Commit graph

110 commits

Author SHA1 Message Date
Andrew Sliwinski
3ac2922a07
Merge pull request #1028 from mzgoddard/motion-detect-4
Motion detect 4
2018-04-13 08:16:34 -04:00
kchadha
8739a524eb
Merge pull request #1031 from kchadha/block_serialization_compression
Block serialization compression
2018-04-11 19:17:42 -04:00
kchadha
7311b103fa
Merge pull request #1045 from kchadha/broadcast-message-shadow-fix
Fix import of broadcast block empty string obscured shadow import
2018-04-11 18:13:20 -04:00
Michael "Z" Goddard
8ebd659094
Use string enumerated values for videoSensing sensor block 2018-04-11 10:30:58 -04:00
Karishma Chadha
6f3c84bf77 Ensure we are serializing file extensions for costumes and sounds as lower case. 2018-04-10 17:01:31 -04:00
Karishma Chadha
585a46f334 Add one last pass to block serialization to remove orphan primitive shadow blocks. 2018-04-10 16:55:27 -04:00
Karishma Chadha
0df937f5c0 Adding a bit more clarification to comment. 2018-04-10 16:53:07 -04:00
Karishma Chadha
18c1a20eaa Remove unnecessary comments. 2018-04-10 15:44:32 -04:00
Karishma Chadha
a4d9ff9266 Fix issue with importing broadcast block with obscured empty string shadow. 2018-04-10 15:16:18 -04:00
Michael "Z" Goddard
d4037808a7
Add VideoState enum to Scratch3VideoSensingBlocks 2018-04-10 14:34:27 -04:00
Corey Frang
e20723994f
fix sb2 conversion to load into correct VIDEO_STATE 2018-04-10 13:59:22 -04:00
Corey Frang
90166dc732
Add extra control blocks for video transparency and on/off control 2018-04-10 13:59:21 -04:00
kchadha
d177f4cd0c
Merge pull request #1033 from towerofnix/counter-vm
Implement counter blocks
2018-04-09 13:55:35 -04:00
kchadha
b794e19c31
Merge pull request #1032 from towerofnix/while-vm
Implement "while" block
2018-04-09 13:48:08 -04:00
Florrie
797d16be26 Implement counter blocks 2018-04-07 16:02:49 -03:00
Florrie
27d053acff Add doWhile -> control_while to specmap 2018-04-07 14:04:00 -03:00
Karishma Chadha
5d46f8de99 Not providing a zip to deserialize asset functions is not an error. 2018-04-06 15:04:03 -04:00
Michael "Z" Goddard
0591b475f2
Merge pull request #1020 from gnarf/sb2-spec-when-video-motion
Allow specmap to have methods to branch into multiple sb3 opcodes
2018-04-06 14:28:17 -04:00
Karishma Chadha
8c1e6095cb Remove code that was temporarily accomodating for the old version of the default project in gui. 2018-04-06 11:33:44 -04:00
Karishma Chadha
4ec25b32b1 Code cleanup and commenting. 2018-04-06 11:33:44 -04:00
Karishma Chadha
2dbcdc2244 The stage should always be called 'Stage'. 2018-04-06 11:33:44 -04:00
Karishma Chadha
6c0d257a63 Deserialize tempo, volume, and video related state. 2018-04-06 11:33:44 -04:00
Karishma Chadha
4dd83cf717 Todo comment for clarity... 2018-04-06 11:33:44 -04:00
Karishma Chadha
118c6f0356 Use bitmap asset type and 'png' for various costume formats. 2018-04-06 11:33:44 -04:00
Karishma Chadha
d61ea23e1e Deserialize compressed primitives. 2018-04-06 11:33:44 -04:00
Karishma Chadha
21d60604ac Some block serialization compression -- compress primitives. This is a WIP since we don't deserialize blocks serialized in this way. 2018-04-06 11:33:44 -04:00
Karishma Chadha
334058b081 Block and variable compression. No need to serialize uid of block and shadow if they are the same, reduce duplication of information. 2018-04-06 11:33:44 -04:00
kchadha
4b62a938c4
Merge pull request #1000 from kchadha/deserialize-assets-in-sb2
Deserialize sb2 assets while loading local .sb2.
2018-04-06 11:33:00 -04:00
Corey Frang
78199c41a5 Allow specmap to have methods to branch into multiple sb3 opcodes 2018-04-05 15:39:41 -04:00
Eric Rosenbaum
21ae14c499
Merge pull request #1014 from ericrosenbaum/bugfix/video-state
Import and store video state
2018-04-04 19:59:14 -04:00
Eric Rosenbaum
5dc8e51c6d Import and store video state 2018-04-03 16:36:58 -04:00
Michael "Z" Goddard
f3d19dc1a1
Use videoSensing extension for sb2 senseVideoMotion 2018-03-29 19:02:07 -04:00
kchadha
51306e3492
Merge pull request #963 from towerofnix/foreach-vm
Implement for-each block
2018-03-28 10:52:14 -04:00
Karishma Chadha
b8e67a7727 Hookup sb2 import code to deserialize assets from local sb2 file. 2018-03-25 18:14:30 -04:00
kchadha
dbc7b9597f
Merge pull request #979 from kchadha/serialization-cleanup
SB3 Serialization & Load Project
2018-03-23 10:11:49 -04:00
Karishma Chadha
ab863096cd Remove cruft and fix for..in loops. 2018-03-21 17:42:01 -04:00
Karishma Chadha
9d3a3fd12f When serializing md5+ext, the name should reflect that. Deserializing translates this name back to what vm and other components currently expect. 2018-03-21 16:51:40 -04:00
Karishma Chadha
24e248d4fb Removing cruft... 2018-03-21 14:46:21 -04:00
Paul Kaplan
140094a7ad Make "when clicked" blocks target dependent.
This involves adding a new opcode, event_whenstageclicked, and adding a
method to the blocks container to update the opcode pair depending on
whether the target is the stage. This method is then called in two
places: first after the sb2 import parses the blocks (not done in the
sb2 parsing itself because no other blocks are target specific) and then
again when blocks are shared between targets.

Also added tests for the block container method, and a fixture project
that tests the opcode splitting on sb2 import.
2018-03-20 10:41:50 -04:00
Karishma Chadha
b4f6f24926 Fix up tests. 2018-03-16 11:43:27 -04:00
Florrie
6517bd0974 Make 'key pressed?' block import correctly 2018-03-16 11:58:25 -03:00
kchadha
a3ed4cad99 Remove todo 2018-03-14 22:52:00 -04:00
kchadha
2c551d1739 Some more cleanup. 2018-03-14 22:51:59 -04:00
kchadha
09c8110923 Always serialize parent and next on a block even if they're null. 2018-03-14 22:51:59 -04:00
kchadha
4f6ece9fa8 Be specific about what we're serializing. Flatten targets first by turning them into JSON strings and re-parsing them, and then only serialize the properties necessary for saving and loading. 2018-03-14 22:51:59 -04:00
Florrie
00b151b9ff Add doForLoop to sb2 specmap 2018-03-05 17:36:17 -04:00
Karishma Chadha
c0afcd2ab3 Ensure that md5 and assetId stay in sync. 2018-03-05 15:16:06 -05:00
Karishma Chadha
605ce4b16d Configuring scratch-vm to use changes made to scratch-parser. 2018-03-05 15:16:06 -05:00
Karishma Chadha
e0b23cde31 Can load saved sb3 files (including sounds and costumes that were modified in the 3.0 editors and saved in the sb3 zip when the project was saved). Tests still need to be fixed. 2018-03-05 15:16:06 -05:00
Karishma Chadha
52c77d9fb0 Updating asset serialization code to get data format from stored asset rather than vm state. Storage seems to be more up to date than vm in the case of editing the blank backdrop, which is stored as a png instead of an svg. 2018-03-05 15:16:06 -05:00