Commit graph

92 commits

Author SHA1 Message Date
Paul Kaplan
fd2723ff7d Do not deep clone before serializing.
This was ok when we did not attach assets, but it is not cool now. With large assets, this made saving extremely slow
2019-01-07 13:02:30 -05:00
Ray Schamp
80ff7e6756 Generate md5s for uploaded assets
Without this, we were erroneously setting uploaded assets as clean, so they wouldn't be saved when uploaded from an .sb2/3 file.
2019-01-02 11:46:47 -05:00
julescubtree
040aeaa44e
enable loading draggability
in sb3.js, parseScratchObject()
2018-12-14 16:17:36 -08:00
Karishma Chadha
95dafb43c4 Serialize x and y for topLevel blocks even if one or both of the values is 0. 2018-12-12 18:51:36 -05:00
Paul Kaplan
4756726e43
Merge pull request #1816 from paulkaplan/do-save-tl-var-blocks
Add a test and fix for not serializing top-level variable reporters
2018-12-06 05:32:23 -05:00
Paul Kaplan
809d2de9f2 Fix typo uncovered by loading lonely variable reporters 2018-12-05 16:59:47 -05:00
Paul Kaplan
be65b615a2 Add a test and fix for not serializing top-level variable reporters 2018-12-05 11:35:22 -05:00
Paul Kaplan
7e96ef2985 Serialize Infinity and NaN to 0 2018-12-04 10:52:49 -05:00
DD Liu
5802723dc7
Merge pull request #1737 from fsih/textLayer
Support text layer in sb2 files
2018-11-21 13:18:47 -05:00
Karishma Chadha
5b2667556c Comment cleanup 2018-11-14 13:15:36 -05:00
Karishma Chadha
14bee14d8c Update extensions to load when deserializing monitors. This is necessary when the monitor is the only part of the project that uses the extension. Update extension monitor color category. 2018-11-09 23:45:49 -05:00
Karishma Chadha
df24ca7b46 Refactor sb3 monitor deserialization. Create monitor blocks with the relevant info if they don't exist. 2018-11-09 23:45:49 -05:00
Karishma Chadha
1a4f0a75f2 Serialize and deserialize monitors. Obtain monitor block information from runtime. Fix issue where stage monitors weren't getting loaded correctly. 2018-11-09 23:45:48 -05:00
Paul Kaplan
ce94144051 Fixup from comments 2018-11-07 10:11:16 -05:00
DD
86149325b1 Try to make loadCostume more readable, and revert deserializeCostume to changing the costume object directly 2018-11-05 17:11:07 -05:00
Paul Kaplan
bc1da9fa44 Move extension ID parsing into a helper and add test 2018-11-05 12:57:09 -05:00
Karishma Chadha
d64322a110
Merge pull request #1719 from rschamp/hotfix/sprite-upload-from-image
Handle images uploaded as sprites
2018-11-01 18:18:52 -04:00
Ray Schamp
3d06f0e633 Handle images uploaded as sprites
The sprite upload code in GUI serializes asset data, flattening it. We need to rehydrate the asset.
2018-11-01 18:28:54 +00:00
Karishma Chadha
1df6743a5f Refactor cloud data manager to break out cloud data limit check vs. limit update. 2018-10-31 13:40:05 -04:00
Karishma Chadha
848deaff30 Track whether a project has cloud data and enforce a cloud data limit on projects being loaded into the runtime. 2018-10-30 18:53:57 -04:00
Ray Schamp
b47912dce4 Store asset objects on costumes and sounds
Stop using storage for in-memory storage, and keep these on the vm objects. Towards https://github.com/LLK/scratch-vm/issues/1577
2018-10-23 11:10:50 +01:00
Eric Rosenbaum
891f696570
Save and load the language setting for Text to Speech (#1670)
* Use scratch locales internally, with adapter for polly

* Save and load text2pseech language

* Only localize default input to “speak” if in a supported language
2018-10-17 17:34:12 -04:00
Corey Frang
ae219e361a Add comments for deserialization and add tests 2018-08-20 13:25:24 -04:00
Corey Frang
896e62d2c4 Also export serializeBlocks for round-tripping 2018-08-15 17:06:30 -04:00
Corey Frang
df9dbd112a Make importing with deserialized stuff okay 2018-08-15 17:04:49 -04:00
Corey Frang
fe46a81cc9 export deserializeBlocks method 2018-08-14 11:17:47 -04:00
Karishma Chadha
53ccb8d709 Don't serialize layerOrder when exporting a sprite. 2018-07-24 16:11:18 -04:00
Karishma Chadha
812e7a3772 Preserve sprite layer order information across saving and loading an sb3. 2018-07-24 11:00:48 -04:00
Connor Hudson
0bed25e01b Merge develop into feature/extension-serialization 2018-06-26 08:56:42 -04:00
kchadha
d187517d85
Merge pull request #1256 from kchadha/sprite-save-load
Sprite save load
2018-06-25 11:21:01 -04:00
Ray Schamp
9afe401dca Revert "Revert #1260, #1258, #1239"
This reverts commit 28f90648b0.
2018-06-22 09:33:08 -04:00
Ray Schamp
28f90648b0 Revert #1260, #1258, #1239
This reverts commits
c268bbae47
61dacfc915
30b8cb8eb1
2018-06-22 09:30:17 -04:00
Michael "Z" Goddard
c268bbae47 add decoded SoundPlayer's to a Sprite's SoundBank (#1260) 2018-06-21 17:23:33 -04:00
Connor Hudson
befcbec393 Create extensions list in serialize function
Removed runtime argument from serializeTarget call because it wasn't used
2018-06-21 15:01:00 -04:00
Connor Hudson
026dd96491 Modify serializeTarget function to take an extension set as an argument
This allows the serialize function to build a list of all extensions used
2018-06-21 15:00:17 -04:00
Connor Hudson
17679340f9 Return extension ids from serializeBlocks instead of modifying Set passed to it 2018-06-20 15:42:56 -04:00
Connor Hudson
15de2eaa68 Remove extension deserialization 2018-06-20 14:33:01 -04:00
Karishma Chadha
b75a779540 Call fixUpVariableReferences in installTargets, before emitting the workspace update. 2018-06-20 12:12:33 -04:00
Karishma Chadha
9646e3d11e Refactor and move variable reference fixup function into target. 2018-06-19 15:31:08 -04:00
Karishma Chadha
f2aacbc79c Fix up variable references after deserializing a .sprite2 or .sprite3 to avoid conflicts with pre-existing variables. 2018-06-19 14:02:54 -04:00
Karishma Chadha
86a8d93eb6 Sprite3 Export/Import. 2018-06-19 08:51:16 -04:00
Connor Hudson
aa16930e34 Add initial implementation of extension serialization/deserialization 2018-06-18 15:00:33 -04:00
Karishma Chadha
f3d49f75c8 Clean up comment serialization, add tests for new and old serialization (old is still valid, just more verbose). 2018-06-15 14:57:49 -04:00
Karishma Chadha
e2eadbf603 Comment save and load. 2018-06-14 14:11:20 -04:00
Karishma Chadha
64c8484066 Refactor so that layer group is optionally passed into createClone (and initDrawable) instead of isStage property getting stored on a sprite. 2018-05-18 10:11:59 -04:00
Karishma Chadha
67b114b9c9 Layer group ordering. 2018-05-15 22:22:44 -04:00
Karishma Chadha
55352e88b1 Tests and cleanup of addSprite3 so that .sprite3 format does not need to be nested inside an extra {targets: ...} 2018-05-04 11:00:45 -04:00
Andrew Sliwinski
192084e0e7 Do not load extension if prefix is undefined 2018-04-20 11:36:16 -04:00
Andrew Sliwinski
645a42b843 Address feedback from review 2018-04-20 10:49:06 -04:00
Andrew Sliwinski
f86cad3305 Replace extension delimeter with '_' 2018-04-20 07:54:02 -04:00