Commit graph

112 commits

Author SHA1 Message Date
Ray Schamp
9afe401dca Revert "Revert #1260, #1258, #1239"
This reverts commit 28f90648b0.
2018-06-22 09:33:08 -04:00
Ray Schamp
28f90648b0 Revert #1260, #1258, #1239
This reverts commits
c268bbae47
61dacfc915
30b8cb8eb1
2018-06-22 09:30:17 -04:00
Michael "Z" Goddard
c268bbae47 add decoded SoundPlayer's to a Sprite's SoundBank (#1260) 2018-06-21 17:23:33 -04:00
Connor Hudson
befcbec393 Create extensions list in serialize function
Removed runtime argument from serializeTarget call because it wasn't used
2018-06-21 15:01:00 -04:00
Connor Hudson
026dd96491 Modify serializeTarget function to take an extension set as an argument
This allows the serialize function to build a list of all extensions used
2018-06-21 15:00:17 -04:00
Connor Hudson
17679340f9 Return extension ids from serializeBlocks instead of modifying Set passed to it 2018-06-20 15:42:56 -04:00
Connor Hudson
15de2eaa68 Remove extension deserialization 2018-06-20 14:33:01 -04:00
Karishma Chadha
b75a779540 Call fixUpVariableReferences in installTargets, before emitting the workspace update. 2018-06-20 12:12:33 -04:00
Karishma Chadha
9646e3d11e Refactor and move variable reference fixup function into target. 2018-06-19 15:31:08 -04:00
Karishma Chadha
f2aacbc79c Fix up variable references after deserializing a .sprite2 or .sprite3 to avoid conflicts with pre-existing variables. 2018-06-19 14:02:54 -04:00
Karishma Chadha
86a8d93eb6 Sprite3 Export/Import. 2018-06-19 08:51:16 -04:00
Connor Hudson
aa16930e34 Add initial implementation of extension serialization/deserialization 2018-06-18 15:00:33 -04:00
Karishma Chadha
f3d49f75c8 Clean up comment serialization, add tests for new and old serialization (old is still valid, just more verbose). 2018-06-15 14:57:49 -04:00
Karishma Chadha
e2eadbf603 Comment save and load. 2018-06-14 14:11:20 -04:00
Karishma Chadha
64c8484066 Refactor so that layer group is optionally passed into createClone (and initDrawable) instead of isStage property getting stored on a sprite. 2018-05-18 10:11:59 -04:00
Karishma Chadha
67b114b9c9 Layer group ordering. 2018-05-15 22:22:44 -04:00
Karishma Chadha
55352e88b1 Tests and cleanup of addSprite3 so that .sprite3 format does not need to be nested inside an extra {targets: ...} 2018-05-04 11:00:45 -04:00
Andrew Sliwinski
192084e0e7 Do not load extension if prefix is undefined 2018-04-20 11:36:16 -04:00
Andrew Sliwinski
645a42b843 Address feedback from review 2018-04-20 10:49:06 -04:00
Andrew Sliwinski
f86cad3305 Replace extension delimeter with '_' 2018-04-20 07:54:02 -04:00
Karishma Chadha
6f3c84bf77 Ensure we are serializing file extensions for costumes and sounds as lower case. 2018-04-10 17:01:31 -04:00
Karishma Chadha
585a46f334 Add one last pass to block serialization to remove orphan primitive shadow blocks. 2018-04-10 16:55:27 -04:00
Karishma Chadha
0df937f5c0 Adding a bit more clarification to comment. 2018-04-10 16:53:07 -04:00
Karishma Chadha
18c1a20eaa Remove unnecessary comments. 2018-04-10 15:44:32 -04:00
Karishma Chadha
8c1e6095cb Remove code that was temporarily accomodating for the old version of the default project in gui. 2018-04-06 11:33:44 -04:00
Karishma Chadha
4ec25b32b1 Code cleanup and commenting. 2018-04-06 11:33:44 -04:00
Karishma Chadha
6c0d257a63 Deserialize tempo, volume, and video related state. 2018-04-06 11:33:44 -04:00
Karishma Chadha
d61ea23e1e Deserialize compressed primitives. 2018-04-06 11:33:44 -04:00
Karishma Chadha
21d60604ac Some block serialization compression -- compress primitives. This is a WIP since we don't deserialize blocks serialized in this way. 2018-04-06 11:33:44 -04:00
Karishma Chadha
334058b081 Block and variable compression. No need to serialize uid of block and shadow if they are the same, reduce duplication of information. 2018-04-06 11:33:44 -04:00
Karishma Chadha
ab863096cd Remove cruft and fix for..in loops. 2018-03-21 17:42:01 -04:00
Karishma Chadha
9d3a3fd12f When serializing md5+ext, the name should reflect that. Deserializing translates this name back to what vm and other components currently expect. 2018-03-21 16:51:40 -04:00
Karishma Chadha
24e248d4fb Removing cruft... 2018-03-21 14:46:21 -04:00
Karishma Chadha
b4f6f24926 Fix up tests. 2018-03-16 11:43:27 -04:00
kchadha
a3ed4cad99 Remove todo 2018-03-14 22:52:00 -04:00
kchadha
2c551d1739 Some more cleanup. 2018-03-14 22:51:59 -04:00
kchadha
09c8110923 Always serialize parent and next on a block even if they're null. 2018-03-14 22:51:59 -04:00
kchadha
4f6ece9fa8 Be specific about what we're serializing. Flatten targets first by turning them into JSON strings and re-parsing them, and then only serialize the properties necessary for saving and loading. 2018-03-14 22:51:59 -04:00
Karishma Chadha
e0b23cde31 Can load saved sb3 files (including sounds and costumes that were modified in the 3.0 editors and saved in the sb3 zip when the project was saved). Tests still need to be fixed. 2018-03-05 15:16:06 -05:00
Karishma Chadha
70959cc7f5 First cut at turning lists into typed variables 2017-11-09 17:19:34 -05:00
Christopher Willis-Ford
c88a8fa55a Fix tests & a typo 2017-11-03 11:42:20 -07:00
Christopher Willis-Ford
0af3de9bf0 Load extensions when loading a project or sprite
- Accumulate extension info while deserializing JSON
- Install extensions (if any) before installing target(s)
- Merged 'install' steps of the "add sprite" and "load project" paths
2017-11-03 11:20:24 -07:00
Paul Kaplan
0f04c99e67 Merge pull request #676 from paulkaplan/duplicate
Add sprite duplication method
2017-09-13 11:57:13 -04:00
Paul Kaplan
81370f7625 Refactor method exports to fix linting and CWF comment 2017-09-11 10:11:48 -04:00
Ray Schamp
5113876588 Pass with --fix 2017-08-26 13:24:10 -04:00
neurosie
86e2b2338e Fix variable deserializing 2017-08-08 16:00:31 -04:00
Paul Kaplan
b0fb4f0b55 Merge pull request #614 from marisaleung/develop_cherry-picks
Updated variables and var_fire event listener.
2017-06-23 13:05:03 -04:00
marisaleung
875ccf5b88 Updated variables and var_fire event listener. 2017-06-23 09:57:01 -07:00
Christopher Willis-Ford
884ba19aab Add support for older SB3 JSON
If the `dataFormat` field is absent, fall back on the older `assetType`
field. That can at least help us tell if something is a vector or bitmap
image, though it doesn't tell us which kind of bitmap.
2017-06-13 14:56:06 -07:00
Ray Schamp
ecf535f4c3 Merge pull request #579 from cwillisf/load-jpeg-backdrops
Specify dataFormat when loading asset for import
2017-06-02 09:06:37 -04:00
Christopher Willis-Ford
eb931fd99b Specify dataFormat when loading asset for import
When importing a project we know the file extension for each asset to be
loaded. This change provides that information to the storage system so
that we can load assets which don't use the default. For example, this
allows loading JPG-format backdrops.

In support of this change, there's a new function on `StringUtil` called
`splitFirst`, which splits a string on the first instance of a separator
character. This change includes unit tests for this new function.
2017-05-24 15:35:10 -07:00
Ray Schamp
cf188bc5e4 Don't serialize clones when saving 2017-05-18 02:07:35 +09:00
Ray Schamp
efe31f4825 Fix costume deserialization 2017-05-04 12:41:54 -04:00
Ray Schamp
f785117e1d Lint and fix failing tests 2017-04-27 17:49:57 -04:00
Ray Schamp
c9ce6776aa Get SB3 imports working
For now, store the md5 + extension on costumes in the VM. This way we can load them the same way as we load SB2 assets.
2017-04-27 17:08:06 -04:00
Ray Schamp
2a4af8a9ca Fix up most linting/merge errors 2017-04-26 16:50:53 -04:00
morant
19275799df Load md5 information from sounds 2017-02-09 10:44:28 -05:00
morant
ed978e3062 Read sprite costume names from JSON, and write currentCostume to JSON 2017-02-07 20:12:55 -05:00
morant
6b545ea16d Update isStage for each sprite when loading JSON, removing things copied from SB2 which are not relevant. 2017-02-07 18:38:44 -05:00
morant
0dc1883e9f Write costumes and sounds to JSON on save 2017-02-07 18:15:11 -05:00
morant
c6c1a63ff0 Merge branch 'feature/194' of https://github.com/morantsur/scratch-vm into develop
+ Solve code conflicts, and handle deserialization of 3.0 projects.

# Conflicts:
#	src/index.js
#	test/unit/serialization_sb2.js
2017-01-27 20:05:54 -05:00
Andrew Sliwinski
6d83931341 WIP clean-up 2016-12-30 10:19:58 -05:00