Ray Schamp
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80ff7e6756
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Generate md5s for uploaded assets
Without this, we were erroneously setting uploaded assets as clean, so they wouldn't be saved when uploaded from an .sb2/3 file.
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2019-01-02 11:46:47 -05:00 |
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DD Liu
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17d0033f1c
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Remove conditional because text layer file name always comes from sb2
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2018-11-21 12:03:52 -05:00 |
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DD
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679ddf9fb7
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Comment fixes and instantiate textImageElement only as necessary
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2018-11-13 15:31:00 -05:00 |
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DD
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2bd468950f
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Why do our lint rules require such weird formatting
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2018-11-06 16:54:41 -05:00 |
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DD
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88b6bdd06c
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Get text assets from zip
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2018-11-05 18:07:56 -05:00 |
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DD
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86149325b1
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Try to make loadCostume more readable, and revert deserializeCostume to changing the costume object directly
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2018-11-05 17:11:07 -05:00 |
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Ray Schamp
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3d06f0e633
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Handle images uploaded as sprites
The sprite upload code in GUI serializes asset data, flattening it. We need to rehydrate the asset.
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2018-11-01 18:28:54 +00:00 |
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Ray Schamp
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b47912dce4
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Store asset objects on costumes and sounds
Stop using storage for in-memory storage, and keep these on the vm objects. Towards https://github.com/LLK/scratch-vm/issues/1577
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2018-10-23 11:10:50 +01:00 |
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Karishma Chadha
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dca9270730
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Use sound returned from audio engine to set sample rate and sample count since the sound gets resampled by the audio engine. Also, check for an mp3 format in deserialize assets, and otherwise default to wav.
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2018-04-13 11:20:16 -04:00 |
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Karishma Chadha
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5d46f8de99
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Not providing a zip to deserialize asset functions is not an error.
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2018-04-06 15:04:03 -04:00 |
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Karishma Chadha
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4dd83cf717
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Todo comment for clarity...
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2018-04-06 11:33:44 -04:00 |
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Karishma Chadha
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118c6f0356
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Use bitmap asset type and 'png' for various costume formats.
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2018-04-06 11:33:44 -04:00 |
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Karishma Chadha
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b8e67a7727
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Hookup sb2 import code to deserialize assets from local sb2 file.
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2018-03-25 18:14:30 -04:00 |
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Karishma Chadha
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605ce4b16d
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Configuring scratch-vm to use changes made to scratch-parser.
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2018-03-05 15:16:06 -05:00 |
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Karishma Chadha
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e0b23cde31
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Can load saved sb3 files (including sounds and costumes that were modified in the 3.0 editors and saved in the sb3 zip when the project was saved). Tests still need to be fixed.
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2018-03-05 15:16:06 -05:00 |
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