Karishma Chadha
1a4f0a75f2
Serialize and deserialize monitors. Obtain monitor block information from runtime. Fix issue where stage monitors weren't getting loaded correctly.
2018-11-09 23:45:48 -05:00
Paul Kaplan
ce94144051
Fixup from comments
2018-11-07 10:11:16 -05:00
Paul Kaplan
bc1da9fa44
Move extension ID parsing into a helper and add test
2018-11-05 12:57:09 -05:00
Karishma Chadha
d64322a110
Merge pull request #1719 from rschamp/hotfix/sprite-upload-from-image
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Handle images uploaded as sprites
2018-11-01 18:18:52 -04:00
Ray Schamp
3d06f0e633
Handle images uploaded as sprites
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The sprite upload code in GUI serializes asset data, flattening it. We need to rehydrate the asset.
2018-11-01 18:28:54 +00:00
Karishma Chadha
1df6743a5f
Refactor cloud data manager to break out cloud data limit check vs. limit update.
2018-10-31 13:40:05 -04:00
Karishma Chadha
848deaff30
Track whether a project has cloud data and enforce a cloud data limit on projects being loaded into the runtime.
2018-10-30 18:53:57 -04:00
Ray Schamp
b47912dce4
Store asset objects on costumes and sounds
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Stop using storage for in-memory storage, and keep these on the vm objects. Towards https://github.com/LLK/scratch-vm/issues/1577
2018-10-23 11:10:50 +01:00
Eric Rosenbaum
891f696570
Save and load the language setting for Text to Speech ( #1670 )
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* Use scratch locales internally, with adapter for polly
* Save and load text2pseech language
* Only localize default input to “speak” if in a supported language
2018-10-17 17:34:12 -04:00
Corey Frang
ae219e361a
Add comments for deserialization and add tests
2018-08-20 13:25:24 -04:00
Corey Frang
896e62d2c4
Also export serializeBlocks for round-tripping
2018-08-15 17:06:30 -04:00
Corey Frang
df9dbd112a
Make importing with deserialized stuff okay
2018-08-15 17:04:49 -04:00
Corey Frang
fe46a81cc9
export deserializeBlocks method
2018-08-14 11:17:47 -04:00
Karishma Chadha
53ccb8d709
Don't serialize layerOrder when exporting a sprite.
2018-07-24 16:11:18 -04:00
Karishma Chadha
812e7a3772
Preserve sprite layer order information across saving and loading an sb3.
2018-07-24 11:00:48 -04:00
Connor Hudson
0bed25e01b
Merge develop into feature/extension-serialization
2018-06-26 08:56:42 -04:00
kchadha
d187517d85
Merge pull request #1256 from kchadha/sprite-save-load
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Sprite save load
2018-06-25 11:21:01 -04:00
Ray Schamp
9afe401dca
Revert "Revert #1260 , #1258 , #1239 "
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This reverts commit 28f90648b0
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2018-06-22 09:33:08 -04:00
Ray Schamp
28f90648b0
Revert #1260 , #1258 , #1239
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This reverts commits
c268bbae47
61dacfc915
30b8cb8eb1
2018-06-22 09:30:17 -04:00
Michael "Z" Goddard
c268bbae47
add decoded SoundPlayer's to a Sprite's SoundBank ( #1260 )
2018-06-21 17:23:33 -04:00
Connor Hudson
befcbec393
Create extensions list in serialize function
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Removed runtime argument from serializeTarget call because it wasn't used
2018-06-21 15:01:00 -04:00
Connor Hudson
026dd96491
Modify serializeTarget function to take an extension set as an argument
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This allows the serialize function to build a list of all extensions used
2018-06-21 15:00:17 -04:00
Connor Hudson
17679340f9
Return extension ids from serializeBlocks instead of modifying Set passed to it
2018-06-20 15:42:56 -04:00
Connor Hudson
15de2eaa68
Remove extension deserialization
2018-06-20 14:33:01 -04:00
Karishma Chadha
b75a779540
Call fixUpVariableReferences in installTargets, before emitting the workspace update.
2018-06-20 12:12:33 -04:00
Karishma Chadha
9646e3d11e
Refactor and move variable reference fixup function into target.
2018-06-19 15:31:08 -04:00
Karishma Chadha
f2aacbc79c
Fix up variable references after deserializing a .sprite2 or .sprite3 to avoid conflicts with pre-existing variables.
2018-06-19 14:02:54 -04:00
Karishma Chadha
86a8d93eb6
Sprite3 Export/Import.
2018-06-19 08:51:16 -04:00
Connor Hudson
aa16930e34
Add initial implementation of extension serialization/deserialization
2018-06-18 15:00:33 -04:00
Karishma Chadha
f3d49f75c8
Clean up comment serialization, add tests for new and old serialization (old is still valid, just more verbose).
2018-06-15 14:57:49 -04:00
Karishma Chadha
e2eadbf603
Comment save and load.
2018-06-14 14:11:20 -04:00
Karishma Chadha
64c8484066
Refactor so that layer group is optionally passed into createClone (and initDrawable) instead of isStage property getting stored on a sprite.
2018-05-18 10:11:59 -04:00
Karishma Chadha
67b114b9c9
Layer group ordering.
2018-05-15 22:22:44 -04:00
Karishma Chadha
55352e88b1
Tests and cleanup of addSprite3 so that .sprite3 format does not need to be nested inside an extra {targets: ...}
2018-05-04 11:00:45 -04:00
Andrew Sliwinski
192084e0e7
Do not load extension if prefix is undefined
2018-04-20 11:36:16 -04:00
Andrew Sliwinski
645a42b843
Address feedback from review
2018-04-20 10:49:06 -04:00
Andrew Sliwinski
f86cad3305
Replace extension delimeter with '_'
2018-04-20 07:54:02 -04:00
Karishma Chadha
6f3c84bf77
Ensure we are serializing file extensions for costumes and sounds as lower case.
2018-04-10 17:01:31 -04:00
Karishma Chadha
585a46f334
Add one last pass to block serialization to remove orphan primitive shadow blocks.
2018-04-10 16:55:27 -04:00
Karishma Chadha
0df937f5c0
Adding a bit more clarification to comment.
2018-04-10 16:53:07 -04:00
Karishma Chadha
18c1a20eaa
Remove unnecessary comments.
2018-04-10 15:44:32 -04:00
Karishma Chadha
8c1e6095cb
Remove code that was temporarily accomodating for the old version of the default project in gui.
2018-04-06 11:33:44 -04:00
Karishma Chadha
4ec25b32b1
Code cleanup and commenting.
2018-04-06 11:33:44 -04:00
Karishma Chadha
6c0d257a63
Deserialize tempo, volume, and video related state.
2018-04-06 11:33:44 -04:00
Karishma Chadha
d61ea23e1e
Deserialize compressed primitives.
2018-04-06 11:33:44 -04:00
Karishma Chadha
21d60604ac
Some block serialization compression -- compress primitives. This is a WIP since we don't deserialize blocks serialized in this way.
2018-04-06 11:33:44 -04:00
Karishma Chadha
334058b081
Block and variable compression. No need to serialize uid of block and shadow if they are the same, reduce duplication of information.
2018-04-06 11:33:44 -04:00
Karishma Chadha
ab863096cd
Remove cruft and fix for..in loops.
2018-03-21 17:42:01 -04:00
Karishma Chadha
9d3a3fd12f
When serializing md5+ext, the name should reflect that. Deserializing translates this name back to what vm and other components currently expect.
2018-03-21 16:51:40 -04:00
Karishma Chadha
24e248d4fb
Removing cruft...
2018-03-21 14:46:21 -04:00