Eric Rosenbaum
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18c88c8ee0
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fix stop for audio
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2017-01-06 16:14:41 -05:00 |
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Eric Rosenbaum
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b88c6c96e2
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initialize audio player once per sprite (not for clones)
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2017-01-06 16:14:27 -05:00 |
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Eric Rosenbaum
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fec9e5b91a
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add audio to playground
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2017-01-06 11:49:25 -05:00 |
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Eric Rosenbaum
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c0d57b4b6b
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separate out main audioengine from audioplayer for each clone
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2017-01-04 18:37:55 -05:00 |
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Eric Rosenbaum
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f90807e8a4
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add get sound index by name
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2016-12-21 16:42:19 -05:00 |
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Eric Rosenbaum
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f2793a1d59
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Merge branch 'develop' of https://github.com/LLK/scratch-vm into sound
# Conflicts:
# package.json
# src/engine/runtime.js
# src/sprites/clone.js
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2016-12-21 15:29:57 -05:00 |
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Ray Schamp
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e9da046969
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Report full sprite info in targetsUpdate
We need more than just the name for the initial render, so send everything consistent with sprite info reports.
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2016-12-07 17:11:08 -05:00 |
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Ray Schamp
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ce17fdbd30
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Include costume data in sprite info reports
Also emit the report on all costume changes
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2016-11-30 13:19:49 -05:00 |
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Tim Mickel
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a767c5ec79
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Keep min and max scale in relative bounds as in Scratch 2.0
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2016-11-14 12:20:29 -05:00 |
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Tim Mickel
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0ede7e6ca1
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Rename and delete sprites (#319)
* Add function to rename sprites
* Add delete sprite function
* Add `isSprite` helper and duplicate check for rename
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2016-10-26 13:27:24 -04:00 |
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Tim Mickel
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56ef01745f
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Implement sprite info emitting and posting (#320)
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2016-10-26 13:27:12 -04:00 |
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Tim Mickel
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2f0ce7137c
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Rename Clone -> RenderedTarget (#317)
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2016-10-26 11:19:43 -04:00 |
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