mirror of
https://github.com/scratchfoundation/scratch-vm.git
synced 2024-12-24 06:52:40 -05:00
Use wasDragged flag to selectively activate 'when this sprite clicked' block on mouse up.
This commit is contained in:
parent
1f3c6ac6ad
commit
d51a2ad39f
1 changed files with 10 additions and 4 deletions
|
@ -17,17 +17,23 @@ class Mouse {
|
||||||
* Activate "event_whenthisspriteclicked" hats if needed.
|
* Activate "event_whenthisspriteclicked" hats if needed.
|
||||||
* @param {number} x X position to be sent to the renderer.
|
* @param {number} x X position to be sent to the renderer.
|
||||||
* @param {number} y Y position to be sent to the renderer.
|
* @param {number} y Y position to be sent to the renderer.
|
||||||
|
* @param {?bool} wasDragged Whether the click event was the result of
|
||||||
|
* a drag end.
|
||||||
* @private
|
* @private
|
||||||
*/
|
*/
|
||||||
_activateClickHats (x, y) {
|
_activateClickHats (x, y, wasDragged) {
|
||||||
if (this.runtime.renderer) {
|
if (this.runtime.renderer) {
|
||||||
const drawableID = this.runtime.renderer.pick(x, y);
|
const drawableID = this.runtime.renderer.pick(x, y);
|
||||||
for (let i = 0; i < this.runtime.targets.length; i++) {
|
for (let i = 0; i < this.runtime.targets.length; i++) {
|
||||||
const target = this.runtime.targets[i];
|
const target = this.runtime.targets[i];
|
||||||
if (target.hasOwnProperty('drawableID') &&
|
if (target.hasOwnProperty('drawableID') &&
|
||||||
target.drawableID === drawableID) {
|
target.drawableID === drawableID) {
|
||||||
this.runtime.startHats('event_whenthisspriteclicked',
|
// only activate click hat if the mouse up event wasn't
|
||||||
null, target);
|
// the result of a drag ending
|
||||||
|
if (!wasDragged) {
|
||||||
|
this.runtime.startHats('event_whenthisspriteclicked',
|
||||||
|
null, target);
|
||||||
|
}
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -58,7 +64,7 @@ class Mouse {
|
||||||
if (typeof data.isDown !== 'undefined') {
|
if (typeof data.isDown !== 'undefined') {
|
||||||
this._isDown = data.isDown;
|
this._isDown = data.isDown;
|
||||||
if (!this._isDown) {
|
if (!this._isDown) {
|
||||||
this._activateClickHats(data.x, data.y);
|
this._activateClickHats(data.x, data.y, data.wasDragged);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue