Merge pull request #1427 from paulkaplan/fix-bubble-positioning

Remove heuristic for bubble positioning that was not accurate.
This commit is contained in:
Karishma Chadha 2018-08-22 10:39:50 -04:00 committed by GitHub
commit d1761466fc
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@ -197,23 +197,8 @@ class Scratch3LooksBlocks {
this.runtime.renderer.updateTextSkin(bubbleState.skinId, type, text, onSpriteRight, [0, 0]); this.runtime.renderer.updateTextSkin(bubbleState.skinId, type, text, onSpriteRight, [0, 0]);
} else { } else {
target.addListener(RenderedTarget.EVENT_TARGET_VISUAL_CHANGE, this._onTargetChanged); target.addListener(RenderedTarget.EVENT_TARGET_VISUAL_CHANGE, this._onTargetChanged);
// TODO is there a way to figure out before rendering whether to default left or right?
const targetBounds = target.getBounds();
const stageSize = this.runtime.renderer.getNativeSize();
const stageBounds = {
left: -stageSize[0] / 2,
right: stageSize[0] / 2,
top: stageSize[1] / 2,
bottom: -stageSize[1] / 2
};
if (targetBounds.right + 170 > stageBounds.right) {
bubbleState.onSpriteRight = false;
}
bubbleState.drawableId = this.runtime.renderer.createDrawable(StageLayering.SPRITE_LAYER); bubbleState.drawableId = this.runtime.renderer.createDrawable(StageLayering.SPRITE_LAYER);
bubbleState.skinId = this.runtime.renderer.createTextSkin(type, text, bubbleState.onSpriteRight, [0, 0]); bubbleState.skinId = this.runtime.renderer.createTextSkin(type, text, bubbleState.onSpriteRight, [0, 0]);
this.runtime.renderer.updateDrawableProperties(bubbleState.drawableId, { this.runtime.renderer.updateDrawableProperties(bubbleState.drawableId, {
skinId: bubbleState.skinId skinId: bubbleState.skinId
}); });