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https://github.com/scratchfoundation/scratch-vm.git
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commit
e8ccc1a123
5 changed files with 55 additions and 10 deletions
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@ -534,12 +534,19 @@ class RenderedTarget extends Target {
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/**
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* Delete a costume by index.
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* @param {number} index Costume index to be deleted
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* @return {?object} The costume that was deleted or null
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* if the index was out of bounds of the costumes list or
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* this target only has one costume.
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*/
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deleteCostume (index) {
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const originalCostumeCount = this.sprite.costumes.length;
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if (originalCostumeCount === 1) return;
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if (originalCostumeCount === 1) return null;
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this.sprite.deleteCostumeAt(index);
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if (index < 0 || index >= originalCostumeCount) {
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return null;
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}
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const deletedCostume = this.sprite.deleteCostumeAt(index);
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if (index === this.currentCostume && index === originalCostumeCount - 1) {
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this.setCostume(index - 1);
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@ -550,6 +557,7 @@ class RenderedTarget extends Target {
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}
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this.runtime.requestTargetsUpdate(this);
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return deletedCostume;
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}
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/**
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@ -93,11 +93,10 @@ class Sprite {
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/**
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* Delete a costume by index.
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* @param {number} index Costume index to be deleted
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* @return {?object} The deleted costume
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*/
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deleteCostumeAt (index) {
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this.costumes_ = this.costumes_
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.slice(0, index)
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.concat(this.costumes_.slice(index + 1));
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return this.costumes.splice(index, 1)[0];
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}
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/**
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@ -589,9 +589,19 @@ class VirtualMachine extends EventEmitter {
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/**
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* Delete a costume from the current editing target.
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* @param {int} costumeIndex - the index of the costume to be removed.
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* @return {?function} A function to restore the deleted costume, or null,
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* if no costume was deleted.
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*/
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deleteCostume (costumeIndex) {
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this.editingTarget.deleteCostume(costumeIndex);
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const deletedCostume = this.editingTarget.deleteCostume(costumeIndex);
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if (deletedCostume) {
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const target = this.editingTarget;
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return () => {
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target.addCostume(deletedCostume);
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this.emitTargetsUpdate();
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};
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}
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return null;
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}
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/**
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@ -116,41 +116,45 @@ test('deleteCostume', t => {
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// Costume 2 => Costume 3
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// Costume 3
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a.setCostume(0);
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a.deleteCostume(0);
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const deletedCostume = a.deleteCostume(0);
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t.equals(a.sprite.costumes.length, 2);
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t.equals(a.sprite.costumes[0].id, 2);
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t.equals(a.sprite.costumes[1].id, 3);
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t.equals(a.currentCostume, 0);
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t.deepEqual(deletedCostume, o1);
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// Costume 1 Costume 1
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// x* Costume 2 => * Costume 3
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// Costume 3
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a.sprite.costumes = [o1, o2, o3];
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a.setCostume(1);
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a.deleteCostume(1);
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const deletedCostume2 = a.deleteCostume(1);
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t.equals(a.sprite.costumes.length, 2);
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t.equals(a.sprite.costumes[0].id, 1);
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t.equals(a.sprite.costumes[1].id, 3);
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t.equals(a.currentCostume, 1);
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t.deepEqual(deletedCostume2, o2);
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// Costume 1 Costume 1
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// Costume 2 => * Costume 2
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// x* Costume 3
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a.sprite.costumes = [o1, o2, o3];
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a.setCostume(2);
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a.deleteCostume(2);
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const deletedCostume3 = a.deleteCostume(2);
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t.equals(a.sprite.costumes.length, 2);
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t.equals(a.sprite.costumes[0].id, 1);
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t.equals(a.sprite.costumes[1].id, 2);
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t.equals(a.currentCostume, 1);
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t.deepEqual(deletedCostume3, o3);
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// Refuses to delete only costume
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a.sprite.costumes = [o1];
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a.setCostume(0);
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a.deleteCostume(0);
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const noDeletedCostume = a.deleteCostume(0);
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t.equals(a.sprite.costumes.length, 1);
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t.equals(a.sprite.costumes[0].id, 1);
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t.equals(a.currentCostume, 0);
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t.equal(noDeletedCostume, null);
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// Costume 1 Costume 1
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// x Costume 2 Costume 3
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@ -30,6 +30,30 @@ test('deleteSound returns function after deleting or null if nothing was deleted
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t.end();
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});
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test('deleteCostume returns function after deleting or null if nothing was deleted', t => {
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const vm = new VirtualMachine();
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const sprite = new Sprite();
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sprite.costumes = [{id: 1}, {id: 2}, {id: 3}];
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sprite.currentCostume = 0;
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const rt = new Runtime();
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const target = new RenderedTarget(sprite, rt);
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vm.editingTarget = target;
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const addFun = vm.deleteCostume(1);
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t.equal(sprite.costumes.length, 2);
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t.equal(sprite.costumes[0].id, 1);
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t.equal(sprite.costumes[1].id, 3);
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t.type(addFun, 'function');
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const noAddFun = vm.deleteCostume(2);
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t.equal(sprite.costumes.length, 2);
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t.equal(sprite.costumes[0].id, 1);
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t.equal(sprite.costumes[1].id, 3);
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t.equal(noAddFun, null);
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t.end();
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});
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test('addSprite throws on invalid string', t => {
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const vm = new VirtualMachine();
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