mirror of
https://github.com/scratchfoundation/scratch-vm.git
synced 2024-12-23 14:32:59 -05:00
Merge pull request #1427 from paulkaplan/fix-bubble-positioning
Remove heuristic for bubble positioning that was not accurate.
This commit is contained in:
commit
d1761466fc
1 changed files with 0 additions and 15 deletions
|
@ -197,23 +197,8 @@ class Scratch3LooksBlocks {
|
|||
this.runtime.renderer.updateTextSkin(bubbleState.skinId, type, text, onSpriteRight, [0, 0]);
|
||||
} else {
|
||||
target.addListener(RenderedTarget.EVENT_TARGET_VISUAL_CHANGE, this._onTargetChanged);
|
||||
|
||||
// TODO is there a way to figure out before rendering whether to default left or right?
|
||||
const targetBounds = target.getBounds();
|
||||
const stageSize = this.runtime.renderer.getNativeSize();
|
||||
const stageBounds = {
|
||||
left: -stageSize[0] / 2,
|
||||
right: stageSize[0] / 2,
|
||||
top: stageSize[1] / 2,
|
||||
bottom: -stageSize[1] / 2
|
||||
};
|
||||
if (targetBounds.right + 170 > stageBounds.right) {
|
||||
bubbleState.onSpriteRight = false;
|
||||
}
|
||||
|
||||
bubbleState.drawableId = this.runtime.renderer.createDrawable(StageLayering.SPRITE_LAYER);
|
||||
bubbleState.skinId = this.runtime.renderer.createTextSkin(type, text, bubbleState.onSpriteRight, [0, 0]);
|
||||
|
||||
this.runtime.renderer.updateDrawableProperties(bubbleState.drawableId, {
|
||||
skinId: bubbleState.skinId
|
||||
});
|
||||
|
|
Loading…
Reference in a new issue