WeDo2 rate limiting (#1509)

* Starting work on #1456: rate limiting.

* Fixing #1456: rate limit send messages.

* Chaining a couple of send operation Promises.

* Fixing linting.
This commit is contained in:
Evelyn Eastmond 2018-08-22 15:53:18 -04:00 committed by Eric Rosenbaum
parent d1761466fc
commit ab7f24bf9a

View file

@ -24,6 +24,12 @@ const UUID = {
OUTPUT_COMMAND: '00001565-1212-efde-1523-785feabcd123'
};
/**
* A time interval to wait (in milliseconds) while a block that sends a BLE message is running.
* @type {number}
*/
const BLESendInterval = 100;
/**
* Enum for WeDo2 sensor and output types.
* @readonly
@ -340,6 +346,19 @@ class WeDo2 {
distance: 0
};
/**
* A flag that is true while we are busy sendng data to the BLE session.
* @type {boolean}
* @private
*/
this._sending = false;
/**
* ID for a timeout which is used to clear the sending flag if it has been
* true for a long time.
*/
this._sendingTimeoutID = null;
/**
* The Bluetooth connection session for reading/writing device data.
* @type {BLESession}
@ -396,7 +415,7 @@ class WeDo2 {
/**
* Set the WeDo 2.0 hub's LED to a specific color.
* @param {int} rgb - a 24-bit RGB color in 0xRRGGBB format.
* @return {Promise} - a promise of the set led send operation.
* @return {Promise} - a promise of the completion of the set led send operation.
*/
setLED (rgb) {
const cmd = new Uint8Array(6);
@ -412,6 +431,7 @@ class WeDo2 {
/**
* Switch off the LED on the WeDo2.
* @return {Promise} - a promise of the completion of the stop led send operation.
*/
stopLED () {
const cmd = new Uint8Array(6);
@ -422,13 +442,14 @@ class WeDo2 {
cmd[4] = 0x000000;
cmd[5] = 0x000000;
this._send(UUID.OUTPUT_COMMAND, Base64Util.uint8ArrayToBase64(cmd));
return this._send(UUID.OUTPUT_COMMAND, Base64Util.uint8ArrayToBase64(cmd));
}
/**
* Play a tone from the WeDo 2.0 hub for a specific amount of time.
* @param {int} tone - the pitch of the tone, in Hz.
* @param {int} milliseconds - the duration of the note, in milliseconds.
* @return {Promise} - a promise of the completion of the play tone send operation.
*/
playTone (tone, milliseconds) {
const cmd = new Uint8Array(7);
@ -440,18 +461,19 @@ class WeDo2 {
cmd[5] = milliseconds;
cmd[6] = milliseconds >> 8;
this._send(UUID.OUTPUT_COMMAND, Base64Util.uint8ArrayToBase64(cmd));
return this._send(UUID.OUTPUT_COMMAND, Base64Util.uint8ArrayToBase64(cmd));
}
/**
* Stop the tone playing from the WeDo 2.0 hub, if any.
* @return {Promise} - a promise that the command sent.
*/
stopTone () {
const cmd = new Uint8Array(2);
cmd[0] = WeDo2ConnectIDs.PIEZO; // connect id
cmd[1] = WeDo2Commands.STOP_TONE; // command
this._send(UUID.OUTPUT_COMMAND, Base64Util.uint8ArrayToBase64(cmd));
return this._send(UUID.OUTPUT_COMMAND, Base64Util.uint8ArrayToBase64(cmd));
}
/**
@ -526,7 +548,19 @@ class WeDo2 {
*/
_send (uuid, message) {
if (!this.getPeripheralIsConnected()) return;
return this._ble.write(UUID.IO_SERVICE, uuid, message, 'base64');
if (this._sending) return;
this._sending = true;
this._sendingTimeoutID = window.setTimeout(() => {
this._sending = false;
}, 5000);
return this._ble.write(UUID.IO_SERVICE, uuid, message, 'base64')
.then(() => {
this._sending = false;
window.clearTimeout(this._sendingTimeoutID);
});
}
/**
@ -657,9 +691,10 @@ class WeDo2 {
* Stop the tone playing and motors on the WeDo 2.0 hub.
*/
_stopAll () {
this.stopTone();
this.stopAllMotors();
// this.stopLED();
this.stopTone()
.then(() => {
this.stopAllMotors();
});
}
}
@ -988,6 +1023,7 @@ class Scratch3WeDo2Blocks {
* Turn specified motor(s) on indefinitely.
* @param {object} args - the block's arguments.
* @property {MotorID} MOTOR_ID - the motor(s) to activate.
* @return {Promise} - a Promise that resolves after some delay.
*/
motorOn (args) {
this._forEachMotor(args.MOTOR_ID, motorIndex => {
@ -996,12 +1032,19 @@ class Scratch3WeDo2Blocks {
motor.setMotorOn();
}
});
return new Promise(resolve => {
window.setTimeout(() => {
resolve();
}, BLESendInterval);
});
}
/**
* Turn specified motor(s) off.
* @param {object} args - the block's arguments.
* @property {MotorID} MOTOR_ID - the motor(s) to deactivate.
* @return {Promise} - a Promise that resolves after some delay.
*/
motorOff (args) {
this._forEachMotor(args.MOTOR_ID, motorIndex => {
@ -1010,6 +1053,12 @@ class Scratch3WeDo2Blocks {
motor.setMotorOff();
}
});
return new Promise(resolve => {
window.setTimeout(() => {
resolve();
}, BLESendInterval);
});
}
/**
@ -1017,6 +1066,7 @@ class Scratch3WeDo2Blocks {
* @param {object} args - the block's arguments.
* @property {MotorID} MOTOR_ID - the motor(s) to be affected.
* @property {int} POWER - the new power level for the motor(s).
* @return {Promise} - a Promise that resolves after some delay.
*/
startMotorPower (args) {
this._forEachMotor(args.MOTOR_ID, motorIndex => {
@ -1026,6 +1076,12 @@ class Scratch3WeDo2Blocks {
motor.setMotorOn();
}
});
return new Promise(resolve => {
window.setTimeout(() => {
resolve();
}, BLESendInterval);
});
}
/**
@ -1034,6 +1090,7 @@ class Scratch3WeDo2Blocks {
* @param {object} args - the block's arguments.
* @property {MotorID} MOTOR_ID - the motor(s) to be affected.
* @property {MotorDirection} MOTOR_DIRECTION - the new direction for the motor(s).
* @return {Promise} - a Promise that resolves after some delay.
*/
setMotorDirection (args) {
this._forEachMotor(args.MOTOR_ID, motorIndex => {
@ -1063,12 +1120,19 @@ class Scratch3WeDo2Blocks {
}
}
});
return new Promise(resolve => {
window.setTimeout(() => {
resolve();
}, BLESendInterval);
});
}
/**
* Set the LED's hue.
* @param {object} args - the block's arguments.
* @property {number} HUE - the hue to set, in the range [0,100].
* @return {Promise} - a Promise that resolves after some delay.
*/
setLightHue (args) {
// Convert from [0,100] to [0,360]
@ -1081,6 +1145,12 @@ class Scratch3WeDo2Blocks {
const rgbDecimal = color.rgbToDecimal(rgbObject);
this._device.setLED(rgbDecimal);
return new Promise(resolve => {
window.setTimeout(() => {
resolve();
}, BLESendInterval);
});
}
/**