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Merge pull request #943 from fsih/privateSprite
Make sprite.costumes private
This commit is contained in:
commit
a907dba639
7 changed files with 110 additions and 40 deletions
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@ -332,7 +332,7 @@ class Scratch3LooksBlocks {
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}
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}
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if (target === this.runtime.getTargetForStage()) {
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if (target === this.runtime.getTargetForStage()) {
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// Target is the stage - start hats.
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// Target is the stage - start hats.
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const newName = target.sprite.costumes[target.currentCostume].name;
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const newName = target.getCostumes()[target.currentCostume].name;
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return this.runtime.startHats('event_whenbackdropswitchesto', {
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return this.runtime.startHats('event_whenbackdropswitchesto', {
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BACKDROP: newName
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BACKDROP: newName
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});
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});
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@ -442,7 +442,7 @@ class Scratch3LooksBlocks {
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return stage.currentCostume + 1;
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return stage.currentCostume + 1;
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}
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}
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// Else return name
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// Else return name
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return stage.sprite.costumes[stage.currentCostume].name;
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return stage.getCostumes()[stage.currentCostume].name;
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}
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}
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getCostumeNumberName (args, util) {
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getCostumeNumberName (args, util) {
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@ -450,7 +450,7 @@ class Scratch3LooksBlocks {
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return util.target.currentCostume + 1;
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return util.target.currentCostume + 1;
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}
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}
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// Else return name
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// Else return name
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return util.target.sprite.costumes[util.target.currentCostume].name;
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return util.target.getCostumes()[util.target.currentCostume].name;
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}
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}
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}
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}
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@ -237,7 +237,7 @@ class Scratch3SensingBlocks {
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case 'backdrop #': return attrTarget.currentCostume + 1;
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case 'backdrop #': return attrTarget.currentCostume + 1;
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case 'backdrop name':
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case 'backdrop name':
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return attrTarget.sprite.costumes[attrTarget.currentCostume].name;
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return attrTarget.getCostumes()[attrTarget.currentCostume].name;
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case 'volume': return; // @todo: Keep this in mind for sound blocks!
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case 'volume': return; // @todo: Keep this in mind for sound blocks!
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}
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}
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} else {
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} else {
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@ -247,7 +247,7 @@ class Scratch3SensingBlocks {
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case 'direction': return attrTarget.direction;
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case 'direction': return attrTarget.direction;
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case 'costume #': return attrTarget.currentCostume + 1;
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case 'costume #': return attrTarget.currentCostume + 1;
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case 'costume name':
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case 'costume name':
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return attrTarget.sprite.costumes[attrTarget.currentCostume].name;
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return attrTarget.getCostumes()[attrTarget.currentCostume].name;
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case 'size': return attrTarget.size;
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case 'size': return attrTarget.size;
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case 'volume': return; // @todo: above, keep in mind for sound blocks..
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case 'volume': return; // @todo: above, keep in mind for sound blocks..
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}
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}
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@ -381,7 +381,7 @@ class RenderedTarget extends Target {
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index, 0, this.sprite.costumes.length - 1
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index, 0, this.sprite.costumes.length - 1
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);
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);
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if (this.renderer) {
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if (this.renderer) {
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const costume = this.sprite.costumes[this.currentCostume];
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const costume = this.getCostumes()[this.currentCostume];
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const drawableProperties = {
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const drawableProperties = {
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skinId: costume.skinId,
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skinId: costume.skinId,
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costumeResolution: costume.bitmapResolution
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costumeResolution: costume.bitmapResolution
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@ -410,12 +410,10 @@ class RenderedTarget extends Target {
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* @param {?int} index Index at which to add costume
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* @param {?int} index Index at which to add costume
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*/
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*/
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addCostume (costumeObject, index) {
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addCostume (costumeObject, index) {
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const usedNames = this.sprite.costumes.map(costume => costume.name);
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costumeObject.name = StringUtil.unusedName(costumeObject.name, usedNames);
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if (index) {
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if (index) {
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this.sprite.costumes.splice(index, 0, costumeObject);
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this.sprite.addCostumeAt(costumeObject, index);
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} else {
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} else {
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this.sprite.costumes.push(costumeObject);
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this.sprite.addCostumeAt(costumeObject, this.sprite.costumes.length);
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}
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}
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}
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}
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@ -428,9 +426,9 @@ class RenderedTarget extends Target {
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const usedNames = this.sprite.costumes
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const usedNames = this.sprite.costumes
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.filter((costume, index) => costumeIndex !== index)
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.filter((costume, index) => costumeIndex !== index)
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.map(costume => costume.name);
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.map(costume => costume.name);
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const oldName = this.sprite.costumes[costumeIndex].name;
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const oldName = this.getCostumes()[costumeIndex].name;
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const newUnusedName = StringUtil.unusedName(newName, usedNames);
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const newUnusedName = StringUtil.unusedName(newName, usedNames);
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this.sprite.costumes[costumeIndex].name = newUnusedName;
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this.getCostumes()[costumeIndex].name = newUnusedName;
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if (this.isStage) {
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if (this.isStage) {
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// Since this is a backdrop, go through all targets and
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// Since this is a backdrop, go through all targets and
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@ -454,9 +452,7 @@ class RenderedTarget extends Target {
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const originalCostumeCount = this.sprite.costumes.length;
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const originalCostumeCount = this.sprite.costumes.length;
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if (originalCostumeCount === 1) return;
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if (originalCostumeCount === 1) return;
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this.sprite.costumes = this.sprite.costumes
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this.sprite.deleteCostumeAt(index);
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.slice(0, index)
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.concat(this.sprite.costumes.slice(index + 1));
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if (index === this.currentCostume && index === originalCostumeCount - 1) {
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if (index === this.currentCostume && index === originalCostumeCount - 1) {
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this.setCostume(index - 1);
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this.setCostume(index - 1);
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@ -542,7 +538,7 @@ class RenderedTarget extends Target {
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*/
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*/
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getCostumeIndexByName (costumeName) {
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getCostumeIndexByName (costumeName) {
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for (let i = 0; i < this.sprite.costumes.length; i++) {
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for (let i = 0; i < this.sprite.costumes.length; i++) {
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if (this.sprite.costumes[i].name === costumeName) {
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if (this.getCostumes()[i].name === costumeName) {
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return i;
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return i;
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}
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}
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}
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}
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@ -554,7 +550,7 @@ class RenderedTarget extends Target {
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* @return {object} current costume
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* @return {object} current costume
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*/
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*/
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getCurrentCostume () {
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getCurrentCostume () {
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return this.sprite.costumes[this.currentCostume];
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return this.getCostumes()[this.currentCostume];
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}
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}
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/**
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/**
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@ -580,7 +576,7 @@ class RenderedTarget extends Target {
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updateAllDrawableProperties () {
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updateAllDrawableProperties () {
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if (this.renderer) {
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if (this.renderer) {
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const renderedDirectionScale = this._getRenderedDirectionAndScale();
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const renderedDirectionScale = this._getRenderedDirectionAndScale();
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const costume = this.sprite.costumes[this.currentCostume];
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const costume = this.getCostumes()[this.currentCostume];
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const bitmapResolution = costume.bitmapResolution || 1;
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const bitmapResolution = costume.bitmapResolution || 1;
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const props = {
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const props = {
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position: [this.x, this.y],
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position: [this.x, this.y],
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@ -36,7 +36,7 @@ class Sprite {
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* }
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* }
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* @type {Array.<!Object>}
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* @type {Array.<!Object>}
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*/
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*/
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this.costumes = [];
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this.costumes_ = [];
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/**
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/**
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* List of sounds for this sprite.
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* List of sounds for this sprite.
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*/
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*/
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@ -47,6 +47,51 @@ class Sprite {
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*/
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*/
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this.clones = [];
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this.clones = [];
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}
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}
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/**
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* Add an array of costumes, taking care to avoid duplicate names.
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* @param {!Array<object>} costumes Array of objects representing costumes.
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*/
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set costumes (costumes) {
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this.costumes_ = [];
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for (const costume of costumes) {
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this.addCostumeAt(costume, this.costumes_.length);
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}
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}
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/**
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* Get full costume list
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* @return {object[]} list of costumes. Note that mutating the returned list will not
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* mutate the list on the sprite. The sprite list should be mutated by calling
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* addCostumeAt, deleteCostumeAt, or setting costumes.
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*/
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get costumes () {
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return this.costumes_.slice(0);
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}
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/**
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* Add a costume at the given index, taking care to avoid duplicate names.
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* @param {!object} costumeObject Object representing the costume.
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* @param {!int} index Index at which to add costume
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*/
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addCostumeAt (costumeObject, index) {
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if (!costumeObject.name) {
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costumeObject.name = '';
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}
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const usedNames = this.costumes_.map(costume => costume.name);
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costumeObject.name = StringUtil.unusedName(costumeObject.name, usedNames);
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this.costumes_.splice(index, 0, costumeObject);
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}
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/**
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* Delete a costume by index.
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* @param {number} index Costume index to be deleted
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*/
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deleteCostumeAt (index) {
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this.costumes_ = this.costumes_
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.slice(0, index)
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.concat(this.costumes_.slice(index + 1));
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}
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/**
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/**
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* Create a clone of this sprite.
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* Create a clone of this sprite.
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@ -89,7 +134,7 @@ class Sprite {
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const assetPromises = [];
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const assetPromises = [];
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newSprite.costumes = this.costumes.map(costume => {
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newSprite.costumes = this.costumes_.map(costume => {
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const newCostume = Object.assign({}, costume);
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const newCostume = Object.assign({}, costume);
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const costumeAsset = this.runtime.storage.get(costume.assetId);
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const costumeAsset = this.runtime.storage.get(costume.assetId);
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assetPromises.push(loadCostumeFromAsset(newCostume, costumeAsset, this.runtime));
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assetPromises.push(loadCostumeFromAsset(newCostume, costumeAsset, this.runtime));
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@ -465,7 +465,7 @@ class VirtualMachine extends EventEmitter {
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* @return {string} the costume's SVG string, or null if it's not an SVG costume.
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* @return {string} the costume's SVG string, or null if it's not an SVG costume.
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*/
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*/
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getCostumeSvg (costumeIndex) {
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getCostumeSvg (costumeIndex) {
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const id = this.editingTarget.sprite.costumes[costumeIndex].assetId;
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const id = this.editingTarget.getCostumes()[costumeIndex].assetId;
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if (id && this.runtime && this.runtime.storage &&
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if (id && this.runtime && this.runtime.storage &&
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this.runtime.storage.get(id).dataFormat === 'svg') {
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this.runtime.storage.get(id).dataFormat === 'svg') {
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return this.runtime.storage.get(id).decodeText();
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return this.runtime.storage.get(id).decodeText();
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@ -481,7 +481,7 @@ class VirtualMachine extends EventEmitter {
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* @param {number} rotationCenterY y of point about which the costume rotates, relative to its upper left corner
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* @param {number} rotationCenterY y of point about which the costume rotates, relative to its upper left corner
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*/
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*/
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updateSvg (costumeIndex, svg, rotationCenterX, rotationCenterY) {
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updateSvg (costumeIndex, svg, rotationCenterX, rotationCenterY) {
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const costume = this.editingTarget.sprite.costumes[costumeIndex];
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const costume = this.editingTarget.getCostumes()[costumeIndex];
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if (costume && this.runtime && this.runtime.renderer) {
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if (costume && this.runtime && this.runtime.renderer) {
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costume.rotationCenterX = rotationCenterX;
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costume.rotationCenterX = rotationCenterX;
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costume.rotationCenterY = rotationCenterY;
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costume.rotationCenterY = rotationCenterY;
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@ -510,7 +510,7 @@ class VirtualMachine extends EventEmitter {
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return loadCostume(md5ext, backdropObject, this.runtime).then(() => {
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return loadCostume(md5ext, backdropObject, this.runtime).then(() => {
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const stage = this.runtime.getTargetForStage();
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const stage = this.runtime.getTargetForStage();
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stage.addCostume(backdropObject);
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stage.addCostume(backdropObject);
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stage.setCostume(stage.sprite.costumes.length - 1);
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stage.setCostume(stage.getCostumes().length - 1);
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});
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});
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}
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}
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@ -4,6 +4,9 @@ const Runtime = require('../../src/engine/runtime');
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const util = {
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const util = {
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target: {
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target: {
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currentCostume: 0, // Internally, current costume is 0 indexed
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currentCostume: 0, // Internally, current costume is 0 indexed
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getCostumes: function () {
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return this.sprite.costumes;
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},
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sprite: {
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sprite: {
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costumes: [
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costumes: [
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{name: 'first name'},
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{name: 'first name'},
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@ -117,7 +117,9 @@ test('deleteCostume', t => {
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// Costume 3
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// Costume 3
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a.setCostume(0);
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a.setCostume(0);
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a.deleteCostume(0);
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a.deleteCostume(0);
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t.deepEqual(a.sprite.costumes, [o2, o3]);
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t.equals(a.sprite.costumes.length, 2);
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t.equals(a.sprite.costumes[0].id, 2);
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t.equals(a.sprite.costumes[1].id, 3);
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t.equals(a.currentCostume, 0);
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t.equals(a.currentCostume, 0);
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// Costume 1 Costume 1
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// Costume 1 Costume 1
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@ -126,7 +128,9 @@ test('deleteCostume', t => {
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a.sprite.costumes = [o1, o2, o3];
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a.sprite.costumes = [o1, o2, o3];
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a.setCostume(1);
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a.setCostume(1);
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a.deleteCostume(1);
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a.deleteCostume(1);
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t.deepEqual(a.sprite.costumes, [o1, o3]);
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t.equals(a.sprite.costumes.length, 2);
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t.equals(a.sprite.costumes[0].id, 1);
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t.equals(a.sprite.costumes[1].id, 3);
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t.equals(a.currentCostume, 1);
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t.equals(a.currentCostume, 1);
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// Costume 1 Costume 1
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// Costume 1 Costume 1
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@ -135,14 +139,17 @@ test('deleteCostume', t => {
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a.sprite.costumes = [o1, o2, o3];
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a.sprite.costumes = [o1, o2, o3];
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a.setCostume(2);
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a.setCostume(2);
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a.deleteCostume(2);
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a.deleteCostume(2);
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t.deepEqual(a.sprite.costumes, [o1, o2]);
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t.equals(a.sprite.costumes.length, 2);
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t.equals(a.sprite.costumes[0].id, 1);
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t.equals(a.sprite.costumes[1].id, 2);
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t.equals(a.currentCostume, 1);
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t.equals(a.currentCostume, 1);
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// Refuses to delete only costume
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// Refuses to delete only costume
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a.sprite.costumes = [o1];
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a.sprite.costumes = [o1];
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a.setCostume(0);
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a.setCostume(0);
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a.deleteCostume(0);
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a.deleteCostume(0);
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t.deepEqual(a.sprite.costumes, [o1]);
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t.equals(a.sprite.costumes.length, 1);
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t.equals(a.sprite.costumes[0].id, 1);
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t.equals(a.currentCostume, 0);
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t.equals(a.currentCostume, 0);
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|
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// Costume 1 Costume 1
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// Costume 1 Costume 1
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@ -153,7 +160,11 @@ test('deleteCostume', t => {
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a.sprite.costumes = [o1, o2, o3, o4, o5];
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a.sprite.costumes = [o1, o2, o3, o4, o5];
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a.setCostume(3);
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a.setCostume(3);
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a.deleteCostume(1);
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a.deleteCostume(1);
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t.deepEqual(a.sprite.costumes, [o1, o3, o4, o5]);
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t.equals(a.sprite.costumes.length, 4);
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t.equals(a.sprite.costumes[0].id, 1);
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t.equals(a.sprite.costumes[1].id, 3);
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t.equals(a.sprite.costumes[2].id, 4);
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t.equals(a.sprite.costumes[3].id, 5);
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t.equals(a.currentCostume, 2);
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t.equals(a.currentCostume, 2);
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|
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// Costume 1 Costume 1
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// Costume 1 Costume 1
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@ -164,7 +175,11 @@ test('deleteCostume', t => {
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a.sprite.costumes = [o1, o2, o3, o4, o5];
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a.sprite.costumes = [o1, o2, o3, o4, o5];
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a.setCostume(1);
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a.setCostume(1);
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a.deleteCostume(3);
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a.deleteCostume(3);
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t.deepEqual(a.sprite.costumes, [o1, o2, o3, o5]);
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t.equals(a.sprite.costumes.length, 4);
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t.equals(a.sprite.costumes[0].id, 1);
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t.equals(a.sprite.costumes[1].id, 2);
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t.equals(a.sprite.costumes[2].id, 3);
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t.equals(a.sprite.costumes[3].id, 5);
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t.equals(a.currentCostume, 1);
|
t.equals(a.currentCostume, 1);
|
||||||
|
|
||||||
// Costume 1 Costume 1
|
// Costume 1 Costume 1
|
||||||
|
@ -175,7 +190,11 @@ test('deleteCostume', t => {
|
||||||
a.sprite.costumes = [o1, o2, o3, o4, o5];
|
a.sprite.costumes = [o1, o2, o3, o4, o5];
|
||||||
a.setCostume(1);
|
a.setCostume(1);
|
||||||
a.deleteCostume(4);
|
a.deleteCostume(4);
|
||||||
t.deepEqual(a.sprite.costumes, [o1, o2, o3, o4]);
|
t.equals(a.sprite.costumes.length, 4);
|
||||||
|
t.equals(a.sprite.costumes[0].id, 1);
|
||||||
|
t.equals(a.sprite.costumes[1].id, 2);
|
||||||
|
t.equals(a.sprite.costumes[2].id, 3);
|
||||||
|
t.equals(a.sprite.costumes[3].id, 4);
|
||||||
t.equals(a.currentCostume, 1);
|
t.equals(a.currentCostume, 1);
|
||||||
t.end();
|
t.end();
|
||||||
});
|
});
|
||||||
|
@ -333,9 +352,11 @@ test('#stopAll clears graphics effects', t => {
|
||||||
test('#getCostumes returns the costumes', t => {
|
test('#getCostumes returns the costumes', t => {
|
||||||
const spr = new Sprite();
|
const spr = new Sprite();
|
||||||
const a = new RenderedTarget(spr, null);
|
const a = new RenderedTarget(spr, null);
|
||||||
const costumes = [1, 2, 3];
|
a.sprite.costumes = [{id: 1}, {id: 2}, {id: 3}];
|
||||||
a.sprite.costumes = costumes;
|
t.equals(a.getCostumes().length, 3);
|
||||||
t.equals(a.getCostumes(), costumes);
|
t.equals(a.getCostumes()[0].id, 1);
|
||||||
|
t.equals(a.getCostumes()[1].id, 2);
|
||||||
|
t.equals(a.getCostumes()[2].id, 3);
|
||||||
t.end();
|
t.end();
|
||||||
});
|
});
|
||||||
|
|
||||||
|
@ -352,11 +373,10 @@ test('#toJSON returns the sounds and costumes', t => {
|
||||||
const spr = new Sprite();
|
const spr = new Sprite();
|
||||||
const a = new RenderedTarget(spr, null);
|
const a = new RenderedTarget(spr, null);
|
||||||
const sounds = [1, 2, 3];
|
const sounds = [1, 2, 3];
|
||||||
const costumes = ['a', 'b', 'c'];
|
|
||||||
a.sprite.sounds = sounds;
|
a.sprite.sounds = sounds;
|
||||||
a.sprite.costumes = costumes;
|
a.sprite.costumes = [{id: 1}, {id: 2}, {id: 3}];
|
||||||
t.same(a.toJSON().sounds, sounds);
|
t.same(a.toJSON().sounds, sounds);
|
||||||
t.same(a.toJSON().costumes, costumes);
|
t.same(a.toJSON().costumes, a.sprite.costumes);
|
||||||
t.end();
|
t.end();
|
||||||
});
|
});
|
||||||
|
|
||||||
|
@ -372,9 +392,11 @@ test('#addSound does not duplicate names', t => {
|
||||||
test('#addCostume does not duplicate names', t => {
|
test('#addCostume does not duplicate names', t => {
|
||||||
const spr = new Sprite();
|
const spr = new Sprite();
|
||||||
const a = new RenderedTarget(spr, null);
|
const a = new RenderedTarget(spr, null);
|
||||||
a.sprite.costumes = [{name: 'first'}];
|
|
||||||
a.addCostume({name: 'first'});
|
a.addCostume({name: 'first'});
|
||||||
t.deepEqual(a.sprite.costumes, [{name: 'first'}, {name: 'first2'}]);
|
a.addCostume({name: 'first'});
|
||||||
|
t.equal(a.sprite.costumes.length, 2);
|
||||||
|
t.equal(a.sprite.costumes[0].name, 'first');
|
||||||
|
t.equal(a.sprite.costumes[1].name, 'first2');
|
||||||
t.end();
|
t.end();
|
||||||
});
|
});
|
||||||
|
|
||||||
|
@ -394,8 +416,12 @@ test('#renameCostume does not duplicate names', t => {
|
||||||
const a = new RenderedTarget(spr, null);
|
const a = new RenderedTarget(spr, null);
|
||||||
a.sprite.costumes = [{name: 'first'}, {name: 'second'}];
|
a.sprite.costumes = [{name: 'first'}, {name: 'second'}];
|
||||||
a.renameCostume(0, 'first'); // Shouldn't increment the name, noop
|
a.renameCostume(0, 'first'); // Shouldn't increment the name, noop
|
||||||
t.deepEqual(a.sprite.costumes, [{name: 'first'}, {name: 'second'}]);
|
t.equal(a.sprite.costumes.length, 2);
|
||||||
|
t.equal(a.sprite.costumes[0].name, 'first');
|
||||||
|
t.equal(a.sprite.costumes[1].name, 'second');
|
||||||
a.renameCostume(1, 'first');
|
a.renameCostume(1, 'first');
|
||||||
t.deepEqual(a.sprite.costumes, [{name: 'first'}, {name: 'first2'}]);
|
t.equal(a.sprite.costumes.length, 2);
|
||||||
|
t.equal(a.sprite.costumes[0].name, 'first');
|
||||||
|
t.equal(a.sprite.costumes[1].name, 'first2');
|
||||||
t.end();
|
t.end();
|
||||||
});
|
});
|
||||||
|
|
Loading…
Reference in a new issue