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Use a constructor to create the execute cache objects
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parent
a9a23ef589
commit
9b82530f51
2 changed files with 32 additions and 10 deletions
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@ -876,21 +876,22 @@ class Blocks {
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* @param {string} blockId blockId for the desired execute cache
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* @param {string} blockId blockId for the desired execute cache
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* @return {object} execute cache object
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* @return {object} execute cache object
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*/
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*/
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BlocksExecuteCache.getCached = function (blocks, blockId) {
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BlocksExecuteCache.getCached = function (blocks, blockId, CacheType = Object) {
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const block = blocks.getBlock(blockId);
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if (typeof block === 'undefined') return null;
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let cached = blocks._cache._executeCached[blockId];
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let cached = blocks._cache._executeCached[blockId];
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if (typeof cached !== 'undefined') {
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if (typeof cached !== 'undefined') {
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return cached;
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return cached;
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}
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}
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cached = {
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const block = blocks.getBlock(blockId);
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if (typeof block === 'undefined') return null;
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cached = new CacheType({
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_initialized: false,
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_initialized: false,
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opcode: blocks.getOpcode(block),
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opcode: blocks.getOpcode(block),
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fields: blocks.getFields(block),
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fields: blocks.getFields(block),
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inputs: blocks.getInputs(block),
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inputs: blocks.getInputs(block),
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mutation: blocks.getMutation(block)
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mutation: blocks.getMutation(block)
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};
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});
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blocks._cache._executeCached[blockId] = cached;
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blocks._cache._executeCached[blockId] = cached;
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return cached;
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return cached;
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};
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};
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@ -118,6 +118,28 @@ const FieldKind = {
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DYNAMIC: 'DYNAMIC'
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DYNAMIC: 'DYNAMIC'
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};
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};
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const BlockCached = function (cached) {
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this._initialized = false;
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this.opcode = cached.opcode;
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this.fields = cached.fields;
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this.inputs = cached.inputs;
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this.mutation = cached.mutation;
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this._isHat = false;
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this._blockFunction = null;
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this._definedBlockFunction = false;
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this._isShadowBlock = false;
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this._shadowValue = null;
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this._fields = null;
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this._fieldKind = FieldKind.NONE;
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this._fieldVariable = null;
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this._fieldList = null;
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this._fieldBroadcastOption = null;
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this._argValues = null;
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this._inputs = null;
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};
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/**
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/**
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* Execute a block.
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* Execute a block.
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* @param {!Sequencer} sequencer Which sequencer is executing.
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* @param {!Sequencer} sequencer Which sequencer is executing.
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@ -132,12 +154,12 @@ const execute = function (sequencer, thread, recursiveCall) {
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const currentStackFrame = thread.peekStackFrame();
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const currentStackFrame = thread.peekStackFrame();
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let blockContainer = thread.blockContainer;
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let blockContainer = thread.blockContainer;
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let block = blockContainer.getBlock(currentBlockId);
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let blockCached = BlocksExecuteCache.getCached(blockContainer, currentBlockId, BlockCached);;
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if (typeof block === 'undefined') {
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if (blockCached === null) {
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blockContainer = runtime.flyoutBlocks;
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blockContainer = runtime.flyoutBlocks;
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block = blockContainer.getBlock(currentBlockId);
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blockCached = BlocksExecuteCache.getCached(blockContainer, currentBlockId, BlockCached);
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// Stop if block or target no longer exists.
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// Stop if block or target no longer exists.
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if (typeof block === 'undefined') {
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if (blockCached === null) {
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// No block found: stop the thread; script no longer exists.
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// No block found: stop the thread; script no longer exists.
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sequencer.retireThread(thread);
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sequencer.retireThread(thread);
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return;
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return;
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@ -158,7 +180,6 @@ const execute = function (sequencer, thread, recursiveCall) {
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// Blocks is modified in the editor these cached objects will be cleaned up
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// Blocks is modified in the editor these cached objects will be cleaned up
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// and new cached copies can be created. This lets us optimize this critical
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// and new cached copies can be created. This lets us optimize this critical
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// path while keeping up to date with editor changes to a project.
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// path while keeping up to date with editor changes to a project.
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const blockCached = BlocksExecuteCache.getCached(blockContainer, currentBlockId);
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if (blockCached._initialized !== true) {
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if (blockCached._initialized !== true) {
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const {opcode, fields, inputs} = blockCached;
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const {opcode, fields, inputs} = blockCached;
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