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Merge pull request #1098 from paulkaplan/fix-say-bounds
Use renderer bounds instead of stage bounds for positioning bubbles.
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commit
8a9818d0d4
1 changed files with 7 additions and 1 deletions
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@ -133,7 +133,13 @@ class Scratch3LooksBlocks {
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bottom: target.y
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bottom: target.y
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};
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};
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}
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}
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const stageBounds = this.runtime.getTargetForStage().getBounds();
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const stageSize = this.runtime.renderer.getNativeSize();
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const stageBounds = {
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left: -stageSize[0] / 2,
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right: stageSize[0] / 2,
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top: stageSize[1] / 2,
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bottom: -stageSize[1] / 2
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};
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if (bubbleState.onSpriteRight && bubbleWidth + targetBounds.right > stageBounds.right &&
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if (bubbleState.onSpriteRight && bubbleWidth + targetBounds.right > stageBounds.right &&
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(targetBounds.left - bubbleWidth > stageBounds.left)) { // Only flip if it would fit
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(targetBounds.left - bubbleWidth > stageBounds.left)) { // Only flip if it would fit
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bubbleState.onSpriteRight = false;
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bubbleState.onSpriteRight = false;
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