mirror of
https://github.com/scratchfoundation/scratch-vm.git
synced 2025-06-29 15:50:22 -04:00
Merge pull request #1089 from paulkaplan/fix-say-flickering
Fix say flickering
This commit is contained in:
commit
19d71f5c85
1 changed files with 6 additions and 21 deletions
|
@ -7,8 +7,6 @@ const uid = require('../util/uid');
|
|||
* @typedef {object} BubbleState - the bubble state associated with a particular target.
|
||||
* @property {Boolean} onSpriteRight - tracks whether the bubble is right or left of the sprite.
|
||||
* @property {?int} drawableId - the ID of the associated bubble Drawable, null if none.
|
||||
* @property {Boolean} drawableVisible - false if drawable has been hidden by blank text.
|
||||
* See _renderBubble for explanation of this optimization.
|
||||
* @property {string} text - the text of the bubble.
|
||||
* @property {string} type - the type of the bubble, "say" or "think"
|
||||
* @property {?string} usageId - ID indicating the most recent usage of the say/think bubble.
|
||||
|
@ -43,7 +41,6 @@ class Scratch3LooksBlocks {
|
|||
static get DEFAULT_BUBBLE_STATE () {
|
||||
return {
|
||||
drawableId: null,
|
||||
drawableVisible: true,
|
||||
onSpriteRight: true,
|
||||
skinId: null,
|
||||
text: '',
|
||||
|
@ -98,7 +95,6 @@ class Scratch3LooksBlocks {
|
|||
this.runtime.renderer.destroySkin(bubbleState.skinId);
|
||||
bubbleState.drawableId = null;
|
||||
bubbleState.skinId = null;
|
||||
bubbleState.drawableVisible = true; // Reset back to default value
|
||||
this.runtime.requestRedraw();
|
||||
}
|
||||
target.removeListener(RenderedTarget.EVENT_TARGET_VISUAL_CHANGE, this._onTargetChanged);
|
||||
|
@ -173,27 +169,16 @@ class Scratch3LooksBlocks {
|
|||
if (!this.runtime.renderer) return;
|
||||
|
||||
const bubbleState = this._getBubbleState(target);
|
||||
const {drawableVisible, type, text, onSpriteRight} = bubbleState;
|
||||
const {type, text, onSpriteRight} = bubbleState;
|
||||
|
||||
// Remove the bubble if target is not visible, or text is being set to blank
|
||||
// without being initialized. See comment below about blank text optimization.
|
||||
if (!target.visible || (text === '' && !bubbleState.skinId)) {
|
||||
// Remove the bubble if target is not visible, or text is being set to blank.
|
||||
if (!target.visible || text === '') {
|
||||
this._onTargetWillExit(target);
|
||||
return;
|
||||
}
|
||||
|
||||
if (bubbleState.skinId) {
|
||||
// Optimization: if text is set to blank, hide the drawable instead of
|
||||
// getting rid of it. This prevents flickering in "typewriter" projects
|
||||
if ((text === '' && drawableVisible) || (text !== '' && !drawableVisible)) {
|
||||
bubbleState.drawableVisible = text !== '';
|
||||
this.runtime.renderer.updateDrawableProperties(bubbleState.drawableId, {
|
||||
visible: bubbleState.drawableVisible
|
||||
});
|
||||
}
|
||||
if (bubbleState.drawableVisible) {
|
||||
this.runtime.renderer.updateTextSkin(bubbleState.skinId, type, text, onSpriteRight, [0, 0]);
|
||||
}
|
||||
this.runtime.renderer.updateTextSkin(bubbleState.skinId, type, text, onSpriteRight, [0, 0]);
|
||||
} else {
|
||||
target.addListener(RenderedTarget.EVENT_TARGET_VISUAL_CHANGE, this._onTargetChanged);
|
||||
|
||||
|
@ -289,7 +274,7 @@ class Scratch3LooksBlocks {
|
|||
this._bubbleTimeout = null;
|
||||
// Clear say bubble if it hasn't been changed and proceed.
|
||||
if (this._getBubbleState(target).usageId === usageId) {
|
||||
this._updateBubble(target, 'say', '');
|
||||
this._onTargetWillExit(target);
|
||||
}
|
||||
resolve();
|
||||
}, 1000 * args.SECS);
|
||||
|
@ -309,7 +294,7 @@ class Scratch3LooksBlocks {
|
|||
this._bubbleTimeout = null;
|
||||
// Clear think bubble if it hasn't been changed and proceed.
|
||||
if (this._getBubbleState(target).usageId === usageId) {
|
||||
this._updateBubble(target, 'think', '');
|
||||
this._onTargetWillExit(target);
|
||||
}
|
||||
resolve();
|
||||
}, 1000 * args.SECS);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue