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Use scratch-parser to validate structure of project json files.
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2 changed files with 58 additions and 6 deletions
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@ -55,6 +55,7 @@
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"promise": "8.0.1",
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"scratch-audio": "latest",
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"scratch-blocks": "latest",
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"scratch-parser": "latest",
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"scratch-render": "latest",
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"scratch-storage": "^0.4.0",
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"script-loader": "0.7.2",
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@ -9,6 +9,8 @@ const sb2 = require('./serialization/sb2');
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const sb3 = require('./serialization/sb3');
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const StringUtil = require('./util/string-util');
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const formatMessage = require('format-message');
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const validate = require('scratch-parser');
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const Variable = require('./engine/variable');
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const {loadCostume} = require('./import/load-costume.js');
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@ -230,26 +232,75 @@ class VirtualMachine extends EventEmitter {
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return;
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}
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// Attempt to parse JSON if string is supplied
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if (typeof json === 'string') json = JSON.parse(json);
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// Establish version, deserialize, and load into runtime
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// @todo Support Scratch 1.4
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// @todo This is an extremely naïve / dangerous way of determining version.
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// See `scratch-parser` for a more sophisticated validation
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// methodology that should be adapted for use here
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let deserializer;
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if ((typeof json.meta !== 'undefined') && (typeof json.meta.semver !== 'undefined')) {
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let validatedProject;
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const possibleSb3 = typeof json === 'string' ? JSON.parse(json) : json;
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if ((typeof possibleSb3.meta !== 'undefined') && (typeof possibleSb3.meta.semver !== 'undefined')) {
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deserializer = sb3;
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validatedProject = possibleSb3;
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} else {
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// @todo need to handle default project
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validate(json, (err, project) => {
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if (err) {
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// @todo Making this a warning for now. Should be updated with error handling
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log.warn(
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`There was an error in validating the project: ${JSON.stringify(err)}`);
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deserializer = sb2;
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validatedProject = possibleSb3;
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} else {
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deserializer = sb2;
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validatedProject = project;
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}
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// handle the error
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});
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}
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return deserializer.deserialize(json, this.runtime)
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return deserializer.deserialize(validatedProject, this.runtime)
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.then(({targets, extensions}) =>
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this.installTargets(targets, extensions, true));
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}
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// /**
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// * Load a project from a Scratch JSON representation.
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// * @param {string} json JSON string representing a project.
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// * @returns {Promise} Promise that resolves after the project has loaded
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// */
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// fromJSON (json) {
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// // Clear the current runtime
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// this.clear();
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//
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// // Validate & parse
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// if (typeof json !== 'string' && typeof json !== 'object') {
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// log.error('Failed to parse project. Invalid type supplied to fromJSON.');
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// return;
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// }
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//
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// // Attempt to parse JSON if string is supplied
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// if (typeof json === 'string') json = JSON.parse(json);
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//
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// // Establish version, deserialize, and load into runtime
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// // @todo Support Scratch 1.4
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// // @todo This is an extremely naïve / dangerous way of determining version.
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// // See `scratch-parser` for a more sophisticated validation
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// // methodology that should be adapted for use here
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// let deserializer;
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// if ((typeof json.meta !== 'undefined') && (typeof json.meta.semver !== 'undefined')) {
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// deserializer = sb3;
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// } else {
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// deserializer = sb2;
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// }
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//
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// return deserializer.deserialize(json, this.runtime)
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// .then(({targets, extensions}) =>
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// this.installTargets(targets, extensions, true));
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// }
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/**
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* Install `deserialize` results: zero or more targets after the extensions (if any) used by those targets.
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* @param {Array.<Target>} targets - the targets to be installed
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