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remove outdated audio from playground
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22 changed files with 0 additions and 179 deletions
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@ -1,158 +0,0 @@
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function AudioEngine () {
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// tone setup
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this.tone = new Tone();
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// effects setup
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this.delay = new Tone.FeedbackDelay(0.25, 0.5);
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this.panner = new Tone.Panner();
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this.reverb = new Tone.Freeverb();
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this.clearEffects();
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Tone.Master.chain(this.delay, this.panner, this.reverb);
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// drum sounds
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var drumFileNames = ['high_conga', 'small_cowbell', 'snare_drum', 'splash cymbal'];
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this.drumSamplers = this._loadSoundFiles(drumFileNames);
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// sound urls - map each url to its tone.sampler
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this.soundSamplers = [];
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// soundfont setup
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// instrument names used by Musyng Kite soundfont, in order to match scratch instruments
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this.instrumentNames = ['acoustic_grand_piano', 'electric_piano_1', 'drawbar_organ', 'acoustic_guitar_nylon',
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'electric_guitar_clean', 'acoustic_bass', 'pizzicato_strings', 'cello', 'trombone', 'clarinet'];
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Soundfont.instrument(Tone.context, this.instrumentNames[0]).then(function (inst) {
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this.instrument = inst;
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this.instrument.connect(Tone.Master);
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}.bind(this));
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}
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AudioEngine.prototype.playSound = function (soundNum) {
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this.soundSamplers[soundNum].triggerAttack();
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};
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AudioEngine.prototype.playSoundFromUrl = function (url) {
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if (url) {
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// if we've loaded it already, play it
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if (this.soundSamplers[url]) {
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// this.soundSamplers[url].triggerAttack();
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this.soundSamplers[url].player.start();
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} else {
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// else load, play, and store it
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// this results in a delay the first time you play the sound
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var sampler = new Tone.Sampler(url, function() {
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sampler.triggerAttack();
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this.soundSamplers[url] = sampler;
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}.bind(this)).toMaster();
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}
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}
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};
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AudioEngine.prototype.getSoundDuration = function (soundNum) {
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return this.soundSamplers[soundNum].player.buffer.duration;
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};
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AudioEngine.prototype.playNoteForBeats = function(note, beats) {
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this.instrument.play(note, Tone.context.currentTime, {duration : Number(beats)});
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};
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AudioEngine.prototype.playDrumForBeats = function(drumNum, beats) {
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this.drumSamplers[drumNum].triggerAttack();
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};
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AudioEngine.prototype.stopAllSounds = function() {
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// stop drum notes
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for (var i=0; i<this.drumSamplers.length; i++) {
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this.drumSamplers[i].triggerRelease();
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}
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// stop sounds triggered with playSound (indexed by their urls)
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for (var i in this.soundSamplers) {
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this.soundSamplers[i].triggerRelease();
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}
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// stop soundfont notes
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this.instrument.stop();
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};
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AudioEngine.prototype.setEffect = function(effect, value) {
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switch (effect) {
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case 'ECHO':
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this.delay.wet.value = (value / 100) / 2; // max 50% wet (need dry signal too)
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break;
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case 'PAN':
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this.panner.pan.value = value / 100;
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break;
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case 'REVERB':
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this.reverb.wet.value = value / 100;
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break;
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case 'PITCH':
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// this.pitchShift.pitch = value / 20; // arbitrary scaling of 20 per semitone, for now... default 100 is a perfect fourth
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this._setPitchShift(value / 20);
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break;
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}
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}
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AudioEngine.prototype.changeEffect = function(effect, value) {
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switch (effect) {
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case 'ECHO':
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this.delay.wet.value += (value / 100) / 2; // max 50% wet (need dry signal too)
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this.delay.wet.value = this._clamp(this.delay.wet.value, 0, 0.5);
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break;
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case 'PAN':
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this.panner.pan.value += value / 100;
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this.panner.pan.value = this._clamp(this.panner.pan.value, -1, 1);
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break;
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case 'REVERB':
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this.reverb.wet.value += value / 100;
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this.reverb.wet.value = this._clamp(this.reverb.wet.value, 0, 1);
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break;
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case 'PITCH':
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// this.pitchShift.pitch += value / 20;
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break;
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}
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}
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AudioEngine.prototype._setPitchShift = function(value) {
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for (var i in this.soundSamplers) {
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this.soundSamplers[i].player.playbackRate = 1 + value;
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console.log(this.soundSamplers[i].player.playbackRate);
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}
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};
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AudioEngine.prototype.clearEffects = function() {
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this.delay.wet.value = 0;
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this._setPitchShift(0);
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this.panner.pan.value = 0;
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this.reverb.wet.value = 0;
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};
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AudioEngine.prototype.loadSoundFromUrl = function(url) {
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};
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AudioEngine.prototype._loadSoundFiles = function(filenames) {
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var samplers = [];
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for (var name of filenames) {
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var sampler = new Tone.Sampler('sounds/' + name + '.mp3').toMaster();
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samplers.push(sampler);
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}
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return samplers;
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};
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AudioEngine.prototype._midiToFreq = function(midiNote) {
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var freq = this.tone.intervalToFrequencyRatio(midiNote - 60) * 261.63; // 60 is C4
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return freq;
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};
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AudioEngine.prototype._clamp = function(input, min, max) {
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return Math.min(Math.max(input, min), max);
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};
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13
playground/Tone.min.js
vendored
13
playground/Tone.min.js
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@ -69,10 +69,6 @@
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<script src="./vm.js"></script>
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<!-- Playground -->
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<script src="./playground.js"></script>
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<!-- Audio -->
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<script src="./AudioEngine.js"></script>
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<script src="./Tone.min.js"></script>
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<script src="./soundfont-player.min.js"></script>
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<script>
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function toXml() {
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var output = document.getElementById('importExport');
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@ -37,9 +37,6 @@ window.onload = function() {
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window.renderer = renderer;
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vm.attachRenderer(renderer);
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// Instantiate audio engine
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window.audioEngine = new window.AudioEngine();
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// Instantiate scratch-blocks and attach it to the DOM.
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var workspace = window.Blockly.inject('blocks', {
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media: './media/',
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1
playground/soundfont-player.min.js
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1
playground/soundfont-player.min.js
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