Fixing js linting issues

This commit is contained in:
Morten Dybdal 2018-05-01 13:23:21 +02:00
parent d033271a1f
commit 41be65ba4d

View file

@ -396,10 +396,10 @@ class VirtualMachine extends EventEmitter {
/** /**
* Add a single sb3 sprite. * Add a single sb3 sprite.
* @param {string} json JSON string representing the sprite/target. * @param {string} target JSON string representing the sprite/target.
* @returns {Promise} Promise that resolves after the sprite is added * @returns {Promise} Promise that resolves after the sprite is added
*/ */
addSprite3(target) { addSprite3 (target) {
// Validate & parse // Validate & parse
if (typeof target !== 'string') { if (typeof target !== 'string') {
log.error('Failed to parse sprite. Non-string supplied to addSprite3.'); log.error('Failed to parse sprite. Non-string supplied to addSprite3.');
@ -412,12 +412,12 @@ class VirtualMachine extends EventEmitter {
} }
const jsonFormatted = { const jsonFormatted = {
targets: [target], targets: [target]
}; };
return sb3 return sb3
.deserialize(jsonFormatted, this.runtime, null) .deserialize(jsonFormatted, this.runtime, null)
.then(({ targets, extensions }) => this.installTargets(targets, extensions, false)); .then(({targets, extensions}) => this.installTargets(targets, extensions, false));
} }
/** /**