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Resolve JSDoc lint errors
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parent
8b87b36ed3
commit
279a9560af
2 changed files with 8 additions and 7 deletions
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@ -40,7 +40,7 @@ Keyboard.prototype._scratchKeyToKeyCode = function (keyName) {
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/**
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/**
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* Convert a DOM keyCode into a Scratch key name.
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* Convert a DOM keyCode into a Scratch key name.
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* @param {number} Key code from DOM event.
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* @param {number} keyCode Key code from DOM event.
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* @return {Any} Scratch key argument.
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* @return {Any} Scratch key argument.
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* @private
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* @private
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*/
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*/
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@ -61,7 +61,7 @@ Keyboard.prototype._keyCodeToScratchKey = function (keyCode) {
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/**
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/**
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* Keyboard DOM event handler.
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* Keyboard DOM event handler.
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* @param {object} DOM event.
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* @param {object} data DOM event.
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* @return {void}
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* @return {void}
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*/
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*/
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Keyboard.prototype.postData = function (data) {
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Keyboard.prototype.postData = function (data) {
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@ -88,8 +88,8 @@ Keyboard.prototype.postData = function (data) {
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/**
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/**
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* Get key down state for a specified Scratch key name.
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* Get key down state for a specified Scratch key name.
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* @param {Any} Scratch key argument.
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* @param {Any} key Scratch key argument.
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* @return {boolean}
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* @return {boolean} Is the specified key down?
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*/
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*/
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Keyboard.prototype.getKeyIsDown = function (key) {
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Keyboard.prototype.getKeyIsDown = function (key) {
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if (key == 'any') {
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if (key == 'any') {
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@ -14,9 +14,10 @@ function Mouse (runtime) {
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/**
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/**
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* Activate "event_whenthisspriteclicked" hats if needed.
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* Activate "event_whenthisspriteclicked" hats if needed.
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* @param {int} X position to be sent to the renderer.
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* @param {int} x X position to be sent to the renderer.
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* @param {int} Y position to be sent to the renderer.
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* @param {int} y Y position to be sent to the renderer.
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* @return {void}
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* @return {void}
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* @private
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*/
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*/
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Mouse.prototype._activateClickHats = function (x, y) {
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Mouse.prototype._activateClickHats = function (x, y) {
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if (this.runtime.renderer) {
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if (this.runtime.renderer) {
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@ -35,7 +36,7 @@ Mouse.prototype._activateClickHats = function (x, y) {
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/**
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/**
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* Mouse DOM event handler.
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* Mouse DOM event handler.
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* @param {object} DOM event.
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* @param {object} data DOM event.
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* @return {void}
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* @return {void}
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*/
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*/
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Mouse.prototype.postData = function(data) {
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Mouse.prototype.postData = function(data) {
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