Resolve JSDoc lint errors

This commit is contained in:
Andrew Sliwinski 2016-10-24 12:04:06 -04:00
parent 8b87b36ed3
commit 279a9560af
2 changed files with 8 additions and 7 deletions

View file

@ -40,7 +40,7 @@ Keyboard.prototype._scratchKeyToKeyCode = function (keyName) {
/** /**
* Convert a DOM keyCode into a Scratch key name. * Convert a DOM keyCode into a Scratch key name.
* @param {number} Key code from DOM event. * @param {number} keyCode Key code from DOM event.
* @return {Any} Scratch key argument. * @return {Any} Scratch key argument.
* @private * @private
*/ */
@ -61,7 +61,7 @@ Keyboard.prototype._keyCodeToScratchKey = function (keyCode) {
/** /**
* Keyboard DOM event handler. * Keyboard DOM event handler.
* @param {object} DOM event. * @param {object} data DOM event.
* @return {void} * @return {void}
*/ */
Keyboard.prototype.postData = function (data) { Keyboard.prototype.postData = function (data) {
@ -88,8 +88,8 @@ Keyboard.prototype.postData = function (data) {
/** /**
* Get key down state for a specified Scratch key name. * Get key down state for a specified Scratch key name.
* @param {Any} Scratch key argument. * @param {Any} key Scratch key argument.
* @return {boolean} * @return {boolean} Is the specified key down?
*/ */
Keyboard.prototype.getKeyIsDown = function (key) { Keyboard.prototype.getKeyIsDown = function (key) {
if (key == 'any') { if (key == 'any') {

View file

@ -14,9 +14,10 @@ function Mouse (runtime) {
/** /**
* Activate "event_whenthisspriteclicked" hats if needed. * Activate "event_whenthisspriteclicked" hats if needed.
* @param {int} X position to be sent to the renderer. * @param {int} x X position to be sent to the renderer.
* @param {int} Y position to be sent to the renderer. * @param {int} y Y position to be sent to the renderer.
* @return {void} * @return {void}
* @private
*/ */
Mouse.prototype._activateClickHats = function (x, y) { Mouse.prototype._activateClickHats = function (x, y) {
if (this.runtime.renderer) { if (this.runtime.renderer) {
@ -35,7 +36,7 @@ Mouse.prototype._activateClickHats = function (x, y) {
/** /**
* Mouse DOM event handler. * Mouse DOM event handler.
* @param {object} DOM event. * @param {object} data DOM event.
* @return {void} * @return {void}
*/ */
Mouse.prototype.postData = function(data) { Mouse.prototype.postData = function(data) {