Merge pull request #507 from ericrosenbaum/bugfix/clamp-audio-inputs

Clamp audio inputs
This commit is contained in:
Eric Rosenbaum 2017-03-21 17:48:10 -04:00 committed by GitHub
commit 144c587e78

View file

@ -33,6 +33,36 @@ Scratch3SoundBlocks.DEFAULT_SOUND_STATE = {
} }
}; };
/**
* The minimum and maximum MIDI note numbers, for clamping the input to play note.
* @type {{min: number, max: number}}
*/
Scratch3SoundBlocks.MIDI_NOTE_RANGE = {min: 36, max: 96}; // C2 to C7
/**
* The minimum and maximum beat values, for clamping the duration of play note, play drum and rest.
* 100 beats at the default tempo of 60bpm is 100 seconds.
* @type {{min: number, max: number}}
*/
Scratch3SoundBlocks.BEAT_RANGE = {min: 0, max: 100};
/** The minimum and maximum tempo values, in bpm.
* @type {{min: number, max: number}}
*/
Scratch3SoundBlocks.TEMPO_RANGE = {min: 20, max: 500};
/** The minimum and maximum values for each sound effect.
* @type {{effect:{min: number, max: number}}}
*/
Scratch3SoundBlocks.EFFECT_RANGE = {
pitch: {min: -600, max: 600}, // -5 to 5 octaves
pan: {min: -100, max: 100}, // 100% left to 100% right
echo: {min: 0, max: 100}, // 0 to max (75%) feedback
reverb: {min: 0, max: 100}, // wet/dry: 0 to 100% wet
fuzz: {min: 0, max: 100}, // wed/dry: 0 to 100% wet
robot: {min: 0, max: 600} // 0 to 5 octaves
};
/** /**
* @param {Target} target - collect sound state for this target. * @param {Target} target - collect sound state for this target.
* @returns {SoundState} the mutable sound state associated with that target. This will be created if necessary. * @returns {SoundState} the mutable sound state associated with that target. This will be created if necessary.
@ -132,7 +162,9 @@ Scratch3SoundBlocks.prototype.stopAllSounds = function (args, util) {
Scratch3SoundBlocks.prototype.playNoteForBeats = function (args, util) { Scratch3SoundBlocks.prototype.playNoteForBeats = function (args, util) {
var note = Cast.toNumber(args.NOTE); var note = Cast.toNumber(args.NOTE);
note = MathUtil.clamp(note, Scratch3SoundBlocks.MIDI_NOTE_RANGE.min, Scratch3SoundBlocks.MIDI_NOTE_RANGE.max);
var beats = Cast.toNumber(args.BEATS); var beats = Cast.toNumber(args.BEATS);
beats = this._clampBeats(beats);
var soundState = this._getSoundState(util.target); var soundState = this._getSoundState(util.target);
var inst = soundState.currentInstrument; var inst = soundState.currentInstrument;
var vol = soundState.volume; var vol = soundState.volume;
@ -146,16 +178,22 @@ Scratch3SoundBlocks.prototype.playDrumForBeats = function (args, util) {
if (typeof this.runtime.audioEngine === 'undefined') return; if (typeof this.runtime.audioEngine === 'undefined') return;
drum = MathUtil.wrapClamp(drum, 0, this.runtime.audioEngine.numDrums); drum = MathUtil.wrapClamp(drum, 0, this.runtime.audioEngine.numDrums);
var beats = Cast.toNumber(args.BEATS); var beats = Cast.toNumber(args.BEATS);
beats = this._clampBeats(beats);
if (util.target.audioPlayer === null) return; if (util.target.audioPlayer === null) return;
return util.target.audioPlayer.playDrumForBeats(drum, beats); return util.target.audioPlayer.playDrumForBeats(drum, beats);
}; };
Scratch3SoundBlocks.prototype.restForBeats = function (args) { Scratch3SoundBlocks.prototype.restForBeats = function (args) {
var beats = Cast.toNumber(args.BEATS); var beats = Cast.toNumber(args.BEATS);
beats = this._clampBeats(beats);
if (typeof this.runtime.audioEngine === 'undefined') return; if (typeof this.runtime.audioEngine === 'undefined') return;
return this.runtime.audioEngine.waitForBeats(beats); return this.runtime.audioEngine.waitForBeats(beats);
}; };
Scratch3SoundBlocks.prototype._clampBeats = function (beats) {
return MathUtil.clamp(beats, Scratch3SoundBlocks.BEAT_RANGE.min, Scratch3SoundBlocks.BEAT_RANGE.max);
};
Scratch3SoundBlocks.prototype.setInstrument = function (args, util) { Scratch3SoundBlocks.prototype.setInstrument = function (args, util) {
var soundState = this._getSoundState(util.target); var soundState = this._getSoundState(util.target);
var instNum = Cast.toNumber(args.INSTRUMENT); var instNum = Cast.toNumber(args.INSTRUMENT);
@ -167,25 +205,29 @@ Scratch3SoundBlocks.prototype.setInstrument = function (args, util) {
}; };
Scratch3SoundBlocks.prototype.setEffect = function (args, util) { Scratch3SoundBlocks.prototype.setEffect = function (args, util) {
var effect = Cast.toString(args.EFFECT).toLowerCase(); this._updateEffect(args, util, false);
var value = Cast.toNumber(args.VALUE);
var soundState = this._getSoundState(util.target);
if (!soundState.effects.hasOwnProperty(effect)) return;
soundState.effects[effect] = value;
if (util.target.audioPlayer === null) return;
util.target.audioPlayer.setEffect(effect, soundState.effects[effect]);
}; };
Scratch3SoundBlocks.prototype.changeEffect = function (args, util) { Scratch3SoundBlocks.prototype.changeEffect = function (args, util) {
this._updateEffect(args, util, true);
};
Scratch3SoundBlocks.prototype._updateEffect = function (args, util, change) {
var effect = Cast.toString(args.EFFECT).toLowerCase(); var effect = Cast.toString(args.EFFECT).toLowerCase();
var value = Cast.toNumber(args.VALUE); var value = Cast.toNumber(args.VALUE);
var soundState = this._getSoundState(util.target); var soundState = this._getSoundState(util.target);
if (!soundState.effects.hasOwnProperty(effect)) return; if (!soundState.effects.hasOwnProperty(effect)) return;
if (change) {
soundState.effects[effect] += value; soundState.effects[effect] += value;
} else {
soundState.effects[effect] = value;
}
var effectRange = Scratch3SoundBlocks.EFFECT_RANGE[effect];
soundState.effects[effect] = MathUtil.clamp(soundState.effects[effect], effectRange.min, effectRange.max);
if (util.target.audioPlayer === null) return; if (util.target.audioPlayer === null) return;
util.target.audioPlayer.setEffect(effect, soundState.effects[effect]); util.target.audioPlayer.setEffect(effect, soundState.effects[effect]);
}; };
@ -225,15 +267,21 @@ Scratch3SoundBlocks.prototype.getVolume = function (args, util) {
}; };
Scratch3SoundBlocks.prototype.setTempo = function (args) { Scratch3SoundBlocks.prototype.setTempo = function (args) {
var value = Cast.toNumber(args.TEMPO); var tempo = Cast.toNumber(args.TEMPO);
if (typeof this.runtime.audioEngine === 'undefined') return; this._updateTempo(tempo);
this.runtime.audioEngine.setTempo(value);
}; };
Scratch3SoundBlocks.prototype.changeTempo = function (args) { Scratch3SoundBlocks.prototype.changeTempo = function (args) {
var value = Cast.toNumber(args.TEMPO); var change = Cast.toNumber(args.TEMPO);
if (typeof this.runtime.audioEngine === 'undefined') return; if (typeof this.runtime.audioEngine === 'undefined') return;
this.runtime.audioEngine.changeTempo(value); var tempo = change + this.runtime.audioEngine.currentTempo;
this._updateTempo(tempo);
};
Scratch3SoundBlocks.prototype._updateTempo = function (tempo) {
tempo = MathUtil.clamp(tempo, Scratch3SoundBlocks.TEMPO_RANGE.min, Scratch3SoundBlocks.TEMPO_RANGE.max);
if (typeof this.runtime.audioEngine === 'undefined') return;
this.runtime.audioEngine.setTempo(tempo);
}; };
Scratch3SoundBlocks.prototype.getTempo = function () { Scratch3SoundBlocks.prototype.getTempo = function () {