2016-08-31 13:56:05 -04:00
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/**
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* @fileoverview
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* Partial implementation of an SB2 JSON importer.
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* Parses provided JSON and then generates all needed
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* scratch-vm runtime structures.
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*/
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var Blocks = require('../engine/blocks');
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var Clone = require('../sprites/clone');
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2016-09-06 11:46:10 -04:00
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var Sprite = require('../sprites/sprite');
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var Color = require('../util/color.js');
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2016-08-31 13:56:05 -04:00
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var uid = require('../util/uid');
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var specMap = require('./sb2specmap');
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var Variable = require('../engine/variable');
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var List = require('../engine/list');
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2016-08-31 13:56:05 -04:00
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/**
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* Parse a single "Scratch object" and create all its in-memory VM objects.
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* @param {!Object} object From-JSON "Scratch object:" sprite, stage, watcher.
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* @param {!Runtime} runtime Runtime object to load all structures into.
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* @param {boolean} topLevel Whether this is the top-level object (stage).
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* @return {?Target} Target created (stage or sprite).
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2016-08-31 13:56:05 -04:00
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*/
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2016-10-23 17:55:31 -04:00
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var parseScratchObject = function (object, runtime, topLevel) {
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2016-08-31 13:56:05 -04:00
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if (!object.hasOwnProperty('objName')) {
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// Watcher/monitor - skip this object until those are implemented in VM.
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// @todo
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return;
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}
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// Blocks container for this object.
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var blocks = new Blocks();
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// @todo: For now, load all Scratch objects (stage/sprites) as a Sprite.
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2016-09-15 19:37:12 -04:00
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var sprite = new Sprite(blocks, runtime);
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// Sprite/stage name from JSON.
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if (object.hasOwnProperty('objName')) {
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sprite.name = object.objName;
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}
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// Costumes from JSON.
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if (object.hasOwnProperty('costumes')) {
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for (var i = 0; i < object.costumes.length; i++) {
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var costume = object.costumes[i];
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// @todo: Make sure all the relevant metadata is being pulled out.
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sprite.costumes.push({
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skin: 'https://cdn.assets.scratch.mit.edu/internalapi/asset/' +
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costume.baseLayerMD5 + '/get/',
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name: costume.costumeName,
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bitmapResolution: costume.bitmapResolution,
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rotationCenterX: costume.rotationCenterX,
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rotationCenterY: costume.rotationCenterY
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});
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}
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}
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// If included, parse any and all scripts/blocks on the object.
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if (object.hasOwnProperty('scripts')) {
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parseScripts(object.scripts, blocks);
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}
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// Create the first clone, and load its run-state from JSON.
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var target = sprite.createClone();
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// Add it to the runtime's list of targets.
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runtime.targets.push(target);
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2016-09-21 16:38:33 -04:00
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// Load target properties from JSON.
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if (object.hasOwnProperty('variables')) {
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for (var j = 0; j < object.variables.length; j++) {
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var variable = object.variables[j];
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target.variables[variable.name] = new Variable(
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variable.name,
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variable.value,
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variable.isPersistent
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);
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}
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}
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if (object.hasOwnProperty('lists')) {
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for (var k = 0; k < object.lists.length; k++) {
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var list = object.lists[k];
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// @todo: monitor properties.
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target.lists[list.listName] = new List(
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list.listName,
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list.contents
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);
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}
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}
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2016-09-19 14:40:01 -04:00
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if (object.hasOwnProperty('scratchX')) {
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target.x = object.scratchX;
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}
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if (object.hasOwnProperty('scratchY')) {
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target.y = object.scratchY;
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}
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if (object.hasOwnProperty('direction')) {
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target.direction = object.direction;
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}
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if (object.hasOwnProperty('scale')) {
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// SB2 stores as 1.0 = 100%; we use % in the VM.
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target.size = object.scale * 100;
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}
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if (object.hasOwnProperty('visible')) {
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target.visible = object.visible;
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}
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if (object.hasOwnProperty('currentCostumeIndex')) {
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target.currentCostume = Math.round(object.currentCostumeIndex);
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}
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2016-09-28 17:09:04 -04:00
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if (object.hasOwnProperty('rotationStyle')) {
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if (object.rotationStyle === 'none') {
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target.rotationStyle = Clone.ROTATION_STYLE_NONE;
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} else if (object.rotationStyle === 'leftRight') {
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target.rotationStyle = Clone.ROTATION_STYLE_LEFT_RIGHT;
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} else if (object.rotationStyle === 'normal') {
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target.rotationStyle = Clone.ROTATION_STYLE_ALL_AROUND;
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}
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}
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target.isStage = topLevel;
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target.updateAllDrawableProperties();
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// The stage will have child objects; recursively process them.
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if (object.children) {
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2016-09-21 16:38:33 -04:00
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for (var m = 0; m < object.children.length; m++) {
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parseScratchObject(object.children[m], runtime, false);
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}
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}
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2016-10-20 11:44:01 -04:00
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return target;
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2016-10-23 17:55:31 -04:00
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};
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/**
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* Top-level handler. Parse provided JSON,
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* and process the top-level object (the stage object).
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* @param {!string} json SB2-format JSON to load.
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* @param {!Runtime} runtime Runtime object to load all structures into.
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* @param {Boolean=} optForceSprite If set, treat as sprite (Sprite2).
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* @return {?Target} Top-level target created (stage or sprite).
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*/
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var sb2import = function (json, runtime, optForceSprite) {
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return parseScratchObject(
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JSON.parse(json),
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runtime,
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!optForceSprite
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);
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};
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2016-08-31 13:56:05 -04:00
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/**
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* Parse a Scratch object's scripts into VM blocks.
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* This should only handle top-level scripts that include X, Y coordinates.
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* @param {!Object} scripts Scripts object from SB2 JSON.
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* @param {!Blocks} blocks Blocks object to load parsed blocks into.
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*/
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var parseScripts = function (scripts, blocks) {
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for (var i = 0; i < scripts.length; i++) {
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var script = scripts[i];
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var scriptX = script[0];
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var scriptY = script[1];
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var blockList = script[2];
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var parsedBlockList = parseBlockList(blockList);
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if (parsedBlockList[0]) {
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// Adjust script coordinates to account for
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// larger block size in scratch-blocks.
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// @todo: Determine more precisely the right formulas here.
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parsedBlockList[0].x = scriptX * 1.1;
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parsedBlockList[0].y = scriptY * 1.1;
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parsedBlockList[0].topLevel = true;
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parsedBlockList[0].parent = null;
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}
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// Flatten children and create add the blocks.
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var convertedBlocks = flatten(parsedBlockList);
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for (var j = 0; j < convertedBlocks.length; j++) {
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blocks.createBlock(convertedBlocks[j]);
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}
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}
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};
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/**
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* Parse any list of blocks from SB2 JSON into a list of VM-format blocks.
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* Could be used to parse a top-level script,
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* a list of blocks in a branch (e.g., in forever),
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* or a list of blocks in an argument (e.g., move [pick random...]).
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* @param {Array.<Object>} blockList SB2 JSON-format block list.
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* @return {Array.<Object>} Scratch VM-format block list.
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*/
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var parseBlockList = function (blockList) {
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var resultingList = [];
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var previousBlock = null; // For setting next.
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for (var i = 0; i < blockList.length; i++) {
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var block = blockList[i];
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var parsedBlock = parseBlock(block);
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if (previousBlock) {
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parsedBlock.parent = previousBlock.id;
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previousBlock.next = parsedBlock.id;
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}
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previousBlock = parsedBlock;
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resultingList.push(parsedBlock);
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}
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return resultingList;
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};
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/**
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* Flatten a block tree into a block list.
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* Children are temporarily stored on the `block.children` property.
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* @param {Array.<Object>} blocks list generated by `parseBlockList`.
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* @return {Array.<Object>} Flattened list to be passed to `blocks.createBlock`.
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*/
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var flatten = function (blocks) {
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var finalBlocks = [];
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for (var i = 0; i < blocks.length; i++) {
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var block = blocks[i];
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finalBlocks.push(block);
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if (block.children) {
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finalBlocks = finalBlocks.concat(flatten(block.children));
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}
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delete block.children;
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}
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return finalBlocks;
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};
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2016-10-13 13:11:26 -04:00
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/**
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* Convert a Scratch 2.0 procedure string (e.g., "my_procedure %s %b %n")
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* into an argument map. This allows us to provide the expected inputs
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* to a mutated procedure call.
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* @param {string} procCode Scratch 2.0 procedure string.
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* @return {Object} Argument map compatible with those in sb2specmap.
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*/
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var parseProcedureArgMap = function (procCode) {
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var argMap = [
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{} // First item in list is op string.
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];
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var INPUT_PREFIX = 'input';
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var inputCount = 0;
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// Split by %n, %b, %s.
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var parts = procCode.split(/(?=[^\\]%[nbs])/);
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for (var i = 0; i < parts.length; i++) {
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var part = parts[i].trim();
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if (part.substring(0, 1) === '%') {
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var argType = part.substring(1, 2);
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var arg = {
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type: 'input',
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inputName: INPUT_PREFIX + (inputCount++)
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};
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if (argType === 'n') {
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arg.inputOp = 'math_number';
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} else if (argType === 's') {
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arg.inputOp = 'text';
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}
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argMap.push(arg);
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}
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}
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return argMap;
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};
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2016-08-31 13:56:05 -04:00
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/**
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* Parse a single SB2 JSON-formatted block and its children.
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* @param {!Object} sb2block SB2 JSON-formatted block.
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* @return {Object} Scratch VM format block.
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*/
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var parseBlock = function (sb2block) {
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// First item in block object is the old opcode (e.g., 'forward:').
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var oldOpcode = sb2block[0];
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// Convert the block using the specMap. See sb2specmap.js.
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if (!oldOpcode || !specMap[oldOpcode]) {
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console.warn('Couldn\'t find SB2 block: ', oldOpcode);
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return;
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}
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var blockMetadata = specMap[oldOpcode];
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// Block skeleton.
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var activeBlock = {
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id: uid(), // Generate a new block unique ID.
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opcode: blockMetadata.opcode, // Converted, e.g. "motion_movesteps".
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inputs: {}, // Inputs to this block and the blocks they point to.
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fields: {}, // Fields on this block and their values.
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next: null, // Next block.
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shadow: false, // No shadow blocks in an SB2 by default.
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children: [] // Store any generated children, flattened in `flatten`.
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};
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// For a procedure call, generate argument map from proc string.
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if (oldOpcode === 'call') {
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blockMetadata.argMap = parseProcedureArgMap(sb2block[1]);
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}
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2016-08-31 13:56:05 -04:00
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// Look at the expected arguments in `blockMetadata.argMap.`
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// The basic problem here is to turn positional SB2 arguments into
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// non-positional named Scratch VM arguments.
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for (var i = 0; i < blockMetadata.argMap.length; i++) {
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var expectedArg = blockMetadata.argMap[i];
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var providedArg = sb2block[i + 1]; // (i = 0 is opcode)
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// Whether the input is obscuring a shadow.
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var shadowObscured = false;
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// Positional argument is an input.
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if (expectedArg.type === 'input') {
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// Create a new block and input metadata.
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var inputUid = uid();
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activeBlock.inputs[expectedArg.inputName] = {
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name: expectedArg.inputName,
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block: null,
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shadow: null
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};
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if (typeof providedArg === 'object' && providedArg) {
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// Block or block list occupies the input.
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var innerBlocks;
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if (typeof providedArg[0] === 'object' && providedArg[0]) {
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2016-08-31 13:56:05 -04:00
|
|
|
// Block list occupies the input.
|
|
|
|
innerBlocks = parseBlockList(providedArg);
|
|
|
|
} else {
|
|
|
|
// Single block occupies the input.
|
|
|
|
innerBlocks = [parseBlock(providedArg)];
|
|
|
|
}
|
2016-10-17 16:44:33 -04:00
|
|
|
var previousBlock = null;
|
2016-09-08 09:40:53 -04:00
|
|
|
for (var j = 0; j < innerBlocks.length; j++) {
|
2016-10-23 17:55:31 -04:00
|
|
|
if (j === 0) {
|
2016-10-17 16:44:33 -04:00
|
|
|
innerBlocks[j].parent = activeBlock.id;
|
|
|
|
} else {
|
|
|
|
innerBlocks[j].parent = previousBlock;
|
|
|
|
}
|
|
|
|
previousBlock = innerBlocks[j].id;
|
2016-09-08 09:40:53 -04:00
|
|
|
}
|
2016-09-06 10:55:52 -04:00
|
|
|
// Obscures any shadow.
|
|
|
|
shadowObscured = true;
|
|
|
|
activeBlock.inputs[expectedArg.inputName].block = (
|
|
|
|
innerBlocks[0].id
|
|
|
|
);
|
2016-08-31 13:56:05 -04:00
|
|
|
activeBlock.children = (
|
|
|
|
activeBlock.children.concat(innerBlocks)
|
|
|
|
);
|
2016-09-06 10:55:52 -04:00
|
|
|
}
|
|
|
|
// Generate a shadow block to occupy the input.
|
|
|
|
if (!expectedArg.inputOp) {
|
|
|
|
// No editable shadow input; e.g., for a boolean.
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
// Each shadow has a field generated for it automatically.
|
|
|
|
// Value to be filled in the field.
|
|
|
|
var fieldValue = providedArg;
|
|
|
|
// Shadows' field names match the input name, except for these:
|
|
|
|
var fieldName = expectedArg.inputName;
|
2016-10-23 17:55:31 -04:00
|
|
|
if (expectedArg.inputOp === 'math_number' ||
|
|
|
|
expectedArg.inputOp === 'math_whole_number' ||
|
|
|
|
expectedArg.inputOp === 'math_positive_number' ||
|
|
|
|
expectedArg.inputOp === 'math_integer' ||
|
|
|
|
expectedArg.inputOp === 'math_angle') {
|
2016-09-06 10:55:52 -04:00
|
|
|
fieldName = 'NUM';
|
|
|
|
// Fields are given Scratch 2.0 default values if obscured.
|
|
|
|
if (shadowObscured) {
|
|
|
|
fieldValue = 10;
|
|
|
|
}
|
2016-10-23 17:55:31 -04:00
|
|
|
} else if (expectedArg.inputOp === 'text') {
|
2016-09-06 10:55:52 -04:00
|
|
|
fieldName = 'TEXT';
|
|
|
|
if (shadowObscured) {
|
|
|
|
fieldValue = '';
|
2016-08-31 13:56:05 -04:00
|
|
|
}
|
2016-10-23 17:55:31 -04:00
|
|
|
} else if (expectedArg.inputOp === 'colour_picker') {
|
2016-09-06 11:46:10 -04:00
|
|
|
// Convert SB2 color to hex.
|
2016-09-12 10:58:50 -04:00
|
|
|
fieldValue = Color.decimalToHex(providedArg);
|
2016-09-06 11:46:10 -04:00
|
|
|
fieldName = 'COLOUR';
|
2016-09-06 10:55:52 -04:00
|
|
|
if (shadowObscured) {
|
|
|
|
fieldValue = '#990000';
|
|
|
|
}
|
|
|
|
}
|
|
|
|
var fields = {};
|
|
|
|
fields[fieldName] = {
|
|
|
|
name: fieldName,
|
|
|
|
value: fieldValue
|
|
|
|
};
|
|
|
|
activeBlock.children.push({
|
|
|
|
id: inputUid,
|
|
|
|
opcode: expectedArg.inputOp,
|
|
|
|
inputs: {},
|
|
|
|
fields: fields,
|
|
|
|
next: null,
|
|
|
|
topLevel: false,
|
2016-09-08 09:40:53 -04:00
|
|
|
parent: activeBlock.id,
|
2016-09-06 10:55:52 -04:00
|
|
|
shadow: true
|
|
|
|
});
|
|
|
|
activeBlock.inputs[expectedArg.inputName].shadow = inputUid;
|
2016-09-06 11:46:10 -04:00
|
|
|
// If no block occupying the input, alias to the shadow.
|
2016-09-06 10:55:52 -04:00
|
|
|
if (!activeBlock.inputs[expectedArg.inputName].block) {
|
|
|
|
activeBlock.inputs[expectedArg.inputName].block = inputUid;
|
2016-08-31 13:56:05 -04:00
|
|
|
}
|
2016-10-23 17:55:31 -04:00
|
|
|
} else if (expectedArg.type === 'field') {
|
2016-08-31 13:56:05 -04:00
|
|
|
// Add as a field on this block.
|
|
|
|
activeBlock.fields[expectedArg.fieldName] = {
|
|
|
|
name: expectedArg.fieldName,
|
|
|
|
value: providedArg
|
|
|
|
};
|
|
|
|
}
|
|
|
|
}
|
2016-10-03 17:43:24 -04:00
|
|
|
// Special cases to generate mutations.
|
2016-10-23 17:55:31 -04:00
|
|
|
if (oldOpcode === 'stopScripts') {
|
2016-10-13 13:11:26 -04:00
|
|
|
// Mutation for stop block: if the argument is 'other scripts',
|
|
|
|
// the block needs a next connection.
|
2016-10-23 17:55:31 -04:00
|
|
|
if (sb2block[1] === 'other scripts in sprite' ||
|
|
|
|
sb2block[1] === 'other scripts in stage') {
|
2016-10-13 13:11:26 -04:00
|
|
|
activeBlock.mutation = {
|
|
|
|
tagName: 'mutation',
|
|
|
|
hasnext: 'true',
|
|
|
|
children: []
|
|
|
|
};
|
|
|
|
}
|
2016-10-23 17:55:31 -04:00
|
|
|
} else if (oldOpcode === 'procDef') {
|
2016-10-13 13:11:26 -04:00
|
|
|
// Mutation for procedure definition:
|
|
|
|
// store all 2.0 proc data.
|
|
|
|
var procData = sb2block.slice(1);
|
|
|
|
activeBlock.mutation = {
|
|
|
|
tagName: 'mutation',
|
|
|
|
proccode: procData[0], // e.g., "abc %n %b %s"
|
|
|
|
argumentnames: JSON.stringify(procData[1]), // e.g. ['arg1', 'arg2']
|
|
|
|
argumentdefaults: JSON.stringify(procData[2]), // e.g., [1, 'abc']
|
|
|
|
warp: procData[3], // Warp mode, e.g., true/false.
|
|
|
|
children: []
|
|
|
|
};
|
2016-10-23 17:55:31 -04:00
|
|
|
} else if (oldOpcode === 'call') {
|
2016-10-13 13:11:26 -04:00
|
|
|
// Mutation for procedure call:
|
|
|
|
// string for proc code (e.g., "abc %n %b %s").
|
|
|
|
activeBlock.mutation = {
|
|
|
|
tagName: 'mutation',
|
|
|
|
children: [],
|
|
|
|
proccode: sb2block[1]
|
|
|
|
};
|
2016-10-23 17:55:31 -04:00
|
|
|
} else if (oldOpcode === 'getParam') {
|
2016-10-13 13:11:26 -04:00
|
|
|
// Mutation for procedure parameter.
|
2016-10-03 17:43:24 -04:00
|
|
|
activeBlock.mutation = {
|
|
|
|
tagName: 'mutation',
|
|
|
|
children: [],
|
2016-10-13 13:11:26 -04:00
|
|
|
paramname: sb2block[1], // Name of parameter.
|
|
|
|
shape: sb2block[2] // Shape - in 2.0, 'r' or 'b'.
|
2016-10-03 17:43:24 -04:00
|
|
|
};
|
|
|
|
}
|
2016-08-31 13:56:05 -04:00
|
|
|
return activeBlock;
|
2016-10-23 17:55:31 -04:00
|
|
|
};
|
2016-08-31 13:56:05 -04:00
|
|
|
|
|
|
|
module.exports = sb2import;
|