scratch-vm/src/blocks/scratch3_operators.js

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function Scratch3OperatorsBlocks(runtime) {
/**
* The runtime instantiating this block package.
* @type {Runtime}
*/
this.runtime = runtime;
}
/**
* Retrieve the block primitives implemented by this package.
* @return {Object.<string, Function>} Mapping of opcode to Function.
*/
Scratch3OperatorsBlocks.prototype.getPrimitives = function() {
return {
'math_number': this.number,
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'text': this.text,
'operator_add': this.add,
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'operator_subtract': this.subtract,
'operator_multiply': this.multiply,
'operator_divide': this.divide,
'operator_lt': this.lt,
'operator_equals': this.equals,
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'operator_gt': this.gt,
'operator_and': this.and,
'operator_or': this.or,
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'operator_not': this.not,
'operator_random': this.random
};
};
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Scratch3OperatorsBlocks.prototype.number = function (args) {
return Number(args.NUM);
};
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Scratch3OperatorsBlocks.prototype.text = function (args) {
return String(args.TEXT);
};
Scratch3OperatorsBlocks.prototype.add = function (args) {
return args.NUM1 + args.NUM2;
};
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Scratch3OperatorsBlocks.prototype.subtract = function (args) {
return args.NUM1 - args.NUM2;
};
Scratch3OperatorsBlocks.prototype.multiply = function (args) {
return args.NUM1 * args.NUM2;
};
Scratch3OperatorsBlocks.prototype.divide = function (args) {
return args.NUM1 / args.NUM2;
};
Scratch3OperatorsBlocks.prototype.lt = function (args) {
return args.OPERAND1 < args.OPERAND2;
};
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Scratch3OperatorsBlocks.prototype.equals = function (args) {
return args.OPERAND1 == args.OPERAND2;
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};
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Scratch3OperatorsBlocks.prototype.gt = function (args) {
return args.OPERAND1 > args.OPERAND2;
};
Scratch3OperatorsBlocks.prototype.and = function (args) {
if (!args.OPERAND1 || !args.OPERAND2) {
return false;
}
return true;
};
Scratch3OperatorsBlocks.prototype.or = function (args) {
return args.OPERAND1 || args.OPERAND2;
};
Scratch3OperatorsBlocks.prototype.not = function (args) {
return !args.OPERAND;
};
Scratch3OperatorsBlocks.prototype.random = function (args, util) {
// As a demo, this implementation of random returns after 1 second of yield.
// @todo Match Scratch 2.0 implementation with int-truncation.
// See: http://bit.ly/1Qc0GzC
util.yield();
setTimeout(function() {
var randomValue = (Math.random() * (args.TO - args.FROM)) + args.FROM;
util.report(randomValue);
}, 1000);
};
module.exports = Scratch3OperatorsBlocks;