scratch-vm/src/engine/execute.js

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var Thread = require('./thread');
var YieldTimers = require('../util/yieldtimers.js');
var execute = function (sequencer, thread, blockId) {
var runtime = sequencer.runtime;
// Save the yield timer ID, in case a primitive makes a new one
// @todo hack - perhaps patch this to allow more than one timer per
// primitive, for example...
var oldYieldTimerId = YieldTimers.timerId;
var opcode = runtime.blocks.getOpcode(blockId);
// Push the current block to the stack
thread.stack.push(blockId);
// Push an empty stack frame, if we need one.
// Might not, if we just popped the stack.
if (thread.stack.length > thread.stackFrames.length) {
thread.stackFrames.push({});
}
var currentStackFrame = thread.stackFrames[thread.stackFrames.length - 1];
/**
* A callback for the primitive to indicate its thread should yield.
* @type {Function}
*/
var threadYieldCallback = function () {
thread.status = Thread.STATUS_YIELD;
};
/**
* A callback for the primitive to indicate its thread is finished
* @type {Function}
*/
var threadDoneCallback = function () {
thread.status = Thread.STATUS_DONE;
// Refresh nextBlock in case it has changed during a yield.
thread.nextBlock = runtime.blocks.getNextBlock(blockId);
// Pop the stack and stack frame
thread.stack.pop();
thread.stackFrames.pop();
// Stop showing run feedback in the editor.
runtime.glowBlock(blockId, false);
};
/**
* A callback for the primitive to start hats.
* @todo very hacked...
* Provide a callback that is passed in a block and returns true
* if it is a hat that should be triggered.
* @param {Function} callback Provided callback.
*/
var startHats = function(callback) {
var stacks = runtime.blocks.getStacks();
for (var i = 0; i < stacks.length; i++) {
var stack = stacks[i];
var stackBlock = runtime.blocks.getBlock(stack);
var result = callback(stackBlock);
if (result) {
// Check if the stack is already running
var stackRunning = false;
for (var j = 0; j < runtime.threads.length; j++) {
if (runtime.threads[j].topBlock == stack) {
stackRunning = true;
break;
}
}
if (!stackRunning) {
runtime._pushThread(stack);
}
}
}
};
/**
* Record whether we have switched stack,
* to avoid proceeding the thread automatically.
* @type {boolean}
*/
var switchedStack = false;
/**
* A callback for a primitive to start a substack.
* @type {Function}
*/
var threadStartSubstack = function () {
// Set nextBlock to the start of the substack
var substack = runtime.blocks.getSubstack(blockId);
if (substack && substack.value) {
thread.nextBlock = substack.value;
} else {
thread.nextBlock = null;
}
switchedStack = true;
};
var argValues = {};
// Start showing run feedback in the editor.
runtime.glowBlock(blockId, true);
if (!opcode) {
console.warn('Could not get opcode for block: ' + blockId);
console.groupEnd();
return;
}
var blockFunction = runtime.getOpcodeFunction(opcode);
if (!blockFunction) {
console.warn('Could not get implementation for opcode: ' + opcode);
console.groupEnd();
return;
}
if (sequencer.DEBUG_BLOCK_CALLS) {
console.groupCollapsed('Executing: ' + opcode);
console.log('with arguments: ', argValues);
console.log('and stack frame: ', currentStackFrame);
}
var blockFunctionReturnValue = null;
try {
// @todo deal with the return value
blockFunctionReturnValue = blockFunction(argValues, {
yield: threadYieldCallback,
done: threadDoneCallback,
timeout: YieldTimers.timeout,
stackFrame: currentStackFrame,
startSubstack: threadStartSubstack,
startHats: startHats
});
}
catch(e) {
console.error(
'Exception calling block function for opcode: ' +
opcode + '\n' + e);
} finally {
// Update if the thread has set a yield timer ID
// @todo hack
if (YieldTimers.timerId > oldYieldTimerId) {
thread.yieldTimerId = YieldTimers.timerId;
}
if (thread.status === Thread.STATUS_RUNNING && !switchedStack) {
// Thread executed without yielding - move to done
threadDoneCallback();
}
if (sequencer.DEBUG_BLOCK_CALLS) {
console.log('ending stack frame: ', currentStackFrame);
console.log('returned: ', blockFunctionReturnValue);
console.groupEnd();
}
}
};
module.exports = execute;