2017-05-05 18:05:21 -04:00
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const color = require('../util/color');
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2017-05-03 19:39:31 -04:00
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const log = require('../util/log');
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/**
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* Manage power, direction, and timers for one WeDo 2.0 motor.
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*/
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class WeDo2Motor {
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/**
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* Construct a WeDo2Motor instance.
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* @param {WeDo2} parent - the WeDo 2.0 device which owns this motor.
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* @param {int} index - the zero-based index of this motor on its parent device.
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*/
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constructor (parent, index) {
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/**
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* The WeDo 2.0 device which owns this motor.
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* @type {WeDo2}
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* @private
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*/
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this._parent = parent;
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/**
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* The zero-based index of this motor on its parent device.
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* @type {int}
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* @private
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*/
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this._index = index;
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/**
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* This motor's current direction: 1 for "this way" or -1 for "that way"
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* @type {number}
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* @private
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*/
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this._direction = 1;
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/**
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* This motor's current power level, in the range [0,100].
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* @type {number}
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* @private
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*/
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this._power = 100;
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/**
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* Is this motor currently moving?
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* @type {boolean}
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* @private
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*/
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this._isOn = false;
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/**
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* If the motor has been turned on or is actively braking for a specific duration, this is the timeout ID for
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* the end-of-action handler. Cancel this when changing plans.
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* @type {Object}
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* @private
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*/
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this._pendingTimeoutId = null;
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this.startBraking = this.startBraking.bind(this);
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this.setMotorOff = this.setMotorOff.bind(this);
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}
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/**
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* @return {number} - the duration of active braking after a call to startBraking(). Afterward, turn the motor off.
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* @constructor
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*/
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static get BRAKE_TIME_MS () {
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return 1000;
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}
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/**
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* @return {int} - this motor's current direction: 1 for "this way" or -1 for "that way"
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*/
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get direction () {
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return this._direction;
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}
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/**
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* @param {int} value - this motor's new direction: 1 for "this way" or -1 for "that way"
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*/
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set direction (value) {
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if (value < 0) {
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this._direction = -1;
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} else {
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this._direction = 1;
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}
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}
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/**
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* @return {int} - this motor's current power level, in the range [0,100].
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*/
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get power () {
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return this._power;
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}
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/**
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* @param {int} value - this motor's new power level, in the range [0,100].
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*/
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set power (value) {
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this._power = Math.max(0, Math.min(value, 100));
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}
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/**
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* @return {boolean} - true if this motor is currently moving, false if this motor is off or braking.
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*/
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get isOn () {
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return this._isOn;
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}
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/**
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* Turn this motor on indefinitely.
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*/
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setMotorOn () {
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this._parent._send('motorOn', {motorIndex: this._index, power: this._direction * this._power});
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this._isOn = true;
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this._clearTimeout();
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}
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/**
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* Turn this motor on for a specific duration.
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* @param {number} milliseconds - run the motor for this long.
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*/
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setMotorOnFor (milliseconds) {
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milliseconds = Math.max(0, milliseconds);
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this.setMotorOn();
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this._setNewTimeout(this.startBraking, milliseconds);
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}
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/**
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* Start active braking on this motor. After a short time, the motor will turn off.
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*/
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startBraking () {
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this._parent._send('motorBrake', {motorIndex: this._index});
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this._isOn = false;
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this._setNewTimeout(this.setMotorOff, WeDo2Motor.BRAKE_TIME_MS);
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}
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/**
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* Turn this motor off.
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*/
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setMotorOff () {
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this._parent._send('motorOff', {motorIndex: this._index});
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this._isOn = false;
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}
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/**
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* Clear the motor action timeout, if any. Safe to call even when there is no pending timeout.
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* @private
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*/
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_clearTimeout () {
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if (this._pendingTimeoutId !== null) {
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clearTimeout(this._pendingTimeoutId);
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this._pendingTimeoutId = null;
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}
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}
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/**
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* Set a new motor action timeout, after clearing an existing one if necessary.
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* @param {Function} callback - to be called at the end of the timeout.
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* @param {int} delay - wait this many milliseconds before calling the callback.
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* @private
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*/
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_setNewTimeout (callback, delay) {
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this._clearTimeout();
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const timeoutID = setTimeout(() => {
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if (this._pendingTimeoutId === timeoutID) {
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this._pendingTimeoutId = null;
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}
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callback();
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}, delay);
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this._pendingTimeoutId = timeoutID;
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}
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}
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/**
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* Manage communication with a WeDo 2.0 device over a Device Manager client socket.
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*/
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class WeDo2 {
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/**
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* @return {string} - the type of Device Manager device socket that this class will handle.
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*/
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static get DEVICE_TYPE () {
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return 'wedo2';
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}
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/**
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* Construct a WeDo2 communication object.
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* @param {Socket} socket - the socket for a WeDo 2.0 device, as provided by a Device Manager client.
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*/
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constructor (socket) {
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/**
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* The socket-IO socket used to communicate with the Device Manager about this device.
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* @type {Socket}
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* @private
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*/
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this._socket = socket;
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/**
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* The motors which this WeDo 2.0 could possibly have.
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* @type {[WeDo2Motor]}
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* @private
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*/
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this._motors = [new WeDo2Motor(this, 0), new WeDo2Motor(this, 1)];
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/**
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* The most recently received value for each sensor.
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* @type {Object.<string, number>}
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* @private
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*/
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this._sensors = {
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tiltX: 0,
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tiltY: 0,
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distance: 0
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};
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this._onSensorChanged = this._onSensorChanged.bind(this);
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this._onDisconnect = this._onDisconnect.bind(this);
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this._connectEvents();
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}
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/**
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* Manually dispose of this object.
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*/
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dispose () {
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this._disconnectEvents();
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}
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/**
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* @return {number} - the latest value received for the tilt sensor's tilt about the X axis.
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*/
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get tiltX () {
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return this._sensors.tiltX;
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}
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/**
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* @return {number} - the latest value received for the tilt sensor's tilt about the Y axis.
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*/
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get tiltY () {
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return this._sensors.tiltY;
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}
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/**
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* @return {number} - the latest value received from the distance sensor.
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*/
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get distance () {
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return this._sensors.distance;
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}
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/**
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* Access a particular motor on this device.
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* @param {int} index - the zero-based index of the desired motor.
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* @return {WeDo2Motor} - the WeDo2Motor instance, if any, at that index.
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*/
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motor (index) {
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return this._motors[index];
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}
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/**
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* Set the WeDo 2.0 hub's LED to a specific color.
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* @param {int} rgb - a 24-bit RGB color in 0xRRGGBB format.
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*/
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setLED (rgb) {
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this._send('setLED', {rgb});
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}
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/**
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* Play a tone from the WeDo 2.0 hub for a specific amount of time.
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* @param {int} tone - the pitch of the tone, in Hz.
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* @param {int} milliseconds - the duration of the note, in milliseconds.
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*/
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playTone (tone, milliseconds) {
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this._send('playTone', {tone, ms: milliseconds});
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}
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/**
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* Stop the tone playing from the WeDo 2.0 hub, if any.
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*/
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stopTone () {
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this._send('stopTone');
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}
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/**
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* Attach event handlers to the device socket.
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* @private
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*/
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_connectEvents () {
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this._socket.on('sensorChanged', this._onSensorChanged);
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this._socket.on('deviceWasClosed', this._onDisconnect);
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this._socket.on('disconnect', this._onDisconnect);
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}
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/**
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* Detach event handlers from the device socket.
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* @private
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*/
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_disconnectEvents () {
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this._socket.off('sensorChanged', this._onSensorChanged);
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this._socket.off('deviceWasClosed', this._onDisconnect);
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this._socket.off('disconnect', this._onDisconnect);
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}
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/**
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* Store the sensor value from an incoming 'sensorChanged' event.
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* @param {object} event - the 'sensorChanged' event.
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* @property {string} sensorName - the name of the sensor which changed.
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* @property {number} sensorValue - the new value of the sensor.
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* @private
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*/
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_onSensorChanged (event) {
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this._sensors[event.sensorName] = event.sensorValue;
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}
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/**
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* React to device disconnection. May be called more than once.
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* @private
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*/
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_onDisconnect () {
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this._disconnectEvents();
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}
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/**
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* Send a message to the device socket.
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* @param {string} message - the name of the message, such as 'playTone'.
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* @param {object} [details] - optional additional details for the message, such as tone duration and pitch.
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* @private
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*/
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_send (message, details) {
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this._socket.emit(message, details);
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}
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}
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2017-05-05 18:05:21 -04:00
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/**
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* Enum for motor specification.
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* @readonly
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* @enum {string}
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*/
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const MotorID = {
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DEFAULT: 'motor',
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A: 'motor A',
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B: 'motor B',
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ALL: 'all motors'
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};
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/**
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* Enum for motor direction specification.
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* @readonly
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* @enum {string}
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*/
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const MotorDirection = {
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FORWARD: 'this way',
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BACKWARD: 'that way',
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REVERSE: 'reverse'
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};
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/**
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* Enum for tilt sensor direction.
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* @readonly
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* @enum {string}
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*/
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const TiltDirection = {
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UP: 'up',
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DOWN: 'down',
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LEFT: 'left',
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RIGHT: 'right',
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ANY: 'any'
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};
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2017-05-03 19:39:31 -04:00
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/**
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* Scratch 3.0 blocks to interact with a LEGO WeDo 2.0 device.
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*/
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class Scratch3WeDo2Blocks {
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/**
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* @return {string} - the name of this extension.
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*/
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static get EXTENSION_NAME () {
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return 'wedo2';
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}
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2017-05-05 18:05:21 -04:00
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/**
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* @return {number} - the tilt sensor counts as "tilted" if its tilt angle meets or exceeds this threshold.
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*/
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static get TILT_THRESHOLD () {
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return 15;
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}
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2017-05-03 19:39:31 -04:00
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/**
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* Construct a set of WeDo 2.0 blocks.
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* @param {Runtime} runtime - the Scratch 3.0 runtime.
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*/
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constructor (runtime) {
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/**
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* The Scratch 3.0 runtime.
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* @type {Runtime}
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*/
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this.runtime = runtime;
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this.runtime.HACK_WeDo2Blocks = this;
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}
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/**
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* Use the Device Manager client to attempt to connect to a WeDo 2.0 device.
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*/
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connect () {
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if (this._device || this._finder) {
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return;
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}
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const deviceManager = this.runtime.ioDevices.deviceManager;
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const finder = this._finder =
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deviceManager.searchAndConnect(Scratch3WeDo2Blocks.EXTENSION_NAME, WeDo2.DEVICE_TYPE);
|
|
|
|
this._finder.promise.then(
|
|
|
|
socket => {
|
|
|
|
if (this._finder === finder) {
|
|
|
|
this._finder = null;
|
|
|
|
this._device = new WeDo2(socket);
|
|
|
|
} else {
|
|
|
|
log.warn('Ignoring success from stale WeDo 2.0 connection attempt');
|
|
|
|
}
|
|
|
|
},
|
|
|
|
reason => {
|
|
|
|
if (this._finder === finder) {
|
|
|
|
this._finder = null;
|
|
|
|
log.warn(`WeDo 2.0 connection failed: ${reason}`);
|
|
|
|
} else {
|
|
|
|
log.warn('Ignoring failure from stale WeDo 2.0 connection attempt');
|
|
|
|
}
|
|
|
|
});
|
|
|
|
}
|
2017-05-05 18:05:21 -04:00
|
|
|
|
|
|
|
/**
|
|
|
|
* Retrieve the block primitives implemented by this package.
|
|
|
|
* @return {object.<string, Function>} Mapping of opcode to Function.
|
|
|
|
*/
|
|
|
|
getPrimitives () {
|
|
|
|
return {
|
|
|
|
wedo2_motorOnFor: this.motorOnFor,
|
|
|
|
wedo2_motorOn: this.motorOn,
|
|
|
|
wedo2_motorOff: this.motorOff,
|
|
|
|
wedo2_startMotorPower: this.startMotorPower,
|
|
|
|
wedo2_setMotorDirection: this.setMotorDirection,
|
|
|
|
wedo2_setLightHue: this.setLightHue,
|
|
|
|
wedo2_playNoteFor: this.playNoteFor,
|
|
|
|
wedo2_whenDistance: this.whenDistance,
|
|
|
|
wedo2_whenTilted: this.whenTilted,
|
|
|
|
wedo2_getDistance: this.getDistance,
|
|
|
|
wedo2_isTilted: this.isTilted,
|
|
|
|
wedo2_getTiltAngle: this.getTiltAngle
|
|
|
|
};
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Turn specified motor(s) on for a specified duration.
|
|
|
|
* @param {object} args - the block's arguments.
|
|
|
|
* @property {MotorID} MOTOR_ID - the motor(s) to activate.
|
|
|
|
* @property {int} DURATION - the amount of time to run the motors.
|
|
|
|
* @return {Promise} - a promise which will resolve at the end of the duration.
|
|
|
|
*/
|
|
|
|
motorOnFor (args) {
|
2017-05-12 01:39:24 -04:00
|
|
|
const durationMS = args.DURATION * 1000;
|
2017-05-05 18:05:21 -04:00
|
|
|
return new Promise(resolve => {
|
|
|
|
this._forEachMotor(args.MOTOR_ID, motorIndex => {
|
2017-05-12 01:39:24 -04:00
|
|
|
this._device.motor(motorIndex).setMotorOnFor(durationMS);
|
2017-05-05 18:05:21 -04:00
|
|
|
});
|
|
|
|
|
|
|
|
// Ensure this block runs for a fixed amount of time even when no device is connected.
|
2017-05-12 01:39:24 -04:00
|
|
|
setTimeout(resolve, durationMS);
|
2017-05-05 18:05:21 -04:00
|
|
|
});
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Turn specified motor(s) on indefinitely.
|
|
|
|
* @param {object} args - the block's arguments.
|
|
|
|
* @property {MotorID} MOTOR_ID - the motor(s) to activate.
|
|
|
|
*/
|
|
|
|
motorOn (args) {
|
|
|
|
this._forEachMotor(args.MOTOR_ID, motorIndex => {
|
|
|
|
this._device.motor(motorIndex).setMotorOn();
|
|
|
|
});
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Turn specified motor(s) off.
|
|
|
|
* @param {object} args - the block's arguments.
|
|
|
|
* @property {MotorID} MOTOR_ID - the motor(s) to deactivate.
|
|
|
|
*/
|
|
|
|
motorOff (args) {
|
|
|
|
this._forEachMotor(args.MOTOR_ID, motorIndex => {
|
|
|
|
this._device.motor(motorIndex).setMotorOff();
|
|
|
|
});
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Turn specified motor(s) off.
|
|
|
|
* @param {object} args - the block's arguments.
|
|
|
|
* @property {MotorID} MOTOR_ID - the motor(s) to be affected.
|
|
|
|
* @property {int} POWER - the new power level for the motor(s).
|
|
|
|
*/
|
|
|
|
startMotorPower (args) {
|
|
|
|
this._forEachMotor(args.MOTOR_ID, motorIndex => {
|
|
|
|
const motor = this._device.motor(motorIndex);
|
|
|
|
motor.power = args.POWER;
|
|
|
|
motor.setMotorOn();
|
|
|
|
});
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Set the direction of rotation for specified motor(s).
|
|
|
|
* If the direction is 'reverse' the motor(s) will be reversed individually.
|
|
|
|
* @param {object} args - the block's arguments.
|
|
|
|
* @property {MotorID} MOTOR_ID - the motor(s) to be affected.
|
|
|
|
* @property {MotorDirection} DIRECTION - the new direction for the motor(s).
|
|
|
|
*/
|
|
|
|
setMotorDirection (args) {
|
|
|
|
this._forEachMotor(args.MOTOR_ID, motorIndex => {
|
|
|
|
const motor = this._device.motor(motorIndex);
|
|
|
|
switch (args.DIRECTION) {
|
|
|
|
case MotorDirection.FORWARD:
|
|
|
|
motor.direction = 1;
|
|
|
|
break;
|
|
|
|
case MotorDirection.BACKWARD:
|
|
|
|
motor.direction = -1;
|
|
|
|
break;
|
|
|
|
case MotorDirection.REVERSE:
|
|
|
|
motor.direction = -motor.direction;
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
log.warn(`Unknown motor direction in setMotorDirection: ${args.DIRECTION}`);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
});
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Set the LED's hue.
|
|
|
|
* @param {object} args - the block's arguments.
|
|
|
|
* @property {number} HUE - the hue to set, in the range [0,100].
|
|
|
|
*/
|
|
|
|
setLightHue (args) {
|
|
|
|
// Convert from [0,100] to [0,360]
|
|
|
|
const hue = args.HUE * 360 / 100;
|
|
|
|
|
|
|
|
const rgbObject = color.hsvToRgb({h: hue, s: 1, v: 1});
|
|
|
|
|
|
|
|
const rgbDecimal = color.rgbToDecimal(rgbObject);
|
|
|
|
|
|
|
|
this._device.setLED(rgbDecimal);
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Make the WeDo 2.0 hub play a MIDI note for the specified duration.
|
|
|
|
* @param {object} args - the block's arguments.
|
|
|
|
* @property {number} NOTE - the MIDI note to play.
|
|
|
|
* @property {number} DURATION - the duration of the note, in seconds.
|
|
|
|
* @return {Promise} - a promise which will resolve at the end of the duration.
|
|
|
|
*/
|
|
|
|
playNoteFor (args) {
|
|
|
|
return new Promise(resolve => {
|
|
|
|
const durationMS = args.DURATION * 1000;
|
|
|
|
const tone = this._noteToTone(args.NOTE);
|
|
|
|
this._device.playTone(tone, durationMS);
|
|
|
|
|
|
|
|
// Ensure this block runs for a fixed amount of time even when no device is connected.
|
|
|
|
setTimeout(resolve, durationMS);
|
|
|
|
});
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Compare the distance sensor's value to a reference.
|
|
|
|
* @param {object} args - the block's arguments.
|
|
|
|
* @property {string} OP - the comparison operation: '<' or '>'.
|
|
|
|
* @property {number} REFERENCE - the value to compare against.
|
|
|
|
* @return {boolean} - the result of the comparison, or false on error.
|
|
|
|
*/
|
|
|
|
whenDistance (args) {
|
|
|
|
switch (args.OP) {
|
|
|
|
case '<':
|
|
|
|
return this._device.distance < args.REFERENCE;
|
|
|
|
case '>':
|
|
|
|
return this._device.distance > args.REFERENCE;
|
|
|
|
default:
|
|
|
|
log.warn(`Unknown comparison operator in whenDistance: ${args.OP}`);
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Test whether the tilt sensor is currently tilted.
|
|
|
|
* @param {object} args - the block's arguments.
|
|
|
|
* @property {TiltDirection} DIRECTION - the tilt direction to test (up, down, left, right, or any).
|
|
|
|
* @return {boolean} - true if the tilt sensor is tilted past a threshold in the specified direction.
|
|
|
|
*/
|
|
|
|
whenTilted (args) {
|
|
|
|
return this._isTilted(args.DIRECTION);
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @return {number} - the distance sensor's value, scaled to the [0,100] range.
|
|
|
|
*/
|
|
|
|
getDistance () {
|
|
|
|
return this._device.distance * 10;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Test whether the tilt sensor is currently tilted.
|
|
|
|
* @param {object} args - the block's arguments.
|
|
|
|
* @property {TiltDirection} DIRECTION - the tilt direction to test (up, down, left, right, or any).
|
|
|
|
* @return {boolean} - true if the tilt sensor is tilted past a threshold in the specified direction.
|
|
|
|
*/
|
|
|
|
isTilted (args) {
|
|
|
|
return this._isTilted(args.DIRECTION);
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @param {object} args - the block's arguments.
|
|
|
|
* @property {TiltDirection} DIRECTION - the direction (up, down, left, right) to check.
|
|
|
|
* @return {number} - the tilt sensor's angle in the specified direction.
|
|
|
|
* Note that getTiltAngle(up) = -getTiltAngle(down) and getTiltAngle(left) = -getTiltAngle(right).
|
|
|
|
*/
|
|
|
|
getTiltAngle (args) {
|
|
|
|
return this._getTiltAngle(args.DIRECTION);
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Test whether the tilt sensor is currently tilted.
|
|
|
|
* @param {TiltDirection} direction - the tilt direction to test (up, down, left, right, or any).
|
|
|
|
* @return {boolean} - true if the tilt sensor is tilted past a threshold in the specified direction.
|
|
|
|
* @private
|
|
|
|
*/
|
|
|
|
_isTilted (direction) {
|
|
|
|
switch (direction) {
|
|
|
|
case TiltDirection.ANY:
|
|
|
|
return (Math.abs(this._device.tiltX) >= Scratch3WeDo2Blocks.TILT_THRESHOLD) ||
|
|
|
|
(Math.abs(this._device.tiltY) >= Scratch3WeDo2Blocks.TILT_THRESHOLD);
|
|
|
|
default:
|
|
|
|
return this._getTiltAngle(direction) >= Scratch3WeDo2Blocks.TILT_THRESHOLD;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @param {TiltDirection} direction - the direction (up, down, left, right) to check.
|
|
|
|
* @return {number} - the tilt sensor's angle in the specified direction.
|
|
|
|
* Note that getTiltAngle(up) = -getTiltAngle(down) and getTiltAngle(left) = -getTiltAngle(right).
|
|
|
|
* @private
|
|
|
|
*/
|
|
|
|
_getTiltAngle (direction) {
|
|
|
|
switch (direction) {
|
|
|
|
case TiltDirection.UP:
|
|
|
|
return -this._device.tiltY;
|
|
|
|
case TiltDirection.DOWN:
|
|
|
|
return this._device.tiltY;
|
|
|
|
case TiltDirection.LEFT:
|
|
|
|
return -this._device.tiltX;
|
|
|
|
case TiltDirection.RIGHT:
|
|
|
|
return this._device.tiltX;
|
|
|
|
default:
|
|
|
|
log.warn(`Unknown tilt direction in _getTiltAngle: ${direction}`);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Call a callback for each motor indexed by the provided motor ID.
|
|
|
|
* @param {MotorID} motorID - the ID specifier.
|
|
|
|
* @param {Function} callback - the function to call with the numeric motor index for each motor.
|
|
|
|
* @private
|
|
|
|
*/
|
|
|
|
_forEachMotor (motorID, callback) {
|
|
|
|
let motors;
|
|
|
|
switch (motorID) {
|
|
|
|
case MotorID.A:
|
|
|
|
motors = [0];
|
|
|
|
break;
|
|
|
|
case MotorID.B:
|
|
|
|
motors = [1];
|
|
|
|
break;
|
|
|
|
case MotorID.ALL:
|
|
|
|
case MotorID.DEFAULT:
|
|
|
|
motors = [0, 1];
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
log.warn(`Invalid motor ID: ${motorID}`);
|
|
|
|
motors = [];
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
for (const index of motors) {
|
|
|
|
callback(index);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @param {number} midiNote - the MIDI note value to convert.
|
|
|
|
* @return {number} - the frequency, in Hz, corresponding to that MIDI note value.
|
|
|
|
* @private
|
|
|
|
*/
|
|
|
|
_noteToTone (midiNote) {
|
|
|
|
// Note that MIDI note 69 is A4, 440 Hz
|
|
|
|
return 440 * Math.pow(2, (midiNote - 69) / 12);
|
|
|
|
}
|
2017-05-03 19:39:31 -04:00
|
|
|
}
|
|
|
|
|
|
|
|
module.exports = Scratch3WeDo2Blocks;
|