2016-04-18 18:03:18 -04:00
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var EventEmitter = require('events');
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2016-04-26 14:20:44 -04:00
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var Sequencer = require('./sequencer');
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2016-04-26 16:50:49 -04:00
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var Thread = require('./thread');
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2016-04-18 18:03:18 -04:00
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var util = require('util');
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2016-05-02 12:20:27 -04:00
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var defaultBlockPackages = {
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'scratch3': require('../blocks/scratch3'),
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'wedo2': require('../blocks/wedo2')
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};
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2016-04-18 17:20:30 -04:00
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/**
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2016-04-26 15:00:45 -04:00
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* Manages blocks, stacks, and the sequencer.
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2016-06-08 16:57:08 -04:00
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* @param {!Blocks} blocks Blocks instance for this runtime.
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2016-04-18 17:20:30 -04:00
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*/
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2016-06-06 15:29:34 -04:00
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function Runtime (blocks) {
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2016-04-18 18:03:18 -04:00
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// Bind event emitter
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2016-04-26 09:49:52 -04:00
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EventEmitter.call(this);
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2016-04-18 17:20:30 -04:00
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2016-04-26 14:20:44 -04:00
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// State for the runtime
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2016-04-26 15:51:14 -04:00
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/**
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2016-06-06 15:29:34 -04:00
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* Block management and storage
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2016-04-26 15:51:14 -04:00
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*/
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2016-06-06 15:29:34 -04:00
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this.blocks = blocks;
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2016-04-26 14:20:44 -04:00
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2016-04-26 15:51:14 -04:00
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/**
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* A list of threads that are currently running in the VM.
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* Threads are added when execution starts and pruned when execution ends.
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* @type {Array.<Thread>}
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*/
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this.threads = [];
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2016-04-26 14:20:44 -04:00
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/** @type {!Sequencer} */
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2016-04-26 16:50:49 -04:00
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this.sequencer = new Sequencer(this);
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2016-05-02 12:20:27 -04:00
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/**
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* Map to look up a block primitive's implementation function by its opcode.
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* This is a two-step lookup: package name first, then primitive name.
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* @type {Object.<string, Function>}
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*/
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this._primitives = {};
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this._registerBlockPackages();
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2016-04-18 17:20:30 -04:00
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}
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2016-05-02 13:09:38 -04:00
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/**
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* Event name for glowing a stack
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* @const {string}
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*/
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Runtime.STACK_GLOW_ON = 'STACK_GLOW_ON';
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/**
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* Event name for unglowing a stack
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* @const {string}
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*/
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Runtime.STACK_GLOW_OFF = 'STACK_GLOW_OFF';
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/**
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* Event name for glowing a block
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* @const {string}
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*/
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Runtime.BLOCK_GLOW_ON = 'BLOCK_GLOW_ON';
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/**
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* Event name for unglowing a block
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* @const {string}
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*/
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Runtime.BLOCK_GLOW_OFF = 'BLOCK_GLOW_OFF';
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2016-04-18 18:03:18 -04:00
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/**
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* Inherit from EventEmitter
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*/
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util.inherits(Runtime, EventEmitter);
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2016-04-26 16:50:49 -04:00
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/**
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* How rapidly we try to step threads, in ms.
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*/
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2016-05-05 13:09:37 -04:00
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Runtime.THREAD_STEP_INTERVAL = 1000 / 30;
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2016-04-26 16:50:49 -04:00
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2016-04-18 17:20:30 -04:00
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// -----------------------------------------------------------------------------
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2016-04-26 16:50:49 -04:00
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// -----------------------------------------------------------------------------
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2016-05-02 12:20:27 -04:00
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/**
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* Register default block packages with this runtime.
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* @todo Prefix opcodes with package name.
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* @private
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*/
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Runtime.prototype._registerBlockPackages = function () {
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for (var packageName in defaultBlockPackages) {
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if (defaultBlockPackages.hasOwnProperty(packageName)) {
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2016-05-02 14:54:32 -04:00
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// @todo pass a different runtime depending on package privilege?
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2016-05-02 14:07:40 -04:00
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var packageObject = new (defaultBlockPackages[packageName])(this);
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2016-05-02 12:20:27 -04:00
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var packageContents = packageObject.getPrimitives();
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for (var op in packageContents) {
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if (packageContents.hasOwnProperty(op)) {
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2016-05-02 14:54:32 -04:00
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this._primitives[op] =
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packageContents[op].bind(packageObject);
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2016-05-02 12:20:27 -04:00
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}
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}
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}
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}
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};
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/**
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* Retrieve the function associated with the given opcode.
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* @param {!string} opcode The opcode to look up.
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* @return {Function} The function which implements the opcode.
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*/
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Runtime.prototype.getOpcodeFunction = function (opcode) {
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return this._primitives[opcode];
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};
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// -----------------------------------------------------------------------------
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// -----------------------------------------------------------------------------
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2016-04-26 16:50:49 -04:00
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/**
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* Create a thread and push it to the list of threads.
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* @param {!string} id ID of block that starts the stack
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*/
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Runtime.prototype._pushThread = function (id) {
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this.emit(Runtime.STACK_GLOW_ON, id);
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var thread = new Thread(id);
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this.threads.push(thread);
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};
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/**
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* Remove a thread from the list of threads.
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2016-04-29 17:36:09 -04:00
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* @param {?Thread} thread Thread object to remove from actives
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2016-04-26 16:50:49 -04:00
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*/
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2016-04-29 17:36:09 -04:00
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Runtime.prototype._removeThread = function (thread) {
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var i = this.threads.indexOf(thread);
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if (i > -1) {
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this.emit(Runtime.STACK_GLOW_OFF, thread.topBlock);
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this.threads.splice(i, 1);
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}
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2016-04-26 16:50:49 -04:00
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};
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2016-04-29 17:31:04 -04:00
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/**
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* Toggle a stack
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* @param {!string} stackId ID of block that starts the stack
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*/
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Runtime.prototype.toggleStack = function (stackId) {
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// Remove any existing thread
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for (var i = 0; i < this.threads.length; i++) {
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if (this.threads[i].topBlock == stackId) {
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this._removeThread(this.threads[i]);
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2016-04-29 17:39:18 -04:00
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return;
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2016-04-29 17:31:04 -04:00
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}
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}
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2016-04-29 17:39:18 -04:00
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// Otherwise add it
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2016-04-29 17:31:04 -04:00
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this._pushThread(stackId);
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};
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2016-04-29 17:58:31 -04:00
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/**
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* Green flag, which stops currently running threads
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* and adds all top-level stacks that start with the green flag
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*/
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Runtime.prototype.greenFlag = function () {
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// Remove all existing threads
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for (var i = 0; i < this.threads.length; i++) {
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this._removeThread(this.threads[i]);
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}
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// Add all top stacks with green flag
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2016-06-06 15:29:34 -04:00
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var stacks = this.blocks.getStacks();
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for (var j = 0; j < stacks.length; j++) {
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var topBlock = stacks[j];
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if (this.blocks.getBlock(topBlock).opcode === 'event_whenflagclicked') {
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this._pushThread(stacks[j]);
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2016-04-29 17:58:31 -04:00
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}
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}
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};
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2016-05-03 17:39:02 -04:00
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/**
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* Distance sensor hack
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*/
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Runtime.prototype.startDistanceSensors = function () {
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// Add all top stacks with distance sensor
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2016-06-06 15:29:34 -04:00
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var stacks = this.blocks.getStacks();
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for (var j = 0; j < stacks.length; j++) {
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var topBlock = stacks[j];
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if (this.blocks.getBlock(topBlock).opcode ===
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'wedo_whendistanceclose') {
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2016-05-03 17:39:02 -04:00
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var alreadyRunning = false;
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for (var k = 0; k < this.threads.length; k++) {
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if (this.threads[k].topBlock === topBlock) {
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alreadyRunning = true;
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}
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}
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if (!alreadyRunning) {
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2016-06-06 15:29:34 -04:00
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this._pushThread(stacks[j]);
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2016-05-03 17:39:02 -04:00
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}
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}
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}
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};
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2016-04-29 17:58:31 -04:00
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/**
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* Stop "everything"
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*/
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Runtime.prototype.stopAll = function () {
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2016-05-03 14:11:37 -04:00
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var threadsCopy = this.threads.slice();
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while (threadsCopy.length > 0) {
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2016-06-07 20:59:34 -04:00
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var poppedThread = threadsCopy.pop();
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// Unglow any blocks on this thread's stack.
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for (var i = 0; i < poppedThread.stack.length; i++) {
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this.glowBlock(poppedThread.stack[i], false);
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}
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// Actually remove the thread.
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this._removeThread(poppedThread);
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2016-04-29 17:58:31 -04:00
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}
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// @todo call stop function in all extensions/packages/WeDo stub
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2016-05-03 17:18:28 -04:00
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if (window.native) {
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window.native.motorStop();
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}
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2016-04-29 17:58:31 -04:00
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};
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2016-04-26 16:50:49 -04:00
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/**
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* Repeatedly run `sequencer.stepThreads` and filter out
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* inactive threads after each iteration.
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*/
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Runtime.prototype._step = function () {
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var inactiveThreads = this.sequencer.stepThreads(this.threads);
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for (var i = 0; i < inactiveThreads.length; i++) {
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this._removeThread(inactiveThreads[i]);
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}
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};
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2016-05-02 18:09:02 -04:00
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/**
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* Emit feedback for block glowing (used in the sequencer).
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* @param {?string} blockId ID for the block to update glow
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* @param {boolean} isGlowing True to turn on glow; false to turn off.
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*/
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Runtime.prototype.glowBlock = function (blockId, isGlowing) {
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if (isGlowing) {
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this.emit(Runtime.BLOCK_GLOW_ON, blockId);
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} else {
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this.emit(Runtime.BLOCK_GLOW_OFF, blockId);
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}
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};
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2016-04-26 16:50:49 -04:00
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/**
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* Set up timers to repeatedly step in a browser
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*/
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Runtime.prototype.start = function () {
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if (!window.setInterval) return;
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window.setInterval(function() {
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this._step();
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}.bind(this), Runtime.THREAD_STEP_INTERVAL);
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};
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2016-04-18 17:20:30 -04:00
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module.exports = Runtime;
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