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https://github.com/scratchfoundation/scratch-render.git
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2.4 KiB
2.4 KiB
scratch-render
WebGL-based rendering engine for Scratch 3.0
Installation
npm install https://github.com/scratchfoundation/scratch-render.git
Setup
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>Scratch WebGL rendering demo</title>
</head>
<body>
<canvas id="myStage"></canvas>
<canvas id="myDebug"></canvas>
</body>
</html>
var canvas = document.getElementById('myStage');
var debug = document.getElementById('myDebug');
// Instantiate the renderer
var renderer = new require('scratch-render')(canvas);
// Connect to debug canvas
renderer.setDebugCanvas(debug);
// Start drawing
function drawStep() {
renderer.draw();
requestAnimationFrame(drawStep);
}
drawStep();
// Connect to worker (see "playground" example)
var worker = new Worker('worker.js');
renderer.connectWorker(worker);
Standalone Build
npm run build
<script src="/path/to/render.js"></script>
<script>
var renderer = new window.RenderWebGLLocal();
// do things
</script>
Testing
npm test
Donate
We provide Scratch free of charge, and want to keep it that way! Please consider making a donation to support our continued engineering, design, community, and resource development efforts. Donations of any size are appreciated. Thank you!
Committing
This project uses semantic release to ensure version bumps follow semver so that projects depending on it don't break unexpectedly.
In order to automatically determine version updates, semantic release expects commit messages to follow the conventional-changelog specification.
You can use the commitizen CLI to make commits formatted in this way:
npm install -g commitizen@latest cz-conventional-changelog@latest
Now you're ready to make commits using git cz
.