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WebGL-based rendering engine for Scratch 3.0
.github | ||
docs | ||
src | ||
test | ||
.editorconfig | ||
.eslintignore | ||
.eslintrc.js | ||
.gitattributes | ||
.gitignore | ||
.jsdoc.json | ||
.npmignore | ||
.nvmrc | ||
LICENSE | ||
package-lock.json | ||
package.json | ||
README.md | ||
renovate.json5 | ||
TRADEMARK | ||
webpack.config.js |
scratch-render
WebGL-based rendering engine for Scratch 3.0
Installation
npm install https://github.com/LLK/scratch-render.git
Setup
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>Scratch WebGL rendering demo</title>
</head>
<body>
<canvas id="myStage"></canvas>
<canvas id="myDebug"></canvas>
</body>
</html>
var canvas = document.getElementById('myStage');
var debug = document.getElementById('myDebug');
// Instantiate the renderer
var renderer = new require('scratch-render')(canvas);
// Connect to debug canvas
renderer.setDebugCanvas(debug);
// Start drawing
function drawStep() {
renderer.draw();
requestAnimationFrame(drawStep);
}
drawStep();
// Connect to worker (see "playground" example)
var worker = new Worker('worker.js');
renderer.connectWorker(worker);
Standalone Build
npm run build
<script src="/path/to/render.js"></script>
<script>
var renderer = new window.RenderWebGLLocal();
// do things
</script>
Testing
npm test
Donate
We provide Scratch free of charge, and want to keep it that way! Please consider making a donation to support our continued engineering, design, community, and resource development efforts. Donations of any size are appreciated. Thank you!