Alpha channel conversion

I wasn't so clever with this - I'm sorry. Now that I have managed to
link up my local render & vm projects I am able to fix the issue
properly. Many appologies!
This commit is contained in:
griffpatch 2017-02-09 08:36:57 +00:00
parent 3e476e2d25
commit 4dba5db28d

View file

@ -181,7 +181,7 @@ class PenSkin extends Skin {
const r = Math.round(color4f[0] * 255);
const g = Math.round(color4f[1] * 255);
const b = Math.round(color4f[2] * 255);
const a = Math.round(color4f[3]); // Alpha is 0 to 1 (not 0 to 255 like r,g,b)
const a = color4f[3]; // Alpha is 0 to 1 (not 0 to 255 like r,g,b)
context.strokeStyle = `rgba(${r},${g},${b},${a})`;
context.lineCap = 'round';