From 4dba5db28df1903112d7e6630caad7c744de7380 Mon Sep 17 00:00:00 2001
From: griffpatch <griffpatch@users.noreply.github.com>
Date: Thu, 9 Feb 2017 08:36:57 +0000
Subject: [PATCH] Alpha channel conversion

I wasn't so clever with this - I'm sorry. Now that I have managed to
link up my local render & vm projects I am able to fix the issue
properly. Many appologies!
---
 src/PenSkin.js | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/PenSkin.js b/src/PenSkin.js
index ba94d234..89b09bc5 100644
--- a/src/PenSkin.js
+++ b/src/PenSkin.js
@@ -181,7 +181,7 @@ class PenSkin extends Skin {
         const r = Math.round(color4f[0] * 255);
         const g = Math.round(color4f[1] * 255);
         const b = Math.round(color4f[2] * 255);
-        const a = Math.round(color4f[3]);   // Alpha is 0 to 1 (not 0 to 255 like r,g,b)
+        const a = color4f[3];   // Alpha is 0 to 1 (not 0 to 255 like r,g,b)
 
         context.strokeStyle = `rgba(${r},${g},${b},${a})`;
         context.lineCap = 'round';