Adapt f9428ee to Playwright

This commit is contained in:
adroitwhiz 2020-05-07 18:44:45 -04:00
parent d8c9f339f7
commit 3513cd77ae

View file

@ -4,54 +4,12 @@ const test = require('tap').test;
const path = require('path');
const fs = require('fs');
const allGpuModes = ['ForceCPU', 'ForceGPU', 'Automatic'];
const indexHTML = path.resolve(__dirname, 'index.html');
const testDir = (...args) => path.resolve(__dirname, 'scratch-tests', ...args);
const testFile = (file, page) => test(file, async t => {
// start each test by going to the index.html, and loading the scratch file
await page.goto(`file://${indexHTML}`);
const fileInput = await page.$('#file');
await fileInput.setInputFiles(testDir(file));
await page.evaluate(() =>
// `loadFile` is defined on the page itself.
// eslint-disable-next-line no-undef
loadFile()
);
const says = await page.evaluate(() => {
// This function is run INSIDE the integration chrome browser via some
// injection and .toString() magic. We can return some "simple data"
// back across as a promise, so we will just log all the says that happen
// for parsing after.
// this becomes the `says` in the outer scope
const messages = [];
const TIMEOUT = 5000;
vm.runtime.on('SAY', (_, __, message) => {
messages.push(message);
});
vm.greenFlag();
const startTime = Date.now();
return Promise.resolve()
.then(async () => {
// waiting for all threads to complete, then we return
while (vm.runtime.threads.some(thread => vm.runtime.isActiveThread(thread))) {
if ((Date.now() - startTime) >= TIMEOUT) {
// if we push the message after end, the failure from tap is not very useful:
// "not ok test after end() was called"
messages.unshift(`fail Threads still running after ${TIMEOUT}ms`);
break;
}
await new Promise(resolve => setTimeout(resolve, 50));
}
return messages;
});
});
const checkOneGpuMode = (t, says) => {
// Map string messages to tap reporting methods. This will be used
// with events from scratch's runtime emitted on block instructions.
let didPlan = false;
@ -101,7 +59,60 @@ const testFile = (file, page) => test(file, async t => {
t.fail('did not say "end"');
t.end();
}
});
};
const testFile = async (file, page) => {
// start each test by going to the index.html, and loading the scratch file
await page.goto(`file://${indexHTML}`);
const fileInput = await page.$('#file');
await fileInput.setInputFiles(testDir(file));
await page.evaluate(() =>
// `loadFile` is defined on the page itself.
// eslint-disable-next-line no-undef
loadFile()
);
const says = await page.evaluate(async useGpuModes => {
// This function is run INSIDE the integration chrome browser via some
// injection and .toString() magic. We can return some "simple data"
// back across as a promise, so we will just log all the says that happen
// for parsing after.
// this becomes the `says` in the outer scope
const allMessages = {};
const TIMEOUT = 5000;
vm.runtime.on('SAY', (_, __, message) => {
const messages = allMessages[vm.renderer._useGpuMode];
messages.push(message);
});
for (const useGpuMode of useGpuModes) {
const messages = allMessages[useGpuMode] = [];
vm.renderer.setUseGpuMode(useGpuMode);
vm.greenFlag();
const startTime = Date.now();
// wait for all threads to complete before moving on to the next mode
while (vm.runtime.threads.some(thread => vm.runtime.isActiveThread(thread))) {
if ((Date.now() - startTime) >= TIMEOUT) {
// if we push the message after end, the failure from tap is not very useful:
// "not ok test after end() was called"
messages.unshift(`fail Threads still running after ${TIMEOUT}ms`);
break;
}
await new Promise(resolve => setTimeout(resolve, 50));
}
}
return allMessages;
}, allGpuModes);
for (const gpuMode of allGpuModes) {
test(`File: ${file}, GPU Mode: ${gpuMode}`, t => checkOneGpuMode(t, says[gpuMode]));
}
};
// immediately invoked async function to let us wait for each test to finish before starting the next.
(async () => {