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https://github.com/scratchfoundation/scratch-render.git
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Run test projects in each GPU usage mode
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commit
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1 changed files with 54 additions and 43 deletions
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@ -5,51 +5,12 @@ const path = require('path');
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const fs = require('fs');
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const chromeless = new Chromeless();
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const allGpuModes = ['ForceCPU', 'ForceGPU', 'Automatic'];
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const indexHTML = path.resolve(__dirname, 'index.html');
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const testDir = (...args) => path.resolve(__dirname, 'scratch-tests', ...args);
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const testFile = file => test(file, async t => {
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// start each test by going to the index.html, and loading the scratch file
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const says = await chromeless.goto(`file://${indexHTML}`)
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.setFileInput('#file', testDir(file))
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// the index.html handler for file input will add a #loaded element when it
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// finishes.
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.wait('#loaded')
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.evaluate(() => {
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// This function is run INSIDE the integration chrome browser via some
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// injection and .toString() magic. We can return some "simple data"
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// back across as a promise, so we will just log all the says that happen
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// for parsing after.
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// this becomes the `says` in the outer scope
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const messages = [];
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const TIMEOUT = 5000;
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vm.runtime.on('SAY', (_, __, message) => {
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messages.push(message);
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});
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vm.greenFlag();
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const startTime = Date.now();
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return Promise.resolve()
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.then(async () => {
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// waiting for all threads to complete, then we return
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while (vm.runtime.threads.some(thread => vm.runtime.isActiveThread(thread))) {
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if ((Date.now() - startTime) >= TIMEOUT) {
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// if we push the message after end, the failure from tap is not very useful:
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// "not ok test after end() was called"
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messages.unshift(`fail Threads still running after ${TIMEOUT}ms`);
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break;
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}
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await new Promise(resolve => setTimeout(resolve, 50));
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}
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return messages;
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});
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});
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const checkOneGpuMode = (t, says) => {
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// Map string messages to tap reporting methods. This will be used
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// with events from scratch's runtime emitted on block instructions.
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let didPlan = false;
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@ -99,7 +60,57 @@ const testFile = file => test(file, async t => {
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t.fail('did not say "end"');
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t.end();
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}
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});
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};
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const testFile = async file => {
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// start each test by going to the index.html, and loading the scratch file
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const says = await chromeless.goto(`file://${indexHTML}`)
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.setFileInput('#file', testDir(file))
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// the index.html handler for file input will add a #loaded element when it
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// finishes.
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.wait('#loaded')
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.evaluate(async useGpuModes => {
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// This function is run INSIDE the integration chrome browser via some
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// injection and .toString() magic. We can return some "simple data"
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// back across as a promise, so we will just log all the says that happen
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// for parsing after.
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// this becomes the `says` in the outer scope
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const allMessages = {};
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const TIMEOUT = 5000;
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vm.runtime.on('SAY', (_, __, message) => {
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const messages = allMessages[vm.renderer._useGpuMode];
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messages.push(message);
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});
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for (const useGpuMode of useGpuModes) {
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const messages = allMessages[useGpuMode] = [];
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vm.renderer.setUseGpuMode(useGpuMode);
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vm.greenFlag();
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const startTime = Date.now();
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// wait for all threads to complete before moving on to the next mode
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while (vm.runtime.threads.some(thread => vm.runtime.isActiveThread(thread))) {
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if ((Date.now() - startTime) >= TIMEOUT) {
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// if we push the message after end, the failure from tap is not very useful:
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// "not ok test after end() was called"
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messages.unshift(`fail Threads still running after ${TIMEOUT}ms`);
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break;
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}
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await new Promise(resolve => setTimeout(resolve, 50));
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}
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}
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return allMessages;
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}, allGpuModes);
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for (const gpuMode of allGpuModes) {
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test(`File: ${file}, GPU Mode: ${gpuMode}`, t => checkOneGpuMode(t, says[gpuMode]));
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}
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};
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const testBubbles = () => test('bubble snapshot', async t => {
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const bubbleSvg = await chromeless.goto(`file://${indexHTML}`)
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