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{
"annualReport.2021.subnavFoundersMessage": "bericht van oprichters",
"annualReport.2021.subnavMission": "Missie",
"annualReport.2021.subnavReach": "Bereik",
"annualReport.2021.subnavThemes": "thema's",
"annualReport.2021.subnavDirectorsMessage": "Bericht van de directie",
"annualReport.2021.subnavSupporters": "Supporters",
"annualReport.2021.subnavTeam": "Team",
"annualReport.2021.subnavDonate": "Doneer",
"annualReport.2021.mastheadYear": "2021 jaarlijks rapport",
"annualReport.2021.mastheadTitle": "Samen bouwen aan een rechtvaardige gemeenschap",
"annualReport.2021.directorsMessageTitle": "Bericht van onze Algemeen Directeur",
"annualReport.2021.directorsMessageP1": "In 2021 bleef COVID-19 onze routines verstoren en vormgeven aan de manier waarop we met elkaar omgaan. Zelfs toen we begonnen samen te komen, gingen de scholen weer open en werd er opgeroepen tot een “terugkeer naar normaal”, de meest kwetsbaren in onze samenleving bleven onevenredig zwaar getroffen door de onrechtvaardige structuren die COVID-19 verergerde. De COVID-19-crisis heeft de relaties van jonge mensen met Scratch gevormd en heeft Scratch tot een essentiëlere plek dan ooit gemaakt voor hen om te creëren, te leren en contact te maken. Maar toen we het nieuwe jaar ingingen, lieten we onze meest kwetsbare jonge mensen niet achter toen ze door het nieuwe normaal gingen navigeren.",
"annualReport.2021.directorsMessageP2": "Een van de fundamentele waarden van Scratch is altijd geweest om jonge mensen in staat te stellen te verkennen, te creëren, te spelen en te ontdekken - kansen die niet op gelijke voet aan alle studenten worden geboden.",
"annualReport.2021.directorsMessagePullquote": "Wij geloven in de transformerende kracht van zelfexpressie en creativiteit, en in het bieden van ruimte aan jonge mensen om creatieve codering te gebruiken als een instrument om hun stem te laten horen.",
"annualReport.2021.directorsMessageP3": "Ik ben er trots op dat ik de uitvoerende directeur van de Scratch Foundation ben tijdens dit cruciale moment in onze geschiedenis, en zal de zorgzame, collaboratieve benadering van Scratch voor creatief leren blijven verspreiden onder kinderen over de hele wereld die deze kansen het meest nodig hebben.",
"annualReport.2021.directorsMessageP4": "Vorig jaar was een ongelooflijk jaar voor de Scratch Foundation - we hebben ons gericht op het laten groeien van ons team met opmerkelijke, diverse leiders en het bouwen van een solide basis voor onze voortdurende overgang naar een onafhankelijke organisatie. We hebben een driejarig strategisch plan ontwikkeld met de gezamenlijke inspanningen van elk teamlid op elk niveau van onze organisatie, waarin we het werk dat we samen beginnen, vastleggen. Terwijl Scratch groeit, blijven we gefocust op rechtvaardigheid en gemeenschapsvorming, en houden we Scratch een veilige ruimte voor kinderen om contact te maken, te creëren en samen te werken met hun leeftijdsgenoten over de hele wereld.",
"annualReport.2021.directorsMessageP5": "Ik kan je niet genoeg bedanken voor het aangaan van deze reis met ons team en voor je voortdurende steun aan onze missie. Het medeleven en de creativiteit van de Scratch Community is eindeloos inspirerend voor ons, en we kunnen niet wachten tot je je bij ons aansluit bij het belangrijke werk dat voor ons ligt.",
"annualReport.2021.directorsMessageP6": "In het afgelopen decennium heeft Scratch een fenomenaal succes gehad, waarbij tientallen miljoenen jonge mensen over de hele wereld betrokken waren. Maar we zijn nog maar net begonnen. De uitdaging voor de komende jaren is ervoor te zorgen dat we niet alleen onze technologie kunnen blijven verspreiden en ondersteunen, maar ook onze creatieve, zorgzame, collaboratieve leeraanpak, zodat jonge mensen over de hele wereld gelijke kansen krijgen om te fantaseren, creëren, delen en leren. We kijken ernaar uit om met jullie allemaal samen te werken om dat mogelijk te maken!",
"annualReport.2021.EDTitle": "Uitvoerend directeur, Scratch Foundation",
"annualReport.2021.watchVideo": "Bekijk de video",
"annualReport.2021.missionTitle": "Onze missie, visie en waarden",
"annualReport.2021.missionP1": "We zetten ons in voor rechtvaardigheid in het onderwijs en geven prioriteit aan gelijkheid in alle aspecten van ons werk, met een bijzondere focus op initiatieven en benaderingen die kinderen, gezinnen en opvoeders ondersteunen die zijn uitgesloten van creatief computergebruik.",
"annualReport.2021.missionP2": "We hebben Scratch ontwikkeld als een gratis, veilige, speelse leeromgeving die alle kinderen stimuleert om creatief te denken, systematisch te redeneren en samen te werken - essentiële vaardigheden voor iedereen in de huidige samenleving. We werken samen met opvoeders en gezinnen om kinderen te ondersteunen bij het ontdekken, delen en leren.",
"annualReport.2021.missionHeader": "opdracht",
"annualReport.2021.missionSubtitle": "Jongeren digitale tools en mogelijkheden bieden om zich voor te stellen, te creëren, te delen en te leren.",
"annualReport.2021.visionHeader": "Visie",
"annualReport.2021.visionSubtitle": "Het verspreiden van creatieve, zorgzame, samenwerkende, rechtvaardige benaderingen van coderen en leren over de hele wereld.",
"annualReport.2021.valuesHeader": "Waarden",
"annualReport.2021.valuesSubtitle": "In dit werk laten we ons leiden door onze kernwaarden die onze principes als organisatie en gemeenschap definiëren:",
"annualReport.2021.creativeExpressionTitle": "Creatieve uitdrukking",
"annualReport.2021.progressiveImprovementTitle": "Progressieve verbetering",
"annualReport.2021.EquitableOpportunitiesTitle": "Gelijke kansen",
"annualReport.2021.playfulEngagementTitle": "Speelse betrokkenheid",
"annualReport.2021.creativeExpressionDescription": "We bouwen een educatieve beweging op met mensen met verschillende achtergronden, zodat we kinderen over de hele wereld kunnen bereiken die zijn uitgesloten van creatieve programmeermogelijkheden.",
"annualReport.2021.progressiveImprovementDescription": "We houden onszelf aan een hoge standaard en streven er altijd naar om elkaar te herhalen, te verbeteren en te inspireren om jonge mensen over de hele wereld en de gemeenschap die ons werk mogelijk maakt, het beste te dienen.",
"annualReport.2021.EquitableOpportunitiesDescription": "We bouwen een educatieve beweging op met mensen met verschillende achtergronden, zodat we kinderen over de hele wereld kunnen bereiken die zijn uitgesloten van creatieve programmeermogelijkheden.",
"annualReport.2021.playfulEngagementDescription": "Bij Scratch is spelen een benadering voor het maken, delen, leren en omgaan met de wereld. We moedigen vreugdevolle verkenning, experimenten en samenwerking aan.",
"annualReport.2021.reachTitle": "Kinderen wereldwijd bereikt",
"annualReport.2021.reachSubtitle": "Scratch is 's werelds grootste codegemeenschap voor kinderen en tieners, vanaf 8 jaar.",
"annualReport.2021.reachMillion": "miljoen",
"annualReport.2021.reachNewUsersNumber": "18 {million}",
"annualReport.2021.reachNewUsersIncrease": "22% van 2020",
"annualReport.2021.reachProjectsCreatedNumber": "113 {million}",
"annualReport.2021.reachProjectsCreatedIncrease": "39% van 2020",
"annualReport.2021.reachProjectCreatorsNumber": "42 {million}",
"annualReport.2021.reachProjectCreatorsIncrease": "44% van 2020",
"annualReport.2021.reachNewUsers": "Nieuwe gebruikers",
"annualReport.2021.reachProjectsCreated": "Projecten die zijn gemaakt",
"annualReport.2021.reachProjectCreators": "Mensen die projecten maken",
"annualReport.2021.reachScratchAroundTheWorld": "Scratch wordt over de hele wereld gebruikt in meer dan 200 landen en gebieden",
"annualReport.2021.reachSaudiArabiaTitle": "Saoedi-Arabië",
"annualReport.2021.reachSaudiArabiaDescription": "We zagen in 2021 een enorme groei over de hele wereld, maar we waren verbaasd toen we de groei zagen in Saoedi-Arabië, waar we twee keer zoveel nieuwe gebruikers zagen als het jaar ervoor.",
"annualReport.2021.reachTranslationTitle": "Scratch is vertaald in 74 talen",
"annualReport.2021.reachTranslationIncrease": "10 talen van 2020",
"annualReport.2021.reachTranslationBlurb": "Dankzij vrijwillige vertalers uit de hele wereld.",
"annualReport.2021.reachScratchJrBlurb": "ScratchJr is een voorbereidende programmeeromgeving die jonge kinderen (5-7 jaar) in staat stelt om hun eigen interactieve verhalen en spelletjes te maken.",
"annualReport.2021.reachDownloadsMillion": "5 {million}",
"annualReport.2021.reachDownloads": "Downloads in 2021",
"annualReport.2021.reachDownloadsIncrease": "2 {million} van 2020",
"annualReport.2021.themesTitle": "Opkomende thema's",
"annualReport.2021.themesDescription": "Te midden van aanhoudende onzekerheid door COVID-19, bleef Scratch dienen als een belangrijke ruimte voor jonge mensen om contact te maken en samen te creëren. In 2021 hebben we onze inspanningen gericht op het bouwen van een sterke basis om onze groeiende wereldwijde gemeenschap en ons groeiende Scratch-team op billijke wijze te ondersteunen. Ons werk was gecentreerd rond drie hoofdthema's: het bevorderen van de gemeenschap, het vergroten van de toegang en toegankelijkheid en het ontwikkelen van het Scratch Education Collaborative (SEC).",
"annualReport.2021.SECTitle": "Scratch Education Collaborative (Scratch Educatie Samenwerking)",
"annualReport.2021.SECIntro": "Stemmen en partnerschappen uit de gemeenschap zijn diep verweven in het weefsel van Scratch's geschiedenis. Ze zijn en blijven een integraal onderdeel van het helpen van ons om wereldwijd toegankelijke en rechtvaardige coderingsmogelijkheden te vergroten. In 2021 lanceerden we Scratch Education Collaborative, een initiatief dat zich inzet voor het identificeren en wegnemen van de barrières voor toegang tot creatieve codering die opmerkelijke organisaties over de hele wereld verbindt.",
"annualReport.2021.SECWhatIs": "Wat is SEC?",
"annualReport.2021.SECWhatIsP1": "De SEC ondersteunt en betrekt deelnemende organisaties in een tweejarige, gezamenlijke cohortervaring om hun inzet voor en implementatie van rechtvaardige creatieve codering met behulp van Scratch en ScratchJr te versterken.",
"annualReport.2021.SECWhatIsP2": "Tegen het einde van de cohortervaring zullen organisaties nieuwe partnerschappen met elkaar en met Scratch hebben gevormd en nieuwe modellen hebben ontwikkeld voor op gelijk gerichte creatieve coderingsbronnen.",
"annualReport.2021.SECWhatIsP3": "Ons werk met de SEC is mogelijk gemaakt dankzij een genereuze subsidie van Google.org. We willen onze dank uitspreken voor hun voortdurende steun aan onze missie.",
"annualReport.2021.SECOrgNumber": "41",
"annualReport.2021.SECOrgLabel": "organisaties",
"annualReport.2021.SECCountryNumber": "13",
"annualReport.2021.SECCountryLabel": "landen",
"annualReport.2021.SECPartnerNumber": "7",
"annualReport.2021.SECPartnerLabel": "partners",
"annualReport.2021.SECMapParagraph": "Onze eerste cohort omvatte 41 organisaties die 13 landen over de hele wereld vertegenwoordigen, verenigd door hun toewijding om leerlingen uit historisch gemarginaliseerde gemeenschappen te ondersteunen bij het ontwikkelen van hun vertrouwen met creatief computergebruik.",
"annualReport.2021.spotlightStory": "Spotlight-verhaal",
"annualReport.2021.SECSpotlightTitle": "Bruggen naar de wetenschap in de schijnwerpers",
"annualReport.2021.SECSpotlightLocation": "Fulshear, Texas",
"annualReport.2021.SECSpotlightText1": "Bruggen naar de wetenschap; een in Texas gevestigde non-profitorganisatie die wiskunde-, codering- en robotica programma's biedt voor kansarme jongeren; was een van de 41 uitzonderlijke organisaties die zich bij het eerste cohort van Scratch Education Collaborative aansloten.",
"annualReport.2021.SECSpotlightText2": "In 2021 hebben we Bridges to Science ondersteund bij het faciliteren van hun eerste “Hour of Code“ workshop met Code.org.",
"annualReport.2021.SECPullQuote": "Een van de grootste vreugden die we hebben bij het lesgeven aan onze studenten, is dat ze allemaal, hoe stil ze ook zijn, allemaal een stem vinden in de computerwetenschap via Scratch.",
"annualReport.2021.SECPullQuoteAttr": "- Rosa Aristy, Bridges to Science Founder ",
"annualReport.2021.SECWorkshops": "SEC-workshops",
"annualReport.2021.SECWorkshopsText": "Vorig jaar organiseerde de Scratch Education Collaborative een reeks workshops die hun eerste cohort ondersteunden bij het definiëren en verkennen van unieke wegen naar rechtvaardige creatieve codering. Workshops werden gefaciliteerd door Stanford d. School, Tinkering Studio, het Braziliaanse Creative Learning Network en Chicago Public Schools CS4ALL. Samen ontwikkelden de deelnemers aan de workshop een gedeeld begrip van creatieve codering en bespraken strategieën en praktijken die cultureel ondersteunende gemeenschappen bevorderen door middel van creatieve communicatie en samenwerking.",
"annualReport.2021.SECWorkshopsSubtitle": "Hoe kunnen we de lokale gemeenschap op creatieve wijze in staat stellen creatieve codering te verkennen?",
"annualReport.2021.accessTitle": "toegang",
"annualReport.2021.accessIntro": "Toen COVID-19 scholen dwong te sluiten en het leren naar virtuele ruimtes duwde, ontdekten veel studenten en docenten Scratch voor de eerste keer of pasten ze de manier aan waarop ze lesgaven en creatief coderen leerden. Vanuit ons eigen huis werkte het Scratch Team om de veranderende behoeften van onderwijzers en de online gemeenschap te ondersteunen.",
"annualReport.2021.accessASL": "ASL handleiding",
"annualReport.2021.accessASLText": "In 2021 werkten we samen met Deaf Kids Code om onze eerste tutorial over Amerikaanse gebarentaal in de Scratch Editor te lanceren.",
"annualReport.2021.accessASLText2": "Samen werden we geïnspireerd om een groenblijvende bron te creëren die de creatieve paden voor dove Scratchers zou uitbreiden.",
"annualReport.2021.accessASLText3": "De video is een remake van 13 minuten van onze originele \"Aan de slag met Scratch\"-tutorial die beginners kennis laat maken met het Scratch-platform.",
"annualReport.2021.accessPullQuote": "Een goede bondgenoot zijn is de bereidheid om te buigen om toegankelijk te zijn en echt gewicht toe te kennen aan de aanbevelingen van organisaties zoals de mijne ... Door te vragen: 'Wat kunnen we doen?' en ons echt de touwtjes in handen te laten nemen en ervoor te gaan, met zeer weinig tot geen weerstand; dat is een zeer zeldzaam iets.",
"annualReport.2021.accessPullQuoteAttr": "- Shireen Hafeez, stichter van Deaf Kids Code ",
"annualReport.2021.accessDEICommittee": "DEI-commissies bij Scratch",
"annualReport.2021.accessDEICommitteeText": "In 2021 zijn verschillende commissies bij Scratch begonnen met het werk om Scratch diverser, rechtvaardiger en inclusiever te maken voor alle gebruikers. We zijn verheugd om de voortgang te delen die elke commissie heeft gemaakt en het werk dat nog voor ons ligt.",
"annualReport.2021.accessDEICommitteeAccessibility": "Toegankelijkheid",
"annualReport.2021.accessDEICommitteeAccessibilityText": "The Accessibility Committee was created in response to one Scratch Team members own difficulty using Scratchs coding blocks and a recognized need to better support Scratchers of all abilities.",
"annualReport.2021.accessDEICommitteeAccessibilityText2": "In October of 2021, the committee launched a project to make the color of our coding blocks accessible for Scratchers with vision impairments. The committee is excited to partner with teachers and community organizations specializing in accessibility so the coding blocks meet web accessibility guidelines, and more importantly, lower floors to make Scratch more accessible for all.",
"annualReport.2021.accessDEICommitteeG-JEDI": "G-JEDI",
"annualReport.2021.accessDEICommitteeG-JEDIText": "The Global, Justice, Equity, Diversity, and Inclusion (G-JEDI) Committee was formed to develop a shared language that defines what Diversity, Equity, and Inclusion (DEI) mean to the Scratch Team.",
"annualReport.2021.accessDEICommitteeG-JEDIText2": "In 2021, the committee began work on a DEI statement to outline the ways in which DEI has informed the Scratch Team and communitys past and present work, and how it will continue to inform new initiatives going forward.",
"annualReport.2021.accessDEICommitteeEquityXDesign": "Equity x Design",
"annualReport.2021.accessDEICommitteeEquityXDesignText": "The EquityXDesign Committee was created as a place for Scratch Team members and our collaborators in MITs Lifelong Kindergarten group to read and discuss ideas around equity-centered design practices.",
"annualReport.2021.accessDEICommitteeEquityXDesignText2": "The conversations are guided by Sasha Costanza-Chocks “Design Justice: Community-Led Practices to Build the Worlds We Need,” and committee members discuss ways in which they can incorporate equity-centered design practices in the development of Scratch tools and resources.",
"annualReport.2021.access10NewLanguages": "10 New Languages",
"annualReport.2021.access10NewLanguagesText": "With huge thanks to our translation community, we were able to connect with Scratchers in 74 languages last year! In 2021, 10 new languages were added to Scratch, including isiXhosa (South Africa), Sepedi (South Africa), Setswana (South Africa), Afrikaans (South Africa), Kichwa (Peru), ଓଡ଼ିଆ/Odia (India), Kazakh (Kazakhstan), Aragonese (Spain), Western Frisian (the Netherlands), and Bengali (Bangladesh, India, and other regions).",
"annualReport.2021.accessSouthAfrica": "Zero-rated Scratch in South Africa",
"annualReport.2021.accessSouthAfricaText": "To improve the Scratch experience for young people in regions with low or no internet connectivity, we partnered with the National Education Collaboration Trust (NECT) of South Africa to host a zero-rated page for downloading Scratch. Downloads on zero-rated pages do not use up any data bandwidth, reducing a barrier to accessing Scratch due to data limits and costs. Just two months after its April 2021 launch, the page had more than 1300 visitors.",
"annualReport.2021.accessSnapshot": "Snapshots",
"annualReport.2021.communityTitle": "Gemeenschap",
"annualReport.2021.communityIntro": "In 2021, the Scratch community continued to experience rapid growth as even more young people around the world created and connected alongside their peers. We also continued to develop partnerships with community members to improve the Scratch experience for our diverse community of users.",
"annualReport.2021.communityScratchConference": "Scratch-conferentie",
"annualReport.2021.communityScratchConferenceText1": "In July, educators in our global community came together to celebrate creative coding at the Scratch Conference. This free, virtual event was led by our collaborators at MITs Lifelong Kindergarten Group. The conference brought together more than 1,500 educators and Scratch enthusiasts, who spent the day connecting, collaborating, and learning from one another, even as COVID kept us apart.",
"annualReport.2021.communityVolunteerTranslators": "Volunteer Translators",
"annualReport.2021.communityVolunteerTranslatorsText": "Since Scratch was launched in 2007, we have been committed to supporting our users worldwide. Our language translation volunteers work closely with the Scratch Team to help translate and localize our platform and resources for the diverse communities that we serve.",
"annualReport.2021.communityVolunteerTranslatorsText2": "Thousands of translators have volunteered their time to translate Scratch into 74 languages and counting, and there are currently more than one thousand translators signed up to translate Scratch and ScratchJr. Were grateful to our volunteers for helping us reach more Scratchers around the world!",
"annualReport.2021.communityScratchCommunity": "The Scratch Community in 2021",
"annualReport.2021.communityScratchCommunityIntro": "In 2021, more than 113 million projects were created on the Scratch site almost a 39% increase from 2020 and more than one million new studios were created! Throughout the year, the Scratch Team hosted numerous studios to celebrate important events and encourage Scratchers to participate in the online community.",
"annualReport.2021.yearInReview": "Year in Review",
"annualReport.2021.yearInReviewText": "2021 was a remarkable year in the online community. The Community Team highlighted and developed opportunities for young people to express their ideas and become engaged in positive ways, and incredible movements sprung up from Scratchers themselves. Heres a look back at some of the highlights of the year:",
"annualReport.2021.yearInReviewCard1Date": "Januari",
"annualReport.2021.yearInReviewCard1Title": "Poetic Cafe",
"annualReport.2021.yearInReviewCard1Text": "We “opened” our very first Poetic Cafe where Scratchers were invited to write, share, or collaborate on poems to share with the community.",
"annualReport.2021.yearInReviewCard2Date": "Februari",
"annualReport.2021.yearInReviewCard2Title": "Black History Month Studio",
"annualReport.2021.yearInReviewCard2Text": "Scratchers shared interactive artwork, created poems, animated music videos, and more to celebrate influential people and events in Black history.",
"annualReport.2021.yearInReviewCard3Date": "April",
"annualReport.2021.yearInReviewCard3Title": "April Fools Day",
"annualReport.2021.yearInReviewCard3Text": "Scratchers were asked to imagine the “Secret life” of the Scratch Cat and went on a treasure hunt for fun and silly things hidden around the Scratch website.",
"annualReport.2021.yearInReviewCard4Date": "Mei",
"annualReport.2021.yearInReviewCard4Title": "Scratch Week",
"annualReport.2021.yearInReviewCard4Text": "Scratchers around the world shared more than 3,500 projects responding to themed prompts like “Cooking From Scratch” and “Ridiculous Inventions” to celebrate Scratch's birthday.",
"annualReport.2021.yearInReviewCard5Date": "Juni",
"annualReport.2021.yearInReviewCard5Title": "Pride Month",
"annualReport.2021.yearInReviewCard5Text": "Scratchers created projects using all the colors of the rainbow to celebrate the LGBTQ+ community in the Pride Month studio.",
"annualReport.2021.yearInReviewCard6Date": "Augustus",
"annualReport.2021.yearInReviewCard6Title": "Scratch Camp",
"annualReport.2021.yearInReviewCard6Text": "During this annual three-week long event, Scratchers created more than 7,000 projects that moved and grooved, showcased creative do-it-yourself (DIY) ideas, and shared their discoveries about the natural world around them.",
"annualReport.2021.yearInReviewCard7Date": "Oktober",
"annualReport.2021.yearInReviewCard7Title": "Scratchtober",
"annualReport.2021.yearInReviewCard7Text": "For two weeks, Scratchers created projects showcasing their interpretations of daily prompts in the Scratchtober studio. More than 3,500 projects were created around single-word themes like underwater, celebration, and creatures.",
"annualReport.2021.yearInReviewCard8Date": "December",
"annualReport.2021.yearInReviewCard8Title": "CSEdWeek",
"annualReport.2021.yearInReviewCard8Text": "Computer Science Education Week (CSEdWeek) occurred from December 6-12 to celebrate computer science around the world. Scratch participated in the week by encouraging community members to check out tutorials, studios, and a live event hosted in partnership with Makey Makey!",
"annualReport.2021.yearInReviewCard9Date": "December",
"annualReport.2021.yearInReviewCard9Title": "2021: A Scratch Year in Review Studio",
"annualReport.2021.yearInReviewCard9Text": "In 2021, Scratchers learned new skills, connected with friends around the world, and found creative ways to express themselves. More than 1,000 Scratchers shared their favorite Scratch memories and what Scratch meant to them in the 2021: A Scratch Year in Review studio.",
"annualReport.2021.communityScratchLabTitle": "Scratch Lab",
"annualReport.2021.communityScratchLabText": "With the launch of Scratch Lab in February, weve opened the doors of our development process directly to Scratchers around the world.",
"annualReport.2021.communityScratchLabText2": "Before we decide if we should introduce new blocks to the Scratch coding editor, its crucial to see the creative, innovative, and surprising ways Scratchers interact with them. Scratch Lab is a sandbox where everyone can try out these new features and, most importantly, share their thoughts and ideas directly with us.",
"annualReport.2021.communityScratchLabText3": "Over 500,000 Scratchers explored the Scratch Lab site in 2021, and they submitted more than 37,000 pieces of feedback.",
"annualReport.2021.communityScratchLabText4": "This feedback has been invaluable as we evaluate and develop Animated Text blocks, Face Sensing blocks, and more potential new features.",
"annualReport.2021.communitySnapshot2Title": "The Scratch Team on YouTube",
"annualReport.2021.communitySnapshot2Text": "The Scratch Team YouTube channel reached 100,000 subscribers in 2021— a nearly 500 percent increase from 2020! As students, educators, and families evolved in response to the pandemic, we knew we had to create resources that were reactive to their needs.",
"annualReport.2021.communitySnapshot2Text2": "These resources include a series of comprehensive Scratch tutorials that guide users through designing stories, games, and animations on Scratch. In 2021, these videos garnered nearly nine million views from viewers in 178 countries.",
"annualReport.2021.tutorial1": "How to Make an 'About Me'",
"annualReport.2021.tutorial2": "How to Make a Clicker Game",
"annualReport.2021.tutorial3": "How to Make a Mouse Trail",
"annualReport.2021.FounderMessageTitle": "Aanpassen aan een veranderende wereld",
"annualReport.2021.FounderMessageSubTitle": "Support and Inspiration from a Founding Partner",
"annualReport.2021.FounderMessageText1": "As you read through this annual report, youll learn about many ways that Scratch is expanding creative computing opportunities for millions of young people around the world, especially those from marginalized communities. This global impact is possible because of the tireless work of the growing team of engineers, designers, educators, community moderators, and others at the Scratch Foundation.",
"annualReport.2021.FounderMessageText2": "To continue to grow our efforts and impact, we rely on the generous financial support of an incredible collection of companies, foundations, and individual donors who are aligned with our mission and vision. Here, I want to highlight the support and inspiration weve received from one of our Founding Partners: the LEGO Foundation.",
"annualReport.2021.FounderMessageText3": "My research group at the MIT Media Lab started collaborating with the LEGO company and LEGO Foundation more than 30 years ago. LEGO funding helped support our early work on Scratch, leading up to the public launch of Scratch in 2007. Then, when Scratch spun out of MIT into the Scratch Foundation in 2019, the LEGO Foundation provided important funding for the new organization, with a five-year $10 million grant to “support transformative educational change by developing and promoting playful, creative approaches to coding...in diverse economic and cultural contexts.” When the pandemic hit, the LEGO Foundation stepped up with an additional $5 million grant in 2021, to ensure that the Scratch Foundation could meet the needs of children and educators disrupted by the pandemic.",
"annualReport.2021.FounderMessageText4": "But the LEGO-Scratch connection goes far beyond financial support. The Scratch approach of creating animated stories and games by snapping together graphical programming blocks was inspired, in part, by the way children build LEGO houses and castles by snapping together plastic LEGO bricks. Scratch and LEGO also share the same project-based educational philosophy, encouraging children to iteratively refine their projects by trying out an idea, seeing what happens, then making revisions and trying again.",
"annualReport.2021.FounderMessageText5": "Ive always loved the LEGO slogan “Joy of Building, Pride of Creation.” The LEGO Foundations deep partnership with the Scratch Foundation is helping to bring “Joy of Building, Pride of Creation” to childrens digital activities. The partnership serves as a model of how organizations with shared ideas and values can work together to catalyze transformational change in learning and education. As the Scratch Foundation continues to build its network of partners and supporters, I look forward to connecting with other organizations to expand creative computing opportunities for children around the world.",
"annualReport.2021.FounderTitle": "Founder, Scratch Foundation",
"annualReport.2021.lookingForward": "Looking Forward",
"annualReport.2021.lookingForwardText1": "In 2021, we outlined a Strategic Framework guiding our major priorities for the next 4 years. Were focused on these major areas:",
"annualReport.2021.lookingForwardText2": "We would like to extend a huge thank you to the LEGO Foundation, whose generous COVID Recovery Grant will enable us to carry out this crucial work. We cant wait to share more with you about the exciting projects we have planned, including updates to the Scratch experience for schools, updates to ScratchJr, and more.",
"annualReport.2021.LookingForward1": "Strengthening the Scratch Platform and Community Infrastructure",
"annualReport.2021.LookingForward2": "Expanding Pathways to Creative Learning",
"annualReport.2021.LookingForward3": "Building Organizational Capacity and Ensuring Fiscal Sustainability",
"annualReport.2021.supportersTitle": "Dank aan onze supporters",
"annualReport.2021.supportersIntro": "Dank aan onze genereuze supporters. Jullie bijdrage helpt ons creatieve leermogelijkheden uit te breiden voor kinderen van alle leeftijden, met alle achtergronden, over de hele wereld.",
"annualReport.2021.ourSupporters": "Our Supporters",
"annualReport.2021.ourSupportersText": "We want to thank all Scratch supporters who, throughout the years, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on giving to Scratch Foundation from January 1, 2021 to December 31, 2021.",
"annualReport.2021.supportersFoundingTitle": "Founding Partners — $10,000,000+",
"annualReport.2021.supportersFoundingText": "We are especially grateful to our Founding Partners who have each provided at least $10,000,000 in cumulative support, since the start of Scratch in 2003.",
"annualReport.2021.supportersCatPartnersTitle": "Scratch Cat Partners — $1,000,000+",
"annualReport.2021.supportersCreativityTitle": "Creativity Circle — $250,000+",
"annualReport.2021.supportersCollaborationTitle": "Collaboration Circle — $100,000+",
"annualReport.2021.supportersImaginationTitle": "Imagination Circle — $50 000+",
"annualReport.2021.supportersInspirationTitle": "Inspiration Circle — $20 000+",
"annualReport.2021.supportersExplorationTitle": "Exploration Circle — $5 000+",
"annualReport.2021.supportersPlayTitle": "Play Circle — $1,000+",
"annualReport.2021.supportersInKindTitle": "In natura supporters",
"annualReport.2021.leadershipTitle": "Ons team",
"annualReport.2021.leadershipBoard": "Raad van bestuur",
"annualReport.2021.leadershipChair": "Voorzitter",
"annualReport.2021.leadershipProfessor": "Hoogleraar leeronderzoek",
"annualReport.2021.leadershipViceChair": "Vice voorzitter",
"annualReport.2021.leadershipCoFounder": "Mede-oprichter en vice voorzitter",
"annualReport.2021.leadershipBoardMember": "Bestuurslid",
"annualReport.2021.leadershipPresidentCEO": "President en CEO",
"annualReport.2021.leadershipFormerPresident": "Voormalig president",
"annualReport.2021.leadershipFounderCEO": "Oprichter in CEO",
"annualReport.2021.leadershipFormerChairCEO": "Former CEO and Chairwoman",
"annualReport.2021.leadershipBoardSecretaryTreasurer": "Bestuurssecretaris en penningmeester",
"annualReport.2021.leadershipBoardSecretary": "Bestuurssecretaris",
"annualReport.2021.leadershipBoardTreasurer": "Penningmeester van het bestuur",
"annualReport.2021.leadershipScratchTeam": "2021 Scratch Team",
"annualReport.2021.leadershipED": "Executive Director",
"annualReport.2021.teamThankYou": "Thank you to Mitch Resnick, Natalie Rusk, Rupal Jain, and other collaborators at the Lifelong Kindergarten Group at the MIT Media Lab for your tireless support of Scratch.",
"annualReport.2021.donateTitle": "Steun ons",
"annualReport.2021.donateMessage": "Your support enables us to create inspiring, creative, and memorable learning experiences for kids everywhere, especially those who have been systemically excluded from creative coding opportunities. Make a gift to Scratch today to help us keep our servers running, maintain our growing global community, and make creative coding possible for kids in every country around the world.",
"annualReport.2021.donateMessage2": "Thank you for your generosity.",
"annualReport.2021.donateButton": "Doneer",
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"annualReport.2021.altaccessSouthAfrica": "Two kids, one using a tablet and one using a laptop, work on a scratch project together.",
"annualReport.2021.altcommunityVolunteerTransators": "Four hands are raised with text bubbles resting on top of them in front of a purple background.",
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"annualReport.2021.altDropdownArrow": "Arrow indicating dropdown menu.",
"annualReport.2021.altMastheadIllustration": "Three people interacting with physical scratch components.",
"annualReport.2021.altWave": "An emoji hand waving.",
"annualReport.2021.altMitchHeadshot": "Founder Mitch Resnick",
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