mirror of
https://github.com/scratchfoundation/scratch-l10n.git
synced 2024-12-23 14:13:01 -05:00
215 lines
No EOL
11 KiB
JSON
215 lines
No EOL
11 KiB
JSON
{
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"boost.color.any": "toutes les couleurs",
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"boost.color.black": "noir",
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"boost.color.blue": "bleu",
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"boost.color.green": "vert",
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"boost.color.red": "rouge",
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"boost.color.white": "blanc",
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"boost.color.yellow": "jaune",
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"boost.getMotorPosition": "position du moteur [MOTOR_REPORTER_ID]",
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"boost.getTiltAngle": "angle d'inclinaison [TILT_DIRECTION]",
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"boost.motorDirection.backward": "par là",
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"boost.motorDirection.forward": "par ici",
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"boost.motorDirection.reverse": "inverser",
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"boost.motorOff": "éteindre le moteur [MOTOR_ID]",
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"boost.motorOn": "allumer le moteur [MOTOR_ID]",
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"boost.motorOnFor": "faire tourner le moteur [MOTOR_ID] pendant [DURATION] secondes",
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"boost.motorOnForRotation": "faire tourner le moteur [MOTOR_ID] de [ROTATION] rotations",
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"boost.seeingColor": "voir brique [COLOR] ?",
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"boost.setLightHue": "mettre la couleur de la lampe à [HUE]",
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"boost.setMotorDirection": "mettre la direction du moteur [MOTOR_ID] à [MOTOR_DIRECTION]",
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"boost.setMotorPower": "mettre la vitesse du moteur [MOTOR_ID] à [POWER] %",
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"boost.tiltDirection.any": "n'importe laquelle",
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"boost.tiltDirection.down": "vers le bas",
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"boost.tiltDirection.left": "gauche",
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"boost.tiltDirection.right": "droite",
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"boost.tiltDirection.up": "vers le haut",
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"boost.whenColor": "quand on voit des briques [COLOR]",
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"boost.whenTilted": "quand incliné [TILT_DIRECTION_ANY]",
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"ev3.beepNote": "jouer la note [NOTE] pendant [TIME] secondes",
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"ev3.buttonPressed": "bouton [PORT] appuyé ?",
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"ev3.getBrightness": "luminosité",
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"ev3.getDistance": "distance",
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"ev3.getMotorPosition": "position du moteur [PORT]",
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"ev3.motorSetPower": "mettre la puissance du moteur [PORT] à [POWER] %",
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"ev3.motorTurnClockwise": "faire tourner le moteur [PORT] dans ce sens pendant [TIME] secondes",
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"ev3.motorTurnCounterClockwise": "faire tourner le moteur [PORT] dans ce sens pendant [TIME] secondes",
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"ev3.whenBrightnessLessThan": "quand la luminosité < [DISTANCE]",
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"ev3.whenButtonPressed": "quand le bouton [PORT] est appuyé",
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"ev3.whenDistanceLessThan": "quand la distance < [DISTANCE]",
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"gdxfor.getAcceleration": "accélération [DIRECTION]",
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"gdxfor.getForce": "force",
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"gdxfor.getSpin": "vitesse de rotation [DIRECTION]",
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"gdxfor.getTilt": "angle d'inclinaison [TILT]",
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"gdxfor.isFreeFalling": "tombe ?",
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"gdxfor.isTilted": "incliné [TILT] ?",
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"gdxfor.pulled": "tiré",
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"gdxfor.pushed": "poussé",
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"gdxfor.shaken": "secoué",
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"gdxfor.startedFalling": "commençant à tomber",
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"gdxfor.tiltDirectionMenu.any": "n'importe laquelle",
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"gdxfor.tiltDirectionMenu.back": "arrière",
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"gdxfor.tiltDirectionMenu.front": "avant",
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"gdxfor.tiltDirectionMenu.left": "gauche",
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"gdxfor.tiltDirectionMenu.right": "droite",
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"gdxfor.turnedFaceDown": "tourné vers le bas",
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"gdxfor.turnedFaceUp": "tourné vers le haut",
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"gdxfor.whenForcePushedOrPulled": "quand le capteur de force est à [PUSH_PULL]",
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"gdxfor.whenGesture": "quand [GESTURE]",
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"gdxfor.whenTilted": "quand incliné [TILT]",
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"makeymakey.downArrow": "flèche bas",
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"makeymakey.downArrowShort": "bas",
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"makeymakey.leftArrow": "flèche gauche",
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"makeymakey.leftArrowShort": "gauche",
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"makeymakey.rightArrow": "flèche droite",
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"makeymakey.rightArrowShort": "droite",
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"makeymakey.spaceKey": "espace",
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"makeymakey.upArrow": "flèche haut",
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"makeymakey.upArrowShort": "haut",
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"makeymakey.whenKeyPressed": "quand la touche [KEY] pressée",
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"makeymakey.whenKeysPressedInOrder": "quand [SEQUENCE] sont pressés dans l'ordre",
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"microbit.buttonsMenu.any": "n'importe laquelle",
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"microbit.clearDisplay": "effacer l'écran",
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"microbit.defaultTextToDisplay": "Bonjour !",
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"microbit.displaySymbol": "afficher [MATRIX]",
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"microbit.displayText": "afficher le texte [TEXT]",
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"microbit.gesturesMenu.jumped": "sauté",
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"microbit.gesturesMenu.moved": "bougé",
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"microbit.gesturesMenu.shaken": "secoué",
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"microbit.isButtonPressed": "bouton [BTN] appuyé ?",
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"microbit.isTilted": "inclinaison [DIRECTION] ?",
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"microbit.pinStateMenu.off": "désactivée",
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"microbit.pinStateMenu.on": "activée",
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"microbit.tiltAngle": "angle d'inclinaison [DIRECTION]",
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"microbit.tiltDirectionMenu.any": "n'importe laquelle",
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"microbit.tiltDirectionMenu.back": "arrière",
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"microbit.tiltDirectionMenu.front": "avant",
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"microbit.tiltDirectionMenu.left": "gauche",
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"microbit.tiltDirectionMenu.right": "droite",
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"microbit.whenButtonPressed": "quand le bouton [BTN] est appuyé",
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"microbit.whenGesture": "quand [GESTURE]",
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"microbit.whenPinConnected": "quand la broche [PIN] est connectée",
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"microbit.whenTilted": "quand incliné [DIRECTION]",
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"music.categoryName": "Musique",
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"music.changeTempo": "ajouter [TEMPO] au tempo",
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"music.drumBass": "(2) Grosse caisse",
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"music.drumBongo": "(13) Bongo",
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"music.drumCabasa": "(15) Cabasa",
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"music.drumClaves": "(9) Claves",
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"music.drumClosedHiHat": "(6) Charleston fermé",
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"music.drumConga": "(14) Conga",
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"music.drumCowbell": "(11) Cloche de vache",
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"music.drumCrashCymbal": "(4) Cymbale crash",
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"music.drumCuica": "(18) Cuíca",
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"music.drumGuiro": "(16) Guiro",
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"music.drumHandClap": "(8) Claquement de main",
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"music.drumOpenHiHat": "(5) Charleston ouvert",
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"music.drumSideStick": "(3) Side Stick",
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"music.drumSnare": "(1) Caisse claire",
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"music.drumTambourine": "(7) Tambourin",
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"music.drumTriangle": "(12) Triangle",
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"music.drumVibraslap": "(17) Vibraslap",
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"music.drumWoodBlock": "(10) Bloc de bois",
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"music.getTempo": "tempo",
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"music.instrumentBass": "(6) Basse",
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"music.instrumentBassoon": "(14) Basson",
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"music.instrumentCello": "(8) Violoncelle",
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"music.instrumentChoir": "(15) Chorale",
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"music.instrumentClarinet": "(10) Clarinette",
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"music.instrumentElectricGuitar": "(5) Guitare électrique",
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"music.instrumentElectricPiano": "(2) Piano électrique",
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"music.instrumentFlute": "(12) Flûte",
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"music.instrumentGuitar": "(4) Guitare",
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"music.instrumentMarimba": "(19) Marimba",
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"music.instrumentMusicBox": "(17) Boîte à musique",
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"music.instrumentOrgan": "(3) Orgue",
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"music.instrumentPiano": "(1) Piano",
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"music.instrumentPizzicato": "(7) Pizzicato",
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"music.instrumentSaxophone": "(11) Saxophone",
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"music.instrumentSteelDrum": "(18) Steel Drum",
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"music.instrumentSynthLead": "(20) Lead synthétisé",
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"music.instrumentSynthPad": "(21) Pad synthétisé",
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"music.instrumentTrombone": "(9) Trombone",
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"music.instrumentVibraphone": "(16) Vibraphone",
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"music.instrumentWoodenFlute": "(13) Flûte en bois",
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"music.midiPlayDrumForBeats": "jouer du tambour [DRUM] pendant [BEATS] temps",
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"music.midiSetInstrument": "choisir l'instrument n° [INSTRUMENT]",
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"music.playDrumForBeats": "jouer du tambour [DRUM] pendant [BEATS] temps",
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"music.playNoteForBeats": "jouer la note [NOTE] pendant [BEATS] temps",
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"music.restForBeats": "faire une pause pendant [BEATS] temps",
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"music.setInstrument": "choisir l'instrument n° [INSTRUMENT]",
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"music.setTempo": "mettre le tempo à [TEMPO]",
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"pen.categoryName": "Stylo",
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"pen.changeColorParam": "ajouter [VALUE] à la [COLOR_PARAM] du stylo",
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"pen.changeHue": "ajouter [HUE] à la couleur du stylo",
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"pen.changeShade": "ajouter [SHADE] à l'intensité du stylo",
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"pen.changeSize": "ajouter [SIZE] à la taille du stylo",
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"pen.clear": "effacer tout",
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"pen.colorMenu.brightness": "luminosité",
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"pen.colorMenu.color": "couleur",
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"pen.colorMenu.saturation": "saturation",
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"pen.colorMenu.transparency": "transparence",
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"pen.penDown": "stylo en position d'écriture",
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"pen.penUp": "relever le stylo",
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"pen.setColor": "mettre la couleur du stylo à [COLOR]",
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"pen.setColorParam": "mettre la [COLOR_PARAM] du stylo à [VALUE]",
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"pen.setHue": "mettre la couleur du stylo à [HUE]",
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"pen.setShade": "mettre l'intensité du stylo à [SHADE]",
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"pen.setSize": "mettre la taille du stylo à [SIZE]",
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"pen.stamp": "estampiller",
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"speech.defaultWhenIHearValue": "allons-y",
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"speech.extensionName": "Synthèse vocale",
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"speech.listenAndWait": "écouter et attendre",
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"speech.speechReporter": "parole",
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"speech.whenIHear": "quand j'entends [PHRASE]",
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"text2speech.alto": "alto",
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"text2speech.categoryName": "Synthèse vocale",
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"text2speech.defaultTextToSpeak": "bonjour",
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"text2speech.giant": "géant",
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"text2speech.kitten": "chaton",
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"text2speech.setLanguageBlock": "mettre la langue à [LANGUAGE]",
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"text2speech.setVoiceBlock": "choisir la voix du [VOICE]",
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"text2speech.speakAndWaitBlock": "prononcer [WORDS]",
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"text2speech.squeak": "piailler",
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"text2speech.tenor": "ténor",
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"translate.categoryName": "Traduire",
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"translate.defaultTextToTranslate": "bonjour",
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"translate.translateBlock": "traduire [WORDS] en [LANGUAGE]",
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"translate.viewerLanguage": "langue",
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"videoSensing.categoryName": "Détection vidéo",
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"videoSensing.direction": "direction",
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"videoSensing.motion": "mouvement",
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"videoSensing.off": "désactivée",
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"videoSensing.on": "activée",
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"videoSensing.onFlipped": "effet miroir",
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"videoSensing.setVideoTransparency": "mettre la transparence vidéo sur [TRANSPARENCY]",
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"videoSensing.sprite": "sprite",
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"videoSensing.stage": "scène",
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"videoSensing.videoOn": "vidéo [ATTRIBUTE] sur [SUBJECT]",
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"videoSensing.videoToggle": "vidéo [VIDEO_STATE]",
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"videoSensing.whenMotionGreaterThan": "quand mouvement vidéo > [REFERENCE]",
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"wedo2.getDistance": "distance",
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"wedo2.getTiltAngle": "angle d'inclinaison [TILT_DIRECTION]",
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"wedo2.isTilted": "incliné [TILT_DIRECTION_ANY] ?",
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"wedo2.motorDirection.backward": "par là",
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"wedo2.motorDirection.forward": "par ici",
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"wedo2.motorDirection.reverse": "inversé",
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"wedo2.motorId.a": "moteur A",
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"wedo2.motorId.all": "tous les moteurs",
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"wedo2.motorId.b": "moteur B",
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"wedo2.motorId.default": "moteur",
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"wedo2.motorOff": "éteindre le moteur [MOTOR_ID]",
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"wedo2.motorOn": "allumer le moteur [MOTOR_ID]",
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"wedo2.motorOnFor": "allumer le moteur [MOTOR_ID] pendant [DURATION] secondes",
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"wedo2.playNoteFor": "jouer la note [NOTE] pendant [DURATION] secondes",
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"wedo2.setLightHue": "mettre la couleur de la lampe à [HUE]",
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"wedo2.setMotorDirection": "mettre la direction du moteur [MOTOR_ID] à [MOTOR_DIRECTION]",
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"wedo2.startMotorPower": "mettre la puissance du moteur [MOTOR_ID] à [POWER]",
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"wedo2.tiltDirection.any": "n'importe laquelle",
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"wedo2.tiltDirection.down": "vers le bas",
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"wedo2.tiltDirection.left": "à gauche",
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"wedo2.tiltDirection.right": "à droite",
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"wedo2.tiltDirection.up": "vers le haut",
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"wedo2.whenDistance": "quand la distance [OP] [REFERENCE]",
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"wedo2.whenTilted": "quand incliné [TILT_DIRECTION_ANY]"
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} |