scratch-l10n/editor/extensions/de.json
2019-01-30 14:24:26 +00:00

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{
"ev3.beepNote": "piepse Note [NOTE] für [TIME] Sek.",
"ev3.buttonPressed": "Knopf [PORT] gedrückt?",
"ev3.getBrightness": "Helligkeit",
"ev3.getDistance": "Abstand",
"ev3.getMotorPosition": "Position von Motor [PORT]",
"ev3.motorSetPower": "setze Leistung von Motor [PORT] auf [POWER]%",
"ev3.motorTurnClockwise": "drehe Motor [PORT] für [TIME]Sekunden rechtsherum",
"ev3.motorTurnCounterClockwise": "drehe Motor [PORT]für [TIME]Sekunden linksherum",
"ev3.whenBrightnessLessThan": "Wenn Helligkeit < [DISTANCE]",
"ev3.whenButtonPressed": "Wenn der Knopf [PORT] gedrückt wird",
"ev3.whenDistanceLessThan": "Wenn Abstand < [DISTANCE]",
"gdxfor.getAcceleration": "acceleration [DIRECTION]",
"gdxfor.getForce": "force",
"gdxfor.getSpinSpeed": "spin speed [DIRECTION]",
"gdxfor.getTilt": "tilt [TILT]",
"gdxfor.isFacing": "facing [FACING]?",
"gdxfor.isFreeFalling": "free falling?",
"gdxfor.whenAccelerationCompare": "when acceleration [COMPARE] [VALUE]",
"gdxfor.whenForceCompare": "when force [COMPARE] [VALUE]",
"gdxfor.whenJumped": "when jumped",
"gdxfor.whenSpinSpeedCompare": "when spin speed [COMPARE] [VALUE]",
"makeymakey.downArrow": "Pfeil nach unten",
"makeymakey.downArrowShort": "nach unten",
"makeymakey.leftArrow": "Pfeil nach links",
"makeymakey.leftArrowShort": "nach links",
"makeymakey.rightArrow": "Pfeil nach rechts",
"makeymakey.rightArrowShort": "nach rechts",
"makeymakey.spaceKey": "Leertaste",
"makeymakey.upArrow": "Pfeil nach oben",
"makeymakey.upArrowShort": "nach oben",
"makeymakey.whenKeyPressed": "when [KEY] key pressed",
"makeymakey.whenKeysPressedInOrder": "when [SEQUENCE] pressed in order",
"microbit.buttonsMenu.any": "beliebiger",
"microbit.clearDisplay": "zeige nichts an",
"microbit.defaultTextToDisplay": "Hallo!",
"microbit.displaySymbol": "zeige [MATRIX] an",
"microbit.displayText": "zeige Text [TEXT] an",
"microbit.gesturesMenu.jumped": "hochgehüpft",
"microbit.gesturesMenu.moved": "bewegt",
"microbit.gesturesMenu.shaken": "geschüttelt",
"microbit.isButtonPressed": "Knopf [BTN] gedrückt? ",
"microbit.isTilted": "[DIRECTION] geneigt?",
"microbit.pinStateMenu.off": "aus",
"microbit.pinStateMenu.on": "an",
"microbit.tiltAngle": "Neigungswinkel [DIRECTION]",
"microbit.tiltDirectionMenu.any": "beliebig",
"microbit.tiltDirectionMenu.back": "nach hinten",
"microbit.tiltDirectionMenu.front": "nach vorne",
"microbit.tiltDirectionMenu.left": "nach links",
"microbit.tiltDirectionMenu.right": "nach rechts",
"microbit.whenButtonPressed": "Wenn Knopf [BTN]gedrückt wird",
"microbit.whenGesture": "Wenn [GESTURE]",
"microbit.whenPinConnected": "Wenn Pin [PIN] angeschlossen ist",
"microbit.whenTilted": "Wenn [DIRECTION] geneigt",
"music.categoryName": "Musik",
"music.changeTempo": "ändere Tempo um [TEMPO]",
"music.drumBass": "(2) Basstrommel",
"music.drumBongo": "(13) Bongo",
"music.drumCabasa": "(15) Cabasa",
"music.drumClaves": "(9) Klangstäbe",
"music.drumClosedHiHat": "(6) Geschlossene Hi-Hat",
"music.drumConga": "(14) Konga",
"music.drumCowbell": "(11) Kuhglocke",
"music.drumCrashCymbal": "(4) Crash-Becken",
"music.drumCuica": "(18) Cuíca",
"music.drumGuiro": "(16) Güiro",
"music.drumHandClap": "(8) Klatschen",
"music.drumOpenHiHat": "(5) Offene Hi-Hat",
"music.drumSideStick": "(3) Side-Stick",
"music.drumSnare": "(1) Snare-Drum",
"music.drumTambourine": "(7) Tamburin",
"music.drumTriangle": "(12) Triangel",
"music.drumVibraslap": "(17) Vibraslap",
"music.drumWoodBlock": "(10) Holzblock",
"music.getTempo": "Tempo",
"music.instrumentBass": "(6) Bass-Gitarre",
"music.instrumentBassoon": "(14) Fagott",
"music.instrumentCello": "(8) Cello",
"music.instrumentChoir": "(15) Chor",
"music.instrumentClarinet": "(10) Klarinette",
"music.instrumentElectricGuitar": "(5) E-Gitarre",
"music.instrumentElectricPiano": "(2) E-Piano",
"music.instrumentFlute": "(12) Querflöte",
"music.instrumentGuitar": "(4) Gitarre",
"music.instrumentMarimba": "(19) Marimba",
"music.instrumentMusicBox": "(17) Musikbox",
"music.instrumentOrgan": "(3) Orgel",
"music.instrumentPiano": "(1) Klavier",
"music.instrumentPizzicato": "(7) Pizzicato",
"music.instrumentSaxophone": "(11) Saxophon",
"music.instrumentSteelDrum": "(18) Steel-Drum",
"music.instrumentSynthLead": "(20) Lead-Synthesizer",
"music.instrumentSynthPad": "(21) Pad-Synthesizer",
"music.instrumentTrombone": "(9) Posaune",
"music.instrumentVibraphone": "(16) Vibraphon",
"music.instrumentWoodenFlute": "(13) Blockflöte",
"music.midiPlayDrumForBeats": "spiele Schlaginstrument [DRUM] für [BEATS] Schläge",
"music.midiSetInstrument": "setze Instrument auf [INSTRUMENT]",
"music.playDrumForBeats": "spiele Schlaginstrument [DRUM] für [BEATS] Schläge",
"music.playNoteForBeats": "spiele Ton [NOTE] für [BEATS] Schläge",
"music.restForBeats": "pausiere [BEATS] Schläge",
"music.setInstrument": "setze Instrument auf [INSTRUMENT]",
"music.setTempo": "setze Tempo auf [TEMPO]",
"pen.categoryName": "Malstift",
"pen.changeColorParam": "ändere Stift [COLOR_PARAM] um [VALUE]",
"pen.changeHue": "ändere Stiftfarbe um [HUE]",
"pen.changeShade": "ändere Farbstärke um [SHADE]",
"pen.changeSize": "ändere Stiftdicke um [SIZE]",
"pen.clear": "lösche alles",
"pen.colorMenu.brightness": "Helligkeit",
"pen.colorMenu.color": "Farbe",
"pen.colorMenu.saturation": "Sättigung",
"pen.colorMenu.transparency": "Transparenz",
"pen.penDown": "schalte Stift ein",
"pen.penUp": "schalte Stift aus",
"pen.setColor": "setze Stiftfarbe auf [COLOR]",
"pen.setColorParam": "setze Stift [COLOR_PARAM] auf [VALUE]",
"pen.setHue": "setze Stiftfarbe auf [HUE]",
"pen.setShade": "setze Farbstärke auf [SHADE]",
"pen.setSize": "setze Stiftdicke auf [SIZE]",
"pen.stamp": "hinterlasse Abdruck",
"speech.defaultWhenIHearValue": "los geht's",
"speech.extensionName": "Sprache zu Text",
"speech.listenAndWait": "hör zu und warte",
"speech.speechReporter": "Gesprochenes",
"speech.whenIHear": "Wenn ich [PHRASE]höre",
"text2speech.alto": "Alt",
"text2speech.defaultTextToSpeak": "hello",
"text2speech.giant": "Riese",
"text2speech.kitten": "Kätzchen",
"text2speech.setLanguageBlock": "setze Sprache auf [LANGUAGE]",
"text2speech.setVoiceBlock": "ändere die Stimme zu [VOICE]",
"text2speech.speakAndWaitBlock": "sage [WORDS]",
"text2speech.squeak": "Quietschen",
"text2speech.tenor": "Tenor",
"translate.categoryName": "Übersetzung",
"translate.defaultTextToTranslate": "Hallo",
"translate.translateBlock": "übersetze [WORDS] nach [LANGUAGE]",
"translate.viewerLanguage": "Sprache",
"videoSensing.categoryName": "Video-Erfassung",
"videoSensing.direction": "Richtung",
"videoSensing.motion": "Bewegung",
"videoSensing.off": "aus",
"videoSensing.on": "an",
"videoSensing.onFlipped": "auf gespiegelt",
"videoSensing.setVideoTransparency": "setze Video-Transparenz auf [TRANSPARENCY]",
"videoSensing.sprite": "Figur",
"videoSensing.stage": "Bühne",
"videoSensing.videoOn": "Video-[ATTRIBUTE] von [SUBJECT]",
"videoSensing.videoToggle": "schalte Video [VIDEO_STATE]",
"videoSensing.whenMotionGreaterThan": "Wenn Video-Bewegung > [REFERENCE]",
"wedo2.getDistance": "Abstand",
"wedo2.getTiltAngle": "Neigungswinkel [TILT_DIRECTION]",
"wedo2.isTilted": "[TILT_DIRECTION_ANY] geneigt?",
"wedo2.motorDirection.backward": "linksherum",
"wedo2.motorDirection.forward": "rechtsherum",
"wedo2.motorDirection.reverse": "andersherum",
"wedo2.motorId.a": "Motor A",
"wedo2.motorId.all": "alle Motoren",
"wedo2.motorId.b": "Motor B",
"wedo2.motorId.default": "Motor",
"wedo2.motorOff": "schalte [MOTOR_ID] aus",
"wedo2.motorOn": "schalte [MOTOR_ID] an",
"wedo2.motorOnFor": "schalte [MOTOR_ID] für [DURATION] Sekunden an",
"wedo2.playNoteFor": "spiele Note [NOTE] für [DURATION] Sekunden",
"wedo2.setLightHue": "setze Lichtfarbe auf [HUE]",
"wedo2.setMotorDirection": "setze Richtung von [MOTOR_ID] auf [MOTOR_DIRECTION]",
"wedo2.startMotorPower": "setze Leistung von [MOTOR_ID] auf [POWER]",
"wedo2.tiltDirection.any": "beliebig",
"wedo2.tiltDirection.down": "nach unten",
"wedo2.tiltDirection.left": "nach links",
"wedo2.tiltDirection.right": "nach rechts",
"wedo2.tiltDirection.up": "nach oben",
"wedo2.whenDistance": "Wenn Abstand [OP] [REFERENCE]",
"wedo2.whenTilted": "Wenn [TILT_DIRECTION_ANY] geneigt"
}