pull new editor translations from Transifex

This commit is contained in:
rschamp 2022-04-15 03:15:44 +00:00
parent ba9616ebf2
commit f3e256f855
16 changed files with 132 additions and 132 deletions

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@ -134,14 +134,14 @@
"gui.monitor.contextMenu.sliderRange": "ændre på skyderens rækkevidde",
"gui.monitor.contextMenu.import": "importer",
"gui.monitor.contextMenu.export": "eksporter",
"gui.monitor.contextMenu.hide": "hide",
"gui.monitor.contextMenu.hide": "skjul",
"gui.playButton.play": "Leg",
"gui.playButton.stop": "Stop",
"gui.gui.variableScopeOptionAllSprites": "For alle sprites",
"gui.gui.variableScopeOptionSpriteOnly": "Kun for denne sprite",
"gui.gui.cloudVariableOption": "Sky variabler (gemt på server)",
"gui.gui.variablePromptAllSpritesMessage": "Denne variabel kan bruges ved alle sprites.",
"gui.gui.listPromptAllSpritesMessage": "This list will be available to all sprites.",
"gui.gui.listPromptAllSpritesMessage": "Denne liste kan bruges ved alle sprites.",
"gui.prompt.cancel": "Annuller",
"gui.prompt.ok": "OK",
"gui.playbackStep.stopMsg": "Stop",
@ -252,17 +252,17 @@
"gui.alerts.importing": "Importerer...",
"gui.defaultProject.meow": "Mijav",
"gui.defaultProject.variable": "min variabel",
"gui.menuBar.modeMenu": "Mode",
"gui.menuBar.normalMode": "Normal mode",
"gui.menuBar.caturdayMode": "Caturday mode",
"gui.menuBar.1990sMode": "90s mode",
"gui.menuBar.oldTimeyMode": "Old timey mode",
"gui.menuBar.prehistoricMode": "Prehistoric mode",
"gui.menuBar.modeMenu": "Indstillinger",
"gui.menuBar.normalMode": "Normal",
"gui.menuBar.caturdayMode": "Katte",
"gui.menuBar.1990sMode": "90'erne",
"gui.menuBar.oldTimeyMode": "Gamle dage",
"gui.menuBar.prehistoricMode": "Forhistorisk",
"gui.howtos.intro-move-sayhello-hat.name": "Kom i gang",
"gui.howtos.intro-move.step_stepMove": "Tilføj en gå brik",
"gui.howtos.add-a-move-block.step_stepSay": "Tilføj en taleboble-brik",
"gui.howtos.add-a-move-block.step_stepGreenFlag": "Klik på det grønne flag for at starte",
"gui.howtos.intro-getting-started-ASL.name": "Getting Started - ASL",
"gui.howtos.intro-getting-started-ASL.name": "Kom i gang - ASL",
"gui.howtos.animate-a-name.name": "Leg med et navn",
"gui.howtos.animate-a-name.step_AnimatePickLetter": "Vælg en bogstav sprite",
"gui.howtos.animate-a-name.step_AnimatePlaySound": "Afspil en lyd ved klik",

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@ -1,11 +1,11 @@
{
"annualReport.subnavMessage": "Ацҳамҭа",
"annualReport.subnavMission": "Mission",
"annualReport.subnavMission": "Амиссиа",
"annualReport.subnavMilestones": "Milestones",
"annualReport.subnavReach": "Reach",
"annualReport.subnavInitiatives": "Initiatives",
"annualReport.subnavFinancials": "Financials",
"annualReport.subnavSupporters": "Supporters",
"annualReport.subnavSupporters": "Ацхыраара ҟарҵеит",
"annualReport.subnavTeam": "Акоманда",
"annualReport.subnavDonate": "Ацхыраара аҟаҵара",
"annualReport.mastheadYear": "2019 Annual Report",
@ -55,7 +55,7 @@
"annualReport.milestones2019MessageMove": "Scratch Team moves from MIT into Scratch Foundation",
"annualReport.reachTitle": "Reaching Children Around the World",
"annualReport.reachSubtitle": "Scratch is the worlds largest coding community for children and teens, ages 8 and up.",
"annualReport.reachMillion": "million",
"annualReport.reachMillion": "миллион",
"annualReport.reach170million": "170 {million}",
"annualReport.reach60million": "60 {million}",
"annualReport.reach20million": "20 {million}",

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@ -1,5 +1,5 @@
{
"annualReport.subnavMessage": "Message",
"annualReport.subnavMessage": "Tin nhắn",
"annualReport.subnavMission": "Mission",
"annualReport.subnavMilestones": "Milestones",
"annualReport.subnavReach": "Reach",

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@ -1,10 +1,10 @@
{
"annualReport.2020.subnavFoundersMessage": "Founder's Message",
"annualReport.2020.subnavMission": "Mission",
"annualReport.2020.subnavFoundersMessage": "Аԥҵаҩы иаацҳамҭа",
"annualReport.2020.subnavMission": "Амиссиа",
"annualReport.2020.subnavReach": "Reach",
"annualReport.2020.subnavThemes": "Themes",
"annualReport.2020.subnavDirectorsMessage": "Director's Message",
"annualReport.2020.subnavSupporters": "Supporters",
"annualReport.2020.subnavThemes": "Атемақәа",
"annualReport.2020.subnavDirectorsMessage": "Адиректор иаацҳамҭа",
"annualReport.2020.subnavSupporters": "Ацхыраара ҟарҵеит",
"annualReport.2020.subnavTeam": "Акоманда",
"annualReport.2020.subnavDonate": "Ацхыраара аҟаҵара",
"annualReport.2020.mastheadYear": "2020 Annual Report",
@ -21,7 +21,7 @@
"annualReport.2020.missionTitle": "Our Mission & Vision",
"annualReport.2020.visionHeader": "Vision",
"annualReport.2020.visionSubtitle": "To spread creative, caring, collaborative, equitable approaches to coding and learning around the world.",
"annualReport.2020.missionHeader": "Mission",
"annualReport.2020.missionHeader": "Амиссиа",
"annualReport.2020.missionSubtitle": "Providing young people with digital tools and opportunities to imagine, create, share, and learn.",
"annualReport.2020.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators excluded from creative computing.",
"annualReport.2020.missionP2": "Weve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively—essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
@ -37,7 +37,7 @@
"annualReport.2020.missionPlayDescription": "Encourage children to tinker, experiment, and iterate",
"annualReport.2020.reachTitle": "Reaching Children Around the World",
"annualReport.2020.reachSubtitle": "Scratch is the worlds largest coding community for children and teens, ages 8 and up.",
"annualReport.2020.reachMillion": "million",
"annualReport.2020.reachMillion": "миллион",
"annualReport.2020.reachNewUsersNumber": "15 {million}",
"annualReport.2020.reachNewUsersIncrease": "3.8% from 2019",
"annualReport.2020.reachProjectsCreatedNumber": "80 {million}",

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@ -1,17 +1,17 @@
{
"annualReport.2020.subnavFoundersMessage": "Founder's Message",
"annualReport.2020.subnavFoundersMessage": "창시자의 메시지",
"annualReport.2020.subnavMission": "목표",
"annualReport.2020.subnavReach": "다가가기",
"annualReport.2020.subnavThemes": "Themes",
"annualReport.2020.subnavThemes": "테마",
"annualReport.2020.subnavDirectorsMessage": "Director's Message",
"annualReport.2020.subnavSupporters": "기여자",
"annualReport.2020.subnavTeam": "팀",
"annualReport.2020.subnavDonate": "기부",
"annualReport.2020.mastheadYear": "2020 Annual Report",
"annualReport.2020.mastheadTitle": "Adapting to a Changing World",
"annualReport.2020.foundersMessageTitle": "A Message from Our Founder",
"annualReport.2020.foundersMessageP1": "The year 2020 will be remembered as the year when the COVID pandemic swept across the world, causing hardships and disruptions in the lives of everyone -- with the greatest hardships falling inequitably on those already facing challenges in their lives.",
"annualReport.2020.foundersMessageP2": "Throughout the pandemic, young people around the world, many isolated in their homes, have come to the Scratch website in greater numbers than ever before, seeing Scratch as a safe space where they can express themselves creatively, learn new skills, and collaborate with one another. We were inspired by so many of the Scratch projects that young people created during 2020, many of them sharing their thoughts and feelings about the pandemic, climate change, racial injustice, and other issues on their minds. Young people were not just learning computational concepts and skills, but also developing their voice and their identities.",
"annualReport.2020.mastheadYear": "2020 연간 보고",
"annualReport.2020.mastheadTitle": "변화하는 세상에 적응하기",
"annualReport.2020.foundersMessageTitle": "창시자가 보낸 메시지",
"annualReport.2020.foundersMessageP1": "2020년은 COVID 팬데믹이 세상을 휩쓸어, 혼란을 쥐어준 해로써 기억될 겁니다 -- 이미 생활이 곤란한 사람들에게 제일 큰 혼란이 불공평하게 닥치면서요.",
"annualReport.2020.foundersMessageP2": "팬데믹 내에서, 집에서 고립된 많은 젊은 이들은, 이전과는 비교가 안 될 정도의 수가 Scratch 웹사이트에 접속을 하여, 창의적으로 자신을 표현하고, 새로운 기술을 배우고, 다른 유저들과 협력할 수 있는 안전한 장소로 보았습니다. 저희는 2020년에 젊은 이들이 만든 많은 Scratch 프로젝트에 영감을 얻었습니다. 팬데믹, 지구온난화, 인종차별 등의 문제에 대해서 자신의 생각, 감정을 표현하는 것들이 대다수였죠. 젊은 이들은 프로그래밍 개념, 기술 뿐만 아니라, 그들의 목소리, 그들의 정체성을 기르고 있던 것입니다.",
"annualReport.2020.foundersMessageP3": "To ensure that Scratch can continue to play this important role in young peoples lives in the years ahead, weve been making significant organizational changes at Scratch. At the start of 2020, the Scratch Team moved out of its longtime home at the MIT Media Lab and into the new offices of the Scratch Foundation in downtown Boston. This move will help us to build a sustainable organization capable of supporting Scratch as a global creative coding platform into the future.",
"annualReport.2020.foundersMessageP4": "Later in 2020, as part of this organizational transition, we hired Shawna Young to serve as Executive Director of the Scratch Foundation. Shawna comes to the Scratch Foundation with a strong background in education and nonprofit management, and a deep commitment to equity and inclusion. Throughout her career in institutions such as Duke and MIT, Shawna has worked to expand learning experiences for students from diverse communities. That commitment is strongly aligned with Scratchs mission and values, and it will play an important role in her leadership at Scratch. I encourage you to read Shawnas message at the end of this annual report.",
"annualReport.2020.foundersMessageP5": "Over the past decade, Scratch has had phenomenal success, engaging tens of millions of young people around the world. But we are just beginning. The challenge for the years ahead is to ensure that we can continue to spread and support not just our technology but also our creative, caring, collaborative learning approach, so that young people around the world have equitable opportunities to imagine, create, share, and learn. We look forward to working with all of you to make that happen!",

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@ -1,30 +1,30 @@
{
"annualReport.2020.subnavFoundersMessage": "Founder's Message",
"annualReport.2020.subnavFoundersMessage": "bericht van de oprichters",
"annualReport.2020.subnavMission": "Missie",
"annualReport.2020.subnavReach": "Bereik",
"annualReport.2020.subnavThemes": "Themes",
"annualReport.2020.subnavDirectorsMessage": "Director's Message",
"annualReport.2020.subnavThemes": "thema's",
"annualReport.2020.subnavDirectorsMessage": "Bericht van de directie",
"annualReport.2020.subnavSupporters": "Supporters",
"annualReport.2020.subnavTeam": "Team",
"annualReport.2020.subnavDonate": "Doneer",
"annualReport.2020.mastheadYear": "2020 Annual Report",
"annualReport.2020.mastheadTitle": "Adapting to a Changing World",
"annualReport.2020.foundersMessageTitle": "A Message from Our Founder",
"annualReport.2020.foundersMessageP1": "The year 2020 will be remembered as the year when the COVID pandemic swept across the world, causing hardships and disruptions in the lives of everyone -- with the greatest hardships falling inequitably on those already facing challenges in their lives.",
"annualReport.2020.foundersMessageP2": "Throughout the pandemic, young people around the world, many isolated in their homes, have come to the Scratch website in greater numbers than ever before, seeing Scratch as a safe space where they can express themselves creatively, learn new skills, and collaborate with one another. We were inspired by so many of the Scratch projects that young people created during 2020, many of them sharing their thoughts and feelings about the pandemic, climate change, racial injustice, and other issues on their minds. Young people were not just learning computational concepts and skills, but also developing their voice and their identities.",
"annualReport.2020.foundersMessageP3": "To ensure that Scratch can continue to play this important role in young peoples lives in the years ahead, weve been making significant organizational changes at Scratch. At the start of 2020, the Scratch Team moved out of its longtime home at the MIT Media Lab and into the new offices of the Scratch Foundation in downtown Boston. This move will help us to build a sustainable organization capable of supporting Scratch as a global creative coding platform into the future.",
"annualReport.2020.foundersMessageP4": "Later in 2020, as part of this organizational transition, we hired Shawna Young to serve as Executive Director of the Scratch Foundation. Shawna comes to the Scratch Foundation with a strong background in education and nonprofit management, and a deep commitment to equity and inclusion. Throughout her career in institutions such as Duke and MIT, Shawna has worked to expand learning experiences for students from diverse communities. That commitment is strongly aligned with Scratchs mission and values, and it will play an important role in her leadership at Scratch. I encourage you to read Shawnas message at the end of this annual report.",
"annualReport.2020.foundersMessageP5": "Over the past decade, Scratch has had phenomenal success, engaging tens of millions of young people around the world. But we are just beginning. The challenge for the years ahead is to ensure that we can continue to spread and support not just our technology but also our creative, caring, collaborative learning approach, so that young people around the world have equitable opportunities to imagine, create, share, and learn. We look forward to working with all of you to make that happen!",
"annualReport.2020.foundersMessageScratchTitle": "Chair, Scratch Foundation",
"annualReport.2020.mastheadYear": "2020 jaarlijks verslag",
"annualReport.2020.mastheadTitle": "Aanpassen aan een veranderende wereld",
"annualReport.2020.foundersMessageTitle": "Aanpassen aan een veranderende wereld",
"annualReport.2020.foundersMessageP1": "Het jaar 2020 zal worden herinnerd als het jaar waarin de COVID-pandemie de wereld overspoelde en ontberingen en verstoringen in het leven van iedereen veroorzaakte - waarbij de grootste ontberingen op onbillijke wijze vallen op degenen die al met uitdagingen in hun leven worden geconfronteerd.",
"annualReport.2020.foundersMessageP2": "Tijdens de pandemie zijn jonge mensen over de hele wereld, velen geïsoleerd in hun huizen, in grotere aantallen dan ooit tevoren naar de Scratch-website gekomen, en zien Scratch als een veilige ruimte waar ze zichzelf creatief kunnen uiten, nieuwe vaardigheden kunnen leren en kunnen samenwerken met elkander. We werden geïnspireerd door zoveel Scratch-projecten die jonge mensen in 2020 hebben gemaakt, en velen van hen deelden hun gedachten en gevoelens over de pandemie, klimaatverandering, raciale onrechtvaardigheid en andere problemen die hen bezighouden. Jongeren leerden niet alleen computer concepten en vaardigheden, maar ontwikkelden ook hun stem en hun identiteit.",
"annualReport.2020.foundersMessageP3": "Om ervoor te zorgen dat Scratch ook de komende jaren deze belangrijke rol in het leven van jongeren kan blijven spelen, hebben we bij Scratch belangrijke organisatorische veranderingen doorgevoerd. Begin 2020 verhuisde het Scratch Team van zijn oude huis in het MIT Media Lab naar de nieuwe kantoren van de Scratch Foundation in het centrum van Boston. Deze stap zal ons helpen om een duurzame organisatie op te bouwen die Scratch in de toekomst kan ondersteunen als een wereldwijd creatief codeerplatform.",
"annualReport.2020.foundersMessageP4": "Later in 2020, als onderdeel van deze organisatorische transitie, hebben we Shawna Young aangenomen als uitvoerend directeur van de Scratch Foundation. Shawna komt naar de Scratch Foundation met een sterke achtergrond in onderwijs en non-profitmanagement, en een diepe toewijding aan gelijkheid en inclusie. Gedurende haar carrière bij instellingen zoals Duke en MIT heeft Shawna gewerkt aan het uitbreiden van leerervaringen voor studenten uit verschillende gemeenschappen. Die toewijding is sterk in lijn met de missie en waarden van Scratch en zal een belangrijke rol spelen in haar leiderschap bij Scratch. Ik moedig u aan om Shawna's bericht aan het einde van dit jaarverslag te lezen.",
"annualReport.2020.foundersMessageP5": "In het afgelopen decennium heeft Scratch een fenomenaal succes gehad, waarbij tientallen miljoenen jonge mensen over de hele wereld betrokken waren. Maar we zijn nog maar net begonnen. De uitdaging voor de komende jaren is ervoor te zorgen dat we niet alleen onze technologie kunnen blijven verspreiden en ondersteunen, maar ook onze creatieve, zorgzame, collaboratieve leeraanpak, zodat jonge mensen over de hele wereld gelijke kansen krijgen om te fantaseren, creëren, delen en leren. We kijken ernaar uit om met jullie allemaal samen te werken om dat mogelijk te maken!",
"annualReport.2020.foundersMessageScratchTitle": "Voorzitter, Scratch Foundation",
"annualReport.2020.foundersMessageAffiliation": "Professor, MIT Media Lab",
"annualReport.2020.watchVideo": "Bekijk de video",
"annualReport.2020.missionTitle": "Our Mission & Vision",
"annualReport.2020.visionHeader": "Vision",
"annualReport.2020.visionSubtitle": "To spread creative, caring, collaborative, equitable approaches to coding and learning around the world.",
"annualReport.2020.missionTitle": "Onze missie en visie",
"annualReport.2020.visionHeader": "Visie",
"annualReport.2020.visionSubtitle": "Het verspreiden van creatieve, zorgzame, samenwerkende, rechtvaardige benaderingen van coderen en leren over de hele wereld.",
"annualReport.2020.missionHeader": "Missie",
"annualReport.2020.missionSubtitle": "Providing young people with digital tools and opportunities to imagine, create, share, and learn.",
"annualReport.2020.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators excluded from creative computing.",
"annualReport.2020.missionP2": "Weve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively—essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
"annualReport.2020.missionSubtitle": "Jongeren digitale tools en mogelijkheden bieden om zich voor te stellen, te creëren, te delen en te leren.",
"annualReport.2020.missionP1": "We zetten ons in voor rechtvaardigheid in het onderwijs en geven prioriteit aan gelijkheid in alle aspecten van ons werk, met een bijzondere focus op initiatieven en benaderingen die kinderen, gezinnen en opvoeders ondersteunen die zijn uitgesloten van creatief computergebruik.",
"annualReport.2020.missionP2": "We hebben Scratch ontwikkeld als een gratis, veilige, speelse leeromgeving die alle kinderen stimuleert om creatief te denken, systematisch te redeneren en samen te werken - essentiële vaardigheden voor iedereen in de huidige samenleving. We werken samen met opvoeders en gezinnen om kinderen te ondersteunen bij het ontdekken, delen en leren.",
"annualReport.2020.missionP3": "In developing new technologies, activities, and learning materials, we are guided by what we call the Four Ps of Creative Learning:",
"annualReport.2020.fourPs": "De vier P's van Creatief Leren",
"annualReport.2020.missionProjectsTitle": "Projecten",
@ -187,7 +187,7 @@
"annualReport.2020.tutorial2": "Vangspel",
"annualReport.2020.tutorial3": "Character Designer",
"annualReport.2020.tutorial4": "Virtueel huisdier",
"annualReport.2020.EDMessageTitle": "A Message from Our Executive Director",
"annualReport.2020.EDMessageTitle": "Bericht van onze Algemeen Directeur",
"annualReport.2020.EDMessageText1": "2020 was a transformational year around the world, and for Scratch. I joined the team in November, when we were months into the COVID-19 pandemic. With my background as an educational leader, I was excited about the potential of leading Scratch through a period of significant change and continuing to work toward my personal goal of helping students from all backgrounds reach new heights. I knew that in this challenging year, young people everywhere were in serious need of even more support to help them achieve their potential.",
"annualReport.2020.EDMessageText2": "The inequitable structures we have built to educate children were exacerbated by the pandemic. Through our conversations with families and educators from around the world, we know that in 2020, kids from all communities needed creative learning opportunities to express their ideas and build their skills more than ever, even while many of them did not have the ability to go to school.",
"annualReport.2020.EDMessageText3": "As the world adapted and approached creative learning and self expression in new ways, many educators, parents, and young people turned to Scratch. We saw 40% more Scratchers creating projects year over year, and Scratchers left 200% more comments in 2020 than in 2019. Young people from all around the world used Scratch as a place to connect, converse, collaborate, and engage with one another. We saw them discover the amazing things they could create when they were given the opportunity to think creatively and solve problems they were passionate about. ",
@ -195,7 +195,7 @@
"annualReport.2020.EDMessagePullQuote": "We must do everything we can to change the systemic inequities in our educational systems, because “normal” was not built to be fair and equitable for most of our children.",
"annualReport.2020.EDMessageText5": "In 2021, Scratch is redoubling our efforts to reach young people who have been historically excluded from creative computing and other creative learning opportunities. With support from Google.org, weve launched the Scratch Education Collaborative (SEC), a powerful network of organizations across the world focused on supporting these learners in developing their confidence in creative computing. The 41 organizations in year one of the new program will connect with and learn from the Scratch Team and one another, and develop Equity Toolkits that will support them as they grow and scale their support for the learners in their community.",
"annualReport.2020.EDMessageText6": "Our work to make Scratch even more equitable and inclusive is far from over. Im excited to share more with you in the coming months. Until then, Id like to extend my sincere appreciation to the Scratch Community for continuing to support and care for each other through a turbulent year. Your creativity and compassion never ceases to inspire us.",
"annualReport.2020.EDTitle": "Executive Director, Scratch Foundation",
"annualReport.2020.EDTitle": "Uitvoerend directeur, Scratch Foundation",
"annualReport.2020.lookingForward": "Looking Forward",
"annualReport.2020.lookingForwardText1": "In 2021, were continuing to innovate and collaborate with our partners to make Scratch even better for young people around the world. In the coming months, were working to bring Scratch into more schools, expand pathways to creative learning, develop and localize more resources for educators and young people, and improve the Scratch onboarding experience, and even more exciting projects.",
"annualReport.2020.lookingForwardText2": "Weve received generous grants from the LEGO Foundation and Google.org to help expand our global reach, advance our mission, and support this important work. Learn more:",

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{
"annualReport.2021.subnavFoundersMessage": "Founder's Message",
"annualReport.2021.subnavMission": "Mission",
"annualReport.2021.subnavFoundersMessage": "Аԥҵаҩы иаацҳамҭа",
"annualReport.2021.subnavMission": "Амиссиа",
"annualReport.2021.subnavReach": "Reach",
"annualReport.2021.subnavThemes": "Themes",
"annualReport.2021.subnavDirectorsMessage": "Director's Message",
"annualReport.2021.subnavSupporters": "Supporters",
"annualReport.2021.subnavThemes": "Атемақәа",
"annualReport.2021.subnavDirectorsMessage": "Адиректор иаацҳамҭа",
"annualReport.2021.subnavSupporters": "Ацхыраара ҟарҵеит",
"annualReport.2021.subnavTeam": "Акоманда",
"annualReport.2021.subnavDonate": "Ацхыраара аҟаҵара",
"annualReport.2021.mastheadYear": "2021 Annual Report",
@ -22,7 +22,7 @@
"annualReport.2021.missionTitle": "Our Mission, Vision, & Values",
"annualReport.2021.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators who have been excluded from creative computing.",
"annualReport.2021.missionP2": "Weve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively—essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
"annualReport.2021.missionHeader": "Mission",
"annualReport.2021.missionHeader": "Амиссиа",
"annualReport.2021.missionSubtitle": "Providing young people with digital tools and opportunities to imagine, create, share, and learn.",
"annualReport.2021.visionHeader": "Vision",
"annualReport.2021.visionSubtitle": "To spread creative, caring, collaborative, equitable approaches to coding and learning around the world.",
@ -38,7 +38,7 @@
"annualReport.2021.playfulEngagementDescription": "At Scratch, play is an approach for making, sharing, learning, and engaging with the world. We encourage joyful exploration, experimentation, and collaboration.",
"annualReport.2021.reachTitle": "Reaching Children Around the World",
"annualReport.2021.reachSubtitle": "Scratch is the worlds largest coding community for children and teens, ages 8 and up.",
"annualReport.2021.reachMillion": "million",
"annualReport.2021.reachMillion": "миллион",
"annualReport.2021.reachNewUsersNumber": "18 {million}",
"annualReport.2021.reachNewUsersIncrease": "22% from 2020",
"annualReport.2021.reachProjectsCreatedNumber": "113 {million}",

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@ -1,8 +1,8 @@
{
"annualReport.2021.subnavFoundersMessage": "Founder's Message",
"annualReport.2021.subnavFoundersMessage": "창시자의 메시지<br>",
"annualReport.2021.subnavMission": "목표",
"annualReport.2021.subnavReach": "다가가기",
"annualReport.2021.subnavThemes": "Themes",
"annualReport.2021.subnavThemes": "테마<br>",
"annualReport.2021.subnavDirectorsMessage": "Director's Message",
"annualReport.2021.subnavSupporters": "기여자",
"annualReport.2021.subnavTeam": "팀",
@ -156,7 +156,7 @@
"annualReport.2021.tutorial1": "How to Make an 'About Me'",
"annualReport.2021.tutorial2": "How to Make a Clicker Game",
"annualReport.2021.tutorial3": "How to Make a Mouse Trail",
"annualReport.2021.FounderMessageTitle": "A Message from Our Founder",
"annualReport.2021.FounderMessageTitle": "창시자가 보낸 메시지",
"annualReport.2021.FounderMessageSubTitle": "Support and Inspiration from a Founding Partner",
"annualReport.2021.FounderMessageText1": "As you read through this annual report, youll learn about many ways that Scratch is expanding creative computing opportunities for millions of young people around the world, especially those from marginalized communities. This global impact is possible because of the tireless work of the growing team of engineers, designers, educators, community moderators, and others at the Scratch Foundation.",
"annualReport.2021.FounderMessageText2": "To continue to grow our efforts and impact, we rely on the generous financial support of an incredible collection of companies, foundations, and individual donors who are aligned with our mission and vision. Here, I want to highlight the support and inspiration weve received from one of our Founding Partners: the LEGO Foundation.",

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@ -1,40 +1,40 @@
{
"annualReport.2021.subnavFoundersMessage": "Founder's Message",
"annualReport.2021.subnavFoundersMessage": "bericht van oprichters",
"annualReport.2021.subnavMission": "Missie",
"annualReport.2021.subnavReach": "Bereik",
"annualReport.2021.subnavThemes": "Themes",
"annualReport.2021.subnavDirectorsMessage": "Director's Message",
"annualReport.2021.subnavThemes": "thema's",
"annualReport.2021.subnavDirectorsMessage": "Bericht van de directie",
"annualReport.2021.subnavSupporters": "Supporters",
"annualReport.2021.subnavTeam": "Team",
"annualReport.2021.subnavDonate": "Doneer",
"annualReport.2021.mastheadYear": "2021 Annual Report",
"annualReport.2021.mastheadTitle": "Building an Equitable Community Together",
"annualReport.2021.directorsMessageTitle": "A Message from Our Executive Director",
"annualReport.2021.directorsMessageP1": "In 2021, COVID-19 continued to disrupt our routines and shape the way we interact with one another. Even as we began to gather together, schools reopened, and there were calls for a “return to normal,” the most vulnerable in our society remained disproportionately impacted by the inequitable structures that COVID-19 exacerbated. The COVID-19 crisis shaped young peoples relationships to Scratch, and solidified Scratch as a more vital place than ever for them to create, learn, and connect. But as we moved into a new year, we did not leave behind our most vulnerable young people as they began to navigate “the new normal.”",
"annualReport.2021.directorsMessageP2": "One of the foundational values of Scratch has always been to empower young people to explore, create, play, and discover—opportunities that arent afforded equitably to all students.",
"annualReport.2021.directorsMessagePullquote": "We believe in the transformative power of self-expression and creativity, and in providing space for young people to use creative coding as a tool to raise their voice.",
"annualReport.2021.directorsMessageP3": "Im proud to serve as the Executive Director of the Scratch Foundation during this pivotal moment in our history, and will continue to spread Scratchs caring, collaborative approach to creative learning to kids around the world who need these opportunities the most.",
"annualReport.2021.directorsMessageP4": "Last year was an incredible year for the Scratch Foundationwe focused on growing our team with remarkable, diverse leaders and building a solid foundation for our continued transition to an independent organization. We developed a three-year Strategic Plan with the combined efforts of every team member at every level of our organization, codifying the work were embarking on together. As Scratch grows, we remain focused on equity and community-building, and keeping Scratch a safe space for kids to connect, create, and collaborate with their peers around the world.",
"annualReport.2021.directorsMessageP5": "LI cant thank you enough for embarking on this journey with our team, and for your continued support of our mission. The compassion and creativity of the Scratch Community is endlessly inspiring to us, and we cant wait for you to join us in the important work ahead of us.",
"annualReport.2021.directorsMessageP6": "Over the past decade, Scratch has had phenomenal success, engaging tens of millions of young people around the world. But we are just beginning. The challenge for the years ahead is to ensure that we can continue to spread and support not just our technology but also our creative, caring, collaborative learning approach, so that young people around the world have equitable opportunities to imagine, create, share, and learn. We look forward to working with all of you to make that happen!",
"annualReport.2021.EDTitle": "Executive Director, Scratch Foundation",
"annualReport.2021.mastheadYear": "2021 jaarlijks rapport",
"annualReport.2021.mastheadTitle": "Samen bouwen aan een rechtvaardige gemeenschap",
"annualReport.2021.directorsMessageTitle": "Bericht van onze Algemeen Directeur",
"annualReport.2021.directorsMessageP1": "In 2021 bleef COVID-19 onze routines verstoren en vormgeven aan de manier waarop we met elkaar omgaan. Zelfs toen we begonnen samen te komen, gingen de scholen weer open en werd er opgeroepen tot een “terugkeer naar normaal”, de meest kwetsbaren in onze samenleving bleven onevenredig zwaar getroffen door de onrechtvaardige structuren die COVID-19 verergerde. De COVID-19-crisis heeft de relaties van jonge mensen met Scratch gevormd en heeft Scratch tot een essentiëlere plek dan ooit gemaakt voor hen om te creëren, te leren en contact te maken. Maar toen we het nieuwe jaar ingingen, lieten we onze meest kwetsbare jonge mensen niet achter toen ze door het nieuwe normaal gingen navigeren.",
"annualReport.2021.directorsMessageP2": "Een van de fundamentele waarden van Scratch is altijd geweest om jonge mensen in staat te stellen te verkennen, te creëren, te spelen en te ontdekken - kansen die niet op gelijke voet aan alle studenten worden geboden.",
"annualReport.2021.directorsMessagePullquote": "Wij geloven in de transformerende kracht van zelfexpressie en creativiteit, en in het bieden van ruimte aan jonge mensen om creatieve codering te gebruiken als een instrument om hun stem te laten horen.",
"annualReport.2021.directorsMessageP3": "Ik ben er trots op dat ik de uitvoerende directeur van de Scratch Foundation ben tijdens dit cruciale moment in onze geschiedenis, en zal de zorgzame, collaboratieve benadering van Scratch voor creatief leren blijven verspreiden onder kinderen over de hele wereld die deze kansen het meest nodig hebben.",
"annualReport.2021.directorsMessageP4": "Vorig jaar was een ongelooflijk jaar voor de Scratch Foundation - we hebben ons gericht op het laten groeien van ons team met opmerkelijke, diverse leiders en het bouwen van een solide basis voor onze voortdurende overgang naar een onafhankelijke organisatie. We hebben een driejarig strategisch plan ontwikkeld met de gezamenlijke inspanningen van elk teamlid op elk niveau van onze organisatie, waarin we het werk dat we samen beginnen, vastleggen. Terwijl Scratch groeit, blijven we gefocust op rechtvaardigheid en gemeenschapsvorming, en houden we Scratch een veilige ruimte voor kinderen om contact te maken, te creëren en samen te werken met hun leeftijdsgenoten over de hele wereld.",
"annualReport.2021.directorsMessageP5": "Ik kan je niet genoeg bedanken voor het aangaan van deze reis met ons team en voor je voortdurende steun aan onze missie. Het medeleven en de creativiteit van de Scratch Community is eindeloos inspirerend voor ons, en we kunnen niet wachten tot je je bij ons aansluit bij het belangrijke werk dat voor ons ligt.",
"annualReport.2021.directorsMessageP6": "In het afgelopen decennium heeft Scratch een fenomenaal succes gehad, waarbij tientallen miljoenen jonge mensen over de hele wereld betrokken waren. Maar we zijn nog maar net begonnen. De uitdaging voor de komende jaren is ervoor te zorgen dat we niet alleen onze technologie kunnen blijven verspreiden en ondersteunen, maar ook onze creatieve, zorgzame, collaboratieve leeraanpak, zodat jonge mensen over de hele wereld gelijke kansen krijgen om te fantaseren, creëren, delen en leren. We kijken ernaar uit om met jullie allemaal samen te werken om dat mogelijk te maken!",
"annualReport.2021.EDTitle": "Uitvoerend directeur, Scratch Foundation",
"annualReport.2021.watchVideo": "Bekijk de video",
"annualReport.2021.missionTitle": "Our Mission, Vision, & Values",
"annualReport.2021.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators who have been excluded from creative computing.",
"annualReport.2021.missionP2": "Weve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively—essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
"annualReport.2021.missionHeader": "Missie",
"annualReport.2021.missionSubtitle": "Providing young people with digital tools and opportunities to imagine, create, share, and learn.",
"annualReport.2021.visionHeader": "Vision",
"annualReport.2021.visionSubtitle": "To spread creative, caring, collaborative, equitable approaches to coding and learning around the world.",
"annualReport.2021.valuesHeader": "Values",
"annualReport.2021.valuesSubtitle": "In this work, we are guided by our core values that define our principles as an organization and a community:",
"annualReport.2021.creativeExpressionTitle": "Creative Expression",
"annualReport.2021.progressiveImprovementTitle": "Progressive Improvement",
"annualReport.2021.EquitableOpportunitiesTitle": "Equitable Opportunities",
"annualReport.2021.playfulEngagementTitle": "Playful Engagement",
"annualReport.2021.creativeExpressionDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
"annualReport.2021.progressiveImprovementDescription": "We hold ourselves to a high standard and always strive to iterate, improve, and inspire one another to best serve young people around the world and the community that makes our work possible.",
"annualReport.2021.EquitableOpportunitiesDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
"annualReport.2021.missionTitle": "Onze missie, visie en waarden",
"annualReport.2021.missionP1": "We zetten ons in voor rechtvaardigheid in het onderwijs en geven prioriteit aan gelijkheid in alle aspecten van ons werk, met een bijzondere focus op initiatieven en benaderingen die kinderen, gezinnen en opvoeders ondersteunen die zijn uitgesloten van creatief computergebruik.",
"annualReport.2021.missionP2": "We hebben Scratch ontwikkeld als een gratis, veilige, speelse leeromgeving die alle kinderen stimuleert om creatief te denken, systematisch te redeneren en samen te werken - essentiële vaardigheden voor iedereen in de huidige samenleving. We werken samen met opvoeders en gezinnen om kinderen te ondersteunen bij het ontdekken, delen en leren.",
"annualReport.2021.missionHeader": "opdracht",
"annualReport.2021.missionSubtitle": "Jongeren digitale tools en mogelijkheden bieden om zich voor te stellen, te creëren, te delen en te leren.",
"annualReport.2021.visionHeader": "Visie",
"annualReport.2021.visionSubtitle": "Het verspreiden van creatieve, zorgzame, samenwerkende, rechtvaardige benaderingen van coderen en leren over de hele wereld.",
"annualReport.2021.valuesHeader": "Waarden",
"annualReport.2021.valuesSubtitle": "In dit werk laten we ons leiden door onze kernwaarden die onze principes als organisatie en gemeenschap definiëren:",
"annualReport.2021.creativeExpressionTitle": "Creatieve uitdrukking",
"annualReport.2021.progressiveImprovementTitle": "Progressieve verbetering",
"annualReport.2021.EquitableOpportunitiesTitle": "Gelijke kansen",
"annualReport.2021.playfulEngagementTitle": "Speelse betrokkenheid",
"annualReport.2021.creativeExpressionDescription": "We bouwen een educatieve beweging op met mensen met verschillende achtergronden, zodat we kinderen over de hele wereld kunnen bereiken die zijn uitgesloten van creatieve programmeermogelijkheden.",
"annualReport.2021.progressiveImprovementDescription": "We houden onszelf aan een hoge standaard en streven er altijd naar om elkaar te herhalen, te verbeteren en te inspireren om jonge mensen over de hele wereld en de gemeenschap die ons werk mogelijk maakt, het beste te dienen.",
"annualReport.2021.EquitableOpportunitiesDescription": "We bouwen een educatieve beweging op met mensen met verschillende achtergronden, zodat we kinderen over de hele wereld kunnen bereiken die zijn uitgesloten van creatieve programmeermogelijkheden.",
"annualReport.2021.playfulEngagementDescription": "At Scratch, play is an approach for making, sharing, learning, and engaging with the world. We encourage joyful exploration, experimentation, and collaboration.",
"annualReport.2021.reachTitle": "Kinderen wereldwijd bereikt",
"annualReport.2021.reachSubtitle": "Scratch is 's werelds grootste codegemeenschap voor kinderen en tieners, vanaf 8 jaar.",
@ -156,7 +156,7 @@
"annualReport.2021.tutorial1": "How to Make an 'About Me'",
"annualReport.2021.tutorial2": "How to Make a Clicker Game",
"annualReport.2021.tutorial3": "How to Make a Mouse Trail",
"annualReport.2021.FounderMessageTitle": "A Message from Our Founder",
"annualReport.2021.FounderMessageTitle": "Aanpassen aan een veranderende wereld",
"annualReport.2021.FounderMessageSubTitle": "Support and Inspiration from a Founding Partner",
"annualReport.2021.FounderMessageText1": "As you read through this annual report, youll learn about many ways that Scratch is expanding creative computing opportunities for millions of young people around the world, especially those from marginalized communities. This global impact is possible because of the tireless work of the growing team of engineers, designers, educators, community moderators, and others at the Scratch Foundation.",
"annualReport.2021.FounderMessageText2": "To continue to grow our efforts and impact, we rely on the generous financial support of an incredible collection of companies, foundations, and individual donors who are aligned with our mission and vision. Here, I want to highlight the support and inspiration weve received from one of our Founding Partners: the LEGO Foundation.",

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@ -7,7 +7,7 @@
"annualReport.2021.subnavSupporters": "Apoiadores",
"annualReport.2021.subnavTeam": "Equipe",
"annualReport.2021.subnavDonate": "Fazer Doação",
"annualReport.2021.mastheadYear": "2021 Annual Report",
"annualReport.2021.mastheadYear": "Relatório Anual de 2021",
"annualReport.2021.mastheadTitle": "Building an Equitable Community Together",
"annualReport.2021.directorsMessageTitle": "Uma Mensagem da Nossa Diretora Executiva",
"annualReport.2021.directorsMessageP1": "In 2021, COVID-19 continued to disrupt our routines and shape the way we interact with one another. Even as we began to gather together, schools reopened, and there were calls for a “return to normal,” the most vulnerable in our society remained disproportionately impacted by the inequitable structures that COVID-19 exacerbated. The COVID-19 crisis shaped young peoples relationships to Scratch, and solidified Scratch as a more vital place than ever for them to create, learn, and connect. But as we moved into a new year, we did not leave behind our most vulnerable young people as they began to navigate “the new normal.”",
@ -19,19 +19,19 @@
"annualReport.2021.directorsMessageP6": "Durante a última década, o Scratch teve um sucesso fenomenal, envolvendo dezenas de milhões de jovens em todo o mundo. Mas estamos apenas começando. O desafio para os próximos anos é garantir que possamos continuar a difundir e apoiar não apenas nossa tecnologia, mas também nossa abordagem criativa, cuidadosa e colaborativa de aprendizagem, para que os jovens de todo o mundo tenham oportunidades iguais de imaginar, criar, compartilhar e aprender. Estamos ansiosos para trabalhar com todos vocês para fazer isso acontecer!",
"annualReport.2021.EDTitle": "Diretora Executiva, Fundação Scratch",
"annualReport.2021.watchVideo": "Assista ao Vídeo",
"annualReport.2021.missionTitle": "Our Mission, Vision, & Values",
"annualReport.2021.missionTitle": "Nossa Missão, Visão e Valores",
"annualReport.2021.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators who have been excluded from creative computing.",
"annualReport.2021.missionP2": "Desenvolvemos o Scratch como um ambiente de aprendizagem livre, seguro e lúdico que engaja todas as crianças em pensar criativamente, raciocinar sistematicamente e trabalhar em colaboração—habilidades essenciais para todos na sociedade de hoje. Trabalhamos com educadores e famílias para apoiar as crianças na exploração, no compartilhamento e na aprendizagem.",
"annualReport.2021.missionHeader": "Missão",
"annualReport.2021.missionSubtitle": "Proporcionar aos jovens ferramentas digitais e oportunidades para imaginar, criar, compartilhar e aprender.",
"annualReport.2021.visionHeader": "Visão",
"annualReport.2021.visionSubtitle": "Divulgar abordagens criativas, cuidadosas e equitativas de programação e aprendizagem pelo mundo.",
"annualReport.2021.valuesHeader": "Values",
"annualReport.2021.valuesHeader": "Valores",
"annualReport.2021.valuesSubtitle": "In this work, we are guided by our core values that define our principles as an organization and a community:",
"annualReport.2021.creativeExpressionTitle": "Creative Expression",
"annualReport.2021.progressiveImprovementTitle": "Progressive Improvement",
"annualReport.2021.EquitableOpportunitiesTitle": "Equitable Opportunities",
"annualReport.2021.playfulEngagementTitle": "Playful Engagement",
"annualReport.2021.creativeExpressionTitle": "Expressão Criativa",
"annualReport.2021.progressiveImprovementTitle": "Melhoria Progressiva",
"annualReport.2021.EquitableOpportunitiesTitle": "Oportunidades Equitativas",
"annualReport.2021.playfulEngagementTitle": "Engajamento Lúdico",
"annualReport.2021.creativeExpressionDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
"annualReport.2021.progressiveImprovementDescription": "We hold ourselves to a high standard and always strive to iterate, improve, and inspire one another to best serve young people around the world and the community that makes our work possible.",
"annualReport.2021.EquitableOpportunitiesDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
@ -40,52 +40,52 @@
"annualReport.2021.reachSubtitle": "O Scratch é a maior comunidade de programação para crianças e adolescentes acima de 8 anos.",
"annualReport.2021.reachMillion": "milhões",
"annualReport.2021.reachNewUsersNumber": "18 {million}",
"annualReport.2021.reachNewUsersIncrease": "22% from 2020",
"annualReport.2021.reachNewUsersIncrease": "22% superior a 2020",
"annualReport.2021.reachProjectsCreatedNumber": "113 {million}",
"annualReport.2021.reachProjectsCreatedIncrease": "39% from 2020",
"annualReport.2021.reachProjectsCreatedIncrease": "39% superior a 2020",
"annualReport.2021.reachProjectCreatorsNumber": "42 {million}",
"annualReport.2021.reachProjectCreatorsIncrease": "44% from 2020",
"annualReport.2021.reachProjectCreatorsIncrease": "44% superior a 2020",
"annualReport.2021.reachNewUsers": "de Novos Usuários",
"annualReport.2021.reachProjectsCreated": "de Projetos Criados",
"annualReport.2021.reachProjectCreators": "de Pessoas Criando Projetos",
"annualReport.2021.reachScratchAroundTheWorld": "Scratch is used around the world across more than 200 countries and territories",
"annualReport.2021.reachSaudiArabiaTitle": "Saudi Arabia",
"annualReport.2021.reachScratchAroundTheWorld": "O Scratch é utilizado em mais de 200 países e territórios pelo mundo",
"annualReport.2021.reachSaudiArabiaTitle": "Arábia Saudita",
"annualReport.2021.reachSaudiArabiaDescription": "We saw tremendous growth around the world in 2021, but we were amazed to see the growth in Saudi Arabia, where we saw twice as many new users as the year before.",
"annualReport.2021.reachTranslationTitle": "Scratch is Translated into 74 Languages",
"annualReport.2021.reachTranslationIncrease": "10 languages from 2020",
"annualReport.2021.reachTranslationTitle": "O Scratch está Traduzido em 74 Idiomas",
"annualReport.2021.reachTranslationIncrease": "10 idiomas a mais que em 2020",
"annualReport.2021.reachTranslationBlurb": "Graças a tradutores voluntários de todo o mundo.",
"annualReport.2021.reachScratchJrBlurb": "O ScratchJr é um ambiente de programação introdutório que permite crianças mais novas (de 5-7 anos) criarem seus próprios jogos e histórias interativas.",
"annualReport.2021.reachDownloadsMillion": "5 {million}",
"annualReport.2021.reachDownloads": "Downloads in 2021",
"annualReport.2021.reachDownloadsIncrease": "2 {million} from 2020",
"annualReport.2021.reachDownloads": "de Downloads em 2021",
"annualReport.2021.reachDownloadsIncrease": "2 {million} a mais que em 2020",
"annualReport.2021.themesTitle": "Temas Emergentes",
"annualReport.2021.themesDescription": "Amidst ongoing uncertainty from COVID-19, Scratch continued to serve as a key space for young people to connect and create together. In 2021, we focused our efforts on building a strong foundation to equitably support our growing global community and our growing Scratch Team. Our work was centered around three major themes: fostering community, increasing access and accessibility, and developing the Scratch Education Collaborative (SEC).",
"annualReport.2021.SECTitle": "Scratch Educação Colaborativa",
"annualReport.2021.SECIntro": "Community voices and partnerships are deeply woven into the fabric of Scratchs history. They have, and continue to be, integral in helping us increase accessible and equitable coding opportunities worldwide. In 2021, we launched the Scratch Education Collaborative, an initiative committed to identifying and eliminating the barriers to access to creative coding that connects remarkable organizations around the world.",
"annualReport.2021.SECWhatIs": "What is SEC?",
"annualReport.2021.SECWhatIs": "O que é o SEC?",
"annualReport.2021.SECWhatIsP1": "The SEC supports and engages participating organizations in a two-year, collaborative cohort experience to strengthen their commitment to, and implementation of, equitable creative coding using Scratch and ScratchJr.",
"annualReport.2021.SECWhatIsP2": "By the end of the cohort experience, organizations will have formed new partnerships with each other and with Scratch, and will have established new models for equity-centered creative coding resources.",
"annualReport.2021.SECWhatIsP3": "Our work with the SEC is made possible thanks to a generous grant from Google.org. Wed like to extend our gratitude for their continued support of our mission.",
"annualReport.2021.SECOrgNumber": "41",
"annualReport.2021.SECOrgLabel": "organizations",
"annualReport.2021.SECOrgLabel": "organizações",
"annualReport.2021.SECCountryNumber": "13",
"annualReport.2021.SECCountryLabel": "countries",
"annualReport.2021.SECCountryLabel": "países",
"annualReport.2021.SECPartnerNumber": "7",
"annualReport.2021.SECPartnerLabel": "partners",
"annualReport.2021.SECPartnerLabel": "parceiros",
"annualReport.2021.SECMapParagraph": "Our first cohort included 41 organizations representing 13 countries around the world, united by their commitment to supporting learners from historically marginalized communities in developing their confidence with creative computing.",
"annualReport.2021.spotlightStory": "História em Destaque",
"annualReport.2021.SECSpotlightTitle": "Bridges to Science Spotlight",
"annualReport.2021.SECSpotlightLocation": "Fulshear, Texas",
"annualReport.2021.SECSpotlightLocation": "Fulshear, Texas, EUA",
"annualReport.2021.SECSpotlightText1": "Bridges to Science; a Texas-based nonprofit providing math, coding, and robotics programs for underserved youth; was one of 41 exceptional organizations to join the Scratch Education Collaborative's first cohort.",
"annualReport.2021.SECSpotlightText2": "In 2021, we supported Bridges to Science in facilitating their first “Hour of Code” workshop with Code.org.",
"annualReport.2021.SECPullQuote": "One of the greatest joys that we have in teaching our students is that each one of them, no matter how quiet they are, all find a voice in computer science through Scratch.",
"annualReport.2021.SECPullQuoteAttr": "- Rosa Aristy, Bridges to Science Founder ",
"annualReport.2021.SECWorkshops": "SEC Workshops",
"annualReport.2021.SECWorkshops": "Oficinas do SEC",
"annualReport.2021.SECWorkshopsText": "Last year, the Scratch Education Collaborative hosted a series of workshops that supported their inaugural cohort in defining and exploring unique pathways to equitable creative coding. Workshops were facilitated by Stanford d. School, Tinkering Studio, the Brazilian Creative Learning Network, and Chicago Public Schools CS4ALL. Together, workshop participants developed a shared understanding of creative coding and discussed strategies and practices that foster culturally sustaining communities through creative communication and collaboration.",
"annualReport.2021.SECWorkshopsSubtitle": "How can we creatively empower local community in exploring creative coding?",
"annualReport.2021.accessTitle": "Access",
"annualReport.2021.accessTitle": "Acesso",
"annualReport.2021.accessIntro": "Enquanto a COVID-19 obrigava as escolas a fechar e empurrava a aprendizagem para espaços virtuais, muitos estudantes e professores estavam descobrindo o Scratch pela primeira vez ou adaptando a maneira como ensinavam e aprendiam a programação criativa. Dentro de nossas próprias casas, a Equipe Scratch trabalhou para suportar as necessidades de mudanças dos educadores e da comunidade online.",
"annualReport.2021.accessASL": "ASL Tutorial",
"annualReport.2021.accessASL": "Tutorial em ASL",
"annualReport.2021.accessASLText": "In 2021, we partnered with Deaf Kids Code to launch our first American Sign Language tutorial in the Scratch Editor.",
"annualReport.2021.accessASLText2": " Together, we were inspired to create an evergreen resource that would expand creative pathways for deaf Scratchers.",
"annualReport.2021.accessASLText3": "The video is a 13-minute remake of our original “Getting Started with Scratch” tutorial that introduces beginners to the Scratch platform.",
@ -93,7 +93,7 @@
"annualReport.2021.accessPullQuoteAttr": "- Shireen Hafeez, Founder of Deaf Kids Code ",
"annualReport.2021.accessDEICommittee": "DEI Committees at Scratch",
"annualReport.2021.accessDEICommitteeText": "In 2021, several committees at Scratch embarked on work to make Scratch more diverse, equitable, and inclusive for all users. Were excited to share the progress each committee has made and the work still ahead.",
"annualReport.2021.accessDEICommitteeAccessibility": "Accessibility",
"annualReport.2021.accessDEICommitteeAccessibility": "Acessibilidade",
"annualReport.2021.accessDEICommitteeAccessibilityText": "The Accessibility Committee was created in response to one Scratch Team members own difficulty using Scratchs coding blocks and a recognized need to better support Scratchers of all abilities.",
"annualReport.2021.accessDEICommitteeAccessibilityText2": "In October of 2021, the committee launched a project to make the color of our coding blocks accessible for Scratchers with vision impairments. The committee is excited to partner with teachers and community organizations specializing in accessibility so the coding blocks meet web accessibility guidelines, and more importantly, lower floors to make Scratch more accessible for all.",
"annualReport.2021.accessDEICommitteeG-JEDI": "G-JEDI",
@ -102,7 +102,7 @@
"annualReport.2021.accessDEICommitteeEquityXDesign": "Equity x Design",
"annualReport.2021.accessDEICommitteeEquityXDesignText": "The EquityXDesign Committee was created as a place for Scratch Team members and our collaborators in MITs Lifelong Kindergarten group to read and discuss ideas around equity-centered design practices.",
"annualReport.2021.accessDEICommitteeEquityXDesignText2": "The conversations are guided by Sasha Costanza-Chocks “Design Justice: Community-Led Practices to Build the Worlds We Need,” and committee members discuss ways in which they can incorporate equity-centered design practices in the development of Scratch tools and resources.",
"annualReport.2021.access10NewLanguages": "10 New Languages",
"annualReport.2021.access10NewLanguages": "10 Novos Idiomas",
"annualReport.2021.access10NewLanguagesText": "With huge thanks to our translation community, we were able to connect with Scratchers in 74 languages last year! In 2021, 10 new languages were added to Scratch, including isiXhosa (South Africa), Sepedi (South Africa), Setswana (South Africa), Afrikaans (South Africa), Kichwa (Peru), ଓଡ଼ିଆ/Odia (India), Kazakh (Kazakhstan), Aragonese (Spain), Western Frisian (the Netherlands), and Bengali (Bangladesh, India, and other regions).",
"annualReport.2021.accessSouthAfrica": "Zero-rated Scratch in South Africa",
"annualReport.2021.accessSouthAfricaText": "To improve the Scratch experience for young people in regions with low or no internet connectivity, we partnered with the National Education Collaboration Trust (NECT) of South Africa to host a zero-rated page for downloading Scratch. Downloads on zero-rated pages do not use up any data bandwidth, reducing a barrier to accessing Scratch due to data limits and costs. Just two months after its April 2021 launch, the page had more than 1300 visitors.",
@ -111,10 +111,10 @@
"annualReport.2021.communityIntro": "In 2021, the Scratch community continued to experience rapid growth as even more young people around the world created and connected alongside their peers. We also continued to develop partnerships with community members to improve the Scratch experience for our diverse community of users.",
"annualReport.2021.communityScratchConference": "Conferência Scratch",
"annualReport.2021.communityScratchConferenceText1": "In July, educators in our global community came together to celebrate creative coding at the Scratch Conference. This free, virtual event was led by our collaborators at MITs Lifelong Kindergarten Group. The conference brought together more than 1,500 educators and Scratch enthusiasts, who spent the day connecting, collaborating, and learning from one another, even as COVID kept us apart.",
"annualReport.2021.communityVolunteerTranslators": "Volunteer Translators",
"annualReport.2021.communityVolunteerTranslators": "Tradutores Voluntários",
"annualReport.2021.communityVolunteerTranslatorsText": "Since Scratch was launched in 2007, we have been committed to supporting our users worldwide. Our language translation volunteers work closely with the Scratch Team to help translate and localize our platform and resources for the diverse communities that we serve.",
"annualReport.2021.communityVolunteerTranslatorsText2": "Thousands of translators have volunteered their time to translate Scratch into 74 languages and counting, and there are currently more than one thousand translators signed up to translate Scratch and ScratchJr. Were grateful to our volunteers for helping us reach more Scratchers around the world!",
"annualReport.2021.communityScratchCommunity": "The Scratch Community in 2021",
"annualReport.2021.communityScratchCommunity": "A Comunidade Scratch em 2021",
"annualReport.2021.communityScratchCommunityIntro": "In 2021, more than 113 million projects were created on the Scratch site almost a 39% increase from 2020 and more than one million new studios were created! Throughout the year, the Scratch Team hosted numerous studios to celebrate important events and encourage Scratchers to participate in the online community.",
"annualReport.2021.yearInReview": "Retrospectiva do Ano",
"annualReport.2021.yearInReviewText": "2021 was a remarkable year in the online community. The Community Team highlighted and developed opportunities for young people to express their ideas and become engaged in positive ways, and incredible movements sprung up from Scratchers themselves. Heres a look back at some of the highlights of the year:",
@ -128,10 +128,10 @@
"annualReport.2021.yearInReviewCard3Title": "Dia da Mentira",
"annualReport.2021.yearInReviewCard3Text": "Scratchers were asked to imagine the “Secret life” of the Scratch Cat and went on a treasure hunt for fun and silly things hidden around the Scratch website.",
"annualReport.2021.yearInReviewCard4Date": "Maio",
"annualReport.2021.yearInReviewCard4Title": "Scratch Week",
"annualReport.2021.yearInReviewCard4Title": "Semana do Scratch",
"annualReport.2021.yearInReviewCard4Text": "Scratchers around the world shared more than 3,500 projects responding to themed prompts like “Cooking From Scratch” and “Ridiculous Inventions” to celebrate Scratch's birthday.",
"annualReport.2021.yearInReviewCard5Date": "Junho",
"annualReport.2021.yearInReviewCard5Title": "Pride Month",
"annualReport.2021.yearInReviewCard5Title": "Mês do Orgulho",
"annualReport.2021.yearInReviewCard5Text": "Scratchers created projects using all the colors of the rainbow to celebrate the LGBTQ+ community in the Pride Month studio.",
"annualReport.2021.yearInReviewCard6Date": "Agosto",
"annualReport.2021.yearInReviewCard6Title": "Acampamento Scratch",
@ -150,7 +150,7 @@
"annualReport.2021.communityScratchLabText2": "Before we decide if we should introduce new blocks to the Scratch coding editor, its crucial to see the creative, innovative, and surprising ways Scratchers interact with them. Scratch Lab is a sandbox where everyone can try out these new features and, most importantly, share their thoughts and ideas directly with us.",
"annualReport.2021.communityScratchLabText3": "Over 500,000 Scratchers explored the Scratch Lab site in 2021, and they submitted more than 37,000 pieces of feedback.",
"annualReport.2021.communityScratchLabText4": "This feedback has been invaluable as we evaluate and develop Animated Text blocks, Face Sensing blocks, and more potential new features.",
"annualReport.2021.communitySnapshot2Title": "The Scratch Team on YouTube",
"annualReport.2021.communitySnapshot2Title": "A Equipe Scratch no YouTube",
"annualReport.2021.communitySnapshot2Text": "The Scratch Team YouTube channel reached 100,000 subscribers in 2021— a nearly 500 percent increase from 2020! As students, educators, and families evolved in response to the pandemic, we knew we had to create resources that were reactive to their needs.",
"annualReport.2021.communitySnapshot2Text2": "These resources include a series of comprehensive Scratch tutorials that guide users through designing stories, games, and animations on Scratch. In 2021, these videos garnered nearly nine million views from viewers in 178 countries.",
"annualReport.2021.tutorial1": "How to Make an 'About Me'",
@ -203,7 +203,7 @@
"annualReport.2021.teamThankYou": "Agradecemos Mitch Resnick, Natalie Rusk, Rupal Jain e outros colaboradores do Lifelong Kindergarten Group no MIT Media Lab pelo seu incansável suporte ao Scratch.",
"annualReport.2021.donateTitle": "Apoie-nos",
"annualReport.2021.donateMessage": "Your support enables us to create inspiring, creative, and memorable learning experiences for kids everywhere, especially those who have been systemically excluded from creative coding opportunities. Make a gift to Scratch today to help us keep our servers running, maintain our growing global community, and make creative coding possible for kids in every country around the world.",
"annualReport.2021.donateMessage2": "Thank you for your generosity.",
"annualReport.2021.donateMessage2": "Obrigado pela sua generosidade.",
"annualReport.2021.donateButton": "Fazer Doação",
"annualReport.2021.projectBy": "projeto de",
"annualReport.2021.altMap": "A map of the world showing 41 SEC organizations",
@ -221,8 +221,8 @@
"annualReport.2021.altMastheadIllustration": "Três pessoas interagindo com blocos físicos do Scratch.",
"annualReport.2021.altWave": "Um emoji de mão acenando.",
"annualReport.2021.altMitchHeadshot": "Fundador Mitch Resnick",
"annualReport.2021.altCalendar": "A calendar displaying the year 2021.",
"annualReport.2021.altWorldVisualization": "An illustrated version of the globe.",
"annualReport.2021.altCalendar": "Um calendário mostrando o ano de 2021.",
"annualReport.2021.altWorldVisualization": "Uma versão ilustrada do globo.",
"annualReport.2021.altSaudiArabiaVisualization": "",
"annualReport.2021.altSECVideoPreview": "",
"annualReport.2021.altCard1": "",

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@ -1,11 +1,11 @@
{
"annualReport.subnavMessage": "Ацҳамҭа",
"annualReport.subnavMission": "Mission",
"annualReport.subnavMission": "Амиссиа",
"annualReport.subnavMilestones": "Milestones",
"annualReport.subnavReach": "Reach",
"annualReport.subnavInitiatives": "Initiatives",
"annualReport.subnavFinancials": "Financials",
"annualReport.subnavSupporters": "Supporters",
"annualReport.subnavSupporters": "Ацхыраара ҟарҵеит",
"annualReport.subnavTeam": "Акоманда",
"annualReport.subnavDonate": "Ацхыраара аҟаҵара",
"annualReport.mastheadYear": "2019 Annual Report",
@ -55,7 +55,7 @@
"annualReport.milestones2019MessageMove": "Scratch Team moves from MIT into Scratch Foundation",
"annualReport.reachTitle": "Reaching Children Around the World",
"annualReport.reachSubtitle": "Scratch is the worlds largest coding community for children and teens, ages 8 and up.",
"annualReport.reachMillion": "million",
"annualReport.reachMillion": "миллион",
"annualReport.reach170million": "170 {million}",
"annualReport.reach60million": "60 {million}",
"annualReport.reach20million": "20 {million}",

View file

@ -1,5 +1,5 @@
{
"annualReport.subnavMessage": "Message",
"annualReport.subnavMessage": "Tin nhắn",
"annualReport.subnavMission": "Mission",
"annualReport.subnavMilestones": "Milestones",
"annualReport.subnavReach": "Reach",

View file

@ -9,7 +9,7 @@
"becomeAScratcher.buttons.takeMeBack": "Врати ме на Скрач",
"becomeAScratcher.buttons.backToProfile": "Повратак на страницу са профилом",
"becomeAScratcher.congratulations.header": "Честитам{username}! Показао си да си спреман да постанеш Скрачер.",
"becomeAScratcher.congratulations.body": "Скрач је пријатељска и отворена заједница, где људи могу креирати, делити и учити заједно. Поздрављамо људе свих узраста, раса, етничких група, религија, способности, сексуалних оријентација и родних идентитета.",
"becomeAScratcher.congratulations.body": "Скрач је пријатељска и отворена заједница, где људи могу креирати, делити и учити заједно. Добродошли су људи свих узраста, раса, етничких група, религија, способности, сексуалних оријентација и родних идентитета.",
"becomeAScratcher.toBeAScratcher.header": "Шта значи бити Скрачер?",
"becomeAScratcher.toBeAScratcher.body": "На свом профилу можеш видети да си тренутно “Нови Скрачер. Пошто си користио Скрач неко време, позивамо те да постанеш “Скрачер”.",
"becomeAScratcher.toBeAScratcher.definition": "Скрачери имају мало више искуства на Скрачу и узбуђени су што могу допринети заједници и учинити је простором подршке и добродошлице за друге.",

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@ -28,7 +28,7 @@
"developers.learningPrinciplesPeersBody": "L'aprendizache floreix como una actividat social, con chent compartindo ideyas, colaborando en prochectos y creyando sobre lo treballo de l'atro.",
"developers.learningPrinciplesPlayTitle": "Chugar",
"developers.learningPrinciplesPlayBody": "L'aprendizache implica la experimentación ludica — prebando nuevas cosetas, chugando con materials, metendo las cosetas a lo limite, prenendo risgos, iterando la una y l'atra vegada.",
"developers.designPrinciplesRoomTitle": "Goso baixo y muros amplos",
"developers.designPrinciplesRoomTitle": "Sulero baixo y muros amplos",
"developers.designPrinciplesRoomBody": "Con l'obchectivo de fomentar un conchunto d'interaccions variau y diverso, incluyimos explicitament elementos y caracteristicas que sían facils d'entender pa los ninos (goso baixo), pero pro chenerals como pa ofrir diversos usos (muros amplos).",
"developers.designPrinciplesSimpleTitle": "Fer-lo lo mas simple posible — y tal vegada mesmo un poquet mas simpla",
"developers.designPrinciplesSimpleBody": "Tot y con l'habitual que ye anyadir nuevas caracteristicas a lo software, nos hemos trobau con que reducir lo numero de caracteristicas gosa amillorar la experiencia d'usuario. Lo que inicialment pareixe una restricción u limitación puede producir nuevas formas de creyatividat.",
@ -51,7 +51,7 @@
"developers.faqRulesBody": "Puetz usar este codigo d'alcuerdo a la licencia que riche cada prochecto. Tamién t'animamos encareixidament a que consideres los prencipios d'aprendizache y disenyo (alto, en esta pachina) quan creyes experiencias d'aprendizache creativo pa ninos de totas las edatz.",
"developers.faqNameTitle": "Puedo utilizar lo nombre \"Scratch Blocks\" en a descripción d'a mía aplicación y en atros mensaches publicos?",
"developers.faqNameBody": "Si quiers, puetz fer publico que la tuya aplicación utiliza los Scratch Blocks. Si lo fas, t'animamos a enlazar de tornada a lo repositorio de codigo.",
"developers.faqReleasesTitle": "Váis a lanzar nuevo codigo y quán?",
"developers.faqReleasesTitle": "Itz a lanzar nuevo codigo y quán?",
"developers.faqReleasesBody": "Tenemos previsto meter como codigo ubierto conteniu adicional relativo a lo luengache de programación Scratch entre los proximos meses. Mantiene un uello en esta pachina!",
"developers.faqDifferencesTitle": "Quál ye la diferencia entre Blockly y Scratch Blocks?",
"developers.faqDifferencesBody": "Scratch Blocks ye basau en o codigo base de Blockly, y ye especificament disenyau con os nuestros prencipios en mente pa emparar las experiencias d'aprendizache creativo.",

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@ -166,13 +166,13 @@
"registration.errorBadUsername": "Корисничко име које си изабрао није дозвољено. Покушај поново са другим корисничким именом.",
"registration.errorCaptcha": "Постоји проблем са CAPTCHA тестом.",
"registration.errorPasswordTooShort": "Ваша лозинка је прекратка. Мора да има најмање 6 слова.",
"registration.errorUsernameExists": "Корисничко име које сте изабрали већ постоји. Покушајте поново са другим корисничким именом.",
"registration.errorUsernameExists": "Корисничко име које сте изабрали већ постоји. Покушај поново са другим корисничким именом.",
"registration.genderStepTitle": "Ког' си пола?",
"registration.genderStepDescription": "Скрач прихвата људе свих полова.",
"registration.genderStepInfo": "Ова информација нам помаже да разумемо ко користи Скрач, тако да можемо да проширимо учешће у заједници. Ова информација неће бити јавно објављена на вашем налогу.",
"registration.genderOptionAnother": "Друго:",
"registration.genderOptionPreferNotToSay": "Не желим да се изјасним",
"registration.emailStepTitle": "Која је ваша адреса електронске поште?",
"registration.emailStepTitle": "Која је твоја адреса електронске поште?",
"registration.emailStepInfo": "Ова информација ће вам помоћи ако заборавите лозинку. Ова информација неће бити јавно објављена на вашем налогу.",
"registration.goToClass": "Иди у одељење",
"registration.invitedBy": "позван од стране",

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@ -49,7 +49,7 @@
"studio.curatorsHeader": "Người quản lý",
"studio.inviteCuratorsHeader": "Invite Curators",
"studio.inviteCurator": "Invite",
"studio.inviteCuratorPlaceholder": "Scratch Username",
"studio.inviteCuratorPlaceholder": "Tên người dùng Scratch",
"studio.curatorInvitationAccepted": "Chúc mừng! Giờ bạn là người quản lý của studio này.",
"studio.curatorInvitation": "Youve been invited to become a curator of this studio.",
"studio.curatorAcceptInvite": "Accept Invite",