mirror of
https://github.com/scratchfoundation/scratch-l10n.git
synced 2024-12-22 13:42:30 -05:00
pull new editor translations from Transifex
This commit is contained in:
parent
25093aab8a
commit
ba9616ebf2
74 changed files with 17612 additions and 0 deletions
238
www/scratch-website.annual-report-2021-l10njson/ab.json
Normal file
238
www/scratch-website.annual-report-2021-l10njson/ab.json
Normal file
|
@ -0,0 +1,238 @@
|
|||
{
|
||||
"annualReport.2021.subnavFoundersMessage": "Founder's Message",
|
||||
"annualReport.2021.subnavMission": "Mission",
|
||||
"annualReport.2021.subnavReach": "Reach",
|
||||
"annualReport.2021.subnavThemes": "Themes",
|
||||
"annualReport.2021.subnavDirectorsMessage": "Director's Message",
|
||||
"annualReport.2021.subnavSupporters": "Supporters",
|
||||
"annualReport.2021.subnavTeam": "Акоманда",
|
||||
"annualReport.2021.subnavDonate": "Ацхыраара аҟаҵара",
|
||||
"annualReport.2021.mastheadYear": "2021 Annual Report",
|
||||
"annualReport.2021.mastheadTitle": "Building an Equitable Community Together",
|
||||
"annualReport.2021.directorsMessageTitle": "A Message from Our Executive Director",
|
||||
"annualReport.2021.directorsMessageP1": "In 2021, COVID-19 continued to disrupt our routines and shape the way we interact with one another. Even as we began to gather together, schools reopened, and there were calls for a “return to normal,” the most vulnerable in our society remained disproportionately impacted by the inequitable structures that COVID-19 exacerbated. The COVID-19 crisis shaped young people’s relationships to Scratch, and solidified Scratch as a more vital place than ever for them to create, learn, and connect. But as we moved into a new year, we did not leave behind our most vulnerable young people as they began to navigate “the new normal.”",
|
||||
"annualReport.2021.directorsMessageP2": "One of the foundational values of Scratch has always been to empower young people to explore, create, play, and discover—opportunities that aren’t afforded equitably to all students.",
|
||||
"annualReport.2021.directorsMessagePullquote": "We believe in the transformative power of self-expression and creativity, and in providing space for young people to use creative coding as a tool to raise their voice.",
|
||||
"annualReport.2021.directorsMessageP3": "I’m proud to serve as the Executive Director of the Scratch Foundation during this pivotal moment in our history, and will continue to spread Scratch’s caring, collaborative approach to creative learning to kids around the world who need these opportunities the most.",
|
||||
"annualReport.2021.directorsMessageP4": "Last year was an incredible year for the Scratch Foundation–we focused on growing our team with remarkable, diverse leaders and building a solid foundation for our continued transition to an independent organization. We developed a three-year Strategic Plan with the combined efforts of every team member at every level of our organization, codifying the work we’re embarking on together. As Scratch grows, we remain focused on equity and community-building, and keeping Scratch a safe space for kids to connect, create, and collaborate with their peers around the world.",
|
||||
"annualReport.2021.directorsMessageP5": "LI can’t thank you enough for embarking on this journey with our team, and for your continued support of our mission. The compassion and creativity of the Scratch Community is endlessly inspiring to us, and we can’t wait for you to join us in the important work ahead of us.",
|
||||
"annualReport.2021.directorsMessageP6": "Over the past decade, Scratch has had phenomenal success, engaging tens of millions of young people around the world. But we are just beginning. The challenge for the years ahead is to ensure that we can continue to spread and support not just our technology but also our creative, caring, collaborative learning approach, so that young people around the world have equitable opportunities to imagine, create, share, and learn. We look forward to working with all of you to make that happen!",
|
||||
"annualReport.2021.EDTitle": "Executive Director, Scratch Foundation",
|
||||
"annualReport.2021.watchVideo": "Иахәаԥштәуп авидео",
|
||||
"annualReport.2021.missionTitle": "Our Mission, Vision, & Values",
|
||||
"annualReport.2021.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators who have been excluded from creative computing.",
|
||||
"annualReport.2021.missionP2": "We’ve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively—essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
|
||||
"annualReport.2021.missionHeader": "Mission",
|
||||
"annualReport.2021.missionSubtitle": "Providing young people with digital tools and opportunities to imagine, create, share, and learn.",
|
||||
"annualReport.2021.visionHeader": "Vision",
|
||||
"annualReport.2021.visionSubtitle": "To spread creative, caring, collaborative, equitable approaches to coding and learning around the world.",
|
||||
"annualReport.2021.valuesHeader": "Values",
|
||||
"annualReport.2021.valuesSubtitle": "In this work, we are guided by our core values that define our principles as an organization and a community:",
|
||||
"annualReport.2021.creativeExpressionTitle": "Creative Expression",
|
||||
"annualReport.2021.progressiveImprovementTitle": "Progressive Improvement",
|
||||
"annualReport.2021.EquitableOpportunitiesTitle": "Equitable Opportunities",
|
||||
"annualReport.2021.playfulEngagementTitle": "Playful Engagement",
|
||||
"annualReport.2021.creativeExpressionDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
|
||||
"annualReport.2021.progressiveImprovementDescription": "We hold ourselves to a high standard and always strive to iterate, improve, and inspire one another to best serve young people around the world and the community that makes our work possible.",
|
||||
"annualReport.2021.EquitableOpportunitiesDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
|
||||
"annualReport.2021.playfulEngagementDescription": "At Scratch, play is an approach for making, sharing, learning, and engaging with the world. We encourage joyful exploration, experimentation, and collaboration.",
|
||||
"annualReport.2021.reachTitle": "Reaching Children Around the World",
|
||||
"annualReport.2021.reachSubtitle": "Scratch is the world’s largest coding community for children and teens, ages 8 and up.",
|
||||
"annualReport.2021.reachMillion": "million",
|
||||
"annualReport.2021.reachNewUsersNumber": "18 {million}",
|
||||
"annualReport.2021.reachNewUsersIncrease": "22% from 2020",
|
||||
"annualReport.2021.reachProjectsCreatedNumber": "113 {million}",
|
||||
"annualReport.2021.reachProjectsCreatedIncrease": "39% from 2020",
|
||||
"annualReport.2021.reachProjectCreatorsNumber": "42 {million}",
|
||||
"annualReport.2021.reachProjectCreatorsIncrease": "44% from 2020",
|
||||
"annualReport.2021.reachNewUsers": "New Users",
|
||||
"annualReport.2021.reachProjectsCreated": "Projects Created",
|
||||
"annualReport.2021.reachProjectCreators": "People Creating Projects",
|
||||
"annualReport.2021.reachScratchAroundTheWorld": "Scratch is used around the world across more than 200 countries and territories",
|
||||
"annualReport.2021.reachSaudiArabiaTitle": "Saudi Arabia",
|
||||
"annualReport.2021.reachSaudiArabiaDescription": "We saw tremendous growth around the world in 2021, but we were amazed to see the growth in Saudi Arabia, where we saw twice as many new users as the year before.",
|
||||
"annualReport.2021.reachTranslationTitle": "Scratch is Translated into 74 Languages",
|
||||
"annualReport.2021.reachTranslationIncrease": "10 languages from 2020",
|
||||
"annualReport.2021.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
|
||||
"annualReport.2021.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
|
||||
"annualReport.2021.reachDownloadsMillion": "5 {million}",
|
||||
"annualReport.2021.reachDownloads": "Downloads in 2021",
|
||||
"annualReport.2021.reachDownloadsIncrease": "2 {million} from 2020",
|
||||
"annualReport.2021.themesTitle": "Emerging Themes",
|
||||
"annualReport.2021.themesDescription": "Amidst ongoing uncertainty from COVID-19, Scratch continued to serve as a key space for young people to connect and create together. In 2021, we focused our efforts on building a strong foundation to equitably support our growing global community and our growing Scratch Team. Our work was centered around three major themes: fostering community, increasing access and accessibility, and developing the Scratch Education Collaborative (SEC).",
|
||||
"annualReport.2021.SECTitle": "Scratch Education Collaborative",
|
||||
"annualReport.2021.SECIntro": "Community voices and partnerships are deeply woven into the fabric of Scratch’s history. They have, and continue to be, integral in helping us increase accessible and equitable coding opportunities worldwide. In 2021, we launched the Scratch Education Collaborative, an initiative committed to identifying and eliminating the barriers to access to creative coding that connects remarkable organizations around the world.",
|
||||
"annualReport.2021.SECWhatIs": "What is SEC?",
|
||||
"annualReport.2021.SECWhatIsP1": "The SEC supports and engages participating organizations in a two-year, collaborative cohort experience to strengthen their commitment to, and implementation of, equitable creative coding using Scratch and ScratchJr.",
|
||||
"annualReport.2021.SECWhatIsP2": "By the end of the cohort experience, organizations will have formed new partnerships with each other and with Scratch, and will have established new models for equity-centered creative coding resources.",
|
||||
"annualReport.2021.SECWhatIsP3": "Our work with the SEC is made possible thanks to a generous grant from Google.org. We’d like to extend our gratitude for their continued support of our mission.",
|
||||
"annualReport.2021.SECOrgNumber": "41",
|
||||
"annualReport.2021.SECOrgLabel": "organizations",
|
||||
"annualReport.2021.SECCountryNumber": "13",
|
||||
"annualReport.2021.SECCountryLabel": "countries",
|
||||
"annualReport.2021.SECPartnerNumber": "7",
|
||||
"annualReport.2021.SECPartnerLabel": "partners",
|
||||
"annualReport.2021.SECMapParagraph": "Our first cohort included 41 organizations representing 13 countries around the world, united by their commitment to supporting learners from historically marginalized communities in developing their confidence with creative computing.",
|
||||
"annualReport.2021.spotlightStory": "Spotlight Story",
|
||||
"annualReport.2021.SECSpotlightTitle": "Bridges to Science Spotlight",
|
||||
"annualReport.2021.SECSpotlightLocation": "Fulshear, Texas",
|
||||
"annualReport.2021.SECSpotlightText1": "Bridges to Science; a Texas-based nonprofit providing math, coding, and robotics programs for underserved youth; was one of 41 exceptional organizations to join the Scratch Education Collaborative's first cohort.",
|
||||
"annualReport.2021.SECSpotlightText2": "In 2021, we supported Bridges to Science in facilitating their first “Hour of Code” workshop with Code.org.",
|
||||
"annualReport.2021.SECPullQuote": "One of the greatest joys that we have in teaching our students is that each one of them, no matter how quiet they are, all find a voice in computer science through Scratch.",
|
||||
"annualReport.2021.SECPullQuoteAttr": "- Rosa Aristy, Bridges to Science Founder ",
|
||||
"annualReport.2021.SECWorkshops": "SEC Workshops",
|
||||
"annualReport.2021.SECWorkshopsText": "Last year, the Scratch Education Collaborative hosted a series of workshops that supported their inaugural cohort in defining and exploring unique pathways to equitable creative coding. Workshops were facilitated by Stanford d. School, Tinkering Studio, the Brazilian Creative Learning Network, and Chicago Public Schools CS4ALL. Together, workshop participants developed a shared understanding of creative coding and discussed strategies and practices that foster culturally sustaining communities through creative communication and collaboration.",
|
||||
"annualReport.2021.SECWorkshopsSubtitle": "How can we creatively empower local community in exploring creative coding?",
|
||||
"annualReport.2021.accessTitle": "Access",
|
||||
"annualReport.2021.accessIntro": "As COVID-19 forced schools to close and pushed learning to virtual spaces, many students and teachers were discovering Scratch for the first time or adapting the way they taught and learned creative coding. From our own homes, the Scratch Team worked to support the changing needs of educators and the online community.",
|
||||
"annualReport.2021.accessASL": "ASL Tutorial",
|
||||
"annualReport.2021.accessASLText": "In 2021, we partnered with Deaf Kids Code to launch our first American Sign Language tutorial in the Scratch Editor.",
|
||||
"annualReport.2021.accessASLText2": " Together, we were inspired to create an evergreen resource that would expand creative pathways for deaf Scratchers.",
|
||||
"annualReport.2021.accessASLText3": "The video is a 13-minute remake of our original “Getting Started with Scratch” tutorial that introduces beginners to the Scratch platform.",
|
||||
"annualReport.2021.accessPullQuote": "Being a good ally is a willingness to bend towards being accessible and really putting weight on the recommendations of organizations like mine … Asking, ‘What is it that we can do?’ and really letting us take the reins and go for it, with very little to no resistance; that is a very rare thing.",
|
||||
"annualReport.2021.accessPullQuoteAttr": "- Shireen Hafeez, Founder of Deaf Kids Code ",
|
||||
"annualReport.2021.accessDEICommittee": "DEI Committees at Scratch",
|
||||
"annualReport.2021.accessDEICommitteeText": "In 2021, several committees at Scratch embarked on work to make Scratch more diverse, equitable, and inclusive for all users. We’re excited to share the progress each committee has made and the work still ahead.",
|
||||
"annualReport.2021.accessDEICommitteeAccessibility": "Accessibility",
|
||||
"annualReport.2021.accessDEICommitteeAccessibilityText": "The Accessibility Committee was created in response to one Scratch Team member’s own difficulty using Scratch’s coding blocks and a recognized need to better support Scratchers of all abilities.",
|
||||
"annualReport.2021.accessDEICommitteeAccessibilityText2": "In October of 2021, the committee launched a project to make the color of our coding blocks accessible for Scratchers with vision impairments. The committee is excited to partner with teachers and community organizations specializing in accessibility so the coding blocks meet web accessibility guidelines, and more importantly, lower floors to make Scratch more accessible for all.",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDI": "G-JEDI",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDIText": "The Global, Justice, Equity, Diversity, and Inclusion (G-JEDI) Committee was formed to develop a shared language that defines what Diversity, Equity, and Inclusion (DEI) mean to the Scratch Team.",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDIText2": "In 2021, the committee began work on a DEI statement to outline the ways in which DEI has informed the Scratch Team and community’s past and present work, and how it will continue to inform new initiatives going forward.",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesign": "Equity x Design",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesignText": "The EquityXDesign Committee was created as a place for Scratch Team members and our collaborators in MIT’s Lifelong Kindergarten group to read and discuss ideas around equity-centered design practices.",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesignText2": "The conversations are guided by Sasha Costanza-Chock’s “Design Justice: Community-Led Practices to Build the Worlds We Need,” and committee members discuss ways in which they can incorporate equity-centered design practices in the development of Scratch tools and resources.",
|
||||
"annualReport.2021.access10NewLanguages": "10 New Languages",
|
||||
"annualReport.2021.access10NewLanguagesText": "With huge thanks to our translation community, we were able to connect with Scratchers in 74 languages last year! In 2021, 10 new languages were added to Scratch, including isiXhosa (South Africa), Sepedi (South Africa), Setswana (South Africa), Afrikaans (South Africa), Kichwa (Peru), ଓଡ଼ିଆ/Odia (India), Kazakh (Kazakhstan), Aragonese (Spain), Western Frisian (the Netherlands), and Bengali (Bangladesh, India, and other regions).",
|
||||
"annualReport.2021.accessSouthAfrica": "Zero-rated Scratch in South Africa",
|
||||
"annualReport.2021.accessSouthAfricaText": "To improve the Scratch experience for young people in regions with low or no internet connectivity, we partnered with the National Education Collaboration Trust (NECT) of South Africa to host a zero-rated page for downloading Scratch. Downloads on zero-rated pages do not use up any data bandwidth, reducing a barrier to accessing Scratch due to data limits and costs. Just two months after its April 2021 launch, the page had more than 1300 visitors.",
|
||||
"annualReport.2021.accessSnapshot": "Snapshots",
|
||||
"annualReport.2021.communityTitle": "Ахеилак",
|
||||
"annualReport.2021.communityIntro": "In 2021, the Scratch community continued to experience rapid growth as even more young people around the world created and connected alongside their peers. We also continued to develop partnerships with community members to improve the Scratch experience for our diverse community of users.",
|
||||
"annualReport.2021.communityScratchConference": "Scratch Аконференциа",
|
||||
"annualReport.2021.communityScratchConferenceText1": "In July, educators in our global community came together to celebrate creative coding at the Scratch Conference. This free, virtual event was led by our collaborators at MIT’s Lifelong Kindergarten Group. The conference brought together more than 1,500 educators and Scratch enthusiasts, who spent the day connecting, collaborating, and learning from one another, even as COVID kept us apart.",
|
||||
"annualReport.2021.communityVolunteerTranslators": "Volunteer Translators",
|
||||
"annualReport.2021.communityVolunteerTranslatorsText": "Since Scratch was launched in 2007, we have been committed to supporting our users worldwide. Our language translation volunteers work closely with the Scratch Team to help translate and localize our platform and resources for the diverse communities that we serve.",
|
||||
"annualReport.2021.communityVolunteerTranslatorsText2": "Thousands of translators have volunteered their time to translate Scratch into 74 languages and counting, and there are currently more than one thousand translators signed up to translate Scratch and ScratchJr. We’re grateful to our volunteers for helping us reach more Scratchers around the world!",
|
||||
"annualReport.2021.communityScratchCommunity": "The Scratch Community in 2021",
|
||||
"annualReport.2021.communityScratchCommunityIntro": "In 2021, more than 113 million projects were created on the Scratch site – almost a 39% increase from 2020 – and more than one million new studios were created! Throughout the year, the Scratch Team hosted numerous studios to celebrate important events and encourage Scratchers to participate in the online community.",
|
||||
"annualReport.2021.yearInReview": "Year in Review",
|
||||
"annualReport.2021.yearInReviewText": "2021 was a remarkable year in the online community. The Community Team highlighted and developed opportunities for young people to express their ideas and become engaged in positive ways, and incredible movements sprung up from Scratchers themselves. Here’s a look back at some of the highlights of the year:",
|
||||
"annualReport.2021.yearInReviewCard1Date": "Ажьырныҳәа",
|
||||
"annualReport.2021.yearInReviewCard1Title": "Poetic Cafe",
|
||||
"annualReport.2021.yearInReviewCard1Text": "We “opened” our very first Poetic Cafe where Scratchers were invited to write, share, or collaborate on poems to share with the community.",
|
||||
"annualReport.2021.yearInReviewCard2Date": "Жәабран",
|
||||
"annualReport.2021.yearInReviewCard2Title": "Black History Month Studio",
|
||||
"annualReport.2021.yearInReviewCard2Text": "Scratchers shared interactive artwork, created poems, animated music videos, and more to celebrate influential people and events in Black history.",
|
||||
"annualReport.2021.yearInReviewCard3Date": "Мшаԥы",
|
||||
"annualReport.2021.yearInReviewCard3Title": "April Fool’s Day",
|
||||
"annualReport.2021.yearInReviewCard3Text": "Scratchers were asked to imagine the “Secret life” of the Scratch Cat and went on a treasure hunt for fun and silly things hidden around the Scratch website.",
|
||||
"annualReport.2021.yearInReviewCard4Date": "Лаҵара",
|
||||
"annualReport.2021.yearInReviewCard4Title": "Scratch Week",
|
||||
"annualReport.2021.yearInReviewCard4Text": "Scratchers around the world shared more than 3,500 projects responding to themed prompts like “Cooking From Scratch” and “Ridiculous Inventions” to celebrate Scratch's birthday.",
|
||||
"annualReport.2021.yearInReviewCard5Date": "Рашәара",
|
||||
"annualReport.2021.yearInReviewCard5Title": "Pride Month",
|
||||
"annualReport.2021.yearInReviewCard5Text": "Scratchers created projects using all the colors of the rainbow to celebrate the LGBTQ+ community in the Pride Month studio.",
|
||||
"annualReport.2021.yearInReviewCard6Date": "Нанҳәа",
|
||||
"annualReport.2021.yearInReviewCard6Title": "Scratch Camp",
|
||||
"annualReport.2021.yearInReviewCard6Text": "During this annual three-week long event, Scratchers created more than 7,000 projects that moved and grooved, showcased creative do-it-yourself (DIY) ideas, and shared their discoveries about the natural world around them.",
|
||||
"annualReport.2021.yearInReviewCard7Date": "Жьҭаара",
|
||||
"annualReport.2021.yearInReviewCard7Title": "Scratchtober",
|
||||
"annualReport.2021.yearInReviewCard7Text": "For two weeks, Scratchers created projects showcasing their interpretations of daily prompts in the Scratchtober studio. More than 3,500 projects were created around single-word themes like underwater, celebration, and creatures.",
|
||||
"annualReport.2021.yearInReviewCard8Date": "Ԥхынҷкәын",
|
||||
"annualReport.2021.yearInReviewCard8Title": "CSEdWeek",
|
||||
"annualReport.2021.yearInReviewCard8Text": "Computer Science Education Week (CSEdWeek) occurred from December 6-12 to celebrate computer science around the world. Scratch participated in the week by encouraging community members to check out tutorials, studios, and a live event hosted in partnership with Makey Makey!",
|
||||
"annualReport.2021.yearInReviewCard9Date": "Ԥхынҷкәын",
|
||||
"annualReport.2021.yearInReviewCard9Title": "2021: A Scratch Year in Review Studio",
|
||||
"annualReport.2021.yearInReviewCard9Text": "In 2021, Scratchers learned new skills, connected with friends around the world, and found creative ways to express themselves. More than 1,000 Scratchers shared their favorite Scratch memories and what Scratch meant to them in the 2021: A Scratch Year in Review studio.",
|
||||
"annualReport.2021.communityScratchLabTitle": "Scratch Lab",
|
||||
"annualReport.2021.communityScratchLabText": "With the launch of Scratch Lab in February, we’ve opened the doors of our development process directly to Scratchers around the world.",
|
||||
"annualReport.2021.communityScratchLabText2": "Before we decide if we should introduce new blocks to the Scratch coding editor, it’s crucial to see the creative, innovative, and surprising ways Scratchers interact with them. Scratch Lab is a sandbox where everyone can try out these new features and, most importantly, share their thoughts and ideas directly with us.",
|
||||
"annualReport.2021.communityScratchLabText3": "Over 500,000 Scratchers explored the Scratch Lab site in 2021, and they submitted more than 37,000 pieces of feedback.",
|
||||
"annualReport.2021.communityScratchLabText4": "This feedback has been invaluable as we evaluate and develop Animated Text blocks, Face Sensing blocks, and more potential new features.",
|
||||
"annualReport.2021.communitySnapshot2Title": "The Scratch Team on YouTube",
|
||||
"annualReport.2021.communitySnapshot2Text": "The Scratch Team YouTube channel reached 100,000 subscribers in 2021— a nearly 500 percent increase from 2020! As students, educators, and families evolved in response to the pandemic, we knew we had to create resources that were reactive to their needs.",
|
||||
"annualReport.2021.communitySnapshot2Text2": "These resources include a series of comprehensive Scratch tutorials that guide users through designing stories, games, and animations on Scratch. In 2021, these videos garnered nearly nine million views from viewers in 178 countries.",
|
||||
"annualReport.2021.tutorial1": "How to Make an 'About Me'",
|
||||
"annualReport.2021.tutorial2": "How to Make a Clicker Game",
|
||||
"annualReport.2021.tutorial3": "How to Make a Mouse Trail",
|
||||
"annualReport.2021.FounderMessageTitle": "A Message from Our Founder",
|
||||
"annualReport.2021.FounderMessageSubTitle": "Support and Inspiration from a Founding Partner",
|
||||
"annualReport.2021.FounderMessageText1": "As you read through this annual report, you’ll learn about many ways that Scratch is expanding creative computing opportunities for millions of young people around the world, especially those from marginalized communities. This global impact is possible because of the tireless work of the growing team of engineers, designers, educators, community moderators, and others at the Scratch Foundation.",
|
||||
"annualReport.2021.FounderMessageText2": "To continue to grow our efforts and impact, we rely on the generous financial support of an incredible collection of companies, foundations, and individual donors who are aligned with our mission and vision. Here, I want to highlight the support and inspiration we’ve received from one of our Founding Partners: the LEGO Foundation.",
|
||||
"annualReport.2021.FounderMessageText3": "My research group at the MIT Media Lab started collaborating with the LEGO company and LEGO Foundation more than 30 years ago. LEGO funding helped support our early work on Scratch, leading up to the public launch of Scratch in 2007. Then, when Scratch spun out of MIT into the Scratch Foundation in 2019, the LEGO Foundation provided important funding for the new organization, with a five-year $10 million grant to “support transformative educational change by developing and promoting playful, creative approaches to coding...in diverse economic and cultural contexts.” When the pandemic hit, the LEGO Foundation stepped up with an additional $5 million grant in 2021, to ensure that the Scratch Foundation could meet the needs of children and educators disrupted by the pandemic.",
|
||||
"annualReport.2021.FounderMessageText4": "But the LEGO-Scratch connection goes far beyond financial support. The Scratch approach of creating animated stories and games by snapping together graphical programming blocks was inspired, in part, by the way children build LEGO houses and castles by snapping together plastic LEGO bricks. Scratch and LEGO also share the same project-based educational philosophy, encouraging children to iteratively refine their projects by trying out an idea, seeing what happens, then making revisions and trying again.",
|
||||
"annualReport.2021.FounderMessageText5": "I’ve always loved the LEGO slogan “Joy of Building, Pride of Creation.” The LEGO Foundation’s deep partnership with the Scratch Foundation is helping to bring “Joy of Building, Pride of Creation” to children’s digital activities. The partnership serves as a model of how organizations with shared ideas and values can work together to catalyze transformational change in learning and education. As the Scratch Foundation continues to build its network of partners and supporters, I look forward to connecting with other organizations to expand creative computing opportunities for children around the world.",
|
||||
"annualReport.2021.FounderTitle": "Founder, Scratch Foundation",
|
||||
"annualReport.2021.lookingForward": "Looking Forward",
|
||||
"annualReport.2021.lookingForwardText1": "In 2021, we outlined a Strategic Framework guiding our major priorities for the next 4 years. We’re focused on these major areas:",
|
||||
"annualReport.2021.lookingForwardText2": "We would like to extend a huge thank you to the LEGO Foundation, whose generous COVID Recovery Grant will enable us to carry out this crucial work. We can’t wait to share more with you about the exciting projects we have planned, including updates to the Scratch experience for schools, updates to ScratchJr, and more.",
|
||||
"annualReport.2021.LookingForward1": "Strengthening the Scratch Platform and Community Infrastructure",
|
||||
"annualReport.2021.LookingForward2": "Expanding Pathways to Creative Learning",
|
||||
"annualReport.2021.LookingForward3": "Building Organizational Capacity and Ensuring Fiscal Sustainability",
|
||||
"annualReport.2021.supportersTitle": "Thank You to Our Supporters",
|
||||
"annualReport.2021.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
|
||||
"annualReport.2021.ourSupporters": "Our Supporters",
|
||||
"annualReport.2021.ourSupportersText": "We want to thank all Scratch supporters who, throughout the years, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on giving to Scratch Foundation from January 1, 2021 to December 31, 2021.",
|
||||
"annualReport.2021.supportersFoundingTitle": "Founding Partners — $10,000,000+",
|
||||
"annualReport.2021.supportersFoundingText": "We are especially grateful to our Founding Partners who have each provided at least $10,000,000 in cumulative support, since the start of Scratch in 2003.",
|
||||
"annualReport.2021.supportersCatPartnersTitle": "Scratch Cat Partners — $1,000,000+",
|
||||
"annualReport.2021.supportersCreativityTitle": "Creativity Circle — $250,000+",
|
||||
"annualReport.2021.supportersCollaborationTitle": "Collaboration Circle — $100,000+",
|
||||
"annualReport.2021.supportersImaginationTitle": "Imagination Circle — $50,000+",
|
||||
"annualReport.2021.supportersInspirationTitle": "Inspiration Circle — $20,000+",
|
||||
"annualReport.2021.supportersExplorationTitle": "Exploration Circle — $5,000+",
|
||||
"annualReport.2021.supportersPlayTitle": "Play Circle — $1,000+",
|
||||
"annualReport.2021.supportersInKindTitle": "In-Kind Supporters",
|
||||
"annualReport.2021.leadershipTitle": "Ҳара ҳкоманда",
|
||||
"annualReport.2021.leadershipBoard": "Board of Directors",
|
||||
"annualReport.2021.leadershipChair": "Аҟәардә",
|
||||
"annualReport.2021.leadershipProfessor": "Professor of Learning Research",
|
||||
"annualReport.2021.leadershipViceChair": "Vice-Chair",
|
||||
"annualReport.2021.leadershipCoFounder": "Co-Founder and Co-Chairman",
|
||||
"annualReport.2021.leadershipBoardMember": "Board Member",
|
||||
"annualReport.2021.leadershipPresidentCEO": "President and CEO",
|
||||
"annualReport.2021.leadershipFormerPresident": "Former President",
|
||||
"annualReport.2021.leadershipFounderCEO": "Founder and CEO",
|
||||
"annualReport.2021.leadershipFormerChairCEO": "Former CEO and Chairwoman",
|
||||
"annualReport.2021.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
|
||||
"annualReport.2021.leadershipBoardSecretary": "Board Secretary",
|
||||
"annualReport.2021.leadershipBoardTreasurer": "Board Treasurer",
|
||||
"annualReport.2021.leadershipScratchTeam": "2021 Scratch Team",
|
||||
"annualReport.2021.leadershipED": "Executive Director",
|
||||
"annualReport.2021.teamThankYou": "Thank you to Mitch Resnick, Natalie Rusk, Rupal Jain, and other collaborators at the Lifelong Kindergarten Group at the MIT Media Lab for your tireless support of Scratch.",
|
||||
"annualReport.2021.donateTitle": "Support Us",
|
||||
"annualReport.2021.donateMessage": "Your support enables us to create inspiring, creative, and memorable learning experiences for kids everywhere, especially those who have been systemically excluded from creative coding opportunities. Make a gift to Scratch today to help us keep our servers running, maintain our growing global community, and make creative coding possible for kids in every country around the world.",
|
||||
"annualReport.2021.donateMessage2": "Thank you for your generosity.",
|
||||
"annualReport.2021.donateButton": "Ацхыраара аҟаҵара",
|
||||
"annualReport.2021.projectBy": "project by",
|
||||
"annualReport.2021.altMap": "A map of the world showing 41 SEC organizations",
|
||||
"annualReport.2021.altSECSpotlightImage": "A child plays with a toy in front of an orange background",
|
||||
"annualReport.2021.altAccessibility": "Two people use sign language in front of a green background.",
|
||||
"annualReport.2021.altaccessDEICommittee": "A hand holds out a scratch component on a green background.",
|
||||
"annualReport.2021.altaccessDEICommitteeAccessibility": "A hand paints scratch components on a blue background.",
|
||||
"annualReport.2021.altaccessDEICommitteeG-JEDI": "Two hands reach toward a text bubble with a heart inside it.",
|
||||
"annualReport.2021.altaccessDEICommitteeEquitXDesign": "Two hands work together to compile a list of scratch components.",
|
||||
"annualReport.2021.altaccessSouthAfrica": "Two kids, one using a tablet and one using a laptop, work on a scratch project together.",
|
||||
"annualReport.2021.altcommunityVolunteerTransators": "Four hands are raised with text bubbles resting on top of them in front of a purple background.",
|
||||
"annualReport.2021.altcommunityThankYou": "A globe with a banner across it saying 'Thank you' surrounded by the words for thank you in various languages.",
|
||||
"annualReport.2021.altAvatar": "user avatar",
|
||||
"annualReport.2021.altDropdownArrow": "Arrow indicating dropdown menu.",
|
||||
"annualReport.2021.altMastheadIllustration": "Three people interacting with physical scratch components.",
|
||||
"annualReport.2021.altWave": "An emoji hand waving.",
|
||||
"annualReport.2021.altMitchHeadshot": "Founder Mitch Resnick",
|
||||
"annualReport.2021.altCalendar": "A calendar displaying the year 2021.",
|
||||
"annualReport.2021.altWorldVisualization": "An illustrated version of the globe.",
|
||||
"annualReport.2021.altSaudiArabiaVisualization": "",
|
||||
"annualReport.2021.altSECVideoPreview": "",
|
||||
"annualReport.2021.altCard1": "",
|
||||
"annualReport.2021.altCard2": "",
|
||||
"annualReport.2021.altCard3": "",
|
||||
"annualReport.2021.altCard4": "",
|
||||
"annualReport.2021.altCard5": "",
|
||||
"annualReport.2021.altCard6": "",
|
||||
"annualReport.2021.altCard7": "",
|
||||
"annualReport.2021.altCard8": "",
|
||||
"annualReport.2021.altCard9": "",
|
||||
"annualReport.2021.altDonateIllustration": "Two hands form the shape of a heart with their fingers inside of a cut out heart shape."
|
||||
}
|
238
www/scratch-website.annual-report-2021-l10njson/af.json
Normal file
238
www/scratch-website.annual-report-2021-l10njson/af.json
Normal file
|
@ -0,0 +1,238 @@
|
|||
{
|
||||
"annualReport.2021.subnavFoundersMessage": "Founder's Message",
|
||||
"annualReport.2021.subnavMission": "Mission",
|
||||
"annualReport.2021.subnavReach": "Reach",
|
||||
"annualReport.2021.subnavThemes": "Themes",
|
||||
"annualReport.2021.subnavDirectorsMessage": "Director's Message",
|
||||
"annualReport.2021.subnavSupporters": "Supporters",
|
||||
"annualReport.2021.subnavTeam": "Team",
|
||||
"annualReport.2021.subnavDonate": "Skenk",
|
||||
"annualReport.2021.mastheadYear": "2021 Annual Report",
|
||||
"annualReport.2021.mastheadTitle": "Building an Equitable Community Together",
|
||||
"annualReport.2021.directorsMessageTitle": "A Message from Our Executive Director",
|
||||
"annualReport.2021.directorsMessageP1": "In 2021, COVID-19 continued to disrupt our routines and shape the way we interact with one another. Even as we began to gather together, schools reopened, and there were calls for a “return to normal,” the most vulnerable in our society remained disproportionately impacted by the inequitable structures that COVID-19 exacerbated. The COVID-19 crisis shaped young people’s relationships to Scratch, and solidified Scratch as a more vital place than ever for them to create, learn, and connect. But as we moved into a new year, we did not leave behind our most vulnerable young people as they began to navigate “the new normal.”",
|
||||
"annualReport.2021.directorsMessageP2": "One of the foundational values of Scratch has always been to empower young people to explore, create, play, and discover—opportunities that aren’t afforded equitably to all students.",
|
||||
"annualReport.2021.directorsMessagePullquote": "We believe in the transformative power of self-expression and creativity, and in providing space for young people to use creative coding as a tool to raise their voice.",
|
||||
"annualReport.2021.directorsMessageP3": "I’m proud to serve as the Executive Director of the Scratch Foundation during this pivotal moment in our history, and will continue to spread Scratch’s caring, collaborative approach to creative learning to kids around the world who need these opportunities the most.",
|
||||
"annualReport.2021.directorsMessageP4": "Last year was an incredible year for the Scratch Foundation–we focused on growing our team with remarkable, diverse leaders and building a solid foundation for our continued transition to an independent organization. We developed a three-year Strategic Plan with the combined efforts of every team member at every level of our organization, codifying the work we’re embarking on together. As Scratch grows, we remain focused on equity and community-building, and keeping Scratch a safe space for kids to connect, create, and collaborate with their peers around the world.",
|
||||
"annualReport.2021.directorsMessageP5": "LI can’t thank you enough for embarking on this journey with our team, and for your continued support of our mission. The compassion and creativity of the Scratch Community is endlessly inspiring to us, and we can’t wait for you to join us in the important work ahead of us.",
|
||||
"annualReport.2021.directorsMessageP6": "Over the past decade, Scratch has had phenomenal success, engaging tens of millions of young people around the world. But we are just beginning. The challenge for the years ahead is to ensure that we can continue to spread and support not just our technology but also our creative, caring, collaborative learning approach, so that young people around the world have equitable opportunities to imagine, create, share, and learn. We look forward to working with all of you to make that happen!",
|
||||
"annualReport.2021.EDTitle": "Executive Director, Scratch Foundation",
|
||||
"annualReport.2021.watchVideo": "Kyk Video",
|
||||
"annualReport.2021.missionTitle": "Our Mission, Vision, & Values",
|
||||
"annualReport.2021.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators who have been excluded from creative computing.",
|
||||
"annualReport.2021.missionP2": "We’ve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively—essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
|
||||
"annualReport.2021.missionHeader": "Mission",
|
||||
"annualReport.2021.missionSubtitle": "Providing young people with digital tools and opportunities to imagine, create, share, and learn.",
|
||||
"annualReport.2021.visionHeader": "Vision",
|
||||
"annualReport.2021.visionSubtitle": "To spread creative, caring, collaborative, equitable approaches to coding and learning around the world.",
|
||||
"annualReport.2021.valuesHeader": "Values",
|
||||
"annualReport.2021.valuesSubtitle": "In this work, we are guided by our core values that define our principles as an organization and a community:",
|
||||
"annualReport.2021.creativeExpressionTitle": "Creative Expression",
|
||||
"annualReport.2021.progressiveImprovementTitle": "Progressive Improvement",
|
||||
"annualReport.2021.EquitableOpportunitiesTitle": "Equitable Opportunities",
|
||||
"annualReport.2021.playfulEngagementTitle": "Playful Engagement",
|
||||
"annualReport.2021.creativeExpressionDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
|
||||
"annualReport.2021.progressiveImprovementDescription": "We hold ourselves to a high standard and always strive to iterate, improve, and inspire one another to best serve young people around the world and the community that makes our work possible.",
|
||||
"annualReport.2021.EquitableOpportunitiesDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
|
||||
"annualReport.2021.playfulEngagementDescription": "At Scratch, play is an approach for making, sharing, learning, and engaging with the world. We encourage joyful exploration, experimentation, and collaboration.",
|
||||
"annualReport.2021.reachTitle": "Reaching Children Around the World",
|
||||
"annualReport.2021.reachSubtitle": "Scratch is the world’s largest coding community for children and teens, ages 8 and up.",
|
||||
"annualReport.2021.reachMillion": "million",
|
||||
"annualReport.2021.reachNewUsersNumber": "18 {million}",
|
||||
"annualReport.2021.reachNewUsersIncrease": "22% from 2020",
|
||||
"annualReport.2021.reachProjectsCreatedNumber": "113 {million}",
|
||||
"annualReport.2021.reachProjectsCreatedIncrease": "39% from 2020",
|
||||
"annualReport.2021.reachProjectCreatorsNumber": "42 {million}",
|
||||
"annualReport.2021.reachProjectCreatorsIncrease": "44% from 2020",
|
||||
"annualReport.2021.reachNewUsers": "New Users",
|
||||
"annualReport.2021.reachProjectsCreated": "Projects Created",
|
||||
"annualReport.2021.reachProjectCreators": "People Creating Projects",
|
||||
"annualReport.2021.reachScratchAroundTheWorld": "Scratch is used around the world across more than 200 countries and territories",
|
||||
"annualReport.2021.reachSaudiArabiaTitle": "Saudi Arabia",
|
||||
"annualReport.2021.reachSaudiArabiaDescription": "We saw tremendous growth around the world in 2021, but we were amazed to see the growth in Saudi Arabia, where we saw twice as many new users as the year before.",
|
||||
"annualReport.2021.reachTranslationTitle": "Scratch is Translated into 74 Languages",
|
||||
"annualReport.2021.reachTranslationIncrease": "10 languages from 2020",
|
||||
"annualReport.2021.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
|
||||
"annualReport.2021.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
|
||||
"annualReport.2021.reachDownloadsMillion": "5 {million}",
|
||||
"annualReport.2021.reachDownloads": "Downloads in 2021",
|
||||
"annualReport.2021.reachDownloadsIncrease": "2 {million} from 2020",
|
||||
"annualReport.2021.themesTitle": "Emerging Themes",
|
||||
"annualReport.2021.themesDescription": "Amidst ongoing uncertainty from COVID-19, Scratch continued to serve as a key space for young people to connect and create together. In 2021, we focused our efforts on building a strong foundation to equitably support our growing global community and our growing Scratch Team. Our work was centered around three major themes: fostering community, increasing access and accessibility, and developing the Scratch Education Collaborative (SEC).",
|
||||
"annualReport.2021.SECTitle": "Scratch Education Collaborative",
|
||||
"annualReport.2021.SECIntro": "Community voices and partnerships are deeply woven into the fabric of Scratch’s history. They have, and continue to be, integral in helping us increase accessible and equitable coding opportunities worldwide. In 2021, we launched the Scratch Education Collaborative, an initiative committed to identifying and eliminating the barriers to access to creative coding that connects remarkable organizations around the world.",
|
||||
"annualReport.2021.SECWhatIs": "What is SEC?",
|
||||
"annualReport.2021.SECWhatIsP1": "The SEC supports and engages participating organizations in a two-year, collaborative cohort experience to strengthen their commitment to, and implementation of, equitable creative coding using Scratch and ScratchJr.",
|
||||
"annualReport.2021.SECWhatIsP2": "By the end of the cohort experience, organizations will have formed new partnerships with each other and with Scratch, and will have established new models for equity-centered creative coding resources.",
|
||||
"annualReport.2021.SECWhatIsP3": "Our work with the SEC is made possible thanks to a generous grant from Google.org. We’d like to extend our gratitude for their continued support of our mission.",
|
||||
"annualReport.2021.SECOrgNumber": "41",
|
||||
"annualReport.2021.SECOrgLabel": "organizations",
|
||||
"annualReport.2021.SECCountryNumber": "13",
|
||||
"annualReport.2021.SECCountryLabel": "countries",
|
||||
"annualReport.2021.SECPartnerNumber": "7",
|
||||
"annualReport.2021.SECPartnerLabel": "partners",
|
||||
"annualReport.2021.SECMapParagraph": "Our first cohort included 41 organizations representing 13 countries around the world, united by their commitment to supporting learners from historically marginalized communities in developing their confidence with creative computing.",
|
||||
"annualReport.2021.spotlightStory": "Spotlight Story",
|
||||
"annualReport.2021.SECSpotlightTitle": "Bridges to Science Spotlight",
|
||||
"annualReport.2021.SECSpotlightLocation": "Fulshear, Texas",
|
||||
"annualReport.2021.SECSpotlightText1": "Bridges to Science; a Texas-based nonprofit providing math, coding, and robotics programs for underserved youth; was one of 41 exceptional organizations to join the Scratch Education Collaborative's first cohort.",
|
||||
"annualReport.2021.SECSpotlightText2": "In 2021, we supported Bridges to Science in facilitating their first “Hour of Code” workshop with Code.org.",
|
||||
"annualReport.2021.SECPullQuote": "One of the greatest joys that we have in teaching our students is that each one of them, no matter how quiet they are, all find a voice in computer science through Scratch.",
|
||||
"annualReport.2021.SECPullQuoteAttr": "- Rosa Aristy, Bridges to Science Founder ",
|
||||
"annualReport.2021.SECWorkshops": "SEC Workshops",
|
||||
"annualReport.2021.SECWorkshopsText": "Last year, the Scratch Education Collaborative hosted a series of workshops that supported their inaugural cohort in defining and exploring unique pathways to equitable creative coding. Workshops were facilitated by Stanford d. School, Tinkering Studio, the Brazilian Creative Learning Network, and Chicago Public Schools CS4ALL. Together, workshop participants developed a shared understanding of creative coding and discussed strategies and practices that foster culturally sustaining communities through creative communication and collaboration.",
|
||||
"annualReport.2021.SECWorkshopsSubtitle": "How can we creatively empower local community in exploring creative coding?",
|
||||
"annualReport.2021.accessTitle": "Access",
|
||||
"annualReport.2021.accessIntro": "As COVID-19 forced schools to close and pushed learning to virtual spaces, many students and teachers were discovering Scratch for the first time or adapting the way they taught and learned creative coding. From our own homes, the Scratch Team worked to support the changing needs of educators and the online community.",
|
||||
"annualReport.2021.accessASL": "ASL Tutorial",
|
||||
"annualReport.2021.accessASLText": "In 2021, we partnered with Deaf Kids Code to launch our first American Sign Language tutorial in the Scratch Editor.",
|
||||
"annualReport.2021.accessASLText2": " Together, we were inspired to create an evergreen resource that would expand creative pathways for deaf Scratchers.",
|
||||
"annualReport.2021.accessASLText3": "The video is a 13-minute remake of our original “Getting Started with Scratch” tutorial that introduces beginners to the Scratch platform.",
|
||||
"annualReport.2021.accessPullQuote": "Being a good ally is a willingness to bend towards being accessible and really putting weight on the recommendations of organizations like mine … Asking, ‘What is it that we can do?’ and really letting us take the reins and go for it, with very little to no resistance; that is a very rare thing.",
|
||||
"annualReport.2021.accessPullQuoteAttr": "- Shireen Hafeez, Founder of Deaf Kids Code ",
|
||||
"annualReport.2021.accessDEICommittee": "DEI Committees at Scratch",
|
||||
"annualReport.2021.accessDEICommitteeText": "In 2021, several committees at Scratch embarked on work to make Scratch more diverse, equitable, and inclusive for all users. We’re excited to share the progress each committee has made and the work still ahead.",
|
||||
"annualReport.2021.accessDEICommitteeAccessibility": "Accessibility",
|
||||
"annualReport.2021.accessDEICommitteeAccessibilityText": "The Accessibility Committee was created in response to one Scratch Team member’s own difficulty using Scratch’s coding blocks and a recognized need to better support Scratchers of all abilities.",
|
||||
"annualReport.2021.accessDEICommitteeAccessibilityText2": "In October of 2021, the committee launched a project to make the color of our coding blocks accessible for Scratchers with vision impairments. The committee is excited to partner with teachers and community organizations specializing in accessibility so the coding blocks meet web accessibility guidelines, and more importantly, lower floors to make Scratch more accessible for all.",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDI": "G-JEDI",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDIText": "The Global, Justice, Equity, Diversity, and Inclusion (G-JEDI) Committee was formed to develop a shared language that defines what Diversity, Equity, and Inclusion (DEI) mean to the Scratch Team.",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDIText2": "In 2021, the committee began work on a DEI statement to outline the ways in which DEI has informed the Scratch Team and community’s past and present work, and how it will continue to inform new initiatives going forward.",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesign": "Equity x Design",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesignText": "The EquityXDesign Committee was created as a place for Scratch Team members and our collaborators in MIT’s Lifelong Kindergarten group to read and discuss ideas around equity-centered design practices.",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesignText2": "The conversations are guided by Sasha Costanza-Chock’s “Design Justice: Community-Led Practices to Build the Worlds We Need,” and committee members discuss ways in which they can incorporate equity-centered design practices in the development of Scratch tools and resources.",
|
||||
"annualReport.2021.access10NewLanguages": "10 New Languages",
|
||||
"annualReport.2021.access10NewLanguagesText": "With huge thanks to our translation community, we were able to connect with Scratchers in 74 languages last year! In 2021, 10 new languages were added to Scratch, including isiXhosa (South Africa), Sepedi (South Africa), Setswana (South Africa), Afrikaans (South Africa), Kichwa (Peru), ଓଡ଼ିଆ/Odia (India), Kazakh (Kazakhstan), Aragonese (Spain), Western Frisian (the Netherlands), and Bengali (Bangladesh, India, and other regions).",
|
||||
"annualReport.2021.accessSouthAfrica": "Zero-rated Scratch in South Africa",
|
||||
"annualReport.2021.accessSouthAfricaText": "To improve the Scratch experience for young people in regions with low or no internet connectivity, we partnered with the National Education Collaboration Trust (NECT) of South Africa to host a zero-rated page for downloading Scratch. Downloads on zero-rated pages do not use up any data bandwidth, reducing a barrier to accessing Scratch due to data limits and costs. Just two months after its April 2021 launch, the page had more than 1300 visitors.",
|
||||
"annualReport.2021.accessSnapshot": "Snapshots",
|
||||
"annualReport.2021.communityTitle": "Gemeenskap",
|
||||
"annualReport.2021.communityIntro": "In 2021, the Scratch community continued to experience rapid growth as even more young people around the world created and connected alongside their peers. We also continued to develop partnerships with community members to improve the Scratch experience for our diverse community of users.",
|
||||
"annualReport.2021.communityScratchConference": "Scratch Konferensie",
|
||||
"annualReport.2021.communityScratchConferenceText1": "In July, educators in our global community came together to celebrate creative coding at the Scratch Conference. This free, virtual event was led by our collaborators at MIT’s Lifelong Kindergarten Group. The conference brought together more than 1,500 educators and Scratch enthusiasts, who spent the day connecting, collaborating, and learning from one another, even as COVID kept us apart.",
|
||||
"annualReport.2021.communityVolunteerTranslators": "Volunteer Translators",
|
||||
"annualReport.2021.communityVolunteerTranslatorsText": "Since Scratch was launched in 2007, we have been committed to supporting our users worldwide. Our language translation volunteers work closely with the Scratch Team to help translate and localize our platform and resources for the diverse communities that we serve.",
|
||||
"annualReport.2021.communityVolunteerTranslatorsText2": "Thousands of translators have volunteered their time to translate Scratch into 74 languages and counting, and there are currently more than one thousand translators signed up to translate Scratch and ScratchJr. We’re grateful to our volunteers for helping us reach more Scratchers around the world!",
|
||||
"annualReport.2021.communityScratchCommunity": "The Scratch Community in 2021",
|
||||
"annualReport.2021.communityScratchCommunityIntro": "In 2021, more than 113 million projects were created on the Scratch site – almost a 39% increase from 2020 – and more than one million new studios were created! Throughout the year, the Scratch Team hosted numerous studios to celebrate important events and encourage Scratchers to participate in the online community.",
|
||||
"annualReport.2021.yearInReview": "Year in Review",
|
||||
"annualReport.2021.yearInReviewText": "2021 was a remarkable year in the online community. The Community Team highlighted and developed opportunities for young people to express their ideas and become engaged in positive ways, and incredible movements sprung up from Scratchers themselves. Here’s a look back at some of the highlights of the year:",
|
||||
"annualReport.2021.yearInReviewCard1Date": "Januarie",
|
||||
"annualReport.2021.yearInReviewCard1Title": "Poetic Cafe",
|
||||
"annualReport.2021.yearInReviewCard1Text": "We “opened” our very first Poetic Cafe where Scratchers were invited to write, share, or collaborate on poems to share with the community.",
|
||||
"annualReport.2021.yearInReviewCard2Date": "Februarie",
|
||||
"annualReport.2021.yearInReviewCard2Title": "Black History Month Studio",
|
||||
"annualReport.2021.yearInReviewCard2Text": "Scratchers shared interactive artwork, created poems, animated music videos, and more to celebrate influential people and events in Black history.",
|
||||
"annualReport.2021.yearInReviewCard3Date": "April",
|
||||
"annualReport.2021.yearInReviewCard3Title": "April Fool’s Day",
|
||||
"annualReport.2021.yearInReviewCard3Text": "Scratchers were asked to imagine the “Secret life” of the Scratch Cat and went on a treasure hunt for fun and silly things hidden around the Scratch website.",
|
||||
"annualReport.2021.yearInReviewCard4Date": "Mei",
|
||||
"annualReport.2021.yearInReviewCard4Title": "Scratch Week",
|
||||
"annualReport.2021.yearInReviewCard4Text": "Scratchers around the world shared more than 3,500 projects responding to themed prompts like “Cooking From Scratch” and “Ridiculous Inventions” to celebrate Scratch's birthday.",
|
||||
"annualReport.2021.yearInReviewCard5Date": "Junie",
|
||||
"annualReport.2021.yearInReviewCard5Title": "Pride Month",
|
||||
"annualReport.2021.yearInReviewCard5Text": "Scratchers created projects using all the colors of the rainbow to celebrate the LGBTQ+ community in the Pride Month studio.",
|
||||
"annualReport.2021.yearInReviewCard6Date": "Augustus",
|
||||
"annualReport.2021.yearInReviewCard6Title": "Scratch Camp",
|
||||
"annualReport.2021.yearInReviewCard6Text": "During this annual three-week long event, Scratchers created more than 7,000 projects that moved and grooved, showcased creative do-it-yourself (DIY) ideas, and shared their discoveries about the natural world around them.",
|
||||
"annualReport.2021.yearInReviewCard7Date": "Oktober",
|
||||
"annualReport.2021.yearInReviewCard7Title": "Scratchtober",
|
||||
"annualReport.2021.yearInReviewCard7Text": "For two weeks, Scratchers created projects showcasing their interpretations of daily prompts in the Scratchtober studio. More than 3,500 projects were created around single-word themes like underwater, celebration, and creatures.",
|
||||
"annualReport.2021.yearInReviewCard8Date": "Desember",
|
||||
"annualReport.2021.yearInReviewCard8Title": "CSEdWeek",
|
||||
"annualReport.2021.yearInReviewCard8Text": "Computer Science Education Week (CSEdWeek) occurred from December 6-12 to celebrate computer science around the world. Scratch participated in the week by encouraging community members to check out tutorials, studios, and a live event hosted in partnership with Makey Makey!",
|
||||
"annualReport.2021.yearInReviewCard9Date": "Desember",
|
||||
"annualReport.2021.yearInReviewCard9Title": "2021: A Scratch Year in Review Studio",
|
||||
"annualReport.2021.yearInReviewCard9Text": "In 2021, Scratchers learned new skills, connected with friends around the world, and found creative ways to express themselves. More than 1,000 Scratchers shared their favorite Scratch memories and what Scratch meant to them in the 2021: A Scratch Year in Review studio.",
|
||||
"annualReport.2021.communityScratchLabTitle": "Scratch Lab",
|
||||
"annualReport.2021.communityScratchLabText": "With the launch of Scratch Lab in February, we’ve opened the doors of our development process directly to Scratchers around the world.",
|
||||
"annualReport.2021.communityScratchLabText2": "Before we decide if we should introduce new blocks to the Scratch coding editor, it’s crucial to see the creative, innovative, and surprising ways Scratchers interact with them. Scratch Lab is a sandbox where everyone can try out these new features and, most importantly, share their thoughts and ideas directly with us.",
|
||||
"annualReport.2021.communityScratchLabText3": "Over 500,000 Scratchers explored the Scratch Lab site in 2021, and they submitted more than 37,000 pieces of feedback.",
|
||||
"annualReport.2021.communityScratchLabText4": "This feedback has been invaluable as we evaluate and develop Animated Text blocks, Face Sensing blocks, and more potential new features.",
|
||||
"annualReport.2021.communitySnapshot2Title": "The Scratch Team on YouTube",
|
||||
"annualReport.2021.communitySnapshot2Text": "The Scratch Team YouTube channel reached 100,000 subscribers in 2021— a nearly 500 percent increase from 2020! As students, educators, and families evolved in response to the pandemic, we knew we had to create resources that were reactive to their needs.",
|
||||
"annualReport.2021.communitySnapshot2Text2": "These resources include a series of comprehensive Scratch tutorials that guide users through designing stories, games, and animations on Scratch. In 2021, these videos garnered nearly nine million views from viewers in 178 countries.",
|
||||
"annualReport.2021.tutorial1": "How to Make an 'About Me'",
|
||||
"annualReport.2021.tutorial2": "How to Make a Clicker Game",
|
||||
"annualReport.2021.tutorial3": "How to Make a Mouse Trail",
|
||||
"annualReport.2021.FounderMessageTitle": "A Message from Our Founder",
|
||||
"annualReport.2021.FounderMessageSubTitle": "Support and Inspiration from a Founding Partner",
|
||||
"annualReport.2021.FounderMessageText1": "As you read through this annual report, you’ll learn about many ways that Scratch is expanding creative computing opportunities for millions of young people around the world, especially those from marginalized communities. This global impact is possible because of the tireless work of the growing team of engineers, designers, educators, community moderators, and others at the Scratch Foundation.",
|
||||
"annualReport.2021.FounderMessageText2": "To continue to grow our efforts and impact, we rely on the generous financial support of an incredible collection of companies, foundations, and individual donors who are aligned with our mission and vision. Here, I want to highlight the support and inspiration we’ve received from one of our Founding Partners: the LEGO Foundation.",
|
||||
"annualReport.2021.FounderMessageText3": "My research group at the MIT Media Lab started collaborating with the LEGO company and LEGO Foundation more than 30 years ago. LEGO funding helped support our early work on Scratch, leading up to the public launch of Scratch in 2007. Then, when Scratch spun out of MIT into the Scratch Foundation in 2019, the LEGO Foundation provided important funding for the new organization, with a five-year $10 million grant to “support transformative educational change by developing and promoting playful, creative approaches to coding...in diverse economic and cultural contexts.” When the pandemic hit, the LEGO Foundation stepped up with an additional $5 million grant in 2021, to ensure that the Scratch Foundation could meet the needs of children and educators disrupted by the pandemic.",
|
||||
"annualReport.2021.FounderMessageText4": "But the LEGO-Scratch connection goes far beyond financial support. The Scratch approach of creating animated stories and games by snapping together graphical programming blocks was inspired, in part, by the way children build LEGO houses and castles by snapping together plastic LEGO bricks. Scratch and LEGO also share the same project-based educational philosophy, encouraging children to iteratively refine their projects by trying out an idea, seeing what happens, then making revisions and trying again.",
|
||||
"annualReport.2021.FounderMessageText5": "I’ve always loved the LEGO slogan “Joy of Building, Pride of Creation.” The LEGO Foundation’s deep partnership with the Scratch Foundation is helping to bring “Joy of Building, Pride of Creation” to children’s digital activities. The partnership serves as a model of how organizations with shared ideas and values can work together to catalyze transformational change in learning and education. As the Scratch Foundation continues to build its network of partners and supporters, I look forward to connecting with other organizations to expand creative computing opportunities for children around the world.",
|
||||
"annualReport.2021.FounderTitle": "Founder, Scratch Foundation",
|
||||
"annualReport.2021.lookingForward": "Looking Forward",
|
||||
"annualReport.2021.lookingForwardText1": "In 2021, we outlined a Strategic Framework guiding our major priorities for the next 4 years. We’re focused on these major areas:",
|
||||
"annualReport.2021.lookingForwardText2": "We would like to extend a huge thank you to the LEGO Foundation, whose generous COVID Recovery Grant will enable us to carry out this crucial work. We can’t wait to share more with you about the exciting projects we have planned, including updates to the Scratch experience for schools, updates to ScratchJr, and more.",
|
||||
"annualReport.2021.LookingForward1": "Strengthening the Scratch Platform and Community Infrastructure",
|
||||
"annualReport.2021.LookingForward2": "Expanding Pathways to Creative Learning",
|
||||
"annualReport.2021.LookingForward3": "Building Organizational Capacity and Ensuring Fiscal Sustainability",
|
||||
"annualReport.2021.supportersTitle": "Thank You to Our Supporters",
|
||||
"annualReport.2021.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
|
||||
"annualReport.2021.ourSupporters": "Our Supporters",
|
||||
"annualReport.2021.ourSupportersText": "We want to thank all Scratch supporters who, throughout the years, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on giving to Scratch Foundation from January 1, 2021 to December 31, 2021.",
|
||||
"annualReport.2021.supportersFoundingTitle": "Founding Partners — $10,000,000+",
|
||||
"annualReport.2021.supportersFoundingText": "We are especially grateful to our Founding Partners who have each provided at least $10,000,000 in cumulative support, since the start of Scratch in 2003.",
|
||||
"annualReport.2021.supportersCatPartnersTitle": "Scratch Cat Partners — $1,000,000+",
|
||||
"annualReport.2021.supportersCreativityTitle": "Creativity Circle — $250,000+",
|
||||
"annualReport.2021.supportersCollaborationTitle": "Collaboration Circle — $100,000+",
|
||||
"annualReport.2021.supportersImaginationTitle": "Imagination Circle — $50,000+",
|
||||
"annualReport.2021.supportersInspirationTitle": "Inspiration Circle — $20,000+",
|
||||
"annualReport.2021.supportersExplorationTitle": "Exploration Circle — $5,000+",
|
||||
"annualReport.2021.supportersPlayTitle": "Play Circle — $1,000+",
|
||||
"annualReport.2021.supportersInKindTitle": "In-Kind Supporters",
|
||||
"annualReport.2021.leadershipTitle": "Our Team",
|
||||
"annualReport.2021.leadershipBoard": "Board of Directors",
|
||||
"annualReport.2021.leadershipChair": "Chair",
|
||||
"annualReport.2021.leadershipProfessor": "Professor of Learning Research",
|
||||
"annualReport.2021.leadershipViceChair": "Vice-Chair",
|
||||
"annualReport.2021.leadershipCoFounder": "Co-Founder and Co-Chairman",
|
||||
"annualReport.2021.leadershipBoardMember": "Board Member",
|
||||
"annualReport.2021.leadershipPresidentCEO": "President and CEO",
|
||||
"annualReport.2021.leadershipFormerPresident": "Former President",
|
||||
"annualReport.2021.leadershipFounderCEO": "Founder and CEO",
|
||||
"annualReport.2021.leadershipFormerChairCEO": "Former CEO and Chairwoman",
|
||||
"annualReport.2021.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
|
||||
"annualReport.2021.leadershipBoardSecretary": "Board Secretary",
|
||||
"annualReport.2021.leadershipBoardTreasurer": "Board Treasurer",
|
||||
"annualReport.2021.leadershipScratchTeam": "2021 Scratch Team",
|
||||
"annualReport.2021.leadershipED": "Executive Director",
|
||||
"annualReport.2021.teamThankYou": "Thank you to Mitch Resnick, Natalie Rusk, Rupal Jain, and other collaborators at the Lifelong Kindergarten Group at the MIT Media Lab for your tireless support of Scratch.",
|
||||
"annualReport.2021.donateTitle": "Support Us",
|
||||
"annualReport.2021.donateMessage": "Your support enables us to create inspiring, creative, and memorable learning experiences for kids everywhere, especially those who have been systemically excluded from creative coding opportunities. Make a gift to Scratch today to help us keep our servers running, maintain our growing global community, and make creative coding possible for kids in every country around the world.",
|
||||
"annualReport.2021.donateMessage2": "Thank you for your generosity.",
|
||||
"annualReport.2021.donateButton": "Skenk",
|
||||
"annualReport.2021.projectBy": "project by",
|
||||
"annualReport.2021.altMap": "A map of the world showing 41 SEC organizations",
|
||||
"annualReport.2021.altSECSpotlightImage": "A child plays with a toy in front of an orange background",
|
||||
"annualReport.2021.altAccessibility": "Two people use sign language in front of a green background.",
|
||||
"annualReport.2021.altaccessDEICommittee": "A hand holds out a scratch component on a green background.",
|
||||
"annualReport.2021.altaccessDEICommitteeAccessibility": "A hand paints scratch components on a blue background.",
|
||||
"annualReport.2021.altaccessDEICommitteeG-JEDI": "Two hands reach toward a text bubble with a heart inside it.",
|
||||
"annualReport.2021.altaccessDEICommitteeEquitXDesign": "Two hands work together to compile a list of scratch components.",
|
||||
"annualReport.2021.altaccessSouthAfrica": "Two kids, one using a tablet and one using a laptop, work on a scratch project together.",
|
||||
"annualReport.2021.altcommunityVolunteerTransators": "Four hands are raised with text bubbles resting on top of them in front of a purple background.",
|
||||
"annualReport.2021.altcommunityThankYou": "A globe with a banner across it saying 'Thank you' surrounded by the words for thank you in various languages.",
|
||||
"annualReport.2021.altAvatar": "user avatar",
|
||||
"annualReport.2021.altDropdownArrow": "Arrow indicating dropdown menu.",
|
||||
"annualReport.2021.altMastheadIllustration": "Three people interacting with physical scratch components.",
|
||||
"annualReport.2021.altWave": "An emoji hand waving.",
|
||||
"annualReport.2021.altMitchHeadshot": "Founder Mitch Resnick",
|
||||
"annualReport.2021.altCalendar": "A calendar displaying the year 2021.",
|
||||
"annualReport.2021.altWorldVisualization": "An illustrated version of the globe.",
|
||||
"annualReport.2021.altSaudiArabiaVisualization": "",
|
||||
"annualReport.2021.altSECVideoPreview": "",
|
||||
"annualReport.2021.altCard1": "",
|
||||
"annualReport.2021.altCard2": "",
|
||||
"annualReport.2021.altCard3": "",
|
||||
"annualReport.2021.altCard4": "",
|
||||
"annualReport.2021.altCard5": "",
|
||||
"annualReport.2021.altCard6": "",
|
||||
"annualReport.2021.altCard7": "",
|
||||
"annualReport.2021.altCard8": "",
|
||||
"annualReport.2021.altCard9": "",
|
||||
"annualReport.2021.altDonateIllustration": "Two hands form the shape of a heart with their fingers inside of a cut out heart shape."
|
||||
}
|
238
www/scratch-website.annual-report-2021-l10njson/am.json
Normal file
238
www/scratch-website.annual-report-2021-l10njson/am.json
Normal file
|
@ -0,0 +1,238 @@
|
|||
{
|
||||
"annualReport.2021.subnavFoundersMessage": "Founder's Message",
|
||||
"annualReport.2021.subnavMission": "Mission",
|
||||
"annualReport.2021.subnavReach": "Reach",
|
||||
"annualReport.2021.subnavThemes": "Themes",
|
||||
"annualReport.2021.subnavDirectorsMessage": "Director's Message",
|
||||
"annualReport.2021.subnavSupporters": "Supporters",
|
||||
"annualReport.2021.subnavTeam": "Team",
|
||||
"annualReport.2021.subnavDonate": "ለScratch ለመለገስ",
|
||||
"annualReport.2021.mastheadYear": "2021 Annual Report",
|
||||
"annualReport.2021.mastheadTitle": "Building an Equitable Community Together",
|
||||
"annualReport.2021.directorsMessageTitle": "A Message from Our Executive Director",
|
||||
"annualReport.2021.directorsMessageP1": "In 2021, COVID-19 continued to disrupt our routines and shape the way we interact with one another. Even as we began to gather together, schools reopened, and there were calls for a “return to normal,” the most vulnerable in our society remained disproportionately impacted by the inequitable structures that COVID-19 exacerbated. The COVID-19 crisis shaped young people’s relationships to Scratch, and solidified Scratch as a more vital place than ever for them to create, learn, and connect. But as we moved into a new year, we did not leave behind our most vulnerable young people as they began to navigate “the new normal.”",
|
||||
"annualReport.2021.directorsMessageP2": "One of the foundational values of Scratch has always been to empower young people to explore, create, play, and discover—opportunities that aren’t afforded equitably to all students.",
|
||||
"annualReport.2021.directorsMessagePullquote": "We believe in the transformative power of self-expression and creativity, and in providing space for young people to use creative coding as a tool to raise their voice.",
|
||||
"annualReport.2021.directorsMessageP3": "I’m proud to serve as the Executive Director of the Scratch Foundation during this pivotal moment in our history, and will continue to spread Scratch’s caring, collaborative approach to creative learning to kids around the world who need these opportunities the most.",
|
||||
"annualReport.2021.directorsMessageP4": "Last year was an incredible year for the Scratch Foundation–we focused on growing our team with remarkable, diverse leaders and building a solid foundation for our continued transition to an independent organization. We developed a three-year Strategic Plan with the combined efforts of every team member at every level of our organization, codifying the work we’re embarking on together. As Scratch grows, we remain focused on equity and community-building, and keeping Scratch a safe space for kids to connect, create, and collaborate with their peers around the world.",
|
||||
"annualReport.2021.directorsMessageP5": "LI can’t thank you enough for embarking on this journey with our team, and for your continued support of our mission. The compassion and creativity of the Scratch Community is endlessly inspiring to us, and we can’t wait for you to join us in the important work ahead of us.",
|
||||
"annualReport.2021.directorsMessageP6": "Over the past decade, Scratch has had phenomenal success, engaging tens of millions of young people around the world. But we are just beginning. The challenge for the years ahead is to ensure that we can continue to spread and support not just our technology but also our creative, caring, collaborative learning approach, so that young people around the world have equitable opportunities to imagine, create, share, and learn. We look forward to working with all of you to make that happen!",
|
||||
"annualReport.2021.EDTitle": "Executive Director, Scratch Foundation",
|
||||
"annualReport.2021.watchVideo": "Watch Video",
|
||||
"annualReport.2021.missionTitle": "Our Mission, Vision, & Values",
|
||||
"annualReport.2021.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators who have been excluded from creative computing.",
|
||||
"annualReport.2021.missionP2": "We’ve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively—essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
|
||||
"annualReport.2021.missionHeader": "Mission",
|
||||
"annualReport.2021.missionSubtitle": "Providing young people with digital tools and opportunities to imagine, create, share, and learn.",
|
||||
"annualReport.2021.visionHeader": "Vision",
|
||||
"annualReport.2021.visionSubtitle": "To spread creative, caring, collaborative, equitable approaches to coding and learning around the world.",
|
||||
"annualReport.2021.valuesHeader": "Values",
|
||||
"annualReport.2021.valuesSubtitle": "In this work, we are guided by our core values that define our principles as an organization and a community:",
|
||||
"annualReport.2021.creativeExpressionTitle": "Creative Expression",
|
||||
"annualReport.2021.progressiveImprovementTitle": "Progressive Improvement",
|
||||
"annualReport.2021.EquitableOpportunitiesTitle": "Equitable Opportunities",
|
||||
"annualReport.2021.playfulEngagementTitle": "Playful Engagement",
|
||||
"annualReport.2021.creativeExpressionDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
|
||||
"annualReport.2021.progressiveImprovementDescription": "We hold ourselves to a high standard and always strive to iterate, improve, and inspire one another to best serve young people around the world and the community that makes our work possible.",
|
||||
"annualReport.2021.EquitableOpportunitiesDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
|
||||
"annualReport.2021.playfulEngagementDescription": "At Scratch, play is an approach for making, sharing, learning, and engaging with the world. We encourage joyful exploration, experimentation, and collaboration.",
|
||||
"annualReport.2021.reachTitle": "Reaching Children Around the World",
|
||||
"annualReport.2021.reachSubtitle": "Scratch is the world’s largest coding community for children and teens, ages 8 and up.",
|
||||
"annualReport.2021.reachMillion": "million",
|
||||
"annualReport.2021.reachNewUsersNumber": "18 {million}",
|
||||
"annualReport.2021.reachNewUsersIncrease": "22% from 2020",
|
||||
"annualReport.2021.reachProjectsCreatedNumber": "113 {million}",
|
||||
"annualReport.2021.reachProjectsCreatedIncrease": "39% from 2020",
|
||||
"annualReport.2021.reachProjectCreatorsNumber": "42 {million}",
|
||||
"annualReport.2021.reachProjectCreatorsIncrease": "44% from 2020",
|
||||
"annualReport.2021.reachNewUsers": "New Users",
|
||||
"annualReport.2021.reachProjectsCreated": "Projects Created",
|
||||
"annualReport.2021.reachProjectCreators": "People Creating Projects",
|
||||
"annualReport.2021.reachScratchAroundTheWorld": "Scratch is used around the world across more than 200 countries and territories",
|
||||
"annualReport.2021.reachSaudiArabiaTitle": "Saudi Arabia",
|
||||
"annualReport.2021.reachSaudiArabiaDescription": "We saw tremendous growth around the world in 2021, but we were amazed to see the growth in Saudi Arabia, where we saw twice as many new users as the year before.",
|
||||
"annualReport.2021.reachTranslationTitle": "Scratch is Translated into 74 Languages",
|
||||
"annualReport.2021.reachTranslationIncrease": "10 languages from 2020",
|
||||
"annualReport.2021.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
|
||||
"annualReport.2021.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
|
||||
"annualReport.2021.reachDownloadsMillion": "5 {million}",
|
||||
"annualReport.2021.reachDownloads": "Downloads in 2021",
|
||||
"annualReport.2021.reachDownloadsIncrease": "2 {million} from 2020",
|
||||
"annualReport.2021.themesTitle": "Emerging Themes",
|
||||
"annualReport.2021.themesDescription": "Amidst ongoing uncertainty from COVID-19, Scratch continued to serve as a key space for young people to connect and create together. In 2021, we focused our efforts on building a strong foundation to equitably support our growing global community and our growing Scratch Team. Our work was centered around three major themes: fostering community, increasing access and accessibility, and developing the Scratch Education Collaborative (SEC).",
|
||||
"annualReport.2021.SECTitle": "Scratch Education Collaborative",
|
||||
"annualReport.2021.SECIntro": "Community voices and partnerships are deeply woven into the fabric of Scratch’s history. They have, and continue to be, integral in helping us increase accessible and equitable coding opportunities worldwide. In 2021, we launched the Scratch Education Collaborative, an initiative committed to identifying and eliminating the barriers to access to creative coding that connects remarkable organizations around the world.",
|
||||
"annualReport.2021.SECWhatIs": "What is SEC?",
|
||||
"annualReport.2021.SECWhatIsP1": "The SEC supports and engages participating organizations in a two-year, collaborative cohort experience to strengthen their commitment to, and implementation of, equitable creative coding using Scratch and ScratchJr.",
|
||||
"annualReport.2021.SECWhatIsP2": "By the end of the cohort experience, organizations will have formed new partnerships with each other and with Scratch, and will have established new models for equity-centered creative coding resources.",
|
||||
"annualReport.2021.SECWhatIsP3": "Our work with the SEC is made possible thanks to a generous grant from Google.org. We’d like to extend our gratitude for their continued support of our mission.",
|
||||
"annualReport.2021.SECOrgNumber": "41",
|
||||
"annualReport.2021.SECOrgLabel": "organizations",
|
||||
"annualReport.2021.SECCountryNumber": "13",
|
||||
"annualReport.2021.SECCountryLabel": "countries",
|
||||
"annualReport.2021.SECPartnerNumber": "7",
|
||||
"annualReport.2021.SECPartnerLabel": "partners",
|
||||
"annualReport.2021.SECMapParagraph": "Our first cohort included 41 organizations representing 13 countries around the world, united by their commitment to supporting learners from historically marginalized communities in developing their confidence with creative computing.",
|
||||
"annualReport.2021.spotlightStory": "Spotlight Story",
|
||||
"annualReport.2021.SECSpotlightTitle": "Bridges to Science Spotlight",
|
||||
"annualReport.2021.SECSpotlightLocation": "Fulshear, Texas",
|
||||
"annualReport.2021.SECSpotlightText1": "Bridges to Science; a Texas-based nonprofit providing math, coding, and robotics programs for underserved youth; was one of 41 exceptional organizations to join the Scratch Education Collaborative's first cohort.",
|
||||
"annualReport.2021.SECSpotlightText2": "In 2021, we supported Bridges to Science in facilitating their first “Hour of Code” workshop with Code.org.",
|
||||
"annualReport.2021.SECPullQuote": "One of the greatest joys that we have in teaching our students is that each one of them, no matter how quiet they are, all find a voice in computer science through Scratch.",
|
||||
"annualReport.2021.SECPullQuoteAttr": "- Rosa Aristy, Bridges to Science Founder ",
|
||||
"annualReport.2021.SECWorkshops": "SEC Workshops",
|
||||
"annualReport.2021.SECWorkshopsText": "Last year, the Scratch Education Collaborative hosted a series of workshops that supported their inaugural cohort in defining and exploring unique pathways to equitable creative coding. Workshops were facilitated by Stanford d. School, Tinkering Studio, the Brazilian Creative Learning Network, and Chicago Public Schools CS4ALL. Together, workshop participants developed a shared understanding of creative coding and discussed strategies and practices that foster culturally sustaining communities through creative communication and collaboration.",
|
||||
"annualReport.2021.SECWorkshopsSubtitle": "How can we creatively empower local community in exploring creative coding?",
|
||||
"annualReport.2021.accessTitle": "Access",
|
||||
"annualReport.2021.accessIntro": "As COVID-19 forced schools to close and pushed learning to virtual spaces, many students and teachers were discovering Scratch for the first time or adapting the way they taught and learned creative coding. From our own homes, the Scratch Team worked to support the changing needs of educators and the online community.",
|
||||
"annualReport.2021.accessASL": "ASL Tutorial",
|
||||
"annualReport.2021.accessASLText": "In 2021, we partnered with Deaf Kids Code to launch our first American Sign Language tutorial in the Scratch Editor.",
|
||||
"annualReport.2021.accessASLText2": " Together, we were inspired to create an evergreen resource that would expand creative pathways for deaf Scratchers.",
|
||||
"annualReport.2021.accessASLText3": "The video is a 13-minute remake of our original “Getting Started with Scratch” tutorial that introduces beginners to the Scratch platform.",
|
||||
"annualReport.2021.accessPullQuote": "Being a good ally is a willingness to bend towards being accessible and really putting weight on the recommendations of organizations like mine … Asking, ‘What is it that we can do?’ and really letting us take the reins and go for it, with very little to no resistance; that is a very rare thing.",
|
||||
"annualReport.2021.accessPullQuoteAttr": "- Shireen Hafeez, Founder of Deaf Kids Code ",
|
||||
"annualReport.2021.accessDEICommittee": "DEI Committees at Scratch",
|
||||
"annualReport.2021.accessDEICommitteeText": "In 2021, several committees at Scratch embarked on work to make Scratch more diverse, equitable, and inclusive for all users. We’re excited to share the progress each committee has made and the work still ahead.",
|
||||
"annualReport.2021.accessDEICommitteeAccessibility": "Accessibility",
|
||||
"annualReport.2021.accessDEICommitteeAccessibilityText": "The Accessibility Committee was created in response to one Scratch Team member’s own difficulty using Scratch’s coding blocks and a recognized need to better support Scratchers of all abilities.",
|
||||
"annualReport.2021.accessDEICommitteeAccessibilityText2": "In October of 2021, the committee launched a project to make the color of our coding blocks accessible for Scratchers with vision impairments. The committee is excited to partner with teachers and community organizations specializing in accessibility so the coding blocks meet web accessibility guidelines, and more importantly, lower floors to make Scratch more accessible for all.",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDI": "G-JEDI",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDIText": "The Global, Justice, Equity, Diversity, and Inclusion (G-JEDI) Committee was formed to develop a shared language that defines what Diversity, Equity, and Inclusion (DEI) mean to the Scratch Team.",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDIText2": "In 2021, the committee began work on a DEI statement to outline the ways in which DEI has informed the Scratch Team and community’s past and present work, and how it will continue to inform new initiatives going forward.",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesign": "Equity x Design",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesignText": "The EquityXDesign Committee was created as a place for Scratch Team members and our collaborators in MIT’s Lifelong Kindergarten group to read and discuss ideas around equity-centered design practices.",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesignText2": "The conversations are guided by Sasha Costanza-Chock’s “Design Justice: Community-Led Practices to Build the Worlds We Need,” and committee members discuss ways in which they can incorporate equity-centered design practices in the development of Scratch tools and resources.",
|
||||
"annualReport.2021.access10NewLanguages": "10 New Languages",
|
||||
"annualReport.2021.access10NewLanguagesText": "With huge thanks to our translation community, we were able to connect with Scratchers in 74 languages last year! In 2021, 10 new languages were added to Scratch, including isiXhosa (South Africa), Sepedi (South Africa), Setswana (South Africa), Afrikaans (South Africa), Kichwa (Peru), ଓଡ଼ିଆ/Odia (India), Kazakh (Kazakhstan), Aragonese (Spain), Western Frisian (the Netherlands), and Bengali (Bangladesh, India, and other regions).",
|
||||
"annualReport.2021.accessSouthAfrica": "Zero-rated Scratch in South Africa",
|
||||
"annualReport.2021.accessSouthAfricaText": "To improve the Scratch experience for young people in regions with low or no internet connectivity, we partnered with the National Education Collaboration Trust (NECT) of South Africa to host a zero-rated page for downloading Scratch. Downloads on zero-rated pages do not use up any data bandwidth, reducing a barrier to accessing Scratch due to data limits and costs. Just two months after its April 2021 launch, the page had more than 1300 visitors.",
|
||||
"annualReport.2021.accessSnapshot": "Snapshots",
|
||||
"annualReport.2021.communityTitle": "ማህበር",
|
||||
"annualReport.2021.communityIntro": "In 2021, the Scratch community continued to experience rapid growth as even more young people around the world created and connected alongside their peers. We also continued to develop partnerships with community members to improve the Scratch experience for our diverse community of users.",
|
||||
"annualReport.2021.communityScratchConference": "የስክራች ስብሰባ",
|
||||
"annualReport.2021.communityScratchConferenceText1": "In July, educators in our global community came together to celebrate creative coding at the Scratch Conference. This free, virtual event was led by our collaborators at MIT’s Lifelong Kindergarten Group. The conference brought together more than 1,500 educators and Scratch enthusiasts, who spent the day connecting, collaborating, and learning from one another, even as COVID kept us apart.",
|
||||
"annualReport.2021.communityVolunteerTranslators": "Volunteer Translators",
|
||||
"annualReport.2021.communityVolunteerTranslatorsText": "Since Scratch was launched in 2007, we have been committed to supporting our users worldwide. Our language translation volunteers work closely with the Scratch Team to help translate and localize our platform and resources for the diverse communities that we serve.",
|
||||
"annualReport.2021.communityVolunteerTranslatorsText2": "Thousands of translators have volunteered their time to translate Scratch into 74 languages and counting, and there are currently more than one thousand translators signed up to translate Scratch and ScratchJr. We’re grateful to our volunteers for helping us reach more Scratchers around the world!",
|
||||
"annualReport.2021.communityScratchCommunity": "The Scratch Community in 2021",
|
||||
"annualReport.2021.communityScratchCommunityIntro": "In 2021, more than 113 million projects were created on the Scratch site – almost a 39% increase from 2020 – and more than one million new studios were created! Throughout the year, the Scratch Team hosted numerous studios to celebrate important events and encourage Scratchers to participate in the online community.",
|
||||
"annualReport.2021.yearInReview": "Year in Review",
|
||||
"annualReport.2021.yearInReviewText": "2021 was a remarkable year in the online community. The Community Team highlighted and developed opportunities for young people to express their ideas and become engaged in positive ways, and incredible movements sprung up from Scratchers themselves. Here’s a look back at some of the highlights of the year:",
|
||||
"annualReport.2021.yearInReviewCard1Date": "January",
|
||||
"annualReport.2021.yearInReviewCard1Title": "Poetic Cafe",
|
||||
"annualReport.2021.yearInReviewCard1Text": "We “opened” our very first Poetic Cafe where Scratchers were invited to write, share, or collaborate on poems to share with the community.",
|
||||
"annualReport.2021.yearInReviewCard2Date": "February",
|
||||
"annualReport.2021.yearInReviewCard2Title": "Black History Month Studio",
|
||||
"annualReport.2021.yearInReviewCard2Text": "Scratchers shared interactive artwork, created poems, animated music videos, and more to celebrate influential people and events in Black history.",
|
||||
"annualReport.2021.yearInReviewCard3Date": "April",
|
||||
"annualReport.2021.yearInReviewCard3Title": "April Fool’s Day",
|
||||
"annualReport.2021.yearInReviewCard3Text": "Scratchers were asked to imagine the “Secret life” of the Scratch Cat and went on a treasure hunt for fun and silly things hidden around the Scratch website.",
|
||||
"annualReport.2021.yearInReviewCard4Date": "May",
|
||||
"annualReport.2021.yearInReviewCard4Title": "Scratch Week",
|
||||
"annualReport.2021.yearInReviewCard4Text": "Scratchers around the world shared more than 3,500 projects responding to themed prompts like “Cooking From Scratch” and “Ridiculous Inventions” to celebrate Scratch's birthday.",
|
||||
"annualReport.2021.yearInReviewCard5Date": "June",
|
||||
"annualReport.2021.yearInReviewCard5Title": "Pride Month",
|
||||
"annualReport.2021.yearInReviewCard5Text": "Scratchers created projects using all the colors of the rainbow to celebrate the LGBTQ+ community in the Pride Month studio.",
|
||||
"annualReport.2021.yearInReviewCard6Date": "August",
|
||||
"annualReport.2021.yearInReviewCard6Title": "Scratch Camp",
|
||||
"annualReport.2021.yearInReviewCard6Text": "During this annual three-week long event, Scratchers created more than 7,000 projects that moved and grooved, showcased creative do-it-yourself (DIY) ideas, and shared their discoveries about the natural world around them.",
|
||||
"annualReport.2021.yearInReviewCard7Date": "October",
|
||||
"annualReport.2021.yearInReviewCard7Title": "Scratchtober",
|
||||
"annualReport.2021.yearInReviewCard7Text": "For two weeks, Scratchers created projects showcasing their interpretations of daily prompts in the Scratchtober studio. More than 3,500 projects were created around single-word themes like underwater, celebration, and creatures.",
|
||||
"annualReport.2021.yearInReviewCard8Date": "December",
|
||||
"annualReport.2021.yearInReviewCard8Title": "CSEdWeek",
|
||||
"annualReport.2021.yearInReviewCard8Text": "Computer Science Education Week (CSEdWeek) occurred from December 6-12 to celebrate computer science around the world. Scratch participated in the week by encouraging community members to check out tutorials, studios, and a live event hosted in partnership with Makey Makey!",
|
||||
"annualReport.2021.yearInReviewCard9Date": "December",
|
||||
"annualReport.2021.yearInReviewCard9Title": "2021: A Scratch Year in Review Studio",
|
||||
"annualReport.2021.yearInReviewCard9Text": "In 2021, Scratchers learned new skills, connected with friends around the world, and found creative ways to express themselves. More than 1,000 Scratchers shared their favorite Scratch memories and what Scratch meant to them in the 2021: A Scratch Year in Review studio.",
|
||||
"annualReport.2021.communityScratchLabTitle": "Scratch Lab",
|
||||
"annualReport.2021.communityScratchLabText": "With the launch of Scratch Lab in February, we’ve opened the doors of our development process directly to Scratchers around the world.",
|
||||
"annualReport.2021.communityScratchLabText2": "Before we decide if we should introduce new blocks to the Scratch coding editor, it’s crucial to see the creative, innovative, and surprising ways Scratchers interact with them. Scratch Lab is a sandbox where everyone can try out these new features and, most importantly, share their thoughts and ideas directly with us.",
|
||||
"annualReport.2021.communityScratchLabText3": "Over 500,000 Scratchers explored the Scratch Lab site in 2021, and they submitted more than 37,000 pieces of feedback.",
|
||||
"annualReport.2021.communityScratchLabText4": "This feedback has been invaluable as we evaluate and develop Animated Text blocks, Face Sensing blocks, and more potential new features.",
|
||||
"annualReport.2021.communitySnapshot2Title": "The Scratch Team on YouTube",
|
||||
"annualReport.2021.communitySnapshot2Text": "The Scratch Team YouTube channel reached 100,000 subscribers in 2021— a nearly 500 percent increase from 2020! As students, educators, and families evolved in response to the pandemic, we knew we had to create resources that were reactive to their needs.",
|
||||
"annualReport.2021.communitySnapshot2Text2": "These resources include a series of comprehensive Scratch tutorials that guide users through designing stories, games, and animations on Scratch. In 2021, these videos garnered nearly nine million views from viewers in 178 countries.",
|
||||
"annualReport.2021.tutorial1": "How to Make an 'About Me'",
|
||||
"annualReport.2021.tutorial2": "How to Make a Clicker Game",
|
||||
"annualReport.2021.tutorial3": "How to Make a Mouse Trail",
|
||||
"annualReport.2021.FounderMessageTitle": "A Message from Our Founder",
|
||||
"annualReport.2021.FounderMessageSubTitle": "Support and Inspiration from a Founding Partner",
|
||||
"annualReport.2021.FounderMessageText1": "As you read through this annual report, you’ll learn about many ways that Scratch is expanding creative computing opportunities for millions of young people around the world, especially those from marginalized communities. This global impact is possible because of the tireless work of the growing team of engineers, designers, educators, community moderators, and others at the Scratch Foundation.",
|
||||
"annualReport.2021.FounderMessageText2": "To continue to grow our efforts and impact, we rely on the generous financial support of an incredible collection of companies, foundations, and individual donors who are aligned with our mission and vision. Here, I want to highlight the support and inspiration we’ve received from one of our Founding Partners: the LEGO Foundation.",
|
||||
"annualReport.2021.FounderMessageText3": "My research group at the MIT Media Lab started collaborating with the LEGO company and LEGO Foundation more than 30 years ago. LEGO funding helped support our early work on Scratch, leading up to the public launch of Scratch in 2007. Then, when Scratch spun out of MIT into the Scratch Foundation in 2019, the LEGO Foundation provided important funding for the new organization, with a five-year $10 million grant to “support transformative educational change by developing and promoting playful, creative approaches to coding...in diverse economic and cultural contexts.” When the pandemic hit, the LEGO Foundation stepped up with an additional $5 million grant in 2021, to ensure that the Scratch Foundation could meet the needs of children and educators disrupted by the pandemic.",
|
||||
"annualReport.2021.FounderMessageText4": "But the LEGO-Scratch connection goes far beyond financial support. The Scratch approach of creating animated stories and games by snapping together graphical programming blocks was inspired, in part, by the way children build LEGO houses and castles by snapping together plastic LEGO bricks. Scratch and LEGO also share the same project-based educational philosophy, encouraging children to iteratively refine their projects by trying out an idea, seeing what happens, then making revisions and trying again.",
|
||||
"annualReport.2021.FounderMessageText5": "I’ve always loved the LEGO slogan “Joy of Building, Pride of Creation.” The LEGO Foundation’s deep partnership with the Scratch Foundation is helping to bring “Joy of Building, Pride of Creation” to children’s digital activities. The partnership serves as a model of how organizations with shared ideas and values can work together to catalyze transformational change in learning and education. As the Scratch Foundation continues to build its network of partners and supporters, I look forward to connecting with other organizations to expand creative computing opportunities for children around the world.",
|
||||
"annualReport.2021.FounderTitle": "Founder, Scratch Foundation",
|
||||
"annualReport.2021.lookingForward": "Looking Forward",
|
||||
"annualReport.2021.lookingForwardText1": "In 2021, we outlined a Strategic Framework guiding our major priorities for the next 4 years. We’re focused on these major areas:",
|
||||
"annualReport.2021.lookingForwardText2": "We would like to extend a huge thank you to the LEGO Foundation, whose generous COVID Recovery Grant will enable us to carry out this crucial work. We can’t wait to share more with you about the exciting projects we have planned, including updates to the Scratch experience for schools, updates to ScratchJr, and more.",
|
||||
"annualReport.2021.LookingForward1": "Strengthening the Scratch Platform and Community Infrastructure",
|
||||
"annualReport.2021.LookingForward2": "Expanding Pathways to Creative Learning",
|
||||
"annualReport.2021.LookingForward3": "Building Organizational Capacity and Ensuring Fiscal Sustainability",
|
||||
"annualReport.2021.supportersTitle": "Thank You to Our Supporters",
|
||||
"annualReport.2021.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
|
||||
"annualReport.2021.ourSupporters": "Our Supporters",
|
||||
"annualReport.2021.ourSupportersText": "We want to thank all Scratch supporters who, throughout the years, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on giving to Scratch Foundation from January 1, 2021 to December 31, 2021.",
|
||||
"annualReport.2021.supportersFoundingTitle": "Founding Partners — $10,000,000+",
|
||||
"annualReport.2021.supportersFoundingText": "We are especially grateful to our Founding Partners who have each provided at least $10,000,000 in cumulative support, since the start of Scratch in 2003.",
|
||||
"annualReport.2021.supportersCatPartnersTitle": "Scratch Cat Partners — $1,000,000+",
|
||||
"annualReport.2021.supportersCreativityTitle": "Creativity Circle — $250,000+",
|
||||
"annualReport.2021.supportersCollaborationTitle": "Collaboration Circle — $100,000+",
|
||||
"annualReport.2021.supportersImaginationTitle": "Imagination Circle — $50,000+",
|
||||
"annualReport.2021.supportersInspirationTitle": "Inspiration Circle — $20,000+",
|
||||
"annualReport.2021.supportersExplorationTitle": "Exploration Circle — $5,000+",
|
||||
"annualReport.2021.supportersPlayTitle": "Play Circle — $1,000+",
|
||||
"annualReport.2021.supportersInKindTitle": "In-Kind Supporters",
|
||||
"annualReport.2021.leadershipTitle": "Our Team",
|
||||
"annualReport.2021.leadershipBoard": "Board of Directors",
|
||||
"annualReport.2021.leadershipChair": "Chair",
|
||||
"annualReport.2021.leadershipProfessor": "Professor of Learning Research",
|
||||
"annualReport.2021.leadershipViceChair": "Vice-Chair",
|
||||
"annualReport.2021.leadershipCoFounder": "Co-Founder and Co-Chairman",
|
||||
"annualReport.2021.leadershipBoardMember": "Board Member",
|
||||
"annualReport.2021.leadershipPresidentCEO": "President and CEO",
|
||||
"annualReport.2021.leadershipFormerPresident": "Former President",
|
||||
"annualReport.2021.leadershipFounderCEO": "Founder and CEO",
|
||||
"annualReport.2021.leadershipFormerChairCEO": "Former CEO and Chairwoman",
|
||||
"annualReport.2021.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
|
||||
"annualReport.2021.leadershipBoardSecretary": "Board Secretary",
|
||||
"annualReport.2021.leadershipBoardTreasurer": "Board Treasurer",
|
||||
"annualReport.2021.leadershipScratchTeam": "2021 Scratch Team",
|
||||
"annualReport.2021.leadershipED": "Executive Director",
|
||||
"annualReport.2021.teamThankYou": "Thank you to Mitch Resnick, Natalie Rusk, Rupal Jain, and other collaborators at the Lifelong Kindergarten Group at the MIT Media Lab for your tireless support of Scratch.",
|
||||
"annualReport.2021.donateTitle": "Support Us",
|
||||
"annualReport.2021.donateMessage": "Your support enables us to create inspiring, creative, and memorable learning experiences for kids everywhere, especially those who have been systemically excluded from creative coding opportunities. Make a gift to Scratch today to help us keep our servers running, maintain our growing global community, and make creative coding possible for kids in every country around the world.",
|
||||
"annualReport.2021.donateMessage2": "Thank you for your generosity.",
|
||||
"annualReport.2021.donateButton": "ለScratch ለመለገስ",
|
||||
"annualReport.2021.projectBy": "project by",
|
||||
"annualReport.2021.altMap": "A map of the world showing 41 SEC organizations",
|
||||
"annualReport.2021.altSECSpotlightImage": "A child plays with a toy in front of an orange background",
|
||||
"annualReport.2021.altAccessibility": "Two people use sign language in front of a green background.",
|
||||
"annualReport.2021.altaccessDEICommittee": "A hand holds out a scratch component on a green background.",
|
||||
"annualReport.2021.altaccessDEICommitteeAccessibility": "A hand paints scratch components on a blue background.",
|
||||
"annualReport.2021.altaccessDEICommitteeG-JEDI": "Two hands reach toward a text bubble with a heart inside it.",
|
||||
"annualReport.2021.altaccessDEICommitteeEquitXDesign": "Two hands work together to compile a list of scratch components.",
|
||||
"annualReport.2021.altaccessSouthAfrica": "Two kids, one using a tablet and one using a laptop, work on a scratch project together.",
|
||||
"annualReport.2021.altcommunityVolunteerTransators": "Four hands are raised with text bubbles resting on top of them in front of a purple background.",
|
||||
"annualReport.2021.altcommunityThankYou": "A globe with a banner across it saying 'Thank you' surrounded by the words for thank you in various languages.",
|
||||
"annualReport.2021.altAvatar": "user avatar",
|
||||
"annualReport.2021.altDropdownArrow": "Arrow indicating dropdown menu.",
|
||||
"annualReport.2021.altMastheadIllustration": "Three people interacting with physical scratch components.",
|
||||
"annualReport.2021.altWave": "An emoji hand waving.",
|
||||
"annualReport.2021.altMitchHeadshot": "Founder Mitch Resnick",
|
||||
"annualReport.2021.altCalendar": "A calendar displaying the year 2021.",
|
||||
"annualReport.2021.altWorldVisualization": "An illustrated version of the globe.",
|
||||
"annualReport.2021.altSaudiArabiaVisualization": "",
|
||||
"annualReport.2021.altSECVideoPreview": "",
|
||||
"annualReport.2021.altCard1": "",
|
||||
"annualReport.2021.altCard2": "",
|
||||
"annualReport.2021.altCard3": "",
|
||||
"annualReport.2021.altCard4": "",
|
||||
"annualReport.2021.altCard5": "",
|
||||
"annualReport.2021.altCard6": "",
|
||||
"annualReport.2021.altCard7": "",
|
||||
"annualReport.2021.altCard8": "",
|
||||
"annualReport.2021.altCard9": "",
|
||||
"annualReport.2021.altDonateIllustration": "Two hands form the shape of a heart with their fingers inside of a cut out heart shape."
|
||||
}
|
238
www/scratch-website.annual-report-2021-l10njson/an.json
Normal file
238
www/scratch-website.annual-report-2021-l10njson/an.json
Normal file
|
@ -0,0 +1,238 @@
|
|||
{
|
||||
"annualReport.2021.subnavFoundersMessage": "Mensache d'os fundadors",
|
||||
"annualReport.2021.subnavMission": "Misión",
|
||||
"annualReport.2021.subnavReach": "Alcance",
|
||||
"annualReport.2021.subnavThemes": "Temas",
|
||||
"annualReport.2021.subnavDirectorsMessage": "Mensache d'o Director",
|
||||
"annualReport.2021.subnavSupporters": "Aduyants",
|
||||
"annualReport.2021.subnavTeam": "Equipo",
|
||||
"annualReport.2021.subnavDonate": "Donar",
|
||||
"annualReport.2021.mastheadYear": "2021 Annual Report",
|
||||
"annualReport.2021.mastheadTitle": "Building an Equitable Community Together",
|
||||
"annualReport.2021.directorsMessageTitle": "A Message from Our Executive Director",
|
||||
"annualReport.2021.directorsMessageP1": "In 2021, COVID-19 continued to disrupt our routines and shape the way we interact with one another. Even as we began to gather together, schools reopened, and there were calls for a “return to normal,” the most vulnerable in our society remained disproportionately impacted by the inequitable structures that COVID-19 exacerbated. The COVID-19 crisis shaped young people’s relationships to Scratch, and solidified Scratch as a more vital place than ever for them to create, learn, and connect. But as we moved into a new year, we did not leave behind our most vulnerable young people as they began to navigate “the new normal.”",
|
||||
"annualReport.2021.directorsMessageP2": "One of the foundational values of Scratch has always been to empower young people to explore, create, play, and discover—opportunities that aren’t afforded equitably to all students.",
|
||||
"annualReport.2021.directorsMessagePullquote": "We believe in the transformative power of self-expression and creativity, and in providing space for young people to use creative coding as a tool to raise their voice.",
|
||||
"annualReport.2021.directorsMessageP3": "I’m proud to serve as the Executive Director of the Scratch Foundation during this pivotal moment in our history, and will continue to spread Scratch’s caring, collaborative approach to creative learning to kids around the world who need these opportunities the most.",
|
||||
"annualReport.2021.directorsMessageP4": "Last year was an incredible year for the Scratch Foundation–we focused on growing our team with remarkable, diverse leaders and building a solid foundation for our continued transition to an independent organization. We developed a three-year Strategic Plan with the combined efforts of every team member at every level of our organization, codifying the work we’re embarking on together. As Scratch grows, we remain focused on equity and community-building, and keeping Scratch a safe space for kids to connect, create, and collaborate with their peers around the world.",
|
||||
"annualReport.2021.directorsMessageP5": "LI can’t thank you enough for embarking on this journey with our team, and for your continued support of our mission. The compassion and creativity of the Scratch Community is endlessly inspiring to us, and we can’t wait for you to join us in the important work ahead of us.",
|
||||
"annualReport.2021.directorsMessageP6": "A lo largo d'o zaguer decenio, Scratch ha teniu un exito fenomenal, aconseguindo la participación de decenas de millons de chovens de tot lo mundo. Pero no hemos feito mas que empecipiar. Lo reto pa los proximos anyos ye guarenciar que podamos seguir difundindo y emparando no nomás la nuestra tecnolochía, sino tamién nuestro enfoque d'aprendizache creativo, solidario y colaborativo, pa que los chovens de tot lo mundo tiengan oportunidatz equitativas d'imachinar, creyar, compartir y aprender. Somos deseyando treballar con totz vusatros pa aconseguir-lo.",
|
||||
"annualReport.2021.EDTitle": "Executive Director, Scratch Foundation",
|
||||
"annualReport.2021.watchVideo": "Veyer video",
|
||||
"annualReport.2021.missionTitle": "Our Mission, Vision, & Values",
|
||||
"annualReport.2021.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators who have been excluded from creative computing.",
|
||||
"annualReport.2021.missionP2": "Hemos desembolicau Scratch como un entorno d'aprendizache libre, seguro y ludico que fa que totz los ninos piensen de forma creativa, razonen sistematicament y treballen en colaboración — habilidatz esencials pa totz en a sociedat actual. Treballamos con educadors y familias pa aduyar a los ninos a explorar, compartir y aprender.",
|
||||
"annualReport.2021.missionHeader": "Misión",
|
||||
"annualReport.2021.missionSubtitle": "Proporcionar a los chovens ferramientas dichitals y oportunidatz pa imachinar, creyar, compartir y aprender.",
|
||||
"annualReport.2021.visionHeader": "Visión",
|
||||
"annualReport.2021.visionSubtitle": "Difundir en tot lo mundo enfoques creativos, solidarios, colaborativos y equitativos d'a codificación y l'aprendizache.",
|
||||
"annualReport.2021.valuesHeader": "Values",
|
||||
"annualReport.2021.valuesSubtitle": "In this work, we are guided by our core values that define our principles as an organization and a community:",
|
||||
"annualReport.2021.creativeExpressionTitle": "Creative Expression",
|
||||
"annualReport.2021.progressiveImprovementTitle": "Progressive Improvement",
|
||||
"annualReport.2021.EquitableOpportunitiesTitle": "Equitable Opportunities",
|
||||
"annualReport.2021.playfulEngagementTitle": "Playful Engagement",
|
||||
"annualReport.2021.creativeExpressionDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
|
||||
"annualReport.2021.progressiveImprovementDescription": "We hold ourselves to a high standard and always strive to iterate, improve, and inspire one another to best serve young people around the world and the community that makes our work possible.",
|
||||
"annualReport.2021.EquitableOpportunitiesDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
|
||||
"annualReport.2021.playfulEngagementDescription": "At Scratch, play is an approach for making, sharing, learning, and engaging with the world. We encourage joyful exploration, experimentation, and collaboration.",
|
||||
"annualReport.2021.reachTitle": "Plegar a los ninos arredol d'o mundo",
|
||||
"annualReport.2021.reachSubtitle": "Scratch ye la mayor comunidat de codificación d'o mundo pa ninos y adolescents a partir de 8 anyos.",
|
||||
"annualReport.2021.reachMillion": "millón",
|
||||
"annualReport.2021.reachNewUsersNumber": "18 {million}",
|
||||
"annualReport.2021.reachNewUsersIncrease": "22% from 2020",
|
||||
"annualReport.2021.reachProjectsCreatedNumber": "113 {million}",
|
||||
"annualReport.2021.reachProjectsCreatedIncrease": "39% from 2020",
|
||||
"annualReport.2021.reachProjectCreatorsNumber": "42 {million}",
|
||||
"annualReport.2021.reachProjectCreatorsIncrease": "44% from 2020",
|
||||
"annualReport.2021.reachNewUsers": "Nuevos usuarios",
|
||||
"annualReport.2021.reachProjectsCreated": "Prochectos creyaus",
|
||||
"annualReport.2021.reachProjectCreators": "Chent creyando prochectos",
|
||||
"annualReport.2021.reachScratchAroundTheWorld": "Scratch is used around the world across more than 200 countries and territories",
|
||||
"annualReport.2021.reachSaudiArabiaTitle": "Saudi Arabia",
|
||||
"annualReport.2021.reachSaudiArabiaDescription": "We saw tremendous growth around the world in 2021, but we were amazed to see the growth in Saudi Arabia, where we saw twice as many new users as the year before.",
|
||||
"annualReport.2021.reachTranslationTitle": "Scratch is Translated into 74 Languages",
|
||||
"annualReport.2021.reachTranslationIncrease": "10 languages from 2020",
|
||||
"annualReport.2021.reachTranslationBlurb": "Gracias a los traductors voluntarios arredol d'o mundo.",
|
||||
"annualReport.2021.reachScratchJrBlurb": "ScratchJr ye un entorno de programación introductorio que permite a los ninos chicotz (de 5-7 anyos) creyar las suyas propias historias y chuegos interactivos.",
|
||||
"annualReport.2021.reachDownloadsMillion": "5 {million}",
|
||||
"annualReport.2021.reachDownloads": "Downloads in 2021",
|
||||
"annualReport.2021.reachDownloadsIncrease": "2 {million} from 2020",
|
||||
"annualReport.2021.themesTitle": "Temas emerchents",
|
||||
"annualReport.2021.themesDescription": "Amidst ongoing uncertainty from COVID-19, Scratch continued to serve as a key space for young people to connect and create together. In 2021, we focused our efforts on building a strong foundation to equitably support our growing global community and our growing Scratch Team. Our work was centered around three major themes: fostering community, increasing access and accessibility, and developing the Scratch Education Collaborative (SEC).",
|
||||
"annualReport.2021.SECTitle": "Scratch Education Collaborative",
|
||||
"annualReport.2021.SECIntro": "Community voices and partnerships are deeply woven into the fabric of Scratch’s history. They have, and continue to be, integral in helping us increase accessible and equitable coding opportunities worldwide. In 2021, we launched the Scratch Education Collaborative, an initiative committed to identifying and eliminating the barriers to access to creative coding that connects remarkable organizations around the world.",
|
||||
"annualReport.2021.SECWhatIs": "What is SEC?",
|
||||
"annualReport.2021.SECWhatIsP1": "The SEC supports and engages participating organizations in a two-year, collaborative cohort experience to strengthen their commitment to, and implementation of, equitable creative coding using Scratch and ScratchJr.",
|
||||
"annualReport.2021.SECWhatIsP2": "By the end of the cohort experience, organizations will have formed new partnerships with each other and with Scratch, and will have established new models for equity-centered creative coding resources.",
|
||||
"annualReport.2021.SECWhatIsP3": "Our work with the SEC is made possible thanks to a generous grant from Google.org. We’d like to extend our gratitude for their continued support of our mission.",
|
||||
"annualReport.2021.SECOrgNumber": "41",
|
||||
"annualReport.2021.SECOrgLabel": "organizations",
|
||||
"annualReport.2021.SECCountryNumber": "13",
|
||||
"annualReport.2021.SECCountryLabel": "countries",
|
||||
"annualReport.2021.SECPartnerNumber": "7",
|
||||
"annualReport.2021.SECPartnerLabel": "partners",
|
||||
"annualReport.2021.SECMapParagraph": "Our first cohort included 41 organizations representing 13 countries around the world, united by their commitment to supporting learners from historically marginalized communities in developing their confidence with creative computing.",
|
||||
"annualReport.2021.spotlightStory": " Historia destacada",
|
||||
"annualReport.2021.SECSpotlightTitle": "Bridges to Science Spotlight",
|
||||
"annualReport.2021.SECSpotlightLocation": "Fulshear, Texas",
|
||||
"annualReport.2021.SECSpotlightText1": "Bridges to Science; a Texas-based nonprofit providing math, coding, and robotics programs for underserved youth; was one of 41 exceptional organizations to join the Scratch Education Collaborative's first cohort.",
|
||||
"annualReport.2021.SECSpotlightText2": "In 2021, we supported Bridges to Science in facilitating their first “Hour of Code” workshop with Code.org.",
|
||||
"annualReport.2021.SECPullQuote": "One of the greatest joys that we have in teaching our students is that each one of them, no matter how quiet they are, all find a voice in computer science through Scratch.",
|
||||
"annualReport.2021.SECPullQuoteAttr": "- Rosa Aristy, Bridges to Science Founder ",
|
||||
"annualReport.2021.SECWorkshops": "SEC Workshops",
|
||||
"annualReport.2021.SECWorkshopsText": "Last year, the Scratch Education Collaborative hosted a series of workshops that supported their inaugural cohort in defining and exploring unique pathways to equitable creative coding. Workshops were facilitated by Stanford d. School, Tinkering Studio, the Brazilian Creative Learning Network, and Chicago Public Schools CS4ALL. Together, workshop participants developed a shared understanding of creative coding and discussed strategies and practices that foster culturally sustaining communities through creative communication and collaboration.",
|
||||
"annualReport.2021.SECWorkshopsSubtitle": "How can we creatively empower local community in exploring creative coding?",
|
||||
"annualReport.2021.accessTitle": "Access",
|
||||
"annualReport.2021.accessIntro": "Entre que la COVID-19 obligaba a los colechios a zarrar y empentaba l'aprendizache a los espacios virtuals, muitos estudiants y profesors descubriban Scratch per primera vegada u adaptaban la suya forma d'amostrar y aprender codificación creativa. Dende las nuestras propias casas, l'equipo de Scratch treballó pa emparar las necesidatz cambiants d'os educadors y d'a comunidat en linia.",
|
||||
"annualReport.2021.accessASL": "ASL Tutorial",
|
||||
"annualReport.2021.accessASLText": "In 2021, we partnered with Deaf Kids Code to launch our first American Sign Language tutorial in the Scratch Editor.",
|
||||
"annualReport.2021.accessASLText2": " Together, we were inspired to create an evergreen resource that would expand creative pathways for deaf Scratchers.",
|
||||
"annualReport.2021.accessASLText3": "The video is a 13-minute remake of our original “Getting Started with Scratch” tutorial that introduces beginners to the Scratch platform.",
|
||||
"annualReport.2021.accessPullQuote": "Being a good ally is a willingness to bend towards being accessible and really putting weight on the recommendations of organizations like mine … Asking, ‘What is it that we can do?’ and really letting us take the reins and go for it, with very little to no resistance; that is a very rare thing.",
|
||||
"annualReport.2021.accessPullQuoteAttr": "- Shireen Hafeez, Founder of Deaf Kids Code ",
|
||||
"annualReport.2021.accessDEICommittee": "DEI Committees at Scratch",
|
||||
"annualReport.2021.accessDEICommitteeText": "In 2021, several committees at Scratch embarked on work to make Scratch more diverse, equitable, and inclusive for all users. We’re excited to share the progress each committee has made and the work still ahead.",
|
||||
"annualReport.2021.accessDEICommitteeAccessibility": "Accessibility",
|
||||
"annualReport.2021.accessDEICommitteeAccessibilityText": "The Accessibility Committee was created in response to one Scratch Team member’s own difficulty using Scratch’s coding blocks and a recognized need to better support Scratchers of all abilities.",
|
||||
"annualReport.2021.accessDEICommitteeAccessibilityText2": "In October of 2021, the committee launched a project to make the color of our coding blocks accessible for Scratchers with vision impairments. The committee is excited to partner with teachers and community organizations specializing in accessibility so the coding blocks meet web accessibility guidelines, and more importantly, lower floors to make Scratch more accessible for all.",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDI": "G-JEDI",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDIText": "The Global, Justice, Equity, Diversity, and Inclusion (G-JEDI) Committee was formed to develop a shared language that defines what Diversity, Equity, and Inclusion (DEI) mean to the Scratch Team.",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDIText2": "In 2021, the committee began work on a DEI statement to outline the ways in which DEI has informed the Scratch Team and community’s past and present work, and how it will continue to inform new initiatives going forward.",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesign": "Equity x Design",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesignText": "The EquityXDesign Committee was created as a place for Scratch Team members and our collaborators in MIT’s Lifelong Kindergarten group to read and discuss ideas around equity-centered design practices.",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesignText2": "The conversations are guided by Sasha Costanza-Chock’s “Design Justice: Community-Led Practices to Build the Worlds We Need,” and committee members discuss ways in which they can incorporate equity-centered design practices in the development of Scratch tools and resources.",
|
||||
"annualReport.2021.access10NewLanguages": "10 New Languages",
|
||||
"annualReport.2021.access10NewLanguagesText": "With huge thanks to our translation community, we were able to connect with Scratchers in 74 languages last year! In 2021, 10 new languages were added to Scratch, including isiXhosa (South Africa), Sepedi (South Africa), Setswana (South Africa), Afrikaans (South Africa), Kichwa (Peru), ଓଡ଼ିଆ/Odia (India), Kazakh (Kazakhstan), Aragonese (Spain), Western Frisian (the Netherlands), and Bengali (Bangladesh, India, and other regions).",
|
||||
"annualReport.2021.accessSouthAfrica": "Zero-rated Scratch in South Africa",
|
||||
"annualReport.2021.accessSouthAfricaText": "To improve the Scratch experience for young people in regions with low or no internet connectivity, we partnered with the National Education Collaboration Trust (NECT) of South Africa to host a zero-rated page for downloading Scratch. Downloads on zero-rated pages do not use up any data bandwidth, reducing a barrier to accessing Scratch due to data limits and costs. Just two months after its April 2021 launch, the page had more than 1300 visitors.",
|
||||
"annualReport.2021.accessSnapshot": "Instantanias",
|
||||
"annualReport.2021.communityTitle": "Comunidat",
|
||||
"annualReport.2021.communityIntro": "In 2021, the Scratch community continued to experience rapid growth as even more young people around the world created and connected alongside their peers. We also continued to develop partnerships with community members to improve the Scratch experience for our diverse community of users.",
|
||||
"annualReport.2021.communityScratchConference": "Conferencia Scratch",
|
||||
"annualReport.2021.communityScratchConferenceText1": "In July, educators in our global community came together to celebrate creative coding at the Scratch Conference. This free, virtual event was led by our collaborators at MIT’s Lifelong Kindergarten Group. The conference brought together more than 1,500 educators and Scratch enthusiasts, who spent the day connecting, collaborating, and learning from one another, even as COVID kept us apart.",
|
||||
"annualReport.2021.communityVolunteerTranslators": "Volunteer Translators",
|
||||
"annualReport.2021.communityVolunteerTranslatorsText": "Since Scratch was launched in 2007, we have been committed to supporting our users worldwide. Our language translation volunteers work closely with the Scratch Team to help translate and localize our platform and resources for the diverse communities that we serve.",
|
||||
"annualReport.2021.communityVolunteerTranslatorsText2": "Thousands of translators have volunteered their time to translate Scratch into 74 languages and counting, and there are currently more than one thousand translators signed up to translate Scratch and ScratchJr. We’re grateful to our volunteers for helping us reach more Scratchers around the world!",
|
||||
"annualReport.2021.communityScratchCommunity": "The Scratch Community in 2021",
|
||||
"annualReport.2021.communityScratchCommunityIntro": "In 2021, more than 113 million projects were created on the Scratch site – almost a 39% increase from 2020 – and more than one million new studios were created! Throughout the year, the Scratch Team hosted numerous studios to celebrate important events and encourage Scratchers to participate in the online community.",
|
||||
"annualReport.2021.yearInReview": "Resumen de l'anyo",
|
||||
"annualReport.2021.yearInReviewText": "2021 was a remarkable year in the online community. The Community Team highlighted and developed opportunities for young people to express their ideas and become engaged in positive ways, and incredible movements sprung up from Scratchers themselves. Here’s a look back at some of the highlights of the year:",
|
||||
"annualReport.2021.yearInReviewCard1Date": "Chinero",
|
||||
"annualReport.2021.yearInReviewCard1Title": "Poetic Cafe",
|
||||
"annualReport.2021.yearInReviewCard1Text": "We “opened” our very first Poetic Cafe where Scratchers were invited to write, share, or collaborate on poems to share with the community.",
|
||||
"annualReport.2021.yearInReviewCard2Date": "Febrero",
|
||||
"annualReport.2021.yearInReviewCard2Title": "Black History Month Studio",
|
||||
"annualReport.2021.yearInReviewCard2Text": "Scratchers shared interactive artwork, created poems, animated music videos, and more to celebrate influential people and events in Black history.",
|
||||
"annualReport.2021.yearInReviewCard3Date": "Abril",
|
||||
"annualReport.2021.yearInReviewCard3Title": "April Fool’s Day",
|
||||
"annualReport.2021.yearInReviewCard3Text": "Scratchers were asked to imagine the “Secret life” of the Scratch Cat and went on a treasure hunt for fun and silly things hidden around the Scratch website.",
|
||||
"annualReport.2021.yearInReviewCard4Date": "Mayo",
|
||||
"annualReport.2021.yearInReviewCard4Title": "Scratch Week",
|
||||
"annualReport.2021.yearInReviewCard4Text": "Scratchers around the world shared more than 3,500 projects responding to themed prompts like “Cooking From Scratch” and “Ridiculous Inventions” to celebrate Scratch's birthday.",
|
||||
"annualReport.2021.yearInReviewCard5Date": "Chunio",
|
||||
"annualReport.2021.yearInReviewCard5Title": "Pride Month",
|
||||
"annualReport.2021.yearInReviewCard5Text": "Scratchers created projects using all the colors of the rainbow to celebrate the LGBTQ+ community in the Pride Month studio.",
|
||||
"annualReport.2021.yearInReviewCard6Date": "Agosto",
|
||||
"annualReport.2021.yearInReviewCard6Title": "Scratch Camp",
|
||||
"annualReport.2021.yearInReviewCard6Text": "During this annual three-week long event, Scratchers created more than 7,000 projects that moved and grooved, showcased creative do-it-yourself (DIY) ideas, and shared their discoveries about the natural world around them.",
|
||||
"annualReport.2021.yearInReviewCard7Date": "Octubre",
|
||||
"annualReport.2021.yearInReviewCard7Title": "Scratchtober",
|
||||
"annualReport.2021.yearInReviewCard7Text": "For two weeks, Scratchers created projects showcasing their interpretations of daily prompts in the Scratchtober studio. More than 3,500 projects were created around single-word themes like underwater, celebration, and creatures.",
|
||||
"annualReport.2021.yearInReviewCard8Date": "Aviento",
|
||||
"annualReport.2021.yearInReviewCard8Title": "CSEdWeek",
|
||||
"annualReport.2021.yearInReviewCard8Text": "Computer Science Education Week (CSEdWeek) occurred from December 6-12 to celebrate computer science around the world. Scratch participated in the week by encouraging community members to check out tutorials, studios, and a live event hosted in partnership with Makey Makey!",
|
||||
"annualReport.2021.yearInReviewCard9Date": "Aviento",
|
||||
"annualReport.2021.yearInReviewCard9Title": "2021: A Scratch Year in Review Studio",
|
||||
"annualReport.2021.yearInReviewCard9Text": "In 2021, Scratchers learned new skills, connected with friends around the world, and found creative ways to express themselves. More than 1,000 Scratchers shared their favorite Scratch memories and what Scratch meant to them in the 2021: A Scratch Year in Review studio.",
|
||||
"annualReport.2021.communityScratchLabTitle": "Scratch Lab",
|
||||
"annualReport.2021.communityScratchLabText": "With the launch of Scratch Lab in February, we’ve opened the doors of our development process directly to Scratchers around the world.",
|
||||
"annualReport.2021.communityScratchLabText2": "Before we decide if we should introduce new blocks to the Scratch coding editor, it’s crucial to see the creative, innovative, and surprising ways Scratchers interact with them. Scratch Lab is a sandbox where everyone can try out these new features and, most importantly, share their thoughts and ideas directly with us.",
|
||||
"annualReport.2021.communityScratchLabText3": "Over 500,000 Scratchers explored the Scratch Lab site in 2021, and they submitted more than 37,000 pieces of feedback.",
|
||||
"annualReport.2021.communityScratchLabText4": "This feedback has been invaluable as we evaluate and develop Animated Text blocks, Face Sensing blocks, and more potential new features.",
|
||||
"annualReport.2021.communitySnapshot2Title": "The Scratch Team on YouTube",
|
||||
"annualReport.2021.communitySnapshot2Text": "The Scratch Team YouTube channel reached 100,000 subscribers in 2021— a nearly 500 percent increase from 2020! As students, educators, and families evolved in response to the pandemic, we knew we had to create resources that were reactive to their needs.",
|
||||
"annualReport.2021.communitySnapshot2Text2": "These resources include a series of comprehensive Scratch tutorials that guide users through designing stories, games, and animations on Scratch. In 2021, these videos garnered nearly nine million views from viewers in 178 countries.",
|
||||
"annualReport.2021.tutorial1": "How to Make an 'About Me'",
|
||||
"annualReport.2021.tutorial2": "How to Make a Clicker Game",
|
||||
"annualReport.2021.tutorial3": "How to Make a Mouse Trail",
|
||||
"annualReport.2021.FounderMessageTitle": "Un mensache d'o nuestro fundador",
|
||||
"annualReport.2021.FounderMessageSubTitle": "Support and Inspiration from a Founding Partner",
|
||||
"annualReport.2021.FounderMessageText1": "As you read through this annual report, you’ll learn about many ways that Scratch is expanding creative computing opportunities for millions of young people around the world, especially those from marginalized communities. This global impact is possible because of the tireless work of the growing team of engineers, designers, educators, community moderators, and others at the Scratch Foundation.",
|
||||
"annualReport.2021.FounderMessageText2": "To continue to grow our efforts and impact, we rely on the generous financial support of an incredible collection of companies, foundations, and individual donors who are aligned with our mission and vision. Here, I want to highlight the support and inspiration we’ve received from one of our Founding Partners: the LEGO Foundation.",
|
||||
"annualReport.2021.FounderMessageText3": "My research group at the MIT Media Lab started collaborating with the LEGO company and LEGO Foundation more than 30 years ago. LEGO funding helped support our early work on Scratch, leading up to the public launch of Scratch in 2007. Then, when Scratch spun out of MIT into the Scratch Foundation in 2019, the LEGO Foundation provided important funding for the new organization, with a five-year $10 million grant to “support transformative educational change by developing and promoting playful, creative approaches to coding...in diverse economic and cultural contexts.” When the pandemic hit, the LEGO Foundation stepped up with an additional $5 million grant in 2021, to ensure that the Scratch Foundation could meet the needs of children and educators disrupted by the pandemic.",
|
||||
"annualReport.2021.FounderMessageText4": "But the LEGO-Scratch connection goes far beyond financial support. The Scratch approach of creating animated stories and games by snapping together graphical programming blocks was inspired, in part, by the way children build LEGO houses and castles by snapping together plastic LEGO bricks. Scratch and LEGO also share the same project-based educational philosophy, encouraging children to iteratively refine their projects by trying out an idea, seeing what happens, then making revisions and trying again.",
|
||||
"annualReport.2021.FounderMessageText5": "I’ve always loved the LEGO slogan “Joy of Building, Pride of Creation.” The LEGO Foundation’s deep partnership with the Scratch Foundation is helping to bring “Joy of Building, Pride of Creation” to children’s digital activities. The partnership serves as a model of how organizations with shared ideas and values can work together to catalyze transformational change in learning and education. As the Scratch Foundation continues to build its network of partners and supporters, I look forward to connecting with other organizations to expand creative computing opportunities for children around the world.",
|
||||
"annualReport.2021.FounderTitle": "Founder, Scratch Foundation",
|
||||
"annualReport.2021.lookingForward": "Looking Forward",
|
||||
"annualReport.2021.lookingForwardText1": "In 2021, we outlined a Strategic Framework guiding our major priorities for the next 4 years. We’re focused on these major areas:",
|
||||
"annualReport.2021.lookingForwardText2": "We would like to extend a huge thank you to the LEGO Foundation, whose generous COVID Recovery Grant will enable us to carry out this crucial work. We can’t wait to share more with you about the exciting projects we have planned, including updates to the Scratch experience for schools, updates to ScratchJr, and more.",
|
||||
"annualReport.2021.LookingForward1": "Strengthening the Scratch Platform and Community Infrastructure",
|
||||
"annualReport.2021.LookingForward2": "Expanding Pathways to Creative Learning",
|
||||
"annualReport.2021.LookingForward3": "Building Organizational Capacity and Ensuring Fiscal Sustainability",
|
||||
"annualReport.2021.supportersTitle": "Thank You to Our Supporters",
|
||||
"annualReport.2021.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
|
||||
"annualReport.2021.ourSupporters": "Our Supporters",
|
||||
"annualReport.2021.ourSupportersText": "We want to thank all Scratch supporters who, throughout the years, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on giving to Scratch Foundation from January 1, 2021 to December 31, 2021.",
|
||||
"annualReport.2021.supportersFoundingTitle": "Founding Partners — $10,000,000+",
|
||||
"annualReport.2021.supportersFoundingText": "We are especially grateful to our Founding Partners who have each provided at least $10,000,000 in cumulative support, since the start of Scratch in 2003.",
|
||||
"annualReport.2021.supportersCatPartnersTitle": "Scratch Cat Partners — $1,000,000+",
|
||||
"annualReport.2021.supportersCreativityTitle": "Creativity Circle — $250,000+",
|
||||
"annualReport.2021.supportersCollaborationTitle": "Collaboration Circle — $100,000+",
|
||||
"annualReport.2021.supportersImaginationTitle": "Imagination Circle — $50,000+",
|
||||
"annualReport.2021.supportersInspirationTitle": "Inspiration Circle — $20,000+",
|
||||
"annualReport.2021.supportersExplorationTitle": "Exploration Circle — $5,000+",
|
||||
"annualReport.2021.supportersPlayTitle": "Play Circle — $1,000+",
|
||||
"annualReport.2021.supportersInKindTitle": "In-Kind Supporters",
|
||||
"annualReport.2021.leadershipTitle": "Nuestro equipo",
|
||||
"annualReport.2021.leadershipBoard": "Board of Directors",
|
||||
"annualReport.2021.leadershipChair": "Chair",
|
||||
"annualReport.2021.leadershipProfessor": "Professor of Learning Research",
|
||||
"annualReport.2021.leadershipViceChair": "Vice-Chair",
|
||||
"annualReport.2021.leadershipCoFounder": "Co-Founder and Co-Chairman",
|
||||
"annualReport.2021.leadershipBoardMember": "Board Member",
|
||||
"annualReport.2021.leadershipPresidentCEO": "President and CEO",
|
||||
"annualReport.2021.leadershipFormerPresident": "Former President",
|
||||
"annualReport.2021.leadershipFounderCEO": "Founder and CEO",
|
||||
"annualReport.2021.leadershipFormerChairCEO": "Former CEO and Chairwoman",
|
||||
"annualReport.2021.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
|
||||
"annualReport.2021.leadershipBoardSecretary": "Board Secretary",
|
||||
"annualReport.2021.leadershipBoardTreasurer": "Board Treasurer",
|
||||
"annualReport.2021.leadershipScratchTeam": "2021 Scratch Team",
|
||||
"annualReport.2021.leadershipED": "Executive Director",
|
||||
"annualReport.2021.teamThankYou": "Thank you to Mitch Resnick, Natalie Rusk, Rupal Jain, and other collaborators at the Lifelong Kindergarten Group at the MIT Media Lab for your tireless support of Scratch.",
|
||||
"annualReport.2021.donateTitle": "Support Us",
|
||||
"annualReport.2021.donateMessage": "Your support enables us to create inspiring, creative, and memorable learning experiences for kids everywhere, especially those who have been systemically excluded from creative coding opportunities. Make a gift to Scratch today to help us keep our servers running, maintain our growing global community, and make creative coding possible for kids in every country around the world.",
|
||||
"annualReport.2021.donateMessage2": "Thank you for your generosity.",
|
||||
"annualReport.2021.donateButton": "Donar",
|
||||
"annualReport.2021.projectBy": "project by",
|
||||
"annualReport.2021.altMap": "A map of the world showing 41 SEC organizations",
|
||||
"annualReport.2021.altSECSpotlightImage": "A child plays with a toy in front of an orange background",
|
||||
"annualReport.2021.altAccessibility": "Two people use sign language in front of a green background.",
|
||||
"annualReport.2021.altaccessDEICommittee": "A hand holds out a scratch component on a green background.",
|
||||
"annualReport.2021.altaccessDEICommitteeAccessibility": "A hand paints scratch components on a blue background.",
|
||||
"annualReport.2021.altaccessDEICommitteeG-JEDI": "Two hands reach toward a text bubble with a heart inside it.",
|
||||
"annualReport.2021.altaccessDEICommitteeEquitXDesign": "Two hands work together to compile a list of scratch components.",
|
||||
"annualReport.2021.altaccessSouthAfrica": "Two kids, one using a tablet and one using a laptop, work on a scratch project together.",
|
||||
"annualReport.2021.altcommunityVolunteerTransators": "Four hands are raised with text bubbles resting on top of them in front of a purple background.",
|
||||
"annualReport.2021.altcommunityThankYou": "A globe with a banner across it saying 'Thank you' surrounded by the words for thank you in various languages.",
|
||||
"annualReport.2021.altAvatar": "user avatar",
|
||||
"annualReport.2021.altDropdownArrow": "Arrow indicating dropdown menu.",
|
||||
"annualReport.2021.altMastheadIllustration": "Three people interacting with physical scratch components.",
|
||||
"annualReport.2021.altWave": "An emoji hand waving.",
|
||||
"annualReport.2021.altMitchHeadshot": "Founder Mitch Resnick",
|
||||
"annualReport.2021.altCalendar": "A calendar displaying the year 2021.",
|
||||
"annualReport.2021.altWorldVisualization": "An illustrated version of the globe.",
|
||||
"annualReport.2021.altSaudiArabiaVisualization": "",
|
||||
"annualReport.2021.altSECVideoPreview": "",
|
||||
"annualReport.2021.altCard1": "",
|
||||
"annualReport.2021.altCard2": "",
|
||||
"annualReport.2021.altCard3": "",
|
||||
"annualReport.2021.altCard4": "",
|
||||
"annualReport.2021.altCard5": "",
|
||||
"annualReport.2021.altCard6": "",
|
||||
"annualReport.2021.altCard7": "",
|
||||
"annualReport.2021.altCard8": "",
|
||||
"annualReport.2021.altCard9": "",
|
||||
"annualReport.2021.altDonateIllustration": "Two hands form the shape of a heart with their fingers inside of a cut out heart shape."
|
||||
}
|
238
www/scratch-website.annual-report-2021-l10njson/ar.json
Normal file
238
www/scratch-website.annual-report-2021-l10njson/ar.json
Normal file
|
@ -0,0 +1,238 @@
|
|||
{
|
||||
"annualReport.2021.subnavFoundersMessage": "Founder's Message",
|
||||
"annualReport.2021.subnavMission": "Mission",
|
||||
"annualReport.2021.subnavReach": "Reach",
|
||||
"annualReport.2021.subnavThemes": "Themes",
|
||||
"annualReport.2021.subnavDirectorsMessage": "Director's Message",
|
||||
"annualReport.2021.subnavSupporters": "Supporters",
|
||||
"annualReport.2021.subnavTeam": "Team",
|
||||
"annualReport.2021.subnavDonate": "التبرع",
|
||||
"annualReport.2021.mastheadYear": "2021 Annual Report",
|
||||
"annualReport.2021.mastheadTitle": "Building an Equitable Community Together",
|
||||
"annualReport.2021.directorsMessageTitle": "A Message from Our Executive Director",
|
||||
"annualReport.2021.directorsMessageP1": "In 2021, COVID-19 continued to disrupt our routines and shape the way we interact with one another. Even as we began to gather together, schools reopened, and there were calls for a “return to normal,” the most vulnerable in our society remained disproportionately impacted by the inequitable structures that COVID-19 exacerbated. The COVID-19 crisis shaped young people’s relationships to Scratch, and solidified Scratch as a more vital place than ever for them to create, learn, and connect. But as we moved into a new year, we did not leave behind our most vulnerable young people as they began to navigate “the new normal.”",
|
||||
"annualReport.2021.directorsMessageP2": "One of the foundational values of Scratch has always been to empower young people to explore, create, play, and discover—opportunities that aren’t afforded equitably to all students.",
|
||||
"annualReport.2021.directorsMessagePullquote": "We believe in the transformative power of self-expression and creativity, and in providing space for young people to use creative coding as a tool to raise their voice.",
|
||||
"annualReport.2021.directorsMessageP3": "I’m proud to serve as the Executive Director of the Scratch Foundation during this pivotal moment in our history, and will continue to spread Scratch’s caring, collaborative approach to creative learning to kids around the world who need these opportunities the most.",
|
||||
"annualReport.2021.directorsMessageP4": "Last year was an incredible year for the Scratch Foundation–we focused on growing our team with remarkable, diverse leaders and building a solid foundation for our continued transition to an independent organization. We developed a three-year Strategic Plan with the combined efforts of every team member at every level of our organization, codifying the work we’re embarking on together. As Scratch grows, we remain focused on equity and community-building, and keeping Scratch a safe space for kids to connect, create, and collaborate with their peers around the world.",
|
||||
"annualReport.2021.directorsMessageP5": "LI can’t thank you enough for embarking on this journey with our team, and for your continued support of our mission. The compassion and creativity of the Scratch Community is endlessly inspiring to us, and we can’t wait for you to join us in the important work ahead of us.",
|
||||
"annualReport.2021.directorsMessageP6": "Over the past decade, Scratch has had phenomenal success, engaging tens of millions of young people around the world. But we are just beginning. The challenge for the years ahead is to ensure that we can continue to spread and support not just our technology but also our creative, caring, collaborative learning approach, so that young people around the world have equitable opportunities to imagine, create, share, and learn. We look forward to working with all of you to make that happen!",
|
||||
"annualReport.2021.EDTitle": "Executive Director, Scratch Foundation",
|
||||
"annualReport.2021.watchVideo": "شاهد الفيديو",
|
||||
"annualReport.2021.missionTitle": "Our Mission, Vision, & Values",
|
||||
"annualReport.2021.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators who have been excluded from creative computing.",
|
||||
"annualReport.2021.missionP2": "We’ve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively—essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
|
||||
"annualReport.2021.missionHeader": "Mission",
|
||||
"annualReport.2021.missionSubtitle": "Providing young people with digital tools and opportunities to imagine, create, share, and learn.",
|
||||
"annualReport.2021.visionHeader": "Vision",
|
||||
"annualReport.2021.visionSubtitle": "To spread creative, caring, collaborative, equitable approaches to coding and learning around the world.",
|
||||
"annualReport.2021.valuesHeader": "Values",
|
||||
"annualReport.2021.valuesSubtitle": "In this work, we are guided by our core values that define our principles as an organization and a community:",
|
||||
"annualReport.2021.creativeExpressionTitle": "Creative Expression",
|
||||
"annualReport.2021.progressiveImprovementTitle": "Progressive Improvement",
|
||||
"annualReport.2021.EquitableOpportunitiesTitle": "Equitable Opportunities",
|
||||
"annualReport.2021.playfulEngagementTitle": "Playful Engagement",
|
||||
"annualReport.2021.creativeExpressionDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
|
||||
"annualReport.2021.progressiveImprovementDescription": "We hold ourselves to a high standard and always strive to iterate, improve, and inspire one another to best serve young people around the world and the community that makes our work possible.",
|
||||
"annualReport.2021.EquitableOpportunitiesDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
|
||||
"annualReport.2021.playfulEngagementDescription": "At Scratch, play is an approach for making, sharing, learning, and engaging with the world. We encourage joyful exploration, experimentation, and collaboration.",
|
||||
"annualReport.2021.reachTitle": "Reaching Children Around the World",
|
||||
"annualReport.2021.reachSubtitle": "Scratch is the world’s largest coding community for children and teens, ages 8 and up.",
|
||||
"annualReport.2021.reachMillion": "million",
|
||||
"annualReport.2021.reachNewUsersNumber": "18 {million}",
|
||||
"annualReport.2021.reachNewUsersIncrease": "22% from 2020",
|
||||
"annualReport.2021.reachProjectsCreatedNumber": "113 {million}",
|
||||
"annualReport.2021.reachProjectsCreatedIncrease": "39% from 2020",
|
||||
"annualReport.2021.reachProjectCreatorsNumber": "42 {million}",
|
||||
"annualReport.2021.reachProjectCreatorsIncrease": "44% from 2020",
|
||||
"annualReport.2021.reachNewUsers": "New Users",
|
||||
"annualReport.2021.reachProjectsCreated": "Projects Created",
|
||||
"annualReport.2021.reachProjectCreators": "People Creating Projects",
|
||||
"annualReport.2021.reachScratchAroundTheWorld": "Scratch is used around the world across more than 200 countries and territories",
|
||||
"annualReport.2021.reachSaudiArabiaTitle": "Saudi Arabia",
|
||||
"annualReport.2021.reachSaudiArabiaDescription": "We saw tremendous growth around the world in 2021, but we were amazed to see the growth in Saudi Arabia, where we saw twice as many new users as the year before.",
|
||||
"annualReport.2021.reachTranslationTitle": "Scratch is Translated into 74 Languages",
|
||||
"annualReport.2021.reachTranslationIncrease": "10 languages from 2020",
|
||||
"annualReport.2021.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
|
||||
"annualReport.2021.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
|
||||
"annualReport.2021.reachDownloadsMillion": "5 {million}",
|
||||
"annualReport.2021.reachDownloads": "Downloads in 2021",
|
||||
"annualReport.2021.reachDownloadsIncrease": "2 {million} from 2020",
|
||||
"annualReport.2021.themesTitle": "Emerging Themes",
|
||||
"annualReport.2021.themesDescription": "Amidst ongoing uncertainty from COVID-19, Scratch continued to serve as a key space for young people to connect and create together. In 2021, we focused our efforts on building a strong foundation to equitably support our growing global community and our growing Scratch Team. Our work was centered around three major themes: fostering community, increasing access and accessibility, and developing the Scratch Education Collaborative (SEC).",
|
||||
"annualReport.2021.SECTitle": "Scratch Education Collaborative",
|
||||
"annualReport.2021.SECIntro": "Community voices and partnerships are deeply woven into the fabric of Scratch’s history. They have, and continue to be, integral in helping us increase accessible and equitable coding opportunities worldwide. In 2021, we launched the Scratch Education Collaborative, an initiative committed to identifying and eliminating the barriers to access to creative coding that connects remarkable organizations around the world.",
|
||||
"annualReport.2021.SECWhatIs": "What is SEC?",
|
||||
"annualReport.2021.SECWhatIsP1": "The SEC supports and engages participating organizations in a two-year, collaborative cohort experience to strengthen their commitment to, and implementation of, equitable creative coding using Scratch and ScratchJr.",
|
||||
"annualReport.2021.SECWhatIsP2": "By the end of the cohort experience, organizations will have formed new partnerships with each other and with Scratch, and will have established new models for equity-centered creative coding resources.",
|
||||
"annualReport.2021.SECWhatIsP3": "Our work with the SEC is made possible thanks to a generous grant from Google.org. We’d like to extend our gratitude for their continued support of our mission.",
|
||||
"annualReport.2021.SECOrgNumber": "41",
|
||||
"annualReport.2021.SECOrgLabel": "organizations",
|
||||
"annualReport.2021.SECCountryNumber": "13",
|
||||
"annualReport.2021.SECCountryLabel": "countries",
|
||||
"annualReport.2021.SECPartnerNumber": "7",
|
||||
"annualReport.2021.SECPartnerLabel": "partners",
|
||||
"annualReport.2021.SECMapParagraph": "Our first cohort included 41 organizations representing 13 countries around the world, united by their commitment to supporting learners from historically marginalized communities in developing their confidence with creative computing.",
|
||||
"annualReport.2021.spotlightStory": "Spotlight Story",
|
||||
"annualReport.2021.SECSpotlightTitle": "Bridges to Science Spotlight",
|
||||
"annualReport.2021.SECSpotlightLocation": "Fulshear, Texas",
|
||||
"annualReport.2021.SECSpotlightText1": "Bridges to Science; a Texas-based nonprofit providing math, coding, and robotics programs for underserved youth; was one of 41 exceptional organizations to join the Scratch Education Collaborative's first cohort.",
|
||||
"annualReport.2021.SECSpotlightText2": "In 2021, we supported Bridges to Science in facilitating their first “Hour of Code” workshop with Code.org.",
|
||||
"annualReport.2021.SECPullQuote": "One of the greatest joys that we have in teaching our students is that each one of them, no matter how quiet they are, all find a voice in computer science through Scratch.",
|
||||
"annualReport.2021.SECPullQuoteAttr": "- Rosa Aristy, Bridges to Science Founder ",
|
||||
"annualReport.2021.SECWorkshops": "SEC Workshops",
|
||||
"annualReport.2021.SECWorkshopsText": "Last year, the Scratch Education Collaborative hosted a series of workshops that supported their inaugural cohort in defining and exploring unique pathways to equitable creative coding. Workshops were facilitated by Stanford d. School, Tinkering Studio, the Brazilian Creative Learning Network, and Chicago Public Schools CS4ALL. Together, workshop participants developed a shared understanding of creative coding and discussed strategies and practices that foster culturally sustaining communities through creative communication and collaboration.",
|
||||
"annualReport.2021.SECWorkshopsSubtitle": "How can we creatively empower local community in exploring creative coding?",
|
||||
"annualReport.2021.accessTitle": "Access",
|
||||
"annualReport.2021.accessIntro": "As COVID-19 forced schools to close and pushed learning to virtual spaces, many students and teachers were discovering Scratch for the first time or adapting the way they taught and learned creative coding. From our own homes, the Scratch Team worked to support the changing needs of educators and the online community.",
|
||||
"annualReport.2021.accessASL": "ASL Tutorial",
|
||||
"annualReport.2021.accessASLText": "In 2021, we partnered with Deaf Kids Code to launch our first American Sign Language tutorial in the Scratch Editor.",
|
||||
"annualReport.2021.accessASLText2": " Together, we were inspired to create an evergreen resource that would expand creative pathways for deaf Scratchers.",
|
||||
"annualReport.2021.accessASLText3": "The video is a 13-minute remake of our original “Getting Started with Scratch” tutorial that introduces beginners to the Scratch platform.",
|
||||
"annualReport.2021.accessPullQuote": "Being a good ally is a willingness to bend towards being accessible and really putting weight on the recommendations of organizations like mine … Asking, ‘What is it that we can do?’ and really letting us take the reins and go for it, with very little to no resistance; that is a very rare thing.",
|
||||
"annualReport.2021.accessPullQuoteAttr": "- Shireen Hafeez, Founder of Deaf Kids Code ",
|
||||
"annualReport.2021.accessDEICommittee": "DEI Committees at Scratch",
|
||||
"annualReport.2021.accessDEICommitteeText": "In 2021, several committees at Scratch embarked on work to make Scratch more diverse, equitable, and inclusive for all users. We’re excited to share the progress each committee has made and the work still ahead.",
|
||||
"annualReport.2021.accessDEICommitteeAccessibility": "Accessibility",
|
||||
"annualReport.2021.accessDEICommitteeAccessibilityText": "The Accessibility Committee was created in response to one Scratch Team member’s own difficulty using Scratch’s coding blocks and a recognized need to better support Scratchers of all abilities.",
|
||||
"annualReport.2021.accessDEICommitteeAccessibilityText2": "In October of 2021, the committee launched a project to make the color of our coding blocks accessible for Scratchers with vision impairments. The committee is excited to partner with teachers and community organizations specializing in accessibility so the coding blocks meet web accessibility guidelines, and more importantly, lower floors to make Scratch more accessible for all.",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDI": "G-JEDI",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDIText": "The Global, Justice, Equity, Diversity, and Inclusion (G-JEDI) Committee was formed to develop a shared language that defines what Diversity, Equity, and Inclusion (DEI) mean to the Scratch Team.",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDIText2": "In 2021, the committee began work on a DEI statement to outline the ways in which DEI has informed the Scratch Team and community’s past and present work, and how it will continue to inform new initiatives going forward.",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesign": "Equity x Design",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesignText": "The EquityXDesign Committee was created as a place for Scratch Team members and our collaborators in MIT’s Lifelong Kindergarten group to read and discuss ideas around equity-centered design practices.",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesignText2": "The conversations are guided by Sasha Costanza-Chock’s “Design Justice: Community-Led Practices to Build the Worlds We Need,” and committee members discuss ways in which they can incorporate equity-centered design practices in the development of Scratch tools and resources.",
|
||||
"annualReport.2021.access10NewLanguages": "10 New Languages",
|
||||
"annualReport.2021.access10NewLanguagesText": "With huge thanks to our translation community, we were able to connect with Scratchers in 74 languages last year! In 2021, 10 new languages were added to Scratch, including isiXhosa (South Africa), Sepedi (South Africa), Setswana (South Africa), Afrikaans (South Africa), Kichwa (Peru), ଓଡ଼ିଆ/Odia (India), Kazakh (Kazakhstan), Aragonese (Spain), Western Frisian (the Netherlands), and Bengali (Bangladesh, India, and other regions).",
|
||||
"annualReport.2021.accessSouthAfrica": "Zero-rated Scratch in South Africa",
|
||||
"annualReport.2021.accessSouthAfricaText": "To improve the Scratch experience for young people in regions with low or no internet connectivity, we partnered with the National Education Collaboration Trust (NECT) of South Africa to host a zero-rated page for downloading Scratch. Downloads on zero-rated pages do not use up any data bandwidth, reducing a barrier to accessing Scratch due to data limits and costs. Just two months after its April 2021 launch, the page had more than 1300 visitors.",
|
||||
"annualReport.2021.accessSnapshot": "Snapshots",
|
||||
"annualReport.2021.communityTitle": "المجتمع",
|
||||
"annualReport.2021.communityIntro": "In 2021, the Scratch community continued to experience rapid growth as even more young people around the world created and connected alongside their peers. We also continued to develop partnerships with community members to improve the Scratch experience for our diverse community of users.",
|
||||
"annualReport.2021.communityScratchConference": "مؤتمر سكراتش",
|
||||
"annualReport.2021.communityScratchConferenceText1": "In July, educators in our global community came together to celebrate creative coding at the Scratch Conference. This free, virtual event was led by our collaborators at MIT’s Lifelong Kindergarten Group. The conference brought together more than 1,500 educators and Scratch enthusiasts, who spent the day connecting, collaborating, and learning from one another, even as COVID kept us apart.",
|
||||
"annualReport.2021.communityVolunteerTranslators": "Volunteer Translators",
|
||||
"annualReport.2021.communityVolunteerTranslatorsText": "Since Scratch was launched in 2007, we have been committed to supporting our users worldwide. Our language translation volunteers work closely with the Scratch Team to help translate and localize our platform and resources for the diverse communities that we serve.",
|
||||
"annualReport.2021.communityVolunteerTranslatorsText2": "Thousands of translators have volunteered their time to translate Scratch into 74 languages and counting, and there are currently more than one thousand translators signed up to translate Scratch and ScratchJr. We’re grateful to our volunteers for helping us reach more Scratchers around the world!",
|
||||
"annualReport.2021.communityScratchCommunity": "The Scratch Community in 2021",
|
||||
"annualReport.2021.communityScratchCommunityIntro": "In 2021, more than 113 million projects were created on the Scratch site – almost a 39% increase from 2020 – and more than one million new studios were created! Throughout the year, the Scratch Team hosted numerous studios to celebrate important events and encourage Scratchers to participate in the online community.",
|
||||
"annualReport.2021.yearInReview": "Year in Review",
|
||||
"annualReport.2021.yearInReviewText": "2021 was a remarkable year in the online community. The Community Team highlighted and developed opportunities for young people to express their ideas and become engaged in positive ways, and incredible movements sprung up from Scratchers themselves. Here’s a look back at some of the highlights of the year:",
|
||||
"annualReport.2021.yearInReviewCard1Date": "يناير",
|
||||
"annualReport.2021.yearInReviewCard1Title": "Poetic Cafe",
|
||||
"annualReport.2021.yearInReviewCard1Text": "We “opened” our very first Poetic Cafe where Scratchers were invited to write, share, or collaborate on poems to share with the community.",
|
||||
"annualReport.2021.yearInReviewCard2Date": "فبراير",
|
||||
"annualReport.2021.yearInReviewCard2Title": "Black History Month Studio",
|
||||
"annualReport.2021.yearInReviewCard2Text": "Scratchers shared interactive artwork, created poems, animated music videos, and more to celebrate influential people and events in Black history.",
|
||||
"annualReport.2021.yearInReviewCard3Date": "أبريل",
|
||||
"annualReport.2021.yearInReviewCard3Title": "April Fool’s Day",
|
||||
"annualReport.2021.yearInReviewCard3Text": "Scratchers were asked to imagine the “Secret life” of the Scratch Cat and went on a treasure hunt for fun and silly things hidden around the Scratch website.",
|
||||
"annualReport.2021.yearInReviewCard4Date": "مايو",
|
||||
"annualReport.2021.yearInReviewCard4Title": "Scratch Week",
|
||||
"annualReport.2021.yearInReviewCard4Text": "Scratchers around the world shared more than 3,500 projects responding to themed prompts like “Cooking From Scratch” and “Ridiculous Inventions” to celebrate Scratch's birthday.",
|
||||
"annualReport.2021.yearInReviewCard5Date": "يونيو",
|
||||
"annualReport.2021.yearInReviewCard5Title": "Pride Month",
|
||||
"annualReport.2021.yearInReviewCard5Text": "Scratchers created projects using all the colors of the rainbow to celebrate the LGBTQ+ community in the Pride Month studio.",
|
||||
"annualReport.2021.yearInReviewCard6Date": "أغسطس",
|
||||
"annualReport.2021.yearInReviewCard6Title": "Scratch Camp",
|
||||
"annualReport.2021.yearInReviewCard6Text": "During this annual three-week long event, Scratchers created more than 7,000 projects that moved and grooved, showcased creative do-it-yourself (DIY) ideas, and shared their discoveries about the natural world around them.",
|
||||
"annualReport.2021.yearInReviewCard7Date": "أكتوبر",
|
||||
"annualReport.2021.yearInReviewCard7Title": "Scratchtober",
|
||||
"annualReport.2021.yearInReviewCard7Text": "For two weeks, Scratchers created projects showcasing their interpretations of daily prompts in the Scratchtober studio. More than 3,500 projects were created around single-word themes like underwater, celebration, and creatures.",
|
||||
"annualReport.2021.yearInReviewCard8Date": "ديسمبر",
|
||||
"annualReport.2021.yearInReviewCard8Title": "CSEdWeek",
|
||||
"annualReport.2021.yearInReviewCard8Text": "Computer Science Education Week (CSEdWeek) occurred from December 6-12 to celebrate computer science around the world. Scratch participated in the week by encouraging community members to check out tutorials, studios, and a live event hosted in partnership with Makey Makey!",
|
||||
"annualReport.2021.yearInReviewCard9Date": "ديسمبر",
|
||||
"annualReport.2021.yearInReviewCard9Title": "2021: A Scratch Year in Review Studio",
|
||||
"annualReport.2021.yearInReviewCard9Text": "In 2021, Scratchers learned new skills, connected with friends around the world, and found creative ways to express themselves. More than 1,000 Scratchers shared their favorite Scratch memories and what Scratch meant to them in the 2021: A Scratch Year in Review studio.",
|
||||
"annualReport.2021.communityScratchLabTitle": "Scratch Lab",
|
||||
"annualReport.2021.communityScratchLabText": "With the launch of Scratch Lab in February, we’ve opened the doors of our development process directly to Scratchers around the world.",
|
||||
"annualReport.2021.communityScratchLabText2": "Before we decide if we should introduce new blocks to the Scratch coding editor, it’s crucial to see the creative, innovative, and surprising ways Scratchers interact with them. Scratch Lab is a sandbox where everyone can try out these new features and, most importantly, share their thoughts and ideas directly with us.",
|
||||
"annualReport.2021.communityScratchLabText3": "Over 500,000 Scratchers explored the Scratch Lab site in 2021, and they submitted more than 37,000 pieces of feedback.",
|
||||
"annualReport.2021.communityScratchLabText4": "This feedback has been invaluable as we evaluate and develop Animated Text blocks, Face Sensing blocks, and more potential new features.",
|
||||
"annualReport.2021.communitySnapshot2Title": "The Scratch Team on YouTube",
|
||||
"annualReport.2021.communitySnapshot2Text": "The Scratch Team YouTube channel reached 100,000 subscribers in 2021— a nearly 500 percent increase from 2020! As students, educators, and families evolved in response to the pandemic, we knew we had to create resources that were reactive to their needs.",
|
||||
"annualReport.2021.communitySnapshot2Text2": "These resources include a series of comprehensive Scratch tutorials that guide users through designing stories, games, and animations on Scratch. In 2021, these videos garnered nearly nine million views from viewers in 178 countries.",
|
||||
"annualReport.2021.tutorial1": "How to Make an 'About Me'",
|
||||
"annualReport.2021.tutorial2": "How to Make a Clicker Game",
|
||||
"annualReport.2021.tutorial3": "How to Make a Mouse Trail",
|
||||
"annualReport.2021.FounderMessageTitle": "A Message from Our Founder",
|
||||
"annualReport.2021.FounderMessageSubTitle": "Support and Inspiration from a Founding Partner",
|
||||
"annualReport.2021.FounderMessageText1": "As you read through this annual report, you’ll learn about many ways that Scratch is expanding creative computing opportunities for millions of young people around the world, especially those from marginalized communities. This global impact is possible because of the tireless work of the growing team of engineers, designers, educators, community moderators, and others at the Scratch Foundation.",
|
||||
"annualReport.2021.FounderMessageText2": "To continue to grow our efforts and impact, we rely on the generous financial support of an incredible collection of companies, foundations, and individual donors who are aligned with our mission and vision. Here, I want to highlight the support and inspiration we’ve received from one of our Founding Partners: the LEGO Foundation.",
|
||||
"annualReport.2021.FounderMessageText3": "My research group at the MIT Media Lab started collaborating with the LEGO company and LEGO Foundation more than 30 years ago. LEGO funding helped support our early work on Scratch, leading up to the public launch of Scratch in 2007. Then, when Scratch spun out of MIT into the Scratch Foundation in 2019, the LEGO Foundation provided important funding for the new organization, with a five-year $10 million grant to “support transformative educational change by developing and promoting playful, creative approaches to coding...in diverse economic and cultural contexts.” When the pandemic hit, the LEGO Foundation stepped up with an additional $5 million grant in 2021, to ensure that the Scratch Foundation could meet the needs of children and educators disrupted by the pandemic.",
|
||||
"annualReport.2021.FounderMessageText4": "But the LEGO-Scratch connection goes far beyond financial support. The Scratch approach of creating animated stories and games by snapping together graphical programming blocks was inspired, in part, by the way children build LEGO houses and castles by snapping together plastic LEGO bricks. Scratch and LEGO also share the same project-based educational philosophy, encouraging children to iteratively refine their projects by trying out an idea, seeing what happens, then making revisions and trying again.",
|
||||
"annualReport.2021.FounderMessageText5": "I’ve always loved the LEGO slogan “Joy of Building, Pride of Creation.” The LEGO Foundation’s deep partnership with the Scratch Foundation is helping to bring “Joy of Building, Pride of Creation” to children’s digital activities. The partnership serves as a model of how organizations with shared ideas and values can work together to catalyze transformational change in learning and education. As the Scratch Foundation continues to build its network of partners and supporters, I look forward to connecting with other organizations to expand creative computing opportunities for children around the world.",
|
||||
"annualReport.2021.FounderTitle": "Founder, Scratch Foundation",
|
||||
"annualReport.2021.lookingForward": "Looking Forward",
|
||||
"annualReport.2021.lookingForwardText1": "In 2021, we outlined a Strategic Framework guiding our major priorities for the next 4 years. We’re focused on these major areas:",
|
||||
"annualReport.2021.lookingForwardText2": "We would like to extend a huge thank you to the LEGO Foundation, whose generous COVID Recovery Grant will enable us to carry out this crucial work. We can’t wait to share more with you about the exciting projects we have planned, including updates to the Scratch experience for schools, updates to ScratchJr, and more.",
|
||||
"annualReport.2021.LookingForward1": "Strengthening the Scratch Platform and Community Infrastructure",
|
||||
"annualReport.2021.LookingForward2": "Expanding Pathways to Creative Learning",
|
||||
"annualReport.2021.LookingForward3": "Building Organizational Capacity and Ensuring Fiscal Sustainability",
|
||||
"annualReport.2021.supportersTitle": "Thank You to Our Supporters",
|
||||
"annualReport.2021.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
|
||||
"annualReport.2021.ourSupporters": "Our Supporters",
|
||||
"annualReport.2021.ourSupportersText": "We want to thank all Scratch supporters who, throughout the years, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on giving to Scratch Foundation from January 1, 2021 to December 31, 2021.",
|
||||
"annualReport.2021.supportersFoundingTitle": "Founding Partners — $10,000,000+",
|
||||
"annualReport.2021.supportersFoundingText": "We are especially grateful to our Founding Partners who have each provided at least $10,000,000 in cumulative support, since the start of Scratch in 2003.",
|
||||
"annualReport.2021.supportersCatPartnersTitle": "Scratch Cat Partners — $1,000,000+",
|
||||
"annualReport.2021.supportersCreativityTitle": "Creativity Circle — $250,000+",
|
||||
"annualReport.2021.supportersCollaborationTitle": "Collaboration Circle — $100,000+",
|
||||
"annualReport.2021.supportersImaginationTitle": "Imagination Circle — $50,000+",
|
||||
"annualReport.2021.supportersInspirationTitle": "Inspiration Circle — $20,000+",
|
||||
"annualReport.2021.supportersExplorationTitle": "Exploration Circle — $5,000+",
|
||||
"annualReport.2021.supportersPlayTitle": "Play Circle — $1,000+",
|
||||
"annualReport.2021.supportersInKindTitle": "In-Kind Supporters",
|
||||
"annualReport.2021.leadershipTitle": "Our Team",
|
||||
"annualReport.2021.leadershipBoard": "Board of Directors",
|
||||
"annualReport.2021.leadershipChair": "Chair",
|
||||
"annualReport.2021.leadershipProfessor": "Professor of Learning Research",
|
||||
"annualReport.2021.leadershipViceChair": "Vice-Chair",
|
||||
"annualReport.2021.leadershipCoFounder": "Co-Founder and Co-Chairman",
|
||||
"annualReport.2021.leadershipBoardMember": "Board Member",
|
||||
"annualReport.2021.leadershipPresidentCEO": "President and CEO",
|
||||
"annualReport.2021.leadershipFormerPresident": "Former President",
|
||||
"annualReport.2021.leadershipFounderCEO": "Founder and CEO",
|
||||
"annualReport.2021.leadershipFormerChairCEO": "Former CEO and Chairwoman",
|
||||
"annualReport.2021.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
|
||||
"annualReport.2021.leadershipBoardSecretary": "Board Secretary",
|
||||
"annualReport.2021.leadershipBoardTreasurer": "Board Treasurer",
|
||||
"annualReport.2021.leadershipScratchTeam": "2021 Scratch Team",
|
||||
"annualReport.2021.leadershipED": "Executive Director",
|
||||
"annualReport.2021.teamThankYou": "Thank you to Mitch Resnick, Natalie Rusk, Rupal Jain, and other collaborators at the Lifelong Kindergarten Group at the MIT Media Lab for your tireless support of Scratch.",
|
||||
"annualReport.2021.donateTitle": "Support Us",
|
||||
"annualReport.2021.donateMessage": "Your support enables us to create inspiring, creative, and memorable learning experiences for kids everywhere, especially those who have been systemically excluded from creative coding opportunities. Make a gift to Scratch today to help us keep our servers running, maintain our growing global community, and make creative coding possible for kids in every country around the world.",
|
||||
"annualReport.2021.donateMessage2": "Thank you for your generosity.",
|
||||
"annualReport.2021.donateButton": "التبرع",
|
||||
"annualReport.2021.projectBy": "project by",
|
||||
"annualReport.2021.altMap": "A map of the world showing 41 SEC organizations",
|
||||
"annualReport.2021.altSECSpotlightImage": "A child plays with a toy in front of an orange background",
|
||||
"annualReport.2021.altAccessibility": "Two people use sign language in front of a green background.",
|
||||
"annualReport.2021.altaccessDEICommittee": "A hand holds out a scratch component on a green background.",
|
||||
"annualReport.2021.altaccessDEICommitteeAccessibility": "A hand paints scratch components on a blue background.",
|
||||
"annualReport.2021.altaccessDEICommitteeG-JEDI": "Two hands reach toward a text bubble with a heart inside it.",
|
||||
"annualReport.2021.altaccessDEICommitteeEquitXDesign": "Two hands work together to compile a list of scratch components.",
|
||||
"annualReport.2021.altaccessSouthAfrica": "Two kids, one using a tablet and one using a laptop, work on a scratch project together.",
|
||||
"annualReport.2021.altcommunityVolunteerTransators": "Four hands are raised with text bubbles resting on top of them in front of a purple background.",
|
||||
"annualReport.2021.altcommunityThankYou": "A globe with a banner across it saying 'Thank you' surrounded by the words for thank you in various languages.",
|
||||
"annualReport.2021.altAvatar": "user avatar",
|
||||
"annualReport.2021.altDropdownArrow": "Arrow indicating dropdown menu.",
|
||||
"annualReport.2021.altMastheadIllustration": "Three people interacting with physical scratch components.",
|
||||
"annualReport.2021.altWave": "An emoji hand waving.",
|
||||
"annualReport.2021.altMitchHeadshot": "Founder Mitch Resnick",
|
||||
"annualReport.2021.altCalendar": "A calendar displaying the year 2021.",
|
||||
"annualReport.2021.altWorldVisualization": "An illustrated version of the globe.",
|
||||
"annualReport.2021.altSaudiArabiaVisualization": "",
|
||||
"annualReport.2021.altSECVideoPreview": "",
|
||||
"annualReport.2021.altCard1": "",
|
||||
"annualReport.2021.altCard2": "",
|
||||
"annualReport.2021.altCard3": "",
|
||||
"annualReport.2021.altCard4": "",
|
||||
"annualReport.2021.altCard5": "",
|
||||
"annualReport.2021.altCard6": "",
|
||||
"annualReport.2021.altCard7": "",
|
||||
"annualReport.2021.altCard8": "",
|
||||
"annualReport.2021.altCard9": "",
|
||||
"annualReport.2021.altDonateIllustration": "Two hands form the shape of a heart with their fingers inside of a cut out heart shape."
|
||||
}
|
238
www/scratch-website.annual-report-2021-l10njson/az.json
Normal file
238
www/scratch-website.annual-report-2021-l10njson/az.json
Normal file
|
@ -0,0 +1,238 @@
|
|||
{
|
||||
"annualReport.2021.subnavFoundersMessage": "Founder's Message",
|
||||
"annualReport.2021.subnavMission": "Mission",
|
||||
"annualReport.2021.subnavReach": "Reach",
|
||||
"annualReport.2021.subnavThemes": "Themes",
|
||||
"annualReport.2021.subnavDirectorsMessage": "Director's Message",
|
||||
"annualReport.2021.subnavSupporters": "Supporters",
|
||||
"annualReport.2021.subnavTeam": "Team",
|
||||
"annualReport.2021.subnavDonate": "Könüllü ödəniş etmək",
|
||||
"annualReport.2021.mastheadYear": "2021 Annual Report",
|
||||
"annualReport.2021.mastheadTitle": "Building an Equitable Community Together",
|
||||
"annualReport.2021.directorsMessageTitle": "A Message from Our Executive Director",
|
||||
"annualReport.2021.directorsMessageP1": "In 2021, COVID-19 continued to disrupt our routines and shape the way we interact with one another. Even as we began to gather together, schools reopened, and there were calls for a “return to normal,” the most vulnerable in our society remained disproportionately impacted by the inequitable structures that COVID-19 exacerbated. The COVID-19 crisis shaped young people’s relationships to Scratch, and solidified Scratch as a more vital place than ever for them to create, learn, and connect. But as we moved into a new year, we did not leave behind our most vulnerable young people as they began to navigate “the new normal.”",
|
||||
"annualReport.2021.directorsMessageP2": "One of the foundational values of Scratch has always been to empower young people to explore, create, play, and discover—opportunities that aren’t afforded equitably to all students.",
|
||||
"annualReport.2021.directorsMessagePullquote": "We believe in the transformative power of self-expression and creativity, and in providing space for young people to use creative coding as a tool to raise their voice.",
|
||||
"annualReport.2021.directorsMessageP3": "I’m proud to serve as the Executive Director of the Scratch Foundation during this pivotal moment in our history, and will continue to spread Scratch’s caring, collaborative approach to creative learning to kids around the world who need these opportunities the most.",
|
||||
"annualReport.2021.directorsMessageP4": "Last year was an incredible year for the Scratch Foundation–we focused on growing our team with remarkable, diverse leaders and building a solid foundation for our continued transition to an independent organization. We developed a three-year Strategic Plan with the combined efforts of every team member at every level of our organization, codifying the work we’re embarking on together. As Scratch grows, we remain focused on equity and community-building, and keeping Scratch a safe space for kids to connect, create, and collaborate with their peers around the world.",
|
||||
"annualReport.2021.directorsMessageP5": "LI can’t thank you enough for embarking on this journey with our team, and for your continued support of our mission. The compassion and creativity of the Scratch Community is endlessly inspiring to us, and we can’t wait for you to join us in the important work ahead of us.",
|
||||
"annualReport.2021.directorsMessageP6": "Over the past decade, Scratch has had phenomenal success, engaging tens of millions of young people around the world. But we are just beginning. The challenge for the years ahead is to ensure that we can continue to spread and support not just our technology but also our creative, caring, collaborative learning approach, so that young people around the world have equitable opportunities to imagine, create, share, and learn. We look forward to working with all of you to make that happen!",
|
||||
"annualReport.2021.EDTitle": "Executive Director, Scratch Foundation",
|
||||
"annualReport.2021.watchVideo": "Watch Video",
|
||||
"annualReport.2021.missionTitle": "Our Mission, Vision, & Values",
|
||||
"annualReport.2021.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators who have been excluded from creative computing.",
|
||||
"annualReport.2021.missionP2": "We’ve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively—essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
|
||||
"annualReport.2021.missionHeader": "Mission",
|
||||
"annualReport.2021.missionSubtitle": "Providing young people with digital tools and opportunities to imagine, create, share, and learn.",
|
||||
"annualReport.2021.visionHeader": "Vision",
|
||||
"annualReport.2021.visionSubtitle": "To spread creative, caring, collaborative, equitable approaches to coding and learning around the world.",
|
||||
"annualReport.2021.valuesHeader": "Values",
|
||||
"annualReport.2021.valuesSubtitle": "In this work, we are guided by our core values that define our principles as an organization and a community:",
|
||||
"annualReport.2021.creativeExpressionTitle": "Creative Expression",
|
||||
"annualReport.2021.progressiveImprovementTitle": "Progressive Improvement",
|
||||
"annualReport.2021.EquitableOpportunitiesTitle": "Equitable Opportunities",
|
||||
"annualReport.2021.playfulEngagementTitle": "Playful Engagement",
|
||||
"annualReport.2021.creativeExpressionDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
|
||||
"annualReport.2021.progressiveImprovementDescription": "We hold ourselves to a high standard and always strive to iterate, improve, and inspire one another to best serve young people around the world and the community that makes our work possible.",
|
||||
"annualReport.2021.EquitableOpportunitiesDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
|
||||
"annualReport.2021.playfulEngagementDescription": "At Scratch, play is an approach for making, sharing, learning, and engaging with the world. We encourage joyful exploration, experimentation, and collaboration.",
|
||||
"annualReport.2021.reachTitle": "Reaching Children Around the World",
|
||||
"annualReport.2021.reachSubtitle": "Scratch is the world’s largest coding community for children and teens, ages 8 and up.",
|
||||
"annualReport.2021.reachMillion": "million",
|
||||
"annualReport.2021.reachNewUsersNumber": "18 {million}",
|
||||
"annualReport.2021.reachNewUsersIncrease": "22% from 2020",
|
||||
"annualReport.2021.reachProjectsCreatedNumber": "113 {million}",
|
||||
"annualReport.2021.reachProjectsCreatedIncrease": "39% from 2020",
|
||||
"annualReport.2021.reachProjectCreatorsNumber": "42 {million}",
|
||||
"annualReport.2021.reachProjectCreatorsIncrease": "44% from 2020",
|
||||
"annualReport.2021.reachNewUsers": "New Users",
|
||||
"annualReport.2021.reachProjectsCreated": "Projects Created",
|
||||
"annualReport.2021.reachProjectCreators": "People Creating Projects",
|
||||
"annualReport.2021.reachScratchAroundTheWorld": "Scratch is used around the world across more than 200 countries and territories",
|
||||
"annualReport.2021.reachSaudiArabiaTitle": "Saudi Arabia",
|
||||
"annualReport.2021.reachSaudiArabiaDescription": "We saw tremendous growth around the world in 2021, but we were amazed to see the growth in Saudi Arabia, where we saw twice as many new users as the year before.",
|
||||
"annualReport.2021.reachTranslationTitle": "Scratch is Translated into 74 Languages",
|
||||
"annualReport.2021.reachTranslationIncrease": "10 languages from 2020",
|
||||
"annualReport.2021.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
|
||||
"annualReport.2021.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
|
||||
"annualReport.2021.reachDownloadsMillion": "5 {million}",
|
||||
"annualReport.2021.reachDownloads": "Downloads in 2021",
|
||||
"annualReport.2021.reachDownloadsIncrease": "2 {million} from 2020",
|
||||
"annualReport.2021.themesTitle": "Emerging Themes",
|
||||
"annualReport.2021.themesDescription": "Amidst ongoing uncertainty from COVID-19, Scratch continued to serve as a key space for young people to connect and create together. In 2021, we focused our efforts on building a strong foundation to equitably support our growing global community and our growing Scratch Team. Our work was centered around three major themes: fostering community, increasing access and accessibility, and developing the Scratch Education Collaborative (SEC).",
|
||||
"annualReport.2021.SECTitle": "Scratch Education Collaborative",
|
||||
"annualReport.2021.SECIntro": "Community voices and partnerships are deeply woven into the fabric of Scratch’s history. They have, and continue to be, integral in helping us increase accessible and equitable coding opportunities worldwide. In 2021, we launched the Scratch Education Collaborative, an initiative committed to identifying and eliminating the barriers to access to creative coding that connects remarkable organizations around the world.",
|
||||
"annualReport.2021.SECWhatIs": "What is SEC?",
|
||||
"annualReport.2021.SECWhatIsP1": "The SEC supports and engages participating organizations in a two-year, collaborative cohort experience to strengthen their commitment to, and implementation of, equitable creative coding using Scratch and ScratchJr.",
|
||||
"annualReport.2021.SECWhatIsP2": "By the end of the cohort experience, organizations will have formed new partnerships with each other and with Scratch, and will have established new models for equity-centered creative coding resources.",
|
||||
"annualReport.2021.SECWhatIsP3": "Our work with the SEC is made possible thanks to a generous grant from Google.org. We’d like to extend our gratitude for their continued support of our mission.",
|
||||
"annualReport.2021.SECOrgNumber": "41",
|
||||
"annualReport.2021.SECOrgLabel": "organizations",
|
||||
"annualReport.2021.SECCountryNumber": "13",
|
||||
"annualReport.2021.SECCountryLabel": "countries",
|
||||
"annualReport.2021.SECPartnerNumber": "7",
|
||||
"annualReport.2021.SECPartnerLabel": "partners",
|
||||
"annualReport.2021.SECMapParagraph": "Our first cohort included 41 organizations representing 13 countries around the world, united by their commitment to supporting learners from historically marginalized communities in developing their confidence with creative computing.",
|
||||
"annualReport.2021.spotlightStory": "Spotlight Story",
|
||||
"annualReport.2021.SECSpotlightTitle": "Bridges to Science Spotlight",
|
||||
"annualReport.2021.SECSpotlightLocation": "Fulshear, Texas",
|
||||
"annualReport.2021.SECSpotlightText1": "Bridges to Science; a Texas-based nonprofit providing math, coding, and robotics programs for underserved youth; was one of 41 exceptional organizations to join the Scratch Education Collaborative's first cohort.",
|
||||
"annualReport.2021.SECSpotlightText2": "In 2021, we supported Bridges to Science in facilitating their first “Hour of Code” workshop with Code.org.",
|
||||
"annualReport.2021.SECPullQuote": "One of the greatest joys that we have in teaching our students is that each one of them, no matter how quiet they are, all find a voice in computer science through Scratch.",
|
||||
"annualReport.2021.SECPullQuoteAttr": "- Rosa Aristy, Bridges to Science Founder ",
|
||||
"annualReport.2021.SECWorkshops": "SEC Workshops",
|
||||
"annualReport.2021.SECWorkshopsText": "Last year, the Scratch Education Collaborative hosted a series of workshops that supported their inaugural cohort in defining and exploring unique pathways to equitable creative coding. Workshops were facilitated by Stanford d. School, Tinkering Studio, the Brazilian Creative Learning Network, and Chicago Public Schools CS4ALL. Together, workshop participants developed a shared understanding of creative coding and discussed strategies and practices that foster culturally sustaining communities through creative communication and collaboration.",
|
||||
"annualReport.2021.SECWorkshopsSubtitle": "How can we creatively empower local community in exploring creative coding?",
|
||||
"annualReport.2021.accessTitle": "Access",
|
||||
"annualReport.2021.accessIntro": "As COVID-19 forced schools to close and pushed learning to virtual spaces, many students and teachers were discovering Scratch for the first time or adapting the way they taught and learned creative coding. From our own homes, the Scratch Team worked to support the changing needs of educators and the online community.",
|
||||
"annualReport.2021.accessASL": "ASL Tutorial",
|
||||
"annualReport.2021.accessASLText": "In 2021, we partnered with Deaf Kids Code to launch our first American Sign Language tutorial in the Scratch Editor.",
|
||||
"annualReport.2021.accessASLText2": " Together, we were inspired to create an evergreen resource that would expand creative pathways for deaf Scratchers.",
|
||||
"annualReport.2021.accessASLText3": "The video is a 13-minute remake of our original “Getting Started with Scratch” tutorial that introduces beginners to the Scratch platform.",
|
||||
"annualReport.2021.accessPullQuote": "Being a good ally is a willingness to bend towards being accessible and really putting weight on the recommendations of organizations like mine … Asking, ‘What is it that we can do?’ and really letting us take the reins and go for it, with very little to no resistance; that is a very rare thing.",
|
||||
"annualReport.2021.accessPullQuoteAttr": "- Shireen Hafeez, Founder of Deaf Kids Code ",
|
||||
"annualReport.2021.accessDEICommittee": "DEI Committees at Scratch",
|
||||
"annualReport.2021.accessDEICommitteeText": "In 2021, several committees at Scratch embarked on work to make Scratch more diverse, equitable, and inclusive for all users. We’re excited to share the progress each committee has made and the work still ahead.",
|
||||
"annualReport.2021.accessDEICommitteeAccessibility": "Accessibility",
|
||||
"annualReport.2021.accessDEICommitteeAccessibilityText": "The Accessibility Committee was created in response to one Scratch Team member’s own difficulty using Scratch’s coding blocks and a recognized need to better support Scratchers of all abilities.",
|
||||
"annualReport.2021.accessDEICommitteeAccessibilityText2": "In October of 2021, the committee launched a project to make the color of our coding blocks accessible for Scratchers with vision impairments. The committee is excited to partner with teachers and community organizations specializing in accessibility so the coding blocks meet web accessibility guidelines, and more importantly, lower floors to make Scratch more accessible for all.",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDI": "G-JEDI",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDIText": "The Global, Justice, Equity, Diversity, and Inclusion (G-JEDI) Committee was formed to develop a shared language that defines what Diversity, Equity, and Inclusion (DEI) mean to the Scratch Team.",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDIText2": "In 2021, the committee began work on a DEI statement to outline the ways in which DEI has informed the Scratch Team and community’s past and present work, and how it will continue to inform new initiatives going forward.",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesign": "Equity x Design",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesignText": "The EquityXDesign Committee was created as a place for Scratch Team members and our collaborators in MIT’s Lifelong Kindergarten group to read and discuss ideas around equity-centered design practices.",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesignText2": "The conversations are guided by Sasha Costanza-Chock’s “Design Justice: Community-Led Practices to Build the Worlds We Need,” and committee members discuss ways in which they can incorporate equity-centered design practices in the development of Scratch tools and resources.",
|
||||
"annualReport.2021.access10NewLanguages": "10 New Languages",
|
||||
"annualReport.2021.access10NewLanguagesText": "With huge thanks to our translation community, we were able to connect with Scratchers in 74 languages last year! In 2021, 10 new languages were added to Scratch, including isiXhosa (South Africa), Sepedi (South Africa), Setswana (South Africa), Afrikaans (South Africa), Kichwa (Peru), ଓଡ଼ିଆ/Odia (India), Kazakh (Kazakhstan), Aragonese (Spain), Western Frisian (the Netherlands), and Bengali (Bangladesh, India, and other regions).",
|
||||
"annualReport.2021.accessSouthAfrica": "Zero-rated Scratch in South Africa",
|
||||
"annualReport.2021.accessSouthAfricaText": "To improve the Scratch experience for young people in regions with low or no internet connectivity, we partnered with the National Education Collaboration Trust (NECT) of South Africa to host a zero-rated page for downloading Scratch. Downloads on zero-rated pages do not use up any data bandwidth, reducing a barrier to accessing Scratch due to data limits and costs. Just two months after its April 2021 launch, the page had more than 1300 visitors.",
|
||||
"annualReport.2021.accessSnapshot": "Snapshots",
|
||||
"annualReport.2021.communityTitle": "Cəmiyyət",
|
||||
"annualReport.2021.communityIntro": "In 2021, the Scratch community continued to experience rapid growth as even more young people around the world created and connected alongside their peers. We also continued to develop partnerships with community members to improve the Scratch experience for our diverse community of users.",
|
||||
"annualReport.2021.communityScratchConference": "Scratch Konfransı",
|
||||
"annualReport.2021.communityScratchConferenceText1": "In July, educators in our global community came together to celebrate creative coding at the Scratch Conference. This free, virtual event was led by our collaborators at MIT’s Lifelong Kindergarten Group. The conference brought together more than 1,500 educators and Scratch enthusiasts, who spent the day connecting, collaborating, and learning from one another, even as COVID kept us apart.",
|
||||
"annualReport.2021.communityVolunteerTranslators": "Volunteer Translators",
|
||||
"annualReport.2021.communityVolunteerTranslatorsText": "Since Scratch was launched in 2007, we have been committed to supporting our users worldwide. Our language translation volunteers work closely with the Scratch Team to help translate and localize our platform and resources for the diverse communities that we serve.",
|
||||
"annualReport.2021.communityVolunteerTranslatorsText2": "Thousands of translators have volunteered their time to translate Scratch into 74 languages and counting, and there are currently more than one thousand translators signed up to translate Scratch and ScratchJr. We’re grateful to our volunteers for helping us reach more Scratchers around the world!",
|
||||
"annualReport.2021.communityScratchCommunity": "The Scratch Community in 2021",
|
||||
"annualReport.2021.communityScratchCommunityIntro": "In 2021, more than 113 million projects were created on the Scratch site – almost a 39% increase from 2020 – and more than one million new studios were created! Throughout the year, the Scratch Team hosted numerous studios to celebrate important events and encourage Scratchers to participate in the online community.",
|
||||
"annualReport.2021.yearInReview": "Year in Review",
|
||||
"annualReport.2021.yearInReviewText": "2021 was a remarkable year in the online community. The Community Team highlighted and developed opportunities for young people to express their ideas and become engaged in positive ways, and incredible movements sprung up from Scratchers themselves. Here’s a look back at some of the highlights of the year:",
|
||||
"annualReport.2021.yearInReviewCard1Date": "Yanvar",
|
||||
"annualReport.2021.yearInReviewCard1Title": "Poetic Cafe",
|
||||
"annualReport.2021.yearInReviewCard1Text": "We “opened” our very first Poetic Cafe where Scratchers were invited to write, share, or collaborate on poems to share with the community.",
|
||||
"annualReport.2021.yearInReviewCard2Date": "Fevral",
|
||||
"annualReport.2021.yearInReviewCard2Title": "Black History Month Studio",
|
||||
"annualReport.2021.yearInReviewCard2Text": "Scratchers shared interactive artwork, created poems, animated music videos, and more to celebrate influential people and events in Black history.",
|
||||
"annualReport.2021.yearInReviewCard3Date": "Aprel",
|
||||
"annualReport.2021.yearInReviewCard3Title": "April Fool’s Day",
|
||||
"annualReport.2021.yearInReviewCard3Text": "Scratchers were asked to imagine the “Secret life” of the Scratch Cat and went on a treasure hunt for fun and silly things hidden around the Scratch website.",
|
||||
"annualReport.2021.yearInReviewCard4Date": "May",
|
||||
"annualReport.2021.yearInReviewCard4Title": "Scratch Week",
|
||||
"annualReport.2021.yearInReviewCard4Text": "Scratchers around the world shared more than 3,500 projects responding to themed prompts like “Cooking From Scratch” and “Ridiculous Inventions” to celebrate Scratch's birthday.",
|
||||
"annualReport.2021.yearInReviewCard5Date": "İyun",
|
||||
"annualReport.2021.yearInReviewCard5Title": "Pride Month",
|
||||
"annualReport.2021.yearInReviewCard5Text": "Scratchers created projects using all the colors of the rainbow to celebrate the LGBTQ+ community in the Pride Month studio.",
|
||||
"annualReport.2021.yearInReviewCard6Date": "Avqust",
|
||||
"annualReport.2021.yearInReviewCard6Title": "Scratch Camp",
|
||||
"annualReport.2021.yearInReviewCard6Text": "During this annual three-week long event, Scratchers created more than 7,000 projects that moved and grooved, showcased creative do-it-yourself (DIY) ideas, and shared their discoveries about the natural world around them.",
|
||||
"annualReport.2021.yearInReviewCard7Date": "Oktyabr",
|
||||
"annualReport.2021.yearInReviewCard7Title": "Scratchtober",
|
||||
"annualReport.2021.yearInReviewCard7Text": "For two weeks, Scratchers created projects showcasing their interpretations of daily prompts in the Scratchtober studio. More than 3,500 projects were created around single-word themes like underwater, celebration, and creatures.",
|
||||
"annualReport.2021.yearInReviewCard8Date": "Dekabr",
|
||||
"annualReport.2021.yearInReviewCard8Title": "CSEdWeek",
|
||||
"annualReport.2021.yearInReviewCard8Text": "Computer Science Education Week (CSEdWeek) occurred from December 6-12 to celebrate computer science around the world. Scratch participated in the week by encouraging community members to check out tutorials, studios, and a live event hosted in partnership with Makey Makey!",
|
||||
"annualReport.2021.yearInReviewCard9Date": "Dekabr",
|
||||
"annualReport.2021.yearInReviewCard9Title": "2021: A Scratch Year in Review Studio",
|
||||
"annualReport.2021.yearInReviewCard9Text": "In 2021, Scratchers learned new skills, connected with friends around the world, and found creative ways to express themselves. More than 1,000 Scratchers shared their favorite Scratch memories and what Scratch meant to them in the 2021: A Scratch Year in Review studio.",
|
||||
"annualReport.2021.communityScratchLabTitle": "Scratch Lab",
|
||||
"annualReport.2021.communityScratchLabText": "With the launch of Scratch Lab in February, we’ve opened the doors of our development process directly to Scratchers around the world.",
|
||||
"annualReport.2021.communityScratchLabText2": "Before we decide if we should introduce new blocks to the Scratch coding editor, it’s crucial to see the creative, innovative, and surprising ways Scratchers interact with them. Scratch Lab is a sandbox where everyone can try out these new features and, most importantly, share their thoughts and ideas directly with us.",
|
||||
"annualReport.2021.communityScratchLabText3": "Over 500,000 Scratchers explored the Scratch Lab site in 2021, and they submitted more than 37,000 pieces of feedback.",
|
||||
"annualReport.2021.communityScratchLabText4": "This feedback has been invaluable as we evaluate and develop Animated Text blocks, Face Sensing blocks, and more potential new features.",
|
||||
"annualReport.2021.communitySnapshot2Title": "The Scratch Team on YouTube",
|
||||
"annualReport.2021.communitySnapshot2Text": "The Scratch Team YouTube channel reached 100,000 subscribers in 2021— a nearly 500 percent increase from 2020! As students, educators, and families evolved in response to the pandemic, we knew we had to create resources that were reactive to their needs.",
|
||||
"annualReport.2021.communitySnapshot2Text2": "These resources include a series of comprehensive Scratch tutorials that guide users through designing stories, games, and animations on Scratch. In 2021, these videos garnered nearly nine million views from viewers in 178 countries.",
|
||||
"annualReport.2021.tutorial1": "How to Make an 'About Me'",
|
||||
"annualReport.2021.tutorial2": "How to Make a Clicker Game",
|
||||
"annualReport.2021.tutorial3": "How to Make a Mouse Trail",
|
||||
"annualReport.2021.FounderMessageTitle": "A Message from Our Founder",
|
||||
"annualReport.2021.FounderMessageSubTitle": "Support and Inspiration from a Founding Partner",
|
||||
"annualReport.2021.FounderMessageText1": "As you read through this annual report, you’ll learn about many ways that Scratch is expanding creative computing opportunities for millions of young people around the world, especially those from marginalized communities. This global impact is possible because of the tireless work of the growing team of engineers, designers, educators, community moderators, and others at the Scratch Foundation.",
|
||||
"annualReport.2021.FounderMessageText2": "To continue to grow our efforts and impact, we rely on the generous financial support of an incredible collection of companies, foundations, and individual donors who are aligned with our mission and vision. Here, I want to highlight the support and inspiration we’ve received from one of our Founding Partners: the LEGO Foundation.",
|
||||
"annualReport.2021.FounderMessageText3": "My research group at the MIT Media Lab started collaborating with the LEGO company and LEGO Foundation more than 30 years ago. LEGO funding helped support our early work on Scratch, leading up to the public launch of Scratch in 2007. Then, when Scratch spun out of MIT into the Scratch Foundation in 2019, the LEGO Foundation provided important funding for the new organization, with a five-year $10 million grant to “support transformative educational change by developing and promoting playful, creative approaches to coding...in diverse economic and cultural contexts.” When the pandemic hit, the LEGO Foundation stepped up with an additional $5 million grant in 2021, to ensure that the Scratch Foundation could meet the needs of children and educators disrupted by the pandemic.",
|
||||
"annualReport.2021.FounderMessageText4": "But the LEGO-Scratch connection goes far beyond financial support. The Scratch approach of creating animated stories and games by snapping together graphical programming blocks was inspired, in part, by the way children build LEGO houses and castles by snapping together plastic LEGO bricks. Scratch and LEGO also share the same project-based educational philosophy, encouraging children to iteratively refine their projects by trying out an idea, seeing what happens, then making revisions and trying again.",
|
||||
"annualReport.2021.FounderMessageText5": "I’ve always loved the LEGO slogan “Joy of Building, Pride of Creation.” The LEGO Foundation’s deep partnership with the Scratch Foundation is helping to bring “Joy of Building, Pride of Creation” to children’s digital activities. The partnership serves as a model of how organizations with shared ideas and values can work together to catalyze transformational change in learning and education. As the Scratch Foundation continues to build its network of partners and supporters, I look forward to connecting with other organizations to expand creative computing opportunities for children around the world.",
|
||||
"annualReport.2021.FounderTitle": "Founder, Scratch Foundation",
|
||||
"annualReport.2021.lookingForward": "Looking Forward",
|
||||
"annualReport.2021.lookingForwardText1": "In 2021, we outlined a Strategic Framework guiding our major priorities for the next 4 years. We’re focused on these major areas:",
|
||||
"annualReport.2021.lookingForwardText2": "We would like to extend a huge thank you to the LEGO Foundation, whose generous COVID Recovery Grant will enable us to carry out this crucial work. We can’t wait to share more with you about the exciting projects we have planned, including updates to the Scratch experience for schools, updates to ScratchJr, and more.",
|
||||
"annualReport.2021.LookingForward1": "Strengthening the Scratch Platform and Community Infrastructure",
|
||||
"annualReport.2021.LookingForward2": "Expanding Pathways to Creative Learning",
|
||||
"annualReport.2021.LookingForward3": "Building Organizational Capacity and Ensuring Fiscal Sustainability",
|
||||
"annualReport.2021.supportersTitle": "Thank You to Our Supporters",
|
||||
"annualReport.2021.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
|
||||
"annualReport.2021.ourSupporters": "Our Supporters",
|
||||
"annualReport.2021.ourSupportersText": "We want to thank all Scratch supporters who, throughout the years, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on giving to Scratch Foundation from January 1, 2021 to December 31, 2021.",
|
||||
"annualReport.2021.supportersFoundingTitle": "Founding Partners — $10,000,000+",
|
||||
"annualReport.2021.supportersFoundingText": "We are especially grateful to our Founding Partners who have each provided at least $10,000,000 in cumulative support, since the start of Scratch in 2003.",
|
||||
"annualReport.2021.supportersCatPartnersTitle": "Scratch Cat Partners — $1,000,000+",
|
||||
"annualReport.2021.supportersCreativityTitle": "Creativity Circle — $250,000+",
|
||||
"annualReport.2021.supportersCollaborationTitle": "Collaboration Circle — $100,000+",
|
||||
"annualReport.2021.supportersImaginationTitle": "Imagination Circle — $50,000+",
|
||||
"annualReport.2021.supportersInspirationTitle": "Inspiration Circle — $20,000+",
|
||||
"annualReport.2021.supportersExplorationTitle": "Exploration Circle — $5,000+",
|
||||
"annualReport.2021.supportersPlayTitle": "Play Circle — $1,000+",
|
||||
"annualReport.2021.supportersInKindTitle": "In-Kind Supporters",
|
||||
"annualReport.2021.leadershipTitle": "Our Team",
|
||||
"annualReport.2021.leadershipBoard": "Board of Directors",
|
||||
"annualReport.2021.leadershipChair": "Chair",
|
||||
"annualReport.2021.leadershipProfessor": "Professor of Learning Research",
|
||||
"annualReport.2021.leadershipViceChair": "Vice-Chair",
|
||||
"annualReport.2021.leadershipCoFounder": "Co-Founder and Co-Chairman",
|
||||
"annualReport.2021.leadershipBoardMember": "Board Member",
|
||||
"annualReport.2021.leadershipPresidentCEO": "President and CEO",
|
||||
"annualReport.2021.leadershipFormerPresident": "Former President",
|
||||
"annualReport.2021.leadershipFounderCEO": "Founder and CEO",
|
||||
"annualReport.2021.leadershipFormerChairCEO": "Former CEO and Chairwoman",
|
||||
"annualReport.2021.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
|
||||
"annualReport.2021.leadershipBoardSecretary": "Board Secretary",
|
||||
"annualReport.2021.leadershipBoardTreasurer": "Board Treasurer",
|
||||
"annualReport.2021.leadershipScratchTeam": "2021 Scratch Team",
|
||||
"annualReport.2021.leadershipED": "Executive Director",
|
||||
"annualReport.2021.teamThankYou": "Thank you to Mitch Resnick, Natalie Rusk, Rupal Jain, and other collaborators at the Lifelong Kindergarten Group at the MIT Media Lab for your tireless support of Scratch.",
|
||||
"annualReport.2021.donateTitle": "Support Us",
|
||||
"annualReport.2021.donateMessage": "Your support enables us to create inspiring, creative, and memorable learning experiences for kids everywhere, especially those who have been systemically excluded from creative coding opportunities. Make a gift to Scratch today to help us keep our servers running, maintain our growing global community, and make creative coding possible for kids in every country around the world.",
|
||||
"annualReport.2021.donateMessage2": "Thank you for your generosity.",
|
||||
"annualReport.2021.donateButton": "Könüllü ödəniş etmək",
|
||||
"annualReport.2021.projectBy": "project by",
|
||||
"annualReport.2021.altMap": "A map of the world showing 41 SEC organizations",
|
||||
"annualReport.2021.altSECSpotlightImage": "A child plays with a toy in front of an orange background",
|
||||
"annualReport.2021.altAccessibility": "Two people use sign language in front of a green background.",
|
||||
"annualReport.2021.altaccessDEICommittee": "A hand holds out a scratch component on a green background.",
|
||||
"annualReport.2021.altaccessDEICommitteeAccessibility": "A hand paints scratch components on a blue background.",
|
||||
"annualReport.2021.altaccessDEICommitteeG-JEDI": "Two hands reach toward a text bubble with a heart inside it.",
|
||||
"annualReport.2021.altaccessDEICommitteeEquitXDesign": "Two hands work together to compile a list of scratch components.",
|
||||
"annualReport.2021.altaccessSouthAfrica": "Two kids, one using a tablet and one using a laptop, work on a scratch project together.",
|
||||
"annualReport.2021.altcommunityVolunteerTransators": "Four hands are raised with text bubbles resting on top of them in front of a purple background.",
|
||||
"annualReport.2021.altcommunityThankYou": "A globe with a banner across it saying 'Thank you' surrounded by the words for thank you in various languages.",
|
||||
"annualReport.2021.altAvatar": "user avatar",
|
||||
"annualReport.2021.altDropdownArrow": "Arrow indicating dropdown menu.",
|
||||
"annualReport.2021.altMastheadIllustration": "Three people interacting with physical scratch components.",
|
||||
"annualReport.2021.altWave": "An emoji hand waving.",
|
||||
"annualReport.2021.altMitchHeadshot": "Founder Mitch Resnick",
|
||||
"annualReport.2021.altCalendar": "A calendar displaying the year 2021.",
|
||||
"annualReport.2021.altWorldVisualization": "An illustrated version of the globe.",
|
||||
"annualReport.2021.altSaudiArabiaVisualization": "",
|
||||
"annualReport.2021.altSECVideoPreview": "",
|
||||
"annualReport.2021.altCard1": "",
|
||||
"annualReport.2021.altCard2": "",
|
||||
"annualReport.2021.altCard3": "",
|
||||
"annualReport.2021.altCard4": "",
|
||||
"annualReport.2021.altCard5": "",
|
||||
"annualReport.2021.altCard6": "",
|
||||
"annualReport.2021.altCard7": "",
|
||||
"annualReport.2021.altCard8": "",
|
||||
"annualReport.2021.altCard9": "",
|
||||
"annualReport.2021.altDonateIllustration": "Two hands form the shape of a heart with their fingers inside of a cut out heart shape."
|
||||
}
|
238
www/scratch-website.annual-report-2021-l10njson/be.json
Normal file
238
www/scratch-website.annual-report-2021-l10njson/be.json
Normal file
|
@ -0,0 +1,238 @@
|
|||
{
|
||||
"annualReport.2021.subnavFoundersMessage": "Founder's Message",
|
||||
"annualReport.2021.subnavMission": "Mission",
|
||||
"annualReport.2021.subnavReach": "Reach",
|
||||
"annualReport.2021.subnavThemes": "Themes",
|
||||
"annualReport.2021.subnavDirectorsMessage": "Director's Message",
|
||||
"annualReport.2021.subnavSupporters": "Supporters",
|
||||
"annualReport.2021.subnavTeam": "Team",
|
||||
"annualReport.2021.subnavDonate": "Ахвяраваць",
|
||||
"annualReport.2021.mastheadYear": "2021 Annual Report",
|
||||
"annualReport.2021.mastheadTitle": "Building an Equitable Community Together",
|
||||
"annualReport.2021.directorsMessageTitle": "A Message from Our Executive Director",
|
||||
"annualReport.2021.directorsMessageP1": "In 2021, COVID-19 continued to disrupt our routines and shape the way we interact with one another. Even as we began to gather together, schools reopened, and there were calls for a “return to normal,” the most vulnerable in our society remained disproportionately impacted by the inequitable structures that COVID-19 exacerbated. The COVID-19 crisis shaped young people’s relationships to Scratch, and solidified Scratch as a more vital place than ever for them to create, learn, and connect. But as we moved into a new year, we did not leave behind our most vulnerable young people as they began to navigate “the new normal.”",
|
||||
"annualReport.2021.directorsMessageP2": "One of the foundational values of Scratch has always been to empower young people to explore, create, play, and discover—opportunities that aren’t afforded equitably to all students.",
|
||||
"annualReport.2021.directorsMessagePullquote": "We believe in the transformative power of self-expression and creativity, and in providing space for young people to use creative coding as a tool to raise their voice.",
|
||||
"annualReport.2021.directorsMessageP3": "I’m proud to serve as the Executive Director of the Scratch Foundation during this pivotal moment in our history, and will continue to spread Scratch’s caring, collaborative approach to creative learning to kids around the world who need these opportunities the most.",
|
||||
"annualReport.2021.directorsMessageP4": "Last year was an incredible year for the Scratch Foundation–we focused on growing our team with remarkable, diverse leaders and building a solid foundation for our continued transition to an independent organization. We developed a three-year Strategic Plan with the combined efforts of every team member at every level of our organization, codifying the work we’re embarking on together. As Scratch grows, we remain focused on equity and community-building, and keeping Scratch a safe space for kids to connect, create, and collaborate with their peers around the world.",
|
||||
"annualReport.2021.directorsMessageP5": "LI can’t thank you enough for embarking on this journey with our team, and for your continued support of our mission. The compassion and creativity of the Scratch Community is endlessly inspiring to us, and we can’t wait for you to join us in the important work ahead of us.",
|
||||
"annualReport.2021.directorsMessageP6": "Over the past decade, Scratch has had phenomenal success, engaging tens of millions of young people around the world. But we are just beginning. The challenge for the years ahead is to ensure that we can continue to spread and support not just our technology but also our creative, caring, collaborative learning approach, so that young people around the world have equitable opportunities to imagine, create, share, and learn. We look forward to working with all of you to make that happen!",
|
||||
"annualReport.2021.EDTitle": "Executive Director, Scratch Foundation",
|
||||
"annualReport.2021.watchVideo": "Глядзець відэа",
|
||||
"annualReport.2021.missionTitle": "Our Mission, Vision, & Values",
|
||||
"annualReport.2021.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators who have been excluded from creative computing.",
|
||||
"annualReport.2021.missionP2": "We’ve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively—essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
|
||||
"annualReport.2021.missionHeader": "Mission",
|
||||
"annualReport.2021.missionSubtitle": "Providing young people with digital tools and opportunities to imagine, create, share, and learn.",
|
||||
"annualReport.2021.visionHeader": "Vision",
|
||||
"annualReport.2021.visionSubtitle": "To spread creative, caring, collaborative, equitable approaches to coding and learning around the world.",
|
||||
"annualReport.2021.valuesHeader": "Values",
|
||||
"annualReport.2021.valuesSubtitle": "In this work, we are guided by our core values that define our principles as an organization and a community:",
|
||||
"annualReport.2021.creativeExpressionTitle": "Creative Expression",
|
||||
"annualReport.2021.progressiveImprovementTitle": "Progressive Improvement",
|
||||
"annualReport.2021.EquitableOpportunitiesTitle": "Equitable Opportunities",
|
||||
"annualReport.2021.playfulEngagementTitle": "Playful Engagement",
|
||||
"annualReport.2021.creativeExpressionDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
|
||||
"annualReport.2021.progressiveImprovementDescription": "We hold ourselves to a high standard and always strive to iterate, improve, and inspire one another to best serve young people around the world and the community that makes our work possible.",
|
||||
"annualReport.2021.EquitableOpportunitiesDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
|
||||
"annualReport.2021.playfulEngagementDescription": "At Scratch, play is an approach for making, sharing, learning, and engaging with the world. We encourage joyful exploration, experimentation, and collaboration.",
|
||||
"annualReport.2021.reachTitle": "Reaching Children Around the World",
|
||||
"annualReport.2021.reachSubtitle": "Scratch is the world’s largest coding community for children and teens, ages 8 and up.",
|
||||
"annualReport.2021.reachMillion": "million",
|
||||
"annualReport.2021.reachNewUsersNumber": "18 {million}",
|
||||
"annualReport.2021.reachNewUsersIncrease": "22% from 2020",
|
||||
"annualReport.2021.reachProjectsCreatedNumber": "113 {million}",
|
||||
"annualReport.2021.reachProjectsCreatedIncrease": "39% from 2020",
|
||||
"annualReport.2021.reachProjectCreatorsNumber": "42 {million}",
|
||||
"annualReport.2021.reachProjectCreatorsIncrease": "44% from 2020",
|
||||
"annualReport.2021.reachNewUsers": "New Users",
|
||||
"annualReport.2021.reachProjectsCreated": "Projects Created",
|
||||
"annualReport.2021.reachProjectCreators": "People Creating Projects",
|
||||
"annualReport.2021.reachScratchAroundTheWorld": "Scratch is used around the world across more than 200 countries and territories",
|
||||
"annualReport.2021.reachSaudiArabiaTitle": "Saudi Arabia",
|
||||
"annualReport.2021.reachSaudiArabiaDescription": "We saw tremendous growth around the world in 2021, but we were amazed to see the growth in Saudi Arabia, where we saw twice as many new users as the year before.",
|
||||
"annualReport.2021.reachTranslationTitle": "Scratch is Translated into 74 Languages",
|
||||
"annualReport.2021.reachTranslationIncrease": "10 languages from 2020",
|
||||
"annualReport.2021.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
|
||||
"annualReport.2021.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
|
||||
"annualReport.2021.reachDownloadsMillion": "5 {million}",
|
||||
"annualReport.2021.reachDownloads": "Downloads in 2021",
|
||||
"annualReport.2021.reachDownloadsIncrease": "2 {million} from 2020",
|
||||
"annualReport.2021.themesTitle": "Emerging Themes",
|
||||
"annualReport.2021.themesDescription": "Amidst ongoing uncertainty from COVID-19, Scratch continued to serve as a key space for young people to connect and create together. In 2021, we focused our efforts on building a strong foundation to equitably support our growing global community and our growing Scratch Team. Our work was centered around three major themes: fostering community, increasing access and accessibility, and developing the Scratch Education Collaborative (SEC).",
|
||||
"annualReport.2021.SECTitle": "Scratch Education Collaborative",
|
||||
"annualReport.2021.SECIntro": "Community voices and partnerships are deeply woven into the fabric of Scratch’s history. They have, and continue to be, integral in helping us increase accessible and equitable coding opportunities worldwide. In 2021, we launched the Scratch Education Collaborative, an initiative committed to identifying and eliminating the barriers to access to creative coding that connects remarkable organizations around the world.",
|
||||
"annualReport.2021.SECWhatIs": "What is SEC?",
|
||||
"annualReport.2021.SECWhatIsP1": "The SEC supports and engages participating organizations in a two-year, collaborative cohort experience to strengthen their commitment to, and implementation of, equitable creative coding using Scratch and ScratchJr.",
|
||||
"annualReport.2021.SECWhatIsP2": "By the end of the cohort experience, organizations will have formed new partnerships with each other and with Scratch, and will have established new models for equity-centered creative coding resources.",
|
||||
"annualReport.2021.SECWhatIsP3": "Our work with the SEC is made possible thanks to a generous grant from Google.org. We’d like to extend our gratitude for their continued support of our mission.",
|
||||
"annualReport.2021.SECOrgNumber": "41",
|
||||
"annualReport.2021.SECOrgLabel": "organizations",
|
||||
"annualReport.2021.SECCountryNumber": "13",
|
||||
"annualReport.2021.SECCountryLabel": "countries",
|
||||
"annualReport.2021.SECPartnerNumber": "7",
|
||||
"annualReport.2021.SECPartnerLabel": "partners",
|
||||
"annualReport.2021.SECMapParagraph": "Our first cohort included 41 organizations representing 13 countries around the world, united by their commitment to supporting learners from historically marginalized communities in developing their confidence with creative computing.",
|
||||
"annualReport.2021.spotlightStory": "Spotlight Story",
|
||||
"annualReport.2021.SECSpotlightTitle": "Bridges to Science Spotlight",
|
||||
"annualReport.2021.SECSpotlightLocation": "Fulshear, Texas",
|
||||
"annualReport.2021.SECSpotlightText1": "Bridges to Science; a Texas-based nonprofit providing math, coding, and robotics programs for underserved youth; was one of 41 exceptional organizations to join the Scratch Education Collaborative's first cohort.",
|
||||
"annualReport.2021.SECSpotlightText2": "In 2021, we supported Bridges to Science in facilitating their first “Hour of Code” workshop with Code.org.",
|
||||
"annualReport.2021.SECPullQuote": "One of the greatest joys that we have in teaching our students is that each one of them, no matter how quiet they are, all find a voice in computer science through Scratch.",
|
||||
"annualReport.2021.SECPullQuoteAttr": "- Rosa Aristy, Bridges to Science Founder ",
|
||||
"annualReport.2021.SECWorkshops": "SEC Workshops",
|
||||
"annualReport.2021.SECWorkshopsText": "Last year, the Scratch Education Collaborative hosted a series of workshops that supported their inaugural cohort in defining and exploring unique pathways to equitable creative coding. Workshops were facilitated by Stanford d. School, Tinkering Studio, the Brazilian Creative Learning Network, and Chicago Public Schools CS4ALL. Together, workshop participants developed a shared understanding of creative coding and discussed strategies and practices that foster culturally sustaining communities through creative communication and collaboration.",
|
||||
"annualReport.2021.SECWorkshopsSubtitle": "How can we creatively empower local community in exploring creative coding?",
|
||||
"annualReport.2021.accessTitle": "Access",
|
||||
"annualReport.2021.accessIntro": "As COVID-19 forced schools to close and pushed learning to virtual spaces, many students and teachers were discovering Scratch for the first time or adapting the way they taught and learned creative coding. From our own homes, the Scratch Team worked to support the changing needs of educators and the online community.",
|
||||
"annualReport.2021.accessASL": "ASL Tutorial",
|
||||
"annualReport.2021.accessASLText": "In 2021, we partnered with Deaf Kids Code to launch our first American Sign Language tutorial in the Scratch Editor.",
|
||||
"annualReport.2021.accessASLText2": " Together, we were inspired to create an evergreen resource that would expand creative pathways for deaf Scratchers.",
|
||||
"annualReport.2021.accessASLText3": "The video is a 13-minute remake of our original “Getting Started with Scratch” tutorial that introduces beginners to the Scratch platform.",
|
||||
"annualReport.2021.accessPullQuote": "Being a good ally is a willingness to bend towards being accessible and really putting weight on the recommendations of organizations like mine … Asking, ‘What is it that we can do?’ and really letting us take the reins and go for it, with very little to no resistance; that is a very rare thing.",
|
||||
"annualReport.2021.accessPullQuoteAttr": "- Shireen Hafeez, Founder of Deaf Kids Code ",
|
||||
"annualReport.2021.accessDEICommittee": "DEI Committees at Scratch",
|
||||
"annualReport.2021.accessDEICommitteeText": "In 2021, several committees at Scratch embarked on work to make Scratch more diverse, equitable, and inclusive for all users. We’re excited to share the progress each committee has made and the work still ahead.",
|
||||
"annualReport.2021.accessDEICommitteeAccessibility": "Accessibility",
|
||||
"annualReport.2021.accessDEICommitteeAccessibilityText": "The Accessibility Committee was created in response to one Scratch Team member’s own difficulty using Scratch’s coding blocks and a recognized need to better support Scratchers of all abilities.",
|
||||
"annualReport.2021.accessDEICommitteeAccessibilityText2": "In October of 2021, the committee launched a project to make the color of our coding blocks accessible for Scratchers with vision impairments. The committee is excited to partner with teachers and community organizations specializing in accessibility so the coding blocks meet web accessibility guidelines, and more importantly, lower floors to make Scratch more accessible for all.",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDI": "G-JEDI",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDIText": "The Global, Justice, Equity, Diversity, and Inclusion (G-JEDI) Committee was formed to develop a shared language that defines what Diversity, Equity, and Inclusion (DEI) mean to the Scratch Team.",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDIText2": "In 2021, the committee began work on a DEI statement to outline the ways in which DEI has informed the Scratch Team and community’s past and present work, and how it will continue to inform new initiatives going forward.",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesign": "Equity x Design",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesignText": "The EquityXDesign Committee was created as a place for Scratch Team members and our collaborators in MIT’s Lifelong Kindergarten group to read and discuss ideas around equity-centered design practices.",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesignText2": "The conversations are guided by Sasha Costanza-Chock’s “Design Justice: Community-Led Practices to Build the Worlds We Need,” and committee members discuss ways in which they can incorporate equity-centered design practices in the development of Scratch tools and resources.",
|
||||
"annualReport.2021.access10NewLanguages": "10 New Languages",
|
||||
"annualReport.2021.access10NewLanguagesText": "With huge thanks to our translation community, we were able to connect with Scratchers in 74 languages last year! In 2021, 10 new languages were added to Scratch, including isiXhosa (South Africa), Sepedi (South Africa), Setswana (South Africa), Afrikaans (South Africa), Kichwa (Peru), ଓଡ଼ିଆ/Odia (India), Kazakh (Kazakhstan), Aragonese (Spain), Western Frisian (the Netherlands), and Bengali (Bangladesh, India, and other regions).",
|
||||
"annualReport.2021.accessSouthAfrica": "Zero-rated Scratch in South Africa",
|
||||
"annualReport.2021.accessSouthAfricaText": "To improve the Scratch experience for young people in regions with low or no internet connectivity, we partnered with the National Education Collaboration Trust (NECT) of South Africa to host a zero-rated page for downloading Scratch. Downloads on zero-rated pages do not use up any data bandwidth, reducing a barrier to accessing Scratch due to data limits and costs. Just two months after its April 2021 launch, the page had more than 1300 visitors.",
|
||||
"annualReport.2021.accessSnapshot": "Snapshots",
|
||||
"annualReport.2021.communityTitle": "Суполка",
|
||||
"annualReport.2021.communityIntro": "In 2021, the Scratch community continued to experience rapid growth as even more young people around the world created and connected alongside their peers. We also continued to develop partnerships with community members to improve the Scratch experience for our diverse community of users.",
|
||||
"annualReport.2021.communityScratchConference": "Scratch канферэнцыя",
|
||||
"annualReport.2021.communityScratchConferenceText1": "In July, educators in our global community came together to celebrate creative coding at the Scratch Conference. This free, virtual event was led by our collaborators at MIT’s Lifelong Kindergarten Group. The conference brought together more than 1,500 educators and Scratch enthusiasts, who spent the day connecting, collaborating, and learning from one another, even as COVID kept us apart.",
|
||||
"annualReport.2021.communityVolunteerTranslators": "Volunteer Translators",
|
||||
"annualReport.2021.communityVolunteerTranslatorsText": "Since Scratch was launched in 2007, we have been committed to supporting our users worldwide. Our language translation volunteers work closely with the Scratch Team to help translate and localize our platform and resources for the diverse communities that we serve.",
|
||||
"annualReport.2021.communityVolunteerTranslatorsText2": "Thousands of translators have volunteered their time to translate Scratch into 74 languages and counting, and there are currently more than one thousand translators signed up to translate Scratch and ScratchJr. We’re grateful to our volunteers for helping us reach more Scratchers around the world!",
|
||||
"annualReport.2021.communityScratchCommunity": "The Scratch Community in 2021",
|
||||
"annualReport.2021.communityScratchCommunityIntro": "In 2021, more than 113 million projects were created on the Scratch site – almost a 39% increase from 2020 – and more than one million new studios were created! Throughout the year, the Scratch Team hosted numerous studios to celebrate important events and encourage Scratchers to participate in the online community.",
|
||||
"annualReport.2021.yearInReview": "Year in Review",
|
||||
"annualReport.2021.yearInReviewText": "2021 was a remarkable year in the online community. The Community Team highlighted and developed opportunities for young people to express their ideas and become engaged in positive ways, and incredible movements sprung up from Scratchers themselves. Here’s a look back at some of the highlights of the year:",
|
||||
"annualReport.2021.yearInReviewCard1Date": "Студзень",
|
||||
"annualReport.2021.yearInReviewCard1Title": "Poetic Cafe",
|
||||
"annualReport.2021.yearInReviewCard1Text": "We “opened” our very first Poetic Cafe where Scratchers were invited to write, share, or collaborate on poems to share with the community.",
|
||||
"annualReport.2021.yearInReviewCard2Date": "Люты",
|
||||
"annualReport.2021.yearInReviewCard2Title": "Black History Month Studio",
|
||||
"annualReport.2021.yearInReviewCard2Text": "Scratchers shared interactive artwork, created poems, animated music videos, and more to celebrate influential people and events in Black history.",
|
||||
"annualReport.2021.yearInReviewCard3Date": "Красавік",
|
||||
"annualReport.2021.yearInReviewCard3Title": "April Fool’s Day",
|
||||
"annualReport.2021.yearInReviewCard3Text": "Scratchers were asked to imagine the “Secret life” of the Scratch Cat and went on a treasure hunt for fun and silly things hidden around the Scratch website.",
|
||||
"annualReport.2021.yearInReviewCard4Date": "Травень",
|
||||
"annualReport.2021.yearInReviewCard4Title": "Scratch Week",
|
||||
"annualReport.2021.yearInReviewCard4Text": "Scratchers around the world shared more than 3,500 projects responding to themed prompts like “Cooking From Scratch” and “Ridiculous Inventions” to celebrate Scratch's birthday.",
|
||||
"annualReport.2021.yearInReviewCard5Date": "Чэрвень",
|
||||
"annualReport.2021.yearInReviewCard5Title": "Pride Month",
|
||||
"annualReport.2021.yearInReviewCard5Text": "Scratchers created projects using all the colors of the rainbow to celebrate the LGBTQ+ community in the Pride Month studio.",
|
||||
"annualReport.2021.yearInReviewCard6Date": "Жнівень",
|
||||
"annualReport.2021.yearInReviewCard6Title": "Scratch Camp",
|
||||
"annualReport.2021.yearInReviewCard6Text": "During this annual three-week long event, Scratchers created more than 7,000 projects that moved and grooved, showcased creative do-it-yourself (DIY) ideas, and shared their discoveries about the natural world around them.",
|
||||
"annualReport.2021.yearInReviewCard7Date": "Кастрычнік",
|
||||
"annualReport.2021.yearInReviewCard7Title": "Scratchtober",
|
||||
"annualReport.2021.yearInReviewCard7Text": "For two weeks, Scratchers created projects showcasing their interpretations of daily prompts in the Scratchtober studio. More than 3,500 projects were created around single-word themes like underwater, celebration, and creatures.",
|
||||
"annualReport.2021.yearInReviewCard8Date": "Снежань",
|
||||
"annualReport.2021.yearInReviewCard8Title": "CSEdWeek",
|
||||
"annualReport.2021.yearInReviewCard8Text": "Computer Science Education Week (CSEdWeek) occurred from December 6-12 to celebrate computer science around the world. Scratch participated in the week by encouraging community members to check out tutorials, studios, and a live event hosted in partnership with Makey Makey!",
|
||||
"annualReport.2021.yearInReviewCard9Date": "Снежань",
|
||||
"annualReport.2021.yearInReviewCard9Title": "2021: A Scratch Year in Review Studio",
|
||||
"annualReport.2021.yearInReviewCard9Text": "In 2021, Scratchers learned new skills, connected with friends around the world, and found creative ways to express themselves. More than 1,000 Scratchers shared their favorite Scratch memories and what Scratch meant to them in the 2021: A Scratch Year in Review studio.",
|
||||
"annualReport.2021.communityScratchLabTitle": "Scratch Lab",
|
||||
"annualReport.2021.communityScratchLabText": "With the launch of Scratch Lab in February, we’ve opened the doors of our development process directly to Scratchers around the world.",
|
||||
"annualReport.2021.communityScratchLabText2": "Before we decide if we should introduce new blocks to the Scratch coding editor, it’s crucial to see the creative, innovative, and surprising ways Scratchers interact with them. Scratch Lab is a sandbox where everyone can try out these new features and, most importantly, share their thoughts and ideas directly with us.",
|
||||
"annualReport.2021.communityScratchLabText3": "Over 500,000 Scratchers explored the Scratch Lab site in 2021, and they submitted more than 37,000 pieces of feedback.",
|
||||
"annualReport.2021.communityScratchLabText4": "This feedback has been invaluable as we evaluate and develop Animated Text blocks, Face Sensing blocks, and more potential new features.",
|
||||
"annualReport.2021.communitySnapshot2Title": "The Scratch Team on YouTube",
|
||||
"annualReport.2021.communitySnapshot2Text": "The Scratch Team YouTube channel reached 100,000 subscribers in 2021— a nearly 500 percent increase from 2020! As students, educators, and families evolved in response to the pandemic, we knew we had to create resources that were reactive to their needs.",
|
||||
"annualReport.2021.communitySnapshot2Text2": "These resources include a series of comprehensive Scratch tutorials that guide users through designing stories, games, and animations on Scratch. In 2021, these videos garnered nearly nine million views from viewers in 178 countries.",
|
||||
"annualReport.2021.tutorial1": "How to Make an 'About Me'",
|
||||
"annualReport.2021.tutorial2": "How to Make a Clicker Game",
|
||||
"annualReport.2021.tutorial3": "How to Make a Mouse Trail",
|
||||
"annualReport.2021.FounderMessageTitle": "A Message from Our Founder",
|
||||
"annualReport.2021.FounderMessageSubTitle": "Support and Inspiration from a Founding Partner",
|
||||
"annualReport.2021.FounderMessageText1": "As you read through this annual report, you’ll learn about many ways that Scratch is expanding creative computing opportunities for millions of young people around the world, especially those from marginalized communities. This global impact is possible because of the tireless work of the growing team of engineers, designers, educators, community moderators, and others at the Scratch Foundation.",
|
||||
"annualReport.2021.FounderMessageText2": "To continue to grow our efforts and impact, we rely on the generous financial support of an incredible collection of companies, foundations, and individual donors who are aligned with our mission and vision. Here, I want to highlight the support and inspiration we’ve received from one of our Founding Partners: the LEGO Foundation.",
|
||||
"annualReport.2021.FounderMessageText3": "My research group at the MIT Media Lab started collaborating with the LEGO company and LEGO Foundation more than 30 years ago. LEGO funding helped support our early work on Scratch, leading up to the public launch of Scratch in 2007. Then, when Scratch spun out of MIT into the Scratch Foundation in 2019, the LEGO Foundation provided important funding for the new organization, with a five-year $10 million grant to “support transformative educational change by developing and promoting playful, creative approaches to coding...in diverse economic and cultural contexts.” When the pandemic hit, the LEGO Foundation stepped up with an additional $5 million grant in 2021, to ensure that the Scratch Foundation could meet the needs of children and educators disrupted by the pandemic.",
|
||||
"annualReport.2021.FounderMessageText4": "But the LEGO-Scratch connection goes far beyond financial support. The Scratch approach of creating animated stories and games by snapping together graphical programming blocks was inspired, in part, by the way children build LEGO houses and castles by snapping together plastic LEGO bricks. Scratch and LEGO also share the same project-based educational philosophy, encouraging children to iteratively refine their projects by trying out an idea, seeing what happens, then making revisions and trying again.",
|
||||
"annualReport.2021.FounderMessageText5": "I’ve always loved the LEGO slogan “Joy of Building, Pride of Creation.” The LEGO Foundation’s deep partnership with the Scratch Foundation is helping to bring “Joy of Building, Pride of Creation” to children’s digital activities. The partnership serves as a model of how organizations with shared ideas and values can work together to catalyze transformational change in learning and education. As the Scratch Foundation continues to build its network of partners and supporters, I look forward to connecting with other organizations to expand creative computing opportunities for children around the world.",
|
||||
"annualReport.2021.FounderTitle": "Founder, Scratch Foundation",
|
||||
"annualReport.2021.lookingForward": "Looking Forward",
|
||||
"annualReport.2021.lookingForwardText1": "In 2021, we outlined a Strategic Framework guiding our major priorities for the next 4 years. We’re focused on these major areas:",
|
||||
"annualReport.2021.lookingForwardText2": "We would like to extend a huge thank you to the LEGO Foundation, whose generous COVID Recovery Grant will enable us to carry out this crucial work. We can’t wait to share more with you about the exciting projects we have planned, including updates to the Scratch experience for schools, updates to ScratchJr, and more.",
|
||||
"annualReport.2021.LookingForward1": "Strengthening the Scratch Platform and Community Infrastructure",
|
||||
"annualReport.2021.LookingForward2": "Expanding Pathways to Creative Learning",
|
||||
"annualReport.2021.LookingForward3": "Building Organizational Capacity and Ensuring Fiscal Sustainability",
|
||||
"annualReport.2021.supportersTitle": "Thank You to Our Supporters",
|
||||
"annualReport.2021.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
|
||||
"annualReport.2021.ourSupporters": "Our Supporters",
|
||||
"annualReport.2021.ourSupportersText": "We want to thank all Scratch supporters who, throughout the years, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on giving to Scratch Foundation from January 1, 2021 to December 31, 2021.",
|
||||
"annualReport.2021.supportersFoundingTitle": "Founding Partners — $10,000,000+",
|
||||
"annualReport.2021.supportersFoundingText": "We are especially grateful to our Founding Partners who have each provided at least $10,000,000 in cumulative support, since the start of Scratch in 2003.",
|
||||
"annualReport.2021.supportersCatPartnersTitle": "Scratch Cat Partners — $1,000,000+",
|
||||
"annualReport.2021.supportersCreativityTitle": "Creativity Circle — $250,000+",
|
||||
"annualReport.2021.supportersCollaborationTitle": "Collaboration Circle — $100,000+",
|
||||
"annualReport.2021.supportersImaginationTitle": "Imagination Circle — $50,000+",
|
||||
"annualReport.2021.supportersInspirationTitle": "Inspiration Circle — $20,000+",
|
||||
"annualReport.2021.supportersExplorationTitle": "Exploration Circle — $5,000+",
|
||||
"annualReport.2021.supportersPlayTitle": "Play Circle — $1,000+",
|
||||
"annualReport.2021.supportersInKindTitle": "In-Kind Supporters",
|
||||
"annualReport.2021.leadershipTitle": "Our Team",
|
||||
"annualReport.2021.leadershipBoard": "Board of Directors",
|
||||
"annualReport.2021.leadershipChair": "Chair",
|
||||
"annualReport.2021.leadershipProfessor": "Professor of Learning Research",
|
||||
"annualReport.2021.leadershipViceChair": "Vice-Chair",
|
||||
"annualReport.2021.leadershipCoFounder": "Co-Founder and Co-Chairman",
|
||||
"annualReport.2021.leadershipBoardMember": "Board Member",
|
||||
"annualReport.2021.leadershipPresidentCEO": "President and CEO",
|
||||
"annualReport.2021.leadershipFormerPresident": "Former President",
|
||||
"annualReport.2021.leadershipFounderCEO": "Founder and CEO",
|
||||
"annualReport.2021.leadershipFormerChairCEO": "Former CEO and Chairwoman",
|
||||
"annualReport.2021.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
|
||||
"annualReport.2021.leadershipBoardSecretary": "Board Secretary",
|
||||
"annualReport.2021.leadershipBoardTreasurer": "Board Treasurer",
|
||||
"annualReport.2021.leadershipScratchTeam": "2021 Scratch Team",
|
||||
"annualReport.2021.leadershipED": "Executive Director",
|
||||
"annualReport.2021.teamThankYou": "Thank you to Mitch Resnick, Natalie Rusk, Rupal Jain, and other collaborators at the Lifelong Kindergarten Group at the MIT Media Lab for your tireless support of Scratch.",
|
||||
"annualReport.2021.donateTitle": "Support Us",
|
||||
"annualReport.2021.donateMessage": "Your support enables us to create inspiring, creative, and memorable learning experiences for kids everywhere, especially those who have been systemically excluded from creative coding opportunities. Make a gift to Scratch today to help us keep our servers running, maintain our growing global community, and make creative coding possible for kids in every country around the world.",
|
||||
"annualReport.2021.donateMessage2": "Thank you for your generosity.",
|
||||
"annualReport.2021.donateButton": "Ахвяраваць",
|
||||
"annualReport.2021.projectBy": "project by",
|
||||
"annualReport.2021.altMap": "A map of the world showing 41 SEC organizations",
|
||||
"annualReport.2021.altSECSpotlightImage": "A child plays with a toy in front of an orange background",
|
||||
"annualReport.2021.altAccessibility": "Two people use sign language in front of a green background.",
|
||||
"annualReport.2021.altaccessDEICommittee": "A hand holds out a scratch component on a green background.",
|
||||
"annualReport.2021.altaccessDEICommitteeAccessibility": "A hand paints scratch components on a blue background.",
|
||||
"annualReport.2021.altaccessDEICommitteeG-JEDI": "Two hands reach toward a text bubble with a heart inside it.",
|
||||
"annualReport.2021.altaccessDEICommitteeEquitXDesign": "Two hands work together to compile a list of scratch components.",
|
||||
"annualReport.2021.altaccessSouthAfrica": "Two kids, one using a tablet and one using a laptop, work on a scratch project together.",
|
||||
"annualReport.2021.altcommunityVolunteerTransators": "Four hands are raised with text bubbles resting on top of them in front of a purple background.",
|
||||
"annualReport.2021.altcommunityThankYou": "A globe with a banner across it saying 'Thank you' surrounded by the words for thank you in various languages.",
|
||||
"annualReport.2021.altAvatar": "user avatar",
|
||||
"annualReport.2021.altDropdownArrow": "Arrow indicating dropdown menu.",
|
||||
"annualReport.2021.altMastheadIllustration": "Three people interacting with physical scratch components.",
|
||||
"annualReport.2021.altWave": "An emoji hand waving.",
|
||||
"annualReport.2021.altMitchHeadshot": "Founder Mitch Resnick",
|
||||
"annualReport.2021.altCalendar": "A calendar displaying the year 2021.",
|
||||
"annualReport.2021.altWorldVisualization": "An illustrated version of the globe.",
|
||||
"annualReport.2021.altSaudiArabiaVisualization": "",
|
||||
"annualReport.2021.altSECVideoPreview": "",
|
||||
"annualReport.2021.altCard1": "",
|
||||
"annualReport.2021.altCard2": "",
|
||||
"annualReport.2021.altCard3": "",
|
||||
"annualReport.2021.altCard4": "",
|
||||
"annualReport.2021.altCard5": "",
|
||||
"annualReport.2021.altCard6": "",
|
||||
"annualReport.2021.altCard7": "",
|
||||
"annualReport.2021.altCard8": "",
|
||||
"annualReport.2021.altCard9": "",
|
||||
"annualReport.2021.altDonateIllustration": "Two hands form the shape of a heart with their fingers inside of a cut out heart shape."
|
||||
}
|
238
www/scratch-website.annual-report-2021-l10njson/bg.json
Normal file
238
www/scratch-website.annual-report-2021-l10njson/bg.json
Normal file
|
@ -0,0 +1,238 @@
|
|||
{
|
||||
"annualReport.2021.subnavFoundersMessage": "Founder's Message",
|
||||
"annualReport.2021.subnavMission": "Мисия",
|
||||
"annualReport.2021.subnavReach": "Обсег",
|
||||
"annualReport.2021.subnavThemes": "Themes",
|
||||
"annualReport.2021.subnavDirectorsMessage": "Director's Message",
|
||||
"annualReport.2021.subnavSupporters": "Поддръжници",
|
||||
"annualReport.2021.subnavTeam": "Екип",
|
||||
"annualReport.2021.subnavDonate": "Дарение",
|
||||
"annualReport.2021.mastheadYear": "2021 Annual Report",
|
||||
"annualReport.2021.mastheadTitle": "Building an Equitable Community Together",
|
||||
"annualReport.2021.directorsMessageTitle": "A Message from Our Executive Director",
|
||||
"annualReport.2021.directorsMessageP1": "In 2021, COVID-19 continued to disrupt our routines and shape the way we interact with one another. Even as we began to gather together, schools reopened, and there were calls for a “return to normal,” the most vulnerable in our society remained disproportionately impacted by the inequitable structures that COVID-19 exacerbated. The COVID-19 crisis shaped young people’s relationships to Scratch, and solidified Scratch as a more vital place than ever for them to create, learn, and connect. But as we moved into a new year, we did not leave behind our most vulnerable young people as they began to navigate “the new normal.”",
|
||||
"annualReport.2021.directorsMessageP2": "One of the foundational values of Scratch has always been to empower young people to explore, create, play, and discover—opportunities that aren’t afforded equitably to all students.",
|
||||
"annualReport.2021.directorsMessagePullquote": "We believe in the transformative power of self-expression and creativity, and in providing space for young people to use creative coding as a tool to raise their voice.",
|
||||
"annualReport.2021.directorsMessageP3": "I’m proud to serve as the Executive Director of the Scratch Foundation during this pivotal moment in our history, and will continue to spread Scratch’s caring, collaborative approach to creative learning to kids around the world who need these opportunities the most.",
|
||||
"annualReport.2021.directorsMessageP4": "Last year was an incredible year for the Scratch Foundation–we focused on growing our team with remarkable, diverse leaders and building a solid foundation for our continued transition to an independent organization. We developed a three-year Strategic Plan with the combined efforts of every team member at every level of our organization, codifying the work we’re embarking on together. As Scratch grows, we remain focused on equity and community-building, and keeping Scratch a safe space for kids to connect, create, and collaborate with their peers around the world.",
|
||||
"annualReport.2021.directorsMessageP5": "LI can’t thank you enough for embarking on this journey with our team, and for your continued support of our mission. The compassion and creativity of the Scratch Community is endlessly inspiring to us, and we can’t wait for you to join us in the important work ahead of us.",
|
||||
"annualReport.2021.directorsMessageP6": "Over the past decade, Scratch has had phenomenal success, engaging tens of millions of young people around the world. But we are just beginning. The challenge for the years ahead is to ensure that we can continue to spread and support not just our technology but also our creative, caring, collaborative learning approach, so that young people around the world have equitable opportunities to imagine, create, share, and learn. We look forward to working with all of you to make that happen!",
|
||||
"annualReport.2021.EDTitle": "Executive Director, Scratch Foundation",
|
||||
"annualReport.2021.watchVideo": "Гледай Видео",
|
||||
"annualReport.2021.missionTitle": "Our Mission, Vision, & Values",
|
||||
"annualReport.2021.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators who have been excluded from creative computing.",
|
||||
"annualReport.2021.missionP2": "We’ve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively—essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
|
||||
"annualReport.2021.missionHeader": "Мисия",
|
||||
"annualReport.2021.missionSubtitle": "Providing young people with digital tools and opportunities to imagine, create, share, and learn.",
|
||||
"annualReport.2021.visionHeader": "Vision",
|
||||
"annualReport.2021.visionSubtitle": "To spread creative, caring, collaborative, equitable approaches to coding and learning around the world.",
|
||||
"annualReport.2021.valuesHeader": "Values",
|
||||
"annualReport.2021.valuesSubtitle": "In this work, we are guided by our core values that define our principles as an organization and a community:",
|
||||
"annualReport.2021.creativeExpressionTitle": "Creative Expression",
|
||||
"annualReport.2021.progressiveImprovementTitle": "Progressive Improvement",
|
||||
"annualReport.2021.EquitableOpportunitiesTitle": "Equitable Opportunities",
|
||||
"annualReport.2021.playfulEngagementTitle": "Playful Engagement",
|
||||
"annualReport.2021.creativeExpressionDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
|
||||
"annualReport.2021.progressiveImprovementDescription": "We hold ourselves to a high standard and always strive to iterate, improve, and inspire one another to best serve young people around the world and the community that makes our work possible.",
|
||||
"annualReport.2021.EquitableOpportunitiesDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
|
||||
"annualReport.2021.playfulEngagementDescription": "At Scratch, play is an approach for making, sharing, learning, and engaging with the world. We encourage joyful exploration, experimentation, and collaboration.",
|
||||
"annualReport.2021.reachTitle": "Reaching Children Around the World",
|
||||
"annualReport.2021.reachSubtitle": "Scratch is the world’s largest coding community for children and teens, ages 8 and up.",
|
||||
"annualReport.2021.reachMillion": "million",
|
||||
"annualReport.2021.reachNewUsersNumber": "18 {million}",
|
||||
"annualReport.2021.reachNewUsersIncrease": "22% from 2020",
|
||||
"annualReport.2021.reachProjectsCreatedNumber": "113 {million}",
|
||||
"annualReport.2021.reachProjectsCreatedIncrease": "39% from 2020",
|
||||
"annualReport.2021.reachProjectCreatorsNumber": "42 {million}",
|
||||
"annualReport.2021.reachProjectCreatorsIncrease": "44% from 2020",
|
||||
"annualReport.2021.reachNewUsers": "New Users",
|
||||
"annualReport.2021.reachProjectsCreated": "Projects Created",
|
||||
"annualReport.2021.reachProjectCreators": "People Creating Projects",
|
||||
"annualReport.2021.reachScratchAroundTheWorld": "Scratch is used around the world across more than 200 countries and territories",
|
||||
"annualReport.2021.reachSaudiArabiaTitle": "Saudi Arabia",
|
||||
"annualReport.2021.reachSaudiArabiaDescription": "We saw tremendous growth around the world in 2021, but we were amazed to see the growth in Saudi Arabia, where we saw twice as many new users as the year before.",
|
||||
"annualReport.2021.reachTranslationTitle": "Scratch is Translated into 74 Languages",
|
||||
"annualReport.2021.reachTranslationIncrease": "10 languages from 2020",
|
||||
"annualReport.2021.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
|
||||
"annualReport.2021.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
|
||||
"annualReport.2021.reachDownloadsMillion": "5 {million}",
|
||||
"annualReport.2021.reachDownloads": "Downloads in 2021",
|
||||
"annualReport.2021.reachDownloadsIncrease": "2 {million} from 2020",
|
||||
"annualReport.2021.themesTitle": "Emerging Themes",
|
||||
"annualReport.2021.themesDescription": "Amidst ongoing uncertainty from COVID-19, Scratch continued to serve as a key space for young people to connect and create together. In 2021, we focused our efforts on building a strong foundation to equitably support our growing global community and our growing Scratch Team. Our work was centered around three major themes: fostering community, increasing access and accessibility, and developing the Scratch Education Collaborative (SEC).",
|
||||
"annualReport.2021.SECTitle": "Scratch Education Collaborative",
|
||||
"annualReport.2021.SECIntro": "Community voices and partnerships are deeply woven into the fabric of Scratch’s history. They have, and continue to be, integral in helping us increase accessible and equitable coding opportunities worldwide. In 2021, we launched the Scratch Education Collaborative, an initiative committed to identifying and eliminating the barriers to access to creative coding that connects remarkable organizations around the world.",
|
||||
"annualReport.2021.SECWhatIs": "What is SEC?",
|
||||
"annualReport.2021.SECWhatIsP1": "The SEC supports and engages participating organizations in a two-year, collaborative cohort experience to strengthen their commitment to, and implementation of, equitable creative coding using Scratch and ScratchJr.",
|
||||
"annualReport.2021.SECWhatIsP2": "By the end of the cohort experience, organizations will have formed new partnerships with each other and with Scratch, and will have established new models for equity-centered creative coding resources.",
|
||||
"annualReport.2021.SECWhatIsP3": "Our work with the SEC is made possible thanks to a generous grant from Google.org. We’d like to extend our gratitude for their continued support of our mission.",
|
||||
"annualReport.2021.SECOrgNumber": "41",
|
||||
"annualReport.2021.SECOrgLabel": "organizations",
|
||||
"annualReport.2021.SECCountryNumber": "13",
|
||||
"annualReport.2021.SECCountryLabel": "countries",
|
||||
"annualReport.2021.SECPartnerNumber": "7",
|
||||
"annualReport.2021.SECPartnerLabel": "partners",
|
||||
"annualReport.2021.SECMapParagraph": "Our first cohort included 41 organizations representing 13 countries around the world, united by their commitment to supporting learners from historically marginalized communities in developing their confidence with creative computing.",
|
||||
"annualReport.2021.spotlightStory": "Spotlight Story",
|
||||
"annualReport.2021.SECSpotlightTitle": "Bridges to Science Spotlight",
|
||||
"annualReport.2021.SECSpotlightLocation": "Fulshear, Texas",
|
||||
"annualReport.2021.SECSpotlightText1": "Bridges to Science; a Texas-based nonprofit providing math, coding, and robotics programs for underserved youth; was one of 41 exceptional organizations to join the Scratch Education Collaborative's first cohort.",
|
||||
"annualReport.2021.SECSpotlightText2": "In 2021, we supported Bridges to Science in facilitating their first “Hour of Code” workshop with Code.org.",
|
||||
"annualReport.2021.SECPullQuote": "One of the greatest joys that we have in teaching our students is that each one of them, no matter how quiet they are, all find a voice in computer science through Scratch.",
|
||||
"annualReport.2021.SECPullQuoteAttr": "- Rosa Aristy, Bridges to Science Founder ",
|
||||
"annualReport.2021.SECWorkshops": "SEC Workshops",
|
||||
"annualReport.2021.SECWorkshopsText": "Last year, the Scratch Education Collaborative hosted a series of workshops that supported their inaugural cohort in defining and exploring unique pathways to equitable creative coding. Workshops were facilitated by Stanford d. School, Tinkering Studio, the Brazilian Creative Learning Network, and Chicago Public Schools CS4ALL. Together, workshop participants developed a shared understanding of creative coding and discussed strategies and practices that foster culturally sustaining communities through creative communication and collaboration.",
|
||||
"annualReport.2021.SECWorkshopsSubtitle": "How can we creatively empower local community in exploring creative coding?",
|
||||
"annualReport.2021.accessTitle": "Access",
|
||||
"annualReport.2021.accessIntro": "As COVID-19 forced schools to close and pushed learning to virtual spaces, many students and teachers were discovering Scratch for the first time or adapting the way they taught and learned creative coding. From our own homes, the Scratch Team worked to support the changing needs of educators and the online community.",
|
||||
"annualReport.2021.accessASL": "ASL Tutorial",
|
||||
"annualReport.2021.accessASLText": "In 2021, we partnered with Deaf Kids Code to launch our first American Sign Language tutorial in the Scratch Editor.",
|
||||
"annualReport.2021.accessASLText2": " Together, we were inspired to create an evergreen resource that would expand creative pathways for deaf Scratchers.",
|
||||
"annualReport.2021.accessASLText3": "The video is a 13-minute remake of our original “Getting Started with Scratch” tutorial that introduces beginners to the Scratch platform.",
|
||||
"annualReport.2021.accessPullQuote": "Being a good ally is a willingness to bend towards being accessible and really putting weight on the recommendations of organizations like mine … Asking, ‘What is it that we can do?’ and really letting us take the reins and go for it, with very little to no resistance; that is a very rare thing.",
|
||||
"annualReport.2021.accessPullQuoteAttr": "- Shireen Hafeez, Founder of Deaf Kids Code ",
|
||||
"annualReport.2021.accessDEICommittee": "DEI Committees at Scratch",
|
||||
"annualReport.2021.accessDEICommitteeText": "In 2021, several committees at Scratch embarked on work to make Scratch more diverse, equitable, and inclusive for all users. We’re excited to share the progress each committee has made and the work still ahead.",
|
||||
"annualReport.2021.accessDEICommitteeAccessibility": "Accessibility",
|
||||
"annualReport.2021.accessDEICommitteeAccessibilityText": "The Accessibility Committee was created in response to one Scratch Team member’s own difficulty using Scratch’s coding blocks and a recognized need to better support Scratchers of all abilities.",
|
||||
"annualReport.2021.accessDEICommitteeAccessibilityText2": "In October of 2021, the committee launched a project to make the color of our coding blocks accessible for Scratchers with vision impairments. The committee is excited to partner with teachers and community organizations specializing in accessibility so the coding blocks meet web accessibility guidelines, and more importantly, lower floors to make Scratch more accessible for all.",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDI": "G-JEDI",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDIText": "The Global, Justice, Equity, Diversity, and Inclusion (G-JEDI) Committee was formed to develop a shared language that defines what Diversity, Equity, and Inclusion (DEI) mean to the Scratch Team.",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDIText2": "In 2021, the committee began work on a DEI statement to outline the ways in which DEI has informed the Scratch Team and community’s past and present work, and how it will continue to inform new initiatives going forward.",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesign": "Equity x Design",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesignText": "The EquityXDesign Committee was created as a place for Scratch Team members and our collaborators in MIT’s Lifelong Kindergarten group to read and discuss ideas around equity-centered design practices.",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesignText2": "The conversations are guided by Sasha Costanza-Chock’s “Design Justice: Community-Led Practices to Build the Worlds We Need,” and committee members discuss ways in which they can incorporate equity-centered design practices in the development of Scratch tools and resources.",
|
||||
"annualReport.2021.access10NewLanguages": "10 New Languages",
|
||||
"annualReport.2021.access10NewLanguagesText": "With huge thanks to our translation community, we were able to connect with Scratchers in 74 languages last year! In 2021, 10 new languages were added to Scratch, including isiXhosa (South Africa), Sepedi (South Africa), Setswana (South Africa), Afrikaans (South Africa), Kichwa (Peru), ଓଡ଼ିଆ/Odia (India), Kazakh (Kazakhstan), Aragonese (Spain), Western Frisian (the Netherlands), and Bengali (Bangladesh, India, and other regions).",
|
||||
"annualReport.2021.accessSouthAfrica": "Zero-rated Scratch in South Africa",
|
||||
"annualReport.2021.accessSouthAfricaText": "To improve the Scratch experience for young people in regions with low or no internet connectivity, we partnered with the National Education Collaboration Trust (NECT) of South Africa to host a zero-rated page for downloading Scratch. Downloads on zero-rated pages do not use up any data bandwidth, reducing a barrier to accessing Scratch due to data limits and costs. Just two months after its April 2021 launch, the page had more than 1300 visitors.",
|
||||
"annualReport.2021.accessSnapshot": "Snapshots",
|
||||
"annualReport.2021.communityTitle": "Общност",
|
||||
"annualReport.2021.communityIntro": "In 2021, the Scratch community continued to experience rapid growth as even more young people around the world created and connected alongside their peers. We also continued to develop partnerships with community members to improve the Scratch experience for our diverse community of users.",
|
||||
"annualReport.2021.communityScratchConference": "Конференцията на Scratch",
|
||||
"annualReport.2021.communityScratchConferenceText1": "In July, educators in our global community came together to celebrate creative coding at the Scratch Conference. This free, virtual event was led by our collaborators at MIT’s Lifelong Kindergarten Group. The conference brought together more than 1,500 educators and Scratch enthusiasts, who spent the day connecting, collaborating, and learning from one another, even as COVID kept us apart.",
|
||||
"annualReport.2021.communityVolunteerTranslators": "Volunteer Translators",
|
||||
"annualReport.2021.communityVolunteerTranslatorsText": "Since Scratch was launched in 2007, we have been committed to supporting our users worldwide. Our language translation volunteers work closely with the Scratch Team to help translate and localize our platform and resources for the diverse communities that we serve.",
|
||||
"annualReport.2021.communityVolunteerTranslatorsText2": "Thousands of translators have volunteered their time to translate Scratch into 74 languages and counting, and there are currently more than one thousand translators signed up to translate Scratch and ScratchJr. We’re grateful to our volunteers for helping us reach more Scratchers around the world!",
|
||||
"annualReport.2021.communityScratchCommunity": "The Scratch Community in 2021",
|
||||
"annualReport.2021.communityScratchCommunityIntro": "In 2021, more than 113 million projects were created on the Scratch site – almost a 39% increase from 2020 – and more than one million new studios were created! Throughout the year, the Scratch Team hosted numerous studios to celebrate important events and encourage Scratchers to participate in the online community.",
|
||||
"annualReport.2021.yearInReview": "Year in Review",
|
||||
"annualReport.2021.yearInReviewText": "2021 was a remarkable year in the online community. The Community Team highlighted and developed opportunities for young people to express their ideas and become engaged in positive ways, and incredible movements sprung up from Scratchers themselves. Here’s a look back at some of the highlights of the year:",
|
||||
"annualReport.2021.yearInReviewCard1Date": "януари",
|
||||
"annualReport.2021.yearInReviewCard1Title": "Poetic Cafe",
|
||||
"annualReport.2021.yearInReviewCard1Text": "We “opened” our very first Poetic Cafe where Scratchers were invited to write, share, or collaborate on poems to share with the community.",
|
||||
"annualReport.2021.yearInReviewCard2Date": "февруари",
|
||||
"annualReport.2021.yearInReviewCard2Title": "Black History Month Studio",
|
||||
"annualReport.2021.yearInReviewCard2Text": "Scratchers shared interactive artwork, created poems, animated music videos, and more to celebrate influential people and events in Black history.",
|
||||
"annualReport.2021.yearInReviewCard3Date": "април",
|
||||
"annualReport.2021.yearInReviewCard3Title": "April Fool’s Day",
|
||||
"annualReport.2021.yearInReviewCard3Text": "Scratchers were asked to imagine the “Secret life” of the Scratch Cat and went on a treasure hunt for fun and silly things hidden around the Scratch website.",
|
||||
"annualReport.2021.yearInReviewCard4Date": "май",
|
||||
"annualReport.2021.yearInReviewCard4Title": "Scratch Week",
|
||||
"annualReport.2021.yearInReviewCard4Text": "Scratchers around the world shared more than 3,500 projects responding to themed prompts like “Cooking From Scratch” and “Ridiculous Inventions” to celebrate Scratch's birthday.",
|
||||
"annualReport.2021.yearInReviewCard5Date": "юни",
|
||||
"annualReport.2021.yearInReviewCard5Title": "Pride Month",
|
||||
"annualReport.2021.yearInReviewCard5Text": "Scratchers created projects using all the colors of the rainbow to celebrate the LGBTQ+ community in the Pride Month studio.",
|
||||
"annualReport.2021.yearInReviewCard6Date": "август",
|
||||
"annualReport.2021.yearInReviewCard6Title": "Scratch Camp",
|
||||
"annualReport.2021.yearInReviewCard6Text": "During this annual three-week long event, Scratchers created more than 7,000 projects that moved and grooved, showcased creative do-it-yourself (DIY) ideas, and shared their discoveries about the natural world around them.",
|
||||
"annualReport.2021.yearInReviewCard7Date": "октомври",
|
||||
"annualReport.2021.yearInReviewCard7Title": "Scratchtober",
|
||||
"annualReport.2021.yearInReviewCard7Text": "For two weeks, Scratchers created projects showcasing their interpretations of daily prompts in the Scratchtober studio. More than 3,500 projects were created around single-word themes like underwater, celebration, and creatures.",
|
||||
"annualReport.2021.yearInReviewCard8Date": "декември",
|
||||
"annualReport.2021.yearInReviewCard8Title": "CSEdWeek",
|
||||
"annualReport.2021.yearInReviewCard8Text": "Computer Science Education Week (CSEdWeek) occurred from December 6-12 to celebrate computer science around the world. Scratch participated in the week by encouraging community members to check out tutorials, studios, and a live event hosted in partnership with Makey Makey!",
|
||||
"annualReport.2021.yearInReviewCard9Date": "декември",
|
||||
"annualReport.2021.yearInReviewCard9Title": "2021: A Scratch Year in Review Studio",
|
||||
"annualReport.2021.yearInReviewCard9Text": "In 2021, Scratchers learned new skills, connected with friends around the world, and found creative ways to express themselves. More than 1,000 Scratchers shared their favorite Scratch memories and what Scratch meant to them in the 2021: A Scratch Year in Review studio.",
|
||||
"annualReport.2021.communityScratchLabTitle": "Scratch Lab",
|
||||
"annualReport.2021.communityScratchLabText": "With the launch of Scratch Lab in February, we’ve opened the doors of our development process directly to Scratchers around the world.",
|
||||
"annualReport.2021.communityScratchLabText2": "Before we decide if we should introduce new blocks to the Scratch coding editor, it’s crucial to see the creative, innovative, and surprising ways Scratchers interact with them. Scratch Lab is a sandbox where everyone can try out these new features and, most importantly, share their thoughts and ideas directly with us.",
|
||||
"annualReport.2021.communityScratchLabText3": "Over 500,000 Scratchers explored the Scratch Lab site in 2021, and they submitted more than 37,000 pieces of feedback.",
|
||||
"annualReport.2021.communityScratchLabText4": "This feedback has been invaluable as we evaluate and develop Animated Text blocks, Face Sensing blocks, and more potential new features.",
|
||||
"annualReport.2021.communitySnapshot2Title": "The Scratch Team on YouTube",
|
||||
"annualReport.2021.communitySnapshot2Text": "The Scratch Team YouTube channel reached 100,000 subscribers in 2021— a nearly 500 percent increase from 2020! As students, educators, and families evolved in response to the pandemic, we knew we had to create resources that were reactive to their needs.",
|
||||
"annualReport.2021.communitySnapshot2Text2": "These resources include a series of comprehensive Scratch tutorials that guide users through designing stories, games, and animations on Scratch. In 2021, these videos garnered nearly nine million views from viewers in 178 countries.",
|
||||
"annualReport.2021.tutorial1": "How to Make an 'About Me'",
|
||||
"annualReport.2021.tutorial2": "How to Make a Clicker Game",
|
||||
"annualReport.2021.tutorial3": "How to Make a Mouse Trail",
|
||||
"annualReport.2021.FounderMessageTitle": "A Message from Our Founder",
|
||||
"annualReport.2021.FounderMessageSubTitle": "Support and Inspiration from a Founding Partner",
|
||||
"annualReport.2021.FounderMessageText1": "As you read through this annual report, you’ll learn about many ways that Scratch is expanding creative computing opportunities for millions of young people around the world, especially those from marginalized communities. This global impact is possible because of the tireless work of the growing team of engineers, designers, educators, community moderators, and others at the Scratch Foundation.",
|
||||
"annualReport.2021.FounderMessageText2": "To continue to grow our efforts and impact, we rely on the generous financial support of an incredible collection of companies, foundations, and individual donors who are aligned with our mission and vision. Here, I want to highlight the support and inspiration we’ve received from one of our Founding Partners: the LEGO Foundation.",
|
||||
"annualReport.2021.FounderMessageText3": "My research group at the MIT Media Lab started collaborating with the LEGO company and LEGO Foundation more than 30 years ago. LEGO funding helped support our early work on Scratch, leading up to the public launch of Scratch in 2007. Then, when Scratch spun out of MIT into the Scratch Foundation in 2019, the LEGO Foundation provided important funding for the new organization, with a five-year $10 million grant to “support transformative educational change by developing and promoting playful, creative approaches to coding...in diverse economic and cultural contexts.” When the pandemic hit, the LEGO Foundation stepped up with an additional $5 million grant in 2021, to ensure that the Scratch Foundation could meet the needs of children and educators disrupted by the pandemic.",
|
||||
"annualReport.2021.FounderMessageText4": "But the LEGO-Scratch connection goes far beyond financial support. The Scratch approach of creating animated stories and games by snapping together graphical programming blocks was inspired, in part, by the way children build LEGO houses and castles by snapping together plastic LEGO bricks. Scratch and LEGO also share the same project-based educational philosophy, encouraging children to iteratively refine their projects by trying out an idea, seeing what happens, then making revisions and trying again.",
|
||||
"annualReport.2021.FounderMessageText5": "I’ve always loved the LEGO slogan “Joy of Building, Pride of Creation.” The LEGO Foundation’s deep partnership with the Scratch Foundation is helping to bring “Joy of Building, Pride of Creation” to children’s digital activities. The partnership serves as a model of how organizations with shared ideas and values can work together to catalyze transformational change in learning and education. As the Scratch Foundation continues to build its network of partners and supporters, I look forward to connecting with other organizations to expand creative computing opportunities for children around the world.",
|
||||
"annualReport.2021.FounderTitle": "Founder, Scratch Foundation",
|
||||
"annualReport.2021.lookingForward": "Looking Forward",
|
||||
"annualReport.2021.lookingForwardText1": "In 2021, we outlined a Strategic Framework guiding our major priorities for the next 4 years. We’re focused on these major areas:",
|
||||
"annualReport.2021.lookingForwardText2": "We would like to extend a huge thank you to the LEGO Foundation, whose generous COVID Recovery Grant will enable us to carry out this crucial work. We can’t wait to share more with you about the exciting projects we have planned, including updates to the Scratch experience for schools, updates to ScratchJr, and more.",
|
||||
"annualReport.2021.LookingForward1": "Strengthening the Scratch Platform and Community Infrastructure",
|
||||
"annualReport.2021.LookingForward2": "Expanding Pathways to Creative Learning",
|
||||
"annualReport.2021.LookingForward3": "Building Organizational Capacity and Ensuring Fiscal Sustainability",
|
||||
"annualReport.2021.supportersTitle": "Thank You to Our Supporters",
|
||||
"annualReport.2021.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
|
||||
"annualReport.2021.ourSupporters": "Our Supporters",
|
||||
"annualReport.2021.ourSupportersText": "We want to thank all Scratch supporters who, throughout the years, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on giving to Scratch Foundation from January 1, 2021 to December 31, 2021.",
|
||||
"annualReport.2021.supportersFoundingTitle": "Founding Partners — $10,000,000+",
|
||||
"annualReport.2021.supportersFoundingText": "We are especially grateful to our Founding Partners who have each provided at least $10,000,000 in cumulative support, since the start of Scratch in 2003.",
|
||||
"annualReport.2021.supportersCatPartnersTitle": "Scratch Cat Partners — $1,000,000+",
|
||||
"annualReport.2021.supportersCreativityTitle": "Creativity Circle — $250,000+",
|
||||
"annualReport.2021.supportersCollaborationTitle": "Collaboration Circle — $100,000+",
|
||||
"annualReport.2021.supportersImaginationTitle": "Imagination Circle — $50,000+",
|
||||
"annualReport.2021.supportersInspirationTitle": "Inspiration Circle — $20,000+",
|
||||
"annualReport.2021.supportersExplorationTitle": "Exploration Circle — $5,000+",
|
||||
"annualReport.2021.supportersPlayTitle": "Play Circle — $1,000+",
|
||||
"annualReport.2021.supportersInKindTitle": "In-Kind Supporters",
|
||||
"annualReport.2021.leadershipTitle": "Нашият екип",
|
||||
"annualReport.2021.leadershipBoard": "Board of Directors",
|
||||
"annualReport.2021.leadershipChair": "Chair",
|
||||
"annualReport.2021.leadershipProfessor": "Professor of Learning Research",
|
||||
"annualReport.2021.leadershipViceChair": "Vice-Chair",
|
||||
"annualReport.2021.leadershipCoFounder": "Co-Founder and Co-Chairman",
|
||||
"annualReport.2021.leadershipBoardMember": "Board Member",
|
||||
"annualReport.2021.leadershipPresidentCEO": "President and CEO",
|
||||
"annualReport.2021.leadershipFormerPresident": "Former President",
|
||||
"annualReport.2021.leadershipFounderCEO": "Founder and CEO",
|
||||
"annualReport.2021.leadershipFormerChairCEO": "Former CEO and Chairwoman",
|
||||
"annualReport.2021.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
|
||||
"annualReport.2021.leadershipBoardSecretary": "Board Secretary",
|
||||
"annualReport.2021.leadershipBoardTreasurer": "Board Treasurer",
|
||||
"annualReport.2021.leadershipScratchTeam": "2021 Scratch Team",
|
||||
"annualReport.2021.leadershipED": "Executive Director",
|
||||
"annualReport.2021.teamThankYou": "Thank you to Mitch Resnick, Natalie Rusk, Rupal Jain, and other collaborators at the Lifelong Kindergarten Group at the MIT Media Lab for your tireless support of Scratch.",
|
||||
"annualReport.2021.donateTitle": "Support Us",
|
||||
"annualReport.2021.donateMessage": "Your support enables us to create inspiring, creative, and memorable learning experiences for kids everywhere, especially those who have been systemically excluded from creative coding opportunities. Make a gift to Scratch today to help us keep our servers running, maintain our growing global community, and make creative coding possible for kids in every country around the world.",
|
||||
"annualReport.2021.donateMessage2": "Thank you for your generosity.",
|
||||
"annualReport.2021.donateButton": "Дарение",
|
||||
"annualReport.2021.projectBy": "project by",
|
||||
"annualReport.2021.altMap": "A map of the world showing 41 SEC organizations",
|
||||
"annualReport.2021.altSECSpotlightImage": "A child plays with a toy in front of an orange background",
|
||||
"annualReport.2021.altAccessibility": "Two people use sign language in front of a green background.",
|
||||
"annualReport.2021.altaccessDEICommittee": "A hand holds out a scratch component on a green background.",
|
||||
"annualReport.2021.altaccessDEICommitteeAccessibility": "A hand paints scratch components on a blue background.",
|
||||
"annualReport.2021.altaccessDEICommitteeG-JEDI": "Two hands reach toward a text bubble with a heart inside it.",
|
||||
"annualReport.2021.altaccessDEICommitteeEquitXDesign": "Two hands work together to compile a list of scratch components.",
|
||||
"annualReport.2021.altaccessSouthAfrica": "Two kids, one using a tablet and one using a laptop, work on a scratch project together.",
|
||||
"annualReport.2021.altcommunityVolunteerTransators": "Four hands are raised with text bubbles resting on top of them in front of a purple background.",
|
||||
"annualReport.2021.altcommunityThankYou": "A globe with a banner across it saying 'Thank you' surrounded by the words for thank you in various languages.",
|
||||
"annualReport.2021.altAvatar": "user avatar",
|
||||
"annualReport.2021.altDropdownArrow": "Arrow indicating dropdown menu.",
|
||||
"annualReport.2021.altMastheadIllustration": "Three people interacting with physical scratch components.",
|
||||
"annualReport.2021.altWave": "An emoji hand waving.",
|
||||
"annualReport.2021.altMitchHeadshot": "Founder Mitch Resnick",
|
||||
"annualReport.2021.altCalendar": "A calendar displaying the year 2021.",
|
||||
"annualReport.2021.altWorldVisualization": "An illustrated version of the globe.",
|
||||
"annualReport.2021.altSaudiArabiaVisualization": "",
|
||||
"annualReport.2021.altSECVideoPreview": "",
|
||||
"annualReport.2021.altCard1": "",
|
||||
"annualReport.2021.altCard2": "",
|
||||
"annualReport.2021.altCard3": "",
|
||||
"annualReport.2021.altCard4": "",
|
||||
"annualReport.2021.altCard5": "",
|
||||
"annualReport.2021.altCard6": "",
|
||||
"annualReport.2021.altCard7": "",
|
||||
"annualReport.2021.altCard8": "",
|
||||
"annualReport.2021.altCard9": "",
|
||||
"annualReport.2021.altDonateIllustration": "Two hands form the shape of a heart with their fingers inside of a cut out heart shape."
|
||||
}
|
238
www/scratch-website.annual-report-2021-l10njson/bn.json
Normal file
238
www/scratch-website.annual-report-2021-l10njson/bn.json
Normal file
|
@ -0,0 +1,238 @@
|
|||
{
|
||||
"annualReport.2021.subnavFoundersMessage": "প্রতিষ্ঠাতার বার্তা",
|
||||
"annualReport.2021.subnavMission": "মিশন",
|
||||
"annualReport.2021.subnavReach": "নাগাল",
|
||||
"annualReport.2021.subnavThemes": "থিম",
|
||||
"annualReport.2021.subnavDirectorsMessage": "পরিচালকের বার্তা",
|
||||
"annualReport.2021.subnavSupporters": "সমর্থকগন",
|
||||
"annualReport.2021.subnavTeam": "টিম",
|
||||
"annualReport.2021.subnavDonate": "অনুদান",
|
||||
"annualReport.2021.mastheadYear": "2021 Annual Report",
|
||||
"annualReport.2021.mastheadTitle": "Building an Equitable Community Together",
|
||||
"annualReport.2021.directorsMessageTitle": "আমাদের নির্বাহী পরিচালকের একটি বার্তা",
|
||||
"annualReport.2021.directorsMessageP1": "In 2021, COVID-19 continued to disrupt our routines and shape the way we interact with one another. Even as we began to gather together, schools reopened, and there were calls for a “return to normal,” the most vulnerable in our society remained disproportionately impacted by the inequitable structures that COVID-19 exacerbated. The COVID-19 crisis shaped young people’s relationships to Scratch, and solidified Scratch as a more vital place than ever for them to create, learn, and connect. But as we moved into a new year, we did not leave behind our most vulnerable young people as they began to navigate “the new normal.”",
|
||||
"annualReport.2021.directorsMessageP2": "One of the foundational values of Scratch has always been to empower young people to explore, create, play, and discover—opportunities that aren’t afforded equitably to all students.",
|
||||
"annualReport.2021.directorsMessagePullquote": "We believe in the transformative power of self-expression and creativity, and in providing space for young people to use creative coding as a tool to raise their voice.",
|
||||
"annualReport.2021.directorsMessageP3": "I’m proud to serve as the Executive Director of the Scratch Foundation during this pivotal moment in our history, and will continue to spread Scratch’s caring, collaborative approach to creative learning to kids around the world who need these opportunities the most.",
|
||||
"annualReport.2021.directorsMessageP4": "Last year was an incredible year for the Scratch Foundation–we focused on growing our team with remarkable, diverse leaders and building a solid foundation for our continued transition to an independent organization. We developed a three-year Strategic Plan with the combined efforts of every team member at every level of our organization, codifying the work we’re embarking on together. As Scratch grows, we remain focused on equity and community-building, and keeping Scratch a safe space for kids to connect, create, and collaborate with their peers around the world.",
|
||||
"annualReport.2021.directorsMessageP5": "LI can’t thank you enough for embarking on this journey with our team, and for your continued support of our mission. The compassion and creativity of the Scratch Community is endlessly inspiring to us, and we can’t wait for you to join us in the important work ahead of us.",
|
||||
"annualReport.2021.directorsMessageP6": "গত এক দশকে, Scratch অভূতপূর্ব সাফল্য অর্জন করেছে, বিশ্বজুড়ে লক্ষ লক্ষ তরুণ-তরুণীকে জড়িত করেছে। কিন্তু আমরা সবে শুরু করছি। সামনের বছরগুলোর জন্য চ্যালেঞ্জ হল নিশ্চিত করা যে আমরা কেবল আমাদের প্রযুক্তি নয় বরং আমাদের সৃজনশীল, যত্নশীল, সহযোগিতামূলক শেখার পদ্ধতির বিস্তার এবং সমর্থন চালিয়ে যেতে পারি, যাতে বিশ্বজুড়ে তরুণদের কল্পনা করার, তৈরি করার, শেয়ার করার এবং শেখার সমান সুযোগ থাকে। আমরা এটি ঘটাতে তোমাদের সকলের সাথে কাজ করার জন্য উন্মুখ!",
|
||||
"annualReport.2021.EDTitle": "নির্বাহী পরিচালক, Scratch ফাউন্ডেশন",
|
||||
"annualReport.2021.watchVideo": "ভিডিও দেখ",
|
||||
"annualReport.2021.missionTitle": "Our Mission, Vision, & Values",
|
||||
"annualReport.2021.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators who have been excluded from creative computing.",
|
||||
"annualReport.2021.missionP2": "আমরা Scratch কে একটি বিনামূল্য, নিরাপদ, খেলতে খেলতে শেখার পরিবেশ হিসেবে গড়ে তুলেছি যা সব শিশুকে সৃজনশীলভাবে চিন্তা, পদ্ধতিগতভাবে যুক্তি, এবং যৌথভাবে কাজ করতে নিযুক্ত করে— যা আজকের সমাজের প্রত্যেকের জন্য অপরিহার্য দক্ষতা। শিশুদের অন্বেষণ, শেয়ার করে নেওয়া এবং শেখার ক্ষেত্রে সহায়তা করার জন্য আমরা শিক্ষক এবং পরিবারের সাথে কাজ করি।",
|
||||
"annualReport.2021.missionHeader": "মিশন",
|
||||
"annualReport.2021.missionSubtitle": "তরুণদের ডিজিটাল টুল দিয়ে কল্পনা, তৈরি, শেয়ার এবং শেখার সুযোগ প্রদান করা।",
|
||||
"annualReport.2021.visionHeader": "ভিশন",
|
||||
"annualReport.2021.visionSubtitle": "বিশ্বজুড়ে কোডিং করতে এবং শেখার জন্য সৃজনশীল, যত্নশীল, সহযোগিতামূলক, ন্যায়সঙ্গত পদ্ধতির প্রচার করা হচ্ছে।",
|
||||
"annualReport.2021.valuesHeader": "Values",
|
||||
"annualReport.2021.valuesSubtitle": "In this work, we are guided by our core values that define our principles as an organization and a community:",
|
||||
"annualReport.2021.creativeExpressionTitle": "Creative Expression",
|
||||
"annualReport.2021.progressiveImprovementTitle": "Progressive Improvement",
|
||||
"annualReport.2021.EquitableOpportunitiesTitle": "Equitable Opportunities",
|
||||
"annualReport.2021.playfulEngagementTitle": "Playful Engagement",
|
||||
"annualReport.2021.creativeExpressionDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
|
||||
"annualReport.2021.progressiveImprovementDescription": "We hold ourselves to a high standard and always strive to iterate, improve, and inspire one another to best serve young people around the world and the community that makes our work possible.",
|
||||
"annualReport.2021.EquitableOpportunitiesDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
|
||||
"annualReport.2021.playfulEngagementDescription": "At Scratch, play is an approach for making, sharing, learning, and engaging with the world. We encourage joyful exploration, experimentation, and collaboration.",
|
||||
"annualReport.2021.reachTitle": "বিশ্বজুড়ে শিশুদের কাছে পৌঁছানো",
|
||||
"annualReport.2021.reachSubtitle": "Scratch 8 বছর বা তার বেশি বয়সী শিশু এবং কিশোরদের জন্য বিশ্বের বৃহত্তম কোডিং কমিউনিটি।",
|
||||
"annualReport.2021.reachMillion": "দশ লাখ",
|
||||
"annualReport.2021.reachNewUsersNumber": "18 {million}",
|
||||
"annualReport.2021.reachNewUsersIncrease": "22% from 2020",
|
||||
"annualReport.2021.reachProjectsCreatedNumber": "113 {million}",
|
||||
"annualReport.2021.reachProjectsCreatedIncrease": "39% from 2020",
|
||||
"annualReport.2021.reachProjectCreatorsNumber": "42 {million}",
|
||||
"annualReport.2021.reachProjectCreatorsIncrease": "44% from 2020",
|
||||
"annualReport.2021.reachNewUsers": "নতুন ব্যবহারকারী",
|
||||
"annualReport.2021.reachProjectsCreated": "যে প্রজেক্টগুলো তৈরি হয়েছে",
|
||||
"annualReport.2021.reachProjectCreators": "মানুষ যারা প্রজেক্ট তৈরি করছে",
|
||||
"annualReport.2021.reachScratchAroundTheWorld": "Scratch is used around the world across more than 200 countries and territories",
|
||||
"annualReport.2021.reachSaudiArabiaTitle": "Saudi Arabia",
|
||||
"annualReport.2021.reachSaudiArabiaDescription": "We saw tremendous growth around the world in 2021, but we were amazed to see the growth in Saudi Arabia, where we saw twice as many new users as the year before.",
|
||||
"annualReport.2021.reachTranslationTitle": "Scratch is Translated into 74 Languages",
|
||||
"annualReport.2021.reachTranslationIncrease": "10 languages from 2020",
|
||||
"annualReport.2021.reachTranslationBlurb": "বিশ্বজুড়ে স্বেচ্ছাসেবক অনুবাদকদের ধন্যবাদ।",
|
||||
"annualReport.2021.reachScratchJrBlurb": "ScratchJr একটি প্রাথমিক প্রোগ্রামিং পরিবেশ যা ছোট বাচ্চাদের (5-7 বছর বয়সী) তাদের নিজস্ব ইন্টারেক্টিভ গল্প এবং খেলা তৈরি করতে সক্ষম করে।",
|
||||
"annualReport.2021.reachDownloadsMillion": "5 {million}",
|
||||
"annualReport.2021.reachDownloads": "Downloads in 2021",
|
||||
"annualReport.2021.reachDownloadsIncrease": "2 {million} from 2020",
|
||||
"annualReport.2021.themesTitle": "উদীয়মান থিম",
|
||||
"annualReport.2021.themesDescription": "Amidst ongoing uncertainty from COVID-19, Scratch continued to serve as a key space for young people to connect and create together. In 2021, we focused our efforts on building a strong foundation to equitably support our growing global community and our growing Scratch Team. Our work was centered around three major themes: fostering community, increasing access and accessibility, and developing the Scratch Education Collaborative (SEC).",
|
||||
"annualReport.2021.SECTitle": "স্ক্র্যাচ শিক্ষা সহযোগী",
|
||||
"annualReport.2021.SECIntro": "Community voices and partnerships are deeply woven into the fabric of Scratch’s history. They have, and continue to be, integral in helping us increase accessible and equitable coding opportunities worldwide. In 2021, we launched the Scratch Education Collaborative, an initiative committed to identifying and eliminating the barriers to access to creative coding that connects remarkable organizations around the world.",
|
||||
"annualReport.2021.SECWhatIs": "What is SEC?",
|
||||
"annualReport.2021.SECWhatIsP1": "The SEC supports and engages participating organizations in a two-year, collaborative cohort experience to strengthen their commitment to, and implementation of, equitable creative coding using Scratch and ScratchJr.",
|
||||
"annualReport.2021.SECWhatIsP2": "By the end of the cohort experience, organizations will have formed new partnerships with each other and with Scratch, and will have established new models for equity-centered creative coding resources.",
|
||||
"annualReport.2021.SECWhatIsP3": "Our work with the SEC is made possible thanks to a generous grant from Google.org. We’d like to extend our gratitude for their continued support of our mission.",
|
||||
"annualReport.2021.SECOrgNumber": "41",
|
||||
"annualReport.2021.SECOrgLabel": "organizations",
|
||||
"annualReport.2021.SECCountryNumber": "13",
|
||||
"annualReport.2021.SECCountryLabel": "countries",
|
||||
"annualReport.2021.SECPartnerNumber": "7",
|
||||
"annualReport.2021.SECPartnerLabel": "partners",
|
||||
"annualReport.2021.SECMapParagraph": "Our first cohort included 41 organizations representing 13 countries around the world, united by their commitment to supporting learners from historically marginalized communities in developing their confidence with creative computing.",
|
||||
"annualReport.2021.spotlightStory": "স্পটলাইট গল্প",
|
||||
"annualReport.2021.SECSpotlightTitle": "Bridges to Science Spotlight",
|
||||
"annualReport.2021.SECSpotlightLocation": "Fulshear, Texas",
|
||||
"annualReport.2021.SECSpotlightText1": "Bridges to Science; a Texas-based nonprofit providing math, coding, and robotics programs for underserved youth; was one of 41 exceptional organizations to join the Scratch Education Collaborative's first cohort.",
|
||||
"annualReport.2021.SECSpotlightText2": "In 2021, we supported Bridges to Science in facilitating their first “Hour of Code” workshop with Code.org.",
|
||||
"annualReport.2021.SECPullQuote": "One of the greatest joys that we have in teaching our students is that each one of them, no matter how quiet they are, all find a voice in computer science through Scratch.",
|
||||
"annualReport.2021.SECPullQuoteAttr": "- Rosa Aristy, Bridges to Science Founder ",
|
||||
"annualReport.2021.SECWorkshops": "SEC Workshops",
|
||||
"annualReport.2021.SECWorkshopsText": "Last year, the Scratch Education Collaborative hosted a series of workshops that supported their inaugural cohort in defining and exploring unique pathways to equitable creative coding. Workshops were facilitated by Stanford d. School, Tinkering Studio, the Brazilian Creative Learning Network, and Chicago Public Schools CS4ALL. Together, workshop participants developed a shared understanding of creative coding and discussed strategies and practices that foster culturally sustaining communities through creative communication and collaboration.",
|
||||
"annualReport.2021.SECWorkshopsSubtitle": "How can we creatively empower local community in exploring creative coding?",
|
||||
"annualReport.2021.accessTitle": "Access",
|
||||
"annualReport.2021.accessIntro": "যেহেতু COVID-19 স্কুলগুলোকে বন্ধ করতে বাধ্য করেছে এবং ভার্চুয়াল স্পেসে শেখার দিকে ঠেলে দিয়েছে, অনেক শিক্ষার্থী এবং শিক্ষক প্রথমবারের মত Scratch আবিষ্কার করছে বা তারা যেভাবে সৃজনশীল কোডিং শিখিয়েছে এবং শিখেছে তা মানিয়ে নিচ্ছে। আমাদের নিজস্ব বাড়ি থেকে, Scratch টিম শিক্ষকদের এবং অনলাইন কমিউনিটির পরিবর্তিত চাহিদাগুলোকে সমর্থন করার জন্য কাজ করেছে ৷",
|
||||
"annualReport.2021.accessASL": "ASL Tutorial",
|
||||
"annualReport.2021.accessASLText": "In 2021, we partnered with Deaf Kids Code to launch our first American Sign Language tutorial in the Scratch Editor.",
|
||||
"annualReport.2021.accessASLText2": " Together, we were inspired to create an evergreen resource that would expand creative pathways for deaf Scratchers.",
|
||||
"annualReport.2021.accessASLText3": "The video is a 13-minute remake of our original “Getting Started with Scratch” tutorial that introduces beginners to the Scratch platform.",
|
||||
"annualReport.2021.accessPullQuote": "Being a good ally is a willingness to bend towards being accessible and really putting weight on the recommendations of organizations like mine … Asking, ‘What is it that we can do?’ and really letting us take the reins and go for it, with very little to no resistance; that is a very rare thing.",
|
||||
"annualReport.2021.accessPullQuoteAttr": "- Shireen Hafeez, Founder of Deaf Kids Code ",
|
||||
"annualReport.2021.accessDEICommittee": "DEI Committees at Scratch",
|
||||
"annualReport.2021.accessDEICommitteeText": "In 2021, several committees at Scratch embarked on work to make Scratch more diverse, equitable, and inclusive for all users. We’re excited to share the progress each committee has made and the work still ahead.",
|
||||
"annualReport.2021.accessDEICommitteeAccessibility": "Accessibility",
|
||||
"annualReport.2021.accessDEICommitteeAccessibilityText": "The Accessibility Committee was created in response to one Scratch Team member’s own difficulty using Scratch’s coding blocks and a recognized need to better support Scratchers of all abilities.",
|
||||
"annualReport.2021.accessDEICommitteeAccessibilityText2": "In October of 2021, the committee launched a project to make the color of our coding blocks accessible for Scratchers with vision impairments. The committee is excited to partner with teachers and community organizations specializing in accessibility so the coding blocks meet web accessibility guidelines, and more importantly, lower floors to make Scratch more accessible for all.",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDI": "G-JEDI",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDIText": "The Global, Justice, Equity, Diversity, and Inclusion (G-JEDI) Committee was formed to develop a shared language that defines what Diversity, Equity, and Inclusion (DEI) mean to the Scratch Team.",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDIText2": "In 2021, the committee began work on a DEI statement to outline the ways in which DEI has informed the Scratch Team and community’s past and present work, and how it will continue to inform new initiatives going forward.",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesign": "Equity x Design",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesignText": "The EquityXDesign Committee was created as a place for Scratch Team members and our collaborators in MIT’s Lifelong Kindergarten group to read and discuss ideas around equity-centered design practices.",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesignText2": "The conversations are guided by Sasha Costanza-Chock’s “Design Justice: Community-Led Practices to Build the Worlds We Need,” and committee members discuss ways in which they can incorporate equity-centered design practices in the development of Scratch tools and resources.",
|
||||
"annualReport.2021.access10NewLanguages": "10 New Languages",
|
||||
"annualReport.2021.access10NewLanguagesText": "With huge thanks to our translation community, we were able to connect with Scratchers in 74 languages last year! In 2021, 10 new languages were added to Scratch, including isiXhosa (South Africa), Sepedi (South Africa), Setswana (South Africa), Afrikaans (South Africa), Kichwa (Peru), ଓଡ଼ିଆ/Odia (India), Kazakh (Kazakhstan), Aragonese (Spain), Western Frisian (the Netherlands), and Bengali (Bangladesh, India, and other regions).",
|
||||
"annualReport.2021.accessSouthAfrica": "Zero-rated Scratch in South Africa",
|
||||
"annualReport.2021.accessSouthAfricaText": "To improve the Scratch experience for young people in regions with low or no internet connectivity, we partnered with the National Education Collaboration Trust (NECT) of South Africa to host a zero-rated page for downloading Scratch. Downloads on zero-rated pages do not use up any data bandwidth, reducing a barrier to accessing Scratch due to data limits and costs. Just two months after its April 2021 launch, the page had more than 1300 visitors.",
|
||||
"annualReport.2021.accessSnapshot": "স্ন্যাপশটগুলো",
|
||||
"annualReport.2021.communityTitle": "কমিউনিটি",
|
||||
"annualReport.2021.communityIntro": "In 2021, the Scratch community continued to experience rapid growth as even more young people around the world created and connected alongside their peers. We also continued to develop partnerships with community members to improve the Scratch experience for our diverse community of users.",
|
||||
"annualReport.2021.communityScratchConference": "Scratch সম্মেলন",
|
||||
"annualReport.2021.communityScratchConferenceText1": "In July, educators in our global community came together to celebrate creative coding at the Scratch Conference. This free, virtual event was led by our collaborators at MIT’s Lifelong Kindergarten Group. The conference brought together more than 1,500 educators and Scratch enthusiasts, who spent the day connecting, collaborating, and learning from one another, even as COVID kept us apart.",
|
||||
"annualReport.2021.communityVolunteerTranslators": "Volunteer Translators",
|
||||
"annualReport.2021.communityVolunteerTranslatorsText": "Since Scratch was launched in 2007, we have been committed to supporting our users worldwide. Our language translation volunteers work closely with the Scratch Team to help translate and localize our platform and resources for the diverse communities that we serve.",
|
||||
"annualReport.2021.communityVolunteerTranslatorsText2": "Thousands of translators have volunteered their time to translate Scratch into 74 languages and counting, and there are currently more than one thousand translators signed up to translate Scratch and ScratchJr. We’re grateful to our volunteers for helping us reach more Scratchers around the world!",
|
||||
"annualReport.2021.communityScratchCommunity": "The Scratch Community in 2021",
|
||||
"annualReport.2021.communityScratchCommunityIntro": "In 2021, more than 113 million projects were created on the Scratch site – almost a 39% increase from 2020 – and more than one million new studios were created! Throughout the year, the Scratch Team hosted numerous studios to celebrate important events and encourage Scratchers to participate in the online community.",
|
||||
"annualReport.2021.yearInReview": "বছরের পর্যালোচনা",
|
||||
"annualReport.2021.yearInReviewText": "2021 was a remarkable year in the online community. The Community Team highlighted and developed opportunities for young people to express their ideas and become engaged in positive ways, and incredible movements sprung up from Scratchers themselves. Here’s a look back at some of the highlights of the year:",
|
||||
"annualReport.2021.yearInReviewCard1Date": "জানুয়ারি",
|
||||
"annualReport.2021.yearInReviewCard1Title": "Poetic Cafe",
|
||||
"annualReport.2021.yearInReviewCard1Text": "We “opened” our very first Poetic Cafe where Scratchers were invited to write, share, or collaborate on poems to share with the community.",
|
||||
"annualReport.2021.yearInReviewCard2Date": "ফেব্রুয়ারি",
|
||||
"annualReport.2021.yearInReviewCard2Title": "Black History Month Studio",
|
||||
"annualReport.2021.yearInReviewCard2Text": "Scratchers shared interactive artwork, created poems, animated music videos, and more to celebrate influential people and events in Black history.",
|
||||
"annualReport.2021.yearInReviewCard3Date": "এপ্রিল",
|
||||
"annualReport.2021.yearInReviewCard3Title": "এপ্রিল ফুল দিবস",
|
||||
"annualReport.2021.yearInReviewCard3Text": "Scratchers were asked to imagine the “Secret life” of the Scratch Cat and went on a treasure hunt for fun and silly things hidden around the Scratch website.",
|
||||
"annualReport.2021.yearInReviewCard4Date": "মে",
|
||||
"annualReport.2021.yearInReviewCard4Title": "Scratch Week",
|
||||
"annualReport.2021.yearInReviewCard4Text": "Scratchers around the world shared more than 3,500 projects responding to themed prompts like “Cooking From Scratch” and “Ridiculous Inventions” to celebrate Scratch's birthday.",
|
||||
"annualReport.2021.yearInReviewCard5Date": "জুন",
|
||||
"annualReport.2021.yearInReviewCard5Title": "Pride Month",
|
||||
"annualReport.2021.yearInReviewCard5Text": "Scratchers created projects using all the colors of the rainbow to celebrate the LGBTQ+ community in the Pride Month studio.",
|
||||
"annualReport.2021.yearInReviewCard6Date": "আগস্ট",
|
||||
"annualReport.2021.yearInReviewCard6Title": "Scratch ক্যাম্প",
|
||||
"annualReport.2021.yearInReviewCard6Text": "During this annual three-week long event, Scratchers created more than 7,000 projects that moved and grooved, showcased creative do-it-yourself (DIY) ideas, and shared their discoveries about the natural world around them.",
|
||||
"annualReport.2021.yearInReviewCard7Date": "অক্টোবর",
|
||||
"annualReport.2021.yearInReviewCard7Title": "স্ক্র্যাচটোবার",
|
||||
"annualReport.2021.yearInReviewCard7Text": "For two weeks, Scratchers created projects showcasing their interpretations of daily prompts in the Scratchtober studio. More than 3,500 projects were created around single-word themes like underwater, celebration, and creatures.",
|
||||
"annualReport.2021.yearInReviewCard8Date": "ডিসেম্বর ",
|
||||
"annualReport.2021.yearInReviewCard8Title": "CSEdWeek",
|
||||
"annualReport.2021.yearInReviewCard8Text": "Computer Science Education Week (CSEdWeek) occurred from December 6-12 to celebrate computer science around the world. Scratch participated in the week by encouraging community members to check out tutorials, studios, and a live event hosted in partnership with Makey Makey!",
|
||||
"annualReport.2021.yearInReviewCard9Date": "ডিসেম্বর ",
|
||||
"annualReport.2021.yearInReviewCard9Title": "2021: A Scratch Year in Review Studio",
|
||||
"annualReport.2021.yearInReviewCard9Text": "In 2021, Scratchers learned new skills, connected with friends around the world, and found creative ways to express themselves. More than 1,000 Scratchers shared their favorite Scratch memories and what Scratch meant to them in the 2021: A Scratch Year in Review studio.",
|
||||
"annualReport.2021.communityScratchLabTitle": "Scratch Lab",
|
||||
"annualReport.2021.communityScratchLabText": "With the launch of Scratch Lab in February, we’ve opened the doors of our development process directly to Scratchers around the world.",
|
||||
"annualReport.2021.communityScratchLabText2": "Before we decide if we should introduce new blocks to the Scratch coding editor, it’s crucial to see the creative, innovative, and surprising ways Scratchers interact with them. Scratch Lab is a sandbox where everyone can try out these new features and, most importantly, share their thoughts and ideas directly with us.",
|
||||
"annualReport.2021.communityScratchLabText3": "Over 500,000 Scratchers explored the Scratch Lab site in 2021, and they submitted more than 37,000 pieces of feedback.",
|
||||
"annualReport.2021.communityScratchLabText4": "This feedback has been invaluable as we evaluate and develop Animated Text blocks, Face Sensing blocks, and more potential new features.",
|
||||
"annualReport.2021.communitySnapshot2Title": "The Scratch Team on YouTube",
|
||||
"annualReport.2021.communitySnapshot2Text": "The Scratch Team YouTube channel reached 100,000 subscribers in 2021— a nearly 500 percent increase from 2020! As students, educators, and families evolved in response to the pandemic, we knew we had to create resources that were reactive to their needs.",
|
||||
"annualReport.2021.communitySnapshot2Text2": "These resources include a series of comprehensive Scratch tutorials that guide users through designing stories, games, and animations on Scratch. In 2021, these videos garnered nearly nine million views from viewers in 178 countries.",
|
||||
"annualReport.2021.tutorial1": "How to Make an 'About Me'",
|
||||
"annualReport.2021.tutorial2": "How to Make a Clicker Game",
|
||||
"annualReport.2021.tutorial3": "How to Make a Mouse Trail",
|
||||
"annualReport.2021.FounderMessageTitle": "আমাদের প্রতিষ্ঠাতা থেকে একটি বার্তা",
|
||||
"annualReport.2021.FounderMessageSubTitle": "Support and Inspiration from a Founding Partner",
|
||||
"annualReport.2021.FounderMessageText1": "As you read through this annual report, you’ll learn about many ways that Scratch is expanding creative computing opportunities for millions of young people around the world, especially those from marginalized communities. This global impact is possible because of the tireless work of the growing team of engineers, designers, educators, community moderators, and others at the Scratch Foundation.",
|
||||
"annualReport.2021.FounderMessageText2": "To continue to grow our efforts and impact, we rely on the generous financial support of an incredible collection of companies, foundations, and individual donors who are aligned with our mission and vision. Here, I want to highlight the support and inspiration we’ve received from one of our Founding Partners: the LEGO Foundation.",
|
||||
"annualReport.2021.FounderMessageText3": "My research group at the MIT Media Lab started collaborating with the LEGO company and LEGO Foundation more than 30 years ago. LEGO funding helped support our early work on Scratch, leading up to the public launch of Scratch in 2007. Then, when Scratch spun out of MIT into the Scratch Foundation in 2019, the LEGO Foundation provided important funding for the new organization, with a five-year $10 million grant to “support transformative educational change by developing and promoting playful, creative approaches to coding...in diverse economic and cultural contexts.” When the pandemic hit, the LEGO Foundation stepped up with an additional $5 million grant in 2021, to ensure that the Scratch Foundation could meet the needs of children and educators disrupted by the pandemic.",
|
||||
"annualReport.2021.FounderMessageText4": "But the LEGO-Scratch connection goes far beyond financial support. The Scratch approach of creating animated stories and games by snapping together graphical programming blocks was inspired, in part, by the way children build LEGO houses and castles by snapping together plastic LEGO bricks. Scratch and LEGO also share the same project-based educational philosophy, encouraging children to iteratively refine their projects by trying out an idea, seeing what happens, then making revisions and trying again.",
|
||||
"annualReport.2021.FounderMessageText5": "I’ve always loved the LEGO slogan “Joy of Building, Pride of Creation.” The LEGO Foundation’s deep partnership with the Scratch Foundation is helping to bring “Joy of Building, Pride of Creation” to children’s digital activities. The partnership serves as a model of how organizations with shared ideas and values can work together to catalyze transformational change in learning and education. As the Scratch Foundation continues to build its network of partners and supporters, I look forward to connecting with other organizations to expand creative computing opportunities for children around the world.",
|
||||
"annualReport.2021.FounderTitle": "Founder, Scratch Foundation",
|
||||
"annualReport.2021.lookingForward": "সামনের দিকে তাকিয়ে",
|
||||
"annualReport.2021.lookingForwardText1": "In 2021, we outlined a Strategic Framework guiding our major priorities for the next 4 years. We’re focused on these major areas:",
|
||||
"annualReport.2021.lookingForwardText2": "We would like to extend a huge thank you to the LEGO Foundation, whose generous COVID Recovery Grant will enable us to carry out this crucial work. We can’t wait to share more with you about the exciting projects we have planned, including updates to the Scratch experience for schools, updates to ScratchJr, and more.",
|
||||
"annualReport.2021.LookingForward1": "Strengthening the Scratch Platform and Community Infrastructure",
|
||||
"annualReport.2021.LookingForward2": "Expanding Pathways to Creative Learning",
|
||||
"annualReport.2021.LookingForward3": "Building Organizational Capacity and Ensuring Fiscal Sustainability",
|
||||
"annualReport.2021.supportersTitle": "আমাদের সমর্থকদের ধন্যবাদ",
|
||||
"annualReport.2021.supportersIntro": "আমাদের উদার সমর্থকদের ধন্যবাদ। তোমাদের অবদান আমাদের বিশ্বব্যাপী সমস্ত পটভূমি থেকে সমস্ত বয়সের শিশুদের জন্য সৃজনশীল শিক্ষার সুযোগগুলো প্রসারিত করতে সহায়তা করে।",
|
||||
"annualReport.2021.ourSupporters": "আমাদের সমর্থকরা",
|
||||
"annualReport.2021.ourSupportersText": "We want to thank all Scratch supporters who, throughout the years, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on giving to Scratch Foundation from January 1, 2021 to December 31, 2021.",
|
||||
"annualReport.2021.supportersFoundingTitle": "প্রতিষ্ঠাতা অংশীদার — $10,000,000+",
|
||||
"annualReport.2021.supportersFoundingText": "আমরা আমাদের প্রতিষ্ঠাতা অংশীদারদের প্রতি বিশেষভাবে কৃতজ্ঞ যারা 2003 সালে Scratch শুরু হওয়ার পর থেকে প্রত্যেকে কমপক্ষে $10,000,000 ক্রমবর্ধমান সহায়তা প্রদান করেছে।",
|
||||
"annualReport.2021.supportersCatPartnersTitle": "Scratch ক্যাট পার্টনারস — $1,000,000+",
|
||||
"annualReport.2021.supportersCreativityTitle": "সৃজনশীলতা বৃত্ত — $250,000+",
|
||||
"annualReport.2021.supportersCollaborationTitle": "সহযোগীতা বৃত্ত — $100,000+",
|
||||
"annualReport.2021.supportersImaginationTitle": "কল্পনা বৃত্ত — $50,000+",
|
||||
"annualReport.2021.supportersInspirationTitle": "অনুপ্রেরণা বৃত্ত — $20,000+",
|
||||
"annualReport.2021.supportersExplorationTitle": "অনুসন্ধান বৃত্ত — $5,000+",
|
||||
"annualReport.2021.supportersPlayTitle": "প্লে সার্কেল — $1,000+",
|
||||
"annualReport.2021.supportersInKindTitle": "সদয় সমর্থক",
|
||||
"annualReport.2021.leadershipTitle": "আমাদের দল",
|
||||
"annualReport.2021.leadershipBoard": "পরিচালনা পর্ষদ",
|
||||
"annualReport.2021.leadershipChair": "সভাপতি",
|
||||
"annualReport.2021.leadershipProfessor": "শিক্ষা গবেষণা বিভাগের অধ্যাপক",
|
||||
"annualReport.2021.leadershipViceChair": "ভাইস-চেয়ার",
|
||||
"annualReport.2021.leadershipCoFounder": "সহ-প্রতিষ্ঠাতা এবং সহ-সভাপতি",
|
||||
"annualReport.2021.leadershipBoardMember": "বোর্ড সদস্য",
|
||||
"annualReport.2021.leadershipPresidentCEO": "সভাপতি ও প্রধান নির্বাহী কর্মকর্তা",
|
||||
"annualReport.2021.leadershipFormerPresident": "প্রাক্তন সভাপতি",
|
||||
"annualReport.2021.leadershipFounderCEO": "প্রতিষ্ঠাতা ও প্রধান নির্বাহী কর্মকর্তা",
|
||||
"annualReport.2021.leadershipFormerChairCEO": "প্রাক্তন CEO এবং চেয়ারওম্যান",
|
||||
"annualReport.2021.leadershipBoardSecretaryTreasurer": "বোর্ড সচিব ও কোষাধ্যক্ষ",
|
||||
"annualReport.2021.leadershipBoardSecretary": "বোর্ড সচিব",
|
||||
"annualReport.2021.leadershipBoardTreasurer": "বোর্ড কোষাধ্যক্ষ",
|
||||
"annualReport.2021.leadershipScratchTeam": "2021 Scratch Team",
|
||||
"annualReport.2021.leadershipED": "নির্বাহী পরিচালক",
|
||||
"annualReport.2021.teamThankYou": "Scratch এর প্রতি তোমাদের অক্লান্ত সমর্থনের জন্য MIT মিডিয়া ল্যাবের লাইফলং কিন্ডারগার্টেন গ্রুপের মিচ রেসনিক, নাটালি রাস্ক, রুপাল জৈন এবং অন্যান্য সহযোগীদের ধন্যবাদ।",
|
||||
"annualReport.2021.donateTitle": "আমাদের সমর্থন কর",
|
||||
"annualReport.2021.donateMessage": "Your support enables us to create inspiring, creative, and memorable learning experiences for kids everywhere, especially those who have been systemically excluded from creative coding opportunities. Make a gift to Scratch today to help us keep our servers running, maintain our growing global community, and make creative coding possible for kids in every country around the world.",
|
||||
"annualReport.2021.donateMessage2": "Thank you for your generosity.",
|
||||
"annualReport.2021.donateButton": "অনুদান",
|
||||
"annualReport.2021.projectBy": "এর প্রজেক্ট",
|
||||
"annualReport.2021.altMap": "A map of the world showing 41 SEC organizations",
|
||||
"annualReport.2021.altSECSpotlightImage": "A child plays with a toy in front of an orange background",
|
||||
"annualReport.2021.altAccessibility": "Two people use sign language in front of a green background.",
|
||||
"annualReport.2021.altaccessDEICommittee": "A hand holds out a scratch component on a green background.",
|
||||
"annualReport.2021.altaccessDEICommitteeAccessibility": "A hand paints scratch components on a blue background.",
|
||||
"annualReport.2021.altaccessDEICommitteeG-JEDI": "Two hands reach toward a text bubble with a heart inside it.",
|
||||
"annualReport.2021.altaccessDEICommitteeEquitXDesign": "Two hands work together to compile a list of scratch components.",
|
||||
"annualReport.2021.altaccessSouthAfrica": "Two kids, one using a tablet and one using a laptop, work on a scratch project together.",
|
||||
"annualReport.2021.altcommunityVolunteerTransators": "Four hands are raised with text bubbles resting on top of them in front of a purple background.",
|
||||
"annualReport.2021.altcommunityThankYou": "A globe with a banner across it saying 'Thank you' surrounded by the words for thank you in various languages.",
|
||||
"annualReport.2021.altAvatar": "ব্যবহারকারীর অবতার",
|
||||
"annualReport.2021.altDropdownArrow": "অ্যারো ড্রপডাউন মেনু নির্দেশ করছে।",
|
||||
"annualReport.2021.altMastheadIllustration": "তিনজন মানুষ Scratch এর বাস্তব উপাদানগুলোর সাথে ইন্টারঅ্যাক্ট করছে।",
|
||||
"annualReport.2021.altWave": "একটি ইমোজি হাত নাড়ছে।",
|
||||
"annualReport.2021.altMitchHeadshot": "প্রতিষ্ঠাতা মিচ রেসনিক",
|
||||
"annualReport.2021.altCalendar": "A calendar displaying the year 2021.",
|
||||
"annualReport.2021.altWorldVisualization": "An illustrated version of the globe.",
|
||||
"annualReport.2021.altSaudiArabiaVisualization": "",
|
||||
"annualReport.2021.altSECVideoPreview": "",
|
||||
"annualReport.2021.altCard1": "",
|
||||
"annualReport.2021.altCard2": "",
|
||||
"annualReport.2021.altCard3": "",
|
||||
"annualReport.2021.altCard4": "",
|
||||
"annualReport.2021.altCard5": "",
|
||||
"annualReport.2021.altCard6": "",
|
||||
"annualReport.2021.altCard7": "",
|
||||
"annualReport.2021.altCard8": "",
|
||||
"annualReport.2021.altCard9": "",
|
||||
"annualReport.2021.altDonateIllustration": "দুটি হাত একটি কাটা হৃদপিণ্ডের আকৃতির ভিতরে তাদের আঙ্গুল দিয়ে একটি হৃদপিণ্ডের আকৃতি তৈরি করে।"
|
||||
}
|
238
www/scratch-website.annual-report-2021-l10njson/ca.json
Normal file
238
www/scratch-website.annual-report-2021-l10njson/ca.json
Normal file
|
@ -0,0 +1,238 @@
|
|||
{
|
||||
"annualReport.2021.subnavFoundersMessage": "Founder's Message",
|
||||
"annualReport.2021.subnavMission": "Mission",
|
||||
"annualReport.2021.subnavReach": "Reach",
|
||||
"annualReport.2021.subnavThemes": "Themes",
|
||||
"annualReport.2021.subnavDirectorsMessage": "Director's Message",
|
||||
"annualReport.2021.subnavSupporters": "Supporters",
|
||||
"annualReport.2021.subnavTeam": "Team",
|
||||
"annualReport.2021.subnavDonate": "Dona",
|
||||
"annualReport.2021.mastheadYear": "2021 Annual Report",
|
||||
"annualReport.2021.mastheadTitle": "Building an Equitable Community Together",
|
||||
"annualReport.2021.directorsMessageTitle": "A Message from Our Executive Director",
|
||||
"annualReport.2021.directorsMessageP1": "In 2021, COVID-19 continued to disrupt our routines and shape the way we interact with one another. Even as we began to gather together, schools reopened, and there were calls for a “return to normal,” the most vulnerable in our society remained disproportionately impacted by the inequitable structures that COVID-19 exacerbated. The COVID-19 crisis shaped young people’s relationships to Scratch, and solidified Scratch as a more vital place than ever for them to create, learn, and connect. But as we moved into a new year, we did not leave behind our most vulnerable young people as they began to navigate “the new normal.”",
|
||||
"annualReport.2021.directorsMessageP2": "One of the foundational values of Scratch has always been to empower young people to explore, create, play, and discover—opportunities that aren’t afforded equitably to all students.",
|
||||
"annualReport.2021.directorsMessagePullquote": "We believe in the transformative power of self-expression and creativity, and in providing space for young people to use creative coding as a tool to raise their voice.",
|
||||
"annualReport.2021.directorsMessageP3": "I’m proud to serve as the Executive Director of the Scratch Foundation during this pivotal moment in our history, and will continue to spread Scratch’s caring, collaborative approach to creative learning to kids around the world who need these opportunities the most.",
|
||||
"annualReport.2021.directorsMessageP4": "Last year was an incredible year for the Scratch Foundation–we focused on growing our team with remarkable, diverse leaders and building a solid foundation for our continued transition to an independent organization. We developed a three-year Strategic Plan with the combined efforts of every team member at every level of our organization, codifying the work we’re embarking on together. As Scratch grows, we remain focused on equity and community-building, and keeping Scratch a safe space for kids to connect, create, and collaborate with their peers around the world.",
|
||||
"annualReport.2021.directorsMessageP5": "LI can’t thank you enough for embarking on this journey with our team, and for your continued support of our mission. The compassion and creativity of the Scratch Community is endlessly inspiring to us, and we can’t wait for you to join us in the important work ahead of us.",
|
||||
"annualReport.2021.directorsMessageP6": "Over the past decade, Scratch has had phenomenal success, engaging tens of millions of young people around the world. But we are just beginning. The challenge for the years ahead is to ensure that we can continue to spread and support not just our technology but also our creative, caring, collaborative learning approach, so that young people around the world have equitable opportunities to imagine, create, share, and learn. We look forward to working with all of you to make that happen!",
|
||||
"annualReport.2021.EDTitle": "Executive Director, Scratch Foundation",
|
||||
"annualReport.2021.watchVideo": "Mira el vídeo",
|
||||
"annualReport.2021.missionTitle": "Our Mission, Vision, & Values",
|
||||
"annualReport.2021.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators who have been excluded from creative computing.",
|
||||
"annualReport.2021.missionP2": "We’ve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively—essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
|
||||
"annualReport.2021.missionHeader": "Mission",
|
||||
"annualReport.2021.missionSubtitle": "Providing young people with digital tools and opportunities to imagine, create, share, and learn.",
|
||||
"annualReport.2021.visionHeader": "Vision",
|
||||
"annualReport.2021.visionSubtitle": "To spread creative, caring, collaborative, equitable approaches to coding and learning around the world.",
|
||||
"annualReport.2021.valuesHeader": "Values",
|
||||
"annualReport.2021.valuesSubtitle": "In this work, we are guided by our core values that define our principles as an organization and a community:",
|
||||
"annualReport.2021.creativeExpressionTitle": "Creative Expression",
|
||||
"annualReport.2021.progressiveImprovementTitle": "Progressive Improvement",
|
||||
"annualReport.2021.EquitableOpportunitiesTitle": "Equitable Opportunities",
|
||||
"annualReport.2021.playfulEngagementTitle": "Playful Engagement",
|
||||
"annualReport.2021.creativeExpressionDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
|
||||
"annualReport.2021.progressiveImprovementDescription": "We hold ourselves to a high standard and always strive to iterate, improve, and inspire one another to best serve young people around the world and the community that makes our work possible.",
|
||||
"annualReport.2021.EquitableOpportunitiesDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
|
||||
"annualReport.2021.playfulEngagementDescription": "At Scratch, play is an approach for making, sharing, learning, and engaging with the world. We encourage joyful exploration, experimentation, and collaboration.",
|
||||
"annualReport.2021.reachTitle": "Reaching Children Around the World",
|
||||
"annualReport.2021.reachSubtitle": "Scratch is the world’s largest coding community for children and teens, ages 8 and up.",
|
||||
"annualReport.2021.reachMillion": "million",
|
||||
"annualReport.2021.reachNewUsersNumber": "18 {million}",
|
||||
"annualReport.2021.reachNewUsersIncrease": "22% from 2020",
|
||||
"annualReport.2021.reachProjectsCreatedNumber": "113 {million}",
|
||||
"annualReport.2021.reachProjectsCreatedIncrease": "39% from 2020",
|
||||
"annualReport.2021.reachProjectCreatorsNumber": "42 {million}",
|
||||
"annualReport.2021.reachProjectCreatorsIncrease": "44% from 2020",
|
||||
"annualReport.2021.reachNewUsers": "New Users",
|
||||
"annualReport.2021.reachProjectsCreated": "Projects Created",
|
||||
"annualReport.2021.reachProjectCreators": "People Creating Projects",
|
||||
"annualReport.2021.reachScratchAroundTheWorld": "Scratch is used around the world across more than 200 countries and territories",
|
||||
"annualReport.2021.reachSaudiArabiaTitle": "Saudi Arabia",
|
||||
"annualReport.2021.reachSaudiArabiaDescription": "We saw tremendous growth around the world in 2021, but we were amazed to see the growth in Saudi Arabia, where we saw twice as many new users as the year before.",
|
||||
"annualReport.2021.reachTranslationTitle": "Scratch is Translated into 74 Languages",
|
||||
"annualReport.2021.reachTranslationIncrease": "10 languages from 2020",
|
||||
"annualReport.2021.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
|
||||
"annualReport.2021.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
|
||||
"annualReport.2021.reachDownloadsMillion": "5 {million}",
|
||||
"annualReport.2021.reachDownloads": "Downloads in 2021",
|
||||
"annualReport.2021.reachDownloadsIncrease": "2 {million} from 2020",
|
||||
"annualReport.2021.themesTitle": "Emerging Themes",
|
||||
"annualReport.2021.themesDescription": "Amidst ongoing uncertainty from COVID-19, Scratch continued to serve as a key space for young people to connect and create together. In 2021, we focused our efforts on building a strong foundation to equitably support our growing global community and our growing Scratch Team. Our work was centered around three major themes: fostering community, increasing access and accessibility, and developing the Scratch Education Collaborative (SEC).",
|
||||
"annualReport.2021.SECTitle": "Scratch Education Collaborative",
|
||||
"annualReport.2021.SECIntro": "Community voices and partnerships are deeply woven into the fabric of Scratch’s history. They have, and continue to be, integral in helping us increase accessible and equitable coding opportunities worldwide. In 2021, we launched the Scratch Education Collaborative, an initiative committed to identifying and eliminating the barriers to access to creative coding that connects remarkable organizations around the world.",
|
||||
"annualReport.2021.SECWhatIs": "What is SEC?",
|
||||
"annualReport.2021.SECWhatIsP1": "The SEC supports and engages participating organizations in a two-year, collaborative cohort experience to strengthen their commitment to, and implementation of, equitable creative coding using Scratch and ScratchJr.",
|
||||
"annualReport.2021.SECWhatIsP2": "By the end of the cohort experience, organizations will have formed new partnerships with each other and with Scratch, and will have established new models for equity-centered creative coding resources.",
|
||||
"annualReport.2021.SECWhatIsP3": "Our work with the SEC is made possible thanks to a generous grant from Google.org. We’d like to extend our gratitude for their continued support of our mission.",
|
||||
"annualReport.2021.SECOrgNumber": "41",
|
||||
"annualReport.2021.SECOrgLabel": "organizations",
|
||||
"annualReport.2021.SECCountryNumber": "13",
|
||||
"annualReport.2021.SECCountryLabel": "countries",
|
||||
"annualReport.2021.SECPartnerNumber": "7",
|
||||
"annualReport.2021.SECPartnerLabel": "partners",
|
||||
"annualReport.2021.SECMapParagraph": "Our first cohort included 41 organizations representing 13 countries around the world, united by their commitment to supporting learners from historically marginalized communities in developing their confidence with creative computing.",
|
||||
"annualReport.2021.spotlightStory": "Spotlight Story",
|
||||
"annualReport.2021.SECSpotlightTitle": "Bridges to Science Spotlight",
|
||||
"annualReport.2021.SECSpotlightLocation": "Fulshear, Texas",
|
||||
"annualReport.2021.SECSpotlightText1": "Bridges to Science; a Texas-based nonprofit providing math, coding, and robotics programs for underserved youth; was one of 41 exceptional organizations to join the Scratch Education Collaborative's first cohort.",
|
||||
"annualReport.2021.SECSpotlightText2": "In 2021, we supported Bridges to Science in facilitating their first “Hour of Code” workshop with Code.org.",
|
||||
"annualReport.2021.SECPullQuote": "One of the greatest joys that we have in teaching our students is that each one of them, no matter how quiet they are, all find a voice in computer science through Scratch.",
|
||||
"annualReport.2021.SECPullQuoteAttr": "- Rosa Aristy, Bridges to Science Founder ",
|
||||
"annualReport.2021.SECWorkshops": "SEC Workshops",
|
||||
"annualReport.2021.SECWorkshopsText": "Last year, the Scratch Education Collaborative hosted a series of workshops that supported their inaugural cohort in defining and exploring unique pathways to equitable creative coding. Workshops were facilitated by Stanford d. School, Tinkering Studio, the Brazilian Creative Learning Network, and Chicago Public Schools CS4ALL. Together, workshop participants developed a shared understanding of creative coding and discussed strategies and practices that foster culturally sustaining communities through creative communication and collaboration.",
|
||||
"annualReport.2021.SECWorkshopsSubtitle": "How can we creatively empower local community in exploring creative coding?",
|
||||
"annualReport.2021.accessTitle": "Access",
|
||||
"annualReport.2021.accessIntro": "As COVID-19 forced schools to close and pushed learning to virtual spaces, many students and teachers were discovering Scratch for the first time or adapting the way they taught and learned creative coding. From our own homes, the Scratch Team worked to support the changing needs of educators and the online community.",
|
||||
"annualReport.2021.accessASL": "ASL Tutorial",
|
||||
"annualReport.2021.accessASLText": "In 2021, we partnered with Deaf Kids Code to launch our first American Sign Language tutorial in the Scratch Editor.",
|
||||
"annualReport.2021.accessASLText2": " Together, we were inspired to create an evergreen resource that would expand creative pathways for deaf Scratchers.",
|
||||
"annualReport.2021.accessASLText3": "The video is a 13-minute remake of our original “Getting Started with Scratch” tutorial that introduces beginners to the Scratch platform.",
|
||||
"annualReport.2021.accessPullQuote": "Being a good ally is a willingness to bend towards being accessible and really putting weight on the recommendations of organizations like mine … Asking, ‘What is it that we can do?’ and really letting us take the reins and go for it, with very little to no resistance; that is a very rare thing.",
|
||||
"annualReport.2021.accessPullQuoteAttr": "- Shireen Hafeez, Founder of Deaf Kids Code ",
|
||||
"annualReport.2021.accessDEICommittee": "DEI Committees at Scratch",
|
||||
"annualReport.2021.accessDEICommitteeText": "In 2021, several committees at Scratch embarked on work to make Scratch more diverse, equitable, and inclusive for all users. We’re excited to share the progress each committee has made and the work still ahead.",
|
||||
"annualReport.2021.accessDEICommitteeAccessibility": "Accessibility",
|
||||
"annualReport.2021.accessDEICommitteeAccessibilityText": "The Accessibility Committee was created in response to one Scratch Team member’s own difficulty using Scratch’s coding blocks and a recognized need to better support Scratchers of all abilities.",
|
||||
"annualReport.2021.accessDEICommitteeAccessibilityText2": "In October of 2021, the committee launched a project to make the color of our coding blocks accessible for Scratchers with vision impairments. The committee is excited to partner with teachers and community organizations specializing in accessibility so the coding blocks meet web accessibility guidelines, and more importantly, lower floors to make Scratch more accessible for all.",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDI": "G-JEDI",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDIText": "The Global, Justice, Equity, Diversity, and Inclusion (G-JEDI) Committee was formed to develop a shared language that defines what Diversity, Equity, and Inclusion (DEI) mean to the Scratch Team.",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDIText2": "In 2021, the committee began work on a DEI statement to outline the ways in which DEI has informed the Scratch Team and community’s past and present work, and how it will continue to inform new initiatives going forward.",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesign": "Equity x Design",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesignText": "The EquityXDesign Committee was created as a place for Scratch Team members and our collaborators in MIT’s Lifelong Kindergarten group to read and discuss ideas around equity-centered design practices.",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesignText2": "The conversations are guided by Sasha Costanza-Chock’s “Design Justice: Community-Led Practices to Build the Worlds We Need,” and committee members discuss ways in which they can incorporate equity-centered design practices in the development of Scratch tools and resources.",
|
||||
"annualReport.2021.access10NewLanguages": "10 New Languages",
|
||||
"annualReport.2021.access10NewLanguagesText": "With huge thanks to our translation community, we were able to connect with Scratchers in 74 languages last year! In 2021, 10 new languages were added to Scratch, including isiXhosa (South Africa), Sepedi (South Africa), Setswana (South Africa), Afrikaans (South Africa), Kichwa (Peru), ଓଡ଼ିଆ/Odia (India), Kazakh (Kazakhstan), Aragonese (Spain), Western Frisian (the Netherlands), and Bengali (Bangladesh, India, and other regions).",
|
||||
"annualReport.2021.accessSouthAfrica": "Zero-rated Scratch in South Africa",
|
||||
"annualReport.2021.accessSouthAfricaText": "To improve the Scratch experience for young people in regions with low or no internet connectivity, we partnered with the National Education Collaboration Trust (NECT) of South Africa to host a zero-rated page for downloading Scratch. Downloads on zero-rated pages do not use up any data bandwidth, reducing a barrier to accessing Scratch due to data limits and costs. Just two months after its April 2021 launch, the page had more than 1300 visitors.",
|
||||
"annualReport.2021.accessSnapshot": "Snapshots",
|
||||
"annualReport.2021.communityTitle": "Comunitat",
|
||||
"annualReport.2021.communityIntro": "In 2021, the Scratch community continued to experience rapid growth as even more young people around the world created and connected alongside their peers. We also continued to develop partnerships with community members to improve the Scratch experience for our diverse community of users.",
|
||||
"annualReport.2021.communityScratchConference": "Congrés de l'Scratch",
|
||||
"annualReport.2021.communityScratchConferenceText1": "In July, educators in our global community came together to celebrate creative coding at the Scratch Conference. This free, virtual event was led by our collaborators at MIT’s Lifelong Kindergarten Group. The conference brought together more than 1,500 educators and Scratch enthusiasts, who spent the day connecting, collaborating, and learning from one another, even as COVID kept us apart.",
|
||||
"annualReport.2021.communityVolunteerTranslators": "Volunteer Translators",
|
||||
"annualReport.2021.communityVolunteerTranslatorsText": "Since Scratch was launched in 2007, we have been committed to supporting our users worldwide. Our language translation volunteers work closely with the Scratch Team to help translate and localize our platform and resources for the diverse communities that we serve.",
|
||||
"annualReport.2021.communityVolunteerTranslatorsText2": "Thousands of translators have volunteered their time to translate Scratch into 74 languages and counting, and there are currently more than one thousand translators signed up to translate Scratch and ScratchJr. We’re grateful to our volunteers for helping us reach more Scratchers around the world!",
|
||||
"annualReport.2021.communityScratchCommunity": "The Scratch Community in 2021",
|
||||
"annualReport.2021.communityScratchCommunityIntro": "In 2021, more than 113 million projects were created on the Scratch site – almost a 39% increase from 2020 – and more than one million new studios were created! Throughout the year, the Scratch Team hosted numerous studios to celebrate important events and encourage Scratchers to participate in the online community.",
|
||||
"annualReport.2021.yearInReview": "Year in Review",
|
||||
"annualReport.2021.yearInReviewText": "2021 was a remarkable year in the online community. The Community Team highlighted and developed opportunities for young people to express their ideas and become engaged in positive ways, and incredible movements sprung up from Scratchers themselves. Here’s a look back at some of the highlights of the year:",
|
||||
"annualReport.2021.yearInReviewCard1Date": "Gener",
|
||||
"annualReport.2021.yearInReviewCard1Title": "Poetic Cafe",
|
||||
"annualReport.2021.yearInReviewCard1Text": "We “opened” our very first Poetic Cafe where Scratchers were invited to write, share, or collaborate on poems to share with the community.",
|
||||
"annualReport.2021.yearInReviewCard2Date": "Febrer",
|
||||
"annualReport.2021.yearInReviewCard2Title": "Black History Month Studio",
|
||||
"annualReport.2021.yearInReviewCard2Text": "Scratchers shared interactive artwork, created poems, animated music videos, and more to celebrate influential people and events in Black history.",
|
||||
"annualReport.2021.yearInReviewCard3Date": "Abril",
|
||||
"annualReport.2021.yearInReviewCard3Title": "April Fool’s Day",
|
||||
"annualReport.2021.yearInReviewCard3Text": "Scratchers were asked to imagine the “Secret life” of the Scratch Cat and went on a treasure hunt for fun and silly things hidden around the Scratch website.",
|
||||
"annualReport.2021.yearInReviewCard4Date": "Maig",
|
||||
"annualReport.2021.yearInReviewCard4Title": "Scratch Week",
|
||||
"annualReport.2021.yearInReviewCard4Text": "Scratchers around the world shared more than 3,500 projects responding to themed prompts like “Cooking From Scratch” and “Ridiculous Inventions” to celebrate Scratch's birthday.",
|
||||
"annualReport.2021.yearInReviewCard5Date": "Juny",
|
||||
"annualReport.2021.yearInReviewCard5Title": "Pride Month",
|
||||
"annualReport.2021.yearInReviewCard5Text": "Scratchers created projects using all the colors of the rainbow to celebrate the LGBTQ+ community in the Pride Month studio.",
|
||||
"annualReport.2021.yearInReviewCard6Date": "Agost",
|
||||
"annualReport.2021.yearInReviewCard6Title": "Scratch Camp",
|
||||
"annualReport.2021.yearInReviewCard6Text": "During this annual three-week long event, Scratchers created more than 7,000 projects that moved and grooved, showcased creative do-it-yourself (DIY) ideas, and shared their discoveries about the natural world around them.",
|
||||
"annualReport.2021.yearInReviewCard7Date": "Octubre",
|
||||
"annualReport.2021.yearInReviewCard7Title": "Scratchtober",
|
||||
"annualReport.2021.yearInReviewCard7Text": "For two weeks, Scratchers created projects showcasing their interpretations of daily prompts in the Scratchtober studio. More than 3,500 projects were created around single-word themes like underwater, celebration, and creatures.",
|
||||
"annualReport.2021.yearInReviewCard8Date": "Desembre",
|
||||
"annualReport.2021.yearInReviewCard8Title": "CSEdWeek",
|
||||
"annualReport.2021.yearInReviewCard8Text": "Computer Science Education Week (CSEdWeek) occurred from December 6-12 to celebrate computer science around the world. Scratch participated in the week by encouraging community members to check out tutorials, studios, and a live event hosted in partnership with Makey Makey!",
|
||||
"annualReport.2021.yearInReviewCard9Date": "Desembre",
|
||||
"annualReport.2021.yearInReviewCard9Title": "2021: A Scratch Year in Review Studio",
|
||||
"annualReport.2021.yearInReviewCard9Text": "In 2021, Scratchers learned new skills, connected with friends around the world, and found creative ways to express themselves. More than 1,000 Scratchers shared their favorite Scratch memories and what Scratch meant to them in the 2021: A Scratch Year in Review studio.",
|
||||
"annualReport.2021.communityScratchLabTitle": "Scratch Lab",
|
||||
"annualReport.2021.communityScratchLabText": "With the launch of Scratch Lab in February, we’ve opened the doors of our development process directly to Scratchers around the world.",
|
||||
"annualReport.2021.communityScratchLabText2": "Before we decide if we should introduce new blocks to the Scratch coding editor, it’s crucial to see the creative, innovative, and surprising ways Scratchers interact with them. Scratch Lab is a sandbox where everyone can try out these new features and, most importantly, share their thoughts and ideas directly with us.",
|
||||
"annualReport.2021.communityScratchLabText3": "Over 500,000 Scratchers explored the Scratch Lab site in 2021, and they submitted more than 37,000 pieces of feedback.",
|
||||
"annualReport.2021.communityScratchLabText4": "This feedback has been invaluable as we evaluate and develop Animated Text blocks, Face Sensing blocks, and more potential new features.",
|
||||
"annualReport.2021.communitySnapshot2Title": "The Scratch Team on YouTube",
|
||||
"annualReport.2021.communitySnapshot2Text": "The Scratch Team YouTube channel reached 100,000 subscribers in 2021— a nearly 500 percent increase from 2020! As students, educators, and families evolved in response to the pandemic, we knew we had to create resources that were reactive to their needs.",
|
||||
"annualReport.2021.communitySnapshot2Text2": "These resources include a series of comprehensive Scratch tutorials that guide users through designing stories, games, and animations on Scratch. In 2021, these videos garnered nearly nine million views from viewers in 178 countries.",
|
||||
"annualReport.2021.tutorial1": "How to Make an 'About Me'",
|
||||
"annualReport.2021.tutorial2": "How to Make a Clicker Game",
|
||||
"annualReport.2021.tutorial3": "How to Make a Mouse Trail",
|
||||
"annualReport.2021.FounderMessageTitle": "A Message from Our Founder",
|
||||
"annualReport.2021.FounderMessageSubTitle": "Support and Inspiration from a Founding Partner",
|
||||
"annualReport.2021.FounderMessageText1": "As you read through this annual report, you’ll learn about many ways that Scratch is expanding creative computing opportunities for millions of young people around the world, especially those from marginalized communities. This global impact is possible because of the tireless work of the growing team of engineers, designers, educators, community moderators, and others at the Scratch Foundation.",
|
||||
"annualReport.2021.FounderMessageText2": "To continue to grow our efforts and impact, we rely on the generous financial support of an incredible collection of companies, foundations, and individual donors who are aligned with our mission and vision. Here, I want to highlight the support and inspiration we’ve received from one of our Founding Partners: the LEGO Foundation.",
|
||||
"annualReport.2021.FounderMessageText3": "My research group at the MIT Media Lab started collaborating with the LEGO company and LEGO Foundation more than 30 years ago. LEGO funding helped support our early work on Scratch, leading up to the public launch of Scratch in 2007. Then, when Scratch spun out of MIT into the Scratch Foundation in 2019, the LEGO Foundation provided important funding for the new organization, with a five-year $10 million grant to “support transformative educational change by developing and promoting playful, creative approaches to coding...in diverse economic and cultural contexts.” When the pandemic hit, the LEGO Foundation stepped up with an additional $5 million grant in 2021, to ensure that the Scratch Foundation could meet the needs of children and educators disrupted by the pandemic.",
|
||||
"annualReport.2021.FounderMessageText4": "But the LEGO-Scratch connection goes far beyond financial support. The Scratch approach of creating animated stories and games by snapping together graphical programming blocks was inspired, in part, by the way children build LEGO houses and castles by snapping together plastic LEGO bricks. Scratch and LEGO also share the same project-based educational philosophy, encouraging children to iteratively refine their projects by trying out an idea, seeing what happens, then making revisions and trying again.",
|
||||
"annualReport.2021.FounderMessageText5": "I’ve always loved the LEGO slogan “Joy of Building, Pride of Creation.” The LEGO Foundation’s deep partnership with the Scratch Foundation is helping to bring “Joy of Building, Pride of Creation” to children’s digital activities. The partnership serves as a model of how organizations with shared ideas and values can work together to catalyze transformational change in learning and education. As the Scratch Foundation continues to build its network of partners and supporters, I look forward to connecting with other organizations to expand creative computing opportunities for children around the world.",
|
||||
"annualReport.2021.FounderTitle": "Founder, Scratch Foundation",
|
||||
"annualReport.2021.lookingForward": "Looking Forward",
|
||||
"annualReport.2021.lookingForwardText1": "In 2021, we outlined a Strategic Framework guiding our major priorities for the next 4 years. We’re focused on these major areas:",
|
||||
"annualReport.2021.lookingForwardText2": "We would like to extend a huge thank you to the LEGO Foundation, whose generous COVID Recovery Grant will enable us to carry out this crucial work. We can’t wait to share more with you about the exciting projects we have planned, including updates to the Scratch experience for schools, updates to ScratchJr, and more.",
|
||||
"annualReport.2021.LookingForward1": "Strengthening the Scratch Platform and Community Infrastructure",
|
||||
"annualReport.2021.LookingForward2": "Expanding Pathways to Creative Learning",
|
||||
"annualReport.2021.LookingForward3": "Building Organizational Capacity and Ensuring Fiscal Sustainability",
|
||||
"annualReport.2021.supportersTitle": "Thank You to Our Supporters",
|
||||
"annualReport.2021.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
|
||||
"annualReport.2021.ourSupporters": "Our Supporters",
|
||||
"annualReport.2021.ourSupportersText": "We want to thank all Scratch supporters who, throughout the years, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on giving to Scratch Foundation from January 1, 2021 to December 31, 2021.",
|
||||
"annualReport.2021.supportersFoundingTitle": "Founding Partners — $10,000,000+",
|
||||
"annualReport.2021.supportersFoundingText": "We are especially grateful to our Founding Partners who have each provided at least $10,000,000 in cumulative support, since the start of Scratch in 2003.",
|
||||
"annualReport.2021.supportersCatPartnersTitle": "Scratch Cat Partners — $1,000,000+",
|
||||
"annualReport.2021.supportersCreativityTitle": "Creativity Circle — $250,000+",
|
||||
"annualReport.2021.supportersCollaborationTitle": "Collaboration Circle — $100,000+",
|
||||
"annualReport.2021.supportersImaginationTitle": "Imagination Circle — $50,000+",
|
||||
"annualReport.2021.supportersInspirationTitle": "Inspiration Circle — $20,000+",
|
||||
"annualReport.2021.supportersExplorationTitle": "Exploration Circle — $5,000+",
|
||||
"annualReport.2021.supportersPlayTitle": "Play Circle — $1,000+",
|
||||
"annualReport.2021.supportersInKindTitle": "In-Kind Supporters",
|
||||
"annualReport.2021.leadershipTitle": "El nostre equip",
|
||||
"annualReport.2021.leadershipBoard": "Board of Directors",
|
||||
"annualReport.2021.leadershipChair": "Chair",
|
||||
"annualReport.2021.leadershipProfessor": "Professor of Learning Research",
|
||||
"annualReport.2021.leadershipViceChair": "Vice-Chair",
|
||||
"annualReport.2021.leadershipCoFounder": "Co-Founder and Co-Chairman",
|
||||
"annualReport.2021.leadershipBoardMember": "Board Member",
|
||||
"annualReport.2021.leadershipPresidentCEO": "President and CEO",
|
||||
"annualReport.2021.leadershipFormerPresident": "Former President",
|
||||
"annualReport.2021.leadershipFounderCEO": "Founder and CEO",
|
||||
"annualReport.2021.leadershipFormerChairCEO": "Former CEO and Chairwoman",
|
||||
"annualReport.2021.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
|
||||
"annualReport.2021.leadershipBoardSecretary": "Board Secretary",
|
||||
"annualReport.2021.leadershipBoardTreasurer": "Board Treasurer",
|
||||
"annualReport.2021.leadershipScratchTeam": "2021 Scratch Team",
|
||||
"annualReport.2021.leadershipED": "Executive Director",
|
||||
"annualReport.2021.teamThankYou": "Thank you to Mitch Resnick, Natalie Rusk, Rupal Jain, and other collaborators at the Lifelong Kindergarten Group at the MIT Media Lab for your tireless support of Scratch.",
|
||||
"annualReport.2021.donateTitle": "Support Us",
|
||||
"annualReport.2021.donateMessage": "Your support enables us to create inspiring, creative, and memorable learning experiences for kids everywhere, especially those who have been systemically excluded from creative coding opportunities. Make a gift to Scratch today to help us keep our servers running, maintain our growing global community, and make creative coding possible for kids in every country around the world.",
|
||||
"annualReport.2021.donateMessage2": "Thank you for your generosity.",
|
||||
"annualReport.2021.donateButton": "Dona",
|
||||
"annualReport.2021.projectBy": "project by",
|
||||
"annualReport.2021.altMap": "A map of the world showing 41 SEC organizations",
|
||||
"annualReport.2021.altSECSpotlightImage": "A child plays with a toy in front of an orange background",
|
||||
"annualReport.2021.altAccessibility": "Two people use sign language in front of a green background.",
|
||||
"annualReport.2021.altaccessDEICommittee": "A hand holds out a scratch component on a green background.",
|
||||
"annualReport.2021.altaccessDEICommitteeAccessibility": "A hand paints scratch components on a blue background.",
|
||||
"annualReport.2021.altaccessDEICommitteeG-JEDI": "Two hands reach toward a text bubble with a heart inside it.",
|
||||
"annualReport.2021.altaccessDEICommitteeEquitXDesign": "Two hands work together to compile a list of scratch components.",
|
||||
"annualReport.2021.altaccessSouthAfrica": "Two kids, one using a tablet and one using a laptop, work on a scratch project together.",
|
||||
"annualReport.2021.altcommunityVolunteerTransators": "Four hands are raised with text bubbles resting on top of them in front of a purple background.",
|
||||
"annualReport.2021.altcommunityThankYou": "A globe with a banner across it saying 'Thank you' surrounded by the words for thank you in various languages.",
|
||||
"annualReport.2021.altAvatar": "user avatar",
|
||||
"annualReport.2021.altDropdownArrow": "Arrow indicating dropdown menu.",
|
||||
"annualReport.2021.altMastheadIllustration": "Three people interacting with physical scratch components.",
|
||||
"annualReport.2021.altWave": "An emoji hand waving.",
|
||||
"annualReport.2021.altMitchHeadshot": "Founder Mitch Resnick",
|
||||
"annualReport.2021.altCalendar": "A calendar displaying the year 2021.",
|
||||
"annualReport.2021.altWorldVisualization": "An illustrated version of the globe.",
|
||||
"annualReport.2021.altSaudiArabiaVisualization": "",
|
||||
"annualReport.2021.altSECVideoPreview": "",
|
||||
"annualReport.2021.altCard1": "",
|
||||
"annualReport.2021.altCard2": "",
|
||||
"annualReport.2021.altCard3": "",
|
||||
"annualReport.2021.altCard4": "",
|
||||
"annualReport.2021.altCard5": "",
|
||||
"annualReport.2021.altCard6": "",
|
||||
"annualReport.2021.altCard7": "",
|
||||
"annualReport.2021.altCard8": "",
|
||||
"annualReport.2021.altCard9": "",
|
||||
"annualReport.2021.altDonateIllustration": "Two hands form the shape of a heart with their fingers inside of a cut out heart shape."
|
||||
}
|
238
www/scratch-website.annual-report-2021-l10njson/ckb.json
Normal file
238
www/scratch-website.annual-report-2021-l10njson/ckb.json
Normal file
|
@ -0,0 +1,238 @@
|
|||
{
|
||||
"annualReport.2021.subnavFoundersMessage": "Founder's Message",
|
||||
"annualReport.2021.subnavMission": "Mission",
|
||||
"annualReport.2021.subnavReach": "Reach",
|
||||
"annualReport.2021.subnavThemes": "Themes",
|
||||
"annualReport.2021.subnavDirectorsMessage": "Director's Message",
|
||||
"annualReport.2021.subnavSupporters": "Supporters",
|
||||
"annualReport.2021.subnavTeam": "Team",
|
||||
"annualReport.2021.subnavDonate": "ببەخشە",
|
||||
"annualReport.2021.mastheadYear": "2021 Annual Report",
|
||||
"annualReport.2021.mastheadTitle": "Building an Equitable Community Together",
|
||||
"annualReport.2021.directorsMessageTitle": "A Message from Our Executive Director",
|
||||
"annualReport.2021.directorsMessageP1": "In 2021, COVID-19 continued to disrupt our routines and shape the way we interact with one another. Even as we began to gather together, schools reopened, and there were calls for a “return to normal,” the most vulnerable in our society remained disproportionately impacted by the inequitable structures that COVID-19 exacerbated. The COVID-19 crisis shaped young people’s relationships to Scratch, and solidified Scratch as a more vital place than ever for them to create, learn, and connect. But as we moved into a new year, we did not leave behind our most vulnerable young people as they began to navigate “the new normal.”",
|
||||
"annualReport.2021.directorsMessageP2": "One of the foundational values of Scratch has always been to empower young people to explore, create, play, and discover—opportunities that aren’t afforded equitably to all students.",
|
||||
"annualReport.2021.directorsMessagePullquote": "We believe in the transformative power of self-expression and creativity, and in providing space for young people to use creative coding as a tool to raise their voice.",
|
||||
"annualReport.2021.directorsMessageP3": "I’m proud to serve as the Executive Director of the Scratch Foundation during this pivotal moment in our history, and will continue to spread Scratch’s caring, collaborative approach to creative learning to kids around the world who need these opportunities the most.",
|
||||
"annualReport.2021.directorsMessageP4": "Last year was an incredible year for the Scratch Foundation–we focused on growing our team with remarkable, diverse leaders and building a solid foundation for our continued transition to an independent organization. We developed a three-year Strategic Plan with the combined efforts of every team member at every level of our organization, codifying the work we’re embarking on together. As Scratch grows, we remain focused on equity and community-building, and keeping Scratch a safe space for kids to connect, create, and collaborate with their peers around the world.",
|
||||
"annualReport.2021.directorsMessageP5": "LI can’t thank you enough for embarking on this journey with our team, and for your continued support of our mission. The compassion and creativity of the Scratch Community is endlessly inspiring to us, and we can’t wait for you to join us in the important work ahead of us.",
|
||||
"annualReport.2021.directorsMessageP6": "Over the past decade, Scratch has had phenomenal success, engaging tens of millions of young people around the world. But we are just beginning. The challenge for the years ahead is to ensure that we can continue to spread and support not just our technology but also our creative, caring, collaborative learning approach, so that young people around the world have equitable opportunities to imagine, create, share, and learn. We look forward to working with all of you to make that happen!",
|
||||
"annualReport.2021.EDTitle": "Executive Director, Scratch Foundation",
|
||||
"annualReport.2021.watchVideo": "سەیرکردنی ڤیدیۆ",
|
||||
"annualReport.2021.missionTitle": "Our Mission, Vision, & Values",
|
||||
"annualReport.2021.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators who have been excluded from creative computing.",
|
||||
"annualReport.2021.missionP2": "We’ve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively—essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
|
||||
"annualReport.2021.missionHeader": "Mission",
|
||||
"annualReport.2021.missionSubtitle": "Providing young people with digital tools and opportunities to imagine, create, share, and learn.",
|
||||
"annualReport.2021.visionHeader": "Vision",
|
||||
"annualReport.2021.visionSubtitle": "To spread creative, caring, collaborative, equitable approaches to coding and learning around the world.",
|
||||
"annualReport.2021.valuesHeader": "Values",
|
||||
"annualReport.2021.valuesSubtitle": "In this work, we are guided by our core values that define our principles as an organization and a community:",
|
||||
"annualReport.2021.creativeExpressionTitle": "Creative Expression",
|
||||
"annualReport.2021.progressiveImprovementTitle": "Progressive Improvement",
|
||||
"annualReport.2021.EquitableOpportunitiesTitle": "Equitable Opportunities",
|
||||
"annualReport.2021.playfulEngagementTitle": "Playful Engagement",
|
||||
"annualReport.2021.creativeExpressionDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
|
||||
"annualReport.2021.progressiveImprovementDescription": "We hold ourselves to a high standard and always strive to iterate, improve, and inspire one another to best serve young people around the world and the community that makes our work possible.",
|
||||
"annualReport.2021.EquitableOpportunitiesDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
|
||||
"annualReport.2021.playfulEngagementDescription": "At Scratch, play is an approach for making, sharing, learning, and engaging with the world. We encourage joyful exploration, experimentation, and collaboration.",
|
||||
"annualReport.2021.reachTitle": "Reaching Children Around the World",
|
||||
"annualReport.2021.reachSubtitle": "Scratch is the world’s largest coding community for children and teens, ages 8 and up.",
|
||||
"annualReport.2021.reachMillion": "million",
|
||||
"annualReport.2021.reachNewUsersNumber": "18 {million}",
|
||||
"annualReport.2021.reachNewUsersIncrease": "22% from 2020",
|
||||
"annualReport.2021.reachProjectsCreatedNumber": "113 {million}",
|
||||
"annualReport.2021.reachProjectsCreatedIncrease": "39% from 2020",
|
||||
"annualReport.2021.reachProjectCreatorsNumber": "42 {million}",
|
||||
"annualReport.2021.reachProjectCreatorsIncrease": "44% from 2020",
|
||||
"annualReport.2021.reachNewUsers": "New Users",
|
||||
"annualReport.2021.reachProjectsCreated": "Projects Created",
|
||||
"annualReport.2021.reachProjectCreators": "People Creating Projects",
|
||||
"annualReport.2021.reachScratchAroundTheWorld": "Scratch is used around the world across more than 200 countries and territories",
|
||||
"annualReport.2021.reachSaudiArabiaTitle": "Saudi Arabia",
|
||||
"annualReport.2021.reachSaudiArabiaDescription": "We saw tremendous growth around the world in 2021, but we were amazed to see the growth in Saudi Arabia, where we saw twice as many new users as the year before.",
|
||||
"annualReport.2021.reachTranslationTitle": "Scratch is Translated into 74 Languages",
|
||||
"annualReport.2021.reachTranslationIncrease": "10 languages from 2020",
|
||||
"annualReport.2021.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
|
||||
"annualReport.2021.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
|
||||
"annualReport.2021.reachDownloadsMillion": "5 {million}",
|
||||
"annualReport.2021.reachDownloads": "Downloads in 2021",
|
||||
"annualReport.2021.reachDownloadsIncrease": "2 {million} from 2020",
|
||||
"annualReport.2021.themesTitle": "Emerging Themes",
|
||||
"annualReport.2021.themesDescription": "Amidst ongoing uncertainty from COVID-19, Scratch continued to serve as a key space for young people to connect and create together. In 2021, we focused our efforts on building a strong foundation to equitably support our growing global community and our growing Scratch Team. Our work was centered around three major themes: fostering community, increasing access and accessibility, and developing the Scratch Education Collaborative (SEC).",
|
||||
"annualReport.2021.SECTitle": "Scratch Education Collaborative",
|
||||
"annualReport.2021.SECIntro": "Community voices and partnerships are deeply woven into the fabric of Scratch’s history. They have, and continue to be, integral in helping us increase accessible and equitable coding opportunities worldwide. In 2021, we launched the Scratch Education Collaborative, an initiative committed to identifying and eliminating the barriers to access to creative coding that connects remarkable organizations around the world.",
|
||||
"annualReport.2021.SECWhatIs": "What is SEC?",
|
||||
"annualReport.2021.SECWhatIsP1": "The SEC supports and engages participating organizations in a two-year, collaborative cohort experience to strengthen their commitment to, and implementation of, equitable creative coding using Scratch and ScratchJr.",
|
||||
"annualReport.2021.SECWhatIsP2": "By the end of the cohort experience, organizations will have formed new partnerships with each other and with Scratch, and will have established new models for equity-centered creative coding resources.",
|
||||
"annualReport.2021.SECWhatIsP3": "Our work with the SEC is made possible thanks to a generous grant from Google.org. We’d like to extend our gratitude for their continued support of our mission.",
|
||||
"annualReport.2021.SECOrgNumber": "41",
|
||||
"annualReport.2021.SECOrgLabel": "organizations",
|
||||
"annualReport.2021.SECCountryNumber": "13",
|
||||
"annualReport.2021.SECCountryLabel": "countries",
|
||||
"annualReport.2021.SECPartnerNumber": "7",
|
||||
"annualReport.2021.SECPartnerLabel": "partners",
|
||||
"annualReport.2021.SECMapParagraph": "Our first cohort included 41 organizations representing 13 countries around the world, united by their commitment to supporting learners from historically marginalized communities in developing their confidence with creative computing.",
|
||||
"annualReport.2021.spotlightStory": "Spotlight Story",
|
||||
"annualReport.2021.SECSpotlightTitle": "Bridges to Science Spotlight",
|
||||
"annualReport.2021.SECSpotlightLocation": "Fulshear, Texas",
|
||||
"annualReport.2021.SECSpotlightText1": "Bridges to Science; a Texas-based nonprofit providing math, coding, and robotics programs for underserved youth; was one of 41 exceptional organizations to join the Scratch Education Collaborative's first cohort.",
|
||||
"annualReport.2021.SECSpotlightText2": "In 2021, we supported Bridges to Science in facilitating their first “Hour of Code” workshop with Code.org.",
|
||||
"annualReport.2021.SECPullQuote": "One of the greatest joys that we have in teaching our students is that each one of them, no matter how quiet they are, all find a voice in computer science through Scratch.",
|
||||
"annualReport.2021.SECPullQuoteAttr": "- Rosa Aristy, Bridges to Science Founder ",
|
||||
"annualReport.2021.SECWorkshops": "SEC Workshops",
|
||||
"annualReport.2021.SECWorkshopsText": "Last year, the Scratch Education Collaborative hosted a series of workshops that supported their inaugural cohort in defining and exploring unique pathways to equitable creative coding. Workshops were facilitated by Stanford d. School, Tinkering Studio, the Brazilian Creative Learning Network, and Chicago Public Schools CS4ALL. Together, workshop participants developed a shared understanding of creative coding and discussed strategies and practices that foster culturally sustaining communities through creative communication and collaboration.",
|
||||
"annualReport.2021.SECWorkshopsSubtitle": "How can we creatively empower local community in exploring creative coding?",
|
||||
"annualReport.2021.accessTitle": "Access",
|
||||
"annualReport.2021.accessIntro": "As COVID-19 forced schools to close and pushed learning to virtual spaces, many students and teachers were discovering Scratch for the first time or adapting the way they taught and learned creative coding. From our own homes, the Scratch Team worked to support the changing needs of educators and the online community.",
|
||||
"annualReport.2021.accessASL": "ASL Tutorial",
|
||||
"annualReport.2021.accessASLText": "In 2021, we partnered with Deaf Kids Code to launch our first American Sign Language tutorial in the Scratch Editor.",
|
||||
"annualReport.2021.accessASLText2": " Together, we were inspired to create an evergreen resource that would expand creative pathways for deaf Scratchers.",
|
||||
"annualReport.2021.accessASLText3": "The video is a 13-minute remake of our original “Getting Started with Scratch” tutorial that introduces beginners to the Scratch platform.",
|
||||
"annualReport.2021.accessPullQuote": "Being a good ally is a willingness to bend towards being accessible and really putting weight on the recommendations of organizations like mine … Asking, ‘What is it that we can do?’ and really letting us take the reins and go for it, with very little to no resistance; that is a very rare thing.",
|
||||
"annualReport.2021.accessPullQuoteAttr": "- Shireen Hafeez, Founder of Deaf Kids Code ",
|
||||
"annualReport.2021.accessDEICommittee": "DEI Committees at Scratch",
|
||||
"annualReport.2021.accessDEICommitteeText": "In 2021, several committees at Scratch embarked on work to make Scratch more diverse, equitable, and inclusive for all users. We’re excited to share the progress each committee has made and the work still ahead.",
|
||||
"annualReport.2021.accessDEICommitteeAccessibility": "Accessibility",
|
||||
"annualReport.2021.accessDEICommitteeAccessibilityText": "The Accessibility Committee was created in response to one Scratch Team member’s own difficulty using Scratch’s coding blocks and a recognized need to better support Scratchers of all abilities.",
|
||||
"annualReport.2021.accessDEICommitteeAccessibilityText2": "In October of 2021, the committee launched a project to make the color of our coding blocks accessible for Scratchers with vision impairments. The committee is excited to partner with teachers and community organizations specializing in accessibility so the coding blocks meet web accessibility guidelines, and more importantly, lower floors to make Scratch more accessible for all.",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDI": "G-JEDI",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDIText": "The Global, Justice, Equity, Diversity, and Inclusion (G-JEDI) Committee was formed to develop a shared language that defines what Diversity, Equity, and Inclusion (DEI) mean to the Scratch Team.",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDIText2": "In 2021, the committee began work on a DEI statement to outline the ways in which DEI has informed the Scratch Team and community’s past and present work, and how it will continue to inform new initiatives going forward.",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesign": "Equity x Design",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesignText": "The EquityXDesign Committee was created as a place for Scratch Team members and our collaborators in MIT’s Lifelong Kindergarten group to read and discuss ideas around equity-centered design practices.",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesignText2": "The conversations are guided by Sasha Costanza-Chock’s “Design Justice: Community-Led Practices to Build the Worlds We Need,” and committee members discuss ways in which they can incorporate equity-centered design practices in the development of Scratch tools and resources.",
|
||||
"annualReport.2021.access10NewLanguages": "10 New Languages",
|
||||
"annualReport.2021.access10NewLanguagesText": "With huge thanks to our translation community, we were able to connect with Scratchers in 74 languages last year! In 2021, 10 new languages were added to Scratch, including isiXhosa (South Africa), Sepedi (South Africa), Setswana (South Africa), Afrikaans (South Africa), Kichwa (Peru), ଓଡ଼ିଆ/Odia (India), Kazakh (Kazakhstan), Aragonese (Spain), Western Frisian (the Netherlands), and Bengali (Bangladesh, India, and other regions).",
|
||||
"annualReport.2021.accessSouthAfrica": "Zero-rated Scratch in South Africa",
|
||||
"annualReport.2021.accessSouthAfricaText": "To improve the Scratch experience for young people in regions with low or no internet connectivity, we partnered with the National Education Collaboration Trust (NECT) of South Africa to host a zero-rated page for downloading Scratch. Downloads on zero-rated pages do not use up any data bandwidth, reducing a barrier to accessing Scratch due to data limits and costs. Just two months after its April 2021 launch, the page had more than 1300 visitors.",
|
||||
"annualReport.2021.accessSnapshot": "Snapshots",
|
||||
"annualReport.2021.communityTitle": "کۆمەڵگە",
|
||||
"annualReport.2021.communityIntro": "In 2021, the Scratch community continued to experience rapid growth as even more young people around the world created and connected alongside their peers. We also continued to develop partnerships with community members to improve the Scratch experience for our diverse community of users.",
|
||||
"annualReport.2021.communityScratchConference": "کۆنفڕانسی سکڕاچ",
|
||||
"annualReport.2021.communityScratchConferenceText1": "In July, educators in our global community came together to celebrate creative coding at the Scratch Conference. This free, virtual event was led by our collaborators at MIT’s Lifelong Kindergarten Group. The conference brought together more than 1,500 educators and Scratch enthusiasts, who spent the day connecting, collaborating, and learning from one another, even as COVID kept us apart.",
|
||||
"annualReport.2021.communityVolunteerTranslators": "Volunteer Translators",
|
||||
"annualReport.2021.communityVolunteerTranslatorsText": "Since Scratch was launched in 2007, we have been committed to supporting our users worldwide. Our language translation volunteers work closely with the Scratch Team to help translate and localize our platform and resources for the diverse communities that we serve.",
|
||||
"annualReport.2021.communityVolunteerTranslatorsText2": "Thousands of translators have volunteered their time to translate Scratch into 74 languages and counting, and there are currently more than one thousand translators signed up to translate Scratch and ScratchJr. We’re grateful to our volunteers for helping us reach more Scratchers around the world!",
|
||||
"annualReport.2021.communityScratchCommunity": "The Scratch Community in 2021",
|
||||
"annualReport.2021.communityScratchCommunityIntro": "In 2021, more than 113 million projects were created on the Scratch site – almost a 39% increase from 2020 – and more than one million new studios were created! Throughout the year, the Scratch Team hosted numerous studios to celebrate important events and encourage Scratchers to participate in the online community.",
|
||||
"annualReport.2021.yearInReview": "Year in Review",
|
||||
"annualReport.2021.yearInReviewText": "2021 was a remarkable year in the online community. The Community Team highlighted and developed opportunities for young people to express their ideas and become engaged in positive ways, and incredible movements sprung up from Scratchers themselves. Here’s a look back at some of the highlights of the year:",
|
||||
"annualReport.2021.yearInReviewCard1Date": "کانوونی دووەم",
|
||||
"annualReport.2021.yearInReviewCard1Title": "Poetic Cafe",
|
||||
"annualReport.2021.yearInReviewCard1Text": "We “opened” our very first Poetic Cafe where Scratchers were invited to write, share, or collaborate on poems to share with the community.",
|
||||
"annualReport.2021.yearInReviewCard2Date": "شوبات",
|
||||
"annualReport.2021.yearInReviewCard2Title": "Black History Month Studio",
|
||||
"annualReport.2021.yearInReviewCard2Text": "Scratchers shared interactive artwork, created poems, animated music videos, and more to celebrate influential people and events in Black history.",
|
||||
"annualReport.2021.yearInReviewCard3Date": "نیسان",
|
||||
"annualReport.2021.yearInReviewCard3Title": "April Fool’s Day",
|
||||
"annualReport.2021.yearInReviewCard3Text": "Scratchers were asked to imagine the “Secret life” of the Scratch Cat and went on a treasure hunt for fun and silly things hidden around the Scratch website.",
|
||||
"annualReport.2021.yearInReviewCard4Date": "ئایار",
|
||||
"annualReport.2021.yearInReviewCard4Title": "Scratch Week",
|
||||
"annualReport.2021.yearInReviewCard4Text": "Scratchers around the world shared more than 3,500 projects responding to themed prompts like “Cooking From Scratch” and “Ridiculous Inventions” to celebrate Scratch's birthday.",
|
||||
"annualReport.2021.yearInReviewCard5Date": "حوزەیران",
|
||||
"annualReport.2021.yearInReviewCard5Title": "Pride Month",
|
||||
"annualReport.2021.yearInReviewCard5Text": "Scratchers created projects using all the colors of the rainbow to celebrate the LGBTQ+ community in the Pride Month studio.",
|
||||
"annualReport.2021.yearInReviewCard6Date": "ئاب",
|
||||
"annualReport.2021.yearInReviewCard6Title": "Scratch Camp",
|
||||
"annualReport.2021.yearInReviewCard6Text": "During this annual three-week long event, Scratchers created more than 7,000 projects that moved and grooved, showcased creative do-it-yourself (DIY) ideas, and shared their discoveries about the natural world around them.",
|
||||
"annualReport.2021.yearInReviewCard7Date": "تشرینی یەکەم",
|
||||
"annualReport.2021.yearInReviewCard7Title": "Scratchtober",
|
||||
"annualReport.2021.yearInReviewCard7Text": "For two weeks, Scratchers created projects showcasing their interpretations of daily prompts in the Scratchtober studio. More than 3,500 projects were created around single-word themes like underwater, celebration, and creatures.",
|
||||
"annualReport.2021.yearInReviewCard8Date": "کانوونی یەکەم",
|
||||
"annualReport.2021.yearInReviewCard8Title": "CSEdWeek",
|
||||
"annualReport.2021.yearInReviewCard8Text": "Computer Science Education Week (CSEdWeek) occurred from December 6-12 to celebrate computer science around the world. Scratch participated in the week by encouraging community members to check out tutorials, studios, and a live event hosted in partnership with Makey Makey!",
|
||||
"annualReport.2021.yearInReviewCard9Date": "کانوونی یەکەم",
|
||||
"annualReport.2021.yearInReviewCard9Title": "2021: A Scratch Year in Review Studio",
|
||||
"annualReport.2021.yearInReviewCard9Text": "In 2021, Scratchers learned new skills, connected with friends around the world, and found creative ways to express themselves. More than 1,000 Scratchers shared their favorite Scratch memories and what Scratch meant to them in the 2021: A Scratch Year in Review studio.",
|
||||
"annualReport.2021.communityScratchLabTitle": "Scratch Lab",
|
||||
"annualReport.2021.communityScratchLabText": "With the launch of Scratch Lab in February, we’ve opened the doors of our development process directly to Scratchers around the world.",
|
||||
"annualReport.2021.communityScratchLabText2": "Before we decide if we should introduce new blocks to the Scratch coding editor, it’s crucial to see the creative, innovative, and surprising ways Scratchers interact with them. Scratch Lab is a sandbox where everyone can try out these new features and, most importantly, share their thoughts and ideas directly with us.",
|
||||
"annualReport.2021.communityScratchLabText3": "Over 500,000 Scratchers explored the Scratch Lab site in 2021, and they submitted more than 37,000 pieces of feedback.",
|
||||
"annualReport.2021.communityScratchLabText4": "This feedback has been invaluable as we evaluate and develop Animated Text blocks, Face Sensing blocks, and more potential new features.",
|
||||
"annualReport.2021.communitySnapshot2Title": "The Scratch Team on YouTube",
|
||||
"annualReport.2021.communitySnapshot2Text": "The Scratch Team YouTube channel reached 100,000 subscribers in 2021— a nearly 500 percent increase from 2020! As students, educators, and families evolved in response to the pandemic, we knew we had to create resources that were reactive to their needs.",
|
||||
"annualReport.2021.communitySnapshot2Text2": "These resources include a series of comprehensive Scratch tutorials that guide users through designing stories, games, and animations on Scratch. In 2021, these videos garnered nearly nine million views from viewers in 178 countries.",
|
||||
"annualReport.2021.tutorial1": "How to Make an 'About Me'",
|
||||
"annualReport.2021.tutorial2": "How to Make a Clicker Game",
|
||||
"annualReport.2021.tutorial3": "How to Make a Mouse Trail",
|
||||
"annualReport.2021.FounderMessageTitle": "A Message from Our Founder",
|
||||
"annualReport.2021.FounderMessageSubTitle": "Support and Inspiration from a Founding Partner",
|
||||
"annualReport.2021.FounderMessageText1": "As you read through this annual report, you’ll learn about many ways that Scratch is expanding creative computing opportunities for millions of young people around the world, especially those from marginalized communities. This global impact is possible because of the tireless work of the growing team of engineers, designers, educators, community moderators, and others at the Scratch Foundation.",
|
||||
"annualReport.2021.FounderMessageText2": "To continue to grow our efforts and impact, we rely on the generous financial support of an incredible collection of companies, foundations, and individual donors who are aligned with our mission and vision. Here, I want to highlight the support and inspiration we’ve received from one of our Founding Partners: the LEGO Foundation.",
|
||||
"annualReport.2021.FounderMessageText3": "My research group at the MIT Media Lab started collaborating with the LEGO company and LEGO Foundation more than 30 years ago. LEGO funding helped support our early work on Scratch, leading up to the public launch of Scratch in 2007. Then, when Scratch spun out of MIT into the Scratch Foundation in 2019, the LEGO Foundation provided important funding for the new organization, with a five-year $10 million grant to “support transformative educational change by developing and promoting playful, creative approaches to coding...in diverse economic and cultural contexts.” When the pandemic hit, the LEGO Foundation stepped up with an additional $5 million grant in 2021, to ensure that the Scratch Foundation could meet the needs of children and educators disrupted by the pandemic.",
|
||||
"annualReport.2021.FounderMessageText4": "But the LEGO-Scratch connection goes far beyond financial support. The Scratch approach of creating animated stories and games by snapping together graphical programming blocks was inspired, in part, by the way children build LEGO houses and castles by snapping together plastic LEGO bricks. Scratch and LEGO also share the same project-based educational philosophy, encouraging children to iteratively refine their projects by trying out an idea, seeing what happens, then making revisions and trying again.",
|
||||
"annualReport.2021.FounderMessageText5": "I’ve always loved the LEGO slogan “Joy of Building, Pride of Creation.” The LEGO Foundation’s deep partnership with the Scratch Foundation is helping to bring “Joy of Building, Pride of Creation” to children’s digital activities. The partnership serves as a model of how organizations with shared ideas and values can work together to catalyze transformational change in learning and education. As the Scratch Foundation continues to build its network of partners and supporters, I look forward to connecting with other organizations to expand creative computing opportunities for children around the world.",
|
||||
"annualReport.2021.FounderTitle": "Founder, Scratch Foundation",
|
||||
"annualReport.2021.lookingForward": "Looking Forward",
|
||||
"annualReport.2021.lookingForwardText1": "In 2021, we outlined a Strategic Framework guiding our major priorities for the next 4 years. We’re focused on these major areas:",
|
||||
"annualReport.2021.lookingForwardText2": "We would like to extend a huge thank you to the LEGO Foundation, whose generous COVID Recovery Grant will enable us to carry out this crucial work. We can’t wait to share more with you about the exciting projects we have planned, including updates to the Scratch experience for schools, updates to ScratchJr, and more.",
|
||||
"annualReport.2021.LookingForward1": "Strengthening the Scratch Platform and Community Infrastructure",
|
||||
"annualReport.2021.LookingForward2": "Expanding Pathways to Creative Learning",
|
||||
"annualReport.2021.LookingForward3": "Building Organizational Capacity and Ensuring Fiscal Sustainability",
|
||||
"annualReport.2021.supportersTitle": "Thank You to Our Supporters",
|
||||
"annualReport.2021.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
|
||||
"annualReport.2021.ourSupporters": "Our Supporters",
|
||||
"annualReport.2021.ourSupportersText": "We want to thank all Scratch supporters who, throughout the years, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on giving to Scratch Foundation from January 1, 2021 to December 31, 2021.",
|
||||
"annualReport.2021.supportersFoundingTitle": "Founding Partners — $10,000,000+",
|
||||
"annualReport.2021.supportersFoundingText": "We are especially grateful to our Founding Partners who have each provided at least $10,000,000 in cumulative support, since the start of Scratch in 2003.",
|
||||
"annualReport.2021.supportersCatPartnersTitle": "Scratch Cat Partners — $1,000,000+",
|
||||
"annualReport.2021.supportersCreativityTitle": "Creativity Circle — $250,000+",
|
||||
"annualReport.2021.supportersCollaborationTitle": "Collaboration Circle — $100,000+",
|
||||
"annualReport.2021.supportersImaginationTitle": "Imagination Circle — $50,000+",
|
||||
"annualReport.2021.supportersInspirationTitle": "Inspiration Circle — $20,000+",
|
||||
"annualReport.2021.supportersExplorationTitle": "Exploration Circle — $5,000+",
|
||||
"annualReport.2021.supportersPlayTitle": "Play Circle — $1,000+",
|
||||
"annualReport.2021.supportersInKindTitle": "In-Kind Supporters",
|
||||
"annualReport.2021.leadershipTitle": "Our Team",
|
||||
"annualReport.2021.leadershipBoard": "Board of Directors",
|
||||
"annualReport.2021.leadershipChair": "Chair",
|
||||
"annualReport.2021.leadershipProfessor": "Professor of Learning Research",
|
||||
"annualReport.2021.leadershipViceChair": "Vice-Chair",
|
||||
"annualReport.2021.leadershipCoFounder": "Co-Founder and Co-Chairman",
|
||||
"annualReport.2021.leadershipBoardMember": "Board Member",
|
||||
"annualReport.2021.leadershipPresidentCEO": "President and CEO",
|
||||
"annualReport.2021.leadershipFormerPresident": "Former President",
|
||||
"annualReport.2021.leadershipFounderCEO": "Founder and CEO",
|
||||
"annualReport.2021.leadershipFormerChairCEO": "Former CEO and Chairwoman",
|
||||
"annualReport.2021.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
|
||||
"annualReport.2021.leadershipBoardSecretary": "Board Secretary",
|
||||
"annualReport.2021.leadershipBoardTreasurer": "Board Treasurer",
|
||||
"annualReport.2021.leadershipScratchTeam": "2021 Scratch Team",
|
||||
"annualReport.2021.leadershipED": "Executive Director",
|
||||
"annualReport.2021.teamThankYou": "Thank you to Mitch Resnick, Natalie Rusk, Rupal Jain, and other collaborators at the Lifelong Kindergarten Group at the MIT Media Lab for your tireless support of Scratch.",
|
||||
"annualReport.2021.donateTitle": "Support Us",
|
||||
"annualReport.2021.donateMessage": "Your support enables us to create inspiring, creative, and memorable learning experiences for kids everywhere, especially those who have been systemically excluded from creative coding opportunities. Make a gift to Scratch today to help us keep our servers running, maintain our growing global community, and make creative coding possible for kids in every country around the world.",
|
||||
"annualReport.2021.donateMessage2": "Thank you for your generosity.",
|
||||
"annualReport.2021.donateButton": "ببەخشە",
|
||||
"annualReport.2021.projectBy": "project by",
|
||||
"annualReport.2021.altMap": "A map of the world showing 41 SEC organizations",
|
||||
"annualReport.2021.altSECSpotlightImage": "A child plays with a toy in front of an orange background",
|
||||
"annualReport.2021.altAccessibility": "Two people use sign language in front of a green background.",
|
||||
"annualReport.2021.altaccessDEICommittee": "A hand holds out a scratch component on a green background.",
|
||||
"annualReport.2021.altaccessDEICommitteeAccessibility": "A hand paints scratch components on a blue background.",
|
||||
"annualReport.2021.altaccessDEICommitteeG-JEDI": "Two hands reach toward a text bubble with a heart inside it.",
|
||||
"annualReport.2021.altaccessDEICommitteeEquitXDesign": "Two hands work together to compile a list of scratch components.",
|
||||
"annualReport.2021.altaccessSouthAfrica": "Two kids, one using a tablet and one using a laptop, work on a scratch project together.",
|
||||
"annualReport.2021.altcommunityVolunteerTransators": "Four hands are raised with text bubbles resting on top of them in front of a purple background.",
|
||||
"annualReport.2021.altcommunityThankYou": "A globe with a banner across it saying 'Thank you' surrounded by the words for thank you in various languages.",
|
||||
"annualReport.2021.altAvatar": "user avatar",
|
||||
"annualReport.2021.altDropdownArrow": "Arrow indicating dropdown menu.",
|
||||
"annualReport.2021.altMastheadIllustration": "Three people interacting with physical scratch components.",
|
||||
"annualReport.2021.altWave": "An emoji hand waving.",
|
||||
"annualReport.2021.altMitchHeadshot": "Founder Mitch Resnick",
|
||||
"annualReport.2021.altCalendar": "A calendar displaying the year 2021.",
|
||||
"annualReport.2021.altWorldVisualization": "An illustrated version of the globe.",
|
||||
"annualReport.2021.altSaudiArabiaVisualization": "",
|
||||
"annualReport.2021.altSECVideoPreview": "",
|
||||
"annualReport.2021.altCard1": "",
|
||||
"annualReport.2021.altCard2": "",
|
||||
"annualReport.2021.altCard3": "",
|
||||
"annualReport.2021.altCard4": "",
|
||||
"annualReport.2021.altCard5": "",
|
||||
"annualReport.2021.altCard6": "",
|
||||
"annualReport.2021.altCard7": "",
|
||||
"annualReport.2021.altCard8": "",
|
||||
"annualReport.2021.altCard9": "",
|
||||
"annualReport.2021.altDonateIllustration": "Two hands form the shape of a heart with their fingers inside of a cut out heart shape."
|
||||
}
|
238
www/scratch-website.annual-report-2021-l10njson/cs.json
Normal file
238
www/scratch-website.annual-report-2021-l10njson/cs.json
Normal file
|
@ -0,0 +1,238 @@
|
|||
{
|
||||
"annualReport.2021.subnavFoundersMessage": "Zpráva od zakladatele",
|
||||
"annualReport.2021.subnavMission": "Poslání",
|
||||
"annualReport.2021.subnavReach": "Dosah",
|
||||
"annualReport.2021.subnavThemes": "Témata",
|
||||
"annualReport.2021.subnavDirectorsMessage": "Zpráva od ředitele",
|
||||
"annualReport.2021.subnavSupporters": "Podporovatelé",
|
||||
"annualReport.2021.subnavTeam": "Tým",
|
||||
"annualReport.2021.subnavDonate": "Podpořit",
|
||||
"annualReport.2021.mastheadYear": "2021 Annual Report",
|
||||
"annualReport.2021.mastheadTitle": "Building an Equitable Community Together",
|
||||
"annualReport.2021.directorsMessageTitle": "Zpráva našeho výkonného ředitele",
|
||||
"annualReport.2021.directorsMessageP1": "In 2021, COVID-19 continued to disrupt our routines and shape the way we interact with one another. Even as we began to gather together, schools reopened, and there were calls for a “return to normal,” the most vulnerable in our society remained disproportionately impacted by the inequitable structures that COVID-19 exacerbated. The COVID-19 crisis shaped young people’s relationships to Scratch, and solidified Scratch as a more vital place than ever for them to create, learn, and connect. But as we moved into a new year, we did not leave behind our most vulnerable young people as they began to navigate “the new normal.”",
|
||||
"annualReport.2021.directorsMessageP2": "One of the foundational values of Scratch has always been to empower young people to explore, create, play, and discover—opportunities that aren’t afforded equitably to all students.",
|
||||
"annualReport.2021.directorsMessagePullquote": "We believe in the transformative power of self-expression and creativity, and in providing space for young people to use creative coding as a tool to raise their voice.",
|
||||
"annualReport.2021.directorsMessageP3": "I’m proud to serve as the Executive Director of the Scratch Foundation during this pivotal moment in our history, and will continue to spread Scratch’s caring, collaborative approach to creative learning to kids around the world who need these opportunities the most.",
|
||||
"annualReport.2021.directorsMessageP4": "Last year was an incredible year for the Scratch Foundation–we focused on growing our team with remarkable, diverse leaders and building a solid foundation for our continued transition to an independent organization. We developed a three-year Strategic Plan with the combined efforts of every team member at every level of our organization, codifying the work we’re embarking on together. As Scratch grows, we remain focused on equity and community-building, and keeping Scratch a safe space for kids to connect, create, and collaborate with their peers around the world.",
|
||||
"annualReport.2021.directorsMessageP5": "LI can’t thank you enough for embarking on this journey with our team, and for your continued support of our mission. The compassion and creativity of the Scratch Community is endlessly inspiring to us, and we can’t wait for you to join us in the important work ahead of us.",
|
||||
"annualReport.2021.directorsMessageP6": "Během uplynulého desetiletí měl Scratch fenomenální úspěch a zapojil desítky milionů mladých lidí po celém světě. Ale to jsme teprve na začátku. Výzvou pro nadcházející roky je zajistit, abychom mohli i nadále šířit a podporovat nejen naše technologie, ale také náš kreativní, pečující a spolupracující přístup k učení, aby mladí lidé po celém světě měli spravedlivé příležitosti si představovat, tvořit, sdílet a učit se. Těšíme se na spolupráci s vámi všemi, aby se to stalo!",
|
||||
"annualReport.2021.EDTitle": "Výkonný ředitel, Nadace Scratch",
|
||||
"annualReport.2021.watchVideo": "Sleduj video",
|
||||
"annualReport.2021.missionTitle": "Our Mission, Vision, & Values",
|
||||
"annualReport.2021.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators who have been excluded from creative computing.",
|
||||
"annualReport.2021.missionP2": "Vyvinuli jsme Scratch jako bezplatné, bezpečné, hravé výukové prostředí zaručujícího všem dětem myslet tvořivě, uvažovat systematicky a spolupracovat — podstatné schopnosti pro každého v dnešní společnosti. Pracujeme s lektory a rodinami na podpoře dětí ve zkoumání, sdílení i učení.",
|
||||
"annualReport.2021.missionHeader": "Poslání",
|
||||
"annualReport.2021.missionSubtitle": "Poskytovat mladým lidem digitální nástroje a příležitosti k vymýšlení, vytváření, sdílení a učení.",
|
||||
"annualReport.2021.visionHeader": "Vize",
|
||||
"annualReport.2021.visionSubtitle": "Šířit tvořivé, starostlivé, spolupracující, spravedlivé přístupy k programování a učení po celém světě.",
|
||||
"annualReport.2021.valuesHeader": "Values",
|
||||
"annualReport.2021.valuesSubtitle": "In this work, we are guided by our core values that define our principles as an organization and a community:",
|
||||
"annualReport.2021.creativeExpressionTitle": "Creative Expression",
|
||||
"annualReport.2021.progressiveImprovementTitle": "Progressive Improvement",
|
||||
"annualReport.2021.EquitableOpportunitiesTitle": "Equitable Opportunities",
|
||||
"annualReport.2021.playfulEngagementTitle": "Playful Engagement",
|
||||
"annualReport.2021.creativeExpressionDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
|
||||
"annualReport.2021.progressiveImprovementDescription": "We hold ourselves to a high standard and always strive to iterate, improve, and inspire one another to best serve young people around the world and the community that makes our work possible.",
|
||||
"annualReport.2021.EquitableOpportunitiesDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
|
||||
"annualReport.2021.playfulEngagementDescription": "At Scratch, play is an approach for making, sharing, learning, and engaging with the world. We encourage joyful exploration, experimentation, and collaboration.",
|
||||
"annualReport.2021.reachTitle": "Dosažení dětí po celém světě",
|
||||
"annualReport.2021.reachSubtitle": "Scratch je největším společenstvím programování pro děti a mládež, od 8 let a výše.",
|
||||
"annualReport.2021.reachMillion": "milionů",
|
||||
"annualReport.2021.reachNewUsersNumber": "18 {million}",
|
||||
"annualReport.2021.reachNewUsersIncrease": "22% from 2020",
|
||||
"annualReport.2021.reachProjectsCreatedNumber": "113 {million}",
|
||||
"annualReport.2021.reachProjectsCreatedIncrease": "39% from 2020",
|
||||
"annualReport.2021.reachProjectCreatorsNumber": "42 {million}",
|
||||
"annualReport.2021.reachProjectCreatorsIncrease": "44% from 2020",
|
||||
"annualReport.2021.reachNewUsers": "Nových uživatelů",
|
||||
"annualReport.2021.reachProjectsCreated": "Vytvořených projektů",
|
||||
"annualReport.2021.reachProjectCreators": "Lidí vytvářejících projekty",
|
||||
"annualReport.2021.reachScratchAroundTheWorld": "Scratch is used around the world across more than 200 countries and territories",
|
||||
"annualReport.2021.reachSaudiArabiaTitle": "Saudi Arabia",
|
||||
"annualReport.2021.reachSaudiArabiaDescription": "We saw tremendous growth around the world in 2021, but we were amazed to see the growth in Saudi Arabia, where we saw twice as many new users as the year before.",
|
||||
"annualReport.2021.reachTranslationTitle": "Scratch is Translated into 74 Languages",
|
||||
"annualReport.2021.reachTranslationIncrease": "10 languages from 2020",
|
||||
"annualReport.2021.reachTranslationBlurb": "Děkujeme dobrovolným překladatelům z celého světa.",
|
||||
"annualReport.2021.reachScratchJrBlurb": "ScratchJr je úvodní programovací prostředí které umožňuje malým dětem (ve věku 5-7) tvořit jejich vlastní interaktivní příběhy a hry.",
|
||||
"annualReport.2021.reachDownloadsMillion": "5 {million}",
|
||||
"annualReport.2021.reachDownloads": "Downloads in 2021",
|
||||
"annualReport.2021.reachDownloadsIncrease": "2 {million} from 2020",
|
||||
"annualReport.2021.themesTitle": "Vznikající témata",
|
||||
"annualReport.2021.themesDescription": "Amidst ongoing uncertainty from COVID-19, Scratch continued to serve as a key space for young people to connect and create together. In 2021, we focused our efforts on building a strong foundation to equitably support our growing global community and our growing Scratch Team. Our work was centered around three major themes: fostering community, increasing access and accessibility, and developing the Scratch Education Collaborative (SEC).",
|
||||
"annualReport.2021.SECTitle": "Společné vzdělávání Scratch",
|
||||
"annualReport.2021.SECIntro": "Community voices and partnerships are deeply woven into the fabric of Scratch’s history. They have, and continue to be, integral in helping us increase accessible and equitable coding opportunities worldwide. In 2021, we launched the Scratch Education Collaborative, an initiative committed to identifying and eliminating the barriers to access to creative coding that connects remarkable organizations around the world.",
|
||||
"annualReport.2021.SECWhatIs": "What is SEC?",
|
||||
"annualReport.2021.SECWhatIsP1": "The SEC supports and engages participating organizations in a two-year, collaborative cohort experience to strengthen their commitment to, and implementation of, equitable creative coding using Scratch and ScratchJr.",
|
||||
"annualReport.2021.SECWhatIsP2": "By the end of the cohort experience, organizations will have formed new partnerships with each other and with Scratch, and will have established new models for equity-centered creative coding resources.",
|
||||
"annualReport.2021.SECWhatIsP3": "Our work with the SEC is made possible thanks to a generous grant from Google.org. We’d like to extend our gratitude for their continued support of our mission.",
|
||||
"annualReport.2021.SECOrgNumber": "41",
|
||||
"annualReport.2021.SECOrgLabel": "organizations",
|
||||
"annualReport.2021.SECCountryNumber": "13",
|
||||
"annualReport.2021.SECCountryLabel": "countries",
|
||||
"annualReport.2021.SECPartnerNumber": "7",
|
||||
"annualReport.2021.SECPartnerLabel": "partners",
|
||||
"annualReport.2021.SECMapParagraph": "Our first cohort included 41 organizations representing 13 countries around the world, united by their commitment to supporting learners from historically marginalized communities in developing their confidence with creative computing.",
|
||||
"annualReport.2021.spotlightStory": "Atraktivní příběh",
|
||||
"annualReport.2021.SECSpotlightTitle": "Bridges to Science Spotlight",
|
||||
"annualReport.2021.SECSpotlightLocation": "Fulshear, Texas",
|
||||
"annualReport.2021.SECSpotlightText1": "Bridges to Science; a Texas-based nonprofit providing math, coding, and robotics programs for underserved youth; was one of 41 exceptional organizations to join the Scratch Education Collaborative's first cohort.",
|
||||
"annualReport.2021.SECSpotlightText2": "In 2021, we supported Bridges to Science in facilitating their first “Hour of Code” workshop with Code.org.",
|
||||
"annualReport.2021.SECPullQuote": "One of the greatest joys that we have in teaching our students is that each one of them, no matter how quiet they are, all find a voice in computer science through Scratch.",
|
||||
"annualReport.2021.SECPullQuoteAttr": "- Rosa Aristy, Bridges to Science Founder ",
|
||||
"annualReport.2021.SECWorkshops": "SEC Workshops",
|
||||
"annualReport.2021.SECWorkshopsText": "Last year, the Scratch Education Collaborative hosted a series of workshops that supported their inaugural cohort in defining and exploring unique pathways to equitable creative coding. Workshops were facilitated by Stanford d. School, Tinkering Studio, the Brazilian Creative Learning Network, and Chicago Public Schools CS4ALL. Together, workshop participants developed a shared understanding of creative coding and discussed strategies and practices that foster culturally sustaining communities through creative communication and collaboration.",
|
||||
"annualReport.2021.SECWorkshopsSubtitle": "How can we creatively empower local community in exploring creative coding?",
|
||||
"annualReport.2021.accessTitle": "Access",
|
||||
"annualReport.2021.accessIntro": "Vzhledem k tomu, že COVID-19 donutil školy zavřít a posunul učení do virtuálních prostorů, mnoho studentů a učitelů poprvé objevilo Scratch nebo upravilo způsob, jakým učili i učili se tvořivé programování. Z našich domovů pracoval tým Scratch na podpoře měnících se potřeb pedagogů a on-line společenství.",
|
||||
"annualReport.2021.accessASL": "ASL Tutorial",
|
||||
"annualReport.2021.accessASLText": "In 2021, we partnered with Deaf Kids Code to launch our first American Sign Language tutorial in the Scratch Editor.",
|
||||
"annualReport.2021.accessASLText2": " Together, we were inspired to create an evergreen resource that would expand creative pathways for deaf Scratchers.",
|
||||
"annualReport.2021.accessASLText3": "The video is a 13-minute remake of our original “Getting Started with Scratch” tutorial that introduces beginners to the Scratch platform.",
|
||||
"annualReport.2021.accessPullQuote": "Being a good ally is a willingness to bend towards being accessible and really putting weight on the recommendations of organizations like mine … Asking, ‘What is it that we can do?’ and really letting us take the reins and go for it, with very little to no resistance; that is a very rare thing.",
|
||||
"annualReport.2021.accessPullQuoteAttr": "- Shireen Hafeez, Founder of Deaf Kids Code ",
|
||||
"annualReport.2021.accessDEICommittee": "DEI Committees at Scratch",
|
||||
"annualReport.2021.accessDEICommitteeText": "In 2021, several committees at Scratch embarked on work to make Scratch more diverse, equitable, and inclusive for all users. We’re excited to share the progress each committee has made and the work still ahead.",
|
||||
"annualReport.2021.accessDEICommitteeAccessibility": "Accessibility",
|
||||
"annualReport.2021.accessDEICommitteeAccessibilityText": "The Accessibility Committee was created in response to one Scratch Team member’s own difficulty using Scratch’s coding blocks and a recognized need to better support Scratchers of all abilities.",
|
||||
"annualReport.2021.accessDEICommitteeAccessibilityText2": "In October of 2021, the committee launched a project to make the color of our coding blocks accessible for Scratchers with vision impairments. The committee is excited to partner with teachers and community organizations specializing in accessibility so the coding blocks meet web accessibility guidelines, and more importantly, lower floors to make Scratch more accessible for all.",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDI": "G-JEDI",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDIText": "The Global, Justice, Equity, Diversity, and Inclusion (G-JEDI) Committee was formed to develop a shared language that defines what Diversity, Equity, and Inclusion (DEI) mean to the Scratch Team.",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDIText2": "In 2021, the committee began work on a DEI statement to outline the ways in which DEI has informed the Scratch Team and community’s past and present work, and how it will continue to inform new initiatives going forward.",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesign": "Equity x Design",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesignText": "The EquityXDesign Committee was created as a place for Scratch Team members and our collaborators in MIT’s Lifelong Kindergarten group to read and discuss ideas around equity-centered design practices.",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesignText2": "The conversations are guided by Sasha Costanza-Chock’s “Design Justice: Community-Led Practices to Build the Worlds We Need,” and committee members discuss ways in which they can incorporate equity-centered design practices in the development of Scratch tools and resources.",
|
||||
"annualReport.2021.access10NewLanguages": "10 New Languages",
|
||||
"annualReport.2021.access10NewLanguagesText": "With huge thanks to our translation community, we were able to connect with Scratchers in 74 languages last year! In 2021, 10 new languages were added to Scratch, including isiXhosa (South Africa), Sepedi (South Africa), Setswana (South Africa), Afrikaans (South Africa), Kichwa (Peru), ଓଡ଼ିଆ/Odia (India), Kazakh (Kazakhstan), Aragonese (Spain), Western Frisian (the Netherlands), and Bengali (Bangladesh, India, and other regions).",
|
||||
"annualReport.2021.accessSouthAfrica": "Zero-rated Scratch in South Africa",
|
||||
"annualReport.2021.accessSouthAfricaText": "To improve the Scratch experience for young people in regions with low or no internet connectivity, we partnered with the National Education Collaboration Trust (NECT) of South Africa to host a zero-rated page for downloading Scratch. Downloads on zero-rated pages do not use up any data bandwidth, reducing a barrier to accessing Scratch due to data limits and costs. Just two months after its April 2021 launch, the page had more than 1300 visitors.",
|
||||
"annualReport.2021.accessSnapshot": "Momentky",
|
||||
"annualReport.2021.communityTitle": "Společenství",
|
||||
"annualReport.2021.communityIntro": "In 2021, the Scratch community continued to experience rapid growth as even more young people around the world created and connected alongside their peers. We also continued to develop partnerships with community members to improve the Scratch experience for our diverse community of users.",
|
||||
"annualReport.2021.communityScratchConference": "Konference Scratch",
|
||||
"annualReport.2021.communityScratchConferenceText1": "In July, educators in our global community came together to celebrate creative coding at the Scratch Conference. This free, virtual event was led by our collaborators at MIT’s Lifelong Kindergarten Group. The conference brought together more than 1,500 educators and Scratch enthusiasts, who spent the day connecting, collaborating, and learning from one another, even as COVID kept us apart.",
|
||||
"annualReport.2021.communityVolunteerTranslators": "Volunteer Translators",
|
||||
"annualReport.2021.communityVolunteerTranslatorsText": "Since Scratch was launched in 2007, we have been committed to supporting our users worldwide. Our language translation volunteers work closely with the Scratch Team to help translate and localize our platform and resources for the diverse communities that we serve.",
|
||||
"annualReport.2021.communityVolunteerTranslatorsText2": "Thousands of translators have volunteered their time to translate Scratch into 74 languages and counting, and there are currently more than one thousand translators signed up to translate Scratch and ScratchJr. We’re grateful to our volunteers for helping us reach more Scratchers around the world!",
|
||||
"annualReport.2021.communityScratchCommunity": "The Scratch Community in 2021",
|
||||
"annualReport.2021.communityScratchCommunityIntro": "In 2021, more than 113 million projects were created on the Scratch site – almost a 39% increase from 2020 – and more than one million new studios were created! Throughout the year, the Scratch Team hosted numerous studios to celebrate important events and encourage Scratchers to participate in the online community.",
|
||||
"annualReport.2021.yearInReview": "Rok v přehledu",
|
||||
"annualReport.2021.yearInReviewText": "2021 was a remarkable year in the online community. The Community Team highlighted and developed opportunities for young people to express their ideas and become engaged in positive ways, and incredible movements sprung up from Scratchers themselves. Here’s a look back at some of the highlights of the year:",
|
||||
"annualReport.2021.yearInReviewCard1Date": "Leden",
|
||||
"annualReport.2021.yearInReviewCard1Title": "Poetic Cafe",
|
||||
"annualReport.2021.yearInReviewCard1Text": "We “opened” our very first Poetic Cafe where Scratchers were invited to write, share, or collaborate on poems to share with the community.",
|
||||
"annualReport.2021.yearInReviewCard2Date": "Únor",
|
||||
"annualReport.2021.yearInReviewCard2Title": "Black History Month Studio",
|
||||
"annualReport.2021.yearInReviewCard2Text": "Scratchers shared interactive artwork, created poems, animated music videos, and more to celebrate influential people and events in Black history.",
|
||||
"annualReport.2021.yearInReviewCard3Date": "Duben",
|
||||
"annualReport.2021.yearInReviewCard3Title": "Apríl",
|
||||
"annualReport.2021.yearInReviewCard3Text": "Scratchers were asked to imagine the “Secret life” of the Scratch Cat and went on a treasure hunt for fun and silly things hidden around the Scratch website.",
|
||||
"annualReport.2021.yearInReviewCard4Date": "Květen",
|
||||
"annualReport.2021.yearInReviewCard4Title": "Scratch Week",
|
||||
"annualReport.2021.yearInReviewCard4Text": "Scratchers around the world shared more than 3,500 projects responding to themed prompts like “Cooking From Scratch” and “Ridiculous Inventions” to celebrate Scratch's birthday.",
|
||||
"annualReport.2021.yearInReviewCard5Date": "Červen",
|
||||
"annualReport.2021.yearInReviewCard5Title": "Pride Month",
|
||||
"annualReport.2021.yearInReviewCard5Text": "Scratchers created projects using all the colors of the rainbow to celebrate the LGBTQ+ community in the Pride Month studio.",
|
||||
"annualReport.2021.yearInReviewCard6Date": "Srpen",
|
||||
"annualReport.2021.yearInReviewCard6Title": "Tábor Scratch",
|
||||
"annualReport.2021.yearInReviewCard6Text": "During this annual three-week long event, Scratchers created more than 7,000 projects that moved and grooved, showcased creative do-it-yourself (DIY) ideas, and shared their discoveries about the natural world around them.",
|
||||
"annualReport.2021.yearInReviewCard7Date": "Říjen",
|
||||
"annualReport.2021.yearInReviewCard7Title": "Scratchtober",
|
||||
"annualReport.2021.yearInReviewCard7Text": "For two weeks, Scratchers created projects showcasing their interpretations of daily prompts in the Scratchtober studio. More than 3,500 projects were created around single-word themes like underwater, celebration, and creatures.",
|
||||
"annualReport.2021.yearInReviewCard8Date": "Prosinec",
|
||||
"annualReport.2021.yearInReviewCard8Title": "CSEdWeek",
|
||||
"annualReport.2021.yearInReviewCard8Text": "Computer Science Education Week (CSEdWeek) occurred from December 6-12 to celebrate computer science around the world. Scratch participated in the week by encouraging community members to check out tutorials, studios, and a live event hosted in partnership with Makey Makey!",
|
||||
"annualReport.2021.yearInReviewCard9Date": "Prosinec",
|
||||
"annualReport.2021.yearInReviewCard9Title": "2021: A Scratch Year in Review Studio",
|
||||
"annualReport.2021.yearInReviewCard9Text": "In 2021, Scratchers learned new skills, connected with friends around the world, and found creative ways to express themselves. More than 1,000 Scratchers shared their favorite Scratch memories and what Scratch meant to them in the 2021: A Scratch Year in Review studio.",
|
||||
"annualReport.2021.communityScratchLabTitle": "Scratch Lab",
|
||||
"annualReport.2021.communityScratchLabText": "With the launch of Scratch Lab in February, we’ve opened the doors of our development process directly to Scratchers around the world.",
|
||||
"annualReport.2021.communityScratchLabText2": "Before we decide if we should introduce new blocks to the Scratch coding editor, it’s crucial to see the creative, innovative, and surprising ways Scratchers interact with them. Scratch Lab is a sandbox where everyone can try out these new features and, most importantly, share their thoughts and ideas directly with us.",
|
||||
"annualReport.2021.communityScratchLabText3": "Over 500,000 Scratchers explored the Scratch Lab site in 2021, and they submitted more than 37,000 pieces of feedback.",
|
||||
"annualReport.2021.communityScratchLabText4": "This feedback has been invaluable as we evaluate and develop Animated Text blocks, Face Sensing blocks, and more potential new features.",
|
||||
"annualReport.2021.communitySnapshot2Title": "The Scratch Team on YouTube",
|
||||
"annualReport.2021.communitySnapshot2Text": "The Scratch Team YouTube channel reached 100,000 subscribers in 2021— a nearly 500 percent increase from 2020! As students, educators, and families evolved in response to the pandemic, we knew we had to create resources that were reactive to their needs.",
|
||||
"annualReport.2021.communitySnapshot2Text2": "These resources include a series of comprehensive Scratch tutorials that guide users through designing stories, games, and animations on Scratch. In 2021, these videos garnered nearly nine million views from viewers in 178 countries.",
|
||||
"annualReport.2021.tutorial1": "How to Make an 'About Me'",
|
||||
"annualReport.2021.tutorial2": "How to Make a Clicker Game",
|
||||
"annualReport.2021.tutorial3": "How to Make a Mouse Trail",
|
||||
"annualReport.2021.FounderMessageTitle": "Zpráva od našeho zakladatele",
|
||||
"annualReport.2021.FounderMessageSubTitle": "Support and Inspiration from a Founding Partner",
|
||||
"annualReport.2021.FounderMessageText1": "As you read through this annual report, you’ll learn about many ways that Scratch is expanding creative computing opportunities for millions of young people around the world, especially those from marginalized communities. This global impact is possible because of the tireless work of the growing team of engineers, designers, educators, community moderators, and others at the Scratch Foundation.",
|
||||
"annualReport.2021.FounderMessageText2": "To continue to grow our efforts and impact, we rely on the generous financial support of an incredible collection of companies, foundations, and individual donors who are aligned with our mission and vision. Here, I want to highlight the support and inspiration we’ve received from one of our Founding Partners: the LEGO Foundation.",
|
||||
"annualReport.2021.FounderMessageText3": "My research group at the MIT Media Lab started collaborating with the LEGO company and LEGO Foundation more than 30 years ago. LEGO funding helped support our early work on Scratch, leading up to the public launch of Scratch in 2007. Then, when Scratch spun out of MIT into the Scratch Foundation in 2019, the LEGO Foundation provided important funding for the new organization, with a five-year $10 million grant to “support transformative educational change by developing and promoting playful, creative approaches to coding...in diverse economic and cultural contexts.” When the pandemic hit, the LEGO Foundation stepped up with an additional $5 million grant in 2021, to ensure that the Scratch Foundation could meet the needs of children and educators disrupted by the pandemic.",
|
||||
"annualReport.2021.FounderMessageText4": "But the LEGO-Scratch connection goes far beyond financial support. The Scratch approach of creating animated stories and games by snapping together graphical programming blocks was inspired, in part, by the way children build LEGO houses and castles by snapping together plastic LEGO bricks. Scratch and LEGO also share the same project-based educational philosophy, encouraging children to iteratively refine their projects by trying out an idea, seeing what happens, then making revisions and trying again.",
|
||||
"annualReport.2021.FounderMessageText5": "I’ve always loved the LEGO slogan “Joy of Building, Pride of Creation.” The LEGO Foundation’s deep partnership with the Scratch Foundation is helping to bring “Joy of Building, Pride of Creation” to children’s digital activities. The partnership serves as a model of how organizations with shared ideas and values can work together to catalyze transformational change in learning and education. As the Scratch Foundation continues to build its network of partners and supporters, I look forward to connecting with other organizations to expand creative computing opportunities for children around the world.",
|
||||
"annualReport.2021.FounderTitle": "Founder, Scratch Foundation",
|
||||
"annualReport.2021.lookingForward": "Těšíme se",
|
||||
"annualReport.2021.lookingForwardText1": "In 2021, we outlined a Strategic Framework guiding our major priorities for the next 4 years. We’re focused on these major areas:",
|
||||
"annualReport.2021.lookingForwardText2": "We would like to extend a huge thank you to the LEGO Foundation, whose generous COVID Recovery Grant will enable us to carry out this crucial work. We can’t wait to share more with you about the exciting projects we have planned, including updates to the Scratch experience for schools, updates to ScratchJr, and more.",
|
||||
"annualReport.2021.LookingForward1": "Strengthening the Scratch Platform and Community Infrastructure",
|
||||
"annualReport.2021.LookingForward2": "Expanding Pathways to Creative Learning",
|
||||
"annualReport.2021.LookingForward3": "Building Organizational Capacity and Ensuring Fiscal Sustainability",
|
||||
"annualReport.2021.supportersTitle": "Poděkování našim podporovatelům",
|
||||
"annualReport.2021.supportersIntro": "Děkujeme našim štědrým podporovatelům. Vaše příspěvky nám pomáhají rozšiřovat příležitosti tvořivého učení pro děti každého věku, ze všech prostředí, po celé zeměkouli.",
|
||||
"annualReport.2021.ourSupporters": "Naši podporovatelé",
|
||||
"annualReport.2021.ourSupportersText": "We want to thank all Scratch supporters who, throughout the years, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on giving to Scratch Foundation from January 1, 2021 to December 31, 2021.",
|
||||
"annualReport.2021.supportersFoundingTitle": "Zakládající partneři — přes 10 000 000 USD",
|
||||
"annualReport.2021.supportersFoundingText": "Jsme obzvláště vděční našim zakládajícím partnerům, z nichž každý poskytl kumulativní podporu ve výši nejméně 10 000 000 USD od začátku Scratch v roce 2003.",
|
||||
"annualReport.2021.supportersCatPartnersTitle": "Partneři kocoura Scratche — přes 1 000 000 USD",
|
||||
"annualReport.2021.supportersCreativityTitle": "Kruh kreativity — přes 250 000 USD",
|
||||
"annualReport.2021.supportersCollaborationTitle": "Kruh spolupráce — přes 100 000 USD",
|
||||
"annualReport.2021.supportersImaginationTitle": "Kruh představivosti — $50,000+",
|
||||
"annualReport.2021.supportersInspirationTitle": "Kruh inspirace — $20,000+",
|
||||
"annualReport.2021.supportersExplorationTitle": "Kruh bádání — $5,000+",
|
||||
"annualReport.2021.supportersPlayTitle": "Kruh her — přes 1 000 USD",
|
||||
"annualReport.2021.supportersInKindTitle": "Nepeněžní podporovatelé",
|
||||
"annualReport.2021.leadershipTitle": "Náš tým",
|
||||
"annualReport.2021.leadershipBoard": "Panel ředitelů",
|
||||
"annualReport.2021.leadershipChair": "Předseda",
|
||||
"annualReport.2021.leadershipProfessor": "Profesor výzkumu vzdělání",
|
||||
"annualReport.2021.leadershipViceChair": "Místopředseda",
|
||||
"annualReport.2021.leadershipCoFounder": "Spoluzakladatel a spolupředseda",
|
||||
"annualReport.2021.leadershipBoardMember": "Člen panelu",
|
||||
"annualReport.2021.leadershipPresidentCEO": "Prezident a ředitel společnosti",
|
||||
"annualReport.2021.leadershipFormerPresident": "Dřívější prezident",
|
||||
"annualReport.2021.leadershipFounderCEO": "Zakladatel a ředitel společnosti",
|
||||
"annualReport.2021.leadershipFormerChairCEO": "Dřívější CEO a předsedkyně",
|
||||
"annualReport.2021.leadershipBoardSecretaryTreasurer": "Tajemník panelu a pokladník",
|
||||
"annualReport.2021.leadershipBoardSecretary": "Tajemník panelu",
|
||||
"annualReport.2021.leadershipBoardTreasurer": "Pokladník panelu",
|
||||
"annualReport.2021.leadershipScratchTeam": "2021 Scratch Team",
|
||||
"annualReport.2021.leadershipED": "Výkonný ředitel",
|
||||
"annualReport.2021.teamThankYou": "Děkujeme Mitchi Resnickovi, Natalii Ruskové, Rupalu Jainovi a dalším spolupracovníkům ze skupiny Lifelong Kindergarten Group v MIT Media Lab za vaši neúnavnou podporu Scratch.",
|
||||
"annualReport.2021.donateTitle": "Podpořte nás",
|
||||
"annualReport.2021.donateMessage": "Your support enables us to create inspiring, creative, and memorable learning experiences for kids everywhere, especially those who have been systemically excluded from creative coding opportunities. Make a gift to Scratch today to help us keep our servers running, maintain our growing global community, and make creative coding possible for kids in every country around the world.",
|
||||
"annualReport.2021.donateMessage2": "Thank you for your generosity.",
|
||||
"annualReport.2021.donateButton": "Podpořit",
|
||||
"annualReport.2021.projectBy": "projekt od",
|
||||
"annualReport.2021.altMap": "A map of the world showing 41 SEC organizations",
|
||||
"annualReport.2021.altSECSpotlightImage": "A child plays with a toy in front of an orange background",
|
||||
"annualReport.2021.altAccessibility": "Two people use sign language in front of a green background.",
|
||||
"annualReport.2021.altaccessDEICommittee": "A hand holds out a scratch component on a green background.",
|
||||
"annualReport.2021.altaccessDEICommitteeAccessibility": "A hand paints scratch components on a blue background.",
|
||||
"annualReport.2021.altaccessDEICommitteeG-JEDI": "Two hands reach toward a text bubble with a heart inside it.",
|
||||
"annualReport.2021.altaccessDEICommitteeEquitXDesign": "Two hands work together to compile a list of scratch components.",
|
||||
"annualReport.2021.altaccessSouthAfrica": "Two kids, one using a tablet and one using a laptop, work on a scratch project together.",
|
||||
"annualReport.2021.altcommunityVolunteerTransators": "Four hands are raised with text bubbles resting on top of them in front of a purple background.",
|
||||
"annualReport.2021.altcommunityThankYou": "A globe with a banner across it saying 'Thank you' surrounded by the words for thank you in various languages.",
|
||||
"annualReport.2021.altAvatar": "avatar uživatele",
|
||||
"annualReport.2021.altDropdownArrow": "Šipka označující rozbalovací menu",
|
||||
"annualReport.2021.altMastheadIllustration": "Tři lidé v interakci s fyzickými komponentami Scratch",
|
||||
"annualReport.2021.altWave": "Emoji mávající rukou",
|
||||
"annualReport.2021.altMitchHeadshot": "Zakladatel Mitch Resnick",
|
||||
"annualReport.2021.altCalendar": "A calendar displaying the year 2021.",
|
||||
"annualReport.2021.altWorldVisualization": "An illustrated version of the globe.",
|
||||
"annualReport.2021.altSaudiArabiaVisualization": "",
|
||||
"annualReport.2021.altSECVideoPreview": "",
|
||||
"annualReport.2021.altCard1": "",
|
||||
"annualReport.2021.altCard2": "",
|
||||
"annualReport.2021.altCard3": "",
|
||||
"annualReport.2021.altCard4": "",
|
||||
"annualReport.2021.altCard5": "",
|
||||
"annualReport.2021.altCard6": "",
|
||||
"annualReport.2021.altCard7": "",
|
||||
"annualReport.2021.altCard8": "",
|
||||
"annualReport.2021.altCard9": "",
|
||||
"annualReport.2021.altDonateIllustration": "Dvě ruce utvoří tvar srdce s prsty uvnitř vyříznutého tvaru srdce."
|
||||
}
|
238
www/scratch-website.annual-report-2021-l10njson/cy.json
Normal file
238
www/scratch-website.annual-report-2021-l10njson/cy.json
Normal file
|
@ -0,0 +1,238 @@
|
|||
{
|
||||
"annualReport.2021.subnavFoundersMessage": "Neges y Sylfaenydd",
|
||||
"annualReport.2021.subnavMission": "Cenhadaeth",
|
||||
"annualReport.2021.subnavReach": "Ymestyn",
|
||||
"annualReport.2021.subnavThemes": "Themâu",
|
||||
"annualReport.2021.subnavDirectorsMessage": "Neges y Cyfarwyddwr",
|
||||
"annualReport.2021.subnavSupporters": "Cefnogwyr",
|
||||
"annualReport.2021.subnavTeam": "Tîm",
|
||||
"annualReport.2021.subnavDonate": "Rhoi",
|
||||
"annualReport.2021.mastheadYear": "2021 Annual Report",
|
||||
"annualReport.2021.mastheadTitle": "Building an Equitable Community Together",
|
||||
"annualReport.2021.directorsMessageTitle": "Neges gan Ein Cyfarwyddwr Gweithredol",
|
||||
"annualReport.2021.directorsMessageP1": "In 2021, COVID-19 continued to disrupt our routines and shape the way we interact with one another. Even as we began to gather together, schools reopened, and there were calls for a “return to normal,” the most vulnerable in our society remained disproportionately impacted by the inequitable structures that COVID-19 exacerbated. The COVID-19 crisis shaped young people’s relationships to Scratch, and solidified Scratch as a more vital place than ever for them to create, learn, and connect. But as we moved into a new year, we did not leave behind our most vulnerable young people as they began to navigate “the new normal.”",
|
||||
"annualReport.2021.directorsMessageP2": "One of the foundational values of Scratch has always been to empower young people to explore, create, play, and discover—opportunities that aren’t afforded equitably to all students.",
|
||||
"annualReport.2021.directorsMessagePullquote": "We believe in the transformative power of self-expression and creativity, and in providing space for young people to use creative coding as a tool to raise their voice.",
|
||||
"annualReport.2021.directorsMessageP3": "I’m proud to serve as the Executive Director of the Scratch Foundation during this pivotal moment in our history, and will continue to spread Scratch’s caring, collaborative approach to creative learning to kids around the world who need these opportunities the most.",
|
||||
"annualReport.2021.directorsMessageP4": "Last year was an incredible year for the Scratch Foundation–we focused on growing our team with remarkable, diverse leaders and building a solid foundation for our continued transition to an independent organization. We developed a three-year Strategic Plan with the combined efforts of every team member at every level of our organization, codifying the work we’re embarking on together. As Scratch grows, we remain focused on equity and community-building, and keeping Scratch a safe space for kids to connect, create, and collaborate with their peers around the world.",
|
||||
"annualReport.2021.directorsMessageP5": "LI can’t thank you enough for embarking on this journey with our team, and for your continued support of our mission. The compassion and creativity of the Scratch Community is endlessly inspiring to us, and we can’t wait for you to join us in the important work ahead of us.",
|
||||
"annualReport.2021.directorsMessageP6": "Dros y degawd diwethaf, mae Scratch wedi cael llwyddiant rhyfeddol, gan ennyn diddordeb degau o filiynau o bobl ifanc ledled y byd. Ond dim ond dechrau ydyn ni. Yr her ar gyfer y blynyddoedd i ddod yw sicrhau y gallwn barhau i ledaenu a chefnogi nid yn unig ein technoleg ond hefyd ein dull creadigol, gofalgar, dysgu cydweithredol, fel bod pobl ifanc ledled y byd yn cael cyfleoedd teg i ddychmygu, creu, rhannu a dysgu. Rydym yn edrych ymlaen at weithio gyda phob un ohonoch i wneud i hynny ddigwydd!",
|
||||
"annualReport.2021.EDTitle": "Cyfarwyddwr Gweithredol, Scratch Foundation",
|
||||
"annualReport.2021.watchVideo": "Gwyliwch y Fideo",
|
||||
"annualReport.2021.missionTitle": "Our Mission, Vision, & Values",
|
||||
"annualReport.2021.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators who have been excluded from creative computing.",
|
||||
"annualReport.2021.missionP2": "Rydyn ni wedi datblygu Scratch fel amgylchedd dysgu rhad ac am ddim, diogel, chwareus sy'n ennyn diddordeb pob plentyn i feddwl yn greadigol, rhesymu yn systematig, a chydweithio - sgiliau hanfodol i bawb yn y gymdeithas heddiw. Rydym yn gweithio gydag addysgwyr a theuluoedd i gynorthwyo plant i archwilio, rhannu a dysgu.",
|
||||
"annualReport.2021.missionHeader": "Cenhadaeth",
|
||||
"annualReport.2021.missionSubtitle": "Rhoi offer digidol a chyfleoedd i bobl ifanc ddychmygu, creu, rhannu a dysgu.",
|
||||
"annualReport.2021.visionHeader": "Gweledigaeth",
|
||||
"annualReport.2021.visionSubtitle": "Lledaenu dulliau creadigol, gofalgar, cydweithredol a theg o godio a dysgu ledled y byd.",
|
||||
"annualReport.2021.valuesHeader": "Values",
|
||||
"annualReport.2021.valuesSubtitle": "In this work, we are guided by our core values that define our principles as an organization and a community:",
|
||||
"annualReport.2021.creativeExpressionTitle": "Creative Expression",
|
||||
"annualReport.2021.progressiveImprovementTitle": "Progressive Improvement",
|
||||
"annualReport.2021.EquitableOpportunitiesTitle": "Equitable Opportunities",
|
||||
"annualReport.2021.playfulEngagementTitle": "Playful Engagement",
|
||||
"annualReport.2021.creativeExpressionDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
|
||||
"annualReport.2021.progressiveImprovementDescription": "We hold ourselves to a high standard and always strive to iterate, improve, and inspire one another to best serve young people around the world and the community that makes our work possible.",
|
||||
"annualReport.2021.EquitableOpportunitiesDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
|
||||
"annualReport.2021.playfulEngagementDescription": "At Scratch, play is an approach for making, sharing, learning, and engaging with the world. We encourage joyful exploration, experimentation, and collaboration.",
|
||||
"annualReport.2021.reachTitle": "Cyrraedd Plant o Amgylch y Byd",
|
||||
"annualReport.2021.reachSubtitle": "Scratch yw cymuned godio fwyaf y byd ar gyfer plant a phobl ifanc, 8 oed a hŷn.",
|
||||
"annualReport.2021.reachMillion": "miliwn",
|
||||
"annualReport.2021.reachNewUsersNumber": "18 {million}",
|
||||
"annualReport.2021.reachNewUsersIncrease": "22% from 2020",
|
||||
"annualReport.2021.reachProjectsCreatedNumber": "113 {million}",
|
||||
"annualReport.2021.reachProjectsCreatedIncrease": "39% from 2020",
|
||||
"annualReport.2021.reachProjectCreatorsNumber": "42 {million}",
|
||||
"annualReport.2021.reachProjectCreatorsIncrease": "44% from 2020",
|
||||
"annualReport.2021.reachNewUsers": "Defnyddwyr Newydd",
|
||||
"annualReport.2021.reachProjectsCreated": "Prosiectau wedi'u Creu",
|
||||
"annualReport.2021.reachProjectCreators": "Pobl yn Creu Projectau",
|
||||
"annualReport.2021.reachScratchAroundTheWorld": "Scratch is used around the world across more than 200 countries and territories",
|
||||
"annualReport.2021.reachSaudiArabiaTitle": "Saudi Arabia",
|
||||
"annualReport.2021.reachSaudiArabiaDescription": "We saw tremendous growth around the world in 2021, but we were amazed to see the growth in Saudi Arabia, where we saw twice as many new users as the year before.",
|
||||
"annualReport.2021.reachTranslationTitle": "Scratch is Translated into 74 Languages",
|
||||
"annualReport.2021.reachTranslationIncrease": "10 languages from 2020",
|
||||
"annualReport.2021.reachTranslationBlurb": "Diolch i gyfieithwyr gwirfoddol o bob cwr o'r byd.",
|
||||
"annualReport.2021.reachScratchJrBlurb": "Mae ScratchJr yn amgylchedd rhaglennu rhagarweiniol sy'n galluogi plant ifanc (5-7 oed) i greu eu straeon a'u gemau rhyngweithiol eu hunain.",
|
||||
"annualReport.2021.reachDownloadsMillion": "5 {million}",
|
||||
"annualReport.2021.reachDownloads": "Downloads in 2021",
|
||||
"annualReport.2021.reachDownloadsIncrease": "2 {million} from 2020",
|
||||
"annualReport.2021.themesTitle": "Themâu sy'n Dod i'r Amlwg",
|
||||
"annualReport.2021.themesDescription": "Amidst ongoing uncertainty from COVID-19, Scratch continued to serve as a key space for young people to connect and create together. In 2021, we focused our efforts on building a strong foundation to equitably support our growing global community and our growing Scratch Team. Our work was centered around three major themes: fostering community, increasing access and accessibility, and developing the Scratch Education Collaborative (SEC).",
|
||||
"annualReport.2021.SECTitle": "Scratch Education Collaborative",
|
||||
"annualReport.2021.SECIntro": "Community voices and partnerships are deeply woven into the fabric of Scratch’s history. They have, and continue to be, integral in helping us increase accessible and equitable coding opportunities worldwide. In 2021, we launched the Scratch Education Collaborative, an initiative committed to identifying and eliminating the barriers to access to creative coding that connects remarkable organizations around the world.",
|
||||
"annualReport.2021.SECWhatIs": "What is SEC?",
|
||||
"annualReport.2021.SECWhatIsP1": "The SEC supports and engages participating organizations in a two-year, collaborative cohort experience to strengthen their commitment to, and implementation of, equitable creative coding using Scratch and ScratchJr.",
|
||||
"annualReport.2021.SECWhatIsP2": "By the end of the cohort experience, organizations will have formed new partnerships with each other and with Scratch, and will have established new models for equity-centered creative coding resources.",
|
||||
"annualReport.2021.SECWhatIsP3": "Our work with the SEC is made possible thanks to a generous grant from Google.org. We’d like to extend our gratitude for their continued support of our mission.",
|
||||
"annualReport.2021.SECOrgNumber": "41",
|
||||
"annualReport.2021.SECOrgLabel": "organizations",
|
||||
"annualReport.2021.SECCountryNumber": "13",
|
||||
"annualReport.2021.SECCountryLabel": "countries",
|
||||
"annualReport.2021.SECPartnerNumber": "7",
|
||||
"annualReport.2021.SECPartnerLabel": "partners",
|
||||
"annualReport.2021.SECMapParagraph": "Our first cohort included 41 organizations representing 13 countries around the world, united by their commitment to supporting learners from historically marginalized communities in developing their confidence with creative computing.",
|
||||
"annualReport.2021.spotlightStory": "Amlygu Stori",
|
||||
"annualReport.2021.SECSpotlightTitle": "Bridges to Science Spotlight",
|
||||
"annualReport.2021.SECSpotlightLocation": "Fulshear, Texas",
|
||||
"annualReport.2021.SECSpotlightText1": "Bridges to Science; a Texas-based nonprofit providing math, coding, and robotics programs for underserved youth; was one of 41 exceptional organizations to join the Scratch Education Collaborative's first cohort.",
|
||||
"annualReport.2021.SECSpotlightText2": "In 2021, we supported Bridges to Science in facilitating their first “Hour of Code” workshop with Code.org.",
|
||||
"annualReport.2021.SECPullQuote": "One of the greatest joys that we have in teaching our students is that each one of them, no matter how quiet they are, all find a voice in computer science through Scratch.",
|
||||
"annualReport.2021.SECPullQuoteAttr": "- Rosa Aristy, Bridges to Science Founder ",
|
||||
"annualReport.2021.SECWorkshops": "SEC Workshops",
|
||||
"annualReport.2021.SECWorkshopsText": "Last year, the Scratch Education Collaborative hosted a series of workshops that supported their inaugural cohort in defining and exploring unique pathways to equitable creative coding. Workshops were facilitated by Stanford d. School, Tinkering Studio, the Brazilian Creative Learning Network, and Chicago Public Schools CS4ALL. Together, workshop participants developed a shared understanding of creative coding and discussed strategies and practices that foster culturally sustaining communities through creative communication and collaboration.",
|
||||
"annualReport.2021.SECWorkshopsSubtitle": "How can we creatively empower local community in exploring creative coding?",
|
||||
"annualReport.2021.accessTitle": "Access",
|
||||
"annualReport.2021.accessIntro": "Wrth i COVID-19 orfodi ysgolion i gau a gwthio dysgu i rith-ofod, roedd llawer o fyfyrwyr ac athrawon yn darganfod Scratch am y tro cyntaf neu'n addasu'r ffordd roedden nhw'n addysgu ac yn dysgu codio creadigol. O'n cartrefi ein hunain, gweithiodd y Tîm Scratch i gefnogi anghenion newidiol addysgwyr a'r gymuned ar-lein.",
|
||||
"annualReport.2021.accessASL": "ASL Tutorial",
|
||||
"annualReport.2021.accessASLText": "In 2021, we partnered with Deaf Kids Code to launch our first American Sign Language tutorial in the Scratch Editor.",
|
||||
"annualReport.2021.accessASLText2": " Together, we were inspired to create an evergreen resource that would expand creative pathways for deaf Scratchers.",
|
||||
"annualReport.2021.accessASLText3": "The video is a 13-minute remake of our original “Getting Started with Scratch” tutorial that introduces beginners to the Scratch platform.",
|
||||
"annualReport.2021.accessPullQuote": "Being a good ally is a willingness to bend towards being accessible and really putting weight on the recommendations of organizations like mine … Asking, ‘What is it that we can do?’ and really letting us take the reins and go for it, with very little to no resistance; that is a very rare thing.",
|
||||
"annualReport.2021.accessPullQuoteAttr": "- Shireen Hafeez, Founder of Deaf Kids Code ",
|
||||
"annualReport.2021.accessDEICommittee": "DEI Committees at Scratch",
|
||||
"annualReport.2021.accessDEICommitteeText": "In 2021, several committees at Scratch embarked on work to make Scratch more diverse, equitable, and inclusive for all users. We’re excited to share the progress each committee has made and the work still ahead.",
|
||||
"annualReport.2021.accessDEICommitteeAccessibility": "Accessibility",
|
||||
"annualReport.2021.accessDEICommitteeAccessibilityText": "The Accessibility Committee was created in response to one Scratch Team member’s own difficulty using Scratch’s coding blocks and a recognized need to better support Scratchers of all abilities.",
|
||||
"annualReport.2021.accessDEICommitteeAccessibilityText2": "In October of 2021, the committee launched a project to make the color of our coding blocks accessible for Scratchers with vision impairments. The committee is excited to partner with teachers and community organizations specializing in accessibility so the coding blocks meet web accessibility guidelines, and more importantly, lower floors to make Scratch more accessible for all.",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDI": "G-JEDI",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDIText": "The Global, Justice, Equity, Diversity, and Inclusion (G-JEDI) Committee was formed to develop a shared language that defines what Diversity, Equity, and Inclusion (DEI) mean to the Scratch Team.",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDIText2": "In 2021, the committee began work on a DEI statement to outline the ways in which DEI has informed the Scratch Team and community’s past and present work, and how it will continue to inform new initiatives going forward.",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesign": "Equity x Design",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesignText": "The EquityXDesign Committee was created as a place for Scratch Team members and our collaborators in MIT’s Lifelong Kindergarten group to read and discuss ideas around equity-centered design practices.",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesignText2": "The conversations are guided by Sasha Costanza-Chock’s “Design Justice: Community-Led Practices to Build the Worlds We Need,” and committee members discuss ways in which they can incorporate equity-centered design practices in the development of Scratch tools and resources.",
|
||||
"annualReport.2021.access10NewLanguages": "10 New Languages",
|
||||
"annualReport.2021.access10NewLanguagesText": "With huge thanks to our translation community, we were able to connect with Scratchers in 74 languages last year! In 2021, 10 new languages were added to Scratch, including isiXhosa (South Africa), Sepedi (South Africa), Setswana (South Africa), Afrikaans (South Africa), Kichwa (Peru), ଓଡ଼ିଆ/Odia (India), Kazakh (Kazakhstan), Aragonese (Spain), Western Frisian (the Netherlands), and Bengali (Bangladesh, India, and other regions).",
|
||||
"annualReport.2021.accessSouthAfrica": "Zero-rated Scratch in South Africa",
|
||||
"annualReport.2021.accessSouthAfricaText": "To improve the Scratch experience for young people in regions with low or no internet connectivity, we partnered with the National Education Collaboration Trust (NECT) of South Africa to host a zero-rated page for downloading Scratch. Downloads on zero-rated pages do not use up any data bandwidth, reducing a barrier to accessing Scratch due to data limits and costs. Just two months after its April 2021 launch, the page had more than 1300 visitors.",
|
||||
"annualReport.2021.accessSnapshot": "Cipluniau",
|
||||
"annualReport.2021.communityTitle": "Cymuned",
|
||||
"annualReport.2021.communityIntro": "In 2021, the Scratch community continued to experience rapid growth as even more young people around the world created and connected alongside their peers. We also continued to develop partnerships with community members to improve the Scratch experience for our diverse community of users.",
|
||||
"annualReport.2021.communityScratchConference": "Cynhadledd Scratch",
|
||||
"annualReport.2021.communityScratchConferenceText1": "In July, educators in our global community came together to celebrate creative coding at the Scratch Conference. This free, virtual event was led by our collaborators at MIT’s Lifelong Kindergarten Group. The conference brought together more than 1,500 educators and Scratch enthusiasts, who spent the day connecting, collaborating, and learning from one another, even as COVID kept us apart.",
|
||||
"annualReport.2021.communityVolunteerTranslators": "Volunteer Translators",
|
||||
"annualReport.2021.communityVolunteerTranslatorsText": "Since Scratch was launched in 2007, we have been committed to supporting our users worldwide. Our language translation volunteers work closely with the Scratch Team to help translate and localize our platform and resources for the diverse communities that we serve.",
|
||||
"annualReport.2021.communityVolunteerTranslatorsText2": "Thousands of translators have volunteered their time to translate Scratch into 74 languages and counting, and there are currently more than one thousand translators signed up to translate Scratch and ScratchJr. We’re grateful to our volunteers for helping us reach more Scratchers around the world!",
|
||||
"annualReport.2021.communityScratchCommunity": "The Scratch Community in 2021",
|
||||
"annualReport.2021.communityScratchCommunityIntro": "In 2021, more than 113 million projects were created on the Scratch site – almost a 39% increase from 2020 – and more than one million new studios were created! Throughout the year, the Scratch Team hosted numerous studios to celebrate important events and encourage Scratchers to participate in the online community.",
|
||||
"annualReport.2021.yearInReview": "Adolygiad Blwyddyn",
|
||||
"annualReport.2021.yearInReviewText": "2021 was a remarkable year in the online community. The Community Team highlighted and developed opportunities for young people to express their ideas and become engaged in positive ways, and incredible movements sprung up from Scratchers themselves. Here’s a look back at some of the highlights of the year:",
|
||||
"annualReport.2021.yearInReviewCard1Date": "Ionawr",
|
||||
"annualReport.2021.yearInReviewCard1Title": "Poetic Cafe",
|
||||
"annualReport.2021.yearInReviewCard1Text": "We “opened” our very first Poetic Cafe where Scratchers were invited to write, share, or collaborate on poems to share with the community.",
|
||||
"annualReport.2021.yearInReviewCard2Date": "Chwefror",
|
||||
"annualReport.2021.yearInReviewCard2Title": "Black History Month Studio",
|
||||
"annualReport.2021.yearInReviewCard2Text": "Scratchers shared interactive artwork, created poems, animated music videos, and more to celebrate influential people and events in Black history.",
|
||||
"annualReport.2021.yearInReviewCard3Date": "Ebrill",
|
||||
"annualReport.2021.yearInReviewCard3Title": "Diwrnod Ffŵl Ebrill",
|
||||
"annualReport.2021.yearInReviewCard3Text": "Scratchers were asked to imagine the “Secret life” of the Scratch Cat and went on a treasure hunt for fun and silly things hidden around the Scratch website.",
|
||||
"annualReport.2021.yearInReviewCard4Date": "Mai",
|
||||
"annualReport.2021.yearInReviewCard4Title": "Scratch Week",
|
||||
"annualReport.2021.yearInReviewCard4Text": "Scratchers around the world shared more than 3,500 projects responding to themed prompts like “Cooking From Scratch” and “Ridiculous Inventions” to celebrate Scratch's birthday.",
|
||||
"annualReport.2021.yearInReviewCard5Date": "Mehefin",
|
||||
"annualReport.2021.yearInReviewCard5Title": "Pride Month",
|
||||
"annualReport.2021.yearInReviewCard5Text": "Scratchers created projects using all the colors of the rainbow to celebrate the LGBTQ+ community in the Pride Month studio.",
|
||||
"annualReport.2021.yearInReviewCard6Date": "Awst",
|
||||
"annualReport.2021.yearInReviewCard6Title": "Gwersyll Scratch",
|
||||
"annualReport.2021.yearInReviewCard6Text": "During this annual three-week long event, Scratchers created more than 7,000 projects that moved and grooved, showcased creative do-it-yourself (DIY) ideas, and shared their discoveries about the natural world around them.",
|
||||
"annualReport.2021.yearInReviewCard7Date": "Hydref",
|
||||
"annualReport.2021.yearInReviewCard7Title": "Scratchtober",
|
||||
"annualReport.2021.yearInReviewCard7Text": "For two weeks, Scratchers created projects showcasing their interpretations of daily prompts in the Scratchtober studio. More than 3,500 projects were created around single-word themes like underwater, celebration, and creatures.",
|
||||
"annualReport.2021.yearInReviewCard8Date": "Rhagfyr",
|
||||
"annualReport.2021.yearInReviewCard8Title": "CSEdWeek",
|
||||
"annualReport.2021.yearInReviewCard8Text": "Computer Science Education Week (CSEdWeek) occurred from December 6-12 to celebrate computer science around the world. Scratch participated in the week by encouraging community members to check out tutorials, studios, and a live event hosted in partnership with Makey Makey!",
|
||||
"annualReport.2021.yearInReviewCard9Date": "Rhagfyr",
|
||||
"annualReport.2021.yearInReviewCard9Title": "2021: A Scratch Year in Review Studio",
|
||||
"annualReport.2021.yearInReviewCard9Text": "In 2021, Scratchers learned new skills, connected with friends around the world, and found creative ways to express themselves. More than 1,000 Scratchers shared their favorite Scratch memories and what Scratch meant to them in the 2021: A Scratch Year in Review studio.",
|
||||
"annualReport.2021.communityScratchLabTitle": "Scratch Lab",
|
||||
"annualReport.2021.communityScratchLabText": "With the launch of Scratch Lab in February, we’ve opened the doors of our development process directly to Scratchers around the world.",
|
||||
"annualReport.2021.communityScratchLabText2": "Before we decide if we should introduce new blocks to the Scratch coding editor, it’s crucial to see the creative, innovative, and surprising ways Scratchers interact with them. Scratch Lab is a sandbox where everyone can try out these new features and, most importantly, share their thoughts and ideas directly with us.",
|
||||
"annualReport.2021.communityScratchLabText3": "Over 500,000 Scratchers explored the Scratch Lab site in 2021, and they submitted more than 37,000 pieces of feedback.",
|
||||
"annualReport.2021.communityScratchLabText4": "This feedback has been invaluable as we evaluate and develop Animated Text blocks, Face Sensing blocks, and more potential new features.",
|
||||
"annualReport.2021.communitySnapshot2Title": "The Scratch Team on YouTube",
|
||||
"annualReport.2021.communitySnapshot2Text": "The Scratch Team YouTube channel reached 100,000 subscribers in 2021— a nearly 500 percent increase from 2020! As students, educators, and families evolved in response to the pandemic, we knew we had to create resources that were reactive to their needs.",
|
||||
"annualReport.2021.communitySnapshot2Text2": "These resources include a series of comprehensive Scratch tutorials that guide users through designing stories, games, and animations on Scratch. In 2021, these videos garnered nearly nine million views from viewers in 178 countries.",
|
||||
"annualReport.2021.tutorial1": "How to Make an 'About Me'",
|
||||
"annualReport.2021.tutorial2": "How to Make a Clicker Game",
|
||||
"annualReport.2021.tutorial3": "How to Make a Mouse Trail",
|
||||
"annualReport.2021.FounderMessageTitle": "Neges gan Ein Sylfaenydd",
|
||||
"annualReport.2021.FounderMessageSubTitle": "Support and Inspiration from a Founding Partner",
|
||||
"annualReport.2021.FounderMessageText1": "As you read through this annual report, you’ll learn about many ways that Scratch is expanding creative computing opportunities for millions of young people around the world, especially those from marginalized communities. This global impact is possible because of the tireless work of the growing team of engineers, designers, educators, community moderators, and others at the Scratch Foundation.",
|
||||
"annualReport.2021.FounderMessageText2": "To continue to grow our efforts and impact, we rely on the generous financial support of an incredible collection of companies, foundations, and individual donors who are aligned with our mission and vision. Here, I want to highlight the support and inspiration we’ve received from one of our Founding Partners: the LEGO Foundation.",
|
||||
"annualReport.2021.FounderMessageText3": "My research group at the MIT Media Lab started collaborating with the LEGO company and LEGO Foundation more than 30 years ago. LEGO funding helped support our early work on Scratch, leading up to the public launch of Scratch in 2007. Then, when Scratch spun out of MIT into the Scratch Foundation in 2019, the LEGO Foundation provided important funding for the new organization, with a five-year $10 million grant to “support transformative educational change by developing and promoting playful, creative approaches to coding...in diverse economic and cultural contexts.” When the pandemic hit, the LEGO Foundation stepped up with an additional $5 million grant in 2021, to ensure that the Scratch Foundation could meet the needs of children and educators disrupted by the pandemic.",
|
||||
"annualReport.2021.FounderMessageText4": "But the LEGO-Scratch connection goes far beyond financial support. The Scratch approach of creating animated stories and games by snapping together graphical programming blocks was inspired, in part, by the way children build LEGO houses and castles by snapping together plastic LEGO bricks. Scratch and LEGO also share the same project-based educational philosophy, encouraging children to iteratively refine their projects by trying out an idea, seeing what happens, then making revisions and trying again.",
|
||||
"annualReport.2021.FounderMessageText5": "I’ve always loved the LEGO slogan “Joy of Building, Pride of Creation.” The LEGO Foundation’s deep partnership with the Scratch Foundation is helping to bring “Joy of Building, Pride of Creation” to children’s digital activities. The partnership serves as a model of how organizations with shared ideas and values can work together to catalyze transformational change in learning and education. As the Scratch Foundation continues to build its network of partners and supporters, I look forward to connecting with other organizations to expand creative computing opportunities for children around the world.",
|
||||
"annualReport.2021.FounderTitle": "Founder, Scratch Foundation",
|
||||
"annualReport.2021.lookingForward": "Edrych i'r Dyfodol",
|
||||
"annualReport.2021.lookingForwardText1": "In 2021, we outlined a Strategic Framework guiding our major priorities for the next 4 years. We’re focused on these major areas:",
|
||||
"annualReport.2021.lookingForwardText2": "We would like to extend a huge thank you to the LEGO Foundation, whose generous COVID Recovery Grant will enable us to carry out this crucial work. We can’t wait to share more with you about the exciting projects we have planned, including updates to the Scratch experience for schools, updates to ScratchJr, and more.",
|
||||
"annualReport.2021.LookingForward1": "Strengthening the Scratch Platform and Community Infrastructure",
|
||||
"annualReport.2021.LookingForward2": "Expanding Pathways to Creative Learning",
|
||||
"annualReport.2021.LookingForward3": "Building Organizational Capacity and Ensuring Fiscal Sustainability",
|
||||
"annualReport.2021.supportersTitle": "Diolch i'n Cefnogwyr",
|
||||
"annualReport.2021.supportersIntro": "Diolch i'n cefnogwyr hael. Mae eich cyfraniad yn ein helpu i ehangu cyfleoedd dysgu creadigol i blant o bob oed, o bob cefndir, ledled y byd.",
|
||||
"annualReport.2021.ourSupporters": "Ein Cefnogwyr",
|
||||
"annualReport.2021.ourSupportersText": "We want to thank all Scratch supporters who, throughout the years, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on giving to Scratch Foundation from January 1, 2021 to December 31, 2021.",
|
||||
"annualReport.2021.supportersFoundingTitle": "Partneriaid Sefydlu — $10,000,000+",
|
||||
"annualReport.2021.supportersFoundingText": "Rydym yn arbennig o ddiolchgar i'n Partneriaid Sefydlu sydd i gyd wedi darparu o leiaf $10,000,000 mewn cefnogaeth gronnus, ers dechrau Scratch yn 2003.",
|
||||
"annualReport.2021.supportersCatPartnersTitle": "Partneriaid Scratch Cat — $1,000,000+",
|
||||
"annualReport.2021.supportersCreativityTitle": "Cylch Creadigrwydd — $250,000+",
|
||||
"annualReport.2021.supportersCollaborationTitle": "Cylch Cydweithio — $100,000+",
|
||||
"annualReport.2021.supportersImaginationTitle": "Cylch Dychymyg — $ 50,000 +",
|
||||
"annualReport.2021.supportersInspirationTitle": "Cylch Ysbrydoliaeth — $ 20,000 +",
|
||||
"annualReport.2021.supportersExplorationTitle": "Cylch Archwilio — $ 5,000 +",
|
||||
"annualReport.2021.supportersPlayTitle": "Cylch Chwarae — $1,000+",
|
||||
"annualReport.2021.supportersInKindTitle": "Cefnogwyr Mewn Nwyddau",
|
||||
"annualReport.2021.leadershipTitle": "Ein Tîm",
|
||||
"annualReport.2021.leadershipBoard": "Bwrdd Cyfarwyddwyr",
|
||||
"annualReport.2021.leadershipChair": "Cadeirydd",
|
||||
"annualReport.2021.leadershipProfessor": "Athro Ymchwil Dysgu",
|
||||
"annualReport.2021.leadershipViceChair": "Is-gadeirydd",
|
||||
"annualReport.2021.leadershipCoFounder": "Cyd-sylfaenydd a Chyd-Gadeirydd",
|
||||
"annualReport.2021.leadershipBoardMember": "Aelod o'r Bwrdd",
|
||||
"annualReport.2021.leadershipPresidentCEO": "Arlywydd a Phrif Swyddog Gweithredol",
|
||||
"annualReport.2021.leadershipFormerPresident": "Cyn-arlywydd",
|
||||
"annualReport.2021.leadershipFounderCEO": "Sylfaenydd a Phrif Swyddog Gweithredol",
|
||||
"annualReport.2021.leadershipFormerChairCEO": "Cyn Brif Swyddog Gweithredol a Chadeirydd",
|
||||
"annualReport.2021.leadershipBoardSecretaryTreasurer": "Ysgrifennydd a Thrysorydd y Bwrdd",
|
||||
"annualReport.2021.leadershipBoardSecretary": "Ysgrifennydd y Bwrdd",
|
||||
"annualReport.2021.leadershipBoardTreasurer": "Trysorydd y Bwrdd",
|
||||
"annualReport.2021.leadershipScratchTeam": "2021 Scratch Team",
|
||||
"annualReport.2021.leadershipED": "Cyfarwyddwr Gweithredol",
|
||||
"annualReport.2021.teamThankYou": "Diolch i Mitch Resnick, Natalie Rusk, Rupal Jain, a chydweithredwyr eraill yn y Lifelong Kindergarten Group yn yr MIT Media Lab am eich cefnogaeth ddiflino i Scratch.",
|
||||
"annualReport.2021.donateTitle": "Cefnogwch Ni",
|
||||
"annualReport.2021.donateMessage": "Your support enables us to create inspiring, creative, and memorable learning experiences for kids everywhere, especially those who have been systemically excluded from creative coding opportunities. Make a gift to Scratch today to help us keep our servers running, maintain our growing global community, and make creative coding possible for kids in every country around the world.",
|
||||
"annualReport.2021.donateMessage2": "Thank you for your generosity.",
|
||||
"annualReport.2021.donateButton": "Rhoi",
|
||||
"annualReport.2021.projectBy": "project gan",
|
||||
"annualReport.2021.altMap": "A map of the world showing 41 SEC organizations",
|
||||
"annualReport.2021.altSECSpotlightImage": "A child plays with a toy in front of an orange background",
|
||||
"annualReport.2021.altAccessibility": "Two people use sign language in front of a green background.",
|
||||
"annualReport.2021.altaccessDEICommittee": "A hand holds out a scratch component on a green background.",
|
||||
"annualReport.2021.altaccessDEICommitteeAccessibility": "A hand paints scratch components on a blue background.",
|
||||
"annualReport.2021.altaccessDEICommitteeG-JEDI": "Two hands reach toward a text bubble with a heart inside it.",
|
||||
"annualReport.2021.altaccessDEICommitteeEquitXDesign": "Two hands work together to compile a list of scratch components.",
|
||||
"annualReport.2021.altaccessSouthAfrica": "Two kids, one using a tablet and one using a laptop, work on a scratch project together.",
|
||||
"annualReport.2021.altcommunityVolunteerTransators": "Four hands are raised with text bubbles resting on top of them in front of a purple background.",
|
||||
"annualReport.2021.altcommunityThankYou": "A globe with a banner across it saying 'Thank you' surrounded by the words for thank you in various languages.",
|
||||
"annualReport.2021.altAvatar": "afatar defnyddiwr",
|
||||
"annualReport.2021.altDropdownArrow": "Saeth yn nodi'r gwymplen.",
|
||||
"annualReport.2021.altMastheadIllustration": "Tri pherson yn rhyngweithio â chydrannau Scratch corfforol.",
|
||||
"annualReport.2021.altWave": "Emoji llaw yn chwifio.",
|
||||
"annualReport.2021.altMitchHeadshot": "Sylfaenydd Mitch Resnick",
|
||||
"annualReport.2021.altCalendar": "A calendar displaying the year 2021.",
|
||||
"annualReport.2021.altWorldVisualization": "An illustrated version of the globe.",
|
||||
"annualReport.2021.altSaudiArabiaVisualization": "",
|
||||
"annualReport.2021.altSECVideoPreview": "",
|
||||
"annualReport.2021.altCard1": "",
|
||||
"annualReport.2021.altCard2": "",
|
||||
"annualReport.2021.altCard3": "",
|
||||
"annualReport.2021.altCard4": "",
|
||||
"annualReport.2021.altCard5": "",
|
||||
"annualReport.2021.altCard6": "",
|
||||
"annualReport.2021.altCard7": "",
|
||||
"annualReport.2021.altCard8": "",
|
||||
"annualReport.2021.altCard9": "",
|
||||
"annualReport.2021.altDonateIllustration": "Dwy law yn ffurfio siâp calon â'u bysedd y tu mewn i siâp calon wedi'i dorri allan."
|
||||
}
|
238
www/scratch-website.annual-report-2021-l10njson/da.json
Normal file
238
www/scratch-website.annual-report-2021-l10njson/da.json
Normal file
|
@ -0,0 +1,238 @@
|
|||
{
|
||||
"annualReport.2021.subnavFoundersMessage": "Founder's Message",
|
||||
"annualReport.2021.subnavMission": "Mission",
|
||||
"annualReport.2021.subnavReach": "Reach",
|
||||
"annualReport.2021.subnavThemes": "Themes",
|
||||
"annualReport.2021.subnavDirectorsMessage": "Director's Message",
|
||||
"annualReport.2021.subnavSupporters": "Supporters",
|
||||
"annualReport.2021.subnavTeam": "Team",
|
||||
"annualReport.2021.subnavDonate": "Donér",
|
||||
"annualReport.2021.mastheadYear": "2021 Annual Report",
|
||||
"annualReport.2021.mastheadTitle": "Building an Equitable Community Together",
|
||||
"annualReport.2021.directorsMessageTitle": "A Message from Our Executive Director",
|
||||
"annualReport.2021.directorsMessageP1": "In 2021, COVID-19 continued to disrupt our routines and shape the way we interact with one another. Even as we began to gather together, schools reopened, and there were calls for a “return to normal,” the most vulnerable in our society remained disproportionately impacted by the inequitable structures that COVID-19 exacerbated. The COVID-19 crisis shaped young people’s relationships to Scratch, and solidified Scratch as a more vital place than ever for them to create, learn, and connect. But as we moved into a new year, we did not leave behind our most vulnerable young people as they began to navigate “the new normal.”",
|
||||
"annualReport.2021.directorsMessageP2": "One of the foundational values of Scratch has always been to empower young people to explore, create, play, and discover—opportunities that aren’t afforded equitably to all students.",
|
||||
"annualReport.2021.directorsMessagePullquote": "We believe in the transformative power of self-expression and creativity, and in providing space for young people to use creative coding as a tool to raise their voice.",
|
||||
"annualReport.2021.directorsMessageP3": "I’m proud to serve as the Executive Director of the Scratch Foundation during this pivotal moment in our history, and will continue to spread Scratch’s caring, collaborative approach to creative learning to kids around the world who need these opportunities the most.",
|
||||
"annualReport.2021.directorsMessageP4": "Last year was an incredible year for the Scratch Foundation–we focused on growing our team with remarkable, diverse leaders and building a solid foundation for our continued transition to an independent organization. We developed a three-year Strategic Plan with the combined efforts of every team member at every level of our organization, codifying the work we’re embarking on together. As Scratch grows, we remain focused on equity and community-building, and keeping Scratch a safe space for kids to connect, create, and collaborate with their peers around the world.",
|
||||
"annualReport.2021.directorsMessageP5": "LI can’t thank you enough for embarking on this journey with our team, and for your continued support of our mission. The compassion and creativity of the Scratch Community is endlessly inspiring to us, and we can’t wait for you to join us in the important work ahead of us.",
|
||||
"annualReport.2021.directorsMessageP6": "Over the past decade, Scratch has had phenomenal success, engaging tens of millions of young people around the world. But we are just beginning. The challenge for the years ahead is to ensure that we can continue to spread and support not just our technology but also our creative, caring, collaborative learning approach, so that young people around the world have equitable opportunities to imagine, create, share, and learn. We look forward to working with all of you to make that happen!",
|
||||
"annualReport.2021.EDTitle": "Executive Director, Scratch Foundation",
|
||||
"annualReport.2021.watchVideo": "Se video",
|
||||
"annualReport.2021.missionTitle": "Our Mission, Vision, & Values",
|
||||
"annualReport.2021.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators who have been excluded from creative computing.",
|
||||
"annualReport.2021.missionP2": "We’ve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively—essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
|
||||
"annualReport.2021.missionHeader": "Mission",
|
||||
"annualReport.2021.missionSubtitle": "Providing young people with digital tools and opportunities to imagine, create, share, and learn.",
|
||||
"annualReport.2021.visionHeader": "Vision",
|
||||
"annualReport.2021.visionSubtitle": "To spread creative, caring, collaborative, equitable approaches to coding and learning around the world.",
|
||||
"annualReport.2021.valuesHeader": "Values",
|
||||
"annualReport.2021.valuesSubtitle": "In this work, we are guided by our core values that define our principles as an organization and a community:",
|
||||
"annualReport.2021.creativeExpressionTitle": "Creative Expression",
|
||||
"annualReport.2021.progressiveImprovementTitle": "Progressive Improvement",
|
||||
"annualReport.2021.EquitableOpportunitiesTitle": "Equitable Opportunities",
|
||||
"annualReport.2021.playfulEngagementTitle": "Playful Engagement",
|
||||
"annualReport.2021.creativeExpressionDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
|
||||
"annualReport.2021.progressiveImprovementDescription": "We hold ourselves to a high standard and always strive to iterate, improve, and inspire one another to best serve young people around the world and the community that makes our work possible.",
|
||||
"annualReport.2021.EquitableOpportunitiesDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
|
||||
"annualReport.2021.playfulEngagementDescription": "At Scratch, play is an approach for making, sharing, learning, and engaging with the world. We encourage joyful exploration, experimentation, and collaboration.",
|
||||
"annualReport.2021.reachTitle": "Reaching Children Around the World",
|
||||
"annualReport.2021.reachSubtitle": "Scratch is the world’s largest coding community for children and teens, ages 8 and up.",
|
||||
"annualReport.2021.reachMillion": "million",
|
||||
"annualReport.2021.reachNewUsersNumber": "18 {million}",
|
||||
"annualReport.2021.reachNewUsersIncrease": "22% from 2020",
|
||||
"annualReport.2021.reachProjectsCreatedNumber": "113 {million}",
|
||||
"annualReport.2021.reachProjectsCreatedIncrease": "39% from 2020",
|
||||
"annualReport.2021.reachProjectCreatorsNumber": "42 {million}",
|
||||
"annualReport.2021.reachProjectCreatorsIncrease": "44% from 2020",
|
||||
"annualReport.2021.reachNewUsers": "New Users",
|
||||
"annualReport.2021.reachProjectsCreated": "Projects Created",
|
||||
"annualReport.2021.reachProjectCreators": "People Creating Projects",
|
||||
"annualReport.2021.reachScratchAroundTheWorld": "Scratch is used around the world across more than 200 countries and territories",
|
||||
"annualReport.2021.reachSaudiArabiaTitle": "Saudi Arabia",
|
||||
"annualReport.2021.reachSaudiArabiaDescription": "We saw tremendous growth around the world in 2021, but we were amazed to see the growth in Saudi Arabia, where we saw twice as many new users as the year before.",
|
||||
"annualReport.2021.reachTranslationTitle": "Scratch is Translated into 74 Languages",
|
||||
"annualReport.2021.reachTranslationIncrease": "10 languages from 2020",
|
||||
"annualReport.2021.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
|
||||
"annualReport.2021.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
|
||||
"annualReport.2021.reachDownloadsMillion": "5 {million}",
|
||||
"annualReport.2021.reachDownloads": "Downloads in 2021",
|
||||
"annualReport.2021.reachDownloadsIncrease": "2 {million} from 2020",
|
||||
"annualReport.2021.themesTitle": "Emerging Themes",
|
||||
"annualReport.2021.themesDescription": "Amidst ongoing uncertainty from COVID-19, Scratch continued to serve as a key space for young people to connect and create together. In 2021, we focused our efforts on building a strong foundation to equitably support our growing global community and our growing Scratch Team. Our work was centered around three major themes: fostering community, increasing access and accessibility, and developing the Scratch Education Collaborative (SEC).",
|
||||
"annualReport.2021.SECTitle": "Scratch Education Collaborative",
|
||||
"annualReport.2021.SECIntro": "Community voices and partnerships are deeply woven into the fabric of Scratch’s history. They have, and continue to be, integral in helping us increase accessible and equitable coding opportunities worldwide. In 2021, we launched the Scratch Education Collaborative, an initiative committed to identifying and eliminating the barriers to access to creative coding that connects remarkable organizations around the world.",
|
||||
"annualReport.2021.SECWhatIs": "What is SEC?",
|
||||
"annualReport.2021.SECWhatIsP1": "The SEC supports and engages participating organizations in a two-year, collaborative cohort experience to strengthen their commitment to, and implementation of, equitable creative coding using Scratch and ScratchJr.",
|
||||
"annualReport.2021.SECWhatIsP2": "By the end of the cohort experience, organizations will have formed new partnerships with each other and with Scratch, and will have established new models for equity-centered creative coding resources.",
|
||||
"annualReport.2021.SECWhatIsP3": "Our work with the SEC is made possible thanks to a generous grant from Google.org. We’d like to extend our gratitude for their continued support of our mission.",
|
||||
"annualReport.2021.SECOrgNumber": "41",
|
||||
"annualReport.2021.SECOrgLabel": "organizations",
|
||||
"annualReport.2021.SECCountryNumber": "13",
|
||||
"annualReport.2021.SECCountryLabel": "countries",
|
||||
"annualReport.2021.SECPartnerNumber": "7",
|
||||
"annualReport.2021.SECPartnerLabel": "partners",
|
||||
"annualReport.2021.SECMapParagraph": "Our first cohort included 41 organizations representing 13 countries around the world, united by their commitment to supporting learners from historically marginalized communities in developing their confidence with creative computing.",
|
||||
"annualReport.2021.spotlightStory": "Spotlight Story",
|
||||
"annualReport.2021.SECSpotlightTitle": "Bridges to Science Spotlight",
|
||||
"annualReport.2021.SECSpotlightLocation": "Fulshear, Texas",
|
||||
"annualReport.2021.SECSpotlightText1": "Bridges to Science; a Texas-based nonprofit providing math, coding, and robotics programs for underserved youth; was one of 41 exceptional organizations to join the Scratch Education Collaborative's first cohort.",
|
||||
"annualReport.2021.SECSpotlightText2": "In 2021, we supported Bridges to Science in facilitating their first “Hour of Code” workshop with Code.org.",
|
||||
"annualReport.2021.SECPullQuote": "One of the greatest joys that we have in teaching our students is that each one of them, no matter how quiet they are, all find a voice in computer science through Scratch.",
|
||||
"annualReport.2021.SECPullQuoteAttr": "- Rosa Aristy, Bridges to Science Founder ",
|
||||
"annualReport.2021.SECWorkshops": "SEC Workshops",
|
||||
"annualReport.2021.SECWorkshopsText": "Last year, the Scratch Education Collaborative hosted a series of workshops that supported their inaugural cohort in defining and exploring unique pathways to equitable creative coding. Workshops were facilitated by Stanford d. School, Tinkering Studio, the Brazilian Creative Learning Network, and Chicago Public Schools CS4ALL. Together, workshop participants developed a shared understanding of creative coding and discussed strategies and practices that foster culturally sustaining communities through creative communication and collaboration.",
|
||||
"annualReport.2021.SECWorkshopsSubtitle": "How can we creatively empower local community in exploring creative coding?",
|
||||
"annualReport.2021.accessTitle": "Access",
|
||||
"annualReport.2021.accessIntro": "As COVID-19 forced schools to close and pushed learning to virtual spaces, many students and teachers were discovering Scratch for the first time or adapting the way they taught and learned creative coding. From our own homes, the Scratch Team worked to support the changing needs of educators and the online community.",
|
||||
"annualReport.2021.accessASL": "ASL Tutorial",
|
||||
"annualReport.2021.accessASLText": "In 2021, we partnered with Deaf Kids Code to launch our first American Sign Language tutorial in the Scratch Editor.",
|
||||
"annualReport.2021.accessASLText2": " Together, we were inspired to create an evergreen resource that would expand creative pathways for deaf Scratchers.",
|
||||
"annualReport.2021.accessASLText3": "The video is a 13-minute remake of our original “Getting Started with Scratch” tutorial that introduces beginners to the Scratch platform.",
|
||||
"annualReport.2021.accessPullQuote": "Being a good ally is a willingness to bend towards being accessible and really putting weight on the recommendations of organizations like mine … Asking, ‘What is it that we can do?’ and really letting us take the reins and go for it, with very little to no resistance; that is a very rare thing.",
|
||||
"annualReport.2021.accessPullQuoteAttr": "- Shireen Hafeez, Founder of Deaf Kids Code ",
|
||||
"annualReport.2021.accessDEICommittee": "DEI Committees at Scratch",
|
||||
"annualReport.2021.accessDEICommitteeText": "In 2021, several committees at Scratch embarked on work to make Scratch more diverse, equitable, and inclusive for all users. We’re excited to share the progress each committee has made and the work still ahead.",
|
||||
"annualReport.2021.accessDEICommitteeAccessibility": "Accessibility",
|
||||
"annualReport.2021.accessDEICommitteeAccessibilityText": "The Accessibility Committee was created in response to one Scratch Team member’s own difficulty using Scratch’s coding blocks and a recognized need to better support Scratchers of all abilities.",
|
||||
"annualReport.2021.accessDEICommitteeAccessibilityText2": "In October of 2021, the committee launched a project to make the color of our coding blocks accessible for Scratchers with vision impairments. The committee is excited to partner with teachers and community organizations specializing in accessibility so the coding blocks meet web accessibility guidelines, and more importantly, lower floors to make Scratch more accessible for all.",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDI": "G-JEDI",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDIText": "The Global, Justice, Equity, Diversity, and Inclusion (G-JEDI) Committee was formed to develop a shared language that defines what Diversity, Equity, and Inclusion (DEI) mean to the Scratch Team.",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDIText2": "In 2021, the committee began work on a DEI statement to outline the ways in which DEI has informed the Scratch Team and community’s past and present work, and how it will continue to inform new initiatives going forward.",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesign": "Equity x Design",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesignText": "The EquityXDesign Committee was created as a place for Scratch Team members and our collaborators in MIT’s Lifelong Kindergarten group to read and discuss ideas around equity-centered design practices.",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesignText2": "The conversations are guided by Sasha Costanza-Chock’s “Design Justice: Community-Led Practices to Build the Worlds We Need,” and committee members discuss ways in which they can incorporate equity-centered design practices in the development of Scratch tools and resources.",
|
||||
"annualReport.2021.access10NewLanguages": "10 New Languages",
|
||||
"annualReport.2021.access10NewLanguagesText": "With huge thanks to our translation community, we were able to connect with Scratchers in 74 languages last year! In 2021, 10 new languages were added to Scratch, including isiXhosa (South Africa), Sepedi (South Africa), Setswana (South Africa), Afrikaans (South Africa), Kichwa (Peru), ଓଡ଼ିଆ/Odia (India), Kazakh (Kazakhstan), Aragonese (Spain), Western Frisian (the Netherlands), and Bengali (Bangladesh, India, and other regions).",
|
||||
"annualReport.2021.accessSouthAfrica": "Zero-rated Scratch in South Africa",
|
||||
"annualReport.2021.accessSouthAfricaText": "To improve the Scratch experience for young people in regions with low or no internet connectivity, we partnered with the National Education Collaboration Trust (NECT) of South Africa to host a zero-rated page for downloading Scratch. Downloads on zero-rated pages do not use up any data bandwidth, reducing a barrier to accessing Scratch due to data limits and costs. Just two months after its April 2021 launch, the page had more than 1300 visitors.",
|
||||
"annualReport.2021.accessSnapshot": "Snapshots",
|
||||
"annualReport.2021.communityTitle": "Fællesskab",
|
||||
"annualReport.2021.communityIntro": "In 2021, the Scratch community continued to experience rapid growth as even more young people around the world created and connected alongside their peers. We also continued to develop partnerships with community members to improve the Scratch experience for our diverse community of users.",
|
||||
"annualReport.2021.communityScratchConference": "Scratch konference",
|
||||
"annualReport.2021.communityScratchConferenceText1": "In July, educators in our global community came together to celebrate creative coding at the Scratch Conference. This free, virtual event was led by our collaborators at MIT’s Lifelong Kindergarten Group. The conference brought together more than 1,500 educators and Scratch enthusiasts, who spent the day connecting, collaborating, and learning from one another, even as COVID kept us apart.",
|
||||
"annualReport.2021.communityVolunteerTranslators": "Volunteer Translators",
|
||||
"annualReport.2021.communityVolunteerTranslatorsText": "Since Scratch was launched in 2007, we have been committed to supporting our users worldwide. Our language translation volunteers work closely with the Scratch Team to help translate and localize our platform and resources for the diverse communities that we serve.",
|
||||
"annualReport.2021.communityVolunteerTranslatorsText2": "Thousands of translators have volunteered their time to translate Scratch into 74 languages and counting, and there are currently more than one thousand translators signed up to translate Scratch and ScratchJr. We’re grateful to our volunteers for helping us reach more Scratchers around the world!",
|
||||
"annualReport.2021.communityScratchCommunity": "The Scratch Community in 2021",
|
||||
"annualReport.2021.communityScratchCommunityIntro": "In 2021, more than 113 million projects were created on the Scratch site – almost a 39% increase from 2020 – and more than one million new studios were created! Throughout the year, the Scratch Team hosted numerous studios to celebrate important events and encourage Scratchers to participate in the online community.",
|
||||
"annualReport.2021.yearInReview": "Year in Review",
|
||||
"annualReport.2021.yearInReviewText": "2021 was a remarkable year in the online community. The Community Team highlighted and developed opportunities for young people to express their ideas and become engaged in positive ways, and incredible movements sprung up from Scratchers themselves. Here’s a look back at some of the highlights of the year:",
|
||||
"annualReport.2021.yearInReviewCard1Date": "Januar",
|
||||
"annualReport.2021.yearInReviewCard1Title": "Poetic Cafe",
|
||||
"annualReport.2021.yearInReviewCard1Text": "We “opened” our very first Poetic Cafe where Scratchers were invited to write, share, or collaborate on poems to share with the community.",
|
||||
"annualReport.2021.yearInReviewCard2Date": "Februar",
|
||||
"annualReport.2021.yearInReviewCard2Title": "Black History Month Studio",
|
||||
"annualReport.2021.yearInReviewCard2Text": "Scratchers shared interactive artwork, created poems, animated music videos, and more to celebrate influential people and events in Black history.",
|
||||
"annualReport.2021.yearInReviewCard3Date": "April",
|
||||
"annualReport.2021.yearInReviewCard3Title": "April Fool’s Day",
|
||||
"annualReport.2021.yearInReviewCard3Text": "Scratchers were asked to imagine the “Secret life” of the Scratch Cat and went on a treasure hunt for fun and silly things hidden around the Scratch website.",
|
||||
"annualReport.2021.yearInReviewCard4Date": "Maj",
|
||||
"annualReport.2021.yearInReviewCard4Title": "Scratch Week",
|
||||
"annualReport.2021.yearInReviewCard4Text": "Scratchers around the world shared more than 3,500 projects responding to themed prompts like “Cooking From Scratch” and “Ridiculous Inventions” to celebrate Scratch's birthday.",
|
||||
"annualReport.2021.yearInReviewCard5Date": "Juni",
|
||||
"annualReport.2021.yearInReviewCard5Title": "Pride Month",
|
||||
"annualReport.2021.yearInReviewCard5Text": "Scratchers created projects using all the colors of the rainbow to celebrate the LGBTQ+ community in the Pride Month studio.",
|
||||
"annualReport.2021.yearInReviewCard6Date": "August",
|
||||
"annualReport.2021.yearInReviewCard6Title": "Scratch Camp",
|
||||
"annualReport.2021.yearInReviewCard6Text": "During this annual three-week long event, Scratchers created more than 7,000 projects that moved and grooved, showcased creative do-it-yourself (DIY) ideas, and shared their discoveries about the natural world around them.",
|
||||
"annualReport.2021.yearInReviewCard7Date": "Oktober",
|
||||
"annualReport.2021.yearInReviewCard7Title": "Scratchtober",
|
||||
"annualReport.2021.yearInReviewCard7Text": "For two weeks, Scratchers created projects showcasing their interpretations of daily prompts in the Scratchtober studio. More than 3,500 projects were created around single-word themes like underwater, celebration, and creatures.",
|
||||
"annualReport.2021.yearInReviewCard8Date": "December",
|
||||
"annualReport.2021.yearInReviewCard8Title": "CSEdWeek",
|
||||
"annualReport.2021.yearInReviewCard8Text": "Computer Science Education Week (CSEdWeek) occurred from December 6-12 to celebrate computer science around the world. Scratch participated in the week by encouraging community members to check out tutorials, studios, and a live event hosted in partnership with Makey Makey!",
|
||||
"annualReport.2021.yearInReviewCard9Date": "December",
|
||||
"annualReport.2021.yearInReviewCard9Title": "2021: A Scratch Year in Review Studio",
|
||||
"annualReport.2021.yearInReviewCard9Text": "In 2021, Scratchers learned new skills, connected with friends around the world, and found creative ways to express themselves. More than 1,000 Scratchers shared their favorite Scratch memories and what Scratch meant to them in the 2021: A Scratch Year in Review studio.",
|
||||
"annualReport.2021.communityScratchLabTitle": "Scratch Lab",
|
||||
"annualReport.2021.communityScratchLabText": "With the launch of Scratch Lab in February, we’ve opened the doors of our development process directly to Scratchers around the world.",
|
||||
"annualReport.2021.communityScratchLabText2": "Before we decide if we should introduce new blocks to the Scratch coding editor, it’s crucial to see the creative, innovative, and surprising ways Scratchers interact with them. Scratch Lab is a sandbox where everyone can try out these new features and, most importantly, share their thoughts and ideas directly with us.",
|
||||
"annualReport.2021.communityScratchLabText3": "Over 500,000 Scratchers explored the Scratch Lab site in 2021, and they submitted more than 37,000 pieces of feedback.",
|
||||
"annualReport.2021.communityScratchLabText4": "This feedback has been invaluable as we evaluate and develop Animated Text blocks, Face Sensing blocks, and more potential new features.",
|
||||
"annualReport.2021.communitySnapshot2Title": "The Scratch Team on YouTube",
|
||||
"annualReport.2021.communitySnapshot2Text": "The Scratch Team YouTube channel reached 100,000 subscribers in 2021— a nearly 500 percent increase from 2020! As students, educators, and families evolved in response to the pandemic, we knew we had to create resources that were reactive to their needs.",
|
||||
"annualReport.2021.communitySnapshot2Text2": "These resources include a series of comprehensive Scratch tutorials that guide users through designing stories, games, and animations on Scratch. In 2021, these videos garnered nearly nine million views from viewers in 178 countries.",
|
||||
"annualReport.2021.tutorial1": "How to Make an 'About Me'",
|
||||
"annualReport.2021.tutorial2": "How to Make a Clicker Game",
|
||||
"annualReport.2021.tutorial3": "How to Make a Mouse Trail",
|
||||
"annualReport.2021.FounderMessageTitle": "A Message from Our Founder",
|
||||
"annualReport.2021.FounderMessageSubTitle": "Support and Inspiration from a Founding Partner",
|
||||
"annualReport.2021.FounderMessageText1": "As you read through this annual report, you’ll learn about many ways that Scratch is expanding creative computing opportunities for millions of young people around the world, especially those from marginalized communities. This global impact is possible because of the tireless work of the growing team of engineers, designers, educators, community moderators, and others at the Scratch Foundation.",
|
||||
"annualReport.2021.FounderMessageText2": "To continue to grow our efforts and impact, we rely on the generous financial support of an incredible collection of companies, foundations, and individual donors who are aligned with our mission and vision. Here, I want to highlight the support and inspiration we’ve received from one of our Founding Partners: the LEGO Foundation.",
|
||||
"annualReport.2021.FounderMessageText3": "My research group at the MIT Media Lab started collaborating with the LEGO company and LEGO Foundation more than 30 years ago. LEGO funding helped support our early work on Scratch, leading up to the public launch of Scratch in 2007. Then, when Scratch spun out of MIT into the Scratch Foundation in 2019, the LEGO Foundation provided important funding for the new organization, with a five-year $10 million grant to “support transformative educational change by developing and promoting playful, creative approaches to coding...in diverse economic and cultural contexts.” When the pandemic hit, the LEGO Foundation stepped up with an additional $5 million grant in 2021, to ensure that the Scratch Foundation could meet the needs of children and educators disrupted by the pandemic.",
|
||||
"annualReport.2021.FounderMessageText4": "But the LEGO-Scratch connection goes far beyond financial support. The Scratch approach of creating animated stories and games by snapping together graphical programming blocks was inspired, in part, by the way children build LEGO houses and castles by snapping together plastic LEGO bricks. Scratch and LEGO also share the same project-based educational philosophy, encouraging children to iteratively refine their projects by trying out an idea, seeing what happens, then making revisions and trying again.",
|
||||
"annualReport.2021.FounderMessageText5": "I’ve always loved the LEGO slogan “Joy of Building, Pride of Creation.” The LEGO Foundation’s deep partnership with the Scratch Foundation is helping to bring “Joy of Building, Pride of Creation” to children’s digital activities. The partnership serves as a model of how organizations with shared ideas and values can work together to catalyze transformational change in learning and education. As the Scratch Foundation continues to build its network of partners and supporters, I look forward to connecting with other organizations to expand creative computing opportunities for children around the world.",
|
||||
"annualReport.2021.FounderTitle": "Founder, Scratch Foundation",
|
||||
"annualReport.2021.lookingForward": "Looking Forward",
|
||||
"annualReport.2021.lookingForwardText1": "In 2021, we outlined a Strategic Framework guiding our major priorities for the next 4 years. We’re focused on these major areas:",
|
||||
"annualReport.2021.lookingForwardText2": "We would like to extend a huge thank you to the LEGO Foundation, whose generous COVID Recovery Grant will enable us to carry out this crucial work. We can’t wait to share more with you about the exciting projects we have planned, including updates to the Scratch experience for schools, updates to ScratchJr, and more.",
|
||||
"annualReport.2021.LookingForward1": "Strengthening the Scratch Platform and Community Infrastructure",
|
||||
"annualReport.2021.LookingForward2": "Expanding Pathways to Creative Learning",
|
||||
"annualReport.2021.LookingForward3": "Building Organizational Capacity and Ensuring Fiscal Sustainability",
|
||||
"annualReport.2021.supportersTitle": "Thank You to Our Supporters",
|
||||
"annualReport.2021.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
|
||||
"annualReport.2021.ourSupporters": "Our Supporters",
|
||||
"annualReport.2021.ourSupportersText": "We want to thank all Scratch supporters who, throughout the years, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on giving to Scratch Foundation from January 1, 2021 to December 31, 2021.",
|
||||
"annualReport.2021.supportersFoundingTitle": "Founding Partners — $10,000,000+",
|
||||
"annualReport.2021.supportersFoundingText": "We are especially grateful to our Founding Partners who have each provided at least $10,000,000 in cumulative support, since the start of Scratch in 2003.",
|
||||
"annualReport.2021.supportersCatPartnersTitle": "Scratch Cat Partners — $1,000,000+",
|
||||
"annualReport.2021.supportersCreativityTitle": "Creativity Circle — $250,000+",
|
||||
"annualReport.2021.supportersCollaborationTitle": "Collaboration Circle — $100,000+",
|
||||
"annualReport.2021.supportersImaginationTitle": "Imagination Circle — $50,000+",
|
||||
"annualReport.2021.supportersInspirationTitle": "Inspiration Circle — $20,000+",
|
||||
"annualReport.2021.supportersExplorationTitle": "Exploration Circle — $5,000+",
|
||||
"annualReport.2021.supportersPlayTitle": "Play Circle — $1,000+",
|
||||
"annualReport.2021.supportersInKindTitle": "In-Kind Supporters",
|
||||
"annualReport.2021.leadershipTitle": "Vores team",
|
||||
"annualReport.2021.leadershipBoard": "Board of Directors",
|
||||
"annualReport.2021.leadershipChair": "Chair",
|
||||
"annualReport.2021.leadershipProfessor": "Professor of Learning Research",
|
||||
"annualReport.2021.leadershipViceChair": "Vice-Chair",
|
||||
"annualReport.2021.leadershipCoFounder": "Co-Founder and Co-Chairman",
|
||||
"annualReport.2021.leadershipBoardMember": "Board Member",
|
||||
"annualReport.2021.leadershipPresidentCEO": "President and CEO",
|
||||
"annualReport.2021.leadershipFormerPresident": "Former President",
|
||||
"annualReport.2021.leadershipFounderCEO": "Founder and CEO",
|
||||
"annualReport.2021.leadershipFormerChairCEO": "Former CEO and Chairwoman",
|
||||
"annualReport.2021.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
|
||||
"annualReport.2021.leadershipBoardSecretary": "Board Secretary",
|
||||
"annualReport.2021.leadershipBoardTreasurer": "Board Treasurer",
|
||||
"annualReport.2021.leadershipScratchTeam": "2021 Scratch Team",
|
||||
"annualReport.2021.leadershipED": "Executive Director",
|
||||
"annualReport.2021.teamThankYou": "Thank you to Mitch Resnick, Natalie Rusk, Rupal Jain, and other collaborators at the Lifelong Kindergarten Group at the MIT Media Lab for your tireless support of Scratch.",
|
||||
"annualReport.2021.donateTitle": "Support Us",
|
||||
"annualReport.2021.donateMessage": "Your support enables us to create inspiring, creative, and memorable learning experiences for kids everywhere, especially those who have been systemically excluded from creative coding opportunities. Make a gift to Scratch today to help us keep our servers running, maintain our growing global community, and make creative coding possible for kids in every country around the world.",
|
||||
"annualReport.2021.donateMessage2": "Thank you for your generosity.",
|
||||
"annualReport.2021.donateButton": "Donér",
|
||||
"annualReport.2021.projectBy": "project by",
|
||||
"annualReport.2021.altMap": "A map of the world showing 41 SEC organizations",
|
||||
"annualReport.2021.altSECSpotlightImage": "A child plays with a toy in front of an orange background",
|
||||
"annualReport.2021.altAccessibility": "Two people use sign language in front of a green background.",
|
||||
"annualReport.2021.altaccessDEICommittee": "A hand holds out a scratch component on a green background.",
|
||||
"annualReport.2021.altaccessDEICommitteeAccessibility": "A hand paints scratch components on a blue background.",
|
||||
"annualReport.2021.altaccessDEICommitteeG-JEDI": "Two hands reach toward a text bubble with a heart inside it.",
|
||||
"annualReport.2021.altaccessDEICommitteeEquitXDesign": "Two hands work together to compile a list of scratch components.",
|
||||
"annualReport.2021.altaccessSouthAfrica": "Two kids, one using a tablet and one using a laptop, work on a scratch project together.",
|
||||
"annualReport.2021.altcommunityVolunteerTransators": "Four hands are raised with text bubbles resting on top of them in front of a purple background.",
|
||||
"annualReport.2021.altcommunityThankYou": "A globe with a banner across it saying 'Thank you' surrounded by the words for thank you in various languages.",
|
||||
"annualReport.2021.altAvatar": "user avatar",
|
||||
"annualReport.2021.altDropdownArrow": "Arrow indicating dropdown menu.",
|
||||
"annualReport.2021.altMastheadIllustration": "Three people interacting with physical scratch components.",
|
||||
"annualReport.2021.altWave": "An emoji hand waving.",
|
||||
"annualReport.2021.altMitchHeadshot": "Founder Mitch Resnick",
|
||||
"annualReport.2021.altCalendar": "A calendar displaying the year 2021.",
|
||||
"annualReport.2021.altWorldVisualization": "An illustrated version of the globe.",
|
||||
"annualReport.2021.altSaudiArabiaVisualization": "",
|
||||
"annualReport.2021.altSECVideoPreview": "",
|
||||
"annualReport.2021.altCard1": "",
|
||||
"annualReport.2021.altCard2": "",
|
||||
"annualReport.2021.altCard3": "",
|
||||
"annualReport.2021.altCard4": "",
|
||||
"annualReport.2021.altCard5": "",
|
||||
"annualReport.2021.altCard6": "",
|
||||
"annualReport.2021.altCard7": "",
|
||||
"annualReport.2021.altCard8": "",
|
||||
"annualReport.2021.altCard9": "",
|
||||
"annualReport.2021.altDonateIllustration": "Two hands form the shape of a heart with their fingers inside of a cut out heart shape."
|
||||
}
|
238
www/scratch-website.annual-report-2021-l10njson/de.json
Normal file
238
www/scratch-website.annual-report-2021-l10njson/de.json
Normal file
|
@ -0,0 +1,238 @@
|
|||
{
|
||||
"annualReport.2021.subnavFoundersMessage": "Gründer",
|
||||
"annualReport.2021.subnavMission": "Leitbild",
|
||||
"annualReport.2021.subnavReach": "Zielgruppe",
|
||||
"annualReport.2021.subnavThemes": "Themen",
|
||||
"annualReport.2021.subnavDirectorsMessage": "Geschäftsführerin",
|
||||
"annualReport.2021.subnavSupporters": "Sponsoring",
|
||||
"annualReport.2021.subnavTeam": "Team",
|
||||
"annualReport.2021.subnavDonate": "Spenden",
|
||||
"annualReport.2021.mastheadYear": "2021 Annual Report",
|
||||
"annualReport.2021.mastheadTitle": "Building an Equitable Community Together",
|
||||
"annualReport.2021.directorsMessageTitle": "A Message from Our Executive Director",
|
||||
"annualReport.2021.directorsMessageP1": "In 2021, COVID-19 continued to disrupt our routines and shape the way we interact with one another. Even as we began to gather together, schools reopened, and there were calls for a “return to normal,” the most vulnerable in our society remained disproportionately impacted by the inequitable structures that COVID-19 exacerbated. The COVID-19 crisis shaped young people’s relationships to Scratch, and solidified Scratch as a more vital place than ever for them to create, learn, and connect. But as we moved into a new year, we did not leave behind our most vulnerable young people as they began to navigate “the new normal.”",
|
||||
"annualReport.2021.directorsMessageP2": "One of the foundational values of Scratch has always been to empower young people to explore, create, play, and discover—opportunities that aren’t afforded equitably to all students.",
|
||||
"annualReport.2021.directorsMessagePullquote": "We believe in the transformative power of self-expression and creativity, and in providing space for young people to use creative coding as a tool to raise their voice.",
|
||||
"annualReport.2021.directorsMessageP3": "I’m proud to serve as the Executive Director of the Scratch Foundation during this pivotal moment in our history, and will continue to spread Scratch’s caring, collaborative approach to creative learning to kids around the world who need these opportunities the most.",
|
||||
"annualReport.2021.directorsMessageP4": "Last year was an incredible year for the Scratch Foundation–we focused on growing our team with remarkable, diverse leaders and building a solid foundation for our continued transition to an independent organization. We developed a three-year Strategic Plan with the combined efforts of every team member at every level of our organization, codifying the work we’re embarking on together. As Scratch grows, we remain focused on equity and community-building, and keeping Scratch a safe space for kids to connect, create, and collaborate with their peers around the world.",
|
||||
"annualReport.2021.directorsMessageP5": "LI can’t thank you enough for embarking on this journey with our team, and for your continued support of our mission. The compassion and creativity of the Scratch Community is endlessly inspiring to us, and we can’t wait for you to join us in the important work ahead of us.",
|
||||
"annualReport.2021.directorsMessageP6": "Scratch war im letzten Jahrzehnt enorm erfolgreich, Millionen von jungen Menschen auf der ganzen Welt haben es verwendet. Doch wir stehen erst am Anfang. Die Herausforderung für die kommenden Jahre liegt darin, nicht nur unsere Technologie in die Welt zu bringen und weiterzuentwickeln, sondern auch unseren kreativen, einfühlsamen und kooperativen Lernansatz, der jungen Menschen auf der ganzen Welt die gleichen Möglichkeiten eröffnet, damit sie alle Ideen entwicklen, etwas erschaffen, sich miteinander austauschen und voneinander lernen können. Wir freuen uns, diese Vision mit euch allen gemeinsam umzusetzen!",
|
||||
"annualReport.2021.EDTitle": "Executive Director, Scratch Foundation",
|
||||
"annualReport.2021.watchVideo": "Schau dir das Video an",
|
||||
"annualReport.2021.missionTitle": "Our Mission, Vision, & Values",
|
||||
"annualReport.2021.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators who have been excluded from creative computing.",
|
||||
"annualReport.2021.missionP2": "Wir haben Scratch als kostenlose, sichere und spielerische Lernumgebung konzipiert, die allen Kindern Kreativität, logisches Denken und Teamarbeit nahebringt – grundlegende Fähigkeiten in unserer heutigen Gesellschaft. Wir arbeiten mit Lehrkräften und Familien zusammen, um Kinder beim Erforschen, Teilen und Lernen zu unterstützen.",
|
||||
"annualReport.2021.missionHeader": "Leitbild",
|
||||
"annualReport.2021.missionSubtitle": "Bereitstellung von digitalen Tools und Möglichkeiten für junge Menschen, damit sie Ideen entwickeln, etwas erschaffen, sich miteinander austauschen und voneinander lernen können.",
|
||||
"annualReport.2021.visionHeader": "Vision",
|
||||
"annualReport.2021.visionSubtitle": "Verbreitung einer kreativen, einfühlsamen, kooperativen und gerechten Herangehensweise an Coding und Lernen auf der ganzen Welt.",
|
||||
"annualReport.2021.valuesHeader": "Values",
|
||||
"annualReport.2021.valuesSubtitle": "In this work, we are guided by our core values that define our principles as an organization and a community:",
|
||||
"annualReport.2021.creativeExpressionTitle": "Creative Expression",
|
||||
"annualReport.2021.progressiveImprovementTitle": "Progressive Improvement",
|
||||
"annualReport.2021.EquitableOpportunitiesTitle": "Equitable Opportunities",
|
||||
"annualReport.2021.playfulEngagementTitle": "Playful Engagement",
|
||||
"annualReport.2021.creativeExpressionDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
|
||||
"annualReport.2021.progressiveImprovementDescription": "We hold ourselves to a high standard and always strive to iterate, improve, and inspire one another to best serve young people around the world and the community that makes our work possible.",
|
||||
"annualReport.2021.EquitableOpportunitiesDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
|
||||
"annualReport.2021.playfulEngagementDescription": "At Scratch, play is an approach for making, sharing, learning, and engaging with the world. We encourage joyful exploration, experimentation, and collaboration.",
|
||||
"annualReport.2021.reachTitle": "Für alle Kinder auf der ganzen Welt",
|
||||
"annualReport.2021.reachSubtitle": "Scratch ist die weltgrößte Coding-Community für Kinder und Jugendliche ab 8 Jahren.",
|
||||
"annualReport.2021.reachMillion": "Millionen",
|
||||
"annualReport.2021.reachNewUsersNumber": "18 {million}",
|
||||
"annualReport.2021.reachNewUsersIncrease": "22% from 2020",
|
||||
"annualReport.2021.reachProjectsCreatedNumber": "113 {million}",
|
||||
"annualReport.2021.reachProjectsCreatedIncrease": "39% from 2020",
|
||||
"annualReport.2021.reachProjectCreatorsNumber": "42 {million}",
|
||||
"annualReport.2021.reachProjectCreatorsIncrease": "44% from 2020",
|
||||
"annualReport.2021.reachNewUsers": "neue Benutzer:innen",
|
||||
"annualReport.2021.reachProjectsCreated": "erstellte Projekte",
|
||||
"annualReport.2021.reachProjectCreators": "Projektersteller:innen",
|
||||
"annualReport.2021.reachScratchAroundTheWorld": "Scratch is used around the world across more than 200 countries and territories",
|
||||
"annualReport.2021.reachSaudiArabiaTitle": "Saudi Arabia",
|
||||
"annualReport.2021.reachSaudiArabiaDescription": "We saw tremendous growth around the world in 2021, but we were amazed to see the growth in Saudi Arabia, where we saw twice as many new users as the year before.",
|
||||
"annualReport.2021.reachTranslationTitle": "Scratch is Translated into 74 Languages",
|
||||
"annualReport.2021.reachTranslationIncrease": "10 languages from 2020",
|
||||
"annualReport.2021.reachTranslationBlurb": "Dank unserer ehrenamtlichen Übersetzer:innen auf der ganzen Welt",
|
||||
"annualReport.2021.reachScratchJrBlurb": "ScratchJr ist eine vereinfachte Version für jüngere Kinder (von 5 bis 7 Jahren), mit der sie ihre eigenen interaktiven Geschichten und Spiele erstellen können.",
|
||||
"annualReport.2021.reachDownloadsMillion": "5 {million}",
|
||||
"annualReport.2021.reachDownloads": "Downloads in 2021",
|
||||
"annualReport.2021.reachDownloadsIncrease": "2 {million} from 2020",
|
||||
"annualReport.2021.themesTitle": "Neue Themen",
|
||||
"annualReport.2021.themesDescription": "Amidst ongoing uncertainty from COVID-19, Scratch continued to serve as a key space for young people to connect and create together. In 2021, we focused our efforts on building a strong foundation to equitably support our growing global community and our growing Scratch Team. Our work was centered around three major themes: fostering community, increasing access and accessibility, and developing the Scratch Education Collaborative (SEC).",
|
||||
"annualReport.2021.SECTitle": "Scratch-Erziehungsmitarbeit",
|
||||
"annualReport.2021.SECIntro": "Community voices and partnerships are deeply woven into the fabric of Scratch’s history. They have, and continue to be, integral in helping us increase accessible and equitable coding opportunities worldwide. In 2021, we launched the Scratch Education Collaborative, an initiative committed to identifying and eliminating the barriers to access to creative coding that connects remarkable organizations around the world.",
|
||||
"annualReport.2021.SECWhatIs": "What is SEC?",
|
||||
"annualReport.2021.SECWhatIsP1": "The SEC supports and engages participating organizations in a two-year, collaborative cohort experience to strengthen their commitment to, and implementation of, equitable creative coding using Scratch and ScratchJr.",
|
||||
"annualReport.2021.SECWhatIsP2": "By the end of the cohort experience, organizations will have formed new partnerships with each other and with Scratch, and will have established new models for equity-centered creative coding resources.",
|
||||
"annualReport.2021.SECWhatIsP3": "Our work with the SEC is made possible thanks to a generous grant from Google.org. We’d like to extend our gratitude for their continued support of our mission.",
|
||||
"annualReport.2021.SECOrgNumber": "41",
|
||||
"annualReport.2021.SECOrgLabel": "organizations",
|
||||
"annualReport.2021.SECCountryNumber": "13",
|
||||
"annualReport.2021.SECCountryLabel": "countries",
|
||||
"annualReport.2021.SECPartnerNumber": "7",
|
||||
"annualReport.2021.SECPartnerLabel": "partners",
|
||||
"annualReport.2021.SECMapParagraph": "Our first cohort included 41 organizations representing 13 countries around the world, united by their commitment to supporting learners from historically marginalized communities in developing their confidence with creative computing.",
|
||||
"annualReport.2021.spotlightStory": "Eine Geschichte",
|
||||
"annualReport.2021.SECSpotlightTitle": "Bridges to Science Spotlight",
|
||||
"annualReport.2021.SECSpotlightLocation": "Fulshear, Texas",
|
||||
"annualReport.2021.SECSpotlightText1": "Bridges to Science; a Texas-based nonprofit providing math, coding, and robotics programs for underserved youth; was one of 41 exceptional organizations to join the Scratch Education Collaborative's first cohort.",
|
||||
"annualReport.2021.SECSpotlightText2": "In 2021, we supported Bridges to Science in facilitating their first “Hour of Code” workshop with Code.org.",
|
||||
"annualReport.2021.SECPullQuote": "One of the greatest joys that we have in teaching our students is that each one of them, no matter how quiet they are, all find a voice in computer science through Scratch.",
|
||||
"annualReport.2021.SECPullQuoteAttr": "- Rosa Aristy, Bridges to Science Founder ",
|
||||
"annualReport.2021.SECWorkshops": "SEC Workshops",
|
||||
"annualReport.2021.SECWorkshopsText": "Last year, the Scratch Education Collaborative hosted a series of workshops that supported their inaugural cohort in defining and exploring unique pathways to equitable creative coding. Workshops were facilitated by Stanford d. School, Tinkering Studio, the Brazilian Creative Learning Network, and Chicago Public Schools CS4ALL. Together, workshop participants developed a shared understanding of creative coding and discussed strategies and practices that foster culturally sustaining communities through creative communication and collaboration.",
|
||||
"annualReport.2021.SECWorkshopsSubtitle": "How can we creatively empower local community in exploring creative coding?",
|
||||
"annualReport.2021.accessTitle": "Access",
|
||||
"annualReport.2021.accessIntro": "Als aufgrund der Coronakrise Schulen geschlossen werden mussten und sich das Lernen in den virtuellen Raum verlegte, entdeckten viele Schüler:innen und Lehrer:innen Scratch zum ersten Mal oder sie änderten ihre Art des Unterrichtens und lernten kreatives Programmieren. Das Scratch-Team, ebenso im Homeoffice, arbeitete daran, Lehrkräfte und die Online-Community unter diesen neuen Voraussetzungen zu unterstützen.",
|
||||
"annualReport.2021.accessASL": "ASL Tutorial",
|
||||
"annualReport.2021.accessASLText": "In 2021, we partnered with Deaf Kids Code to launch our first American Sign Language tutorial in the Scratch Editor.",
|
||||
"annualReport.2021.accessASLText2": " Together, we were inspired to create an evergreen resource that would expand creative pathways for deaf Scratchers.",
|
||||
"annualReport.2021.accessASLText3": "The video is a 13-minute remake of our original “Getting Started with Scratch” tutorial that introduces beginners to the Scratch platform.",
|
||||
"annualReport.2021.accessPullQuote": "Being a good ally is a willingness to bend towards being accessible and really putting weight on the recommendations of organizations like mine … Asking, ‘What is it that we can do?’ and really letting us take the reins and go for it, with very little to no resistance; that is a very rare thing.",
|
||||
"annualReport.2021.accessPullQuoteAttr": "- Shireen Hafeez, Founder of Deaf Kids Code ",
|
||||
"annualReport.2021.accessDEICommittee": "DEI Committees at Scratch",
|
||||
"annualReport.2021.accessDEICommitteeText": "In 2021, several committees at Scratch embarked on work to make Scratch more diverse, equitable, and inclusive for all users. We’re excited to share the progress each committee has made and the work still ahead.",
|
||||
"annualReport.2021.accessDEICommitteeAccessibility": "Accessibility",
|
||||
"annualReport.2021.accessDEICommitteeAccessibilityText": "The Accessibility Committee was created in response to one Scratch Team member’s own difficulty using Scratch’s coding blocks and a recognized need to better support Scratchers of all abilities.",
|
||||
"annualReport.2021.accessDEICommitteeAccessibilityText2": "In October of 2021, the committee launched a project to make the color of our coding blocks accessible for Scratchers with vision impairments. The committee is excited to partner with teachers and community organizations specializing in accessibility so the coding blocks meet web accessibility guidelines, and more importantly, lower floors to make Scratch more accessible for all.",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDI": "G-JEDI",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDIText": "The Global, Justice, Equity, Diversity, and Inclusion (G-JEDI) Committee was formed to develop a shared language that defines what Diversity, Equity, and Inclusion (DEI) mean to the Scratch Team.",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDIText2": "In 2021, the committee began work on a DEI statement to outline the ways in which DEI has informed the Scratch Team and community’s past and present work, and how it will continue to inform new initiatives going forward.",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesign": "Equity x Design",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesignText": "The EquityXDesign Committee was created as a place for Scratch Team members and our collaborators in MIT’s Lifelong Kindergarten group to read and discuss ideas around equity-centered design practices.",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesignText2": "The conversations are guided by Sasha Costanza-Chock’s “Design Justice: Community-Led Practices to Build the Worlds We Need,” and committee members discuss ways in which they can incorporate equity-centered design practices in the development of Scratch tools and resources.",
|
||||
"annualReport.2021.access10NewLanguages": "10 New Languages",
|
||||
"annualReport.2021.access10NewLanguagesText": "With huge thanks to our translation community, we were able to connect with Scratchers in 74 languages last year! In 2021, 10 new languages were added to Scratch, including isiXhosa (South Africa), Sepedi (South Africa), Setswana (South Africa), Afrikaans (South Africa), Kichwa (Peru), ଓଡ଼ିଆ/Odia (India), Kazakh (Kazakhstan), Aragonese (Spain), Western Frisian (the Netherlands), and Bengali (Bangladesh, India, and other regions).",
|
||||
"annualReport.2021.accessSouthAfrica": "Zero-rated Scratch in South Africa",
|
||||
"annualReport.2021.accessSouthAfricaText": "To improve the Scratch experience for young people in regions with low or no internet connectivity, we partnered with the National Education Collaboration Trust (NECT) of South Africa to host a zero-rated page for downloading Scratch. Downloads on zero-rated pages do not use up any data bandwidth, reducing a barrier to accessing Scratch due to data limits and costs. Just two months after its April 2021 launch, the page had more than 1300 visitors.",
|
||||
"annualReport.2021.accessSnapshot": "Schnappschüsse",
|
||||
"annualReport.2021.communityTitle": "Community",
|
||||
"annualReport.2021.communityIntro": "In 2021, the Scratch community continued to experience rapid growth as even more young people around the world created and connected alongside their peers. We also continued to develop partnerships with community members to improve the Scratch experience for our diverse community of users.",
|
||||
"annualReport.2021.communityScratchConference": "Scratch-Konferenz",
|
||||
"annualReport.2021.communityScratchConferenceText1": "In July, educators in our global community came together to celebrate creative coding at the Scratch Conference. This free, virtual event was led by our collaborators at MIT’s Lifelong Kindergarten Group. The conference brought together more than 1,500 educators and Scratch enthusiasts, who spent the day connecting, collaborating, and learning from one another, even as COVID kept us apart.",
|
||||
"annualReport.2021.communityVolunteerTranslators": "Volunteer Translators",
|
||||
"annualReport.2021.communityVolunteerTranslatorsText": "Since Scratch was launched in 2007, we have been committed to supporting our users worldwide. Our language translation volunteers work closely with the Scratch Team to help translate and localize our platform and resources for the diverse communities that we serve.",
|
||||
"annualReport.2021.communityVolunteerTranslatorsText2": "Thousands of translators have volunteered their time to translate Scratch into 74 languages and counting, and there are currently more than one thousand translators signed up to translate Scratch and ScratchJr. We’re grateful to our volunteers for helping us reach more Scratchers around the world!",
|
||||
"annualReport.2021.communityScratchCommunity": "The Scratch Community in 2021",
|
||||
"annualReport.2021.communityScratchCommunityIntro": "In 2021, more than 113 million projects were created on the Scratch site – almost a 39% increase from 2020 – and more than one million new studios were created! Throughout the year, the Scratch Team hosted numerous studios to celebrate important events and encourage Scratchers to participate in the online community.",
|
||||
"annualReport.2021.yearInReview": "Jahresrückblick",
|
||||
"annualReport.2021.yearInReviewText": "2021 was a remarkable year in the online community. The Community Team highlighted and developed opportunities for young people to express their ideas and become engaged in positive ways, and incredible movements sprung up from Scratchers themselves. Here’s a look back at some of the highlights of the year:",
|
||||
"annualReport.2021.yearInReviewCard1Date": "Januar",
|
||||
"annualReport.2021.yearInReviewCard1Title": "Poetic Cafe",
|
||||
"annualReport.2021.yearInReviewCard1Text": "We “opened” our very first Poetic Cafe where Scratchers were invited to write, share, or collaborate on poems to share with the community.",
|
||||
"annualReport.2021.yearInReviewCard2Date": "Februar",
|
||||
"annualReport.2021.yearInReviewCard2Title": "Black History Month Studio",
|
||||
"annualReport.2021.yearInReviewCard2Text": "Scratchers shared interactive artwork, created poems, animated music videos, and more to celebrate influential people and events in Black history.",
|
||||
"annualReport.2021.yearInReviewCard3Date": "April",
|
||||
"annualReport.2021.yearInReviewCard3Title": "Aprilscherze",
|
||||
"annualReport.2021.yearInReviewCard3Text": "Scratchers were asked to imagine the “Secret life” of the Scratch Cat and went on a treasure hunt for fun and silly things hidden around the Scratch website.",
|
||||
"annualReport.2021.yearInReviewCard4Date": "Mai",
|
||||
"annualReport.2021.yearInReviewCard4Title": "Scratch Week",
|
||||
"annualReport.2021.yearInReviewCard4Text": "Scratchers around the world shared more than 3,500 projects responding to themed prompts like “Cooking From Scratch” and “Ridiculous Inventions” to celebrate Scratch's birthday.",
|
||||
"annualReport.2021.yearInReviewCard5Date": "Juni",
|
||||
"annualReport.2021.yearInReviewCard5Title": "Pride Month",
|
||||
"annualReport.2021.yearInReviewCard5Text": "Scratchers created projects using all the colors of the rainbow to celebrate the LGBTQ+ community in the Pride Month studio.",
|
||||
"annualReport.2021.yearInReviewCard6Date": "August",
|
||||
"annualReport.2021.yearInReviewCard6Title": "Scratch-Camp",
|
||||
"annualReport.2021.yearInReviewCard6Text": "During this annual three-week long event, Scratchers created more than 7,000 projects that moved and grooved, showcased creative do-it-yourself (DIY) ideas, and shared their discoveries about the natural world around them.",
|
||||
"annualReport.2021.yearInReviewCard7Date": "Oktober",
|
||||
"annualReport.2021.yearInReviewCard7Title": "Scratchtober",
|
||||
"annualReport.2021.yearInReviewCard7Text": "For two weeks, Scratchers created projects showcasing their interpretations of daily prompts in the Scratchtober studio. More than 3,500 projects were created around single-word themes like underwater, celebration, and creatures.",
|
||||
"annualReport.2021.yearInReviewCard8Date": "Dezember",
|
||||
"annualReport.2021.yearInReviewCard8Title": "CSEdWeek",
|
||||
"annualReport.2021.yearInReviewCard8Text": "Computer Science Education Week (CSEdWeek) occurred from December 6-12 to celebrate computer science around the world. Scratch participated in the week by encouraging community members to check out tutorials, studios, and a live event hosted in partnership with Makey Makey!",
|
||||
"annualReport.2021.yearInReviewCard9Date": "Dezember",
|
||||
"annualReport.2021.yearInReviewCard9Title": "2021: A Scratch Year in Review Studio",
|
||||
"annualReport.2021.yearInReviewCard9Text": "In 2021, Scratchers learned new skills, connected with friends around the world, and found creative ways to express themselves. More than 1,000 Scratchers shared their favorite Scratch memories and what Scratch meant to them in the 2021: A Scratch Year in Review studio.",
|
||||
"annualReport.2021.communityScratchLabTitle": "Scratch Lab",
|
||||
"annualReport.2021.communityScratchLabText": "With the launch of Scratch Lab in February, we’ve opened the doors of our development process directly to Scratchers around the world.",
|
||||
"annualReport.2021.communityScratchLabText2": "Before we decide if we should introduce new blocks to the Scratch coding editor, it’s crucial to see the creative, innovative, and surprising ways Scratchers interact with them. Scratch Lab is a sandbox where everyone can try out these new features and, most importantly, share their thoughts and ideas directly with us.",
|
||||
"annualReport.2021.communityScratchLabText3": "Over 500,000 Scratchers explored the Scratch Lab site in 2021, and they submitted more than 37,000 pieces of feedback.",
|
||||
"annualReport.2021.communityScratchLabText4": "This feedback has been invaluable as we evaluate and develop Animated Text blocks, Face Sensing blocks, and more potential new features.",
|
||||
"annualReport.2021.communitySnapshot2Title": "The Scratch Team on YouTube",
|
||||
"annualReport.2021.communitySnapshot2Text": "The Scratch Team YouTube channel reached 100,000 subscribers in 2021— a nearly 500 percent increase from 2020! As students, educators, and families evolved in response to the pandemic, we knew we had to create resources that were reactive to their needs.",
|
||||
"annualReport.2021.communitySnapshot2Text2": "These resources include a series of comprehensive Scratch tutorials that guide users through designing stories, games, and animations on Scratch. In 2021, these videos garnered nearly nine million views from viewers in 178 countries.",
|
||||
"annualReport.2021.tutorial1": "How to Make an 'About Me'",
|
||||
"annualReport.2021.tutorial2": "How to Make a Clicker Game",
|
||||
"annualReport.2021.tutorial3": "How to Make a Mouse Trail",
|
||||
"annualReport.2021.FounderMessageTitle": "Worte unseres Gründers",
|
||||
"annualReport.2021.FounderMessageSubTitle": "Support and Inspiration from a Founding Partner",
|
||||
"annualReport.2021.FounderMessageText1": "As you read through this annual report, you’ll learn about many ways that Scratch is expanding creative computing opportunities for millions of young people around the world, especially those from marginalized communities. This global impact is possible because of the tireless work of the growing team of engineers, designers, educators, community moderators, and others at the Scratch Foundation.",
|
||||
"annualReport.2021.FounderMessageText2": "To continue to grow our efforts and impact, we rely on the generous financial support of an incredible collection of companies, foundations, and individual donors who are aligned with our mission and vision. Here, I want to highlight the support and inspiration we’ve received from one of our Founding Partners: the LEGO Foundation.",
|
||||
"annualReport.2021.FounderMessageText3": "My research group at the MIT Media Lab started collaborating with the LEGO company and LEGO Foundation more than 30 years ago. LEGO funding helped support our early work on Scratch, leading up to the public launch of Scratch in 2007. Then, when Scratch spun out of MIT into the Scratch Foundation in 2019, the LEGO Foundation provided important funding for the new organization, with a five-year $10 million grant to “support transformative educational change by developing and promoting playful, creative approaches to coding...in diverse economic and cultural contexts.” When the pandemic hit, the LEGO Foundation stepped up with an additional $5 million grant in 2021, to ensure that the Scratch Foundation could meet the needs of children and educators disrupted by the pandemic.",
|
||||
"annualReport.2021.FounderMessageText4": "But the LEGO-Scratch connection goes far beyond financial support. The Scratch approach of creating animated stories and games by snapping together graphical programming blocks was inspired, in part, by the way children build LEGO houses and castles by snapping together plastic LEGO bricks. Scratch and LEGO also share the same project-based educational philosophy, encouraging children to iteratively refine their projects by trying out an idea, seeing what happens, then making revisions and trying again.",
|
||||
"annualReport.2021.FounderMessageText5": "I’ve always loved the LEGO slogan “Joy of Building, Pride of Creation.” The LEGO Foundation’s deep partnership with the Scratch Foundation is helping to bring “Joy of Building, Pride of Creation” to children’s digital activities. The partnership serves as a model of how organizations with shared ideas and values can work together to catalyze transformational change in learning and education. As the Scratch Foundation continues to build its network of partners and supporters, I look forward to connecting with other organizations to expand creative computing opportunities for children around the world.",
|
||||
"annualReport.2021.FounderTitle": "Founder, Scratch Foundation",
|
||||
"annualReport.2021.lookingForward": "Looking Forward",
|
||||
"annualReport.2021.lookingForwardText1": "In 2021, we outlined a Strategic Framework guiding our major priorities for the next 4 years. We’re focused on these major areas:",
|
||||
"annualReport.2021.lookingForwardText2": "We would like to extend a huge thank you to the LEGO Foundation, whose generous COVID Recovery Grant will enable us to carry out this crucial work. We can’t wait to share more with you about the exciting projects we have planned, including updates to the Scratch experience for schools, updates to ScratchJr, and more.",
|
||||
"annualReport.2021.LookingForward1": "Strengthening the Scratch Platform and Community Infrastructure",
|
||||
"annualReport.2021.LookingForward2": "Expanding Pathways to Creative Learning",
|
||||
"annualReport.2021.LookingForward3": "Building Organizational Capacity and Ensuring Fiscal Sustainability",
|
||||
"annualReport.2021.supportersTitle": "Unsere Sponsoren",
|
||||
"annualReport.2021.supportersIntro": "Wir bedanken uns bei unseren großzügigen Sponsorinnen und Sponsoren. Ihre finanzielle Zuwendungen helfen uns dabei, allen Kindern – unabhängig von ihrem Alter oder ihren Lebensumständen – kreatives Lernen zu ermöglichen.",
|
||||
"annualReport.2021.ourSupporters": "Our Supporters",
|
||||
"annualReport.2021.ourSupportersText": "We want to thank all Scratch supporters who, throughout the years, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on giving to Scratch Foundation from January 1, 2021 to December 31, 2021.",
|
||||
"annualReport.2021.supportersFoundingTitle": "Founding Partners — $10,000,000+",
|
||||
"annualReport.2021.supportersFoundingText": "We are especially grateful to our Founding Partners who have each provided at least $10,000,000 in cumulative support, since the start of Scratch in 2003.",
|
||||
"annualReport.2021.supportersCatPartnersTitle": "Scratch Cat Partners — $1,000,000+",
|
||||
"annualReport.2021.supportersCreativityTitle": "Creativity Circle — $250,000+",
|
||||
"annualReport.2021.supportersCollaborationTitle": "Collaboration Circle — $100,000+",
|
||||
"annualReport.2021.supportersImaginationTitle": "Imagination Circle – $ 50.000+",
|
||||
"annualReport.2021.supportersInspirationTitle": "Inspiration Circle – $ 20.000+",
|
||||
"annualReport.2021.supportersExplorationTitle": "Exploration Circle – $ 5.000+",
|
||||
"annualReport.2021.supportersPlayTitle": "Play Circle — $1,000+",
|
||||
"annualReport.2021.supportersInKindTitle": "Sachspender",
|
||||
"annualReport.2021.leadershipTitle": "Unser Team",
|
||||
"annualReport.2021.leadershipBoard": "Verwaltungsrat",
|
||||
"annualReport.2021.leadershipChair": "Vorsitzender",
|
||||
"annualReport.2021.leadershipProfessor": "Professor für Lernforschung",
|
||||
"annualReport.2021.leadershipViceChair": "Stv. Vorsitzender",
|
||||
"annualReport.2021.leadershipCoFounder": "Mitbegründer und Vorstand",
|
||||
"annualReport.2021.leadershipBoardMember": "Mitglied",
|
||||
"annualReport.2021.leadershipPresidentCEO": "Präsidentin und CEO",
|
||||
"annualReport.2021.leadershipFormerPresident": "Ehemalige Präsidentin",
|
||||
"annualReport.2021.leadershipFounderCEO": "Gründer und CEO",
|
||||
"annualReport.2021.leadershipFormerChairCEO": "Former CEO and Chairwoman",
|
||||
"annualReport.2021.leadershipBoardSecretaryTreasurer": "Schriftführer & Schatzmeister",
|
||||
"annualReport.2021.leadershipBoardSecretary": "Schriftführerin",
|
||||
"annualReport.2021.leadershipBoardTreasurer": "Schatzmeister",
|
||||
"annualReport.2021.leadershipScratchTeam": "2021 Scratch Team",
|
||||
"annualReport.2021.leadershipED": "Executive Director",
|
||||
"annualReport.2021.teamThankYou": "Thank you to Mitch Resnick, Natalie Rusk, Rupal Jain, and other collaborators at the Lifelong Kindergarten Group at the MIT Media Lab for your tireless support of Scratch.",
|
||||
"annualReport.2021.donateTitle": "Unterstütze uns",
|
||||
"annualReport.2021.donateMessage": "Your support enables us to create inspiring, creative, and memorable learning experiences for kids everywhere, especially those who have been systemically excluded from creative coding opportunities. Make a gift to Scratch today to help us keep our servers running, maintain our growing global community, and make creative coding possible for kids in every country around the world.",
|
||||
"annualReport.2021.donateMessage2": "Thank you for your generosity.",
|
||||
"annualReport.2021.donateButton": "Spenden",
|
||||
"annualReport.2021.projectBy": "project by",
|
||||
"annualReport.2021.altMap": "A map of the world showing 41 SEC organizations",
|
||||
"annualReport.2021.altSECSpotlightImage": "A child plays with a toy in front of an orange background",
|
||||
"annualReport.2021.altAccessibility": "Two people use sign language in front of a green background.",
|
||||
"annualReport.2021.altaccessDEICommittee": "A hand holds out a scratch component on a green background.",
|
||||
"annualReport.2021.altaccessDEICommitteeAccessibility": "A hand paints scratch components on a blue background.",
|
||||
"annualReport.2021.altaccessDEICommitteeG-JEDI": "Two hands reach toward a text bubble with a heart inside it.",
|
||||
"annualReport.2021.altaccessDEICommitteeEquitXDesign": "Two hands work together to compile a list of scratch components.",
|
||||
"annualReport.2021.altaccessSouthAfrica": "Two kids, one using a tablet and one using a laptop, work on a scratch project together.",
|
||||
"annualReport.2021.altcommunityVolunteerTransators": "Four hands are raised with text bubbles resting on top of them in front of a purple background.",
|
||||
"annualReport.2021.altcommunityThankYou": "A globe with a banner across it saying 'Thank you' surrounded by the words for thank you in various languages.",
|
||||
"annualReport.2021.altAvatar": "user avatar",
|
||||
"annualReport.2021.altDropdownArrow": "Arrow indicating dropdown menu.",
|
||||
"annualReport.2021.altMastheadIllustration": "Three people interacting with physical scratch components.",
|
||||
"annualReport.2021.altWave": "An emoji hand waving.",
|
||||
"annualReport.2021.altMitchHeadshot": "Founder Mitch Resnick",
|
||||
"annualReport.2021.altCalendar": "A calendar displaying the year 2021.",
|
||||
"annualReport.2021.altWorldVisualization": "An illustrated version of the globe.",
|
||||
"annualReport.2021.altSaudiArabiaVisualization": "",
|
||||
"annualReport.2021.altSECVideoPreview": "",
|
||||
"annualReport.2021.altCard1": "",
|
||||
"annualReport.2021.altCard2": "",
|
||||
"annualReport.2021.altCard3": "",
|
||||
"annualReport.2021.altCard4": "",
|
||||
"annualReport.2021.altCard5": "",
|
||||
"annualReport.2021.altCard6": "",
|
||||
"annualReport.2021.altCard7": "",
|
||||
"annualReport.2021.altCard8": "",
|
||||
"annualReport.2021.altCard9": "",
|
||||
"annualReport.2021.altDonateIllustration": "Two hands form the shape of a heart with their fingers inside of a cut out heart shape."
|
||||
}
|
238
www/scratch-website.annual-report-2021-l10njson/el.json
Normal file
238
www/scratch-website.annual-report-2021-l10njson/el.json
Normal file
|
@ -0,0 +1,238 @@
|
|||
{
|
||||
"annualReport.2021.subnavFoundersMessage": "Founder's Message",
|
||||
"annualReport.2021.subnavMission": "Mission",
|
||||
"annualReport.2021.subnavReach": "Reach",
|
||||
"annualReport.2021.subnavThemes": "Themes",
|
||||
"annualReport.2021.subnavDirectorsMessage": "Director's Message",
|
||||
"annualReport.2021.subnavSupporters": "Supporters",
|
||||
"annualReport.2021.subnavTeam": "Team",
|
||||
"annualReport.2021.subnavDonate": "Κάντε δωρεά",
|
||||
"annualReport.2021.mastheadYear": "2021 Annual Report",
|
||||
"annualReport.2021.mastheadTitle": "Building an Equitable Community Together",
|
||||
"annualReport.2021.directorsMessageTitle": "A Message from Our Executive Director",
|
||||
"annualReport.2021.directorsMessageP1": "In 2021, COVID-19 continued to disrupt our routines and shape the way we interact with one another. Even as we began to gather together, schools reopened, and there were calls for a “return to normal,” the most vulnerable in our society remained disproportionately impacted by the inequitable structures that COVID-19 exacerbated. The COVID-19 crisis shaped young people’s relationships to Scratch, and solidified Scratch as a more vital place than ever for them to create, learn, and connect. But as we moved into a new year, we did not leave behind our most vulnerable young people as they began to navigate “the new normal.”",
|
||||
"annualReport.2021.directorsMessageP2": "One of the foundational values of Scratch has always been to empower young people to explore, create, play, and discover—opportunities that aren’t afforded equitably to all students.",
|
||||
"annualReport.2021.directorsMessagePullquote": "We believe in the transformative power of self-expression and creativity, and in providing space for young people to use creative coding as a tool to raise their voice.",
|
||||
"annualReport.2021.directorsMessageP3": "I’m proud to serve as the Executive Director of the Scratch Foundation during this pivotal moment in our history, and will continue to spread Scratch’s caring, collaborative approach to creative learning to kids around the world who need these opportunities the most.",
|
||||
"annualReport.2021.directorsMessageP4": "Last year was an incredible year for the Scratch Foundation–we focused on growing our team with remarkable, diverse leaders and building a solid foundation for our continued transition to an independent organization. We developed a three-year Strategic Plan with the combined efforts of every team member at every level of our organization, codifying the work we’re embarking on together. As Scratch grows, we remain focused on equity and community-building, and keeping Scratch a safe space for kids to connect, create, and collaborate with their peers around the world.",
|
||||
"annualReport.2021.directorsMessageP5": "LI can’t thank you enough for embarking on this journey with our team, and for your continued support of our mission. The compassion and creativity of the Scratch Community is endlessly inspiring to us, and we can’t wait for you to join us in the important work ahead of us.",
|
||||
"annualReport.2021.directorsMessageP6": "Over the past decade, Scratch has had phenomenal success, engaging tens of millions of young people around the world. But we are just beginning. The challenge for the years ahead is to ensure that we can continue to spread and support not just our technology but also our creative, caring, collaborative learning approach, so that young people around the world have equitable opportunities to imagine, create, share, and learn. We look forward to working with all of you to make that happen!",
|
||||
"annualReport.2021.EDTitle": "Executive Director, Scratch Foundation",
|
||||
"annualReport.2021.watchVideo": "Παρακολουθήστε Βίντεο",
|
||||
"annualReport.2021.missionTitle": "Our Mission, Vision, & Values",
|
||||
"annualReport.2021.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators who have been excluded from creative computing.",
|
||||
"annualReport.2021.missionP2": "We’ve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively—essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
|
||||
"annualReport.2021.missionHeader": "Mission",
|
||||
"annualReport.2021.missionSubtitle": "Providing young people with digital tools and opportunities to imagine, create, share, and learn.",
|
||||
"annualReport.2021.visionHeader": "Vision",
|
||||
"annualReport.2021.visionSubtitle": "To spread creative, caring, collaborative, equitable approaches to coding and learning around the world.",
|
||||
"annualReport.2021.valuesHeader": "Values",
|
||||
"annualReport.2021.valuesSubtitle": "In this work, we are guided by our core values that define our principles as an organization and a community:",
|
||||
"annualReport.2021.creativeExpressionTitle": "Creative Expression",
|
||||
"annualReport.2021.progressiveImprovementTitle": "Progressive Improvement",
|
||||
"annualReport.2021.EquitableOpportunitiesTitle": "Equitable Opportunities",
|
||||
"annualReport.2021.playfulEngagementTitle": "Playful Engagement",
|
||||
"annualReport.2021.creativeExpressionDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
|
||||
"annualReport.2021.progressiveImprovementDescription": "We hold ourselves to a high standard and always strive to iterate, improve, and inspire one another to best serve young people around the world and the community that makes our work possible.",
|
||||
"annualReport.2021.EquitableOpportunitiesDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
|
||||
"annualReport.2021.playfulEngagementDescription": "At Scratch, play is an approach for making, sharing, learning, and engaging with the world. We encourage joyful exploration, experimentation, and collaboration.",
|
||||
"annualReport.2021.reachTitle": "Reaching Children Around the World",
|
||||
"annualReport.2021.reachSubtitle": "Scratch is the world’s largest coding community for children and teens, ages 8 and up.",
|
||||
"annualReport.2021.reachMillion": "million",
|
||||
"annualReport.2021.reachNewUsersNumber": "18 {million}",
|
||||
"annualReport.2021.reachNewUsersIncrease": "22% from 2020",
|
||||
"annualReport.2021.reachProjectsCreatedNumber": "113 {million}",
|
||||
"annualReport.2021.reachProjectsCreatedIncrease": "39% from 2020",
|
||||
"annualReport.2021.reachProjectCreatorsNumber": "42 {million}",
|
||||
"annualReport.2021.reachProjectCreatorsIncrease": "44% from 2020",
|
||||
"annualReport.2021.reachNewUsers": "New Users",
|
||||
"annualReport.2021.reachProjectsCreated": "Projects Created",
|
||||
"annualReport.2021.reachProjectCreators": "People Creating Projects",
|
||||
"annualReport.2021.reachScratchAroundTheWorld": "Scratch is used around the world across more than 200 countries and territories",
|
||||
"annualReport.2021.reachSaudiArabiaTitle": "Saudi Arabia",
|
||||
"annualReport.2021.reachSaudiArabiaDescription": "We saw tremendous growth around the world in 2021, but we were amazed to see the growth in Saudi Arabia, where we saw twice as many new users as the year before.",
|
||||
"annualReport.2021.reachTranslationTitle": "Scratch is Translated into 74 Languages",
|
||||
"annualReport.2021.reachTranslationIncrease": "10 languages from 2020",
|
||||
"annualReport.2021.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
|
||||
"annualReport.2021.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
|
||||
"annualReport.2021.reachDownloadsMillion": "5 {million}",
|
||||
"annualReport.2021.reachDownloads": "Downloads in 2021",
|
||||
"annualReport.2021.reachDownloadsIncrease": "2 {million} from 2020",
|
||||
"annualReport.2021.themesTitle": "Emerging Themes",
|
||||
"annualReport.2021.themesDescription": "Amidst ongoing uncertainty from COVID-19, Scratch continued to serve as a key space for young people to connect and create together. In 2021, we focused our efforts on building a strong foundation to equitably support our growing global community and our growing Scratch Team. Our work was centered around three major themes: fostering community, increasing access and accessibility, and developing the Scratch Education Collaborative (SEC).",
|
||||
"annualReport.2021.SECTitle": "Scratch Education Collaborative",
|
||||
"annualReport.2021.SECIntro": "Community voices and partnerships are deeply woven into the fabric of Scratch’s history. They have, and continue to be, integral in helping us increase accessible and equitable coding opportunities worldwide. In 2021, we launched the Scratch Education Collaborative, an initiative committed to identifying and eliminating the barriers to access to creative coding that connects remarkable organizations around the world.",
|
||||
"annualReport.2021.SECWhatIs": "What is SEC?",
|
||||
"annualReport.2021.SECWhatIsP1": "The SEC supports and engages participating organizations in a two-year, collaborative cohort experience to strengthen their commitment to, and implementation of, equitable creative coding using Scratch and ScratchJr.",
|
||||
"annualReport.2021.SECWhatIsP2": "By the end of the cohort experience, organizations will have formed new partnerships with each other and with Scratch, and will have established new models for equity-centered creative coding resources.",
|
||||
"annualReport.2021.SECWhatIsP3": "Our work with the SEC is made possible thanks to a generous grant from Google.org. We’d like to extend our gratitude for their continued support of our mission.",
|
||||
"annualReport.2021.SECOrgNumber": "41",
|
||||
"annualReport.2021.SECOrgLabel": "organizations",
|
||||
"annualReport.2021.SECCountryNumber": "13",
|
||||
"annualReport.2021.SECCountryLabel": "countries",
|
||||
"annualReport.2021.SECPartnerNumber": "7",
|
||||
"annualReport.2021.SECPartnerLabel": "partners",
|
||||
"annualReport.2021.SECMapParagraph": "Our first cohort included 41 organizations representing 13 countries around the world, united by their commitment to supporting learners from historically marginalized communities in developing their confidence with creative computing.",
|
||||
"annualReport.2021.spotlightStory": "Spotlight Story",
|
||||
"annualReport.2021.SECSpotlightTitle": "Bridges to Science Spotlight",
|
||||
"annualReport.2021.SECSpotlightLocation": "Fulshear, Texas",
|
||||
"annualReport.2021.SECSpotlightText1": "Bridges to Science; a Texas-based nonprofit providing math, coding, and robotics programs for underserved youth; was one of 41 exceptional organizations to join the Scratch Education Collaborative's first cohort.",
|
||||
"annualReport.2021.SECSpotlightText2": "In 2021, we supported Bridges to Science in facilitating their first “Hour of Code” workshop with Code.org.",
|
||||
"annualReport.2021.SECPullQuote": "One of the greatest joys that we have in teaching our students is that each one of them, no matter how quiet they are, all find a voice in computer science through Scratch.",
|
||||
"annualReport.2021.SECPullQuoteAttr": "- Rosa Aristy, Bridges to Science Founder ",
|
||||
"annualReport.2021.SECWorkshops": "SEC Workshops",
|
||||
"annualReport.2021.SECWorkshopsText": "Last year, the Scratch Education Collaborative hosted a series of workshops that supported their inaugural cohort in defining and exploring unique pathways to equitable creative coding. Workshops were facilitated by Stanford d. School, Tinkering Studio, the Brazilian Creative Learning Network, and Chicago Public Schools CS4ALL. Together, workshop participants developed a shared understanding of creative coding and discussed strategies and practices that foster culturally sustaining communities through creative communication and collaboration.",
|
||||
"annualReport.2021.SECWorkshopsSubtitle": "How can we creatively empower local community in exploring creative coding?",
|
||||
"annualReport.2021.accessTitle": "Access",
|
||||
"annualReport.2021.accessIntro": "As COVID-19 forced schools to close and pushed learning to virtual spaces, many students and teachers were discovering Scratch for the first time or adapting the way they taught and learned creative coding. From our own homes, the Scratch Team worked to support the changing needs of educators and the online community.",
|
||||
"annualReport.2021.accessASL": "ASL Tutorial",
|
||||
"annualReport.2021.accessASLText": "In 2021, we partnered with Deaf Kids Code to launch our first American Sign Language tutorial in the Scratch Editor.",
|
||||
"annualReport.2021.accessASLText2": " Together, we were inspired to create an evergreen resource that would expand creative pathways for deaf Scratchers.",
|
||||
"annualReport.2021.accessASLText3": "The video is a 13-minute remake of our original “Getting Started with Scratch” tutorial that introduces beginners to the Scratch platform.",
|
||||
"annualReport.2021.accessPullQuote": "Being a good ally is a willingness to bend towards being accessible and really putting weight on the recommendations of organizations like mine … Asking, ‘What is it that we can do?’ and really letting us take the reins and go for it, with very little to no resistance; that is a very rare thing.",
|
||||
"annualReport.2021.accessPullQuoteAttr": "- Shireen Hafeez, Founder of Deaf Kids Code ",
|
||||
"annualReport.2021.accessDEICommittee": "DEI Committees at Scratch",
|
||||
"annualReport.2021.accessDEICommitteeText": "In 2021, several committees at Scratch embarked on work to make Scratch more diverse, equitable, and inclusive for all users. We’re excited to share the progress each committee has made and the work still ahead.",
|
||||
"annualReport.2021.accessDEICommitteeAccessibility": "Accessibility",
|
||||
"annualReport.2021.accessDEICommitteeAccessibilityText": "The Accessibility Committee was created in response to one Scratch Team member’s own difficulty using Scratch’s coding blocks and a recognized need to better support Scratchers of all abilities.",
|
||||
"annualReport.2021.accessDEICommitteeAccessibilityText2": "In October of 2021, the committee launched a project to make the color of our coding blocks accessible for Scratchers with vision impairments. The committee is excited to partner with teachers and community organizations specializing in accessibility so the coding blocks meet web accessibility guidelines, and more importantly, lower floors to make Scratch more accessible for all.",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDI": "G-JEDI",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDIText": "The Global, Justice, Equity, Diversity, and Inclusion (G-JEDI) Committee was formed to develop a shared language that defines what Diversity, Equity, and Inclusion (DEI) mean to the Scratch Team.",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDIText2": "In 2021, the committee began work on a DEI statement to outline the ways in which DEI has informed the Scratch Team and community’s past and present work, and how it will continue to inform new initiatives going forward.",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesign": "Equity x Design",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesignText": "The EquityXDesign Committee was created as a place for Scratch Team members and our collaborators in MIT’s Lifelong Kindergarten group to read and discuss ideas around equity-centered design practices.",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesignText2": "The conversations are guided by Sasha Costanza-Chock’s “Design Justice: Community-Led Practices to Build the Worlds We Need,” and committee members discuss ways in which they can incorporate equity-centered design practices in the development of Scratch tools and resources.",
|
||||
"annualReport.2021.access10NewLanguages": "10 New Languages",
|
||||
"annualReport.2021.access10NewLanguagesText": "With huge thanks to our translation community, we were able to connect with Scratchers in 74 languages last year! In 2021, 10 new languages were added to Scratch, including isiXhosa (South Africa), Sepedi (South Africa), Setswana (South Africa), Afrikaans (South Africa), Kichwa (Peru), ଓଡ଼ିଆ/Odia (India), Kazakh (Kazakhstan), Aragonese (Spain), Western Frisian (the Netherlands), and Bengali (Bangladesh, India, and other regions).",
|
||||
"annualReport.2021.accessSouthAfrica": "Zero-rated Scratch in South Africa",
|
||||
"annualReport.2021.accessSouthAfricaText": "To improve the Scratch experience for young people in regions with low or no internet connectivity, we partnered with the National Education Collaboration Trust (NECT) of South Africa to host a zero-rated page for downloading Scratch. Downloads on zero-rated pages do not use up any data bandwidth, reducing a barrier to accessing Scratch due to data limits and costs. Just two months after its April 2021 launch, the page had more than 1300 visitors.",
|
||||
"annualReport.2021.accessSnapshot": "Snapshots",
|
||||
"annualReport.2021.communityTitle": "Κοινότητα",
|
||||
"annualReport.2021.communityIntro": "In 2021, the Scratch community continued to experience rapid growth as even more young people around the world created and connected alongside their peers. We also continued to develop partnerships with community members to improve the Scratch experience for our diverse community of users.",
|
||||
"annualReport.2021.communityScratchConference": "Συνέδριο Scratch",
|
||||
"annualReport.2021.communityScratchConferenceText1": "In July, educators in our global community came together to celebrate creative coding at the Scratch Conference. This free, virtual event was led by our collaborators at MIT’s Lifelong Kindergarten Group. The conference brought together more than 1,500 educators and Scratch enthusiasts, who spent the day connecting, collaborating, and learning from one another, even as COVID kept us apart.",
|
||||
"annualReport.2021.communityVolunteerTranslators": "Volunteer Translators",
|
||||
"annualReport.2021.communityVolunteerTranslatorsText": "Since Scratch was launched in 2007, we have been committed to supporting our users worldwide. Our language translation volunteers work closely with the Scratch Team to help translate and localize our platform and resources for the diverse communities that we serve.",
|
||||
"annualReport.2021.communityVolunteerTranslatorsText2": "Thousands of translators have volunteered their time to translate Scratch into 74 languages and counting, and there are currently more than one thousand translators signed up to translate Scratch and ScratchJr. We’re grateful to our volunteers for helping us reach more Scratchers around the world!",
|
||||
"annualReport.2021.communityScratchCommunity": "The Scratch Community in 2021",
|
||||
"annualReport.2021.communityScratchCommunityIntro": "In 2021, more than 113 million projects were created on the Scratch site – almost a 39% increase from 2020 – and more than one million new studios were created! Throughout the year, the Scratch Team hosted numerous studios to celebrate important events and encourage Scratchers to participate in the online community.",
|
||||
"annualReport.2021.yearInReview": "Year in Review",
|
||||
"annualReport.2021.yearInReviewText": "2021 was a remarkable year in the online community. The Community Team highlighted and developed opportunities for young people to express their ideas and become engaged in positive ways, and incredible movements sprung up from Scratchers themselves. Here’s a look back at some of the highlights of the year:",
|
||||
"annualReport.2021.yearInReviewCard1Date": "Ιανουαρίου",
|
||||
"annualReport.2021.yearInReviewCard1Title": "Poetic Cafe",
|
||||
"annualReport.2021.yearInReviewCard1Text": "We “opened” our very first Poetic Cafe where Scratchers were invited to write, share, or collaborate on poems to share with the community.",
|
||||
"annualReport.2021.yearInReviewCard2Date": "Φεβρουαρίου",
|
||||
"annualReport.2021.yearInReviewCard2Title": "Black History Month Studio",
|
||||
"annualReport.2021.yearInReviewCard2Text": "Scratchers shared interactive artwork, created poems, animated music videos, and more to celebrate influential people and events in Black history.",
|
||||
"annualReport.2021.yearInReviewCard3Date": "Απριλίου",
|
||||
"annualReport.2021.yearInReviewCard3Title": "April Fool’s Day",
|
||||
"annualReport.2021.yearInReviewCard3Text": "Scratchers were asked to imagine the “Secret life” of the Scratch Cat and went on a treasure hunt for fun and silly things hidden around the Scratch website.",
|
||||
"annualReport.2021.yearInReviewCard4Date": "Μαΐου",
|
||||
"annualReport.2021.yearInReviewCard4Title": "Scratch Week",
|
||||
"annualReport.2021.yearInReviewCard4Text": "Scratchers around the world shared more than 3,500 projects responding to themed prompts like “Cooking From Scratch” and “Ridiculous Inventions” to celebrate Scratch's birthday.",
|
||||
"annualReport.2021.yearInReviewCard5Date": "Ιουνίου",
|
||||
"annualReport.2021.yearInReviewCard5Title": "Pride Month",
|
||||
"annualReport.2021.yearInReviewCard5Text": "Scratchers created projects using all the colors of the rainbow to celebrate the LGBTQ+ community in the Pride Month studio.",
|
||||
"annualReport.2021.yearInReviewCard6Date": "Αυγούστου",
|
||||
"annualReport.2021.yearInReviewCard6Title": "Scratch Camp",
|
||||
"annualReport.2021.yearInReviewCard6Text": "During this annual three-week long event, Scratchers created more than 7,000 projects that moved and grooved, showcased creative do-it-yourself (DIY) ideas, and shared their discoveries about the natural world around them.",
|
||||
"annualReport.2021.yearInReviewCard7Date": "Οκτωβρίου",
|
||||
"annualReport.2021.yearInReviewCard7Title": "Scratchtober",
|
||||
"annualReport.2021.yearInReviewCard7Text": "For two weeks, Scratchers created projects showcasing their interpretations of daily prompts in the Scratchtober studio. More than 3,500 projects were created around single-word themes like underwater, celebration, and creatures.",
|
||||
"annualReport.2021.yearInReviewCard8Date": "Δεκεμβρίου",
|
||||
"annualReport.2021.yearInReviewCard8Title": "CSEdWeek",
|
||||
"annualReport.2021.yearInReviewCard8Text": "Computer Science Education Week (CSEdWeek) occurred from December 6-12 to celebrate computer science around the world. Scratch participated in the week by encouraging community members to check out tutorials, studios, and a live event hosted in partnership with Makey Makey!",
|
||||
"annualReport.2021.yearInReviewCard9Date": "Δεκεμβρίου",
|
||||
"annualReport.2021.yearInReviewCard9Title": "2021: A Scratch Year in Review Studio",
|
||||
"annualReport.2021.yearInReviewCard9Text": "In 2021, Scratchers learned new skills, connected with friends around the world, and found creative ways to express themselves. More than 1,000 Scratchers shared their favorite Scratch memories and what Scratch meant to them in the 2021: A Scratch Year in Review studio.",
|
||||
"annualReport.2021.communityScratchLabTitle": "Scratch Lab",
|
||||
"annualReport.2021.communityScratchLabText": "With the launch of Scratch Lab in February, we’ve opened the doors of our development process directly to Scratchers around the world.",
|
||||
"annualReport.2021.communityScratchLabText2": "Before we decide if we should introduce new blocks to the Scratch coding editor, it’s crucial to see the creative, innovative, and surprising ways Scratchers interact with them. Scratch Lab is a sandbox where everyone can try out these new features and, most importantly, share their thoughts and ideas directly with us.",
|
||||
"annualReport.2021.communityScratchLabText3": "Over 500,000 Scratchers explored the Scratch Lab site in 2021, and they submitted more than 37,000 pieces of feedback.",
|
||||
"annualReport.2021.communityScratchLabText4": "This feedback has been invaluable as we evaluate and develop Animated Text blocks, Face Sensing blocks, and more potential new features.",
|
||||
"annualReport.2021.communitySnapshot2Title": "The Scratch Team on YouTube",
|
||||
"annualReport.2021.communitySnapshot2Text": "The Scratch Team YouTube channel reached 100,000 subscribers in 2021— a nearly 500 percent increase from 2020! As students, educators, and families evolved in response to the pandemic, we knew we had to create resources that were reactive to their needs.",
|
||||
"annualReport.2021.communitySnapshot2Text2": "These resources include a series of comprehensive Scratch tutorials that guide users through designing stories, games, and animations on Scratch. In 2021, these videos garnered nearly nine million views from viewers in 178 countries.",
|
||||
"annualReport.2021.tutorial1": "How to Make an 'About Me'",
|
||||
"annualReport.2021.tutorial2": "How to Make a Clicker Game",
|
||||
"annualReport.2021.tutorial3": "How to Make a Mouse Trail",
|
||||
"annualReport.2021.FounderMessageTitle": "A Message from Our Founder",
|
||||
"annualReport.2021.FounderMessageSubTitle": "Support and Inspiration from a Founding Partner",
|
||||
"annualReport.2021.FounderMessageText1": "As you read through this annual report, you’ll learn about many ways that Scratch is expanding creative computing opportunities for millions of young people around the world, especially those from marginalized communities. This global impact is possible because of the tireless work of the growing team of engineers, designers, educators, community moderators, and others at the Scratch Foundation.",
|
||||
"annualReport.2021.FounderMessageText2": "To continue to grow our efforts and impact, we rely on the generous financial support of an incredible collection of companies, foundations, and individual donors who are aligned with our mission and vision. Here, I want to highlight the support and inspiration we’ve received from one of our Founding Partners: the LEGO Foundation.",
|
||||
"annualReport.2021.FounderMessageText3": "My research group at the MIT Media Lab started collaborating with the LEGO company and LEGO Foundation more than 30 years ago. LEGO funding helped support our early work on Scratch, leading up to the public launch of Scratch in 2007. Then, when Scratch spun out of MIT into the Scratch Foundation in 2019, the LEGO Foundation provided important funding for the new organization, with a five-year $10 million grant to “support transformative educational change by developing and promoting playful, creative approaches to coding...in diverse economic and cultural contexts.” When the pandemic hit, the LEGO Foundation stepped up with an additional $5 million grant in 2021, to ensure that the Scratch Foundation could meet the needs of children and educators disrupted by the pandemic.",
|
||||
"annualReport.2021.FounderMessageText4": "But the LEGO-Scratch connection goes far beyond financial support. The Scratch approach of creating animated stories and games by snapping together graphical programming blocks was inspired, in part, by the way children build LEGO houses and castles by snapping together plastic LEGO bricks. Scratch and LEGO also share the same project-based educational philosophy, encouraging children to iteratively refine their projects by trying out an idea, seeing what happens, then making revisions and trying again.",
|
||||
"annualReport.2021.FounderMessageText5": "I’ve always loved the LEGO slogan “Joy of Building, Pride of Creation.” The LEGO Foundation’s deep partnership with the Scratch Foundation is helping to bring “Joy of Building, Pride of Creation” to children’s digital activities. The partnership serves as a model of how organizations with shared ideas and values can work together to catalyze transformational change in learning and education. As the Scratch Foundation continues to build its network of partners and supporters, I look forward to connecting with other organizations to expand creative computing opportunities for children around the world.",
|
||||
"annualReport.2021.FounderTitle": "Founder, Scratch Foundation",
|
||||
"annualReport.2021.lookingForward": "Looking Forward",
|
||||
"annualReport.2021.lookingForwardText1": "In 2021, we outlined a Strategic Framework guiding our major priorities for the next 4 years. We’re focused on these major areas:",
|
||||
"annualReport.2021.lookingForwardText2": "We would like to extend a huge thank you to the LEGO Foundation, whose generous COVID Recovery Grant will enable us to carry out this crucial work. We can’t wait to share more with you about the exciting projects we have planned, including updates to the Scratch experience for schools, updates to ScratchJr, and more.",
|
||||
"annualReport.2021.LookingForward1": "Strengthening the Scratch Platform and Community Infrastructure",
|
||||
"annualReport.2021.LookingForward2": "Expanding Pathways to Creative Learning",
|
||||
"annualReport.2021.LookingForward3": "Building Organizational Capacity and Ensuring Fiscal Sustainability",
|
||||
"annualReport.2021.supportersTitle": "Thank You to Our Supporters",
|
||||
"annualReport.2021.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
|
||||
"annualReport.2021.ourSupporters": "Our Supporters",
|
||||
"annualReport.2021.ourSupportersText": "We want to thank all Scratch supporters who, throughout the years, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on giving to Scratch Foundation from January 1, 2021 to December 31, 2021.",
|
||||
"annualReport.2021.supportersFoundingTitle": "Founding Partners — $10,000,000+",
|
||||
"annualReport.2021.supportersFoundingText": "We are especially grateful to our Founding Partners who have each provided at least $10,000,000 in cumulative support, since the start of Scratch in 2003.",
|
||||
"annualReport.2021.supportersCatPartnersTitle": "Scratch Cat Partners — $1,000,000+",
|
||||
"annualReport.2021.supportersCreativityTitle": "Creativity Circle — $250,000+",
|
||||
"annualReport.2021.supportersCollaborationTitle": "Collaboration Circle — $100,000+",
|
||||
"annualReport.2021.supportersImaginationTitle": "Imagination Circle — $50,000+",
|
||||
"annualReport.2021.supportersInspirationTitle": "Inspiration Circle — $20,000+",
|
||||
"annualReport.2021.supportersExplorationTitle": "Exploration Circle — $5,000+",
|
||||
"annualReport.2021.supportersPlayTitle": "Play Circle — $1,000+",
|
||||
"annualReport.2021.supportersInKindTitle": "In-Kind Supporters",
|
||||
"annualReport.2021.leadershipTitle": "Our Team",
|
||||
"annualReport.2021.leadershipBoard": "Board of Directors",
|
||||
"annualReport.2021.leadershipChair": "Chair",
|
||||
"annualReport.2021.leadershipProfessor": "Professor of Learning Research",
|
||||
"annualReport.2021.leadershipViceChair": "Vice-Chair",
|
||||
"annualReport.2021.leadershipCoFounder": "Co-Founder and Co-Chairman",
|
||||
"annualReport.2021.leadershipBoardMember": "Board Member",
|
||||
"annualReport.2021.leadershipPresidentCEO": "President and CEO",
|
||||
"annualReport.2021.leadershipFormerPresident": "Former President",
|
||||
"annualReport.2021.leadershipFounderCEO": "Founder and CEO",
|
||||
"annualReport.2021.leadershipFormerChairCEO": "Former CEO and Chairwoman",
|
||||
"annualReport.2021.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
|
||||
"annualReport.2021.leadershipBoardSecretary": "Board Secretary",
|
||||
"annualReport.2021.leadershipBoardTreasurer": "Board Treasurer",
|
||||
"annualReport.2021.leadershipScratchTeam": "2021 Scratch Team",
|
||||
"annualReport.2021.leadershipED": "Executive Director",
|
||||
"annualReport.2021.teamThankYou": "Thank you to Mitch Resnick, Natalie Rusk, Rupal Jain, and other collaborators at the Lifelong Kindergarten Group at the MIT Media Lab for your tireless support of Scratch.",
|
||||
"annualReport.2021.donateTitle": "Support Us",
|
||||
"annualReport.2021.donateMessage": "Your support enables us to create inspiring, creative, and memorable learning experiences for kids everywhere, especially those who have been systemically excluded from creative coding opportunities. Make a gift to Scratch today to help us keep our servers running, maintain our growing global community, and make creative coding possible for kids in every country around the world.",
|
||||
"annualReport.2021.donateMessage2": "Thank you for your generosity.",
|
||||
"annualReport.2021.donateButton": "Κάντε δωρεά",
|
||||
"annualReport.2021.projectBy": "project by",
|
||||
"annualReport.2021.altMap": "A map of the world showing 41 SEC organizations",
|
||||
"annualReport.2021.altSECSpotlightImage": "A child plays with a toy in front of an orange background",
|
||||
"annualReport.2021.altAccessibility": "Two people use sign language in front of a green background.",
|
||||
"annualReport.2021.altaccessDEICommittee": "A hand holds out a scratch component on a green background.",
|
||||
"annualReport.2021.altaccessDEICommitteeAccessibility": "A hand paints scratch components on a blue background.",
|
||||
"annualReport.2021.altaccessDEICommitteeG-JEDI": "Two hands reach toward a text bubble with a heart inside it.",
|
||||
"annualReport.2021.altaccessDEICommitteeEquitXDesign": "Two hands work together to compile a list of scratch components.",
|
||||
"annualReport.2021.altaccessSouthAfrica": "Two kids, one using a tablet and one using a laptop, work on a scratch project together.",
|
||||
"annualReport.2021.altcommunityVolunteerTransators": "Four hands are raised with text bubbles resting on top of them in front of a purple background.",
|
||||
"annualReport.2021.altcommunityThankYou": "A globe with a banner across it saying 'Thank you' surrounded by the words for thank you in various languages.",
|
||||
"annualReport.2021.altAvatar": "user avatar",
|
||||
"annualReport.2021.altDropdownArrow": "Arrow indicating dropdown menu.",
|
||||
"annualReport.2021.altMastheadIllustration": "Three people interacting with physical scratch components.",
|
||||
"annualReport.2021.altWave": "An emoji hand waving.",
|
||||
"annualReport.2021.altMitchHeadshot": "Founder Mitch Resnick",
|
||||
"annualReport.2021.altCalendar": "A calendar displaying the year 2021.",
|
||||
"annualReport.2021.altWorldVisualization": "An illustrated version of the globe.",
|
||||
"annualReport.2021.altSaudiArabiaVisualization": "",
|
||||
"annualReport.2021.altSECVideoPreview": "",
|
||||
"annualReport.2021.altCard1": "",
|
||||
"annualReport.2021.altCard2": "",
|
||||
"annualReport.2021.altCard3": "",
|
||||
"annualReport.2021.altCard4": "",
|
||||
"annualReport.2021.altCard5": "",
|
||||
"annualReport.2021.altCard6": "",
|
||||
"annualReport.2021.altCard7": "",
|
||||
"annualReport.2021.altCard8": "",
|
||||
"annualReport.2021.altCard9": "",
|
||||
"annualReport.2021.altDonateIllustration": "Two hands form the shape of a heart with their fingers inside of a cut out heart shape."
|
||||
}
|
238
www/scratch-website.annual-report-2021-l10njson/en.json
Normal file
238
www/scratch-website.annual-report-2021-l10njson/en.json
Normal file
|
@ -0,0 +1,238 @@
|
|||
{
|
||||
"annualReport.2021.subnavFoundersMessage": "Founder's Message",
|
||||
"annualReport.2021.subnavMission": "Mission",
|
||||
"annualReport.2021.subnavReach": "Reach",
|
||||
"annualReport.2021.subnavThemes": "Themes",
|
||||
"annualReport.2021.subnavDirectorsMessage": "Director's Message",
|
||||
"annualReport.2021.subnavSupporters": "Supporters",
|
||||
"annualReport.2021.subnavTeam": "Team",
|
||||
"annualReport.2021.subnavDonate": "Donate",
|
||||
"annualReport.2021.mastheadYear": "2021 Annual Report",
|
||||
"annualReport.2021.mastheadTitle": "Building an Equitable Community Together",
|
||||
"annualReport.2021.directorsMessageTitle": "A Message from Our Executive Director",
|
||||
"annualReport.2021.directorsMessageP1": "In 2021, COVID-19 continued to disrupt our routines and shape the way we interact with one another. Even as we began to gather together, schools reopened, and there were calls for a “return to normal,” the most vulnerable in our society remained disproportionately impacted by the inequitable structures that COVID-19 exacerbated. The COVID-19 crisis shaped young people’s relationships to Scratch, and solidified Scratch as a more vital place than ever for them to create, learn, and connect. But as we moved into a new year, we did not leave behind our most vulnerable young people as they began to navigate “the new normal.”",
|
||||
"annualReport.2021.directorsMessageP2": "One of the foundational values of Scratch has always been to empower young people to explore, create, play, and discover—opportunities that aren’t afforded equitably to all students.",
|
||||
"annualReport.2021.directorsMessagePullquote": "We believe in the transformative power of self-expression and creativity, and in providing space for young people to use creative coding as a tool to raise their voice.",
|
||||
"annualReport.2021.directorsMessageP3": "I’m proud to serve as the Executive Director of the Scratch Foundation during this pivotal moment in our history, and will continue to spread Scratch’s caring, collaborative approach to creative learning to kids around the world who need these opportunities the most.",
|
||||
"annualReport.2021.directorsMessageP4": "Last year was an incredible year for the Scratch Foundation–we focused on growing our team with remarkable, diverse leaders and building a solid foundation for our continued transition to an independent organization. We developed a three-year Strategic Plan with the combined efforts of every team member at every level of our organization, codifying the work we’re embarking on together. As Scratch grows, we remain focused on equity and community-building, and keeping Scratch a safe space for kids to connect, create, and collaborate with their peers around the world.",
|
||||
"annualReport.2021.directorsMessageP5": "LI can’t thank you enough for embarking on this journey with our team, and for your continued support of our mission. The compassion and creativity of the Scratch Community is endlessly inspiring to us, and we can’t wait for you to join us in the important work ahead of us.",
|
||||
"annualReport.2021.directorsMessageP6": "Over the past decade, Scratch has had phenomenal success, engaging tens of millions of young people around the world. But we are just beginning. The challenge for the years ahead is to ensure that we can continue to spread and support not just our technology but also our creative, caring, collaborative learning approach, so that young people around the world have equitable opportunities to imagine, create, share, and learn. We look forward to working with all of you to make that happen!",
|
||||
"annualReport.2021.EDTitle": "Executive Director, Scratch Foundation",
|
||||
"annualReport.2021.watchVideo": "Watch Video",
|
||||
"annualReport.2021.missionTitle": "Our Mission, Vision, & Values",
|
||||
"annualReport.2021.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators who have been excluded from creative computing.",
|
||||
"annualReport.2021.missionP2": "We’ve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively—essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
|
||||
"annualReport.2021.missionHeader": "Mission",
|
||||
"annualReport.2021.missionSubtitle": "Providing young people with digital tools and opportunities to imagine, create, share, and learn.",
|
||||
"annualReport.2021.visionHeader": "Vision",
|
||||
"annualReport.2021.visionSubtitle": "To spread creative, caring, collaborative, equitable approaches to coding and learning around the world.",
|
||||
"annualReport.2021.valuesHeader": "Values",
|
||||
"annualReport.2021.valuesSubtitle": "In this work, we are guided by our core values that define our principles as an organization and a community:",
|
||||
"annualReport.2021.creativeExpressionTitle": "Creative Expression",
|
||||
"annualReport.2021.progressiveImprovementTitle": "Progressive Improvement",
|
||||
"annualReport.2021.EquitableOpportunitiesTitle": "Equitable Opportunities",
|
||||
"annualReport.2021.playfulEngagementTitle": "Playful Engagement",
|
||||
"annualReport.2021.creativeExpressionDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
|
||||
"annualReport.2021.progressiveImprovementDescription": "We hold ourselves to a high standard and always strive to iterate, improve, and inspire one another to best serve young people around the world and the community that makes our work possible.",
|
||||
"annualReport.2021.EquitableOpportunitiesDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
|
||||
"annualReport.2021.playfulEngagementDescription": "At Scratch, play is an approach for making, sharing, learning, and engaging with the world. We encourage joyful exploration, experimentation, and collaboration.",
|
||||
"annualReport.2021.reachTitle": "Reaching Children Around the World",
|
||||
"annualReport.2021.reachSubtitle": "Scratch is the world’s largest coding community for children and teens, ages 8 and up.",
|
||||
"annualReport.2021.reachMillion": "million",
|
||||
"annualReport.2021.reachNewUsersNumber": "18 {million}",
|
||||
"annualReport.2021.reachNewUsersIncrease": "22% from 2020",
|
||||
"annualReport.2021.reachProjectsCreatedNumber": "113 {million}",
|
||||
"annualReport.2021.reachProjectsCreatedIncrease": "39% from 2020",
|
||||
"annualReport.2021.reachProjectCreatorsNumber": "42 {million}",
|
||||
"annualReport.2021.reachProjectCreatorsIncrease": "44% from 2020",
|
||||
"annualReport.2021.reachNewUsers": "New Users",
|
||||
"annualReport.2021.reachProjectsCreated": "Projects Created",
|
||||
"annualReport.2021.reachProjectCreators": "People Creating Projects",
|
||||
"annualReport.2021.reachScratchAroundTheWorld": "Scratch is used around the world across more than 200 countries and territories",
|
||||
"annualReport.2021.reachSaudiArabiaTitle": "Saudi Arabia",
|
||||
"annualReport.2021.reachSaudiArabiaDescription": "We saw tremendous growth around the world in 2021, but we were amazed to see the growth in Saudi Arabia, where we saw twice as many new users as the year before.",
|
||||
"annualReport.2021.reachTranslationTitle": "Scratch is Translated into 74 Languages",
|
||||
"annualReport.2021.reachTranslationIncrease": "10 languages from 2020",
|
||||
"annualReport.2021.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
|
||||
"annualReport.2021.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
|
||||
"annualReport.2021.reachDownloadsMillion": "5 {million}",
|
||||
"annualReport.2021.reachDownloads": "Downloads in 2021",
|
||||
"annualReport.2021.reachDownloadsIncrease": "2 {million} from 2020",
|
||||
"annualReport.2021.themesTitle": "Emerging Themes",
|
||||
"annualReport.2021.themesDescription": "Amidst ongoing uncertainty from COVID-19, Scratch continued to serve as a key space for young people to connect and create together. In 2021, we focused our efforts on building a strong foundation to equitably support our growing global community and our growing Scratch Team. Our work was centered around three major themes: fostering community, increasing access and accessibility, and developing the Scratch Education Collaborative (SEC).",
|
||||
"annualReport.2021.SECTitle": "Scratch Education Collaborative",
|
||||
"annualReport.2021.SECIntro": "Community voices and partnerships are deeply woven into the fabric of Scratch’s history. They have, and continue to be, integral in helping us increase accessible and equitable coding opportunities worldwide. In 2021, we launched the Scratch Education Collaborative, an initiative committed to identifying and eliminating the barriers to access to creative coding that connects remarkable organizations around the world.",
|
||||
"annualReport.2021.SECWhatIs": "What is SEC?",
|
||||
"annualReport.2021.SECWhatIsP1": "The SEC supports and engages participating organizations in a two-year, collaborative cohort experience to strengthen their commitment to, and implementation of, equitable creative coding using Scratch and ScratchJr.",
|
||||
"annualReport.2021.SECWhatIsP2": "By the end of the cohort experience, organizations will have formed new partnerships with each other and with Scratch, and will have established new models for equity-centered creative coding resources.",
|
||||
"annualReport.2021.SECWhatIsP3": "Our work with the SEC is made possible thanks to a generous grant from Google.org. We’d like to extend our gratitude for their continued support of our mission.",
|
||||
"annualReport.2021.SECOrgNumber": "41",
|
||||
"annualReport.2021.SECOrgLabel": "organizations",
|
||||
"annualReport.2021.SECCountryNumber": "13",
|
||||
"annualReport.2021.SECCountryLabel": "countries",
|
||||
"annualReport.2021.SECPartnerNumber": "7",
|
||||
"annualReport.2021.SECPartnerLabel": "partners",
|
||||
"annualReport.2021.SECMapParagraph": "Our first cohort included 41 organizations representing 13 countries around the world, united by their commitment to supporting learners from historically marginalized communities in developing their confidence with creative computing.",
|
||||
"annualReport.2021.spotlightStory": "Spotlight Story",
|
||||
"annualReport.2021.SECSpotlightTitle": "Bridges to Science Spotlight",
|
||||
"annualReport.2021.SECSpotlightLocation": "Fulshear, Texas",
|
||||
"annualReport.2021.SECSpotlightText1": "Bridges to Science; a Texas-based nonprofit providing math, coding, and robotics programs for underserved youth; was one of 41 exceptional organizations to join the Scratch Education Collaborative's first cohort.",
|
||||
"annualReport.2021.SECSpotlightText2": "In 2021, we supported Bridges to Science in facilitating their first “Hour of Code” workshop with Code.org.",
|
||||
"annualReport.2021.SECPullQuote": "One of the greatest joys that we have in teaching our students is that each one of them, no matter how quiet they are, all find a voice in computer science through Scratch.",
|
||||
"annualReport.2021.SECPullQuoteAttr": "- Rosa Aristy, Bridges to Science Founder ",
|
||||
"annualReport.2021.SECWorkshops": "SEC Workshops",
|
||||
"annualReport.2021.SECWorkshopsText": "Last year, the Scratch Education Collaborative hosted a series of workshops that supported their inaugural cohort in defining and exploring unique pathways to equitable creative coding. Workshops were facilitated by Stanford d. School, Tinkering Studio, the Brazilian Creative Learning Network, and Chicago Public Schools CS4ALL. Together, workshop participants developed a shared understanding of creative coding and discussed strategies and practices that foster culturally sustaining communities through creative communication and collaboration.",
|
||||
"annualReport.2021.SECWorkshopsSubtitle": "How can we creatively empower local community in exploring creative coding?",
|
||||
"annualReport.2021.accessTitle": "Access",
|
||||
"annualReport.2021.accessIntro": "As COVID-19 forced schools to close and pushed learning to virtual spaces, many students and teachers were discovering Scratch for the first time or adapting the way they taught and learned creative coding. From our own homes, the Scratch Team worked to support the changing needs of educators and the online community.",
|
||||
"annualReport.2021.accessASL": "ASL Tutorial",
|
||||
"annualReport.2021.accessASLText": "In 2021, we partnered with Deaf Kids Code to launch our first American Sign Language tutorial in the Scratch Editor.",
|
||||
"annualReport.2021.accessASLText2": " Together, we were inspired to create an evergreen resource that would expand creative pathways for deaf Scratchers.",
|
||||
"annualReport.2021.accessASLText3": "The video is a 13-minute remake of our original “Getting Started with Scratch” tutorial that introduces beginners to the Scratch platform.",
|
||||
"annualReport.2021.accessPullQuote": "Being a good ally is a willingness to bend towards being accessible and really putting weight on the recommendations of organizations like mine … Asking, ‘What is it that we can do?’ and really letting us take the reins and go for it, with very little to no resistance; that is a very rare thing.",
|
||||
"annualReport.2021.accessPullQuoteAttr": "- Shireen Hafeez, Founder of Deaf Kids Code ",
|
||||
"annualReport.2021.accessDEICommittee": "DEI Committees at Scratch",
|
||||
"annualReport.2021.accessDEICommitteeText": "In 2021, several committees at Scratch embarked on work to make Scratch more diverse, equitable, and inclusive for all users. We’re excited to share the progress each committee has made and the work still ahead.",
|
||||
"annualReport.2021.accessDEICommitteeAccessibility": "Accessibility",
|
||||
"annualReport.2021.accessDEICommitteeAccessibilityText": "The Accessibility Committee was created in response to one Scratch Team member’s own difficulty using Scratch’s coding blocks and a recognized need to better support Scratchers of all abilities.",
|
||||
"annualReport.2021.accessDEICommitteeAccessibilityText2": "In October of 2021, the committee launched a project to make the color of our coding blocks accessible for Scratchers with vision impairments. The committee is excited to partner with teachers and community organizations specializing in accessibility so the coding blocks meet web accessibility guidelines, and more importantly, lower floors to make Scratch more accessible for all.",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDI": "G-JEDI",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDIText": "The Global, Justice, Equity, Diversity, and Inclusion (G-JEDI) Committee was formed to develop a shared language that defines what Diversity, Equity, and Inclusion (DEI) mean to the Scratch Team.",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDIText2": "In 2021, the committee began work on a DEI statement to outline the ways in which DEI has informed the Scratch Team and community’s past and present work, and how it will continue to inform new initiatives going forward.",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesign": "Equity x Design",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesignText": "The EquityXDesign Committee was created as a place for Scratch Team members and our collaborators in MIT’s Lifelong Kindergarten group to read and discuss ideas around equity-centered design practices.",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesignText2": "The conversations are guided by Sasha Costanza-Chock’s “Design Justice: Community-Led Practices to Build the Worlds We Need,” and committee members discuss ways in which they can incorporate equity-centered design practices in the development of Scratch tools and resources.",
|
||||
"annualReport.2021.access10NewLanguages": "10 New Languages",
|
||||
"annualReport.2021.access10NewLanguagesText": "With huge thanks to our translation community, we were able to connect with Scratchers in 74 languages last year! In 2021, 10 new languages were added to Scratch, including isiXhosa (South Africa), Sepedi (South Africa), Setswana (South Africa), Afrikaans (South Africa), Kichwa (Peru), ଓଡ଼ିଆ/Odia (India), Kazakh (Kazakhstan), Aragonese (Spain), Western Frisian (the Netherlands), and Bengali (Bangladesh, India, and other regions).",
|
||||
"annualReport.2021.accessSouthAfrica": "Zero-rated Scratch in South Africa",
|
||||
"annualReport.2021.accessSouthAfricaText": "To improve the Scratch experience for young people in regions with low or no internet connectivity, we partnered with the National Education Collaboration Trust (NECT) of South Africa to host a zero-rated page for downloading Scratch. Downloads on zero-rated pages do not use up any data bandwidth, reducing a barrier to accessing Scratch due to data limits and costs. Just two months after its April 2021 launch, the page had more than 1300 visitors.",
|
||||
"annualReport.2021.accessSnapshot": "Snapshots",
|
||||
"annualReport.2021.communityTitle": "Community",
|
||||
"annualReport.2021.communityIntro": "In 2021, the Scratch community continued to experience rapid growth as even more young people around the world created and connected alongside their peers. We also continued to develop partnerships with community members to improve the Scratch experience for our diverse community of users.",
|
||||
"annualReport.2021.communityScratchConference": "Scratch Conference",
|
||||
"annualReport.2021.communityScratchConferenceText1": "In July, educators in our global community came together to celebrate creative coding at the Scratch Conference. This free, virtual event was led by our collaborators at MIT’s Lifelong Kindergarten Group. The conference brought together more than 1,500 educators and Scratch enthusiasts, who spent the day connecting, collaborating, and learning from one another, even as COVID kept us apart.",
|
||||
"annualReport.2021.communityVolunteerTranslators": "Volunteer Translators",
|
||||
"annualReport.2021.communityVolunteerTranslatorsText": "Since Scratch was launched in 2007, we have been committed to supporting our users worldwide. Our language translation volunteers work closely with the Scratch Team to help translate and localize our platform and resources for the diverse communities that we serve.",
|
||||
"annualReport.2021.communityVolunteerTranslatorsText2": "Thousands of translators have volunteered their time to translate Scratch into 74 languages and counting, and there are currently more than one thousand translators signed up to translate Scratch and ScratchJr. We’re grateful to our volunteers for helping us reach more Scratchers around the world!",
|
||||
"annualReport.2021.communityScratchCommunity": "The Scratch Community in 2021",
|
||||
"annualReport.2021.communityScratchCommunityIntro": "In 2021, more than 113 million projects were created on the Scratch site – almost a 39% increase from 2020 – and more than one million new studios were created! Throughout the year, the Scratch Team hosted numerous studios to celebrate important events and encourage Scratchers to participate in the online community.",
|
||||
"annualReport.2021.yearInReview": "Year in Review",
|
||||
"annualReport.2021.yearInReviewText": "2021 was a remarkable year in the online community. The Community Team highlighted and developed opportunities for young people to express their ideas and become engaged in positive ways, and incredible movements sprung up from Scratchers themselves. Here’s a look back at some of the highlights of the year:",
|
||||
"annualReport.2021.yearInReviewCard1Date": "January",
|
||||
"annualReport.2021.yearInReviewCard1Title": "Poetic Cafe",
|
||||
"annualReport.2021.yearInReviewCard1Text": "We “opened” our very first Poetic Cafe where Scratchers were invited to write, share, or collaborate on poems to share with the community.",
|
||||
"annualReport.2021.yearInReviewCard2Date": "February",
|
||||
"annualReport.2021.yearInReviewCard2Title": "Black History Month Studio",
|
||||
"annualReport.2021.yearInReviewCard2Text": "Scratchers shared interactive artwork, created poems, animated music videos, and more to celebrate influential people and events in Black history.",
|
||||
"annualReport.2021.yearInReviewCard3Date": "April",
|
||||
"annualReport.2021.yearInReviewCard3Title": "April Fool’s Day",
|
||||
"annualReport.2021.yearInReviewCard3Text": "Scratchers were asked to imagine the “Secret life” of the Scratch Cat and went on a treasure hunt for fun and silly things hidden around the Scratch website.",
|
||||
"annualReport.2021.yearInReviewCard4Date": "May",
|
||||
"annualReport.2021.yearInReviewCard4Title": "Scratch Week",
|
||||
"annualReport.2021.yearInReviewCard4Text": "Scratchers around the world shared more than 3,500 projects responding to themed prompts like “Cooking From Scratch” and “Ridiculous Inventions” to celebrate Scratch's birthday.",
|
||||
"annualReport.2021.yearInReviewCard5Date": "June",
|
||||
"annualReport.2021.yearInReviewCard5Title": "Pride Month",
|
||||
"annualReport.2021.yearInReviewCard5Text": "Scratchers created projects using all the colors of the rainbow to celebrate the LGBTQ+ community in the Pride Month studio.",
|
||||
"annualReport.2021.yearInReviewCard6Date": "August",
|
||||
"annualReport.2021.yearInReviewCard6Title": "Scratch Camp",
|
||||
"annualReport.2021.yearInReviewCard6Text": "During this annual three-week long event, Scratchers created more than 7,000 projects that moved and grooved, showcased creative do-it-yourself (DIY) ideas, and shared their discoveries about the natural world around them.",
|
||||
"annualReport.2021.yearInReviewCard7Date": "October",
|
||||
"annualReport.2021.yearInReviewCard7Title": "Scratchtober",
|
||||
"annualReport.2021.yearInReviewCard7Text": "For two weeks, Scratchers created projects showcasing their interpretations of daily prompts in the Scratchtober studio. More than 3,500 projects were created around single-word themes like underwater, celebration, and creatures.",
|
||||
"annualReport.2021.yearInReviewCard8Date": "December",
|
||||
"annualReport.2021.yearInReviewCard8Title": "CSEdWeek",
|
||||
"annualReport.2021.yearInReviewCard8Text": "Computer Science Education Week (CSEdWeek) occurred from December 6-12 to celebrate computer science around the world. Scratch participated in the week by encouraging community members to check out tutorials, studios, and a live event hosted in partnership with Makey Makey!",
|
||||
"annualReport.2021.yearInReviewCard9Date": "December",
|
||||
"annualReport.2021.yearInReviewCard9Title": "2021: A Scratch Year in Review Studio",
|
||||
"annualReport.2021.yearInReviewCard9Text": "In 2021, Scratchers learned new skills, connected with friends around the world, and found creative ways to express themselves. More than 1,000 Scratchers shared their favorite Scratch memories and what Scratch meant to them in the 2021: A Scratch Year in Review studio.",
|
||||
"annualReport.2021.communityScratchLabTitle": "Scratch Lab",
|
||||
"annualReport.2021.communityScratchLabText": "With the launch of Scratch Lab in February, we’ve opened the doors of our development process directly to Scratchers around the world.",
|
||||
"annualReport.2021.communityScratchLabText2": "Before we decide if we should introduce new blocks to the Scratch coding editor, it’s crucial to see the creative, innovative, and surprising ways Scratchers interact with them. Scratch Lab is a sandbox where everyone can try out these new features and, most importantly, share their thoughts and ideas directly with us.",
|
||||
"annualReport.2021.communityScratchLabText3": "Over 500,000 Scratchers explored the Scratch Lab site in 2021, and they submitted more than 37,000 pieces of feedback.",
|
||||
"annualReport.2021.communityScratchLabText4": "This feedback has been invaluable as we evaluate and develop Animated Text blocks, Face Sensing blocks, and more potential new features.",
|
||||
"annualReport.2021.communitySnapshot2Title": "The Scratch Team on YouTube",
|
||||
"annualReport.2021.communitySnapshot2Text": "The Scratch Team YouTube channel reached 100,000 subscribers in 2021— a nearly 500 percent increase from 2020! As students, educators, and families evolved in response to the pandemic, we knew we had to create resources that were reactive to their needs.",
|
||||
"annualReport.2021.communitySnapshot2Text2": "These resources include a series of comprehensive Scratch tutorials that guide users through designing stories, games, and animations on Scratch. In 2021, these videos garnered nearly nine million views from viewers in 178 countries.",
|
||||
"annualReport.2021.tutorial1": "How to Make an 'About Me'",
|
||||
"annualReport.2021.tutorial2": "How to Make a Clicker Game",
|
||||
"annualReport.2021.tutorial3": "How to Make a Mouse Trail",
|
||||
"annualReport.2021.FounderMessageTitle": "A Message from Our Founder",
|
||||
"annualReport.2021.FounderMessageSubTitle": "Support and Inspiration from a Founding Partner",
|
||||
"annualReport.2021.FounderMessageText1": "As you read through this annual report, you’ll learn about many ways that Scratch is expanding creative computing opportunities for millions of young people around the world, especially those from marginalized communities. This global impact is possible because of the tireless work of the growing team of engineers, designers, educators, community moderators, and others at the Scratch Foundation.",
|
||||
"annualReport.2021.FounderMessageText2": "To continue to grow our efforts and impact, we rely on the generous financial support of an incredible collection of companies, foundations, and individual donors who are aligned with our mission and vision. Here, I want to highlight the support and inspiration we’ve received from one of our Founding Partners: the LEGO Foundation.",
|
||||
"annualReport.2021.FounderMessageText3": "My research group at the MIT Media Lab started collaborating with the LEGO company and LEGO Foundation more than 30 years ago. LEGO funding helped support our early work on Scratch, leading up to the public launch of Scratch in 2007. Then, when Scratch spun out of MIT into the Scratch Foundation in 2019, the LEGO Foundation provided important funding for the new organization, with a five-year $10 million grant to “support transformative educational change by developing and promoting playful, creative approaches to coding...in diverse economic and cultural contexts.” When the pandemic hit, the LEGO Foundation stepped up with an additional $5 million grant in 2021, to ensure that the Scratch Foundation could meet the needs of children and educators disrupted by the pandemic.",
|
||||
"annualReport.2021.FounderMessageText4": "But the LEGO-Scratch connection goes far beyond financial support. The Scratch approach of creating animated stories and games by snapping together graphical programming blocks was inspired, in part, by the way children build LEGO houses and castles by snapping together plastic LEGO bricks. Scratch and LEGO also share the same project-based educational philosophy, encouraging children to iteratively refine their projects by trying out an idea, seeing what happens, then making revisions and trying again.",
|
||||
"annualReport.2021.FounderMessageText5": "I’ve always loved the LEGO slogan “Joy of Building, Pride of Creation.” The LEGO Foundation’s deep partnership with the Scratch Foundation is helping to bring “Joy of Building, Pride of Creation” to children’s digital activities. The partnership serves as a model of how organizations with shared ideas and values can work together to catalyze transformational change in learning and education. As the Scratch Foundation continues to build its network of partners and supporters, I look forward to connecting with other organizations to expand creative computing opportunities for children around the world.",
|
||||
"annualReport.2021.FounderTitle": "Founder, Scratch Foundation",
|
||||
"annualReport.2021.lookingForward": "Looking Forward",
|
||||
"annualReport.2021.lookingForwardText1": "In 2021, we outlined a Strategic Framework guiding our major priorities for the next 4 years. We’re focused on these major areas:",
|
||||
"annualReport.2021.lookingForwardText2": "We would like to extend a huge thank you to the LEGO Foundation, whose generous COVID Recovery Grant will enable us to carry out this crucial work. We can’t wait to share more with you about the exciting projects we have planned, including updates to the Scratch experience for schools, updates to ScratchJr, and more.",
|
||||
"annualReport.2021.LookingForward1": "Strengthening the Scratch Platform and Community Infrastructure",
|
||||
"annualReport.2021.LookingForward2": "Expanding Pathways to Creative Learning",
|
||||
"annualReport.2021.LookingForward3": "Building Organizational Capacity and Ensuring Fiscal Sustainability",
|
||||
"annualReport.2021.supportersTitle": "Thank You to Our Supporters",
|
||||
"annualReport.2021.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
|
||||
"annualReport.2021.ourSupporters": "Our Supporters",
|
||||
"annualReport.2021.ourSupportersText": "We want to thank all Scratch supporters who, throughout the years, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on giving to Scratch Foundation from January 1, 2021 to December 31, 2021.",
|
||||
"annualReport.2021.supportersFoundingTitle": "Founding Partners — $10,000,000+",
|
||||
"annualReport.2021.supportersFoundingText": "We are especially grateful to our Founding Partners who have each provided at least $10,000,000 in cumulative support, since the start of Scratch in 2003.",
|
||||
"annualReport.2021.supportersCatPartnersTitle": "Scratch Cat Partners — $1,000,000+",
|
||||
"annualReport.2021.supportersCreativityTitle": "Creativity Circle — $250,000+",
|
||||
"annualReport.2021.supportersCollaborationTitle": "Collaboration Circle — $100,000+",
|
||||
"annualReport.2021.supportersImaginationTitle": "Imagination Circle — $50,000+",
|
||||
"annualReport.2021.supportersInspirationTitle": "Inspiration Circle — $20,000+",
|
||||
"annualReport.2021.supportersExplorationTitle": "Exploration Circle — $5,000+",
|
||||
"annualReport.2021.supportersPlayTitle": "Play Circle — $1,000+",
|
||||
"annualReport.2021.supportersInKindTitle": "In-Kind Supporters",
|
||||
"annualReport.2021.leadershipTitle": "Our Team",
|
||||
"annualReport.2021.leadershipBoard": "Board of Directors",
|
||||
"annualReport.2021.leadershipChair": "Chair",
|
||||
"annualReport.2021.leadershipProfessor": "Professor of Learning Research",
|
||||
"annualReport.2021.leadershipViceChair": "Vice-Chair",
|
||||
"annualReport.2021.leadershipCoFounder": "Co-Founder and Co-Chairman",
|
||||
"annualReport.2021.leadershipBoardMember": "Board Member",
|
||||
"annualReport.2021.leadershipPresidentCEO": "President and CEO",
|
||||
"annualReport.2021.leadershipFormerPresident": "Former President",
|
||||
"annualReport.2021.leadershipFounderCEO": "Founder and CEO",
|
||||
"annualReport.2021.leadershipFormerChairCEO": "Former CEO and Chairwoman",
|
||||
"annualReport.2021.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
|
||||
"annualReport.2021.leadershipBoardSecretary": "Board Secretary",
|
||||
"annualReport.2021.leadershipBoardTreasurer": "Board Treasurer",
|
||||
"annualReport.2021.leadershipScratchTeam": "2021 Scratch Team",
|
||||
"annualReport.2021.leadershipED": "Executive Director",
|
||||
"annualReport.2021.teamThankYou": "Thank you to Mitch Resnick, Natalie Rusk, Rupal Jain, and other collaborators at the Lifelong Kindergarten Group at the MIT Media Lab for your tireless support of Scratch.",
|
||||
"annualReport.2021.donateTitle": "Support Us",
|
||||
"annualReport.2021.donateMessage": "Your support enables us to create inspiring, creative, and memorable learning experiences for kids everywhere, especially those who have been systemically excluded from creative coding opportunities. Make a gift to Scratch today to help us keep our servers running, maintain our growing global community, and make creative coding possible for kids in every country around the world.",
|
||||
"annualReport.2021.donateMessage2": "Thank you for your generosity.",
|
||||
"annualReport.2021.donateButton": "Donate",
|
||||
"annualReport.2021.projectBy": "project by",
|
||||
"annualReport.2021.altMap": "A map of the world showing 41 SEC organizations",
|
||||
"annualReport.2021.altSECSpotlightImage": "A child plays with a toy in front of an orange background",
|
||||
"annualReport.2021.altAccessibility": "Two people use sign language in front of a green background.",
|
||||
"annualReport.2021.altaccessDEICommittee": "A hand holds out a scratch component on a green background.",
|
||||
"annualReport.2021.altaccessDEICommitteeAccessibility": "A hand paints scratch components on a blue background.",
|
||||
"annualReport.2021.altaccessDEICommitteeG-JEDI": "Two hands reach toward a text bubble with a heart inside it.",
|
||||
"annualReport.2021.altaccessDEICommitteeEquitXDesign": "Two hands work together to compile a list of scratch components.",
|
||||
"annualReport.2021.altaccessSouthAfrica": "Two kids, one using a tablet and one using a laptop, work on a scratch project together.",
|
||||
"annualReport.2021.altcommunityVolunteerTransators": "Four hands are raised with text bubbles resting on top of them in front of a purple background.",
|
||||
"annualReport.2021.altcommunityThankYou": "A globe with a banner across it saying 'Thank you' surrounded by the words for thank you in various languages.",
|
||||
"annualReport.2021.altAvatar": "user avatar",
|
||||
"annualReport.2021.altDropdownArrow": "Arrow indicating dropdown menu.",
|
||||
"annualReport.2021.altMastheadIllustration": "Three people interacting with physical scratch components.",
|
||||
"annualReport.2021.altWave": "An emoji hand waving.",
|
||||
"annualReport.2021.altMitchHeadshot": "Founder Mitch Resnick",
|
||||
"annualReport.2021.altCalendar": "A calendar displaying the year 2021.",
|
||||
"annualReport.2021.altWorldVisualization": "An illustrated version of the globe.",
|
||||
"annualReport.2021.altSaudiArabiaVisualization": "",
|
||||
"annualReport.2021.altSECVideoPreview": "",
|
||||
"annualReport.2021.altCard1": "",
|
||||
"annualReport.2021.altCard2": "",
|
||||
"annualReport.2021.altCard3": "",
|
||||
"annualReport.2021.altCard4": "",
|
||||
"annualReport.2021.altCard5": "",
|
||||
"annualReport.2021.altCard6": "",
|
||||
"annualReport.2021.altCard7": "",
|
||||
"annualReport.2021.altCard8": "",
|
||||
"annualReport.2021.altCard9": "",
|
||||
"annualReport.2021.altDonateIllustration": "Two hands form the shape of a heart with their fingers inside of a cut out heart shape."
|
||||
}
|
238
www/scratch-website.annual-report-2021-l10njson/es-419.json
Normal file
238
www/scratch-website.annual-report-2021-l10njson/es-419.json
Normal file
|
@ -0,0 +1,238 @@
|
|||
{
|
||||
"annualReport.2021.subnavFoundersMessage": "Founder's Message",
|
||||
"annualReport.2021.subnavMission": "Mission",
|
||||
"annualReport.2021.subnavReach": "Reach",
|
||||
"annualReport.2021.subnavThemes": "Themes",
|
||||
"annualReport.2021.subnavDirectorsMessage": "Director's Message",
|
||||
"annualReport.2021.subnavSupporters": "Supporters",
|
||||
"annualReport.2021.subnavTeam": "Team",
|
||||
"annualReport.2021.subnavDonate": "Dona",
|
||||
"annualReport.2021.mastheadYear": "2021 Annual Report",
|
||||
"annualReport.2021.mastheadTitle": "Building an Equitable Community Together",
|
||||
"annualReport.2021.directorsMessageTitle": "A Message from Our Executive Director",
|
||||
"annualReport.2021.directorsMessageP1": "In 2021, COVID-19 continued to disrupt our routines and shape the way we interact with one another. Even as we began to gather together, schools reopened, and there were calls for a “return to normal,” the most vulnerable in our society remained disproportionately impacted by the inequitable structures that COVID-19 exacerbated. The COVID-19 crisis shaped young people’s relationships to Scratch, and solidified Scratch as a more vital place than ever for them to create, learn, and connect. But as we moved into a new year, we did not leave behind our most vulnerable young people as they began to navigate “the new normal.”",
|
||||
"annualReport.2021.directorsMessageP2": "One of the foundational values of Scratch has always been to empower young people to explore, create, play, and discover—opportunities that aren’t afforded equitably to all students.",
|
||||
"annualReport.2021.directorsMessagePullquote": "We believe in the transformative power of self-expression and creativity, and in providing space for young people to use creative coding as a tool to raise their voice.",
|
||||
"annualReport.2021.directorsMessageP3": "I’m proud to serve as the Executive Director of the Scratch Foundation during this pivotal moment in our history, and will continue to spread Scratch’s caring, collaborative approach to creative learning to kids around the world who need these opportunities the most.",
|
||||
"annualReport.2021.directorsMessageP4": "Last year was an incredible year for the Scratch Foundation–we focused on growing our team with remarkable, diverse leaders and building a solid foundation for our continued transition to an independent organization. We developed a three-year Strategic Plan with the combined efforts of every team member at every level of our organization, codifying the work we’re embarking on together. As Scratch grows, we remain focused on equity and community-building, and keeping Scratch a safe space for kids to connect, create, and collaborate with their peers around the world.",
|
||||
"annualReport.2021.directorsMessageP5": "LI can’t thank you enough for embarking on this journey with our team, and for your continued support of our mission. The compassion and creativity of the Scratch Community is endlessly inspiring to us, and we can’t wait for you to join us in the important work ahead of us.",
|
||||
"annualReport.2021.directorsMessageP6": "Over the past decade, Scratch has had phenomenal success, engaging tens of millions of young people around the world. But we are just beginning. The challenge for the years ahead is to ensure that we can continue to spread and support not just our technology but also our creative, caring, collaborative learning approach, so that young people around the world have equitable opportunities to imagine, create, share, and learn. We look forward to working with all of you to make that happen!",
|
||||
"annualReport.2021.EDTitle": "Executive Director, Scratch Foundation",
|
||||
"annualReport.2021.watchVideo": "Watch Video",
|
||||
"annualReport.2021.missionTitle": "Our Mission, Vision, & Values",
|
||||
"annualReport.2021.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators who have been excluded from creative computing.",
|
||||
"annualReport.2021.missionP2": "We’ve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively—essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
|
||||
"annualReport.2021.missionHeader": "Mission",
|
||||
"annualReport.2021.missionSubtitle": "Providing young people with digital tools and opportunities to imagine, create, share, and learn.",
|
||||
"annualReport.2021.visionHeader": "Vision",
|
||||
"annualReport.2021.visionSubtitle": "To spread creative, caring, collaborative, equitable approaches to coding and learning around the world.",
|
||||
"annualReport.2021.valuesHeader": "Values",
|
||||
"annualReport.2021.valuesSubtitle": "In this work, we are guided by our core values that define our principles as an organization and a community:",
|
||||
"annualReport.2021.creativeExpressionTitle": "Creative Expression",
|
||||
"annualReport.2021.progressiveImprovementTitle": "Progressive Improvement",
|
||||
"annualReport.2021.EquitableOpportunitiesTitle": "Equitable Opportunities",
|
||||
"annualReport.2021.playfulEngagementTitle": "Playful Engagement",
|
||||
"annualReport.2021.creativeExpressionDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
|
||||
"annualReport.2021.progressiveImprovementDescription": "We hold ourselves to a high standard and always strive to iterate, improve, and inspire one another to best serve young people around the world and the community that makes our work possible.",
|
||||
"annualReport.2021.EquitableOpportunitiesDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
|
||||
"annualReport.2021.playfulEngagementDescription": "At Scratch, play is an approach for making, sharing, learning, and engaging with the world. We encourage joyful exploration, experimentation, and collaboration.",
|
||||
"annualReport.2021.reachTitle": "Reaching Children Around the World",
|
||||
"annualReport.2021.reachSubtitle": "Scratch is the world’s largest coding community for children and teens, ages 8 and up.",
|
||||
"annualReport.2021.reachMillion": "million",
|
||||
"annualReport.2021.reachNewUsersNumber": "18 {million}",
|
||||
"annualReport.2021.reachNewUsersIncrease": "22% from 2020",
|
||||
"annualReport.2021.reachProjectsCreatedNumber": "113 {million}",
|
||||
"annualReport.2021.reachProjectsCreatedIncrease": "39% from 2020",
|
||||
"annualReport.2021.reachProjectCreatorsNumber": "42 {million}",
|
||||
"annualReport.2021.reachProjectCreatorsIncrease": "44% from 2020",
|
||||
"annualReport.2021.reachNewUsers": "New Users",
|
||||
"annualReport.2021.reachProjectsCreated": "Projects Created",
|
||||
"annualReport.2021.reachProjectCreators": "People Creating Projects",
|
||||
"annualReport.2021.reachScratchAroundTheWorld": "Scratch is used around the world across more than 200 countries and territories",
|
||||
"annualReport.2021.reachSaudiArabiaTitle": "Saudi Arabia",
|
||||
"annualReport.2021.reachSaudiArabiaDescription": "We saw tremendous growth around the world in 2021, but we were amazed to see the growth in Saudi Arabia, where we saw twice as many new users as the year before.",
|
||||
"annualReport.2021.reachTranslationTitle": "Scratch is Translated into 74 Languages",
|
||||
"annualReport.2021.reachTranslationIncrease": "10 languages from 2020",
|
||||
"annualReport.2021.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
|
||||
"annualReport.2021.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
|
||||
"annualReport.2021.reachDownloadsMillion": "5 {million}",
|
||||
"annualReport.2021.reachDownloads": "Downloads in 2021",
|
||||
"annualReport.2021.reachDownloadsIncrease": "2 {million} from 2020",
|
||||
"annualReport.2021.themesTitle": "Emerging Themes",
|
||||
"annualReport.2021.themesDescription": "Amidst ongoing uncertainty from COVID-19, Scratch continued to serve as a key space for young people to connect and create together. In 2021, we focused our efforts on building a strong foundation to equitably support our growing global community and our growing Scratch Team. Our work was centered around three major themes: fostering community, increasing access and accessibility, and developing the Scratch Education Collaborative (SEC).",
|
||||
"annualReport.2021.SECTitle": "Scratch Education Collaborative",
|
||||
"annualReport.2021.SECIntro": "Community voices and partnerships are deeply woven into the fabric of Scratch’s history. They have, and continue to be, integral in helping us increase accessible and equitable coding opportunities worldwide. In 2021, we launched the Scratch Education Collaborative, an initiative committed to identifying and eliminating the barriers to access to creative coding that connects remarkable organizations around the world.",
|
||||
"annualReport.2021.SECWhatIs": "What is SEC?",
|
||||
"annualReport.2021.SECWhatIsP1": "The SEC supports and engages participating organizations in a two-year, collaborative cohort experience to strengthen their commitment to, and implementation of, equitable creative coding using Scratch and ScratchJr.",
|
||||
"annualReport.2021.SECWhatIsP2": "By the end of the cohort experience, organizations will have formed new partnerships with each other and with Scratch, and will have established new models for equity-centered creative coding resources.",
|
||||
"annualReport.2021.SECWhatIsP3": "Our work with the SEC is made possible thanks to a generous grant from Google.org. We’d like to extend our gratitude for their continued support of our mission.",
|
||||
"annualReport.2021.SECOrgNumber": "41",
|
||||
"annualReport.2021.SECOrgLabel": "organizations",
|
||||
"annualReport.2021.SECCountryNumber": "13",
|
||||
"annualReport.2021.SECCountryLabel": "countries",
|
||||
"annualReport.2021.SECPartnerNumber": "7",
|
||||
"annualReport.2021.SECPartnerLabel": "partners",
|
||||
"annualReport.2021.SECMapParagraph": "Our first cohort included 41 organizations representing 13 countries around the world, united by their commitment to supporting learners from historically marginalized communities in developing their confidence with creative computing.",
|
||||
"annualReport.2021.spotlightStory": "Spotlight Story",
|
||||
"annualReport.2021.SECSpotlightTitle": "Bridges to Science Spotlight",
|
||||
"annualReport.2021.SECSpotlightLocation": "Fulshear, Texas",
|
||||
"annualReport.2021.SECSpotlightText1": "Bridges to Science; a Texas-based nonprofit providing math, coding, and robotics programs for underserved youth; was one of 41 exceptional organizations to join the Scratch Education Collaborative's first cohort.",
|
||||
"annualReport.2021.SECSpotlightText2": "In 2021, we supported Bridges to Science in facilitating their first “Hour of Code” workshop with Code.org.",
|
||||
"annualReport.2021.SECPullQuote": "One of the greatest joys that we have in teaching our students is that each one of them, no matter how quiet they are, all find a voice in computer science through Scratch.",
|
||||
"annualReport.2021.SECPullQuoteAttr": "- Rosa Aristy, Bridges to Science Founder ",
|
||||
"annualReport.2021.SECWorkshops": "SEC Workshops",
|
||||
"annualReport.2021.SECWorkshopsText": "Last year, the Scratch Education Collaborative hosted a series of workshops that supported their inaugural cohort in defining and exploring unique pathways to equitable creative coding. Workshops were facilitated by Stanford d. School, Tinkering Studio, the Brazilian Creative Learning Network, and Chicago Public Schools CS4ALL. Together, workshop participants developed a shared understanding of creative coding and discussed strategies and practices that foster culturally sustaining communities through creative communication and collaboration.",
|
||||
"annualReport.2021.SECWorkshopsSubtitle": "How can we creatively empower local community in exploring creative coding?",
|
||||
"annualReport.2021.accessTitle": "Access",
|
||||
"annualReport.2021.accessIntro": "As COVID-19 forced schools to close and pushed learning to virtual spaces, many students and teachers were discovering Scratch for the first time or adapting the way they taught and learned creative coding. From our own homes, the Scratch Team worked to support the changing needs of educators and the online community.",
|
||||
"annualReport.2021.accessASL": "ASL Tutorial",
|
||||
"annualReport.2021.accessASLText": "In 2021, we partnered with Deaf Kids Code to launch our first American Sign Language tutorial in the Scratch Editor.",
|
||||
"annualReport.2021.accessASLText2": " Together, we were inspired to create an evergreen resource that would expand creative pathways for deaf Scratchers.",
|
||||
"annualReport.2021.accessASLText3": "The video is a 13-minute remake of our original “Getting Started with Scratch” tutorial that introduces beginners to the Scratch platform.",
|
||||
"annualReport.2021.accessPullQuote": "Being a good ally is a willingness to bend towards being accessible and really putting weight on the recommendations of organizations like mine … Asking, ‘What is it that we can do?’ and really letting us take the reins and go for it, with very little to no resistance; that is a very rare thing.",
|
||||
"annualReport.2021.accessPullQuoteAttr": "- Shireen Hafeez, Founder of Deaf Kids Code ",
|
||||
"annualReport.2021.accessDEICommittee": "DEI Committees at Scratch",
|
||||
"annualReport.2021.accessDEICommitteeText": "In 2021, several committees at Scratch embarked on work to make Scratch more diverse, equitable, and inclusive for all users. We’re excited to share the progress each committee has made and the work still ahead.",
|
||||
"annualReport.2021.accessDEICommitteeAccessibility": "Accessibility",
|
||||
"annualReport.2021.accessDEICommitteeAccessibilityText": "The Accessibility Committee was created in response to one Scratch Team member’s own difficulty using Scratch’s coding blocks and a recognized need to better support Scratchers of all abilities.",
|
||||
"annualReport.2021.accessDEICommitteeAccessibilityText2": "In October of 2021, the committee launched a project to make the color of our coding blocks accessible for Scratchers with vision impairments. The committee is excited to partner with teachers and community organizations specializing in accessibility so the coding blocks meet web accessibility guidelines, and more importantly, lower floors to make Scratch more accessible for all.",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDI": "G-JEDI",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDIText": "The Global, Justice, Equity, Diversity, and Inclusion (G-JEDI) Committee was formed to develop a shared language that defines what Diversity, Equity, and Inclusion (DEI) mean to the Scratch Team.",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDIText2": "In 2021, the committee began work on a DEI statement to outline the ways in which DEI has informed the Scratch Team and community’s past and present work, and how it will continue to inform new initiatives going forward.",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesign": "Equity x Design",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesignText": "The EquityXDesign Committee was created as a place for Scratch Team members and our collaborators in MIT’s Lifelong Kindergarten group to read and discuss ideas around equity-centered design practices.",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesignText2": "The conversations are guided by Sasha Costanza-Chock’s “Design Justice: Community-Led Practices to Build the Worlds We Need,” and committee members discuss ways in which they can incorporate equity-centered design practices in the development of Scratch tools and resources.",
|
||||
"annualReport.2021.access10NewLanguages": "10 New Languages",
|
||||
"annualReport.2021.access10NewLanguagesText": "With huge thanks to our translation community, we were able to connect with Scratchers in 74 languages last year! In 2021, 10 new languages were added to Scratch, including isiXhosa (South Africa), Sepedi (South Africa), Setswana (South Africa), Afrikaans (South Africa), Kichwa (Peru), ଓଡ଼ିଆ/Odia (India), Kazakh (Kazakhstan), Aragonese (Spain), Western Frisian (the Netherlands), and Bengali (Bangladesh, India, and other regions).",
|
||||
"annualReport.2021.accessSouthAfrica": "Zero-rated Scratch in South Africa",
|
||||
"annualReport.2021.accessSouthAfricaText": "To improve the Scratch experience for young people in regions with low or no internet connectivity, we partnered with the National Education Collaboration Trust (NECT) of South Africa to host a zero-rated page for downloading Scratch. Downloads on zero-rated pages do not use up any data bandwidth, reducing a barrier to accessing Scratch due to data limits and costs. Just two months after its April 2021 launch, the page had more than 1300 visitors.",
|
||||
"annualReport.2021.accessSnapshot": "Snapshots",
|
||||
"annualReport.2021.communityTitle": "Comunidad",
|
||||
"annualReport.2021.communityIntro": "In 2021, the Scratch community continued to experience rapid growth as even more young people around the world created and connected alongside their peers. We also continued to develop partnerships with community members to improve the Scratch experience for our diverse community of users.",
|
||||
"annualReport.2021.communityScratchConference": "Conferencia de Scratch",
|
||||
"annualReport.2021.communityScratchConferenceText1": "In July, educators in our global community came together to celebrate creative coding at the Scratch Conference. This free, virtual event was led by our collaborators at MIT’s Lifelong Kindergarten Group. The conference brought together more than 1,500 educators and Scratch enthusiasts, who spent the day connecting, collaborating, and learning from one another, even as COVID kept us apart.",
|
||||
"annualReport.2021.communityVolunteerTranslators": "Volunteer Translators",
|
||||
"annualReport.2021.communityVolunteerTranslatorsText": "Since Scratch was launched in 2007, we have been committed to supporting our users worldwide. Our language translation volunteers work closely with the Scratch Team to help translate and localize our platform and resources for the diverse communities that we serve.",
|
||||
"annualReport.2021.communityVolunteerTranslatorsText2": "Thousands of translators have volunteered their time to translate Scratch into 74 languages and counting, and there are currently more than one thousand translators signed up to translate Scratch and ScratchJr. We’re grateful to our volunteers for helping us reach more Scratchers around the world!",
|
||||
"annualReport.2021.communityScratchCommunity": "The Scratch Community in 2021",
|
||||
"annualReport.2021.communityScratchCommunityIntro": "In 2021, more than 113 million projects were created on the Scratch site – almost a 39% increase from 2020 – and more than one million new studios were created! Throughout the year, the Scratch Team hosted numerous studios to celebrate important events and encourage Scratchers to participate in the online community.",
|
||||
"annualReport.2021.yearInReview": "Year in Review",
|
||||
"annualReport.2021.yearInReviewText": "2021 was a remarkable year in the online community. The Community Team highlighted and developed opportunities for young people to express their ideas and become engaged in positive ways, and incredible movements sprung up from Scratchers themselves. Here’s a look back at some of the highlights of the year:",
|
||||
"annualReport.2021.yearInReviewCard1Date": "Enero",
|
||||
"annualReport.2021.yearInReviewCard1Title": "Poetic Cafe",
|
||||
"annualReport.2021.yearInReviewCard1Text": "We “opened” our very first Poetic Cafe where Scratchers were invited to write, share, or collaborate on poems to share with the community.",
|
||||
"annualReport.2021.yearInReviewCard2Date": "Febrero",
|
||||
"annualReport.2021.yearInReviewCard2Title": "Black History Month Studio",
|
||||
"annualReport.2021.yearInReviewCard2Text": "Scratchers shared interactive artwork, created poems, animated music videos, and more to celebrate influential people and events in Black history.",
|
||||
"annualReport.2021.yearInReviewCard3Date": "Abril",
|
||||
"annualReport.2021.yearInReviewCard3Title": "April Fool’s Day",
|
||||
"annualReport.2021.yearInReviewCard3Text": "Scratchers were asked to imagine the “Secret life” of the Scratch Cat and went on a treasure hunt for fun and silly things hidden around the Scratch website.",
|
||||
"annualReport.2021.yearInReviewCard4Date": "Mayo",
|
||||
"annualReport.2021.yearInReviewCard4Title": "Scratch Week",
|
||||
"annualReport.2021.yearInReviewCard4Text": "Scratchers around the world shared more than 3,500 projects responding to themed prompts like “Cooking From Scratch” and “Ridiculous Inventions” to celebrate Scratch's birthday.",
|
||||
"annualReport.2021.yearInReviewCard5Date": "Junio",
|
||||
"annualReport.2021.yearInReviewCard5Title": "Pride Month",
|
||||
"annualReport.2021.yearInReviewCard5Text": "Scratchers created projects using all the colors of the rainbow to celebrate the LGBTQ+ community in the Pride Month studio.",
|
||||
"annualReport.2021.yearInReviewCard6Date": "Agosto",
|
||||
"annualReport.2021.yearInReviewCard6Title": "Scratch Camp",
|
||||
"annualReport.2021.yearInReviewCard6Text": "During this annual three-week long event, Scratchers created more than 7,000 projects that moved and grooved, showcased creative do-it-yourself (DIY) ideas, and shared their discoveries about the natural world around them.",
|
||||
"annualReport.2021.yearInReviewCard7Date": "Octubre",
|
||||
"annualReport.2021.yearInReviewCard7Title": "Scratchtober",
|
||||
"annualReport.2021.yearInReviewCard7Text": "For two weeks, Scratchers created projects showcasing their interpretations of daily prompts in the Scratchtober studio. More than 3,500 projects were created around single-word themes like underwater, celebration, and creatures.",
|
||||
"annualReport.2021.yearInReviewCard8Date": "Diciembre",
|
||||
"annualReport.2021.yearInReviewCard8Title": "CSEdWeek",
|
||||
"annualReport.2021.yearInReviewCard8Text": "Computer Science Education Week (CSEdWeek) occurred from December 6-12 to celebrate computer science around the world. Scratch participated in the week by encouraging community members to check out tutorials, studios, and a live event hosted in partnership with Makey Makey!",
|
||||
"annualReport.2021.yearInReviewCard9Date": "Diciembre",
|
||||
"annualReport.2021.yearInReviewCard9Title": "2021: A Scratch Year in Review Studio",
|
||||
"annualReport.2021.yearInReviewCard9Text": "In 2021, Scratchers learned new skills, connected with friends around the world, and found creative ways to express themselves. More than 1,000 Scratchers shared their favorite Scratch memories and what Scratch meant to them in the 2021: A Scratch Year in Review studio.",
|
||||
"annualReport.2021.communityScratchLabTitle": "Scratch Lab",
|
||||
"annualReport.2021.communityScratchLabText": "With the launch of Scratch Lab in February, we’ve opened the doors of our development process directly to Scratchers around the world.",
|
||||
"annualReport.2021.communityScratchLabText2": "Before we decide if we should introduce new blocks to the Scratch coding editor, it’s crucial to see the creative, innovative, and surprising ways Scratchers interact with them. Scratch Lab is a sandbox where everyone can try out these new features and, most importantly, share their thoughts and ideas directly with us.",
|
||||
"annualReport.2021.communityScratchLabText3": "Over 500,000 Scratchers explored the Scratch Lab site in 2021, and they submitted more than 37,000 pieces of feedback.",
|
||||
"annualReport.2021.communityScratchLabText4": "This feedback has been invaluable as we evaluate and develop Animated Text blocks, Face Sensing blocks, and more potential new features.",
|
||||
"annualReport.2021.communitySnapshot2Title": "The Scratch Team on YouTube",
|
||||
"annualReport.2021.communitySnapshot2Text": "The Scratch Team YouTube channel reached 100,000 subscribers in 2021— a nearly 500 percent increase from 2020! As students, educators, and families evolved in response to the pandemic, we knew we had to create resources that were reactive to their needs.",
|
||||
"annualReport.2021.communitySnapshot2Text2": "These resources include a series of comprehensive Scratch tutorials that guide users through designing stories, games, and animations on Scratch. In 2021, these videos garnered nearly nine million views from viewers in 178 countries.",
|
||||
"annualReport.2021.tutorial1": "How to Make an 'About Me'",
|
||||
"annualReport.2021.tutorial2": "How to Make a Clicker Game",
|
||||
"annualReport.2021.tutorial3": "How to Make a Mouse Trail",
|
||||
"annualReport.2021.FounderMessageTitle": "A Message from Our Founder",
|
||||
"annualReport.2021.FounderMessageSubTitle": "Support and Inspiration from a Founding Partner",
|
||||
"annualReport.2021.FounderMessageText1": "As you read through this annual report, you’ll learn about many ways that Scratch is expanding creative computing opportunities for millions of young people around the world, especially those from marginalized communities. This global impact is possible because of the tireless work of the growing team of engineers, designers, educators, community moderators, and others at the Scratch Foundation.",
|
||||
"annualReport.2021.FounderMessageText2": "To continue to grow our efforts and impact, we rely on the generous financial support of an incredible collection of companies, foundations, and individual donors who are aligned with our mission and vision. Here, I want to highlight the support and inspiration we’ve received from one of our Founding Partners: the LEGO Foundation.",
|
||||
"annualReport.2021.FounderMessageText3": "My research group at the MIT Media Lab started collaborating with the LEGO company and LEGO Foundation more than 30 years ago. LEGO funding helped support our early work on Scratch, leading up to the public launch of Scratch in 2007. Then, when Scratch spun out of MIT into the Scratch Foundation in 2019, the LEGO Foundation provided important funding for the new organization, with a five-year $10 million grant to “support transformative educational change by developing and promoting playful, creative approaches to coding...in diverse economic and cultural contexts.” When the pandemic hit, the LEGO Foundation stepped up with an additional $5 million grant in 2021, to ensure that the Scratch Foundation could meet the needs of children and educators disrupted by the pandemic.",
|
||||
"annualReport.2021.FounderMessageText4": "But the LEGO-Scratch connection goes far beyond financial support. The Scratch approach of creating animated stories and games by snapping together graphical programming blocks was inspired, in part, by the way children build LEGO houses and castles by snapping together plastic LEGO bricks. Scratch and LEGO also share the same project-based educational philosophy, encouraging children to iteratively refine their projects by trying out an idea, seeing what happens, then making revisions and trying again.",
|
||||
"annualReport.2021.FounderMessageText5": "I’ve always loved the LEGO slogan “Joy of Building, Pride of Creation.” The LEGO Foundation’s deep partnership with the Scratch Foundation is helping to bring “Joy of Building, Pride of Creation” to children’s digital activities. The partnership serves as a model of how organizations with shared ideas and values can work together to catalyze transformational change in learning and education. As the Scratch Foundation continues to build its network of partners and supporters, I look forward to connecting with other organizations to expand creative computing opportunities for children around the world.",
|
||||
"annualReport.2021.FounderTitle": "Founder, Scratch Foundation",
|
||||
"annualReport.2021.lookingForward": "Looking Forward",
|
||||
"annualReport.2021.lookingForwardText1": "In 2021, we outlined a Strategic Framework guiding our major priorities for the next 4 years. We’re focused on these major areas:",
|
||||
"annualReport.2021.lookingForwardText2": "We would like to extend a huge thank you to the LEGO Foundation, whose generous COVID Recovery Grant will enable us to carry out this crucial work. We can’t wait to share more with you about the exciting projects we have planned, including updates to the Scratch experience for schools, updates to ScratchJr, and more.",
|
||||
"annualReport.2021.LookingForward1": "Strengthening the Scratch Platform and Community Infrastructure",
|
||||
"annualReport.2021.LookingForward2": "Expanding Pathways to Creative Learning",
|
||||
"annualReport.2021.LookingForward3": "Building Organizational Capacity and Ensuring Fiscal Sustainability",
|
||||
"annualReport.2021.supportersTitle": "Thank You to Our Supporters",
|
||||
"annualReport.2021.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
|
||||
"annualReport.2021.ourSupporters": "Our Supporters",
|
||||
"annualReport.2021.ourSupportersText": "We want to thank all Scratch supporters who, throughout the years, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on giving to Scratch Foundation from January 1, 2021 to December 31, 2021.",
|
||||
"annualReport.2021.supportersFoundingTitle": "Founding Partners — $10,000,000+",
|
||||
"annualReport.2021.supportersFoundingText": "We are especially grateful to our Founding Partners who have each provided at least $10,000,000 in cumulative support, since the start of Scratch in 2003.",
|
||||
"annualReport.2021.supportersCatPartnersTitle": "Scratch Cat Partners — $1,000,000+",
|
||||
"annualReport.2021.supportersCreativityTitle": "Creativity Circle — $250,000+",
|
||||
"annualReport.2021.supportersCollaborationTitle": "Collaboration Circle — $100,000+",
|
||||
"annualReport.2021.supportersImaginationTitle": "Imagination Circle — $50,000+",
|
||||
"annualReport.2021.supportersInspirationTitle": "Inspiration Circle — $20,000+",
|
||||
"annualReport.2021.supportersExplorationTitle": "Exploration Circle — $5,000+",
|
||||
"annualReport.2021.supportersPlayTitle": "Play Circle — $1,000+",
|
||||
"annualReport.2021.supportersInKindTitle": "In-Kind Supporters",
|
||||
"annualReport.2021.leadershipTitle": "Our Team",
|
||||
"annualReport.2021.leadershipBoard": "Board of Directors",
|
||||
"annualReport.2021.leadershipChair": "Chair",
|
||||
"annualReport.2021.leadershipProfessor": "Professor of Learning Research",
|
||||
"annualReport.2021.leadershipViceChair": "Vice-Chair",
|
||||
"annualReport.2021.leadershipCoFounder": "Co-Founder and Co-Chairman",
|
||||
"annualReport.2021.leadershipBoardMember": "Board Member",
|
||||
"annualReport.2021.leadershipPresidentCEO": "President and CEO",
|
||||
"annualReport.2021.leadershipFormerPresident": "Former President",
|
||||
"annualReport.2021.leadershipFounderCEO": "Founder and CEO",
|
||||
"annualReport.2021.leadershipFormerChairCEO": "Former CEO and Chairwoman",
|
||||
"annualReport.2021.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
|
||||
"annualReport.2021.leadershipBoardSecretary": "Board Secretary",
|
||||
"annualReport.2021.leadershipBoardTreasurer": "Board Treasurer",
|
||||
"annualReport.2021.leadershipScratchTeam": "2021 Scratch Team",
|
||||
"annualReport.2021.leadershipED": "Executive Director",
|
||||
"annualReport.2021.teamThankYou": "Thank you to Mitch Resnick, Natalie Rusk, Rupal Jain, and other collaborators at the Lifelong Kindergarten Group at the MIT Media Lab for your tireless support of Scratch.",
|
||||
"annualReport.2021.donateTitle": "Support Us",
|
||||
"annualReport.2021.donateMessage": "Your support enables us to create inspiring, creative, and memorable learning experiences for kids everywhere, especially those who have been systemically excluded from creative coding opportunities. Make a gift to Scratch today to help us keep our servers running, maintain our growing global community, and make creative coding possible for kids in every country around the world.",
|
||||
"annualReport.2021.donateMessage2": "Thank you for your generosity.",
|
||||
"annualReport.2021.donateButton": "Dona",
|
||||
"annualReport.2021.projectBy": "project by",
|
||||
"annualReport.2021.altMap": "A map of the world showing 41 SEC organizations",
|
||||
"annualReport.2021.altSECSpotlightImage": "A child plays with a toy in front of an orange background",
|
||||
"annualReport.2021.altAccessibility": "Two people use sign language in front of a green background.",
|
||||
"annualReport.2021.altaccessDEICommittee": "A hand holds out a scratch component on a green background.",
|
||||
"annualReport.2021.altaccessDEICommitteeAccessibility": "A hand paints scratch components on a blue background.",
|
||||
"annualReport.2021.altaccessDEICommitteeG-JEDI": "Two hands reach toward a text bubble with a heart inside it.",
|
||||
"annualReport.2021.altaccessDEICommitteeEquitXDesign": "Two hands work together to compile a list of scratch components.",
|
||||
"annualReport.2021.altaccessSouthAfrica": "Two kids, one using a tablet and one using a laptop, work on a scratch project together.",
|
||||
"annualReport.2021.altcommunityVolunteerTransators": "Four hands are raised with text bubbles resting on top of them in front of a purple background.",
|
||||
"annualReport.2021.altcommunityThankYou": "A globe with a banner across it saying 'Thank you' surrounded by the words for thank you in various languages.",
|
||||
"annualReport.2021.altAvatar": "user avatar",
|
||||
"annualReport.2021.altDropdownArrow": "Arrow indicating dropdown menu.",
|
||||
"annualReport.2021.altMastheadIllustration": "Three people interacting with physical scratch components.",
|
||||
"annualReport.2021.altWave": "An emoji hand waving.",
|
||||
"annualReport.2021.altMitchHeadshot": "Founder Mitch Resnick",
|
||||
"annualReport.2021.altCalendar": "A calendar displaying the year 2021.",
|
||||
"annualReport.2021.altWorldVisualization": "An illustrated version of the globe.",
|
||||
"annualReport.2021.altSaudiArabiaVisualization": "",
|
||||
"annualReport.2021.altSECVideoPreview": "",
|
||||
"annualReport.2021.altCard1": "",
|
||||
"annualReport.2021.altCard2": "",
|
||||
"annualReport.2021.altCard3": "",
|
||||
"annualReport.2021.altCard4": "",
|
||||
"annualReport.2021.altCard5": "",
|
||||
"annualReport.2021.altCard6": "",
|
||||
"annualReport.2021.altCard7": "",
|
||||
"annualReport.2021.altCard8": "",
|
||||
"annualReport.2021.altCard9": "",
|
||||
"annualReport.2021.altDonateIllustration": "Two hands form the shape of a heart with their fingers inside of a cut out heart shape."
|
||||
}
|
238
www/scratch-website.annual-report-2021-l10njson/es.json
Normal file
238
www/scratch-website.annual-report-2021-l10njson/es.json
Normal file
|
@ -0,0 +1,238 @@
|
|||
{
|
||||
"annualReport.2021.subnavFoundersMessage": "Mensaje del Foundador",
|
||||
"annualReport.2021.subnavMission": "Misión",
|
||||
"annualReport.2021.subnavReach": "Alcanzar",
|
||||
"annualReport.2021.subnavThemes": "Temas",
|
||||
"annualReport.2021.subnavDirectorsMessage": "Mensaje del Director",
|
||||
"annualReport.2021.subnavSupporters": "Patrocinadores",
|
||||
"annualReport.2021.subnavTeam": "Equipo",
|
||||
"annualReport.2021.subnavDonate": "Donar",
|
||||
"annualReport.2021.mastheadYear": "2021 Annual Report",
|
||||
"annualReport.2021.mastheadTitle": "Building an Equitable Community Together",
|
||||
"annualReport.2021.directorsMessageTitle": "A Message from Our Executive Director",
|
||||
"annualReport.2021.directorsMessageP1": "In 2021, COVID-19 continued to disrupt our routines and shape the way we interact with one another. Even as we began to gather together, schools reopened, and there were calls for a “return to normal,” the most vulnerable in our society remained disproportionately impacted by the inequitable structures that COVID-19 exacerbated. The COVID-19 crisis shaped young people’s relationships to Scratch, and solidified Scratch as a more vital place than ever for them to create, learn, and connect. But as we moved into a new year, we did not leave behind our most vulnerable young people as they began to navigate “the new normal.”",
|
||||
"annualReport.2021.directorsMessageP2": "One of the foundational values of Scratch has always been to empower young people to explore, create, play, and discover—opportunities that aren’t afforded equitably to all students.",
|
||||
"annualReport.2021.directorsMessagePullquote": "We believe in the transformative power of self-expression and creativity, and in providing space for young people to use creative coding as a tool to raise their voice.",
|
||||
"annualReport.2021.directorsMessageP3": "I’m proud to serve as the Executive Director of the Scratch Foundation during this pivotal moment in our history, and will continue to spread Scratch’s caring, collaborative approach to creative learning to kids around the world who need these opportunities the most.",
|
||||
"annualReport.2021.directorsMessageP4": "Last year was an incredible year for the Scratch Foundation–we focused on growing our team with remarkable, diverse leaders and building a solid foundation for our continued transition to an independent organization. We developed a three-year Strategic Plan with the combined efforts of every team member at every level of our organization, codifying the work we’re embarking on together. As Scratch grows, we remain focused on equity and community-building, and keeping Scratch a safe space for kids to connect, create, and collaborate with their peers around the world.",
|
||||
"annualReport.2021.directorsMessageP5": "LI can’t thank you enough for embarking on this journey with our team, and for your continued support of our mission. The compassion and creativity of the Scratch Community is endlessly inspiring to us, and we can’t wait for you to join us in the important work ahead of us.",
|
||||
"annualReport.2021.directorsMessageP6": "Over the past decade, Scratch has had phenomenal success, engaging tens of millions of young people around the world. But we are just beginning. The challenge for the years ahead is to ensure that we can continue to spread and support not just our technology but also our creative, caring, collaborative learning approach, so that young people around the world have equitable opportunities to imagine, create, share, and learn. We look forward to working with all of you to make that happen!",
|
||||
"annualReport.2021.EDTitle": "Executive Director, Scratch Foundation",
|
||||
"annualReport.2021.watchVideo": "Ver vídeo",
|
||||
"annualReport.2021.missionTitle": "Our Mission, Vision, & Values",
|
||||
"annualReport.2021.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators who have been excluded from creative computing.",
|
||||
"annualReport.2021.missionP2": "We’ve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively—essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
|
||||
"annualReport.2021.missionHeader": "Misión",
|
||||
"annualReport.2021.missionSubtitle": "Providing young people with digital tools and opportunities to imagine, create, share, and learn.",
|
||||
"annualReport.2021.visionHeader": "Vision",
|
||||
"annualReport.2021.visionSubtitle": "To spread creative, caring, collaborative, equitable approaches to coding and learning around the world.",
|
||||
"annualReport.2021.valuesHeader": "Values",
|
||||
"annualReport.2021.valuesSubtitle": "In this work, we are guided by our core values that define our principles as an organization and a community:",
|
||||
"annualReport.2021.creativeExpressionTitle": "Creative Expression",
|
||||
"annualReport.2021.progressiveImprovementTitle": "Progressive Improvement",
|
||||
"annualReport.2021.EquitableOpportunitiesTitle": "Equitable Opportunities",
|
||||
"annualReport.2021.playfulEngagementTitle": "Playful Engagement",
|
||||
"annualReport.2021.creativeExpressionDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
|
||||
"annualReport.2021.progressiveImprovementDescription": "We hold ourselves to a high standard and always strive to iterate, improve, and inspire one another to best serve young people around the world and the community that makes our work possible.",
|
||||
"annualReport.2021.EquitableOpportunitiesDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
|
||||
"annualReport.2021.playfulEngagementDescription": "At Scratch, play is an approach for making, sharing, learning, and engaging with the world. We encourage joyful exploration, experimentation, and collaboration.",
|
||||
"annualReport.2021.reachTitle": "Llegar a los niños de todo el mundo",
|
||||
"annualReport.2021.reachSubtitle": "Scratch is the world’s largest coding community for children and teens, ages 8 and up.",
|
||||
"annualReport.2021.reachMillion": "millon",
|
||||
"annualReport.2021.reachNewUsersNumber": "18 {million}",
|
||||
"annualReport.2021.reachNewUsersIncrease": "22% from 2020",
|
||||
"annualReport.2021.reachProjectsCreatedNumber": "113 {million}",
|
||||
"annualReport.2021.reachProjectsCreatedIncrease": "39% from 2020",
|
||||
"annualReport.2021.reachProjectCreatorsNumber": "42 {million}",
|
||||
"annualReport.2021.reachProjectCreatorsIncrease": "44% from 2020",
|
||||
"annualReport.2021.reachNewUsers": "New Users",
|
||||
"annualReport.2021.reachProjectsCreated": "Proyectos Creados",
|
||||
"annualReport.2021.reachProjectCreators": "People Creating Projects",
|
||||
"annualReport.2021.reachScratchAroundTheWorld": "Scratch is used around the world across more than 200 countries and territories",
|
||||
"annualReport.2021.reachSaudiArabiaTitle": "Saudi Arabia",
|
||||
"annualReport.2021.reachSaudiArabiaDescription": "We saw tremendous growth around the world in 2021, but we were amazed to see the growth in Saudi Arabia, where we saw twice as many new users as the year before.",
|
||||
"annualReport.2021.reachTranslationTitle": "Scratch is Translated into 74 Languages",
|
||||
"annualReport.2021.reachTranslationIncrease": "10 languages from 2020",
|
||||
"annualReport.2021.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
|
||||
"annualReport.2021.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
|
||||
"annualReport.2021.reachDownloadsMillion": "5 {million}",
|
||||
"annualReport.2021.reachDownloads": "Downloads in 2021",
|
||||
"annualReport.2021.reachDownloadsIncrease": "2 {million} from 2020",
|
||||
"annualReport.2021.themesTitle": "Emerging Themes",
|
||||
"annualReport.2021.themesDescription": "Amidst ongoing uncertainty from COVID-19, Scratch continued to serve as a key space for young people to connect and create together. In 2021, we focused our efforts on building a strong foundation to equitably support our growing global community and our growing Scratch Team. Our work was centered around three major themes: fostering community, increasing access and accessibility, and developing the Scratch Education Collaborative (SEC).",
|
||||
"annualReport.2021.SECTitle": "Scratch Education Collaborative",
|
||||
"annualReport.2021.SECIntro": "Community voices and partnerships are deeply woven into the fabric of Scratch’s history. They have, and continue to be, integral in helping us increase accessible and equitable coding opportunities worldwide. In 2021, we launched the Scratch Education Collaborative, an initiative committed to identifying and eliminating the barriers to access to creative coding that connects remarkable organizations around the world.",
|
||||
"annualReport.2021.SECWhatIs": "What is SEC?",
|
||||
"annualReport.2021.SECWhatIsP1": "The SEC supports and engages participating organizations in a two-year, collaborative cohort experience to strengthen their commitment to, and implementation of, equitable creative coding using Scratch and ScratchJr.",
|
||||
"annualReport.2021.SECWhatIsP2": "By the end of the cohort experience, organizations will have formed new partnerships with each other and with Scratch, and will have established new models for equity-centered creative coding resources.",
|
||||
"annualReport.2021.SECWhatIsP3": "Our work with the SEC is made possible thanks to a generous grant from Google.org. We’d like to extend our gratitude for their continued support of our mission.",
|
||||
"annualReport.2021.SECOrgNumber": "41",
|
||||
"annualReport.2021.SECOrgLabel": "organizations",
|
||||
"annualReport.2021.SECCountryNumber": "13",
|
||||
"annualReport.2021.SECCountryLabel": "countries",
|
||||
"annualReport.2021.SECPartnerNumber": "7",
|
||||
"annualReport.2021.SECPartnerLabel": "partners",
|
||||
"annualReport.2021.SECMapParagraph": "Our first cohort included 41 organizations representing 13 countries around the world, united by their commitment to supporting learners from historically marginalized communities in developing their confidence with creative computing.",
|
||||
"annualReport.2021.spotlightStory": "Spotlight Story",
|
||||
"annualReport.2021.SECSpotlightTitle": "Bridges to Science Spotlight",
|
||||
"annualReport.2021.SECSpotlightLocation": "Fulshear, Texas",
|
||||
"annualReport.2021.SECSpotlightText1": "Bridges to Science; a Texas-based nonprofit providing math, coding, and robotics programs for underserved youth; was one of 41 exceptional organizations to join the Scratch Education Collaborative's first cohort.",
|
||||
"annualReport.2021.SECSpotlightText2": "In 2021, we supported Bridges to Science in facilitating their first “Hour of Code” workshop with Code.org.",
|
||||
"annualReport.2021.SECPullQuote": "One of the greatest joys that we have in teaching our students is that each one of them, no matter how quiet they are, all find a voice in computer science through Scratch.",
|
||||
"annualReport.2021.SECPullQuoteAttr": "- Rosa Aristy, Bridges to Science Founder ",
|
||||
"annualReport.2021.SECWorkshops": "SEC Workshops",
|
||||
"annualReport.2021.SECWorkshopsText": "Last year, the Scratch Education Collaborative hosted a series of workshops that supported their inaugural cohort in defining and exploring unique pathways to equitable creative coding. Workshops were facilitated by Stanford d. School, Tinkering Studio, the Brazilian Creative Learning Network, and Chicago Public Schools CS4ALL. Together, workshop participants developed a shared understanding of creative coding and discussed strategies and practices that foster culturally sustaining communities through creative communication and collaboration.",
|
||||
"annualReport.2021.SECWorkshopsSubtitle": "How can we creatively empower local community in exploring creative coding?",
|
||||
"annualReport.2021.accessTitle": "Access",
|
||||
"annualReport.2021.accessIntro": "As COVID-19 forced schools to close and pushed learning to virtual spaces, many students and teachers were discovering Scratch for the first time or adapting the way they taught and learned creative coding. From our own homes, the Scratch Team worked to support the changing needs of educators and the online community.",
|
||||
"annualReport.2021.accessASL": "ASL Tutorial",
|
||||
"annualReport.2021.accessASLText": "In 2021, we partnered with Deaf Kids Code to launch our first American Sign Language tutorial in the Scratch Editor.",
|
||||
"annualReport.2021.accessASLText2": " Together, we were inspired to create an evergreen resource that would expand creative pathways for deaf Scratchers.",
|
||||
"annualReport.2021.accessASLText3": "The video is a 13-minute remake of our original “Getting Started with Scratch” tutorial that introduces beginners to the Scratch platform.",
|
||||
"annualReport.2021.accessPullQuote": "Being a good ally is a willingness to bend towards being accessible and really putting weight on the recommendations of organizations like mine … Asking, ‘What is it that we can do?’ and really letting us take the reins and go for it, with very little to no resistance; that is a very rare thing.",
|
||||
"annualReport.2021.accessPullQuoteAttr": "- Shireen Hafeez, Founder of Deaf Kids Code ",
|
||||
"annualReport.2021.accessDEICommittee": "DEI Committees at Scratch",
|
||||
"annualReport.2021.accessDEICommitteeText": "In 2021, several committees at Scratch embarked on work to make Scratch more diverse, equitable, and inclusive for all users. We’re excited to share the progress each committee has made and the work still ahead.",
|
||||
"annualReport.2021.accessDEICommitteeAccessibility": "Accessibility",
|
||||
"annualReport.2021.accessDEICommitteeAccessibilityText": "The Accessibility Committee was created in response to one Scratch Team member’s own difficulty using Scratch’s coding blocks and a recognized need to better support Scratchers of all abilities.",
|
||||
"annualReport.2021.accessDEICommitteeAccessibilityText2": "In October of 2021, the committee launched a project to make the color of our coding blocks accessible for Scratchers with vision impairments. The committee is excited to partner with teachers and community organizations specializing in accessibility so the coding blocks meet web accessibility guidelines, and more importantly, lower floors to make Scratch more accessible for all.",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDI": "G-JEDI",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDIText": "The Global, Justice, Equity, Diversity, and Inclusion (G-JEDI) Committee was formed to develop a shared language that defines what Diversity, Equity, and Inclusion (DEI) mean to the Scratch Team.",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDIText2": "In 2021, the committee began work on a DEI statement to outline the ways in which DEI has informed the Scratch Team and community’s past and present work, and how it will continue to inform new initiatives going forward.",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesign": "Equity x Design",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesignText": "The EquityXDesign Committee was created as a place for Scratch Team members and our collaborators in MIT’s Lifelong Kindergarten group to read and discuss ideas around equity-centered design practices.",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesignText2": "The conversations are guided by Sasha Costanza-Chock’s “Design Justice: Community-Led Practices to Build the Worlds We Need,” and committee members discuss ways in which they can incorporate equity-centered design practices in the development of Scratch tools and resources.",
|
||||
"annualReport.2021.access10NewLanguages": "10 New Languages",
|
||||
"annualReport.2021.access10NewLanguagesText": "With huge thanks to our translation community, we were able to connect with Scratchers in 74 languages last year! In 2021, 10 new languages were added to Scratch, including isiXhosa (South Africa), Sepedi (South Africa), Setswana (South Africa), Afrikaans (South Africa), Kichwa (Peru), ଓଡ଼ିଆ/Odia (India), Kazakh (Kazakhstan), Aragonese (Spain), Western Frisian (the Netherlands), and Bengali (Bangladesh, India, and other regions).",
|
||||
"annualReport.2021.accessSouthAfrica": "Zero-rated Scratch in South Africa",
|
||||
"annualReport.2021.accessSouthAfricaText": "To improve the Scratch experience for young people in regions with low or no internet connectivity, we partnered with the National Education Collaboration Trust (NECT) of South Africa to host a zero-rated page for downloading Scratch. Downloads on zero-rated pages do not use up any data bandwidth, reducing a barrier to accessing Scratch due to data limits and costs. Just two months after its April 2021 launch, the page had more than 1300 visitors.",
|
||||
"annualReport.2021.accessSnapshot": "Snapshots",
|
||||
"annualReport.2021.communityTitle": "Comunidad",
|
||||
"annualReport.2021.communityIntro": "In 2021, the Scratch community continued to experience rapid growth as even more young people around the world created and connected alongside their peers. We also continued to develop partnerships with community members to improve the Scratch experience for our diverse community of users.",
|
||||
"annualReport.2021.communityScratchConference": "Conferencia Scratch",
|
||||
"annualReport.2021.communityScratchConferenceText1": "In July, educators in our global community came together to celebrate creative coding at the Scratch Conference. This free, virtual event was led by our collaborators at MIT’s Lifelong Kindergarten Group. The conference brought together more than 1,500 educators and Scratch enthusiasts, who spent the day connecting, collaborating, and learning from one another, even as COVID kept us apart.",
|
||||
"annualReport.2021.communityVolunteerTranslators": "Volunteer Translators",
|
||||
"annualReport.2021.communityVolunteerTranslatorsText": "Since Scratch was launched in 2007, we have been committed to supporting our users worldwide. Our language translation volunteers work closely with the Scratch Team to help translate and localize our platform and resources for the diverse communities that we serve.",
|
||||
"annualReport.2021.communityVolunteerTranslatorsText2": "Thousands of translators have volunteered their time to translate Scratch into 74 languages and counting, and there are currently more than one thousand translators signed up to translate Scratch and ScratchJr. We’re grateful to our volunteers for helping us reach more Scratchers around the world!",
|
||||
"annualReport.2021.communityScratchCommunity": "The Scratch Community in 2021",
|
||||
"annualReport.2021.communityScratchCommunityIntro": "In 2021, more than 113 million projects were created on the Scratch site – almost a 39% increase from 2020 – and more than one million new studios were created! Throughout the year, the Scratch Team hosted numerous studios to celebrate important events and encourage Scratchers to participate in the online community.",
|
||||
"annualReport.2021.yearInReview": "Year in Review",
|
||||
"annualReport.2021.yearInReviewText": "2021 was a remarkable year in the online community. The Community Team highlighted and developed opportunities for young people to express their ideas and become engaged in positive ways, and incredible movements sprung up from Scratchers themselves. Here’s a look back at some of the highlights of the year:",
|
||||
"annualReport.2021.yearInReviewCard1Date": "Enero",
|
||||
"annualReport.2021.yearInReviewCard1Title": "Poetic Cafe",
|
||||
"annualReport.2021.yearInReviewCard1Text": "We “opened” our very first Poetic Cafe where Scratchers were invited to write, share, or collaborate on poems to share with the community.",
|
||||
"annualReport.2021.yearInReviewCard2Date": "Febrero",
|
||||
"annualReport.2021.yearInReviewCard2Title": "Black History Month Studio",
|
||||
"annualReport.2021.yearInReviewCard2Text": "Scratchers shared interactive artwork, created poems, animated music videos, and more to celebrate influential people and events in Black history.",
|
||||
"annualReport.2021.yearInReviewCard3Date": "Abril",
|
||||
"annualReport.2021.yearInReviewCard3Title": "April Fool’s Day",
|
||||
"annualReport.2021.yearInReviewCard3Text": "Scratchers were asked to imagine the “Secret life” of the Scratch Cat and went on a treasure hunt for fun and silly things hidden around the Scratch website.",
|
||||
"annualReport.2021.yearInReviewCard4Date": "Mayo",
|
||||
"annualReport.2021.yearInReviewCard4Title": "Scratch Week",
|
||||
"annualReport.2021.yearInReviewCard4Text": "Scratchers around the world shared more than 3,500 projects responding to themed prompts like “Cooking From Scratch” and “Ridiculous Inventions” to celebrate Scratch's birthday.",
|
||||
"annualReport.2021.yearInReviewCard5Date": "Junio",
|
||||
"annualReport.2021.yearInReviewCard5Title": "Pride Month",
|
||||
"annualReport.2021.yearInReviewCard5Text": "Scratchers created projects using all the colors of the rainbow to celebrate the LGBTQ+ community in the Pride Month studio.",
|
||||
"annualReport.2021.yearInReviewCard6Date": "Agosto",
|
||||
"annualReport.2021.yearInReviewCard6Title": "Scratch Camp",
|
||||
"annualReport.2021.yearInReviewCard6Text": "During this annual three-week long event, Scratchers created more than 7,000 projects that moved and grooved, showcased creative do-it-yourself (DIY) ideas, and shared their discoveries about the natural world around them.",
|
||||
"annualReport.2021.yearInReviewCard7Date": "Octubre",
|
||||
"annualReport.2021.yearInReviewCard7Title": "Scratchtober",
|
||||
"annualReport.2021.yearInReviewCard7Text": "For two weeks, Scratchers created projects showcasing their interpretations of daily prompts in the Scratchtober studio. More than 3,500 projects were created around single-word themes like underwater, celebration, and creatures.",
|
||||
"annualReport.2021.yearInReviewCard8Date": "Diciembre",
|
||||
"annualReport.2021.yearInReviewCard8Title": "CSEdWeek",
|
||||
"annualReport.2021.yearInReviewCard8Text": "Computer Science Education Week (CSEdWeek) occurred from December 6-12 to celebrate computer science around the world. Scratch participated in the week by encouraging community members to check out tutorials, studios, and a live event hosted in partnership with Makey Makey!",
|
||||
"annualReport.2021.yearInReviewCard9Date": "Diciembre",
|
||||
"annualReport.2021.yearInReviewCard9Title": "2021: A Scratch Year in Review Studio",
|
||||
"annualReport.2021.yearInReviewCard9Text": "In 2021, Scratchers learned new skills, connected with friends around the world, and found creative ways to express themselves. More than 1,000 Scratchers shared their favorite Scratch memories and what Scratch meant to them in the 2021: A Scratch Year in Review studio.",
|
||||
"annualReport.2021.communityScratchLabTitle": "Scratch Lab",
|
||||
"annualReport.2021.communityScratchLabText": "With the launch of Scratch Lab in February, we’ve opened the doors of our development process directly to Scratchers around the world.",
|
||||
"annualReport.2021.communityScratchLabText2": "Before we decide if we should introduce new blocks to the Scratch coding editor, it’s crucial to see the creative, innovative, and surprising ways Scratchers interact with them. Scratch Lab is a sandbox where everyone can try out these new features and, most importantly, share their thoughts and ideas directly with us.",
|
||||
"annualReport.2021.communityScratchLabText3": "Over 500,000 Scratchers explored the Scratch Lab site in 2021, and they submitted more than 37,000 pieces of feedback.",
|
||||
"annualReport.2021.communityScratchLabText4": "This feedback has been invaluable as we evaluate and develop Animated Text blocks, Face Sensing blocks, and more potential new features.",
|
||||
"annualReport.2021.communitySnapshot2Title": "The Scratch Team on YouTube",
|
||||
"annualReport.2021.communitySnapshot2Text": "The Scratch Team YouTube channel reached 100,000 subscribers in 2021— a nearly 500 percent increase from 2020! As students, educators, and families evolved in response to the pandemic, we knew we had to create resources that were reactive to their needs.",
|
||||
"annualReport.2021.communitySnapshot2Text2": "These resources include a series of comprehensive Scratch tutorials that guide users through designing stories, games, and animations on Scratch. In 2021, these videos garnered nearly nine million views from viewers in 178 countries.",
|
||||
"annualReport.2021.tutorial1": "How to Make an 'About Me'",
|
||||
"annualReport.2021.tutorial2": "How to Make a Clicker Game",
|
||||
"annualReport.2021.tutorial3": "How to Make a Mouse Trail",
|
||||
"annualReport.2021.FounderMessageTitle": "A Message from Our Founder",
|
||||
"annualReport.2021.FounderMessageSubTitle": "Support and Inspiration from a Founding Partner",
|
||||
"annualReport.2021.FounderMessageText1": "As you read through this annual report, you’ll learn about many ways that Scratch is expanding creative computing opportunities for millions of young people around the world, especially those from marginalized communities. This global impact is possible because of the tireless work of the growing team of engineers, designers, educators, community moderators, and others at the Scratch Foundation.",
|
||||
"annualReport.2021.FounderMessageText2": "To continue to grow our efforts and impact, we rely on the generous financial support of an incredible collection of companies, foundations, and individual donors who are aligned with our mission and vision. Here, I want to highlight the support and inspiration we’ve received from one of our Founding Partners: the LEGO Foundation.",
|
||||
"annualReport.2021.FounderMessageText3": "My research group at the MIT Media Lab started collaborating with the LEGO company and LEGO Foundation more than 30 years ago. LEGO funding helped support our early work on Scratch, leading up to the public launch of Scratch in 2007. Then, when Scratch spun out of MIT into the Scratch Foundation in 2019, the LEGO Foundation provided important funding for the new organization, with a five-year $10 million grant to “support transformative educational change by developing and promoting playful, creative approaches to coding...in diverse economic and cultural contexts.” When the pandemic hit, the LEGO Foundation stepped up with an additional $5 million grant in 2021, to ensure that the Scratch Foundation could meet the needs of children and educators disrupted by the pandemic.",
|
||||
"annualReport.2021.FounderMessageText4": "But the LEGO-Scratch connection goes far beyond financial support. The Scratch approach of creating animated stories and games by snapping together graphical programming blocks was inspired, in part, by the way children build LEGO houses and castles by snapping together plastic LEGO bricks. Scratch and LEGO also share the same project-based educational philosophy, encouraging children to iteratively refine their projects by trying out an idea, seeing what happens, then making revisions and trying again.",
|
||||
"annualReport.2021.FounderMessageText5": "I’ve always loved the LEGO slogan “Joy of Building, Pride of Creation.” The LEGO Foundation’s deep partnership with the Scratch Foundation is helping to bring “Joy of Building, Pride of Creation” to children’s digital activities. The partnership serves as a model of how organizations with shared ideas and values can work together to catalyze transformational change in learning and education. As the Scratch Foundation continues to build its network of partners and supporters, I look forward to connecting with other organizations to expand creative computing opportunities for children around the world.",
|
||||
"annualReport.2021.FounderTitle": "Founder, Scratch Foundation",
|
||||
"annualReport.2021.lookingForward": "Looking Forward",
|
||||
"annualReport.2021.lookingForwardText1": "In 2021, we outlined a Strategic Framework guiding our major priorities for the next 4 years. We’re focused on these major areas:",
|
||||
"annualReport.2021.lookingForwardText2": "We would like to extend a huge thank you to the LEGO Foundation, whose generous COVID Recovery Grant will enable us to carry out this crucial work. We can’t wait to share more with you about the exciting projects we have planned, including updates to the Scratch experience for schools, updates to ScratchJr, and more.",
|
||||
"annualReport.2021.LookingForward1": "Strengthening the Scratch Platform and Community Infrastructure",
|
||||
"annualReport.2021.LookingForward2": "Expanding Pathways to Creative Learning",
|
||||
"annualReport.2021.LookingForward3": "Building Organizational Capacity and Ensuring Fiscal Sustainability",
|
||||
"annualReport.2021.supportersTitle": "Thank You to Our Supporters",
|
||||
"annualReport.2021.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
|
||||
"annualReport.2021.ourSupporters": "Our Supporters",
|
||||
"annualReport.2021.ourSupportersText": "We want to thank all Scratch supporters who, throughout the years, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on giving to Scratch Foundation from January 1, 2021 to December 31, 2021.",
|
||||
"annualReport.2021.supportersFoundingTitle": "Founding Partners — $10,000,000+",
|
||||
"annualReport.2021.supportersFoundingText": "We are especially grateful to our Founding Partners who have each provided at least $10,000,000 in cumulative support, since the start of Scratch in 2003.",
|
||||
"annualReport.2021.supportersCatPartnersTitle": "Scratch Cat Partners — $1,000,000+",
|
||||
"annualReport.2021.supportersCreativityTitle": "Creativity Circle — $250,000+",
|
||||
"annualReport.2021.supportersCollaborationTitle": "Collaboration Circle — $100,000+",
|
||||
"annualReport.2021.supportersImaginationTitle": "Imagination Circle — $50,000+",
|
||||
"annualReport.2021.supportersInspirationTitle": "Inspiration Circle — $20,000+",
|
||||
"annualReport.2021.supportersExplorationTitle": "Exploration Circle — $5,000+",
|
||||
"annualReport.2021.supportersPlayTitle": "Play Circle — $1,000+",
|
||||
"annualReport.2021.supportersInKindTitle": "In-Kind Supporters",
|
||||
"annualReport.2021.leadershipTitle": "Nuestro Equipo",
|
||||
"annualReport.2021.leadershipBoard": "Board of Directors",
|
||||
"annualReport.2021.leadershipChair": "Silla",
|
||||
"annualReport.2021.leadershipProfessor": "Professor of Learning Research",
|
||||
"annualReport.2021.leadershipViceChair": "Vice-Chair",
|
||||
"annualReport.2021.leadershipCoFounder": "Co-Founder and Co-Chairman",
|
||||
"annualReport.2021.leadershipBoardMember": "Board Member",
|
||||
"annualReport.2021.leadershipPresidentCEO": "President and CEO",
|
||||
"annualReport.2021.leadershipFormerPresident": "Former President",
|
||||
"annualReport.2021.leadershipFounderCEO": "Founder and CEO",
|
||||
"annualReport.2021.leadershipFormerChairCEO": "Former CEO and Chairwoman",
|
||||
"annualReport.2021.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
|
||||
"annualReport.2021.leadershipBoardSecretary": "Board Secretary",
|
||||
"annualReport.2021.leadershipBoardTreasurer": "Board Treasurer",
|
||||
"annualReport.2021.leadershipScratchTeam": "2021 Scratch Team",
|
||||
"annualReport.2021.leadershipED": "Executive Director",
|
||||
"annualReport.2021.teamThankYou": "Thank you to Mitch Resnick, Natalie Rusk, Rupal Jain, and other collaborators at the Lifelong Kindergarten Group at the MIT Media Lab for your tireless support of Scratch.",
|
||||
"annualReport.2021.donateTitle": "Support Us",
|
||||
"annualReport.2021.donateMessage": "Your support enables us to create inspiring, creative, and memorable learning experiences for kids everywhere, especially those who have been systemically excluded from creative coding opportunities. Make a gift to Scratch today to help us keep our servers running, maintain our growing global community, and make creative coding possible for kids in every country around the world.",
|
||||
"annualReport.2021.donateMessage2": "Thank you for your generosity.",
|
||||
"annualReport.2021.donateButton": "Donar",
|
||||
"annualReport.2021.projectBy": "project by",
|
||||
"annualReport.2021.altMap": "A map of the world showing 41 SEC organizations",
|
||||
"annualReport.2021.altSECSpotlightImage": "A child plays with a toy in front of an orange background",
|
||||
"annualReport.2021.altAccessibility": "Two people use sign language in front of a green background.",
|
||||
"annualReport.2021.altaccessDEICommittee": "A hand holds out a scratch component on a green background.",
|
||||
"annualReport.2021.altaccessDEICommitteeAccessibility": "A hand paints scratch components on a blue background.",
|
||||
"annualReport.2021.altaccessDEICommitteeG-JEDI": "Two hands reach toward a text bubble with a heart inside it.",
|
||||
"annualReport.2021.altaccessDEICommitteeEquitXDesign": "Two hands work together to compile a list of scratch components.",
|
||||
"annualReport.2021.altaccessSouthAfrica": "Two kids, one using a tablet and one using a laptop, work on a scratch project together.",
|
||||
"annualReport.2021.altcommunityVolunteerTransators": "Four hands are raised with text bubbles resting on top of them in front of a purple background.",
|
||||
"annualReport.2021.altcommunityThankYou": "A globe with a banner across it saying 'Thank you' surrounded by the words for thank you in various languages.",
|
||||
"annualReport.2021.altAvatar": "user avatar",
|
||||
"annualReport.2021.altDropdownArrow": "Arrow indicating dropdown menu.",
|
||||
"annualReport.2021.altMastheadIllustration": "Three people interacting with physical scratch components.",
|
||||
"annualReport.2021.altWave": "An emoji hand waving.",
|
||||
"annualReport.2021.altMitchHeadshot": "Founder Mitch Resnick",
|
||||
"annualReport.2021.altCalendar": "A calendar displaying the year 2021.",
|
||||
"annualReport.2021.altWorldVisualization": "An illustrated version of the globe.",
|
||||
"annualReport.2021.altSaudiArabiaVisualization": "",
|
||||
"annualReport.2021.altSECVideoPreview": "",
|
||||
"annualReport.2021.altCard1": "",
|
||||
"annualReport.2021.altCard2": "",
|
||||
"annualReport.2021.altCard3": "",
|
||||
"annualReport.2021.altCard4": "",
|
||||
"annualReport.2021.altCard5": "",
|
||||
"annualReport.2021.altCard6": "",
|
||||
"annualReport.2021.altCard7": "",
|
||||
"annualReport.2021.altCard8": "",
|
||||
"annualReport.2021.altCard9": "",
|
||||
"annualReport.2021.altDonateIllustration": "Two hands form the shape of a heart with their fingers inside of a cut out heart shape."
|
||||
}
|
238
www/scratch-website.annual-report-2021-l10njson/et.json
Normal file
238
www/scratch-website.annual-report-2021-l10njson/et.json
Normal file
|
@ -0,0 +1,238 @@
|
|||
{
|
||||
"annualReport.2021.subnavFoundersMessage": "Founder's Message",
|
||||
"annualReport.2021.subnavMission": "Mission",
|
||||
"annualReport.2021.subnavReach": "Reach",
|
||||
"annualReport.2021.subnavThemes": "Themes",
|
||||
"annualReport.2021.subnavDirectorsMessage": "Director's Message",
|
||||
"annualReport.2021.subnavSupporters": "Supporters",
|
||||
"annualReport.2021.subnavTeam": "Team",
|
||||
"annualReport.2021.subnavDonate": "Donate",
|
||||
"annualReport.2021.mastheadYear": "2021 Annual Report",
|
||||
"annualReport.2021.mastheadTitle": "Building an Equitable Community Together",
|
||||
"annualReport.2021.directorsMessageTitle": "A Message from Our Executive Director",
|
||||
"annualReport.2021.directorsMessageP1": "In 2021, COVID-19 continued to disrupt our routines and shape the way we interact with one another. Even as we began to gather together, schools reopened, and there were calls for a “return to normal,” the most vulnerable in our society remained disproportionately impacted by the inequitable structures that COVID-19 exacerbated. The COVID-19 crisis shaped young people’s relationships to Scratch, and solidified Scratch as a more vital place than ever for them to create, learn, and connect. But as we moved into a new year, we did not leave behind our most vulnerable young people as they began to navigate “the new normal.”",
|
||||
"annualReport.2021.directorsMessageP2": "One of the foundational values of Scratch has always been to empower young people to explore, create, play, and discover—opportunities that aren’t afforded equitably to all students.",
|
||||
"annualReport.2021.directorsMessagePullquote": "We believe in the transformative power of self-expression and creativity, and in providing space for young people to use creative coding as a tool to raise their voice.",
|
||||
"annualReport.2021.directorsMessageP3": "I’m proud to serve as the Executive Director of the Scratch Foundation during this pivotal moment in our history, and will continue to spread Scratch’s caring, collaborative approach to creative learning to kids around the world who need these opportunities the most.",
|
||||
"annualReport.2021.directorsMessageP4": "Last year was an incredible year for the Scratch Foundation–we focused on growing our team with remarkable, diverse leaders and building a solid foundation for our continued transition to an independent organization. We developed a three-year Strategic Plan with the combined efforts of every team member at every level of our organization, codifying the work we’re embarking on together. As Scratch grows, we remain focused on equity and community-building, and keeping Scratch a safe space for kids to connect, create, and collaborate with their peers around the world.",
|
||||
"annualReport.2021.directorsMessageP5": "LI can’t thank you enough for embarking on this journey with our team, and for your continued support of our mission. The compassion and creativity of the Scratch Community is endlessly inspiring to us, and we can’t wait for you to join us in the important work ahead of us.",
|
||||
"annualReport.2021.directorsMessageP6": "Over the past decade, Scratch has had phenomenal success, engaging tens of millions of young people around the world. But we are just beginning. The challenge for the years ahead is to ensure that we can continue to spread and support not just our technology but also our creative, caring, collaborative learning approach, so that young people around the world have equitable opportunities to imagine, create, share, and learn. We look forward to working with all of you to make that happen!",
|
||||
"annualReport.2021.EDTitle": "Executive Director, Scratch Foundation",
|
||||
"annualReport.2021.watchVideo": "Watch Video",
|
||||
"annualReport.2021.missionTitle": "Our Mission, Vision, & Values",
|
||||
"annualReport.2021.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators who have been excluded from creative computing.",
|
||||
"annualReport.2021.missionP2": "We’ve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively—essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
|
||||
"annualReport.2021.missionHeader": "Mission",
|
||||
"annualReport.2021.missionSubtitle": "Providing young people with digital tools and opportunities to imagine, create, share, and learn.",
|
||||
"annualReport.2021.visionHeader": "Vision",
|
||||
"annualReport.2021.visionSubtitle": "To spread creative, caring, collaborative, equitable approaches to coding and learning around the world.",
|
||||
"annualReport.2021.valuesHeader": "Values",
|
||||
"annualReport.2021.valuesSubtitle": "In this work, we are guided by our core values that define our principles as an organization and a community:",
|
||||
"annualReport.2021.creativeExpressionTitle": "Creative Expression",
|
||||
"annualReport.2021.progressiveImprovementTitle": "Progressive Improvement",
|
||||
"annualReport.2021.EquitableOpportunitiesTitle": "Equitable Opportunities",
|
||||
"annualReport.2021.playfulEngagementTitle": "Playful Engagement",
|
||||
"annualReport.2021.creativeExpressionDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
|
||||
"annualReport.2021.progressiveImprovementDescription": "We hold ourselves to a high standard and always strive to iterate, improve, and inspire one another to best serve young people around the world and the community that makes our work possible.",
|
||||
"annualReport.2021.EquitableOpportunitiesDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
|
||||
"annualReport.2021.playfulEngagementDescription": "At Scratch, play is an approach for making, sharing, learning, and engaging with the world. We encourage joyful exploration, experimentation, and collaboration.",
|
||||
"annualReport.2021.reachTitle": "Reaching Children Around the World",
|
||||
"annualReport.2021.reachSubtitle": "Scratch is the world’s largest coding community for children and teens, ages 8 and up.",
|
||||
"annualReport.2021.reachMillion": "million",
|
||||
"annualReport.2021.reachNewUsersNumber": "18 {million}",
|
||||
"annualReport.2021.reachNewUsersIncrease": "22% from 2020",
|
||||
"annualReport.2021.reachProjectsCreatedNumber": "113 {million}",
|
||||
"annualReport.2021.reachProjectsCreatedIncrease": "39% from 2020",
|
||||
"annualReport.2021.reachProjectCreatorsNumber": "42 {million}",
|
||||
"annualReport.2021.reachProjectCreatorsIncrease": "44% from 2020",
|
||||
"annualReport.2021.reachNewUsers": "New Users",
|
||||
"annualReport.2021.reachProjectsCreated": "Projects Created",
|
||||
"annualReport.2021.reachProjectCreators": "People Creating Projects",
|
||||
"annualReport.2021.reachScratchAroundTheWorld": "Scratch is used around the world across more than 200 countries and territories",
|
||||
"annualReport.2021.reachSaudiArabiaTitle": "Saudi Arabia",
|
||||
"annualReport.2021.reachSaudiArabiaDescription": "We saw tremendous growth around the world in 2021, but we were amazed to see the growth in Saudi Arabia, where we saw twice as many new users as the year before.",
|
||||
"annualReport.2021.reachTranslationTitle": "Scratch is Translated into 74 Languages",
|
||||
"annualReport.2021.reachTranslationIncrease": "10 languages from 2020",
|
||||
"annualReport.2021.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
|
||||
"annualReport.2021.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
|
||||
"annualReport.2021.reachDownloadsMillion": "5 {million}",
|
||||
"annualReport.2021.reachDownloads": "Downloads in 2021",
|
||||
"annualReport.2021.reachDownloadsIncrease": "2 {million} from 2020",
|
||||
"annualReport.2021.themesTitle": "Emerging Themes",
|
||||
"annualReport.2021.themesDescription": "Amidst ongoing uncertainty from COVID-19, Scratch continued to serve as a key space for young people to connect and create together. In 2021, we focused our efforts on building a strong foundation to equitably support our growing global community and our growing Scratch Team. Our work was centered around three major themes: fostering community, increasing access and accessibility, and developing the Scratch Education Collaborative (SEC).",
|
||||
"annualReport.2021.SECTitle": "Scratch Education Collaborative",
|
||||
"annualReport.2021.SECIntro": "Community voices and partnerships are deeply woven into the fabric of Scratch’s history. They have, and continue to be, integral in helping us increase accessible and equitable coding opportunities worldwide. In 2021, we launched the Scratch Education Collaborative, an initiative committed to identifying and eliminating the barriers to access to creative coding that connects remarkable organizations around the world.",
|
||||
"annualReport.2021.SECWhatIs": "What is SEC?",
|
||||
"annualReport.2021.SECWhatIsP1": "The SEC supports and engages participating organizations in a two-year, collaborative cohort experience to strengthen their commitment to, and implementation of, equitable creative coding using Scratch and ScratchJr.",
|
||||
"annualReport.2021.SECWhatIsP2": "By the end of the cohort experience, organizations will have formed new partnerships with each other and with Scratch, and will have established new models for equity-centered creative coding resources.",
|
||||
"annualReport.2021.SECWhatIsP3": "Our work with the SEC is made possible thanks to a generous grant from Google.org. We’d like to extend our gratitude for their continued support of our mission.",
|
||||
"annualReport.2021.SECOrgNumber": "41",
|
||||
"annualReport.2021.SECOrgLabel": "organizations",
|
||||
"annualReport.2021.SECCountryNumber": "13",
|
||||
"annualReport.2021.SECCountryLabel": "countries",
|
||||
"annualReport.2021.SECPartnerNumber": "7",
|
||||
"annualReport.2021.SECPartnerLabel": "partners",
|
||||
"annualReport.2021.SECMapParagraph": "Our first cohort included 41 organizations representing 13 countries around the world, united by their commitment to supporting learners from historically marginalized communities in developing their confidence with creative computing.",
|
||||
"annualReport.2021.spotlightStory": "Spotlight Story",
|
||||
"annualReport.2021.SECSpotlightTitle": "Bridges to Science Spotlight",
|
||||
"annualReport.2021.SECSpotlightLocation": "Fulshear, Texas",
|
||||
"annualReport.2021.SECSpotlightText1": "Bridges to Science; a Texas-based nonprofit providing math, coding, and robotics programs for underserved youth; was one of 41 exceptional organizations to join the Scratch Education Collaborative's first cohort.",
|
||||
"annualReport.2021.SECSpotlightText2": "In 2021, we supported Bridges to Science in facilitating their first “Hour of Code” workshop with Code.org.",
|
||||
"annualReport.2021.SECPullQuote": "One of the greatest joys that we have in teaching our students is that each one of them, no matter how quiet they are, all find a voice in computer science through Scratch.",
|
||||
"annualReport.2021.SECPullQuoteAttr": "- Rosa Aristy, Bridges to Science Founder ",
|
||||
"annualReport.2021.SECWorkshops": "SEC Workshops",
|
||||
"annualReport.2021.SECWorkshopsText": "Last year, the Scratch Education Collaborative hosted a series of workshops that supported their inaugural cohort in defining and exploring unique pathways to equitable creative coding. Workshops were facilitated by Stanford d. School, Tinkering Studio, the Brazilian Creative Learning Network, and Chicago Public Schools CS4ALL. Together, workshop participants developed a shared understanding of creative coding and discussed strategies and practices that foster culturally sustaining communities through creative communication and collaboration.",
|
||||
"annualReport.2021.SECWorkshopsSubtitle": "How can we creatively empower local community in exploring creative coding?",
|
||||
"annualReport.2021.accessTitle": "Access",
|
||||
"annualReport.2021.accessIntro": "As COVID-19 forced schools to close and pushed learning to virtual spaces, many students and teachers were discovering Scratch for the first time or adapting the way they taught and learned creative coding. From our own homes, the Scratch Team worked to support the changing needs of educators and the online community.",
|
||||
"annualReport.2021.accessASL": "ASL Tutorial",
|
||||
"annualReport.2021.accessASLText": "In 2021, we partnered with Deaf Kids Code to launch our first American Sign Language tutorial in the Scratch Editor.",
|
||||
"annualReport.2021.accessASLText2": " Together, we were inspired to create an evergreen resource that would expand creative pathways for deaf Scratchers.",
|
||||
"annualReport.2021.accessASLText3": "The video is a 13-minute remake of our original “Getting Started with Scratch” tutorial that introduces beginners to the Scratch platform.",
|
||||
"annualReport.2021.accessPullQuote": "Being a good ally is a willingness to bend towards being accessible and really putting weight on the recommendations of organizations like mine … Asking, ‘What is it that we can do?’ and really letting us take the reins and go for it, with very little to no resistance; that is a very rare thing.",
|
||||
"annualReport.2021.accessPullQuoteAttr": "- Shireen Hafeez, Founder of Deaf Kids Code ",
|
||||
"annualReport.2021.accessDEICommittee": "DEI Committees at Scratch",
|
||||
"annualReport.2021.accessDEICommitteeText": "In 2021, several committees at Scratch embarked on work to make Scratch more diverse, equitable, and inclusive for all users. We’re excited to share the progress each committee has made and the work still ahead.",
|
||||
"annualReport.2021.accessDEICommitteeAccessibility": "Accessibility",
|
||||
"annualReport.2021.accessDEICommitteeAccessibilityText": "The Accessibility Committee was created in response to one Scratch Team member’s own difficulty using Scratch’s coding blocks and a recognized need to better support Scratchers of all abilities.",
|
||||
"annualReport.2021.accessDEICommitteeAccessibilityText2": "In October of 2021, the committee launched a project to make the color of our coding blocks accessible for Scratchers with vision impairments. The committee is excited to partner with teachers and community organizations specializing in accessibility so the coding blocks meet web accessibility guidelines, and more importantly, lower floors to make Scratch more accessible for all.",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDI": "G-JEDI",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDIText": "The Global, Justice, Equity, Diversity, and Inclusion (G-JEDI) Committee was formed to develop a shared language that defines what Diversity, Equity, and Inclusion (DEI) mean to the Scratch Team.",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDIText2": "In 2021, the committee began work on a DEI statement to outline the ways in which DEI has informed the Scratch Team and community’s past and present work, and how it will continue to inform new initiatives going forward.",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesign": "Equity x Design",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesignText": "The EquityXDesign Committee was created as a place for Scratch Team members and our collaborators in MIT’s Lifelong Kindergarten group to read and discuss ideas around equity-centered design practices.",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesignText2": "The conversations are guided by Sasha Costanza-Chock’s “Design Justice: Community-Led Practices to Build the Worlds We Need,” and committee members discuss ways in which they can incorporate equity-centered design practices in the development of Scratch tools and resources.",
|
||||
"annualReport.2021.access10NewLanguages": "10 New Languages",
|
||||
"annualReport.2021.access10NewLanguagesText": "With huge thanks to our translation community, we were able to connect with Scratchers in 74 languages last year! In 2021, 10 new languages were added to Scratch, including isiXhosa (South Africa), Sepedi (South Africa), Setswana (South Africa), Afrikaans (South Africa), Kichwa (Peru), ଓଡ଼ିଆ/Odia (India), Kazakh (Kazakhstan), Aragonese (Spain), Western Frisian (the Netherlands), and Bengali (Bangladesh, India, and other regions).",
|
||||
"annualReport.2021.accessSouthAfrica": "Zero-rated Scratch in South Africa",
|
||||
"annualReport.2021.accessSouthAfricaText": "To improve the Scratch experience for young people in regions with low or no internet connectivity, we partnered with the National Education Collaboration Trust (NECT) of South Africa to host a zero-rated page for downloading Scratch. Downloads on zero-rated pages do not use up any data bandwidth, reducing a barrier to accessing Scratch due to data limits and costs. Just two months after its April 2021 launch, the page had more than 1300 visitors.",
|
||||
"annualReport.2021.accessSnapshot": "Snapshots",
|
||||
"annualReport.2021.communityTitle": "Kogukond",
|
||||
"annualReport.2021.communityIntro": "In 2021, the Scratch community continued to experience rapid growth as even more young people around the world created and connected alongside their peers. We also continued to develop partnerships with community members to improve the Scratch experience for our diverse community of users.",
|
||||
"annualReport.2021.communityScratchConference": "Scratch Conference",
|
||||
"annualReport.2021.communityScratchConferenceText1": "In July, educators in our global community came together to celebrate creative coding at the Scratch Conference. This free, virtual event was led by our collaborators at MIT’s Lifelong Kindergarten Group. The conference brought together more than 1,500 educators and Scratch enthusiasts, who spent the day connecting, collaborating, and learning from one another, even as COVID kept us apart.",
|
||||
"annualReport.2021.communityVolunteerTranslators": "Volunteer Translators",
|
||||
"annualReport.2021.communityVolunteerTranslatorsText": "Since Scratch was launched in 2007, we have been committed to supporting our users worldwide. Our language translation volunteers work closely with the Scratch Team to help translate and localize our platform and resources for the diverse communities that we serve.",
|
||||
"annualReport.2021.communityVolunteerTranslatorsText2": "Thousands of translators have volunteered their time to translate Scratch into 74 languages and counting, and there are currently more than one thousand translators signed up to translate Scratch and ScratchJr. We’re grateful to our volunteers for helping us reach more Scratchers around the world!",
|
||||
"annualReport.2021.communityScratchCommunity": "The Scratch Community in 2021",
|
||||
"annualReport.2021.communityScratchCommunityIntro": "In 2021, more than 113 million projects were created on the Scratch site – almost a 39% increase from 2020 – and more than one million new studios were created! Throughout the year, the Scratch Team hosted numerous studios to celebrate important events and encourage Scratchers to participate in the online community.",
|
||||
"annualReport.2021.yearInReview": "Year in Review",
|
||||
"annualReport.2021.yearInReviewText": "2021 was a remarkable year in the online community. The Community Team highlighted and developed opportunities for young people to express their ideas and become engaged in positive ways, and incredible movements sprung up from Scratchers themselves. Here’s a look back at some of the highlights of the year:",
|
||||
"annualReport.2021.yearInReviewCard1Date": "Jaanuar",
|
||||
"annualReport.2021.yearInReviewCard1Title": "Poetic Cafe",
|
||||
"annualReport.2021.yearInReviewCard1Text": "We “opened” our very first Poetic Cafe where Scratchers were invited to write, share, or collaborate on poems to share with the community.",
|
||||
"annualReport.2021.yearInReviewCard2Date": "Veebruar",
|
||||
"annualReport.2021.yearInReviewCard2Title": "Black History Month Studio",
|
||||
"annualReport.2021.yearInReviewCard2Text": "Scratchers shared interactive artwork, created poems, animated music videos, and more to celebrate influential people and events in Black history.",
|
||||
"annualReport.2021.yearInReviewCard3Date": "Aprill",
|
||||
"annualReport.2021.yearInReviewCard3Title": "April Fool’s Day",
|
||||
"annualReport.2021.yearInReviewCard3Text": "Scratchers were asked to imagine the “Secret life” of the Scratch Cat and went on a treasure hunt for fun and silly things hidden around the Scratch website.",
|
||||
"annualReport.2021.yearInReviewCard4Date": "Mai",
|
||||
"annualReport.2021.yearInReviewCard4Title": "Scratch Week",
|
||||
"annualReport.2021.yearInReviewCard4Text": "Scratchers around the world shared more than 3,500 projects responding to themed prompts like “Cooking From Scratch” and “Ridiculous Inventions” to celebrate Scratch's birthday.",
|
||||
"annualReport.2021.yearInReviewCard5Date": "Juuni",
|
||||
"annualReport.2021.yearInReviewCard5Title": "Pride Month",
|
||||
"annualReport.2021.yearInReviewCard5Text": "Scratchers created projects using all the colors of the rainbow to celebrate the LGBTQ+ community in the Pride Month studio.",
|
||||
"annualReport.2021.yearInReviewCard6Date": "August",
|
||||
"annualReport.2021.yearInReviewCard6Title": "Scratch Camp",
|
||||
"annualReport.2021.yearInReviewCard6Text": "During this annual three-week long event, Scratchers created more than 7,000 projects that moved and grooved, showcased creative do-it-yourself (DIY) ideas, and shared their discoveries about the natural world around them.",
|
||||
"annualReport.2021.yearInReviewCard7Date": "Oktoober",
|
||||
"annualReport.2021.yearInReviewCard7Title": "Scratchtober",
|
||||
"annualReport.2021.yearInReviewCard7Text": "For two weeks, Scratchers created projects showcasing their interpretations of daily prompts in the Scratchtober studio. More than 3,500 projects were created around single-word themes like underwater, celebration, and creatures.",
|
||||
"annualReport.2021.yearInReviewCard8Date": "Detsember",
|
||||
"annualReport.2021.yearInReviewCard8Title": "CSEdWeek",
|
||||
"annualReport.2021.yearInReviewCard8Text": "Computer Science Education Week (CSEdWeek) occurred from December 6-12 to celebrate computer science around the world. Scratch participated in the week by encouraging community members to check out tutorials, studios, and a live event hosted in partnership with Makey Makey!",
|
||||
"annualReport.2021.yearInReviewCard9Date": "Detsember",
|
||||
"annualReport.2021.yearInReviewCard9Title": "2021: A Scratch Year in Review Studio",
|
||||
"annualReport.2021.yearInReviewCard9Text": "In 2021, Scratchers learned new skills, connected with friends around the world, and found creative ways to express themselves. More than 1,000 Scratchers shared their favorite Scratch memories and what Scratch meant to them in the 2021: A Scratch Year in Review studio.",
|
||||
"annualReport.2021.communityScratchLabTitle": "Scratch Lab",
|
||||
"annualReport.2021.communityScratchLabText": "With the launch of Scratch Lab in February, we’ve opened the doors of our development process directly to Scratchers around the world.",
|
||||
"annualReport.2021.communityScratchLabText2": "Before we decide if we should introduce new blocks to the Scratch coding editor, it’s crucial to see the creative, innovative, and surprising ways Scratchers interact with them. Scratch Lab is a sandbox where everyone can try out these new features and, most importantly, share their thoughts and ideas directly with us.",
|
||||
"annualReport.2021.communityScratchLabText3": "Over 500,000 Scratchers explored the Scratch Lab site in 2021, and they submitted more than 37,000 pieces of feedback.",
|
||||
"annualReport.2021.communityScratchLabText4": "This feedback has been invaluable as we evaluate and develop Animated Text blocks, Face Sensing blocks, and more potential new features.",
|
||||
"annualReport.2021.communitySnapshot2Title": "The Scratch Team on YouTube",
|
||||
"annualReport.2021.communitySnapshot2Text": "The Scratch Team YouTube channel reached 100,000 subscribers in 2021— a nearly 500 percent increase from 2020! As students, educators, and families evolved in response to the pandemic, we knew we had to create resources that were reactive to their needs.",
|
||||
"annualReport.2021.communitySnapshot2Text2": "These resources include a series of comprehensive Scratch tutorials that guide users through designing stories, games, and animations on Scratch. In 2021, these videos garnered nearly nine million views from viewers in 178 countries.",
|
||||
"annualReport.2021.tutorial1": "How to Make an 'About Me'",
|
||||
"annualReport.2021.tutorial2": "How to Make a Clicker Game",
|
||||
"annualReport.2021.tutorial3": "How to Make a Mouse Trail",
|
||||
"annualReport.2021.FounderMessageTitle": "A Message from Our Founder",
|
||||
"annualReport.2021.FounderMessageSubTitle": "Support and Inspiration from a Founding Partner",
|
||||
"annualReport.2021.FounderMessageText1": "As you read through this annual report, you’ll learn about many ways that Scratch is expanding creative computing opportunities for millions of young people around the world, especially those from marginalized communities. This global impact is possible because of the tireless work of the growing team of engineers, designers, educators, community moderators, and others at the Scratch Foundation.",
|
||||
"annualReport.2021.FounderMessageText2": "To continue to grow our efforts and impact, we rely on the generous financial support of an incredible collection of companies, foundations, and individual donors who are aligned with our mission and vision. Here, I want to highlight the support and inspiration we’ve received from one of our Founding Partners: the LEGO Foundation.",
|
||||
"annualReport.2021.FounderMessageText3": "My research group at the MIT Media Lab started collaborating with the LEGO company and LEGO Foundation more than 30 years ago. LEGO funding helped support our early work on Scratch, leading up to the public launch of Scratch in 2007. Then, when Scratch spun out of MIT into the Scratch Foundation in 2019, the LEGO Foundation provided important funding for the new organization, with a five-year $10 million grant to “support transformative educational change by developing and promoting playful, creative approaches to coding...in diverse economic and cultural contexts.” When the pandemic hit, the LEGO Foundation stepped up with an additional $5 million grant in 2021, to ensure that the Scratch Foundation could meet the needs of children and educators disrupted by the pandemic.",
|
||||
"annualReport.2021.FounderMessageText4": "But the LEGO-Scratch connection goes far beyond financial support. The Scratch approach of creating animated stories and games by snapping together graphical programming blocks was inspired, in part, by the way children build LEGO houses and castles by snapping together plastic LEGO bricks. Scratch and LEGO also share the same project-based educational philosophy, encouraging children to iteratively refine their projects by trying out an idea, seeing what happens, then making revisions and trying again.",
|
||||
"annualReport.2021.FounderMessageText5": "I’ve always loved the LEGO slogan “Joy of Building, Pride of Creation.” The LEGO Foundation’s deep partnership with the Scratch Foundation is helping to bring “Joy of Building, Pride of Creation” to children’s digital activities. The partnership serves as a model of how organizations with shared ideas and values can work together to catalyze transformational change in learning and education. As the Scratch Foundation continues to build its network of partners and supporters, I look forward to connecting with other organizations to expand creative computing opportunities for children around the world.",
|
||||
"annualReport.2021.FounderTitle": "Founder, Scratch Foundation",
|
||||
"annualReport.2021.lookingForward": "Looking Forward",
|
||||
"annualReport.2021.lookingForwardText1": "In 2021, we outlined a Strategic Framework guiding our major priorities for the next 4 years. We’re focused on these major areas:",
|
||||
"annualReport.2021.lookingForwardText2": "We would like to extend a huge thank you to the LEGO Foundation, whose generous COVID Recovery Grant will enable us to carry out this crucial work. We can’t wait to share more with you about the exciting projects we have planned, including updates to the Scratch experience for schools, updates to ScratchJr, and more.",
|
||||
"annualReport.2021.LookingForward1": "Strengthening the Scratch Platform and Community Infrastructure",
|
||||
"annualReport.2021.LookingForward2": "Expanding Pathways to Creative Learning",
|
||||
"annualReport.2021.LookingForward3": "Building Organizational Capacity and Ensuring Fiscal Sustainability",
|
||||
"annualReport.2021.supportersTitle": "Thank You to Our Supporters",
|
||||
"annualReport.2021.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
|
||||
"annualReport.2021.ourSupporters": "Our Supporters",
|
||||
"annualReport.2021.ourSupportersText": "We want to thank all Scratch supporters who, throughout the years, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on giving to Scratch Foundation from January 1, 2021 to December 31, 2021.",
|
||||
"annualReport.2021.supportersFoundingTitle": "Founding Partners — $10,000,000+",
|
||||
"annualReport.2021.supportersFoundingText": "We are especially grateful to our Founding Partners who have each provided at least $10,000,000 in cumulative support, since the start of Scratch in 2003.",
|
||||
"annualReport.2021.supportersCatPartnersTitle": "Scratch Cat Partners — $1,000,000+",
|
||||
"annualReport.2021.supportersCreativityTitle": "Creativity Circle — $250,000+",
|
||||
"annualReport.2021.supportersCollaborationTitle": "Collaboration Circle — $100,000+",
|
||||
"annualReport.2021.supportersImaginationTitle": "Imagination Circle — $50,000+",
|
||||
"annualReport.2021.supportersInspirationTitle": "Inspiration Circle — $20,000+",
|
||||
"annualReport.2021.supportersExplorationTitle": "Exploration Circle — $5,000+",
|
||||
"annualReport.2021.supportersPlayTitle": "Play Circle — $1,000+",
|
||||
"annualReport.2021.supportersInKindTitle": "In-Kind Supporters",
|
||||
"annualReport.2021.leadershipTitle": "Our Team",
|
||||
"annualReport.2021.leadershipBoard": "Board of Directors",
|
||||
"annualReport.2021.leadershipChair": "Chair",
|
||||
"annualReport.2021.leadershipProfessor": "Professor of Learning Research",
|
||||
"annualReport.2021.leadershipViceChair": "Vice-Chair",
|
||||
"annualReport.2021.leadershipCoFounder": "Co-Founder and Co-Chairman",
|
||||
"annualReport.2021.leadershipBoardMember": "Board Member",
|
||||
"annualReport.2021.leadershipPresidentCEO": "President and CEO",
|
||||
"annualReport.2021.leadershipFormerPresident": "Former President",
|
||||
"annualReport.2021.leadershipFounderCEO": "Founder and CEO",
|
||||
"annualReport.2021.leadershipFormerChairCEO": "Former CEO and Chairwoman",
|
||||
"annualReport.2021.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
|
||||
"annualReport.2021.leadershipBoardSecretary": "Board Secretary",
|
||||
"annualReport.2021.leadershipBoardTreasurer": "Board Treasurer",
|
||||
"annualReport.2021.leadershipScratchTeam": "2021 Scratch Team",
|
||||
"annualReport.2021.leadershipED": "Executive Director",
|
||||
"annualReport.2021.teamThankYou": "Thank you to Mitch Resnick, Natalie Rusk, Rupal Jain, and other collaborators at the Lifelong Kindergarten Group at the MIT Media Lab for your tireless support of Scratch.",
|
||||
"annualReport.2021.donateTitle": "Support Us",
|
||||
"annualReport.2021.donateMessage": "Your support enables us to create inspiring, creative, and memorable learning experiences for kids everywhere, especially those who have been systemically excluded from creative coding opportunities. Make a gift to Scratch today to help us keep our servers running, maintain our growing global community, and make creative coding possible for kids in every country around the world.",
|
||||
"annualReport.2021.donateMessage2": "Thank you for your generosity.",
|
||||
"annualReport.2021.donateButton": "Donate",
|
||||
"annualReport.2021.projectBy": "project by",
|
||||
"annualReport.2021.altMap": "A map of the world showing 41 SEC organizations",
|
||||
"annualReport.2021.altSECSpotlightImage": "A child plays with a toy in front of an orange background",
|
||||
"annualReport.2021.altAccessibility": "Two people use sign language in front of a green background.",
|
||||
"annualReport.2021.altaccessDEICommittee": "A hand holds out a scratch component on a green background.",
|
||||
"annualReport.2021.altaccessDEICommitteeAccessibility": "A hand paints scratch components on a blue background.",
|
||||
"annualReport.2021.altaccessDEICommitteeG-JEDI": "Two hands reach toward a text bubble with a heart inside it.",
|
||||
"annualReport.2021.altaccessDEICommitteeEquitXDesign": "Two hands work together to compile a list of scratch components.",
|
||||
"annualReport.2021.altaccessSouthAfrica": "Two kids, one using a tablet and one using a laptop, work on a scratch project together.",
|
||||
"annualReport.2021.altcommunityVolunteerTransators": "Four hands are raised with text bubbles resting on top of them in front of a purple background.",
|
||||
"annualReport.2021.altcommunityThankYou": "A globe with a banner across it saying 'Thank you' surrounded by the words for thank you in various languages.",
|
||||
"annualReport.2021.altAvatar": "user avatar",
|
||||
"annualReport.2021.altDropdownArrow": "Arrow indicating dropdown menu.",
|
||||
"annualReport.2021.altMastheadIllustration": "Three people interacting with physical scratch components.",
|
||||
"annualReport.2021.altWave": "An emoji hand waving.",
|
||||
"annualReport.2021.altMitchHeadshot": "Founder Mitch Resnick",
|
||||
"annualReport.2021.altCalendar": "A calendar displaying the year 2021.",
|
||||
"annualReport.2021.altWorldVisualization": "An illustrated version of the globe.",
|
||||
"annualReport.2021.altSaudiArabiaVisualization": "",
|
||||
"annualReport.2021.altSECVideoPreview": "",
|
||||
"annualReport.2021.altCard1": "",
|
||||
"annualReport.2021.altCard2": "",
|
||||
"annualReport.2021.altCard3": "",
|
||||
"annualReport.2021.altCard4": "",
|
||||
"annualReport.2021.altCard5": "",
|
||||
"annualReport.2021.altCard6": "",
|
||||
"annualReport.2021.altCard7": "",
|
||||
"annualReport.2021.altCard8": "",
|
||||
"annualReport.2021.altCard9": "",
|
||||
"annualReport.2021.altDonateIllustration": "Two hands form the shape of a heart with their fingers inside of a cut out heart shape."
|
||||
}
|
238
www/scratch-website.annual-report-2021-l10njson/eu.json
Normal file
238
www/scratch-website.annual-report-2021-l10njson/eu.json
Normal file
|
@ -0,0 +1,238 @@
|
|||
{
|
||||
"annualReport.2021.subnavFoundersMessage": "Founder's Message",
|
||||
"annualReport.2021.subnavMission": "Mission",
|
||||
"annualReport.2021.subnavReach": "Reach",
|
||||
"annualReport.2021.subnavThemes": "Themes",
|
||||
"annualReport.2021.subnavDirectorsMessage": "Director's Message",
|
||||
"annualReport.2021.subnavSupporters": "Supporters",
|
||||
"annualReport.2021.subnavTeam": "Team",
|
||||
"annualReport.2021.subnavDonate": "Dohaintzan eman",
|
||||
"annualReport.2021.mastheadYear": "2021 Annual Report",
|
||||
"annualReport.2021.mastheadTitle": "Building an Equitable Community Together",
|
||||
"annualReport.2021.directorsMessageTitle": "A Message from Our Executive Director",
|
||||
"annualReport.2021.directorsMessageP1": "In 2021, COVID-19 continued to disrupt our routines and shape the way we interact with one another. Even as we began to gather together, schools reopened, and there were calls for a “return to normal,” the most vulnerable in our society remained disproportionately impacted by the inequitable structures that COVID-19 exacerbated. The COVID-19 crisis shaped young people’s relationships to Scratch, and solidified Scratch as a more vital place than ever for them to create, learn, and connect. But as we moved into a new year, we did not leave behind our most vulnerable young people as they began to navigate “the new normal.”",
|
||||
"annualReport.2021.directorsMessageP2": "One of the foundational values of Scratch has always been to empower young people to explore, create, play, and discover—opportunities that aren’t afforded equitably to all students.",
|
||||
"annualReport.2021.directorsMessagePullquote": "We believe in the transformative power of self-expression and creativity, and in providing space for young people to use creative coding as a tool to raise their voice.",
|
||||
"annualReport.2021.directorsMessageP3": "I’m proud to serve as the Executive Director of the Scratch Foundation during this pivotal moment in our history, and will continue to spread Scratch’s caring, collaborative approach to creative learning to kids around the world who need these opportunities the most.",
|
||||
"annualReport.2021.directorsMessageP4": "Last year was an incredible year for the Scratch Foundation–we focused on growing our team with remarkable, diverse leaders and building a solid foundation for our continued transition to an independent organization. We developed a three-year Strategic Plan with the combined efforts of every team member at every level of our organization, codifying the work we’re embarking on together. As Scratch grows, we remain focused on equity and community-building, and keeping Scratch a safe space for kids to connect, create, and collaborate with their peers around the world.",
|
||||
"annualReport.2021.directorsMessageP5": "LI can’t thank you enough for embarking on this journey with our team, and for your continued support of our mission. The compassion and creativity of the Scratch Community is endlessly inspiring to us, and we can’t wait for you to join us in the important work ahead of us.",
|
||||
"annualReport.2021.directorsMessageP6": "Over the past decade, Scratch has had phenomenal success, engaging tens of millions of young people around the world. But we are just beginning. The challenge for the years ahead is to ensure that we can continue to spread and support not just our technology but also our creative, caring, collaborative learning approach, so that young people around the world have equitable opportunities to imagine, create, share, and learn. We look forward to working with all of you to make that happen!",
|
||||
"annualReport.2021.EDTitle": "Executive Director, Scratch Foundation",
|
||||
"annualReport.2021.watchVideo": "Watch Video",
|
||||
"annualReport.2021.missionTitle": "Our Mission, Vision, & Values",
|
||||
"annualReport.2021.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators who have been excluded from creative computing.",
|
||||
"annualReport.2021.missionP2": "We’ve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively—essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
|
||||
"annualReport.2021.missionHeader": "Mission",
|
||||
"annualReport.2021.missionSubtitle": "Providing young people with digital tools and opportunities to imagine, create, share, and learn.",
|
||||
"annualReport.2021.visionHeader": "Vision",
|
||||
"annualReport.2021.visionSubtitle": "To spread creative, caring, collaborative, equitable approaches to coding and learning around the world.",
|
||||
"annualReport.2021.valuesHeader": "Values",
|
||||
"annualReport.2021.valuesSubtitle": "In this work, we are guided by our core values that define our principles as an organization and a community:",
|
||||
"annualReport.2021.creativeExpressionTitle": "Creative Expression",
|
||||
"annualReport.2021.progressiveImprovementTitle": "Progressive Improvement",
|
||||
"annualReport.2021.EquitableOpportunitiesTitle": "Equitable Opportunities",
|
||||
"annualReport.2021.playfulEngagementTitle": "Playful Engagement",
|
||||
"annualReport.2021.creativeExpressionDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
|
||||
"annualReport.2021.progressiveImprovementDescription": "We hold ourselves to a high standard and always strive to iterate, improve, and inspire one another to best serve young people around the world and the community that makes our work possible.",
|
||||
"annualReport.2021.EquitableOpportunitiesDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
|
||||
"annualReport.2021.playfulEngagementDescription": "At Scratch, play is an approach for making, sharing, learning, and engaging with the world. We encourage joyful exploration, experimentation, and collaboration.",
|
||||
"annualReport.2021.reachTitle": "Reaching Children Around the World",
|
||||
"annualReport.2021.reachSubtitle": "Scratch is the world’s largest coding community for children and teens, ages 8 and up.",
|
||||
"annualReport.2021.reachMillion": "million",
|
||||
"annualReport.2021.reachNewUsersNumber": "18 {million}",
|
||||
"annualReport.2021.reachNewUsersIncrease": "22% from 2020",
|
||||
"annualReport.2021.reachProjectsCreatedNumber": "113 {million}",
|
||||
"annualReport.2021.reachProjectsCreatedIncrease": "39% from 2020",
|
||||
"annualReport.2021.reachProjectCreatorsNumber": "42 {million}",
|
||||
"annualReport.2021.reachProjectCreatorsIncrease": "44% from 2020",
|
||||
"annualReport.2021.reachNewUsers": "New Users",
|
||||
"annualReport.2021.reachProjectsCreated": "Projects Created",
|
||||
"annualReport.2021.reachProjectCreators": "People Creating Projects",
|
||||
"annualReport.2021.reachScratchAroundTheWorld": "Scratch is used around the world across more than 200 countries and territories",
|
||||
"annualReport.2021.reachSaudiArabiaTitle": "Saudi Arabia",
|
||||
"annualReport.2021.reachSaudiArabiaDescription": "We saw tremendous growth around the world in 2021, but we were amazed to see the growth in Saudi Arabia, where we saw twice as many new users as the year before.",
|
||||
"annualReport.2021.reachTranslationTitle": "Scratch is Translated into 74 Languages",
|
||||
"annualReport.2021.reachTranslationIncrease": "10 languages from 2020",
|
||||
"annualReport.2021.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
|
||||
"annualReport.2021.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
|
||||
"annualReport.2021.reachDownloadsMillion": "5 {million}",
|
||||
"annualReport.2021.reachDownloads": "Downloads in 2021",
|
||||
"annualReport.2021.reachDownloadsIncrease": "2 {million} from 2020",
|
||||
"annualReport.2021.themesTitle": "Emerging Themes",
|
||||
"annualReport.2021.themesDescription": "Amidst ongoing uncertainty from COVID-19, Scratch continued to serve as a key space for young people to connect and create together. In 2021, we focused our efforts on building a strong foundation to equitably support our growing global community and our growing Scratch Team. Our work was centered around three major themes: fostering community, increasing access and accessibility, and developing the Scratch Education Collaborative (SEC).",
|
||||
"annualReport.2021.SECTitle": "Scratch Education Collaborative",
|
||||
"annualReport.2021.SECIntro": "Community voices and partnerships are deeply woven into the fabric of Scratch’s history. They have, and continue to be, integral in helping us increase accessible and equitable coding opportunities worldwide. In 2021, we launched the Scratch Education Collaborative, an initiative committed to identifying and eliminating the barriers to access to creative coding that connects remarkable organizations around the world.",
|
||||
"annualReport.2021.SECWhatIs": "What is SEC?",
|
||||
"annualReport.2021.SECWhatIsP1": "The SEC supports and engages participating organizations in a two-year, collaborative cohort experience to strengthen their commitment to, and implementation of, equitable creative coding using Scratch and ScratchJr.",
|
||||
"annualReport.2021.SECWhatIsP2": "By the end of the cohort experience, organizations will have formed new partnerships with each other and with Scratch, and will have established new models for equity-centered creative coding resources.",
|
||||
"annualReport.2021.SECWhatIsP3": "Our work with the SEC is made possible thanks to a generous grant from Google.org. We’d like to extend our gratitude for their continued support of our mission.",
|
||||
"annualReport.2021.SECOrgNumber": "41",
|
||||
"annualReport.2021.SECOrgLabel": "organizations",
|
||||
"annualReport.2021.SECCountryNumber": "13",
|
||||
"annualReport.2021.SECCountryLabel": "countries",
|
||||
"annualReport.2021.SECPartnerNumber": "7",
|
||||
"annualReport.2021.SECPartnerLabel": "partners",
|
||||
"annualReport.2021.SECMapParagraph": "Our first cohort included 41 organizations representing 13 countries around the world, united by their commitment to supporting learners from historically marginalized communities in developing their confidence with creative computing.",
|
||||
"annualReport.2021.spotlightStory": "Spotlight Story",
|
||||
"annualReport.2021.SECSpotlightTitle": "Bridges to Science Spotlight",
|
||||
"annualReport.2021.SECSpotlightLocation": "Fulshear, Texas",
|
||||
"annualReport.2021.SECSpotlightText1": "Bridges to Science; a Texas-based nonprofit providing math, coding, and robotics programs for underserved youth; was one of 41 exceptional organizations to join the Scratch Education Collaborative's first cohort.",
|
||||
"annualReport.2021.SECSpotlightText2": "In 2021, we supported Bridges to Science in facilitating their first “Hour of Code” workshop with Code.org.",
|
||||
"annualReport.2021.SECPullQuote": "One of the greatest joys that we have in teaching our students is that each one of them, no matter how quiet they are, all find a voice in computer science through Scratch.",
|
||||
"annualReport.2021.SECPullQuoteAttr": "- Rosa Aristy, Bridges to Science Founder ",
|
||||
"annualReport.2021.SECWorkshops": "SEC Workshops",
|
||||
"annualReport.2021.SECWorkshopsText": "Last year, the Scratch Education Collaborative hosted a series of workshops that supported their inaugural cohort in defining and exploring unique pathways to equitable creative coding. Workshops were facilitated by Stanford d. School, Tinkering Studio, the Brazilian Creative Learning Network, and Chicago Public Schools CS4ALL. Together, workshop participants developed a shared understanding of creative coding and discussed strategies and practices that foster culturally sustaining communities through creative communication and collaboration.",
|
||||
"annualReport.2021.SECWorkshopsSubtitle": "How can we creatively empower local community in exploring creative coding?",
|
||||
"annualReport.2021.accessTitle": "Access",
|
||||
"annualReport.2021.accessIntro": "As COVID-19 forced schools to close and pushed learning to virtual spaces, many students and teachers were discovering Scratch for the first time or adapting the way they taught and learned creative coding. From our own homes, the Scratch Team worked to support the changing needs of educators and the online community.",
|
||||
"annualReport.2021.accessASL": "ASL Tutorial",
|
||||
"annualReport.2021.accessASLText": "In 2021, we partnered with Deaf Kids Code to launch our first American Sign Language tutorial in the Scratch Editor.",
|
||||
"annualReport.2021.accessASLText2": " Together, we were inspired to create an evergreen resource that would expand creative pathways for deaf Scratchers.",
|
||||
"annualReport.2021.accessASLText3": "The video is a 13-minute remake of our original “Getting Started with Scratch” tutorial that introduces beginners to the Scratch platform.",
|
||||
"annualReport.2021.accessPullQuote": "Being a good ally is a willingness to bend towards being accessible and really putting weight on the recommendations of organizations like mine … Asking, ‘What is it that we can do?’ and really letting us take the reins and go for it, with very little to no resistance; that is a very rare thing.",
|
||||
"annualReport.2021.accessPullQuoteAttr": "- Shireen Hafeez, Founder of Deaf Kids Code ",
|
||||
"annualReport.2021.accessDEICommittee": "DEI Committees at Scratch",
|
||||
"annualReport.2021.accessDEICommitteeText": "In 2021, several committees at Scratch embarked on work to make Scratch more diverse, equitable, and inclusive for all users. We’re excited to share the progress each committee has made and the work still ahead.",
|
||||
"annualReport.2021.accessDEICommitteeAccessibility": "Accessibility",
|
||||
"annualReport.2021.accessDEICommitteeAccessibilityText": "The Accessibility Committee was created in response to one Scratch Team member’s own difficulty using Scratch’s coding blocks and a recognized need to better support Scratchers of all abilities.",
|
||||
"annualReport.2021.accessDEICommitteeAccessibilityText2": "In October of 2021, the committee launched a project to make the color of our coding blocks accessible for Scratchers with vision impairments. The committee is excited to partner with teachers and community organizations specializing in accessibility so the coding blocks meet web accessibility guidelines, and more importantly, lower floors to make Scratch more accessible for all.",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDI": "G-JEDI",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDIText": "The Global, Justice, Equity, Diversity, and Inclusion (G-JEDI) Committee was formed to develop a shared language that defines what Diversity, Equity, and Inclusion (DEI) mean to the Scratch Team.",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDIText2": "In 2021, the committee began work on a DEI statement to outline the ways in which DEI has informed the Scratch Team and community’s past and present work, and how it will continue to inform new initiatives going forward.",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesign": "Equity x Design",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesignText": "The EquityXDesign Committee was created as a place for Scratch Team members and our collaborators in MIT’s Lifelong Kindergarten group to read and discuss ideas around equity-centered design practices.",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesignText2": "The conversations are guided by Sasha Costanza-Chock’s “Design Justice: Community-Led Practices to Build the Worlds We Need,” and committee members discuss ways in which they can incorporate equity-centered design practices in the development of Scratch tools and resources.",
|
||||
"annualReport.2021.access10NewLanguages": "10 New Languages",
|
||||
"annualReport.2021.access10NewLanguagesText": "With huge thanks to our translation community, we were able to connect with Scratchers in 74 languages last year! In 2021, 10 new languages were added to Scratch, including isiXhosa (South Africa), Sepedi (South Africa), Setswana (South Africa), Afrikaans (South Africa), Kichwa (Peru), ଓଡ଼ିଆ/Odia (India), Kazakh (Kazakhstan), Aragonese (Spain), Western Frisian (the Netherlands), and Bengali (Bangladesh, India, and other regions).",
|
||||
"annualReport.2021.accessSouthAfrica": "Zero-rated Scratch in South Africa",
|
||||
"annualReport.2021.accessSouthAfricaText": "To improve the Scratch experience for young people in regions with low or no internet connectivity, we partnered with the National Education Collaboration Trust (NECT) of South Africa to host a zero-rated page for downloading Scratch. Downloads on zero-rated pages do not use up any data bandwidth, reducing a barrier to accessing Scratch due to data limits and costs. Just two months after its April 2021 launch, the page had more than 1300 visitors.",
|
||||
"annualReport.2021.accessSnapshot": "Snapshots",
|
||||
"annualReport.2021.communityTitle": "Komunitatea",
|
||||
"annualReport.2021.communityIntro": "In 2021, the Scratch community continued to experience rapid growth as even more young people around the world created and connected alongside their peers. We also continued to develop partnerships with community members to improve the Scratch experience for our diverse community of users.",
|
||||
"annualReport.2021.communityScratchConference": "Scrach konferentzia",
|
||||
"annualReport.2021.communityScratchConferenceText1": "In July, educators in our global community came together to celebrate creative coding at the Scratch Conference. This free, virtual event was led by our collaborators at MIT’s Lifelong Kindergarten Group. The conference brought together more than 1,500 educators and Scratch enthusiasts, who spent the day connecting, collaborating, and learning from one another, even as COVID kept us apart.",
|
||||
"annualReport.2021.communityVolunteerTranslators": "Volunteer Translators",
|
||||
"annualReport.2021.communityVolunteerTranslatorsText": "Since Scratch was launched in 2007, we have been committed to supporting our users worldwide. Our language translation volunteers work closely with the Scratch Team to help translate and localize our platform and resources for the diverse communities that we serve.",
|
||||
"annualReport.2021.communityVolunteerTranslatorsText2": "Thousands of translators have volunteered their time to translate Scratch into 74 languages and counting, and there are currently more than one thousand translators signed up to translate Scratch and ScratchJr. We’re grateful to our volunteers for helping us reach more Scratchers around the world!",
|
||||
"annualReport.2021.communityScratchCommunity": "The Scratch Community in 2021",
|
||||
"annualReport.2021.communityScratchCommunityIntro": "In 2021, more than 113 million projects were created on the Scratch site – almost a 39% increase from 2020 – and more than one million new studios were created! Throughout the year, the Scratch Team hosted numerous studios to celebrate important events and encourage Scratchers to participate in the online community.",
|
||||
"annualReport.2021.yearInReview": "Year in Review",
|
||||
"annualReport.2021.yearInReviewText": "2021 was a remarkable year in the online community. The Community Team highlighted and developed opportunities for young people to express their ideas and become engaged in positive ways, and incredible movements sprung up from Scratchers themselves. Here’s a look back at some of the highlights of the year:",
|
||||
"annualReport.2021.yearInReviewCard1Date": "Urtarrila",
|
||||
"annualReport.2021.yearInReviewCard1Title": "Poetic Cafe",
|
||||
"annualReport.2021.yearInReviewCard1Text": "We “opened” our very first Poetic Cafe where Scratchers were invited to write, share, or collaborate on poems to share with the community.",
|
||||
"annualReport.2021.yearInReviewCard2Date": "Otsaila",
|
||||
"annualReport.2021.yearInReviewCard2Title": "Black History Month Studio",
|
||||
"annualReport.2021.yearInReviewCard2Text": "Scratchers shared interactive artwork, created poems, animated music videos, and more to celebrate influential people and events in Black history.",
|
||||
"annualReport.2021.yearInReviewCard3Date": "Apirila",
|
||||
"annualReport.2021.yearInReviewCard3Title": "April Fool’s Day",
|
||||
"annualReport.2021.yearInReviewCard3Text": "Scratchers were asked to imagine the “Secret life” of the Scratch Cat and went on a treasure hunt for fun and silly things hidden around the Scratch website.",
|
||||
"annualReport.2021.yearInReviewCard4Date": "Maiatza",
|
||||
"annualReport.2021.yearInReviewCard4Title": "Scratch Week",
|
||||
"annualReport.2021.yearInReviewCard4Text": "Scratchers around the world shared more than 3,500 projects responding to themed prompts like “Cooking From Scratch” and “Ridiculous Inventions” to celebrate Scratch's birthday.",
|
||||
"annualReport.2021.yearInReviewCard5Date": "Ekaina",
|
||||
"annualReport.2021.yearInReviewCard5Title": "Pride Month",
|
||||
"annualReport.2021.yearInReviewCard5Text": "Scratchers created projects using all the colors of the rainbow to celebrate the LGBTQ+ community in the Pride Month studio.",
|
||||
"annualReport.2021.yearInReviewCard6Date": "Abuztua",
|
||||
"annualReport.2021.yearInReviewCard6Title": "Scratch Camp",
|
||||
"annualReport.2021.yearInReviewCard6Text": "During this annual three-week long event, Scratchers created more than 7,000 projects that moved and grooved, showcased creative do-it-yourself (DIY) ideas, and shared their discoveries about the natural world around them.",
|
||||
"annualReport.2021.yearInReviewCard7Date": "Urria",
|
||||
"annualReport.2021.yearInReviewCard7Title": "Scratchtober",
|
||||
"annualReport.2021.yearInReviewCard7Text": "For two weeks, Scratchers created projects showcasing their interpretations of daily prompts in the Scratchtober studio. More than 3,500 projects were created around single-word themes like underwater, celebration, and creatures.",
|
||||
"annualReport.2021.yearInReviewCard8Date": "Abendua",
|
||||
"annualReport.2021.yearInReviewCard8Title": "CSEdWeek",
|
||||
"annualReport.2021.yearInReviewCard8Text": "Computer Science Education Week (CSEdWeek) occurred from December 6-12 to celebrate computer science around the world. Scratch participated in the week by encouraging community members to check out tutorials, studios, and a live event hosted in partnership with Makey Makey!",
|
||||
"annualReport.2021.yearInReviewCard9Date": "Abendua",
|
||||
"annualReport.2021.yearInReviewCard9Title": "2021: A Scratch Year in Review Studio",
|
||||
"annualReport.2021.yearInReviewCard9Text": "In 2021, Scratchers learned new skills, connected with friends around the world, and found creative ways to express themselves. More than 1,000 Scratchers shared their favorite Scratch memories and what Scratch meant to them in the 2021: A Scratch Year in Review studio.",
|
||||
"annualReport.2021.communityScratchLabTitle": "Scratch Lab",
|
||||
"annualReport.2021.communityScratchLabText": "With the launch of Scratch Lab in February, we’ve opened the doors of our development process directly to Scratchers around the world.",
|
||||
"annualReport.2021.communityScratchLabText2": "Before we decide if we should introduce new blocks to the Scratch coding editor, it’s crucial to see the creative, innovative, and surprising ways Scratchers interact with them. Scratch Lab is a sandbox where everyone can try out these new features and, most importantly, share their thoughts and ideas directly with us.",
|
||||
"annualReport.2021.communityScratchLabText3": "Over 500,000 Scratchers explored the Scratch Lab site in 2021, and they submitted more than 37,000 pieces of feedback.",
|
||||
"annualReport.2021.communityScratchLabText4": "This feedback has been invaluable as we evaluate and develop Animated Text blocks, Face Sensing blocks, and more potential new features.",
|
||||
"annualReport.2021.communitySnapshot2Title": "The Scratch Team on YouTube",
|
||||
"annualReport.2021.communitySnapshot2Text": "The Scratch Team YouTube channel reached 100,000 subscribers in 2021— a nearly 500 percent increase from 2020! As students, educators, and families evolved in response to the pandemic, we knew we had to create resources that were reactive to their needs.",
|
||||
"annualReport.2021.communitySnapshot2Text2": "These resources include a series of comprehensive Scratch tutorials that guide users through designing stories, games, and animations on Scratch. In 2021, these videos garnered nearly nine million views from viewers in 178 countries.",
|
||||
"annualReport.2021.tutorial1": "How to Make an 'About Me'",
|
||||
"annualReport.2021.tutorial2": "How to Make a Clicker Game",
|
||||
"annualReport.2021.tutorial3": "How to Make a Mouse Trail",
|
||||
"annualReport.2021.FounderMessageTitle": "A Message from Our Founder",
|
||||
"annualReport.2021.FounderMessageSubTitle": "Support and Inspiration from a Founding Partner",
|
||||
"annualReport.2021.FounderMessageText1": "As you read through this annual report, you’ll learn about many ways that Scratch is expanding creative computing opportunities for millions of young people around the world, especially those from marginalized communities. This global impact is possible because of the tireless work of the growing team of engineers, designers, educators, community moderators, and others at the Scratch Foundation.",
|
||||
"annualReport.2021.FounderMessageText2": "To continue to grow our efforts and impact, we rely on the generous financial support of an incredible collection of companies, foundations, and individual donors who are aligned with our mission and vision. Here, I want to highlight the support and inspiration we’ve received from one of our Founding Partners: the LEGO Foundation.",
|
||||
"annualReport.2021.FounderMessageText3": "My research group at the MIT Media Lab started collaborating with the LEGO company and LEGO Foundation more than 30 years ago. LEGO funding helped support our early work on Scratch, leading up to the public launch of Scratch in 2007. Then, when Scratch spun out of MIT into the Scratch Foundation in 2019, the LEGO Foundation provided important funding for the new organization, with a five-year $10 million grant to “support transformative educational change by developing and promoting playful, creative approaches to coding...in diverse economic and cultural contexts.” When the pandemic hit, the LEGO Foundation stepped up with an additional $5 million grant in 2021, to ensure that the Scratch Foundation could meet the needs of children and educators disrupted by the pandemic.",
|
||||
"annualReport.2021.FounderMessageText4": "But the LEGO-Scratch connection goes far beyond financial support. The Scratch approach of creating animated stories and games by snapping together graphical programming blocks was inspired, in part, by the way children build LEGO houses and castles by snapping together plastic LEGO bricks. Scratch and LEGO also share the same project-based educational philosophy, encouraging children to iteratively refine their projects by trying out an idea, seeing what happens, then making revisions and trying again.",
|
||||
"annualReport.2021.FounderMessageText5": "I’ve always loved the LEGO slogan “Joy of Building, Pride of Creation.” The LEGO Foundation’s deep partnership with the Scratch Foundation is helping to bring “Joy of Building, Pride of Creation” to children’s digital activities. The partnership serves as a model of how organizations with shared ideas and values can work together to catalyze transformational change in learning and education. As the Scratch Foundation continues to build its network of partners and supporters, I look forward to connecting with other organizations to expand creative computing opportunities for children around the world.",
|
||||
"annualReport.2021.FounderTitle": "Founder, Scratch Foundation",
|
||||
"annualReport.2021.lookingForward": "Looking Forward",
|
||||
"annualReport.2021.lookingForwardText1": "In 2021, we outlined a Strategic Framework guiding our major priorities for the next 4 years. We’re focused on these major areas:",
|
||||
"annualReport.2021.lookingForwardText2": "We would like to extend a huge thank you to the LEGO Foundation, whose generous COVID Recovery Grant will enable us to carry out this crucial work. We can’t wait to share more with you about the exciting projects we have planned, including updates to the Scratch experience for schools, updates to ScratchJr, and more.",
|
||||
"annualReport.2021.LookingForward1": "Strengthening the Scratch Platform and Community Infrastructure",
|
||||
"annualReport.2021.LookingForward2": "Expanding Pathways to Creative Learning",
|
||||
"annualReport.2021.LookingForward3": "Building Organizational Capacity and Ensuring Fiscal Sustainability",
|
||||
"annualReport.2021.supportersTitle": "Thank You to Our Supporters",
|
||||
"annualReport.2021.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
|
||||
"annualReport.2021.ourSupporters": "Our Supporters",
|
||||
"annualReport.2021.ourSupportersText": "We want to thank all Scratch supporters who, throughout the years, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on giving to Scratch Foundation from January 1, 2021 to December 31, 2021.",
|
||||
"annualReport.2021.supportersFoundingTitle": "Founding Partners — $10,000,000+",
|
||||
"annualReport.2021.supportersFoundingText": "We are especially grateful to our Founding Partners who have each provided at least $10,000,000 in cumulative support, since the start of Scratch in 2003.",
|
||||
"annualReport.2021.supportersCatPartnersTitle": "Scratch Cat Partners — $1,000,000+",
|
||||
"annualReport.2021.supportersCreativityTitle": "Creativity Circle — $250,000+",
|
||||
"annualReport.2021.supportersCollaborationTitle": "Collaboration Circle — $100,000+",
|
||||
"annualReport.2021.supportersImaginationTitle": "Imagination Circle — $50,000+",
|
||||
"annualReport.2021.supportersInspirationTitle": "Inspiration Circle — $20,000+",
|
||||
"annualReport.2021.supportersExplorationTitle": "Exploration Circle — $5,000+",
|
||||
"annualReport.2021.supportersPlayTitle": "Play Circle — $1,000+",
|
||||
"annualReport.2021.supportersInKindTitle": "In-Kind Supporters",
|
||||
"annualReport.2021.leadershipTitle": "Gure taldea",
|
||||
"annualReport.2021.leadershipBoard": "Board of Directors",
|
||||
"annualReport.2021.leadershipChair": "Chair",
|
||||
"annualReport.2021.leadershipProfessor": "Professor of Learning Research",
|
||||
"annualReport.2021.leadershipViceChair": "Vice-Chair",
|
||||
"annualReport.2021.leadershipCoFounder": "Co-Founder and Co-Chairman",
|
||||
"annualReport.2021.leadershipBoardMember": "Board Member",
|
||||
"annualReport.2021.leadershipPresidentCEO": "President and CEO",
|
||||
"annualReport.2021.leadershipFormerPresident": "Former President",
|
||||
"annualReport.2021.leadershipFounderCEO": "Founder and CEO",
|
||||
"annualReport.2021.leadershipFormerChairCEO": "Former CEO and Chairwoman",
|
||||
"annualReport.2021.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
|
||||
"annualReport.2021.leadershipBoardSecretary": "Board Secretary",
|
||||
"annualReport.2021.leadershipBoardTreasurer": "Board Treasurer",
|
||||
"annualReport.2021.leadershipScratchTeam": "2021 Scratch Team",
|
||||
"annualReport.2021.leadershipED": "Executive Director",
|
||||
"annualReport.2021.teamThankYou": "Thank you to Mitch Resnick, Natalie Rusk, Rupal Jain, and other collaborators at the Lifelong Kindergarten Group at the MIT Media Lab for your tireless support of Scratch.",
|
||||
"annualReport.2021.donateTitle": "Support Us",
|
||||
"annualReport.2021.donateMessage": "Your support enables us to create inspiring, creative, and memorable learning experiences for kids everywhere, especially those who have been systemically excluded from creative coding opportunities. Make a gift to Scratch today to help us keep our servers running, maintain our growing global community, and make creative coding possible for kids in every country around the world.",
|
||||
"annualReport.2021.donateMessage2": "Thank you for your generosity.",
|
||||
"annualReport.2021.donateButton": "Dohaintzan eman",
|
||||
"annualReport.2021.projectBy": "project by",
|
||||
"annualReport.2021.altMap": "A map of the world showing 41 SEC organizations",
|
||||
"annualReport.2021.altSECSpotlightImage": "A child plays with a toy in front of an orange background",
|
||||
"annualReport.2021.altAccessibility": "Two people use sign language in front of a green background.",
|
||||
"annualReport.2021.altaccessDEICommittee": "A hand holds out a scratch component on a green background.",
|
||||
"annualReport.2021.altaccessDEICommitteeAccessibility": "A hand paints scratch components on a blue background.",
|
||||
"annualReport.2021.altaccessDEICommitteeG-JEDI": "Two hands reach toward a text bubble with a heart inside it.",
|
||||
"annualReport.2021.altaccessDEICommitteeEquitXDesign": "Two hands work together to compile a list of scratch components.",
|
||||
"annualReport.2021.altaccessSouthAfrica": "Two kids, one using a tablet and one using a laptop, work on a scratch project together.",
|
||||
"annualReport.2021.altcommunityVolunteerTransators": "Four hands are raised with text bubbles resting on top of them in front of a purple background.",
|
||||
"annualReport.2021.altcommunityThankYou": "A globe with a banner across it saying 'Thank you' surrounded by the words for thank you in various languages.",
|
||||
"annualReport.2021.altAvatar": "user avatar",
|
||||
"annualReport.2021.altDropdownArrow": "Arrow indicating dropdown menu.",
|
||||
"annualReport.2021.altMastheadIllustration": "Three people interacting with physical scratch components.",
|
||||
"annualReport.2021.altWave": "An emoji hand waving.",
|
||||
"annualReport.2021.altMitchHeadshot": "Founder Mitch Resnick",
|
||||
"annualReport.2021.altCalendar": "A calendar displaying the year 2021.",
|
||||
"annualReport.2021.altWorldVisualization": "An illustrated version of the globe.",
|
||||
"annualReport.2021.altSaudiArabiaVisualization": "",
|
||||
"annualReport.2021.altSECVideoPreview": "",
|
||||
"annualReport.2021.altCard1": "",
|
||||
"annualReport.2021.altCard2": "",
|
||||
"annualReport.2021.altCard3": "",
|
||||
"annualReport.2021.altCard4": "",
|
||||
"annualReport.2021.altCard5": "",
|
||||
"annualReport.2021.altCard6": "",
|
||||
"annualReport.2021.altCard7": "",
|
||||
"annualReport.2021.altCard8": "",
|
||||
"annualReport.2021.altCard9": "",
|
||||
"annualReport.2021.altDonateIllustration": "Two hands form the shape of a heart with their fingers inside of a cut out heart shape."
|
||||
}
|
238
www/scratch-website.annual-report-2021-l10njson/fa.json
Normal file
238
www/scratch-website.annual-report-2021-l10njson/fa.json
Normal file
|
@ -0,0 +1,238 @@
|
|||
{
|
||||
"annualReport.2021.subnavFoundersMessage": "پیام موسس اسکرچ",
|
||||
"annualReport.2021.subnavMission": "خط مشی",
|
||||
"annualReport.2021.subnavReach": "ارتباط",
|
||||
"annualReport.2021.subnavThemes": "موضوعات",
|
||||
"annualReport.2021.subnavDirectorsMessage": "پیام مدیرعامل",
|
||||
"annualReport.2021.subnavSupporters": "حامیان",
|
||||
"annualReport.2021.subnavTeam": "تیم",
|
||||
"annualReport.2021.subnavDonate": "حمایت مالی",
|
||||
"annualReport.2021.mastheadYear": "2021 Annual Report",
|
||||
"annualReport.2021.mastheadTitle": "Building an Equitable Community Together",
|
||||
"annualReport.2021.directorsMessageTitle": "A Message from Our Executive Director",
|
||||
"annualReport.2021.directorsMessageP1": "In 2021, COVID-19 continued to disrupt our routines and shape the way we interact with one another. Even as we began to gather together, schools reopened, and there were calls for a “return to normal,” the most vulnerable in our society remained disproportionately impacted by the inequitable structures that COVID-19 exacerbated. The COVID-19 crisis shaped young people’s relationships to Scratch, and solidified Scratch as a more vital place than ever for them to create, learn, and connect. But as we moved into a new year, we did not leave behind our most vulnerable young people as they began to navigate “the new normal.”",
|
||||
"annualReport.2021.directorsMessageP2": "One of the foundational values of Scratch has always been to empower young people to explore, create, play, and discover—opportunities that aren’t afforded equitably to all students.",
|
||||
"annualReport.2021.directorsMessagePullquote": "We believe in the transformative power of self-expression and creativity, and in providing space for young people to use creative coding as a tool to raise their voice.",
|
||||
"annualReport.2021.directorsMessageP3": "I’m proud to serve as the Executive Director of the Scratch Foundation during this pivotal moment in our history, and will continue to spread Scratch’s caring, collaborative approach to creative learning to kids around the world who need these opportunities the most.",
|
||||
"annualReport.2021.directorsMessageP4": "Last year was an incredible year for the Scratch Foundation–we focused on growing our team with remarkable, diverse leaders and building a solid foundation for our continued transition to an independent organization. We developed a three-year Strategic Plan with the combined efforts of every team member at every level of our organization, codifying the work we’re embarking on together. As Scratch grows, we remain focused on equity and community-building, and keeping Scratch a safe space for kids to connect, create, and collaborate with their peers around the world.",
|
||||
"annualReport.2021.directorsMessageP5": "LI can’t thank you enough for embarking on this journey with our team, and for your continued support of our mission. The compassion and creativity of the Scratch Community is endlessly inspiring to us, and we can’t wait for you to join us in the important work ahead of us.",
|
||||
"annualReport.2021.directorsMessageP6": "در دهه گذشته، اسکرچ موفقیت خارقالعادهای داشته و دهها میلیون جوان در سراسر جهان را درگیر خود کرده است. اما ما تازه شروع می کنیم. چالش سالهای پیش رو این است که اطمینان حاصل کنیم که میتوانیم نه تنها فناوری خود را گسترش دهیم و از آن حمایت کنیم، بلکه از رویکرد یادگیری خلاقانه، مراقبتی و مشارکتی خود نیز ادامه دهیم، به طوری که جوانان در سراسر جهان فرصتهای عادلانهای برای تصور، خلق، به اشتراک گذاشتن و به اشتراک گذاشتن داشته باشند. فرا گرفتن. ما مشتاقانه منتظر همکاری با همه شما هستیم تا این اتفاق بیفتد!",
|
||||
"annualReport.2021.EDTitle": "Executive Director, Scratch Foundation",
|
||||
"annualReport.2021.watchVideo": "تماشای ویدئو",
|
||||
"annualReport.2021.missionTitle": "Our Mission, Vision, & Values",
|
||||
"annualReport.2021.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators who have been excluded from creative computing.",
|
||||
"annualReport.2021.missionP2": "ما اسکرچ را بهعنوان یک محیط آموزشی رایگان، ایمن و سرگرمکننده توسعه دادهایم که همه کودکان را درگیر تفکر خلاقانه، استدلال سیستماتیک و کار مشترک میکند – مهارتهای ضروری برای همه در جامعه امروزی. ما با مربیان و خانواده ها کار می کنیم تا از کودکان در کاوش، اشتراک گذاری و یادگیری حمایت کنیم.",
|
||||
"annualReport.2021.missionHeader": "خط مشی",
|
||||
"annualReport.2021.missionSubtitle": "فراهم کردن ابزارهای دیجیتالی و فرصتهایی برای تصور، ایجاد، اشتراکگذاری و یادگیری برای جوانان.",
|
||||
"annualReport.2021.visionHeader": "چشم انداز",
|
||||
"annualReport.2021.visionSubtitle": "برای گسترش رویکردهای خلاقانه، مراقبتی، مشارکتی و عادلانه برای کدنویسی و یادگیری در سراسر جهان.",
|
||||
"annualReport.2021.valuesHeader": "Values",
|
||||
"annualReport.2021.valuesSubtitle": "In this work, we are guided by our core values that define our principles as an organization and a community:",
|
||||
"annualReport.2021.creativeExpressionTitle": "Creative Expression",
|
||||
"annualReport.2021.progressiveImprovementTitle": "Progressive Improvement",
|
||||
"annualReport.2021.EquitableOpportunitiesTitle": "Equitable Opportunities",
|
||||
"annualReport.2021.playfulEngagementTitle": "Playful Engagement",
|
||||
"annualReport.2021.creativeExpressionDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
|
||||
"annualReport.2021.progressiveImprovementDescription": "We hold ourselves to a high standard and always strive to iterate, improve, and inspire one another to best serve young people around the world and the community that makes our work possible.",
|
||||
"annualReport.2021.EquitableOpportunitiesDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
|
||||
"annualReport.2021.playfulEngagementDescription": "At Scratch, play is an approach for making, sharing, learning, and engaging with the world. We encourage joyful exploration, experimentation, and collaboration.",
|
||||
"annualReport.2021.reachTitle": "ارتباط با کودکان سراسر دنیا",
|
||||
"annualReport.2021.reachSubtitle": "اسکرچ بزرگترین جامعه برنامه نویسی دنیا برای کودکان و نوجوانان ، از ۸ سال به بالا است.",
|
||||
"annualReport.2021.reachMillion": "میلیون",
|
||||
"annualReport.2021.reachNewUsersNumber": "18 {million}",
|
||||
"annualReport.2021.reachNewUsersIncrease": "22% from 2020",
|
||||
"annualReport.2021.reachProjectsCreatedNumber": "113 {million}",
|
||||
"annualReport.2021.reachProjectsCreatedIncrease": "39% from 2020",
|
||||
"annualReport.2021.reachProjectCreatorsNumber": "42 {million}",
|
||||
"annualReport.2021.reachProjectCreatorsIncrease": "44% from 2020",
|
||||
"annualReport.2021.reachNewUsers": "کاربران جدید",
|
||||
"annualReport.2021.reachProjectsCreated": "پروژه ساخته شده",
|
||||
"annualReport.2021.reachProjectCreators": "People Creating Projects",
|
||||
"annualReport.2021.reachScratchAroundTheWorld": "Scratch is used around the world across more than 200 countries and territories",
|
||||
"annualReport.2021.reachSaudiArabiaTitle": "Saudi Arabia",
|
||||
"annualReport.2021.reachSaudiArabiaDescription": "We saw tremendous growth around the world in 2021, but we were amazed to see the growth in Saudi Arabia, where we saw twice as many new users as the year before.",
|
||||
"annualReport.2021.reachTranslationTitle": "Scratch is Translated into 74 Languages",
|
||||
"annualReport.2021.reachTranslationIncrease": "10 languages from 2020",
|
||||
"annualReport.2021.reachTranslationBlurb": "با سپاس از مترجمین داوطلب در سراسر دنیا",
|
||||
"annualReport.2021.reachScratchJrBlurb": "اسکرچ جونیور محیط برنامه نویسی مقدماتی برای کودکان (۵-۷ سال) است تا بتوانند داستان ها و بازیهای تعاملی خود را بسازند.",
|
||||
"annualReport.2021.reachDownloadsMillion": "5 {million}",
|
||||
"annualReport.2021.reachDownloads": "Downloads in 2021",
|
||||
"annualReport.2021.reachDownloadsIncrease": "2 {million} from 2020",
|
||||
"annualReport.2021.themesTitle": "موضوعات نوظهور",
|
||||
"annualReport.2021.themesDescription": "Amidst ongoing uncertainty from COVID-19, Scratch continued to serve as a key space for young people to connect and create together. In 2021, we focused our efforts on building a strong foundation to equitably support our growing global community and our growing Scratch Team. Our work was centered around three major themes: fostering community, increasing access and accessibility, and developing the Scratch Education Collaborative (SEC).",
|
||||
"annualReport.2021.SECTitle": "همکاری آموزش اسکرچ",
|
||||
"annualReport.2021.SECIntro": "Community voices and partnerships are deeply woven into the fabric of Scratch’s history. They have, and continue to be, integral in helping us increase accessible and equitable coding opportunities worldwide. In 2021, we launched the Scratch Education Collaborative, an initiative committed to identifying and eliminating the barriers to access to creative coding that connects remarkable organizations around the world.",
|
||||
"annualReport.2021.SECWhatIs": "What is SEC?",
|
||||
"annualReport.2021.SECWhatIsP1": "The SEC supports and engages participating organizations in a two-year, collaborative cohort experience to strengthen their commitment to, and implementation of, equitable creative coding using Scratch and ScratchJr.",
|
||||
"annualReport.2021.SECWhatIsP2": "By the end of the cohort experience, organizations will have formed new partnerships with each other and with Scratch, and will have established new models for equity-centered creative coding resources.",
|
||||
"annualReport.2021.SECWhatIsP3": "Our work with the SEC is made possible thanks to a generous grant from Google.org. We’d like to extend our gratitude for their continued support of our mission.",
|
||||
"annualReport.2021.SECOrgNumber": "41",
|
||||
"annualReport.2021.SECOrgLabel": "organizations",
|
||||
"annualReport.2021.SECCountryNumber": "13",
|
||||
"annualReport.2021.SECCountryLabel": "countries",
|
||||
"annualReport.2021.SECPartnerNumber": "7",
|
||||
"annualReport.2021.SECPartnerLabel": "partners",
|
||||
"annualReport.2021.SECMapParagraph": "Our first cohort included 41 organizations representing 13 countries around the world, united by their commitment to supporting learners from historically marginalized communities in developing their confidence with creative computing.",
|
||||
"annualReport.2021.spotlightStory": "Spotlight Story",
|
||||
"annualReport.2021.SECSpotlightTitle": "Bridges to Science Spotlight",
|
||||
"annualReport.2021.SECSpotlightLocation": "Fulshear, Texas",
|
||||
"annualReport.2021.SECSpotlightText1": "Bridges to Science; a Texas-based nonprofit providing math, coding, and robotics programs for underserved youth; was one of 41 exceptional organizations to join the Scratch Education Collaborative's first cohort.",
|
||||
"annualReport.2021.SECSpotlightText2": "In 2021, we supported Bridges to Science in facilitating their first “Hour of Code” workshop with Code.org.",
|
||||
"annualReport.2021.SECPullQuote": "One of the greatest joys that we have in teaching our students is that each one of them, no matter how quiet they are, all find a voice in computer science through Scratch.",
|
||||
"annualReport.2021.SECPullQuoteAttr": "- Rosa Aristy, Bridges to Science Founder ",
|
||||
"annualReport.2021.SECWorkshops": "SEC Workshops",
|
||||
"annualReport.2021.SECWorkshopsText": "Last year, the Scratch Education Collaborative hosted a series of workshops that supported their inaugural cohort in defining and exploring unique pathways to equitable creative coding. Workshops were facilitated by Stanford d. School, Tinkering Studio, the Brazilian Creative Learning Network, and Chicago Public Schools CS4ALL. Together, workshop participants developed a shared understanding of creative coding and discussed strategies and practices that foster culturally sustaining communities through creative communication and collaboration.",
|
||||
"annualReport.2021.SECWorkshopsSubtitle": "How can we creatively empower local community in exploring creative coding?",
|
||||
"annualReport.2021.accessTitle": "Access",
|
||||
"annualReport.2021.accessIntro": "As COVID-19 forced schools to close and pushed learning to virtual spaces, many students and teachers were discovering Scratch for the first time or adapting the way they taught and learned creative coding. From our own homes, the Scratch Team worked to support the changing needs of educators and the online community.",
|
||||
"annualReport.2021.accessASL": "ASL Tutorial",
|
||||
"annualReport.2021.accessASLText": "In 2021, we partnered with Deaf Kids Code to launch our first American Sign Language tutorial in the Scratch Editor.",
|
||||
"annualReport.2021.accessASLText2": " Together, we were inspired to create an evergreen resource that would expand creative pathways for deaf Scratchers.",
|
||||
"annualReport.2021.accessASLText3": "The video is a 13-minute remake of our original “Getting Started with Scratch” tutorial that introduces beginners to the Scratch platform.",
|
||||
"annualReport.2021.accessPullQuote": "Being a good ally is a willingness to bend towards being accessible and really putting weight on the recommendations of organizations like mine … Asking, ‘What is it that we can do?’ and really letting us take the reins and go for it, with very little to no resistance; that is a very rare thing.",
|
||||
"annualReport.2021.accessPullQuoteAttr": "- Shireen Hafeez, Founder of Deaf Kids Code ",
|
||||
"annualReport.2021.accessDEICommittee": "DEI Committees at Scratch",
|
||||
"annualReport.2021.accessDEICommitteeText": "In 2021, several committees at Scratch embarked on work to make Scratch more diverse, equitable, and inclusive for all users. We’re excited to share the progress each committee has made and the work still ahead.",
|
||||
"annualReport.2021.accessDEICommitteeAccessibility": "Accessibility",
|
||||
"annualReport.2021.accessDEICommitteeAccessibilityText": "The Accessibility Committee was created in response to one Scratch Team member’s own difficulty using Scratch’s coding blocks and a recognized need to better support Scratchers of all abilities.",
|
||||
"annualReport.2021.accessDEICommitteeAccessibilityText2": "In October of 2021, the committee launched a project to make the color of our coding blocks accessible for Scratchers with vision impairments. The committee is excited to partner with teachers and community organizations specializing in accessibility so the coding blocks meet web accessibility guidelines, and more importantly, lower floors to make Scratch more accessible for all.",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDI": "G-JEDI",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDIText": "The Global, Justice, Equity, Diversity, and Inclusion (G-JEDI) Committee was formed to develop a shared language that defines what Diversity, Equity, and Inclusion (DEI) mean to the Scratch Team.",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDIText2": "In 2021, the committee began work on a DEI statement to outline the ways in which DEI has informed the Scratch Team and community’s past and present work, and how it will continue to inform new initiatives going forward.",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesign": "Equity x Design",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesignText": "The EquityXDesign Committee was created as a place for Scratch Team members and our collaborators in MIT’s Lifelong Kindergarten group to read and discuss ideas around equity-centered design practices.",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesignText2": "The conversations are guided by Sasha Costanza-Chock’s “Design Justice: Community-Led Practices to Build the Worlds We Need,” and committee members discuss ways in which they can incorporate equity-centered design practices in the development of Scratch tools and resources.",
|
||||
"annualReport.2021.access10NewLanguages": "10 New Languages",
|
||||
"annualReport.2021.access10NewLanguagesText": "With huge thanks to our translation community, we were able to connect with Scratchers in 74 languages last year! In 2021, 10 new languages were added to Scratch, including isiXhosa (South Africa), Sepedi (South Africa), Setswana (South Africa), Afrikaans (South Africa), Kichwa (Peru), ଓଡ଼ିଆ/Odia (India), Kazakh (Kazakhstan), Aragonese (Spain), Western Frisian (the Netherlands), and Bengali (Bangladesh, India, and other regions).",
|
||||
"annualReport.2021.accessSouthAfrica": "Zero-rated Scratch in South Africa",
|
||||
"annualReport.2021.accessSouthAfricaText": "To improve the Scratch experience for young people in regions with low or no internet connectivity, we partnered with the National Education Collaboration Trust (NECT) of South Africa to host a zero-rated page for downloading Scratch. Downloads on zero-rated pages do not use up any data bandwidth, reducing a barrier to accessing Scratch due to data limits and costs. Just two months after its April 2021 launch, the page had more than 1300 visitors.",
|
||||
"annualReport.2021.accessSnapshot": "Snapshots",
|
||||
"annualReport.2021.communityTitle": "جامعه اسکرچ",
|
||||
"annualReport.2021.communityIntro": "In 2021, the Scratch community continued to experience rapid growth as even more young people around the world created and connected alongside their peers. We also continued to develop partnerships with community members to improve the Scratch experience for our diverse community of users.",
|
||||
"annualReport.2021.communityScratchConference": "کنفرانس اسکرچ",
|
||||
"annualReport.2021.communityScratchConferenceText1": "In July, educators in our global community came together to celebrate creative coding at the Scratch Conference. This free, virtual event was led by our collaborators at MIT’s Lifelong Kindergarten Group. The conference brought together more than 1,500 educators and Scratch enthusiasts, who spent the day connecting, collaborating, and learning from one another, even as COVID kept us apart.",
|
||||
"annualReport.2021.communityVolunteerTranslators": "Volunteer Translators",
|
||||
"annualReport.2021.communityVolunteerTranslatorsText": "Since Scratch was launched in 2007, we have been committed to supporting our users worldwide. Our language translation volunteers work closely with the Scratch Team to help translate and localize our platform and resources for the diverse communities that we serve.",
|
||||
"annualReport.2021.communityVolunteerTranslatorsText2": "Thousands of translators have volunteered their time to translate Scratch into 74 languages and counting, and there are currently more than one thousand translators signed up to translate Scratch and ScratchJr. We’re grateful to our volunteers for helping us reach more Scratchers around the world!",
|
||||
"annualReport.2021.communityScratchCommunity": "The Scratch Community in 2021",
|
||||
"annualReport.2021.communityScratchCommunityIntro": "In 2021, more than 113 million projects were created on the Scratch site – almost a 39% increase from 2020 – and more than one million new studios were created! Throughout the year, the Scratch Team hosted numerous studios to celebrate important events and encourage Scratchers to participate in the online community.",
|
||||
"annualReport.2021.yearInReview": "Year in Review",
|
||||
"annualReport.2021.yearInReviewText": "2021 was a remarkable year in the online community. The Community Team highlighted and developed opportunities for young people to express their ideas and become engaged in positive ways, and incredible movements sprung up from Scratchers themselves. Here’s a look back at some of the highlights of the year:",
|
||||
"annualReport.2021.yearInReviewCard1Date": "ژانویه",
|
||||
"annualReport.2021.yearInReviewCard1Title": "Poetic Cafe",
|
||||
"annualReport.2021.yearInReviewCard1Text": "We “opened” our very first Poetic Cafe where Scratchers were invited to write, share, or collaborate on poems to share with the community.",
|
||||
"annualReport.2021.yearInReviewCard2Date": "فوریه",
|
||||
"annualReport.2021.yearInReviewCard2Title": "Black History Month Studio",
|
||||
"annualReport.2021.yearInReviewCard2Text": "Scratchers shared interactive artwork, created poems, animated music videos, and more to celebrate influential people and events in Black history.",
|
||||
"annualReport.2021.yearInReviewCard3Date": "آوریل",
|
||||
"annualReport.2021.yearInReviewCard3Title": "April Fool’s Day",
|
||||
"annualReport.2021.yearInReviewCard3Text": "Scratchers were asked to imagine the “Secret life” of the Scratch Cat and went on a treasure hunt for fun and silly things hidden around the Scratch website.",
|
||||
"annualReport.2021.yearInReviewCard4Date": "مِی",
|
||||
"annualReport.2021.yearInReviewCard4Title": "Scratch Week",
|
||||
"annualReport.2021.yearInReviewCard4Text": "Scratchers around the world shared more than 3,500 projects responding to themed prompts like “Cooking From Scratch” and “Ridiculous Inventions” to celebrate Scratch's birthday.",
|
||||
"annualReport.2021.yearInReviewCard5Date": "ژوئن",
|
||||
"annualReport.2021.yearInReviewCard5Title": "Pride Month",
|
||||
"annualReport.2021.yearInReviewCard5Text": "Scratchers created projects using all the colors of the rainbow to celebrate the LGBTQ+ community in the Pride Month studio.",
|
||||
"annualReport.2021.yearInReviewCard6Date": "آگوست",
|
||||
"annualReport.2021.yearInReviewCard6Title": "Scratch Camp",
|
||||
"annualReport.2021.yearInReviewCard6Text": "During this annual three-week long event, Scratchers created more than 7,000 projects that moved and grooved, showcased creative do-it-yourself (DIY) ideas, and shared their discoveries about the natural world around them.",
|
||||
"annualReport.2021.yearInReviewCard7Date": "اکتبر",
|
||||
"annualReport.2021.yearInReviewCard7Title": "Scratchtober",
|
||||
"annualReport.2021.yearInReviewCard7Text": "For two weeks, Scratchers created projects showcasing their interpretations of daily prompts in the Scratchtober studio. More than 3,500 projects were created around single-word themes like underwater, celebration, and creatures.",
|
||||
"annualReport.2021.yearInReviewCard8Date": "دسامبر",
|
||||
"annualReport.2021.yearInReviewCard8Title": "CSEdWeek",
|
||||
"annualReport.2021.yearInReviewCard8Text": "Computer Science Education Week (CSEdWeek) occurred from December 6-12 to celebrate computer science around the world. Scratch participated in the week by encouraging community members to check out tutorials, studios, and a live event hosted in partnership with Makey Makey!",
|
||||
"annualReport.2021.yearInReviewCard9Date": "دسامبر",
|
||||
"annualReport.2021.yearInReviewCard9Title": "2021: A Scratch Year in Review Studio",
|
||||
"annualReport.2021.yearInReviewCard9Text": "In 2021, Scratchers learned new skills, connected with friends around the world, and found creative ways to express themselves. More than 1,000 Scratchers shared their favorite Scratch memories and what Scratch meant to them in the 2021: A Scratch Year in Review studio.",
|
||||
"annualReport.2021.communityScratchLabTitle": "Scratch Lab",
|
||||
"annualReport.2021.communityScratchLabText": "With the launch of Scratch Lab in February, we’ve opened the doors of our development process directly to Scratchers around the world.",
|
||||
"annualReport.2021.communityScratchLabText2": "Before we decide if we should introduce new blocks to the Scratch coding editor, it’s crucial to see the creative, innovative, and surprising ways Scratchers interact with them. Scratch Lab is a sandbox where everyone can try out these new features and, most importantly, share their thoughts and ideas directly with us.",
|
||||
"annualReport.2021.communityScratchLabText3": "Over 500,000 Scratchers explored the Scratch Lab site in 2021, and they submitted more than 37,000 pieces of feedback.",
|
||||
"annualReport.2021.communityScratchLabText4": "This feedback has been invaluable as we evaluate and develop Animated Text blocks, Face Sensing blocks, and more potential new features.",
|
||||
"annualReport.2021.communitySnapshot2Title": "The Scratch Team on YouTube",
|
||||
"annualReport.2021.communitySnapshot2Text": "The Scratch Team YouTube channel reached 100,000 subscribers in 2021— a nearly 500 percent increase from 2020! As students, educators, and families evolved in response to the pandemic, we knew we had to create resources that were reactive to their needs.",
|
||||
"annualReport.2021.communitySnapshot2Text2": "These resources include a series of comprehensive Scratch tutorials that guide users through designing stories, games, and animations on Scratch. In 2021, these videos garnered nearly nine million views from viewers in 178 countries.",
|
||||
"annualReport.2021.tutorial1": "How to Make an 'About Me'",
|
||||
"annualReport.2021.tutorial2": "How to Make a Clicker Game",
|
||||
"annualReport.2021.tutorial3": "How to Make a Mouse Trail",
|
||||
"annualReport.2021.FounderMessageTitle": "پیامی از موسس ما",
|
||||
"annualReport.2021.FounderMessageSubTitle": "Support and Inspiration from a Founding Partner",
|
||||
"annualReport.2021.FounderMessageText1": "As you read through this annual report, you’ll learn about many ways that Scratch is expanding creative computing opportunities for millions of young people around the world, especially those from marginalized communities. This global impact is possible because of the tireless work of the growing team of engineers, designers, educators, community moderators, and others at the Scratch Foundation.",
|
||||
"annualReport.2021.FounderMessageText2": "To continue to grow our efforts and impact, we rely on the generous financial support of an incredible collection of companies, foundations, and individual donors who are aligned with our mission and vision. Here, I want to highlight the support and inspiration we’ve received from one of our Founding Partners: the LEGO Foundation.",
|
||||
"annualReport.2021.FounderMessageText3": "My research group at the MIT Media Lab started collaborating with the LEGO company and LEGO Foundation more than 30 years ago. LEGO funding helped support our early work on Scratch, leading up to the public launch of Scratch in 2007. Then, when Scratch spun out of MIT into the Scratch Foundation in 2019, the LEGO Foundation provided important funding for the new organization, with a five-year $10 million grant to “support transformative educational change by developing and promoting playful, creative approaches to coding...in diverse economic and cultural contexts.” When the pandemic hit, the LEGO Foundation stepped up with an additional $5 million grant in 2021, to ensure that the Scratch Foundation could meet the needs of children and educators disrupted by the pandemic.",
|
||||
"annualReport.2021.FounderMessageText4": "But the LEGO-Scratch connection goes far beyond financial support. The Scratch approach of creating animated stories and games by snapping together graphical programming blocks was inspired, in part, by the way children build LEGO houses and castles by snapping together plastic LEGO bricks. Scratch and LEGO also share the same project-based educational philosophy, encouraging children to iteratively refine their projects by trying out an idea, seeing what happens, then making revisions and trying again.",
|
||||
"annualReport.2021.FounderMessageText5": "I’ve always loved the LEGO slogan “Joy of Building, Pride of Creation.” The LEGO Foundation’s deep partnership with the Scratch Foundation is helping to bring “Joy of Building, Pride of Creation” to children’s digital activities. The partnership serves as a model of how organizations with shared ideas and values can work together to catalyze transformational change in learning and education. As the Scratch Foundation continues to build its network of partners and supporters, I look forward to connecting with other organizations to expand creative computing opportunities for children around the world.",
|
||||
"annualReport.2021.FounderTitle": "Founder, Scratch Foundation",
|
||||
"annualReport.2021.lookingForward": "Looking Forward",
|
||||
"annualReport.2021.lookingForwardText1": "In 2021, we outlined a Strategic Framework guiding our major priorities for the next 4 years. We’re focused on these major areas:",
|
||||
"annualReport.2021.lookingForwardText2": "We would like to extend a huge thank you to the LEGO Foundation, whose generous COVID Recovery Grant will enable us to carry out this crucial work. We can’t wait to share more with you about the exciting projects we have planned, including updates to the Scratch experience for schools, updates to ScratchJr, and more.",
|
||||
"annualReport.2021.LookingForward1": "Strengthening the Scratch Platform and Community Infrastructure",
|
||||
"annualReport.2021.LookingForward2": "Expanding Pathways to Creative Learning",
|
||||
"annualReport.2021.LookingForward3": "Building Organizational Capacity and Ensuring Fiscal Sustainability",
|
||||
"annualReport.2021.supportersTitle": "با سپاس از حامیان ما",
|
||||
"annualReport.2021.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
|
||||
"annualReport.2021.ourSupporters": "Our Supporters",
|
||||
"annualReport.2021.ourSupportersText": "We want to thank all Scratch supporters who, throughout the years, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on giving to Scratch Foundation from January 1, 2021 to December 31, 2021.",
|
||||
"annualReport.2021.supportersFoundingTitle": "Founding Partners — $10,000,000+",
|
||||
"annualReport.2021.supportersFoundingText": "We are especially grateful to our Founding Partners who have each provided at least $10,000,000 in cumulative support, since the start of Scratch in 2003.",
|
||||
"annualReport.2021.supportersCatPartnersTitle": "Scratch Cat Partners — $1,000,000+",
|
||||
"annualReport.2021.supportersCreativityTitle": "Creativity Circle — $250,000+",
|
||||
"annualReport.2021.supportersCollaborationTitle": "Collaboration Circle — $100,000+",
|
||||
"annualReport.2021.supportersImaginationTitle": "Imagination Circle — $50,000+",
|
||||
"annualReport.2021.supportersInspirationTitle": "Inspiration Circle — $20,000+",
|
||||
"annualReport.2021.supportersExplorationTitle": "Exploration Circle — $5,000+",
|
||||
"annualReport.2021.supportersPlayTitle": "Play Circle — $1,000+",
|
||||
"annualReport.2021.supportersInKindTitle": "In-Kind Supporters",
|
||||
"annualReport.2021.leadershipTitle": "تیم ما",
|
||||
"annualReport.2021.leadershipBoard": "Board of Directors",
|
||||
"annualReport.2021.leadershipChair": "Chair",
|
||||
"annualReport.2021.leadershipProfessor": "Professor of Learning Research",
|
||||
"annualReport.2021.leadershipViceChair": "Vice-Chair",
|
||||
"annualReport.2021.leadershipCoFounder": "Co-Founder and Co-Chairman",
|
||||
"annualReport.2021.leadershipBoardMember": "Board Member",
|
||||
"annualReport.2021.leadershipPresidentCEO": "President and CEO",
|
||||
"annualReport.2021.leadershipFormerPresident": "Former President",
|
||||
"annualReport.2021.leadershipFounderCEO": "Founder and CEO",
|
||||
"annualReport.2021.leadershipFormerChairCEO": "Former CEO and Chairwoman",
|
||||
"annualReport.2021.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
|
||||
"annualReport.2021.leadershipBoardSecretary": "Board Secretary",
|
||||
"annualReport.2021.leadershipBoardTreasurer": "Board Treasurer",
|
||||
"annualReport.2021.leadershipScratchTeam": "2021 Scratch Team",
|
||||
"annualReport.2021.leadershipED": "Executive Director",
|
||||
"annualReport.2021.teamThankYou": "Thank you to Mitch Resnick, Natalie Rusk, Rupal Jain, and other collaborators at the Lifelong Kindergarten Group at the MIT Media Lab for your tireless support of Scratch.",
|
||||
"annualReport.2021.donateTitle": "حمایتمان کنید",
|
||||
"annualReport.2021.donateMessage": "Your support enables us to create inspiring, creative, and memorable learning experiences for kids everywhere, especially those who have been systemically excluded from creative coding opportunities. Make a gift to Scratch today to help us keep our servers running, maintain our growing global community, and make creative coding possible for kids in every country around the world.",
|
||||
"annualReport.2021.donateMessage2": "Thank you for your generosity.",
|
||||
"annualReport.2021.donateButton": "حمایت مالی",
|
||||
"annualReport.2021.projectBy": "project by",
|
||||
"annualReport.2021.altMap": "A map of the world showing 41 SEC organizations",
|
||||
"annualReport.2021.altSECSpotlightImage": "A child plays with a toy in front of an orange background",
|
||||
"annualReport.2021.altAccessibility": "Two people use sign language in front of a green background.",
|
||||
"annualReport.2021.altaccessDEICommittee": "A hand holds out a scratch component on a green background.",
|
||||
"annualReport.2021.altaccessDEICommitteeAccessibility": "A hand paints scratch components on a blue background.",
|
||||
"annualReport.2021.altaccessDEICommitteeG-JEDI": "Two hands reach toward a text bubble with a heart inside it.",
|
||||
"annualReport.2021.altaccessDEICommitteeEquitXDesign": "Two hands work together to compile a list of scratch components.",
|
||||
"annualReport.2021.altaccessSouthAfrica": "Two kids, one using a tablet and one using a laptop, work on a scratch project together.",
|
||||
"annualReport.2021.altcommunityVolunteerTransators": "Four hands are raised with text bubbles resting on top of them in front of a purple background.",
|
||||
"annualReport.2021.altcommunityThankYou": "A globe with a banner across it saying 'Thank you' surrounded by the words for thank you in various languages.",
|
||||
"annualReport.2021.altAvatar": "user avatar",
|
||||
"annualReport.2021.altDropdownArrow": "Arrow indicating dropdown menu.",
|
||||
"annualReport.2021.altMastheadIllustration": "Three people interacting with physical scratch components.",
|
||||
"annualReport.2021.altWave": "An emoji hand waving.",
|
||||
"annualReport.2021.altMitchHeadshot": "Founder Mitch Resnick",
|
||||
"annualReport.2021.altCalendar": "A calendar displaying the year 2021.",
|
||||
"annualReport.2021.altWorldVisualization": "An illustrated version of the globe.",
|
||||
"annualReport.2021.altSaudiArabiaVisualization": "",
|
||||
"annualReport.2021.altSECVideoPreview": "",
|
||||
"annualReport.2021.altCard1": "",
|
||||
"annualReport.2021.altCard2": "",
|
||||
"annualReport.2021.altCard3": "",
|
||||
"annualReport.2021.altCard4": "",
|
||||
"annualReport.2021.altCard5": "",
|
||||
"annualReport.2021.altCard6": "",
|
||||
"annualReport.2021.altCard7": "",
|
||||
"annualReport.2021.altCard8": "",
|
||||
"annualReport.2021.altCard9": "",
|
||||
"annualReport.2021.altDonateIllustration": "Two hands form the shape of a heart with their fingers inside of a cut out heart shape."
|
||||
}
|
238
www/scratch-website.annual-report-2021-l10njson/fi.json
Normal file
238
www/scratch-website.annual-report-2021-l10njson/fi.json
Normal file
|
@ -0,0 +1,238 @@
|
|||
{
|
||||
"annualReport.2021.subnavFoundersMessage": "Founder's Message",
|
||||
"annualReport.2021.subnavMission": "Missio",
|
||||
"annualReport.2021.subnavReach": "Reach",
|
||||
"annualReport.2021.subnavThemes": "Themes",
|
||||
"annualReport.2021.subnavDirectorsMessage": "Director's Message",
|
||||
"annualReport.2021.subnavSupporters": "Supporters",
|
||||
"annualReport.2021.subnavTeam": "Tiimi",
|
||||
"annualReport.2021.subnavDonate": "Lahjoita",
|
||||
"annualReport.2021.mastheadYear": "2021 Annual Report",
|
||||
"annualReport.2021.mastheadTitle": "Building an Equitable Community Together",
|
||||
"annualReport.2021.directorsMessageTitle": "A Message from Our Executive Director",
|
||||
"annualReport.2021.directorsMessageP1": "In 2021, COVID-19 continued to disrupt our routines and shape the way we interact with one another. Even as we began to gather together, schools reopened, and there were calls for a “return to normal,” the most vulnerable in our society remained disproportionately impacted by the inequitable structures that COVID-19 exacerbated. The COVID-19 crisis shaped young people’s relationships to Scratch, and solidified Scratch as a more vital place than ever for them to create, learn, and connect. But as we moved into a new year, we did not leave behind our most vulnerable young people as they began to navigate “the new normal.”",
|
||||
"annualReport.2021.directorsMessageP2": "One of the foundational values of Scratch has always been to empower young people to explore, create, play, and discover—opportunities that aren’t afforded equitably to all students.",
|
||||
"annualReport.2021.directorsMessagePullquote": "We believe in the transformative power of self-expression and creativity, and in providing space for young people to use creative coding as a tool to raise their voice.",
|
||||
"annualReport.2021.directorsMessageP3": "I’m proud to serve as the Executive Director of the Scratch Foundation during this pivotal moment in our history, and will continue to spread Scratch’s caring, collaborative approach to creative learning to kids around the world who need these opportunities the most.",
|
||||
"annualReport.2021.directorsMessageP4": "Last year was an incredible year for the Scratch Foundation–we focused on growing our team with remarkable, diverse leaders and building a solid foundation for our continued transition to an independent organization. We developed a three-year Strategic Plan with the combined efforts of every team member at every level of our organization, codifying the work we’re embarking on together. As Scratch grows, we remain focused on equity and community-building, and keeping Scratch a safe space for kids to connect, create, and collaborate with their peers around the world.",
|
||||
"annualReport.2021.directorsMessageP5": "LI can’t thank you enough for embarking on this journey with our team, and for your continued support of our mission. The compassion and creativity of the Scratch Community is endlessly inspiring to us, and we can’t wait for you to join us in the important work ahead of us.",
|
||||
"annualReport.2021.directorsMessageP6": "Over the past decade, Scratch has had phenomenal success, engaging tens of millions of young people around the world. But we are just beginning. The challenge for the years ahead is to ensure that we can continue to spread and support not just our technology but also our creative, caring, collaborative learning approach, so that young people around the world have equitable opportunities to imagine, create, share, and learn. We look forward to working with all of you to make that happen!",
|
||||
"annualReport.2021.EDTitle": "Executive Director, Scratch Foundation",
|
||||
"annualReport.2021.watchVideo": "Katso video",
|
||||
"annualReport.2021.missionTitle": "Our Mission, Vision, & Values",
|
||||
"annualReport.2021.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators who have been excluded from creative computing.",
|
||||
"annualReport.2021.missionP2": "We’ve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively—essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
|
||||
"annualReport.2021.missionHeader": "Missio",
|
||||
"annualReport.2021.missionSubtitle": "Providing young people with digital tools and opportunities to imagine, create, share, and learn.",
|
||||
"annualReport.2021.visionHeader": "Vision",
|
||||
"annualReport.2021.visionSubtitle": "To spread creative, caring, collaborative, equitable approaches to coding and learning around the world.",
|
||||
"annualReport.2021.valuesHeader": "Values",
|
||||
"annualReport.2021.valuesSubtitle": "In this work, we are guided by our core values that define our principles as an organization and a community:",
|
||||
"annualReport.2021.creativeExpressionTitle": "Creative Expression",
|
||||
"annualReport.2021.progressiveImprovementTitle": "Progressive Improvement",
|
||||
"annualReport.2021.EquitableOpportunitiesTitle": "Equitable Opportunities",
|
||||
"annualReport.2021.playfulEngagementTitle": "Playful Engagement",
|
||||
"annualReport.2021.creativeExpressionDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
|
||||
"annualReport.2021.progressiveImprovementDescription": "We hold ourselves to a high standard and always strive to iterate, improve, and inspire one another to best serve young people around the world and the community that makes our work possible.",
|
||||
"annualReport.2021.EquitableOpportunitiesDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
|
||||
"annualReport.2021.playfulEngagementDescription": "At Scratch, play is an approach for making, sharing, learning, and engaging with the world. We encourage joyful exploration, experimentation, and collaboration.",
|
||||
"annualReport.2021.reachTitle": "Reaching Children Around the World",
|
||||
"annualReport.2021.reachSubtitle": "Scratch is the world’s largest coding community for children and teens, ages 8 and up.",
|
||||
"annualReport.2021.reachMillion": "million",
|
||||
"annualReport.2021.reachNewUsersNumber": "18 {million}",
|
||||
"annualReport.2021.reachNewUsersIncrease": "22% from 2020",
|
||||
"annualReport.2021.reachProjectsCreatedNumber": "113 {million}",
|
||||
"annualReport.2021.reachProjectsCreatedIncrease": "39% from 2020",
|
||||
"annualReport.2021.reachProjectCreatorsNumber": "42 {million}",
|
||||
"annualReport.2021.reachProjectCreatorsIncrease": "44% from 2020",
|
||||
"annualReport.2021.reachNewUsers": "New Users",
|
||||
"annualReport.2021.reachProjectsCreated": "Projects Created",
|
||||
"annualReport.2021.reachProjectCreators": "People Creating Projects",
|
||||
"annualReport.2021.reachScratchAroundTheWorld": "Scratch is used around the world across more than 200 countries and territories",
|
||||
"annualReport.2021.reachSaudiArabiaTitle": "Saudi Arabia",
|
||||
"annualReport.2021.reachSaudiArabiaDescription": "We saw tremendous growth around the world in 2021, but we were amazed to see the growth in Saudi Arabia, where we saw twice as many new users as the year before.",
|
||||
"annualReport.2021.reachTranslationTitle": "Scratch is Translated into 74 Languages",
|
||||
"annualReport.2021.reachTranslationIncrease": "10 languages from 2020",
|
||||
"annualReport.2021.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
|
||||
"annualReport.2021.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
|
||||
"annualReport.2021.reachDownloadsMillion": "5 {million}",
|
||||
"annualReport.2021.reachDownloads": "Downloads in 2021",
|
||||
"annualReport.2021.reachDownloadsIncrease": "2 {million} from 2020",
|
||||
"annualReport.2021.themesTitle": "Emerging Themes",
|
||||
"annualReport.2021.themesDescription": "Amidst ongoing uncertainty from COVID-19, Scratch continued to serve as a key space for young people to connect and create together. In 2021, we focused our efforts on building a strong foundation to equitably support our growing global community and our growing Scratch Team. Our work was centered around three major themes: fostering community, increasing access and accessibility, and developing the Scratch Education Collaborative (SEC).",
|
||||
"annualReport.2021.SECTitle": "Scratch Education Collaborative",
|
||||
"annualReport.2021.SECIntro": "Community voices and partnerships are deeply woven into the fabric of Scratch’s history. They have, and continue to be, integral in helping us increase accessible and equitable coding opportunities worldwide. In 2021, we launched the Scratch Education Collaborative, an initiative committed to identifying and eliminating the barriers to access to creative coding that connects remarkable organizations around the world.",
|
||||
"annualReport.2021.SECWhatIs": "What is SEC?",
|
||||
"annualReport.2021.SECWhatIsP1": "The SEC supports and engages participating organizations in a two-year, collaborative cohort experience to strengthen their commitment to, and implementation of, equitable creative coding using Scratch and ScratchJr.",
|
||||
"annualReport.2021.SECWhatIsP2": "By the end of the cohort experience, organizations will have formed new partnerships with each other and with Scratch, and will have established new models for equity-centered creative coding resources.",
|
||||
"annualReport.2021.SECWhatIsP3": "Our work with the SEC is made possible thanks to a generous grant from Google.org. We’d like to extend our gratitude for their continued support of our mission.",
|
||||
"annualReport.2021.SECOrgNumber": "41",
|
||||
"annualReport.2021.SECOrgLabel": "organizations",
|
||||
"annualReport.2021.SECCountryNumber": "13",
|
||||
"annualReport.2021.SECCountryLabel": "countries",
|
||||
"annualReport.2021.SECPartnerNumber": "7",
|
||||
"annualReport.2021.SECPartnerLabel": "partners",
|
||||
"annualReport.2021.SECMapParagraph": "Our first cohort included 41 organizations representing 13 countries around the world, united by their commitment to supporting learners from historically marginalized communities in developing their confidence with creative computing.",
|
||||
"annualReport.2021.spotlightStory": "Spotlight Story",
|
||||
"annualReport.2021.SECSpotlightTitle": "Bridges to Science Spotlight",
|
||||
"annualReport.2021.SECSpotlightLocation": "Fulshear, Texas",
|
||||
"annualReport.2021.SECSpotlightText1": "Bridges to Science; a Texas-based nonprofit providing math, coding, and robotics programs for underserved youth; was one of 41 exceptional organizations to join the Scratch Education Collaborative's first cohort.",
|
||||
"annualReport.2021.SECSpotlightText2": "In 2021, we supported Bridges to Science in facilitating their first “Hour of Code” workshop with Code.org.",
|
||||
"annualReport.2021.SECPullQuote": "One of the greatest joys that we have in teaching our students is that each one of them, no matter how quiet they are, all find a voice in computer science through Scratch.",
|
||||
"annualReport.2021.SECPullQuoteAttr": "- Rosa Aristy, Bridges to Science Founder ",
|
||||
"annualReport.2021.SECWorkshops": "SEC Workshops",
|
||||
"annualReport.2021.SECWorkshopsText": "Last year, the Scratch Education Collaborative hosted a series of workshops that supported their inaugural cohort in defining and exploring unique pathways to equitable creative coding. Workshops were facilitated by Stanford d. School, Tinkering Studio, the Brazilian Creative Learning Network, and Chicago Public Schools CS4ALL. Together, workshop participants developed a shared understanding of creative coding and discussed strategies and practices that foster culturally sustaining communities through creative communication and collaboration.",
|
||||
"annualReport.2021.SECWorkshopsSubtitle": "How can we creatively empower local community in exploring creative coding?",
|
||||
"annualReport.2021.accessTitle": "Access",
|
||||
"annualReport.2021.accessIntro": "As COVID-19 forced schools to close and pushed learning to virtual spaces, many students and teachers were discovering Scratch for the first time or adapting the way they taught and learned creative coding. From our own homes, the Scratch Team worked to support the changing needs of educators and the online community.",
|
||||
"annualReport.2021.accessASL": "ASL Tutorial",
|
||||
"annualReport.2021.accessASLText": "In 2021, we partnered with Deaf Kids Code to launch our first American Sign Language tutorial in the Scratch Editor.",
|
||||
"annualReport.2021.accessASLText2": " Together, we were inspired to create an evergreen resource that would expand creative pathways for deaf Scratchers.",
|
||||
"annualReport.2021.accessASLText3": "The video is a 13-minute remake of our original “Getting Started with Scratch” tutorial that introduces beginners to the Scratch platform.",
|
||||
"annualReport.2021.accessPullQuote": "Being a good ally is a willingness to bend towards being accessible and really putting weight on the recommendations of organizations like mine … Asking, ‘What is it that we can do?’ and really letting us take the reins and go for it, with very little to no resistance; that is a very rare thing.",
|
||||
"annualReport.2021.accessPullQuoteAttr": "- Shireen Hafeez, Founder of Deaf Kids Code ",
|
||||
"annualReport.2021.accessDEICommittee": "DEI Committees at Scratch",
|
||||
"annualReport.2021.accessDEICommitteeText": "In 2021, several committees at Scratch embarked on work to make Scratch more diverse, equitable, and inclusive for all users. We’re excited to share the progress each committee has made and the work still ahead.",
|
||||
"annualReport.2021.accessDEICommitteeAccessibility": "Accessibility",
|
||||
"annualReport.2021.accessDEICommitteeAccessibilityText": "The Accessibility Committee was created in response to one Scratch Team member’s own difficulty using Scratch’s coding blocks and a recognized need to better support Scratchers of all abilities.",
|
||||
"annualReport.2021.accessDEICommitteeAccessibilityText2": "In October of 2021, the committee launched a project to make the color of our coding blocks accessible for Scratchers with vision impairments. The committee is excited to partner with teachers and community organizations specializing in accessibility so the coding blocks meet web accessibility guidelines, and more importantly, lower floors to make Scratch more accessible for all.",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDI": "G-JEDI",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDIText": "The Global, Justice, Equity, Diversity, and Inclusion (G-JEDI) Committee was formed to develop a shared language that defines what Diversity, Equity, and Inclusion (DEI) mean to the Scratch Team.",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDIText2": "In 2021, the committee began work on a DEI statement to outline the ways in which DEI has informed the Scratch Team and community’s past and present work, and how it will continue to inform new initiatives going forward.",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesign": "Equity x Design",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesignText": "The EquityXDesign Committee was created as a place for Scratch Team members and our collaborators in MIT’s Lifelong Kindergarten group to read and discuss ideas around equity-centered design practices.",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesignText2": "The conversations are guided by Sasha Costanza-Chock’s “Design Justice: Community-Led Practices to Build the Worlds We Need,” and committee members discuss ways in which they can incorporate equity-centered design practices in the development of Scratch tools and resources.",
|
||||
"annualReport.2021.access10NewLanguages": "10 New Languages",
|
||||
"annualReport.2021.access10NewLanguagesText": "With huge thanks to our translation community, we were able to connect with Scratchers in 74 languages last year! In 2021, 10 new languages were added to Scratch, including isiXhosa (South Africa), Sepedi (South Africa), Setswana (South Africa), Afrikaans (South Africa), Kichwa (Peru), ଓଡ଼ିଆ/Odia (India), Kazakh (Kazakhstan), Aragonese (Spain), Western Frisian (the Netherlands), and Bengali (Bangladesh, India, and other regions).",
|
||||
"annualReport.2021.accessSouthAfrica": "Zero-rated Scratch in South Africa",
|
||||
"annualReport.2021.accessSouthAfricaText": "To improve the Scratch experience for young people in regions with low or no internet connectivity, we partnered with the National Education Collaboration Trust (NECT) of South Africa to host a zero-rated page for downloading Scratch. Downloads on zero-rated pages do not use up any data bandwidth, reducing a barrier to accessing Scratch due to data limits and costs. Just two months after its April 2021 launch, the page had more than 1300 visitors.",
|
||||
"annualReport.2021.accessSnapshot": "Snapshots",
|
||||
"annualReport.2021.communityTitle": "Yhteisö",
|
||||
"annualReport.2021.communityIntro": "In 2021, the Scratch community continued to experience rapid growth as even more young people around the world created and connected alongside their peers. We also continued to develop partnerships with community members to improve the Scratch experience for our diverse community of users.",
|
||||
"annualReport.2021.communityScratchConference": "Scratch-kokous",
|
||||
"annualReport.2021.communityScratchConferenceText1": "In July, educators in our global community came together to celebrate creative coding at the Scratch Conference. This free, virtual event was led by our collaborators at MIT’s Lifelong Kindergarten Group. The conference brought together more than 1,500 educators and Scratch enthusiasts, who spent the day connecting, collaborating, and learning from one another, even as COVID kept us apart.",
|
||||
"annualReport.2021.communityVolunteerTranslators": "Volunteer Translators",
|
||||
"annualReport.2021.communityVolunteerTranslatorsText": "Since Scratch was launched in 2007, we have been committed to supporting our users worldwide. Our language translation volunteers work closely with the Scratch Team to help translate and localize our platform and resources for the diverse communities that we serve.",
|
||||
"annualReport.2021.communityVolunteerTranslatorsText2": "Thousands of translators have volunteered their time to translate Scratch into 74 languages and counting, and there are currently more than one thousand translators signed up to translate Scratch and ScratchJr. We’re grateful to our volunteers for helping us reach more Scratchers around the world!",
|
||||
"annualReport.2021.communityScratchCommunity": "The Scratch Community in 2021",
|
||||
"annualReport.2021.communityScratchCommunityIntro": "In 2021, more than 113 million projects were created on the Scratch site – almost a 39% increase from 2020 – and more than one million new studios were created! Throughout the year, the Scratch Team hosted numerous studios to celebrate important events and encourage Scratchers to participate in the online community.",
|
||||
"annualReport.2021.yearInReview": "Year in Review",
|
||||
"annualReport.2021.yearInReviewText": "2021 was a remarkable year in the online community. The Community Team highlighted and developed opportunities for young people to express their ideas and become engaged in positive ways, and incredible movements sprung up from Scratchers themselves. Here’s a look back at some of the highlights of the year:",
|
||||
"annualReport.2021.yearInReviewCard1Date": "Tammikuu",
|
||||
"annualReport.2021.yearInReviewCard1Title": "Poetic Cafe",
|
||||
"annualReport.2021.yearInReviewCard1Text": "We “opened” our very first Poetic Cafe where Scratchers were invited to write, share, or collaborate on poems to share with the community.",
|
||||
"annualReport.2021.yearInReviewCard2Date": "Helmikuu",
|
||||
"annualReport.2021.yearInReviewCard2Title": "Black History Month Studio",
|
||||
"annualReport.2021.yearInReviewCard2Text": "Scratchers shared interactive artwork, created poems, animated music videos, and more to celebrate influential people and events in Black history.",
|
||||
"annualReport.2021.yearInReviewCard3Date": "Huhtikuu",
|
||||
"annualReport.2021.yearInReviewCard3Title": "April Fool’s Day",
|
||||
"annualReport.2021.yearInReviewCard3Text": "Scratchers were asked to imagine the “Secret life” of the Scratch Cat and went on a treasure hunt for fun and silly things hidden around the Scratch website.",
|
||||
"annualReport.2021.yearInReviewCard4Date": "Toukokuu",
|
||||
"annualReport.2021.yearInReviewCard4Title": "Scratch Week",
|
||||
"annualReport.2021.yearInReviewCard4Text": "Scratchers around the world shared more than 3,500 projects responding to themed prompts like “Cooking From Scratch” and “Ridiculous Inventions” to celebrate Scratch's birthday.",
|
||||
"annualReport.2021.yearInReviewCard5Date": "Kesäkuu",
|
||||
"annualReport.2021.yearInReviewCard5Title": "Pride Month",
|
||||
"annualReport.2021.yearInReviewCard5Text": "Scratchers created projects using all the colors of the rainbow to celebrate the LGBTQ+ community in the Pride Month studio.",
|
||||
"annualReport.2021.yearInReviewCard6Date": "Elokuu",
|
||||
"annualReport.2021.yearInReviewCard6Title": "Scratch Camp",
|
||||
"annualReport.2021.yearInReviewCard6Text": "During this annual three-week long event, Scratchers created more than 7,000 projects that moved and grooved, showcased creative do-it-yourself (DIY) ideas, and shared their discoveries about the natural world around them.",
|
||||
"annualReport.2021.yearInReviewCard7Date": "Lokakuu",
|
||||
"annualReport.2021.yearInReviewCard7Title": "Scratchtober",
|
||||
"annualReport.2021.yearInReviewCard7Text": "For two weeks, Scratchers created projects showcasing their interpretations of daily prompts in the Scratchtober studio. More than 3,500 projects were created around single-word themes like underwater, celebration, and creatures.",
|
||||
"annualReport.2021.yearInReviewCard8Date": "Joulukuu",
|
||||
"annualReport.2021.yearInReviewCard8Title": "CSEdWeek",
|
||||
"annualReport.2021.yearInReviewCard8Text": "Computer Science Education Week (CSEdWeek) occurred from December 6-12 to celebrate computer science around the world. Scratch participated in the week by encouraging community members to check out tutorials, studios, and a live event hosted in partnership with Makey Makey!",
|
||||
"annualReport.2021.yearInReviewCard9Date": "Joulukuu",
|
||||
"annualReport.2021.yearInReviewCard9Title": "2021: A Scratch Year in Review Studio",
|
||||
"annualReport.2021.yearInReviewCard9Text": "In 2021, Scratchers learned new skills, connected with friends around the world, and found creative ways to express themselves. More than 1,000 Scratchers shared their favorite Scratch memories and what Scratch meant to them in the 2021: A Scratch Year in Review studio.",
|
||||
"annualReport.2021.communityScratchLabTitle": "Scratch Lab",
|
||||
"annualReport.2021.communityScratchLabText": "With the launch of Scratch Lab in February, we’ve opened the doors of our development process directly to Scratchers around the world.",
|
||||
"annualReport.2021.communityScratchLabText2": "Before we decide if we should introduce new blocks to the Scratch coding editor, it’s crucial to see the creative, innovative, and surprising ways Scratchers interact with them. Scratch Lab is a sandbox where everyone can try out these new features and, most importantly, share their thoughts and ideas directly with us.",
|
||||
"annualReport.2021.communityScratchLabText3": "Over 500,000 Scratchers explored the Scratch Lab site in 2021, and they submitted more than 37,000 pieces of feedback.",
|
||||
"annualReport.2021.communityScratchLabText4": "This feedback has been invaluable as we evaluate and develop Animated Text blocks, Face Sensing blocks, and more potential new features.",
|
||||
"annualReport.2021.communitySnapshot2Title": "The Scratch Team on YouTube",
|
||||
"annualReport.2021.communitySnapshot2Text": "The Scratch Team YouTube channel reached 100,000 subscribers in 2021— a nearly 500 percent increase from 2020! As students, educators, and families evolved in response to the pandemic, we knew we had to create resources that were reactive to their needs.",
|
||||
"annualReport.2021.communitySnapshot2Text2": "These resources include a series of comprehensive Scratch tutorials that guide users through designing stories, games, and animations on Scratch. In 2021, these videos garnered nearly nine million views from viewers in 178 countries.",
|
||||
"annualReport.2021.tutorial1": "How to Make an 'About Me'",
|
||||
"annualReport.2021.tutorial2": "How to Make a Clicker Game",
|
||||
"annualReport.2021.tutorial3": "How to Make a Mouse Trail",
|
||||
"annualReport.2021.FounderMessageTitle": "A Message from Our Founder",
|
||||
"annualReport.2021.FounderMessageSubTitle": "Support and Inspiration from a Founding Partner",
|
||||
"annualReport.2021.FounderMessageText1": "As you read through this annual report, you’ll learn about many ways that Scratch is expanding creative computing opportunities for millions of young people around the world, especially those from marginalized communities. This global impact is possible because of the tireless work of the growing team of engineers, designers, educators, community moderators, and others at the Scratch Foundation.",
|
||||
"annualReport.2021.FounderMessageText2": "To continue to grow our efforts and impact, we rely on the generous financial support of an incredible collection of companies, foundations, and individual donors who are aligned with our mission and vision. Here, I want to highlight the support and inspiration we’ve received from one of our Founding Partners: the LEGO Foundation.",
|
||||
"annualReport.2021.FounderMessageText3": "My research group at the MIT Media Lab started collaborating with the LEGO company and LEGO Foundation more than 30 years ago. LEGO funding helped support our early work on Scratch, leading up to the public launch of Scratch in 2007. Then, when Scratch spun out of MIT into the Scratch Foundation in 2019, the LEGO Foundation provided important funding for the new organization, with a five-year $10 million grant to “support transformative educational change by developing and promoting playful, creative approaches to coding...in diverse economic and cultural contexts.” When the pandemic hit, the LEGO Foundation stepped up with an additional $5 million grant in 2021, to ensure that the Scratch Foundation could meet the needs of children and educators disrupted by the pandemic.",
|
||||
"annualReport.2021.FounderMessageText4": "But the LEGO-Scratch connection goes far beyond financial support. The Scratch approach of creating animated stories and games by snapping together graphical programming blocks was inspired, in part, by the way children build LEGO houses and castles by snapping together plastic LEGO bricks. Scratch and LEGO also share the same project-based educational philosophy, encouraging children to iteratively refine their projects by trying out an idea, seeing what happens, then making revisions and trying again.",
|
||||
"annualReport.2021.FounderMessageText5": "I’ve always loved the LEGO slogan “Joy of Building, Pride of Creation.” The LEGO Foundation’s deep partnership with the Scratch Foundation is helping to bring “Joy of Building, Pride of Creation” to children’s digital activities. The partnership serves as a model of how organizations with shared ideas and values can work together to catalyze transformational change in learning and education. As the Scratch Foundation continues to build its network of partners and supporters, I look forward to connecting with other organizations to expand creative computing opportunities for children around the world.",
|
||||
"annualReport.2021.FounderTitle": "Founder, Scratch Foundation",
|
||||
"annualReport.2021.lookingForward": "Looking Forward",
|
||||
"annualReport.2021.lookingForwardText1": "In 2021, we outlined a Strategic Framework guiding our major priorities for the next 4 years. We’re focused on these major areas:",
|
||||
"annualReport.2021.lookingForwardText2": "We would like to extend a huge thank you to the LEGO Foundation, whose generous COVID Recovery Grant will enable us to carry out this crucial work. We can’t wait to share more with you about the exciting projects we have planned, including updates to the Scratch experience for schools, updates to ScratchJr, and more.",
|
||||
"annualReport.2021.LookingForward1": "Strengthening the Scratch Platform and Community Infrastructure",
|
||||
"annualReport.2021.LookingForward2": "Expanding Pathways to Creative Learning",
|
||||
"annualReport.2021.LookingForward3": "Building Organizational Capacity and Ensuring Fiscal Sustainability",
|
||||
"annualReport.2021.supportersTitle": "Thank You to Our Supporters",
|
||||
"annualReport.2021.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
|
||||
"annualReport.2021.ourSupporters": "Our Supporters",
|
||||
"annualReport.2021.ourSupportersText": "We want to thank all Scratch supporters who, throughout the years, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on giving to Scratch Foundation from January 1, 2021 to December 31, 2021.",
|
||||
"annualReport.2021.supportersFoundingTitle": "Founding Partners — $10,000,000+",
|
||||
"annualReport.2021.supportersFoundingText": "We are especially grateful to our Founding Partners who have each provided at least $10,000,000 in cumulative support, since the start of Scratch in 2003.",
|
||||
"annualReport.2021.supportersCatPartnersTitle": "Scratch Cat Partners — $1,000,000+",
|
||||
"annualReport.2021.supportersCreativityTitle": "Creativity Circle — $250,000+",
|
||||
"annualReport.2021.supportersCollaborationTitle": "Collaboration Circle — $100,000+",
|
||||
"annualReport.2021.supportersImaginationTitle": "Imagination Circle — $50,000+",
|
||||
"annualReport.2021.supportersInspirationTitle": "Inspiration Circle — $20,000+",
|
||||
"annualReport.2021.supportersExplorationTitle": "Exploration Circle — $5,000+",
|
||||
"annualReport.2021.supportersPlayTitle": "Play Circle — $1,000+",
|
||||
"annualReport.2021.supportersInKindTitle": "In-Kind Supporters",
|
||||
"annualReport.2021.leadershipTitle": "Tiimimme",
|
||||
"annualReport.2021.leadershipBoard": "Board of Directors",
|
||||
"annualReport.2021.leadershipChair": "Chair",
|
||||
"annualReport.2021.leadershipProfessor": "Professor of Learning Research",
|
||||
"annualReport.2021.leadershipViceChair": "Vice-Chair",
|
||||
"annualReport.2021.leadershipCoFounder": "Co-Founder and Co-Chairman",
|
||||
"annualReport.2021.leadershipBoardMember": "Board Member",
|
||||
"annualReport.2021.leadershipPresidentCEO": "President and CEO",
|
||||
"annualReport.2021.leadershipFormerPresident": "Former President",
|
||||
"annualReport.2021.leadershipFounderCEO": "Founder and CEO",
|
||||
"annualReport.2021.leadershipFormerChairCEO": "Former CEO and Chairwoman",
|
||||
"annualReport.2021.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
|
||||
"annualReport.2021.leadershipBoardSecretary": "Board Secretary",
|
||||
"annualReport.2021.leadershipBoardTreasurer": "Board Treasurer",
|
||||
"annualReport.2021.leadershipScratchTeam": "2021 Scratch Team",
|
||||
"annualReport.2021.leadershipED": "Executive Director",
|
||||
"annualReport.2021.teamThankYou": "Thank you to Mitch Resnick, Natalie Rusk, Rupal Jain, and other collaborators at the Lifelong Kindergarten Group at the MIT Media Lab for your tireless support of Scratch.",
|
||||
"annualReport.2021.donateTitle": "Support Us",
|
||||
"annualReport.2021.donateMessage": "Your support enables us to create inspiring, creative, and memorable learning experiences for kids everywhere, especially those who have been systemically excluded from creative coding opportunities. Make a gift to Scratch today to help us keep our servers running, maintain our growing global community, and make creative coding possible for kids in every country around the world.",
|
||||
"annualReport.2021.donateMessage2": "Thank you for your generosity.",
|
||||
"annualReport.2021.donateButton": "Lahjoita",
|
||||
"annualReport.2021.projectBy": "project by",
|
||||
"annualReport.2021.altMap": "A map of the world showing 41 SEC organizations",
|
||||
"annualReport.2021.altSECSpotlightImage": "A child plays with a toy in front of an orange background",
|
||||
"annualReport.2021.altAccessibility": "Two people use sign language in front of a green background.",
|
||||
"annualReport.2021.altaccessDEICommittee": "A hand holds out a scratch component on a green background.",
|
||||
"annualReport.2021.altaccessDEICommitteeAccessibility": "A hand paints scratch components on a blue background.",
|
||||
"annualReport.2021.altaccessDEICommitteeG-JEDI": "Two hands reach toward a text bubble with a heart inside it.",
|
||||
"annualReport.2021.altaccessDEICommitteeEquitXDesign": "Two hands work together to compile a list of scratch components.",
|
||||
"annualReport.2021.altaccessSouthAfrica": "Two kids, one using a tablet and one using a laptop, work on a scratch project together.",
|
||||
"annualReport.2021.altcommunityVolunteerTransators": "Four hands are raised with text bubbles resting on top of them in front of a purple background.",
|
||||
"annualReport.2021.altcommunityThankYou": "A globe with a banner across it saying 'Thank you' surrounded by the words for thank you in various languages.",
|
||||
"annualReport.2021.altAvatar": "user avatar",
|
||||
"annualReport.2021.altDropdownArrow": "Arrow indicating dropdown menu.",
|
||||
"annualReport.2021.altMastheadIllustration": "Three people interacting with physical scratch components.",
|
||||
"annualReport.2021.altWave": "An emoji hand waving.",
|
||||
"annualReport.2021.altMitchHeadshot": "Founder Mitch Resnick",
|
||||
"annualReport.2021.altCalendar": "A calendar displaying the year 2021.",
|
||||
"annualReport.2021.altWorldVisualization": "An illustrated version of the globe.",
|
||||
"annualReport.2021.altSaudiArabiaVisualization": "",
|
||||
"annualReport.2021.altSECVideoPreview": "",
|
||||
"annualReport.2021.altCard1": "",
|
||||
"annualReport.2021.altCard2": "",
|
||||
"annualReport.2021.altCard3": "",
|
||||
"annualReport.2021.altCard4": "",
|
||||
"annualReport.2021.altCard5": "",
|
||||
"annualReport.2021.altCard6": "",
|
||||
"annualReport.2021.altCard7": "",
|
||||
"annualReport.2021.altCard8": "",
|
||||
"annualReport.2021.altCard9": "",
|
||||
"annualReport.2021.altDonateIllustration": "Two hands form the shape of a heart with their fingers inside of a cut out heart shape."
|
||||
}
|
238
www/scratch-website.annual-report-2021-l10njson/fr.json
Normal file
238
www/scratch-website.annual-report-2021-l10njson/fr.json
Normal file
|
@ -0,0 +1,238 @@
|
|||
{
|
||||
"annualReport.2021.subnavFoundersMessage": "Message du fondateur",
|
||||
"annualReport.2021.subnavMission": "Mission",
|
||||
"annualReport.2021.subnavReach": "Portée",
|
||||
"annualReport.2021.subnavThemes": "Thèmes",
|
||||
"annualReport.2021.subnavDirectorsMessage": "Message du directeur",
|
||||
"annualReport.2021.subnavSupporters": "Soutiens",
|
||||
"annualReport.2021.subnavTeam": "Équipe",
|
||||
"annualReport.2021.subnavDonate": "Faire un don",
|
||||
"annualReport.2021.mastheadYear": "2021 Annual Report",
|
||||
"annualReport.2021.mastheadTitle": "Building an Equitable Community Together",
|
||||
"annualReport.2021.directorsMessageTitle": "Un message de notre directeur exécutif",
|
||||
"annualReport.2021.directorsMessageP1": "In 2021, COVID-19 continued to disrupt our routines and shape the way we interact with one another. Even as we began to gather together, schools reopened, and there were calls for a “return to normal,” the most vulnerable in our society remained disproportionately impacted by the inequitable structures that COVID-19 exacerbated. The COVID-19 crisis shaped young people’s relationships to Scratch, and solidified Scratch as a more vital place than ever for them to create, learn, and connect. But as we moved into a new year, we did not leave behind our most vulnerable young people as they began to navigate “the new normal.”",
|
||||
"annualReport.2021.directorsMessageP2": "One of the foundational values of Scratch has always been to empower young people to explore, create, play, and discover—opportunities that aren’t afforded equitably to all students.",
|
||||
"annualReport.2021.directorsMessagePullquote": "We believe in the transformative power of self-expression and creativity, and in providing space for young people to use creative coding as a tool to raise their voice.",
|
||||
"annualReport.2021.directorsMessageP3": "I’m proud to serve as the Executive Director of the Scratch Foundation during this pivotal moment in our history, and will continue to spread Scratch’s caring, collaborative approach to creative learning to kids around the world who need these opportunities the most.",
|
||||
"annualReport.2021.directorsMessageP4": "Last year was an incredible year for the Scratch Foundation–we focused on growing our team with remarkable, diverse leaders and building a solid foundation for our continued transition to an independent organization. We developed a three-year Strategic Plan with the combined efforts of every team member at every level of our organization, codifying the work we’re embarking on together. As Scratch grows, we remain focused on equity and community-building, and keeping Scratch a safe space for kids to connect, create, and collaborate with their peers around the world.",
|
||||
"annualReport.2021.directorsMessageP5": "LI can’t thank you enough for embarking on this journey with our team, and for your continued support of our mission. The compassion and creativity of the Scratch Community is endlessly inspiring to us, and we can’t wait for you to join us in the important work ahead of us.",
|
||||
"annualReport.2021.directorsMessageP6": "Au cours de la dernière décennie, Scratch a connu un succès phénoménal, faisant participer des dizaines de millions de jeunes dans le monde entier. Mais nous ne faisons que commencer. Le défi pour les années à venir est de s'assurer que nous pouvons continuer à diffuser et à soutenir non seulement notre technologie mais aussi notre approche d'apprentissage créative, bienveillante et collaborative, afin que les jeunes du monde entier aient des opportunités équitables d'imaginer, de créer, de partager et d'apprendre. Nous sommes impatients de travailler avec vous tous pour y parvenir !",
|
||||
"annualReport.2021.EDTitle": "Directeur exécutif, Fondation Scratch",
|
||||
"annualReport.2021.watchVideo": "Voir la vidéo",
|
||||
"annualReport.2021.missionTitle": "Our Mission, Vision, & Values",
|
||||
"annualReport.2021.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators who have been excluded from creative computing.",
|
||||
"annualReport.2021.missionP2": "Nous avons développé Scratch en tant qu'environnement d'apprentissage gratuit, sûr et ludique, qui incite tous les enfants à penser de manière créative, à raisonner de manière systématique et à travailler en collaboration - des compétences essentielles pour tous dans la société actuelle. Nous travaillons avec des éducateurs et des familles pour aider les enfants à explorer, partager et apprendre.",
|
||||
"annualReport.2021.missionHeader": "Mission",
|
||||
"annualReport.2021.missionSubtitle": "Fournir aux jeunes des outils numériques et des opportunités pour imaginer, créer, partager, et apprendre.",
|
||||
"annualReport.2021.visionHeader": "Vision",
|
||||
"annualReport.2021.visionSubtitle": "Répandre des approches créatives, bienveillantes, collaboratives, et équitables au codage et à l'apprentissage dans le monde entier.",
|
||||
"annualReport.2021.valuesHeader": "Values",
|
||||
"annualReport.2021.valuesSubtitle": "In this work, we are guided by our core values that define our principles as an organization and a community:",
|
||||
"annualReport.2021.creativeExpressionTitle": "Creative Expression",
|
||||
"annualReport.2021.progressiveImprovementTitle": "Progressive Improvement",
|
||||
"annualReport.2021.EquitableOpportunitiesTitle": "Equitable Opportunities",
|
||||
"annualReport.2021.playfulEngagementTitle": "Playful Engagement",
|
||||
"annualReport.2021.creativeExpressionDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
|
||||
"annualReport.2021.progressiveImprovementDescription": "We hold ourselves to a high standard and always strive to iterate, improve, and inspire one another to best serve young people around the world and the community that makes our work possible.",
|
||||
"annualReport.2021.EquitableOpportunitiesDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
|
||||
"annualReport.2021.playfulEngagementDescription": "At Scratch, play is an approach for making, sharing, learning, and engaging with the world. We encourage joyful exploration, experimentation, and collaboration.",
|
||||
"annualReport.2021.reachTitle": "Atteindre les enfants dans le monde entier",
|
||||
"annualReport.2021.reachSubtitle": "Scratch est la plus grande communauté de codage au monde pour les enfants et les adolescents de 8 ans et plus.",
|
||||
"annualReport.2021.reachMillion": "million",
|
||||
"annualReport.2021.reachNewUsersNumber": "18 {million}",
|
||||
"annualReport.2021.reachNewUsersIncrease": "22% from 2020",
|
||||
"annualReport.2021.reachProjectsCreatedNumber": "113 {million}",
|
||||
"annualReport.2021.reachProjectsCreatedIncrease": "39% from 2020",
|
||||
"annualReport.2021.reachProjectCreatorsNumber": "42 {million}",
|
||||
"annualReport.2021.reachProjectCreatorsIncrease": "44% from 2020",
|
||||
"annualReport.2021.reachNewUsers": "Nouveaux utilisateurs",
|
||||
"annualReport.2021.reachProjectsCreated": "Projets créés",
|
||||
"annualReport.2021.reachProjectCreators": "Les créateurs de projets",
|
||||
"annualReport.2021.reachScratchAroundTheWorld": "Scratch is used around the world across more than 200 countries and territories",
|
||||
"annualReport.2021.reachSaudiArabiaTitle": "Saudi Arabia",
|
||||
"annualReport.2021.reachSaudiArabiaDescription": "We saw tremendous growth around the world in 2021, but we were amazed to see the growth in Saudi Arabia, where we saw twice as many new users as the year before.",
|
||||
"annualReport.2021.reachTranslationTitle": "Scratch is Translated into 74 Languages",
|
||||
"annualReport.2021.reachTranslationIncrease": "10 languages from 2020",
|
||||
"annualReport.2021.reachTranslationBlurb": "Merci aux traducteurs bénévoles du monde entier.",
|
||||
"annualReport.2021.reachScratchJrBlurb": "ScratchJr est un environnement de programmation d'introduction qui permet aux jeunes enfants (5-7 ans) de créer leurs propres histoires et jeux interactifs.",
|
||||
"annualReport.2021.reachDownloadsMillion": "5 {million}",
|
||||
"annualReport.2021.reachDownloads": "Downloads in 2021",
|
||||
"annualReport.2021.reachDownloadsIncrease": "2 {million} from 2020",
|
||||
"annualReport.2021.themesTitle": "Thèmes émergents",
|
||||
"annualReport.2021.themesDescription": "Amidst ongoing uncertainty from COVID-19, Scratch continued to serve as a key space for young people to connect and create together. In 2021, we focused our efforts on building a strong foundation to equitably support our growing global community and our growing Scratch Team. Our work was centered around three major themes: fostering community, increasing access and accessibility, and developing the Scratch Education Collaborative (SEC).",
|
||||
"annualReport.2021.SECTitle": "Scratch Education Collaborative",
|
||||
"annualReport.2021.SECIntro": "Community voices and partnerships are deeply woven into the fabric of Scratch’s history. They have, and continue to be, integral in helping us increase accessible and equitable coding opportunities worldwide. In 2021, we launched the Scratch Education Collaborative, an initiative committed to identifying and eliminating the barriers to access to creative coding that connects remarkable organizations around the world.",
|
||||
"annualReport.2021.SECWhatIs": "What is SEC?",
|
||||
"annualReport.2021.SECWhatIsP1": "The SEC supports and engages participating organizations in a two-year, collaborative cohort experience to strengthen their commitment to, and implementation of, equitable creative coding using Scratch and ScratchJr.",
|
||||
"annualReport.2021.SECWhatIsP2": "By the end of the cohort experience, organizations will have formed new partnerships with each other and with Scratch, and will have established new models for equity-centered creative coding resources.",
|
||||
"annualReport.2021.SECWhatIsP3": "Our work with the SEC is made possible thanks to a generous grant from Google.org. We’d like to extend our gratitude for their continued support of our mission.",
|
||||
"annualReport.2021.SECOrgNumber": "41",
|
||||
"annualReport.2021.SECOrgLabel": "organizations",
|
||||
"annualReport.2021.SECCountryNumber": "13",
|
||||
"annualReport.2021.SECCountryLabel": "countries",
|
||||
"annualReport.2021.SECPartnerNumber": "7",
|
||||
"annualReport.2021.SECPartnerLabel": "partners",
|
||||
"annualReport.2021.SECMapParagraph": "Our first cohort included 41 organizations representing 13 countries around the world, united by their commitment to supporting learners from historically marginalized communities in developing their confidence with creative computing.",
|
||||
"annualReport.2021.spotlightStory": "Histoire mise en avant",
|
||||
"annualReport.2021.SECSpotlightTitle": "Bridges to Science Spotlight",
|
||||
"annualReport.2021.SECSpotlightLocation": "Fulshear, Texas",
|
||||
"annualReport.2021.SECSpotlightText1": "Bridges to Science; a Texas-based nonprofit providing math, coding, and robotics programs for underserved youth; was one of 41 exceptional organizations to join the Scratch Education Collaborative's first cohort.",
|
||||
"annualReport.2021.SECSpotlightText2": "In 2021, we supported Bridges to Science in facilitating their first “Hour of Code” workshop with Code.org.",
|
||||
"annualReport.2021.SECPullQuote": "One of the greatest joys that we have in teaching our students is that each one of them, no matter how quiet they are, all find a voice in computer science through Scratch.",
|
||||
"annualReport.2021.SECPullQuoteAttr": "- Rosa Aristy, Bridges to Science Founder ",
|
||||
"annualReport.2021.SECWorkshops": "SEC Workshops",
|
||||
"annualReport.2021.SECWorkshopsText": "Last year, the Scratch Education Collaborative hosted a series of workshops that supported their inaugural cohort in defining and exploring unique pathways to equitable creative coding. Workshops were facilitated by Stanford d. School, Tinkering Studio, the Brazilian Creative Learning Network, and Chicago Public Schools CS4ALL. Together, workshop participants developed a shared understanding of creative coding and discussed strategies and practices that foster culturally sustaining communities through creative communication and collaboration.",
|
||||
"annualReport.2021.SECWorkshopsSubtitle": "How can we creatively empower local community in exploring creative coding?",
|
||||
"annualReport.2021.accessTitle": "Access",
|
||||
"annualReport.2021.accessIntro": "Alors que la COVID-19 a contraint les écoles à fermer et a poussé l'apprentissage vers les espaces virtuels, de nombreux élèves et enseignants ont découvert Scratch pour la première fois ou ont adapté leur manière d'enseigner et d'apprendre le codage créatif. De chez nous, l'équipe Scratch a travaillé pour soutenir les besoins changeants des éducateurs et de la communauté en ligne.",
|
||||
"annualReport.2021.accessASL": "ASL Tutorial",
|
||||
"annualReport.2021.accessASLText": "In 2021, we partnered with Deaf Kids Code to launch our first American Sign Language tutorial in the Scratch Editor.",
|
||||
"annualReport.2021.accessASLText2": " Together, we were inspired to create an evergreen resource that would expand creative pathways for deaf Scratchers.",
|
||||
"annualReport.2021.accessASLText3": "The video is a 13-minute remake of our original “Getting Started with Scratch” tutorial that introduces beginners to the Scratch platform.",
|
||||
"annualReport.2021.accessPullQuote": "Being a good ally is a willingness to bend towards being accessible and really putting weight on the recommendations of organizations like mine … Asking, ‘What is it that we can do?’ and really letting us take the reins and go for it, with very little to no resistance; that is a very rare thing.",
|
||||
"annualReport.2021.accessPullQuoteAttr": "- Shireen Hafeez, Founder of Deaf Kids Code ",
|
||||
"annualReport.2021.accessDEICommittee": "DEI Committees at Scratch",
|
||||
"annualReport.2021.accessDEICommitteeText": "In 2021, several committees at Scratch embarked on work to make Scratch more diverse, equitable, and inclusive for all users. We’re excited to share the progress each committee has made and the work still ahead.",
|
||||
"annualReport.2021.accessDEICommitteeAccessibility": "Accessibility",
|
||||
"annualReport.2021.accessDEICommitteeAccessibilityText": "The Accessibility Committee was created in response to one Scratch Team member’s own difficulty using Scratch’s coding blocks and a recognized need to better support Scratchers of all abilities.",
|
||||
"annualReport.2021.accessDEICommitteeAccessibilityText2": "In October of 2021, the committee launched a project to make the color of our coding blocks accessible for Scratchers with vision impairments. The committee is excited to partner with teachers and community organizations specializing in accessibility so the coding blocks meet web accessibility guidelines, and more importantly, lower floors to make Scratch more accessible for all.",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDI": "G-JEDI",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDIText": "The Global, Justice, Equity, Diversity, and Inclusion (G-JEDI) Committee was formed to develop a shared language that defines what Diversity, Equity, and Inclusion (DEI) mean to the Scratch Team.",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDIText2": "In 2021, the committee began work on a DEI statement to outline the ways in which DEI has informed the Scratch Team and community’s past and present work, and how it will continue to inform new initiatives going forward.",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesign": "Equity x Design",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesignText": "The EquityXDesign Committee was created as a place for Scratch Team members and our collaborators in MIT’s Lifelong Kindergarten group to read and discuss ideas around equity-centered design practices.",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesignText2": "The conversations are guided by Sasha Costanza-Chock’s “Design Justice: Community-Led Practices to Build the Worlds We Need,” and committee members discuss ways in which they can incorporate equity-centered design practices in the development of Scratch tools and resources.",
|
||||
"annualReport.2021.access10NewLanguages": "10 New Languages",
|
||||
"annualReport.2021.access10NewLanguagesText": "With huge thanks to our translation community, we were able to connect with Scratchers in 74 languages last year! In 2021, 10 new languages were added to Scratch, including isiXhosa (South Africa), Sepedi (South Africa), Setswana (South Africa), Afrikaans (South Africa), Kichwa (Peru), ଓଡ଼ିଆ/Odia (India), Kazakh (Kazakhstan), Aragonese (Spain), Western Frisian (the Netherlands), and Bengali (Bangladesh, India, and other regions).",
|
||||
"annualReport.2021.accessSouthAfrica": "Zero-rated Scratch in South Africa",
|
||||
"annualReport.2021.accessSouthAfricaText": "To improve the Scratch experience for young people in regions with low or no internet connectivity, we partnered with the National Education Collaboration Trust (NECT) of South Africa to host a zero-rated page for downloading Scratch. Downloads on zero-rated pages do not use up any data bandwidth, reducing a barrier to accessing Scratch due to data limits and costs. Just two months after its April 2021 launch, the page had more than 1300 visitors.",
|
||||
"annualReport.2021.accessSnapshot": "Instantanés",
|
||||
"annualReport.2021.communityTitle": "Communauté",
|
||||
"annualReport.2021.communityIntro": "In 2021, the Scratch community continued to experience rapid growth as even more young people around the world created and connected alongside their peers. We also continued to develop partnerships with community members to improve the Scratch experience for our diverse community of users.",
|
||||
"annualReport.2021.communityScratchConference": "Conférence Scratch",
|
||||
"annualReport.2021.communityScratchConferenceText1": "In July, educators in our global community came together to celebrate creative coding at the Scratch Conference. This free, virtual event was led by our collaborators at MIT’s Lifelong Kindergarten Group. The conference brought together more than 1,500 educators and Scratch enthusiasts, who spent the day connecting, collaborating, and learning from one another, even as COVID kept us apart.",
|
||||
"annualReport.2021.communityVolunteerTranslators": "Volunteer Translators",
|
||||
"annualReport.2021.communityVolunteerTranslatorsText": "Since Scratch was launched in 2007, we have been committed to supporting our users worldwide. Our language translation volunteers work closely with the Scratch Team to help translate and localize our platform and resources for the diverse communities that we serve.",
|
||||
"annualReport.2021.communityVolunteerTranslatorsText2": "Thousands of translators have volunteered their time to translate Scratch into 74 languages and counting, and there are currently more than one thousand translators signed up to translate Scratch and ScratchJr. We’re grateful to our volunteers for helping us reach more Scratchers around the world!",
|
||||
"annualReport.2021.communityScratchCommunity": "The Scratch Community in 2021",
|
||||
"annualReport.2021.communityScratchCommunityIntro": "In 2021, more than 113 million projects were created on the Scratch site – almost a 39% increase from 2020 – and more than one million new studios were created! Throughout the year, the Scratch Team hosted numerous studios to celebrate important events and encourage Scratchers to participate in the online community.",
|
||||
"annualReport.2021.yearInReview": "Bilan de l'année",
|
||||
"annualReport.2021.yearInReviewText": "2021 was a remarkable year in the online community. The Community Team highlighted and developed opportunities for young people to express their ideas and become engaged in positive ways, and incredible movements sprung up from Scratchers themselves. Here’s a look back at some of the highlights of the year:",
|
||||
"annualReport.2021.yearInReviewCard1Date": "Janvier",
|
||||
"annualReport.2021.yearInReviewCard1Title": "Poetic Cafe",
|
||||
"annualReport.2021.yearInReviewCard1Text": "We “opened” our very first Poetic Cafe where Scratchers were invited to write, share, or collaborate on poems to share with the community.",
|
||||
"annualReport.2021.yearInReviewCard2Date": "Février",
|
||||
"annualReport.2021.yearInReviewCard2Title": "Black History Month Studio",
|
||||
"annualReport.2021.yearInReviewCard2Text": "Scratchers shared interactive artwork, created poems, animated music videos, and more to celebrate influential people and events in Black history.",
|
||||
"annualReport.2021.yearInReviewCard3Date": "Avril",
|
||||
"annualReport.2021.yearInReviewCard3Title": "Poisson d'avril",
|
||||
"annualReport.2021.yearInReviewCard3Text": "Scratchers were asked to imagine the “Secret life” of the Scratch Cat and went on a treasure hunt for fun and silly things hidden around the Scratch website.",
|
||||
"annualReport.2021.yearInReviewCard4Date": "Mai",
|
||||
"annualReport.2021.yearInReviewCard4Title": "Scratch Week",
|
||||
"annualReport.2021.yearInReviewCard4Text": "Scratchers around the world shared more than 3,500 projects responding to themed prompts like “Cooking From Scratch” and “Ridiculous Inventions” to celebrate Scratch's birthday.",
|
||||
"annualReport.2021.yearInReviewCard5Date": "Juin",
|
||||
"annualReport.2021.yearInReviewCard5Title": "Pride Month",
|
||||
"annualReport.2021.yearInReviewCard5Text": "Scratchers created projects using all the colors of the rainbow to celebrate the LGBTQ+ community in the Pride Month studio.",
|
||||
"annualReport.2021.yearInReviewCard6Date": "Août",
|
||||
"annualReport.2021.yearInReviewCard6Title": "Scratch Camp",
|
||||
"annualReport.2021.yearInReviewCard6Text": "During this annual three-week long event, Scratchers created more than 7,000 projects that moved and grooved, showcased creative do-it-yourself (DIY) ideas, and shared their discoveries about the natural world around them.",
|
||||
"annualReport.2021.yearInReviewCard7Date": "Octobre",
|
||||
"annualReport.2021.yearInReviewCard7Title": "Scratchtobre",
|
||||
"annualReport.2021.yearInReviewCard7Text": "For two weeks, Scratchers created projects showcasing their interpretations of daily prompts in the Scratchtober studio. More than 3,500 projects were created around single-word themes like underwater, celebration, and creatures.",
|
||||
"annualReport.2021.yearInReviewCard8Date": "Décembre",
|
||||
"annualReport.2021.yearInReviewCard8Title": "CSEdWeek",
|
||||
"annualReport.2021.yearInReviewCard8Text": "Computer Science Education Week (CSEdWeek) occurred from December 6-12 to celebrate computer science around the world. Scratch participated in the week by encouraging community members to check out tutorials, studios, and a live event hosted in partnership with Makey Makey!",
|
||||
"annualReport.2021.yearInReviewCard9Date": "Décembre",
|
||||
"annualReport.2021.yearInReviewCard9Title": "2021: A Scratch Year in Review Studio",
|
||||
"annualReport.2021.yearInReviewCard9Text": "In 2021, Scratchers learned new skills, connected with friends around the world, and found creative ways to express themselves. More than 1,000 Scratchers shared their favorite Scratch memories and what Scratch meant to them in the 2021: A Scratch Year in Review studio.",
|
||||
"annualReport.2021.communityScratchLabTitle": "Scratch Lab",
|
||||
"annualReport.2021.communityScratchLabText": "With the launch of Scratch Lab in February, we’ve opened the doors of our development process directly to Scratchers around the world.",
|
||||
"annualReport.2021.communityScratchLabText2": "Before we decide if we should introduce new blocks to the Scratch coding editor, it’s crucial to see the creative, innovative, and surprising ways Scratchers interact with them. Scratch Lab is a sandbox where everyone can try out these new features and, most importantly, share their thoughts and ideas directly with us.",
|
||||
"annualReport.2021.communityScratchLabText3": "Over 500,000 Scratchers explored the Scratch Lab site in 2021, and they submitted more than 37,000 pieces of feedback.",
|
||||
"annualReport.2021.communityScratchLabText4": "This feedback has been invaluable as we evaluate and develop Animated Text blocks, Face Sensing blocks, and more potential new features.",
|
||||
"annualReport.2021.communitySnapshot2Title": "The Scratch Team on YouTube",
|
||||
"annualReport.2021.communitySnapshot2Text": "The Scratch Team YouTube channel reached 100,000 subscribers in 2021— a nearly 500 percent increase from 2020! As students, educators, and families evolved in response to the pandemic, we knew we had to create resources that were reactive to their needs.",
|
||||
"annualReport.2021.communitySnapshot2Text2": "These resources include a series of comprehensive Scratch tutorials that guide users through designing stories, games, and animations on Scratch. In 2021, these videos garnered nearly nine million views from viewers in 178 countries.",
|
||||
"annualReport.2021.tutorial1": "How to Make an 'About Me'",
|
||||
"annualReport.2021.tutorial2": "How to Make a Clicker Game",
|
||||
"annualReport.2021.tutorial3": "How to Make a Mouse Trail",
|
||||
"annualReport.2021.FounderMessageTitle": "Un message de notre fondateur",
|
||||
"annualReport.2021.FounderMessageSubTitle": "Support and Inspiration from a Founding Partner",
|
||||
"annualReport.2021.FounderMessageText1": "As you read through this annual report, you’ll learn about many ways that Scratch is expanding creative computing opportunities for millions of young people around the world, especially those from marginalized communities. This global impact is possible because of the tireless work of the growing team of engineers, designers, educators, community moderators, and others at the Scratch Foundation.",
|
||||
"annualReport.2021.FounderMessageText2": "To continue to grow our efforts and impact, we rely on the generous financial support of an incredible collection of companies, foundations, and individual donors who are aligned with our mission and vision. Here, I want to highlight the support and inspiration we’ve received from one of our Founding Partners: the LEGO Foundation.",
|
||||
"annualReport.2021.FounderMessageText3": "My research group at the MIT Media Lab started collaborating with the LEGO company and LEGO Foundation more than 30 years ago. LEGO funding helped support our early work on Scratch, leading up to the public launch of Scratch in 2007. Then, when Scratch spun out of MIT into the Scratch Foundation in 2019, the LEGO Foundation provided important funding for the new organization, with a five-year $10 million grant to “support transformative educational change by developing and promoting playful, creative approaches to coding...in diverse economic and cultural contexts.” When the pandemic hit, the LEGO Foundation stepped up with an additional $5 million grant in 2021, to ensure that the Scratch Foundation could meet the needs of children and educators disrupted by the pandemic.",
|
||||
"annualReport.2021.FounderMessageText4": "But the LEGO-Scratch connection goes far beyond financial support. The Scratch approach of creating animated stories and games by snapping together graphical programming blocks was inspired, in part, by the way children build LEGO houses and castles by snapping together plastic LEGO bricks. Scratch and LEGO also share the same project-based educational philosophy, encouraging children to iteratively refine their projects by trying out an idea, seeing what happens, then making revisions and trying again.",
|
||||
"annualReport.2021.FounderMessageText5": "I’ve always loved the LEGO slogan “Joy of Building, Pride of Creation.” The LEGO Foundation’s deep partnership with the Scratch Foundation is helping to bring “Joy of Building, Pride of Creation” to children’s digital activities. The partnership serves as a model of how organizations with shared ideas and values can work together to catalyze transformational change in learning and education. As the Scratch Foundation continues to build its network of partners and supporters, I look forward to connecting with other organizations to expand creative computing opportunities for children around the world.",
|
||||
"annualReport.2021.FounderTitle": "Founder, Scratch Foundation",
|
||||
"annualReport.2021.lookingForward": "Perspectives",
|
||||
"annualReport.2021.lookingForwardText1": "In 2021, we outlined a Strategic Framework guiding our major priorities for the next 4 years. We’re focused on these major areas:",
|
||||
"annualReport.2021.lookingForwardText2": "We would like to extend a huge thank you to the LEGO Foundation, whose generous COVID Recovery Grant will enable us to carry out this crucial work. We can’t wait to share more with you about the exciting projects we have planned, including updates to the Scratch experience for schools, updates to ScratchJr, and more.",
|
||||
"annualReport.2021.LookingForward1": "Strengthening the Scratch Platform and Community Infrastructure",
|
||||
"annualReport.2021.LookingForward2": "Expanding Pathways to Creative Learning",
|
||||
"annualReport.2021.LookingForward3": "Building Organizational Capacity and Ensuring Fiscal Sustainability",
|
||||
"annualReport.2021.supportersTitle": "Merci à nos soutiens",
|
||||
"annualReport.2021.supportersIntro": "Merci à nos généreux soutiens. Votre contribution nous aide à élargir les possibilités d'apprentissage créatif pour les enfants de tous âges, de tous horizons, partout dans le monde.",
|
||||
"annualReport.2021.ourSupporters": "Nos soutiens",
|
||||
"annualReport.2021.ourSupportersText": "We want to thank all Scratch supporters who, throughout the years, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on giving to Scratch Foundation from January 1, 2021 to December 31, 2021.",
|
||||
"annualReport.2021.supportersFoundingTitle": "Partenaires fondateurs — 10 000 000 $ et plus",
|
||||
"annualReport.2021.supportersFoundingText": "Nous sommes particulièrement reconnaissants à nos partenaires fondateurs qui ont chacun apporté un soutien cumulé d'au moins 10 000 000 de dollars depuis le lancement de Scratch en 2003.",
|
||||
"annualReport.2021.supportersCatPartnersTitle": "Partenaires du chat Scratch — 1 000 000 $ et plus",
|
||||
"annualReport.2021.supportersCreativityTitle": "Cercle de créativité — 250 000 $ et plus",
|
||||
"annualReport.2021.supportersCollaborationTitle": "Cercle de collaboration — 100 000 $",
|
||||
"annualReport.2021.supportersImaginationTitle": "Cercle de l'imagination — 50 000 $ et plus",
|
||||
"annualReport.2021.supportersInspirationTitle": "Cercle d'inspiration — 20 000 $ et plus",
|
||||
"annualReport.2021.supportersExplorationTitle": "Cercle d'exploration — 5 000 $ et plus",
|
||||
"annualReport.2021.supportersPlayTitle": "Cercle de jeu - 1 000 $ et plus",
|
||||
"annualReport.2021.supportersInKindTitle": "Soutiens en nature",
|
||||
"annualReport.2021.leadershipTitle": "Notre équipe",
|
||||
"annualReport.2021.leadershipBoard": "Conseil d'administration",
|
||||
"annualReport.2021.leadershipChair": "Président",
|
||||
"annualReport.2021.leadershipProfessor": "Professeur de recherche sur l'apprentissage",
|
||||
"annualReport.2021.leadershipViceChair": "Vice-président",
|
||||
"annualReport.2021.leadershipCoFounder": "Cofondateur et coprésident",
|
||||
"annualReport.2021.leadershipBoardMember": "Membre du conseil d'administration",
|
||||
"annualReport.2021.leadershipPresidentCEO": "Président et PDG",
|
||||
"annualReport.2021.leadershipFormerPresident": "Ancien président",
|
||||
"annualReport.2021.leadershipFounderCEO": "Fondateur et PDG",
|
||||
"annualReport.2021.leadershipFormerChairCEO": "Ancienne PDG et présidente",
|
||||
"annualReport.2021.leadershipBoardSecretaryTreasurer": "Secrétaire et trésorier du conseil d'administration",
|
||||
"annualReport.2021.leadershipBoardSecretary": "Secrétaire du conseil d'administration",
|
||||
"annualReport.2021.leadershipBoardTreasurer": "Trésorier du conseil d'administration",
|
||||
"annualReport.2021.leadershipScratchTeam": "2021 Scratch Team",
|
||||
"annualReport.2021.leadershipED": "Directeur exécutif",
|
||||
"annualReport.2021.teamThankYou": "Merci à Mitch Resnick, Natalie Rusk, Rupal Jain et aux autres collaborateurs du Lifelong Kindergarten Group du MIT Media Lab pour leur soutien inlassable à Scratch.",
|
||||
"annualReport.2021.donateTitle": "Soutenez-nous",
|
||||
"annualReport.2021.donateMessage": "Your support enables us to create inspiring, creative, and memorable learning experiences for kids everywhere, especially those who have been systemically excluded from creative coding opportunities. Make a gift to Scratch today to help us keep our servers running, maintain our growing global community, and make creative coding possible for kids in every country around the world.",
|
||||
"annualReport.2021.donateMessage2": "Thank you for your generosity.",
|
||||
"annualReport.2021.donateButton": "Faire un don",
|
||||
"annualReport.2021.projectBy": "projet de",
|
||||
"annualReport.2021.altMap": "A map of the world showing 41 SEC organizations",
|
||||
"annualReport.2021.altSECSpotlightImage": "A child plays with a toy in front of an orange background",
|
||||
"annualReport.2021.altAccessibility": "Two people use sign language in front of a green background.",
|
||||
"annualReport.2021.altaccessDEICommittee": "A hand holds out a scratch component on a green background.",
|
||||
"annualReport.2021.altaccessDEICommitteeAccessibility": "A hand paints scratch components on a blue background.",
|
||||
"annualReport.2021.altaccessDEICommitteeG-JEDI": "Two hands reach toward a text bubble with a heart inside it.",
|
||||
"annualReport.2021.altaccessDEICommitteeEquitXDesign": "Two hands work together to compile a list of scratch components.",
|
||||
"annualReport.2021.altaccessSouthAfrica": "Two kids, one using a tablet and one using a laptop, work on a scratch project together.",
|
||||
"annualReport.2021.altcommunityVolunteerTransators": "Four hands are raised with text bubbles resting on top of them in front of a purple background.",
|
||||
"annualReport.2021.altcommunityThankYou": "A globe with a banner across it saying 'Thank you' surrounded by the words for thank you in various languages.",
|
||||
"annualReport.2021.altAvatar": "avatar de l'utilisateur",
|
||||
"annualReport.2021.altDropdownArrow": "Flèche indiquant un menu déroulant.",
|
||||
"annualReport.2021.altMastheadIllustration": "Trois personnes interagissant avec des composants Scratch physiques",
|
||||
"annualReport.2021.altWave": "Un émoji de salut de la main.",
|
||||
"annualReport.2021.altMitchHeadshot": "Fondateur Mitch Resnick",
|
||||
"annualReport.2021.altCalendar": "A calendar displaying the year 2021.",
|
||||
"annualReport.2021.altWorldVisualization": "An illustrated version of the globe.",
|
||||
"annualReport.2021.altSaudiArabiaVisualization": "",
|
||||
"annualReport.2021.altSECVideoPreview": "",
|
||||
"annualReport.2021.altCard1": "",
|
||||
"annualReport.2021.altCard2": "",
|
||||
"annualReport.2021.altCard3": "",
|
||||
"annualReport.2021.altCard4": "",
|
||||
"annualReport.2021.altCard5": "",
|
||||
"annualReport.2021.altCard6": "",
|
||||
"annualReport.2021.altCard7": "",
|
||||
"annualReport.2021.altCard8": "",
|
||||
"annualReport.2021.altCard9": "",
|
||||
"annualReport.2021.altDonateIllustration": "Deux mains forment la forme d'un cœur avec leurs doigts à l'intérieur d'une forme de cœur découpée."
|
||||
}
|
238
www/scratch-website.annual-report-2021-l10njson/fy.json
Normal file
238
www/scratch-website.annual-report-2021-l10njson/fy.json
Normal file
|
@ -0,0 +1,238 @@
|
|||
{
|
||||
"annualReport.2021.subnavFoundersMessage": "Founder's Message",
|
||||
"annualReport.2021.subnavMission": "Missy",
|
||||
"annualReport.2021.subnavReach": "Berik",
|
||||
"annualReport.2021.subnavThemes": "Themes",
|
||||
"annualReport.2021.subnavDirectorsMessage": "Director's Message",
|
||||
"annualReport.2021.subnavSupporters": "Supporters",
|
||||
"annualReport.2021.subnavTeam": "Ploech",
|
||||
"annualReport.2021.subnavDonate": "Donearje",
|
||||
"annualReport.2021.mastheadYear": "2021 Annual Report",
|
||||
"annualReport.2021.mastheadTitle": "Building an Equitable Community Together",
|
||||
"annualReport.2021.directorsMessageTitle": "A Message from Our Executive Director",
|
||||
"annualReport.2021.directorsMessageP1": "In 2021, COVID-19 continued to disrupt our routines and shape the way we interact with one another. Even as we began to gather together, schools reopened, and there were calls for a “return to normal,” the most vulnerable in our society remained disproportionately impacted by the inequitable structures that COVID-19 exacerbated. The COVID-19 crisis shaped young people’s relationships to Scratch, and solidified Scratch as a more vital place than ever for them to create, learn, and connect. But as we moved into a new year, we did not leave behind our most vulnerable young people as they began to navigate “the new normal.”",
|
||||
"annualReport.2021.directorsMessageP2": "One of the foundational values of Scratch has always been to empower young people to explore, create, play, and discover—opportunities that aren’t afforded equitably to all students.",
|
||||
"annualReport.2021.directorsMessagePullquote": "We believe in the transformative power of self-expression and creativity, and in providing space for young people to use creative coding as a tool to raise their voice.",
|
||||
"annualReport.2021.directorsMessageP3": "I’m proud to serve as the Executive Director of the Scratch Foundation during this pivotal moment in our history, and will continue to spread Scratch’s caring, collaborative approach to creative learning to kids around the world who need these opportunities the most.",
|
||||
"annualReport.2021.directorsMessageP4": "Last year was an incredible year for the Scratch Foundation–we focused on growing our team with remarkable, diverse leaders and building a solid foundation for our continued transition to an independent organization. We developed a three-year Strategic Plan with the combined efforts of every team member at every level of our organization, codifying the work we’re embarking on together. As Scratch grows, we remain focused on equity and community-building, and keeping Scratch a safe space for kids to connect, create, and collaborate with their peers around the world.",
|
||||
"annualReport.2021.directorsMessageP5": "LI can’t thank you enough for embarking on this journey with our team, and for your continued support of our mission. The compassion and creativity of the Scratch Community is endlessly inspiring to us, and we can’t wait for you to join us in the important work ahead of us.",
|
||||
"annualReport.2021.directorsMessageP6": "Over the past decade, Scratch has had phenomenal success, engaging tens of millions of young people around the world. But we are just beginning. The challenge for the years ahead is to ensure that we can continue to spread and support not just our technology but also our creative, caring, collaborative learning approach, so that young people around the world have equitable opportunities to imagine, create, share, and learn. We look forward to working with all of you to make that happen!",
|
||||
"annualReport.2021.EDTitle": "Executive Director, Scratch Foundation",
|
||||
"annualReport.2021.watchVideo": "Sjoch de fideo",
|
||||
"annualReport.2021.missionTitle": "Our Mission, Vision, & Values",
|
||||
"annualReport.2021.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators who have been excluded from creative computing.",
|
||||
"annualReport.2021.missionP2": "We’ve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively—essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
|
||||
"annualReport.2021.missionHeader": "Missy",
|
||||
"annualReport.2021.missionSubtitle": "Providing young people with digital tools and opportunities to imagine, create, share, and learn.",
|
||||
"annualReport.2021.visionHeader": "Vision",
|
||||
"annualReport.2021.visionSubtitle": "To spread creative, caring, collaborative, equitable approaches to coding and learning around the world.",
|
||||
"annualReport.2021.valuesHeader": "Values",
|
||||
"annualReport.2021.valuesSubtitle": "In this work, we are guided by our core values that define our principles as an organization and a community:",
|
||||
"annualReport.2021.creativeExpressionTitle": "Creative Expression",
|
||||
"annualReport.2021.progressiveImprovementTitle": "Progressive Improvement",
|
||||
"annualReport.2021.EquitableOpportunitiesTitle": "Equitable Opportunities",
|
||||
"annualReport.2021.playfulEngagementTitle": "Playful Engagement",
|
||||
"annualReport.2021.creativeExpressionDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
|
||||
"annualReport.2021.progressiveImprovementDescription": "We hold ourselves to a high standard and always strive to iterate, improve, and inspire one another to best serve young people around the world and the community that makes our work possible.",
|
||||
"annualReport.2021.EquitableOpportunitiesDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
|
||||
"annualReport.2021.playfulEngagementDescription": "At Scratch, play is an approach for making, sharing, learning, and engaging with the world. We encourage joyful exploration, experimentation, and collaboration.",
|
||||
"annualReport.2021.reachTitle": "Berikke wrâldwiid bern",
|
||||
"annualReport.2021.reachSubtitle": "Scratch is de grutste kodearingsmienskip fan 'e wrâld foar bern en jongerein, fan 8 en âlder.",
|
||||
"annualReport.2021.reachMillion": "miljoen",
|
||||
"annualReport.2021.reachNewUsersNumber": "18 {million}",
|
||||
"annualReport.2021.reachNewUsersIncrease": "22% from 2020",
|
||||
"annualReport.2021.reachProjectsCreatedNumber": "113 {million}",
|
||||
"annualReport.2021.reachProjectsCreatedIncrease": "39% from 2020",
|
||||
"annualReport.2021.reachProjectCreatorsNumber": "42 {million}",
|
||||
"annualReport.2021.reachProjectCreatorsIncrease": "44% from 2020",
|
||||
"annualReport.2021.reachNewUsers": "New Users",
|
||||
"annualReport.2021.reachProjectsCreated": "Projekten makke",
|
||||
"annualReport.2021.reachProjectCreators": "People Creating Projects",
|
||||
"annualReport.2021.reachScratchAroundTheWorld": "Scratch is used around the world across more than 200 countries and territories",
|
||||
"annualReport.2021.reachSaudiArabiaTitle": "Saudi Arabia",
|
||||
"annualReport.2021.reachSaudiArabiaDescription": "We saw tremendous growth around the world in 2021, but we were amazed to see the growth in Saudi Arabia, where we saw twice as many new users as the year before.",
|
||||
"annualReport.2021.reachTranslationTitle": "Scratch is Translated into 74 Languages",
|
||||
"annualReport.2021.reachTranslationIncrease": "10 languages from 2020",
|
||||
"annualReport.2021.reachTranslationBlurb": "Mei tank oan frijwillige oersetters fan oer de heule wrâld.",
|
||||
"annualReport.2021.reachScratchJrBlurb": "ScratchJr is in prep-programmearomjouwing wêrmei jonge bern (leeftyd 5-7) har eigen ynteraktive ferhalen en spultsjes meitsje kinne.",
|
||||
"annualReport.2021.reachDownloadsMillion": "5 {million}",
|
||||
"annualReport.2021.reachDownloads": "Downloads in 2021",
|
||||
"annualReport.2021.reachDownloadsIncrease": "2 {million} from 2020",
|
||||
"annualReport.2021.themesTitle": "Emerging Themes",
|
||||
"annualReport.2021.themesDescription": "Amidst ongoing uncertainty from COVID-19, Scratch continued to serve as a key space for young people to connect and create together. In 2021, we focused our efforts on building a strong foundation to equitably support our growing global community and our growing Scratch Team. Our work was centered around three major themes: fostering community, increasing access and accessibility, and developing the Scratch Education Collaborative (SEC).",
|
||||
"annualReport.2021.SECTitle": "Gearwurkjen fan Scratch Education",
|
||||
"annualReport.2021.SECIntro": "Community voices and partnerships are deeply woven into the fabric of Scratch’s history. They have, and continue to be, integral in helping us increase accessible and equitable coding opportunities worldwide. In 2021, we launched the Scratch Education Collaborative, an initiative committed to identifying and eliminating the barriers to access to creative coding that connects remarkable organizations around the world.",
|
||||
"annualReport.2021.SECWhatIs": "What is SEC?",
|
||||
"annualReport.2021.SECWhatIsP1": "The SEC supports and engages participating organizations in a two-year, collaborative cohort experience to strengthen their commitment to, and implementation of, equitable creative coding using Scratch and ScratchJr.",
|
||||
"annualReport.2021.SECWhatIsP2": "By the end of the cohort experience, organizations will have formed new partnerships with each other and with Scratch, and will have established new models for equity-centered creative coding resources.",
|
||||
"annualReport.2021.SECWhatIsP3": "Our work with the SEC is made possible thanks to a generous grant from Google.org. We’d like to extend our gratitude for their continued support of our mission.",
|
||||
"annualReport.2021.SECOrgNumber": "41",
|
||||
"annualReport.2021.SECOrgLabel": "organizations",
|
||||
"annualReport.2021.SECCountryNumber": "13",
|
||||
"annualReport.2021.SECCountryLabel": "countries",
|
||||
"annualReport.2021.SECPartnerNumber": "7",
|
||||
"annualReport.2021.SECPartnerLabel": "partners",
|
||||
"annualReport.2021.SECMapParagraph": "Our first cohort included 41 organizations representing 13 countries around the world, united by their commitment to supporting learners from historically marginalized communities in developing their confidence with creative computing.",
|
||||
"annualReport.2021.spotlightStory": "Spotlight Story",
|
||||
"annualReport.2021.SECSpotlightTitle": "Bridges to Science Spotlight",
|
||||
"annualReport.2021.SECSpotlightLocation": "Fulshear, Texas",
|
||||
"annualReport.2021.SECSpotlightText1": "Bridges to Science; a Texas-based nonprofit providing math, coding, and robotics programs for underserved youth; was one of 41 exceptional organizations to join the Scratch Education Collaborative's first cohort.",
|
||||
"annualReport.2021.SECSpotlightText2": "In 2021, we supported Bridges to Science in facilitating their first “Hour of Code” workshop with Code.org.",
|
||||
"annualReport.2021.SECPullQuote": "One of the greatest joys that we have in teaching our students is that each one of them, no matter how quiet they are, all find a voice in computer science through Scratch.",
|
||||
"annualReport.2021.SECPullQuoteAttr": "- Rosa Aristy, Bridges to Science Founder ",
|
||||
"annualReport.2021.SECWorkshops": "SEC Workshops",
|
||||
"annualReport.2021.SECWorkshopsText": "Last year, the Scratch Education Collaborative hosted a series of workshops that supported their inaugural cohort in defining and exploring unique pathways to equitable creative coding. Workshops were facilitated by Stanford d. School, Tinkering Studio, the Brazilian Creative Learning Network, and Chicago Public Schools CS4ALL. Together, workshop participants developed a shared understanding of creative coding and discussed strategies and practices that foster culturally sustaining communities through creative communication and collaboration.",
|
||||
"annualReport.2021.SECWorkshopsSubtitle": "How can we creatively empower local community in exploring creative coding?",
|
||||
"annualReport.2021.accessTitle": "Access",
|
||||
"annualReport.2021.accessIntro": "As COVID-19 forced schools to close and pushed learning to virtual spaces, many students and teachers were discovering Scratch for the first time or adapting the way they taught and learned creative coding. From our own homes, the Scratch Team worked to support the changing needs of educators and the online community.",
|
||||
"annualReport.2021.accessASL": "ASL Tutorial",
|
||||
"annualReport.2021.accessASLText": "In 2021, we partnered with Deaf Kids Code to launch our first American Sign Language tutorial in the Scratch Editor.",
|
||||
"annualReport.2021.accessASLText2": " Together, we were inspired to create an evergreen resource that would expand creative pathways for deaf Scratchers.",
|
||||
"annualReport.2021.accessASLText3": "The video is a 13-minute remake of our original “Getting Started with Scratch” tutorial that introduces beginners to the Scratch platform.",
|
||||
"annualReport.2021.accessPullQuote": "Being a good ally is a willingness to bend towards being accessible and really putting weight on the recommendations of organizations like mine … Asking, ‘What is it that we can do?’ and really letting us take the reins and go for it, with very little to no resistance; that is a very rare thing.",
|
||||
"annualReport.2021.accessPullQuoteAttr": "- Shireen Hafeez, Founder of Deaf Kids Code ",
|
||||
"annualReport.2021.accessDEICommittee": "DEI Committees at Scratch",
|
||||
"annualReport.2021.accessDEICommitteeText": "In 2021, several committees at Scratch embarked on work to make Scratch more diverse, equitable, and inclusive for all users. We’re excited to share the progress each committee has made and the work still ahead.",
|
||||
"annualReport.2021.accessDEICommitteeAccessibility": "Accessibility",
|
||||
"annualReport.2021.accessDEICommitteeAccessibilityText": "The Accessibility Committee was created in response to one Scratch Team member’s own difficulty using Scratch’s coding blocks and a recognized need to better support Scratchers of all abilities.",
|
||||
"annualReport.2021.accessDEICommitteeAccessibilityText2": "In October of 2021, the committee launched a project to make the color of our coding blocks accessible for Scratchers with vision impairments. The committee is excited to partner with teachers and community organizations specializing in accessibility so the coding blocks meet web accessibility guidelines, and more importantly, lower floors to make Scratch more accessible for all.",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDI": "G-JEDI",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDIText": "The Global, Justice, Equity, Diversity, and Inclusion (G-JEDI) Committee was formed to develop a shared language that defines what Diversity, Equity, and Inclusion (DEI) mean to the Scratch Team.",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDIText2": "In 2021, the committee began work on a DEI statement to outline the ways in which DEI has informed the Scratch Team and community’s past and present work, and how it will continue to inform new initiatives going forward.",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesign": "Equity x Design",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesignText": "The EquityXDesign Committee was created as a place for Scratch Team members and our collaborators in MIT’s Lifelong Kindergarten group to read and discuss ideas around equity-centered design practices.",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesignText2": "The conversations are guided by Sasha Costanza-Chock’s “Design Justice: Community-Led Practices to Build the Worlds We Need,” and committee members discuss ways in which they can incorporate equity-centered design practices in the development of Scratch tools and resources.",
|
||||
"annualReport.2021.access10NewLanguages": "10 New Languages",
|
||||
"annualReport.2021.access10NewLanguagesText": "With huge thanks to our translation community, we were able to connect with Scratchers in 74 languages last year! In 2021, 10 new languages were added to Scratch, including isiXhosa (South Africa), Sepedi (South Africa), Setswana (South Africa), Afrikaans (South Africa), Kichwa (Peru), ଓଡ଼ିଆ/Odia (India), Kazakh (Kazakhstan), Aragonese (Spain), Western Frisian (the Netherlands), and Bengali (Bangladesh, India, and other regions).",
|
||||
"annualReport.2021.accessSouthAfrica": "Zero-rated Scratch in South Africa",
|
||||
"annualReport.2021.accessSouthAfricaText": "To improve the Scratch experience for young people in regions with low or no internet connectivity, we partnered with the National Education Collaboration Trust (NECT) of South Africa to host a zero-rated page for downloading Scratch. Downloads on zero-rated pages do not use up any data bandwidth, reducing a barrier to accessing Scratch due to data limits and costs. Just two months after its April 2021 launch, the page had more than 1300 visitors.",
|
||||
"annualReport.2021.accessSnapshot": "Snapshots",
|
||||
"annualReport.2021.communityTitle": "Mienskip",
|
||||
"annualReport.2021.communityIntro": "In 2021, the Scratch community continued to experience rapid growth as even more young people around the world created and connected alongside their peers. We also continued to develop partnerships with community members to improve the Scratch experience for our diverse community of users.",
|
||||
"annualReport.2021.communityScratchConference": "Scratch-konferinsje",
|
||||
"annualReport.2021.communityScratchConferenceText1": "In July, educators in our global community came together to celebrate creative coding at the Scratch Conference. This free, virtual event was led by our collaborators at MIT’s Lifelong Kindergarten Group. The conference brought together more than 1,500 educators and Scratch enthusiasts, who spent the day connecting, collaborating, and learning from one another, even as COVID kept us apart.",
|
||||
"annualReport.2021.communityVolunteerTranslators": "Volunteer Translators",
|
||||
"annualReport.2021.communityVolunteerTranslatorsText": "Since Scratch was launched in 2007, we have been committed to supporting our users worldwide. Our language translation volunteers work closely with the Scratch Team to help translate and localize our platform and resources for the diverse communities that we serve.",
|
||||
"annualReport.2021.communityVolunteerTranslatorsText2": "Thousands of translators have volunteered their time to translate Scratch into 74 languages and counting, and there are currently more than one thousand translators signed up to translate Scratch and ScratchJr. We’re grateful to our volunteers for helping us reach more Scratchers around the world!",
|
||||
"annualReport.2021.communityScratchCommunity": "The Scratch Community in 2021",
|
||||
"annualReport.2021.communityScratchCommunityIntro": "In 2021, more than 113 million projects were created on the Scratch site – almost a 39% increase from 2020 – and more than one million new studios were created! Throughout the year, the Scratch Team hosted numerous studios to celebrate important events and encourage Scratchers to participate in the online community.",
|
||||
"annualReport.2021.yearInReview": "Year in Review",
|
||||
"annualReport.2021.yearInReviewText": "2021 was a remarkable year in the online community. The Community Team highlighted and developed opportunities for young people to express their ideas and become engaged in positive ways, and incredible movements sprung up from Scratchers themselves. Here’s a look back at some of the highlights of the year:",
|
||||
"annualReport.2021.yearInReviewCard1Date": "jannewaris",
|
||||
"annualReport.2021.yearInReviewCard1Title": "Poetic Cafe",
|
||||
"annualReport.2021.yearInReviewCard1Text": "We “opened” our very first Poetic Cafe where Scratchers were invited to write, share, or collaborate on poems to share with the community.",
|
||||
"annualReport.2021.yearInReviewCard2Date": "febrewaris",
|
||||
"annualReport.2021.yearInReviewCard2Title": "Black History Month Studio",
|
||||
"annualReport.2021.yearInReviewCard2Text": "Scratchers shared interactive artwork, created poems, animated music videos, and more to celebrate influential people and events in Black history.",
|
||||
"annualReport.2021.yearInReviewCard3Date": "april",
|
||||
"annualReport.2021.yearInReviewCard3Title": "April Fool’s Day",
|
||||
"annualReport.2021.yearInReviewCard3Text": "Scratchers were asked to imagine the “Secret life” of the Scratch Cat and went on a treasure hunt for fun and silly things hidden around the Scratch website.",
|
||||
"annualReport.2021.yearInReviewCard4Date": "maaie",
|
||||
"annualReport.2021.yearInReviewCard4Title": "Scratch Week",
|
||||
"annualReport.2021.yearInReviewCard4Text": "Scratchers around the world shared more than 3,500 projects responding to themed prompts like “Cooking From Scratch” and “Ridiculous Inventions” to celebrate Scratch's birthday.",
|
||||
"annualReport.2021.yearInReviewCard5Date": "juny",
|
||||
"annualReport.2021.yearInReviewCard5Title": "Pride Month",
|
||||
"annualReport.2021.yearInReviewCard5Text": "Scratchers created projects using all the colors of the rainbow to celebrate the LGBTQ+ community in the Pride Month studio.",
|
||||
"annualReport.2021.yearInReviewCard6Date": "augustus",
|
||||
"annualReport.2021.yearInReviewCard6Title": "Scratch Camp",
|
||||
"annualReport.2021.yearInReviewCard6Text": "During this annual three-week long event, Scratchers created more than 7,000 projects that moved and grooved, showcased creative do-it-yourself (DIY) ideas, and shared their discoveries about the natural world around them.",
|
||||
"annualReport.2021.yearInReviewCard7Date": "oktober",
|
||||
"annualReport.2021.yearInReviewCard7Title": "Scratchtober",
|
||||
"annualReport.2021.yearInReviewCard7Text": "For two weeks, Scratchers created projects showcasing their interpretations of daily prompts in the Scratchtober studio. More than 3,500 projects were created around single-word themes like underwater, celebration, and creatures.",
|
||||
"annualReport.2021.yearInReviewCard8Date": "desimber",
|
||||
"annualReport.2021.yearInReviewCard8Title": "CSEdWeek",
|
||||
"annualReport.2021.yearInReviewCard8Text": "Computer Science Education Week (CSEdWeek) occurred from December 6-12 to celebrate computer science around the world. Scratch participated in the week by encouraging community members to check out tutorials, studios, and a live event hosted in partnership with Makey Makey!",
|
||||
"annualReport.2021.yearInReviewCard9Date": "desimber",
|
||||
"annualReport.2021.yearInReviewCard9Title": "2021: A Scratch Year in Review Studio",
|
||||
"annualReport.2021.yearInReviewCard9Text": "In 2021, Scratchers learned new skills, connected with friends around the world, and found creative ways to express themselves. More than 1,000 Scratchers shared their favorite Scratch memories and what Scratch meant to them in the 2021: A Scratch Year in Review studio.",
|
||||
"annualReport.2021.communityScratchLabTitle": "Scratch Lab",
|
||||
"annualReport.2021.communityScratchLabText": "With the launch of Scratch Lab in February, we’ve opened the doors of our development process directly to Scratchers around the world.",
|
||||
"annualReport.2021.communityScratchLabText2": "Before we decide if we should introduce new blocks to the Scratch coding editor, it’s crucial to see the creative, innovative, and surprising ways Scratchers interact with them. Scratch Lab is a sandbox where everyone can try out these new features and, most importantly, share their thoughts and ideas directly with us.",
|
||||
"annualReport.2021.communityScratchLabText3": "Over 500,000 Scratchers explored the Scratch Lab site in 2021, and they submitted more than 37,000 pieces of feedback.",
|
||||
"annualReport.2021.communityScratchLabText4": "This feedback has been invaluable as we evaluate and develop Animated Text blocks, Face Sensing blocks, and more potential new features.",
|
||||
"annualReport.2021.communitySnapshot2Title": "The Scratch Team on YouTube",
|
||||
"annualReport.2021.communitySnapshot2Text": "The Scratch Team YouTube channel reached 100,000 subscribers in 2021— a nearly 500 percent increase from 2020! As students, educators, and families evolved in response to the pandemic, we knew we had to create resources that were reactive to their needs.",
|
||||
"annualReport.2021.communitySnapshot2Text2": "These resources include a series of comprehensive Scratch tutorials that guide users through designing stories, games, and animations on Scratch. In 2021, these videos garnered nearly nine million views from viewers in 178 countries.",
|
||||
"annualReport.2021.tutorial1": "How to Make an 'About Me'",
|
||||
"annualReport.2021.tutorial2": "How to Make a Clicker Game",
|
||||
"annualReport.2021.tutorial3": "How to Make a Mouse Trail",
|
||||
"annualReport.2021.FounderMessageTitle": "A Message from Our Founder",
|
||||
"annualReport.2021.FounderMessageSubTitle": "Support and Inspiration from a Founding Partner",
|
||||
"annualReport.2021.FounderMessageText1": "As you read through this annual report, you’ll learn about many ways that Scratch is expanding creative computing opportunities for millions of young people around the world, especially those from marginalized communities. This global impact is possible because of the tireless work of the growing team of engineers, designers, educators, community moderators, and others at the Scratch Foundation.",
|
||||
"annualReport.2021.FounderMessageText2": "To continue to grow our efforts and impact, we rely on the generous financial support of an incredible collection of companies, foundations, and individual donors who are aligned with our mission and vision. Here, I want to highlight the support and inspiration we’ve received from one of our Founding Partners: the LEGO Foundation.",
|
||||
"annualReport.2021.FounderMessageText3": "My research group at the MIT Media Lab started collaborating with the LEGO company and LEGO Foundation more than 30 years ago. LEGO funding helped support our early work on Scratch, leading up to the public launch of Scratch in 2007. Then, when Scratch spun out of MIT into the Scratch Foundation in 2019, the LEGO Foundation provided important funding for the new organization, with a five-year $10 million grant to “support transformative educational change by developing and promoting playful, creative approaches to coding...in diverse economic and cultural contexts.” When the pandemic hit, the LEGO Foundation stepped up with an additional $5 million grant in 2021, to ensure that the Scratch Foundation could meet the needs of children and educators disrupted by the pandemic.",
|
||||
"annualReport.2021.FounderMessageText4": "But the LEGO-Scratch connection goes far beyond financial support. The Scratch approach of creating animated stories and games by snapping together graphical programming blocks was inspired, in part, by the way children build LEGO houses and castles by snapping together plastic LEGO bricks. Scratch and LEGO also share the same project-based educational philosophy, encouraging children to iteratively refine their projects by trying out an idea, seeing what happens, then making revisions and trying again.",
|
||||
"annualReport.2021.FounderMessageText5": "I’ve always loved the LEGO slogan “Joy of Building, Pride of Creation.” The LEGO Foundation’s deep partnership with the Scratch Foundation is helping to bring “Joy of Building, Pride of Creation” to children’s digital activities. The partnership serves as a model of how organizations with shared ideas and values can work together to catalyze transformational change in learning and education. As the Scratch Foundation continues to build its network of partners and supporters, I look forward to connecting with other organizations to expand creative computing opportunities for children around the world.",
|
||||
"annualReport.2021.FounderTitle": "Founder, Scratch Foundation",
|
||||
"annualReport.2021.lookingForward": "Looking Forward",
|
||||
"annualReport.2021.lookingForwardText1": "In 2021, we outlined a Strategic Framework guiding our major priorities for the next 4 years. We’re focused on these major areas:",
|
||||
"annualReport.2021.lookingForwardText2": "We would like to extend a huge thank you to the LEGO Foundation, whose generous COVID Recovery Grant will enable us to carry out this crucial work. We can’t wait to share more with you about the exciting projects we have planned, including updates to the Scratch experience for schools, updates to ScratchJr, and more.",
|
||||
"annualReport.2021.LookingForward1": "Strengthening the Scratch Platform and Community Infrastructure",
|
||||
"annualReport.2021.LookingForward2": "Expanding Pathways to Creative Learning",
|
||||
"annualReport.2021.LookingForward3": "Building Organizational Capacity and Ensuring Fiscal Sustainability",
|
||||
"annualReport.2021.supportersTitle": "Mei tank oan ús stipers",
|
||||
"annualReport.2021.supportersIntro": "Mei tank oan ús royale stipers. Jo bydrage helpt ús kreative learmooglikheden út te wreidzjen foar bern fan alle leeftiden, fan alle eftergrûnen, oer de heule wrâld.",
|
||||
"annualReport.2021.ourSupporters": "Our Supporters",
|
||||
"annualReport.2021.ourSupportersText": "We want to thank all Scratch supporters who, throughout the years, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on giving to Scratch Foundation from January 1, 2021 to December 31, 2021.",
|
||||
"annualReport.2021.supportersFoundingTitle": "Founding Partners — $10,000,000+",
|
||||
"annualReport.2021.supportersFoundingText": "We are especially grateful to our Founding Partners who have each provided at least $10,000,000 in cumulative support, since the start of Scratch in 2003.",
|
||||
"annualReport.2021.supportersCatPartnersTitle": "Scratch Cat Partners — $1,000,000+",
|
||||
"annualReport.2021.supportersCreativityTitle": "Creativity Circle — $250,000+",
|
||||
"annualReport.2021.supportersCollaborationTitle": "Collaboration Circle — $100,000+",
|
||||
"annualReport.2021.supportersImaginationTitle": "Imagination Circle — $ 50.000+",
|
||||
"annualReport.2021.supportersInspirationTitle": "Ynspiraasjekring — $ 20.000+",
|
||||
"annualReport.2021.supportersExplorationTitle": "Exploration Circle — $ 5.000+",
|
||||
"annualReport.2021.supportersPlayTitle": "Play Circle — $1,000+",
|
||||
"annualReport.2021.supportersInKindTitle": "Yn natura-oanhingers",
|
||||
"annualReport.2021.leadershipTitle": "Us team",
|
||||
"annualReport.2021.leadershipBoard": "Ried fan bestjoer",
|
||||
"annualReport.2021.leadershipChair": "Foarsitter",
|
||||
"annualReport.2021.leadershipProfessor": "Heechlearaar ûndersiik foar learen",
|
||||
"annualReport.2021.leadershipViceChair": "Fise-presidint",
|
||||
"annualReport.2021.leadershipCoFounder": "Mei-oprjochter en fise-foarsitter",
|
||||
"annualReport.2021.leadershipBoardMember": "Bestjoerslid",
|
||||
"annualReport.2021.leadershipPresidentCEO": "Presidint en CEO",
|
||||
"annualReport.2021.leadershipFormerPresident": "Eardere presidint",
|
||||
"annualReport.2021.leadershipFounderCEO": "Oprjochter yn CEO",
|
||||
"annualReport.2021.leadershipFormerChairCEO": "Former CEO and Chairwoman",
|
||||
"annualReport.2021.leadershipBoardSecretaryTreasurer": "Bestjoerssekretaris en ponghâlder",
|
||||
"annualReport.2021.leadershipBoardSecretary": "Sekretaris fan it bestjoer",
|
||||
"annualReport.2021.leadershipBoardTreasurer": "Ponghâlder fan it bestjoer",
|
||||
"annualReport.2021.leadershipScratchTeam": "2021 Scratch Team",
|
||||
"annualReport.2021.leadershipED": "Executive Director",
|
||||
"annualReport.2021.teamThankYou": "Thank you to Mitch Resnick, Natalie Rusk, Rupal Jain, and other collaborators at the Lifelong Kindergarten Group at the MIT Media Lab for your tireless support of Scratch.",
|
||||
"annualReport.2021.donateTitle": "Stypje ús",
|
||||
"annualReport.2021.donateMessage": "Your support enables us to create inspiring, creative, and memorable learning experiences for kids everywhere, especially those who have been systemically excluded from creative coding opportunities. Make a gift to Scratch today to help us keep our servers running, maintain our growing global community, and make creative coding possible for kids in every country around the world.",
|
||||
"annualReport.2021.donateMessage2": "Thank you for your generosity.",
|
||||
"annualReport.2021.donateButton": "Donearje",
|
||||
"annualReport.2021.projectBy": "project by",
|
||||
"annualReport.2021.altMap": "A map of the world showing 41 SEC organizations",
|
||||
"annualReport.2021.altSECSpotlightImage": "A child plays with a toy in front of an orange background",
|
||||
"annualReport.2021.altAccessibility": "Two people use sign language in front of a green background.",
|
||||
"annualReport.2021.altaccessDEICommittee": "A hand holds out a scratch component on a green background.",
|
||||
"annualReport.2021.altaccessDEICommitteeAccessibility": "A hand paints scratch components on a blue background.",
|
||||
"annualReport.2021.altaccessDEICommitteeG-JEDI": "Two hands reach toward a text bubble with a heart inside it.",
|
||||
"annualReport.2021.altaccessDEICommitteeEquitXDesign": "Two hands work together to compile a list of scratch components.",
|
||||
"annualReport.2021.altaccessSouthAfrica": "Two kids, one using a tablet and one using a laptop, work on a scratch project together.",
|
||||
"annualReport.2021.altcommunityVolunteerTransators": "Four hands are raised with text bubbles resting on top of them in front of a purple background.",
|
||||
"annualReport.2021.altcommunityThankYou": "A globe with a banner across it saying 'Thank you' surrounded by the words for thank you in various languages.",
|
||||
"annualReport.2021.altAvatar": "user avatar",
|
||||
"annualReport.2021.altDropdownArrow": "Arrow indicating dropdown menu.",
|
||||
"annualReport.2021.altMastheadIllustration": "Three people interacting with physical scratch components.",
|
||||
"annualReport.2021.altWave": "An emoji hand waving.",
|
||||
"annualReport.2021.altMitchHeadshot": "Founder Mitch Resnick",
|
||||
"annualReport.2021.altCalendar": "A calendar displaying the year 2021.",
|
||||
"annualReport.2021.altWorldVisualization": "An illustrated version of the globe.",
|
||||
"annualReport.2021.altSaudiArabiaVisualization": "",
|
||||
"annualReport.2021.altSECVideoPreview": "",
|
||||
"annualReport.2021.altCard1": "",
|
||||
"annualReport.2021.altCard2": "",
|
||||
"annualReport.2021.altCard3": "",
|
||||
"annualReport.2021.altCard4": "",
|
||||
"annualReport.2021.altCard5": "",
|
||||
"annualReport.2021.altCard6": "",
|
||||
"annualReport.2021.altCard7": "",
|
||||
"annualReport.2021.altCard8": "",
|
||||
"annualReport.2021.altCard9": "",
|
||||
"annualReport.2021.altDonateIllustration": "Two hands form the shape of a heart with their fingers inside of a cut out heart shape."
|
||||
}
|
238
www/scratch-website.annual-report-2021-l10njson/ga.json
Normal file
238
www/scratch-website.annual-report-2021-l10njson/ga.json
Normal file
|
@ -0,0 +1,238 @@
|
|||
{
|
||||
"annualReport.2021.subnavFoundersMessage": "Founder's Message",
|
||||
"annualReport.2021.subnavMission": "Mission",
|
||||
"annualReport.2021.subnavReach": "Reach",
|
||||
"annualReport.2021.subnavThemes": "Themes",
|
||||
"annualReport.2021.subnavDirectorsMessage": "Director's Message",
|
||||
"annualReport.2021.subnavSupporters": "Supporters",
|
||||
"annualReport.2021.subnavTeam": "Team",
|
||||
"annualReport.2021.subnavDonate": "Bronntanais",
|
||||
"annualReport.2021.mastheadYear": "2021 Annual Report",
|
||||
"annualReport.2021.mastheadTitle": "Building an Equitable Community Together",
|
||||
"annualReport.2021.directorsMessageTitle": "A Message from Our Executive Director",
|
||||
"annualReport.2021.directorsMessageP1": "In 2021, COVID-19 continued to disrupt our routines and shape the way we interact with one another. Even as we began to gather together, schools reopened, and there were calls for a “return to normal,” the most vulnerable in our society remained disproportionately impacted by the inequitable structures that COVID-19 exacerbated. The COVID-19 crisis shaped young people’s relationships to Scratch, and solidified Scratch as a more vital place than ever for them to create, learn, and connect. But as we moved into a new year, we did not leave behind our most vulnerable young people as they began to navigate “the new normal.”",
|
||||
"annualReport.2021.directorsMessageP2": "One of the foundational values of Scratch has always been to empower young people to explore, create, play, and discover—opportunities that aren’t afforded equitably to all students.",
|
||||
"annualReport.2021.directorsMessagePullquote": "We believe in the transformative power of self-expression and creativity, and in providing space for young people to use creative coding as a tool to raise their voice.",
|
||||
"annualReport.2021.directorsMessageP3": "I’m proud to serve as the Executive Director of the Scratch Foundation during this pivotal moment in our history, and will continue to spread Scratch’s caring, collaborative approach to creative learning to kids around the world who need these opportunities the most.",
|
||||
"annualReport.2021.directorsMessageP4": "Last year was an incredible year for the Scratch Foundation–we focused on growing our team with remarkable, diverse leaders and building a solid foundation for our continued transition to an independent organization. We developed a three-year Strategic Plan with the combined efforts of every team member at every level of our organization, codifying the work we’re embarking on together. As Scratch grows, we remain focused on equity and community-building, and keeping Scratch a safe space for kids to connect, create, and collaborate with their peers around the world.",
|
||||
"annualReport.2021.directorsMessageP5": "LI can’t thank you enough for embarking on this journey with our team, and for your continued support of our mission. The compassion and creativity of the Scratch Community is endlessly inspiring to us, and we can’t wait for you to join us in the important work ahead of us.",
|
||||
"annualReport.2021.directorsMessageP6": "Over the past decade, Scratch has had phenomenal success, engaging tens of millions of young people around the world. But we are just beginning. The challenge for the years ahead is to ensure that we can continue to spread and support not just our technology but also our creative, caring, collaborative learning approach, so that young people around the world have equitable opportunities to imagine, create, share, and learn. We look forward to working with all of you to make that happen!",
|
||||
"annualReport.2021.EDTitle": "Executive Director, Scratch Foundation",
|
||||
"annualReport.2021.watchVideo": "Breathnaigh ar an bhFíseán",
|
||||
"annualReport.2021.missionTitle": "Our Mission, Vision, & Values",
|
||||
"annualReport.2021.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators who have been excluded from creative computing.",
|
||||
"annualReport.2021.missionP2": "We’ve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively—essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
|
||||
"annualReport.2021.missionHeader": "Mission",
|
||||
"annualReport.2021.missionSubtitle": "Providing young people with digital tools and opportunities to imagine, create, share, and learn.",
|
||||
"annualReport.2021.visionHeader": "Vision",
|
||||
"annualReport.2021.visionSubtitle": "To spread creative, caring, collaborative, equitable approaches to coding and learning around the world.",
|
||||
"annualReport.2021.valuesHeader": "Values",
|
||||
"annualReport.2021.valuesSubtitle": "In this work, we are guided by our core values that define our principles as an organization and a community:",
|
||||
"annualReport.2021.creativeExpressionTitle": "Creative Expression",
|
||||
"annualReport.2021.progressiveImprovementTitle": "Progressive Improvement",
|
||||
"annualReport.2021.EquitableOpportunitiesTitle": "Equitable Opportunities",
|
||||
"annualReport.2021.playfulEngagementTitle": "Playful Engagement",
|
||||
"annualReport.2021.creativeExpressionDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
|
||||
"annualReport.2021.progressiveImprovementDescription": "We hold ourselves to a high standard and always strive to iterate, improve, and inspire one another to best serve young people around the world and the community that makes our work possible.",
|
||||
"annualReport.2021.EquitableOpportunitiesDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
|
||||
"annualReport.2021.playfulEngagementDescription": "At Scratch, play is an approach for making, sharing, learning, and engaging with the world. We encourage joyful exploration, experimentation, and collaboration.",
|
||||
"annualReport.2021.reachTitle": "Reaching Children Around the World",
|
||||
"annualReport.2021.reachSubtitle": "Scratch is the world’s largest coding community for children and teens, ages 8 and up.",
|
||||
"annualReport.2021.reachMillion": "million",
|
||||
"annualReport.2021.reachNewUsersNumber": "18 {million}",
|
||||
"annualReport.2021.reachNewUsersIncrease": "22% from 2020",
|
||||
"annualReport.2021.reachProjectsCreatedNumber": "113 {million}",
|
||||
"annualReport.2021.reachProjectsCreatedIncrease": "39% from 2020",
|
||||
"annualReport.2021.reachProjectCreatorsNumber": "42 {million}",
|
||||
"annualReport.2021.reachProjectCreatorsIncrease": "44% from 2020",
|
||||
"annualReport.2021.reachNewUsers": "New Users",
|
||||
"annualReport.2021.reachProjectsCreated": "Projects Created",
|
||||
"annualReport.2021.reachProjectCreators": "People Creating Projects",
|
||||
"annualReport.2021.reachScratchAroundTheWorld": "Scratch is used around the world across more than 200 countries and territories",
|
||||
"annualReport.2021.reachSaudiArabiaTitle": "Saudi Arabia",
|
||||
"annualReport.2021.reachSaudiArabiaDescription": "We saw tremendous growth around the world in 2021, but we were amazed to see the growth in Saudi Arabia, where we saw twice as many new users as the year before.",
|
||||
"annualReport.2021.reachTranslationTitle": "Scratch is Translated into 74 Languages",
|
||||
"annualReport.2021.reachTranslationIncrease": "10 languages from 2020",
|
||||
"annualReport.2021.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
|
||||
"annualReport.2021.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
|
||||
"annualReport.2021.reachDownloadsMillion": "5 {million}",
|
||||
"annualReport.2021.reachDownloads": "Downloads in 2021",
|
||||
"annualReport.2021.reachDownloadsIncrease": "2 {million} from 2020",
|
||||
"annualReport.2021.themesTitle": "Emerging Themes",
|
||||
"annualReport.2021.themesDescription": "Amidst ongoing uncertainty from COVID-19, Scratch continued to serve as a key space for young people to connect and create together. In 2021, we focused our efforts on building a strong foundation to equitably support our growing global community and our growing Scratch Team. Our work was centered around three major themes: fostering community, increasing access and accessibility, and developing the Scratch Education Collaborative (SEC).",
|
||||
"annualReport.2021.SECTitle": "Scratch Education Collaborative",
|
||||
"annualReport.2021.SECIntro": "Community voices and partnerships are deeply woven into the fabric of Scratch’s history. They have, and continue to be, integral in helping us increase accessible and equitable coding opportunities worldwide. In 2021, we launched the Scratch Education Collaborative, an initiative committed to identifying and eliminating the barriers to access to creative coding that connects remarkable organizations around the world.",
|
||||
"annualReport.2021.SECWhatIs": "What is SEC?",
|
||||
"annualReport.2021.SECWhatIsP1": "The SEC supports and engages participating organizations in a two-year, collaborative cohort experience to strengthen their commitment to, and implementation of, equitable creative coding using Scratch and ScratchJr.",
|
||||
"annualReport.2021.SECWhatIsP2": "By the end of the cohort experience, organizations will have formed new partnerships with each other and with Scratch, and will have established new models for equity-centered creative coding resources.",
|
||||
"annualReport.2021.SECWhatIsP3": "Our work with the SEC is made possible thanks to a generous grant from Google.org. We’d like to extend our gratitude for their continued support of our mission.",
|
||||
"annualReport.2021.SECOrgNumber": "41",
|
||||
"annualReport.2021.SECOrgLabel": "organizations",
|
||||
"annualReport.2021.SECCountryNumber": "13",
|
||||
"annualReport.2021.SECCountryLabel": "countries",
|
||||
"annualReport.2021.SECPartnerNumber": "7",
|
||||
"annualReport.2021.SECPartnerLabel": "partners",
|
||||
"annualReport.2021.SECMapParagraph": "Our first cohort included 41 organizations representing 13 countries around the world, united by their commitment to supporting learners from historically marginalized communities in developing their confidence with creative computing.",
|
||||
"annualReport.2021.spotlightStory": "Spotlight Story",
|
||||
"annualReport.2021.SECSpotlightTitle": "Bridges to Science Spotlight",
|
||||
"annualReport.2021.SECSpotlightLocation": "Fulshear, Texas",
|
||||
"annualReport.2021.SECSpotlightText1": "Bridges to Science; a Texas-based nonprofit providing math, coding, and robotics programs for underserved youth; was one of 41 exceptional organizations to join the Scratch Education Collaborative's first cohort.",
|
||||
"annualReport.2021.SECSpotlightText2": "In 2021, we supported Bridges to Science in facilitating their first “Hour of Code” workshop with Code.org.",
|
||||
"annualReport.2021.SECPullQuote": "One of the greatest joys that we have in teaching our students is that each one of them, no matter how quiet they are, all find a voice in computer science through Scratch.",
|
||||
"annualReport.2021.SECPullQuoteAttr": "- Rosa Aristy, Bridges to Science Founder ",
|
||||
"annualReport.2021.SECWorkshops": "SEC Workshops",
|
||||
"annualReport.2021.SECWorkshopsText": "Last year, the Scratch Education Collaborative hosted a series of workshops that supported their inaugural cohort in defining and exploring unique pathways to equitable creative coding. Workshops were facilitated by Stanford d. School, Tinkering Studio, the Brazilian Creative Learning Network, and Chicago Public Schools CS4ALL. Together, workshop participants developed a shared understanding of creative coding and discussed strategies and practices that foster culturally sustaining communities through creative communication and collaboration.",
|
||||
"annualReport.2021.SECWorkshopsSubtitle": "How can we creatively empower local community in exploring creative coding?",
|
||||
"annualReport.2021.accessTitle": "Access",
|
||||
"annualReport.2021.accessIntro": "As COVID-19 forced schools to close and pushed learning to virtual spaces, many students and teachers were discovering Scratch for the first time or adapting the way they taught and learned creative coding. From our own homes, the Scratch Team worked to support the changing needs of educators and the online community.",
|
||||
"annualReport.2021.accessASL": "ASL Tutorial",
|
||||
"annualReport.2021.accessASLText": "In 2021, we partnered with Deaf Kids Code to launch our first American Sign Language tutorial in the Scratch Editor.",
|
||||
"annualReport.2021.accessASLText2": " Together, we were inspired to create an evergreen resource that would expand creative pathways for deaf Scratchers.",
|
||||
"annualReport.2021.accessASLText3": "The video is a 13-minute remake of our original “Getting Started with Scratch” tutorial that introduces beginners to the Scratch platform.",
|
||||
"annualReport.2021.accessPullQuote": "Being a good ally is a willingness to bend towards being accessible and really putting weight on the recommendations of organizations like mine … Asking, ‘What is it that we can do?’ and really letting us take the reins and go for it, with very little to no resistance; that is a very rare thing.",
|
||||
"annualReport.2021.accessPullQuoteAttr": "- Shireen Hafeez, Founder of Deaf Kids Code ",
|
||||
"annualReport.2021.accessDEICommittee": "DEI Committees at Scratch",
|
||||
"annualReport.2021.accessDEICommitteeText": "In 2021, several committees at Scratch embarked on work to make Scratch more diverse, equitable, and inclusive for all users. We’re excited to share the progress each committee has made and the work still ahead.",
|
||||
"annualReport.2021.accessDEICommitteeAccessibility": "Accessibility",
|
||||
"annualReport.2021.accessDEICommitteeAccessibilityText": "The Accessibility Committee was created in response to one Scratch Team member’s own difficulty using Scratch’s coding blocks and a recognized need to better support Scratchers of all abilities.",
|
||||
"annualReport.2021.accessDEICommitteeAccessibilityText2": "In October of 2021, the committee launched a project to make the color of our coding blocks accessible for Scratchers with vision impairments. The committee is excited to partner with teachers and community organizations specializing in accessibility so the coding blocks meet web accessibility guidelines, and more importantly, lower floors to make Scratch more accessible for all.",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDI": "G-JEDI",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDIText": "The Global, Justice, Equity, Diversity, and Inclusion (G-JEDI) Committee was formed to develop a shared language that defines what Diversity, Equity, and Inclusion (DEI) mean to the Scratch Team.",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDIText2": "In 2021, the committee began work on a DEI statement to outline the ways in which DEI has informed the Scratch Team and community’s past and present work, and how it will continue to inform new initiatives going forward.",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesign": "Equity x Design",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesignText": "The EquityXDesign Committee was created as a place for Scratch Team members and our collaborators in MIT’s Lifelong Kindergarten group to read and discuss ideas around equity-centered design practices.",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesignText2": "The conversations are guided by Sasha Costanza-Chock’s “Design Justice: Community-Led Practices to Build the Worlds We Need,” and committee members discuss ways in which they can incorporate equity-centered design practices in the development of Scratch tools and resources.",
|
||||
"annualReport.2021.access10NewLanguages": "10 New Languages",
|
||||
"annualReport.2021.access10NewLanguagesText": "With huge thanks to our translation community, we were able to connect with Scratchers in 74 languages last year! In 2021, 10 new languages were added to Scratch, including isiXhosa (South Africa), Sepedi (South Africa), Setswana (South Africa), Afrikaans (South Africa), Kichwa (Peru), ଓଡ଼ିଆ/Odia (India), Kazakh (Kazakhstan), Aragonese (Spain), Western Frisian (the Netherlands), and Bengali (Bangladesh, India, and other regions).",
|
||||
"annualReport.2021.accessSouthAfrica": "Zero-rated Scratch in South Africa",
|
||||
"annualReport.2021.accessSouthAfricaText": "To improve the Scratch experience for young people in regions with low or no internet connectivity, we partnered with the National Education Collaboration Trust (NECT) of South Africa to host a zero-rated page for downloading Scratch. Downloads on zero-rated pages do not use up any data bandwidth, reducing a barrier to accessing Scratch due to data limits and costs. Just two months after its April 2021 launch, the page had more than 1300 visitors.",
|
||||
"annualReport.2021.accessSnapshot": "Snapshots",
|
||||
"annualReport.2021.communityTitle": "Comhphobal",
|
||||
"annualReport.2021.communityIntro": "In 2021, the Scratch community continued to experience rapid growth as even more young people around the world created and connected alongside their peers. We also continued to develop partnerships with community members to improve the Scratch experience for our diverse community of users.",
|
||||
"annualReport.2021.communityScratchConference": "Comhdháil Scratch",
|
||||
"annualReport.2021.communityScratchConferenceText1": "In July, educators in our global community came together to celebrate creative coding at the Scratch Conference. This free, virtual event was led by our collaborators at MIT’s Lifelong Kindergarten Group. The conference brought together more than 1,500 educators and Scratch enthusiasts, who spent the day connecting, collaborating, and learning from one another, even as COVID kept us apart.",
|
||||
"annualReport.2021.communityVolunteerTranslators": "Volunteer Translators",
|
||||
"annualReport.2021.communityVolunteerTranslatorsText": "Since Scratch was launched in 2007, we have been committed to supporting our users worldwide. Our language translation volunteers work closely with the Scratch Team to help translate and localize our platform and resources for the diverse communities that we serve.",
|
||||
"annualReport.2021.communityVolunteerTranslatorsText2": "Thousands of translators have volunteered their time to translate Scratch into 74 languages and counting, and there are currently more than one thousand translators signed up to translate Scratch and ScratchJr. We’re grateful to our volunteers for helping us reach more Scratchers around the world!",
|
||||
"annualReport.2021.communityScratchCommunity": "The Scratch Community in 2021",
|
||||
"annualReport.2021.communityScratchCommunityIntro": "In 2021, more than 113 million projects were created on the Scratch site – almost a 39% increase from 2020 – and more than one million new studios were created! Throughout the year, the Scratch Team hosted numerous studios to celebrate important events and encourage Scratchers to participate in the online community.",
|
||||
"annualReport.2021.yearInReview": "Year in Review",
|
||||
"annualReport.2021.yearInReviewText": "2021 was a remarkable year in the online community. The Community Team highlighted and developed opportunities for young people to express their ideas and become engaged in positive ways, and incredible movements sprung up from Scratchers themselves. Here’s a look back at some of the highlights of the year:",
|
||||
"annualReport.2021.yearInReviewCard1Date": "Eanáir",
|
||||
"annualReport.2021.yearInReviewCard1Title": "Poetic Cafe",
|
||||
"annualReport.2021.yearInReviewCard1Text": "We “opened” our very first Poetic Cafe where Scratchers were invited to write, share, or collaborate on poems to share with the community.",
|
||||
"annualReport.2021.yearInReviewCard2Date": "Feabhra",
|
||||
"annualReport.2021.yearInReviewCard2Title": "Black History Month Studio",
|
||||
"annualReport.2021.yearInReviewCard2Text": "Scratchers shared interactive artwork, created poems, animated music videos, and more to celebrate influential people and events in Black history.",
|
||||
"annualReport.2021.yearInReviewCard3Date": "Aibreán",
|
||||
"annualReport.2021.yearInReviewCard3Title": "April Fool’s Day",
|
||||
"annualReport.2021.yearInReviewCard3Text": "Scratchers were asked to imagine the “Secret life” of the Scratch Cat and went on a treasure hunt for fun and silly things hidden around the Scratch website.",
|
||||
"annualReport.2021.yearInReviewCard4Date": "Bealtaine",
|
||||
"annualReport.2021.yearInReviewCard4Title": "Scratch Week",
|
||||
"annualReport.2021.yearInReviewCard4Text": "Scratchers around the world shared more than 3,500 projects responding to themed prompts like “Cooking From Scratch” and “Ridiculous Inventions” to celebrate Scratch's birthday.",
|
||||
"annualReport.2021.yearInReviewCard5Date": "Meitheamh",
|
||||
"annualReport.2021.yearInReviewCard5Title": "Pride Month",
|
||||
"annualReport.2021.yearInReviewCard5Text": "Scratchers created projects using all the colors of the rainbow to celebrate the LGBTQ+ community in the Pride Month studio.",
|
||||
"annualReport.2021.yearInReviewCard6Date": "Lúnasa",
|
||||
"annualReport.2021.yearInReviewCard6Title": "Scratch Camp",
|
||||
"annualReport.2021.yearInReviewCard6Text": "During this annual three-week long event, Scratchers created more than 7,000 projects that moved and grooved, showcased creative do-it-yourself (DIY) ideas, and shared their discoveries about the natural world around them.",
|
||||
"annualReport.2021.yearInReviewCard7Date": "Deireadh Fómhair",
|
||||
"annualReport.2021.yearInReviewCard7Title": "Scratchtober",
|
||||
"annualReport.2021.yearInReviewCard7Text": "For two weeks, Scratchers created projects showcasing their interpretations of daily prompts in the Scratchtober studio. More than 3,500 projects were created around single-word themes like underwater, celebration, and creatures.",
|
||||
"annualReport.2021.yearInReviewCard8Date": "Nollaig",
|
||||
"annualReport.2021.yearInReviewCard8Title": "CSEdWeek",
|
||||
"annualReport.2021.yearInReviewCard8Text": "Computer Science Education Week (CSEdWeek) occurred from December 6-12 to celebrate computer science around the world. Scratch participated in the week by encouraging community members to check out tutorials, studios, and a live event hosted in partnership with Makey Makey!",
|
||||
"annualReport.2021.yearInReviewCard9Date": "Nollaig",
|
||||
"annualReport.2021.yearInReviewCard9Title": "2021: A Scratch Year in Review Studio",
|
||||
"annualReport.2021.yearInReviewCard9Text": "In 2021, Scratchers learned new skills, connected with friends around the world, and found creative ways to express themselves. More than 1,000 Scratchers shared their favorite Scratch memories and what Scratch meant to them in the 2021: A Scratch Year in Review studio.",
|
||||
"annualReport.2021.communityScratchLabTitle": "Scratch Lab",
|
||||
"annualReport.2021.communityScratchLabText": "With the launch of Scratch Lab in February, we’ve opened the doors of our development process directly to Scratchers around the world.",
|
||||
"annualReport.2021.communityScratchLabText2": "Before we decide if we should introduce new blocks to the Scratch coding editor, it’s crucial to see the creative, innovative, and surprising ways Scratchers interact with them. Scratch Lab is a sandbox where everyone can try out these new features and, most importantly, share their thoughts and ideas directly with us.",
|
||||
"annualReport.2021.communityScratchLabText3": "Over 500,000 Scratchers explored the Scratch Lab site in 2021, and they submitted more than 37,000 pieces of feedback.",
|
||||
"annualReport.2021.communityScratchLabText4": "This feedback has been invaluable as we evaluate and develop Animated Text blocks, Face Sensing blocks, and more potential new features.",
|
||||
"annualReport.2021.communitySnapshot2Title": "The Scratch Team on YouTube",
|
||||
"annualReport.2021.communitySnapshot2Text": "The Scratch Team YouTube channel reached 100,000 subscribers in 2021— a nearly 500 percent increase from 2020! As students, educators, and families evolved in response to the pandemic, we knew we had to create resources that were reactive to their needs.",
|
||||
"annualReport.2021.communitySnapshot2Text2": "These resources include a series of comprehensive Scratch tutorials that guide users through designing stories, games, and animations on Scratch. In 2021, these videos garnered nearly nine million views from viewers in 178 countries.",
|
||||
"annualReport.2021.tutorial1": "How to Make an 'About Me'",
|
||||
"annualReport.2021.tutorial2": "How to Make a Clicker Game",
|
||||
"annualReport.2021.tutorial3": "How to Make a Mouse Trail",
|
||||
"annualReport.2021.FounderMessageTitle": "A Message from Our Founder",
|
||||
"annualReport.2021.FounderMessageSubTitle": "Support and Inspiration from a Founding Partner",
|
||||
"annualReport.2021.FounderMessageText1": "As you read through this annual report, you’ll learn about many ways that Scratch is expanding creative computing opportunities for millions of young people around the world, especially those from marginalized communities. This global impact is possible because of the tireless work of the growing team of engineers, designers, educators, community moderators, and others at the Scratch Foundation.",
|
||||
"annualReport.2021.FounderMessageText2": "To continue to grow our efforts and impact, we rely on the generous financial support of an incredible collection of companies, foundations, and individual donors who are aligned with our mission and vision. Here, I want to highlight the support and inspiration we’ve received from one of our Founding Partners: the LEGO Foundation.",
|
||||
"annualReport.2021.FounderMessageText3": "My research group at the MIT Media Lab started collaborating with the LEGO company and LEGO Foundation more than 30 years ago. LEGO funding helped support our early work on Scratch, leading up to the public launch of Scratch in 2007. Then, when Scratch spun out of MIT into the Scratch Foundation in 2019, the LEGO Foundation provided important funding for the new organization, with a five-year $10 million grant to “support transformative educational change by developing and promoting playful, creative approaches to coding...in diverse economic and cultural contexts.” When the pandemic hit, the LEGO Foundation stepped up with an additional $5 million grant in 2021, to ensure that the Scratch Foundation could meet the needs of children and educators disrupted by the pandemic.",
|
||||
"annualReport.2021.FounderMessageText4": "But the LEGO-Scratch connection goes far beyond financial support. The Scratch approach of creating animated stories and games by snapping together graphical programming blocks was inspired, in part, by the way children build LEGO houses and castles by snapping together plastic LEGO bricks. Scratch and LEGO also share the same project-based educational philosophy, encouraging children to iteratively refine their projects by trying out an idea, seeing what happens, then making revisions and trying again.",
|
||||
"annualReport.2021.FounderMessageText5": "I’ve always loved the LEGO slogan “Joy of Building, Pride of Creation.” The LEGO Foundation’s deep partnership with the Scratch Foundation is helping to bring “Joy of Building, Pride of Creation” to children’s digital activities. The partnership serves as a model of how organizations with shared ideas and values can work together to catalyze transformational change in learning and education. As the Scratch Foundation continues to build its network of partners and supporters, I look forward to connecting with other organizations to expand creative computing opportunities for children around the world.",
|
||||
"annualReport.2021.FounderTitle": "Founder, Scratch Foundation",
|
||||
"annualReport.2021.lookingForward": "Looking Forward",
|
||||
"annualReport.2021.lookingForwardText1": "In 2021, we outlined a Strategic Framework guiding our major priorities for the next 4 years. We’re focused on these major areas:",
|
||||
"annualReport.2021.lookingForwardText2": "We would like to extend a huge thank you to the LEGO Foundation, whose generous COVID Recovery Grant will enable us to carry out this crucial work. We can’t wait to share more with you about the exciting projects we have planned, including updates to the Scratch experience for schools, updates to ScratchJr, and more.",
|
||||
"annualReport.2021.LookingForward1": "Strengthening the Scratch Platform and Community Infrastructure",
|
||||
"annualReport.2021.LookingForward2": "Expanding Pathways to Creative Learning",
|
||||
"annualReport.2021.LookingForward3": "Building Organizational Capacity and Ensuring Fiscal Sustainability",
|
||||
"annualReport.2021.supportersTitle": "Thank You to Our Supporters",
|
||||
"annualReport.2021.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
|
||||
"annualReport.2021.ourSupporters": "Our Supporters",
|
||||
"annualReport.2021.ourSupportersText": "We want to thank all Scratch supporters who, throughout the years, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on giving to Scratch Foundation from January 1, 2021 to December 31, 2021.",
|
||||
"annualReport.2021.supportersFoundingTitle": "Founding Partners — $10,000,000+",
|
||||
"annualReport.2021.supportersFoundingText": "We are especially grateful to our Founding Partners who have each provided at least $10,000,000 in cumulative support, since the start of Scratch in 2003.",
|
||||
"annualReport.2021.supportersCatPartnersTitle": "Scratch Cat Partners — $1,000,000+",
|
||||
"annualReport.2021.supportersCreativityTitle": "Creativity Circle — $250,000+",
|
||||
"annualReport.2021.supportersCollaborationTitle": "Collaboration Circle — $100,000+",
|
||||
"annualReport.2021.supportersImaginationTitle": "Imagination Circle — $50,000+",
|
||||
"annualReport.2021.supportersInspirationTitle": "Inspiration Circle — $20,000+",
|
||||
"annualReport.2021.supportersExplorationTitle": "Exploration Circle — $5,000+",
|
||||
"annualReport.2021.supportersPlayTitle": "Play Circle — $1,000+",
|
||||
"annualReport.2021.supportersInKindTitle": "In-Kind Supporters",
|
||||
"annualReport.2021.leadershipTitle": "Our Team",
|
||||
"annualReport.2021.leadershipBoard": "Board of Directors",
|
||||
"annualReport.2021.leadershipChair": "Chair",
|
||||
"annualReport.2021.leadershipProfessor": "Professor of Learning Research",
|
||||
"annualReport.2021.leadershipViceChair": "Vice-Chair",
|
||||
"annualReport.2021.leadershipCoFounder": "Co-Founder and Co-Chairman",
|
||||
"annualReport.2021.leadershipBoardMember": "Board Member",
|
||||
"annualReport.2021.leadershipPresidentCEO": "President and CEO",
|
||||
"annualReport.2021.leadershipFormerPresident": "Former President",
|
||||
"annualReport.2021.leadershipFounderCEO": "Founder and CEO",
|
||||
"annualReport.2021.leadershipFormerChairCEO": "Former CEO and Chairwoman",
|
||||
"annualReport.2021.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
|
||||
"annualReport.2021.leadershipBoardSecretary": "Board Secretary",
|
||||
"annualReport.2021.leadershipBoardTreasurer": "Board Treasurer",
|
||||
"annualReport.2021.leadershipScratchTeam": "2021 Scratch Team",
|
||||
"annualReport.2021.leadershipED": "Executive Director",
|
||||
"annualReport.2021.teamThankYou": "Thank you to Mitch Resnick, Natalie Rusk, Rupal Jain, and other collaborators at the Lifelong Kindergarten Group at the MIT Media Lab for your tireless support of Scratch.",
|
||||
"annualReport.2021.donateTitle": "Support Us",
|
||||
"annualReport.2021.donateMessage": "Your support enables us to create inspiring, creative, and memorable learning experiences for kids everywhere, especially those who have been systemically excluded from creative coding opportunities. Make a gift to Scratch today to help us keep our servers running, maintain our growing global community, and make creative coding possible for kids in every country around the world.",
|
||||
"annualReport.2021.donateMessage2": "Thank you for your generosity.",
|
||||
"annualReport.2021.donateButton": "Bronntanais",
|
||||
"annualReport.2021.projectBy": "project by",
|
||||
"annualReport.2021.altMap": "A map of the world showing 41 SEC organizations",
|
||||
"annualReport.2021.altSECSpotlightImage": "A child plays with a toy in front of an orange background",
|
||||
"annualReport.2021.altAccessibility": "Two people use sign language in front of a green background.",
|
||||
"annualReport.2021.altaccessDEICommittee": "A hand holds out a scratch component on a green background.",
|
||||
"annualReport.2021.altaccessDEICommitteeAccessibility": "A hand paints scratch components on a blue background.",
|
||||
"annualReport.2021.altaccessDEICommitteeG-JEDI": "Two hands reach toward a text bubble with a heart inside it.",
|
||||
"annualReport.2021.altaccessDEICommitteeEquitXDesign": "Two hands work together to compile a list of scratch components.",
|
||||
"annualReport.2021.altaccessSouthAfrica": "Two kids, one using a tablet and one using a laptop, work on a scratch project together.",
|
||||
"annualReport.2021.altcommunityVolunteerTransators": "Four hands are raised with text bubbles resting on top of them in front of a purple background.",
|
||||
"annualReport.2021.altcommunityThankYou": "A globe with a banner across it saying 'Thank you' surrounded by the words for thank you in various languages.",
|
||||
"annualReport.2021.altAvatar": "user avatar",
|
||||
"annualReport.2021.altDropdownArrow": "Arrow indicating dropdown menu.",
|
||||
"annualReport.2021.altMastheadIllustration": "Three people interacting with physical scratch components.",
|
||||
"annualReport.2021.altWave": "An emoji hand waving.",
|
||||
"annualReport.2021.altMitchHeadshot": "Founder Mitch Resnick",
|
||||
"annualReport.2021.altCalendar": "A calendar displaying the year 2021.",
|
||||
"annualReport.2021.altWorldVisualization": "An illustrated version of the globe.",
|
||||
"annualReport.2021.altSaudiArabiaVisualization": "",
|
||||
"annualReport.2021.altSECVideoPreview": "",
|
||||
"annualReport.2021.altCard1": "",
|
||||
"annualReport.2021.altCard2": "",
|
||||
"annualReport.2021.altCard3": "",
|
||||
"annualReport.2021.altCard4": "",
|
||||
"annualReport.2021.altCard5": "",
|
||||
"annualReport.2021.altCard6": "",
|
||||
"annualReport.2021.altCard7": "",
|
||||
"annualReport.2021.altCard8": "",
|
||||
"annualReport.2021.altCard9": "",
|
||||
"annualReport.2021.altDonateIllustration": "Two hands form the shape of a heart with their fingers inside of a cut out heart shape."
|
||||
}
|
238
www/scratch-website.annual-report-2021-l10njson/gd.json
Normal file
238
www/scratch-website.annual-report-2021-l10njson/gd.json
Normal file
|
@ -0,0 +1,238 @@
|
|||
{
|
||||
"annualReport.2021.subnavFoundersMessage": "Founder's Message",
|
||||
"annualReport.2021.subnavMission": "Mission",
|
||||
"annualReport.2021.subnavReach": "Reach",
|
||||
"annualReport.2021.subnavThemes": "Themes",
|
||||
"annualReport.2021.subnavDirectorsMessage": "Director's Message",
|
||||
"annualReport.2021.subnavSupporters": "Supporters",
|
||||
"annualReport.2021.subnavTeam": "Team",
|
||||
"annualReport.2021.subnavDonate": "Thoir tìodhlac dhuinn",
|
||||
"annualReport.2021.mastheadYear": "2021 Annual Report",
|
||||
"annualReport.2021.mastheadTitle": "Building an Equitable Community Together",
|
||||
"annualReport.2021.directorsMessageTitle": "A Message from Our Executive Director",
|
||||
"annualReport.2021.directorsMessageP1": "In 2021, COVID-19 continued to disrupt our routines and shape the way we interact with one another. Even as we began to gather together, schools reopened, and there were calls for a “return to normal,” the most vulnerable in our society remained disproportionately impacted by the inequitable structures that COVID-19 exacerbated. The COVID-19 crisis shaped young people’s relationships to Scratch, and solidified Scratch as a more vital place than ever for them to create, learn, and connect. But as we moved into a new year, we did not leave behind our most vulnerable young people as they began to navigate “the new normal.”",
|
||||
"annualReport.2021.directorsMessageP2": "One of the foundational values of Scratch has always been to empower young people to explore, create, play, and discover—opportunities that aren’t afforded equitably to all students.",
|
||||
"annualReport.2021.directorsMessagePullquote": "We believe in the transformative power of self-expression and creativity, and in providing space for young people to use creative coding as a tool to raise their voice.",
|
||||
"annualReport.2021.directorsMessageP3": "I’m proud to serve as the Executive Director of the Scratch Foundation during this pivotal moment in our history, and will continue to spread Scratch’s caring, collaborative approach to creative learning to kids around the world who need these opportunities the most.",
|
||||
"annualReport.2021.directorsMessageP4": "Last year was an incredible year for the Scratch Foundation–we focused on growing our team with remarkable, diverse leaders and building a solid foundation for our continued transition to an independent organization. We developed a three-year Strategic Plan with the combined efforts of every team member at every level of our organization, codifying the work we’re embarking on together. As Scratch grows, we remain focused on equity and community-building, and keeping Scratch a safe space for kids to connect, create, and collaborate with their peers around the world.",
|
||||
"annualReport.2021.directorsMessageP5": "LI can’t thank you enough for embarking on this journey with our team, and for your continued support of our mission. The compassion and creativity of the Scratch Community is endlessly inspiring to us, and we can’t wait for you to join us in the important work ahead of us.",
|
||||
"annualReport.2021.directorsMessageP6": "Over the past decade, Scratch has had phenomenal success, engaging tens of millions of young people around the world. But we are just beginning. The challenge for the years ahead is to ensure that we can continue to spread and support not just our technology but also our creative, caring, collaborative learning approach, so that young people around the world have equitable opportunities to imagine, create, share, and learn. We look forward to working with all of you to make that happen!",
|
||||
"annualReport.2021.EDTitle": "Executive Director, Scratch Foundation",
|
||||
"annualReport.2021.watchVideo": "Coimhead air video",
|
||||
"annualReport.2021.missionTitle": "Our Mission, Vision, & Values",
|
||||
"annualReport.2021.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators who have been excluded from creative computing.",
|
||||
"annualReport.2021.missionP2": "We’ve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively—essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
|
||||
"annualReport.2021.missionHeader": "Mission",
|
||||
"annualReport.2021.missionSubtitle": "Providing young people with digital tools and opportunities to imagine, create, share, and learn.",
|
||||
"annualReport.2021.visionHeader": "Vision",
|
||||
"annualReport.2021.visionSubtitle": "To spread creative, caring, collaborative, equitable approaches to coding and learning around the world.",
|
||||
"annualReport.2021.valuesHeader": "Values",
|
||||
"annualReport.2021.valuesSubtitle": "In this work, we are guided by our core values that define our principles as an organization and a community:",
|
||||
"annualReport.2021.creativeExpressionTitle": "Creative Expression",
|
||||
"annualReport.2021.progressiveImprovementTitle": "Progressive Improvement",
|
||||
"annualReport.2021.EquitableOpportunitiesTitle": "Equitable Opportunities",
|
||||
"annualReport.2021.playfulEngagementTitle": "Playful Engagement",
|
||||
"annualReport.2021.creativeExpressionDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
|
||||
"annualReport.2021.progressiveImprovementDescription": "We hold ourselves to a high standard and always strive to iterate, improve, and inspire one another to best serve young people around the world and the community that makes our work possible.",
|
||||
"annualReport.2021.EquitableOpportunitiesDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
|
||||
"annualReport.2021.playfulEngagementDescription": "At Scratch, play is an approach for making, sharing, learning, and engaging with the world. We encourage joyful exploration, experimentation, and collaboration.",
|
||||
"annualReport.2021.reachTitle": "Reaching Children Around the World",
|
||||
"annualReport.2021.reachSubtitle": "Scratch is the world’s largest coding community for children and teens, ages 8 and up.",
|
||||
"annualReport.2021.reachMillion": "million",
|
||||
"annualReport.2021.reachNewUsersNumber": "18 {million}",
|
||||
"annualReport.2021.reachNewUsersIncrease": "22% from 2020",
|
||||
"annualReport.2021.reachProjectsCreatedNumber": "113 {million}",
|
||||
"annualReport.2021.reachProjectsCreatedIncrease": "39% from 2020",
|
||||
"annualReport.2021.reachProjectCreatorsNumber": "42 {million}",
|
||||
"annualReport.2021.reachProjectCreatorsIncrease": "44% from 2020",
|
||||
"annualReport.2021.reachNewUsers": "New Users",
|
||||
"annualReport.2021.reachProjectsCreated": "Projects Created",
|
||||
"annualReport.2021.reachProjectCreators": "People Creating Projects",
|
||||
"annualReport.2021.reachScratchAroundTheWorld": "Scratch is used around the world across more than 200 countries and territories",
|
||||
"annualReport.2021.reachSaudiArabiaTitle": "Saudi Arabia",
|
||||
"annualReport.2021.reachSaudiArabiaDescription": "We saw tremendous growth around the world in 2021, but we were amazed to see the growth in Saudi Arabia, where we saw twice as many new users as the year before.",
|
||||
"annualReport.2021.reachTranslationTitle": "Scratch is Translated into 74 Languages",
|
||||
"annualReport.2021.reachTranslationIncrease": "10 languages from 2020",
|
||||
"annualReport.2021.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
|
||||
"annualReport.2021.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
|
||||
"annualReport.2021.reachDownloadsMillion": "5 {million}",
|
||||
"annualReport.2021.reachDownloads": "Downloads in 2021",
|
||||
"annualReport.2021.reachDownloadsIncrease": "2 {million} from 2020",
|
||||
"annualReport.2021.themesTitle": "Emerging Themes",
|
||||
"annualReport.2021.themesDescription": "Amidst ongoing uncertainty from COVID-19, Scratch continued to serve as a key space for young people to connect and create together. In 2021, we focused our efforts on building a strong foundation to equitably support our growing global community and our growing Scratch Team. Our work was centered around three major themes: fostering community, increasing access and accessibility, and developing the Scratch Education Collaborative (SEC).",
|
||||
"annualReport.2021.SECTitle": "Scratch Education Collaborative",
|
||||
"annualReport.2021.SECIntro": "Community voices and partnerships are deeply woven into the fabric of Scratch’s history. They have, and continue to be, integral in helping us increase accessible and equitable coding opportunities worldwide. In 2021, we launched the Scratch Education Collaborative, an initiative committed to identifying and eliminating the barriers to access to creative coding that connects remarkable organizations around the world.",
|
||||
"annualReport.2021.SECWhatIs": "What is SEC?",
|
||||
"annualReport.2021.SECWhatIsP1": "The SEC supports and engages participating organizations in a two-year, collaborative cohort experience to strengthen their commitment to, and implementation of, equitable creative coding using Scratch and ScratchJr.",
|
||||
"annualReport.2021.SECWhatIsP2": "By the end of the cohort experience, organizations will have formed new partnerships with each other and with Scratch, and will have established new models for equity-centered creative coding resources.",
|
||||
"annualReport.2021.SECWhatIsP3": "Our work with the SEC is made possible thanks to a generous grant from Google.org. We’d like to extend our gratitude for their continued support of our mission.",
|
||||
"annualReport.2021.SECOrgNumber": "41",
|
||||
"annualReport.2021.SECOrgLabel": "organizations",
|
||||
"annualReport.2021.SECCountryNumber": "13",
|
||||
"annualReport.2021.SECCountryLabel": "countries",
|
||||
"annualReport.2021.SECPartnerNumber": "7",
|
||||
"annualReport.2021.SECPartnerLabel": "partners",
|
||||
"annualReport.2021.SECMapParagraph": "Our first cohort included 41 organizations representing 13 countries around the world, united by their commitment to supporting learners from historically marginalized communities in developing their confidence with creative computing.",
|
||||
"annualReport.2021.spotlightStory": "Spotlight Story",
|
||||
"annualReport.2021.SECSpotlightTitle": "Bridges to Science Spotlight",
|
||||
"annualReport.2021.SECSpotlightLocation": "Fulshear, Texas",
|
||||
"annualReport.2021.SECSpotlightText1": "Bridges to Science; a Texas-based nonprofit providing math, coding, and robotics programs for underserved youth; was one of 41 exceptional organizations to join the Scratch Education Collaborative's first cohort.",
|
||||
"annualReport.2021.SECSpotlightText2": "In 2021, we supported Bridges to Science in facilitating their first “Hour of Code” workshop with Code.org.",
|
||||
"annualReport.2021.SECPullQuote": "One of the greatest joys that we have in teaching our students is that each one of them, no matter how quiet they are, all find a voice in computer science through Scratch.",
|
||||
"annualReport.2021.SECPullQuoteAttr": "- Rosa Aristy, Bridges to Science Founder ",
|
||||
"annualReport.2021.SECWorkshops": "SEC Workshops",
|
||||
"annualReport.2021.SECWorkshopsText": "Last year, the Scratch Education Collaborative hosted a series of workshops that supported their inaugural cohort in defining and exploring unique pathways to equitable creative coding. Workshops were facilitated by Stanford d. School, Tinkering Studio, the Brazilian Creative Learning Network, and Chicago Public Schools CS4ALL. Together, workshop participants developed a shared understanding of creative coding and discussed strategies and practices that foster culturally sustaining communities through creative communication and collaboration.",
|
||||
"annualReport.2021.SECWorkshopsSubtitle": "How can we creatively empower local community in exploring creative coding?",
|
||||
"annualReport.2021.accessTitle": "Access",
|
||||
"annualReport.2021.accessIntro": "As COVID-19 forced schools to close and pushed learning to virtual spaces, many students and teachers were discovering Scratch for the first time or adapting the way they taught and learned creative coding. From our own homes, the Scratch Team worked to support the changing needs of educators and the online community.",
|
||||
"annualReport.2021.accessASL": "ASL Tutorial",
|
||||
"annualReport.2021.accessASLText": "In 2021, we partnered with Deaf Kids Code to launch our first American Sign Language tutorial in the Scratch Editor.",
|
||||
"annualReport.2021.accessASLText2": " Together, we were inspired to create an evergreen resource that would expand creative pathways for deaf Scratchers.",
|
||||
"annualReport.2021.accessASLText3": "The video is a 13-minute remake of our original “Getting Started with Scratch” tutorial that introduces beginners to the Scratch platform.",
|
||||
"annualReport.2021.accessPullQuote": "Being a good ally is a willingness to bend towards being accessible and really putting weight on the recommendations of organizations like mine … Asking, ‘What is it that we can do?’ and really letting us take the reins and go for it, with very little to no resistance; that is a very rare thing.",
|
||||
"annualReport.2021.accessPullQuoteAttr": "- Shireen Hafeez, Founder of Deaf Kids Code ",
|
||||
"annualReport.2021.accessDEICommittee": "DEI Committees at Scratch",
|
||||
"annualReport.2021.accessDEICommitteeText": "In 2021, several committees at Scratch embarked on work to make Scratch more diverse, equitable, and inclusive for all users. We’re excited to share the progress each committee has made and the work still ahead.",
|
||||
"annualReport.2021.accessDEICommitteeAccessibility": "Accessibility",
|
||||
"annualReport.2021.accessDEICommitteeAccessibilityText": "The Accessibility Committee was created in response to one Scratch Team member’s own difficulty using Scratch’s coding blocks and a recognized need to better support Scratchers of all abilities.",
|
||||
"annualReport.2021.accessDEICommitteeAccessibilityText2": "In October of 2021, the committee launched a project to make the color of our coding blocks accessible for Scratchers with vision impairments. The committee is excited to partner with teachers and community organizations specializing in accessibility so the coding blocks meet web accessibility guidelines, and more importantly, lower floors to make Scratch more accessible for all.",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDI": "G-JEDI",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDIText": "The Global, Justice, Equity, Diversity, and Inclusion (G-JEDI) Committee was formed to develop a shared language that defines what Diversity, Equity, and Inclusion (DEI) mean to the Scratch Team.",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDIText2": "In 2021, the committee began work on a DEI statement to outline the ways in which DEI has informed the Scratch Team and community’s past and present work, and how it will continue to inform new initiatives going forward.",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesign": "Equity x Design",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesignText": "The EquityXDesign Committee was created as a place for Scratch Team members and our collaborators in MIT’s Lifelong Kindergarten group to read and discuss ideas around equity-centered design practices.",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesignText2": "The conversations are guided by Sasha Costanza-Chock’s “Design Justice: Community-Led Practices to Build the Worlds We Need,” and committee members discuss ways in which they can incorporate equity-centered design practices in the development of Scratch tools and resources.",
|
||||
"annualReport.2021.access10NewLanguages": "10 New Languages",
|
||||
"annualReport.2021.access10NewLanguagesText": "With huge thanks to our translation community, we were able to connect with Scratchers in 74 languages last year! In 2021, 10 new languages were added to Scratch, including isiXhosa (South Africa), Sepedi (South Africa), Setswana (South Africa), Afrikaans (South Africa), Kichwa (Peru), ଓଡ଼ିଆ/Odia (India), Kazakh (Kazakhstan), Aragonese (Spain), Western Frisian (the Netherlands), and Bengali (Bangladesh, India, and other regions).",
|
||||
"annualReport.2021.accessSouthAfrica": "Zero-rated Scratch in South Africa",
|
||||
"annualReport.2021.accessSouthAfricaText": "To improve the Scratch experience for young people in regions with low or no internet connectivity, we partnered with the National Education Collaboration Trust (NECT) of South Africa to host a zero-rated page for downloading Scratch. Downloads on zero-rated pages do not use up any data bandwidth, reducing a barrier to accessing Scratch due to data limits and costs. Just two months after its April 2021 launch, the page had more than 1300 visitors.",
|
||||
"annualReport.2021.accessSnapshot": "Snapshots",
|
||||
"annualReport.2021.communityTitle": "Coimhearsnachd",
|
||||
"annualReport.2021.communityIntro": "In 2021, the Scratch community continued to experience rapid growth as even more young people around the world created and connected alongside their peers. We also continued to develop partnerships with community members to improve the Scratch experience for our diverse community of users.",
|
||||
"annualReport.2021.communityScratchConference": "Co-labhairt Scratch",
|
||||
"annualReport.2021.communityScratchConferenceText1": "In July, educators in our global community came together to celebrate creative coding at the Scratch Conference. This free, virtual event was led by our collaborators at MIT’s Lifelong Kindergarten Group. The conference brought together more than 1,500 educators and Scratch enthusiasts, who spent the day connecting, collaborating, and learning from one another, even as COVID kept us apart.",
|
||||
"annualReport.2021.communityVolunteerTranslators": "Volunteer Translators",
|
||||
"annualReport.2021.communityVolunteerTranslatorsText": "Since Scratch was launched in 2007, we have been committed to supporting our users worldwide. Our language translation volunteers work closely with the Scratch Team to help translate and localize our platform and resources for the diverse communities that we serve.",
|
||||
"annualReport.2021.communityVolunteerTranslatorsText2": "Thousands of translators have volunteered their time to translate Scratch into 74 languages and counting, and there are currently more than one thousand translators signed up to translate Scratch and ScratchJr. We’re grateful to our volunteers for helping us reach more Scratchers around the world!",
|
||||
"annualReport.2021.communityScratchCommunity": "The Scratch Community in 2021",
|
||||
"annualReport.2021.communityScratchCommunityIntro": "In 2021, more than 113 million projects were created on the Scratch site – almost a 39% increase from 2020 – and more than one million new studios were created! Throughout the year, the Scratch Team hosted numerous studios to celebrate important events and encourage Scratchers to participate in the online community.",
|
||||
"annualReport.2021.yearInReview": "Year in Review",
|
||||
"annualReport.2021.yearInReviewText": "2021 was a remarkable year in the online community. The Community Team highlighted and developed opportunities for young people to express their ideas and become engaged in positive ways, and incredible movements sprung up from Scratchers themselves. Here’s a look back at some of the highlights of the year:",
|
||||
"annualReport.2021.yearInReviewCard1Date": "Am Faoilleach",
|
||||
"annualReport.2021.yearInReviewCard1Title": "Poetic Cafe",
|
||||
"annualReport.2021.yearInReviewCard1Text": "We “opened” our very first Poetic Cafe where Scratchers were invited to write, share, or collaborate on poems to share with the community.",
|
||||
"annualReport.2021.yearInReviewCard2Date": "An Gearran",
|
||||
"annualReport.2021.yearInReviewCard2Title": "Black History Month Studio",
|
||||
"annualReport.2021.yearInReviewCard2Text": "Scratchers shared interactive artwork, created poems, animated music videos, and more to celebrate influential people and events in Black history.",
|
||||
"annualReport.2021.yearInReviewCard3Date": "An Giblean",
|
||||
"annualReport.2021.yearInReviewCard3Title": "April Fool’s Day",
|
||||
"annualReport.2021.yearInReviewCard3Text": "Scratchers were asked to imagine the “Secret life” of the Scratch Cat and went on a treasure hunt for fun and silly things hidden around the Scratch website.",
|
||||
"annualReport.2021.yearInReviewCard4Date": "An Cèitean",
|
||||
"annualReport.2021.yearInReviewCard4Title": "Scratch Week",
|
||||
"annualReport.2021.yearInReviewCard4Text": "Scratchers around the world shared more than 3,500 projects responding to themed prompts like “Cooking From Scratch” and “Ridiculous Inventions” to celebrate Scratch's birthday.",
|
||||
"annualReport.2021.yearInReviewCard5Date": "An t-Ògmhios",
|
||||
"annualReport.2021.yearInReviewCard5Title": "Pride Month",
|
||||
"annualReport.2021.yearInReviewCard5Text": "Scratchers created projects using all the colors of the rainbow to celebrate the LGBTQ+ community in the Pride Month studio.",
|
||||
"annualReport.2021.yearInReviewCard6Date": "An Lùnastal",
|
||||
"annualReport.2021.yearInReviewCard6Title": "Scratch Camp",
|
||||
"annualReport.2021.yearInReviewCard6Text": "During this annual three-week long event, Scratchers created more than 7,000 projects that moved and grooved, showcased creative do-it-yourself (DIY) ideas, and shared their discoveries about the natural world around them.",
|
||||
"annualReport.2021.yearInReviewCard7Date": "An Dàmhair",
|
||||
"annualReport.2021.yearInReviewCard7Title": "Scratchtober",
|
||||
"annualReport.2021.yearInReviewCard7Text": "For two weeks, Scratchers created projects showcasing their interpretations of daily prompts in the Scratchtober studio. More than 3,500 projects were created around single-word themes like underwater, celebration, and creatures.",
|
||||
"annualReport.2021.yearInReviewCard8Date": "An Dùbhlachd",
|
||||
"annualReport.2021.yearInReviewCard8Title": "CSEdWeek",
|
||||
"annualReport.2021.yearInReviewCard8Text": "Computer Science Education Week (CSEdWeek) occurred from December 6-12 to celebrate computer science around the world. Scratch participated in the week by encouraging community members to check out tutorials, studios, and a live event hosted in partnership with Makey Makey!",
|
||||
"annualReport.2021.yearInReviewCard9Date": "An Dùbhlachd",
|
||||
"annualReport.2021.yearInReviewCard9Title": "2021: A Scratch Year in Review Studio",
|
||||
"annualReport.2021.yearInReviewCard9Text": "In 2021, Scratchers learned new skills, connected with friends around the world, and found creative ways to express themselves. More than 1,000 Scratchers shared their favorite Scratch memories and what Scratch meant to them in the 2021: A Scratch Year in Review studio.",
|
||||
"annualReport.2021.communityScratchLabTitle": "Scratch Lab",
|
||||
"annualReport.2021.communityScratchLabText": "With the launch of Scratch Lab in February, we’ve opened the doors of our development process directly to Scratchers around the world.",
|
||||
"annualReport.2021.communityScratchLabText2": "Before we decide if we should introduce new blocks to the Scratch coding editor, it’s crucial to see the creative, innovative, and surprising ways Scratchers interact with them. Scratch Lab is a sandbox where everyone can try out these new features and, most importantly, share their thoughts and ideas directly with us.",
|
||||
"annualReport.2021.communityScratchLabText3": "Over 500,000 Scratchers explored the Scratch Lab site in 2021, and they submitted more than 37,000 pieces of feedback.",
|
||||
"annualReport.2021.communityScratchLabText4": "This feedback has been invaluable as we evaluate and develop Animated Text blocks, Face Sensing blocks, and more potential new features.",
|
||||
"annualReport.2021.communitySnapshot2Title": "The Scratch Team on YouTube",
|
||||
"annualReport.2021.communitySnapshot2Text": "The Scratch Team YouTube channel reached 100,000 subscribers in 2021— a nearly 500 percent increase from 2020! As students, educators, and families evolved in response to the pandemic, we knew we had to create resources that were reactive to their needs.",
|
||||
"annualReport.2021.communitySnapshot2Text2": "These resources include a series of comprehensive Scratch tutorials that guide users through designing stories, games, and animations on Scratch. In 2021, these videos garnered nearly nine million views from viewers in 178 countries.",
|
||||
"annualReport.2021.tutorial1": "How to Make an 'About Me'",
|
||||
"annualReport.2021.tutorial2": "How to Make a Clicker Game",
|
||||
"annualReport.2021.tutorial3": "How to Make a Mouse Trail",
|
||||
"annualReport.2021.FounderMessageTitle": "A Message from Our Founder",
|
||||
"annualReport.2021.FounderMessageSubTitle": "Support and Inspiration from a Founding Partner",
|
||||
"annualReport.2021.FounderMessageText1": "As you read through this annual report, you’ll learn about many ways that Scratch is expanding creative computing opportunities for millions of young people around the world, especially those from marginalized communities. This global impact is possible because of the tireless work of the growing team of engineers, designers, educators, community moderators, and others at the Scratch Foundation.",
|
||||
"annualReport.2021.FounderMessageText2": "To continue to grow our efforts and impact, we rely on the generous financial support of an incredible collection of companies, foundations, and individual donors who are aligned with our mission and vision. Here, I want to highlight the support and inspiration we’ve received from one of our Founding Partners: the LEGO Foundation.",
|
||||
"annualReport.2021.FounderMessageText3": "My research group at the MIT Media Lab started collaborating with the LEGO company and LEGO Foundation more than 30 years ago. LEGO funding helped support our early work on Scratch, leading up to the public launch of Scratch in 2007. Then, when Scratch spun out of MIT into the Scratch Foundation in 2019, the LEGO Foundation provided important funding for the new organization, with a five-year $10 million grant to “support transformative educational change by developing and promoting playful, creative approaches to coding...in diverse economic and cultural contexts.” When the pandemic hit, the LEGO Foundation stepped up with an additional $5 million grant in 2021, to ensure that the Scratch Foundation could meet the needs of children and educators disrupted by the pandemic.",
|
||||
"annualReport.2021.FounderMessageText4": "But the LEGO-Scratch connection goes far beyond financial support. The Scratch approach of creating animated stories and games by snapping together graphical programming blocks was inspired, in part, by the way children build LEGO houses and castles by snapping together plastic LEGO bricks. Scratch and LEGO also share the same project-based educational philosophy, encouraging children to iteratively refine their projects by trying out an idea, seeing what happens, then making revisions and trying again.",
|
||||
"annualReport.2021.FounderMessageText5": "I’ve always loved the LEGO slogan “Joy of Building, Pride of Creation.” The LEGO Foundation’s deep partnership with the Scratch Foundation is helping to bring “Joy of Building, Pride of Creation” to children’s digital activities. The partnership serves as a model of how organizations with shared ideas and values can work together to catalyze transformational change in learning and education. As the Scratch Foundation continues to build its network of partners and supporters, I look forward to connecting with other organizations to expand creative computing opportunities for children around the world.",
|
||||
"annualReport.2021.FounderTitle": "Founder, Scratch Foundation",
|
||||
"annualReport.2021.lookingForward": "Looking Forward",
|
||||
"annualReport.2021.lookingForwardText1": "In 2021, we outlined a Strategic Framework guiding our major priorities for the next 4 years. We’re focused on these major areas:",
|
||||
"annualReport.2021.lookingForwardText2": "We would like to extend a huge thank you to the LEGO Foundation, whose generous COVID Recovery Grant will enable us to carry out this crucial work. We can’t wait to share more with you about the exciting projects we have planned, including updates to the Scratch experience for schools, updates to ScratchJr, and more.",
|
||||
"annualReport.2021.LookingForward1": "Strengthening the Scratch Platform and Community Infrastructure",
|
||||
"annualReport.2021.LookingForward2": "Expanding Pathways to Creative Learning",
|
||||
"annualReport.2021.LookingForward3": "Building Organizational Capacity and Ensuring Fiscal Sustainability",
|
||||
"annualReport.2021.supportersTitle": "Thank You to Our Supporters",
|
||||
"annualReport.2021.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
|
||||
"annualReport.2021.ourSupporters": "Our Supporters",
|
||||
"annualReport.2021.ourSupportersText": "We want to thank all Scratch supporters who, throughout the years, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on giving to Scratch Foundation from January 1, 2021 to December 31, 2021.",
|
||||
"annualReport.2021.supportersFoundingTitle": "Founding Partners — $10,000,000+",
|
||||
"annualReport.2021.supportersFoundingText": "We are especially grateful to our Founding Partners who have each provided at least $10,000,000 in cumulative support, since the start of Scratch in 2003.",
|
||||
"annualReport.2021.supportersCatPartnersTitle": "Scratch Cat Partners — $1,000,000+",
|
||||
"annualReport.2021.supportersCreativityTitle": "Creativity Circle — $250,000+",
|
||||
"annualReport.2021.supportersCollaborationTitle": "Collaboration Circle — $100,000+",
|
||||
"annualReport.2021.supportersImaginationTitle": "Imagination Circle — $50,000+",
|
||||
"annualReport.2021.supportersInspirationTitle": "Inspiration Circle — $20,000+",
|
||||
"annualReport.2021.supportersExplorationTitle": "Exploration Circle — $5,000+",
|
||||
"annualReport.2021.supportersPlayTitle": "Play Circle — $1,000+",
|
||||
"annualReport.2021.supportersInKindTitle": "In-Kind Supporters",
|
||||
"annualReport.2021.leadershipTitle": "An sgioba againn",
|
||||
"annualReport.2021.leadershipBoard": "Board of Directors",
|
||||
"annualReport.2021.leadershipChair": "Chair",
|
||||
"annualReport.2021.leadershipProfessor": "Professor of Learning Research",
|
||||
"annualReport.2021.leadershipViceChair": "Vice-Chair",
|
||||
"annualReport.2021.leadershipCoFounder": "Co-Founder and Co-Chairman",
|
||||
"annualReport.2021.leadershipBoardMember": "Board Member",
|
||||
"annualReport.2021.leadershipPresidentCEO": "President and CEO",
|
||||
"annualReport.2021.leadershipFormerPresident": "Former President",
|
||||
"annualReport.2021.leadershipFounderCEO": "Founder and CEO",
|
||||
"annualReport.2021.leadershipFormerChairCEO": "Former CEO and Chairwoman",
|
||||
"annualReport.2021.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
|
||||
"annualReport.2021.leadershipBoardSecretary": "Board Secretary",
|
||||
"annualReport.2021.leadershipBoardTreasurer": "Board Treasurer",
|
||||
"annualReport.2021.leadershipScratchTeam": "2021 Scratch Team",
|
||||
"annualReport.2021.leadershipED": "Executive Director",
|
||||
"annualReport.2021.teamThankYou": "Thank you to Mitch Resnick, Natalie Rusk, Rupal Jain, and other collaborators at the Lifelong Kindergarten Group at the MIT Media Lab for your tireless support of Scratch.",
|
||||
"annualReport.2021.donateTitle": "Support Us",
|
||||
"annualReport.2021.donateMessage": "Your support enables us to create inspiring, creative, and memorable learning experiences for kids everywhere, especially those who have been systemically excluded from creative coding opportunities. Make a gift to Scratch today to help us keep our servers running, maintain our growing global community, and make creative coding possible for kids in every country around the world.",
|
||||
"annualReport.2021.donateMessage2": "Thank you for your generosity.",
|
||||
"annualReport.2021.donateButton": "Thoir tìodhlac dhuinn",
|
||||
"annualReport.2021.projectBy": "project by",
|
||||
"annualReport.2021.altMap": "A map of the world showing 41 SEC organizations",
|
||||
"annualReport.2021.altSECSpotlightImage": "A child plays with a toy in front of an orange background",
|
||||
"annualReport.2021.altAccessibility": "Two people use sign language in front of a green background.",
|
||||
"annualReport.2021.altaccessDEICommittee": "A hand holds out a scratch component on a green background.",
|
||||
"annualReport.2021.altaccessDEICommitteeAccessibility": "A hand paints scratch components on a blue background.",
|
||||
"annualReport.2021.altaccessDEICommitteeG-JEDI": "Two hands reach toward a text bubble with a heart inside it.",
|
||||
"annualReport.2021.altaccessDEICommitteeEquitXDesign": "Two hands work together to compile a list of scratch components.",
|
||||
"annualReport.2021.altaccessSouthAfrica": "Two kids, one using a tablet and one using a laptop, work on a scratch project together.",
|
||||
"annualReport.2021.altcommunityVolunteerTransators": "Four hands are raised with text bubbles resting on top of them in front of a purple background.",
|
||||
"annualReport.2021.altcommunityThankYou": "A globe with a banner across it saying 'Thank you' surrounded by the words for thank you in various languages.",
|
||||
"annualReport.2021.altAvatar": "user avatar",
|
||||
"annualReport.2021.altDropdownArrow": "Arrow indicating dropdown menu.",
|
||||
"annualReport.2021.altMastheadIllustration": "Three people interacting with physical scratch components.",
|
||||
"annualReport.2021.altWave": "An emoji hand waving.",
|
||||
"annualReport.2021.altMitchHeadshot": "Founder Mitch Resnick",
|
||||
"annualReport.2021.altCalendar": "A calendar displaying the year 2021.",
|
||||
"annualReport.2021.altWorldVisualization": "An illustrated version of the globe.",
|
||||
"annualReport.2021.altSaudiArabiaVisualization": "",
|
||||
"annualReport.2021.altSECVideoPreview": "",
|
||||
"annualReport.2021.altCard1": "",
|
||||
"annualReport.2021.altCard2": "",
|
||||
"annualReport.2021.altCard3": "",
|
||||
"annualReport.2021.altCard4": "",
|
||||
"annualReport.2021.altCard5": "",
|
||||
"annualReport.2021.altCard6": "",
|
||||
"annualReport.2021.altCard7": "",
|
||||
"annualReport.2021.altCard8": "",
|
||||
"annualReport.2021.altCard9": "",
|
||||
"annualReport.2021.altDonateIllustration": "Two hands form the shape of a heart with their fingers inside of a cut out heart shape."
|
||||
}
|
238
www/scratch-website.annual-report-2021-l10njson/gl.json
Normal file
238
www/scratch-website.annual-report-2021-l10njson/gl.json
Normal file
|
@ -0,0 +1,238 @@
|
|||
{
|
||||
"annualReport.2021.subnavFoundersMessage": "Founder's Message",
|
||||
"annualReport.2021.subnavMission": "Mission",
|
||||
"annualReport.2021.subnavReach": "Reach",
|
||||
"annualReport.2021.subnavThemes": "Themes",
|
||||
"annualReport.2021.subnavDirectorsMessage": "Director's Message",
|
||||
"annualReport.2021.subnavSupporters": "Supporters",
|
||||
"annualReport.2021.subnavTeam": "Team",
|
||||
"annualReport.2021.subnavDonate": "Doar",
|
||||
"annualReport.2021.mastheadYear": "2021 Annual Report",
|
||||
"annualReport.2021.mastheadTitle": "Building an Equitable Community Together",
|
||||
"annualReport.2021.directorsMessageTitle": "A Message from Our Executive Director",
|
||||
"annualReport.2021.directorsMessageP1": "In 2021, COVID-19 continued to disrupt our routines and shape the way we interact with one another. Even as we began to gather together, schools reopened, and there were calls for a “return to normal,” the most vulnerable in our society remained disproportionately impacted by the inequitable structures that COVID-19 exacerbated. The COVID-19 crisis shaped young people’s relationships to Scratch, and solidified Scratch as a more vital place than ever for them to create, learn, and connect. But as we moved into a new year, we did not leave behind our most vulnerable young people as they began to navigate “the new normal.”",
|
||||
"annualReport.2021.directorsMessageP2": "One of the foundational values of Scratch has always been to empower young people to explore, create, play, and discover—opportunities that aren’t afforded equitably to all students.",
|
||||
"annualReport.2021.directorsMessagePullquote": "We believe in the transformative power of self-expression and creativity, and in providing space for young people to use creative coding as a tool to raise their voice.",
|
||||
"annualReport.2021.directorsMessageP3": "I’m proud to serve as the Executive Director of the Scratch Foundation during this pivotal moment in our history, and will continue to spread Scratch’s caring, collaborative approach to creative learning to kids around the world who need these opportunities the most.",
|
||||
"annualReport.2021.directorsMessageP4": "Last year was an incredible year for the Scratch Foundation–we focused on growing our team with remarkable, diverse leaders and building a solid foundation for our continued transition to an independent organization. We developed a three-year Strategic Plan with the combined efforts of every team member at every level of our organization, codifying the work we’re embarking on together. As Scratch grows, we remain focused on equity and community-building, and keeping Scratch a safe space for kids to connect, create, and collaborate with their peers around the world.",
|
||||
"annualReport.2021.directorsMessageP5": "LI can’t thank you enough for embarking on this journey with our team, and for your continued support of our mission. The compassion and creativity of the Scratch Community is endlessly inspiring to us, and we can’t wait for you to join us in the important work ahead of us.",
|
||||
"annualReport.2021.directorsMessageP6": "Over the past decade, Scratch has had phenomenal success, engaging tens of millions of young people around the world. But we are just beginning. The challenge for the years ahead is to ensure that we can continue to spread and support not just our technology but also our creative, caring, collaborative learning approach, so that young people around the world have equitable opportunities to imagine, create, share, and learn. We look forward to working with all of you to make that happen!",
|
||||
"annualReport.2021.EDTitle": "Executive Director, Scratch Foundation",
|
||||
"annualReport.2021.watchVideo": "Mira o vídeo",
|
||||
"annualReport.2021.missionTitle": "Our Mission, Vision, & Values",
|
||||
"annualReport.2021.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators who have been excluded from creative computing.",
|
||||
"annualReport.2021.missionP2": "We’ve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively—essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
|
||||
"annualReport.2021.missionHeader": "Mission",
|
||||
"annualReport.2021.missionSubtitle": "Providing young people with digital tools and opportunities to imagine, create, share, and learn.",
|
||||
"annualReport.2021.visionHeader": "Vision",
|
||||
"annualReport.2021.visionSubtitle": "To spread creative, caring, collaborative, equitable approaches to coding and learning around the world.",
|
||||
"annualReport.2021.valuesHeader": "Values",
|
||||
"annualReport.2021.valuesSubtitle": "In this work, we are guided by our core values that define our principles as an organization and a community:",
|
||||
"annualReport.2021.creativeExpressionTitle": "Creative Expression",
|
||||
"annualReport.2021.progressiveImprovementTitle": "Progressive Improvement",
|
||||
"annualReport.2021.EquitableOpportunitiesTitle": "Equitable Opportunities",
|
||||
"annualReport.2021.playfulEngagementTitle": "Playful Engagement",
|
||||
"annualReport.2021.creativeExpressionDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
|
||||
"annualReport.2021.progressiveImprovementDescription": "We hold ourselves to a high standard and always strive to iterate, improve, and inspire one another to best serve young people around the world and the community that makes our work possible.",
|
||||
"annualReport.2021.EquitableOpportunitiesDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
|
||||
"annualReport.2021.playfulEngagementDescription": "At Scratch, play is an approach for making, sharing, learning, and engaging with the world. We encourage joyful exploration, experimentation, and collaboration.",
|
||||
"annualReport.2021.reachTitle": "Reaching Children Around the World",
|
||||
"annualReport.2021.reachSubtitle": "Scratch is the world’s largest coding community for children and teens, ages 8 and up.",
|
||||
"annualReport.2021.reachMillion": "million",
|
||||
"annualReport.2021.reachNewUsersNumber": "18 {million}",
|
||||
"annualReport.2021.reachNewUsersIncrease": "22% from 2020",
|
||||
"annualReport.2021.reachProjectsCreatedNumber": "113 {million}",
|
||||
"annualReport.2021.reachProjectsCreatedIncrease": "39% from 2020",
|
||||
"annualReport.2021.reachProjectCreatorsNumber": "42 {million}",
|
||||
"annualReport.2021.reachProjectCreatorsIncrease": "44% from 2020",
|
||||
"annualReport.2021.reachNewUsers": "New Users",
|
||||
"annualReport.2021.reachProjectsCreated": "Projects Created",
|
||||
"annualReport.2021.reachProjectCreators": "People Creating Projects",
|
||||
"annualReport.2021.reachScratchAroundTheWorld": "Scratch is used around the world across more than 200 countries and territories",
|
||||
"annualReport.2021.reachSaudiArabiaTitle": "Saudi Arabia",
|
||||
"annualReport.2021.reachSaudiArabiaDescription": "We saw tremendous growth around the world in 2021, but we were amazed to see the growth in Saudi Arabia, where we saw twice as many new users as the year before.",
|
||||
"annualReport.2021.reachTranslationTitle": "Scratch is Translated into 74 Languages",
|
||||
"annualReport.2021.reachTranslationIncrease": "10 languages from 2020",
|
||||
"annualReport.2021.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
|
||||
"annualReport.2021.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
|
||||
"annualReport.2021.reachDownloadsMillion": "5 {million}",
|
||||
"annualReport.2021.reachDownloads": "Downloads in 2021",
|
||||
"annualReport.2021.reachDownloadsIncrease": "2 {million} from 2020",
|
||||
"annualReport.2021.themesTitle": "Emerging Themes",
|
||||
"annualReport.2021.themesDescription": "Amidst ongoing uncertainty from COVID-19, Scratch continued to serve as a key space for young people to connect and create together. In 2021, we focused our efforts on building a strong foundation to equitably support our growing global community and our growing Scratch Team. Our work was centered around three major themes: fostering community, increasing access and accessibility, and developing the Scratch Education Collaborative (SEC).",
|
||||
"annualReport.2021.SECTitle": "Scratch Educación Colaborativa",
|
||||
"annualReport.2021.SECIntro": "Community voices and partnerships are deeply woven into the fabric of Scratch’s history. They have, and continue to be, integral in helping us increase accessible and equitable coding opportunities worldwide. In 2021, we launched the Scratch Education Collaborative, an initiative committed to identifying and eliminating the barriers to access to creative coding that connects remarkable organizations around the world.",
|
||||
"annualReport.2021.SECWhatIs": "What is SEC?",
|
||||
"annualReport.2021.SECWhatIsP1": "The SEC supports and engages participating organizations in a two-year, collaborative cohort experience to strengthen their commitment to, and implementation of, equitable creative coding using Scratch and ScratchJr.",
|
||||
"annualReport.2021.SECWhatIsP2": "By the end of the cohort experience, organizations will have formed new partnerships with each other and with Scratch, and will have established new models for equity-centered creative coding resources.",
|
||||
"annualReport.2021.SECWhatIsP3": "Our work with the SEC is made possible thanks to a generous grant from Google.org. We’d like to extend our gratitude for their continued support of our mission.",
|
||||
"annualReport.2021.SECOrgNumber": "41",
|
||||
"annualReport.2021.SECOrgLabel": "organizations",
|
||||
"annualReport.2021.SECCountryNumber": "13",
|
||||
"annualReport.2021.SECCountryLabel": "countries",
|
||||
"annualReport.2021.SECPartnerNumber": "7",
|
||||
"annualReport.2021.SECPartnerLabel": "partners",
|
||||
"annualReport.2021.SECMapParagraph": "Our first cohort included 41 organizations representing 13 countries around the world, united by their commitment to supporting learners from historically marginalized communities in developing their confidence with creative computing.",
|
||||
"annualReport.2021.spotlightStory": "Spotlight Story",
|
||||
"annualReport.2021.SECSpotlightTitle": "Bridges to Science Spotlight",
|
||||
"annualReport.2021.SECSpotlightLocation": "Fulshear, Texas",
|
||||
"annualReport.2021.SECSpotlightText1": "Bridges to Science; a Texas-based nonprofit providing math, coding, and robotics programs for underserved youth; was one of 41 exceptional organizations to join the Scratch Education Collaborative's first cohort.",
|
||||
"annualReport.2021.SECSpotlightText2": "In 2021, we supported Bridges to Science in facilitating their first “Hour of Code” workshop with Code.org.",
|
||||
"annualReport.2021.SECPullQuote": "One of the greatest joys that we have in teaching our students is that each one of them, no matter how quiet they are, all find a voice in computer science through Scratch.",
|
||||
"annualReport.2021.SECPullQuoteAttr": "- Rosa Aristy, Bridges to Science Founder ",
|
||||
"annualReport.2021.SECWorkshops": "SEC Workshops",
|
||||
"annualReport.2021.SECWorkshopsText": "Last year, the Scratch Education Collaborative hosted a series of workshops that supported their inaugural cohort in defining and exploring unique pathways to equitable creative coding. Workshops were facilitated by Stanford d. School, Tinkering Studio, the Brazilian Creative Learning Network, and Chicago Public Schools CS4ALL. Together, workshop participants developed a shared understanding of creative coding and discussed strategies and practices that foster culturally sustaining communities through creative communication and collaboration.",
|
||||
"annualReport.2021.SECWorkshopsSubtitle": "How can we creatively empower local community in exploring creative coding?",
|
||||
"annualReport.2021.accessTitle": "Access",
|
||||
"annualReport.2021.accessIntro": "As COVID-19 forced schools to close and pushed learning to virtual spaces, many students and teachers were discovering Scratch for the first time or adapting the way they taught and learned creative coding. From our own homes, the Scratch Team worked to support the changing needs of educators and the online community.",
|
||||
"annualReport.2021.accessASL": "ASL Tutorial",
|
||||
"annualReport.2021.accessASLText": "In 2021, we partnered with Deaf Kids Code to launch our first American Sign Language tutorial in the Scratch Editor.",
|
||||
"annualReport.2021.accessASLText2": " Together, we were inspired to create an evergreen resource that would expand creative pathways for deaf Scratchers.",
|
||||
"annualReport.2021.accessASLText3": "The video is a 13-minute remake of our original “Getting Started with Scratch” tutorial that introduces beginners to the Scratch platform.",
|
||||
"annualReport.2021.accessPullQuote": "Being a good ally is a willingness to bend towards being accessible and really putting weight on the recommendations of organizations like mine … Asking, ‘What is it that we can do?’ and really letting us take the reins and go for it, with very little to no resistance; that is a very rare thing.",
|
||||
"annualReport.2021.accessPullQuoteAttr": "- Shireen Hafeez, Founder of Deaf Kids Code ",
|
||||
"annualReport.2021.accessDEICommittee": "DEI Committees at Scratch",
|
||||
"annualReport.2021.accessDEICommitteeText": "In 2021, several committees at Scratch embarked on work to make Scratch more diverse, equitable, and inclusive for all users. We’re excited to share the progress each committee has made and the work still ahead.",
|
||||
"annualReport.2021.accessDEICommitteeAccessibility": "Accessibility",
|
||||
"annualReport.2021.accessDEICommitteeAccessibilityText": "The Accessibility Committee was created in response to one Scratch Team member’s own difficulty using Scratch’s coding blocks and a recognized need to better support Scratchers of all abilities.",
|
||||
"annualReport.2021.accessDEICommitteeAccessibilityText2": "In October of 2021, the committee launched a project to make the color of our coding blocks accessible for Scratchers with vision impairments. The committee is excited to partner with teachers and community organizations specializing in accessibility so the coding blocks meet web accessibility guidelines, and more importantly, lower floors to make Scratch more accessible for all.",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDI": "G-JEDI",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDIText": "The Global, Justice, Equity, Diversity, and Inclusion (G-JEDI) Committee was formed to develop a shared language that defines what Diversity, Equity, and Inclusion (DEI) mean to the Scratch Team.",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDIText2": "In 2021, the committee began work on a DEI statement to outline the ways in which DEI has informed the Scratch Team and community’s past and present work, and how it will continue to inform new initiatives going forward.",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesign": "Equity x Design",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesignText": "The EquityXDesign Committee was created as a place for Scratch Team members and our collaborators in MIT’s Lifelong Kindergarten group to read and discuss ideas around equity-centered design practices.",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesignText2": "The conversations are guided by Sasha Costanza-Chock’s “Design Justice: Community-Led Practices to Build the Worlds We Need,” and committee members discuss ways in which they can incorporate equity-centered design practices in the development of Scratch tools and resources.",
|
||||
"annualReport.2021.access10NewLanguages": "10 New Languages",
|
||||
"annualReport.2021.access10NewLanguagesText": "With huge thanks to our translation community, we were able to connect with Scratchers in 74 languages last year! In 2021, 10 new languages were added to Scratch, including isiXhosa (South Africa), Sepedi (South Africa), Setswana (South Africa), Afrikaans (South Africa), Kichwa (Peru), ଓଡ଼ିଆ/Odia (India), Kazakh (Kazakhstan), Aragonese (Spain), Western Frisian (the Netherlands), and Bengali (Bangladesh, India, and other regions).",
|
||||
"annualReport.2021.accessSouthAfrica": "Zero-rated Scratch in South Africa",
|
||||
"annualReport.2021.accessSouthAfricaText": "To improve the Scratch experience for young people in regions with low or no internet connectivity, we partnered with the National Education Collaboration Trust (NECT) of South Africa to host a zero-rated page for downloading Scratch. Downloads on zero-rated pages do not use up any data bandwidth, reducing a barrier to accessing Scratch due to data limits and costs. Just two months after its April 2021 launch, the page had more than 1300 visitors.",
|
||||
"annualReport.2021.accessSnapshot": "Snapshots",
|
||||
"annualReport.2021.communityTitle": "Comunidade",
|
||||
"annualReport.2021.communityIntro": "In 2021, the Scratch community continued to experience rapid growth as even more young people around the world created and connected alongside their peers. We also continued to develop partnerships with community members to improve the Scratch experience for our diverse community of users.",
|
||||
"annualReport.2021.communityScratchConference": "Conferencia Scratch",
|
||||
"annualReport.2021.communityScratchConferenceText1": "In July, educators in our global community came together to celebrate creative coding at the Scratch Conference. This free, virtual event was led by our collaborators at MIT’s Lifelong Kindergarten Group. The conference brought together more than 1,500 educators and Scratch enthusiasts, who spent the day connecting, collaborating, and learning from one another, even as COVID kept us apart.",
|
||||
"annualReport.2021.communityVolunteerTranslators": "Volunteer Translators",
|
||||
"annualReport.2021.communityVolunteerTranslatorsText": "Since Scratch was launched in 2007, we have been committed to supporting our users worldwide. Our language translation volunteers work closely with the Scratch Team to help translate and localize our platform and resources for the diverse communities that we serve.",
|
||||
"annualReport.2021.communityVolunteerTranslatorsText2": "Thousands of translators have volunteered their time to translate Scratch into 74 languages and counting, and there are currently more than one thousand translators signed up to translate Scratch and ScratchJr. We’re grateful to our volunteers for helping us reach more Scratchers around the world!",
|
||||
"annualReport.2021.communityScratchCommunity": "The Scratch Community in 2021",
|
||||
"annualReport.2021.communityScratchCommunityIntro": "In 2021, more than 113 million projects were created on the Scratch site – almost a 39% increase from 2020 – and more than one million new studios were created! Throughout the year, the Scratch Team hosted numerous studios to celebrate important events and encourage Scratchers to participate in the online community.",
|
||||
"annualReport.2021.yearInReview": "Year in Review",
|
||||
"annualReport.2021.yearInReviewText": "2021 was a remarkable year in the online community. The Community Team highlighted and developed opportunities for young people to express their ideas and become engaged in positive ways, and incredible movements sprung up from Scratchers themselves. Here’s a look back at some of the highlights of the year:",
|
||||
"annualReport.2021.yearInReviewCard1Date": "Xaneiro",
|
||||
"annualReport.2021.yearInReviewCard1Title": "Poetic Cafe",
|
||||
"annualReport.2021.yearInReviewCard1Text": "We “opened” our very first Poetic Cafe where Scratchers were invited to write, share, or collaborate on poems to share with the community.",
|
||||
"annualReport.2021.yearInReviewCard2Date": "Febreiro",
|
||||
"annualReport.2021.yearInReviewCard2Title": "Black History Month Studio",
|
||||
"annualReport.2021.yearInReviewCard2Text": "Scratchers shared interactive artwork, created poems, animated music videos, and more to celebrate influential people and events in Black history.",
|
||||
"annualReport.2021.yearInReviewCard3Date": "Abril",
|
||||
"annualReport.2021.yearInReviewCard3Title": "April Fool’s Day",
|
||||
"annualReport.2021.yearInReviewCard3Text": "Scratchers were asked to imagine the “Secret life” of the Scratch Cat and went on a treasure hunt for fun and silly things hidden around the Scratch website.",
|
||||
"annualReport.2021.yearInReviewCard4Date": "Maio",
|
||||
"annualReport.2021.yearInReviewCard4Title": "Scratch Week",
|
||||
"annualReport.2021.yearInReviewCard4Text": "Scratchers around the world shared more than 3,500 projects responding to themed prompts like “Cooking From Scratch” and “Ridiculous Inventions” to celebrate Scratch's birthday.",
|
||||
"annualReport.2021.yearInReviewCard5Date": "Xuño",
|
||||
"annualReport.2021.yearInReviewCard5Title": "Pride Month",
|
||||
"annualReport.2021.yearInReviewCard5Text": "Scratchers created projects using all the colors of the rainbow to celebrate the LGBTQ+ community in the Pride Month studio.",
|
||||
"annualReport.2021.yearInReviewCard6Date": "Agosto",
|
||||
"annualReport.2021.yearInReviewCard6Title": "Scratch Camp",
|
||||
"annualReport.2021.yearInReviewCard6Text": "During this annual three-week long event, Scratchers created more than 7,000 projects that moved and grooved, showcased creative do-it-yourself (DIY) ideas, and shared their discoveries about the natural world around them.",
|
||||
"annualReport.2021.yearInReviewCard7Date": "Outubro",
|
||||
"annualReport.2021.yearInReviewCard7Title": "Scratchtober",
|
||||
"annualReport.2021.yearInReviewCard7Text": "For two weeks, Scratchers created projects showcasing their interpretations of daily prompts in the Scratchtober studio. More than 3,500 projects were created around single-word themes like underwater, celebration, and creatures.",
|
||||
"annualReport.2021.yearInReviewCard8Date": "Decembro",
|
||||
"annualReport.2021.yearInReviewCard8Title": "CSEdWeek",
|
||||
"annualReport.2021.yearInReviewCard8Text": "Computer Science Education Week (CSEdWeek) occurred from December 6-12 to celebrate computer science around the world. Scratch participated in the week by encouraging community members to check out tutorials, studios, and a live event hosted in partnership with Makey Makey!",
|
||||
"annualReport.2021.yearInReviewCard9Date": "Decembro",
|
||||
"annualReport.2021.yearInReviewCard9Title": "2021: A Scratch Year in Review Studio",
|
||||
"annualReport.2021.yearInReviewCard9Text": "In 2021, Scratchers learned new skills, connected with friends around the world, and found creative ways to express themselves. More than 1,000 Scratchers shared their favorite Scratch memories and what Scratch meant to them in the 2021: A Scratch Year in Review studio.",
|
||||
"annualReport.2021.communityScratchLabTitle": "Scratch Lab",
|
||||
"annualReport.2021.communityScratchLabText": "With the launch of Scratch Lab in February, we’ve opened the doors of our development process directly to Scratchers around the world.",
|
||||
"annualReport.2021.communityScratchLabText2": "Before we decide if we should introduce new blocks to the Scratch coding editor, it’s crucial to see the creative, innovative, and surprising ways Scratchers interact with them. Scratch Lab is a sandbox where everyone can try out these new features and, most importantly, share their thoughts and ideas directly with us.",
|
||||
"annualReport.2021.communityScratchLabText3": "Over 500,000 Scratchers explored the Scratch Lab site in 2021, and they submitted more than 37,000 pieces of feedback.",
|
||||
"annualReport.2021.communityScratchLabText4": "This feedback has been invaluable as we evaluate and develop Animated Text blocks, Face Sensing blocks, and more potential new features.",
|
||||
"annualReport.2021.communitySnapshot2Title": "The Scratch Team on YouTube",
|
||||
"annualReport.2021.communitySnapshot2Text": "The Scratch Team YouTube channel reached 100,000 subscribers in 2021— a nearly 500 percent increase from 2020! As students, educators, and families evolved in response to the pandemic, we knew we had to create resources that were reactive to their needs.",
|
||||
"annualReport.2021.communitySnapshot2Text2": "These resources include a series of comprehensive Scratch tutorials that guide users through designing stories, games, and animations on Scratch. In 2021, these videos garnered nearly nine million views from viewers in 178 countries.",
|
||||
"annualReport.2021.tutorial1": "How to Make an 'About Me'",
|
||||
"annualReport.2021.tutorial2": "How to Make a Clicker Game",
|
||||
"annualReport.2021.tutorial3": "How to Make a Mouse Trail",
|
||||
"annualReport.2021.FounderMessageTitle": "A Message from Our Founder",
|
||||
"annualReport.2021.FounderMessageSubTitle": "Support and Inspiration from a Founding Partner",
|
||||
"annualReport.2021.FounderMessageText1": "As you read through this annual report, you’ll learn about many ways that Scratch is expanding creative computing opportunities for millions of young people around the world, especially those from marginalized communities. This global impact is possible because of the tireless work of the growing team of engineers, designers, educators, community moderators, and others at the Scratch Foundation.",
|
||||
"annualReport.2021.FounderMessageText2": "To continue to grow our efforts and impact, we rely on the generous financial support of an incredible collection of companies, foundations, and individual donors who are aligned with our mission and vision. Here, I want to highlight the support and inspiration we’ve received from one of our Founding Partners: the LEGO Foundation.",
|
||||
"annualReport.2021.FounderMessageText3": "My research group at the MIT Media Lab started collaborating with the LEGO company and LEGO Foundation more than 30 years ago. LEGO funding helped support our early work on Scratch, leading up to the public launch of Scratch in 2007. Then, when Scratch spun out of MIT into the Scratch Foundation in 2019, the LEGO Foundation provided important funding for the new organization, with a five-year $10 million grant to “support transformative educational change by developing and promoting playful, creative approaches to coding...in diverse economic and cultural contexts.” When the pandemic hit, the LEGO Foundation stepped up with an additional $5 million grant in 2021, to ensure that the Scratch Foundation could meet the needs of children and educators disrupted by the pandemic.",
|
||||
"annualReport.2021.FounderMessageText4": "But the LEGO-Scratch connection goes far beyond financial support. The Scratch approach of creating animated stories and games by snapping together graphical programming blocks was inspired, in part, by the way children build LEGO houses and castles by snapping together plastic LEGO bricks. Scratch and LEGO also share the same project-based educational philosophy, encouraging children to iteratively refine their projects by trying out an idea, seeing what happens, then making revisions and trying again.",
|
||||
"annualReport.2021.FounderMessageText5": "I’ve always loved the LEGO slogan “Joy of Building, Pride of Creation.” The LEGO Foundation’s deep partnership with the Scratch Foundation is helping to bring “Joy of Building, Pride of Creation” to children’s digital activities. The partnership serves as a model of how organizations with shared ideas and values can work together to catalyze transformational change in learning and education. As the Scratch Foundation continues to build its network of partners and supporters, I look forward to connecting with other organizations to expand creative computing opportunities for children around the world.",
|
||||
"annualReport.2021.FounderTitle": "Founder, Scratch Foundation",
|
||||
"annualReport.2021.lookingForward": "Looking Forward",
|
||||
"annualReport.2021.lookingForwardText1": "In 2021, we outlined a Strategic Framework guiding our major priorities for the next 4 years. We’re focused on these major areas:",
|
||||
"annualReport.2021.lookingForwardText2": "We would like to extend a huge thank you to the LEGO Foundation, whose generous COVID Recovery Grant will enable us to carry out this crucial work. We can’t wait to share more with you about the exciting projects we have planned, including updates to the Scratch experience for schools, updates to ScratchJr, and more.",
|
||||
"annualReport.2021.LookingForward1": "Strengthening the Scratch Platform and Community Infrastructure",
|
||||
"annualReport.2021.LookingForward2": "Expanding Pathways to Creative Learning",
|
||||
"annualReport.2021.LookingForward3": "Building Organizational Capacity and Ensuring Fiscal Sustainability",
|
||||
"annualReport.2021.supportersTitle": "Thank You to Our Supporters",
|
||||
"annualReport.2021.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
|
||||
"annualReport.2021.ourSupporters": "Our Supporters",
|
||||
"annualReport.2021.ourSupportersText": "We want to thank all Scratch supporters who, throughout the years, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on giving to Scratch Foundation from January 1, 2021 to December 31, 2021.",
|
||||
"annualReport.2021.supportersFoundingTitle": "Founding Partners — $10,000,000+",
|
||||
"annualReport.2021.supportersFoundingText": "We are especially grateful to our Founding Partners who have each provided at least $10,000,000 in cumulative support, since the start of Scratch in 2003.",
|
||||
"annualReport.2021.supportersCatPartnersTitle": "Scratch Cat Partners — $1,000,000+",
|
||||
"annualReport.2021.supportersCreativityTitle": "Creativity Circle — $250,000+",
|
||||
"annualReport.2021.supportersCollaborationTitle": "Collaboration Circle — $100,000+",
|
||||
"annualReport.2021.supportersImaginationTitle": "Imagination Circle — $50,000+",
|
||||
"annualReport.2021.supportersInspirationTitle": "Inspiration Circle — $20,000+",
|
||||
"annualReport.2021.supportersExplorationTitle": "Exploration Circle — $5,000+",
|
||||
"annualReport.2021.supportersPlayTitle": "Play Circle — $1,000+",
|
||||
"annualReport.2021.supportersInKindTitle": "In-Kind Supporters",
|
||||
"annualReport.2021.leadershipTitle": "O noso equipo",
|
||||
"annualReport.2021.leadershipBoard": "Board of Directors",
|
||||
"annualReport.2021.leadershipChair": "Chair",
|
||||
"annualReport.2021.leadershipProfessor": "Professor of Learning Research",
|
||||
"annualReport.2021.leadershipViceChair": "Vice-Chair",
|
||||
"annualReport.2021.leadershipCoFounder": "Co-Founder and Co-Chairman",
|
||||
"annualReport.2021.leadershipBoardMember": "Board Member",
|
||||
"annualReport.2021.leadershipPresidentCEO": "President and CEO",
|
||||
"annualReport.2021.leadershipFormerPresident": "Former President",
|
||||
"annualReport.2021.leadershipFounderCEO": "Founder and CEO",
|
||||
"annualReport.2021.leadershipFormerChairCEO": "Former CEO and Chairwoman",
|
||||
"annualReport.2021.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
|
||||
"annualReport.2021.leadershipBoardSecretary": "Board Secretary",
|
||||
"annualReport.2021.leadershipBoardTreasurer": "Board Treasurer",
|
||||
"annualReport.2021.leadershipScratchTeam": "2021 Scratch Team",
|
||||
"annualReport.2021.leadershipED": "Executive Director",
|
||||
"annualReport.2021.teamThankYou": "Thank you to Mitch Resnick, Natalie Rusk, Rupal Jain, and other collaborators at the Lifelong Kindergarten Group at the MIT Media Lab for your tireless support of Scratch.",
|
||||
"annualReport.2021.donateTitle": "Support Us",
|
||||
"annualReport.2021.donateMessage": "Your support enables us to create inspiring, creative, and memorable learning experiences for kids everywhere, especially those who have been systemically excluded from creative coding opportunities. Make a gift to Scratch today to help us keep our servers running, maintain our growing global community, and make creative coding possible for kids in every country around the world.",
|
||||
"annualReport.2021.donateMessage2": "Thank you for your generosity.",
|
||||
"annualReport.2021.donateButton": "Doar",
|
||||
"annualReport.2021.projectBy": "project by",
|
||||
"annualReport.2021.altMap": "A map of the world showing 41 SEC organizations",
|
||||
"annualReport.2021.altSECSpotlightImage": "A child plays with a toy in front of an orange background",
|
||||
"annualReport.2021.altAccessibility": "Two people use sign language in front of a green background.",
|
||||
"annualReport.2021.altaccessDEICommittee": "A hand holds out a scratch component on a green background.",
|
||||
"annualReport.2021.altaccessDEICommitteeAccessibility": "A hand paints scratch components on a blue background.",
|
||||
"annualReport.2021.altaccessDEICommitteeG-JEDI": "Two hands reach toward a text bubble with a heart inside it.",
|
||||
"annualReport.2021.altaccessDEICommitteeEquitXDesign": "Two hands work together to compile a list of scratch components.",
|
||||
"annualReport.2021.altaccessSouthAfrica": "Two kids, one using a tablet and one using a laptop, work on a scratch project together.",
|
||||
"annualReport.2021.altcommunityVolunteerTransators": "Four hands are raised with text bubbles resting on top of them in front of a purple background.",
|
||||
"annualReport.2021.altcommunityThankYou": "A globe with a banner across it saying 'Thank you' surrounded by the words for thank you in various languages.",
|
||||
"annualReport.2021.altAvatar": "user avatar",
|
||||
"annualReport.2021.altDropdownArrow": "Arrow indicating dropdown menu.",
|
||||
"annualReport.2021.altMastheadIllustration": "Three people interacting with physical scratch components.",
|
||||
"annualReport.2021.altWave": "An emoji hand waving.",
|
||||
"annualReport.2021.altMitchHeadshot": "Founder Mitch Resnick",
|
||||
"annualReport.2021.altCalendar": "A calendar displaying the year 2021.",
|
||||
"annualReport.2021.altWorldVisualization": "An illustrated version of the globe.",
|
||||
"annualReport.2021.altSaudiArabiaVisualization": "",
|
||||
"annualReport.2021.altSECVideoPreview": "",
|
||||
"annualReport.2021.altCard1": "",
|
||||
"annualReport.2021.altCard2": "",
|
||||
"annualReport.2021.altCard3": "",
|
||||
"annualReport.2021.altCard4": "",
|
||||
"annualReport.2021.altCard5": "",
|
||||
"annualReport.2021.altCard6": "",
|
||||
"annualReport.2021.altCard7": "",
|
||||
"annualReport.2021.altCard8": "",
|
||||
"annualReport.2021.altCard9": "",
|
||||
"annualReport.2021.altDonateIllustration": "Two hands form the shape of a heart with their fingers inside of a cut out heart shape."
|
||||
}
|
238
www/scratch-website.annual-report-2021-l10njson/he.json
Normal file
238
www/scratch-website.annual-report-2021-l10njson/he.json
Normal file
|
@ -0,0 +1,238 @@
|
|||
{
|
||||
"annualReport.2021.subnavFoundersMessage": "Founder's Message",
|
||||
"annualReport.2021.subnavMission": "Mission",
|
||||
"annualReport.2021.subnavReach": "Reach",
|
||||
"annualReport.2021.subnavThemes": "Themes",
|
||||
"annualReport.2021.subnavDirectorsMessage": "Director's Message",
|
||||
"annualReport.2021.subnavSupporters": "Supporters",
|
||||
"annualReport.2021.subnavTeam": "Team",
|
||||
"annualReport.2021.subnavDonate": "תרומות",
|
||||
"annualReport.2021.mastheadYear": "2021 Annual Report",
|
||||
"annualReport.2021.mastheadTitle": "Building an Equitable Community Together",
|
||||
"annualReport.2021.directorsMessageTitle": "A Message from Our Executive Director",
|
||||
"annualReport.2021.directorsMessageP1": "In 2021, COVID-19 continued to disrupt our routines and shape the way we interact with one another. Even as we began to gather together, schools reopened, and there were calls for a “return to normal,” the most vulnerable in our society remained disproportionately impacted by the inequitable structures that COVID-19 exacerbated. The COVID-19 crisis shaped young people’s relationships to Scratch, and solidified Scratch as a more vital place than ever for them to create, learn, and connect. But as we moved into a new year, we did not leave behind our most vulnerable young people as they began to navigate “the new normal.”",
|
||||
"annualReport.2021.directorsMessageP2": "One of the foundational values of Scratch has always been to empower young people to explore, create, play, and discover—opportunities that aren’t afforded equitably to all students.",
|
||||
"annualReport.2021.directorsMessagePullquote": "We believe in the transformative power of self-expression and creativity, and in providing space for young people to use creative coding as a tool to raise their voice.",
|
||||
"annualReport.2021.directorsMessageP3": "I’m proud to serve as the Executive Director of the Scratch Foundation during this pivotal moment in our history, and will continue to spread Scratch’s caring, collaborative approach to creative learning to kids around the world who need these opportunities the most.",
|
||||
"annualReport.2021.directorsMessageP4": "Last year was an incredible year for the Scratch Foundation–we focused on growing our team with remarkable, diverse leaders and building a solid foundation for our continued transition to an independent organization. We developed a three-year Strategic Plan with the combined efforts of every team member at every level of our organization, codifying the work we’re embarking on together. As Scratch grows, we remain focused on equity and community-building, and keeping Scratch a safe space for kids to connect, create, and collaborate with their peers around the world.",
|
||||
"annualReport.2021.directorsMessageP5": "LI can’t thank you enough for embarking on this journey with our team, and for your continued support of our mission. The compassion and creativity of the Scratch Community is endlessly inspiring to us, and we can’t wait for you to join us in the important work ahead of us.",
|
||||
"annualReport.2021.directorsMessageP6": "Over the past decade, Scratch has had phenomenal success, engaging tens of millions of young people around the world. But we are just beginning. The challenge for the years ahead is to ensure that we can continue to spread and support not just our technology but also our creative, caring, collaborative learning approach, so that young people around the world have equitable opportunities to imagine, create, share, and learn. We look forward to working with all of you to make that happen!",
|
||||
"annualReport.2021.EDTitle": "Executive Director, Scratch Foundation",
|
||||
"annualReport.2021.watchVideo": "צפה בסרטון",
|
||||
"annualReport.2021.missionTitle": "Our Mission, Vision, & Values",
|
||||
"annualReport.2021.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators who have been excluded from creative computing.",
|
||||
"annualReport.2021.missionP2": "We’ve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively—essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
|
||||
"annualReport.2021.missionHeader": "Mission",
|
||||
"annualReport.2021.missionSubtitle": "Providing young people with digital tools and opportunities to imagine, create, share, and learn.",
|
||||
"annualReport.2021.visionHeader": "Vision",
|
||||
"annualReport.2021.visionSubtitle": "To spread creative, caring, collaborative, equitable approaches to coding and learning around the world.",
|
||||
"annualReport.2021.valuesHeader": "Values",
|
||||
"annualReport.2021.valuesSubtitle": "In this work, we are guided by our core values that define our principles as an organization and a community:",
|
||||
"annualReport.2021.creativeExpressionTitle": "Creative Expression",
|
||||
"annualReport.2021.progressiveImprovementTitle": "Progressive Improvement",
|
||||
"annualReport.2021.EquitableOpportunitiesTitle": "Equitable Opportunities",
|
||||
"annualReport.2021.playfulEngagementTitle": "Playful Engagement",
|
||||
"annualReport.2021.creativeExpressionDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
|
||||
"annualReport.2021.progressiveImprovementDescription": "We hold ourselves to a high standard and always strive to iterate, improve, and inspire one another to best serve young people around the world and the community that makes our work possible.",
|
||||
"annualReport.2021.EquitableOpportunitiesDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
|
||||
"annualReport.2021.playfulEngagementDescription": "At Scratch, play is an approach for making, sharing, learning, and engaging with the world. We encourage joyful exploration, experimentation, and collaboration.",
|
||||
"annualReport.2021.reachTitle": "Reaching Children Around the World",
|
||||
"annualReport.2021.reachSubtitle": "Scratch is the world’s largest coding community for children and teens, ages 8 and up.",
|
||||
"annualReport.2021.reachMillion": "million",
|
||||
"annualReport.2021.reachNewUsersNumber": "18 {million}",
|
||||
"annualReport.2021.reachNewUsersIncrease": "22% from 2020",
|
||||
"annualReport.2021.reachProjectsCreatedNumber": "113 {million}",
|
||||
"annualReport.2021.reachProjectsCreatedIncrease": "39% from 2020",
|
||||
"annualReport.2021.reachProjectCreatorsNumber": "42 {million}",
|
||||
"annualReport.2021.reachProjectCreatorsIncrease": "44% from 2020",
|
||||
"annualReport.2021.reachNewUsers": "New Users",
|
||||
"annualReport.2021.reachProjectsCreated": "Projects Created",
|
||||
"annualReport.2021.reachProjectCreators": "People Creating Projects",
|
||||
"annualReport.2021.reachScratchAroundTheWorld": "Scratch is used around the world across more than 200 countries and territories",
|
||||
"annualReport.2021.reachSaudiArabiaTitle": "Saudi Arabia",
|
||||
"annualReport.2021.reachSaudiArabiaDescription": "We saw tremendous growth around the world in 2021, but we were amazed to see the growth in Saudi Arabia, where we saw twice as many new users as the year before.",
|
||||
"annualReport.2021.reachTranslationTitle": "Scratch is Translated into 74 Languages",
|
||||
"annualReport.2021.reachTranslationIncrease": "10 languages from 2020",
|
||||
"annualReport.2021.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
|
||||
"annualReport.2021.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
|
||||
"annualReport.2021.reachDownloadsMillion": "5 {million}",
|
||||
"annualReport.2021.reachDownloads": "Downloads in 2021",
|
||||
"annualReport.2021.reachDownloadsIncrease": "2 {million} from 2020",
|
||||
"annualReport.2021.themesTitle": "Emerging Themes",
|
||||
"annualReport.2021.themesDescription": "Amidst ongoing uncertainty from COVID-19, Scratch continued to serve as a key space for young people to connect and create together. In 2021, we focused our efforts on building a strong foundation to equitably support our growing global community and our growing Scratch Team. Our work was centered around three major themes: fostering community, increasing access and accessibility, and developing the Scratch Education Collaborative (SEC).",
|
||||
"annualReport.2021.SECTitle": "Scratch Education Collaborative",
|
||||
"annualReport.2021.SECIntro": "Community voices and partnerships are deeply woven into the fabric of Scratch’s history. They have, and continue to be, integral in helping us increase accessible and equitable coding opportunities worldwide. In 2021, we launched the Scratch Education Collaborative, an initiative committed to identifying and eliminating the barriers to access to creative coding that connects remarkable organizations around the world.",
|
||||
"annualReport.2021.SECWhatIs": "What is SEC?",
|
||||
"annualReport.2021.SECWhatIsP1": "The SEC supports and engages participating organizations in a two-year, collaborative cohort experience to strengthen their commitment to, and implementation of, equitable creative coding using Scratch and ScratchJr.",
|
||||
"annualReport.2021.SECWhatIsP2": "By the end of the cohort experience, organizations will have formed new partnerships with each other and with Scratch, and will have established new models for equity-centered creative coding resources.",
|
||||
"annualReport.2021.SECWhatIsP3": "Our work with the SEC is made possible thanks to a generous grant from Google.org. We’d like to extend our gratitude for their continued support of our mission.",
|
||||
"annualReport.2021.SECOrgNumber": "41",
|
||||
"annualReport.2021.SECOrgLabel": "organizations",
|
||||
"annualReport.2021.SECCountryNumber": "13",
|
||||
"annualReport.2021.SECCountryLabel": "countries",
|
||||
"annualReport.2021.SECPartnerNumber": "7",
|
||||
"annualReport.2021.SECPartnerLabel": "partners",
|
||||
"annualReport.2021.SECMapParagraph": "Our first cohort included 41 organizations representing 13 countries around the world, united by their commitment to supporting learners from historically marginalized communities in developing their confidence with creative computing.",
|
||||
"annualReport.2021.spotlightStory": "Spotlight Story",
|
||||
"annualReport.2021.SECSpotlightTitle": "Bridges to Science Spotlight",
|
||||
"annualReport.2021.SECSpotlightLocation": "Fulshear, Texas",
|
||||
"annualReport.2021.SECSpotlightText1": "Bridges to Science; a Texas-based nonprofit providing math, coding, and robotics programs for underserved youth; was one of 41 exceptional organizations to join the Scratch Education Collaborative's first cohort.",
|
||||
"annualReport.2021.SECSpotlightText2": "In 2021, we supported Bridges to Science in facilitating their first “Hour of Code” workshop with Code.org.",
|
||||
"annualReport.2021.SECPullQuote": "One of the greatest joys that we have in teaching our students is that each one of them, no matter how quiet they are, all find a voice in computer science through Scratch.",
|
||||
"annualReport.2021.SECPullQuoteAttr": "- Rosa Aristy, Bridges to Science Founder ",
|
||||
"annualReport.2021.SECWorkshops": "SEC Workshops",
|
||||
"annualReport.2021.SECWorkshopsText": "Last year, the Scratch Education Collaborative hosted a series of workshops that supported their inaugural cohort in defining and exploring unique pathways to equitable creative coding. Workshops were facilitated by Stanford d. School, Tinkering Studio, the Brazilian Creative Learning Network, and Chicago Public Schools CS4ALL. Together, workshop participants developed a shared understanding of creative coding and discussed strategies and practices that foster culturally sustaining communities through creative communication and collaboration.",
|
||||
"annualReport.2021.SECWorkshopsSubtitle": "How can we creatively empower local community in exploring creative coding?",
|
||||
"annualReport.2021.accessTitle": "Access",
|
||||
"annualReport.2021.accessIntro": "As COVID-19 forced schools to close and pushed learning to virtual spaces, many students and teachers were discovering Scratch for the first time or adapting the way they taught and learned creative coding. From our own homes, the Scratch Team worked to support the changing needs of educators and the online community.",
|
||||
"annualReport.2021.accessASL": "ASL Tutorial",
|
||||
"annualReport.2021.accessASLText": "In 2021, we partnered with Deaf Kids Code to launch our first American Sign Language tutorial in the Scratch Editor.",
|
||||
"annualReport.2021.accessASLText2": " Together, we were inspired to create an evergreen resource that would expand creative pathways for deaf Scratchers.",
|
||||
"annualReport.2021.accessASLText3": "The video is a 13-minute remake of our original “Getting Started with Scratch” tutorial that introduces beginners to the Scratch platform.",
|
||||
"annualReport.2021.accessPullQuote": "Being a good ally is a willingness to bend towards being accessible and really putting weight on the recommendations of organizations like mine … Asking, ‘What is it that we can do?’ and really letting us take the reins and go for it, with very little to no resistance; that is a very rare thing.",
|
||||
"annualReport.2021.accessPullQuoteAttr": "- Shireen Hafeez, Founder of Deaf Kids Code ",
|
||||
"annualReport.2021.accessDEICommittee": "DEI Committees at Scratch",
|
||||
"annualReport.2021.accessDEICommitteeText": "In 2021, several committees at Scratch embarked on work to make Scratch more diverse, equitable, and inclusive for all users. We’re excited to share the progress each committee has made and the work still ahead.",
|
||||
"annualReport.2021.accessDEICommitteeAccessibility": "Accessibility",
|
||||
"annualReport.2021.accessDEICommitteeAccessibilityText": "The Accessibility Committee was created in response to one Scratch Team member’s own difficulty using Scratch’s coding blocks and a recognized need to better support Scratchers of all abilities.",
|
||||
"annualReport.2021.accessDEICommitteeAccessibilityText2": "In October of 2021, the committee launched a project to make the color of our coding blocks accessible for Scratchers with vision impairments. The committee is excited to partner with teachers and community organizations specializing in accessibility so the coding blocks meet web accessibility guidelines, and more importantly, lower floors to make Scratch more accessible for all.",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDI": "G-JEDI",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDIText": "The Global, Justice, Equity, Diversity, and Inclusion (G-JEDI) Committee was formed to develop a shared language that defines what Diversity, Equity, and Inclusion (DEI) mean to the Scratch Team.",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDIText2": "In 2021, the committee began work on a DEI statement to outline the ways in which DEI has informed the Scratch Team and community’s past and present work, and how it will continue to inform new initiatives going forward.",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesign": "Equity x Design",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesignText": "The EquityXDesign Committee was created as a place for Scratch Team members and our collaborators in MIT’s Lifelong Kindergarten group to read and discuss ideas around equity-centered design practices.",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesignText2": "The conversations are guided by Sasha Costanza-Chock’s “Design Justice: Community-Led Practices to Build the Worlds We Need,” and committee members discuss ways in which they can incorporate equity-centered design practices in the development of Scratch tools and resources.",
|
||||
"annualReport.2021.access10NewLanguages": "10 New Languages",
|
||||
"annualReport.2021.access10NewLanguagesText": "With huge thanks to our translation community, we were able to connect with Scratchers in 74 languages last year! In 2021, 10 new languages were added to Scratch, including isiXhosa (South Africa), Sepedi (South Africa), Setswana (South Africa), Afrikaans (South Africa), Kichwa (Peru), ଓଡ଼ିଆ/Odia (India), Kazakh (Kazakhstan), Aragonese (Spain), Western Frisian (the Netherlands), and Bengali (Bangladesh, India, and other regions).",
|
||||
"annualReport.2021.accessSouthAfrica": "Zero-rated Scratch in South Africa",
|
||||
"annualReport.2021.accessSouthAfricaText": "To improve the Scratch experience for young people in regions with low or no internet connectivity, we partnered with the National Education Collaboration Trust (NECT) of South Africa to host a zero-rated page for downloading Scratch. Downloads on zero-rated pages do not use up any data bandwidth, reducing a barrier to accessing Scratch due to data limits and costs. Just two months after its April 2021 launch, the page had more than 1300 visitors.",
|
||||
"annualReport.2021.accessSnapshot": "Snapshots",
|
||||
"annualReport.2021.communityTitle": "קהילה",
|
||||
"annualReport.2021.communityIntro": "In 2021, the Scratch community continued to experience rapid growth as even more young people around the world created and connected alongside their peers. We also continued to develop partnerships with community members to improve the Scratch experience for our diverse community of users.",
|
||||
"annualReport.2021.communityScratchConference": "כנס סקראץ'",
|
||||
"annualReport.2021.communityScratchConferenceText1": "In July, educators in our global community came together to celebrate creative coding at the Scratch Conference. This free, virtual event was led by our collaborators at MIT’s Lifelong Kindergarten Group. The conference brought together more than 1,500 educators and Scratch enthusiasts, who spent the day connecting, collaborating, and learning from one another, even as COVID kept us apart.",
|
||||
"annualReport.2021.communityVolunteerTranslators": "Volunteer Translators",
|
||||
"annualReport.2021.communityVolunteerTranslatorsText": "Since Scratch was launched in 2007, we have been committed to supporting our users worldwide. Our language translation volunteers work closely with the Scratch Team to help translate and localize our platform and resources for the diverse communities that we serve.",
|
||||
"annualReport.2021.communityVolunteerTranslatorsText2": "Thousands of translators have volunteered their time to translate Scratch into 74 languages and counting, and there are currently more than one thousand translators signed up to translate Scratch and ScratchJr. We’re grateful to our volunteers for helping us reach more Scratchers around the world!",
|
||||
"annualReport.2021.communityScratchCommunity": "The Scratch Community in 2021",
|
||||
"annualReport.2021.communityScratchCommunityIntro": "In 2021, more than 113 million projects were created on the Scratch site – almost a 39% increase from 2020 – and more than one million new studios were created! Throughout the year, the Scratch Team hosted numerous studios to celebrate important events and encourage Scratchers to participate in the online community.",
|
||||
"annualReport.2021.yearInReview": "Year in Review",
|
||||
"annualReport.2021.yearInReviewText": "2021 was a remarkable year in the online community. The Community Team highlighted and developed opportunities for young people to express their ideas and become engaged in positive ways, and incredible movements sprung up from Scratchers themselves. Here’s a look back at some of the highlights of the year:",
|
||||
"annualReport.2021.yearInReviewCard1Date": "ינואר",
|
||||
"annualReport.2021.yearInReviewCard1Title": "Poetic Cafe",
|
||||
"annualReport.2021.yearInReviewCard1Text": "We “opened” our very first Poetic Cafe where Scratchers were invited to write, share, or collaborate on poems to share with the community.",
|
||||
"annualReport.2021.yearInReviewCard2Date": "פברואר",
|
||||
"annualReport.2021.yearInReviewCard2Title": "Black History Month Studio",
|
||||
"annualReport.2021.yearInReviewCard2Text": "Scratchers shared interactive artwork, created poems, animated music videos, and more to celebrate influential people and events in Black history.",
|
||||
"annualReport.2021.yearInReviewCard3Date": "אפריל",
|
||||
"annualReport.2021.yearInReviewCard3Title": "April Fool’s Day",
|
||||
"annualReport.2021.yearInReviewCard3Text": "Scratchers were asked to imagine the “Secret life” of the Scratch Cat and went on a treasure hunt for fun and silly things hidden around the Scratch website.",
|
||||
"annualReport.2021.yearInReviewCard4Date": "מאי",
|
||||
"annualReport.2021.yearInReviewCard4Title": "Scratch Week",
|
||||
"annualReport.2021.yearInReviewCard4Text": "Scratchers around the world shared more than 3,500 projects responding to themed prompts like “Cooking From Scratch” and “Ridiculous Inventions” to celebrate Scratch's birthday.",
|
||||
"annualReport.2021.yearInReviewCard5Date": "יוני",
|
||||
"annualReport.2021.yearInReviewCard5Title": "Pride Month",
|
||||
"annualReport.2021.yearInReviewCard5Text": "Scratchers created projects using all the colors of the rainbow to celebrate the LGBTQ+ community in the Pride Month studio.",
|
||||
"annualReport.2021.yearInReviewCard6Date": "אוגוסט",
|
||||
"annualReport.2021.yearInReviewCard6Title": "Scratch Camp",
|
||||
"annualReport.2021.yearInReviewCard6Text": "During this annual three-week long event, Scratchers created more than 7,000 projects that moved and grooved, showcased creative do-it-yourself (DIY) ideas, and shared their discoveries about the natural world around them.",
|
||||
"annualReport.2021.yearInReviewCard7Date": "אוקטובר",
|
||||
"annualReport.2021.yearInReviewCard7Title": "Scratchtober",
|
||||
"annualReport.2021.yearInReviewCard7Text": "For two weeks, Scratchers created projects showcasing their interpretations of daily prompts in the Scratchtober studio. More than 3,500 projects were created around single-word themes like underwater, celebration, and creatures.",
|
||||
"annualReport.2021.yearInReviewCard8Date": "דצמבר",
|
||||
"annualReport.2021.yearInReviewCard8Title": "CSEdWeek",
|
||||
"annualReport.2021.yearInReviewCard8Text": "Computer Science Education Week (CSEdWeek) occurred from December 6-12 to celebrate computer science around the world. Scratch participated in the week by encouraging community members to check out tutorials, studios, and a live event hosted in partnership with Makey Makey!",
|
||||
"annualReport.2021.yearInReviewCard9Date": "דצמבר",
|
||||
"annualReport.2021.yearInReviewCard9Title": "2021: A Scratch Year in Review Studio",
|
||||
"annualReport.2021.yearInReviewCard9Text": "In 2021, Scratchers learned new skills, connected with friends around the world, and found creative ways to express themselves. More than 1,000 Scratchers shared their favorite Scratch memories and what Scratch meant to them in the 2021: A Scratch Year in Review studio.",
|
||||
"annualReport.2021.communityScratchLabTitle": "Scratch Lab",
|
||||
"annualReport.2021.communityScratchLabText": "With the launch of Scratch Lab in February, we’ve opened the doors of our development process directly to Scratchers around the world.",
|
||||
"annualReport.2021.communityScratchLabText2": "Before we decide if we should introduce new blocks to the Scratch coding editor, it’s crucial to see the creative, innovative, and surprising ways Scratchers interact with them. Scratch Lab is a sandbox where everyone can try out these new features and, most importantly, share their thoughts and ideas directly with us.",
|
||||
"annualReport.2021.communityScratchLabText3": "Over 500,000 Scratchers explored the Scratch Lab site in 2021, and they submitted more than 37,000 pieces of feedback.",
|
||||
"annualReport.2021.communityScratchLabText4": "This feedback has been invaluable as we evaluate and develop Animated Text blocks, Face Sensing blocks, and more potential new features.",
|
||||
"annualReport.2021.communitySnapshot2Title": "The Scratch Team on YouTube",
|
||||
"annualReport.2021.communitySnapshot2Text": "The Scratch Team YouTube channel reached 100,000 subscribers in 2021— a nearly 500 percent increase from 2020! As students, educators, and families evolved in response to the pandemic, we knew we had to create resources that were reactive to their needs.",
|
||||
"annualReport.2021.communitySnapshot2Text2": "These resources include a series of comprehensive Scratch tutorials that guide users through designing stories, games, and animations on Scratch. In 2021, these videos garnered nearly nine million views from viewers in 178 countries.",
|
||||
"annualReport.2021.tutorial1": "How to Make an 'About Me'",
|
||||
"annualReport.2021.tutorial2": "How to Make a Clicker Game",
|
||||
"annualReport.2021.tutorial3": "How to Make a Mouse Trail",
|
||||
"annualReport.2021.FounderMessageTitle": "A Message from Our Founder",
|
||||
"annualReport.2021.FounderMessageSubTitle": "Support and Inspiration from a Founding Partner",
|
||||
"annualReport.2021.FounderMessageText1": "As you read through this annual report, you’ll learn about many ways that Scratch is expanding creative computing opportunities for millions of young people around the world, especially those from marginalized communities. This global impact is possible because of the tireless work of the growing team of engineers, designers, educators, community moderators, and others at the Scratch Foundation.",
|
||||
"annualReport.2021.FounderMessageText2": "To continue to grow our efforts and impact, we rely on the generous financial support of an incredible collection of companies, foundations, and individual donors who are aligned with our mission and vision. Here, I want to highlight the support and inspiration we’ve received from one of our Founding Partners: the LEGO Foundation.",
|
||||
"annualReport.2021.FounderMessageText3": "My research group at the MIT Media Lab started collaborating with the LEGO company and LEGO Foundation more than 30 years ago. LEGO funding helped support our early work on Scratch, leading up to the public launch of Scratch in 2007. Then, when Scratch spun out of MIT into the Scratch Foundation in 2019, the LEGO Foundation provided important funding for the new organization, with a five-year $10 million grant to “support transformative educational change by developing and promoting playful, creative approaches to coding...in diverse economic and cultural contexts.” When the pandemic hit, the LEGO Foundation stepped up with an additional $5 million grant in 2021, to ensure that the Scratch Foundation could meet the needs of children and educators disrupted by the pandemic.",
|
||||
"annualReport.2021.FounderMessageText4": "But the LEGO-Scratch connection goes far beyond financial support. The Scratch approach of creating animated stories and games by snapping together graphical programming blocks was inspired, in part, by the way children build LEGO houses and castles by snapping together plastic LEGO bricks. Scratch and LEGO also share the same project-based educational philosophy, encouraging children to iteratively refine their projects by trying out an idea, seeing what happens, then making revisions and trying again.",
|
||||
"annualReport.2021.FounderMessageText5": "I’ve always loved the LEGO slogan “Joy of Building, Pride of Creation.” The LEGO Foundation’s deep partnership with the Scratch Foundation is helping to bring “Joy of Building, Pride of Creation” to children’s digital activities. The partnership serves as a model of how organizations with shared ideas and values can work together to catalyze transformational change in learning and education. As the Scratch Foundation continues to build its network of partners and supporters, I look forward to connecting with other organizations to expand creative computing opportunities for children around the world.",
|
||||
"annualReport.2021.FounderTitle": "Founder, Scratch Foundation",
|
||||
"annualReport.2021.lookingForward": "Looking Forward",
|
||||
"annualReport.2021.lookingForwardText1": "In 2021, we outlined a Strategic Framework guiding our major priorities for the next 4 years. We’re focused on these major areas:",
|
||||
"annualReport.2021.lookingForwardText2": "We would like to extend a huge thank you to the LEGO Foundation, whose generous COVID Recovery Grant will enable us to carry out this crucial work. We can’t wait to share more with you about the exciting projects we have planned, including updates to the Scratch experience for schools, updates to ScratchJr, and more.",
|
||||
"annualReport.2021.LookingForward1": "Strengthening the Scratch Platform and Community Infrastructure",
|
||||
"annualReport.2021.LookingForward2": "Expanding Pathways to Creative Learning",
|
||||
"annualReport.2021.LookingForward3": "Building Organizational Capacity and Ensuring Fiscal Sustainability",
|
||||
"annualReport.2021.supportersTitle": "Thank You to Our Supporters",
|
||||
"annualReport.2021.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
|
||||
"annualReport.2021.ourSupporters": "Our Supporters",
|
||||
"annualReport.2021.ourSupportersText": "We want to thank all Scratch supporters who, throughout the years, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on giving to Scratch Foundation from January 1, 2021 to December 31, 2021.",
|
||||
"annualReport.2021.supportersFoundingTitle": "Founding Partners — $10,000,000+",
|
||||
"annualReport.2021.supportersFoundingText": "We are especially grateful to our Founding Partners who have each provided at least $10,000,000 in cumulative support, since the start of Scratch in 2003.",
|
||||
"annualReport.2021.supportersCatPartnersTitle": "Scratch Cat Partners — $1,000,000+",
|
||||
"annualReport.2021.supportersCreativityTitle": "Creativity Circle — $250,000+",
|
||||
"annualReport.2021.supportersCollaborationTitle": "Collaboration Circle — $100,000+",
|
||||
"annualReport.2021.supportersImaginationTitle": "Imagination Circle — $50,000+",
|
||||
"annualReport.2021.supportersInspirationTitle": "Inspiration Circle — $20,000+",
|
||||
"annualReport.2021.supportersExplorationTitle": "Exploration Circle — $5,000+",
|
||||
"annualReport.2021.supportersPlayTitle": "Play Circle — $1,000+",
|
||||
"annualReport.2021.supportersInKindTitle": "In-Kind Supporters",
|
||||
"annualReport.2021.leadershipTitle": "הצוות שלנו",
|
||||
"annualReport.2021.leadershipBoard": "Board of Directors",
|
||||
"annualReport.2021.leadershipChair": "Chair",
|
||||
"annualReport.2021.leadershipProfessor": "Professor of Learning Research",
|
||||
"annualReport.2021.leadershipViceChair": "Vice-Chair",
|
||||
"annualReport.2021.leadershipCoFounder": "Co-Founder and Co-Chairman",
|
||||
"annualReport.2021.leadershipBoardMember": "Board Member",
|
||||
"annualReport.2021.leadershipPresidentCEO": "President and CEO",
|
||||
"annualReport.2021.leadershipFormerPresident": "Former President",
|
||||
"annualReport.2021.leadershipFounderCEO": "Founder and CEO",
|
||||
"annualReport.2021.leadershipFormerChairCEO": "Former CEO and Chairwoman",
|
||||
"annualReport.2021.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
|
||||
"annualReport.2021.leadershipBoardSecretary": "Board Secretary",
|
||||
"annualReport.2021.leadershipBoardTreasurer": "Board Treasurer",
|
||||
"annualReport.2021.leadershipScratchTeam": "2021 Scratch Team",
|
||||
"annualReport.2021.leadershipED": "Executive Director",
|
||||
"annualReport.2021.teamThankYou": "Thank you to Mitch Resnick, Natalie Rusk, Rupal Jain, and other collaborators at the Lifelong Kindergarten Group at the MIT Media Lab for your tireless support of Scratch.",
|
||||
"annualReport.2021.donateTitle": "Support Us",
|
||||
"annualReport.2021.donateMessage": "Your support enables us to create inspiring, creative, and memorable learning experiences for kids everywhere, especially those who have been systemically excluded from creative coding opportunities. Make a gift to Scratch today to help us keep our servers running, maintain our growing global community, and make creative coding possible for kids in every country around the world.",
|
||||
"annualReport.2021.donateMessage2": "Thank you for your generosity.",
|
||||
"annualReport.2021.donateButton": "תרומות",
|
||||
"annualReport.2021.projectBy": "project by",
|
||||
"annualReport.2021.altMap": "A map of the world showing 41 SEC organizations",
|
||||
"annualReport.2021.altSECSpotlightImage": "A child plays with a toy in front of an orange background",
|
||||
"annualReport.2021.altAccessibility": "Two people use sign language in front of a green background.",
|
||||
"annualReport.2021.altaccessDEICommittee": "A hand holds out a scratch component on a green background.",
|
||||
"annualReport.2021.altaccessDEICommitteeAccessibility": "A hand paints scratch components on a blue background.",
|
||||
"annualReport.2021.altaccessDEICommitteeG-JEDI": "Two hands reach toward a text bubble with a heart inside it.",
|
||||
"annualReport.2021.altaccessDEICommitteeEquitXDesign": "Two hands work together to compile a list of scratch components.",
|
||||
"annualReport.2021.altaccessSouthAfrica": "Two kids, one using a tablet and one using a laptop, work on a scratch project together.",
|
||||
"annualReport.2021.altcommunityVolunteerTransators": "Four hands are raised with text bubbles resting on top of them in front of a purple background.",
|
||||
"annualReport.2021.altcommunityThankYou": "A globe with a banner across it saying 'Thank you' surrounded by the words for thank you in various languages.",
|
||||
"annualReport.2021.altAvatar": "user avatar",
|
||||
"annualReport.2021.altDropdownArrow": "Arrow indicating dropdown menu.",
|
||||
"annualReport.2021.altMastheadIllustration": "Three people interacting with physical scratch components.",
|
||||
"annualReport.2021.altWave": "An emoji hand waving.",
|
||||
"annualReport.2021.altMitchHeadshot": "Founder Mitch Resnick",
|
||||
"annualReport.2021.altCalendar": "A calendar displaying the year 2021.",
|
||||
"annualReport.2021.altWorldVisualization": "An illustrated version of the globe.",
|
||||
"annualReport.2021.altSaudiArabiaVisualization": "",
|
||||
"annualReport.2021.altSECVideoPreview": "",
|
||||
"annualReport.2021.altCard1": "",
|
||||
"annualReport.2021.altCard2": "",
|
||||
"annualReport.2021.altCard3": "",
|
||||
"annualReport.2021.altCard4": "",
|
||||
"annualReport.2021.altCard5": "",
|
||||
"annualReport.2021.altCard6": "",
|
||||
"annualReport.2021.altCard7": "",
|
||||
"annualReport.2021.altCard8": "",
|
||||
"annualReport.2021.altCard9": "",
|
||||
"annualReport.2021.altDonateIllustration": "Two hands form the shape of a heart with their fingers inside of a cut out heart shape."
|
||||
}
|
238
www/scratch-website.annual-report-2021-l10njson/hr.json
Normal file
238
www/scratch-website.annual-report-2021-l10njson/hr.json
Normal file
|
@ -0,0 +1,238 @@
|
|||
{
|
||||
"annualReport.2021.subnavFoundersMessage": "Founder's Message",
|
||||
"annualReport.2021.subnavMission": "Misija",
|
||||
"annualReport.2021.subnavReach": "Reach",
|
||||
"annualReport.2021.subnavThemes": "Themes",
|
||||
"annualReport.2021.subnavDirectorsMessage": "Director's Message",
|
||||
"annualReport.2021.subnavSupporters": "Supporters",
|
||||
"annualReport.2021.subnavTeam": "Tim",
|
||||
"annualReport.2021.subnavDonate": "Doniraj",
|
||||
"annualReport.2021.mastheadYear": "2021 Annual Report",
|
||||
"annualReport.2021.mastheadTitle": "Building an Equitable Community Together",
|
||||
"annualReport.2021.directorsMessageTitle": "A Message from Our Executive Director",
|
||||
"annualReport.2021.directorsMessageP1": "In 2021, COVID-19 continued to disrupt our routines and shape the way we interact with one another. Even as we began to gather together, schools reopened, and there were calls for a “return to normal,” the most vulnerable in our society remained disproportionately impacted by the inequitable structures that COVID-19 exacerbated. The COVID-19 crisis shaped young people’s relationships to Scratch, and solidified Scratch as a more vital place than ever for them to create, learn, and connect. But as we moved into a new year, we did not leave behind our most vulnerable young people as they began to navigate “the new normal.”",
|
||||
"annualReport.2021.directorsMessageP2": "One of the foundational values of Scratch has always been to empower young people to explore, create, play, and discover—opportunities that aren’t afforded equitably to all students.",
|
||||
"annualReport.2021.directorsMessagePullquote": "We believe in the transformative power of self-expression and creativity, and in providing space for young people to use creative coding as a tool to raise their voice.",
|
||||
"annualReport.2021.directorsMessageP3": "I’m proud to serve as the Executive Director of the Scratch Foundation during this pivotal moment in our history, and will continue to spread Scratch’s caring, collaborative approach to creative learning to kids around the world who need these opportunities the most.",
|
||||
"annualReport.2021.directorsMessageP4": "Last year was an incredible year for the Scratch Foundation–we focused on growing our team with remarkable, diverse leaders and building a solid foundation for our continued transition to an independent organization. We developed a three-year Strategic Plan with the combined efforts of every team member at every level of our organization, codifying the work we’re embarking on together. As Scratch grows, we remain focused on equity and community-building, and keeping Scratch a safe space for kids to connect, create, and collaborate with their peers around the world.",
|
||||
"annualReport.2021.directorsMessageP5": "LI can’t thank you enough for embarking on this journey with our team, and for your continued support of our mission. The compassion and creativity of the Scratch Community is endlessly inspiring to us, and we can’t wait for you to join us in the important work ahead of us.",
|
||||
"annualReport.2021.directorsMessageP6": "Over the past decade, Scratch has had phenomenal success, engaging tens of millions of young people around the world. But we are just beginning. The challenge for the years ahead is to ensure that we can continue to spread and support not just our technology but also our creative, caring, collaborative learning approach, so that young people around the world have equitable opportunities to imagine, create, share, and learn. We look forward to working with all of you to make that happen!",
|
||||
"annualReport.2021.EDTitle": "Executive Director, Scratch Foundation",
|
||||
"annualReport.2021.watchVideo": "Watch Video",
|
||||
"annualReport.2021.missionTitle": "Our Mission, Vision, & Values",
|
||||
"annualReport.2021.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators who have been excluded from creative computing.",
|
||||
"annualReport.2021.missionP2": "We’ve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively—essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
|
||||
"annualReport.2021.missionHeader": "Misija",
|
||||
"annualReport.2021.missionSubtitle": "Providing young people with digital tools and opportunities to imagine, create, share, and learn.",
|
||||
"annualReport.2021.visionHeader": "Vision",
|
||||
"annualReport.2021.visionSubtitle": "To spread creative, caring, collaborative, equitable approaches to coding and learning around the world.",
|
||||
"annualReport.2021.valuesHeader": "Values",
|
||||
"annualReport.2021.valuesSubtitle": "In this work, we are guided by our core values that define our principles as an organization and a community:",
|
||||
"annualReport.2021.creativeExpressionTitle": "Creative Expression",
|
||||
"annualReport.2021.progressiveImprovementTitle": "Progressive Improvement",
|
||||
"annualReport.2021.EquitableOpportunitiesTitle": "Equitable Opportunities",
|
||||
"annualReport.2021.playfulEngagementTitle": "Playful Engagement",
|
||||
"annualReport.2021.creativeExpressionDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
|
||||
"annualReport.2021.progressiveImprovementDescription": "We hold ourselves to a high standard and always strive to iterate, improve, and inspire one another to best serve young people around the world and the community that makes our work possible.",
|
||||
"annualReport.2021.EquitableOpportunitiesDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
|
||||
"annualReport.2021.playfulEngagementDescription": "At Scratch, play is an approach for making, sharing, learning, and engaging with the world. We encourage joyful exploration, experimentation, and collaboration.",
|
||||
"annualReport.2021.reachTitle": "Reaching Children Around the World",
|
||||
"annualReport.2021.reachSubtitle": "Scratch is the world’s largest coding community for children and teens, ages 8 and up.",
|
||||
"annualReport.2021.reachMillion": "million",
|
||||
"annualReport.2021.reachNewUsersNumber": "18 {million}",
|
||||
"annualReport.2021.reachNewUsersIncrease": "22% from 2020",
|
||||
"annualReport.2021.reachProjectsCreatedNumber": "113 {million}",
|
||||
"annualReport.2021.reachProjectsCreatedIncrease": "39% from 2020",
|
||||
"annualReport.2021.reachProjectCreatorsNumber": "42 {million}",
|
||||
"annualReport.2021.reachProjectCreatorsIncrease": "44% from 2020",
|
||||
"annualReport.2021.reachNewUsers": "New Users",
|
||||
"annualReport.2021.reachProjectsCreated": "Projects Created",
|
||||
"annualReport.2021.reachProjectCreators": "People Creating Projects",
|
||||
"annualReport.2021.reachScratchAroundTheWorld": "Scratch is used around the world across more than 200 countries and territories",
|
||||
"annualReport.2021.reachSaudiArabiaTitle": "Saudi Arabia",
|
||||
"annualReport.2021.reachSaudiArabiaDescription": "We saw tremendous growth around the world in 2021, but we were amazed to see the growth in Saudi Arabia, where we saw twice as many new users as the year before.",
|
||||
"annualReport.2021.reachTranslationTitle": "Scratch is Translated into 74 Languages",
|
||||
"annualReport.2021.reachTranslationIncrease": "10 languages from 2020",
|
||||
"annualReport.2021.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
|
||||
"annualReport.2021.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
|
||||
"annualReport.2021.reachDownloadsMillion": "5 {million}",
|
||||
"annualReport.2021.reachDownloads": "Downloads in 2021",
|
||||
"annualReport.2021.reachDownloadsIncrease": "2 {million} from 2020",
|
||||
"annualReport.2021.themesTitle": "Emerging Themes",
|
||||
"annualReport.2021.themesDescription": "Amidst ongoing uncertainty from COVID-19, Scratch continued to serve as a key space for young people to connect and create together. In 2021, we focused our efforts on building a strong foundation to equitably support our growing global community and our growing Scratch Team. Our work was centered around three major themes: fostering community, increasing access and accessibility, and developing the Scratch Education Collaborative (SEC).",
|
||||
"annualReport.2021.SECTitle": "Scratch Education Collaborative",
|
||||
"annualReport.2021.SECIntro": "Community voices and partnerships are deeply woven into the fabric of Scratch’s history. They have, and continue to be, integral in helping us increase accessible and equitable coding opportunities worldwide. In 2021, we launched the Scratch Education Collaborative, an initiative committed to identifying and eliminating the barriers to access to creative coding that connects remarkable organizations around the world.",
|
||||
"annualReport.2021.SECWhatIs": "What is SEC?",
|
||||
"annualReport.2021.SECWhatIsP1": "The SEC supports and engages participating organizations in a two-year, collaborative cohort experience to strengthen their commitment to, and implementation of, equitable creative coding using Scratch and ScratchJr.",
|
||||
"annualReport.2021.SECWhatIsP2": "By the end of the cohort experience, organizations will have formed new partnerships with each other and with Scratch, and will have established new models for equity-centered creative coding resources.",
|
||||
"annualReport.2021.SECWhatIsP3": "Our work with the SEC is made possible thanks to a generous grant from Google.org. We’d like to extend our gratitude for their continued support of our mission.",
|
||||
"annualReport.2021.SECOrgNumber": "41",
|
||||
"annualReport.2021.SECOrgLabel": "organizations",
|
||||
"annualReport.2021.SECCountryNumber": "13",
|
||||
"annualReport.2021.SECCountryLabel": "countries",
|
||||
"annualReport.2021.SECPartnerNumber": "7",
|
||||
"annualReport.2021.SECPartnerLabel": "partners",
|
||||
"annualReport.2021.SECMapParagraph": "Our first cohort included 41 organizations representing 13 countries around the world, united by their commitment to supporting learners from historically marginalized communities in developing their confidence with creative computing.",
|
||||
"annualReport.2021.spotlightStory": "Spotlight Story",
|
||||
"annualReport.2021.SECSpotlightTitle": "Bridges to Science Spotlight",
|
||||
"annualReport.2021.SECSpotlightLocation": "Fulshear, Texas",
|
||||
"annualReport.2021.SECSpotlightText1": "Bridges to Science; a Texas-based nonprofit providing math, coding, and robotics programs for underserved youth; was one of 41 exceptional organizations to join the Scratch Education Collaborative's first cohort.",
|
||||
"annualReport.2021.SECSpotlightText2": "In 2021, we supported Bridges to Science in facilitating their first “Hour of Code” workshop with Code.org.",
|
||||
"annualReport.2021.SECPullQuote": "One of the greatest joys that we have in teaching our students is that each one of them, no matter how quiet they are, all find a voice in computer science through Scratch.",
|
||||
"annualReport.2021.SECPullQuoteAttr": "- Rosa Aristy, Bridges to Science Founder ",
|
||||
"annualReport.2021.SECWorkshops": "SEC Workshops",
|
||||
"annualReport.2021.SECWorkshopsText": "Last year, the Scratch Education Collaborative hosted a series of workshops that supported their inaugural cohort in defining and exploring unique pathways to equitable creative coding. Workshops were facilitated by Stanford d. School, Tinkering Studio, the Brazilian Creative Learning Network, and Chicago Public Schools CS4ALL. Together, workshop participants developed a shared understanding of creative coding and discussed strategies and practices that foster culturally sustaining communities through creative communication and collaboration.",
|
||||
"annualReport.2021.SECWorkshopsSubtitle": "How can we creatively empower local community in exploring creative coding?",
|
||||
"annualReport.2021.accessTitle": "Access",
|
||||
"annualReport.2021.accessIntro": "As COVID-19 forced schools to close and pushed learning to virtual spaces, many students and teachers were discovering Scratch for the first time or adapting the way they taught and learned creative coding. From our own homes, the Scratch Team worked to support the changing needs of educators and the online community.",
|
||||
"annualReport.2021.accessASL": "ASL Tutorial",
|
||||
"annualReport.2021.accessASLText": "In 2021, we partnered with Deaf Kids Code to launch our first American Sign Language tutorial in the Scratch Editor.",
|
||||
"annualReport.2021.accessASLText2": " Together, we were inspired to create an evergreen resource that would expand creative pathways for deaf Scratchers.",
|
||||
"annualReport.2021.accessASLText3": "The video is a 13-minute remake of our original “Getting Started with Scratch” tutorial that introduces beginners to the Scratch platform.",
|
||||
"annualReport.2021.accessPullQuote": "Being a good ally is a willingness to bend towards being accessible and really putting weight on the recommendations of organizations like mine … Asking, ‘What is it that we can do?’ and really letting us take the reins and go for it, with very little to no resistance; that is a very rare thing.",
|
||||
"annualReport.2021.accessPullQuoteAttr": "- Shireen Hafeez, Founder of Deaf Kids Code ",
|
||||
"annualReport.2021.accessDEICommittee": "DEI Committees at Scratch",
|
||||
"annualReport.2021.accessDEICommitteeText": "In 2021, several committees at Scratch embarked on work to make Scratch more diverse, equitable, and inclusive for all users. We’re excited to share the progress each committee has made and the work still ahead.",
|
||||
"annualReport.2021.accessDEICommitteeAccessibility": "Accessibility",
|
||||
"annualReport.2021.accessDEICommitteeAccessibilityText": "The Accessibility Committee was created in response to one Scratch Team member’s own difficulty using Scratch’s coding blocks and a recognized need to better support Scratchers of all abilities.",
|
||||
"annualReport.2021.accessDEICommitteeAccessibilityText2": "In October of 2021, the committee launched a project to make the color of our coding blocks accessible for Scratchers with vision impairments. The committee is excited to partner with teachers and community organizations specializing in accessibility so the coding blocks meet web accessibility guidelines, and more importantly, lower floors to make Scratch more accessible for all.",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDI": "G-JEDI",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDIText": "The Global, Justice, Equity, Diversity, and Inclusion (G-JEDI) Committee was formed to develop a shared language that defines what Diversity, Equity, and Inclusion (DEI) mean to the Scratch Team.",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDIText2": "In 2021, the committee began work on a DEI statement to outline the ways in which DEI has informed the Scratch Team and community’s past and present work, and how it will continue to inform new initiatives going forward.",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesign": "Equity x Design",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesignText": "The EquityXDesign Committee was created as a place for Scratch Team members and our collaborators in MIT’s Lifelong Kindergarten group to read and discuss ideas around equity-centered design practices.",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesignText2": "The conversations are guided by Sasha Costanza-Chock’s “Design Justice: Community-Led Practices to Build the Worlds We Need,” and committee members discuss ways in which they can incorporate equity-centered design practices in the development of Scratch tools and resources.",
|
||||
"annualReport.2021.access10NewLanguages": "10 New Languages",
|
||||
"annualReport.2021.access10NewLanguagesText": "With huge thanks to our translation community, we were able to connect with Scratchers in 74 languages last year! In 2021, 10 new languages were added to Scratch, including isiXhosa (South Africa), Sepedi (South Africa), Setswana (South Africa), Afrikaans (South Africa), Kichwa (Peru), ଓଡ଼ିଆ/Odia (India), Kazakh (Kazakhstan), Aragonese (Spain), Western Frisian (the Netherlands), and Bengali (Bangladesh, India, and other regions).",
|
||||
"annualReport.2021.accessSouthAfrica": "Zero-rated Scratch in South Africa",
|
||||
"annualReport.2021.accessSouthAfricaText": "To improve the Scratch experience for young people in regions with low or no internet connectivity, we partnered with the National Education Collaboration Trust (NECT) of South Africa to host a zero-rated page for downloading Scratch. Downloads on zero-rated pages do not use up any data bandwidth, reducing a barrier to accessing Scratch due to data limits and costs. Just two months after its April 2021 launch, the page had more than 1300 visitors.",
|
||||
"annualReport.2021.accessSnapshot": "Snapshots",
|
||||
"annualReport.2021.communityTitle": "Zajednica",
|
||||
"annualReport.2021.communityIntro": "In 2021, the Scratch community continued to experience rapid growth as even more young people around the world created and connected alongside their peers. We also continued to develop partnerships with community members to improve the Scratch experience for our diverse community of users.",
|
||||
"annualReport.2021.communityScratchConference": "Scratch Conference",
|
||||
"annualReport.2021.communityScratchConferenceText1": "In July, educators in our global community came together to celebrate creative coding at the Scratch Conference. This free, virtual event was led by our collaborators at MIT’s Lifelong Kindergarten Group. The conference brought together more than 1,500 educators and Scratch enthusiasts, who spent the day connecting, collaborating, and learning from one another, even as COVID kept us apart.",
|
||||
"annualReport.2021.communityVolunteerTranslators": "Volunteer Translators",
|
||||
"annualReport.2021.communityVolunteerTranslatorsText": "Since Scratch was launched in 2007, we have been committed to supporting our users worldwide. Our language translation volunteers work closely with the Scratch Team to help translate and localize our platform and resources for the diverse communities that we serve.",
|
||||
"annualReport.2021.communityVolunteerTranslatorsText2": "Thousands of translators have volunteered their time to translate Scratch into 74 languages and counting, and there are currently more than one thousand translators signed up to translate Scratch and ScratchJr. We’re grateful to our volunteers for helping us reach more Scratchers around the world!",
|
||||
"annualReport.2021.communityScratchCommunity": "The Scratch Community in 2021",
|
||||
"annualReport.2021.communityScratchCommunityIntro": "In 2021, more than 113 million projects were created on the Scratch site – almost a 39% increase from 2020 – and more than one million new studios were created! Throughout the year, the Scratch Team hosted numerous studios to celebrate important events and encourage Scratchers to participate in the online community.",
|
||||
"annualReport.2021.yearInReview": "Year in Review",
|
||||
"annualReport.2021.yearInReviewText": "2021 was a remarkable year in the online community. The Community Team highlighted and developed opportunities for young people to express their ideas and become engaged in positive ways, and incredible movements sprung up from Scratchers themselves. Here’s a look back at some of the highlights of the year:",
|
||||
"annualReport.2021.yearInReviewCard1Date": "Siječanj",
|
||||
"annualReport.2021.yearInReviewCard1Title": "Poetic Cafe",
|
||||
"annualReport.2021.yearInReviewCard1Text": "We “opened” our very first Poetic Cafe where Scratchers were invited to write, share, or collaborate on poems to share with the community.",
|
||||
"annualReport.2021.yearInReviewCard2Date": "Veljača",
|
||||
"annualReport.2021.yearInReviewCard2Title": "Black History Month Studio",
|
||||
"annualReport.2021.yearInReviewCard2Text": "Scratchers shared interactive artwork, created poems, animated music videos, and more to celebrate influential people and events in Black history.",
|
||||
"annualReport.2021.yearInReviewCard3Date": "Travanj",
|
||||
"annualReport.2021.yearInReviewCard3Title": "April Fool’s Day",
|
||||
"annualReport.2021.yearInReviewCard3Text": "Scratchers were asked to imagine the “Secret life” of the Scratch Cat and went on a treasure hunt for fun and silly things hidden around the Scratch website.",
|
||||
"annualReport.2021.yearInReviewCard4Date": "Svibanj",
|
||||
"annualReport.2021.yearInReviewCard4Title": "Scratch Week",
|
||||
"annualReport.2021.yearInReviewCard4Text": "Scratchers around the world shared more than 3,500 projects responding to themed prompts like “Cooking From Scratch” and “Ridiculous Inventions” to celebrate Scratch's birthday.",
|
||||
"annualReport.2021.yearInReviewCard5Date": "Lipanj",
|
||||
"annualReport.2021.yearInReviewCard5Title": "Pride Month",
|
||||
"annualReport.2021.yearInReviewCard5Text": "Scratchers created projects using all the colors of the rainbow to celebrate the LGBTQ+ community in the Pride Month studio.",
|
||||
"annualReport.2021.yearInReviewCard6Date": "Kolovoz",
|
||||
"annualReport.2021.yearInReviewCard6Title": "Scratch Camp",
|
||||
"annualReport.2021.yearInReviewCard6Text": "During this annual three-week long event, Scratchers created more than 7,000 projects that moved and grooved, showcased creative do-it-yourself (DIY) ideas, and shared their discoveries about the natural world around them.",
|
||||
"annualReport.2021.yearInReviewCard7Date": "Listopad",
|
||||
"annualReport.2021.yearInReviewCard7Title": "Scratchtober",
|
||||
"annualReport.2021.yearInReviewCard7Text": "For two weeks, Scratchers created projects showcasing their interpretations of daily prompts in the Scratchtober studio. More than 3,500 projects were created around single-word themes like underwater, celebration, and creatures.",
|
||||
"annualReport.2021.yearInReviewCard8Date": "Prosinac",
|
||||
"annualReport.2021.yearInReviewCard8Title": "CSEdWeek",
|
||||
"annualReport.2021.yearInReviewCard8Text": "Computer Science Education Week (CSEdWeek) occurred from December 6-12 to celebrate computer science around the world. Scratch participated in the week by encouraging community members to check out tutorials, studios, and a live event hosted in partnership with Makey Makey!",
|
||||
"annualReport.2021.yearInReviewCard9Date": "Prosinac",
|
||||
"annualReport.2021.yearInReviewCard9Title": "2021: A Scratch Year in Review Studio",
|
||||
"annualReport.2021.yearInReviewCard9Text": "In 2021, Scratchers learned new skills, connected with friends around the world, and found creative ways to express themselves. More than 1,000 Scratchers shared their favorite Scratch memories and what Scratch meant to them in the 2021: A Scratch Year in Review studio.",
|
||||
"annualReport.2021.communityScratchLabTitle": "Scratch Lab",
|
||||
"annualReport.2021.communityScratchLabText": "With the launch of Scratch Lab in February, we’ve opened the doors of our development process directly to Scratchers around the world.",
|
||||
"annualReport.2021.communityScratchLabText2": "Before we decide if we should introduce new blocks to the Scratch coding editor, it’s crucial to see the creative, innovative, and surprising ways Scratchers interact with them. Scratch Lab is a sandbox where everyone can try out these new features and, most importantly, share their thoughts and ideas directly with us.",
|
||||
"annualReport.2021.communityScratchLabText3": "Over 500,000 Scratchers explored the Scratch Lab site in 2021, and they submitted more than 37,000 pieces of feedback.",
|
||||
"annualReport.2021.communityScratchLabText4": "This feedback has been invaluable as we evaluate and develop Animated Text blocks, Face Sensing blocks, and more potential new features.",
|
||||
"annualReport.2021.communitySnapshot2Title": "The Scratch Team on YouTube",
|
||||
"annualReport.2021.communitySnapshot2Text": "The Scratch Team YouTube channel reached 100,000 subscribers in 2021— a nearly 500 percent increase from 2020! As students, educators, and families evolved in response to the pandemic, we knew we had to create resources that were reactive to their needs.",
|
||||
"annualReport.2021.communitySnapshot2Text2": "These resources include a series of comprehensive Scratch tutorials that guide users through designing stories, games, and animations on Scratch. In 2021, these videos garnered nearly nine million views from viewers in 178 countries.",
|
||||
"annualReport.2021.tutorial1": "How to Make an 'About Me'",
|
||||
"annualReport.2021.tutorial2": "How to Make a Clicker Game",
|
||||
"annualReport.2021.tutorial3": "How to Make a Mouse Trail",
|
||||
"annualReport.2021.FounderMessageTitle": "A Message from Our Founder",
|
||||
"annualReport.2021.FounderMessageSubTitle": "Support and Inspiration from a Founding Partner",
|
||||
"annualReport.2021.FounderMessageText1": "As you read through this annual report, you’ll learn about many ways that Scratch is expanding creative computing opportunities for millions of young people around the world, especially those from marginalized communities. This global impact is possible because of the tireless work of the growing team of engineers, designers, educators, community moderators, and others at the Scratch Foundation.",
|
||||
"annualReport.2021.FounderMessageText2": "To continue to grow our efforts and impact, we rely on the generous financial support of an incredible collection of companies, foundations, and individual donors who are aligned with our mission and vision. Here, I want to highlight the support and inspiration we’ve received from one of our Founding Partners: the LEGO Foundation.",
|
||||
"annualReport.2021.FounderMessageText3": "My research group at the MIT Media Lab started collaborating with the LEGO company and LEGO Foundation more than 30 years ago. LEGO funding helped support our early work on Scratch, leading up to the public launch of Scratch in 2007. Then, when Scratch spun out of MIT into the Scratch Foundation in 2019, the LEGO Foundation provided important funding for the new organization, with a five-year $10 million grant to “support transformative educational change by developing and promoting playful, creative approaches to coding...in diverse economic and cultural contexts.” When the pandemic hit, the LEGO Foundation stepped up with an additional $5 million grant in 2021, to ensure that the Scratch Foundation could meet the needs of children and educators disrupted by the pandemic.",
|
||||
"annualReport.2021.FounderMessageText4": "But the LEGO-Scratch connection goes far beyond financial support. The Scratch approach of creating animated stories and games by snapping together graphical programming blocks was inspired, in part, by the way children build LEGO houses and castles by snapping together plastic LEGO bricks. Scratch and LEGO also share the same project-based educational philosophy, encouraging children to iteratively refine their projects by trying out an idea, seeing what happens, then making revisions and trying again.",
|
||||
"annualReport.2021.FounderMessageText5": "I’ve always loved the LEGO slogan “Joy of Building, Pride of Creation.” The LEGO Foundation’s deep partnership with the Scratch Foundation is helping to bring “Joy of Building, Pride of Creation” to children’s digital activities. The partnership serves as a model of how organizations with shared ideas and values can work together to catalyze transformational change in learning and education. As the Scratch Foundation continues to build its network of partners and supporters, I look forward to connecting with other organizations to expand creative computing opportunities for children around the world.",
|
||||
"annualReport.2021.FounderTitle": "Founder, Scratch Foundation",
|
||||
"annualReport.2021.lookingForward": "Looking Forward",
|
||||
"annualReport.2021.lookingForwardText1": "In 2021, we outlined a Strategic Framework guiding our major priorities for the next 4 years. We’re focused on these major areas:",
|
||||
"annualReport.2021.lookingForwardText2": "We would like to extend a huge thank you to the LEGO Foundation, whose generous COVID Recovery Grant will enable us to carry out this crucial work. We can’t wait to share more with you about the exciting projects we have planned, including updates to the Scratch experience for schools, updates to ScratchJr, and more.",
|
||||
"annualReport.2021.LookingForward1": "Strengthening the Scratch Platform and Community Infrastructure",
|
||||
"annualReport.2021.LookingForward2": "Expanding Pathways to Creative Learning",
|
||||
"annualReport.2021.LookingForward3": "Building Organizational Capacity and Ensuring Fiscal Sustainability",
|
||||
"annualReport.2021.supportersTitle": "Thank You to Our Supporters",
|
||||
"annualReport.2021.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
|
||||
"annualReport.2021.ourSupporters": "Our Supporters",
|
||||
"annualReport.2021.ourSupportersText": "We want to thank all Scratch supporters who, throughout the years, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on giving to Scratch Foundation from January 1, 2021 to December 31, 2021.",
|
||||
"annualReport.2021.supportersFoundingTitle": "Founding Partners — $10,000,000+",
|
||||
"annualReport.2021.supportersFoundingText": "We are especially grateful to our Founding Partners who have each provided at least $10,000,000 in cumulative support, since the start of Scratch in 2003.",
|
||||
"annualReport.2021.supportersCatPartnersTitle": "Scratch Cat Partners — $1,000,000+",
|
||||
"annualReport.2021.supportersCreativityTitle": "Creativity Circle — $250,000+",
|
||||
"annualReport.2021.supportersCollaborationTitle": "Collaboration Circle — $100,000+",
|
||||
"annualReport.2021.supportersImaginationTitle": "Imagination Circle — $50,000+",
|
||||
"annualReport.2021.supportersInspirationTitle": "Inspiration Circle — $20,000+",
|
||||
"annualReport.2021.supportersExplorationTitle": "Exploration Circle — $5,000+",
|
||||
"annualReport.2021.supportersPlayTitle": "Play Circle — $1,000+",
|
||||
"annualReport.2021.supportersInKindTitle": "In-Kind Supporters",
|
||||
"annualReport.2021.leadershipTitle": "Our Team",
|
||||
"annualReport.2021.leadershipBoard": "Board of Directors",
|
||||
"annualReport.2021.leadershipChair": "Chair",
|
||||
"annualReport.2021.leadershipProfessor": "Professor of Learning Research",
|
||||
"annualReport.2021.leadershipViceChair": "Vice-Chair",
|
||||
"annualReport.2021.leadershipCoFounder": "Co-Founder and Co-Chairman",
|
||||
"annualReport.2021.leadershipBoardMember": "Board Member",
|
||||
"annualReport.2021.leadershipPresidentCEO": "President and CEO",
|
||||
"annualReport.2021.leadershipFormerPresident": "Former President",
|
||||
"annualReport.2021.leadershipFounderCEO": "Founder and CEO",
|
||||
"annualReport.2021.leadershipFormerChairCEO": "Former CEO and Chairwoman",
|
||||
"annualReport.2021.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
|
||||
"annualReport.2021.leadershipBoardSecretary": "Board Secretary",
|
||||
"annualReport.2021.leadershipBoardTreasurer": "Board Treasurer",
|
||||
"annualReport.2021.leadershipScratchTeam": "2021 Scratch Team",
|
||||
"annualReport.2021.leadershipED": "Executive Director",
|
||||
"annualReport.2021.teamThankYou": "Thank you to Mitch Resnick, Natalie Rusk, Rupal Jain, and other collaborators at the Lifelong Kindergarten Group at the MIT Media Lab for your tireless support of Scratch.",
|
||||
"annualReport.2021.donateTitle": "Support Us",
|
||||
"annualReport.2021.donateMessage": "Your support enables us to create inspiring, creative, and memorable learning experiences for kids everywhere, especially those who have been systemically excluded from creative coding opportunities. Make a gift to Scratch today to help us keep our servers running, maintain our growing global community, and make creative coding possible for kids in every country around the world.",
|
||||
"annualReport.2021.donateMessage2": "Thank you for your generosity.",
|
||||
"annualReport.2021.donateButton": "Doniraj",
|
||||
"annualReport.2021.projectBy": "project by",
|
||||
"annualReport.2021.altMap": "A map of the world showing 41 SEC organizations",
|
||||
"annualReport.2021.altSECSpotlightImage": "A child plays with a toy in front of an orange background",
|
||||
"annualReport.2021.altAccessibility": "Two people use sign language in front of a green background.",
|
||||
"annualReport.2021.altaccessDEICommittee": "A hand holds out a scratch component on a green background.",
|
||||
"annualReport.2021.altaccessDEICommitteeAccessibility": "A hand paints scratch components on a blue background.",
|
||||
"annualReport.2021.altaccessDEICommitteeG-JEDI": "Two hands reach toward a text bubble with a heart inside it.",
|
||||
"annualReport.2021.altaccessDEICommitteeEquitXDesign": "Two hands work together to compile a list of scratch components.",
|
||||
"annualReport.2021.altaccessSouthAfrica": "Two kids, one using a tablet and one using a laptop, work on a scratch project together.",
|
||||
"annualReport.2021.altcommunityVolunteerTransators": "Four hands are raised with text bubbles resting on top of them in front of a purple background.",
|
||||
"annualReport.2021.altcommunityThankYou": "A globe with a banner across it saying 'Thank you' surrounded by the words for thank you in various languages.",
|
||||
"annualReport.2021.altAvatar": "user avatar",
|
||||
"annualReport.2021.altDropdownArrow": "Arrow indicating dropdown menu.",
|
||||
"annualReport.2021.altMastheadIllustration": "Three people interacting with physical scratch components.",
|
||||
"annualReport.2021.altWave": "An emoji hand waving.",
|
||||
"annualReport.2021.altMitchHeadshot": "Founder Mitch Resnick",
|
||||
"annualReport.2021.altCalendar": "A calendar displaying the year 2021.",
|
||||
"annualReport.2021.altWorldVisualization": "An illustrated version of the globe.",
|
||||
"annualReport.2021.altSaudiArabiaVisualization": "",
|
||||
"annualReport.2021.altSECVideoPreview": "",
|
||||
"annualReport.2021.altCard1": "",
|
||||
"annualReport.2021.altCard2": "",
|
||||
"annualReport.2021.altCard3": "",
|
||||
"annualReport.2021.altCard4": "",
|
||||
"annualReport.2021.altCard5": "",
|
||||
"annualReport.2021.altCard6": "",
|
||||
"annualReport.2021.altCard7": "",
|
||||
"annualReport.2021.altCard8": "",
|
||||
"annualReport.2021.altCard9": "",
|
||||
"annualReport.2021.altDonateIllustration": "Two hands form the shape of a heart with their fingers inside of a cut out heart shape."
|
||||
}
|
238
www/scratch-website.annual-report-2021-l10njson/ht.json
Normal file
238
www/scratch-website.annual-report-2021-l10njson/ht.json
Normal file
|
@ -0,0 +1,238 @@
|
|||
{
|
||||
"annualReport.2021.subnavFoundersMessage": "Founder's Message",
|
||||
"annualReport.2021.subnavMission": "Mission",
|
||||
"annualReport.2021.subnavReach": "Reach",
|
||||
"annualReport.2021.subnavThemes": "Themes",
|
||||
"annualReport.2021.subnavDirectorsMessage": "Director's Message",
|
||||
"annualReport.2021.subnavSupporters": "Supporters",
|
||||
"annualReport.2021.subnavTeam": "Team",
|
||||
"annualReport.2021.subnavDonate": "Donate",
|
||||
"annualReport.2021.mastheadYear": "2021 Annual Report",
|
||||
"annualReport.2021.mastheadTitle": "Building an Equitable Community Together",
|
||||
"annualReport.2021.directorsMessageTitle": "A Message from Our Executive Director",
|
||||
"annualReport.2021.directorsMessageP1": "In 2021, COVID-19 continued to disrupt our routines and shape the way we interact with one another. Even as we began to gather together, schools reopened, and there were calls for a “return to normal,” the most vulnerable in our society remained disproportionately impacted by the inequitable structures that COVID-19 exacerbated. The COVID-19 crisis shaped young people’s relationships to Scratch, and solidified Scratch as a more vital place than ever for them to create, learn, and connect. But as we moved into a new year, we did not leave behind our most vulnerable young people as they began to navigate “the new normal.”",
|
||||
"annualReport.2021.directorsMessageP2": "One of the foundational values of Scratch has always been to empower young people to explore, create, play, and discover—opportunities that aren’t afforded equitably to all students.",
|
||||
"annualReport.2021.directorsMessagePullquote": "We believe in the transformative power of self-expression and creativity, and in providing space for young people to use creative coding as a tool to raise their voice.",
|
||||
"annualReport.2021.directorsMessageP3": "I’m proud to serve as the Executive Director of the Scratch Foundation during this pivotal moment in our history, and will continue to spread Scratch’s caring, collaborative approach to creative learning to kids around the world who need these opportunities the most.",
|
||||
"annualReport.2021.directorsMessageP4": "Last year was an incredible year for the Scratch Foundation–we focused on growing our team with remarkable, diverse leaders and building a solid foundation for our continued transition to an independent organization. We developed a three-year Strategic Plan with the combined efforts of every team member at every level of our organization, codifying the work we’re embarking on together. As Scratch grows, we remain focused on equity and community-building, and keeping Scratch a safe space for kids to connect, create, and collaborate with their peers around the world.",
|
||||
"annualReport.2021.directorsMessageP5": "LI can’t thank you enough for embarking on this journey with our team, and for your continued support of our mission. The compassion and creativity of the Scratch Community is endlessly inspiring to us, and we can’t wait for you to join us in the important work ahead of us.",
|
||||
"annualReport.2021.directorsMessageP6": "Over the past decade, Scratch has had phenomenal success, engaging tens of millions of young people around the world. But we are just beginning. The challenge for the years ahead is to ensure that we can continue to spread and support not just our technology but also our creative, caring, collaborative learning approach, so that young people around the world have equitable opportunities to imagine, create, share, and learn. We look forward to working with all of you to make that happen!",
|
||||
"annualReport.2021.EDTitle": "Executive Director, Scratch Foundation",
|
||||
"annualReport.2021.watchVideo": "Watch Video",
|
||||
"annualReport.2021.missionTitle": "Our Mission, Vision, & Values",
|
||||
"annualReport.2021.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators who have been excluded from creative computing.",
|
||||
"annualReport.2021.missionP2": "We’ve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively—essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
|
||||
"annualReport.2021.missionHeader": "Mission",
|
||||
"annualReport.2021.missionSubtitle": "Providing young people with digital tools and opportunities to imagine, create, share, and learn.",
|
||||
"annualReport.2021.visionHeader": "Vision",
|
||||
"annualReport.2021.visionSubtitle": "To spread creative, caring, collaborative, equitable approaches to coding and learning around the world.",
|
||||
"annualReport.2021.valuesHeader": "Values",
|
||||
"annualReport.2021.valuesSubtitle": "In this work, we are guided by our core values that define our principles as an organization and a community:",
|
||||
"annualReport.2021.creativeExpressionTitle": "Creative Expression",
|
||||
"annualReport.2021.progressiveImprovementTitle": "Progressive Improvement",
|
||||
"annualReport.2021.EquitableOpportunitiesTitle": "Equitable Opportunities",
|
||||
"annualReport.2021.playfulEngagementTitle": "Playful Engagement",
|
||||
"annualReport.2021.creativeExpressionDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
|
||||
"annualReport.2021.progressiveImprovementDescription": "We hold ourselves to a high standard and always strive to iterate, improve, and inspire one another to best serve young people around the world and the community that makes our work possible.",
|
||||
"annualReport.2021.EquitableOpportunitiesDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
|
||||
"annualReport.2021.playfulEngagementDescription": "At Scratch, play is an approach for making, sharing, learning, and engaging with the world. We encourage joyful exploration, experimentation, and collaboration.",
|
||||
"annualReport.2021.reachTitle": "Reaching Children Around the World",
|
||||
"annualReport.2021.reachSubtitle": "Scratch is the world’s largest coding community for children and teens, ages 8 and up.",
|
||||
"annualReport.2021.reachMillion": "million",
|
||||
"annualReport.2021.reachNewUsersNumber": "18 {million}",
|
||||
"annualReport.2021.reachNewUsersIncrease": "22% from 2020",
|
||||
"annualReport.2021.reachProjectsCreatedNumber": "113 {million}",
|
||||
"annualReport.2021.reachProjectsCreatedIncrease": "39% from 2020",
|
||||
"annualReport.2021.reachProjectCreatorsNumber": "42 {million}",
|
||||
"annualReport.2021.reachProjectCreatorsIncrease": "44% from 2020",
|
||||
"annualReport.2021.reachNewUsers": "New Users",
|
||||
"annualReport.2021.reachProjectsCreated": "Projects Created",
|
||||
"annualReport.2021.reachProjectCreators": "People Creating Projects",
|
||||
"annualReport.2021.reachScratchAroundTheWorld": "Scratch is used around the world across more than 200 countries and territories",
|
||||
"annualReport.2021.reachSaudiArabiaTitle": "Saudi Arabia",
|
||||
"annualReport.2021.reachSaudiArabiaDescription": "We saw tremendous growth around the world in 2021, but we were amazed to see the growth in Saudi Arabia, where we saw twice as many new users as the year before.",
|
||||
"annualReport.2021.reachTranslationTitle": "Scratch is Translated into 74 Languages",
|
||||
"annualReport.2021.reachTranslationIncrease": "10 languages from 2020",
|
||||
"annualReport.2021.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
|
||||
"annualReport.2021.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
|
||||
"annualReport.2021.reachDownloadsMillion": "5 {million}",
|
||||
"annualReport.2021.reachDownloads": "Downloads in 2021",
|
||||
"annualReport.2021.reachDownloadsIncrease": "2 {million} from 2020",
|
||||
"annualReport.2021.themesTitle": "Emerging Themes",
|
||||
"annualReport.2021.themesDescription": "Amidst ongoing uncertainty from COVID-19, Scratch continued to serve as a key space for young people to connect and create together. In 2021, we focused our efforts on building a strong foundation to equitably support our growing global community and our growing Scratch Team. Our work was centered around three major themes: fostering community, increasing access and accessibility, and developing the Scratch Education Collaborative (SEC).",
|
||||
"annualReport.2021.SECTitle": "Scratch Education Collaborative",
|
||||
"annualReport.2021.SECIntro": "Community voices and partnerships are deeply woven into the fabric of Scratch’s history. They have, and continue to be, integral in helping us increase accessible and equitable coding opportunities worldwide. In 2021, we launched the Scratch Education Collaborative, an initiative committed to identifying and eliminating the barriers to access to creative coding that connects remarkable organizations around the world.",
|
||||
"annualReport.2021.SECWhatIs": "What is SEC?",
|
||||
"annualReport.2021.SECWhatIsP1": "The SEC supports and engages participating organizations in a two-year, collaborative cohort experience to strengthen their commitment to, and implementation of, equitable creative coding using Scratch and ScratchJr.",
|
||||
"annualReport.2021.SECWhatIsP2": "By the end of the cohort experience, organizations will have formed new partnerships with each other and with Scratch, and will have established new models for equity-centered creative coding resources.",
|
||||
"annualReport.2021.SECWhatIsP3": "Our work with the SEC is made possible thanks to a generous grant from Google.org. We’d like to extend our gratitude for their continued support of our mission.",
|
||||
"annualReport.2021.SECOrgNumber": "41",
|
||||
"annualReport.2021.SECOrgLabel": "organizations",
|
||||
"annualReport.2021.SECCountryNumber": "13",
|
||||
"annualReport.2021.SECCountryLabel": "countries",
|
||||
"annualReport.2021.SECPartnerNumber": "7",
|
||||
"annualReport.2021.SECPartnerLabel": "partners",
|
||||
"annualReport.2021.SECMapParagraph": "Our first cohort included 41 organizations representing 13 countries around the world, united by their commitment to supporting learners from historically marginalized communities in developing their confidence with creative computing.",
|
||||
"annualReport.2021.spotlightStory": "Spotlight Story",
|
||||
"annualReport.2021.SECSpotlightTitle": "Bridges to Science Spotlight",
|
||||
"annualReport.2021.SECSpotlightLocation": "Fulshear, Texas",
|
||||
"annualReport.2021.SECSpotlightText1": "Bridges to Science; a Texas-based nonprofit providing math, coding, and robotics programs for underserved youth; was one of 41 exceptional organizations to join the Scratch Education Collaborative's first cohort.",
|
||||
"annualReport.2021.SECSpotlightText2": "In 2021, we supported Bridges to Science in facilitating their first “Hour of Code” workshop with Code.org.",
|
||||
"annualReport.2021.SECPullQuote": "One of the greatest joys that we have in teaching our students is that each one of them, no matter how quiet they are, all find a voice in computer science through Scratch.",
|
||||
"annualReport.2021.SECPullQuoteAttr": "- Rosa Aristy, Bridges to Science Founder ",
|
||||
"annualReport.2021.SECWorkshops": "SEC Workshops",
|
||||
"annualReport.2021.SECWorkshopsText": "Last year, the Scratch Education Collaborative hosted a series of workshops that supported their inaugural cohort in defining and exploring unique pathways to equitable creative coding. Workshops were facilitated by Stanford d. School, Tinkering Studio, the Brazilian Creative Learning Network, and Chicago Public Schools CS4ALL. Together, workshop participants developed a shared understanding of creative coding and discussed strategies and practices that foster culturally sustaining communities through creative communication and collaboration.",
|
||||
"annualReport.2021.SECWorkshopsSubtitle": "How can we creatively empower local community in exploring creative coding?",
|
||||
"annualReport.2021.accessTitle": "Access",
|
||||
"annualReport.2021.accessIntro": "As COVID-19 forced schools to close and pushed learning to virtual spaces, many students and teachers were discovering Scratch for the first time or adapting the way they taught and learned creative coding. From our own homes, the Scratch Team worked to support the changing needs of educators and the online community.",
|
||||
"annualReport.2021.accessASL": "ASL Tutorial",
|
||||
"annualReport.2021.accessASLText": "In 2021, we partnered with Deaf Kids Code to launch our first American Sign Language tutorial in the Scratch Editor.",
|
||||
"annualReport.2021.accessASLText2": " Together, we were inspired to create an evergreen resource that would expand creative pathways for deaf Scratchers.",
|
||||
"annualReport.2021.accessASLText3": "The video is a 13-minute remake of our original “Getting Started with Scratch” tutorial that introduces beginners to the Scratch platform.",
|
||||
"annualReport.2021.accessPullQuote": "Being a good ally is a willingness to bend towards being accessible and really putting weight on the recommendations of organizations like mine … Asking, ‘What is it that we can do?’ and really letting us take the reins and go for it, with very little to no resistance; that is a very rare thing.",
|
||||
"annualReport.2021.accessPullQuoteAttr": "- Shireen Hafeez, Founder of Deaf Kids Code ",
|
||||
"annualReport.2021.accessDEICommittee": "DEI Committees at Scratch",
|
||||
"annualReport.2021.accessDEICommitteeText": "In 2021, several committees at Scratch embarked on work to make Scratch more diverse, equitable, and inclusive for all users. We’re excited to share the progress each committee has made and the work still ahead.",
|
||||
"annualReport.2021.accessDEICommitteeAccessibility": "Accessibility",
|
||||
"annualReport.2021.accessDEICommitteeAccessibilityText": "The Accessibility Committee was created in response to one Scratch Team member’s own difficulty using Scratch’s coding blocks and a recognized need to better support Scratchers of all abilities.",
|
||||
"annualReport.2021.accessDEICommitteeAccessibilityText2": "In October of 2021, the committee launched a project to make the color of our coding blocks accessible for Scratchers with vision impairments. The committee is excited to partner with teachers and community organizations specializing in accessibility so the coding blocks meet web accessibility guidelines, and more importantly, lower floors to make Scratch more accessible for all.",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDI": "G-JEDI",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDIText": "The Global, Justice, Equity, Diversity, and Inclusion (G-JEDI) Committee was formed to develop a shared language that defines what Diversity, Equity, and Inclusion (DEI) mean to the Scratch Team.",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDIText2": "In 2021, the committee began work on a DEI statement to outline the ways in which DEI has informed the Scratch Team and community’s past and present work, and how it will continue to inform new initiatives going forward.",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesign": "Equity x Design",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesignText": "The EquityXDesign Committee was created as a place for Scratch Team members and our collaborators in MIT’s Lifelong Kindergarten group to read and discuss ideas around equity-centered design practices.",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesignText2": "The conversations are guided by Sasha Costanza-Chock’s “Design Justice: Community-Led Practices to Build the Worlds We Need,” and committee members discuss ways in which they can incorporate equity-centered design practices in the development of Scratch tools and resources.",
|
||||
"annualReport.2021.access10NewLanguages": "10 New Languages",
|
||||
"annualReport.2021.access10NewLanguagesText": "With huge thanks to our translation community, we were able to connect with Scratchers in 74 languages last year! In 2021, 10 new languages were added to Scratch, including isiXhosa (South Africa), Sepedi (South Africa), Setswana (South Africa), Afrikaans (South Africa), Kichwa (Peru), ଓଡ଼ିଆ/Odia (India), Kazakh (Kazakhstan), Aragonese (Spain), Western Frisian (the Netherlands), and Bengali (Bangladesh, India, and other regions).",
|
||||
"annualReport.2021.accessSouthAfrica": "Zero-rated Scratch in South Africa",
|
||||
"annualReport.2021.accessSouthAfricaText": "To improve the Scratch experience for young people in regions with low or no internet connectivity, we partnered with the National Education Collaboration Trust (NECT) of South Africa to host a zero-rated page for downloading Scratch. Downloads on zero-rated pages do not use up any data bandwidth, reducing a barrier to accessing Scratch due to data limits and costs. Just two months after its April 2021 launch, the page had more than 1300 visitors.",
|
||||
"annualReport.2021.accessSnapshot": "Snapshots",
|
||||
"annualReport.2021.communityTitle": "Community",
|
||||
"annualReport.2021.communityIntro": "In 2021, the Scratch community continued to experience rapid growth as even more young people around the world created and connected alongside their peers. We also continued to develop partnerships with community members to improve the Scratch experience for our diverse community of users.",
|
||||
"annualReport.2021.communityScratchConference": "Scratch Conference",
|
||||
"annualReport.2021.communityScratchConferenceText1": "In July, educators in our global community came together to celebrate creative coding at the Scratch Conference. This free, virtual event was led by our collaborators at MIT’s Lifelong Kindergarten Group. The conference brought together more than 1,500 educators and Scratch enthusiasts, who spent the day connecting, collaborating, and learning from one another, even as COVID kept us apart.",
|
||||
"annualReport.2021.communityVolunteerTranslators": "Volunteer Translators",
|
||||
"annualReport.2021.communityVolunteerTranslatorsText": "Since Scratch was launched in 2007, we have been committed to supporting our users worldwide. Our language translation volunteers work closely with the Scratch Team to help translate and localize our platform and resources for the diverse communities that we serve.",
|
||||
"annualReport.2021.communityVolunteerTranslatorsText2": "Thousands of translators have volunteered their time to translate Scratch into 74 languages and counting, and there are currently more than one thousand translators signed up to translate Scratch and ScratchJr. We’re grateful to our volunteers for helping us reach more Scratchers around the world!",
|
||||
"annualReport.2021.communityScratchCommunity": "The Scratch Community in 2021",
|
||||
"annualReport.2021.communityScratchCommunityIntro": "In 2021, more than 113 million projects were created on the Scratch site – almost a 39% increase from 2020 – and more than one million new studios were created! Throughout the year, the Scratch Team hosted numerous studios to celebrate important events and encourage Scratchers to participate in the online community.",
|
||||
"annualReport.2021.yearInReview": "Year in Review",
|
||||
"annualReport.2021.yearInReviewText": "2021 was a remarkable year in the online community. The Community Team highlighted and developed opportunities for young people to express their ideas and become engaged in positive ways, and incredible movements sprung up from Scratchers themselves. Here’s a look back at some of the highlights of the year:",
|
||||
"annualReport.2021.yearInReviewCard1Date": "January",
|
||||
"annualReport.2021.yearInReviewCard1Title": "Poetic Cafe",
|
||||
"annualReport.2021.yearInReviewCard1Text": "We “opened” our very first Poetic Cafe where Scratchers were invited to write, share, or collaborate on poems to share with the community.",
|
||||
"annualReport.2021.yearInReviewCard2Date": "Fevriye",
|
||||
"annualReport.2021.yearInReviewCard2Title": "Black History Month Studio",
|
||||
"annualReport.2021.yearInReviewCard2Text": "Scratchers shared interactive artwork, created poems, animated music videos, and more to celebrate influential people and events in Black history.",
|
||||
"annualReport.2021.yearInReviewCard3Date": "April",
|
||||
"annualReport.2021.yearInReviewCard3Title": "April Fool’s Day",
|
||||
"annualReport.2021.yearInReviewCard3Text": "Scratchers were asked to imagine the “Secret life” of the Scratch Cat and went on a treasure hunt for fun and silly things hidden around the Scratch website.",
|
||||
"annualReport.2021.yearInReviewCard4Date": "May",
|
||||
"annualReport.2021.yearInReviewCard4Title": "Scratch Week",
|
||||
"annualReport.2021.yearInReviewCard4Text": "Scratchers around the world shared more than 3,500 projects responding to themed prompts like “Cooking From Scratch” and “Ridiculous Inventions” to celebrate Scratch's birthday.",
|
||||
"annualReport.2021.yearInReviewCard5Date": "June",
|
||||
"annualReport.2021.yearInReviewCard5Title": "Pride Month",
|
||||
"annualReport.2021.yearInReviewCard5Text": "Scratchers created projects using all the colors of the rainbow to celebrate the LGBTQ+ community in the Pride Month studio.",
|
||||
"annualReport.2021.yearInReviewCard6Date": "August",
|
||||
"annualReport.2021.yearInReviewCard6Title": "Scratch Camp",
|
||||
"annualReport.2021.yearInReviewCard6Text": "During this annual three-week long event, Scratchers created more than 7,000 projects that moved and grooved, showcased creative do-it-yourself (DIY) ideas, and shared their discoveries about the natural world around them.",
|
||||
"annualReport.2021.yearInReviewCard7Date": "October",
|
||||
"annualReport.2021.yearInReviewCard7Title": "Scratchtober",
|
||||
"annualReport.2021.yearInReviewCard7Text": "For two weeks, Scratchers created projects showcasing their interpretations of daily prompts in the Scratchtober studio. More than 3,500 projects were created around single-word themes like underwater, celebration, and creatures.",
|
||||
"annualReport.2021.yearInReviewCard8Date": "December",
|
||||
"annualReport.2021.yearInReviewCard8Title": "CSEdWeek",
|
||||
"annualReport.2021.yearInReviewCard8Text": "Computer Science Education Week (CSEdWeek) occurred from December 6-12 to celebrate computer science around the world. Scratch participated in the week by encouraging community members to check out tutorials, studios, and a live event hosted in partnership with Makey Makey!",
|
||||
"annualReport.2021.yearInReviewCard9Date": "December",
|
||||
"annualReport.2021.yearInReviewCard9Title": "2021: A Scratch Year in Review Studio",
|
||||
"annualReport.2021.yearInReviewCard9Text": "In 2021, Scratchers learned new skills, connected with friends around the world, and found creative ways to express themselves. More than 1,000 Scratchers shared their favorite Scratch memories and what Scratch meant to them in the 2021: A Scratch Year in Review studio.",
|
||||
"annualReport.2021.communityScratchLabTitle": "Scratch Lab",
|
||||
"annualReport.2021.communityScratchLabText": "With the launch of Scratch Lab in February, we’ve opened the doors of our development process directly to Scratchers around the world.",
|
||||
"annualReport.2021.communityScratchLabText2": "Before we decide if we should introduce new blocks to the Scratch coding editor, it’s crucial to see the creative, innovative, and surprising ways Scratchers interact with them. Scratch Lab is a sandbox where everyone can try out these new features and, most importantly, share their thoughts and ideas directly with us.",
|
||||
"annualReport.2021.communityScratchLabText3": "Over 500,000 Scratchers explored the Scratch Lab site in 2021, and they submitted more than 37,000 pieces of feedback.",
|
||||
"annualReport.2021.communityScratchLabText4": "This feedback has been invaluable as we evaluate and develop Animated Text blocks, Face Sensing blocks, and more potential new features.",
|
||||
"annualReport.2021.communitySnapshot2Title": "The Scratch Team on YouTube",
|
||||
"annualReport.2021.communitySnapshot2Text": "The Scratch Team YouTube channel reached 100,000 subscribers in 2021— a nearly 500 percent increase from 2020! As students, educators, and families evolved in response to the pandemic, we knew we had to create resources that were reactive to their needs.",
|
||||
"annualReport.2021.communitySnapshot2Text2": "These resources include a series of comprehensive Scratch tutorials that guide users through designing stories, games, and animations on Scratch. In 2021, these videos garnered nearly nine million views from viewers in 178 countries.",
|
||||
"annualReport.2021.tutorial1": "How to Make an 'About Me'",
|
||||
"annualReport.2021.tutorial2": "How to Make a Clicker Game",
|
||||
"annualReport.2021.tutorial3": "How to Make a Mouse Trail",
|
||||
"annualReport.2021.FounderMessageTitle": "A Message from Our Founder",
|
||||
"annualReport.2021.FounderMessageSubTitle": "Support and Inspiration from a Founding Partner",
|
||||
"annualReport.2021.FounderMessageText1": "As you read through this annual report, you’ll learn about many ways that Scratch is expanding creative computing opportunities for millions of young people around the world, especially those from marginalized communities. This global impact is possible because of the tireless work of the growing team of engineers, designers, educators, community moderators, and others at the Scratch Foundation.",
|
||||
"annualReport.2021.FounderMessageText2": "To continue to grow our efforts and impact, we rely on the generous financial support of an incredible collection of companies, foundations, and individual donors who are aligned with our mission and vision. Here, I want to highlight the support and inspiration we’ve received from one of our Founding Partners: the LEGO Foundation.",
|
||||
"annualReport.2021.FounderMessageText3": "My research group at the MIT Media Lab started collaborating with the LEGO company and LEGO Foundation more than 30 years ago. LEGO funding helped support our early work on Scratch, leading up to the public launch of Scratch in 2007. Then, when Scratch spun out of MIT into the Scratch Foundation in 2019, the LEGO Foundation provided important funding for the new organization, with a five-year $10 million grant to “support transformative educational change by developing and promoting playful, creative approaches to coding...in diverse economic and cultural contexts.” When the pandemic hit, the LEGO Foundation stepped up with an additional $5 million grant in 2021, to ensure that the Scratch Foundation could meet the needs of children and educators disrupted by the pandemic.",
|
||||
"annualReport.2021.FounderMessageText4": "But the LEGO-Scratch connection goes far beyond financial support. The Scratch approach of creating animated stories and games by snapping together graphical programming blocks was inspired, in part, by the way children build LEGO houses and castles by snapping together plastic LEGO bricks. Scratch and LEGO also share the same project-based educational philosophy, encouraging children to iteratively refine their projects by trying out an idea, seeing what happens, then making revisions and trying again.",
|
||||
"annualReport.2021.FounderMessageText5": "I’ve always loved the LEGO slogan “Joy of Building, Pride of Creation.” The LEGO Foundation’s deep partnership with the Scratch Foundation is helping to bring “Joy of Building, Pride of Creation” to children’s digital activities. The partnership serves as a model of how organizations with shared ideas and values can work together to catalyze transformational change in learning and education. As the Scratch Foundation continues to build its network of partners and supporters, I look forward to connecting with other organizations to expand creative computing opportunities for children around the world.",
|
||||
"annualReport.2021.FounderTitle": "Founder, Scratch Foundation",
|
||||
"annualReport.2021.lookingForward": "Looking Forward",
|
||||
"annualReport.2021.lookingForwardText1": "In 2021, we outlined a Strategic Framework guiding our major priorities for the next 4 years. We’re focused on these major areas:",
|
||||
"annualReport.2021.lookingForwardText2": "We would like to extend a huge thank you to the LEGO Foundation, whose generous COVID Recovery Grant will enable us to carry out this crucial work. We can’t wait to share more with you about the exciting projects we have planned, including updates to the Scratch experience for schools, updates to ScratchJr, and more.",
|
||||
"annualReport.2021.LookingForward1": "Strengthening the Scratch Platform and Community Infrastructure",
|
||||
"annualReport.2021.LookingForward2": "Expanding Pathways to Creative Learning",
|
||||
"annualReport.2021.LookingForward3": "Building Organizational Capacity and Ensuring Fiscal Sustainability",
|
||||
"annualReport.2021.supportersTitle": "Thank You to Our Supporters",
|
||||
"annualReport.2021.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
|
||||
"annualReport.2021.ourSupporters": "Our Supporters",
|
||||
"annualReport.2021.ourSupportersText": "We want to thank all Scratch supporters who, throughout the years, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on giving to Scratch Foundation from January 1, 2021 to December 31, 2021.",
|
||||
"annualReport.2021.supportersFoundingTitle": "Founding Partners — $10,000,000+",
|
||||
"annualReport.2021.supportersFoundingText": "We are especially grateful to our Founding Partners who have each provided at least $10,000,000 in cumulative support, since the start of Scratch in 2003.",
|
||||
"annualReport.2021.supportersCatPartnersTitle": "Scratch Cat Partners — $1,000,000+",
|
||||
"annualReport.2021.supportersCreativityTitle": "Creativity Circle — $250,000+",
|
||||
"annualReport.2021.supportersCollaborationTitle": "Collaboration Circle — $100,000+",
|
||||
"annualReport.2021.supportersImaginationTitle": "Imagination Circle — $50,000+",
|
||||
"annualReport.2021.supportersInspirationTitle": "Inspiration Circle — $20,000+",
|
||||
"annualReport.2021.supportersExplorationTitle": "Exploration Circle — $5,000+",
|
||||
"annualReport.2021.supportersPlayTitle": "Play Circle — $1,000+",
|
||||
"annualReport.2021.supportersInKindTitle": "In-Kind Supporters",
|
||||
"annualReport.2021.leadershipTitle": "Our Team",
|
||||
"annualReport.2021.leadershipBoard": "Board of Directors",
|
||||
"annualReport.2021.leadershipChair": "Chair",
|
||||
"annualReport.2021.leadershipProfessor": "Professor of Learning Research",
|
||||
"annualReport.2021.leadershipViceChair": "Vice-Chair",
|
||||
"annualReport.2021.leadershipCoFounder": "Co-Founder and Co-Chairman",
|
||||
"annualReport.2021.leadershipBoardMember": "Board Member",
|
||||
"annualReport.2021.leadershipPresidentCEO": "President and CEO",
|
||||
"annualReport.2021.leadershipFormerPresident": "Former President",
|
||||
"annualReport.2021.leadershipFounderCEO": "Founder and CEO",
|
||||
"annualReport.2021.leadershipFormerChairCEO": "Former CEO and Chairwoman",
|
||||
"annualReport.2021.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
|
||||
"annualReport.2021.leadershipBoardSecretary": "Board Secretary",
|
||||
"annualReport.2021.leadershipBoardTreasurer": "Board Treasurer",
|
||||
"annualReport.2021.leadershipScratchTeam": "2021 Scratch Team",
|
||||
"annualReport.2021.leadershipED": "Executive Director",
|
||||
"annualReport.2021.teamThankYou": "Thank you to Mitch Resnick, Natalie Rusk, Rupal Jain, and other collaborators at the Lifelong Kindergarten Group at the MIT Media Lab for your tireless support of Scratch.",
|
||||
"annualReport.2021.donateTitle": "Support Us",
|
||||
"annualReport.2021.donateMessage": "Your support enables us to create inspiring, creative, and memorable learning experiences for kids everywhere, especially those who have been systemically excluded from creative coding opportunities. Make a gift to Scratch today to help us keep our servers running, maintain our growing global community, and make creative coding possible for kids in every country around the world.",
|
||||
"annualReport.2021.donateMessage2": "Thank you for your generosity.",
|
||||
"annualReport.2021.donateButton": "Donate",
|
||||
"annualReport.2021.projectBy": "project by",
|
||||
"annualReport.2021.altMap": "A map of the world showing 41 SEC organizations",
|
||||
"annualReport.2021.altSECSpotlightImage": "A child plays with a toy in front of an orange background",
|
||||
"annualReport.2021.altAccessibility": "Two people use sign language in front of a green background.",
|
||||
"annualReport.2021.altaccessDEICommittee": "A hand holds out a scratch component on a green background.",
|
||||
"annualReport.2021.altaccessDEICommitteeAccessibility": "A hand paints scratch components on a blue background.",
|
||||
"annualReport.2021.altaccessDEICommitteeG-JEDI": "Two hands reach toward a text bubble with a heart inside it.",
|
||||
"annualReport.2021.altaccessDEICommitteeEquitXDesign": "Two hands work together to compile a list of scratch components.",
|
||||
"annualReport.2021.altaccessSouthAfrica": "Two kids, one using a tablet and one using a laptop, work on a scratch project together.",
|
||||
"annualReport.2021.altcommunityVolunteerTransators": "Four hands are raised with text bubbles resting on top of them in front of a purple background.",
|
||||
"annualReport.2021.altcommunityThankYou": "A globe with a banner across it saying 'Thank you' surrounded by the words for thank you in various languages.",
|
||||
"annualReport.2021.altAvatar": "user avatar",
|
||||
"annualReport.2021.altDropdownArrow": "Arrow indicating dropdown menu.",
|
||||
"annualReport.2021.altMastheadIllustration": "Three people interacting with physical scratch components.",
|
||||
"annualReport.2021.altWave": "An emoji hand waving.",
|
||||
"annualReport.2021.altMitchHeadshot": "Founder Mitch Resnick",
|
||||
"annualReport.2021.altCalendar": "A calendar displaying the year 2021.",
|
||||
"annualReport.2021.altWorldVisualization": "An illustrated version of the globe.",
|
||||
"annualReport.2021.altSaudiArabiaVisualization": "",
|
||||
"annualReport.2021.altSECVideoPreview": "",
|
||||
"annualReport.2021.altCard1": "",
|
||||
"annualReport.2021.altCard2": "",
|
||||
"annualReport.2021.altCard3": "",
|
||||
"annualReport.2021.altCard4": "",
|
||||
"annualReport.2021.altCard5": "",
|
||||
"annualReport.2021.altCard6": "",
|
||||
"annualReport.2021.altCard7": "",
|
||||
"annualReport.2021.altCard8": "",
|
||||
"annualReport.2021.altCard9": "",
|
||||
"annualReport.2021.altDonateIllustration": "Two hands form the shape of a heart with their fingers inside of a cut out heart shape."
|
||||
}
|
238
www/scratch-website.annual-report-2021-l10njson/hu.json
Normal file
238
www/scratch-website.annual-report-2021-l10njson/hu.json
Normal file
|
@ -0,0 +1,238 @@
|
|||
{
|
||||
"annualReport.2021.subnavFoundersMessage": "Founder's Message",
|
||||
"annualReport.2021.subnavMission": "Mission",
|
||||
"annualReport.2021.subnavReach": "Reach",
|
||||
"annualReport.2021.subnavThemes": "Themes",
|
||||
"annualReport.2021.subnavDirectorsMessage": "Director's Message",
|
||||
"annualReport.2021.subnavSupporters": "Supporters",
|
||||
"annualReport.2021.subnavTeam": "Team",
|
||||
"annualReport.2021.subnavDonate": "Adományozás",
|
||||
"annualReport.2021.mastheadYear": "2021 Annual Report",
|
||||
"annualReport.2021.mastheadTitle": "Building an Equitable Community Together",
|
||||
"annualReport.2021.directorsMessageTitle": "A Message from Our Executive Director",
|
||||
"annualReport.2021.directorsMessageP1": "In 2021, COVID-19 continued to disrupt our routines and shape the way we interact with one another. Even as we began to gather together, schools reopened, and there were calls for a “return to normal,” the most vulnerable in our society remained disproportionately impacted by the inequitable structures that COVID-19 exacerbated. The COVID-19 crisis shaped young people’s relationships to Scratch, and solidified Scratch as a more vital place than ever for them to create, learn, and connect. But as we moved into a new year, we did not leave behind our most vulnerable young people as they began to navigate “the new normal.”",
|
||||
"annualReport.2021.directorsMessageP2": "One of the foundational values of Scratch has always been to empower young people to explore, create, play, and discover—opportunities that aren’t afforded equitably to all students.",
|
||||
"annualReport.2021.directorsMessagePullquote": "We believe in the transformative power of self-expression and creativity, and in providing space for young people to use creative coding as a tool to raise their voice.",
|
||||
"annualReport.2021.directorsMessageP3": "I’m proud to serve as the Executive Director of the Scratch Foundation during this pivotal moment in our history, and will continue to spread Scratch’s caring, collaborative approach to creative learning to kids around the world who need these opportunities the most.",
|
||||
"annualReport.2021.directorsMessageP4": "Last year was an incredible year for the Scratch Foundation–we focused on growing our team with remarkable, diverse leaders and building a solid foundation for our continued transition to an independent organization. We developed a three-year Strategic Plan with the combined efforts of every team member at every level of our organization, codifying the work we’re embarking on together. As Scratch grows, we remain focused on equity and community-building, and keeping Scratch a safe space for kids to connect, create, and collaborate with their peers around the world.",
|
||||
"annualReport.2021.directorsMessageP5": "LI can’t thank you enough for embarking on this journey with our team, and for your continued support of our mission. The compassion and creativity of the Scratch Community is endlessly inspiring to us, and we can’t wait for you to join us in the important work ahead of us.",
|
||||
"annualReport.2021.directorsMessageP6": "Over the past decade, Scratch has had phenomenal success, engaging tens of millions of young people around the world. But we are just beginning. The challenge for the years ahead is to ensure that we can continue to spread and support not just our technology but also our creative, caring, collaborative learning approach, so that young people around the world have equitable opportunities to imagine, create, share, and learn. We look forward to working with all of you to make that happen!",
|
||||
"annualReport.2021.EDTitle": "Executive Director, Scratch Foundation",
|
||||
"annualReport.2021.watchVideo": "Videó megtekintése",
|
||||
"annualReport.2021.missionTitle": "Our Mission, Vision, & Values",
|
||||
"annualReport.2021.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators who have been excluded from creative computing.",
|
||||
"annualReport.2021.missionP2": "We’ve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively—essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
|
||||
"annualReport.2021.missionHeader": "Mission",
|
||||
"annualReport.2021.missionSubtitle": "Providing young people with digital tools and opportunities to imagine, create, share, and learn.",
|
||||
"annualReport.2021.visionHeader": "Vision",
|
||||
"annualReport.2021.visionSubtitle": "To spread creative, caring, collaborative, equitable approaches to coding and learning around the world.",
|
||||
"annualReport.2021.valuesHeader": "Values",
|
||||
"annualReport.2021.valuesSubtitle": "In this work, we are guided by our core values that define our principles as an organization and a community:",
|
||||
"annualReport.2021.creativeExpressionTitle": "Creative Expression",
|
||||
"annualReport.2021.progressiveImprovementTitle": "Progressive Improvement",
|
||||
"annualReport.2021.EquitableOpportunitiesTitle": "Equitable Opportunities",
|
||||
"annualReport.2021.playfulEngagementTitle": "Playful Engagement",
|
||||
"annualReport.2021.creativeExpressionDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
|
||||
"annualReport.2021.progressiveImprovementDescription": "We hold ourselves to a high standard and always strive to iterate, improve, and inspire one another to best serve young people around the world and the community that makes our work possible.",
|
||||
"annualReport.2021.EquitableOpportunitiesDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
|
||||
"annualReport.2021.playfulEngagementDescription": "At Scratch, play is an approach for making, sharing, learning, and engaging with the world. We encourage joyful exploration, experimentation, and collaboration.",
|
||||
"annualReport.2021.reachTitle": "Reaching Children Around the World",
|
||||
"annualReport.2021.reachSubtitle": "Scratch is the world’s largest coding community for children and teens, ages 8 and up.",
|
||||
"annualReport.2021.reachMillion": "million",
|
||||
"annualReport.2021.reachNewUsersNumber": "18 {million}",
|
||||
"annualReport.2021.reachNewUsersIncrease": "22% from 2020",
|
||||
"annualReport.2021.reachProjectsCreatedNumber": "113 {million}",
|
||||
"annualReport.2021.reachProjectsCreatedIncrease": "39% from 2020",
|
||||
"annualReport.2021.reachProjectCreatorsNumber": "42 {million}",
|
||||
"annualReport.2021.reachProjectCreatorsIncrease": "44% from 2020",
|
||||
"annualReport.2021.reachNewUsers": "New Users",
|
||||
"annualReport.2021.reachProjectsCreated": "Projects Created",
|
||||
"annualReport.2021.reachProjectCreators": "People Creating Projects",
|
||||
"annualReport.2021.reachScratchAroundTheWorld": "Scratch is used around the world across more than 200 countries and territories",
|
||||
"annualReport.2021.reachSaudiArabiaTitle": "Saudi Arabia",
|
||||
"annualReport.2021.reachSaudiArabiaDescription": "We saw tremendous growth around the world in 2021, but we were amazed to see the growth in Saudi Arabia, where we saw twice as many new users as the year before.",
|
||||
"annualReport.2021.reachTranslationTitle": "Scratch is Translated into 74 Languages",
|
||||
"annualReport.2021.reachTranslationIncrease": "10 languages from 2020",
|
||||
"annualReport.2021.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
|
||||
"annualReport.2021.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
|
||||
"annualReport.2021.reachDownloadsMillion": "5 {million}",
|
||||
"annualReport.2021.reachDownloads": "Downloads in 2021",
|
||||
"annualReport.2021.reachDownloadsIncrease": "2 {million} from 2020",
|
||||
"annualReport.2021.themesTitle": "Emerging Themes",
|
||||
"annualReport.2021.themesDescription": "Amidst ongoing uncertainty from COVID-19, Scratch continued to serve as a key space for young people to connect and create together. In 2021, we focused our efforts on building a strong foundation to equitably support our growing global community and our growing Scratch Team. Our work was centered around three major themes: fostering community, increasing access and accessibility, and developing the Scratch Education Collaborative (SEC).",
|
||||
"annualReport.2021.SECTitle": "Scratch Education Collaborative",
|
||||
"annualReport.2021.SECIntro": "Community voices and partnerships are deeply woven into the fabric of Scratch’s history. They have, and continue to be, integral in helping us increase accessible and equitable coding opportunities worldwide. In 2021, we launched the Scratch Education Collaborative, an initiative committed to identifying and eliminating the barriers to access to creative coding that connects remarkable organizations around the world.",
|
||||
"annualReport.2021.SECWhatIs": "What is SEC?",
|
||||
"annualReport.2021.SECWhatIsP1": "The SEC supports and engages participating organizations in a two-year, collaborative cohort experience to strengthen their commitment to, and implementation of, equitable creative coding using Scratch and ScratchJr.",
|
||||
"annualReport.2021.SECWhatIsP2": "By the end of the cohort experience, organizations will have formed new partnerships with each other and with Scratch, and will have established new models for equity-centered creative coding resources.",
|
||||
"annualReport.2021.SECWhatIsP3": "Our work with the SEC is made possible thanks to a generous grant from Google.org. We’d like to extend our gratitude for their continued support of our mission.",
|
||||
"annualReport.2021.SECOrgNumber": "41",
|
||||
"annualReport.2021.SECOrgLabel": "organizations",
|
||||
"annualReport.2021.SECCountryNumber": "13",
|
||||
"annualReport.2021.SECCountryLabel": "countries",
|
||||
"annualReport.2021.SECPartnerNumber": "7",
|
||||
"annualReport.2021.SECPartnerLabel": "partners",
|
||||
"annualReport.2021.SECMapParagraph": "Our first cohort included 41 organizations representing 13 countries around the world, united by their commitment to supporting learners from historically marginalized communities in developing their confidence with creative computing.",
|
||||
"annualReport.2021.spotlightStory": "Spotlight Story",
|
||||
"annualReport.2021.SECSpotlightTitle": "Bridges to Science Spotlight",
|
||||
"annualReport.2021.SECSpotlightLocation": "Fulshear, Texas",
|
||||
"annualReport.2021.SECSpotlightText1": "Bridges to Science; a Texas-based nonprofit providing math, coding, and robotics programs for underserved youth; was one of 41 exceptional organizations to join the Scratch Education Collaborative's first cohort.",
|
||||
"annualReport.2021.SECSpotlightText2": "In 2021, we supported Bridges to Science in facilitating their first “Hour of Code” workshop with Code.org.",
|
||||
"annualReport.2021.SECPullQuote": "One of the greatest joys that we have in teaching our students is that each one of them, no matter how quiet they are, all find a voice in computer science through Scratch.",
|
||||
"annualReport.2021.SECPullQuoteAttr": "- Rosa Aristy, Bridges to Science Founder ",
|
||||
"annualReport.2021.SECWorkshops": "SEC Workshops",
|
||||
"annualReport.2021.SECWorkshopsText": "Last year, the Scratch Education Collaborative hosted a series of workshops that supported their inaugural cohort in defining and exploring unique pathways to equitable creative coding. Workshops were facilitated by Stanford d. School, Tinkering Studio, the Brazilian Creative Learning Network, and Chicago Public Schools CS4ALL. Together, workshop participants developed a shared understanding of creative coding and discussed strategies and practices that foster culturally sustaining communities through creative communication and collaboration.",
|
||||
"annualReport.2021.SECWorkshopsSubtitle": "How can we creatively empower local community in exploring creative coding?",
|
||||
"annualReport.2021.accessTitle": "Access",
|
||||
"annualReport.2021.accessIntro": "As COVID-19 forced schools to close and pushed learning to virtual spaces, many students and teachers were discovering Scratch for the first time or adapting the way they taught and learned creative coding. From our own homes, the Scratch Team worked to support the changing needs of educators and the online community.",
|
||||
"annualReport.2021.accessASL": "ASL Tutorial",
|
||||
"annualReport.2021.accessASLText": "In 2021, we partnered with Deaf Kids Code to launch our first American Sign Language tutorial in the Scratch Editor.",
|
||||
"annualReport.2021.accessASLText2": " Together, we were inspired to create an evergreen resource that would expand creative pathways for deaf Scratchers.",
|
||||
"annualReport.2021.accessASLText3": "The video is a 13-minute remake of our original “Getting Started with Scratch” tutorial that introduces beginners to the Scratch platform.",
|
||||
"annualReport.2021.accessPullQuote": "Being a good ally is a willingness to bend towards being accessible and really putting weight on the recommendations of organizations like mine … Asking, ‘What is it that we can do?’ and really letting us take the reins and go for it, with very little to no resistance; that is a very rare thing.",
|
||||
"annualReport.2021.accessPullQuoteAttr": "- Shireen Hafeez, Founder of Deaf Kids Code ",
|
||||
"annualReport.2021.accessDEICommittee": "DEI Committees at Scratch",
|
||||
"annualReport.2021.accessDEICommitteeText": "In 2021, several committees at Scratch embarked on work to make Scratch more diverse, equitable, and inclusive for all users. We’re excited to share the progress each committee has made and the work still ahead.",
|
||||
"annualReport.2021.accessDEICommitteeAccessibility": "Accessibility",
|
||||
"annualReport.2021.accessDEICommitteeAccessibilityText": "The Accessibility Committee was created in response to one Scratch Team member’s own difficulty using Scratch’s coding blocks and a recognized need to better support Scratchers of all abilities.",
|
||||
"annualReport.2021.accessDEICommitteeAccessibilityText2": "In October of 2021, the committee launched a project to make the color of our coding blocks accessible for Scratchers with vision impairments. The committee is excited to partner with teachers and community organizations specializing in accessibility so the coding blocks meet web accessibility guidelines, and more importantly, lower floors to make Scratch more accessible for all.",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDI": "G-JEDI",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDIText": "The Global, Justice, Equity, Diversity, and Inclusion (G-JEDI) Committee was formed to develop a shared language that defines what Diversity, Equity, and Inclusion (DEI) mean to the Scratch Team.",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDIText2": "In 2021, the committee began work on a DEI statement to outline the ways in which DEI has informed the Scratch Team and community’s past and present work, and how it will continue to inform new initiatives going forward.",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesign": "Equity x Design",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesignText": "The EquityXDesign Committee was created as a place for Scratch Team members and our collaborators in MIT’s Lifelong Kindergarten group to read and discuss ideas around equity-centered design practices.",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesignText2": "The conversations are guided by Sasha Costanza-Chock’s “Design Justice: Community-Led Practices to Build the Worlds We Need,” and committee members discuss ways in which they can incorporate equity-centered design practices in the development of Scratch tools and resources.",
|
||||
"annualReport.2021.access10NewLanguages": "10 New Languages",
|
||||
"annualReport.2021.access10NewLanguagesText": "With huge thanks to our translation community, we were able to connect with Scratchers in 74 languages last year! In 2021, 10 new languages were added to Scratch, including isiXhosa (South Africa), Sepedi (South Africa), Setswana (South Africa), Afrikaans (South Africa), Kichwa (Peru), ଓଡ଼ିଆ/Odia (India), Kazakh (Kazakhstan), Aragonese (Spain), Western Frisian (the Netherlands), and Bengali (Bangladesh, India, and other regions).",
|
||||
"annualReport.2021.accessSouthAfrica": "Zero-rated Scratch in South Africa",
|
||||
"annualReport.2021.accessSouthAfricaText": "To improve the Scratch experience for young people in regions with low or no internet connectivity, we partnered with the National Education Collaboration Trust (NECT) of South Africa to host a zero-rated page for downloading Scratch. Downloads on zero-rated pages do not use up any data bandwidth, reducing a barrier to accessing Scratch due to data limits and costs. Just two months after its April 2021 launch, the page had more than 1300 visitors.",
|
||||
"annualReport.2021.accessSnapshot": "Snapshots",
|
||||
"annualReport.2021.communityTitle": "Közösség",
|
||||
"annualReport.2021.communityIntro": "In 2021, the Scratch community continued to experience rapid growth as even more young people around the world created and connected alongside their peers. We also continued to develop partnerships with community members to improve the Scratch experience for our diverse community of users.",
|
||||
"annualReport.2021.communityScratchConference": "Scratch Konferencia",
|
||||
"annualReport.2021.communityScratchConferenceText1": "In July, educators in our global community came together to celebrate creative coding at the Scratch Conference. This free, virtual event was led by our collaborators at MIT’s Lifelong Kindergarten Group. The conference brought together more than 1,500 educators and Scratch enthusiasts, who spent the day connecting, collaborating, and learning from one another, even as COVID kept us apart.",
|
||||
"annualReport.2021.communityVolunteerTranslators": "Volunteer Translators",
|
||||
"annualReport.2021.communityVolunteerTranslatorsText": "Since Scratch was launched in 2007, we have been committed to supporting our users worldwide. Our language translation volunteers work closely with the Scratch Team to help translate and localize our platform and resources for the diverse communities that we serve.",
|
||||
"annualReport.2021.communityVolunteerTranslatorsText2": "Thousands of translators have volunteered their time to translate Scratch into 74 languages and counting, and there are currently more than one thousand translators signed up to translate Scratch and ScratchJr. We’re grateful to our volunteers for helping us reach more Scratchers around the world!",
|
||||
"annualReport.2021.communityScratchCommunity": "The Scratch Community in 2021",
|
||||
"annualReport.2021.communityScratchCommunityIntro": "In 2021, more than 113 million projects were created on the Scratch site – almost a 39% increase from 2020 – and more than one million new studios were created! Throughout the year, the Scratch Team hosted numerous studios to celebrate important events and encourage Scratchers to participate in the online community.",
|
||||
"annualReport.2021.yearInReview": "Year in Review",
|
||||
"annualReport.2021.yearInReviewText": "2021 was a remarkable year in the online community. The Community Team highlighted and developed opportunities for young people to express their ideas and become engaged in positive ways, and incredible movements sprung up from Scratchers themselves. Here’s a look back at some of the highlights of the year:",
|
||||
"annualReport.2021.yearInReviewCard1Date": "január",
|
||||
"annualReport.2021.yearInReviewCard1Title": "Poetic Cafe",
|
||||
"annualReport.2021.yearInReviewCard1Text": "We “opened” our very first Poetic Cafe where Scratchers were invited to write, share, or collaborate on poems to share with the community.",
|
||||
"annualReport.2021.yearInReviewCard2Date": "február",
|
||||
"annualReport.2021.yearInReviewCard2Title": "Black History Month Studio",
|
||||
"annualReport.2021.yearInReviewCard2Text": "Scratchers shared interactive artwork, created poems, animated music videos, and more to celebrate influential people and events in Black history.",
|
||||
"annualReport.2021.yearInReviewCard3Date": "április",
|
||||
"annualReport.2021.yearInReviewCard3Title": "April Fool’s Day",
|
||||
"annualReport.2021.yearInReviewCard3Text": "Scratchers were asked to imagine the “Secret life” of the Scratch Cat and went on a treasure hunt for fun and silly things hidden around the Scratch website.",
|
||||
"annualReport.2021.yearInReviewCard4Date": "május",
|
||||
"annualReport.2021.yearInReviewCard4Title": "Scratch Week",
|
||||
"annualReport.2021.yearInReviewCard4Text": "Scratchers around the world shared more than 3,500 projects responding to themed prompts like “Cooking From Scratch” and “Ridiculous Inventions” to celebrate Scratch's birthday.",
|
||||
"annualReport.2021.yearInReviewCard5Date": "június",
|
||||
"annualReport.2021.yearInReviewCard5Title": "Pride Month",
|
||||
"annualReport.2021.yearInReviewCard5Text": "Scratchers created projects using all the colors of the rainbow to celebrate the LGBTQ+ community in the Pride Month studio.",
|
||||
"annualReport.2021.yearInReviewCard6Date": "augusztus",
|
||||
"annualReport.2021.yearInReviewCard6Title": "Scratch Camp",
|
||||
"annualReport.2021.yearInReviewCard6Text": "During this annual three-week long event, Scratchers created more than 7,000 projects that moved and grooved, showcased creative do-it-yourself (DIY) ideas, and shared their discoveries about the natural world around them.",
|
||||
"annualReport.2021.yearInReviewCard7Date": "október",
|
||||
"annualReport.2021.yearInReviewCard7Title": "Scratchtober",
|
||||
"annualReport.2021.yearInReviewCard7Text": "For two weeks, Scratchers created projects showcasing their interpretations of daily prompts in the Scratchtober studio. More than 3,500 projects were created around single-word themes like underwater, celebration, and creatures.",
|
||||
"annualReport.2021.yearInReviewCard8Date": "december",
|
||||
"annualReport.2021.yearInReviewCard8Title": "CSEdWeek",
|
||||
"annualReport.2021.yearInReviewCard8Text": "Computer Science Education Week (CSEdWeek) occurred from December 6-12 to celebrate computer science around the world. Scratch participated in the week by encouraging community members to check out tutorials, studios, and a live event hosted in partnership with Makey Makey!",
|
||||
"annualReport.2021.yearInReviewCard9Date": "december",
|
||||
"annualReport.2021.yearInReviewCard9Title": "2021: A Scratch Year in Review Studio",
|
||||
"annualReport.2021.yearInReviewCard9Text": "In 2021, Scratchers learned new skills, connected with friends around the world, and found creative ways to express themselves. More than 1,000 Scratchers shared their favorite Scratch memories and what Scratch meant to them in the 2021: A Scratch Year in Review studio.",
|
||||
"annualReport.2021.communityScratchLabTitle": "Scratch Lab",
|
||||
"annualReport.2021.communityScratchLabText": "With the launch of Scratch Lab in February, we’ve opened the doors of our development process directly to Scratchers around the world.",
|
||||
"annualReport.2021.communityScratchLabText2": "Before we decide if we should introduce new blocks to the Scratch coding editor, it’s crucial to see the creative, innovative, and surprising ways Scratchers interact with them. Scratch Lab is a sandbox where everyone can try out these new features and, most importantly, share their thoughts and ideas directly with us.",
|
||||
"annualReport.2021.communityScratchLabText3": "Over 500,000 Scratchers explored the Scratch Lab site in 2021, and they submitted more than 37,000 pieces of feedback.",
|
||||
"annualReport.2021.communityScratchLabText4": "This feedback has been invaluable as we evaluate and develop Animated Text blocks, Face Sensing blocks, and more potential new features.",
|
||||
"annualReport.2021.communitySnapshot2Title": "The Scratch Team on YouTube",
|
||||
"annualReport.2021.communitySnapshot2Text": "The Scratch Team YouTube channel reached 100,000 subscribers in 2021— a nearly 500 percent increase from 2020! As students, educators, and families evolved in response to the pandemic, we knew we had to create resources that were reactive to their needs.",
|
||||
"annualReport.2021.communitySnapshot2Text2": "These resources include a series of comprehensive Scratch tutorials that guide users through designing stories, games, and animations on Scratch. In 2021, these videos garnered nearly nine million views from viewers in 178 countries.",
|
||||
"annualReport.2021.tutorial1": "How to Make an 'About Me'",
|
||||
"annualReport.2021.tutorial2": "How to Make a Clicker Game",
|
||||
"annualReport.2021.tutorial3": "How to Make a Mouse Trail",
|
||||
"annualReport.2021.FounderMessageTitle": "A Message from Our Founder",
|
||||
"annualReport.2021.FounderMessageSubTitle": "Support and Inspiration from a Founding Partner",
|
||||
"annualReport.2021.FounderMessageText1": "As you read through this annual report, you’ll learn about many ways that Scratch is expanding creative computing opportunities for millions of young people around the world, especially those from marginalized communities. This global impact is possible because of the tireless work of the growing team of engineers, designers, educators, community moderators, and others at the Scratch Foundation.",
|
||||
"annualReport.2021.FounderMessageText2": "To continue to grow our efforts and impact, we rely on the generous financial support of an incredible collection of companies, foundations, and individual donors who are aligned with our mission and vision. Here, I want to highlight the support and inspiration we’ve received from one of our Founding Partners: the LEGO Foundation.",
|
||||
"annualReport.2021.FounderMessageText3": "My research group at the MIT Media Lab started collaborating with the LEGO company and LEGO Foundation more than 30 years ago. LEGO funding helped support our early work on Scratch, leading up to the public launch of Scratch in 2007. Then, when Scratch spun out of MIT into the Scratch Foundation in 2019, the LEGO Foundation provided important funding for the new organization, with a five-year $10 million grant to “support transformative educational change by developing and promoting playful, creative approaches to coding...in diverse economic and cultural contexts.” When the pandemic hit, the LEGO Foundation stepped up with an additional $5 million grant in 2021, to ensure that the Scratch Foundation could meet the needs of children and educators disrupted by the pandemic.",
|
||||
"annualReport.2021.FounderMessageText4": "But the LEGO-Scratch connection goes far beyond financial support. The Scratch approach of creating animated stories and games by snapping together graphical programming blocks was inspired, in part, by the way children build LEGO houses and castles by snapping together plastic LEGO bricks. Scratch and LEGO also share the same project-based educational philosophy, encouraging children to iteratively refine their projects by trying out an idea, seeing what happens, then making revisions and trying again.",
|
||||
"annualReport.2021.FounderMessageText5": "I’ve always loved the LEGO slogan “Joy of Building, Pride of Creation.” The LEGO Foundation’s deep partnership with the Scratch Foundation is helping to bring “Joy of Building, Pride of Creation” to children’s digital activities. The partnership serves as a model of how organizations with shared ideas and values can work together to catalyze transformational change in learning and education. As the Scratch Foundation continues to build its network of partners and supporters, I look forward to connecting with other organizations to expand creative computing opportunities for children around the world.",
|
||||
"annualReport.2021.FounderTitle": "Founder, Scratch Foundation",
|
||||
"annualReport.2021.lookingForward": "Looking Forward",
|
||||
"annualReport.2021.lookingForwardText1": "In 2021, we outlined a Strategic Framework guiding our major priorities for the next 4 years. We’re focused on these major areas:",
|
||||
"annualReport.2021.lookingForwardText2": "We would like to extend a huge thank you to the LEGO Foundation, whose generous COVID Recovery Grant will enable us to carry out this crucial work. We can’t wait to share more with you about the exciting projects we have planned, including updates to the Scratch experience for schools, updates to ScratchJr, and more.",
|
||||
"annualReport.2021.LookingForward1": "Strengthening the Scratch Platform and Community Infrastructure",
|
||||
"annualReport.2021.LookingForward2": "Expanding Pathways to Creative Learning",
|
||||
"annualReport.2021.LookingForward3": "Building Organizational Capacity and Ensuring Fiscal Sustainability",
|
||||
"annualReport.2021.supportersTitle": "Thank You to Our Supporters",
|
||||
"annualReport.2021.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
|
||||
"annualReport.2021.ourSupporters": "Our Supporters",
|
||||
"annualReport.2021.ourSupportersText": "We want to thank all Scratch supporters who, throughout the years, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on giving to Scratch Foundation from January 1, 2021 to December 31, 2021.",
|
||||
"annualReport.2021.supportersFoundingTitle": "Founding Partners — $10,000,000+",
|
||||
"annualReport.2021.supportersFoundingText": "We are especially grateful to our Founding Partners who have each provided at least $10,000,000 in cumulative support, since the start of Scratch in 2003.",
|
||||
"annualReport.2021.supportersCatPartnersTitle": "Scratch Cat Partners — $1,000,000+",
|
||||
"annualReport.2021.supportersCreativityTitle": "Creativity Circle — $250,000+",
|
||||
"annualReport.2021.supportersCollaborationTitle": "Collaboration Circle — $100,000+",
|
||||
"annualReport.2021.supportersImaginationTitle": "Imagination Circle — $50,000+",
|
||||
"annualReport.2021.supportersInspirationTitle": "Inspiration Circle — $20,000+",
|
||||
"annualReport.2021.supportersExplorationTitle": "Exploration Circle — $5,000+",
|
||||
"annualReport.2021.supportersPlayTitle": "Play Circle — $1,000+",
|
||||
"annualReport.2021.supportersInKindTitle": "In-Kind Supporters",
|
||||
"annualReport.2021.leadershipTitle": "Our Team",
|
||||
"annualReport.2021.leadershipBoard": "Board of Directors",
|
||||
"annualReport.2021.leadershipChair": "Chair",
|
||||
"annualReport.2021.leadershipProfessor": "Professor of Learning Research",
|
||||
"annualReport.2021.leadershipViceChair": "Vice-Chair",
|
||||
"annualReport.2021.leadershipCoFounder": "Co-Founder and Co-Chairman",
|
||||
"annualReport.2021.leadershipBoardMember": "Board Member",
|
||||
"annualReport.2021.leadershipPresidentCEO": "President and CEO",
|
||||
"annualReport.2021.leadershipFormerPresident": "Former President",
|
||||
"annualReport.2021.leadershipFounderCEO": "Founder and CEO",
|
||||
"annualReport.2021.leadershipFormerChairCEO": "Former CEO and Chairwoman",
|
||||
"annualReport.2021.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
|
||||
"annualReport.2021.leadershipBoardSecretary": "Board Secretary",
|
||||
"annualReport.2021.leadershipBoardTreasurer": "Board Treasurer",
|
||||
"annualReport.2021.leadershipScratchTeam": "2021 Scratch Team",
|
||||
"annualReport.2021.leadershipED": "Executive Director",
|
||||
"annualReport.2021.teamThankYou": "Thank you to Mitch Resnick, Natalie Rusk, Rupal Jain, and other collaborators at the Lifelong Kindergarten Group at the MIT Media Lab for your tireless support of Scratch.",
|
||||
"annualReport.2021.donateTitle": "Support Us",
|
||||
"annualReport.2021.donateMessage": "Your support enables us to create inspiring, creative, and memorable learning experiences for kids everywhere, especially those who have been systemically excluded from creative coding opportunities. Make a gift to Scratch today to help us keep our servers running, maintain our growing global community, and make creative coding possible for kids in every country around the world.",
|
||||
"annualReport.2021.donateMessage2": "Thank you for your generosity.",
|
||||
"annualReport.2021.donateButton": "Adományozás",
|
||||
"annualReport.2021.projectBy": "project by",
|
||||
"annualReport.2021.altMap": "A map of the world showing 41 SEC organizations",
|
||||
"annualReport.2021.altSECSpotlightImage": "A child plays with a toy in front of an orange background",
|
||||
"annualReport.2021.altAccessibility": "Two people use sign language in front of a green background.",
|
||||
"annualReport.2021.altaccessDEICommittee": "A hand holds out a scratch component on a green background.",
|
||||
"annualReport.2021.altaccessDEICommitteeAccessibility": "A hand paints scratch components on a blue background.",
|
||||
"annualReport.2021.altaccessDEICommitteeG-JEDI": "Two hands reach toward a text bubble with a heart inside it.",
|
||||
"annualReport.2021.altaccessDEICommitteeEquitXDesign": "Two hands work together to compile a list of scratch components.",
|
||||
"annualReport.2021.altaccessSouthAfrica": "Two kids, one using a tablet and one using a laptop, work on a scratch project together.",
|
||||
"annualReport.2021.altcommunityVolunteerTransators": "Four hands are raised with text bubbles resting on top of them in front of a purple background.",
|
||||
"annualReport.2021.altcommunityThankYou": "A globe with a banner across it saying 'Thank you' surrounded by the words for thank you in various languages.",
|
||||
"annualReport.2021.altAvatar": "user avatar",
|
||||
"annualReport.2021.altDropdownArrow": "Arrow indicating dropdown menu.",
|
||||
"annualReport.2021.altMastheadIllustration": "Three people interacting with physical scratch components.",
|
||||
"annualReport.2021.altWave": "An emoji hand waving.",
|
||||
"annualReport.2021.altMitchHeadshot": "Founder Mitch Resnick",
|
||||
"annualReport.2021.altCalendar": "A calendar displaying the year 2021.",
|
||||
"annualReport.2021.altWorldVisualization": "An illustrated version of the globe.",
|
||||
"annualReport.2021.altSaudiArabiaVisualization": "",
|
||||
"annualReport.2021.altSECVideoPreview": "",
|
||||
"annualReport.2021.altCard1": "",
|
||||
"annualReport.2021.altCard2": "",
|
||||
"annualReport.2021.altCard3": "",
|
||||
"annualReport.2021.altCard4": "",
|
||||
"annualReport.2021.altCard5": "",
|
||||
"annualReport.2021.altCard6": "",
|
||||
"annualReport.2021.altCard7": "",
|
||||
"annualReport.2021.altCard8": "",
|
||||
"annualReport.2021.altCard9": "",
|
||||
"annualReport.2021.altDonateIllustration": "Two hands form the shape of a heart with their fingers inside of a cut out heart shape."
|
||||
}
|
238
www/scratch-website.annual-report-2021-l10njson/hy.json
Normal file
238
www/scratch-website.annual-report-2021-l10njson/hy.json
Normal file
|
@ -0,0 +1,238 @@
|
|||
{
|
||||
"annualReport.2021.subnavFoundersMessage": "Founder's Message",
|
||||
"annualReport.2021.subnavMission": "Առաքելություն",
|
||||
"annualReport.2021.subnavReach": "Հասանելիություն",
|
||||
"annualReport.2021.subnavThemes": "Themes",
|
||||
"annualReport.2021.subnavDirectorsMessage": "Director's Message",
|
||||
"annualReport.2021.subnavSupporters": "Աջակիցներ",
|
||||
"annualReport.2021.subnavTeam": "Թիմ",
|
||||
"annualReport.2021.subnavDonate": "Նվիրաբերել",
|
||||
"annualReport.2021.mastheadYear": "2021 Annual Report",
|
||||
"annualReport.2021.mastheadTitle": "Building an Equitable Community Together",
|
||||
"annualReport.2021.directorsMessageTitle": "A Message from Our Executive Director",
|
||||
"annualReport.2021.directorsMessageP1": "In 2021, COVID-19 continued to disrupt our routines and shape the way we interact with one another. Even as we began to gather together, schools reopened, and there were calls for a “return to normal,” the most vulnerable in our society remained disproportionately impacted by the inequitable structures that COVID-19 exacerbated. The COVID-19 crisis shaped young people’s relationships to Scratch, and solidified Scratch as a more vital place than ever for them to create, learn, and connect. But as we moved into a new year, we did not leave behind our most vulnerable young people as they began to navigate “the new normal.”",
|
||||
"annualReport.2021.directorsMessageP2": "One of the foundational values of Scratch has always been to empower young people to explore, create, play, and discover—opportunities that aren’t afforded equitably to all students.",
|
||||
"annualReport.2021.directorsMessagePullquote": "We believe in the transformative power of self-expression and creativity, and in providing space for young people to use creative coding as a tool to raise their voice.",
|
||||
"annualReport.2021.directorsMessageP3": "I’m proud to serve as the Executive Director of the Scratch Foundation during this pivotal moment in our history, and will continue to spread Scratch’s caring, collaborative approach to creative learning to kids around the world who need these opportunities the most.",
|
||||
"annualReport.2021.directorsMessageP4": "Last year was an incredible year for the Scratch Foundation–we focused on growing our team with remarkable, diverse leaders and building a solid foundation for our continued transition to an independent organization. We developed a three-year Strategic Plan with the combined efforts of every team member at every level of our organization, codifying the work we’re embarking on together. As Scratch grows, we remain focused on equity and community-building, and keeping Scratch a safe space for kids to connect, create, and collaborate with their peers around the world.",
|
||||
"annualReport.2021.directorsMessageP5": "LI can’t thank you enough for embarking on this journey with our team, and for your continued support of our mission. The compassion and creativity of the Scratch Community is endlessly inspiring to us, and we can’t wait for you to join us in the important work ahead of us.",
|
||||
"annualReport.2021.directorsMessageP6": "Over the past decade, Scratch has had phenomenal success, engaging tens of millions of young people around the world. But we are just beginning. The challenge for the years ahead is to ensure that we can continue to spread and support not just our technology but also our creative, caring, collaborative learning approach, so that young people around the world have equitable opportunities to imagine, create, share, and learn. We look forward to working with all of you to make that happen!",
|
||||
"annualReport.2021.EDTitle": "Executive Director, Scratch Foundation",
|
||||
"annualReport.2021.watchVideo": "Դիտել տեսանյութը",
|
||||
"annualReport.2021.missionTitle": "Our Mission, Vision, & Values",
|
||||
"annualReport.2021.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators who have been excluded from creative computing.",
|
||||
"annualReport.2021.missionP2": "We’ve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively—essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
|
||||
"annualReport.2021.missionHeader": "Առաքելություն",
|
||||
"annualReport.2021.missionSubtitle": "Providing young people with digital tools and opportunities to imagine, create, share, and learn.",
|
||||
"annualReport.2021.visionHeader": "Vision",
|
||||
"annualReport.2021.visionSubtitle": "To spread creative, caring, collaborative, equitable approaches to coding and learning around the world.",
|
||||
"annualReport.2021.valuesHeader": "Values",
|
||||
"annualReport.2021.valuesSubtitle": "In this work, we are guided by our core values that define our principles as an organization and a community:",
|
||||
"annualReport.2021.creativeExpressionTitle": "Creative Expression",
|
||||
"annualReport.2021.progressiveImprovementTitle": "Progressive Improvement",
|
||||
"annualReport.2021.EquitableOpportunitiesTitle": "Equitable Opportunities",
|
||||
"annualReport.2021.playfulEngagementTitle": "Playful Engagement",
|
||||
"annualReport.2021.creativeExpressionDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
|
||||
"annualReport.2021.progressiveImprovementDescription": "We hold ourselves to a high standard and always strive to iterate, improve, and inspire one another to best serve young people around the world and the community that makes our work possible.",
|
||||
"annualReport.2021.EquitableOpportunitiesDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
|
||||
"annualReport.2021.playfulEngagementDescription": "At Scratch, play is an approach for making, sharing, learning, and engaging with the world. We encourage joyful exploration, experimentation, and collaboration.",
|
||||
"annualReport.2021.reachTitle": "Հասանելի ենք աշխարհի բոլոր երեխանների համար",
|
||||
"annualReport.2021.reachSubtitle": "Scratch֊ն աշխարհի ամենամեծ ծրագրավորման համայնքն է 8 տարեկանից բարձր երեխանների համար",
|
||||
"annualReport.2021.reachMillion": "միլիոն",
|
||||
"annualReport.2021.reachNewUsersNumber": "18 {million}",
|
||||
"annualReport.2021.reachNewUsersIncrease": "22% from 2020",
|
||||
"annualReport.2021.reachProjectsCreatedNumber": "113 {million}",
|
||||
"annualReport.2021.reachProjectsCreatedIncrease": "39% from 2020",
|
||||
"annualReport.2021.reachProjectCreatorsNumber": "42 {million}",
|
||||
"annualReport.2021.reachProjectCreatorsIncrease": "44% from 2020",
|
||||
"annualReport.2021.reachNewUsers": "New Users",
|
||||
"annualReport.2021.reachProjectsCreated": "Ստեղծված նախագծեր",
|
||||
"annualReport.2021.reachProjectCreators": "People Creating Projects",
|
||||
"annualReport.2021.reachScratchAroundTheWorld": "Scratch is used around the world across more than 200 countries and territories",
|
||||
"annualReport.2021.reachSaudiArabiaTitle": "Saudi Arabia",
|
||||
"annualReport.2021.reachSaudiArabiaDescription": "We saw tremendous growth around the world in 2021, but we were amazed to see the growth in Saudi Arabia, where we saw twice as many new users as the year before.",
|
||||
"annualReport.2021.reachTranslationTitle": "Scratch is Translated into 74 Languages",
|
||||
"annualReport.2021.reachTranslationIncrease": "10 languages from 2020",
|
||||
"annualReport.2021.reachTranslationBlurb": "Շնորհակալություն ենք հայտնում բոլոր կամավոր թարգմանիչներին։",
|
||||
"annualReport.2021.reachScratchJrBlurb": "ScratchJr֊ը ներածական ծրագրավորման միջավայր է, որը երեխաններին ( 5-7 տարեկան) թույլ է տալիս ստեղծելու սեփական ինտերակտիվ պատմություններն ու խաղերը։",
|
||||
"annualReport.2021.reachDownloadsMillion": "5 {million}",
|
||||
"annualReport.2021.reachDownloads": "Downloads in 2021",
|
||||
"annualReport.2021.reachDownloadsIncrease": "2 {million} from 2020",
|
||||
"annualReport.2021.themesTitle": "Emerging Themes",
|
||||
"annualReport.2021.themesDescription": "Amidst ongoing uncertainty from COVID-19, Scratch continued to serve as a key space for young people to connect and create together. In 2021, we focused our efforts on building a strong foundation to equitably support our growing global community and our growing Scratch Team. Our work was centered around three major themes: fostering community, increasing access and accessibility, and developing the Scratch Education Collaborative (SEC).",
|
||||
"annualReport.2021.SECTitle": "Scratch կրթական համագործակցություն",
|
||||
"annualReport.2021.SECIntro": "Community voices and partnerships are deeply woven into the fabric of Scratch’s history. They have, and continue to be, integral in helping us increase accessible and equitable coding opportunities worldwide. In 2021, we launched the Scratch Education Collaborative, an initiative committed to identifying and eliminating the barriers to access to creative coding that connects remarkable organizations around the world.",
|
||||
"annualReport.2021.SECWhatIs": "What is SEC?",
|
||||
"annualReport.2021.SECWhatIsP1": "The SEC supports and engages participating organizations in a two-year, collaborative cohort experience to strengthen their commitment to, and implementation of, equitable creative coding using Scratch and ScratchJr.",
|
||||
"annualReport.2021.SECWhatIsP2": "By the end of the cohort experience, organizations will have formed new partnerships with each other and with Scratch, and will have established new models for equity-centered creative coding resources.",
|
||||
"annualReport.2021.SECWhatIsP3": "Our work with the SEC is made possible thanks to a generous grant from Google.org. We’d like to extend our gratitude for their continued support of our mission.",
|
||||
"annualReport.2021.SECOrgNumber": "41",
|
||||
"annualReport.2021.SECOrgLabel": "organizations",
|
||||
"annualReport.2021.SECCountryNumber": "13",
|
||||
"annualReport.2021.SECCountryLabel": "countries",
|
||||
"annualReport.2021.SECPartnerNumber": "7",
|
||||
"annualReport.2021.SECPartnerLabel": "partners",
|
||||
"annualReport.2021.SECMapParagraph": "Our first cohort included 41 organizations representing 13 countries around the world, united by their commitment to supporting learners from historically marginalized communities in developing their confidence with creative computing.",
|
||||
"annualReport.2021.spotlightStory": "Spotlight Story",
|
||||
"annualReport.2021.SECSpotlightTitle": "Bridges to Science Spotlight",
|
||||
"annualReport.2021.SECSpotlightLocation": "Fulshear, Texas",
|
||||
"annualReport.2021.SECSpotlightText1": "Bridges to Science; a Texas-based nonprofit providing math, coding, and robotics programs for underserved youth; was one of 41 exceptional organizations to join the Scratch Education Collaborative's first cohort.",
|
||||
"annualReport.2021.SECSpotlightText2": "In 2021, we supported Bridges to Science in facilitating their first “Hour of Code” workshop with Code.org.",
|
||||
"annualReport.2021.SECPullQuote": "One of the greatest joys that we have in teaching our students is that each one of them, no matter how quiet they are, all find a voice in computer science through Scratch.",
|
||||
"annualReport.2021.SECPullQuoteAttr": "- Rosa Aristy, Bridges to Science Founder ",
|
||||
"annualReport.2021.SECWorkshops": "SEC Workshops",
|
||||
"annualReport.2021.SECWorkshopsText": "Last year, the Scratch Education Collaborative hosted a series of workshops that supported their inaugural cohort in defining and exploring unique pathways to equitable creative coding. Workshops were facilitated by Stanford d. School, Tinkering Studio, the Brazilian Creative Learning Network, and Chicago Public Schools CS4ALL. Together, workshop participants developed a shared understanding of creative coding and discussed strategies and practices that foster culturally sustaining communities through creative communication and collaboration.",
|
||||
"annualReport.2021.SECWorkshopsSubtitle": "How can we creatively empower local community in exploring creative coding?",
|
||||
"annualReport.2021.accessTitle": "Access",
|
||||
"annualReport.2021.accessIntro": "As COVID-19 forced schools to close and pushed learning to virtual spaces, many students and teachers were discovering Scratch for the first time or adapting the way they taught and learned creative coding. From our own homes, the Scratch Team worked to support the changing needs of educators and the online community.",
|
||||
"annualReport.2021.accessASL": "ASL Tutorial",
|
||||
"annualReport.2021.accessASLText": "In 2021, we partnered with Deaf Kids Code to launch our first American Sign Language tutorial in the Scratch Editor.",
|
||||
"annualReport.2021.accessASLText2": " Together, we were inspired to create an evergreen resource that would expand creative pathways for deaf Scratchers.",
|
||||
"annualReport.2021.accessASLText3": "The video is a 13-minute remake of our original “Getting Started with Scratch” tutorial that introduces beginners to the Scratch platform.",
|
||||
"annualReport.2021.accessPullQuote": "Being a good ally is a willingness to bend towards being accessible and really putting weight on the recommendations of organizations like mine … Asking, ‘What is it that we can do?’ and really letting us take the reins and go for it, with very little to no resistance; that is a very rare thing.",
|
||||
"annualReport.2021.accessPullQuoteAttr": "- Shireen Hafeez, Founder of Deaf Kids Code ",
|
||||
"annualReport.2021.accessDEICommittee": "DEI Committees at Scratch",
|
||||
"annualReport.2021.accessDEICommitteeText": "In 2021, several committees at Scratch embarked on work to make Scratch more diverse, equitable, and inclusive for all users. We’re excited to share the progress each committee has made and the work still ahead.",
|
||||
"annualReport.2021.accessDEICommitteeAccessibility": "Accessibility",
|
||||
"annualReport.2021.accessDEICommitteeAccessibilityText": "The Accessibility Committee was created in response to one Scratch Team member’s own difficulty using Scratch’s coding blocks and a recognized need to better support Scratchers of all abilities.",
|
||||
"annualReport.2021.accessDEICommitteeAccessibilityText2": "In October of 2021, the committee launched a project to make the color of our coding blocks accessible for Scratchers with vision impairments. The committee is excited to partner with teachers and community organizations specializing in accessibility so the coding blocks meet web accessibility guidelines, and more importantly, lower floors to make Scratch more accessible for all.",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDI": "G-JEDI",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDIText": "The Global, Justice, Equity, Diversity, and Inclusion (G-JEDI) Committee was formed to develop a shared language that defines what Diversity, Equity, and Inclusion (DEI) mean to the Scratch Team.",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDIText2": "In 2021, the committee began work on a DEI statement to outline the ways in which DEI has informed the Scratch Team and community’s past and present work, and how it will continue to inform new initiatives going forward.",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesign": "Equity x Design",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesignText": "The EquityXDesign Committee was created as a place for Scratch Team members and our collaborators in MIT’s Lifelong Kindergarten group to read and discuss ideas around equity-centered design practices.",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesignText2": "The conversations are guided by Sasha Costanza-Chock’s “Design Justice: Community-Led Practices to Build the Worlds We Need,” and committee members discuss ways in which they can incorporate equity-centered design practices in the development of Scratch tools and resources.",
|
||||
"annualReport.2021.access10NewLanguages": "10 New Languages",
|
||||
"annualReport.2021.access10NewLanguagesText": "With huge thanks to our translation community, we were able to connect with Scratchers in 74 languages last year! In 2021, 10 new languages were added to Scratch, including isiXhosa (South Africa), Sepedi (South Africa), Setswana (South Africa), Afrikaans (South Africa), Kichwa (Peru), ଓଡ଼ିଆ/Odia (India), Kazakh (Kazakhstan), Aragonese (Spain), Western Frisian (the Netherlands), and Bengali (Bangladesh, India, and other regions).",
|
||||
"annualReport.2021.accessSouthAfrica": "Zero-rated Scratch in South Africa",
|
||||
"annualReport.2021.accessSouthAfricaText": "To improve the Scratch experience for young people in regions with low or no internet connectivity, we partnered with the National Education Collaboration Trust (NECT) of South Africa to host a zero-rated page for downloading Scratch. Downloads on zero-rated pages do not use up any data bandwidth, reducing a barrier to accessing Scratch due to data limits and costs. Just two months after its April 2021 launch, the page had more than 1300 visitors.",
|
||||
"annualReport.2021.accessSnapshot": "Snapshots",
|
||||
"annualReport.2021.communityTitle": "Համայնք",
|
||||
"annualReport.2021.communityIntro": "In 2021, the Scratch community continued to experience rapid growth as even more young people around the world created and connected alongside their peers. We also continued to develop partnerships with community members to improve the Scratch experience for our diverse community of users.",
|
||||
"annualReport.2021.communityScratchConference": "Scratch գիտաժողով",
|
||||
"annualReport.2021.communityScratchConferenceText1": "In July, educators in our global community came together to celebrate creative coding at the Scratch Conference. This free, virtual event was led by our collaborators at MIT’s Lifelong Kindergarten Group. The conference brought together more than 1,500 educators and Scratch enthusiasts, who spent the day connecting, collaborating, and learning from one another, even as COVID kept us apart.",
|
||||
"annualReport.2021.communityVolunteerTranslators": "Volunteer Translators",
|
||||
"annualReport.2021.communityVolunteerTranslatorsText": "Since Scratch was launched in 2007, we have been committed to supporting our users worldwide. Our language translation volunteers work closely with the Scratch Team to help translate and localize our platform and resources for the diverse communities that we serve.",
|
||||
"annualReport.2021.communityVolunteerTranslatorsText2": "Thousands of translators have volunteered their time to translate Scratch into 74 languages and counting, and there are currently more than one thousand translators signed up to translate Scratch and ScratchJr. We’re grateful to our volunteers for helping us reach more Scratchers around the world!",
|
||||
"annualReport.2021.communityScratchCommunity": "The Scratch Community in 2021",
|
||||
"annualReport.2021.communityScratchCommunityIntro": "In 2021, more than 113 million projects were created on the Scratch site – almost a 39% increase from 2020 – and more than one million new studios were created! Throughout the year, the Scratch Team hosted numerous studios to celebrate important events and encourage Scratchers to participate in the online community.",
|
||||
"annualReport.2021.yearInReview": "Year in Review",
|
||||
"annualReport.2021.yearInReviewText": "2021 was a remarkable year in the online community. The Community Team highlighted and developed opportunities for young people to express their ideas and become engaged in positive ways, and incredible movements sprung up from Scratchers themselves. Here’s a look back at some of the highlights of the year:",
|
||||
"annualReport.2021.yearInReviewCard1Date": "Հունվար",
|
||||
"annualReport.2021.yearInReviewCard1Title": "Poetic Cafe",
|
||||
"annualReport.2021.yearInReviewCard1Text": "We “opened” our very first Poetic Cafe where Scratchers were invited to write, share, or collaborate on poems to share with the community.",
|
||||
"annualReport.2021.yearInReviewCard2Date": "Փետրվար",
|
||||
"annualReport.2021.yearInReviewCard2Title": "Black History Month Studio",
|
||||
"annualReport.2021.yearInReviewCard2Text": "Scratchers shared interactive artwork, created poems, animated music videos, and more to celebrate influential people and events in Black history.",
|
||||
"annualReport.2021.yearInReviewCard3Date": "Ապրիլ",
|
||||
"annualReport.2021.yearInReviewCard3Title": "April Fool’s Day",
|
||||
"annualReport.2021.yearInReviewCard3Text": "Scratchers were asked to imagine the “Secret life” of the Scratch Cat and went on a treasure hunt for fun and silly things hidden around the Scratch website.",
|
||||
"annualReport.2021.yearInReviewCard4Date": "Մայիս",
|
||||
"annualReport.2021.yearInReviewCard4Title": "Scratch Week",
|
||||
"annualReport.2021.yearInReviewCard4Text": "Scratchers around the world shared more than 3,500 projects responding to themed prompts like “Cooking From Scratch” and “Ridiculous Inventions” to celebrate Scratch's birthday.",
|
||||
"annualReport.2021.yearInReviewCard5Date": "Հունիս",
|
||||
"annualReport.2021.yearInReviewCard5Title": "Pride Month",
|
||||
"annualReport.2021.yearInReviewCard5Text": "Scratchers created projects using all the colors of the rainbow to celebrate the LGBTQ+ community in the Pride Month studio.",
|
||||
"annualReport.2021.yearInReviewCard6Date": "Օգոստոս",
|
||||
"annualReport.2021.yearInReviewCard6Title": "Scratch Camp",
|
||||
"annualReport.2021.yearInReviewCard6Text": "During this annual three-week long event, Scratchers created more than 7,000 projects that moved and grooved, showcased creative do-it-yourself (DIY) ideas, and shared their discoveries about the natural world around them.",
|
||||
"annualReport.2021.yearInReviewCard7Date": "Հոկտեմբեր",
|
||||
"annualReport.2021.yearInReviewCard7Title": "Scratchtober",
|
||||
"annualReport.2021.yearInReviewCard7Text": "For two weeks, Scratchers created projects showcasing their interpretations of daily prompts in the Scratchtober studio. More than 3,500 projects were created around single-word themes like underwater, celebration, and creatures.",
|
||||
"annualReport.2021.yearInReviewCard8Date": "Դեկտեմբեր",
|
||||
"annualReport.2021.yearInReviewCard8Title": "CSEdWeek",
|
||||
"annualReport.2021.yearInReviewCard8Text": "Computer Science Education Week (CSEdWeek) occurred from December 6-12 to celebrate computer science around the world. Scratch participated in the week by encouraging community members to check out tutorials, studios, and a live event hosted in partnership with Makey Makey!",
|
||||
"annualReport.2021.yearInReviewCard9Date": "Դեկտեմբեր",
|
||||
"annualReport.2021.yearInReviewCard9Title": "2021: A Scratch Year in Review Studio",
|
||||
"annualReport.2021.yearInReviewCard9Text": "In 2021, Scratchers learned new skills, connected with friends around the world, and found creative ways to express themselves. More than 1,000 Scratchers shared their favorite Scratch memories and what Scratch meant to them in the 2021: A Scratch Year in Review studio.",
|
||||
"annualReport.2021.communityScratchLabTitle": "Scratch Lab",
|
||||
"annualReport.2021.communityScratchLabText": "With the launch of Scratch Lab in February, we’ve opened the doors of our development process directly to Scratchers around the world.",
|
||||
"annualReport.2021.communityScratchLabText2": "Before we decide if we should introduce new blocks to the Scratch coding editor, it’s crucial to see the creative, innovative, and surprising ways Scratchers interact with them. Scratch Lab is a sandbox where everyone can try out these new features and, most importantly, share their thoughts and ideas directly with us.",
|
||||
"annualReport.2021.communityScratchLabText3": "Over 500,000 Scratchers explored the Scratch Lab site in 2021, and they submitted more than 37,000 pieces of feedback.",
|
||||
"annualReport.2021.communityScratchLabText4": "This feedback has been invaluable as we evaluate and develop Animated Text blocks, Face Sensing blocks, and more potential new features.",
|
||||
"annualReport.2021.communitySnapshot2Title": "The Scratch Team on YouTube",
|
||||
"annualReport.2021.communitySnapshot2Text": "The Scratch Team YouTube channel reached 100,000 subscribers in 2021— a nearly 500 percent increase from 2020! As students, educators, and families evolved in response to the pandemic, we knew we had to create resources that were reactive to their needs.",
|
||||
"annualReport.2021.communitySnapshot2Text2": "These resources include a series of comprehensive Scratch tutorials that guide users through designing stories, games, and animations on Scratch. In 2021, these videos garnered nearly nine million views from viewers in 178 countries.",
|
||||
"annualReport.2021.tutorial1": "How to Make an 'About Me'",
|
||||
"annualReport.2021.tutorial2": "How to Make a Clicker Game",
|
||||
"annualReport.2021.tutorial3": "How to Make a Mouse Trail",
|
||||
"annualReport.2021.FounderMessageTitle": "A Message from Our Founder",
|
||||
"annualReport.2021.FounderMessageSubTitle": "Support and Inspiration from a Founding Partner",
|
||||
"annualReport.2021.FounderMessageText1": "As you read through this annual report, you’ll learn about many ways that Scratch is expanding creative computing opportunities for millions of young people around the world, especially those from marginalized communities. This global impact is possible because of the tireless work of the growing team of engineers, designers, educators, community moderators, and others at the Scratch Foundation.",
|
||||
"annualReport.2021.FounderMessageText2": "To continue to grow our efforts and impact, we rely on the generous financial support of an incredible collection of companies, foundations, and individual donors who are aligned with our mission and vision. Here, I want to highlight the support and inspiration we’ve received from one of our Founding Partners: the LEGO Foundation.",
|
||||
"annualReport.2021.FounderMessageText3": "My research group at the MIT Media Lab started collaborating with the LEGO company and LEGO Foundation more than 30 years ago. LEGO funding helped support our early work on Scratch, leading up to the public launch of Scratch in 2007. Then, when Scratch spun out of MIT into the Scratch Foundation in 2019, the LEGO Foundation provided important funding for the new organization, with a five-year $10 million grant to “support transformative educational change by developing and promoting playful, creative approaches to coding...in diverse economic and cultural contexts.” When the pandemic hit, the LEGO Foundation stepped up with an additional $5 million grant in 2021, to ensure that the Scratch Foundation could meet the needs of children and educators disrupted by the pandemic.",
|
||||
"annualReport.2021.FounderMessageText4": "But the LEGO-Scratch connection goes far beyond financial support. The Scratch approach of creating animated stories and games by snapping together graphical programming blocks was inspired, in part, by the way children build LEGO houses and castles by snapping together plastic LEGO bricks. Scratch and LEGO also share the same project-based educational philosophy, encouraging children to iteratively refine their projects by trying out an idea, seeing what happens, then making revisions and trying again.",
|
||||
"annualReport.2021.FounderMessageText5": "I’ve always loved the LEGO slogan “Joy of Building, Pride of Creation.” The LEGO Foundation’s deep partnership with the Scratch Foundation is helping to bring “Joy of Building, Pride of Creation” to children’s digital activities. The partnership serves as a model of how organizations with shared ideas and values can work together to catalyze transformational change in learning and education. As the Scratch Foundation continues to build its network of partners and supporters, I look forward to connecting with other organizations to expand creative computing opportunities for children around the world.",
|
||||
"annualReport.2021.FounderTitle": "Founder, Scratch Foundation",
|
||||
"annualReport.2021.lookingForward": "Looking Forward",
|
||||
"annualReport.2021.lookingForwardText1": "In 2021, we outlined a Strategic Framework guiding our major priorities for the next 4 years. We’re focused on these major areas:",
|
||||
"annualReport.2021.lookingForwardText2": "We would like to extend a huge thank you to the LEGO Foundation, whose generous COVID Recovery Grant will enable us to carry out this crucial work. We can’t wait to share more with you about the exciting projects we have planned, including updates to the Scratch experience for schools, updates to ScratchJr, and more.",
|
||||
"annualReport.2021.LookingForward1": "Strengthening the Scratch Platform and Community Infrastructure",
|
||||
"annualReport.2021.LookingForward2": "Expanding Pathways to Creative Learning",
|
||||
"annualReport.2021.LookingForward3": "Building Organizational Capacity and Ensuring Fiscal Sustainability",
|
||||
"annualReport.2021.supportersTitle": "Շնորհակալություն մեր աջակիցներին",
|
||||
"annualReport.2021.supportersIntro": "Շնորհակալություն մեր առատաձեռն աջակիցներին: Ձեր ներդրումն օգնում է մեզ ընդլայնել ստեղծագործական ուսուցման հնարավորությունները աշխարհի բոլոր տարիքի, բոլոր ծագում ունեցող երեխաների համար:",
|
||||
"annualReport.2021.ourSupporters": "Our Supporters",
|
||||
"annualReport.2021.ourSupportersText": "We want to thank all Scratch supporters who, throughout the years, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on giving to Scratch Foundation from January 1, 2021 to December 31, 2021.",
|
||||
"annualReport.2021.supportersFoundingTitle": "Founding Partners — $10,000,000+",
|
||||
"annualReport.2021.supportersFoundingText": "We are especially grateful to our Founding Partners who have each provided at least $10,000,000 in cumulative support, since the start of Scratch in 2003.",
|
||||
"annualReport.2021.supportersCatPartnersTitle": "Scratch Cat Partners — $1,000,000+",
|
||||
"annualReport.2021.supportersCreativityTitle": "Creativity Circle — $250,000+",
|
||||
"annualReport.2021.supportersCollaborationTitle": "Collaboration Circle — $100,000+",
|
||||
"annualReport.2021.supportersImaginationTitle": "Պատկերացման շրջան՝ $ 50,000+",
|
||||
"annualReport.2021.supportersInspirationTitle": "Ոգեշնչման շրջան՝ $ 20,000+",
|
||||
"annualReport.2021.supportersExplorationTitle": "Հետախուզական շրջան՝ $ 5,000+",
|
||||
"annualReport.2021.supportersPlayTitle": "Play Circle — $1,000+",
|
||||
"annualReport.2021.supportersInKindTitle": "Բարի աջակիցներ",
|
||||
"annualReport.2021.leadershipTitle": "Մեր թիմը",
|
||||
"annualReport.2021.leadershipBoard": "Տնօրենների խորհուրդը",
|
||||
"annualReport.2021.leadershipChair": "Նախագահ",
|
||||
"annualReport.2021.leadershipProfessor": "Ուսուցման հետազոտության պրոֆեսոր",
|
||||
"annualReport.2021.leadershipViceChair": "Փոխնախագահ",
|
||||
"annualReport.2021.leadershipCoFounder": "Համահիմնադիր և Համանախագահ",
|
||||
"annualReport.2021.leadershipBoardMember": "Խորհրդի անդամ",
|
||||
"annualReport.2021.leadershipPresidentCEO": "Նախագահ և գործադիր տնօրեն",
|
||||
"annualReport.2021.leadershipFormerPresident": "Նախկին նախագահ",
|
||||
"annualReport.2021.leadershipFounderCEO": "Հիմնադիր և գործադիր տնօրեն",
|
||||
"annualReport.2021.leadershipFormerChairCEO": "Former CEO and Chairwoman",
|
||||
"annualReport.2021.leadershipBoardSecretaryTreasurer": "Խորհրդի քարտուղար և գանձապահ",
|
||||
"annualReport.2021.leadershipBoardSecretary": "Խորհրդի քարտուղար",
|
||||
"annualReport.2021.leadershipBoardTreasurer": "Խորհրդի գանձապահ",
|
||||
"annualReport.2021.leadershipScratchTeam": "2021 Scratch Team",
|
||||
"annualReport.2021.leadershipED": "Executive Director",
|
||||
"annualReport.2021.teamThankYou": "Thank you to Mitch Resnick, Natalie Rusk, Rupal Jain, and other collaborators at the Lifelong Kindergarten Group at the MIT Media Lab for your tireless support of Scratch.",
|
||||
"annualReport.2021.donateTitle": "Աջակցեք մեզ",
|
||||
"annualReport.2021.donateMessage": "Your support enables us to create inspiring, creative, and memorable learning experiences for kids everywhere, especially those who have been systemically excluded from creative coding opportunities. Make a gift to Scratch today to help us keep our servers running, maintain our growing global community, and make creative coding possible for kids in every country around the world.",
|
||||
"annualReport.2021.donateMessage2": "Thank you for your generosity.",
|
||||
"annualReport.2021.donateButton": "Նվիրաբերել",
|
||||
"annualReport.2021.projectBy": "project by",
|
||||
"annualReport.2021.altMap": "A map of the world showing 41 SEC organizations",
|
||||
"annualReport.2021.altSECSpotlightImage": "A child plays with a toy in front of an orange background",
|
||||
"annualReport.2021.altAccessibility": "Two people use sign language in front of a green background.",
|
||||
"annualReport.2021.altaccessDEICommittee": "A hand holds out a scratch component on a green background.",
|
||||
"annualReport.2021.altaccessDEICommitteeAccessibility": "A hand paints scratch components on a blue background.",
|
||||
"annualReport.2021.altaccessDEICommitteeG-JEDI": "Two hands reach toward a text bubble with a heart inside it.",
|
||||
"annualReport.2021.altaccessDEICommitteeEquitXDesign": "Two hands work together to compile a list of scratch components.",
|
||||
"annualReport.2021.altaccessSouthAfrica": "Two kids, one using a tablet and one using a laptop, work on a scratch project together.",
|
||||
"annualReport.2021.altcommunityVolunteerTransators": "Four hands are raised with text bubbles resting on top of them in front of a purple background.",
|
||||
"annualReport.2021.altcommunityThankYou": "A globe with a banner across it saying 'Thank you' surrounded by the words for thank you in various languages.",
|
||||
"annualReport.2021.altAvatar": "user avatar",
|
||||
"annualReport.2021.altDropdownArrow": "Arrow indicating dropdown menu.",
|
||||
"annualReport.2021.altMastheadIllustration": "Three people interacting with physical scratch components.",
|
||||
"annualReport.2021.altWave": "An emoji hand waving.",
|
||||
"annualReport.2021.altMitchHeadshot": "Founder Mitch Resnick",
|
||||
"annualReport.2021.altCalendar": "A calendar displaying the year 2021.",
|
||||
"annualReport.2021.altWorldVisualization": "An illustrated version of the globe.",
|
||||
"annualReport.2021.altSaudiArabiaVisualization": "",
|
||||
"annualReport.2021.altSECVideoPreview": "",
|
||||
"annualReport.2021.altCard1": "",
|
||||
"annualReport.2021.altCard2": "",
|
||||
"annualReport.2021.altCard3": "",
|
||||
"annualReport.2021.altCard4": "",
|
||||
"annualReport.2021.altCard5": "",
|
||||
"annualReport.2021.altCard6": "",
|
||||
"annualReport.2021.altCard7": "",
|
||||
"annualReport.2021.altCard8": "",
|
||||
"annualReport.2021.altCard9": "",
|
||||
"annualReport.2021.altDonateIllustration": "Two hands form the shape of a heart with their fingers inside of a cut out heart shape."
|
||||
}
|
238
www/scratch-website.annual-report-2021-l10njson/id.json
Normal file
238
www/scratch-website.annual-report-2021-l10njson/id.json
Normal file
|
@ -0,0 +1,238 @@
|
|||
{
|
||||
"annualReport.2021.subnavFoundersMessage": "Founder's Message",
|
||||
"annualReport.2021.subnavMission": "Mission",
|
||||
"annualReport.2021.subnavReach": "Reach",
|
||||
"annualReport.2021.subnavThemes": "Themes",
|
||||
"annualReport.2021.subnavDirectorsMessage": "Director's Message",
|
||||
"annualReport.2021.subnavSupporters": "Supporters",
|
||||
"annualReport.2021.subnavTeam": "Team",
|
||||
"annualReport.2021.subnavDonate": "Donasi",
|
||||
"annualReport.2021.mastheadYear": "2021 Annual Report",
|
||||
"annualReport.2021.mastheadTitle": "Building an Equitable Community Together",
|
||||
"annualReport.2021.directorsMessageTitle": "A Message from Our Executive Director",
|
||||
"annualReport.2021.directorsMessageP1": "In 2021, COVID-19 continued to disrupt our routines and shape the way we interact with one another. Even as we began to gather together, schools reopened, and there were calls for a “return to normal,” the most vulnerable in our society remained disproportionately impacted by the inequitable structures that COVID-19 exacerbated. The COVID-19 crisis shaped young people’s relationships to Scratch, and solidified Scratch as a more vital place than ever for them to create, learn, and connect. But as we moved into a new year, we did not leave behind our most vulnerable young people as they began to navigate “the new normal.”",
|
||||
"annualReport.2021.directorsMessageP2": "One of the foundational values of Scratch has always been to empower young people to explore, create, play, and discover—opportunities that aren’t afforded equitably to all students.",
|
||||
"annualReport.2021.directorsMessagePullquote": "We believe in the transformative power of self-expression and creativity, and in providing space for young people to use creative coding as a tool to raise their voice.",
|
||||
"annualReport.2021.directorsMessageP3": "I’m proud to serve as the Executive Director of the Scratch Foundation during this pivotal moment in our history, and will continue to spread Scratch’s caring, collaborative approach to creative learning to kids around the world who need these opportunities the most.",
|
||||
"annualReport.2021.directorsMessageP4": "Last year was an incredible year for the Scratch Foundation–we focused on growing our team with remarkable, diverse leaders and building a solid foundation for our continued transition to an independent organization. We developed a three-year Strategic Plan with the combined efforts of every team member at every level of our organization, codifying the work we’re embarking on together. As Scratch grows, we remain focused on equity and community-building, and keeping Scratch a safe space for kids to connect, create, and collaborate with their peers around the world.",
|
||||
"annualReport.2021.directorsMessageP5": "LI can’t thank you enough for embarking on this journey with our team, and for your continued support of our mission. The compassion and creativity of the Scratch Community is endlessly inspiring to us, and we can’t wait for you to join us in the important work ahead of us.",
|
||||
"annualReport.2021.directorsMessageP6": "Over the past decade, Scratch has had phenomenal success, engaging tens of millions of young people around the world. But we are just beginning. The challenge for the years ahead is to ensure that we can continue to spread and support not just our technology but also our creative, caring, collaborative learning approach, so that young people around the world have equitable opportunities to imagine, create, share, and learn. We look forward to working with all of you to make that happen!",
|
||||
"annualReport.2021.EDTitle": "Executive Director, Scratch Foundation",
|
||||
"annualReport.2021.watchVideo": "Tonton Video",
|
||||
"annualReport.2021.missionTitle": "Our Mission, Vision, & Values",
|
||||
"annualReport.2021.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators who have been excluded from creative computing.",
|
||||
"annualReport.2021.missionP2": "We’ve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively—essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
|
||||
"annualReport.2021.missionHeader": "Mission",
|
||||
"annualReport.2021.missionSubtitle": "Providing young people with digital tools and opportunities to imagine, create, share, and learn.",
|
||||
"annualReport.2021.visionHeader": "Vision",
|
||||
"annualReport.2021.visionSubtitle": "To spread creative, caring, collaborative, equitable approaches to coding and learning around the world.",
|
||||
"annualReport.2021.valuesHeader": "Values",
|
||||
"annualReport.2021.valuesSubtitle": "In this work, we are guided by our core values that define our principles as an organization and a community:",
|
||||
"annualReport.2021.creativeExpressionTitle": "Creative Expression",
|
||||
"annualReport.2021.progressiveImprovementTitle": "Progressive Improvement",
|
||||
"annualReport.2021.EquitableOpportunitiesTitle": "Equitable Opportunities",
|
||||
"annualReport.2021.playfulEngagementTitle": "Playful Engagement",
|
||||
"annualReport.2021.creativeExpressionDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
|
||||
"annualReport.2021.progressiveImprovementDescription": "We hold ourselves to a high standard and always strive to iterate, improve, and inspire one another to best serve young people around the world and the community that makes our work possible.",
|
||||
"annualReport.2021.EquitableOpportunitiesDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
|
||||
"annualReport.2021.playfulEngagementDescription": "At Scratch, play is an approach for making, sharing, learning, and engaging with the world. We encourage joyful exploration, experimentation, and collaboration.",
|
||||
"annualReport.2021.reachTitle": "Reaching Children Around the World",
|
||||
"annualReport.2021.reachSubtitle": "Scratch is the world’s largest coding community for children and teens, ages 8 and up.",
|
||||
"annualReport.2021.reachMillion": "million",
|
||||
"annualReport.2021.reachNewUsersNumber": "18 {million}",
|
||||
"annualReport.2021.reachNewUsersIncrease": "22% from 2020",
|
||||
"annualReport.2021.reachProjectsCreatedNumber": "113 {million}",
|
||||
"annualReport.2021.reachProjectsCreatedIncrease": "39% from 2020",
|
||||
"annualReport.2021.reachProjectCreatorsNumber": "42 {million}",
|
||||
"annualReport.2021.reachProjectCreatorsIncrease": "44% from 2020",
|
||||
"annualReport.2021.reachNewUsers": "New Users",
|
||||
"annualReport.2021.reachProjectsCreated": "Projects Created",
|
||||
"annualReport.2021.reachProjectCreators": "People Creating Projects",
|
||||
"annualReport.2021.reachScratchAroundTheWorld": "Scratch is used around the world across more than 200 countries and territories",
|
||||
"annualReport.2021.reachSaudiArabiaTitle": "Saudi Arabia",
|
||||
"annualReport.2021.reachSaudiArabiaDescription": "We saw tremendous growth around the world in 2021, but we were amazed to see the growth in Saudi Arabia, where we saw twice as many new users as the year before.",
|
||||
"annualReport.2021.reachTranslationTitle": "Scratch is Translated into 74 Languages",
|
||||
"annualReport.2021.reachTranslationIncrease": "10 languages from 2020",
|
||||
"annualReport.2021.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
|
||||
"annualReport.2021.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
|
||||
"annualReport.2021.reachDownloadsMillion": "5 {million}",
|
||||
"annualReport.2021.reachDownloads": "Downloads in 2021",
|
||||
"annualReport.2021.reachDownloadsIncrease": "2 {million} from 2020",
|
||||
"annualReport.2021.themesTitle": "Emerging Themes",
|
||||
"annualReport.2021.themesDescription": "Amidst ongoing uncertainty from COVID-19, Scratch continued to serve as a key space for young people to connect and create together. In 2021, we focused our efforts on building a strong foundation to equitably support our growing global community and our growing Scratch Team. Our work was centered around three major themes: fostering community, increasing access and accessibility, and developing the Scratch Education Collaborative (SEC).",
|
||||
"annualReport.2021.SECTitle": "Scratch Education Collaborative",
|
||||
"annualReport.2021.SECIntro": "Community voices and partnerships are deeply woven into the fabric of Scratch’s history. They have, and continue to be, integral in helping us increase accessible and equitable coding opportunities worldwide. In 2021, we launched the Scratch Education Collaborative, an initiative committed to identifying and eliminating the barriers to access to creative coding that connects remarkable organizations around the world.",
|
||||
"annualReport.2021.SECWhatIs": "What is SEC?",
|
||||
"annualReport.2021.SECWhatIsP1": "The SEC supports and engages participating organizations in a two-year, collaborative cohort experience to strengthen their commitment to, and implementation of, equitable creative coding using Scratch and ScratchJr.",
|
||||
"annualReport.2021.SECWhatIsP2": "By the end of the cohort experience, organizations will have formed new partnerships with each other and with Scratch, and will have established new models for equity-centered creative coding resources.",
|
||||
"annualReport.2021.SECWhatIsP3": "Our work with the SEC is made possible thanks to a generous grant from Google.org. We’d like to extend our gratitude for their continued support of our mission.",
|
||||
"annualReport.2021.SECOrgNumber": "41",
|
||||
"annualReport.2021.SECOrgLabel": "organizations",
|
||||
"annualReport.2021.SECCountryNumber": "13",
|
||||
"annualReport.2021.SECCountryLabel": "countries",
|
||||
"annualReport.2021.SECPartnerNumber": "7",
|
||||
"annualReport.2021.SECPartnerLabel": "partners",
|
||||
"annualReport.2021.SECMapParagraph": "Our first cohort included 41 organizations representing 13 countries around the world, united by their commitment to supporting learners from historically marginalized communities in developing their confidence with creative computing.",
|
||||
"annualReport.2021.spotlightStory": "Spotlight Story",
|
||||
"annualReport.2021.SECSpotlightTitle": "Bridges to Science Spotlight",
|
||||
"annualReport.2021.SECSpotlightLocation": "Fulshear, Texas",
|
||||
"annualReport.2021.SECSpotlightText1": "Bridges to Science; a Texas-based nonprofit providing math, coding, and robotics programs for underserved youth; was one of 41 exceptional organizations to join the Scratch Education Collaborative's first cohort.",
|
||||
"annualReport.2021.SECSpotlightText2": "In 2021, we supported Bridges to Science in facilitating their first “Hour of Code” workshop with Code.org.",
|
||||
"annualReport.2021.SECPullQuote": "One of the greatest joys that we have in teaching our students is that each one of them, no matter how quiet they are, all find a voice in computer science through Scratch.",
|
||||
"annualReport.2021.SECPullQuoteAttr": "- Rosa Aristy, Bridges to Science Founder ",
|
||||
"annualReport.2021.SECWorkshops": "SEC Workshops",
|
||||
"annualReport.2021.SECWorkshopsText": "Last year, the Scratch Education Collaborative hosted a series of workshops that supported their inaugural cohort in defining and exploring unique pathways to equitable creative coding. Workshops were facilitated by Stanford d. School, Tinkering Studio, the Brazilian Creative Learning Network, and Chicago Public Schools CS4ALL. Together, workshop participants developed a shared understanding of creative coding and discussed strategies and practices that foster culturally sustaining communities through creative communication and collaboration.",
|
||||
"annualReport.2021.SECWorkshopsSubtitle": "How can we creatively empower local community in exploring creative coding?",
|
||||
"annualReport.2021.accessTitle": "Access",
|
||||
"annualReport.2021.accessIntro": "As COVID-19 forced schools to close and pushed learning to virtual spaces, many students and teachers were discovering Scratch for the first time or adapting the way they taught and learned creative coding. From our own homes, the Scratch Team worked to support the changing needs of educators and the online community.",
|
||||
"annualReport.2021.accessASL": "ASL Tutorial",
|
||||
"annualReport.2021.accessASLText": "In 2021, we partnered with Deaf Kids Code to launch our first American Sign Language tutorial in the Scratch Editor.",
|
||||
"annualReport.2021.accessASLText2": " Together, we were inspired to create an evergreen resource that would expand creative pathways for deaf Scratchers.",
|
||||
"annualReport.2021.accessASLText3": "The video is a 13-minute remake of our original “Getting Started with Scratch” tutorial that introduces beginners to the Scratch platform.",
|
||||
"annualReport.2021.accessPullQuote": "Being a good ally is a willingness to bend towards being accessible and really putting weight on the recommendations of organizations like mine … Asking, ‘What is it that we can do?’ and really letting us take the reins and go for it, with very little to no resistance; that is a very rare thing.",
|
||||
"annualReport.2021.accessPullQuoteAttr": "- Shireen Hafeez, Founder of Deaf Kids Code ",
|
||||
"annualReport.2021.accessDEICommittee": "DEI Committees at Scratch",
|
||||
"annualReport.2021.accessDEICommitteeText": "In 2021, several committees at Scratch embarked on work to make Scratch more diverse, equitable, and inclusive for all users. We’re excited to share the progress each committee has made and the work still ahead.",
|
||||
"annualReport.2021.accessDEICommitteeAccessibility": "Accessibility",
|
||||
"annualReport.2021.accessDEICommitteeAccessibilityText": "The Accessibility Committee was created in response to one Scratch Team member’s own difficulty using Scratch’s coding blocks and a recognized need to better support Scratchers of all abilities.",
|
||||
"annualReport.2021.accessDEICommitteeAccessibilityText2": "In October of 2021, the committee launched a project to make the color of our coding blocks accessible for Scratchers with vision impairments. The committee is excited to partner with teachers and community organizations specializing in accessibility so the coding blocks meet web accessibility guidelines, and more importantly, lower floors to make Scratch more accessible for all.",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDI": "G-JEDI",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDIText": "The Global, Justice, Equity, Diversity, and Inclusion (G-JEDI) Committee was formed to develop a shared language that defines what Diversity, Equity, and Inclusion (DEI) mean to the Scratch Team.",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDIText2": "In 2021, the committee began work on a DEI statement to outline the ways in which DEI has informed the Scratch Team and community’s past and present work, and how it will continue to inform new initiatives going forward.",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesign": "Equity x Design",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesignText": "The EquityXDesign Committee was created as a place for Scratch Team members and our collaborators in MIT’s Lifelong Kindergarten group to read and discuss ideas around equity-centered design practices.",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesignText2": "The conversations are guided by Sasha Costanza-Chock’s “Design Justice: Community-Led Practices to Build the Worlds We Need,” and committee members discuss ways in which they can incorporate equity-centered design practices in the development of Scratch tools and resources.",
|
||||
"annualReport.2021.access10NewLanguages": "10 New Languages",
|
||||
"annualReport.2021.access10NewLanguagesText": "With huge thanks to our translation community, we were able to connect with Scratchers in 74 languages last year! In 2021, 10 new languages were added to Scratch, including isiXhosa (South Africa), Sepedi (South Africa), Setswana (South Africa), Afrikaans (South Africa), Kichwa (Peru), ଓଡ଼ିଆ/Odia (India), Kazakh (Kazakhstan), Aragonese (Spain), Western Frisian (the Netherlands), and Bengali (Bangladesh, India, and other regions).",
|
||||
"annualReport.2021.accessSouthAfrica": "Zero-rated Scratch in South Africa",
|
||||
"annualReport.2021.accessSouthAfricaText": "To improve the Scratch experience for young people in regions with low or no internet connectivity, we partnered with the National Education Collaboration Trust (NECT) of South Africa to host a zero-rated page for downloading Scratch. Downloads on zero-rated pages do not use up any data bandwidth, reducing a barrier to accessing Scratch due to data limits and costs. Just two months after its April 2021 launch, the page had more than 1300 visitors.",
|
||||
"annualReport.2021.accessSnapshot": "Snapshots",
|
||||
"annualReport.2021.communityTitle": "Komunitas",
|
||||
"annualReport.2021.communityIntro": "In 2021, the Scratch community continued to experience rapid growth as even more young people around the world created and connected alongside their peers. We also continued to develop partnerships with community members to improve the Scratch experience for our diverse community of users.",
|
||||
"annualReport.2021.communityScratchConference": "Scratch Conference",
|
||||
"annualReport.2021.communityScratchConferenceText1": "In July, educators in our global community came together to celebrate creative coding at the Scratch Conference. This free, virtual event was led by our collaborators at MIT’s Lifelong Kindergarten Group. The conference brought together more than 1,500 educators and Scratch enthusiasts, who spent the day connecting, collaborating, and learning from one another, even as COVID kept us apart.",
|
||||
"annualReport.2021.communityVolunteerTranslators": "Volunteer Translators",
|
||||
"annualReport.2021.communityVolunteerTranslatorsText": "Since Scratch was launched in 2007, we have been committed to supporting our users worldwide. Our language translation volunteers work closely with the Scratch Team to help translate and localize our platform and resources for the diverse communities that we serve.",
|
||||
"annualReport.2021.communityVolunteerTranslatorsText2": "Thousands of translators have volunteered their time to translate Scratch into 74 languages and counting, and there are currently more than one thousand translators signed up to translate Scratch and ScratchJr. We’re grateful to our volunteers for helping us reach more Scratchers around the world!",
|
||||
"annualReport.2021.communityScratchCommunity": "The Scratch Community in 2021",
|
||||
"annualReport.2021.communityScratchCommunityIntro": "In 2021, more than 113 million projects were created on the Scratch site – almost a 39% increase from 2020 – and more than one million new studios were created! Throughout the year, the Scratch Team hosted numerous studios to celebrate important events and encourage Scratchers to participate in the online community.",
|
||||
"annualReport.2021.yearInReview": "Year in Review",
|
||||
"annualReport.2021.yearInReviewText": "2021 was a remarkable year in the online community. The Community Team highlighted and developed opportunities for young people to express their ideas and become engaged in positive ways, and incredible movements sprung up from Scratchers themselves. Here’s a look back at some of the highlights of the year:",
|
||||
"annualReport.2021.yearInReviewCard1Date": "Januari",
|
||||
"annualReport.2021.yearInReviewCard1Title": "Poetic Cafe",
|
||||
"annualReport.2021.yearInReviewCard1Text": "We “opened” our very first Poetic Cafe where Scratchers were invited to write, share, or collaborate on poems to share with the community.",
|
||||
"annualReport.2021.yearInReviewCard2Date": "Februari",
|
||||
"annualReport.2021.yearInReviewCard2Title": "Black History Month Studio",
|
||||
"annualReport.2021.yearInReviewCard2Text": "Scratchers shared interactive artwork, created poems, animated music videos, and more to celebrate influential people and events in Black history.",
|
||||
"annualReport.2021.yearInReviewCard3Date": "April",
|
||||
"annualReport.2021.yearInReviewCard3Title": "April Fool’s Day",
|
||||
"annualReport.2021.yearInReviewCard3Text": "Scratchers were asked to imagine the “Secret life” of the Scratch Cat and went on a treasure hunt for fun and silly things hidden around the Scratch website.",
|
||||
"annualReport.2021.yearInReviewCard4Date": "May",
|
||||
"annualReport.2021.yearInReviewCard4Title": "Scratch Week",
|
||||
"annualReport.2021.yearInReviewCard4Text": "Scratchers around the world shared more than 3,500 projects responding to themed prompts like “Cooking From Scratch” and “Ridiculous Inventions” to celebrate Scratch's birthday.",
|
||||
"annualReport.2021.yearInReviewCard5Date": "Juni",
|
||||
"annualReport.2021.yearInReviewCard5Title": "Pride Month",
|
||||
"annualReport.2021.yearInReviewCard5Text": "Scratchers created projects using all the colors of the rainbow to celebrate the LGBTQ+ community in the Pride Month studio.",
|
||||
"annualReport.2021.yearInReviewCard6Date": "Agustus",
|
||||
"annualReport.2021.yearInReviewCard6Title": "Scratch Camp",
|
||||
"annualReport.2021.yearInReviewCard6Text": "During this annual three-week long event, Scratchers created more than 7,000 projects that moved and grooved, showcased creative do-it-yourself (DIY) ideas, and shared their discoveries about the natural world around them.",
|
||||
"annualReport.2021.yearInReviewCard7Date": "Oktober",
|
||||
"annualReport.2021.yearInReviewCard7Title": "Scratchtober",
|
||||
"annualReport.2021.yearInReviewCard7Text": "For two weeks, Scratchers created projects showcasing their interpretations of daily prompts in the Scratchtober studio. More than 3,500 projects were created around single-word themes like underwater, celebration, and creatures.",
|
||||
"annualReport.2021.yearInReviewCard8Date": "Desember",
|
||||
"annualReport.2021.yearInReviewCard8Title": "CSEdWeek",
|
||||
"annualReport.2021.yearInReviewCard8Text": "Computer Science Education Week (CSEdWeek) occurred from December 6-12 to celebrate computer science around the world. Scratch participated in the week by encouraging community members to check out tutorials, studios, and a live event hosted in partnership with Makey Makey!",
|
||||
"annualReport.2021.yearInReviewCard9Date": "Desember",
|
||||
"annualReport.2021.yearInReviewCard9Title": "2021: A Scratch Year in Review Studio",
|
||||
"annualReport.2021.yearInReviewCard9Text": "In 2021, Scratchers learned new skills, connected with friends around the world, and found creative ways to express themselves. More than 1,000 Scratchers shared their favorite Scratch memories and what Scratch meant to them in the 2021: A Scratch Year in Review studio.",
|
||||
"annualReport.2021.communityScratchLabTitle": "Scratch Lab",
|
||||
"annualReport.2021.communityScratchLabText": "With the launch of Scratch Lab in February, we’ve opened the doors of our development process directly to Scratchers around the world.",
|
||||
"annualReport.2021.communityScratchLabText2": "Before we decide if we should introduce new blocks to the Scratch coding editor, it’s crucial to see the creative, innovative, and surprising ways Scratchers interact with them. Scratch Lab is a sandbox where everyone can try out these new features and, most importantly, share their thoughts and ideas directly with us.",
|
||||
"annualReport.2021.communityScratchLabText3": "Over 500,000 Scratchers explored the Scratch Lab site in 2021, and they submitted more than 37,000 pieces of feedback.",
|
||||
"annualReport.2021.communityScratchLabText4": "This feedback has been invaluable as we evaluate and develop Animated Text blocks, Face Sensing blocks, and more potential new features.",
|
||||
"annualReport.2021.communitySnapshot2Title": "The Scratch Team on YouTube",
|
||||
"annualReport.2021.communitySnapshot2Text": "The Scratch Team YouTube channel reached 100,000 subscribers in 2021— a nearly 500 percent increase from 2020! As students, educators, and families evolved in response to the pandemic, we knew we had to create resources that were reactive to their needs.",
|
||||
"annualReport.2021.communitySnapshot2Text2": "These resources include a series of comprehensive Scratch tutorials that guide users through designing stories, games, and animations on Scratch. In 2021, these videos garnered nearly nine million views from viewers in 178 countries.",
|
||||
"annualReport.2021.tutorial1": "How to Make an 'About Me'",
|
||||
"annualReport.2021.tutorial2": "How to Make a Clicker Game",
|
||||
"annualReport.2021.tutorial3": "How to Make a Mouse Trail",
|
||||
"annualReport.2021.FounderMessageTitle": "A Message from Our Founder",
|
||||
"annualReport.2021.FounderMessageSubTitle": "Support and Inspiration from a Founding Partner",
|
||||
"annualReport.2021.FounderMessageText1": "As you read through this annual report, you’ll learn about many ways that Scratch is expanding creative computing opportunities for millions of young people around the world, especially those from marginalized communities. This global impact is possible because of the tireless work of the growing team of engineers, designers, educators, community moderators, and others at the Scratch Foundation.",
|
||||
"annualReport.2021.FounderMessageText2": "To continue to grow our efforts and impact, we rely on the generous financial support of an incredible collection of companies, foundations, and individual donors who are aligned with our mission and vision. Here, I want to highlight the support and inspiration we’ve received from one of our Founding Partners: the LEGO Foundation.",
|
||||
"annualReport.2021.FounderMessageText3": "My research group at the MIT Media Lab started collaborating with the LEGO company and LEGO Foundation more than 30 years ago. LEGO funding helped support our early work on Scratch, leading up to the public launch of Scratch in 2007. Then, when Scratch spun out of MIT into the Scratch Foundation in 2019, the LEGO Foundation provided important funding for the new organization, with a five-year $10 million grant to “support transformative educational change by developing and promoting playful, creative approaches to coding...in diverse economic and cultural contexts.” When the pandemic hit, the LEGO Foundation stepped up with an additional $5 million grant in 2021, to ensure that the Scratch Foundation could meet the needs of children and educators disrupted by the pandemic.",
|
||||
"annualReport.2021.FounderMessageText4": "But the LEGO-Scratch connection goes far beyond financial support. The Scratch approach of creating animated stories and games by snapping together graphical programming blocks was inspired, in part, by the way children build LEGO houses and castles by snapping together plastic LEGO bricks. Scratch and LEGO also share the same project-based educational philosophy, encouraging children to iteratively refine their projects by trying out an idea, seeing what happens, then making revisions and trying again.",
|
||||
"annualReport.2021.FounderMessageText5": "I’ve always loved the LEGO slogan “Joy of Building, Pride of Creation.” The LEGO Foundation’s deep partnership with the Scratch Foundation is helping to bring “Joy of Building, Pride of Creation” to children’s digital activities. The partnership serves as a model of how organizations with shared ideas and values can work together to catalyze transformational change in learning and education. As the Scratch Foundation continues to build its network of partners and supporters, I look forward to connecting with other organizations to expand creative computing opportunities for children around the world.",
|
||||
"annualReport.2021.FounderTitle": "Founder, Scratch Foundation",
|
||||
"annualReport.2021.lookingForward": "Looking Forward",
|
||||
"annualReport.2021.lookingForwardText1": "In 2021, we outlined a Strategic Framework guiding our major priorities for the next 4 years. We’re focused on these major areas:",
|
||||
"annualReport.2021.lookingForwardText2": "We would like to extend a huge thank you to the LEGO Foundation, whose generous COVID Recovery Grant will enable us to carry out this crucial work. We can’t wait to share more with you about the exciting projects we have planned, including updates to the Scratch experience for schools, updates to ScratchJr, and more.",
|
||||
"annualReport.2021.LookingForward1": "Strengthening the Scratch Platform and Community Infrastructure",
|
||||
"annualReport.2021.LookingForward2": "Expanding Pathways to Creative Learning",
|
||||
"annualReport.2021.LookingForward3": "Building Organizational Capacity and Ensuring Fiscal Sustainability",
|
||||
"annualReport.2021.supportersTitle": "Thank You to Our Supporters",
|
||||
"annualReport.2021.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
|
||||
"annualReport.2021.ourSupporters": "Our Supporters",
|
||||
"annualReport.2021.ourSupportersText": "We want to thank all Scratch supporters who, throughout the years, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on giving to Scratch Foundation from January 1, 2021 to December 31, 2021.",
|
||||
"annualReport.2021.supportersFoundingTitle": "Founding Partners — $10,000,000+",
|
||||
"annualReport.2021.supportersFoundingText": "We are especially grateful to our Founding Partners who have each provided at least $10,000,000 in cumulative support, since the start of Scratch in 2003.",
|
||||
"annualReport.2021.supportersCatPartnersTitle": "Scratch Cat Partners — $1,000,000+",
|
||||
"annualReport.2021.supportersCreativityTitle": "Creativity Circle — $250,000+",
|
||||
"annualReport.2021.supportersCollaborationTitle": "Collaboration Circle — $100,000+",
|
||||
"annualReport.2021.supportersImaginationTitle": "Imagination Circle — $50,000+",
|
||||
"annualReport.2021.supportersInspirationTitle": "Inspiration Circle — $20,000+",
|
||||
"annualReport.2021.supportersExplorationTitle": "Exploration Circle — $5,000+",
|
||||
"annualReport.2021.supportersPlayTitle": "Play Circle — $1,000+",
|
||||
"annualReport.2021.supportersInKindTitle": "In-Kind Supporters",
|
||||
"annualReport.2021.leadershipTitle": "Our Team",
|
||||
"annualReport.2021.leadershipBoard": "Board of Directors",
|
||||
"annualReport.2021.leadershipChair": "Chair",
|
||||
"annualReport.2021.leadershipProfessor": "Professor of Learning Research",
|
||||
"annualReport.2021.leadershipViceChair": "Vice-Chair",
|
||||
"annualReport.2021.leadershipCoFounder": "Co-Founder and Co-Chairman",
|
||||
"annualReport.2021.leadershipBoardMember": "Board Member",
|
||||
"annualReport.2021.leadershipPresidentCEO": "President and CEO",
|
||||
"annualReport.2021.leadershipFormerPresident": "Former President",
|
||||
"annualReport.2021.leadershipFounderCEO": "Founder and CEO",
|
||||
"annualReport.2021.leadershipFormerChairCEO": "Former CEO and Chairwoman",
|
||||
"annualReport.2021.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
|
||||
"annualReport.2021.leadershipBoardSecretary": "Board Secretary",
|
||||
"annualReport.2021.leadershipBoardTreasurer": "Board Treasurer",
|
||||
"annualReport.2021.leadershipScratchTeam": "2021 Scratch Team",
|
||||
"annualReport.2021.leadershipED": "Executive Director",
|
||||
"annualReport.2021.teamThankYou": "Thank you to Mitch Resnick, Natalie Rusk, Rupal Jain, and other collaborators at the Lifelong Kindergarten Group at the MIT Media Lab for your tireless support of Scratch.",
|
||||
"annualReport.2021.donateTitle": "Support Us",
|
||||
"annualReport.2021.donateMessage": "Your support enables us to create inspiring, creative, and memorable learning experiences for kids everywhere, especially those who have been systemically excluded from creative coding opportunities. Make a gift to Scratch today to help us keep our servers running, maintain our growing global community, and make creative coding possible for kids in every country around the world.",
|
||||
"annualReport.2021.donateMessage2": "Thank you for your generosity.",
|
||||
"annualReport.2021.donateButton": "Donasi",
|
||||
"annualReport.2021.projectBy": "project by",
|
||||
"annualReport.2021.altMap": "A map of the world showing 41 SEC organizations",
|
||||
"annualReport.2021.altSECSpotlightImage": "A child plays with a toy in front of an orange background",
|
||||
"annualReport.2021.altAccessibility": "Two people use sign language in front of a green background.",
|
||||
"annualReport.2021.altaccessDEICommittee": "A hand holds out a scratch component on a green background.",
|
||||
"annualReport.2021.altaccessDEICommitteeAccessibility": "A hand paints scratch components on a blue background.",
|
||||
"annualReport.2021.altaccessDEICommitteeG-JEDI": "Two hands reach toward a text bubble with a heart inside it.",
|
||||
"annualReport.2021.altaccessDEICommitteeEquitXDesign": "Two hands work together to compile a list of scratch components.",
|
||||
"annualReport.2021.altaccessSouthAfrica": "Two kids, one using a tablet and one using a laptop, work on a scratch project together.",
|
||||
"annualReport.2021.altcommunityVolunteerTransators": "Four hands are raised with text bubbles resting on top of them in front of a purple background.",
|
||||
"annualReport.2021.altcommunityThankYou": "A globe with a banner across it saying 'Thank you' surrounded by the words for thank you in various languages.",
|
||||
"annualReport.2021.altAvatar": "user avatar",
|
||||
"annualReport.2021.altDropdownArrow": "Arrow indicating dropdown menu.",
|
||||
"annualReport.2021.altMastheadIllustration": "Three people interacting with physical scratch components.",
|
||||
"annualReport.2021.altWave": "An emoji hand waving.",
|
||||
"annualReport.2021.altMitchHeadshot": "Founder Mitch Resnick",
|
||||
"annualReport.2021.altCalendar": "A calendar displaying the year 2021.",
|
||||
"annualReport.2021.altWorldVisualization": "An illustrated version of the globe.",
|
||||
"annualReport.2021.altSaudiArabiaVisualization": "",
|
||||
"annualReport.2021.altSECVideoPreview": "",
|
||||
"annualReport.2021.altCard1": "",
|
||||
"annualReport.2021.altCard2": "",
|
||||
"annualReport.2021.altCard3": "",
|
||||
"annualReport.2021.altCard4": "",
|
||||
"annualReport.2021.altCard5": "",
|
||||
"annualReport.2021.altCard6": "",
|
||||
"annualReport.2021.altCard7": "",
|
||||
"annualReport.2021.altCard8": "",
|
||||
"annualReport.2021.altCard9": "",
|
||||
"annualReport.2021.altDonateIllustration": "Two hands form the shape of a heart with their fingers inside of a cut out heart shape."
|
||||
}
|
238
www/scratch-website.annual-report-2021-l10njson/is.json
Normal file
238
www/scratch-website.annual-report-2021-l10njson/is.json
Normal file
|
@ -0,0 +1,238 @@
|
|||
{
|
||||
"annualReport.2021.subnavFoundersMessage": "Founder's Message",
|
||||
"annualReport.2021.subnavMission": "Mission",
|
||||
"annualReport.2021.subnavReach": "Reach",
|
||||
"annualReport.2021.subnavThemes": "Themes",
|
||||
"annualReport.2021.subnavDirectorsMessage": "Director's Message",
|
||||
"annualReport.2021.subnavSupporters": "Supporters",
|
||||
"annualReport.2021.subnavTeam": "Team",
|
||||
"annualReport.2021.subnavDonate": "Styrkja",
|
||||
"annualReport.2021.mastheadYear": "2021 Annual Report",
|
||||
"annualReport.2021.mastheadTitle": "Building an Equitable Community Together",
|
||||
"annualReport.2021.directorsMessageTitle": "A Message from Our Executive Director",
|
||||
"annualReport.2021.directorsMessageP1": "In 2021, COVID-19 continued to disrupt our routines and shape the way we interact with one another. Even as we began to gather together, schools reopened, and there were calls for a “return to normal,” the most vulnerable in our society remained disproportionately impacted by the inequitable structures that COVID-19 exacerbated. The COVID-19 crisis shaped young people’s relationships to Scratch, and solidified Scratch as a more vital place than ever for them to create, learn, and connect. But as we moved into a new year, we did not leave behind our most vulnerable young people as they began to navigate “the new normal.”",
|
||||
"annualReport.2021.directorsMessageP2": "One of the foundational values of Scratch has always been to empower young people to explore, create, play, and discover—opportunities that aren’t afforded equitably to all students.",
|
||||
"annualReport.2021.directorsMessagePullquote": "We believe in the transformative power of self-expression and creativity, and in providing space for young people to use creative coding as a tool to raise their voice.",
|
||||
"annualReport.2021.directorsMessageP3": "I’m proud to serve as the Executive Director of the Scratch Foundation during this pivotal moment in our history, and will continue to spread Scratch’s caring, collaborative approach to creative learning to kids around the world who need these opportunities the most.",
|
||||
"annualReport.2021.directorsMessageP4": "Last year was an incredible year for the Scratch Foundation–we focused on growing our team with remarkable, diverse leaders and building a solid foundation for our continued transition to an independent organization. We developed a three-year Strategic Plan with the combined efforts of every team member at every level of our organization, codifying the work we’re embarking on together. As Scratch grows, we remain focused on equity and community-building, and keeping Scratch a safe space for kids to connect, create, and collaborate with their peers around the world.",
|
||||
"annualReport.2021.directorsMessageP5": "LI can’t thank you enough for embarking on this journey with our team, and for your continued support of our mission. The compassion and creativity of the Scratch Community is endlessly inspiring to us, and we can’t wait for you to join us in the important work ahead of us.",
|
||||
"annualReport.2021.directorsMessageP6": "Over the past decade, Scratch has had phenomenal success, engaging tens of millions of young people around the world. But we are just beginning. The challenge for the years ahead is to ensure that we can continue to spread and support not just our technology but also our creative, caring, collaborative learning approach, so that young people around the world have equitable opportunities to imagine, create, share, and learn. We look forward to working with all of you to make that happen!",
|
||||
"annualReport.2021.EDTitle": "Executive Director, Scratch Foundation",
|
||||
"annualReport.2021.watchVideo": "Watch Video",
|
||||
"annualReport.2021.missionTitle": "Our Mission, Vision, & Values",
|
||||
"annualReport.2021.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators who have been excluded from creative computing.",
|
||||
"annualReport.2021.missionP2": "We’ve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively—essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
|
||||
"annualReport.2021.missionHeader": "Mission",
|
||||
"annualReport.2021.missionSubtitle": "Providing young people with digital tools and opportunities to imagine, create, share, and learn.",
|
||||
"annualReport.2021.visionHeader": "Vision",
|
||||
"annualReport.2021.visionSubtitle": "To spread creative, caring, collaborative, equitable approaches to coding and learning around the world.",
|
||||
"annualReport.2021.valuesHeader": "Values",
|
||||
"annualReport.2021.valuesSubtitle": "In this work, we are guided by our core values that define our principles as an organization and a community:",
|
||||
"annualReport.2021.creativeExpressionTitle": "Creative Expression",
|
||||
"annualReport.2021.progressiveImprovementTitle": "Progressive Improvement",
|
||||
"annualReport.2021.EquitableOpportunitiesTitle": "Equitable Opportunities",
|
||||
"annualReport.2021.playfulEngagementTitle": "Playful Engagement",
|
||||
"annualReport.2021.creativeExpressionDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
|
||||
"annualReport.2021.progressiveImprovementDescription": "We hold ourselves to a high standard and always strive to iterate, improve, and inspire one another to best serve young people around the world and the community that makes our work possible.",
|
||||
"annualReport.2021.EquitableOpportunitiesDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
|
||||
"annualReport.2021.playfulEngagementDescription": "At Scratch, play is an approach for making, sharing, learning, and engaging with the world. We encourage joyful exploration, experimentation, and collaboration.",
|
||||
"annualReport.2021.reachTitle": "Reaching Children Around the World",
|
||||
"annualReport.2021.reachSubtitle": "Scratch is the world’s largest coding community for children and teens, ages 8 and up.",
|
||||
"annualReport.2021.reachMillion": "million",
|
||||
"annualReport.2021.reachNewUsersNumber": "18 {million}",
|
||||
"annualReport.2021.reachNewUsersIncrease": "22% from 2020",
|
||||
"annualReport.2021.reachProjectsCreatedNumber": "113 {million}",
|
||||
"annualReport.2021.reachProjectsCreatedIncrease": "39% from 2020",
|
||||
"annualReport.2021.reachProjectCreatorsNumber": "42 {million}",
|
||||
"annualReport.2021.reachProjectCreatorsIncrease": "44% from 2020",
|
||||
"annualReport.2021.reachNewUsers": "New Users",
|
||||
"annualReport.2021.reachProjectsCreated": "Projects Created",
|
||||
"annualReport.2021.reachProjectCreators": "People Creating Projects",
|
||||
"annualReport.2021.reachScratchAroundTheWorld": "Scratch is used around the world across more than 200 countries and territories",
|
||||
"annualReport.2021.reachSaudiArabiaTitle": "Saudi Arabia",
|
||||
"annualReport.2021.reachSaudiArabiaDescription": "We saw tremendous growth around the world in 2021, but we were amazed to see the growth in Saudi Arabia, where we saw twice as many new users as the year before.",
|
||||
"annualReport.2021.reachTranslationTitle": "Scratch is Translated into 74 Languages",
|
||||
"annualReport.2021.reachTranslationIncrease": "10 languages from 2020",
|
||||
"annualReport.2021.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
|
||||
"annualReport.2021.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
|
||||
"annualReport.2021.reachDownloadsMillion": "5 {million}",
|
||||
"annualReport.2021.reachDownloads": "Downloads in 2021",
|
||||
"annualReport.2021.reachDownloadsIncrease": "2 {million} from 2020",
|
||||
"annualReport.2021.themesTitle": "Emerging Themes",
|
||||
"annualReport.2021.themesDescription": "Amidst ongoing uncertainty from COVID-19, Scratch continued to serve as a key space for young people to connect and create together. In 2021, we focused our efforts on building a strong foundation to equitably support our growing global community and our growing Scratch Team. Our work was centered around three major themes: fostering community, increasing access and accessibility, and developing the Scratch Education Collaborative (SEC).",
|
||||
"annualReport.2021.SECTitle": "Scratch Education Collaborative",
|
||||
"annualReport.2021.SECIntro": "Community voices and partnerships are deeply woven into the fabric of Scratch’s history. They have, and continue to be, integral in helping us increase accessible and equitable coding opportunities worldwide. In 2021, we launched the Scratch Education Collaborative, an initiative committed to identifying and eliminating the barriers to access to creative coding that connects remarkable organizations around the world.",
|
||||
"annualReport.2021.SECWhatIs": "What is SEC?",
|
||||
"annualReport.2021.SECWhatIsP1": "The SEC supports and engages participating organizations in a two-year, collaborative cohort experience to strengthen their commitment to, and implementation of, equitable creative coding using Scratch and ScratchJr.",
|
||||
"annualReport.2021.SECWhatIsP2": "By the end of the cohort experience, organizations will have formed new partnerships with each other and with Scratch, and will have established new models for equity-centered creative coding resources.",
|
||||
"annualReport.2021.SECWhatIsP3": "Our work with the SEC is made possible thanks to a generous grant from Google.org. We’d like to extend our gratitude for their continued support of our mission.",
|
||||
"annualReport.2021.SECOrgNumber": "41",
|
||||
"annualReport.2021.SECOrgLabel": "organizations",
|
||||
"annualReport.2021.SECCountryNumber": "13",
|
||||
"annualReport.2021.SECCountryLabel": "countries",
|
||||
"annualReport.2021.SECPartnerNumber": "7",
|
||||
"annualReport.2021.SECPartnerLabel": "partners",
|
||||
"annualReport.2021.SECMapParagraph": "Our first cohort included 41 organizations representing 13 countries around the world, united by their commitment to supporting learners from historically marginalized communities in developing their confidence with creative computing.",
|
||||
"annualReport.2021.spotlightStory": "Spotlight Story",
|
||||
"annualReport.2021.SECSpotlightTitle": "Bridges to Science Spotlight",
|
||||
"annualReport.2021.SECSpotlightLocation": "Fulshear, Texas",
|
||||
"annualReport.2021.SECSpotlightText1": "Bridges to Science; a Texas-based nonprofit providing math, coding, and robotics programs for underserved youth; was one of 41 exceptional organizations to join the Scratch Education Collaborative's first cohort.",
|
||||
"annualReport.2021.SECSpotlightText2": "In 2021, we supported Bridges to Science in facilitating their first “Hour of Code” workshop with Code.org.",
|
||||
"annualReport.2021.SECPullQuote": "One of the greatest joys that we have in teaching our students is that each one of them, no matter how quiet they are, all find a voice in computer science through Scratch.",
|
||||
"annualReport.2021.SECPullQuoteAttr": "- Rosa Aristy, Bridges to Science Founder ",
|
||||
"annualReport.2021.SECWorkshops": "SEC Workshops",
|
||||
"annualReport.2021.SECWorkshopsText": "Last year, the Scratch Education Collaborative hosted a series of workshops that supported their inaugural cohort in defining and exploring unique pathways to equitable creative coding. Workshops were facilitated by Stanford d. School, Tinkering Studio, the Brazilian Creative Learning Network, and Chicago Public Schools CS4ALL. Together, workshop participants developed a shared understanding of creative coding and discussed strategies and practices that foster culturally sustaining communities through creative communication and collaboration.",
|
||||
"annualReport.2021.SECWorkshopsSubtitle": "How can we creatively empower local community in exploring creative coding?",
|
||||
"annualReport.2021.accessTitle": "Access",
|
||||
"annualReport.2021.accessIntro": "As COVID-19 forced schools to close and pushed learning to virtual spaces, many students and teachers were discovering Scratch for the first time or adapting the way they taught and learned creative coding. From our own homes, the Scratch Team worked to support the changing needs of educators and the online community.",
|
||||
"annualReport.2021.accessASL": "ASL Tutorial",
|
||||
"annualReport.2021.accessASLText": "In 2021, we partnered with Deaf Kids Code to launch our first American Sign Language tutorial in the Scratch Editor.",
|
||||
"annualReport.2021.accessASLText2": " Together, we were inspired to create an evergreen resource that would expand creative pathways for deaf Scratchers.",
|
||||
"annualReport.2021.accessASLText3": "The video is a 13-minute remake of our original “Getting Started with Scratch” tutorial that introduces beginners to the Scratch platform.",
|
||||
"annualReport.2021.accessPullQuote": "Being a good ally is a willingness to bend towards being accessible and really putting weight on the recommendations of organizations like mine … Asking, ‘What is it that we can do?’ and really letting us take the reins and go for it, with very little to no resistance; that is a very rare thing.",
|
||||
"annualReport.2021.accessPullQuoteAttr": "- Shireen Hafeez, Founder of Deaf Kids Code ",
|
||||
"annualReport.2021.accessDEICommittee": "DEI Committees at Scratch",
|
||||
"annualReport.2021.accessDEICommitteeText": "In 2021, several committees at Scratch embarked on work to make Scratch more diverse, equitable, and inclusive for all users. We’re excited to share the progress each committee has made and the work still ahead.",
|
||||
"annualReport.2021.accessDEICommitteeAccessibility": "Accessibility",
|
||||
"annualReport.2021.accessDEICommitteeAccessibilityText": "The Accessibility Committee was created in response to one Scratch Team member’s own difficulty using Scratch’s coding blocks and a recognized need to better support Scratchers of all abilities.",
|
||||
"annualReport.2021.accessDEICommitteeAccessibilityText2": "In October of 2021, the committee launched a project to make the color of our coding blocks accessible for Scratchers with vision impairments. The committee is excited to partner with teachers and community organizations specializing in accessibility so the coding blocks meet web accessibility guidelines, and more importantly, lower floors to make Scratch more accessible for all.",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDI": "G-JEDI",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDIText": "The Global, Justice, Equity, Diversity, and Inclusion (G-JEDI) Committee was formed to develop a shared language that defines what Diversity, Equity, and Inclusion (DEI) mean to the Scratch Team.",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDIText2": "In 2021, the committee began work on a DEI statement to outline the ways in which DEI has informed the Scratch Team and community’s past and present work, and how it will continue to inform new initiatives going forward.",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesign": "Equity x Design",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesignText": "The EquityXDesign Committee was created as a place for Scratch Team members and our collaborators in MIT’s Lifelong Kindergarten group to read and discuss ideas around equity-centered design practices.",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesignText2": "The conversations are guided by Sasha Costanza-Chock’s “Design Justice: Community-Led Practices to Build the Worlds We Need,” and committee members discuss ways in which they can incorporate equity-centered design practices in the development of Scratch tools and resources.",
|
||||
"annualReport.2021.access10NewLanguages": "10 New Languages",
|
||||
"annualReport.2021.access10NewLanguagesText": "With huge thanks to our translation community, we were able to connect with Scratchers in 74 languages last year! In 2021, 10 new languages were added to Scratch, including isiXhosa (South Africa), Sepedi (South Africa), Setswana (South Africa), Afrikaans (South Africa), Kichwa (Peru), ଓଡ଼ିଆ/Odia (India), Kazakh (Kazakhstan), Aragonese (Spain), Western Frisian (the Netherlands), and Bengali (Bangladesh, India, and other regions).",
|
||||
"annualReport.2021.accessSouthAfrica": "Zero-rated Scratch in South Africa",
|
||||
"annualReport.2021.accessSouthAfricaText": "To improve the Scratch experience for young people in regions with low or no internet connectivity, we partnered with the National Education Collaboration Trust (NECT) of South Africa to host a zero-rated page for downloading Scratch. Downloads on zero-rated pages do not use up any data bandwidth, reducing a barrier to accessing Scratch due to data limits and costs. Just two months after its April 2021 launch, the page had more than 1300 visitors.",
|
||||
"annualReport.2021.accessSnapshot": "Snapshots",
|
||||
"annualReport.2021.communityTitle": "Samfélag",
|
||||
"annualReport.2021.communityIntro": "In 2021, the Scratch community continued to experience rapid growth as even more young people around the world created and connected alongside their peers. We also continued to develop partnerships with community members to improve the Scratch experience for our diverse community of users.",
|
||||
"annualReport.2021.communityScratchConference": "Scratch Ráðstefna",
|
||||
"annualReport.2021.communityScratchConferenceText1": "In July, educators in our global community came together to celebrate creative coding at the Scratch Conference. This free, virtual event was led by our collaborators at MIT’s Lifelong Kindergarten Group. The conference brought together more than 1,500 educators and Scratch enthusiasts, who spent the day connecting, collaborating, and learning from one another, even as COVID kept us apart.",
|
||||
"annualReport.2021.communityVolunteerTranslators": "Volunteer Translators",
|
||||
"annualReport.2021.communityVolunteerTranslatorsText": "Since Scratch was launched in 2007, we have been committed to supporting our users worldwide. Our language translation volunteers work closely with the Scratch Team to help translate and localize our platform and resources for the diverse communities that we serve.",
|
||||
"annualReport.2021.communityVolunteerTranslatorsText2": "Thousands of translators have volunteered their time to translate Scratch into 74 languages and counting, and there are currently more than one thousand translators signed up to translate Scratch and ScratchJr. We’re grateful to our volunteers for helping us reach more Scratchers around the world!",
|
||||
"annualReport.2021.communityScratchCommunity": "The Scratch Community in 2021",
|
||||
"annualReport.2021.communityScratchCommunityIntro": "In 2021, more than 113 million projects were created on the Scratch site – almost a 39% increase from 2020 – and more than one million new studios were created! Throughout the year, the Scratch Team hosted numerous studios to celebrate important events and encourage Scratchers to participate in the online community.",
|
||||
"annualReport.2021.yearInReview": "Year in Review",
|
||||
"annualReport.2021.yearInReviewText": "2021 was a remarkable year in the online community. The Community Team highlighted and developed opportunities for young people to express their ideas and become engaged in positive ways, and incredible movements sprung up from Scratchers themselves. Here’s a look back at some of the highlights of the year:",
|
||||
"annualReport.2021.yearInReviewCard1Date": "Janúar",
|
||||
"annualReport.2021.yearInReviewCard1Title": "Poetic Cafe",
|
||||
"annualReport.2021.yearInReviewCard1Text": "We “opened” our very first Poetic Cafe where Scratchers were invited to write, share, or collaborate on poems to share with the community.",
|
||||
"annualReport.2021.yearInReviewCard2Date": "Febrúar",
|
||||
"annualReport.2021.yearInReviewCard2Title": "Black History Month Studio",
|
||||
"annualReport.2021.yearInReviewCard2Text": "Scratchers shared interactive artwork, created poems, animated music videos, and more to celebrate influential people and events in Black history.",
|
||||
"annualReport.2021.yearInReviewCard3Date": "Apríl",
|
||||
"annualReport.2021.yearInReviewCard3Title": "April Fool’s Day",
|
||||
"annualReport.2021.yearInReviewCard3Text": "Scratchers were asked to imagine the “Secret life” of the Scratch Cat and went on a treasure hunt for fun and silly things hidden around the Scratch website.",
|
||||
"annualReport.2021.yearInReviewCard4Date": "Maí",
|
||||
"annualReport.2021.yearInReviewCard4Title": "Scratch Week",
|
||||
"annualReport.2021.yearInReviewCard4Text": "Scratchers around the world shared more than 3,500 projects responding to themed prompts like “Cooking From Scratch” and “Ridiculous Inventions” to celebrate Scratch's birthday.",
|
||||
"annualReport.2021.yearInReviewCard5Date": "Júní",
|
||||
"annualReport.2021.yearInReviewCard5Title": "Pride Month",
|
||||
"annualReport.2021.yearInReviewCard5Text": "Scratchers created projects using all the colors of the rainbow to celebrate the LGBTQ+ community in the Pride Month studio.",
|
||||
"annualReport.2021.yearInReviewCard6Date": "Ágúst",
|
||||
"annualReport.2021.yearInReviewCard6Title": "Scratch Camp",
|
||||
"annualReport.2021.yearInReviewCard6Text": "During this annual three-week long event, Scratchers created more than 7,000 projects that moved and grooved, showcased creative do-it-yourself (DIY) ideas, and shared their discoveries about the natural world around them.",
|
||||
"annualReport.2021.yearInReviewCard7Date": "Október",
|
||||
"annualReport.2021.yearInReviewCard7Title": "Scratchtober",
|
||||
"annualReport.2021.yearInReviewCard7Text": "For two weeks, Scratchers created projects showcasing their interpretations of daily prompts in the Scratchtober studio. More than 3,500 projects were created around single-word themes like underwater, celebration, and creatures.",
|
||||
"annualReport.2021.yearInReviewCard8Date": "Desember",
|
||||
"annualReport.2021.yearInReviewCard8Title": "CSEdWeek",
|
||||
"annualReport.2021.yearInReviewCard8Text": "Computer Science Education Week (CSEdWeek) occurred from December 6-12 to celebrate computer science around the world. Scratch participated in the week by encouraging community members to check out tutorials, studios, and a live event hosted in partnership with Makey Makey!",
|
||||
"annualReport.2021.yearInReviewCard9Date": "Desember",
|
||||
"annualReport.2021.yearInReviewCard9Title": "2021: A Scratch Year in Review Studio",
|
||||
"annualReport.2021.yearInReviewCard9Text": "In 2021, Scratchers learned new skills, connected with friends around the world, and found creative ways to express themselves. More than 1,000 Scratchers shared their favorite Scratch memories and what Scratch meant to them in the 2021: A Scratch Year in Review studio.",
|
||||
"annualReport.2021.communityScratchLabTitle": "Scratch Lab",
|
||||
"annualReport.2021.communityScratchLabText": "With the launch of Scratch Lab in February, we’ve opened the doors of our development process directly to Scratchers around the world.",
|
||||
"annualReport.2021.communityScratchLabText2": "Before we decide if we should introduce new blocks to the Scratch coding editor, it’s crucial to see the creative, innovative, and surprising ways Scratchers interact with them. Scratch Lab is a sandbox where everyone can try out these new features and, most importantly, share their thoughts and ideas directly with us.",
|
||||
"annualReport.2021.communityScratchLabText3": "Over 500,000 Scratchers explored the Scratch Lab site in 2021, and they submitted more than 37,000 pieces of feedback.",
|
||||
"annualReport.2021.communityScratchLabText4": "This feedback has been invaluable as we evaluate and develop Animated Text blocks, Face Sensing blocks, and more potential new features.",
|
||||
"annualReport.2021.communitySnapshot2Title": "The Scratch Team on YouTube",
|
||||
"annualReport.2021.communitySnapshot2Text": "The Scratch Team YouTube channel reached 100,000 subscribers in 2021— a nearly 500 percent increase from 2020! As students, educators, and families evolved in response to the pandemic, we knew we had to create resources that were reactive to their needs.",
|
||||
"annualReport.2021.communitySnapshot2Text2": "These resources include a series of comprehensive Scratch tutorials that guide users through designing stories, games, and animations on Scratch. In 2021, these videos garnered nearly nine million views from viewers in 178 countries.",
|
||||
"annualReport.2021.tutorial1": "How to Make an 'About Me'",
|
||||
"annualReport.2021.tutorial2": "How to Make a Clicker Game",
|
||||
"annualReport.2021.tutorial3": "How to Make a Mouse Trail",
|
||||
"annualReport.2021.FounderMessageTitle": "A Message from Our Founder",
|
||||
"annualReport.2021.FounderMessageSubTitle": "Support and Inspiration from a Founding Partner",
|
||||
"annualReport.2021.FounderMessageText1": "As you read through this annual report, you’ll learn about many ways that Scratch is expanding creative computing opportunities for millions of young people around the world, especially those from marginalized communities. This global impact is possible because of the tireless work of the growing team of engineers, designers, educators, community moderators, and others at the Scratch Foundation.",
|
||||
"annualReport.2021.FounderMessageText2": "To continue to grow our efforts and impact, we rely on the generous financial support of an incredible collection of companies, foundations, and individual donors who are aligned with our mission and vision. Here, I want to highlight the support and inspiration we’ve received from one of our Founding Partners: the LEGO Foundation.",
|
||||
"annualReport.2021.FounderMessageText3": "My research group at the MIT Media Lab started collaborating with the LEGO company and LEGO Foundation more than 30 years ago. LEGO funding helped support our early work on Scratch, leading up to the public launch of Scratch in 2007. Then, when Scratch spun out of MIT into the Scratch Foundation in 2019, the LEGO Foundation provided important funding for the new organization, with a five-year $10 million grant to “support transformative educational change by developing and promoting playful, creative approaches to coding...in diverse economic and cultural contexts.” When the pandemic hit, the LEGO Foundation stepped up with an additional $5 million grant in 2021, to ensure that the Scratch Foundation could meet the needs of children and educators disrupted by the pandemic.",
|
||||
"annualReport.2021.FounderMessageText4": "But the LEGO-Scratch connection goes far beyond financial support. The Scratch approach of creating animated stories and games by snapping together graphical programming blocks was inspired, in part, by the way children build LEGO houses and castles by snapping together plastic LEGO bricks. Scratch and LEGO also share the same project-based educational philosophy, encouraging children to iteratively refine their projects by trying out an idea, seeing what happens, then making revisions and trying again.",
|
||||
"annualReport.2021.FounderMessageText5": "I’ve always loved the LEGO slogan “Joy of Building, Pride of Creation.” The LEGO Foundation’s deep partnership with the Scratch Foundation is helping to bring “Joy of Building, Pride of Creation” to children’s digital activities. The partnership serves as a model of how organizations with shared ideas and values can work together to catalyze transformational change in learning and education. As the Scratch Foundation continues to build its network of partners and supporters, I look forward to connecting with other organizations to expand creative computing opportunities for children around the world.",
|
||||
"annualReport.2021.FounderTitle": "Founder, Scratch Foundation",
|
||||
"annualReport.2021.lookingForward": "Looking Forward",
|
||||
"annualReport.2021.lookingForwardText1": "In 2021, we outlined a Strategic Framework guiding our major priorities for the next 4 years. We’re focused on these major areas:",
|
||||
"annualReport.2021.lookingForwardText2": "We would like to extend a huge thank you to the LEGO Foundation, whose generous COVID Recovery Grant will enable us to carry out this crucial work. We can’t wait to share more with you about the exciting projects we have planned, including updates to the Scratch experience for schools, updates to ScratchJr, and more.",
|
||||
"annualReport.2021.LookingForward1": "Strengthening the Scratch Platform and Community Infrastructure",
|
||||
"annualReport.2021.LookingForward2": "Expanding Pathways to Creative Learning",
|
||||
"annualReport.2021.LookingForward3": "Building Organizational Capacity and Ensuring Fiscal Sustainability",
|
||||
"annualReport.2021.supportersTitle": "Thank You to Our Supporters",
|
||||
"annualReport.2021.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
|
||||
"annualReport.2021.ourSupporters": "Our Supporters",
|
||||
"annualReport.2021.ourSupportersText": "We want to thank all Scratch supporters who, throughout the years, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on giving to Scratch Foundation from January 1, 2021 to December 31, 2021.",
|
||||
"annualReport.2021.supportersFoundingTitle": "Founding Partners — $10,000,000+",
|
||||
"annualReport.2021.supportersFoundingText": "We are especially grateful to our Founding Partners who have each provided at least $10,000,000 in cumulative support, since the start of Scratch in 2003.",
|
||||
"annualReport.2021.supportersCatPartnersTitle": "Scratch Cat Partners — $1,000,000+",
|
||||
"annualReport.2021.supportersCreativityTitle": "Creativity Circle — $250,000+",
|
||||
"annualReport.2021.supportersCollaborationTitle": "Collaboration Circle — $100,000+",
|
||||
"annualReport.2021.supportersImaginationTitle": "Imagination Circle — $50,000+",
|
||||
"annualReport.2021.supportersInspirationTitle": "Inspiration Circle — $20,000+",
|
||||
"annualReport.2021.supportersExplorationTitle": "Exploration Circle — $5,000+",
|
||||
"annualReport.2021.supportersPlayTitle": "Play Circle — $1,000+",
|
||||
"annualReport.2021.supportersInKindTitle": "In-Kind Supporters",
|
||||
"annualReport.2021.leadershipTitle": "Our Team",
|
||||
"annualReport.2021.leadershipBoard": "Board of Directors",
|
||||
"annualReport.2021.leadershipChair": "Chair",
|
||||
"annualReport.2021.leadershipProfessor": "Professor of Learning Research",
|
||||
"annualReport.2021.leadershipViceChair": "Vice-Chair",
|
||||
"annualReport.2021.leadershipCoFounder": "Co-Founder and Co-Chairman",
|
||||
"annualReport.2021.leadershipBoardMember": "Board Member",
|
||||
"annualReport.2021.leadershipPresidentCEO": "President and CEO",
|
||||
"annualReport.2021.leadershipFormerPresident": "Former President",
|
||||
"annualReport.2021.leadershipFounderCEO": "Founder and CEO",
|
||||
"annualReport.2021.leadershipFormerChairCEO": "Former CEO and Chairwoman",
|
||||
"annualReport.2021.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
|
||||
"annualReport.2021.leadershipBoardSecretary": "Board Secretary",
|
||||
"annualReport.2021.leadershipBoardTreasurer": "Board Treasurer",
|
||||
"annualReport.2021.leadershipScratchTeam": "2021 Scratch Team",
|
||||
"annualReport.2021.leadershipED": "Executive Director",
|
||||
"annualReport.2021.teamThankYou": "Thank you to Mitch Resnick, Natalie Rusk, Rupal Jain, and other collaborators at the Lifelong Kindergarten Group at the MIT Media Lab for your tireless support of Scratch.",
|
||||
"annualReport.2021.donateTitle": "Support Us",
|
||||
"annualReport.2021.donateMessage": "Your support enables us to create inspiring, creative, and memorable learning experiences for kids everywhere, especially those who have been systemically excluded from creative coding opportunities. Make a gift to Scratch today to help us keep our servers running, maintain our growing global community, and make creative coding possible for kids in every country around the world.",
|
||||
"annualReport.2021.donateMessage2": "Thank you for your generosity.",
|
||||
"annualReport.2021.donateButton": "Styrkja",
|
||||
"annualReport.2021.projectBy": "project by",
|
||||
"annualReport.2021.altMap": "A map of the world showing 41 SEC organizations",
|
||||
"annualReport.2021.altSECSpotlightImage": "A child plays with a toy in front of an orange background",
|
||||
"annualReport.2021.altAccessibility": "Two people use sign language in front of a green background.",
|
||||
"annualReport.2021.altaccessDEICommittee": "A hand holds out a scratch component on a green background.",
|
||||
"annualReport.2021.altaccessDEICommitteeAccessibility": "A hand paints scratch components on a blue background.",
|
||||
"annualReport.2021.altaccessDEICommitteeG-JEDI": "Two hands reach toward a text bubble with a heart inside it.",
|
||||
"annualReport.2021.altaccessDEICommitteeEquitXDesign": "Two hands work together to compile a list of scratch components.",
|
||||
"annualReport.2021.altaccessSouthAfrica": "Two kids, one using a tablet and one using a laptop, work on a scratch project together.",
|
||||
"annualReport.2021.altcommunityVolunteerTransators": "Four hands are raised with text bubbles resting on top of them in front of a purple background.",
|
||||
"annualReport.2021.altcommunityThankYou": "A globe with a banner across it saying 'Thank you' surrounded by the words for thank you in various languages.",
|
||||
"annualReport.2021.altAvatar": "user avatar",
|
||||
"annualReport.2021.altDropdownArrow": "Arrow indicating dropdown menu.",
|
||||
"annualReport.2021.altMastheadIllustration": "Three people interacting with physical scratch components.",
|
||||
"annualReport.2021.altWave": "An emoji hand waving.",
|
||||
"annualReport.2021.altMitchHeadshot": "Founder Mitch Resnick",
|
||||
"annualReport.2021.altCalendar": "A calendar displaying the year 2021.",
|
||||
"annualReport.2021.altWorldVisualization": "An illustrated version of the globe.",
|
||||
"annualReport.2021.altSaudiArabiaVisualization": "",
|
||||
"annualReport.2021.altSECVideoPreview": "",
|
||||
"annualReport.2021.altCard1": "",
|
||||
"annualReport.2021.altCard2": "",
|
||||
"annualReport.2021.altCard3": "",
|
||||
"annualReport.2021.altCard4": "",
|
||||
"annualReport.2021.altCard5": "",
|
||||
"annualReport.2021.altCard6": "",
|
||||
"annualReport.2021.altCard7": "",
|
||||
"annualReport.2021.altCard8": "",
|
||||
"annualReport.2021.altCard9": "",
|
||||
"annualReport.2021.altDonateIllustration": "Two hands form the shape of a heart with their fingers inside of a cut out heart shape."
|
||||
}
|
238
www/scratch-website.annual-report-2021-l10njson/it.json
Normal file
238
www/scratch-website.annual-report-2021-l10njson/it.json
Normal file
|
@ -0,0 +1,238 @@
|
|||
{
|
||||
"annualReport.2021.subnavFoundersMessage": "Messaggio dei Fondatori",
|
||||
"annualReport.2021.subnavMission": "Missione",
|
||||
"annualReport.2021.subnavReach": "Portata",
|
||||
"annualReport.2021.subnavThemes": "Temi",
|
||||
"annualReport.2021.subnavDirectorsMessage": "Messaggio del Direttore",
|
||||
"annualReport.2021.subnavSupporters": "Sostenitori",
|
||||
"annualReport.2021.subnavTeam": "Team",
|
||||
"annualReport.2021.subnavDonate": "Dona",
|
||||
"annualReport.2021.mastheadYear": "2021 Annual Report",
|
||||
"annualReport.2021.mastheadTitle": "Building an Equitable Community Together",
|
||||
"annualReport.2021.directorsMessageTitle": "Un Messaggio del Nostro Direttore Esecutivo",
|
||||
"annualReport.2021.directorsMessageP1": "In 2021, COVID-19 continued to disrupt our routines and shape the way we interact with one another. Even as we began to gather together, schools reopened, and there were calls for a “return to normal,” the most vulnerable in our society remained disproportionately impacted by the inequitable structures that COVID-19 exacerbated. The COVID-19 crisis shaped young people’s relationships to Scratch, and solidified Scratch as a more vital place than ever for them to create, learn, and connect. But as we moved into a new year, we did not leave behind our most vulnerable young people as they began to navigate “the new normal.”",
|
||||
"annualReport.2021.directorsMessageP2": "One of the foundational values of Scratch has always been to empower young people to explore, create, play, and discover—opportunities that aren’t afforded equitably to all students.",
|
||||
"annualReport.2021.directorsMessagePullquote": "We believe in the transformative power of self-expression and creativity, and in providing space for young people to use creative coding as a tool to raise their voice.",
|
||||
"annualReport.2021.directorsMessageP3": "I’m proud to serve as the Executive Director of the Scratch Foundation during this pivotal moment in our history, and will continue to spread Scratch’s caring, collaborative approach to creative learning to kids around the world who need these opportunities the most.",
|
||||
"annualReport.2021.directorsMessageP4": "Last year was an incredible year for the Scratch Foundation–we focused on growing our team with remarkable, diverse leaders and building a solid foundation for our continued transition to an independent organization. We developed a three-year Strategic Plan with the combined efforts of every team member at every level of our organization, codifying the work we’re embarking on together. As Scratch grows, we remain focused on equity and community-building, and keeping Scratch a safe space for kids to connect, create, and collaborate with their peers around the world.",
|
||||
"annualReport.2021.directorsMessageP5": "LI can’t thank you enough for embarking on this journey with our team, and for your continued support of our mission. The compassion and creativity of the Scratch Community is endlessly inspiring to us, and we can’t wait for you to join us in the important work ahead of us.",
|
||||
"annualReport.2021.directorsMessageP6": "Over the past decade, Scratch has had phenomenal success, engaging tens of millions of young people around the world. But we are just beginning. The challenge for the years ahead is to ensure that we can continue to spread and support not just our technology but also our creative, caring, collaborative learning approach, so that young people around the world have equitable opportunities to imagine, create, share, and learn. We look forward to working with all of you to make that happen!",
|
||||
"annualReport.2021.EDTitle": "Direttore Esecutivo, Fondazione Scratch",
|
||||
"annualReport.2021.watchVideo": "Guarda il Video",
|
||||
"annualReport.2021.missionTitle": "Our Mission, Vision, & Values",
|
||||
"annualReport.2021.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators who have been excluded from creative computing.",
|
||||
"annualReport.2021.missionP2": "Abbiamo sviluppato Scratch come un ambiente di apprendimento gratuito, sicuro e giocoso che impegna tutti i ragazzi nel pensare in modo creativo, ragionare in maniera sistematica e lavorare in modo collaborativo — abilità essenziali per chiunque nella società attuale. Lavoriamo con educatori e famiglie per supportare i ragazzi nell'esplorare, condividere e imparare.",
|
||||
"annualReport.2021.missionHeader": "Missione",
|
||||
"annualReport.2021.missionSubtitle": "Rendere disponibile ai più giovani strumenti digitali e opportunità per immaginare, creare, condividere e imparare.",
|
||||
"annualReport.2021.visionHeader": "Visione",
|
||||
"annualReport.2021.visionSubtitle": "Diffondere approcci creativi, corretti, collaborativi ed equilibrati al coding e all'apprendimento in tutto il mondo.",
|
||||
"annualReport.2021.valuesHeader": "Values",
|
||||
"annualReport.2021.valuesSubtitle": "In this work, we are guided by our core values that define our principles as an organization and a community:",
|
||||
"annualReport.2021.creativeExpressionTitle": "Creative Expression",
|
||||
"annualReport.2021.progressiveImprovementTitle": "Progressive Improvement",
|
||||
"annualReport.2021.EquitableOpportunitiesTitle": "Equitable Opportunities",
|
||||
"annualReport.2021.playfulEngagementTitle": "Playful Engagement",
|
||||
"annualReport.2021.creativeExpressionDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
|
||||
"annualReport.2021.progressiveImprovementDescription": "We hold ourselves to a high standard and always strive to iterate, improve, and inspire one another to best serve young people around the world and the community that makes our work possible.",
|
||||
"annualReport.2021.EquitableOpportunitiesDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
|
||||
"annualReport.2021.playfulEngagementDescription": "At Scratch, play is an approach for making, sharing, learning, and engaging with the world. We encourage joyful exploration, experimentation, and collaboration.",
|
||||
"annualReport.2021.reachTitle": "Entrare in contatto con Ragazzi provenienti da Tutto il Mondo",
|
||||
"annualReport.2021.reachSubtitle": "Scratch è la più grande comunità di coding per bambini e ragazzi dagli 8 anni in su.",
|
||||
"annualReport.2021.reachMillion": "milioni",
|
||||
"annualReport.2021.reachNewUsersNumber": "18 {million}",
|
||||
"annualReport.2021.reachNewUsersIncrease": "22% from 2020",
|
||||
"annualReport.2021.reachProjectsCreatedNumber": "113 {million}",
|
||||
"annualReport.2021.reachProjectsCreatedIncrease": "39% from 2020",
|
||||
"annualReport.2021.reachProjectCreatorsNumber": "42 {million}",
|
||||
"annualReport.2021.reachProjectCreatorsIncrease": "44% from 2020",
|
||||
"annualReport.2021.reachNewUsers": "Nuovi Utenti",
|
||||
"annualReport.2021.reachProjectsCreated": "Progetti Creati",
|
||||
"annualReport.2021.reachProjectCreators": "Persone che Creano Progetti",
|
||||
"annualReport.2021.reachScratchAroundTheWorld": "Scratch is used around the world across more than 200 countries and territories",
|
||||
"annualReport.2021.reachSaudiArabiaTitle": "Saudi Arabia",
|
||||
"annualReport.2021.reachSaudiArabiaDescription": "We saw tremendous growth around the world in 2021, but we were amazed to see the growth in Saudi Arabia, where we saw twice as many new users as the year before.",
|
||||
"annualReport.2021.reachTranslationTitle": "Scratch is Translated into 74 Languages",
|
||||
"annualReport.2021.reachTranslationIncrease": "10 languages from 2020",
|
||||
"annualReport.2021.reachTranslationBlurb": "Grazie a traduttori volontari provenienti da tutto il mondo.",
|
||||
"annualReport.2021.reachScratchJrBlurb": "ScratchJr è un ambiente per l'introduzione alla programmazione che consente ai bambini (5-7 anni) di creare le proprie storie e giochi interattivi.",
|
||||
"annualReport.2021.reachDownloadsMillion": "5 {million}",
|
||||
"annualReport.2021.reachDownloads": "Downloads in 2021",
|
||||
"annualReport.2021.reachDownloadsIncrease": "2 {million} from 2020",
|
||||
"annualReport.2021.themesTitle": "Temi Emergenti",
|
||||
"annualReport.2021.themesDescription": "Amidst ongoing uncertainty from COVID-19, Scratch continued to serve as a key space for young people to connect and create together. In 2021, we focused our efforts on building a strong foundation to equitably support our growing global community and our growing Scratch Team. Our work was centered around three major themes: fostering community, increasing access and accessibility, and developing the Scratch Education Collaborative (SEC).",
|
||||
"annualReport.2021.SECTitle": "Scratch Education Collaborative",
|
||||
"annualReport.2021.SECIntro": "Community voices and partnerships are deeply woven into the fabric of Scratch’s history. They have, and continue to be, integral in helping us increase accessible and equitable coding opportunities worldwide. In 2021, we launched the Scratch Education Collaborative, an initiative committed to identifying and eliminating the barriers to access to creative coding that connects remarkable organizations around the world.",
|
||||
"annualReport.2021.SECWhatIs": "What is SEC?",
|
||||
"annualReport.2021.SECWhatIsP1": "The SEC supports and engages participating organizations in a two-year, collaborative cohort experience to strengthen their commitment to, and implementation of, equitable creative coding using Scratch and ScratchJr.",
|
||||
"annualReport.2021.SECWhatIsP2": "By the end of the cohort experience, organizations will have formed new partnerships with each other and with Scratch, and will have established new models for equity-centered creative coding resources.",
|
||||
"annualReport.2021.SECWhatIsP3": "Our work with the SEC is made possible thanks to a generous grant from Google.org. We’d like to extend our gratitude for their continued support of our mission.",
|
||||
"annualReport.2021.SECOrgNumber": "41",
|
||||
"annualReport.2021.SECOrgLabel": "organizations",
|
||||
"annualReport.2021.SECCountryNumber": "13",
|
||||
"annualReport.2021.SECCountryLabel": "countries",
|
||||
"annualReport.2021.SECPartnerNumber": "7",
|
||||
"annualReport.2021.SECPartnerLabel": "partners",
|
||||
"annualReport.2021.SECMapParagraph": "Our first cohort included 41 organizations representing 13 countries around the world, united by their commitment to supporting learners from historically marginalized communities in developing their confidence with creative computing.",
|
||||
"annualReport.2021.spotlightStory": "Storia in Evidenza",
|
||||
"annualReport.2021.SECSpotlightTitle": "Bridges to Science Spotlight",
|
||||
"annualReport.2021.SECSpotlightLocation": "Fulshear, Texas",
|
||||
"annualReport.2021.SECSpotlightText1": "Bridges to Science; a Texas-based nonprofit providing math, coding, and robotics programs for underserved youth; was one of 41 exceptional organizations to join the Scratch Education Collaborative's first cohort.",
|
||||
"annualReport.2021.SECSpotlightText2": "In 2021, we supported Bridges to Science in facilitating their first “Hour of Code” workshop with Code.org.",
|
||||
"annualReport.2021.SECPullQuote": "One of the greatest joys that we have in teaching our students is that each one of them, no matter how quiet they are, all find a voice in computer science through Scratch.",
|
||||
"annualReport.2021.SECPullQuoteAttr": "- Rosa Aristy, Bridges to Science Founder ",
|
||||
"annualReport.2021.SECWorkshops": "SEC Workshops",
|
||||
"annualReport.2021.SECWorkshopsText": "Last year, the Scratch Education Collaborative hosted a series of workshops that supported their inaugural cohort in defining and exploring unique pathways to equitable creative coding. Workshops were facilitated by Stanford d. School, Tinkering Studio, the Brazilian Creative Learning Network, and Chicago Public Schools CS4ALL. Together, workshop participants developed a shared understanding of creative coding and discussed strategies and practices that foster culturally sustaining communities through creative communication and collaboration.",
|
||||
"annualReport.2021.SECWorkshopsSubtitle": "How can we creatively empower local community in exploring creative coding?",
|
||||
"annualReport.2021.accessTitle": "Access",
|
||||
"annualReport.2021.accessIntro": "As COVID-19 forced schools to close and pushed learning to virtual spaces, many students and teachers were discovering Scratch for the first time or adapting the way they taught and learned creative coding. From our own homes, the Scratch Team worked to support the changing needs of educators and the online community.",
|
||||
"annualReport.2021.accessASL": "ASL Tutorial",
|
||||
"annualReport.2021.accessASLText": "In 2021, we partnered with Deaf Kids Code to launch our first American Sign Language tutorial in the Scratch Editor.",
|
||||
"annualReport.2021.accessASLText2": " Together, we were inspired to create an evergreen resource that would expand creative pathways for deaf Scratchers.",
|
||||
"annualReport.2021.accessASLText3": "The video is a 13-minute remake of our original “Getting Started with Scratch” tutorial that introduces beginners to the Scratch platform.",
|
||||
"annualReport.2021.accessPullQuote": "Being a good ally is a willingness to bend towards being accessible and really putting weight on the recommendations of organizations like mine … Asking, ‘What is it that we can do?’ and really letting us take the reins and go for it, with very little to no resistance; that is a very rare thing.",
|
||||
"annualReport.2021.accessPullQuoteAttr": "- Shireen Hafeez, Founder of Deaf Kids Code ",
|
||||
"annualReport.2021.accessDEICommittee": "DEI Committees at Scratch",
|
||||
"annualReport.2021.accessDEICommitteeText": "In 2021, several committees at Scratch embarked on work to make Scratch more diverse, equitable, and inclusive for all users. We’re excited to share the progress each committee has made and the work still ahead.",
|
||||
"annualReport.2021.accessDEICommitteeAccessibility": "Accessibility",
|
||||
"annualReport.2021.accessDEICommitteeAccessibilityText": "The Accessibility Committee was created in response to one Scratch Team member’s own difficulty using Scratch’s coding blocks and a recognized need to better support Scratchers of all abilities.",
|
||||
"annualReport.2021.accessDEICommitteeAccessibilityText2": "In October of 2021, the committee launched a project to make the color of our coding blocks accessible for Scratchers with vision impairments. The committee is excited to partner with teachers and community organizations specializing in accessibility so the coding blocks meet web accessibility guidelines, and more importantly, lower floors to make Scratch more accessible for all.",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDI": "G-JEDI",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDIText": "The Global, Justice, Equity, Diversity, and Inclusion (G-JEDI) Committee was formed to develop a shared language that defines what Diversity, Equity, and Inclusion (DEI) mean to the Scratch Team.",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDIText2": "In 2021, the committee began work on a DEI statement to outline the ways in which DEI has informed the Scratch Team and community’s past and present work, and how it will continue to inform new initiatives going forward.",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesign": "Equity x Design",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesignText": "The EquityXDesign Committee was created as a place for Scratch Team members and our collaborators in MIT’s Lifelong Kindergarten group to read and discuss ideas around equity-centered design practices.",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesignText2": "The conversations are guided by Sasha Costanza-Chock’s “Design Justice: Community-Led Practices to Build the Worlds We Need,” and committee members discuss ways in which they can incorporate equity-centered design practices in the development of Scratch tools and resources.",
|
||||
"annualReport.2021.access10NewLanguages": "10 New Languages",
|
||||
"annualReport.2021.access10NewLanguagesText": "With huge thanks to our translation community, we were able to connect with Scratchers in 74 languages last year! In 2021, 10 new languages were added to Scratch, including isiXhosa (South Africa), Sepedi (South Africa), Setswana (South Africa), Afrikaans (South Africa), Kichwa (Peru), ଓଡ଼ିଆ/Odia (India), Kazakh (Kazakhstan), Aragonese (Spain), Western Frisian (the Netherlands), and Bengali (Bangladesh, India, and other regions).",
|
||||
"annualReport.2021.accessSouthAfrica": "Zero-rated Scratch in South Africa",
|
||||
"annualReport.2021.accessSouthAfricaText": "To improve the Scratch experience for young people in regions with low or no internet connectivity, we partnered with the National Education Collaboration Trust (NECT) of South Africa to host a zero-rated page for downloading Scratch. Downloads on zero-rated pages do not use up any data bandwidth, reducing a barrier to accessing Scratch due to data limits and costs. Just two months after its April 2021 launch, the page had more than 1300 visitors.",
|
||||
"annualReport.2021.accessSnapshot": "Istantanee",
|
||||
"annualReport.2021.communityTitle": "Comunità",
|
||||
"annualReport.2021.communityIntro": "In 2021, the Scratch community continued to experience rapid growth as even more young people around the world created and connected alongside their peers. We also continued to develop partnerships with community members to improve the Scratch experience for our diverse community of users.",
|
||||
"annualReport.2021.communityScratchConference": "Scratch Conference",
|
||||
"annualReport.2021.communityScratchConferenceText1": "In July, educators in our global community came together to celebrate creative coding at the Scratch Conference. This free, virtual event was led by our collaborators at MIT’s Lifelong Kindergarten Group. The conference brought together more than 1,500 educators and Scratch enthusiasts, who spent the day connecting, collaborating, and learning from one another, even as COVID kept us apart.",
|
||||
"annualReport.2021.communityVolunteerTranslators": "Volunteer Translators",
|
||||
"annualReport.2021.communityVolunteerTranslatorsText": "Since Scratch was launched in 2007, we have been committed to supporting our users worldwide. Our language translation volunteers work closely with the Scratch Team to help translate and localize our platform and resources for the diverse communities that we serve.",
|
||||
"annualReport.2021.communityVolunteerTranslatorsText2": "Thousands of translators have volunteered their time to translate Scratch into 74 languages and counting, and there are currently more than one thousand translators signed up to translate Scratch and ScratchJr. We’re grateful to our volunteers for helping us reach more Scratchers around the world!",
|
||||
"annualReport.2021.communityScratchCommunity": "The Scratch Community in 2021",
|
||||
"annualReport.2021.communityScratchCommunityIntro": "In 2021, more than 113 million projects were created on the Scratch site – almost a 39% increase from 2020 – and more than one million new studios were created! Throughout the year, the Scratch Team hosted numerous studios to celebrate important events and encourage Scratchers to participate in the online community.",
|
||||
"annualReport.2021.yearInReview": "Bilancio dell'Anno",
|
||||
"annualReport.2021.yearInReviewText": "2021 was a remarkable year in the online community. The Community Team highlighted and developed opportunities for young people to express their ideas and become engaged in positive ways, and incredible movements sprung up from Scratchers themselves. Here’s a look back at some of the highlights of the year:",
|
||||
"annualReport.2021.yearInReviewCard1Date": "Gennaio",
|
||||
"annualReport.2021.yearInReviewCard1Title": "Poetic Cafe",
|
||||
"annualReport.2021.yearInReviewCard1Text": "We “opened” our very first Poetic Cafe where Scratchers were invited to write, share, or collaborate on poems to share with the community.",
|
||||
"annualReport.2021.yearInReviewCard2Date": "Febbraio",
|
||||
"annualReport.2021.yearInReviewCard2Title": "Black History Month Studio",
|
||||
"annualReport.2021.yearInReviewCard2Text": "Scratchers shared interactive artwork, created poems, animated music videos, and more to celebrate influential people and events in Black history.",
|
||||
"annualReport.2021.yearInReviewCard3Date": "Aprile",
|
||||
"annualReport.2021.yearInReviewCard3Title": "Pesce di Aprile",
|
||||
"annualReport.2021.yearInReviewCard3Text": "Scratchers were asked to imagine the “Secret life” of the Scratch Cat and went on a treasure hunt for fun and silly things hidden around the Scratch website.",
|
||||
"annualReport.2021.yearInReviewCard4Date": "Maggio",
|
||||
"annualReport.2021.yearInReviewCard4Title": "Scratch Week",
|
||||
"annualReport.2021.yearInReviewCard4Text": "Scratchers around the world shared more than 3,500 projects responding to themed prompts like “Cooking From Scratch” and “Ridiculous Inventions” to celebrate Scratch's birthday.",
|
||||
"annualReport.2021.yearInReviewCard5Date": "Giugno",
|
||||
"annualReport.2021.yearInReviewCard5Title": "Pride Month",
|
||||
"annualReport.2021.yearInReviewCard5Text": "Scratchers created projects using all the colors of the rainbow to celebrate the LGBTQ+ community in the Pride Month studio.",
|
||||
"annualReport.2021.yearInReviewCard6Date": "Agosto",
|
||||
"annualReport.2021.yearInReviewCard6Title": "Scratch Camp",
|
||||
"annualReport.2021.yearInReviewCard6Text": "During this annual three-week long event, Scratchers created more than 7,000 projects that moved and grooved, showcased creative do-it-yourself (DIY) ideas, and shared their discoveries about the natural world around them.",
|
||||
"annualReport.2021.yearInReviewCard7Date": "Ottobre",
|
||||
"annualReport.2021.yearInReviewCard7Title": "Scratchtober",
|
||||
"annualReport.2021.yearInReviewCard7Text": "For two weeks, Scratchers created projects showcasing their interpretations of daily prompts in the Scratchtober studio. More than 3,500 projects were created around single-word themes like underwater, celebration, and creatures.",
|
||||
"annualReport.2021.yearInReviewCard8Date": "Dicembre",
|
||||
"annualReport.2021.yearInReviewCard8Title": "CSEdWeek",
|
||||
"annualReport.2021.yearInReviewCard8Text": "Computer Science Education Week (CSEdWeek) occurred from December 6-12 to celebrate computer science around the world. Scratch participated in the week by encouraging community members to check out tutorials, studios, and a live event hosted in partnership with Makey Makey!",
|
||||
"annualReport.2021.yearInReviewCard9Date": "Dicembre",
|
||||
"annualReport.2021.yearInReviewCard9Title": "2021: A Scratch Year in Review Studio",
|
||||
"annualReport.2021.yearInReviewCard9Text": "In 2021, Scratchers learned new skills, connected with friends around the world, and found creative ways to express themselves. More than 1,000 Scratchers shared their favorite Scratch memories and what Scratch meant to them in the 2021: A Scratch Year in Review studio.",
|
||||
"annualReport.2021.communityScratchLabTitle": "Scratch Lab",
|
||||
"annualReport.2021.communityScratchLabText": "With the launch of Scratch Lab in February, we’ve opened the doors of our development process directly to Scratchers around the world.",
|
||||
"annualReport.2021.communityScratchLabText2": "Before we decide if we should introduce new blocks to the Scratch coding editor, it’s crucial to see the creative, innovative, and surprising ways Scratchers interact with them. Scratch Lab is a sandbox where everyone can try out these new features and, most importantly, share their thoughts and ideas directly with us.",
|
||||
"annualReport.2021.communityScratchLabText3": "Over 500,000 Scratchers explored the Scratch Lab site in 2021, and they submitted more than 37,000 pieces of feedback.",
|
||||
"annualReport.2021.communityScratchLabText4": "This feedback has been invaluable as we evaluate and develop Animated Text blocks, Face Sensing blocks, and more potential new features.",
|
||||
"annualReport.2021.communitySnapshot2Title": "The Scratch Team on YouTube",
|
||||
"annualReport.2021.communitySnapshot2Text": "The Scratch Team YouTube channel reached 100,000 subscribers in 2021— a nearly 500 percent increase from 2020! As students, educators, and families evolved in response to the pandemic, we knew we had to create resources that were reactive to their needs.",
|
||||
"annualReport.2021.communitySnapshot2Text2": "These resources include a series of comprehensive Scratch tutorials that guide users through designing stories, games, and animations on Scratch. In 2021, these videos garnered nearly nine million views from viewers in 178 countries.",
|
||||
"annualReport.2021.tutorial1": "How to Make an 'About Me'",
|
||||
"annualReport.2021.tutorial2": "How to Make a Clicker Game",
|
||||
"annualReport.2021.tutorial3": "How to Make a Mouse Trail",
|
||||
"annualReport.2021.FounderMessageTitle": "Un Messaggio dal Nostro Fondatore",
|
||||
"annualReport.2021.FounderMessageSubTitle": "Support and Inspiration from a Founding Partner",
|
||||
"annualReport.2021.FounderMessageText1": "As you read through this annual report, you’ll learn about many ways that Scratch is expanding creative computing opportunities for millions of young people around the world, especially those from marginalized communities. This global impact is possible because of the tireless work of the growing team of engineers, designers, educators, community moderators, and others at the Scratch Foundation.",
|
||||
"annualReport.2021.FounderMessageText2": "To continue to grow our efforts and impact, we rely on the generous financial support of an incredible collection of companies, foundations, and individual donors who are aligned with our mission and vision. Here, I want to highlight the support and inspiration we’ve received from one of our Founding Partners: the LEGO Foundation.",
|
||||
"annualReport.2021.FounderMessageText3": "My research group at the MIT Media Lab started collaborating with the LEGO company and LEGO Foundation more than 30 years ago. LEGO funding helped support our early work on Scratch, leading up to the public launch of Scratch in 2007. Then, when Scratch spun out of MIT into the Scratch Foundation in 2019, the LEGO Foundation provided important funding for the new organization, with a five-year $10 million grant to “support transformative educational change by developing and promoting playful, creative approaches to coding...in diverse economic and cultural contexts.” When the pandemic hit, the LEGO Foundation stepped up with an additional $5 million grant in 2021, to ensure that the Scratch Foundation could meet the needs of children and educators disrupted by the pandemic.",
|
||||
"annualReport.2021.FounderMessageText4": "But the LEGO-Scratch connection goes far beyond financial support. The Scratch approach of creating animated stories and games by snapping together graphical programming blocks was inspired, in part, by the way children build LEGO houses and castles by snapping together plastic LEGO bricks. Scratch and LEGO also share the same project-based educational philosophy, encouraging children to iteratively refine their projects by trying out an idea, seeing what happens, then making revisions and trying again.",
|
||||
"annualReport.2021.FounderMessageText5": "I’ve always loved the LEGO slogan “Joy of Building, Pride of Creation.” The LEGO Foundation’s deep partnership with the Scratch Foundation is helping to bring “Joy of Building, Pride of Creation” to children’s digital activities. The partnership serves as a model of how organizations with shared ideas and values can work together to catalyze transformational change in learning and education. As the Scratch Foundation continues to build its network of partners and supporters, I look forward to connecting with other organizations to expand creative computing opportunities for children around the world.",
|
||||
"annualReport.2021.FounderTitle": "Founder, Scratch Foundation",
|
||||
"annualReport.2021.lookingForward": "Guardando Avanti",
|
||||
"annualReport.2021.lookingForwardText1": "In 2021, we outlined a Strategic Framework guiding our major priorities for the next 4 years. We’re focused on these major areas:",
|
||||
"annualReport.2021.lookingForwardText2": "We would like to extend a huge thank you to the LEGO Foundation, whose generous COVID Recovery Grant will enable us to carry out this crucial work. We can’t wait to share more with you about the exciting projects we have planned, including updates to the Scratch experience for schools, updates to ScratchJr, and more.",
|
||||
"annualReport.2021.LookingForward1": "Strengthening the Scratch Platform and Community Infrastructure",
|
||||
"annualReport.2021.LookingForward2": "Expanding Pathways to Creative Learning",
|
||||
"annualReport.2021.LookingForward3": "Building Organizational Capacity and Ensuring Fiscal Sustainability",
|
||||
"annualReport.2021.supportersTitle": "Grazie ai Nostri Sostenitori",
|
||||
"annualReport.2021.supportersIntro": "Grazie ai nostri generosi sostenitori. Il vostro contributo ci ha aiutato ed espandere le opportunità dell'apprendimento creativo per i ragazzi di ogni età, provenienti da qualunque ambiente, da tutto il mondo.",
|
||||
"annualReport.2021.ourSupporters": "I Nostri Sostenitori",
|
||||
"annualReport.2021.ourSupportersText": "We want to thank all Scratch supporters who, throughout the years, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on giving to Scratch Foundation from January 1, 2021 to December 31, 2021.",
|
||||
"annualReport.2021.supportersFoundingTitle": "Partner Fondatori — $10,000,000+",
|
||||
"annualReport.2021.supportersFoundingText": "Siamo molto grati ai Partner Fondatori che hanno donato cumulativamente più di $10,000,000 a partire dal 2003.",
|
||||
"annualReport.2021.supportersCatPartnersTitle": "Partner del Gatto di Cat — $1,000,000+",
|
||||
"annualReport.2021.supportersCreativityTitle": "Circolo Creativo — $250,000+",
|
||||
"annualReport.2021.supportersCollaborationTitle": "Circolo dei Collaboratori — $100,000+",
|
||||
"annualReport.2021.supportersImaginationTitle": "Imagination Circle — $50,000+",
|
||||
"annualReport.2021.supportersInspirationTitle": "Inspiration Circle — $20,000+",
|
||||
"annualReport.2021.supportersExplorationTitle": "Exploration Circle — $5,000+",
|
||||
"annualReport.2021.supportersPlayTitle": "Circolo del Gioco — $1,000+",
|
||||
"annualReport.2021.supportersInKindTitle": "Sostenitori in altre forme",
|
||||
"annualReport.2021.leadershipTitle": "Il nostro Team",
|
||||
"annualReport.2021.leadershipBoard": "Il Consiglio di Amministrazione",
|
||||
"annualReport.2021.leadershipChair": "Il Presidente",
|
||||
"annualReport.2021.leadershipProfessor": "Professore di Ricerca sull'Apprendimento",
|
||||
"annualReport.2021.leadershipViceChair": "Il Vice Presidente",
|
||||
"annualReport.2021.leadershipCoFounder": "Co-Fondatore e Co-Chairman",
|
||||
"annualReport.2021.leadershipBoardMember": "I Membri del Consiglio di Amministrazione",
|
||||
"annualReport.2021.leadershipPresidentCEO": "Presidente e CEO",
|
||||
"annualReport.2021.leadershipFormerPresident": "Precedente Presidente",
|
||||
"annualReport.2021.leadershipFounderCEO": "Fondatore e CEO",
|
||||
"annualReport.2021.leadershipFormerChairCEO": "Precedente CEO e Presidente",
|
||||
"annualReport.2021.leadershipBoardSecretaryTreasurer": "Segretario & Tesoriere del Consiglio di Amnistrazione",
|
||||
"annualReport.2021.leadershipBoardSecretary": "Segretario del Consiglio di Amministrazione",
|
||||
"annualReport.2021.leadershipBoardTreasurer": "Tesoriere del Consiglio di Amministrazione",
|
||||
"annualReport.2021.leadershipScratchTeam": "2021 Scratch Team",
|
||||
"annualReport.2021.leadershipED": "Direttore Esecutivo",
|
||||
"annualReport.2021.teamThankYou": "Grazie a Mitch Resnick, Natalie Rusk, Rupal Jain e altri collaboratori del Lifelong Kindergarten Group del MIT Media Lab per l'instancabile supporto a Scratch.",
|
||||
"annualReport.2021.donateTitle": "Sostienici",
|
||||
"annualReport.2021.donateMessage": "Your support enables us to create inspiring, creative, and memorable learning experiences for kids everywhere, especially those who have been systemically excluded from creative coding opportunities. Make a gift to Scratch today to help us keep our servers running, maintain our growing global community, and make creative coding possible for kids in every country around the world.",
|
||||
"annualReport.2021.donateMessage2": "Thank you for your generosity.",
|
||||
"annualReport.2021.donateButton": "Dona",
|
||||
"annualReport.2021.projectBy": "progetto di",
|
||||
"annualReport.2021.altMap": "A map of the world showing 41 SEC organizations",
|
||||
"annualReport.2021.altSECSpotlightImage": "A child plays with a toy in front of an orange background",
|
||||
"annualReport.2021.altAccessibility": "Two people use sign language in front of a green background.",
|
||||
"annualReport.2021.altaccessDEICommittee": "A hand holds out a scratch component on a green background.",
|
||||
"annualReport.2021.altaccessDEICommitteeAccessibility": "A hand paints scratch components on a blue background.",
|
||||
"annualReport.2021.altaccessDEICommitteeG-JEDI": "Two hands reach toward a text bubble with a heart inside it.",
|
||||
"annualReport.2021.altaccessDEICommitteeEquitXDesign": "Two hands work together to compile a list of scratch components.",
|
||||
"annualReport.2021.altaccessSouthAfrica": "Two kids, one using a tablet and one using a laptop, work on a scratch project together.",
|
||||
"annualReport.2021.altcommunityVolunteerTransators": "Four hands are raised with text bubbles resting on top of them in front of a purple background.",
|
||||
"annualReport.2021.altcommunityThankYou": "A globe with a banner across it saying 'Thank you' surrounded by the words for thank you in various languages.",
|
||||
"annualReport.2021.altAvatar": "avatar utente",
|
||||
"annualReport.2021.altDropdownArrow": "Freccia che indica un menu a discesa.",
|
||||
"annualReport.2021.altMastheadIllustration": "Tre persone che interagiscono con i componenti fisici di scratch..",
|
||||
"annualReport.2021.altWave": "Un emoji che saluta con la mano.",
|
||||
"annualReport.2021.altMitchHeadshot": "Fondatore Mitch Resnick",
|
||||
"annualReport.2021.altCalendar": "A calendar displaying the year 2021.",
|
||||
"annualReport.2021.altWorldVisualization": "An illustrated version of the globe.",
|
||||
"annualReport.2021.altSaudiArabiaVisualization": "",
|
||||
"annualReport.2021.altSECVideoPreview": "",
|
||||
"annualReport.2021.altCard1": "",
|
||||
"annualReport.2021.altCard2": "",
|
||||
"annualReport.2021.altCard3": "",
|
||||
"annualReport.2021.altCard4": "",
|
||||
"annualReport.2021.altCard5": "",
|
||||
"annualReport.2021.altCard6": "",
|
||||
"annualReport.2021.altCard7": "",
|
||||
"annualReport.2021.altCard8": "",
|
||||
"annualReport.2021.altCard9": "",
|
||||
"annualReport.2021.altDonateIllustration": "Due mani formano un cuore con le dita all'interno di un cuore ritagliato."
|
||||
}
|
238
www/scratch-website.annual-report-2021-l10njson/ja-Hira.json
Normal file
238
www/scratch-website.annual-report-2021-l10njson/ja-Hira.json
Normal file
|
@ -0,0 +1,238 @@
|
|||
{
|
||||
"annualReport.2021.subnavFoundersMessage": "Founder's Message",
|
||||
"annualReport.2021.subnavMission": "Mission",
|
||||
"annualReport.2021.subnavReach": "Reach",
|
||||
"annualReport.2021.subnavThemes": "Themes",
|
||||
"annualReport.2021.subnavDirectorsMessage": "Director's Message",
|
||||
"annualReport.2021.subnavSupporters": "Supporters",
|
||||
"annualReport.2021.subnavTeam": "Team",
|
||||
"annualReport.2021.subnavDonate": "きふ",
|
||||
"annualReport.2021.mastheadYear": "2021 Annual Report",
|
||||
"annualReport.2021.mastheadTitle": "Building an Equitable Community Together",
|
||||
"annualReport.2021.directorsMessageTitle": "A Message from Our Executive Director",
|
||||
"annualReport.2021.directorsMessageP1": "In 2021, COVID-19 continued to disrupt our routines and shape the way we interact with one another. Even as we began to gather together, schools reopened, and there were calls for a “return to normal,” the most vulnerable in our society remained disproportionately impacted by the inequitable structures that COVID-19 exacerbated. The COVID-19 crisis shaped young people’s relationships to Scratch, and solidified Scratch as a more vital place than ever for them to create, learn, and connect. But as we moved into a new year, we did not leave behind our most vulnerable young people as they began to navigate “the new normal.”",
|
||||
"annualReport.2021.directorsMessageP2": "One of the foundational values of Scratch has always been to empower young people to explore, create, play, and discover—opportunities that aren’t afforded equitably to all students.",
|
||||
"annualReport.2021.directorsMessagePullquote": "We believe in the transformative power of self-expression and creativity, and in providing space for young people to use creative coding as a tool to raise their voice.",
|
||||
"annualReport.2021.directorsMessageP3": "I’m proud to serve as the Executive Director of the Scratch Foundation during this pivotal moment in our history, and will continue to spread Scratch’s caring, collaborative approach to creative learning to kids around the world who need these opportunities the most.",
|
||||
"annualReport.2021.directorsMessageP4": "Last year was an incredible year for the Scratch Foundation–we focused on growing our team with remarkable, diverse leaders and building a solid foundation for our continued transition to an independent organization. We developed a three-year Strategic Plan with the combined efforts of every team member at every level of our organization, codifying the work we’re embarking on together. As Scratch grows, we remain focused on equity and community-building, and keeping Scratch a safe space for kids to connect, create, and collaborate with their peers around the world.",
|
||||
"annualReport.2021.directorsMessageP5": "LI can’t thank you enough for embarking on this journey with our team, and for your continued support of our mission. The compassion and creativity of the Scratch Community is endlessly inspiring to us, and we can’t wait for you to join us in the important work ahead of us.",
|
||||
"annualReport.2021.directorsMessageP6": "Over the past decade, Scratch has had phenomenal success, engaging tens of millions of young people around the world. But we are just beginning. The challenge for the years ahead is to ensure that we can continue to spread and support not just our technology but also our creative, caring, collaborative learning approach, so that young people around the world have equitable opportunities to imagine, create, share, and learn. We look forward to working with all of you to make that happen!",
|
||||
"annualReport.2021.EDTitle": "Executive Director, Scratch Foundation",
|
||||
"annualReport.2021.watchVideo": "ビデオをみる",
|
||||
"annualReport.2021.missionTitle": "Our Mission, Vision, & Values",
|
||||
"annualReport.2021.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators who have been excluded from creative computing.",
|
||||
"annualReport.2021.missionP2": "We’ve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively—essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
|
||||
"annualReport.2021.missionHeader": "Mission",
|
||||
"annualReport.2021.missionSubtitle": "Providing young people with digital tools and opportunities to imagine, create, share, and learn.",
|
||||
"annualReport.2021.visionHeader": "Vision",
|
||||
"annualReport.2021.visionSubtitle": "To spread creative, caring, collaborative, equitable approaches to coding and learning around the world.",
|
||||
"annualReport.2021.valuesHeader": "Values",
|
||||
"annualReport.2021.valuesSubtitle": "In this work, we are guided by our core values that define our principles as an organization and a community:",
|
||||
"annualReport.2021.creativeExpressionTitle": "Creative Expression",
|
||||
"annualReport.2021.progressiveImprovementTitle": "Progressive Improvement",
|
||||
"annualReport.2021.EquitableOpportunitiesTitle": "Equitable Opportunities",
|
||||
"annualReport.2021.playfulEngagementTitle": "Playful Engagement",
|
||||
"annualReport.2021.creativeExpressionDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
|
||||
"annualReport.2021.progressiveImprovementDescription": "We hold ourselves to a high standard and always strive to iterate, improve, and inspire one another to best serve young people around the world and the community that makes our work possible.",
|
||||
"annualReport.2021.EquitableOpportunitiesDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
|
||||
"annualReport.2021.playfulEngagementDescription": "At Scratch, play is an approach for making, sharing, learning, and engaging with the world. We encourage joyful exploration, experimentation, and collaboration.",
|
||||
"annualReport.2021.reachTitle": "Reaching Children Around the World",
|
||||
"annualReport.2021.reachSubtitle": "Scratch is the world’s largest coding community for children and teens, ages 8 and up.",
|
||||
"annualReport.2021.reachMillion": "million",
|
||||
"annualReport.2021.reachNewUsersNumber": "18 {million}",
|
||||
"annualReport.2021.reachNewUsersIncrease": "22% from 2020",
|
||||
"annualReport.2021.reachProjectsCreatedNumber": "113 {million}",
|
||||
"annualReport.2021.reachProjectsCreatedIncrease": "39% from 2020",
|
||||
"annualReport.2021.reachProjectCreatorsNumber": "42 {million}",
|
||||
"annualReport.2021.reachProjectCreatorsIncrease": "44% from 2020",
|
||||
"annualReport.2021.reachNewUsers": "New Users",
|
||||
"annualReport.2021.reachProjectsCreated": "Projects Created",
|
||||
"annualReport.2021.reachProjectCreators": "People Creating Projects",
|
||||
"annualReport.2021.reachScratchAroundTheWorld": "Scratch is used around the world across more than 200 countries and territories",
|
||||
"annualReport.2021.reachSaudiArabiaTitle": "Saudi Arabia",
|
||||
"annualReport.2021.reachSaudiArabiaDescription": "We saw tremendous growth around the world in 2021, but we were amazed to see the growth in Saudi Arabia, where we saw twice as many new users as the year before.",
|
||||
"annualReport.2021.reachTranslationTitle": "Scratch is Translated into 74 Languages",
|
||||
"annualReport.2021.reachTranslationIncrease": "10 languages from 2020",
|
||||
"annualReport.2021.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
|
||||
"annualReport.2021.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
|
||||
"annualReport.2021.reachDownloadsMillion": "5 {million}",
|
||||
"annualReport.2021.reachDownloads": "Downloads in 2021",
|
||||
"annualReport.2021.reachDownloadsIncrease": "2 {million} from 2020",
|
||||
"annualReport.2021.themesTitle": "Emerging Themes",
|
||||
"annualReport.2021.themesDescription": "Amidst ongoing uncertainty from COVID-19, Scratch continued to serve as a key space for young people to connect and create together. In 2021, we focused our efforts on building a strong foundation to equitably support our growing global community and our growing Scratch Team. Our work was centered around three major themes: fostering community, increasing access and accessibility, and developing the Scratch Education Collaborative (SEC).",
|
||||
"annualReport.2021.SECTitle": "Scratch Education Collaborative",
|
||||
"annualReport.2021.SECIntro": "Community voices and partnerships are deeply woven into the fabric of Scratch’s history. They have, and continue to be, integral in helping us increase accessible and equitable coding opportunities worldwide. In 2021, we launched the Scratch Education Collaborative, an initiative committed to identifying and eliminating the barriers to access to creative coding that connects remarkable organizations around the world.",
|
||||
"annualReport.2021.SECWhatIs": "What is SEC?",
|
||||
"annualReport.2021.SECWhatIsP1": "The SEC supports and engages participating organizations in a two-year, collaborative cohort experience to strengthen their commitment to, and implementation of, equitable creative coding using Scratch and ScratchJr.",
|
||||
"annualReport.2021.SECWhatIsP2": "By the end of the cohort experience, organizations will have formed new partnerships with each other and with Scratch, and will have established new models for equity-centered creative coding resources.",
|
||||
"annualReport.2021.SECWhatIsP3": "Our work with the SEC is made possible thanks to a generous grant from Google.org. We’d like to extend our gratitude for their continued support of our mission.",
|
||||
"annualReport.2021.SECOrgNumber": "41",
|
||||
"annualReport.2021.SECOrgLabel": "organizations",
|
||||
"annualReport.2021.SECCountryNumber": "13",
|
||||
"annualReport.2021.SECCountryLabel": "countries",
|
||||
"annualReport.2021.SECPartnerNumber": "7",
|
||||
"annualReport.2021.SECPartnerLabel": "partners",
|
||||
"annualReport.2021.SECMapParagraph": "Our first cohort included 41 organizations representing 13 countries around the world, united by their commitment to supporting learners from historically marginalized communities in developing their confidence with creative computing.",
|
||||
"annualReport.2021.spotlightStory": "Spotlight Story",
|
||||
"annualReport.2021.SECSpotlightTitle": "Bridges to Science Spotlight",
|
||||
"annualReport.2021.SECSpotlightLocation": "Fulshear, Texas",
|
||||
"annualReport.2021.SECSpotlightText1": "Bridges to Science; a Texas-based nonprofit providing math, coding, and robotics programs for underserved youth; was one of 41 exceptional organizations to join the Scratch Education Collaborative's first cohort.",
|
||||
"annualReport.2021.SECSpotlightText2": "In 2021, we supported Bridges to Science in facilitating their first “Hour of Code” workshop with Code.org.",
|
||||
"annualReport.2021.SECPullQuote": "One of the greatest joys that we have in teaching our students is that each one of them, no matter how quiet they are, all find a voice in computer science through Scratch.",
|
||||
"annualReport.2021.SECPullQuoteAttr": "- Rosa Aristy, Bridges to Science Founder ",
|
||||
"annualReport.2021.SECWorkshops": "SEC Workshops",
|
||||
"annualReport.2021.SECWorkshopsText": "Last year, the Scratch Education Collaborative hosted a series of workshops that supported their inaugural cohort in defining and exploring unique pathways to equitable creative coding. Workshops were facilitated by Stanford d. School, Tinkering Studio, the Brazilian Creative Learning Network, and Chicago Public Schools CS4ALL. Together, workshop participants developed a shared understanding of creative coding and discussed strategies and practices that foster culturally sustaining communities through creative communication and collaboration.",
|
||||
"annualReport.2021.SECWorkshopsSubtitle": "How can we creatively empower local community in exploring creative coding?",
|
||||
"annualReport.2021.accessTitle": "Access",
|
||||
"annualReport.2021.accessIntro": "As COVID-19 forced schools to close and pushed learning to virtual spaces, many students and teachers were discovering Scratch for the first time or adapting the way they taught and learned creative coding. From our own homes, the Scratch Team worked to support the changing needs of educators and the online community.",
|
||||
"annualReport.2021.accessASL": "ASL Tutorial",
|
||||
"annualReport.2021.accessASLText": "In 2021, we partnered with Deaf Kids Code to launch our first American Sign Language tutorial in the Scratch Editor.",
|
||||
"annualReport.2021.accessASLText2": " Together, we were inspired to create an evergreen resource that would expand creative pathways for deaf Scratchers.",
|
||||
"annualReport.2021.accessASLText3": "The video is a 13-minute remake of our original “Getting Started with Scratch” tutorial that introduces beginners to the Scratch platform.",
|
||||
"annualReport.2021.accessPullQuote": "Being a good ally is a willingness to bend towards being accessible and really putting weight on the recommendations of organizations like mine … Asking, ‘What is it that we can do?’ and really letting us take the reins and go for it, with very little to no resistance; that is a very rare thing.",
|
||||
"annualReport.2021.accessPullQuoteAttr": "- Shireen Hafeez, Founder of Deaf Kids Code ",
|
||||
"annualReport.2021.accessDEICommittee": "DEI Committees at Scratch",
|
||||
"annualReport.2021.accessDEICommitteeText": "In 2021, several committees at Scratch embarked on work to make Scratch more diverse, equitable, and inclusive for all users. We’re excited to share the progress each committee has made and the work still ahead.",
|
||||
"annualReport.2021.accessDEICommitteeAccessibility": "Accessibility",
|
||||
"annualReport.2021.accessDEICommitteeAccessibilityText": "The Accessibility Committee was created in response to one Scratch Team member’s own difficulty using Scratch’s coding blocks and a recognized need to better support Scratchers of all abilities.",
|
||||
"annualReport.2021.accessDEICommitteeAccessibilityText2": "In October of 2021, the committee launched a project to make the color of our coding blocks accessible for Scratchers with vision impairments. The committee is excited to partner with teachers and community organizations specializing in accessibility so the coding blocks meet web accessibility guidelines, and more importantly, lower floors to make Scratch more accessible for all.",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDI": "G-JEDI",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDIText": "The Global, Justice, Equity, Diversity, and Inclusion (G-JEDI) Committee was formed to develop a shared language that defines what Diversity, Equity, and Inclusion (DEI) mean to the Scratch Team.",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDIText2": "In 2021, the committee began work on a DEI statement to outline the ways in which DEI has informed the Scratch Team and community’s past and present work, and how it will continue to inform new initiatives going forward.",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesign": "Equity x Design",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesignText": "The EquityXDesign Committee was created as a place for Scratch Team members and our collaborators in MIT’s Lifelong Kindergarten group to read and discuss ideas around equity-centered design practices.",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesignText2": "The conversations are guided by Sasha Costanza-Chock’s “Design Justice: Community-Led Practices to Build the Worlds We Need,” and committee members discuss ways in which they can incorporate equity-centered design practices in the development of Scratch tools and resources.",
|
||||
"annualReport.2021.access10NewLanguages": "10 New Languages",
|
||||
"annualReport.2021.access10NewLanguagesText": "With huge thanks to our translation community, we were able to connect with Scratchers in 74 languages last year! In 2021, 10 new languages were added to Scratch, including isiXhosa (South Africa), Sepedi (South Africa), Setswana (South Africa), Afrikaans (South Africa), Kichwa (Peru), ଓଡ଼ିଆ/Odia (India), Kazakh (Kazakhstan), Aragonese (Spain), Western Frisian (the Netherlands), and Bengali (Bangladesh, India, and other regions).",
|
||||
"annualReport.2021.accessSouthAfrica": "Zero-rated Scratch in South Africa",
|
||||
"annualReport.2021.accessSouthAfricaText": "To improve the Scratch experience for young people in regions with low or no internet connectivity, we partnered with the National Education Collaboration Trust (NECT) of South Africa to host a zero-rated page for downloading Scratch. Downloads on zero-rated pages do not use up any data bandwidth, reducing a barrier to accessing Scratch due to data limits and costs. Just two months after its April 2021 launch, the page had more than 1300 visitors.",
|
||||
"annualReport.2021.accessSnapshot": "Snapshots",
|
||||
"annualReport.2021.communityTitle": "コミュニティ",
|
||||
"annualReport.2021.communityIntro": "In 2021, the Scratch community continued to experience rapid growth as even more young people around the world created and connected alongside their peers. We also continued to develop partnerships with community members to improve the Scratch experience for our diverse community of users.",
|
||||
"annualReport.2021.communityScratchConference": "Scratchカンファレンス",
|
||||
"annualReport.2021.communityScratchConferenceText1": "In July, educators in our global community came together to celebrate creative coding at the Scratch Conference. This free, virtual event was led by our collaborators at MIT’s Lifelong Kindergarten Group. The conference brought together more than 1,500 educators and Scratch enthusiasts, who spent the day connecting, collaborating, and learning from one another, even as COVID kept us apart.",
|
||||
"annualReport.2021.communityVolunteerTranslators": "Volunteer Translators",
|
||||
"annualReport.2021.communityVolunteerTranslatorsText": "Since Scratch was launched in 2007, we have been committed to supporting our users worldwide. Our language translation volunteers work closely with the Scratch Team to help translate and localize our platform and resources for the diverse communities that we serve.",
|
||||
"annualReport.2021.communityVolunteerTranslatorsText2": "Thousands of translators have volunteered their time to translate Scratch into 74 languages and counting, and there are currently more than one thousand translators signed up to translate Scratch and ScratchJr. We’re grateful to our volunteers for helping us reach more Scratchers around the world!",
|
||||
"annualReport.2021.communityScratchCommunity": "The Scratch Community in 2021",
|
||||
"annualReport.2021.communityScratchCommunityIntro": "In 2021, more than 113 million projects were created on the Scratch site – almost a 39% increase from 2020 – and more than one million new studios were created! Throughout the year, the Scratch Team hosted numerous studios to celebrate important events and encourage Scratchers to participate in the online community.",
|
||||
"annualReport.2021.yearInReview": "Year in Review",
|
||||
"annualReport.2021.yearInReviewText": "2021 was a remarkable year in the online community. The Community Team highlighted and developed opportunities for young people to express their ideas and become engaged in positive ways, and incredible movements sprung up from Scratchers themselves. Here’s a look back at some of the highlights of the year:",
|
||||
"annualReport.2021.yearInReviewCard1Date": "1月",
|
||||
"annualReport.2021.yearInReviewCard1Title": "Poetic Cafe",
|
||||
"annualReport.2021.yearInReviewCard1Text": "We “opened” our very first Poetic Cafe where Scratchers were invited to write, share, or collaborate on poems to share with the community.",
|
||||
"annualReport.2021.yearInReviewCard2Date": "2月",
|
||||
"annualReport.2021.yearInReviewCard2Title": "Black History Month Studio",
|
||||
"annualReport.2021.yearInReviewCard2Text": "Scratchers shared interactive artwork, created poems, animated music videos, and more to celebrate influential people and events in Black history.",
|
||||
"annualReport.2021.yearInReviewCard3Date": "4月",
|
||||
"annualReport.2021.yearInReviewCard3Title": "April Fool’s Day",
|
||||
"annualReport.2021.yearInReviewCard3Text": "Scratchers were asked to imagine the “Secret life” of the Scratch Cat and went on a treasure hunt for fun and silly things hidden around the Scratch website.",
|
||||
"annualReport.2021.yearInReviewCard4Date": "5月",
|
||||
"annualReport.2021.yearInReviewCard4Title": "Scratch Week",
|
||||
"annualReport.2021.yearInReviewCard4Text": "Scratchers around the world shared more than 3,500 projects responding to themed prompts like “Cooking From Scratch” and “Ridiculous Inventions” to celebrate Scratch's birthday.",
|
||||
"annualReport.2021.yearInReviewCard5Date": "6月",
|
||||
"annualReport.2021.yearInReviewCard5Title": "Pride Month",
|
||||
"annualReport.2021.yearInReviewCard5Text": "Scratchers created projects using all the colors of the rainbow to celebrate the LGBTQ+ community in the Pride Month studio.",
|
||||
"annualReport.2021.yearInReviewCard6Date": "8月",
|
||||
"annualReport.2021.yearInReviewCard6Title": "Scratch Camp",
|
||||
"annualReport.2021.yearInReviewCard6Text": "During this annual three-week long event, Scratchers created more than 7,000 projects that moved and grooved, showcased creative do-it-yourself (DIY) ideas, and shared their discoveries about the natural world around them.",
|
||||
"annualReport.2021.yearInReviewCard7Date": "10月",
|
||||
"annualReport.2021.yearInReviewCard7Title": "Scratchtober",
|
||||
"annualReport.2021.yearInReviewCard7Text": "For two weeks, Scratchers created projects showcasing their interpretations of daily prompts in the Scratchtober studio. More than 3,500 projects were created around single-word themes like underwater, celebration, and creatures.",
|
||||
"annualReport.2021.yearInReviewCard8Date": "12月",
|
||||
"annualReport.2021.yearInReviewCard8Title": "CSEdWeek",
|
||||
"annualReport.2021.yearInReviewCard8Text": "Computer Science Education Week (CSEdWeek) occurred from December 6-12 to celebrate computer science around the world. Scratch participated in the week by encouraging community members to check out tutorials, studios, and a live event hosted in partnership with Makey Makey!",
|
||||
"annualReport.2021.yearInReviewCard9Date": "12月",
|
||||
"annualReport.2021.yearInReviewCard9Title": "2021: A Scratch Year in Review Studio",
|
||||
"annualReport.2021.yearInReviewCard9Text": "In 2021, Scratchers learned new skills, connected with friends around the world, and found creative ways to express themselves. More than 1,000 Scratchers shared their favorite Scratch memories and what Scratch meant to them in the 2021: A Scratch Year in Review studio.",
|
||||
"annualReport.2021.communityScratchLabTitle": "Scratch Lab",
|
||||
"annualReport.2021.communityScratchLabText": "With the launch of Scratch Lab in February, we’ve opened the doors of our development process directly to Scratchers around the world.",
|
||||
"annualReport.2021.communityScratchLabText2": "Before we decide if we should introduce new blocks to the Scratch coding editor, it’s crucial to see the creative, innovative, and surprising ways Scratchers interact with them. Scratch Lab is a sandbox where everyone can try out these new features and, most importantly, share their thoughts and ideas directly with us.",
|
||||
"annualReport.2021.communityScratchLabText3": "Over 500,000 Scratchers explored the Scratch Lab site in 2021, and they submitted more than 37,000 pieces of feedback.",
|
||||
"annualReport.2021.communityScratchLabText4": "This feedback has been invaluable as we evaluate and develop Animated Text blocks, Face Sensing blocks, and more potential new features.",
|
||||
"annualReport.2021.communitySnapshot2Title": "The Scratch Team on YouTube",
|
||||
"annualReport.2021.communitySnapshot2Text": "The Scratch Team YouTube channel reached 100,000 subscribers in 2021— a nearly 500 percent increase from 2020! As students, educators, and families evolved in response to the pandemic, we knew we had to create resources that were reactive to their needs.",
|
||||
"annualReport.2021.communitySnapshot2Text2": "These resources include a series of comprehensive Scratch tutorials that guide users through designing stories, games, and animations on Scratch. In 2021, these videos garnered nearly nine million views from viewers in 178 countries.",
|
||||
"annualReport.2021.tutorial1": "How to Make an 'About Me'",
|
||||
"annualReport.2021.tutorial2": "How to Make a Clicker Game",
|
||||
"annualReport.2021.tutorial3": "How to Make a Mouse Trail",
|
||||
"annualReport.2021.FounderMessageTitle": "A Message from Our Founder",
|
||||
"annualReport.2021.FounderMessageSubTitle": "Support and Inspiration from a Founding Partner",
|
||||
"annualReport.2021.FounderMessageText1": "As you read through this annual report, you’ll learn about many ways that Scratch is expanding creative computing opportunities for millions of young people around the world, especially those from marginalized communities. This global impact is possible because of the tireless work of the growing team of engineers, designers, educators, community moderators, and others at the Scratch Foundation.",
|
||||
"annualReport.2021.FounderMessageText2": "To continue to grow our efforts and impact, we rely on the generous financial support of an incredible collection of companies, foundations, and individual donors who are aligned with our mission and vision. Here, I want to highlight the support and inspiration we’ve received from one of our Founding Partners: the LEGO Foundation.",
|
||||
"annualReport.2021.FounderMessageText3": "My research group at the MIT Media Lab started collaborating with the LEGO company and LEGO Foundation more than 30 years ago. LEGO funding helped support our early work on Scratch, leading up to the public launch of Scratch in 2007. Then, when Scratch spun out of MIT into the Scratch Foundation in 2019, the LEGO Foundation provided important funding for the new organization, with a five-year $10 million grant to “support transformative educational change by developing and promoting playful, creative approaches to coding...in diverse economic and cultural contexts.” When the pandemic hit, the LEGO Foundation stepped up with an additional $5 million grant in 2021, to ensure that the Scratch Foundation could meet the needs of children and educators disrupted by the pandemic.",
|
||||
"annualReport.2021.FounderMessageText4": "But the LEGO-Scratch connection goes far beyond financial support. The Scratch approach of creating animated stories and games by snapping together graphical programming blocks was inspired, in part, by the way children build LEGO houses and castles by snapping together plastic LEGO bricks. Scratch and LEGO also share the same project-based educational philosophy, encouraging children to iteratively refine their projects by trying out an idea, seeing what happens, then making revisions and trying again.",
|
||||
"annualReport.2021.FounderMessageText5": "I’ve always loved the LEGO slogan “Joy of Building, Pride of Creation.” The LEGO Foundation’s deep partnership with the Scratch Foundation is helping to bring “Joy of Building, Pride of Creation” to children’s digital activities. The partnership serves as a model of how organizations with shared ideas and values can work together to catalyze transformational change in learning and education. As the Scratch Foundation continues to build its network of partners and supporters, I look forward to connecting with other organizations to expand creative computing opportunities for children around the world.",
|
||||
"annualReport.2021.FounderTitle": "Founder, Scratch Foundation",
|
||||
"annualReport.2021.lookingForward": "Looking Forward",
|
||||
"annualReport.2021.lookingForwardText1": "In 2021, we outlined a Strategic Framework guiding our major priorities for the next 4 years. We’re focused on these major areas:",
|
||||
"annualReport.2021.lookingForwardText2": "We would like to extend a huge thank you to the LEGO Foundation, whose generous COVID Recovery Grant will enable us to carry out this crucial work. We can’t wait to share more with you about the exciting projects we have planned, including updates to the Scratch experience for schools, updates to ScratchJr, and more.",
|
||||
"annualReport.2021.LookingForward1": "Strengthening the Scratch Platform and Community Infrastructure",
|
||||
"annualReport.2021.LookingForward2": "Expanding Pathways to Creative Learning",
|
||||
"annualReport.2021.LookingForward3": "Building Organizational Capacity and Ensuring Fiscal Sustainability",
|
||||
"annualReport.2021.supportersTitle": "Thank You to Our Supporters",
|
||||
"annualReport.2021.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
|
||||
"annualReport.2021.ourSupporters": "Our Supporters",
|
||||
"annualReport.2021.ourSupportersText": "We want to thank all Scratch supporters who, throughout the years, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on giving to Scratch Foundation from January 1, 2021 to December 31, 2021.",
|
||||
"annualReport.2021.supportersFoundingTitle": "Founding Partners — $10,000,000+",
|
||||
"annualReport.2021.supportersFoundingText": "We are especially grateful to our Founding Partners who have each provided at least $10,000,000 in cumulative support, since the start of Scratch in 2003.",
|
||||
"annualReport.2021.supportersCatPartnersTitle": "Scratch Cat Partners — $1,000,000+",
|
||||
"annualReport.2021.supportersCreativityTitle": "Creativity Circle — $250,000+",
|
||||
"annualReport.2021.supportersCollaborationTitle": "Collaboration Circle — $100,000+",
|
||||
"annualReport.2021.supportersImaginationTitle": "Imagination Circle — $50,000+",
|
||||
"annualReport.2021.supportersInspirationTitle": "Inspiration Circle — $20,000+",
|
||||
"annualReport.2021.supportersExplorationTitle": "Exploration Circle — $5,000+",
|
||||
"annualReport.2021.supportersPlayTitle": "Play Circle — $1,000+",
|
||||
"annualReport.2021.supportersInKindTitle": "In-Kind Supporters",
|
||||
"annualReport.2021.leadershipTitle": "わたしたちのチーム",
|
||||
"annualReport.2021.leadershipBoard": "Board of Directors",
|
||||
"annualReport.2021.leadershipChair": "Chair",
|
||||
"annualReport.2021.leadershipProfessor": "Professor of Learning Research",
|
||||
"annualReport.2021.leadershipViceChair": "Vice-Chair",
|
||||
"annualReport.2021.leadershipCoFounder": "Co-Founder and Co-Chairman",
|
||||
"annualReport.2021.leadershipBoardMember": "Board Member",
|
||||
"annualReport.2021.leadershipPresidentCEO": "President and CEO",
|
||||
"annualReport.2021.leadershipFormerPresident": "Former President",
|
||||
"annualReport.2021.leadershipFounderCEO": "Founder and CEO",
|
||||
"annualReport.2021.leadershipFormerChairCEO": "Former CEO and Chairwoman",
|
||||
"annualReport.2021.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
|
||||
"annualReport.2021.leadershipBoardSecretary": "Board Secretary",
|
||||
"annualReport.2021.leadershipBoardTreasurer": "Board Treasurer",
|
||||
"annualReport.2021.leadershipScratchTeam": "2021 Scratch Team",
|
||||
"annualReport.2021.leadershipED": "Executive Director",
|
||||
"annualReport.2021.teamThankYou": "Thank you to Mitch Resnick, Natalie Rusk, Rupal Jain, and other collaborators at the Lifelong Kindergarten Group at the MIT Media Lab for your tireless support of Scratch.",
|
||||
"annualReport.2021.donateTitle": "Support Us",
|
||||
"annualReport.2021.donateMessage": "Your support enables us to create inspiring, creative, and memorable learning experiences for kids everywhere, especially those who have been systemically excluded from creative coding opportunities. Make a gift to Scratch today to help us keep our servers running, maintain our growing global community, and make creative coding possible for kids in every country around the world.",
|
||||
"annualReport.2021.donateMessage2": "Thank you for your generosity.",
|
||||
"annualReport.2021.donateButton": "きふ",
|
||||
"annualReport.2021.projectBy": "project by",
|
||||
"annualReport.2021.altMap": "A map of the world showing 41 SEC organizations",
|
||||
"annualReport.2021.altSECSpotlightImage": "A child plays with a toy in front of an orange background",
|
||||
"annualReport.2021.altAccessibility": "Two people use sign language in front of a green background.",
|
||||
"annualReport.2021.altaccessDEICommittee": "A hand holds out a scratch component on a green background.",
|
||||
"annualReport.2021.altaccessDEICommitteeAccessibility": "A hand paints scratch components on a blue background.",
|
||||
"annualReport.2021.altaccessDEICommitteeG-JEDI": "Two hands reach toward a text bubble with a heart inside it.",
|
||||
"annualReport.2021.altaccessDEICommitteeEquitXDesign": "Two hands work together to compile a list of scratch components.",
|
||||
"annualReport.2021.altaccessSouthAfrica": "Two kids, one using a tablet and one using a laptop, work on a scratch project together.",
|
||||
"annualReport.2021.altcommunityVolunteerTransators": "Four hands are raised with text bubbles resting on top of them in front of a purple background.",
|
||||
"annualReport.2021.altcommunityThankYou": "A globe with a banner across it saying 'Thank you' surrounded by the words for thank you in various languages.",
|
||||
"annualReport.2021.altAvatar": "user avatar",
|
||||
"annualReport.2021.altDropdownArrow": "Arrow indicating dropdown menu.",
|
||||
"annualReport.2021.altMastheadIllustration": "Three people interacting with physical scratch components.",
|
||||
"annualReport.2021.altWave": "An emoji hand waving.",
|
||||
"annualReport.2021.altMitchHeadshot": "Founder Mitch Resnick",
|
||||
"annualReport.2021.altCalendar": "A calendar displaying the year 2021.",
|
||||
"annualReport.2021.altWorldVisualization": "An illustrated version of the globe.",
|
||||
"annualReport.2021.altSaudiArabiaVisualization": "",
|
||||
"annualReport.2021.altSECVideoPreview": "",
|
||||
"annualReport.2021.altCard1": "",
|
||||
"annualReport.2021.altCard2": "",
|
||||
"annualReport.2021.altCard3": "",
|
||||
"annualReport.2021.altCard4": "",
|
||||
"annualReport.2021.altCard5": "",
|
||||
"annualReport.2021.altCard6": "",
|
||||
"annualReport.2021.altCard7": "",
|
||||
"annualReport.2021.altCard8": "",
|
||||
"annualReport.2021.altCard9": "",
|
||||
"annualReport.2021.altDonateIllustration": "Two hands form the shape of a heart with their fingers inside of a cut out heart shape."
|
||||
}
|
238
www/scratch-website.annual-report-2021-l10njson/ja.json
Normal file
238
www/scratch-website.annual-report-2021-l10njson/ja.json
Normal file
|
@ -0,0 +1,238 @@
|
|||
{
|
||||
"annualReport.2021.subnavFoundersMessage": "設立者からのメッセージ",
|
||||
"annualReport.2021.subnavMission": "使命",
|
||||
"annualReport.2021.subnavReach": "普及活動",
|
||||
"annualReport.2021.subnavThemes": "テーマ",
|
||||
"annualReport.2021.subnavDirectorsMessage": "ディレクターからのメッセージ",
|
||||
"annualReport.2021.subnavSupporters": "サポーター",
|
||||
"annualReport.2021.subnavTeam": "チーム",
|
||||
"annualReport.2021.subnavDonate": "寄付",
|
||||
"annualReport.2021.mastheadYear": "2021 Annual Report",
|
||||
"annualReport.2021.mastheadTitle": "Building an Equitable Community Together",
|
||||
"annualReport.2021.directorsMessageTitle": "エグゼクティブ・ディレクターからのメッセージ",
|
||||
"annualReport.2021.directorsMessageP1": "In 2021, COVID-19 continued to disrupt our routines and shape the way we interact with one another. Even as we began to gather together, schools reopened, and there were calls for a “return to normal,” the most vulnerable in our society remained disproportionately impacted by the inequitable structures that COVID-19 exacerbated. The COVID-19 crisis shaped young people’s relationships to Scratch, and solidified Scratch as a more vital place than ever for them to create, learn, and connect. But as we moved into a new year, we did not leave behind our most vulnerable young people as they began to navigate “the new normal.”",
|
||||
"annualReport.2021.directorsMessageP2": "One of the foundational values of Scratch has always been to empower young people to explore, create, play, and discover—opportunities that aren’t afforded equitably to all students.",
|
||||
"annualReport.2021.directorsMessagePullquote": "We believe in the transformative power of self-expression and creativity, and in providing space for young people to use creative coding as a tool to raise their voice.",
|
||||
"annualReport.2021.directorsMessageP3": "I’m proud to serve as the Executive Director of the Scratch Foundation during this pivotal moment in our history, and will continue to spread Scratch’s caring, collaborative approach to creative learning to kids around the world who need these opportunities the most.",
|
||||
"annualReport.2021.directorsMessageP4": "Last year was an incredible year for the Scratch Foundation–we focused on growing our team with remarkable, diverse leaders and building a solid foundation for our continued transition to an independent organization. We developed a three-year Strategic Plan with the combined efforts of every team member at every level of our organization, codifying the work we’re embarking on together. As Scratch grows, we remain focused on equity and community-building, and keeping Scratch a safe space for kids to connect, create, and collaborate with their peers around the world.",
|
||||
"annualReport.2021.directorsMessageP5": "LI can’t thank you enough for embarking on this journey with our team, and for your continued support of our mission. The compassion and creativity of the Scratch Community is endlessly inspiring to us, and we can’t wait for you to join us in the important work ahead of us.",
|
||||
"annualReport.2021.directorsMessageP6": "過去10年間、Scratchは驚異的な成功を収め、世界中で何千万人もの若者を魅了してきました。しかし、私たちはまだ始まったばかりです。これからの課題は、テクノロジーだけでなく、創造的で思いやりのある協調的な学習方法を普及・支援し続けることです。これにより、世界中の若者が想像し、創造し、共有し、学ぶチャンスを公平に持てるように、それを実現するために、皆さんと一緒に働けることを楽しみにしています!",
|
||||
"annualReport.2021.EDTitle": "Scratch財団 エグゼクティブ・ディレクター",
|
||||
"annualReport.2021.watchVideo": "ビデオを見る",
|
||||
"annualReport.2021.missionTitle": "Our Mission, Vision, & Values",
|
||||
"annualReport.2021.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators who have been excluded from creative computing.",
|
||||
"annualReport.2021.missionP2": "私たちは、すべての子供たちが創造的に考え、システマチックに推論し、協力して作業すること(今日の社会のすべての人にとって不可欠なスキル)を可能にする、無料で安全で遊び心のある学習環境としてScratchを開発しました。私たちは、教育者や家族と協力して、子どもたちが探求し、共有し、学ぶことを支援します。",
|
||||
"annualReport.2021.missionHeader": "使命",
|
||||
"annualReport.2021.missionSubtitle": "想像し、創造し、共有し、学ぶためのデジタルツールや機会を若者たちに提供します。",
|
||||
"annualReport.2021.visionHeader": "ビジョン",
|
||||
"annualReport.2021.visionSubtitle": "創造的で、思いやりがあり、協調性があり、公平性のある、コーディングと学びのアプローチを世界中に広めます。",
|
||||
"annualReport.2021.valuesHeader": "Values",
|
||||
"annualReport.2021.valuesSubtitle": "In this work, we are guided by our core values that define our principles as an organization and a community:",
|
||||
"annualReport.2021.creativeExpressionTitle": "Creative Expression",
|
||||
"annualReport.2021.progressiveImprovementTitle": "Progressive Improvement",
|
||||
"annualReport.2021.EquitableOpportunitiesTitle": "Equitable Opportunities",
|
||||
"annualReport.2021.playfulEngagementTitle": "Playful Engagement",
|
||||
"annualReport.2021.creativeExpressionDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
|
||||
"annualReport.2021.progressiveImprovementDescription": "We hold ourselves to a high standard and always strive to iterate, improve, and inspire one another to best serve young people around the world and the community that makes our work possible.",
|
||||
"annualReport.2021.EquitableOpportunitiesDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
|
||||
"annualReport.2021.playfulEngagementDescription": "At Scratch, play is an approach for making, sharing, learning, and engaging with the world. We encourage joyful exploration, experimentation, and collaboration.",
|
||||
"annualReport.2021.reachTitle": "世界の子供たちへの普及",
|
||||
"annualReport.2021.reachSubtitle": "Scratchは、8歳以上の子供たちとティーンエージャーのための世界最大のコーディングコミュニティです。",
|
||||
"annualReport.2021.reachMillion": "00万",
|
||||
"annualReport.2021.reachNewUsersNumber": "18 {million}",
|
||||
"annualReport.2021.reachNewUsersIncrease": "22% from 2020",
|
||||
"annualReport.2021.reachProjectsCreatedNumber": "113 {million}",
|
||||
"annualReport.2021.reachProjectsCreatedIncrease": "39% from 2020",
|
||||
"annualReport.2021.reachProjectCreatorsNumber": "42 {million}",
|
||||
"annualReport.2021.reachProjectCreatorsIncrease": "44% from 2020",
|
||||
"annualReport.2021.reachNewUsers": "新規ユーザ数",
|
||||
"annualReport.2021.reachProjectsCreated": "作成されたプロジェクト数",
|
||||
"annualReport.2021.reachProjectCreators": "プロジェクトの作成者数",
|
||||
"annualReport.2021.reachScratchAroundTheWorld": "Scratch is used around the world across more than 200 countries and territories",
|
||||
"annualReport.2021.reachSaudiArabiaTitle": "Saudi Arabia",
|
||||
"annualReport.2021.reachSaudiArabiaDescription": "We saw tremendous growth around the world in 2021, but we were amazed to see the growth in Saudi Arabia, where we saw twice as many new users as the year before.",
|
||||
"annualReport.2021.reachTranslationTitle": "Scratch is Translated into 74 Languages",
|
||||
"annualReport.2021.reachTranslationIncrease": "10 languages from 2020",
|
||||
"annualReport.2021.reachTranslationBlurb": "世界中のボランティア翻訳者に感謝します。",
|
||||
"annualReport.2021.reachScratchJrBlurb": "ScratchJrは、低年齢(5-7歳)の子供たちが自分だけのインタラクティブな物語やゲームの作成することができる入門用のプログラミング環境です。",
|
||||
"annualReport.2021.reachDownloadsMillion": "5 {million}",
|
||||
"annualReport.2021.reachDownloads": "Downloads in 2021",
|
||||
"annualReport.2021.reachDownloadsIncrease": "2 {million} from 2020",
|
||||
"annualReport.2021.themesTitle": "新たなテーマ",
|
||||
"annualReport.2021.themesDescription": "Amidst ongoing uncertainty from COVID-19, Scratch continued to serve as a key space for young people to connect and create together. In 2021, we focused our efforts on building a strong foundation to equitably support our growing global community and our growing Scratch Team. Our work was centered around three major themes: fostering community, increasing access and accessibility, and developing the Scratch Education Collaborative (SEC).",
|
||||
"annualReport.2021.SECTitle": "Scratchエデュケーション・コラボレーティブ",
|
||||
"annualReport.2021.SECIntro": "Community voices and partnerships are deeply woven into the fabric of Scratch’s history. They have, and continue to be, integral in helping us increase accessible and equitable coding opportunities worldwide. In 2021, we launched the Scratch Education Collaborative, an initiative committed to identifying and eliminating the barriers to access to creative coding that connects remarkable organizations around the world.",
|
||||
"annualReport.2021.SECWhatIs": "What is SEC?",
|
||||
"annualReport.2021.SECWhatIsP1": "The SEC supports and engages participating organizations in a two-year, collaborative cohort experience to strengthen their commitment to, and implementation of, equitable creative coding using Scratch and ScratchJr.",
|
||||
"annualReport.2021.SECWhatIsP2": "By the end of the cohort experience, organizations will have formed new partnerships with each other and with Scratch, and will have established new models for equity-centered creative coding resources.",
|
||||
"annualReport.2021.SECWhatIsP3": "Our work with the SEC is made possible thanks to a generous grant from Google.org. We’d like to extend our gratitude for their continued support of our mission.",
|
||||
"annualReport.2021.SECOrgNumber": "41",
|
||||
"annualReport.2021.SECOrgLabel": "organizations",
|
||||
"annualReport.2021.SECCountryNumber": "13",
|
||||
"annualReport.2021.SECCountryLabel": "countries",
|
||||
"annualReport.2021.SECPartnerNumber": "7",
|
||||
"annualReport.2021.SECPartnerLabel": "partners",
|
||||
"annualReport.2021.SECMapParagraph": "Our first cohort included 41 organizations representing 13 countries around the world, united by their commitment to supporting learners from historically marginalized communities in developing their confidence with creative computing.",
|
||||
"annualReport.2021.spotlightStory": "注目のストーリー",
|
||||
"annualReport.2021.SECSpotlightTitle": "Bridges to Science Spotlight",
|
||||
"annualReport.2021.SECSpotlightLocation": "Fulshear, Texas",
|
||||
"annualReport.2021.SECSpotlightText1": "Bridges to Science; a Texas-based nonprofit providing math, coding, and robotics programs for underserved youth; was one of 41 exceptional organizations to join the Scratch Education Collaborative's first cohort.",
|
||||
"annualReport.2021.SECSpotlightText2": "In 2021, we supported Bridges to Science in facilitating their first “Hour of Code” workshop with Code.org.",
|
||||
"annualReport.2021.SECPullQuote": "One of the greatest joys that we have in teaching our students is that each one of them, no matter how quiet they are, all find a voice in computer science through Scratch.",
|
||||
"annualReport.2021.SECPullQuoteAttr": "- Rosa Aristy, Bridges to Science Founder ",
|
||||
"annualReport.2021.SECWorkshops": "SEC Workshops",
|
||||
"annualReport.2021.SECWorkshopsText": "Last year, the Scratch Education Collaborative hosted a series of workshops that supported their inaugural cohort in defining and exploring unique pathways to equitable creative coding. Workshops were facilitated by Stanford d. School, Tinkering Studio, the Brazilian Creative Learning Network, and Chicago Public Schools CS4ALL. Together, workshop participants developed a shared understanding of creative coding and discussed strategies and practices that foster culturally sustaining communities through creative communication and collaboration.",
|
||||
"annualReport.2021.SECWorkshopsSubtitle": "How can we creatively empower local community in exploring creative coding?",
|
||||
"annualReport.2021.accessTitle": "Access",
|
||||
"annualReport.2021.accessIntro": "COVID-19によって学校が閉鎖され、学習が仮想空間に押しやられる中、多くの生徒や教師が初めてScratchを発見したり、創造的コーディングを教え・学ぶ方法を適応させました。Scratchチームは、教育者やオンライン・コミュニティのニーズの変化をサポートするために、自宅で取り組みました。",
|
||||
"annualReport.2021.accessASL": "ASL Tutorial",
|
||||
"annualReport.2021.accessASLText": "In 2021, we partnered with Deaf Kids Code to launch our first American Sign Language tutorial in the Scratch Editor.",
|
||||
"annualReport.2021.accessASLText2": " Together, we were inspired to create an evergreen resource that would expand creative pathways for deaf Scratchers.",
|
||||
"annualReport.2021.accessASLText3": "The video is a 13-minute remake of our original “Getting Started with Scratch” tutorial that introduces beginners to the Scratch platform.",
|
||||
"annualReport.2021.accessPullQuote": "Being a good ally is a willingness to bend towards being accessible and really putting weight on the recommendations of organizations like mine … Asking, ‘What is it that we can do?’ and really letting us take the reins and go for it, with very little to no resistance; that is a very rare thing.",
|
||||
"annualReport.2021.accessPullQuoteAttr": "- Shireen Hafeez, Founder of Deaf Kids Code ",
|
||||
"annualReport.2021.accessDEICommittee": "DEI Committees at Scratch",
|
||||
"annualReport.2021.accessDEICommitteeText": "In 2021, several committees at Scratch embarked on work to make Scratch more diverse, equitable, and inclusive for all users. We’re excited to share the progress each committee has made and the work still ahead.",
|
||||
"annualReport.2021.accessDEICommitteeAccessibility": "Accessibility",
|
||||
"annualReport.2021.accessDEICommitteeAccessibilityText": "The Accessibility Committee was created in response to one Scratch Team member’s own difficulty using Scratch’s coding blocks and a recognized need to better support Scratchers of all abilities.",
|
||||
"annualReport.2021.accessDEICommitteeAccessibilityText2": "In October of 2021, the committee launched a project to make the color of our coding blocks accessible for Scratchers with vision impairments. The committee is excited to partner with teachers and community organizations specializing in accessibility so the coding blocks meet web accessibility guidelines, and more importantly, lower floors to make Scratch more accessible for all.",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDI": "G-JEDI",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDIText": "The Global, Justice, Equity, Diversity, and Inclusion (G-JEDI) Committee was formed to develop a shared language that defines what Diversity, Equity, and Inclusion (DEI) mean to the Scratch Team.",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDIText2": "In 2021, the committee began work on a DEI statement to outline the ways in which DEI has informed the Scratch Team and community’s past and present work, and how it will continue to inform new initiatives going forward.",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesign": "Equity x Design",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesignText": "The EquityXDesign Committee was created as a place for Scratch Team members and our collaborators in MIT’s Lifelong Kindergarten group to read and discuss ideas around equity-centered design practices.",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesignText2": "The conversations are guided by Sasha Costanza-Chock’s “Design Justice: Community-Led Practices to Build the Worlds We Need,” and committee members discuss ways in which they can incorporate equity-centered design practices in the development of Scratch tools and resources.",
|
||||
"annualReport.2021.access10NewLanguages": "10 New Languages",
|
||||
"annualReport.2021.access10NewLanguagesText": "With huge thanks to our translation community, we were able to connect with Scratchers in 74 languages last year! In 2021, 10 new languages were added to Scratch, including isiXhosa (South Africa), Sepedi (South Africa), Setswana (South Africa), Afrikaans (South Africa), Kichwa (Peru), ଓଡ଼ିଆ/Odia (India), Kazakh (Kazakhstan), Aragonese (Spain), Western Frisian (the Netherlands), and Bengali (Bangladesh, India, and other regions).",
|
||||
"annualReport.2021.accessSouthAfrica": "Zero-rated Scratch in South Africa",
|
||||
"annualReport.2021.accessSouthAfricaText": "To improve the Scratch experience for young people in regions with low or no internet connectivity, we partnered with the National Education Collaboration Trust (NECT) of South Africa to host a zero-rated page for downloading Scratch. Downloads on zero-rated pages do not use up any data bandwidth, reducing a barrier to accessing Scratch due to data limits and costs. Just two months after its April 2021 launch, the page had more than 1300 visitors.",
|
||||
"annualReport.2021.accessSnapshot": "スナップショット",
|
||||
"annualReport.2021.communityTitle": "コミュニティ",
|
||||
"annualReport.2021.communityIntro": "In 2021, the Scratch community continued to experience rapid growth as even more young people around the world created and connected alongside their peers. We also continued to develop partnerships with community members to improve the Scratch experience for our diverse community of users.",
|
||||
"annualReport.2021.communityScratchConference": "Scratchカンファレンス",
|
||||
"annualReport.2021.communityScratchConferenceText1": "In July, educators in our global community came together to celebrate creative coding at the Scratch Conference. This free, virtual event was led by our collaborators at MIT’s Lifelong Kindergarten Group. The conference brought together more than 1,500 educators and Scratch enthusiasts, who spent the day connecting, collaborating, and learning from one another, even as COVID kept us apart.",
|
||||
"annualReport.2021.communityVolunteerTranslators": "Volunteer Translators",
|
||||
"annualReport.2021.communityVolunteerTranslatorsText": "Since Scratch was launched in 2007, we have been committed to supporting our users worldwide. Our language translation volunteers work closely with the Scratch Team to help translate and localize our platform and resources for the diverse communities that we serve.",
|
||||
"annualReport.2021.communityVolunteerTranslatorsText2": "Thousands of translators have volunteered their time to translate Scratch into 74 languages and counting, and there are currently more than one thousand translators signed up to translate Scratch and ScratchJr. We’re grateful to our volunteers for helping us reach more Scratchers around the world!",
|
||||
"annualReport.2021.communityScratchCommunity": "The Scratch Community in 2021",
|
||||
"annualReport.2021.communityScratchCommunityIntro": "In 2021, more than 113 million projects were created on the Scratch site – almost a 39% increase from 2020 – and more than one million new studios were created! Throughout the year, the Scratch Team hosted numerous studios to celebrate important events and encourage Scratchers to participate in the online community.",
|
||||
"annualReport.2021.yearInReview": "1年の振り返り",
|
||||
"annualReport.2021.yearInReviewText": "2021 was a remarkable year in the online community. The Community Team highlighted and developed opportunities for young people to express their ideas and become engaged in positive ways, and incredible movements sprung up from Scratchers themselves. Here’s a look back at some of the highlights of the year:",
|
||||
"annualReport.2021.yearInReviewCard1Date": "1 /",
|
||||
"annualReport.2021.yearInReviewCard1Title": "Poetic Cafe",
|
||||
"annualReport.2021.yearInReviewCard1Text": "We “opened” our very first Poetic Cafe where Scratchers were invited to write, share, or collaborate on poems to share with the community.",
|
||||
"annualReport.2021.yearInReviewCard2Date": "2 /",
|
||||
"annualReport.2021.yearInReviewCard2Title": "Black History Month Studio",
|
||||
"annualReport.2021.yearInReviewCard2Text": "Scratchers shared interactive artwork, created poems, animated music videos, and more to celebrate influential people and events in Black history.",
|
||||
"annualReport.2021.yearInReviewCard3Date": "4 /",
|
||||
"annualReport.2021.yearInReviewCard3Title": "エイプリルフール",
|
||||
"annualReport.2021.yearInReviewCard3Text": "Scratchers were asked to imagine the “Secret life” of the Scratch Cat and went on a treasure hunt for fun and silly things hidden around the Scratch website.",
|
||||
"annualReport.2021.yearInReviewCard4Date": "5 /",
|
||||
"annualReport.2021.yearInReviewCard4Title": "Scratch Week",
|
||||
"annualReport.2021.yearInReviewCard4Text": "Scratchers around the world shared more than 3,500 projects responding to themed prompts like “Cooking From Scratch” and “Ridiculous Inventions” to celebrate Scratch's birthday.",
|
||||
"annualReport.2021.yearInReviewCard5Date": "6 /",
|
||||
"annualReport.2021.yearInReviewCard5Title": "Pride Month",
|
||||
"annualReport.2021.yearInReviewCard5Text": "Scratchers created projects using all the colors of the rainbow to celebrate the LGBTQ+ community in the Pride Month studio.",
|
||||
"annualReport.2021.yearInReviewCard6Date": "8 /",
|
||||
"annualReport.2021.yearInReviewCard6Title": "Scratchキャンプ",
|
||||
"annualReport.2021.yearInReviewCard6Text": "During this annual three-week long event, Scratchers created more than 7,000 projects that moved and grooved, showcased creative do-it-yourself (DIY) ideas, and shared their discoveries about the natural world around them.",
|
||||
"annualReport.2021.yearInReviewCard7Date": "10 /",
|
||||
"annualReport.2021.yearInReviewCard7Title": "10月のScratch(スクラッチトーバー)",
|
||||
"annualReport.2021.yearInReviewCard7Text": "For two weeks, Scratchers created projects showcasing their interpretations of daily prompts in the Scratchtober studio. More than 3,500 projects were created around single-word themes like underwater, celebration, and creatures.",
|
||||
"annualReport.2021.yearInReviewCard8Date": "12 /",
|
||||
"annualReport.2021.yearInReviewCard8Title": "CSEdWeek",
|
||||
"annualReport.2021.yearInReviewCard8Text": "Computer Science Education Week (CSEdWeek) occurred from December 6-12 to celebrate computer science around the world. Scratch participated in the week by encouraging community members to check out tutorials, studios, and a live event hosted in partnership with Makey Makey!",
|
||||
"annualReport.2021.yearInReviewCard9Date": "12 /",
|
||||
"annualReport.2021.yearInReviewCard9Title": "2021: A Scratch Year in Review Studio",
|
||||
"annualReport.2021.yearInReviewCard9Text": "In 2021, Scratchers learned new skills, connected with friends around the world, and found creative ways to express themselves. More than 1,000 Scratchers shared their favorite Scratch memories and what Scratch meant to them in the 2021: A Scratch Year in Review studio.",
|
||||
"annualReport.2021.communityScratchLabTitle": "Scratch Lab",
|
||||
"annualReport.2021.communityScratchLabText": "With the launch of Scratch Lab in February, we’ve opened the doors of our development process directly to Scratchers around the world.",
|
||||
"annualReport.2021.communityScratchLabText2": "Before we decide if we should introduce new blocks to the Scratch coding editor, it’s crucial to see the creative, innovative, and surprising ways Scratchers interact with them. Scratch Lab is a sandbox where everyone can try out these new features and, most importantly, share their thoughts and ideas directly with us.",
|
||||
"annualReport.2021.communityScratchLabText3": "Over 500,000 Scratchers explored the Scratch Lab site in 2021, and they submitted more than 37,000 pieces of feedback.",
|
||||
"annualReport.2021.communityScratchLabText4": "This feedback has been invaluable as we evaluate and develop Animated Text blocks, Face Sensing blocks, and more potential new features.",
|
||||
"annualReport.2021.communitySnapshot2Title": "The Scratch Team on YouTube",
|
||||
"annualReport.2021.communitySnapshot2Text": "The Scratch Team YouTube channel reached 100,000 subscribers in 2021— a nearly 500 percent increase from 2020! As students, educators, and families evolved in response to the pandemic, we knew we had to create resources that were reactive to their needs.",
|
||||
"annualReport.2021.communitySnapshot2Text2": "These resources include a series of comprehensive Scratch tutorials that guide users through designing stories, games, and animations on Scratch. In 2021, these videos garnered nearly nine million views from viewers in 178 countries.",
|
||||
"annualReport.2021.tutorial1": "How to Make an 'About Me'",
|
||||
"annualReport.2021.tutorial2": "How to Make a Clicker Game",
|
||||
"annualReport.2021.tutorial3": "How to Make a Mouse Trail",
|
||||
"annualReport.2021.FounderMessageTitle": "設立者からのメッセージ",
|
||||
"annualReport.2021.FounderMessageSubTitle": "Support and Inspiration from a Founding Partner",
|
||||
"annualReport.2021.FounderMessageText1": "As you read through this annual report, you’ll learn about many ways that Scratch is expanding creative computing opportunities for millions of young people around the world, especially those from marginalized communities. This global impact is possible because of the tireless work of the growing team of engineers, designers, educators, community moderators, and others at the Scratch Foundation.",
|
||||
"annualReport.2021.FounderMessageText2": "To continue to grow our efforts and impact, we rely on the generous financial support of an incredible collection of companies, foundations, and individual donors who are aligned with our mission and vision. Here, I want to highlight the support and inspiration we’ve received from one of our Founding Partners: the LEGO Foundation.",
|
||||
"annualReport.2021.FounderMessageText3": "My research group at the MIT Media Lab started collaborating with the LEGO company and LEGO Foundation more than 30 years ago. LEGO funding helped support our early work on Scratch, leading up to the public launch of Scratch in 2007. Then, when Scratch spun out of MIT into the Scratch Foundation in 2019, the LEGO Foundation provided important funding for the new organization, with a five-year $10 million grant to “support transformative educational change by developing and promoting playful, creative approaches to coding...in diverse economic and cultural contexts.” When the pandemic hit, the LEGO Foundation stepped up with an additional $5 million grant in 2021, to ensure that the Scratch Foundation could meet the needs of children and educators disrupted by the pandemic.",
|
||||
"annualReport.2021.FounderMessageText4": "But the LEGO-Scratch connection goes far beyond financial support. The Scratch approach of creating animated stories and games by snapping together graphical programming blocks was inspired, in part, by the way children build LEGO houses and castles by snapping together plastic LEGO bricks. Scratch and LEGO also share the same project-based educational philosophy, encouraging children to iteratively refine their projects by trying out an idea, seeing what happens, then making revisions and trying again.",
|
||||
"annualReport.2021.FounderMessageText5": "I’ve always loved the LEGO slogan “Joy of Building, Pride of Creation.” The LEGO Foundation’s deep partnership with the Scratch Foundation is helping to bring “Joy of Building, Pride of Creation” to children’s digital activities. The partnership serves as a model of how organizations with shared ideas and values can work together to catalyze transformational change in learning and education. As the Scratch Foundation continues to build its network of partners and supporters, I look forward to connecting with other organizations to expand creative computing opportunities for children around the world.",
|
||||
"annualReport.2021.FounderTitle": "Founder, Scratch Foundation",
|
||||
"annualReport.2021.lookingForward": "今後の展望",
|
||||
"annualReport.2021.lookingForwardText1": "In 2021, we outlined a Strategic Framework guiding our major priorities for the next 4 years. We’re focused on these major areas:",
|
||||
"annualReport.2021.lookingForwardText2": "We would like to extend a huge thank you to the LEGO Foundation, whose generous COVID Recovery Grant will enable us to carry out this crucial work. We can’t wait to share more with you about the exciting projects we have planned, including updates to the Scratch experience for schools, updates to ScratchJr, and more.",
|
||||
"annualReport.2021.LookingForward1": "Strengthening the Scratch Platform and Community Infrastructure",
|
||||
"annualReport.2021.LookingForward2": "Expanding Pathways to Creative Learning",
|
||||
"annualReport.2021.LookingForward3": "Building Organizational Capacity and Ensuring Fiscal Sustainability",
|
||||
"annualReport.2021.supportersTitle": "サポーターへの感謝",
|
||||
"annualReport.2021.supportersIntro": "寛大なサポーターの皆様に感謝します。 皆様の寄付は世界中のあらゆる背景を持つ全年齢の子供たちに創造的な学習の機会を広げるのに役立っています。",
|
||||
"annualReport.2021.ourSupporters": "支援者",
|
||||
"annualReport.2021.ourSupportersText": "We want to thank all Scratch supporters who, throughout the years, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on giving to Scratch Foundation from January 1, 2021 to December 31, 2021.",
|
||||
"annualReport.2021.supportersFoundingTitle": "設立パートナー — $10,000,000以上",
|
||||
"annualReport.2021.supportersFoundingText": "2003年のScratch開始以来、累計で1,000万ドル以上のご支援をいただいている設立パートナーの皆様には特に感謝しております。",
|
||||
"annualReport.2021.supportersCatPartnersTitle": "Scratchキャットパートナー — $1,000,000以上",
|
||||
"annualReport.2021.supportersCreativityTitle": "クリエイティビティ・サークル — $250,000以上",
|
||||
"annualReport.2021.supportersCollaborationTitle": "コラボレーション・サークル— $100,000以上",
|
||||
"annualReport.2021.supportersImaginationTitle": "イマジネーション・サークル — $50,000以上",
|
||||
"annualReport.2021.supportersInspirationTitle": "インスピレーション・サークル — $20,000以上",
|
||||
"annualReport.2021.supportersExplorationTitle": "探求サークル — $5,000以上",
|
||||
"annualReport.2021.supportersPlayTitle": "プレイ・サークル — $1,000以上",
|
||||
"annualReport.2021.supportersInKindTitle": "現物の支援者",
|
||||
"annualReport.2021.leadershipTitle": "私たちのチーム",
|
||||
"annualReport.2021.leadershipBoard": "取締役会",
|
||||
"annualReport.2021.leadershipChair": "会長",
|
||||
"annualReport.2021.leadershipProfessor": "学習研究の教授",
|
||||
"annualReport.2021.leadershipViceChair": "副会長",
|
||||
"annualReport.2021.leadershipCoFounder": "共同設立者兼共同会長",
|
||||
"annualReport.2021.leadershipBoardMember": "ボードメンバー",
|
||||
"annualReport.2021.leadershipPresidentCEO": "社長兼CEO",
|
||||
"annualReport.2021.leadershipFormerPresident": "前社長",
|
||||
"annualReport.2021.leadershipFounderCEO": "設立者兼CEO",
|
||||
"annualReport.2021.leadershipFormerChairCEO": "前CEO兼チェアマン",
|
||||
"annualReport.2021.leadershipBoardSecretaryTreasurer": "取締役会幹事と会計",
|
||||
"annualReport.2021.leadershipBoardSecretary": "取締役会幹事",
|
||||
"annualReport.2021.leadershipBoardTreasurer": "取締役会会計",
|
||||
"annualReport.2021.leadershipScratchTeam": "2021 Scratch Team",
|
||||
"annualReport.2021.leadershipED": "エグゼクティブ・ディレクター",
|
||||
"annualReport.2021.teamThankYou": "MITメディアラボ・ライフロング・キンダーカーテン・グループのMitch Resnick、Natalie Rusk、Rupal Jain、およびその他の協力者の皆様の精力的なScratchのサポートに感謝します。",
|
||||
"annualReport.2021.donateTitle": "支援する",
|
||||
"annualReport.2021.donateMessage": "Your support enables us to create inspiring, creative, and memorable learning experiences for kids everywhere, especially those who have been systemically excluded from creative coding opportunities. Make a gift to Scratch today to help us keep our servers running, maintain our growing global community, and make creative coding possible for kids in every country around the world.",
|
||||
"annualReport.2021.donateMessage2": "Thank you for your generosity.",
|
||||
"annualReport.2021.donateButton": "寄付",
|
||||
"annualReport.2021.projectBy": "プロジェクト作成者:",
|
||||
"annualReport.2021.altMap": "A map of the world showing 41 SEC organizations",
|
||||
"annualReport.2021.altSECSpotlightImage": "A child plays with a toy in front of an orange background",
|
||||
"annualReport.2021.altAccessibility": "Two people use sign language in front of a green background.",
|
||||
"annualReport.2021.altaccessDEICommittee": "A hand holds out a scratch component on a green background.",
|
||||
"annualReport.2021.altaccessDEICommitteeAccessibility": "A hand paints scratch components on a blue background.",
|
||||
"annualReport.2021.altaccessDEICommitteeG-JEDI": "Two hands reach toward a text bubble with a heart inside it.",
|
||||
"annualReport.2021.altaccessDEICommitteeEquitXDesign": "Two hands work together to compile a list of scratch components.",
|
||||
"annualReport.2021.altaccessSouthAfrica": "Two kids, one using a tablet and one using a laptop, work on a scratch project together.",
|
||||
"annualReport.2021.altcommunityVolunteerTransators": "Four hands are raised with text bubbles resting on top of them in front of a purple background.",
|
||||
"annualReport.2021.altcommunityThankYou": "A globe with a banner across it saying 'Thank you' surrounded by the words for thank you in various languages.",
|
||||
"annualReport.2021.altAvatar": "ユーザーのアバター",
|
||||
"annualReport.2021.altDropdownArrow": "ドロップダウンメニューを示す矢印です。",
|
||||
"annualReport.2021.altMastheadIllustration": "物理的なScratchコンポーネントとやり取りする3人。",
|
||||
"annualReport.2021.altWave": "手を振る絵文字。",
|
||||
"annualReport.2021.altMitchHeadshot": "創設者ミッチェル・レズニック",
|
||||
"annualReport.2021.altCalendar": "A calendar displaying the year 2021.",
|
||||
"annualReport.2021.altWorldVisualization": "An illustrated version of the globe.",
|
||||
"annualReport.2021.altSaudiArabiaVisualization": "",
|
||||
"annualReport.2021.altSECVideoPreview": "",
|
||||
"annualReport.2021.altCard1": "",
|
||||
"annualReport.2021.altCard2": "",
|
||||
"annualReport.2021.altCard3": "",
|
||||
"annualReport.2021.altCard4": "",
|
||||
"annualReport.2021.altCard5": "",
|
||||
"annualReport.2021.altCard6": "",
|
||||
"annualReport.2021.altCard7": "",
|
||||
"annualReport.2021.altCard8": "",
|
||||
"annualReport.2021.altCard9": "",
|
||||
"annualReport.2021.altDonateIllustration": "二つの手が合わさって、ハートの形になっている。"
|
||||
}
|
238
www/scratch-website.annual-report-2021-l10njson/ka.json
Normal file
238
www/scratch-website.annual-report-2021-l10njson/ka.json
Normal file
|
@ -0,0 +1,238 @@
|
|||
{
|
||||
"annualReport.2021.subnavFoundersMessage": "Founder's Message",
|
||||
"annualReport.2021.subnavMission": "Mission",
|
||||
"annualReport.2021.subnavReach": "Reach",
|
||||
"annualReport.2021.subnavThemes": "თემები",
|
||||
"annualReport.2021.subnavDirectorsMessage": "Director's Message",
|
||||
"annualReport.2021.subnavSupporters": "Supporters",
|
||||
"annualReport.2021.subnavTeam": "Team",
|
||||
"annualReport.2021.subnavDonate": "შემოგვწირე",
|
||||
"annualReport.2021.mastheadYear": "2021 Annual Report",
|
||||
"annualReport.2021.mastheadTitle": "Building an Equitable Community Together",
|
||||
"annualReport.2021.directorsMessageTitle": "A Message from Our Executive Director",
|
||||
"annualReport.2021.directorsMessageP1": "In 2021, COVID-19 continued to disrupt our routines and shape the way we interact with one another. Even as we began to gather together, schools reopened, and there were calls for a “return to normal,” the most vulnerable in our society remained disproportionately impacted by the inequitable structures that COVID-19 exacerbated. The COVID-19 crisis shaped young people’s relationships to Scratch, and solidified Scratch as a more vital place than ever for them to create, learn, and connect. But as we moved into a new year, we did not leave behind our most vulnerable young people as they began to navigate “the new normal.”",
|
||||
"annualReport.2021.directorsMessageP2": "One of the foundational values of Scratch has always been to empower young people to explore, create, play, and discover—opportunities that aren’t afforded equitably to all students.",
|
||||
"annualReport.2021.directorsMessagePullquote": "We believe in the transformative power of self-expression and creativity, and in providing space for young people to use creative coding as a tool to raise their voice.",
|
||||
"annualReport.2021.directorsMessageP3": "I’m proud to serve as the Executive Director of the Scratch Foundation during this pivotal moment in our history, and will continue to spread Scratch’s caring, collaborative approach to creative learning to kids around the world who need these opportunities the most.",
|
||||
"annualReport.2021.directorsMessageP4": "Last year was an incredible year for the Scratch Foundation–we focused on growing our team with remarkable, diverse leaders and building a solid foundation for our continued transition to an independent organization. We developed a three-year Strategic Plan with the combined efforts of every team member at every level of our organization, codifying the work we’re embarking on together. As Scratch grows, we remain focused on equity and community-building, and keeping Scratch a safe space for kids to connect, create, and collaborate with their peers around the world.",
|
||||
"annualReport.2021.directorsMessageP5": "LI can’t thank you enough for embarking on this journey with our team, and for your continued support of our mission. The compassion and creativity of the Scratch Community is endlessly inspiring to us, and we can’t wait for you to join us in the important work ahead of us.",
|
||||
"annualReport.2021.directorsMessageP6": "Over the past decade, Scratch has had phenomenal success, engaging tens of millions of young people around the world. But we are just beginning. The challenge for the years ahead is to ensure that we can continue to spread and support not just our technology but also our creative, caring, collaborative learning approach, so that young people around the world have equitable opportunities to imagine, create, share, and learn. We look forward to working with all of you to make that happen!",
|
||||
"annualReport.2021.EDTitle": "Executive Director, Scratch Foundation",
|
||||
"annualReport.2021.watchVideo": "იხილე ვიდეო",
|
||||
"annualReport.2021.missionTitle": "Our Mission, Vision, & Values",
|
||||
"annualReport.2021.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators who have been excluded from creative computing.",
|
||||
"annualReport.2021.missionP2": "We’ve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively—essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
|
||||
"annualReport.2021.missionHeader": "Mission",
|
||||
"annualReport.2021.missionSubtitle": "Providing young people with digital tools and opportunities to imagine, create, share, and learn.",
|
||||
"annualReport.2021.visionHeader": "Vision",
|
||||
"annualReport.2021.visionSubtitle": "To spread creative, caring, collaborative, equitable approaches to coding and learning around the world.",
|
||||
"annualReport.2021.valuesHeader": "Values",
|
||||
"annualReport.2021.valuesSubtitle": "In this work, we are guided by our core values that define our principles as an organization and a community:",
|
||||
"annualReport.2021.creativeExpressionTitle": "Creative Expression",
|
||||
"annualReport.2021.progressiveImprovementTitle": "Progressive Improvement",
|
||||
"annualReport.2021.EquitableOpportunitiesTitle": "Equitable Opportunities",
|
||||
"annualReport.2021.playfulEngagementTitle": "Playful Engagement",
|
||||
"annualReport.2021.creativeExpressionDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
|
||||
"annualReport.2021.progressiveImprovementDescription": "We hold ourselves to a high standard and always strive to iterate, improve, and inspire one another to best serve young people around the world and the community that makes our work possible.",
|
||||
"annualReport.2021.EquitableOpportunitiesDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
|
||||
"annualReport.2021.playfulEngagementDescription": "At Scratch, play is an approach for making, sharing, learning, and engaging with the world. We encourage joyful exploration, experimentation, and collaboration.",
|
||||
"annualReport.2021.reachTitle": "Reaching Children Around the World",
|
||||
"annualReport.2021.reachSubtitle": "Scratch is the world’s largest coding community for children and teens, ages 8 and up.",
|
||||
"annualReport.2021.reachMillion": "million",
|
||||
"annualReport.2021.reachNewUsersNumber": "18 {million}",
|
||||
"annualReport.2021.reachNewUsersIncrease": "22% from 2020",
|
||||
"annualReport.2021.reachProjectsCreatedNumber": "113 {million}",
|
||||
"annualReport.2021.reachProjectsCreatedIncrease": "39% from 2020",
|
||||
"annualReport.2021.reachProjectCreatorsNumber": "42 {million}",
|
||||
"annualReport.2021.reachProjectCreatorsIncrease": "44% from 2020",
|
||||
"annualReport.2021.reachNewUsers": "New Users",
|
||||
"annualReport.2021.reachProjectsCreated": "Projects Created",
|
||||
"annualReport.2021.reachProjectCreators": "People Creating Projects",
|
||||
"annualReport.2021.reachScratchAroundTheWorld": "Scratch is used around the world across more than 200 countries and territories",
|
||||
"annualReport.2021.reachSaudiArabiaTitle": "Saudi Arabia",
|
||||
"annualReport.2021.reachSaudiArabiaDescription": "We saw tremendous growth around the world in 2021, but we were amazed to see the growth in Saudi Arabia, where we saw twice as many new users as the year before.",
|
||||
"annualReport.2021.reachTranslationTitle": "Scratch is Translated into 74 Languages",
|
||||
"annualReport.2021.reachTranslationIncrease": "10 languages from 2020",
|
||||
"annualReport.2021.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
|
||||
"annualReport.2021.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
|
||||
"annualReport.2021.reachDownloadsMillion": "5 {million}",
|
||||
"annualReport.2021.reachDownloads": "Downloads in 2021",
|
||||
"annualReport.2021.reachDownloadsIncrease": "2 {million} from 2020",
|
||||
"annualReport.2021.themesTitle": "Emerging Themes",
|
||||
"annualReport.2021.themesDescription": "Amidst ongoing uncertainty from COVID-19, Scratch continued to serve as a key space for young people to connect and create together. In 2021, we focused our efforts on building a strong foundation to equitably support our growing global community and our growing Scratch Team. Our work was centered around three major themes: fostering community, increasing access and accessibility, and developing the Scratch Education Collaborative (SEC).",
|
||||
"annualReport.2021.SECTitle": "Scratch Education Collaborative",
|
||||
"annualReport.2021.SECIntro": "Community voices and partnerships are deeply woven into the fabric of Scratch’s history. They have, and continue to be, integral in helping us increase accessible and equitable coding opportunities worldwide. In 2021, we launched the Scratch Education Collaborative, an initiative committed to identifying and eliminating the barriers to access to creative coding that connects remarkable organizations around the world.",
|
||||
"annualReport.2021.SECWhatIs": "What is SEC?",
|
||||
"annualReport.2021.SECWhatIsP1": "The SEC supports and engages participating organizations in a two-year, collaborative cohort experience to strengthen their commitment to, and implementation of, equitable creative coding using Scratch and ScratchJr.",
|
||||
"annualReport.2021.SECWhatIsP2": "By the end of the cohort experience, organizations will have formed new partnerships with each other and with Scratch, and will have established new models for equity-centered creative coding resources.",
|
||||
"annualReport.2021.SECWhatIsP3": "Our work with the SEC is made possible thanks to a generous grant from Google.org. We’d like to extend our gratitude for their continued support of our mission.",
|
||||
"annualReport.2021.SECOrgNumber": "41",
|
||||
"annualReport.2021.SECOrgLabel": "organizations",
|
||||
"annualReport.2021.SECCountryNumber": "13",
|
||||
"annualReport.2021.SECCountryLabel": "countries",
|
||||
"annualReport.2021.SECPartnerNumber": "7",
|
||||
"annualReport.2021.SECPartnerLabel": "partners",
|
||||
"annualReport.2021.SECMapParagraph": "Our first cohort included 41 organizations representing 13 countries around the world, united by their commitment to supporting learners from historically marginalized communities in developing their confidence with creative computing.",
|
||||
"annualReport.2021.spotlightStory": "Spotlight Story",
|
||||
"annualReport.2021.SECSpotlightTitle": "Bridges to Science Spotlight",
|
||||
"annualReport.2021.SECSpotlightLocation": "Fulshear, Texas",
|
||||
"annualReport.2021.SECSpotlightText1": "Bridges to Science; a Texas-based nonprofit providing math, coding, and robotics programs for underserved youth; was one of 41 exceptional organizations to join the Scratch Education Collaborative's first cohort.",
|
||||
"annualReport.2021.SECSpotlightText2": "In 2021, we supported Bridges to Science in facilitating their first “Hour of Code” workshop with Code.org.",
|
||||
"annualReport.2021.SECPullQuote": "One of the greatest joys that we have in teaching our students is that each one of them, no matter how quiet they are, all find a voice in computer science through Scratch.",
|
||||
"annualReport.2021.SECPullQuoteAttr": "- Rosa Aristy, Bridges to Science Founder ",
|
||||
"annualReport.2021.SECWorkshops": "SEC Workshops",
|
||||
"annualReport.2021.SECWorkshopsText": "Last year, the Scratch Education Collaborative hosted a series of workshops that supported their inaugural cohort in defining and exploring unique pathways to equitable creative coding. Workshops were facilitated by Stanford d. School, Tinkering Studio, the Brazilian Creative Learning Network, and Chicago Public Schools CS4ALL. Together, workshop participants developed a shared understanding of creative coding and discussed strategies and practices that foster culturally sustaining communities through creative communication and collaboration.",
|
||||
"annualReport.2021.SECWorkshopsSubtitle": "How can we creatively empower local community in exploring creative coding?",
|
||||
"annualReport.2021.accessTitle": "Access",
|
||||
"annualReport.2021.accessIntro": "As COVID-19 forced schools to close and pushed learning to virtual spaces, many students and teachers were discovering Scratch for the first time or adapting the way they taught and learned creative coding. From our own homes, the Scratch Team worked to support the changing needs of educators and the online community.",
|
||||
"annualReport.2021.accessASL": "ASL Tutorial",
|
||||
"annualReport.2021.accessASLText": "In 2021, we partnered with Deaf Kids Code to launch our first American Sign Language tutorial in the Scratch Editor.",
|
||||
"annualReport.2021.accessASLText2": " Together, we were inspired to create an evergreen resource that would expand creative pathways for deaf Scratchers.",
|
||||
"annualReport.2021.accessASLText3": "The video is a 13-minute remake of our original “Getting Started with Scratch” tutorial that introduces beginners to the Scratch platform.",
|
||||
"annualReport.2021.accessPullQuote": "Being a good ally is a willingness to bend towards being accessible and really putting weight on the recommendations of organizations like mine … Asking, ‘What is it that we can do?’ and really letting us take the reins and go for it, with very little to no resistance; that is a very rare thing.",
|
||||
"annualReport.2021.accessPullQuoteAttr": "- Shireen Hafeez, Founder of Deaf Kids Code ",
|
||||
"annualReport.2021.accessDEICommittee": "DEI Committees at Scratch",
|
||||
"annualReport.2021.accessDEICommitteeText": "In 2021, several committees at Scratch embarked on work to make Scratch more diverse, equitable, and inclusive for all users. We’re excited to share the progress each committee has made and the work still ahead.",
|
||||
"annualReport.2021.accessDEICommitteeAccessibility": "Accessibility",
|
||||
"annualReport.2021.accessDEICommitteeAccessibilityText": "The Accessibility Committee was created in response to one Scratch Team member’s own difficulty using Scratch’s coding blocks and a recognized need to better support Scratchers of all abilities.",
|
||||
"annualReport.2021.accessDEICommitteeAccessibilityText2": "In October of 2021, the committee launched a project to make the color of our coding blocks accessible for Scratchers with vision impairments. The committee is excited to partner with teachers and community organizations specializing in accessibility so the coding blocks meet web accessibility guidelines, and more importantly, lower floors to make Scratch more accessible for all.",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDI": "G-JEDI",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDIText": "The Global, Justice, Equity, Diversity, and Inclusion (G-JEDI) Committee was formed to develop a shared language that defines what Diversity, Equity, and Inclusion (DEI) mean to the Scratch Team.",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDIText2": "In 2021, the committee began work on a DEI statement to outline the ways in which DEI has informed the Scratch Team and community’s past and present work, and how it will continue to inform new initiatives going forward.",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesign": "Equity x Design",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesignText": "The EquityXDesign Committee was created as a place for Scratch Team members and our collaborators in MIT’s Lifelong Kindergarten group to read and discuss ideas around equity-centered design practices.",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesignText2": "The conversations are guided by Sasha Costanza-Chock’s “Design Justice: Community-Led Practices to Build the Worlds We Need,” and committee members discuss ways in which they can incorporate equity-centered design practices in the development of Scratch tools and resources.",
|
||||
"annualReport.2021.access10NewLanguages": "10 New Languages",
|
||||
"annualReport.2021.access10NewLanguagesText": "With huge thanks to our translation community, we were able to connect with Scratchers in 74 languages last year! In 2021, 10 new languages were added to Scratch, including isiXhosa (South Africa), Sepedi (South Africa), Setswana (South Africa), Afrikaans (South Africa), Kichwa (Peru), ଓଡ଼ିଆ/Odia (India), Kazakh (Kazakhstan), Aragonese (Spain), Western Frisian (the Netherlands), and Bengali (Bangladesh, India, and other regions).",
|
||||
"annualReport.2021.accessSouthAfrica": "Zero-rated Scratch in South Africa",
|
||||
"annualReport.2021.accessSouthAfricaText": "To improve the Scratch experience for young people in regions with low or no internet connectivity, we partnered with the National Education Collaboration Trust (NECT) of South Africa to host a zero-rated page for downloading Scratch. Downloads on zero-rated pages do not use up any data bandwidth, reducing a barrier to accessing Scratch due to data limits and costs. Just two months after its April 2021 launch, the page had more than 1300 visitors.",
|
||||
"annualReport.2021.accessSnapshot": "Snapshots",
|
||||
"annualReport.2021.communityTitle": "საზოგადოება",
|
||||
"annualReport.2021.communityIntro": "In 2021, the Scratch community continued to experience rapid growth as even more young people around the world created and connected alongside their peers. We also continued to develop partnerships with community members to improve the Scratch experience for our diverse community of users.",
|
||||
"annualReport.2021.communityScratchConference": "Scratch-ის კონფერენცია",
|
||||
"annualReport.2021.communityScratchConferenceText1": "In July, educators in our global community came together to celebrate creative coding at the Scratch Conference. This free, virtual event was led by our collaborators at MIT’s Lifelong Kindergarten Group. The conference brought together more than 1,500 educators and Scratch enthusiasts, who spent the day connecting, collaborating, and learning from one another, even as COVID kept us apart.",
|
||||
"annualReport.2021.communityVolunteerTranslators": "Volunteer Translators",
|
||||
"annualReport.2021.communityVolunteerTranslatorsText": "Since Scratch was launched in 2007, we have been committed to supporting our users worldwide. Our language translation volunteers work closely with the Scratch Team to help translate and localize our platform and resources for the diverse communities that we serve.",
|
||||
"annualReport.2021.communityVolunteerTranslatorsText2": "Thousands of translators have volunteered their time to translate Scratch into 74 languages and counting, and there are currently more than one thousand translators signed up to translate Scratch and ScratchJr. We’re grateful to our volunteers for helping us reach more Scratchers around the world!",
|
||||
"annualReport.2021.communityScratchCommunity": "The Scratch Community in 2021",
|
||||
"annualReport.2021.communityScratchCommunityIntro": "In 2021, more than 113 million projects were created on the Scratch site – almost a 39% increase from 2020 – and more than one million new studios were created! Throughout the year, the Scratch Team hosted numerous studios to celebrate important events and encourage Scratchers to participate in the online community.",
|
||||
"annualReport.2021.yearInReview": "Year in Review",
|
||||
"annualReport.2021.yearInReviewText": "2021 was a remarkable year in the online community. The Community Team highlighted and developed opportunities for young people to express their ideas and become engaged in positive ways, and incredible movements sprung up from Scratchers themselves. Here’s a look back at some of the highlights of the year:",
|
||||
"annualReport.2021.yearInReviewCard1Date": "იანვარი",
|
||||
"annualReport.2021.yearInReviewCard1Title": "Poetic Cafe",
|
||||
"annualReport.2021.yearInReviewCard1Text": "We “opened” our very first Poetic Cafe where Scratchers were invited to write, share, or collaborate on poems to share with the community.",
|
||||
"annualReport.2021.yearInReviewCard2Date": "თებერვალი",
|
||||
"annualReport.2021.yearInReviewCard2Title": "Black History Month Studio",
|
||||
"annualReport.2021.yearInReviewCard2Text": "Scratchers shared interactive artwork, created poems, animated music videos, and more to celebrate influential people and events in Black history.",
|
||||
"annualReport.2021.yearInReviewCard3Date": "აპრილი",
|
||||
"annualReport.2021.yearInReviewCard3Title": "April Fool’s Day",
|
||||
"annualReport.2021.yearInReviewCard3Text": "Scratchers were asked to imagine the “Secret life” of the Scratch Cat and went on a treasure hunt for fun and silly things hidden around the Scratch website.",
|
||||
"annualReport.2021.yearInReviewCard4Date": "მაისი",
|
||||
"annualReport.2021.yearInReviewCard4Title": "Scratch Week",
|
||||
"annualReport.2021.yearInReviewCard4Text": "Scratchers around the world shared more than 3,500 projects responding to themed prompts like “Cooking From Scratch” and “Ridiculous Inventions” to celebrate Scratch's birthday.",
|
||||
"annualReport.2021.yearInReviewCard5Date": "ივნისი",
|
||||
"annualReport.2021.yearInReviewCard5Title": "Pride Month",
|
||||
"annualReport.2021.yearInReviewCard5Text": "Scratchers created projects using all the colors of the rainbow to celebrate the LGBTQ+ community in the Pride Month studio.",
|
||||
"annualReport.2021.yearInReviewCard6Date": "აგვისტო",
|
||||
"annualReport.2021.yearInReviewCard6Title": "Scratch Camp",
|
||||
"annualReport.2021.yearInReviewCard6Text": "During this annual three-week long event, Scratchers created more than 7,000 projects that moved and grooved, showcased creative do-it-yourself (DIY) ideas, and shared their discoveries about the natural world around them.",
|
||||
"annualReport.2021.yearInReviewCard7Date": "ოქტომბერი",
|
||||
"annualReport.2021.yearInReviewCard7Title": "Scratchtober",
|
||||
"annualReport.2021.yearInReviewCard7Text": "For two weeks, Scratchers created projects showcasing their interpretations of daily prompts in the Scratchtober studio. More than 3,500 projects were created around single-word themes like underwater, celebration, and creatures.",
|
||||
"annualReport.2021.yearInReviewCard8Date": "დეკემბერი",
|
||||
"annualReport.2021.yearInReviewCard8Title": "CSEdWeek",
|
||||
"annualReport.2021.yearInReviewCard8Text": "Computer Science Education Week (CSEdWeek) occurred from December 6-12 to celebrate computer science around the world. Scratch participated in the week by encouraging community members to check out tutorials, studios, and a live event hosted in partnership with Makey Makey!",
|
||||
"annualReport.2021.yearInReviewCard9Date": "დეკემბერი",
|
||||
"annualReport.2021.yearInReviewCard9Title": "2021: A Scratch Year in Review Studio",
|
||||
"annualReport.2021.yearInReviewCard9Text": "In 2021, Scratchers learned new skills, connected with friends around the world, and found creative ways to express themselves. More than 1,000 Scratchers shared their favorite Scratch memories and what Scratch meant to them in the 2021: A Scratch Year in Review studio.",
|
||||
"annualReport.2021.communityScratchLabTitle": "Scratch Lab",
|
||||
"annualReport.2021.communityScratchLabText": "With the launch of Scratch Lab in February, we’ve opened the doors of our development process directly to Scratchers around the world.",
|
||||
"annualReport.2021.communityScratchLabText2": "Before we decide if we should introduce new blocks to the Scratch coding editor, it’s crucial to see the creative, innovative, and surprising ways Scratchers interact with them. Scratch Lab is a sandbox where everyone can try out these new features and, most importantly, share their thoughts and ideas directly with us.",
|
||||
"annualReport.2021.communityScratchLabText3": "Over 500,000 Scratchers explored the Scratch Lab site in 2021, and they submitted more than 37,000 pieces of feedback.",
|
||||
"annualReport.2021.communityScratchLabText4": "This feedback has been invaluable as we evaluate and develop Animated Text blocks, Face Sensing blocks, and more potential new features.",
|
||||
"annualReport.2021.communitySnapshot2Title": "The Scratch Team on YouTube",
|
||||
"annualReport.2021.communitySnapshot2Text": "The Scratch Team YouTube channel reached 100,000 subscribers in 2021— a nearly 500 percent increase from 2020! As students, educators, and families evolved in response to the pandemic, we knew we had to create resources that were reactive to their needs.",
|
||||
"annualReport.2021.communitySnapshot2Text2": "These resources include a series of comprehensive Scratch tutorials that guide users through designing stories, games, and animations on Scratch. In 2021, these videos garnered nearly nine million views from viewers in 178 countries.",
|
||||
"annualReport.2021.tutorial1": "How to Make an 'About Me'",
|
||||
"annualReport.2021.tutorial2": "How to Make a Clicker Game",
|
||||
"annualReport.2021.tutorial3": "How to Make a Mouse Trail",
|
||||
"annualReport.2021.FounderMessageTitle": "A Message from Our Founder",
|
||||
"annualReport.2021.FounderMessageSubTitle": "Support and Inspiration from a Founding Partner",
|
||||
"annualReport.2021.FounderMessageText1": "As you read through this annual report, you’ll learn about many ways that Scratch is expanding creative computing opportunities for millions of young people around the world, especially those from marginalized communities. This global impact is possible because of the tireless work of the growing team of engineers, designers, educators, community moderators, and others at the Scratch Foundation.",
|
||||
"annualReport.2021.FounderMessageText2": "To continue to grow our efforts and impact, we rely on the generous financial support of an incredible collection of companies, foundations, and individual donors who are aligned with our mission and vision. Here, I want to highlight the support and inspiration we’ve received from one of our Founding Partners: the LEGO Foundation.",
|
||||
"annualReport.2021.FounderMessageText3": "My research group at the MIT Media Lab started collaborating with the LEGO company and LEGO Foundation more than 30 years ago. LEGO funding helped support our early work on Scratch, leading up to the public launch of Scratch in 2007. Then, when Scratch spun out of MIT into the Scratch Foundation in 2019, the LEGO Foundation provided important funding for the new organization, with a five-year $10 million grant to “support transformative educational change by developing and promoting playful, creative approaches to coding...in diverse economic and cultural contexts.” When the pandemic hit, the LEGO Foundation stepped up with an additional $5 million grant in 2021, to ensure that the Scratch Foundation could meet the needs of children and educators disrupted by the pandemic.",
|
||||
"annualReport.2021.FounderMessageText4": "But the LEGO-Scratch connection goes far beyond financial support. The Scratch approach of creating animated stories and games by snapping together graphical programming blocks was inspired, in part, by the way children build LEGO houses and castles by snapping together plastic LEGO bricks. Scratch and LEGO also share the same project-based educational philosophy, encouraging children to iteratively refine their projects by trying out an idea, seeing what happens, then making revisions and trying again.",
|
||||
"annualReport.2021.FounderMessageText5": "I’ve always loved the LEGO slogan “Joy of Building, Pride of Creation.” The LEGO Foundation’s deep partnership with the Scratch Foundation is helping to bring “Joy of Building, Pride of Creation” to children’s digital activities. The partnership serves as a model of how organizations with shared ideas and values can work together to catalyze transformational change in learning and education. As the Scratch Foundation continues to build its network of partners and supporters, I look forward to connecting with other organizations to expand creative computing opportunities for children around the world.",
|
||||
"annualReport.2021.FounderTitle": "Founder, Scratch Foundation",
|
||||
"annualReport.2021.lookingForward": "Looking Forward",
|
||||
"annualReport.2021.lookingForwardText1": "In 2021, we outlined a Strategic Framework guiding our major priorities for the next 4 years. We’re focused on these major areas:",
|
||||
"annualReport.2021.lookingForwardText2": "We would like to extend a huge thank you to the LEGO Foundation, whose generous COVID Recovery Grant will enable us to carry out this crucial work. We can’t wait to share more with you about the exciting projects we have planned, including updates to the Scratch experience for schools, updates to ScratchJr, and more.",
|
||||
"annualReport.2021.LookingForward1": "Strengthening the Scratch Platform and Community Infrastructure",
|
||||
"annualReport.2021.LookingForward2": "Expanding Pathways to Creative Learning",
|
||||
"annualReport.2021.LookingForward3": "Building Organizational Capacity and Ensuring Fiscal Sustainability",
|
||||
"annualReport.2021.supportersTitle": "Thank You to Our Supporters",
|
||||
"annualReport.2021.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
|
||||
"annualReport.2021.ourSupporters": "Our Supporters",
|
||||
"annualReport.2021.ourSupportersText": "We want to thank all Scratch supporters who, throughout the years, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on giving to Scratch Foundation from January 1, 2021 to December 31, 2021.",
|
||||
"annualReport.2021.supportersFoundingTitle": "Founding Partners — $10,000,000+",
|
||||
"annualReport.2021.supportersFoundingText": "We are especially grateful to our Founding Partners who have each provided at least $10,000,000 in cumulative support, since the start of Scratch in 2003.",
|
||||
"annualReport.2021.supportersCatPartnersTitle": "Scratch Cat Partners — $1,000,000+",
|
||||
"annualReport.2021.supportersCreativityTitle": "Creativity Circle — $250,000+",
|
||||
"annualReport.2021.supportersCollaborationTitle": "Collaboration Circle — $100,000+",
|
||||
"annualReport.2021.supportersImaginationTitle": "Imagination Circle — $50,000+",
|
||||
"annualReport.2021.supportersInspirationTitle": "Inspiration Circle — $20,000+",
|
||||
"annualReport.2021.supportersExplorationTitle": "Exploration Circle — $5,000+",
|
||||
"annualReport.2021.supportersPlayTitle": "Play Circle — $1,000+",
|
||||
"annualReport.2021.supportersInKindTitle": "In-Kind Supporters",
|
||||
"annualReport.2021.leadershipTitle": "Our Team",
|
||||
"annualReport.2021.leadershipBoard": "Board of Directors",
|
||||
"annualReport.2021.leadershipChair": "Chair",
|
||||
"annualReport.2021.leadershipProfessor": "Professor of Learning Research",
|
||||
"annualReport.2021.leadershipViceChair": "Vice-Chair",
|
||||
"annualReport.2021.leadershipCoFounder": "Co-Founder and Co-Chairman",
|
||||
"annualReport.2021.leadershipBoardMember": "Board Member",
|
||||
"annualReport.2021.leadershipPresidentCEO": "President and CEO",
|
||||
"annualReport.2021.leadershipFormerPresident": "Former President",
|
||||
"annualReport.2021.leadershipFounderCEO": "Founder and CEO",
|
||||
"annualReport.2021.leadershipFormerChairCEO": "Former CEO and Chairwoman",
|
||||
"annualReport.2021.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
|
||||
"annualReport.2021.leadershipBoardSecretary": "Board Secretary",
|
||||
"annualReport.2021.leadershipBoardTreasurer": "Board Treasurer",
|
||||
"annualReport.2021.leadershipScratchTeam": "2021 Scratch Team",
|
||||
"annualReport.2021.leadershipED": "Executive Director",
|
||||
"annualReport.2021.teamThankYou": "Thank you to Mitch Resnick, Natalie Rusk, Rupal Jain, and other collaborators at the Lifelong Kindergarten Group at the MIT Media Lab for your tireless support of Scratch.",
|
||||
"annualReport.2021.donateTitle": "Support Us",
|
||||
"annualReport.2021.donateMessage": "Your support enables us to create inspiring, creative, and memorable learning experiences for kids everywhere, especially those who have been systemically excluded from creative coding opportunities. Make a gift to Scratch today to help us keep our servers running, maintain our growing global community, and make creative coding possible for kids in every country around the world.",
|
||||
"annualReport.2021.donateMessage2": "Thank you for your generosity.",
|
||||
"annualReport.2021.donateButton": "შემოგვწირე",
|
||||
"annualReport.2021.projectBy": "project by",
|
||||
"annualReport.2021.altMap": "A map of the world showing 41 SEC organizations",
|
||||
"annualReport.2021.altSECSpotlightImage": "A child plays with a toy in front of an orange background",
|
||||
"annualReport.2021.altAccessibility": "Two people use sign language in front of a green background.",
|
||||
"annualReport.2021.altaccessDEICommittee": "A hand holds out a scratch component on a green background.",
|
||||
"annualReport.2021.altaccessDEICommitteeAccessibility": "A hand paints scratch components on a blue background.",
|
||||
"annualReport.2021.altaccessDEICommitteeG-JEDI": "Two hands reach toward a text bubble with a heart inside it.",
|
||||
"annualReport.2021.altaccessDEICommitteeEquitXDesign": "Two hands work together to compile a list of scratch components.",
|
||||
"annualReport.2021.altaccessSouthAfrica": "Two kids, one using a tablet and one using a laptop, work on a scratch project together.",
|
||||
"annualReport.2021.altcommunityVolunteerTransators": "Four hands are raised with text bubbles resting on top of them in front of a purple background.",
|
||||
"annualReport.2021.altcommunityThankYou": "A globe with a banner across it saying 'Thank you' surrounded by the words for thank you in various languages.",
|
||||
"annualReport.2021.altAvatar": "user avatar",
|
||||
"annualReport.2021.altDropdownArrow": "Arrow indicating dropdown menu.",
|
||||
"annualReport.2021.altMastheadIllustration": "Three people interacting with physical scratch components.",
|
||||
"annualReport.2021.altWave": "An emoji hand waving.",
|
||||
"annualReport.2021.altMitchHeadshot": "Founder Mitch Resnick",
|
||||
"annualReport.2021.altCalendar": "A calendar displaying the year 2021.",
|
||||
"annualReport.2021.altWorldVisualization": "An illustrated version of the globe.",
|
||||
"annualReport.2021.altSaudiArabiaVisualization": "",
|
||||
"annualReport.2021.altSECVideoPreview": "",
|
||||
"annualReport.2021.altCard1": "",
|
||||
"annualReport.2021.altCard2": "",
|
||||
"annualReport.2021.altCard3": "",
|
||||
"annualReport.2021.altCard4": "",
|
||||
"annualReport.2021.altCard5": "",
|
||||
"annualReport.2021.altCard6": "",
|
||||
"annualReport.2021.altCard7": "",
|
||||
"annualReport.2021.altCard8": "",
|
||||
"annualReport.2021.altCard9": "",
|
||||
"annualReport.2021.altDonateIllustration": "Two hands form the shape of a heart with their fingers inside of a cut out heart shape."
|
||||
}
|
238
www/scratch-website.annual-report-2021-l10njson/kk.json
Normal file
238
www/scratch-website.annual-report-2021-l10njson/kk.json
Normal file
|
@ -0,0 +1,238 @@
|
|||
{
|
||||
"annualReport.2021.subnavFoundersMessage": "Founder's Message",
|
||||
"annualReport.2021.subnavMission": "Миссия",
|
||||
"annualReport.2021.subnavReach": "Жету",
|
||||
"annualReport.2021.subnavThemes": "Themes",
|
||||
"annualReport.2021.subnavDirectorsMessage": "Director's Message",
|
||||
"annualReport.2021.subnavSupporters": "Қолдаушылар",
|
||||
"annualReport.2021.subnavTeam": "Команда",
|
||||
"annualReport.2021.subnavDonate": "Cыйға беру",
|
||||
"annualReport.2021.mastheadYear": "2021 Annual Report",
|
||||
"annualReport.2021.mastheadTitle": "Building an Equitable Community Together",
|
||||
"annualReport.2021.directorsMessageTitle": "A Message from Our Executive Director",
|
||||
"annualReport.2021.directorsMessageP1": "In 2021, COVID-19 continued to disrupt our routines and shape the way we interact with one another. Even as we began to gather together, schools reopened, and there were calls for a “return to normal,” the most vulnerable in our society remained disproportionately impacted by the inequitable structures that COVID-19 exacerbated. The COVID-19 crisis shaped young people’s relationships to Scratch, and solidified Scratch as a more vital place than ever for them to create, learn, and connect. But as we moved into a new year, we did not leave behind our most vulnerable young people as they began to navigate “the new normal.”",
|
||||
"annualReport.2021.directorsMessageP2": "One of the foundational values of Scratch has always been to empower young people to explore, create, play, and discover—opportunities that aren’t afforded equitably to all students.",
|
||||
"annualReport.2021.directorsMessagePullquote": "We believe in the transformative power of self-expression and creativity, and in providing space for young people to use creative coding as a tool to raise their voice.",
|
||||
"annualReport.2021.directorsMessageP3": "I’m proud to serve as the Executive Director of the Scratch Foundation during this pivotal moment in our history, and will continue to spread Scratch’s caring, collaborative approach to creative learning to kids around the world who need these opportunities the most.",
|
||||
"annualReport.2021.directorsMessageP4": "Last year was an incredible year for the Scratch Foundation–we focused on growing our team with remarkable, diverse leaders and building a solid foundation for our continued transition to an independent organization. We developed a three-year Strategic Plan with the combined efforts of every team member at every level of our organization, codifying the work we’re embarking on together. As Scratch grows, we remain focused on equity and community-building, and keeping Scratch a safe space for kids to connect, create, and collaborate with their peers around the world.",
|
||||
"annualReport.2021.directorsMessageP5": "LI can’t thank you enough for embarking on this journey with our team, and for your continued support of our mission. The compassion and creativity of the Scratch Community is endlessly inspiring to us, and we can’t wait for you to join us in the important work ahead of us.",
|
||||
"annualReport.2021.directorsMessageP6": "Over the past decade, Scratch has had phenomenal success, engaging tens of millions of young people around the world. But we are just beginning. The challenge for the years ahead is to ensure that we can continue to spread and support not just our technology but also our creative, caring, collaborative learning approach, so that young people around the world have equitable opportunities to imagine, create, share, and learn. We look forward to working with all of you to make that happen!",
|
||||
"annualReport.2021.EDTitle": "Executive Director, Scratch Foundation",
|
||||
"annualReport.2021.watchVideo": "Видео қарау",
|
||||
"annualReport.2021.missionTitle": "Our Mission, Vision, & Values",
|
||||
"annualReport.2021.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators who have been excluded from creative computing.",
|
||||
"annualReport.2021.missionP2": "We’ve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively—essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
|
||||
"annualReport.2021.missionHeader": "Миссия",
|
||||
"annualReport.2021.missionSubtitle": "Providing young people with digital tools and opportunities to imagine, create, share, and learn.",
|
||||
"annualReport.2021.visionHeader": "Vision",
|
||||
"annualReport.2021.visionSubtitle": "To spread creative, caring, collaborative, equitable approaches to coding and learning around the world.",
|
||||
"annualReport.2021.valuesHeader": "Values",
|
||||
"annualReport.2021.valuesSubtitle": "In this work, we are guided by our core values that define our principles as an organization and a community:",
|
||||
"annualReport.2021.creativeExpressionTitle": "Creative Expression",
|
||||
"annualReport.2021.progressiveImprovementTitle": "Progressive Improvement",
|
||||
"annualReport.2021.EquitableOpportunitiesTitle": "Equitable Opportunities",
|
||||
"annualReport.2021.playfulEngagementTitle": "Playful Engagement",
|
||||
"annualReport.2021.creativeExpressionDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
|
||||
"annualReport.2021.progressiveImprovementDescription": "We hold ourselves to a high standard and always strive to iterate, improve, and inspire one another to best serve young people around the world and the community that makes our work possible.",
|
||||
"annualReport.2021.EquitableOpportunitiesDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
|
||||
"annualReport.2021.playfulEngagementDescription": "At Scratch, play is an approach for making, sharing, learning, and engaging with the world. We encourage joyful exploration, experimentation, and collaboration.",
|
||||
"annualReport.2021.reachTitle": "Дүние жүзі бойынша балаларға жету",
|
||||
"annualReport.2021.reachSubtitle": "Scratch - бұл әлемдегі ең үлкен 8 - және одан жоғары жастағы балалар мен жасөспірімдерге арналған кодтау қауымдастығы.",
|
||||
"annualReport.2021.reachMillion": "миллион",
|
||||
"annualReport.2021.reachNewUsersNumber": "18 {million}",
|
||||
"annualReport.2021.reachNewUsersIncrease": "22% from 2020",
|
||||
"annualReport.2021.reachProjectsCreatedNumber": "113 {million}",
|
||||
"annualReport.2021.reachProjectsCreatedIncrease": "39% from 2020",
|
||||
"annualReport.2021.reachProjectCreatorsNumber": "42 {million}",
|
||||
"annualReport.2021.reachProjectCreatorsIncrease": "44% from 2020",
|
||||
"annualReport.2021.reachNewUsers": "New Users",
|
||||
"annualReport.2021.reachProjectsCreated": "Құрылған жобалар",
|
||||
"annualReport.2021.reachProjectCreators": "People Creating Projects",
|
||||
"annualReport.2021.reachScratchAroundTheWorld": "Scratch is used around the world across more than 200 countries and territories",
|
||||
"annualReport.2021.reachSaudiArabiaTitle": "Saudi Arabia",
|
||||
"annualReport.2021.reachSaudiArabiaDescription": "We saw tremendous growth around the world in 2021, but we were amazed to see the growth in Saudi Arabia, where we saw twice as many new users as the year before.",
|
||||
"annualReport.2021.reachTranslationTitle": "Scratch is Translated into 74 Languages",
|
||||
"annualReport.2021.reachTranslationIncrease": "10 languages from 2020",
|
||||
"annualReport.2021.reachTranslationBlurb": "Әлемнің әр түкпірінен келген ерікті аудармашыларға рахмет.",
|
||||
"annualReport.2021.reachScratchJrBlurb": "ScratchJr - бұл кішкентай балаларға (5-7 жас) интерактивті әңгімелер мен ойындар құруға мүмкіндік беретін бағдарламалаудың кіріспе ортасы.",
|
||||
"annualReport.2021.reachDownloadsMillion": "5 {million}",
|
||||
"annualReport.2021.reachDownloads": "Downloads in 2021",
|
||||
"annualReport.2021.reachDownloadsIncrease": "2 {million} from 2020",
|
||||
"annualReport.2021.themesTitle": "Emerging Themes",
|
||||
"annualReport.2021.themesDescription": "Amidst ongoing uncertainty from COVID-19, Scratch continued to serve as a key space for young people to connect and create together. In 2021, we focused our efforts on building a strong foundation to equitably support our growing global community and our growing Scratch Team. Our work was centered around three major themes: fostering community, increasing access and accessibility, and developing the Scratch Education Collaborative (SEC).",
|
||||
"annualReport.2021.SECTitle": "Scratch Education ынтымақтастық",
|
||||
"annualReport.2021.SECIntro": "Community voices and partnerships are deeply woven into the fabric of Scratch’s history. They have, and continue to be, integral in helping us increase accessible and equitable coding opportunities worldwide. In 2021, we launched the Scratch Education Collaborative, an initiative committed to identifying and eliminating the barriers to access to creative coding that connects remarkable organizations around the world.",
|
||||
"annualReport.2021.SECWhatIs": "What is SEC?",
|
||||
"annualReport.2021.SECWhatIsP1": "The SEC supports and engages participating organizations in a two-year, collaborative cohort experience to strengthen their commitment to, and implementation of, equitable creative coding using Scratch and ScratchJr.",
|
||||
"annualReport.2021.SECWhatIsP2": "By the end of the cohort experience, organizations will have formed new partnerships with each other and with Scratch, and will have established new models for equity-centered creative coding resources.",
|
||||
"annualReport.2021.SECWhatIsP3": "Our work with the SEC is made possible thanks to a generous grant from Google.org. We’d like to extend our gratitude for their continued support of our mission.",
|
||||
"annualReport.2021.SECOrgNumber": "41",
|
||||
"annualReport.2021.SECOrgLabel": "organizations",
|
||||
"annualReport.2021.SECCountryNumber": "13",
|
||||
"annualReport.2021.SECCountryLabel": "countries",
|
||||
"annualReport.2021.SECPartnerNumber": "7",
|
||||
"annualReport.2021.SECPartnerLabel": "partners",
|
||||
"annualReport.2021.SECMapParagraph": "Our first cohort included 41 organizations representing 13 countries around the world, united by their commitment to supporting learners from historically marginalized communities in developing their confidence with creative computing.",
|
||||
"annualReport.2021.spotlightStory": "Spotlight Story",
|
||||
"annualReport.2021.SECSpotlightTitle": "Bridges to Science Spotlight",
|
||||
"annualReport.2021.SECSpotlightLocation": "Fulshear, Texas",
|
||||
"annualReport.2021.SECSpotlightText1": "Bridges to Science; a Texas-based nonprofit providing math, coding, and robotics programs for underserved youth; was one of 41 exceptional organizations to join the Scratch Education Collaborative's first cohort.",
|
||||
"annualReport.2021.SECSpotlightText2": "In 2021, we supported Bridges to Science in facilitating their first “Hour of Code” workshop with Code.org.",
|
||||
"annualReport.2021.SECPullQuote": "One of the greatest joys that we have in teaching our students is that each one of them, no matter how quiet they are, all find a voice in computer science through Scratch.",
|
||||
"annualReport.2021.SECPullQuoteAttr": "- Rosa Aristy, Bridges to Science Founder ",
|
||||
"annualReport.2021.SECWorkshops": "SEC Workshops",
|
||||
"annualReport.2021.SECWorkshopsText": "Last year, the Scratch Education Collaborative hosted a series of workshops that supported their inaugural cohort in defining and exploring unique pathways to equitable creative coding. Workshops were facilitated by Stanford d. School, Tinkering Studio, the Brazilian Creative Learning Network, and Chicago Public Schools CS4ALL. Together, workshop participants developed a shared understanding of creative coding and discussed strategies and practices that foster culturally sustaining communities through creative communication and collaboration.",
|
||||
"annualReport.2021.SECWorkshopsSubtitle": "How can we creatively empower local community in exploring creative coding?",
|
||||
"annualReport.2021.accessTitle": "Access",
|
||||
"annualReport.2021.accessIntro": "As COVID-19 forced schools to close and pushed learning to virtual spaces, many students and teachers were discovering Scratch for the first time or adapting the way they taught and learned creative coding. From our own homes, the Scratch Team worked to support the changing needs of educators and the online community.",
|
||||
"annualReport.2021.accessASL": "ASL Tutorial",
|
||||
"annualReport.2021.accessASLText": "In 2021, we partnered with Deaf Kids Code to launch our first American Sign Language tutorial in the Scratch Editor.",
|
||||
"annualReport.2021.accessASLText2": " Together, we were inspired to create an evergreen resource that would expand creative pathways for deaf Scratchers.",
|
||||
"annualReport.2021.accessASLText3": "The video is a 13-minute remake of our original “Getting Started with Scratch” tutorial that introduces beginners to the Scratch platform.",
|
||||
"annualReport.2021.accessPullQuote": "Being a good ally is a willingness to bend towards being accessible and really putting weight on the recommendations of organizations like mine … Asking, ‘What is it that we can do?’ and really letting us take the reins and go for it, with very little to no resistance; that is a very rare thing.",
|
||||
"annualReport.2021.accessPullQuoteAttr": "- Shireen Hafeez, Founder of Deaf Kids Code ",
|
||||
"annualReport.2021.accessDEICommittee": "DEI Committees at Scratch",
|
||||
"annualReport.2021.accessDEICommitteeText": "In 2021, several committees at Scratch embarked on work to make Scratch more diverse, equitable, and inclusive for all users. We’re excited to share the progress each committee has made and the work still ahead.",
|
||||
"annualReport.2021.accessDEICommitteeAccessibility": "Accessibility",
|
||||
"annualReport.2021.accessDEICommitteeAccessibilityText": "The Accessibility Committee was created in response to one Scratch Team member’s own difficulty using Scratch’s coding blocks and a recognized need to better support Scratchers of all abilities.",
|
||||
"annualReport.2021.accessDEICommitteeAccessibilityText2": "In October of 2021, the committee launched a project to make the color of our coding blocks accessible for Scratchers with vision impairments. The committee is excited to partner with teachers and community organizations specializing in accessibility so the coding blocks meet web accessibility guidelines, and more importantly, lower floors to make Scratch more accessible for all.",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDI": "G-JEDI",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDIText": "The Global, Justice, Equity, Diversity, and Inclusion (G-JEDI) Committee was formed to develop a shared language that defines what Diversity, Equity, and Inclusion (DEI) mean to the Scratch Team.",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDIText2": "In 2021, the committee began work on a DEI statement to outline the ways in which DEI has informed the Scratch Team and community’s past and present work, and how it will continue to inform new initiatives going forward.",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesign": "Equity x Design",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesignText": "The EquityXDesign Committee was created as a place for Scratch Team members and our collaborators in MIT’s Lifelong Kindergarten group to read and discuss ideas around equity-centered design practices.",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesignText2": "The conversations are guided by Sasha Costanza-Chock’s “Design Justice: Community-Led Practices to Build the Worlds We Need,” and committee members discuss ways in which they can incorporate equity-centered design practices in the development of Scratch tools and resources.",
|
||||
"annualReport.2021.access10NewLanguages": "10 New Languages",
|
||||
"annualReport.2021.access10NewLanguagesText": "With huge thanks to our translation community, we were able to connect with Scratchers in 74 languages last year! In 2021, 10 new languages were added to Scratch, including isiXhosa (South Africa), Sepedi (South Africa), Setswana (South Africa), Afrikaans (South Africa), Kichwa (Peru), ଓଡ଼ିଆ/Odia (India), Kazakh (Kazakhstan), Aragonese (Spain), Western Frisian (the Netherlands), and Bengali (Bangladesh, India, and other regions).",
|
||||
"annualReport.2021.accessSouthAfrica": "Zero-rated Scratch in South Africa",
|
||||
"annualReport.2021.accessSouthAfricaText": "To improve the Scratch experience for young people in regions with low or no internet connectivity, we partnered with the National Education Collaboration Trust (NECT) of South Africa to host a zero-rated page for downloading Scratch. Downloads on zero-rated pages do not use up any data bandwidth, reducing a barrier to accessing Scratch due to data limits and costs. Just two months after its April 2021 launch, the page had more than 1300 visitors.",
|
||||
"annualReport.2021.accessSnapshot": "Snapshots",
|
||||
"annualReport.2021.communityTitle": "Қоғамдастық",
|
||||
"annualReport.2021.communityIntro": "In 2021, the Scratch community continued to experience rapid growth as even more young people around the world created and connected alongside their peers. We also continued to develop partnerships with community members to improve the Scratch experience for our diverse community of users.",
|
||||
"annualReport.2021.communityScratchConference": "Scratch Конференциясы",
|
||||
"annualReport.2021.communityScratchConferenceText1": "In July, educators in our global community came together to celebrate creative coding at the Scratch Conference. This free, virtual event was led by our collaborators at MIT’s Lifelong Kindergarten Group. The conference brought together more than 1,500 educators and Scratch enthusiasts, who spent the day connecting, collaborating, and learning from one another, even as COVID kept us apart.",
|
||||
"annualReport.2021.communityVolunteerTranslators": "Volunteer Translators",
|
||||
"annualReport.2021.communityVolunteerTranslatorsText": "Since Scratch was launched in 2007, we have been committed to supporting our users worldwide. Our language translation volunteers work closely with the Scratch Team to help translate and localize our platform and resources for the diverse communities that we serve.",
|
||||
"annualReport.2021.communityVolunteerTranslatorsText2": "Thousands of translators have volunteered their time to translate Scratch into 74 languages and counting, and there are currently more than one thousand translators signed up to translate Scratch and ScratchJr. We’re grateful to our volunteers for helping us reach more Scratchers around the world!",
|
||||
"annualReport.2021.communityScratchCommunity": "The Scratch Community in 2021",
|
||||
"annualReport.2021.communityScratchCommunityIntro": "In 2021, more than 113 million projects were created on the Scratch site – almost a 39% increase from 2020 – and more than one million new studios were created! Throughout the year, the Scratch Team hosted numerous studios to celebrate important events and encourage Scratchers to participate in the online community.",
|
||||
"annualReport.2021.yearInReview": "Year in Review",
|
||||
"annualReport.2021.yearInReviewText": "2021 was a remarkable year in the online community. The Community Team highlighted and developed opportunities for young people to express their ideas and become engaged in positive ways, and incredible movements sprung up from Scratchers themselves. Here’s a look back at some of the highlights of the year:",
|
||||
"annualReport.2021.yearInReviewCard1Date": "Қаңтар",
|
||||
"annualReport.2021.yearInReviewCard1Title": "Poetic Cafe",
|
||||
"annualReport.2021.yearInReviewCard1Text": "We “opened” our very first Poetic Cafe where Scratchers were invited to write, share, or collaborate on poems to share with the community.",
|
||||
"annualReport.2021.yearInReviewCard2Date": "Ақпан",
|
||||
"annualReport.2021.yearInReviewCard2Title": "Black History Month Studio",
|
||||
"annualReport.2021.yearInReviewCard2Text": "Scratchers shared interactive artwork, created poems, animated music videos, and more to celebrate influential people and events in Black history.",
|
||||
"annualReport.2021.yearInReviewCard3Date": "Сәуiр",
|
||||
"annualReport.2021.yearInReviewCard3Title": "April Fool’s Day",
|
||||
"annualReport.2021.yearInReviewCard3Text": "Scratchers were asked to imagine the “Secret life” of the Scratch Cat and went on a treasure hunt for fun and silly things hidden around the Scratch website.",
|
||||
"annualReport.2021.yearInReviewCard4Date": "Мамыр",
|
||||
"annualReport.2021.yearInReviewCard4Title": "Scratch Week",
|
||||
"annualReport.2021.yearInReviewCard4Text": "Scratchers around the world shared more than 3,500 projects responding to themed prompts like “Cooking From Scratch” and “Ridiculous Inventions” to celebrate Scratch's birthday.",
|
||||
"annualReport.2021.yearInReviewCard5Date": "Маусым",
|
||||
"annualReport.2021.yearInReviewCard5Title": "Pride Month",
|
||||
"annualReport.2021.yearInReviewCard5Text": "Scratchers created projects using all the colors of the rainbow to celebrate the LGBTQ+ community in the Pride Month studio.",
|
||||
"annualReport.2021.yearInReviewCard6Date": "Тамыз",
|
||||
"annualReport.2021.yearInReviewCard6Title": "Scratch Camp",
|
||||
"annualReport.2021.yearInReviewCard6Text": "During this annual three-week long event, Scratchers created more than 7,000 projects that moved and grooved, showcased creative do-it-yourself (DIY) ideas, and shared their discoveries about the natural world around them.",
|
||||
"annualReport.2021.yearInReviewCard7Date": "Қазан",
|
||||
"annualReport.2021.yearInReviewCard7Title": "Scratchtober",
|
||||
"annualReport.2021.yearInReviewCard7Text": "For two weeks, Scratchers created projects showcasing their interpretations of daily prompts in the Scratchtober studio. More than 3,500 projects were created around single-word themes like underwater, celebration, and creatures.",
|
||||
"annualReport.2021.yearInReviewCard8Date": "Желтоқсан",
|
||||
"annualReport.2021.yearInReviewCard8Title": "CSEdWeek",
|
||||
"annualReport.2021.yearInReviewCard8Text": "Computer Science Education Week (CSEdWeek) occurred from December 6-12 to celebrate computer science around the world. Scratch participated in the week by encouraging community members to check out tutorials, studios, and a live event hosted in partnership with Makey Makey!",
|
||||
"annualReport.2021.yearInReviewCard9Date": "Желтоқсан",
|
||||
"annualReport.2021.yearInReviewCard9Title": "2021: A Scratch Year in Review Studio",
|
||||
"annualReport.2021.yearInReviewCard9Text": "In 2021, Scratchers learned new skills, connected with friends around the world, and found creative ways to express themselves. More than 1,000 Scratchers shared their favorite Scratch memories and what Scratch meant to them in the 2021: A Scratch Year in Review studio.",
|
||||
"annualReport.2021.communityScratchLabTitle": "Scratch Lab",
|
||||
"annualReport.2021.communityScratchLabText": "With the launch of Scratch Lab in February, we’ve opened the doors of our development process directly to Scratchers around the world.",
|
||||
"annualReport.2021.communityScratchLabText2": "Before we decide if we should introduce new blocks to the Scratch coding editor, it’s crucial to see the creative, innovative, and surprising ways Scratchers interact with them. Scratch Lab is a sandbox where everyone can try out these new features and, most importantly, share their thoughts and ideas directly with us.",
|
||||
"annualReport.2021.communityScratchLabText3": "Over 500,000 Scratchers explored the Scratch Lab site in 2021, and they submitted more than 37,000 pieces of feedback.",
|
||||
"annualReport.2021.communityScratchLabText4": "This feedback has been invaluable as we evaluate and develop Animated Text blocks, Face Sensing blocks, and more potential new features.",
|
||||
"annualReport.2021.communitySnapshot2Title": "The Scratch Team on YouTube",
|
||||
"annualReport.2021.communitySnapshot2Text": "The Scratch Team YouTube channel reached 100,000 subscribers in 2021— a nearly 500 percent increase from 2020! As students, educators, and families evolved in response to the pandemic, we knew we had to create resources that were reactive to their needs.",
|
||||
"annualReport.2021.communitySnapshot2Text2": "These resources include a series of comprehensive Scratch tutorials that guide users through designing stories, games, and animations on Scratch. In 2021, these videos garnered nearly nine million views from viewers in 178 countries.",
|
||||
"annualReport.2021.tutorial1": "How to Make an 'About Me'",
|
||||
"annualReport.2021.tutorial2": "How to Make a Clicker Game",
|
||||
"annualReport.2021.tutorial3": "How to Make a Mouse Trail",
|
||||
"annualReport.2021.FounderMessageTitle": "A Message from Our Founder",
|
||||
"annualReport.2021.FounderMessageSubTitle": "Support and Inspiration from a Founding Partner",
|
||||
"annualReport.2021.FounderMessageText1": "As you read through this annual report, you’ll learn about many ways that Scratch is expanding creative computing opportunities for millions of young people around the world, especially those from marginalized communities. This global impact is possible because of the tireless work of the growing team of engineers, designers, educators, community moderators, and others at the Scratch Foundation.",
|
||||
"annualReport.2021.FounderMessageText2": "To continue to grow our efforts and impact, we rely on the generous financial support of an incredible collection of companies, foundations, and individual donors who are aligned with our mission and vision. Here, I want to highlight the support and inspiration we’ve received from one of our Founding Partners: the LEGO Foundation.",
|
||||
"annualReport.2021.FounderMessageText3": "My research group at the MIT Media Lab started collaborating with the LEGO company and LEGO Foundation more than 30 years ago. LEGO funding helped support our early work on Scratch, leading up to the public launch of Scratch in 2007. Then, when Scratch spun out of MIT into the Scratch Foundation in 2019, the LEGO Foundation provided important funding for the new organization, with a five-year $10 million grant to “support transformative educational change by developing and promoting playful, creative approaches to coding...in diverse economic and cultural contexts.” When the pandemic hit, the LEGO Foundation stepped up with an additional $5 million grant in 2021, to ensure that the Scratch Foundation could meet the needs of children and educators disrupted by the pandemic.",
|
||||
"annualReport.2021.FounderMessageText4": "But the LEGO-Scratch connection goes far beyond financial support. The Scratch approach of creating animated stories and games by snapping together graphical programming blocks was inspired, in part, by the way children build LEGO houses and castles by snapping together plastic LEGO bricks. Scratch and LEGO also share the same project-based educational philosophy, encouraging children to iteratively refine their projects by trying out an idea, seeing what happens, then making revisions and trying again.",
|
||||
"annualReport.2021.FounderMessageText5": "I’ve always loved the LEGO slogan “Joy of Building, Pride of Creation.” The LEGO Foundation’s deep partnership with the Scratch Foundation is helping to bring “Joy of Building, Pride of Creation” to children’s digital activities. The partnership serves as a model of how organizations with shared ideas and values can work together to catalyze transformational change in learning and education. As the Scratch Foundation continues to build its network of partners and supporters, I look forward to connecting with other organizations to expand creative computing opportunities for children around the world.",
|
||||
"annualReport.2021.FounderTitle": "Founder, Scratch Foundation",
|
||||
"annualReport.2021.lookingForward": "Looking Forward",
|
||||
"annualReport.2021.lookingForwardText1": "In 2021, we outlined a Strategic Framework guiding our major priorities for the next 4 years. We’re focused on these major areas:",
|
||||
"annualReport.2021.lookingForwardText2": "We would like to extend a huge thank you to the LEGO Foundation, whose generous COVID Recovery Grant will enable us to carry out this crucial work. We can’t wait to share more with you about the exciting projects we have planned, including updates to the Scratch experience for schools, updates to ScratchJr, and more.",
|
||||
"annualReport.2021.LookingForward1": "Strengthening the Scratch Platform and Community Infrastructure",
|
||||
"annualReport.2021.LookingForward2": "Expanding Pathways to Creative Learning",
|
||||
"annualReport.2021.LookingForward3": "Building Organizational Capacity and Ensuring Fiscal Sustainability",
|
||||
"annualReport.2021.supportersTitle": "Бізді қолдаушыларға рахмет",
|
||||
"annualReport.2021.supportersIntro": "Біздің жомарт қолдаушыларымызға рахмет. Сіздің қосқан үлесіңіз бізге барлық жастағы, бүкіл әлемдегі балалар үшін шығармашылық оқыту мүмкіндіктерін кеңейтуге көмектеседі.",
|
||||
"annualReport.2021.ourSupporters": "Our Supporters",
|
||||
"annualReport.2021.ourSupportersText": "We want to thank all Scratch supporters who, throughout the years, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on giving to Scratch Foundation from January 1, 2021 to December 31, 2021.",
|
||||
"annualReport.2021.supportersFoundingTitle": "Founding Partners — $10,000,000+",
|
||||
"annualReport.2021.supportersFoundingText": "We are especially grateful to our Founding Partners who have each provided at least $10,000,000 in cumulative support, since the start of Scratch in 2003.",
|
||||
"annualReport.2021.supportersCatPartnersTitle": "Scratch Cat Partners — $1,000,000+",
|
||||
"annualReport.2021.supportersCreativityTitle": "Creativity Circle — $250,000+",
|
||||
"annualReport.2021.supportersCollaborationTitle": "Collaboration Circle — $100,000+",
|
||||
"annualReport.2021.supportersImaginationTitle": "Қиял шеңбері — $ 50,000 +",
|
||||
"annualReport.2021.supportersInspirationTitle": "Шабыт шеңбері —$ 20,000 +",
|
||||
"annualReport.2021.supportersExplorationTitle": "Барлау шеңбері — 5000 доллар +",
|
||||
"annualReport.2021.supportersPlayTitle": "Play Circle — $1,000+",
|
||||
"annualReport.2021.supportersInKindTitle": "Мейірімді қолдаушылар",
|
||||
"annualReport.2021.leadershipTitle": "Біздің командамыз",
|
||||
"annualReport.2021.leadershipBoard": "Директорлар кеңесі",
|
||||
"annualReport.2021.leadershipChair": "Кафедра",
|
||||
"annualReport.2021.leadershipProfessor": "Оқытуды зерттеу профессоры",
|
||||
"annualReport.2021.leadershipViceChair": "Төрағаның орынбасары",
|
||||
"annualReport.2021.leadershipCoFounder": "Тең құрылтайшы және тең төраға",
|
||||
"annualReport.2021.leadershipBoardMember": "Басқарма мүшесі",
|
||||
"annualReport.2021.leadershipPresidentCEO": "Президент және бас атқарушы директор",
|
||||
"annualReport.2021.leadershipFormerPresident": "Бұрынғы президент",
|
||||
"annualReport.2021.leadershipFounderCEO": "Құрылтайшысы және бас директоры",
|
||||
"annualReport.2021.leadershipFormerChairCEO": "Former CEO and Chairwoman",
|
||||
"annualReport.2021.leadershipBoardSecretaryTreasurer": "Басқарма хатшысы және қазынашысы",
|
||||
"annualReport.2021.leadershipBoardSecretary": "Басқарма хатшысы",
|
||||
"annualReport.2021.leadershipBoardTreasurer": "Кеңестің қазынашысы",
|
||||
"annualReport.2021.leadershipScratchTeam": "2021 Scratch Team",
|
||||
"annualReport.2021.leadershipED": "Executive Director",
|
||||
"annualReport.2021.teamThankYou": "Thank you to Mitch Resnick, Natalie Rusk, Rupal Jain, and other collaborators at the Lifelong Kindergarten Group at the MIT Media Lab for your tireless support of Scratch.",
|
||||
"annualReport.2021.donateTitle": "Бізді қолдаңыз",
|
||||
"annualReport.2021.donateMessage": "Your support enables us to create inspiring, creative, and memorable learning experiences for kids everywhere, especially those who have been systemically excluded from creative coding opportunities. Make a gift to Scratch today to help us keep our servers running, maintain our growing global community, and make creative coding possible for kids in every country around the world.",
|
||||
"annualReport.2021.donateMessage2": "Thank you for your generosity.",
|
||||
"annualReport.2021.donateButton": "Cыйға беру",
|
||||
"annualReport.2021.projectBy": "project by",
|
||||
"annualReport.2021.altMap": "A map of the world showing 41 SEC organizations",
|
||||
"annualReport.2021.altSECSpotlightImage": "A child plays with a toy in front of an orange background",
|
||||
"annualReport.2021.altAccessibility": "Two people use sign language in front of a green background.",
|
||||
"annualReport.2021.altaccessDEICommittee": "A hand holds out a scratch component on a green background.",
|
||||
"annualReport.2021.altaccessDEICommitteeAccessibility": "A hand paints scratch components on a blue background.",
|
||||
"annualReport.2021.altaccessDEICommitteeG-JEDI": "Two hands reach toward a text bubble with a heart inside it.",
|
||||
"annualReport.2021.altaccessDEICommitteeEquitXDesign": "Two hands work together to compile a list of scratch components.",
|
||||
"annualReport.2021.altaccessSouthAfrica": "Two kids, one using a tablet and one using a laptop, work on a scratch project together.",
|
||||
"annualReport.2021.altcommunityVolunteerTransators": "Four hands are raised with text bubbles resting on top of them in front of a purple background.",
|
||||
"annualReport.2021.altcommunityThankYou": "A globe with a banner across it saying 'Thank you' surrounded by the words for thank you in various languages.",
|
||||
"annualReport.2021.altAvatar": "user avatar",
|
||||
"annualReport.2021.altDropdownArrow": "Arrow indicating dropdown menu.",
|
||||
"annualReport.2021.altMastheadIllustration": "Three people interacting with physical scratch components.",
|
||||
"annualReport.2021.altWave": "An emoji hand waving.",
|
||||
"annualReport.2021.altMitchHeadshot": "Founder Mitch Resnick",
|
||||
"annualReport.2021.altCalendar": "A calendar displaying the year 2021.",
|
||||
"annualReport.2021.altWorldVisualization": "An illustrated version of the globe.",
|
||||
"annualReport.2021.altSaudiArabiaVisualization": "",
|
||||
"annualReport.2021.altSECVideoPreview": "",
|
||||
"annualReport.2021.altCard1": "",
|
||||
"annualReport.2021.altCard2": "",
|
||||
"annualReport.2021.altCard3": "",
|
||||
"annualReport.2021.altCard4": "",
|
||||
"annualReport.2021.altCard5": "",
|
||||
"annualReport.2021.altCard6": "",
|
||||
"annualReport.2021.altCard7": "",
|
||||
"annualReport.2021.altCard8": "",
|
||||
"annualReport.2021.altCard9": "",
|
||||
"annualReport.2021.altDonateIllustration": "Two hands form the shape of a heart with their fingers inside of a cut out heart shape."
|
||||
}
|
238
www/scratch-website.annual-report-2021-l10njson/km.json
Normal file
238
www/scratch-website.annual-report-2021-l10njson/km.json
Normal file
|
@ -0,0 +1,238 @@
|
|||
{
|
||||
"annualReport.2021.subnavFoundersMessage": "Founder's Message",
|
||||
"annualReport.2021.subnavMission": "Mission",
|
||||
"annualReport.2021.subnavReach": "Reach",
|
||||
"annualReport.2021.subnavThemes": "Themes",
|
||||
"annualReport.2021.subnavDirectorsMessage": "Director's Message",
|
||||
"annualReport.2021.subnavSupporters": "Supporters",
|
||||
"annualReport.2021.subnavTeam": "Team",
|
||||
"annualReport.2021.subnavDonate": "បរិច្ចាគ",
|
||||
"annualReport.2021.mastheadYear": "2021 Annual Report",
|
||||
"annualReport.2021.mastheadTitle": "Building an Equitable Community Together",
|
||||
"annualReport.2021.directorsMessageTitle": "A Message from Our Executive Director",
|
||||
"annualReport.2021.directorsMessageP1": "In 2021, COVID-19 continued to disrupt our routines and shape the way we interact with one another. Even as we began to gather together, schools reopened, and there were calls for a “return to normal,” the most vulnerable in our society remained disproportionately impacted by the inequitable structures that COVID-19 exacerbated. The COVID-19 crisis shaped young people’s relationships to Scratch, and solidified Scratch as a more vital place than ever for them to create, learn, and connect. But as we moved into a new year, we did not leave behind our most vulnerable young people as they began to navigate “the new normal.”",
|
||||
"annualReport.2021.directorsMessageP2": "One of the foundational values of Scratch has always been to empower young people to explore, create, play, and discover—opportunities that aren’t afforded equitably to all students.",
|
||||
"annualReport.2021.directorsMessagePullquote": "We believe in the transformative power of self-expression and creativity, and in providing space for young people to use creative coding as a tool to raise their voice.",
|
||||
"annualReport.2021.directorsMessageP3": "I’m proud to serve as the Executive Director of the Scratch Foundation during this pivotal moment in our history, and will continue to spread Scratch’s caring, collaborative approach to creative learning to kids around the world who need these opportunities the most.",
|
||||
"annualReport.2021.directorsMessageP4": "Last year was an incredible year for the Scratch Foundation–we focused on growing our team with remarkable, diverse leaders and building a solid foundation for our continued transition to an independent organization. We developed a three-year Strategic Plan with the combined efforts of every team member at every level of our organization, codifying the work we’re embarking on together. As Scratch grows, we remain focused on equity and community-building, and keeping Scratch a safe space for kids to connect, create, and collaborate with their peers around the world.",
|
||||
"annualReport.2021.directorsMessageP5": "LI can’t thank you enough for embarking on this journey with our team, and for your continued support of our mission. The compassion and creativity of the Scratch Community is endlessly inspiring to us, and we can’t wait for you to join us in the important work ahead of us.",
|
||||
"annualReport.2021.directorsMessageP6": "Over the past decade, Scratch has had phenomenal success, engaging tens of millions of young people around the world. But we are just beginning. The challenge for the years ahead is to ensure that we can continue to spread and support not just our technology but also our creative, caring, collaborative learning approach, so that young people around the world have equitable opportunities to imagine, create, share, and learn. We look forward to working with all of you to make that happen!",
|
||||
"annualReport.2021.EDTitle": "Executive Director, Scratch Foundation",
|
||||
"annualReport.2021.watchVideo": "មើលវីដេអូ",
|
||||
"annualReport.2021.missionTitle": "Our Mission, Vision, & Values",
|
||||
"annualReport.2021.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators who have been excluded from creative computing.",
|
||||
"annualReport.2021.missionP2": "We’ve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively—essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
|
||||
"annualReport.2021.missionHeader": "Mission",
|
||||
"annualReport.2021.missionSubtitle": "Providing young people with digital tools and opportunities to imagine, create, share, and learn.",
|
||||
"annualReport.2021.visionHeader": "Vision",
|
||||
"annualReport.2021.visionSubtitle": "To spread creative, caring, collaborative, equitable approaches to coding and learning around the world.",
|
||||
"annualReport.2021.valuesHeader": "Values",
|
||||
"annualReport.2021.valuesSubtitle": "In this work, we are guided by our core values that define our principles as an organization and a community:",
|
||||
"annualReport.2021.creativeExpressionTitle": "Creative Expression",
|
||||
"annualReport.2021.progressiveImprovementTitle": "Progressive Improvement",
|
||||
"annualReport.2021.EquitableOpportunitiesTitle": "Equitable Opportunities",
|
||||
"annualReport.2021.playfulEngagementTitle": "Playful Engagement",
|
||||
"annualReport.2021.creativeExpressionDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
|
||||
"annualReport.2021.progressiveImprovementDescription": "We hold ourselves to a high standard and always strive to iterate, improve, and inspire one another to best serve young people around the world and the community that makes our work possible.",
|
||||
"annualReport.2021.EquitableOpportunitiesDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
|
||||
"annualReport.2021.playfulEngagementDescription": "At Scratch, play is an approach for making, sharing, learning, and engaging with the world. We encourage joyful exploration, experimentation, and collaboration.",
|
||||
"annualReport.2021.reachTitle": "Reaching Children Around the World",
|
||||
"annualReport.2021.reachSubtitle": "Scratch is the world’s largest coding community for children and teens, ages 8 and up.",
|
||||
"annualReport.2021.reachMillion": "million",
|
||||
"annualReport.2021.reachNewUsersNumber": "18 {million}",
|
||||
"annualReport.2021.reachNewUsersIncrease": "22% from 2020",
|
||||
"annualReport.2021.reachProjectsCreatedNumber": "113 {million}",
|
||||
"annualReport.2021.reachProjectsCreatedIncrease": "39% from 2020",
|
||||
"annualReport.2021.reachProjectCreatorsNumber": "42 {million}",
|
||||
"annualReport.2021.reachProjectCreatorsIncrease": "44% from 2020",
|
||||
"annualReport.2021.reachNewUsers": "New Users",
|
||||
"annualReport.2021.reachProjectsCreated": "Projects Created",
|
||||
"annualReport.2021.reachProjectCreators": "People Creating Projects",
|
||||
"annualReport.2021.reachScratchAroundTheWorld": "Scratch is used around the world across more than 200 countries and territories",
|
||||
"annualReport.2021.reachSaudiArabiaTitle": "Saudi Arabia",
|
||||
"annualReport.2021.reachSaudiArabiaDescription": "We saw tremendous growth around the world in 2021, but we were amazed to see the growth in Saudi Arabia, where we saw twice as many new users as the year before.",
|
||||
"annualReport.2021.reachTranslationTitle": "Scratch is Translated into 74 Languages",
|
||||
"annualReport.2021.reachTranslationIncrease": "10 languages from 2020",
|
||||
"annualReport.2021.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
|
||||
"annualReport.2021.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
|
||||
"annualReport.2021.reachDownloadsMillion": "5 {million}",
|
||||
"annualReport.2021.reachDownloads": "Downloads in 2021",
|
||||
"annualReport.2021.reachDownloadsIncrease": "2 {million} from 2020",
|
||||
"annualReport.2021.themesTitle": "Emerging Themes",
|
||||
"annualReport.2021.themesDescription": "Amidst ongoing uncertainty from COVID-19, Scratch continued to serve as a key space for young people to connect and create together. In 2021, we focused our efforts on building a strong foundation to equitably support our growing global community and our growing Scratch Team. Our work was centered around three major themes: fostering community, increasing access and accessibility, and developing the Scratch Education Collaborative (SEC).",
|
||||
"annualReport.2021.SECTitle": "Scratch សម្រាប់សហអប់រំ",
|
||||
"annualReport.2021.SECIntro": "Community voices and partnerships are deeply woven into the fabric of Scratch’s history. They have, and continue to be, integral in helping us increase accessible and equitable coding opportunities worldwide. In 2021, we launched the Scratch Education Collaborative, an initiative committed to identifying and eliminating the barriers to access to creative coding that connects remarkable organizations around the world.",
|
||||
"annualReport.2021.SECWhatIs": "What is SEC?",
|
||||
"annualReport.2021.SECWhatIsP1": "The SEC supports and engages participating organizations in a two-year, collaborative cohort experience to strengthen their commitment to, and implementation of, equitable creative coding using Scratch and ScratchJr.",
|
||||
"annualReport.2021.SECWhatIsP2": "By the end of the cohort experience, organizations will have formed new partnerships with each other and with Scratch, and will have established new models for equity-centered creative coding resources.",
|
||||
"annualReport.2021.SECWhatIsP3": "Our work with the SEC is made possible thanks to a generous grant from Google.org. We’d like to extend our gratitude for their continued support of our mission.",
|
||||
"annualReport.2021.SECOrgNumber": "41",
|
||||
"annualReport.2021.SECOrgLabel": "organizations",
|
||||
"annualReport.2021.SECCountryNumber": "13",
|
||||
"annualReport.2021.SECCountryLabel": "countries",
|
||||
"annualReport.2021.SECPartnerNumber": "7",
|
||||
"annualReport.2021.SECPartnerLabel": "partners",
|
||||
"annualReport.2021.SECMapParagraph": "Our first cohort included 41 organizations representing 13 countries around the world, united by their commitment to supporting learners from historically marginalized communities in developing their confidence with creative computing.",
|
||||
"annualReport.2021.spotlightStory": "Spotlight Story",
|
||||
"annualReport.2021.SECSpotlightTitle": "Bridges to Science Spotlight",
|
||||
"annualReport.2021.SECSpotlightLocation": "Fulshear, Texas",
|
||||
"annualReport.2021.SECSpotlightText1": "Bridges to Science; a Texas-based nonprofit providing math, coding, and robotics programs for underserved youth; was one of 41 exceptional organizations to join the Scratch Education Collaborative's first cohort.",
|
||||
"annualReport.2021.SECSpotlightText2": "In 2021, we supported Bridges to Science in facilitating their first “Hour of Code” workshop with Code.org.",
|
||||
"annualReport.2021.SECPullQuote": "One of the greatest joys that we have in teaching our students is that each one of them, no matter how quiet they are, all find a voice in computer science through Scratch.",
|
||||
"annualReport.2021.SECPullQuoteAttr": "- Rosa Aristy, Bridges to Science Founder ",
|
||||
"annualReport.2021.SECWorkshops": "SEC Workshops",
|
||||
"annualReport.2021.SECWorkshopsText": "Last year, the Scratch Education Collaborative hosted a series of workshops that supported their inaugural cohort in defining and exploring unique pathways to equitable creative coding. Workshops were facilitated by Stanford d. School, Tinkering Studio, the Brazilian Creative Learning Network, and Chicago Public Schools CS4ALL. Together, workshop participants developed a shared understanding of creative coding and discussed strategies and practices that foster culturally sustaining communities through creative communication and collaboration.",
|
||||
"annualReport.2021.SECWorkshopsSubtitle": "How can we creatively empower local community in exploring creative coding?",
|
||||
"annualReport.2021.accessTitle": "Access",
|
||||
"annualReport.2021.accessIntro": "As COVID-19 forced schools to close and pushed learning to virtual spaces, many students and teachers were discovering Scratch for the first time or adapting the way they taught and learned creative coding. From our own homes, the Scratch Team worked to support the changing needs of educators and the online community.",
|
||||
"annualReport.2021.accessASL": "ASL Tutorial",
|
||||
"annualReport.2021.accessASLText": "In 2021, we partnered with Deaf Kids Code to launch our first American Sign Language tutorial in the Scratch Editor.",
|
||||
"annualReport.2021.accessASLText2": " Together, we were inspired to create an evergreen resource that would expand creative pathways for deaf Scratchers.",
|
||||
"annualReport.2021.accessASLText3": "The video is a 13-minute remake of our original “Getting Started with Scratch” tutorial that introduces beginners to the Scratch platform.",
|
||||
"annualReport.2021.accessPullQuote": "Being a good ally is a willingness to bend towards being accessible and really putting weight on the recommendations of organizations like mine … Asking, ‘What is it that we can do?’ and really letting us take the reins and go for it, with very little to no resistance; that is a very rare thing.",
|
||||
"annualReport.2021.accessPullQuoteAttr": "- Shireen Hafeez, Founder of Deaf Kids Code ",
|
||||
"annualReport.2021.accessDEICommittee": "DEI Committees at Scratch",
|
||||
"annualReport.2021.accessDEICommitteeText": "In 2021, several committees at Scratch embarked on work to make Scratch more diverse, equitable, and inclusive for all users. We’re excited to share the progress each committee has made and the work still ahead.",
|
||||
"annualReport.2021.accessDEICommitteeAccessibility": "Accessibility",
|
||||
"annualReport.2021.accessDEICommitteeAccessibilityText": "The Accessibility Committee was created in response to one Scratch Team member’s own difficulty using Scratch’s coding blocks and a recognized need to better support Scratchers of all abilities.",
|
||||
"annualReport.2021.accessDEICommitteeAccessibilityText2": "In October of 2021, the committee launched a project to make the color of our coding blocks accessible for Scratchers with vision impairments. The committee is excited to partner with teachers and community organizations specializing in accessibility so the coding blocks meet web accessibility guidelines, and more importantly, lower floors to make Scratch more accessible for all.",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDI": "G-JEDI",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDIText": "The Global, Justice, Equity, Diversity, and Inclusion (G-JEDI) Committee was formed to develop a shared language that defines what Diversity, Equity, and Inclusion (DEI) mean to the Scratch Team.",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDIText2": "In 2021, the committee began work on a DEI statement to outline the ways in which DEI has informed the Scratch Team and community’s past and present work, and how it will continue to inform new initiatives going forward.",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesign": "Equity x Design",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesignText": "The EquityXDesign Committee was created as a place for Scratch Team members and our collaborators in MIT’s Lifelong Kindergarten group to read and discuss ideas around equity-centered design practices.",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesignText2": "The conversations are guided by Sasha Costanza-Chock’s “Design Justice: Community-Led Practices to Build the Worlds We Need,” and committee members discuss ways in which they can incorporate equity-centered design practices in the development of Scratch tools and resources.",
|
||||
"annualReport.2021.access10NewLanguages": "10 New Languages",
|
||||
"annualReport.2021.access10NewLanguagesText": "With huge thanks to our translation community, we were able to connect with Scratchers in 74 languages last year! In 2021, 10 new languages were added to Scratch, including isiXhosa (South Africa), Sepedi (South Africa), Setswana (South Africa), Afrikaans (South Africa), Kichwa (Peru), ଓଡ଼ିଆ/Odia (India), Kazakh (Kazakhstan), Aragonese (Spain), Western Frisian (the Netherlands), and Bengali (Bangladesh, India, and other regions).",
|
||||
"annualReport.2021.accessSouthAfrica": "Zero-rated Scratch in South Africa",
|
||||
"annualReport.2021.accessSouthAfricaText": "To improve the Scratch experience for young people in regions with low or no internet connectivity, we partnered with the National Education Collaboration Trust (NECT) of South Africa to host a zero-rated page for downloading Scratch. Downloads on zero-rated pages do not use up any data bandwidth, reducing a barrier to accessing Scratch due to data limits and costs. Just two months after its April 2021 launch, the page had more than 1300 visitors.",
|
||||
"annualReport.2021.accessSnapshot": "Snapshots",
|
||||
"annualReport.2021.communityTitle": "សហគមន៍",
|
||||
"annualReport.2021.communityIntro": "In 2021, the Scratch community continued to experience rapid growth as even more young people around the world created and connected alongside their peers. We also continued to develop partnerships with community members to improve the Scratch experience for our diverse community of users.",
|
||||
"annualReport.2021.communityScratchConference": "សន្និសិទសម្រាប់ Scratch",
|
||||
"annualReport.2021.communityScratchConferenceText1": "In July, educators in our global community came together to celebrate creative coding at the Scratch Conference. This free, virtual event was led by our collaborators at MIT’s Lifelong Kindergarten Group. The conference brought together more than 1,500 educators and Scratch enthusiasts, who spent the day connecting, collaborating, and learning from one another, even as COVID kept us apart.",
|
||||
"annualReport.2021.communityVolunteerTranslators": "Volunteer Translators",
|
||||
"annualReport.2021.communityVolunteerTranslatorsText": "Since Scratch was launched in 2007, we have been committed to supporting our users worldwide. Our language translation volunteers work closely with the Scratch Team to help translate and localize our platform and resources for the diverse communities that we serve.",
|
||||
"annualReport.2021.communityVolunteerTranslatorsText2": "Thousands of translators have volunteered their time to translate Scratch into 74 languages and counting, and there are currently more than one thousand translators signed up to translate Scratch and ScratchJr. We’re grateful to our volunteers for helping us reach more Scratchers around the world!",
|
||||
"annualReport.2021.communityScratchCommunity": "The Scratch Community in 2021",
|
||||
"annualReport.2021.communityScratchCommunityIntro": "In 2021, more than 113 million projects were created on the Scratch site – almost a 39% increase from 2020 – and more than one million new studios were created! Throughout the year, the Scratch Team hosted numerous studios to celebrate important events and encourage Scratchers to participate in the online community.",
|
||||
"annualReport.2021.yearInReview": "Year in Review",
|
||||
"annualReport.2021.yearInReviewText": "2021 was a remarkable year in the online community. The Community Team highlighted and developed opportunities for young people to express their ideas and become engaged in positive ways, and incredible movements sprung up from Scratchers themselves. Here’s a look back at some of the highlights of the year:",
|
||||
"annualReport.2021.yearInReviewCard1Date": "មករា",
|
||||
"annualReport.2021.yearInReviewCard1Title": "Poetic Cafe",
|
||||
"annualReport.2021.yearInReviewCard1Text": "We “opened” our very first Poetic Cafe where Scratchers were invited to write, share, or collaborate on poems to share with the community.",
|
||||
"annualReport.2021.yearInReviewCard2Date": "កុម្ភៈ",
|
||||
"annualReport.2021.yearInReviewCard2Title": "Black History Month Studio",
|
||||
"annualReport.2021.yearInReviewCard2Text": "Scratchers shared interactive artwork, created poems, animated music videos, and more to celebrate influential people and events in Black history.",
|
||||
"annualReport.2021.yearInReviewCard3Date": "មេសា",
|
||||
"annualReport.2021.yearInReviewCard3Title": "April Fool’s Day",
|
||||
"annualReport.2021.yearInReviewCard3Text": "Scratchers were asked to imagine the “Secret life” of the Scratch Cat and went on a treasure hunt for fun and silly things hidden around the Scratch website.",
|
||||
"annualReport.2021.yearInReviewCard4Date": "ឧសភា",
|
||||
"annualReport.2021.yearInReviewCard4Title": "Scratch Week",
|
||||
"annualReport.2021.yearInReviewCard4Text": "Scratchers around the world shared more than 3,500 projects responding to themed prompts like “Cooking From Scratch” and “Ridiculous Inventions” to celebrate Scratch's birthday.",
|
||||
"annualReport.2021.yearInReviewCard5Date": "មិថុនា",
|
||||
"annualReport.2021.yearInReviewCard5Title": "Pride Month",
|
||||
"annualReport.2021.yearInReviewCard5Text": "Scratchers created projects using all the colors of the rainbow to celebrate the LGBTQ+ community in the Pride Month studio.",
|
||||
"annualReport.2021.yearInReviewCard6Date": "សីហា",
|
||||
"annualReport.2021.yearInReviewCard6Title": "Scratch Camp",
|
||||
"annualReport.2021.yearInReviewCard6Text": "During this annual three-week long event, Scratchers created more than 7,000 projects that moved and grooved, showcased creative do-it-yourself (DIY) ideas, and shared their discoveries about the natural world around them.",
|
||||
"annualReport.2021.yearInReviewCard7Date": "តុលា",
|
||||
"annualReport.2021.yearInReviewCard7Title": "Scratchtober",
|
||||
"annualReport.2021.yearInReviewCard7Text": "For two weeks, Scratchers created projects showcasing their interpretations of daily prompts in the Scratchtober studio. More than 3,500 projects were created around single-word themes like underwater, celebration, and creatures.",
|
||||
"annualReport.2021.yearInReviewCard8Date": "ធ្នូ",
|
||||
"annualReport.2021.yearInReviewCard8Title": "CSEdWeek",
|
||||
"annualReport.2021.yearInReviewCard8Text": "Computer Science Education Week (CSEdWeek) occurred from December 6-12 to celebrate computer science around the world. Scratch participated in the week by encouraging community members to check out tutorials, studios, and a live event hosted in partnership with Makey Makey!",
|
||||
"annualReport.2021.yearInReviewCard9Date": "ធ្នូ",
|
||||
"annualReport.2021.yearInReviewCard9Title": "2021: A Scratch Year in Review Studio",
|
||||
"annualReport.2021.yearInReviewCard9Text": "In 2021, Scratchers learned new skills, connected with friends around the world, and found creative ways to express themselves. More than 1,000 Scratchers shared their favorite Scratch memories and what Scratch meant to them in the 2021: A Scratch Year in Review studio.",
|
||||
"annualReport.2021.communityScratchLabTitle": "Scratch Lab",
|
||||
"annualReport.2021.communityScratchLabText": "With the launch of Scratch Lab in February, we’ve opened the doors of our development process directly to Scratchers around the world.",
|
||||
"annualReport.2021.communityScratchLabText2": "Before we decide if we should introduce new blocks to the Scratch coding editor, it’s crucial to see the creative, innovative, and surprising ways Scratchers interact with them. Scratch Lab is a sandbox where everyone can try out these new features and, most importantly, share their thoughts and ideas directly with us.",
|
||||
"annualReport.2021.communityScratchLabText3": "Over 500,000 Scratchers explored the Scratch Lab site in 2021, and they submitted more than 37,000 pieces of feedback.",
|
||||
"annualReport.2021.communityScratchLabText4": "This feedback has been invaluable as we evaluate and develop Animated Text blocks, Face Sensing blocks, and more potential new features.",
|
||||
"annualReport.2021.communitySnapshot2Title": "The Scratch Team on YouTube",
|
||||
"annualReport.2021.communitySnapshot2Text": "The Scratch Team YouTube channel reached 100,000 subscribers in 2021— a nearly 500 percent increase from 2020! As students, educators, and families evolved in response to the pandemic, we knew we had to create resources that were reactive to their needs.",
|
||||
"annualReport.2021.communitySnapshot2Text2": "These resources include a series of comprehensive Scratch tutorials that guide users through designing stories, games, and animations on Scratch. In 2021, these videos garnered nearly nine million views from viewers in 178 countries.",
|
||||
"annualReport.2021.tutorial1": "How to Make an 'About Me'",
|
||||
"annualReport.2021.tutorial2": "How to Make a Clicker Game",
|
||||
"annualReport.2021.tutorial3": "How to Make a Mouse Trail",
|
||||
"annualReport.2021.FounderMessageTitle": "A Message from Our Founder",
|
||||
"annualReport.2021.FounderMessageSubTitle": "Support and Inspiration from a Founding Partner",
|
||||
"annualReport.2021.FounderMessageText1": "As you read through this annual report, you’ll learn about many ways that Scratch is expanding creative computing opportunities for millions of young people around the world, especially those from marginalized communities. This global impact is possible because of the tireless work of the growing team of engineers, designers, educators, community moderators, and others at the Scratch Foundation.",
|
||||
"annualReport.2021.FounderMessageText2": "To continue to grow our efforts and impact, we rely on the generous financial support of an incredible collection of companies, foundations, and individual donors who are aligned with our mission and vision. Here, I want to highlight the support and inspiration we’ve received from one of our Founding Partners: the LEGO Foundation.",
|
||||
"annualReport.2021.FounderMessageText3": "My research group at the MIT Media Lab started collaborating with the LEGO company and LEGO Foundation more than 30 years ago. LEGO funding helped support our early work on Scratch, leading up to the public launch of Scratch in 2007. Then, when Scratch spun out of MIT into the Scratch Foundation in 2019, the LEGO Foundation provided important funding for the new organization, with a five-year $10 million grant to “support transformative educational change by developing and promoting playful, creative approaches to coding...in diverse economic and cultural contexts.” When the pandemic hit, the LEGO Foundation stepped up with an additional $5 million grant in 2021, to ensure that the Scratch Foundation could meet the needs of children and educators disrupted by the pandemic.",
|
||||
"annualReport.2021.FounderMessageText4": "But the LEGO-Scratch connection goes far beyond financial support. The Scratch approach of creating animated stories and games by snapping together graphical programming blocks was inspired, in part, by the way children build LEGO houses and castles by snapping together plastic LEGO bricks. Scratch and LEGO also share the same project-based educational philosophy, encouraging children to iteratively refine their projects by trying out an idea, seeing what happens, then making revisions and trying again.",
|
||||
"annualReport.2021.FounderMessageText5": "I’ve always loved the LEGO slogan “Joy of Building, Pride of Creation.” The LEGO Foundation’s deep partnership with the Scratch Foundation is helping to bring “Joy of Building, Pride of Creation” to children’s digital activities. The partnership serves as a model of how organizations with shared ideas and values can work together to catalyze transformational change in learning and education. As the Scratch Foundation continues to build its network of partners and supporters, I look forward to connecting with other organizations to expand creative computing opportunities for children around the world.",
|
||||
"annualReport.2021.FounderTitle": "Founder, Scratch Foundation",
|
||||
"annualReport.2021.lookingForward": "Looking Forward",
|
||||
"annualReport.2021.lookingForwardText1": "In 2021, we outlined a Strategic Framework guiding our major priorities for the next 4 years. We’re focused on these major areas:",
|
||||
"annualReport.2021.lookingForwardText2": "We would like to extend a huge thank you to the LEGO Foundation, whose generous COVID Recovery Grant will enable us to carry out this crucial work. We can’t wait to share more with you about the exciting projects we have planned, including updates to the Scratch experience for schools, updates to ScratchJr, and more.",
|
||||
"annualReport.2021.LookingForward1": "Strengthening the Scratch Platform and Community Infrastructure",
|
||||
"annualReport.2021.LookingForward2": "Expanding Pathways to Creative Learning",
|
||||
"annualReport.2021.LookingForward3": "Building Organizational Capacity and Ensuring Fiscal Sustainability",
|
||||
"annualReport.2021.supportersTitle": "Thank You to Our Supporters",
|
||||
"annualReport.2021.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
|
||||
"annualReport.2021.ourSupporters": "Our Supporters",
|
||||
"annualReport.2021.ourSupportersText": "We want to thank all Scratch supporters who, throughout the years, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on giving to Scratch Foundation from January 1, 2021 to December 31, 2021.",
|
||||
"annualReport.2021.supportersFoundingTitle": "Founding Partners — $10,000,000+",
|
||||
"annualReport.2021.supportersFoundingText": "We are especially grateful to our Founding Partners who have each provided at least $10,000,000 in cumulative support, since the start of Scratch in 2003.",
|
||||
"annualReport.2021.supportersCatPartnersTitle": "Scratch Cat Partners — $1,000,000+",
|
||||
"annualReport.2021.supportersCreativityTitle": "Creativity Circle — $250,000+",
|
||||
"annualReport.2021.supportersCollaborationTitle": "Collaboration Circle — $100,000+",
|
||||
"annualReport.2021.supportersImaginationTitle": "Imagination Circle — $50,000+",
|
||||
"annualReport.2021.supportersInspirationTitle": "Inspiration Circle — $20,000+",
|
||||
"annualReport.2021.supportersExplorationTitle": "Exploration Circle — $5,000+",
|
||||
"annualReport.2021.supportersPlayTitle": "Play Circle — $1,000+",
|
||||
"annualReport.2021.supportersInKindTitle": "In-Kind Supporters",
|
||||
"annualReport.2021.leadershipTitle": "ក្រុមរបស់យើង",
|
||||
"annualReport.2021.leadershipBoard": "Board of Directors",
|
||||
"annualReport.2021.leadershipChair": "Chair",
|
||||
"annualReport.2021.leadershipProfessor": "Professor of Learning Research",
|
||||
"annualReport.2021.leadershipViceChair": "Vice-Chair",
|
||||
"annualReport.2021.leadershipCoFounder": "Co-Founder and Co-Chairman",
|
||||
"annualReport.2021.leadershipBoardMember": "Board Member",
|
||||
"annualReport.2021.leadershipPresidentCEO": "President and CEO",
|
||||
"annualReport.2021.leadershipFormerPresident": "Former President",
|
||||
"annualReport.2021.leadershipFounderCEO": "Founder and CEO",
|
||||
"annualReport.2021.leadershipFormerChairCEO": "Former CEO and Chairwoman",
|
||||
"annualReport.2021.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
|
||||
"annualReport.2021.leadershipBoardSecretary": "Board Secretary",
|
||||
"annualReport.2021.leadershipBoardTreasurer": "Board Treasurer",
|
||||
"annualReport.2021.leadershipScratchTeam": "2021 Scratch Team",
|
||||
"annualReport.2021.leadershipED": "Executive Director",
|
||||
"annualReport.2021.teamThankYou": "Thank you to Mitch Resnick, Natalie Rusk, Rupal Jain, and other collaborators at the Lifelong Kindergarten Group at the MIT Media Lab for your tireless support of Scratch.",
|
||||
"annualReport.2021.donateTitle": "Support Us",
|
||||
"annualReport.2021.donateMessage": "Your support enables us to create inspiring, creative, and memorable learning experiences for kids everywhere, especially those who have been systemically excluded from creative coding opportunities. Make a gift to Scratch today to help us keep our servers running, maintain our growing global community, and make creative coding possible for kids in every country around the world.",
|
||||
"annualReport.2021.donateMessage2": "Thank you for your generosity.",
|
||||
"annualReport.2021.donateButton": "បរិច្ចាគ",
|
||||
"annualReport.2021.projectBy": "project by",
|
||||
"annualReport.2021.altMap": "A map of the world showing 41 SEC organizations",
|
||||
"annualReport.2021.altSECSpotlightImage": "A child plays with a toy in front of an orange background",
|
||||
"annualReport.2021.altAccessibility": "Two people use sign language in front of a green background.",
|
||||
"annualReport.2021.altaccessDEICommittee": "A hand holds out a scratch component on a green background.",
|
||||
"annualReport.2021.altaccessDEICommitteeAccessibility": "A hand paints scratch components on a blue background.",
|
||||
"annualReport.2021.altaccessDEICommitteeG-JEDI": "Two hands reach toward a text bubble with a heart inside it.",
|
||||
"annualReport.2021.altaccessDEICommitteeEquitXDesign": "Two hands work together to compile a list of scratch components.",
|
||||
"annualReport.2021.altaccessSouthAfrica": "Two kids, one using a tablet and one using a laptop, work on a scratch project together.",
|
||||
"annualReport.2021.altcommunityVolunteerTransators": "Four hands are raised with text bubbles resting on top of them in front of a purple background.",
|
||||
"annualReport.2021.altcommunityThankYou": "A globe with a banner across it saying 'Thank you' surrounded by the words for thank you in various languages.",
|
||||
"annualReport.2021.altAvatar": "user avatar",
|
||||
"annualReport.2021.altDropdownArrow": "Arrow indicating dropdown menu.",
|
||||
"annualReport.2021.altMastheadIllustration": "Three people interacting with physical scratch components.",
|
||||
"annualReport.2021.altWave": "An emoji hand waving.",
|
||||
"annualReport.2021.altMitchHeadshot": "Founder Mitch Resnick",
|
||||
"annualReport.2021.altCalendar": "A calendar displaying the year 2021.",
|
||||
"annualReport.2021.altWorldVisualization": "An illustrated version of the globe.",
|
||||
"annualReport.2021.altSaudiArabiaVisualization": "",
|
||||
"annualReport.2021.altSECVideoPreview": "",
|
||||
"annualReport.2021.altCard1": "",
|
||||
"annualReport.2021.altCard2": "",
|
||||
"annualReport.2021.altCard3": "",
|
||||
"annualReport.2021.altCard4": "",
|
||||
"annualReport.2021.altCard5": "",
|
||||
"annualReport.2021.altCard6": "",
|
||||
"annualReport.2021.altCard7": "",
|
||||
"annualReport.2021.altCard8": "",
|
||||
"annualReport.2021.altCard9": "",
|
||||
"annualReport.2021.altDonateIllustration": "Two hands form the shape of a heart with their fingers inside of a cut out heart shape."
|
||||
}
|
238
www/scratch-website.annual-report-2021-l10njson/ko.json
Normal file
238
www/scratch-website.annual-report-2021-l10njson/ko.json
Normal file
|
@ -0,0 +1,238 @@
|
|||
{
|
||||
"annualReport.2021.subnavFoundersMessage": "Founder's Message",
|
||||
"annualReport.2021.subnavMission": "목표",
|
||||
"annualReport.2021.subnavReach": "다가가기",
|
||||
"annualReport.2021.subnavThemes": "Themes",
|
||||
"annualReport.2021.subnavDirectorsMessage": "Director's Message",
|
||||
"annualReport.2021.subnavSupporters": "기여자",
|
||||
"annualReport.2021.subnavTeam": "팀",
|
||||
"annualReport.2021.subnavDonate": "기부",
|
||||
"annualReport.2021.mastheadYear": "2021 Annual Report",
|
||||
"annualReport.2021.mastheadTitle": "Building an Equitable Community Together",
|
||||
"annualReport.2021.directorsMessageTitle": "A Message from Our Executive Director",
|
||||
"annualReport.2021.directorsMessageP1": "In 2021, COVID-19 continued to disrupt our routines and shape the way we interact with one another. Even as we began to gather together, schools reopened, and there were calls for a “return to normal,” the most vulnerable in our society remained disproportionately impacted by the inequitable structures that COVID-19 exacerbated. The COVID-19 crisis shaped young people’s relationships to Scratch, and solidified Scratch as a more vital place than ever for them to create, learn, and connect. But as we moved into a new year, we did not leave behind our most vulnerable young people as they began to navigate “the new normal.”",
|
||||
"annualReport.2021.directorsMessageP2": "One of the foundational values of Scratch has always been to empower young people to explore, create, play, and discover—opportunities that aren’t afforded equitably to all students.",
|
||||
"annualReport.2021.directorsMessagePullquote": "We believe in the transformative power of self-expression and creativity, and in providing space for young people to use creative coding as a tool to raise their voice.",
|
||||
"annualReport.2021.directorsMessageP3": "I’m proud to serve as the Executive Director of the Scratch Foundation during this pivotal moment in our history, and will continue to spread Scratch’s caring, collaborative approach to creative learning to kids around the world who need these opportunities the most.",
|
||||
"annualReport.2021.directorsMessageP4": "Last year was an incredible year for the Scratch Foundation–we focused on growing our team with remarkable, diverse leaders and building a solid foundation for our continued transition to an independent organization. We developed a three-year Strategic Plan with the combined efforts of every team member at every level of our organization, codifying the work we’re embarking on together. As Scratch grows, we remain focused on equity and community-building, and keeping Scratch a safe space for kids to connect, create, and collaborate with their peers around the world.",
|
||||
"annualReport.2021.directorsMessageP5": "LI can’t thank you enough for embarking on this journey with our team, and for your continued support of our mission. The compassion and creativity of the Scratch Community is endlessly inspiring to us, and we can’t wait for you to join us in the important work ahead of us.",
|
||||
"annualReport.2021.directorsMessageP6": "Over the past decade, Scratch has had phenomenal success, engaging tens of millions of young people around the world. But we are just beginning. The challenge for the years ahead is to ensure that we can continue to spread and support not just our technology but also our creative, caring, collaborative learning approach, so that young people around the world have equitable opportunities to imagine, create, share, and learn. We look forward to working with all of you to make that happen!",
|
||||
"annualReport.2021.EDTitle": "Executive Director, Scratch Foundation",
|
||||
"annualReport.2021.watchVideo": "동영상 시청하기",
|
||||
"annualReport.2021.missionTitle": "Our Mission, Vision, & Values",
|
||||
"annualReport.2021.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators who have been excluded from creative computing.",
|
||||
"annualReport.2021.missionP2": "We’ve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively—essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
|
||||
"annualReport.2021.missionHeader": "목표",
|
||||
"annualReport.2021.missionSubtitle": "Providing young people with digital tools and opportunities to imagine, create, share, and learn.",
|
||||
"annualReport.2021.visionHeader": "Vision",
|
||||
"annualReport.2021.visionSubtitle": "To spread creative, caring, collaborative, equitable approaches to coding and learning around the world.",
|
||||
"annualReport.2021.valuesHeader": "Values",
|
||||
"annualReport.2021.valuesSubtitle": "In this work, we are guided by our core values that define our principles as an organization and a community:",
|
||||
"annualReport.2021.creativeExpressionTitle": "Creative Expression",
|
||||
"annualReport.2021.progressiveImprovementTitle": "Progressive Improvement",
|
||||
"annualReport.2021.EquitableOpportunitiesTitle": "Equitable Opportunities",
|
||||
"annualReport.2021.playfulEngagementTitle": "Playful Engagement",
|
||||
"annualReport.2021.creativeExpressionDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
|
||||
"annualReport.2021.progressiveImprovementDescription": "We hold ourselves to a high standard and always strive to iterate, improve, and inspire one another to best serve young people around the world and the community that makes our work possible.",
|
||||
"annualReport.2021.EquitableOpportunitiesDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
|
||||
"annualReport.2021.playfulEngagementDescription": "At Scratch, play is an approach for making, sharing, learning, and engaging with the world. We encourage joyful exploration, experimentation, and collaboration.",
|
||||
"annualReport.2021.reachTitle": "전세계의 어린이들에게 다가가기",
|
||||
"annualReport.2021.reachSubtitle": "스크래치는 전 세계에서 가장 큰 8살 이상의 어린이와 청소년을 위한 코딩 커뮤니티입니다.",
|
||||
"annualReport.2021.reachMillion": "백만",
|
||||
"annualReport.2021.reachNewUsersNumber": "18 {million}",
|
||||
"annualReport.2021.reachNewUsersIncrease": "22% from 2020",
|
||||
"annualReport.2021.reachProjectsCreatedNumber": "113 {million}",
|
||||
"annualReport.2021.reachProjectsCreatedIncrease": "39% from 2020",
|
||||
"annualReport.2021.reachProjectCreatorsNumber": "42 {million}",
|
||||
"annualReport.2021.reachProjectCreatorsIncrease": "44% from 2020",
|
||||
"annualReport.2021.reachNewUsers": "New Users",
|
||||
"annualReport.2021.reachProjectsCreated": "생성된 프로젝트",
|
||||
"annualReport.2021.reachProjectCreators": "People Creating Projects",
|
||||
"annualReport.2021.reachScratchAroundTheWorld": "Scratch is used around the world across more than 200 countries and territories",
|
||||
"annualReport.2021.reachSaudiArabiaTitle": "Saudi Arabia",
|
||||
"annualReport.2021.reachSaudiArabiaDescription": "We saw tremendous growth around the world in 2021, but we were amazed to see the growth in Saudi Arabia, where we saw twice as many new users as the year before.",
|
||||
"annualReport.2021.reachTranslationTitle": "Scratch is Translated into 74 Languages",
|
||||
"annualReport.2021.reachTranslationIncrease": "10 languages from 2020",
|
||||
"annualReport.2021.reachTranslationBlurb": "전 세계의 번역 봉사자에게 감사합니다.",
|
||||
"annualReport.2021.reachScratchJrBlurb": "ScratchJr는 어린이(만 5-7세)들이 자신만의 대화형 이야기와 게임을 만들 수 있게 해주는 입문 프로그래밍 환경입니다. ",
|
||||
"annualReport.2021.reachDownloadsMillion": "5 {million}",
|
||||
"annualReport.2021.reachDownloads": "Downloads in 2021",
|
||||
"annualReport.2021.reachDownloadsIncrease": "2 {million} from 2020",
|
||||
"annualReport.2021.themesTitle": "Emerging Themes",
|
||||
"annualReport.2021.themesDescription": "Amidst ongoing uncertainty from COVID-19, Scratch continued to serve as a key space for young people to connect and create together. In 2021, we focused our efforts on building a strong foundation to equitably support our growing global community and our growing Scratch Team. Our work was centered around three major themes: fostering community, increasing access and accessibility, and developing the Scratch Education Collaborative (SEC).",
|
||||
"annualReport.2021.SECTitle": "Scratch Education Collaborative",
|
||||
"annualReport.2021.SECIntro": "Community voices and partnerships are deeply woven into the fabric of Scratch’s history. They have, and continue to be, integral in helping us increase accessible and equitable coding opportunities worldwide. In 2021, we launched the Scratch Education Collaborative, an initiative committed to identifying and eliminating the barriers to access to creative coding that connects remarkable organizations around the world.",
|
||||
"annualReport.2021.SECWhatIs": "What is SEC?",
|
||||
"annualReport.2021.SECWhatIsP1": "The SEC supports and engages participating organizations in a two-year, collaborative cohort experience to strengthen their commitment to, and implementation of, equitable creative coding using Scratch and ScratchJr.",
|
||||
"annualReport.2021.SECWhatIsP2": "By the end of the cohort experience, organizations will have formed new partnerships with each other and with Scratch, and will have established new models for equity-centered creative coding resources.",
|
||||
"annualReport.2021.SECWhatIsP3": "Our work with the SEC is made possible thanks to a generous grant from Google.org. We’d like to extend our gratitude for their continued support of our mission.",
|
||||
"annualReport.2021.SECOrgNumber": "41",
|
||||
"annualReport.2021.SECOrgLabel": "organizations",
|
||||
"annualReport.2021.SECCountryNumber": "13",
|
||||
"annualReport.2021.SECCountryLabel": "countries",
|
||||
"annualReport.2021.SECPartnerNumber": "7",
|
||||
"annualReport.2021.SECPartnerLabel": "partners",
|
||||
"annualReport.2021.SECMapParagraph": "Our first cohort included 41 organizations representing 13 countries around the world, united by their commitment to supporting learners from historically marginalized communities in developing their confidence with creative computing.",
|
||||
"annualReport.2021.spotlightStory": "Spotlight Story",
|
||||
"annualReport.2021.SECSpotlightTitle": "Bridges to Science Spotlight",
|
||||
"annualReport.2021.SECSpotlightLocation": "Fulshear, Texas",
|
||||
"annualReport.2021.SECSpotlightText1": "Bridges to Science; a Texas-based nonprofit providing math, coding, and robotics programs for underserved youth; was one of 41 exceptional organizations to join the Scratch Education Collaborative's first cohort.",
|
||||
"annualReport.2021.SECSpotlightText2": "In 2021, we supported Bridges to Science in facilitating their first “Hour of Code” workshop with Code.org.",
|
||||
"annualReport.2021.SECPullQuote": "One of the greatest joys that we have in teaching our students is that each one of them, no matter how quiet they are, all find a voice in computer science through Scratch.",
|
||||
"annualReport.2021.SECPullQuoteAttr": "- Rosa Aristy, Bridges to Science Founder ",
|
||||
"annualReport.2021.SECWorkshops": "SEC Workshops",
|
||||
"annualReport.2021.SECWorkshopsText": "Last year, the Scratch Education Collaborative hosted a series of workshops that supported their inaugural cohort in defining and exploring unique pathways to equitable creative coding. Workshops were facilitated by Stanford d. School, Tinkering Studio, the Brazilian Creative Learning Network, and Chicago Public Schools CS4ALL. Together, workshop participants developed a shared understanding of creative coding and discussed strategies and practices that foster culturally sustaining communities through creative communication and collaboration.",
|
||||
"annualReport.2021.SECWorkshopsSubtitle": "How can we creatively empower local community in exploring creative coding?",
|
||||
"annualReport.2021.accessTitle": "Access",
|
||||
"annualReport.2021.accessIntro": "As COVID-19 forced schools to close and pushed learning to virtual spaces, many students and teachers were discovering Scratch for the first time or adapting the way they taught and learned creative coding. From our own homes, the Scratch Team worked to support the changing needs of educators and the online community.",
|
||||
"annualReport.2021.accessASL": "ASL Tutorial",
|
||||
"annualReport.2021.accessASLText": "In 2021, we partnered with Deaf Kids Code to launch our first American Sign Language tutorial in the Scratch Editor.",
|
||||
"annualReport.2021.accessASLText2": " Together, we were inspired to create an evergreen resource that would expand creative pathways for deaf Scratchers.",
|
||||
"annualReport.2021.accessASLText3": "The video is a 13-minute remake of our original “Getting Started with Scratch” tutorial that introduces beginners to the Scratch platform.",
|
||||
"annualReport.2021.accessPullQuote": "Being a good ally is a willingness to bend towards being accessible and really putting weight on the recommendations of organizations like mine … Asking, ‘What is it that we can do?’ and really letting us take the reins and go for it, with very little to no resistance; that is a very rare thing.",
|
||||
"annualReport.2021.accessPullQuoteAttr": "- Shireen Hafeez, Founder of Deaf Kids Code ",
|
||||
"annualReport.2021.accessDEICommittee": "DEI Committees at Scratch",
|
||||
"annualReport.2021.accessDEICommitteeText": "In 2021, several committees at Scratch embarked on work to make Scratch more diverse, equitable, and inclusive for all users. We’re excited to share the progress each committee has made and the work still ahead.",
|
||||
"annualReport.2021.accessDEICommitteeAccessibility": "Accessibility",
|
||||
"annualReport.2021.accessDEICommitteeAccessibilityText": "The Accessibility Committee was created in response to one Scratch Team member’s own difficulty using Scratch’s coding blocks and a recognized need to better support Scratchers of all abilities.",
|
||||
"annualReport.2021.accessDEICommitteeAccessibilityText2": "In October of 2021, the committee launched a project to make the color of our coding blocks accessible for Scratchers with vision impairments. The committee is excited to partner with teachers and community organizations specializing in accessibility so the coding blocks meet web accessibility guidelines, and more importantly, lower floors to make Scratch more accessible for all.",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDI": "G-JEDI",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDIText": "The Global, Justice, Equity, Diversity, and Inclusion (G-JEDI) Committee was formed to develop a shared language that defines what Diversity, Equity, and Inclusion (DEI) mean to the Scratch Team.",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDIText2": "In 2021, the committee began work on a DEI statement to outline the ways in which DEI has informed the Scratch Team and community’s past and present work, and how it will continue to inform new initiatives going forward.",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesign": "Equity x Design",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesignText": "The EquityXDesign Committee was created as a place for Scratch Team members and our collaborators in MIT’s Lifelong Kindergarten group to read and discuss ideas around equity-centered design practices.",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesignText2": "The conversations are guided by Sasha Costanza-Chock’s “Design Justice: Community-Led Practices to Build the Worlds We Need,” and committee members discuss ways in which they can incorporate equity-centered design practices in the development of Scratch tools and resources.",
|
||||
"annualReport.2021.access10NewLanguages": "10 New Languages",
|
||||
"annualReport.2021.access10NewLanguagesText": "With huge thanks to our translation community, we were able to connect with Scratchers in 74 languages last year! In 2021, 10 new languages were added to Scratch, including isiXhosa (South Africa), Sepedi (South Africa), Setswana (South Africa), Afrikaans (South Africa), Kichwa (Peru), ଓଡ଼ିଆ/Odia (India), Kazakh (Kazakhstan), Aragonese (Spain), Western Frisian (the Netherlands), and Bengali (Bangladesh, India, and other regions).",
|
||||
"annualReport.2021.accessSouthAfrica": "Zero-rated Scratch in South Africa",
|
||||
"annualReport.2021.accessSouthAfricaText": "To improve the Scratch experience for young people in regions with low or no internet connectivity, we partnered with the National Education Collaboration Trust (NECT) of South Africa to host a zero-rated page for downloading Scratch. Downloads on zero-rated pages do not use up any data bandwidth, reducing a barrier to accessing Scratch due to data limits and costs. Just two months after its April 2021 launch, the page had more than 1300 visitors.",
|
||||
"annualReport.2021.accessSnapshot": "Snapshots",
|
||||
"annualReport.2021.communityTitle": "커뮤니티",
|
||||
"annualReport.2021.communityIntro": "In 2021, the Scratch community continued to experience rapid growth as even more young people around the world created and connected alongside their peers. We also continued to develop partnerships with community members to improve the Scratch experience for our diverse community of users.",
|
||||
"annualReport.2021.communityScratchConference": "스크래치 컨퍼런스",
|
||||
"annualReport.2021.communityScratchConferenceText1": "In July, educators in our global community came together to celebrate creative coding at the Scratch Conference. This free, virtual event was led by our collaborators at MIT’s Lifelong Kindergarten Group. The conference brought together more than 1,500 educators and Scratch enthusiasts, who spent the day connecting, collaborating, and learning from one another, even as COVID kept us apart.",
|
||||
"annualReport.2021.communityVolunteerTranslators": "Volunteer Translators",
|
||||
"annualReport.2021.communityVolunteerTranslatorsText": "Since Scratch was launched in 2007, we have been committed to supporting our users worldwide. Our language translation volunteers work closely with the Scratch Team to help translate and localize our platform and resources for the diverse communities that we serve.",
|
||||
"annualReport.2021.communityVolunteerTranslatorsText2": "Thousands of translators have volunteered their time to translate Scratch into 74 languages and counting, and there are currently more than one thousand translators signed up to translate Scratch and ScratchJr. We’re grateful to our volunteers for helping us reach more Scratchers around the world!",
|
||||
"annualReport.2021.communityScratchCommunity": "The Scratch Community in 2021",
|
||||
"annualReport.2021.communityScratchCommunityIntro": "In 2021, more than 113 million projects were created on the Scratch site – almost a 39% increase from 2020 – and more than one million new studios were created! Throughout the year, the Scratch Team hosted numerous studios to celebrate important events and encourage Scratchers to participate in the online community.",
|
||||
"annualReport.2021.yearInReview": "Year in Review",
|
||||
"annualReport.2021.yearInReviewText": "2021 was a remarkable year in the online community. The Community Team highlighted and developed opportunities for young people to express their ideas and become engaged in positive ways, and incredible movements sprung up from Scratchers themselves. Here’s a look back at some of the highlights of the year:",
|
||||
"annualReport.2021.yearInReviewCard1Date": "1월",
|
||||
"annualReport.2021.yearInReviewCard1Title": "Poetic Cafe",
|
||||
"annualReport.2021.yearInReviewCard1Text": "We “opened” our very first Poetic Cafe where Scratchers were invited to write, share, or collaborate on poems to share with the community.",
|
||||
"annualReport.2021.yearInReviewCard2Date": "2월",
|
||||
"annualReport.2021.yearInReviewCard2Title": "Black History Month Studio",
|
||||
"annualReport.2021.yearInReviewCard2Text": "Scratchers shared interactive artwork, created poems, animated music videos, and more to celebrate influential people and events in Black history.",
|
||||
"annualReport.2021.yearInReviewCard3Date": "4월",
|
||||
"annualReport.2021.yearInReviewCard3Title": "April Fool’s Day",
|
||||
"annualReport.2021.yearInReviewCard3Text": "Scratchers were asked to imagine the “Secret life” of the Scratch Cat and went on a treasure hunt for fun and silly things hidden around the Scratch website.",
|
||||
"annualReport.2021.yearInReviewCard4Date": "5월",
|
||||
"annualReport.2021.yearInReviewCard4Title": "Scratch Week",
|
||||
"annualReport.2021.yearInReviewCard4Text": "Scratchers around the world shared more than 3,500 projects responding to themed prompts like “Cooking From Scratch” and “Ridiculous Inventions” to celebrate Scratch's birthday.",
|
||||
"annualReport.2021.yearInReviewCard5Date": "6월",
|
||||
"annualReport.2021.yearInReviewCard5Title": "Pride Month",
|
||||
"annualReport.2021.yearInReviewCard5Text": "Scratchers created projects using all the colors of the rainbow to celebrate the LGBTQ+ community in the Pride Month studio.",
|
||||
"annualReport.2021.yearInReviewCard6Date": "8월",
|
||||
"annualReport.2021.yearInReviewCard6Title": "Scratch Camp",
|
||||
"annualReport.2021.yearInReviewCard6Text": "During this annual three-week long event, Scratchers created more than 7,000 projects that moved and grooved, showcased creative do-it-yourself (DIY) ideas, and shared their discoveries about the natural world around them.",
|
||||
"annualReport.2021.yearInReviewCard7Date": "10월",
|
||||
"annualReport.2021.yearInReviewCard7Title": "Scratchtober",
|
||||
"annualReport.2021.yearInReviewCard7Text": "For two weeks, Scratchers created projects showcasing their interpretations of daily prompts in the Scratchtober studio. More than 3,500 projects were created around single-word themes like underwater, celebration, and creatures.",
|
||||
"annualReport.2021.yearInReviewCard8Date": "12월",
|
||||
"annualReport.2021.yearInReviewCard8Title": "CSEdWeek",
|
||||
"annualReport.2021.yearInReviewCard8Text": "Computer Science Education Week (CSEdWeek) occurred from December 6-12 to celebrate computer science around the world. Scratch participated in the week by encouraging community members to check out tutorials, studios, and a live event hosted in partnership with Makey Makey!",
|
||||
"annualReport.2021.yearInReviewCard9Date": "12월",
|
||||
"annualReport.2021.yearInReviewCard9Title": "2021: A Scratch Year in Review Studio",
|
||||
"annualReport.2021.yearInReviewCard9Text": "In 2021, Scratchers learned new skills, connected with friends around the world, and found creative ways to express themselves. More than 1,000 Scratchers shared their favorite Scratch memories and what Scratch meant to them in the 2021: A Scratch Year in Review studio.",
|
||||
"annualReport.2021.communityScratchLabTitle": "Scratch Lab",
|
||||
"annualReport.2021.communityScratchLabText": "With the launch of Scratch Lab in February, we’ve opened the doors of our development process directly to Scratchers around the world.",
|
||||
"annualReport.2021.communityScratchLabText2": "Before we decide if we should introduce new blocks to the Scratch coding editor, it’s crucial to see the creative, innovative, and surprising ways Scratchers interact with them. Scratch Lab is a sandbox where everyone can try out these new features and, most importantly, share their thoughts and ideas directly with us.",
|
||||
"annualReport.2021.communityScratchLabText3": "Over 500,000 Scratchers explored the Scratch Lab site in 2021, and they submitted more than 37,000 pieces of feedback.",
|
||||
"annualReport.2021.communityScratchLabText4": "This feedback has been invaluable as we evaluate and develop Animated Text blocks, Face Sensing blocks, and more potential new features.",
|
||||
"annualReport.2021.communitySnapshot2Title": "The Scratch Team on YouTube",
|
||||
"annualReport.2021.communitySnapshot2Text": "The Scratch Team YouTube channel reached 100,000 subscribers in 2021— a nearly 500 percent increase from 2020! As students, educators, and families evolved in response to the pandemic, we knew we had to create resources that were reactive to their needs.",
|
||||
"annualReport.2021.communitySnapshot2Text2": "These resources include a series of comprehensive Scratch tutorials that guide users through designing stories, games, and animations on Scratch. In 2021, these videos garnered nearly nine million views from viewers in 178 countries.",
|
||||
"annualReport.2021.tutorial1": "How to Make an 'About Me'",
|
||||
"annualReport.2021.tutorial2": "How to Make a Clicker Game",
|
||||
"annualReport.2021.tutorial3": "How to Make a Mouse Trail",
|
||||
"annualReport.2021.FounderMessageTitle": "A Message from Our Founder",
|
||||
"annualReport.2021.FounderMessageSubTitle": "Support and Inspiration from a Founding Partner",
|
||||
"annualReport.2021.FounderMessageText1": "As you read through this annual report, you’ll learn about many ways that Scratch is expanding creative computing opportunities for millions of young people around the world, especially those from marginalized communities. This global impact is possible because of the tireless work of the growing team of engineers, designers, educators, community moderators, and others at the Scratch Foundation.",
|
||||
"annualReport.2021.FounderMessageText2": "To continue to grow our efforts and impact, we rely on the generous financial support of an incredible collection of companies, foundations, and individual donors who are aligned with our mission and vision. Here, I want to highlight the support and inspiration we’ve received from one of our Founding Partners: the LEGO Foundation.",
|
||||
"annualReport.2021.FounderMessageText3": "My research group at the MIT Media Lab started collaborating with the LEGO company and LEGO Foundation more than 30 years ago. LEGO funding helped support our early work on Scratch, leading up to the public launch of Scratch in 2007. Then, when Scratch spun out of MIT into the Scratch Foundation in 2019, the LEGO Foundation provided important funding for the new organization, with a five-year $10 million grant to “support transformative educational change by developing and promoting playful, creative approaches to coding...in diverse economic and cultural contexts.” When the pandemic hit, the LEGO Foundation stepped up with an additional $5 million grant in 2021, to ensure that the Scratch Foundation could meet the needs of children and educators disrupted by the pandemic.",
|
||||
"annualReport.2021.FounderMessageText4": "But the LEGO-Scratch connection goes far beyond financial support. The Scratch approach of creating animated stories and games by snapping together graphical programming blocks was inspired, in part, by the way children build LEGO houses and castles by snapping together plastic LEGO bricks. Scratch and LEGO also share the same project-based educational philosophy, encouraging children to iteratively refine their projects by trying out an idea, seeing what happens, then making revisions and trying again.",
|
||||
"annualReport.2021.FounderMessageText5": "I’ve always loved the LEGO slogan “Joy of Building, Pride of Creation.” The LEGO Foundation’s deep partnership with the Scratch Foundation is helping to bring “Joy of Building, Pride of Creation” to children’s digital activities. The partnership serves as a model of how organizations with shared ideas and values can work together to catalyze transformational change in learning and education. As the Scratch Foundation continues to build its network of partners and supporters, I look forward to connecting with other organizations to expand creative computing opportunities for children around the world.",
|
||||
"annualReport.2021.FounderTitle": "Founder, Scratch Foundation",
|
||||
"annualReport.2021.lookingForward": "Looking Forward",
|
||||
"annualReport.2021.lookingForwardText1": "In 2021, we outlined a Strategic Framework guiding our major priorities for the next 4 years. We’re focused on these major areas:",
|
||||
"annualReport.2021.lookingForwardText2": "We would like to extend a huge thank you to the LEGO Foundation, whose generous COVID Recovery Grant will enable us to carry out this crucial work. We can’t wait to share more with you about the exciting projects we have planned, including updates to the Scratch experience for schools, updates to ScratchJr, and more.",
|
||||
"annualReport.2021.LookingForward1": "Strengthening the Scratch Platform and Community Infrastructure",
|
||||
"annualReport.2021.LookingForward2": "Expanding Pathways to Creative Learning",
|
||||
"annualReport.2021.LookingForward3": "Building Organizational Capacity and Ensuring Fiscal Sustainability",
|
||||
"annualReport.2021.supportersTitle": "기여자분들에게 감사합니다",
|
||||
"annualReport.2021.supportersIntro": "우리의 너그러운 기여자들에게 감사합니다. 당신의 기여는 전 세계 모든 배경의 모든 연령대의 어린이를 위한 창의적인 학습 기회를 확장하는 데 도움이 됩니다.",
|
||||
"annualReport.2021.ourSupporters": "Our Supporters",
|
||||
"annualReport.2021.ourSupportersText": "We want to thank all Scratch supporters who, throughout the years, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on giving to Scratch Foundation from January 1, 2021 to December 31, 2021.",
|
||||
"annualReport.2021.supportersFoundingTitle": "Founding Partners — $10,000,000+",
|
||||
"annualReport.2021.supportersFoundingText": "We are especially grateful to our Founding Partners who have each provided at least $10,000,000 in cumulative support, since the start of Scratch in 2003.",
|
||||
"annualReport.2021.supportersCatPartnersTitle": "Scratch Cat Partners — $1,000,000+",
|
||||
"annualReport.2021.supportersCreativityTitle": "Creativity Circle — $250,000+",
|
||||
"annualReport.2021.supportersCollaborationTitle": "Collaboration Circle — $100,000+",
|
||||
"annualReport.2021.supportersImaginationTitle": "Imagination Circle — $50,000+",
|
||||
"annualReport.2021.supportersInspirationTitle": "Inspiration Circle — $20,000+",
|
||||
"annualReport.2021.supportersExplorationTitle": "Exploration Circle — $5,000+",
|
||||
"annualReport.2021.supportersPlayTitle": "Play Circle — $1,000+",
|
||||
"annualReport.2021.supportersInKindTitle": "현물 기여자",
|
||||
"annualReport.2021.leadershipTitle": "팀",
|
||||
"annualReport.2021.leadershipBoard": "이사회",
|
||||
"annualReport.2021.leadershipChair": "의장",
|
||||
"annualReport.2021.leadershipProfessor": "학습 연구 교수",
|
||||
"annualReport.2021.leadershipViceChair": "부의장",
|
||||
"annualReport.2021.leadershipCoFounder": "공동 창립자 및 공동 의장",
|
||||
"annualReport.2021.leadershipBoardMember": "이사회 멤버",
|
||||
"annualReport.2021.leadershipPresidentCEO": "사장 및 CEO",
|
||||
"annualReport.2021.leadershipFormerPresident": "전 사장",
|
||||
"annualReport.2021.leadershipFounderCEO": "창립자 및 CEO",
|
||||
"annualReport.2021.leadershipFormerChairCEO": "Former CEO and Chairwoman",
|
||||
"annualReport.2021.leadershipBoardSecretaryTreasurer": "이사회 비서 및 재무",
|
||||
"annualReport.2021.leadershipBoardSecretary": "의사회 비서",
|
||||
"annualReport.2021.leadershipBoardTreasurer": "의사회 재무",
|
||||
"annualReport.2021.leadershipScratchTeam": "2021 Scratch Team",
|
||||
"annualReport.2021.leadershipED": "Executive Director",
|
||||
"annualReport.2021.teamThankYou": "Thank you to Mitch Resnick, Natalie Rusk, Rupal Jain, and other collaborators at the Lifelong Kindergarten Group at the MIT Media Lab for your tireless support of Scratch.",
|
||||
"annualReport.2021.donateTitle": "지원해주세요",
|
||||
"annualReport.2021.donateMessage": "Your support enables us to create inspiring, creative, and memorable learning experiences for kids everywhere, especially those who have been systemically excluded from creative coding opportunities. Make a gift to Scratch today to help us keep our servers running, maintain our growing global community, and make creative coding possible for kids in every country around the world.",
|
||||
"annualReport.2021.donateMessage2": "Thank you for your generosity.",
|
||||
"annualReport.2021.donateButton": "기부",
|
||||
"annualReport.2021.projectBy": "project by",
|
||||
"annualReport.2021.altMap": "A map of the world showing 41 SEC organizations",
|
||||
"annualReport.2021.altSECSpotlightImage": "A child plays with a toy in front of an orange background",
|
||||
"annualReport.2021.altAccessibility": "Two people use sign language in front of a green background.",
|
||||
"annualReport.2021.altaccessDEICommittee": "A hand holds out a scratch component on a green background.",
|
||||
"annualReport.2021.altaccessDEICommitteeAccessibility": "A hand paints scratch components on a blue background.",
|
||||
"annualReport.2021.altaccessDEICommitteeG-JEDI": "Two hands reach toward a text bubble with a heart inside it.",
|
||||
"annualReport.2021.altaccessDEICommitteeEquitXDesign": "Two hands work together to compile a list of scratch components.",
|
||||
"annualReport.2021.altaccessSouthAfrica": "Two kids, one using a tablet and one using a laptop, work on a scratch project together.",
|
||||
"annualReport.2021.altcommunityVolunteerTransators": "Four hands are raised with text bubbles resting on top of them in front of a purple background.",
|
||||
"annualReport.2021.altcommunityThankYou": "A globe with a banner across it saying 'Thank you' surrounded by the words for thank you in various languages.",
|
||||
"annualReport.2021.altAvatar": "user avatar",
|
||||
"annualReport.2021.altDropdownArrow": "Arrow indicating dropdown menu.",
|
||||
"annualReport.2021.altMastheadIllustration": "Three people interacting with physical scratch components.",
|
||||
"annualReport.2021.altWave": "An emoji hand waving.",
|
||||
"annualReport.2021.altMitchHeadshot": "Founder Mitch Resnick",
|
||||
"annualReport.2021.altCalendar": "A calendar displaying the year 2021.",
|
||||
"annualReport.2021.altWorldVisualization": "An illustrated version of the globe.",
|
||||
"annualReport.2021.altSaudiArabiaVisualization": "",
|
||||
"annualReport.2021.altSECVideoPreview": "",
|
||||
"annualReport.2021.altCard1": "",
|
||||
"annualReport.2021.altCard2": "",
|
||||
"annualReport.2021.altCard3": "",
|
||||
"annualReport.2021.altCard4": "",
|
||||
"annualReport.2021.altCard5": "",
|
||||
"annualReport.2021.altCard6": "",
|
||||
"annualReport.2021.altCard7": "",
|
||||
"annualReport.2021.altCard8": "",
|
||||
"annualReport.2021.altCard9": "",
|
||||
"annualReport.2021.altDonateIllustration": "Two hands form the shape of a heart with their fingers inside of a cut out heart shape."
|
||||
}
|
238
www/scratch-website.annual-report-2021-l10njson/ku.json
Normal file
238
www/scratch-website.annual-report-2021-l10njson/ku.json
Normal file
|
@ -0,0 +1,238 @@
|
|||
{
|
||||
"annualReport.2021.subnavFoundersMessage": "Founder's Message",
|
||||
"annualReport.2021.subnavMission": "Mission",
|
||||
"annualReport.2021.subnavReach": "Reach",
|
||||
"annualReport.2021.subnavThemes": "Themes",
|
||||
"annualReport.2021.subnavDirectorsMessage": "Director's Message",
|
||||
"annualReport.2021.subnavSupporters": "Supporters",
|
||||
"annualReport.2021.subnavTeam": "Team",
|
||||
"annualReport.2021.subnavDonate": "Bexşkirin",
|
||||
"annualReport.2021.mastheadYear": "2021 Annual Report",
|
||||
"annualReport.2021.mastheadTitle": "Building an Equitable Community Together",
|
||||
"annualReport.2021.directorsMessageTitle": "A Message from Our Executive Director",
|
||||
"annualReport.2021.directorsMessageP1": "In 2021, COVID-19 continued to disrupt our routines and shape the way we interact with one another. Even as we began to gather together, schools reopened, and there were calls for a “return to normal,” the most vulnerable in our society remained disproportionately impacted by the inequitable structures that COVID-19 exacerbated. The COVID-19 crisis shaped young people’s relationships to Scratch, and solidified Scratch as a more vital place than ever for them to create, learn, and connect. But as we moved into a new year, we did not leave behind our most vulnerable young people as they began to navigate “the new normal.”",
|
||||
"annualReport.2021.directorsMessageP2": "One of the foundational values of Scratch has always been to empower young people to explore, create, play, and discover—opportunities that aren’t afforded equitably to all students.",
|
||||
"annualReport.2021.directorsMessagePullquote": "We believe in the transformative power of self-expression and creativity, and in providing space for young people to use creative coding as a tool to raise their voice.",
|
||||
"annualReport.2021.directorsMessageP3": "I’m proud to serve as the Executive Director of the Scratch Foundation during this pivotal moment in our history, and will continue to spread Scratch’s caring, collaborative approach to creative learning to kids around the world who need these opportunities the most.",
|
||||
"annualReport.2021.directorsMessageP4": "Last year was an incredible year for the Scratch Foundation–we focused on growing our team with remarkable, diverse leaders and building a solid foundation for our continued transition to an independent organization. We developed a three-year Strategic Plan with the combined efforts of every team member at every level of our organization, codifying the work we’re embarking on together. As Scratch grows, we remain focused on equity and community-building, and keeping Scratch a safe space for kids to connect, create, and collaborate with their peers around the world.",
|
||||
"annualReport.2021.directorsMessageP5": "LI can’t thank you enough for embarking on this journey with our team, and for your continued support of our mission. The compassion and creativity of the Scratch Community is endlessly inspiring to us, and we can’t wait for you to join us in the important work ahead of us.",
|
||||
"annualReport.2021.directorsMessageP6": "Over the past decade, Scratch has had phenomenal success, engaging tens of millions of young people around the world. But we are just beginning. The challenge for the years ahead is to ensure that we can continue to spread and support not just our technology but also our creative, caring, collaborative learning approach, so that young people around the world have equitable opportunities to imagine, create, share, and learn. We look forward to working with all of you to make that happen!",
|
||||
"annualReport.2021.EDTitle": "Executive Director, Scratch Foundation",
|
||||
"annualReport.2021.watchVideo": "Vîdyoyê temaşe bike",
|
||||
"annualReport.2021.missionTitle": "Our Mission, Vision, & Values",
|
||||
"annualReport.2021.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators who have been excluded from creative computing.",
|
||||
"annualReport.2021.missionP2": "We’ve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively—essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
|
||||
"annualReport.2021.missionHeader": "Mission",
|
||||
"annualReport.2021.missionSubtitle": "Providing young people with digital tools and opportunities to imagine, create, share, and learn.",
|
||||
"annualReport.2021.visionHeader": "Vision",
|
||||
"annualReport.2021.visionSubtitle": "To spread creative, caring, collaborative, equitable approaches to coding and learning around the world.",
|
||||
"annualReport.2021.valuesHeader": "Values",
|
||||
"annualReport.2021.valuesSubtitle": "In this work, we are guided by our core values that define our principles as an organization and a community:",
|
||||
"annualReport.2021.creativeExpressionTitle": "Creative Expression",
|
||||
"annualReport.2021.progressiveImprovementTitle": "Progressive Improvement",
|
||||
"annualReport.2021.EquitableOpportunitiesTitle": "Equitable Opportunities",
|
||||
"annualReport.2021.playfulEngagementTitle": "Playful Engagement",
|
||||
"annualReport.2021.creativeExpressionDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
|
||||
"annualReport.2021.progressiveImprovementDescription": "We hold ourselves to a high standard and always strive to iterate, improve, and inspire one another to best serve young people around the world and the community that makes our work possible.",
|
||||
"annualReport.2021.EquitableOpportunitiesDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
|
||||
"annualReport.2021.playfulEngagementDescription": "At Scratch, play is an approach for making, sharing, learning, and engaging with the world. We encourage joyful exploration, experimentation, and collaboration.",
|
||||
"annualReport.2021.reachTitle": "Reaching Children Around the World",
|
||||
"annualReport.2021.reachSubtitle": "Scratch is the world’s largest coding community for children and teens, ages 8 and up.",
|
||||
"annualReport.2021.reachMillion": "million",
|
||||
"annualReport.2021.reachNewUsersNumber": "18 {million}",
|
||||
"annualReport.2021.reachNewUsersIncrease": "22% from 2020",
|
||||
"annualReport.2021.reachProjectsCreatedNumber": "113 {million}",
|
||||
"annualReport.2021.reachProjectsCreatedIncrease": "39% from 2020",
|
||||
"annualReport.2021.reachProjectCreatorsNumber": "42 {million}",
|
||||
"annualReport.2021.reachProjectCreatorsIncrease": "44% from 2020",
|
||||
"annualReport.2021.reachNewUsers": "New Users",
|
||||
"annualReport.2021.reachProjectsCreated": "Projects Created",
|
||||
"annualReport.2021.reachProjectCreators": "People Creating Projects",
|
||||
"annualReport.2021.reachScratchAroundTheWorld": "Scratch is used around the world across more than 200 countries and territories",
|
||||
"annualReport.2021.reachSaudiArabiaTitle": "Saudi Arabia",
|
||||
"annualReport.2021.reachSaudiArabiaDescription": "We saw tremendous growth around the world in 2021, but we were amazed to see the growth in Saudi Arabia, where we saw twice as many new users as the year before.",
|
||||
"annualReport.2021.reachTranslationTitle": "Scratch is Translated into 74 Languages",
|
||||
"annualReport.2021.reachTranslationIncrease": "10 languages from 2020",
|
||||
"annualReport.2021.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
|
||||
"annualReport.2021.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
|
||||
"annualReport.2021.reachDownloadsMillion": "5 {million}",
|
||||
"annualReport.2021.reachDownloads": "Downloads in 2021",
|
||||
"annualReport.2021.reachDownloadsIncrease": "2 {million} from 2020",
|
||||
"annualReport.2021.themesTitle": "Emerging Themes",
|
||||
"annualReport.2021.themesDescription": "Amidst ongoing uncertainty from COVID-19, Scratch continued to serve as a key space for young people to connect and create together. In 2021, we focused our efforts on building a strong foundation to equitably support our growing global community and our growing Scratch Team. Our work was centered around three major themes: fostering community, increasing access and accessibility, and developing the Scratch Education Collaborative (SEC).",
|
||||
"annualReport.2021.SECTitle": "Scratch Education Collaborative",
|
||||
"annualReport.2021.SECIntro": "Community voices and partnerships are deeply woven into the fabric of Scratch’s history. They have, and continue to be, integral in helping us increase accessible and equitable coding opportunities worldwide. In 2021, we launched the Scratch Education Collaborative, an initiative committed to identifying and eliminating the barriers to access to creative coding that connects remarkable organizations around the world.",
|
||||
"annualReport.2021.SECWhatIs": "What is SEC?",
|
||||
"annualReport.2021.SECWhatIsP1": "The SEC supports and engages participating organizations in a two-year, collaborative cohort experience to strengthen their commitment to, and implementation of, equitable creative coding using Scratch and ScratchJr.",
|
||||
"annualReport.2021.SECWhatIsP2": "By the end of the cohort experience, organizations will have formed new partnerships with each other and with Scratch, and will have established new models for equity-centered creative coding resources.",
|
||||
"annualReport.2021.SECWhatIsP3": "Our work with the SEC is made possible thanks to a generous grant from Google.org. We’d like to extend our gratitude for their continued support of our mission.",
|
||||
"annualReport.2021.SECOrgNumber": "41",
|
||||
"annualReport.2021.SECOrgLabel": "organizations",
|
||||
"annualReport.2021.SECCountryNumber": "13",
|
||||
"annualReport.2021.SECCountryLabel": "countries",
|
||||
"annualReport.2021.SECPartnerNumber": "7",
|
||||
"annualReport.2021.SECPartnerLabel": "partners",
|
||||
"annualReport.2021.SECMapParagraph": "Our first cohort included 41 organizations representing 13 countries around the world, united by their commitment to supporting learners from historically marginalized communities in developing their confidence with creative computing.",
|
||||
"annualReport.2021.spotlightStory": "Spotlight Story",
|
||||
"annualReport.2021.SECSpotlightTitle": "Bridges to Science Spotlight",
|
||||
"annualReport.2021.SECSpotlightLocation": "Fulshear, Texas",
|
||||
"annualReport.2021.SECSpotlightText1": "Bridges to Science; a Texas-based nonprofit providing math, coding, and robotics programs for underserved youth; was one of 41 exceptional organizations to join the Scratch Education Collaborative's first cohort.",
|
||||
"annualReport.2021.SECSpotlightText2": "In 2021, we supported Bridges to Science in facilitating their first “Hour of Code” workshop with Code.org.",
|
||||
"annualReport.2021.SECPullQuote": "One of the greatest joys that we have in teaching our students is that each one of them, no matter how quiet they are, all find a voice in computer science through Scratch.",
|
||||
"annualReport.2021.SECPullQuoteAttr": "- Rosa Aristy, Bridges to Science Founder ",
|
||||
"annualReport.2021.SECWorkshops": "SEC Workshops",
|
||||
"annualReport.2021.SECWorkshopsText": "Last year, the Scratch Education Collaborative hosted a series of workshops that supported their inaugural cohort in defining and exploring unique pathways to equitable creative coding. Workshops were facilitated by Stanford d. School, Tinkering Studio, the Brazilian Creative Learning Network, and Chicago Public Schools CS4ALL. Together, workshop participants developed a shared understanding of creative coding and discussed strategies and practices that foster culturally sustaining communities through creative communication and collaboration.",
|
||||
"annualReport.2021.SECWorkshopsSubtitle": "How can we creatively empower local community in exploring creative coding?",
|
||||
"annualReport.2021.accessTitle": "Access",
|
||||
"annualReport.2021.accessIntro": "As COVID-19 forced schools to close and pushed learning to virtual spaces, many students and teachers were discovering Scratch for the first time or adapting the way they taught and learned creative coding. From our own homes, the Scratch Team worked to support the changing needs of educators and the online community.",
|
||||
"annualReport.2021.accessASL": "ASL Tutorial",
|
||||
"annualReport.2021.accessASLText": "In 2021, we partnered with Deaf Kids Code to launch our first American Sign Language tutorial in the Scratch Editor.",
|
||||
"annualReport.2021.accessASLText2": " Together, we were inspired to create an evergreen resource that would expand creative pathways for deaf Scratchers.",
|
||||
"annualReport.2021.accessASLText3": "The video is a 13-minute remake of our original “Getting Started with Scratch” tutorial that introduces beginners to the Scratch platform.",
|
||||
"annualReport.2021.accessPullQuote": "Being a good ally is a willingness to bend towards being accessible and really putting weight on the recommendations of organizations like mine … Asking, ‘What is it that we can do?’ and really letting us take the reins and go for it, with very little to no resistance; that is a very rare thing.",
|
||||
"annualReport.2021.accessPullQuoteAttr": "- Shireen Hafeez, Founder of Deaf Kids Code ",
|
||||
"annualReport.2021.accessDEICommittee": "DEI Committees at Scratch",
|
||||
"annualReport.2021.accessDEICommitteeText": "In 2021, several committees at Scratch embarked on work to make Scratch more diverse, equitable, and inclusive for all users. We’re excited to share the progress each committee has made and the work still ahead.",
|
||||
"annualReport.2021.accessDEICommitteeAccessibility": "Accessibility",
|
||||
"annualReport.2021.accessDEICommitteeAccessibilityText": "The Accessibility Committee was created in response to one Scratch Team member’s own difficulty using Scratch’s coding blocks and a recognized need to better support Scratchers of all abilities.",
|
||||
"annualReport.2021.accessDEICommitteeAccessibilityText2": "In October of 2021, the committee launched a project to make the color of our coding blocks accessible for Scratchers with vision impairments. The committee is excited to partner with teachers and community organizations specializing in accessibility so the coding blocks meet web accessibility guidelines, and more importantly, lower floors to make Scratch more accessible for all.",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDI": "G-JEDI",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDIText": "The Global, Justice, Equity, Diversity, and Inclusion (G-JEDI) Committee was formed to develop a shared language that defines what Diversity, Equity, and Inclusion (DEI) mean to the Scratch Team.",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDIText2": "In 2021, the committee began work on a DEI statement to outline the ways in which DEI has informed the Scratch Team and community’s past and present work, and how it will continue to inform new initiatives going forward.",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesign": "Equity x Design",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesignText": "The EquityXDesign Committee was created as a place for Scratch Team members and our collaborators in MIT’s Lifelong Kindergarten group to read and discuss ideas around equity-centered design practices.",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesignText2": "The conversations are guided by Sasha Costanza-Chock’s “Design Justice: Community-Led Practices to Build the Worlds We Need,” and committee members discuss ways in which they can incorporate equity-centered design practices in the development of Scratch tools and resources.",
|
||||
"annualReport.2021.access10NewLanguages": "10 New Languages",
|
||||
"annualReport.2021.access10NewLanguagesText": "With huge thanks to our translation community, we were able to connect with Scratchers in 74 languages last year! In 2021, 10 new languages were added to Scratch, including isiXhosa (South Africa), Sepedi (South Africa), Setswana (South Africa), Afrikaans (South Africa), Kichwa (Peru), ଓଡ଼ିଆ/Odia (India), Kazakh (Kazakhstan), Aragonese (Spain), Western Frisian (the Netherlands), and Bengali (Bangladesh, India, and other regions).",
|
||||
"annualReport.2021.accessSouthAfrica": "Zero-rated Scratch in South Africa",
|
||||
"annualReport.2021.accessSouthAfricaText": "To improve the Scratch experience for young people in regions with low or no internet connectivity, we partnered with the National Education Collaboration Trust (NECT) of South Africa to host a zero-rated page for downloading Scratch. Downloads on zero-rated pages do not use up any data bandwidth, reducing a barrier to accessing Scratch due to data limits and costs. Just two months after its April 2021 launch, the page had more than 1300 visitors.",
|
||||
"annualReport.2021.accessSnapshot": "Snapshots",
|
||||
"annualReport.2021.communityTitle": "Civak",
|
||||
"annualReport.2021.communityIntro": "In 2021, the Scratch community continued to experience rapid growth as even more young people around the world created and connected alongside their peers. We also continued to develop partnerships with community members to improve the Scratch experience for our diverse community of users.",
|
||||
"annualReport.2021.communityScratchConference": "Konferansa Scratchê",
|
||||
"annualReport.2021.communityScratchConferenceText1": "In July, educators in our global community came together to celebrate creative coding at the Scratch Conference. This free, virtual event was led by our collaborators at MIT’s Lifelong Kindergarten Group. The conference brought together more than 1,500 educators and Scratch enthusiasts, who spent the day connecting, collaborating, and learning from one another, even as COVID kept us apart.",
|
||||
"annualReport.2021.communityVolunteerTranslators": "Volunteer Translators",
|
||||
"annualReport.2021.communityVolunteerTranslatorsText": "Since Scratch was launched in 2007, we have been committed to supporting our users worldwide. Our language translation volunteers work closely with the Scratch Team to help translate and localize our platform and resources for the diverse communities that we serve.",
|
||||
"annualReport.2021.communityVolunteerTranslatorsText2": "Thousands of translators have volunteered their time to translate Scratch into 74 languages and counting, and there are currently more than one thousand translators signed up to translate Scratch and ScratchJr. We’re grateful to our volunteers for helping us reach more Scratchers around the world!",
|
||||
"annualReport.2021.communityScratchCommunity": "The Scratch Community in 2021",
|
||||
"annualReport.2021.communityScratchCommunityIntro": "In 2021, more than 113 million projects were created on the Scratch site – almost a 39% increase from 2020 – and more than one million new studios were created! Throughout the year, the Scratch Team hosted numerous studios to celebrate important events and encourage Scratchers to participate in the online community.",
|
||||
"annualReport.2021.yearInReview": "Year in Review",
|
||||
"annualReport.2021.yearInReviewText": "2021 was a remarkable year in the online community. The Community Team highlighted and developed opportunities for young people to express their ideas and become engaged in positive ways, and incredible movements sprung up from Scratchers themselves. Here’s a look back at some of the highlights of the year:",
|
||||
"annualReport.2021.yearInReviewCard1Date": "Rêbendan",
|
||||
"annualReport.2021.yearInReviewCard1Title": "Poetic Cafe",
|
||||
"annualReport.2021.yearInReviewCard1Text": "We “opened” our very first Poetic Cafe where Scratchers were invited to write, share, or collaborate on poems to share with the community.",
|
||||
"annualReport.2021.yearInReviewCard2Date": "Reşemî",
|
||||
"annualReport.2021.yearInReviewCard2Title": "Black History Month Studio",
|
||||
"annualReport.2021.yearInReviewCard2Text": "Scratchers shared interactive artwork, created poems, animated music videos, and more to celebrate influential people and events in Black history.",
|
||||
"annualReport.2021.yearInReviewCard3Date": "Avrêl",
|
||||
"annualReport.2021.yearInReviewCard3Title": "April Fool’s Day",
|
||||
"annualReport.2021.yearInReviewCard3Text": "Scratchers were asked to imagine the “Secret life” of the Scratch Cat and went on a treasure hunt for fun and silly things hidden around the Scratch website.",
|
||||
"annualReport.2021.yearInReviewCard4Date": "Gulan",
|
||||
"annualReport.2021.yearInReviewCard4Title": "Scratch Week",
|
||||
"annualReport.2021.yearInReviewCard4Text": "Scratchers around the world shared more than 3,500 projects responding to themed prompts like “Cooking From Scratch” and “Ridiculous Inventions” to celebrate Scratch's birthday.",
|
||||
"annualReport.2021.yearInReviewCard5Date": "Pûşper",
|
||||
"annualReport.2021.yearInReviewCard5Title": "Pride Month",
|
||||
"annualReport.2021.yearInReviewCard5Text": "Scratchers created projects using all the colors of the rainbow to celebrate the LGBTQ+ community in the Pride Month studio.",
|
||||
"annualReport.2021.yearInReviewCard6Date": "Tebax",
|
||||
"annualReport.2021.yearInReviewCard6Title": "Scratch Camp",
|
||||
"annualReport.2021.yearInReviewCard6Text": "During this annual three-week long event, Scratchers created more than 7,000 projects that moved and grooved, showcased creative do-it-yourself (DIY) ideas, and shared their discoveries about the natural world around them.",
|
||||
"annualReport.2021.yearInReviewCard7Date": "Cotmeh",
|
||||
"annualReport.2021.yearInReviewCard7Title": "Scratchtober",
|
||||
"annualReport.2021.yearInReviewCard7Text": "For two weeks, Scratchers created projects showcasing their interpretations of daily prompts in the Scratchtober studio. More than 3,500 projects were created around single-word themes like underwater, celebration, and creatures.",
|
||||
"annualReport.2021.yearInReviewCard8Date": "Berfanbar",
|
||||
"annualReport.2021.yearInReviewCard8Title": "CSEdWeek",
|
||||
"annualReport.2021.yearInReviewCard8Text": "Computer Science Education Week (CSEdWeek) occurred from December 6-12 to celebrate computer science around the world. Scratch participated in the week by encouraging community members to check out tutorials, studios, and a live event hosted in partnership with Makey Makey!",
|
||||
"annualReport.2021.yearInReviewCard9Date": "Berfanbar",
|
||||
"annualReport.2021.yearInReviewCard9Title": "2021: A Scratch Year in Review Studio",
|
||||
"annualReport.2021.yearInReviewCard9Text": "In 2021, Scratchers learned new skills, connected with friends around the world, and found creative ways to express themselves. More than 1,000 Scratchers shared their favorite Scratch memories and what Scratch meant to them in the 2021: A Scratch Year in Review studio.",
|
||||
"annualReport.2021.communityScratchLabTitle": "Scratch Lab",
|
||||
"annualReport.2021.communityScratchLabText": "With the launch of Scratch Lab in February, we’ve opened the doors of our development process directly to Scratchers around the world.",
|
||||
"annualReport.2021.communityScratchLabText2": "Before we decide if we should introduce new blocks to the Scratch coding editor, it’s crucial to see the creative, innovative, and surprising ways Scratchers interact with them. Scratch Lab is a sandbox where everyone can try out these new features and, most importantly, share their thoughts and ideas directly with us.",
|
||||
"annualReport.2021.communityScratchLabText3": "Over 500,000 Scratchers explored the Scratch Lab site in 2021, and they submitted more than 37,000 pieces of feedback.",
|
||||
"annualReport.2021.communityScratchLabText4": "This feedback has been invaluable as we evaluate and develop Animated Text blocks, Face Sensing blocks, and more potential new features.",
|
||||
"annualReport.2021.communitySnapshot2Title": "The Scratch Team on YouTube",
|
||||
"annualReport.2021.communitySnapshot2Text": "The Scratch Team YouTube channel reached 100,000 subscribers in 2021— a nearly 500 percent increase from 2020! As students, educators, and families evolved in response to the pandemic, we knew we had to create resources that were reactive to their needs.",
|
||||
"annualReport.2021.communitySnapshot2Text2": "These resources include a series of comprehensive Scratch tutorials that guide users through designing stories, games, and animations on Scratch. In 2021, these videos garnered nearly nine million views from viewers in 178 countries.",
|
||||
"annualReport.2021.tutorial1": "How to Make an 'About Me'",
|
||||
"annualReport.2021.tutorial2": "How to Make a Clicker Game",
|
||||
"annualReport.2021.tutorial3": "How to Make a Mouse Trail",
|
||||
"annualReport.2021.FounderMessageTitle": "A Message from Our Founder",
|
||||
"annualReport.2021.FounderMessageSubTitle": "Support and Inspiration from a Founding Partner",
|
||||
"annualReport.2021.FounderMessageText1": "As you read through this annual report, you’ll learn about many ways that Scratch is expanding creative computing opportunities for millions of young people around the world, especially those from marginalized communities. This global impact is possible because of the tireless work of the growing team of engineers, designers, educators, community moderators, and others at the Scratch Foundation.",
|
||||
"annualReport.2021.FounderMessageText2": "To continue to grow our efforts and impact, we rely on the generous financial support of an incredible collection of companies, foundations, and individual donors who are aligned with our mission and vision. Here, I want to highlight the support and inspiration we’ve received from one of our Founding Partners: the LEGO Foundation.",
|
||||
"annualReport.2021.FounderMessageText3": "My research group at the MIT Media Lab started collaborating with the LEGO company and LEGO Foundation more than 30 years ago. LEGO funding helped support our early work on Scratch, leading up to the public launch of Scratch in 2007. Then, when Scratch spun out of MIT into the Scratch Foundation in 2019, the LEGO Foundation provided important funding for the new organization, with a five-year $10 million grant to “support transformative educational change by developing and promoting playful, creative approaches to coding...in diverse economic and cultural contexts.” When the pandemic hit, the LEGO Foundation stepped up with an additional $5 million grant in 2021, to ensure that the Scratch Foundation could meet the needs of children and educators disrupted by the pandemic.",
|
||||
"annualReport.2021.FounderMessageText4": "But the LEGO-Scratch connection goes far beyond financial support. The Scratch approach of creating animated stories and games by snapping together graphical programming blocks was inspired, in part, by the way children build LEGO houses and castles by snapping together plastic LEGO bricks. Scratch and LEGO also share the same project-based educational philosophy, encouraging children to iteratively refine their projects by trying out an idea, seeing what happens, then making revisions and trying again.",
|
||||
"annualReport.2021.FounderMessageText5": "I’ve always loved the LEGO slogan “Joy of Building, Pride of Creation.” The LEGO Foundation’s deep partnership with the Scratch Foundation is helping to bring “Joy of Building, Pride of Creation” to children’s digital activities. The partnership serves as a model of how organizations with shared ideas and values can work together to catalyze transformational change in learning and education. As the Scratch Foundation continues to build its network of partners and supporters, I look forward to connecting with other organizations to expand creative computing opportunities for children around the world.",
|
||||
"annualReport.2021.FounderTitle": "Founder, Scratch Foundation",
|
||||
"annualReport.2021.lookingForward": "Looking Forward",
|
||||
"annualReport.2021.lookingForwardText1": "In 2021, we outlined a Strategic Framework guiding our major priorities for the next 4 years. We’re focused on these major areas:",
|
||||
"annualReport.2021.lookingForwardText2": "We would like to extend a huge thank you to the LEGO Foundation, whose generous COVID Recovery Grant will enable us to carry out this crucial work. We can’t wait to share more with you about the exciting projects we have planned, including updates to the Scratch experience for schools, updates to ScratchJr, and more.",
|
||||
"annualReport.2021.LookingForward1": "Strengthening the Scratch Platform and Community Infrastructure",
|
||||
"annualReport.2021.LookingForward2": "Expanding Pathways to Creative Learning",
|
||||
"annualReport.2021.LookingForward3": "Building Organizational Capacity and Ensuring Fiscal Sustainability",
|
||||
"annualReport.2021.supportersTitle": "Thank You to Our Supporters",
|
||||
"annualReport.2021.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
|
||||
"annualReport.2021.ourSupporters": "Our Supporters",
|
||||
"annualReport.2021.ourSupportersText": "We want to thank all Scratch supporters who, throughout the years, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on giving to Scratch Foundation from January 1, 2021 to December 31, 2021.",
|
||||
"annualReport.2021.supportersFoundingTitle": "Founding Partners — $10,000,000+",
|
||||
"annualReport.2021.supportersFoundingText": "We are especially grateful to our Founding Partners who have each provided at least $10,000,000 in cumulative support, since the start of Scratch in 2003.",
|
||||
"annualReport.2021.supportersCatPartnersTitle": "Scratch Cat Partners — $1,000,000+",
|
||||
"annualReport.2021.supportersCreativityTitle": "Creativity Circle — $250,000+",
|
||||
"annualReport.2021.supportersCollaborationTitle": "Collaboration Circle — $100,000+",
|
||||
"annualReport.2021.supportersImaginationTitle": "Imagination Circle — $50,000+",
|
||||
"annualReport.2021.supportersInspirationTitle": "Inspiration Circle — $20,000+",
|
||||
"annualReport.2021.supportersExplorationTitle": "Exploration Circle — $5,000+",
|
||||
"annualReport.2021.supportersPlayTitle": "Play Circle — $1,000+",
|
||||
"annualReport.2021.supportersInKindTitle": "In-Kind Supporters",
|
||||
"annualReport.2021.leadershipTitle": "Our Team",
|
||||
"annualReport.2021.leadershipBoard": "Board of Directors",
|
||||
"annualReport.2021.leadershipChair": "Chair",
|
||||
"annualReport.2021.leadershipProfessor": "Professor of Learning Research",
|
||||
"annualReport.2021.leadershipViceChair": "Vice-Chair",
|
||||
"annualReport.2021.leadershipCoFounder": "Co-Founder and Co-Chairman",
|
||||
"annualReport.2021.leadershipBoardMember": "Board Member",
|
||||
"annualReport.2021.leadershipPresidentCEO": "President and CEO",
|
||||
"annualReport.2021.leadershipFormerPresident": "Former President",
|
||||
"annualReport.2021.leadershipFounderCEO": "Founder and CEO",
|
||||
"annualReport.2021.leadershipFormerChairCEO": "Former CEO and Chairwoman",
|
||||
"annualReport.2021.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
|
||||
"annualReport.2021.leadershipBoardSecretary": "Board Secretary",
|
||||
"annualReport.2021.leadershipBoardTreasurer": "Board Treasurer",
|
||||
"annualReport.2021.leadershipScratchTeam": "2021 Scratch Team",
|
||||
"annualReport.2021.leadershipED": "Executive Director",
|
||||
"annualReport.2021.teamThankYou": "Thank you to Mitch Resnick, Natalie Rusk, Rupal Jain, and other collaborators at the Lifelong Kindergarten Group at the MIT Media Lab for your tireless support of Scratch.",
|
||||
"annualReport.2021.donateTitle": "Support Us",
|
||||
"annualReport.2021.donateMessage": "Your support enables us to create inspiring, creative, and memorable learning experiences for kids everywhere, especially those who have been systemically excluded from creative coding opportunities. Make a gift to Scratch today to help us keep our servers running, maintain our growing global community, and make creative coding possible for kids in every country around the world.",
|
||||
"annualReport.2021.donateMessage2": "Thank you for your generosity.",
|
||||
"annualReport.2021.donateButton": "Bexşkirin",
|
||||
"annualReport.2021.projectBy": "project by",
|
||||
"annualReport.2021.altMap": "A map of the world showing 41 SEC organizations",
|
||||
"annualReport.2021.altSECSpotlightImage": "A child plays with a toy in front of an orange background",
|
||||
"annualReport.2021.altAccessibility": "Two people use sign language in front of a green background.",
|
||||
"annualReport.2021.altaccessDEICommittee": "A hand holds out a scratch component on a green background.",
|
||||
"annualReport.2021.altaccessDEICommitteeAccessibility": "A hand paints scratch components on a blue background.",
|
||||
"annualReport.2021.altaccessDEICommitteeG-JEDI": "Two hands reach toward a text bubble with a heart inside it.",
|
||||
"annualReport.2021.altaccessDEICommitteeEquitXDesign": "Two hands work together to compile a list of scratch components.",
|
||||
"annualReport.2021.altaccessSouthAfrica": "Two kids, one using a tablet and one using a laptop, work on a scratch project together.",
|
||||
"annualReport.2021.altcommunityVolunteerTransators": "Four hands are raised with text bubbles resting on top of them in front of a purple background.",
|
||||
"annualReport.2021.altcommunityThankYou": "A globe with a banner across it saying 'Thank you' surrounded by the words for thank you in various languages.",
|
||||
"annualReport.2021.altAvatar": "user avatar",
|
||||
"annualReport.2021.altDropdownArrow": "Arrow indicating dropdown menu.",
|
||||
"annualReport.2021.altMastheadIllustration": "Three people interacting with physical scratch components.",
|
||||
"annualReport.2021.altWave": "An emoji hand waving.",
|
||||
"annualReport.2021.altMitchHeadshot": "Founder Mitch Resnick",
|
||||
"annualReport.2021.altCalendar": "A calendar displaying the year 2021.",
|
||||
"annualReport.2021.altWorldVisualization": "An illustrated version of the globe.",
|
||||
"annualReport.2021.altSaudiArabiaVisualization": "",
|
||||
"annualReport.2021.altSECVideoPreview": "",
|
||||
"annualReport.2021.altCard1": "",
|
||||
"annualReport.2021.altCard2": "",
|
||||
"annualReport.2021.altCard3": "",
|
||||
"annualReport.2021.altCard4": "",
|
||||
"annualReport.2021.altCard5": "",
|
||||
"annualReport.2021.altCard6": "",
|
||||
"annualReport.2021.altCard7": "",
|
||||
"annualReport.2021.altCard8": "",
|
||||
"annualReport.2021.altCard9": "",
|
||||
"annualReport.2021.altDonateIllustration": "Two hands form the shape of a heart with their fingers inside of a cut out heart shape."
|
||||
}
|
238
www/scratch-website.annual-report-2021-l10njson/lt.json
Normal file
238
www/scratch-website.annual-report-2021-l10njson/lt.json
Normal file
|
@ -0,0 +1,238 @@
|
|||
{
|
||||
"annualReport.2021.subnavFoundersMessage": "Founder's Message",
|
||||
"annualReport.2021.subnavMission": "Mission",
|
||||
"annualReport.2021.subnavReach": "Reach",
|
||||
"annualReport.2021.subnavThemes": "Themes",
|
||||
"annualReport.2021.subnavDirectorsMessage": "Director's Message",
|
||||
"annualReport.2021.subnavSupporters": "Supporters",
|
||||
"annualReport.2021.subnavTeam": "Team",
|
||||
"annualReport.2021.subnavDonate": "Donate",
|
||||
"annualReport.2021.mastheadYear": "2021 Annual Report",
|
||||
"annualReport.2021.mastheadTitle": "Building an Equitable Community Together",
|
||||
"annualReport.2021.directorsMessageTitle": "A Message from Our Executive Director",
|
||||
"annualReport.2021.directorsMessageP1": "In 2021, COVID-19 continued to disrupt our routines and shape the way we interact with one another. Even as we began to gather together, schools reopened, and there were calls for a “return to normal,” the most vulnerable in our society remained disproportionately impacted by the inequitable structures that COVID-19 exacerbated. The COVID-19 crisis shaped young people’s relationships to Scratch, and solidified Scratch as a more vital place than ever for them to create, learn, and connect. But as we moved into a new year, we did not leave behind our most vulnerable young people as they began to navigate “the new normal.”",
|
||||
"annualReport.2021.directorsMessageP2": "One of the foundational values of Scratch has always been to empower young people to explore, create, play, and discover—opportunities that aren’t afforded equitably to all students.",
|
||||
"annualReport.2021.directorsMessagePullquote": "We believe in the transformative power of self-expression and creativity, and in providing space for young people to use creative coding as a tool to raise their voice.",
|
||||
"annualReport.2021.directorsMessageP3": "I’m proud to serve as the Executive Director of the Scratch Foundation during this pivotal moment in our history, and will continue to spread Scratch’s caring, collaborative approach to creative learning to kids around the world who need these opportunities the most.",
|
||||
"annualReport.2021.directorsMessageP4": "Last year was an incredible year for the Scratch Foundation–we focused on growing our team with remarkable, diverse leaders and building a solid foundation for our continued transition to an independent organization. We developed a three-year Strategic Plan with the combined efforts of every team member at every level of our organization, codifying the work we’re embarking on together. As Scratch grows, we remain focused on equity and community-building, and keeping Scratch a safe space for kids to connect, create, and collaborate with their peers around the world.",
|
||||
"annualReport.2021.directorsMessageP5": "LI can’t thank you enough for embarking on this journey with our team, and for your continued support of our mission. The compassion and creativity of the Scratch Community is endlessly inspiring to us, and we can’t wait for you to join us in the important work ahead of us.",
|
||||
"annualReport.2021.directorsMessageP6": "Over the past decade, Scratch has had phenomenal success, engaging tens of millions of young people around the world. But we are just beginning. The challenge for the years ahead is to ensure that we can continue to spread and support not just our technology but also our creative, caring, collaborative learning approach, so that young people around the world have equitable opportunities to imagine, create, share, and learn. We look forward to working with all of you to make that happen!",
|
||||
"annualReport.2021.EDTitle": "Executive Director, Scratch Foundation",
|
||||
"annualReport.2021.watchVideo": "Watch Video",
|
||||
"annualReport.2021.missionTitle": "Our Mission, Vision, & Values",
|
||||
"annualReport.2021.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators who have been excluded from creative computing.",
|
||||
"annualReport.2021.missionP2": "We’ve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively—essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
|
||||
"annualReport.2021.missionHeader": "Mission",
|
||||
"annualReport.2021.missionSubtitle": "Providing young people with digital tools and opportunities to imagine, create, share, and learn.",
|
||||
"annualReport.2021.visionHeader": "Vision",
|
||||
"annualReport.2021.visionSubtitle": "To spread creative, caring, collaborative, equitable approaches to coding and learning around the world.",
|
||||
"annualReport.2021.valuesHeader": "Values",
|
||||
"annualReport.2021.valuesSubtitle": "In this work, we are guided by our core values that define our principles as an organization and a community:",
|
||||
"annualReport.2021.creativeExpressionTitle": "Creative Expression",
|
||||
"annualReport.2021.progressiveImprovementTitle": "Progressive Improvement",
|
||||
"annualReport.2021.EquitableOpportunitiesTitle": "Equitable Opportunities",
|
||||
"annualReport.2021.playfulEngagementTitle": "Playful Engagement",
|
||||
"annualReport.2021.creativeExpressionDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
|
||||
"annualReport.2021.progressiveImprovementDescription": "We hold ourselves to a high standard and always strive to iterate, improve, and inspire one another to best serve young people around the world and the community that makes our work possible.",
|
||||
"annualReport.2021.EquitableOpportunitiesDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
|
||||
"annualReport.2021.playfulEngagementDescription": "At Scratch, play is an approach for making, sharing, learning, and engaging with the world. We encourage joyful exploration, experimentation, and collaboration.",
|
||||
"annualReport.2021.reachTitle": "Reaching Children Around the World",
|
||||
"annualReport.2021.reachSubtitle": "Scratch is the world’s largest coding community for children and teens, ages 8 and up.",
|
||||
"annualReport.2021.reachMillion": "million",
|
||||
"annualReport.2021.reachNewUsersNumber": "18 {million}",
|
||||
"annualReport.2021.reachNewUsersIncrease": "22% from 2020",
|
||||
"annualReport.2021.reachProjectsCreatedNumber": "113 {million}",
|
||||
"annualReport.2021.reachProjectsCreatedIncrease": "39% from 2020",
|
||||
"annualReport.2021.reachProjectCreatorsNumber": "42 {million}",
|
||||
"annualReport.2021.reachProjectCreatorsIncrease": "44% from 2020",
|
||||
"annualReport.2021.reachNewUsers": "New Users",
|
||||
"annualReport.2021.reachProjectsCreated": "Projects Created",
|
||||
"annualReport.2021.reachProjectCreators": "People Creating Projects",
|
||||
"annualReport.2021.reachScratchAroundTheWorld": "Scratch is used around the world across more than 200 countries and territories",
|
||||
"annualReport.2021.reachSaudiArabiaTitle": "Saudi Arabia",
|
||||
"annualReport.2021.reachSaudiArabiaDescription": "We saw tremendous growth around the world in 2021, but we were amazed to see the growth in Saudi Arabia, where we saw twice as many new users as the year before.",
|
||||
"annualReport.2021.reachTranslationTitle": "Scratch is Translated into 74 Languages",
|
||||
"annualReport.2021.reachTranslationIncrease": "10 languages from 2020",
|
||||
"annualReport.2021.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
|
||||
"annualReport.2021.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
|
||||
"annualReport.2021.reachDownloadsMillion": "5 {million}",
|
||||
"annualReport.2021.reachDownloads": "Downloads in 2021",
|
||||
"annualReport.2021.reachDownloadsIncrease": "2 {million} from 2020",
|
||||
"annualReport.2021.themesTitle": "Emerging Themes",
|
||||
"annualReport.2021.themesDescription": "Amidst ongoing uncertainty from COVID-19, Scratch continued to serve as a key space for young people to connect and create together. In 2021, we focused our efforts on building a strong foundation to equitably support our growing global community and our growing Scratch Team. Our work was centered around three major themes: fostering community, increasing access and accessibility, and developing the Scratch Education Collaborative (SEC).",
|
||||
"annualReport.2021.SECTitle": "Scratch Education Collaborative",
|
||||
"annualReport.2021.SECIntro": "Community voices and partnerships are deeply woven into the fabric of Scratch’s history. They have, and continue to be, integral in helping us increase accessible and equitable coding opportunities worldwide. In 2021, we launched the Scratch Education Collaborative, an initiative committed to identifying and eliminating the barriers to access to creative coding that connects remarkable organizations around the world.",
|
||||
"annualReport.2021.SECWhatIs": "What is SEC?",
|
||||
"annualReport.2021.SECWhatIsP1": "The SEC supports and engages participating organizations in a two-year, collaborative cohort experience to strengthen their commitment to, and implementation of, equitable creative coding using Scratch and ScratchJr.",
|
||||
"annualReport.2021.SECWhatIsP2": "By the end of the cohort experience, organizations will have formed new partnerships with each other and with Scratch, and will have established new models for equity-centered creative coding resources.",
|
||||
"annualReport.2021.SECWhatIsP3": "Our work with the SEC is made possible thanks to a generous grant from Google.org. We’d like to extend our gratitude for their continued support of our mission.",
|
||||
"annualReport.2021.SECOrgNumber": "41",
|
||||
"annualReport.2021.SECOrgLabel": "organizations",
|
||||
"annualReport.2021.SECCountryNumber": "13",
|
||||
"annualReport.2021.SECCountryLabel": "countries",
|
||||
"annualReport.2021.SECPartnerNumber": "7",
|
||||
"annualReport.2021.SECPartnerLabel": "partners",
|
||||
"annualReport.2021.SECMapParagraph": "Our first cohort included 41 organizations representing 13 countries around the world, united by their commitment to supporting learners from historically marginalized communities in developing their confidence with creative computing.",
|
||||
"annualReport.2021.spotlightStory": "Spotlight Story",
|
||||
"annualReport.2021.SECSpotlightTitle": "Bridges to Science Spotlight",
|
||||
"annualReport.2021.SECSpotlightLocation": "Fulshear, Texas",
|
||||
"annualReport.2021.SECSpotlightText1": "Bridges to Science; a Texas-based nonprofit providing math, coding, and robotics programs for underserved youth; was one of 41 exceptional organizations to join the Scratch Education Collaborative's first cohort.",
|
||||
"annualReport.2021.SECSpotlightText2": "In 2021, we supported Bridges to Science in facilitating their first “Hour of Code” workshop with Code.org.",
|
||||
"annualReport.2021.SECPullQuote": "One of the greatest joys that we have in teaching our students is that each one of them, no matter how quiet they are, all find a voice in computer science through Scratch.",
|
||||
"annualReport.2021.SECPullQuoteAttr": "- Rosa Aristy, Bridges to Science Founder ",
|
||||
"annualReport.2021.SECWorkshops": "SEC Workshops",
|
||||
"annualReport.2021.SECWorkshopsText": "Last year, the Scratch Education Collaborative hosted a series of workshops that supported their inaugural cohort in defining and exploring unique pathways to equitable creative coding. Workshops were facilitated by Stanford d. School, Tinkering Studio, the Brazilian Creative Learning Network, and Chicago Public Schools CS4ALL. Together, workshop participants developed a shared understanding of creative coding and discussed strategies and practices that foster culturally sustaining communities through creative communication and collaboration.",
|
||||
"annualReport.2021.SECWorkshopsSubtitle": "How can we creatively empower local community in exploring creative coding?",
|
||||
"annualReport.2021.accessTitle": "Access",
|
||||
"annualReport.2021.accessIntro": "As COVID-19 forced schools to close and pushed learning to virtual spaces, many students and teachers were discovering Scratch for the first time or adapting the way they taught and learned creative coding. From our own homes, the Scratch Team worked to support the changing needs of educators and the online community.",
|
||||
"annualReport.2021.accessASL": "ASL Tutorial",
|
||||
"annualReport.2021.accessASLText": "In 2021, we partnered with Deaf Kids Code to launch our first American Sign Language tutorial in the Scratch Editor.",
|
||||
"annualReport.2021.accessASLText2": " Together, we were inspired to create an evergreen resource that would expand creative pathways for deaf Scratchers.",
|
||||
"annualReport.2021.accessASLText3": "The video is a 13-minute remake of our original “Getting Started with Scratch” tutorial that introduces beginners to the Scratch platform.",
|
||||
"annualReport.2021.accessPullQuote": "Being a good ally is a willingness to bend towards being accessible and really putting weight on the recommendations of organizations like mine … Asking, ‘What is it that we can do?’ and really letting us take the reins and go for it, with very little to no resistance; that is a very rare thing.",
|
||||
"annualReport.2021.accessPullQuoteAttr": "- Shireen Hafeez, Founder of Deaf Kids Code ",
|
||||
"annualReport.2021.accessDEICommittee": "DEI Committees at Scratch",
|
||||
"annualReport.2021.accessDEICommitteeText": "In 2021, several committees at Scratch embarked on work to make Scratch more diverse, equitable, and inclusive for all users. We’re excited to share the progress each committee has made and the work still ahead.",
|
||||
"annualReport.2021.accessDEICommitteeAccessibility": "Accessibility",
|
||||
"annualReport.2021.accessDEICommitteeAccessibilityText": "The Accessibility Committee was created in response to one Scratch Team member’s own difficulty using Scratch’s coding blocks and a recognized need to better support Scratchers of all abilities.",
|
||||
"annualReport.2021.accessDEICommitteeAccessibilityText2": "In October of 2021, the committee launched a project to make the color of our coding blocks accessible for Scratchers with vision impairments. The committee is excited to partner with teachers and community organizations specializing in accessibility so the coding blocks meet web accessibility guidelines, and more importantly, lower floors to make Scratch more accessible for all.",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDI": "G-JEDI",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDIText": "The Global, Justice, Equity, Diversity, and Inclusion (G-JEDI) Committee was formed to develop a shared language that defines what Diversity, Equity, and Inclusion (DEI) mean to the Scratch Team.",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDIText2": "In 2021, the committee began work on a DEI statement to outline the ways in which DEI has informed the Scratch Team and community’s past and present work, and how it will continue to inform new initiatives going forward.",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesign": "Equity x Design",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesignText": "The EquityXDesign Committee was created as a place for Scratch Team members and our collaborators in MIT’s Lifelong Kindergarten group to read and discuss ideas around equity-centered design practices.",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesignText2": "The conversations are guided by Sasha Costanza-Chock’s “Design Justice: Community-Led Practices to Build the Worlds We Need,” and committee members discuss ways in which they can incorporate equity-centered design practices in the development of Scratch tools and resources.",
|
||||
"annualReport.2021.access10NewLanguages": "10 New Languages",
|
||||
"annualReport.2021.access10NewLanguagesText": "With huge thanks to our translation community, we were able to connect with Scratchers in 74 languages last year! In 2021, 10 new languages were added to Scratch, including isiXhosa (South Africa), Sepedi (South Africa), Setswana (South Africa), Afrikaans (South Africa), Kichwa (Peru), ଓଡ଼ିଆ/Odia (India), Kazakh (Kazakhstan), Aragonese (Spain), Western Frisian (the Netherlands), and Bengali (Bangladesh, India, and other regions).",
|
||||
"annualReport.2021.accessSouthAfrica": "Zero-rated Scratch in South Africa",
|
||||
"annualReport.2021.accessSouthAfricaText": "To improve the Scratch experience for young people in regions with low or no internet connectivity, we partnered with the National Education Collaboration Trust (NECT) of South Africa to host a zero-rated page for downloading Scratch. Downloads on zero-rated pages do not use up any data bandwidth, reducing a barrier to accessing Scratch due to data limits and costs. Just two months after its April 2021 launch, the page had more than 1300 visitors.",
|
||||
"annualReport.2021.accessSnapshot": "Snapshots",
|
||||
"annualReport.2021.communityTitle": "Community",
|
||||
"annualReport.2021.communityIntro": "In 2021, the Scratch community continued to experience rapid growth as even more young people around the world created and connected alongside their peers. We also continued to develop partnerships with community members to improve the Scratch experience for our diverse community of users.",
|
||||
"annualReport.2021.communityScratchConference": "Scratch Conference",
|
||||
"annualReport.2021.communityScratchConferenceText1": "In July, educators in our global community came together to celebrate creative coding at the Scratch Conference. This free, virtual event was led by our collaborators at MIT’s Lifelong Kindergarten Group. The conference brought together more than 1,500 educators and Scratch enthusiasts, who spent the day connecting, collaborating, and learning from one another, even as COVID kept us apart.",
|
||||
"annualReport.2021.communityVolunteerTranslators": "Volunteer Translators",
|
||||
"annualReport.2021.communityVolunteerTranslatorsText": "Since Scratch was launched in 2007, we have been committed to supporting our users worldwide. Our language translation volunteers work closely with the Scratch Team to help translate and localize our platform and resources for the diverse communities that we serve.",
|
||||
"annualReport.2021.communityVolunteerTranslatorsText2": "Thousands of translators have volunteered their time to translate Scratch into 74 languages and counting, and there are currently more than one thousand translators signed up to translate Scratch and ScratchJr. We’re grateful to our volunteers for helping us reach more Scratchers around the world!",
|
||||
"annualReport.2021.communityScratchCommunity": "The Scratch Community in 2021",
|
||||
"annualReport.2021.communityScratchCommunityIntro": "In 2021, more than 113 million projects were created on the Scratch site – almost a 39% increase from 2020 – and more than one million new studios were created! Throughout the year, the Scratch Team hosted numerous studios to celebrate important events and encourage Scratchers to participate in the online community.",
|
||||
"annualReport.2021.yearInReview": "Year in Review",
|
||||
"annualReport.2021.yearInReviewText": "2021 was a remarkable year in the online community. The Community Team highlighted and developed opportunities for young people to express their ideas and become engaged in positive ways, and incredible movements sprung up from Scratchers themselves. Here’s a look back at some of the highlights of the year:",
|
||||
"annualReport.2021.yearInReviewCard1Date": "January",
|
||||
"annualReport.2021.yearInReviewCard1Title": "Poetic Cafe",
|
||||
"annualReport.2021.yearInReviewCard1Text": "We “opened” our very first Poetic Cafe where Scratchers were invited to write, share, or collaborate on poems to share with the community.",
|
||||
"annualReport.2021.yearInReviewCard2Date": "February",
|
||||
"annualReport.2021.yearInReviewCard2Title": "Black History Month Studio",
|
||||
"annualReport.2021.yearInReviewCard2Text": "Scratchers shared interactive artwork, created poems, animated music videos, and more to celebrate influential people and events in Black history.",
|
||||
"annualReport.2021.yearInReviewCard3Date": "April",
|
||||
"annualReport.2021.yearInReviewCard3Title": "April Fool’s Day",
|
||||
"annualReport.2021.yearInReviewCard3Text": "Scratchers were asked to imagine the “Secret life” of the Scratch Cat and went on a treasure hunt for fun and silly things hidden around the Scratch website.",
|
||||
"annualReport.2021.yearInReviewCard4Date": "May",
|
||||
"annualReport.2021.yearInReviewCard4Title": "Scratch Week",
|
||||
"annualReport.2021.yearInReviewCard4Text": "Scratchers around the world shared more than 3,500 projects responding to themed prompts like “Cooking From Scratch” and “Ridiculous Inventions” to celebrate Scratch's birthday.",
|
||||
"annualReport.2021.yearInReviewCard5Date": "June",
|
||||
"annualReport.2021.yearInReviewCard5Title": "Pride Month",
|
||||
"annualReport.2021.yearInReviewCard5Text": "Scratchers created projects using all the colors of the rainbow to celebrate the LGBTQ+ community in the Pride Month studio.",
|
||||
"annualReport.2021.yearInReviewCard6Date": "August",
|
||||
"annualReport.2021.yearInReviewCard6Title": "Scratch Camp",
|
||||
"annualReport.2021.yearInReviewCard6Text": "During this annual three-week long event, Scratchers created more than 7,000 projects that moved and grooved, showcased creative do-it-yourself (DIY) ideas, and shared their discoveries about the natural world around them.",
|
||||
"annualReport.2021.yearInReviewCard7Date": "October",
|
||||
"annualReport.2021.yearInReviewCard7Title": "Scratchtober",
|
||||
"annualReport.2021.yearInReviewCard7Text": "For two weeks, Scratchers created projects showcasing their interpretations of daily prompts in the Scratchtober studio. More than 3,500 projects were created around single-word themes like underwater, celebration, and creatures.",
|
||||
"annualReport.2021.yearInReviewCard8Date": "December",
|
||||
"annualReport.2021.yearInReviewCard8Title": "CSEdWeek",
|
||||
"annualReport.2021.yearInReviewCard8Text": "Computer Science Education Week (CSEdWeek) occurred from December 6-12 to celebrate computer science around the world. Scratch participated in the week by encouraging community members to check out tutorials, studios, and a live event hosted in partnership with Makey Makey!",
|
||||
"annualReport.2021.yearInReviewCard9Date": "December",
|
||||
"annualReport.2021.yearInReviewCard9Title": "2021: A Scratch Year in Review Studio",
|
||||
"annualReport.2021.yearInReviewCard9Text": "In 2021, Scratchers learned new skills, connected with friends around the world, and found creative ways to express themselves. More than 1,000 Scratchers shared their favorite Scratch memories and what Scratch meant to them in the 2021: A Scratch Year in Review studio.",
|
||||
"annualReport.2021.communityScratchLabTitle": "Scratch Lab",
|
||||
"annualReport.2021.communityScratchLabText": "With the launch of Scratch Lab in February, we’ve opened the doors of our development process directly to Scratchers around the world.",
|
||||
"annualReport.2021.communityScratchLabText2": "Before we decide if we should introduce new blocks to the Scratch coding editor, it’s crucial to see the creative, innovative, and surprising ways Scratchers interact with them. Scratch Lab is a sandbox where everyone can try out these new features and, most importantly, share their thoughts and ideas directly with us.",
|
||||
"annualReport.2021.communityScratchLabText3": "Over 500,000 Scratchers explored the Scratch Lab site in 2021, and they submitted more than 37,000 pieces of feedback.",
|
||||
"annualReport.2021.communityScratchLabText4": "This feedback has been invaluable as we evaluate and develop Animated Text blocks, Face Sensing blocks, and more potential new features.",
|
||||
"annualReport.2021.communitySnapshot2Title": "The Scratch Team on YouTube",
|
||||
"annualReport.2021.communitySnapshot2Text": "The Scratch Team YouTube channel reached 100,000 subscribers in 2021— a nearly 500 percent increase from 2020! As students, educators, and families evolved in response to the pandemic, we knew we had to create resources that were reactive to their needs.",
|
||||
"annualReport.2021.communitySnapshot2Text2": "These resources include a series of comprehensive Scratch tutorials that guide users through designing stories, games, and animations on Scratch. In 2021, these videos garnered nearly nine million views from viewers in 178 countries.",
|
||||
"annualReport.2021.tutorial1": "How to Make an 'About Me'",
|
||||
"annualReport.2021.tutorial2": "How to Make a Clicker Game",
|
||||
"annualReport.2021.tutorial3": "How to Make a Mouse Trail",
|
||||
"annualReport.2021.FounderMessageTitle": "A Message from Our Founder",
|
||||
"annualReport.2021.FounderMessageSubTitle": "Support and Inspiration from a Founding Partner",
|
||||
"annualReport.2021.FounderMessageText1": "As you read through this annual report, you’ll learn about many ways that Scratch is expanding creative computing opportunities for millions of young people around the world, especially those from marginalized communities. This global impact is possible because of the tireless work of the growing team of engineers, designers, educators, community moderators, and others at the Scratch Foundation.",
|
||||
"annualReport.2021.FounderMessageText2": "To continue to grow our efforts and impact, we rely on the generous financial support of an incredible collection of companies, foundations, and individual donors who are aligned with our mission and vision. Here, I want to highlight the support and inspiration we’ve received from one of our Founding Partners: the LEGO Foundation.",
|
||||
"annualReport.2021.FounderMessageText3": "My research group at the MIT Media Lab started collaborating with the LEGO company and LEGO Foundation more than 30 years ago. LEGO funding helped support our early work on Scratch, leading up to the public launch of Scratch in 2007. Then, when Scratch spun out of MIT into the Scratch Foundation in 2019, the LEGO Foundation provided important funding for the new organization, with a five-year $10 million grant to “support transformative educational change by developing and promoting playful, creative approaches to coding...in diverse economic and cultural contexts.” When the pandemic hit, the LEGO Foundation stepped up with an additional $5 million grant in 2021, to ensure that the Scratch Foundation could meet the needs of children and educators disrupted by the pandemic.",
|
||||
"annualReport.2021.FounderMessageText4": "But the LEGO-Scratch connection goes far beyond financial support. The Scratch approach of creating animated stories and games by snapping together graphical programming blocks was inspired, in part, by the way children build LEGO houses and castles by snapping together plastic LEGO bricks. Scratch and LEGO also share the same project-based educational philosophy, encouraging children to iteratively refine their projects by trying out an idea, seeing what happens, then making revisions and trying again.",
|
||||
"annualReport.2021.FounderMessageText5": "I’ve always loved the LEGO slogan “Joy of Building, Pride of Creation.” The LEGO Foundation’s deep partnership with the Scratch Foundation is helping to bring “Joy of Building, Pride of Creation” to children’s digital activities. The partnership serves as a model of how organizations with shared ideas and values can work together to catalyze transformational change in learning and education. As the Scratch Foundation continues to build its network of partners and supporters, I look forward to connecting with other organizations to expand creative computing opportunities for children around the world.",
|
||||
"annualReport.2021.FounderTitle": "Founder, Scratch Foundation",
|
||||
"annualReport.2021.lookingForward": "Looking Forward",
|
||||
"annualReport.2021.lookingForwardText1": "In 2021, we outlined a Strategic Framework guiding our major priorities for the next 4 years. We’re focused on these major areas:",
|
||||
"annualReport.2021.lookingForwardText2": "We would like to extend a huge thank you to the LEGO Foundation, whose generous COVID Recovery Grant will enable us to carry out this crucial work. We can’t wait to share more with you about the exciting projects we have planned, including updates to the Scratch experience for schools, updates to ScratchJr, and more.",
|
||||
"annualReport.2021.LookingForward1": "Strengthening the Scratch Platform and Community Infrastructure",
|
||||
"annualReport.2021.LookingForward2": "Expanding Pathways to Creative Learning",
|
||||
"annualReport.2021.LookingForward3": "Building Organizational Capacity and Ensuring Fiscal Sustainability",
|
||||
"annualReport.2021.supportersTitle": "Thank You to Our Supporters",
|
||||
"annualReport.2021.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
|
||||
"annualReport.2021.ourSupporters": "Our Supporters",
|
||||
"annualReport.2021.ourSupportersText": "We want to thank all Scratch supporters who, throughout the years, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on giving to Scratch Foundation from January 1, 2021 to December 31, 2021.",
|
||||
"annualReport.2021.supportersFoundingTitle": "Founding Partners — $10,000,000+",
|
||||
"annualReport.2021.supportersFoundingText": "We are especially grateful to our Founding Partners who have each provided at least $10,000,000 in cumulative support, since the start of Scratch in 2003.",
|
||||
"annualReport.2021.supportersCatPartnersTitle": "Scratch Cat Partners — $1,000,000+",
|
||||
"annualReport.2021.supportersCreativityTitle": "Creativity Circle — $250,000+",
|
||||
"annualReport.2021.supportersCollaborationTitle": "Collaboration Circle — $100,000+",
|
||||
"annualReport.2021.supportersImaginationTitle": "Imagination Circle — $50,000+",
|
||||
"annualReport.2021.supportersInspirationTitle": "Inspiration Circle — $20,000+",
|
||||
"annualReport.2021.supportersExplorationTitle": "Exploration Circle — $5,000+",
|
||||
"annualReport.2021.supportersPlayTitle": "Play Circle — $1,000+",
|
||||
"annualReport.2021.supportersInKindTitle": "In-Kind Supporters",
|
||||
"annualReport.2021.leadershipTitle": "Our Team",
|
||||
"annualReport.2021.leadershipBoard": "Board of Directors",
|
||||
"annualReport.2021.leadershipChair": "Chair",
|
||||
"annualReport.2021.leadershipProfessor": "Professor of Learning Research",
|
||||
"annualReport.2021.leadershipViceChair": "Vice-Chair",
|
||||
"annualReport.2021.leadershipCoFounder": "Co-Founder and Co-Chairman",
|
||||
"annualReport.2021.leadershipBoardMember": "Board Member",
|
||||
"annualReport.2021.leadershipPresidentCEO": "President and CEO",
|
||||
"annualReport.2021.leadershipFormerPresident": "Former President",
|
||||
"annualReport.2021.leadershipFounderCEO": "Founder and CEO",
|
||||
"annualReport.2021.leadershipFormerChairCEO": "Former CEO and Chairwoman",
|
||||
"annualReport.2021.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
|
||||
"annualReport.2021.leadershipBoardSecretary": "Board Secretary",
|
||||
"annualReport.2021.leadershipBoardTreasurer": "Board Treasurer",
|
||||
"annualReport.2021.leadershipScratchTeam": "2021 Scratch Team",
|
||||
"annualReport.2021.leadershipED": "Executive Director",
|
||||
"annualReport.2021.teamThankYou": "Thank you to Mitch Resnick, Natalie Rusk, Rupal Jain, and other collaborators at the Lifelong Kindergarten Group at the MIT Media Lab for your tireless support of Scratch.",
|
||||
"annualReport.2021.donateTitle": "Support Us",
|
||||
"annualReport.2021.donateMessage": "Your support enables us to create inspiring, creative, and memorable learning experiences for kids everywhere, especially those who have been systemically excluded from creative coding opportunities. Make a gift to Scratch today to help us keep our servers running, maintain our growing global community, and make creative coding possible for kids in every country around the world.",
|
||||
"annualReport.2021.donateMessage2": "Thank you for your generosity.",
|
||||
"annualReport.2021.donateButton": "Donate",
|
||||
"annualReport.2021.projectBy": "project by",
|
||||
"annualReport.2021.altMap": "A map of the world showing 41 SEC organizations",
|
||||
"annualReport.2021.altSECSpotlightImage": "A child plays with a toy in front of an orange background",
|
||||
"annualReport.2021.altAccessibility": "Two people use sign language in front of a green background.",
|
||||
"annualReport.2021.altaccessDEICommittee": "A hand holds out a scratch component on a green background.",
|
||||
"annualReport.2021.altaccessDEICommitteeAccessibility": "A hand paints scratch components on a blue background.",
|
||||
"annualReport.2021.altaccessDEICommitteeG-JEDI": "Two hands reach toward a text bubble with a heart inside it.",
|
||||
"annualReport.2021.altaccessDEICommitteeEquitXDesign": "Two hands work together to compile a list of scratch components.",
|
||||
"annualReport.2021.altaccessSouthAfrica": "Two kids, one using a tablet and one using a laptop, work on a scratch project together.",
|
||||
"annualReport.2021.altcommunityVolunteerTransators": "Four hands are raised with text bubbles resting on top of them in front of a purple background.",
|
||||
"annualReport.2021.altcommunityThankYou": "A globe with a banner across it saying 'Thank you' surrounded by the words for thank you in various languages.",
|
||||
"annualReport.2021.altAvatar": "user avatar",
|
||||
"annualReport.2021.altDropdownArrow": "Arrow indicating dropdown menu.",
|
||||
"annualReport.2021.altMastheadIllustration": "Three people interacting with physical scratch components.",
|
||||
"annualReport.2021.altWave": "An emoji hand waving.",
|
||||
"annualReport.2021.altMitchHeadshot": "Founder Mitch Resnick",
|
||||
"annualReport.2021.altCalendar": "A calendar displaying the year 2021.",
|
||||
"annualReport.2021.altWorldVisualization": "An illustrated version of the globe.",
|
||||
"annualReport.2021.altSaudiArabiaVisualization": "",
|
||||
"annualReport.2021.altSECVideoPreview": "",
|
||||
"annualReport.2021.altCard1": "",
|
||||
"annualReport.2021.altCard2": "",
|
||||
"annualReport.2021.altCard3": "",
|
||||
"annualReport.2021.altCard4": "",
|
||||
"annualReport.2021.altCard5": "",
|
||||
"annualReport.2021.altCard6": "",
|
||||
"annualReport.2021.altCard7": "",
|
||||
"annualReport.2021.altCard8": "",
|
||||
"annualReport.2021.altCard9": "",
|
||||
"annualReport.2021.altDonateIllustration": "Two hands form the shape of a heart with their fingers inside of a cut out heart shape."
|
||||
}
|
238
www/scratch-website.annual-report-2021-l10njson/lv.json
Normal file
238
www/scratch-website.annual-report-2021-l10njson/lv.json
Normal file
|
@ -0,0 +1,238 @@
|
|||
{
|
||||
"annualReport.2021.subnavFoundersMessage": "Founder's Message",
|
||||
"annualReport.2021.subnavMission": "Mission",
|
||||
"annualReport.2021.subnavReach": "Reach",
|
||||
"annualReport.2021.subnavThemes": "Themes",
|
||||
"annualReport.2021.subnavDirectorsMessage": "Director's Message",
|
||||
"annualReport.2021.subnavSupporters": "Supporters",
|
||||
"annualReport.2021.subnavTeam": "Team",
|
||||
"annualReport.2021.subnavDonate": "Atbalsti",
|
||||
"annualReport.2021.mastheadYear": "2021 Annual Report",
|
||||
"annualReport.2021.mastheadTitle": "Building an Equitable Community Together",
|
||||
"annualReport.2021.directorsMessageTitle": "A Message from Our Executive Director",
|
||||
"annualReport.2021.directorsMessageP1": "In 2021, COVID-19 continued to disrupt our routines and shape the way we interact with one another. Even as we began to gather together, schools reopened, and there were calls for a “return to normal,” the most vulnerable in our society remained disproportionately impacted by the inequitable structures that COVID-19 exacerbated. The COVID-19 crisis shaped young people’s relationships to Scratch, and solidified Scratch as a more vital place than ever for them to create, learn, and connect. But as we moved into a new year, we did not leave behind our most vulnerable young people as they began to navigate “the new normal.”",
|
||||
"annualReport.2021.directorsMessageP2": "One of the foundational values of Scratch has always been to empower young people to explore, create, play, and discover—opportunities that aren’t afforded equitably to all students.",
|
||||
"annualReport.2021.directorsMessagePullquote": "We believe in the transformative power of self-expression and creativity, and in providing space for young people to use creative coding as a tool to raise their voice.",
|
||||
"annualReport.2021.directorsMessageP3": "I’m proud to serve as the Executive Director of the Scratch Foundation during this pivotal moment in our history, and will continue to spread Scratch’s caring, collaborative approach to creative learning to kids around the world who need these opportunities the most.",
|
||||
"annualReport.2021.directorsMessageP4": "Last year was an incredible year for the Scratch Foundation–we focused on growing our team with remarkable, diverse leaders and building a solid foundation for our continued transition to an independent organization. We developed a three-year Strategic Plan with the combined efforts of every team member at every level of our organization, codifying the work we’re embarking on together. As Scratch grows, we remain focused on equity and community-building, and keeping Scratch a safe space for kids to connect, create, and collaborate with their peers around the world.",
|
||||
"annualReport.2021.directorsMessageP5": "LI can’t thank you enough for embarking on this journey with our team, and for your continued support of our mission. The compassion and creativity of the Scratch Community is endlessly inspiring to us, and we can’t wait for you to join us in the important work ahead of us.",
|
||||
"annualReport.2021.directorsMessageP6": "Over the past decade, Scratch has had phenomenal success, engaging tens of millions of young people around the world. But we are just beginning. The challenge for the years ahead is to ensure that we can continue to spread and support not just our technology but also our creative, caring, collaborative learning approach, so that young people around the world have equitable opportunities to imagine, create, share, and learn. We look forward to working with all of you to make that happen!",
|
||||
"annualReport.2021.EDTitle": "Executive Director, Scratch Foundation",
|
||||
"annualReport.2021.watchVideo": "Skatīties video",
|
||||
"annualReport.2021.missionTitle": "Our Mission, Vision, & Values",
|
||||
"annualReport.2021.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators who have been excluded from creative computing.",
|
||||
"annualReport.2021.missionP2": "We’ve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively—essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
|
||||
"annualReport.2021.missionHeader": "Mission",
|
||||
"annualReport.2021.missionSubtitle": "Providing young people with digital tools and opportunities to imagine, create, share, and learn.",
|
||||
"annualReport.2021.visionHeader": "Vision",
|
||||
"annualReport.2021.visionSubtitle": "To spread creative, caring, collaborative, equitable approaches to coding and learning around the world.",
|
||||
"annualReport.2021.valuesHeader": "Values",
|
||||
"annualReport.2021.valuesSubtitle": "In this work, we are guided by our core values that define our principles as an organization and a community:",
|
||||
"annualReport.2021.creativeExpressionTitle": "Creative Expression",
|
||||
"annualReport.2021.progressiveImprovementTitle": "Progressive Improvement",
|
||||
"annualReport.2021.EquitableOpportunitiesTitle": "Equitable Opportunities",
|
||||
"annualReport.2021.playfulEngagementTitle": "Playful Engagement",
|
||||
"annualReport.2021.creativeExpressionDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
|
||||
"annualReport.2021.progressiveImprovementDescription": "We hold ourselves to a high standard and always strive to iterate, improve, and inspire one another to best serve young people around the world and the community that makes our work possible.",
|
||||
"annualReport.2021.EquitableOpportunitiesDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
|
||||
"annualReport.2021.playfulEngagementDescription": "At Scratch, play is an approach for making, sharing, learning, and engaging with the world. We encourage joyful exploration, experimentation, and collaboration.",
|
||||
"annualReport.2021.reachTitle": "Reaching Children Around the World",
|
||||
"annualReport.2021.reachSubtitle": "Scratch is the world’s largest coding community for children and teens, ages 8 and up.",
|
||||
"annualReport.2021.reachMillion": "million",
|
||||
"annualReport.2021.reachNewUsersNumber": "18 {million}",
|
||||
"annualReport.2021.reachNewUsersIncrease": "22% from 2020",
|
||||
"annualReport.2021.reachProjectsCreatedNumber": "113 {million}",
|
||||
"annualReport.2021.reachProjectsCreatedIncrease": "39% from 2020",
|
||||
"annualReport.2021.reachProjectCreatorsNumber": "42 {million}",
|
||||
"annualReport.2021.reachProjectCreatorsIncrease": "44% from 2020",
|
||||
"annualReport.2021.reachNewUsers": "New Users",
|
||||
"annualReport.2021.reachProjectsCreated": "Projects Created",
|
||||
"annualReport.2021.reachProjectCreators": "People Creating Projects",
|
||||
"annualReport.2021.reachScratchAroundTheWorld": "Scratch is used around the world across more than 200 countries and territories",
|
||||
"annualReport.2021.reachSaudiArabiaTitle": "Saudi Arabia",
|
||||
"annualReport.2021.reachSaudiArabiaDescription": "We saw tremendous growth around the world in 2021, but we were amazed to see the growth in Saudi Arabia, where we saw twice as many new users as the year before.",
|
||||
"annualReport.2021.reachTranslationTitle": "Scratch is Translated into 74 Languages",
|
||||
"annualReport.2021.reachTranslationIncrease": "10 languages from 2020",
|
||||
"annualReport.2021.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
|
||||
"annualReport.2021.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
|
||||
"annualReport.2021.reachDownloadsMillion": "5 {million}",
|
||||
"annualReport.2021.reachDownloads": "Downloads in 2021",
|
||||
"annualReport.2021.reachDownloadsIncrease": "2 {million} from 2020",
|
||||
"annualReport.2021.themesTitle": "Emerging Themes",
|
||||
"annualReport.2021.themesDescription": "Amidst ongoing uncertainty from COVID-19, Scratch continued to serve as a key space for young people to connect and create together. In 2021, we focused our efforts on building a strong foundation to equitably support our growing global community and our growing Scratch Team. Our work was centered around three major themes: fostering community, increasing access and accessibility, and developing the Scratch Education Collaborative (SEC).",
|
||||
"annualReport.2021.SECTitle": "Scratch Education Collaborative",
|
||||
"annualReport.2021.SECIntro": "Community voices and partnerships are deeply woven into the fabric of Scratch’s history. They have, and continue to be, integral in helping us increase accessible and equitable coding opportunities worldwide. In 2021, we launched the Scratch Education Collaborative, an initiative committed to identifying and eliminating the barriers to access to creative coding that connects remarkable organizations around the world.",
|
||||
"annualReport.2021.SECWhatIs": "What is SEC?",
|
||||
"annualReport.2021.SECWhatIsP1": "The SEC supports and engages participating organizations in a two-year, collaborative cohort experience to strengthen their commitment to, and implementation of, equitable creative coding using Scratch and ScratchJr.",
|
||||
"annualReport.2021.SECWhatIsP2": "By the end of the cohort experience, organizations will have formed new partnerships with each other and with Scratch, and will have established new models for equity-centered creative coding resources.",
|
||||
"annualReport.2021.SECWhatIsP3": "Our work with the SEC is made possible thanks to a generous grant from Google.org. We’d like to extend our gratitude for their continued support of our mission.",
|
||||
"annualReport.2021.SECOrgNumber": "41",
|
||||
"annualReport.2021.SECOrgLabel": "organizations",
|
||||
"annualReport.2021.SECCountryNumber": "13",
|
||||
"annualReport.2021.SECCountryLabel": "countries",
|
||||
"annualReport.2021.SECPartnerNumber": "7",
|
||||
"annualReport.2021.SECPartnerLabel": "partners",
|
||||
"annualReport.2021.SECMapParagraph": "Our first cohort included 41 organizations representing 13 countries around the world, united by their commitment to supporting learners from historically marginalized communities in developing their confidence with creative computing.",
|
||||
"annualReport.2021.spotlightStory": "Spotlight Story",
|
||||
"annualReport.2021.SECSpotlightTitle": "Bridges to Science Spotlight",
|
||||
"annualReport.2021.SECSpotlightLocation": "Fulshear, Texas",
|
||||
"annualReport.2021.SECSpotlightText1": "Bridges to Science; a Texas-based nonprofit providing math, coding, and robotics programs for underserved youth; was one of 41 exceptional organizations to join the Scratch Education Collaborative's first cohort.",
|
||||
"annualReport.2021.SECSpotlightText2": "In 2021, we supported Bridges to Science in facilitating their first “Hour of Code” workshop with Code.org.",
|
||||
"annualReport.2021.SECPullQuote": "One of the greatest joys that we have in teaching our students is that each one of them, no matter how quiet they are, all find a voice in computer science through Scratch.",
|
||||
"annualReport.2021.SECPullQuoteAttr": "- Rosa Aristy, Bridges to Science Founder ",
|
||||
"annualReport.2021.SECWorkshops": "SEC Workshops",
|
||||
"annualReport.2021.SECWorkshopsText": "Last year, the Scratch Education Collaborative hosted a series of workshops that supported their inaugural cohort in defining and exploring unique pathways to equitable creative coding. Workshops were facilitated by Stanford d. School, Tinkering Studio, the Brazilian Creative Learning Network, and Chicago Public Schools CS4ALL. Together, workshop participants developed a shared understanding of creative coding and discussed strategies and practices that foster culturally sustaining communities through creative communication and collaboration.",
|
||||
"annualReport.2021.SECWorkshopsSubtitle": "How can we creatively empower local community in exploring creative coding?",
|
||||
"annualReport.2021.accessTitle": "Access",
|
||||
"annualReport.2021.accessIntro": "As COVID-19 forced schools to close and pushed learning to virtual spaces, many students and teachers were discovering Scratch for the first time or adapting the way they taught and learned creative coding. From our own homes, the Scratch Team worked to support the changing needs of educators and the online community.",
|
||||
"annualReport.2021.accessASL": "ASL Tutorial",
|
||||
"annualReport.2021.accessASLText": "In 2021, we partnered with Deaf Kids Code to launch our first American Sign Language tutorial in the Scratch Editor.",
|
||||
"annualReport.2021.accessASLText2": " Together, we were inspired to create an evergreen resource that would expand creative pathways for deaf Scratchers.",
|
||||
"annualReport.2021.accessASLText3": "The video is a 13-minute remake of our original “Getting Started with Scratch” tutorial that introduces beginners to the Scratch platform.",
|
||||
"annualReport.2021.accessPullQuote": "Being a good ally is a willingness to bend towards being accessible and really putting weight on the recommendations of organizations like mine … Asking, ‘What is it that we can do?’ and really letting us take the reins and go for it, with very little to no resistance; that is a very rare thing.",
|
||||
"annualReport.2021.accessPullQuoteAttr": "- Shireen Hafeez, Founder of Deaf Kids Code ",
|
||||
"annualReport.2021.accessDEICommittee": "DEI Committees at Scratch",
|
||||
"annualReport.2021.accessDEICommitteeText": "In 2021, several committees at Scratch embarked on work to make Scratch more diverse, equitable, and inclusive for all users. We’re excited to share the progress each committee has made and the work still ahead.",
|
||||
"annualReport.2021.accessDEICommitteeAccessibility": "Accessibility",
|
||||
"annualReport.2021.accessDEICommitteeAccessibilityText": "The Accessibility Committee was created in response to one Scratch Team member’s own difficulty using Scratch’s coding blocks and a recognized need to better support Scratchers of all abilities.",
|
||||
"annualReport.2021.accessDEICommitteeAccessibilityText2": "In October of 2021, the committee launched a project to make the color of our coding blocks accessible for Scratchers with vision impairments. The committee is excited to partner with teachers and community organizations specializing in accessibility so the coding blocks meet web accessibility guidelines, and more importantly, lower floors to make Scratch more accessible for all.",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDI": "G-JEDI",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDIText": "The Global, Justice, Equity, Diversity, and Inclusion (G-JEDI) Committee was formed to develop a shared language that defines what Diversity, Equity, and Inclusion (DEI) mean to the Scratch Team.",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDIText2": "In 2021, the committee began work on a DEI statement to outline the ways in which DEI has informed the Scratch Team and community’s past and present work, and how it will continue to inform new initiatives going forward.",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesign": "Equity x Design",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesignText": "The EquityXDesign Committee was created as a place for Scratch Team members and our collaborators in MIT’s Lifelong Kindergarten group to read and discuss ideas around equity-centered design practices.",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesignText2": "The conversations are guided by Sasha Costanza-Chock’s “Design Justice: Community-Led Practices to Build the Worlds We Need,” and committee members discuss ways in which they can incorporate equity-centered design practices in the development of Scratch tools and resources.",
|
||||
"annualReport.2021.access10NewLanguages": "10 New Languages",
|
||||
"annualReport.2021.access10NewLanguagesText": "With huge thanks to our translation community, we were able to connect with Scratchers in 74 languages last year! In 2021, 10 new languages were added to Scratch, including isiXhosa (South Africa), Sepedi (South Africa), Setswana (South Africa), Afrikaans (South Africa), Kichwa (Peru), ଓଡ଼ିଆ/Odia (India), Kazakh (Kazakhstan), Aragonese (Spain), Western Frisian (the Netherlands), and Bengali (Bangladesh, India, and other regions).",
|
||||
"annualReport.2021.accessSouthAfrica": "Zero-rated Scratch in South Africa",
|
||||
"annualReport.2021.accessSouthAfricaText": "To improve the Scratch experience for young people in regions with low or no internet connectivity, we partnered with the National Education Collaboration Trust (NECT) of South Africa to host a zero-rated page for downloading Scratch. Downloads on zero-rated pages do not use up any data bandwidth, reducing a barrier to accessing Scratch due to data limits and costs. Just two months after its April 2021 launch, the page had more than 1300 visitors.",
|
||||
"annualReport.2021.accessSnapshot": "Snapshots",
|
||||
"annualReport.2021.communityTitle": "Kopiena",
|
||||
"annualReport.2021.communityIntro": "In 2021, the Scratch community continued to experience rapid growth as even more young people around the world created and connected alongside their peers. We also continued to develop partnerships with community members to improve the Scratch experience for our diverse community of users.",
|
||||
"annualReport.2021.communityScratchConference": "Scratch konference",
|
||||
"annualReport.2021.communityScratchConferenceText1": "In July, educators in our global community came together to celebrate creative coding at the Scratch Conference. This free, virtual event was led by our collaborators at MIT’s Lifelong Kindergarten Group. The conference brought together more than 1,500 educators and Scratch enthusiasts, who spent the day connecting, collaborating, and learning from one another, even as COVID kept us apart.",
|
||||
"annualReport.2021.communityVolunteerTranslators": "Volunteer Translators",
|
||||
"annualReport.2021.communityVolunteerTranslatorsText": "Since Scratch was launched in 2007, we have been committed to supporting our users worldwide. Our language translation volunteers work closely with the Scratch Team to help translate and localize our platform and resources for the diverse communities that we serve.",
|
||||
"annualReport.2021.communityVolunteerTranslatorsText2": "Thousands of translators have volunteered their time to translate Scratch into 74 languages and counting, and there are currently more than one thousand translators signed up to translate Scratch and ScratchJr. We’re grateful to our volunteers for helping us reach more Scratchers around the world!",
|
||||
"annualReport.2021.communityScratchCommunity": "The Scratch Community in 2021",
|
||||
"annualReport.2021.communityScratchCommunityIntro": "In 2021, more than 113 million projects were created on the Scratch site – almost a 39% increase from 2020 – and more than one million new studios were created! Throughout the year, the Scratch Team hosted numerous studios to celebrate important events and encourage Scratchers to participate in the online community.",
|
||||
"annualReport.2021.yearInReview": "Year in Review",
|
||||
"annualReport.2021.yearInReviewText": "2021 was a remarkable year in the online community. The Community Team highlighted and developed opportunities for young people to express their ideas and become engaged in positive ways, and incredible movements sprung up from Scratchers themselves. Here’s a look back at some of the highlights of the year:",
|
||||
"annualReport.2021.yearInReviewCard1Date": "Janvāris",
|
||||
"annualReport.2021.yearInReviewCard1Title": "Poetic Cafe",
|
||||
"annualReport.2021.yearInReviewCard1Text": "We “opened” our very first Poetic Cafe where Scratchers were invited to write, share, or collaborate on poems to share with the community.",
|
||||
"annualReport.2021.yearInReviewCard2Date": "Februāris",
|
||||
"annualReport.2021.yearInReviewCard2Title": "Black History Month Studio",
|
||||
"annualReport.2021.yearInReviewCard2Text": "Scratchers shared interactive artwork, created poems, animated music videos, and more to celebrate influential people and events in Black history.",
|
||||
"annualReport.2021.yearInReviewCard3Date": "Aprīlis",
|
||||
"annualReport.2021.yearInReviewCard3Title": "April Fool’s Day",
|
||||
"annualReport.2021.yearInReviewCard3Text": "Scratchers were asked to imagine the “Secret life” of the Scratch Cat and went on a treasure hunt for fun and silly things hidden around the Scratch website.",
|
||||
"annualReport.2021.yearInReviewCard4Date": "Maijs",
|
||||
"annualReport.2021.yearInReviewCard4Title": "Scratch Week",
|
||||
"annualReport.2021.yearInReviewCard4Text": "Scratchers around the world shared more than 3,500 projects responding to themed prompts like “Cooking From Scratch” and “Ridiculous Inventions” to celebrate Scratch's birthday.",
|
||||
"annualReport.2021.yearInReviewCard5Date": "Jūnijs",
|
||||
"annualReport.2021.yearInReviewCard5Title": "Pride Month",
|
||||
"annualReport.2021.yearInReviewCard5Text": "Scratchers created projects using all the colors of the rainbow to celebrate the LGBTQ+ community in the Pride Month studio.",
|
||||
"annualReport.2021.yearInReviewCard6Date": "Augusts",
|
||||
"annualReport.2021.yearInReviewCard6Title": "Scratch Camp",
|
||||
"annualReport.2021.yearInReviewCard6Text": "During this annual three-week long event, Scratchers created more than 7,000 projects that moved and grooved, showcased creative do-it-yourself (DIY) ideas, and shared their discoveries about the natural world around them.",
|
||||
"annualReport.2021.yearInReviewCard7Date": "Oktobris",
|
||||
"annualReport.2021.yearInReviewCard7Title": "Scratchtober",
|
||||
"annualReport.2021.yearInReviewCard7Text": "For two weeks, Scratchers created projects showcasing their interpretations of daily prompts in the Scratchtober studio. More than 3,500 projects were created around single-word themes like underwater, celebration, and creatures.",
|
||||
"annualReport.2021.yearInReviewCard8Date": "Decembris",
|
||||
"annualReport.2021.yearInReviewCard8Title": "CSEdWeek",
|
||||
"annualReport.2021.yearInReviewCard8Text": "Computer Science Education Week (CSEdWeek) occurred from December 6-12 to celebrate computer science around the world. Scratch participated in the week by encouraging community members to check out tutorials, studios, and a live event hosted in partnership with Makey Makey!",
|
||||
"annualReport.2021.yearInReviewCard9Date": "Decembris",
|
||||
"annualReport.2021.yearInReviewCard9Title": "2021: A Scratch Year in Review Studio",
|
||||
"annualReport.2021.yearInReviewCard9Text": "In 2021, Scratchers learned new skills, connected with friends around the world, and found creative ways to express themselves. More than 1,000 Scratchers shared their favorite Scratch memories and what Scratch meant to them in the 2021: A Scratch Year in Review studio.",
|
||||
"annualReport.2021.communityScratchLabTitle": "Scratch Lab",
|
||||
"annualReport.2021.communityScratchLabText": "With the launch of Scratch Lab in February, we’ve opened the doors of our development process directly to Scratchers around the world.",
|
||||
"annualReport.2021.communityScratchLabText2": "Before we decide if we should introduce new blocks to the Scratch coding editor, it’s crucial to see the creative, innovative, and surprising ways Scratchers interact with them. Scratch Lab is a sandbox where everyone can try out these new features and, most importantly, share their thoughts and ideas directly with us.",
|
||||
"annualReport.2021.communityScratchLabText3": "Over 500,000 Scratchers explored the Scratch Lab site in 2021, and they submitted more than 37,000 pieces of feedback.",
|
||||
"annualReport.2021.communityScratchLabText4": "This feedback has been invaluable as we evaluate and develop Animated Text blocks, Face Sensing blocks, and more potential new features.",
|
||||
"annualReport.2021.communitySnapshot2Title": "The Scratch Team on YouTube",
|
||||
"annualReport.2021.communitySnapshot2Text": "The Scratch Team YouTube channel reached 100,000 subscribers in 2021— a nearly 500 percent increase from 2020! As students, educators, and families evolved in response to the pandemic, we knew we had to create resources that were reactive to their needs.",
|
||||
"annualReport.2021.communitySnapshot2Text2": "These resources include a series of comprehensive Scratch tutorials that guide users through designing stories, games, and animations on Scratch. In 2021, these videos garnered nearly nine million views from viewers in 178 countries.",
|
||||
"annualReport.2021.tutorial1": "How to Make an 'About Me'",
|
||||
"annualReport.2021.tutorial2": "How to Make a Clicker Game",
|
||||
"annualReport.2021.tutorial3": "How to Make a Mouse Trail",
|
||||
"annualReport.2021.FounderMessageTitle": "A Message from Our Founder",
|
||||
"annualReport.2021.FounderMessageSubTitle": "Support and Inspiration from a Founding Partner",
|
||||
"annualReport.2021.FounderMessageText1": "As you read through this annual report, you’ll learn about many ways that Scratch is expanding creative computing opportunities for millions of young people around the world, especially those from marginalized communities. This global impact is possible because of the tireless work of the growing team of engineers, designers, educators, community moderators, and others at the Scratch Foundation.",
|
||||
"annualReport.2021.FounderMessageText2": "To continue to grow our efforts and impact, we rely on the generous financial support of an incredible collection of companies, foundations, and individual donors who are aligned with our mission and vision. Here, I want to highlight the support and inspiration we’ve received from one of our Founding Partners: the LEGO Foundation.",
|
||||
"annualReport.2021.FounderMessageText3": "My research group at the MIT Media Lab started collaborating with the LEGO company and LEGO Foundation more than 30 years ago. LEGO funding helped support our early work on Scratch, leading up to the public launch of Scratch in 2007. Then, when Scratch spun out of MIT into the Scratch Foundation in 2019, the LEGO Foundation provided important funding for the new organization, with a five-year $10 million grant to “support transformative educational change by developing and promoting playful, creative approaches to coding...in diverse economic and cultural contexts.” When the pandemic hit, the LEGO Foundation stepped up with an additional $5 million grant in 2021, to ensure that the Scratch Foundation could meet the needs of children and educators disrupted by the pandemic.",
|
||||
"annualReport.2021.FounderMessageText4": "But the LEGO-Scratch connection goes far beyond financial support. The Scratch approach of creating animated stories and games by snapping together graphical programming blocks was inspired, in part, by the way children build LEGO houses and castles by snapping together plastic LEGO bricks. Scratch and LEGO also share the same project-based educational philosophy, encouraging children to iteratively refine their projects by trying out an idea, seeing what happens, then making revisions and trying again.",
|
||||
"annualReport.2021.FounderMessageText5": "I’ve always loved the LEGO slogan “Joy of Building, Pride of Creation.” The LEGO Foundation’s deep partnership with the Scratch Foundation is helping to bring “Joy of Building, Pride of Creation” to children’s digital activities. The partnership serves as a model of how organizations with shared ideas and values can work together to catalyze transformational change in learning and education. As the Scratch Foundation continues to build its network of partners and supporters, I look forward to connecting with other organizations to expand creative computing opportunities for children around the world.",
|
||||
"annualReport.2021.FounderTitle": "Founder, Scratch Foundation",
|
||||
"annualReport.2021.lookingForward": "Looking Forward",
|
||||
"annualReport.2021.lookingForwardText1": "In 2021, we outlined a Strategic Framework guiding our major priorities for the next 4 years. We’re focused on these major areas:",
|
||||
"annualReport.2021.lookingForwardText2": "We would like to extend a huge thank you to the LEGO Foundation, whose generous COVID Recovery Grant will enable us to carry out this crucial work. We can’t wait to share more with you about the exciting projects we have planned, including updates to the Scratch experience for schools, updates to ScratchJr, and more.",
|
||||
"annualReport.2021.LookingForward1": "Strengthening the Scratch Platform and Community Infrastructure",
|
||||
"annualReport.2021.LookingForward2": "Expanding Pathways to Creative Learning",
|
||||
"annualReport.2021.LookingForward3": "Building Organizational Capacity and Ensuring Fiscal Sustainability",
|
||||
"annualReport.2021.supportersTitle": "Thank You to Our Supporters",
|
||||
"annualReport.2021.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
|
||||
"annualReport.2021.ourSupporters": "Our Supporters",
|
||||
"annualReport.2021.ourSupportersText": "We want to thank all Scratch supporters who, throughout the years, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on giving to Scratch Foundation from January 1, 2021 to December 31, 2021.",
|
||||
"annualReport.2021.supportersFoundingTitle": "Founding Partners — $10,000,000+",
|
||||
"annualReport.2021.supportersFoundingText": "We are especially grateful to our Founding Partners who have each provided at least $10,000,000 in cumulative support, since the start of Scratch in 2003.",
|
||||
"annualReport.2021.supportersCatPartnersTitle": "Scratch Cat Partners — $1,000,000+",
|
||||
"annualReport.2021.supportersCreativityTitle": "Creativity Circle — $250,000+",
|
||||
"annualReport.2021.supportersCollaborationTitle": "Collaboration Circle — $100,000+",
|
||||
"annualReport.2021.supportersImaginationTitle": "Imagination Circle — $50,000+",
|
||||
"annualReport.2021.supportersInspirationTitle": "Inspiration Circle — $20,000+",
|
||||
"annualReport.2021.supportersExplorationTitle": "Exploration Circle — $5,000+",
|
||||
"annualReport.2021.supportersPlayTitle": "Play Circle — $1,000+",
|
||||
"annualReport.2021.supportersInKindTitle": "In-Kind Supporters",
|
||||
"annualReport.2021.leadershipTitle": "Mūsu komanda",
|
||||
"annualReport.2021.leadershipBoard": "Board of Directors",
|
||||
"annualReport.2021.leadershipChair": "Chair",
|
||||
"annualReport.2021.leadershipProfessor": "Professor of Learning Research",
|
||||
"annualReport.2021.leadershipViceChair": "Vice-Chair",
|
||||
"annualReport.2021.leadershipCoFounder": "Co-Founder and Co-Chairman",
|
||||
"annualReport.2021.leadershipBoardMember": "Board Member",
|
||||
"annualReport.2021.leadershipPresidentCEO": "President and CEO",
|
||||
"annualReport.2021.leadershipFormerPresident": "Former President",
|
||||
"annualReport.2021.leadershipFounderCEO": "Founder and CEO",
|
||||
"annualReport.2021.leadershipFormerChairCEO": "Former CEO and Chairwoman",
|
||||
"annualReport.2021.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
|
||||
"annualReport.2021.leadershipBoardSecretary": "Board Secretary",
|
||||
"annualReport.2021.leadershipBoardTreasurer": "Board Treasurer",
|
||||
"annualReport.2021.leadershipScratchTeam": "2021 Scratch Team",
|
||||
"annualReport.2021.leadershipED": "Executive Director",
|
||||
"annualReport.2021.teamThankYou": "Thank you to Mitch Resnick, Natalie Rusk, Rupal Jain, and other collaborators at the Lifelong Kindergarten Group at the MIT Media Lab for your tireless support of Scratch.",
|
||||
"annualReport.2021.donateTitle": "Support Us",
|
||||
"annualReport.2021.donateMessage": "Your support enables us to create inspiring, creative, and memorable learning experiences for kids everywhere, especially those who have been systemically excluded from creative coding opportunities. Make a gift to Scratch today to help us keep our servers running, maintain our growing global community, and make creative coding possible for kids in every country around the world.",
|
||||
"annualReport.2021.donateMessage2": "Thank you for your generosity.",
|
||||
"annualReport.2021.donateButton": "Atbalsti",
|
||||
"annualReport.2021.projectBy": "project by",
|
||||
"annualReport.2021.altMap": "A map of the world showing 41 SEC organizations",
|
||||
"annualReport.2021.altSECSpotlightImage": "A child plays with a toy in front of an orange background",
|
||||
"annualReport.2021.altAccessibility": "Two people use sign language in front of a green background.",
|
||||
"annualReport.2021.altaccessDEICommittee": "A hand holds out a scratch component on a green background.",
|
||||
"annualReport.2021.altaccessDEICommitteeAccessibility": "A hand paints scratch components on a blue background.",
|
||||
"annualReport.2021.altaccessDEICommitteeG-JEDI": "Two hands reach toward a text bubble with a heart inside it.",
|
||||
"annualReport.2021.altaccessDEICommitteeEquitXDesign": "Two hands work together to compile a list of scratch components.",
|
||||
"annualReport.2021.altaccessSouthAfrica": "Two kids, one using a tablet and one using a laptop, work on a scratch project together.",
|
||||
"annualReport.2021.altcommunityVolunteerTransators": "Four hands are raised with text bubbles resting on top of them in front of a purple background.",
|
||||
"annualReport.2021.altcommunityThankYou": "A globe with a banner across it saying 'Thank you' surrounded by the words for thank you in various languages.",
|
||||
"annualReport.2021.altAvatar": "user avatar",
|
||||
"annualReport.2021.altDropdownArrow": "Arrow indicating dropdown menu.",
|
||||
"annualReport.2021.altMastheadIllustration": "Three people interacting with physical scratch components.",
|
||||
"annualReport.2021.altWave": "An emoji hand waving.",
|
||||
"annualReport.2021.altMitchHeadshot": "Founder Mitch Resnick",
|
||||
"annualReport.2021.altCalendar": "A calendar displaying the year 2021.",
|
||||
"annualReport.2021.altWorldVisualization": "An illustrated version of the globe.",
|
||||
"annualReport.2021.altSaudiArabiaVisualization": "",
|
||||
"annualReport.2021.altSECVideoPreview": "",
|
||||
"annualReport.2021.altCard1": "",
|
||||
"annualReport.2021.altCard2": "",
|
||||
"annualReport.2021.altCard3": "",
|
||||
"annualReport.2021.altCard4": "",
|
||||
"annualReport.2021.altCard5": "",
|
||||
"annualReport.2021.altCard6": "",
|
||||
"annualReport.2021.altCard7": "",
|
||||
"annualReport.2021.altCard8": "",
|
||||
"annualReport.2021.altCard9": "",
|
||||
"annualReport.2021.altDonateIllustration": "Two hands form the shape of a heart with their fingers inside of a cut out heart shape."
|
||||
}
|
238
www/scratch-website.annual-report-2021-l10njson/mi.json
Normal file
238
www/scratch-website.annual-report-2021-l10njson/mi.json
Normal file
|
@ -0,0 +1,238 @@
|
|||
{
|
||||
"annualReport.2021.subnavFoundersMessage": "Founder's Message",
|
||||
"annualReport.2021.subnavMission": "Mission",
|
||||
"annualReport.2021.subnavReach": "Reach",
|
||||
"annualReport.2021.subnavThemes": "Themes",
|
||||
"annualReport.2021.subnavDirectorsMessage": "Director's Message",
|
||||
"annualReport.2021.subnavSupporters": "Supporters",
|
||||
"annualReport.2021.subnavTeam": "Team",
|
||||
"annualReport.2021.subnavDonate": "Koha mai",
|
||||
"annualReport.2021.mastheadYear": "2021 Annual Report",
|
||||
"annualReport.2021.mastheadTitle": "Building an Equitable Community Together",
|
||||
"annualReport.2021.directorsMessageTitle": "A Message from Our Executive Director",
|
||||
"annualReport.2021.directorsMessageP1": "In 2021, COVID-19 continued to disrupt our routines and shape the way we interact with one another. Even as we began to gather together, schools reopened, and there were calls for a “return to normal,” the most vulnerable in our society remained disproportionately impacted by the inequitable structures that COVID-19 exacerbated. The COVID-19 crisis shaped young people’s relationships to Scratch, and solidified Scratch as a more vital place than ever for them to create, learn, and connect. But as we moved into a new year, we did not leave behind our most vulnerable young people as they began to navigate “the new normal.”",
|
||||
"annualReport.2021.directorsMessageP2": "One of the foundational values of Scratch has always been to empower young people to explore, create, play, and discover—opportunities that aren’t afforded equitably to all students.",
|
||||
"annualReport.2021.directorsMessagePullquote": "We believe in the transformative power of self-expression and creativity, and in providing space for young people to use creative coding as a tool to raise their voice.",
|
||||
"annualReport.2021.directorsMessageP3": "I’m proud to serve as the Executive Director of the Scratch Foundation during this pivotal moment in our history, and will continue to spread Scratch’s caring, collaborative approach to creative learning to kids around the world who need these opportunities the most.",
|
||||
"annualReport.2021.directorsMessageP4": "Last year was an incredible year for the Scratch Foundation–we focused on growing our team with remarkable, diverse leaders and building a solid foundation for our continued transition to an independent organization. We developed a three-year Strategic Plan with the combined efforts of every team member at every level of our organization, codifying the work we’re embarking on together. As Scratch grows, we remain focused on equity and community-building, and keeping Scratch a safe space for kids to connect, create, and collaborate with their peers around the world.",
|
||||
"annualReport.2021.directorsMessageP5": "LI can’t thank you enough for embarking on this journey with our team, and for your continued support of our mission. The compassion and creativity of the Scratch Community is endlessly inspiring to us, and we can’t wait for you to join us in the important work ahead of us.",
|
||||
"annualReport.2021.directorsMessageP6": "Over the past decade, Scratch has had phenomenal success, engaging tens of millions of young people around the world. But we are just beginning. The challenge for the years ahead is to ensure that we can continue to spread and support not just our technology but also our creative, caring, collaborative learning approach, so that young people around the world have equitable opportunities to imagine, create, share, and learn. We look forward to working with all of you to make that happen!",
|
||||
"annualReport.2021.EDTitle": "Executive Director, Scratch Foundation",
|
||||
"annualReport.2021.watchVideo": "Mātakitaki i te Ataata",
|
||||
"annualReport.2021.missionTitle": "Our Mission, Vision, & Values",
|
||||
"annualReport.2021.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators who have been excluded from creative computing.",
|
||||
"annualReport.2021.missionP2": "We’ve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively—essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
|
||||
"annualReport.2021.missionHeader": "Mission",
|
||||
"annualReport.2021.missionSubtitle": "Providing young people with digital tools and opportunities to imagine, create, share, and learn.",
|
||||
"annualReport.2021.visionHeader": "Vision",
|
||||
"annualReport.2021.visionSubtitle": "To spread creative, caring, collaborative, equitable approaches to coding and learning around the world.",
|
||||
"annualReport.2021.valuesHeader": "Values",
|
||||
"annualReport.2021.valuesSubtitle": "In this work, we are guided by our core values that define our principles as an organization and a community:",
|
||||
"annualReport.2021.creativeExpressionTitle": "Creative Expression",
|
||||
"annualReport.2021.progressiveImprovementTitle": "Progressive Improvement",
|
||||
"annualReport.2021.EquitableOpportunitiesTitle": "Equitable Opportunities",
|
||||
"annualReport.2021.playfulEngagementTitle": "Playful Engagement",
|
||||
"annualReport.2021.creativeExpressionDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
|
||||
"annualReport.2021.progressiveImprovementDescription": "We hold ourselves to a high standard and always strive to iterate, improve, and inspire one another to best serve young people around the world and the community that makes our work possible.",
|
||||
"annualReport.2021.EquitableOpportunitiesDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
|
||||
"annualReport.2021.playfulEngagementDescription": "At Scratch, play is an approach for making, sharing, learning, and engaging with the world. We encourage joyful exploration, experimentation, and collaboration.",
|
||||
"annualReport.2021.reachTitle": "Reaching Children Around the World",
|
||||
"annualReport.2021.reachSubtitle": "Scratch is the world’s largest coding community for children and teens, ages 8 and up.",
|
||||
"annualReport.2021.reachMillion": "million",
|
||||
"annualReport.2021.reachNewUsersNumber": "18 {million}",
|
||||
"annualReport.2021.reachNewUsersIncrease": "22% from 2020",
|
||||
"annualReport.2021.reachProjectsCreatedNumber": "113 {million}",
|
||||
"annualReport.2021.reachProjectsCreatedIncrease": "39% from 2020",
|
||||
"annualReport.2021.reachProjectCreatorsNumber": "42 {million}",
|
||||
"annualReport.2021.reachProjectCreatorsIncrease": "44% from 2020",
|
||||
"annualReport.2021.reachNewUsers": "New Users",
|
||||
"annualReport.2021.reachProjectsCreated": "Projects Created",
|
||||
"annualReport.2021.reachProjectCreators": "People Creating Projects",
|
||||
"annualReport.2021.reachScratchAroundTheWorld": "Scratch is used around the world across more than 200 countries and territories",
|
||||
"annualReport.2021.reachSaudiArabiaTitle": "Saudi Arabia",
|
||||
"annualReport.2021.reachSaudiArabiaDescription": "We saw tremendous growth around the world in 2021, but we were amazed to see the growth in Saudi Arabia, where we saw twice as many new users as the year before.",
|
||||
"annualReport.2021.reachTranslationTitle": "Scratch is Translated into 74 Languages",
|
||||
"annualReport.2021.reachTranslationIncrease": "10 languages from 2020",
|
||||
"annualReport.2021.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
|
||||
"annualReport.2021.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
|
||||
"annualReport.2021.reachDownloadsMillion": "5 {million}",
|
||||
"annualReport.2021.reachDownloads": "Downloads in 2021",
|
||||
"annualReport.2021.reachDownloadsIncrease": "2 {million} from 2020",
|
||||
"annualReport.2021.themesTitle": "Emerging Themes",
|
||||
"annualReport.2021.themesDescription": "Amidst ongoing uncertainty from COVID-19, Scratch continued to serve as a key space for young people to connect and create together. In 2021, we focused our efforts on building a strong foundation to equitably support our growing global community and our growing Scratch Team. Our work was centered around three major themes: fostering community, increasing access and accessibility, and developing the Scratch Education Collaborative (SEC).",
|
||||
"annualReport.2021.SECTitle": "Scratch Education Collaborative",
|
||||
"annualReport.2021.SECIntro": "Community voices and partnerships are deeply woven into the fabric of Scratch’s history. They have, and continue to be, integral in helping us increase accessible and equitable coding opportunities worldwide. In 2021, we launched the Scratch Education Collaborative, an initiative committed to identifying and eliminating the barriers to access to creative coding that connects remarkable organizations around the world.",
|
||||
"annualReport.2021.SECWhatIs": "What is SEC?",
|
||||
"annualReport.2021.SECWhatIsP1": "The SEC supports and engages participating organizations in a two-year, collaborative cohort experience to strengthen their commitment to, and implementation of, equitable creative coding using Scratch and ScratchJr.",
|
||||
"annualReport.2021.SECWhatIsP2": "By the end of the cohort experience, organizations will have formed new partnerships with each other and with Scratch, and will have established new models for equity-centered creative coding resources.",
|
||||
"annualReport.2021.SECWhatIsP3": "Our work with the SEC is made possible thanks to a generous grant from Google.org. We’d like to extend our gratitude for their continued support of our mission.",
|
||||
"annualReport.2021.SECOrgNumber": "41",
|
||||
"annualReport.2021.SECOrgLabel": "organizations",
|
||||
"annualReport.2021.SECCountryNumber": "13",
|
||||
"annualReport.2021.SECCountryLabel": "countries",
|
||||
"annualReport.2021.SECPartnerNumber": "7",
|
||||
"annualReport.2021.SECPartnerLabel": "partners",
|
||||
"annualReport.2021.SECMapParagraph": "Our first cohort included 41 organizations representing 13 countries around the world, united by their commitment to supporting learners from historically marginalized communities in developing their confidence with creative computing.",
|
||||
"annualReport.2021.spotlightStory": "Spotlight Story",
|
||||
"annualReport.2021.SECSpotlightTitle": "Bridges to Science Spotlight",
|
||||
"annualReport.2021.SECSpotlightLocation": "Fulshear, Texas",
|
||||
"annualReport.2021.SECSpotlightText1": "Bridges to Science; a Texas-based nonprofit providing math, coding, and robotics programs for underserved youth; was one of 41 exceptional organizations to join the Scratch Education Collaborative's first cohort.",
|
||||
"annualReport.2021.SECSpotlightText2": "In 2021, we supported Bridges to Science in facilitating their first “Hour of Code” workshop with Code.org.",
|
||||
"annualReport.2021.SECPullQuote": "One of the greatest joys that we have in teaching our students is that each one of them, no matter how quiet they are, all find a voice in computer science through Scratch.",
|
||||
"annualReport.2021.SECPullQuoteAttr": "- Rosa Aristy, Bridges to Science Founder ",
|
||||
"annualReport.2021.SECWorkshops": "SEC Workshops",
|
||||
"annualReport.2021.SECWorkshopsText": "Last year, the Scratch Education Collaborative hosted a series of workshops that supported their inaugural cohort in defining and exploring unique pathways to equitable creative coding. Workshops were facilitated by Stanford d. School, Tinkering Studio, the Brazilian Creative Learning Network, and Chicago Public Schools CS4ALL. Together, workshop participants developed a shared understanding of creative coding and discussed strategies and practices that foster culturally sustaining communities through creative communication and collaboration.",
|
||||
"annualReport.2021.SECWorkshopsSubtitle": "How can we creatively empower local community in exploring creative coding?",
|
||||
"annualReport.2021.accessTitle": "Access",
|
||||
"annualReport.2021.accessIntro": "As COVID-19 forced schools to close and pushed learning to virtual spaces, many students and teachers were discovering Scratch for the first time or adapting the way they taught and learned creative coding. From our own homes, the Scratch Team worked to support the changing needs of educators and the online community.",
|
||||
"annualReport.2021.accessASL": "ASL Tutorial",
|
||||
"annualReport.2021.accessASLText": "In 2021, we partnered with Deaf Kids Code to launch our first American Sign Language tutorial in the Scratch Editor.",
|
||||
"annualReport.2021.accessASLText2": " Together, we were inspired to create an evergreen resource that would expand creative pathways for deaf Scratchers.",
|
||||
"annualReport.2021.accessASLText3": "The video is a 13-minute remake of our original “Getting Started with Scratch” tutorial that introduces beginners to the Scratch platform.",
|
||||
"annualReport.2021.accessPullQuote": "Being a good ally is a willingness to bend towards being accessible and really putting weight on the recommendations of organizations like mine … Asking, ‘What is it that we can do?’ and really letting us take the reins and go for it, with very little to no resistance; that is a very rare thing.",
|
||||
"annualReport.2021.accessPullQuoteAttr": "- Shireen Hafeez, Founder of Deaf Kids Code ",
|
||||
"annualReport.2021.accessDEICommittee": "DEI Committees at Scratch",
|
||||
"annualReport.2021.accessDEICommitteeText": "In 2021, several committees at Scratch embarked on work to make Scratch more diverse, equitable, and inclusive for all users. We’re excited to share the progress each committee has made and the work still ahead.",
|
||||
"annualReport.2021.accessDEICommitteeAccessibility": "Accessibility",
|
||||
"annualReport.2021.accessDEICommitteeAccessibilityText": "The Accessibility Committee was created in response to one Scratch Team member’s own difficulty using Scratch’s coding blocks and a recognized need to better support Scratchers of all abilities.",
|
||||
"annualReport.2021.accessDEICommitteeAccessibilityText2": "In October of 2021, the committee launched a project to make the color of our coding blocks accessible for Scratchers with vision impairments. The committee is excited to partner with teachers and community organizations specializing in accessibility so the coding blocks meet web accessibility guidelines, and more importantly, lower floors to make Scratch more accessible for all.",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDI": "G-JEDI",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDIText": "The Global, Justice, Equity, Diversity, and Inclusion (G-JEDI) Committee was formed to develop a shared language that defines what Diversity, Equity, and Inclusion (DEI) mean to the Scratch Team.",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDIText2": "In 2021, the committee began work on a DEI statement to outline the ways in which DEI has informed the Scratch Team and community’s past and present work, and how it will continue to inform new initiatives going forward.",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesign": "Equity x Design",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesignText": "The EquityXDesign Committee was created as a place for Scratch Team members and our collaborators in MIT’s Lifelong Kindergarten group to read and discuss ideas around equity-centered design practices.",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesignText2": "The conversations are guided by Sasha Costanza-Chock’s “Design Justice: Community-Led Practices to Build the Worlds We Need,” and committee members discuss ways in which they can incorporate equity-centered design practices in the development of Scratch tools and resources.",
|
||||
"annualReport.2021.access10NewLanguages": "10 New Languages",
|
||||
"annualReport.2021.access10NewLanguagesText": "With huge thanks to our translation community, we were able to connect with Scratchers in 74 languages last year! In 2021, 10 new languages were added to Scratch, including isiXhosa (South Africa), Sepedi (South Africa), Setswana (South Africa), Afrikaans (South Africa), Kichwa (Peru), ଓଡ଼ିଆ/Odia (India), Kazakh (Kazakhstan), Aragonese (Spain), Western Frisian (the Netherlands), and Bengali (Bangladesh, India, and other regions).",
|
||||
"annualReport.2021.accessSouthAfrica": "Zero-rated Scratch in South Africa",
|
||||
"annualReport.2021.accessSouthAfricaText": "To improve the Scratch experience for young people in regions with low or no internet connectivity, we partnered with the National Education Collaboration Trust (NECT) of South Africa to host a zero-rated page for downloading Scratch. Downloads on zero-rated pages do not use up any data bandwidth, reducing a barrier to accessing Scratch due to data limits and costs. Just two months after its April 2021 launch, the page had more than 1300 visitors.",
|
||||
"annualReport.2021.accessSnapshot": "Snapshots",
|
||||
"annualReport.2021.communityTitle": "Te Hapori",
|
||||
"annualReport.2021.communityIntro": "In 2021, the Scratch community continued to experience rapid growth as even more young people around the world created and connected alongside their peers. We also continued to develop partnerships with community members to improve the Scratch experience for our diverse community of users.",
|
||||
"annualReport.2021.communityScratchConference": "Hui Scratch",
|
||||
"annualReport.2021.communityScratchConferenceText1": "In July, educators in our global community came together to celebrate creative coding at the Scratch Conference. This free, virtual event was led by our collaborators at MIT’s Lifelong Kindergarten Group. The conference brought together more than 1,500 educators and Scratch enthusiasts, who spent the day connecting, collaborating, and learning from one another, even as COVID kept us apart.",
|
||||
"annualReport.2021.communityVolunteerTranslators": "Volunteer Translators",
|
||||
"annualReport.2021.communityVolunteerTranslatorsText": "Since Scratch was launched in 2007, we have been committed to supporting our users worldwide. Our language translation volunteers work closely with the Scratch Team to help translate and localize our platform and resources for the diverse communities that we serve.",
|
||||
"annualReport.2021.communityVolunteerTranslatorsText2": "Thousands of translators have volunteered their time to translate Scratch into 74 languages and counting, and there are currently more than one thousand translators signed up to translate Scratch and ScratchJr. We’re grateful to our volunteers for helping us reach more Scratchers around the world!",
|
||||
"annualReport.2021.communityScratchCommunity": "The Scratch Community in 2021",
|
||||
"annualReport.2021.communityScratchCommunityIntro": "In 2021, more than 113 million projects were created on the Scratch site – almost a 39% increase from 2020 – and more than one million new studios were created! Throughout the year, the Scratch Team hosted numerous studios to celebrate important events and encourage Scratchers to participate in the online community.",
|
||||
"annualReport.2021.yearInReview": "Year in Review",
|
||||
"annualReport.2021.yearInReviewText": "2021 was a remarkable year in the online community. The Community Team highlighted and developed opportunities for young people to express their ideas and become engaged in positive ways, and incredible movements sprung up from Scratchers themselves. Here’s a look back at some of the highlights of the year:",
|
||||
"annualReport.2021.yearInReviewCard1Date": "Kohitātea",
|
||||
"annualReport.2021.yearInReviewCard1Title": "Poetic Cafe",
|
||||
"annualReport.2021.yearInReviewCard1Text": "We “opened” our very first Poetic Cafe where Scratchers were invited to write, share, or collaborate on poems to share with the community.",
|
||||
"annualReport.2021.yearInReviewCard2Date": "Huitanguru",
|
||||
"annualReport.2021.yearInReviewCard2Title": "Black History Month Studio",
|
||||
"annualReport.2021.yearInReviewCard2Text": "Scratchers shared interactive artwork, created poems, animated music videos, and more to celebrate influential people and events in Black history.",
|
||||
"annualReport.2021.yearInReviewCard3Date": "Paengawhāwhā",
|
||||
"annualReport.2021.yearInReviewCard3Title": "April Fool’s Day",
|
||||
"annualReport.2021.yearInReviewCard3Text": "Scratchers were asked to imagine the “Secret life” of the Scratch Cat and went on a treasure hunt for fun and silly things hidden around the Scratch website.",
|
||||
"annualReport.2021.yearInReviewCard4Date": "Haratua",
|
||||
"annualReport.2021.yearInReviewCard4Title": "Scratch Week",
|
||||
"annualReport.2021.yearInReviewCard4Text": "Scratchers around the world shared more than 3,500 projects responding to themed prompts like “Cooking From Scratch” and “Ridiculous Inventions” to celebrate Scratch's birthday.",
|
||||
"annualReport.2021.yearInReviewCard5Date": "Pīpiri",
|
||||
"annualReport.2021.yearInReviewCard5Title": "Pride Month",
|
||||
"annualReport.2021.yearInReviewCard5Text": "Scratchers created projects using all the colors of the rainbow to celebrate the LGBTQ+ community in the Pride Month studio.",
|
||||
"annualReport.2021.yearInReviewCard6Date": "Hereturikōkā",
|
||||
"annualReport.2021.yearInReviewCard6Title": "Scratch Camp",
|
||||
"annualReport.2021.yearInReviewCard6Text": "During this annual three-week long event, Scratchers created more than 7,000 projects that moved and grooved, showcased creative do-it-yourself (DIY) ideas, and shared their discoveries about the natural world around them.",
|
||||
"annualReport.2021.yearInReviewCard7Date": "Whiringa-ā-nuku",
|
||||
"annualReport.2021.yearInReviewCard7Title": "Scratchtober",
|
||||
"annualReport.2021.yearInReviewCard7Text": "For two weeks, Scratchers created projects showcasing their interpretations of daily prompts in the Scratchtober studio. More than 3,500 projects were created around single-word themes like underwater, celebration, and creatures.",
|
||||
"annualReport.2021.yearInReviewCard8Date": "Hakihea",
|
||||
"annualReport.2021.yearInReviewCard8Title": "CSEdWeek",
|
||||
"annualReport.2021.yearInReviewCard8Text": "Computer Science Education Week (CSEdWeek) occurred from December 6-12 to celebrate computer science around the world. Scratch participated in the week by encouraging community members to check out tutorials, studios, and a live event hosted in partnership with Makey Makey!",
|
||||
"annualReport.2021.yearInReviewCard9Date": "Hakihea",
|
||||
"annualReport.2021.yearInReviewCard9Title": "2021: A Scratch Year in Review Studio",
|
||||
"annualReport.2021.yearInReviewCard9Text": "In 2021, Scratchers learned new skills, connected with friends around the world, and found creative ways to express themselves. More than 1,000 Scratchers shared their favorite Scratch memories and what Scratch meant to them in the 2021: A Scratch Year in Review studio.",
|
||||
"annualReport.2021.communityScratchLabTitle": "Scratch Lab",
|
||||
"annualReport.2021.communityScratchLabText": "With the launch of Scratch Lab in February, we’ve opened the doors of our development process directly to Scratchers around the world.",
|
||||
"annualReport.2021.communityScratchLabText2": "Before we decide if we should introduce new blocks to the Scratch coding editor, it’s crucial to see the creative, innovative, and surprising ways Scratchers interact with them. Scratch Lab is a sandbox where everyone can try out these new features and, most importantly, share their thoughts and ideas directly with us.",
|
||||
"annualReport.2021.communityScratchLabText3": "Over 500,000 Scratchers explored the Scratch Lab site in 2021, and they submitted more than 37,000 pieces of feedback.",
|
||||
"annualReport.2021.communityScratchLabText4": "This feedback has been invaluable as we evaluate and develop Animated Text blocks, Face Sensing blocks, and more potential new features.",
|
||||
"annualReport.2021.communitySnapshot2Title": "The Scratch Team on YouTube",
|
||||
"annualReport.2021.communitySnapshot2Text": "The Scratch Team YouTube channel reached 100,000 subscribers in 2021— a nearly 500 percent increase from 2020! As students, educators, and families evolved in response to the pandemic, we knew we had to create resources that were reactive to their needs.",
|
||||
"annualReport.2021.communitySnapshot2Text2": "These resources include a series of comprehensive Scratch tutorials that guide users through designing stories, games, and animations on Scratch. In 2021, these videos garnered nearly nine million views from viewers in 178 countries.",
|
||||
"annualReport.2021.tutorial1": "How to Make an 'About Me'",
|
||||
"annualReport.2021.tutorial2": "How to Make a Clicker Game",
|
||||
"annualReport.2021.tutorial3": "How to Make a Mouse Trail",
|
||||
"annualReport.2021.FounderMessageTitle": "A Message from Our Founder",
|
||||
"annualReport.2021.FounderMessageSubTitle": "Support and Inspiration from a Founding Partner",
|
||||
"annualReport.2021.FounderMessageText1": "As you read through this annual report, you’ll learn about many ways that Scratch is expanding creative computing opportunities for millions of young people around the world, especially those from marginalized communities. This global impact is possible because of the tireless work of the growing team of engineers, designers, educators, community moderators, and others at the Scratch Foundation.",
|
||||
"annualReport.2021.FounderMessageText2": "To continue to grow our efforts and impact, we rely on the generous financial support of an incredible collection of companies, foundations, and individual donors who are aligned with our mission and vision. Here, I want to highlight the support and inspiration we’ve received from one of our Founding Partners: the LEGO Foundation.",
|
||||
"annualReport.2021.FounderMessageText3": "My research group at the MIT Media Lab started collaborating with the LEGO company and LEGO Foundation more than 30 years ago. LEGO funding helped support our early work on Scratch, leading up to the public launch of Scratch in 2007. Then, when Scratch spun out of MIT into the Scratch Foundation in 2019, the LEGO Foundation provided important funding for the new organization, with a five-year $10 million grant to “support transformative educational change by developing and promoting playful, creative approaches to coding...in diverse economic and cultural contexts.” When the pandemic hit, the LEGO Foundation stepped up with an additional $5 million grant in 2021, to ensure that the Scratch Foundation could meet the needs of children and educators disrupted by the pandemic.",
|
||||
"annualReport.2021.FounderMessageText4": "But the LEGO-Scratch connection goes far beyond financial support. The Scratch approach of creating animated stories and games by snapping together graphical programming blocks was inspired, in part, by the way children build LEGO houses and castles by snapping together plastic LEGO bricks. Scratch and LEGO also share the same project-based educational philosophy, encouraging children to iteratively refine their projects by trying out an idea, seeing what happens, then making revisions and trying again.",
|
||||
"annualReport.2021.FounderMessageText5": "I’ve always loved the LEGO slogan “Joy of Building, Pride of Creation.” The LEGO Foundation’s deep partnership with the Scratch Foundation is helping to bring “Joy of Building, Pride of Creation” to children’s digital activities. The partnership serves as a model of how organizations with shared ideas and values can work together to catalyze transformational change in learning and education. As the Scratch Foundation continues to build its network of partners and supporters, I look forward to connecting with other organizations to expand creative computing opportunities for children around the world.",
|
||||
"annualReport.2021.FounderTitle": "Founder, Scratch Foundation",
|
||||
"annualReport.2021.lookingForward": "Looking Forward",
|
||||
"annualReport.2021.lookingForwardText1": "In 2021, we outlined a Strategic Framework guiding our major priorities for the next 4 years. We’re focused on these major areas:",
|
||||
"annualReport.2021.lookingForwardText2": "We would like to extend a huge thank you to the LEGO Foundation, whose generous COVID Recovery Grant will enable us to carry out this crucial work. We can’t wait to share more with you about the exciting projects we have planned, including updates to the Scratch experience for schools, updates to ScratchJr, and more.",
|
||||
"annualReport.2021.LookingForward1": "Strengthening the Scratch Platform and Community Infrastructure",
|
||||
"annualReport.2021.LookingForward2": "Expanding Pathways to Creative Learning",
|
||||
"annualReport.2021.LookingForward3": "Building Organizational Capacity and Ensuring Fiscal Sustainability",
|
||||
"annualReport.2021.supportersTitle": "Thank You to Our Supporters",
|
||||
"annualReport.2021.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
|
||||
"annualReport.2021.ourSupporters": "Our Supporters",
|
||||
"annualReport.2021.ourSupportersText": "We want to thank all Scratch supporters who, throughout the years, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on giving to Scratch Foundation from January 1, 2021 to December 31, 2021.",
|
||||
"annualReport.2021.supportersFoundingTitle": "Founding Partners — $10,000,000+",
|
||||
"annualReport.2021.supportersFoundingText": "We are especially grateful to our Founding Partners who have each provided at least $10,000,000 in cumulative support, since the start of Scratch in 2003.",
|
||||
"annualReport.2021.supportersCatPartnersTitle": "Scratch Cat Partners — $1,000,000+",
|
||||
"annualReport.2021.supportersCreativityTitle": "Creativity Circle — $250,000+",
|
||||
"annualReport.2021.supportersCollaborationTitle": "Collaboration Circle — $100,000+",
|
||||
"annualReport.2021.supportersImaginationTitle": "Imagination Circle — $50,000+",
|
||||
"annualReport.2021.supportersInspirationTitle": "Inspiration Circle — $20,000+",
|
||||
"annualReport.2021.supportersExplorationTitle": "Exploration Circle — $5,000+",
|
||||
"annualReport.2021.supportersPlayTitle": "Play Circle — $1,000+",
|
||||
"annualReport.2021.supportersInKindTitle": "In-Kind Supporters",
|
||||
"annualReport.2021.leadershipTitle": "Our Team",
|
||||
"annualReport.2021.leadershipBoard": "Board of Directors",
|
||||
"annualReport.2021.leadershipChair": "Chair",
|
||||
"annualReport.2021.leadershipProfessor": "Professor of Learning Research",
|
||||
"annualReport.2021.leadershipViceChair": "Vice-Chair",
|
||||
"annualReport.2021.leadershipCoFounder": "Co-Founder and Co-Chairman",
|
||||
"annualReport.2021.leadershipBoardMember": "Board Member",
|
||||
"annualReport.2021.leadershipPresidentCEO": "President and CEO",
|
||||
"annualReport.2021.leadershipFormerPresident": "Former President",
|
||||
"annualReport.2021.leadershipFounderCEO": "Founder and CEO",
|
||||
"annualReport.2021.leadershipFormerChairCEO": "Former CEO and Chairwoman",
|
||||
"annualReport.2021.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
|
||||
"annualReport.2021.leadershipBoardSecretary": "Board Secretary",
|
||||
"annualReport.2021.leadershipBoardTreasurer": "Board Treasurer",
|
||||
"annualReport.2021.leadershipScratchTeam": "2021 Scratch Team",
|
||||
"annualReport.2021.leadershipED": "Executive Director",
|
||||
"annualReport.2021.teamThankYou": "Thank you to Mitch Resnick, Natalie Rusk, Rupal Jain, and other collaborators at the Lifelong Kindergarten Group at the MIT Media Lab for your tireless support of Scratch.",
|
||||
"annualReport.2021.donateTitle": "Support Us",
|
||||
"annualReport.2021.donateMessage": "Your support enables us to create inspiring, creative, and memorable learning experiences for kids everywhere, especially those who have been systemically excluded from creative coding opportunities. Make a gift to Scratch today to help us keep our servers running, maintain our growing global community, and make creative coding possible for kids in every country around the world.",
|
||||
"annualReport.2021.donateMessage2": "Thank you for your generosity.",
|
||||
"annualReport.2021.donateButton": "Koha mai",
|
||||
"annualReport.2021.projectBy": "project by",
|
||||
"annualReport.2021.altMap": "A map of the world showing 41 SEC organizations",
|
||||
"annualReport.2021.altSECSpotlightImage": "A child plays with a toy in front of an orange background",
|
||||
"annualReport.2021.altAccessibility": "Two people use sign language in front of a green background.",
|
||||
"annualReport.2021.altaccessDEICommittee": "A hand holds out a scratch component on a green background.",
|
||||
"annualReport.2021.altaccessDEICommitteeAccessibility": "A hand paints scratch components on a blue background.",
|
||||
"annualReport.2021.altaccessDEICommitteeG-JEDI": "Two hands reach toward a text bubble with a heart inside it.",
|
||||
"annualReport.2021.altaccessDEICommitteeEquitXDesign": "Two hands work together to compile a list of scratch components.",
|
||||
"annualReport.2021.altaccessSouthAfrica": "Two kids, one using a tablet and one using a laptop, work on a scratch project together.",
|
||||
"annualReport.2021.altcommunityVolunteerTransators": "Four hands are raised with text bubbles resting on top of them in front of a purple background.",
|
||||
"annualReport.2021.altcommunityThankYou": "A globe with a banner across it saying 'Thank you' surrounded by the words for thank you in various languages.",
|
||||
"annualReport.2021.altAvatar": "user avatar",
|
||||
"annualReport.2021.altDropdownArrow": "Arrow indicating dropdown menu.",
|
||||
"annualReport.2021.altMastheadIllustration": "Three people interacting with physical scratch components.",
|
||||
"annualReport.2021.altWave": "An emoji hand waving.",
|
||||
"annualReport.2021.altMitchHeadshot": "Founder Mitch Resnick",
|
||||
"annualReport.2021.altCalendar": "A calendar displaying the year 2021.",
|
||||
"annualReport.2021.altWorldVisualization": "An illustrated version of the globe.",
|
||||
"annualReport.2021.altSaudiArabiaVisualization": "",
|
||||
"annualReport.2021.altSECVideoPreview": "",
|
||||
"annualReport.2021.altCard1": "",
|
||||
"annualReport.2021.altCard2": "",
|
||||
"annualReport.2021.altCard3": "",
|
||||
"annualReport.2021.altCard4": "",
|
||||
"annualReport.2021.altCard5": "",
|
||||
"annualReport.2021.altCard6": "",
|
||||
"annualReport.2021.altCard7": "",
|
||||
"annualReport.2021.altCard8": "",
|
||||
"annualReport.2021.altCard9": "",
|
||||
"annualReport.2021.altDonateIllustration": "Two hands form the shape of a heart with their fingers inside of a cut out heart shape."
|
||||
}
|
238
www/scratch-website.annual-report-2021-l10njson/mn.json
Normal file
238
www/scratch-website.annual-report-2021-l10njson/mn.json
Normal file
|
@ -0,0 +1,238 @@
|
|||
{
|
||||
"annualReport.2021.subnavFoundersMessage": "Founder's Message",
|
||||
"annualReport.2021.subnavMission": "Mission",
|
||||
"annualReport.2021.subnavReach": "Reach",
|
||||
"annualReport.2021.subnavThemes": "Themes",
|
||||
"annualReport.2021.subnavDirectorsMessage": "Director's Message",
|
||||
"annualReport.2021.subnavSupporters": "Supporters",
|
||||
"annualReport.2021.subnavTeam": "Team",
|
||||
"annualReport.2021.subnavDonate": "Хандив өргөх",
|
||||
"annualReport.2021.mastheadYear": "2021 Annual Report",
|
||||
"annualReport.2021.mastheadTitle": "Building an Equitable Community Together",
|
||||
"annualReport.2021.directorsMessageTitle": "A Message from Our Executive Director",
|
||||
"annualReport.2021.directorsMessageP1": "In 2021, COVID-19 continued to disrupt our routines and shape the way we interact with one another. Even as we began to gather together, schools reopened, and there were calls for a “return to normal,” the most vulnerable in our society remained disproportionately impacted by the inequitable structures that COVID-19 exacerbated. The COVID-19 crisis shaped young people’s relationships to Scratch, and solidified Scratch as a more vital place than ever for them to create, learn, and connect. But as we moved into a new year, we did not leave behind our most vulnerable young people as they began to navigate “the new normal.”",
|
||||
"annualReport.2021.directorsMessageP2": "One of the foundational values of Scratch has always been to empower young people to explore, create, play, and discover—opportunities that aren’t afforded equitably to all students.",
|
||||
"annualReport.2021.directorsMessagePullquote": "We believe in the transformative power of self-expression and creativity, and in providing space for young people to use creative coding as a tool to raise their voice.",
|
||||
"annualReport.2021.directorsMessageP3": "I’m proud to serve as the Executive Director of the Scratch Foundation during this pivotal moment in our history, and will continue to spread Scratch’s caring, collaborative approach to creative learning to kids around the world who need these opportunities the most.",
|
||||
"annualReport.2021.directorsMessageP4": "Last year was an incredible year for the Scratch Foundation–we focused on growing our team with remarkable, diverse leaders and building a solid foundation for our continued transition to an independent organization. We developed a three-year Strategic Plan with the combined efforts of every team member at every level of our organization, codifying the work we’re embarking on together. As Scratch grows, we remain focused on equity and community-building, and keeping Scratch a safe space for kids to connect, create, and collaborate with their peers around the world.",
|
||||
"annualReport.2021.directorsMessageP5": "LI can’t thank you enough for embarking on this journey with our team, and for your continued support of our mission. The compassion and creativity of the Scratch Community is endlessly inspiring to us, and we can’t wait for you to join us in the important work ahead of us.",
|
||||
"annualReport.2021.directorsMessageP6": "Over the past decade, Scratch has had phenomenal success, engaging tens of millions of young people around the world. But we are just beginning. The challenge for the years ahead is to ensure that we can continue to spread and support not just our technology but also our creative, caring, collaborative learning approach, so that young people around the world have equitable opportunities to imagine, create, share, and learn. We look forward to working with all of you to make that happen!",
|
||||
"annualReport.2021.EDTitle": "Executive Director, Scratch Foundation",
|
||||
"annualReport.2021.watchVideo": "Watch Video",
|
||||
"annualReport.2021.missionTitle": "Our Mission, Vision, & Values",
|
||||
"annualReport.2021.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators who have been excluded from creative computing.",
|
||||
"annualReport.2021.missionP2": "We’ve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively—essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
|
||||
"annualReport.2021.missionHeader": "Mission",
|
||||
"annualReport.2021.missionSubtitle": "Providing young people with digital tools and opportunities to imagine, create, share, and learn.",
|
||||
"annualReport.2021.visionHeader": "Vision",
|
||||
"annualReport.2021.visionSubtitle": "To spread creative, caring, collaborative, equitable approaches to coding and learning around the world.",
|
||||
"annualReport.2021.valuesHeader": "Values",
|
||||
"annualReport.2021.valuesSubtitle": "In this work, we are guided by our core values that define our principles as an organization and a community:",
|
||||
"annualReport.2021.creativeExpressionTitle": "Creative Expression",
|
||||
"annualReport.2021.progressiveImprovementTitle": "Progressive Improvement",
|
||||
"annualReport.2021.EquitableOpportunitiesTitle": "Equitable Opportunities",
|
||||
"annualReport.2021.playfulEngagementTitle": "Playful Engagement",
|
||||
"annualReport.2021.creativeExpressionDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
|
||||
"annualReport.2021.progressiveImprovementDescription": "We hold ourselves to a high standard and always strive to iterate, improve, and inspire one another to best serve young people around the world and the community that makes our work possible.",
|
||||
"annualReport.2021.EquitableOpportunitiesDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
|
||||
"annualReport.2021.playfulEngagementDescription": "At Scratch, play is an approach for making, sharing, learning, and engaging with the world. We encourage joyful exploration, experimentation, and collaboration.",
|
||||
"annualReport.2021.reachTitle": "Reaching Children Around the World",
|
||||
"annualReport.2021.reachSubtitle": "Scratch is the world’s largest coding community for children and teens, ages 8 and up.",
|
||||
"annualReport.2021.reachMillion": "million",
|
||||
"annualReport.2021.reachNewUsersNumber": "18 {million}",
|
||||
"annualReport.2021.reachNewUsersIncrease": "22% from 2020",
|
||||
"annualReport.2021.reachProjectsCreatedNumber": "113 {million}",
|
||||
"annualReport.2021.reachProjectsCreatedIncrease": "39% from 2020",
|
||||
"annualReport.2021.reachProjectCreatorsNumber": "42 {million}",
|
||||
"annualReport.2021.reachProjectCreatorsIncrease": "44% from 2020",
|
||||
"annualReport.2021.reachNewUsers": "New Users",
|
||||
"annualReport.2021.reachProjectsCreated": "Projects Created",
|
||||
"annualReport.2021.reachProjectCreators": "People Creating Projects",
|
||||
"annualReport.2021.reachScratchAroundTheWorld": "Scratch is used around the world across more than 200 countries and territories",
|
||||
"annualReport.2021.reachSaudiArabiaTitle": "Saudi Arabia",
|
||||
"annualReport.2021.reachSaudiArabiaDescription": "We saw tremendous growth around the world in 2021, but we were amazed to see the growth in Saudi Arabia, where we saw twice as many new users as the year before.",
|
||||
"annualReport.2021.reachTranslationTitle": "Scratch is Translated into 74 Languages",
|
||||
"annualReport.2021.reachTranslationIncrease": "10 languages from 2020",
|
||||
"annualReport.2021.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
|
||||
"annualReport.2021.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
|
||||
"annualReport.2021.reachDownloadsMillion": "5 {million}",
|
||||
"annualReport.2021.reachDownloads": "Downloads in 2021",
|
||||
"annualReport.2021.reachDownloadsIncrease": "2 {million} from 2020",
|
||||
"annualReport.2021.themesTitle": "Emerging Themes",
|
||||
"annualReport.2021.themesDescription": "Amidst ongoing uncertainty from COVID-19, Scratch continued to serve as a key space for young people to connect and create together. In 2021, we focused our efforts on building a strong foundation to equitably support our growing global community and our growing Scratch Team. Our work was centered around three major themes: fostering community, increasing access and accessibility, and developing the Scratch Education Collaborative (SEC).",
|
||||
"annualReport.2021.SECTitle": "Scratch Education Collaborative",
|
||||
"annualReport.2021.SECIntro": "Community voices and partnerships are deeply woven into the fabric of Scratch’s history. They have, and continue to be, integral in helping us increase accessible and equitable coding opportunities worldwide. In 2021, we launched the Scratch Education Collaborative, an initiative committed to identifying and eliminating the barriers to access to creative coding that connects remarkable organizations around the world.",
|
||||
"annualReport.2021.SECWhatIs": "What is SEC?",
|
||||
"annualReport.2021.SECWhatIsP1": "The SEC supports and engages participating organizations in a two-year, collaborative cohort experience to strengthen their commitment to, and implementation of, equitable creative coding using Scratch and ScratchJr.",
|
||||
"annualReport.2021.SECWhatIsP2": "By the end of the cohort experience, organizations will have formed new partnerships with each other and with Scratch, and will have established new models for equity-centered creative coding resources.",
|
||||
"annualReport.2021.SECWhatIsP3": "Our work with the SEC is made possible thanks to a generous grant from Google.org. We’d like to extend our gratitude for their continued support of our mission.",
|
||||
"annualReport.2021.SECOrgNumber": "41",
|
||||
"annualReport.2021.SECOrgLabel": "organizations",
|
||||
"annualReport.2021.SECCountryNumber": "13",
|
||||
"annualReport.2021.SECCountryLabel": "countries",
|
||||
"annualReport.2021.SECPartnerNumber": "7",
|
||||
"annualReport.2021.SECPartnerLabel": "partners",
|
||||
"annualReport.2021.SECMapParagraph": "Our first cohort included 41 organizations representing 13 countries around the world, united by their commitment to supporting learners from historically marginalized communities in developing their confidence with creative computing.",
|
||||
"annualReport.2021.spotlightStory": "Spotlight Story",
|
||||
"annualReport.2021.SECSpotlightTitle": "Bridges to Science Spotlight",
|
||||
"annualReport.2021.SECSpotlightLocation": "Fulshear, Texas",
|
||||
"annualReport.2021.SECSpotlightText1": "Bridges to Science; a Texas-based nonprofit providing math, coding, and robotics programs for underserved youth; was one of 41 exceptional organizations to join the Scratch Education Collaborative's first cohort.",
|
||||
"annualReport.2021.SECSpotlightText2": "In 2021, we supported Bridges to Science in facilitating their first “Hour of Code” workshop with Code.org.",
|
||||
"annualReport.2021.SECPullQuote": "One of the greatest joys that we have in teaching our students is that each one of them, no matter how quiet they are, all find a voice in computer science through Scratch.",
|
||||
"annualReport.2021.SECPullQuoteAttr": "- Rosa Aristy, Bridges to Science Founder ",
|
||||
"annualReport.2021.SECWorkshops": "SEC Workshops",
|
||||
"annualReport.2021.SECWorkshopsText": "Last year, the Scratch Education Collaborative hosted a series of workshops that supported their inaugural cohort in defining and exploring unique pathways to equitable creative coding. Workshops were facilitated by Stanford d. School, Tinkering Studio, the Brazilian Creative Learning Network, and Chicago Public Schools CS4ALL. Together, workshop participants developed a shared understanding of creative coding and discussed strategies and practices that foster culturally sustaining communities through creative communication and collaboration.",
|
||||
"annualReport.2021.SECWorkshopsSubtitle": "How can we creatively empower local community in exploring creative coding?",
|
||||
"annualReport.2021.accessTitle": "Access",
|
||||
"annualReport.2021.accessIntro": "As COVID-19 forced schools to close and pushed learning to virtual spaces, many students and teachers were discovering Scratch for the first time or adapting the way they taught and learned creative coding. From our own homes, the Scratch Team worked to support the changing needs of educators and the online community.",
|
||||
"annualReport.2021.accessASL": "ASL Tutorial",
|
||||
"annualReport.2021.accessASLText": "In 2021, we partnered with Deaf Kids Code to launch our first American Sign Language tutorial in the Scratch Editor.",
|
||||
"annualReport.2021.accessASLText2": " Together, we were inspired to create an evergreen resource that would expand creative pathways for deaf Scratchers.",
|
||||
"annualReport.2021.accessASLText3": "The video is a 13-minute remake of our original “Getting Started with Scratch” tutorial that introduces beginners to the Scratch platform.",
|
||||
"annualReport.2021.accessPullQuote": "Being a good ally is a willingness to bend towards being accessible and really putting weight on the recommendations of organizations like mine … Asking, ‘What is it that we can do?’ and really letting us take the reins and go for it, with very little to no resistance; that is a very rare thing.",
|
||||
"annualReport.2021.accessPullQuoteAttr": "- Shireen Hafeez, Founder of Deaf Kids Code ",
|
||||
"annualReport.2021.accessDEICommittee": "DEI Committees at Scratch",
|
||||
"annualReport.2021.accessDEICommitteeText": "In 2021, several committees at Scratch embarked on work to make Scratch more diverse, equitable, and inclusive for all users. We’re excited to share the progress each committee has made and the work still ahead.",
|
||||
"annualReport.2021.accessDEICommitteeAccessibility": "Accessibility",
|
||||
"annualReport.2021.accessDEICommitteeAccessibilityText": "The Accessibility Committee was created in response to one Scratch Team member’s own difficulty using Scratch’s coding blocks and a recognized need to better support Scratchers of all abilities.",
|
||||
"annualReport.2021.accessDEICommitteeAccessibilityText2": "In October of 2021, the committee launched a project to make the color of our coding blocks accessible for Scratchers with vision impairments. The committee is excited to partner with teachers and community organizations specializing in accessibility so the coding blocks meet web accessibility guidelines, and more importantly, lower floors to make Scratch more accessible for all.",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDI": "G-JEDI",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDIText": "The Global, Justice, Equity, Diversity, and Inclusion (G-JEDI) Committee was formed to develop a shared language that defines what Diversity, Equity, and Inclusion (DEI) mean to the Scratch Team.",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDIText2": "In 2021, the committee began work on a DEI statement to outline the ways in which DEI has informed the Scratch Team and community’s past and present work, and how it will continue to inform new initiatives going forward.",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesign": "Equity x Design",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesignText": "The EquityXDesign Committee was created as a place for Scratch Team members and our collaborators in MIT’s Lifelong Kindergarten group to read and discuss ideas around equity-centered design practices.",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesignText2": "The conversations are guided by Sasha Costanza-Chock’s “Design Justice: Community-Led Practices to Build the Worlds We Need,” and committee members discuss ways in which they can incorporate equity-centered design practices in the development of Scratch tools and resources.",
|
||||
"annualReport.2021.access10NewLanguages": "10 New Languages",
|
||||
"annualReport.2021.access10NewLanguagesText": "With huge thanks to our translation community, we were able to connect with Scratchers in 74 languages last year! In 2021, 10 new languages were added to Scratch, including isiXhosa (South Africa), Sepedi (South Africa), Setswana (South Africa), Afrikaans (South Africa), Kichwa (Peru), ଓଡ଼ିଆ/Odia (India), Kazakh (Kazakhstan), Aragonese (Spain), Western Frisian (the Netherlands), and Bengali (Bangladesh, India, and other regions).",
|
||||
"annualReport.2021.accessSouthAfrica": "Zero-rated Scratch in South Africa",
|
||||
"annualReport.2021.accessSouthAfricaText": "To improve the Scratch experience for young people in regions with low or no internet connectivity, we partnered with the National Education Collaboration Trust (NECT) of South Africa to host a zero-rated page for downloading Scratch. Downloads on zero-rated pages do not use up any data bandwidth, reducing a barrier to accessing Scratch due to data limits and costs. Just two months after its April 2021 launch, the page had more than 1300 visitors.",
|
||||
"annualReport.2021.accessSnapshot": "Snapshots",
|
||||
"annualReport.2021.communityTitle": "Нийгмийн бүлэг",
|
||||
"annualReport.2021.communityIntro": "In 2021, the Scratch community continued to experience rapid growth as even more young people around the world created and connected alongside their peers. We also continued to develop partnerships with community members to improve the Scratch experience for our diverse community of users.",
|
||||
"annualReport.2021.communityScratchConference": "Scratch хурал",
|
||||
"annualReport.2021.communityScratchConferenceText1": "In July, educators in our global community came together to celebrate creative coding at the Scratch Conference. This free, virtual event was led by our collaborators at MIT’s Lifelong Kindergarten Group. The conference brought together more than 1,500 educators and Scratch enthusiasts, who spent the day connecting, collaborating, and learning from one another, even as COVID kept us apart.",
|
||||
"annualReport.2021.communityVolunteerTranslators": "Volunteer Translators",
|
||||
"annualReport.2021.communityVolunteerTranslatorsText": "Since Scratch was launched in 2007, we have been committed to supporting our users worldwide. Our language translation volunteers work closely with the Scratch Team to help translate and localize our platform and resources for the diverse communities that we serve.",
|
||||
"annualReport.2021.communityVolunteerTranslatorsText2": "Thousands of translators have volunteered their time to translate Scratch into 74 languages and counting, and there are currently more than one thousand translators signed up to translate Scratch and ScratchJr. We’re grateful to our volunteers for helping us reach more Scratchers around the world!",
|
||||
"annualReport.2021.communityScratchCommunity": "The Scratch Community in 2021",
|
||||
"annualReport.2021.communityScratchCommunityIntro": "In 2021, more than 113 million projects were created on the Scratch site – almost a 39% increase from 2020 – and more than one million new studios were created! Throughout the year, the Scratch Team hosted numerous studios to celebrate important events and encourage Scratchers to participate in the online community.",
|
||||
"annualReport.2021.yearInReview": "Year in Review",
|
||||
"annualReport.2021.yearInReviewText": "2021 was a remarkable year in the online community. The Community Team highlighted and developed opportunities for young people to express their ideas and become engaged in positive ways, and incredible movements sprung up from Scratchers themselves. Here’s a look back at some of the highlights of the year:",
|
||||
"annualReport.2021.yearInReviewCard1Date": "January",
|
||||
"annualReport.2021.yearInReviewCard1Title": "Poetic Cafe",
|
||||
"annualReport.2021.yearInReviewCard1Text": "We “opened” our very first Poetic Cafe where Scratchers were invited to write, share, or collaborate on poems to share with the community.",
|
||||
"annualReport.2021.yearInReviewCard2Date": "February",
|
||||
"annualReport.2021.yearInReviewCard2Title": "Black History Month Studio",
|
||||
"annualReport.2021.yearInReviewCard2Text": "Scratchers shared interactive artwork, created poems, animated music videos, and more to celebrate influential people and events in Black history.",
|
||||
"annualReport.2021.yearInReviewCard3Date": "April",
|
||||
"annualReport.2021.yearInReviewCard3Title": "April Fool’s Day",
|
||||
"annualReport.2021.yearInReviewCard3Text": "Scratchers were asked to imagine the “Secret life” of the Scratch Cat and went on a treasure hunt for fun and silly things hidden around the Scratch website.",
|
||||
"annualReport.2021.yearInReviewCard4Date": "May",
|
||||
"annualReport.2021.yearInReviewCard4Title": "Scratch Week",
|
||||
"annualReport.2021.yearInReviewCard4Text": "Scratchers around the world shared more than 3,500 projects responding to themed prompts like “Cooking From Scratch” and “Ridiculous Inventions” to celebrate Scratch's birthday.",
|
||||
"annualReport.2021.yearInReviewCard5Date": "June",
|
||||
"annualReport.2021.yearInReviewCard5Title": "Pride Month",
|
||||
"annualReport.2021.yearInReviewCard5Text": "Scratchers created projects using all the colors of the rainbow to celebrate the LGBTQ+ community in the Pride Month studio.",
|
||||
"annualReport.2021.yearInReviewCard6Date": "August",
|
||||
"annualReport.2021.yearInReviewCard6Title": "Scratch Camp",
|
||||
"annualReport.2021.yearInReviewCard6Text": "During this annual three-week long event, Scratchers created more than 7,000 projects that moved and grooved, showcased creative do-it-yourself (DIY) ideas, and shared their discoveries about the natural world around them.",
|
||||
"annualReport.2021.yearInReviewCard7Date": "Арван сар",
|
||||
"annualReport.2021.yearInReviewCard7Title": "Scratchtober",
|
||||
"annualReport.2021.yearInReviewCard7Text": "For two weeks, Scratchers created projects showcasing their interpretations of daily prompts in the Scratchtober studio. More than 3,500 projects were created around single-word themes like underwater, celebration, and creatures.",
|
||||
"annualReport.2021.yearInReviewCard8Date": "December",
|
||||
"annualReport.2021.yearInReviewCard8Title": "CSEdWeek",
|
||||
"annualReport.2021.yearInReviewCard8Text": "Computer Science Education Week (CSEdWeek) occurred from December 6-12 to celebrate computer science around the world. Scratch participated in the week by encouraging community members to check out tutorials, studios, and a live event hosted in partnership with Makey Makey!",
|
||||
"annualReport.2021.yearInReviewCard9Date": "December",
|
||||
"annualReport.2021.yearInReviewCard9Title": "2021: A Scratch Year in Review Studio",
|
||||
"annualReport.2021.yearInReviewCard9Text": "In 2021, Scratchers learned new skills, connected with friends around the world, and found creative ways to express themselves. More than 1,000 Scratchers shared their favorite Scratch memories and what Scratch meant to them in the 2021: A Scratch Year in Review studio.",
|
||||
"annualReport.2021.communityScratchLabTitle": "Scratch Lab",
|
||||
"annualReport.2021.communityScratchLabText": "With the launch of Scratch Lab in February, we’ve opened the doors of our development process directly to Scratchers around the world.",
|
||||
"annualReport.2021.communityScratchLabText2": "Before we decide if we should introduce new blocks to the Scratch coding editor, it’s crucial to see the creative, innovative, and surprising ways Scratchers interact with them. Scratch Lab is a sandbox where everyone can try out these new features and, most importantly, share their thoughts and ideas directly with us.",
|
||||
"annualReport.2021.communityScratchLabText3": "Over 500,000 Scratchers explored the Scratch Lab site in 2021, and they submitted more than 37,000 pieces of feedback.",
|
||||
"annualReport.2021.communityScratchLabText4": "This feedback has been invaluable as we evaluate and develop Animated Text blocks, Face Sensing blocks, and more potential new features.",
|
||||
"annualReport.2021.communitySnapshot2Title": "The Scratch Team on YouTube",
|
||||
"annualReport.2021.communitySnapshot2Text": "The Scratch Team YouTube channel reached 100,000 subscribers in 2021— a nearly 500 percent increase from 2020! As students, educators, and families evolved in response to the pandemic, we knew we had to create resources that were reactive to their needs.",
|
||||
"annualReport.2021.communitySnapshot2Text2": "These resources include a series of comprehensive Scratch tutorials that guide users through designing stories, games, and animations on Scratch. In 2021, these videos garnered nearly nine million views from viewers in 178 countries.",
|
||||
"annualReport.2021.tutorial1": "How to Make an 'About Me'",
|
||||
"annualReport.2021.tutorial2": "How to Make a Clicker Game",
|
||||
"annualReport.2021.tutorial3": "How to Make a Mouse Trail",
|
||||
"annualReport.2021.FounderMessageTitle": "A Message from Our Founder",
|
||||
"annualReport.2021.FounderMessageSubTitle": "Support and Inspiration from a Founding Partner",
|
||||
"annualReport.2021.FounderMessageText1": "As you read through this annual report, you’ll learn about many ways that Scratch is expanding creative computing opportunities for millions of young people around the world, especially those from marginalized communities. This global impact is possible because of the tireless work of the growing team of engineers, designers, educators, community moderators, and others at the Scratch Foundation.",
|
||||
"annualReport.2021.FounderMessageText2": "To continue to grow our efforts and impact, we rely on the generous financial support of an incredible collection of companies, foundations, and individual donors who are aligned with our mission and vision. Here, I want to highlight the support and inspiration we’ve received from one of our Founding Partners: the LEGO Foundation.",
|
||||
"annualReport.2021.FounderMessageText3": "My research group at the MIT Media Lab started collaborating with the LEGO company and LEGO Foundation more than 30 years ago. LEGO funding helped support our early work on Scratch, leading up to the public launch of Scratch in 2007. Then, when Scratch spun out of MIT into the Scratch Foundation in 2019, the LEGO Foundation provided important funding for the new organization, with a five-year $10 million grant to “support transformative educational change by developing and promoting playful, creative approaches to coding...in diverse economic and cultural contexts.” When the pandemic hit, the LEGO Foundation stepped up with an additional $5 million grant in 2021, to ensure that the Scratch Foundation could meet the needs of children and educators disrupted by the pandemic.",
|
||||
"annualReport.2021.FounderMessageText4": "But the LEGO-Scratch connection goes far beyond financial support. The Scratch approach of creating animated stories and games by snapping together graphical programming blocks was inspired, in part, by the way children build LEGO houses and castles by snapping together plastic LEGO bricks. Scratch and LEGO also share the same project-based educational philosophy, encouraging children to iteratively refine their projects by trying out an idea, seeing what happens, then making revisions and trying again.",
|
||||
"annualReport.2021.FounderMessageText5": "I’ve always loved the LEGO slogan “Joy of Building, Pride of Creation.” The LEGO Foundation’s deep partnership with the Scratch Foundation is helping to bring “Joy of Building, Pride of Creation” to children’s digital activities. The partnership serves as a model of how organizations with shared ideas and values can work together to catalyze transformational change in learning and education. As the Scratch Foundation continues to build its network of partners and supporters, I look forward to connecting with other organizations to expand creative computing opportunities for children around the world.",
|
||||
"annualReport.2021.FounderTitle": "Founder, Scratch Foundation",
|
||||
"annualReport.2021.lookingForward": "Looking Forward",
|
||||
"annualReport.2021.lookingForwardText1": "In 2021, we outlined a Strategic Framework guiding our major priorities for the next 4 years. We’re focused on these major areas:",
|
||||
"annualReport.2021.lookingForwardText2": "We would like to extend a huge thank you to the LEGO Foundation, whose generous COVID Recovery Grant will enable us to carry out this crucial work. We can’t wait to share more with you about the exciting projects we have planned, including updates to the Scratch experience for schools, updates to ScratchJr, and more.",
|
||||
"annualReport.2021.LookingForward1": "Strengthening the Scratch Platform and Community Infrastructure",
|
||||
"annualReport.2021.LookingForward2": "Expanding Pathways to Creative Learning",
|
||||
"annualReport.2021.LookingForward3": "Building Organizational Capacity and Ensuring Fiscal Sustainability",
|
||||
"annualReport.2021.supportersTitle": "Thank You to Our Supporters",
|
||||
"annualReport.2021.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
|
||||
"annualReport.2021.ourSupporters": "Our Supporters",
|
||||
"annualReport.2021.ourSupportersText": "We want to thank all Scratch supporters who, throughout the years, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on giving to Scratch Foundation from January 1, 2021 to December 31, 2021.",
|
||||
"annualReport.2021.supportersFoundingTitle": "Founding Partners — $10,000,000+",
|
||||
"annualReport.2021.supportersFoundingText": "We are especially grateful to our Founding Partners who have each provided at least $10,000,000 in cumulative support, since the start of Scratch in 2003.",
|
||||
"annualReport.2021.supportersCatPartnersTitle": "Scratch Cat Partners — $1,000,000+",
|
||||
"annualReport.2021.supportersCreativityTitle": "Creativity Circle — $250,000+",
|
||||
"annualReport.2021.supportersCollaborationTitle": "Collaboration Circle — $100,000+",
|
||||
"annualReport.2021.supportersImaginationTitle": "Imagination Circle — $50,000+",
|
||||
"annualReport.2021.supportersInspirationTitle": "Inspiration Circle — $20,000+",
|
||||
"annualReport.2021.supportersExplorationTitle": "Exploration Circle — $5,000+",
|
||||
"annualReport.2021.supportersPlayTitle": "Play Circle — $1,000+",
|
||||
"annualReport.2021.supportersInKindTitle": "In-Kind Supporters",
|
||||
"annualReport.2021.leadershipTitle": "Our Team",
|
||||
"annualReport.2021.leadershipBoard": "Board of Directors",
|
||||
"annualReport.2021.leadershipChair": "Chair",
|
||||
"annualReport.2021.leadershipProfessor": "Professor of Learning Research",
|
||||
"annualReport.2021.leadershipViceChair": "Vice-Chair",
|
||||
"annualReport.2021.leadershipCoFounder": "Co-Founder and Co-Chairman",
|
||||
"annualReport.2021.leadershipBoardMember": "Board Member",
|
||||
"annualReport.2021.leadershipPresidentCEO": "President and CEO",
|
||||
"annualReport.2021.leadershipFormerPresident": "Former President",
|
||||
"annualReport.2021.leadershipFounderCEO": "Founder and CEO",
|
||||
"annualReport.2021.leadershipFormerChairCEO": "Former CEO and Chairwoman",
|
||||
"annualReport.2021.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
|
||||
"annualReport.2021.leadershipBoardSecretary": "Board Secretary",
|
||||
"annualReport.2021.leadershipBoardTreasurer": "Board Treasurer",
|
||||
"annualReport.2021.leadershipScratchTeam": "2021 Scratch Team",
|
||||
"annualReport.2021.leadershipED": "Executive Director",
|
||||
"annualReport.2021.teamThankYou": "Thank you to Mitch Resnick, Natalie Rusk, Rupal Jain, and other collaborators at the Lifelong Kindergarten Group at the MIT Media Lab for your tireless support of Scratch.",
|
||||
"annualReport.2021.donateTitle": "Support Us",
|
||||
"annualReport.2021.donateMessage": "Your support enables us to create inspiring, creative, and memorable learning experiences for kids everywhere, especially those who have been systemically excluded from creative coding opportunities. Make a gift to Scratch today to help us keep our servers running, maintain our growing global community, and make creative coding possible for kids in every country around the world.",
|
||||
"annualReport.2021.donateMessage2": "Thank you for your generosity.",
|
||||
"annualReport.2021.donateButton": "Хандив өргөх",
|
||||
"annualReport.2021.projectBy": "project by",
|
||||
"annualReport.2021.altMap": "A map of the world showing 41 SEC organizations",
|
||||
"annualReport.2021.altSECSpotlightImage": "A child plays with a toy in front of an orange background",
|
||||
"annualReport.2021.altAccessibility": "Two people use sign language in front of a green background.",
|
||||
"annualReport.2021.altaccessDEICommittee": "A hand holds out a scratch component on a green background.",
|
||||
"annualReport.2021.altaccessDEICommitteeAccessibility": "A hand paints scratch components on a blue background.",
|
||||
"annualReport.2021.altaccessDEICommitteeG-JEDI": "Two hands reach toward a text bubble with a heart inside it.",
|
||||
"annualReport.2021.altaccessDEICommitteeEquitXDesign": "Two hands work together to compile a list of scratch components.",
|
||||
"annualReport.2021.altaccessSouthAfrica": "Two kids, one using a tablet and one using a laptop, work on a scratch project together.",
|
||||
"annualReport.2021.altcommunityVolunteerTransators": "Four hands are raised with text bubbles resting on top of them in front of a purple background.",
|
||||
"annualReport.2021.altcommunityThankYou": "A globe with a banner across it saying 'Thank you' surrounded by the words for thank you in various languages.",
|
||||
"annualReport.2021.altAvatar": "user avatar",
|
||||
"annualReport.2021.altDropdownArrow": "Arrow indicating dropdown menu.",
|
||||
"annualReport.2021.altMastheadIllustration": "Three people interacting with physical scratch components.",
|
||||
"annualReport.2021.altWave": "An emoji hand waving.",
|
||||
"annualReport.2021.altMitchHeadshot": "Founder Mitch Resnick",
|
||||
"annualReport.2021.altCalendar": "A calendar displaying the year 2021.",
|
||||
"annualReport.2021.altWorldVisualization": "An illustrated version of the globe.",
|
||||
"annualReport.2021.altSaudiArabiaVisualization": "",
|
||||
"annualReport.2021.altSECVideoPreview": "",
|
||||
"annualReport.2021.altCard1": "",
|
||||
"annualReport.2021.altCard2": "",
|
||||
"annualReport.2021.altCard3": "",
|
||||
"annualReport.2021.altCard4": "",
|
||||
"annualReport.2021.altCard5": "",
|
||||
"annualReport.2021.altCard6": "",
|
||||
"annualReport.2021.altCard7": "",
|
||||
"annualReport.2021.altCard8": "",
|
||||
"annualReport.2021.altCard9": "",
|
||||
"annualReport.2021.altDonateIllustration": "Two hands form the shape of a heart with their fingers inside of a cut out heart shape."
|
||||
}
|
238
www/scratch-website.annual-report-2021-l10njson/nb.json
Normal file
238
www/scratch-website.annual-report-2021-l10njson/nb.json
Normal file
|
@ -0,0 +1,238 @@
|
|||
{
|
||||
"annualReport.2021.subnavFoundersMessage": "Founder's Message",
|
||||
"annualReport.2021.subnavMission": "Mission",
|
||||
"annualReport.2021.subnavReach": "Reach",
|
||||
"annualReport.2021.subnavThemes": "Themes",
|
||||
"annualReport.2021.subnavDirectorsMessage": "Director's Message",
|
||||
"annualReport.2021.subnavSupporters": "Supporters",
|
||||
"annualReport.2021.subnavTeam": "Team",
|
||||
"annualReport.2021.subnavDonate": "Støtt Scratch",
|
||||
"annualReport.2021.mastheadYear": "2021 Annual Report",
|
||||
"annualReport.2021.mastheadTitle": "Building an Equitable Community Together",
|
||||
"annualReport.2021.directorsMessageTitle": "A Message from Our Executive Director",
|
||||
"annualReport.2021.directorsMessageP1": "In 2021, COVID-19 continued to disrupt our routines and shape the way we interact with one another. Even as we began to gather together, schools reopened, and there were calls for a “return to normal,” the most vulnerable in our society remained disproportionately impacted by the inequitable structures that COVID-19 exacerbated. The COVID-19 crisis shaped young people’s relationships to Scratch, and solidified Scratch as a more vital place than ever for them to create, learn, and connect. But as we moved into a new year, we did not leave behind our most vulnerable young people as they began to navigate “the new normal.”",
|
||||
"annualReport.2021.directorsMessageP2": "One of the foundational values of Scratch has always been to empower young people to explore, create, play, and discover—opportunities that aren’t afforded equitably to all students.",
|
||||
"annualReport.2021.directorsMessagePullquote": "We believe in the transformative power of self-expression and creativity, and in providing space for young people to use creative coding as a tool to raise their voice.",
|
||||
"annualReport.2021.directorsMessageP3": "I’m proud to serve as the Executive Director of the Scratch Foundation during this pivotal moment in our history, and will continue to spread Scratch’s caring, collaborative approach to creative learning to kids around the world who need these opportunities the most.",
|
||||
"annualReport.2021.directorsMessageP4": "Last year was an incredible year for the Scratch Foundation–we focused on growing our team with remarkable, diverse leaders and building a solid foundation for our continued transition to an independent organization. We developed a three-year Strategic Plan with the combined efforts of every team member at every level of our organization, codifying the work we’re embarking on together. As Scratch grows, we remain focused on equity and community-building, and keeping Scratch a safe space for kids to connect, create, and collaborate with their peers around the world.",
|
||||
"annualReport.2021.directorsMessageP5": "LI can’t thank you enough for embarking on this journey with our team, and for your continued support of our mission. The compassion and creativity of the Scratch Community is endlessly inspiring to us, and we can’t wait for you to join us in the important work ahead of us.",
|
||||
"annualReport.2021.directorsMessageP6": "Over the past decade, Scratch has had phenomenal success, engaging tens of millions of young people around the world. But we are just beginning. The challenge for the years ahead is to ensure that we can continue to spread and support not just our technology but also our creative, caring, collaborative learning approach, so that young people around the world have equitable opportunities to imagine, create, share, and learn. We look forward to working with all of you to make that happen!",
|
||||
"annualReport.2021.EDTitle": "Executive Director, Scratch Foundation",
|
||||
"annualReport.2021.watchVideo": "Se video",
|
||||
"annualReport.2021.missionTitle": "Our Mission, Vision, & Values",
|
||||
"annualReport.2021.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators who have been excluded from creative computing.",
|
||||
"annualReport.2021.missionP2": "We’ve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively—essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
|
||||
"annualReport.2021.missionHeader": "Mission",
|
||||
"annualReport.2021.missionSubtitle": "Providing young people with digital tools and opportunities to imagine, create, share, and learn.",
|
||||
"annualReport.2021.visionHeader": "Vision",
|
||||
"annualReport.2021.visionSubtitle": "To spread creative, caring, collaborative, equitable approaches to coding and learning around the world.",
|
||||
"annualReport.2021.valuesHeader": "Values",
|
||||
"annualReport.2021.valuesSubtitle": "In this work, we are guided by our core values that define our principles as an organization and a community:",
|
||||
"annualReport.2021.creativeExpressionTitle": "Creative Expression",
|
||||
"annualReport.2021.progressiveImprovementTitle": "Progressive Improvement",
|
||||
"annualReport.2021.EquitableOpportunitiesTitle": "Equitable Opportunities",
|
||||
"annualReport.2021.playfulEngagementTitle": "Playful Engagement",
|
||||
"annualReport.2021.creativeExpressionDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
|
||||
"annualReport.2021.progressiveImprovementDescription": "We hold ourselves to a high standard and always strive to iterate, improve, and inspire one another to best serve young people around the world and the community that makes our work possible.",
|
||||
"annualReport.2021.EquitableOpportunitiesDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
|
||||
"annualReport.2021.playfulEngagementDescription": "At Scratch, play is an approach for making, sharing, learning, and engaging with the world. We encourage joyful exploration, experimentation, and collaboration.",
|
||||
"annualReport.2021.reachTitle": "Reaching Children Around the World",
|
||||
"annualReport.2021.reachSubtitle": "Scratch is the world’s largest coding community for children and teens, ages 8 and up.",
|
||||
"annualReport.2021.reachMillion": "million",
|
||||
"annualReport.2021.reachNewUsersNumber": "18 {million}",
|
||||
"annualReport.2021.reachNewUsersIncrease": "22% from 2020",
|
||||
"annualReport.2021.reachProjectsCreatedNumber": "113 {million}",
|
||||
"annualReport.2021.reachProjectsCreatedIncrease": "39% from 2020",
|
||||
"annualReport.2021.reachProjectCreatorsNumber": "42 {million}",
|
||||
"annualReport.2021.reachProjectCreatorsIncrease": "44% from 2020",
|
||||
"annualReport.2021.reachNewUsers": "New Users",
|
||||
"annualReport.2021.reachProjectsCreated": "Projects Created",
|
||||
"annualReport.2021.reachProjectCreators": "People Creating Projects",
|
||||
"annualReport.2021.reachScratchAroundTheWorld": "Scratch is used around the world across more than 200 countries and territories",
|
||||
"annualReport.2021.reachSaudiArabiaTitle": "Saudi Arabia",
|
||||
"annualReport.2021.reachSaudiArabiaDescription": "We saw tremendous growth around the world in 2021, but we were amazed to see the growth in Saudi Arabia, where we saw twice as many new users as the year before.",
|
||||
"annualReport.2021.reachTranslationTitle": "Scratch is Translated into 74 Languages",
|
||||
"annualReport.2021.reachTranslationIncrease": "10 languages from 2020",
|
||||
"annualReport.2021.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
|
||||
"annualReport.2021.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
|
||||
"annualReport.2021.reachDownloadsMillion": "5 {million}",
|
||||
"annualReport.2021.reachDownloads": "Downloads in 2021",
|
||||
"annualReport.2021.reachDownloadsIncrease": "2 {million} from 2020",
|
||||
"annualReport.2021.themesTitle": "Emerging Themes",
|
||||
"annualReport.2021.themesDescription": "Amidst ongoing uncertainty from COVID-19, Scratch continued to serve as a key space for young people to connect and create together. In 2021, we focused our efforts on building a strong foundation to equitably support our growing global community and our growing Scratch Team. Our work was centered around three major themes: fostering community, increasing access and accessibility, and developing the Scratch Education Collaborative (SEC).",
|
||||
"annualReport.2021.SECTitle": "Scratch Education Collaborative",
|
||||
"annualReport.2021.SECIntro": "Community voices and partnerships are deeply woven into the fabric of Scratch’s history. They have, and continue to be, integral in helping us increase accessible and equitable coding opportunities worldwide. In 2021, we launched the Scratch Education Collaborative, an initiative committed to identifying and eliminating the barriers to access to creative coding that connects remarkable organizations around the world.",
|
||||
"annualReport.2021.SECWhatIs": "What is SEC?",
|
||||
"annualReport.2021.SECWhatIsP1": "The SEC supports and engages participating organizations in a two-year, collaborative cohort experience to strengthen their commitment to, and implementation of, equitable creative coding using Scratch and ScratchJr.",
|
||||
"annualReport.2021.SECWhatIsP2": "By the end of the cohort experience, organizations will have formed new partnerships with each other and with Scratch, and will have established new models for equity-centered creative coding resources.",
|
||||
"annualReport.2021.SECWhatIsP3": "Our work with the SEC is made possible thanks to a generous grant from Google.org. We’d like to extend our gratitude for their continued support of our mission.",
|
||||
"annualReport.2021.SECOrgNumber": "41",
|
||||
"annualReport.2021.SECOrgLabel": "organizations",
|
||||
"annualReport.2021.SECCountryNumber": "13",
|
||||
"annualReport.2021.SECCountryLabel": "countries",
|
||||
"annualReport.2021.SECPartnerNumber": "7",
|
||||
"annualReport.2021.SECPartnerLabel": "partners",
|
||||
"annualReport.2021.SECMapParagraph": "Our first cohort included 41 organizations representing 13 countries around the world, united by their commitment to supporting learners from historically marginalized communities in developing their confidence with creative computing.",
|
||||
"annualReport.2021.spotlightStory": "Spotlight Story",
|
||||
"annualReport.2021.SECSpotlightTitle": "Bridges to Science Spotlight",
|
||||
"annualReport.2021.SECSpotlightLocation": "Fulshear, Texas",
|
||||
"annualReport.2021.SECSpotlightText1": "Bridges to Science; a Texas-based nonprofit providing math, coding, and robotics programs for underserved youth; was one of 41 exceptional organizations to join the Scratch Education Collaborative's first cohort.",
|
||||
"annualReport.2021.SECSpotlightText2": "In 2021, we supported Bridges to Science in facilitating their first “Hour of Code” workshop with Code.org.",
|
||||
"annualReport.2021.SECPullQuote": "One of the greatest joys that we have in teaching our students is that each one of them, no matter how quiet they are, all find a voice in computer science through Scratch.",
|
||||
"annualReport.2021.SECPullQuoteAttr": "- Rosa Aristy, Bridges to Science Founder ",
|
||||
"annualReport.2021.SECWorkshops": "SEC Workshops",
|
||||
"annualReport.2021.SECWorkshopsText": "Last year, the Scratch Education Collaborative hosted a series of workshops that supported their inaugural cohort in defining and exploring unique pathways to equitable creative coding. Workshops were facilitated by Stanford d. School, Tinkering Studio, the Brazilian Creative Learning Network, and Chicago Public Schools CS4ALL. Together, workshop participants developed a shared understanding of creative coding and discussed strategies and practices that foster culturally sustaining communities through creative communication and collaboration.",
|
||||
"annualReport.2021.SECWorkshopsSubtitle": "How can we creatively empower local community in exploring creative coding?",
|
||||
"annualReport.2021.accessTitle": "Access",
|
||||
"annualReport.2021.accessIntro": "As COVID-19 forced schools to close and pushed learning to virtual spaces, many students and teachers were discovering Scratch for the first time or adapting the way they taught and learned creative coding. From our own homes, the Scratch Team worked to support the changing needs of educators and the online community.",
|
||||
"annualReport.2021.accessASL": "ASL Tutorial",
|
||||
"annualReport.2021.accessASLText": "In 2021, we partnered with Deaf Kids Code to launch our first American Sign Language tutorial in the Scratch Editor.",
|
||||
"annualReport.2021.accessASLText2": " Together, we were inspired to create an evergreen resource that would expand creative pathways for deaf Scratchers.",
|
||||
"annualReport.2021.accessASLText3": "The video is a 13-minute remake of our original “Getting Started with Scratch” tutorial that introduces beginners to the Scratch platform.",
|
||||
"annualReport.2021.accessPullQuote": "Being a good ally is a willingness to bend towards being accessible and really putting weight on the recommendations of organizations like mine … Asking, ‘What is it that we can do?’ and really letting us take the reins and go for it, with very little to no resistance; that is a very rare thing.",
|
||||
"annualReport.2021.accessPullQuoteAttr": "- Shireen Hafeez, Founder of Deaf Kids Code ",
|
||||
"annualReport.2021.accessDEICommittee": "DEI Committees at Scratch",
|
||||
"annualReport.2021.accessDEICommitteeText": "In 2021, several committees at Scratch embarked on work to make Scratch more diverse, equitable, and inclusive for all users. We’re excited to share the progress each committee has made and the work still ahead.",
|
||||
"annualReport.2021.accessDEICommitteeAccessibility": "Accessibility",
|
||||
"annualReport.2021.accessDEICommitteeAccessibilityText": "The Accessibility Committee was created in response to one Scratch Team member’s own difficulty using Scratch’s coding blocks and a recognized need to better support Scratchers of all abilities.",
|
||||
"annualReport.2021.accessDEICommitteeAccessibilityText2": "In October of 2021, the committee launched a project to make the color of our coding blocks accessible for Scratchers with vision impairments. The committee is excited to partner with teachers and community organizations specializing in accessibility so the coding blocks meet web accessibility guidelines, and more importantly, lower floors to make Scratch more accessible for all.",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDI": "G-JEDI",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDIText": "The Global, Justice, Equity, Diversity, and Inclusion (G-JEDI) Committee was formed to develop a shared language that defines what Diversity, Equity, and Inclusion (DEI) mean to the Scratch Team.",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDIText2": "In 2021, the committee began work on a DEI statement to outline the ways in which DEI has informed the Scratch Team and community’s past and present work, and how it will continue to inform new initiatives going forward.",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesign": "Equity x Design",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesignText": "The EquityXDesign Committee was created as a place for Scratch Team members and our collaborators in MIT’s Lifelong Kindergarten group to read and discuss ideas around equity-centered design practices.",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesignText2": "The conversations are guided by Sasha Costanza-Chock’s “Design Justice: Community-Led Practices to Build the Worlds We Need,” and committee members discuss ways in which they can incorporate equity-centered design practices in the development of Scratch tools and resources.",
|
||||
"annualReport.2021.access10NewLanguages": "10 New Languages",
|
||||
"annualReport.2021.access10NewLanguagesText": "With huge thanks to our translation community, we were able to connect with Scratchers in 74 languages last year! In 2021, 10 new languages were added to Scratch, including isiXhosa (South Africa), Sepedi (South Africa), Setswana (South Africa), Afrikaans (South Africa), Kichwa (Peru), ଓଡ଼ିଆ/Odia (India), Kazakh (Kazakhstan), Aragonese (Spain), Western Frisian (the Netherlands), and Bengali (Bangladesh, India, and other regions).",
|
||||
"annualReport.2021.accessSouthAfrica": "Zero-rated Scratch in South Africa",
|
||||
"annualReport.2021.accessSouthAfricaText": "To improve the Scratch experience for young people in regions with low or no internet connectivity, we partnered with the National Education Collaboration Trust (NECT) of South Africa to host a zero-rated page for downloading Scratch. Downloads on zero-rated pages do not use up any data bandwidth, reducing a barrier to accessing Scratch due to data limits and costs. Just two months after its April 2021 launch, the page had more than 1300 visitors.",
|
||||
"annualReport.2021.accessSnapshot": "Snapshots",
|
||||
"annualReport.2021.communityTitle": "Nettsamfunn",
|
||||
"annualReport.2021.communityIntro": "In 2021, the Scratch community continued to experience rapid growth as even more young people around the world created and connected alongside their peers. We also continued to develop partnerships with community members to improve the Scratch experience for our diverse community of users.",
|
||||
"annualReport.2021.communityScratchConference": "Scratch-konferanse",
|
||||
"annualReport.2021.communityScratchConferenceText1": "In July, educators in our global community came together to celebrate creative coding at the Scratch Conference. This free, virtual event was led by our collaborators at MIT’s Lifelong Kindergarten Group. The conference brought together more than 1,500 educators and Scratch enthusiasts, who spent the day connecting, collaborating, and learning from one another, even as COVID kept us apart.",
|
||||
"annualReport.2021.communityVolunteerTranslators": "Volunteer Translators",
|
||||
"annualReport.2021.communityVolunteerTranslatorsText": "Since Scratch was launched in 2007, we have been committed to supporting our users worldwide. Our language translation volunteers work closely with the Scratch Team to help translate and localize our platform and resources for the diverse communities that we serve.",
|
||||
"annualReport.2021.communityVolunteerTranslatorsText2": "Thousands of translators have volunteered their time to translate Scratch into 74 languages and counting, and there are currently more than one thousand translators signed up to translate Scratch and ScratchJr. We’re grateful to our volunteers for helping us reach more Scratchers around the world!",
|
||||
"annualReport.2021.communityScratchCommunity": "The Scratch Community in 2021",
|
||||
"annualReport.2021.communityScratchCommunityIntro": "In 2021, more than 113 million projects were created on the Scratch site – almost a 39% increase from 2020 – and more than one million new studios were created! Throughout the year, the Scratch Team hosted numerous studios to celebrate important events and encourage Scratchers to participate in the online community.",
|
||||
"annualReport.2021.yearInReview": "Year in Review",
|
||||
"annualReport.2021.yearInReviewText": "2021 was a remarkable year in the online community. The Community Team highlighted and developed opportunities for young people to express their ideas and become engaged in positive ways, and incredible movements sprung up from Scratchers themselves. Here’s a look back at some of the highlights of the year:",
|
||||
"annualReport.2021.yearInReviewCard1Date": "januar",
|
||||
"annualReport.2021.yearInReviewCard1Title": "Poetic Cafe",
|
||||
"annualReport.2021.yearInReviewCard1Text": "We “opened” our very first Poetic Cafe where Scratchers were invited to write, share, or collaborate on poems to share with the community.",
|
||||
"annualReport.2021.yearInReviewCard2Date": "februar",
|
||||
"annualReport.2021.yearInReviewCard2Title": "Black History Month Studio",
|
||||
"annualReport.2021.yearInReviewCard2Text": "Scratchers shared interactive artwork, created poems, animated music videos, and more to celebrate influential people and events in Black history.",
|
||||
"annualReport.2021.yearInReviewCard3Date": "april",
|
||||
"annualReport.2021.yearInReviewCard3Title": "April Fool’s Day",
|
||||
"annualReport.2021.yearInReviewCard3Text": "Scratchers were asked to imagine the “Secret life” of the Scratch Cat and went on a treasure hunt for fun and silly things hidden around the Scratch website.",
|
||||
"annualReport.2021.yearInReviewCard4Date": "mai",
|
||||
"annualReport.2021.yearInReviewCard4Title": "Scratch Week",
|
||||
"annualReport.2021.yearInReviewCard4Text": "Scratchers around the world shared more than 3,500 projects responding to themed prompts like “Cooking From Scratch” and “Ridiculous Inventions” to celebrate Scratch's birthday.",
|
||||
"annualReport.2021.yearInReviewCard5Date": "juni",
|
||||
"annualReport.2021.yearInReviewCard5Title": "Pride Month",
|
||||
"annualReport.2021.yearInReviewCard5Text": "Scratchers created projects using all the colors of the rainbow to celebrate the LGBTQ+ community in the Pride Month studio.",
|
||||
"annualReport.2021.yearInReviewCard6Date": "august",
|
||||
"annualReport.2021.yearInReviewCard6Title": "Scratch Camp",
|
||||
"annualReport.2021.yearInReviewCard6Text": "During this annual three-week long event, Scratchers created more than 7,000 projects that moved and grooved, showcased creative do-it-yourself (DIY) ideas, and shared their discoveries about the natural world around them.",
|
||||
"annualReport.2021.yearInReviewCard7Date": "oktober",
|
||||
"annualReport.2021.yearInReviewCard7Title": "Scratchtober",
|
||||
"annualReport.2021.yearInReviewCard7Text": "For two weeks, Scratchers created projects showcasing their interpretations of daily prompts in the Scratchtober studio. More than 3,500 projects were created around single-word themes like underwater, celebration, and creatures.",
|
||||
"annualReport.2021.yearInReviewCard8Date": "desember",
|
||||
"annualReport.2021.yearInReviewCard8Title": "CSEdWeek",
|
||||
"annualReport.2021.yearInReviewCard8Text": "Computer Science Education Week (CSEdWeek) occurred from December 6-12 to celebrate computer science around the world. Scratch participated in the week by encouraging community members to check out tutorials, studios, and a live event hosted in partnership with Makey Makey!",
|
||||
"annualReport.2021.yearInReviewCard9Date": "desember",
|
||||
"annualReport.2021.yearInReviewCard9Title": "2021: A Scratch Year in Review Studio",
|
||||
"annualReport.2021.yearInReviewCard9Text": "In 2021, Scratchers learned new skills, connected with friends around the world, and found creative ways to express themselves. More than 1,000 Scratchers shared their favorite Scratch memories and what Scratch meant to them in the 2021: A Scratch Year in Review studio.",
|
||||
"annualReport.2021.communityScratchLabTitle": "Scratch Lab",
|
||||
"annualReport.2021.communityScratchLabText": "With the launch of Scratch Lab in February, we’ve opened the doors of our development process directly to Scratchers around the world.",
|
||||
"annualReport.2021.communityScratchLabText2": "Before we decide if we should introduce new blocks to the Scratch coding editor, it’s crucial to see the creative, innovative, and surprising ways Scratchers interact with them. Scratch Lab is a sandbox where everyone can try out these new features and, most importantly, share their thoughts and ideas directly with us.",
|
||||
"annualReport.2021.communityScratchLabText3": "Over 500,000 Scratchers explored the Scratch Lab site in 2021, and they submitted more than 37,000 pieces of feedback.",
|
||||
"annualReport.2021.communityScratchLabText4": "This feedback has been invaluable as we evaluate and develop Animated Text blocks, Face Sensing blocks, and more potential new features.",
|
||||
"annualReport.2021.communitySnapshot2Title": "The Scratch Team on YouTube",
|
||||
"annualReport.2021.communitySnapshot2Text": "The Scratch Team YouTube channel reached 100,000 subscribers in 2021— a nearly 500 percent increase from 2020! As students, educators, and families evolved in response to the pandemic, we knew we had to create resources that were reactive to their needs.",
|
||||
"annualReport.2021.communitySnapshot2Text2": "These resources include a series of comprehensive Scratch tutorials that guide users through designing stories, games, and animations on Scratch. In 2021, these videos garnered nearly nine million views from viewers in 178 countries.",
|
||||
"annualReport.2021.tutorial1": "How to Make an 'About Me'",
|
||||
"annualReport.2021.tutorial2": "How to Make a Clicker Game",
|
||||
"annualReport.2021.tutorial3": "How to Make a Mouse Trail",
|
||||
"annualReport.2021.FounderMessageTitle": "A Message from Our Founder",
|
||||
"annualReport.2021.FounderMessageSubTitle": "Support and Inspiration from a Founding Partner",
|
||||
"annualReport.2021.FounderMessageText1": "As you read through this annual report, you’ll learn about many ways that Scratch is expanding creative computing opportunities for millions of young people around the world, especially those from marginalized communities. This global impact is possible because of the tireless work of the growing team of engineers, designers, educators, community moderators, and others at the Scratch Foundation.",
|
||||
"annualReport.2021.FounderMessageText2": "To continue to grow our efforts and impact, we rely on the generous financial support of an incredible collection of companies, foundations, and individual donors who are aligned with our mission and vision. Here, I want to highlight the support and inspiration we’ve received from one of our Founding Partners: the LEGO Foundation.",
|
||||
"annualReport.2021.FounderMessageText3": "My research group at the MIT Media Lab started collaborating with the LEGO company and LEGO Foundation more than 30 years ago. LEGO funding helped support our early work on Scratch, leading up to the public launch of Scratch in 2007. Then, when Scratch spun out of MIT into the Scratch Foundation in 2019, the LEGO Foundation provided important funding for the new organization, with a five-year $10 million grant to “support transformative educational change by developing and promoting playful, creative approaches to coding...in diverse economic and cultural contexts.” When the pandemic hit, the LEGO Foundation stepped up with an additional $5 million grant in 2021, to ensure that the Scratch Foundation could meet the needs of children and educators disrupted by the pandemic.",
|
||||
"annualReport.2021.FounderMessageText4": "But the LEGO-Scratch connection goes far beyond financial support. The Scratch approach of creating animated stories and games by snapping together graphical programming blocks was inspired, in part, by the way children build LEGO houses and castles by snapping together plastic LEGO bricks. Scratch and LEGO also share the same project-based educational philosophy, encouraging children to iteratively refine their projects by trying out an idea, seeing what happens, then making revisions and trying again.",
|
||||
"annualReport.2021.FounderMessageText5": "I’ve always loved the LEGO slogan “Joy of Building, Pride of Creation.” The LEGO Foundation’s deep partnership with the Scratch Foundation is helping to bring “Joy of Building, Pride of Creation” to children’s digital activities. The partnership serves as a model of how organizations with shared ideas and values can work together to catalyze transformational change in learning and education. As the Scratch Foundation continues to build its network of partners and supporters, I look forward to connecting with other organizations to expand creative computing opportunities for children around the world.",
|
||||
"annualReport.2021.FounderTitle": "Founder, Scratch Foundation",
|
||||
"annualReport.2021.lookingForward": "Looking Forward",
|
||||
"annualReport.2021.lookingForwardText1": "In 2021, we outlined a Strategic Framework guiding our major priorities for the next 4 years. We’re focused on these major areas:",
|
||||
"annualReport.2021.lookingForwardText2": "We would like to extend a huge thank you to the LEGO Foundation, whose generous COVID Recovery Grant will enable us to carry out this crucial work. We can’t wait to share more with you about the exciting projects we have planned, including updates to the Scratch experience for schools, updates to ScratchJr, and more.",
|
||||
"annualReport.2021.LookingForward1": "Strengthening the Scratch Platform and Community Infrastructure",
|
||||
"annualReport.2021.LookingForward2": "Expanding Pathways to Creative Learning",
|
||||
"annualReport.2021.LookingForward3": "Building Organizational Capacity and Ensuring Fiscal Sustainability",
|
||||
"annualReport.2021.supportersTitle": "Thank You to Our Supporters",
|
||||
"annualReport.2021.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
|
||||
"annualReport.2021.ourSupporters": "Our Supporters",
|
||||
"annualReport.2021.ourSupportersText": "We want to thank all Scratch supporters who, throughout the years, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on giving to Scratch Foundation from January 1, 2021 to December 31, 2021.",
|
||||
"annualReport.2021.supportersFoundingTitle": "Founding Partners — $10,000,000+",
|
||||
"annualReport.2021.supportersFoundingText": "We are especially grateful to our Founding Partners who have each provided at least $10,000,000 in cumulative support, since the start of Scratch in 2003.",
|
||||
"annualReport.2021.supportersCatPartnersTitle": "Scratch Cat Partners — $1,000,000+",
|
||||
"annualReport.2021.supportersCreativityTitle": "Creativity Circle — $250,000+",
|
||||
"annualReport.2021.supportersCollaborationTitle": "Collaboration Circle — $100,000+",
|
||||
"annualReport.2021.supportersImaginationTitle": "Imagination Circle — $50,000+",
|
||||
"annualReport.2021.supportersInspirationTitle": "Inspiration Circle — $20,000+",
|
||||
"annualReport.2021.supportersExplorationTitle": "Exploration Circle — $5,000+",
|
||||
"annualReport.2021.supportersPlayTitle": "Play Circle — $1,000+",
|
||||
"annualReport.2021.supportersInKindTitle": "In-Kind Supporters",
|
||||
"annualReport.2021.leadershipTitle": "Folkene bak Scratch",
|
||||
"annualReport.2021.leadershipBoard": "Board of Directors",
|
||||
"annualReport.2021.leadershipChair": "Chair",
|
||||
"annualReport.2021.leadershipProfessor": "Professor of Learning Research",
|
||||
"annualReport.2021.leadershipViceChair": "Vice-Chair",
|
||||
"annualReport.2021.leadershipCoFounder": "Co-Founder and Co-Chairman",
|
||||
"annualReport.2021.leadershipBoardMember": "Board Member",
|
||||
"annualReport.2021.leadershipPresidentCEO": "President and CEO",
|
||||
"annualReport.2021.leadershipFormerPresident": "Former President",
|
||||
"annualReport.2021.leadershipFounderCEO": "Founder and CEO",
|
||||
"annualReport.2021.leadershipFormerChairCEO": "Former CEO and Chairwoman",
|
||||
"annualReport.2021.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
|
||||
"annualReport.2021.leadershipBoardSecretary": "Board Secretary",
|
||||
"annualReport.2021.leadershipBoardTreasurer": "Board Treasurer",
|
||||
"annualReport.2021.leadershipScratchTeam": "2021 Scratch Team",
|
||||
"annualReport.2021.leadershipED": "Executive Director",
|
||||
"annualReport.2021.teamThankYou": "Thank you to Mitch Resnick, Natalie Rusk, Rupal Jain, and other collaborators at the Lifelong Kindergarten Group at the MIT Media Lab for your tireless support of Scratch.",
|
||||
"annualReport.2021.donateTitle": "Support Us",
|
||||
"annualReport.2021.donateMessage": "Your support enables us to create inspiring, creative, and memorable learning experiences for kids everywhere, especially those who have been systemically excluded from creative coding opportunities. Make a gift to Scratch today to help us keep our servers running, maintain our growing global community, and make creative coding possible for kids in every country around the world.",
|
||||
"annualReport.2021.donateMessage2": "Thank you for your generosity.",
|
||||
"annualReport.2021.donateButton": "Støtt Scratch",
|
||||
"annualReport.2021.projectBy": "project by",
|
||||
"annualReport.2021.altMap": "A map of the world showing 41 SEC organizations",
|
||||
"annualReport.2021.altSECSpotlightImage": "A child plays with a toy in front of an orange background",
|
||||
"annualReport.2021.altAccessibility": "Two people use sign language in front of a green background.",
|
||||
"annualReport.2021.altaccessDEICommittee": "A hand holds out a scratch component on a green background.",
|
||||
"annualReport.2021.altaccessDEICommitteeAccessibility": "A hand paints scratch components on a blue background.",
|
||||
"annualReport.2021.altaccessDEICommitteeG-JEDI": "Two hands reach toward a text bubble with a heart inside it.",
|
||||
"annualReport.2021.altaccessDEICommitteeEquitXDesign": "Two hands work together to compile a list of scratch components.",
|
||||
"annualReport.2021.altaccessSouthAfrica": "Two kids, one using a tablet and one using a laptop, work on a scratch project together.",
|
||||
"annualReport.2021.altcommunityVolunteerTransators": "Four hands are raised with text bubbles resting on top of them in front of a purple background.",
|
||||
"annualReport.2021.altcommunityThankYou": "A globe with a banner across it saying 'Thank you' surrounded by the words for thank you in various languages.",
|
||||
"annualReport.2021.altAvatar": "user avatar",
|
||||
"annualReport.2021.altDropdownArrow": "Arrow indicating dropdown menu.",
|
||||
"annualReport.2021.altMastheadIllustration": "Three people interacting with physical scratch components.",
|
||||
"annualReport.2021.altWave": "An emoji hand waving.",
|
||||
"annualReport.2021.altMitchHeadshot": "Founder Mitch Resnick",
|
||||
"annualReport.2021.altCalendar": "A calendar displaying the year 2021.",
|
||||
"annualReport.2021.altWorldVisualization": "An illustrated version of the globe.",
|
||||
"annualReport.2021.altSaudiArabiaVisualization": "",
|
||||
"annualReport.2021.altSECVideoPreview": "",
|
||||
"annualReport.2021.altCard1": "",
|
||||
"annualReport.2021.altCard2": "",
|
||||
"annualReport.2021.altCard3": "",
|
||||
"annualReport.2021.altCard4": "",
|
||||
"annualReport.2021.altCard5": "",
|
||||
"annualReport.2021.altCard6": "",
|
||||
"annualReport.2021.altCard7": "",
|
||||
"annualReport.2021.altCard8": "",
|
||||
"annualReport.2021.altCard9": "",
|
||||
"annualReport.2021.altDonateIllustration": "Two hands form the shape of a heart with their fingers inside of a cut out heart shape."
|
||||
}
|
238
www/scratch-website.annual-report-2021-l10njson/nl.json
Normal file
238
www/scratch-website.annual-report-2021-l10njson/nl.json
Normal file
|
@ -0,0 +1,238 @@
|
|||
{
|
||||
"annualReport.2021.subnavFoundersMessage": "Founder's Message",
|
||||
"annualReport.2021.subnavMission": "Missie",
|
||||
"annualReport.2021.subnavReach": "Bereik",
|
||||
"annualReport.2021.subnavThemes": "Themes",
|
||||
"annualReport.2021.subnavDirectorsMessage": "Director's Message",
|
||||
"annualReport.2021.subnavSupporters": "Supporters",
|
||||
"annualReport.2021.subnavTeam": "Team",
|
||||
"annualReport.2021.subnavDonate": "Doneer",
|
||||
"annualReport.2021.mastheadYear": "2021 Annual Report",
|
||||
"annualReport.2021.mastheadTitle": "Building an Equitable Community Together",
|
||||
"annualReport.2021.directorsMessageTitle": "A Message from Our Executive Director",
|
||||
"annualReport.2021.directorsMessageP1": "In 2021, COVID-19 continued to disrupt our routines and shape the way we interact with one another. Even as we began to gather together, schools reopened, and there were calls for a “return to normal,” the most vulnerable in our society remained disproportionately impacted by the inequitable structures that COVID-19 exacerbated. The COVID-19 crisis shaped young people’s relationships to Scratch, and solidified Scratch as a more vital place than ever for them to create, learn, and connect. But as we moved into a new year, we did not leave behind our most vulnerable young people as they began to navigate “the new normal.”",
|
||||
"annualReport.2021.directorsMessageP2": "One of the foundational values of Scratch has always been to empower young people to explore, create, play, and discover—opportunities that aren’t afforded equitably to all students.",
|
||||
"annualReport.2021.directorsMessagePullquote": "We believe in the transformative power of self-expression and creativity, and in providing space for young people to use creative coding as a tool to raise their voice.",
|
||||
"annualReport.2021.directorsMessageP3": "I’m proud to serve as the Executive Director of the Scratch Foundation during this pivotal moment in our history, and will continue to spread Scratch’s caring, collaborative approach to creative learning to kids around the world who need these opportunities the most.",
|
||||
"annualReport.2021.directorsMessageP4": "Last year was an incredible year for the Scratch Foundation–we focused on growing our team with remarkable, diverse leaders and building a solid foundation for our continued transition to an independent organization. We developed a three-year Strategic Plan with the combined efforts of every team member at every level of our organization, codifying the work we’re embarking on together. As Scratch grows, we remain focused on equity and community-building, and keeping Scratch a safe space for kids to connect, create, and collaborate with their peers around the world.",
|
||||
"annualReport.2021.directorsMessageP5": "LI can’t thank you enough for embarking on this journey with our team, and for your continued support of our mission. The compassion and creativity of the Scratch Community is endlessly inspiring to us, and we can’t wait for you to join us in the important work ahead of us.",
|
||||
"annualReport.2021.directorsMessageP6": "Over the past decade, Scratch has had phenomenal success, engaging tens of millions of young people around the world. But we are just beginning. The challenge for the years ahead is to ensure that we can continue to spread and support not just our technology but also our creative, caring, collaborative learning approach, so that young people around the world have equitable opportunities to imagine, create, share, and learn. We look forward to working with all of you to make that happen!",
|
||||
"annualReport.2021.EDTitle": "Executive Director, Scratch Foundation",
|
||||
"annualReport.2021.watchVideo": "Bekijk de video",
|
||||
"annualReport.2021.missionTitle": "Our Mission, Vision, & Values",
|
||||
"annualReport.2021.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators who have been excluded from creative computing.",
|
||||
"annualReport.2021.missionP2": "We’ve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively—essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
|
||||
"annualReport.2021.missionHeader": "Missie",
|
||||
"annualReport.2021.missionSubtitle": "Providing young people with digital tools and opportunities to imagine, create, share, and learn.",
|
||||
"annualReport.2021.visionHeader": "Vision",
|
||||
"annualReport.2021.visionSubtitle": "To spread creative, caring, collaborative, equitable approaches to coding and learning around the world.",
|
||||
"annualReport.2021.valuesHeader": "Values",
|
||||
"annualReport.2021.valuesSubtitle": "In this work, we are guided by our core values that define our principles as an organization and a community:",
|
||||
"annualReport.2021.creativeExpressionTitle": "Creative Expression",
|
||||
"annualReport.2021.progressiveImprovementTitle": "Progressive Improvement",
|
||||
"annualReport.2021.EquitableOpportunitiesTitle": "Equitable Opportunities",
|
||||
"annualReport.2021.playfulEngagementTitle": "Playful Engagement",
|
||||
"annualReport.2021.creativeExpressionDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
|
||||
"annualReport.2021.progressiveImprovementDescription": "We hold ourselves to a high standard and always strive to iterate, improve, and inspire one another to best serve young people around the world and the community that makes our work possible.",
|
||||
"annualReport.2021.EquitableOpportunitiesDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
|
||||
"annualReport.2021.playfulEngagementDescription": "At Scratch, play is an approach for making, sharing, learning, and engaging with the world. We encourage joyful exploration, experimentation, and collaboration.",
|
||||
"annualReport.2021.reachTitle": "Kinderen wereldwijd bereikt",
|
||||
"annualReport.2021.reachSubtitle": "Scratch is 's werelds grootste codegemeenschap voor kinderen en tieners, vanaf 8 jaar.",
|
||||
"annualReport.2021.reachMillion": "miljoen",
|
||||
"annualReport.2021.reachNewUsersNumber": "18 {million}",
|
||||
"annualReport.2021.reachNewUsersIncrease": "22% from 2020",
|
||||
"annualReport.2021.reachProjectsCreatedNumber": "113 {million}",
|
||||
"annualReport.2021.reachProjectsCreatedIncrease": "39% from 2020",
|
||||
"annualReport.2021.reachProjectCreatorsNumber": "42 {million}",
|
||||
"annualReport.2021.reachProjectCreatorsIncrease": "44% from 2020",
|
||||
"annualReport.2021.reachNewUsers": "New Users",
|
||||
"annualReport.2021.reachProjectsCreated": "Projecten die zijn gemaakt",
|
||||
"annualReport.2021.reachProjectCreators": "People Creating Projects",
|
||||
"annualReport.2021.reachScratchAroundTheWorld": "Scratch is used around the world across more than 200 countries and territories",
|
||||
"annualReport.2021.reachSaudiArabiaTitle": "Saudi Arabia",
|
||||
"annualReport.2021.reachSaudiArabiaDescription": "We saw tremendous growth around the world in 2021, but we were amazed to see the growth in Saudi Arabia, where we saw twice as many new users as the year before.",
|
||||
"annualReport.2021.reachTranslationTitle": "Scratch is Translated into 74 Languages",
|
||||
"annualReport.2021.reachTranslationIncrease": "10 languages from 2020",
|
||||
"annualReport.2021.reachTranslationBlurb": "Dankzij vrijwillige vertalers uit de hele wereld.",
|
||||
"annualReport.2021.reachScratchJrBlurb": "ScratchJr is een voorbereidende programmeeromgeving die jonge kinderen (5-7 jaar) in staat stelt om hun eigen interactieve verhalen en spelletjes te maken.",
|
||||
"annualReport.2021.reachDownloadsMillion": "5 {million}",
|
||||
"annualReport.2021.reachDownloads": "Downloads in 2021",
|
||||
"annualReport.2021.reachDownloadsIncrease": "2 {million} from 2020",
|
||||
"annualReport.2021.themesTitle": "Emerging Themes",
|
||||
"annualReport.2021.themesDescription": "Amidst ongoing uncertainty from COVID-19, Scratch continued to serve as a key space for young people to connect and create together. In 2021, we focused our efforts on building a strong foundation to equitably support our growing global community and our growing Scratch Team. Our work was centered around three major themes: fostering community, increasing access and accessibility, and developing the Scratch Education Collaborative (SEC).",
|
||||
"annualReport.2021.SECTitle": "Scratch Education Collaborative (Scratch Educatie Samenwerking)",
|
||||
"annualReport.2021.SECIntro": "Community voices and partnerships are deeply woven into the fabric of Scratch’s history. They have, and continue to be, integral in helping us increase accessible and equitable coding opportunities worldwide. In 2021, we launched the Scratch Education Collaborative, an initiative committed to identifying and eliminating the barriers to access to creative coding that connects remarkable organizations around the world.",
|
||||
"annualReport.2021.SECWhatIs": "What is SEC?",
|
||||
"annualReport.2021.SECWhatIsP1": "The SEC supports and engages participating organizations in a two-year, collaborative cohort experience to strengthen their commitment to, and implementation of, equitable creative coding using Scratch and ScratchJr.",
|
||||
"annualReport.2021.SECWhatIsP2": "By the end of the cohort experience, organizations will have formed new partnerships with each other and with Scratch, and will have established new models for equity-centered creative coding resources.",
|
||||
"annualReport.2021.SECWhatIsP3": "Our work with the SEC is made possible thanks to a generous grant from Google.org. We’d like to extend our gratitude for their continued support of our mission.",
|
||||
"annualReport.2021.SECOrgNumber": "41",
|
||||
"annualReport.2021.SECOrgLabel": "organizations",
|
||||
"annualReport.2021.SECCountryNumber": "13",
|
||||
"annualReport.2021.SECCountryLabel": "countries",
|
||||
"annualReport.2021.SECPartnerNumber": "7",
|
||||
"annualReport.2021.SECPartnerLabel": "partners",
|
||||
"annualReport.2021.SECMapParagraph": "Our first cohort included 41 organizations representing 13 countries around the world, united by their commitment to supporting learners from historically marginalized communities in developing their confidence with creative computing.",
|
||||
"annualReport.2021.spotlightStory": "Spotlight Story",
|
||||
"annualReport.2021.SECSpotlightTitle": "Bridges to Science Spotlight",
|
||||
"annualReport.2021.SECSpotlightLocation": "Fulshear, Texas",
|
||||
"annualReport.2021.SECSpotlightText1": "Bridges to Science; a Texas-based nonprofit providing math, coding, and robotics programs for underserved youth; was one of 41 exceptional organizations to join the Scratch Education Collaborative's first cohort.",
|
||||
"annualReport.2021.SECSpotlightText2": "In 2021, we supported Bridges to Science in facilitating their first “Hour of Code” workshop with Code.org.",
|
||||
"annualReport.2021.SECPullQuote": "One of the greatest joys that we have in teaching our students is that each one of them, no matter how quiet they are, all find a voice in computer science through Scratch.",
|
||||
"annualReport.2021.SECPullQuoteAttr": "- Rosa Aristy, Bridges to Science Founder ",
|
||||
"annualReport.2021.SECWorkshops": "SEC Workshops",
|
||||
"annualReport.2021.SECWorkshopsText": "Last year, the Scratch Education Collaborative hosted a series of workshops that supported their inaugural cohort in defining and exploring unique pathways to equitable creative coding. Workshops were facilitated by Stanford d. School, Tinkering Studio, the Brazilian Creative Learning Network, and Chicago Public Schools CS4ALL. Together, workshop participants developed a shared understanding of creative coding and discussed strategies and practices that foster culturally sustaining communities through creative communication and collaboration.",
|
||||
"annualReport.2021.SECWorkshopsSubtitle": "How can we creatively empower local community in exploring creative coding?",
|
||||
"annualReport.2021.accessTitle": "Access",
|
||||
"annualReport.2021.accessIntro": "As COVID-19 forced schools to close and pushed learning to virtual spaces, many students and teachers were discovering Scratch for the first time or adapting the way they taught and learned creative coding. From our own homes, the Scratch Team worked to support the changing needs of educators and the online community.",
|
||||
"annualReport.2021.accessASL": "ASL Tutorial",
|
||||
"annualReport.2021.accessASLText": "In 2021, we partnered with Deaf Kids Code to launch our first American Sign Language tutorial in the Scratch Editor.",
|
||||
"annualReport.2021.accessASLText2": " Together, we were inspired to create an evergreen resource that would expand creative pathways for deaf Scratchers.",
|
||||
"annualReport.2021.accessASLText3": "The video is a 13-minute remake of our original “Getting Started with Scratch” tutorial that introduces beginners to the Scratch platform.",
|
||||
"annualReport.2021.accessPullQuote": "Being a good ally is a willingness to bend towards being accessible and really putting weight on the recommendations of organizations like mine … Asking, ‘What is it that we can do?’ and really letting us take the reins and go for it, with very little to no resistance; that is a very rare thing.",
|
||||
"annualReport.2021.accessPullQuoteAttr": "- Shireen Hafeez, Founder of Deaf Kids Code ",
|
||||
"annualReport.2021.accessDEICommittee": "DEI Committees at Scratch",
|
||||
"annualReport.2021.accessDEICommitteeText": "In 2021, several committees at Scratch embarked on work to make Scratch more diverse, equitable, and inclusive for all users. We’re excited to share the progress each committee has made and the work still ahead.",
|
||||
"annualReport.2021.accessDEICommitteeAccessibility": "Accessibility",
|
||||
"annualReport.2021.accessDEICommitteeAccessibilityText": "The Accessibility Committee was created in response to one Scratch Team member’s own difficulty using Scratch’s coding blocks and a recognized need to better support Scratchers of all abilities.",
|
||||
"annualReport.2021.accessDEICommitteeAccessibilityText2": "In October of 2021, the committee launched a project to make the color of our coding blocks accessible for Scratchers with vision impairments. The committee is excited to partner with teachers and community organizations specializing in accessibility so the coding blocks meet web accessibility guidelines, and more importantly, lower floors to make Scratch more accessible for all.",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDI": "G-JEDI",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDIText": "The Global, Justice, Equity, Diversity, and Inclusion (G-JEDI) Committee was formed to develop a shared language that defines what Diversity, Equity, and Inclusion (DEI) mean to the Scratch Team.",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDIText2": "In 2021, the committee began work on a DEI statement to outline the ways in which DEI has informed the Scratch Team and community’s past and present work, and how it will continue to inform new initiatives going forward.",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesign": "Equity x Design",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesignText": "The EquityXDesign Committee was created as a place for Scratch Team members and our collaborators in MIT’s Lifelong Kindergarten group to read and discuss ideas around equity-centered design practices.",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesignText2": "The conversations are guided by Sasha Costanza-Chock’s “Design Justice: Community-Led Practices to Build the Worlds We Need,” and committee members discuss ways in which they can incorporate equity-centered design practices in the development of Scratch tools and resources.",
|
||||
"annualReport.2021.access10NewLanguages": "10 New Languages",
|
||||
"annualReport.2021.access10NewLanguagesText": "With huge thanks to our translation community, we were able to connect with Scratchers in 74 languages last year! In 2021, 10 new languages were added to Scratch, including isiXhosa (South Africa), Sepedi (South Africa), Setswana (South Africa), Afrikaans (South Africa), Kichwa (Peru), ଓଡ଼ିଆ/Odia (India), Kazakh (Kazakhstan), Aragonese (Spain), Western Frisian (the Netherlands), and Bengali (Bangladesh, India, and other regions).",
|
||||
"annualReport.2021.accessSouthAfrica": "Zero-rated Scratch in South Africa",
|
||||
"annualReport.2021.accessSouthAfricaText": "To improve the Scratch experience for young people in regions with low or no internet connectivity, we partnered with the National Education Collaboration Trust (NECT) of South Africa to host a zero-rated page for downloading Scratch. Downloads on zero-rated pages do not use up any data bandwidth, reducing a barrier to accessing Scratch due to data limits and costs. Just two months after its April 2021 launch, the page had more than 1300 visitors.",
|
||||
"annualReport.2021.accessSnapshot": "Snapshots",
|
||||
"annualReport.2021.communityTitle": "Gemeenschap",
|
||||
"annualReport.2021.communityIntro": "In 2021, the Scratch community continued to experience rapid growth as even more young people around the world created and connected alongside their peers. We also continued to develop partnerships with community members to improve the Scratch experience for our diverse community of users.",
|
||||
"annualReport.2021.communityScratchConference": "Scratch-conferentie",
|
||||
"annualReport.2021.communityScratchConferenceText1": "In July, educators in our global community came together to celebrate creative coding at the Scratch Conference. This free, virtual event was led by our collaborators at MIT’s Lifelong Kindergarten Group. The conference brought together more than 1,500 educators and Scratch enthusiasts, who spent the day connecting, collaborating, and learning from one another, even as COVID kept us apart.",
|
||||
"annualReport.2021.communityVolunteerTranslators": "Volunteer Translators",
|
||||
"annualReport.2021.communityVolunteerTranslatorsText": "Since Scratch was launched in 2007, we have been committed to supporting our users worldwide. Our language translation volunteers work closely with the Scratch Team to help translate and localize our platform and resources for the diverse communities that we serve.",
|
||||
"annualReport.2021.communityVolunteerTranslatorsText2": "Thousands of translators have volunteered their time to translate Scratch into 74 languages and counting, and there are currently more than one thousand translators signed up to translate Scratch and ScratchJr. We’re grateful to our volunteers for helping us reach more Scratchers around the world!",
|
||||
"annualReport.2021.communityScratchCommunity": "The Scratch Community in 2021",
|
||||
"annualReport.2021.communityScratchCommunityIntro": "In 2021, more than 113 million projects were created on the Scratch site – almost a 39% increase from 2020 – and more than one million new studios were created! Throughout the year, the Scratch Team hosted numerous studios to celebrate important events and encourage Scratchers to participate in the online community.",
|
||||
"annualReport.2021.yearInReview": "Year in Review",
|
||||
"annualReport.2021.yearInReviewText": "2021 was a remarkable year in the online community. The Community Team highlighted and developed opportunities for young people to express their ideas and become engaged in positive ways, and incredible movements sprung up from Scratchers themselves. Here’s a look back at some of the highlights of the year:",
|
||||
"annualReport.2021.yearInReviewCard1Date": "Januari",
|
||||
"annualReport.2021.yearInReviewCard1Title": "Poetic Cafe",
|
||||
"annualReport.2021.yearInReviewCard1Text": "We “opened” our very first Poetic Cafe where Scratchers were invited to write, share, or collaborate on poems to share with the community.",
|
||||
"annualReport.2021.yearInReviewCard2Date": "Februari",
|
||||
"annualReport.2021.yearInReviewCard2Title": "Black History Month Studio",
|
||||
"annualReport.2021.yearInReviewCard2Text": "Scratchers shared interactive artwork, created poems, animated music videos, and more to celebrate influential people and events in Black history.",
|
||||
"annualReport.2021.yearInReviewCard3Date": "April",
|
||||
"annualReport.2021.yearInReviewCard3Title": "April Fool’s Day",
|
||||
"annualReport.2021.yearInReviewCard3Text": "Scratchers were asked to imagine the “Secret life” of the Scratch Cat and went on a treasure hunt for fun and silly things hidden around the Scratch website.",
|
||||
"annualReport.2021.yearInReviewCard4Date": "Mei",
|
||||
"annualReport.2021.yearInReviewCard4Title": "Scratch Week",
|
||||
"annualReport.2021.yearInReviewCard4Text": "Scratchers around the world shared more than 3,500 projects responding to themed prompts like “Cooking From Scratch” and “Ridiculous Inventions” to celebrate Scratch's birthday.",
|
||||
"annualReport.2021.yearInReviewCard5Date": "Juni",
|
||||
"annualReport.2021.yearInReviewCard5Title": "Pride Month",
|
||||
"annualReport.2021.yearInReviewCard5Text": "Scratchers created projects using all the colors of the rainbow to celebrate the LGBTQ+ community in the Pride Month studio.",
|
||||
"annualReport.2021.yearInReviewCard6Date": "Augustus",
|
||||
"annualReport.2021.yearInReviewCard6Title": "Scratch Camp",
|
||||
"annualReport.2021.yearInReviewCard6Text": "During this annual three-week long event, Scratchers created more than 7,000 projects that moved and grooved, showcased creative do-it-yourself (DIY) ideas, and shared their discoveries about the natural world around them.",
|
||||
"annualReport.2021.yearInReviewCard7Date": "Oktober",
|
||||
"annualReport.2021.yearInReviewCard7Title": "Scratchtober",
|
||||
"annualReport.2021.yearInReviewCard7Text": "For two weeks, Scratchers created projects showcasing their interpretations of daily prompts in the Scratchtober studio. More than 3,500 projects were created around single-word themes like underwater, celebration, and creatures.",
|
||||
"annualReport.2021.yearInReviewCard8Date": "December",
|
||||
"annualReport.2021.yearInReviewCard8Title": "CSEdWeek",
|
||||
"annualReport.2021.yearInReviewCard8Text": "Computer Science Education Week (CSEdWeek) occurred from December 6-12 to celebrate computer science around the world. Scratch participated in the week by encouraging community members to check out tutorials, studios, and a live event hosted in partnership with Makey Makey!",
|
||||
"annualReport.2021.yearInReviewCard9Date": "December",
|
||||
"annualReport.2021.yearInReviewCard9Title": "2021: A Scratch Year in Review Studio",
|
||||
"annualReport.2021.yearInReviewCard9Text": "In 2021, Scratchers learned new skills, connected with friends around the world, and found creative ways to express themselves. More than 1,000 Scratchers shared their favorite Scratch memories and what Scratch meant to them in the 2021: A Scratch Year in Review studio.",
|
||||
"annualReport.2021.communityScratchLabTitle": "Scratch Lab",
|
||||
"annualReport.2021.communityScratchLabText": "With the launch of Scratch Lab in February, we’ve opened the doors of our development process directly to Scratchers around the world.",
|
||||
"annualReport.2021.communityScratchLabText2": "Before we decide if we should introduce new blocks to the Scratch coding editor, it’s crucial to see the creative, innovative, and surprising ways Scratchers interact with them. Scratch Lab is a sandbox where everyone can try out these new features and, most importantly, share their thoughts and ideas directly with us.",
|
||||
"annualReport.2021.communityScratchLabText3": "Over 500,000 Scratchers explored the Scratch Lab site in 2021, and they submitted more than 37,000 pieces of feedback.",
|
||||
"annualReport.2021.communityScratchLabText4": "This feedback has been invaluable as we evaluate and develop Animated Text blocks, Face Sensing blocks, and more potential new features.",
|
||||
"annualReport.2021.communitySnapshot2Title": "The Scratch Team on YouTube",
|
||||
"annualReport.2021.communitySnapshot2Text": "The Scratch Team YouTube channel reached 100,000 subscribers in 2021— a nearly 500 percent increase from 2020! As students, educators, and families evolved in response to the pandemic, we knew we had to create resources that were reactive to their needs.",
|
||||
"annualReport.2021.communitySnapshot2Text2": "These resources include a series of comprehensive Scratch tutorials that guide users through designing stories, games, and animations on Scratch. In 2021, these videos garnered nearly nine million views from viewers in 178 countries.",
|
||||
"annualReport.2021.tutorial1": "How to Make an 'About Me'",
|
||||
"annualReport.2021.tutorial2": "How to Make a Clicker Game",
|
||||
"annualReport.2021.tutorial3": "How to Make a Mouse Trail",
|
||||
"annualReport.2021.FounderMessageTitle": "A Message from Our Founder",
|
||||
"annualReport.2021.FounderMessageSubTitle": "Support and Inspiration from a Founding Partner",
|
||||
"annualReport.2021.FounderMessageText1": "As you read through this annual report, you’ll learn about many ways that Scratch is expanding creative computing opportunities for millions of young people around the world, especially those from marginalized communities. This global impact is possible because of the tireless work of the growing team of engineers, designers, educators, community moderators, and others at the Scratch Foundation.",
|
||||
"annualReport.2021.FounderMessageText2": "To continue to grow our efforts and impact, we rely on the generous financial support of an incredible collection of companies, foundations, and individual donors who are aligned with our mission and vision. Here, I want to highlight the support and inspiration we’ve received from one of our Founding Partners: the LEGO Foundation.",
|
||||
"annualReport.2021.FounderMessageText3": "My research group at the MIT Media Lab started collaborating with the LEGO company and LEGO Foundation more than 30 years ago. LEGO funding helped support our early work on Scratch, leading up to the public launch of Scratch in 2007. Then, when Scratch spun out of MIT into the Scratch Foundation in 2019, the LEGO Foundation provided important funding for the new organization, with a five-year $10 million grant to “support transformative educational change by developing and promoting playful, creative approaches to coding...in diverse economic and cultural contexts.” When the pandemic hit, the LEGO Foundation stepped up with an additional $5 million grant in 2021, to ensure that the Scratch Foundation could meet the needs of children and educators disrupted by the pandemic.",
|
||||
"annualReport.2021.FounderMessageText4": "But the LEGO-Scratch connection goes far beyond financial support. The Scratch approach of creating animated stories and games by snapping together graphical programming blocks was inspired, in part, by the way children build LEGO houses and castles by snapping together plastic LEGO bricks. Scratch and LEGO also share the same project-based educational philosophy, encouraging children to iteratively refine their projects by trying out an idea, seeing what happens, then making revisions and trying again.",
|
||||
"annualReport.2021.FounderMessageText5": "I’ve always loved the LEGO slogan “Joy of Building, Pride of Creation.” The LEGO Foundation’s deep partnership with the Scratch Foundation is helping to bring “Joy of Building, Pride of Creation” to children’s digital activities. The partnership serves as a model of how organizations with shared ideas and values can work together to catalyze transformational change in learning and education. As the Scratch Foundation continues to build its network of partners and supporters, I look forward to connecting with other organizations to expand creative computing opportunities for children around the world.",
|
||||
"annualReport.2021.FounderTitle": "Founder, Scratch Foundation",
|
||||
"annualReport.2021.lookingForward": "Looking Forward",
|
||||
"annualReport.2021.lookingForwardText1": "In 2021, we outlined a Strategic Framework guiding our major priorities for the next 4 years. We’re focused on these major areas:",
|
||||
"annualReport.2021.lookingForwardText2": "We would like to extend a huge thank you to the LEGO Foundation, whose generous COVID Recovery Grant will enable us to carry out this crucial work. We can’t wait to share more with you about the exciting projects we have planned, including updates to the Scratch experience for schools, updates to ScratchJr, and more.",
|
||||
"annualReport.2021.LookingForward1": "Strengthening the Scratch Platform and Community Infrastructure",
|
||||
"annualReport.2021.LookingForward2": "Expanding Pathways to Creative Learning",
|
||||
"annualReport.2021.LookingForward3": "Building Organizational Capacity and Ensuring Fiscal Sustainability",
|
||||
"annualReport.2021.supportersTitle": "Dank aan onze supporters",
|
||||
"annualReport.2021.supportersIntro": "Dank aan onze genereuze supporters. Jullie bijdrage helpt ons creatieve leermogelijkheden uit te breiden voor kinderen van alle leeftijden, met alle achtergronden, over de hele wereld.",
|
||||
"annualReport.2021.ourSupporters": "Our Supporters",
|
||||
"annualReport.2021.ourSupportersText": "We want to thank all Scratch supporters who, throughout the years, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on giving to Scratch Foundation from January 1, 2021 to December 31, 2021.",
|
||||
"annualReport.2021.supportersFoundingTitle": "Founding Partners — $10,000,000+",
|
||||
"annualReport.2021.supportersFoundingText": "We are especially grateful to our Founding Partners who have each provided at least $10,000,000 in cumulative support, since the start of Scratch in 2003.",
|
||||
"annualReport.2021.supportersCatPartnersTitle": "Scratch Cat Partners — $1,000,000+",
|
||||
"annualReport.2021.supportersCreativityTitle": "Creativity Circle — $250,000+",
|
||||
"annualReport.2021.supportersCollaborationTitle": "Collaboration Circle — $100,000+",
|
||||
"annualReport.2021.supportersImaginationTitle": "Imagination Circle — $50 000+",
|
||||
"annualReport.2021.supportersInspirationTitle": "Inspiration Circle — $20 000+",
|
||||
"annualReport.2021.supportersExplorationTitle": "Exploration Circle — $5 000+",
|
||||
"annualReport.2021.supportersPlayTitle": "Play Circle — $1,000+",
|
||||
"annualReport.2021.supportersInKindTitle": "In natura supporters",
|
||||
"annualReport.2021.leadershipTitle": "Ons team",
|
||||
"annualReport.2021.leadershipBoard": "Raad van bestuur",
|
||||
"annualReport.2021.leadershipChair": "Voorzitter",
|
||||
"annualReport.2021.leadershipProfessor": "Hoogleraar leeronderzoek",
|
||||
"annualReport.2021.leadershipViceChair": "Vice voorzitter",
|
||||
"annualReport.2021.leadershipCoFounder": "Mede-oprichter en vice voorzitter",
|
||||
"annualReport.2021.leadershipBoardMember": "Bestuurslid",
|
||||
"annualReport.2021.leadershipPresidentCEO": "President en CEO",
|
||||
"annualReport.2021.leadershipFormerPresident": "Voormalig president",
|
||||
"annualReport.2021.leadershipFounderCEO": "Oprichter in CEO",
|
||||
"annualReport.2021.leadershipFormerChairCEO": "Former CEO and Chairwoman",
|
||||
"annualReport.2021.leadershipBoardSecretaryTreasurer": "Bestuurssecretaris en penningmeester",
|
||||
"annualReport.2021.leadershipBoardSecretary": "Bestuurssecretaris",
|
||||
"annualReport.2021.leadershipBoardTreasurer": "Penningmeester van het bestuur",
|
||||
"annualReport.2021.leadershipScratchTeam": "2021 Scratch Team",
|
||||
"annualReport.2021.leadershipED": "Executive Director",
|
||||
"annualReport.2021.teamThankYou": "Thank you to Mitch Resnick, Natalie Rusk, Rupal Jain, and other collaborators at the Lifelong Kindergarten Group at the MIT Media Lab for your tireless support of Scratch.",
|
||||
"annualReport.2021.donateTitle": "Steun ons",
|
||||
"annualReport.2021.donateMessage": "Your support enables us to create inspiring, creative, and memorable learning experiences for kids everywhere, especially those who have been systemically excluded from creative coding opportunities. Make a gift to Scratch today to help us keep our servers running, maintain our growing global community, and make creative coding possible for kids in every country around the world.",
|
||||
"annualReport.2021.donateMessage2": "Thank you for your generosity.",
|
||||
"annualReport.2021.donateButton": "Doneer",
|
||||
"annualReport.2021.projectBy": "project by",
|
||||
"annualReport.2021.altMap": "A map of the world showing 41 SEC organizations",
|
||||
"annualReport.2021.altSECSpotlightImage": "A child plays with a toy in front of an orange background",
|
||||
"annualReport.2021.altAccessibility": "Two people use sign language in front of a green background.",
|
||||
"annualReport.2021.altaccessDEICommittee": "A hand holds out a scratch component on a green background.",
|
||||
"annualReport.2021.altaccessDEICommitteeAccessibility": "A hand paints scratch components on a blue background.",
|
||||
"annualReport.2021.altaccessDEICommitteeG-JEDI": "Two hands reach toward a text bubble with a heart inside it.",
|
||||
"annualReport.2021.altaccessDEICommitteeEquitXDesign": "Two hands work together to compile a list of scratch components.",
|
||||
"annualReport.2021.altaccessSouthAfrica": "Two kids, one using a tablet and one using a laptop, work on a scratch project together.",
|
||||
"annualReport.2021.altcommunityVolunteerTransators": "Four hands are raised with text bubbles resting on top of them in front of a purple background.",
|
||||
"annualReport.2021.altcommunityThankYou": "A globe with a banner across it saying 'Thank you' surrounded by the words for thank you in various languages.",
|
||||
"annualReport.2021.altAvatar": "user avatar",
|
||||
"annualReport.2021.altDropdownArrow": "Arrow indicating dropdown menu.",
|
||||
"annualReport.2021.altMastheadIllustration": "Three people interacting with physical scratch components.",
|
||||
"annualReport.2021.altWave": "An emoji hand waving.",
|
||||
"annualReport.2021.altMitchHeadshot": "Founder Mitch Resnick",
|
||||
"annualReport.2021.altCalendar": "A calendar displaying the year 2021.",
|
||||
"annualReport.2021.altWorldVisualization": "An illustrated version of the globe.",
|
||||
"annualReport.2021.altSaudiArabiaVisualization": "",
|
||||
"annualReport.2021.altSECVideoPreview": "",
|
||||
"annualReport.2021.altCard1": "",
|
||||
"annualReport.2021.altCard2": "",
|
||||
"annualReport.2021.altCard3": "",
|
||||
"annualReport.2021.altCard4": "",
|
||||
"annualReport.2021.altCard5": "",
|
||||
"annualReport.2021.altCard6": "",
|
||||
"annualReport.2021.altCard7": "",
|
||||
"annualReport.2021.altCard8": "",
|
||||
"annualReport.2021.altCard9": "",
|
||||
"annualReport.2021.altDonateIllustration": "Two hands form the shape of a heart with their fingers inside of a cut out heart shape."
|
||||
}
|
238
www/scratch-website.annual-report-2021-l10njson/nn.json
Normal file
238
www/scratch-website.annual-report-2021-l10njson/nn.json
Normal file
|
@ -0,0 +1,238 @@
|
|||
{
|
||||
"annualReport.2021.subnavFoundersMessage": "Founder's Message",
|
||||
"annualReport.2021.subnavMission": "Mission",
|
||||
"annualReport.2021.subnavReach": "Reach",
|
||||
"annualReport.2021.subnavThemes": "Themes",
|
||||
"annualReport.2021.subnavDirectorsMessage": "Director's Message",
|
||||
"annualReport.2021.subnavSupporters": "Supporters",
|
||||
"annualReport.2021.subnavTeam": "Team",
|
||||
"annualReport.2021.subnavDonate": "Gje pengegåve",
|
||||
"annualReport.2021.mastheadYear": "2021 Annual Report",
|
||||
"annualReport.2021.mastheadTitle": "Building an Equitable Community Together",
|
||||
"annualReport.2021.directorsMessageTitle": "A Message from Our Executive Director",
|
||||
"annualReport.2021.directorsMessageP1": "In 2021, COVID-19 continued to disrupt our routines and shape the way we interact with one another. Even as we began to gather together, schools reopened, and there were calls for a “return to normal,” the most vulnerable in our society remained disproportionately impacted by the inequitable structures that COVID-19 exacerbated. The COVID-19 crisis shaped young people’s relationships to Scratch, and solidified Scratch as a more vital place than ever for them to create, learn, and connect. But as we moved into a new year, we did not leave behind our most vulnerable young people as they began to navigate “the new normal.”",
|
||||
"annualReport.2021.directorsMessageP2": "One of the foundational values of Scratch has always been to empower young people to explore, create, play, and discover—opportunities that aren’t afforded equitably to all students.",
|
||||
"annualReport.2021.directorsMessagePullquote": "We believe in the transformative power of self-expression and creativity, and in providing space for young people to use creative coding as a tool to raise their voice.",
|
||||
"annualReport.2021.directorsMessageP3": "I’m proud to serve as the Executive Director of the Scratch Foundation during this pivotal moment in our history, and will continue to spread Scratch’s caring, collaborative approach to creative learning to kids around the world who need these opportunities the most.",
|
||||
"annualReport.2021.directorsMessageP4": "Last year was an incredible year for the Scratch Foundation–we focused on growing our team with remarkable, diverse leaders and building a solid foundation for our continued transition to an independent organization. We developed a three-year Strategic Plan with the combined efforts of every team member at every level of our organization, codifying the work we’re embarking on together. As Scratch grows, we remain focused on equity and community-building, and keeping Scratch a safe space for kids to connect, create, and collaborate with their peers around the world.",
|
||||
"annualReport.2021.directorsMessageP5": "LI can’t thank you enough for embarking on this journey with our team, and for your continued support of our mission. The compassion and creativity of the Scratch Community is endlessly inspiring to us, and we can’t wait for you to join us in the important work ahead of us.",
|
||||
"annualReport.2021.directorsMessageP6": "Over the past decade, Scratch has had phenomenal success, engaging tens of millions of young people around the world. But we are just beginning. The challenge for the years ahead is to ensure that we can continue to spread and support not just our technology but also our creative, caring, collaborative learning approach, so that young people around the world have equitable opportunities to imagine, create, share, and learn. We look forward to working with all of you to make that happen!",
|
||||
"annualReport.2021.EDTitle": "Executive Director, Scratch Foundation",
|
||||
"annualReport.2021.watchVideo": "Sjå video",
|
||||
"annualReport.2021.missionTitle": "Our Mission, Vision, & Values",
|
||||
"annualReport.2021.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators who have been excluded from creative computing.",
|
||||
"annualReport.2021.missionP2": "We’ve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively—essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
|
||||
"annualReport.2021.missionHeader": "Mission",
|
||||
"annualReport.2021.missionSubtitle": "Providing young people with digital tools and opportunities to imagine, create, share, and learn.",
|
||||
"annualReport.2021.visionHeader": "Vision",
|
||||
"annualReport.2021.visionSubtitle": "To spread creative, caring, collaborative, equitable approaches to coding and learning around the world.",
|
||||
"annualReport.2021.valuesHeader": "Values",
|
||||
"annualReport.2021.valuesSubtitle": "In this work, we are guided by our core values that define our principles as an organization and a community:",
|
||||
"annualReport.2021.creativeExpressionTitle": "Creative Expression",
|
||||
"annualReport.2021.progressiveImprovementTitle": "Progressive Improvement",
|
||||
"annualReport.2021.EquitableOpportunitiesTitle": "Equitable Opportunities",
|
||||
"annualReport.2021.playfulEngagementTitle": "Playful Engagement",
|
||||
"annualReport.2021.creativeExpressionDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
|
||||
"annualReport.2021.progressiveImprovementDescription": "We hold ourselves to a high standard and always strive to iterate, improve, and inspire one another to best serve young people around the world and the community that makes our work possible.",
|
||||
"annualReport.2021.EquitableOpportunitiesDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
|
||||
"annualReport.2021.playfulEngagementDescription": "At Scratch, play is an approach for making, sharing, learning, and engaging with the world. We encourage joyful exploration, experimentation, and collaboration.",
|
||||
"annualReport.2021.reachTitle": "Reaching Children Around the World",
|
||||
"annualReport.2021.reachSubtitle": "Scratch is the world’s largest coding community for children and teens, ages 8 and up.",
|
||||
"annualReport.2021.reachMillion": "million",
|
||||
"annualReport.2021.reachNewUsersNumber": "18 {million}",
|
||||
"annualReport.2021.reachNewUsersIncrease": "22% from 2020",
|
||||
"annualReport.2021.reachProjectsCreatedNumber": "113 {million}",
|
||||
"annualReport.2021.reachProjectsCreatedIncrease": "39% from 2020",
|
||||
"annualReport.2021.reachProjectCreatorsNumber": "42 {million}",
|
||||
"annualReport.2021.reachProjectCreatorsIncrease": "44% from 2020",
|
||||
"annualReport.2021.reachNewUsers": "New Users",
|
||||
"annualReport.2021.reachProjectsCreated": "Projects Created",
|
||||
"annualReport.2021.reachProjectCreators": "People Creating Projects",
|
||||
"annualReport.2021.reachScratchAroundTheWorld": "Scratch is used around the world across more than 200 countries and territories",
|
||||
"annualReport.2021.reachSaudiArabiaTitle": "Saudi Arabia",
|
||||
"annualReport.2021.reachSaudiArabiaDescription": "We saw tremendous growth around the world in 2021, but we were amazed to see the growth in Saudi Arabia, where we saw twice as many new users as the year before.",
|
||||
"annualReport.2021.reachTranslationTitle": "Scratch is Translated into 74 Languages",
|
||||
"annualReport.2021.reachTranslationIncrease": "10 languages from 2020",
|
||||
"annualReport.2021.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
|
||||
"annualReport.2021.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
|
||||
"annualReport.2021.reachDownloadsMillion": "5 {million}",
|
||||
"annualReport.2021.reachDownloads": "Downloads in 2021",
|
||||
"annualReport.2021.reachDownloadsIncrease": "2 {million} from 2020",
|
||||
"annualReport.2021.themesTitle": "Emerging Themes",
|
||||
"annualReport.2021.themesDescription": "Amidst ongoing uncertainty from COVID-19, Scratch continued to serve as a key space for young people to connect and create together. In 2021, we focused our efforts on building a strong foundation to equitably support our growing global community and our growing Scratch Team. Our work was centered around three major themes: fostering community, increasing access and accessibility, and developing the Scratch Education Collaborative (SEC).",
|
||||
"annualReport.2021.SECTitle": "Scratch Education Collaborative",
|
||||
"annualReport.2021.SECIntro": "Community voices and partnerships are deeply woven into the fabric of Scratch’s history. They have, and continue to be, integral in helping us increase accessible and equitable coding opportunities worldwide. In 2021, we launched the Scratch Education Collaborative, an initiative committed to identifying and eliminating the barriers to access to creative coding that connects remarkable organizations around the world.",
|
||||
"annualReport.2021.SECWhatIs": "What is SEC?",
|
||||
"annualReport.2021.SECWhatIsP1": "The SEC supports and engages participating organizations in a two-year, collaborative cohort experience to strengthen their commitment to, and implementation of, equitable creative coding using Scratch and ScratchJr.",
|
||||
"annualReport.2021.SECWhatIsP2": "By the end of the cohort experience, organizations will have formed new partnerships with each other and with Scratch, and will have established new models for equity-centered creative coding resources.",
|
||||
"annualReport.2021.SECWhatIsP3": "Our work with the SEC is made possible thanks to a generous grant from Google.org. We’d like to extend our gratitude for their continued support of our mission.",
|
||||
"annualReport.2021.SECOrgNumber": "41",
|
||||
"annualReport.2021.SECOrgLabel": "organizations",
|
||||
"annualReport.2021.SECCountryNumber": "13",
|
||||
"annualReport.2021.SECCountryLabel": "countries",
|
||||
"annualReport.2021.SECPartnerNumber": "7",
|
||||
"annualReport.2021.SECPartnerLabel": "partners",
|
||||
"annualReport.2021.SECMapParagraph": "Our first cohort included 41 organizations representing 13 countries around the world, united by their commitment to supporting learners from historically marginalized communities in developing their confidence with creative computing.",
|
||||
"annualReport.2021.spotlightStory": "Spotlight Story",
|
||||
"annualReport.2021.SECSpotlightTitle": "Bridges to Science Spotlight",
|
||||
"annualReport.2021.SECSpotlightLocation": "Fulshear, Texas",
|
||||
"annualReport.2021.SECSpotlightText1": "Bridges to Science; a Texas-based nonprofit providing math, coding, and robotics programs for underserved youth; was one of 41 exceptional organizations to join the Scratch Education Collaborative's first cohort.",
|
||||
"annualReport.2021.SECSpotlightText2": "In 2021, we supported Bridges to Science in facilitating their first “Hour of Code” workshop with Code.org.",
|
||||
"annualReport.2021.SECPullQuote": "One of the greatest joys that we have in teaching our students is that each one of them, no matter how quiet they are, all find a voice in computer science through Scratch.",
|
||||
"annualReport.2021.SECPullQuoteAttr": "- Rosa Aristy, Bridges to Science Founder ",
|
||||
"annualReport.2021.SECWorkshops": "SEC Workshops",
|
||||
"annualReport.2021.SECWorkshopsText": "Last year, the Scratch Education Collaborative hosted a series of workshops that supported their inaugural cohort in defining and exploring unique pathways to equitable creative coding. Workshops were facilitated by Stanford d. School, Tinkering Studio, the Brazilian Creative Learning Network, and Chicago Public Schools CS4ALL. Together, workshop participants developed a shared understanding of creative coding and discussed strategies and practices that foster culturally sustaining communities through creative communication and collaboration.",
|
||||
"annualReport.2021.SECWorkshopsSubtitle": "How can we creatively empower local community in exploring creative coding?",
|
||||
"annualReport.2021.accessTitle": "Access",
|
||||
"annualReport.2021.accessIntro": "As COVID-19 forced schools to close and pushed learning to virtual spaces, many students and teachers were discovering Scratch for the first time or adapting the way they taught and learned creative coding. From our own homes, the Scratch Team worked to support the changing needs of educators and the online community.",
|
||||
"annualReport.2021.accessASL": "ASL Tutorial",
|
||||
"annualReport.2021.accessASLText": "In 2021, we partnered with Deaf Kids Code to launch our first American Sign Language tutorial in the Scratch Editor.",
|
||||
"annualReport.2021.accessASLText2": " Together, we were inspired to create an evergreen resource that would expand creative pathways for deaf Scratchers.",
|
||||
"annualReport.2021.accessASLText3": "The video is a 13-minute remake of our original “Getting Started with Scratch” tutorial that introduces beginners to the Scratch platform.",
|
||||
"annualReport.2021.accessPullQuote": "Being a good ally is a willingness to bend towards being accessible and really putting weight on the recommendations of organizations like mine … Asking, ‘What is it that we can do?’ and really letting us take the reins and go for it, with very little to no resistance; that is a very rare thing.",
|
||||
"annualReport.2021.accessPullQuoteAttr": "- Shireen Hafeez, Founder of Deaf Kids Code ",
|
||||
"annualReport.2021.accessDEICommittee": "DEI Committees at Scratch",
|
||||
"annualReport.2021.accessDEICommitteeText": "In 2021, several committees at Scratch embarked on work to make Scratch more diverse, equitable, and inclusive for all users. We’re excited to share the progress each committee has made and the work still ahead.",
|
||||
"annualReport.2021.accessDEICommitteeAccessibility": "Accessibility",
|
||||
"annualReport.2021.accessDEICommitteeAccessibilityText": "The Accessibility Committee was created in response to one Scratch Team member’s own difficulty using Scratch’s coding blocks and a recognized need to better support Scratchers of all abilities.",
|
||||
"annualReport.2021.accessDEICommitteeAccessibilityText2": "In October of 2021, the committee launched a project to make the color of our coding blocks accessible for Scratchers with vision impairments. The committee is excited to partner with teachers and community organizations specializing in accessibility so the coding blocks meet web accessibility guidelines, and more importantly, lower floors to make Scratch more accessible for all.",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDI": "G-JEDI",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDIText": "The Global, Justice, Equity, Diversity, and Inclusion (G-JEDI) Committee was formed to develop a shared language that defines what Diversity, Equity, and Inclusion (DEI) mean to the Scratch Team.",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDIText2": "In 2021, the committee began work on a DEI statement to outline the ways in which DEI has informed the Scratch Team and community’s past and present work, and how it will continue to inform new initiatives going forward.",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesign": "Equity x Design",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesignText": "The EquityXDesign Committee was created as a place for Scratch Team members and our collaborators in MIT’s Lifelong Kindergarten group to read and discuss ideas around equity-centered design practices.",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesignText2": "The conversations are guided by Sasha Costanza-Chock’s “Design Justice: Community-Led Practices to Build the Worlds We Need,” and committee members discuss ways in which they can incorporate equity-centered design practices in the development of Scratch tools and resources.",
|
||||
"annualReport.2021.access10NewLanguages": "10 New Languages",
|
||||
"annualReport.2021.access10NewLanguagesText": "With huge thanks to our translation community, we were able to connect with Scratchers in 74 languages last year! In 2021, 10 new languages were added to Scratch, including isiXhosa (South Africa), Sepedi (South Africa), Setswana (South Africa), Afrikaans (South Africa), Kichwa (Peru), ଓଡ଼ିଆ/Odia (India), Kazakh (Kazakhstan), Aragonese (Spain), Western Frisian (the Netherlands), and Bengali (Bangladesh, India, and other regions).",
|
||||
"annualReport.2021.accessSouthAfrica": "Zero-rated Scratch in South Africa",
|
||||
"annualReport.2021.accessSouthAfricaText": "To improve the Scratch experience for young people in regions with low or no internet connectivity, we partnered with the National Education Collaboration Trust (NECT) of South Africa to host a zero-rated page for downloading Scratch. Downloads on zero-rated pages do not use up any data bandwidth, reducing a barrier to accessing Scratch due to data limits and costs. Just two months after its April 2021 launch, the page had more than 1300 visitors.",
|
||||
"annualReport.2021.accessSnapshot": "Snapshots",
|
||||
"annualReport.2021.communityTitle": "Nettsamfunn",
|
||||
"annualReport.2021.communityIntro": "In 2021, the Scratch community continued to experience rapid growth as even more young people around the world created and connected alongside their peers. We also continued to develop partnerships with community members to improve the Scratch experience for our diverse community of users.",
|
||||
"annualReport.2021.communityScratchConference": "Scratch-konferanse",
|
||||
"annualReport.2021.communityScratchConferenceText1": "In July, educators in our global community came together to celebrate creative coding at the Scratch Conference. This free, virtual event was led by our collaborators at MIT’s Lifelong Kindergarten Group. The conference brought together more than 1,500 educators and Scratch enthusiasts, who spent the day connecting, collaborating, and learning from one another, even as COVID kept us apart.",
|
||||
"annualReport.2021.communityVolunteerTranslators": "Volunteer Translators",
|
||||
"annualReport.2021.communityVolunteerTranslatorsText": "Since Scratch was launched in 2007, we have been committed to supporting our users worldwide. Our language translation volunteers work closely with the Scratch Team to help translate and localize our platform and resources for the diverse communities that we serve.",
|
||||
"annualReport.2021.communityVolunteerTranslatorsText2": "Thousands of translators have volunteered their time to translate Scratch into 74 languages and counting, and there are currently more than one thousand translators signed up to translate Scratch and ScratchJr. We’re grateful to our volunteers for helping us reach more Scratchers around the world!",
|
||||
"annualReport.2021.communityScratchCommunity": "The Scratch Community in 2021",
|
||||
"annualReport.2021.communityScratchCommunityIntro": "In 2021, more than 113 million projects were created on the Scratch site – almost a 39% increase from 2020 – and more than one million new studios were created! Throughout the year, the Scratch Team hosted numerous studios to celebrate important events and encourage Scratchers to participate in the online community.",
|
||||
"annualReport.2021.yearInReview": "Year in Review",
|
||||
"annualReport.2021.yearInReviewText": "2021 was a remarkable year in the online community. The Community Team highlighted and developed opportunities for young people to express their ideas and become engaged in positive ways, and incredible movements sprung up from Scratchers themselves. Here’s a look back at some of the highlights of the year:",
|
||||
"annualReport.2021.yearInReviewCard1Date": "januar",
|
||||
"annualReport.2021.yearInReviewCard1Title": "Poetic Cafe",
|
||||
"annualReport.2021.yearInReviewCard1Text": "We “opened” our very first Poetic Cafe where Scratchers were invited to write, share, or collaborate on poems to share with the community.",
|
||||
"annualReport.2021.yearInReviewCard2Date": "februar",
|
||||
"annualReport.2021.yearInReviewCard2Title": "Black History Month Studio",
|
||||
"annualReport.2021.yearInReviewCard2Text": "Scratchers shared interactive artwork, created poems, animated music videos, and more to celebrate influential people and events in Black history.",
|
||||
"annualReport.2021.yearInReviewCard3Date": "april",
|
||||
"annualReport.2021.yearInReviewCard3Title": "April Fool’s Day",
|
||||
"annualReport.2021.yearInReviewCard3Text": "Scratchers were asked to imagine the “Secret life” of the Scratch Cat and went on a treasure hunt for fun and silly things hidden around the Scratch website.",
|
||||
"annualReport.2021.yearInReviewCard4Date": "mai",
|
||||
"annualReport.2021.yearInReviewCard4Title": "Scratch Week",
|
||||
"annualReport.2021.yearInReviewCard4Text": "Scratchers around the world shared more than 3,500 projects responding to themed prompts like “Cooking From Scratch” and “Ridiculous Inventions” to celebrate Scratch's birthday.",
|
||||
"annualReport.2021.yearInReviewCard5Date": "juni",
|
||||
"annualReport.2021.yearInReviewCard5Title": "Pride Month",
|
||||
"annualReport.2021.yearInReviewCard5Text": "Scratchers created projects using all the colors of the rainbow to celebrate the LGBTQ+ community in the Pride Month studio.",
|
||||
"annualReport.2021.yearInReviewCard6Date": "august",
|
||||
"annualReport.2021.yearInReviewCard6Title": "Scratch Camp",
|
||||
"annualReport.2021.yearInReviewCard6Text": "During this annual three-week long event, Scratchers created more than 7,000 projects that moved and grooved, showcased creative do-it-yourself (DIY) ideas, and shared their discoveries about the natural world around them.",
|
||||
"annualReport.2021.yearInReviewCard7Date": "oktober",
|
||||
"annualReport.2021.yearInReviewCard7Title": "Scratchtober",
|
||||
"annualReport.2021.yearInReviewCard7Text": "For two weeks, Scratchers created projects showcasing their interpretations of daily prompts in the Scratchtober studio. More than 3,500 projects were created around single-word themes like underwater, celebration, and creatures.",
|
||||
"annualReport.2021.yearInReviewCard8Date": "desember",
|
||||
"annualReport.2021.yearInReviewCard8Title": "CSEdWeek",
|
||||
"annualReport.2021.yearInReviewCard8Text": "Computer Science Education Week (CSEdWeek) occurred from December 6-12 to celebrate computer science around the world. Scratch participated in the week by encouraging community members to check out tutorials, studios, and a live event hosted in partnership with Makey Makey!",
|
||||
"annualReport.2021.yearInReviewCard9Date": "desember",
|
||||
"annualReport.2021.yearInReviewCard9Title": "2021: A Scratch Year in Review Studio",
|
||||
"annualReport.2021.yearInReviewCard9Text": "In 2021, Scratchers learned new skills, connected with friends around the world, and found creative ways to express themselves. More than 1,000 Scratchers shared their favorite Scratch memories and what Scratch meant to them in the 2021: A Scratch Year in Review studio.",
|
||||
"annualReport.2021.communityScratchLabTitle": "Scratch Lab",
|
||||
"annualReport.2021.communityScratchLabText": "With the launch of Scratch Lab in February, we’ve opened the doors of our development process directly to Scratchers around the world.",
|
||||
"annualReport.2021.communityScratchLabText2": "Before we decide if we should introduce new blocks to the Scratch coding editor, it’s crucial to see the creative, innovative, and surprising ways Scratchers interact with them. Scratch Lab is a sandbox where everyone can try out these new features and, most importantly, share their thoughts and ideas directly with us.",
|
||||
"annualReport.2021.communityScratchLabText3": "Over 500,000 Scratchers explored the Scratch Lab site in 2021, and they submitted more than 37,000 pieces of feedback.",
|
||||
"annualReport.2021.communityScratchLabText4": "This feedback has been invaluable as we evaluate and develop Animated Text blocks, Face Sensing blocks, and more potential new features.",
|
||||
"annualReport.2021.communitySnapshot2Title": "The Scratch Team on YouTube",
|
||||
"annualReport.2021.communitySnapshot2Text": "The Scratch Team YouTube channel reached 100,000 subscribers in 2021— a nearly 500 percent increase from 2020! As students, educators, and families evolved in response to the pandemic, we knew we had to create resources that were reactive to their needs.",
|
||||
"annualReport.2021.communitySnapshot2Text2": "These resources include a series of comprehensive Scratch tutorials that guide users through designing stories, games, and animations on Scratch. In 2021, these videos garnered nearly nine million views from viewers in 178 countries.",
|
||||
"annualReport.2021.tutorial1": "How to Make an 'About Me'",
|
||||
"annualReport.2021.tutorial2": "How to Make a Clicker Game",
|
||||
"annualReport.2021.tutorial3": "How to Make a Mouse Trail",
|
||||
"annualReport.2021.FounderMessageTitle": "A Message from Our Founder",
|
||||
"annualReport.2021.FounderMessageSubTitle": "Support and Inspiration from a Founding Partner",
|
||||
"annualReport.2021.FounderMessageText1": "As you read through this annual report, you’ll learn about many ways that Scratch is expanding creative computing opportunities for millions of young people around the world, especially those from marginalized communities. This global impact is possible because of the tireless work of the growing team of engineers, designers, educators, community moderators, and others at the Scratch Foundation.",
|
||||
"annualReport.2021.FounderMessageText2": "To continue to grow our efforts and impact, we rely on the generous financial support of an incredible collection of companies, foundations, and individual donors who are aligned with our mission and vision. Here, I want to highlight the support and inspiration we’ve received from one of our Founding Partners: the LEGO Foundation.",
|
||||
"annualReport.2021.FounderMessageText3": "My research group at the MIT Media Lab started collaborating with the LEGO company and LEGO Foundation more than 30 years ago. LEGO funding helped support our early work on Scratch, leading up to the public launch of Scratch in 2007. Then, when Scratch spun out of MIT into the Scratch Foundation in 2019, the LEGO Foundation provided important funding for the new organization, with a five-year $10 million grant to “support transformative educational change by developing and promoting playful, creative approaches to coding...in diverse economic and cultural contexts.” When the pandemic hit, the LEGO Foundation stepped up with an additional $5 million grant in 2021, to ensure that the Scratch Foundation could meet the needs of children and educators disrupted by the pandemic.",
|
||||
"annualReport.2021.FounderMessageText4": "But the LEGO-Scratch connection goes far beyond financial support. The Scratch approach of creating animated stories and games by snapping together graphical programming blocks was inspired, in part, by the way children build LEGO houses and castles by snapping together plastic LEGO bricks. Scratch and LEGO also share the same project-based educational philosophy, encouraging children to iteratively refine their projects by trying out an idea, seeing what happens, then making revisions and trying again.",
|
||||
"annualReport.2021.FounderMessageText5": "I’ve always loved the LEGO slogan “Joy of Building, Pride of Creation.” The LEGO Foundation’s deep partnership with the Scratch Foundation is helping to bring “Joy of Building, Pride of Creation” to children’s digital activities. The partnership serves as a model of how organizations with shared ideas and values can work together to catalyze transformational change in learning and education. As the Scratch Foundation continues to build its network of partners and supporters, I look forward to connecting with other organizations to expand creative computing opportunities for children around the world.",
|
||||
"annualReport.2021.FounderTitle": "Founder, Scratch Foundation",
|
||||
"annualReport.2021.lookingForward": "Looking Forward",
|
||||
"annualReport.2021.lookingForwardText1": "In 2021, we outlined a Strategic Framework guiding our major priorities for the next 4 years. We’re focused on these major areas:",
|
||||
"annualReport.2021.lookingForwardText2": "We would like to extend a huge thank you to the LEGO Foundation, whose generous COVID Recovery Grant will enable us to carry out this crucial work. We can’t wait to share more with you about the exciting projects we have planned, including updates to the Scratch experience for schools, updates to ScratchJr, and more.",
|
||||
"annualReport.2021.LookingForward1": "Strengthening the Scratch Platform and Community Infrastructure",
|
||||
"annualReport.2021.LookingForward2": "Expanding Pathways to Creative Learning",
|
||||
"annualReport.2021.LookingForward3": "Building Organizational Capacity and Ensuring Fiscal Sustainability",
|
||||
"annualReport.2021.supportersTitle": "Thank You to Our Supporters",
|
||||
"annualReport.2021.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
|
||||
"annualReport.2021.ourSupporters": "Our Supporters",
|
||||
"annualReport.2021.ourSupportersText": "We want to thank all Scratch supporters who, throughout the years, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on giving to Scratch Foundation from January 1, 2021 to December 31, 2021.",
|
||||
"annualReport.2021.supportersFoundingTitle": "Founding Partners — $10,000,000+",
|
||||
"annualReport.2021.supportersFoundingText": "We are especially grateful to our Founding Partners who have each provided at least $10,000,000 in cumulative support, since the start of Scratch in 2003.",
|
||||
"annualReport.2021.supportersCatPartnersTitle": "Scratch Cat Partners — $1,000,000+",
|
||||
"annualReport.2021.supportersCreativityTitle": "Creativity Circle — $250,000+",
|
||||
"annualReport.2021.supportersCollaborationTitle": "Collaboration Circle — $100,000+",
|
||||
"annualReport.2021.supportersImaginationTitle": "Imagination Circle — $50,000+",
|
||||
"annualReport.2021.supportersInspirationTitle": "Inspiration Circle — $20,000+",
|
||||
"annualReport.2021.supportersExplorationTitle": "Exploration Circle — $5,000+",
|
||||
"annualReport.2021.supportersPlayTitle": "Play Circle — $1,000+",
|
||||
"annualReport.2021.supportersInKindTitle": "In-Kind Supporters",
|
||||
"annualReport.2021.leadershipTitle": "Our Team",
|
||||
"annualReport.2021.leadershipBoard": "Board of Directors",
|
||||
"annualReport.2021.leadershipChair": "Chair",
|
||||
"annualReport.2021.leadershipProfessor": "Professor of Learning Research",
|
||||
"annualReport.2021.leadershipViceChair": "Vice-Chair",
|
||||
"annualReport.2021.leadershipCoFounder": "Co-Founder and Co-Chairman",
|
||||
"annualReport.2021.leadershipBoardMember": "Board Member",
|
||||
"annualReport.2021.leadershipPresidentCEO": "President and CEO",
|
||||
"annualReport.2021.leadershipFormerPresident": "Former President",
|
||||
"annualReport.2021.leadershipFounderCEO": "Founder and CEO",
|
||||
"annualReport.2021.leadershipFormerChairCEO": "Former CEO and Chairwoman",
|
||||
"annualReport.2021.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
|
||||
"annualReport.2021.leadershipBoardSecretary": "Board Secretary",
|
||||
"annualReport.2021.leadershipBoardTreasurer": "Board Treasurer",
|
||||
"annualReport.2021.leadershipScratchTeam": "2021 Scratch Team",
|
||||
"annualReport.2021.leadershipED": "Executive Director",
|
||||
"annualReport.2021.teamThankYou": "Thank you to Mitch Resnick, Natalie Rusk, Rupal Jain, and other collaborators at the Lifelong Kindergarten Group at the MIT Media Lab for your tireless support of Scratch.",
|
||||
"annualReport.2021.donateTitle": "Support Us",
|
||||
"annualReport.2021.donateMessage": "Your support enables us to create inspiring, creative, and memorable learning experiences for kids everywhere, especially those who have been systemically excluded from creative coding opportunities. Make a gift to Scratch today to help us keep our servers running, maintain our growing global community, and make creative coding possible for kids in every country around the world.",
|
||||
"annualReport.2021.donateMessage2": "Thank you for your generosity.",
|
||||
"annualReport.2021.donateButton": "Gje pengegåve",
|
||||
"annualReport.2021.projectBy": "project by",
|
||||
"annualReport.2021.altMap": "A map of the world showing 41 SEC organizations",
|
||||
"annualReport.2021.altSECSpotlightImage": "A child plays with a toy in front of an orange background",
|
||||
"annualReport.2021.altAccessibility": "Two people use sign language in front of a green background.",
|
||||
"annualReport.2021.altaccessDEICommittee": "A hand holds out a scratch component on a green background.",
|
||||
"annualReport.2021.altaccessDEICommitteeAccessibility": "A hand paints scratch components on a blue background.",
|
||||
"annualReport.2021.altaccessDEICommitteeG-JEDI": "Two hands reach toward a text bubble with a heart inside it.",
|
||||
"annualReport.2021.altaccessDEICommitteeEquitXDesign": "Two hands work together to compile a list of scratch components.",
|
||||
"annualReport.2021.altaccessSouthAfrica": "Two kids, one using a tablet and one using a laptop, work on a scratch project together.",
|
||||
"annualReport.2021.altcommunityVolunteerTransators": "Four hands are raised with text bubbles resting on top of them in front of a purple background.",
|
||||
"annualReport.2021.altcommunityThankYou": "A globe with a banner across it saying 'Thank you' surrounded by the words for thank you in various languages.",
|
||||
"annualReport.2021.altAvatar": "user avatar",
|
||||
"annualReport.2021.altDropdownArrow": "Arrow indicating dropdown menu.",
|
||||
"annualReport.2021.altMastheadIllustration": "Three people interacting with physical scratch components.",
|
||||
"annualReport.2021.altWave": "An emoji hand waving.",
|
||||
"annualReport.2021.altMitchHeadshot": "Founder Mitch Resnick",
|
||||
"annualReport.2021.altCalendar": "A calendar displaying the year 2021.",
|
||||
"annualReport.2021.altWorldVisualization": "An illustrated version of the globe.",
|
||||
"annualReport.2021.altSaudiArabiaVisualization": "",
|
||||
"annualReport.2021.altSECVideoPreview": "",
|
||||
"annualReport.2021.altCard1": "",
|
||||
"annualReport.2021.altCard2": "",
|
||||
"annualReport.2021.altCard3": "",
|
||||
"annualReport.2021.altCard4": "",
|
||||
"annualReport.2021.altCard5": "",
|
||||
"annualReport.2021.altCard6": "",
|
||||
"annualReport.2021.altCard7": "",
|
||||
"annualReport.2021.altCard8": "",
|
||||
"annualReport.2021.altCard9": "",
|
||||
"annualReport.2021.altDonateIllustration": "Two hands form the shape of a heart with their fingers inside of a cut out heart shape."
|
||||
}
|
238
www/scratch-website.annual-report-2021-l10njson/nso.json
Normal file
238
www/scratch-website.annual-report-2021-l10njson/nso.json
Normal file
|
@ -0,0 +1,238 @@
|
|||
{
|
||||
"annualReport.2021.subnavFoundersMessage": "Founder's Message",
|
||||
"annualReport.2021.subnavMission": "Mission",
|
||||
"annualReport.2021.subnavReach": "Reach",
|
||||
"annualReport.2021.subnavThemes": "Themes",
|
||||
"annualReport.2021.subnavDirectorsMessage": "Director's Message",
|
||||
"annualReport.2021.subnavSupporters": "Supporters",
|
||||
"annualReport.2021.subnavTeam": "Team",
|
||||
"annualReport.2021.subnavDonate": "Go fa",
|
||||
"annualReport.2021.mastheadYear": "2021 Annual Report",
|
||||
"annualReport.2021.mastheadTitle": "Building an Equitable Community Together",
|
||||
"annualReport.2021.directorsMessageTitle": "A Message from Our Executive Director",
|
||||
"annualReport.2021.directorsMessageP1": "In 2021, COVID-19 continued to disrupt our routines and shape the way we interact with one another. Even as we began to gather together, schools reopened, and there were calls for a “return to normal,” the most vulnerable in our society remained disproportionately impacted by the inequitable structures that COVID-19 exacerbated. The COVID-19 crisis shaped young people’s relationships to Scratch, and solidified Scratch as a more vital place than ever for them to create, learn, and connect. But as we moved into a new year, we did not leave behind our most vulnerable young people as they began to navigate “the new normal.”",
|
||||
"annualReport.2021.directorsMessageP2": "One of the foundational values of Scratch has always been to empower young people to explore, create, play, and discover—opportunities that aren’t afforded equitably to all students.",
|
||||
"annualReport.2021.directorsMessagePullquote": "We believe in the transformative power of self-expression and creativity, and in providing space for young people to use creative coding as a tool to raise their voice.",
|
||||
"annualReport.2021.directorsMessageP3": "I’m proud to serve as the Executive Director of the Scratch Foundation during this pivotal moment in our history, and will continue to spread Scratch’s caring, collaborative approach to creative learning to kids around the world who need these opportunities the most.",
|
||||
"annualReport.2021.directorsMessageP4": "Last year was an incredible year for the Scratch Foundation–we focused on growing our team with remarkable, diverse leaders and building a solid foundation for our continued transition to an independent organization. We developed a three-year Strategic Plan with the combined efforts of every team member at every level of our organization, codifying the work we’re embarking on together. As Scratch grows, we remain focused on equity and community-building, and keeping Scratch a safe space for kids to connect, create, and collaborate with their peers around the world.",
|
||||
"annualReport.2021.directorsMessageP5": "LI can’t thank you enough for embarking on this journey with our team, and for your continued support of our mission. The compassion and creativity of the Scratch Community is endlessly inspiring to us, and we can’t wait for you to join us in the important work ahead of us.",
|
||||
"annualReport.2021.directorsMessageP6": "Over the past decade, Scratch has had phenomenal success, engaging tens of millions of young people around the world. But we are just beginning. The challenge for the years ahead is to ensure that we can continue to spread and support not just our technology but also our creative, caring, collaborative learning approach, so that young people around the world have equitable opportunities to imagine, create, share, and learn. We look forward to working with all of you to make that happen!",
|
||||
"annualReport.2021.EDTitle": "Executive Director, Scratch Foundation",
|
||||
"annualReport.2021.watchVideo": "Lebelela Video",
|
||||
"annualReport.2021.missionTitle": "Our Mission, Vision, & Values",
|
||||
"annualReport.2021.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators who have been excluded from creative computing.",
|
||||
"annualReport.2021.missionP2": "We’ve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively—essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
|
||||
"annualReport.2021.missionHeader": "Mission",
|
||||
"annualReport.2021.missionSubtitle": "Providing young people with digital tools and opportunities to imagine, create, share, and learn.",
|
||||
"annualReport.2021.visionHeader": "Vision",
|
||||
"annualReport.2021.visionSubtitle": "To spread creative, caring, collaborative, equitable approaches to coding and learning around the world.",
|
||||
"annualReport.2021.valuesHeader": "Values",
|
||||
"annualReport.2021.valuesSubtitle": "In this work, we are guided by our core values that define our principles as an organization and a community:",
|
||||
"annualReport.2021.creativeExpressionTitle": "Creative Expression",
|
||||
"annualReport.2021.progressiveImprovementTitle": "Progressive Improvement",
|
||||
"annualReport.2021.EquitableOpportunitiesTitle": "Equitable Opportunities",
|
||||
"annualReport.2021.playfulEngagementTitle": "Playful Engagement",
|
||||
"annualReport.2021.creativeExpressionDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
|
||||
"annualReport.2021.progressiveImprovementDescription": "We hold ourselves to a high standard and always strive to iterate, improve, and inspire one another to best serve young people around the world and the community that makes our work possible.",
|
||||
"annualReport.2021.EquitableOpportunitiesDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
|
||||
"annualReport.2021.playfulEngagementDescription": "At Scratch, play is an approach for making, sharing, learning, and engaging with the world. We encourage joyful exploration, experimentation, and collaboration.",
|
||||
"annualReport.2021.reachTitle": "Reaching Children Around the World",
|
||||
"annualReport.2021.reachSubtitle": "Scratch is the world’s largest coding community for children and teens, ages 8 and up.",
|
||||
"annualReport.2021.reachMillion": "million",
|
||||
"annualReport.2021.reachNewUsersNumber": "18 {million}",
|
||||
"annualReport.2021.reachNewUsersIncrease": "22% from 2020",
|
||||
"annualReport.2021.reachProjectsCreatedNumber": "113 {million}",
|
||||
"annualReport.2021.reachProjectsCreatedIncrease": "39% from 2020",
|
||||
"annualReport.2021.reachProjectCreatorsNumber": "42 {million}",
|
||||
"annualReport.2021.reachProjectCreatorsIncrease": "44% from 2020",
|
||||
"annualReport.2021.reachNewUsers": "New Users",
|
||||
"annualReport.2021.reachProjectsCreated": "Projects Created",
|
||||
"annualReport.2021.reachProjectCreators": "People Creating Projects",
|
||||
"annualReport.2021.reachScratchAroundTheWorld": "Scratch is used around the world across more than 200 countries and territories",
|
||||
"annualReport.2021.reachSaudiArabiaTitle": "Saudi Arabia",
|
||||
"annualReport.2021.reachSaudiArabiaDescription": "We saw tremendous growth around the world in 2021, but we were amazed to see the growth in Saudi Arabia, where we saw twice as many new users as the year before.",
|
||||
"annualReport.2021.reachTranslationTitle": "Scratch is Translated into 74 Languages",
|
||||
"annualReport.2021.reachTranslationIncrease": "10 languages from 2020",
|
||||
"annualReport.2021.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
|
||||
"annualReport.2021.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
|
||||
"annualReport.2021.reachDownloadsMillion": "5 {million}",
|
||||
"annualReport.2021.reachDownloads": "Downloads in 2021",
|
||||
"annualReport.2021.reachDownloadsIncrease": "2 {million} from 2020",
|
||||
"annualReport.2021.themesTitle": "Emerging Themes",
|
||||
"annualReport.2021.themesDescription": "Amidst ongoing uncertainty from COVID-19, Scratch continued to serve as a key space for young people to connect and create together. In 2021, we focused our efforts on building a strong foundation to equitably support our growing global community and our growing Scratch Team. Our work was centered around three major themes: fostering community, increasing access and accessibility, and developing the Scratch Education Collaborative (SEC).",
|
||||
"annualReport.2021.SECTitle": "Scratch Education Collaborative",
|
||||
"annualReport.2021.SECIntro": "Community voices and partnerships are deeply woven into the fabric of Scratch’s history. They have, and continue to be, integral in helping us increase accessible and equitable coding opportunities worldwide. In 2021, we launched the Scratch Education Collaborative, an initiative committed to identifying and eliminating the barriers to access to creative coding that connects remarkable organizations around the world.",
|
||||
"annualReport.2021.SECWhatIs": "What is SEC?",
|
||||
"annualReport.2021.SECWhatIsP1": "The SEC supports and engages participating organizations in a two-year, collaborative cohort experience to strengthen their commitment to, and implementation of, equitable creative coding using Scratch and ScratchJr.",
|
||||
"annualReport.2021.SECWhatIsP2": "By the end of the cohort experience, organizations will have formed new partnerships with each other and with Scratch, and will have established new models for equity-centered creative coding resources.",
|
||||
"annualReport.2021.SECWhatIsP3": "Our work with the SEC is made possible thanks to a generous grant from Google.org. We’d like to extend our gratitude for their continued support of our mission.",
|
||||
"annualReport.2021.SECOrgNumber": "41",
|
||||
"annualReport.2021.SECOrgLabel": "organizations",
|
||||
"annualReport.2021.SECCountryNumber": "13",
|
||||
"annualReport.2021.SECCountryLabel": "countries",
|
||||
"annualReport.2021.SECPartnerNumber": "7",
|
||||
"annualReport.2021.SECPartnerLabel": "partners",
|
||||
"annualReport.2021.SECMapParagraph": "Our first cohort included 41 organizations representing 13 countries around the world, united by their commitment to supporting learners from historically marginalized communities in developing their confidence with creative computing.",
|
||||
"annualReport.2021.spotlightStory": "Spotlight Story",
|
||||
"annualReport.2021.SECSpotlightTitle": "Bridges to Science Spotlight",
|
||||
"annualReport.2021.SECSpotlightLocation": "Fulshear, Texas",
|
||||
"annualReport.2021.SECSpotlightText1": "Bridges to Science; a Texas-based nonprofit providing math, coding, and robotics programs for underserved youth; was one of 41 exceptional organizations to join the Scratch Education Collaborative's first cohort.",
|
||||
"annualReport.2021.SECSpotlightText2": "In 2021, we supported Bridges to Science in facilitating their first “Hour of Code” workshop with Code.org.",
|
||||
"annualReport.2021.SECPullQuote": "One of the greatest joys that we have in teaching our students is that each one of them, no matter how quiet they are, all find a voice in computer science through Scratch.",
|
||||
"annualReport.2021.SECPullQuoteAttr": "- Rosa Aristy, Bridges to Science Founder ",
|
||||
"annualReport.2021.SECWorkshops": "SEC Workshops",
|
||||
"annualReport.2021.SECWorkshopsText": "Last year, the Scratch Education Collaborative hosted a series of workshops that supported their inaugural cohort in defining and exploring unique pathways to equitable creative coding. Workshops were facilitated by Stanford d. School, Tinkering Studio, the Brazilian Creative Learning Network, and Chicago Public Schools CS4ALL. Together, workshop participants developed a shared understanding of creative coding and discussed strategies and practices that foster culturally sustaining communities through creative communication and collaboration.",
|
||||
"annualReport.2021.SECWorkshopsSubtitle": "How can we creatively empower local community in exploring creative coding?",
|
||||
"annualReport.2021.accessTitle": "Access",
|
||||
"annualReport.2021.accessIntro": "As COVID-19 forced schools to close and pushed learning to virtual spaces, many students and teachers were discovering Scratch for the first time or adapting the way they taught and learned creative coding. From our own homes, the Scratch Team worked to support the changing needs of educators and the online community.",
|
||||
"annualReport.2021.accessASL": "ASL Tutorial",
|
||||
"annualReport.2021.accessASLText": "In 2021, we partnered with Deaf Kids Code to launch our first American Sign Language tutorial in the Scratch Editor.",
|
||||
"annualReport.2021.accessASLText2": " Together, we were inspired to create an evergreen resource that would expand creative pathways for deaf Scratchers.",
|
||||
"annualReport.2021.accessASLText3": "The video is a 13-minute remake of our original “Getting Started with Scratch” tutorial that introduces beginners to the Scratch platform.",
|
||||
"annualReport.2021.accessPullQuote": "Being a good ally is a willingness to bend towards being accessible and really putting weight on the recommendations of organizations like mine … Asking, ‘What is it that we can do?’ and really letting us take the reins and go for it, with very little to no resistance; that is a very rare thing.",
|
||||
"annualReport.2021.accessPullQuoteAttr": "- Shireen Hafeez, Founder of Deaf Kids Code ",
|
||||
"annualReport.2021.accessDEICommittee": "DEI Committees at Scratch",
|
||||
"annualReport.2021.accessDEICommitteeText": "In 2021, several committees at Scratch embarked on work to make Scratch more diverse, equitable, and inclusive for all users. We’re excited to share the progress each committee has made and the work still ahead.",
|
||||
"annualReport.2021.accessDEICommitteeAccessibility": "Accessibility",
|
||||
"annualReport.2021.accessDEICommitteeAccessibilityText": "The Accessibility Committee was created in response to one Scratch Team member’s own difficulty using Scratch’s coding blocks and a recognized need to better support Scratchers of all abilities.",
|
||||
"annualReport.2021.accessDEICommitteeAccessibilityText2": "In October of 2021, the committee launched a project to make the color of our coding blocks accessible for Scratchers with vision impairments. The committee is excited to partner with teachers and community organizations specializing in accessibility so the coding blocks meet web accessibility guidelines, and more importantly, lower floors to make Scratch more accessible for all.",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDI": "G-JEDI",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDIText": "The Global, Justice, Equity, Diversity, and Inclusion (G-JEDI) Committee was formed to develop a shared language that defines what Diversity, Equity, and Inclusion (DEI) mean to the Scratch Team.",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDIText2": "In 2021, the committee began work on a DEI statement to outline the ways in which DEI has informed the Scratch Team and community’s past and present work, and how it will continue to inform new initiatives going forward.",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesign": "Equity x Design",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesignText": "The EquityXDesign Committee was created as a place for Scratch Team members and our collaborators in MIT’s Lifelong Kindergarten group to read and discuss ideas around equity-centered design practices.",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesignText2": "The conversations are guided by Sasha Costanza-Chock’s “Design Justice: Community-Led Practices to Build the Worlds We Need,” and committee members discuss ways in which they can incorporate equity-centered design practices in the development of Scratch tools and resources.",
|
||||
"annualReport.2021.access10NewLanguages": "10 New Languages",
|
||||
"annualReport.2021.access10NewLanguagesText": "With huge thanks to our translation community, we were able to connect with Scratchers in 74 languages last year! In 2021, 10 new languages were added to Scratch, including isiXhosa (South Africa), Sepedi (South Africa), Setswana (South Africa), Afrikaans (South Africa), Kichwa (Peru), ଓଡ଼ିଆ/Odia (India), Kazakh (Kazakhstan), Aragonese (Spain), Western Frisian (the Netherlands), and Bengali (Bangladesh, India, and other regions).",
|
||||
"annualReport.2021.accessSouthAfrica": "Zero-rated Scratch in South Africa",
|
||||
"annualReport.2021.accessSouthAfricaText": "To improve the Scratch experience for young people in regions with low or no internet connectivity, we partnered with the National Education Collaboration Trust (NECT) of South Africa to host a zero-rated page for downloading Scratch. Downloads on zero-rated pages do not use up any data bandwidth, reducing a barrier to accessing Scratch due to data limits and costs. Just two months after its April 2021 launch, the page had more than 1300 visitors.",
|
||||
"annualReport.2021.accessSnapshot": "Snapshots",
|
||||
"annualReport.2021.communityTitle": "Setšhaba",
|
||||
"annualReport.2021.communityIntro": "In 2021, the Scratch community continued to experience rapid growth as even more young people around the world created and connected alongside their peers. We also continued to develop partnerships with community members to improve the Scratch experience for our diverse community of users.",
|
||||
"annualReport.2021.communityScratchConference": "Lekgotla la Scratch",
|
||||
"annualReport.2021.communityScratchConferenceText1": "In July, educators in our global community came together to celebrate creative coding at the Scratch Conference. This free, virtual event was led by our collaborators at MIT’s Lifelong Kindergarten Group. The conference brought together more than 1,500 educators and Scratch enthusiasts, who spent the day connecting, collaborating, and learning from one another, even as COVID kept us apart.",
|
||||
"annualReport.2021.communityVolunteerTranslators": "Volunteer Translators",
|
||||
"annualReport.2021.communityVolunteerTranslatorsText": "Since Scratch was launched in 2007, we have been committed to supporting our users worldwide. Our language translation volunteers work closely with the Scratch Team to help translate and localize our platform and resources for the diverse communities that we serve.",
|
||||
"annualReport.2021.communityVolunteerTranslatorsText2": "Thousands of translators have volunteered their time to translate Scratch into 74 languages and counting, and there are currently more than one thousand translators signed up to translate Scratch and ScratchJr. We’re grateful to our volunteers for helping us reach more Scratchers around the world!",
|
||||
"annualReport.2021.communityScratchCommunity": "The Scratch Community in 2021",
|
||||
"annualReport.2021.communityScratchCommunityIntro": "In 2021, more than 113 million projects were created on the Scratch site – almost a 39% increase from 2020 – and more than one million new studios were created! Throughout the year, the Scratch Team hosted numerous studios to celebrate important events and encourage Scratchers to participate in the online community.",
|
||||
"annualReport.2021.yearInReview": "Year in Review",
|
||||
"annualReport.2021.yearInReviewText": "2021 was a remarkable year in the online community. The Community Team highlighted and developed opportunities for young people to express their ideas and become engaged in positive ways, and incredible movements sprung up from Scratchers themselves. Here’s a look back at some of the highlights of the year:",
|
||||
"annualReport.2021.yearInReviewCard1Date": "Pherekgong",
|
||||
"annualReport.2021.yearInReviewCard1Title": "Poetic Cafe",
|
||||
"annualReport.2021.yearInReviewCard1Text": "We “opened” our very first Poetic Cafe where Scratchers were invited to write, share, or collaborate on poems to share with the community.",
|
||||
"annualReport.2021.yearInReviewCard2Date": "Dibokwane",
|
||||
"annualReport.2021.yearInReviewCard2Title": "Black History Month Studio",
|
||||
"annualReport.2021.yearInReviewCard2Text": "Scratchers shared interactive artwork, created poems, animated music videos, and more to celebrate influential people and events in Black history.",
|
||||
"annualReport.2021.yearInReviewCard3Date": "Moranang",
|
||||
"annualReport.2021.yearInReviewCard3Title": "April Fool’s Day",
|
||||
"annualReport.2021.yearInReviewCard3Text": "Scratchers were asked to imagine the “Secret life” of the Scratch Cat and went on a treasure hunt for fun and silly things hidden around the Scratch website.",
|
||||
"annualReport.2021.yearInReviewCard4Date": "Mopitlo",
|
||||
"annualReport.2021.yearInReviewCard4Title": "Scratch Week",
|
||||
"annualReport.2021.yearInReviewCard4Text": "Scratchers around the world shared more than 3,500 projects responding to themed prompts like “Cooking From Scratch” and “Ridiculous Inventions” to celebrate Scratch's birthday.",
|
||||
"annualReport.2021.yearInReviewCard5Date": "Mosegamanye",
|
||||
"annualReport.2021.yearInReviewCard5Title": "Pride Month",
|
||||
"annualReport.2021.yearInReviewCard5Text": "Scratchers created projects using all the colors of the rainbow to celebrate the LGBTQ+ community in the Pride Month studio.",
|
||||
"annualReport.2021.yearInReviewCard6Date": "Phato",
|
||||
"annualReport.2021.yearInReviewCard6Title": "Scratch Camp",
|
||||
"annualReport.2021.yearInReviewCard6Text": "During this annual three-week long event, Scratchers created more than 7,000 projects that moved and grooved, showcased creative do-it-yourself (DIY) ideas, and shared their discoveries about the natural world around them.",
|
||||
"annualReport.2021.yearInReviewCard7Date": "Diphalane",
|
||||
"annualReport.2021.yearInReviewCard7Title": "Scratchtober",
|
||||
"annualReport.2021.yearInReviewCard7Text": "For two weeks, Scratchers created projects showcasing their interpretations of daily prompts in the Scratchtober studio. More than 3,500 projects were created around single-word themes like underwater, celebration, and creatures.",
|
||||
"annualReport.2021.yearInReviewCard8Date": "Manthole",
|
||||
"annualReport.2021.yearInReviewCard8Title": "CSEdWeek",
|
||||
"annualReport.2021.yearInReviewCard8Text": "Computer Science Education Week (CSEdWeek) occurred from December 6-12 to celebrate computer science around the world. Scratch participated in the week by encouraging community members to check out tutorials, studios, and a live event hosted in partnership with Makey Makey!",
|
||||
"annualReport.2021.yearInReviewCard9Date": "Manthole",
|
||||
"annualReport.2021.yearInReviewCard9Title": "2021: A Scratch Year in Review Studio",
|
||||
"annualReport.2021.yearInReviewCard9Text": "In 2021, Scratchers learned new skills, connected with friends around the world, and found creative ways to express themselves. More than 1,000 Scratchers shared their favorite Scratch memories and what Scratch meant to them in the 2021: A Scratch Year in Review studio.",
|
||||
"annualReport.2021.communityScratchLabTitle": "Scratch Lab",
|
||||
"annualReport.2021.communityScratchLabText": "With the launch of Scratch Lab in February, we’ve opened the doors of our development process directly to Scratchers around the world.",
|
||||
"annualReport.2021.communityScratchLabText2": "Before we decide if we should introduce new blocks to the Scratch coding editor, it’s crucial to see the creative, innovative, and surprising ways Scratchers interact with them. Scratch Lab is a sandbox where everyone can try out these new features and, most importantly, share their thoughts and ideas directly with us.",
|
||||
"annualReport.2021.communityScratchLabText3": "Over 500,000 Scratchers explored the Scratch Lab site in 2021, and they submitted more than 37,000 pieces of feedback.",
|
||||
"annualReport.2021.communityScratchLabText4": "This feedback has been invaluable as we evaluate and develop Animated Text blocks, Face Sensing blocks, and more potential new features.",
|
||||
"annualReport.2021.communitySnapshot2Title": "The Scratch Team on YouTube",
|
||||
"annualReport.2021.communitySnapshot2Text": "The Scratch Team YouTube channel reached 100,000 subscribers in 2021— a nearly 500 percent increase from 2020! As students, educators, and families evolved in response to the pandemic, we knew we had to create resources that were reactive to their needs.",
|
||||
"annualReport.2021.communitySnapshot2Text2": "These resources include a series of comprehensive Scratch tutorials that guide users through designing stories, games, and animations on Scratch. In 2021, these videos garnered nearly nine million views from viewers in 178 countries.",
|
||||
"annualReport.2021.tutorial1": "How to Make an 'About Me'",
|
||||
"annualReport.2021.tutorial2": "How to Make a Clicker Game",
|
||||
"annualReport.2021.tutorial3": "How to Make a Mouse Trail",
|
||||
"annualReport.2021.FounderMessageTitle": "A Message from Our Founder",
|
||||
"annualReport.2021.FounderMessageSubTitle": "Support and Inspiration from a Founding Partner",
|
||||
"annualReport.2021.FounderMessageText1": "As you read through this annual report, you’ll learn about many ways that Scratch is expanding creative computing opportunities for millions of young people around the world, especially those from marginalized communities. This global impact is possible because of the tireless work of the growing team of engineers, designers, educators, community moderators, and others at the Scratch Foundation.",
|
||||
"annualReport.2021.FounderMessageText2": "To continue to grow our efforts and impact, we rely on the generous financial support of an incredible collection of companies, foundations, and individual donors who are aligned with our mission and vision. Here, I want to highlight the support and inspiration we’ve received from one of our Founding Partners: the LEGO Foundation.",
|
||||
"annualReport.2021.FounderMessageText3": "My research group at the MIT Media Lab started collaborating with the LEGO company and LEGO Foundation more than 30 years ago. LEGO funding helped support our early work on Scratch, leading up to the public launch of Scratch in 2007. Then, when Scratch spun out of MIT into the Scratch Foundation in 2019, the LEGO Foundation provided important funding for the new organization, with a five-year $10 million grant to “support transformative educational change by developing and promoting playful, creative approaches to coding...in diverse economic and cultural contexts.” When the pandemic hit, the LEGO Foundation stepped up with an additional $5 million grant in 2021, to ensure that the Scratch Foundation could meet the needs of children and educators disrupted by the pandemic.",
|
||||
"annualReport.2021.FounderMessageText4": "But the LEGO-Scratch connection goes far beyond financial support. The Scratch approach of creating animated stories and games by snapping together graphical programming blocks was inspired, in part, by the way children build LEGO houses and castles by snapping together plastic LEGO bricks. Scratch and LEGO also share the same project-based educational philosophy, encouraging children to iteratively refine their projects by trying out an idea, seeing what happens, then making revisions and trying again.",
|
||||
"annualReport.2021.FounderMessageText5": "I’ve always loved the LEGO slogan “Joy of Building, Pride of Creation.” The LEGO Foundation’s deep partnership with the Scratch Foundation is helping to bring “Joy of Building, Pride of Creation” to children’s digital activities. The partnership serves as a model of how organizations with shared ideas and values can work together to catalyze transformational change in learning and education. As the Scratch Foundation continues to build its network of partners and supporters, I look forward to connecting with other organizations to expand creative computing opportunities for children around the world.",
|
||||
"annualReport.2021.FounderTitle": "Founder, Scratch Foundation",
|
||||
"annualReport.2021.lookingForward": "Looking Forward",
|
||||
"annualReport.2021.lookingForwardText1": "In 2021, we outlined a Strategic Framework guiding our major priorities for the next 4 years. We’re focused on these major areas:",
|
||||
"annualReport.2021.lookingForwardText2": "We would like to extend a huge thank you to the LEGO Foundation, whose generous COVID Recovery Grant will enable us to carry out this crucial work. We can’t wait to share more with you about the exciting projects we have planned, including updates to the Scratch experience for schools, updates to ScratchJr, and more.",
|
||||
"annualReport.2021.LookingForward1": "Strengthening the Scratch Platform and Community Infrastructure",
|
||||
"annualReport.2021.LookingForward2": "Expanding Pathways to Creative Learning",
|
||||
"annualReport.2021.LookingForward3": "Building Organizational Capacity and Ensuring Fiscal Sustainability",
|
||||
"annualReport.2021.supportersTitle": "Thank You to Our Supporters",
|
||||
"annualReport.2021.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
|
||||
"annualReport.2021.ourSupporters": "Our Supporters",
|
||||
"annualReport.2021.ourSupportersText": "We want to thank all Scratch supporters who, throughout the years, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on giving to Scratch Foundation from January 1, 2021 to December 31, 2021.",
|
||||
"annualReport.2021.supportersFoundingTitle": "Founding Partners — $10,000,000+",
|
||||
"annualReport.2021.supportersFoundingText": "We are especially grateful to our Founding Partners who have each provided at least $10,000,000 in cumulative support, since the start of Scratch in 2003.",
|
||||
"annualReport.2021.supportersCatPartnersTitle": "Scratch Cat Partners — $1,000,000+",
|
||||
"annualReport.2021.supportersCreativityTitle": "Creativity Circle — $250,000+",
|
||||
"annualReport.2021.supportersCollaborationTitle": "Collaboration Circle — $100,000+",
|
||||
"annualReport.2021.supportersImaginationTitle": "Imagination Circle — $50,000+",
|
||||
"annualReport.2021.supportersInspirationTitle": "Inspiration Circle — $20,000+",
|
||||
"annualReport.2021.supportersExplorationTitle": "Exploration Circle — $5,000+",
|
||||
"annualReport.2021.supportersPlayTitle": "Play Circle — $1,000+",
|
||||
"annualReport.2021.supportersInKindTitle": "In-Kind Supporters",
|
||||
"annualReport.2021.leadershipTitle": "Our Team",
|
||||
"annualReport.2021.leadershipBoard": "Board of Directors",
|
||||
"annualReport.2021.leadershipChair": "Chair",
|
||||
"annualReport.2021.leadershipProfessor": "Professor of Learning Research",
|
||||
"annualReport.2021.leadershipViceChair": "Vice-Chair",
|
||||
"annualReport.2021.leadershipCoFounder": "Co-Founder and Co-Chairman",
|
||||
"annualReport.2021.leadershipBoardMember": "Board Member",
|
||||
"annualReport.2021.leadershipPresidentCEO": "President and CEO",
|
||||
"annualReport.2021.leadershipFormerPresident": "Former President",
|
||||
"annualReport.2021.leadershipFounderCEO": "Founder and CEO",
|
||||
"annualReport.2021.leadershipFormerChairCEO": "Former CEO and Chairwoman",
|
||||
"annualReport.2021.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
|
||||
"annualReport.2021.leadershipBoardSecretary": "Board Secretary",
|
||||
"annualReport.2021.leadershipBoardTreasurer": "Board Treasurer",
|
||||
"annualReport.2021.leadershipScratchTeam": "2021 Scratch Team",
|
||||
"annualReport.2021.leadershipED": "Executive Director",
|
||||
"annualReport.2021.teamThankYou": "Thank you to Mitch Resnick, Natalie Rusk, Rupal Jain, and other collaborators at the Lifelong Kindergarten Group at the MIT Media Lab for your tireless support of Scratch.",
|
||||
"annualReport.2021.donateTitle": "Support Us",
|
||||
"annualReport.2021.donateMessage": "Your support enables us to create inspiring, creative, and memorable learning experiences for kids everywhere, especially those who have been systemically excluded from creative coding opportunities. Make a gift to Scratch today to help us keep our servers running, maintain our growing global community, and make creative coding possible for kids in every country around the world.",
|
||||
"annualReport.2021.donateMessage2": "Thank you for your generosity.",
|
||||
"annualReport.2021.donateButton": "Go fa",
|
||||
"annualReport.2021.projectBy": "project by",
|
||||
"annualReport.2021.altMap": "A map of the world showing 41 SEC organizations",
|
||||
"annualReport.2021.altSECSpotlightImage": "A child plays with a toy in front of an orange background",
|
||||
"annualReport.2021.altAccessibility": "Two people use sign language in front of a green background.",
|
||||
"annualReport.2021.altaccessDEICommittee": "A hand holds out a scratch component on a green background.",
|
||||
"annualReport.2021.altaccessDEICommitteeAccessibility": "A hand paints scratch components on a blue background.",
|
||||
"annualReport.2021.altaccessDEICommitteeG-JEDI": "Two hands reach toward a text bubble with a heart inside it.",
|
||||
"annualReport.2021.altaccessDEICommitteeEquitXDesign": "Two hands work together to compile a list of scratch components.",
|
||||
"annualReport.2021.altaccessSouthAfrica": "Two kids, one using a tablet and one using a laptop, work on a scratch project together.",
|
||||
"annualReport.2021.altcommunityVolunteerTransators": "Four hands are raised with text bubbles resting on top of them in front of a purple background.",
|
||||
"annualReport.2021.altcommunityThankYou": "A globe with a banner across it saying 'Thank you' surrounded by the words for thank you in various languages.",
|
||||
"annualReport.2021.altAvatar": "user avatar",
|
||||
"annualReport.2021.altDropdownArrow": "Arrow indicating dropdown menu.",
|
||||
"annualReport.2021.altMastheadIllustration": "Three people interacting with physical scratch components.",
|
||||
"annualReport.2021.altWave": "An emoji hand waving.",
|
||||
"annualReport.2021.altMitchHeadshot": "Founder Mitch Resnick",
|
||||
"annualReport.2021.altCalendar": "A calendar displaying the year 2021.",
|
||||
"annualReport.2021.altWorldVisualization": "An illustrated version of the globe.",
|
||||
"annualReport.2021.altSaudiArabiaVisualization": "",
|
||||
"annualReport.2021.altSECVideoPreview": "",
|
||||
"annualReport.2021.altCard1": "",
|
||||
"annualReport.2021.altCard2": "",
|
||||
"annualReport.2021.altCard3": "",
|
||||
"annualReport.2021.altCard4": "",
|
||||
"annualReport.2021.altCard5": "",
|
||||
"annualReport.2021.altCard6": "",
|
||||
"annualReport.2021.altCard7": "",
|
||||
"annualReport.2021.altCard8": "",
|
||||
"annualReport.2021.altCard9": "",
|
||||
"annualReport.2021.altDonateIllustration": "Two hands form the shape of a heart with their fingers inside of a cut out heart shape."
|
||||
}
|
238
www/scratch-website.annual-report-2021-l10njson/or.json
Normal file
238
www/scratch-website.annual-report-2021-l10njson/or.json
Normal file
|
@ -0,0 +1,238 @@
|
|||
{
|
||||
"annualReport.2021.subnavFoundersMessage": "Founder's Message",
|
||||
"annualReport.2021.subnavMission": "Mission",
|
||||
"annualReport.2021.subnavReach": "Reach",
|
||||
"annualReport.2021.subnavThemes": "Themes",
|
||||
"annualReport.2021.subnavDirectorsMessage": "Director's Message",
|
||||
"annualReport.2021.subnavSupporters": "Supporters",
|
||||
"annualReport.2021.subnavTeam": "Team",
|
||||
"annualReport.2021.subnavDonate": "ଦାନ କରନ୍ତୁ",
|
||||
"annualReport.2021.mastheadYear": "2021 Annual Report",
|
||||
"annualReport.2021.mastheadTitle": "Building an Equitable Community Together",
|
||||
"annualReport.2021.directorsMessageTitle": "A Message from Our Executive Director",
|
||||
"annualReport.2021.directorsMessageP1": "In 2021, COVID-19 continued to disrupt our routines and shape the way we interact with one another. Even as we began to gather together, schools reopened, and there were calls for a “return to normal,” the most vulnerable in our society remained disproportionately impacted by the inequitable structures that COVID-19 exacerbated. The COVID-19 crisis shaped young people’s relationships to Scratch, and solidified Scratch as a more vital place than ever for them to create, learn, and connect. But as we moved into a new year, we did not leave behind our most vulnerable young people as they began to navigate “the new normal.”",
|
||||
"annualReport.2021.directorsMessageP2": "One of the foundational values of Scratch has always been to empower young people to explore, create, play, and discover—opportunities that aren’t afforded equitably to all students.",
|
||||
"annualReport.2021.directorsMessagePullquote": "We believe in the transformative power of self-expression and creativity, and in providing space for young people to use creative coding as a tool to raise their voice.",
|
||||
"annualReport.2021.directorsMessageP3": "I’m proud to serve as the Executive Director of the Scratch Foundation during this pivotal moment in our history, and will continue to spread Scratch’s caring, collaborative approach to creative learning to kids around the world who need these opportunities the most.",
|
||||
"annualReport.2021.directorsMessageP4": "Last year was an incredible year for the Scratch Foundation–we focused on growing our team with remarkable, diverse leaders and building a solid foundation for our continued transition to an independent organization. We developed a three-year Strategic Plan with the combined efforts of every team member at every level of our organization, codifying the work we’re embarking on together. As Scratch grows, we remain focused on equity and community-building, and keeping Scratch a safe space for kids to connect, create, and collaborate with their peers around the world.",
|
||||
"annualReport.2021.directorsMessageP5": "LI can’t thank you enough for embarking on this journey with our team, and for your continued support of our mission. The compassion and creativity of the Scratch Community is endlessly inspiring to us, and we can’t wait for you to join us in the important work ahead of us.",
|
||||
"annualReport.2021.directorsMessageP6": "Over the past decade, Scratch has had phenomenal success, engaging tens of millions of young people around the world. But we are just beginning. The challenge for the years ahead is to ensure that we can continue to spread and support not just our technology but also our creative, caring, collaborative learning approach, so that young people around the world have equitable opportunities to imagine, create, share, and learn. We look forward to working with all of you to make that happen!",
|
||||
"annualReport.2021.EDTitle": "Executive Director, Scratch Foundation",
|
||||
"annualReport.2021.watchVideo": "ଭିଡିଓ ଦେଖନ୍ତୁ |",
|
||||
"annualReport.2021.missionTitle": "Our Mission, Vision, & Values",
|
||||
"annualReport.2021.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators who have been excluded from creative computing.",
|
||||
"annualReport.2021.missionP2": "We’ve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively—essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
|
||||
"annualReport.2021.missionHeader": "Mission",
|
||||
"annualReport.2021.missionSubtitle": "Providing young people with digital tools and opportunities to imagine, create, share, and learn.",
|
||||
"annualReport.2021.visionHeader": "Vision",
|
||||
"annualReport.2021.visionSubtitle": "To spread creative, caring, collaborative, equitable approaches to coding and learning around the world.",
|
||||
"annualReport.2021.valuesHeader": "Values",
|
||||
"annualReport.2021.valuesSubtitle": "In this work, we are guided by our core values that define our principles as an organization and a community:",
|
||||
"annualReport.2021.creativeExpressionTitle": "Creative Expression",
|
||||
"annualReport.2021.progressiveImprovementTitle": "Progressive Improvement",
|
||||
"annualReport.2021.EquitableOpportunitiesTitle": "Equitable Opportunities",
|
||||
"annualReport.2021.playfulEngagementTitle": "Playful Engagement",
|
||||
"annualReport.2021.creativeExpressionDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
|
||||
"annualReport.2021.progressiveImprovementDescription": "We hold ourselves to a high standard and always strive to iterate, improve, and inspire one another to best serve young people around the world and the community that makes our work possible.",
|
||||
"annualReport.2021.EquitableOpportunitiesDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
|
||||
"annualReport.2021.playfulEngagementDescription": "At Scratch, play is an approach for making, sharing, learning, and engaging with the world. We encourage joyful exploration, experimentation, and collaboration.",
|
||||
"annualReport.2021.reachTitle": "Reaching Children Around the World",
|
||||
"annualReport.2021.reachSubtitle": "Scratch is the world’s largest coding community for children and teens, ages 8 and up.",
|
||||
"annualReport.2021.reachMillion": "million",
|
||||
"annualReport.2021.reachNewUsersNumber": "18 {million}",
|
||||
"annualReport.2021.reachNewUsersIncrease": "22% from 2020",
|
||||
"annualReport.2021.reachProjectsCreatedNumber": "113 {million}",
|
||||
"annualReport.2021.reachProjectsCreatedIncrease": "39% from 2020",
|
||||
"annualReport.2021.reachProjectCreatorsNumber": "42 {million}",
|
||||
"annualReport.2021.reachProjectCreatorsIncrease": "44% from 2020",
|
||||
"annualReport.2021.reachNewUsers": "New Users",
|
||||
"annualReport.2021.reachProjectsCreated": "Projects Created",
|
||||
"annualReport.2021.reachProjectCreators": "People Creating Projects",
|
||||
"annualReport.2021.reachScratchAroundTheWorld": "Scratch is used around the world across more than 200 countries and territories",
|
||||
"annualReport.2021.reachSaudiArabiaTitle": "Saudi Arabia",
|
||||
"annualReport.2021.reachSaudiArabiaDescription": "We saw tremendous growth around the world in 2021, but we were amazed to see the growth in Saudi Arabia, where we saw twice as many new users as the year before.",
|
||||
"annualReport.2021.reachTranslationTitle": "Scratch is Translated into 74 Languages",
|
||||
"annualReport.2021.reachTranslationIncrease": "10 languages from 2020",
|
||||
"annualReport.2021.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
|
||||
"annualReport.2021.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
|
||||
"annualReport.2021.reachDownloadsMillion": "5 {million}",
|
||||
"annualReport.2021.reachDownloads": "Downloads in 2021",
|
||||
"annualReport.2021.reachDownloadsIncrease": "2 {million} from 2020",
|
||||
"annualReport.2021.themesTitle": "Emerging Themes",
|
||||
"annualReport.2021.themesDescription": "Amidst ongoing uncertainty from COVID-19, Scratch continued to serve as a key space for young people to connect and create together. In 2021, we focused our efforts on building a strong foundation to equitably support our growing global community and our growing Scratch Team. Our work was centered around three major themes: fostering community, increasing access and accessibility, and developing the Scratch Education Collaborative (SEC).",
|
||||
"annualReport.2021.SECTitle": "ସ୍କ୍ରାଚ୍ ଶିକ୍ଷା ସମବାୟ",
|
||||
"annualReport.2021.SECIntro": "Community voices and partnerships are deeply woven into the fabric of Scratch’s history. They have, and continue to be, integral in helping us increase accessible and equitable coding opportunities worldwide. In 2021, we launched the Scratch Education Collaborative, an initiative committed to identifying and eliminating the barriers to access to creative coding that connects remarkable organizations around the world.",
|
||||
"annualReport.2021.SECWhatIs": "What is SEC?",
|
||||
"annualReport.2021.SECWhatIsP1": "The SEC supports and engages participating organizations in a two-year, collaborative cohort experience to strengthen their commitment to, and implementation of, equitable creative coding using Scratch and ScratchJr.",
|
||||
"annualReport.2021.SECWhatIsP2": "By the end of the cohort experience, organizations will have formed new partnerships with each other and with Scratch, and will have established new models for equity-centered creative coding resources.",
|
||||
"annualReport.2021.SECWhatIsP3": "Our work with the SEC is made possible thanks to a generous grant from Google.org. We’d like to extend our gratitude for their continued support of our mission.",
|
||||
"annualReport.2021.SECOrgNumber": "41",
|
||||
"annualReport.2021.SECOrgLabel": "organizations",
|
||||
"annualReport.2021.SECCountryNumber": "13",
|
||||
"annualReport.2021.SECCountryLabel": "countries",
|
||||
"annualReport.2021.SECPartnerNumber": "7",
|
||||
"annualReport.2021.SECPartnerLabel": "partners",
|
||||
"annualReport.2021.SECMapParagraph": "Our first cohort included 41 organizations representing 13 countries around the world, united by their commitment to supporting learners from historically marginalized communities in developing their confidence with creative computing.",
|
||||
"annualReport.2021.spotlightStory": "Spotlight Story",
|
||||
"annualReport.2021.SECSpotlightTitle": "Bridges to Science Spotlight",
|
||||
"annualReport.2021.SECSpotlightLocation": "Fulshear, Texas",
|
||||
"annualReport.2021.SECSpotlightText1": "Bridges to Science; a Texas-based nonprofit providing math, coding, and robotics programs for underserved youth; was one of 41 exceptional organizations to join the Scratch Education Collaborative's first cohort.",
|
||||
"annualReport.2021.SECSpotlightText2": "In 2021, we supported Bridges to Science in facilitating their first “Hour of Code” workshop with Code.org.",
|
||||
"annualReport.2021.SECPullQuote": "One of the greatest joys that we have in teaching our students is that each one of them, no matter how quiet they are, all find a voice in computer science through Scratch.",
|
||||
"annualReport.2021.SECPullQuoteAttr": "- Rosa Aristy, Bridges to Science Founder ",
|
||||
"annualReport.2021.SECWorkshops": "SEC Workshops",
|
||||
"annualReport.2021.SECWorkshopsText": "Last year, the Scratch Education Collaborative hosted a series of workshops that supported their inaugural cohort in defining and exploring unique pathways to equitable creative coding. Workshops were facilitated by Stanford d. School, Tinkering Studio, the Brazilian Creative Learning Network, and Chicago Public Schools CS4ALL. Together, workshop participants developed a shared understanding of creative coding and discussed strategies and practices that foster culturally sustaining communities through creative communication and collaboration.",
|
||||
"annualReport.2021.SECWorkshopsSubtitle": "How can we creatively empower local community in exploring creative coding?",
|
||||
"annualReport.2021.accessTitle": "Access",
|
||||
"annualReport.2021.accessIntro": "As COVID-19 forced schools to close and pushed learning to virtual spaces, many students and teachers were discovering Scratch for the first time or adapting the way they taught and learned creative coding. From our own homes, the Scratch Team worked to support the changing needs of educators and the online community.",
|
||||
"annualReport.2021.accessASL": "ASL Tutorial",
|
||||
"annualReport.2021.accessASLText": "In 2021, we partnered with Deaf Kids Code to launch our first American Sign Language tutorial in the Scratch Editor.",
|
||||
"annualReport.2021.accessASLText2": " Together, we were inspired to create an evergreen resource that would expand creative pathways for deaf Scratchers.",
|
||||
"annualReport.2021.accessASLText3": "The video is a 13-minute remake of our original “Getting Started with Scratch” tutorial that introduces beginners to the Scratch platform.",
|
||||
"annualReport.2021.accessPullQuote": "Being a good ally is a willingness to bend towards being accessible and really putting weight on the recommendations of organizations like mine … Asking, ‘What is it that we can do?’ and really letting us take the reins and go for it, with very little to no resistance; that is a very rare thing.",
|
||||
"annualReport.2021.accessPullQuoteAttr": "- Shireen Hafeez, Founder of Deaf Kids Code ",
|
||||
"annualReport.2021.accessDEICommittee": "DEI Committees at Scratch",
|
||||
"annualReport.2021.accessDEICommitteeText": "In 2021, several committees at Scratch embarked on work to make Scratch more diverse, equitable, and inclusive for all users. We’re excited to share the progress each committee has made and the work still ahead.",
|
||||
"annualReport.2021.accessDEICommitteeAccessibility": "Accessibility",
|
||||
"annualReport.2021.accessDEICommitteeAccessibilityText": "The Accessibility Committee was created in response to one Scratch Team member’s own difficulty using Scratch’s coding blocks and a recognized need to better support Scratchers of all abilities.",
|
||||
"annualReport.2021.accessDEICommitteeAccessibilityText2": "In October of 2021, the committee launched a project to make the color of our coding blocks accessible for Scratchers with vision impairments. The committee is excited to partner with teachers and community organizations specializing in accessibility so the coding blocks meet web accessibility guidelines, and more importantly, lower floors to make Scratch more accessible for all.",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDI": "G-JEDI",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDIText": "The Global, Justice, Equity, Diversity, and Inclusion (G-JEDI) Committee was formed to develop a shared language that defines what Diversity, Equity, and Inclusion (DEI) mean to the Scratch Team.",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDIText2": "In 2021, the committee began work on a DEI statement to outline the ways in which DEI has informed the Scratch Team and community’s past and present work, and how it will continue to inform new initiatives going forward.",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesign": "Equity x Design",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesignText": "The EquityXDesign Committee was created as a place for Scratch Team members and our collaborators in MIT’s Lifelong Kindergarten group to read and discuss ideas around equity-centered design practices.",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesignText2": "The conversations are guided by Sasha Costanza-Chock’s “Design Justice: Community-Led Practices to Build the Worlds We Need,” and committee members discuss ways in which they can incorporate equity-centered design practices in the development of Scratch tools and resources.",
|
||||
"annualReport.2021.access10NewLanguages": "10 New Languages",
|
||||
"annualReport.2021.access10NewLanguagesText": "With huge thanks to our translation community, we were able to connect with Scratchers in 74 languages last year! In 2021, 10 new languages were added to Scratch, including isiXhosa (South Africa), Sepedi (South Africa), Setswana (South Africa), Afrikaans (South Africa), Kichwa (Peru), ଓଡ଼ିଆ/Odia (India), Kazakh (Kazakhstan), Aragonese (Spain), Western Frisian (the Netherlands), and Bengali (Bangladesh, India, and other regions).",
|
||||
"annualReport.2021.accessSouthAfrica": "Zero-rated Scratch in South Africa",
|
||||
"annualReport.2021.accessSouthAfricaText": "To improve the Scratch experience for young people in regions with low or no internet connectivity, we partnered with the National Education Collaboration Trust (NECT) of South Africa to host a zero-rated page for downloading Scratch. Downloads on zero-rated pages do not use up any data bandwidth, reducing a barrier to accessing Scratch due to data limits and costs. Just two months after its April 2021 launch, the page had more than 1300 visitors.",
|
||||
"annualReport.2021.accessSnapshot": "Snapshots",
|
||||
"annualReport.2021.communityTitle": "ସମ୍ପ୍ରଦାୟ",
|
||||
"annualReport.2021.communityIntro": "In 2021, the Scratch community continued to experience rapid growth as even more young people around the world created and connected alongside their peers. We also continued to develop partnerships with community members to improve the Scratch experience for our diverse community of users.",
|
||||
"annualReport.2021.communityScratchConference": "ସ୍କ୍ରାଚ୍ ସମ୍ମିଳନୀ",
|
||||
"annualReport.2021.communityScratchConferenceText1": "In July, educators in our global community came together to celebrate creative coding at the Scratch Conference. This free, virtual event was led by our collaborators at MIT’s Lifelong Kindergarten Group. The conference brought together more than 1,500 educators and Scratch enthusiasts, who spent the day connecting, collaborating, and learning from one another, even as COVID kept us apart.",
|
||||
"annualReport.2021.communityVolunteerTranslators": "Volunteer Translators",
|
||||
"annualReport.2021.communityVolunteerTranslatorsText": "Since Scratch was launched in 2007, we have been committed to supporting our users worldwide. Our language translation volunteers work closely with the Scratch Team to help translate and localize our platform and resources for the diverse communities that we serve.",
|
||||
"annualReport.2021.communityVolunteerTranslatorsText2": "Thousands of translators have volunteered their time to translate Scratch into 74 languages and counting, and there are currently more than one thousand translators signed up to translate Scratch and ScratchJr. We’re grateful to our volunteers for helping us reach more Scratchers around the world!",
|
||||
"annualReport.2021.communityScratchCommunity": "The Scratch Community in 2021",
|
||||
"annualReport.2021.communityScratchCommunityIntro": "In 2021, more than 113 million projects were created on the Scratch site – almost a 39% increase from 2020 – and more than one million new studios were created! Throughout the year, the Scratch Team hosted numerous studios to celebrate important events and encourage Scratchers to participate in the online community.",
|
||||
"annualReport.2021.yearInReview": "Year in Review",
|
||||
"annualReport.2021.yearInReviewText": "2021 was a remarkable year in the online community. The Community Team highlighted and developed opportunities for young people to express their ideas and become engaged in positive ways, and incredible movements sprung up from Scratchers themselves. Here’s a look back at some of the highlights of the year:",
|
||||
"annualReport.2021.yearInReviewCard1Date": "ଜାନୁଆରୀ",
|
||||
"annualReport.2021.yearInReviewCard1Title": "Poetic Cafe",
|
||||
"annualReport.2021.yearInReviewCard1Text": "We “opened” our very first Poetic Cafe where Scratchers were invited to write, share, or collaborate on poems to share with the community.",
|
||||
"annualReport.2021.yearInReviewCard2Date": "ଫେବୃଆରୀ",
|
||||
"annualReport.2021.yearInReviewCard2Title": "Black History Month Studio",
|
||||
"annualReport.2021.yearInReviewCard2Text": "Scratchers shared interactive artwork, created poems, animated music videos, and more to celebrate influential people and events in Black history.",
|
||||
"annualReport.2021.yearInReviewCard3Date": "ଏପ୍ରିଲ",
|
||||
"annualReport.2021.yearInReviewCard3Title": "April Fool’s Day",
|
||||
"annualReport.2021.yearInReviewCard3Text": "Scratchers were asked to imagine the “Secret life” of the Scratch Cat and went on a treasure hunt for fun and silly things hidden around the Scratch website.",
|
||||
"annualReport.2021.yearInReviewCard4Date": "ମେ",
|
||||
"annualReport.2021.yearInReviewCard4Title": "Scratch Week",
|
||||
"annualReport.2021.yearInReviewCard4Text": "Scratchers around the world shared more than 3,500 projects responding to themed prompts like “Cooking From Scratch” and “Ridiculous Inventions” to celebrate Scratch's birthday.",
|
||||
"annualReport.2021.yearInReviewCard5Date": "ଜୁନ",
|
||||
"annualReport.2021.yearInReviewCard5Title": "Pride Month",
|
||||
"annualReport.2021.yearInReviewCard5Text": "Scratchers created projects using all the colors of the rainbow to celebrate the LGBTQ+ community in the Pride Month studio.",
|
||||
"annualReport.2021.yearInReviewCard6Date": "ଅଗଷ୍ଟ",
|
||||
"annualReport.2021.yearInReviewCard6Title": "Scratch Camp",
|
||||
"annualReport.2021.yearInReviewCard6Text": "During this annual three-week long event, Scratchers created more than 7,000 projects that moved and grooved, showcased creative do-it-yourself (DIY) ideas, and shared their discoveries about the natural world around them.",
|
||||
"annualReport.2021.yearInReviewCard7Date": "ଅକ୍ଟୋବେର",
|
||||
"annualReport.2021.yearInReviewCard7Title": "Scratchtober",
|
||||
"annualReport.2021.yearInReviewCard7Text": "For two weeks, Scratchers created projects showcasing their interpretations of daily prompts in the Scratchtober studio. More than 3,500 projects were created around single-word themes like underwater, celebration, and creatures.",
|
||||
"annualReport.2021.yearInReviewCard8Date": "ଡିସେମ୍ବର ",
|
||||
"annualReport.2021.yearInReviewCard8Title": "CSEdWeek",
|
||||
"annualReport.2021.yearInReviewCard8Text": "Computer Science Education Week (CSEdWeek) occurred from December 6-12 to celebrate computer science around the world. Scratch participated in the week by encouraging community members to check out tutorials, studios, and a live event hosted in partnership with Makey Makey!",
|
||||
"annualReport.2021.yearInReviewCard9Date": "ଡିସେମ୍ବର ",
|
||||
"annualReport.2021.yearInReviewCard9Title": "2021: A Scratch Year in Review Studio",
|
||||
"annualReport.2021.yearInReviewCard9Text": "In 2021, Scratchers learned new skills, connected with friends around the world, and found creative ways to express themselves. More than 1,000 Scratchers shared their favorite Scratch memories and what Scratch meant to them in the 2021: A Scratch Year in Review studio.",
|
||||
"annualReport.2021.communityScratchLabTitle": "Scratch Lab",
|
||||
"annualReport.2021.communityScratchLabText": "With the launch of Scratch Lab in February, we’ve opened the doors of our development process directly to Scratchers around the world.",
|
||||
"annualReport.2021.communityScratchLabText2": "Before we decide if we should introduce new blocks to the Scratch coding editor, it’s crucial to see the creative, innovative, and surprising ways Scratchers interact with them. Scratch Lab is a sandbox where everyone can try out these new features and, most importantly, share their thoughts and ideas directly with us.",
|
||||
"annualReport.2021.communityScratchLabText3": "Over 500,000 Scratchers explored the Scratch Lab site in 2021, and they submitted more than 37,000 pieces of feedback.",
|
||||
"annualReport.2021.communityScratchLabText4": "This feedback has been invaluable as we evaluate and develop Animated Text blocks, Face Sensing blocks, and more potential new features.",
|
||||
"annualReport.2021.communitySnapshot2Title": "The Scratch Team on YouTube",
|
||||
"annualReport.2021.communitySnapshot2Text": "The Scratch Team YouTube channel reached 100,000 subscribers in 2021— a nearly 500 percent increase from 2020! As students, educators, and families evolved in response to the pandemic, we knew we had to create resources that were reactive to their needs.",
|
||||
"annualReport.2021.communitySnapshot2Text2": "These resources include a series of comprehensive Scratch tutorials that guide users through designing stories, games, and animations on Scratch. In 2021, these videos garnered nearly nine million views from viewers in 178 countries.",
|
||||
"annualReport.2021.tutorial1": "How to Make an 'About Me'",
|
||||
"annualReport.2021.tutorial2": "How to Make a Clicker Game",
|
||||
"annualReport.2021.tutorial3": "How to Make a Mouse Trail",
|
||||
"annualReport.2021.FounderMessageTitle": "A Message from Our Founder",
|
||||
"annualReport.2021.FounderMessageSubTitle": "Support and Inspiration from a Founding Partner",
|
||||
"annualReport.2021.FounderMessageText1": "As you read through this annual report, you’ll learn about many ways that Scratch is expanding creative computing opportunities for millions of young people around the world, especially those from marginalized communities. This global impact is possible because of the tireless work of the growing team of engineers, designers, educators, community moderators, and others at the Scratch Foundation.",
|
||||
"annualReport.2021.FounderMessageText2": "To continue to grow our efforts and impact, we rely on the generous financial support of an incredible collection of companies, foundations, and individual donors who are aligned with our mission and vision. Here, I want to highlight the support and inspiration we’ve received from one of our Founding Partners: the LEGO Foundation.",
|
||||
"annualReport.2021.FounderMessageText3": "My research group at the MIT Media Lab started collaborating with the LEGO company and LEGO Foundation more than 30 years ago. LEGO funding helped support our early work on Scratch, leading up to the public launch of Scratch in 2007. Then, when Scratch spun out of MIT into the Scratch Foundation in 2019, the LEGO Foundation provided important funding for the new organization, with a five-year $10 million grant to “support transformative educational change by developing and promoting playful, creative approaches to coding...in diverse economic and cultural contexts.” When the pandemic hit, the LEGO Foundation stepped up with an additional $5 million grant in 2021, to ensure that the Scratch Foundation could meet the needs of children and educators disrupted by the pandemic.",
|
||||
"annualReport.2021.FounderMessageText4": "But the LEGO-Scratch connection goes far beyond financial support. The Scratch approach of creating animated stories and games by snapping together graphical programming blocks was inspired, in part, by the way children build LEGO houses and castles by snapping together plastic LEGO bricks. Scratch and LEGO also share the same project-based educational philosophy, encouraging children to iteratively refine their projects by trying out an idea, seeing what happens, then making revisions and trying again.",
|
||||
"annualReport.2021.FounderMessageText5": "I’ve always loved the LEGO slogan “Joy of Building, Pride of Creation.” The LEGO Foundation’s deep partnership with the Scratch Foundation is helping to bring “Joy of Building, Pride of Creation” to children’s digital activities. The partnership serves as a model of how organizations with shared ideas and values can work together to catalyze transformational change in learning and education. As the Scratch Foundation continues to build its network of partners and supporters, I look forward to connecting with other organizations to expand creative computing opportunities for children around the world.",
|
||||
"annualReport.2021.FounderTitle": "Founder, Scratch Foundation",
|
||||
"annualReport.2021.lookingForward": "Looking Forward",
|
||||
"annualReport.2021.lookingForwardText1": "In 2021, we outlined a Strategic Framework guiding our major priorities for the next 4 years. We’re focused on these major areas:",
|
||||
"annualReport.2021.lookingForwardText2": "We would like to extend a huge thank you to the LEGO Foundation, whose generous COVID Recovery Grant will enable us to carry out this crucial work. We can’t wait to share more with you about the exciting projects we have planned, including updates to the Scratch experience for schools, updates to ScratchJr, and more.",
|
||||
"annualReport.2021.LookingForward1": "Strengthening the Scratch Platform and Community Infrastructure",
|
||||
"annualReport.2021.LookingForward2": "Expanding Pathways to Creative Learning",
|
||||
"annualReport.2021.LookingForward3": "Building Organizational Capacity and Ensuring Fiscal Sustainability",
|
||||
"annualReport.2021.supportersTitle": "Thank You to Our Supporters",
|
||||
"annualReport.2021.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
|
||||
"annualReport.2021.ourSupporters": "Our Supporters",
|
||||
"annualReport.2021.ourSupportersText": "We want to thank all Scratch supporters who, throughout the years, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on giving to Scratch Foundation from January 1, 2021 to December 31, 2021.",
|
||||
"annualReport.2021.supportersFoundingTitle": "Founding Partners — $10,000,000+",
|
||||
"annualReport.2021.supportersFoundingText": "We are especially grateful to our Founding Partners who have each provided at least $10,000,000 in cumulative support, since the start of Scratch in 2003.",
|
||||
"annualReport.2021.supportersCatPartnersTitle": "Scratch Cat Partners — $1,000,000+",
|
||||
"annualReport.2021.supportersCreativityTitle": "Creativity Circle — $250,000+",
|
||||
"annualReport.2021.supportersCollaborationTitle": "Collaboration Circle — $100,000+",
|
||||
"annualReport.2021.supportersImaginationTitle": "Imagination Circle — $50,000+",
|
||||
"annualReport.2021.supportersInspirationTitle": "Inspiration Circle — $20,000+",
|
||||
"annualReport.2021.supportersExplorationTitle": "Exploration Circle — $5,000+",
|
||||
"annualReport.2021.supportersPlayTitle": "Play Circle — $1,000+",
|
||||
"annualReport.2021.supportersInKindTitle": "In-Kind Supporters",
|
||||
"annualReport.2021.leadershipTitle": "ଆମର ଦଳ",
|
||||
"annualReport.2021.leadershipBoard": "Board of Directors",
|
||||
"annualReport.2021.leadershipChair": "Chair",
|
||||
"annualReport.2021.leadershipProfessor": "Professor of Learning Research",
|
||||
"annualReport.2021.leadershipViceChair": "Vice-Chair",
|
||||
"annualReport.2021.leadershipCoFounder": "Co-Founder and Co-Chairman",
|
||||
"annualReport.2021.leadershipBoardMember": "Board Member",
|
||||
"annualReport.2021.leadershipPresidentCEO": "President and CEO",
|
||||
"annualReport.2021.leadershipFormerPresident": "Former President",
|
||||
"annualReport.2021.leadershipFounderCEO": "Founder and CEO",
|
||||
"annualReport.2021.leadershipFormerChairCEO": "Former CEO and Chairwoman",
|
||||
"annualReport.2021.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
|
||||
"annualReport.2021.leadershipBoardSecretary": "Board Secretary",
|
||||
"annualReport.2021.leadershipBoardTreasurer": "Board Treasurer",
|
||||
"annualReport.2021.leadershipScratchTeam": "2021 Scratch Team",
|
||||
"annualReport.2021.leadershipED": "Executive Director",
|
||||
"annualReport.2021.teamThankYou": "Thank you to Mitch Resnick, Natalie Rusk, Rupal Jain, and other collaborators at the Lifelong Kindergarten Group at the MIT Media Lab for your tireless support of Scratch.",
|
||||
"annualReport.2021.donateTitle": "Support Us",
|
||||
"annualReport.2021.donateMessage": "Your support enables us to create inspiring, creative, and memorable learning experiences for kids everywhere, especially those who have been systemically excluded from creative coding opportunities. Make a gift to Scratch today to help us keep our servers running, maintain our growing global community, and make creative coding possible for kids in every country around the world.",
|
||||
"annualReport.2021.donateMessage2": "Thank you for your generosity.",
|
||||
"annualReport.2021.donateButton": "ଦାନ କରନ୍ତୁ",
|
||||
"annualReport.2021.projectBy": "project by",
|
||||
"annualReport.2021.altMap": "A map of the world showing 41 SEC organizations",
|
||||
"annualReport.2021.altSECSpotlightImage": "A child plays with a toy in front of an orange background",
|
||||
"annualReport.2021.altAccessibility": "Two people use sign language in front of a green background.",
|
||||
"annualReport.2021.altaccessDEICommittee": "A hand holds out a scratch component on a green background.",
|
||||
"annualReport.2021.altaccessDEICommitteeAccessibility": "A hand paints scratch components on a blue background.",
|
||||
"annualReport.2021.altaccessDEICommitteeG-JEDI": "Two hands reach toward a text bubble with a heart inside it.",
|
||||
"annualReport.2021.altaccessDEICommitteeEquitXDesign": "Two hands work together to compile a list of scratch components.",
|
||||
"annualReport.2021.altaccessSouthAfrica": "Two kids, one using a tablet and one using a laptop, work on a scratch project together.",
|
||||
"annualReport.2021.altcommunityVolunteerTransators": "Four hands are raised with text bubbles resting on top of them in front of a purple background.",
|
||||
"annualReport.2021.altcommunityThankYou": "A globe with a banner across it saying 'Thank you' surrounded by the words for thank you in various languages.",
|
||||
"annualReport.2021.altAvatar": "user avatar",
|
||||
"annualReport.2021.altDropdownArrow": "Arrow indicating dropdown menu.",
|
||||
"annualReport.2021.altMastheadIllustration": "Three people interacting with physical scratch components.",
|
||||
"annualReport.2021.altWave": "An emoji hand waving.",
|
||||
"annualReport.2021.altMitchHeadshot": "Founder Mitch Resnick",
|
||||
"annualReport.2021.altCalendar": "A calendar displaying the year 2021.",
|
||||
"annualReport.2021.altWorldVisualization": "An illustrated version of the globe.",
|
||||
"annualReport.2021.altSaudiArabiaVisualization": "",
|
||||
"annualReport.2021.altSECVideoPreview": "",
|
||||
"annualReport.2021.altCard1": "",
|
||||
"annualReport.2021.altCard2": "",
|
||||
"annualReport.2021.altCard3": "",
|
||||
"annualReport.2021.altCard4": "",
|
||||
"annualReport.2021.altCard5": "",
|
||||
"annualReport.2021.altCard6": "",
|
||||
"annualReport.2021.altCard7": "",
|
||||
"annualReport.2021.altCard8": "",
|
||||
"annualReport.2021.altCard9": "",
|
||||
"annualReport.2021.altDonateIllustration": "Two hands form the shape of a heart with their fingers inside of a cut out heart shape."
|
||||
}
|
238
www/scratch-website.annual-report-2021-l10njson/pl.json
Normal file
238
www/scratch-website.annual-report-2021-l10njson/pl.json
Normal file
|
@ -0,0 +1,238 @@
|
|||
{
|
||||
"annualReport.2021.subnavFoundersMessage": "Founder's Message",
|
||||
"annualReport.2021.subnavMission": "Misja",
|
||||
"annualReport.2021.subnavReach": "Zasięg",
|
||||
"annualReport.2021.subnavThemes": "Motywy",
|
||||
"annualReport.2021.subnavDirectorsMessage": "Director's Message",
|
||||
"annualReport.2021.subnavSupporters": "Darczyńcy",
|
||||
"annualReport.2021.subnavTeam": "Zespół",
|
||||
"annualReport.2021.subnavDonate": "Przekaż darowiznę",
|
||||
"annualReport.2021.mastheadYear": "2021 Annual Report",
|
||||
"annualReport.2021.mastheadTitle": "Building an Equitable Community Together",
|
||||
"annualReport.2021.directorsMessageTitle": "A Message from Our Executive Director",
|
||||
"annualReport.2021.directorsMessageP1": "In 2021, COVID-19 continued to disrupt our routines and shape the way we interact with one another. Even as we began to gather together, schools reopened, and there were calls for a “return to normal,” the most vulnerable in our society remained disproportionately impacted by the inequitable structures that COVID-19 exacerbated. The COVID-19 crisis shaped young people’s relationships to Scratch, and solidified Scratch as a more vital place than ever for them to create, learn, and connect. But as we moved into a new year, we did not leave behind our most vulnerable young people as they began to navigate “the new normal.”",
|
||||
"annualReport.2021.directorsMessageP2": "One of the foundational values of Scratch has always been to empower young people to explore, create, play, and discover—opportunities that aren’t afforded equitably to all students.",
|
||||
"annualReport.2021.directorsMessagePullquote": "We believe in the transformative power of self-expression and creativity, and in providing space for young people to use creative coding as a tool to raise their voice.",
|
||||
"annualReport.2021.directorsMessageP3": "I’m proud to serve as the Executive Director of the Scratch Foundation during this pivotal moment in our history, and will continue to spread Scratch’s caring, collaborative approach to creative learning to kids around the world who need these opportunities the most.",
|
||||
"annualReport.2021.directorsMessageP4": "Last year was an incredible year for the Scratch Foundation–we focused on growing our team with remarkable, diverse leaders and building a solid foundation for our continued transition to an independent organization. We developed a three-year Strategic Plan with the combined efforts of every team member at every level of our organization, codifying the work we’re embarking on together. As Scratch grows, we remain focused on equity and community-building, and keeping Scratch a safe space for kids to connect, create, and collaborate with their peers around the world.",
|
||||
"annualReport.2021.directorsMessageP5": "LI can’t thank you enough for embarking on this journey with our team, and for your continued support of our mission. The compassion and creativity of the Scratch Community is endlessly inspiring to us, and we can’t wait for you to join us in the important work ahead of us.",
|
||||
"annualReport.2021.directorsMessageP6": "Over the past decade, Scratch has had phenomenal success, engaging tens of millions of young people around the world. But we are just beginning. The challenge for the years ahead is to ensure that we can continue to spread and support not just our technology but also our creative, caring, collaborative learning approach, so that young people around the world have equitable opportunities to imagine, create, share, and learn. We look forward to working with all of you to make that happen!",
|
||||
"annualReport.2021.EDTitle": "Executive Director, Scratch Foundation",
|
||||
"annualReport.2021.watchVideo": "Obejrzyj film",
|
||||
"annualReport.2021.missionTitle": "Our Mission, Vision, & Values",
|
||||
"annualReport.2021.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators who have been excluded from creative computing.",
|
||||
"annualReport.2021.missionP2": "We’ve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively—essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
|
||||
"annualReport.2021.missionHeader": "Misja",
|
||||
"annualReport.2021.missionSubtitle": "Providing young people with digital tools and opportunities to imagine, create, share, and learn.",
|
||||
"annualReport.2021.visionHeader": "Vision",
|
||||
"annualReport.2021.visionSubtitle": "To spread creative, caring, collaborative, equitable approaches to coding and learning around the world.",
|
||||
"annualReport.2021.valuesHeader": "Values",
|
||||
"annualReport.2021.valuesSubtitle": "In this work, we are guided by our core values that define our principles as an organization and a community:",
|
||||
"annualReport.2021.creativeExpressionTitle": "Creative Expression",
|
||||
"annualReport.2021.progressiveImprovementTitle": "Progressive Improvement",
|
||||
"annualReport.2021.EquitableOpportunitiesTitle": "Equitable Opportunities",
|
||||
"annualReport.2021.playfulEngagementTitle": "Playful Engagement",
|
||||
"annualReport.2021.creativeExpressionDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
|
||||
"annualReport.2021.progressiveImprovementDescription": "We hold ourselves to a high standard and always strive to iterate, improve, and inspire one another to best serve young people around the world and the community that makes our work possible.",
|
||||
"annualReport.2021.EquitableOpportunitiesDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
|
||||
"annualReport.2021.playfulEngagementDescription": "At Scratch, play is an approach for making, sharing, learning, and engaging with the world. We encourage joyful exploration, experimentation, and collaboration.",
|
||||
"annualReport.2021.reachTitle": "Reaching Children Around the World",
|
||||
"annualReport.2021.reachSubtitle": "Scratch is the world’s largest coding community for children and teens, ages 8 and up.",
|
||||
"annualReport.2021.reachMillion": "milionów",
|
||||
"annualReport.2021.reachNewUsersNumber": "18 {million}",
|
||||
"annualReport.2021.reachNewUsersIncrease": "22% from 2020",
|
||||
"annualReport.2021.reachProjectsCreatedNumber": "113 {million}",
|
||||
"annualReport.2021.reachProjectsCreatedIncrease": "39% from 2020",
|
||||
"annualReport.2021.reachProjectCreatorsNumber": "42 {million}",
|
||||
"annualReport.2021.reachProjectCreatorsIncrease": "44% from 2020",
|
||||
"annualReport.2021.reachNewUsers": "Nowi Użytkownicy",
|
||||
"annualReport.2021.reachProjectsCreated": "Projekt Stworzony",
|
||||
"annualReport.2021.reachProjectCreators": "People Creating Projects",
|
||||
"annualReport.2021.reachScratchAroundTheWorld": "Scratch is used around the world across more than 200 countries and territories",
|
||||
"annualReport.2021.reachSaudiArabiaTitle": "Saudi Arabia",
|
||||
"annualReport.2021.reachSaudiArabiaDescription": "We saw tremendous growth around the world in 2021, but we were amazed to see the growth in Saudi Arabia, where we saw twice as many new users as the year before.",
|
||||
"annualReport.2021.reachTranslationTitle": "Scratch is Translated into 74 Languages",
|
||||
"annualReport.2021.reachTranslationIncrease": "10 languages from 2020",
|
||||
"annualReport.2021.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
|
||||
"annualReport.2021.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
|
||||
"annualReport.2021.reachDownloadsMillion": "5 {million}",
|
||||
"annualReport.2021.reachDownloads": "Downloads in 2021",
|
||||
"annualReport.2021.reachDownloadsIncrease": "2 {million} from 2020",
|
||||
"annualReport.2021.themesTitle": "Emerging Themes",
|
||||
"annualReport.2021.themesDescription": "Amidst ongoing uncertainty from COVID-19, Scratch continued to serve as a key space for young people to connect and create together. In 2021, we focused our efforts on building a strong foundation to equitably support our growing global community and our growing Scratch Team. Our work was centered around three major themes: fostering community, increasing access and accessibility, and developing the Scratch Education Collaborative (SEC).",
|
||||
"annualReport.2021.SECTitle": "Scratch Education Collaborative",
|
||||
"annualReport.2021.SECIntro": "Community voices and partnerships are deeply woven into the fabric of Scratch’s history. They have, and continue to be, integral in helping us increase accessible and equitable coding opportunities worldwide. In 2021, we launched the Scratch Education Collaborative, an initiative committed to identifying and eliminating the barriers to access to creative coding that connects remarkable organizations around the world.",
|
||||
"annualReport.2021.SECWhatIs": "What is SEC?",
|
||||
"annualReport.2021.SECWhatIsP1": "The SEC supports and engages participating organizations in a two-year, collaborative cohort experience to strengthen their commitment to, and implementation of, equitable creative coding using Scratch and ScratchJr.",
|
||||
"annualReport.2021.SECWhatIsP2": "By the end of the cohort experience, organizations will have formed new partnerships with each other and with Scratch, and will have established new models for equity-centered creative coding resources.",
|
||||
"annualReport.2021.SECWhatIsP3": "Our work with the SEC is made possible thanks to a generous grant from Google.org. We’d like to extend our gratitude for their continued support of our mission.",
|
||||
"annualReport.2021.SECOrgNumber": "41",
|
||||
"annualReport.2021.SECOrgLabel": "organizations",
|
||||
"annualReport.2021.SECCountryNumber": "13",
|
||||
"annualReport.2021.SECCountryLabel": "countries",
|
||||
"annualReport.2021.SECPartnerNumber": "7",
|
||||
"annualReport.2021.SECPartnerLabel": "partners",
|
||||
"annualReport.2021.SECMapParagraph": "Our first cohort included 41 organizations representing 13 countries around the world, united by their commitment to supporting learners from historically marginalized communities in developing their confidence with creative computing.",
|
||||
"annualReport.2021.spotlightStory": "Spotlight Story",
|
||||
"annualReport.2021.SECSpotlightTitle": "Bridges to Science Spotlight",
|
||||
"annualReport.2021.SECSpotlightLocation": "Fulshear, Texas",
|
||||
"annualReport.2021.SECSpotlightText1": "Bridges to Science; a Texas-based nonprofit providing math, coding, and robotics programs for underserved youth; was one of 41 exceptional organizations to join the Scratch Education Collaborative's first cohort.",
|
||||
"annualReport.2021.SECSpotlightText2": "In 2021, we supported Bridges to Science in facilitating their first “Hour of Code” workshop with Code.org.",
|
||||
"annualReport.2021.SECPullQuote": "One of the greatest joys that we have in teaching our students is that each one of them, no matter how quiet they are, all find a voice in computer science through Scratch.",
|
||||
"annualReport.2021.SECPullQuoteAttr": "- Rosa Aristy, Bridges to Science Founder ",
|
||||
"annualReport.2021.SECWorkshops": "SEC Workshops",
|
||||
"annualReport.2021.SECWorkshopsText": "Last year, the Scratch Education Collaborative hosted a series of workshops that supported their inaugural cohort in defining and exploring unique pathways to equitable creative coding. Workshops were facilitated by Stanford d. School, Tinkering Studio, the Brazilian Creative Learning Network, and Chicago Public Schools CS4ALL. Together, workshop participants developed a shared understanding of creative coding and discussed strategies and practices that foster culturally sustaining communities through creative communication and collaboration.",
|
||||
"annualReport.2021.SECWorkshopsSubtitle": "How can we creatively empower local community in exploring creative coding?",
|
||||
"annualReport.2021.accessTitle": "Access",
|
||||
"annualReport.2021.accessIntro": "As COVID-19 forced schools to close and pushed learning to virtual spaces, many students and teachers were discovering Scratch for the first time or adapting the way they taught and learned creative coding. From our own homes, the Scratch Team worked to support the changing needs of educators and the online community.",
|
||||
"annualReport.2021.accessASL": "ASL Tutorial",
|
||||
"annualReport.2021.accessASLText": "In 2021, we partnered with Deaf Kids Code to launch our first American Sign Language tutorial in the Scratch Editor.",
|
||||
"annualReport.2021.accessASLText2": " Together, we were inspired to create an evergreen resource that would expand creative pathways for deaf Scratchers.",
|
||||
"annualReport.2021.accessASLText3": "The video is a 13-minute remake of our original “Getting Started with Scratch” tutorial that introduces beginners to the Scratch platform.",
|
||||
"annualReport.2021.accessPullQuote": "Being a good ally is a willingness to bend towards being accessible and really putting weight on the recommendations of organizations like mine … Asking, ‘What is it that we can do?’ and really letting us take the reins and go for it, with very little to no resistance; that is a very rare thing.",
|
||||
"annualReport.2021.accessPullQuoteAttr": "- Shireen Hafeez, Founder of Deaf Kids Code ",
|
||||
"annualReport.2021.accessDEICommittee": "DEI Committees at Scratch",
|
||||
"annualReport.2021.accessDEICommitteeText": "In 2021, several committees at Scratch embarked on work to make Scratch more diverse, equitable, and inclusive for all users. We’re excited to share the progress each committee has made and the work still ahead.",
|
||||
"annualReport.2021.accessDEICommitteeAccessibility": "Accessibility",
|
||||
"annualReport.2021.accessDEICommitteeAccessibilityText": "The Accessibility Committee was created in response to one Scratch Team member’s own difficulty using Scratch’s coding blocks and a recognized need to better support Scratchers of all abilities.",
|
||||
"annualReport.2021.accessDEICommitteeAccessibilityText2": "In October of 2021, the committee launched a project to make the color of our coding blocks accessible for Scratchers with vision impairments. The committee is excited to partner with teachers and community organizations specializing in accessibility so the coding blocks meet web accessibility guidelines, and more importantly, lower floors to make Scratch more accessible for all.",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDI": "G-JEDI",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDIText": "The Global, Justice, Equity, Diversity, and Inclusion (G-JEDI) Committee was formed to develop a shared language that defines what Diversity, Equity, and Inclusion (DEI) mean to the Scratch Team.",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDIText2": "In 2021, the committee began work on a DEI statement to outline the ways in which DEI has informed the Scratch Team and community’s past and present work, and how it will continue to inform new initiatives going forward.",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesign": "Equity x Design",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesignText": "The EquityXDesign Committee was created as a place for Scratch Team members and our collaborators in MIT’s Lifelong Kindergarten group to read and discuss ideas around equity-centered design practices.",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesignText2": "The conversations are guided by Sasha Costanza-Chock’s “Design Justice: Community-Led Practices to Build the Worlds We Need,” and committee members discuss ways in which they can incorporate equity-centered design practices in the development of Scratch tools and resources.",
|
||||
"annualReport.2021.access10NewLanguages": "10 New Languages",
|
||||
"annualReport.2021.access10NewLanguagesText": "With huge thanks to our translation community, we were able to connect with Scratchers in 74 languages last year! In 2021, 10 new languages were added to Scratch, including isiXhosa (South Africa), Sepedi (South Africa), Setswana (South Africa), Afrikaans (South Africa), Kichwa (Peru), ଓଡ଼ିଆ/Odia (India), Kazakh (Kazakhstan), Aragonese (Spain), Western Frisian (the Netherlands), and Bengali (Bangladesh, India, and other regions).",
|
||||
"annualReport.2021.accessSouthAfrica": "Zero-rated Scratch in South Africa",
|
||||
"annualReport.2021.accessSouthAfricaText": "To improve the Scratch experience for young people in regions with low or no internet connectivity, we partnered with the National Education Collaboration Trust (NECT) of South Africa to host a zero-rated page for downloading Scratch. Downloads on zero-rated pages do not use up any data bandwidth, reducing a barrier to accessing Scratch due to data limits and costs. Just two months after its April 2021 launch, the page had more than 1300 visitors.",
|
||||
"annualReport.2021.accessSnapshot": "Snapshots",
|
||||
"annualReport.2021.communityTitle": "Społeczność",
|
||||
"annualReport.2021.communityIntro": "In 2021, the Scratch community continued to experience rapid growth as even more young people around the world created and connected alongside their peers. We also continued to develop partnerships with community members to improve the Scratch experience for our diverse community of users.",
|
||||
"annualReport.2021.communityScratchConference": "Konferencja Scratcha",
|
||||
"annualReport.2021.communityScratchConferenceText1": "In July, educators in our global community came together to celebrate creative coding at the Scratch Conference. This free, virtual event was led by our collaborators at MIT’s Lifelong Kindergarten Group. The conference brought together more than 1,500 educators and Scratch enthusiasts, who spent the day connecting, collaborating, and learning from one another, even as COVID kept us apart.",
|
||||
"annualReport.2021.communityVolunteerTranslators": "Volunteer Translators",
|
||||
"annualReport.2021.communityVolunteerTranslatorsText": "Since Scratch was launched in 2007, we have been committed to supporting our users worldwide. Our language translation volunteers work closely with the Scratch Team to help translate and localize our platform and resources for the diverse communities that we serve.",
|
||||
"annualReport.2021.communityVolunteerTranslatorsText2": "Thousands of translators have volunteered their time to translate Scratch into 74 languages and counting, and there are currently more than one thousand translators signed up to translate Scratch and ScratchJr. We’re grateful to our volunteers for helping us reach more Scratchers around the world!",
|
||||
"annualReport.2021.communityScratchCommunity": "The Scratch Community in 2021",
|
||||
"annualReport.2021.communityScratchCommunityIntro": "In 2021, more than 113 million projects were created on the Scratch site – almost a 39% increase from 2020 – and more than one million new studios were created! Throughout the year, the Scratch Team hosted numerous studios to celebrate important events and encourage Scratchers to participate in the online community.",
|
||||
"annualReport.2021.yearInReview": "Year in Review",
|
||||
"annualReport.2021.yearInReviewText": "2021 was a remarkable year in the online community. The Community Team highlighted and developed opportunities for young people to express their ideas and become engaged in positive ways, and incredible movements sprung up from Scratchers themselves. Here’s a look back at some of the highlights of the year:",
|
||||
"annualReport.2021.yearInReviewCard1Date": "Styczeń",
|
||||
"annualReport.2021.yearInReviewCard1Title": "Poetic Cafe",
|
||||
"annualReport.2021.yearInReviewCard1Text": "We “opened” our very first Poetic Cafe where Scratchers were invited to write, share, or collaborate on poems to share with the community.",
|
||||
"annualReport.2021.yearInReviewCard2Date": "Luty",
|
||||
"annualReport.2021.yearInReviewCard2Title": "Black History Month Studio",
|
||||
"annualReport.2021.yearInReviewCard2Text": "Scratchers shared interactive artwork, created poems, animated music videos, and more to celebrate influential people and events in Black history.",
|
||||
"annualReport.2021.yearInReviewCard3Date": "Kwiecień",
|
||||
"annualReport.2021.yearInReviewCard3Title": "April Fool’s Day",
|
||||
"annualReport.2021.yearInReviewCard3Text": "Scratchers were asked to imagine the “Secret life” of the Scratch Cat and went on a treasure hunt for fun and silly things hidden around the Scratch website.",
|
||||
"annualReport.2021.yearInReviewCard4Date": "Maj",
|
||||
"annualReport.2021.yearInReviewCard4Title": "Scratch Week",
|
||||
"annualReport.2021.yearInReviewCard4Text": "Scratchers around the world shared more than 3,500 projects responding to themed prompts like “Cooking From Scratch” and “Ridiculous Inventions” to celebrate Scratch's birthday.",
|
||||
"annualReport.2021.yearInReviewCard5Date": "Czerwiec",
|
||||
"annualReport.2021.yearInReviewCard5Title": "Pride Month",
|
||||
"annualReport.2021.yearInReviewCard5Text": "Scratchers created projects using all the colors of the rainbow to celebrate the LGBTQ+ community in the Pride Month studio.",
|
||||
"annualReport.2021.yearInReviewCard6Date": "Sierpień",
|
||||
"annualReport.2021.yearInReviewCard6Title": "Scratch Camp",
|
||||
"annualReport.2021.yearInReviewCard6Text": "During this annual three-week long event, Scratchers created more than 7,000 projects that moved and grooved, showcased creative do-it-yourself (DIY) ideas, and shared their discoveries about the natural world around them.",
|
||||
"annualReport.2021.yearInReviewCard7Date": "Październik",
|
||||
"annualReport.2021.yearInReviewCard7Title": "Scratchtober",
|
||||
"annualReport.2021.yearInReviewCard7Text": "For two weeks, Scratchers created projects showcasing their interpretations of daily prompts in the Scratchtober studio. More than 3,500 projects were created around single-word themes like underwater, celebration, and creatures.",
|
||||
"annualReport.2021.yearInReviewCard8Date": "Grudzień",
|
||||
"annualReport.2021.yearInReviewCard8Title": "CSEdWeek",
|
||||
"annualReport.2021.yearInReviewCard8Text": "Computer Science Education Week (CSEdWeek) occurred from December 6-12 to celebrate computer science around the world. Scratch participated in the week by encouraging community members to check out tutorials, studios, and a live event hosted in partnership with Makey Makey!",
|
||||
"annualReport.2021.yearInReviewCard9Date": "Grudzień",
|
||||
"annualReport.2021.yearInReviewCard9Title": "2021: A Scratch Year in Review Studio",
|
||||
"annualReport.2021.yearInReviewCard9Text": "In 2021, Scratchers learned new skills, connected with friends around the world, and found creative ways to express themselves. More than 1,000 Scratchers shared their favorite Scratch memories and what Scratch meant to them in the 2021: A Scratch Year in Review studio.",
|
||||
"annualReport.2021.communityScratchLabTitle": "Scratch Lab",
|
||||
"annualReport.2021.communityScratchLabText": "With the launch of Scratch Lab in February, we’ve opened the doors of our development process directly to Scratchers around the world.",
|
||||
"annualReport.2021.communityScratchLabText2": "Before we decide if we should introduce new blocks to the Scratch coding editor, it’s crucial to see the creative, innovative, and surprising ways Scratchers interact with them. Scratch Lab is a sandbox where everyone can try out these new features and, most importantly, share their thoughts and ideas directly with us.",
|
||||
"annualReport.2021.communityScratchLabText3": "Over 500,000 Scratchers explored the Scratch Lab site in 2021, and they submitted more than 37,000 pieces of feedback.",
|
||||
"annualReport.2021.communityScratchLabText4": "This feedback has been invaluable as we evaluate and develop Animated Text blocks, Face Sensing blocks, and more potential new features.",
|
||||
"annualReport.2021.communitySnapshot2Title": "The Scratch Team on YouTube",
|
||||
"annualReport.2021.communitySnapshot2Text": "The Scratch Team YouTube channel reached 100,000 subscribers in 2021— a nearly 500 percent increase from 2020! As students, educators, and families evolved in response to the pandemic, we knew we had to create resources that were reactive to their needs.",
|
||||
"annualReport.2021.communitySnapshot2Text2": "These resources include a series of comprehensive Scratch tutorials that guide users through designing stories, games, and animations on Scratch. In 2021, these videos garnered nearly nine million views from viewers in 178 countries.",
|
||||
"annualReport.2021.tutorial1": "How to Make an 'About Me'",
|
||||
"annualReport.2021.tutorial2": "How to Make a Clicker Game",
|
||||
"annualReport.2021.tutorial3": "How to Make a Mouse Trail",
|
||||
"annualReport.2021.FounderMessageTitle": "A Message from Our Founder",
|
||||
"annualReport.2021.FounderMessageSubTitle": "Support and Inspiration from a Founding Partner",
|
||||
"annualReport.2021.FounderMessageText1": "As you read through this annual report, you’ll learn about many ways that Scratch is expanding creative computing opportunities for millions of young people around the world, especially those from marginalized communities. This global impact is possible because of the tireless work of the growing team of engineers, designers, educators, community moderators, and others at the Scratch Foundation.",
|
||||
"annualReport.2021.FounderMessageText2": "To continue to grow our efforts and impact, we rely on the generous financial support of an incredible collection of companies, foundations, and individual donors who are aligned with our mission and vision. Here, I want to highlight the support and inspiration we’ve received from one of our Founding Partners: the LEGO Foundation.",
|
||||
"annualReport.2021.FounderMessageText3": "My research group at the MIT Media Lab started collaborating with the LEGO company and LEGO Foundation more than 30 years ago. LEGO funding helped support our early work on Scratch, leading up to the public launch of Scratch in 2007. Then, when Scratch spun out of MIT into the Scratch Foundation in 2019, the LEGO Foundation provided important funding for the new organization, with a five-year $10 million grant to “support transformative educational change by developing and promoting playful, creative approaches to coding...in diverse economic and cultural contexts.” When the pandemic hit, the LEGO Foundation stepped up with an additional $5 million grant in 2021, to ensure that the Scratch Foundation could meet the needs of children and educators disrupted by the pandemic.",
|
||||
"annualReport.2021.FounderMessageText4": "But the LEGO-Scratch connection goes far beyond financial support. The Scratch approach of creating animated stories and games by snapping together graphical programming blocks was inspired, in part, by the way children build LEGO houses and castles by snapping together plastic LEGO bricks. Scratch and LEGO also share the same project-based educational philosophy, encouraging children to iteratively refine their projects by trying out an idea, seeing what happens, then making revisions and trying again.",
|
||||
"annualReport.2021.FounderMessageText5": "I’ve always loved the LEGO slogan “Joy of Building, Pride of Creation.” The LEGO Foundation’s deep partnership with the Scratch Foundation is helping to bring “Joy of Building, Pride of Creation” to children’s digital activities. The partnership serves as a model of how organizations with shared ideas and values can work together to catalyze transformational change in learning and education. As the Scratch Foundation continues to build its network of partners and supporters, I look forward to connecting with other organizations to expand creative computing opportunities for children around the world.",
|
||||
"annualReport.2021.FounderTitle": "Founder, Scratch Foundation",
|
||||
"annualReport.2021.lookingForward": "Looking Forward",
|
||||
"annualReport.2021.lookingForwardText1": "In 2021, we outlined a Strategic Framework guiding our major priorities for the next 4 years. We’re focused on these major areas:",
|
||||
"annualReport.2021.lookingForwardText2": "We would like to extend a huge thank you to the LEGO Foundation, whose generous COVID Recovery Grant will enable us to carry out this crucial work. We can’t wait to share more with you about the exciting projects we have planned, including updates to the Scratch experience for schools, updates to ScratchJr, and more.",
|
||||
"annualReport.2021.LookingForward1": "Strengthening the Scratch Platform and Community Infrastructure",
|
||||
"annualReport.2021.LookingForward2": "Expanding Pathways to Creative Learning",
|
||||
"annualReport.2021.LookingForward3": "Building Organizational Capacity and Ensuring Fiscal Sustainability",
|
||||
"annualReport.2021.supportersTitle": "Thank You to Our Supporters",
|
||||
"annualReport.2021.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
|
||||
"annualReport.2021.ourSupporters": "Our Supporters",
|
||||
"annualReport.2021.ourSupportersText": "We want to thank all Scratch supporters who, throughout the years, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on giving to Scratch Foundation from January 1, 2021 to December 31, 2021.",
|
||||
"annualReport.2021.supportersFoundingTitle": "Founding Partners — $10,000,000+",
|
||||
"annualReport.2021.supportersFoundingText": "We are especially grateful to our Founding Partners who have each provided at least $10,000,000 in cumulative support, since the start of Scratch in 2003.",
|
||||
"annualReport.2021.supportersCatPartnersTitle": "Scratch Cat Partners — $1,000,000+",
|
||||
"annualReport.2021.supportersCreativityTitle": "Creativity Circle — $250,000+",
|
||||
"annualReport.2021.supportersCollaborationTitle": "Collaboration Circle — $100,000+",
|
||||
"annualReport.2021.supportersImaginationTitle": "Imagination Circle — $50,000+",
|
||||
"annualReport.2021.supportersInspirationTitle": "Inspiration Circle — $20,000+",
|
||||
"annualReport.2021.supportersExplorationTitle": "Exploration Circle — $5,000+",
|
||||
"annualReport.2021.supportersPlayTitle": "Play Circle — $1,000+",
|
||||
"annualReport.2021.supportersInKindTitle": "In-Kind Supporters",
|
||||
"annualReport.2021.leadershipTitle": "Nasz Zespół",
|
||||
"annualReport.2021.leadershipBoard": "Board of Directors",
|
||||
"annualReport.2021.leadershipChair": "Chair",
|
||||
"annualReport.2021.leadershipProfessor": "Professor of Learning Research",
|
||||
"annualReport.2021.leadershipViceChair": "Vice-Chair",
|
||||
"annualReport.2021.leadershipCoFounder": "Co-Founder and Co-Chairman",
|
||||
"annualReport.2021.leadershipBoardMember": "Board Member",
|
||||
"annualReport.2021.leadershipPresidentCEO": "President and CEO",
|
||||
"annualReport.2021.leadershipFormerPresident": "Former President",
|
||||
"annualReport.2021.leadershipFounderCEO": "Founder and CEO",
|
||||
"annualReport.2021.leadershipFormerChairCEO": "Former CEO and Chairwoman",
|
||||
"annualReport.2021.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
|
||||
"annualReport.2021.leadershipBoardSecretary": "Board Secretary",
|
||||
"annualReport.2021.leadershipBoardTreasurer": "Board Treasurer",
|
||||
"annualReport.2021.leadershipScratchTeam": "2021 Scratch Team",
|
||||
"annualReport.2021.leadershipED": "Executive Director",
|
||||
"annualReport.2021.teamThankYou": "Thank you to Mitch Resnick, Natalie Rusk, Rupal Jain, and other collaborators at the Lifelong Kindergarten Group at the MIT Media Lab for your tireless support of Scratch.",
|
||||
"annualReport.2021.donateTitle": "Support Us",
|
||||
"annualReport.2021.donateMessage": "Your support enables us to create inspiring, creative, and memorable learning experiences for kids everywhere, especially those who have been systemically excluded from creative coding opportunities. Make a gift to Scratch today to help us keep our servers running, maintain our growing global community, and make creative coding possible for kids in every country around the world.",
|
||||
"annualReport.2021.donateMessage2": "Thank you for your generosity.",
|
||||
"annualReport.2021.donateButton": "Przekaż darowiznę",
|
||||
"annualReport.2021.projectBy": "projekt przez",
|
||||
"annualReport.2021.altMap": "A map of the world showing 41 SEC organizations",
|
||||
"annualReport.2021.altSECSpotlightImage": "A child plays with a toy in front of an orange background",
|
||||
"annualReport.2021.altAccessibility": "Two people use sign language in front of a green background.",
|
||||
"annualReport.2021.altaccessDEICommittee": "A hand holds out a scratch component on a green background.",
|
||||
"annualReport.2021.altaccessDEICommitteeAccessibility": "A hand paints scratch components on a blue background.",
|
||||
"annualReport.2021.altaccessDEICommitteeG-JEDI": "Two hands reach toward a text bubble with a heart inside it.",
|
||||
"annualReport.2021.altaccessDEICommitteeEquitXDesign": "Two hands work together to compile a list of scratch components.",
|
||||
"annualReport.2021.altaccessSouthAfrica": "Two kids, one using a tablet and one using a laptop, work on a scratch project together.",
|
||||
"annualReport.2021.altcommunityVolunteerTransators": "Four hands are raised with text bubbles resting on top of them in front of a purple background.",
|
||||
"annualReport.2021.altcommunityThankYou": "A globe with a banner across it saying 'Thank you' surrounded by the words for thank you in various languages.",
|
||||
"annualReport.2021.altAvatar": "user avatar",
|
||||
"annualReport.2021.altDropdownArrow": "Arrow indicating dropdown menu.",
|
||||
"annualReport.2021.altMastheadIllustration": "Three people interacting with physical scratch components.",
|
||||
"annualReport.2021.altWave": "An emoji hand waving.",
|
||||
"annualReport.2021.altMitchHeadshot": "Founder Mitch Resnick",
|
||||
"annualReport.2021.altCalendar": "A calendar displaying the year 2021.",
|
||||
"annualReport.2021.altWorldVisualization": "An illustrated version of the globe.",
|
||||
"annualReport.2021.altSaudiArabiaVisualization": "",
|
||||
"annualReport.2021.altSECVideoPreview": "",
|
||||
"annualReport.2021.altCard1": "",
|
||||
"annualReport.2021.altCard2": "",
|
||||
"annualReport.2021.altCard3": "",
|
||||
"annualReport.2021.altCard4": "",
|
||||
"annualReport.2021.altCard5": "",
|
||||
"annualReport.2021.altCard6": "",
|
||||
"annualReport.2021.altCard7": "",
|
||||
"annualReport.2021.altCard8": "",
|
||||
"annualReport.2021.altCard9": "",
|
||||
"annualReport.2021.altDonateIllustration": "Two hands form the shape of a heart with their fingers inside of a cut out heart shape."
|
||||
}
|
238
www/scratch-website.annual-report-2021-l10njson/pt-br.json
Normal file
238
www/scratch-website.annual-report-2021-l10njson/pt-br.json
Normal file
|
@ -0,0 +1,238 @@
|
|||
{
|
||||
"annualReport.2021.subnavFoundersMessage": "Mensagem do Fundador",
|
||||
"annualReport.2021.subnavMission": "Missão",
|
||||
"annualReport.2021.subnavReach": "Alcance",
|
||||
"annualReport.2021.subnavThemes": "Temas",
|
||||
"annualReport.2021.subnavDirectorsMessage": "Mensagem da Diretora",
|
||||
"annualReport.2021.subnavSupporters": "Apoiadores",
|
||||
"annualReport.2021.subnavTeam": "Equipe",
|
||||
"annualReport.2021.subnavDonate": "Fazer Doação",
|
||||
"annualReport.2021.mastheadYear": "2021 Annual Report",
|
||||
"annualReport.2021.mastheadTitle": "Building an Equitable Community Together",
|
||||
"annualReport.2021.directorsMessageTitle": "Uma Mensagem da Nossa Diretora Executiva",
|
||||
"annualReport.2021.directorsMessageP1": "In 2021, COVID-19 continued to disrupt our routines and shape the way we interact with one another. Even as we began to gather together, schools reopened, and there were calls for a “return to normal,” the most vulnerable in our society remained disproportionately impacted by the inequitable structures that COVID-19 exacerbated. The COVID-19 crisis shaped young people’s relationships to Scratch, and solidified Scratch as a more vital place than ever for them to create, learn, and connect. But as we moved into a new year, we did not leave behind our most vulnerable young people as they began to navigate “the new normal.”",
|
||||
"annualReport.2021.directorsMessageP2": "One of the foundational values of Scratch has always been to empower young people to explore, create, play, and discover—opportunities that aren’t afforded equitably to all students.",
|
||||
"annualReport.2021.directorsMessagePullquote": "We believe in the transformative power of self-expression and creativity, and in providing space for young people to use creative coding as a tool to raise their voice.",
|
||||
"annualReport.2021.directorsMessageP3": "I’m proud to serve as the Executive Director of the Scratch Foundation during this pivotal moment in our history, and will continue to spread Scratch’s caring, collaborative approach to creative learning to kids around the world who need these opportunities the most.",
|
||||
"annualReport.2021.directorsMessageP4": "Last year was an incredible year for the Scratch Foundation–we focused on growing our team with remarkable, diverse leaders and building a solid foundation for our continued transition to an independent organization. We developed a three-year Strategic Plan with the combined efforts of every team member at every level of our organization, codifying the work we’re embarking on together. As Scratch grows, we remain focused on equity and community-building, and keeping Scratch a safe space for kids to connect, create, and collaborate with their peers around the world.",
|
||||
"annualReport.2021.directorsMessageP5": "LI can’t thank you enough for embarking on this journey with our team, and for your continued support of our mission. The compassion and creativity of the Scratch Community is endlessly inspiring to us, and we can’t wait for you to join us in the important work ahead of us.",
|
||||
"annualReport.2021.directorsMessageP6": "Durante a última década, o Scratch teve um sucesso fenomenal, envolvendo dezenas de milhões de jovens em todo o mundo. Mas estamos apenas começando. O desafio para os próximos anos é garantir que possamos continuar a difundir e apoiar não apenas nossa tecnologia, mas também nossa abordagem criativa, cuidadosa e colaborativa de aprendizagem, para que os jovens de todo o mundo tenham oportunidades iguais de imaginar, criar, compartilhar e aprender. Estamos ansiosos para trabalhar com todos vocês para fazer isso acontecer!",
|
||||
"annualReport.2021.EDTitle": "Diretora Executiva, Fundação Scratch",
|
||||
"annualReport.2021.watchVideo": "Assista ao Vídeo",
|
||||
"annualReport.2021.missionTitle": "Our Mission, Vision, & Values",
|
||||
"annualReport.2021.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators who have been excluded from creative computing.",
|
||||
"annualReport.2021.missionP2": "Desenvolvemos o Scratch como um ambiente de aprendizagem livre, seguro e lúdico que engaja todas as crianças em pensar criativamente, raciocinar sistematicamente e trabalhar em colaboração—habilidades essenciais para todos na sociedade de hoje. Trabalhamos com educadores e famílias para apoiar as crianças na exploração, no compartilhamento e na aprendizagem.",
|
||||
"annualReport.2021.missionHeader": "Missão",
|
||||
"annualReport.2021.missionSubtitle": "Proporcionar aos jovens ferramentas digitais e oportunidades para imaginar, criar, compartilhar e aprender.",
|
||||
"annualReport.2021.visionHeader": "Visão",
|
||||
"annualReport.2021.visionSubtitle": "Divulgar abordagens criativas, cuidadosas e equitativas de programação e aprendizagem pelo mundo.",
|
||||
"annualReport.2021.valuesHeader": "Values",
|
||||
"annualReport.2021.valuesSubtitle": "In this work, we are guided by our core values that define our principles as an organization and a community:",
|
||||
"annualReport.2021.creativeExpressionTitle": "Creative Expression",
|
||||
"annualReport.2021.progressiveImprovementTitle": "Progressive Improvement",
|
||||
"annualReport.2021.EquitableOpportunitiesTitle": "Equitable Opportunities",
|
||||
"annualReport.2021.playfulEngagementTitle": "Playful Engagement",
|
||||
"annualReport.2021.creativeExpressionDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
|
||||
"annualReport.2021.progressiveImprovementDescription": "We hold ourselves to a high standard and always strive to iterate, improve, and inspire one another to best serve young people around the world and the community that makes our work possible.",
|
||||
"annualReport.2021.EquitableOpportunitiesDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
|
||||
"annualReport.2021.playfulEngagementDescription": "At Scratch, play is an approach for making, sharing, learning, and engaging with the world. We encourage joyful exploration, experimentation, and collaboration.",
|
||||
"annualReport.2021.reachTitle": "Alcançando Crianças ao Redor do Mundo",
|
||||
"annualReport.2021.reachSubtitle": "O Scratch é a maior comunidade de programação para crianças e adolescentes acima de 8 anos.",
|
||||
"annualReport.2021.reachMillion": "milhões",
|
||||
"annualReport.2021.reachNewUsersNumber": "18 {million}",
|
||||
"annualReport.2021.reachNewUsersIncrease": "22% from 2020",
|
||||
"annualReport.2021.reachProjectsCreatedNumber": "113 {million}",
|
||||
"annualReport.2021.reachProjectsCreatedIncrease": "39% from 2020",
|
||||
"annualReport.2021.reachProjectCreatorsNumber": "42 {million}",
|
||||
"annualReport.2021.reachProjectCreatorsIncrease": "44% from 2020",
|
||||
"annualReport.2021.reachNewUsers": "de Novos Usuários",
|
||||
"annualReport.2021.reachProjectsCreated": "de Projetos Criados",
|
||||
"annualReport.2021.reachProjectCreators": "de Pessoas Criando Projetos",
|
||||
"annualReport.2021.reachScratchAroundTheWorld": "Scratch is used around the world across more than 200 countries and territories",
|
||||
"annualReport.2021.reachSaudiArabiaTitle": "Saudi Arabia",
|
||||
"annualReport.2021.reachSaudiArabiaDescription": "We saw tremendous growth around the world in 2021, but we were amazed to see the growth in Saudi Arabia, where we saw twice as many new users as the year before.",
|
||||
"annualReport.2021.reachTranslationTitle": "Scratch is Translated into 74 Languages",
|
||||
"annualReport.2021.reachTranslationIncrease": "10 languages from 2020",
|
||||
"annualReport.2021.reachTranslationBlurb": "Graças a tradutores voluntários de todo o mundo.",
|
||||
"annualReport.2021.reachScratchJrBlurb": "O ScratchJr é um ambiente de programação introdutório que permite crianças mais novas (de 5-7 anos) criarem seus próprios jogos e histórias interativas.",
|
||||
"annualReport.2021.reachDownloadsMillion": "5 {million}",
|
||||
"annualReport.2021.reachDownloads": "Downloads in 2021",
|
||||
"annualReport.2021.reachDownloadsIncrease": "2 {million} from 2020",
|
||||
"annualReport.2021.themesTitle": "Temas Emergentes",
|
||||
"annualReport.2021.themesDescription": "Amidst ongoing uncertainty from COVID-19, Scratch continued to serve as a key space for young people to connect and create together. In 2021, we focused our efforts on building a strong foundation to equitably support our growing global community and our growing Scratch Team. Our work was centered around three major themes: fostering community, increasing access and accessibility, and developing the Scratch Education Collaborative (SEC).",
|
||||
"annualReport.2021.SECTitle": "Scratch Educação Colaborativa",
|
||||
"annualReport.2021.SECIntro": "Community voices and partnerships are deeply woven into the fabric of Scratch’s history. They have, and continue to be, integral in helping us increase accessible and equitable coding opportunities worldwide. In 2021, we launched the Scratch Education Collaborative, an initiative committed to identifying and eliminating the barriers to access to creative coding that connects remarkable organizations around the world.",
|
||||
"annualReport.2021.SECWhatIs": "What is SEC?",
|
||||
"annualReport.2021.SECWhatIsP1": "The SEC supports and engages participating organizations in a two-year, collaborative cohort experience to strengthen their commitment to, and implementation of, equitable creative coding using Scratch and ScratchJr.",
|
||||
"annualReport.2021.SECWhatIsP2": "By the end of the cohort experience, organizations will have formed new partnerships with each other and with Scratch, and will have established new models for equity-centered creative coding resources.",
|
||||
"annualReport.2021.SECWhatIsP3": "Our work with the SEC is made possible thanks to a generous grant from Google.org. We’d like to extend our gratitude for their continued support of our mission.",
|
||||
"annualReport.2021.SECOrgNumber": "41",
|
||||
"annualReport.2021.SECOrgLabel": "organizations",
|
||||
"annualReport.2021.SECCountryNumber": "13",
|
||||
"annualReport.2021.SECCountryLabel": "countries",
|
||||
"annualReport.2021.SECPartnerNumber": "7",
|
||||
"annualReport.2021.SECPartnerLabel": "partners",
|
||||
"annualReport.2021.SECMapParagraph": "Our first cohort included 41 organizations representing 13 countries around the world, united by their commitment to supporting learners from historically marginalized communities in developing their confidence with creative computing.",
|
||||
"annualReport.2021.spotlightStory": "História em Destaque",
|
||||
"annualReport.2021.SECSpotlightTitle": "Bridges to Science Spotlight",
|
||||
"annualReport.2021.SECSpotlightLocation": "Fulshear, Texas",
|
||||
"annualReport.2021.SECSpotlightText1": "Bridges to Science; a Texas-based nonprofit providing math, coding, and robotics programs for underserved youth; was one of 41 exceptional organizations to join the Scratch Education Collaborative's first cohort.",
|
||||
"annualReport.2021.SECSpotlightText2": "In 2021, we supported Bridges to Science in facilitating their first “Hour of Code” workshop with Code.org.",
|
||||
"annualReport.2021.SECPullQuote": "One of the greatest joys that we have in teaching our students is that each one of them, no matter how quiet they are, all find a voice in computer science through Scratch.",
|
||||
"annualReport.2021.SECPullQuoteAttr": "- Rosa Aristy, Bridges to Science Founder ",
|
||||
"annualReport.2021.SECWorkshops": "SEC Workshops",
|
||||
"annualReport.2021.SECWorkshopsText": "Last year, the Scratch Education Collaborative hosted a series of workshops that supported their inaugural cohort in defining and exploring unique pathways to equitable creative coding. Workshops were facilitated by Stanford d. School, Tinkering Studio, the Brazilian Creative Learning Network, and Chicago Public Schools CS4ALL. Together, workshop participants developed a shared understanding of creative coding and discussed strategies and practices that foster culturally sustaining communities through creative communication and collaboration.",
|
||||
"annualReport.2021.SECWorkshopsSubtitle": "How can we creatively empower local community in exploring creative coding?",
|
||||
"annualReport.2021.accessTitle": "Access",
|
||||
"annualReport.2021.accessIntro": "Enquanto a COVID-19 obrigava as escolas a fechar e empurrava a aprendizagem para espaços virtuais, muitos estudantes e professores estavam descobrindo o Scratch pela primeira vez ou adaptando a maneira como ensinavam e aprendiam a programação criativa. Dentro de nossas próprias casas, a Equipe Scratch trabalhou para suportar as necessidades de mudanças dos educadores e da comunidade online.",
|
||||
"annualReport.2021.accessASL": "ASL Tutorial",
|
||||
"annualReport.2021.accessASLText": "In 2021, we partnered with Deaf Kids Code to launch our first American Sign Language tutorial in the Scratch Editor.",
|
||||
"annualReport.2021.accessASLText2": " Together, we were inspired to create an evergreen resource that would expand creative pathways for deaf Scratchers.",
|
||||
"annualReport.2021.accessASLText3": "The video is a 13-minute remake of our original “Getting Started with Scratch” tutorial that introduces beginners to the Scratch platform.",
|
||||
"annualReport.2021.accessPullQuote": "Being a good ally is a willingness to bend towards being accessible and really putting weight on the recommendations of organizations like mine … Asking, ‘What is it that we can do?’ and really letting us take the reins and go for it, with very little to no resistance; that is a very rare thing.",
|
||||
"annualReport.2021.accessPullQuoteAttr": "- Shireen Hafeez, Founder of Deaf Kids Code ",
|
||||
"annualReport.2021.accessDEICommittee": "DEI Committees at Scratch",
|
||||
"annualReport.2021.accessDEICommitteeText": "In 2021, several committees at Scratch embarked on work to make Scratch more diverse, equitable, and inclusive for all users. We’re excited to share the progress each committee has made and the work still ahead.",
|
||||
"annualReport.2021.accessDEICommitteeAccessibility": "Accessibility",
|
||||
"annualReport.2021.accessDEICommitteeAccessibilityText": "The Accessibility Committee was created in response to one Scratch Team member’s own difficulty using Scratch’s coding blocks and a recognized need to better support Scratchers of all abilities.",
|
||||
"annualReport.2021.accessDEICommitteeAccessibilityText2": "In October of 2021, the committee launched a project to make the color of our coding blocks accessible for Scratchers with vision impairments. The committee is excited to partner with teachers and community organizations specializing in accessibility so the coding blocks meet web accessibility guidelines, and more importantly, lower floors to make Scratch more accessible for all.",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDI": "G-JEDI",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDIText": "The Global, Justice, Equity, Diversity, and Inclusion (G-JEDI) Committee was formed to develop a shared language that defines what Diversity, Equity, and Inclusion (DEI) mean to the Scratch Team.",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDIText2": "In 2021, the committee began work on a DEI statement to outline the ways in which DEI has informed the Scratch Team and community’s past and present work, and how it will continue to inform new initiatives going forward.",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesign": "Equity x Design",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesignText": "The EquityXDesign Committee was created as a place for Scratch Team members and our collaborators in MIT’s Lifelong Kindergarten group to read and discuss ideas around equity-centered design practices.",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesignText2": "The conversations are guided by Sasha Costanza-Chock’s “Design Justice: Community-Led Practices to Build the Worlds We Need,” and committee members discuss ways in which they can incorporate equity-centered design practices in the development of Scratch tools and resources.",
|
||||
"annualReport.2021.access10NewLanguages": "10 New Languages",
|
||||
"annualReport.2021.access10NewLanguagesText": "With huge thanks to our translation community, we were able to connect with Scratchers in 74 languages last year! In 2021, 10 new languages were added to Scratch, including isiXhosa (South Africa), Sepedi (South Africa), Setswana (South Africa), Afrikaans (South Africa), Kichwa (Peru), ଓଡ଼ିଆ/Odia (India), Kazakh (Kazakhstan), Aragonese (Spain), Western Frisian (the Netherlands), and Bengali (Bangladesh, India, and other regions).",
|
||||
"annualReport.2021.accessSouthAfrica": "Zero-rated Scratch in South Africa",
|
||||
"annualReport.2021.accessSouthAfricaText": "To improve the Scratch experience for young people in regions with low or no internet connectivity, we partnered with the National Education Collaboration Trust (NECT) of South Africa to host a zero-rated page for downloading Scratch. Downloads on zero-rated pages do not use up any data bandwidth, reducing a barrier to accessing Scratch due to data limits and costs. Just two months after its April 2021 launch, the page had more than 1300 visitors.",
|
||||
"annualReport.2021.accessSnapshot": "Fotos",
|
||||
"annualReport.2021.communityTitle": "Comunidade",
|
||||
"annualReport.2021.communityIntro": "In 2021, the Scratch community continued to experience rapid growth as even more young people around the world created and connected alongside their peers. We also continued to develop partnerships with community members to improve the Scratch experience for our diverse community of users.",
|
||||
"annualReport.2021.communityScratchConference": "Conferência Scratch",
|
||||
"annualReport.2021.communityScratchConferenceText1": "In July, educators in our global community came together to celebrate creative coding at the Scratch Conference. This free, virtual event was led by our collaborators at MIT’s Lifelong Kindergarten Group. The conference brought together more than 1,500 educators and Scratch enthusiasts, who spent the day connecting, collaborating, and learning from one another, even as COVID kept us apart.",
|
||||
"annualReport.2021.communityVolunteerTranslators": "Volunteer Translators",
|
||||
"annualReport.2021.communityVolunteerTranslatorsText": "Since Scratch was launched in 2007, we have been committed to supporting our users worldwide. Our language translation volunteers work closely with the Scratch Team to help translate and localize our platform and resources for the diverse communities that we serve.",
|
||||
"annualReport.2021.communityVolunteerTranslatorsText2": "Thousands of translators have volunteered their time to translate Scratch into 74 languages and counting, and there are currently more than one thousand translators signed up to translate Scratch and ScratchJr. We’re grateful to our volunteers for helping us reach more Scratchers around the world!",
|
||||
"annualReport.2021.communityScratchCommunity": "The Scratch Community in 2021",
|
||||
"annualReport.2021.communityScratchCommunityIntro": "In 2021, more than 113 million projects were created on the Scratch site – almost a 39% increase from 2020 – and more than one million new studios were created! Throughout the year, the Scratch Team hosted numerous studios to celebrate important events and encourage Scratchers to participate in the online community.",
|
||||
"annualReport.2021.yearInReview": "Retrospectiva do Ano",
|
||||
"annualReport.2021.yearInReviewText": "2021 was a remarkable year in the online community. The Community Team highlighted and developed opportunities for young people to express their ideas and become engaged in positive ways, and incredible movements sprung up from Scratchers themselves. Here’s a look back at some of the highlights of the year:",
|
||||
"annualReport.2021.yearInReviewCard1Date": "Janeiro",
|
||||
"annualReport.2021.yearInReviewCard1Title": "Poetic Cafe",
|
||||
"annualReport.2021.yearInReviewCard1Text": "We “opened” our very first Poetic Cafe where Scratchers were invited to write, share, or collaborate on poems to share with the community.",
|
||||
"annualReport.2021.yearInReviewCard2Date": "Fevereiro",
|
||||
"annualReport.2021.yearInReviewCard2Title": "Black History Month Studio",
|
||||
"annualReport.2021.yearInReviewCard2Text": "Scratchers shared interactive artwork, created poems, animated music videos, and more to celebrate influential people and events in Black history.",
|
||||
"annualReport.2021.yearInReviewCard3Date": "Abril",
|
||||
"annualReport.2021.yearInReviewCard3Title": "Dia da Mentira",
|
||||
"annualReport.2021.yearInReviewCard3Text": "Scratchers were asked to imagine the “Secret life” of the Scratch Cat and went on a treasure hunt for fun and silly things hidden around the Scratch website.",
|
||||
"annualReport.2021.yearInReviewCard4Date": "Maio",
|
||||
"annualReport.2021.yearInReviewCard4Title": "Scratch Week",
|
||||
"annualReport.2021.yearInReviewCard4Text": "Scratchers around the world shared more than 3,500 projects responding to themed prompts like “Cooking From Scratch” and “Ridiculous Inventions” to celebrate Scratch's birthday.",
|
||||
"annualReport.2021.yearInReviewCard5Date": "Junho",
|
||||
"annualReport.2021.yearInReviewCard5Title": "Pride Month",
|
||||
"annualReport.2021.yearInReviewCard5Text": "Scratchers created projects using all the colors of the rainbow to celebrate the LGBTQ+ community in the Pride Month studio.",
|
||||
"annualReport.2021.yearInReviewCard6Date": "Agosto",
|
||||
"annualReport.2021.yearInReviewCard6Title": "Acampamento Scratch",
|
||||
"annualReport.2021.yearInReviewCard6Text": "During this annual three-week long event, Scratchers created more than 7,000 projects that moved and grooved, showcased creative do-it-yourself (DIY) ideas, and shared their discoveries about the natural world around them.",
|
||||
"annualReport.2021.yearInReviewCard7Date": "Outubro",
|
||||
"annualReport.2021.yearInReviewCard7Title": "Scratchtober",
|
||||
"annualReport.2021.yearInReviewCard7Text": "For two weeks, Scratchers created projects showcasing their interpretations of daily prompts in the Scratchtober studio. More than 3,500 projects were created around single-word themes like underwater, celebration, and creatures.",
|
||||
"annualReport.2021.yearInReviewCard8Date": "Dezembro",
|
||||
"annualReport.2021.yearInReviewCard8Title": "CSEdWeek",
|
||||
"annualReport.2021.yearInReviewCard8Text": "Computer Science Education Week (CSEdWeek) occurred from December 6-12 to celebrate computer science around the world. Scratch participated in the week by encouraging community members to check out tutorials, studios, and a live event hosted in partnership with Makey Makey!",
|
||||
"annualReport.2021.yearInReviewCard9Date": "Dezembro",
|
||||
"annualReport.2021.yearInReviewCard9Title": "2021: A Scratch Year in Review Studio",
|
||||
"annualReport.2021.yearInReviewCard9Text": "In 2021, Scratchers learned new skills, connected with friends around the world, and found creative ways to express themselves. More than 1,000 Scratchers shared their favorite Scratch memories and what Scratch meant to them in the 2021: A Scratch Year in Review studio.",
|
||||
"annualReport.2021.communityScratchLabTitle": "Scratch Lab",
|
||||
"annualReport.2021.communityScratchLabText": "With the launch of Scratch Lab in February, we’ve opened the doors of our development process directly to Scratchers around the world.",
|
||||
"annualReport.2021.communityScratchLabText2": "Before we decide if we should introduce new blocks to the Scratch coding editor, it’s crucial to see the creative, innovative, and surprising ways Scratchers interact with them. Scratch Lab is a sandbox where everyone can try out these new features and, most importantly, share their thoughts and ideas directly with us.",
|
||||
"annualReport.2021.communityScratchLabText3": "Over 500,000 Scratchers explored the Scratch Lab site in 2021, and they submitted more than 37,000 pieces of feedback.",
|
||||
"annualReport.2021.communityScratchLabText4": "This feedback has been invaluable as we evaluate and develop Animated Text blocks, Face Sensing blocks, and more potential new features.",
|
||||
"annualReport.2021.communitySnapshot2Title": "The Scratch Team on YouTube",
|
||||
"annualReport.2021.communitySnapshot2Text": "The Scratch Team YouTube channel reached 100,000 subscribers in 2021— a nearly 500 percent increase from 2020! As students, educators, and families evolved in response to the pandemic, we knew we had to create resources that were reactive to their needs.",
|
||||
"annualReport.2021.communitySnapshot2Text2": "These resources include a series of comprehensive Scratch tutorials that guide users through designing stories, games, and animations on Scratch. In 2021, these videos garnered nearly nine million views from viewers in 178 countries.",
|
||||
"annualReport.2021.tutorial1": "How to Make an 'About Me'",
|
||||
"annualReport.2021.tutorial2": "How to Make a Clicker Game",
|
||||
"annualReport.2021.tutorial3": "How to Make a Mouse Trail",
|
||||
"annualReport.2021.FounderMessageTitle": "Uma Mensagem de Nosso Fundador",
|
||||
"annualReport.2021.FounderMessageSubTitle": "Support and Inspiration from a Founding Partner",
|
||||
"annualReport.2021.FounderMessageText1": "As you read through this annual report, you’ll learn about many ways that Scratch is expanding creative computing opportunities for millions of young people around the world, especially those from marginalized communities. This global impact is possible because of the tireless work of the growing team of engineers, designers, educators, community moderators, and others at the Scratch Foundation.",
|
||||
"annualReport.2021.FounderMessageText2": "To continue to grow our efforts and impact, we rely on the generous financial support of an incredible collection of companies, foundations, and individual donors who are aligned with our mission and vision. Here, I want to highlight the support and inspiration we’ve received from one of our Founding Partners: the LEGO Foundation.",
|
||||
"annualReport.2021.FounderMessageText3": "My research group at the MIT Media Lab started collaborating with the LEGO company and LEGO Foundation more than 30 years ago. LEGO funding helped support our early work on Scratch, leading up to the public launch of Scratch in 2007. Then, when Scratch spun out of MIT into the Scratch Foundation in 2019, the LEGO Foundation provided important funding for the new organization, with a five-year $10 million grant to “support transformative educational change by developing and promoting playful, creative approaches to coding...in diverse economic and cultural contexts.” When the pandemic hit, the LEGO Foundation stepped up with an additional $5 million grant in 2021, to ensure that the Scratch Foundation could meet the needs of children and educators disrupted by the pandemic.",
|
||||
"annualReport.2021.FounderMessageText4": "But the LEGO-Scratch connection goes far beyond financial support. The Scratch approach of creating animated stories and games by snapping together graphical programming blocks was inspired, in part, by the way children build LEGO houses and castles by snapping together plastic LEGO bricks. Scratch and LEGO also share the same project-based educational philosophy, encouraging children to iteratively refine their projects by trying out an idea, seeing what happens, then making revisions and trying again.",
|
||||
"annualReport.2021.FounderMessageText5": "I’ve always loved the LEGO slogan “Joy of Building, Pride of Creation.” The LEGO Foundation’s deep partnership with the Scratch Foundation is helping to bring “Joy of Building, Pride of Creation” to children’s digital activities. The partnership serves as a model of how organizations with shared ideas and values can work together to catalyze transformational change in learning and education. As the Scratch Foundation continues to build its network of partners and supporters, I look forward to connecting with other organizations to expand creative computing opportunities for children around the world.",
|
||||
"annualReport.2021.FounderTitle": "Founder, Scratch Foundation",
|
||||
"annualReport.2021.lookingForward": "Olhando Para Frente",
|
||||
"annualReport.2021.lookingForwardText1": "In 2021, we outlined a Strategic Framework guiding our major priorities for the next 4 years. We’re focused on these major areas:",
|
||||
"annualReport.2021.lookingForwardText2": "We would like to extend a huge thank you to the LEGO Foundation, whose generous COVID Recovery Grant will enable us to carry out this crucial work. We can’t wait to share more with you about the exciting projects we have planned, including updates to the Scratch experience for schools, updates to ScratchJr, and more.",
|
||||
"annualReport.2021.LookingForward1": "Strengthening the Scratch Platform and Community Infrastructure",
|
||||
"annualReport.2021.LookingForward2": "Expanding Pathways to Creative Learning",
|
||||
"annualReport.2021.LookingForward3": "Building Organizational Capacity and Ensuring Fiscal Sustainability",
|
||||
"annualReport.2021.supportersTitle": "Obrigado aos Nossos Apoiadores",
|
||||
"annualReport.2021.supportersIntro": "Obrigado aos nossos generosos apoiadores. Sua contribuição nos ajuda a expandir as oportunidades de aprendizagem criativa para crianças de todas as idades, de todas as origens, em todo o mundo.",
|
||||
"annualReport.2021.ourSupporters": "Nossos Apoiadores",
|
||||
"annualReport.2021.ourSupportersText": "We want to thank all Scratch supporters who, throughout the years, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on giving to Scratch Foundation from January 1, 2021 to December 31, 2021.",
|
||||
"annualReport.2021.supportersFoundingTitle": "Parceiros Fundadores — US$ 10.000.000+",
|
||||
"annualReport.2021.supportersFoundingText": "Somos especialmente gratos aos nossos Parceiros Fundadores que individualmente proveram mais de US$ 10.000.000 em apoio acumulado desde o inicio do Scratch em 2003.",
|
||||
"annualReport.2021.supportersCatPartnersTitle": "Parceiros do gato do Scratch — US$ 1.000.000+",
|
||||
"annualReport.2021.supportersCreativityTitle": "Círculo de Criatividade — US$ 250.000+",
|
||||
"annualReport.2021.supportersCollaborationTitle": "Círculo de Colaboração — US$ 100.000+",
|
||||
"annualReport.2021.supportersImaginationTitle": "Círculo de Imaginação — US$ 50.000+",
|
||||
"annualReport.2021.supportersInspirationTitle": "Círculo de Inspiração — US$ 20.000+",
|
||||
"annualReport.2021.supportersExplorationTitle": "Círculo de Exploração — US$ 5.000+",
|
||||
"annualReport.2021.supportersPlayTitle": "Círculo de Brincar — US$ 1.000+",
|
||||
"annualReport.2021.supportersInKindTitle": "Apoiadores em Espécie",
|
||||
"annualReport.2021.leadershipTitle": "Nossa Equipe",
|
||||
"annualReport.2021.leadershipBoard": "Conselho Administrativo",
|
||||
"annualReport.2021.leadershipChair": "Presidente",
|
||||
"annualReport.2021.leadershipProfessor": "Professor de Pesquisa em Aprendizagem",
|
||||
"annualReport.2021.leadershipViceChair": "Vice-presidente",
|
||||
"annualReport.2021.leadershipCoFounder": "Co-fundador and co-presidente",
|
||||
"annualReport.2021.leadershipBoardMember": "Membro do conselho",
|
||||
"annualReport.2021.leadershipPresidentCEO": "Presidente e CEO",
|
||||
"annualReport.2021.leadershipFormerPresident": "Antiga presidente",
|
||||
"annualReport.2021.leadershipFounderCEO": "Fundador e CEO",
|
||||
"annualReport.2021.leadershipFormerChairCEO": "Antiga CEO e Presidente do Conselho",
|
||||
"annualReport.2021.leadershipBoardSecretaryTreasurer": "Secretária e Tesoureiro do Conselho",
|
||||
"annualReport.2021.leadershipBoardSecretary": "Secretária do Conselho",
|
||||
"annualReport.2021.leadershipBoardTreasurer": "Tesoureiro do Conselho",
|
||||
"annualReport.2021.leadershipScratchTeam": "2021 Scratch Team",
|
||||
"annualReport.2021.leadershipED": "Diretora Executiva",
|
||||
"annualReport.2021.teamThankYou": "Agradecemos Mitch Resnick, Natalie Rusk, Rupal Jain e outros colaboradores do Lifelong Kindergarten Group no MIT Media Lab pelo seu incansável suporte ao Scratch.",
|
||||
"annualReport.2021.donateTitle": "Apoie-nos",
|
||||
"annualReport.2021.donateMessage": "Your support enables us to create inspiring, creative, and memorable learning experiences for kids everywhere, especially those who have been systemically excluded from creative coding opportunities. Make a gift to Scratch today to help us keep our servers running, maintain our growing global community, and make creative coding possible for kids in every country around the world.",
|
||||
"annualReport.2021.donateMessage2": "Thank you for your generosity.",
|
||||
"annualReport.2021.donateButton": "Fazer Doação",
|
||||
"annualReport.2021.projectBy": "projeto de",
|
||||
"annualReport.2021.altMap": "A map of the world showing 41 SEC organizations",
|
||||
"annualReport.2021.altSECSpotlightImage": "A child plays with a toy in front of an orange background",
|
||||
"annualReport.2021.altAccessibility": "Two people use sign language in front of a green background.",
|
||||
"annualReport.2021.altaccessDEICommittee": "A hand holds out a scratch component on a green background.",
|
||||
"annualReport.2021.altaccessDEICommitteeAccessibility": "A hand paints scratch components on a blue background.",
|
||||
"annualReport.2021.altaccessDEICommitteeG-JEDI": "Two hands reach toward a text bubble with a heart inside it.",
|
||||
"annualReport.2021.altaccessDEICommitteeEquitXDesign": "Two hands work together to compile a list of scratch components.",
|
||||
"annualReport.2021.altaccessSouthAfrica": "Two kids, one using a tablet and one using a laptop, work on a scratch project together.",
|
||||
"annualReport.2021.altcommunityVolunteerTransators": "Four hands are raised with text bubbles resting on top of them in front of a purple background.",
|
||||
"annualReport.2021.altcommunityThankYou": "A globe with a banner across it saying 'Thank you' surrounded by the words for thank you in various languages.",
|
||||
"annualReport.2021.altAvatar": "avatar de usuário",
|
||||
"annualReport.2021.altDropdownArrow": "Seta indicando menu de seleção",
|
||||
"annualReport.2021.altMastheadIllustration": "Três pessoas interagindo com blocos físicos do Scratch.",
|
||||
"annualReport.2021.altWave": "Um emoji de mão acenando.",
|
||||
"annualReport.2021.altMitchHeadshot": "Fundador Mitch Resnick",
|
||||
"annualReport.2021.altCalendar": "A calendar displaying the year 2021.",
|
||||
"annualReport.2021.altWorldVisualization": "An illustrated version of the globe.",
|
||||
"annualReport.2021.altSaudiArabiaVisualization": "",
|
||||
"annualReport.2021.altSECVideoPreview": "",
|
||||
"annualReport.2021.altCard1": "",
|
||||
"annualReport.2021.altCard2": "",
|
||||
"annualReport.2021.altCard3": "",
|
||||
"annualReport.2021.altCard4": "",
|
||||
"annualReport.2021.altCard5": "",
|
||||
"annualReport.2021.altCard6": "",
|
||||
"annualReport.2021.altCard7": "",
|
||||
"annualReport.2021.altCard8": "",
|
||||
"annualReport.2021.altCard9": "",
|
||||
"annualReport.2021.altDonateIllustration": "Duas mãos formam um coração com os dedos dentro de um recorte em forma de coração."
|
||||
}
|
238
www/scratch-website.annual-report-2021-l10njson/pt.json
Normal file
238
www/scratch-website.annual-report-2021-l10njson/pt.json
Normal file
|
@ -0,0 +1,238 @@
|
|||
{
|
||||
"annualReport.2021.subnavFoundersMessage": "Founder's Message",
|
||||
"annualReport.2021.subnavMission": "Mission",
|
||||
"annualReport.2021.subnavReach": "Reach",
|
||||
"annualReport.2021.subnavThemes": "Themes",
|
||||
"annualReport.2021.subnavDirectorsMessage": "Director's Message",
|
||||
"annualReport.2021.subnavSupporters": "Supporters",
|
||||
"annualReport.2021.subnavTeam": "Equipa",
|
||||
"annualReport.2021.subnavDonate": "Faça um Donativo",
|
||||
"annualReport.2021.mastheadYear": "2021 Annual Report",
|
||||
"annualReport.2021.mastheadTitle": "Building an Equitable Community Together",
|
||||
"annualReport.2021.directorsMessageTitle": "A Message from Our Executive Director",
|
||||
"annualReport.2021.directorsMessageP1": "In 2021, COVID-19 continued to disrupt our routines and shape the way we interact with one another. Even as we began to gather together, schools reopened, and there were calls for a “return to normal,” the most vulnerable in our society remained disproportionately impacted by the inequitable structures that COVID-19 exacerbated. The COVID-19 crisis shaped young people’s relationships to Scratch, and solidified Scratch as a more vital place than ever for them to create, learn, and connect. But as we moved into a new year, we did not leave behind our most vulnerable young people as they began to navigate “the new normal.”",
|
||||
"annualReport.2021.directorsMessageP2": "One of the foundational values of Scratch has always been to empower young people to explore, create, play, and discover—opportunities that aren’t afforded equitably to all students.",
|
||||
"annualReport.2021.directorsMessagePullquote": "We believe in the transformative power of self-expression and creativity, and in providing space for young people to use creative coding as a tool to raise their voice.",
|
||||
"annualReport.2021.directorsMessageP3": "I’m proud to serve as the Executive Director of the Scratch Foundation during this pivotal moment in our history, and will continue to spread Scratch’s caring, collaborative approach to creative learning to kids around the world who need these opportunities the most.",
|
||||
"annualReport.2021.directorsMessageP4": "Last year was an incredible year for the Scratch Foundation–we focused on growing our team with remarkable, diverse leaders and building a solid foundation for our continued transition to an independent organization. We developed a three-year Strategic Plan with the combined efforts of every team member at every level of our organization, codifying the work we’re embarking on together. As Scratch grows, we remain focused on equity and community-building, and keeping Scratch a safe space for kids to connect, create, and collaborate with their peers around the world.",
|
||||
"annualReport.2021.directorsMessageP5": "LI can’t thank you enough for embarking on this journey with our team, and for your continued support of our mission. The compassion and creativity of the Scratch Community is endlessly inspiring to us, and we can’t wait for you to join us in the important work ahead of us.",
|
||||
"annualReport.2021.directorsMessageP6": "Over the past decade, Scratch has had phenomenal success, engaging tens of millions of young people around the world. But we are just beginning. The challenge for the years ahead is to ensure that we can continue to spread and support not just our technology but also our creative, caring, collaborative learning approach, so that young people around the world have equitable opportunities to imagine, create, share, and learn. We look forward to working with all of you to make that happen!",
|
||||
"annualReport.2021.EDTitle": "Executive Director, Scratch Foundation",
|
||||
"annualReport.2021.watchVideo": "Veja o Vídeo",
|
||||
"annualReport.2021.missionTitle": "Our Mission, Vision, & Values",
|
||||
"annualReport.2021.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators who have been excluded from creative computing.",
|
||||
"annualReport.2021.missionP2": "We’ve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively—essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
|
||||
"annualReport.2021.missionHeader": "Mission",
|
||||
"annualReport.2021.missionSubtitle": "Providing young people with digital tools and opportunities to imagine, create, share, and learn.",
|
||||
"annualReport.2021.visionHeader": "Vision",
|
||||
"annualReport.2021.visionSubtitle": "To spread creative, caring, collaborative, equitable approaches to coding and learning around the world.",
|
||||
"annualReport.2021.valuesHeader": "Values",
|
||||
"annualReport.2021.valuesSubtitle": "In this work, we are guided by our core values that define our principles as an organization and a community:",
|
||||
"annualReport.2021.creativeExpressionTitle": "Creative Expression",
|
||||
"annualReport.2021.progressiveImprovementTitle": "Progressive Improvement",
|
||||
"annualReport.2021.EquitableOpportunitiesTitle": "Equitable Opportunities",
|
||||
"annualReport.2021.playfulEngagementTitle": "Playful Engagement",
|
||||
"annualReport.2021.creativeExpressionDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
|
||||
"annualReport.2021.progressiveImprovementDescription": "We hold ourselves to a high standard and always strive to iterate, improve, and inspire one another to best serve young people around the world and the community that makes our work possible.",
|
||||
"annualReport.2021.EquitableOpportunitiesDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
|
||||
"annualReport.2021.playfulEngagementDescription": "At Scratch, play is an approach for making, sharing, learning, and engaging with the world. We encourage joyful exploration, experimentation, and collaboration.",
|
||||
"annualReport.2021.reachTitle": "Reaching Children Around the World",
|
||||
"annualReport.2021.reachSubtitle": "Scratch is the world’s largest coding community for children and teens, ages 8 and up.",
|
||||
"annualReport.2021.reachMillion": "million",
|
||||
"annualReport.2021.reachNewUsersNumber": "18 {million}",
|
||||
"annualReport.2021.reachNewUsersIncrease": "22% from 2020",
|
||||
"annualReport.2021.reachProjectsCreatedNumber": "113 {million}",
|
||||
"annualReport.2021.reachProjectsCreatedIncrease": "39% from 2020",
|
||||
"annualReport.2021.reachProjectCreatorsNumber": "42 {million}",
|
||||
"annualReport.2021.reachProjectCreatorsIncrease": "44% from 2020",
|
||||
"annualReport.2021.reachNewUsers": "New Users",
|
||||
"annualReport.2021.reachProjectsCreated": "Projects Created",
|
||||
"annualReport.2021.reachProjectCreators": "People Creating Projects",
|
||||
"annualReport.2021.reachScratchAroundTheWorld": "Scratch is used around the world across more than 200 countries and territories",
|
||||
"annualReport.2021.reachSaudiArabiaTitle": "Saudi Arabia",
|
||||
"annualReport.2021.reachSaudiArabiaDescription": "We saw tremendous growth around the world in 2021, but we were amazed to see the growth in Saudi Arabia, where we saw twice as many new users as the year before.",
|
||||
"annualReport.2021.reachTranslationTitle": "Scratch is Translated into 74 Languages",
|
||||
"annualReport.2021.reachTranslationIncrease": "10 languages from 2020",
|
||||
"annualReport.2021.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
|
||||
"annualReport.2021.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
|
||||
"annualReport.2021.reachDownloadsMillion": "5 {million}",
|
||||
"annualReport.2021.reachDownloads": "Downloads in 2021",
|
||||
"annualReport.2021.reachDownloadsIncrease": "2 {million} from 2020",
|
||||
"annualReport.2021.themesTitle": "Emerging Themes",
|
||||
"annualReport.2021.themesDescription": "Amidst ongoing uncertainty from COVID-19, Scratch continued to serve as a key space for young people to connect and create together. In 2021, we focused our efforts on building a strong foundation to equitably support our growing global community and our growing Scratch Team. Our work was centered around three major themes: fostering community, increasing access and accessibility, and developing the Scratch Education Collaborative (SEC).",
|
||||
"annualReport.2021.SECTitle": "Scratch Education Collaborative",
|
||||
"annualReport.2021.SECIntro": "Community voices and partnerships are deeply woven into the fabric of Scratch’s history. They have, and continue to be, integral in helping us increase accessible and equitable coding opportunities worldwide. In 2021, we launched the Scratch Education Collaborative, an initiative committed to identifying and eliminating the barriers to access to creative coding that connects remarkable organizations around the world.",
|
||||
"annualReport.2021.SECWhatIs": "What is SEC?",
|
||||
"annualReport.2021.SECWhatIsP1": "The SEC supports and engages participating organizations in a two-year, collaborative cohort experience to strengthen their commitment to, and implementation of, equitable creative coding using Scratch and ScratchJr.",
|
||||
"annualReport.2021.SECWhatIsP2": "By the end of the cohort experience, organizations will have formed new partnerships with each other and with Scratch, and will have established new models for equity-centered creative coding resources.",
|
||||
"annualReport.2021.SECWhatIsP3": "Our work with the SEC is made possible thanks to a generous grant from Google.org. We’d like to extend our gratitude for their continued support of our mission.",
|
||||
"annualReport.2021.SECOrgNumber": "41",
|
||||
"annualReport.2021.SECOrgLabel": "organizations",
|
||||
"annualReport.2021.SECCountryNumber": "13",
|
||||
"annualReport.2021.SECCountryLabel": "countries",
|
||||
"annualReport.2021.SECPartnerNumber": "7",
|
||||
"annualReport.2021.SECPartnerLabel": "partners",
|
||||
"annualReport.2021.SECMapParagraph": "Our first cohort included 41 organizations representing 13 countries around the world, united by their commitment to supporting learners from historically marginalized communities in developing their confidence with creative computing.",
|
||||
"annualReport.2021.spotlightStory": "Spotlight Story",
|
||||
"annualReport.2021.SECSpotlightTitle": "Bridges to Science Spotlight",
|
||||
"annualReport.2021.SECSpotlightLocation": "Fulshear, Texas",
|
||||
"annualReport.2021.SECSpotlightText1": "Bridges to Science; a Texas-based nonprofit providing math, coding, and robotics programs for underserved youth; was one of 41 exceptional organizations to join the Scratch Education Collaborative's first cohort.",
|
||||
"annualReport.2021.SECSpotlightText2": "In 2021, we supported Bridges to Science in facilitating their first “Hour of Code” workshop with Code.org.",
|
||||
"annualReport.2021.SECPullQuote": "One of the greatest joys that we have in teaching our students is that each one of them, no matter how quiet they are, all find a voice in computer science through Scratch.",
|
||||
"annualReport.2021.SECPullQuoteAttr": "- Rosa Aristy, Bridges to Science Founder ",
|
||||
"annualReport.2021.SECWorkshops": "SEC Workshops",
|
||||
"annualReport.2021.SECWorkshopsText": "Last year, the Scratch Education Collaborative hosted a series of workshops that supported their inaugural cohort in defining and exploring unique pathways to equitable creative coding. Workshops were facilitated by Stanford d. School, Tinkering Studio, the Brazilian Creative Learning Network, and Chicago Public Schools CS4ALL. Together, workshop participants developed a shared understanding of creative coding and discussed strategies and practices that foster culturally sustaining communities through creative communication and collaboration.",
|
||||
"annualReport.2021.SECWorkshopsSubtitle": "How can we creatively empower local community in exploring creative coding?",
|
||||
"annualReport.2021.accessTitle": "Access",
|
||||
"annualReport.2021.accessIntro": "As COVID-19 forced schools to close and pushed learning to virtual spaces, many students and teachers were discovering Scratch for the first time or adapting the way they taught and learned creative coding. From our own homes, the Scratch Team worked to support the changing needs of educators and the online community.",
|
||||
"annualReport.2021.accessASL": "ASL Tutorial",
|
||||
"annualReport.2021.accessASLText": "In 2021, we partnered with Deaf Kids Code to launch our first American Sign Language tutorial in the Scratch Editor.",
|
||||
"annualReport.2021.accessASLText2": " Together, we were inspired to create an evergreen resource that would expand creative pathways for deaf Scratchers.",
|
||||
"annualReport.2021.accessASLText3": "The video is a 13-minute remake of our original “Getting Started with Scratch” tutorial that introduces beginners to the Scratch platform.",
|
||||
"annualReport.2021.accessPullQuote": "Being a good ally is a willingness to bend towards being accessible and really putting weight on the recommendations of organizations like mine … Asking, ‘What is it that we can do?’ and really letting us take the reins and go for it, with very little to no resistance; that is a very rare thing.",
|
||||
"annualReport.2021.accessPullQuoteAttr": "- Shireen Hafeez, Founder of Deaf Kids Code ",
|
||||
"annualReport.2021.accessDEICommittee": "DEI Committees at Scratch",
|
||||
"annualReport.2021.accessDEICommitteeText": "In 2021, several committees at Scratch embarked on work to make Scratch more diverse, equitable, and inclusive for all users. We’re excited to share the progress each committee has made and the work still ahead.",
|
||||
"annualReport.2021.accessDEICommitteeAccessibility": "Accessibility",
|
||||
"annualReport.2021.accessDEICommitteeAccessibilityText": "The Accessibility Committee was created in response to one Scratch Team member’s own difficulty using Scratch’s coding blocks and a recognized need to better support Scratchers of all abilities.",
|
||||
"annualReport.2021.accessDEICommitteeAccessibilityText2": "In October of 2021, the committee launched a project to make the color of our coding blocks accessible for Scratchers with vision impairments. The committee is excited to partner with teachers and community organizations specializing in accessibility so the coding blocks meet web accessibility guidelines, and more importantly, lower floors to make Scratch more accessible for all.",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDI": "G-JEDI",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDIText": "The Global, Justice, Equity, Diversity, and Inclusion (G-JEDI) Committee was formed to develop a shared language that defines what Diversity, Equity, and Inclusion (DEI) mean to the Scratch Team.",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDIText2": "In 2021, the committee began work on a DEI statement to outline the ways in which DEI has informed the Scratch Team and community’s past and present work, and how it will continue to inform new initiatives going forward.",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesign": "Equity x Design",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesignText": "The EquityXDesign Committee was created as a place for Scratch Team members and our collaborators in MIT’s Lifelong Kindergarten group to read and discuss ideas around equity-centered design practices.",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesignText2": "The conversations are guided by Sasha Costanza-Chock’s “Design Justice: Community-Led Practices to Build the Worlds We Need,” and committee members discuss ways in which they can incorporate equity-centered design practices in the development of Scratch tools and resources.",
|
||||
"annualReport.2021.access10NewLanguages": "10 New Languages",
|
||||
"annualReport.2021.access10NewLanguagesText": "With huge thanks to our translation community, we were able to connect with Scratchers in 74 languages last year! In 2021, 10 new languages were added to Scratch, including isiXhosa (South Africa), Sepedi (South Africa), Setswana (South Africa), Afrikaans (South Africa), Kichwa (Peru), ଓଡ଼ିଆ/Odia (India), Kazakh (Kazakhstan), Aragonese (Spain), Western Frisian (the Netherlands), and Bengali (Bangladesh, India, and other regions).",
|
||||
"annualReport.2021.accessSouthAfrica": "Zero-rated Scratch in South Africa",
|
||||
"annualReport.2021.accessSouthAfricaText": "To improve the Scratch experience for young people in regions with low or no internet connectivity, we partnered with the National Education Collaboration Trust (NECT) of South Africa to host a zero-rated page for downloading Scratch. Downloads on zero-rated pages do not use up any data bandwidth, reducing a barrier to accessing Scratch due to data limits and costs. Just two months after its April 2021 launch, the page had more than 1300 visitors.",
|
||||
"annualReport.2021.accessSnapshot": "Snapshots",
|
||||
"annualReport.2021.communityTitle": "Comunidade",
|
||||
"annualReport.2021.communityIntro": "In 2021, the Scratch community continued to experience rapid growth as even more young people around the world created and connected alongside their peers. We also continued to develop partnerships with community members to improve the Scratch experience for our diverse community of users.",
|
||||
"annualReport.2021.communityScratchConference": "Conferência Scratch",
|
||||
"annualReport.2021.communityScratchConferenceText1": "In July, educators in our global community came together to celebrate creative coding at the Scratch Conference. This free, virtual event was led by our collaborators at MIT’s Lifelong Kindergarten Group. The conference brought together more than 1,500 educators and Scratch enthusiasts, who spent the day connecting, collaborating, and learning from one another, even as COVID kept us apart.",
|
||||
"annualReport.2021.communityVolunteerTranslators": "Volunteer Translators",
|
||||
"annualReport.2021.communityVolunteerTranslatorsText": "Since Scratch was launched in 2007, we have been committed to supporting our users worldwide. Our language translation volunteers work closely with the Scratch Team to help translate and localize our platform and resources for the diverse communities that we serve.",
|
||||
"annualReport.2021.communityVolunteerTranslatorsText2": "Thousands of translators have volunteered their time to translate Scratch into 74 languages and counting, and there are currently more than one thousand translators signed up to translate Scratch and ScratchJr. We’re grateful to our volunteers for helping us reach more Scratchers around the world!",
|
||||
"annualReport.2021.communityScratchCommunity": "The Scratch Community in 2021",
|
||||
"annualReport.2021.communityScratchCommunityIntro": "In 2021, more than 113 million projects were created on the Scratch site – almost a 39% increase from 2020 – and more than one million new studios were created! Throughout the year, the Scratch Team hosted numerous studios to celebrate important events and encourage Scratchers to participate in the online community.",
|
||||
"annualReport.2021.yearInReview": "Year in Review",
|
||||
"annualReport.2021.yearInReviewText": "2021 was a remarkable year in the online community. The Community Team highlighted and developed opportunities for young people to express their ideas and become engaged in positive ways, and incredible movements sprung up from Scratchers themselves. Here’s a look back at some of the highlights of the year:",
|
||||
"annualReport.2021.yearInReviewCard1Date": "Janeiro",
|
||||
"annualReport.2021.yearInReviewCard1Title": "Poetic Cafe",
|
||||
"annualReport.2021.yearInReviewCard1Text": "We “opened” our very first Poetic Cafe where Scratchers were invited to write, share, or collaborate on poems to share with the community.",
|
||||
"annualReport.2021.yearInReviewCard2Date": "Fevereiro",
|
||||
"annualReport.2021.yearInReviewCard2Title": "Black History Month Studio",
|
||||
"annualReport.2021.yearInReviewCard2Text": "Scratchers shared interactive artwork, created poems, animated music videos, and more to celebrate influential people and events in Black history.",
|
||||
"annualReport.2021.yearInReviewCard3Date": "Abril",
|
||||
"annualReport.2021.yearInReviewCard3Title": "April Fool’s Day",
|
||||
"annualReport.2021.yearInReviewCard3Text": "Scratchers were asked to imagine the “Secret life” of the Scratch Cat and went on a treasure hunt for fun and silly things hidden around the Scratch website.",
|
||||
"annualReport.2021.yearInReviewCard4Date": "Maio",
|
||||
"annualReport.2021.yearInReviewCard4Title": "Scratch Week",
|
||||
"annualReport.2021.yearInReviewCard4Text": "Scratchers around the world shared more than 3,500 projects responding to themed prompts like “Cooking From Scratch” and “Ridiculous Inventions” to celebrate Scratch's birthday.",
|
||||
"annualReport.2021.yearInReviewCard5Date": "Junho",
|
||||
"annualReport.2021.yearInReviewCard5Title": "Pride Month",
|
||||
"annualReport.2021.yearInReviewCard5Text": "Scratchers created projects using all the colors of the rainbow to celebrate the LGBTQ+ community in the Pride Month studio.",
|
||||
"annualReport.2021.yearInReviewCard6Date": "Agosto",
|
||||
"annualReport.2021.yearInReviewCard6Title": "Scratch Camp",
|
||||
"annualReport.2021.yearInReviewCard6Text": "During this annual three-week long event, Scratchers created more than 7,000 projects that moved and grooved, showcased creative do-it-yourself (DIY) ideas, and shared their discoveries about the natural world around them.",
|
||||
"annualReport.2021.yearInReviewCard7Date": "Outubro",
|
||||
"annualReport.2021.yearInReviewCard7Title": "Scratchtober",
|
||||
"annualReport.2021.yearInReviewCard7Text": "For two weeks, Scratchers created projects showcasing their interpretations of daily prompts in the Scratchtober studio. More than 3,500 projects were created around single-word themes like underwater, celebration, and creatures.",
|
||||
"annualReport.2021.yearInReviewCard8Date": "Dezembro",
|
||||
"annualReport.2021.yearInReviewCard8Title": "CSEdWeek",
|
||||
"annualReport.2021.yearInReviewCard8Text": "Computer Science Education Week (CSEdWeek) occurred from December 6-12 to celebrate computer science around the world. Scratch participated in the week by encouraging community members to check out tutorials, studios, and a live event hosted in partnership with Makey Makey!",
|
||||
"annualReport.2021.yearInReviewCard9Date": "Dezembro",
|
||||
"annualReport.2021.yearInReviewCard9Title": "2021: A Scratch Year in Review Studio",
|
||||
"annualReport.2021.yearInReviewCard9Text": "In 2021, Scratchers learned new skills, connected with friends around the world, and found creative ways to express themselves. More than 1,000 Scratchers shared their favorite Scratch memories and what Scratch meant to them in the 2021: A Scratch Year in Review studio.",
|
||||
"annualReport.2021.communityScratchLabTitle": "Scratch Lab",
|
||||
"annualReport.2021.communityScratchLabText": "With the launch of Scratch Lab in February, we’ve opened the doors of our development process directly to Scratchers around the world.",
|
||||
"annualReport.2021.communityScratchLabText2": "Before we decide if we should introduce new blocks to the Scratch coding editor, it’s crucial to see the creative, innovative, and surprising ways Scratchers interact with them. Scratch Lab is a sandbox where everyone can try out these new features and, most importantly, share their thoughts and ideas directly with us.",
|
||||
"annualReport.2021.communityScratchLabText3": "Over 500,000 Scratchers explored the Scratch Lab site in 2021, and they submitted more than 37,000 pieces of feedback.",
|
||||
"annualReport.2021.communityScratchLabText4": "This feedback has been invaluable as we evaluate and develop Animated Text blocks, Face Sensing blocks, and more potential new features.",
|
||||
"annualReport.2021.communitySnapshot2Title": "The Scratch Team on YouTube",
|
||||
"annualReport.2021.communitySnapshot2Text": "The Scratch Team YouTube channel reached 100,000 subscribers in 2021— a nearly 500 percent increase from 2020! As students, educators, and families evolved in response to the pandemic, we knew we had to create resources that were reactive to their needs.",
|
||||
"annualReport.2021.communitySnapshot2Text2": "These resources include a series of comprehensive Scratch tutorials that guide users through designing stories, games, and animations on Scratch. In 2021, these videos garnered nearly nine million views from viewers in 178 countries.",
|
||||
"annualReport.2021.tutorial1": "How to Make an 'About Me'",
|
||||
"annualReport.2021.tutorial2": "How to Make a Clicker Game",
|
||||
"annualReport.2021.tutorial3": "How to Make a Mouse Trail",
|
||||
"annualReport.2021.FounderMessageTitle": "A Message from Our Founder",
|
||||
"annualReport.2021.FounderMessageSubTitle": "Support and Inspiration from a Founding Partner",
|
||||
"annualReport.2021.FounderMessageText1": "As you read through this annual report, you’ll learn about many ways that Scratch is expanding creative computing opportunities for millions of young people around the world, especially those from marginalized communities. This global impact is possible because of the tireless work of the growing team of engineers, designers, educators, community moderators, and others at the Scratch Foundation.",
|
||||
"annualReport.2021.FounderMessageText2": "To continue to grow our efforts and impact, we rely on the generous financial support of an incredible collection of companies, foundations, and individual donors who are aligned with our mission and vision. Here, I want to highlight the support and inspiration we’ve received from one of our Founding Partners: the LEGO Foundation.",
|
||||
"annualReport.2021.FounderMessageText3": "My research group at the MIT Media Lab started collaborating with the LEGO company and LEGO Foundation more than 30 years ago. LEGO funding helped support our early work on Scratch, leading up to the public launch of Scratch in 2007. Then, when Scratch spun out of MIT into the Scratch Foundation in 2019, the LEGO Foundation provided important funding for the new organization, with a five-year $10 million grant to “support transformative educational change by developing and promoting playful, creative approaches to coding...in diverse economic and cultural contexts.” When the pandemic hit, the LEGO Foundation stepped up with an additional $5 million grant in 2021, to ensure that the Scratch Foundation could meet the needs of children and educators disrupted by the pandemic.",
|
||||
"annualReport.2021.FounderMessageText4": "But the LEGO-Scratch connection goes far beyond financial support. The Scratch approach of creating animated stories and games by snapping together graphical programming blocks was inspired, in part, by the way children build LEGO houses and castles by snapping together plastic LEGO bricks. Scratch and LEGO also share the same project-based educational philosophy, encouraging children to iteratively refine their projects by trying out an idea, seeing what happens, then making revisions and trying again.",
|
||||
"annualReport.2021.FounderMessageText5": "I’ve always loved the LEGO slogan “Joy of Building, Pride of Creation.” The LEGO Foundation’s deep partnership with the Scratch Foundation is helping to bring “Joy of Building, Pride of Creation” to children’s digital activities. The partnership serves as a model of how organizations with shared ideas and values can work together to catalyze transformational change in learning and education. As the Scratch Foundation continues to build its network of partners and supporters, I look forward to connecting with other organizations to expand creative computing opportunities for children around the world.",
|
||||
"annualReport.2021.FounderTitle": "Founder, Scratch Foundation",
|
||||
"annualReport.2021.lookingForward": "Looking Forward",
|
||||
"annualReport.2021.lookingForwardText1": "In 2021, we outlined a Strategic Framework guiding our major priorities for the next 4 years. We’re focused on these major areas:",
|
||||
"annualReport.2021.lookingForwardText2": "We would like to extend a huge thank you to the LEGO Foundation, whose generous COVID Recovery Grant will enable us to carry out this crucial work. We can’t wait to share more with you about the exciting projects we have planned, including updates to the Scratch experience for schools, updates to ScratchJr, and more.",
|
||||
"annualReport.2021.LookingForward1": "Strengthening the Scratch Platform and Community Infrastructure",
|
||||
"annualReport.2021.LookingForward2": "Expanding Pathways to Creative Learning",
|
||||
"annualReport.2021.LookingForward3": "Building Organizational Capacity and Ensuring Fiscal Sustainability",
|
||||
"annualReport.2021.supportersTitle": "Thank You to Our Supporters",
|
||||
"annualReport.2021.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
|
||||
"annualReport.2021.ourSupporters": "Our Supporters",
|
||||
"annualReport.2021.ourSupportersText": "We want to thank all Scratch supporters who, throughout the years, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on giving to Scratch Foundation from January 1, 2021 to December 31, 2021.",
|
||||
"annualReport.2021.supportersFoundingTitle": "Founding Partners — $10,000,000+",
|
||||
"annualReport.2021.supportersFoundingText": "We are especially grateful to our Founding Partners who have each provided at least $10,000,000 in cumulative support, since the start of Scratch in 2003.",
|
||||
"annualReport.2021.supportersCatPartnersTitle": "Scratch Cat Partners — $1,000,000+",
|
||||
"annualReport.2021.supportersCreativityTitle": "Creativity Circle — $250,000+",
|
||||
"annualReport.2021.supportersCollaborationTitle": "Collaboration Circle — $100,000+",
|
||||
"annualReport.2021.supportersImaginationTitle": "Imagination Circle — $50,000+",
|
||||
"annualReport.2021.supportersInspirationTitle": "Inspiration Circle — $20,000+",
|
||||
"annualReport.2021.supportersExplorationTitle": "Círculo da Exploração – +5000 USD",
|
||||
"annualReport.2021.supportersPlayTitle": "Play Circle — $1,000+",
|
||||
"annualReport.2021.supportersInKindTitle": "In-Kind Supporters",
|
||||
"annualReport.2021.leadershipTitle": "Our Team",
|
||||
"annualReport.2021.leadershipBoard": "Board of Directors",
|
||||
"annualReport.2021.leadershipChair": "Chair",
|
||||
"annualReport.2021.leadershipProfessor": "Professor of Learning Research",
|
||||
"annualReport.2021.leadershipViceChair": "Vice-Chair",
|
||||
"annualReport.2021.leadershipCoFounder": "Co-Founder and Co-Chairman",
|
||||
"annualReport.2021.leadershipBoardMember": "Board Member",
|
||||
"annualReport.2021.leadershipPresidentCEO": "President and CEO",
|
||||
"annualReport.2021.leadershipFormerPresident": "Former President",
|
||||
"annualReport.2021.leadershipFounderCEO": "Founder and CEO",
|
||||
"annualReport.2021.leadershipFormerChairCEO": "Former CEO and Chairwoman",
|
||||
"annualReport.2021.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
|
||||
"annualReport.2021.leadershipBoardSecretary": "Board Secretary",
|
||||
"annualReport.2021.leadershipBoardTreasurer": "Board Treasurer",
|
||||
"annualReport.2021.leadershipScratchTeam": "2021 Scratch Team",
|
||||
"annualReport.2021.leadershipED": "Executive Director",
|
||||
"annualReport.2021.teamThankYou": "Thank you to Mitch Resnick, Natalie Rusk, Rupal Jain, and other collaborators at the Lifelong Kindergarten Group at the MIT Media Lab for your tireless support of Scratch.",
|
||||
"annualReport.2021.donateTitle": "Support Us",
|
||||
"annualReport.2021.donateMessage": "Your support enables us to create inspiring, creative, and memorable learning experiences for kids everywhere, especially those who have been systemically excluded from creative coding opportunities. Make a gift to Scratch today to help us keep our servers running, maintain our growing global community, and make creative coding possible for kids in every country around the world.",
|
||||
"annualReport.2021.donateMessage2": "Thank you for your generosity.",
|
||||
"annualReport.2021.donateButton": "Faça um Donativo",
|
||||
"annualReport.2021.projectBy": "project by",
|
||||
"annualReport.2021.altMap": "A map of the world showing 41 SEC organizations",
|
||||
"annualReport.2021.altSECSpotlightImage": "A child plays with a toy in front of an orange background",
|
||||
"annualReport.2021.altAccessibility": "Two people use sign language in front of a green background.",
|
||||
"annualReport.2021.altaccessDEICommittee": "A hand holds out a scratch component on a green background.",
|
||||
"annualReport.2021.altaccessDEICommitteeAccessibility": "A hand paints scratch components on a blue background.",
|
||||
"annualReport.2021.altaccessDEICommitteeG-JEDI": "Two hands reach toward a text bubble with a heart inside it.",
|
||||
"annualReport.2021.altaccessDEICommitteeEquitXDesign": "Two hands work together to compile a list of scratch components.",
|
||||
"annualReport.2021.altaccessSouthAfrica": "Two kids, one using a tablet and one using a laptop, work on a scratch project together.",
|
||||
"annualReport.2021.altcommunityVolunteerTransators": "Four hands are raised with text bubbles resting on top of them in front of a purple background.",
|
||||
"annualReport.2021.altcommunityThankYou": "A globe with a banner across it saying 'Thank you' surrounded by the words for thank you in various languages.",
|
||||
"annualReport.2021.altAvatar": "user avatar",
|
||||
"annualReport.2021.altDropdownArrow": "Arrow indicating dropdown menu.",
|
||||
"annualReport.2021.altMastheadIllustration": "Three people interacting with physical scratch components.",
|
||||
"annualReport.2021.altWave": "An emoji hand waving.",
|
||||
"annualReport.2021.altMitchHeadshot": "Founder Mitch Resnick",
|
||||
"annualReport.2021.altCalendar": "A calendar displaying the year 2021.",
|
||||
"annualReport.2021.altWorldVisualization": "An illustrated version of the globe.",
|
||||
"annualReport.2021.altSaudiArabiaVisualization": "",
|
||||
"annualReport.2021.altSECVideoPreview": "",
|
||||
"annualReport.2021.altCard1": "",
|
||||
"annualReport.2021.altCard2": "",
|
||||
"annualReport.2021.altCard3": "",
|
||||
"annualReport.2021.altCard4": "",
|
||||
"annualReport.2021.altCard5": "",
|
||||
"annualReport.2021.altCard6": "",
|
||||
"annualReport.2021.altCard7": "",
|
||||
"annualReport.2021.altCard8": "",
|
||||
"annualReport.2021.altCard9": "",
|
||||
"annualReport.2021.altDonateIllustration": "Two hands form the shape of a heart with their fingers inside of a cut out heart shape."
|
||||
}
|
238
www/scratch-website.annual-report-2021-l10njson/qu.json
Normal file
238
www/scratch-website.annual-report-2021-l10njson/qu.json
Normal file
|
@ -0,0 +1,238 @@
|
|||
{
|
||||
"annualReport.2021.subnavFoundersMessage": "Founder's Message",
|
||||
"annualReport.2021.subnavMission": "Mission",
|
||||
"annualReport.2021.subnavReach": "Reach",
|
||||
"annualReport.2021.subnavThemes": "Themes",
|
||||
"annualReport.2021.subnavDirectorsMessage": "Director's Message",
|
||||
"annualReport.2021.subnavSupporters": "Supporters",
|
||||
"annualReport.2021.subnavTeam": "Team",
|
||||
"annualReport.2021.subnavDonate": "Quyniki",
|
||||
"annualReport.2021.mastheadYear": "2021 Annual Report",
|
||||
"annualReport.2021.mastheadTitle": "Building an Equitable Community Together",
|
||||
"annualReport.2021.directorsMessageTitle": "A Message from Our Executive Director",
|
||||
"annualReport.2021.directorsMessageP1": "In 2021, COVID-19 continued to disrupt our routines and shape the way we interact with one another. Even as we began to gather together, schools reopened, and there were calls for a “return to normal,” the most vulnerable in our society remained disproportionately impacted by the inequitable structures that COVID-19 exacerbated. The COVID-19 crisis shaped young people’s relationships to Scratch, and solidified Scratch as a more vital place than ever for them to create, learn, and connect. But as we moved into a new year, we did not leave behind our most vulnerable young people as they began to navigate “the new normal.”",
|
||||
"annualReport.2021.directorsMessageP2": "One of the foundational values of Scratch has always been to empower young people to explore, create, play, and discover—opportunities that aren’t afforded equitably to all students.",
|
||||
"annualReport.2021.directorsMessagePullquote": "We believe in the transformative power of self-expression and creativity, and in providing space for young people to use creative coding as a tool to raise their voice.",
|
||||
"annualReport.2021.directorsMessageP3": "I’m proud to serve as the Executive Director of the Scratch Foundation during this pivotal moment in our history, and will continue to spread Scratch’s caring, collaborative approach to creative learning to kids around the world who need these opportunities the most.",
|
||||
"annualReport.2021.directorsMessageP4": "Last year was an incredible year for the Scratch Foundation–we focused on growing our team with remarkable, diverse leaders and building a solid foundation for our continued transition to an independent organization. We developed a three-year Strategic Plan with the combined efforts of every team member at every level of our organization, codifying the work we’re embarking on together. As Scratch grows, we remain focused on equity and community-building, and keeping Scratch a safe space for kids to connect, create, and collaborate with their peers around the world.",
|
||||
"annualReport.2021.directorsMessageP5": "LI can’t thank you enough for embarking on this journey with our team, and for your continued support of our mission. The compassion and creativity of the Scratch Community is endlessly inspiring to us, and we can’t wait for you to join us in the important work ahead of us.",
|
||||
"annualReport.2021.directorsMessageP6": "Over the past decade, Scratch has had phenomenal success, engaging tens of millions of young people around the world. But we are just beginning. The challenge for the years ahead is to ensure that we can continue to spread and support not just our technology but also our creative, caring, collaborative learning approach, so that young people around the world have equitable opportunities to imagine, create, share, and learn. We look forward to working with all of you to make that happen!",
|
||||
"annualReport.2021.EDTitle": "Executive Director, Scratch Foundation",
|
||||
"annualReport.2021.watchVideo": "Watch Video",
|
||||
"annualReport.2021.missionTitle": "Our Mission, Vision, & Values",
|
||||
"annualReport.2021.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators who have been excluded from creative computing.",
|
||||
"annualReport.2021.missionP2": "We’ve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively—essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
|
||||
"annualReport.2021.missionHeader": "Mission",
|
||||
"annualReport.2021.missionSubtitle": "Providing young people with digital tools and opportunities to imagine, create, share, and learn.",
|
||||
"annualReport.2021.visionHeader": "Vision",
|
||||
"annualReport.2021.visionSubtitle": "To spread creative, caring, collaborative, equitable approaches to coding and learning around the world.",
|
||||
"annualReport.2021.valuesHeader": "Values",
|
||||
"annualReport.2021.valuesSubtitle": "In this work, we are guided by our core values that define our principles as an organization and a community:",
|
||||
"annualReport.2021.creativeExpressionTitle": "Creative Expression",
|
||||
"annualReport.2021.progressiveImprovementTitle": "Progressive Improvement",
|
||||
"annualReport.2021.EquitableOpportunitiesTitle": "Equitable Opportunities",
|
||||
"annualReport.2021.playfulEngagementTitle": "Playful Engagement",
|
||||
"annualReport.2021.creativeExpressionDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
|
||||
"annualReport.2021.progressiveImprovementDescription": "We hold ourselves to a high standard and always strive to iterate, improve, and inspire one another to best serve young people around the world and the community that makes our work possible.",
|
||||
"annualReport.2021.EquitableOpportunitiesDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
|
||||
"annualReport.2021.playfulEngagementDescription": "At Scratch, play is an approach for making, sharing, learning, and engaging with the world. We encourage joyful exploration, experimentation, and collaboration.",
|
||||
"annualReport.2021.reachTitle": "Reaching Children Around the World",
|
||||
"annualReport.2021.reachSubtitle": "Scratch is the world’s largest coding community for children and teens, ages 8 and up.",
|
||||
"annualReport.2021.reachMillion": "million",
|
||||
"annualReport.2021.reachNewUsersNumber": "18 {million}",
|
||||
"annualReport.2021.reachNewUsersIncrease": "22% from 2020",
|
||||
"annualReport.2021.reachProjectsCreatedNumber": "113 {million}",
|
||||
"annualReport.2021.reachProjectsCreatedIncrease": "39% from 2020",
|
||||
"annualReport.2021.reachProjectCreatorsNumber": "42 {million}",
|
||||
"annualReport.2021.reachProjectCreatorsIncrease": "44% from 2020",
|
||||
"annualReport.2021.reachNewUsers": "New Users",
|
||||
"annualReport.2021.reachProjectsCreated": "Projects Created",
|
||||
"annualReport.2021.reachProjectCreators": "People Creating Projects",
|
||||
"annualReport.2021.reachScratchAroundTheWorld": "Scratch is used around the world across more than 200 countries and territories",
|
||||
"annualReport.2021.reachSaudiArabiaTitle": "Saudi Arabia",
|
||||
"annualReport.2021.reachSaudiArabiaDescription": "We saw tremendous growth around the world in 2021, but we were amazed to see the growth in Saudi Arabia, where we saw twice as many new users as the year before.",
|
||||
"annualReport.2021.reachTranslationTitle": "Scratch is Translated into 74 Languages",
|
||||
"annualReport.2021.reachTranslationIncrease": "10 languages from 2020",
|
||||
"annualReport.2021.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
|
||||
"annualReport.2021.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
|
||||
"annualReport.2021.reachDownloadsMillion": "5 {million}",
|
||||
"annualReport.2021.reachDownloads": "Downloads in 2021",
|
||||
"annualReport.2021.reachDownloadsIncrease": "2 {million} from 2020",
|
||||
"annualReport.2021.themesTitle": "Emerging Themes",
|
||||
"annualReport.2021.themesDescription": "Amidst ongoing uncertainty from COVID-19, Scratch continued to serve as a key space for young people to connect and create together. In 2021, we focused our efforts on building a strong foundation to equitably support our growing global community and our growing Scratch Team. Our work was centered around three major themes: fostering community, increasing access and accessibility, and developing the Scratch Education Collaborative (SEC).",
|
||||
"annualReport.2021.SECTitle": "Scratch Education Collaborative",
|
||||
"annualReport.2021.SECIntro": "Community voices and partnerships are deeply woven into the fabric of Scratch’s history. They have, and continue to be, integral in helping us increase accessible and equitable coding opportunities worldwide. In 2021, we launched the Scratch Education Collaborative, an initiative committed to identifying and eliminating the barriers to access to creative coding that connects remarkable organizations around the world.",
|
||||
"annualReport.2021.SECWhatIs": "What is SEC?",
|
||||
"annualReport.2021.SECWhatIsP1": "The SEC supports and engages participating organizations in a two-year, collaborative cohort experience to strengthen their commitment to, and implementation of, equitable creative coding using Scratch and ScratchJr.",
|
||||
"annualReport.2021.SECWhatIsP2": "By the end of the cohort experience, organizations will have formed new partnerships with each other and with Scratch, and will have established new models for equity-centered creative coding resources.",
|
||||
"annualReport.2021.SECWhatIsP3": "Our work with the SEC is made possible thanks to a generous grant from Google.org. We’d like to extend our gratitude for their continued support of our mission.",
|
||||
"annualReport.2021.SECOrgNumber": "41",
|
||||
"annualReport.2021.SECOrgLabel": "organizations",
|
||||
"annualReport.2021.SECCountryNumber": "13",
|
||||
"annualReport.2021.SECCountryLabel": "countries",
|
||||
"annualReport.2021.SECPartnerNumber": "7",
|
||||
"annualReport.2021.SECPartnerLabel": "partners",
|
||||
"annualReport.2021.SECMapParagraph": "Our first cohort included 41 organizations representing 13 countries around the world, united by their commitment to supporting learners from historically marginalized communities in developing their confidence with creative computing.",
|
||||
"annualReport.2021.spotlightStory": "Spotlight Story",
|
||||
"annualReport.2021.SECSpotlightTitle": "Bridges to Science Spotlight",
|
||||
"annualReport.2021.SECSpotlightLocation": "Fulshear, Texas",
|
||||
"annualReport.2021.SECSpotlightText1": "Bridges to Science; a Texas-based nonprofit providing math, coding, and robotics programs for underserved youth; was one of 41 exceptional organizations to join the Scratch Education Collaborative's first cohort.",
|
||||
"annualReport.2021.SECSpotlightText2": "In 2021, we supported Bridges to Science in facilitating their first “Hour of Code” workshop with Code.org.",
|
||||
"annualReport.2021.SECPullQuote": "One of the greatest joys that we have in teaching our students is that each one of them, no matter how quiet they are, all find a voice in computer science through Scratch.",
|
||||
"annualReport.2021.SECPullQuoteAttr": "- Rosa Aristy, Bridges to Science Founder ",
|
||||
"annualReport.2021.SECWorkshops": "SEC Workshops",
|
||||
"annualReport.2021.SECWorkshopsText": "Last year, the Scratch Education Collaborative hosted a series of workshops that supported their inaugural cohort in defining and exploring unique pathways to equitable creative coding. Workshops were facilitated by Stanford d. School, Tinkering Studio, the Brazilian Creative Learning Network, and Chicago Public Schools CS4ALL. Together, workshop participants developed a shared understanding of creative coding and discussed strategies and practices that foster culturally sustaining communities through creative communication and collaboration.",
|
||||
"annualReport.2021.SECWorkshopsSubtitle": "How can we creatively empower local community in exploring creative coding?",
|
||||
"annualReport.2021.accessTitle": "Access",
|
||||
"annualReport.2021.accessIntro": "As COVID-19 forced schools to close and pushed learning to virtual spaces, many students and teachers were discovering Scratch for the first time or adapting the way they taught and learned creative coding. From our own homes, the Scratch Team worked to support the changing needs of educators and the online community.",
|
||||
"annualReport.2021.accessASL": "ASL Tutorial",
|
||||
"annualReport.2021.accessASLText": "In 2021, we partnered with Deaf Kids Code to launch our first American Sign Language tutorial in the Scratch Editor.",
|
||||
"annualReport.2021.accessASLText2": " Together, we were inspired to create an evergreen resource that would expand creative pathways for deaf Scratchers.",
|
||||
"annualReport.2021.accessASLText3": "The video is a 13-minute remake of our original “Getting Started with Scratch” tutorial that introduces beginners to the Scratch platform.",
|
||||
"annualReport.2021.accessPullQuote": "Being a good ally is a willingness to bend towards being accessible and really putting weight on the recommendations of organizations like mine … Asking, ‘What is it that we can do?’ and really letting us take the reins and go for it, with very little to no resistance; that is a very rare thing.",
|
||||
"annualReport.2021.accessPullQuoteAttr": "- Shireen Hafeez, Founder of Deaf Kids Code ",
|
||||
"annualReport.2021.accessDEICommittee": "DEI Committees at Scratch",
|
||||
"annualReport.2021.accessDEICommitteeText": "In 2021, several committees at Scratch embarked on work to make Scratch more diverse, equitable, and inclusive for all users. We’re excited to share the progress each committee has made and the work still ahead.",
|
||||
"annualReport.2021.accessDEICommitteeAccessibility": "Accessibility",
|
||||
"annualReport.2021.accessDEICommitteeAccessibilityText": "The Accessibility Committee was created in response to one Scratch Team member’s own difficulty using Scratch’s coding blocks and a recognized need to better support Scratchers of all abilities.",
|
||||
"annualReport.2021.accessDEICommitteeAccessibilityText2": "In October of 2021, the committee launched a project to make the color of our coding blocks accessible for Scratchers with vision impairments. The committee is excited to partner with teachers and community organizations specializing in accessibility so the coding blocks meet web accessibility guidelines, and more importantly, lower floors to make Scratch more accessible for all.",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDI": "G-JEDI",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDIText": "The Global, Justice, Equity, Diversity, and Inclusion (G-JEDI) Committee was formed to develop a shared language that defines what Diversity, Equity, and Inclusion (DEI) mean to the Scratch Team.",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDIText2": "In 2021, the committee began work on a DEI statement to outline the ways in which DEI has informed the Scratch Team and community’s past and present work, and how it will continue to inform new initiatives going forward.",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesign": "Equity x Design",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesignText": "The EquityXDesign Committee was created as a place for Scratch Team members and our collaborators in MIT’s Lifelong Kindergarten group to read and discuss ideas around equity-centered design practices.",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesignText2": "The conversations are guided by Sasha Costanza-Chock’s “Design Justice: Community-Led Practices to Build the Worlds We Need,” and committee members discuss ways in which they can incorporate equity-centered design practices in the development of Scratch tools and resources.",
|
||||
"annualReport.2021.access10NewLanguages": "10 New Languages",
|
||||
"annualReport.2021.access10NewLanguagesText": "With huge thanks to our translation community, we were able to connect with Scratchers in 74 languages last year! In 2021, 10 new languages were added to Scratch, including isiXhosa (South Africa), Sepedi (South Africa), Setswana (South Africa), Afrikaans (South Africa), Kichwa (Peru), ଓଡ଼ିଆ/Odia (India), Kazakh (Kazakhstan), Aragonese (Spain), Western Frisian (the Netherlands), and Bengali (Bangladesh, India, and other regions).",
|
||||
"annualReport.2021.accessSouthAfrica": "Zero-rated Scratch in South Africa",
|
||||
"annualReport.2021.accessSouthAfricaText": "To improve the Scratch experience for young people in regions with low or no internet connectivity, we partnered with the National Education Collaboration Trust (NECT) of South Africa to host a zero-rated page for downloading Scratch. Downloads on zero-rated pages do not use up any data bandwidth, reducing a barrier to accessing Scratch due to data limits and costs. Just two months after its April 2021 launch, the page had more than 1300 visitors.",
|
||||
"annualReport.2021.accessSnapshot": "Snapshots",
|
||||
"annualReport.2021.communityTitle": "Ayllu",
|
||||
"annualReport.2021.communityIntro": "In 2021, the Scratch community continued to experience rapid growth as even more young people around the world created and connected alongside their peers. We also continued to develop partnerships with community members to improve the Scratch experience for our diverse community of users.",
|
||||
"annualReport.2021.communityScratchConference": "Rimanakuy Scratch",
|
||||
"annualReport.2021.communityScratchConferenceText1": "In July, educators in our global community came together to celebrate creative coding at the Scratch Conference. This free, virtual event was led by our collaborators at MIT’s Lifelong Kindergarten Group. The conference brought together more than 1,500 educators and Scratch enthusiasts, who spent the day connecting, collaborating, and learning from one another, even as COVID kept us apart.",
|
||||
"annualReport.2021.communityVolunteerTranslators": "Volunteer Translators",
|
||||
"annualReport.2021.communityVolunteerTranslatorsText": "Since Scratch was launched in 2007, we have been committed to supporting our users worldwide. Our language translation volunteers work closely with the Scratch Team to help translate and localize our platform and resources for the diverse communities that we serve.",
|
||||
"annualReport.2021.communityVolunteerTranslatorsText2": "Thousands of translators have volunteered their time to translate Scratch into 74 languages and counting, and there are currently more than one thousand translators signed up to translate Scratch and ScratchJr. We’re grateful to our volunteers for helping us reach more Scratchers around the world!",
|
||||
"annualReport.2021.communityScratchCommunity": "The Scratch Community in 2021",
|
||||
"annualReport.2021.communityScratchCommunityIntro": "In 2021, more than 113 million projects were created on the Scratch site – almost a 39% increase from 2020 – and more than one million new studios were created! Throughout the year, the Scratch Team hosted numerous studios to celebrate important events and encourage Scratchers to participate in the online community.",
|
||||
"annualReport.2021.yearInReview": "Year in Review",
|
||||
"annualReport.2021.yearInReviewText": "2021 was a remarkable year in the online community. The Community Team highlighted and developed opportunities for young people to express their ideas and become engaged in positive ways, and incredible movements sprung up from Scratchers themselves. Here’s a look back at some of the highlights of the year:",
|
||||
"annualReport.2021.yearInReviewCard1Date": "Kamay killa",
|
||||
"annualReport.2021.yearInReviewCard1Title": "Poetic Cafe",
|
||||
"annualReport.2021.yearInReviewCard1Text": "We “opened” our very first Poetic Cafe where Scratchers were invited to write, share, or collaborate on poems to share with the community.",
|
||||
"annualReport.2021.yearInReviewCard2Date": "Hatun puquy Killa",
|
||||
"annualReport.2021.yearInReviewCard2Title": "Black History Month Studio",
|
||||
"annualReport.2021.yearInReviewCard2Text": "Scratchers shared interactive artwork, created poems, animated music videos, and more to celebrate influential people and events in Black history.",
|
||||
"annualReport.2021.yearInReviewCard3Date": "Ayriwa Killa",
|
||||
"annualReport.2021.yearInReviewCard3Title": "April Fool’s Day",
|
||||
"annualReport.2021.yearInReviewCard3Text": "Scratchers were asked to imagine the “Secret life” of the Scratch Cat and went on a treasure hunt for fun and silly things hidden around the Scratch website.",
|
||||
"annualReport.2021.yearInReviewCard4Date": "Aymuray Killa",
|
||||
"annualReport.2021.yearInReviewCard4Title": "Scratch Week",
|
||||
"annualReport.2021.yearInReviewCard4Text": "Scratchers around the world shared more than 3,500 projects responding to themed prompts like “Cooking From Scratch” and “Ridiculous Inventions” to celebrate Scratch's birthday.",
|
||||
"annualReport.2021.yearInReviewCard5Date": "Inti raymi Killa",
|
||||
"annualReport.2021.yearInReviewCard5Title": "Pride Month",
|
||||
"annualReport.2021.yearInReviewCard5Text": "Scratchers created projects using all the colors of the rainbow to celebrate the LGBTQ+ community in the Pride Month studio.",
|
||||
"annualReport.2021.yearInReviewCard6Date": "Hapaq situwa Killa",
|
||||
"annualReport.2021.yearInReviewCard6Title": "Scratch Camp",
|
||||
"annualReport.2021.yearInReviewCard6Text": "During this annual three-week long event, Scratchers created more than 7,000 projects that moved and grooved, showcased creative do-it-yourself (DIY) ideas, and shared their discoveries about the natural world around them.",
|
||||
"annualReport.2021.yearInReviewCard7Date": "Quya raymi Killa",
|
||||
"annualReport.2021.yearInReviewCard7Title": "Scratchtober",
|
||||
"annualReport.2021.yearInReviewCard7Text": "For two weeks, Scratchers created projects showcasing their interpretations of daily prompts in the Scratchtober studio. More than 3,500 projects were created around single-word themes like underwater, celebration, and creatures.",
|
||||
"annualReport.2021.yearInReviewCard8Date": "Qapaq raymi Killa",
|
||||
"annualReport.2021.yearInReviewCard8Title": "CSEdWeek",
|
||||
"annualReport.2021.yearInReviewCard8Text": "Computer Science Education Week (CSEdWeek) occurred from December 6-12 to celebrate computer science around the world. Scratch participated in the week by encouraging community members to check out tutorials, studios, and a live event hosted in partnership with Makey Makey!",
|
||||
"annualReport.2021.yearInReviewCard9Date": "Qapaq raymi Killa",
|
||||
"annualReport.2021.yearInReviewCard9Title": "2021: A Scratch Year in Review Studio",
|
||||
"annualReport.2021.yearInReviewCard9Text": "In 2021, Scratchers learned new skills, connected with friends around the world, and found creative ways to express themselves. More than 1,000 Scratchers shared their favorite Scratch memories and what Scratch meant to them in the 2021: A Scratch Year in Review studio.",
|
||||
"annualReport.2021.communityScratchLabTitle": "Scratch Lab",
|
||||
"annualReport.2021.communityScratchLabText": "With the launch of Scratch Lab in February, we’ve opened the doors of our development process directly to Scratchers around the world.",
|
||||
"annualReport.2021.communityScratchLabText2": "Before we decide if we should introduce new blocks to the Scratch coding editor, it’s crucial to see the creative, innovative, and surprising ways Scratchers interact with them. Scratch Lab is a sandbox where everyone can try out these new features and, most importantly, share their thoughts and ideas directly with us.",
|
||||
"annualReport.2021.communityScratchLabText3": "Over 500,000 Scratchers explored the Scratch Lab site in 2021, and they submitted more than 37,000 pieces of feedback.",
|
||||
"annualReport.2021.communityScratchLabText4": "This feedback has been invaluable as we evaluate and develop Animated Text blocks, Face Sensing blocks, and more potential new features.",
|
||||
"annualReport.2021.communitySnapshot2Title": "The Scratch Team on YouTube",
|
||||
"annualReport.2021.communitySnapshot2Text": "The Scratch Team YouTube channel reached 100,000 subscribers in 2021— a nearly 500 percent increase from 2020! As students, educators, and families evolved in response to the pandemic, we knew we had to create resources that were reactive to their needs.",
|
||||
"annualReport.2021.communitySnapshot2Text2": "These resources include a series of comprehensive Scratch tutorials that guide users through designing stories, games, and animations on Scratch. In 2021, these videos garnered nearly nine million views from viewers in 178 countries.",
|
||||
"annualReport.2021.tutorial1": "How to Make an 'About Me'",
|
||||
"annualReport.2021.tutorial2": "How to Make a Clicker Game",
|
||||
"annualReport.2021.tutorial3": "How to Make a Mouse Trail",
|
||||
"annualReport.2021.FounderMessageTitle": "A Message from Our Founder",
|
||||
"annualReport.2021.FounderMessageSubTitle": "Support and Inspiration from a Founding Partner",
|
||||
"annualReport.2021.FounderMessageText1": "As you read through this annual report, you’ll learn about many ways that Scratch is expanding creative computing opportunities for millions of young people around the world, especially those from marginalized communities. This global impact is possible because of the tireless work of the growing team of engineers, designers, educators, community moderators, and others at the Scratch Foundation.",
|
||||
"annualReport.2021.FounderMessageText2": "To continue to grow our efforts and impact, we rely on the generous financial support of an incredible collection of companies, foundations, and individual donors who are aligned with our mission and vision. Here, I want to highlight the support and inspiration we’ve received from one of our Founding Partners: the LEGO Foundation.",
|
||||
"annualReport.2021.FounderMessageText3": "My research group at the MIT Media Lab started collaborating with the LEGO company and LEGO Foundation more than 30 years ago. LEGO funding helped support our early work on Scratch, leading up to the public launch of Scratch in 2007. Then, when Scratch spun out of MIT into the Scratch Foundation in 2019, the LEGO Foundation provided important funding for the new organization, with a five-year $10 million grant to “support transformative educational change by developing and promoting playful, creative approaches to coding...in diverse economic and cultural contexts.” When the pandemic hit, the LEGO Foundation stepped up with an additional $5 million grant in 2021, to ensure that the Scratch Foundation could meet the needs of children and educators disrupted by the pandemic.",
|
||||
"annualReport.2021.FounderMessageText4": "But the LEGO-Scratch connection goes far beyond financial support. The Scratch approach of creating animated stories and games by snapping together graphical programming blocks was inspired, in part, by the way children build LEGO houses and castles by snapping together plastic LEGO bricks. Scratch and LEGO also share the same project-based educational philosophy, encouraging children to iteratively refine their projects by trying out an idea, seeing what happens, then making revisions and trying again.",
|
||||
"annualReport.2021.FounderMessageText5": "I’ve always loved the LEGO slogan “Joy of Building, Pride of Creation.” The LEGO Foundation’s deep partnership with the Scratch Foundation is helping to bring “Joy of Building, Pride of Creation” to children’s digital activities. The partnership serves as a model of how organizations with shared ideas and values can work together to catalyze transformational change in learning and education. As the Scratch Foundation continues to build its network of partners and supporters, I look forward to connecting with other organizations to expand creative computing opportunities for children around the world.",
|
||||
"annualReport.2021.FounderTitle": "Founder, Scratch Foundation",
|
||||
"annualReport.2021.lookingForward": "Looking Forward",
|
||||
"annualReport.2021.lookingForwardText1": "In 2021, we outlined a Strategic Framework guiding our major priorities for the next 4 years. We’re focused on these major areas:",
|
||||
"annualReport.2021.lookingForwardText2": "We would like to extend a huge thank you to the LEGO Foundation, whose generous COVID Recovery Grant will enable us to carry out this crucial work. We can’t wait to share more with you about the exciting projects we have planned, including updates to the Scratch experience for schools, updates to ScratchJr, and more.",
|
||||
"annualReport.2021.LookingForward1": "Strengthening the Scratch Platform and Community Infrastructure",
|
||||
"annualReport.2021.LookingForward2": "Expanding Pathways to Creative Learning",
|
||||
"annualReport.2021.LookingForward3": "Building Organizational Capacity and Ensuring Fiscal Sustainability",
|
||||
"annualReport.2021.supportersTitle": "Thank You to Our Supporters",
|
||||
"annualReport.2021.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
|
||||
"annualReport.2021.ourSupporters": "Our Supporters",
|
||||
"annualReport.2021.ourSupportersText": "We want to thank all Scratch supporters who, throughout the years, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on giving to Scratch Foundation from January 1, 2021 to December 31, 2021.",
|
||||
"annualReport.2021.supportersFoundingTitle": "Founding Partners — $10,000,000+",
|
||||
"annualReport.2021.supportersFoundingText": "We are especially grateful to our Founding Partners who have each provided at least $10,000,000 in cumulative support, since the start of Scratch in 2003.",
|
||||
"annualReport.2021.supportersCatPartnersTitle": "Scratch Cat Partners — $1,000,000+",
|
||||
"annualReport.2021.supportersCreativityTitle": "Creativity Circle — $250,000+",
|
||||
"annualReport.2021.supportersCollaborationTitle": "Collaboration Circle — $100,000+",
|
||||
"annualReport.2021.supportersImaginationTitle": "Imagination Circle — $50,000+",
|
||||
"annualReport.2021.supportersInspirationTitle": "Inspiration Circle — $20,000+",
|
||||
"annualReport.2021.supportersExplorationTitle": "Exploration Circle — $5,000+",
|
||||
"annualReport.2021.supportersPlayTitle": "Play Circle — $1,000+",
|
||||
"annualReport.2021.supportersInKindTitle": "In-Kind Supporters",
|
||||
"annualReport.2021.leadershipTitle": "Our Team",
|
||||
"annualReport.2021.leadershipBoard": "Board of Directors",
|
||||
"annualReport.2021.leadershipChair": "Chair",
|
||||
"annualReport.2021.leadershipProfessor": "Professor of Learning Research",
|
||||
"annualReport.2021.leadershipViceChair": "Vice-Chair",
|
||||
"annualReport.2021.leadershipCoFounder": "Co-Founder and Co-Chairman",
|
||||
"annualReport.2021.leadershipBoardMember": "Board Member",
|
||||
"annualReport.2021.leadershipPresidentCEO": "President and CEO",
|
||||
"annualReport.2021.leadershipFormerPresident": "Former President",
|
||||
"annualReport.2021.leadershipFounderCEO": "Founder and CEO",
|
||||
"annualReport.2021.leadershipFormerChairCEO": "Former CEO and Chairwoman",
|
||||
"annualReport.2021.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
|
||||
"annualReport.2021.leadershipBoardSecretary": "Board Secretary",
|
||||
"annualReport.2021.leadershipBoardTreasurer": "Board Treasurer",
|
||||
"annualReport.2021.leadershipScratchTeam": "2021 Scratch Team",
|
||||
"annualReport.2021.leadershipED": "Executive Director",
|
||||
"annualReport.2021.teamThankYou": "Thank you to Mitch Resnick, Natalie Rusk, Rupal Jain, and other collaborators at the Lifelong Kindergarten Group at the MIT Media Lab for your tireless support of Scratch.",
|
||||
"annualReport.2021.donateTitle": "Support Us",
|
||||
"annualReport.2021.donateMessage": "Your support enables us to create inspiring, creative, and memorable learning experiences for kids everywhere, especially those who have been systemically excluded from creative coding opportunities. Make a gift to Scratch today to help us keep our servers running, maintain our growing global community, and make creative coding possible for kids in every country around the world.",
|
||||
"annualReport.2021.donateMessage2": "Thank you for your generosity.",
|
||||
"annualReport.2021.donateButton": "Quyniki",
|
||||
"annualReport.2021.projectBy": "project by",
|
||||
"annualReport.2021.altMap": "A map of the world showing 41 SEC organizations",
|
||||
"annualReport.2021.altSECSpotlightImage": "A child plays with a toy in front of an orange background",
|
||||
"annualReport.2021.altAccessibility": "Two people use sign language in front of a green background.",
|
||||
"annualReport.2021.altaccessDEICommittee": "A hand holds out a scratch component on a green background.",
|
||||
"annualReport.2021.altaccessDEICommitteeAccessibility": "A hand paints scratch components on a blue background.",
|
||||
"annualReport.2021.altaccessDEICommitteeG-JEDI": "Two hands reach toward a text bubble with a heart inside it.",
|
||||
"annualReport.2021.altaccessDEICommitteeEquitXDesign": "Two hands work together to compile a list of scratch components.",
|
||||
"annualReport.2021.altaccessSouthAfrica": "Two kids, one using a tablet and one using a laptop, work on a scratch project together.",
|
||||
"annualReport.2021.altcommunityVolunteerTransators": "Four hands are raised with text bubbles resting on top of them in front of a purple background.",
|
||||
"annualReport.2021.altcommunityThankYou": "A globe with a banner across it saying 'Thank you' surrounded by the words for thank you in various languages.",
|
||||
"annualReport.2021.altAvatar": "user avatar",
|
||||
"annualReport.2021.altDropdownArrow": "Arrow indicating dropdown menu.",
|
||||
"annualReport.2021.altMastheadIllustration": "Three people interacting with physical scratch components.",
|
||||
"annualReport.2021.altWave": "An emoji hand waving.",
|
||||
"annualReport.2021.altMitchHeadshot": "Founder Mitch Resnick",
|
||||
"annualReport.2021.altCalendar": "A calendar displaying the year 2021.",
|
||||
"annualReport.2021.altWorldVisualization": "An illustrated version of the globe.",
|
||||
"annualReport.2021.altSaudiArabiaVisualization": "",
|
||||
"annualReport.2021.altSECVideoPreview": "",
|
||||
"annualReport.2021.altCard1": "",
|
||||
"annualReport.2021.altCard2": "",
|
||||
"annualReport.2021.altCard3": "",
|
||||
"annualReport.2021.altCard4": "",
|
||||
"annualReport.2021.altCard5": "",
|
||||
"annualReport.2021.altCard6": "",
|
||||
"annualReport.2021.altCard7": "",
|
||||
"annualReport.2021.altCard8": "",
|
||||
"annualReport.2021.altCard9": "",
|
||||
"annualReport.2021.altDonateIllustration": "Two hands form the shape of a heart with their fingers inside of a cut out heart shape."
|
||||
}
|
238
www/scratch-website.annual-report-2021-l10njson/rap.json
Normal file
238
www/scratch-website.annual-report-2021-l10njson/rap.json
Normal file
|
@ -0,0 +1,238 @@
|
|||
{
|
||||
"annualReport.2021.subnavFoundersMessage": "Founder's Message",
|
||||
"annualReport.2021.subnavMission": "Mission",
|
||||
"annualReport.2021.subnavReach": "Reach",
|
||||
"annualReport.2021.subnavThemes": "Themes",
|
||||
"annualReport.2021.subnavDirectorsMessage": "Director's Message",
|
||||
"annualReport.2021.subnavSupporters": "Supporters",
|
||||
"annualReport.2021.subnavTeam": "Team",
|
||||
"annualReport.2021.subnavDonate": "Dona",
|
||||
"annualReport.2021.mastheadYear": "2021 Annual Report",
|
||||
"annualReport.2021.mastheadTitle": "Building an Equitable Community Together",
|
||||
"annualReport.2021.directorsMessageTitle": "A Message from Our Executive Director",
|
||||
"annualReport.2021.directorsMessageP1": "In 2021, COVID-19 continued to disrupt our routines and shape the way we interact with one another. Even as we began to gather together, schools reopened, and there were calls for a “return to normal,” the most vulnerable in our society remained disproportionately impacted by the inequitable structures that COVID-19 exacerbated. The COVID-19 crisis shaped young people’s relationships to Scratch, and solidified Scratch as a more vital place than ever for them to create, learn, and connect. But as we moved into a new year, we did not leave behind our most vulnerable young people as they began to navigate “the new normal.”",
|
||||
"annualReport.2021.directorsMessageP2": "One of the foundational values of Scratch has always been to empower young people to explore, create, play, and discover—opportunities that aren’t afforded equitably to all students.",
|
||||
"annualReport.2021.directorsMessagePullquote": "We believe in the transformative power of self-expression and creativity, and in providing space for young people to use creative coding as a tool to raise their voice.",
|
||||
"annualReport.2021.directorsMessageP3": "I’m proud to serve as the Executive Director of the Scratch Foundation during this pivotal moment in our history, and will continue to spread Scratch’s caring, collaborative approach to creative learning to kids around the world who need these opportunities the most.",
|
||||
"annualReport.2021.directorsMessageP4": "Last year was an incredible year for the Scratch Foundation–we focused on growing our team with remarkable, diverse leaders and building a solid foundation for our continued transition to an independent organization. We developed a three-year Strategic Plan with the combined efforts of every team member at every level of our organization, codifying the work we’re embarking on together. As Scratch grows, we remain focused on equity and community-building, and keeping Scratch a safe space for kids to connect, create, and collaborate with their peers around the world.",
|
||||
"annualReport.2021.directorsMessageP5": "LI can’t thank you enough for embarking on this journey with our team, and for your continued support of our mission. The compassion and creativity of the Scratch Community is endlessly inspiring to us, and we can’t wait for you to join us in the important work ahead of us.",
|
||||
"annualReport.2021.directorsMessageP6": "Over the past decade, Scratch has had phenomenal success, engaging tens of millions of young people around the world. But we are just beginning. The challenge for the years ahead is to ensure that we can continue to spread and support not just our technology but also our creative, caring, collaborative learning approach, so that young people around the world have equitable opportunities to imagine, create, share, and learn. We look forward to working with all of you to make that happen!",
|
||||
"annualReport.2021.EDTitle": "Executive Director, Scratch Foundation",
|
||||
"annualReport.2021.watchVideo": "Watch Video",
|
||||
"annualReport.2021.missionTitle": "Our Mission, Vision, & Values",
|
||||
"annualReport.2021.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators who have been excluded from creative computing.",
|
||||
"annualReport.2021.missionP2": "We’ve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively—essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
|
||||
"annualReport.2021.missionHeader": "Mission",
|
||||
"annualReport.2021.missionSubtitle": "Providing young people with digital tools and opportunities to imagine, create, share, and learn.",
|
||||
"annualReport.2021.visionHeader": "Vision",
|
||||
"annualReport.2021.visionSubtitle": "To spread creative, caring, collaborative, equitable approaches to coding and learning around the world.",
|
||||
"annualReport.2021.valuesHeader": "Values",
|
||||
"annualReport.2021.valuesSubtitle": "In this work, we are guided by our core values that define our principles as an organization and a community:",
|
||||
"annualReport.2021.creativeExpressionTitle": "Creative Expression",
|
||||
"annualReport.2021.progressiveImprovementTitle": "Progressive Improvement",
|
||||
"annualReport.2021.EquitableOpportunitiesTitle": "Equitable Opportunities",
|
||||
"annualReport.2021.playfulEngagementTitle": "Playful Engagement",
|
||||
"annualReport.2021.creativeExpressionDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
|
||||
"annualReport.2021.progressiveImprovementDescription": "We hold ourselves to a high standard and always strive to iterate, improve, and inspire one another to best serve young people around the world and the community that makes our work possible.",
|
||||
"annualReport.2021.EquitableOpportunitiesDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
|
||||
"annualReport.2021.playfulEngagementDescription": "At Scratch, play is an approach for making, sharing, learning, and engaging with the world. We encourage joyful exploration, experimentation, and collaboration.",
|
||||
"annualReport.2021.reachTitle": "Reaching Children Around the World",
|
||||
"annualReport.2021.reachSubtitle": "Scratch is the world’s largest coding community for children and teens, ages 8 and up.",
|
||||
"annualReport.2021.reachMillion": "million",
|
||||
"annualReport.2021.reachNewUsersNumber": "18 {million}",
|
||||
"annualReport.2021.reachNewUsersIncrease": "22% from 2020",
|
||||
"annualReport.2021.reachProjectsCreatedNumber": "113 {million}",
|
||||
"annualReport.2021.reachProjectsCreatedIncrease": "39% from 2020",
|
||||
"annualReport.2021.reachProjectCreatorsNumber": "42 {million}",
|
||||
"annualReport.2021.reachProjectCreatorsIncrease": "44% from 2020",
|
||||
"annualReport.2021.reachNewUsers": "New Users",
|
||||
"annualReport.2021.reachProjectsCreated": "Projects Created",
|
||||
"annualReport.2021.reachProjectCreators": "People Creating Projects",
|
||||
"annualReport.2021.reachScratchAroundTheWorld": "Scratch is used around the world across more than 200 countries and territories",
|
||||
"annualReport.2021.reachSaudiArabiaTitle": "Saudi Arabia",
|
||||
"annualReport.2021.reachSaudiArabiaDescription": "We saw tremendous growth around the world in 2021, but we were amazed to see the growth in Saudi Arabia, where we saw twice as many new users as the year before.",
|
||||
"annualReport.2021.reachTranslationTitle": "Scratch is Translated into 74 Languages",
|
||||
"annualReport.2021.reachTranslationIncrease": "10 languages from 2020",
|
||||
"annualReport.2021.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
|
||||
"annualReport.2021.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
|
||||
"annualReport.2021.reachDownloadsMillion": "5 {million}",
|
||||
"annualReport.2021.reachDownloads": "Downloads in 2021",
|
||||
"annualReport.2021.reachDownloadsIncrease": "2 {million} from 2020",
|
||||
"annualReport.2021.themesTitle": "Emerging Themes",
|
||||
"annualReport.2021.themesDescription": "Amidst ongoing uncertainty from COVID-19, Scratch continued to serve as a key space for young people to connect and create together. In 2021, we focused our efforts on building a strong foundation to equitably support our growing global community and our growing Scratch Team. Our work was centered around three major themes: fostering community, increasing access and accessibility, and developing the Scratch Education Collaborative (SEC).",
|
||||
"annualReport.2021.SECTitle": "Scratch Education Collaborative",
|
||||
"annualReport.2021.SECIntro": "Community voices and partnerships are deeply woven into the fabric of Scratch’s history. They have, and continue to be, integral in helping us increase accessible and equitable coding opportunities worldwide. In 2021, we launched the Scratch Education Collaborative, an initiative committed to identifying and eliminating the barriers to access to creative coding that connects remarkable organizations around the world.",
|
||||
"annualReport.2021.SECWhatIs": "What is SEC?",
|
||||
"annualReport.2021.SECWhatIsP1": "The SEC supports and engages participating organizations in a two-year, collaborative cohort experience to strengthen their commitment to, and implementation of, equitable creative coding using Scratch and ScratchJr.",
|
||||
"annualReport.2021.SECWhatIsP2": "By the end of the cohort experience, organizations will have formed new partnerships with each other and with Scratch, and will have established new models for equity-centered creative coding resources.",
|
||||
"annualReport.2021.SECWhatIsP3": "Our work with the SEC is made possible thanks to a generous grant from Google.org. We’d like to extend our gratitude for their continued support of our mission.",
|
||||
"annualReport.2021.SECOrgNumber": "41",
|
||||
"annualReport.2021.SECOrgLabel": "organizations",
|
||||
"annualReport.2021.SECCountryNumber": "13",
|
||||
"annualReport.2021.SECCountryLabel": "countries",
|
||||
"annualReport.2021.SECPartnerNumber": "7",
|
||||
"annualReport.2021.SECPartnerLabel": "partners",
|
||||
"annualReport.2021.SECMapParagraph": "Our first cohort included 41 organizations representing 13 countries around the world, united by their commitment to supporting learners from historically marginalized communities in developing their confidence with creative computing.",
|
||||
"annualReport.2021.spotlightStory": "Spotlight Story",
|
||||
"annualReport.2021.SECSpotlightTitle": "Bridges to Science Spotlight",
|
||||
"annualReport.2021.SECSpotlightLocation": "Fulshear, Texas",
|
||||
"annualReport.2021.SECSpotlightText1": "Bridges to Science; a Texas-based nonprofit providing math, coding, and robotics programs for underserved youth; was one of 41 exceptional organizations to join the Scratch Education Collaborative's first cohort.",
|
||||
"annualReport.2021.SECSpotlightText2": "In 2021, we supported Bridges to Science in facilitating their first “Hour of Code” workshop with Code.org.",
|
||||
"annualReport.2021.SECPullQuote": "One of the greatest joys that we have in teaching our students is that each one of them, no matter how quiet they are, all find a voice in computer science through Scratch.",
|
||||
"annualReport.2021.SECPullQuoteAttr": "- Rosa Aristy, Bridges to Science Founder ",
|
||||
"annualReport.2021.SECWorkshops": "SEC Workshops",
|
||||
"annualReport.2021.SECWorkshopsText": "Last year, the Scratch Education Collaborative hosted a series of workshops that supported their inaugural cohort in defining and exploring unique pathways to equitable creative coding. Workshops were facilitated by Stanford d. School, Tinkering Studio, the Brazilian Creative Learning Network, and Chicago Public Schools CS4ALL. Together, workshop participants developed a shared understanding of creative coding and discussed strategies and practices that foster culturally sustaining communities through creative communication and collaboration.",
|
||||
"annualReport.2021.SECWorkshopsSubtitle": "How can we creatively empower local community in exploring creative coding?",
|
||||
"annualReport.2021.accessTitle": "Access",
|
||||
"annualReport.2021.accessIntro": "As COVID-19 forced schools to close and pushed learning to virtual spaces, many students and teachers were discovering Scratch for the first time or adapting the way they taught and learned creative coding. From our own homes, the Scratch Team worked to support the changing needs of educators and the online community.",
|
||||
"annualReport.2021.accessASL": "ASL Tutorial",
|
||||
"annualReport.2021.accessASLText": "In 2021, we partnered with Deaf Kids Code to launch our first American Sign Language tutorial in the Scratch Editor.",
|
||||
"annualReport.2021.accessASLText2": " Together, we were inspired to create an evergreen resource that would expand creative pathways for deaf Scratchers.",
|
||||
"annualReport.2021.accessASLText3": "The video is a 13-minute remake of our original “Getting Started with Scratch” tutorial that introduces beginners to the Scratch platform.",
|
||||
"annualReport.2021.accessPullQuote": "Being a good ally is a willingness to bend towards being accessible and really putting weight on the recommendations of organizations like mine … Asking, ‘What is it that we can do?’ and really letting us take the reins and go for it, with very little to no resistance; that is a very rare thing.",
|
||||
"annualReport.2021.accessPullQuoteAttr": "- Shireen Hafeez, Founder of Deaf Kids Code ",
|
||||
"annualReport.2021.accessDEICommittee": "DEI Committees at Scratch",
|
||||
"annualReport.2021.accessDEICommitteeText": "In 2021, several committees at Scratch embarked on work to make Scratch more diverse, equitable, and inclusive for all users. We’re excited to share the progress each committee has made and the work still ahead.",
|
||||
"annualReport.2021.accessDEICommitteeAccessibility": "Accessibility",
|
||||
"annualReport.2021.accessDEICommitteeAccessibilityText": "The Accessibility Committee was created in response to one Scratch Team member’s own difficulty using Scratch’s coding blocks and a recognized need to better support Scratchers of all abilities.",
|
||||
"annualReport.2021.accessDEICommitteeAccessibilityText2": "In October of 2021, the committee launched a project to make the color of our coding blocks accessible for Scratchers with vision impairments. The committee is excited to partner with teachers and community organizations specializing in accessibility so the coding blocks meet web accessibility guidelines, and more importantly, lower floors to make Scratch more accessible for all.",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDI": "G-JEDI",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDIText": "The Global, Justice, Equity, Diversity, and Inclusion (G-JEDI) Committee was formed to develop a shared language that defines what Diversity, Equity, and Inclusion (DEI) mean to the Scratch Team.",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDIText2": "In 2021, the committee began work on a DEI statement to outline the ways in which DEI has informed the Scratch Team and community’s past and present work, and how it will continue to inform new initiatives going forward.",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesign": "Equity x Design",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesignText": "The EquityXDesign Committee was created as a place for Scratch Team members and our collaborators in MIT’s Lifelong Kindergarten group to read and discuss ideas around equity-centered design practices.",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesignText2": "The conversations are guided by Sasha Costanza-Chock’s “Design Justice: Community-Led Practices to Build the Worlds We Need,” and committee members discuss ways in which they can incorporate equity-centered design practices in the development of Scratch tools and resources.",
|
||||
"annualReport.2021.access10NewLanguages": "10 New Languages",
|
||||
"annualReport.2021.access10NewLanguagesText": "With huge thanks to our translation community, we were able to connect with Scratchers in 74 languages last year! In 2021, 10 new languages were added to Scratch, including isiXhosa (South Africa), Sepedi (South Africa), Setswana (South Africa), Afrikaans (South Africa), Kichwa (Peru), ଓଡ଼ିଆ/Odia (India), Kazakh (Kazakhstan), Aragonese (Spain), Western Frisian (the Netherlands), and Bengali (Bangladesh, India, and other regions).",
|
||||
"annualReport.2021.accessSouthAfrica": "Zero-rated Scratch in South Africa",
|
||||
"annualReport.2021.accessSouthAfricaText": "To improve the Scratch experience for young people in regions with low or no internet connectivity, we partnered with the National Education Collaboration Trust (NECT) of South Africa to host a zero-rated page for downloading Scratch. Downloads on zero-rated pages do not use up any data bandwidth, reducing a barrier to accessing Scratch due to data limits and costs. Just two months after its April 2021 launch, the page had more than 1300 visitors.",
|
||||
"annualReport.2021.accessSnapshot": "Snapshots",
|
||||
"annualReport.2021.communityTitle": "Comunidad",
|
||||
"annualReport.2021.communityIntro": "In 2021, the Scratch community continued to experience rapid growth as even more young people around the world created and connected alongside their peers. We also continued to develop partnerships with community members to improve the Scratch experience for our diverse community of users.",
|
||||
"annualReport.2021.communityScratchConference": "Conferencia de Scratch",
|
||||
"annualReport.2021.communityScratchConferenceText1": "In July, educators in our global community came together to celebrate creative coding at the Scratch Conference. This free, virtual event was led by our collaborators at MIT’s Lifelong Kindergarten Group. The conference brought together more than 1,500 educators and Scratch enthusiasts, who spent the day connecting, collaborating, and learning from one another, even as COVID kept us apart.",
|
||||
"annualReport.2021.communityVolunteerTranslators": "Volunteer Translators",
|
||||
"annualReport.2021.communityVolunteerTranslatorsText": "Since Scratch was launched in 2007, we have been committed to supporting our users worldwide. Our language translation volunteers work closely with the Scratch Team to help translate and localize our platform and resources for the diverse communities that we serve.",
|
||||
"annualReport.2021.communityVolunteerTranslatorsText2": "Thousands of translators have volunteered their time to translate Scratch into 74 languages and counting, and there are currently more than one thousand translators signed up to translate Scratch and ScratchJr. We’re grateful to our volunteers for helping us reach more Scratchers around the world!",
|
||||
"annualReport.2021.communityScratchCommunity": "The Scratch Community in 2021",
|
||||
"annualReport.2021.communityScratchCommunityIntro": "In 2021, more than 113 million projects were created on the Scratch site – almost a 39% increase from 2020 – and more than one million new studios were created! Throughout the year, the Scratch Team hosted numerous studios to celebrate important events and encourage Scratchers to participate in the online community.",
|
||||
"annualReport.2021.yearInReview": "Year in Review",
|
||||
"annualReport.2021.yearInReviewText": "2021 was a remarkable year in the online community. The Community Team highlighted and developed opportunities for young people to express their ideas and become engaged in positive ways, and incredible movements sprung up from Scratchers themselves. Here’s a look back at some of the highlights of the year:",
|
||||
"annualReport.2021.yearInReviewCard1Date": "Enero",
|
||||
"annualReport.2021.yearInReviewCard1Title": "Poetic Cafe",
|
||||
"annualReport.2021.yearInReviewCard1Text": "We “opened” our very first Poetic Cafe where Scratchers were invited to write, share, or collaborate on poems to share with the community.",
|
||||
"annualReport.2021.yearInReviewCard2Date": "Febrero",
|
||||
"annualReport.2021.yearInReviewCard2Title": "Black History Month Studio",
|
||||
"annualReport.2021.yearInReviewCard2Text": "Scratchers shared interactive artwork, created poems, animated music videos, and more to celebrate influential people and events in Black history.",
|
||||
"annualReport.2021.yearInReviewCard3Date": "abril",
|
||||
"annualReport.2021.yearInReviewCard3Title": "April Fool’s Day",
|
||||
"annualReport.2021.yearInReviewCard3Text": "Scratchers were asked to imagine the “Secret life” of the Scratch Cat and went on a treasure hunt for fun and silly things hidden around the Scratch website.",
|
||||
"annualReport.2021.yearInReviewCard4Date": "Mayo",
|
||||
"annualReport.2021.yearInReviewCard4Title": "Scratch Week",
|
||||
"annualReport.2021.yearInReviewCard4Text": "Scratchers around the world shared more than 3,500 projects responding to themed prompts like “Cooking From Scratch” and “Ridiculous Inventions” to celebrate Scratch's birthday.",
|
||||
"annualReport.2021.yearInReviewCard5Date": "Junio",
|
||||
"annualReport.2021.yearInReviewCard5Title": "Pride Month",
|
||||
"annualReport.2021.yearInReviewCard5Text": "Scratchers created projects using all the colors of the rainbow to celebrate the LGBTQ+ community in the Pride Month studio.",
|
||||
"annualReport.2021.yearInReviewCard6Date": "Agosto",
|
||||
"annualReport.2021.yearInReviewCard6Title": "Scratch Camp",
|
||||
"annualReport.2021.yearInReviewCard6Text": "During this annual three-week long event, Scratchers created more than 7,000 projects that moved and grooved, showcased creative do-it-yourself (DIY) ideas, and shared their discoveries about the natural world around them.",
|
||||
"annualReport.2021.yearInReviewCard7Date": "Octubre",
|
||||
"annualReport.2021.yearInReviewCard7Title": "Scratchtober",
|
||||
"annualReport.2021.yearInReviewCard7Text": "For two weeks, Scratchers created projects showcasing their interpretations of daily prompts in the Scratchtober studio. More than 3,500 projects were created around single-word themes like underwater, celebration, and creatures.",
|
||||
"annualReport.2021.yearInReviewCard8Date": "Diciembre",
|
||||
"annualReport.2021.yearInReviewCard8Title": "CSEdWeek",
|
||||
"annualReport.2021.yearInReviewCard8Text": "Computer Science Education Week (CSEdWeek) occurred from December 6-12 to celebrate computer science around the world. Scratch participated in the week by encouraging community members to check out tutorials, studios, and a live event hosted in partnership with Makey Makey!",
|
||||
"annualReport.2021.yearInReviewCard9Date": "Diciembre",
|
||||
"annualReport.2021.yearInReviewCard9Title": "2021: A Scratch Year in Review Studio",
|
||||
"annualReport.2021.yearInReviewCard9Text": "In 2021, Scratchers learned new skills, connected with friends around the world, and found creative ways to express themselves. More than 1,000 Scratchers shared their favorite Scratch memories and what Scratch meant to them in the 2021: A Scratch Year in Review studio.",
|
||||
"annualReport.2021.communityScratchLabTitle": "Scratch Lab",
|
||||
"annualReport.2021.communityScratchLabText": "With the launch of Scratch Lab in February, we’ve opened the doors of our development process directly to Scratchers around the world.",
|
||||
"annualReport.2021.communityScratchLabText2": "Before we decide if we should introduce new blocks to the Scratch coding editor, it’s crucial to see the creative, innovative, and surprising ways Scratchers interact with them. Scratch Lab is a sandbox where everyone can try out these new features and, most importantly, share their thoughts and ideas directly with us.",
|
||||
"annualReport.2021.communityScratchLabText3": "Over 500,000 Scratchers explored the Scratch Lab site in 2021, and they submitted more than 37,000 pieces of feedback.",
|
||||
"annualReport.2021.communityScratchLabText4": "This feedback has been invaluable as we evaluate and develop Animated Text blocks, Face Sensing blocks, and more potential new features.",
|
||||
"annualReport.2021.communitySnapshot2Title": "The Scratch Team on YouTube",
|
||||
"annualReport.2021.communitySnapshot2Text": "The Scratch Team YouTube channel reached 100,000 subscribers in 2021— a nearly 500 percent increase from 2020! As students, educators, and families evolved in response to the pandemic, we knew we had to create resources that were reactive to their needs.",
|
||||
"annualReport.2021.communitySnapshot2Text2": "These resources include a series of comprehensive Scratch tutorials that guide users through designing stories, games, and animations on Scratch. In 2021, these videos garnered nearly nine million views from viewers in 178 countries.",
|
||||
"annualReport.2021.tutorial1": "How to Make an 'About Me'",
|
||||
"annualReport.2021.tutorial2": "How to Make a Clicker Game",
|
||||
"annualReport.2021.tutorial3": "How to Make a Mouse Trail",
|
||||
"annualReport.2021.FounderMessageTitle": "A Message from Our Founder",
|
||||
"annualReport.2021.FounderMessageSubTitle": "Support and Inspiration from a Founding Partner",
|
||||
"annualReport.2021.FounderMessageText1": "As you read through this annual report, you’ll learn about many ways that Scratch is expanding creative computing opportunities for millions of young people around the world, especially those from marginalized communities. This global impact is possible because of the tireless work of the growing team of engineers, designers, educators, community moderators, and others at the Scratch Foundation.",
|
||||
"annualReport.2021.FounderMessageText2": "To continue to grow our efforts and impact, we rely on the generous financial support of an incredible collection of companies, foundations, and individual donors who are aligned with our mission and vision. Here, I want to highlight the support and inspiration we’ve received from one of our Founding Partners: the LEGO Foundation.",
|
||||
"annualReport.2021.FounderMessageText3": "My research group at the MIT Media Lab started collaborating with the LEGO company and LEGO Foundation more than 30 years ago. LEGO funding helped support our early work on Scratch, leading up to the public launch of Scratch in 2007. Then, when Scratch spun out of MIT into the Scratch Foundation in 2019, the LEGO Foundation provided important funding for the new organization, with a five-year $10 million grant to “support transformative educational change by developing and promoting playful, creative approaches to coding...in diverse economic and cultural contexts.” When the pandemic hit, the LEGO Foundation stepped up with an additional $5 million grant in 2021, to ensure that the Scratch Foundation could meet the needs of children and educators disrupted by the pandemic.",
|
||||
"annualReport.2021.FounderMessageText4": "But the LEGO-Scratch connection goes far beyond financial support. The Scratch approach of creating animated stories and games by snapping together graphical programming blocks was inspired, in part, by the way children build LEGO houses and castles by snapping together plastic LEGO bricks. Scratch and LEGO also share the same project-based educational philosophy, encouraging children to iteratively refine their projects by trying out an idea, seeing what happens, then making revisions and trying again.",
|
||||
"annualReport.2021.FounderMessageText5": "I’ve always loved the LEGO slogan “Joy of Building, Pride of Creation.” The LEGO Foundation’s deep partnership with the Scratch Foundation is helping to bring “Joy of Building, Pride of Creation” to children’s digital activities. The partnership serves as a model of how organizations with shared ideas and values can work together to catalyze transformational change in learning and education. As the Scratch Foundation continues to build its network of partners and supporters, I look forward to connecting with other organizations to expand creative computing opportunities for children around the world.",
|
||||
"annualReport.2021.FounderTitle": "Founder, Scratch Foundation",
|
||||
"annualReport.2021.lookingForward": "Looking Forward",
|
||||
"annualReport.2021.lookingForwardText1": "In 2021, we outlined a Strategic Framework guiding our major priorities for the next 4 years. We’re focused on these major areas:",
|
||||
"annualReport.2021.lookingForwardText2": "We would like to extend a huge thank you to the LEGO Foundation, whose generous COVID Recovery Grant will enable us to carry out this crucial work. We can’t wait to share more with you about the exciting projects we have planned, including updates to the Scratch experience for schools, updates to ScratchJr, and more.",
|
||||
"annualReport.2021.LookingForward1": "Strengthening the Scratch Platform and Community Infrastructure",
|
||||
"annualReport.2021.LookingForward2": "Expanding Pathways to Creative Learning",
|
||||
"annualReport.2021.LookingForward3": "Building Organizational Capacity and Ensuring Fiscal Sustainability",
|
||||
"annualReport.2021.supportersTitle": "Thank You to Our Supporters",
|
||||
"annualReport.2021.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
|
||||
"annualReport.2021.ourSupporters": "Our Supporters",
|
||||
"annualReport.2021.ourSupportersText": "We want to thank all Scratch supporters who, throughout the years, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on giving to Scratch Foundation from January 1, 2021 to December 31, 2021.",
|
||||
"annualReport.2021.supportersFoundingTitle": "Founding Partners — $10,000,000+",
|
||||
"annualReport.2021.supportersFoundingText": "We are especially grateful to our Founding Partners who have each provided at least $10,000,000 in cumulative support, since the start of Scratch in 2003.",
|
||||
"annualReport.2021.supportersCatPartnersTitle": "Scratch Cat Partners — $1,000,000+",
|
||||
"annualReport.2021.supportersCreativityTitle": "Creativity Circle — $250,000+",
|
||||
"annualReport.2021.supportersCollaborationTitle": "Collaboration Circle — $100,000+",
|
||||
"annualReport.2021.supportersImaginationTitle": "Imagination Circle — $50,000+",
|
||||
"annualReport.2021.supportersInspirationTitle": "Inspiration Circle — $20,000+",
|
||||
"annualReport.2021.supportersExplorationTitle": "Exploration Circle — $5,000+",
|
||||
"annualReport.2021.supportersPlayTitle": "Play Circle — $1,000+",
|
||||
"annualReport.2021.supportersInKindTitle": "In-Kind Supporters",
|
||||
"annualReport.2021.leadershipTitle": "Our Team",
|
||||
"annualReport.2021.leadershipBoard": "Board of Directors",
|
||||
"annualReport.2021.leadershipChair": "Chair",
|
||||
"annualReport.2021.leadershipProfessor": "Professor of Learning Research",
|
||||
"annualReport.2021.leadershipViceChair": "Vice-Chair",
|
||||
"annualReport.2021.leadershipCoFounder": "Co-Founder and Co-Chairman",
|
||||
"annualReport.2021.leadershipBoardMember": "Board Member",
|
||||
"annualReport.2021.leadershipPresidentCEO": "President and CEO",
|
||||
"annualReport.2021.leadershipFormerPresident": "Former President",
|
||||
"annualReport.2021.leadershipFounderCEO": "Founder and CEO",
|
||||
"annualReport.2021.leadershipFormerChairCEO": "Former CEO and Chairwoman",
|
||||
"annualReport.2021.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
|
||||
"annualReport.2021.leadershipBoardSecretary": "Board Secretary",
|
||||
"annualReport.2021.leadershipBoardTreasurer": "Board Treasurer",
|
||||
"annualReport.2021.leadershipScratchTeam": "2021 Scratch Team",
|
||||
"annualReport.2021.leadershipED": "Executive Director",
|
||||
"annualReport.2021.teamThankYou": "Thank you to Mitch Resnick, Natalie Rusk, Rupal Jain, and other collaborators at the Lifelong Kindergarten Group at the MIT Media Lab for your tireless support of Scratch.",
|
||||
"annualReport.2021.donateTitle": "Support Us",
|
||||
"annualReport.2021.donateMessage": "Your support enables us to create inspiring, creative, and memorable learning experiences for kids everywhere, especially those who have been systemically excluded from creative coding opportunities. Make a gift to Scratch today to help us keep our servers running, maintain our growing global community, and make creative coding possible for kids in every country around the world.",
|
||||
"annualReport.2021.donateMessage2": "Thank you for your generosity.",
|
||||
"annualReport.2021.donateButton": "Dona",
|
||||
"annualReport.2021.projectBy": "project by",
|
||||
"annualReport.2021.altMap": "A map of the world showing 41 SEC organizations",
|
||||
"annualReport.2021.altSECSpotlightImage": "A child plays with a toy in front of an orange background",
|
||||
"annualReport.2021.altAccessibility": "Two people use sign language in front of a green background.",
|
||||
"annualReport.2021.altaccessDEICommittee": "A hand holds out a scratch component on a green background.",
|
||||
"annualReport.2021.altaccessDEICommitteeAccessibility": "A hand paints scratch components on a blue background.",
|
||||
"annualReport.2021.altaccessDEICommitteeG-JEDI": "Two hands reach toward a text bubble with a heart inside it.",
|
||||
"annualReport.2021.altaccessDEICommitteeEquitXDesign": "Two hands work together to compile a list of scratch components.",
|
||||
"annualReport.2021.altaccessSouthAfrica": "Two kids, one using a tablet and one using a laptop, work on a scratch project together.",
|
||||
"annualReport.2021.altcommunityVolunteerTransators": "Four hands are raised with text bubbles resting on top of them in front of a purple background.",
|
||||
"annualReport.2021.altcommunityThankYou": "A globe with a banner across it saying 'Thank you' surrounded by the words for thank you in various languages.",
|
||||
"annualReport.2021.altAvatar": "user avatar",
|
||||
"annualReport.2021.altDropdownArrow": "Arrow indicating dropdown menu.",
|
||||
"annualReport.2021.altMastheadIllustration": "Three people interacting with physical scratch components.",
|
||||
"annualReport.2021.altWave": "An emoji hand waving.",
|
||||
"annualReport.2021.altMitchHeadshot": "Founder Mitch Resnick",
|
||||
"annualReport.2021.altCalendar": "A calendar displaying the year 2021.",
|
||||
"annualReport.2021.altWorldVisualization": "An illustrated version of the globe.",
|
||||
"annualReport.2021.altSaudiArabiaVisualization": "",
|
||||
"annualReport.2021.altSECVideoPreview": "",
|
||||
"annualReport.2021.altCard1": "",
|
||||
"annualReport.2021.altCard2": "",
|
||||
"annualReport.2021.altCard3": "",
|
||||
"annualReport.2021.altCard4": "",
|
||||
"annualReport.2021.altCard5": "",
|
||||
"annualReport.2021.altCard6": "",
|
||||
"annualReport.2021.altCard7": "",
|
||||
"annualReport.2021.altCard8": "",
|
||||
"annualReport.2021.altCard9": "",
|
||||
"annualReport.2021.altDonateIllustration": "Two hands form the shape of a heart with their fingers inside of a cut out heart shape."
|
||||
}
|
238
www/scratch-website.annual-report-2021-l10njson/ro.json
Normal file
238
www/scratch-website.annual-report-2021-l10njson/ro.json
Normal file
|
@ -0,0 +1,238 @@
|
|||
{
|
||||
"annualReport.2021.subnavFoundersMessage": "Founder's Message",
|
||||
"annualReport.2021.subnavMission": "Mission",
|
||||
"annualReport.2021.subnavReach": "Reach",
|
||||
"annualReport.2021.subnavThemes": "Themes",
|
||||
"annualReport.2021.subnavDirectorsMessage": "Director's Message",
|
||||
"annualReport.2021.subnavSupporters": "Supporters",
|
||||
"annualReport.2021.subnavTeam": "Team",
|
||||
"annualReport.2021.subnavDonate": "Donează",
|
||||
"annualReport.2021.mastheadYear": "2021 Annual Report",
|
||||
"annualReport.2021.mastheadTitle": "Building an Equitable Community Together",
|
||||
"annualReport.2021.directorsMessageTitle": "A Message from Our Executive Director",
|
||||
"annualReport.2021.directorsMessageP1": "In 2021, COVID-19 continued to disrupt our routines and shape the way we interact with one another. Even as we began to gather together, schools reopened, and there were calls for a “return to normal,” the most vulnerable in our society remained disproportionately impacted by the inequitable structures that COVID-19 exacerbated. The COVID-19 crisis shaped young people’s relationships to Scratch, and solidified Scratch as a more vital place than ever for them to create, learn, and connect. But as we moved into a new year, we did not leave behind our most vulnerable young people as they began to navigate “the new normal.”",
|
||||
"annualReport.2021.directorsMessageP2": "One of the foundational values of Scratch has always been to empower young people to explore, create, play, and discover—opportunities that aren’t afforded equitably to all students.",
|
||||
"annualReport.2021.directorsMessagePullquote": "We believe in the transformative power of self-expression and creativity, and in providing space for young people to use creative coding as a tool to raise their voice.",
|
||||
"annualReport.2021.directorsMessageP3": "I’m proud to serve as the Executive Director of the Scratch Foundation during this pivotal moment in our history, and will continue to spread Scratch’s caring, collaborative approach to creative learning to kids around the world who need these opportunities the most.",
|
||||
"annualReport.2021.directorsMessageP4": "Last year was an incredible year for the Scratch Foundation–we focused on growing our team with remarkable, diverse leaders and building a solid foundation for our continued transition to an independent organization. We developed a three-year Strategic Plan with the combined efforts of every team member at every level of our organization, codifying the work we’re embarking on together. As Scratch grows, we remain focused on equity and community-building, and keeping Scratch a safe space for kids to connect, create, and collaborate with their peers around the world.",
|
||||
"annualReport.2021.directorsMessageP5": "LI can’t thank you enough for embarking on this journey with our team, and for your continued support of our mission. The compassion and creativity of the Scratch Community is endlessly inspiring to us, and we can’t wait for you to join us in the important work ahead of us.",
|
||||
"annualReport.2021.directorsMessageP6": "Over the past decade, Scratch has had phenomenal success, engaging tens of millions of young people around the world. But we are just beginning. The challenge for the years ahead is to ensure that we can continue to spread and support not just our technology but also our creative, caring, collaborative learning approach, so that young people around the world have equitable opportunities to imagine, create, share, and learn. We look forward to working with all of you to make that happen!",
|
||||
"annualReport.2021.EDTitle": "Executive Director, Scratch Foundation",
|
||||
"annualReport.2021.watchVideo": "Watch Video",
|
||||
"annualReport.2021.missionTitle": "Our Mission, Vision, & Values",
|
||||
"annualReport.2021.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators who have been excluded from creative computing.",
|
||||
"annualReport.2021.missionP2": "We’ve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively—essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
|
||||
"annualReport.2021.missionHeader": "Mission",
|
||||
"annualReport.2021.missionSubtitle": "Providing young people with digital tools and opportunities to imagine, create, share, and learn.",
|
||||
"annualReport.2021.visionHeader": "Vision",
|
||||
"annualReport.2021.visionSubtitle": "To spread creative, caring, collaborative, equitable approaches to coding and learning around the world.",
|
||||
"annualReport.2021.valuesHeader": "Values",
|
||||
"annualReport.2021.valuesSubtitle": "In this work, we are guided by our core values that define our principles as an organization and a community:",
|
||||
"annualReport.2021.creativeExpressionTitle": "Creative Expression",
|
||||
"annualReport.2021.progressiveImprovementTitle": "Progressive Improvement",
|
||||
"annualReport.2021.EquitableOpportunitiesTitle": "Equitable Opportunities",
|
||||
"annualReport.2021.playfulEngagementTitle": "Playful Engagement",
|
||||
"annualReport.2021.creativeExpressionDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
|
||||
"annualReport.2021.progressiveImprovementDescription": "We hold ourselves to a high standard and always strive to iterate, improve, and inspire one another to best serve young people around the world and the community that makes our work possible.",
|
||||
"annualReport.2021.EquitableOpportunitiesDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
|
||||
"annualReport.2021.playfulEngagementDescription": "At Scratch, play is an approach for making, sharing, learning, and engaging with the world. We encourage joyful exploration, experimentation, and collaboration.",
|
||||
"annualReport.2021.reachTitle": "Reaching Children Around the World",
|
||||
"annualReport.2021.reachSubtitle": "Scratch is the world’s largest coding community for children and teens, ages 8 and up.",
|
||||
"annualReport.2021.reachMillion": "million",
|
||||
"annualReport.2021.reachNewUsersNumber": "18 {million}",
|
||||
"annualReport.2021.reachNewUsersIncrease": "22% from 2020",
|
||||
"annualReport.2021.reachProjectsCreatedNumber": "113 {million}",
|
||||
"annualReport.2021.reachProjectsCreatedIncrease": "39% from 2020",
|
||||
"annualReport.2021.reachProjectCreatorsNumber": "42 {million}",
|
||||
"annualReport.2021.reachProjectCreatorsIncrease": "44% from 2020",
|
||||
"annualReport.2021.reachNewUsers": "New Users",
|
||||
"annualReport.2021.reachProjectsCreated": "Projects Created",
|
||||
"annualReport.2021.reachProjectCreators": "People Creating Projects",
|
||||
"annualReport.2021.reachScratchAroundTheWorld": "Scratch is used around the world across more than 200 countries and territories",
|
||||
"annualReport.2021.reachSaudiArabiaTitle": "Saudi Arabia",
|
||||
"annualReport.2021.reachSaudiArabiaDescription": "We saw tremendous growth around the world in 2021, but we were amazed to see the growth in Saudi Arabia, where we saw twice as many new users as the year before.",
|
||||
"annualReport.2021.reachTranslationTitle": "Scratch is Translated into 74 Languages",
|
||||
"annualReport.2021.reachTranslationIncrease": "10 languages from 2020",
|
||||
"annualReport.2021.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
|
||||
"annualReport.2021.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
|
||||
"annualReport.2021.reachDownloadsMillion": "5 {million}",
|
||||
"annualReport.2021.reachDownloads": "Downloads in 2021",
|
||||
"annualReport.2021.reachDownloadsIncrease": "2 {million} from 2020",
|
||||
"annualReport.2021.themesTitle": "Emerging Themes",
|
||||
"annualReport.2021.themesDescription": "Amidst ongoing uncertainty from COVID-19, Scratch continued to serve as a key space for young people to connect and create together. In 2021, we focused our efforts on building a strong foundation to equitably support our growing global community and our growing Scratch Team. Our work was centered around three major themes: fostering community, increasing access and accessibility, and developing the Scratch Education Collaborative (SEC).",
|
||||
"annualReport.2021.SECTitle": "Scratch Education Collaborative",
|
||||
"annualReport.2021.SECIntro": "Community voices and partnerships are deeply woven into the fabric of Scratch’s history. They have, and continue to be, integral in helping us increase accessible and equitable coding opportunities worldwide. In 2021, we launched the Scratch Education Collaborative, an initiative committed to identifying and eliminating the barriers to access to creative coding that connects remarkable organizations around the world.",
|
||||
"annualReport.2021.SECWhatIs": "What is SEC?",
|
||||
"annualReport.2021.SECWhatIsP1": "The SEC supports and engages participating organizations in a two-year, collaborative cohort experience to strengthen their commitment to, and implementation of, equitable creative coding using Scratch and ScratchJr.",
|
||||
"annualReport.2021.SECWhatIsP2": "By the end of the cohort experience, organizations will have formed new partnerships with each other and with Scratch, and will have established new models for equity-centered creative coding resources.",
|
||||
"annualReport.2021.SECWhatIsP3": "Our work with the SEC is made possible thanks to a generous grant from Google.org. We’d like to extend our gratitude for their continued support of our mission.",
|
||||
"annualReport.2021.SECOrgNumber": "41",
|
||||
"annualReport.2021.SECOrgLabel": "organizations",
|
||||
"annualReport.2021.SECCountryNumber": "13",
|
||||
"annualReport.2021.SECCountryLabel": "countries",
|
||||
"annualReport.2021.SECPartnerNumber": "7",
|
||||
"annualReport.2021.SECPartnerLabel": "partners",
|
||||
"annualReport.2021.SECMapParagraph": "Our first cohort included 41 organizations representing 13 countries around the world, united by their commitment to supporting learners from historically marginalized communities in developing their confidence with creative computing.",
|
||||
"annualReport.2021.spotlightStory": "Spotlight Story",
|
||||
"annualReport.2021.SECSpotlightTitle": "Bridges to Science Spotlight",
|
||||
"annualReport.2021.SECSpotlightLocation": "Fulshear, Texas",
|
||||
"annualReport.2021.SECSpotlightText1": "Bridges to Science; a Texas-based nonprofit providing math, coding, and robotics programs for underserved youth; was one of 41 exceptional organizations to join the Scratch Education Collaborative's first cohort.",
|
||||
"annualReport.2021.SECSpotlightText2": "In 2021, we supported Bridges to Science in facilitating their first “Hour of Code” workshop with Code.org.",
|
||||
"annualReport.2021.SECPullQuote": "One of the greatest joys that we have in teaching our students is that each one of them, no matter how quiet they are, all find a voice in computer science through Scratch.",
|
||||
"annualReport.2021.SECPullQuoteAttr": "- Rosa Aristy, Bridges to Science Founder ",
|
||||
"annualReport.2021.SECWorkshops": "SEC Workshops",
|
||||
"annualReport.2021.SECWorkshopsText": "Last year, the Scratch Education Collaborative hosted a series of workshops that supported their inaugural cohort in defining and exploring unique pathways to equitable creative coding. Workshops were facilitated by Stanford d. School, Tinkering Studio, the Brazilian Creative Learning Network, and Chicago Public Schools CS4ALL. Together, workshop participants developed a shared understanding of creative coding and discussed strategies and practices that foster culturally sustaining communities through creative communication and collaboration.",
|
||||
"annualReport.2021.SECWorkshopsSubtitle": "How can we creatively empower local community in exploring creative coding?",
|
||||
"annualReport.2021.accessTitle": "Access",
|
||||
"annualReport.2021.accessIntro": "As COVID-19 forced schools to close and pushed learning to virtual spaces, many students and teachers were discovering Scratch for the first time or adapting the way they taught and learned creative coding. From our own homes, the Scratch Team worked to support the changing needs of educators and the online community.",
|
||||
"annualReport.2021.accessASL": "ASL Tutorial",
|
||||
"annualReport.2021.accessASLText": "In 2021, we partnered with Deaf Kids Code to launch our first American Sign Language tutorial in the Scratch Editor.",
|
||||
"annualReport.2021.accessASLText2": " Together, we were inspired to create an evergreen resource that would expand creative pathways for deaf Scratchers.",
|
||||
"annualReport.2021.accessASLText3": "The video is a 13-minute remake of our original “Getting Started with Scratch” tutorial that introduces beginners to the Scratch platform.",
|
||||
"annualReport.2021.accessPullQuote": "Being a good ally is a willingness to bend towards being accessible and really putting weight on the recommendations of organizations like mine … Asking, ‘What is it that we can do?’ and really letting us take the reins and go for it, with very little to no resistance; that is a very rare thing.",
|
||||
"annualReport.2021.accessPullQuoteAttr": "- Shireen Hafeez, Founder of Deaf Kids Code ",
|
||||
"annualReport.2021.accessDEICommittee": "DEI Committees at Scratch",
|
||||
"annualReport.2021.accessDEICommitteeText": "In 2021, several committees at Scratch embarked on work to make Scratch more diverse, equitable, and inclusive for all users. We’re excited to share the progress each committee has made and the work still ahead.",
|
||||
"annualReport.2021.accessDEICommitteeAccessibility": "Accessibility",
|
||||
"annualReport.2021.accessDEICommitteeAccessibilityText": "The Accessibility Committee was created in response to one Scratch Team member’s own difficulty using Scratch’s coding blocks and a recognized need to better support Scratchers of all abilities.",
|
||||
"annualReport.2021.accessDEICommitteeAccessibilityText2": "In October of 2021, the committee launched a project to make the color of our coding blocks accessible for Scratchers with vision impairments. The committee is excited to partner with teachers and community organizations specializing in accessibility so the coding blocks meet web accessibility guidelines, and more importantly, lower floors to make Scratch more accessible for all.",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDI": "G-JEDI",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDIText": "The Global, Justice, Equity, Diversity, and Inclusion (G-JEDI) Committee was formed to develop a shared language that defines what Diversity, Equity, and Inclusion (DEI) mean to the Scratch Team.",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDIText2": "In 2021, the committee began work on a DEI statement to outline the ways in which DEI has informed the Scratch Team and community’s past and present work, and how it will continue to inform new initiatives going forward.",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesign": "Equity x Design",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesignText": "The EquityXDesign Committee was created as a place for Scratch Team members and our collaborators in MIT’s Lifelong Kindergarten group to read and discuss ideas around equity-centered design practices.",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesignText2": "The conversations are guided by Sasha Costanza-Chock’s “Design Justice: Community-Led Practices to Build the Worlds We Need,” and committee members discuss ways in which they can incorporate equity-centered design practices in the development of Scratch tools and resources.",
|
||||
"annualReport.2021.access10NewLanguages": "10 New Languages",
|
||||
"annualReport.2021.access10NewLanguagesText": "With huge thanks to our translation community, we were able to connect with Scratchers in 74 languages last year! In 2021, 10 new languages were added to Scratch, including isiXhosa (South Africa), Sepedi (South Africa), Setswana (South Africa), Afrikaans (South Africa), Kichwa (Peru), ଓଡ଼ିଆ/Odia (India), Kazakh (Kazakhstan), Aragonese (Spain), Western Frisian (the Netherlands), and Bengali (Bangladesh, India, and other regions).",
|
||||
"annualReport.2021.accessSouthAfrica": "Zero-rated Scratch in South Africa",
|
||||
"annualReport.2021.accessSouthAfricaText": "To improve the Scratch experience for young people in regions with low or no internet connectivity, we partnered with the National Education Collaboration Trust (NECT) of South Africa to host a zero-rated page for downloading Scratch. Downloads on zero-rated pages do not use up any data bandwidth, reducing a barrier to accessing Scratch due to data limits and costs. Just two months after its April 2021 launch, the page had more than 1300 visitors.",
|
||||
"annualReport.2021.accessSnapshot": "Snapshots",
|
||||
"annualReport.2021.communityTitle": "Comunitate",
|
||||
"annualReport.2021.communityIntro": "In 2021, the Scratch community continued to experience rapid growth as even more young people around the world created and connected alongside their peers. We also continued to develop partnerships with community members to improve the Scratch experience for our diverse community of users.",
|
||||
"annualReport.2021.communityScratchConference": "Conferința Scratch",
|
||||
"annualReport.2021.communityScratchConferenceText1": "In July, educators in our global community came together to celebrate creative coding at the Scratch Conference. This free, virtual event was led by our collaborators at MIT’s Lifelong Kindergarten Group. The conference brought together more than 1,500 educators and Scratch enthusiasts, who spent the day connecting, collaborating, and learning from one another, even as COVID kept us apart.",
|
||||
"annualReport.2021.communityVolunteerTranslators": "Volunteer Translators",
|
||||
"annualReport.2021.communityVolunteerTranslatorsText": "Since Scratch was launched in 2007, we have been committed to supporting our users worldwide. Our language translation volunteers work closely with the Scratch Team to help translate and localize our platform and resources for the diverse communities that we serve.",
|
||||
"annualReport.2021.communityVolunteerTranslatorsText2": "Thousands of translators have volunteered their time to translate Scratch into 74 languages and counting, and there are currently more than one thousand translators signed up to translate Scratch and ScratchJr. We’re grateful to our volunteers for helping us reach more Scratchers around the world!",
|
||||
"annualReport.2021.communityScratchCommunity": "The Scratch Community in 2021",
|
||||
"annualReport.2021.communityScratchCommunityIntro": "In 2021, more than 113 million projects were created on the Scratch site – almost a 39% increase from 2020 – and more than one million new studios were created! Throughout the year, the Scratch Team hosted numerous studios to celebrate important events and encourage Scratchers to participate in the online community.",
|
||||
"annualReport.2021.yearInReview": "Year in Review",
|
||||
"annualReport.2021.yearInReviewText": "2021 was a remarkable year in the online community. The Community Team highlighted and developed opportunities for young people to express their ideas and become engaged in positive ways, and incredible movements sprung up from Scratchers themselves. Here’s a look back at some of the highlights of the year:",
|
||||
"annualReport.2021.yearInReviewCard1Date": "Ianuarie",
|
||||
"annualReport.2021.yearInReviewCard1Title": "Poetic Cafe",
|
||||
"annualReport.2021.yearInReviewCard1Text": "We “opened” our very first Poetic Cafe where Scratchers were invited to write, share, or collaborate on poems to share with the community.",
|
||||
"annualReport.2021.yearInReviewCard2Date": "Februarie",
|
||||
"annualReport.2021.yearInReviewCard2Title": "Black History Month Studio",
|
||||
"annualReport.2021.yearInReviewCard2Text": "Scratchers shared interactive artwork, created poems, animated music videos, and more to celebrate influential people and events in Black history.",
|
||||
"annualReport.2021.yearInReviewCard3Date": "Aprilie",
|
||||
"annualReport.2021.yearInReviewCard3Title": "April Fool’s Day",
|
||||
"annualReport.2021.yearInReviewCard3Text": "Scratchers were asked to imagine the “Secret life” of the Scratch Cat and went on a treasure hunt for fun and silly things hidden around the Scratch website.",
|
||||
"annualReport.2021.yearInReviewCard4Date": "Mai",
|
||||
"annualReport.2021.yearInReviewCard4Title": "Scratch Week",
|
||||
"annualReport.2021.yearInReviewCard4Text": "Scratchers around the world shared more than 3,500 projects responding to themed prompts like “Cooking From Scratch” and “Ridiculous Inventions” to celebrate Scratch's birthday.",
|
||||
"annualReport.2021.yearInReviewCard5Date": "Iunie",
|
||||
"annualReport.2021.yearInReviewCard5Title": "Pride Month",
|
||||
"annualReport.2021.yearInReviewCard5Text": "Scratchers created projects using all the colors of the rainbow to celebrate the LGBTQ+ community in the Pride Month studio.",
|
||||
"annualReport.2021.yearInReviewCard6Date": "August",
|
||||
"annualReport.2021.yearInReviewCard6Title": "Scratch Camp",
|
||||
"annualReport.2021.yearInReviewCard6Text": "During this annual three-week long event, Scratchers created more than 7,000 projects that moved and grooved, showcased creative do-it-yourself (DIY) ideas, and shared their discoveries about the natural world around them.",
|
||||
"annualReport.2021.yearInReviewCard7Date": "Octombrie",
|
||||
"annualReport.2021.yearInReviewCard7Title": "Scratchtober",
|
||||
"annualReport.2021.yearInReviewCard7Text": "For two weeks, Scratchers created projects showcasing their interpretations of daily prompts in the Scratchtober studio. More than 3,500 projects were created around single-word themes like underwater, celebration, and creatures.",
|
||||
"annualReport.2021.yearInReviewCard8Date": "Decembrie",
|
||||
"annualReport.2021.yearInReviewCard8Title": "CSEdWeek",
|
||||
"annualReport.2021.yearInReviewCard8Text": "Computer Science Education Week (CSEdWeek) occurred from December 6-12 to celebrate computer science around the world. Scratch participated in the week by encouraging community members to check out tutorials, studios, and a live event hosted in partnership with Makey Makey!",
|
||||
"annualReport.2021.yearInReviewCard9Date": "Decembrie",
|
||||
"annualReport.2021.yearInReviewCard9Title": "2021: A Scratch Year in Review Studio",
|
||||
"annualReport.2021.yearInReviewCard9Text": "In 2021, Scratchers learned new skills, connected with friends around the world, and found creative ways to express themselves. More than 1,000 Scratchers shared their favorite Scratch memories and what Scratch meant to them in the 2021: A Scratch Year in Review studio.",
|
||||
"annualReport.2021.communityScratchLabTitle": "Scratch Lab",
|
||||
"annualReport.2021.communityScratchLabText": "With the launch of Scratch Lab in February, we’ve opened the doors of our development process directly to Scratchers around the world.",
|
||||
"annualReport.2021.communityScratchLabText2": "Before we decide if we should introduce new blocks to the Scratch coding editor, it’s crucial to see the creative, innovative, and surprising ways Scratchers interact with them. Scratch Lab is a sandbox where everyone can try out these new features and, most importantly, share their thoughts and ideas directly with us.",
|
||||
"annualReport.2021.communityScratchLabText3": "Over 500,000 Scratchers explored the Scratch Lab site in 2021, and they submitted more than 37,000 pieces of feedback.",
|
||||
"annualReport.2021.communityScratchLabText4": "This feedback has been invaluable as we evaluate and develop Animated Text blocks, Face Sensing blocks, and more potential new features.",
|
||||
"annualReport.2021.communitySnapshot2Title": "The Scratch Team on YouTube",
|
||||
"annualReport.2021.communitySnapshot2Text": "The Scratch Team YouTube channel reached 100,000 subscribers in 2021— a nearly 500 percent increase from 2020! As students, educators, and families evolved in response to the pandemic, we knew we had to create resources that were reactive to their needs.",
|
||||
"annualReport.2021.communitySnapshot2Text2": "These resources include a series of comprehensive Scratch tutorials that guide users through designing stories, games, and animations on Scratch. In 2021, these videos garnered nearly nine million views from viewers in 178 countries.",
|
||||
"annualReport.2021.tutorial1": "How to Make an 'About Me'",
|
||||
"annualReport.2021.tutorial2": "How to Make a Clicker Game",
|
||||
"annualReport.2021.tutorial3": "How to Make a Mouse Trail",
|
||||
"annualReport.2021.FounderMessageTitle": "A Message from Our Founder",
|
||||
"annualReport.2021.FounderMessageSubTitle": "Support and Inspiration from a Founding Partner",
|
||||
"annualReport.2021.FounderMessageText1": "As you read through this annual report, you’ll learn about many ways that Scratch is expanding creative computing opportunities for millions of young people around the world, especially those from marginalized communities. This global impact is possible because of the tireless work of the growing team of engineers, designers, educators, community moderators, and others at the Scratch Foundation.",
|
||||
"annualReport.2021.FounderMessageText2": "To continue to grow our efforts and impact, we rely on the generous financial support of an incredible collection of companies, foundations, and individual donors who are aligned with our mission and vision. Here, I want to highlight the support and inspiration we’ve received from one of our Founding Partners: the LEGO Foundation.",
|
||||
"annualReport.2021.FounderMessageText3": "My research group at the MIT Media Lab started collaborating with the LEGO company and LEGO Foundation more than 30 years ago. LEGO funding helped support our early work on Scratch, leading up to the public launch of Scratch in 2007. Then, when Scratch spun out of MIT into the Scratch Foundation in 2019, the LEGO Foundation provided important funding for the new organization, with a five-year $10 million grant to “support transformative educational change by developing and promoting playful, creative approaches to coding...in diverse economic and cultural contexts.” When the pandemic hit, the LEGO Foundation stepped up with an additional $5 million grant in 2021, to ensure that the Scratch Foundation could meet the needs of children and educators disrupted by the pandemic.",
|
||||
"annualReport.2021.FounderMessageText4": "But the LEGO-Scratch connection goes far beyond financial support. The Scratch approach of creating animated stories and games by snapping together graphical programming blocks was inspired, in part, by the way children build LEGO houses and castles by snapping together plastic LEGO bricks. Scratch and LEGO also share the same project-based educational philosophy, encouraging children to iteratively refine their projects by trying out an idea, seeing what happens, then making revisions and trying again.",
|
||||
"annualReport.2021.FounderMessageText5": "I’ve always loved the LEGO slogan “Joy of Building, Pride of Creation.” The LEGO Foundation’s deep partnership with the Scratch Foundation is helping to bring “Joy of Building, Pride of Creation” to children’s digital activities. The partnership serves as a model of how organizations with shared ideas and values can work together to catalyze transformational change in learning and education. As the Scratch Foundation continues to build its network of partners and supporters, I look forward to connecting with other organizations to expand creative computing opportunities for children around the world.",
|
||||
"annualReport.2021.FounderTitle": "Founder, Scratch Foundation",
|
||||
"annualReport.2021.lookingForward": "Looking Forward",
|
||||
"annualReport.2021.lookingForwardText1": "In 2021, we outlined a Strategic Framework guiding our major priorities for the next 4 years. We’re focused on these major areas:",
|
||||
"annualReport.2021.lookingForwardText2": "We would like to extend a huge thank you to the LEGO Foundation, whose generous COVID Recovery Grant will enable us to carry out this crucial work. We can’t wait to share more with you about the exciting projects we have planned, including updates to the Scratch experience for schools, updates to ScratchJr, and more.",
|
||||
"annualReport.2021.LookingForward1": "Strengthening the Scratch Platform and Community Infrastructure",
|
||||
"annualReport.2021.LookingForward2": "Expanding Pathways to Creative Learning",
|
||||
"annualReport.2021.LookingForward3": "Building Organizational Capacity and Ensuring Fiscal Sustainability",
|
||||
"annualReport.2021.supportersTitle": "Thank You to Our Supporters",
|
||||
"annualReport.2021.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
|
||||
"annualReport.2021.ourSupporters": "Our Supporters",
|
||||
"annualReport.2021.ourSupportersText": "We want to thank all Scratch supporters who, throughout the years, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on giving to Scratch Foundation from January 1, 2021 to December 31, 2021.",
|
||||
"annualReport.2021.supportersFoundingTitle": "Founding Partners — $10,000,000+",
|
||||
"annualReport.2021.supportersFoundingText": "We are especially grateful to our Founding Partners who have each provided at least $10,000,000 in cumulative support, since the start of Scratch in 2003.",
|
||||
"annualReport.2021.supportersCatPartnersTitle": "Scratch Cat Partners — $1,000,000+",
|
||||
"annualReport.2021.supportersCreativityTitle": "Creativity Circle — $250,000+",
|
||||
"annualReport.2021.supportersCollaborationTitle": "Collaboration Circle — $100,000+",
|
||||
"annualReport.2021.supportersImaginationTitle": "Imagination Circle — $50,000+",
|
||||
"annualReport.2021.supportersInspirationTitle": "Inspiration Circle — $20,000+",
|
||||
"annualReport.2021.supportersExplorationTitle": "Exploration Circle — $5,000+",
|
||||
"annualReport.2021.supportersPlayTitle": "Play Circle — $1,000+",
|
||||
"annualReport.2021.supportersInKindTitle": "In-Kind Supporters",
|
||||
"annualReport.2021.leadershipTitle": "Our Team",
|
||||
"annualReport.2021.leadershipBoard": "Board of Directors",
|
||||
"annualReport.2021.leadershipChair": "Chair",
|
||||
"annualReport.2021.leadershipProfessor": "Professor of Learning Research",
|
||||
"annualReport.2021.leadershipViceChair": "Vice-Chair",
|
||||
"annualReport.2021.leadershipCoFounder": "Co-Founder and Co-Chairman",
|
||||
"annualReport.2021.leadershipBoardMember": "Board Member",
|
||||
"annualReport.2021.leadershipPresidentCEO": "President and CEO",
|
||||
"annualReport.2021.leadershipFormerPresident": "Former President",
|
||||
"annualReport.2021.leadershipFounderCEO": "Founder and CEO",
|
||||
"annualReport.2021.leadershipFormerChairCEO": "Former CEO and Chairwoman",
|
||||
"annualReport.2021.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
|
||||
"annualReport.2021.leadershipBoardSecretary": "Board Secretary",
|
||||
"annualReport.2021.leadershipBoardTreasurer": "Board Treasurer",
|
||||
"annualReport.2021.leadershipScratchTeam": "2021 Scratch Team",
|
||||
"annualReport.2021.leadershipED": "Executive Director",
|
||||
"annualReport.2021.teamThankYou": "Thank you to Mitch Resnick, Natalie Rusk, Rupal Jain, and other collaborators at the Lifelong Kindergarten Group at the MIT Media Lab for your tireless support of Scratch.",
|
||||
"annualReport.2021.donateTitle": "Support Us",
|
||||
"annualReport.2021.donateMessage": "Your support enables us to create inspiring, creative, and memorable learning experiences for kids everywhere, especially those who have been systemically excluded from creative coding opportunities. Make a gift to Scratch today to help us keep our servers running, maintain our growing global community, and make creative coding possible for kids in every country around the world.",
|
||||
"annualReport.2021.donateMessage2": "Thank you for your generosity.",
|
||||
"annualReport.2021.donateButton": "Donează",
|
||||
"annualReport.2021.projectBy": "project by",
|
||||
"annualReport.2021.altMap": "A map of the world showing 41 SEC organizations",
|
||||
"annualReport.2021.altSECSpotlightImage": "A child plays with a toy in front of an orange background",
|
||||
"annualReport.2021.altAccessibility": "Two people use sign language in front of a green background.",
|
||||
"annualReport.2021.altaccessDEICommittee": "A hand holds out a scratch component on a green background.",
|
||||
"annualReport.2021.altaccessDEICommitteeAccessibility": "A hand paints scratch components on a blue background.",
|
||||
"annualReport.2021.altaccessDEICommitteeG-JEDI": "Two hands reach toward a text bubble with a heart inside it.",
|
||||
"annualReport.2021.altaccessDEICommitteeEquitXDesign": "Two hands work together to compile a list of scratch components.",
|
||||
"annualReport.2021.altaccessSouthAfrica": "Two kids, one using a tablet and one using a laptop, work on a scratch project together.",
|
||||
"annualReport.2021.altcommunityVolunteerTransators": "Four hands are raised with text bubbles resting on top of them in front of a purple background.",
|
||||
"annualReport.2021.altcommunityThankYou": "A globe with a banner across it saying 'Thank you' surrounded by the words for thank you in various languages.",
|
||||
"annualReport.2021.altAvatar": "user avatar",
|
||||
"annualReport.2021.altDropdownArrow": "Arrow indicating dropdown menu.",
|
||||
"annualReport.2021.altMastheadIllustration": "Three people interacting with physical scratch components.",
|
||||
"annualReport.2021.altWave": "An emoji hand waving.",
|
||||
"annualReport.2021.altMitchHeadshot": "Founder Mitch Resnick",
|
||||
"annualReport.2021.altCalendar": "A calendar displaying the year 2021.",
|
||||
"annualReport.2021.altWorldVisualization": "An illustrated version of the globe.",
|
||||
"annualReport.2021.altSaudiArabiaVisualization": "",
|
||||
"annualReport.2021.altSECVideoPreview": "",
|
||||
"annualReport.2021.altCard1": "",
|
||||
"annualReport.2021.altCard2": "",
|
||||
"annualReport.2021.altCard3": "",
|
||||
"annualReport.2021.altCard4": "",
|
||||
"annualReport.2021.altCard5": "",
|
||||
"annualReport.2021.altCard6": "",
|
||||
"annualReport.2021.altCard7": "",
|
||||
"annualReport.2021.altCard8": "",
|
||||
"annualReport.2021.altCard9": "",
|
||||
"annualReport.2021.altDonateIllustration": "Two hands form the shape of a heart with their fingers inside of a cut out heart shape."
|
||||
}
|
238
www/scratch-website.annual-report-2021-l10njson/ru.json
Normal file
238
www/scratch-website.annual-report-2021-l10njson/ru.json
Normal file
|
@ -0,0 +1,238 @@
|
|||
{
|
||||
"annualReport.2021.subnavFoundersMessage": "Сообщение основателя",
|
||||
"annualReport.2021.subnavMission": "Миссия",
|
||||
"annualReport.2021.subnavReach": "Reach",
|
||||
"annualReport.2021.subnavThemes": "Темы",
|
||||
"annualReport.2021.subnavDirectorsMessage": "Сообщение директора",
|
||||
"annualReport.2021.subnavSupporters": "Пожертвователи",
|
||||
"annualReport.2021.subnavTeam": "Команда",
|
||||
"annualReport.2021.subnavDonate": "Пожертвовать",
|
||||
"annualReport.2021.mastheadYear": "2021 Annual Report",
|
||||
"annualReport.2021.mastheadTitle": "Building an Equitable Community Together",
|
||||
"annualReport.2021.directorsMessageTitle": "A Message from Our Executive Director",
|
||||
"annualReport.2021.directorsMessageP1": "In 2021, COVID-19 continued to disrupt our routines and shape the way we interact with one another. Even as we began to gather together, schools reopened, and there were calls for a “return to normal,” the most vulnerable in our society remained disproportionately impacted by the inequitable structures that COVID-19 exacerbated. The COVID-19 crisis shaped young people’s relationships to Scratch, and solidified Scratch as a more vital place than ever for them to create, learn, and connect. But as we moved into a new year, we did not leave behind our most vulnerable young people as they began to navigate “the new normal.”",
|
||||
"annualReport.2021.directorsMessageP2": "One of the foundational values of Scratch has always been to empower young people to explore, create, play, and discover—opportunities that aren’t afforded equitably to all students.",
|
||||
"annualReport.2021.directorsMessagePullquote": "We believe in the transformative power of self-expression and creativity, and in providing space for young people to use creative coding as a tool to raise their voice.",
|
||||
"annualReport.2021.directorsMessageP3": "I’m proud to serve as the Executive Director of the Scratch Foundation during this pivotal moment in our history, and will continue to spread Scratch’s caring, collaborative approach to creative learning to kids around the world who need these opportunities the most.",
|
||||
"annualReport.2021.directorsMessageP4": "Last year was an incredible year for the Scratch Foundation–we focused on growing our team with remarkable, diverse leaders and building a solid foundation for our continued transition to an independent organization. We developed a three-year Strategic Plan with the combined efforts of every team member at every level of our organization, codifying the work we’re embarking on together. As Scratch grows, we remain focused on equity and community-building, and keeping Scratch a safe space for kids to connect, create, and collaborate with their peers around the world.",
|
||||
"annualReport.2021.directorsMessageP5": "LI can’t thank you enough for embarking on this journey with our team, and for your continued support of our mission. The compassion and creativity of the Scratch Community is endlessly inspiring to us, and we can’t wait for you to join us in the important work ahead of us.",
|
||||
"annualReport.2021.directorsMessageP6": "Over the past decade, Scratch has had phenomenal success, engaging tens of millions of young people around the world. But we are just beginning. The challenge for the years ahead is to ensure that we can continue to spread and support not just our technology but also our creative, caring, collaborative learning approach, so that young people around the world have equitable opportunities to imagine, create, share, and learn. We look forward to working with all of you to make that happen!",
|
||||
"annualReport.2021.EDTitle": "Executive Director, Scratch Foundation",
|
||||
"annualReport.2021.watchVideo": "Посмотреть видео",
|
||||
"annualReport.2021.missionTitle": "Our Mission, Vision, & Values",
|
||||
"annualReport.2021.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators who have been excluded from creative computing.",
|
||||
"annualReport.2021.missionP2": "We’ve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively—essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
|
||||
"annualReport.2021.missionHeader": "Миссия",
|
||||
"annualReport.2021.missionSubtitle": "Providing young people with digital tools and opportunities to imagine, create, share, and learn.",
|
||||
"annualReport.2021.visionHeader": "Vision",
|
||||
"annualReport.2021.visionSubtitle": "To spread creative, caring, collaborative, equitable approaches to coding and learning around the world.",
|
||||
"annualReport.2021.valuesHeader": "Values",
|
||||
"annualReport.2021.valuesSubtitle": "In this work, we are guided by our core values that define our principles as an organization and a community:",
|
||||
"annualReport.2021.creativeExpressionTitle": "Creative Expression",
|
||||
"annualReport.2021.progressiveImprovementTitle": "Progressive Improvement",
|
||||
"annualReport.2021.EquitableOpportunitiesTitle": "Equitable Opportunities",
|
||||
"annualReport.2021.playfulEngagementTitle": "Playful Engagement",
|
||||
"annualReport.2021.creativeExpressionDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
|
||||
"annualReport.2021.progressiveImprovementDescription": "We hold ourselves to a high standard and always strive to iterate, improve, and inspire one another to best serve young people around the world and the community that makes our work possible.",
|
||||
"annualReport.2021.EquitableOpportunitiesDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
|
||||
"annualReport.2021.playfulEngagementDescription": "At Scratch, play is an approach for making, sharing, learning, and engaging with the world. We encourage joyful exploration, experimentation, and collaboration.",
|
||||
"annualReport.2021.reachTitle": "Reaching Children Around the World",
|
||||
"annualReport.2021.reachSubtitle": "Scratch is the world’s largest coding community for children and teens, ages 8 and up.",
|
||||
"annualReport.2021.reachMillion": "миллионов",
|
||||
"annualReport.2021.reachNewUsersNumber": "18 {million}",
|
||||
"annualReport.2021.reachNewUsersIncrease": "22% from 2020",
|
||||
"annualReport.2021.reachProjectsCreatedNumber": "113 {million}",
|
||||
"annualReport.2021.reachProjectsCreatedIncrease": "39% from 2020",
|
||||
"annualReport.2021.reachProjectCreatorsNumber": "42 {million}",
|
||||
"annualReport.2021.reachProjectCreatorsIncrease": "44% from 2020",
|
||||
"annualReport.2021.reachNewUsers": "New Users",
|
||||
"annualReport.2021.reachProjectsCreated": "Projects Created",
|
||||
"annualReport.2021.reachProjectCreators": "People Creating Projects",
|
||||
"annualReport.2021.reachScratchAroundTheWorld": "Scratch is used around the world across more than 200 countries and territories",
|
||||
"annualReport.2021.reachSaudiArabiaTitle": "Saudi Arabia",
|
||||
"annualReport.2021.reachSaudiArabiaDescription": "We saw tremendous growth around the world in 2021, but we were amazed to see the growth in Saudi Arabia, where we saw twice as many new users as the year before.",
|
||||
"annualReport.2021.reachTranslationTitle": "Scratch is Translated into 74 Languages",
|
||||
"annualReport.2021.reachTranslationIncrease": "10 languages from 2020",
|
||||
"annualReport.2021.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
|
||||
"annualReport.2021.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
|
||||
"annualReport.2021.reachDownloadsMillion": "5 {million}",
|
||||
"annualReport.2021.reachDownloads": "Downloads in 2021",
|
||||
"annualReport.2021.reachDownloadsIncrease": "2 {million} from 2020",
|
||||
"annualReport.2021.themesTitle": "Emerging Themes",
|
||||
"annualReport.2021.themesDescription": "Amidst ongoing uncertainty from COVID-19, Scratch continued to serve as a key space for young people to connect and create together. In 2021, we focused our efforts on building a strong foundation to equitably support our growing global community and our growing Scratch Team. Our work was centered around three major themes: fostering community, increasing access and accessibility, and developing the Scratch Education Collaborative (SEC).",
|
||||
"annualReport.2021.SECTitle": "Scratch Education Collaborative",
|
||||
"annualReport.2021.SECIntro": "Community voices and partnerships are deeply woven into the fabric of Scratch’s history. They have, and continue to be, integral in helping us increase accessible and equitable coding opportunities worldwide. In 2021, we launched the Scratch Education Collaborative, an initiative committed to identifying and eliminating the barriers to access to creative coding that connects remarkable organizations around the world.",
|
||||
"annualReport.2021.SECWhatIs": "What is SEC?",
|
||||
"annualReport.2021.SECWhatIsP1": "The SEC supports and engages participating organizations in a two-year, collaborative cohort experience to strengthen their commitment to, and implementation of, equitable creative coding using Scratch and ScratchJr.",
|
||||
"annualReport.2021.SECWhatIsP2": "By the end of the cohort experience, organizations will have formed new partnerships with each other and with Scratch, and will have established new models for equity-centered creative coding resources.",
|
||||
"annualReport.2021.SECWhatIsP3": "Our work with the SEC is made possible thanks to a generous grant from Google.org. We’d like to extend our gratitude for their continued support of our mission.",
|
||||
"annualReport.2021.SECOrgNumber": "41",
|
||||
"annualReport.2021.SECOrgLabel": "organizations",
|
||||
"annualReport.2021.SECCountryNumber": "13",
|
||||
"annualReport.2021.SECCountryLabel": "countries",
|
||||
"annualReport.2021.SECPartnerNumber": "7",
|
||||
"annualReport.2021.SECPartnerLabel": "partners",
|
||||
"annualReport.2021.SECMapParagraph": "Our first cohort included 41 organizations representing 13 countries around the world, united by their commitment to supporting learners from historically marginalized communities in developing their confidence with creative computing.",
|
||||
"annualReport.2021.spotlightStory": "Spotlight Story",
|
||||
"annualReport.2021.SECSpotlightTitle": "Bridges to Science Spotlight",
|
||||
"annualReport.2021.SECSpotlightLocation": "Fulshear, Texas",
|
||||
"annualReport.2021.SECSpotlightText1": "Bridges to Science; a Texas-based nonprofit providing math, coding, and robotics programs for underserved youth; was one of 41 exceptional organizations to join the Scratch Education Collaborative's first cohort.",
|
||||
"annualReport.2021.SECSpotlightText2": "In 2021, we supported Bridges to Science in facilitating their first “Hour of Code” workshop with Code.org.",
|
||||
"annualReport.2021.SECPullQuote": "One of the greatest joys that we have in teaching our students is that each one of them, no matter how quiet they are, all find a voice in computer science through Scratch.",
|
||||
"annualReport.2021.SECPullQuoteAttr": "- Rosa Aristy, Bridges to Science Founder ",
|
||||
"annualReport.2021.SECWorkshops": "SEC Workshops",
|
||||
"annualReport.2021.SECWorkshopsText": "Last year, the Scratch Education Collaborative hosted a series of workshops that supported their inaugural cohort in defining and exploring unique pathways to equitable creative coding. Workshops were facilitated by Stanford d. School, Tinkering Studio, the Brazilian Creative Learning Network, and Chicago Public Schools CS4ALL. Together, workshop participants developed a shared understanding of creative coding and discussed strategies and practices that foster culturally sustaining communities through creative communication and collaboration.",
|
||||
"annualReport.2021.SECWorkshopsSubtitle": "How can we creatively empower local community in exploring creative coding?",
|
||||
"annualReport.2021.accessTitle": "Access",
|
||||
"annualReport.2021.accessIntro": "As COVID-19 forced schools to close and pushed learning to virtual spaces, many students and teachers were discovering Scratch for the first time or adapting the way they taught and learned creative coding. From our own homes, the Scratch Team worked to support the changing needs of educators and the online community.",
|
||||
"annualReport.2021.accessASL": "ASL Tutorial",
|
||||
"annualReport.2021.accessASLText": "In 2021, we partnered with Deaf Kids Code to launch our first American Sign Language tutorial in the Scratch Editor.",
|
||||
"annualReport.2021.accessASLText2": " Together, we were inspired to create an evergreen resource that would expand creative pathways for deaf Scratchers.",
|
||||
"annualReport.2021.accessASLText3": "The video is a 13-minute remake of our original “Getting Started with Scratch” tutorial that introduces beginners to the Scratch platform.",
|
||||
"annualReport.2021.accessPullQuote": "Being a good ally is a willingness to bend towards being accessible and really putting weight on the recommendations of organizations like mine … Asking, ‘What is it that we can do?’ and really letting us take the reins and go for it, with very little to no resistance; that is a very rare thing.",
|
||||
"annualReport.2021.accessPullQuoteAttr": "- Shireen Hafeez, Founder of Deaf Kids Code ",
|
||||
"annualReport.2021.accessDEICommittee": "DEI Committees at Scratch",
|
||||
"annualReport.2021.accessDEICommitteeText": "In 2021, several committees at Scratch embarked on work to make Scratch more diverse, equitable, and inclusive for all users. We’re excited to share the progress each committee has made and the work still ahead.",
|
||||
"annualReport.2021.accessDEICommitteeAccessibility": "Accessibility",
|
||||
"annualReport.2021.accessDEICommitteeAccessibilityText": "The Accessibility Committee was created in response to one Scratch Team member’s own difficulty using Scratch’s coding blocks and a recognized need to better support Scratchers of all abilities.",
|
||||
"annualReport.2021.accessDEICommitteeAccessibilityText2": "In October of 2021, the committee launched a project to make the color of our coding blocks accessible for Scratchers with vision impairments. The committee is excited to partner with teachers and community organizations specializing in accessibility so the coding blocks meet web accessibility guidelines, and more importantly, lower floors to make Scratch more accessible for all.",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDI": "G-JEDI",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDIText": "The Global, Justice, Equity, Diversity, and Inclusion (G-JEDI) Committee was formed to develop a shared language that defines what Diversity, Equity, and Inclusion (DEI) mean to the Scratch Team.",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDIText2": "In 2021, the committee began work on a DEI statement to outline the ways in which DEI has informed the Scratch Team and community’s past and present work, and how it will continue to inform new initiatives going forward.",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesign": "Equity x Design",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesignText": "The EquityXDesign Committee was created as a place for Scratch Team members and our collaborators in MIT’s Lifelong Kindergarten group to read and discuss ideas around equity-centered design practices.",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesignText2": "The conversations are guided by Sasha Costanza-Chock’s “Design Justice: Community-Led Practices to Build the Worlds We Need,” and committee members discuss ways in which they can incorporate equity-centered design practices in the development of Scratch tools and resources.",
|
||||
"annualReport.2021.access10NewLanguages": "10 New Languages",
|
||||
"annualReport.2021.access10NewLanguagesText": "With huge thanks to our translation community, we were able to connect with Scratchers in 74 languages last year! In 2021, 10 new languages were added to Scratch, including isiXhosa (South Africa), Sepedi (South Africa), Setswana (South Africa), Afrikaans (South Africa), Kichwa (Peru), ଓଡ଼ିଆ/Odia (India), Kazakh (Kazakhstan), Aragonese (Spain), Western Frisian (the Netherlands), and Bengali (Bangladesh, India, and other regions).",
|
||||
"annualReport.2021.accessSouthAfrica": "Zero-rated Scratch in South Africa",
|
||||
"annualReport.2021.accessSouthAfricaText": "To improve the Scratch experience for young people in regions with low or no internet connectivity, we partnered with the National Education Collaboration Trust (NECT) of South Africa to host a zero-rated page for downloading Scratch. Downloads on zero-rated pages do not use up any data bandwidth, reducing a barrier to accessing Scratch due to data limits and costs. Just two months after its April 2021 launch, the page had more than 1300 visitors.",
|
||||
"annualReport.2021.accessSnapshot": "Snapshots",
|
||||
"annualReport.2021.communityTitle": "Сообщество",
|
||||
"annualReport.2021.communityIntro": "In 2021, the Scratch community continued to experience rapid growth as even more young people around the world created and connected alongside their peers. We also continued to develop partnerships with community members to improve the Scratch experience for our diverse community of users.",
|
||||
"annualReport.2021.communityScratchConference": "Конференция Scratch",
|
||||
"annualReport.2021.communityScratchConferenceText1": "In July, educators in our global community came together to celebrate creative coding at the Scratch Conference. This free, virtual event was led by our collaborators at MIT’s Lifelong Kindergarten Group. The conference brought together more than 1,500 educators and Scratch enthusiasts, who spent the day connecting, collaborating, and learning from one another, even as COVID kept us apart.",
|
||||
"annualReport.2021.communityVolunteerTranslators": "Volunteer Translators",
|
||||
"annualReport.2021.communityVolunteerTranslatorsText": "Since Scratch was launched in 2007, we have been committed to supporting our users worldwide. Our language translation volunteers work closely with the Scratch Team to help translate and localize our platform and resources for the diverse communities that we serve.",
|
||||
"annualReport.2021.communityVolunteerTranslatorsText2": "Thousands of translators have volunteered their time to translate Scratch into 74 languages and counting, and there are currently more than one thousand translators signed up to translate Scratch and ScratchJr. We’re grateful to our volunteers for helping us reach more Scratchers around the world!",
|
||||
"annualReport.2021.communityScratchCommunity": "The Scratch Community in 2021",
|
||||
"annualReport.2021.communityScratchCommunityIntro": "In 2021, more than 113 million projects were created on the Scratch site – almost a 39% increase from 2020 – and more than one million new studios were created! Throughout the year, the Scratch Team hosted numerous studios to celebrate important events and encourage Scratchers to participate in the online community.",
|
||||
"annualReport.2021.yearInReview": "Year in Review",
|
||||
"annualReport.2021.yearInReviewText": "2021 was a remarkable year in the online community. The Community Team highlighted and developed opportunities for young people to express their ideas and become engaged in positive ways, and incredible movements sprung up from Scratchers themselves. Here’s a look back at some of the highlights of the year:",
|
||||
"annualReport.2021.yearInReviewCard1Date": "Январь",
|
||||
"annualReport.2021.yearInReviewCard1Title": "Poetic Cafe",
|
||||
"annualReport.2021.yearInReviewCard1Text": "We “opened” our very first Poetic Cafe where Scratchers were invited to write, share, or collaborate on poems to share with the community.",
|
||||
"annualReport.2021.yearInReviewCard2Date": "Февраль",
|
||||
"annualReport.2021.yearInReviewCard2Title": "Black History Month Studio",
|
||||
"annualReport.2021.yearInReviewCard2Text": "Scratchers shared interactive artwork, created poems, animated music videos, and more to celebrate influential people and events in Black history.",
|
||||
"annualReport.2021.yearInReviewCard3Date": "Апрель",
|
||||
"annualReport.2021.yearInReviewCard3Title": "April Fool’s Day",
|
||||
"annualReport.2021.yearInReviewCard3Text": "Scratchers were asked to imagine the “Secret life” of the Scratch Cat and went on a treasure hunt for fun and silly things hidden around the Scratch website.",
|
||||
"annualReport.2021.yearInReviewCard4Date": "Май",
|
||||
"annualReport.2021.yearInReviewCard4Title": "Scratch Week",
|
||||
"annualReport.2021.yearInReviewCard4Text": "Scratchers around the world shared more than 3,500 projects responding to themed prompts like “Cooking From Scratch” and “Ridiculous Inventions” to celebrate Scratch's birthday.",
|
||||
"annualReport.2021.yearInReviewCard5Date": "Июнь",
|
||||
"annualReport.2021.yearInReviewCard5Title": "Pride Month",
|
||||
"annualReport.2021.yearInReviewCard5Text": "Scratchers created projects using all the colors of the rainbow to celebrate the LGBTQ+ community in the Pride Month studio.",
|
||||
"annualReport.2021.yearInReviewCard6Date": "Август",
|
||||
"annualReport.2021.yearInReviewCard6Title": "Scratch Camp",
|
||||
"annualReport.2021.yearInReviewCard6Text": "During this annual three-week long event, Scratchers created more than 7,000 projects that moved and grooved, showcased creative do-it-yourself (DIY) ideas, and shared their discoveries about the natural world around them.",
|
||||
"annualReport.2021.yearInReviewCard7Date": "Октябрь",
|
||||
"annualReport.2021.yearInReviewCard7Title": "Scratchtober",
|
||||
"annualReport.2021.yearInReviewCard7Text": "For two weeks, Scratchers created projects showcasing their interpretations of daily prompts in the Scratchtober studio. More than 3,500 projects were created around single-word themes like underwater, celebration, and creatures.",
|
||||
"annualReport.2021.yearInReviewCard8Date": "Декабрь",
|
||||
"annualReport.2021.yearInReviewCard8Title": "CSEdWeek",
|
||||
"annualReport.2021.yearInReviewCard8Text": "Computer Science Education Week (CSEdWeek) occurred from December 6-12 to celebrate computer science around the world. Scratch participated in the week by encouraging community members to check out tutorials, studios, and a live event hosted in partnership with Makey Makey!",
|
||||
"annualReport.2021.yearInReviewCard9Date": "Декабрь",
|
||||
"annualReport.2021.yearInReviewCard9Title": "2021: A Scratch Year in Review Studio",
|
||||
"annualReport.2021.yearInReviewCard9Text": "In 2021, Scratchers learned new skills, connected with friends around the world, and found creative ways to express themselves. More than 1,000 Scratchers shared their favorite Scratch memories and what Scratch meant to them in the 2021: A Scratch Year in Review studio.",
|
||||
"annualReport.2021.communityScratchLabTitle": "Scratch Lab",
|
||||
"annualReport.2021.communityScratchLabText": "With the launch of Scratch Lab in February, we’ve opened the doors of our development process directly to Scratchers around the world.",
|
||||
"annualReport.2021.communityScratchLabText2": "Before we decide if we should introduce new blocks to the Scratch coding editor, it’s crucial to see the creative, innovative, and surprising ways Scratchers interact with them. Scratch Lab is a sandbox where everyone can try out these new features and, most importantly, share their thoughts and ideas directly with us.",
|
||||
"annualReport.2021.communityScratchLabText3": "Over 500,000 Scratchers explored the Scratch Lab site in 2021, and they submitted more than 37,000 pieces of feedback.",
|
||||
"annualReport.2021.communityScratchLabText4": "This feedback has been invaluable as we evaluate and develop Animated Text blocks, Face Sensing blocks, and more potential new features.",
|
||||
"annualReport.2021.communitySnapshot2Title": "The Scratch Team on YouTube",
|
||||
"annualReport.2021.communitySnapshot2Text": "The Scratch Team YouTube channel reached 100,000 subscribers in 2021— a nearly 500 percent increase from 2020! As students, educators, and families evolved in response to the pandemic, we knew we had to create resources that were reactive to their needs.",
|
||||
"annualReport.2021.communitySnapshot2Text2": "These resources include a series of comprehensive Scratch tutorials that guide users through designing stories, games, and animations on Scratch. In 2021, these videos garnered nearly nine million views from viewers in 178 countries.",
|
||||
"annualReport.2021.tutorial1": "How to Make an 'About Me'",
|
||||
"annualReport.2021.tutorial2": "How to Make a Clicker Game",
|
||||
"annualReport.2021.tutorial3": "How to Make a Mouse Trail",
|
||||
"annualReport.2021.FounderMessageTitle": "Сообщение от нашего основателя",
|
||||
"annualReport.2021.FounderMessageSubTitle": "Support and Inspiration from a Founding Partner",
|
||||
"annualReport.2021.FounderMessageText1": "As you read through this annual report, you’ll learn about many ways that Scratch is expanding creative computing opportunities for millions of young people around the world, especially those from marginalized communities. This global impact is possible because of the tireless work of the growing team of engineers, designers, educators, community moderators, and others at the Scratch Foundation.",
|
||||
"annualReport.2021.FounderMessageText2": "To continue to grow our efforts and impact, we rely on the generous financial support of an incredible collection of companies, foundations, and individual donors who are aligned with our mission and vision. Here, I want to highlight the support and inspiration we’ve received from one of our Founding Partners: the LEGO Foundation.",
|
||||
"annualReport.2021.FounderMessageText3": "My research group at the MIT Media Lab started collaborating with the LEGO company and LEGO Foundation more than 30 years ago. LEGO funding helped support our early work on Scratch, leading up to the public launch of Scratch in 2007. Then, when Scratch spun out of MIT into the Scratch Foundation in 2019, the LEGO Foundation provided important funding for the new organization, with a five-year $10 million grant to “support transformative educational change by developing and promoting playful, creative approaches to coding...in diverse economic and cultural contexts.” When the pandemic hit, the LEGO Foundation stepped up with an additional $5 million grant in 2021, to ensure that the Scratch Foundation could meet the needs of children and educators disrupted by the pandemic.",
|
||||
"annualReport.2021.FounderMessageText4": "But the LEGO-Scratch connection goes far beyond financial support. The Scratch approach of creating animated stories and games by snapping together graphical programming blocks was inspired, in part, by the way children build LEGO houses and castles by snapping together plastic LEGO bricks. Scratch and LEGO also share the same project-based educational philosophy, encouraging children to iteratively refine their projects by trying out an idea, seeing what happens, then making revisions and trying again.",
|
||||
"annualReport.2021.FounderMessageText5": "I’ve always loved the LEGO slogan “Joy of Building, Pride of Creation.” The LEGO Foundation’s deep partnership with the Scratch Foundation is helping to bring “Joy of Building, Pride of Creation” to children’s digital activities. The partnership serves as a model of how organizations with shared ideas and values can work together to catalyze transformational change in learning and education. As the Scratch Foundation continues to build its network of partners and supporters, I look forward to connecting with other organizations to expand creative computing opportunities for children around the world.",
|
||||
"annualReport.2021.FounderTitle": "Founder, Scratch Foundation",
|
||||
"annualReport.2021.lookingForward": "Looking Forward",
|
||||
"annualReport.2021.lookingForwardText1": "In 2021, we outlined a Strategic Framework guiding our major priorities for the next 4 years. We’re focused on these major areas:",
|
||||
"annualReport.2021.lookingForwardText2": "We would like to extend a huge thank you to the LEGO Foundation, whose generous COVID Recovery Grant will enable us to carry out this crucial work. We can’t wait to share more with you about the exciting projects we have planned, including updates to the Scratch experience for schools, updates to ScratchJr, and more.",
|
||||
"annualReport.2021.LookingForward1": "Strengthening the Scratch Platform and Community Infrastructure",
|
||||
"annualReport.2021.LookingForward2": "Expanding Pathways to Creative Learning",
|
||||
"annualReport.2021.LookingForward3": "Building Organizational Capacity and Ensuring Fiscal Sustainability",
|
||||
"annualReport.2021.supportersTitle": "Thank You to Our Supporters",
|
||||
"annualReport.2021.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
|
||||
"annualReport.2021.ourSupporters": "Our Supporters",
|
||||
"annualReport.2021.ourSupportersText": "We want to thank all Scratch supporters who, throughout the years, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on giving to Scratch Foundation from January 1, 2021 to December 31, 2021.",
|
||||
"annualReport.2021.supportersFoundingTitle": "Founding Partners — $10,000,000+",
|
||||
"annualReport.2021.supportersFoundingText": "We are especially grateful to our Founding Partners who have each provided at least $10,000,000 in cumulative support, since the start of Scratch in 2003.",
|
||||
"annualReport.2021.supportersCatPartnersTitle": "Scratch Cat Partners — $1,000,000+",
|
||||
"annualReport.2021.supportersCreativityTitle": "Creativity Circle — $250,000+",
|
||||
"annualReport.2021.supportersCollaborationTitle": "Collaboration Circle — $100,000+",
|
||||
"annualReport.2021.supportersImaginationTitle": "Круг воображения — $50 000+",
|
||||
"annualReport.2021.supportersInspirationTitle": "Круг воображения — $20 000+",
|
||||
"annualReport.2021.supportersExplorationTitle": "Круг воображения — $5 000+",
|
||||
"annualReport.2021.supportersPlayTitle": "Play Circle — $1,000+",
|
||||
"annualReport.2021.supportersInKindTitle": "In-Kind Supporters",
|
||||
"annualReport.2021.leadershipTitle": "Наша команда",
|
||||
"annualReport.2021.leadershipBoard": "Board of Directors",
|
||||
"annualReport.2021.leadershipChair": "Стул",
|
||||
"annualReport.2021.leadershipProfessor": "Professor of Learning Research",
|
||||
"annualReport.2021.leadershipViceChair": "Vice-Chair",
|
||||
"annualReport.2021.leadershipCoFounder": "Co-Founder and Co-Chairman",
|
||||
"annualReport.2021.leadershipBoardMember": "Board Member",
|
||||
"annualReport.2021.leadershipPresidentCEO": "President and CEO",
|
||||
"annualReport.2021.leadershipFormerPresident": "Former President",
|
||||
"annualReport.2021.leadershipFounderCEO": "Founder and CEO",
|
||||
"annualReport.2021.leadershipFormerChairCEO": "Former CEO and Chairwoman",
|
||||
"annualReport.2021.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
|
||||
"annualReport.2021.leadershipBoardSecretary": "Board Secretary",
|
||||
"annualReport.2021.leadershipBoardTreasurer": "Board Treasurer",
|
||||
"annualReport.2021.leadershipScratchTeam": "2021 Scratch Team",
|
||||
"annualReport.2021.leadershipED": "Executive Director",
|
||||
"annualReport.2021.teamThankYou": "Thank you to Mitch Resnick, Natalie Rusk, Rupal Jain, and other collaborators at the Lifelong Kindergarten Group at the MIT Media Lab for your tireless support of Scratch.",
|
||||
"annualReport.2021.donateTitle": "Support Us",
|
||||
"annualReport.2021.donateMessage": "Your support enables us to create inspiring, creative, and memorable learning experiences for kids everywhere, especially those who have been systemically excluded from creative coding opportunities. Make a gift to Scratch today to help us keep our servers running, maintain our growing global community, and make creative coding possible for kids in every country around the world.",
|
||||
"annualReport.2021.donateMessage2": "Thank you for your generosity.",
|
||||
"annualReport.2021.donateButton": "Пожертвовать",
|
||||
"annualReport.2021.projectBy": "project by",
|
||||
"annualReport.2021.altMap": "A map of the world showing 41 SEC organizations",
|
||||
"annualReport.2021.altSECSpotlightImage": "A child plays with a toy in front of an orange background",
|
||||
"annualReport.2021.altAccessibility": "Two people use sign language in front of a green background.",
|
||||
"annualReport.2021.altaccessDEICommittee": "A hand holds out a scratch component on a green background.",
|
||||
"annualReport.2021.altaccessDEICommitteeAccessibility": "A hand paints scratch components on a blue background.",
|
||||
"annualReport.2021.altaccessDEICommitteeG-JEDI": "Two hands reach toward a text bubble with a heart inside it.",
|
||||
"annualReport.2021.altaccessDEICommitteeEquitXDesign": "Two hands work together to compile a list of scratch components.",
|
||||
"annualReport.2021.altaccessSouthAfrica": "Two kids, one using a tablet and one using a laptop, work on a scratch project together.",
|
||||
"annualReport.2021.altcommunityVolunteerTransators": "Four hands are raised with text bubbles resting on top of them in front of a purple background.",
|
||||
"annualReport.2021.altcommunityThankYou": "A globe with a banner across it saying 'Thank you' surrounded by the words for thank you in various languages.",
|
||||
"annualReport.2021.altAvatar": "user avatar",
|
||||
"annualReport.2021.altDropdownArrow": "Arrow indicating dropdown menu.",
|
||||
"annualReport.2021.altMastheadIllustration": "Three people interacting with physical scratch components.",
|
||||
"annualReport.2021.altWave": "An emoji hand waving.",
|
||||
"annualReport.2021.altMitchHeadshot": "Founder Mitch Resnick",
|
||||
"annualReport.2021.altCalendar": "A calendar displaying the year 2021.",
|
||||
"annualReport.2021.altWorldVisualization": "An illustrated version of the globe.",
|
||||
"annualReport.2021.altSaudiArabiaVisualization": "",
|
||||
"annualReport.2021.altSECVideoPreview": "",
|
||||
"annualReport.2021.altCard1": "",
|
||||
"annualReport.2021.altCard2": "",
|
||||
"annualReport.2021.altCard3": "",
|
||||
"annualReport.2021.altCard4": "",
|
||||
"annualReport.2021.altCard5": "",
|
||||
"annualReport.2021.altCard6": "",
|
||||
"annualReport.2021.altCard7": "",
|
||||
"annualReport.2021.altCard8": "",
|
||||
"annualReport.2021.altCard9": "",
|
||||
"annualReport.2021.altDonateIllustration": "Two hands form the shape of a heart with their fingers inside of a cut out heart shape."
|
||||
}
|
238
www/scratch-website.annual-report-2021-l10njson/sk.json
Normal file
238
www/scratch-website.annual-report-2021-l10njson/sk.json
Normal file
|
@ -0,0 +1,238 @@
|
|||
{
|
||||
"annualReport.2021.subnavFoundersMessage": "Founder's Message",
|
||||
"annualReport.2021.subnavMission": "Mission",
|
||||
"annualReport.2021.subnavReach": "Reach",
|
||||
"annualReport.2021.subnavThemes": "Themes",
|
||||
"annualReport.2021.subnavDirectorsMessage": "Director's Message",
|
||||
"annualReport.2021.subnavSupporters": "Supporters",
|
||||
"annualReport.2021.subnavTeam": "Team",
|
||||
"annualReport.2021.subnavDonate": "Podpor nás",
|
||||
"annualReport.2021.mastheadYear": "2021 Annual Report",
|
||||
"annualReport.2021.mastheadTitle": "Building an Equitable Community Together",
|
||||
"annualReport.2021.directorsMessageTitle": "A Message from Our Executive Director",
|
||||
"annualReport.2021.directorsMessageP1": "In 2021, COVID-19 continued to disrupt our routines and shape the way we interact with one another. Even as we began to gather together, schools reopened, and there were calls for a “return to normal,” the most vulnerable in our society remained disproportionately impacted by the inequitable structures that COVID-19 exacerbated. The COVID-19 crisis shaped young people’s relationships to Scratch, and solidified Scratch as a more vital place than ever for them to create, learn, and connect. But as we moved into a new year, we did not leave behind our most vulnerable young people as they began to navigate “the new normal.”",
|
||||
"annualReport.2021.directorsMessageP2": "One of the foundational values of Scratch has always been to empower young people to explore, create, play, and discover—opportunities that aren’t afforded equitably to all students.",
|
||||
"annualReport.2021.directorsMessagePullquote": "We believe in the transformative power of self-expression and creativity, and in providing space for young people to use creative coding as a tool to raise their voice.",
|
||||
"annualReport.2021.directorsMessageP3": "I’m proud to serve as the Executive Director of the Scratch Foundation during this pivotal moment in our history, and will continue to spread Scratch’s caring, collaborative approach to creative learning to kids around the world who need these opportunities the most.",
|
||||
"annualReport.2021.directorsMessageP4": "Last year was an incredible year for the Scratch Foundation–we focused on growing our team with remarkable, diverse leaders and building a solid foundation for our continued transition to an independent organization. We developed a three-year Strategic Plan with the combined efforts of every team member at every level of our organization, codifying the work we’re embarking on together. As Scratch grows, we remain focused on equity and community-building, and keeping Scratch a safe space for kids to connect, create, and collaborate with their peers around the world.",
|
||||
"annualReport.2021.directorsMessageP5": "LI can’t thank you enough for embarking on this journey with our team, and for your continued support of our mission. The compassion and creativity of the Scratch Community is endlessly inspiring to us, and we can’t wait for you to join us in the important work ahead of us.",
|
||||
"annualReport.2021.directorsMessageP6": "Over the past decade, Scratch has had phenomenal success, engaging tens of millions of young people around the world. But we are just beginning. The challenge for the years ahead is to ensure that we can continue to spread and support not just our technology but also our creative, caring, collaborative learning approach, so that young people around the world have equitable opportunities to imagine, create, share, and learn. We look forward to working with all of you to make that happen!",
|
||||
"annualReport.2021.EDTitle": "Executive Director, Scratch Foundation",
|
||||
"annualReport.2021.watchVideo": "Sledovať video",
|
||||
"annualReport.2021.missionTitle": "Our Mission, Vision, & Values",
|
||||
"annualReport.2021.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators who have been excluded from creative computing.",
|
||||
"annualReport.2021.missionP2": "We’ve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively—essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
|
||||
"annualReport.2021.missionHeader": "Mission",
|
||||
"annualReport.2021.missionSubtitle": "Providing young people with digital tools and opportunities to imagine, create, share, and learn.",
|
||||
"annualReport.2021.visionHeader": "Vision",
|
||||
"annualReport.2021.visionSubtitle": "To spread creative, caring, collaborative, equitable approaches to coding and learning around the world.",
|
||||
"annualReport.2021.valuesHeader": "Values",
|
||||
"annualReport.2021.valuesSubtitle": "In this work, we are guided by our core values that define our principles as an organization and a community:",
|
||||
"annualReport.2021.creativeExpressionTitle": "Creative Expression",
|
||||
"annualReport.2021.progressiveImprovementTitle": "Progressive Improvement",
|
||||
"annualReport.2021.EquitableOpportunitiesTitle": "Equitable Opportunities",
|
||||
"annualReport.2021.playfulEngagementTitle": "Playful Engagement",
|
||||
"annualReport.2021.creativeExpressionDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
|
||||
"annualReport.2021.progressiveImprovementDescription": "We hold ourselves to a high standard and always strive to iterate, improve, and inspire one another to best serve young people around the world and the community that makes our work possible.",
|
||||
"annualReport.2021.EquitableOpportunitiesDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
|
||||
"annualReport.2021.playfulEngagementDescription": "At Scratch, play is an approach for making, sharing, learning, and engaging with the world. We encourage joyful exploration, experimentation, and collaboration.",
|
||||
"annualReport.2021.reachTitle": "Reaching Children Around the World",
|
||||
"annualReport.2021.reachSubtitle": "Scratch is the world’s largest coding community for children and teens, ages 8 and up.",
|
||||
"annualReport.2021.reachMillion": "million",
|
||||
"annualReport.2021.reachNewUsersNumber": "18 {million}",
|
||||
"annualReport.2021.reachNewUsersIncrease": "22% from 2020",
|
||||
"annualReport.2021.reachProjectsCreatedNumber": "113 {million}",
|
||||
"annualReport.2021.reachProjectsCreatedIncrease": "39% from 2020",
|
||||
"annualReport.2021.reachProjectCreatorsNumber": "42 {million}",
|
||||
"annualReport.2021.reachProjectCreatorsIncrease": "44% from 2020",
|
||||
"annualReport.2021.reachNewUsers": "New Users",
|
||||
"annualReport.2021.reachProjectsCreated": "Projects Created",
|
||||
"annualReport.2021.reachProjectCreators": "People Creating Projects",
|
||||
"annualReport.2021.reachScratchAroundTheWorld": "Scratch is used around the world across more than 200 countries and territories",
|
||||
"annualReport.2021.reachSaudiArabiaTitle": "Saudi Arabia",
|
||||
"annualReport.2021.reachSaudiArabiaDescription": "We saw tremendous growth around the world in 2021, but we were amazed to see the growth in Saudi Arabia, where we saw twice as many new users as the year before.",
|
||||
"annualReport.2021.reachTranslationTitle": "Scratch is Translated into 74 Languages",
|
||||
"annualReport.2021.reachTranslationIncrease": "10 languages from 2020",
|
||||
"annualReport.2021.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
|
||||
"annualReport.2021.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
|
||||
"annualReport.2021.reachDownloadsMillion": "5 {million}",
|
||||
"annualReport.2021.reachDownloads": "Downloads in 2021",
|
||||
"annualReport.2021.reachDownloadsIncrease": "2 {million} from 2020",
|
||||
"annualReport.2021.themesTitle": "Emerging Themes",
|
||||
"annualReport.2021.themesDescription": "Amidst ongoing uncertainty from COVID-19, Scratch continued to serve as a key space for young people to connect and create together. In 2021, we focused our efforts on building a strong foundation to equitably support our growing global community and our growing Scratch Team. Our work was centered around three major themes: fostering community, increasing access and accessibility, and developing the Scratch Education Collaborative (SEC).",
|
||||
"annualReport.2021.SECTitle": "Scratch Education Collaborative",
|
||||
"annualReport.2021.SECIntro": "Community voices and partnerships are deeply woven into the fabric of Scratch’s history. They have, and continue to be, integral in helping us increase accessible and equitable coding opportunities worldwide. In 2021, we launched the Scratch Education Collaborative, an initiative committed to identifying and eliminating the barriers to access to creative coding that connects remarkable organizations around the world.",
|
||||
"annualReport.2021.SECWhatIs": "What is SEC?",
|
||||
"annualReport.2021.SECWhatIsP1": "The SEC supports and engages participating organizations in a two-year, collaborative cohort experience to strengthen their commitment to, and implementation of, equitable creative coding using Scratch and ScratchJr.",
|
||||
"annualReport.2021.SECWhatIsP2": "By the end of the cohort experience, organizations will have formed new partnerships with each other and with Scratch, and will have established new models for equity-centered creative coding resources.",
|
||||
"annualReport.2021.SECWhatIsP3": "Our work with the SEC is made possible thanks to a generous grant from Google.org. We’d like to extend our gratitude for their continued support of our mission.",
|
||||
"annualReport.2021.SECOrgNumber": "41",
|
||||
"annualReport.2021.SECOrgLabel": "organizations",
|
||||
"annualReport.2021.SECCountryNumber": "13",
|
||||
"annualReport.2021.SECCountryLabel": "countries",
|
||||
"annualReport.2021.SECPartnerNumber": "7",
|
||||
"annualReport.2021.SECPartnerLabel": "partners",
|
||||
"annualReport.2021.SECMapParagraph": "Our first cohort included 41 organizations representing 13 countries around the world, united by their commitment to supporting learners from historically marginalized communities in developing their confidence with creative computing.",
|
||||
"annualReport.2021.spotlightStory": "Spotlight Story",
|
||||
"annualReport.2021.SECSpotlightTitle": "Bridges to Science Spotlight",
|
||||
"annualReport.2021.SECSpotlightLocation": "Fulshear, Texas",
|
||||
"annualReport.2021.SECSpotlightText1": "Bridges to Science; a Texas-based nonprofit providing math, coding, and robotics programs for underserved youth; was one of 41 exceptional organizations to join the Scratch Education Collaborative's first cohort.",
|
||||
"annualReport.2021.SECSpotlightText2": "In 2021, we supported Bridges to Science in facilitating their first “Hour of Code” workshop with Code.org.",
|
||||
"annualReport.2021.SECPullQuote": "One of the greatest joys that we have in teaching our students is that each one of them, no matter how quiet they are, all find a voice in computer science through Scratch.",
|
||||
"annualReport.2021.SECPullQuoteAttr": "- Rosa Aristy, Bridges to Science Founder ",
|
||||
"annualReport.2021.SECWorkshops": "SEC Workshops",
|
||||
"annualReport.2021.SECWorkshopsText": "Last year, the Scratch Education Collaborative hosted a series of workshops that supported their inaugural cohort in defining and exploring unique pathways to equitable creative coding. Workshops were facilitated by Stanford d. School, Tinkering Studio, the Brazilian Creative Learning Network, and Chicago Public Schools CS4ALL. Together, workshop participants developed a shared understanding of creative coding and discussed strategies and practices that foster culturally sustaining communities through creative communication and collaboration.",
|
||||
"annualReport.2021.SECWorkshopsSubtitle": "How can we creatively empower local community in exploring creative coding?",
|
||||
"annualReport.2021.accessTitle": "Access",
|
||||
"annualReport.2021.accessIntro": "As COVID-19 forced schools to close and pushed learning to virtual spaces, many students and teachers were discovering Scratch for the first time or adapting the way they taught and learned creative coding. From our own homes, the Scratch Team worked to support the changing needs of educators and the online community.",
|
||||
"annualReport.2021.accessASL": "ASL Tutorial",
|
||||
"annualReport.2021.accessASLText": "In 2021, we partnered with Deaf Kids Code to launch our first American Sign Language tutorial in the Scratch Editor.",
|
||||
"annualReport.2021.accessASLText2": " Together, we were inspired to create an evergreen resource that would expand creative pathways for deaf Scratchers.",
|
||||
"annualReport.2021.accessASLText3": "The video is a 13-minute remake of our original “Getting Started with Scratch” tutorial that introduces beginners to the Scratch platform.",
|
||||
"annualReport.2021.accessPullQuote": "Being a good ally is a willingness to bend towards being accessible and really putting weight on the recommendations of organizations like mine … Asking, ‘What is it that we can do?’ and really letting us take the reins and go for it, with very little to no resistance; that is a very rare thing.",
|
||||
"annualReport.2021.accessPullQuoteAttr": "- Shireen Hafeez, Founder of Deaf Kids Code ",
|
||||
"annualReport.2021.accessDEICommittee": "DEI Committees at Scratch",
|
||||
"annualReport.2021.accessDEICommitteeText": "In 2021, several committees at Scratch embarked on work to make Scratch more diverse, equitable, and inclusive for all users. We’re excited to share the progress each committee has made and the work still ahead.",
|
||||
"annualReport.2021.accessDEICommitteeAccessibility": "Accessibility",
|
||||
"annualReport.2021.accessDEICommitteeAccessibilityText": "The Accessibility Committee was created in response to one Scratch Team member’s own difficulty using Scratch’s coding blocks and a recognized need to better support Scratchers of all abilities.",
|
||||
"annualReport.2021.accessDEICommitteeAccessibilityText2": "In October of 2021, the committee launched a project to make the color of our coding blocks accessible for Scratchers with vision impairments. The committee is excited to partner with teachers and community organizations specializing in accessibility so the coding blocks meet web accessibility guidelines, and more importantly, lower floors to make Scratch more accessible for all.",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDI": "G-JEDI",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDIText": "The Global, Justice, Equity, Diversity, and Inclusion (G-JEDI) Committee was formed to develop a shared language that defines what Diversity, Equity, and Inclusion (DEI) mean to the Scratch Team.",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDIText2": "In 2021, the committee began work on a DEI statement to outline the ways in which DEI has informed the Scratch Team and community’s past and present work, and how it will continue to inform new initiatives going forward.",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesign": "Equity x Design",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesignText": "The EquityXDesign Committee was created as a place for Scratch Team members and our collaborators in MIT’s Lifelong Kindergarten group to read and discuss ideas around equity-centered design practices.",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesignText2": "The conversations are guided by Sasha Costanza-Chock’s “Design Justice: Community-Led Practices to Build the Worlds We Need,” and committee members discuss ways in which they can incorporate equity-centered design practices in the development of Scratch tools and resources.",
|
||||
"annualReport.2021.access10NewLanguages": "10 New Languages",
|
||||
"annualReport.2021.access10NewLanguagesText": "With huge thanks to our translation community, we were able to connect with Scratchers in 74 languages last year! In 2021, 10 new languages were added to Scratch, including isiXhosa (South Africa), Sepedi (South Africa), Setswana (South Africa), Afrikaans (South Africa), Kichwa (Peru), ଓଡ଼ିଆ/Odia (India), Kazakh (Kazakhstan), Aragonese (Spain), Western Frisian (the Netherlands), and Bengali (Bangladesh, India, and other regions).",
|
||||
"annualReport.2021.accessSouthAfrica": "Zero-rated Scratch in South Africa",
|
||||
"annualReport.2021.accessSouthAfricaText": "To improve the Scratch experience for young people in regions with low or no internet connectivity, we partnered with the National Education Collaboration Trust (NECT) of South Africa to host a zero-rated page for downloading Scratch. Downloads on zero-rated pages do not use up any data bandwidth, reducing a barrier to accessing Scratch due to data limits and costs. Just two months after its April 2021 launch, the page had more than 1300 visitors.",
|
||||
"annualReport.2021.accessSnapshot": "Snapshots",
|
||||
"annualReport.2021.communityTitle": "Komunita",
|
||||
"annualReport.2021.communityIntro": "In 2021, the Scratch community continued to experience rapid growth as even more young people around the world created and connected alongside their peers. We also continued to develop partnerships with community members to improve the Scratch experience for our diverse community of users.",
|
||||
"annualReport.2021.communityScratchConference": "Scratch konferencia",
|
||||
"annualReport.2021.communityScratchConferenceText1": "In July, educators in our global community came together to celebrate creative coding at the Scratch Conference. This free, virtual event was led by our collaborators at MIT’s Lifelong Kindergarten Group. The conference brought together more than 1,500 educators and Scratch enthusiasts, who spent the day connecting, collaborating, and learning from one another, even as COVID kept us apart.",
|
||||
"annualReport.2021.communityVolunteerTranslators": "Volunteer Translators",
|
||||
"annualReport.2021.communityVolunteerTranslatorsText": "Since Scratch was launched in 2007, we have been committed to supporting our users worldwide. Our language translation volunteers work closely with the Scratch Team to help translate and localize our platform and resources for the diverse communities that we serve.",
|
||||
"annualReport.2021.communityVolunteerTranslatorsText2": "Thousands of translators have volunteered their time to translate Scratch into 74 languages and counting, and there are currently more than one thousand translators signed up to translate Scratch and ScratchJr. We’re grateful to our volunteers for helping us reach more Scratchers around the world!",
|
||||
"annualReport.2021.communityScratchCommunity": "The Scratch Community in 2021",
|
||||
"annualReport.2021.communityScratchCommunityIntro": "In 2021, more than 113 million projects were created on the Scratch site – almost a 39% increase from 2020 – and more than one million new studios were created! Throughout the year, the Scratch Team hosted numerous studios to celebrate important events and encourage Scratchers to participate in the online community.",
|
||||
"annualReport.2021.yearInReview": "Year in Review",
|
||||
"annualReport.2021.yearInReviewText": "2021 was a remarkable year in the online community. The Community Team highlighted and developed opportunities for young people to express their ideas and become engaged in positive ways, and incredible movements sprung up from Scratchers themselves. Here’s a look back at some of the highlights of the year:",
|
||||
"annualReport.2021.yearInReviewCard1Date": "Január",
|
||||
"annualReport.2021.yearInReviewCard1Title": "Poetic Cafe",
|
||||
"annualReport.2021.yearInReviewCard1Text": "We “opened” our very first Poetic Cafe where Scratchers were invited to write, share, or collaborate on poems to share with the community.",
|
||||
"annualReport.2021.yearInReviewCard2Date": "Február",
|
||||
"annualReport.2021.yearInReviewCard2Title": "Black History Month Studio",
|
||||
"annualReport.2021.yearInReviewCard2Text": "Scratchers shared interactive artwork, created poems, animated music videos, and more to celebrate influential people and events in Black history.",
|
||||
"annualReport.2021.yearInReviewCard3Date": "Apríl",
|
||||
"annualReport.2021.yearInReviewCard3Title": "April Fool’s Day",
|
||||
"annualReport.2021.yearInReviewCard3Text": "Scratchers were asked to imagine the “Secret life” of the Scratch Cat and went on a treasure hunt for fun and silly things hidden around the Scratch website.",
|
||||
"annualReport.2021.yearInReviewCard4Date": "Máj",
|
||||
"annualReport.2021.yearInReviewCard4Title": "Scratch Week",
|
||||
"annualReport.2021.yearInReviewCard4Text": "Scratchers around the world shared more than 3,500 projects responding to themed prompts like “Cooking From Scratch” and “Ridiculous Inventions” to celebrate Scratch's birthday.",
|
||||
"annualReport.2021.yearInReviewCard5Date": "Jún",
|
||||
"annualReport.2021.yearInReviewCard5Title": "Pride Month",
|
||||
"annualReport.2021.yearInReviewCard5Text": "Scratchers created projects using all the colors of the rainbow to celebrate the LGBTQ+ community in the Pride Month studio.",
|
||||
"annualReport.2021.yearInReviewCard6Date": "August",
|
||||
"annualReport.2021.yearInReviewCard6Title": "Scratch Camp",
|
||||
"annualReport.2021.yearInReviewCard6Text": "During this annual three-week long event, Scratchers created more than 7,000 projects that moved and grooved, showcased creative do-it-yourself (DIY) ideas, and shared their discoveries about the natural world around them.",
|
||||
"annualReport.2021.yearInReviewCard7Date": "Október",
|
||||
"annualReport.2021.yearInReviewCard7Title": "Scratchtober",
|
||||
"annualReport.2021.yearInReviewCard7Text": "For two weeks, Scratchers created projects showcasing their interpretations of daily prompts in the Scratchtober studio. More than 3,500 projects were created around single-word themes like underwater, celebration, and creatures.",
|
||||
"annualReport.2021.yearInReviewCard8Date": "December",
|
||||
"annualReport.2021.yearInReviewCard8Title": "CSEdWeek",
|
||||
"annualReport.2021.yearInReviewCard8Text": "Computer Science Education Week (CSEdWeek) occurred from December 6-12 to celebrate computer science around the world. Scratch participated in the week by encouraging community members to check out tutorials, studios, and a live event hosted in partnership with Makey Makey!",
|
||||
"annualReport.2021.yearInReviewCard9Date": "December",
|
||||
"annualReport.2021.yearInReviewCard9Title": "2021: A Scratch Year in Review Studio",
|
||||
"annualReport.2021.yearInReviewCard9Text": "In 2021, Scratchers learned new skills, connected with friends around the world, and found creative ways to express themselves. More than 1,000 Scratchers shared their favorite Scratch memories and what Scratch meant to them in the 2021: A Scratch Year in Review studio.",
|
||||
"annualReport.2021.communityScratchLabTitle": "Scratch Lab",
|
||||
"annualReport.2021.communityScratchLabText": "With the launch of Scratch Lab in February, we’ve opened the doors of our development process directly to Scratchers around the world.",
|
||||
"annualReport.2021.communityScratchLabText2": "Before we decide if we should introduce new blocks to the Scratch coding editor, it’s crucial to see the creative, innovative, and surprising ways Scratchers interact with them. Scratch Lab is a sandbox where everyone can try out these new features and, most importantly, share their thoughts and ideas directly with us.",
|
||||
"annualReport.2021.communityScratchLabText3": "Over 500,000 Scratchers explored the Scratch Lab site in 2021, and they submitted more than 37,000 pieces of feedback.",
|
||||
"annualReport.2021.communityScratchLabText4": "This feedback has been invaluable as we evaluate and develop Animated Text blocks, Face Sensing blocks, and more potential new features.",
|
||||
"annualReport.2021.communitySnapshot2Title": "The Scratch Team on YouTube",
|
||||
"annualReport.2021.communitySnapshot2Text": "The Scratch Team YouTube channel reached 100,000 subscribers in 2021— a nearly 500 percent increase from 2020! As students, educators, and families evolved in response to the pandemic, we knew we had to create resources that were reactive to their needs.",
|
||||
"annualReport.2021.communitySnapshot2Text2": "These resources include a series of comprehensive Scratch tutorials that guide users through designing stories, games, and animations on Scratch. In 2021, these videos garnered nearly nine million views from viewers in 178 countries.",
|
||||
"annualReport.2021.tutorial1": "How to Make an 'About Me'",
|
||||
"annualReport.2021.tutorial2": "How to Make a Clicker Game",
|
||||
"annualReport.2021.tutorial3": "How to Make a Mouse Trail",
|
||||
"annualReport.2021.FounderMessageTitle": "A Message from Our Founder",
|
||||
"annualReport.2021.FounderMessageSubTitle": "Support and Inspiration from a Founding Partner",
|
||||
"annualReport.2021.FounderMessageText1": "As you read through this annual report, you’ll learn about many ways that Scratch is expanding creative computing opportunities for millions of young people around the world, especially those from marginalized communities. This global impact is possible because of the tireless work of the growing team of engineers, designers, educators, community moderators, and others at the Scratch Foundation.",
|
||||
"annualReport.2021.FounderMessageText2": "To continue to grow our efforts and impact, we rely on the generous financial support of an incredible collection of companies, foundations, and individual donors who are aligned with our mission and vision. Here, I want to highlight the support and inspiration we’ve received from one of our Founding Partners: the LEGO Foundation.",
|
||||
"annualReport.2021.FounderMessageText3": "My research group at the MIT Media Lab started collaborating with the LEGO company and LEGO Foundation more than 30 years ago. LEGO funding helped support our early work on Scratch, leading up to the public launch of Scratch in 2007. Then, when Scratch spun out of MIT into the Scratch Foundation in 2019, the LEGO Foundation provided important funding for the new organization, with a five-year $10 million grant to “support transformative educational change by developing and promoting playful, creative approaches to coding...in diverse economic and cultural contexts.” When the pandemic hit, the LEGO Foundation stepped up with an additional $5 million grant in 2021, to ensure that the Scratch Foundation could meet the needs of children and educators disrupted by the pandemic.",
|
||||
"annualReport.2021.FounderMessageText4": "But the LEGO-Scratch connection goes far beyond financial support. The Scratch approach of creating animated stories and games by snapping together graphical programming blocks was inspired, in part, by the way children build LEGO houses and castles by snapping together plastic LEGO bricks. Scratch and LEGO also share the same project-based educational philosophy, encouraging children to iteratively refine their projects by trying out an idea, seeing what happens, then making revisions and trying again.",
|
||||
"annualReport.2021.FounderMessageText5": "I’ve always loved the LEGO slogan “Joy of Building, Pride of Creation.” The LEGO Foundation’s deep partnership with the Scratch Foundation is helping to bring “Joy of Building, Pride of Creation” to children’s digital activities. The partnership serves as a model of how organizations with shared ideas and values can work together to catalyze transformational change in learning and education. As the Scratch Foundation continues to build its network of partners and supporters, I look forward to connecting with other organizations to expand creative computing opportunities for children around the world.",
|
||||
"annualReport.2021.FounderTitle": "Founder, Scratch Foundation",
|
||||
"annualReport.2021.lookingForward": "Looking Forward",
|
||||
"annualReport.2021.lookingForwardText1": "In 2021, we outlined a Strategic Framework guiding our major priorities for the next 4 years. We’re focused on these major areas:",
|
||||
"annualReport.2021.lookingForwardText2": "We would like to extend a huge thank you to the LEGO Foundation, whose generous COVID Recovery Grant will enable us to carry out this crucial work. We can’t wait to share more with you about the exciting projects we have planned, including updates to the Scratch experience for schools, updates to ScratchJr, and more.",
|
||||
"annualReport.2021.LookingForward1": "Strengthening the Scratch Platform and Community Infrastructure",
|
||||
"annualReport.2021.LookingForward2": "Expanding Pathways to Creative Learning",
|
||||
"annualReport.2021.LookingForward3": "Building Organizational Capacity and Ensuring Fiscal Sustainability",
|
||||
"annualReport.2021.supportersTitle": "Thank You to Our Supporters",
|
||||
"annualReport.2021.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
|
||||
"annualReport.2021.ourSupporters": "Our Supporters",
|
||||
"annualReport.2021.ourSupportersText": "We want to thank all Scratch supporters who, throughout the years, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on giving to Scratch Foundation from January 1, 2021 to December 31, 2021.",
|
||||
"annualReport.2021.supportersFoundingTitle": "Founding Partners — $10,000,000+",
|
||||
"annualReport.2021.supportersFoundingText": "We are especially grateful to our Founding Partners who have each provided at least $10,000,000 in cumulative support, since the start of Scratch in 2003.",
|
||||
"annualReport.2021.supportersCatPartnersTitle": "Scratch Cat Partners — $1,000,000+",
|
||||
"annualReport.2021.supportersCreativityTitle": "Creativity Circle — $250,000+",
|
||||
"annualReport.2021.supportersCollaborationTitle": "Collaboration Circle — $100,000+",
|
||||
"annualReport.2021.supportersImaginationTitle": "Imagination Circle — $50,000+",
|
||||
"annualReport.2021.supportersInspirationTitle": "Inspiration Circle — $20,000+",
|
||||
"annualReport.2021.supportersExplorationTitle": "Exploration Circle — $5,000+",
|
||||
"annualReport.2021.supportersPlayTitle": "Play Circle — $1,000+",
|
||||
"annualReport.2021.supportersInKindTitle": "In-Kind Supporters",
|
||||
"annualReport.2021.leadershipTitle": "Our Team",
|
||||
"annualReport.2021.leadershipBoard": "Board of Directors",
|
||||
"annualReport.2021.leadershipChair": "Chair",
|
||||
"annualReport.2021.leadershipProfessor": "Professor of Learning Research",
|
||||
"annualReport.2021.leadershipViceChair": "Vice-Chair",
|
||||
"annualReport.2021.leadershipCoFounder": "Co-Founder and Co-Chairman",
|
||||
"annualReport.2021.leadershipBoardMember": "Board Member",
|
||||
"annualReport.2021.leadershipPresidentCEO": "President and CEO",
|
||||
"annualReport.2021.leadershipFormerPresident": "Former President",
|
||||
"annualReport.2021.leadershipFounderCEO": "Founder and CEO",
|
||||
"annualReport.2021.leadershipFormerChairCEO": "Former CEO and Chairwoman",
|
||||
"annualReport.2021.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
|
||||
"annualReport.2021.leadershipBoardSecretary": "Board Secretary",
|
||||
"annualReport.2021.leadershipBoardTreasurer": "Board Treasurer",
|
||||
"annualReport.2021.leadershipScratchTeam": "2021 Scratch Team",
|
||||
"annualReport.2021.leadershipED": "Executive Director",
|
||||
"annualReport.2021.teamThankYou": "Thank you to Mitch Resnick, Natalie Rusk, Rupal Jain, and other collaborators at the Lifelong Kindergarten Group at the MIT Media Lab for your tireless support of Scratch.",
|
||||
"annualReport.2021.donateTitle": "Support Us",
|
||||
"annualReport.2021.donateMessage": "Your support enables us to create inspiring, creative, and memorable learning experiences for kids everywhere, especially those who have been systemically excluded from creative coding opportunities. Make a gift to Scratch today to help us keep our servers running, maintain our growing global community, and make creative coding possible for kids in every country around the world.",
|
||||
"annualReport.2021.donateMessage2": "Thank you for your generosity.",
|
||||
"annualReport.2021.donateButton": "Podpor nás",
|
||||
"annualReport.2021.projectBy": "project by",
|
||||
"annualReport.2021.altMap": "A map of the world showing 41 SEC organizations",
|
||||
"annualReport.2021.altSECSpotlightImage": "A child plays with a toy in front of an orange background",
|
||||
"annualReport.2021.altAccessibility": "Two people use sign language in front of a green background.",
|
||||
"annualReport.2021.altaccessDEICommittee": "A hand holds out a scratch component on a green background.",
|
||||
"annualReport.2021.altaccessDEICommitteeAccessibility": "A hand paints scratch components on a blue background.",
|
||||
"annualReport.2021.altaccessDEICommitteeG-JEDI": "Two hands reach toward a text bubble with a heart inside it.",
|
||||
"annualReport.2021.altaccessDEICommitteeEquitXDesign": "Two hands work together to compile a list of scratch components.",
|
||||
"annualReport.2021.altaccessSouthAfrica": "Two kids, one using a tablet and one using a laptop, work on a scratch project together.",
|
||||
"annualReport.2021.altcommunityVolunteerTransators": "Four hands are raised with text bubbles resting on top of them in front of a purple background.",
|
||||
"annualReport.2021.altcommunityThankYou": "A globe with a banner across it saying 'Thank you' surrounded by the words for thank you in various languages.",
|
||||
"annualReport.2021.altAvatar": "user avatar",
|
||||
"annualReport.2021.altDropdownArrow": "Arrow indicating dropdown menu.",
|
||||
"annualReport.2021.altMastheadIllustration": "Three people interacting with physical scratch components.",
|
||||
"annualReport.2021.altWave": "An emoji hand waving.",
|
||||
"annualReport.2021.altMitchHeadshot": "Founder Mitch Resnick",
|
||||
"annualReport.2021.altCalendar": "A calendar displaying the year 2021.",
|
||||
"annualReport.2021.altWorldVisualization": "An illustrated version of the globe.",
|
||||
"annualReport.2021.altSaudiArabiaVisualization": "",
|
||||
"annualReport.2021.altSECVideoPreview": "",
|
||||
"annualReport.2021.altCard1": "",
|
||||
"annualReport.2021.altCard2": "",
|
||||
"annualReport.2021.altCard3": "",
|
||||
"annualReport.2021.altCard4": "",
|
||||
"annualReport.2021.altCard5": "",
|
||||
"annualReport.2021.altCard6": "",
|
||||
"annualReport.2021.altCard7": "",
|
||||
"annualReport.2021.altCard8": "",
|
||||
"annualReport.2021.altCard9": "",
|
||||
"annualReport.2021.altDonateIllustration": "Two hands form the shape of a heart with their fingers inside of a cut out heart shape."
|
||||
}
|
238
www/scratch-website.annual-report-2021-l10njson/sl.json
Normal file
238
www/scratch-website.annual-report-2021-l10njson/sl.json
Normal file
|
@ -0,0 +1,238 @@
|
|||
{
|
||||
"annualReport.2021.subnavFoundersMessage": "Founder's Message",
|
||||
"annualReport.2021.subnavMission": "Poslanstvo",
|
||||
"annualReport.2021.subnavReach": "Doseg",
|
||||
"annualReport.2021.subnavThemes": "Themes",
|
||||
"annualReport.2021.subnavDirectorsMessage": "Director's Message",
|
||||
"annualReport.2021.subnavSupporters": "Podporniki",
|
||||
"annualReport.2021.subnavTeam": "Ekipa",
|
||||
"annualReport.2021.subnavDonate": "Prispevaj",
|
||||
"annualReport.2021.mastheadYear": "2021 Annual Report",
|
||||
"annualReport.2021.mastheadTitle": "Building an Equitable Community Together",
|
||||
"annualReport.2021.directorsMessageTitle": "A Message from Our Executive Director",
|
||||
"annualReport.2021.directorsMessageP1": "In 2021, COVID-19 continued to disrupt our routines and shape the way we interact with one another. Even as we began to gather together, schools reopened, and there were calls for a “return to normal,” the most vulnerable in our society remained disproportionately impacted by the inequitable structures that COVID-19 exacerbated. The COVID-19 crisis shaped young people’s relationships to Scratch, and solidified Scratch as a more vital place than ever for them to create, learn, and connect. But as we moved into a new year, we did not leave behind our most vulnerable young people as they began to navigate “the new normal.”",
|
||||
"annualReport.2021.directorsMessageP2": "One of the foundational values of Scratch has always been to empower young people to explore, create, play, and discover—opportunities that aren’t afforded equitably to all students.",
|
||||
"annualReport.2021.directorsMessagePullquote": "We believe in the transformative power of self-expression and creativity, and in providing space for young people to use creative coding as a tool to raise their voice.",
|
||||
"annualReport.2021.directorsMessageP3": "I’m proud to serve as the Executive Director of the Scratch Foundation during this pivotal moment in our history, and will continue to spread Scratch’s caring, collaborative approach to creative learning to kids around the world who need these opportunities the most.",
|
||||
"annualReport.2021.directorsMessageP4": "Last year was an incredible year for the Scratch Foundation–we focused on growing our team with remarkable, diverse leaders and building a solid foundation for our continued transition to an independent organization. We developed a three-year Strategic Plan with the combined efforts of every team member at every level of our organization, codifying the work we’re embarking on together. As Scratch grows, we remain focused on equity and community-building, and keeping Scratch a safe space for kids to connect, create, and collaborate with their peers around the world.",
|
||||
"annualReport.2021.directorsMessageP5": "LI can’t thank you enough for embarking on this journey with our team, and for your continued support of our mission. The compassion and creativity of the Scratch Community is endlessly inspiring to us, and we can’t wait for you to join us in the important work ahead of us.",
|
||||
"annualReport.2021.directorsMessageP6": "Over the past decade, Scratch has had phenomenal success, engaging tens of millions of young people around the world. But we are just beginning. The challenge for the years ahead is to ensure that we can continue to spread and support not just our technology but also our creative, caring, collaborative learning approach, so that young people around the world have equitable opportunities to imagine, create, share, and learn. We look forward to working with all of you to make that happen!",
|
||||
"annualReport.2021.EDTitle": "Executive Director, Scratch Foundation",
|
||||
"annualReport.2021.watchVideo": "Oglej si video",
|
||||
"annualReport.2021.missionTitle": "Our Mission, Vision, & Values",
|
||||
"annualReport.2021.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators who have been excluded from creative computing.",
|
||||
"annualReport.2021.missionP2": "We’ve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively—essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
|
||||
"annualReport.2021.missionHeader": "Poslanstvo",
|
||||
"annualReport.2021.missionSubtitle": "Providing young people with digital tools and opportunities to imagine, create, share, and learn.",
|
||||
"annualReport.2021.visionHeader": "Vision",
|
||||
"annualReport.2021.visionSubtitle": "To spread creative, caring, collaborative, equitable approaches to coding and learning around the world.",
|
||||
"annualReport.2021.valuesHeader": "Values",
|
||||
"annualReport.2021.valuesSubtitle": "In this work, we are guided by our core values that define our principles as an organization and a community:",
|
||||
"annualReport.2021.creativeExpressionTitle": "Creative Expression",
|
||||
"annualReport.2021.progressiveImprovementTitle": "Progressive Improvement",
|
||||
"annualReport.2021.EquitableOpportunitiesTitle": "Equitable Opportunities",
|
||||
"annualReport.2021.playfulEngagementTitle": "Playful Engagement",
|
||||
"annualReport.2021.creativeExpressionDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
|
||||
"annualReport.2021.progressiveImprovementDescription": "We hold ourselves to a high standard and always strive to iterate, improve, and inspire one another to best serve young people around the world and the community that makes our work possible.",
|
||||
"annualReport.2021.EquitableOpportunitiesDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
|
||||
"annualReport.2021.playfulEngagementDescription": "At Scratch, play is an approach for making, sharing, learning, and engaging with the world. We encourage joyful exploration, experimentation, and collaboration.",
|
||||
"annualReport.2021.reachTitle": "Reaching Children Around the World",
|
||||
"annualReport.2021.reachSubtitle": "Scratch is the world’s largest coding community for children and teens, ages 8 and up.",
|
||||
"annualReport.2021.reachMillion": "milijonov",
|
||||
"annualReport.2021.reachNewUsersNumber": "18 {million}",
|
||||
"annualReport.2021.reachNewUsersIncrease": "22% from 2020",
|
||||
"annualReport.2021.reachProjectsCreatedNumber": "113 {million}",
|
||||
"annualReport.2021.reachProjectsCreatedIncrease": "39% from 2020",
|
||||
"annualReport.2021.reachProjectCreatorsNumber": "42 {million}",
|
||||
"annualReport.2021.reachProjectCreatorsIncrease": "44% from 2020",
|
||||
"annualReport.2021.reachNewUsers": "New Users",
|
||||
"annualReport.2021.reachProjectsCreated": "Ustvarjeni projekti",
|
||||
"annualReport.2021.reachProjectCreators": "People Creating Projects",
|
||||
"annualReport.2021.reachScratchAroundTheWorld": "Scratch is used around the world across more than 200 countries and territories",
|
||||
"annualReport.2021.reachSaudiArabiaTitle": "Saudi Arabia",
|
||||
"annualReport.2021.reachSaudiArabiaDescription": "We saw tremendous growth around the world in 2021, but we were amazed to see the growth in Saudi Arabia, where we saw twice as many new users as the year before.",
|
||||
"annualReport.2021.reachTranslationTitle": "Scratch is Translated into 74 Languages",
|
||||
"annualReport.2021.reachTranslationIncrease": "10 languages from 2020",
|
||||
"annualReport.2021.reachTranslationBlurb": "Zahvala prostovoljnim prevajalcem po svetu",
|
||||
"annualReport.2021.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
|
||||
"annualReport.2021.reachDownloadsMillion": "5 {million}",
|
||||
"annualReport.2021.reachDownloads": "Downloads in 2021",
|
||||
"annualReport.2021.reachDownloadsIncrease": "2 {million} from 2020",
|
||||
"annualReport.2021.themesTitle": "Emerging Themes",
|
||||
"annualReport.2021.themesDescription": "Amidst ongoing uncertainty from COVID-19, Scratch continued to serve as a key space for young people to connect and create together. In 2021, we focused our efforts on building a strong foundation to equitably support our growing global community and our growing Scratch Team. Our work was centered around three major themes: fostering community, increasing access and accessibility, and developing the Scratch Education Collaborative (SEC).",
|
||||
"annualReport.2021.SECTitle": "Scratch izobraževalna kolaboracija",
|
||||
"annualReport.2021.SECIntro": "Community voices and partnerships are deeply woven into the fabric of Scratch’s history. They have, and continue to be, integral in helping us increase accessible and equitable coding opportunities worldwide. In 2021, we launched the Scratch Education Collaborative, an initiative committed to identifying and eliminating the barriers to access to creative coding that connects remarkable organizations around the world.",
|
||||
"annualReport.2021.SECWhatIs": "What is SEC?",
|
||||
"annualReport.2021.SECWhatIsP1": "The SEC supports and engages participating organizations in a two-year, collaborative cohort experience to strengthen their commitment to, and implementation of, equitable creative coding using Scratch and ScratchJr.",
|
||||
"annualReport.2021.SECWhatIsP2": "By the end of the cohort experience, organizations will have formed new partnerships with each other and with Scratch, and will have established new models for equity-centered creative coding resources.",
|
||||
"annualReport.2021.SECWhatIsP3": "Our work with the SEC is made possible thanks to a generous grant from Google.org. We’d like to extend our gratitude for their continued support of our mission.",
|
||||
"annualReport.2021.SECOrgNumber": "41",
|
||||
"annualReport.2021.SECOrgLabel": "organizations",
|
||||
"annualReport.2021.SECCountryNumber": "13",
|
||||
"annualReport.2021.SECCountryLabel": "countries",
|
||||
"annualReport.2021.SECPartnerNumber": "7",
|
||||
"annualReport.2021.SECPartnerLabel": "partners",
|
||||
"annualReport.2021.SECMapParagraph": "Our first cohort included 41 organizations representing 13 countries around the world, united by their commitment to supporting learners from historically marginalized communities in developing their confidence with creative computing.",
|
||||
"annualReport.2021.spotlightStory": "Spotlight Story",
|
||||
"annualReport.2021.SECSpotlightTitle": "Bridges to Science Spotlight",
|
||||
"annualReport.2021.SECSpotlightLocation": "Fulshear, Texas",
|
||||
"annualReport.2021.SECSpotlightText1": "Bridges to Science; a Texas-based nonprofit providing math, coding, and robotics programs for underserved youth; was one of 41 exceptional organizations to join the Scratch Education Collaborative's first cohort.",
|
||||
"annualReport.2021.SECSpotlightText2": "In 2021, we supported Bridges to Science in facilitating their first “Hour of Code” workshop with Code.org.",
|
||||
"annualReport.2021.SECPullQuote": "One of the greatest joys that we have in teaching our students is that each one of them, no matter how quiet they are, all find a voice in computer science through Scratch.",
|
||||
"annualReport.2021.SECPullQuoteAttr": "- Rosa Aristy, Bridges to Science Founder ",
|
||||
"annualReport.2021.SECWorkshops": "SEC Workshops",
|
||||
"annualReport.2021.SECWorkshopsText": "Last year, the Scratch Education Collaborative hosted a series of workshops that supported their inaugural cohort in defining and exploring unique pathways to equitable creative coding. Workshops were facilitated by Stanford d. School, Tinkering Studio, the Brazilian Creative Learning Network, and Chicago Public Schools CS4ALL. Together, workshop participants developed a shared understanding of creative coding and discussed strategies and practices that foster culturally sustaining communities through creative communication and collaboration.",
|
||||
"annualReport.2021.SECWorkshopsSubtitle": "How can we creatively empower local community in exploring creative coding?",
|
||||
"annualReport.2021.accessTitle": "Access",
|
||||
"annualReport.2021.accessIntro": "As COVID-19 forced schools to close and pushed learning to virtual spaces, many students and teachers were discovering Scratch for the first time or adapting the way they taught and learned creative coding. From our own homes, the Scratch Team worked to support the changing needs of educators and the online community.",
|
||||
"annualReport.2021.accessASL": "ASL Tutorial",
|
||||
"annualReport.2021.accessASLText": "In 2021, we partnered with Deaf Kids Code to launch our first American Sign Language tutorial in the Scratch Editor.",
|
||||
"annualReport.2021.accessASLText2": " Together, we were inspired to create an evergreen resource that would expand creative pathways for deaf Scratchers.",
|
||||
"annualReport.2021.accessASLText3": "The video is a 13-minute remake of our original “Getting Started with Scratch” tutorial that introduces beginners to the Scratch platform.",
|
||||
"annualReport.2021.accessPullQuote": "Being a good ally is a willingness to bend towards being accessible and really putting weight on the recommendations of organizations like mine … Asking, ‘What is it that we can do?’ and really letting us take the reins and go for it, with very little to no resistance; that is a very rare thing.",
|
||||
"annualReport.2021.accessPullQuoteAttr": "- Shireen Hafeez, Founder of Deaf Kids Code ",
|
||||
"annualReport.2021.accessDEICommittee": "DEI Committees at Scratch",
|
||||
"annualReport.2021.accessDEICommitteeText": "In 2021, several committees at Scratch embarked on work to make Scratch more diverse, equitable, and inclusive for all users. We’re excited to share the progress each committee has made and the work still ahead.",
|
||||
"annualReport.2021.accessDEICommitteeAccessibility": "Accessibility",
|
||||
"annualReport.2021.accessDEICommitteeAccessibilityText": "The Accessibility Committee was created in response to one Scratch Team member’s own difficulty using Scratch’s coding blocks and a recognized need to better support Scratchers of all abilities.",
|
||||
"annualReport.2021.accessDEICommitteeAccessibilityText2": "In October of 2021, the committee launched a project to make the color of our coding blocks accessible for Scratchers with vision impairments. The committee is excited to partner with teachers and community organizations specializing in accessibility so the coding blocks meet web accessibility guidelines, and more importantly, lower floors to make Scratch more accessible for all.",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDI": "G-JEDI",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDIText": "The Global, Justice, Equity, Diversity, and Inclusion (G-JEDI) Committee was formed to develop a shared language that defines what Diversity, Equity, and Inclusion (DEI) mean to the Scratch Team.",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDIText2": "In 2021, the committee began work on a DEI statement to outline the ways in which DEI has informed the Scratch Team and community’s past and present work, and how it will continue to inform new initiatives going forward.",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesign": "Equity x Design",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesignText": "The EquityXDesign Committee was created as a place for Scratch Team members and our collaborators in MIT’s Lifelong Kindergarten group to read and discuss ideas around equity-centered design practices.",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesignText2": "The conversations are guided by Sasha Costanza-Chock’s “Design Justice: Community-Led Practices to Build the Worlds We Need,” and committee members discuss ways in which they can incorporate equity-centered design practices in the development of Scratch tools and resources.",
|
||||
"annualReport.2021.access10NewLanguages": "10 New Languages",
|
||||
"annualReport.2021.access10NewLanguagesText": "With huge thanks to our translation community, we were able to connect with Scratchers in 74 languages last year! In 2021, 10 new languages were added to Scratch, including isiXhosa (South Africa), Sepedi (South Africa), Setswana (South Africa), Afrikaans (South Africa), Kichwa (Peru), ଓଡ଼ିଆ/Odia (India), Kazakh (Kazakhstan), Aragonese (Spain), Western Frisian (the Netherlands), and Bengali (Bangladesh, India, and other regions).",
|
||||
"annualReport.2021.accessSouthAfrica": "Zero-rated Scratch in South Africa",
|
||||
"annualReport.2021.accessSouthAfricaText": "To improve the Scratch experience for young people in regions with low or no internet connectivity, we partnered with the National Education Collaboration Trust (NECT) of South Africa to host a zero-rated page for downloading Scratch. Downloads on zero-rated pages do not use up any data bandwidth, reducing a barrier to accessing Scratch due to data limits and costs. Just two months after its April 2021 launch, the page had more than 1300 visitors.",
|
||||
"annualReport.2021.accessSnapshot": "Snapshots",
|
||||
"annualReport.2021.communityTitle": "Skupnost",
|
||||
"annualReport.2021.communityIntro": "In 2021, the Scratch community continued to experience rapid growth as even more young people around the world created and connected alongside their peers. We also continued to develop partnerships with community members to improve the Scratch experience for our diverse community of users.",
|
||||
"annualReport.2021.communityScratchConference": "Konferenca Scratch",
|
||||
"annualReport.2021.communityScratchConferenceText1": "In July, educators in our global community came together to celebrate creative coding at the Scratch Conference. This free, virtual event was led by our collaborators at MIT’s Lifelong Kindergarten Group. The conference brought together more than 1,500 educators and Scratch enthusiasts, who spent the day connecting, collaborating, and learning from one another, even as COVID kept us apart.",
|
||||
"annualReport.2021.communityVolunteerTranslators": "Volunteer Translators",
|
||||
"annualReport.2021.communityVolunteerTranslatorsText": "Since Scratch was launched in 2007, we have been committed to supporting our users worldwide. Our language translation volunteers work closely with the Scratch Team to help translate and localize our platform and resources for the diverse communities that we serve.",
|
||||
"annualReport.2021.communityVolunteerTranslatorsText2": "Thousands of translators have volunteered their time to translate Scratch into 74 languages and counting, and there are currently more than one thousand translators signed up to translate Scratch and ScratchJr. We’re grateful to our volunteers for helping us reach more Scratchers around the world!",
|
||||
"annualReport.2021.communityScratchCommunity": "The Scratch Community in 2021",
|
||||
"annualReport.2021.communityScratchCommunityIntro": "In 2021, more than 113 million projects were created on the Scratch site – almost a 39% increase from 2020 – and more than one million new studios were created! Throughout the year, the Scratch Team hosted numerous studios to celebrate important events and encourage Scratchers to participate in the online community.",
|
||||
"annualReport.2021.yearInReview": "Year in Review",
|
||||
"annualReport.2021.yearInReviewText": "2021 was a remarkable year in the online community. The Community Team highlighted and developed opportunities for young people to express their ideas and become engaged in positive ways, and incredible movements sprung up from Scratchers themselves. Here’s a look back at some of the highlights of the year:",
|
||||
"annualReport.2021.yearInReviewCard1Date": "januar",
|
||||
"annualReport.2021.yearInReviewCard1Title": "Poetic Cafe",
|
||||
"annualReport.2021.yearInReviewCard1Text": "We “opened” our very first Poetic Cafe where Scratchers were invited to write, share, or collaborate on poems to share with the community.",
|
||||
"annualReport.2021.yearInReviewCard2Date": "februar",
|
||||
"annualReport.2021.yearInReviewCard2Title": "Black History Month Studio",
|
||||
"annualReport.2021.yearInReviewCard2Text": "Scratchers shared interactive artwork, created poems, animated music videos, and more to celebrate influential people and events in Black history.",
|
||||
"annualReport.2021.yearInReviewCard3Date": "april",
|
||||
"annualReport.2021.yearInReviewCard3Title": "April Fool’s Day",
|
||||
"annualReport.2021.yearInReviewCard3Text": "Scratchers were asked to imagine the “Secret life” of the Scratch Cat and went on a treasure hunt for fun and silly things hidden around the Scratch website.",
|
||||
"annualReport.2021.yearInReviewCard4Date": "maj",
|
||||
"annualReport.2021.yearInReviewCard4Title": "Scratch Week",
|
||||
"annualReport.2021.yearInReviewCard4Text": "Scratchers around the world shared more than 3,500 projects responding to themed prompts like “Cooking From Scratch” and “Ridiculous Inventions” to celebrate Scratch's birthday.",
|
||||
"annualReport.2021.yearInReviewCard5Date": "junij",
|
||||
"annualReport.2021.yearInReviewCard5Title": "Pride Month",
|
||||
"annualReport.2021.yearInReviewCard5Text": "Scratchers created projects using all the colors of the rainbow to celebrate the LGBTQ+ community in the Pride Month studio.",
|
||||
"annualReport.2021.yearInReviewCard6Date": "avgust",
|
||||
"annualReport.2021.yearInReviewCard6Title": "Scratch Camp",
|
||||
"annualReport.2021.yearInReviewCard6Text": "During this annual three-week long event, Scratchers created more than 7,000 projects that moved and grooved, showcased creative do-it-yourself (DIY) ideas, and shared their discoveries about the natural world around them.",
|
||||
"annualReport.2021.yearInReviewCard7Date": "oktober",
|
||||
"annualReport.2021.yearInReviewCard7Title": "Scratchtober",
|
||||
"annualReport.2021.yearInReviewCard7Text": "For two weeks, Scratchers created projects showcasing their interpretations of daily prompts in the Scratchtober studio. More than 3,500 projects were created around single-word themes like underwater, celebration, and creatures.",
|
||||
"annualReport.2021.yearInReviewCard8Date": "december",
|
||||
"annualReport.2021.yearInReviewCard8Title": "CSEdWeek",
|
||||
"annualReport.2021.yearInReviewCard8Text": "Computer Science Education Week (CSEdWeek) occurred from December 6-12 to celebrate computer science around the world. Scratch participated in the week by encouraging community members to check out tutorials, studios, and a live event hosted in partnership with Makey Makey!",
|
||||
"annualReport.2021.yearInReviewCard9Date": "december",
|
||||
"annualReport.2021.yearInReviewCard9Title": "2021: A Scratch Year in Review Studio",
|
||||
"annualReport.2021.yearInReviewCard9Text": "In 2021, Scratchers learned new skills, connected with friends around the world, and found creative ways to express themselves. More than 1,000 Scratchers shared their favorite Scratch memories and what Scratch meant to them in the 2021: A Scratch Year in Review studio.",
|
||||
"annualReport.2021.communityScratchLabTitle": "Scratch Lab",
|
||||
"annualReport.2021.communityScratchLabText": "With the launch of Scratch Lab in February, we’ve opened the doors of our development process directly to Scratchers around the world.",
|
||||
"annualReport.2021.communityScratchLabText2": "Before we decide if we should introduce new blocks to the Scratch coding editor, it’s crucial to see the creative, innovative, and surprising ways Scratchers interact with them. Scratch Lab is a sandbox where everyone can try out these new features and, most importantly, share their thoughts and ideas directly with us.",
|
||||
"annualReport.2021.communityScratchLabText3": "Over 500,000 Scratchers explored the Scratch Lab site in 2021, and they submitted more than 37,000 pieces of feedback.",
|
||||
"annualReport.2021.communityScratchLabText4": "This feedback has been invaluable as we evaluate and develop Animated Text blocks, Face Sensing blocks, and more potential new features.",
|
||||
"annualReport.2021.communitySnapshot2Title": "The Scratch Team on YouTube",
|
||||
"annualReport.2021.communitySnapshot2Text": "The Scratch Team YouTube channel reached 100,000 subscribers in 2021— a nearly 500 percent increase from 2020! As students, educators, and families evolved in response to the pandemic, we knew we had to create resources that were reactive to their needs.",
|
||||
"annualReport.2021.communitySnapshot2Text2": "These resources include a series of comprehensive Scratch tutorials that guide users through designing stories, games, and animations on Scratch. In 2021, these videos garnered nearly nine million views from viewers in 178 countries.",
|
||||
"annualReport.2021.tutorial1": "How to Make an 'About Me'",
|
||||
"annualReport.2021.tutorial2": "How to Make a Clicker Game",
|
||||
"annualReport.2021.tutorial3": "How to Make a Mouse Trail",
|
||||
"annualReport.2021.FounderMessageTitle": "A Message from Our Founder",
|
||||
"annualReport.2021.FounderMessageSubTitle": "Support and Inspiration from a Founding Partner",
|
||||
"annualReport.2021.FounderMessageText1": "As you read through this annual report, you’ll learn about many ways that Scratch is expanding creative computing opportunities for millions of young people around the world, especially those from marginalized communities. This global impact is possible because of the tireless work of the growing team of engineers, designers, educators, community moderators, and others at the Scratch Foundation.",
|
||||
"annualReport.2021.FounderMessageText2": "To continue to grow our efforts and impact, we rely on the generous financial support of an incredible collection of companies, foundations, and individual donors who are aligned with our mission and vision. Here, I want to highlight the support and inspiration we’ve received from one of our Founding Partners: the LEGO Foundation.",
|
||||
"annualReport.2021.FounderMessageText3": "My research group at the MIT Media Lab started collaborating with the LEGO company and LEGO Foundation more than 30 years ago. LEGO funding helped support our early work on Scratch, leading up to the public launch of Scratch in 2007. Then, when Scratch spun out of MIT into the Scratch Foundation in 2019, the LEGO Foundation provided important funding for the new organization, with a five-year $10 million grant to “support transformative educational change by developing and promoting playful, creative approaches to coding...in diverse economic and cultural contexts.” When the pandemic hit, the LEGO Foundation stepped up with an additional $5 million grant in 2021, to ensure that the Scratch Foundation could meet the needs of children and educators disrupted by the pandemic.",
|
||||
"annualReport.2021.FounderMessageText4": "But the LEGO-Scratch connection goes far beyond financial support. The Scratch approach of creating animated stories and games by snapping together graphical programming blocks was inspired, in part, by the way children build LEGO houses and castles by snapping together plastic LEGO bricks. Scratch and LEGO also share the same project-based educational philosophy, encouraging children to iteratively refine their projects by trying out an idea, seeing what happens, then making revisions and trying again.",
|
||||
"annualReport.2021.FounderMessageText5": "I’ve always loved the LEGO slogan “Joy of Building, Pride of Creation.” The LEGO Foundation’s deep partnership with the Scratch Foundation is helping to bring “Joy of Building, Pride of Creation” to children’s digital activities. The partnership serves as a model of how organizations with shared ideas and values can work together to catalyze transformational change in learning and education. As the Scratch Foundation continues to build its network of partners and supporters, I look forward to connecting with other organizations to expand creative computing opportunities for children around the world.",
|
||||
"annualReport.2021.FounderTitle": "Founder, Scratch Foundation",
|
||||
"annualReport.2021.lookingForward": "Looking Forward",
|
||||
"annualReport.2021.lookingForwardText1": "In 2021, we outlined a Strategic Framework guiding our major priorities for the next 4 years. We’re focused on these major areas:",
|
||||
"annualReport.2021.lookingForwardText2": "We would like to extend a huge thank you to the LEGO Foundation, whose generous COVID Recovery Grant will enable us to carry out this crucial work. We can’t wait to share more with you about the exciting projects we have planned, including updates to the Scratch experience for schools, updates to ScratchJr, and more.",
|
||||
"annualReport.2021.LookingForward1": "Strengthening the Scratch Platform and Community Infrastructure",
|
||||
"annualReport.2021.LookingForward2": "Expanding Pathways to Creative Learning",
|
||||
"annualReport.2021.LookingForward3": "Building Organizational Capacity and Ensuring Fiscal Sustainability",
|
||||
"annualReport.2021.supportersTitle": "Thank You to Our Supporters",
|
||||
"annualReport.2021.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
|
||||
"annualReport.2021.ourSupporters": "Our Supporters",
|
||||
"annualReport.2021.ourSupportersText": "We want to thank all Scratch supporters who, throughout the years, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on giving to Scratch Foundation from January 1, 2021 to December 31, 2021.",
|
||||
"annualReport.2021.supportersFoundingTitle": "Founding Partners — $10,000,000+",
|
||||
"annualReport.2021.supportersFoundingText": "We are especially grateful to our Founding Partners who have each provided at least $10,000,000 in cumulative support, since the start of Scratch in 2003.",
|
||||
"annualReport.2021.supportersCatPartnersTitle": "Scratch Cat Partners — $1,000,000+",
|
||||
"annualReport.2021.supportersCreativityTitle": "Creativity Circle — $250,000+",
|
||||
"annualReport.2021.supportersCollaborationTitle": "Collaboration Circle — $100,000+",
|
||||
"annualReport.2021.supportersImaginationTitle": "Imagination Circle — $50,000+",
|
||||
"annualReport.2021.supportersInspirationTitle": "Inspiration Circle — $20,000+",
|
||||
"annualReport.2021.supportersExplorationTitle": "Exploration Circle — $5,000+",
|
||||
"annualReport.2021.supportersPlayTitle": "Play Circle — $1,000+",
|
||||
"annualReport.2021.supportersInKindTitle": "In-Kind Supporters",
|
||||
"annualReport.2021.leadershipTitle": "Naša ekipa",
|
||||
"annualReport.2021.leadershipBoard": "Skupščina direktorjev",
|
||||
"annualReport.2021.leadershipChair": "Chair",
|
||||
"annualReport.2021.leadershipProfessor": "Professor of Learning Research",
|
||||
"annualReport.2021.leadershipViceChair": "Vice-Chair",
|
||||
"annualReport.2021.leadershipCoFounder": "Co-Founder and Co-Chairman",
|
||||
"annualReport.2021.leadershipBoardMember": "Board Member",
|
||||
"annualReport.2021.leadershipPresidentCEO": "President and CEO",
|
||||
"annualReport.2021.leadershipFormerPresident": "Former President",
|
||||
"annualReport.2021.leadershipFounderCEO": "Founder and CEO",
|
||||
"annualReport.2021.leadershipFormerChairCEO": "Former CEO and Chairwoman",
|
||||
"annualReport.2021.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
|
||||
"annualReport.2021.leadershipBoardSecretary": "Board Secretary",
|
||||
"annualReport.2021.leadershipBoardTreasurer": "Board Treasurer",
|
||||
"annualReport.2021.leadershipScratchTeam": "2021 Scratch Team",
|
||||
"annualReport.2021.leadershipED": "Executive Director",
|
||||
"annualReport.2021.teamThankYou": "Thank you to Mitch Resnick, Natalie Rusk, Rupal Jain, and other collaborators at the Lifelong Kindergarten Group at the MIT Media Lab for your tireless support of Scratch.",
|
||||
"annualReport.2021.donateTitle": "Podpri nas",
|
||||
"annualReport.2021.donateMessage": "Your support enables us to create inspiring, creative, and memorable learning experiences for kids everywhere, especially those who have been systemically excluded from creative coding opportunities. Make a gift to Scratch today to help us keep our servers running, maintain our growing global community, and make creative coding possible for kids in every country around the world.",
|
||||
"annualReport.2021.donateMessage2": "Thank you for your generosity.",
|
||||
"annualReport.2021.donateButton": "Prispevaj",
|
||||
"annualReport.2021.projectBy": "project by",
|
||||
"annualReport.2021.altMap": "A map of the world showing 41 SEC organizations",
|
||||
"annualReport.2021.altSECSpotlightImage": "A child plays with a toy in front of an orange background",
|
||||
"annualReport.2021.altAccessibility": "Two people use sign language in front of a green background.",
|
||||
"annualReport.2021.altaccessDEICommittee": "A hand holds out a scratch component on a green background.",
|
||||
"annualReport.2021.altaccessDEICommitteeAccessibility": "A hand paints scratch components on a blue background.",
|
||||
"annualReport.2021.altaccessDEICommitteeG-JEDI": "Two hands reach toward a text bubble with a heart inside it.",
|
||||
"annualReport.2021.altaccessDEICommitteeEquitXDesign": "Two hands work together to compile a list of scratch components.",
|
||||
"annualReport.2021.altaccessSouthAfrica": "Two kids, one using a tablet and one using a laptop, work on a scratch project together.",
|
||||
"annualReport.2021.altcommunityVolunteerTransators": "Four hands are raised with text bubbles resting on top of them in front of a purple background.",
|
||||
"annualReport.2021.altcommunityThankYou": "A globe with a banner across it saying 'Thank you' surrounded by the words for thank you in various languages.",
|
||||
"annualReport.2021.altAvatar": "user avatar",
|
||||
"annualReport.2021.altDropdownArrow": "Arrow indicating dropdown menu.",
|
||||
"annualReport.2021.altMastheadIllustration": "Three people interacting with physical scratch components.",
|
||||
"annualReport.2021.altWave": "An emoji hand waving.",
|
||||
"annualReport.2021.altMitchHeadshot": "Founder Mitch Resnick",
|
||||
"annualReport.2021.altCalendar": "A calendar displaying the year 2021.",
|
||||
"annualReport.2021.altWorldVisualization": "An illustrated version of the globe.",
|
||||
"annualReport.2021.altSaudiArabiaVisualization": "",
|
||||
"annualReport.2021.altSECVideoPreview": "",
|
||||
"annualReport.2021.altCard1": "",
|
||||
"annualReport.2021.altCard2": "",
|
||||
"annualReport.2021.altCard3": "",
|
||||
"annualReport.2021.altCard4": "",
|
||||
"annualReport.2021.altCard5": "",
|
||||
"annualReport.2021.altCard6": "",
|
||||
"annualReport.2021.altCard7": "",
|
||||
"annualReport.2021.altCard8": "",
|
||||
"annualReport.2021.altCard9": "",
|
||||
"annualReport.2021.altDonateIllustration": "Two hands form the shape of a heart with their fingers inside of a cut out heart shape."
|
||||
}
|
238
www/scratch-website.annual-report-2021-l10njson/sr.json
Normal file
238
www/scratch-website.annual-report-2021-l10njson/sr.json
Normal file
|
@ -0,0 +1,238 @@
|
|||
{
|
||||
"annualReport.2021.subnavFoundersMessage": "Founder's Message",
|
||||
"annualReport.2021.subnavMission": "Mission",
|
||||
"annualReport.2021.subnavReach": "Reach",
|
||||
"annualReport.2021.subnavThemes": "Themes",
|
||||
"annualReport.2021.subnavDirectorsMessage": "Director's Message",
|
||||
"annualReport.2021.subnavSupporters": "Supporters",
|
||||
"annualReport.2021.subnavTeam": "Team",
|
||||
"annualReport.2021.subnavDonate": "Донирајте",
|
||||
"annualReport.2021.mastheadYear": "2021 Annual Report",
|
||||
"annualReport.2021.mastheadTitle": "Building an Equitable Community Together",
|
||||
"annualReport.2021.directorsMessageTitle": "A Message from Our Executive Director",
|
||||
"annualReport.2021.directorsMessageP1": "In 2021, COVID-19 continued to disrupt our routines and shape the way we interact with one another. Even as we began to gather together, schools reopened, and there were calls for a “return to normal,” the most vulnerable in our society remained disproportionately impacted by the inequitable structures that COVID-19 exacerbated. The COVID-19 crisis shaped young people’s relationships to Scratch, and solidified Scratch as a more vital place than ever for them to create, learn, and connect. But as we moved into a new year, we did not leave behind our most vulnerable young people as they began to navigate “the new normal.”",
|
||||
"annualReport.2021.directorsMessageP2": "One of the foundational values of Scratch has always been to empower young people to explore, create, play, and discover—opportunities that aren’t afforded equitably to all students.",
|
||||
"annualReport.2021.directorsMessagePullquote": "We believe in the transformative power of self-expression and creativity, and in providing space for young people to use creative coding as a tool to raise their voice.",
|
||||
"annualReport.2021.directorsMessageP3": "I’m proud to serve as the Executive Director of the Scratch Foundation during this pivotal moment in our history, and will continue to spread Scratch’s caring, collaborative approach to creative learning to kids around the world who need these opportunities the most.",
|
||||
"annualReport.2021.directorsMessageP4": "Last year was an incredible year for the Scratch Foundation–we focused on growing our team with remarkable, diverse leaders and building a solid foundation for our continued transition to an independent organization. We developed a three-year Strategic Plan with the combined efforts of every team member at every level of our organization, codifying the work we’re embarking on together. As Scratch grows, we remain focused on equity and community-building, and keeping Scratch a safe space for kids to connect, create, and collaborate with their peers around the world.",
|
||||
"annualReport.2021.directorsMessageP5": "LI can’t thank you enough for embarking on this journey with our team, and for your continued support of our mission. The compassion and creativity of the Scratch Community is endlessly inspiring to us, and we can’t wait for you to join us in the important work ahead of us.",
|
||||
"annualReport.2021.directorsMessageP6": "Over the past decade, Scratch has had phenomenal success, engaging tens of millions of young people around the world. But we are just beginning. The challenge for the years ahead is to ensure that we can continue to spread and support not just our technology but also our creative, caring, collaborative learning approach, so that young people around the world have equitable opportunities to imagine, create, share, and learn. We look forward to working with all of you to make that happen!",
|
||||
"annualReport.2021.EDTitle": "Executive Director, Scratch Foundation",
|
||||
"annualReport.2021.watchVideo": "Погледај видео",
|
||||
"annualReport.2021.missionTitle": "Our Mission, Vision, & Values",
|
||||
"annualReport.2021.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators who have been excluded from creative computing.",
|
||||
"annualReport.2021.missionP2": "We’ve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively—essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
|
||||
"annualReport.2021.missionHeader": "Mission",
|
||||
"annualReport.2021.missionSubtitle": "Providing young people with digital tools and opportunities to imagine, create, share, and learn.",
|
||||
"annualReport.2021.visionHeader": "Vision",
|
||||
"annualReport.2021.visionSubtitle": "To spread creative, caring, collaborative, equitable approaches to coding and learning around the world.",
|
||||
"annualReport.2021.valuesHeader": "Values",
|
||||
"annualReport.2021.valuesSubtitle": "In this work, we are guided by our core values that define our principles as an organization and a community:",
|
||||
"annualReport.2021.creativeExpressionTitle": "Creative Expression",
|
||||
"annualReport.2021.progressiveImprovementTitle": "Progressive Improvement",
|
||||
"annualReport.2021.EquitableOpportunitiesTitle": "Equitable Opportunities",
|
||||
"annualReport.2021.playfulEngagementTitle": "Playful Engagement",
|
||||
"annualReport.2021.creativeExpressionDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
|
||||
"annualReport.2021.progressiveImprovementDescription": "We hold ourselves to a high standard and always strive to iterate, improve, and inspire one another to best serve young people around the world and the community that makes our work possible.",
|
||||
"annualReport.2021.EquitableOpportunitiesDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
|
||||
"annualReport.2021.playfulEngagementDescription": "At Scratch, play is an approach for making, sharing, learning, and engaging with the world. We encourage joyful exploration, experimentation, and collaboration.",
|
||||
"annualReport.2021.reachTitle": "Reaching Children Around the World",
|
||||
"annualReport.2021.reachSubtitle": "Scratch is the world’s largest coding community for children and teens, ages 8 and up.",
|
||||
"annualReport.2021.reachMillion": "million",
|
||||
"annualReport.2021.reachNewUsersNumber": "18 {million}",
|
||||
"annualReport.2021.reachNewUsersIncrease": "22% from 2020",
|
||||
"annualReport.2021.reachProjectsCreatedNumber": "113 {million}",
|
||||
"annualReport.2021.reachProjectsCreatedIncrease": "39% from 2020",
|
||||
"annualReport.2021.reachProjectCreatorsNumber": "42 {million}",
|
||||
"annualReport.2021.reachProjectCreatorsIncrease": "44% from 2020",
|
||||
"annualReport.2021.reachNewUsers": "New Users",
|
||||
"annualReport.2021.reachProjectsCreated": "Projects Created",
|
||||
"annualReport.2021.reachProjectCreators": "People Creating Projects",
|
||||
"annualReport.2021.reachScratchAroundTheWorld": "Scratch is used around the world across more than 200 countries and territories",
|
||||
"annualReport.2021.reachSaudiArabiaTitle": "Saudi Arabia",
|
||||
"annualReport.2021.reachSaudiArabiaDescription": "We saw tremendous growth around the world in 2021, but we were amazed to see the growth in Saudi Arabia, where we saw twice as many new users as the year before.",
|
||||
"annualReport.2021.reachTranslationTitle": "Scratch is Translated into 74 Languages",
|
||||
"annualReport.2021.reachTranslationIncrease": "10 languages from 2020",
|
||||
"annualReport.2021.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
|
||||
"annualReport.2021.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
|
||||
"annualReport.2021.reachDownloadsMillion": "5 {million}",
|
||||
"annualReport.2021.reachDownloads": "Downloads in 2021",
|
||||
"annualReport.2021.reachDownloadsIncrease": "2 {million} from 2020",
|
||||
"annualReport.2021.themesTitle": "Emerging Themes",
|
||||
"annualReport.2021.themesDescription": "Amidst ongoing uncertainty from COVID-19, Scratch continued to serve as a key space for young people to connect and create together. In 2021, we focused our efforts on building a strong foundation to equitably support our growing global community and our growing Scratch Team. Our work was centered around three major themes: fostering community, increasing access and accessibility, and developing the Scratch Education Collaborative (SEC).",
|
||||
"annualReport.2021.SECTitle": "Scratch Education Collaborative",
|
||||
"annualReport.2021.SECIntro": "Community voices and partnerships are deeply woven into the fabric of Scratch’s history. They have, and continue to be, integral in helping us increase accessible and equitable coding opportunities worldwide. In 2021, we launched the Scratch Education Collaborative, an initiative committed to identifying and eliminating the barriers to access to creative coding that connects remarkable organizations around the world.",
|
||||
"annualReport.2021.SECWhatIs": "What is SEC?",
|
||||
"annualReport.2021.SECWhatIsP1": "The SEC supports and engages participating organizations in a two-year, collaborative cohort experience to strengthen their commitment to, and implementation of, equitable creative coding using Scratch and ScratchJr.",
|
||||
"annualReport.2021.SECWhatIsP2": "By the end of the cohort experience, organizations will have formed new partnerships with each other and with Scratch, and will have established new models for equity-centered creative coding resources.",
|
||||
"annualReport.2021.SECWhatIsP3": "Our work with the SEC is made possible thanks to a generous grant from Google.org. We’d like to extend our gratitude for their continued support of our mission.",
|
||||
"annualReport.2021.SECOrgNumber": "41",
|
||||
"annualReport.2021.SECOrgLabel": "organizations",
|
||||
"annualReport.2021.SECCountryNumber": "13",
|
||||
"annualReport.2021.SECCountryLabel": "countries",
|
||||
"annualReport.2021.SECPartnerNumber": "7",
|
||||
"annualReport.2021.SECPartnerLabel": "partners",
|
||||
"annualReport.2021.SECMapParagraph": "Our first cohort included 41 organizations representing 13 countries around the world, united by their commitment to supporting learners from historically marginalized communities in developing their confidence with creative computing.",
|
||||
"annualReport.2021.spotlightStory": "Spotlight Story",
|
||||
"annualReport.2021.SECSpotlightTitle": "Bridges to Science Spotlight",
|
||||
"annualReport.2021.SECSpotlightLocation": "Fulshear, Texas",
|
||||
"annualReport.2021.SECSpotlightText1": "Bridges to Science; a Texas-based nonprofit providing math, coding, and robotics programs for underserved youth; was one of 41 exceptional organizations to join the Scratch Education Collaborative's first cohort.",
|
||||
"annualReport.2021.SECSpotlightText2": "In 2021, we supported Bridges to Science in facilitating their first “Hour of Code” workshop with Code.org.",
|
||||
"annualReport.2021.SECPullQuote": "One of the greatest joys that we have in teaching our students is that each one of them, no matter how quiet they are, all find a voice in computer science through Scratch.",
|
||||
"annualReport.2021.SECPullQuoteAttr": "- Rosa Aristy, Bridges to Science Founder ",
|
||||
"annualReport.2021.SECWorkshops": "SEC Workshops",
|
||||
"annualReport.2021.SECWorkshopsText": "Last year, the Scratch Education Collaborative hosted a series of workshops that supported their inaugural cohort in defining and exploring unique pathways to equitable creative coding. Workshops were facilitated by Stanford d. School, Tinkering Studio, the Brazilian Creative Learning Network, and Chicago Public Schools CS4ALL. Together, workshop participants developed a shared understanding of creative coding and discussed strategies and practices that foster culturally sustaining communities through creative communication and collaboration.",
|
||||
"annualReport.2021.SECWorkshopsSubtitle": "How can we creatively empower local community in exploring creative coding?",
|
||||
"annualReport.2021.accessTitle": "Access",
|
||||
"annualReport.2021.accessIntro": "As COVID-19 forced schools to close and pushed learning to virtual spaces, many students and teachers were discovering Scratch for the first time or adapting the way they taught and learned creative coding. From our own homes, the Scratch Team worked to support the changing needs of educators and the online community.",
|
||||
"annualReport.2021.accessASL": "ASL Tutorial",
|
||||
"annualReport.2021.accessASLText": "In 2021, we partnered with Deaf Kids Code to launch our first American Sign Language tutorial in the Scratch Editor.",
|
||||
"annualReport.2021.accessASLText2": " Together, we were inspired to create an evergreen resource that would expand creative pathways for deaf Scratchers.",
|
||||
"annualReport.2021.accessASLText3": "The video is a 13-minute remake of our original “Getting Started with Scratch” tutorial that introduces beginners to the Scratch platform.",
|
||||
"annualReport.2021.accessPullQuote": "Being a good ally is a willingness to bend towards being accessible and really putting weight on the recommendations of organizations like mine … Asking, ‘What is it that we can do?’ and really letting us take the reins and go for it, with very little to no resistance; that is a very rare thing.",
|
||||
"annualReport.2021.accessPullQuoteAttr": "- Shireen Hafeez, Founder of Deaf Kids Code ",
|
||||
"annualReport.2021.accessDEICommittee": "DEI Committees at Scratch",
|
||||
"annualReport.2021.accessDEICommitteeText": "In 2021, several committees at Scratch embarked on work to make Scratch more diverse, equitable, and inclusive for all users. We’re excited to share the progress each committee has made and the work still ahead.",
|
||||
"annualReport.2021.accessDEICommitteeAccessibility": "Accessibility",
|
||||
"annualReport.2021.accessDEICommitteeAccessibilityText": "The Accessibility Committee was created in response to one Scratch Team member’s own difficulty using Scratch’s coding blocks and a recognized need to better support Scratchers of all abilities.",
|
||||
"annualReport.2021.accessDEICommitteeAccessibilityText2": "In October of 2021, the committee launched a project to make the color of our coding blocks accessible for Scratchers with vision impairments. The committee is excited to partner with teachers and community organizations specializing in accessibility so the coding blocks meet web accessibility guidelines, and more importantly, lower floors to make Scratch more accessible for all.",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDI": "G-JEDI",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDIText": "The Global, Justice, Equity, Diversity, and Inclusion (G-JEDI) Committee was formed to develop a shared language that defines what Diversity, Equity, and Inclusion (DEI) mean to the Scratch Team.",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDIText2": "In 2021, the committee began work on a DEI statement to outline the ways in which DEI has informed the Scratch Team and community’s past and present work, and how it will continue to inform new initiatives going forward.",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesign": "Equity x Design",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesignText": "The EquityXDesign Committee was created as a place for Scratch Team members and our collaborators in MIT’s Lifelong Kindergarten group to read and discuss ideas around equity-centered design practices.",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesignText2": "The conversations are guided by Sasha Costanza-Chock’s “Design Justice: Community-Led Practices to Build the Worlds We Need,” and committee members discuss ways in which they can incorporate equity-centered design practices in the development of Scratch tools and resources.",
|
||||
"annualReport.2021.access10NewLanguages": "10 New Languages",
|
||||
"annualReport.2021.access10NewLanguagesText": "With huge thanks to our translation community, we were able to connect with Scratchers in 74 languages last year! In 2021, 10 new languages were added to Scratch, including isiXhosa (South Africa), Sepedi (South Africa), Setswana (South Africa), Afrikaans (South Africa), Kichwa (Peru), ଓଡ଼ିଆ/Odia (India), Kazakh (Kazakhstan), Aragonese (Spain), Western Frisian (the Netherlands), and Bengali (Bangladesh, India, and other regions).",
|
||||
"annualReport.2021.accessSouthAfrica": "Zero-rated Scratch in South Africa",
|
||||
"annualReport.2021.accessSouthAfricaText": "To improve the Scratch experience for young people in regions with low or no internet connectivity, we partnered with the National Education Collaboration Trust (NECT) of South Africa to host a zero-rated page for downloading Scratch. Downloads on zero-rated pages do not use up any data bandwidth, reducing a barrier to accessing Scratch due to data limits and costs. Just two months after its April 2021 launch, the page had more than 1300 visitors.",
|
||||
"annualReport.2021.accessSnapshot": "Snapshots",
|
||||
"annualReport.2021.communityTitle": "Заједница",
|
||||
"annualReport.2021.communityIntro": "In 2021, the Scratch community continued to experience rapid growth as even more young people around the world created and connected alongside their peers. We also continued to develop partnerships with community members to improve the Scratch experience for our diverse community of users.",
|
||||
"annualReport.2021.communityScratchConference": "Скрач конференција",
|
||||
"annualReport.2021.communityScratchConferenceText1": "In July, educators in our global community came together to celebrate creative coding at the Scratch Conference. This free, virtual event was led by our collaborators at MIT’s Lifelong Kindergarten Group. The conference brought together more than 1,500 educators and Scratch enthusiasts, who spent the day connecting, collaborating, and learning from one another, even as COVID kept us apart.",
|
||||
"annualReport.2021.communityVolunteerTranslators": "Volunteer Translators",
|
||||
"annualReport.2021.communityVolunteerTranslatorsText": "Since Scratch was launched in 2007, we have been committed to supporting our users worldwide. Our language translation volunteers work closely with the Scratch Team to help translate and localize our platform and resources for the diverse communities that we serve.",
|
||||
"annualReport.2021.communityVolunteerTranslatorsText2": "Thousands of translators have volunteered their time to translate Scratch into 74 languages and counting, and there are currently more than one thousand translators signed up to translate Scratch and ScratchJr. We’re grateful to our volunteers for helping us reach more Scratchers around the world!",
|
||||
"annualReport.2021.communityScratchCommunity": "The Scratch Community in 2021",
|
||||
"annualReport.2021.communityScratchCommunityIntro": "In 2021, more than 113 million projects were created on the Scratch site – almost a 39% increase from 2020 – and more than one million new studios were created! Throughout the year, the Scratch Team hosted numerous studios to celebrate important events and encourage Scratchers to participate in the online community.",
|
||||
"annualReport.2021.yearInReview": "Year in Review",
|
||||
"annualReport.2021.yearInReviewText": "2021 was a remarkable year in the online community. The Community Team highlighted and developed opportunities for young people to express their ideas and become engaged in positive ways, and incredible movements sprung up from Scratchers themselves. Here’s a look back at some of the highlights of the year:",
|
||||
"annualReport.2021.yearInReviewCard1Date": "Јануар",
|
||||
"annualReport.2021.yearInReviewCard1Title": "Poetic Cafe",
|
||||
"annualReport.2021.yearInReviewCard1Text": "We “opened” our very first Poetic Cafe where Scratchers were invited to write, share, or collaborate on poems to share with the community.",
|
||||
"annualReport.2021.yearInReviewCard2Date": "Фебруар",
|
||||
"annualReport.2021.yearInReviewCard2Title": "Black History Month Studio",
|
||||
"annualReport.2021.yearInReviewCard2Text": "Scratchers shared interactive artwork, created poems, animated music videos, and more to celebrate influential people and events in Black history.",
|
||||
"annualReport.2021.yearInReviewCard3Date": "Април",
|
||||
"annualReport.2021.yearInReviewCard3Title": "April Fool’s Day",
|
||||
"annualReport.2021.yearInReviewCard3Text": "Scratchers were asked to imagine the “Secret life” of the Scratch Cat and went on a treasure hunt for fun and silly things hidden around the Scratch website.",
|
||||
"annualReport.2021.yearInReviewCard4Date": "Мај",
|
||||
"annualReport.2021.yearInReviewCard4Title": "Scratch Week",
|
||||
"annualReport.2021.yearInReviewCard4Text": "Scratchers around the world shared more than 3,500 projects responding to themed prompts like “Cooking From Scratch” and “Ridiculous Inventions” to celebrate Scratch's birthday.",
|
||||
"annualReport.2021.yearInReviewCard5Date": "Јун",
|
||||
"annualReport.2021.yearInReviewCard5Title": "Pride Month",
|
||||
"annualReport.2021.yearInReviewCard5Text": "Scratchers created projects using all the colors of the rainbow to celebrate the LGBTQ+ community in the Pride Month studio.",
|
||||
"annualReport.2021.yearInReviewCard6Date": "Август",
|
||||
"annualReport.2021.yearInReviewCard6Title": "Scratch Camp",
|
||||
"annualReport.2021.yearInReviewCard6Text": "During this annual three-week long event, Scratchers created more than 7,000 projects that moved and grooved, showcased creative do-it-yourself (DIY) ideas, and shared their discoveries about the natural world around them.",
|
||||
"annualReport.2021.yearInReviewCard7Date": "Октобар",
|
||||
"annualReport.2021.yearInReviewCard7Title": "Scratchtober",
|
||||
"annualReport.2021.yearInReviewCard7Text": "For two weeks, Scratchers created projects showcasing their interpretations of daily prompts in the Scratchtober studio. More than 3,500 projects were created around single-word themes like underwater, celebration, and creatures.",
|
||||
"annualReport.2021.yearInReviewCard8Date": "Децембар",
|
||||
"annualReport.2021.yearInReviewCard8Title": "CSEdWeek",
|
||||
"annualReport.2021.yearInReviewCard8Text": "Computer Science Education Week (CSEdWeek) occurred from December 6-12 to celebrate computer science around the world. Scratch participated in the week by encouraging community members to check out tutorials, studios, and a live event hosted in partnership with Makey Makey!",
|
||||
"annualReport.2021.yearInReviewCard9Date": "Децембар",
|
||||
"annualReport.2021.yearInReviewCard9Title": "2021: A Scratch Year in Review Studio",
|
||||
"annualReport.2021.yearInReviewCard9Text": "In 2021, Scratchers learned new skills, connected with friends around the world, and found creative ways to express themselves. More than 1,000 Scratchers shared their favorite Scratch memories and what Scratch meant to them in the 2021: A Scratch Year in Review studio.",
|
||||
"annualReport.2021.communityScratchLabTitle": "Scratch Lab",
|
||||
"annualReport.2021.communityScratchLabText": "With the launch of Scratch Lab in February, we’ve opened the doors of our development process directly to Scratchers around the world.",
|
||||
"annualReport.2021.communityScratchLabText2": "Before we decide if we should introduce new blocks to the Scratch coding editor, it’s crucial to see the creative, innovative, and surprising ways Scratchers interact with them. Scratch Lab is a sandbox where everyone can try out these new features and, most importantly, share their thoughts and ideas directly with us.",
|
||||
"annualReport.2021.communityScratchLabText3": "Over 500,000 Scratchers explored the Scratch Lab site in 2021, and they submitted more than 37,000 pieces of feedback.",
|
||||
"annualReport.2021.communityScratchLabText4": "This feedback has been invaluable as we evaluate and develop Animated Text blocks, Face Sensing blocks, and more potential new features.",
|
||||
"annualReport.2021.communitySnapshot2Title": "The Scratch Team on YouTube",
|
||||
"annualReport.2021.communitySnapshot2Text": "The Scratch Team YouTube channel reached 100,000 subscribers in 2021— a nearly 500 percent increase from 2020! As students, educators, and families evolved in response to the pandemic, we knew we had to create resources that were reactive to their needs.",
|
||||
"annualReport.2021.communitySnapshot2Text2": "These resources include a series of comprehensive Scratch tutorials that guide users through designing stories, games, and animations on Scratch. In 2021, these videos garnered nearly nine million views from viewers in 178 countries.",
|
||||
"annualReport.2021.tutorial1": "How to Make an 'About Me'",
|
||||
"annualReport.2021.tutorial2": "How to Make a Clicker Game",
|
||||
"annualReport.2021.tutorial3": "How to Make a Mouse Trail",
|
||||
"annualReport.2021.FounderMessageTitle": "A Message from Our Founder",
|
||||
"annualReport.2021.FounderMessageSubTitle": "Support and Inspiration from a Founding Partner",
|
||||
"annualReport.2021.FounderMessageText1": "As you read through this annual report, you’ll learn about many ways that Scratch is expanding creative computing opportunities for millions of young people around the world, especially those from marginalized communities. This global impact is possible because of the tireless work of the growing team of engineers, designers, educators, community moderators, and others at the Scratch Foundation.",
|
||||
"annualReport.2021.FounderMessageText2": "To continue to grow our efforts and impact, we rely on the generous financial support of an incredible collection of companies, foundations, and individual donors who are aligned with our mission and vision. Here, I want to highlight the support and inspiration we’ve received from one of our Founding Partners: the LEGO Foundation.",
|
||||
"annualReport.2021.FounderMessageText3": "My research group at the MIT Media Lab started collaborating with the LEGO company and LEGO Foundation more than 30 years ago. LEGO funding helped support our early work on Scratch, leading up to the public launch of Scratch in 2007. Then, when Scratch spun out of MIT into the Scratch Foundation in 2019, the LEGO Foundation provided important funding for the new organization, with a five-year $10 million grant to “support transformative educational change by developing and promoting playful, creative approaches to coding...in diverse economic and cultural contexts.” When the pandemic hit, the LEGO Foundation stepped up with an additional $5 million grant in 2021, to ensure that the Scratch Foundation could meet the needs of children and educators disrupted by the pandemic.",
|
||||
"annualReport.2021.FounderMessageText4": "But the LEGO-Scratch connection goes far beyond financial support. The Scratch approach of creating animated stories and games by snapping together graphical programming blocks was inspired, in part, by the way children build LEGO houses and castles by snapping together plastic LEGO bricks. Scratch and LEGO also share the same project-based educational philosophy, encouraging children to iteratively refine their projects by trying out an idea, seeing what happens, then making revisions and trying again.",
|
||||
"annualReport.2021.FounderMessageText5": "I’ve always loved the LEGO slogan “Joy of Building, Pride of Creation.” The LEGO Foundation’s deep partnership with the Scratch Foundation is helping to bring “Joy of Building, Pride of Creation” to children’s digital activities. The partnership serves as a model of how organizations with shared ideas and values can work together to catalyze transformational change in learning and education. As the Scratch Foundation continues to build its network of partners and supporters, I look forward to connecting with other organizations to expand creative computing opportunities for children around the world.",
|
||||
"annualReport.2021.FounderTitle": "Founder, Scratch Foundation",
|
||||
"annualReport.2021.lookingForward": "Looking Forward",
|
||||
"annualReport.2021.lookingForwardText1": "In 2021, we outlined a Strategic Framework guiding our major priorities for the next 4 years. We’re focused on these major areas:",
|
||||
"annualReport.2021.lookingForwardText2": "We would like to extend a huge thank you to the LEGO Foundation, whose generous COVID Recovery Grant will enable us to carry out this crucial work. We can’t wait to share more with you about the exciting projects we have planned, including updates to the Scratch experience for schools, updates to ScratchJr, and more.",
|
||||
"annualReport.2021.LookingForward1": "Strengthening the Scratch Platform and Community Infrastructure",
|
||||
"annualReport.2021.LookingForward2": "Expanding Pathways to Creative Learning",
|
||||
"annualReport.2021.LookingForward3": "Building Organizational Capacity and Ensuring Fiscal Sustainability",
|
||||
"annualReport.2021.supportersTitle": "Thank You to Our Supporters",
|
||||
"annualReport.2021.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
|
||||
"annualReport.2021.ourSupporters": "Our Supporters",
|
||||
"annualReport.2021.ourSupportersText": "We want to thank all Scratch supporters who, throughout the years, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on giving to Scratch Foundation from January 1, 2021 to December 31, 2021.",
|
||||
"annualReport.2021.supportersFoundingTitle": "Founding Partners — $10,000,000+",
|
||||
"annualReport.2021.supportersFoundingText": "We are especially grateful to our Founding Partners who have each provided at least $10,000,000 in cumulative support, since the start of Scratch in 2003.",
|
||||
"annualReport.2021.supportersCatPartnersTitle": "Scratch Cat Partners — $1,000,000+",
|
||||
"annualReport.2021.supportersCreativityTitle": "Creativity Circle — $250,000+",
|
||||
"annualReport.2021.supportersCollaborationTitle": "Collaboration Circle — $100,000+",
|
||||
"annualReport.2021.supportersImaginationTitle": "Imagination Circle — $50,000+",
|
||||
"annualReport.2021.supportersInspirationTitle": "Inspiration Circle — $20,000+",
|
||||
"annualReport.2021.supportersExplorationTitle": "Exploration Circle — $5,000+",
|
||||
"annualReport.2021.supportersPlayTitle": "Play Circle — $1,000+",
|
||||
"annualReport.2021.supportersInKindTitle": "In-Kind Supporters",
|
||||
"annualReport.2021.leadershipTitle": "Наш тим",
|
||||
"annualReport.2021.leadershipBoard": "Board of Directors",
|
||||
"annualReport.2021.leadershipChair": "Chair",
|
||||
"annualReport.2021.leadershipProfessor": "Professor of Learning Research",
|
||||
"annualReport.2021.leadershipViceChair": "Vice-Chair",
|
||||
"annualReport.2021.leadershipCoFounder": "Co-Founder and Co-Chairman",
|
||||
"annualReport.2021.leadershipBoardMember": "Board Member",
|
||||
"annualReport.2021.leadershipPresidentCEO": "President and CEO",
|
||||
"annualReport.2021.leadershipFormerPresident": "Former President",
|
||||
"annualReport.2021.leadershipFounderCEO": "Founder and CEO",
|
||||
"annualReport.2021.leadershipFormerChairCEO": "Former CEO and Chairwoman",
|
||||
"annualReport.2021.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
|
||||
"annualReport.2021.leadershipBoardSecretary": "Board Secretary",
|
||||
"annualReport.2021.leadershipBoardTreasurer": "Board Treasurer",
|
||||
"annualReport.2021.leadershipScratchTeam": "2021 Scratch Team",
|
||||
"annualReport.2021.leadershipED": "Executive Director",
|
||||
"annualReport.2021.teamThankYou": "Thank you to Mitch Resnick, Natalie Rusk, Rupal Jain, and other collaborators at the Lifelong Kindergarten Group at the MIT Media Lab for your tireless support of Scratch.",
|
||||
"annualReport.2021.donateTitle": "Support Us",
|
||||
"annualReport.2021.donateMessage": "Your support enables us to create inspiring, creative, and memorable learning experiences for kids everywhere, especially those who have been systemically excluded from creative coding opportunities. Make a gift to Scratch today to help us keep our servers running, maintain our growing global community, and make creative coding possible for kids in every country around the world.",
|
||||
"annualReport.2021.donateMessage2": "Thank you for your generosity.",
|
||||
"annualReport.2021.donateButton": "Донирајте",
|
||||
"annualReport.2021.projectBy": "project by",
|
||||
"annualReport.2021.altMap": "A map of the world showing 41 SEC organizations",
|
||||
"annualReport.2021.altSECSpotlightImage": "A child plays with a toy in front of an orange background",
|
||||
"annualReport.2021.altAccessibility": "Two people use sign language in front of a green background.",
|
||||
"annualReport.2021.altaccessDEICommittee": "A hand holds out a scratch component on a green background.",
|
||||
"annualReport.2021.altaccessDEICommitteeAccessibility": "A hand paints scratch components on a blue background.",
|
||||
"annualReport.2021.altaccessDEICommitteeG-JEDI": "Two hands reach toward a text bubble with a heart inside it.",
|
||||
"annualReport.2021.altaccessDEICommitteeEquitXDesign": "Two hands work together to compile a list of scratch components.",
|
||||
"annualReport.2021.altaccessSouthAfrica": "Two kids, one using a tablet and one using a laptop, work on a scratch project together.",
|
||||
"annualReport.2021.altcommunityVolunteerTransators": "Four hands are raised with text bubbles resting on top of them in front of a purple background.",
|
||||
"annualReport.2021.altcommunityThankYou": "A globe with a banner across it saying 'Thank you' surrounded by the words for thank you in various languages.",
|
||||
"annualReport.2021.altAvatar": "user avatar",
|
||||
"annualReport.2021.altDropdownArrow": "Arrow indicating dropdown menu.",
|
||||
"annualReport.2021.altMastheadIllustration": "Three people interacting with physical scratch components.",
|
||||
"annualReport.2021.altWave": "An emoji hand waving.",
|
||||
"annualReport.2021.altMitchHeadshot": "Founder Mitch Resnick",
|
||||
"annualReport.2021.altCalendar": "A calendar displaying the year 2021.",
|
||||
"annualReport.2021.altWorldVisualization": "An illustrated version of the globe.",
|
||||
"annualReport.2021.altSaudiArabiaVisualization": "",
|
||||
"annualReport.2021.altSECVideoPreview": "",
|
||||
"annualReport.2021.altCard1": "",
|
||||
"annualReport.2021.altCard2": "",
|
||||
"annualReport.2021.altCard3": "",
|
||||
"annualReport.2021.altCard4": "",
|
||||
"annualReport.2021.altCard5": "",
|
||||
"annualReport.2021.altCard6": "",
|
||||
"annualReport.2021.altCard7": "",
|
||||
"annualReport.2021.altCard8": "",
|
||||
"annualReport.2021.altCard9": "",
|
||||
"annualReport.2021.altDonateIllustration": "Two hands form the shape of a heart with their fingers inside of a cut out heart shape."
|
||||
}
|
238
www/scratch-website.annual-report-2021-l10njson/sv.json
Normal file
238
www/scratch-website.annual-report-2021-l10njson/sv.json
Normal file
|
@ -0,0 +1,238 @@
|
|||
{
|
||||
"annualReport.2021.subnavFoundersMessage": "Founder's Message",
|
||||
"annualReport.2021.subnavMission": "Mission",
|
||||
"annualReport.2021.subnavReach": "Reach",
|
||||
"annualReport.2021.subnavThemes": "Themes",
|
||||
"annualReport.2021.subnavDirectorsMessage": "Director's Message",
|
||||
"annualReport.2021.subnavSupporters": "Supporters",
|
||||
"annualReport.2021.subnavTeam": "Team",
|
||||
"annualReport.2021.subnavDonate": "Donera",
|
||||
"annualReport.2021.mastheadYear": "2021 Annual Report",
|
||||
"annualReport.2021.mastheadTitle": "Building an Equitable Community Together",
|
||||
"annualReport.2021.directorsMessageTitle": "A Message from Our Executive Director",
|
||||
"annualReport.2021.directorsMessageP1": "In 2021, COVID-19 continued to disrupt our routines and shape the way we interact with one another. Even as we began to gather together, schools reopened, and there were calls for a “return to normal,” the most vulnerable in our society remained disproportionately impacted by the inequitable structures that COVID-19 exacerbated. The COVID-19 crisis shaped young people’s relationships to Scratch, and solidified Scratch as a more vital place than ever for them to create, learn, and connect. But as we moved into a new year, we did not leave behind our most vulnerable young people as they began to navigate “the new normal.”",
|
||||
"annualReport.2021.directorsMessageP2": "One of the foundational values of Scratch has always been to empower young people to explore, create, play, and discover—opportunities that aren’t afforded equitably to all students.",
|
||||
"annualReport.2021.directorsMessagePullquote": "We believe in the transformative power of self-expression and creativity, and in providing space for young people to use creative coding as a tool to raise their voice.",
|
||||
"annualReport.2021.directorsMessageP3": "I’m proud to serve as the Executive Director of the Scratch Foundation during this pivotal moment in our history, and will continue to spread Scratch’s caring, collaborative approach to creative learning to kids around the world who need these opportunities the most.",
|
||||
"annualReport.2021.directorsMessageP4": "Last year was an incredible year for the Scratch Foundation–we focused on growing our team with remarkable, diverse leaders and building a solid foundation for our continued transition to an independent organization. We developed a three-year Strategic Plan with the combined efforts of every team member at every level of our organization, codifying the work we’re embarking on together. As Scratch grows, we remain focused on equity and community-building, and keeping Scratch a safe space for kids to connect, create, and collaborate with their peers around the world.",
|
||||
"annualReport.2021.directorsMessageP5": "LI can’t thank you enough for embarking on this journey with our team, and for your continued support of our mission. The compassion and creativity of the Scratch Community is endlessly inspiring to us, and we can’t wait for you to join us in the important work ahead of us.",
|
||||
"annualReport.2021.directorsMessageP6": "Over the past decade, Scratch has had phenomenal success, engaging tens of millions of young people around the world. But we are just beginning. The challenge for the years ahead is to ensure that we can continue to spread and support not just our technology but also our creative, caring, collaborative learning approach, so that young people around the world have equitable opportunities to imagine, create, share, and learn. We look forward to working with all of you to make that happen!",
|
||||
"annualReport.2021.EDTitle": "Executive Director, Scratch Foundation",
|
||||
"annualReport.2021.watchVideo": "Kolla video",
|
||||
"annualReport.2021.missionTitle": "Our Mission, Vision, & Values",
|
||||
"annualReport.2021.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators who have been excluded from creative computing.",
|
||||
"annualReport.2021.missionP2": "We’ve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively—essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
|
||||
"annualReport.2021.missionHeader": "Mission",
|
||||
"annualReport.2021.missionSubtitle": "Providing young people with digital tools and opportunities to imagine, create, share, and learn.",
|
||||
"annualReport.2021.visionHeader": "Vision",
|
||||
"annualReport.2021.visionSubtitle": "To spread creative, caring, collaborative, equitable approaches to coding and learning around the world.",
|
||||
"annualReport.2021.valuesHeader": "Values",
|
||||
"annualReport.2021.valuesSubtitle": "In this work, we are guided by our core values that define our principles as an organization and a community:",
|
||||
"annualReport.2021.creativeExpressionTitle": "Creative Expression",
|
||||
"annualReport.2021.progressiveImprovementTitle": "Progressive Improvement",
|
||||
"annualReport.2021.EquitableOpportunitiesTitle": "Equitable Opportunities",
|
||||
"annualReport.2021.playfulEngagementTitle": "Playful Engagement",
|
||||
"annualReport.2021.creativeExpressionDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
|
||||
"annualReport.2021.progressiveImprovementDescription": "We hold ourselves to a high standard and always strive to iterate, improve, and inspire one another to best serve young people around the world and the community that makes our work possible.",
|
||||
"annualReport.2021.EquitableOpportunitiesDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
|
||||
"annualReport.2021.playfulEngagementDescription": "At Scratch, play is an approach for making, sharing, learning, and engaging with the world. We encourage joyful exploration, experimentation, and collaboration.",
|
||||
"annualReport.2021.reachTitle": "Reaching Children Around the World",
|
||||
"annualReport.2021.reachSubtitle": "Scratch is the world’s largest coding community for children and teens, ages 8 and up.",
|
||||
"annualReport.2021.reachMillion": "million",
|
||||
"annualReport.2021.reachNewUsersNumber": "18 {million}",
|
||||
"annualReport.2021.reachNewUsersIncrease": "22% from 2020",
|
||||
"annualReport.2021.reachProjectsCreatedNumber": "113 {million}",
|
||||
"annualReport.2021.reachProjectsCreatedIncrease": "39% from 2020",
|
||||
"annualReport.2021.reachProjectCreatorsNumber": "42 {million}",
|
||||
"annualReport.2021.reachProjectCreatorsIncrease": "44% from 2020",
|
||||
"annualReport.2021.reachNewUsers": "New Users",
|
||||
"annualReport.2021.reachProjectsCreated": "Projects Created",
|
||||
"annualReport.2021.reachProjectCreators": "People Creating Projects",
|
||||
"annualReport.2021.reachScratchAroundTheWorld": "Scratch is used around the world across more than 200 countries and territories",
|
||||
"annualReport.2021.reachSaudiArabiaTitle": "Saudi Arabia",
|
||||
"annualReport.2021.reachSaudiArabiaDescription": "We saw tremendous growth around the world in 2021, but we were amazed to see the growth in Saudi Arabia, where we saw twice as many new users as the year before.",
|
||||
"annualReport.2021.reachTranslationTitle": "Scratch is Translated into 74 Languages",
|
||||
"annualReport.2021.reachTranslationIncrease": "10 languages from 2020",
|
||||
"annualReport.2021.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
|
||||
"annualReport.2021.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
|
||||
"annualReport.2021.reachDownloadsMillion": "5 {million}",
|
||||
"annualReport.2021.reachDownloads": "Downloads in 2021",
|
||||
"annualReport.2021.reachDownloadsIncrease": "2 {million} from 2020",
|
||||
"annualReport.2021.themesTitle": "Emerging Themes",
|
||||
"annualReport.2021.themesDescription": "Amidst ongoing uncertainty from COVID-19, Scratch continued to serve as a key space for young people to connect and create together. In 2021, we focused our efforts on building a strong foundation to equitably support our growing global community and our growing Scratch Team. Our work was centered around three major themes: fostering community, increasing access and accessibility, and developing the Scratch Education Collaborative (SEC).",
|
||||
"annualReport.2021.SECTitle": "Scratch Education Collaborative",
|
||||
"annualReport.2021.SECIntro": "Community voices and partnerships are deeply woven into the fabric of Scratch’s history. They have, and continue to be, integral in helping us increase accessible and equitable coding opportunities worldwide. In 2021, we launched the Scratch Education Collaborative, an initiative committed to identifying and eliminating the barriers to access to creative coding that connects remarkable organizations around the world.",
|
||||
"annualReport.2021.SECWhatIs": "What is SEC?",
|
||||
"annualReport.2021.SECWhatIsP1": "The SEC supports and engages participating organizations in a two-year, collaborative cohort experience to strengthen their commitment to, and implementation of, equitable creative coding using Scratch and ScratchJr.",
|
||||
"annualReport.2021.SECWhatIsP2": "By the end of the cohort experience, organizations will have formed new partnerships with each other and with Scratch, and will have established new models for equity-centered creative coding resources.",
|
||||
"annualReport.2021.SECWhatIsP3": "Our work with the SEC is made possible thanks to a generous grant from Google.org. We’d like to extend our gratitude for their continued support of our mission.",
|
||||
"annualReport.2021.SECOrgNumber": "41",
|
||||
"annualReport.2021.SECOrgLabel": "organizations",
|
||||
"annualReport.2021.SECCountryNumber": "13",
|
||||
"annualReport.2021.SECCountryLabel": "countries",
|
||||
"annualReport.2021.SECPartnerNumber": "7",
|
||||
"annualReport.2021.SECPartnerLabel": "partners",
|
||||
"annualReport.2021.SECMapParagraph": "Our first cohort included 41 organizations representing 13 countries around the world, united by their commitment to supporting learners from historically marginalized communities in developing their confidence with creative computing.",
|
||||
"annualReport.2021.spotlightStory": "Spotlight Story",
|
||||
"annualReport.2021.SECSpotlightTitle": "Bridges to Science Spotlight",
|
||||
"annualReport.2021.SECSpotlightLocation": "Fulshear, Texas",
|
||||
"annualReport.2021.SECSpotlightText1": "Bridges to Science; a Texas-based nonprofit providing math, coding, and robotics programs for underserved youth; was one of 41 exceptional organizations to join the Scratch Education Collaborative's first cohort.",
|
||||
"annualReport.2021.SECSpotlightText2": "In 2021, we supported Bridges to Science in facilitating their first “Hour of Code” workshop with Code.org.",
|
||||
"annualReport.2021.SECPullQuote": "One of the greatest joys that we have in teaching our students is that each one of them, no matter how quiet they are, all find a voice in computer science through Scratch.",
|
||||
"annualReport.2021.SECPullQuoteAttr": "- Rosa Aristy, Bridges to Science Founder ",
|
||||
"annualReport.2021.SECWorkshops": "SEC Workshops",
|
||||
"annualReport.2021.SECWorkshopsText": "Last year, the Scratch Education Collaborative hosted a series of workshops that supported their inaugural cohort in defining and exploring unique pathways to equitable creative coding. Workshops were facilitated by Stanford d. School, Tinkering Studio, the Brazilian Creative Learning Network, and Chicago Public Schools CS4ALL. Together, workshop participants developed a shared understanding of creative coding and discussed strategies and practices that foster culturally sustaining communities through creative communication and collaboration.",
|
||||
"annualReport.2021.SECWorkshopsSubtitle": "How can we creatively empower local community in exploring creative coding?",
|
||||
"annualReport.2021.accessTitle": "Access",
|
||||
"annualReport.2021.accessIntro": "As COVID-19 forced schools to close and pushed learning to virtual spaces, many students and teachers were discovering Scratch for the first time or adapting the way they taught and learned creative coding. From our own homes, the Scratch Team worked to support the changing needs of educators and the online community.",
|
||||
"annualReport.2021.accessASL": "ASL Tutorial",
|
||||
"annualReport.2021.accessASLText": "In 2021, we partnered with Deaf Kids Code to launch our first American Sign Language tutorial in the Scratch Editor.",
|
||||
"annualReport.2021.accessASLText2": " Together, we were inspired to create an evergreen resource that would expand creative pathways for deaf Scratchers.",
|
||||
"annualReport.2021.accessASLText3": "The video is a 13-minute remake of our original “Getting Started with Scratch” tutorial that introduces beginners to the Scratch platform.",
|
||||
"annualReport.2021.accessPullQuote": "Being a good ally is a willingness to bend towards being accessible and really putting weight on the recommendations of organizations like mine … Asking, ‘What is it that we can do?’ and really letting us take the reins and go for it, with very little to no resistance; that is a very rare thing.",
|
||||
"annualReport.2021.accessPullQuoteAttr": "- Shireen Hafeez, Founder of Deaf Kids Code ",
|
||||
"annualReport.2021.accessDEICommittee": "DEI Committees at Scratch",
|
||||
"annualReport.2021.accessDEICommitteeText": "In 2021, several committees at Scratch embarked on work to make Scratch more diverse, equitable, and inclusive for all users. We’re excited to share the progress each committee has made and the work still ahead.",
|
||||
"annualReport.2021.accessDEICommitteeAccessibility": "Accessibility",
|
||||
"annualReport.2021.accessDEICommitteeAccessibilityText": "The Accessibility Committee was created in response to one Scratch Team member’s own difficulty using Scratch’s coding blocks and a recognized need to better support Scratchers of all abilities.",
|
||||
"annualReport.2021.accessDEICommitteeAccessibilityText2": "In October of 2021, the committee launched a project to make the color of our coding blocks accessible for Scratchers with vision impairments. The committee is excited to partner with teachers and community organizations specializing in accessibility so the coding blocks meet web accessibility guidelines, and more importantly, lower floors to make Scratch more accessible for all.",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDI": "G-JEDI",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDIText": "The Global, Justice, Equity, Diversity, and Inclusion (G-JEDI) Committee was formed to develop a shared language that defines what Diversity, Equity, and Inclusion (DEI) mean to the Scratch Team.",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDIText2": "In 2021, the committee began work on a DEI statement to outline the ways in which DEI has informed the Scratch Team and community’s past and present work, and how it will continue to inform new initiatives going forward.",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesign": "Equity x Design",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesignText": "The EquityXDesign Committee was created as a place for Scratch Team members and our collaborators in MIT’s Lifelong Kindergarten group to read and discuss ideas around equity-centered design practices.",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesignText2": "The conversations are guided by Sasha Costanza-Chock’s “Design Justice: Community-Led Practices to Build the Worlds We Need,” and committee members discuss ways in which they can incorporate equity-centered design practices in the development of Scratch tools and resources.",
|
||||
"annualReport.2021.access10NewLanguages": "10 New Languages",
|
||||
"annualReport.2021.access10NewLanguagesText": "With huge thanks to our translation community, we were able to connect with Scratchers in 74 languages last year! In 2021, 10 new languages were added to Scratch, including isiXhosa (South Africa), Sepedi (South Africa), Setswana (South Africa), Afrikaans (South Africa), Kichwa (Peru), ଓଡ଼ିଆ/Odia (India), Kazakh (Kazakhstan), Aragonese (Spain), Western Frisian (the Netherlands), and Bengali (Bangladesh, India, and other regions).",
|
||||
"annualReport.2021.accessSouthAfrica": "Zero-rated Scratch in South Africa",
|
||||
"annualReport.2021.accessSouthAfricaText": "To improve the Scratch experience for young people in regions with low or no internet connectivity, we partnered with the National Education Collaboration Trust (NECT) of South Africa to host a zero-rated page for downloading Scratch. Downloads on zero-rated pages do not use up any data bandwidth, reducing a barrier to accessing Scratch due to data limits and costs. Just two months after its April 2021 launch, the page had more than 1300 visitors.",
|
||||
"annualReport.2021.accessSnapshot": "Snapshots",
|
||||
"annualReport.2021.communityTitle": "Gemenskap",
|
||||
"annualReport.2021.communityIntro": "In 2021, the Scratch community continued to experience rapid growth as even more young people around the world created and connected alongside their peers. We also continued to develop partnerships with community members to improve the Scratch experience for our diverse community of users.",
|
||||
"annualReport.2021.communityScratchConference": "Scratchkonferens",
|
||||
"annualReport.2021.communityScratchConferenceText1": "In July, educators in our global community came together to celebrate creative coding at the Scratch Conference. This free, virtual event was led by our collaborators at MIT’s Lifelong Kindergarten Group. The conference brought together more than 1,500 educators and Scratch enthusiasts, who spent the day connecting, collaborating, and learning from one another, even as COVID kept us apart.",
|
||||
"annualReport.2021.communityVolunteerTranslators": "Volunteer Translators",
|
||||
"annualReport.2021.communityVolunteerTranslatorsText": "Since Scratch was launched in 2007, we have been committed to supporting our users worldwide. Our language translation volunteers work closely with the Scratch Team to help translate and localize our platform and resources for the diverse communities that we serve.",
|
||||
"annualReport.2021.communityVolunteerTranslatorsText2": "Thousands of translators have volunteered their time to translate Scratch into 74 languages and counting, and there are currently more than one thousand translators signed up to translate Scratch and ScratchJr. We’re grateful to our volunteers for helping us reach more Scratchers around the world!",
|
||||
"annualReport.2021.communityScratchCommunity": "The Scratch Community in 2021",
|
||||
"annualReport.2021.communityScratchCommunityIntro": "In 2021, more than 113 million projects were created on the Scratch site – almost a 39% increase from 2020 – and more than one million new studios were created! Throughout the year, the Scratch Team hosted numerous studios to celebrate important events and encourage Scratchers to participate in the online community.",
|
||||
"annualReport.2021.yearInReview": "Year in Review",
|
||||
"annualReport.2021.yearInReviewText": "2021 was a remarkable year in the online community. The Community Team highlighted and developed opportunities for young people to express their ideas and become engaged in positive ways, and incredible movements sprung up from Scratchers themselves. Here’s a look back at some of the highlights of the year:",
|
||||
"annualReport.2021.yearInReviewCard1Date": "Januari",
|
||||
"annualReport.2021.yearInReviewCard1Title": "Poetic Cafe",
|
||||
"annualReport.2021.yearInReviewCard1Text": "We “opened” our very first Poetic Cafe where Scratchers were invited to write, share, or collaborate on poems to share with the community.",
|
||||
"annualReport.2021.yearInReviewCard2Date": "Februari",
|
||||
"annualReport.2021.yearInReviewCard2Title": "Black History Month Studio",
|
||||
"annualReport.2021.yearInReviewCard2Text": "Scratchers shared interactive artwork, created poems, animated music videos, and more to celebrate influential people and events in Black history.",
|
||||
"annualReport.2021.yearInReviewCard3Date": "April",
|
||||
"annualReport.2021.yearInReviewCard3Title": "April Fool’s Day",
|
||||
"annualReport.2021.yearInReviewCard3Text": "Scratchers were asked to imagine the “Secret life” of the Scratch Cat and went on a treasure hunt for fun and silly things hidden around the Scratch website.",
|
||||
"annualReport.2021.yearInReviewCard4Date": "Maj",
|
||||
"annualReport.2021.yearInReviewCard4Title": "Scratch Week",
|
||||
"annualReport.2021.yearInReviewCard4Text": "Scratchers around the world shared more than 3,500 projects responding to themed prompts like “Cooking From Scratch” and “Ridiculous Inventions” to celebrate Scratch's birthday.",
|
||||
"annualReport.2021.yearInReviewCard5Date": "Juni",
|
||||
"annualReport.2021.yearInReviewCard5Title": "Pride Month",
|
||||
"annualReport.2021.yearInReviewCard5Text": "Scratchers created projects using all the colors of the rainbow to celebrate the LGBTQ+ community in the Pride Month studio.",
|
||||
"annualReport.2021.yearInReviewCard6Date": "Augusti",
|
||||
"annualReport.2021.yearInReviewCard6Title": "Scratch Camp",
|
||||
"annualReport.2021.yearInReviewCard6Text": "During this annual three-week long event, Scratchers created more than 7,000 projects that moved and grooved, showcased creative do-it-yourself (DIY) ideas, and shared their discoveries about the natural world around them.",
|
||||
"annualReport.2021.yearInReviewCard7Date": "Oktober",
|
||||
"annualReport.2021.yearInReviewCard7Title": "Scratchtober",
|
||||
"annualReport.2021.yearInReviewCard7Text": "For two weeks, Scratchers created projects showcasing their interpretations of daily prompts in the Scratchtober studio. More than 3,500 projects were created around single-word themes like underwater, celebration, and creatures.",
|
||||
"annualReport.2021.yearInReviewCard8Date": "December",
|
||||
"annualReport.2021.yearInReviewCard8Title": "CSEdWeek",
|
||||
"annualReport.2021.yearInReviewCard8Text": "Computer Science Education Week (CSEdWeek) occurred from December 6-12 to celebrate computer science around the world. Scratch participated in the week by encouraging community members to check out tutorials, studios, and a live event hosted in partnership with Makey Makey!",
|
||||
"annualReport.2021.yearInReviewCard9Date": "December",
|
||||
"annualReport.2021.yearInReviewCard9Title": "2021: A Scratch Year in Review Studio",
|
||||
"annualReport.2021.yearInReviewCard9Text": "In 2021, Scratchers learned new skills, connected with friends around the world, and found creative ways to express themselves. More than 1,000 Scratchers shared their favorite Scratch memories and what Scratch meant to them in the 2021: A Scratch Year in Review studio.",
|
||||
"annualReport.2021.communityScratchLabTitle": "Scratch Lab",
|
||||
"annualReport.2021.communityScratchLabText": "With the launch of Scratch Lab in February, we’ve opened the doors of our development process directly to Scratchers around the world.",
|
||||
"annualReport.2021.communityScratchLabText2": "Before we decide if we should introduce new blocks to the Scratch coding editor, it’s crucial to see the creative, innovative, and surprising ways Scratchers interact with them. Scratch Lab is a sandbox where everyone can try out these new features and, most importantly, share their thoughts and ideas directly with us.",
|
||||
"annualReport.2021.communityScratchLabText3": "Over 500,000 Scratchers explored the Scratch Lab site in 2021, and they submitted more than 37,000 pieces of feedback.",
|
||||
"annualReport.2021.communityScratchLabText4": "This feedback has been invaluable as we evaluate and develop Animated Text blocks, Face Sensing blocks, and more potential new features.",
|
||||
"annualReport.2021.communitySnapshot2Title": "The Scratch Team on YouTube",
|
||||
"annualReport.2021.communitySnapshot2Text": "The Scratch Team YouTube channel reached 100,000 subscribers in 2021— a nearly 500 percent increase from 2020! As students, educators, and families evolved in response to the pandemic, we knew we had to create resources that were reactive to their needs.",
|
||||
"annualReport.2021.communitySnapshot2Text2": "These resources include a series of comprehensive Scratch tutorials that guide users through designing stories, games, and animations on Scratch. In 2021, these videos garnered nearly nine million views from viewers in 178 countries.",
|
||||
"annualReport.2021.tutorial1": "How to Make an 'About Me'",
|
||||
"annualReport.2021.tutorial2": "How to Make a Clicker Game",
|
||||
"annualReport.2021.tutorial3": "How to Make a Mouse Trail",
|
||||
"annualReport.2021.FounderMessageTitle": "A Message from Our Founder",
|
||||
"annualReport.2021.FounderMessageSubTitle": "Support and Inspiration from a Founding Partner",
|
||||
"annualReport.2021.FounderMessageText1": "As you read through this annual report, you’ll learn about many ways that Scratch is expanding creative computing opportunities for millions of young people around the world, especially those from marginalized communities. This global impact is possible because of the tireless work of the growing team of engineers, designers, educators, community moderators, and others at the Scratch Foundation.",
|
||||
"annualReport.2021.FounderMessageText2": "To continue to grow our efforts and impact, we rely on the generous financial support of an incredible collection of companies, foundations, and individual donors who are aligned with our mission and vision. Here, I want to highlight the support and inspiration we’ve received from one of our Founding Partners: the LEGO Foundation.",
|
||||
"annualReport.2021.FounderMessageText3": "My research group at the MIT Media Lab started collaborating with the LEGO company and LEGO Foundation more than 30 years ago. LEGO funding helped support our early work on Scratch, leading up to the public launch of Scratch in 2007. Then, when Scratch spun out of MIT into the Scratch Foundation in 2019, the LEGO Foundation provided important funding for the new organization, with a five-year $10 million grant to “support transformative educational change by developing and promoting playful, creative approaches to coding...in diverse economic and cultural contexts.” When the pandemic hit, the LEGO Foundation stepped up with an additional $5 million grant in 2021, to ensure that the Scratch Foundation could meet the needs of children and educators disrupted by the pandemic.",
|
||||
"annualReport.2021.FounderMessageText4": "But the LEGO-Scratch connection goes far beyond financial support. The Scratch approach of creating animated stories and games by snapping together graphical programming blocks was inspired, in part, by the way children build LEGO houses and castles by snapping together plastic LEGO bricks. Scratch and LEGO also share the same project-based educational philosophy, encouraging children to iteratively refine their projects by trying out an idea, seeing what happens, then making revisions and trying again.",
|
||||
"annualReport.2021.FounderMessageText5": "I’ve always loved the LEGO slogan “Joy of Building, Pride of Creation.” The LEGO Foundation’s deep partnership with the Scratch Foundation is helping to bring “Joy of Building, Pride of Creation” to children’s digital activities. The partnership serves as a model of how organizations with shared ideas and values can work together to catalyze transformational change in learning and education. As the Scratch Foundation continues to build its network of partners and supporters, I look forward to connecting with other organizations to expand creative computing opportunities for children around the world.",
|
||||
"annualReport.2021.FounderTitle": "Founder, Scratch Foundation",
|
||||
"annualReport.2021.lookingForward": "Looking Forward",
|
||||
"annualReport.2021.lookingForwardText1": "In 2021, we outlined a Strategic Framework guiding our major priorities for the next 4 years. We’re focused on these major areas:",
|
||||
"annualReport.2021.lookingForwardText2": "We would like to extend a huge thank you to the LEGO Foundation, whose generous COVID Recovery Grant will enable us to carry out this crucial work. We can’t wait to share more with you about the exciting projects we have planned, including updates to the Scratch experience for schools, updates to ScratchJr, and more.",
|
||||
"annualReport.2021.LookingForward1": "Strengthening the Scratch Platform and Community Infrastructure",
|
||||
"annualReport.2021.LookingForward2": "Expanding Pathways to Creative Learning",
|
||||
"annualReport.2021.LookingForward3": "Building Organizational Capacity and Ensuring Fiscal Sustainability",
|
||||
"annualReport.2021.supportersTitle": "Thank You to Our Supporters",
|
||||
"annualReport.2021.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
|
||||
"annualReport.2021.ourSupporters": "Our Supporters",
|
||||
"annualReport.2021.ourSupportersText": "We want to thank all Scratch supporters who, throughout the years, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on giving to Scratch Foundation from January 1, 2021 to December 31, 2021.",
|
||||
"annualReport.2021.supportersFoundingTitle": "Founding Partners — $10,000,000+",
|
||||
"annualReport.2021.supportersFoundingText": "We are especially grateful to our Founding Partners who have each provided at least $10,000,000 in cumulative support, since the start of Scratch in 2003.",
|
||||
"annualReport.2021.supportersCatPartnersTitle": "Scratch Cat Partners — $1,000,000+",
|
||||
"annualReport.2021.supportersCreativityTitle": "Creativity Circle — $250,000+",
|
||||
"annualReport.2021.supportersCollaborationTitle": "Collaboration Circle — $100,000+",
|
||||
"annualReport.2021.supportersImaginationTitle": "Imagination Circle — $50,000+",
|
||||
"annualReport.2021.supportersInspirationTitle": "Inspiration Circle — $20,000+",
|
||||
"annualReport.2021.supportersExplorationTitle": "Exploration Circle — $5,000+",
|
||||
"annualReport.2021.supportersPlayTitle": "Play Circle — $1,000+",
|
||||
"annualReport.2021.supportersInKindTitle": "In-Kind Supporters",
|
||||
"annualReport.2021.leadershipTitle": "Our Team",
|
||||
"annualReport.2021.leadershipBoard": "Board of Directors",
|
||||
"annualReport.2021.leadershipChair": "Chair",
|
||||
"annualReport.2021.leadershipProfessor": "Professor of Learning Research",
|
||||
"annualReport.2021.leadershipViceChair": "Vice-Chair",
|
||||
"annualReport.2021.leadershipCoFounder": "Co-Founder and Co-Chairman",
|
||||
"annualReport.2021.leadershipBoardMember": "Board Member",
|
||||
"annualReport.2021.leadershipPresidentCEO": "President and CEO",
|
||||
"annualReport.2021.leadershipFormerPresident": "Former President",
|
||||
"annualReport.2021.leadershipFounderCEO": "Founder and CEO",
|
||||
"annualReport.2021.leadershipFormerChairCEO": "Former CEO and Chairwoman",
|
||||
"annualReport.2021.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
|
||||
"annualReport.2021.leadershipBoardSecretary": "Board Secretary",
|
||||
"annualReport.2021.leadershipBoardTreasurer": "Board Treasurer",
|
||||
"annualReport.2021.leadershipScratchTeam": "2021 Scratch Team",
|
||||
"annualReport.2021.leadershipED": "Executive Director",
|
||||
"annualReport.2021.teamThankYou": "Thank you to Mitch Resnick, Natalie Rusk, Rupal Jain, and other collaborators at the Lifelong Kindergarten Group at the MIT Media Lab for your tireless support of Scratch.",
|
||||
"annualReport.2021.donateTitle": "Support Us",
|
||||
"annualReport.2021.donateMessage": "Your support enables us to create inspiring, creative, and memorable learning experiences for kids everywhere, especially those who have been systemically excluded from creative coding opportunities. Make a gift to Scratch today to help us keep our servers running, maintain our growing global community, and make creative coding possible for kids in every country around the world.",
|
||||
"annualReport.2021.donateMessage2": "Thank you for your generosity.",
|
||||
"annualReport.2021.donateButton": "Donera",
|
||||
"annualReport.2021.projectBy": "project by",
|
||||
"annualReport.2021.altMap": "A map of the world showing 41 SEC organizations",
|
||||
"annualReport.2021.altSECSpotlightImage": "A child plays with a toy in front of an orange background",
|
||||
"annualReport.2021.altAccessibility": "Two people use sign language in front of a green background.",
|
||||
"annualReport.2021.altaccessDEICommittee": "A hand holds out a scratch component on a green background.",
|
||||
"annualReport.2021.altaccessDEICommitteeAccessibility": "A hand paints scratch components on a blue background.",
|
||||
"annualReport.2021.altaccessDEICommitteeG-JEDI": "Two hands reach toward a text bubble with a heart inside it.",
|
||||
"annualReport.2021.altaccessDEICommitteeEquitXDesign": "Two hands work together to compile a list of scratch components.",
|
||||
"annualReport.2021.altaccessSouthAfrica": "Two kids, one using a tablet and one using a laptop, work on a scratch project together.",
|
||||
"annualReport.2021.altcommunityVolunteerTransators": "Four hands are raised with text bubbles resting on top of them in front of a purple background.",
|
||||
"annualReport.2021.altcommunityThankYou": "A globe with a banner across it saying 'Thank you' surrounded by the words for thank you in various languages.",
|
||||
"annualReport.2021.altAvatar": "user avatar",
|
||||
"annualReport.2021.altDropdownArrow": "Arrow indicating dropdown menu.",
|
||||
"annualReport.2021.altMastheadIllustration": "Three people interacting with physical scratch components.",
|
||||
"annualReport.2021.altWave": "An emoji hand waving.",
|
||||
"annualReport.2021.altMitchHeadshot": "Founder Mitch Resnick",
|
||||
"annualReport.2021.altCalendar": "A calendar displaying the year 2021.",
|
||||
"annualReport.2021.altWorldVisualization": "An illustrated version of the globe.",
|
||||
"annualReport.2021.altSaudiArabiaVisualization": "",
|
||||
"annualReport.2021.altSECVideoPreview": "",
|
||||
"annualReport.2021.altCard1": "",
|
||||
"annualReport.2021.altCard2": "",
|
||||
"annualReport.2021.altCard3": "",
|
||||
"annualReport.2021.altCard4": "",
|
||||
"annualReport.2021.altCard5": "",
|
||||
"annualReport.2021.altCard6": "",
|
||||
"annualReport.2021.altCard7": "",
|
||||
"annualReport.2021.altCard8": "",
|
||||
"annualReport.2021.altCard9": "",
|
||||
"annualReport.2021.altDonateIllustration": "Two hands form the shape of a heart with their fingers inside of a cut out heart shape."
|
||||
}
|
238
www/scratch-website.annual-report-2021-l10njson/sw.json
Normal file
238
www/scratch-website.annual-report-2021-l10njson/sw.json
Normal file
|
@ -0,0 +1,238 @@
|
|||
{
|
||||
"annualReport.2021.subnavFoundersMessage": "Founder's Message",
|
||||
"annualReport.2021.subnavMission": "Misheni",
|
||||
"annualReport.2021.subnavReach": "Fika",
|
||||
"annualReport.2021.subnavThemes": "Themes",
|
||||
"annualReport.2021.subnavDirectorsMessage": "Director's Message",
|
||||
"annualReport.2021.subnavSupporters": "Wafuasi",
|
||||
"annualReport.2021.subnavTeam": "Timu",
|
||||
"annualReport.2021.subnavDonate": "Toa",
|
||||
"annualReport.2021.mastheadYear": "2021 Annual Report",
|
||||
"annualReport.2021.mastheadTitle": "Building an Equitable Community Together",
|
||||
"annualReport.2021.directorsMessageTitle": "A Message from Our Executive Director",
|
||||
"annualReport.2021.directorsMessageP1": "In 2021, COVID-19 continued to disrupt our routines and shape the way we interact with one another. Even as we began to gather together, schools reopened, and there were calls for a “return to normal,” the most vulnerable in our society remained disproportionately impacted by the inequitable structures that COVID-19 exacerbated. The COVID-19 crisis shaped young people’s relationships to Scratch, and solidified Scratch as a more vital place than ever for them to create, learn, and connect. But as we moved into a new year, we did not leave behind our most vulnerable young people as they began to navigate “the new normal.”",
|
||||
"annualReport.2021.directorsMessageP2": "One of the foundational values of Scratch has always been to empower young people to explore, create, play, and discover—opportunities that aren’t afforded equitably to all students.",
|
||||
"annualReport.2021.directorsMessagePullquote": "We believe in the transformative power of self-expression and creativity, and in providing space for young people to use creative coding as a tool to raise their voice.",
|
||||
"annualReport.2021.directorsMessageP3": "I’m proud to serve as the Executive Director of the Scratch Foundation during this pivotal moment in our history, and will continue to spread Scratch’s caring, collaborative approach to creative learning to kids around the world who need these opportunities the most.",
|
||||
"annualReport.2021.directorsMessageP4": "Last year was an incredible year for the Scratch Foundation–we focused on growing our team with remarkable, diverse leaders and building a solid foundation for our continued transition to an independent organization. We developed a three-year Strategic Plan with the combined efforts of every team member at every level of our organization, codifying the work we’re embarking on together. As Scratch grows, we remain focused on equity and community-building, and keeping Scratch a safe space for kids to connect, create, and collaborate with their peers around the world.",
|
||||
"annualReport.2021.directorsMessageP5": "LI can’t thank you enough for embarking on this journey with our team, and for your continued support of our mission. The compassion and creativity of the Scratch Community is endlessly inspiring to us, and we can’t wait for you to join us in the important work ahead of us.",
|
||||
"annualReport.2021.directorsMessageP6": "Over the past decade, Scratch has had phenomenal success, engaging tens of millions of young people around the world. But we are just beginning. The challenge for the years ahead is to ensure that we can continue to spread and support not just our technology but also our creative, caring, collaborative learning approach, so that young people around the world have equitable opportunities to imagine, create, share, and learn. We look forward to working with all of you to make that happen!",
|
||||
"annualReport.2021.EDTitle": "Executive Director, Scratch Foundation",
|
||||
"annualReport.2021.watchVideo": "Tazama Video",
|
||||
"annualReport.2021.missionTitle": "Our Mission, Vision, & Values",
|
||||
"annualReport.2021.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators who have been excluded from creative computing.",
|
||||
"annualReport.2021.missionP2": "We’ve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively—essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
|
||||
"annualReport.2021.missionHeader": "Misheni",
|
||||
"annualReport.2021.missionSubtitle": "Providing young people with digital tools and opportunities to imagine, create, share, and learn.",
|
||||
"annualReport.2021.visionHeader": "Vision",
|
||||
"annualReport.2021.visionSubtitle": "To spread creative, caring, collaborative, equitable approaches to coding and learning around the world.",
|
||||
"annualReport.2021.valuesHeader": "Values",
|
||||
"annualReport.2021.valuesSubtitle": "In this work, we are guided by our core values that define our principles as an organization and a community:",
|
||||
"annualReport.2021.creativeExpressionTitle": "Creative Expression",
|
||||
"annualReport.2021.progressiveImprovementTitle": "Progressive Improvement",
|
||||
"annualReport.2021.EquitableOpportunitiesTitle": "Equitable Opportunities",
|
||||
"annualReport.2021.playfulEngagementTitle": "Playful Engagement",
|
||||
"annualReport.2021.creativeExpressionDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
|
||||
"annualReport.2021.progressiveImprovementDescription": "We hold ourselves to a high standard and always strive to iterate, improve, and inspire one another to best serve young people around the world and the community that makes our work possible.",
|
||||
"annualReport.2021.EquitableOpportunitiesDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
|
||||
"annualReport.2021.playfulEngagementDescription": "At Scratch, play is an approach for making, sharing, learning, and engaging with the world. We encourage joyful exploration, experimentation, and collaboration.",
|
||||
"annualReport.2021.reachTitle": "Kuwafikia Watoto Duniani Kote",
|
||||
"annualReport.2021.reachSubtitle": "Scratch ndio jamii kubwa zaidi duniani ya uandishi wa kodi ya watoto na vijana, wa umri wa miaka 8 na zaidi.",
|
||||
"annualReport.2021.reachMillion": "milioni",
|
||||
"annualReport.2021.reachNewUsersNumber": "18 {million}",
|
||||
"annualReport.2021.reachNewUsersIncrease": "22% from 2020",
|
||||
"annualReport.2021.reachProjectsCreatedNumber": "113 {million}",
|
||||
"annualReport.2021.reachProjectsCreatedIncrease": "39% from 2020",
|
||||
"annualReport.2021.reachProjectCreatorsNumber": "42 {million}",
|
||||
"annualReport.2021.reachProjectCreatorsIncrease": "44% from 2020",
|
||||
"annualReport.2021.reachNewUsers": "New Users",
|
||||
"annualReport.2021.reachProjectsCreated": "Miradi Iliyoundwa",
|
||||
"annualReport.2021.reachProjectCreators": "People Creating Projects",
|
||||
"annualReport.2021.reachScratchAroundTheWorld": "Scratch is used around the world across more than 200 countries and territories",
|
||||
"annualReport.2021.reachSaudiArabiaTitle": "Saudi Arabia",
|
||||
"annualReport.2021.reachSaudiArabiaDescription": "We saw tremendous growth around the world in 2021, but we were amazed to see the growth in Saudi Arabia, where we saw twice as many new users as the year before.",
|
||||
"annualReport.2021.reachTranslationTitle": "Scratch is Translated into 74 Languages",
|
||||
"annualReport.2021.reachTranslationIncrease": "10 languages from 2020",
|
||||
"annualReport.2021.reachTranslationBlurb": "Shukran kwa watafsiri wa kujitolea kutoka pande zote za dunia.",
|
||||
"annualReport.2021.reachScratchJrBlurb": "ScratchJr ni mazingira ya utangulizi wa programu ambayo yanawezesha watoto wadogo (wenye umri wa miaka 5-7) kuunda hadithi na michezo husika.",
|
||||
"annualReport.2021.reachDownloadsMillion": "5 {million}",
|
||||
"annualReport.2021.reachDownloads": "Downloads in 2021",
|
||||
"annualReport.2021.reachDownloadsIncrease": "2 {million} from 2020",
|
||||
"annualReport.2021.themesTitle": "Emerging Themes",
|
||||
"annualReport.2021.themesDescription": "Amidst ongoing uncertainty from COVID-19, Scratch continued to serve as a key space for young people to connect and create together. In 2021, we focused our efforts on building a strong foundation to equitably support our growing global community and our growing Scratch Team. Our work was centered around three major themes: fostering community, increasing access and accessibility, and developing the Scratch Education Collaborative (SEC).",
|
||||
"annualReport.2021.SECTitle": " Shirika la Scratch Education Collaborative",
|
||||
"annualReport.2021.SECIntro": "Community voices and partnerships are deeply woven into the fabric of Scratch’s history. They have, and continue to be, integral in helping us increase accessible and equitable coding opportunities worldwide. In 2021, we launched the Scratch Education Collaborative, an initiative committed to identifying and eliminating the barriers to access to creative coding that connects remarkable organizations around the world.",
|
||||
"annualReport.2021.SECWhatIs": "What is SEC?",
|
||||
"annualReport.2021.SECWhatIsP1": "The SEC supports and engages participating organizations in a two-year, collaborative cohort experience to strengthen their commitment to, and implementation of, equitable creative coding using Scratch and ScratchJr.",
|
||||
"annualReport.2021.SECWhatIsP2": "By the end of the cohort experience, organizations will have formed new partnerships with each other and with Scratch, and will have established new models for equity-centered creative coding resources.",
|
||||
"annualReport.2021.SECWhatIsP3": "Our work with the SEC is made possible thanks to a generous grant from Google.org. We’d like to extend our gratitude for their continued support of our mission.",
|
||||
"annualReport.2021.SECOrgNumber": "41",
|
||||
"annualReport.2021.SECOrgLabel": "organizations",
|
||||
"annualReport.2021.SECCountryNumber": "13",
|
||||
"annualReport.2021.SECCountryLabel": "countries",
|
||||
"annualReport.2021.SECPartnerNumber": "7",
|
||||
"annualReport.2021.SECPartnerLabel": "partners",
|
||||
"annualReport.2021.SECMapParagraph": "Our first cohort included 41 organizations representing 13 countries around the world, united by their commitment to supporting learners from historically marginalized communities in developing their confidence with creative computing.",
|
||||
"annualReport.2021.spotlightStory": "Spotlight Story",
|
||||
"annualReport.2021.SECSpotlightTitle": "Bridges to Science Spotlight",
|
||||
"annualReport.2021.SECSpotlightLocation": "Fulshear, Texas",
|
||||
"annualReport.2021.SECSpotlightText1": "Bridges to Science; a Texas-based nonprofit providing math, coding, and robotics programs for underserved youth; was one of 41 exceptional organizations to join the Scratch Education Collaborative's first cohort.",
|
||||
"annualReport.2021.SECSpotlightText2": "In 2021, we supported Bridges to Science in facilitating their first “Hour of Code” workshop with Code.org.",
|
||||
"annualReport.2021.SECPullQuote": "One of the greatest joys that we have in teaching our students is that each one of them, no matter how quiet they are, all find a voice in computer science through Scratch.",
|
||||
"annualReport.2021.SECPullQuoteAttr": "- Rosa Aristy, Bridges to Science Founder ",
|
||||
"annualReport.2021.SECWorkshops": "SEC Workshops",
|
||||
"annualReport.2021.SECWorkshopsText": "Last year, the Scratch Education Collaborative hosted a series of workshops that supported their inaugural cohort in defining and exploring unique pathways to equitable creative coding. Workshops were facilitated by Stanford d. School, Tinkering Studio, the Brazilian Creative Learning Network, and Chicago Public Schools CS4ALL. Together, workshop participants developed a shared understanding of creative coding and discussed strategies and practices that foster culturally sustaining communities through creative communication and collaboration.",
|
||||
"annualReport.2021.SECWorkshopsSubtitle": "How can we creatively empower local community in exploring creative coding?",
|
||||
"annualReport.2021.accessTitle": "Access",
|
||||
"annualReport.2021.accessIntro": "As COVID-19 forced schools to close and pushed learning to virtual spaces, many students and teachers were discovering Scratch for the first time or adapting the way they taught and learned creative coding. From our own homes, the Scratch Team worked to support the changing needs of educators and the online community.",
|
||||
"annualReport.2021.accessASL": "ASL Tutorial",
|
||||
"annualReport.2021.accessASLText": "In 2021, we partnered with Deaf Kids Code to launch our first American Sign Language tutorial in the Scratch Editor.",
|
||||
"annualReport.2021.accessASLText2": " Together, we were inspired to create an evergreen resource that would expand creative pathways for deaf Scratchers.",
|
||||
"annualReport.2021.accessASLText3": "The video is a 13-minute remake of our original “Getting Started with Scratch” tutorial that introduces beginners to the Scratch platform.",
|
||||
"annualReport.2021.accessPullQuote": "Being a good ally is a willingness to bend towards being accessible and really putting weight on the recommendations of organizations like mine … Asking, ‘What is it that we can do?’ and really letting us take the reins and go for it, with very little to no resistance; that is a very rare thing.",
|
||||
"annualReport.2021.accessPullQuoteAttr": "- Shireen Hafeez, Founder of Deaf Kids Code ",
|
||||
"annualReport.2021.accessDEICommittee": "DEI Committees at Scratch",
|
||||
"annualReport.2021.accessDEICommitteeText": "In 2021, several committees at Scratch embarked on work to make Scratch more diverse, equitable, and inclusive for all users. We’re excited to share the progress each committee has made and the work still ahead.",
|
||||
"annualReport.2021.accessDEICommitteeAccessibility": "Accessibility",
|
||||
"annualReport.2021.accessDEICommitteeAccessibilityText": "The Accessibility Committee was created in response to one Scratch Team member’s own difficulty using Scratch’s coding blocks and a recognized need to better support Scratchers of all abilities.",
|
||||
"annualReport.2021.accessDEICommitteeAccessibilityText2": "In October of 2021, the committee launched a project to make the color of our coding blocks accessible for Scratchers with vision impairments. The committee is excited to partner with teachers and community organizations specializing in accessibility so the coding blocks meet web accessibility guidelines, and more importantly, lower floors to make Scratch more accessible for all.",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDI": "G-JEDI",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDIText": "The Global, Justice, Equity, Diversity, and Inclusion (G-JEDI) Committee was formed to develop a shared language that defines what Diversity, Equity, and Inclusion (DEI) mean to the Scratch Team.",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDIText2": "In 2021, the committee began work on a DEI statement to outline the ways in which DEI has informed the Scratch Team and community’s past and present work, and how it will continue to inform new initiatives going forward.",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesign": "Equity x Design",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesignText": "The EquityXDesign Committee was created as a place for Scratch Team members and our collaborators in MIT’s Lifelong Kindergarten group to read and discuss ideas around equity-centered design practices.",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesignText2": "The conversations are guided by Sasha Costanza-Chock’s “Design Justice: Community-Led Practices to Build the Worlds We Need,” and committee members discuss ways in which they can incorporate equity-centered design practices in the development of Scratch tools and resources.",
|
||||
"annualReport.2021.access10NewLanguages": "10 New Languages",
|
||||
"annualReport.2021.access10NewLanguagesText": "With huge thanks to our translation community, we were able to connect with Scratchers in 74 languages last year! In 2021, 10 new languages were added to Scratch, including isiXhosa (South Africa), Sepedi (South Africa), Setswana (South Africa), Afrikaans (South Africa), Kichwa (Peru), ଓଡ଼ିଆ/Odia (India), Kazakh (Kazakhstan), Aragonese (Spain), Western Frisian (the Netherlands), and Bengali (Bangladesh, India, and other regions).",
|
||||
"annualReport.2021.accessSouthAfrica": "Zero-rated Scratch in South Africa",
|
||||
"annualReport.2021.accessSouthAfricaText": "To improve the Scratch experience for young people in regions with low or no internet connectivity, we partnered with the National Education Collaboration Trust (NECT) of South Africa to host a zero-rated page for downloading Scratch. Downloads on zero-rated pages do not use up any data bandwidth, reducing a barrier to accessing Scratch due to data limits and costs. Just two months after its April 2021 launch, the page had more than 1300 visitors.",
|
||||
"annualReport.2021.accessSnapshot": "Snapshots",
|
||||
"annualReport.2021.communityTitle": "Jamii",
|
||||
"annualReport.2021.communityIntro": "In 2021, the Scratch community continued to experience rapid growth as even more young people around the world created and connected alongside their peers. We also continued to develop partnerships with community members to improve the Scratch experience for our diverse community of users.",
|
||||
"annualReport.2021.communityScratchConference": "Mkutano wa Scratch",
|
||||
"annualReport.2021.communityScratchConferenceText1": "In July, educators in our global community came together to celebrate creative coding at the Scratch Conference. This free, virtual event was led by our collaborators at MIT’s Lifelong Kindergarten Group. The conference brought together more than 1,500 educators and Scratch enthusiasts, who spent the day connecting, collaborating, and learning from one another, even as COVID kept us apart.",
|
||||
"annualReport.2021.communityVolunteerTranslators": "Volunteer Translators",
|
||||
"annualReport.2021.communityVolunteerTranslatorsText": "Since Scratch was launched in 2007, we have been committed to supporting our users worldwide. Our language translation volunteers work closely with the Scratch Team to help translate and localize our platform and resources for the diverse communities that we serve.",
|
||||
"annualReport.2021.communityVolunteerTranslatorsText2": "Thousands of translators have volunteered their time to translate Scratch into 74 languages and counting, and there are currently more than one thousand translators signed up to translate Scratch and ScratchJr. We’re grateful to our volunteers for helping us reach more Scratchers around the world!",
|
||||
"annualReport.2021.communityScratchCommunity": "The Scratch Community in 2021",
|
||||
"annualReport.2021.communityScratchCommunityIntro": "In 2021, more than 113 million projects were created on the Scratch site – almost a 39% increase from 2020 – and more than one million new studios were created! Throughout the year, the Scratch Team hosted numerous studios to celebrate important events and encourage Scratchers to participate in the online community.",
|
||||
"annualReport.2021.yearInReview": "Year in Review",
|
||||
"annualReport.2021.yearInReviewText": "2021 was a remarkable year in the online community. The Community Team highlighted and developed opportunities for young people to express their ideas and become engaged in positive ways, and incredible movements sprung up from Scratchers themselves. Here’s a look back at some of the highlights of the year:",
|
||||
"annualReport.2021.yearInReviewCard1Date": "Januari",
|
||||
"annualReport.2021.yearInReviewCard1Title": "Poetic Cafe",
|
||||
"annualReport.2021.yearInReviewCard1Text": "We “opened” our very first Poetic Cafe where Scratchers were invited to write, share, or collaborate on poems to share with the community.",
|
||||
"annualReport.2021.yearInReviewCard2Date": "Februari ",
|
||||
"annualReport.2021.yearInReviewCard2Title": "Black History Month Studio",
|
||||
"annualReport.2021.yearInReviewCard2Text": "Scratchers shared interactive artwork, created poems, animated music videos, and more to celebrate influential people and events in Black history.",
|
||||
"annualReport.2021.yearInReviewCard3Date": "Aprili",
|
||||
"annualReport.2021.yearInReviewCard3Title": "April Fool’s Day",
|
||||
"annualReport.2021.yearInReviewCard3Text": "Scratchers were asked to imagine the “Secret life” of the Scratch Cat and went on a treasure hunt for fun and silly things hidden around the Scratch website.",
|
||||
"annualReport.2021.yearInReviewCard4Date": "Mei",
|
||||
"annualReport.2021.yearInReviewCard4Title": "Scratch Week",
|
||||
"annualReport.2021.yearInReviewCard4Text": "Scratchers around the world shared more than 3,500 projects responding to themed prompts like “Cooking From Scratch” and “Ridiculous Inventions” to celebrate Scratch's birthday.",
|
||||
"annualReport.2021.yearInReviewCard5Date": "Juni",
|
||||
"annualReport.2021.yearInReviewCard5Title": "Pride Month",
|
||||
"annualReport.2021.yearInReviewCard5Text": "Scratchers created projects using all the colors of the rainbow to celebrate the LGBTQ+ community in the Pride Month studio.",
|
||||
"annualReport.2021.yearInReviewCard6Date": "Agosti",
|
||||
"annualReport.2021.yearInReviewCard6Title": "Scratch Camp",
|
||||
"annualReport.2021.yearInReviewCard6Text": "During this annual three-week long event, Scratchers created more than 7,000 projects that moved and grooved, showcased creative do-it-yourself (DIY) ideas, and shared their discoveries about the natural world around them.",
|
||||
"annualReport.2021.yearInReviewCard7Date": "Oktoba",
|
||||
"annualReport.2021.yearInReviewCard7Title": "Scratchtober",
|
||||
"annualReport.2021.yearInReviewCard7Text": "For two weeks, Scratchers created projects showcasing their interpretations of daily prompts in the Scratchtober studio. More than 3,500 projects were created around single-word themes like underwater, celebration, and creatures.",
|
||||
"annualReport.2021.yearInReviewCard8Date": "Disemba",
|
||||
"annualReport.2021.yearInReviewCard8Title": "CSEdWeek",
|
||||
"annualReport.2021.yearInReviewCard8Text": "Computer Science Education Week (CSEdWeek) occurred from December 6-12 to celebrate computer science around the world. Scratch participated in the week by encouraging community members to check out tutorials, studios, and a live event hosted in partnership with Makey Makey!",
|
||||
"annualReport.2021.yearInReviewCard9Date": "Disemba",
|
||||
"annualReport.2021.yearInReviewCard9Title": "2021: A Scratch Year in Review Studio",
|
||||
"annualReport.2021.yearInReviewCard9Text": "In 2021, Scratchers learned new skills, connected with friends around the world, and found creative ways to express themselves. More than 1,000 Scratchers shared their favorite Scratch memories and what Scratch meant to them in the 2021: A Scratch Year in Review studio.",
|
||||
"annualReport.2021.communityScratchLabTitle": "Scratch Lab",
|
||||
"annualReport.2021.communityScratchLabText": "With the launch of Scratch Lab in February, we’ve opened the doors of our development process directly to Scratchers around the world.",
|
||||
"annualReport.2021.communityScratchLabText2": "Before we decide if we should introduce new blocks to the Scratch coding editor, it’s crucial to see the creative, innovative, and surprising ways Scratchers interact with them. Scratch Lab is a sandbox where everyone can try out these new features and, most importantly, share their thoughts and ideas directly with us.",
|
||||
"annualReport.2021.communityScratchLabText3": "Over 500,000 Scratchers explored the Scratch Lab site in 2021, and they submitted more than 37,000 pieces of feedback.",
|
||||
"annualReport.2021.communityScratchLabText4": "This feedback has been invaluable as we evaluate and develop Animated Text blocks, Face Sensing blocks, and more potential new features.",
|
||||
"annualReport.2021.communitySnapshot2Title": "The Scratch Team on YouTube",
|
||||
"annualReport.2021.communitySnapshot2Text": "The Scratch Team YouTube channel reached 100,000 subscribers in 2021— a nearly 500 percent increase from 2020! As students, educators, and families evolved in response to the pandemic, we knew we had to create resources that were reactive to their needs.",
|
||||
"annualReport.2021.communitySnapshot2Text2": "These resources include a series of comprehensive Scratch tutorials that guide users through designing stories, games, and animations on Scratch. In 2021, these videos garnered nearly nine million views from viewers in 178 countries.",
|
||||
"annualReport.2021.tutorial1": "How to Make an 'About Me'",
|
||||
"annualReport.2021.tutorial2": "How to Make a Clicker Game",
|
||||
"annualReport.2021.tutorial3": "How to Make a Mouse Trail",
|
||||
"annualReport.2021.FounderMessageTitle": "A Message from Our Founder",
|
||||
"annualReport.2021.FounderMessageSubTitle": "Support and Inspiration from a Founding Partner",
|
||||
"annualReport.2021.FounderMessageText1": "As you read through this annual report, you’ll learn about many ways that Scratch is expanding creative computing opportunities for millions of young people around the world, especially those from marginalized communities. This global impact is possible because of the tireless work of the growing team of engineers, designers, educators, community moderators, and others at the Scratch Foundation.",
|
||||
"annualReport.2021.FounderMessageText2": "To continue to grow our efforts and impact, we rely on the generous financial support of an incredible collection of companies, foundations, and individual donors who are aligned with our mission and vision. Here, I want to highlight the support and inspiration we’ve received from one of our Founding Partners: the LEGO Foundation.",
|
||||
"annualReport.2021.FounderMessageText3": "My research group at the MIT Media Lab started collaborating with the LEGO company and LEGO Foundation more than 30 years ago. LEGO funding helped support our early work on Scratch, leading up to the public launch of Scratch in 2007. Then, when Scratch spun out of MIT into the Scratch Foundation in 2019, the LEGO Foundation provided important funding for the new organization, with a five-year $10 million grant to “support transformative educational change by developing and promoting playful, creative approaches to coding...in diverse economic and cultural contexts.” When the pandemic hit, the LEGO Foundation stepped up with an additional $5 million grant in 2021, to ensure that the Scratch Foundation could meet the needs of children and educators disrupted by the pandemic.",
|
||||
"annualReport.2021.FounderMessageText4": "But the LEGO-Scratch connection goes far beyond financial support. The Scratch approach of creating animated stories and games by snapping together graphical programming blocks was inspired, in part, by the way children build LEGO houses and castles by snapping together plastic LEGO bricks. Scratch and LEGO also share the same project-based educational philosophy, encouraging children to iteratively refine their projects by trying out an idea, seeing what happens, then making revisions and trying again.",
|
||||
"annualReport.2021.FounderMessageText5": "I’ve always loved the LEGO slogan “Joy of Building, Pride of Creation.” The LEGO Foundation’s deep partnership with the Scratch Foundation is helping to bring “Joy of Building, Pride of Creation” to children’s digital activities. The partnership serves as a model of how organizations with shared ideas and values can work together to catalyze transformational change in learning and education. As the Scratch Foundation continues to build its network of partners and supporters, I look forward to connecting with other organizations to expand creative computing opportunities for children around the world.",
|
||||
"annualReport.2021.FounderTitle": "Founder, Scratch Foundation",
|
||||
"annualReport.2021.lookingForward": "Looking Forward",
|
||||
"annualReport.2021.lookingForwardText1": "In 2021, we outlined a Strategic Framework guiding our major priorities for the next 4 years. We’re focused on these major areas:",
|
||||
"annualReport.2021.lookingForwardText2": "We would like to extend a huge thank you to the LEGO Foundation, whose generous COVID Recovery Grant will enable us to carry out this crucial work. We can’t wait to share more with you about the exciting projects we have planned, including updates to the Scratch experience for schools, updates to ScratchJr, and more.",
|
||||
"annualReport.2021.LookingForward1": "Strengthening the Scratch Platform and Community Infrastructure",
|
||||
"annualReport.2021.LookingForward2": "Expanding Pathways to Creative Learning",
|
||||
"annualReport.2021.LookingForward3": "Building Organizational Capacity and Ensuring Fiscal Sustainability",
|
||||
"annualReport.2021.supportersTitle": "Shukran kwa Wafuasi wetu",
|
||||
"annualReport.2021.supportersIntro": "Asante kwa wafuasi wetu wakarimu. Mchango wako hutusaidia kupanua fursa za kujifunza za ubunifu kwa watoto wa kila kizazi, kutoka asili zote, kote ulimwenguni.",
|
||||
"annualReport.2021.ourSupporters": "Our Supporters",
|
||||
"annualReport.2021.ourSupportersText": "We want to thank all Scratch supporters who, throughout the years, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on giving to Scratch Foundation from January 1, 2021 to December 31, 2021.",
|
||||
"annualReport.2021.supportersFoundingTitle": "Founding Partners — $10,000,000+",
|
||||
"annualReport.2021.supportersFoundingText": "We are especially grateful to our Founding Partners who have each provided at least $10,000,000 in cumulative support, since the start of Scratch in 2003.",
|
||||
"annualReport.2021.supportersCatPartnersTitle": "Scratch Cat Partners — $1,000,000+",
|
||||
"annualReport.2021.supportersCreativityTitle": "Creativity Circle — $250,000+",
|
||||
"annualReport.2021.supportersCollaborationTitle": "Collaboration Circle — $100,000+",
|
||||
"annualReport.2021.supportersImaginationTitle": "Mzunguko wa Mawazo — $ 50,000 +",
|
||||
"annualReport.2021.supportersInspirationTitle": "Mzunguko wa Msukumo — $ 20,000 +",
|
||||
"annualReport.2021.supportersExplorationTitle": "Mzunguko wa Utafutaji — $ 5,000 +",
|
||||
"annualReport.2021.supportersPlayTitle": "Play Circle — $1,000+",
|
||||
"annualReport.2021.supportersInKindTitle": "Wafuasi wa Aina",
|
||||
"annualReport.2021.leadershipTitle": "Timu Yetu",
|
||||
"annualReport.2021.leadershipBoard": "Baraza la Waelekezi",
|
||||
"annualReport.2021.leadershipChair": "Mwenyekiti",
|
||||
"annualReport.2021.leadershipProfessor": "Profesa wa Utafiti wa Kujifunza",
|
||||
"annualReport.2021.leadershipViceChair": "Mwenyekiti Msaidizi",
|
||||
"annualReport.2021.leadershipCoFounder": "Mwanzilishi mwenza na Mwenyekiti mwenza",
|
||||
"annualReport.2021.leadershipBoardMember": "Mjumbe wa Bodi",
|
||||
"annualReport.2021.leadershipPresidentCEO": "Rais na Mkurugenzi Mtendaji",
|
||||
"annualReport.2021.leadershipFormerPresident": "Rais wa Zamani",
|
||||
"annualReport.2021.leadershipFounderCEO": "Mwanzilishi na Mkurugenzi Mtendaji",
|
||||
"annualReport.2021.leadershipFormerChairCEO": "Former CEO and Chairwoman",
|
||||
"annualReport.2021.leadershipBoardSecretaryTreasurer": "Katibu wa Bodi & Mweka Hazina",
|
||||
"annualReport.2021.leadershipBoardSecretary": "Katibu wa Bodi ",
|
||||
"annualReport.2021.leadershipBoardTreasurer": "Mweka Hazina wa Bodi",
|
||||
"annualReport.2021.leadershipScratchTeam": "2021 Scratch Team",
|
||||
"annualReport.2021.leadershipED": "Executive Director",
|
||||
"annualReport.2021.teamThankYou": "Thank you to Mitch Resnick, Natalie Rusk, Rupal Jain, and other collaborators at the Lifelong Kindergarten Group at the MIT Media Lab for your tireless support of Scratch.",
|
||||
"annualReport.2021.donateTitle": "Tusaidie",
|
||||
"annualReport.2021.donateMessage": "Your support enables us to create inspiring, creative, and memorable learning experiences for kids everywhere, especially those who have been systemically excluded from creative coding opportunities. Make a gift to Scratch today to help us keep our servers running, maintain our growing global community, and make creative coding possible for kids in every country around the world.",
|
||||
"annualReport.2021.donateMessage2": "Thank you for your generosity.",
|
||||
"annualReport.2021.donateButton": "Toa",
|
||||
"annualReport.2021.projectBy": "project by",
|
||||
"annualReport.2021.altMap": "A map of the world showing 41 SEC organizations",
|
||||
"annualReport.2021.altSECSpotlightImage": "A child plays with a toy in front of an orange background",
|
||||
"annualReport.2021.altAccessibility": "Two people use sign language in front of a green background.",
|
||||
"annualReport.2021.altaccessDEICommittee": "A hand holds out a scratch component on a green background.",
|
||||
"annualReport.2021.altaccessDEICommitteeAccessibility": "A hand paints scratch components on a blue background.",
|
||||
"annualReport.2021.altaccessDEICommitteeG-JEDI": "Two hands reach toward a text bubble with a heart inside it.",
|
||||
"annualReport.2021.altaccessDEICommitteeEquitXDesign": "Two hands work together to compile a list of scratch components.",
|
||||
"annualReport.2021.altaccessSouthAfrica": "Two kids, one using a tablet and one using a laptop, work on a scratch project together.",
|
||||
"annualReport.2021.altcommunityVolunteerTransators": "Four hands are raised with text bubbles resting on top of them in front of a purple background.",
|
||||
"annualReport.2021.altcommunityThankYou": "A globe with a banner across it saying 'Thank you' surrounded by the words for thank you in various languages.",
|
||||
"annualReport.2021.altAvatar": "user avatar",
|
||||
"annualReport.2021.altDropdownArrow": "Arrow indicating dropdown menu.",
|
||||
"annualReport.2021.altMastheadIllustration": "Three people interacting with physical scratch components.",
|
||||
"annualReport.2021.altWave": "An emoji hand waving.",
|
||||
"annualReport.2021.altMitchHeadshot": "Founder Mitch Resnick",
|
||||
"annualReport.2021.altCalendar": "A calendar displaying the year 2021.",
|
||||
"annualReport.2021.altWorldVisualization": "An illustrated version of the globe.",
|
||||
"annualReport.2021.altSaudiArabiaVisualization": "",
|
||||
"annualReport.2021.altSECVideoPreview": "",
|
||||
"annualReport.2021.altCard1": "",
|
||||
"annualReport.2021.altCard2": "",
|
||||
"annualReport.2021.altCard3": "",
|
||||
"annualReport.2021.altCard4": "",
|
||||
"annualReport.2021.altCard5": "",
|
||||
"annualReport.2021.altCard6": "",
|
||||
"annualReport.2021.altCard7": "",
|
||||
"annualReport.2021.altCard8": "",
|
||||
"annualReport.2021.altCard9": "",
|
||||
"annualReport.2021.altDonateIllustration": "Two hands form the shape of a heart with their fingers inside of a cut out heart shape."
|
||||
}
|
238
www/scratch-website.annual-report-2021-l10njson/th.json
Normal file
238
www/scratch-website.annual-report-2021-l10njson/th.json
Normal file
|
@ -0,0 +1,238 @@
|
|||
{
|
||||
"annualReport.2021.subnavFoundersMessage": "Founder's Message",
|
||||
"annualReport.2021.subnavMission": "Mission",
|
||||
"annualReport.2021.subnavReach": "Reach",
|
||||
"annualReport.2021.subnavThemes": "Themes",
|
||||
"annualReport.2021.subnavDirectorsMessage": "Director's Message",
|
||||
"annualReport.2021.subnavSupporters": "Supporters",
|
||||
"annualReport.2021.subnavTeam": "Team",
|
||||
"annualReport.2021.subnavDonate": "บริจาค",
|
||||
"annualReport.2021.mastheadYear": "2021 Annual Report",
|
||||
"annualReport.2021.mastheadTitle": "Building an Equitable Community Together",
|
||||
"annualReport.2021.directorsMessageTitle": "A Message from Our Executive Director",
|
||||
"annualReport.2021.directorsMessageP1": "In 2021, COVID-19 continued to disrupt our routines and shape the way we interact with one another. Even as we began to gather together, schools reopened, and there were calls for a “return to normal,” the most vulnerable in our society remained disproportionately impacted by the inequitable structures that COVID-19 exacerbated. The COVID-19 crisis shaped young people’s relationships to Scratch, and solidified Scratch as a more vital place than ever for them to create, learn, and connect. But as we moved into a new year, we did not leave behind our most vulnerable young people as they began to navigate “the new normal.”",
|
||||
"annualReport.2021.directorsMessageP2": "One of the foundational values of Scratch has always been to empower young people to explore, create, play, and discover—opportunities that aren’t afforded equitably to all students.",
|
||||
"annualReport.2021.directorsMessagePullquote": "We believe in the transformative power of self-expression and creativity, and in providing space for young people to use creative coding as a tool to raise their voice.",
|
||||
"annualReport.2021.directorsMessageP3": "I’m proud to serve as the Executive Director of the Scratch Foundation during this pivotal moment in our history, and will continue to spread Scratch’s caring, collaborative approach to creative learning to kids around the world who need these opportunities the most.",
|
||||
"annualReport.2021.directorsMessageP4": "Last year was an incredible year for the Scratch Foundation–we focused on growing our team with remarkable, diverse leaders and building a solid foundation for our continued transition to an independent organization. We developed a three-year Strategic Plan with the combined efforts of every team member at every level of our organization, codifying the work we’re embarking on together. As Scratch grows, we remain focused on equity and community-building, and keeping Scratch a safe space for kids to connect, create, and collaborate with their peers around the world.",
|
||||
"annualReport.2021.directorsMessageP5": "LI can’t thank you enough for embarking on this journey with our team, and for your continued support of our mission. The compassion and creativity of the Scratch Community is endlessly inspiring to us, and we can’t wait for you to join us in the important work ahead of us.",
|
||||
"annualReport.2021.directorsMessageP6": "Over the past decade, Scratch has had phenomenal success, engaging tens of millions of young people around the world. But we are just beginning. The challenge for the years ahead is to ensure that we can continue to spread and support not just our technology but also our creative, caring, collaborative learning approach, so that young people around the world have equitable opportunities to imagine, create, share, and learn. We look forward to working with all of you to make that happen!",
|
||||
"annualReport.2021.EDTitle": "Executive Director, Scratch Foundation",
|
||||
"annualReport.2021.watchVideo": "Watch Video",
|
||||
"annualReport.2021.missionTitle": "Our Mission, Vision, & Values",
|
||||
"annualReport.2021.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators who have been excluded from creative computing.",
|
||||
"annualReport.2021.missionP2": "We’ve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively—essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
|
||||
"annualReport.2021.missionHeader": "Mission",
|
||||
"annualReport.2021.missionSubtitle": "Providing young people with digital tools and opportunities to imagine, create, share, and learn.",
|
||||
"annualReport.2021.visionHeader": "Vision",
|
||||
"annualReport.2021.visionSubtitle": "To spread creative, caring, collaborative, equitable approaches to coding and learning around the world.",
|
||||
"annualReport.2021.valuesHeader": "Values",
|
||||
"annualReport.2021.valuesSubtitle": "In this work, we are guided by our core values that define our principles as an organization and a community:",
|
||||
"annualReport.2021.creativeExpressionTitle": "Creative Expression",
|
||||
"annualReport.2021.progressiveImprovementTitle": "Progressive Improvement",
|
||||
"annualReport.2021.EquitableOpportunitiesTitle": "Equitable Opportunities",
|
||||
"annualReport.2021.playfulEngagementTitle": "Playful Engagement",
|
||||
"annualReport.2021.creativeExpressionDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
|
||||
"annualReport.2021.progressiveImprovementDescription": "We hold ourselves to a high standard and always strive to iterate, improve, and inspire one another to best serve young people around the world and the community that makes our work possible.",
|
||||
"annualReport.2021.EquitableOpportunitiesDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
|
||||
"annualReport.2021.playfulEngagementDescription": "At Scratch, play is an approach for making, sharing, learning, and engaging with the world. We encourage joyful exploration, experimentation, and collaboration.",
|
||||
"annualReport.2021.reachTitle": "Reaching Children Around the World",
|
||||
"annualReport.2021.reachSubtitle": "Scratch is the world’s largest coding community for children and teens, ages 8 and up.",
|
||||
"annualReport.2021.reachMillion": "million",
|
||||
"annualReport.2021.reachNewUsersNumber": "18 {million}",
|
||||
"annualReport.2021.reachNewUsersIncrease": "22% from 2020",
|
||||
"annualReport.2021.reachProjectsCreatedNumber": "113 {million}",
|
||||
"annualReport.2021.reachProjectsCreatedIncrease": "39% from 2020",
|
||||
"annualReport.2021.reachProjectCreatorsNumber": "42 {million}",
|
||||
"annualReport.2021.reachProjectCreatorsIncrease": "44% from 2020",
|
||||
"annualReport.2021.reachNewUsers": "New Users",
|
||||
"annualReport.2021.reachProjectsCreated": "Projects Created",
|
||||
"annualReport.2021.reachProjectCreators": "People Creating Projects",
|
||||
"annualReport.2021.reachScratchAroundTheWorld": "Scratch is used around the world across more than 200 countries and territories",
|
||||
"annualReport.2021.reachSaudiArabiaTitle": "Saudi Arabia",
|
||||
"annualReport.2021.reachSaudiArabiaDescription": "We saw tremendous growth around the world in 2021, but we were amazed to see the growth in Saudi Arabia, where we saw twice as many new users as the year before.",
|
||||
"annualReport.2021.reachTranslationTitle": "Scratch is Translated into 74 Languages",
|
||||
"annualReport.2021.reachTranslationIncrease": "10 languages from 2020",
|
||||
"annualReport.2021.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
|
||||
"annualReport.2021.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
|
||||
"annualReport.2021.reachDownloadsMillion": "5 {million}",
|
||||
"annualReport.2021.reachDownloads": "Downloads in 2021",
|
||||
"annualReport.2021.reachDownloadsIncrease": "2 {million} from 2020",
|
||||
"annualReport.2021.themesTitle": "Emerging Themes",
|
||||
"annualReport.2021.themesDescription": "Amidst ongoing uncertainty from COVID-19, Scratch continued to serve as a key space for young people to connect and create together. In 2021, we focused our efforts on building a strong foundation to equitably support our growing global community and our growing Scratch Team. Our work was centered around three major themes: fostering community, increasing access and accessibility, and developing the Scratch Education Collaborative (SEC).",
|
||||
"annualReport.2021.SECTitle": "Scratch Education Collaborative",
|
||||
"annualReport.2021.SECIntro": "Community voices and partnerships are deeply woven into the fabric of Scratch’s history. They have, and continue to be, integral in helping us increase accessible and equitable coding opportunities worldwide. In 2021, we launched the Scratch Education Collaborative, an initiative committed to identifying and eliminating the barriers to access to creative coding that connects remarkable organizations around the world.",
|
||||
"annualReport.2021.SECWhatIs": "What is SEC?",
|
||||
"annualReport.2021.SECWhatIsP1": "The SEC supports and engages participating organizations in a two-year, collaborative cohort experience to strengthen their commitment to, and implementation of, equitable creative coding using Scratch and ScratchJr.",
|
||||
"annualReport.2021.SECWhatIsP2": "By the end of the cohort experience, organizations will have formed new partnerships with each other and with Scratch, and will have established new models for equity-centered creative coding resources.",
|
||||
"annualReport.2021.SECWhatIsP3": "Our work with the SEC is made possible thanks to a generous grant from Google.org. We’d like to extend our gratitude for their continued support of our mission.",
|
||||
"annualReport.2021.SECOrgNumber": "41",
|
||||
"annualReport.2021.SECOrgLabel": "organizations",
|
||||
"annualReport.2021.SECCountryNumber": "13",
|
||||
"annualReport.2021.SECCountryLabel": "countries",
|
||||
"annualReport.2021.SECPartnerNumber": "7",
|
||||
"annualReport.2021.SECPartnerLabel": "partners",
|
||||
"annualReport.2021.SECMapParagraph": "Our first cohort included 41 organizations representing 13 countries around the world, united by their commitment to supporting learners from historically marginalized communities in developing their confidence with creative computing.",
|
||||
"annualReport.2021.spotlightStory": "Spotlight Story",
|
||||
"annualReport.2021.SECSpotlightTitle": "Bridges to Science Spotlight",
|
||||
"annualReport.2021.SECSpotlightLocation": "Fulshear, Texas",
|
||||
"annualReport.2021.SECSpotlightText1": "Bridges to Science; a Texas-based nonprofit providing math, coding, and robotics programs for underserved youth; was one of 41 exceptional organizations to join the Scratch Education Collaborative's first cohort.",
|
||||
"annualReport.2021.SECSpotlightText2": "In 2021, we supported Bridges to Science in facilitating their first “Hour of Code” workshop with Code.org.",
|
||||
"annualReport.2021.SECPullQuote": "One of the greatest joys that we have in teaching our students is that each one of them, no matter how quiet they are, all find a voice in computer science through Scratch.",
|
||||
"annualReport.2021.SECPullQuoteAttr": "- Rosa Aristy, Bridges to Science Founder ",
|
||||
"annualReport.2021.SECWorkshops": "SEC Workshops",
|
||||
"annualReport.2021.SECWorkshopsText": "Last year, the Scratch Education Collaborative hosted a series of workshops that supported their inaugural cohort in defining and exploring unique pathways to equitable creative coding. Workshops were facilitated by Stanford d. School, Tinkering Studio, the Brazilian Creative Learning Network, and Chicago Public Schools CS4ALL. Together, workshop participants developed a shared understanding of creative coding and discussed strategies and practices that foster culturally sustaining communities through creative communication and collaboration.",
|
||||
"annualReport.2021.SECWorkshopsSubtitle": "How can we creatively empower local community in exploring creative coding?",
|
||||
"annualReport.2021.accessTitle": "Access",
|
||||
"annualReport.2021.accessIntro": "As COVID-19 forced schools to close and pushed learning to virtual spaces, many students and teachers were discovering Scratch for the first time or adapting the way they taught and learned creative coding. From our own homes, the Scratch Team worked to support the changing needs of educators and the online community.",
|
||||
"annualReport.2021.accessASL": "ASL Tutorial",
|
||||
"annualReport.2021.accessASLText": "In 2021, we partnered with Deaf Kids Code to launch our first American Sign Language tutorial in the Scratch Editor.",
|
||||
"annualReport.2021.accessASLText2": " Together, we were inspired to create an evergreen resource that would expand creative pathways for deaf Scratchers.",
|
||||
"annualReport.2021.accessASLText3": "The video is a 13-minute remake of our original “Getting Started with Scratch” tutorial that introduces beginners to the Scratch platform.",
|
||||
"annualReport.2021.accessPullQuote": "Being a good ally is a willingness to bend towards being accessible and really putting weight on the recommendations of organizations like mine … Asking, ‘What is it that we can do?’ and really letting us take the reins and go for it, with very little to no resistance; that is a very rare thing.",
|
||||
"annualReport.2021.accessPullQuoteAttr": "- Shireen Hafeez, Founder of Deaf Kids Code ",
|
||||
"annualReport.2021.accessDEICommittee": "DEI Committees at Scratch",
|
||||
"annualReport.2021.accessDEICommitteeText": "In 2021, several committees at Scratch embarked on work to make Scratch more diverse, equitable, and inclusive for all users. We’re excited to share the progress each committee has made and the work still ahead.",
|
||||
"annualReport.2021.accessDEICommitteeAccessibility": "Accessibility",
|
||||
"annualReport.2021.accessDEICommitteeAccessibilityText": "The Accessibility Committee was created in response to one Scratch Team member’s own difficulty using Scratch’s coding blocks and a recognized need to better support Scratchers of all abilities.",
|
||||
"annualReport.2021.accessDEICommitteeAccessibilityText2": "In October of 2021, the committee launched a project to make the color of our coding blocks accessible for Scratchers with vision impairments. The committee is excited to partner with teachers and community organizations specializing in accessibility so the coding blocks meet web accessibility guidelines, and more importantly, lower floors to make Scratch more accessible for all.",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDI": "G-JEDI",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDIText": "The Global, Justice, Equity, Diversity, and Inclusion (G-JEDI) Committee was formed to develop a shared language that defines what Diversity, Equity, and Inclusion (DEI) mean to the Scratch Team.",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDIText2": "In 2021, the committee began work on a DEI statement to outline the ways in which DEI has informed the Scratch Team and community’s past and present work, and how it will continue to inform new initiatives going forward.",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesign": "Equity x Design",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesignText": "The EquityXDesign Committee was created as a place for Scratch Team members and our collaborators in MIT’s Lifelong Kindergarten group to read and discuss ideas around equity-centered design practices.",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesignText2": "The conversations are guided by Sasha Costanza-Chock’s “Design Justice: Community-Led Practices to Build the Worlds We Need,” and committee members discuss ways in which they can incorporate equity-centered design practices in the development of Scratch tools and resources.",
|
||||
"annualReport.2021.access10NewLanguages": "10 New Languages",
|
||||
"annualReport.2021.access10NewLanguagesText": "With huge thanks to our translation community, we were able to connect with Scratchers in 74 languages last year! In 2021, 10 new languages were added to Scratch, including isiXhosa (South Africa), Sepedi (South Africa), Setswana (South Africa), Afrikaans (South Africa), Kichwa (Peru), ଓଡ଼ିଆ/Odia (India), Kazakh (Kazakhstan), Aragonese (Spain), Western Frisian (the Netherlands), and Bengali (Bangladesh, India, and other regions).",
|
||||
"annualReport.2021.accessSouthAfrica": "Zero-rated Scratch in South Africa",
|
||||
"annualReport.2021.accessSouthAfricaText": "To improve the Scratch experience for young people in regions with low or no internet connectivity, we partnered with the National Education Collaboration Trust (NECT) of South Africa to host a zero-rated page for downloading Scratch. Downloads on zero-rated pages do not use up any data bandwidth, reducing a barrier to accessing Scratch due to data limits and costs. Just two months after its April 2021 launch, the page had more than 1300 visitors.",
|
||||
"annualReport.2021.accessSnapshot": "Snapshots",
|
||||
"annualReport.2021.communityTitle": "ชุมชน",
|
||||
"annualReport.2021.communityIntro": "In 2021, the Scratch community continued to experience rapid growth as even more young people around the world created and connected alongside their peers. We also continued to develop partnerships with community members to improve the Scratch experience for our diverse community of users.",
|
||||
"annualReport.2021.communityScratchConference": "การประชุม Scratch",
|
||||
"annualReport.2021.communityScratchConferenceText1": "In July, educators in our global community came together to celebrate creative coding at the Scratch Conference. This free, virtual event was led by our collaborators at MIT’s Lifelong Kindergarten Group. The conference brought together more than 1,500 educators and Scratch enthusiasts, who spent the day connecting, collaborating, and learning from one another, even as COVID kept us apart.",
|
||||
"annualReport.2021.communityVolunteerTranslators": "Volunteer Translators",
|
||||
"annualReport.2021.communityVolunteerTranslatorsText": "Since Scratch was launched in 2007, we have been committed to supporting our users worldwide. Our language translation volunteers work closely with the Scratch Team to help translate and localize our platform and resources for the diverse communities that we serve.",
|
||||
"annualReport.2021.communityVolunteerTranslatorsText2": "Thousands of translators have volunteered their time to translate Scratch into 74 languages and counting, and there are currently more than one thousand translators signed up to translate Scratch and ScratchJr. We’re grateful to our volunteers for helping us reach more Scratchers around the world!",
|
||||
"annualReport.2021.communityScratchCommunity": "The Scratch Community in 2021",
|
||||
"annualReport.2021.communityScratchCommunityIntro": "In 2021, more than 113 million projects were created on the Scratch site – almost a 39% increase from 2020 – and more than one million new studios were created! Throughout the year, the Scratch Team hosted numerous studios to celebrate important events and encourage Scratchers to participate in the online community.",
|
||||
"annualReport.2021.yearInReview": "Year in Review",
|
||||
"annualReport.2021.yearInReviewText": "2021 was a remarkable year in the online community. The Community Team highlighted and developed opportunities for young people to express their ideas and become engaged in positive ways, and incredible movements sprung up from Scratchers themselves. Here’s a look back at some of the highlights of the year:",
|
||||
"annualReport.2021.yearInReviewCard1Date": "มกราคม",
|
||||
"annualReport.2021.yearInReviewCard1Title": "Poetic Cafe",
|
||||
"annualReport.2021.yearInReviewCard1Text": "We “opened” our very first Poetic Cafe where Scratchers were invited to write, share, or collaborate on poems to share with the community.",
|
||||
"annualReport.2021.yearInReviewCard2Date": "กุมภาพันธ์",
|
||||
"annualReport.2021.yearInReviewCard2Title": "Black History Month Studio",
|
||||
"annualReport.2021.yearInReviewCard2Text": "Scratchers shared interactive artwork, created poems, animated music videos, and more to celebrate influential people and events in Black history.",
|
||||
"annualReport.2021.yearInReviewCard3Date": "เมษายน",
|
||||
"annualReport.2021.yearInReviewCard3Title": "April Fool’s Day",
|
||||
"annualReport.2021.yearInReviewCard3Text": "Scratchers were asked to imagine the “Secret life” of the Scratch Cat and went on a treasure hunt for fun and silly things hidden around the Scratch website.",
|
||||
"annualReport.2021.yearInReviewCard4Date": "พฤษภาคม",
|
||||
"annualReport.2021.yearInReviewCard4Title": "Scratch Week",
|
||||
"annualReport.2021.yearInReviewCard4Text": "Scratchers around the world shared more than 3,500 projects responding to themed prompts like “Cooking From Scratch” and “Ridiculous Inventions” to celebrate Scratch's birthday.",
|
||||
"annualReport.2021.yearInReviewCard5Date": "มิถุนายน",
|
||||
"annualReport.2021.yearInReviewCard5Title": "Pride Month",
|
||||
"annualReport.2021.yearInReviewCard5Text": "Scratchers created projects using all the colors of the rainbow to celebrate the LGBTQ+ community in the Pride Month studio.",
|
||||
"annualReport.2021.yearInReviewCard6Date": "สิงหาคม",
|
||||
"annualReport.2021.yearInReviewCard6Title": "Scratch Camp",
|
||||
"annualReport.2021.yearInReviewCard6Text": "During this annual three-week long event, Scratchers created more than 7,000 projects that moved and grooved, showcased creative do-it-yourself (DIY) ideas, and shared their discoveries about the natural world around them.",
|
||||
"annualReport.2021.yearInReviewCard7Date": "ตุลาคม",
|
||||
"annualReport.2021.yearInReviewCard7Title": "Scratchtober",
|
||||
"annualReport.2021.yearInReviewCard7Text": "For two weeks, Scratchers created projects showcasing their interpretations of daily prompts in the Scratchtober studio. More than 3,500 projects were created around single-word themes like underwater, celebration, and creatures.",
|
||||
"annualReport.2021.yearInReviewCard8Date": "ธันวาคม",
|
||||
"annualReport.2021.yearInReviewCard8Title": "CSEdWeek",
|
||||
"annualReport.2021.yearInReviewCard8Text": "Computer Science Education Week (CSEdWeek) occurred from December 6-12 to celebrate computer science around the world. Scratch participated in the week by encouraging community members to check out tutorials, studios, and a live event hosted in partnership with Makey Makey!",
|
||||
"annualReport.2021.yearInReviewCard9Date": "ธันวาคม",
|
||||
"annualReport.2021.yearInReviewCard9Title": "2021: A Scratch Year in Review Studio",
|
||||
"annualReport.2021.yearInReviewCard9Text": "In 2021, Scratchers learned new skills, connected with friends around the world, and found creative ways to express themselves. More than 1,000 Scratchers shared their favorite Scratch memories and what Scratch meant to them in the 2021: A Scratch Year in Review studio.",
|
||||
"annualReport.2021.communityScratchLabTitle": "Scratch Lab",
|
||||
"annualReport.2021.communityScratchLabText": "With the launch of Scratch Lab in February, we’ve opened the doors of our development process directly to Scratchers around the world.",
|
||||
"annualReport.2021.communityScratchLabText2": "Before we decide if we should introduce new blocks to the Scratch coding editor, it’s crucial to see the creative, innovative, and surprising ways Scratchers interact with them. Scratch Lab is a sandbox where everyone can try out these new features and, most importantly, share their thoughts and ideas directly with us.",
|
||||
"annualReport.2021.communityScratchLabText3": "Over 500,000 Scratchers explored the Scratch Lab site in 2021, and they submitted more than 37,000 pieces of feedback.",
|
||||
"annualReport.2021.communityScratchLabText4": "This feedback has been invaluable as we evaluate and develop Animated Text blocks, Face Sensing blocks, and more potential new features.",
|
||||
"annualReport.2021.communitySnapshot2Title": "The Scratch Team on YouTube",
|
||||
"annualReport.2021.communitySnapshot2Text": "The Scratch Team YouTube channel reached 100,000 subscribers in 2021— a nearly 500 percent increase from 2020! As students, educators, and families evolved in response to the pandemic, we knew we had to create resources that were reactive to their needs.",
|
||||
"annualReport.2021.communitySnapshot2Text2": "These resources include a series of comprehensive Scratch tutorials that guide users through designing stories, games, and animations on Scratch. In 2021, these videos garnered nearly nine million views from viewers in 178 countries.",
|
||||
"annualReport.2021.tutorial1": "How to Make an 'About Me'",
|
||||
"annualReport.2021.tutorial2": "How to Make a Clicker Game",
|
||||
"annualReport.2021.tutorial3": "How to Make a Mouse Trail",
|
||||
"annualReport.2021.FounderMessageTitle": "A Message from Our Founder",
|
||||
"annualReport.2021.FounderMessageSubTitle": "Support and Inspiration from a Founding Partner",
|
||||
"annualReport.2021.FounderMessageText1": "As you read through this annual report, you’ll learn about many ways that Scratch is expanding creative computing opportunities for millions of young people around the world, especially those from marginalized communities. This global impact is possible because of the tireless work of the growing team of engineers, designers, educators, community moderators, and others at the Scratch Foundation.",
|
||||
"annualReport.2021.FounderMessageText2": "To continue to grow our efforts and impact, we rely on the generous financial support of an incredible collection of companies, foundations, and individual donors who are aligned with our mission and vision. Here, I want to highlight the support and inspiration we’ve received from one of our Founding Partners: the LEGO Foundation.",
|
||||
"annualReport.2021.FounderMessageText3": "My research group at the MIT Media Lab started collaborating with the LEGO company and LEGO Foundation more than 30 years ago. LEGO funding helped support our early work on Scratch, leading up to the public launch of Scratch in 2007. Then, when Scratch spun out of MIT into the Scratch Foundation in 2019, the LEGO Foundation provided important funding for the new organization, with a five-year $10 million grant to “support transformative educational change by developing and promoting playful, creative approaches to coding...in diverse economic and cultural contexts.” When the pandemic hit, the LEGO Foundation stepped up with an additional $5 million grant in 2021, to ensure that the Scratch Foundation could meet the needs of children and educators disrupted by the pandemic.",
|
||||
"annualReport.2021.FounderMessageText4": "But the LEGO-Scratch connection goes far beyond financial support. The Scratch approach of creating animated stories and games by snapping together graphical programming blocks was inspired, in part, by the way children build LEGO houses and castles by snapping together plastic LEGO bricks. Scratch and LEGO also share the same project-based educational philosophy, encouraging children to iteratively refine their projects by trying out an idea, seeing what happens, then making revisions and trying again.",
|
||||
"annualReport.2021.FounderMessageText5": "I’ve always loved the LEGO slogan “Joy of Building, Pride of Creation.” The LEGO Foundation’s deep partnership with the Scratch Foundation is helping to bring “Joy of Building, Pride of Creation” to children’s digital activities. The partnership serves as a model of how organizations with shared ideas and values can work together to catalyze transformational change in learning and education. As the Scratch Foundation continues to build its network of partners and supporters, I look forward to connecting with other organizations to expand creative computing opportunities for children around the world.",
|
||||
"annualReport.2021.FounderTitle": "Founder, Scratch Foundation",
|
||||
"annualReport.2021.lookingForward": "Looking Forward",
|
||||
"annualReport.2021.lookingForwardText1": "In 2021, we outlined a Strategic Framework guiding our major priorities for the next 4 years. We’re focused on these major areas:",
|
||||
"annualReport.2021.lookingForwardText2": "We would like to extend a huge thank you to the LEGO Foundation, whose generous COVID Recovery Grant will enable us to carry out this crucial work. We can’t wait to share more with you about the exciting projects we have planned, including updates to the Scratch experience for schools, updates to ScratchJr, and more.",
|
||||
"annualReport.2021.LookingForward1": "Strengthening the Scratch Platform and Community Infrastructure",
|
||||
"annualReport.2021.LookingForward2": "Expanding Pathways to Creative Learning",
|
||||
"annualReport.2021.LookingForward3": "Building Organizational Capacity and Ensuring Fiscal Sustainability",
|
||||
"annualReport.2021.supportersTitle": "Thank You to Our Supporters",
|
||||
"annualReport.2021.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
|
||||
"annualReport.2021.ourSupporters": "Our Supporters",
|
||||
"annualReport.2021.ourSupportersText": "We want to thank all Scratch supporters who, throughout the years, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on giving to Scratch Foundation from January 1, 2021 to December 31, 2021.",
|
||||
"annualReport.2021.supportersFoundingTitle": "Founding Partners — $10,000,000+",
|
||||
"annualReport.2021.supportersFoundingText": "We are especially grateful to our Founding Partners who have each provided at least $10,000,000 in cumulative support, since the start of Scratch in 2003.",
|
||||
"annualReport.2021.supportersCatPartnersTitle": "Scratch Cat Partners — $1,000,000+",
|
||||
"annualReport.2021.supportersCreativityTitle": "Creativity Circle — $250,000+",
|
||||
"annualReport.2021.supportersCollaborationTitle": "Collaboration Circle — $100,000+",
|
||||
"annualReport.2021.supportersImaginationTitle": "Imagination Circle — $50,000+",
|
||||
"annualReport.2021.supportersInspirationTitle": "Inspiration Circle — $20,000+",
|
||||
"annualReport.2021.supportersExplorationTitle": "Exploration Circle — $5,000+",
|
||||
"annualReport.2021.supportersPlayTitle": "Play Circle — $1,000+",
|
||||
"annualReport.2021.supportersInKindTitle": "In-Kind Supporters",
|
||||
"annualReport.2021.leadershipTitle": "Our Team",
|
||||
"annualReport.2021.leadershipBoard": "Board of Directors",
|
||||
"annualReport.2021.leadershipChair": "Chair",
|
||||
"annualReport.2021.leadershipProfessor": "Professor of Learning Research",
|
||||
"annualReport.2021.leadershipViceChair": "Vice-Chair",
|
||||
"annualReport.2021.leadershipCoFounder": "Co-Founder and Co-Chairman",
|
||||
"annualReport.2021.leadershipBoardMember": "Board Member",
|
||||
"annualReport.2021.leadershipPresidentCEO": "President and CEO",
|
||||
"annualReport.2021.leadershipFormerPresident": "Former President",
|
||||
"annualReport.2021.leadershipFounderCEO": "Founder and CEO",
|
||||
"annualReport.2021.leadershipFormerChairCEO": "Former CEO and Chairwoman",
|
||||
"annualReport.2021.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
|
||||
"annualReport.2021.leadershipBoardSecretary": "Board Secretary",
|
||||
"annualReport.2021.leadershipBoardTreasurer": "Board Treasurer",
|
||||
"annualReport.2021.leadershipScratchTeam": "2021 Scratch Team",
|
||||
"annualReport.2021.leadershipED": "Executive Director",
|
||||
"annualReport.2021.teamThankYou": "Thank you to Mitch Resnick, Natalie Rusk, Rupal Jain, and other collaborators at the Lifelong Kindergarten Group at the MIT Media Lab for your tireless support of Scratch.",
|
||||
"annualReport.2021.donateTitle": "Support Us",
|
||||
"annualReport.2021.donateMessage": "Your support enables us to create inspiring, creative, and memorable learning experiences for kids everywhere, especially those who have been systemically excluded from creative coding opportunities. Make a gift to Scratch today to help us keep our servers running, maintain our growing global community, and make creative coding possible for kids in every country around the world.",
|
||||
"annualReport.2021.donateMessage2": "Thank you for your generosity.",
|
||||
"annualReport.2021.donateButton": "บริจาค",
|
||||
"annualReport.2021.projectBy": "project by",
|
||||
"annualReport.2021.altMap": "A map of the world showing 41 SEC organizations",
|
||||
"annualReport.2021.altSECSpotlightImage": "A child plays with a toy in front of an orange background",
|
||||
"annualReport.2021.altAccessibility": "Two people use sign language in front of a green background.",
|
||||
"annualReport.2021.altaccessDEICommittee": "A hand holds out a scratch component on a green background.",
|
||||
"annualReport.2021.altaccessDEICommitteeAccessibility": "A hand paints scratch components on a blue background.",
|
||||
"annualReport.2021.altaccessDEICommitteeG-JEDI": "Two hands reach toward a text bubble with a heart inside it.",
|
||||
"annualReport.2021.altaccessDEICommitteeEquitXDesign": "Two hands work together to compile a list of scratch components.",
|
||||
"annualReport.2021.altaccessSouthAfrica": "Two kids, one using a tablet and one using a laptop, work on a scratch project together.",
|
||||
"annualReport.2021.altcommunityVolunteerTransators": "Four hands are raised with text bubbles resting on top of them in front of a purple background.",
|
||||
"annualReport.2021.altcommunityThankYou": "A globe with a banner across it saying 'Thank you' surrounded by the words for thank you in various languages.",
|
||||
"annualReport.2021.altAvatar": "user avatar",
|
||||
"annualReport.2021.altDropdownArrow": "Arrow indicating dropdown menu.",
|
||||
"annualReport.2021.altMastheadIllustration": "Three people interacting with physical scratch components.",
|
||||
"annualReport.2021.altWave": "An emoji hand waving.",
|
||||
"annualReport.2021.altMitchHeadshot": "Founder Mitch Resnick",
|
||||
"annualReport.2021.altCalendar": "A calendar displaying the year 2021.",
|
||||
"annualReport.2021.altWorldVisualization": "An illustrated version of the globe.",
|
||||
"annualReport.2021.altSaudiArabiaVisualization": "",
|
||||
"annualReport.2021.altSECVideoPreview": "",
|
||||
"annualReport.2021.altCard1": "",
|
||||
"annualReport.2021.altCard2": "",
|
||||
"annualReport.2021.altCard3": "",
|
||||
"annualReport.2021.altCard4": "",
|
||||
"annualReport.2021.altCard5": "",
|
||||
"annualReport.2021.altCard6": "",
|
||||
"annualReport.2021.altCard7": "",
|
||||
"annualReport.2021.altCard8": "",
|
||||
"annualReport.2021.altCard9": "",
|
||||
"annualReport.2021.altDonateIllustration": "Two hands form the shape of a heart with their fingers inside of a cut out heart shape."
|
||||
}
|
238
www/scratch-website.annual-report-2021-l10njson/tn.json
Normal file
238
www/scratch-website.annual-report-2021-l10njson/tn.json
Normal file
|
@ -0,0 +1,238 @@
|
|||
{
|
||||
"annualReport.2021.subnavFoundersMessage": "Founder's Message",
|
||||
"annualReport.2021.subnavMission": "Mission",
|
||||
"annualReport.2021.subnavReach": "Reach",
|
||||
"annualReport.2021.subnavThemes": "Themes",
|
||||
"annualReport.2021.subnavDirectorsMessage": "Director's Message",
|
||||
"annualReport.2021.subnavSupporters": "Supporters",
|
||||
"annualReport.2021.subnavTeam": "Team",
|
||||
"annualReport.2021.subnavDonate": "Neela",
|
||||
"annualReport.2021.mastheadYear": "2021 Annual Report",
|
||||
"annualReport.2021.mastheadTitle": "Building an Equitable Community Together",
|
||||
"annualReport.2021.directorsMessageTitle": "A Message from Our Executive Director",
|
||||
"annualReport.2021.directorsMessageP1": "In 2021, COVID-19 continued to disrupt our routines and shape the way we interact with one another. Even as we began to gather together, schools reopened, and there were calls for a “return to normal,” the most vulnerable in our society remained disproportionately impacted by the inequitable structures that COVID-19 exacerbated. The COVID-19 crisis shaped young people’s relationships to Scratch, and solidified Scratch as a more vital place than ever for them to create, learn, and connect. But as we moved into a new year, we did not leave behind our most vulnerable young people as they began to navigate “the new normal.”",
|
||||
"annualReport.2021.directorsMessageP2": "One of the foundational values of Scratch has always been to empower young people to explore, create, play, and discover—opportunities that aren’t afforded equitably to all students.",
|
||||
"annualReport.2021.directorsMessagePullquote": "We believe in the transformative power of self-expression and creativity, and in providing space for young people to use creative coding as a tool to raise their voice.",
|
||||
"annualReport.2021.directorsMessageP3": "I’m proud to serve as the Executive Director of the Scratch Foundation during this pivotal moment in our history, and will continue to spread Scratch’s caring, collaborative approach to creative learning to kids around the world who need these opportunities the most.",
|
||||
"annualReport.2021.directorsMessageP4": "Last year was an incredible year for the Scratch Foundation–we focused on growing our team with remarkable, diverse leaders and building a solid foundation for our continued transition to an independent organization. We developed a three-year Strategic Plan with the combined efforts of every team member at every level of our organization, codifying the work we’re embarking on together. As Scratch grows, we remain focused on equity and community-building, and keeping Scratch a safe space for kids to connect, create, and collaborate with their peers around the world.",
|
||||
"annualReport.2021.directorsMessageP5": "LI can’t thank you enough for embarking on this journey with our team, and for your continued support of our mission. The compassion and creativity of the Scratch Community is endlessly inspiring to us, and we can’t wait for you to join us in the important work ahead of us.",
|
||||
"annualReport.2021.directorsMessageP6": "Over the past decade, Scratch has had phenomenal success, engaging tens of millions of young people around the world. But we are just beginning. The challenge for the years ahead is to ensure that we can continue to spread and support not just our technology but also our creative, caring, collaborative learning approach, so that young people around the world have equitable opportunities to imagine, create, share, and learn. We look forward to working with all of you to make that happen!",
|
||||
"annualReport.2021.EDTitle": "Executive Director, Scratch Foundation",
|
||||
"annualReport.2021.watchVideo": "Bogela Vidio",
|
||||
"annualReport.2021.missionTitle": "Our Mission, Vision, & Values",
|
||||
"annualReport.2021.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators who have been excluded from creative computing.",
|
||||
"annualReport.2021.missionP2": "We’ve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively—essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
|
||||
"annualReport.2021.missionHeader": "Mission",
|
||||
"annualReport.2021.missionSubtitle": "Providing young people with digital tools and opportunities to imagine, create, share, and learn.",
|
||||
"annualReport.2021.visionHeader": "Vision",
|
||||
"annualReport.2021.visionSubtitle": "To spread creative, caring, collaborative, equitable approaches to coding and learning around the world.",
|
||||
"annualReport.2021.valuesHeader": "Values",
|
||||
"annualReport.2021.valuesSubtitle": "In this work, we are guided by our core values that define our principles as an organization and a community:",
|
||||
"annualReport.2021.creativeExpressionTitle": "Creative Expression",
|
||||
"annualReport.2021.progressiveImprovementTitle": "Progressive Improvement",
|
||||
"annualReport.2021.EquitableOpportunitiesTitle": "Equitable Opportunities",
|
||||
"annualReport.2021.playfulEngagementTitle": "Playful Engagement",
|
||||
"annualReport.2021.creativeExpressionDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
|
||||
"annualReport.2021.progressiveImprovementDescription": "We hold ourselves to a high standard and always strive to iterate, improve, and inspire one another to best serve young people around the world and the community that makes our work possible.",
|
||||
"annualReport.2021.EquitableOpportunitiesDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
|
||||
"annualReport.2021.playfulEngagementDescription": "At Scratch, play is an approach for making, sharing, learning, and engaging with the world. We encourage joyful exploration, experimentation, and collaboration.",
|
||||
"annualReport.2021.reachTitle": "Reaching Children Around the World",
|
||||
"annualReport.2021.reachSubtitle": "Scratch is the world’s largest coding community for children and teens, ages 8 and up.",
|
||||
"annualReport.2021.reachMillion": "million",
|
||||
"annualReport.2021.reachNewUsersNumber": "18 {million}",
|
||||
"annualReport.2021.reachNewUsersIncrease": "22% from 2020",
|
||||
"annualReport.2021.reachProjectsCreatedNumber": "113 {million}",
|
||||
"annualReport.2021.reachProjectsCreatedIncrease": "39% from 2020",
|
||||
"annualReport.2021.reachProjectCreatorsNumber": "42 {million}",
|
||||
"annualReport.2021.reachProjectCreatorsIncrease": "44% from 2020",
|
||||
"annualReport.2021.reachNewUsers": "New Users",
|
||||
"annualReport.2021.reachProjectsCreated": "Projects Created",
|
||||
"annualReport.2021.reachProjectCreators": "People Creating Projects",
|
||||
"annualReport.2021.reachScratchAroundTheWorld": "Scratch is used around the world across more than 200 countries and territories",
|
||||
"annualReport.2021.reachSaudiArabiaTitle": "Saudi Arabia",
|
||||
"annualReport.2021.reachSaudiArabiaDescription": "We saw tremendous growth around the world in 2021, but we were amazed to see the growth in Saudi Arabia, where we saw twice as many new users as the year before.",
|
||||
"annualReport.2021.reachTranslationTitle": "Scratch is Translated into 74 Languages",
|
||||
"annualReport.2021.reachTranslationIncrease": "10 languages from 2020",
|
||||
"annualReport.2021.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
|
||||
"annualReport.2021.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
|
||||
"annualReport.2021.reachDownloadsMillion": "5 {million}",
|
||||
"annualReport.2021.reachDownloads": "Downloads in 2021",
|
||||
"annualReport.2021.reachDownloadsIncrease": "2 {million} from 2020",
|
||||
"annualReport.2021.themesTitle": "Emerging Themes",
|
||||
"annualReport.2021.themesDescription": "Amidst ongoing uncertainty from COVID-19, Scratch continued to serve as a key space for young people to connect and create together. In 2021, we focused our efforts on building a strong foundation to equitably support our growing global community and our growing Scratch Team. Our work was centered around three major themes: fostering community, increasing access and accessibility, and developing the Scratch Education Collaborative (SEC).",
|
||||
"annualReport.2021.SECTitle": "Scratch Education Collaborative",
|
||||
"annualReport.2021.SECIntro": "Community voices and partnerships are deeply woven into the fabric of Scratch’s history. They have, and continue to be, integral in helping us increase accessible and equitable coding opportunities worldwide. In 2021, we launched the Scratch Education Collaborative, an initiative committed to identifying and eliminating the barriers to access to creative coding that connects remarkable organizations around the world.",
|
||||
"annualReport.2021.SECWhatIs": "What is SEC?",
|
||||
"annualReport.2021.SECWhatIsP1": "The SEC supports and engages participating organizations in a two-year, collaborative cohort experience to strengthen their commitment to, and implementation of, equitable creative coding using Scratch and ScratchJr.",
|
||||
"annualReport.2021.SECWhatIsP2": "By the end of the cohort experience, organizations will have formed new partnerships with each other and with Scratch, and will have established new models for equity-centered creative coding resources.",
|
||||
"annualReport.2021.SECWhatIsP3": "Our work with the SEC is made possible thanks to a generous grant from Google.org. We’d like to extend our gratitude for their continued support of our mission.",
|
||||
"annualReport.2021.SECOrgNumber": "41",
|
||||
"annualReport.2021.SECOrgLabel": "organizations",
|
||||
"annualReport.2021.SECCountryNumber": "13",
|
||||
"annualReport.2021.SECCountryLabel": "countries",
|
||||
"annualReport.2021.SECPartnerNumber": "7",
|
||||
"annualReport.2021.SECPartnerLabel": "partners",
|
||||
"annualReport.2021.SECMapParagraph": "Our first cohort included 41 organizations representing 13 countries around the world, united by their commitment to supporting learners from historically marginalized communities in developing their confidence with creative computing.",
|
||||
"annualReport.2021.spotlightStory": "Spotlight Story",
|
||||
"annualReport.2021.SECSpotlightTitle": "Bridges to Science Spotlight",
|
||||
"annualReport.2021.SECSpotlightLocation": "Fulshear, Texas",
|
||||
"annualReport.2021.SECSpotlightText1": "Bridges to Science; a Texas-based nonprofit providing math, coding, and robotics programs for underserved youth; was one of 41 exceptional organizations to join the Scratch Education Collaborative's first cohort.",
|
||||
"annualReport.2021.SECSpotlightText2": "In 2021, we supported Bridges to Science in facilitating their first “Hour of Code” workshop with Code.org.",
|
||||
"annualReport.2021.SECPullQuote": "One of the greatest joys that we have in teaching our students is that each one of them, no matter how quiet they are, all find a voice in computer science through Scratch.",
|
||||
"annualReport.2021.SECPullQuoteAttr": "- Rosa Aristy, Bridges to Science Founder ",
|
||||
"annualReport.2021.SECWorkshops": "SEC Workshops",
|
||||
"annualReport.2021.SECWorkshopsText": "Last year, the Scratch Education Collaborative hosted a series of workshops that supported their inaugural cohort in defining and exploring unique pathways to equitable creative coding. Workshops were facilitated by Stanford d. School, Tinkering Studio, the Brazilian Creative Learning Network, and Chicago Public Schools CS4ALL. Together, workshop participants developed a shared understanding of creative coding and discussed strategies and practices that foster culturally sustaining communities through creative communication and collaboration.",
|
||||
"annualReport.2021.SECWorkshopsSubtitle": "How can we creatively empower local community in exploring creative coding?",
|
||||
"annualReport.2021.accessTitle": "Access",
|
||||
"annualReport.2021.accessIntro": "As COVID-19 forced schools to close and pushed learning to virtual spaces, many students and teachers were discovering Scratch for the first time or adapting the way they taught and learned creative coding. From our own homes, the Scratch Team worked to support the changing needs of educators and the online community.",
|
||||
"annualReport.2021.accessASL": "ASL Tutorial",
|
||||
"annualReport.2021.accessASLText": "In 2021, we partnered with Deaf Kids Code to launch our first American Sign Language tutorial in the Scratch Editor.",
|
||||
"annualReport.2021.accessASLText2": " Together, we were inspired to create an evergreen resource that would expand creative pathways for deaf Scratchers.",
|
||||
"annualReport.2021.accessASLText3": "The video is a 13-minute remake of our original “Getting Started with Scratch” tutorial that introduces beginners to the Scratch platform.",
|
||||
"annualReport.2021.accessPullQuote": "Being a good ally is a willingness to bend towards being accessible and really putting weight on the recommendations of organizations like mine … Asking, ‘What is it that we can do?’ and really letting us take the reins and go for it, with very little to no resistance; that is a very rare thing.",
|
||||
"annualReport.2021.accessPullQuoteAttr": "- Shireen Hafeez, Founder of Deaf Kids Code ",
|
||||
"annualReport.2021.accessDEICommittee": "DEI Committees at Scratch",
|
||||
"annualReport.2021.accessDEICommitteeText": "In 2021, several committees at Scratch embarked on work to make Scratch more diverse, equitable, and inclusive for all users. We’re excited to share the progress each committee has made and the work still ahead.",
|
||||
"annualReport.2021.accessDEICommitteeAccessibility": "Accessibility",
|
||||
"annualReport.2021.accessDEICommitteeAccessibilityText": "The Accessibility Committee was created in response to one Scratch Team member’s own difficulty using Scratch’s coding blocks and a recognized need to better support Scratchers of all abilities.",
|
||||
"annualReport.2021.accessDEICommitteeAccessibilityText2": "In October of 2021, the committee launched a project to make the color of our coding blocks accessible for Scratchers with vision impairments. The committee is excited to partner with teachers and community organizations specializing in accessibility so the coding blocks meet web accessibility guidelines, and more importantly, lower floors to make Scratch more accessible for all.",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDI": "G-JEDI",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDIText": "The Global, Justice, Equity, Diversity, and Inclusion (G-JEDI) Committee was formed to develop a shared language that defines what Diversity, Equity, and Inclusion (DEI) mean to the Scratch Team.",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDIText2": "In 2021, the committee began work on a DEI statement to outline the ways in which DEI has informed the Scratch Team and community’s past and present work, and how it will continue to inform new initiatives going forward.",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesign": "Equity x Design",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesignText": "The EquityXDesign Committee was created as a place for Scratch Team members and our collaborators in MIT’s Lifelong Kindergarten group to read and discuss ideas around equity-centered design practices.",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesignText2": "The conversations are guided by Sasha Costanza-Chock’s “Design Justice: Community-Led Practices to Build the Worlds We Need,” and committee members discuss ways in which they can incorporate equity-centered design practices in the development of Scratch tools and resources.",
|
||||
"annualReport.2021.access10NewLanguages": "10 New Languages",
|
||||
"annualReport.2021.access10NewLanguagesText": "With huge thanks to our translation community, we were able to connect with Scratchers in 74 languages last year! In 2021, 10 new languages were added to Scratch, including isiXhosa (South Africa), Sepedi (South Africa), Setswana (South Africa), Afrikaans (South Africa), Kichwa (Peru), ଓଡ଼ିଆ/Odia (India), Kazakh (Kazakhstan), Aragonese (Spain), Western Frisian (the Netherlands), and Bengali (Bangladesh, India, and other regions).",
|
||||
"annualReport.2021.accessSouthAfrica": "Zero-rated Scratch in South Africa",
|
||||
"annualReport.2021.accessSouthAfricaText": "To improve the Scratch experience for young people in regions with low or no internet connectivity, we partnered with the National Education Collaboration Trust (NECT) of South Africa to host a zero-rated page for downloading Scratch. Downloads on zero-rated pages do not use up any data bandwidth, reducing a barrier to accessing Scratch due to data limits and costs. Just two months after its April 2021 launch, the page had more than 1300 visitors.",
|
||||
"annualReport.2021.accessSnapshot": "Snapshots",
|
||||
"annualReport.2021.communityTitle": "Setšhaba",
|
||||
"annualReport.2021.communityIntro": "In 2021, the Scratch community continued to experience rapid growth as even more young people around the world created and connected alongside their peers. We also continued to develop partnerships with community members to improve the Scratch experience for our diverse community of users.",
|
||||
"annualReport.2021.communityScratchConference": "Kokoano ya Scratch",
|
||||
"annualReport.2021.communityScratchConferenceText1": "In July, educators in our global community came together to celebrate creative coding at the Scratch Conference. This free, virtual event was led by our collaborators at MIT’s Lifelong Kindergarten Group. The conference brought together more than 1,500 educators and Scratch enthusiasts, who spent the day connecting, collaborating, and learning from one another, even as COVID kept us apart.",
|
||||
"annualReport.2021.communityVolunteerTranslators": "Volunteer Translators",
|
||||
"annualReport.2021.communityVolunteerTranslatorsText": "Since Scratch was launched in 2007, we have been committed to supporting our users worldwide. Our language translation volunteers work closely with the Scratch Team to help translate and localize our platform and resources for the diverse communities that we serve.",
|
||||
"annualReport.2021.communityVolunteerTranslatorsText2": "Thousands of translators have volunteered their time to translate Scratch into 74 languages and counting, and there are currently more than one thousand translators signed up to translate Scratch and ScratchJr. We’re grateful to our volunteers for helping us reach more Scratchers around the world!",
|
||||
"annualReport.2021.communityScratchCommunity": "The Scratch Community in 2021",
|
||||
"annualReport.2021.communityScratchCommunityIntro": "In 2021, more than 113 million projects were created on the Scratch site – almost a 39% increase from 2020 – and more than one million new studios were created! Throughout the year, the Scratch Team hosted numerous studios to celebrate important events and encourage Scratchers to participate in the online community.",
|
||||
"annualReport.2021.yearInReview": "Year in Review",
|
||||
"annualReport.2021.yearInReviewText": "2021 was a remarkable year in the online community. The Community Team highlighted and developed opportunities for young people to express their ideas and become engaged in positive ways, and incredible movements sprung up from Scratchers themselves. Here’s a look back at some of the highlights of the year:",
|
||||
"annualReport.2021.yearInReviewCard1Date": "Ferikgong",
|
||||
"annualReport.2021.yearInReviewCard1Title": "Poetic Cafe",
|
||||
"annualReport.2021.yearInReviewCard1Text": "We “opened” our very first Poetic Cafe where Scratchers were invited to write, share, or collaborate on poems to share with the community.",
|
||||
"annualReport.2021.yearInReviewCard2Date": "Tlhakole",
|
||||
"annualReport.2021.yearInReviewCard2Title": "Black History Month Studio",
|
||||
"annualReport.2021.yearInReviewCard2Text": "Scratchers shared interactive artwork, created poems, animated music videos, and more to celebrate influential people and events in Black history.",
|
||||
"annualReport.2021.yearInReviewCard3Date": "Moranang",
|
||||
"annualReport.2021.yearInReviewCard3Title": "April Fool’s Day",
|
||||
"annualReport.2021.yearInReviewCard3Text": "Scratchers were asked to imagine the “Secret life” of the Scratch Cat and went on a treasure hunt for fun and silly things hidden around the Scratch website.",
|
||||
"annualReport.2021.yearInReviewCard4Date": "Motsheganong",
|
||||
"annualReport.2021.yearInReviewCard4Title": "Scratch Week",
|
||||
"annualReport.2021.yearInReviewCard4Text": "Scratchers around the world shared more than 3,500 projects responding to themed prompts like “Cooking From Scratch” and “Ridiculous Inventions” to celebrate Scratch's birthday.",
|
||||
"annualReport.2021.yearInReviewCard5Date": "Seetebosigo",
|
||||
"annualReport.2021.yearInReviewCard5Title": "Pride Month",
|
||||
"annualReport.2021.yearInReviewCard5Text": "Scratchers created projects using all the colors of the rainbow to celebrate the LGBTQ+ community in the Pride Month studio.",
|
||||
"annualReport.2021.yearInReviewCard6Date": "Phatwe",
|
||||
"annualReport.2021.yearInReviewCard6Title": "Scratch Camp",
|
||||
"annualReport.2021.yearInReviewCard6Text": "During this annual three-week long event, Scratchers created more than 7,000 projects that moved and grooved, showcased creative do-it-yourself (DIY) ideas, and shared their discoveries about the natural world around them.",
|
||||
"annualReport.2021.yearInReviewCard7Date": "Diphalane",
|
||||
"annualReport.2021.yearInReviewCard7Title": "Scratchtober",
|
||||
"annualReport.2021.yearInReviewCard7Text": "For two weeks, Scratchers created projects showcasing their interpretations of daily prompts in the Scratchtober studio. More than 3,500 projects were created around single-word themes like underwater, celebration, and creatures.",
|
||||
"annualReport.2021.yearInReviewCard8Date": "Sedimonthole",
|
||||
"annualReport.2021.yearInReviewCard8Title": "CSEdWeek",
|
||||
"annualReport.2021.yearInReviewCard8Text": "Computer Science Education Week (CSEdWeek) occurred from December 6-12 to celebrate computer science around the world. Scratch participated in the week by encouraging community members to check out tutorials, studios, and a live event hosted in partnership with Makey Makey!",
|
||||
"annualReport.2021.yearInReviewCard9Date": "Sedimonthole",
|
||||
"annualReport.2021.yearInReviewCard9Title": "2021: A Scratch Year in Review Studio",
|
||||
"annualReport.2021.yearInReviewCard9Text": "In 2021, Scratchers learned new skills, connected with friends around the world, and found creative ways to express themselves. More than 1,000 Scratchers shared their favorite Scratch memories and what Scratch meant to them in the 2021: A Scratch Year in Review studio.",
|
||||
"annualReport.2021.communityScratchLabTitle": "Scratch Lab",
|
||||
"annualReport.2021.communityScratchLabText": "With the launch of Scratch Lab in February, we’ve opened the doors of our development process directly to Scratchers around the world.",
|
||||
"annualReport.2021.communityScratchLabText2": "Before we decide if we should introduce new blocks to the Scratch coding editor, it’s crucial to see the creative, innovative, and surprising ways Scratchers interact with them. Scratch Lab is a sandbox where everyone can try out these new features and, most importantly, share their thoughts and ideas directly with us.",
|
||||
"annualReport.2021.communityScratchLabText3": "Over 500,000 Scratchers explored the Scratch Lab site in 2021, and they submitted more than 37,000 pieces of feedback.",
|
||||
"annualReport.2021.communityScratchLabText4": "This feedback has been invaluable as we evaluate and develop Animated Text blocks, Face Sensing blocks, and more potential new features.",
|
||||
"annualReport.2021.communitySnapshot2Title": "The Scratch Team on YouTube",
|
||||
"annualReport.2021.communitySnapshot2Text": "The Scratch Team YouTube channel reached 100,000 subscribers in 2021— a nearly 500 percent increase from 2020! As students, educators, and families evolved in response to the pandemic, we knew we had to create resources that were reactive to their needs.",
|
||||
"annualReport.2021.communitySnapshot2Text2": "These resources include a series of comprehensive Scratch tutorials that guide users through designing stories, games, and animations on Scratch. In 2021, these videos garnered nearly nine million views from viewers in 178 countries.",
|
||||
"annualReport.2021.tutorial1": "How to Make an 'About Me'",
|
||||
"annualReport.2021.tutorial2": "How to Make a Clicker Game",
|
||||
"annualReport.2021.tutorial3": "How to Make a Mouse Trail",
|
||||
"annualReport.2021.FounderMessageTitle": "A Message from Our Founder",
|
||||
"annualReport.2021.FounderMessageSubTitle": "Support and Inspiration from a Founding Partner",
|
||||
"annualReport.2021.FounderMessageText1": "As you read through this annual report, you’ll learn about many ways that Scratch is expanding creative computing opportunities for millions of young people around the world, especially those from marginalized communities. This global impact is possible because of the tireless work of the growing team of engineers, designers, educators, community moderators, and others at the Scratch Foundation.",
|
||||
"annualReport.2021.FounderMessageText2": "To continue to grow our efforts and impact, we rely on the generous financial support of an incredible collection of companies, foundations, and individual donors who are aligned with our mission and vision. Here, I want to highlight the support and inspiration we’ve received from one of our Founding Partners: the LEGO Foundation.",
|
||||
"annualReport.2021.FounderMessageText3": "My research group at the MIT Media Lab started collaborating with the LEGO company and LEGO Foundation more than 30 years ago. LEGO funding helped support our early work on Scratch, leading up to the public launch of Scratch in 2007. Then, when Scratch spun out of MIT into the Scratch Foundation in 2019, the LEGO Foundation provided important funding for the new organization, with a five-year $10 million grant to “support transformative educational change by developing and promoting playful, creative approaches to coding...in diverse economic and cultural contexts.” When the pandemic hit, the LEGO Foundation stepped up with an additional $5 million grant in 2021, to ensure that the Scratch Foundation could meet the needs of children and educators disrupted by the pandemic.",
|
||||
"annualReport.2021.FounderMessageText4": "But the LEGO-Scratch connection goes far beyond financial support. The Scratch approach of creating animated stories and games by snapping together graphical programming blocks was inspired, in part, by the way children build LEGO houses and castles by snapping together plastic LEGO bricks. Scratch and LEGO also share the same project-based educational philosophy, encouraging children to iteratively refine their projects by trying out an idea, seeing what happens, then making revisions and trying again.",
|
||||
"annualReport.2021.FounderMessageText5": "I’ve always loved the LEGO slogan “Joy of Building, Pride of Creation.” The LEGO Foundation’s deep partnership with the Scratch Foundation is helping to bring “Joy of Building, Pride of Creation” to children’s digital activities. The partnership serves as a model of how organizations with shared ideas and values can work together to catalyze transformational change in learning and education. As the Scratch Foundation continues to build its network of partners and supporters, I look forward to connecting with other organizations to expand creative computing opportunities for children around the world.",
|
||||
"annualReport.2021.FounderTitle": "Founder, Scratch Foundation",
|
||||
"annualReport.2021.lookingForward": "Looking Forward",
|
||||
"annualReport.2021.lookingForwardText1": "In 2021, we outlined a Strategic Framework guiding our major priorities for the next 4 years. We’re focused on these major areas:",
|
||||
"annualReport.2021.lookingForwardText2": "We would like to extend a huge thank you to the LEGO Foundation, whose generous COVID Recovery Grant will enable us to carry out this crucial work. We can’t wait to share more with you about the exciting projects we have planned, including updates to the Scratch experience for schools, updates to ScratchJr, and more.",
|
||||
"annualReport.2021.LookingForward1": "Strengthening the Scratch Platform and Community Infrastructure",
|
||||
"annualReport.2021.LookingForward2": "Expanding Pathways to Creative Learning",
|
||||
"annualReport.2021.LookingForward3": "Building Organizational Capacity and Ensuring Fiscal Sustainability",
|
||||
"annualReport.2021.supportersTitle": "Thank You to Our Supporters",
|
||||
"annualReport.2021.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
|
||||
"annualReport.2021.ourSupporters": "Our Supporters",
|
||||
"annualReport.2021.ourSupportersText": "We want to thank all Scratch supporters who, throughout the years, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on giving to Scratch Foundation from January 1, 2021 to December 31, 2021.",
|
||||
"annualReport.2021.supportersFoundingTitle": "Founding Partners — $10,000,000+",
|
||||
"annualReport.2021.supportersFoundingText": "We are especially grateful to our Founding Partners who have each provided at least $10,000,000 in cumulative support, since the start of Scratch in 2003.",
|
||||
"annualReport.2021.supportersCatPartnersTitle": "Scratch Cat Partners — $1,000,000+",
|
||||
"annualReport.2021.supportersCreativityTitle": "Creativity Circle — $250,000+",
|
||||
"annualReport.2021.supportersCollaborationTitle": "Collaboration Circle — $100,000+",
|
||||
"annualReport.2021.supportersImaginationTitle": "Imagination Circle — $50,000+",
|
||||
"annualReport.2021.supportersInspirationTitle": "Inspiration Circle — $20,000+",
|
||||
"annualReport.2021.supportersExplorationTitle": "Exploration Circle — $5,000+",
|
||||
"annualReport.2021.supportersPlayTitle": "Play Circle — $1,000+",
|
||||
"annualReport.2021.supportersInKindTitle": "In-Kind Supporters",
|
||||
"annualReport.2021.leadershipTitle": "Our Team",
|
||||
"annualReport.2021.leadershipBoard": "Board of Directors",
|
||||
"annualReport.2021.leadershipChair": "Chair",
|
||||
"annualReport.2021.leadershipProfessor": "Professor of Learning Research",
|
||||
"annualReport.2021.leadershipViceChair": "Vice-Chair",
|
||||
"annualReport.2021.leadershipCoFounder": "Co-Founder and Co-Chairman",
|
||||
"annualReport.2021.leadershipBoardMember": "Board Member",
|
||||
"annualReport.2021.leadershipPresidentCEO": "President and CEO",
|
||||
"annualReport.2021.leadershipFormerPresident": "Former President",
|
||||
"annualReport.2021.leadershipFounderCEO": "Founder and CEO",
|
||||
"annualReport.2021.leadershipFormerChairCEO": "Former CEO and Chairwoman",
|
||||
"annualReport.2021.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
|
||||
"annualReport.2021.leadershipBoardSecretary": "Board Secretary",
|
||||
"annualReport.2021.leadershipBoardTreasurer": "Board Treasurer",
|
||||
"annualReport.2021.leadershipScratchTeam": "2021 Scratch Team",
|
||||
"annualReport.2021.leadershipED": "Executive Director",
|
||||
"annualReport.2021.teamThankYou": "Thank you to Mitch Resnick, Natalie Rusk, Rupal Jain, and other collaborators at the Lifelong Kindergarten Group at the MIT Media Lab for your tireless support of Scratch.",
|
||||
"annualReport.2021.donateTitle": "Support Us",
|
||||
"annualReport.2021.donateMessage": "Your support enables us to create inspiring, creative, and memorable learning experiences for kids everywhere, especially those who have been systemically excluded from creative coding opportunities. Make a gift to Scratch today to help us keep our servers running, maintain our growing global community, and make creative coding possible for kids in every country around the world.",
|
||||
"annualReport.2021.donateMessage2": "Thank you for your generosity.",
|
||||
"annualReport.2021.donateButton": "Neela",
|
||||
"annualReport.2021.projectBy": "project by",
|
||||
"annualReport.2021.altMap": "A map of the world showing 41 SEC organizations",
|
||||
"annualReport.2021.altSECSpotlightImage": "A child plays with a toy in front of an orange background",
|
||||
"annualReport.2021.altAccessibility": "Two people use sign language in front of a green background.",
|
||||
"annualReport.2021.altaccessDEICommittee": "A hand holds out a scratch component on a green background.",
|
||||
"annualReport.2021.altaccessDEICommitteeAccessibility": "A hand paints scratch components on a blue background.",
|
||||
"annualReport.2021.altaccessDEICommitteeG-JEDI": "Two hands reach toward a text bubble with a heart inside it.",
|
||||
"annualReport.2021.altaccessDEICommitteeEquitXDesign": "Two hands work together to compile a list of scratch components.",
|
||||
"annualReport.2021.altaccessSouthAfrica": "Two kids, one using a tablet and one using a laptop, work on a scratch project together.",
|
||||
"annualReport.2021.altcommunityVolunteerTransators": "Four hands are raised with text bubbles resting on top of them in front of a purple background.",
|
||||
"annualReport.2021.altcommunityThankYou": "A globe with a banner across it saying 'Thank you' surrounded by the words for thank you in various languages.",
|
||||
"annualReport.2021.altAvatar": "user avatar",
|
||||
"annualReport.2021.altDropdownArrow": "Arrow indicating dropdown menu.",
|
||||
"annualReport.2021.altMastheadIllustration": "Three people interacting with physical scratch components.",
|
||||
"annualReport.2021.altWave": "An emoji hand waving.",
|
||||
"annualReport.2021.altMitchHeadshot": "Founder Mitch Resnick",
|
||||
"annualReport.2021.altCalendar": "A calendar displaying the year 2021.",
|
||||
"annualReport.2021.altWorldVisualization": "An illustrated version of the globe.",
|
||||
"annualReport.2021.altSaudiArabiaVisualization": "",
|
||||
"annualReport.2021.altSECVideoPreview": "",
|
||||
"annualReport.2021.altCard1": "",
|
||||
"annualReport.2021.altCard2": "",
|
||||
"annualReport.2021.altCard3": "",
|
||||
"annualReport.2021.altCard4": "",
|
||||
"annualReport.2021.altCard5": "",
|
||||
"annualReport.2021.altCard6": "",
|
||||
"annualReport.2021.altCard7": "",
|
||||
"annualReport.2021.altCard8": "",
|
||||
"annualReport.2021.altCard9": "",
|
||||
"annualReport.2021.altDonateIllustration": "Two hands form the shape of a heart with their fingers inside of a cut out heart shape."
|
||||
}
|
238
www/scratch-website.annual-report-2021-l10njson/tr.json
Normal file
238
www/scratch-website.annual-report-2021-l10njson/tr.json
Normal file
|
@ -0,0 +1,238 @@
|
|||
{
|
||||
"annualReport.2021.subnavFoundersMessage": "Kurucunun Mesajı",
|
||||
"annualReport.2021.subnavMission": "Misyonumuz",
|
||||
"annualReport.2021.subnavReach": "Hedef",
|
||||
"annualReport.2021.subnavThemes": "Temalar",
|
||||
"annualReport.2021.subnavDirectorsMessage": "Yönetmenin Mesajı",
|
||||
"annualReport.2021.subnavSupporters": "Destekçiler",
|
||||
"annualReport.2021.subnavTeam": "Ekip",
|
||||
"annualReport.2021.subnavDonate": "Bağış",
|
||||
"annualReport.2021.mastheadYear": "2021 Annual Report",
|
||||
"annualReport.2021.mastheadTitle": "Building an Equitable Community Together",
|
||||
"annualReport.2021.directorsMessageTitle": "A Message from Our Executive Director",
|
||||
"annualReport.2021.directorsMessageP1": "In 2021, COVID-19 continued to disrupt our routines and shape the way we interact with one another. Even as we began to gather together, schools reopened, and there were calls for a “return to normal,” the most vulnerable in our society remained disproportionately impacted by the inequitable structures that COVID-19 exacerbated. The COVID-19 crisis shaped young people’s relationships to Scratch, and solidified Scratch as a more vital place than ever for them to create, learn, and connect. But as we moved into a new year, we did not leave behind our most vulnerable young people as they began to navigate “the new normal.”",
|
||||
"annualReport.2021.directorsMessageP2": "One of the foundational values of Scratch has always been to empower young people to explore, create, play, and discover—opportunities that aren’t afforded equitably to all students.",
|
||||
"annualReport.2021.directorsMessagePullquote": "We believe in the transformative power of self-expression and creativity, and in providing space for young people to use creative coding as a tool to raise their voice.",
|
||||
"annualReport.2021.directorsMessageP3": "I’m proud to serve as the Executive Director of the Scratch Foundation during this pivotal moment in our history, and will continue to spread Scratch’s caring, collaborative approach to creative learning to kids around the world who need these opportunities the most.",
|
||||
"annualReport.2021.directorsMessageP4": "Last year was an incredible year for the Scratch Foundation–we focused on growing our team with remarkable, diverse leaders and building a solid foundation for our continued transition to an independent organization. We developed a three-year Strategic Plan with the combined efforts of every team member at every level of our organization, codifying the work we’re embarking on together. As Scratch grows, we remain focused on equity and community-building, and keeping Scratch a safe space for kids to connect, create, and collaborate with their peers around the world.",
|
||||
"annualReport.2021.directorsMessageP5": "LI can’t thank you enough for embarking on this journey with our team, and for your continued support of our mission. The compassion and creativity of the Scratch Community is endlessly inspiring to us, and we can’t wait for you to join us in the important work ahead of us.",
|
||||
"annualReport.2021.directorsMessageP6": "Son on yılda Scratch, dünya çapında on milyonlarca genci kendine çekerek olağanüstü bir başarı elde etti. Ama daha yeni başlıyoruz. Önümüzdeki yıllardaki zorluk, yalnızca teknolojimizi değil, aynı zamanda yaratıcı, özenli, işbirlikçi öğrenme yaklaşımımızı da yaymaya ve desteklemeye devam edebilmemizi sağlamak, böylece dünyanın her yerindeki gençlerin hayal etme, yaratma, paylaşma ve öğrenme konusunda eşit fırsatlara sahip olmasını sağlamaktır. Bunu gerçekleştirmek için hepinizle birlikte çalışmayı dört gözle bekliyoruz!",
|
||||
"annualReport.2021.EDTitle": "Executive Director, Scratch Foundation",
|
||||
"annualReport.2021.watchVideo": "Videoyu İzle",
|
||||
"annualReport.2021.missionTitle": "Our Mission, Vision, & Values",
|
||||
"annualReport.2021.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators who have been excluded from creative computing.",
|
||||
"annualReport.2021.missionP2": "Scratch'i, tüm çocukları yaratıcı düşünmeye, sistematik olarak akıl yürütmeye—iş birliği içinde çalışmaya dahil eden, günümüz toplumunda herkes için temel beceriler olan ücretsiz, güvenli, eğlenceli bir öğrenme ortamı olarak geliştirdik. Çocukları keşfetme, paylaşma ve öğrenme konusunda desteklemek için eğitimciler ve ailelerle birlikte çalışıyoruz.",
|
||||
"annualReport.2021.missionHeader": "Misyonumuz",
|
||||
"annualReport.2021.missionSubtitle": "Gençlere hayal etmeleri, yaratmaları, paylaşmaları ve öğrenmeleri için dijital araçlar ve fırsatlar sağlamak.",
|
||||
"annualReport.2021.visionHeader": "Vizyonumuz",
|
||||
"annualReport.2021.visionSubtitle": "Kodlama ve öğrenmeye yönelik yaratıcı, özenli, işbirlikçi, eşitlikçi yaklaşımları tüm dünyaya yaymak.",
|
||||
"annualReport.2021.valuesHeader": "Values",
|
||||
"annualReport.2021.valuesSubtitle": "In this work, we are guided by our core values that define our principles as an organization and a community:",
|
||||
"annualReport.2021.creativeExpressionTitle": "Creative Expression",
|
||||
"annualReport.2021.progressiveImprovementTitle": "Progressive Improvement",
|
||||
"annualReport.2021.EquitableOpportunitiesTitle": "Equitable Opportunities",
|
||||
"annualReport.2021.playfulEngagementTitle": "Playful Engagement",
|
||||
"annualReport.2021.creativeExpressionDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
|
||||
"annualReport.2021.progressiveImprovementDescription": "We hold ourselves to a high standard and always strive to iterate, improve, and inspire one another to best serve young people around the world and the community that makes our work possible.",
|
||||
"annualReport.2021.EquitableOpportunitiesDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
|
||||
"annualReport.2021.playfulEngagementDescription": "At Scratch, play is an approach for making, sharing, learning, and engaging with the world. We encourage joyful exploration, experimentation, and collaboration.",
|
||||
"annualReport.2021.reachTitle": "Dünyanın Her Yerindeki Çocuklara Ulaşmak",
|
||||
"annualReport.2021.reachSubtitle": "Scratch, 8 yaş ve üzeri çocuklar ve gençler için dünyanın en büyük kodlama topluluğudur.",
|
||||
"annualReport.2021.reachMillion": "milyon",
|
||||
"annualReport.2021.reachNewUsersNumber": "18 {million}",
|
||||
"annualReport.2021.reachNewUsersIncrease": "22% from 2020",
|
||||
"annualReport.2021.reachProjectsCreatedNumber": "113 {million}",
|
||||
"annualReport.2021.reachProjectsCreatedIncrease": "39% from 2020",
|
||||
"annualReport.2021.reachProjectCreatorsNumber": "42 {million}",
|
||||
"annualReport.2021.reachProjectCreatorsIncrease": "44% from 2020",
|
||||
"annualReport.2021.reachNewUsers": "Yeni Kullanıcı",
|
||||
"annualReport.2021.reachProjectsCreated": "Proje Oluşturuldu",
|
||||
"annualReport.2021.reachProjectCreators": "Proje Oluşturan İnsanlar",
|
||||
"annualReport.2021.reachScratchAroundTheWorld": "Scratch is used around the world across more than 200 countries and territories",
|
||||
"annualReport.2021.reachSaudiArabiaTitle": "Saudi Arabia",
|
||||
"annualReport.2021.reachSaudiArabiaDescription": "We saw tremendous growth around the world in 2021, but we were amazed to see the growth in Saudi Arabia, where we saw twice as many new users as the year before.",
|
||||
"annualReport.2021.reachTranslationTitle": "Scratch is Translated into 74 Languages",
|
||||
"annualReport.2021.reachTranslationIncrease": "10 languages from 2020",
|
||||
"annualReport.2021.reachTranslationBlurb": "Dünyanın her yerinden gönüllü çevirmenlere teşekkürler.",
|
||||
"annualReport.2021.reachScratchJrBlurb": "ScratchJr, küçük çocukların (5-7 yaş arası) kendi etkileşimli hikayelerini ve oyunlarını yaratmalarını sağlayan bir giriş programlama ortamıdır.",
|
||||
"annualReport.2021.reachDownloadsMillion": "5 {million}",
|
||||
"annualReport.2021.reachDownloads": "Downloads in 2021",
|
||||
"annualReport.2021.reachDownloadsIncrease": "2 {million} from 2020",
|
||||
"annualReport.2021.themesTitle": "Gelişmekte Olan Temalar",
|
||||
"annualReport.2021.themesDescription": "Amidst ongoing uncertainty from COVID-19, Scratch continued to serve as a key space for young people to connect and create together. In 2021, we focused our efforts on building a strong foundation to equitably support our growing global community and our growing Scratch Team. Our work was centered around three major themes: fostering community, increasing access and accessibility, and developing the Scratch Education Collaborative (SEC).",
|
||||
"annualReport.2021.SECTitle": "Scratch Education Collaborative",
|
||||
"annualReport.2021.SECIntro": "Community voices and partnerships are deeply woven into the fabric of Scratch’s history. They have, and continue to be, integral in helping us increase accessible and equitable coding opportunities worldwide. In 2021, we launched the Scratch Education Collaborative, an initiative committed to identifying and eliminating the barriers to access to creative coding that connects remarkable organizations around the world.",
|
||||
"annualReport.2021.SECWhatIs": "What is SEC?",
|
||||
"annualReport.2021.SECWhatIsP1": "The SEC supports and engages participating organizations in a two-year, collaborative cohort experience to strengthen their commitment to, and implementation of, equitable creative coding using Scratch and ScratchJr.",
|
||||
"annualReport.2021.SECWhatIsP2": "By the end of the cohort experience, organizations will have formed new partnerships with each other and with Scratch, and will have established new models for equity-centered creative coding resources.",
|
||||
"annualReport.2021.SECWhatIsP3": "Our work with the SEC is made possible thanks to a generous grant from Google.org. We’d like to extend our gratitude for their continued support of our mission.",
|
||||
"annualReport.2021.SECOrgNumber": "41",
|
||||
"annualReport.2021.SECOrgLabel": "organizations",
|
||||
"annualReport.2021.SECCountryNumber": "13",
|
||||
"annualReport.2021.SECCountryLabel": "countries",
|
||||
"annualReport.2021.SECPartnerNumber": "7",
|
||||
"annualReport.2021.SECPartnerLabel": "partners",
|
||||
"annualReport.2021.SECMapParagraph": "Our first cohort included 41 organizations representing 13 countries around the world, united by their commitment to supporting learners from historically marginalized communities in developing their confidence with creative computing.",
|
||||
"annualReport.2021.spotlightStory": "Spotlight Story",
|
||||
"annualReport.2021.SECSpotlightTitle": "Bridges to Science Spotlight",
|
||||
"annualReport.2021.SECSpotlightLocation": "Fulshear, Texas",
|
||||
"annualReport.2021.SECSpotlightText1": "Bridges to Science; a Texas-based nonprofit providing math, coding, and robotics programs for underserved youth; was one of 41 exceptional organizations to join the Scratch Education Collaborative's first cohort.",
|
||||
"annualReport.2021.SECSpotlightText2": "In 2021, we supported Bridges to Science in facilitating their first “Hour of Code” workshop with Code.org.",
|
||||
"annualReport.2021.SECPullQuote": "One of the greatest joys that we have in teaching our students is that each one of them, no matter how quiet they are, all find a voice in computer science through Scratch.",
|
||||
"annualReport.2021.SECPullQuoteAttr": "- Rosa Aristy, Bridges to Science Founder ",
|
||||
"annualReport.2021.SECWorkshops": "SEC Workshops",
|
||||
"annualReport.2021.SECWorkshopsText": "Last year, the Scratch Education Collaborative hosted a series of workshops that supported their inaugural cohort in defining and exploring unique pathways to equitable creative coding. Workshops were facilitated by Stanford d. School, Tinkering Studio, the Brazilian Creative Learning Network, and Chicago Public Schools CS4ALL. Together, workshop participants developed a shared understanding of creative coding and discussed strategies and practices that foster culturally sustaining communities through creative communication and collaboration.",
|
||||
"annualReport.2021.SECWorkshopsSubtitle": "How can we creatively empower local community in exploring creative coding?",
|
||||
"annualReport.2021.accessTitle": "Access",
|
||||
"annualReport.2021.accessIntro": "As COVID-19 forced schools to close and pushed learning to virtual spaces, many students and teachers were discovering Scratch for the first time or adapting the way they taught and learned creative coding. From our own homes, the Scratch Team worked to support the changing needs of educators and the online community.",
|
||||
"annualReport.2021.accessASL": "ASL Tutorial",
|
||||
"annualReport.2021.accessASLText": "In 2021, we partnered with Deaf Kids Code to launch our first American Sign Language tutorial in the Scratch Editor.",
|
||||
"annualReport.2021.accessASLText2": " Together, we were inspired to create an evergreen resource that would expand creative pathways for deaf Scratchers.",
|
||||
"annualReport.2021.accessASLText3": "The video is a 13-minute remake of our original “Getting Started with Scratch” tutorial that introduces beginners to the Scratch platform.",
|
||||
"annualReport.2021.accessPullQuote": "Being a good ally is a willingness to bend towards being accessible and really putting weight on the recommendations of organizations like mine … Asking, ‘What is it that we can do?’ and really letting us take the reins and go for it, with very little to no resistance; that is a very rare thing.",
|
||||
"annualReport.2021.accessPullQuoteAttr": "- Shireen Hafeez, Founder of Deaf Kids Code ",
|
||||
"annualReport.2021.accessDEICommittee": "DEI Committees at Scratch",
|
||||
"annualReport.2021.accessDEICommitteeText": "In 2021, several committees at Scratch embarked on work to make Scratch more diverse, equitable, and inclusive for all users. We’re excited to share the progress each committee has made and the work still ahead.",
|
||||
"annualReport.2021.accessDEICommitteeAccessibility": "Accessibility",
|
||||
"annualReport.2021.accessDEICommitteeAccessibilityText": "The Accessibility Committee was created in response to one Scratch Team member’s own difficulty using Scratch’s coding blocks and a recognized need to better support Scratchers of all abilities.",
|
||||
"annualReport.2021.accessDEICommitteeAccessibilityText2": "In October of 2021, the committee launched a project to make the color of our coding blocks accessible for Scratchers with vision impairments. The committee is excited to partner with teachers and community organizations specializing in accessibility so the coding blocks meet web accessibility guidelines, and more importantly, lower floors to make Scratch more accessible for all.",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDI": "G-JEDI",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDIText": "The Global, Justice, Equity, Diversity, and Inclusion (G-JEDI) Committee was formed to develop a shared language that defines what Diversity, Equity, and Inclusion (DEI) mean to the Scratch Team.",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDIText2": "In 2021, the committee began work on a DEI statement to outline the ways in which DEI has informed the Scratch Team and community’s past and present work, and how it will continue to inform new initiatives going forward.",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesign": "Equity x Design",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesignText": "The EquityXDesign Committee was created as a place for Scratch Team members and our collaborators in MIT’s Lifelong Kindergarten group to read and discuss ideas around equity-centered design practices.",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesignText2": "The conversations are guided by Sasha Costanza-Chock’s “Design Justice: Community-Led Practices to Build the Worlds We Need,” and committee members discuss ways in which they can incorporate equity-centered design practices in the development of Scratch tools and resources.",
|
||||
"annualReport.2021.access10NewLanguages": "10 New Languages",
|
||||
"annualReport.2021.access10NewLanguagesText": "With huge thanks to our translation community, we were able to connect with Scratchers in 74 languages last year! In 2021, 10 new languages were added to Scratch, including isiXhosa (South Africa), Sepedi (South Africa), Setswana (South Africa), Afrikaans (South Africa), Kichwa (Peru), ଓଡ଼ିଆ/Odia (India), Kazakh (Kazakhstan), Aragonese (Spain), Western Frisian (the Netherlands), and Bengali (Bangladesh, India, and other regions).",
|
||||
"annualReport.2021.accessSouthAfrica": "Zero-rated Scratch in South Africa",
|
||||
"annualReport.2021.accessSouthAfricaText": "To improve the Scratch experience for young people in regions with low or no internet connectivity, we partnered with the National Education Collaboration Trust (NECT) of South Africa to host a zero-rated page for downloading Scratch. Downloads on zero-rated pages do not use up any data bandwidth, reducing a barrier to accessing Scratch due to data limits and costs. Just two months after its April 2021 launch, the page had more than 1300 visitors.",
|
||||
"annualReport.2021.accessSnapshot": "Snapshots",
|
||||
"annualReport.2021.communityTitle": "Topluluk",
|
||||
"annualReport.2021.communityIntro": "In 2021, the Scratch community continued to experience rapid growth as even more young people around the world created and connected alongside their peers. We also continued to develop partnerships with community members to improve the Scratch experience for our diverse community of users.",
|
||||
"annualReport.2021.communityScratchConference": "Scratch Konferansı",
|
||||
"annualReport.2021.communityScratchConferenceText1": "In July, educators in our global community came together to celebrate creative coding at the Scratch Conference. This free, virtual event was led by our collaborators at MIT’s Lifelong Kindergarten Group. The conference brought together more than 1,500 educators and Scratch enthusiasts, who spent the day connecting, collaborating, and learning from one another, even as COVID kept us apart.",
|
||||
"annualReport.2021.communityVolunteerTranslators": "Volunteer Translators",
|
||||
"annualReport.2021.communityVolunteerTranslatorsText": "Since Scratch was launched in 2007, we have been committed to supporting our users worldwide. Our language translation volunteers work closely with the Scratch Team to help translate and localize our platform and resources for the diverse communities that we serve.",
|
||||
"annualReport.2021.communityVolunteerTranslatorsText2": "Thousands of translators have volunteered their time to translate Scratch into 74 languages and counting, and there are currently more than one thousand translators signed up to translate Scratch and ScratchJr. We’re grateful to our volunteers for helping us reach more Scratchers around the world!",
|
||||
"annualReport.2021.communityScratchCommunity": "The Scratch Community in 2021",
|
||||
"annualReport.2021.communityScratchCommunityIntro": "In 2021, more than 113 million projects were created on the Scratch site – almost a 39% increase from 2020 – and more than one million new studios were created! Throughout the year, the Scratch Team hosted numerous studios to celebrate important events and encourage Scratchers to participate in the online community.",
|
||||
"annualReport.2021.yearInReview": "Year in Review",
|
||||
"annualReport.2021.yearInReviewText": "2021 was a remarkable year in the online community. The Community Team highlighted and developed opportunities for young people to express their ideas and become engaged in positive ways, and incredible movements sprung up from Scratchers themselves. Here’s a look back at some of the highlights of the year:",
|
||||
"annualReport.2021.yearInReviewCard1Date": "Ocak",
|
||||
"annualReport.2021.yearInReviewCard1Title": "Poetic Cafe",
|
||||
"annualReport.2021.yearInReviewCard1Text": "We “opened” our very first Poetic Cafe where Scratchers were invited to write, share, or collaborate on poems to share with the community.",
|
||||
"annualReport.2021.yearInReviewCard2Date": "Şubat",
|
||||
"annualReport.2021.yearInReviewCard2Title": "Black History Month Studio",
|
||||
"annualReport.2021.yearInReviewCard2Text": "Scratchers shared interactive artwork, created poems, animated music videos, and more to celebrate influential people and events in Black history.",
|
||||
"annualReport.2021.yearInReviewCard3Date": "Nisan",
|
||||
"annualReport.2021.yearInReviewCard3Title": "April Fool’s Day",
|
||||
"annualReport.2021.yearInReviewCard3Text": "Scratchers were asked to imagine the “Secret life” of the Scratch Cat and went on a treasure hunt for fun and silly things hidden around the Scratch website.",
|
||||
"annualReport.2021.yearInReviewCard4Date": "Mayıs",
|
||||
"annualReport.2021.yearInReviewCard4Title": "Scratch Week",
|
||||
"annualReport.2021.yearInReviewCard4Text": "Scratchers around the world shared more than 3,500 projects responding to themed prompts like “Cooking From Scratch” and “Ridiculous Inventions” to celebrate Scratch's birthday.",
|
||||
"annualReport.2021.yearInReviewCard5Date": "Haziran",
|
||||
"annualReport.2021.yearInReviewCard5Title": "Pride Month",
|
||||
"annualReport.2021.yearInReviewCard5Text": "Scratchers created projects using all the colors of the rainbow to celebrate the LGBTQ+ community in the Pride Month studio.",
|
||||
"annualReport.2021.yearInReviewCard6Date": "Ağustos",
|
||||
"annualReport.2021.yearInReviewCard6Title": "Scratch Camp",
|
||||
"annualReport.2021.yearInReviewCard6Text": "During this annual three-week long event, Scratchers created more than 7,000 projects that moved and grooved, showcased creative do-it-yourself (DIY) ideas, and shared their discoveries about the natural world around them.",
|
||||
"annualReport.2021.yearInReviewCard7Date": "Ekim",
|
||||
"annualReport.2021.yearInReviewCard7Title": "Scratchtober",
|
||||
"annualReport.2021.yearInReviewCard7Text": "For two weeks, Scratchers created projects showcasing their interpretations of daily prompts in the Scratchtober studio. More than 3,500 projects were created around single-word themes like underwater, celebration, and creatures.",
|
||||
"annualReport.2021.yearInReviewCard8Date": "Aralık",
|
||||
"annualReport.2021.yearInReviewCard8Title": "CSEdWeek",
|
||||
"annualReport.2021.yearInReviewCard8Text": "Computer Science Education Week (CSEdWeek) occurred from December 6-12 to celebrate computer science around the world. Scratch participated in the week by encouraging community members to check out tutorials, studios, and a live event hosted in partnership with Makey Makey!",
|
||||
"annualReport.2021.yearInReviewCard9Date": "Aralık",
|
||||
"annualReport.2021.yearInReviewCard9Title": "2021: A Scratch Year in Review Studio",
|
||||
"annualReport.2021.yearInReviewCard9Text": "In 2021, Scratchers learned new skills, connected with friends around the world, and found creative ways to express themselves. More than 1,000 Scratchers shared their favorite Scratch memories and what Scratch meant to them in the 2021: A Scratch Year in Review studio.",
|
||||
"annualReport.2021.communityScratchLabTitle": "Scratch Lab",
|
||||
"annualReport.2021.communityScratchLabText": "With the launch of Scratch Lab in February, we’ve opened the doors of our development process directly to Scratchers around the world.",
|
||||
"annualReport.2021.communityScratchLabText2": "Before we decide if we should introduce new blocks to the Scratch coding editor, it’s crucial to see the creative, innovative, and surprising ways Scratchers interact with them. Scratch Lab is a sandbox where everyone can try out these new features and, most importantly, share their thoughts and ideas directly with us.",
|
||||
"annualReport.2021.communityScratchLabText3": "Over 500,000 Scratchers explored the Scratch Lab site in 2021, and they submitted more than 37,000 pieces of feedback.",
|
||||
"annualReport.2021.communityScratchLabText4": "This feedback has been invaluable as we evaluate and develop Animated Text blocks, Face Sensing blocks, and more potential new features.",
|
||||
"annualReport.2021.communitySnapshot2Title": "The Scratch Team on YouTube",
|
||||
"annualReport.2021.communitySnapshot2Text": "The Scratch Team YouTube channel reached 100,000 subscribers in 2021— a nearly 500 percent increase from 2020! As students, educators, and families evolved in response to the pandemic, we knew we had to create resources that were reactive to their needs.",
|
||||
"annualReport.2021.communitySnapshot2Text2": "These resources include a series of comprehensive Scratch tutorials that guide users through designing stories, games, and animations on Scratch. In 2021, these videos garnered nearly nine million views from viewers in 178 countries.",
|
||||
"annualReport.2021.tutorial1": "How to Make an 'About Me'",
|
||||
"annualReport.2021.tutorial2": "How to Make a Clicker Game",
|
||||
"annualReport.2021.tutorial3": "How to Make a Mouse Trail",
|
||||
"annualReport.2021.FounderMessageTitle": "Kurucumuzdan Bir Mesaj",
|
||||
"annualReport.2021.FounderMessageSubTitle": "Support and Inspiration from a Founding Partner",
|
||||
"annualReport.2021.FounderMessageText1": "As you read through this annual report, you’ll learn about many ways that Scratch is expanding creative computing opportunities for millions of young people around the world, especially those from marginalized communities. This global impact is possible because of the tireless work of the growing team of engineers, designers, educators, community moderators, and others at the Scratch Foundation.",
|
||||
"annualReport.2021.FounderMessageText2": "To continue to grow our efforts and impact, we rely on the generous financial support of an incredible collection of companies, foundations, and individual donors who are aligned with our mission and vision. Here, I want to highlight the support and inspiration we’ve received from one of our Founding Partners: the LEGO Foundation.",
|
||||
"annualReport.2021.FounderMessageText3": "My research group at the MIT Media Lab started collaborating with the LEGO company and LEGO Foundation more than 30 years ago. LEGO funding helped support our early work on Scratch, leading up to the public launch of Scratch in 2007. Then, when Scratch spun out of MIT into the Scratch Foundation in 2019, the LEGO Foundation provided important funding for the new organization, with a five-year $10 million grant to “support transformative educational change by developing and promoting playful, creative approaches to coding...in diverse economic and cultural contexts.” When the pandemic hit, the LEGO Foundation stepped up with an additional $5 million grant in 2021, to ensure that the Scratch Foundation could meet the needs of children and educators disrupted by the pandemic.",
|
||||
"annualReport.2021.FounderMessageText4": "But the LEGO-Scratch connection goes far beyond financial support. The Scratch approach of creating animated stories and games by snapping together graphical programming blocks was inspired, in part, by the way children build LEGO houses and castles by snapping together plastic LEGO bricks. Scratch and LEGO also share the same project-based educational philosophy, encouraging children to iteratively refine their projects by trying out an idea, seeing what happens, then making revisions and trying again.",
|
||||
"annualReport.2021.FounderMessageText5": "I’ve always loved the LEGO slogan “Joy of Building, Pride of Creation.” The LEGO Foundation’s deep partnership with the Scratch Foundation is helping to bring “Joy of Building, Pride of Creation” to children’s digital activities. The partnership serves as a model of how organizations with shared ideas and values can work together to catalyze transformational change in learning and education. As the Scratch Foundation continues to build its network of partners and supporters, I look forward to connecting with other organizations to expand creative computing opportunities for children around the world.",
|
||||
"annualReport.2021.FounderTitle": "Founder, Scratch Foundation",
|
||||
"annualReport.2021.lookingForward": "Looking Forward",
|
||||
"annualReport.2021.lookingForwardText1": "In 2021, we outlined a Strategic Framework guiding our major priorities for the next 4 years. We’re focused on these major areas:",
|
||||
"annualReport.2021.lookingForwardText2": "We would like to extend a huge thank you to the LEGO Foundation, whose generous COVID Recovery Grant will enable us to carry out this crucial work. We can’t wait to share more with you about the exciting projects we have planned, including updates to the Scratch experience for schools, updates to ScratchJr, and more.",
|
||||
"annualReport.2021.LookingForward1": "Strengthening the Scratch Platform and Community Infrastructure",
|
||||
"annualReport.2021.LookingForward2": "Expanding Pathways to Creative Learning",
|
||||
"annualReport.2021.LookingForward3": "Building Organizational Capacity and Ensuring Fiscal Sustainability",
|
||||
"annualReport.2021.supportersTitle": "Thank You to Our Supporters",
|
||||
"annualReport.2021.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
|
||||
"annualReport.2021.ourSupporters": "Our Supporters",
|
||||
"annualReport.2021.ourSupportersText": "We want to thank all Scratch supporters who, throughout the years, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on giving to Scratch Foundation from January 1, 2021 to December 31, 2021.",
|
||||
"annualReport.2021.supportersFoundingTitle": "Founding Partners — $10,000,000+",
|
||||
"annualReport.2021.supportersFoundingText": "We are especially grateful to our Founding Partners who have each provided at least $10,000,000 in cumulative support, since the start of Scratch in 2003.",
|
||||
"annualReport.2021.supportersCatPartnersTitle": "Scratch Cat Partners — $1,000,000+",
|
||||
"annualReport.2021.supportersCreativityTitle": "Creativity Circle — $250,000+",
|
||||
"annualReport.2021.supportersCollaborationTitle": "Collaboration Circle — $100,000+",
|
||||
"annualReport.2021.supportersImaginationTitle": "Imagination Circle — $50,000+",
|
||||
"annualReport.2021.supportersInspirationTitle": "Inspiration Circle — $20,000+",
|
||||
"annualReport.2021.supportersExplorationTitle": "Exploration Circle — $5,000+",
|
||||
"annualReport.2021.supportersPlayTitle": "Play Circle — $1,000+",
|
||||
"annualReport.2021.supportersInKindTitle": "In-Kind Supporters",
|
||||
"annualReport.2021.leadershipTitle": "Ekibimiz",
|
||||
"annualReport.2021.leadershipBoard": "Board of Directors",
|
||||
"annualReport.2021.leadershipChair": "Chair",
|
||||
"annualReport.2021.leadershipProfessor": "Professor of Learning Research",
|
||||
"annualReport.2021.leadershipViceChair": "Vice-Chair",
|
||||
"annualReport.2021.leadershipCoFounder": "Co-Founder and Co-Chairman",
|
||||
"annualReport.2021.leadershipBoardMember": "Board Member",
|
||||
"annualReport.2021.leadershipPresidentCEO": "President and CEO",
|
||||
"annualReport.2021.leadershipFormerPresident": "Former President",
|
||||
"annualReport.2021.leadershipFounderCEO": "Founder and CEO",
|
||||
"annualReport.2021.leadershipFormerChairCEO": "Former CEO and Chairwoman",
|
||||
"annualReport.2021.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
|
||||
"annualReport.2021.leadershipBoardSecretary": "Board Secretary",
|
||||
"annualReport.2021.leadershipBoardTreasurer": "Board Treasurer",
|
||||
"annualReport.2021.leadershipScratchTeam": "2021 Scratch Team",
|
||||
"annualReport.2021.leadershipED": "Executive Director",
|
||||
"annualReport.2021.teamThankYou": "Thank you to Mitch Resnick, Natalie Rusk, Rupal Jain, and other collaborators at the Lifelong Kindergarten Group at the MIT Media Lab for your tireless support of Scratch.",
|
||||
"annualReport.2021.donateTitle": "Support Us",
|
||||
"annualReport.2021.donateMessage": "Your support enables us to create inspiring, creative, and memorable learning experiences for kids everywhere, especially those who have been systemically excluded from creative coding opportunities. Make a gift to Scratch today to help us keep our servers running, maintain our growing global community, and make creative coding possible for kids in every country around the world.",
|
||||
"annualReport.2021.donateMessage2": "Thank you for your generosity.",
|
||||
"annualReport.2021.donateButton": "Bağış",
|
||||
"annualReport.2021.projectBy": "project by",
|
||||
"annualReport.2021.altMap": "A map of the world showing 41 SEC organizations",
|
||||
"annualReport.2021.altSECSpotlightImage": "A child plays with a toy in front of an orange background",
|
||||
"annualReport.2021.altAccessibility": "Two people use sign language in front of a green background.",
|
||||
"annualReport.2021.altaccessDEICommittee": "A hand holds out a scratch component on a green background.",
|
||||
"annualReport.2021.altaccessDEICommitteeAccessibility": "A hand paints scratch components on a blue background.",
|
||||
"annualReport.2021.altaccessDEICommitteeG-JEDI": "Two hands reach toward a text bubble with a heart inside it.",
|
||||
"annualReport.2021.altaccessDEICommitteeEquitXDesign": "Two hands work together to compile a list of scratch components.",
|
||||
"annualReport.2021.altaccessSouthAfrica": "Two kids, one using a tablet and one using a laptop, work on a scratch project together.",
|
||||
"annualReport.2021.altcommunityVolunteerTransators": "Four hands are raised with text bubbles resting on top of them in front of a purple background.",
|
||||
"annualReport.2021.altcommunityThankYou": "A globe with a banner across it saying 'Thank you' surrounded by the words for thank you in various languages.",
|
||||
"annualReport.2021.altAvatar": "user avatar",
|
||||
"annualReport.2021.altDropdownArrow": "Arrow indicating dropdown menu.",
|
||||
"annualReport.2021.altMastheadIllustration": "Three people interacting with physical scratch components.",
|
||||
"annualReport.2021.altWave": "An emoji hand waving.",
|
||||
"annualReport.2021.altMitchHeadshot": "Founder Mitch Resnick",
|
||||
"annualReport.2021.altCalendar": "A calendar displaying the year 2021.",
|
||||
"annualReport.2021.altWorldVisualization": "An illustrated version of the globe.",
|
||||
"annualReport.2021.altSaudiArabiaVisualization": "",
|
||||
"annualReport.2021.altSECVideoPreview": "",
|
||||
"annualReport.2021.altCard1": "",
|
||||
"annualReport.2021.altCard2": "",
|
||||
"annualReport.2021.altCard3": "",
|
||||
"annualReport.2021.altCard4": "",
|
||||
"annualReport.2021.altCard5": "",
|
||||
"annualReport.2021.altCard6": "",
|
||||
"annualReport.2021.altCard7": "",
|
||||
"annualReport.2021.altCard8": "",
|
||||
"annualReport.2021.altCard9": "",
|
||||
"annualReport.2021.altDonateIllustration": "Two hands form the shape of a heart with their fingers inside of a cut out heart shape."
|
||||
}
|
238
www/scratch-website.annual-report-2021-l10njson/uk.json
Normal file
238
www/scratch-website.annual-report-2021-l10njson/uk.json
Normal file
|
@ -0,0 +1,238 @@
|
|||
{
|
||||
"annualReport.2021.subnavFoundersMessage": "Founder's Message",
|
||||
"annualReport.2021.subnavMission": "Mission",
|
||||
"annualReport.2021.subnavReach": "Reach",
|
||||
"annualReport.2021.subnavThemes": "Themes",
|
||||
"annualReport.2021.subnavDirectorsMessage": "Director's Message",
|
||||
"annualReport.2021.subnavSupporters": "Supporters",
|
||||
"annualReport.2021.subnavTeam": "Team",
|
||||
"annualReport.2021.subnavDonate": "Пожертва",
|
||||
"annualReport.2021.mastheadYear": "2021 Annual Report",
|
||||
"annualReport.2021.mastheadTitle": "Building an Equitable Community Together",
|
||||
"annualReport.2021.directorsMessageTitle": "A Message from Our Executive Director",
|
||||
"annualReport.2021.directorsMessageP1": "In 2021, COVID-19 continued to disrupt our routines and shape the way we interact with one another. Even as we began to gather together, schools reopened, and there were calls for a “return to normal,” the most vulnerable in our society remained disproportionately impacted by the inequitable structures that COVID-19 exacerbated. The COVID-19 crisis shaped young people’s relationships to Scratch, and solidified Scratch as a more vital place than ever for them to create, learn, and connect. But as we moved into a new year, we did not leave behind our most vulnerable young people as they began to navigate “the new normal.”",
|
||||
"annualReport.2021.directorsMessageP2": "One of the foundational values of Scratch has always been to empower young people to explore, create, play, and discover—opportunities that aren’t afforded equitably to all students.",
|
||||
"annualReport.2021.directorsMessagePullquote": "We believe in the transformative power of self-expression and creativity, and in providing space for young people to use creative coding as a tool to raise their voice.",
|
||||
"annualReport.2021.directorsMessageP3": "I’m proud to serve as the Executive Director of the Scratch Foundation during this pivotal moment in our history, and will continue to spread Scratch’s caring, collaborative approach to creative learning to kids around the world who need these opportunities the most.",
|
||||
"annualReport.2021.directorsMessageP4": "Last year was an incredible year for the Scratch Foundation–we focused on growing our team with remarkable, diverse leaders and building a solid foundation for our continued transition to an independent organization. We developed a three-year Strategic Plan with the combined efforts of every team member at every level of our organization, codifying the work we’re embarking on together. As Scratch grows, we remain focused on equity and community-building, and keeping Scratch a safe space for kids to connect, create, and collaborate with their peers around the world.",
|
||||
"annualReport.2021.directorsMessageP5": "LI can’t thank you enough for embarking on this journey with our team, and for your continued support of our mission. The compassion and creativity of the Scratch Community is endlessly inspiring to us, and we can’t wait for you to join us in the important work ahead of us.",
|
||||
"annualReport.2021.directorsMessageP6": "Over the past decade, Scratch has had phenomenal success, engaging tens of millions of young people around the world. But we are just beginning. The challenge for the years ahead is to ensure that we can continue to spread and support not just our technology but also our creative, caring, collaborative learning approach, so that young people around the world have equitable opportunities to imagine, create, share, and learn. We look forward to working with all of you to make that happen!",
|
||||
"annualReport.2021.EDTitle": "Executive Director, Scratch Foundation",
|
||||
"annualReport.2021.watchVideo": "Переглянути відео",
|
||||
"annualReport.2021.missionTitle": "Our Mission, Vision, & Values",
|
||||
"annualReport.2021.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators who have been excluded from creative computing.",
|
||||
"annualReport.2021.missionP2": "We’ve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively—essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
|
||||
"annualReport.2021.missionHeader": "Mission",
|
||||
"annualReport.2021.missionSubtitle": "Providing young people with digital tools and opportunities to imagine, create, share, and learn.",
|
||||
"annualReport.2021.visionHeader": "Vision",
|
||||
"annualReport.2021.visionSubtitle": "To spread creative, caring, collaborative, equitable approaches to coding and learning around the world.",
|
||||
"annualReport.2021.valuesHeader": "Values",
|
||||
"annualReport.2021.valuesSubtitle": "In this work, we are guided by our core values that define our principles as an organization and a community:",
|
||||
"annualReport.2021.creativeExpressionTitle": "Creative Expression",
|
||||
"annualReport.2021.progressiveImprovementTitle": "Progressive Improvement",
|
||||
"annualReport.2021.EquitableOpportunitiesTitle": "Equitable Opportunities",
|
||||
"annualReport.2021.playfulEngagementTitle": "Playful Engagement",
|
||||
"annualReport.2021.creativeExpressionDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
|
||||
"annualReport.2021.progressiveImprovementDescription": "We hold ourselves to a high standard and always strive to iterate, improve, and inspire one another to best serve young people around the world and the community that makes our work possible.",
|
||||
"annualReport.2021.EquitableOpportunitiesDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
|
||||
"annualReport.2021.playfulEngagementDescription": "At Scratch, play is an approach for making, sharing, learning, and engaging with the world. We encourage joyful exploration, experimentation, and collaboration.",
|
||||
"annualReport.2021.reachTitle": "Reaching Children Around the World",
|
||||
"annualReport.2021.reachSubtitle": "Scratch is the world’s largest coding community for children and teens, ages 8 and up.",
|
||||
"annualReport.2021.reachMillion": "million",
|
||||
"annualReport.2021.reachNewUsersNumber": "18 {million}",
|
||||
"annualReport.2021.reachNewUsersIncrease": "22% from 2020",
|
||||
"annualReport.2021.reachProjectsCreatedNumber": "113 {million}",
|
||||
"annualReport.2021.reachProjectsCreatedIncrease": "39% from 2020",
|
||||
"annualReport.2021.reachProjectCreatorsNumber": "42 {million}",
|
||||
"annualReport.2021.reachProjectCreatorsIncrease": "44% from 2020",
|
||||
"annualReport.2021.reachNewUsers": "New Users",
|
||||
"annualReport.2021.reachProjectsCreated": "Projects Created",
|
||||
"annualReport.2021.reachProjectCreators": "People Creating Projects",
|
||||
"annualReport.2021.reachScratchAroundTheWorld": "Scratch is used around the world across more than 200 countries and territories",
|
||||
"annualReport.2021.reachSaudiArabiaTitle": "Saudi Arabia",
|
||||
"annualReport.2021.reachSaudiArabiaDescription": "We saw tremendous growth around the world in 2021, but we were amazed to see the growth in Saudi Arabia, where we saw twice as many new users as the year before.",
|
||||
"annualReport.2021.reachTranslationTitle": "Scratch is Translated into 74 Languages",
|
||||
"annualReport.2021.reachTranslationIncrease": "10 languages from 2020",
|
||||
"annualReport.2021.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
|
||||
"annualReport.2021.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
|
||||
"annualReport.2021.reachDownloadsMillion": "5 {million}",
|
||||
"annualReport.2021.reachDownloads": "Downloads in 2021",
|
||||
"annualReport.2021.reachDownloadsIncrease": "2 {million} from 2020",
|
||||
"annualReport.2021.themesTitle": "Emerging Themes",
|
||||
"annualReport.2021.themesDescription": "Amidst ongoing uncertainty from COVID-19, Scratch continued to serve as a key space for young people to connect and create together. In 2021, we focused our efforts on building a strong foundation to equitably support our growing global community and our growing Scratch Team. Our work was centered around three major themes: fostering community, increasing access and accessibility, and developing the Scratch Education Collaborative (SEC).",
|
||||
"annualReport.2021.SECTitle": "Scratch Education Collaborative",
|
||||
"annualReport.2021.SECIntro": "Community voices and partnerships are deeply woven into the fabric of Scratch’s history. They have, and continue to be, integral in helping us increase accessible and equitable coding opportunities worldwide. In 2021, we launched the Scratch Education Collaborative, an initiative committed to identifying and eliminating the barriers to access to creative coding that connects remarkable organizations around the world.",
|
||||
"annualReport.2021.SECWhatIs": "What is SEC?",
|
||||
"annualReport.2021.SECWhatIsP1": "The SEC supports and engages participating organizations in a two-year, collaborative cohort experience to strengthen their commitment to, and implementation of, equitable creative coding using Scratch and ScratchJr.",
|
||||
"annualReport.2021.SECWhatIsP2": "By the end of the cohort experience, organizations will have formed new partnerships with each other and with Scratch, and will have established new models for equity-centered creative coding resources.",
|
||||
"annualReport.2021.SECWhatIsP3": "Our work with the SEC is made possible thanks to a generous grant from Google.org. We’d like to extend our gratitude for their continued support of our mission.",
|
||||
"annualReport.2021.SECOrgNumber": "41",
|
||||
"annualReport.2021.SECOrgLabel": "organizations",
|
||||
"annualReport.2021.SECCountryNumber": "13",
|
||||
"annualReport.2021.SECCountryLabel": "countries",
|
||||
"annualReport.2021.SECPartnerNumber": "7",
|
||||
"annualReport.2021.SECPartnerLabel": "partners",
|
||||
"annualReport.2021.SECMapParagraph": "Our first cohort included 41 organizations representing 13 countries around the world, united by their commitment to supporting learners from historically marginalized communities in developing their confidence with creative computing.",
|
||||
"annualReport.2021.spotlightStory": "Spotlight Story",
|
||||
"annualReport.2021.SECSpotlightTitle": "Bridges to Science Spotlight",
|
||||
"annualReport.2021.SECSpotlightLocation": "Fulshear, Texas",
|
||||
"annualReport.2021.SECSpotlightText1": "Bridges to Science; a Texas-based nonprofit providing math, coding, and robotics programs for underserved youth; was one of 41 exceptional organizations to join the Scratch Education Collaborative's first cohort.",
|
||||
"annualReport.2021.SECSpotlightText2": "In 2021, we supported Bridges to Science in facilitating their first “Hour of Code” workshop with Code.org.",
|
||||
"annualReport.2021.SECPullQuote": "One of the greatest joys that we have in teaching our students is that each one of them, no matter how quiet they are, all find a voice in computer science through Scratch.",
|
||||
"annualReport.2021.SECPullQuoteAttr": "- Rosa Aristy, Bridges to Science Founder ",
|
||||
"annualReport.2021.SECWorkshops": "SEC Workshops",
|
||||
"annualReport.2021.SECWorkshopsText": "Last year, the Scratch Education Collaborative hosted a series of workshops that supported their inaugural cohort in defining and exploring unique pathways to equitable creative coding. Workshops were facilitated by Stanford d. School, Tinkering Studio, the Brazilian Creative Learning Network, and Chicago Public Schools CS4ALL. Together, workshop participants developed a shared understanding of creative coding and discussed strategies and practices that foster culturally sustaining communities through creative communication and collaboration.",
|
||||
"annualReport.2021.SECWorkshopsSubtitle": "How can we creatively empower local community in exploring creative coding?",
|
||||
"annualReport.2021.accessTitle": "Access",
|
||||
"annualReport.2021.accessIntro": "As COVID-19 forced schools to close and pushed learning to virtual spaces, many students and teachers were discovering Scratch for the first time or adapting the way they taught and learned creative coding. From our own homes, the Scratch Team worked to support the changing needs of educators and the online community.",
|
||||
"annualReport.2021.accessASL": "ASL Tutorial",
|
||||
"annualReport.2021.accessASLText": "In 2021, we partnered with Deaf Kids Code to launch our first American Sign Language tutorial in the Scratch Editor.",
|
||||
"annualReport.2021.accessASLText2": " Together, we were inspired to create an evergreen resource that would expand creative pathways for deaf Scratchers.",
|
||||
"annualReport.2021.accessASLText3": "The video is a 13-minute remake of our original “Getting Started with Scratch” tutorial that introduces beginners to the Scratch platform.",
|
||||
"annualReport.2021.accessPullQuote": "Being a good ally is a willingness to bend towards being accessible and really putting weight on the recommendations of organizations like mine … Asking, ‘What is it that we can do?’ and really letting us take the reins and go for it, with very little to no resistance; that is a very rare thing.",
|
||||
"annualReport.2021.accessPullQuoteAttr": "- Shireen Hafeez, Founder of Deaf Kids Code ",
|
||||
"annualReport.2021.accessDEICommittee": "DEI Committees at Scratch",
|
||||
"annualReport.2021.accessDEICommitteeText": "In 2021, several committees at Scratch embarked on work to make Scratch more diverse, equitable, and inclusive for all users. We’re excited to share the progress each committee has made and the work still ahead.",
|
||||
"annualReport.2021.accessDEICommitteeAccessibility": "Accessibility",
|
||||
"annualReport.2021.accessDEICommitteeAccessibilityText": "The Accessibility Committee was created in response to one Scratch Team member’s own difficulty using Scratch’s coding blocks and a recognized need to better support Scratchers of all abilities.",
|
||||
"annualReport.2021.accessDEICommitteeAccessibilityText2": "In October of 2021, the committee launched a project to make the color of our coding blocks accessible for Scratchers with vision impairments. The committee is excited to partner with teachers and community organizations specializing in accessibility so the coding blocks meet web accessibility guidelines, and more importantly, lower floors to make Scratch more accessible for all.",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDI": "G-JEDI",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDIText": "The Global, Justice, Equity, Diversity, and Inclusion (G-JEDI) Committee was formed to develop a shared language that defines what Diversity, Equity, and Inclusion (DEI) mean to the Scratch Team.",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDIText2": "In 2021, the committee began work on a DEI statement to outline the ways in which DEI has informed the Scratch Team and community’s past and present work, and how it will continue to inform new initiatives going forward.",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesign": "Equity x Design",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesignText": "The EquityXDesign Committee was created as a place for Scratch Team members and our collaborators in MIT’s Lifelong Kindergarten group to read and discuss ideas around equity-centered design practices.",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesignText2": "The conversations are guided by Sasha Costanza-Chock’s “Design Justice: Community-Led Practices to Build the Worlds We Need,” and committee members discuss ways in which they can incorporate equity-centered design practices in the development of Scratch tools and resources.",
|
||||
"annualReport.2021.access10NewLanguages": "10 New Languages",
|
||||
"annualReport.2021.access10NewLanguagesText": "With huge thanks to our translation community, we were able to connect with Scratchers in 74 languages last year! In 2021, 10 new languages were added to Scratch, including isiXhosa (South Africa), Sepedi (South Africa), Setswana (South Africa), Afrikaans (South Africa), Kichwa (Peru), ଓଡ଼ିଆ/Odia (India), Kazakh (Kazakhstan), Aragonese (Spain), Western Frisian (the Netherlands), and Bengali (Bangladesh, India, and other regions).",
|
||||
"annualReport.2021.accessSouthAfrica": "Zero-rated Scratch in South Africa",
|
||||
"annualReport.2021.accessSouthAfricaText": "To improve the Scratch experience for young people in regions with low or no internet connectivity, we partnered with the National Education Collaboration Trust (NECT) of South Africa to host a zero-rated page for downloading Scratch. Downloads on zero-rated pages do not use up any data bandwidth, reducing a barrier to accessing Scratch due to data limits and costs. Just two months after its April 2021 launch, the page had more than 1300 visitors.",
|
||||
"annualReport.2021.accessSnapshot": "Snapshots",
|
||||
"annualReport.2021.communityTitle": "Спільнота",
|
||||
"annualReport.2021.communityIntro": "In 2021, the Scratch community continued to experience rapid growth as even more young people around the world created and connected alongside their peers. We also continued to develop partnerships with community members to improve the Scratch experience for our diverse community of users.",
|
||||
"annualReport.2021.communityScratchConference": "Конференція Scratch",
|
||||
"annualReport.2021.communityScratchConferenceText1": "In July, educators in our global community came together to celebrate creative coding at the Scratch Conference. This free, virtual event was led by our collaborators at MIT’s Lifelong Kindergarten Group. The conference brought together more than 1,500 educators and Scratch enthusiasts, who spent the day connecting, collaborating, and learning from one another, even as COVID kept us apart.",
|
||||
"annualReport.2021.communityVolunteerTranslators": "Volunteer Translators",
|
||||
"annualReport.2021.communityVolunteerTranslatorsText": "Since Scratch was launched in 2007, we have been committed to supporting our users worldwide. Our language translation volunteers work closely with the Scratch Team to help translate and localize our platform and resources for the diverse communities that we serve.",
|
||||
"annualReport.2021.communityVolunteerTranslatorsText2": "Thousands of translators have volunteered their time to translate Scratch into 74 languages and counting, and there are currently more than one thousand translators signed up to translate Scratch and ScratchJr. We’re grateful to our volunteers for helping us reach more Scratchers around the world!",
|
||||
"annualReport.2021.communityScratchCommunity": "The Scratch Community in 2021",
|
||||
"annualReport.2021.communityScratchCommunityIntro": "In 2021, more than 113 million projects were created on the Scratch site – almost a 39% increase from 2020 – and more than one million new studios were created! Throughout the year, the Scratch Team hosted numerous studios to celebrate important events and encourage Scratchers to participate in the online community.",
|
||||
"annualReport.2021.yearInReview": "Year in Review",
|
||||
"annualReport.2021.yearInReviewText": "2021 was a remarkable year in the online community. The Community Team highlighted and developed opportunities for young people to express their ideas and become engaged in positive ways, and incredible movements sprung up from Scratchers themselves. Here’s a look back at some of the highlights of the year:",
|
||||
"annualReport.2021.yearInReviewCard1Date": "Січень",
|
||||
"annualReport.2021.yearInReviewCard1Title": "Poetic Cafe",
|
||||
"annualReport.2021.yearInReviewCard1Text": "We “opened” our very first Poetic Cafe where Scratchers were invited to write, share, or collaborate on poems to share with the community.",
|
||||
"annualReport.2021.yearInReviewCard2Date": "Лютий",
|
||||
"annualReport.2021.yearInReviewCard2Title": "Black History Month Studio",
|
||||
"annualReport.2021.yearInReviewCard2Text": "Scratchers shared interactive artwork, created poems, animated music videos, and more to celebrate influential people and events in Black history.",
|
||||
"annualReport.2021.yearInReviewCard3Date": "Квітень",
|
||||
"annualReport.2021.yearInReviewCard3Title": "April Fool’s Day",
|
||||
"annualReport.2021.yearInReviewCard3Text": "Scratchers were asked to imagine the “Secret life” of the Scratch Cat and went on a treasure hunt for fun and silly things hidden around the Scratch website.",
|
||||
"annualReport.2021.yearInReviewCard4Date": "Травень",
|
||||
"annualReport.2021.yearInReviewCard4Title": "Scratch Week",
|
||||
"annualReport.2021.yearInReviewCard4Text": "Scratchers around the world shared more than 3,500 projects responding to themed prompts like “Cooking From Scratch” and “Ridiculous Inventions” to celebrate Scratch's birthday.",
|
||||
"annualReport.2021.yearInReviewCard5Date": "Червень",
|
||||
"annualReport.2021.yearInReviewCard5Title": "Pride Month",
|
||||
"annualReport.2021.yearInReviewCard5Text": "Scratchers created projects using all the colors of the rainbow to celebrate the LGBTQ+ community in the Pride Month studio.",
|
||||
"annualReport.2021.yearInReviewCard6Date": "Серпень",
|
||||
"annualReport.2021.yearInReviewCard6Title": "Scratch Camp",
|
||||
"annualReport.2021.yearInReviewCard6Text": "During this annual three-week long event, Scratchers created more than 7,000 projects that moved and grooved, showcased creative do-it-yourself (DIY) ideas, and shared their discoveries about the natural world around them.",
|
||||
"annualReport.2021.yearInReviewCard7Date": "Жовтень",
|
||||
"annualReport.2021.yearInReviewCard7Title": "Scratchtober",
|
||||
"annualReport.2021.yearInReviewCard7Text": "For two weeks, Scratchers created projects showcasing their interpretations of daily prompts in the Scratchtober studio. More than 3,500 projects were created around single-word themes like underwater, celebration, and creatures.",
|
||||
"annualReport.2021.yearInReviewCard8Date": "Грудень",
|
||||
"annualReport.2021.yearInReviewCard8Title": "CSEdWeek",
|
||||
"annualReport.2021.yearInReviewCard8Text": "Computer Science Education Week (CSEdWeek) occurred from December 6-12 to celebrate computer science around the world. Scratch participated in the week by encouraging community members to check out tutorials, studios, and a live event hosted in partnership with Makey Makey!",
|
||||
"annualReport.2021.yearInReviewCard9Date": "Грудень",
|
||||
"annualReport.2021.yearInReviewCard9Title": "2021: A Scratch Year in Review Studio",
|
||||
"annualReport.2021.yearInReviewCard9Text": "In 2021, Scratchers learned new skills, connected with friends around the world, and found creative ways to express themselves. More than 1,000 Scratchers shared their favorite Scratch memories and what Scratch meant to them in the 2021: A Scratch Year in Review studio.",
|
||||
"annualReport.2021.communityScratchLabTitle": "Scratch Lab",
|
||||
"annualReport.2021.communityScratchLabText": "With the launch of Scratch Lab in February, we’ve opened the doors of our development process directly to Scratchers around the world.",
|
||||
"annualReport.2021.communityScratchLabText2": "Before we decide if we should introduce new blocks to the Scratch coding editor, it’s crucial to see the creative, innovative, and surprising ways Scratchers interact with them. Scratch Lab is a sandbox where everyone can try out these new features and, most importantly, share their thoughts and ideas directly with us.",
|
||||
"annualReport.2021.communityScratchLabText3": "Over 500,000 Scratchers explored the Scratch Lab site in 2021, and they submitted more than 37,000 pieces of feedback.",
|
||||
"annualReport.2021.communityScratchLabText4": "This feedback has been invaluable as we evaluate and develop Animated Text blocks, Face Sensing blocks, and more potential new features.",
|
||||
"annualReport.2021.communitySnapshot2Title": "The Scratch Team on YouTube",
|
||||
"annualReport.2021.communitySnapshot2Text": "The Scratch Team YouTube channel reached 100,000 subscribers in 2021— a nearly 500 percent increase from 2020! As students, educators, and families evolved in response to the pandemic, we knew we had to create resources that were reactive to their needs.",
|
||||
"annualReport.2021.communitySnapshot2Text2": "These resources include a series of comprehensive Scratch tutorials that guide users through designing stories, games, and animations on Scratch. In 2021, these videos garnered nearly nine million views from viewers in 178 countries.",
|
||||
"annualReport.2021.tutorial1": "How to Make an 'About Me'",
|
||||
"annualReport.2021.tutorial2": "How to Make a Clicker Game",
|
||||
"annualReport.2021.tutorial3": "How to Make a Mouse Trail",
|
||||
"annualReport.2021.FounderMessageTitle": "A Message from Our Founder",
|
||||
"annualReport.2021.FounderMessageSubTitle": "Support and Inspiration from a Founding Partner",
|
||||
"annualReport.2021.FounderMessageText1": "As you read through this annual report, you’ll learn about many ways that Scratch is expanding creative computing opportunities for millions of young people around the world, especially those from marginalized communities. This global impact is possible because of the tireless work of the growing team of engineers, designers, educators, community moderators, and others at the Scratch Foundation.",
|
||||
"annualReport.2021.FounderMessageText2": "To continue to grow our efforts and impact, we rely on the generous financial support of an incredible collection of companies, foundations, and individual donors who are aligned with our mission and vision. Here, I want to highlight the support and inspiration we’ve received from one of our Founding Partners: the LEGO Foundation.",
|
||||
"annualReport.2021.FounderMessageText3": "My research group at the MIT Media Lab started collaborating with the LEGO company and LEGO Foundation more than 30 years ago. LEGO funding helped support our early work on Scratch, leading up to the public launch of Scratch in 2007. Then, when Scratch spun out of MIT into the Scratch Foundation in 2019, the LEGO Foundation provided important funding for the new organization, with a five-year $10 million grant to “support transformative educational change by developing and promoting playful, creative approaches to coding...in diverse economic and cultural contexts.” When the pandemic hit, the LEGO Foundation stepped up with an additional $5 million grant in 2021, to ensure that the Scratch Foundation could meet the needs of children and educators disrupted by the pandemic.",
|
||||
"annualReport.2021.FounderMessageText4": "But the LEGO-Scratch connection goes far beyond financial support. The Scratch approach of creating animated stories and games by snapping together graphical programming blocks was inspired, in part, by the way children build LEGO houses and castles by snapping together plastic LEGO bricks. Scratch and LEGO also share the same project-based educational philosophy, encouraging children to iteratively refine their projects by trying out an idea, seeing what happens, then making revisions and trying again.",
|
||||
"annualReport.2021.FounderMessageText5": "I’ve always loved the LEGO slogan “Joy of Building, Pride of Creation.” The LEGO Foundation’s deep partnership with the Scratch Foundation is helping to bring “Joy of Building, Pride of Creation” to children’s digital activities. The partnership serves as a model of how organizations with shared ideas and values can work together to catalyze transformational change in learning and education. As the Scratch Foundation continues to build its network of partners and supporters, I look forward to connecting with other organizations to expand creative computing opportunities for children around the world.",
|
||||
"annualReport.2021.FounderTitle": "Founder, Scratch Foundation",
|
||||
"annualReport.2021.lookingForward": "Looking Forward",
|
||||
"annualReport.2021.lookingForwardText1": "In 2021, we outlined a Strategic Framework guiding our major priorities for the next 4 years. We’re focused on these major areas:",
|
||||
"annualReport.2021.lookingForwardText2": "We would like to extend a huge thank you to the LEGO Foundation, whose generous COVID Recovery Grant will enable us to carry out this crucial work. We can’t wait to share more with you about the exciting projects we have planned, including updates to the Scratch experience for schools, updates to ScratchJr, and more.",
|
||||
"annualReport.2021.LookingForward1": "Strengthening the Scratch Platform and Community Infrastructure",
|
||||
"annualReport.2021.LookingForward2": "Expanding Pathways to Creative Learning",
|
||||
"annualReport.2021.LookingForward3": "Building Organizational Capacity and Ensuring Fiscal Sustainability",
|
||||
"annualReport.2021.supportersTitle": "Thank You to Our Supporters",
|
||||
"annualReport.2021.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
|
||||
"annualReport.2021.ourSupporters": "Our Supporters",
|
||||
"annualReport.2021.ourSupportersText": "We want to thank all Scratch supporters who, throughout the years, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on giving to Scratch Foundation from January 1, 2021 to December 31, 2021.",
|
||||
"annualReport.2021.supportersFoundingTitle": "Founding Partners — $10,000,000+",
|
||||
"annualReport.2021.supportersFoundingText": "We are especially grateful to our Founding Partners who have each provided at least $10,000,000 in cumulative support, since the start of Scratch in 2003.",
|
||||
"annualReport.2021.supportersCatPartnersTitle": "Scratch Cat Partners — $1,000,000+",
|
||||
"annualReport.2021.supportersCreativityTitle": "Creativity Circle — $250,000+",
|
||||
"annualReport.2021.supportersCollaborationTitle": "Collaboration Circle — $100,000+",
|
||||
"annualReport.2021.supportersImaginationTitle": "Imagination Circle — $50,000+",
|
||||
"annualReport.2021.supportersInspirationTitle": "Inspiration Circle — $20,000+",
|
||||
"annualReport.2021.supportersExplorationTitle": "Exploration Circle — $5,000+",
|
||||
"annualReport.2021.supportersPlayTitle": "Play Circle — $1,000+",
|
||||
"annualReport.2021.supportersInKindTitle": "In-Kind Supporters",
|
||||
"annualReport.2021.leadershipTitle": "Our Team",
|
||||
"annualReport.2021.leadershipBoard": "Board of Directors",
|
||||
"annualReport.2021.leadershipChair": "Chair",
|
||||
"annualReport.2021.leadershipProfessor": "Professor of Learning Research",
|
||||
"annualReport.2021.leadershipViceChair": "Vice-Chair",
|
||||
"annualReport.2021.leadershipCoFounder": "Co-Founder and Co-Chairman",
|
||||
"annualReport.2021.leadershipBoardMember": "Board Member",
|
||||
"annualReport.2021.leadershipPresidentCEO": "President and CEO",
|
||||
"annualReport.2021.leadershipFormerPresident": "Former President",
|
||||
"annualReport.2021.leadershipFounderCEO": "Founder and CEO",
|
||||
"annualReport.2021.leadershipFormerChairCEO": "Former CEO and Chairwoman",
|
||||
"annualReport.2021.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
|
||||
"annualReport.2021.leadershipBoardSecretary": "Board Secretary",
|
||||
"annualReport.2021.leadershipBoardTreasurer": "Board Treasurer",
|
||||
"annualReport.2021.leadershipScratchTeam": "2021 Scratch Team",
|
||||
"annualReport.2021.leadershipED": "Executive Director",
|
||||
"annualReport.2021.teamThankYou": "Thank you to Mitch Resnick, Natalie Rusk, Rupal Jain, and other collaborators at the Lifelong Kindergarten Group at the MIT Media Lab for your tireless support of Scratch.",
|
||||
"annualReport.2021.donateTitle": "Support Us",
|
||||
"annualReport.2021.donateMessage": "Your support enables us to create inspiring, creative, and memorable learning experiences for kids everywhere, especially those who have been systemically excluded from creative coding opportunities. Make a gift to Scratch today to help us keep our servers running, maintain our growing global community, and make creative coding possible for kids in every country around the world.",
|
||||
"annualReport.2021.donateMessage2": "Thank you for your generosity.",
|
||||
"annualReport.2021.donateButton": "Пожертва",
|
||||
"annualReport.2021.projectBy": "project by",
|
||||
"annualReport.2021.altMap": "A map of the world showing 41 SEC organizations",
|
||||
"annualReport.2021.altSECSpotlightImage": "A child plays with a toy in front of an orange background",
|
||||
"annualReport.2021.altAccessibility": "Two people use sign language in front of a green background.",
|
||||
"annualReport.2021.altaccessDEICommittee": "A hand holds out a scratch component on a green background.",
|
||||
"annualReport.2021.altaccessDEICommitteeAccessibility": "A hand paints scratch components on a blue background.",
|
||||
"annualReport.2021.altaccessDEICommitteeG-JEDI": "Two hands reach toward a text bubble with a heart inside it.",
|
||||
"annualReport.2021.altaccessDEICommitteeEquitXDesign": "Two hands work together to compile a list of scratch components.",
|
||||
"annualReport.2021.altaccessSouthAfrica": "Two kids, one using a tablet and one using a laptop, work on a scratch project together.",
|
||||
"annualReport.2021.altcommunityVolunteerTransators": "Four hands are raised with text bubbles resting on top of them in front of a purple background.",
|
||||
"annualReport.2021.altcommunityThankYou": "A globe with a banner across it saying 'Thank you' surrounded by the words for thank you in various languages.",
|
||||
"annualReport.2021.altAvatar": "user avatar",
|
||||
"annualReport.2021.altDropdownArrow": "Arrow indicating dropdown menu.",
|
||||
"annualReport.2021.altMastheadIllustration": "Three people interacting with physical scratch components.",
|
||||
"annualReport.2021.altWave": "An emoji hand waving.",
|
||||
"annualReport.2021.altMitchHeadshot": "Founder Mitch Resnick",
|
||||
"annualReport.2021.altCalendar": "A calendar displaying the year 2021.",
|
||||
"annualReport.2021.altWorldVisualization": "An illustrated version of the globe.",
|
||||
"annualReport.2021.altSaudiArabiaVisualization": "",
|
||||
"annualReport.2021.altSECVideoPreview": "",
|
||||
"annualReport.2021.altCard1": "",
|
||||
"annualReport.2021.altCard2": "",
|
||||
"annualReport.2021.altCard3": "",
|
||||
"annualReport.2021.altCard4": "",
|
||||
"annualReport.2021.altCard5": "",
|
||||
"annualReport.2021.altCard6": "",
|
||||
"annualReport.2021.altCard7": "",
|
||||
"annualReport.2021.altCard8": "",
|
||||
"annualReport.2021.altCard9": "",
|
||||
"annualReport.2021.altDonateIllustration": "Two hands form the shape of a heart with their fingers inside of a cut out heart shape."
|
||||
}
|
238
www/scratch-website.annual-report-2021-l10njson/uz.json
Normal file
238
www/scratch-website.annual-report-2021-l10njson/uz.json
Normal file
|
@ -0,0 +1,238 @@
|
|||
{
|
||||
"annualReport.2021.subnavFoundersMessage": "Founder's Message",
|
||||
"annualReport.2021.subnavMission": "Mission",
|
||||
"annualReport.2021.subnavReach": "Reach",
|
||||
"annualReport.2021.subnavThemes": "Themes",
|
||||
"annualReport.2021.subnavDirectorsMessage": "Director's Message",
|
||||
"annualReport.2021.subnavSupporters": "Supporters",
|
||||
"annualReport.2021.subnavTeam": "Team",
|
||||
"annualReport.2021.subnavDonate": "Xayriya",
|
||||
"annualReport.2021.mastheadYear": "2021 Annual Report",
|
||||
"annualReport.2021.mastheadTitle": "Building an Equitable Community Together",
|
||||
"annualReport.2021.directorsMessageTitle": "A Message from Our Executive Director",
|
||||
"annualReport.2021.directorsMessageP1": "In 2021, COVID-19 continued to disrupt our routines and shape the way we interact with one another. Even as we began to gather together, schools reopened, and there were calls for a “return to normal,” the most vulnerable in our society remained disproportionately impacted by the inequitable structures that COVID-19 exacerbated. The COVID-19 crisis shaped young people’s relationships to Scratch, and solidified Scratch as a more vital place than ever for them to create, learn, and connect. But as we moved into a new year, we did not leave behind our most vulnerable young people as they began to navigate “the new normal.”",
|
||||
"annualReport.2021.directorsMessageP2": "One of the foundational values of Scratch has always been to empower young people to explore, create, play, and discover—opportunities that aren’t afforded equitably to all students.",
|
||||
"annualReport.2021.directorsMessagePullquote": "We believe in the transformative power of self-expression and creativity, and in providing space for young people to use creative coding as a tool to raise their voice.",
|
||||
"annualReport.2021.directorsMessageP3": "I’m proud to serve as the Executive Director of the Scratch Foundation during this pivotal moment in our history, and will continue to spread Scratch’s caring, collaborative approach to creative learning to kids around the world who need these opportunities the most.",
|
||||
"annualReport.2021.directorsMessageP4": "Last year was an incredible year for the Scratch Foundation–we focused on growing our team with remarkable, diverse leaders and building a solid foundation for our continued transition to an independent organization. We developed a three-year Strategic Plan with the combined efforts of every team member at every level of our organization, codifying the work we’re embarking on together. As Scratch grows, we remain focused on equity and community-building, and keeping Scratch a safe space for kids to connect, create, and collaborate with their peers around the world.",
|
||||
"annualReport.2021.directorsMessageP5": "LI can’t thank you enough for embarking on this journey with our team, and for your continued support of our mission. The compassion and creativity of the Scratch Community is endlessly inspiring to us, and we can’t wait for you to join us in the important work ahead of us.",
|
||||
"annualReport.2021.directorsMessageP6": "Over the past decade, Scratch has had phenomenal success, engaging tens of millions of young people around the world. But we are just beginning. The challenge for the years ahead is to ensure that we can continue to spread and support not just our technology but also our creative, caring, collaborative learning approach, so that young people around the world have equitable opportunities to imagine, create, share, and learn. We look forward to working with all of you to make that happen!",
|
||||
"annualReport.2021.EDTitle": "Executive Director, Scratch Foundation",
|
||||
"annualReport.2021.watchVideo": "Videoni tomosha qiling",
|
||||
"annualReport.2021.missionTitle": "Our Mission, Vision, & Values",
|
||||
"annualReport.2021.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators who have been excluded from creative computing.",
|
||||
"annualReport.2021.missionP2": "We’ve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively—essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
|
||||
"annualReport.2021.missionHeader": "Mission",
|
||||
"annualReport.2021.missionSubtitle": "Providing young people with digital tools and opportunities to imagine, create, share, and learn.",
|
||||
"annualReport.2021.visionHeader": "Vision",
|
||||
"annualReport.2021.visionSubtitle": "To spread creative, caring, collaborative, equitable approaches to coding and learning around the world.",
|
||||
"annualReport.2021.valuesHeader": "Values",
|
||||
"annualReport.2021.valuesSubtitle": "In this work, we are guided by our core values that define our principles as an organization and a community:",
|
||||
"annualReport.2021.creativeExpressionTitle": "Creative Expression",
|
||||
"annualReport.2021.progressiveImprovementTitle": "Progressive Improvement",
|
||||
"annualReport.2021.EquitableOpportunitiesTitle": "Equitable Opportunities",
|
||||
"annualReport.2021.playfulEngagementTitle": "Playful Engagement",
|
||||
"annualReport.2021.creativeExpressionDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
|
||||
"annualReport.2021.progressiveImprovementDescription": "We hold ourselves to a high standard and always strive to iterate, improve, and inspire one another to best serve young people around the world and the community that makes our work possible.",
|
||||
"annualReport.2021.EquitableOpportunitiesDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
|
||||
"annualReport.2021.playfulEngagementDescription": "At Scratch, play is an approach for making, sharing, learning, and engaging with the world. We encourage joyful exploration, experimentation, and collaboration.",
|
||||
"annualReport.2021.reachTitle": "Reaching Children Around the World",
|
||||
"annualReport.2021.reachSubtitle": "Scratch is the world’s largest coding community for children and teens, ages 8 and up.",
|
||||
"annualReport.2021.reachMillion": "million",
|
||||
"annualReport.2021.reachNewUsersNumber": "18 {million}",
|
||||
"annualReport.2021.reachNewUsersIncrease": "22% from 2020",
|
||||
"annualReport.2021.reachProjectsCreatedNumber": "113 {million}",
|
||||
"annualReport.2021.reachProjectsCreatedIncrease": "39% from 2020",
|
||||
"annualReport.2021.reachProjectCreatorsNumber": "42 {million}",
|
||||
"annualReport.2021.reachProjectCreatorsIncrease": "44% from 2020",
|
||||
"annualReport.2021.reachNewUsers": "New Users",
|
||||
"annualReport.2021.reachProjectsCreated": "Projects Created",
|
||||
"annualReport.2021.reachProjectCreators": "People Creating Projects",
|
||||
"annualReport.2021.reachScratchAroundTheWorld": "Scratch is used around the world across more than 200 countries and territories",
|
||||
"annualReport.2021.reachSaudiArabiaTitle": "Saudi Arabia",
|
||||
"annualReport.2021.reachSaudiArabiaDescription": "We saw tremendous growth around the world in 2021, but we were amazed to see the growth in Saudi Arabia, where we saw twice as many new users as the year before.",
|
||||
"annualReport.2021.reachTranslationTitle": "Scratch is Translated into 74 Languages",
|
||||
"annualReport.2021.reachTranslationIncrease": "10 languages from 2020",
|
||||
"annualReport.2021.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
|
||||
"annualReport.2021.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
|
||||
"annualReport.2021.reachDownloadsMillion": "5 {million}",
|
||||
"annualReport.2021.reachDownloads": "Downloads in 2021",
|
||||
"annualReport.2021.reachDownloadsIncrease": "2 {million} from 2020",
|
||||
"annualReport.2021.themesTitle": "Emerging Themes",
|
||||
"annualReport.2021.themesDescription": "Amidst ongoing uncertainty from COVID-19, Scratch continued to serve as a key space for young people to connect and create together. In 2021, we focused our efforts on building a strong foundation to equitably support our growing global community and our growing Scratch Team. Our work was centered around three major themes: fostering community, increasing access and accessibility, and developing the Scratch Education Collaborative (SEC).",
|
||||
"annualReport.2021.SECTitle": "Scratch Education Collaborative",
|
||||
"annualReport.2021.SECIntro": "Community voices and partnerships are deeply woven into the fabric of Scratch’s history. They have, and continue to be, integral in helping us increase accessible and equitable coding opportunities worldwide. In 2021, we launched the Scratch Education Collaborative, an initiative committed to identifying and eliminating the barriers to access to creative coding that connects remarkable organizations around the world.",
|
||||
"annualReport.2021.SECWhatIs": "What is SEC?",
|
||||
"annualReport.2021.SECWhatIsP1": "The SEC supports and engages participating organizations in a two-year, collaborative cohort experience to strengthen their commitment to, and implementation of, equitable creative coding using Scratch and ScratchJr.",
|
||||
"annualReport.2021.SECWhatIsP2": "By the end of the cohort experience, organizations will have formed new partnerships with each other and with Scratch, and will have established new models for equity-centered creative coding resources.",
|
||||
"annualReport.2021.SECWhatIsP3": "Our work with the SEC is made possible thanks to a generous grant from Google.org. We’d like to extend our gratitude for their continued support of our mission.",
|
||||
"annualReport.2021.SECOrgNumber": "41",
|
||||
"annualReport.2021.SECOrgLabel": "organizations",
|
||||
"annualReport.2021.SECCountryNumber": "13",
|
||||
"annualReport.2021.SECCountryLabel": "countries",
|
||||
"annualReport.2021.SECPartnerNumber": "7",
|
||||
"annualReport.2021.SECPartnerLabel": "partners",
|
||||
"annualReport.2021.SECMapParagraph": "Our first cohort included 41 organizations representing 13 countries around the world, united by their commitment to supporting learners from historically marginalized communities in developing their confidence with creative computing.",
|
||||
"annualReport.2021.spotlightStory": "Spotlight Story",
|
||||
"annualReport.2021.SECSpotlightTitle": "Bridges to Science Spotlight",
|
||||
"annualReport.2021.SECSpotlightLocation": "Fulshear, Texas",
|
||||
"annualReport.2021.SECSpotlightText1": "Bridges to Science; a Texas-based nonprofit providing math, coding, and robotics programs for underserved youth; was one of 41 exceptional organizations to join the Scratch Education Collaborative's first cohort.",
|
||||
"annualReport.2021.SECSpotlightText2": "In 2021, we supported Bridges to Science in facilitating their first “Hour of Code” workshop with Code.org.",
|
||||
"annualReport.2021.SECPullQuote": "One of the greatest joys that we have in teaching our students is that each one of them, no matter how quiet they are, all find a voice in computer science through Scratch.",
|
||||
"annualReport.2021.SECPullQuoteAttr": "- Rosa Aristy, Bridges to Science Founder ",
|
||||
"annualReport.2021.SECWorkshops": "SEC Workshops",
|
||||
"annualReport.2021.SECWorkshopsText": "Last year, the Scratch Education Collaborative hosted a series of workshops that supported their inaugural cohort in defining and exploring unique pathways to equitable creative coding. Workshops were facilitated by Stanford d. School, Tinkering Studio, the Brazilian Creative Learning Network, and Chicago Public Schools CS4ALL. Together, workshop participants developed a shared understanding of creative coding and discussed strategies and practices that foster culturally sustaining communities through creative communication and collaboration.",
|
||||
"annualReport.2021.SECWorkshopsSubtitle": "How can we creatively empower local community in exploring creative coding?",
|
||||
"annualReport.2021.accessTitle": "Access",
|
||||
"annualReport.2021.accessIntro": "As COVID-19 forced schools to close and pushed learning to virtual spaces, many students and teachers were discovering Scratch for the first time or adapting the way they taught and learned creative coding. From our own homes, the Scratch Team worked to support the changing needs of educators and the online community.",
|
||||
"annualReport.2021.accessASL": "ASL Tutorial",
|
||||
"annualReport.2021.accessASLText": "In 2021, we partnered with Deaf Kids Code to launch our first American Sign Language tutorial in the Scratch Editor.",
|
||||
"annualReport.2021.accessASLText2": " Together, we were inspired to create an evergreen resource that would expand creative pathways for deaf Scratchers.",
|
||||
"annualReport.2021.accessASLText3": "The video is a 13-minute remake of our original “Getting Started with Scratch” tutorial that introduces beginners to the Scratch platform.",
|
||||
"annualReport.2021.accessPullQuote": "Being a good ally is a willingness to bend towards being accessible and really putting weight on the recommendations of organizations like mine … Asking, ‘What is it that we can do?’ and really letting us take the reins and go for it, with very little to no resistance; that is a very rare thing.",
|
||||
"annualReport.2021.accessPullQuoteAttr": "- Shireen Hafeez, Founder of Deaf Kids Code ",
|
||||
"annualReport.2021.accessDEICommittee": "DEI Committees at Scratch",
|
||||
"annualReport.2021.accessDEICommitteeText": "In 2021, several committees at Scratch embarked on work to make Scratch more diverse, equitable, and inclusive for all users. We’re excited to share the progress each committee has made and the work still ahead.",
|
||||
"annualReport.2021.accessDEICommitteeAccessibility": "Accessibility",
|
||||
"annualReport.2021.accessDEICommitteeAccessibilityText": "The Accessibility Committee was created in response to one Scratch Team member’s own difficulty using Scratch’s coding blocks and a recognized need to better support Scratchers of all abilities.",
|
||||
"annualReport.2021.accessDEICommitteeAccessibilityText2": "In October of 2021, the committee launched a project to make the color of our coding blocks accessible for Scratchers with vision impairments. The committee is excited to partner with teachers and community organizations specializing in accessibility so the coding blocks meet web accessibility guidelines, and more importantly, lower floors to make Scratch more accessible for all.",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDI": "G-JEDI",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDIText": "The Global, Justice, Equity, Diversity, and Inclusion (G-JEDI) Committee was formed to develop a shared language that defines what Diversity, Equity, and Inclusion (DEI) mean to the Scratch Team.",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDIText2": "In 2021, the committee began work on a DEI statement to outline the ways in which DEI has informed the Scratch Team and community’s past and present work, and how it will continue to inform new initiatives going forward.",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesign": "Equity x Design",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesignText": "The EquityXDesign Committee was created as a place for Scratch Team members and our collaborators in MIT’s Lifelong Kindergarten group to read and discuss ideas around equity-centered design practices.",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesignText2": "The conversations are guided by Sasha Costanza-Chock’s “Design Justice: Community-Led Practices to Build the Worlds We Need,” and committee members discuss ways in which they can incorporate equity-centered design practices in the development of Scratch tools and resources.",
|
||||
"annualReport.2021.access10NewLanguages": "10 New Languages",
|
||||
"annualReport.2021.access10NewLanguagesText": "With huge thanks to our translation community, we were able to connect with Scratchers in 74 languages last year! In 2021, 10 new languages were added to Scratch, including isiXhosa (South Africa), Sepedi (South Africa), Setswana (South Africa), Afrikaans (South Africa), Kichwa (Peru), ଓଡ଼ିଆ/Odia (India), Kazakh (Kazakhstan), Aragonese (Spain), Western Frisian (the Netherlands), and Bengali (Bangladesh, India, and other regions).",
|
||||
"annualReport.2021.accessSouthAfrica": "Zero-rated Scratch in South Africa",
|
||||
"annualReport.2021.accessSouthAfricaText": "To improve the Scratch experience for young people in regions with low or no internet connectivity, we partnered with the National Education Collaboration Trust (NECT) of South Africa to host a zero-rated page for downloading Scratch. Downloads on zero-rated pages do not use up any data bandwidth, reducing a barrier to accessing Scratch due to data limits and costs. Just two months after its April 2021 launch, the page had more than 1300 visitors.",
|
||||
"annualReport.2021.accessSnapshot": "Snapshots",
|
||||
"annualReport.2021.communityTitle": "Hamjamiyat",
|
||||
"annualReport.2021.communityIntro": "In 2021, the Scratch community continued to experience rapid growth as even more young people around the world created and connected alongside their peers. We also continued to develop partnerships with community members to improve the Scratch experience for our diverse community of users.",
|
||||
"annualReport.2021.communityScratchConference": "Scratch konferensiyasi",
|
||||
"annualReport.2021.communityScratchConferenceText1": "In July, educators in our global community came together to celebrate creative coding at the Scratch Conference. This free, virtual event was led by our collaborators at MIT’s Lifelong Kindergarten Group. The conference brought together more than 1,500 educators and Scratch enthusiasts, who spent the day connecting, collaborating, and learning from one another, even as COVID kept us apart.",
|
||||
"annualReport.2021.communityVolunteerTranslators": "Volunteer Translators",
|
||||
"annualReport.2021.communityVolunteerTranslatorsText": "Since Scratch was launched in 2007, we have been committed to supporting our users worldwide. Our language translation volunteers work closely with the Scratch Team to help translate and localize our platform and resources for the diverse communities that we serve.",
|
||||
"annualReport.2021.communityVolunteerTranslatorsText2": "Thousands of translators have volunteered their time to translate Scratch into 74 languages and counting, and there are currently more than one thousand translators signed up to translate Scratch and ScratchJr. We’re grateful to our volunteers for helping us reach more Scratchers around the world!",
|
||||
"annualReport.2021.communityScratchCommunity": "The Scratch Community in 2021",
|
||||
"annualReport.2021.communityScratchCommunityIntro": "In 2021, more than 113 million projects were created on the Scratch site – almost a 39% increase from 2020 – and more than one million new studios were created! Throughout the year, the Scratch Team hosted numerous studios to celebrate important events and encourage Scratchers to participate in the online community.",
|
||||
"annualReport.2021.yearInReview": "Year in Review",
|
||||
"annualReport.2021.yearInReviewText": "2021 was a remarkable year in the online community. The Community Team highlighted and developed opportunities for young people to express their ideas and become engaged in positive ways, and incredible movements sprung up from Scratchers themselves. Here’s a look back at some of the highlights of the year:",
|
||||
"annualReport.2021.yearInReviewCard1Date": "Yanvar",
|
||||
"annualReport.2021.yearInReviewCard1Title": "Poetic Cafe",
|
||||
"annualReport.2021.yearInReviewCard1Text": "We “opened” our very first Poetic Cafe where Scratchers were invited to write, share, or collaborate on poems to share with the community.",
|
||||
"annualReport.2021.yearInReviewCard2Date": "Fevral",
|
||||
"annualReport.2021.yearInReviewCard2Title": "Black History Month Studio",
|
||||
"annualReport.2021.yearInReviewCard2Text": "Scratchers shared interactive artwork, created poems, animated music videos, and more to celebrate influential people and events in Black history.",
|
||||
"annualReport.2021.yearInReviewCard3Date": "Aprel",
|
||||
"annualReport.2021.yearInReviewCard3Title": "April Fool’s Day",
|
||||
"annualReport.2021.yearInReviewCard3Text": "Scratchers were asked to imagine the “Secret life” of the Scratch Cat and went on a treasure hunt for fun and silly things hidden around the Scratch website.",
|
||||
"annualReport.2021.yearInReviewCard4Date": "May",
|
||||
"annualReport.2021.yearInReviewCard4Title": "Scratch Week",
|
||||
"annualReport.2021.yearInReviewCard4Text": "Scratchers around the world shared more than 3,500 projects responding to themed prompts like “Cooking From Scratch” and “Ridiculous Inventions” to celebrate Scratch's birthday.",
|
||||
"annualReport.2021.yearInReviewCard5Date": "Iyun",
|
||||
"annualReport.2021.yearInReviewCard5Title": "Pride Month",
|
||||
"annualReport.2021.yearInReviewCard5Text": "Scratchers created projects using all the colors of the rainbow to celebrate the LGBTQ+ community in the Pride Month studio.",
|
||||
"annualReport.2021.yearInReviewCard6Date": "Avgust",
|
||||
"annualReport.2021.yearInReviewCard6Title": "Scratch Camp",
|
||||
"annualReport.2021.yearInReviewCard6Text": "During this annual three-week long event, Scratchers created more than 7,000 projects that moved and grooved, showcased creative do-it-yourself (DIY) ideas, and shared their discoveries about the natural world around them.",
|
||||
"annualReport.2021.yearInReviewCard7Date": "Oktyabr",
|
||||
"annualReport.2021.yearInReviewCard7Title": "Scratchtober",
|
||||
"annualReport.2021.yearInReviewCard7Text": "For two weeks, Scratchers created projects showcasing their interpretations of daily prompts in the Scratchtober studio. More than 3,500 projects were created around single-word themes like underwater, celebration, and creatures.",
|
||||
"annualReport.2021.yearInReviewCard8Date": "Dekabr",
|
||||
"annualReport.2021.yearInReviewCard8Title": "CSEdWeek",
|
||||
"annualReport.2021.yearInReviewCard8Text": "Computer Science Education Week (CSEdWeek) occurred from December 6-12 to celebrate computer science around the world. Scratch participated in the week by encouraging community members to check out tutorials, studios, and a live event hosted in partnership with Makey Makey!",
|
||||
"annualReport.2021.yearInReviewCard9Date": "Dekabr",
|
||||
"annualReport.2021.yearInReviewCard9Title": "2021: A Scratch Year in Review Studio",
|
||||
"annualReport.2021.yearInReviewCard9Text": "In 2021, Scratchers learned new skills, connected with friends around the world, and found creative ways to express themselves. More than 1,000 Scratchers shared their favorite Scratch memories and what Scratch meant to them in the 2021: A Scratch Year in Review studio.",
|
||||
"annualReport.2021.communityScratchLabTitle": "Scratch Lab",
|
||||
"annualReport.2021.communityScratchLabText": "With the launch of Scratch Lab in February, we’ve opened the doors of our development process directly to Scratchers around the world.",
|
||||
"annualReport.2021.communityScratchLabText2": "Before we decide if we should introduce new blocks to the Scratch coding editor, it’s crucial to see the creative, innovative, and surprising ways Scratchers interact with them. Scratch Lab is a sandbox where everyone can try out these new features and, most importantly, share their thoughts and ideas directly with us.",
|
||||
"annualReport.2021.communityScratchLabText3": "Over 500,000 Scratchers explored the Scratch Lab site in 2021, and they submitted more than 37,000 pieces of feedback.",
|
||||
"annualReport.2021.communityScratchLabText4": "This feedback has been invaluable as we evaluate and develop Animated Text blocks, Face Sensing blocks, and more potential new features.",
|
||||
"annualReport.2021.communitySnapshot2Title": "The Scratch Team on YouTube",
|
||||
"annualReport.2021.communitySnapshot2Text": "The Scratch Team YouTube channel reached 100,000 subscribers in 2021— a nearly 500 percent increase from 2020! As students, educators, and families evolved in response to the pandemic, we knew we had to create resources that were reactive to their needs.",
|
||||
"annualReport.2021.communitySnapshot2Text2": "These resources include a series of comprehensive Scratch tutorials that guide users through designing stories, games, and animations on Scratch. In 2021, these videos garnered nearly nine million views from viewers in 178 countries.",
|
||||
"annualReport.2021.tutorial1": "How to Make an 'About Me'",
|
||||
"annualReport.2021.tutorial2": "How to Make a Clicker Game",
|
||||
"annualReport.2021.tutorial3": "How to Make a Mouse Trail",
|
||||
"annualReport.2021.FounderMessageTitle": "A Message from Our Founder",
|
||||
"annualReport.2021.FounderMessageSubTitle": "Support and Inspiration from a Founding Partner",
|
||||
"annualReport.2021.FounderMessageText1": "As you read through this annual report, you’ll learn about many ways that Scratch is expanding creative computing opportunities for millions of young people around the world, especially those from marginalized communities. This global impact is possible because of the tireless work of the growing team of engineers, designers, educators, community moderators, and others at the Scratch Foundation.",
|
||||
"annualReport.2021.FounderMessageText2": "To continue to grow our efforts and impact, we rely on the generous financial support of an incredible collection of companies, foundations, and individual donors who are aligned with our mission and vision. Here, I want to highlight the support and inspiration we’ve received from one of our Founding Partners: the LEGO Foundation.",
|
||||
"annualReport.2021.FounderMessageText3": "My research group at the MIT Media Lab started collaborating with the LEGO company and LEGO Foundation more than 30 years ago. LEGO funding helped support our early work on Scratch, leading up to the public launch of Scratch in 2007. Then, when Scratch spun out of MIT into the Scratch Foundation in 2019, the LEGO Foundation provided important funding for the new organization, with a five-year $10 million grant to “support transformative educational change by developing and promoting playful, creative approaches to coding...in diverse economic and cultural contexts.” When the pandemic hit, the LEGO Foundation stepped up with an additional $5 million grant in 2021, to ensure that the Scratch Foundation could meet the needs of children and educators disrupted by the pandemic.",
|
||||
"annualReport.2021.FounderMessageText4": "But the LEGO-Scratch connection goes far beyond financial support. The Scratch approach of creating animated stories and games by snapping together graphical programming blocks was inspired, in part, by the way children build LEGO houses and castles by snapping together plastic LEGO bricks. Scratch and LEGO also share the same project-based educational philosophy, encouraging children to iteratively refine their projects by trying out an idea, seeing what happens, then making revisions and trying again.",
|
||||
"annualReport.2021.FounderMessageText5": "I’ve always loved the LEGO slogan “Joy of Building, Pride of Creation.” The LEGO Foundation’s deep partnership with the Scratch Foundation is helping to bring “Joy of Building, Pride of Creation” to children’s digital activities. The partnership serves as a model of how organizations with shared ideas and values can work together to catalyze transformational change in learning and education. As the Scratch Foundation continues to build its network of partners and supporters, I look forward to connecting with other organizations to expand creative computing opportunities for children around the world.",
|
||||
"annualReport.2021.FounderTitle": "Founder, Scratch Foundation",
|
||||
"annualReport.2021.lookingForward": "Looking Forward",
|
||||
"annualReport.2021.lookingForwardText1": "In 2021, we outlined a Strategic Framework guiding our major priorities for the next 4 years. We’re focused on these major areas:",
|
||||
"annualReport.2021.lookingForwardText2": "We would like to extend a huge thank you to the LEGO Foundation, whose generous COVID Recovery Grant will enable us to carry out this crucial work. We can’t wait to share more with you about the exciting projects we have planned, including updates to the Scratch experience for schools, updates to ScratchJr, and more.",
|
||||
"annualReport.2021.LookingForward1": "Strengthening the Scratch Platform and Community Infrastructure",
|
||||
"annualReport.2021.LookingForward2": "Expanding Pathways to Creative Learning",
|
||||
"annualReport.2021.LookingForward3": "Building Organizational Capacity and Ensuring Fiscal Sustainability",
|
||||
"annualReport.2021.supportersTitle": "Thank You to Our Supporters",
|
||||
"annualReport.2021.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
|
||||
"annualReport.2021.ourSupporters": "Our Supporters",
|
||||
"annualReport.2021.ourSupportersText": "We want to thank all Scratch supporters who, throughout the years, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on giving to Scratch Foundation from January 1, 2021 to December 31, 2021.",
|
||||
"annualReport.2021.supportersFoundingTitle": "Founding Partners — $10,000,000+",
|
||||
"annualReport.2021.supportersFoundingText": "We are especially grateful to our Founding Partners who have each provided at least $10,000,000 in cumulative support, since the start of Scratch in 2003.",
|
||||
"annualReport.2021.supportersCatPartnersTitle": "Scratch Cat Partners — $1,000,000+",
|
||||
"annualReport.2021.supportersCreativityTitle": "Creativity Circle — $250,000+",
|
||||
"annualReport.2021.supportersCollaborationTitle": "Collaboration Circle — $100,000+",
|
||||
"annualReport.2021.supportersImaginationTitle": "Imagination Circle — $50,000+",
|
||||
"annualReport.2021.supportersInspirationTitle": "Inspiration Circle — $20,000+",
|
||||
"annualReport.2021.supportersExplorationTitle": "Exploration Circle — $5,000+",
|
||||
"annualReport.2021.supportersPlayTitle": "Play Circle — $1,000+",
|
||||
"annualReport.2021.supportersInKindTitle": "In-Kind Supporters",
|
||||
"annualReport.2021.leadershipTitle": "Our Team",
|
||||
"annualReport.2021.leadershipBoard": "Board of Directors",
|
||||
"annualReport.2021.leadershipChair": "Chair",
|
||||
"annualReport.2021.leadershipProfessor": "Professor of Learning Research",
|
||||
"annualReport.2021.leadershipViceChair": "Vice-Chair",
|
||||
"annualReport.2021.leadershipCoFounder": "Co-Founder and Co-Chairman",
|
||||
"annualReport.2021.leadershipBoardMember": "Board Member",
|
||||
"annualReport.2021.leadershipPresidentCEO": "President and CEO",
|
||||
"annualReport.2021.leadershipFormerPresident": "Former President",
|
||||
"annualReport.2021.leadershipFounderCEO": "Founder and CEO",
|
||||
"annualReport.2021.leadershipFormerChairCEO": "Former CEO and Chairwoman",
|
||||
"annualReport.2021.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
|
||||
"annualReport.2021.leadershipBoardSecretary": "Board Secretary",
|
||||
"annualReport.2021.leadershipBoardTreasurer": "Board Treasurer",
|
||||
"annualReport.2021.leadershipScratchTeam": "2021 Scratch Team",
|
||||
"annualReport.2021.leadershipED": "Executive Director",
|
||||
"annualReport.2021.teamThankYou": "Thank you to Mitch Resnick, Natalie Rusk, Rupal Jain, and other collaborators at the Lifelong Kindergarten Group at the MIT Media Lab for your tireless support of Scratch.",
|
||||
"annualReport.2021.donateTitle": "Support Us",
|
||||
"annualReport.2021.donateMessage": "Your support enables us to create inspiring, creative, and memorable learning experiences for kids everywhere, especially those who have been systemically excluded from creative coding opportunities. Make a gift to Scratch today to help us keep our servers running, maintain our growing global community, and make creative coding possible for kids in every country around the world.",
|
||||
"annualReport.2021.donateMessage2": "Thank you for your generosity.",
|
||||
"annualReport.2021.donateButton": "Xayriya",
|
||||
"annualReport.2021.projectBy": "project by",
|
||||
"annualReport.2021.altMap": "A map of the world showing 41 SEC organizations",
|
||||
"annualReport.2021.altSECSpotlightImage": "A child plays with a toy in front of an orange background",
|
||||
"annualReport.2021.altAccessibility": "Two people use sign language in front of a green background.",
|
||||
"annualReport.2021.altaccessDEICommittee": "A hand holds out a scratch component on a green background.",
|
||||
"annualReport.2021.altaccessDEICommitteeAccessibility": "A hand paints scratch components on a blue background.",
|
||||
"annualReport.2021.altaccessDEICommitteeG-JEDI": "Two hands reach toward a text bubble with a heart inside it.",
|
||||
"annualReport.2021.altaccessDEICommitteeEquitXDesign": "Two hands work together to compile a list of scratch components.",
|
||||
"annualReport.2021.altaccessSouthAfrica": "Two kids, one using a tablet and one using a laptop, work on a scratch project together.",
|
||||
"annualReport.2021.altcommunityVolunteerTransators": "Four hands are raised with text bubbles resting on top of them in front of a purple background.",
|
||||
"annualReport.2021.altcommunityThankYou": "A globe with a banner across it saying 'Thank you' surrounded by the words for thank you in various languages.",
|
||||
"annualReport.2021.altAvatar": "user avatar",
|
||||
"annualReport.2021.altDropdownArrow": "Arrow indicating dropdown menu.",
|
||||
"annualReport.2021.altMastheadIllustration": "Three people interacting with physical scratch components.",
|
||||
"annualReport.2021.altWave": "An emoji hand waving.",
|
||||
"annualReport.2021.altMitchHeadshot": "Founder Mitch Resnick",
|
||||
"annualReport.2021.altCalendar": "A calendar displaying the year 2021.",
|
||||
"annualReport.2021.altWorldVisualization": "An illustrated version of the globe.",
|
||||
"annualReport.2021.altSaudiArabiaVisualization": "",
|
||||
"annualReport.2021.altSECVideoPreview": "",
|
||||
"annualReport.2021.altCard1": "",
|
||||
"annualReport.2021.altCard2": "",
|
||||
"annualReport.2021.altCard3": "",
|
||||
"annualReport.2021.altCard4": "",
|
||||
"annualReport.2021.altCard5": "",
|
||||
"annualReport.2021.altCard6": "",
|
||||
"annualReport.2021.altCard7": "",
|
||||
"annualReport.2021.altCard8": "",
|
||||
"annualReport.2021.altCard9": "",
|
||||
"annualReport.2021.altDonateIllustration": "Two hands form the shape of a heart with their fingers inside of a cut out heart shape."
|
||||
}
|
238
www/scratch-website.annual-report-2021-l10njson/vi.json
Normal file
238
www/scratch-website.annual-report-2021-l10njson/vi.json
Normal file
|
@ -0,0 +1,238 @@
|
|||
{
|
||||
"annualReport.2021.subnavFoundersMessage": "Founder's Message",
|
||||
"annualReport.2021.subnavMission": "Mission",
|
||||
"annualReport.2021.subnavReach": "Reach",
|
||||
"annualReport.2021.subnavThemes": "Themes",
|
||||
"annualReport.2021.subnavDirectorsMessage": "Director's Message",
|
||||
"annualReport.2021.subnavSupporters": "Supporters",
|
||||
"annualReport.2021.subnavTeam": "Team",
|
||||
"annualReport.2021.subnavDonate": "Đóng góp",
|
||||
"annualReport.2021.mastheadYear": "2021 Annual Report",
|
||||
"annualReport.2021.mastheadTitle": "Building an Equitable Community Together",
|
||||
"annualReport.2021.directorsMessageTitle": "A Message from Our Executive Director",
|
||||
"annualReport.2021.directorsMessageP1": "In 2021, COVID-19 continued to disrupt our routines and shape the way we interact with one another. Even as we began to gather together, schools reopened, and there were calls for a “return to normal,” the most vulnerable in our society remained disproportionately impacted by the inequitable structures that COVID-19 exacerbated. The COVID-19 crisis shaped young people’s relationships to Scratch, and solidified Scratch as a more vital place than ever for them to create, learn, and connect. But as we moved into a new year, we did not leave behind our most vulnerable young people as they began to navigate “the new normal.”",
|
||||
"annualReport.2021.directorsMessageP2": "One of the foundational values of Scratch has always been to empower young people to explore, create, play, and discover—opportunities that aren’t afforded equitably to all students.",
|
||||
"annualReport.2021.directorsMessagePullquote": "We believe in the transformative power of self-expression and creativity, and in providing space for young people to use creative coding as a tool to raise their voice.",
|
||||
"annualReport.2021.directorsMessageP3": "I’m proud to serve as the Executive Director of the Scratch Foundation during this pivotal moment in our history, and will continue to spread Scratch’s caring, collaborative approach to creative learning to kids around the world who need these opportunities the most.",
|
||||
"annualReport.2021.directorsMessageP4": "Last year was an incredible year for the Scratch Foundation–we focused on growing our team with remarkable, diverse leaders and building a solid foundation for our continued transition to an independent organization. We developed a three-year Strategic Plan with the combined efforts of every team member at every level of our organization, codifying the work we’re embarking on together. As Scratch grows, we remain focused on equity and community-building, and keeping Scratch a safe space for kids to connect, create, and collaborate with their peers around the world.",
|
||||
"annualReport.2021.directorsMessageP5": "LI can’t thank you enough for embarking on this journey with our team, and for your continued support of our mission. The compassion and creativity of the Scratch Community is endlessly inspiring to us, and we can’t wait for you to join us in the important work ahead of us.",
|
||||
"annualReport.2021.directorsMessageP6": "Over the past decade, Scratch has had phenomenal success, engaging tens of millions of young people around the world. But we are just beginning. The challenge for the years ahead is to ensure that we can continue to spread and support not just our technology but also our creative, caring, collaborative learning approach, so that young people around the world have equitable opportunities to imagine, create, share, and learn. We look forward to working with all of you to make that happen!",
|
||||
"annualReport.2021.EDTitle": "Executive Director, Scratch Foundation",
|
||||
"annualReport.2021.watchVideo": "Watch Video",
|
||||
"annualReport.2021.missionTitle": "Our Mission, Vision, & Values",
|
||||
"annualReport.2021.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators who have been excluded from creative computing.",
|
||||
"annualReport.2021.missionP2": "We’ve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively—essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
|
||||
"annualReport.2021.missionHeader": "Mission",
|
||||
"annualReport.2021.missionSubtitle": "Providing young people with digital tools and opportunities to imagine, create, share, and learn.",
|
||||
"annualReport.2021.visionHeader": "Vision",
|
||||
"annualReport.2021.visionSubtitle": "To spread creative, caring, collaborative, equitable approaches to coding and learning around the world.",
|
||||
"annualReport.2021.valuesHeader": "Values",
|
||||
"annualReport.2021.valuesSubtitle": "In this work, we are guided by our core values that define our principles as an organization and a community:",
|
||||
"annualReport.2021.creativeExpressionTitle": "Creative Expression",
|
||||
"annualReport.2021.progressiveImprovementTitle": "Progressive Improvement",
|
||||
"annualReport.2021.EquitableOpportunitiesTitle": "Equitable Opportunities",
|
||||
"annualReport.2021.playfulEngagementTitle": "Playful Engagement",
|
||||
"annualReport.2021.creativeExpressionDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
|
||||
"annualReport.2021.progressiveImprovementDescription": "We hold ourselves to a high standard and always strive to iterate, improve, and inspire one another to best serve young people around the world and the community that makes our work possible.",
|
||||
"annualReport.2021.EquitableOpportunitiesDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
|
||||
"annualReport.2021.playfulEngagementDescription": "At Scratch, play is an approach for making, sharing, learning, and engaging with the world. We encourage joyful exploration, experimentation, and collaboration.",
|
||||
"annualReport.2021.reachTitle": "Reaching Children Around the World",
|
||||
"annualReport.2021.reachSubtitle": "Scratch is the world’s largest coding community for children and teens, ages 8 and up.",
|
||||
"annualReport.2021.reachMillion": "million",
|
||||
"annualReport.2021.reachNewUsersNumber": "18 {million}",
|
||||
"annualReport.2021.reachNewUsersIncrease": "22% from 2020",
|
||||
"annualReport.2021.reachProjectsCreatedNumber": "113 {million}",
|
||||
"annualReport.2021.reachProjectsCreatedIncrease": "39% from 2020",
|
||||
"annualReport.2021.reachProjectCreatorsNumber": "42 {million}",
|
||||
"annualReport.2021.reachProjectCreatorsIncrease": "44% from 2020",
|
||||
"annualReport.2021.reachNewUsers": "New Users",
|
||||
"annualReport.2021.reachProjectsCreated": "Projects Created",
|
||||
"annualReport.2021.reachProjectCreators": "People Creating Projects",
|
||||
"annualReport.2021.reachScratchAroundTheWorld": "Scratch is used around the world across more than 200 countries and territories",
|
||||
"annualReport.2021.reachSaudiArabiaTitle": "Saudi Arabia",
|
||||
"annualReport.2021.reachSaudiArabiaDescription": "We saw tremendous growth around the world in 2021, but we were amazed to see the growth in Saudi Arabia, where we saw twice as many new users as the year before.",
|
||||
"annualReport.2021.reachTranslationTitle": "Scratch is Translated into 74 Languages",
|
||||
"annualReport.2021.reachTranslationIncrease": "10 languages from 2020",
|
||||
"annualReport.2021.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
|
||||
"annualReport.2021.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
|
||||
"annualReport.2021.reachDownloadsMillion": "5 {million}",
|
||||
"annualReport.2021.reachDownloads": "Downloads in 2021",
|
||||
"annualReport.2021.reachDownloadsIncrease": "2 {million} from 2020",
|
||||
"annualReport.2021.themesTitle": "Emerging Themes",
|
||||
"annualReport.2021.themesDescription": "Amidst ongoing uncertainty from COVID-19, Scratch continued to serve as a key space for young people to connect and create together. In 2021, we focused our efforts on building a strong foundation to equitably support our growing global community and our growing Scratch Team. Our work was centered around three major themes: fostering community, increasing access and accessibility, and developing the Scratch Education Collaborative (SEC).",
|
||||
"annualReport.2021.SECTitle": "Scratch Education Collaborative",
|
||||
"annualReport.2021.SECIntro": "Community voices and partnerships are deeply woven into the fabric of Scratch’s history. They have, and continue to be, integral in helping us increase accessible and equitable coding opportunities worldwide. In 2021, we launched the Scratch Education Collaborative, an initiative committed to identifying and eliminating the barriers to access to creative coding that connects remarkable organizations around the world.",
|
||||
"annualReport.2021.SECWhatIs": "What is SEC?",
|
||||
"annualReport.2021.SECWhatIsP1": "The SEC supports and engages participating organizations in a two-year, collaborative cohort experience to strengthen their commitment to, and implementation of, equitable creative coding using Scratch and ScratchJr.",
|
||||
"annualReport.2021.SECWhatIsP2": "By the end of the cohort experience, organizations will have formed new partnerships with each other and with Scratch, and will have established new models for equity-centered creative coding resources.",
|
||||
"annualReport.2021.SECWhatIsP3": "Our work with the SEC is made possible thanks to a generous grant from Google.org. We’d like to extend our gratitude for their continued support of our mission.",
|
||||
"annualReport.2021.SECOrgNumber": "41",
|
||||
"annualReport.2021.SECOrgLabel": "organizations",
|
||||
"annualReport.2021.SECCountryNumber": "13",
|
||||
"annualReport.2021.SECCountryLabel": "countries",
|
||||
"annualReport.2021.SECPartnerNumber": "7",
|
||||
"annualReport.2021.SECPartnerLabel": "partners",
|
||||
"annualReport.2021.SECMapParagraph": "Our first cohort included 41 organizations representing 13 countries around the world, united by their commitment to supporting learners from historically marginalized communities in developing their confidence with creative computing.",
|
||||
"annualReport.2021.spotlightStory": "Spotlight Story",
|
||||
"annualReport.2021.SECSpotlightTitle": "Bridges to Science Spotlight",
|
||||
"annualReport.2021.SECSpotlightLocation": "Fulshear, Texas",
|
||||
"annualReport.2021.SECSpotlightText1": "Bridges to Science; a Texas-based nonprofit providing math, coding, and robotics programs for underserved youth; was one of 41 exceptional organizations to join the Scratch Education Collaborative's first cohort.",
|
||||
"annualReport.2021.SECSpotlightText2": "In 2021, we supported Bridges to Science in facilitating their first “Hour of Code” workshop with Code.org.",
|
||||
"annualReport.2021.SECPullQuote": "One of the greatest joys that we have in teaching our students is that each one of them, no matter how quiet they are, all find a voice in computer science through Scratch.",
|
||||
"annualReport.2021.SECPullQuoteAttr": "- Rosa Aristy, Bridges to Science Founder ",
|
||||
"annualReport.2021.SECWorkshops": "SEC Workshops",
|
||||
"annualReport.2021.SECWorkshopsText": "Last year, the Scratch Education Collaborative hosted a series of workshops that supported their inaugural cohort in defining and exploring unique pathways to equitable creative coding. Workshops were facilitated by Stanford d. School, Tinkering Studio, the Brazilian Creative Learning Network, and Chicago Public Schools CS4ALL. Together, workshop participants developed a shared understanding of creative coding and discussed strategies and practices that foster culturally sustaining communities through creative communication and collaboration.",
|
||||
"annualReport.2021.SECWorkshopsSubtitle": "How can we creatively empower local community in exploring creative coding?",
|
||||
"annualReport.2021.accessTitle": "Access",
|
||||
"annualReport.2021.accessIntro": "As COVID-19 forced schools to close and pushed learning to virtual spaces, many students and teachers were discovering Scratch for the first time or adapting the way they taught and learned creative coding. From our own homes, the Scratch Team worked to support the changing needs of educators and the online community.",
|
||||
"annualReport.2021.accessASL": "ASL Tutorial",
|
||||
"annualReport.2021.accessASLText": "In 2021, we partnered with Deaf Kids Code to launch our first American Sign Language tutorial in the Scratch Editor.",
|
||||
"annualReport.2021.accessASLText2": " Together, we were inspired to create an evergreen resource that would expand creative pathways for deaf Scratchers.",
|
||||
"annualReport.2021.accessASLText3": "The video is a 13-minute remake of our original “Getting Started with Scratch” tutorial that introduces beginners to the Scratch platform.",
|
||||
"annualReport.2021.accessPullQuote": "Being a good ally is a willingness to bend towards being accessible and really putting weight on the recommendations of organizations like mine … Asking, ‘What is it that we can do?’ and really letting us take the reins and go for it, with very little to no resistance; that is a very rare thing.",
|
||||
"annualReport.2021.accessPullQuoteAttr": "- Shireen Hafeez, Founder of Deaf Kids Code ",
|
||||
"annualReport.2021.accessDEICommittee": "DEI Committees at Scratch",
|
||||
"annualReport.2021.accessDEICommitteeText": "In 2021, several committees at Scratch embarked on work to make Scratch more diverse, equitable, and inclusive for all users. We’re excited to share the progress each committee has made and the work still ahead.",
|
||||
"annualReport.2021.accessDEICommitteeAccessibility": "Accessibility",
|
||||
"annualReport.2021.accessDEICommitteeAccessibilityText": "The Accessibility Committee was created in response to one Scratch Team member’s own difficulty using Scratch’s coding blocks and a recognized need to better support Scratchers of all abilities.",
|
||||
"annualReport.2021.accessDEICommitteeAccessibilityText2": "In October of 2021, the committee launched a project to make the color of our coding blocks accessible for Scratchers with vision impairments. The committee is excited to partner with teachers and community organizations specializing in accessibility so the coding blocks meet web accessibility guidelines, and more importantly, lower floors to make Scratch more accessible for all.",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDI": "G-JEDI",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDIText": "The Global, Justice, Equity, Diversity, and Inclusion (G-JEDI) Committee was formed to develop a shared language that defines what Diversity, Equity, and Inclusion (DEI) mean to the Scratch Team.",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDIText2": "In 2021, the committee began work on a DEI statement to outline the ways in which DEI has informed the Scratch Team and community’s past and present work, and how it will continue to inform new initiatives going forward.",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesign": "Equity x Design",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesignText": "The EquityXDesign Committee was created as a place for Scratch Team members and our collaborators in MIT’s Lifelong Kindergarten group to read and discuss ideas around equity-centered design practices.",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesignText2": "The conversations are guided by Sasha Costanza-Chock’s “Design Justice: Community-Led Practices to Build the Worlds We Need,” and committee members discuss ways in which they can incorporate equity-centered design practices in the development of Scratch tools and resources.",
|
||||
"annualReport.2021.access10NewLanguages": "10 New Languages",
|
||||
"annualReport.2021.access10NewLanguagesText": "With huge thanks to our translation community, we were able to connect with Scratchers in 74 languages last year! In 2021, 10 new languages were added to Scratch, including isiXhosa (South Africa), Sepedi (South Africa), Setswana (South Africa), Afrikaans (South Africa), Kichwa (Peru), ଓଡ଼ିଆ/Odia (India), Kazakh (Kazakhstan), Aragonese (Spain), Western Frisian (the Netherlands), and Bengali (Bangladesh, India, and other regions).",
|
||||
"annualReport.2021.accessSouthAfrica": "Zero-rated Scratch in South Africa",
|
||||
"annualReport.2021.accessSouthAfricaText": "To improve the Scratch experience for young people in regions with low or no internet connectivity, we partnered with the National Education Collaboration Trust (NECT) of South Africa to host a zero-rated page for downloading Scratch. Downloads on zero-rated pages do not use up any data bandwidth, reducing a barrier to accessing Scratch due to data limits and costs. Just two months after its April 2021 launch, the page had more than 1300 visitors.",
|
||||
"annualReport.2021.accessSnapshot": "Snapshots",
|
||||
"annualReport.2021.communityTitle": "Cộng đồng",
|
||||
"annualReport.2021.communityIntro": "In 2021, the Scratch community continued to experience rapid growth as even more young people around the world created and connected alongside their peers. We also continued to develop partnerships with community members to improve the Scratch experience for our diverse community of users.",
|
||||
"annualReport.2021.communityScratchConference": "Buổi hội thảo Scratch",
|
||||
"annualReport.2021.communityScratchConferenceText1": "In July, educators in our global community came together to celebrate creative coding at the Scratch Conference. This free, virtual event was led by our collaborators at MIT’s Lifelong Kindergarten Group. The conference brought together more than 1,500 educators and Scratch enthusiasts, who spent the day connecting, collaborating, and learning from one another, even as COVID kept us apart.",
|
||||
"annualReport.2021.communityVolunteerTranslators": "Volunteer Translators",
|
||||
"annualReport.2021.communityVolunteerTranslatorsText": "Since Scratch was launched in 2007, we have been committed to supporting our users worldwide. Our language translation volunteers work closely with the Scratch Team to help translate and localize our platform and resources for the diverse communities that we serve.",
|
||||
"annualReport.2021.communityVolunteerTranslatorsText2": "Thousands of translators have volunteered their time to translate Scratch into 74 languages and counting, and there are currently more than one thousand translators signed up to translate Scratch and ScratchJr. We’re grateful to our volunteers for helping us reach more Scratchers around the world!",
|
||||
"annualReport.2021.communityScratchCommunity": "The Scratch Community in 2021",
|
||||
"annualReport.2021.communityScratchCommunityIntro": "In 2021, more than 113 million projects were created on the Scratch site – almost a 39% increase from 2020 – and more than one million new studios were created! Throughout the year, the Scratch Team hosted numerous studios to celebrate important events and encourage Scratchers to participate in the online community.",
|
||||
"annualReport.2021.yearInReview": "Year in Review",
|
||||
"annualReport.2021.yearInReviewText": "2021 was a remarkable year in the online community. The Community Team highlighted and developed opportunities for young people to express their ideas and become engaged in positive ways, and incredible movements sprung up from Scratchers themselves. Here’s a look back at some of the highlights of the year:",
|
||||
"annualReport.2021.yearInReviewCard1Date": "Tháng 1",
|
||||
"annualReport.2021.yearInReviewCard1Title": "Poetic Cafe",
|
||||
"annualReport.2021.yearInReviewCard1Text": "We “opened” our very first Poetic Cafe where Scratchers were invited to write, share, or collaborate on poems to share with the community.",
|
||||
"annualReport.2021.yearInReviewCard2Date": "Tháng 2",
|
||||
"annualReport.2021.yearInReviewCard2Title": "Black History Month Studio",
|
||||
"annualReport.2021.yearInReviewCard2Text": "Scratchers shared interactive artwork, created poems, animated music videos, and more to celebrate influential people and events in Black history.",
|
||||
"annualReport.2021.yearInReviewCard3Date": "Tháng 4",
|
||||
"annualReport.2021.yearInReviewCard3Title": "April Fool’s Day",
|
||||
"annualReport.2021.yearInReviewCard3Text": "Scratchers were asked to imagine the “Secret life” of the Scratch Cat and went on a treasure hunt for fun and silly things hidden around the Scratch website.",
|
||||
"annualReport.2021.yearInReviewCard4Date": "Tháng 5",
|
||||
"annualReport.2021.yearInReviewCard4Title": "Scratch Week",
|
||||
"annualReport.2021.yearInReviewCard4Text": "Scratchers around the world shared more than 3,500 projects responding to themed prompts like “Cooking From Scratch” and “Ridiculous Inventions” to celebrate Scratch's birthday.",
|
||||
"annualReport.2021.yearInReviewCard5Date": "Tháng 6",
|
||||
"annualReport.2021.yearInReviewCard5Title": "Pride Month",
|
||||
"annualReport.2021.yearInReviewCard5Text": "Scratchers created projects using all the colors of the rainbow to celebrate the LGBTQ+ community in the Pride Month studio.",
|
||||
"annualReport.2021.yearInReviewCard6Date": "Tháng 8",
|
||||
"annualReport.2021.yearInReviewCard6Title": "Scratch Camp",
|
||||
"annualReport.2021.yearInReviewCard6Text": "During this annual three-week long event, Scratchers created more than 7,000 projects that moved and grooved, showcased creative do-it-yourself (DIY) ideas, and shared their discoveries about the natural world around them.",
|
||||
"annualReport.2021.yearInReviewCard7Date": "Tháng 10",
|
||||
"annualReport.2021.yearInReviewCard7Title": "Scratchtober",
|
||||
"annualReport.2021.yearInReviewCard7Text": "For two weeks, Scratchers created projects showcasing their interpretations of daily prompts in the Scratchtober studio. More than 3,500 projects were created around single-word themes like underwater, celebration, and creatures.",
|
||||
"annualReport.2021.yearInReviewCard8Date": "Tháng 12",
|
||||
"annualReport.2021.yearInReviewCard8Title": "CSEdWeek",
|
||||
"annualReport.2021.yearInReviewCard8Text": "Computer Science Education Week (CSEdWeek) occurred from December 6-12 to celebrate computer science around the world. Scratch participated in the week by encouraging community members to check out tutorials, studios, and a live event hosted in partnership with Makey Makey!",
|
||||
"annualReport.2021.yearInReviewCard9Date": "Tháng 12",
|
||||
"annualReport.2021.yearInReviewCard9Title": "2021: A Scratch Year in Review Studio",
|
||||
"annualReport.2021.yearInReviewCard9Text": "In 2021, Scratchers learned new skills, connected with friends around the world, and found creative ways to express themselves. More than 1,000 Scratchers shared their favorite Scratch memories and what Scratch meant to them in the 2021: A Scratch Year in Review studio.",
|
||||
"annualReport.2021.communityScratchLabTitle": "Scratch Lab",
|
||||
"annualReport.2021.communityScratchLabText": "With the launch of Scratch Lab in February, we’ve opened the doors of our development process directly to Scratchers around the world.",
|
||||
"annualReport.2021.communityScratchLabText2": "Before we decide if we should introduce new blocks to the Scratch coding editor, it’s crucial to see the creative, innovative, and surprising ways Scratchers interact with them. Scratch Lab is a sandbox where everyone can try out these new features and, most importantly, share their thoughts and ideas directly with us.",
|
||||
"annualReport.2021.communityScratchLabText3": "Over 500,000 Scratchers explored the Scratch Lab site in 2021, and they submitted more than 37,000 pieces of feedback.",
|
||||
"annualReport.2021.communityScratchLabText4": "This feedback has been invaluable as we evaluate and develop Animated Text blocks, Face Sensing blocks, and more potential new features.",
|
||||
"annualReport.2021.communitySnapshot2Title": "The Scratch Team on YouTube",
|
||||
"annualReport.2021.communitySnapshot2Text": "The Scratch Team YouTube channel reached 100,000 subscribers in 2021— a nearly 500 percent increase from 2020! As students, educators, and families evolved in response to the pandemic, we knew we had to create resources that were reactive to their needs.",
|
||||
"annualReport.2021.communitySnapshot2Text2": "These resources include a series of comprehensive Scratch tutorials that guide users through designing stories, games, and animations on Scratch. In 2021, these videos garnered nearly nine million views from viewers in 178 countries.",
|
||||
"annualReport.2021.tutorial1": "How to Make an 'About Me'",
|
||||
"annualReport.2021.tutorial2": "How to Make a Clicker Game",
|
||||
"annualReport.2021.tutorial3": "How to Make a Mouse Trail",
|
||||
"annualReport.2021.FounderMessageTitle": "A Message from Our Founder",
|
||||
"annualReport.2021.FounderMessageSubTitle": "Support and Inspiration from a Founding Partner",
|
||||
"annualReport.2021.FounderMessageText1": "As you read through this annual report, you’ll learn about many ways that Scratch is expanding creative computing opportunities for millions of young people around the world, especially those from marginalized communities. This global impact is possible because of the tireless work of the growing team of engineers, designers, educators, community moderators, and others at the Scratch Foundation.",
|
||||
"annualReport.2021.FounderMessageText2": "To continue to grow our efforts and impact, we rely on the generous financial support of an incredible collection of companies, foundations, and individual donors who are aligned with our mission and vision. Here, I want to highlight the support and inspiration we’ve received from one of our Founding Partners: the LEGO Foundation.",
|
||||
"annualReport.2021.FounderMessageText3": "My research group at the MIT Media Lab started collaborating with the LEGO company and LEGO Foundation more than 30 years ago. LEGO funding helped support our early work on Scratch, leading up to the public launch of Scratch in 2007. Then, when Scratch spun out of MIT into the Scratch Foundation in 2019, the LEGO Foundation provided important funding for the new organization, with a five-year $10 million grant to “support transformative educational change by developing and promoting playful, creative approaches to coding...in diverse economic and cultural contexts.” When the pandemic hit, the LEGO Foundation stepped up with an additional $5 million grant in 2021, to ensure that the Scratch Foundation could meet the needs of children and educators disrupted by the pandemic.",
|
||||
"annualReport.2021.FounderMessageText4": "But the LEGO-Scratch connection goes far beyond financial support. The Scratch approach of creating animated stories and games by snapping together graphical programming blocks was inspired, in part, by the way children build LEGO houses and castles by snapping together plastic LEGO bricks. Scratch and LEGO also share the same project-based educational philosophy, encouraging children to iteratively refine their projects by trying out an idea, seeing what happens, then making revisions and trying again.",
|
||||
"annualReport.2021.FounderMessageText5": "I’ve always loved the LEGO slogan “Joy of Building, Pride of Creation.” The LEGO Foundation’s deep partnership with the Scratch Foundation is helping to bring “Joy of Building, Pride of Creation” to children’s digital activities. The partnership serves as a model of how organizations with shared ideas and values can work together to catalyze transformational change in learning and education. As the Scratch Foundation continues to build its network of partners and supporters, I look forward to connecting with other organizations to expand creative computing opportunities for children around the world.",
|
||||
"annualReport.2021.FounderTitle": "Founder, Scratch Foundation",
|
||||
"annualReport.2021.lookingForward": "Looking Forward",
|
||||
"annualReport.2021.lookingForwardText1": "In 2021, we outlined a Strategic Framework guiding our major priorities for the next 4 years. We’re focused on these major areas:",
|
||||
"annualReport.2021.lookingForwardText2": "We would like to extend a huge thank you to the LEGO Foundation, whose generous COVID Recovery Grant will enable us to carry out this crucial work. We can’t wait to share more with you about the exciting projects we have planned, including updates to the Scratch experience for schools, updates to ScratchJr, and more.",
|
||||
"annualReport.2021.LookingForward1": "Strengthening the Scratch Platform and Community Infrastructure",
|
||||
"annualReport.2021.LookingForward2": "Expanding Pathways to Creative Learning",
|
||||
"annualReport.2021.LookingForward3": "Building Organizational Capacity and Ensuring Fiscal Sustainability",
|
||||
"annualReport.2021.supportersTitle": "Thank You to Our Supporters",
|
||||
"annualReport.2021.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
|
||||
"annualReport.2021.ourSupporters": "Our Supporters",
|
||||
"annualReport.2021.ourSupportersText": "We want to thank all Scratch supporters who, throughout the years, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on giving to Scratch Foundation from January 1, 2021 to December 31, 2021.",
|
||||
"annualReport.2021.supportersFoundingTitle": "Founding Partners — $10,000,000+",
|
||||
"annualReport.2021.supportersFoundingText": "We are especially grateful to our Founding Partners who have each provided at least $10,000,000 in cumulative support, since the start of Scratch in 2003.",
|
||||
"annualReport.2021.supportersCatPartnersTitle": "Scratch Cat Partners — $1,000,000+",
|
||||
"annualReport.2021.supportersCreativityTitle": "Creativity Circle — $250,000+",
|
||||
"annualReport.2021.supportersCollaborationTitle": "Collaboration Circle — $100,000+",
|
||||
"annualReport.2021.supportersImaginationTitle": "Imagination Circle — $50,000+",
|
||||
"annualReport.2021.supportersInspirationTitle": "Inspiration Circle — $20,000+",
|
||||
"annualReport.2021.supportersExplorationTitle": "Exploration Circle — $5,000+",
|
||||
"annualReport.2021.supportersPlayTitle": "Play Circle — $1,000+",
|
||||
"annualReport.2021.supportersInKindTitle": "In-Kind Supporters",
|
||||
"annualReport.2021.leadershipTitle": "Our Team",
|
||||
"annualReport.2021.leadershipBoard": "Board of Directors",
|
||||
"annualReport.2021.leadershipChair": "Chair",
|
||||
"annualReport.2021.leadershipProfessor": "Professor of Learning Research",
|
||||
"annualReport.2021.leadershipViceChair": "Vice-Chair",
|
||||
"annualReport.2021.leadershipCoFounder": "Co-Founder and Co-Chairman",
|
||||
"annualReport.2021.leadershipBoardMember": "Board Member",
|
||||
"annualReport.2021.leadershipPresidentCEO": "President and CEO",
|
||||
"annualReport.2021.leadershipFormerPresident": "Former President",
|
||||
"annualReport.2021.leadershipFounderCEO": "Founder and CEO",
|
||||
"annualReport.2021.leadershipFormerChairCEO": "Former CEO and Chairwoman",
|
||||
"annualReport.2021.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
|
||||
"annualReport.2021.leadershipBoardSecretary": "Board Secretary",
|
||||
"annualReport.2021.leadershipBoardTreasurer": "Board Treasurer",
|
||||
"annualReport.2021.leadershipScratchTeam": "2021 Scratch Team",
|
||||
"annualReport.2021.leadershipED": "Executive Director",
|
||||
"annualReport.2021.teamThankYou": "Thank you to Mitch Resnick, Natalie Rusk, Rupal Jain, and other collaborators at the Lifelong Kindergarten Group at the MIT Media Lab for your tireless support of Scratch.",
|
||||
"annualReport.2021.donateTitle": "Support Us",
|
||||
"annualReport.2021.donateMessage": "Your support enables us to create inspiring, creative, and memorable learning experiences for kids everywhere, especially those who have been systemically excluded from creative coding opportunities. Make a gift to Scratch today to help us keep our servers running, maintain our growing global community, and make creative coding possible for kids in every country around the world.",
|
||||
"annualReport.2021.donateMessage2": "Thank you for your generosity.",
|
||||
"annualReport.2021.donateButton": "Đóng góp",
|
||||
"annualReport.2021.projectBy": "project by",
|
||||
"annualReport.2021.altMap": "A map of the world showing 41 SEC organizations",
|
||||
"annualReport.2021.altSECSpotlightImage": "A child plays with a toy in front of an orange background",
|
||||
"annualReport.2021.altAccessibility": "Two people use sign language in front of a green background.",
|
||||
"annualReport.2021.altaccessDEICommittee": "A hand holds out a scratch component on a green background.",
|
||||
"annualReport.2021.altaccessDEICommitteeAccessibility": "A hand paints scratch components on a blue background.",
|
||||
"annualReport.2021.altaccessDEICommitteeG-JEDI": "Two hands reach toward a text bubble with a heart inside it.",
|
||||
"annualReport.2021.altaccessDEICommitteeEquitXDesign": "Two hands work together to compile a list of scratch components.",
|
||||
"annualReport.2021.altaccessSouthAfrica": "Two kids, one using a tablet and one using a laptop, work on a scratch project together.",
|
||||
"annualReport.2021.altcommunityVolunteerTransators": "Four hands are raised with text bubbles resting on top of them in front of a purple background.",
|
||||
"annualReport.2021.altcommunityThankYou": "A globe with a banner across it saying 'Thank you' surrounded by the words for thank you in various languages.",
|
||||
"annualReport.2021.altAvatar": "user avatar",
|
||||
"annualReport.2021.altDropdownArrow": "Arrow indicating dropdown menu.",
|
||||
"annualReport.2021.altMastheadIllustration": "Three people interacting with physical scratch components.",
|
||||
"annualReport.2021.altWave": "An emoji hand waving.",
|
||||
"annualReport.2021.altMitchHeadshot": "Founder Mitch Resnick",
|
||||
"annualReport.2021.altCalendar": "A calendar displaying the year 2021.",
|
||||
"annualReport.2021.altWorldVisualization": "An illustrated version of the globe.",
|
||||
"annualReport.2021.altSaudiArabiaVisualization": "",
|
||||
"annualReport.2021.altSECVideoPreview": "",
|
||||
"annualReport.2021.altCard1": "",
|
||||
"annualReport.2021.altCard2": "",
|
||||
"annualReport.2021.altCard3": "",
|
||||
"annualReport.2021.altCard4": "",
|
||||
"annualReport.2021.altCard5": "",
|
||||
"annualReport.2021.altCard6": "",
|
||||
"annualReport.2021.altCard7": "",
|
||||
"annualReport.2021.altCard8": "",
|
||||
"annualReport.2021.altCard9": "",
|
||||
"annualReport.2021.altDonateIllustration": "Two hands form the shape of a heart with their fingers inside of a cut out heart shape."
|
||||
}
|
238
www/scratch-website.annual-report-2021-l10njson/xh.json
Normal file
238
www/scratch-website.annual-report-2021-l10njson/xh.json
Normal file
|
@ -0,0 +1,238 @@
|
|||
{
|
||||
"annualReport.2021.subnavFoundersMessage": "Founder's Message",
|
||||
"annualReport.2021.subnavMission": "iphulo",
|
||||
"annualReport.2021.subnavReach": "fika",
|
||||
"annualReport.2021.subnavThemes": "Themes",
|
||||
"annualReport.2021.subnavDirectorsMessage": "Director's Message",
|
||||
"annualReport.2021.subnavSupporters": "Abaxhasi",
|
||||
"annualReport.2021.subnavTeam": "Iqela",
|
||||
"annualReport.2021.subnavDonate": "Nikela",
|
||||
"annualReport.2021.mastheadYear": "2021 Annual Report",
|
||||
"annualReport.2021.mastheadTitle": "Building an Equitable Community Together",
|
||||
"annualReport.2021.directorsMessageTitle": "A Message from Our Executive Director",
|
||||
"annualReport.2021.directorsMessageP1": "In 2021, COVID-19 continued to disrupt our routines and shape the way we interact with one another. Even as we began to gather together, schools reopened, and there were calls for a “return to normal,” the most vulnerable in our society remained disproportionately impacted by the inequitable structures that COVID-19 exacerbated. The COVID-19 crisis shaped young people’s relationships to Scratch, and solidified Scratch as a more vital place than ever for them to create, learn, and connect. But as we moved into a new year, we did not leave behind our most vulnerable young people as they began to navigate “the new normal.”",
|
||||
"annualReport.2021.directorsMessageP2": "One of the foundational values of Scratch has always been to empower young people to explore, create, play, and discover—opportunities that aren’t afforded equitably to all students.",
|
||||
"annualReport.2021.directorsMessagePullquote": "We believe in the transformative power of self-expression and creativity, and in providing space for young people to use creative coding as a tool to raise their voice.",
|
||||
"annualReport.2021.directorsMessageP3": "I’m proud to serve as the Executive Director of the Scratch Foundation during this pivotal moment in our history, and will continue to spread Scratch’s caring, collaborative approach to creative learning to kids around the world who need these opportunities the most.",
|
||||
"annualReport.2021.directorsMessageP4": "Last year was an incredible year for the Scratch Foundation–we focused on growing our team with remarkable, diverse leaders and building a solid foundation for our continued transition to an independent organization. We developed a three-year Strategic Plan with the combined efforts of every team member at every level of our organization, codifying the work we’re embarking on together. As Scratch grows, we remain focused on equity and community-building, and keeping Scratch a safe space for kids to connect, create, and collaborate with their peers around the world.",
|
||||
"annualReport.2021.directorsMessageP5": "LI can’t thank you enough for embarking on this journey with our team, and for your continued support of our mission. The compassion and creativity of the Scratch Community is endlessly inspiring to us, and we can’t wait for you to join us in the important work ahead of us.",
|
||||
"annualReport.2021.directorsMessageP6": "Over the past decade, Scratch has had phenomenal success, engaging tens of millions of young people around the world. But we are just beginning. The challenge for the years ahead is to ensure that we can continue to spread and support not just our technology but also our creative, caring, collaborative learning approach, so that young people around the world have equitable opportunities to imagine, create, share, and learn. We look forward to working with all of you to make that happen!",
|
||||
"annualReport.2021.EDTitle": "Executive Director, Scratch Foundation",
|
||||
"annualReport.2021.watchVideo": "Bukela ividyo",
|
||||
"annualReport.2021.missionTitle": "Our Mission, Vision, & Values",
|
||||
"annualReport.2021.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators who have been excluded from creative computing.",
|
||||
"annualReport.2021.missionP2": "We’ve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively—essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
|
||||
"annualReport.2021.missionHeader": "iphulo",
|
||||
"annualReport.2021.missionSubtitle": "Providing young people with digital tools and opportunities to imagine, create, share, and learn.",
|
||||
"annualReport.2021.visionHeader": "Vision",
|
||||
"annualReport.2021.visionSubtitle": "To spread creative, caring, collaborative, equitable approaches to coding and learning around the world.",
|
||||
"annualReport.2021.valuesHeader": "Values",
|
||||
"annualReport.2021.valuesSubtitle": "In this work, we are guided by our core values that define our principles as an organization and a community:",
|
||||
"annualReport.2021.creativeExpressionTitle": "Creative Expression",
|
||||
"annualReport.2021.progressiveImprovementTitle": "Progressive Improvement",
|
||||
"annualReport.2021.EquitableOpportunitiesTitle": "Equitable Opportunities",
|
||||
"annualReport.2021.playfulEngagementTitle": "Playful Engagement",
|
||||
"annualReport.2021.creativeExpressionDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
|
||||
"annualReport.2021.progressiveImprovementDescription": "We hold ourselves to a high standard and always strive to iterate, improve, and inspire one another to best serve young people around the world and the community that makes our work possible.",
|
||||
"annualReport.2021.EquitableOpportunitiesDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
|
||||
"annualReport.2021.playfulEngagementDescription": "At Scratch, play is an approach for making, sharing, learning, and engaging with the world. We encourage joyful exploration, experimentation, and collaboration.",
|
||||
"annualReport.2021.reachTitle": "Reaching Children Around the World",
|
||||
"annualReport.2021.reachSubtitle": "Scratch is the world’s largest coding community for children and teens, ages 8 and up.",
|
||||
"annualReport.2021.reachMillion": "million",
|
||||
"annualReport.2021.reachNewUsersNumber": "18 {million}",
|
||||
"annualReport.2021.reachNewUsersIncrease": "22% from 2020",
|
||||
"annualReport.2021.reachProjectsCreatedNumber": "113 {million}",
|
||||
"annualReport.2021.reachProjectsCreatedIncrease": "39% from 2020",
|
||||
"annualReport.2021.reachProjectCreatorsNumber": "42 {million}",
|
||||
"annualReport.2021.reachProjectCreatorsIncrease": "44% from 2020",
|
||||
"annualReport.2021.reachNewUsers": "New Users",
|
||||
"annualReport.2021.reachProjectsCreated": "Iiprojekthi ezidaliweyo",
|
||||
"annualReport.2021.reachProjectCreators": "People Creating Projects",
|
||||
"annualReport.2021.reachScratchAroundTheWorld": "Scratch is used around the world across more than 200 countries and territories",
|
||||
"annualReport.2021.reachSaudiArabiaTitle": "Saudi Arabia",
|
||||
"annualReport.2021.reachSaudiArabiaDescription": "We saw tremendous growth around the world in 2021, but we were amazed to see the growth in Saudi Arabia, where we saw twice as many new users as the year before.",
|
||||
"annualReport.2021.reachTranslationTitle": "Scratch is Translated into 74 Languages",
|
||||
"annualReport.2021.reachTranslationIncrease": "10 languages from 2020",
|
||||
"annualReport.2021.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
|
||||
"annualReport.2021.reachScratchJrBlurb": "I-ScratchJr yinkqubo yokwazisa eyenza ukuba abantwana abancinci (abaminyaka emi-5 ukuya kwezi-7) bazenzele amabali asebenzisanayo kunye nemidlalo",
|
||||
"annualReport.2021.reachDownloadsMillion": "5 {million}",
|
||||
"annualReport.2021.reachDownloads": "Downloads in 2021",
|
||||
"annualReport.2021.reachDownloadsIncrease": "2 {million} from 2020",
|
||||
"annualReport.2021.themesTitle": "Emerging Themes",
|
||||
"annualReport.2021.themesDescription": "Amidst ongoing uncertainty from COVID-19, Scratch continued to serve as a key space for young people to connect and create together. In 2021, we focused our efforts on building a strong foundation to equitably support our growing global community and our growing Scratch Team. Our work was centered around three major themes: fostering community, increasing access and accessibility, and developing the Scratch Education Collaborative (SEC).",
|
||||
"annualReport.2021.SECTitle": "Scratch Education Collaborative",
|
||||
"annualReport.2021.SECIntro": "Community voices and partnerships are deeply woven into the fabric of Scratch’s history. They have, and continue to be, integral in helping us increase accessible and equitable coding opportunities worldwide. In 2021, we launched the Scratch Education Collaborative, an initiative committed to identifying and eliminating the barriers to access to creative coding that connects remarkable organizations around the world.",
|
||||
"annualReport.2021.SECWhatIs": "What is SEC?",
|
||||
"annualReport.2021.SECWhatIsP1": "The SEC supports and engages participating organizations in a two-year, collaborative cohort experience to strengthen their commitment to, and implementation of, equitable creative coding using Scratch and ScratchJr.",
|
||||
"annualReport.2021.SECWhatIsP2": "By the end of the cohort experience, organizations will have formed new partnerships with each other and with Scratch, and will have established new models for equity-centered creative coding resources.",
|
||||
"annualReport.2021.SECWhatIsP3": "Our work with the SEC is made possible thanks to a generous grant from Google.org. We’d like to extend our gratitude for their continued support of our mission.",
|
||||
"annualReport.2021.SECOrgNumber": "41",
|
||||
"annualReport.2021.SECOrgLabel": "organizations",
|
||||
"annualReport.2021.SECCountryNumber": "13",
|
||||
"annualReport.2021.SECCountryLabel": "countries",
|
||||
"annualReport.2021.SECPartnerNumber": "7",
|
||||
"annualReport.2021.SECPartnerLabel": "partners",
|
||||
"annualReport.2021.SECMapParagraph": "Our first cohort included 41 organizations representing 13 countries around the world, united by their commitment to supporting learners from historically marginalized communities in developing their confidence with creative computing.",
|
||||
"annualReport.2021.spotlightStory": "Spotlight Story",
|
||||
"annualReport.2021.SECSpotlightTitle": "Bridges to Science Spotlight",
|
||||
"annualReport.2021.SECSpotlightLocation": "Fulshear, Texas",
|
||||
"annualReport.2021.SECSpotlightText1": "Bridges to Science; a Texas-based nonprofit providing math, coding, and robotics programs for underserved youth; was one of 41 exceptional organizations to join the Scratch Education Collaborative's first cohort.",
|
||||
"annualReport.2021.SECSpotlightText2": "In 2021, we supported Bridges to Science in facilitating their first “Hour of Code” workshop with Code.org.",
|
||||
"annualReport.2021.SECPullQuote": "One of the greatest joys that we have in teaching our students is that each one of them, no matter how quiet they are, all find a voice in computer science through Scratch.",
|
||||
"annualReport.2021.SECPullQuoteAttr": "- Rosa Aristy, Bridges to Science Founder ",
|
||||
"annualReport.2021.SECWorkshops": "SEC Workshops",
|
||||
"annualReport.2021.SECWorkshopsText": "Last year, the Scratch Education Collaborative hosted a series of workshops that supported their inaugural cohort in defining and exploring unique pathways to equitable creative coding. Workshops were facilitated by Stanford d. School, Tinkering Studio, the Brazilian Creative Learning Network, and Chicago Public Schools CS4ALL. Together, workshop participants developed a shared understanding of creative coding and discussed strategies and practices that foster culturally sustaining communities through creative communication and collaboration.",
|
||||
"annualReport.2021.SECWorkshopsSubtitle": "How can we creatively empower local community in exploring creative coding?",
|
||||
"annualReport.2021.accessTitle": "Access",
|
||||
"annualReport.2021.accessIntro": "As COVID-19 forced schools to close and pushed learning to virtual spaces, many students and teachers were discovering Scratch for the first time or adapting the way they taught and learned creative coding. From our own homes, the Scratch Team worked to support the changing needs of educators and the online community.",
|
||||
"annualReport.2021.accessASL": "ASL Tutorial",
|
||||
"annualReport.2021.accessASLText": "In 2021, we partnered with Deaf Kids Code to launch our first American Sign Language tutorial in the Scratch Editor.",
|
||||
"annualReport.2021.accessASLText2": " Together, we were inspired to create an evergreen resource that would expand creative pathways for deaf Scratchers.",
|
||||
"annualReport.2021.accessASLText3": "The video is a 13-minute remake of our original “Getting Started with Scratch” tutorial that introduces beginners to the Scratch platform.",
|
||||
"annualReport.2021.accessPullQuote": "Being a good ally is a willingness to bend towards being accessible and really putting weight on the recommendations of organizations like mine … Asking, ‘What is it that we can do?’ and really letting us take the reins and go for it, with very little to no resistance; that is a very rare thing.",
|
||||
"annualReport.2021.accessPullQuoteAttr": "- Shireen Hafeez, Founder of Deaf Kids Code ",
|
||||
"annualReport.2021.accessDEICommittee": "DEI Committees at Scratch",
|
||||
"annualReport.2021.accessDEICommitteeText": "In 2021, several committees at Scratch embarked on work to make Scratch more diverse, equitable, and inclusive for all users. We’re excited to share the progress each committee has made and the work still ahead.",
|
||||
"annualReport.2021.accessDEICommitteeAccessibility": "Accessibility",
|
||||
"annualReport.2021.accessDEICommitteeAccessibilityText": "The Accessibility Committee was created in response to one Scratch Team member’s own difficulty using Scratch’s coding blocks and a recognized need to better support Scratchers of all abilities.",
|
||||
"annualReport.2021.accessDEICommitteeAccessibilityText2": "In October of 2021, the committee launched a project to make the color of our coding blocks accessible for Scratchers with vision impairments. The committee is excited to partner with teachers and community organizations specializing in accessibility so the coding blocks meet web accessibility guidelines, and more importantly, lower floors to make Scratch more accessible for all.",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDI": "G-JEDI",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDIText": "The Global, Justice, Equity, Diversity, and Inclusion (G-JEDI) Committee was formed to develop a shared language that defines what Diversity, Equity, and Inclusion (DEI) mean to the Scratch Team.",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDIText2": "In 2021, the committee began work on a DEI statement to outline the ways in which DEI has informed the Scratch Team and community’s past and present work, and how it will continue to inform new initiatives going forward.",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesign": "Equity x Design",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesignText": "The EquityXDesign Committee was created as a place for Scratch Team members and our collaborators in MIT’s Lifelong Kindergarten group to read and discuss ideas around equity-centered design practices.",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesignText2": "The conversations are guided by Sasha Costanza-Chock’s “Design Justice: Community-Led Practices to Build the Worlds We Need,” and committee members discuss ways in which they can incorporate equity-centered design practices in the development of Scratch tools and resources.",
|
||||
"annualReport.2021.access10NewLanguages": "10 New Languages",
|
||||
"annualReport.2021.access10NewLanguagesText": "With huge thanks to our translation community, we were able to connect with Scratchers in 74 languages last year! In 2021, 10 new languages were added to Scratch, including isiXhosa (South Africa), Sepedi (South Africa), Setswana (South Africa), Afrikaans (South Africa), Kichwa (Peru), ଓଡ଼ିଆ/Odia (India), Kazakh (Kazakhstan), Aragonese (Spain), Western Frisian (the Netherlands), and Bengali (Bangladesh, India, and other regions).",
|
||||
"annualReport.2021.accessSouthAfrica": "Zero-rated Scratch in South Africa",
|
||||
"annualReport.2021.accessSouthAfricaText": "To improve the Scratch experience for young people in regions with low or no internet connectivity, we partnered with the National Education Collaboration Trust (NECT) of South Africa to host a zero-rated page for downloading Scratch. Downloads on zero-rated pages do not use up any data bandwidth, reducing a barrier to accessing Scratch due to data limits and costs. Just two months after its April 2021 launch, the page had more than 1300 visitors.",
|
||||
"annualReport.2021.accessSnapshot": "Snapshots",
|
||||
"annualReport.2021.communityTitle": "Uluntu",
|
||||
"annualReport.2021.communityIntro": "In 2021, the Scratch community continued to experience rapid growth as even more young people around the world created and connected alongside their peers. We also continued to develop partnerships with community members to improve the Scratch experience for our diverse community of users.",
|
||||
"annualReport.2021.communityScratchConference": "Inkomfa ye Scratch",
|
||||
"annualReport.2021.communityScratchConferenceText1": "In July, educators in our global community came together to celebrate creative coding at the Scratch Conference. This free, virtual event was led by our collaborators at MIT’s Lifelong Kindergarten Group. The conference brought together more than 1,500 educators and Scratch enthusiasts, who spent the day connecting, collaborating, and learning from one another, even as COVID kept us apart.",
|
||||
"annualReport.2021.communityVolunteerTranslators": "Volunteer Translators",
|
||||
"annualReport.2021.communityVolunteerTranslatorsText": "Since Scratch was launched in 2007, we have been committed to supporting our users worldwide. Our language translation volunteers work closely with the Scratch Team to help translate and localize our platform and resources for the diverse communities that we serve.",
|
||||
"annualReport.2021.communityVolunteerTranslatorsText2": "Thousands of translators have volunteered their time to translate Scratch into 74 languages and counting, and there are currently more than one thousand translators signed up to translate Scratch and ScratchJr. We’re grateful to our volunteers for helping us reach more Scratchers around the world!",
|
||||
"annualReport.2021.communityScratchCommunity": "The Scratch Community in 2021",
|
||||
"annualReport.2021.communityScratchCommunityIntro": "In 2021, more than 113 million projects were created on the Scratch site – almost a 39% increase from 2020 – and more than one million new studios were created! Throughout the year, the Scratch Team hosted numerous studios to celebrate important events and encourage Scratchers to participate in the online community.",
|
||||
"annualReport.2021.yearInReview": "Year in Review",
|
||||
"annualReport.2021.yearInReviewText": "2021 was a remarkable year in the online community. The Community Team highlighted and developed opportunities for young people to express their ideas and become engaged in positive ways, and incredible movements sprung up from Scratchers themselves. Here’s a look back at some of the highlights of the year:",
|
||||
"annualReport.2021.yearInReviewCard1Date": "EyoMqungu / Janyuwari",
|
||||
"annualReport.2021.yearInReviewCard1Title": "Poetic Cafe",
|
||||
"annualReport.2021.yearInReviewCard1Text": "We “opened” our very first Poetic Cafe where Scratchers were invited to write, share, or collaborate on poems to share with the community.",
|
||||
"annualReport.2021.yearInReviewCard2Date": "EyoMdumba / UFebhruwari",
|
||||
"annualReport.2021.yearInReviewCard2Title": "Black History Month Studio",
|
||||
"annualReport.2021.yearInReviewCard2Text": "Scratchers shared interactive artwork, created poems, animated music videos, and more to celebrate influential people and events in Black history.",
|
||||
"annualReport.2021.yearInReviewCard3Date": "UTshazimpuzi / UEypreli",
|
||||
"annualReport.2021.yearInReviewCard3Title": "April Fool’s Day",
|
||||
"annualReport.2021.yearInReviewCard3Text": "Scratchers were asked to imagine the “Secret life” of the Scratch Cat and went on a treasure hunt for fun and silly things hidden around the Scratch website.",
|
||||
"annualReport.2021.yearInReviewCard4Date": "EyeCanzibe / Meyi",
|
||||
"annualReport.2021.yearInReviewCard4Title": "Scratch Week",
|
||||
"annualReport.2021.yearInReviewCard4Text": "Scratchers around the world shared more than 3,500 projects responding to themed prompts like “Cooking From Scratch” and “Ridiculous Inventions” to celebrate Scratch's birthday.",
|
||||
"annualReport.2021.yearInReviewCard5Date": "EyeSilimela",
|
||||
"annualReport.2021.yearInReviewCard5Title": "Pride Month",
|
||||
"annualReport.2021.yearInReviewCard5Text": "Scratchers created projects using all the colors of the rainbow to celebrate the LGBTQ+ community in the Pride Month studio.",
|
||||
"annualReport.2021.yearInReviewCard6Date": "EyeThupha",
|
||||
"annualReport.2021.yearInReviewCard6Title": "Scratch Camp",
|
||||
"annualReport.2021.yearInReviewCard6Text": "During this annual three-week long event, Scratchers created more than 7,000 projects that moved and grooved, showcased creative do-it-yourself (DIY) ideas, and shared their discoveries about the natural world around them.",
|
||||
"annualReport.2021.yearInReviewCard7Date": "EyeDwarha /UOkhthowbha",
|
||||
"annualReport.2021.yearInReviewCard7Title": "Scratchtober",
|
||||
"annualReport.2021.yearInReviewCard7Text": "For two weeks, Scratchers created projects showcasing their interpretations of daily prompts in the Scratchtober studio. More than 3,500 projects were created around single-word themes like underwater, celebration, and creatures.",
|
||||
"annualReport.2021.yearInReviewCard8Date": "eyoMnga / uDisemba",
|
||||
"annualReport.2021.yearInReviewCard8Title": "CSEdWeek",
|
||||
"annualReport.2021.yearInReviewCard8Text": "Computer Science Education Week (CSEdWeek) occurred from December 6-12 to celebrate computer science around the world. Scratch participated in the week by encouraging community members to check out tutorials, studios, and a live event hosted in partnership with Makey Makey!",
|
||||
"annualReport.2021.yearInReviewCard9Date": "eyoMnga / uDisemba",
|
||||
"annualReport.2021.yearInReviewCard9Title": "2021: A Scratch Year in Review Studio",
|
||||
"annualReport.2021.yearInReviewCard9Text": "In 2021, Scratchers learned new skills, connected with friends around the world, and found creative ways to express themselves. More than 1,000 Scratchers shared their favorite Scratch memories and what Scratch meant to them in the 2021: A Scratch Year in Review studio.",
|
||||
"annualReport.2021.communityScratchLabTitle": "Scratch Lab",
|
||||
"annualReport.2021.communityScratchLabText": "With the launch of Scratch Lab in February, we’ve opened the doors of our development process directly to Scratchers around the world.",
|
||||
"annualReport.2021.communityScratchLabText2": "Before we decide if we should introduce new blocks to the Scratch coding editor, it’s crucial to see the creative, innovative, and surprising ways Scratchers interact with them. Scratch Lab is a sandbox where everyone can try out these new features and, most importantly, share their thoughts and ideas directly with us.",
|
||||
"annualReport.2021.communityScratchLabText3": "Over 500,000 Scratchers explored the Scratch Lab site in 2021, and they submitted more than 37,000 pieces of feedback.",
|
||||
"annualReport.2021.communityScratchLabText4": "This feedback has been invaluable as we evaluate and develop Animated Text blocks, Face Sensing blocks, and more potential new features.",
|
||||
"annualReport.2021.communitySnapshot2Title": "The Scratch Team on YouTube",
|
||||
"annualReport.2021.communitySnapshot2Text": "The Scratch Team YouTube channel reached 100,000 subscribers in 2021— a nearly 500 percent increase from 2020! As students, educators, and families evolved in response to the pandemic, we knew we had to create resources that were reactive to their needs.",
|
||||
"annualReport.2021.communitySnapshot2Text2": "These resources include a series of comprehensive Scratch tutorials that guide users through designing stories, games, and animations on Scratch. In 2021, these videos garnered nearly nine million views from viewers in 178 countries.",
|
||||
"annualReport.2021.tutorial1": "How to Make an 'About Me'",
|
||||
"annualReport.2021.tutorial2": "How to Make a Clicker Game",
|
||||
"annualReport.2021.tutorial3": "How to Make a Mouse Trail",
|
||||
"annualReport.2021.FounderMessageTitle": "A Message from Our Founder",
|
||||
"annualReport.2021.FounderMessageSubTitle": "Support and Inspiration from a Founding Partner",
|
||||
"annualReport.2021.FounderMessageText1": "As you read through this annual report, you’ll learn about many ways that Scratch is expanding creative computing opportunities for millions of young people around the world, especially those from marginalized communities. This global impact is possible because of the tireless work of the growing team of engineers, designers, educators, community moderators, and others at the Scratch Foundation.",
|
||||
"annualReport.2021.FounderMessageText2": "To continue to grow our efforts and impact, we rely on the generous financial support of an incredible collection of companies, foundations, and individual donors who are aligned with our mission and vision. Here, I want to highlight the support and inspiration we’ve received from one of our Founding Partners: the LEGO Foundation.",
|
||||
"annualReport.2021.FounderMessageText3": "My research group at the MIT Media Lab started collaborating with the LEGO company and LEGO Foundation more than 30 years ago. LEGO funding helped support our early work on Scratch, leading up to the public launch of Scratch in 2007. Then, when Scratch spun out of MIT into the Scratch Foundation in 2019, the LEGO Foundation provided important funding for the new organization, with a five-year $10 million grant to “support transformative educational change by developing and promoting playful, creative approaches to coding...in diverse economic and cultural contexts.” When the pandemic hit, the LEGO Foundation stepped up with an additional $5 million grant in 2021, to ensure that the Scratch Foundation could meet the needs of children and educators disrupted by the pandemic.",
|
||||
"annualReport.2021.FounderMessageText4": "But the LEGO-Scratch connection goes far beyond financial support. The Scratch approach of creating animated stories and games by snapping together graphical programming blocks was inspired, in part, by the way children build LEGO houses and castles by snapping together plastic LEGO bricks. Scratch and LEGO also share the same project-based educational philosophy, encouraging children to iteratively refine their projects by trying out an idea, seeing what happens, then making revisions and trying again.",
|
||||
"annualReport.2021.FounderMessageText5": "I’ve always loved the LEGO slogan “Joy of Building, Pride of Creation.” The LEGO Foundation’s deep partnership with the Scratch Foundation is helping to bring “Joy of Building, Pride of Creation” to children’s digital activities. The partnership serves as a model of how organizations with shared ideas and values can work together to catalyze transformational change in learning and education. As the Scratch Foundation continues to build its network of partners and supporters, I look forward to connecting with other organizations to expand creative computing opportunities for children around the world.",
|
||||
"annualReport.2021.FounderTitle": "Founder, Scratch Foundation",
|
||||
"annualReport.2021.lookingForward": "Looking Forward",
|
||||
"annualReport.2021.lookingForwardText1": "In 2021, we outlined a Strategic Framework guiding our major priorities for the next 4 years. We’re focused on these major areas:",
|
||||
"annualReport.2021.lookingForwardText2": "We would like to extend a huge thank you to the LEGO Foundation, whose generous COVID Recovery Grant will enable us to carry out this crucial work. We can’t wait to share more with you about the exciting projects we have planned, including updates to the Scratch experience for schools, updates to ScratchJr, and more.",
|
||||
"annualReport.2021.LookingForward1": "Strengthening the Scratch Platform and Community Infrastructure",
|
||||
"annualReport.2021.LookingForward2": "Expanding Pathways to Creative Learning",
|
||||
"annualReport.2021.LookingForward3": "Building Organizational Capacity and Ensuring Fiscal Sustainability",
|
||||
"annualReport.2021.supportersTitle": "Thank You to Our Supporters",
|
||||
"annualReport.2021.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
|
||||
"annualReport.2021.ourSupporters": "Our Supporters",
|
||||
"annualReport.2021.ourSupportersText": "We want to thank all Scratch supporters who, throughout the years, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on giving to Scratch Foundation from January 1, 2021 to December 31, 2021.",
|
||||
"annualReport.2021.supportersFoundingTitle": "Founding Partners — $10,000,000+",
|
||||
"annualReport.2021.supportersFoundingText": "We are especially grateful to our Founding Partners who have each provided at least $10,000,000 in cumulative support, since the start of Scratch in 2003.",
|
||||
"annualReport.2021.supportersCatPartnersTitle": "Scratch Cat Partners — $1,000,000+",
|
||||
"annualReport.2021.supportersCreativityTitle": "Creativity Circle — $250,000+",
|
||||
"annualReport.2021.supportersCollaborationTitle": "Collaboration Circle — $100,000+",
|
||||
"annualReport.2021.supportersImaginationTitle": "Imagination Circle — $50,000+",
|
||||
"annualReport.2021.supportersInspirationTitle": "Inspiration Circle — $20,000+",
|
||||
"annualReport.2021.supportersExplorationTitle": "Exploration Circle — $5,000+",
|
||||
"annualReport.2021.supportersPlayTitle": "Play Circle — $1,000+",
|
||||
"annualReport.2021.supportersInKindTitle": "In-Kind Supporters",
|
||||
"annualReport.2021.leadershipTitle": "Our Team",
|
||||
"annualReport.2021.leadershipBoard": "Board of Directors",
|
||||
"annualReport.2021.leadershipChair": "Chair",
|
||||
"annualReport.2021.leadershipProfessor": "Professor of Learning Research",
|
||||
"annualReport.2021.leadershipViceChair": "Vice-Chair",
|
||||
"annualReport.2021.leadershipCoFounder": "Co-Founder and Co-Chairman",
|
||||
"annualReport.2021.leadershipBoardMember": "Board Member",
|
||||
"annualReport.2021.leadershipPresidentCEO": "President and CEO",
|
||||
"annualReport.2021.leadershipFormerPresident": "Former President",
|
||||
"annualReport.2021.leadershipFounderCEO": "Founder and CEO",
|
||||
"annualReport.2021.leadershipFormerChairCEO": "Former CEO and Chairwoman",
|
||||
"annualReport.2021.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
|
||||
"annualReport.2021.leadershipBoardSecretary": "Board Secretary",
|
||||
"annualReport.2021.leadershipBoardTreasurer": "Board Treasurer",
|
||||
"annualReport.2021.leadershipScratchTeam": "2021 Scratch Team",
|
||||
"annualReport.2021.leadershipED": "Executive Director",
|
||||
"annualReport.2021.teamThankYou": "Thank you to Mitch Resnick, Natalie Rusk, Rupal Jain, and other collaborators at the Lifelong Kindergarten Group at the MIT Media Lab for your tireless support of Scratch.",
|
||||
"annualReport.2021.donateTitle": "Support Us",
|
||||
"annualReport.2021.donateMessage": "Your support enables us to create inspiring, creative, and memorable learning experiences for kids everywhere, especially those who have been systemically excluded from creative coding opportunities. Make a gift to Scratch today to help us keep our servers running, maintain our growing global community, and make creative coding possible for kids in every country around the world.",
|
||||
"annualReport.2021.donateMessage2": "Thank you for your generosity.",
|
||||
"annualReport.2021.donateButton": "Nikela",
|
||||
"annualReport.2021.projectBy": "project by",
|
||||
"annualReport.2021.altMap": "A map of the world showing 41 SEC organizations",
|
||||
"annualReport.2021.altSECSpotlightImage": "A child plays with a toy in front of an orange background",
|
||||
"annualReport.2021.altAccessibility": "Two people use sign language in front of a green background.",
|
||||
"annualReport.2021.altaccessDEICommittee": "A hand holds out a scratch component on a green background.",
|
||||
"annualReport.2021.altaccessDEICommitteeAccessibility": "A hand paints scratch components on a blue background.",
|
||||
"annualReport.2021.altaccessDEICommitteeG-JEDI": "Two hands reach toward a text bubble with a heart inside it.",
|
||||
"annualReport.2021.altaccessDEICommitteeEquitXDesign": "Two hands work together to compile a list of scratch components.",
|
||||
"annualReport.2021.altaccessSouthAfrica": "Two kids, one using a tablet and one using a laptop, work on a scratch project together.",
|
||||
"annualReport.2021.altcommunityVolunteerTransators": "Four hands are raised with text bubbles resting on top of them in front of a purple background.",
|
||||
"annualReport.2021.altcommunityThankYou": "A globe with a banner across it saying 'Thank you' surrounded by the words for thank you in various languages.",
|
||||
"annualReport.2021.altAvatar": "user avatar",
|
||||
"annualReport.2021.altDropdownArrow": "Arrow indicating dropdown menu.",
|
||||
"annualReport.2021.altMastheadIllustration": "Three people interacting with physical scratch components.",
|
||||
"annualReport.2021.altWave": "An emoji hand waving.",
|
||||
"annualReport.2021.altMitchHeadshot": "Founder Mitch Resnick",
|
||||
"annualReport.2021.altCalendar": "A calendar displaying the year 2021.",
|
||||
"annualReport.2021.altWorldVisualization": "An illustrated version of the globe.",
|
||||
"annualReport.2021.altSaudiArabiaVisualization": "",
|
||||
"annualReport.2021.altSECVideoPreview": "",
|
||||
"annualReport.2021.altCard1": "",
|
||||
"annualReport.2021.altCard2": "",
|
||||
"annualReport.2021.altCard3": "",
|
||||
"annualReport.2021.altCard4": "",
|
||||
"annualReport.2021.altCard5": "",
|
||||
"annualReport.2021.altCard6": "",
|
||||
"annualReport.2021.altCard7": "",
|
||||
"annualReport.2021.altCard8": "",
|
||||
"annualReport.2021.altCard9": "",
|
||||
"annualReport.2021.altDonateIllustration": "Two hands form the shape of a heart with their fingers inside of a cut out heart shape."
|
||||
}
|
238
www/scratch-website.annual-report-2021-l10njson/zh-cn.json
Normal file
238
www/scratch-website.annual-report-2021-l10njson/zh-cn.json
Normal file
|
@ -0,0 +1,238 @@
|
|||
{
|
||||
"annualReport.2021.subnavFoundersMessage": "Founder's Message",
|
||||
"annualReport.2021.subnavMission": "使命",
|
||||
"annualReport.2021.subnavReach": "用户分布",
|
||||
"annualReport.2021.subnavThemes": "Themes",
|
||||
"annualReport.2021.subnavDirectorsMessage": "Director's Message",
|
||||
"annualReport.2021.subnavSupporters": "赞助人",
|
||||
"annualReport.2021.subnavTeam": "团队",
|
||||
"annualReport.2021.subnavDonate": "捐助",
|
||||
"annualReport.2021.mastheadYear": "2021 Annual Report",
|
||||
"annualReport.2021.mastheadTitle": "Building an Equitable Community Together",
|
||||
"annualReport.2021.directorsMessageTitle": "A Message from Our Executive Director",
|
||||
"annualReport.2021.directorsMessageP1": "In 2021, COVID-19 continued to disrupt our routines and shape the way we interact with one another. Even as we began to gather together, schools reopened, and there were calls for a “return to normal,” the most vulnerable in our society remained disproportionately impacted by the inequitable structures that COVID-19 exacerbated. The COVID-19 crisis shaped young people’s relationships to Scratch, and solidified Scratch as a more vital place than ever for them to create, learn, and connect. But as we moved into a new year, we did not leave behind our most vulnerable young people as they began to navigate “the new normal.”",
|
||||
"annualReport.2021.directorsMessageP2": "One of the foundational values of Scratch has always been to empower young people to explore, create, play, and discover—opportunities that aren’t afforded equitably to all students.",
|
||||
"annualReport.2021.directorsMessagePullquote": "We believe in the transformative power of self-expression and creativity, and in providing space for young people to use creative coding as a tool to raise their voice.",
|
||||
"annualReport.2021.directorsMessageP3": "I’m proud to serve as the Executive Director of the Scratch Foundation during this pivotal moment in our history, and will continue to spread Scratch’s caring, collaborative approach to creative learning to kids around the world who need these opportunities the most.",
|
||||
"annualReport.2021.directorsMessageP4": "Last year was an incredible year for the Scratch Foundation–we focused on growing our team with remarkable, diverse leaders and building a solid foundation for our continued transition to an independent organization. We developed a three-year Strategic Plan with the combined efforts of every team member at every level of our organization, codifying the work we’re embarking on together. As Scratch grows, we remain focused on equity and community-building, and keeping Scratch a safe space for kids to connect, create, and collaborate with their peers around the world.",
|
||||
"annualReport.2021.directorsMessageP5": "LI can’t thank you enough for embarking on this journey with our team, and for your continued support of our mission. The compassion and creativity of the Scratch Community is endlessly inspiring to us, and we can’t wait for you to join us in the important work ahead of us.",
|
||||
"annualReport.2021.directorsMessageP6": "Over the past decade, Scratch has had phenomenal success, engaging tens of millions of young people around the world. But we are just beginning. The challenge for the years ahead is to ensure that we can continue to spread and support not just our technology but also our creative, caring, collaborative learning approach, so that young people around the world have equitable opportunities to imagine, create, share, and learn. We look forward to working with all of you to make that happen!",
|
||||
"annualReport.2021.EDTitle": "Executive Director, Scratch Foundation",
|
||||
"annualReport.2021.watchVideo": "观看视频",
|
||||
"annualReport.2021.missionTitle": "Our Mission, Vision, & Values",
|
||||
"annualReport.2021.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators who have been excluded from creative computing.",
|
||||
"annualReport.2021.missionP2": "We’ve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively—essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
|
||||
"annualReport.2021.missionHeader": "使命",
|
||||
"annualReport.2021.missionSubtitle": "Providing young people with digital tools and opportunities to imagine, create, share, and learn.",
|
||||
"annualReport.2021.visionHeader": "Vision",
|
||||
"annualReport.2021.visionSubtitle": "To spread creative, caring, collaborative, equitable approaches to coding and learning around the world.",
|
||||
"annualReport.2021.valuesHeader": "Values",
|
||||
"annualReport.2021.valuesSubtitle": "In this work, we are guided by our core values that define our principles as an organization and a community:",
|
||||
"annualReport.2021.creativeExpressionTitle": "Creative Expression",
|
||||
"annualReport.2021.progressiveImprovementTitle": "Progressive Improvement",
|
||||
"annualReport.2021.EquitableOpportunitiesTitle": "Equitable Opportunities",
|
||||
"annualReport.2021.playfulEngagementTitle": "Playful Engagement",
|
||||
"annualReport.2021.creativeExpressionDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
|
||||
"annualReport.2021.progressiveImprovementDescription": "We hold ourselves to a high standard and always strive to iterate, improve, and inspire one another to best serve young people around the world and the community that makes our work possible.",
|
||||
"annualReport.2021.EquitableOpportunitiesDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
|
||||
"annualReport.2021.playfulEngagementDescription": "At Scratch, play is an approach for making, sharing, learning, and engaging with the world. We encourage joyful exploration, experimentation, and collaboration.",
|
||||
"annualReport.2021.reachTitle": "全世界的孩子都在用",
|
||||
"annualReport.2021.reachSubtitle": "Scratch是世界上最大的面向8岁以上青少年的编程社区。",
|
||||
"annualReport.2021.reachMillion": "(百万)",
|
||||
"annualReport.2021.reachNewUsersNumber": "18 {million}",
|
||||
"annualReport.2021.reachNewUsersIncrease": "22% from 2020",
|
||||
"annualReport.2021.reachProjectsCreatedNumber": "113 {million}",
|
||||
"annualReport.2021.reachProjectsCreatedIncrease": "39% from 2020",
|
||||
"annualReport.2021.reachProjectCreatorsNumber": "42 {million}",
|
||||
"annualReport.2021.reachProjectCreatorsIncrease": "44% from 2020",
|
||||
"annualReport.2021.reachNewUsers": "New Users",
|
||||
"annualReport.2021.reachProjectsCreated": "作品",
|
||||
"annualReport.2021.reachProjectCreators": "People Creating Projects",
|
||||
"annualReport.2021.reachScratchAroundTheWorld": "Scratch is used around the world across more than 200 countries and territories",
|
||||
"annualReport.2021.reachSaudiArabiaTitle": "Saudi Arabia",
|
||||
"annualReport.2021.reachSaudiArabiaDescription": "We saw tremendous growth around the world in 2021, but we were amazed to see the growth in Saudi Arabia, where we saw twice as many new users as the year before.",
|
||||
"annualReport.2021.reachTranslationTitle": "Scratch is Translated into 74 Languages",
|
||||
"annualReport.2021.reachTranslationIncrease": "10 languages from 2020",
|
||||
"annualReport.2021.reachTranslationBlurb": "感谢来自全球的志愿翻译者。",
|
||||
"annualReport.2021.reachScratchJrBlurb": "ScratchJr是向5-7岁儿童介绍编程的软件,让他们可以创作交互式故事和游戏。",
|
||||
"annualReport.2021.reachDownloadsMillion": "5 {million}",
|
||||
"annualReport.2021.reachDownloads": "Downloads in 2021",
|
||||
"annualReport.2021.reachDownloadsIncrease": "2 {million} from 2020",
|
||||
"annualReport.2021.themesTitle": "Emerging Themes",
|
||||
"annualReport.2021.themesDescription": "Amidst ongoing uncertainty from COVID-19, Scratch continued to serve as a key space for young people to connect and create together. In 2021, we focused our efforts on building a strong foundation to equitably support our growing global community and our growing Scratch Team. Our work was centered around three major themes: fostering community, increasing access and accessibility, and developing the Scratch Education Collaborative (SEC).",
|
||||
"annualReport.2021.SECTitle": "Scratch教育合作",
|
||||
"annualReport.2021.SECIntro": "Community voices and partnerships are deeply woven into the fabric of Scratch’s history. They have, and continue to be, integral in helping us increase accessible and equitable coding opportunities worldwide. In 2021, we launched the Scratch Education Collaborative, an initiative committed to identifying and eliminating the barriers to access to creative coding that connects remarkable organizations around the world.",
|
||||
"annualReport.2021.SECWhatIs": "What is SEC?",
|
||||
"annualReport.2021.SECWhatIsP1": "The SEC supports and engages participating organizations in a two-year, collaborative cohort experience to strengthen their commitment to, and implementation of, equitable creative coding using Scratch and ScratchJr.",
|
||||
"annualReport.2021.SECWhatIsP2": "By the end of the cohort experience, organizations will have formed new partnerships with each other and with Scratch, and will have established new models for equity-centered creative coding resources.",
|
||||
"annualReport.2021.SECWhatIsP3": "Our work with the SEC is made possible thanks to a generous grant from Google.org. We’d like to extend our gratitude for their continued support of our mission.",
|
||||
"annualReport.2021.SECOrgNumber": "41",
|
||||
"annualReport.2021.SECOrgLabel": "organizations",
|
||||
"annualReport.2021.SECCountryNumber": "13",
|
||||
"annualReport.2021.SECCountryLabel": "countries",
|
||||
"annualReport.2021.SECPartnerNumber": "7",
|
||||
"annualReport.2021.SECPartnerLabel": "partners",
|
||||
"annualReport.2021.SECMapParagraph": "Our first cohort included 41 organizations representing 13 countries around the world, united by their commitment to supporting learners from historically marginalized communities in developing their confidence with creative computing.",
|
||||
"annualReport.2021.spotlightStory": "Spotlight Story",
|
||||
"annualReport.2021.SECSpotlightTitle": "Bridges to Science Spotlight",
|
||||
"annualReport.2021.SECSpotlightLocation": "Fulshear, Texas",
|
||||
"annualReport.2021.SECSpotlightText1": "Bridges to Science; a Texas-based nonprofit providing math, coding, and robotics programs for underserved youth; was one of 41 exceptional organizations to join the Scratch Education Collaborative's first cohort.",
|
||||
"annualReport.2021.SECSpotlightText2": "In 2021, we supported Bridges to Science in facilitating their first “Hour of Code” workshop with Code.org.",
|
||||
"annualReport.2021.SECPullQuote": "One of the greatest joys that we have in teaching our students is that each one of them, no matter how quiet they are, all find a voice in computer science through Scratch.",
|
||||
"annualReport.2021.SECPullQuoteAttr": "- Rosa Aristy, Bridges to Science Founder ",
|
||||
"annualReport.2021.SECWorkshops": "SEC Workshops",
|
||||
"annualReport.2021.SECWorkshopsText": "Last year, the Scratch Education Collaborative hosted a series of workshops that supported their inaugural cohort in defining and exploring unique pathways to equitable creative coding. Workshops were facilitated by Stanford d. School, Tinkering Studio, the Brazilian Creative Learning Network, and Chicago Public Schools CS4ALL. Together, workshop participants developed a shared understanding of creative coding and discussed strategies and practices that foster culturally sustaining communities through creative communication and collaboration.",
|
||||
"annualReport.2021.SECWorkshopsSubtitle": "How can we creatively empower local community in exploring creative coding?",
|
||||
"annualReport.2021.accessTitle": "Access",
|
||||
"annualReport.2021.accessIntro": "As COVID-19 forced schools to close and pushed learning to virtual spaces, many students and teachers were discovering Scratch for the first time or adapting the way they taught and learned creative coding. From our own homes, the Scratch Team worked to support the changing needs of educators and the online community.",
|
||||
"annualReport.2021.accessASL": "ASL Tutorial",
|
||||
"annualReport.2021.accessASLText": "In 2021, we partnered with Deaf Kids Code to launch our first American Sign Language tutorial in the Scratch Editor.",
|
||||
"annualReport.2021.accessASLText2": " Together, we were inspired to create an evergreen resource that would expand creative pathways for deaf Scratchers.",
|
||||
"annualReport.2021.accessASLText3": "The video is a 13-minute remake of our original “Getting Started with Scratch” tutorial that introduces beginners to the Scratch platform.",
|
||||
"annualReport.2021.accessPullQuote": "Being a good ally is a willingness to bend towards being accessible and really putting weight on the recommendations of organizations like mine … Asking, ‘What is it that we can do?’ and really letting us take the reins and go for it, with very little to no resistance; that is a very rare thing.",
|
||||
"annualReport.2021.accessPullQuoteAttr": "- Shireen Hafeez, Founder of Deaf Kids Code ",
|
||||
"annualReport.2021.accessDEICommittee": "DEI Committees at Scratch",
|
||||
"annualReport.2021.accessDEICommitteeText": "In 2021, several committees at Scratch embarked on work to make Scratch more diverse, equitable, and inclusive for all users. We’re excited to share the progress each committee has made and the work still ahead.",
|
||||
"annualReport.2021.accessDEICommitteeAccessibility": "Accessibility",
|
||||
"annualReport.2021.accessDEICommitteeAccessibilityText": "The Accessibility Committee was created in response to one Scratch Team member’s own difficulty using Scratch’s coding blocks and a recognized need to better support Scratchers of all abilities.",
|
||||
"annualReport.2021.accessDEICommitteeAccessibilityText2": "In October of 2021, the committee launched a project to make the color of our coding blocks accessible for Scratchers with vision impairments. The committee is excited to partner with teachers and community organizations specializing in accessibility so the coding blocks meet web accessibility guidelines, and more importantly, lower floors to make Scratch more accessible for all.",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDI": "G-JEDI",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDIText": "The Global, Justice, Equity, Diversity, and Inclusion (G-JEDI) Committee was formed to develop a shared language that defines what Diversity, Equity, and Inclusion (DEI) mean to the Scratch Team.",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDIText2": "In 2021, the committee began work on a DEI statement to outline the ways in which DEI has informed the Scratch Team and community’s past and present work, and how it will continue to inform new initiatives going forward.",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesign": "Equity x Design",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesignText": "The EquityXDesign Committee was created as a place for Scratch Team members and our collaborators in MIT’s Lifelong Kindergarten group to read and discuss ideas around equity-centered design practices.",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesignText2": "The conversations are guided by Sasha Costanza-Chock’s “Design Justice: Community-Led Practices to Build the Worlds We Need,” and committee members discuss ways in which they can incorporate equity-centered design practices in the development of Scratch tools and resources.",
|
||||
"annualReport.2021.access10NewLanguages": "10 New Languages",
|
||||
"annualReport.2021.access10NewLanguagesText": "With huge thanks to our translation community, we were able to connect with Scratchers in 74 languages last year! In 2021, 10 new languages were added to Scratch, including isiXhosa (South Africa), Sepedi (South Africa), Setswana (South Africa), Afrikaans (South Africa), Kichwa (Peru), ଓଡ଼ିଆ/Odia (India), Kazakh (Kazakhstan), Aragonese (Spain), Western Frisian (the Netherlands), and Bengali (Bangladesh, India, and other regions).",
|
||||
"annualReport.2021.accessSouthAfrica": "Zero-rated Scratch in South Africa",
|
||||
"annualReport.2021.accessSouthAfricaText": "To improve the Scratch experience for young people in regions with low or no internet connectivity, we partnered with the National Education Collaboration Trust (NECT) of South Africa to host a zero-rated page for downloading Scratch. Downloads on zero-rated pages do not use up any data bandwidth, reducing a barrier to accessing Scratch due to data limits and costs. Just two months after its April 2021 launch, the page had more than 1300 visitors.",
|
||||
"annualReport.2021.accessSnapshot": "Snapshots",
|
||||
"annualReport.2021.communityTitle": "社区",
|
||||
"annualReport.2021.communityIntro": "In 2021, the Scratch community continued to experience rapid growth as even more young people around the world created and connected alongside their peers. We also continued to develop partnerships with community members to improve the Scratch experience for our diverse community of users.",
|
||||
"annualReport.2021.communityScratchConference": "Scratch 大会",
|
||||
"annualReport.2021.communityScratchConferenceText1": "In July, educators in our global community came together to celebrate creative coding at the Scratch Conference. This free, virtual event was led by our collaborators at MIT’s Lifelong Kindergarten Group. The conference brought together more than 1,500 educators and Scratch enthusiasts, who spent the day connecting, collaborating, and learning from one another, even as COVID kept us apart.",
|
||||
"annualReport.2021.communityVolunteerTranslators": "Volunteer Translators",
|
||||
"annualReport.2021.communityVolunteerTranslatorsText": "Since Scratch was launched in 2007, we have been committed to supporting our users worldwide. Our language translation volunteers work closely with the Scratch Team to help translate and localize our platform and resources for the diverse communities that we serve.",
|
||||
"annualReport.2021.communityVolunteerTranslatorsText2": "Thousands of translators have volunteered their time to translate Scratch into 74 languages and counting, and there are currently more than one thousand translators signed up to translate Scratch and ScratchJr. We’re grateful to our volunteers for helping us reach more Scratchers around the world!",
|
||||
"annualReport.2021.communityScratchCommunity": "The Scratch Community in 2021",
|
||||
"annualReport.2021.communityScratchCommunityIntro": "In 2021, more than 113 million projects were created on the Scratch site – almost a 39% increase from 2020 – and more than one million new studios were created! Throughout the year, the Scratch Team hosted numerous studios to celebrate important events and encourage Scratchers to participate in the online community.",
|
||||
"annualReport.2021.yearInReview": "Year in Review",
|
||||
"annualReport.2021.yearInReviewText": "2021 was a remarkable year in the online community. The Community Team highlighted and developed opportunities for young people to express their ideas and become engaged in positive ways, and incredible movements sprung up from Scratchers themselves. Here’s a look back at some of the highlights of the year:",
|
||||
"annualReport.2021.yearInReviewCard1Date": "一月",
|
||||
"annualReport.2021.yearInReviewCard1Title": "Poetic Cafe",
|
||||
"annualReport.2021.yearInReviewCard1Text": "We “opened” our very first Poetic Cafe where Scratchers were invited to write, share, or collaborate on poems to share with the community.",
|
||||
"annualReport.2021.yearInReviewCard2Date": "二月",
|
||||
"annualReport.2021.yearInReviewCard2Title": "Black History Month Studio",
|
||||
"annualReport.2021.yearInReviewCard2Text": "Scratchers shared interactive artwork, created poems, animated music videos, and more to celebrate influential people and events in Black history.",
|
||||
"annualReport.2021.yearInReviewCard3Date": "四月",
|
||||
"annualReport.2021.yearInReviewCard3Title": "April Fool’s Day",
|
||||
"annualReport.2021.yearInReviewCard3Text": "Scratchers were asked to imagine the “Secret life” of the Scratch Cat and went on a treasure hunt for fun and silly things hidden around the Scratch website.",
|
||||
"annualReport.2021.yearInReviewCard4Date": "五月",
|
||||
"annualReport.2021.yearInReviewCard4Title": "Scratch Week",
|
||||
"annualReport.2021.yearInReviewCard4Text": "Scratchers around the world shared more than 3,500 projects responding to themed prompts like “Cooking From Scratch” and “Ridiculous Inventions” to celebrate Scratch's birthday.",
|
||||
"annualReport.2021.yearInReviewCard5Date": "六月",
|
||||
"annualReport.2021.yearInReviewCard5Title": "Pride Month",
|
||||
"annualReport.2021.yearInReviewCard5Text": "Scratchers created projects using all the colors of the rainbow to celebrate the LGBTQ+ community in the Pride Month studio.",
|
||||
"annualReport.2021.yearInReviewCard6Date": "八月",
|
||||
"annualReport.2021.yearInReviewCard6Title": "Scratch Camp",
|
||||
"annualReport.2021.yearInReviewCard6Text": "During this annual three-week long event, Scratchers created more than 7,000 projects that moved and grooved, showcased creative do-it-yourself (DIY) ideas, and shared their discoveries about the natural world around them.",
|
||||
"annualReport.2021.yearInReviewCard7Date": "十月",
|
||||
"annualReport.2021.yearInReviewCard7Title": "Scratchtober",
|
||||
"annualReport.2021.yearInReviewCard7Text": "For two weeks, Scratchers created projects showcasing their interpretations of daily prompts in the Scratchtober studio. More than 3,500 projects were created around single-word themes like underwater, celebration, and creatures.",
|
||||
"annualReport.2021.yearInReviewCard8Date": "十二月",
|
||||
"annualReport.2021.yearInReviewCard8Title": "CSEdWeek",
|
||||
"annualReport.2021.yearInReviewCard8Text": "Computer Science Education Week (CSEdWeek) occurred from December 6-12 to celebrate computer science around the world. Scratch participated in the week by encouraging community members to check out tutorials, studios, and a live event hosted in partnership with Makey Makey!",
|
||||
"annualReport.2021.yearInReviewCard9Date": "十二月",
|
||||
"annualReport.2021.yearInReviewCard9Title": "2021: A Scratch Year in Review Studio",
|
||||
"annualReport.2021.yearInReviewCard9Text": "In 2021, Scratchers learned new skills, connected with friends around the world, and found creative ways to express themselves. More than 1,000 Scratchers shared their favorite Scratch memories and what Scratch meant to them in the 2021: A Scratch Year in Review studio.",
|
||||
"annualReport.2021.communityScratchLabTitle": "Scratch Lab",
|
||||
"annualReport.2021.communityScratchLabText": "With the launch of Scratch Lab in February, we’ve opened the doors of our development process directly to Scratchers around the world.",
|
||||
"annualReport.2021.communityScratchLabText2": "Before we decide if we should introduce new blocks to the Scratch coding editor, it’s crucial to see the creative, innovative, and surprising ways Scratchers interact with them. Scratch Lab is a sandbox where everyone can try out these new features and, most importantly, share their thoughts and ideas directly with us.",
|
||||
"annualReport.2021.communityScratchLabText3": "Over 500,000 Scratchers explored the Scratch Lab site in 2021, and they submitted more than 37,000 pieces of feedback.",
|
||||
"annualReport.2021.communityScratchLabText4": "This feedback has been invaluable as we evaluate and develop Animated Text blocks, Face Sensing blocks, and more potential new features.",
|
||||
"annualReport.2021.communitySnapshot2Title": "The Scratch Team on YouTube",
|
||||
"annualReport.2021.communitySnapshot2Text": "The Scratch Team YouTube channel reached 100,000 subscribers in 2021— a nearly 500 percent increase from 2020! As students, educators, and families evolved in response to the pandemic, we knew we had to create resources that were reactive to their needs.",
|
||||
"annualReport.2021.communitySnapshot2Text2": "These resources include a series of comprehensive Scratch tutorials that guide users through designing stories, games, and animations on Scratch. In 2021, these videos garnered nearly nine million views from viewers in 178 countries.",
|
||||
"annualReport.2021.tutorial1": "How to Make an 'About Me'",
|
||||
"annualReport.2021.tutorial2": "How to Make a Clicker Game",
|
||||
"annualReport.2021.tutorial3": "How to Make a Mouse Trail",
|
||||
"annualReport.2021.FounderMessageTitle": "A Message from Our Founder",
|
||||
"annualReport.2021.FounderMessageSubTitle": "Support and Inspiration from a Founding Partner",
|
||||
"annualReport.2021.FounderMessageText1": "As you read through this annual report, you’ll learn about many ways that Scratch is expanding creative computing opportunities for millions of young people around the world, especially those from marginalized communities. This global impact is possible because of the tireless work of the growing team of engineers, designers, educators, community moderators, and others at the Scratch Foundation.",
|
||||
"annualReport.2021.FounderMessageText2": "To continue to grow our efforts and impact, we rely on the generous financial support of an incredible collection of companies, foundations, and individual donors who are aligned with our mission and vision. Here, I want to highlight the support and inspiration we’ve received from one of our Founding Partners: the LEGO Foundation.",
|
||||
"annualReport.2021.FounderMessageText3": "My research group at the MIT Media Lab started collaborating with the LEGO company and LEGO Foundation more than 30 years ago. LEGO funding helped support our early work on Scratch, leading up to the public launch of Scratch in 2007. Then, when Scratch spun out of MIT into the Scratch Foundation in 2019, the LEGO Foundation provided important funding for the new organization, with a five-year $10 million grant to “support transformative educational change by developing and promoting playful, creative approaches to coding...in diverse economic and cultural contexts.” When the pandemic hit, the LEGO Foundation stepped up with an additional $5 million grant in 2021, to ensure that the Scratch Foundation could meet the needs of children and educators disrupted by the pandemic.",
|
||||
"annualReport.2021.FounderMessageText4": "But the LEGO-Scratch connection goes far beyond financial support. The Scratch approach of creating animated stories and games by snapping together graphical programming blocks was inspired, in part, by the way children build LEGO houses and castles by snapping together plastic LEGO bricks. Scratch and LEGO also share the same project-based educational philosophy, encouraging children to iteratively refine their projects by trying out an idea, seeing what happens, then making revisions and trying again.",
|
||||
"annualReport.2021.FounderMessageText5": "I’ve always loved the LEGO slogan “Joy of Building, Pride of Creation.” The LEGO Foundation’s deep partnership with the Scratch Foundation is helping to bring “Joy of Building, Pride of Creation” to children’s digital activities. The partnership serves as a model of how organizations with shared ideas and values can work together to catalyze transformational change in learning and education. As the Scratch Foundation continues to build its network of partners and supporters, I look forward to connecting with other organizations to expand creative computing opportunities for children around the world.",
|
||||
"annualReport.2021.FounderTitle": "Founder, Scratch Foundation",
|
||||
"annualReport.2021.lookingForward": "Looking Forward",
|
||||
"annualReport.2021.lookingForwardText1": "In 2021, we outlined a Strategic Framework guiding our major priorities for the next 4 years. We’re focused on these major areas:",
|
||||
"annualReport.2021.lookingForwardText2": "We would like to extend a huge thank you to the LEGO Foundation, whose generous COVID Recovery Grant will enable us to carry out this crucial work. We can’t wait to share more with you about the exciting projects we have planned, including updates to the Scratch experience for schools, updates to ScratchJr, and more.",
|
||||
"annualReport.2021.LookingForward1": "Strengthening the Scratch Platform and Community Infrastructure",
|
||||
"annualReport.2021.LookingForward2": "Expanding Pathways to Creative Learning",
|
||||
"annualReport.2021.LookingForward3": "Building Organizational Capacity and Ensuring Fiscal Sustainability",
|
||||
"annualReport.2021.supportersTitle": "感谢我们的赞助人",
|
||||
"annualReport.2021.supportersIntro": "感谢我们慷慨的支持者。你们的贡献帮助我们为全球所有不同背景不同年龄的孩子扩展了创作式学习的机会。",
|
||||
"annualReport.2021.ourSupporters": "Our Supporters",
|
||||
"annualReport.2021.ourSupportersText": "We want to thank all Scratch supporters who, throughout the years, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on giving to Scratch Foundation from January 1, 2021 to December 31, 2021.",
|
||||
"annualReport.2021.supportersFoundingTitle": "Founding Partners — $10,000,000+",
|
||||
"annualReport.2021.supportersFoundingText": "We are especially grateful to our Founding Partners who have each provided at least $10,000,000 in cumulative support, since the start of Scratch in 2003.",
|
||||
"annualReport.2021.supportersCatPartnersTitle": "Scratch Cat Partners — $1,000,000+",
|
||||
"annualReport.2021.supportersCreativityTitle": "Creativity Circle — $250,000+",
|
||||
"annualReport.2021.supportersCollaborationTitle": "Collaboration Circle — $100,000+",
|
||||
"annualReport.2021.supportersImaginationTitle": "Imagination Circle — $50,000+",
|
||||
"annualReport.2021.supportersInspirationTitle": "Inspiration Circle — $20,000+",
|
||||
"annualReport.2021.supportersExplorationTitle": "Exploration Circle — $5,000+",
|
||||
"annualReport.2021.supportersPlayTitle": "Play Circle — $1,000+",
|
||||
"annualReport.2021.supportersInKindTitle": "非现金赞助者",
|
||||
"annualReport.2021.leadershipTitle": "我们的团队",
|
||||
"annualReport.2021.leadershipBoard": "董事会",
|
||||
"annualReport.2021.leadershipChair": "主席",
|
||||
"annualReport.2021.leadershipProfessor": "学习研究教授",
|
||||
"annualReport.2021.leadershipViceChair": "副主席",
|
||||
"annualReport.2021.leadershipCoFounder": "联合创始人及联席董事长",
|
||||
"annualReport.2021.leadershipBoardMember": "董事",
|
||||
"annualReport.2021.leadershipPresidentCEO": "总裁兼首席执行官",
|
||||
"annualReport.2021.leadershipFormerPresident": "前总裁",
|
||||
"annualReport.2021.leadershipFounderCEO": "创始人、首席执行官",
|
||||
"annualReport.2021.leadershipFormerChairCEO": "Former CEO and Chairwoman",
|
||||
"annualReport.2021.leadershipBoardSecretaryTreasurer": "董事会秘书、财务官",
|
||||
"annualReport.2021.leadershipBoardSecretary": "董事会秘书",
|
||||
"annualReport.2021.leadershipBoardTreasurer": "董事会财务官",
|
||||
"annualReport.2021.leadershipScratchTeam": "2021 Scratch Team",
|
||||
"annualReport.2021.leadershipED": "Executive Director",
|
||||
"annualReport.2021.teamThankYou": "Thank you to Mitch Resnick, Natalie Rusk, Rupal Jain, and other collaborators at the Lifelong Kindergarten Group at the MIT Media Lab for your tireless support of Scratch.",
|
||||
"annualReport.2021.donateTitle": "支持我们",
|
||||
"annualReport.2021.donateMessage": "Your support enables us to create inspiring, creative, and memorable learning experiences for kids everywhere, especially those who have been systemically excluded from creative coding opportunities. Make a gift to Scratch today to help us keep our servers running, maintain our growing global community, and make creative coding possible for kids in every country around the world.",
|
||||
"annualReport.2021.donateMessage2": "Thank you for your generosity.",
|
||||
"annualReport.2021.donateButton": "捐助",
|
||||
"annualReport.2021.projectBy": "project by",
|
||||
"annualReport.2021.altMap": "A map of the world showing 41 SEC organizations",
|
||||
"annualReport.2021.altSECSpotlightImage": "A child plays with a toy in front of an orange background",
|
||||
"annualReport.2021.altAccessibility": "Two people use sign language in front of a green background.",
|
||||
"annualReport.2021.altaccessDEICommittee": "A hand holds out a scratch component on a green background.",
|
||||
"annualReport.2021.altaccessDEICommitteeAccessibility": "A hand paints scratch components on a blue background.",
|
||||
"annualReport.2021.altaccessDEICommitteeG-JEDI": "Two hands reach toward a text bubble with a heart inside it.",
|
||||
"annualReport.2021.altaccessDEICommitteeEquitXDesign": "Two hands work together to compile a list of scratch components.",
|
||||
"annualReport.2021.altaccessSouthAfrica": "Two kids, one using a tablet and one using a laptop, work on a scratch project together.",
|
||||
"annualReport.2021.altcommunityVolunteerTransators": "Four hands are raised with text bubbles resting on top of them in front of a purple background.",
|
||||
"annualReport.2021.altcommunityThankYou": "A globe with a banner across it saying 'Thank you' surrounded by the words for thank you in various languages.",
|
||||
"annualReport.2021.altAvatar": "user avatar",
|
||||
"annualReport.2021.altDropdownArrow": "Arrow indicating dropdown menu.",
|
||||
"annualReport.2021.altMastheadIllustration": "Three people interacting with physical scratch components.",
|
||||
"annualReport.2021.altWave": "An emoji hand waving.",
|
||||
"annualReport.2021.altMitchHeadshot": "Founder Mitch Resnick",
|
||||
"annualReport.2021.altCalendar": "A calendar displaying the year 2021.",
|
||||
"annualReport.2021.altWorldVisualization": "An illustrated version of the globe.",
|
||||
"annualReport.2021.altSaudiArabiaVisualization": "",
|
||||
"annualReport.2021.altSECVideoPreview": "",
|
||||
"annualReport.2021.altCard1": "",
|
||||
"annualReport.2021.altCard2": "",
|
||||
"annualReport.2021.altCard3": "",
|
||||
"annualReport.2021.altCard4": "",
|
||||
"annualReport.2021.altCard5": "",
|
||||
"annualReport.2021.altCard6": "",
|
||||
"annualReport.2021.altCard7": "",
|
||||
"annualReport.2021.altCard8": "",
|
||||
"annualReport.2021.altCard9": "",
|
||||
"annualReport.2021.altDonateIllustration": "Two hands form the shape of a heart with their fingers inside of a cut out heart shape."
|
||||
}
|
238
www/scratch-website.annual-report-2021-l10njson/zh-tw.json
Normal file
238
www/scratch-website.annual-report-2021-l10njson/zh-tw.json
Normal file
|
@ -0,0 +1,238 @@
|
|||
{
|
||||
"annualReport.2021.subnavFoundersMessage": "Founder's Message",
|
||||
"annualReport.2021.subnavMission": "Mission",
|
||||
"annualReport.2021.subnavReach": "Reach",
|
||||
"annualReport.2021.subnavThemes": "Themes",
|
||||
"annualReport.2021.subnavDirectorsMessage": "Director's Message",
|
||||
"annualReport.2021.subnavSupporters": "Supporters",
|
||||
"annualReport.2021.subnavTeam": "Team",
|
||||
"annualReport.2021.subnavDonate": "捐助",
|
||||
"annualReport.2021.mastheadYear": "2021 Annual Report",
|
||||
"annualReport.2021.mastheadTitle": "Building an Equitable Community Together",
|
||||
"annualReport.2021.directorsMessageTitle": "A Message from Our Executive Director",
|
||||
"annualReport.2021.directorsMessageP1": "In 2021, COVID-19 continued to disrupt our routines and shape the way we interact with one another. Even as we began to gather together, schools reopened, and there were calls for a “return to normal,” the most vulnerable in our society remained disproportionately impacted by the inequitable structures that COVID-19 exacerbated. The COVID-19 crisis shaped young people’s relationships to Scratch, and solidified Scratch as a more vital place than ever for them to create, learn, and connect. But as we moved into a new year, we did not leave behind our most vulnerable young people as they began to navigate “the new normal.”",
|
||||
"annualReport.2021.directorsMessageP2": "One of the foundational values of Scratch has always been to empower young people to explore, create, play, and discover—opportunities that aren’t afforded equitably to all students.",
|
||||
"annualReport.2021.directorsMessagePullquote": "We believe in the transformative power of self-expression and creativity, and in providing space for young people to use creative coding as a tool to raise their voice.",
|
||||
"annualReport.2021.directorsMessageP3": "I’m proud to serve as the Executive Director of the Scratch Foundation during this pivotal moment in our history, and will continue to spread Scratch’s caring, collaborative approach to creative learning to kids around the world who need these opportunities the most.",
|
||||
"annualReport.2021.directorsMessageP4": "Last year was an incredible year for the Scratch Foundation–we focused on growing our team with remarkable, diverse leaders and building a solid foundation for our continued transition to an independent organization. We developed a three-year Strategic Plan with the combined efforts of every team member at every level of our organization, codifying the work we’re embarking on together. As Scratch grows, we remain focused on equity and community-building, and keeping Scratch a safe space for kids to connect, create, and collaborate with their peers around the world.",
|
||||
"annualReport.2021.directorsMessageP5": "LI can’t thank you enough for embarking on this journey with our team, and for your continued support of our mission. The compassion and creativity of the Scratch Community is endlessly inspiring to us, and we can’t wait for you to join us in the important work ahead of us.",
|
||||
"annualReport.2021.directorsMessageP6": "Over the past decade, Scratch has had phenomenal success, engaging tens of millions of young people around the world. But we are just beginning. The challenge for the years ahead is to ensure that we can continue to spread and support not just our technology but also our creative, caring, collaborative learning approach, so that young people around the world have equitable opportunities to imagine, create, share, and learn. We look forward to working with all of you to make that happen!",
|
||||
"annualReport.2021.EDTitle": "Executive Director, Scratch Foundation",
|
||||
"annualReport.2021.watchVideo": "觀看影片",
|
||||
"annualReport.2021.missionTitle": "Our Mission, Vision, & Values",
|
||||
"annualReport.2021.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators who have been excluded from creative computing.",
|
||||
"annualReport.2021.missionP2": "We’ve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively—essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
|
||||
"annualReport.2021.missionHeader": "Mission",
|
||||
"annualReport.2021.missionSubtitle": "Providing young people with digital tools and opportunities to imagine, create, share, and learn.",
|
||||
"annualReport.2021.visionHeader": "Vision",
|
||||
"annualReport.2021.visionSubtitle": "To spread creative, caring, collaborative, equitable approaches to coding and learning around the world.",
|
||||
"annualReport.2021.valuesHeader": "Values",
|
||||
"annualReport.2021.valuesSubtitle": "In this work, we are guided by our core values that define our principles as an organization and a community:",
|
||||
"annualReport.2021.creativeExpressionTitle": "Creative Expression",
|
||||
"annualReport.2021.progressiveImprovementTitle": "Progressive Improvement",
|
||||
"annualReport.2021.EquitableOpportunitiesTitle": "Equitable Opportunities",
|
||||
"annualReport.2021.playfulEngagementTitle": "Playful Engagement",
|
||||
"annualReport.2021.creativeExpressionDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
|
||||
"annualReport.2021.progressiveImprovementDescription": "We hold ourselves to a high standard and always strive to iterate, improve, and inspire one another to best serve young people around the world and the community that makes our work possible.",
|
||||
"annualReport.2021.EquitableOpportunitiesDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
|
||||
"annualReport.2021.playfulEngagementDescription": "At Scratch, play is an approach for making, sharing, learning, and engaging with the world. We encourage joyful exploration, experimentation, and collaboration.",
|
||||
"annualReport.2021.reachTitle": "Reaching Children Around the World",
|
||||
"annualReport.2021.reachSubtitle": "Scratch is the world’s largest coding community for children and teens, ages 8 and up.",
|
||||
"annualReport.2021.reachMillion": "million",
|
||||
"annualReport.2021.reachNewUsersNumber": "18 {million}",
|
||||
"annualReport.2021.reachNewUsersIncrease": "22% from 2020",
|
||||
"annualReport.2021.reachProjectsCreatedNumber": "113 {million}",
|
||||
"annualReport.2021.reachProjectsCreatedIncrease": "39% from 2020",
|
||||
"annualReport.2021.reachProjectCreatorsNumber": "42 {million}",
|
||||
"annualReport.2021.reachProjectCreatorsIncrease": "44% from 2020",
|
||||
"annualReport.2021.reachNewUsers": "New Users",
|
||||
"annualReport.2021.reachProjectsCreated": "Projects Created",
|
||||
"annualReport.2021.reachProjectCreators": "People Creating Projects",
|
||||
"annualReport.2021.reachScratchAroundTheWorld": "Scratch is used around the world across more than 200 countries and territories",
|
||||
"annualReport.2021.reachSaudiArabiaTitle": "Saudi Arabia",
|
||||
"annualReport.2021.reachSaudiArabiaDescription": "We saw tremendous growth around the world in 2021, but we were amazed to see the growth in Saudi Arabia, where we saw twice as many new users as the year before.",
|
||||
"annualReport.2021.reachTranslationTitle": "Scratch is Translated into 74 Languages",
|
||||
"annualReport.2021.reachTranslationIncrease": "10 languages from 2020",
|
||||
"annualReport.2021.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
|
||||
"annualReport.2021.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
|
||||
"annualReport.2021.reachDownloadsMillion": "5 {million}",
|
||||
"annualReport.2021.reachDownloads": "Downloads in 2021",
|
||||
"annualReport.2021.reachDownloadsIncrease": "2 {million} from 2020",
|
||||
"annualReport.2021.themesTitle": "Emerging Themes",
|
||||
"annualReport.2021.themesDescription": "Amidst ongoing uncertainty from COVID-19, Scratch continued to serve as a key space for young people to connect and create together. In 2021, we focused our efforts on building a strong foundation to equitably support our growing global community and our growing Scratch Team. Our work was centered around three major themes: fostering community, increasing access and accessibility, and developing the Scratch Education Collaborative (SEC).",
|
||||
"annualReport.2021.SECTitle": "Scratch Education Collaborative",
|
||||
"annualReport.2021.SECIntro": "Community voices and partnerships are deeply woven into the fabric of Scratch’s history. They have, and continue to be, integral in helping us increase accessible and equitable coding opportunities worldwide. In 2021, we launched the Scratch Education Collaborative, an initiative committed to identifying and eliminating the barriers to access to creative coding that connects remarkable organizations around the world.",
|
||||
"annualReport.2021.SECWhatIs": "What is SEC?",
|
||||
"annualReport.2021.SECWhatIsP1": "The SEC supports and engages participating organizations in a two-year, collaborative cohort experience to strengthen their commitment to, and implementation of, equitable creative coding using Scratch and ScratchJr.",
|
||||
"annualReport.2021.SECWhatIsP2": "By the end of the cohort experience, organizations will have formed new partnerships with each other and with Scratch, and will have established new models for equity-centered creative coding resources.",
|
||||
"annualReport.2021.SECWhatIsP3": "Our work with the SEC is made possible thanks to a generous grant from Google.org. We’d like to extend our gratitude for their continued support of our mission.",
|
||||
"annualReport.2021.SECOrgNumber": "41",
|
||||
"annualReport.2021.SECOrgLabel": "organizations",
|
||||
"annualReport.2021.SECCountryNumber": "13",
|
||||
"annualReport.2021.SECCountryLabel": "countries",
|
||||
"annualReport.2021.SECPartnerNumber": "7",
|
||||
"annualReport.2021.SECPartnerLabel": "partners",
|
||||
"annualReport.2021.SECMapParagraph": "Our first cohort included 41 organizations representing 13 countries around the world, united by their commitment to supporting learners from historically marginalized communities in developing their confidence with creative computing.",
|
||||
"annualReport.2021.spotlightStory": "Spotlight Story",
|
||||
"annualReport.2021.SECSpotlightTitle": "Bridges to Science Spotlight",
|
||||
"annualReport.2021.SECSpotlightLocation": "Fulshear, Texas",
|
||||
"annualReport.2021.SECSpotlightText1": "Bridges to Science; a Texas-based nonprofit providing math, coding, and robotics programs for underserved youth; was one of 41 exceptional organizations to join the Scratch Education Collaborative's first cohort.",
|
||||
"annualReport.2021.SECSpotlightText2": "In 2021, we supported Bridges to Science in facilitating their first “Hour of Code” workshop with Code.org.",
|
||||
"annualReport.2021.SECPullQuote": "One of the greatest joys that we have in teaching our students is that each one of them, no matter how quiet they are, all find a voice in computer science through Scratch.",
|
||||
"annualReport.2021.SECPullQuoteAttr": "- Rosa Aristy, Bridges to Science Founder ",
|
||||
"annualReport.2021.SECWorkshops": "SEC Workshops",
|
||||
"annualReport.2021.SECWorkshopsText": "Last year, the Scratch Education Collaborative hosted a series of workshops that supported their inaugural cohort in defining and exploring unique pathways to equitable creative coding. Workshops were facilitated by Stanford d. School, Tinkering Studio, the Brazilian Creative Learning Network, and Chicago Public Schools CS4ALL. Together, workshop participants developed a shared understanding of creative coding and discussed strategies and practices that foster culturally sustaining communities through creative communication and collaboration.",
|
||||
"annualReport.2021.SECWorkshopsSubtitle": "How can we creatively empower local community in exploring creative coding?",
|
||||
"annualReport.2021.accessTitle": "Access",
|
||||
"annualReport.2021.accessIntro": "As COVID-19 forced schools to close and pushed learning to virtual spaces, many students and teachers were discovering Scratch for the first time or adapting the way they taught and learned creative coding. From our own homes, the Scratch Team worked to support the changing needs of educators and the online community.",
|
||||
"annualReport.2021.accessASL": "ASL Tutorial",
|
||||
"annualReport.2021.accessASLText": "In 2021, we partnered with Deaf Kids Code to launch our first American Sign Language tutorial in the Scratch Editor.",
|
||||
"annualReport.2021.accessASLText2": " Together, we were inspired to create an evergreen resource that would expand creative pathways for deaf Scratchers.",
|
||||
"annualReport.2021.accessASLText3": "The video is a 13-minute remake of our original “Getting Started with Scratch” tutorial that introduces beginners to the Scratch platform.",
|
||||
"annualReport.2021.accessPullQuote": "Being a good ally is a willingness to bend towards being accessible and really putting weight on the recommendations of organizations like mine … Asking, ‘What is it that we can do?’ and really letting us take the reins and go for it, with very little to no resistance; that is a very rare thing.",
|
||||
"annualReport.2021.accessPullQuoteAttr": "- Shireen Hafeez, Founder of Deaf Kids Code ",
|
||||
"annualReport.2021.accessDEICommittee": "DEI Committees at Scratch",
|
||||
"annualReport.2021.accessDEICommitteeText": "In 2021, several committees at Scratch embarked on work to make Scratch more diverse, equitable, and inclusive for all users. We’re excited to share the progress each committee has made and the work still ahead.",
|
||||
"annualReport.2021.accessDEICommitteeAccessibility": "Accessibility",
|
||||
"annualReport.2021.accessDEICommitteeAccessibilityText": "The Accessibility Committee was created in response to one Scratch Team member’s own difficulty using Scratch’s coding blocks and a recognized need to better support Scratchers of all abilities.",
|
||||
"annualReport.2021.accessDEICommitteeAccessibilityText2": "In October of 2021, the committee launched a project to make the color of our coding blocks accessible for Scratchers with vision impairments. The committee is excited to partner with teachers and community organizations specializing in accessibility so the coding blocks meet web accessibility guidelines, and more importantly, lower floors to make Scratch more accessible for all.",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDI": "G-JEDI",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDIText": "The Global, Justice, Equity, Diversity, and Inclusion (G-JEDI) Committee was formed to develop a shared language that defines what Diversity, Equity, and Inclusion (DEI) mean to the Scratch Team.",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDIText2": "In 2021, the committee began work on a DEI statement to outline the ways in which DEI has informed the Scratch Team and community’s past and present work, and how it will continue to inform new initiatives going forward.",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesign": "Equity x Design",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesignText": "The EquityXDesign Committee was created as a place for Scratch Team members and our collaborators in MIT’s Lifelong Kindergarten group to read and discuss ideas around equity-centered design practices.",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesignText2": "The conversations are guided by Sasha Costanza-Chock’s “Design Justice: Community-Led Practices to Build the Worlds We Need,” and committee members discuss ways in which they can incorporate equity-centered design practices in the development of Scratch tools and resources.",
|
||||
"annualReport.2021.access10NewLanguages": "10 New Languages",
|
||||
"annualReport.2021.access10NewLanguagesText": "With huge thanks to our translation community, we were able to connect with Scratchers in 74 languages last year! In 2021, 10 new languages were added to Scratch, including isiXhosa (South Africa), Sepedi (South Africa), Setswana (South Africa), Afrikaans (South Africa), Kichwa (Peru), ଓଡ଼ିଆ/Odia (India), Kazakh (Kazakhstan), Aragonese (Spain), Western Frisian (the Netherlands), and Bengali (Bangladesh, India, and other regions).",
|
||||
"annualReport.2021.accessSouthAfrica": "Zero-rated Scratch in South Africa",
|
||||
"annualReport.2021.accessSouthAfricaText": "To improve the Scratch experience for young people in regions with low or no internet connectivity, we partnered with the National Education Collaboration Trust (NECT) of South Africa to host a zero-rated page for downloading Scratch. Downloads on zero-rated pages do not use up any data bandwidth, reducing a barrier to accessing Scratch due to data limits and costs. Just two months after its April 2021 launch, the page had more than 1300 visitors.",
|
||||
"annualReport.2021.accessSnapshot": "Snapshots",
|
||||
"annualReport.2021.communityTitle": "社群",
|
||||
"annualReport.2021.communityIntro": "In 2021, the Scratch community continued to experience rapid growth as even more young people around the world created and connected alongside their peers. We also continued to develop partnerships with community members to improve the Scratch experience for our diverse community of users.",
|
||||
"annualReport.2021.communityScratchConference": "Scratch Conference",
|
||||
"annualReport.2021.communityScratchConferenceText1": "In July, educators in our global community came together to celebrate creative coding at the Scratch Conference. This free, virtual event was led by our collaborators at MIT’s Lifelong Kindergarten Group. The conference brought together more than 1,500 educators and Scratch enthusiasts, who spent the day connecting, collaborating, and learning from one another, even as COVID kept us apart.",
|
||||
"annualReport.2021.communityVolunteerTranslators": "Volunteer Translators",
|
||||
"annualReport.2021.communityVolunteerTranslatorsText": "Since Scratch was launched in 2007, we have been committed to supporting our users worldwide. Our language translation volunteers work closely with the Scratch Team to help translate and localize our platform and resources for the diverse communities that we serve.",
|
||||
"annualReport.2021.communityVolunteerTranslatorsText2": "Thousands of translators have volunteered their time to translate Scratch into 74 languages and counting, and there are currently more than one thousand translators signed up to translate Scratch and ScratchJr. We’re grateful to our volunteers for helping us reach more Scratchers around the world!",
|
||||
"annualReport.2021.communityScratchCommunity": "The Scratch Community in 2021",
|
||||
"annualReport.2021.communityScratchCommunityIntro": "In 2021, more than 113 million projects were created on the Scratch site – almost a 39% increase from 2020 – and more than one million new studios were created! Throughout the year, the Scratch Team hosted numerous studios to celebrate important events and encourage Scratchers to participate in the online community.",
|
||||
"annualReport.2021.yearInReview": "Year in Review",
|
||||
"annualReport.2021.yearInReviewText": "2021 was a remarkable year in the online community. The Community Team highlighted and developed opportunities for young people to express their ideas and become engaged in positive ways, and incredible movements sprung up from Scratchers themselves. Here’s a look back at some of the highlights of the year:",
|
||||
"annualReport.2021.yearInReviewCard1Date": "一月",
|
||||
"annualReport.2021.yearInReviewCard1Title": "Poetic Cafe",
|
||||
"annualReport.2021.yearInReviewCard1Text": "We “opened” our very first Poetic Cafe where Scratchers were invited to write, share, or collaborate on poems to share with the community.",
|
||||
"annualReport.2021.yearInReviewCard2Date": "二月",
|
||||
"annualReport.2021.yearInReviewCard2Title": "Black History Month Studio",
|
||||
"annualReport.2021.yearInReviewCard2Text": "Scratchers shared interactive artwork, created poems, animated music videos, and more to celebrate influential people and events in Black history.",
|
||||
"annualReport.2021.yearInReviewCard3Date": "四月",
|
||||
"annualReport.2021.yearInReviewCard3Title": "April Fool’s Day",
|
||||
"annualReport.2021.yearInReviewCard3Text": "Scratchers were asked to imagine the “Secret life” of the Scratch Cat and went on a treasure hunt for fun and silly things hidden around the Scratch website.",
|
||||
"annualReport.2021.yearInReviewCard4Date": "五月",
|
||||
"annualReport.2021.yearInReviewCard4Title": "Scratch Week",
|
||||
"annualReport.2021.yearInReviewCard4Text": "Scratchers around the world shared more than 3,500 projects responding to themed prompts like “Cooking From Scratch” and “Ridiculous Inventions” to celebrate Scratch's birthday.",
|
||||
"annualReport.2021.yearInReviewCard5Date": "六月",
|
||||
"annualReport.2021.yearInReviewCard5Title": "Pride Month",
|
||||
"annualReport.2021.yearInReviewCard5Text": "Scratchers created projects using all the colors of the rainbow to celebrate the LGBTQ+ community in the Pride Month studio.",
|
||||
"annualReport.2021.yearInReviewCard6Date": "八月",
|
||||
"annualReport.2021.yearInReviewCard6Title": "Scratch Camp",
|
||||
"annualReport.2021.yearInReviewCard6Text": "During this annual three-week long event, Scratchers created more than 7,000 projects that moved and grooved, showcased creative do-it-yourself (DIY) ideas, and shared their discoveries about the natural world around them.",
|
||||
"annualReport.2021.yearInReviewCard7Date": "十月",
|
||||
"annualReport.2021.yearInReviewCard7Title": "Scratchtober",
|
||||
"annualReport.2021.yearInReviewCard7Text": "For two weeks, Scratchers created projects showcasing their interpretations of daily prompts in the Scratchtober studio. More than 3,500 projects were created around single-word themes like underwater, celebration, and creatures.",
|
||||
"annualReport.2021.yearInReviewCard8Date": "十二月",
|
||||
"annualReport.2021.yearInReviewCard8Title": "CSEdWeek",
|
||||
"annualReport.2021.yearInReviewCard8Text": "Computer Science Education Week (CSEdWeek) occurred from December 6-12 to celebrate computer science around the world. Scratch participated in the week by encouraging community members to check out tutorials, studios, and a live event hosted in partnership with Makey Makey!",
|
||||
"annualReport.2021.yearInReviewCard9Date": "十二月",
|
||||
"annualReport.2021.yearInReviewCard9Title": "2021: A Scratch Year in Review Studio",
|
||||
"annualReport.2021.yearInReviewCard9Text": "In 2021, Scratchers learned new skills, connected with friends around the world, and found creative ways to express themselves. More than 1,000 Scratchers shared their favorite Scratch memories and what Scratch meant to them in the 2021: A Scratch Year in Review studio.",
|
||||
"annualReport.2021.communityScratchLabTitle": "Scratch Lab",
|
||||
"annualReport.2021.communityScratchLabText": "With the launch of Scratch Lab in February, we’ve opened the doors of our development process directly to Scratchers around the world.",
|
||||
"annualReport.2021.communityScratchLabText2": "Before we decide if we should introduce new blocks to the Scratch coding editor, it’s crucial to see the creative, innovative, and surprising ways Scratchers interact with them. Scratch Lab is a sandbox where everyone can try out these new features and, most importantly, share their thoughts and ideas directly with us.",
|
||||
"annualReport.2021.communityScratchLabText3": "Over 500,000 Scratchers explored the Scratch Lab site in 2021, and they submitted more than 37,000 pieces of feedback.",
|
||||
"annualReport.2021.communityScratchLabText4": "This feedback has been invaluable as we evaluate and develop Animated Text blocks, Face Sensing blocks, and more potential new features.",
|
||||
"annualReport.2021.communitySnapshot2Title": "The Scratch Team on YouTube",
|
||||
"annualReport.2021.communitySnapshot2Text": "The Scratch Team YouTube channel reached 100,000 subscribers in 2021— a nearly 500 percent increase from 2020! As students, educators, and families evolved in response to the pandemic, we knew we had to create resources that were reactive to their needs.",
|
||||
"annualReport.2021.communitySnapshot2Text2": "These resources include a series of comprehensive Scratch tutorials that guide users through designing stories, games, and animations on Scratch. In 2021, these videos garnered nearly nine million views from viewers in 178 countries.",
|
||||
"annualReport.2021.tutorial1": "How to Make an 'About Me'",
|
||||
"annualReport.2021.tutorial2": "How to Make a Clicker Game",
|
||||
"annualReport.2021.tutorial3": "How to Make a Mouse Trail",
|
||||
"annualReport.2021.FounderMessageTitle": "A Message from Our Founder",
|
||||
"annualReport.2021.FounderMessageSubTitle": "Support and Inspiration from a Founding Partner",
|
||||
"annualReport.2021.FounderMessageText1": "As you read through this annual report, you’ll learn about many ways that Scratch is expanding creative computing opportunities for millions of young people around the world, especially those from marginalized communities. This global impact is possible because of the tireless work of the growing team of engineers, designers, educators, community moderators, and others at the Scratch Foundation.",
|
||||
"annualReport.2021.FounderMessageText2": "To continue to grow our efforts and impact, we rely on the generous financial support of an incredible collection of companies, foundations, and individual donors who are aligned with our mission and vision. Here, I want to highlight the support and inspiration we’ve received from one of our Founding Partners: the LEGO Foundation.",
|
||||
"annualReport.2021.FounderMessageText3": "My research group at the MIT Media Lab started collaborating with the LEGO company and LEGO Foundation more than 30 years ago. LEGO funding helped support our early work on Scratch, leading up to the public launch of Scratch in 2007. Then, when Scratch spun out of MIT into the Scratch Foundation in 2019, the LEGO Foundation provided important funding for the new organization, with a five-year $10 million grant to “support transformative educational change by developing and promoting playful, creative approaches to coding...in diverse economic and cultural contexts.” When the pandemic hit, the LEGO Foundation stepped up with an additional $5 million grant in 2021, to ensure that the Scratch Foundation could meet the needs of children and educators disrupted by the pandemic.",
|
||||
"annualReport.2021.FounderMessageText4": "But the LEGO-Scratch connection goes far beyond financial support. The Scratch approach of creating animated stories and games by snapping together graphical programming blocks was inspired, in part, by the way children build LEGO houses and castles by snapping together plastic LEGO bricks. Scratch and LEGO also share the same project-based educational philosophy, encouraging children to iteratively refine their projects by trying out an idea, seeing what happens, then making revisions and trying again.",
|
||||
"annualReport.2021.FounderMessageText5": "I’ve always loved the LEGO slogan “Joy of Building, Pride of Creation.” The LEGO Foundation’s deep partnership with the Scratch Foundation is helping to bring “Joy of Building, Pride of Creation” to children’s digital activities. The partnership serves as a model of how organizations with shared ideas and values can work together to catalyze transformational change in learning and education. As the Scratch Foundation continues to build its network of partners and supporters, I look forward to connecting with other organizations to expand creative computing opportunities for children around the world.",
|
||||
"annualReport.2021.FounderTitle": "Founder, Scratch Foundation",
|
||||
"annualReport.2021.lookingForward": "Looking Forward",
|
||||
"annualReport.2021.lookingForwardText1": "In 2021, we outlined a Strategic Framework guiding our major priorities for the next 4 years. We’re focused on these major areas:",
|
||||
"annualReport.2021.lookingForwardText2": "We would like to extend a huge thank you to the LEGO Foundation, whose generous COVID Recovery Grant will enable us to carry out this crucial work. We can’t wait to share more with you about the exciting projects we have planned, including updates to the Scratch experience for schools, updates to ScratchJr, and more.",
|
||||
"annualReport.2021.LookingForward1": "Strengthening the Scratch Platform and Community Infrastructure",
|
||||
"annualReport.2021.LookingForward2": "Expanding Pathways to Creative Learning",
|
||||
"annualReport.2021.LookingForward3": "Building Organizational Capacity and Ensuring Fiscal Sustainability",
|
||||
"annualReport.2021.supportersTitle": "Thank You to Our Supporters",
|
||||
"annualReport.2021.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
|
||||
"annualReport.2021.ourSupporters": "Our Supporters",
|
||||
"annualReport.2021.ourSupportersText": "We want to thank all Scratch supporters who, throughout the years, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on giving to Scratch Foundation from January 1, 2021 to December 31, 2021.",
|
||||
"annualReport.2021.supportersFoundingTitle": "Founding Partners — $10,000,000+",
|
||||
"annualReport.2021.supportersFoundingText": "We are especially grateful to our Founding Partners who have each provided at least $10,000,000 in cumulative support, since the start of Scratch in 2003.",
|
||||
"annualReport.2021.supportersCatPartnersTitle": "Scratch Cat Partners — $1,000,000+",
|
||||
"annualReport.2021.supportersCreativityTitle": "Creativity Circle — $250,000+",
|
||||
"annualReport.2021.supportersCollaborationTitle": "Collaboration Circle — $100,000+",
|
||||
"annualReport.2021.supportersImaginationTitle": "Imagination Circle — $50,000+",
|
||||
"annualReport.2021.supportersInspirationTitle": "Inspiration Circle — $20,000+",
|
||||
"annualReport.2021.supportersExplorationTitle": "Exploration Circle — $5,000+",
|
||||
"annualReport.2021.supportersPlayTitle": "Play Circle — $1,000+",
|
||||
"annualReport.2021.supportersInKindTitle": "In-Kind Supporters",
|
||||
"annualReport.2021.leadershipTitle": "我們的團隊",
|
||||
"annualReport.2021.leadershipBoard": "Board of Directors",
|
||||
"annualReport.2021.leadershipChair": "Chair",
|
||||
"annualReport.2021.leadershipProfessor": "Professor of Learning Research",
|
||||
"annualReport.2021.leadershipViceChair": "Vice-Chair",
|
||||
"annualReport.2021.leadershipCoFounder": "Co-Founder and Co-Chairman",
|
||||
"annualReport.2021.leadershipBoardMember": "Board Member",
|
||||
"annualReport.2021.leadershipPresidentCEO": "President and CEO",
|
||||
"annualReport.2021.leadershipFormerPresident": "Former President",
|
||||
"annualReport.2021.leadershipFounderCEO": "Founder and CEO",
|
||||
"annualReport.2021.leadershipFormerChairCEO": "Former CEO and Chairwoman",
|
||||
"annualReport.2021.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
|
||||
"annualReport.2021.leadershipBoardSecretary": "Board Secretary",
|
||||
"annualReport.2021.leadershipBoardTreasurer": "Board Treasurer",
|
||||
"annualReport.2021.leadershipScratchTeam": "2021 Scratch Team",
|
||||
"annualReport.2021.leadershipED": "Executive Director",
|
||||
"annualReport.2021.teamThankYou": "Thank you to Mitch Resnick, Natalie Rusk, Rupal Jain, and other collaborators at the Lifelong Kindergarten Group at the MIT Media Lab for your tireless support of Scratch.",
|
||||
"annualReport.2021.donateTitle": "Support Us",
|
||||
"annualReport.2021.donateMessage": "Your support enables us to create inspiring, creative, and memorable learning experiences for kids everywhere, especially those who have been systemically excluded from creative coding opportunities. Make a gift to Scratch today to help us keep our servers running, maintain our growing global community, and make creative coding possible for kids in every country around the world.",
|
||||
"annualReport.2021.donateMessage2": "Thank you for your generosity.",
|
||||
"annualReport.2021.donateButton": "捐助",
|
||||
"annualReport.2021.projectBy": "project by",
|
||||
"annualReport.2021.altMap": "A map of the world showing 41 SEC organizations",
|
||||
"annualReport.2021.altSECSpotlightImage": "A child plays with a toy in front of an orange background",
|
||||
"annualReport.2021.altAccessibility": "Two people use sign language in front of a green background.",
|
||||
"annualReport.2021.altaccessDEICommittee": "A hand holds out a scratch component on a green background.",
|
||||
"annualReport.2021.altaccessDEICommitteeAccessibility": "A hand paints scratch components on a blue background.",
|
||||
"annualReport.2021.altaccessDEICommitteeG-JEDI": "Two hands reach toward a text bubble with a heart inside it.",
|
||||
"annualReport.2021.altaccessDEICommitteeEquitXDesign": "Two hands work together to compile a list of scratch components.",
|
||||
"annualReport.2021.altaccessSouthAfrica": "Two kids, one using a tablet and one using a laptop, work on a scratch project together.",
|
||||
"annualReport.2021.altcommunityVolunteerTransators": "Four hands are raised with text bubbles resting on top of them in front of a purple background.",
|
||||
"annualReport.2021.altcommunityThankYou": "A globe with a banner across it saying 'Thank you' surrounded by the words for thank you in various languages.",
|
||||
"annualReport.2021.altAvatar": "user avatar",
|
||||
"annualReport.2021.altDropdownArrow": "Arrow indicating dropdown menu.",
|
||||
"annualReport.2021.altMastheadIllustration": "Three people interacting with physical scratch components.",
|
||||
"annualReport.2021.altWave": "An emoji hand waving.",
|
||||
"annualReport.2021.altMitchHeadshot": "Founder Mitch Resnick",
|
||||
"annualReport.2021.altCalendar": "A calendar displaying the year 2021.",
|
||||
"annualReport.2021.altWorldVisualization": "An illustrated version of the globe.",
|
||||
"annualReport.2021.altSaudiArabiaVisualization": "",
|
||||
"annualReport.2021.altSECVideoPreview": "",
|
||||
"annualReport.2021.altCard1": "",
|
||||
"annualReport.2021.altCard2": "",
|
||||
"annualReport.2021.altCard3": "",
|
||||
"annualReport.2021.altCard4": "",
|
||||
"annualReport.2021.altCard5": "",
|
||||
"annualReport.2021.altCard6": "",
|
||||
"annualReport.2021.altCard7": "",
|
||||
"annualReport.2021.altCard8": "",
|
||||
"annualReport.2021.altCard9": "",
|
||||
"annualReport.2021.altDonateIllustration": "Two hands form the shape of a heart with their fingers inside of a cut out heart shape."
|
||||
}
|
238
www/scratch-website.annual-report-2021-l10njson/zu.json
Normal file
238
www/scratch-website.annual-report-2021-l10njson/zu.json
Normal file
|
@ -0,0 +1,238 @@
|
|||
{
|
||||
"annualReport.2021.subnavFoundersMessage": "Founder's Message",
|
||||
"annualReport.2021.subnavMission": "Umsebenzi",
|
||||
"annualReport.2021.subnavReach": "Finyelela",
|
||||
"annualReport.2021.subnavThemes": "Themes",
|
||||
"annualReport.2021.subnavDirectorsMessage": "Director's Message",
|
||||
"annualReport.2021.subnavSupporters": "Abasekeli",
|
||||
"annualReport.2021.subnavTeam": "Iqembu",
|
||||
"annualReport.2021.subnavDonate": "Nikela",
|
||||
"annualReport.2021.mastheadYear": "2021 Annual Report",
|
||||
"annualReport.2021.mastheadTitle": "Building an Equitable Community Together",
|
||||
"annualReport.2021.directorsMessageTitle": "A Message from Our Executive Director",
|
||||
"annualReport.2021.directorsMessageP1": "In 2021, COVID-19 continued to disrupt our routines and shape the way we interact with one another. Even as we began to gather together, schools reopened, and there were calls for a “return to normal,” the most vulnerable in our society remained disproportionately impacted by the inequitable structures that COVID-19 exacerbated. The COVID-19 crisis shaped young people’s relationships to Scratch, and solidified Scratch as a more vital place than ever for them to create, learn, and connect. But as we moved into a new year, we did not leave behind our most vulnerable young people as they began to navigate “the new normal.”",
|
||||
"annualReport.2021.directorsMessageP2": "One of the foundational values of Scratch has always been to empower young people to explore, create, play, and discover—opportunities that aren’t afforded equitably to all students.",
|
||||
"annualReport.2021.directorsMessagePullquote": "We believe in the transformative power of self-expression and creativity, and in providing space for young people to use creative coding as a tool to raise their voice.",
|
||||
"annualReport.2021.directorsMessageP3": "I’m proud to serve as the Executive Director of the Scratch Foundation during this pivotal moment in our history, and will continue to spread Scratch’s caring, collaborative approach to creative learning to kids around the world who need these opportunities the most.",
|
||||
"annualReport.2021.directorsMessageP4": "Last year was an incredible year for the Scratch Foundation–we focused on growing our team with remarkable, diverse leaders and building a solid foundation for our continued transition to an independent organization. We developed a three-year Strategic Plan with the combined efforts of every team member at every level of our organization, codifying the work we’re embarking on together. As Scratch grows, we remain focused on equity and community-building, and keeping Scratch a safe space for kids to connect, create, and collaborate with their peers around the world.",
|
||||
"annualReport.2021.directorsMessageP5": "LI can’t thank you enough for embarking on this journey with our team, and for your continued support of our mission. The compassion and creativity of the Scratch Community is endlessly inspiring to us, and we can’t wait for you to join us in the important work ahead of us.",
|
||||
"annualReport.2021.directorsMessageP6": "Over the past decade, Scratch has had phenomenal success, engaging tens of millions of young people around the world. But we are just beginning. The challenge for the years ahead is to ensure that we can continue to spread and support not just our technology but also our creative, caring, collaborative learning approach, so that young people around the world have equitable opportunities to imagine, create, share, and learn. We look forward to working with all of you to make that happen!",
|
||||
"annualReport.2021.EDTitle": "Executive Director, Scratch Foundation",
|
||||
"annualReport.2021.watchVideo": "Buka Amavidiyo",
|
||||
"annualReport.2021.missionTitle": "Our Mission, Vision, & Values",
|
||||
"annualReport.2021.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators who have been excluded from creative computing.",
|
||||
"annualReport.2021.missionP2": "We’ve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively—essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
|
||||
"annualReport.2021.missionHeader": "Umsebenzi",
|
||||
"annualReport.2021.missionSubtitle": "Providing young people with digital tools and opportunities to imagine, create, share, and learn.",
|
||||
"annualReport.2021.visionHeader": "Vision",
|
||||
"annualReport.2021.visionSubtitle": "To spread creative, caring, collaborative, equitable approaches to coding and learning around the world.",
|
||||
"annualReport.2021.valuesHeader": "Values",
|
||||
"annualReport.2021.valuesSubtitle": "In this work, we are guided by our core values that define our principles as an organization and a community:",
|
||||
"annualReport.2021.creativeExpressionTitle": "Creative Expression",
|
||||
"annualReport.2021.progressiveImprovementTitle": "Progressive Improvement",
|
||||
"annualReport.2021.EquitableOpportunitiesTitle": "Equitable Opportunities",
|
||||
"annualReport.2021.playfulEngagementTitle": "Playful Engagement",
|
||||
"annualReport.2021.creativeExpressionDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
|
||||
"annualReport.2021.progressiveImprovementDescription": "We hold ourselves to a high standard and always strive to iterate, improve, and inspire one another to best serve young people around the world and the community that makes our work possible.",
|
||||
"annualReport.2021.EquitableOpportunitiesDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
|
||||
"annualReport.2021.playfulEngagementDescription": "At Scratch, play is an approach for making, sharing, learning, and engaging with the world. We encourage joyful exploration, experimentation, and collaboration.",
|
||||
"annualReport.2021.reachTitle": "Reaching Children Around the World",
|
||||
"annualReport.2021.reachSubtitle": "Scratch is the world’s largest coding community for children and teens, ages 8 and up.",
|
||||
"annualReport.2021.reachMillion": "million",
|
||||
"annualReport.2021.reachNewUsersNumber": "18 {million}",
|
||||
"annualReport.2021.reachNewUsersIncrease": "22% from 2020",
|
||||
"annualReport.2021.reachProjectsCreatedNumber": "113 {million}",
|
||||
"annualReport.2021.reachProjectsCreatedIncrease": "39% from 2020",
|
||||
"annualReport.2021.reachProjectCreatorsNumber": "42 {million}",
|
||||
"annualReport.2021.reachProjectCreatorsIncrease": "44% from 2020",
|
||||
"annualReport.2021.reachNewUsers": "New Users",
|
||||
"annualReport.2021.reachProjectsCreated": "Projects Created",
|
||||
"annualReport.2021.reachProjectCreators": "People Creating Projects",
|
||||
"annualReport.2021.reachScratchAroundTheWorld": "Scratch is used around the world across more than 200 countries and territories",
|
||||
"annualReport.2021.reachSaudiArabiaTitle": "Saudi Arabia",
|
||||
"annualReport.2021.reachSaudiArabiaDescription": "We saw tremendous growth around the world in 2021, but we were amazed to see the growth in Saudi Arabia, where we saw twice as many new users as the year before.",
|
||||
"annualReport.2021.reachTranslationTitle": "Scratch is Translated into 74 Languages",
|
||||
"annualReport.2021.reachTranslationIncrease": "10 languages from 2020",
|
||||
"annualReport.2021.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
|
||||
"annualReport.2021.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
|
||||
"annualReport.2021.reachDownloadsMillion": "5 {million}",
|
||||
"annualReport.2021.reachDownloads": "Downloads in 2021",
|
||||
"annualReport.2021.reachDownloadsIncrease": "2 {million} from 2020",
|
||||
"annualReport.2021.themesTitle": "Emerging Themes",
|
||||
"annualReport.2021.themesDescription": "Amidst ongoing uncertainty from COVID-19, Scratch continued to serve as a key space for young people to connect and create together. In 2021, we focused our efforts on building a strong foundation to equitably support our growing global community and our growing Scratch Team. Our work was centered around three major themes: fostering community, increasing access and accessibility, and developing the Scratch Education Collaborative (SEC).",
|
||||
"annualReport.2021.SECTitle": "Scratch Education Collaborative",
|
||||
"annualReport.2021.SECIntro": "Community voices and partnerships are deeply woven into the fabric of Scratch’s history. They have, and continue to be, integral in helping us increase accessible and equitable coding opportunities worldwide. In 2021, we launched the Scratch Education Collaborative, an initiative committed to identifying and eliminating the barriers to access to creative coding that connects remarkable organizations around the world.",
|
||||
"annualReport.2021.SECWhatIs": "What is SEC?",
|
||||
"annualReport.2021.SECWhatIsP1": "The SEC supports and engages participating organizations in a two-year, collaborative cohort experience to strengthen their commitment to, and implementation of, equitable creative coding using Scratch and ScratchJr.",
|
||||
"annualReport.2021.SECWhatIsP2": "By the end of the cohort experience, organizations will have formed new partnerships with each other and with Scratch, and will have established new models for equity-centered creative coding resources.",
|
||||
"annualReport.2021.SECWhatIsP3": "Our work with the SEC is made possible thanks to a generous grant from Google.org. We’d like to extend our gratitude for their continued support of our mission.",
|
||||
"annualReport.2021.SECOrgNumber": "41",
|
||||
"annualReport.2021.SECOrgLabel": "organizations",
|
||||
"annualReport.2021.SECCountryNumber": "13",
|
||||
"annualReport.2021.SECCountryLabel": "countries",
|
||||
"annualReport.2021.SECPartnerNumber": "7",
|
||||
"annualReport.2021.SECPartnerLabel": "partners",
|
||||
"annualReport.2021.SECMapParagraph": "Our first cohort included 41 organizations representing 13 countries around the world, united by their commitment to supporting learners from historically marginalized communities in developing their confidence with creative computing.",
|
||||
"annualReport.2021.spotlightStory": "Spotlight Story",
|
||||
"annualReport.2021.SECSpotlightTitle": "Bridges to Science Spotlight",
|
||||
"annualReport.2021.SECSpotlightLocation": "Fulshear, Texas",
|
||||
"annualReport.2021.SECSpotlightText1": "Bridges to Science; a Texas-based nonprofit providing math, coding, and robotics programs for underserved youth; was one of 41 exceptional organizations to join the Scratch Education Collaborative's first cohort.",
|
||||
"annualReport.2021.SECSpotlightText2": "In 2021, we supported Bridges to Science in facilitating their first “Hour of Code” workshop with Code.org.",
|
||||
"annualReport.2021.SECPullQuote": "One of the greatest joys that we have in teaching our students is that each one of them, no matter how quiet they are, all find a voice in computer science through Scratch.",
|
||||
"annualReport.2021.SECPullQuoteAttr": "- Rosa Aristy, Bridges to Science Founder ",
|
||||
"annualReport.2021.SECWorkshops": "SEC Workshops",
|
||||
"annualReport.2021.SECWorkshopsText": "Last year, the Scratch Education Collaborative hosted a series of workshops that supported their inaugural cohort in defining and exploring unique pathways to equitable creative coding. Workshops were facilitated by Stanford d. School, Tinkering Studio, the Brazilian Creative Learning Network, and Chicago Public Schools CS4ALL. Together, workshop participants developed a shared understanding of creative coding and discussed strategies and practices that foster culturally sustaining communities through creative communication and collaboration.",
|
||||
"annualReport.2021.SECWorkshopsSubtitle": "How can we creatively empower local community in exploring creative coding?",
|
||||
"annualReport.2021.accessTitle": "Access",
|
||||
"annualReport.2021.accessIntro": "As COVID-19 forced schools to close and pushed learning to virtual spaces, many students and teachers were discovering Scratch for the first time or adapting the way they taught and learned creative coding. From our own homes, the Scratch Team worked to support the changing needs of educators and the online community.",
|
||||
"annualReport.2021.accessASL": "ASL Tutorial",
|
||||
"annualReport.2021.accessASLText": "In 2021, we partnered with Deaf Kids Code to launch our first American Sign Language tutorial in the Scratch Editor.",
|
||||
"annualReport.2021.accessASLText2": " Together, we were inspired to create an evergreen resource that would expand creative pathways for deaf Scratchers.",
|
||||
"annualReport.2021.accessASLText3": "The video is a 13-minute remake of our original “Getting Started with Scratch” tutorial that introduces beginners to the Scratch platform.",
|
||||
"annualReport.2021.accessPullQuote": "Being a good ally is a willingness to bend towards being accessible and really putting weight on the recommendations of organizations like mine … Asking, ‘What is it that we can do?’ and really letting us take the reins and go for it, with very little to no resistance; that is a very rare thing.",
|
||||
"annualReport.2021.accessPullQuoteAttr": "- Shireen Hafeez, Founder of Deaf Kids Code ",
|
||||
"annualReport.2021.accessDEICommittee": "DEI Committees at Scratch",
|
||||
"annualReport.2021.accessDEICommitteeText": "In 2021, several committees at Scratch embarked on work to make Scratch more diverse, equitable, and inclusive for all users. We’re excited to share the progress each committee has made and the work still ahead.",
|
||||
"annualReport.2021.accessDEICommitteeAccessibility": "Accessibility",
|
||||
"annualReport.2021.accessDEICommitteeAccessibilityText": "The Accessibility Committee was created in response to one Scratch Team member’s own difficulty using Scratch’s coding blocks and a recognized need to better support Scratchers of all abilities.",
|
||||
"annualReport.2021.accessDEICommitteeAccessibilityText2": "In October of 2021, the committee launched a project to make the color of our coding blocks accessible for Scratchers with vision impairments. The committee is excited to partner with teachers and community organizations specializing in accessibility so the coding blocks meet web accessibility guidelines, and more importantly, lower floors to make Scratch more accessible for all.",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDI": "G-JEDI",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDIText": "The Global, Justice, Equity, Diversity, and Inclusion (G-JEDI) Committee was formed to develop a shared language that defines what Diversity, Equity, and Inclusion (DEI) mean to the Scratch Team.",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDIText2": "In 2021, the committee began work on a DEI statement to outline the ways in which DEI has informed the Scratch Team and community’s past and present work, and how it will continue to inform new initiatives going forward.",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesign": "Equity x Design",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesignText": "The EquityXDesign Committee was created as a place for Scratch Team members and our collaborators in MIT’s Lifelong Kindergarten group to read and discuss ideas around equity-centered design practices.",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesignText2": "The conversations are guided by Sasha Costanza-Chock’s “Design Justice: Community-Led Practices to Build the Worlds We Need,” and committee members discuss ways in which they can incorporate equity-centered design practices in the development of Scratch tools and resources.",
|
||||
"annualReport.2021.access10NewLanguages": "10 New Languages",
|
||||
"annualReport.2021.access10NewLanguagesText": "With huge thanks to our translation community, we were able to connect with Scratchers in 74 languages last year! In 2021, 10 new languages were added to Scratch, including isiXhosa (South Africa), Sepedi (South Africa), Setswana (South Africa), Afrikaans (South Africa), Kichwa (Peru), ଓଡ଼ିଆ/Odia (India), Kazakh (Kazakhstan), Aragonese (Spain), Western Frisian (the Netherlands), and Bengali (Bangladesh, India, and other regions).",
|
||||
"annualReport.2021.accessSouthAfrica": "Zero-rated Scratch in South Africa",
|
||||
"annualReport.2021.accessSouthAfricaText": "To improve the Scratch experience for young people in regions with low or no internet connectivity, we partnered with the National Education Collaboration Trust (NECT) of South Africa to host a zero-rated page for downloading Scratch. Downloads on zero-rated pages do not use up any data bandwidth, reducing a barrier to accessing Scratch due to data limits and costs. Just two months after its April 2021 launch, the page had more than 1300 visitors.",
|
||||
"annualReport.2021.accessSnapshot": "Snapshots",
|
||||
"annualReport.2021.communityTitle": "Umphakathi",
|
||||
"annualReport.2021.communityIntro": "In 2021, the Scratch community continued to experience rapid growth as even more young people around the world created and connected alongside their peers. We also continued to develop partnerships with community members to improve the Scratch experience for our diverse community of users.",
|
||||
"annualReport.2021.communityScratchConference": "Scratch inqunquthela",
|
||||
"annualReport.2021.communityScratchConferenceText1": "In July, educators in our global community came together to celebrate creative coding at the Scratch Conference. This free, virtual event was led by our collaborators at MIT’s Lifelong Kindergarten Group. The conference brought together more than 1,500 educators and Scratch enthusiasts, who spent the day connecting, collaborating, and learning from one another, even as COVID kept us apart.",
|
||||
"annualReport.2021.communityVolunteerTranslators": "Volunteer Translators",
|
||||
"annualReport.2021.communityVolunteerTranslatorsText": "Since Scratch was launched in 2007, we have been committed to supporting our users worldwide. Our language translation volunteers work closely with the Scratch Team to help translate and localize our platform and resources for the diverse communities that we serve.",
|
||||
"annualReport.2021.communityVolunteerTranslatorsText2": "Thousands of translators have volunteered their time to translate Scratch into 74 languages and counting, and there are currently more than one thousand translators signed up to translate Scratch and ScratchJr. We’re grateful to our volunteers for helping us reach more Scratchers around the world!",
|
||||
"annualReport.2021.communityScratchCommunity": "The Scratch Community in 2021",
|
||||
"annualReport.2021.communityScratchCommunityIntro": "In 2021, more than 113 million projects were created on the Scratch site – almost a 39% increase from 2020 – and more than one million new studios were created! Throughout the year, the Scratch Team hosted numerous studios to celebrate important events and encourage Scratchers to participate in the online community.",
|
||||
"annualReport.2021.yearInReview": "Year in Review",
|
||||
"annualReport.2021.yearInReviewText": "2021 was a remarkable year in the online community. The Community Team highlighted and developed opportunities for young people to express their ideas and become engaged in positive ways, and incredible movements sprung up from Scratchers themselves. Here’s a look back at some of the highlights of the year:",
|
||||
"annualReport.2021.yearInReviewCard1Date": "Masingana",
|
||||
"annualReport.2021.yearInReviewCard1Title": "Poetic Cafe",
|
||||
"annualReport.2021.yearInReviewCard1Text": "We “opened” our very first Poetic Cafe where Scratchers were invited to write, share, or collaborate on poems to share with the community.",
|
||||
"annualReport.2021.yearInReviewCard2Date": "Nhlolanja",
|
||||
"annualReport.2021.yearInReviewCard2Title": "Black History Month Studio",
|
||||
"annualReport.2021.yearInReviewCard2Text": "Scratchers shared interactive artwork, created poems, animated music videos, and more to celebrate influential people and events in Black history.",
|
||||
"annualReport.2021.yearInReviewCard3Date": "Mbasa",
|
||||
"annualReport.2021.yearInReviewCard3Title": "April Fool’s Day",
|
||||
"annualReport.2021.yearInReviewCard3Text": "Scratchers were asked to imagine the “Secret life” of the Scratch Cat and went on a treasure hunt for fun and silly things hidden around the Scratch website.",
|
||||
"annualReport.2021.yearInReviewCard4Date": "Nhlaba",
|
||||
"annualReport.2021.yearInReviewCard4Title": "Scratch Week",
|
||||
"annualReport.2021.yearInReviewCard4Text": "Scratchers around the world shared more than 3,500 projects responding to themed prompts like “Cooking From Scratch” and “Ridiculous Inventions” to celebrate Scratch's birthday.",
|
||||
"annualReport.2021.yearInReviewCard5Date": "Nhlangulana",
|
||||
"annualReport.2021.yearInReviewCard5Title": "Pride Month",
|
||||
"annualReport.2021.yearInReviewCard5Text": "Scratchers created projects using all the colors of the rainbow to celebrate the LGBTQ+ community in the Pride Month studio.",
|
||||
"annualReport.2021.yearInReviewCard6Date": "Ncwaba",
|
||||
"annualReport.2021.yearInReviewCard6Title": "Scratch Camp",
|
||||
"annualReport.2021.yearInReviewCard6Text": "During this annual three-week long event, Scratchers created more than 7,000 projects that moved and grooved, showcased creative do-it-yourself (DIY) ideas, and shared their discoveries about the natural world around them.",
|
||||
"annualReport.2021.yearInReviewCard7Date": "Mfumfu",
|
||||
"annualReport.2021.yearInReviewCard7Title": "Scratchtober",
|
||||
"annualReport.2021.yearInReviewCard7Text": "For two weeks, Scratchers created projects showcasing their interpretations of daily prompts in the Scratchtober studio. More than 3,500 projects were created around single-word themes like underwater, celebration, and creatures.",
|
||||
"annualReport.2021.yearInReviewCard8Date": "Zibandlela",
|
||||
"annualReport.2021.yearInReviewCard8Title": "CSEdWeek",
|
||||
"annualReport.2021.yearInReviewCard8Text": "Computer Science Education Week (CSEdWeek) occurred from December 6-12 to celebrate computer science around the world. Scratch participated in the week by encouraging community members to check out tutorials, studios, and a live event hosted in partnership with Makey Makey!",
|
||||
"annualReport.2021.yearInReviewCard9Date": "Zibandlela",
|
||||
"annualReport.2021.yearInReviewCard9Title": "2021: A Scratch Year in Review Studio",
|
||||
"annualReport.2021.yearInReviewCard9Text": "In 2021, Scratchers learned new skills, connected with friends around the world, and found creative ways to express themselves. More than 1,000 Scratchers shared their favorite Scratch memories and what Scratch meant to them in the 2021: A Scratch Year in Review studio.",
|
||||
"annualReport.2021.communityScratchLabTitle": "Scratch Lab",
|
||||
"annualReport.2021.communityScratchLabText": "With the launch of Scratch Lab in February, we’ve opened the doors of our development process directly to Scratchers around the world.",
|
||||
"annualReport.2021.communityScratchLabText2": "Before we decide if we should introduce new blocks to the Scratch coding editor, it’s crucial to see the creative, innovative, and surprising ways Scratchers interact with them. Scratch Lab is a sandbox where everyone can try out these new features and, most importantly, share their thoughts and ideas directly with us.",
|
||||
"annualReport.2021.communityScratchLabText3": "Over 500,000 Scratchers explored the Scratch Lab site in 2021, and they submitted more than 37,000 pieces of feedback.",
|
||||
"annualReport.2021.communityScratchLabText4": "This feedback has been invaluable as we evaluate and develop Animated Text blocks, Face Sensing blocks, and more potential new features.",
|
||||
"annualReport.2021.communitySnapshot2Title": "The Scratch Team on YouTube",
|
||||
"annualReport.2021.communitySnapshot2Text": "The Scratch Team YouTube channel reached 100,000 subscribers in 2021— a nearly 500 percent increase from 2020! As students, educators, and families evolved in response to the pandemic, we knew we had to create resources that were reactive to their needs.",
|
||||
"annualReport.2021.communitySnapshot2Text2": "These resources include a series of comprehensive Scratch tutorials that guide users through designing stories, games, and animations on Scratch. In 2021, these videos garnered nearly nine million views from viewers in 178 countries.",
|
||||
"annualReport.2021.tutorial1": "How to Make an 'About Me'",
|
||||
"annualReport.2021.tutorial2": "How to Make a Clicker Game",
|
||||
"annualReport.2021.tutorial3": "How to Make a Mouse Trail",
|
||||
"annualReport.2021.FounderMessageTitle": "A Message from Our Founder",
|
||||
"annualReport.2021.FounderMessageSubTitle": "Support and Inspiration from a Founding Partner",
|
||||
"annualReport.2021.FounderMessageText1": "As you read through this annual report, you’ll learn about many ways that Scratch is expanding creative computing opportunities for millions of young people around the world, especially those from marginalized communities. This global impact is possible because of the tireless work of the growing team of engineers, designers, educators, community moderators, and others at the Scratch Foundation.",
|
||||
"annualReport.2021.FounderMessageText2": "To continue to grow our efforts and impact, we rely on the generous financial support of an incredible collection of companies, foundations, and individual donors who are aligned with our mission and vision. Here, I want to highlight the support and inspiration we’ve received from one of our Founding Partners: the LEGO Foundation.",
|
||||
"annualReport.2021.FounderMessageText3": "My research group at the MIT Media Lab started collaborating with the LEGO company and LEGO Foundation more than 30 years ago. LEGO funding helped support our early work on Scratch, leading up to the public launch of Scratch in 2007. Then, when Scratch spun out of MIT into the Scratch Foundation in 2019, the LEGO Foundation provided important funding for the new organization, with a five-year $10 million grant to “support transformative educational change by developing and promoting playful, creative approaches to coding...in diverse economic and cultural contexts.” When the pandemic hit, the LEGO Foundation stepped up with an additional $5 million grant in 2021, to ensure that the Scratch Foundation could meet the needs of children and educators disrupted by the pandemic.",
|
||||
"annualReport.2021.FounderMessageText4": "But the LEGO-Scratch connection goes far beyond financial support. The Scratch approach of creating animated stories and games by snapping together graphical programming blocks was inspired, in part, by the way children build LEGO houses and castles by snapping together plastic LEGO bricks. Scratch and LEGO also share the same project-based educational philosophy, encouraging children to iteratively refine their projects by trying out an idea, seeing what happens, then making revisions and trying again.",
|
||||
"annualReport.2021.FounderMessageText5": "I’ve always loved the LEGO slogan “Joy of Building, Pride of Creation.” The LEGO Foundation’s deep partnership with the Scratch Foundation is helping to bring “Joy of Building, Pride of Creation” to children’s digital activities. The partnership serves as a model of how organizations with shared ideas and values can work together to catalyze transformational change in learning and education. As the Scratch Foundation continues to build its network of partners and supporters, I look forward to connecting with other organizations to expand creative computing opportunities for children around the world.",
|
||||
"annualReport.2021.FounderTitle": "Founder, Scratch Foundation",
|
||||
"annualReport.2021.lookingForward": "Looking Forward",
|
||||
"annualReport.2021.lookingForwardText1": "In 2021, we outlined a Strategic Framework guiding our major priorities for the next 4 years. We’re focused on these major areas:",
|
||||
"annualReport.2021.lookingForwardText2": "We would like to extend a huge thank you to the LEGO Foundation, whose generous COVID Recovery Grant will enable us to carry out this crucial work. We can’t wait to share more with you about the exciting projects we have planned, including updates to the Scratch experience for schools, updates to ScratchJr, and more.",
|
||||
"annualReport.2021.LookingForward1": "Strengthening the Scratch Platform and Community Infrastructure",
|
||||
"annualReport.2021.LookingForward2": "Expanding Pathways to Creative Learning",
|
||||
"annualReport.2021.LookingForward3": "Building Organizational Capacity and Ensuring Fiscal Sustainability",
|
||||
"annualReport.2021.supportersTitle": "Thank You to Our Supporters",
|
||||
"annualReport.2021.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
|
||||
"annualReport.2021.ourSupporters": "Our Supporters",
|
||||
"annualReport.2021.ourSupportersText": "We want to thank all Scratch supporters who, throughout the years, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on giving to Scratch Foundation from January 1, 2021 to December 31, 2021.",
|
||||
"annualReport.2021.supportersFoundingTitle": "Founding Partners — $10,000,000+",
|
||||
"annualReport.2021.supportersFoundingText": "We are especially grateful to our Founding Partners who have each provided at least $10,000,000 in cumulative support, since the start of Scratch in 2003.",
|
||||
"annualReport.2021.supportersCatPartnersTitle": "Scratch Cat Partners — $1,000,000+",
|
||||
"annualReport.2021.supportersCreativityTitle": "Creativity Circle — $250,000+",
|
||||
"annualReport.2021.supportersCollaborationTitle": "Collaboration Circle — $100,000+",
|
||||
"annualReport.2021.supportersImaginationTitle": "Imagination Circle — $50,000+",
|
||||
"annualReport.2021.supportersInspirationTitle": "Inspiration Circle — $20,000+",
|
||||
"annualReport.2021.supportersExplorationTitle": "Exploration Circle — $5,000+",
|
||||
"annualReport.2021.supportersPlayTitle": "Play Circle — $1,000+",
|
||||
"annualReport.2021.supportersInKindTitle": "In-Kind Supporters",
|
||||
"annualReport.2021.leadershipTitle": "Our Team",
|
||||
"annualReport.2021.leadershipBoard": "Board of Directors",
|
||||
"annualReport.2021.leadershipChair": "Chair",
|
||||
"annualReport.2021.leadershipProfessor": "Professor of Learning Research",
|
||||
"annualReport.2021.leadershipViceChair": "Vice-Chair",
|
||||
"annualReport.2021.leadershipCoFounder": "Co-Founder and Co-Chairman",
|
||||
"annualReport.2021.leadershipBoardMember": "Board Member",
|
||||
"annualReport.2021.leadershipPresidentCEO": "President and CEO",
|
||||
"annualReport.2021.leadershipFormerPresident": "Former President",
|
||||
"annualReport.2021.leadershipFounderCEO": "Founder and CEO",
|
||||
"annualReport.2021.leadershipFormerChairCEO": "Former CEO and Chairwoman",
|
||||
"annualReport.2021.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
|
||||
"annualReport.2021.leadershipBoardSecretary": "Board Secretary",
|
||||
"annualReport.2021.leadershipBoardTreasurer": "Board Treasurer",
|
||||
"annualReport.2021.leadershipScratchTeam": "2021 Scratch Team",
|
||||
"annualReport.2021.leadershipED": "Executive Director",
|
||||
"annualReport.2021.teamThankYou": "Thank you to Mitch Resnick, Natalie Rusk, Rupal Jain, and other collaborators at the Lifelong Kindergarten Group at the MIT Media Lab for your tireless support of Scratch.",
|
||||
"annualReport.2021.donateTitle": "Sisekele",
|
||||
"annualReport.2021.donateMessage": "Your support enables us to create inspiring, creative, and memorable learning experiences for kids everywhere, especially those who have been systemically excluded from creative coding opportunities. Make a gift to Scratch today to help us keep our servers running, maintain our growing global community, and make creative coding possible for kids in every country around the world.",
|
||||
"annualReport.2021.donateMessage2": "Thank you for your generosity.",
|
||||
"annualReport.2021.donateButton": "Nikela",
|
||||
"annualReport.2021.projectBy": "project by",
|
||||
"annualReport.2021.altMap": "A map of the world showing 41 SEC organizations",
|
||||
"annualReport.2021.altSECSpotlightImage": "A child plays with a toy in front of an orange background",
|
||||
"annualReport.2021.altAccessibility": "Two people use sign language in front of a green background.",
|
||||
"annualReport.2021.altaccessDEICommittee": "A hand holds out a scratch component on a green background.",
|
||||
"annualReport.2021.altaccessDEICommitteeAccessibility": "A hand paints scratch components on a blue background.",
|
||||
"annualReport.2021.altaccessDEICommitteeG-JEDI": "Two hands reach toward a text bubble with a heart inside it.",
|
||||
"annualReport.2021.altaccessDEICommitteeEquitXDesign": "Two hands work together to compile a list of scratch components.",
|
||||
"annualReport.2021.altaccessSouthAfrica": "Two kids, one using a tablet and one using a laptop, work on a scratch project together.",
|
||||
"annualReport.2021.altcommunityVolunteerTransators": "Four hands are raised with text bubbles resting on top of them in front of a purple background.",
|
||||
"annualReport.2021.altcommunityThankYou": "A globe with a banner across it saying 'Thank you' surrounded by the words for thank you in various languages.",
|
||||
"annualReport.2021.altAvatar": "user avatar",
|
||||
"annualReport.2021.altDropdownArrow": "Arrow indicating dropdown menu.",
|
||||
"annualReport.2021.altMastheadIllustration": "Three people interacting with physical scratch components.",
|
||||
"annualReport.2021.altWave": "An emoji hand waving.",
|
||||
"annualReport.2021.altMitchHeadshot": "Founder Mitch Resnick",
|
||||
"annualReport.2021.altCalendar": "A calendar displaying the year 2021.",
|
||||
"annualReport.2021.altWorldVisualization": "An illustrated version of the globe.",
|
||||
"annualReport.2021.altSaudiArabiaVisualization": "",
|
||||
"annualReport.2021.altSECVideoPreview": "",
|
||||
"annualReport.2021.altCard1": "",
|
||||
"annualReport.2021.altCard2": "",
|
||||
"annualReport.2021.altCard3": "",
|
||||
"annualReport.2021.altCard4": "",
|
||||
"annualReport.2021.altCard5": "",
|
||||
"annualReport.2021.altCard6": "",
|
||||
"annualReport.2021.altCard7": "",
|
||||
"annualReport.2021.altCard8": "",
|
||||
"annualReport.2021.altCard9": "",
|
||||
"annualReport.2021.altDonateIllustration": "Two hands form the shape of a heart with their fingers inside of a cut out heart shape."
|
||||
}
|
Loading…
Reference in a new issue