pull new editor translations from Transifex

This commit is contained in:
Alexis 2023-08-01 03:21:01 +00:00
parent 0c58290b9e
commit be559f5160
334 changed files with 3664 additions and 3506 deletions

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@ -135,7 +135,7 @@
"music.midiPlayDrumForBeats": "spil tromme [DRUM] i [BEATS] slag",
"music.midiSetInstrument": "skift instrument til [INSTRUMENT]",
"music.playDrumForBeats": "spil [DRUM] i [BEATS] slag",
"music.playNoteForBeats": "spil node [NOTE] i [BEATS] slag",
"music.playNoteForBeats": "spil tone [NOTE] i [BEATS] slag",
"music.restForBeats": "pause i [BEATS] slag",
"music.setInstrument": "skift instrument til [INSTRUMENT]",
"music.setTempo": "sæt tempo til [TEMPO]",
@ -201,7 +201,7 @@
"wedo2.motorOff": "sluk [MOTOR_ID] ",
"wedo2.motorOn": "tænd [MOTOR_ID]",
"wedo2.motorOnFor": "tænd [MOTOR_ID] i [DURATION] sekunder",
"wedo2.playNoteFor": "spil node [NOTE] i [DURATION] sekunder",
"wedo2.playNoteFor": "spil tone [NOTE] i [DURATION] sekunder",
"wedo2.setLightHue": "sæt farven på lyset til [HUE]",
"wedo2.setMotorDirection": "sæt [MOTOR_ID] retning til [MOTOR_DIRECTION]",
"wedo2.startMotorPower": "sæt [MOTOR_ID] styrke til [POWER]",

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@ -26,8 +26,8 @@
"about.scratchForEducatorsLinkText": "Scratch irakasleentzat",
"about.scratchedLinkText": "ScratchEd webgunea",
"about.research": "Ikerketa",
"about.researchDescription": "The {lifelongKindergartenGroupLink} and collaborators are {researchLink} how young people create, collaborate, and learn with Scratch. For an overview, see the article {codingAtACrossroadsLink} and the book {lifelongKindergartenBookLink}. To find out more about the use of Scratch, see the {statisticsLink} page and the Scratch {annualReportLink}.",
"about.researchLinkText": "researching",
"about.researchDescription": "{lifelongKindergartenGroupLink} eta laguntzaileek{researchLink} ari dira gazte jendeak nola sortu, kolaboratu eta ikasten duen Scratch-ekin. Sarrera bat ikusteko irakurri {codingAtACrossroadsLink} artikulua eta {lifelongKindergartenBookLink}liburua. Scath-i buruzko informazio gehiago lortzeko ikusi {statisticsLink} web-orria eta Scratch-en {annualReportLink}.",
"about.researchLinkText": "ikertzen",
"about.statisticsLinkText": "estatistikak",
"about.lifelongKindergartenGroupLinkText": "Haur-eskola taldea",
"about.codingAtACrossroadsLinkText": "Kodeketa bidegurutze batean",

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@ -20,7 +20,7 @@
"about.learnMoreAnnualReport": "Rapport annuel",
"about.literacy": "Apprendre à coder, coder pour apprendre",
"about.literacyImageDescription": "Une image de Mitch Resnick donnant une conférence TED appelée \"Apprenons aux enfants à coder.\" Un bouton jouer est au centre de l'image",
"about.literacyDescription": "Dans cette <a>Conférence TED</a>Le fondateur de Scratch ,Mitch Resnick à décris pourquoi est-ce que la capacitée a coder des programmes informatiques est une partie importante de la sociétée aujourd'hui.Quand les personnes apprennent a coder sur Scratch,Elles apprennent des strategie importante. pour resoudre des problemes,designer des projet et partager des idées.",
"about.literacyDescription": "Dans cette <a>Conférence TED</a>, le fondateur de Scratch, Mitch Resnick a expliqué pourquoi la capacité à coder des programmes informatiques est une partie importante de la société d'aujourd'hui. Quand des personnes apprennent à coder sur Scratch, elles mettent en place des stratégies importantes pour résoudre des problèmes, concevoir des projets et partager des idées.",
"about.schools": "Scratch dans les écoles",
"about.schoolsDescription": "Les élèves apprennent avec Scratch à tous les niveaux (de l'école primaire jusqu'à l'université) et dans toutes les disciplines (comme les mathématiques, l'informatique, les arts du langage, les études sociales). Des ressources pour les éducateurs sont disponibles sur la page {scratchForEducatorsLink}.",
"about.scratchForEducatorsLinkText": "Scratch pour les éducateurs",

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@ -26,8 +26,8 @@
"about.scratchForEducatorsLinkText": "Scratch Foar Oplieders",
"about.scratchedLinkText": "ScratchEd webside",
"about.research": "Undersyk",
"about.researchDescription": "The {lifelongKindergartenGroupLink} and collaborators are {researchLink} how young people create, collaborate, and learn with Scratch. For an overview, see the article {codingAtACrossroadsLink} and the book {lifelongKindergartenBookLink}. To find out more about the use of Scratch, see the {statisticsLink} page and the Scratch {annualReportLink}.",
"about.researchLinkText": "researching",
"about.researchDescription": "De {lifelongKindergartenGroupLink} en kollaborateurs {researchLink}hoe't jonge minsken mei Scratch oanmeitsje, gearwurkje en leare. Sjoch foar in oersjoch it artikel {codingAtACrossroadsLink} en it boek {lifelongKindergartenBookLink}. Om mear te finen oer it gebrûk fan Scratch, sjoch de side {statisticsLink} en de Scratch {annualReportLink}.",
"about.researchLinkText": "ûndersykje",
"about.statisticsLinkText": "statistyk",
"about.lifelongKindergartenGroupLinkText": "Lifelong Kindergarten groep",
"about.codingAtACrossroadsLinkText": "Kodearjen op in krúspunt",

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@ -1,14 +1,14 @@
{
"about.introOne": "Scratchは、世界最大せかいさいだいの子ども向けこどもむけコーディングコミュニティーで、若者わかものがデジタルな物語ものがたり、ゲーム、アニメーションを作るつくるために使ってつかっている、シンプルなビジュアルインターフェースを持ったもったコーディング言語げんごです。Scratchは非営利団体ひえいりだんたい{foundationLink}によって設計(せっけい)、開発(かいはつ)、維持(いじ)されています。",
"about.introTwo": "Scratchは、計算論的思考けいさんろんてきしこうと問題解決もんだいかいけつのスキル、創造的そうぞうてきな教育きょういくと学習がくしゅう、自己表現じこひょうげんと協調きょうちょう、そしてコンピュータ利用りようにおける公平性こうへいせいを促進そくしんします。",
"about.introThree": "Scratch is always free and is available in more than 70 languages.",
"about.introThree": "Scratchは完全に無料で、70以上の言語で利用可能です。",
"about.foundationText": "Scratchざいだん",
"about.introParents": "ほごしゃのみなさんへ",
"about.introEducators": "きょういくしゃのみなさんへ",
"about.whoUsesScratch": "どんなひとが、Scratchをつかっているの?",
"about.whoUsesScratchDescription": "Scratchは、特とくに8歳さいから16歳向けむけにデザインされていますが、すべての年代ねんだいの人々ひとびとに使われてつかわれています。何百万人なんびゃくにんもの人が、自宅じたくや学校、博物館はくぶつかん、美術館びじゅつかん、図書館としょかん、公民館こうみんかん、コミュニティセンターなど、とても幅広い場所はばひろいばしょでScratchプロジェクトを作っています。",
"about.aroundTheWorld": "せかいじゅうで",
"about.aroundTheWorldDescription": "Scratch is used in more than {countryCount} different countries and territories and is available in more than {languageCount} languages. To change languages, click the menu at the bottom of the page. Or, in the Project Editor, click the globe at the top of the page. To add or improve a translation, see the {translationLink} page.",
"about.aroundTheWorldDescription": "Scratchは{countryCount}ヶ国以上の国と地域で利用され、{languageCount}以上の言語で使用可能です。言語設定を変更するには、ページの下にあるメニューをクリックするか、プロジェクトエディターの画面上部の地球儀をクリックしてください。翻訳の追加や改善に関しては、{translationLink}をご覧ください。",
"about.translationLinkText": "ほんやく",
"about.quotes": "いんよう",
"about.quotesDescription": "Scratchチームは、若者わかもの、保護者ほごしゃ、教育関係者きょういくかんけいしゃからたくさんの感謝かんしゃの手紙てがみを受け取りうけとりました。皆さんみなさんからの手紙てがみを読んでよんでみたいですか? {quotesLink}から閲覧(えつらん)できます。",
@ -16,23 +16,23 @@
"about.learnMore": "Scratchについて、もっとしる",
"about.learnMoreFaq": "よくあるしつもんとこたえ",
"about.learnMoreParents": "ほごしゃのみなさんへ",
"about.learnMoreEducators": "Information for Educators",
"about.learnMoreAnnualReport": "Annual Report",
"about.learnMoreEducators": "教育関係者向け情報",
"about.learnMoreAnnualReport": "年次報告書",
"about.literacy": "コーディングをまなぶ、コーディングでまなぶ",
"about.literacyImageDescription": "An image of Mitch Resnick giving a TED talk titled \"Let's Teach Kids to Code.\" A play button is in the center of the image.",
"about.literacyDescription": "In this <a>TED talk</a>, Scratch founder Mitch Resnick describes why the ability to code computer programs is an important part of literacy in todays society. When people learn to code in Scratch, they learn important strategies for solving problems, designing projects, and communicating ideas.",
"about.literacyImageDescription": "「子供達にプログラミングを教えよう」と題してTEDトークで話をするMitch Resnickの画像。再生ボタンが画像の中心にあります。",
"about.literacyDescription": "この<a>TEDトーク</a>では、Scratchの創始者であるMitch Resnickが、コンピュータプログラムを作成する能力は現代社会で必要なリテラシーにおいて重要な位置を占めていることを説明します。Scratchでプログラミングを学ぶということは、問題解決、プロジェクト設計、アイデア交換のための、重要な手段を学ぶということです。",
"about.schools": "がっこうでのScratch",
"about.schoolsDescription": "生徒(せいと)たちは学年(がくねん)にかかわらず(小学校から大学まで)Scratchでまなび、教科きょうかの幅はばをこえて(たとえば、数学(すうがく)・コンピューター科学(かがく)・国語(こくご)・社会(しゃかい))かつどうできます。教育関係者(きょういくかんけいしゃ)むけの資料(しりょう)は {scratchForEducatorsLink}ページにあります。",
"about.scratchForEducatorsLinkText": "Scratch For Educators",
"about.scratchForEducatorsLinkText": "教育関係者きょういくかんけいしゃのためのScratch",
"about.scratchedLinkText": "ScratchEd ウェブサイト",
"about.research": "けんきゅう",
"about.researchDescription": "The {lifelongKindergartenGroupLink} and collaborators are {researchLink} how young people create, collaborate, and learn with Scratch. For an overview, see the article {codingAtACrossroadsLink} and the book {lifelongKindergartenBookLink}. To find out more about the use of Scratch, see the {statisticsLink} page and the Scratch {annualReportLink}.",
"about.researchLinkText": "researching",
"about.researchDescription": "{lifelongKindergartenGroupLink}と協力者は若者がどのようにScratchで作り、協力し、学んでいるか{researchLink}しています。概要については、記事{codingAtACrossroadsLink}と本{lifelongKindergartenBookLink}をご覧ください。Scratchの使われ方に関して詳しくは、{statisticsLink}とScratch{annualReportLink}をご確認ください。",
"about.researchLinkText": "研究",
"about.statisticsLinkText": "コミュニティのとうけいデータ",
"about.lifelongKindergartenGroupLinkText": "ライフロング・キンダーガーテン・グループ",
"about.codingAtACrossroadsLinkText": "Coding at a Crossroads",
"about.lifelongKindergartenBookLinkText": "ライフロング・キンダーガーテン",
"about.annualReportLinkText": "Annual Report",
"about.annualReportLinkText": "年次報告書",
"about.support": "えんじょ・きふ",
"about.supportDescription": "Scratchは、{donorsLink}.からの支援(しえん)のおかげで、無料(むりょう)で提供(ていきょう)されています。この支援(しえん)のおかげで、私(わたし)たちは世界中(せかいじゅう)の子ども(こども)たちに想像(そうぞう)し、創造(そうぞう)し、共有(きょうゆう)する機会(きかい)を提供(ていきょう)できます。{donateLink}にて寄付きふをして、Scratchを支援しえんできます。",
"about.donorsLinkText": "きふしたひと",

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@ -26,7 +26,7 @@
"about.scratchForEducatorsLinkText": "Оқытушыларға арналған Скретч",
"about.scratchedLinkText": "ScratchEd сайтында",
"about.research": "Зерттеулер",
"about.researchDescription": "The {lifelongKindergartenGroupLink} and collaborators are {researchLink} how young people create, collaborate, and learn with Scratch. For an overview, see the article {codingAtACrossroadsLink} and the book {lifelongKindergartenBookLink}. To find out more about the use of Scratch, see the {statisticsLink} page and the Scratch {annualReportLink}.",
"about.researchDescription": "{lifelongKindergartenGroupLink} және әріптестер жастардың Scratch-пен қалай жұмыс жасайтынын, ынтымақтасатындығын және оқитынын {researchLink}. Шолу үшін {codingAtACrossroadsLink} мақаласын және {lifelongKindergartenBookLink} кітабын қараңыз. Scratch қолдану туралы көбірек білу үшін {statisticsLink} парағын және Scratch-ті {annualReportLink} қараңыз.",
"about.researchLinkText": "researching",
"about.statisticsLinkText": "статистика",
"about.lifelongKindergartenGroupLinkText": "Өмір бойы балабақша тобы",

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"about.scratchForEducatorsLinkText": "ଶିକ୍ଷକମାନଙ୍କ ପାଇଁ ସ୍କ୍ରାଚ୍",
"about.scratchedLinkText": "ସ୍କ୍ରାଚ୍ଏଡ ୱେବସାଇଟ",
"about.research": "ଅନୁସନ୍ଧାନ ",
"about.researchDescription": "The {lifelongKindergartenGroupLink} and collaborators are {researchLink} how young people create, collaborate, and learn with Scratch. For an overview, see the article {codingAtACrossroadsLink} and the book {lifelongKindergartenBookLink}. To find out more about the use of Scratch, see the {statisticsLink} page and the Scratch {annualReportLink}.",
"about.researchDescription": "ସ୍କ୍ରାଚ୍ ସହିତ ଯୁବକମାନେ କିପରି ସୃଷ୍ଟି, ସହଯୋଗ ଏବଂ ଶିଖନ୍ତି, {lifelongKindergartenGroupLink}ଏବଂ ସହକର୍ମୀମାନେ {researchLink} କରୁଛନ୍ତି | ଏକ ସମୀକ୍ଷା ପାଇଁ, ପ୍ରବନ୍ଧ {codingAtACrossroadsLink}ଏବଂ ପୁସ୍ତକ {lifelongKindergartenBookLink}ଦେଖନ୍ତୁ | ସ୍କ୍ରାଚ୍ ର ବ୍ୟବହାର ବିଷୟରେ ଅଧିକ ଜାଣିବାକୁ, ପୃଷ୍ଠା {statisticsLink}ଏବଂ ସ୍କ୍ରାଚ୍ {annualReportLink}ଦେଖନ୍ତୁ |",
"about.researchLinkText": "researching",
"about.statisticsLinkText": "ପରିସଂଖ୍ୟାନ",
"about.lifelongKindergartenGroupLinkText": "ଆଜୀବନ କିଣ୍ଡର୍ଗାଟେନ୍ ଗୋଷ୍ଠୀ",

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{
"about.introOne": "Scratch is the worlds largest coding community for children and a coding language with a simple visual interface that allows young people to create digital stories, games, and animations. Scratch is designed, developed, and moderated by the {foundationLink}, a nonprofit organization. ",
"about.introTwo": "Scratch promotes computational thinking and problem solving skills; creative teaching and learning; self-expression and collaboration; and equity in computing.",
"about.introThree": "Scratch is always free and is available in more than 70 languages.",
"about.introOne": "O Scratch é a maior comunidade do mundo de programação para crianças e uma linguagem de programação com uma interface visual simples que permite que os jovens criem histórias, jogos e animações digitais. O Scratch é projetado, desenvolvido e moderado pela {foundationLink}, uma organização sem fins lucrativos.",
"about.introTwo": "O Scratch promove o pensamento computacional e habilidades de resolução de problemas; ensino e aprendizagem criativos; autoexpressão e colaboração; e equidade em computação.",
"about.introThree": "O Scratch sempre será gratuito e está disponível em mais de 70 idiomas.",
"about.foundationText": "Fundação Scratch",
"about.introParents": "Informação para pais",
"about.introEducators": "Informação para educadores",
"about.whoUsesScratch": "Quem Usa o Scratch?",
"about.whoUsesScratchDescription": "O Scratch está concebido especialmente para jovens entre os 8 e os 16 anos de idade, mas é usado por pessoas com todas as idades. Milhões de pessoas criam projectos Scratch numa grande variedade de contextos, incluindo lares, escolas, museus, bibliotecas e centros comunitários.",
"about.aroundTheWorld": "À Volta do Mundo",
"about.aroundTheWorldDescription": "Scratch is used in more than {countryCount} different countries and territories and is available in more than {languageCount} languages. To change languages, click the menu at the bottom of the page. Or, in the Project Editor, click the globe at the top of the page. To add or improve a translation, see the {translationLink} page.",
"about.aroundTheWorldDescription": "O Scratch é utilizado em mais de {countryCount} países e territórios diferentes e está disponível em mais de {languageCount} idiomas. Para escolher entre os idiomas, clique no menu na parte inferior da página. Ou, no Editor de Projeto, clique no globo na parte superior da página. Para adicionar ou melhorar uma tradução, consulte a página {translationLink}.",
"about.translationLinkText": "tradução",
"about.quotes": "Citações",
"about.quotesDescription": "A Equipa Scratch recebeu muitas mensagens de correio electrónico de jovens, pais e educadores agradecendo pelo Scratch. Quer ver o que as pessoas têm dito? Pode ler uma colecção de {quotesLink} daquilo que temos recebido. ",
@ -16,25 +16,25 @@
"about.learnMore": "Aprenda Mais Sobre o Scratch",
"about.learnMoreFaq": "Perguntas Frequentes",
"about.learnMoreParents": "Informação para Pais",
"about.learnMoreEducators": "Information for Educators",
"about.learnMoreAnnualReport": "Annual Report",
"about.learnMoreEducators": "Informação para Educadores",
"about.learnMoreAnnualReport": "Relatório Anual",
"about.literacy": "Aprenda a Programar, Programe para Aprender",
"about.literacyImageDescription": "An image of Mitch Resnick giving a TED talk titled \"Let's Teach Kids to Code.\" A play button is in the center of the image.",
"about.literacyImageDescription": "Imagem do Mitch Resnick dando uma palestra intitulada \"Vamos Ensinar Crianças a Programar\". Há o botão de reprodução no centro da imagem.",
"about.literacyDescription": "Neste <a>TED talk</a>, o Mitch Resnick fundador do Scratch descreve porque a habilidade de codificar programas de computador é uma parte importante da alfabetização na sociedade atual. Quando as pessoas aprender a codificar no Scratch, elas aprendem uma estratégia importante para resolver problemas, planejar projetos e comunicar ideias.",
"about.schools": "O Scratch nas Escolas",
"about.schoolsDescription": "Students are learning with Scratch at all levels (from elementary school to college) and across disciplines (such as math, computer science, language arts, social studies). Educator resources are available on the {scratchForEducatorsLink} page.",
"about.scratchForEducatorsLinkText": "Scratch For Educators",
"about.schoolsDescription": "Estudantes de todos os níveis (do ensino básico ao superior) e disciplinas (como matemática, ciência da computação, artes e estudos sociais) estão aprendendo com o Scratch. Recursos para educadores estão disponíveis na página {scratchForEducatorsLink}.",
"about.scratchForEducatorsLinkText": "Scratch para Educadores",
"about.scratchedLinkText": "Sítio web do ScratchEd",
"about.research": "Investigação",
"about.researchDescription": "The {lifelongKindergartenGroupLink} and collaborators are {researchLink} how young people create, collaborate, and learn with Scratch. For an overview, see the article {codingAtACrossroadsLink} and the book {lifelongKindergartenBookLink}. To find out more about the use of Scratch, see the {statisticsLink} page and the Scratch {annualReportLink}.",
"about.researchLinkText": "researching",
"about.researchDescription": "O {lifelongKindergartenGroupLink} e colaboradores estão {researchLink} como crianças criam, colaboram e aprendem com o Scratch. Para uma visão geral, veja o artigo {codingAtACrossroadsLink} e o livro {lifelongKindergartenBookLink}. Para saber mais sobre o uso do Scratch, veja a página de {statisticsLink} e {annualReportLink} do Scratch.",
"about.researchLinkText": "pesquisando",
"about.statisticsLinkText": "estatísticas",
"about.lifelongKindergartenGroupLinkText": "grupo Lifelong Kindergarten",
"about.codingAtACrossroadsLinkText": "Coding at a Crossroads",
"about.codingAtACrossroadsLinkText": "A Programação Está em uma Encruzilhada (em inglês)",
"about.lifelongKindergartenBookLinkText": "Lifelong Kindergarten",
"about.annualReportLinkText": "Annual Report",
"about.annualReportLinkText": "Relatório Anual",
"about.support": "Apoios e Financiamento",
"about.supportDescription": "Scratch is available for free, thanks to support from our {donorsLink}. This support helps us provide kids around the world with opportunities to imagine, create, and share. You can support Scratch by making a donation {donateLink}.",
"about.supportDescription": "O Scratch está disponível gratuitamente graças ao apoio de nossos {donorsLink}. Esse suporte nos ajuda a oferecer às crianças de todo o mundo oportunidades de imaginar, criar e compartilhar. Você pode apoiar o Scratch fazendo uma doação {donateLink}.",
"about.donorsLinkText": "patrocinadores",
"about.donateLinkText": "aqui",
"about.donateButton": "Faça um Donativo"

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"about.learnMoreEducators": "致教師",
"about.learnMoreAnnualReport": "年度報告",
"about.literacy": "Learn to Code, Code to Learn",
"about.literacyImageDescription": "An image of Mitch Resnick giving a TED talk titled \"Let's Teach Kids to Code.\" A play button is in the center of the image.",
"about.literacyDescription": "In this <a>TED talk</a>, Scratch founder Mitch Resnick describes why the ability to code computer programs is an important part of literacy in todays society. When people learn to code in Scratch, they learn important strategies for solving problems, designing projects, and communicating ideas.",
"about.literacyImageDescription": "这是一张Mitch Resnick正在进行TED演讲的图片演讲主题为“让孩子们学习编程”。图片中心有一个播放按钮。",
"about.literacyDescription": "在这个<a>TED演讲</a>中Scratch创始人Mitch Resnick描述了为什么学习编写计算机程序是当今社会的重要组成部分。当人们学习使用Scratch编写代码时他们学会了解决问题的重要策略、设计项目的方法以及传达思想的技巧。",
"about.schools": "Scratch 在學校",
"about.schoolsDescription": "使用 Scratch 的學生涵蓋了各學習階段(從國小到大學)、各學習領域(數學、計算機科學、語言藝術、社會研究……)。相關教育資源請參考 {scratchForEducatorsLink} 頁面。",
"about.scratchForEducatorsLinkText": "Scratch - 致教師",

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@ -26,7 +26,7 @@
"annualReport.missionTitle": "Our Mission",
"annualReport.missionSubtitle": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and collaborate with new technologies — so they can shape the world of tomorrow.",
"annualReport.missionP1": "We are committed to prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators furthest from educational justice.",
"annualReport.missionP2": "Weve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively — essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
"annualReport.missionP2": "Hemos desembolicau Scratch como un entorno d'aprendizache libre, seguro y ludico que fa que totz los ninos piensen de forma creativa, razonen sistematicament y treballen en colaboración — habilidatz esencials pa totz en a sociedat actual. Treballamos con educadors y familias pa aduyar a los ninos a explorar, compartir y aprender.",
"annualReport.missionP3": "In developing new technologies, activities, and learning materials, we are guided by what we call the {fourPsItalics}:",
"annualReport.fourPs": "Las Quatro Ps de l'Aprendizache Creativo",
"annualReport.missionProjectsTitle": "Prochectos",
@ -149,7 +149,7 @@
"annualReport.communityMonochromaticInfo": "How would things look if there were only one color?",
"annualReport.communityQuotes": "Community — Quotes",
"annualReport.communityQuote1": "M'unié a Scratch quan teneba 11 anyos y las cosetas que aprendié usando la plataforma y interactuando con a comunidat estioron realment una parte vital d'o mío aprendizache en creixer.",
"annualReport.communityQuote2": "Scratch has allowed me to do things from home, like \n- Respect people and their projects\n- Make friends\n- Feel that I am not alone in this quarantine\n....and much more, so I want to say \n¡GRACIAS!",
"annualReport.communityQuote2": "Scratch m'ha permitiu fer cosetas dende casa, como\n- Respectar a la chent y los suyos prochectos\n- Fer amigos\n- Sentir que no soi solo en esta cuarantena\n.... y muito mas, asinas que quiero decir ¡GRACIAS!",
"annualReport.communityQuote3": "Levo bells dos anyos en Scratch y ha estau una experiencia que m'ha cambiau la vida. He aprendiu muitas cosetas nuevas, como la codificación, la etiqueta en linia y l'arte.",
"annualReport.communityQuote4": "Scratch yera la mía esbastadera favorita en seiseno grau. En secreto, m'introdució en a lochica booleana, l'orden d'as operacions y las expresions matematicas aniedadas, per no charrar d'a propia programación informatica.",
"annualReport.studio": "studio",

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@ -1,131 +1,131 @@
{
"annualReport.subnavMessage": "Message",
"annualReport.subnavMission": "Mission",
"annualReport.subnavMilestones": "Milestones",
"annualReport.subnavReach": "Reach",
"annualReport.subnavInitiatives": "Initiatives",
"annualReport.subnavFinancials": "Financials",
"annualReport.subnavSupporters": "Supporters",
"annualReport.subnavTeam": "Team",
"annualReport.subnavMessage": "メッセージ",
"annualReport.subnavMission": "ミッション",
"annualReport.subnavMilestones": "マイルストーン",
"annualReport.subnavReach": "普及活動",
"annualReport.subnavInitiatives": "取り組み",
"annualReport.subnavFinancials": "財務報告",
"annualReport.subnavSupporters": "サポーター",
"annualReport.subnavTeam": "チーム",
"annualReport.subnavDonate": "きふ",
"annualReport.mastheadYear": "2019 Annual Report",
"annualReport.mastheadTitle": "Cultivating a World of Creative Learning",
"annualReport.messageTitle": "Message from the Scratch Team",
"annualReport.messageP1": "2019 was a year of great progress for Scratch. We started the year with the launch of Scratch 3.0, our newest generation of Scratch, designed to spark childrens creativity and engage children with diverse interests and backgrounds. We celebrated the end of the year with our team moving from MIT into its new home at the Scratch Foundation, in a playful first-floor space near South Station in Boston. Throughout the year, the Scratch community continued to thrive and grow: More than 20 million young people created projects with Scratch in 2019, an increase of 48% over the year before.",
"annualReport.messageP2": "The impact and importance of Scratch have been highlighted in 2020 as the COVID pandemic forced schools to close. Activity in the Scratch online community more than doubled as young people, confined to their homes, turned to Scratch to express themselves creatively and connect with one another. Scratchers have also been actively engaged in Black Lives Matter and other movements for racial justice and equity, creating animated projects and studios to spread awareness and demand change.",
"annualReport.messageP3": "From the time we launched Scratch in 2007, we have always seen Scratch as more than a programming language. Scratch provides opportunities for all young people, from all backgrounds, to develop their voices, express their ideas, and create with one another. We love to see the ways that Scratchers have responded to recent societal challenges with creativity, collaboration, caring, and kindness.",
"annualReport.messageP4": "In this Annual Report, well share more about the mission, plans, impact, and reach of Scratch, supported with examples of how Scratch is expanding learning opportunities for a broad diversity of young people around the world, both in schools and throughout their lives.",
"annualReport.messageP5": "Were proud of what young people are creating and learning with Scratch today, and were committed to providing more opportunities for more young people in the future.",
"annualReport.messageSignature": "— The Scratch Team",
"annualReport.covidResponseTitle": "Scratch Responds to COVID",
"annualReport.covidResponseP1": "As we write this annual report, we are months into the COVID pandemic. Since the middle of March 2020, the Scratch office has been closed and Scratch Team members have been actively working from home to support children and educators around the world whose lives have been disrupted by the pandemic.",
"annualReport.covidResponseP2": "On March 17, we launched the #ScratchAtHome initiative to provide children, families, and educators with ideas for engaging in creative learning activities with Scratch at home. We continue to add video tutorials and other resources to the {scratchAtHomeLink}.",
"annualReport.covidResponseScratchAtHomePage": "#ScratchAtHome page",
"annualReport.covidResponseP3": "Activity in the {scratchCommunityLink} has more than doubled from last year. Scratchers are creating and sharing projects to support and inspire others through the pandemic—with projects and studios that offer ideas for exercising at home, tips for staying healthy, humor to cheer up one another, and thanks to essential workers.",
"annualReport.covidResponseScratchCommunity": "Scratch online community",
"annualReport.missionTitle": "Our Mission",
"annualReport.missionSubtitle": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and collaborate with new technologies — so they can shape the world of tomorrow.",
"annualReport.missionP1": "We are committed to prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators furthest from educational justice.",
"annualReport.missionP2": "Weve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively — essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
"annualReport.missionP3": "In developing new technologies, activities, and learning materials, we are guided by what we call the {fourPsItalics}:",
"annualReport.fourPs": "Four Ps of Creative Learning",
"annualReport.mastheadYear": "2019年 年次報告書",
"annualReport.mastheadTitle": "創造的学習の世界を育む",
"annualReport.messageTitle": "Scratchチームからのメッセージ",
"annualReport.messageP1": "2019年はScratchにとって素晴らしい進歩の年でした。私たちはScratchの最新の世代であるScratch3.0の公開を開始しました。それは子供たちの創造性に火を点け、さまざまな興味とバックグランドを持った子供たちを引きつけるようデザインされたものです。年末にはMITからScratch財団の新ホームオフィスへ移転式典を行いました。そこはボストンのサウスステーション近くの遊び心ある1階のスペースです。年間を通してScratchコミュニティは繁栄と成長を続けました2019年にScratchでプロジェクトを作成した若者は2000万人以上で前年比48%増となりました)。",
"annualReport.messageP2": "新型コロナウイルス感染症のパンデミックにより学校が閉鎖となったため、2020年はScratchの影響と重要性に焦点が当たりました。家に閉じ込められた若者たちが創造的に表現しお互いつながりあおうとScratchに目を向けたため、Scratchオンラインコミュニティ上での活動が倍以上に増えました。また、Scratcherはブラック・ライヴズ・マターを始めとする人種的な正義や平等を求める運動にも積極的に参加しており、意識を広め変化を求めるためのアニメーションのプロジェクトやスタジオを制作しています。",
"annualReport.messageP3": "2007年にScratchを発表した時から、私たちは常にScratchを単なるプログラミング言語ではないと考えてきました。Scratchは、あらゆる背景を持つすべての若者に、物言う力を成長させ、自分たちのアイデアを表現し、お互いに創造する機会を提供しています。創造性、コラボレーション、思いやり、優しさをもって最近の社会的課題に対応してきたScratcherたちの姿を見るのが、私たちは大好きです。",
"annualReport.messageP4": "この年次報告書では、Scratchの使命、計画、影響力、普及についての詳細を、幅広い多様性を持つ世界中の若者のために、Scratchがどうやって学校や生活の中で学びの機会を広げているかを実例を挙げながら共有します。",
"annualReport.messageP5": "私たちは、今日、若者がScratchを使って創作し学んでいることを誇りに思っており、今後もより多くの若者に機会を提供していきたいと考えています。",
"annualReport.messageSignature": "— Scratchチーム",
"annualReport.covidResponseTitle": "新型コロナウイルス感染症への対応",
"annualReport.covidResponseP1": "新型コロナウイルスのパンデミックに入って数ヶ月経った中、この年次報告書を書いています。2020年3月中旬以降、Scratchオフィスが閉鎖されている中、パンデミックによって生活を乱されている世界中の子どもたちや教育者を支援するために、Scratchチームのメンバーは自宅から積極的に活動しています。",
"annualReport.covidResponseP2": "3月17日、私たちは、自宅でScratchを使った創造的な学習活動に取り組むためのアイデアを子供たち、家族、教育者に提供するために、#ScratchAtHomeイニシアチブを立ち上げました。ビデオチュートリアルやその他の教材を{scratchAtHomeLink}に追加し続けていきます。",
"annualReport.covidResponseScratchAtHomePage": "#ScratchAtHome ページ",
"annualReport.covidResponseP3": "{scratchCommunityLink}での活動は昨年の2倍以上に増加しています。パンデミックの中でもScratcherたちは他の人々を支援し激励するためのプロジェクトを創作し共有しています。—自宅でエクササイズするためのアイデア、健康を維持するためのヒント、お互いを元気づけるためのユーモア、エッセンシャルワーカーへの感謝などのアイデアを提案するプロジェクトやスタジオです。",
"annualReport.covidResponseScratchCommunity": "Scratch オンラインコミュニティー",
"annualReport.missionTitle": "私たちの使命",
"annualReport.missionSubtitle": "私たちの使命は、あらゆる背景を持つすべての子どもたちが新しいテクノロジーを使って想像し、創造し、コラボレーションする機会を提供することです。 — そうすることで子供たちは明日の世界を形作ることができます。",
"annualReport.missionP1": "教育的な正義(教育機会確保)から最も遠い子供たち、家庭、教育者を支援する取り組みやアプローチに特に重点を置いて、私たちは仕事のあらゆる面で公平性を優先させることに取り組んでいます。",
"annualReport.missionP2": "私たちは、すべての子供たちが創造的に考え、システマチックに推論し、協力して作業すること今日の社会のすべての人にとって不可欠なスキルを可能にする、無料で安全で遊び心のある学習環境としてScratchを開発しました。私たちは、教育者や家族と協力して、子どもたちが探求し、共有し、学ぶことを支援します。",
"annualReport.missionP3": "新しいテクノロジー、アクティビティおよび学習教材を開発する際、私たちは{fourPsItalics}と呼ばれる原則を手引きとしています。",
"annualReport.fourPs": "創造的学習の4つのP",
"annualReport.missionProjectsTitle": "さくひん",
"annualReport.missionPeersTitle": "ピアPeers",
"annualReport.missionPassionTitle": "パッションPassion",
"annualReport.missionPlayTitle": "さいせい",
"annualReport.missionProjectsDescription": "Engage children in designing, creating, and expressing themselves creatively",
"annualReport.missionPeersDescription": "Support children in collaborating, sharing, remixing, and mentoring",
"annualReport.missionPassionDescription": "Enable children to build on their interests and work on personally meaningful projects",
"annualReport.missionPlayDescription": "Encourage children to tinker, experiment, and iterate",
"annualReport.milestonesTitle": "Milestones",
"annualReport.milestonesDescription": "Here are some key events and accomplishments in the history of Scratch and the global Scratch community.",
"annualReport.milestones2003Message": "Awarded a National Science Foundation grant to start development of Scratch",
"annualReport.milestones2004Message": "Offered first Scratch workshop at Computer Clubhouse Teen Summit",
"annualReport.milestones2007Message": "Public launch of Scratch programming language and online community",
"annualReport.milestones2008Message": "Organized first Scratch Conference for educators and developers",
"annualReport.milestones2009Message1.4": "Released Scratch 1.4, translated into more than 40 languages",
"annualReport.milestones2009MessageScratchDay": "Hosted first Scratch Day event for children and families",
"annualReport.milestones2010Message": "Scratch online community reaches 1 million members",
"annualReport.milestones2013MessageFoundation": "Established Code-to-Learn Foundation (later renamed Scratch Foundation)",
"annualReport.milestones2013MessageScratch2": "Launch of Scratch 2.0, providing new opportunities for collaboration",
"annualReport.milestones2014Message": "Launch of ScratchJr for younger children, ages 5 to 7",
"annualReport.milestones2016Message": "Scratch online community reaches 10 million members",
"annualReport.milestones2017Message": "Scratch Day grows to 1,100 events in 60 countries",
"annualReport.milestones2019MessageScratch3": "Launch of Scratch 3.0, expanding what kids can create with code",
"annualReport.milestones2019MessageMove": "Scratch Team moves from MIT into Scratch Foundation",
"annualReport.reachTitle": "Reaching Children Around the World",
"annualReport.reachSubtitle": "Scratch is the worlds largest coding community for children and teens, ages 8 and up.",
"annualReport.reachMillion": "million",
"annualReport.reach170million": "170 {million}",
"annualReport.reach60million": "60 {million}",
"annualReport.reach20million": "20 {million}",
"annualReport.missionProjectsDescription": "デザインしたり、創作したり、創造的な表現することに子供たちを関与させる\n ",
"annualReport.missionPeersDescription": "コラボレーションし、共有し、リミックスし、メンタリングする中で子供たちをサポートします",
"annualReport.missionPassionDescription": "子どもたち自身の興味のあることを行い、本人にとって意義のあるプロジェクトに取り組む",
"annualReport.missionPlayDescription": "いじり回し、実験し、繰り返すことを子供たちに奨励します",
"annualReport.milestonesTitle": "マイルストーン",
"annualReport.milestonesDescription": "ここでは、Scratchの歴史と世界中のScratchコミュニティにおける主な出来事と実績を紹介します。",
"annualReport.milestones2003Message": "アメリカ国立科学財団の助成金を得てScratchの開発を開始",
"annualReport.milestones2004Message": "コンピュータ・クラブハウス・ティーンサミットで初めてのScratchワークショップを開催",
"annualReport.milestones2007Message": "Scratchのプログラミング言語とオンラインコミュニティをリリース",
"annualReport.milestones2008Message": "教育関係者や開発者向けの初めてのScratchカンファレンスの開催",
"annualReport.milestones2009Message1.4": "Scratch 1.4がリリースされ、40以上の言語に翻訳",
"annualReport.milestones2009MessageScratchDay": "子供たちと家族を対象とした初めてのScratch Dayイベントを開催",
"annualReport.milestones2010Message": "Scratchオンラインコミュニティのメンバーが100万人突破",
"annualReport.milestones2013MessageFoundation": "Code-to-Learn財団を設立 (後のScratch財団)",
"annualReport.milestones2013MessageScratch2": "Scratch 2.0のリリース、新たなコラボレーションの可能性を提供",
"annualReport.milestones2014Message": "5歳から7歳までの低年齢の子供向けにScratchJrをリリース",
"annualReport.milestones2016Message": "Scratchオンラインコミュニティのメンバーが1000万人突破",
"annualReport.milestones2017Message": "Scratch Dayのイベントが60か国、1100個に到達",
"annualReport.milestones2019MessageScratch3": "Scratch 3.0のリリースし、子供たちがコードで創作できることを拡大",
"annualReport.milestones2019MessageMove": "ScratchチームがMITからScratch財団の中に移転",
"annualReport.reachTitle": "世界の子供たちへの普及",
"annualReport.reachSubtitle": "Scratchは、8歳以上の子供たちとティーンエージャーのための世界最大のコーディングコミュニティです。",
"annualReport.reachMillion": "00万",
"annualReport.reach170million": "170{million}",
"annualReport.reach60million": "6{million}",
"annualReport.reach20million": "20{million}",
"annualReport.reach48million": "48 {million}",
"annualReport.reachUniqueVisitors": "Unique Visitors",
"annualReport.reachProjectsCreated": "Projects Created",
"annualReport.reachProjectCreators": "People Created Projects",
"annualReport.reachComments": "Comments Posted in the Online Community",
"annualReport.reachGrowthTitle": "Community Growth",
"annualReport.reachGrowthBlurb": "New accounts created in the Scratch Online Community within the last 5 years.",
"annualReport.reachGlobalCommunity": "Our Global Community",
"annualReport.reachMapBlurb": "Total accounts registered in the Scratch Online Community from the launch of Scratch through 2019",
"annualReport.reachMap20M": "20M",
"annualReport.reachMapLog": "on a logarithmic scale",
"annualReport.reachTranslationTitle": "Scratch is Translated into 60+ Languages",
"annualReport.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
"annualReport.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
"annualReport.reach22million": "22 {million}",
"annualReport.reachDownloads": "Downloads Since Launching in 2014",
"annualReport.initiativesTitle": "Initiatives",
"annualReport.initiativesDescription": "The work at the Scratch Foundation centers on three strategic areas: creative tools, community, and schools. Each area prioritizes the voice and needs of children who are underrepresented in creative computing and seeks to support children in diverse settings and cultures around the world.",
"annualReport.equity": "Equity",
"annualReport.globalStrategy": "Global Strategy",
"annualReport.toolsTitle": "Creative Tools",
"annualReport.toolsIntro": "We are constantly experimenting and innovating with new technologies and new designs — always striving to provide children with new ways to create, collaborate, and learn.",
"annualReport.toolsSpotlight": "Creative Tools — Spotlight Story",
"annualReport.toolsLaunch": "Launch of Scratch 3.0",
"annualReport.toolsLaunchIntro1": "We designed Scratch 3.0 to expand how, what, and where kids can create with Scratch. Released at the start of 2019, Scratch 3.0 led to a surge of activity in the Scratch community, with more projects — and a greater variety of projects — than ever before.",
"annualReport.toolsLaunchIntro2": "Scratch 3.0 includes a library of extensions — extra collections of coding blocks that add new capabilities to Scratch. Some extensions provide access to web services and other software features, while others connect Scratch with physical-world devices like motors and sensors.",
"annualReport.toolsTexttoSpeech": "Text-to-Speech",
"annualReport.toolsTexttoSpeechIntro": "With the Text-to-Speech extension, kids can program their Scratch characters to speak out loud, in a variety of different voices.",
"annualReport.toolsNumProjects": "330,000+",
"annualReport.toolsTexttoSpeechProjects": "{numProjects} projects in 2019 used Text-to-Speech",
"annualReport.toolsMostPopular": "Most Popular",
"annualReport.toolsTexttoSpeechPopular": "{mostPopular} new Scratch Extension in the community",
"annualReport.toolsCollabAWS": "Collaboration with Amazon Web Services",
"annualReport.reachUniqueVisitors": "ユニークな訪問数",
"annualReport.reachProjectsCreated": "作成されたプロジェクト数",
"annualReport.reachProjectCreators": "プロジェクトの作成者数",
"annualReport.reachComments": "オンラインコミュニティーに投稿されたコメント数",
"annualReport.reachGrowthTitle": "コミュニティの成長",
"annualReport.reachGrowthBlurb": "直近の5年間にScratchオンラインコミュニティで作成されたアカウント数。",
"annualReport.reachGlobalCommunity": "グローバルコミュニティー",
"annualReport.reachMapBlurb": "Scratchの公開から2019年までに登録されたScratch オンラインコミュニティの総アカウント数",
"annualReport.reachMap20M": "2000万",
"annualReport.reachMapLog": "濃度に対数スケールを使用",
"annualReport.reachTranslationTitle": "Scratchは60以上の言語に翻訳",
"annualReport.reachTranslationBlurb": "世界中のボランティア翻訳者に感謝します。",
"annualReport.reachScratchJrBlurb": "ScratchJrは、低年齢5-7歳の子供たちが自分だけのインタラクティブな物語やゲームの作成することができる入門用のプログラミング環境です。",
"annualReport.reach22million": "22{million}",
"annualReport.reachDownloads": "2014年の公開からのダウンロード数",
"annualReport.initiativesTitle": "取り組み",
"annualReport.initiativesDescription": "Scratch財団は3つの戦略的分野を中心に活動しています創造的な道具、コミュニティ、学校です。各分野では、創造的コンピューティングの中で過小評価されている子供たちの声とニーズを優先し、世界中の多様な環境や文化の中で子供たちの支援を模索しています。",
"annualReport.equity": "公平さ",
"annualReport.globalStrategy": "グローバル戦略",
"annualReport.toolsTitle": "創造的な道具",
"annualReport.toolsIntro": "私たちは絶えず新しいテクノロジーと新しいデザインを試し、取り入れています。 — 創造し、コラボレーションし、学ぶための新たな方法を子供たちに提供するよう常に努めています。",
"annualReport.toolsSpotlight": "創造的な道具 — 注目のストーリー",
"annualReport.toolsLaunch": "Scratch 3.0の公開",
"annualReport.toolsLaunchIntro1": "私たちは、子供たちがScratchでの作り方、作れる物、作れる場所を広げられるようScratch 3.0をデザインしました。2019年の初めにリリースされたScratch 3.0は、Scratchコミュニティでの活動の急増をもたらし、これまで以上により多くのプロジェクトーそしてより素敵でバラエティに富んだプロジェクトーを生み出しました。",
"annualReport.toolsLaunchIntro2": "Scratch 3.0には拡張機能ライブラリーがあります — それはScratchに新たな機能を追加するコーディング用ブロックを持った特別なコレクションです。いくつかの拡張機能はWebサービスやその他のソフトウェア機能へのアクセスを提供する一方、Scratchをモーターやセンサーのような物理世界のデバイスと接続する拡張機能もあります。",
"annualReport.toolsTexttoSpeech": "音声合成拡張機能",
"annualReport.toolsTexttoSpeechIntro": "音声合成拡張機能を使うと、子どもたちはさまざまな声でScratchのキャラクターをしゃべらせることができます。",
"annualReport.toolsNumProjects": "330,000個以上",
"annualReport.toolsTexttoSpeechProjects": "2019年、{numProjects}のプロジェクトが音声合成拡張機能を使いました。",
"annualReport.toolsMostPopular": "最も人気な",
"annualReport.toolsTexttoSpeechPopular": "コミュニティー内で{mostPopular}新しい拡張機能です。",
"annualReport.toolsCollabAWS": "Amazon Web Serviceと協力して作りました。",
"annualReport.toolsTranslate": "ほんやく",
"annualReport.toolsTranslateIntro": "With the Translate extension, built on the Google Translate API, kids can incorporate automatic translation into their projects, supporting language learning and global communication.",
"annualReport.toolsNumLanguages": "50+",
"annualReport.toolsTranslateLanguages": "{numLanguages} languages translated in the extension",
"annualReport.toolsSupportsLiteracy": "Supports Literacy",
"annualReport.toolsCSandLanguageArts": "computer science and language arts",
"annualReport.toolsTranslateLiteracy": "{supportsLiteracy} across {CSandLanguageArtsLink}",
"annualReport.toolsCollabGoogle": "Collaboration with Google",
"annualReport.toolsPhysicalWorld": "Physical World Connections",
"annualReport.toolsMindstormsLink": "LEGO Mindstorms EV3",
"annualReport.toolsTranslateIntro": "Google翻訳APIをもとにして作られた翻訳拡張機能を使うと、プロジェクトを自動で翻訳することができ、言語学習やグローバルコミュニケーションに役立ちます。",
"annualReport.toolsNumLanguages": "50以上",
"annualReport.toolsTranslateLanguages": "{numLanguages}の言語に対応",
"annualReport.toolsSupportsLiteracy": "読み書き能力の向上を支援",
"annualReport.toolsCSandLanguageArts": "コンピュータ科学と国語",
"annualReport.toolsTranslateLiteracy": "{CSandLanguageArtsLink}全体の{supportsLiteracy}",
"annualReport.toolsCollabGoogle": "Googleと協力して作りました。",
"annualReport.toolsPhysicalWorld": "現実世界との接続",
"annualReport.toolsMindstormsLink": "LEGO MINDSTORMS EV3",
"annualReport.toolsWeDoLink": "WeDo 2.0",
"annualReport.toolsLEGORoboticsIntro": "Students can create dancing robots, interactive sculptures, and data-collection experiments using Scratch with LEGO robotics kits. The new LEGO Education SPIKE Prime Set features an app based on Scratch. In addition, Scratch extensions are available for {mindstormsLink} and {weDoLink}.",
"annualReport.toolsCollabLEGO": "Collaboration with LEGO Education",
"annualReport.toolsVideoTutorials": "Video Tutorials",
"annualReport.toolsTutorialsIntro": "Scratch 3.0 introduced a diverse collection of video tutorials to help kids get started with Scratch. The tutorials are open-ended and designed to encourage students to experiment, follow their interests, and express their own ideas.",
"annualReport.toolsNumTutorials": "25 new tutorials",
"annualReport.toolsNewTutorials": "{numTutorials} available in Scratch 3.0",
"annualReport.toolsNumViews": "23 million",
"annualReport.toolsTutorialsViews": "{numViews} views in 2019",
"annualReport.toolsApp": "Scratch App Supports Learning Offline",
"annualReport.toolsDownloadLink": "downloadable app",
"annualReport.toolsRaspberryLink": "use on Raspberry Pi 4",
"annualReport.toolsAppIntro": "During 2019, the Scratch Team released Scratch 3.0 as a {downloadableLink} for use on multiple platforms, including Windows, MacOS, ChromeOS, and Android tablets. In addition, the Raspberry Pi Foundation released Scratch 3.0 for {raspberryLink}. These downloadable versions are especially important for millions of learners in areas where internet connectivity is unavailable or unreliable.",
"annualReport.toolsAbhiTitle": "Abhi at Cartoon Network",
"annualReport.toolsAbhiIntro": "To highlight what kids can do with Scratch 3.0, we collaborated with Cartoon Network to create a video featuring Abhi, a 12-year-old Scratcher who loves to make animations and games. In the video, Abhi meets with Ian Jones-Quartey, creator of OK K.O. and other Cartoon Network shows. Abhi introduces Ian to key features of the new version of Scratch, and together they draw and program an animation of a Cartoon Network character jumping up and down.",
"annualReport.toolsAbhiQuote": "My favorite thing about Scratch is the community, because they are nice and helpful to me. Thats why Im always happy to share every project thats in my dreams.",
"annualReport.toolsLEGORoboticsIntro": "生徒たちは、ScratchとLEGO Robotics Kitを連携させて、踊るロボットやインタラクティブな彫刻、データを収集する実験などができます。新登場のLEGO Education SPIKE Prime Setは、Scratchベースのアプリを利用しています。加えて、{mindstormsLink}や{weDoLink}用のScratch拡張機能が利用できます。",
"annualReport.toolsCollabLEGO": "LEGO Educationとのコラボレーション",
"annualReport.toolsVideoTutorials": "ビデオチュートリアル",
"annualReport.toolsTutorialsIntro": "Scratch 3.0では、子供たちがScratchを始めるのに役立つ多様なビデオチュートリアルが導入されました。チュートリアルはオープンエンドで、生徒が試したり興味に従って自身のアイデアを表現できるようにデザインされています。",
"annualReport.toolsNumTutorials": "25個の新しいチュートリアル",
"annualReport.toolsNewTutorials": "{numTutorials}が、Scratch 3.0で利用できます。",
"annualReport.toolsNumViews": "2300万",
"annualReport.toolsTutorialsViews": "{numViews}回、2019年に閲覧されました。",
"annualReport.toolsApp": "オフラインでの学習をScratchアプリでサポート",
"annualReport.toolsDownloadLink": "ダウンロード可能なアプリ",
"annualReport.toolsRaspberryLink": "Raspberry Pi 4",
"annualReport.toolsAppIntro": "2019年、ScratchチームはWindows、MacOS、ChromeOS、Androidタブレットなどの複数のプラットフォームで{downloadableLink}としてScratch 3.0をリリースしました。加えて、Raspberry Pi 財団は{raspberryLink}のScratch 3.0をリリースしました。ダウンロード版はインターネット接続が利用できなかったり、不安定な場所で学習する数百万人の利用者にとってはとても重要です。",
"annualReport.toolsAbhiTitle": "AbhiさんがCartoon Networkを訪問",
"annualReport.toolsAbhiIntro": "Scratch 3.0で子供たちができることにハイライトを当てるために、カートゥーン・ネットワークと協力して、アニメーションやゲームを作るのが大好きな12歳のScratcherのAbhiさんをフィーチャーした動画を作成しました。動画の中で、Abhiさんは、「OK K.O.! めざせヒーロー」などカートゥーン・ネットワークの番組の制作者であるIan Jones-Quarteyさんと会っています。AbhiさんはIanさんに新バージョンのScratchの主な機能を紹介し、一緒に彼らは上と下にジャンプするカートゥーンネットワークのキャラクターのアニメーションを描いて、プログラミングしています。",
"annualReport.toolsAbhiQuote": "Scratchで私のお気に入りはコミュニティです。コミュニティは素敵で僕にとって助けになるからです。 だから、とにかく僕の夢の中にあるプロジェクトすべてを共有できることが嬉しいのです。",
"annualReport.communityTitle": "コミュニティ",
"annualReport.communityIntro": "The Scratch online community has always been an important part of the Scratch experience, providing opportunities for children to collaborate, share, and provide feedback to one another.",
"annualReport.communitySpotlight": "Community — Spotlight Story",
"annualReport.communityTeam": "Scratch Community Team",
"annualReport.communityTeamIntro1": "When asked why they use Scratch, most Scratchers talk about the importance of the online community for motivating their ongoing participation, providing a space where they can express their creativity, make friends, receive feedback, get new ideas, and learn new skills. Many Scratchers express their appreciation for the Scratch community as a safe and welcoming space to connect, share, and learn from one another.",
"annualReport.communityTeamIntro2": "With 40,000 new projects and 400,000 new comments in the Scratch online community each day, how can we ensure that the community remains safe and friendly, while also supporting and encouraging creative expression? Our Community Team, including full-time staff and a network of moderators, leads this essential work. There are two key dimensions of the Community Team's work: moderation and community engagement.",
"annualReport.communityModerationTitle": "Community Moderation",
"annualReport.communityModerationInfo": "When young people join the Scratch community, they agree to follow a set of Community Guidelines, which are designed to keep Scratch a safe and supportive place for young people from all backgrounds. Our Community Team uses a wide variety of tools and strategies to encourage good digital citizenship and maintain a positive environment for Scratchers to create in. Automated filters prevent private information from being shared or inappropriate content from being posted, and we allow anyone to report content they feel violates the Community Guidelines.",
"annualReport.communityIntro": "Scratchオンラインコミュニティは、常にScratchの体験の重要な一部で、子供たちが共同で取り組み、共有し、互いにフィードバックを提供する機会を提供してきました。",
"annualReport.communitySpotlight": "コミュニティ — 注目のストーリー",
"annualReport.communityTeam": "Scratch コミュニティーチーム",
"annualReport.communityTeamIntro1": "Scratchを使用する理由を尋ねられたとき、ほとんどのScratcherは、継続的な参加を動機付け、創造性を表現し、友達を作り、フィードバックを受け取り、新しいアイデアを得て、新しいスキルを学ぶことができるスペースを提供するためのオンラインコミュニティの重要性について話します。 多くのScratcherは、互いにつながり、共有し、学び合うための安全で居心地の良い空間としてScratchコミュニティに対して感謝の意を表しています。",
"annualReport.communityTeamIntro2": "Scratchのオンラインコミュニティでは、毎日、4万個の新しいプロジェクトと40万件の新しいコメントが寄せられていますが、どのようにしてコミュニティを安全でフレンドリーなものに保ちつつ、創造的な表現をサポートし、奨励することができるでしょう コミュニティチームフルタイムのスタッフとモデレーター・ネットワークを含むが、このエッセンシャル・ワークをリードしています。コミュニティチームの仕事には、モデレーターとコミュニティ・エンゲージメント地域社会への社会貢献の2つの重要な側面があります。",
"annualReport.communityModerationTitle": "コミュニティーの運営",
"annualReport.communityModerationInfo": "若者がScratchコミュニティに参加する際、一連のコミュニティガイドラインに従うことに同意することになります。ガイドラインは、Scratchをあらゆるバックグラウンドの若者にとって安全で支援的な場所に保つようにデザインされています。私たちのコミュニティチームは、さまざまなツールや戦略を使用して、良識あるデジタル市民を奨励し、Scratcherが創造するためのポジティブな環境を維持しています。自動化されたフィルターにより、個人情報の共有や不適切なコンテンツの投稿を防ぎ、誰でもコミュニティガイドラインに違反していると感じたコンテンツを報告できるようにしています。",
"annualReport.communityGuidelinesTitle": "コミュニティーガイドライン",
"annualReport.communityGuidelinesInfo": "Scratchは、何歳であっても、どんな人種、民族であっても、能力に違いがあっても、どんな宗教を信じていても、どんな性的指向、性同一性を持っていても、すべての人々を歓迎します。",
"annualReport.communityGuidelinesRespect": "敬意をしめそう。",
@ -134,100 +134,100 @@
"annualReport.communityGuidelinesConstructive": "建設的になろう。",
"annualReport.communityGuidelinesPrivacy": "個人情報を公開しないこと。",
"annualReport.communityGuidelinesFriendly": "サイトを心地よい場所にすること。",
"annualReport.communityEngagementTitle": "Community Engagement",
"annualReport.storySwap": "Story Swap",
"annualReport.communityEngagementInfo": "Another major role of the Community Team is to highlight and develop opportunities for young people to express their ideas and become engaged in positive ways. The team features projects and studios from community members to serve as inspiration, and it regularly posts Scratch Design Studios to encourage creative activity. Each summer, the team organizes an online Scratch Camp: the theme in 2019 was {storySwapLink}, with Scratchers building on one anothers stories.",
"annualReport.communitySDSTitle": "Scratch Design Studios",
"annualReport.communitySDSInfo": "Some Scratch Design Studios from 2019:",
"annualReport.communityEngagementTitle": "コミュニティ・エンゲージメント(地域社会への社会貢献)",
"annualReport.storySwap": "ストーリー交換",
"annualReport.communityEngagementInfo": "コミュニティチームのもう一つの大きな役割は、若者が自分のアイデアを表現し、積極的に参加する機会にハイライトを当てて、そうした機会を作ることです。チームは、コミュニティメンバーからのインスピレーションの役に立つプロジェクトやスタジオを特集しています。創造的な活動を奨励するために定期的にScratchデザインスタジオを掲示しています。毎年夏には、チームは、オンラインでScratchキャンプを開催しています。2019年のテーマは{storySwapLink}で、Scratcherたちがお互いのストーリーの上に作り込んでいました。",
"annualReport.communitySDSTitle": "Scratch デザインスタジオ",
"annualReport.communitySDSInfo": "2019年のScratch デザインスタジオの一部:",
"annualReport.communityDayintheLife": "Day in the Life",
"annualReport.communityDayintheLifeInfo": "Create a project about a day in the life of something",
"annualReport.communityDayintheLifeInfo": "何かの生活の1日についてのプロジェクトの創作",
"annualReport.communityYear3000": "Year 3000",
"annualReport.communityYear3000Info": "What might life be like in the year 3000?",
"annualReport.communityYear3000Info": "西暦3000年の生活はどうなる",
"annualReport.communityBounce": "Bounce",
"annualReport.communityBounceInfo": "Create a project that involves bouncing, jumping, boinging, or hopping.",
"annualReport.communityMonochromatic": "Monochromatic",
"annualReport.communityMonochromaticInfo": "How would things look if there were only one color?",
"annualReport.communityQuotes": "Community — Quotes",
"annualReport.communityQuote1": "I joined Scratch when I was 11 years old and the things I learned from using the platform and interacting with the community were really a vital part of my learning growing up.",
"annualReport.communityQuote2": "Scratch has allowed me to do things from home, like \n- Respect people and their projects\n- Make friends\n- Feel that I am not alone in this quarantine\n....and much more, so I want to say \n¡GRACIAS!",
"annualReport.communityQuote3": "I've been on Scratch for about 2 years, and it's been a life-changing experience! I've learned so many new things, such as coding, online etiquette, and art!",
"annualReport.communityQuote4": "Scratch was my favorite hobby in sixth grade. It secretly introduced me to Boolean logic, order of operations, and nested mathematical expressions—not to mention computer programming itself.",
"annualReport.studio": "studio",
"annualReport.communityBLMIntro": "As racial justice protests swept the United States after the tragic killings of George Floyd, Breonna Taylor, Ahmaud Arbery, and others in early 2020, many young people used Scratch as a way to express their support for the Black Lives Matter movement, creating projects and posting comments to speak out against racism and police violence. In a {BLMStudioLink} featured on the Scratch home page, Scratchers contributed hundreds of projects and thousands of comments. The Scratch Community Team was actively involved, to support Scratchers during a traumatic time and to ensure that all projects and conversations remained respectful.",
"annualReport.communityArtwork": "Artwork by the Scratcher OnionDipAnimations",
"annualReport.communityChangeTitle": "We see young people as agents of change.",
"annualReport.communityChangeInfo": "We are committed to working with them, and with the educators and families who support them, to ensure that they develop the skills, the motivation, and the confidence theyll need to lead fulfilling lives and bring about meaningful change in society.",
"annualReport.communityBounceInfo": "跳ねたり、ジャンプしたり、ぴょんぴょん、ホッピングするプロジェクトの創作",
"annualReport.communityMonochromatic": "Monochromatic(モノクロ)",
"annualReport.communityMonochromaticInfo": "色が1つしか無かったら、物事はどう見えますか",
"annualReport.communityQuotes": "コミュニティ — 引用",
"annualReport.communityQuote1": "私は、11歳のときにScratchに参加しました。プラットフォームの利用やコミュニティとの交流から学んだことは、成長する私の学習の本当に重要な部分でした。",
"annualReport.communityQuote2": "Scratchは、私が家から次のような事をできるようにしてくれました。 \n- 人々とそのプロジェクトを尊重すること\n- 友達を作ること\n- この防疫の中でも私は一人ではないと感じること\n....そして、もっとたくさん、そう私は言いたいです。\n¡GRACIAS!",
"annualReport.communityQuote3": "私はScratchを約2年間使用していますが、人生を変えるような経験をしてきました! コーディング、オンラインエチケット、アートなど、たくさんの新しいことを学びました。",
"annualReport.communityQuote4": "6年生の間、Scratchは私のお気に入りの趣味でした。Scratchは、ブール論理、演算順序、入れ子になった数式をこっそりと紹介してくれました。—コンピュータのプログラミングそのものは言うまでもありません。",
"annualReport.studio": "スタジオ",
"annualReport.communityBLMIntro": "2020年の初めにGeorge Floyd氏、Breonna Taylor氏、 Ahmaud Arbery氏などが悲劇的に殺害された後、人種差別的な反対運動が米国を席巻したため、多くの若者がブラック・ライヴズ・マター運動への支持を表明する方法としてScratchを使用しました。プロジェクトを作成し、人種差別や警察の暴力に反対する声をあげるコメントを投稿しています。 Scratchホームページに掲載されている {BLMStudioLink}に、Scratcherたちは数百のプロジェクトと数千のコメントに貢献しました。Scratchコミュニティチームは、トラウマ的な時期にScratcherたちをサポートし、すべてのプロジェクトと会話が尊重され続けるよう、積極的に関与しました。",
"annualReport.communityArtwork": "Scratcher OnionDipAnimationsによるアートワーク",
"annualReport.communityChangeTitle": "私たちは若者を変革の担い手と見ています。",
"annualReport.communityChangeInfo": "私たちは、若者が充実した生活に導き社会に有意義な変革をもたらすのに必要なスキル、モチベーション、自信を身に付けられるように、若者たちと彼ら/彼女らをサポートする教育者や家族と一緒に働くことを約束します。",
"annualReport.watchVideo": "ビデオをみる",
"annualReport.schoolsTitle": "Schools",
"annualReport.schoolsIntro": "We provide programs and resources to support teachers and students in schools around the world, designed to achieve equity in creative computing experiences, based on projects, passion, peers, and play.",
"annualReport.schoolsSpotlight": "Schools — Spotlight Story",
"annualReport.cpsProjectTitle": "Creative Computing in Chicago Public Schools",
"annualReport.cpsProjectIntroP1": "In 2019, with funding from Google.org, the Scratch Team partnered with SocialWorks, CS4ALL Chicago and Chicago Public Schools to support seven elementary schools in the South Side of Chicago as they launched an initiative to incorporate creative coding into their curriculum.",
"annualReport.cpsProjectIntroP2": "As a part of this initiative, hundreds of students imagined and drew themselves as the superhero of their own video games. They brought those ideas to life in a collaborative Scratch project called SuperMe. Local Chicago hero and Grammy Award winning musician Chance the Rapper was so inspired by the students work that he named it the official video game for his hit song “I Love You So Much” and shared it with the world.",
"annualReport.familyCreativeNightsHeader": "Family Creative Coding Nights",
"annualReport.familyCreativeNightsDescription": "A key to the success of this initiative was to connect students, families, teachers, and other community members through Family Creative Coding Nights. These events brought together hundreds of family members of all ages—from young children to grandparents—in activities that mixed coding with art, dance, and music. These events strengthened connections between home and school, recognizing the important role of families in inspiring and supporting children's learning.",
"annualReport.familyNightsPhotoCredit": "Photos by Jordan Macy, SocialWorks",
"annualReport.teacherPDHeader": "Investing in Professional Development for Teachers",
"annualReport.teacherPDDescription": "Teachers across the participating elementary schools came together for professional development workshops, gaining first-hand experience in creating their own Scratch projects and finding meaningful ways to use Scratch to support student learning across the curriculum.",
"annualReport.teacherPDQuoteAttribution": "{teacherName}, CPS Educator",
"annualReport.teacherPDQuote": "What surprised me most was the intrinsic collaboration that came with using Scratch in my classroom. Often, students themselves would discover something in the Scratch platform, show me, and then spread it among themselves.",
"annualReport.extendingReachHeader": "Extending the Reach",
"annualReport.extendingReachDescription": "To expand the reach of this partnership, CS4ALL Chicago built on the Family Creative Coding Night model and has made it available to all Chicago Public Schools. Google CS First produced {codeYourHeroLink} guides for students and teachers, available free online in English and Spanish.",
"annualReport.schoolsTitle": "学校",
"annualReport.schoolsIntro": "私たちは、世界中の学校の教師や生徒をサポートするためのプログラムや教材を提供しており、つのPプロジェクト、パッション、ピア、プレイに基づいた創造的コンピューティングの体験の中で公平さを成し遂げるようデザインされています。",
"annualReport.schoolsSpotlight": "学校 — 注目のストーリー",
"annualReport.cpsProjectTitle": "シカゴ公立学校での創造的コンピューティング",
"annualReport.cpsProjectIntroP1": "2019年、Google.orgからの資金提供を受けて、Scratchチームは、カリキュラムにクリエーティブ・コーディングを取り入れる取り組みを始めたように、シカゴのサウスサイドにある7つの小学校を支援するためにSocialWorks、CS4ALLシカゴ、シカゴ公立学校と提携しました。",
"annualReport.cpsProjectIntroP2": "この取り組みの一環として、何百人もの生徒が、スーパーヒーローになった自分自身をイメージして描いたビデオゲームを創作しました。それらのアイデアをSuperMeと呼ばれるScratchの共同プロジェクトの中に実現させました。地元、シカゴのヒーローでありグラミー賞を受賞したミュージシャンのChance the Rapper氏は、生徒たちの作品に感銘を受け、その作品を彼のヒット曲の“I Love You So Much”のための公式ビデオゲームに指定し、世界に向けて発信しました。",
"annualReport.familyCreativeNightsHeader": "ファミリー・クリエイティブ・コーディング・ナイト",
"annualReport.familyCreativeNightsDescription": "この取り組みの成功の鍵は、ファミリー・クリエイティブ・コーディング・ナイトを通して、生徒、家族、教師、その他のコミュニティ・メンバーを結びつけることでした。これらのイベントには、あらゆる年齢層—幼児から祖父母まで—の何百人もの家族が集まり、コーディングとアート、ダンス、音楽を組み合わせたアクティビティを行いました。これらのイベントは、家庭と学校のつながりと子供たちの学びを刺激し支援する際の家族の役割の重要性の認識を高めました。",
"annualReport.familyNightsPhotoCredit": "写真提供元: Jordan Macy, SocialWorks",
"annualReport.teacherPDHeader": "教師に対する専門能力開発への投資",
"annualReport.teacherPDDescription": "参加している小学校の教師が一堂に会して、Scratchプロジェクトの作成を身を以て体験し、カリキュラム全体で生徒の学習をサポートするためのScratchの有意義な使い方を見つけ出す専門能力開発ワークショップを行いました。",
"annualReport.teacherPDQuoteAttribution": "{teacherName}, シカゴ公立学校の教員",
"annualReport.teacherPDQuote": "私が最も驚いたことは、私の教室でScratchを使用することで備えた内在的なコラボレーションでした。多くの場合、生徒自身がScratchプラットフォームで何かを発見し、私に見せてくれます。その後、それを自分たちの間で広めていくのです。",
"annualReport.extendingReachHeader": "裾野の拡大",
"annualReport.extendingReachDescription": "このパートナーシップの裾野を拡大するために、CS4ALL シカゴはファミリー・クリエイティブ・コーディング・ナイトのモデルを確立し、シカゴのすべての公立学校で利用できるようにしました。Google CS First は、生徒と教師のための{codeYourHeroLink}ガイドを作成し、英語とスペイン語版を無料でオンラインで利用できるようにしました。",
"annualReport.codeYourHero": "Code Your Hero",
"annualReport.inTheNewsHeader": "In the News",
"annualReport.chicagoSunTimesArticle": "Chicago Sun Times Article",
"annualReport.rollingStoneArticle": "Rolling Stone Article",
"annualReport.conferencesTitle": "Scratch Conferences around the World",
"annualReport.conferencesIntro": "In 2008, the Scratch Team hosted the first Scratch conference at MIT, bringing together educators, researchers, and developers to share ideas and experiences for using Scratch to support creative learning. Since then, the Scratch Team has organized and hosted a Scratch conference at MIT every two years. In addition, members of the global Scratch community have organized and hosted more than a dozen conferences—stretching across oceans, continents, cultures, and languages.",
"annualReport.conferencesHeroImageCaption": "Scratch Africa Conference, photo by {photoCredit}",
"annualReport.conferencesLatinAmericaTitle": "Latin America",
"annualReport.conferencesLatinAmericaDescription": "In May 2019, educators from across Chile and other areas of Latin America came together for the second {scratchAlSurLink} conference in Santiago, Chile. Following the conference, Scratch al Sur released a {spanishVersionLink} of the {creativeComputingCurriculumLink} guide, developed by the Creative Computing group at the Harvard Graduate School of Education.",
"annualReport.conferencesSpanishVersionLinkText": "Spanish version",
"annualReport.conferencesLatinAmericaImageCaption": "Photo provided by {photoCredit}",
"annualReport.conferencesEuropeTitle": "Europe",
"annualReport.conferencesEuropeDescription": "In August 2019, the Raspberry Pi Foundation organized the fourth {scratchConferenceEuropeLink}, held in Cambridge, UK. The conference brought together formal and informal educators from more than 25 countries for hands-on workshops, presentations, and demonstrations by students, educators, researchers, and community-based organizations.",
"annualReport.conferencesEuropeImageCaption": "Photo provided by {photoCredit}",
"annualReport.conferencesAfricaTitle": "Africa",
"annualReport.conferencesAfricaDescription": "In October 2019, the first {scratchAfricaConferenceLink} was held in Nairobi, Kenya, drawing more than 250 educators and students from across Africa to share lessons, empower young people, and celebrate accomplishments in creative coding. At the conference, the Scratch Team launched a Swahili version of Scratch, available for use both online and offline.",
"annualReport.conferencesAfricaImageCaption": "Photo by {photoCredit}",
"annualReport.financialsTitle": "Financials - 2019",
"annualReport.financialsButton": "2019 Audited Financials",
"annualReport.financialsFutureYears": "Note: Financials in future years will be significantly different, since the Scratch staff has now transitioned from MIT to the Scratch Foundation.",
"annualReport.supportersTitle": "Thank You to Our Supporters",
"annualReport.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
"annualReport.supportersSpotlightTitle": "Donor - Spotlight Story",
"annualReport.inTheNewsHeader": "ニュース記事",
"annualReport.chicagoSunTimesArticle": "シカゴ・サン・タイムズの記事",
"annualReport.rollingStoneArticle": "ローリングストーンの記事",
"annualReport.conferencesTitle": "世界中のScratchカンファレンス",
"annualReport.conferencesIntro": "2008年、ScratchチームはMITで初めてのScratchカンファレンスを主催し、教育者、研究者、開発者が一堂に会し、創造的な学びを支援するためにScratchを使用するためのアイデアや経験を共有しました。それ以来、Scratchチームは2年ごとにMITでScratchカンファレンスを開催しています。さらに、グローバルなScratchコミュニティのメンバーは、海、大陸、文化、言語を超えて、たくさんのカンファレンスを主催してきました。",
"annualReport.conferencesHeroImageCaption": "Scratch アフリカ カンファレンス、写真提供元: {photoCredit}",
"annualReport.conferencesLatinAmericaTitle": "ラテンアメリカ",
"annualReport.conferencesLatinAmericaDescription": "2019年5月、チリのサンティアゴで2回目の {scratchAlSurLink}カンファレンスが開催され、チリをはじめとするラテンアメリカ各地の教育者が一堂に会しました。カンファレンスの後、Scratch al Surは、ハーバード大学教育大学院の創造的コンピューティンググループが開発した{spanishVersionLink}の {creativeComputingCurriculumLink}ガイドをリリースしました。",
"annualReport.conferencesSpanishVersionLinkText": "スペイン語版",
"annualReport.conferencesLatinAmericaImageCaption": "写真提供元: {photoCredit}",
"annualReport.conferencesEuropeTitle": "ヨーロッパ",
"annualReport.conferencesEuropeDescription": "2019年8月、Raspberry Pi財団はイギリスのケンブリッジで、第4回 {scratchConferenceEuropeLink}を開催しました。このカンファレンスでは、25カ国以上から公式の教育者と非公式の教育者が集まり、学生、教育者、研究者、コミュニティベースの組織によるハンズオンのワークショップ、プレゼンテーション、デモンストレーションが行われました。",
"annualReport.conferencesEuropeImageCaption": "写真提供元: {photoCredit}",
"annualReport.conferencesAfricaTitle": "アフリカ",
"annualReport.conferencesAfricaDescription": "2019年10月、ケニアのナイロビで第1回 {scratchAfricaConferenceLink} が開催され、アフリカ全土から250人以上の教育者や学生が集まり、レッスンを共有し、若者に力を与え、創造的コーディングの成果をお祝いしました。カンファレンスでは、オンラインとオフラインの両方で使用可能なスワヒリ語版Scratchを発表しました。",
"annualReport.conferencesAfricaImageCaption": "写真提供元: {photoCredit}",
"annualReport.financialsTitle": "財務報告 - 2019",
"annualReport.financialsButton": "2019年監査済みの財務報告",
"annualReport.financialsFutureYears": "注意: ScratchがMITからScratch財団へと移行したため、今後の財務状況は大きく変化する予定です。",
"annualReport.supportersTitle": "サポーターへの感謝",
"annualReport.supportersIntro": "寛大なサポーターの皆様に感謝します。 皆様の寄付は世界中のあらゆる背景を持つ全年齢の子供たちに創造的な学習の機会を広げるのに役立っています。",
"annualReport.supportersSpotlightTitle": "寄付者 — 注目のストーリー",
"annualReport.supportersSFETitle": "Siegel Family Endowment",
"annualReport.supportersSFEDescription1": "In May 2012, David Siegel attended Scratch Day at the MIT Media Lab with his son Zach, an active and enthusiastic Scratcher. Watching Zach and other children using Scratch to code their own games, animations, and robotic creatures, David saw how much potential Scratch had to help children both learn practical coding skills, and develop as computational thinkers.",
"annualReport.supportersSFEDescription2": "David knows the importance of computational thinking firsthand, and his career as a computer scientist and entrepreneur has been shaped by the same curiosity that Scratch helps young learners explore every day. It's the same exploratory instinct that led him to study computer science at Princeton, and earn a PhD based on work completed at MIT's Artificial Intelligence Lab. In 2001, he co-founded Two Sigma, which has grown to become a world leader in applying machine learning and data science to investment management.",
"annualReport.supportersSFEDescription3": "In 2011, David founded Siegel Family Endowment (SFE) to support organizations working to help people adapt to the demands of new technology, and to better understand and mitigate the powerful disruptions that technology has driven in almost every sector. He is also a co-founder of the Scratch Foundation, and is a strong advocate for the organization's mission to keep Scratch free and accessible to learners all over the world.",
"annualReport.supportersCoFounder": "Co-Founder and Co-Chairman",
"annualReport.supportersQuote": "Making sure that Scratch remains free and accessible for kids everywhere is one of the most impactful ways we can help young learners engage and thrive in an increasingly digital world. Supporting Scratch is more important today than ever before.",
"annualReport.supportersThankYou": "Thank you to our supporters",
"annualReport.supportersAllDescription": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and share with new technologies. We want to thank all Scratch supporters who, since we started working on Scratch in 2002, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on cumulative giving to Scratch (at both MIT and Scratch Foundation) through December 31, 2019.",
"annualReport.supportersFoundingDescription": "We are especially grateful to our Founding Partners who supported us from the early days of Scratch, each providing at least $10,000,000 of cumulative support, in various forms.",
"annualReport.supportersFoundingTitle": "Founding Partners",
"annualReport.supportersSFEDescription1": "2012年5月、David Siegelは、アクティブで熱狂的なScratcherである息子のZachと一緒にMITメディアラボのScratch Dayに参加しました。Zachや他の子供たちがScratchを使って、自分自身のゲーム、アニメーション、ロボットの生き物をコードにしているのを見て、Davidは、Scratchが子供たちに実用的なコーディングスキルを身につけさせ、計算論的思考者として成長させるためにどれだけの可能性を秘めているかを見抜きました。",
"annualReport.supportersSFEDescription2": "Davidは計算論的思考の重要性を直接、理解しており、コンピュータサイエンティスと起業家としての彼のキャリアは好奇心によって形作られました。その好奇心はScratchが若い学習者の日々の探求するに役立っているのと同じです。プリンストン大学でコンピュータサイエンスを学び、MITの人工知能研究所での研究に基づいて博士号を取得したのも同じ探索的本能です。2001年にはTwo Sigmaを共同設立し、機械学習とデータサイエンスを投資運用に応用する世界的なリーダーに成長しました。",
"annualReport.supportersSFEDescription3": "2011年、DavidはSiegel Family EndowmentSFEを設立し、人々が新しいテクロジーの需要に適応するのを手助けしたり、テクロジーがほぼすべてのセクターで引き起こしているパワフルな破壊的変革をよりよく理解し軽減するよう取り組でいる組織を支援しています。彼はScratch財団の共同設立者でもあり、世界中の学習者がScratchを無料で利用できるようにするという組織の使命を力強く擁護しています。",
"annualReport.supportersCoFounder": "共同設立者兼共同会長",
"annualReport.supportersQuote": "Scratchを世界中の子供たちが無料でどこにいても利用できるようにし続ける確かにすることは、最も影響を及ぼす方法の中の一つで、若い学習者がいよいよ進むデジタル化の世界に携わり成功するを手助け可能です。Scratchをサポートすることは、今まで以上に重要なことです。",
"annualReport.supportersThankYou": "サポーターへの感謝",
"annualReport.supportersAllDescription": "私たちの使命は、あらゆる背景を持つすべての子どもたちに、新しいテクロジーを使って想像し、創造し、共有する機会を提供することです。2002年にScratchに取り組み始めて以来、世界中の何百万人もの若者のために素晴らしい学習体験を生み出すのを助けてくれたすべてのScratchサポーターに感謝します。以下のリストは、2019年12月31日までのScratchへの累積の寄付金額MITとScratch財団の両方に基づいています。",
"annualReport.supportersFoundingDescription": "私たちは、Scratchの初期の頃から私たちをサポートしてくれた設立パートナーに特に感謝しており、それぞれのパートナーが様々な形で少なくとも$10,000,000 以上の累積のサポートを提供してくれています。",
"annualReport.supportersFoundingTitle": "設立パートナー",
"annualReport.supportersCreativityTitle": "Creativity Circle — $1,000,000+",
"annualReport.supportersCollaborationTitle": "Collaboration Circle — $200,000+",
"annualReport.supportersImaginationTitle": "Imagination Circle — $50,000+",
"annualReport.supportersInspirationTitle": "Inspiration Circle — $20,000+",
"annualReport.supportersExplorationTitle": "Exploration Circle — $5,000+",
"annualReport.supportersInKindTitle": "In-Kind Supporters",
"annualReport.supportersImaginationTitle": "イマジネーション・サークル — $50,000以上",
"annualReport.supportersInspirationTitle": "インスピレーション・サークル — $20,000以上",
"annualReport.supportersExplorationTitle": "探求サークル — $5,000以上",
"annualReport.supportersInKindTitle": "現物の支援者",
"annualReport.leadershipTitle": "わたしたちのチーム",
"annualReport.leadershipBoard": "Board of Directors",
"annualReport.leadershipChair": "Chair",
"annualReport.leadershipProfessor": "Professor of Learning Research",
"annualReport.leadershipViceChair": "Vice-Chair",
"annualReport.leadershipBoardMember": "Board Member",
"annualReport.leadershipPresidentCEO": "President and CEO",
"annualReport.leadershipFormerPresident": "Former President",
"annualReport.leadershipFounderCEO": "Founder and CEO",
"annualReport.leadershipFormerChairCEO": "Former Chair and CEO",
"annualReport.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
"annualReport.leadershipBoardSecretary": "Board Secretary",
"annualReport.leadershipBoardTreasurer": "Board Treasurer",
"annualReport.leadershipBoard": "取締役会",
"annualReport.leadershipChair": "会長",
"annualReport.leadershipProfessor": "学習研究の教授",
"annualReport.leadershipViceChair": "副会長",
"annualReport.leadershipBoardMember": "ボードメンバー",
"annualReport.leadershipPresidentCEO": "社長兼CEO",
"annualReport.leadershipFormerPresident": "前社長",
"annualReport.leadershipFounderCEO": "設立者兼CEO",
"annualReport.leadershipFormerChairCEO": "前会長兼CEO",
"annualReport.leadershipBoardSecretaryTreasurer": "取締役会幹事と会計",
"annualReport.leadershipBoardSecretary": "取締役会幹事",
"annualReport.leadershipBoardTreasurer": "取締役会会計",
"annualReport.leadershipScratchTeam": "Scratchチーム",
"annualReport.leadershipInterim": "Interim Executive Director",
"annualReport.donateTitle": "Support Us",
"annualReport.donateMessage": "Your support enables us to make Scratch free for everyone, keeps our servers running, and most importantly, we are able to provide kids around the world an opportunity to imagine, create and share. Thank you!",
"annualReport.leadershipInterim": "エグゼクティブディレクター(暫定)",
"annualReport.donateTitle": "支援する",
"annualReport.donateMessage": "皆様のご支援により、私たちがScratchをすべての人に無料で提供し、サーバーを稼働させ続けることを可能にしています。そして何よりも大切なことは、世界中の子供たちが想像し、創造し、共有する機会を提供することができるということです。ありがとうございます",
"annualReport.donateButton": "きふ"
}

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@ -1,131 +1,131 @@
{
"annualReport.subnavMessage": "Mensagem",
"annualReport.subnavMission": "Mission",
"annualReport.subnavMilestones": "Milestones",
"annualReport.subnavReach": "Reach",
"annualReport.subnavMission": "Missão",
"annualReport.subnavMilestones": "Marcos históricos",
"annualReport.subnavReach": "Alcance",
"annualReport.subnavInitiatives": "Iniciativas",
"annualReport.subnavFinancials": "Financials",
"annualReport.subnavSupporters": "Supporters",
"annualReport.subnavFinancials": "Finanças",
"annualReport.subnavSupporters": "Apoiadores",
"annualReport.subnavTeam": "Equipa",
"annualReport.subnavDonate": "Faça um Donativo",
"annualReport.mastheadYear": "2019 Annual Report",
"annualReport.mastheadTitle": "Cultivating a World of Creative Learning",
"annualReport.mastheadYear": "Relatório Anual de 2019",
"annualReport.mastheadTitle": "Cultivando um Mundo de Aprendizagem Criativa",
"annualReport.messageTitle": "Mensagem da Equipa Scratch",
"annualReport.messageP1": "2019 was a year of great progress for Scratch. We started the year with the launch of Scratch 3.0, our newest generation of Scratch, designed to spark childrens creativity and engage children with diverse interests and backgrounds. We celebrated the end of the year with our team moving from MIT into its new home at the Scratch Foundation, in a playful first-floor space near South Station in Boston. Throughout the year, the Scratch community continued to thrive and grow: More than 20 million young people created projects with Scratch in 2019, an increase of 48% over the year before.",
"annualReport.messageP2": "The impact and importance of Scratch have been highlighted in 2020 as the COVID pandemic forced schools to close. Activity in the Scratch online community more than doubled as young people, confined to their homes, turned to Scratch to express themselves creatively and connect with one another. Scratchers have also been actively engaged in Black Lives Matter and other movements for racial justice and equity, creating animated projects and studios to spread awareness and demand change.",
"annualReport.messageP3": "From the time we launched Scratch in 2007, we have always seen Scratch as more than a programming language. Scratch provides opportunities for all young people, from all backgrounds, to develop their voices, express their ideas, and create with one another. We love to see the ways that Scratchers have responded to recent societal challenges with creativity, collaboration, caring, and kindness.",
"annualReport.messageP4": "In this Annual Report, well share more about the mission, plans, impact, and reach of Scratch, supported with examples of how Scratch is expanding learning opportunities for a broad diversity of young people around the world, both in schools and throughout their lives.",
"annualReport.messageP5": "Were proud of what young people are creating and learning with Scratch today, and were committed to providing more opportunities for more young people in the future.",
"annualReport.messageSignature": "— The Scratch Team",
"annualReport.covidResponseTitle": "Scratch Responds to COVID",
"annualReport.covidResponseP1": "As we write this annual report, we are months into the COVID pandemic. Since the middle of March 2020, the Scratch office has been closed and Scratch Team members have been actively working from home to support children and educators around the world whose lives have been disrupted by the pandemic.",
"annualReport.covidResponseP2": "On March 17, we launched the #ScratchAtHome initiative to provide children, families, and educators with ideas for engaging in creative learning activities with Scratch at home. We continue to add video tutorials and other resources to the {scratchAtHomeLink}.",
"annualReport.covidResponseScratchAtHomePage": "#ScratchAtHome page",
"annualReport.covidResponseP3": "Activity in the {scratchCommunityLink} has more than doubled from last year. Scratchers are creating and sharing projects to support and inspire others through the pandemic—with projects and studios that offer ideas for exercising at home, tips for staying healthy, humor to cheer up one another, and thanks to essential workers.",
"annualReport.covidResponseScratchCommunity": "Scratch online community",
"annualReport.messageP1": "2019 foi um ano de muito progresso para o Scratch. Começamos o ano lançando o Scratch 3.0, a mais nova geração do Scratch, projetada para despertar e incentivar a criatividade de crianças com diversos interesses e origens. Celebramos o fim do ano mudando nossa equipe do MIT para o seu novo lar na Fundação Scratch, em um espaço divertido no andar térreo próximo à South Station em Boston. Durante este ano, a comunidade Scratch continuou a crescer e prosperar: Mais de 20 milhões de jovens criaram projetos com Scratch em 2019, um aumento de 48% em relação ao ano anterior.",
"annualReport.messageP2": "O impacto e importância do Scratch foi destacado em 2020 já que a pandemia do COVID forçou escolas a fechar. A atividade na comunidade online do Scratch mais que dobrou quando jovens, confinados às suas casas, vieram ao Scratch para se expressar criativamente e conectar uns com os outros. Scratchers também estão ativamente engajados no Black Lives Matter e outros movimentos a favor de justiça e equidade racial, criando projetos animados e estúdios para espalhar a mensagem e exigir mudanças.",
"annualReport.messageP3": "Desde que lançamos o Scratch em 2007, sempre vimos o Scratch como algo além de uma linguagem de programação. O Scratch oferece oportunidades a todos os jovens, de todas as origens, à desenvolverem suas vozes, expressarem suas ideias e criarem juntos. Nós amamos ver como os Scratchers têm respondido aos desafios sociais recentes com criatividade, colaboração, amor e carinho.",
"annualReport.messageP4": "Neste Relatório Anual, nós compartilharemos mais sobre a missão, planos, impacto e alcance do Scratch, apoiados com exemplos de como o Scratch expande oportunidades de aprendizagem para uma grande diversidade de jovens ao redor do mundo, nas escolas e em suas vidas.",
"annualReport.messageP5": "Temos orgulho do que os jovens estão criando e aprendendo com o Scratch hoje em dia, e estamos comprometidos em fornecer mais oportunidades para mais jovens no futuro.",
"annualReport.messageSignature": "— A Equipe Scratch",
"annualReport.covidResponseTitle": "O Scratch Responde ao COVID",
"annualReport.covidResponseP1": "Enquanto escrevemos este relatório anual, estamos há meses na pandemia do COVID. Desde a metade de março de 2020, o escritório do Scratch está fechado e os membros da Equipe Scratch trabalham ativamente de casa para apoiar as crianças e educadores ao redor do mundo cujas vidas foram perturbadas pela pandemia.",
"annualReport.covidResponseP2": "Em 17 de março, lançamos a iniciativa #ScratchEmCasa para dar ideias a crianças, famílias e educadores para se envolverem em atividades de aprendizagem criativa com Scratch em casa. Continuamos adicionando tutoriais em vídeo e outros recursos à {scratchAtHomeLink}.",
"annualReport.covidResponseScratchAtHomePage": "página #ScratchEmCasa",
"annualReport.covidResponseP3": "A atividade na {scratchCommunityLink} aumentou mais que o dobro do ano passado. Scratchers estão criando e compartilhando projetos para apoiar e inspirar os outros na pandemia—com projetos e estúdios que oferecem ideias de exercícios em casa, dicas para se manter saudável, humor para animar uns aos outros e agradecimentos para os trabalhadores de serviços essenciais.",
"annualReport.covidResponseScratchCommunity": "Comunidade online Scratch",
"annualReport.missionTitle": "A Nossa Missão",
"annualReport.missionSubtitle": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and collaborate with new technologies — so they can shape the world of tomorrow.",
"annualReport.missionP1": "We are committed to prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators furthest from educational justice.",
"annualReport.missionP2": "Weve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively — essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
"annualReport.missionP3": "In developing new technologies, activities, and learning materials, we are guided by what we call the {fourPsItalics}:",
"annualReport.fourPs": "Four Ps of Creative Learning",
"annualReport.missionSubtitle": "Nossa missão é dar a todas as crianças, de todas as origens, oportunidades de imaginar, criar e colaborar com novas tecnologias — para que eles possam formar o mundo de amanhã.",
"annualReport.missionP1": "Nós estamos comprometidos a priorizar a equidade em todos os aspectos de nosso trabalho, com um foco particular em iniciativas e abordagens que apoiem crianças, famílias e educadores mais distantes da justiça educacional.",
"annualReport.missionP2": "Nós desenvolvemos o Scratch como um ambiente de aprendizado livre, seguro e divertido que encoraja toda criança a pensar criativamente, raciocinar sistematicamente e trabalhar colaborativamente — habilidades essenciais para todos na sociedade atual. Nós trabalhamos com educadores e famílias para apoiar crianças em sua exploração, compartilhamento e aprendizagem.",
"annualReport.missionP3": "Ao desenvolver novas tecnologias, atividades e materiais de aprendizagem, seguimos o que chamamos de {fourPsItalics}:",
"annualReport.fourPs": "Os 4 P's da Aprendizagem Criativa",
"annualReport.missionProjectsTitle": "Projectos",
"annualReport.missionPeersTitle": "Pares",
"annualReport.missionPassionTitle": "Paixão",
"annualReport.missionPlayTitle": "Tocar",
"annualReport.missionProjectsDescription": "Engage children in designing, creating, and expressing themselves creatively",
"annualReport.missionPeersDescription": "Support children in collaborating, sharing, remixing, and mentoring",
"annualReport.missionPassionDescription": "Enable children to build on their interests and work on personally meaningful projects",
"annualReport.missionPlayDescription": "Encourage children to tinker, experiment, and iterate",
"annualReport.milestonesTitle": "Milestones",
"annualReport.milestonesDescription": "Here are some key events and accomplishments in the history of Scratch and the global Scratch community.",
"annualReport.milestones2003Message": "Awarded a National Science Foundation grant to start development of Scratch",
"annualReport.milestones2004Message": "Offered first Scratch workshop at Computer Clubhouse Teen Summit",
"annualReport.milestones2007Message": "Public launch of Scratch programming language and online community",
"annualReport.missionProjectsDescription": "Envolvemos as crianças na concepção, criação e expressão pessoal criativa",
"annualReport.missionPeersDescription": "Apoiamos as crianças na colaboração, compartilhamento, remixagem e mentoria",
"annualReport.missionPassionDescription": "Permitimos que as crianças explorarem seus interesses e trabalharem em projetos pessoais significativos",
"annualReport.missionPlayDescription": "Encorajamos as crianças a brincarem, experimentarem e interagirem",
"annualReport.milestonesTitle": "Marcos históricos",
"annualReport.milestonesDescription": "Aqui estão alguns eventos e conquistas importantes na história do Scratch e da comunidade global do Scratch.",
"annualReport.milestones2003Message": "Recebido subsídio da Fundação Nacional da Ciência para começar o desenvolvimento do Scratch",
"annualReport.milestones2004Message": "Primeira oficina de Scratch oferecida no Computer Clubhouse Teen Summit",
"annualReport.milestones2007Message": "Lançamento público da linguagem de programação e comunidade online do Scratch",
"annualReport.milestones2008Message": "Organização da primeira Conferência Scratch para educadores e desenvolvedores",
"annualReport.milestones2009Message1.4": "Lançamento do Scratch 1.4, traduzido para mais de 40 línguas",
"annualReport.milestones2009MessageScratchDay": "Hosted first Scratch Day event for children and families",
"annualReport.milestones2010Message": "Scratch online community reaches 1 million members",
"annualReport.milestones2013MessageFoundation": "Established Code-to-Learn Foundation (later renamed Scratch Foundation)",
"annualReport.milestones2009MessageScratchDay": "Primeiro evento Scratch Day hospedado para crianças e famílias",
"annualReport.milestones2010Message": "A comunidade online do Scratch alcança 1 milhão de membros",
"annualReport.milestones2013MessageFoundation": "Fundação Code-to-Learn estabelecida (atual Fundação Scratch)",
"annualReport.milestones2013MessageScratch2": "Lançamento do Scratch 2.0, disponibilizando novas oportunidades de colaboração",
"annualReport.milestones2014Message": "Launch of ScratchJr for younger children, ages 5 to 7",
"annualReport.milestones2016Message": "Scratch online community reaches 10 million members",
"annualReport.milestones2017Message": "Scratch Day grows to 1,100 events in 60 countries",
"annualReport.milestones2019MessageScratch3": "Launch of Scratch 3.0, expanding what kids can create with code",
"annualReport.milestones2019MessageMove": "Scratch Team moves from MIT into Scratch Foundation",
"annualReport.reachTitle": "Reaching Children Around the World",
"annualReport.reachSubtitle": "Scratch is the worlds largest coding community for children and teens, ages 8 and up.",
"annualReport.reachMillion": "million",
"annualReport.milestones2014Message": "Lançamento do ScratchJr para crianças mais novas, de 5 a 7 anos",
"annualReport.milestones2016Message": "A comunidade online Scratch atinge 10 milhões de membros",
"annualReport.milestones2017Message": "1.100 eventos Scratch Day acontecem em 60 países",
"annualReport.milestones2019MessageScratch3": "Lançamento do Scratch 3.0, expandindo o que as crianças podem criar com programação",
"annualReport.milestones2019MessageMove": "A Equipe Scratch se muda do MIT para a Fundação Scratch",
"annualReport.reachTitle": "Alcançando Crianças ao Redor do Mundo",
"annualReport.reachSubtitle": "O Scratch é a maior comunidade de programação para crianças e adolescentes acima de 8 anos.",
"annualReport.reachMillion": "milhões",
"annualReport.reach170million": "170 {million}",
"annualReport.reach60million": "60 {million}",
"annualReport.reach20million": "20 {million}",
"annualReport.reach48million": "48 {million}",
"annualReport.reachUniqueVisitors": "Visitantes Únicos",
"annualReport.reachProjectsCreated": "Projects Created",
"annualReport.reachProjectCreators": "People Created Projects",
"annualReport.reachComments": "Comments Posted in the Online Community",
"annualReport.reachGrowthTitle": "Community Growth",
"annualReport.reachGrowthBlurb": "New accounts created in the Scratch Online Community within the last 5 years.",
"annualReport.reachProjectsCreated": "de Projetos Criados",
"annualReport.reachProjectCreators": "de Pessoas Criaram Projetos",
"annualReport.reachComments": "de Comentários Publicados na Comunidade Online",
"annualReport.reachGrowthTitle": "Crescimento da Comunidade",
"annualReport.reachGrowthBlurb": "Novas contas criadas na Comunidade Online Scratch nos últimos 5 anos.",
"annualReport.reachGlobalCommunity": "A Nossa Comunidade Global",
"annualReport.reachMapBlurb": "Total accounts registered in the Scratch Online Community from the launch of Scratch through 2019",
"annualReport.reachMap20M": "20M",
"annualReport.reachMapLog": "on a logarithmic scale",
"annualReport.reachTranslationTitle": "Scratch is Translated into 60+ Languages",
"annualReport.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
"annualReport.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
"annualReport.reachMapBlurb": "Total de contas registradas na Comunidade Scratch Online desde o lançamento do Scratch até 2019",
"annualReport.reachMap20M": "20 milhões",
"annualReport.reachMapLog": "em uma escala logarítmica ",
"annualReport.reachTranslationTitle": "O Scratch é Traduzido em mais de 60 Idiomas",
"annualReport.reachTranslationBlurb": "Graças a tradutores voluntários de todo o mundo.",
"annualReport.reachScratchJrBlurb": "O ScratchJr é um ambiente de programação introdutório que permite crianças mais novas (de 5-7 anos) criarem seus próprios jogos e histórias interativas.",
"annualReport.reach22million": "22 {million}",
"annualReport.reachDownloads": "Downloads Since Launching in 2014",
"annualReport.reachDownloads": "de Downloads Desde o Lançamento em 2014",
"annualReport.initiativesTitle": "Iniciativas",
"annualReport.initiativesDescription": "The work at the Scratch Foundation centers on three strategic areas: creative tools, community, and schools. Each area prioritizes the voice and needs of children who are underrepresented in creative computing and seeks to support children in diverse settings and cultures around the world.",
"annualReport.equity": "Equity",
"annualReport.globalStrategy": "Global Strategy",
"annualReport.toolsTitle": "Creative Tools",
"annualReport.toolsIntro": "We are constantly experimenting and innovating with new technologies and new designs — always striving to provide children with new ways to create, collaborate, and learn.",
"annualReport.initiativesDescription": "O trabalho na Fundação Scratch se baseia em três áreas estratégicas: ferramentas criativas, comunidade e escolas. Cada área prioriza a voz e as necessidades das crianças que são menos representadas na computação criativa e procura apoiar crianças de diferentes ambientes e culturas ao redor do mundo.",
"annualReport.equity": "Equidade",
"annualReport.globalStrategy": "Estratégia Global",
"annualReport.toolsTitle": "Ferramentas Criativas",
"annualReport.toolsIntro": "Nós estamos sempre experimentando e inovando com novas tecnologias e novos designs — sempre nos esforçando para oferecer às crianças novas maneiras de criar, colaborar e aprender.",
"annualReport.toolsSpotlight": "Ferramentas Criativas Estória na Ribalta",
"annualReport.toolsLaunch": "Launch of Scratch 3.0",
"annualReport.toolsLaunchIntro1": "We designed Scratch 3.0 to expand how, what, and where kids can create with Scratch. Released at the start of 2019, Scratch 3.0 led to a surge of activity in the Scratch community, with more projects — and a greater variety of projects — than ever before.",
"annualReport.toolsLaunchIntro2": "Scratch 3.0 includes a library of extensions — extra collections of coding blocks that add new capabilities to Scratch. Some extensions provide access to web services and other software features, while others connect Scratch with physical-world devices like motors and sensors.",
"annualReport.toolsTexttoSpeech": "Text-to-Speech",
"annualReport.toolsTexttoSpeechIntro": "With the Text-to-Speech extension, kids can program their Scratch characters to speak out loud, in a variety of different voices.",
"annualReport.toolsNumProjects": "330,000+",
"annualReport.toolsTexttoSpeechProjects": "{numProjects} projects in 2019 used Text-to-Speech",
"annualReport.toolsMostPopular": "Most Popular",
"annualReport.toolsTexttoSpeechPopular": "{mostPopular} new Scratch Extension in the community",
"annualReport.toolsCollabAWS": "Collaboration with Amazon Web Services",
"annualReport.toolsLaunch": "Lançamento do Scratch 3.0",
"annualReport.toolsLaunchIntro1": "Criamos o Scratch 3.0 para expandir como, o quê e onde as crianças podem criar com o Scratch. Lançado no início de 2019, o Scratch 3.0 levou a um aumento de atividade na comunidade do Scratch, com mais projetos — e maior variedade de projetos — do que nunca.",
"annualReport.toolsLaunchIntro2": "O Scratch 3.0 inclui uma biblioteca de extensões — coleções extras de blocos de programação que adicionam novas capacidades para o Scratch. Algumas extensões disponibilizam acesso a serviços da internet e outras funcionalidades, enquanto outras conectam o Scratch com dispositivos do mundo físico como motores e sensores.",
"annualReport.toolsTexttoSpeech": "Texto para Fala",
"annualReport.toolsTexttoSpeechIntro": "Com a extensão Texto para Fala crianças podem programar seus personagens do Scratch para falarem alto em uma variedade de vozes diferentes.",
"annualReport.toolsNumProjects": "330.000+",
"annualReport.toolsTexttoSpeechProjects": "{numProjects} projetos em 2019 usaram Texto para Fala",
"annualReport.toolsMostPopular": "Mais Popular",
"annualReport.toolsTexttoSpeechPopular": "A Extensão para Scratch {mostPopular} na comunidade",
"annualReport.toolsCollabAWS": "Em colaboração com Amazon Web Services",
"annualReport.toolsTranslate": "Traduzir",
"annualReport.toolsTranslateIntro": "With the Translate extension, built on the Google Translate API, kids can incorporate automatic translation into their projects, supporting language learning and global communication.",
"annualReport.toolsTranslateIntro": "Com a extensão Traduzir, desenvolvida com a API de tradução do Google, as crianças podem incorporar tradução automática em seus projetos, apoiando a aprendizagem de idiomas e comunicação global.",
"annualReport.toolsNumLanguages": "50+",
"annualReport.toolsTranslateLanguages": "{numLanguages} línguas traduzidas na extensão",
"annualReport.toolsSupportsLiteracy": "Supports Literacy",
"annualReport.toolsCSandLanguageArts": "computer science and language arts",
"annualReport.toolsTranslateLiteracy": "{supportsLiteracy} across {CSandLanguageArtsLink}",
"annualReport.toolsCollabGoogle": "Collaboration with Google",
"annualReport.toolsPhysicalWorld": "Physical World Connections",
"annualReport.toolsSupportsLiteracy": "Apoia a alfabetização",
"annualReport.toolsCSandLanguageArts": "ciência da computação e artes da linguagem",
"annualReport.toolsTranslateLiteracy": "{supportsLiteracy} através da {CSandLanguageArtsLink}",
"annualReport.toolsCollabGoogle": "Em colaboração com Google",
"annualReport.toolsPhysicalWorld": "Conexões com o Mundo Físico",
"annualReport.toolsMindstormsLink": "LEGO Mindstorms EV3",
"annualReport.toolsWeDoLink": "WeDo 2.0",
"annualReport.toolsLEGORoboticsIntro": "Students can create dancing robots, interactive sculptures, and data-collection experiments using Scratch with LEGO robotics kits. The new LEGO Education SPIKE Prime Set features an app based on Scratch. In addition, Scratch extensions are available for {mindstormsLink} and {weDoLink}.",
"annualReport.toolsCollabLEGO": "Collaboration with LEGO Education",
"annualReport.toolsLEGORoboticsIntro": "Estudante podem criar robôs dançantes, esculturas interativas e experimentos de coleta de dados usando o Scratch com os kits de robótica da LEGO. O novo LEGO Education SPIKE Prime possui um aplicativo baseado no Scratch. Além dele, extensões Scratch estão disponíveis para o {mindstormsLink} e {weDoLink}.",
"annualReport.toolsCollabLEGO": "Em colaboração com LEGO Education",
"annualReport.toolsVideoTutorials": "Tutoriais Vídeo",
"annualReport.toolsTutorialsIntro": "Scratch 3.0 introduced a diverse collection of video tutorials to help kids get started with Scratch. The tutorials are open-ended and designed to encourage students to experiment, follow their interests, and express their own ideas.",
"annualReport.toolsNumTutorials": "25 new tutorials",
"annualReport.toolsNewTutorials": "{numTutorials} available in Scratch 3.0",
"annualReport.toolsNumViews": "23 million",
"annualReport.toolsTutorialsViews": "{numViews} views in 2019",
"annualReport.toolsApp": "Scratch App Supports Learning Offline",
"annualReport.toolsDownloadLink": "downloadable app",
"annualReport.toolsRaspberryLink": "use on Raspberry Pi 4",
"annualReport.toolsAppIntro": "During 2019, the Scratch Team released Scratch 3.0 as a {downloadableLink} for use on multiple platforms, including Windows, MacOS, ChromeOS, and Android tablets. In addition, the Raspberry Pi Foundation released Scratch 3.0 for {raspberryLink}. These downloadable versions are especially important for millions of learners in areas where internet connectivity is unavailable or unreliable.",
"annualReport.toolsAbhiTitle": "Abhi at Cartoon Network",
"annualReport.toolsAbhiIntro": "To highlight what kids can do with Scratch 3.0, we collaborated with Cartoon Network to create a video featuring Abhi, a 12-year-old Scratcher who loves to make animations and games. In the video, Abhi meets with Ian Jones-Quartey, creator of OK K.O. and other Cartoon Network shows. Abhi introduces Ian to key features of the new version of Scratch, and together they draw and program an animation of a Cartoon Network character jumping up and down.",
"annualReport.toolsAbhiQuote": "My favorite thing about Scratch is the community, because they are nice and helpful to me. Thats why Im always happy to share every project thats in my dreams.",
"annualReport.toolsTutorialsIntro": "O Scratch 3.0 introduziu um coleção diversa de tutoriais em vídeo para ajudar crianças a começarem no Scratch. Os tutoriais são abertos e desenhados para encorajarem os estudantes a experimentarem, seguirem seus interesses e expressarem suas próprias ideias.",
"annualReport.toolsNumTutorials": "25 novos tutoriais",
"annualReport.toolsNewTutorials": "{numTutorials} disponíveis no Scratch 3.0",
"annualReport.toolsNumViews": "23 milhões",
"annualReport.toolsTutorialsViews": "{numViews} de visualizações in 2019",
"annualReport.toolsApp": "O Aplicativo do Scratch Auxilia a Aprendizagem Offline",
"annualReport.toolsDownloadLink": "aplicativo baixável",
"annualReport.toolsRaspberryLink": "uso com o Raspberry Pi 4",
"annualReport.toolsAppIntro": "Em 2019, a Equipe Scratch lançou o Scratch 3.0 como um {downloadableLink} para uso em múltiplas plataformas, incluindo Windows, MacOS, ChromeOS e tablets Android. Além disso, a Fundação Raspberry Pi Foundation lançou o Scratch 3.0 para {raspberryLink}. Essas versões baixáveis são especialmente importantes para milhões de aprendizes em áreas onde a conectividade com a internet não está disponível ou não é confiável.",
"annualReport.toolsAbhiTitle": "Abhi na Cartoon Network",
"annualReport.toolsAbhiIntro": "Para destacar o que crianças podem fazer com o Scratch 3.0, em colaboração com a Cartoon Network criamos um vídeo apresentando Abhi, um Scratcher de 12 anos de idade que ama fazer animações e jogos. No vídeo, Abhi encontra com Ian Jones-Quartey, criador de OK K.O. e outros shows da Cartoon Network. Abhi introduz Ian as características principais da nova versão do Scratch, e juntos desenham e programam uma animação de um personagem da Cartoon Network pulando para cima e para baixo.",
"annualReport.toolsAbhiQuote": "Minha coisa favorita sobre o Scratch é a comunidade, porque eles são legais e solidários comigo. É por causa disso que eu estou sempre feliz em compartilhar os projetos que aparecem nos meus sonhos.",
"annualReport.communityTitle": "Comunidade",
"annualReport.communityIntro": "The Scratch online community has always been an important part of the Scratch experience, providing opportunities for children to collaborate, share, and provide feedback to one another.",
"annualReport.communitySpotlight": "Community — Spotlight Story",
"annualReport.communityIntro": "A comunidade online Scratch tem sido uma parte importante da experiência com o Scratch desde sempre, fornecendo oportunidades para crianças colaborarem, compartilharem e darem suas opiniões umas às outras.",
"annualReport.communitySpotlight": "Comunidade — História em Destaque",
"annualReport.communityTeam": "Equipa da Comunidade Scratch",
"annualReport.communityTeamIntro1": "Quando se lhes pergunta porque usam o Scratch, a maioria dos Scratchadores fala da importância da comunidade em linha para motivar a sua participação continuada, disponibilizando um espaço no qual pode expressar a sua criatividade, fazer amigos, receber comentários, obter novas ideias e aprender novas competências. Muitos Scratchadores expressam a sua satisfação por a comunidade Scratch ser um espaço seguro e acolhedor para se conectarem, partilharem e aprenderem uns com os outros.",
"annualReport.communityTeamIntro2": "With 40,000 new projects and 400,000 new comments in the Scratch online community each day, how can we ensure that the community remains safe and friendly, while also supporting and encouraging creative expression? Our Community Team, including full-time staff and a network of moderators, leads this essential work. There are two key dimensions of the Community Team's work: moderation and community engagement.",
"annualReport.communityModerationTitle": "Community Moderation",
"annualReport.communityModerationInfo": "When young people join the Scratch community, they agree to follow a set of Community Guidelines, which are designed to keep Scratch a safe and supportive place for young people from all backgrounds. Our Community Team uses a wide variety of tools and strategies to encourage good digital citizenship and maintain a positive environment for Scratchers to create in. Automated filters prevent private information from being shared or inappropriate content from being posted, and we allow anyone to report content they feel violates the Community Guidelines.",
"annualReport.communityTeamIntro2": "Com 40.000 novos projetos e 400.000 novos comentários na comunidade online Scratch a cada dia, como podemos garantir que a comunidade permaneça segura e amigável, ao mesmo tempo que apoiamos e encorajamos a expressão criativa? Nossa Equipe da Comunidade, incluindo funcionários em tempo integral e uma rede de moderadores, lidera esse trabalho essencial. Existem duas dimensões principais do trabalho da Equipe da Comunidade: moderação e envolvimento da comunidade.",
"annualReport.communityModerationTitle": "Moderação da Comunidade",
"annualReport.communityModerationInfo": "Quando os jovens se juntam à comunidade Scratch, eles concordam em seguir um conjunto de Diretrizes da Comunidade, que são projetadas para manter o Scratch um lugar seguro e apoiador para jovens de todas as origens. Nossa Equipe da Comunidade usa uma ampla variedade de ferramentas e estratégias para encorajar a boa cidadania digital e manter um ambiente positivo para os Scratchers criarem. Filtros automatizados evitam que informações privadas sejam compartilhadas ou conteúdo impróprio seja postado, e nós permitimos que qualquer pessoa denuncie conteúdos que eles sentirem que violam as Diretrizes da Comunidade.",
"annualReport.communityGuidelinesTitle": "Linhas de Orientação da Comunidade",
"annualReport.communityGuidelinesInfo": "O Scratch acolhe pessoas de todas as idades, raças, etnias, religiões, competências, orientações sexuais e identidades de género.",
"annualReport.communityGuidelinesRespect": "Seja respeitoso.",
@ -134,100 +134,100 @@
"annualReport.communityGuidelinesConstructive": "Seja construtivo.",
"annualReport.communityGuidelinesPrivacy": "Mantenha as suas informações pessoais privadas.",
"annualReport.communityGuidelinesFriendly": "Ajude a manter o sítio Web amigável.",
"annualReport.communityEngagementTitle": "Community Engagement",
"annualReport.storySwap": "Story Swap",
"annualReport.communityEngagementInfo": "Another major role of the Community Team is to highlight and develop opportunities for young people to express their ideas and become engaged in positive ways. The team features projects and studios from community members to serve as inspiration, and it regularly posts Scratch Design Studios to encourage creative activity. Each summer, the team organizes an online Scratch Camp: the theme in 2019 was {storySwapLink}, with Scratchers building on one anothers stories.",
"annualReport.communitySDSTitle": "Scratch Design Studios",
"annualReport.communitySDSInfo": "Some Scratch Design Studios from 2019:",
"annualReport.communityEngagementTitle": "Engajamento da Comunidade",
"annualReport.storySwap": "Troca de História",
"annualReport.communityEngagementInfo": "Outro papel importante da Equipe da Comunidade é destacar e desenvolver oportunidades para que os jovens expressem suas ideias e se envolvam de maneira positiva. A equipe apresenta projetos e estúdios de membros da comunidade para servir de inspiração, e regularmente posta em Estúdio de Design Scratch para encorajar a atividade criativa. A cada verão no hemisfério norte, a equipe organiza um Acampamento Scratch online: o tema em 2019 foi {storySwapLink}, com Scratchers remixando as histórias uns dos outros.",
"annualReport.communitySDSTitle": "Estúdios de Design Scratch",
"annualReport.communitySDSInfo": "Alguns Estúdios de Design Scratch de 2019:",
"annualReport.communityDayintheLife": "Um Dia na Vida",
"annualReport.communityDayintheLifeInfo": "Create a project about a day in the life of something",
"annualReport.communityYear3000": "Year 3000",
"annualReport.communityYear3000Info": "What might life be like in the year 3000?",
"annualReport.communityBounce": "Bounce",
"annualReport.communityBounceInfo": "Create a project that involves bouncing, jumping, boinging, or hopping.",
"annualReport.communityMonochromatic": "Monochromatic",
"annualReport.communityMonochromaticInfo": "How would things look if there were only one color?",
"annualReport.communityQuotes": "Community — Quotes",
"annualReport.communityQuote1": "I joined Scratch when I was 11 years old and the things I learned from using the platform and interacting with the community were really a vital part of my learning growing up.",
"annualReport.communityQuote2": "Scratch has allowed me to do things from home, like \n- Respect people and their projects\n- Make friends\n- Feel that I am not alone in this quarantine\n....and much more, so I want to say \n¡GRACIAS!",
"annualReport.communityQuote3": "I've been on Scratch for about 2 years, and it's been a life-changing experience! I've learned so many new things, such as coding, online etiquette, and art!",
"annualReport.communityQuote4": "Scratch was my favorite hobby in sixth grade. It secretly introduced me to Boolean logic, order of operations, and nested mathematical expressions—not to mention computer programming itself.",
"annualReport.communityDayintheLifeInfo": "Crie um projeto sobre um dia na vide de alguma coisa",
"annualReport.communityYear3000": "Ano 3000",
"annualReport.communityYear3000Info": "Como seria a vida no ano 3000?",
"annualReport.communityBounce": "Elasticidade",
"annualReport.communityBounceInfo": "Crie um projeto que envolva batidas, pulos ou saltos.",
"annualReport.communityMonochromatic": "Monocromático",
"annualReport.communityMonochromaticInfo": "Como as coisas pareceriam se existisse apenas uma cor?",
"annualReport.communityQuotes": "Comunidade — Citações",
"annualReport.communityQuote1": "Entrei no Scratch quando tinha 11 anos e as coisas que aprendi usando a plataforma e interagindo com a comunidade foram realmente uma parte vital do meu aprendizado enquanto crescia.",
"annualReport.communityQuote2": "O Scratch me permitiu fazer coisas de casa, como \n- Respeitar pessoas e seus projetos\n- Fazer amigos\n- Sentir que eu não estou sozinha nesta quarentena\n....e muito mais, então eu quero dizer\n¡GRACIAS!",
"annualReport.communityQuote3": "Estou no Scratch há cerca de 2 anos e tem sido uma experiência de mudança de vida! Aprendi tantas coisas novas, como programação, etiqueta online e arte!",
"annualReport.communityQuote4": "Scratch era meu hobby favorito no sexto ano. Ele secretamente me apresentou à lógica booleana, à ordem de operações e às expressões matemáticas aninhadas—para não mencionar a própria programação de computadores.",
"annualReport.studio": "estúdio",
"annualReport.communityBLMIntro": "As racial justice protests swept the United States after the tragic killings of George Floyd, Breonna Taylor, Ahmaud Arbery, and others in early 2020, many young people used Scratch as a way to express their support for the Black Lives Matter movement, creating projects and posting comments to speak out against racism and police violence. In a {BLMStudioLink} featured on the Scratch home page, Scratchers contributed hundreds of projects and thousands of comments. The Scratch Community Team was actively involved, to support Scratchers during a traumatic time and to ensure that all projects and conversations remained respectful.",
"annualReport.communityArtwork": "Artwork by the Scratcher OnionDipAnimations",
"annualReport.communityChangeTitle": "We see young people as agents of change.",
"annualReport.communityChangeInfo": "We are committed to working with them, and with the educators and families who support them, to ensure that they develop the skills, the motivation, and the confidence theyll need to lead fulfilling lives and bring about meaningful change in society.",
"annualReport.communityBLMIntro": "Enquanto protestos por justiça racial varriam os Estados Unidos após as trágicas mortes de George Floyd, Breonna Taylor, Ahmaud Arbery e outros no início de 2020, muitos jovens usaram o Scratch como uma forma de expressar seu apoio ao movimento Black Lives Matter, criando projetos e postando comentários para falar contra o racismo e a violência policial. Em um {BLMStudioLink} apresentado na página inicial do Scratch, Scratchers contribuíram com centenas de projetos e milhares de comentários. A Equipe Comunidade Scratch estava ativamente envolvida para apoiar os Scratchers durante o tempo traumático para garantir que todos os projetos e conversas se mantivessem respeitosas.",
"annualReport.communityArtwork": "Trabalho de arte do Scratcher OnionDipAnimations",
"annualReport.communityChangeTitle": "Nós vemos jovens e crianças como agentes de transformação.",
"annualReport.communityChangeInfo": "Estamos comprometidos em trabalhar com eles, e com os educadores e famílias que os apoiam, para garantir que desenvolvam as habilidades, a motivação e a confiança de que precisam para levar uma vida plena e trazer mudanças significativas na sociedade.",
"annualReport.watchVideo": "Veja o Vídeo",
"annualReport.schoolsTitle": "Schools",
"annualReport.schoolsIntro": "We provide programs and resources to support teachers and students in schools around the world, designed to achieve equity in creative computing experiences, based on projects, passion, peers, and play.",
"annualReport.schoolsSpotlight": "Schools — Spotlight Story",
"annualReport.cpsProjectTitle": "Creative Computing in Chicago Public Schools",
"annualReport.cpsProjectIntroP1": "In 2019, with funding from Google.org, the Scratch Team partnered with SocialWorks, CS4ALL Chicago and Chicago Public Schools to support seven elementary schools in the South Side of Chicago as they launched an initiative to incorporate creative coding into their curriculum.",
"annualReport.cpsProjectIntroP2": "As a part of this initiative, hundreds of students imagined and drew themselves as the superhero of their own video games. They brought those ideas to life in a collaborative Scratch project called SuperMe. Local Chicago hero and Grammy Award winning musician Chance the Rapper was so inspired by the students work that he named it the official video game for his hit song “I Love You So Much” and shared it with the world.",
"annualReport.familyCreativeNightsHeader": "Family Creative Coding Nights",
"annualReport.familyCreativeNightsDescription": "A key to the success of this initiative was to connect students, families, teachers, and other community members through Family Creative Coding Nights. These events brought together hundreds of family members of all ages—from young children to grandparents—in activities that mixed coding with art, dance, and music. These events strengthened connections between home and school, recognizing the important role of families in inspiring and supporting children's learning.",
"annualReport.familyNightsPhotoCredit": "Photos by Jordan Macy, SocialWorks",
"annualReport.teacherPDHeader": "Investing in Professional Development for Teachers",
"annualReport.teacherPDDescription": "Teachers across the participating elementary schools came together for professional development workshops, gaining first-hand experience in creating their own Scratch projects and finding meaningful ways to use Scratch to support student learning across the curriculum.",
"annualReport.teacherPDQuoteAttribution": "{teacherName}, CPS Educator",
"annualReport.teacherPDQuote": "What surprised me most was the intrinsic collaboration that came with using Scratch in my classroom. Often, students themselves would discover something in the Scratch platform, show me, and then spread it among themselves.",
"annualReport.extendingReachHeader": "Extending the Reach",
"annualReport.extendingReachDescription": "To expand the reach of this partnership, CS4ALL Chicago built on the Family Creative Coding Night model and has made it available to all Chicago Public Schools. Google CS First produced {codeYourHeroLink} guides for students and teachers, available free online in English and Spanish.",
"annualReport.codeYourHero": "Code Your Hero",
"annualReport.inTheNewsHeader": "In the News",
"annualReport.chicagoSunTimesArticle": "Chicago Sun Times Article",
"annualReport.rollingStoneArticle": "Rolling Stone Article",
"annualReport.conferencesTitle": "Scratch Conferences around the World",
"annualReport.schoolsTitle": "Escolas",
"annualReport.schoolsIntro": "Oferecemos programas e recursos para apoiar professores e alunos em escolas de todo o mundo, projetados para alcançar equidade em experiências de computação criativa, baseados em projetos, paixão, pares e pensar brincando.",
"annualReport.schoolsSpotlight": "Escolas — História em Destaque",
"annualReport.cpsProjectTitle": "Computação Criativa nas Escolas Públicas de Chicago",
"annualReport.cpsProjectIntroP1": "Em 2019, com financiamento do Google.org, a Equipe Scratch fez parcerias com a SocialWorks, CS4ALL Chicago e Escolas Públicas de Chicago para apoiar sete escolas primárias no lado sul de Chicago enquanto lançavam uma iniciativa para incorporar a programação criativa em seu currículo.",
"annualReport.cpsProjectIntroP2": "Como parte dessa iniciativa, centenas de alunos se imaginaram e se desenharam como os super heróis de seus próprios jogos. Eles deram vida a essas ideias em um projeto colaborativo do Scratch chamado SuperMe. O herói local de Chicago e músico vencedor do Grammy, Chance the Rapper, ficou tão inspirado pelo trabalho dos alunos que o nomeou como o jogo oficial para sua música “I Love You So Much” e o compartilhou com o mundo.",
"annualReport.familyCreativeNightsHeader": "Noites de Programação Criativa em Família",
"annualReport.familyCreativeNightsDescription": "Uma chave para o sucesso dessa iniciativa foi conectar alunos, famílias, professores e outros membros da comunidade por meio das Noites de Programação Criativa em Família. Esses eventos reuniram centenas de membros de todas as idades da família—desde crianças a avós—em atividades que misturavam programação com arte, dança e música. Esses eventos fortaleceram as conexões entre a casa e a escola, reconhecendo o importante papel das famílias em inspirar e apoiar a aprendizagem das crianças.",
"annualReport.familyNightsPhotoCredit": "Fotos por Jordan Macy, SocialWorks",
"annualReport.teacherPDHeader": "Investindo no Desenvolvimento Profissional de Professores",
"annualReport.teacherPDDescription": "Professores de todas as escolas primárias participantes se reuniram para oficinas de desenvolvimento profissional, ganhando experiência em primeira mão na criação de seus próprios projetos no Scratch e encontrando maneiras significativas de usar o Scratch para apoiar a aprendizagem dos alunos em todo o currículo.",
"annualReport.teacherPDQuoteAttribution": "{teacherName}, Educador CPS",
"annualReport.teacherPDQuote": "O que mais me surpreendeu foi a colaboração intrínseca que surgiu com o uso do Scratch em minha sala de aula. Frequentemente, os próprios alunos descobriam coisas na plataforma Scratch, me mostravam e depois espalhavam entre eles mesmos.",
"annualReport.extendingReachHeader": "Estendendo o Alcance",
"annualReport.extendingReachDescription": "Para expandir o alcance dessa parceria, o CS4ALL Chicago desenvolveu um modelo para as Noites de Programação Criativa em Família e o tornou disponível para todas as Escolas Públicas de Chicago. O Google CS First produziu o guia {codeYourHeroLink} para estudantes e professores, disponível online gratuitamente em inglês e espanhol.",
"annualReport.codeYourHero": "Programe Seu Herói",
"annualReport.inTheNewsHeader": "No Noticiário",
"annualReport.chicagoSunTimesArticle": "Artigo no Chicago Sun Times",
"annualReport.rollingStoneArticle": "Artigo na Rolling Stone",
"annualReport.conferencesTitle": "Conferências Scratch pelo Mundo",
"annualReport.conferencesIntro": "Em 2008 a Equipa Scratch organizou a primeira conferência Scratch no MIT, juntando educadores, investigadores e desenvolvedores para partilharem ideia e experiências sobre a utilização do Scratch para apoiar a aprendizagem criativa. Desde então, a Equipa Scratch organizou uma conferência Scratch no MIT a cada dois anos. Além disso, membros da comunidade global do Scratch organizaram mais de uma dúzia de conferências ultrapassando oceanos e abarcando continentes, culturas e línguas.",
"annualReport.conferencesHeroImageCaption": "Scratch Africa Conference, photo by {photoCredit}",
"annualReport.conferencesLatinAmericaTitle": "Latin America",
"annualReport.conferencesLatinAmericaDescription": "In May 2019, educators from across Chile and other areas of Latin America came together for the second {scratchAlSurLink} conference in Santiago, Chile. Following the conference, Scratch al Sur released a {spanishVersionLink} of the {creativeComputingCurriculumLink} guide, developed by the Creative Computing group at the Harvard Graduate School of Education.",
"annualReport.conferencesSpanishVersionLinkText": "Spanish version",
"annualReport.conferencesLatinAmericaImageCaption": "Photo provided by {photoCredit}",
"annualReport.conferencesEuropeTitle": "Europe",
"annualReport.conferencesEuropeDescription": "In August 2019, the Raspberry Pi Foundation organized the fourth {scratchConferenceEuropeLink}, held in Cambridge, UK. The conference brought together formal and informal educators from more than 25 countries for hands-on workshops, presentations, and demonstrations by students, educators, researchers, and community-based organizations.",
"annualReport.conferencesEuropeImageCaption": "Photo provided by {photoCredit}",
"annualReport.conferencesAfricaTitle": "Africa",
"annualReport.conferencesAfricaDescription": "In October 2019, the first {scratchAfricaConferenceLink} was held in Nairobi, Kenya, drawing more than 250 educators and students from across Africa to share lessons, empower young people, and celebrate accomplishments in creative coding. At the conference, the Scratch Team launched a Swahili version of Scratch, available for use both online and offline.",
"annualReport.conferencesAfricaImageCaption": "Photo by {photoCredit}",
"annualReport.financialsTitle": "Financials - 2019",
"annualReport.financialsButton": "2019 Audited Financials",
"annualReport.financialsFutureYears": "Note: Financials in future years will be significantly different, since the Scratch staff has now transitioned from MIT to the Scratch Foundation.",
"annualReport.supportersTitle": "Thank You to Our Supporters",
"annualReport.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
"annualReport.supportersSpotlightTitle": "Donor - Spotlight Story",
"annualReport.supportersSFETitle": "Siegel Family Endowment",
"annualReport.conferencesHeroImageCaption": "Conferência Scratch na África, foto por {photoCredit}",
"annualReport.conferencesLatinAmericaTitle": "América Latina",
"annualReport.conferencesLatinAmericaDescription": "Em maio de 2019, educadores do Chile e outras áreas da América Latina se uniram para a segunda {scratchAlSurLink} conferência em Santiago, Chile. Após a conferência, Scratch al Sur disponibilizou uma {spanishVersionLink} do guia {creativeComputingCurriculumLink}, desenvolvido pelo grupo de Computação Criativa da Escola de Educação de Harvard.",
"annualReport.conferencesSpanishVersionLinkText": "versão em espanhol",
"annualReport.conferencesLatinAmericaImageCaption": "Foto fornecida por {photoCredit}",
"annualReport.conferencesEuropeTitle": "Europa",
"annualReport.conferencesEuropeDescription": "Em agosto de 2019, a Fundação Raspberry Pi Foundation organizou a quarta {scratchConferenceEuropeLink}, em Cambridge, Reino Unido. A conferência reuniu educadores formais e informais de mais de 25 países para oficinas práticas, apresentações e demonstrações de alunos, educadores, pesquisadores e organizações comunitárias.",
"annualReport.conferencesEuropeImageCaption": "Foto fornecida por {photoCredit}",
"annualReport.conferencesAfricaTitle": "África",
"annualReport.conferencesAfricaDescription": "Em outubro de 2019, a primeira {scratchAfricaConferenceLink} aconteceu em Nairobi, Kenya, atraindo mais de 250 educadores e alunos de toda a África para compartilhar lições, capacitar jovens e celebrar as realizações na programação criativa. Na conferência, a Equipe Scratch lançou uma versão em suaíli do Scratch, disponível para uso online e offline.",
"annualReport.conferencesAfricaImageCaption": "Foto por {photoCredit}",
"annualReport.financialsTitle": "Finanças - 2019",
"annualReport.financialsButton": "Finanças Auditadas de 2019",
"annualReport.financialsFutureYears": "Nota: As finanças nos próximos anos serão significativamente diferentes, uma vez que a equipe Scratch agora mudou-se do MIT para a Fundação Scratch.",
"annualReport.supportersTitle": "Obrigado aos Nossos Apoiadores",
"annualReport.supportersIntro": "Obrigado aos nossos generosos apoiadores. Sua contribuição nos ajuda a expandir as oportunidades de aprendizagem criativa para crianças de todas as idades, de todas as origens, em todo o mundo.",
"annualReport.supportersSpotlightTitle": "Doador - História em Destaque",
"annualReport.supportersSFETitle": "Fundo de Doação da Família Siegel",
"annualReport.supportersSFEDescription1": "Em Maio de 2012, o David Siegel participou com o seu filho Zach, uma Scratchador activo e entusiasta, num Dia do Scratch no Media Lab do MIT. As ver o Zach e outras crianças usarem o Scratch para programarem os seus próprios jogos, animações e criaturas robóticas, o David percebeu todo o potencial do Scratch para ajudar as crianças tanto a adquirirem competências práticas de programação, com a se desenvolverem como pensadoras computacionais.",
"annualReport.supportersSFEDescription2": "David knows the importance of computational thinking firsthand, and his career as a computer scientist and entrepreneur has been shaped by the same curiosity that Scratch helps young learners explore every day. It's the same exploratory instinct that led him to study computer science at Princeton, and earn a PhD based on work completed at MIT's Artificial Intelligence Lab. In 2001, he co-founded Two Sigma, which has grown to become a world leader in applying machine learning and data science to investment management.",
"annualReport.supportersSFEDescription3": "In 2011, David founded Siegel Family Endowment (SFE) to support organizations working to help people adapt to the demands of new technology, and to better understand and mitigate the powerful disruptions that technology has driven in almost every sector. He is also a co-founder of the Scratch Foundation, and is a strong advocate for the organization's mission to keep Scratch free and accessible to learners all over the world.",
"annualReport.supportersCoFounder": "Co-Founder and Co-Chairman",
"annualReport.supportersQuote": "Making sure that Scratch remains free and accessible for kids everywhere is one of the most impactful ways we can help young learners engage and thrive in an increasingly digital world. Supporting Scratch is more important today than ever before.",
"annualReport.supportersThankYou": "Thank you to our supporters",
"annualReport.supportersSFEDescription2": "David conhece a importância do pensamento computacional em primeira mão, e sua carreira como cientista da computação e empreendedor foi moldada pela mesma curiosidade que o Scratch ajuda jovens aprendizes a explorarem todos os dias. É o mesmo instinto exploratório que o levou a estudar ciência da computação em Princeton e obter um título de doutor com base no trabalho realizado no Laboratório de Inteligência Artificial do MIT. Em 2001, ele foi co-fundador da Two Sigma, que tem crescido e se tornado líder mundial na aplicação de aprendizado de máquina e ciência de dados à gestão de investimentos.",
"annualReport.supportersSFEDescription3": "Em 2011, David criou o Fundo de Doação da Família Siegel (Siegel Family Endowment - SFE) para apoiar organizações que trabalham para ajudar as pessoas a se adaptarem às demandas de novas tecnologias e para melhor compreender e mitigar as grandiosas perturbações que a tecnologia têm gerado em quase todos os setores. Ele também é co-fundador da Fundação Scratch e um forte defensor da missão da organização de manter o Scratch gratuito e acessível para aprendizes em todo o mundo.",
"annualReport.supportersCoFounder": "Co-fundador and co-presidente",
"annualReport.supportersQuote": "Garantir que o Scratch permaneça gratuito e acessível para crianças em todos os lugares é uma das maneiras mais impactantes de ajudar os jovens aprendizes a se envolverem e prosperarem em um mundo cada vez mais digital. Apoiar o Scratch é mais importante hoje do que nunca.",
"annualReport.supportersThankYou": "Obrigado aos nossos apoiadores",
"annualReport.supportersAllDescription": "A nossa missão é disponibilizar a todas as crianças, de todas as origens, oportunidades para imaginarem, criarem e partilharem com as novas tecnologias. Queremos agradecer a todos os patrocinadores que, desde que começámos a trabalhar no Scratch em 2020, nos ajudaram a criar incríveis experiências de aprendizagem para milhões de jovens em todo o mundo. A lista abaixo é baseada nos patrocínios acumulados ao Scratch (tanto no MIT como na Fundação Scratch) até 31 de Dezembro de 2019.",
"annualReport.supportersFoundingDescription": "We are especially grateful to our Founding Partners who supported us from the early days of Scratch, each providing at least $10,000,000 of cumulative support, in various forms.",
"annualReport.supportersFoundingTitle": "Founding Partners",
"annualReport.supportersCreativityTitle": "Creativity Circle — $1,000,000+",
"annualReport.supportersCollaborationTitle": "Collaboration Circle — $200,000+",
"annualReport.supportersImaginationTitle": "Imagination Circle — $50,000+",
"annualReport.supportersInspirationTitle": "Inspiration Circle — $20,000+",
"annualReport.supportersFoundingDescription": "Somos especialmente gratos aos nossos Parceiros Fundadores que nos apoiaram desde os primeiros dias do Scratch, cada um fornecendo pelo menos US$ 10.000.000 de suporte cumulativo, em várias formas.",
"annualReport.supportersFoundingTitle": "Parceiros Fundadores",
"annualReport.supportersCreativityTitle": "Círculo Criativo — US$ 1,000,000+",
"annualReport.supportersCollaborationTitle": "Círculo de Colaboração — US$ 200,000+",
"annualReport.supportersImaginationTitle": "Círculo de Imaginação — US$ 50.000+",
"annualReport.supportersInspirationTitle": "Círculo de Inspiração — US$ 20.000+",
"annualReport.supportersExplorationTitle": "Círculo da Exploração +5000 USD",
"annualReport.supportersInKindTitle": "In-Kind Supporters",
"annualReport.leadershipTitle": "Our Team",
"annualReport.leadershipBoard": "Board of Directors",
"annualReport.leadershipChair": "Chair",
"annualReport.leadershipProfessor": "Professor of Learning Research",
"annualReport.leadershipViceChair": "Vice-Chair",
"annualReport.leadershipBoardMember": "Board Member",
"annualReport.leadershipPresidentCEO": "President and CEO",
"annualReport.leadershipFormerPresident": "Former President",
"annualReport.leadershipFounderCEO": "Founder and CEO",
"annualReport.leadershipFormerChairCEO": "Former Chair and CEO",
"annualReport.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
"annualReport.leadershipBoardSecretary": "Board Secretary",
"annualReport.leadershipBoardTreasurer": "Board Treasurer",
"annualReport.supportersInKindTitle": "Apoiadores em Espécie",
"annualReport.leadershipTitle": "Nossa Equipe",
"annualReport.leadershipBoard": "Conselho Administrativo",
"annualReport.leadershipChair": "Presidente",
"annualReport.leadershipProfessor": "Professor de Pesquisa em Aprendizagem",
"annualReport.leadershipViceChair": "Vice-presidente",
"annualReport.leadershipBoardMember": "Membro do conselho",
"annualReport.leadershipPresidentCEO": "Presidente e CEO",
"annualReport.leadershipFormerPresident": "Antiga presidente",
"annualReport.leadershipFounderCEO": "Fundador e CEO",
"annualReport.leadershipFormerChairCEO": "Antigo Presidente e CEO",
"annualReport.leadershipBoardSecretaryTreasurer": "Secretária e Tesoureiro do Conselho",
"annualReport.leadershipBoardSecretary": "Secretária do Conselho",
"annualReport.leadershipBoardTreasurer": "Tesoureiro do Conselho",
"annualReport.leadershipScratchTeam": "Equipa Scratch",
"annualReport.leadershipInterim": "Interim Executive Director",
"annualReport.donateTitle": "Support Us",
"annualReport.donateMessage": "Your support enables us to make Scratch free for everyone, keeps our servers running, and most importantly, we are able to provide kids around the world an opportunity to imagine, create and share. Thank you!",
"annualReport.leadershipInterim": "Diretora Executiva Interina",
"annualReport.donateTitle": "Apoie-nos",
"annualReport.donateMessage": "Seu apoio nos permite tornar o Scratch gratuito para todos, mantém nossos servidores funcionando e, o mais importante, nós somos capazes de fornecer às crianças ao redor do mundo uma oportunidade de imaginar, criar e compartilhar. Obrigado!",
"annualReport.donateButton": "Faça um Donativo"
}

View file

@ -1,58 +1,58 @@
{
"annualReport.subnavMessage": "訊息",
"annualReport.subnavMission": "使命",
"annualReport.subnavMilestones": "Milestones",
"annualReport.subnavMilestones": "发展历程",
"annualReport.subnavReach": "用戶分佈",
"annualReport.subnavInitiatives": "重點工作",
"annualReport.subnavFinancials": "Financials",
"annualReport.subnavFinancials": "财务状况",
"annualReport.subnavSupporters": "贊助者",
"annualReport.subnavTeam": "團隊",
"annualReport.subnavDonate": "贊助",
"annualReport.mastheadYear": "2019 Annual Report",
"annualReport.mastheadTitle": "Cultivating a World of Creative Learning",
"annualReport.mastheadYear": "2019年度报告",
"annualReport.mastheadTitle": "致力于发展创作式学习",
"annualReport.messageTitle": "Scratch 團隊的話",
"annualReport.messageP1": "2019 was a year of great progress for Scratch. We started the year with the launch of Scratch 3.0, our newest generation of Scratch, designed to spark childrens creativity and engage children with diverse interests and backgrounds. We celebrated the end of the year with our team moving from MIT into its new home at the Scratch Foundation, in a playful first-floor space near South Station in Boston. Throughout the year, the Scratch community continued to thrive and grow: More than 20 million young people created projects with Scratch in 2019, an increase of 48% over the year before.",
"annualReport.messageP2": "The impact and importance of Scratch have been highlighted in 2020 as the COVID pandemic forced schools to close. Activity in the Scratch online community more than doubled as young people, confined to their homes, turned to Scratch to express themselves creatively and connect with one another. Scratchers have also been actively engaged in Black Lives Matter and other movements for racial justice and equity, creating animated projects and studios to spread awareness and demand change.",
"annualReport.messageP3": "From the time we launched Scratch in 2007, we have always seen Scratch as more than a programming language. Scratch provides opportunities for all young people, from all backgrounds, to develop their voices, express their ideas, and create with one another. We love to see the ways that Scratchers have responded to recent societal challenges with creativity, collaboration, caring, and kindness.",
"annualReport.messageP4": "In this Annual Report, well share more about the mission, plans, impact, and reach of Scratch, supported with examples of how Scratch is expanding learning opportunities for a broad diversity of young people around the world, both in schools and throughout their lives.",
"annualReport.messageP5": "Were proud of what young people are creating and learning with Scratch today, and were committed to providing more opportunities for more young people in the future.",
"annualReport.messageSignature": "— The Scratch Team",
"annualReport.covidResponseTitle": "Scratch Responds to COVID",
"annualReport.covidResponseP1": "As we write this annual report, we are months into the COVID pandemic. Since the middle of March 2020, the Scratch office has been closed and Scratch Team members have been actively working from home to support children and educators around the world whose lives have been disrupted by the pandemic.",
"annualReport.covidResponseP2": "On March 17, we launched the #ScratchAtHome initiative to provide children, families, and educators with ideas for engaging in creative learning activities with Scratch at home. We continue to add video tutorials and other resources to the {scratchAtHomeLink}.",
"annualReport.covidResponseScratchAtHomePage": "#ScratchAtHome page",
"annualReport.covidResponseP3": "Activity in the {scratchCommunityLink} has more than doubled from last year. Scratchers are creating and sharing projects to support and inspire others through the pandemic—with projects and studios that offer ideas for exercising at home, tips for staying healthy, humor to cheer up one another, and thanks to essential workers.",
"annualReport.covidResponseScratchCommunity": "Scratch online community",
"annualReport.messageP1": "2019年Scratch取得了长足发展。我们新年伊始便发布了新一代的Scratch 3.0其设计目标是吸引不同兴趣和背景的孩子们激发他们的创造能力。年底我们的团队又喜迁新居从MIT搬进了Scratch基金会在波士顿南站附近位于一层装修活泼的办公室。Scratch社区全年持续茁壮成长2019年有2千万年轻人使用Scratch创作了作品同比增加了48%。",
"annualReport.messageP2": "2020年由于新冠疫情学校被迫关闭这更加突显了Scratch的重要性和影响力。青少年居家隔离期间借助Scratch自我表达及相互联系的需求使Scratch在线社区的活动增加了一倍。Scratcher们还积极参与了「黑人的命也是命」等种族平等运动通过制作动画作品及组织工作室的形式扩大影响、要求社会变革。",
"annualReport.messageP3": "自2007年Scratch发布以来我们始终认为Scratch不仅仅是一种编程语言。Scratch为所有青少年——不论其背景如何——提供了表达想法一起创造的机会。我们欣慰地看到Scratcher们用创造、合作、关爱、友善的方式应对了最近以来社会面临的挑战。",
"annualReport.messageP4": "在本年度报告中我们会进一步呈现我们的使命、计划、影响和Scratch的用户分布并以实例阐述Scratch如何为世界各地背景差异广泛的青少年扩展了课内外的学习机会。",
"annualReport.messageP5": "我们对今天青少年使用Scratch创造和学习的内容感到自豪并将坚持为更多青少年提供更多的机会。",
"annualReport.messageSignature": "— Scratch团队",
"annualReport.covidResponseTitle": "Scratch积极应对新冠疫情",
"annualReport.covidResponseP1": "我们撰写本年度报告时新冠疫情已经持续数月。自2020年3月Scratch关闭办公室以来Scratch团队成员在家积极工作持续为全世界受到疫情影响的孩子和教师们提供支持。",
"annualReport.covidResponseP2": "3月17日我们推出了 #ScratchAtHome 行动,为孩子、家庭和教师在家中参与创作式学习活动提供想法。我们在{scratchAtHomeLink}上持续增加了视频教程和其他资源。",
"annualReport.covidResponseScratchAtHomePage": "#ScratchAtHome 网页",
"annualReport.covidResponseP3": "{scratchCommunityLink}中的活动较上一年增加了一倍多。Scratcher们在疫情期间通过创作和分享作品声援和激励他人——这些作品和工作室包含了在家锻炼、保持健康、幽默鼓舞、向关键岗位致敬等创意。",
"annualReport.covidResponseScratchCommunity": "Scratch在线社区",
"annualReport.missionTitle": "我們的使命",
"annualReport.missionSubtitle": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and collaborate with new technologies — so they can shape the world of tomorrow.",
"annualReport.missionP1": "We are committed to prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators furthest from educational justice.",
"annualReport.missionP2": "Weve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively — essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
"annualReport.missionP3": "In developing new technologies, activities, and learning materials, we are guided by what we call the {fourPsItalics}:",
"annualReport.fourPs": "Four Ps of Creative Learning",
"annualReport.missionSubtitle": "我们的使命是向所有背景的孩子提供利用新技术进行想象、创造和协作的机会,让他们能够创造明天。",
"annualReport.missionP1": "我们坚持在工作的各方面把人人平等放在第一位,并特别专注于支持孩子、家庭及教师最大限度教育公平的行动和方法。",
"annualReport.missionP2": "我们把Scratch开发成为一个免费、安全、有趣的学习环境让所有的孩子能够在其中参与创造性地思考、系统推理、协同工作掌握这些当今社会的必备技能。我们和教师及家长一道支持孩子们的探索、分享和学习。",
"annualReport.missionP3": "在开发新的技术、活动、学习材料时,我们采取称为「{fourPsItalics}」的方法:",
"annualReport.fourPs": "创作式学习的4P",
"annualReport.missionProjectsTitle": "專案",
"annualReport.missionPeersTitle": "共享",
"annualReport.missionPassionTitle": "熱情",
"annualReport.missionPlayTitle": "播放",
"annualReport.missionProjectsDescription": "Engage children in designing, creating, and expressing themselves creatively",
"annualReport.missionPeersDescription": "Support children in collaborating, sharing, remixing, and mentoring",
"annualReport.missionPassionDescription": "Enable children to build on their interests and work on personally meaningful projects",
"annualReport.missionPlayDescription": "Encourage children to tinker, experiment, and iterate",
"annualReport.milestonesTitle": "Milestones",
"annualReport.milestonesDescription": "Here are some key events and accomplishments in the history of Scratch and the global Scratch community.",
"annualReport.milestones2003Message": "Awarded a National Science Foundation grant to start development of Scratch",
"annualReport.milestones2004Message": "Offered first Scratch workshop at Computer Clubhouse Teen Summit",
"annualReport.milestones2007Message": "Public launch of Scratch programming language and online community",
"annualReport.milestones2008Message": "Organized first Scratch Conference for educators and developers",
"annualReport.milestones2009Message1.4": "Released Scratch 1.4, translated into more than 40 languages",
"annualReport.milestones2009MessageScratchDay": "Hosted first Scratch Day event for children and families",
"annualReport.milestones2010Message": "Scratch online community reaches 1 million members",
"annualReport.milestones2013MessageFoundation": "Established Code-to-Learn Foundation (later renamed Scratch Foundation)",
"annualReport.milestones2013MessageScratch2": "Launch of Scratch 2.0, providing new opportunities for collaboration",
"annualReport.milestones2014Message": "Launch of ScratchJr for younger children, ages 5 to 7",
"annualReport.milestones2016Message": "Scratch online community reaches 10 million members",
"annualReport.milestones2017Message": "Scratch Day grows to 1,100 events in 60 countries",
"annualReport.milestones2019MessageScratch3": "Launch of Scratch 3.0, expanding what kids can create with code",
"annualReport.milestones2019MessageMove": "Scratch Team moves from MIT into Scratch Foundation",
"annualReport.missionProjectsDescription": "让孩子参与创造性的设计、创作和自我表达",
"annualReport.missionPeersDescription": "支持孩子协作、分享、改编及相互交流",
"annualReport.missionPassionDescription": "支持孩子基于自己的兴趣,创作自己认为有意义的作品",
"annualReport.missionPlayDescription": "鼓励孩子打磨、实验、反复改进",
"annualReport.milestonesTitle": "发展历程",
"annualReport.milestonesDescription": "下面是Scratch和Scratch全球社区在发展过程中的一些关键事件和成就。",
"annualReport.milestones2003Message": "获得国家科学基金会拨款启动Scratch开发",
"annualReport.milestones2004Message": "首次在Computer Clubhouse Teen Summit举办研讨会",
"annualReport.milestones2007Message": "Scratch编程语言和在线社区公开发布",
"annualReport.milestones2008Message": "首次面向教师和开发者举办Scratch大会",
"annualReport.milestones2009Message1.4": "Scratch 1.4版发布被译成40多种语言。",
"annualReport.milestones2009MessageScratchDay": "首次举办面向孩子和家庭的Scratch Day活动",
"annualReport.milestones2010Message": "Scratch在线社区用户达到1百万",
"annualReport.milestones2013MessageFoundation": "建立Code-to-Learn基金会后改称Scratch基金会",
"annualReport.milestones2013MessageScratch2": "Scratch 2.0版发布,提供了新的协作机会",
"annualReport.milestones2014Message": "ScratchJr发布面向5-7岁儿童",
"annualReport.milestones2016Message": "Scratch在线社区用户达到1千万",
"annualReport.milestones2017Message": "Scratch Day活动已在60个国家/地区举行1,100次活动",
"annualReport.milestones2019MessageScratch3": "Scratch 3.0发布,功能进一步增强",
"annualReport.milestones2019MessageMove": "Scratch团队从MIT搬迁到Scratch基金会",
"annualReport.reachTitle": "全世界的孩子都在用",
"annualReport.reachSubtitle": "Scratch 是全球最大的、面向八歲以上兒童及青少年的編程平台。",
"annualReport.reachMillion": "百萬",
@ -60,72 +60,72 @@
"annualReport.reach60million": "60 {million}",
"annualReport.reach20million": "20 {million}",
"annualReport.reach48million": "48 {million}",
"annualReport.reachUniqueVisitors": "Unique Visitors",
"annualReport.reachUniqueVisitors": "独立访客",
"annualReport.reachProjectsCreated": "建立的專案",
"annualReport.reachProjectCreators": "People Created Projects",
"annualReport.reachComments": "Comments Posted in the Online Community",
"annualReport.reachGrowthTitle": "Community Growth",
"annualReport.reachGrowthBlurb": "New accounts created in the Scratch Online Community within the last 5 years.",
"annualReport.reachProjectCreators": "创作者",
"annualReport.reachComments": "社区评论",
"annualReport.reachGrowthTitle": "社区增长",
"annualReport.reachGrowthBlurb": "过去5年Scratch在线社区新增账号数量",
"annualReport.reachGlobalCommunity": "我們的全球社群",
"annualReport.reachMapBlurb": "Total accounts registered in the Scratch Online Community from the launch of Scratch through 2019",
"annualReport.reachMap20M": "20M",
"annualReport.reachMapLog": "on a logarithmic scale",
"annualReport.reachTranslationTitle": "Scratch is Translated into 60+ Languages",
"annualReport.reachMapBlurb": "Scratch在线社区发布以来至2019年底的账号注册数量",
"annualReport.reachMap20M": "2千万",
"annualReport.reachMapLog": "以对数尺度表示",
"annualReport.reachTranslationTitle": "Scratch已被译为60多种语言",
"annualReport.reachTranslationBlurb": "感謝來自全球的翻譯志願者。",
"annualReport.reachScratchJrBlurb": "ScratchJr 是面向 5-7 歲兒童的編程軟體,他們可以透過這個環境創作互動故事與遊戲。",
"annualReport.reach22million": "22 {million}",
"annualReport.reachDownloads": "Downloads Since Launching in 2014",
"annualReport.reachDownloads": "自2014年发布以来的下载数量",
"annualReport.initiativesTitle": "重點工作",
"annualReport.initiativesDescription": "The work at the Scratch Foundation centers on three strategic areas: creative tools, community, and schools. Each area prioritizes the voice and needs of children who are underrepresented in creative computing and seeks to support children in diverse settings and cultures around the world.",
"annualReport.initiativesDescription": "Scratch基金会的工作侧重于3个战略领域创作工具、社区和学校。每个领域均优先考虑在计算机创作方面代表性不足的孩子的声音和需求致力于支持全世界各种背景和文化的孩子们。",
"annualReport.equity": "平等",
"annualReport.globalStrategy": "Global Strategy",
"annualReport.toolsTitle": "Creative Tools",
"annualReport.toolsIntro": "We are constantly experimenting and innovating with new technologies and new designs — always striving to provide children with new ways to create, collaborate, and learn.",
"annualReport.toolsSpotlight": "Creative Tools — Spotlight Story",
"annualReport.toolsLaunch": "Launch of Scratch 3.0",
"annualReport.toolsLaunchIntro1": "We designed Scratch 3.0 to expand how, what, and where kids can create with Scratch. Released at the start of 2019, Scratch 3.0 led to a surge of activity in the Scratch community, with more projects — and a greater variety of projects — than ever before.",
"annualReport.toolsLaunchIntro2": "Scratch 3.0 includes a library of extensions — extra collections of coding blocks that add new capabilities to Scratch. Some extensions provide access to web services and other software features, while others connect Scratch with physical-world devices like motors and sensors.",
"annualReport.globalStrategy": "全球战略",
"annualReport.toolsTitle": "创作工具",
"annualReport.toolsIntro": "我们不断使用新的技术和新的设计进行尝试和创新,力求给孩子们提供新的创作、协同和学习方法。",
"annualReport.toolsSpotlight": "创作工具——焦点故事",
"annualReport.toolsLaunch": "发布Scratch 3.0",
"annualReport.toolsLaunchIntro1": "我们设计Scratch 3.0的目的是扩展孩子们使用Scratch进行创造的方式和内容。该版本于2019年初发布给Scratch社区带来了新的创作高潮作品在数量和种类上均打破了记录。",
"annualReport.toolsLaunchIntro2": "Scratch 3.0包含了一个扩展库集合了额外的积木为Scratch增加新的能力。其中一些扩展可用于访问web服务及其他软件功能还有一些扩展可以将Scratch连接到实体设备如马达和传感器。",
"annualReport.toolsTexttoSpeech": "文字轉語音",
"annualReport.toolsTexttoSpeechIntro": "With the Text-to-Speech extension, kids can program their Scratch characters to speak out loud, in a variety of different voices.",
"annualReport.toolsTexttoSpeechIntro": "使用文字朗读扩展,孩子们可以编程让角色出声讲话,还能选择不同的嗓音。",
"annualReport.toolsNumProjects": "330,000+",
"annualReport.toolsTexttoSpeechProjects": "{numProjects} projects in 2019 used Text-to-Speech",
"annualReport.toolsMostPopular": "Most Popular",
"annualReport.toolsTexttoSpeechPopular": "{mostPopular} new Scratch Extension in the community",
"annualReport.toolsCollabAWS": "Collaboration with Amazon Web Services",
"annualReport.toolsTexttoSpeechProjects": "2019年有{numProjects}个作品使用了文字朗读。",
"annualReport.toolsMostPopular": "社区最爱",
"annualReport.toolsTexttoSpeechPopular": "{mostPopular}的Scratch新扩展",
"annualReport.toolsCollabAWS": "与亚马逊云计算服务合作",
"annualReport.toolsTranslate": "翻譯",
"annualReport.toolsTranslateIntro": "With the Translate extension, built on the Google Translate API, kids can incorporate automatic translation into their projects, supporting language learning and global communication.",
"annualReport.toolsTranslateIntro": "使用基于谷歌翻译API的翻译扩展孩子们可以在作品中实现自动翻译学习不同语言、与世界沟通。",
"annualReport.toolsNumLanguages": "50+",
"annualReport.toolsTranslateLanguages": "{numLanguages} languages translated in the extension",
"annualReport.toolsSupportsLiteracy": "Supports Literacy",
"annualReport.toolsCSandLanguageArts": "computer science and language arts",
"annualReport.toolsTranslateLiteracy": "{supportsLiteracy} across {CSandLanguageArtsLink}",
"annualReport.toolsCollabGoogle": "Collaboration with Google",
"annualReport.toolsPhysicalWorld": "Physical World Connections",
"annualReport.toolsTranslateLanguages": "{numLanguages}多种语言可被翻译",
"annualReport.toolsSupportsLiteracy": "支持语文",
"annualReport.toolsCSandLanguageArts": "计算机科学和语文",
"annualReport.toolsTranslateLiteracy": "{supportsLiteracy}跨越{CSandLanguageArtsLink}",
"annualReport.toolsCollabGoogle": "与谷歌合作",
"annualReport.toolsPhysicalWorld": "连接实体设备",
"annualReport.toolsMindstormsLink": "LEGO Mindstorms EV3",
"annualReport.toolsWeDoLink": "WeDo 2.0",
"annualReport.toolsLEGORoboticsIntro": "Students can create dancing robots, interactive sculptures, and data-collection experiments using Scratch with LEGO robotics kits. The new LEGO Education SPIKE Prime Set features an app based on Scratch. In addition, Scratch extensions are available for {mindstormsLink} and {weDoLink}.",
"annualReport.toolsCollabLEGO": "Collaboration with LEGO Education",
"annualReport.toolsLEGORoboticsIntro": "用Scratch连接乐高机器人套装学生可以创建跳舞的机器人、会互动的雕塑或进行数据采集实验。乐高新推出的SPIKE Prime科创套装包含了基于Scratch的应用程序。并且这些Scratch扩展适用于{mindstormsLink}和{weDoLink}。",
"annualReport.toolsCollabLEGO": "与乐高教育合作",
"annualReport.toolsVideoTutorials": "影片教學",
"annualReport.toolsTutorialsIntro": "Scratch 3.0 introduced a diverse collection of video tutorials to help kids get started with Scratch. The tutorials are open-ended and designed to encourage students to experiment, follow their interests, and express their own ideas.",
"annualReport.toolsNumTutorials": "25 new tutorials",
"annualReport.toolsNewTutorials": "{numTutorials} available in Scratch 3.0",
"annualReport.toolsNumViews": "23 million",
"annualReport.toolsTutorialsViews": "{numViews} views in 2019",
"annualReport.toolsApp": "Scratch App Supports Learning Offline",
"annualReport.toolsDownloadLink": "downloadable app",
"annualReport.toolsRaspberryLink": "use on Raspberry Pi 4",
"annualReport.toolsAppIntro": "During 2019, the Scratch Team released Scratch 3.0 as a {downloadableLink} for use on multiple platforms, including Windows, MacOS, ChromeOS, and Android tablets. In addition, the Raspberry Pi Foundation released Scratch 3.0 for {raspberryLink}. These downloadable versions are especially important for millions of learners in areas where internet connectivity is unavailable or unreliable.",
"annualReport.toolsAbhiTitle": "Abhi at Cartoon Network",
"annualReport.toolsAbhiIntro": "To highlight what kids can do with Scratch 3.0, we collaborated with Cartoon Network to create a video featuring Abhi, a 12-year-old Scratcher who loves to make animations and games. In the video, Abhi meets with Ian Jones-Quartey, creator of OK K.O. and other Cartoon Network shows. Abhi introduces Ian to key features of the new version of Scratch, and together they draw and program an animation of a Cartoon Network character jumping up and down.",
"annualReport.toolsAbhiQuote": "My favorite thing about Scratch is the community, because they are nice and helpful to me. Thats why Im always happy to share every project thats in my dreams.",
"annualReport.toolsTutorialsIntro": "Scratch 3.0引入了各种各样的视频教程,帮助孩子们入门。我们把教程设计成开放式的,以鼓励学生按照自己的兴趣和想法进行尝试。",
"annualReport.toolsNumTutorials": "25个新教程",
"annualReport.toolsNewTutorials": "{numTutorials}加入了Scratch 3.0",
"annualReport.toolsNumViews": "2千3百万",
"annualReport.toolsTutorialsViews": "{numViews}2019年观看次数",
"annualReport.toolsApp": "支持离线学习的Scratch应用程序",
"annualReport.toolsDownloadLink": "可下载的应用程序",
"annualReport.toolsRaspberryLink": "用于树莓派4",
"annualReport.toolsAppIntro": "2019年Scratch团队发布了Scratch 3.0{downloadableLink}可运行于Windows、MacOS、ChromeOS和安卓平板电脑。另外树莓派基金会还发布了{raspberryLink}的Scratch 3.0。对于数百万缺少稳定互联网连接的学习者来说,这些可下载版本格外重要。",
"annualReport.toolsAbhiTitle": "卡通频道Abhi秀",
"annualReport.toolsAbhiIntro": "为了向孩子宣传Scratch 3.0我们与卡通频道合作制作了一期节目请来了一位名叫Abhi的12岁的Scratcher他喜欢制作动画和游戏。在节目中Abhi与伊恩·琼斯·夸提见面后者是OK K.O及卡通频道其他栏目的编剧。Abhi向伊恩介绍了新版Scratch的主要功能然后一起绘制及编程实现了一个卡通频道角色跳跃的动画。",
"annualReport.toolsAbhiQuote": "我最喜欢Scratch的部分是社区因为大家都很友好还很帮忙。所以我要把我梦想中的作品全都分享给大家。",
"annualReport.communityTitle": "社群",
"annualReport.communityIntro": "The Scratch online community has always been an important part of the Scratch experience, providing opportunities for children to collaborate, share, and provide feedback to one another.",
"annualReport.communitySpotlight": "Community — Spotlight Story",
"annualReport.communityIntro": "Scratch在线社区一直是Scratch体验的重要组成部分它为孩子们提供了协作、分享和切磋交流的机会。",
"annualReport.communitySpotlight": "社区——焦点故事",
"annualReport.communityTeam": "Scratch 社群團隊",
"annualReport.communityTeamIntro1": "When asked why they use Scratch, most Scratchers talk about the importance of the online community for motivating their ongoing participation, providing a space where they can express their creativity, make friends, receive feedback, get new ideas, and learn new skills. Many Scratchers express their appreciation for the Scratch community as a safe and welcoming space to connect, share, and learn from one another.",
"annualReport.communityTeamIntro2": "With 40,000 new projects and 400,000 new comments in the Scratch online community each day, how can we ensure that the community remains safe and friendly, while also supporting and encouraging creative expression? Our Community Team, including full-time staff and a network of moderators, leads this essential work. There are two key dimensions of the Community Team's work: moderation and community engagement.",
"annualReport.communityModerationTitle": "Community Moderation",
"annualReport.communityModerationInfo": "When young people join the Scratch community, they agree to follow a set of Community Guidelines, which are designed to keep Scratch a safe and supportive place for young people from all backgrounds. Our Community Team uses a wide variety of tools and strategies to encourage good digital citizenship and maintain a positive environment for Scratchers to create in. Automated filters prevent private information from being shared or inappropriate content from being posted, and we allow anyone to report content they feel violates the Community Guidelines.",
"annualReport.communityTeamIntro1": "问问Scratcher为什么要使用Scratch大多数人都会提到在线社区的重要性社区激励他们不断参与为提供了表达创意、结识朋友、寻求建议、找到灵感和学习本领的空间。很多Scratcher对于Scratch社区能提供这样一个友好而安全的交流、分享以及学习的环境表示了感激。",
"annualReport.communityTeamIntro2": "Scratch在线社区每天增加40,000个作品和400,000条评论在支持和鼓励创造性表达的同时我们如何维护社区安全而友好的秩序我们的社区团队全职工作人员和一群网络上的管理员一起完成了这项至关重要的工作。社区团队工作的两个重要维度分别是内容审查和社区触达。",
"annualReport.communityModerationTitle": "内容审查",
"annualReport.communityModerationInfo": "青少年加入Scratch社区需要遵守《社区行为准则》其目的是维护Scratch的环境使所有青少年感到安全并得到支持不管其背景如何。我们的社区团队使用多种工具和策略鼓励良好的网络行为为Scratcher维持一个积极向上的创作环境。自动化过滤器会防止隐私信息的分享及不当内容的发布同时我们允许任何人对违反《社区行为准则》的内容进行举报。",
"annualReport.communityGuidelinesTitle": "社群規範",
"annualReport.communityGuidelinesInfo": "任何人都可使用 Scratch不分年齡、種族、信仰、能力、或性別。",
"annualReport.communityGuidelinesRespect": "要有禮貌。",
@ -134,100 +134,100 @@
"annualReport.communityGuidelinesConstructive": "要有建設性。",
"annualReport.communityGuidelinesPrivacy": "將個人信息設為不公開。",
"annualReport.communityGuidelinesFriendly": "彼此協助讓站台更友善。",
"annualReport.communityEngagementTitle": "Community Engagement",
"annualReport.storySwap": "Story Swap",
"annualReport.communityEngagementInfo": "Another major role of the Community Team is to highlight and develop opportunities for young people to express their ideas and become engaged in positive ways. The team features projects and studios from community members to serve as inspiration, and it regularly posts Scratch Design Studios to encourage creative activity. Each summer, the team organizes an online Scratch Camp: the theme in 2019 was {storySwapLink}, with Scratchers building on one anothers stories.",
"annualReport.communitySDSTitle": "Scratch Design Studios",
"annualReport.communitySDSInfo": "Some Scratch Design Studios from 2019:",
"annualReport.communityEngagementTitle": "社区触达",
"annualReport.storySwap": "交换故事",
"annualReport.communityEngagementInfo": "社区团队的另一项主要工作是突出和创造更多机会使青少年表达创意并保持积极参与。团队会挑选社区中的特色作品和工作室作为榜样并经常性地更新Scratch设计工作室鼓励创作活动。每年夏天团队会组织Scratch在线夏令营2019年的主题是{storySwapLink}让Scratcher按照另一方的故事进行创作。",
"annualReport.communitySDSTitle": "Scratch设计工作室",
"annualReport.communitySDSInfo": "2019年部分的Scratch设计工作室",
"annualReport.communityDayintheLife": "生活中的每一天",
"annualReport.communityDayintheLifeInfo": "Create a project about a day in the life of something",
"annualReport.communityYear3000": "Year 3000",
"annualReport.communityYear3000Info": "What might life be like in the year 3000?",
"annualReport.communityBounce": "Bounce",
"annualReport.communityBounceInfo": "Create a project that involves bouncing, jumping, boinging, or hopping.",
"annualReport.communityMonochromatic": "Monochromatic",
"annualReport.communityMonochromaticInfo": "How would things look if there were only one color?",
"annualReport.communityQuotes": "Community — Quotes",
"annualReport.communityQuote1": "I joined Scratch when I was 11 years old and the things I learned from using the platform and interacting with the community were really a vital part of my learning growing up.",
"annualReport.communityQuote2": "Scratch has allowed me to do things from home, like \n- Respect people and their projects\n- Make friends\n- Feel that I am not alone in this quarantine\n....and much more, so I want to say \n¡GRACIAS!",
"annualReport.communityQuote3": "I've been on Scratch for about 2 years, and it's been a life-changing experience! I've learned so many new things, such as coding, online etiquette, and art!",
"annualReport.communityQuote4": "Scratch was my favorite hobby in sixth grade. It secretly introduced me to Boolean logic, order of operations, and nested mathematical expressions—not to mention computer programming itself.",
"annualReport.communityDayintheLifeInfo": "创作一个反映日常生活的作品",
"annualReport.communityYear3000": "公元3000年",
"annualReport.communityYear3000Info": "公元3000年的生活将会是什么样的",
"annualReport.communityBounce": "弹跳",
"annualReport.communityBounceInfo": "创作一个跟跳关的作品,反弹、弹跳、跳跃,随你怎么跳。",
"annualReport.communityMonochromatic": "单色世界",
"annualReport.communityMonochromaticInfo": "如果只有一种颜色,世界会是什么样的?",
"annualReport.communityQuotes": "社区大家说",
"annualReport.communityQuote1": "我加入Scratch时11岁在这里所学到的东西以及跟其他社区成员的交流成了我学习成长过程中不可或缺的一部分。",
"annualReport.communityQuote2": "在家用Scratch我会\n- 礼貌地观看别人的作品,和他们交流\n- 交朋友\n- 在隔离期间不再感到孤独\n……还有很多。所以我想说谢谢\n¡GRACIAS!",
"annualReport.communityQuote3": "我用Scratch已经两年了它对我的影响很大。我学到了很多新东西编程、网上礼节还有艺术",
"annualReport.communityQuote4": "Scratch是我6年级时最大的爱好。我渐渐知道了什么是布尔逻辑、运算的顺序、层层相套的数学表达式更不要说计算机编程了。",
"annualReport.studio": "創作坊",
"annualReport.communityBLMIntro": "As racial justice protests swept the United States after the tragic killings of George Floyd, Breonna Taylor, Ahmaud Arbery, and others in early 2020, many young people used Scratch as a way to express their support for the Black Lives Matter movement, creating projects and posting comments to speak out against racism and police violence. In a {BLMStudioLink} featured on the Scratch home page, Scratchers contributed hundreds of projects and thousands of comments. The Scratch Community Team was actively involved, to support Scratchers during a traumatic time and to ensure that all projects and conversations remained respectful.",
"annualReport.communityArtwork": "Artwork by the Scratcher OnionDipAnimations",
"annualReport.communityChangeTitle": "We see young people as agents of change.",
"annualReport.communityChangeInfo": "We are committed to working with them, and with the educators and families who support them, to ensure that they develop the skills, the motivation, and the confidence theyll need to lead fulfilling lives and bring about meaningful change in society.",
"annualReport.communityBLMIntro": "2020年初乔治·弗洛伊德、布里昂娜·泰勒、艾哈迈德·阿伯里等惨案相继发生之后争取种族平等的运动席卷了美国许多青少年通过Scratch表达了他们对黑人的命也是命这一运动的支持通过作品和评论发声反对种族歧视和警察暴力。在Scratch选登在首页的{BLMStudioLink}中Scratcher贡献了数以百计的作品和数以千计的评论。在这令人哀伤的日子里Scratch社区团队也积极参与了进来确保所有作品和对话内容保持尊重以支持Scratcher。",
"annualReport.communityArtwork": "Scratcher OnionDipAnimations的作品",
"annualReport.communityChangeTitle": "青少年是变革的推动者",
"annualReport.communityChangeInfo": "我们坚持与青少年、教师和家长合作,确保青少年发展出必要的技能、志向和信心,让他们未来过上满意生活、为社会带来有意义的变革。",
"annualReport.watchVideo": "觀看影片",
"annualReport.schoolsTitle": "Schools",
"annualReport.schoolsIntro": "We provide programs and resources to support teachers and students in schools around the world, designed to achieve equity in creative computing experiences, based on projects, passion, peers, and play.",
"annualReport.schoolsSpotlight": "Schools — Spotlight Story",
"annualReport.cpsProjectTitle": "Creative Computing in Chicago Public Schools",
"annualReport.cpsProjectIntroP1": "In 2019, with funding from Google.org, the Scratch Team partnered with SocialWorks, CS4ALL Chicago and Chicago Public Schools to support seven elementary schools in the South Side of Chicago as they launched an initiative to incorporate creative coding into their curriculum.",
"annualReport.cpsProjectIntroP2": "As a part of this initiative, hundreds of students imagined and drew themselves as the superhero of their own video games. They brought those ideas to life in a collaborative Scratch project called SuperMe. Local Chicago hero and Grammy Award winning musician Chance the Rapper was so inspired by the students work that he named it the official video game for his hit song “I Love You So Much” and shared it with the world.",
"annualReport.familyCreativeNightsHeader": "Family Creative Coding Nights",
"annualReport.familyCreativeNightsDescription": "A key to the success of this initiative was to connect students, families, teachers, and other community members through Family Creative Coding Nights. These events brought together hundreds of family members of all ages—from young children to grandparents—in activities that mixed coding with art, dance, and music. These events strengthened connections between home and school, recognizing the important role of families in inspiring and supporting children's learning.",
"annualReport.familyNightsPhotoCredit": "Photos by Jordan Macy, SocialWorks",
"annualReport.teacherPDHeader": "Investing in Professional Development for Teachers",
"annualReport.teacherPDDescription": "Teachers across the participating elementary schools came together for professional development workshops, gaining first-hand experience in creating their own Scratch projects and finding meaningful ways to use Scratch to support student learning across the curriculum.",
"annualReport.teacherPDQuoteAttribution": "{teacherName}, CPS Educator",
"annualReport.teacherPDQuote": "What surprised me most was the intrinsic collaboration that came with using Scratch in my classroom. Often, students themselves would discover something in the Scratch platform, show me, and then spread it among themselves.",
"annualReport.extendingReachHeader": "Extending the Reach",
"annualReport.extendingReachDescription": "To expand the reach of this partnership, CS4ALL Chicago built on the Family Creative Coding Night model and has made it available to all Chicago Public Schools. Google CS First produced {codeYourHeroLink} guides for students and teachers, available free online in English and Spanish.",
"annualReport.schoolsTitle": "学校",
"annualReport.schoolsIntro": "我们提供不同的计划和资源支持世界各地的的在校师生,使他们在作品、伙伴、热情、好玩这几个方面平等地获得创作式计算的体验。",
"annualReport.schoolsSpotlight": "学校——焦点故事",
"annualReport.cpsProjectTitle": "芝加哥公立学校创作式计算教学",
"annualReport.cpsProjectIntroP1": "2019年在谷歌的资助下Scratch团队和SocialWorks、芝加哥CS4ALL及芝加哥公立学校合作支持了南区的7所小学开设创意编程课程的工作。",
"annualReport.cpsProjectIntroP2": "在这个计划里数百名学生设计并画出自己的电脑游戏而自己是其中的超级英雄。他们在Scratch里合作了一个叫做SuperMe的作品来实现这些想法。芝加哥当地的英雄、格莱美奖获得者Chance the Rapper被学生们的作品感染对外宣布将其定为他的热播单曲「I Love You So Much」的官方游戏。",
"annualReport.familyCreativeNightsHeader": "家庭创作编程之夜",
"annualReport.familyCreativeNightsDescription": "该计划成功的关键在于通过家庭创作编程之夜将学生、家庭、教师和其他社区成员联系在一起。数百名不同年龄的家庭成员,从小孩子到爷爷奶奶们,参与了这些将绘画、舞蹈、音乐与编程相结合的活动。这些活动加强了家校联系,认可了家庭在激发和支持孩子学习中所承担的重要角色。",
"annualReport.familyNightsPhotoCredit": "Jordan Macy, SocialWorks",
"annualReport.teacherPDHeader": "助力教师职业发展",
"annualReport.teacherPDDescription": "合作学校的教师一起参加了职业发展训练营获得了使用Scratch创作作品的第一手经验找到了利用Scratch支持学生跨学科学习的有效方法。",
"annualReport.teacherPDQuoteAttribution": "{teacherName},芝加哥公立学校教师",
"annualReport.teacherPDQuote": "让我最惊讶的是使用Scratch的时候课堂上自然形成的合作氛围。学生们经常会自己在Scratch平台上发现某项功能向我展示然后他们自己就传开了。",
"annualReport.extendingReachHeader": "扩大规模",
"annualReport.extendingReachDescription": "为了扩大这项合作依照家庭创作编程之夜的模式创建的芝加哥CS4ALL将该活动推广到芝加哥所有的公立学校。谷歌CS First推出了面向师生的{codeYourHeroLink}指南,其英语和西班牙语版本已经上线。",
"annualReport.codeYourHero": "Code Your Hero",
"annualReport.inTheNewsHeader": "In the News",
"annualReport.chicagoSunTimesArticle": "Chicago Sun Times Article",
"annualReport.rollingStoneArticle": "Rolling Stone Article",
"annualReport.conferencesTitle": "Scratch Conferences around the World",
"annualReport.conferencesIntro": "In 2008, the Scratch Team hosted the first Scratch conference at MIT, bringing together educators, researchers, and developers to share ideas and experiences for using Scratch to support creative learning. Since then, the Scratch Team has organized and hosted a Scratch conference at MIT every two years. In addition, members of the global Scratch community have organized and hosted more than a dozen conferences—stretching across oceans, continents, cultures, and languages.",
"annualReport.conferencesHeroImageCaption": "Scratch Africa Conference, photo by {photoCredit}",
"annualReport.conferencesLatinAmericaTitle": "Latin America",
"annualReport.conferencesLatinAmericaDescription": "In May 2019, educators from across Chile and other areas of Latin America came together for the second {scratchAlSurLink} conference in Santiago, Chile. Following the conference, Scratch al Sur released a {spanishVersionLink} of the {creativeComputingCurriculumLink} guide, developed by the Creative Computing group at the Harvard Graduate School of Education.",
"annualReport.conferencesSpanishVersionLinkText": "Spanish version",
"annualReport.conferencesLatinAmericaImageCaption": "Photo provided by {photoCredit}",
"annualReport.inTheNewsHeader": "媒体报道",
"annualReport.chicagoSunTimesArticle": "芝加哥太阳报文章",
"annualReport.rollingStoneArticle": "《滚石》杂志文章",
"annualReport.conferencesTitle": "遍布世界各地的Scratch会议",
"annualReport.conferencesIntro": "2008年Scratch团队在麻省理工学院主办了首次Scratch大会教师、研究人员、开发者齐聚一堂围绕使用Scratch支持创作式学习分享观点和经验。自此以后Scratch团队每两年在麻省理工学院举办一次Scratch大会。此外全球的Scratch社区组织举办了几十场会议遍布大洋彼岸、各个大陆跨越了不同文化和语言。",
"annualReport.conferencesHeroImageCaption": "Scratch非洲大会,{photoCredit}摄",
"annualReport.conferencesLatinAmericaTitle": "拉丁美洲",
"annualReport.conferencesLatinAmericaDescription": "2019年5月智利和其他拉美地区的教师们聚首智利的圣地亚哥举行了第二次{scratchAlSurLink}会议。会后Scratch南方大会发布了由哈佛大学教育研究生院创作式计算小组开发的{creativeComputingCurriculumLink}指南的{spanishVersionLink}。",
"annualReport.conferencesSpanishVersionLinkText": "西班牙语版本",
"annualReport.conferencesLatinAmericaImageCaption": "由{photoCredit}提供",
"annualReport.conferencesEuropeTitle": "歐洲",
"annualReport.conferencesEuropeDescription": "In August 2019, the Raspberry Pi Foundation organized the fourth {scratchConferenceEuropeLink}, held in Cambridge, UK. The conference brought together formal and informal educators from more than 25 countries for hands-on workshops, presentations, and demonstrations by students, educators, researchers, and community-based organizations.",
"annualReport.conferencesEuropeImageCaption": "Photo provided by {photoCredit}",
"annualReport.conferencesEuropeDescription": "2019年8月树莓派基金会在英国剑桥举办了第四届{scratchConferenceEuropeLink}。来自25个国家正式和非正式的教师参加了Scratch实战培训、并听取和观看了学生、教师、研究人员、及社区组织者的报告和演示。",
"annualReport.conferencesEuropeImageCaption": "由{photoCredit}提供",
"annualReport.conferencesAfricaTitle": "非洲",
"annualReport.conferencesAfricaDescription": "In October 2019, the first {scratchAfricaConferenceLink} was held in Nairobi, Kenya, drawing more than 250 educators and students from across Africa to share lessons, empower young people, and celebrate accomplishments in creative coding. At the conference, the Scratch Team launched a Swahili version of Scratch, available for use both online and offline.",
"annualReport.conferencesAfricaImageCaption": "Photo by {photoCredit}",
"annualReport.financialsTitle": "Financials - 2019",
"annualReport.financialsButton": "2019 Audited Financials",
"annualReport.financialsFutureYears": "Note: Financials in future years will be significantly different, since the Scratch staff has now transitioned from MIT to the Scratch Foundation.",
"annualReport.supportersTitle": "Thank You to Our Supporters",
"annualReport.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
"annualReport.supportersSpotlightTitle": "Donor - Spotlight Story",
"annualReport.supportersSFETitle": "Siegel Family Endowment",
"annualReport.supportersSFEDescription1": "In May 2012, David Siegel attended Scratch Day at the MIT Media Lab with his son Zach, an active and enthusiastic Scratcher. Watching Zach and other children using Scratch to code their own games, animations, and robotic creatures, David saw how much potential Scratch had to help children both learn practical coding skills, and develop as computational thinkers.",
"annualReport.supportersSFEDescription2": "David knows the importance of computational thinking firsthand, and his career as a computer scientist and entrepreneur has been shaped by the same curiosity that Scratch helps young learners explore every day. It's the same exploratory instinct that led him to study computer science at Princeton, and earn a PhD based on work completed at MIT's Artificial Intelligence Lab. In 2001, he co-founded Two Sigma, which has grown to become a world leader in applying machine learning and data science to investment management.",
"annualReport.supportersSFEDescription3": "In 2011, David founded Siegel Family Endowment (SFE) to support organizations working to help people adapt to the demands of new technology, and to better understand and mitigate the powerful disruptions that technology has driven in almost every sector. He is also a co-founder of the Scratch Foundation, and is a strong advocate for the organization's mission to keep Scratch free and accessible to learners all over the world.",
"annualReport.supportersCoFounder": "Co-Founder and Co-Chairman",
"annualReport.supportersQuote": "Making sure that Scratch remains free and accessible for kids everywhere is one of the most impactful ways we can help young learners engage and thrive in an increasingly digital world. Supporting Scratch is more important today than ever before.",
"annualReport.supportersThankYou": "Thank you to our supporters",
"annualReport.supportersAllDescription": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and share with new technologies. We want to thank all Scratch supporters who, since we started working on Scratch in 2002, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on cumulative giving to Scratch (at both MIT and Scratch Foundation) through December 31, 2019.",
"annualReport.supportersFoundingDescription": "We are especially grateful to our Founding Partners who supported us from the early days of Scratch, each providing at least $10,000,000 of cumulative support, in various forms.",
"annualReport.supportersFoundingTitle": "Founding Partners",
"annualReport.conferencesAfricaDescription": "2019年10月第一届{scratchAfricaConferenceLink}于肯尼亚内罗毕举行。会议吸引了非洲各地超过250名教师和学生参加旨在分享课程、讨论如何赋予青少年更多能力并表彰在创作编程领域取得的成绩。会上Scratch团队发布了斯瓦西里语版本的Scratch包括在线和李现版本。",
"annualReport.conferencesAfricaImageCaption": "{photoCredit}",
"annualReport.financialsTitle": "2019财务状况",
"annualReport.financialsButton": "2019财务审计报告",
"annualReport.financialsFutureYears": "由于Scratch雇员已从麻省理工学院转移至Scratch基金会未来几年的财务状况将会发生很大变化。",
"annualReport.supportersTitle": "感谢我们的赞助人",
"annualReport.supportersIntro": "感谢我们慷慨的支持者。你们的贡献帮助我们为全球所有不同背景不同年龄的孩子扩展了创作式学习的机会。",
"annualReport.supportersSpotlightTitle": "赞助人——焦点故事",
"annualReport.supportersSFETitle": "西格玛家庭捐助基金",
"annualReport.supportersSFEDescription1": "2012年5月大卫·西格尔陪同儿子扎克在麻省理工媒学院体实验室参加了Scratch Day活动。通过观察扎克和其他孩子使用Scratch编程创作自己的游戏、动画、机器人大卫看到Scratch在帮助孩子学习实际编程技巧以及发展计算思维能力方面颇具潜力。",
"annualReport.supportersSFEDescription2": "大卫对计算思维的重要性有切身体会他作为计算机科学家和企业家的职业生涯受到了好奇心的影响而Scratch正在每天培养青少年的这种好奇心。正是这种探索的本能引导他进入普林斯顿学习计算机科学又从麻省理工人工智能实验室取得了博士学位。2001年他联合创办了Two Sigma并将其发展为世界领先的应用机器学习和数据科学进行投资管理的公司。",
"annualReport.supportersSFEDescription3": "2011年大卫创办了西格尔家庭捐助基金SFE以支持帮助人们适应新技术、理解和消除技术给各行各业带来的影响的组织。他还是Scratch基金会的联合创始人大力倡导基金会保持Scratch免费开放给全世界学习者的是命。",
"annualReport.supportersCoFounder": "联合创始人及联席董事长",
"annualReport.supportersQuote": "确保Scratch免费地让各地的孩子使用是帮助青少年与日趋数字化的世界接轨并顺利发展的最行之有效的方式之一。支持Scratch现在比以往更加重要。",
"annualReport.supportersThankYou": "感谢我们的赞助者",
"annualReport.supportersAllDescription": "我们的使命是向所有背景的孩子提供使用新技术进行想象、创作、分享的机会。我们向所有Scratch的赞助者致谢自从2002年Scratch的工作启动以来在他们的帮助下我们为世界各地数百万的青少年创造了令人赞叹的学习体验。以下名单按截止2019年12月31的累计捐助包括MIT和Scratch基金会排名。",
"annualReport.supportersFoundingDescription": "我们特别感谢我们的创始合作伙伴他们在Scratch创建早期以不同形式提供了累计超过1千万美元以上的捐助。",
"annualReport.supportersFoundingTitle": "创始合作伙伴",
"annualReport.supportersCreativityTitle": "Creativity Circle — $1,000,000+",
"annualReport.supportersCollaborationTitle": "Collaboration Circle — $200,000+",
"annualReport.supportersImaginationTitle": "Imagination Circle — $50,000+",
"annualReport.supportersInspirationTitle": "Inspiration Circle — $20,000+",
"annualReport.supportersExplorationTitle": "Exploration Circle — $5,000+",
"annualReport.supportersInKindTitle": "In-Kind Supporters",
"annualReport.supportersInKindTitle": "非现金赞助者",
"annualReport.leadershipTitle": "我們的團隊",
"annualReport.leadershipBoard": "Board of Directors",
"annualReport.leadershipChair": "Chair",
"annualReport.leadershipProfessor": "Professor of Learning Research",
"annualReport.leadershipViceChair": "Vice-Chair",
"annualReport.leadershipBoardMember": "Board Member",
"annualReport.leadershipPresidentCEO": "President and CEO",
"annualReport.leadershipFormerPresident": "Former President",
"annualReport.leadershipFounderCEO": "Founder and CEO",
"annualReport.leadershipFormerChairCEO": "Former Chair and CEO",
"annualReport.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
"annualReport.leadershipBoardSecretary": "Board Secretary",
"annualReport.leadershipBoardTreasurer": "Board Treasurer",
"annualReport.leadershipBoard": "董事会",
"annualReport.leadershipChair": "主席",
"annualReport.leadershipProfessor": "学习研究教授",
"annualReport.leadershipViceChair": "副主席",
"annualReport.leadershipBoardMember": "董事",
"annualReport.leadershipPresidentCEO": "总裁兼首席执行官",
"annualReport.leadershipFormerPresident": "前总裁",
"annualReport.leadershipFounderCEO": "创始人、首席执行官",
"annualReport.leadershipFormerChairCEO": "前董事会主席、首席执行官",
"annualReport.leadershipBoardSecretaryTreasurer": "董事会秘书、财务官",
"annualReport.leadershipBoardSecretary": "董事会秘书",
"annualReport.leadershipBoardTreasurer": "董事会财务官",
"annualReport.leadershipScratchTeam": "Scratch 團隊",
"annualReport.leadershipInterim": "Interim Executive Director",
"annualReport.leadershipInterim": "临时执行总监",
"annualReport.donateTitle": "支持我們",
"annualReport.donateMessage": "Your support enables us to make Scratch free for everyone, keeps our servers running, and most importantly, we are able to provide kids around the world an opportunity to imagine, create and share. Thank you!",
"annualReport.donateMessage": "你的支持使我们能向所有人免费开放Scratch、保持我们服务器的运转更重要的是我们能够为全世界的孩子提供想象、创作和分享的机会。谢谢",
"annualReport.donateButton": "捐助"
}

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@ -24,7 +24,7 @@
"annualReport.2020.missionHeader": "Αποστολή",
"annualReport.2020.missionSubtitle": "Providing young people with digital tools and opportunities to imagine, create, share, and learn.",
"annualReport.2020.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators excluded from creative computing.",
"annualReport.2020.missionP2": "Weve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively—essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
"annualReport.2020.missionP2": "Αναπτύξαμε το Scratch ως ένα ελεύθερο, ασφαλές, παιχνιδοειδές περιβάλλον μάθησης που εμπλέκει όλα τα παιδιά στη δημιουργική σκέψη, τη συστηματική επιχειρηματολογία και τη συνεργασία - βασικές δεξιότητες για όλους στη σημερινή κοινωνία. Συνεργαζόμαστε με εκπαιδευτικούς και οικογένειες για να υποστηρίξουμε τα παιδιά στην εξερεύνηση, την ανταλλαγή και τη μάθηση.",
"annualReport.2020.missionP3": "In developing new technologies, activities, and learning materials, we are guided by what we call the Four Ps of Creative Learning:",
"annualReport.2020.fourPs": "Τα τέσσερα Π της δημιουργικής μάθησης",
"annualReport.2020.missionProjectsTitle": "Έργα",

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@ -24,7 +24,7 @@
"annualReport.2020.missionHeader": "Missioon",
"annualReport.2020.missionSubtitle": "Providing young people with digital tools and opportunities to imagine, create, share, and learn.",
"annualReport.2020.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators excluded from creative computing.",
"annualReport.2020.missionP2": "Weve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively—essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
"annualReport.2020.missionP2": "Oleme välja töötanud Scratchi tasuta, turvalise ja mängulise õpikeskkonnana, mis kaasab kõik lapsed loovalt mõtlema, süstemaatiliselt mõtlema ja koostööd tegema — need on tänapäeva ühiskonnas kõigi jaoks hädavajalikud oskused. Teeme koostööd õpetajate ja peredega, et toetada lapsi uurimisel, jagamisel ja õppimisel.",
"annualReport.2020.missionP3": "In developing new technologies, activities, and learning materials, we are guided by what we call the Four Ps of Creative Learning:",
"annualReport.2020.fourPs": "Loovõppe neli P-d",
"annualReport.2020.missionProjectsTitle": "Projektid",
@ -144,7 +144,7 @@
"annualReport.2020.communityScratchCommunity": "Scratch Community",
"annualReport.2020.communityScratchCommunityIntro": "Kui küsitakse, miks nad Scratchi kasutavad, räägib enamik Scratcheri veebikogukonna tähtsusest nende pideva osalemise motiveerimisel, pakkudes ruumi, kus nad saavad väljendada oma loovust, leida sõpru, saada tagasisidet, saada uusi ideid ja õppida uusi oskusi. Paljud Scratcherid väljendavad oma tunnustust Scratchi kogukonna kui turvalise ja tervitatava ruumi vastu, kus üksteisega suhelda, jagada ja üksteiselt õppida.",
"annualReport.2020.communityQuoteGroupText1": "Liitusin Scratchiga 11-aastaselt ning platvormi kasutamisest ja kogukonnaga suhtlemisest õpitud asjad olid minu lapsepõlves õppimise oluline osa.",
"annualReport.2020.communityQuoteGroupText2": "Scratch has allowed me to do things from home, like\n- Respect people and their projects\n- Make friends\n- Feel that I am not alone in this quarantine\n....and much more, so I want to say ¡GRACIAS!",
"annualReport.2020.communityQuoteGroupText2": "Scratch on võimaldanud mul kodus asju teha, näiteks\n- Austa inimesi ja nende projekte\n- Leia sõpru\n- Tunne, et ma pole selles karantiinis üksi\n... ja palju muud, nii et ma tahan öelda\n¡GRACIAS!",
"annualReport.2020.communityQuoteGroupText3": "Olen Scratchis olnud umbes 2 aastat ja see on olnud elumuutev kogemus! Olen õppinud nii palju uusi asju, nagu kodeerimine, veebietikett ja kunst!",
"annualReport.2020.communityQuoteGroupText4": "Scratch oli kuuendas klassis mu lemmikhobi. See tutvustas mulle salaja Boole'i loogikat, toimingute järjekorda ja pesastatud matemaatilisi avaldisi arvutiprogrammeerimisest endast rääkimata.",
"annualReport.2020.yearInReview": "Year in Review",

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"annualReport.2020.missionHeader": "Missy",
"annualReport.2020.missionSubtitle": "Providing young people with digital tools and opportunities to imagine, create, share, and learn.",
"annualReport.2020.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators excluded from creative computing.",
"annualReport.2020.missionP2": "Weve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively—essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
"annualReport.2020.missionP2": "Wy hawwe Scratch ûntwikkele as in fergese, feilige, ludike learomjouwing dy't alle bern dwaande hâldt mei kreatyf tinken, systematysk redenearjen en gearwurking — essensjele feardigens foar elkenien yn 'e hjoeddeistige maatskippij. Wy gearwurkje mei oplieders en famyljes om bern te stypjen by ferkennen, dielen en learen.",
"annualReport.2020.missionP3": "In developing new technologies, activities, and learning materials, we are guided by what we call the Four Ps of Creative Learning:",
"annualReport.2020.fourPs": "De fjouwer P's fan kreatyf learen",
"annualReport.2020.missionProjectsTitle": "Projekten",
@ -144,7 +144,7 @@
"annualReport.2020.communityScratchCommunity": "Scratch Community",
"annualReport.2020.communityScratchCommunityIntro": "Op de fraach wêrom't se brûke Scratch, measte Scratchers praten oer it belang fan de online mienskip yn motivearjende harren bliuwende partisipaasje, it bieden fan in romte dêr't se kinne uterje harren kreativiteit, make freonen, krije feedback, krije nije ideeën kinne winne en leare nije feardichheden. In protte Scratchers wurdearje de Scratch-mienskip as in feilige en gastfrije romte om fan elkoar te ferbinen, te dielen en te learen.",
"annualReport.2020.communityQuoteGroupText1": "Ik kaam by Scratch doe't ik 11 jier wie en de dingen dy't ik learde troch it platfoarm te brûken en ynteraksje mei de mienskip wiene echt in wichtich diel fan myn learen doe't ik opgroeide.",
"annualReport.2020.communityQuoteGroupText2": "Scratch has allowed me to do things from home, like\n- Respect people and their projects\n- Make friends\n- Feel that I am not alone in this quarantine\n....and much more, so I want to say ¡GRACIAS!",
"annualReport.2020.communityQuoteGroupText2": "Scratch hat my tastien dingen fan hûs te dwaan lykas\n- Respektearje minsken en har projekten\n- Freonen meitsje\n- Fiel dat ik net allinich bin yn dizze karantêne ...\n.... en folle mear wol ik sizze\n¡GRACIAS!",
"annualReport.2020.communityQuoteGroupText3": "Ik haw no sawat 2 jier op Scratch west, en it is in libbensferoarjende ûnderfining west! Ik learde safolle nije dingen lykas kodearjen, online etikette en keunst!",
"annualReport.2020.communityQuoteGroupText4": "Scratch wie myn favorite hobby yn 'e seisde klasse. It yntrodusearre my heimelik oan Booleaanske logika, de folchoarder fan operaasjes, en de nestele wiskundige útdrukkingen — net te hawwen oer de komputerprogrammering sels.",
"annualReport.2020.yearInReview": "Year in Review",

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"annualReport.2020.communityScratchCommunity": "Scratch Community",
"annualReport.2020.communityScratchCommunityIntro": "Երբ հարցնում ես, թե ինչո՞ւ են օգտագործում Scratch֊ը, շատերը նշում են իրենց մոտիվացնում է առցանց համայնքը, որը տրամադրում է ստեղծագործելու տարածք, ունենալ ընկերներ, ստանալ նոր գաղափարներ և հետադարձ կապ և սովորել նոր հմտություններ։ Մի շարք Scratcher֊ներ գոհունակություն են արտահայտում Scratch֊ի համայնքին, քանզի նրանք ունեն անվտանգ և հարմար տարածք, որտեղ կարող են մեկը մյուսի հետ միանալ, կիսվել և սովորել։ ",
"annualReport.2020.communityQuoteGroupText1": "Ես միացել եմ Scratch֊ին, երբ դեռ 11 տարեկան էի և սովորել եմ օգտագործել համայնքի պլտաֆորմը, որը կենսական է եղել իմ աճի համար։",
"annualReport.2020.communityQuoteGroupText2": "Scratch has allowed me to do things from home, like\n- Respect people and their projects\n- Make friends\n- Feel that I am not alone in this quarantine\n....and much more, so I want to say ¡GRACIAS!",
"annualReport.2020.communityQuoteGroupText2": "Scratch֊ը թույլ է տվել անել բաներ տանից, ինչպիսիք են \n- Հարգել մարդկանց և իրենց նախագծերը\n- Ձեռք բերել ընկերներ\n- Մեկուսացման մեջ զգալ այնպես, ասես միայնակ չես\n.... և մի շարք այլ բաներ, այնպես որ ուզում եմ ասել\nՇՆՈՐՀԱԿԱԼՈՒԹՅՈՒ՜Ն",
"annualReport.2020.communityQuoteGroupText3": "Scratch֊ի հետ եմ արդեն 2 տարի և այն եղել է ինձ համար կյանքի փորձ։ Սովորել եմ մի շարք նոր բաներ, ինչպիսիք են ՝ կոդավորումը, առցանցը վարվելակերպն ու մշակույթը։",
"annualReport.2020.communityQuoteGroupText4": "6-րդ դասարանում Scratch֊ը եղել է իմ լավագույն և սիրված զբաղմունքը։ Ուսուցման ժամանակ սովորել եմ ոչ միայն համակարգչային ծրագրավորում, այլ նաև Բուլյան տրամաբանություն և մի շարք մաթեմատիկական հավասարումներ։",
"annualReport.2020.yearInReview": "Year in Review",

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@ -1,306 +1,306 @@
{
"annualReport.2020.subnavFoundersMessage": "Founder's Message",
"annualReport.2020.subnavMission": "Mission",
"annualReport.2020.subnavReach": "Reach",
"annualReport.2020.subnavThemes": "Themes",
"annualReport.2020.subnavDirectorsMessage": "Director's Message",
"annualReport.2020.subnavSupporters": "Supporters",
"annualReport.2020.subnavTeam": "Team",
"annualReport.2020.subnavFoundersMessage": "設立者からのメッセージ",
"annualReport.2020.subnavMission": "ミッション",
"annualReport.2020.subnavReach": "普及活動",
"annualReport.2020.subnavThemes": "テーマ",
"annualReport.2020.subnavDirectorsMessage": "ディレクターからのメッセージ",
"annualReport.2020.subnavSupporters": "サポーター",
"annualReport.2020.subnavTeam": "チーム",
"annualReport.2020.subnavDonate": "きふ",
"annualReport.2020.mastheadYear": "2020 Annual Report",
"annualReport.2020.mastheadTitle": "Adapting to a Changing World",
"annualReport.2020.foundersMessageTitle": "A Message from Our Founder",
"annualReport.2020.foundersMessageP1": "The year 2020 will be remembered as the year when the COVID pandemic swept across the world, causing hardships and disruptions in the lives of everyone -- with the greatest hardships falling inequitably on those already facing challenges in their lives.",
"annualReport.2020.foundersMessageP2": "Throughout the pandemic, young people around the world, many isolated in their homes, have come to the Scratch website in greater numbers than ever before, seeing Scratch as a safe space where they can express themselves creatively, learn new skills, and collaborate with one another. We were inspired by so many of the Scratch projects that young people created during 2020, many of them sharing their thoughts and feelings about the pandemic, climate change, racial injustice, and other issues on their minds. Young people were not just learning computational concepts and skills, but also developing their voice and their identities.",
"annualReport.2020.foundersMessageP3": "To ensure that Scratch can continue to play this important role in young peoples lives in the years ahead, weve been making significant organizational changes at Scratch. At the start of 2020, the Scratch Team moved out of its longtime home at the MIT Media Lab and into the new offices of the Scratch Foundation in downtown Boston. This move will help us to build a sustainable organization capable of supporting Scratch as a global creative coding platform into the future.",
"annualReport.2020.foundersMessageP4": "Later in 2020, as part of this organizational transition, we hired Shawna Young to serve as Executive Director of the Scratch Foundation. Shawna comes to the Scratch Foundation with a strong background in education and nonprofit management, and a deep commitment to equity and inclusion. Throughout her career in institutions such as Duke and MIT, Shawna has worked to expand learning experiences for students from diverse communities. That commitment is strongly aligned with Scratchs mission and values, and it will play an important role in her leadership at Scratch. I encourage you to read Shawnas message at the end of this annual report.",
"annualReport.2020.foundersMessageP5": "Over the past decade, Scratch has had phenomenal success, engaging tens of millions of young people around the world. But we are just beginning. The challenge for the years ahead is to ensure that we can continue to spread and support not just our technology but also our creative, caring, collaborative learning approach, so that young people around the world have equitable opportunities to imagine, create, share, and learn. We look forward to working with all of you to make that happen!",
"annualReport.2020.foundersMessageScratchTitle": "Chair, Scratch Foundation",
"annualReport.2020.foundersMessageAffiliation": "Professor, MIT Media Lab",
"annualReport.2020.mastheadYear": "2020年財務報告",
"annualReport.2020.mastheadTitle": "変化する世界に対応する",
"annualReport.2020.foundersMessageTitle": "設立者からのメッセージ",
"annualReport.2020.foundersMessageP1": "2020年は、COVIDパンデミックが世界的に蔓延し、すべての人々の生活に困難と混乱をもたらした年として記憶されるでしょう。すでに困難な状況にある人々に偏って最大の困難が振りかかっています。",
"annualReport.2020.foundersMessageP2": "パンデミックの間、世界中の若者たちは、自宅でで孤立していることが多く、Scratchを創造的に表現し、新しいスキルを学び、互いに協力できる安全な空間として認めて、かつてないほど多くの人々がScratchウェブサイトにアクセスしてきました。私たちは、2020年に若者たちが作成した多くのScratchプロジェクトに刺激を受けました。彼らの多くは、パンデミック、気候変動、人種差別、その他の心の問題についての考えや気持ちを共有していました。若者たちは、コンピュータの概念やスキルを学ぶだけでなく、自分の声やアイデンティティを育んでいたのです。",
"annualReport.2020.foundersMessageP3": "Scratchが今後も若者の生活の中でこの重要な役割を果たし続けることができるように、私たちはScratchの組織を大幅に変更してきています。2020年の始めに、Scratchチームは長年住んでいたMITメディアラボから、ボストンのダウンタウンにあるScratch財団の新しいオフィスに移転しました。この移転は、Scratchを世界的な創造的なコーディング・プラットフォームとして将来にわたってサポートできる持続可能な組織の構築に役立ちます。",
"annualReport.2020.foundersMessageP4": "2020年後半、この組織的な変化の一環として、Scratch財団のエグゼクティブ・ディレクターとしてショウナ・ヤングを採用しました。ショウナは、教育と非営利団体のマネジメントに強力な経験と公平性とインクルージョンへの深いコミットメントを持っておりScratch財団に加わります。ショーナは、デューク大学やMITなどの教育機関で、多様なコミュニティに属する生徒たちの学習体験の拡大に取り組んできました。この取り組みは、Scratchのミッションと価値観に強く合致しており、Scratchでのリーダーシップを発揮する上で重要な役割を果たしてくれるでしょう。当年次報告書の最後にあるショーナのメッセージをご一読ください。",
"annualReport.2020.foundersMessageP5": "過去10年間、Scratchは驚異的な成功を収め、世界中で何千万人もの若者を魅了してきました。しかし、私たちはまだ始まったばかりです。これからの課題は、テクロジーだけでなく、創造的で思いやりのある協調的な学習方法を普及・支援し続けることです。これにより、世界中の若者が想像し、創造し、共有し、学ぶチャンスを公平に持てるように、それを実現するために、皆さんと一緒に働けることを楽しみにしています",
"annualReport.2020.foundersMessageScratchTitle": "会長兼Scratch設立者",
"annualReport.2020.foundersMessageAffiliation": "教授、MITメディアラボ",
"annualReport.2020.watchVideo": "ビデオをみる",
"annualReport.2020.missionTitle": "Our Mission & Vision",
"annualReport.2020.visionHeader": "Vision",
"annualReport.2020.visionSubtitle": "To spread creative, caring, collaborative, equitable approaches to coding and learning around the world.",
"annualReport.2020.missionHeader": "Mission",
"annualReport.2020.missionSubtitle": "Providing young people with digital tools and opportunities to imagine, create, share, and learn.",
"annualReport.2020.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators excluded from creative computing.",
"annualReport.2020.missionP2": "Weve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively—essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
"annualReport.2020.missionP3": "In developing new technologies, activities, and learning materials, we are guided by what we call the Four Ps of Creative Learning:",
"annualReport.2020.fourPs": "Four Ps of Creative Learning",
"annualReport.2020.missionTitle": "私たちの使命とビジョン",
"annualReport.2020.visionHeader": "ビジョン",
"annualReport.2020.visionSubtitle": "創造的で、思いやりがあり、協調性があり、公平性のある、コーディングと学びのアプローチを世界中に広めます。",
"annualReport.2020.missionHeader": "ミッション",
"annualReport.2020.missionSubtitle": "想像し、創造し、共有し、学ぶためのデジタルツールや機会を若者たちに提供します。",
"annualReport.2020.missionP1": "私たちは、創造的コンピューティングに触れることができない子供たち、家族、教育者を支援する取り組みとアプローチに特に重点を置いて、教育的正義と私たちの活動のあらゆる面で公平性を優先することにコミットします。",
"annualReport.2020.missionP2": "私たちは、すべての子供たちが創造的に考え、システマチックに推論し、協力して作業すること今日の社会のすべての人にとって不可欠なスキルを可能にする、無料で安全で遊び心のある学習環境としてScratchを開発しました。私たちは、教育者や家族と協力して、子どもたちが探求し、共有し、学ぶことを支援します。",
"annualReport.2020.missionP3": "新しいテクロジー、アクティビティおよび学習教材を開発する際、私たちはつのPと呼ばれる原則を手引きとしています",
"annualReport.2020.fourPs": "創造的学習の4つのP",
"annualReport.2020.missionProjectsTitle": "さくひん",
"annualReport.2020.missionPeersTitle": "ピアPeers",
"annualReport.2020.missionPassionTitle": "パッションPassion",
"annualReport.2020.missionPlayTitle": "さいせい",
"annualReport.2020.missionProjectsDescription": "Engage children in designing, creating, and expressing themselves creatively",
"annualReport.2020.missionPeersDescription": "Support children in collaborating, sharing, remixing, and mentoring",
"annualReport.2020.missionPassionDescription": "Enable children to build on their interests and work on personally meaningful projects",
"annualReport.2020.missionPlayDescription": "Encourage children to tinker, experiment, and iterate",
"annualReport.2020.reachTitle": "Reaching Children Around the World",
"annualReport.2020.reachSubtitle": "Scratch is the worlds largest coding community for children and teens, ages 8 and up.",
"annualReport.2020.reachMillion": "million",
"annualReport.2020.missionProjectsDescription": "デザインしたり、創作したり、創造的な表現することに子供たちを関与させる\n ",
"annualReport.2020.missionPeersDescription": "コラボレーションし、共有し、リミックスし、メンタリングする中で子供たちをサポートします",
"annualReport.2020.missionPassionDescription": "子どもたち自身の興味のあることを行い、本人にとって意義のあるプロジェクトに取り組む",
"annualReport.2020.missionPlayDescription": "いじり回し、実験し、繰り返すことを子供たちに奨励します",
"annualReport.2020.reachTitle": "世界の子供たちへの普及",
"annualReport.2020.reachSubtitle": "Scratchは、8歳以上の子供たちとティーンエージャーのための世界最大のコーディングコミュニティです。",
"annualReport.2020.reachMillion": "00万",
"annualReport.2020.reachNewUsersNumber": "15 {million}",
"annualReport.2020.reachNewUsersIncrease": "3.8% from 2019",
"annualReport.2020.reachNewUsersIncrease": "3.8%増加2019年比",
"annualReport.2020.reachProjectsCreatedNumber": "80 {million}",
"annualReport.2020.reachProjectsCreatedIncrease": "37% from 2019",
"annualReport.2020.reachProjectsCreatedIncrease": "37%増加2019年比",
"annualReport.2020.reachProjectCreatorsNumber": "29 {million}",
"annualReport.2020.reachProjectCreatorsIncrease": "44% from 2019",
"annualReport.2020.reachProjectCreatorsIncrease": "44%増加2019年比",
"annualReport.2020.reachIncreaseInCommentsNumber": "217%",
"annualReport.2020.reachIncreaseInCommentsOld": "48 {million}",
"annualReport.2020.reachIncreaseInCommentsIncrease": "150 {million}",
"annualReport.2020.reachNewUsers": "New Users",
"annualReport.2020.reachProjectsCreated": "Projects Created",
"annualReport.2020.reachProjectCreators": "People Creating Projects",
"annualReport.2020.reachComments": "increase in comments posted",
"annualReport.2020.reachGlobalCommunity": "Our Global Community",
"annualReport.2020.reachMapBlurb": "Total accounts registered in the Scratch Online Community from the launch of Scratch through December 2020",
"annualReport.2020.reachMap24M": "24M",
"annualReport.2020.reachMapLog": "on a logarithmic scale",
"annualReport.2020.reachTranslationTitle": "Scratch is Translated into 64 Languages",
"annualReport.2020.reachTranslationIncrease": "3 languages from 2019",
"annualReport.2020.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
"annualReport.2020.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
"annualReport.2020.reachNewUsers": "新規ユーザ数",
"annualReport.2020.reachProjectsCreated": "作成されたプロジェクト数",
"annualReport.2020.reachProjectCreators": "プロジェクトの作成者数",
"annualReport.2020.reachComments": "コメント投稿数の増加",
"annualReport.2020.reachGlobalCommunity": "グローバルコミュニティー",
"annualReport.2020.reachMapBlurb": "Scratchの誕生から2020年12月までにScratchオンラインコミュニティに登録されたアカウントの総数",
"annualReport.2020.reachMap24M": "2400万",
"annualReport.2020.reachMapLog": "濃度に対数スケールを使用",
"annualReport.2020.reachTranslationTitle": "Scratchは64以上の言語に翻訳",
"annualReport.2020.reachTranslationIncrease": "2019年は言語",
"annualReport.2020.reachTranslationBlurb": "世界中のボランティア翻訳者に感謝します。",
"annualReport.2020.reachScratchJrBlurb": "ScratchJrは、低年齢5-7歳の子供たちが自分だけのインタラクティブな物語やゲームの作成することができる入門用のプログラミング環境です。",
"annualReport.2020.reachDownloadsMillion": "3 {million}",
"annualReport.2020.reachDownloads": "Downloads in 2020",
"annualReport.2020.reachDownloadsIncrease": "2 {million} from 2019",
"annualReport.2020.themesTitle": "Emerging Themes",
"annualReport.2020.themesDescription": "As young people faced the unprecedented challenges of COVID-19, Scratch became a more important place than ever for them to connect, create, and express themselves. Throughout the year, our work was focused on three areas to best support our growing global community: connectivity, adaptation, and community. As always, our efforts were grounded in our commitment to equity and inclusion.",
"annualReport.2020.equity": "Equity",
"annualReport.2020.globalStrategy": "Global Strategy",
"annualReport.2020.connectivityTitle": "Connectivity",
"annualReport.2020.connectivityIntro": "While young people were isolated inside of their homes due to COVID-19, Scratch offered an opportunity for them to connect and create with faraway friends, classmates, and family members. It also served as a portal to the outside world, where they discovered that millions of kids across countries and continents were experiencing the same things they were.",
"annualReport.2020.aaronText": "Aarons students worked together to build a “kooky” version of their town called “Norwouldnt,” packed with storybook creatures, original artwork, and interconnecting narratives. It was one of many collaborative Scratch projects Aaron facilitated to remind students that even while COVID-19 kept them inside their homes, they were still part of a caring and joyful community.",
"annualReport.2020.spotlightStory": "Spotlight Story",
"annualReport.2020.connectivityIndia": "Scratch in India",
"annualReport.2020.connectivityIndiaIntro": "In India, the COVID-19 pandemic took an enormous toll and kept many young people and families isolated inside for long stretches.",
"annualReport.2020.connectivityIndiaParagraph": "Across the entire global Scratch community, we saw a huge spike in activity beginning in March 2020. Nowhere was this sudden spike more evident than in India, where the COVID-19 pandemic took an enormous toll and kept many young people and families isolated inside for long stretches of time. Through Scratch, kids in India found connection by creating and sharing 602% more projects than the year before.",
"annualReport.2020.reachDownloads": "2020年のダウンロード数",
"annualReport.2020.reachDownloadsIncrease": "2019年から2 {million}増加",
"annualReport.2020.themesTitle": "新たなテーマ",
"annualReport.2020.themesDescription": "若者たちがCOVID-19の前例のない課題に直面したとき、Scratchは彼らがつながり、創造し、自分自身を表現するためのこれまで以上に重要な場所になりました。年間を通じて、私たちは、成長するグローバルコミュニティを最大限にサポートするために、コネクティビティ、適応性、コミュニティの3つの分野に焦点を当てて活動しました。いつものように、私たちの取り組みは、公平性と包括性へのコミットメントに基づいています。",
"annualReport.2020.equity": "公平さ",
"annualReport.2020.globalStrategy": "グローバル戦略",
"annualReport.2020.connectivityTitle": "コネクティビティ",
"annualReport.2020.connectivityIntro": "COVID-19の影響で家の中で孤立していた若者たちに、Scratchは遠く離れた友人やクラスメート、家族とつながり、創造する機会を与えてくれました。また、Scratchは外の世界へのポータルとしても役立ち、国や大陸を越えて何百万人もの子供たちが自分たちと同じような経験をしていることを知りました。",
"annualReport.2020.aaronText": "アーロンの生徒たちは協力して、\"Norwouldn't\"という、\"おかしな\"街を作りました。この町には、絵本に出てくるような創造物やオリジナルのアート作品、そして相互につながる物語が詰まっています。これは、COVID-19によって家の中に閉じ込められていても、思いやりと喜びに満ちたコミュニティの一員であることを生徒たちに思い出させるために、アーロンが推進した数多くのScratchの共同プロジェクトのひとつです。",
"annualReport.2020.spotlightStory": "注目のストーリー",
"annualReport.2020.connectivityIndia": "インドでのScratch",
"annualReport.2020.connectivityIndiaIntro": "インドでは、COVID-19の大流行で甚大な被害を受け 、多くの若者や家族を長い間孤立させました。",
"annualReport.2020.connectivityIndiaParagraph": "世界中のScratchコミュニティ全体で、2020年3月から活動が急増しました。この急激な増加は、インドほど顕著なものではありませんでした。インドではCOVID-19が大流行し、多くの若者や家族が長期間にわたって屋内に隔離されていました。Scratchを通じて、インドの子どもたちは前年比602増のプロジェクトを作成し共有することでつながりを見つけました。",
"annualReport.2020.connectivityIndiaProjectsNumber": "2.3 {million}",
"annualReport.2020.connectivityIndiaProjectsSubhead": "Projects Were Created Online in 2020",
"annualReport.2020.connectivityIndiaProjectsIncreasePercent": "602% from 2019",
"annualReport.2020.connectivityRegistedUsers": "The number of all-time registered users in India more than doubled in one year, ",
"annualReport.2020.connectivityRegistedUsersNumbers": "rising from over 300,000 in 2019 to over 700,000 in 2020.",
"annualReport.2020.connectivityIndiaUsers": "The number of unique visitors increased",
"annualReport.2020.connectivityIndiaProjectsSubhead": "2020年にオンラインで創作されたプロジェクト",
"annualReport.2020.connectivityIndiaProjectsIncreasePercent": "602%増加2019年比",
"annualReport.2020.connectivityRegistedUsers": "インドのこれまでの登録ユーザー数は1年で2倍以上となり、",
"annualReport.2020.connectivityRegistedUsersNumbers": "2019年の30万人超から2020年には70万人超に増加しました。",
"annualReport.2020.connectivityIndiaUsers": "ユニーク訪問数の増加",
"annualReport.2020.connectivityIndiaUsersPercent": "156%",
"annualReport.2020.connectivityIndiaUsersOld": "1.8 {million}",
"annualReport.2020.connectivityIndiaUsersNew": "4.6 {million}",
"annualReport.2020.connectivityIndiaProjects": "The number of people creating projects increased",
"annualReport.2020.connectivityIndiaProjects": "プロジェクト作成者数の増加",
"annualReport.2020.connectivityIndiaProjectsPercent": "270%",
"annualReport.2020.connectivityIndiaYear": "in 2020",
"annualReport.2020.connectivityIndiaProjectsOld": "303 thousand",
"annualReport.2020.connectivityIndiaYear": "2020",
"annualReport.2020.connectivityIndiaProjectsOld": "30万3千",
"annualReport.2020.connectivityIndiaProjectsNew": "1.1 {million}",
"annualReport.2020.connectivityWorld": "Scratch Around the World",
"annualReport.2020.connectivityWorldSubtitle": "International Collaborators",
"annualReport.2020.connectivityWorld": "世界中のScratch",
"annualReport.2020.connectivityWorldSubtitle": "国際的な協力者",
"annualReport.2020.connectivityCountryChileTitle": "Scratch Al Sur",
"annualReport.2020.connectivityCountryChile": "Chile",
"annualReport.2020.connectivityCountryChileParagraph": "Scratch Al Sur is dedicated to supporting computational and creative thinking among students and educators in Chile and across Latin America. They aided our translation and localization efforts in Rapa Nui and Spanish, and have engaged many educators in collaborative, playful Scratch professional development workshops.",
"annualReport.2020.connectivityCountryBrazilTitle": "Brazil Creative Learning Network",
"annualReport.2020.connectivityCountryBrazil": "Brazil",
"annualReport.2020.connectivityCountryBrazilParagraph": "The Brazilian Creative Learning Network is a grassroots movement that implements playful, creative and relevant hands-on educational practices throughout Brazil. In 2020, the Scratch Team presented at the Brazilian Creative Learning Networks Creative Learning Week event to share how kids were using Scratch to build community, express themselves, and speak out about whats important to them. In turn, we learned how educators in the network were creating opportunities for self-expression with learners in their own communities.",
"annualReport.2020.connectivityCountryIndiaTitle": "Quest Alliance",
"annualReport.2020.connectivityCountryIndia": "India",
"annualReport.2020.connectivityCountryIndiaParagraph": "Quest Alliance empowers millions of learners and educators with 21st century skills, including creative computing. In 2020, {QuestAllianceLink} shared Scratch with learners and educators across India.",
"annualReport.2020.connectivityCountryUSATitle": "Raspberry Pi Foundation",
"annualReport.2020.connectivityCountryUSA": "UK",
"annualReport.2020.connectivityCountryUSAParagraph": "The Raspberry Pi Foundation works to put the power of computing and digital making into the hands of people all over the world. Through their Making at Home initiative, they lead livestream events that encouraged families and young people to learn and create together. Several of these livestreams featured Scratch tutorials—and sometimes, even {USALink}!",
"annualReport.2020.connectivityCountryChile": "チリ",
"annualReport.2020.connectivityCountryChileParagraph": "Scratch Al Surでは、チリをはじめとするラテンアメリカの生徒や教育者のコンピュータ的思考や創造的思考を支援することに専念しています。ラパヌイ語とスペイン語への翻訳とローカライゼーションの取り組みを支援し、多くの教育者をコラボレーティブで遊び心のあるScratch専門能力開発ワークショップに参加させてきました。",
"annualReport.2020.connectivityCountryBrazilTitle": "ブラジル・クリエィティブ・ラーニング・ネットワーク",
"annualReport.2020.connectivityCountryBrazil": "ブラジル",
"annualReport.2020.connectivityCountryBrazilParagraph": "ブラジル・クリエイティブ・ラーニング・ネットワークは、遊び心があり、創造的で、関連性のある体験型教育をブラジル全土で実施する草の根運動です。2020年、Scratchチームは、ブラジル・クリエイティブ・ラーニング・ネットワークの「クリエイティブ・ラーニング・ウィーク」というイベントでプレゼンテーションを行い、子どもたちがScratchを使ってコミュニティを作り、自己表現し、自分にとって大切なことを語っている様子を紹介しました。また、ネットワーク内の教育者が、自分たちのコミュニティの中で学習者に自己表現の機会を作っていることを知りました。",
"annualReport.2020.connectivityCountryIndiaTitle": "クエスト・アライアンス",
"annualReport.2020.connectivityCountryIndia": "インド",
"annualReport.2020.connectivityCountryIndiaParagraph": "クエスト・アライアンスは、何百万人もの学習者や教育者に、創造的コンピューティングをはじめとする21世紀型スキルを提供しています。2020年、{QuestAllianceLink} はインド中の学習者や教育者にScratchを伝えました。",
"annualReport.2020.connectivityCountryUSATitle": "ラズベリー・パイ財団",
"annualReport.2020.connectivityCountryUSA": "イギリス",
"annualReport.2020.connectivityCountryUSAParagraph": "ラズベリーパイ財団は、コンピュータ処理とデジタル・メーカーのパワーを世界中の人々の手に届けるために活動しています。 彼らは「Making at Home」という活動を通じて、家族や若者が一緒に学び、創作することを奨励するライブストリーム配信イベントを主導しています。 これらのライブストリーム配信ではScratchチュートリアルが紹介されています。ー時々、いつも {USALink}!",
"annualReport.2020.connectivityResources": "リソース",
"annualReport.2020.connectivityResourcesSubtitle": "Localizing with Support from the LEGO Foundation",
"annualReport.2020.connectivityResourcesParagraph": "To support our growing global reach and aid our COVID-19 response, the LEGO Foundation supported Scratch with a generous grant. With this funding, we were able to localize key resources and reach even more young people around the world.",
"annualReport.2020.connectivityExample1Title": "Tutorial Images",
"annualReport.2020.connectivityExample1Paragraph": "We created translations of the images for 25 Scratch tutorials in 12 languages—totalling over 1,000 new images!",
"annualReport.2020.connectivityResourcesSubtitle": "レゴ財団の支援によるローカライズ",
"annualReport.2020.connectivityResourcesParagraph": "レゴ財団は、私たちの世界中への普及とCOVID-19への対応をサポートするために、多額の助成金を提供してくれました。この助成金により、主な教材をローカライズし、世界中のより多くの若者に届けることができました。",
"annualReport.2020.connectivityExample1Title": "チュートリアルの画像",
"annualReport.2020.connectivityExample1Paragraph": "25個のScratchチュートリアルの動画を12の言語に翻訳し、1,000枚以上の動画を新たに制作しました。",
"annualReport.2020.connectivityExample2Title": "Scratchをはじめよう",
"annualReport.2020.connectivityExample2Paragraph": "The Getting Started with Scratch video is the most highly accessed and viewed Scratch tutorial video, greeting new Scratchers when they first join the site. We were able to translate this video into 25 new languages and to update the 3 previous translations, including visuals, voiceovers, and subtitles.",
"annualReport.2020.connectivityExample3Title": "Scratch Editor",
"annualReport.2020.connectivityExample3Paragraph": "The Scratch project editor is the most essential Scratch resource. We worked with a South African translation company that specializes in culturally-relevant educational translation to translate and review the Scratch editor in five South African languages: isiZulu, isiXhosa, Afrikaans, Sestwana, and Sepedi.",
"annualReport.2020.adaptationTitle": "Adaptation",
"annualReport.2020.adaptationIntro": "As COVID-19 forced schools to close and pushed learning to virtual spaces, many students and teachers were discovering Scratch for the first time or adapting the way they taught and learned creative coding. From our own homes, the Scratch Team worked to support the changing needs of educators and the online community.",
"annualReport.2020.adaptationQuoteName": "Benedikt Hochwartner",
"annualReport.2020.adaptationQuoteTitle": "Curator for Creative Learning, mumok, Vienna, Austria",
"annualReport.2020.adaptationQuoteText": "In all the troubles over the past year, Scratch remained our platform of communication, our place to meet, and our medium of expressing ourselves creatively.",
"annualReport.2020.adaptationHighlightName": "Aaron Reuland",
"annualReport.2020.adaptationHighlightTitle": "K-5 Library Media Teacher, Norwood, MA",
"annualReport.2020.adaptationHighlightText": "In Aaron Reulands Title One school in Norwood, Massachusetts, he counted on Scratch to help engage remote students in creative learning and rekindle their sense of community “when the only things I could count on us all having were a working computer and an internet connection.”",
"annualReport.2020.adaptationHighlightText2": "Aarons students worked together to build a “kooky” version of their town called “Norwouldnt,” packed with storybook creatures, original artwork, and interconnecting narratives. It was one of many collaborative Scratch projects Aaron facilitated to remind students that even while COVID-19 kept them inside their homes, they were still part of a caring and joyful community.",
"annualReport.2020.connectivityExample2Paragraph": "Scratchのチュートリアルビデオ「さあ、はじめましょう」は、Scratchのチュートリアルビデオの中でも最もアクセス数が多く、視聴されているビデオで、サイトに初めて参加するScratcherを出迎えています。私たちはこのビデオを新たに25個の言語に翻訳し、3言語の翻訳映像、ナレーション、字幕を含むをアップデートすることができました。",
"annualReport.2020.connectivityExample3Title": "Scratchエディタ",
"annualReport.2020.connectivityExample3Paragraph": "Scratchプロジェクトのエディタは、Scratchの教材として最も必要なものです。私たちは、文化に関連した教育用翻訳を専門とする南アフリカの翻訳会社と協力して、Scratchエディタを南アフリカの5つの言語isiZulu、isiXhosa、Afrikaans、Sestwana、Sepediで翻訳し、確認を行いました。",
"annualReport.2020.adaptationTitle": "アダプテーション(適応)",
"annualReport.2020.adaptationIntro": "COVID-19によって学校が閉鎖され、学習がバーチャルな空間に押しやられる中、多くの生徒や教師は、初めてScratchを知り、創造的コーディングの教え方や学び方に順応しました。Scratchチームは、教育者やオンライン・コミュニティの変化するニーズをサポートするために、自宅から活動しました。",
"annualReport.2020.adaptationQuoteName": "ベネディクト・ホックワートナー",
"annualReport.2020.adaptationQuoteTitle": "創造的学習のキュレーター、近代美術館、オーストリアのウィーン",
"annualReport.2020.adaptationQuoteText": "この1年間、様々な問題に遭遇しましたが、Scratchは私たちのコミュニケーションのプラットフォームであり続けました。私たちの出会いの場であり、自分たちの創造性を表現する媒体であり続けました。",
"annualReport.2020.adaptationHighlightName": "アーロン・ロイランド",
"annualReport.2020.adaptationHighlightTitle": "K-5ライブラリ・メディア教員、マサチューセッツ州ノーウッド",
"annualReport.2020.adaptationHighlightText": "マサチューセッツ州ーウッドにあるアーロン・ルーランドのタイトルワン・スクールでは、リモートにいる生徒を創造的学習に参加させ、コミュニティの意識を再燃させるためにScratchを活用しました。”私たち全員が持っていると信じることができたのは、コンピューターとインターネット接続が動作中のときでした。”",
"annualReport.2020.adaptationHighlightText2": "アーロンの生徒たちは協力して、\"Norwouldn't\"という、\"おかしな\"街を作りました。この町には、絵本に出てくるような創造物やオリジナルのアート作品、そして相互につながる物語が詰まっています。これは、COVID-19によって家の中に閉じ込められていても、思いやりと喜びに満ちたコミュニティの一員であることを生徒たちに思い出させるために、アーロンが推進した数多くのScratchの共同プロジェクトのひとつです。",
"annualReport.2020.adaptationHighlightTitle2": "Scratch at Home",
"annualReport.2020.adaptationHighlightText2b": "On March 17, we responded to the COVID-19 crisis by launching the {linkText} to provide children, families, and educators with ideas for engaging in creative learning activities with Scratch at home. It was an invaluable way to connect with our community and adapt to a whole new way of learning and interacting online.",
"annualReport.2020.adaptationHighlightTitle3": "Live Create-Alongs",
"annualReport.2020.adaptationHighlightText3b": "Our team hosted weekly, live {linkText} to connect with kids, parents, and educators at home and share tips and tricks for creating different types of Scratch projects. We had a blast seeing the projects they were inspired to create in our Create-Along studios!",
"annualReport.2020.adaptationHighlightTitle4": "Hack Your Window",
"annualReport.2020.adaptationHighlightText4b": "Scratch educator Eduard Muntaner Perich created a #ScratchAtHome-inspired studio that took the community by storm: {linkText}. Hundreds of Scratchers from all over the world imagined fantastical games and stories happening just outside their window.",
"annualReport.2020.adaptationEducatorsTitle": "Connecting with Educators",
"annualReport.2020.adaptationEducatorsText": "Educators around the world shared their own #ScratchAtHome ideas and discussed the struggles and triumphs of teaching remotely in a lively Twitter Chat on April 8th, 2020.",
"annualReport.2020.adaptationSnapshot": "Snapshots",
"annualReport.2020.adaptationSnapshot1Title": "Computer Clubhouse Network Virtual Workshops",
"annualReport.2020.adaptationSnapshot1Text": "As part of our longstanding partnership, the Scratch Team conducts workshops for youth educators from {linkText}. Like educators around the world, our team had to conduct online workshops for the first time in 2020—and learn how to combat the isolation and technical difficulties of virtual learning. But thanks to online collaboration tools and innovative methods of sharing and reflecting, the team was able to recreate the collaborative, playful spirit of in-person workshops in a virtual space.",
"annualReport.2020.adaptationSnapshot2Title": "Bring Yourself Into Scratch",
"annualReport.2020.adaptationSnapshot2Text": "2020 was also a year of adapting our tools and platform. We developed and added new sprites to the Sprite Library to inspire and enable beginner Scratchers to make projects representative of their racial, cultural, gender, or other personal identity.",
"annualReport.2020.adaptationHighlightText2b": "3月17日、私たちはCOVID-19の危機に対応して、子供たち、家族、教育者の方々に、家の中でScratchを使って創造的学習のアクティビティを行うためのアイデアを提供する {linkText} を立ち上げました。このサイトは、コミュニティと交流を深め、オンラインで学び、交流するまったく新しい方法に慣れるための貴重なやり方でした。",
"annualReport.2020.adaptationHighlightTitle3": "ライブ・クリエイトアロング",
"annualReport.2020.adaptationHighlightText3b": "私たちのチームは、毎週ライブの{linkText} を開催し、家の中で子供たち、保護者、教育者が交流し、さまざまなタイプのScratchプロジェクトを創作するためのヒントやコツを共有しました。私たちは、子供たちがCreate-Alongスタジオでインスピレーションを得て作成したプロジェクトを見て大いに盛り上がりました。",
"annualReport.2020.adaptationHighlightTitle4": "窓をハックしよう",
"annualReport.2020.adaptationHighlightText4b": "Scratchの教育者であるEduard Muntaner Perich氏は#ScratchAtHomeで刺激を受けてスタジオを作り、コミュニティに旋風を巻き起こしました: {linkText}. 世界中の何百人ものScratcherたちが、窓の外で起きているファンタスティックなゲームや物語を想像しました。",
"annualReport.2020.adaptationEducatorsTitle": "教育関係者との交流",
"annualReport.2020.adaptationEducatorsText": "2020年4月8日に開催されたツイッターチャットでは、世界中の教育関係者がそれぞれの#ScratchAtHomeのアイデアをライブで共有し、リモートで教えることの苦労や成功について活発に議論しました。",
"annualReport.2020.adaptationSnapshot": "スナップショット",
"annualReport.2020.adaptationSnapshot1Title": "コンピュータ・クラブハウス ・ネットワークの バーチャルワークショップ",
"annualReport.2020.adaptationSnapshot1Text": "Scratchチームは、長年のパートナーシップの一環として、{linkText}の青少年の教育者向けにワークショップを開催しています。世界中の教育者と同様に、私たちのチームも2020年に初めてオンラインのワークショップを実施しました。—そこでは、バーチャルな学習の孤立感や技術的な困難に立ち向かう方法を学ばなければなりませんでした。しかし、オンライン・コラボレーション・ツールや共有やリフレクションの革新的な方法のおかげで、チームは対面式ワークショップの協調的で遊び心のある精神をバーチャル空間で再現することができました。",
"annualReport.2020.adaptationSnapshot2Title": "Scratchに身をおこう",
"annualReport.2020.adaptationSnapshot2Text": "2020年は、ツールとプラットフォームを改善する年でもありました。スプライトライブラリに新しいスプライトを開発し、追加し、Scratchの初心者が人種や文化、ジェンダーなどの個人のアイデンティティを表すプロジェクトを作れるようにしました。",
"annualReport.2020.communityTitle": "コミュニティ",
"annualReport.2020.communityIntro": "In 2020, the Scratch Community became an even more vital place for young people to find a sense of togetherness and belonging. As we saw the meaningful conversations, collaborative projects, and moving stories Scratchers shared, we were in awe of their creative and resilient spirit.",
"annualReport.2020.communityTitle1": "Virtual Family Creative Coding Nights Guide",
"annualReport.2020.communityText1": "In 2019, with support from Google.org, the Scratch Team worked with Chicago Public Schools Office of Computer Science to connect students, families, teachers, and other community members through Family Creative Coding Nights.",
"annualReport.2020.communityText2": "This year, our teams faced a new challenge: how could we bring the playful, community-building spirit of Family Creative Coding Nights to a virtual space, helping schools develop vital connections with remote students and their families? We developed the Virtual Family Coding Nights guide to provide a structure for these connections and support joyful learning",
"annualReport.2020.communityDownloadButton": "Virtual Family Coding Nights Guide",
"annualReport.2020.communityQuoteName": "Kendra Mallory, M.Ed.",
"annualReport.2020.communityQuoteTitle": "Ruggles Elementary S.T.E.M. Coordinator",
"annualReport.2020.communityQuoteText": "[In 2020], there were not many opportunities to engage with parents in such a fun, high energy way. So this opportunity provided much needed engagement...Teachers were apprehensive, but the students' level of excitement pushed them into a space where they had to trust the process and allow kids to learn from one another.",
"annualReport.2020.communityScratchCommunity": "Scratch Community",
"annualReport.2020.communityScratchCommunityIntro": "When asked why they use Scratch, most Scratchers talk about the importance of the online community for motivating their ongoing participation, providing a space where they can express their creativity, make friends, receive feedback, get new ideas, and learn new skills. Many Scratchers express their appreciation for the Scratch community as a safe and welcoming space to connect, share, and learn from one another.",
"annualReport.2020.communityQuoteGroupText1": "I joined Scratch when I was 11 years old and the things I learned from using the platform and interacting with the community were really a vital part of my learning growing up.",
"annualReport.2020.communityQuoteGroupText2": "Scratch has allowed me to do things from home, like\n- Respect people and their projects\n- Make friends\n- Feel that I am not alone in this quarantine\n....and much more, so I want to say ¡GRACIAS!",
"annualReport.2020.communityQuoteGroupText3": "I've been on Scratch for about 2 years, and it's been a life-changing experience! I've learned so many new things, such as coding, online etiquette, and art!",
"annualReport.2020.communityQuoteGroupText4": "Scratch was my favorite hobby in sixth grade. It secretly introduced me to Boolean logic, order of operations, and nested mathematical expressions—not to mention computer programming itself.",
"annualReport.2020.yearInReview": "Year in Review",
"annualReport.2020.yearInReviewText": "2020 was a remarkable year in the online community. The Community Team highlighted and developed opportunities for young people to express their ideas and become engaged in positive ways, and incredible movements sprung up from Scratchers themselves. Heres a look back at some of the highlights of the year:",
"annualReport.2020.communityIntro": "2020年、Scratchコミュニティは、若者たちが一体感と帰属意識を見出すための、より重要な場所となりました。Scratcherたちが、意義深い会話、協調的なプロジェクト、感動的なストーリーを共有しているのを見て、私たちは彼らの創造的で弾力性のある精神に畏敬の念を抱きました。",
"annualReport.2020.communityTitle1": "バーチャルファミリー創造的コーディング・ナイト・ガイド",
"annualReport.2020.communityText1": "2019年には、Google.orgの支援を受けて、Scratchチームはシカゴ公立学校のコンピュータサイエンス・オフィスと協力し、ファミリー創造的コーディング・ナイトで、生徒、家族、教師、その他のコミュニティメンバーが交流できるようにしました。",
"annualReport.2020.communityText2": "今年、私たちのチームは新たな課題に直面しました:「ファミリー創造的コーディング・ナイト」の遊び心とコミュニティ形成の精神をバーチャル空間に持ち込んで、学校がリモートの生徒やその家族との交流をを築くことを手助けするするにはどうすれば良いかということでした。私たちは、「バーチャルファミリー創造的コーディング・ナイト・ガイド」を開発し、このような交流を構造化し、楽しく学ぶことをサポートしました。",
"annualReport.2020.communityDownloadButton": "バーチャルファミリー創造的コーディング・ナイト・ガイド",
"annualReport.2020.communityQuoteName": "ケンドラ・マロリー、教育学修士",
"annualReport.2020.communityQuoteTitle": "ラグルス小学校、STEMコーディネーター",
"annualReport.2020.communityQuoteText": "[In 2020]年、 こんなに楽しく、エネルギッシュな方法で親と関わる機会はあまりありませんでした。教師たちは不安を感じていましたが、生徒たちの興奮ぶりに押されて、プロセスを信頼し、子供たちが互いに学び合うことを認めなければならない状況になりました。",
"annualReport.2020.communityScratchCommunity": "Scratchコミュニティ",
"annualReport.2020.communityScratchCommunityIntro": "Scratchを使用する理由を尋ねられたとき、ほとんどのScratcherは、継続的な参加を動機付け、創造性を表現し、友達を作り、フィードバックを受け取り、新しいアイデアを得て、新しいスキルを学ぶことができるスペースを提供するためのオンラインコミュニティの重要性について話します。 多くのScratcherは、互いにつながり、共有し、学び合うための安全で居心地の良い空間としてScratchコミュニティに対して感謝の意を表しています。",
"annualReport.2020.communityQuoteGroupText1": "私は、11歳のときにScratchに参加しました。プラットフォームの利用やコミュニティとの交流から学んだことは、成長する私の学習の本当に重要な部分でした。",
"annualReport.2020.communityQuoteGroupText2": "Scratchのおかげで、家にいながらにして以下のようなことができるようになりました。\n- 人とそのプロジェクトを尊重すること\n- 友達を作ること\n- 孤立しているのは自分だけではないと感じること\n.... 他にもたくさん。GRACIASありがとう!",
"annualReport.2020.communityQuoteGroupText3": "私はScratchを約2年間使用していますが、人生を変えるような経験をしてきました! コーディング、オンラインエチケット、アートなど、たくさんの新しいことを学びました。",
"annualReport.2020.communityQuoteGroupText4": "6年生の間、Scratchは私のお気に入りの趣味でした。Scratchは、ブール論理、演算順序、入れ子になった数式をこっそりと紹介してくれました。—コンピュータのプログラミングそのものは言うまでもありません。",
"annualReport.2020.yearInReview": "1年の振り返り",
"annualReport.2020.yearInReviewText": "2020年は、オンラインコミュニティにとって注目すべき年でした。コミュニティチームは、若者が自分の考えを表現し、前向きな方法で取り組む機会にハイライトを当て、そのような機会を作りました。そしてScratcher自身から信じられないほどの動きが生まれました。今年のハイライトのいくつかを振り返ってみましょう",
"annualReport.2020.yearInReviewCard1Date": "1月",
"annualReport.2020.yearInReviewCard1Title": "End of the Decade Scratch Design Studio",
"annualReport.2020.yearInReviewCard1Text": "Scratchers celebrated the close of a decade and new beginnings in this Scratch Design Studio.",
"annualReport.2020.yearInReviewCard1Title": "Scratchデザインスタジオの10年の締めくくり",
"annualReport.2020.yearInReviewCard1Text": "Scratherたちは、このScratchデザイン・スタジオで10年の締めくくりと新しい出発を祝いました。",
"annualReport.2020.yearInReviewCard2Date": "4月",
"annualReport.2020.yearInReviewCard2Title": "April Fools Day",
"annualReport.2020.yearInReviewCard2Text": "“Mundane mysteries” appeared around the site, and Cat Blocks surprised and delighted the Scratch community.",
"annualReport.2020.yearInReviewCard2Title": "エイプリルフール",
"annualReport.2020.yearInReviewCard2Text": "サイトのあちこちに \"ありふれた謎(Mundane mysteries) \"が出現し、ScratchキャットのブロックがScratchコミュニティをの人たちを驚かせ、喜ばせました。",
"annualReport.2020.yearInReviewCard3Date": "4月",
"annualReport.2020.yearInReviewCard3Title": "Create-Alongs",
"annualReport.2020.yearInReviewCard3Text": "Scratch Team members began hosting live tutorials to connect and create with Scratchers and their families at home.",
"annualReport.2020.yearInReviewCard3Title": "クリエイトアロング",
"annualReport.2020.yearInReviewCard3Text": "Scratchチームのメンバーは、自宅でScratcherたちと家族とつながり、創造するためのライブチュートリアルを開催しました。",
"annualReport.2020.yearInReviewCard4Date": "5月",
"annualReport.2020.yearInReviewCard4Title": "Scratch Month",
"annualReport.2020.yearInReviewCard4Text": "Scratchers around the world shared thousands of projects around weekly themes, from recycled crafts to hand-washing jingles.",
"annualReport.2020.yearInReviewCard4Text": "世界中のScratherたちは、リサイクルクラフトから手洗いソングまで、毎週のテーマに沿った何千ものプロジェクトを共有しました。",
"annualReport.2020.yearInReviewCard5Date": "5月",
"annualReport.2020.yearInReviewCard5Title": "Black Lives Matter",
"annualReport.2020.yearInReviewCard5Text": "As racial justice protests swept the US, the community came together to support each other and call for change.",
"annualReport.2020.yearInReviewCard5Title": "ブラック・ライヴズ・マター",
"annualReport.2020.yearInReviewCard5Text": "人種的正義を求める抗議運動が米国を席巻する中、地域社会は一丸となってお互いを支え、変化を求めました。",
"annualReport.2020.yearInReviewCard6Date": "6月",
"annualReport.2020.yearInReviewCard6Title": "Fun At Home! Scratch Design Studio",
"annualReport.2020.yearInReviewCard6Text": "Scratchers shared their favorite indoor games and activities to keep themselves engaged while staying home.",
"annualReport.2020.yearInReviewCard6Title": "自宅で楽しもうScratchデザイン・スタジオ",
"annualReport.2020.yearInReviewCard6Text": "Scratcherたちは、ステイホーム中にみんなが夢中になれるお気に入りの室内ゲームやアクティビティを紹介してくれました。",
"annualReport.2020.yearInReviewCard7Date": "6月",
"annualReport.2020.yearInReviewCard7Title": "Juneteenth Studio",
"annualReport.2020.yearInReviewCard7Text": "Scratchers created projects to honor Juneteenth and the continued fight for racial justice.",
"annualReport.2020.yearInReviewCard7Title": "ジューン・ティーンス(奴隷解放の日)",
"annualReport.2020.yearInReviewCard7Text": "Scratcherたち、ジューン・ティーンスと人種的正義のための継続的な闘いに敬意を表し、プロジェクトを作成しました。",
"annualReport.2020.yearInReviewCard8Date": "7月",
"annualReport.2020.yearInReviewCard8Title": "Scratch Camp",
"annualReport.2020.yearInReviewCard8Text": "Scratch the Musical got the whole community acting, singing, and dancing together.",
"annualReport.2020.yearInReviewCard8Title": "Scratchキャンプ",
"annualReport.2020.yearInReviewCard8Text": "Scratch the Musicalでは、地域社会で演技、歌、ダンスを楽しみました。",
"annualReport.2020.yearInReviewCard9Date": "10月",
"annualReport.2020.yearInReviewCard9Title": "Scratchtober",
"annualReport.2020.yearInReviewCard9Text": "Scratchers made hundreds of creative stories, games, and animations based on daily themed prompts.",
"annualReport.2020.communityQuote2Name": "Anna Lytical, Scratch Alum",
"annualReport.2020.communityQuote2Title": "Google Cloud Platform Developer Relations Engineer, and the Coding Drag Queen",
"annualReport.2020.communityQuote2Text": "Seeing the power you have when youre creating something and can represent yourself and your problems and express them or solve them with code is a really magical experience and has real world impact.",
"annualReport.2020.communitySnapshotTitle": "Improving Our Tools",
"annualReport.2020.communitySnapshotText": "Our Community Team uses a wide variety of tools and strategies to encourage good digital citizenship and maintain a positive environment for Scratchers to create in. In 2020, we developed a new, more intuitive interface to help Scratchers flag inappropriate content, and improved the tools used by our community moderation team. As a result, we received higher quality reports from the community, and our community moderators were able to work more quickly and efficiently—keeping the site safer and friendlier for everyone.",
"annualReport.2020.communitySnapshot2Title": "New Scratch Tutorials on YouTube",
"annualReport.2020.communitySnapshot2Text": "The Scratch Team began sharing tutorials on our YouTube channel in March 2020 to help Scratchers gain the skills to create whatever they can imagine. From pixel art to virtual pets, these tutorials are a hit with Scratchers of all ages, gaining 1.3 million views in 2020.",
"annualReport.2020.tutorial1": "Virtual Town",
"annualReport.2020.yearInReviewCard9Title": "10月のScratchスクラッチトーバー",
"annualReport.2020.yearInReviewCard9Text": "Scratcherたちは、毎日設定されたテーマに沿って、何百ものクリエイティブな物語、ゲーム、アニメーションを制作しました。",
"annualReport.2020.communityQuote2Name": "アンナ・ライティカル、Scratch卒業生",
"annualReport.2020.communityQuote2Title": "Googleクラウド・プラットフォーム ・デベロッパーのリレーションズ・エンジニア、兼コーディング・ドラァグ・クイーン",
"annualReport.2020.communityQuote2Text": "何かを作っているときに、自分自身や自分の問題を表現し、それをコードで表現したり解決したりすることで得られるパワーを目の当たりにすると、本当に不思議な体験であり、現実の世界に影響を与えます。",
"annualReport.2020.communitySnapshotTitle": "ツールの改善",
"annualReport.2020.communitySnapshotText": "私たちのコミュニティ・チームは、優れたデジタル・シチズンシップを奨励し、Scratcherたちが創作するのに適した環境を維持するために、さまざまなツールや戦略を使用しています。2020年には、Scratcherたちが不適切なコンテンツにフラグを立てるのに役立つ、より直感的なインターフェースを新たに開発し、コミュニティ・モデレーション・チームが使用するツールを改善しました。その結果、コミュニティから質の高い報告が寄せられ、コミュニティ・モデレータはより迅速かつ効率的に作業を行うことができ、誰にとっても安全で使いやすいサイトを維持することができました。",
"annualReport.2020.communitySnapshot2Title": "YouTubeの新しいScratchチュートリアル",
"annualReport.2020.communitySnapshot2Text": "Scratchチームは、2020年3月にYouTubeチャンネルでチュートリアルの公開を開始し、 Scratcherたちが想像できるものを創作するスキルを身につけられるようにしました。ピクセル・アートやバーチャル・ペットなど、幅広い年齢層のScratcherたちに支持され、2020年には130万回の再生回数を記録しています。",
"annualReport.2020.tutorial1": "バーチャル・タウン",
"annualReport.2020.tutorial2": "キャッチゲーム",
"annualReport.2020.tutorial3": "Character Designer",
"annualReport.2020.tutorial3": "キャラクター・デザイナー",
"annualReport.2020.tutorial4": "バーチャルペット",
"annualReport.2020.EDMessageTitle": "A Message from Our Executive Director",
"annualReport.2020.EDMessageText1": "2020 was a transformational year around the world, and for Scratch. I joined the team in November, when we were months into the COVID-19 pandemic. With my background as an educational leader, I was excited about the potential of leading Scratch through a period of significant change and continuing to work toward my personal goal of helping students from all backgrounds reach new heights. I knew that in this challenging year, young people everywhere were in serious need of even more support to help them achieve their potential.",
"annualReport.2020.EDMessageText2": "The inequitable structures we have built to educate children were exacerbated by the pandemic. Through our conversations with families and educators from around the world, we know that in 2020, kids from all communities needed creative learning opportunities to express their ideas and build their skills more than ever, even while many of them did not have the ability to go to school.",
"annualReport.2020.EDMessageText3": "As the world adapted and approached creative learning and self expression in new ways, many educators, parents, and young people turned to Scratch. We saw 40% more Scratchers creating projects year over year, and Scratchers left 200% more comments in 2020 than in 2019. Young people from all around the world used Scratch as a place to connect, converse, collaborate, and engage with one another. We saw them discover the amazing things they could create when they were given the opportunity to think creatively and solve problems they were passionate about. ",
"annualReport.2020.EDMessageText4": "In the wake of the pandemic, some have called for a “return to normal.” But for many young people, the freedom to learn and explore was missing in our schools well before COVID-19.",
"annualReport.2020.EDMessagePullQuote": "We must do everything we can to change the systemic inequities in our educational systems, because “normal” was not built to be fair and equitable for most of our children.",
"annualReport.2020.EDMessageText5": "In 2021, Scratch is redoubling our efforts to reach young people who have been historically excluded from creative computing and other creative learning opportunities. With support from Google.org, weve launched the Scratch Education Collaborative (SEC), a powerful network of organizations across the world focused on supporting these learners in developing their confidence in creative computing. The 41 organizations in year one of the new program will connect with and learn from the Scratch Team and one another, and develop Equity Toolkits that will support them as they grow and scale their support for the learners in their community.",
"annualReport.2020.EDMessageText6": "Our work to make Scratch even more equitable and inclusive is far from over. Im excited to share more with you in the coming months. Until then, Id like to extend my sincere appreciation to the Scratch Community for continuing to support and care for each other through a turbulent year. Your creativity and compassion never ceases to inspire us.",
"annualReport.2020.EDTitle": "Executive Director, Scratch Foundation",
"annualReport.2020.lookingForward": "Looking Forward",
"annualReport.2020.lookingForwardText1": "In 2021, were continuing to innovate and collaborate with our partners to make Scratch even better for young people around the world. In the coming months, were working to bring Scratch into more schools, expand pathways to creative learning, develop and localize more resources for educators and young people, and improve the Scratch onboarding experience, and even more exciting projects.",
"annualReport.2020.lookingForwardText2": "Weve received generous grants from the LEGO Foundation and Google.org to help expand our global reach, advance our mission, and support this important work. Learn more:",
"annualReport.2020.learnMore": "Learn More:",
"annualReport.2020.learnMoreLink1Text": "The LEGO Foundation and Scratch Foundation announce partnership to support learning through play with technology for millions of children across the world",
"annualReport.2020.learnMoreLink2Text": "Computer Science Education Week: More help for more students",
"annualReport.2020.supportersTitle": "Thank You to Our Supporters",
"annualReport.2020.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
"annualReport.2020.ourSupporters": "Our Supporters",
"annualReport.2020.ourSupportersText": "We want to thank all Scratch supporters who, throughout the years, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on giving to the Scratch Foundation from January 1, 2020 to December 31, 2020.",
"annualReport.2020.supportersFoundingTitle": "Founding Partners — $10,000,000+",
"annualReport.2020.supportersFoundingText": "We are especially grateful to our Founding Partners who have each provided at least $10,000,000 in cumulative support, since the start of Scratch in 2003.",
"annualReport.2020.supportersCatPartnersTitle": "Scratch Cat Partners — $1,000,000+",
"annualReport.2020.supportersCreativityTitle": "Creativity Circle — $250,000+",
"annualReport.2020.supportersCollaborationTitle": "Collaboration Circle — $100,000+",
"annualReport.2020.supportersImaginationTitle": "Imagination Circle — $50,000+",
"annualReport.2020.supportersInspirationTitle": "Inspiration Circle — $20,000+",
"annualReport.2020.supportersExplorationTitle": "Exploration Circle — $5,000+",
"annualReport.2020.supportersPlayTitle": "Play Circle — $1,000+",
"annualReport.2020.supportersInKindTitle": "In-Kind Supporters",
"annualReport.2020.EDMessageTitle": "エグゼクティブ・ディレクターからのメッセージ",
"annualReport.2020.EDMessageText1": "2020年は、世界中で、そしてScratchにとっても変化の激しい年でした。私がチームに加わったのはCOVID-19のパンデミックが始まって数カ月が経った頃の11月でした。教育指導者としての経歴を持つ私は、大きな変化の時期を乗り越えてScratchをリードし、あらゆるバックグラウンドを持つ生徒たちが新たな高みに到達できるよう支援するという個人的なゴールに向けて取り組み続けることができるという可能性に興奮しました。この困難な年に世界中の若者たちが自分たちの可能性を実現するためには多くの支援を必要としていることを知りました。",
"annualReport.2020.EDMessageText2": "子供たちを教育するために私たちが築いてきた不公平な構造は、パンデミックによってさらに悪化しました。世界中の家族や教育者との対話を通じて、2020年には、すべてのコミュニティの子供たちが、多くの人が学校に行くことができない中で、自分のアイデアを表現し、スキルを身につけるための創造的な学びの機会をこれまで以上に必要としていることを知りました。",
"annualReport.2020.EDMessageText3": "世界がアダプティブで創造的な学びや自己表現に新しい方法でアプローチする中、多くの教育者、保護者、若者たちは、Scratchに目を向けました。Scratcherたちがプロジェクトを作成するのは前年比で40増加し、Scratcherたちの2020年のコメント数は、2019年の2倍に達しました。世界中の若者たちは、互いにつながり、対話し、協力し、関与する場として、Scratchを利用しました。私たちは、彼らが創造的に考え、情熱を持って問題を解決する機会を与えられたときに、創造できる素晴らしいものを発見することを目の当たりにしました。",
"annualReport.2020.EDMessageText4": "パンデミックをきっかけに、“ーマルに戻る“ことを求める声があります。しかし、COVID-19のかなり前から多くの若者には、学校での学びと探求の自由がなくなっていました。",
"annualReport.2020.EDMessagePullQuote": "私たちは、教育制システムの不公平さを変革するためにできる限りのことをしなければなりません。なぜなら、“ノーマル“は、ほとんどの子どもたちにとって公平で公正なものになるように作られていないからです。",
"annualReport.2020.EDMessageText5": "2021年、Scratchは創造的コンピューティングやその他の創造的な学びの機会から歴史的に排除されてきた若者たちを支援するための取り組みを倍増させています。Google.orgからの支援を受けて、私たちはScratch Education CollaborativeSECを立ち上げました。この組織は、学習者が創造的コンピューティングへの自信を深めるのを支援することに重点をおいた、世界的で強力な組織ネットワークです。この新しいプログラムの1年目に参加した41の組織は、Scratchチームとお互いにつながり、学び合い、コミュニティ内の学習者の支援を発展させ拡大していくために必要なEquityツールキットを開発します。",
"annualReport.2020.EDMessageText6": "Scratchをより公平でインクルーシブなものにするための取り組みは、まだ終わっていません。今後数ヶ月のうちに、さらに多くのことを皆さんと共有できることを楽しみにしています。それまでの間、激動の1年間、お互いをサポートし、世話を続けてくれたScratchコミュニティに心から感謝します。皆さんの創造性と思いやりには、いつも刺激を受けています。",
"annualReport.2020.EDTitle": "Scratch財団 エグゼクティブ・ディレクター",
"annualReport.2020.lookingForward": "今後の展望",
"annualReport.2020.lookingForwardText1": "2021年、私たちは、技術革新とパートナーとのコラボレーションを続け、世界中の若者にとってScratchをより良いものしていきます。今後、Scratchをより多くの学校に届け、創造的な学びへの進路を拡大し、教育者や若者のためのより多くの教材の開発、ローカライズ、Scratchの入門体験の改善、さらにはエキサイティングなプロジェクトに取り組んでいきます。",
"annualReport.2020.lookingForwardText2": "レゴ財団とGoogle.orgから寛大な助成金をいただき、グローバルな活動の拡大、ミッションの推進、そしてこの重要な活動の支援に役立てています。詳しくは以下を参照ください。",
"annualReport.2020.learnMore": "詳細はこちら:",
"annualReport.2020.learnMoreLink1Text": "レゴ財団とScratch財団は、世界中の何百万人もの子供たちのためにテクロジーを使った遊びを通して学びをサポートするパートナーシップを発表しました。",
"annualReport.2020.learnMoreLink2Text": "コンピュータサイエンス教育週間:より多くの生徒に、より多くの支援を",
"annualReport.2020.supportersTitle": "サポーターへの感謝",
"annualReport.2020.supportersIntro": "寛大なサポーターの皆様に感謝します。 皆様の寄付は世界中のあらゆる背景を持つ全年齢の子供たちに創造的な学習の機会を広げるのに役立っています。",
"annualReport.2020.ourSupporters": "支援者",
"annualReport.2020.ourSupportersText": "何年にもわたって、世界中の何百万人もの若者に素晴らしい学習体験を創り出すのを助けてくれたScratch支援者の皆様に感謝したいと思います。以下のリストは、2020年1月1日から2020年12月31日までのScratch財団への寄付に基づいています。",
"annualReport.2020.supportersFoundingTitle": "設立パートナー — $10,000,000以上",
"annualReport.2020.supportersFoundingText": "2003年のScratch開始以来、累計で1,000万ドル以上のご支援をいただいている設立パートナーの皆様には特に感謝しております。",
"annualReport.2020.supportersCatPartnersTitle": "Scratchキャットパートナー — $1,000,000以上",
"annualReport.2020.supportersCreativityTitle": "クリエイティビティ・サークル — $250,000以上",
"annualReport.2020.supportersCollaborationTitle": "コラボレーション・サークル— $100,000以上",
"annualReport.2020.supportersImaginationTitle": "イマジネーション・サークル — $50,000以上",
"annualReport.2020.supportersInspirationTitle": "インスピレーション・サークル — $20,000以上",
"annualReport.2020.supportersExplorationTitle": "探求サークル — $5,000以上",
"annualReport.2020.supportersPlayTitle": "プレイ・サークル — $1,000以上",
"annualReport.2020.supportersInKindTitle": "現物の支援者",
"annualReport.2020.leadershipTitle": "わたしたちのチーム",
"annualReport.2020.leadershipBoard": "Board of Directors",
"annualReport.2020.leadershipChair": "Chair",
"annualReport.2020.leadershipProfessor": "Professor of Learning Research",
"annualReport.2020.leadershipViceChair": "Vice-Chair",
"annualReport.2020.leadershipCoFounder": "Co-Founder and Co-Chairman",
"annualReport.2020.leadershipBoardMember": "Board Member",
"annualReport.2020.leadershipPresidentCEO": "President and CEO",
"annualReport.2020.leadershipFormerPresident": "Former President",
"annualReport.2020.leadershipFounderCEO": "Founder and Executive Chairman",
"annualReport.2020.leadershipFormerChairCEO": "Former CEO and Chairwoman",
"annualReport.2020.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
"annualReport.2020.leadershipBoardSecretary": "Board Secretary",
"annualReport.2020.leadershipBoardTreasurer": "Board Treasurer",
"annualReport.2020.leadershipScratchTeam": "2020 Scratch Team",
"annualReport.2020.leadershipED": "Executive Director",
"annualReport.2020.teamThankYou": "Thank you to Mitch Resnick, Natalie Rusk, Rupal Jain, and other collaborators at the Lifelong Kindergarten Group at the MIT Media Lab for your tireless support of Scratch.",
"annualReport.2020.donateTitle": "Support Us",
"annualReport.2020.donateMessage": "Your support enables us to make Scratch free for everyone, keeps our servers running, and most importantly, we are able to provide kids around the world an opportunity to imagine, create and share. Thank you!",
"annualReport.2020.leadershipBoard": "取締役会",
"annualReport.2020.leadershipChair": "会長",
"annualReport.2020.leadershipProfessor": "学習研究の教授",
"annualReport.2020.leadershipViceChair": "副会長",
"annualReport.2020.leadershipCoFounder": "共同設立者兼共同会長",
"annualReport.2020.leadershipBoardMember": "ボードメンバー",
"annualReport.2020.leadershipPresidentCEO": "社長兼CEO",
"annualReport.2020.leadershipFormerPresident": "前社長",
"annualReport.2020.leadershipFounderCEO": "設立者兼エグゼクティブ・チェアマン",
"annualReport.2020.leadershipFormerChairCEO": "前CEO兼チェアマン",
"annualReport.2020.leadershipBoardSecretaryTreasurer": "取締役会幹事と会計",
"annualReport.2020.leadershipBoardSecretary": "取締役会幹事",
"annualReport.2020.leadershipBoardTreasurer": "取締役会会計",
"annualReport.2020.leadershipScratchTeam": "2020 Scratchチーム",
"annualReport.2020.leadershipED": "エグゼクティブ・ディレクター",
"annualReport.2020.teamThankYou": "MITメディアラボ・ライフロング・キンダーカーテン・グループのMitch Resnick、Natalie Rusk、Rupal Jain、およびその他の協力者の皆様の精力的なScratchのサポートに感謝します。",
"annualReport.2020.donateTitle": "支援する",
"annualReport.2020.donateMessage": "皆様のご支援により、私たちがScratchをすべての人に無料で提供し、サーバーを稼働させ続けることを可能にしています。そして何よりも大切なことは、世界中の子供たちが想像し、創造し、共有する機会を提供することができるということです。ありがとうございます",
"annualReport.2020.donateButton": "きふ",
"annualReport.2020.projectBy": "project by",
"annualReport.2020.altAvatar": "user avatar",
"annualReport.2020.altDropdownArrow": "Arrow indicating dropdown menu.",
"annualReport.2020.altMastheadIllustration": "Three people interacting with physical scratch components.",
"annualReport.2020.altWave": "An emoji hand waving.",
"annualReport.2020.altMitchHeadshot": "Founder Mitch Resnick",
"annualReport.2020.altBlocks": "Two scratch blocks stacked on top of one another.",
"annualReport.2020.altBanana": "A banana with a wire plugged into it.",
"annualReport.2020.altProjectsIllustration": "Three children, one standing, one sitting in a wheelchair, and one sitting on the ground paint and cut art projects.",
"annualReport.2020.altPassionIllustration": "Three children, one standing, one kneeling, and one sitting on the ground paint, play music on a piano, and stargaze using a telescope.",
"annualReport.2020.altPeersIllustration": "Four childeren sit around a campfire playing games and high fiving.",
"annualReport.2020.altPlayIllustration": "Three children, one standing, one kneeling, and one sitting crosslegged stack rocks, play with toy boats, and fold origami.",
"annualReport.2020.altCalendar": "A calendar displaying the year 2020.",
"annualReport.2020.altCommentsVisualization": "Two comment bubbles. One smaller and darker representing the share of comments in 2019. One lighter representing the increase in comments made in 2020.",
"annualReport.2020.altArrowUp": "An arrow pointing up and to the right.",
"annualReport.2020.altTranslated": "A scratch component saying \"Hello\" and listing languages that scratch is available in.",
"annualReport.2020.altScratchHorizontalCommand": "A scratch horizontal command component.",
"annualReport.2020.altScratchJr": "Scratch Jr logo",
"annualReport.2020.altHorizontalLoop": "Scratch horizontal loop component.",
"annualReport.2020.altPieChart": "Visualization showing the 602% increase in projects created during 2020 in relation to projects created in 2019.",
"annualReport.2020.altUsers": "Two generic user icons, a slightly smaller gray one and a slightly larger purple one.",
"annualReport.2020.altArrowNext": "An arrow pointing to the right.",
"annualReport.2020.altBenedict": "Avatar for Benedikt Hochwartner",
"annualReport.2020.altAaronReuland": "Aaron Reuland imopsed over a paper bag puppet and illustration of a flying turtle.",
"annualReport.2020.altSprinklesLeft": "A smiley face, scratch component, and heart displayed on a phone.",
"annualReport.2020.altSprinklesRight": "A hand interacting with scratch components.",
"annualReport.2020.altFileDownload": "An arrow pointing into a basket indicating that a file can be downloaded.",
"annualReport.2020.altWaveTop": "A light blue wave covered with scratch avatars and scratch components.",
"annualReport.2020.altWaveBottom": "A light blue wave.",
"annualReport.2020.altConnectingLine": "A dotted line connecting the months",
"annualReport.2020.altApril": "A pen and pencil drawing on a scratch project depicting a boat and water.",
"annualReport.2020.altMay": "A calendar marked with emojis placed on a bubble.",
"annualReport.2020.altJune": "The Juneteenth flag and a paper airplane.",
"annualReport.2020.altJuly": "A microphone and music notes.",
"annualReport.2020.altToolsIllustration": "A hand touching an exclamation point icon above a few text bubbles.",
"annualReport.2020.altVirtualTown": "A girl runs along a sidewalk in front of a few houses.",
"annualReport.2020.altCatchGame": "An apple floats on the horizon to the right while a basket sits below toward the center of the frame.",
"annualReport.2020.altCharacterDesigner": "A dog sits in front of a green and white chevron background.",
"annualReport.2020.altVirtualPet": "A hedgehog sits on top of a rock in the middle of some grass.",
"annualReport.2020.altLookingForward": "A watering tree waters a sapling that grows into a tall tree.",
"annualReport.2020.altIndia1": "A lit sparkler appears below text saying \"happy Diwali!\"",
"annualReport.2020.altIndia2": "The scratch cat mascot appears next to some text written in Hindi",
"annualReport.2020.altIndia3": "An Indian woman appears in front of the Indian flag which has a heart containing the word \"India\" on it.",
"annualReport.2020.altIndia4": "Two hands appear over a flute in front of a background containing a boardwalk and sea.",
"annualReport.2020.altChile": "A group of children sits around a table filled with arts and crafts and a laptop.",
"annualReport.2020.altBrazil": "Children sit in front of a laptop connected to five spoons with wires.",
"annualReport.2020.altIndia": "A woman instructs girls sitting in front of a computer.",
"annualReport.2020.altUSA": "A small video thumbnail is displayed next to a screenshot of the Scratch user interface",
"annualReport.2020.altChileIcon": "The Scratch mascot",
"annualReport.2020.altBrazilIcon": "A green swirl",
"annualReport.2020.altIndiaIcon": "A star interlocked with a circle",
"annualReport.2020.altUSAIcon": "A cartoon raspberry, the Raspberry Pi Foundation logo",
"annualReport.2020.altTutorial": "A Scratch tutorial in Spanish",
"annualReport.2020.altGettingStarted": "A play button sits on top of the Scratch UI.",
"annualReport.2020.altEditor": "The Scratch UI along with a preview of the progam currently being built showing two people talking to each other.",
"annualReport.2020.altHackYourWindow": "A dog in a space helmet, a star, and a donut float outside a window in space.",
"annualReport.2020.altScratchInteraction": "Two people talk amongst scratch components. One is handing a component to the other one.",
"annualReport.2020.altImageBubbles": "Images from Scratch projects appear in bubble shapes grouped together.",
"annualReport.2020.altConnectivityVideoPreview": "A play button appears over a scene of friendly sea creatures.",
"annualReport.2020.altAdaptationVideoPreview": "A play button apppears over various scenes from the Scratch user interface.",
"annualReport.2020.altJanuaryCard": "Rey from Star Wars holds a staff and stands in the desert.",
"annualReport.2020.altAprilCard": "Multiple screenshots from the Scratch UI are placed together.",
"annualReport.2020.altMayCard": "Hands belonging to people of a variety of races are raised in fists.",
"annualReport.2020.altJuneCard": "A person staples a paper flower together.",
"annualReport.2020.altJulyCard": "A crab, mermaid, and octopus play music together under the sea.",
"annualReport.2020.altOctoberCard": "A pumpkin and candy corn appear on the wall above a computer workstation.",
"annualReport.2020.altDonateIllustration": "Two hands form the shape of a heart with their fingers inside of a cut out heart shape."
"annualReport.2020.projectBy": "プロジェクト作成者:",
"annualReport.2020.altAvatar": "ユーザーのアバター",
"annualReport.2020.altDropdownArrow": "ドロップダウンメニューを示す矢印です。",
"annualReport.2020.altMastheadIllustration": "実物のScratchブロックと対話する3人。",
"annualReport.2020.altWave": "手を振る絵文字。",
"annualReport.2020.altMitchHeadshot": "創設者ミッチェル・レズニック",
"annualReport.2020.altBlocks": "積み重ねられた2つのScratchのブロック。",
"annualReport.2020.altBanana": "針金が刺さったバナナ。",
"annualReport.2020.altProjectsIllustration": "3人の子供たちが、1人は立って、1人は車椅子に座って、もう1人は地面に座って、アート作品を描いたり、カットします。",
"annualReport.2020.altPassionIllustration": "3人の子供たちが、1人は立って、1人はひざまずいて、もう1人は地面に座って、お絵かきしたり、ピアで音楽を弾いたり、望遠鏡で星をながめます。",
"annualReport.2020.altPeersIllustration": "4人の子供たちがキャンプファイヤーの周りに座って、ゲームをしたり、ハイタッチをしたりしています。",
"annualReport.2020.altPlayIllustration": "3人の子供たちが、1人は立って、1人はひざをついて、1人はあぐらをかいて、石を積み上げたり、おもちゃのボートで遊んで、折り紙を折ります。",
"annualReport.2020.altCalendar": "2020年のカレンダー。",
"annualReport.2020.altCommentsVisualization": "2つのコメントバブルです。小さくて暗い色のバブルは、2019年のコメントのシェアを示しています。明るい色のバブルは、2020年のコメント数の増加を示しています。",
"annualReport.2020.altArrowUp": "右上方向の矢印。",
"annualReport.2020.altTranslated": "”こんにちは”と言うScratchブロック、Scratchで利用可能な言語をリストアップできる。",
"annualReport.2020.altScratchHorizontalCommand": "Scratchの水平方向のコマンドコンポーネント。",
"annualReport.2020.altScratchJr": "Scratch Jrのロゴ",
"annualReport.2020.altHorizontalLoop": "Scratchの水平方法のループのコンポーネント。",
"annualReport.2020.altPieChart": "2019年に作成されたプロジェクトと比べて、2020年中に作成されたプロジェクトが602増加していることを視覚的に示している。",
"annualReport.2020.altUsers": "一般的な2種類のユーザーアイコン。少し小さな灰色のアイコンと少し大きい紫色のアイコン。",
"annualReport.2020.altArrowNext": "右方向の矢印。",
"annualReport.2020.altBenedict": "ベネディクト・ホッホヴァルトナーのアバター",
"annualReport.2020.altAaronReuland": "紙袋で作った人形と空飛ぶカメのイラストをつけたアーロン・ロイランド。",
"annualReport.2020.altSprinklesLeft": "スマホにディスプレイされたスマイルマーク、Scratchコンポーネント、ハートマーク。",
"annualReport.2020.altSprinklesRight": "Scratchコンポーネントとやり取りする手。",
"annualReport.2020.altFileDownload": "ファイルをダウンロードできることを示すバスケットを指す矢印。",
"annualReport.2020.altWaveTop": "ScratchのアバターとScratchコンポーネントで覆われた水色の波。",
"annualReport.2020.altWaveBottom": "水色の波。",
"annualReport.2020.altConnectingLine": "月を結ぶ点線。",
"annualReport.2020.altApril": "ボートと水を描いているScratchプロジェクト上のペンと鉛筆。",
"annualReport.2020.altMay": "バブルの中にある絵文字でマークされたカレンダー。",
"annualReport.2020.altJune": "ジューンティーンス・フラグと紙飛行機。",
"annualReport.2020.altJuly": "マイクと音符。",
"annualReport.2020.altToolsIllustration": "いくつかの吹き出しの上にある感嘆符のアイコンに触れている手。",
"annualReport.2020.altVirtualTown": "少女が数軒の家の前の歩道を走っています。",
"annualReport.2020.altCatchGame": "右側の水平線上にはリンゴが浮かび、フレーム中央の下にはバスケットが置かれています。",
"annualReport.2020.altCharacterDesigner": "緑と白のシェブロンの背景の前に犬が座っています。",
"annualReport.2020.altVirtualPet": "草むらの中央の岩の上にハリネズミが座っています。",
"annualReport.2020.altLookingForward": "水やりの木は、背の高い木に成長する苗木に水をやります。",
"annualReport.2020.altIndia1": "点灯している線香花火が、”おめでとう、ディワリ!”と言っている文字の下に登場します。",
"annualReport.2020.altIndia2": "ヒンディー語で書かれた文字の横にScratchキャットのマスコットが登場します。",
"annualReport.2020.altIndia3": "\"インド \"の文字のあるハートが描かれたインド国旗の前に、インド人女性が登場します。",
"annualReport.2020.altIndia4": "遊歩道や海などを背景の前にあるフルートの上に手が二つ登場します。",
"annualReport.2020.altChile": "子供たちのグループは、作品、工作、パソコンで埋め尽くされたテーブルの周りに座っています。",
"annualReport.2020.altBrazil": "子供たちが5本のスプーンをワイヤーでつないだートパソコンの前に座っています。",
"annualReport.2020.altIndia": "女性がコンピュータの前に座っている女の子に指示をだします。",
"annualReport.2020.altUSA": "Scratchユーザーインターフェイスの画面ショットの横に小さなビデオのサムネイルが表示されます。",
"annualReport.2020.altChileIcon": "Scratchマスコット",
"annualReport.2020.altBrazilIcon": "グリーンの渦巻き",
"annualReport.2020.altIndiaIcon": "円と連動する星",
"annualReport.2020.altUSAIcon": "いちごのイラスト、ラズベリーパイ財団のロゴ",
"annualReport.2020.altTutorial": "スペイン語のScratchチュートリアル",
"annualReport.2020.altGettingStarted": "Scratch画面の上部に再生ボタンがあります。",
"annualReport.2020.altEditor": "ScratchのUIと、現在開発しているプログラムのプレビューで、2人が会話する様子を表しています。",
"annualReport.2020.altHackYourWindow": "宇宙用ヘルメットを着た犬、星、ドーナツが窓の外側の宇宙で浮かんでいる様子。",
"annualReport.2020.altScratchInteraction": "二人がScratchのブロックの中で会話している。一人は、もう一人にブロックを渡している。",
"annualReport.2020.altImageBubbles": "Scratchプロジェクトからの画像が、泡のような形でまとまって表示されている。",
"annualReport.2020.altConnectivityVideoPreview": "友好的な海洋生物が見える風景の上に、再生ボタンが表示されている。",
"annualReport.2020.altAdaptationVideoPreview": "Scratchユーザーインターフェースのさまざまな背景の上に、再生ボタンが表示されている。",
"annualReport.2020.altJanuaryCard": "スターウォーズのレイが、クォータースタッフを持って砂漠の上に立っている。",
"annualReport.2020.altAprilCard": "ScratchのUIのスクリーンショットが複数表示されている。",
"annualReport.2020.altMayCard": "さまざまな人種の人たちが、こぶしを上げている。",
"annualReport.2020.altJuneCard": "紙でできた花をホッチキスでとめている。",
"annualReport.2020.altJulyCard": "カニ、人魚、タコが海底で一緒に音楽を演奏している。",
"annualReport.2020.altOctoberCard": "カボチャとキャンディーコーンが、パソコンの上の壁にある。",
"annualReport.2020.altDonateIllustration": "切り抜かれたハート型の内側に指でハートの形を作っている二つの手。"
}

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@ -24,7 +24,7 @@
"annualReport.2020.missionHeader": "Миссия",
"annualReport.2020.missionSubtitle": "Providing young people with digital tools and opportunities to imagine, create, share, and learn.",
"annualReport.2020.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators excluded from creative computing.",
"annualReport.2020.missionP2": "Weve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively—essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
"annualReport.2020.missionP2": "Біз Scratch-ті барлық балаларды шығармашылықпен ойлауға, жүйелі түрде ойлауға және ынтымақтастықта жұмыс істеуге жұмылдыратын еркін, қауіпсіз, ойындық орта ретінде дамыттық — бұл қазіргі қоғамдағы барлық адамдар үшін маңызды дағдылар. Біз тәрбиешілермен және отбасылармен балаларды зерттеу, бөлісу және оқуда қолдау көрсету үшін жұмыс істейміз.",
"annualReport.2020.missionP3": "In developing new technologies, activities, and learning materials, we are guided by what we call the Four Ps of Creative Learning:",
"annualReport.2020.fourPs": "Four P шығармашылық оқыту",
"annualReport.2020.missionProjectsTitle": "Жобалар",
@ -144,7 +144,7 @@
"annualReport.2020.communityScratchCommunity": "Scratch Community",
"annualReport.2020.communityScratchCommunityIntro": "Неліктен Scratch-ті қолданатындығы туралы сұраққа, Scratcher-дің көпшілігі желідегі қоғамдастықтың өзінің тұрақты қатысуын ынталандыру, олардың шығармашылық қабілеттерін танытуға, достасуға, кері байланыс алуға, жаңа идеяларды алуға және жаңа дағдыларды үйренуге мүмкіндік беретін кеңістік беру үшін маңыздылығы туралы айтады. Көптеген Scratcher Scratch қауымдастығын бір-бірімен байланысу, бөлісу және үйрену үшін қауіпсіз және мейірімді кеңістік ретінде бағалайтындықтарын білдіреді.",
"annualReport.2020.communityQuoteGroupText1": "Мен Scratch-ке 11 жасымда қосылдым және платформаны қолданудан және қоғамдастықпен қарым-қатынастан үйренгенім менің өсуімнің маңызды бөлігі болды.",
"annualReport.2020.communityQuoteGroupText2": "Scratch has allowed me to do things from home, like\n- Respect people and their projects\n- Make friends\n- Feel that I am not alone in this quarantine\n....and much more, so I want to say ¡GRACIAS!",
"annualReport.2020.communityQuoteGroupText2": "Scratch маған үйден, мысалы, нәрселер жасауға мүмкіндік берді\n- адамдарға және олардың жобаларына құрметпен қарау\n- достасу\n- Мен бұл карантинде жалғыз емес екенімді сезін\n.... және тағы басқалар, сондықтан мен айтқым келеді\n¡GRACIAS!",
"annualReport.2020.communityQuoteGroupText3": "Мен Скретчте жүргеніме 2 жылдай болды, және бұл өмірді өзгертетін тәжірибе болды! Мен кодтау, желідегі этикет және өнер сияқты көптеген жаңа нәрселерді білдім!",
"annualReport.2020.communityQuoteGroupText4": "Скретч менің алтыншы сыныптағы сүйікті хоббиім болды. Бұл мені жасырын түрде логикамен, операциялар тәртібімен және кірістірілген математикалық өрнектермен таныстырды— компьютерлік бағдарламалаудың өзі туралы айтпағанда.",
"annualReport.2020.yearInReview": "Year in Review",

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@ -1,306 +1,306 @@
{
"annualReport.2020.subnavFoundersMessage": "Founder's Message",
"annualReport.2020.subnavMission": "Mission",
"annualReport.2020.subnavReach": "Reach",
"annualReport.2020.subnavFoundersMessage": "Mensagem do Fundador",
"annualReport.2020.subnavMission": "Missão",
"annualReport.2020.subnavReach": "Alcance",
"annualReport.2020.subnavThemes": "Temas",
"annualReport.2020.subnavDirectorsMessage": "Director's Message",
"annualReport.2020.subnavSupporters": "Supporters",
"annualReport.2020.subnavDirectorsMessage": "Mensagem da Diretora",
"annualReport.2020.subnavSupporters": "Apoiadores",
"annualReport.2020.subnavTeam": "Equipa",
"annualReport.2020.subnavDonate": "Faça um Donativo",
"annualReport.2020.mastheadYear": "2020 Annual Report",
"annualReport.2020.mastheadTitle": "Adapting to a Changing World",
"annualReport.2020.foundersMessageTitle": "A Message from Our Founder",
"annualReport.2020.foundersMessageP1": "The year 2020 will be remembered as the year when the COVID pandemic swept across the world, causing hardships and disruptions in the lives of everyone -- with the greatest hardships falling inequitably on those already facing challenges in their lives.",
"annualReport.2020.foundersMessageP2": "Throughout the pandemic, young people around the world, many isolated in their homes, have come to the Scratch website in greater numbers than ever before, seeing Scratch as a safe space where they can express themselves creatively, learn new skills, and collaborate with one another. We were inspired by so many of the Scratch projects that young people created during 2020, many of them sharing their thoughts and feelings about the pandemic, climate change, racial injustice, and other issues on their minds. Young people were not just learning computational concepts and skills, but also developing their voice and their identities.",
"annualReport.2020.foundersMessageP3": "To ensure that Scratch can continue to play this important role in young peoples lives in the years ahead, weve been making significant organizational changes at Scratch. At the start of 2020, the Scratch Team moved out of its longtime home at the MIT Media Lab and into the new offices of the Scratch Foundation in downtown Boston. This move will help us to build a sustainable organization capable of supporting Scratch as a global creative coding platform into the future.",
"annualReport.2020.foundersMessageP4": "Later in 2020, as part of this organizational transition, we hired Shawna Young to serve as Executive Director of the Scratch Foundation. Shawna comes to the Scratch Foundation with a strong background in education and nonprofit management, and a deep commitment to equity and inclusion. Throughout her career in institutions such as Duke and MIT, Shawna has worked to expand learning experiences for students from diverse communities. That commitment is strongly aligned with Scratchs mission and values, and it will play an important role in her leadership at Scratch. I encourage you to read Shawnas message at the end of this annual report.",
"annualReport.2020.foundersMessageP5": "Over the past decade, Scratch has had phenomenal success, engaging tens of millions of young people around the world. But we are just beginning. The challenge for the years ahead is to ensure that we can continue to spread and support not just our technology but also our creative, caring, collaborative learning approach, so that young people around the world have equitable opportunities to imagine, create, share, and learn. We look forward to working with all of you to make that happen!",
"annualReport.2020.foundersMessageScratchTitle": "Chair, Scratch Foundation",
"annualReport.2020.mastheadYear": "Relatório Anual de 2020",
"annualReport.2020.mastheadTitle": "Adaptando-se a um Mundo em Mudança",
"annualReport.2020.foundersMessageTitle": "Uma Mensagem de Nosso Fundador",
"annualReport.2020.foundersMessageP1": "O ano de 2020 será lembrado como o ano em que a pandemia da COVID tomou conta do mundo, causando dificuldades e rupturas na vida de todos - com as maiores dificuldades caindo injustamente sobre aqueles que já enfrentam desafios em suas vidas.",
"annualReport.2020.foundersMessageP2": "Ao longo da pandemia, jovens de todo o mundo, muitos isolados em suas casas, vieram ao website do Scratch em maior número do que nunca, vendo no Scratch um espaço seguro onde eles podem se expressar criativamente, aprender novas habilidades e colaborar uns com os outros. Fomos inspirados por tantos projetos do Scratch que jovens criaram durante 2020, muitos deles compartilhando o que pensam e sentem quanto à pandemia, mudanças climáticas, injustiça racial e outras questões em suas mentes. Os jovens não estavam apenas aprendendo conceitos e habilidades computacionais, mas também desenvolvendo sua voz e identidade.",
"annualReport.2020.foundersMessageP3": "Para garantir que o Scratch possa continuar a desempenhar este importante papel na vida dos jovens nos próximos anos, temos feito mudanças organizacionais significativas no Scratch. No início de 2020, a Equipe Scratch se mudou de sua antiga casa no MIT Media Lab para os novos escritórios da Fundação Scratch no centro de Boston. Esta mudança nos ajudará a construir uma organização sustentável capaz de apoiar o Scratch como uma plataforma global de programação criativa para o futuro.",
"annualReport.2020.foundersMessageP4": "Mais tarde, em 2020, como parte desta transição organizacional, contratamos Shawna Young para servir como Diretora Executiva da Fundação Scratch. Shawna vem para a Fundação Scratch com um forte histórico em educação e gestão de organizações sem fins lucrativos, e um profundo compromisso com equidade e inclusão. Ao longo de sua carreira em instituições como Duke e MIT, Shawna tem trabalhado para expandir experiências de aprendizagem para estudantes de diversas comunidades. Esse compromisso está fortemente alinhado com a missão e valores do Scratch, e desempenhará um papel importante em sua liderança no Scratch. Eu os encorajo a ler a mensagem de Shawna no final deste relatório anual.",
"annualReport.2020.foundersMessageP5": "Durante a última década, o Scratch teve um sucesso fenomenal, envolvendo dezenas de milhões de jovens em todo o mundo. Mas estamos apenas começando. O desafio para os próximos anos é garantir que possamos continuar a difundir e apoiar não apenas nossa tecnologia, mas também nossa abordagem criativa, cuidadosa e colaborativa de aprendizagem, para que os jovens de todo o mundo tenham oportunidades iguais de imaginar, criar, compartilhar e aprender. Estamos ansiosos para trabalhar com todos vocês para fazer isso acontecer!",
"annualReport.2020.foundersMessageScratchTitle": "Presidente, Fundação Scratch",
"annualReport.2020.foundersMessageAffiliation": "Professor, MIT Media Lab",
"annualReport.2020.watchVideo": "Veja o Vídeo",
"annualReport.2020.missionTitle": "Our Mission & Vision",
"annualReport.2020.visionHeader": "Vision",
"annualReport.2020.visionSubtitle": "To spread creative, caring, collaborative, equitable approaches to coding and learning around the world.",
"annualReport.2020.missionHeader": "Mission",
"annualReport.2020.missionSubtitle": "Providing young people with digital tools and opportunities to imagine, create, share, and learn.",
"annualReport.2020.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators excluded from creative computing.",
"annualReport.2020.missionP2": "Weve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively—essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
"annualReport.2020.missionP3": "In developing new technologies, activities, and learning materials, we are guided by what we call the Four Ps of Creative Learning:",
"annualReport.2020.fourPs": "Four Ps of Creative Learning",
"annualReport.2020.missionTitle": "Nossa Missão e Visão",
"annualReport.2020.visionHeader": "Visão",
"annualReport.2020.visionSubtitle": "Divulgar abordagens criativas, cuidadosas e equitativas de programação e aprendizagem pelo mundo.",
"annualReport.2020.missionHeader": "Missão",
"annualReport.2020.missionSubtitle": "Proporcionar aos jovens ferramentas digitais e oportunidades para imaginar, criar, compartilhar e aprender.",
"annualReport.2020.missionP1": "Estamos comprometidos com a justiça educacional e priorizar a equidade em todos os aspectos de nosso trabalho, com um foco particular em iniciativas e abordagens que apoiem crianças, famílias e educadores excluídos da computação criativa.",
"annualReport.2020.missionP2": "Desenvolvemos o Scratch como um ambiente de aprendizagem livre, seguro e lúdico que engaja todas as crianças em pensar criativamente, raciocinar sistematicamente e trabalhar em colaboração—habilidades essenciais para todos na sociedade de hoje. Trabalhamos com educadores e famílias para apoiar as crianças na exploração, no compartilhamento e na aprendizagem.",
"annualReport.2020.missionP3": "No desenvolvimento de novas tecnologias, atividades e materiais de aprendizagem, somos guiados pelo que chamamos os Quatro P's da Aprendizagem Criativa:",
"annualReport.2020.fourPs": "Os 4 P's da Aprendizagem Criativa",
"annualReport.2020.missionProjectsTitle": "Projectos",
"annualReport.2020.missionPeersTitle": "Pares",
"annualReport.2020.missionPassionTitle": "Paixão",
"annualReport.2020.missionPlayTitle": "Tocar",
"annualReport.2020.missionProjectsDescription": "Engage children in designing, creating, and expressing themselves creatively",
"annualReport.2020.missionPeersDescription": "Support children in collaborating, sharing, remixing, and mentoring",
"annualReport.2020.missionPassionDescription": "Enable children to build on their interests and work on personally meaningful projects",
"annualReport.2020.missionPlayDescription": "Encourage children to tinker, experiment, and iterate",
"annualReport.2020.reachTitle": "Reaching Children Around the World",
"annualReport.2020.reachSubtitle": "Scratch is the worlds largest coding community for children and teens, ages 8 and up.",
"annualReport.2020.reachMillion": "million",
"annualReport.2020.missionProjectsDescription": "Envolvemos as crianças na concepção, criação e expressão pessoal criativa",
"annualReport.2020.missionPeersDescription": "Apoiamos as crianças na colaboração, compartilhamento, remixagem e mentoria",
"annualReport.2020.missionPassionDescription": "Permitimos que as crianças explorarem seus interesses e trabalharem em projetos pessoais significativos",
"annualReport.2020.missionPlayDescription": "Encorajamos as crianças a brincarem, experimentarem e interagirem",
"annualReport.2020.reachTitle": "Alcançando Crianças ao Redor do Mundo",
"annualReport.2020.reachSubtitle": "O Scratch é a maior comunidade de programação para crianças e adolescentes acima de 8 anos.",
"annualReport.2020.reachMillion": "milhões",
"annualReport.2020.reachNewUsersNumber": "15 {million}",
"annualReport.2020.reachNewUsersIncrease": "3.8% from 2019",
"annualReport.2020.reachNewUsersIncrease": "3,8% superior a 2019",
"annualReport.2020.reachProjectsCreatedNumber": "80 {million}",
"annualReport.2020.reachProjectsCreatedIncrease": "37% from 2019",
"annualReport.2020.reachProjectsCreatedIncrease": "37% superior a 2019",
"annualReport.2020.reachProjectCreatorsNumber": "29 {million}",
"annualReport.2020.reachProjectCreatorsIncrease": "44% from 2019",
"annualReport.2020.reachProjectCreatorsIncrease": "44% superior a 2019",
"annualReport.2020.reachIncreaseInCommentsNumber": "217%",
"annualReport.2020.reachIncreaseInCommentsOld": "48 {million}",
"annualReport.2020.reachIncreaseInCommentsIncrease": "150 {million}",
"annualReport.2020.reachNewUsers": "New Users",
"annualReport.2020.reachProjectsCreated": "Projects Created",
"annualReport.2020.reachProjectCreators": "People Creating Projects",
"annualReport.2020.reachComments": "increase in comments posted",
"annualReport.2020.reachNewUsers": "de Novos Usuários",
"annualReport.2020.reachProjectsCreated": "de Projetos Criados",
"annualReport.2020.reachProjectCreators": "de Pessoas Criando Projetos",
"annualReport.2020.reachComments": "de aumento em comentários postados",
"annualReport.2020.reachGlobalCommunity": "A Nossa Comunidade Global",
"annualReport.2020.reachMapBlurb": "Total accounts registered in the Scratch Online Community from the launch of Scratch through December 2020",
"annualReport.2020.reachMap24M": "24M",
"annualReport.2020.reachMapLog": "on a logarithmic scale",
"annualReport.2020.reachTranslationTitle": "Scratch is Translated into 64 Languages",
"annualReport.2020.reachTranslationIncrease": "3 languages from 2019",
"annualReport.2020.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
"annualReport.2020.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
"annualReport.2020.reachMapBlurb": "Total de contas registradas na Comunidade Online do Scratch desde o lançamento do Scratch até dezembro de 2020",
"annualReport.2020.reachMap24M": "24 milhões",
"annualReport.2020.reachMapLog": "em uma escala logarítmica ",
"annualReport.2020.reachTranslationTitle": "O Scratch está Traduzido em 64 Idiomas",
"annualReport.2020.reachTranslationIncrease": "3 idiomas a mais que em 2019",
"annualReport.2020.reachTranslationBlurb": "Graças a tradutores voluntários de todo o mundo.",
"annualReport.2020.reachScratchJrBlurb": "O ScratchJr é um ambiente de programação introdutório que permite crianças mais novas (de 5-7 anos) criarem seus próprios jogos e histórias interativas.",
"annualReport.2020.reachDownloadsMillion": "3 {million}",
"annualReport.2020.reachDownloads": "Downloads in 2020",
"annualReport.2020.reachDownloadsIncrease": "2 {million} from 2019",
"annualReport.2020.themesTitle": "Emerging Themes",
"annualReport.2020.themesDescription": "As young people faced the unprecedented challenges of COVID-19, Scratch became a more important place than ever for them to connect, create, and express themselves. Throughout the year, our work was focused on three areas to best support our growing global community: connectivity, adaptation, and community. As always, our efforts were grounded in our commitment to equity and inclusion.",
"annualReport.2020.equity": "Equity",
"annualReport.2020.globalStrategy": "Global Strategy",
"annualReport.2020.connectivityTitle": "Connectivity",
"annualReport.2020.connectivityIntro": "While young people were isolated inside of their homes due to COVID-19, Scratch offered an opportunity for them to connect and create with faraway friends, classmates, and family members. It also served as a portal to the outside world, where they discovered that millions of kids across countries and continents were experiencing the same things they were.",
"annualReport.2020.aaronText": "Aarons students worked together to build a “kooky” version of their town called “Norwouldnt,” packed with storybook creatures, original artwork, and interconnecting narratives. It was one of many collaborative Scratch projects Aaron facilitated to remind students that even while COVID-19 kept them inside their homes, they were still part of a caring and joyful community.",
"annualReport.2020.spotlightStory": "Spotlight Story",
"annualReport.2020.connectivityIndia": "Scratch in India",
"annualReport.2020.connectivityIndiaIntro": "In India, the COVID-19 pandemic took an enormous toll and kept many young people and families isolated inside for long stretches.",
"annualReport.2020.connectivityIndiaParagraph": "Across the entire global Scratch community, we saw a huge spike in activity beginning in March 2020. Nowhere was this sudden spike more evident than in India, where the COVID-19 pandemic took an enormous toll and kept many young people and families isolated inside for long stretches of time. Through Scratch, kids in India found connection by creating and sharing 602% more projects than the year before.",
"annualReport.2020.reachDownloads": "de Downloads em 2020",
"annualReport.2020.reachDownloadsIncrease": "2 {million} a mais que em 2019",
"annualReport.2020.themesTitle": "Temas Emergentes",
"annualReport.2020.themesDescription": "Ao enfrentarem os desafios sem precedentes da COVID-19, o Scratch tornou-se um lugar mais importante do que nunca para os jovens se conectarem, criarem e se expressarem. Ao longo do ano, nosso trabalho foi focado em três áreas para melhor apoiar nossa crescente comunidade global: conectividade, adaptação e comunidade. Como sempre, nossos esforços foram fundamentados em nosso compromisso com a equidade e a inclusão.",
"annualReport.2020.equity": "Equidade",
"annualReport.2020.globalStrategy": "Estratégia Global",
"annualReport.2020.connectivityTitle": "Conectividade",
"annualReport.2020.connectivityIntro": "Enquanto os jovens estavam isolados em casa devido à COVID-19, o Scratch ofereceu-lhes uma oportunidade para se conectarem e criarem com amigos distantes, colegas de classe e membros da família. Também serviu como um portal para o mundo exterior, onde eles descobriram que milhões de crianças em países e continentes diferentes estavam experienciando as mesmas coisas.",
"annualReport.2020.aaronText": "Os estudantes de Aaron trabalharam juntos para construir uma versão “excêntrica” de sua cidade chamada “Norwouldn't”, repleta de criaturas de livros de histórias, obras de arte originais e narrativas interligadas. Foi um dos muitos projetos colaborativos de Scratch que Aaron organizou para lembrar aos estudantes que mesmo enquanto a COVID-19 os mantinha dentro de suas casas, eles ainda faziam parte de uma comunidade alegre e carinhosa.",
"annualReport.2020.spotlightStory": "História em Destaque",
"annualReport.2020.connectivityIndia": "Scratch na Índia",
"annualReport.2020.connectivityIndiaIntro": "Na Índia, a pandemia da COVID-19 teve um enorme impacto e manteve muitos jovens e famílias isolados por longos períodos.",
"annualReport.2020.connectivityIndiaParagraph": "Em toda a comunidade global do Scratch, vimos um enorme pico de atividade que começou em março de 2020. Em nenhum lugar este pico repentino foi mais evidente do que na Índia, onde a pandemia da COVID-19 teve um enorme impacto e manteve muitos jovens e famílias isolados por longos períodos de tempo. Através do Scratch, as crianças na Índia encontraram conexão criando e compartilhando 602% mais projetos do que no ano anterior.",
"annualReport.2020.connectivityIndiaProjectsNumber": "2.3 {million}",
"annualReport.2020.connectivityIndiaProjectsSubhead": "Projects Were Created Online in 2020",
"annualReport.2020.connectivityIndiaProjectsIncreasePercent": "602% from 2019",
"annualReport.2020.connectivityRegistedUsers": "The number of all-time registered users in India more than doubled in one year, ",
"annualReport.2020.connectivityRegistedUsersNumbers": "rising from over 300,000 in 2019 to over 700,000 in 2020.",
"annualReport.2020.connectivityIndiaUsers": "The number of unique visitors increased",
"annualReport.2020.connectivityIndiaProjectsSubhead": "de Projetos Foram Criados Online em 2020",
"annualReport.2020.connectivityIndiaProjectsIncreasePercent": "602% superior a 2019",
"annualReport.2020.connectivityRegistedUsers": "O número total de usuários registrados na Índia mais que dobrou em um ano, ",
"annualReport.2020.connectivityRegistedUsersNumbers": "aumentando de mais de 300.000 em 2019 para mais de 700.000 em 2020.",
"annualReport.2020.connectivityIndiaUsers": "O número de visitantes únicos aumentou",
"annualReport.2020.connectivityIndiaUsersPercent": "156%",
"annualReport.2020.connectivityIndiaUsersOld": "1.8 {million}",
"annualReport.2020.connectivityIndiaUsersNew": "4.6 {million}",
"annualReport.2020.connectivityIndiaProjects": "The number of people creating projects increased",
"annualReport.2020.connectivityIndiaUsersOld": "1,8 {million}",
"annualReport.2020.connectivityIndiaUsersNew": "4,6 {million}",
"annualReport.2020.connectivityIndiaProjects": "O número de pessoas criando projetos aumentou",
"annualReport.2020.connectivityIndiaProjectsPercent": "270%",
"annualReport.2020.connectivityIndiaYear": "in 2020",
"annualReport.2020.connectivityIndiaProjectsOld": "303 thousand",
"annualReport.2020.connectivityIndiaProjectsNew": "1.1 {million}",
"annualReport.2020.connectivityWorld": "Scratch Around the World",
"annualReport.2020.connectivityWorldSubtitle": "International Collaborators",
"annualReport.2020.connectivityIndiaYear": "em 2020",
"annualReport.2020.connectivityIndiaProjectsOld": "303 mil",
"annualReport.2020.connectivityIndiaProjectsNew": "1,1 {million}",
"annualReport.2020.connectivityWorld": "Scratch pelo Mundo",
"annualReport.2020.connectivityWorldSubtitle": "Colaboradores Internacionais",
"annualReport.2020.connectivityCountryChileTitle": "Scratch Al Sur",
"annualReport.2020.connectivityCountryChile": "Chile",
"annualReport.2020.connectivityCountryChileParagraph": "Scratch Al Sur is dedicated to supporting computational and creative thinking among students and educators in Chile and across Latin America. They aided our translation and localization efforts in Rapa Nui and Spanish, and have engaged many educators in collaborative, playful Scratch professional development workshops.",
"annualReport.2020.connectivityCountryBrazilTitle": "Brazil Creative Learning Network",
"annualReport.2020.connectivityCountryChileParagraph": "O Scratch Al Sur se dedica a apoiar o pensamento computacional e criativo entre estudantes e educadores no Chile e em toda a América Latina. Eles nos ajudaram na tradução e localização para rapa nui e espanhol, e engajaram muitos educadores em oficinas colaborativas e lúdicas de desenvolvimento profissional com Scratch.",
"annualReport.2020.connectivityCountryBrazilTitle": "Rede Brasileira de Aprendizagem Criativa",
"annualReport.2020.connectivityCountryBrazil": "Brasil",
"annualReport.2020.connectivityCountryBrazilParagraph": "The Brazilian Creative Learning Network is a grassroots movement that implements playful, creative and relevant hands-on educational practices throughout Brazil. In 2020, the Scratch Team presented at the Brazilian Creative Learning Networks Creative Learning Week event to share how kids were using Scratch to build community, express themselves, and speak out about whats important to them. In turn, we learned how educators in the network were creating opportunities for self-expression with learners in their own communities.",
"annualReport.2020.connectivityCountryBrazilParagraph": "A Rede Brasileira de Aprendizagem Criativa é um movimento social que implementa práticas educacionais lúdicas, criativas e relevantes em todo o Brasil. Em 2020, a Equipe Scratch se apresentou no evento da Semana de Aprendizagem Criativa da Rede Brasileira de Aprendizagem Criativa para compartilhar como as crianças estavam usando o Scratch para construir comunidade, expressar-se e falar sobre o que é importante para elas. Por sua vez, aprendemos como os educadores da rede estavam criando oportunidades de autoexpressão com os alunos em suas próprias comunidades.",
"annualReport.2020.connectivityCountryIndiaTitle": "Quest Alliance",
"annualReport.2020.connectivityCountryIndia": "India",
"annualReport.2020.connectivityCountryIndiaParagraph": "Quest Alliance empowers millions of learners and educators with 21st century skills, including creative computing. In 2020, {QuestAllianceLink} shared Scratch with learners and educators across India.",
"annualReport.2020.connectivityCountryUSATitle": "Raspberry Pi Foundation",
"annualReport.2020.connectivityCountryUSA": "UK",
"annualReport.2020.connectivityCountryUSAParagraph": "The Raspberry Pi Foundation works to put the power of computing and digital making into the hands of people all over the world. Through their Making at Home initiative, they lead livestream events that encouraged families and young people to learn and create together. Several of these livestreams featured Scratch tutorials—and sometimes, even {USALink}!",
"annualReport.2020.connectivityCountryIndia": "Índia",
"annualReport.2020.connectivityCountryIndiaParagraph": "A Quest Alliance capacita milhões de alunos e educadores com habilidades do século 21, incluindo computação criativa. Em 2020, a {QuestAllianceLink} compartilhou o Scratch com alunos e educadores em toda a Índia.",
"annualReport.2020.connectivityCountryUSATitle": "Fundação Raspberry Pi",
"annualReport.2020.connectivityCountryUSA": "Reino Unido",
"annualReport.2020.connectivityCountryUSAParagraph": "A Fundação Raspberry Pi trabalha para colocar o poder da computação e da produção digital nas mãos de pessoas de todo o mundo. Através de sua iniciativa Making at Home, eles lideram eventos online que encorajam famílias e jovens a aprender e criar juntos. Vários desses eventos online tiveram tutoriais de Scratch—e às vezes, até mesmo {USALink}!",
"annualReport.2020.connectivityResources": "Recursos",
"annualReport.2020.connectivityResourcesSubtitle": "Localizing with Support from the LEGO Foundation",
"annualReport.2020.connectivityResourcesParagraph": "To support our growing global reach and aid our COVID-19 response, the LEGO Foundation supported Scratch with a generous grant. With this funding, we were able to localize key resources and reach even more young people around the world.",
"annualReport.2020.connectivityExample1Title": "Tutorial Images",
"annualReport.2020.connectivityExample1Paragraph": "We created translations of the images for 25 Scratch tutorials in 12 languages—totalling over 1,000 new images!",
"annualReport.2020.connectivityResourcesSubtitle": "Localizando com o apoio da Fundação LEGO",
"annualReport.2020.connectivityResourcesParagraph": "Para ajudar com nosso alcance global em expansão e nossa resposta à COVID-19, a Fundação LEGO apoiou o Scratch com uma generosa doação. Com este financiamento, fomos capazes de localizar recursos chave e alcançar ainda mais jovens em todo o mundo.",
"annualReport.2020.connectivityExample1Title": "Imagens de Tutoriais",
"annualReport.2020.connectivityExample1Paragraph": "Traduzimos as imagens de 25 tutoriais do Scratch para 12 idiomas—totalizando mais de 1.000 imagens novas!",
"annualReport.2020.connectivityExample2Title": "Iniciação ao Scratch",
"annualReport.2020.connectivityExample2Paragraph": "The Getting Started with Scratch video is the most highly accessed and viewed Scratch tutorial video, greeting new Scratchers when they first join the site. We were able to translate this video into 25 new languages and to update the 3 previous translations, including visuals, voiceovers, and subtitles.",
"annualReport.2020.connectivityExample3Title": "Scratch Editor",
"annualReport.2020.connectivityExample3Paragraph": "The Scratch project editor is the most essential Scratch resource. We worked with a South African translation company that specializes in culturally-relevant educational translation to translate and review the Scratch editor in five South African languages: isiZulu, isiXhosa, Afrikaans, Sestwana, and Sepedi.",
"annualReport.2020.adaptationTitle": "Adaptation",
"annualReport.2020.adaptationIntro": "As COVID-19 forced schools to close and pushed learning to virtual spaces, many students and teachers were discovering Scratch for the first time or adapting the way they taught and learned creative coding. From our own homes, the Scratch Team worked to support the changing needs of educators and the online community.",
"annualReport.2020.connectivityExample2Paragraph": "O vídeo \"Primeiros Passos com o Scratch\" é o tutorial mais acessado e visto do Scratch, acolhendo os novos Scratchers quando eles se juntam ao site pela primeira vez. Conseguimos traduzir este vídeo para 25 novos idiomas e atualizar as 3 traduções anteriores, incluindo visuais, locução e legendas.",
"annualReport.2020.connectivityExample3Title": "Editor do Scratch",
"annualReport.2020.connectivityExample3Paragraph": "O editor de projeto do Scratch é o recurso mais essencial do Scratch. Trabalhamos com uma empresa de tradução sul-africana especializada em tradução educacional de relevância cultural para traduzir e revisar o editor do Scratch em cinco idiomas sul-africanos: isiZulu, isiXhosa, Afrikaans, Sestwana e Sepedi.",
"annualReport.2020.adaptationTitle": "Adaptação",
"annualReport.2020.adaptationIntro": "Enquanto a COVID-19 obrigava as escolas a fechar e empurrava a aprendizagem para espaços virtuais, muitos estudantes e professores estavam descobrindo o Scratch pela primeira vez ou adaptando a maneira como ensinavam e aprendiam a programação criativa. Dentro de nossas próprias casas, a Equipe Scratch trabalhou para suportar as necessidades de mudanças dos educadores e da comunidade online.",
"annualReport.2020.adaptationQuoteName": "Benedikt Hochwartner",
"annualReport.2020.adaptationQuoteTitle": "Curator for Creative Learning, mumok, Vienna, Austria",
"annualReport.2020.adaptationQuoteText": "In all the troubles over the past year, Scratch remained our platform of communication, our place to meet, and our medium of expressing ourselves creatively.",
"annualReport.2020.adaptationQuoteTitle": "Curador para a Aprendizagem Criativa, mumok, Viena, Áustria",
"annualReport.2020.adaptationQuoteText": "No meio de todos os problemas do ano passado, o Scratch continuou sendo nossa plataforma de comunicação, nosso lugar de encontro e nossa mídia para nos expressarmos de forma criativa.",
"annualReport.2020.adaptationHighlightName": "Aaron Reuland",
"annualReport.2020.adaptationHighlightTitle": "K-5 Library Media Teacher, Norwood, MA",
"annualReport.2020.adaptationHighlightText": "In Aaron Reulands Title One school in Norwood, Massachusetts, he counted on Scratch to help engage remote students in creative learning and rekindle their sense of community “when the only things I could count on us all having were a working computer and an internet connection.”",
"annualReport.2020.adaptationHighlightText2": "Aarons students worked together to build a “kooky” version of their town called “Norwouldnt,” packed with storybook creatures, original artwork, and interconnecting narratives. It was one of many collaborative Scratch projects Aaron facilitated to remind students that even while COVID-19 kept them inside their homes, they were still part of a caring and joyful community.",
"annualReport.2020.adaptationHighlightTitle2": "Scratch at Home",
"annualReport.2020.adaptationHighlightText2b": "On March 17, we responded to the COVID-19 crisis by launching the {linkText} to provide children, families, and educators with ideas for engaging in creative learning activities with Scratch at home. It was an invaluable way to connect with our community and adapt to a whole new way of learning and interacting online.",
"annualReport.2020.adaptationHighlightTitle3": "Live Create-Alongs",
"annualReport.2020.adaptationHighlightText3b": "Our team hosted weekly, live {linkText} to connect with kids, parents, and educators at home and share tips and tricks for creating different types of Scratch projects. We had a blast seeing the projects they were inspired to create in our Create-Along studios!",
"annualReport.2020.adaptationHighlightTitle": "Professor de Biblioteca de Mídia do Jardim de Infância ao Quinto Ano, Norwood, Massachusetts, EUA",
"annualReport.2020.adaptationHighlightText": "Na escola \"Title One\" de Aaron Reuland em Norwood, Massachusetts, ele contou com o Scratch para ajudar a envolver os alunos remotos na aprendizagem criativa e reacender seu senso de comunidade \"quando as únicas coisas que poderíamos contar que todos teríamos eram acesso a um computador funcional e uma conexão com a Internet\".",
"annualReport.2020.adaptationHighlightText2": "Os estudantes de Aaron trabalharam juntos para construir uma versão “excêntrica” de sua cidade chamada “Norwouldn't”, repleta de criaturas de livros de histórias, obras de arte originais e narrativas interligadas. Foi um dos muitos projetos colaborativos de Scratch que Aaron organizou para lembrar aos estudantes que mesmo enquanto a COVID-19 os mantinha dentro de suas casas, eles ainda faziam parte de uma comunidade alegre e carinhosa.",
"annualReport.2020.adaptationHighlightTitle2": "Scratch em Casa",
"annualReport.2020.adaptationHighlightText2b": "No dia 17 de março, respondemos à crise da COVID-19 lançando as {linkText} para fornecer às crianças, famílias e educadores ideias para se envolverem em atividades de aprendizagem criativa com o Scratch em casa. Foi uma forma inestimável de se conectar com nossa comunidade e se adaptar a uma maneira totalmente nova de aprender e interagir online.",
"annualReport.2020.adaptationHighlightTitle3": "Eventos ao vivo Create-Alongs",
"annualReport.2020.adaptationHighlightText3b": "Nossa equipe hospedou semanalmente eventos ao vivo {linkText} para conectarem-se com crianças, pais e educadores em casa e compartilharem dicas e truques para criar diferentes tipos de projetos com Scratch. Foi muito divertido ver os projetos que eles foram inspirados a criar em nossos estúdios Create-Along!",
"annualReport.2020.adaptationHighlightTitle4": "Melhore a Sua Janela",
"annualReport.2020.adaptationHighlightText4b": "Scratch educator Eduard Muntaner Perich created a #ScratchAtHome-inspired studio that took the community by storm: {linkText}. Hundreds of Scratchers from all over the world imagined fantastical games and stories happening just outside their window.",
"annualReport.2020.adaptationEducatorsTitle": "Connecting with Educators",
"annualReport.2020.adaptationEducatorsText": "Educators around the world shared their own #ScratchAtHome ideas and discussed the struggles and triumphs of teaching remotely in a lively Twitter Chat on April 8th, 2020.",
"annualReport.2020.adaptationSnapshot": "Snapshots",
"annualReport.2020.adaptationSnapshot1Title": "Computer Clubhouse Network Virtual Workshops",
"annualReport.2020.adaptationSnapshot1Text": "As part of our longstanding partnership, the Scratch Team conducts workshops for youth educators from {linkText}. Like educators around the world, our team had to conduct online workshops for the first time in 2020—and learn how to combat the isolation and technical difficulties of virtual learning. But thanks to online collaboration tools and innovative methods of sharing and reflecting, the team was able to recreate the collaborative, playful spirit of in-person workshops in a virtual space.",
"annualReport.2020.adaptationSnapshot2Title": "Bring Yourself Into Scratch",
"annualReport.2020.adaptationSnapshot2Text": "2020 was also a year of adapting our tools and platform. We developed and added new sprites to the Sprite Library to inspire and enable beginner Scratchers to make projects representative of their racial, cultural, gender, or other personal identity.",
"annualReport.2020.adaptationHighlightText4b": "O professor de Scratch Eduard Muntaner Perich criou um estúdio inspirado na #ScratchEmCasa que foi um arraso na comunidade: {linkText}. Centenas de Scratchers de todo o mundo imaginaram jogos e histórias fantásticas acontecendo do lado de fora de sua janela.",
"annualReport.2020.adaptationEducatorsTitle": "Conectando com Educadores",
"annualReport.2020.adaptationEducatorsText": "Educadores de todo o mundo compartilharam suas próprias ideias com a #ScratchAtHome e discutiram as dificuldades e os triunfos do ensino à distância em uma conversa animada no Twitter no dia 8 de abril de 2020.",
"annualReport.2020.adaptationSnapshot": "Fotos",
"annualReport.2020.adaptationSnapshot1Title": "Oficinas Virtuais da Computer Clubhouse Network",
"annualReport.2020.adaptationSnapshot1Text": "Como parte de nossa parceria de longa data, a Equipe Scratch realiza oficinas para jovens educadores da {linkText}. Assim como educadores de todo o mundo, nossa equipe teve que realizar oficinas online pela primeira vez em 2020 e aprender como combater o isolamento e as dificuldades técnicas do aprendizado virtual. Mas graças a ferramentas de colaboração online e a métodos inovadores de compartilhamento e reflexão, a equipe foi capaz de recriar o espírito colaborativo e lúdico das oficinas presenciais em um espaço virtual.",
"annualReport.2020.adaptationSnapshot2Title": "Traga-se para o Scratch",
"annualReport.2020.adaptationSnapshot2Text": "2020 também foi um ano de adaptação de nossas ferramentas e plataforma. Desenvolvemos e acrescentamos novos atores à Biblioteca de Atores para inspirar e permitir que Scratchers iniciantes tornem seus projetos representativos de sua identidade racial, cultural, de gênero ou outra identidade pessoal.",
"annualReport.2020.communityTitle": "Comunidade",
"annualReport.2020.communityIntro": "In 2020, the Scratch Community became an even more vital place for young people to find a sense of togetherness and belonging. As we saw the meaningful conversations, collaborative projects, and moving stories Scratchers shared, we were in awe of their creative and resilient spirit.",
"annualReport.2020.communityTitle1": "Virtual Family Creative Coding Nights Guide",
"annualReport.2020.communityText1": "In 2019, with support from Google.org, the Scratch Team worked with Chicago Public Schools Office of Computer Science to connect students, families, teachers, and other community members through Family Creative Coding Nights.",
"annualReport.2020.communityText2": "This year, our teams faced a new challenge: how could we bring the playful, community-building spirit of Family Creative Coding Nights to a virtual space, helping schools develop vital connections with remote students and their families? We developed the Virtual Family Coding Nights guide to provide a structure for these connections and support joyful learning",
"annualReport.2020.communityDownloadButton": "Virtual Family Coding Nights Guide",
"annualReport.2020.communityQuoteName": "Kendra Mallory, M.Ed.",
"annualReport.2020.communityQuoteTitle": "Ruggles Elementary S.T.E.M. Coordinator",
"annualReport.2020.communityQuoteText": "[In 2020], there were not many opportunities to engage with parents in such a fun, high energy way. So this opportunity provided much needed engagement...Teachers were apprehensive, but the students' level of excitement pushed them into a space where they had to trust the process and allow kids to learn from one another.",
"annualReport.2020.communityScratchCommunity": "Scratch Community",
"annualReport.2020.communityIntro": "Em 2020, a Comunidade Scratch tornou-se um lugar ainda mais vital para os jovens encontrarem um sentimento de união e pertencimento. Ao vermos as conversas significativas, os projetos colaborativos e as histórias comoventes que os Scratchers compartilharam, ficamos maravilhados com seu espírito criativo e resiliente.",
"annualReport.2020.communityTitle1": "Guia de Noites Virtuais de Programação Criativa para Famílias",
"annualReport.2020.communityText1": "Em 2019, com o apoio de Google.org, a Equipe Scratch trabalhou com o Escritório de Ciência da Computação da Escola Pública de Chicago para conectar estudantes, famílias, professores e outros membros da comunidade nas Noites em Família de Programação Criativa.",
"annualReport.2020.communityText2": "Este ano, nossa equipe encontrou um novo desafio: como poderíamos trazer o espírito divertido voltado para a construção de comunidades das Noites em Família de Programação Criativa para um espaço virtual, ajudando escolas a desenvolverem conexões vitais com estudantes remotos e suas famílias? Desenvolvemos um guia de Noites Virtuais de Programação para Famílias para prover uma estrutura para essas conexões e apoiar o aprendizado lúdico.",
"annualReport.2020.communityDownloadButton": "Guia de Noites Virtuais de Programação para Famílias",
"annualReport.2020.communityQuoteName": "Kendra Mallory, Mestra em Educação",
"annualReport.2020.communityQuoteTitle": "Coordenadora da Ruggles Elementary S.T.E.M.",
"annualReport.2020.communityQuoteText": "[In 2020], não haviam muitas oportunidades de engajamento com os pais de uma forma divertida e cheia de energia. Então esta oportunidade proporcionou um engajamento muito necessário...Professores estavam apreensivos, mas o nível de empolgação dos estudantes impulsionou a todos para um espaço onde eles tiveram que acreditar no processo e permitir as crianças a aprenderem umas com as outras.",
"annualReport.2020.communityScratchCommunity": "Comunidade Scratch",
"annualReport.2020.communityScratchCommunityIntro": "Quando se lhes pergunta porque usam o Scratch, a maioria dos Scratchadores fala da importância da comunidade em linha para motivar a sua participação continuada, disponibilizando um espaço no qual pode expressar a sua criatividade, fazer amigos, receber comentários, obter novas ideias e aprender novas competências. Muitos Scratchadores expressam a sua satisfação por a comunidade Scratch ser um espaço seguro e acolhedor para se conectarem, partilharem e aprenderem uns com os outros.",
"annualReport.2020.communityQuoteGroupText1": "I joined Scratch when I was 11 years old and the things I learned from using the platform and interacting with the community were really a vital part of my learning growing up.",
"annualReport.2020.communityQuoteGroupText2": "Scratch has allowed me to do things from home, like\n- Respect people and their projects\n- Make friends\n- Feel that I am not alone in this quarantine\n....and much more, so I want to say ¡GRACIAS!",
"annualReport.2020.communityQuoteGroupText3": "I've been on Scratch for about 2 years, and it's been a life-changing experience! I've learned so many new things, such as coding, online etiquette, and art!",
"annualReport.2020.communityQuoteGroupText4": "Scratch was my favorite hobby in sixth grade. It secretly introduced me to Boolean logic, order of operations, and nested mathematical expressions—not to mention computer programming itself.",
"annualReport.2020.yearInReview": "Year in Review",
"annualReport.2020.yearInReviewText": "2020 was a remarkable year in the online community. The Community Team highlighted and developed opportunities for young people to express their ideas and become engaged in positive ways, and incredible movements sprung up from Scratchers themselves. Heres a look back at some of the highlights of the year:",
"annualReport.2020.communityQuoteGroupText1": "Entrei no Scratch quando tinha 11 anos e as coisas que aprendi usando a plataforma e interagindo com a comunidade foram realmente uma parte vital do meu aprendizado enquanto crescia.",
"annualReport.2020.communityQuoteGroupText2": "O Scratch me permitiu fazer coisas de casa, como \n- Respeitar pessoas e seus projetos\n- Fazer amigos\n- Sentir que eu não estou sozinha nesta quarentena\n....e muito mais, então eu quero dizer ¡GRACIAS!",
"annualReport.2020.communityQuoteGroupText3": "Estou no Scratch há cerca de 2 anos e tem sido uma experiência de mudança de vida! Aprendi tantas coisas novas, como programação, etiqueta online e arte!",
"annualReport.2020.communityQuoteGroupText4": "Scratch era meu hobby favorito no sexto ano. Ele secretamente me apresentou à lógica booleana, à ordem de operações e às expressões matemáticas aninhadas—para não mencionar a própria programação de computadores.",
"annualReport.2020.yearInReview": "Retrospectiva do Ano",
"annualReport.2020.yearInReviewText": "2020 foi um ano notável na comunidade online. A Equipe de Comunidade destacou e desenvolveu oportunidades para crianças expressarem suas ideias e se engajarem de maneiras positivas e momentos incríveis surgiram dos próprios Scratchers. Aqui temos uma retrospectiva de alguns desses momentos de destaque do ano:",
"annualReport.2020.yearInReviewCard1Date": "Janeiro",
"annualReport.2020.yearInReviewCard1Title": "End of the Decade Scratch Design Studio",
"annualReport.2020.yearInReviewCard1Text": "Scratchers celebrated the close of a decade and new beginnings in this Scratch Design Studio.",
"annualReport.2020.yearInReviewCard1Title": "Estúdio Scratch de Fim da Década",
"annualReport.2020.yearInReviewCard1Text": "Scratchers celebraram o encerramento de uma década e um novo começo neste Estúdio Scratch.",
"annualReport.2020.yearInReviewCard2Date": "Abril",
"annualReport.2020.yearInReviewCard2Title": "April Fools Day",
"annualReport.2020.yearInReviewCard2Text": "“Mundane mysteries” appeared around the site, and Cat Blocks surprised and delighted the Scratch community.",
"annualReport.2020.yearInReviewCard2Title": "Dia da Mentira",
"annualReport.2020.yearInReviewCard2Text": "“Mistérios Mundanos” apareceram pelo site e os Blocos de Gato surpreenderam e encantaram a comunidade Scratch.",
"annualReport.2020.yearInReviewCard3Date": "Abril",
"annualReport.2020.yearInReviewCard3Title": "Create-Alongs",
"annualReport.2020.yearInReviewCard3Text": "Scratch Team members began hosting live tutorials to connect and create with Scratchers and their families at home.",
"annualReport.2020.yearInReviewCard3Text": "Os membros da Equipe Scratch fizeram tutoriais ao vivo para se conectar e criar com Scratchers e suas famílias em casa.",
"annualReport.2020.yearInReviewCard4Date": "Maio",
"annualReport.2020.yearInReviewCard4Title": "Mês do Scratch",
"annualReport.2020.yearInReviewCard4Text": "Scratchers around the world shared thousands of projects around weekly themes, from recycled crafts to hand-washing jingles.",
"annualReport.2020.yearInReviewCard4Text": "Scratchers pelo mundo compartilharam milhares de projetos em torno de temas semanais de artesanato de recicláveis a músicas para lavar as mãos.",
"annualReport.2020.yearInReviewCard5Date": "Maio",
"annualReport.2020.yearInReviewCard5Title": "Black Lives Matter",
"annualReport.2020.yearInReviewCard5Text": "As racial justice protests swept the US, the community came together to support each other and call for change.",
"annualReport.2020.yearInReviewCard5Title": "Vidas Negras Importam",
"annualReport.2020.yearInReviewCard5Text": "Enquanto os protestos por justiça racial varriam os EUA, a comunidade se uniu para apoiar uns aos outros e pedir mudanças.",
"annualReport.2020.yearInReviewCard6Date": "Junho",
"annualReport.2020.yearInReviewCard6Title": "Fun At Home! Scratch Design Studio",
"annualReport.2020.yearInReviewCard6Text": "Scratchers shared their favorite indoor games and activities to keep themselves engaged while staying home.",
"annualReport.2020.yearInReviewCard6Title": "Estúdio Scratch Diversão em Casa!",
"annualReport.2020.yearInReviewCard6Text": "Scratchers compartilharam seus jogos e atividades favoritos para se manterem ocupados enquanto estavam em casa.",
"annualReport.2020.yearInReviewCard7Date": "Junho",
"annualReport.2020.yearInReviewCard7Title": "Juneteenth Studio",
"annualReport.2020.yearInReviewCard7Text": "Scratchers created projects to honor Juneteenth and the continued fight for racial justice.",
"annualReport.2020.yearInReviewCard7Title": "Estúdio Juneteenth",
"annualReport.2020.yearInReviewCard7Text": "Scratchers criaram projetos para homenagear o Juneteenth (Dia da Independência dos Negros nos Estados Unidos) e a luta contínua pela justiça racial.",
"annualReport.2020.yearInReviewCard8Date": "Julho",
"annualReport.2020.yearInReviewCard8Title": "Acampamento Scratch",
"annualReport.2020.yearInReviewCard8Text": "Scratch the Musical got the whole community acting, singing, and dancing together.",
"annualReport.2020.yearInReviewCard8Text": "Scratch o Musical fez toda a comunidade atuar, cantar e dançar.",
"annualReport.2020.yearInReviewCard9Date": "Outubro",
"annualReport.2020.yearInReviewCard9Title": "Scratchtober",
"annualReport.2020.yearInReviewCard9Text": "Scratchers made hundreds of creative stories, games, and animations based on daily themed prompts.",
"annualReport.2020.yearInReviewCard9Text": "Scratchers fizeram centenas de histórias criativas, jogos e animações com base em temas diários.",
"annualReport.2020.communityQuote2Name": "Anna Lytical, Scratch Alum",
"annualReport.2020.communityQuote2Title": "Google Cloud Platform Developer Relations Engineer, and the Coding Drag Queen",
"annualReport.2020.communityQuote2Text": "Seeing the power you have when youre creating something and can represent yourself and your problems and express them or solve them with code is a really magical experience and has real world impact.",
"annualReport.2020.communitySnapshotTitle": "Improving Our Tools",
"annualReport.2020.communitySnapshotText": "Our Community Team uses a wide variety of tools and strategies to encourage good digital citizenship and maintain a positive environment for Scratchers to create in. In 2020, we developed a new, more intuitive interface to help Scratchers flag inappropriate content, and improved the tools used by our community moderation team. As a result, we received higher quality reports from the community, and our community moderators were able to work more quickly and efficiently—keeping the site safer and friendlier for everyone.",
"annualReport.2020.communitySnapshot2Title": "New Scratch Tutorials on YouTube",
"annualReport.2020.communitySnapshot2Text": "The Scratch Team began sharing tutorials on our YouTube channel in March 2020 to help Scratchers gain the skills to create whatever they can imagine. From pixel art to virtual pets, these tutorials are a hit with Scratchers of all ages, gaining 1.3 million views in 2020.",
"annualReport.2020.tutorial1": "Virtual Town",
"annualReport.2020.communityQuote2Title": "Engenheira de Relações com Desenvolvedores da Plataforma Google Cloud e Programadora Drag Queen",
"annualReport.2020.communityQuote2Text": "Ver o poder que você tem quando está criando algo e poder representar a si mesmo e seus problemas e expressá-los ou resolvê-los com programação é uma experiência realmente mágica e tem impacto real no mundo.",
"annualReport.2020.communitySnapshotTitle": "Melhorando Nossas Ferramentas",
"annualReport.2020.communitySnapshotText": "Nossa Equipe de Comunidade usa uma ampla variedade de ferramentas e estratégias para encorajar a boa cidadania digital e manter um ambiente positivo para os Scratchers criarem. Em 2020, desenvolvemos uma nova interface mais intuitiva para ajudar os Scratchers a sinalizar conteúdo impróprio e melhoramos as ferramentas usadas por nossa equipe de moderação de comunidade. Como resultado, recebemos relatórios de alta qualidade da comunidade e nossos moderadores puderam trabalhar com mais rapidez e eficiência—mantendo o site mais seguro e amigável para todos.",
"annualReport.2020.communitySnapshot2Title": "Novos Tutoriais de Scratch no YouTube",
"annualReport.2020.communitySnapshot2Text": "A Equipe Scratch começou a compartilhar tutoriais em nosso canal do YouTube em março de 2020 para ajudar os Scratchers a ganhar as habilidades para criar tudo o que pudessem imaginar. De pixel art a animais de estimação virtuais, esses tutoriais são um sucesso entre os Scratchers de todas as idades, obtendo 1,3 milhão de visualizações em 2020.",
"annualReport.2020.tutorial1": "Cidade Virtual",
"annualReport.2020.tutorial2": "Jogo da Apanhada",
"annualReport.2020.tutorial3": "Character Designer",
"annualReport.2020.tutorial3": "Criador de Ator",
"annualReport.2020.tutorial4": "Animal de Estimação Virtual",
"annualReport.2020.EDMessageTitle": "A Message from Our Executive Director",
"annualReport.2020.EDMessageText1": "2020 was a transformational year around the world, and for Scratch. I joined the team in November, when we were months into the COVID-19 pandemic. With my background as an educational leader, I was excited about the potential of leading Scratch through a period of significant change and continuing to work toward my personal goal of helping students from all backgrounds reach new heights. I knew that in this challenging year, young people everywhere were in serious need of even more support to help them achieve their potential.",
"annualReport.2020.EDMessageText2": "The inequitable structures we have built to educate children were exacerbated by the pandemic. Through our conversations with families and educators from around the world, we know that in 2020, kids from all communities needed creative learning opportunities to express their ideas and build their skills more than ever, even while many of them did not have the ability to go to school.",
"annualReport.2020.EDMessageText3": "As the world adapted and approached creative learning and self expression in new ways, many educators, parents, and young people turned to Scratch. We saw 40% more Scratchers creating projects year over year, and Scratchers left 200% more comments in 2020 than in 2019. Young people from all around the world used Scratch as a place to connect, converse, collaborate, and engage with one another. We saw them discover the amazing things they could create when they were given the opportunity to think creatively and solve problems they were passionate about. ",
"annualReport.2020.EDMessageText4": "In the wake of the pandemic, some have called for a “return to normal.” But for many young people, the freedom to learn and explore was missing in our schools well before COVID-19.",
"annualReport.2020.EDMessagePullQuote": "We must do everything we can to change the systemic inequities in our educational systems, because “normal” was not built to be fair and equitable for most of our children.",
"annualReport.2020.EDMessageText5": "In 2021, Scratch is redoubling our efforts to reach young people who have been historically excluded from creative computing and other creative learning opportunities. With support from Google.org, weve launched the Scratch Education Collaborative (SEC), a powerful network of organizations across the world focused on supporting these learners in developing their confidence in creative computing. The 41 organizations in year one of the new program will connect with and learn from the Scratch Team and one another, and develop Equity Toolkits that will support them as they grow and scale their support for the learners in their community.",
"annualReport.2020.EDMessageText6": "Our work to make Scratch even more equitable and inclusive is far from over. Im excited to share more with you in the coming months. Until then, Id like to extend my sincere appreciation to the Scratch Community for continuing to support and care for each other through a turbulent year. Your creativity and compassion never ceases to inspire us.",
"annualReport.2020.EDTitle": "Executive Director, Scratch Foundation",
"annualReport.2020.lookingForward": "Looking Forward",
"annualReport.2020.lookingForwardText1": "In 2021, were continuing to innovate and collaborate with our partners to make Scratch even better for young people around the world. In the coming months, were working to bring Scratch into more schools, expand pathways to creative learning, develop and localize more resources for educators and young people, and improve the Scratch onboarding experience, and even more exciting projects.",
"annualReport.2020.lookingForwardText2": "Weve received generous grants from the LEGO Foundation and Google.org to help expand our global reach, advance our mission, and support this important work. Learn more:",
"annualReport.2020.learnMore": "Learn More:",
"annualReport.2020.learnMoreLink1Text": "The LEGO Foundation and Scratch Foundation announce partnership to support learning through play with technology for millions of children across the world",
"annualReport.2020.learnMoreLink2Text": "Computer Science Education Week: More help for more students",
"annualReport.2020.supportersTitle": "Thank You to Our Supporters",
"annualReport.2020.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
"annualReport.2020.ourSupporters": "Our Supporters",
"annualReport.2020.ourSupportersText": "We want to thank all Scratch supporters who, throughout the years, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on giving to the Scratch Foundation from January 1, 2020 to December 31, 2020.",
"annualReport.2020.supportersFoundingTitle": "Founding Partners — $10,000,000+",
"annualReport.2020.supportersFoundingText": "We are especially grateful to our Founding Partners who have each provided at least $10,000,000 in cumulative support, since the start of Scratch in 2003.",
"annualReport.2020.supportersCatPartnersTitle": "Scratch Cat Partners — $1,000,000+",
"annualReport.2020.supportersCreativityTitle": "Creativity Circle — $250,000+",
"annualReport.2020.supportersCollaborationTitle": "Collaboration Circle — $100,000+",
"annualReport.2020.supportersImaginationTitle": "Imagination Circle — $50,000+",
"annualReport.2020.supportersInspirationTitle": "Inspiration Circle — $20,000+",
"annualReport.2020.EDMessageTitle": "Uma Mensagem da Nossa Diretora Executiva",
"annualReport.2020.EDMessageText1": "2020 foi um ano transformacional em todo mundo e para o Scratch. Entrei para a equipe em novembro, quando estávamos há meses na pandemia de COVID-19. Com minha experiência como líder educacional, eu estava animada com o potencial de liderar o Scratch por um período de mudanças significativas e continuar a trabalhar em direção ao meu objetivo pessoal de ajudar estudantes de todas as origens a alcançar novos patamares. Eu sabia que neste ano desafiador, as crianças de todos os lugares precisavam seriamente de ainda mais apoio para alcançarem seu potencial.",
"annualReport.2020.EDMessageText2": "As estruturas injustas que construímos para educar as crianças foram exacerbadas pela pandemia. Por meio de nossas conversas com famílias e educadores de todo o mundo, sabíamos que em 2020, crianças de todas as comunidades precisariam de oportunidades de aprendizagem criativa para expressarem suas ideias e desenvolverem suas habilidades mais do que nunca, mesmo quando muitas delas não podiam ir para a escola.",
"annualReport.2020.EDMessageText3": "À medida que o mundo se adaptava e utilizava a aprendizagem criativa e a autoexpressão de novas maneiras, muitos educadores, pais e jovens se voltaram para o Scratch. Vimos 40% mais Scratchers criando projetos ano após ano e Scratchers deixaram 200% mais comentários em 2020 do que em 2019. Crianças de todo o mundo usaram o Scratch como um lugar para se conectar, conversar, colaborar e se envolver uns com os outros. Nós os vimos descobrir as coisas incríveis que podiam criar quando tiveram a oportunidade de pensar de forma criativa e resolver problemas pelos quais eram apaixonados.",
"annualReport.2020.EDMessageText4": "Após a pandemia, alguns pediram um “retorno ao normal”. Mas, para muitos jovens, a liberdade de aprender e explorar estava faltando em nossas escolas muito antes do COVID-19.",
"annualReport.2020.EDMessagePullQuote": "Devemos fazer tudo o que pudermos para mudar as desigualdades sistêmicas em nossos sistemas educacionais, porque o “normal” não foi construído para ser justo e equitativo para a maioria de nossos filhos.",
"annualReport.2020.EDMessageText5": "Em 2021, Scratch está redobrando nossos esforços para alcançar os jovens que foram historicamente excluídos da computação criativa e de outras oportunidades de aprendizagem criativa. Com o suporte do Google.org, lançamos o Scratch Educação Colaborativa (SEC), uma rede poderosa de organizações em todo o mundo com foco em apoiar esses aprendizes no desenvolvimento de sua confiança na computação criativa. As 41 organizações no primeiro ano do novo programa se conectarão e aprenderão com a Equipe Scratch e vice-versa, e desenvolverão Kits de Ferramentas de Equidade que as apoiarão enquanto crescem e escalam seu apoio aos aprendizes em sua comunidade.",
"annualReport.2020.EDMessageText6": "Nosso trabalho para tornar o Scratch ainda mais equitativo e inclusivo está longe de acabar. Estou animada para compartilhar mais com vocês nos próximos meses. Por hora, gostaria de estender meus sinceros agradecimentos à Comunidade Scratch por continuar a apoiar e cuidar uns dos outros durante um ano turbulento. Sua criatividade e compaixão nunca param de nos inspirar.",
"annualReport.2020.EDTitle": "Diretora Executiva, Fundação Scratch",
"annualReport.2020.lookingForward": "Olhando Para Frente",
"annualReport.2020.lookingForwardText1": "Em 2021, continuaremos a inovar e colaborar com nossos parceiros para tornar o Scratch ainda melhor para as crianças pelo mundo. Nos próximos meses, vamos trabalhar para levar o Scratch para mais escolas, expandir caminhos para a aprendizagem criativa, desenvolver e localizar mais recursos para educadores e jovens, melhorar a experiência de quem começa no Scratch e outros projetos ainda mais interessantes.",
"annualReport.2020.lookingForwardText2": "Nós recebemos doações generosas da Fundação LEGO e Google.org para ajudar a expandir nosso alcance global, favorecer nossa missão e apoiar este importante trabalho.",
"annualReport.2020.learnMore": "Aprenda Mais:",
"annualReport.2020.learnMoreLink1Text": "A Fundação LEGO e a Fundação Scratch anunciam uma parceria para apoiar o aprendizado pela brincadeira com tecnologia para milhões de crianças pelo mundo (em inglês)",
"annualReport.2020.learnMoreLink2Text": "Semana da Educação da Ciência da Computação: Mais ajuda para mais estudantes (em inglês)",
"annualReport.2020.supportersTitle": "Obrigado aos Nossos Apoiadores",
"annualReport.2020.supportersIntro": "Obrigado aos nossos generosos apoiadores. Sua contribuição nos ajuda a expandir as oportunidades de aprendizagem criativa para crianças de todas as idades, de todas as origens, em todo o mundo.",
"annualReport.2020.ourSupporters": "Nossos Apoiadores",
"annualReport.2020.ourSupportersText": "Gostaríamos de agradecer a todos os apoiadores do Scratch que, através dos anos, tem nos ajudado a criar maravilhosas experiências de aprendizagem para milhões de crianças pelo mundo. A lista a seguir é baseada em doações recebidas pela Fundação Scratch de 1 de janeiro de 2020 até 31 de dezembro de 2020.",
"annualReport.2020.supportersFoundingTitle": "Parceiros Fundadores — US$ 10.000.000+",
"annualReport.2020.supportersFoundingText": "Somos especialmente gratos aos nossos Parceiros Fundadores que individualmente proveram mais de US$ 10.000.000 em apoio acumulado desde o inicio do Scratch em 2003.",
"annualReport.2020.supportersCatPartnersTitle": "Parceiros do gato do Scratch — US$ 1.000.000+",
"annualReport.2020.supportersCreativityTitle": "Círculo de Criatividade — US$ 250.000+",
"annualReport.2020.supportersCollaborationTitle": "Círculo de Colaboração — US$ 100.000+",
"annualReport.2020.supportersImaginationTitle": "Círculo de Imaginação — US$ 50.000+",
"annualReport.2020.supportersInspirationTitle": "Círculo de Inspiração — US$ 20.000+",
"annualReport.2020.supportersExplorationTitle": "Círculo da Exploração +5000 USD",
"annualReport.2020.supportersPlayTitle": "Play Circle — $1,000+",
"annualReport.2020.supportersInKindTitle": "In-Kind Supporters",
"annualReport.2020.leadershipTitle": "Our Team",
"annualReport.2020.leadershipBoard": "Board of Directors",
"annualReport.2020.leadershipChair": "Chair",
"annualReport.2020.leadershipProfessor": "Professor of Learning Research",
"annualReport.2020.leadershipViceChair": "Vice-Chair",
"annualReport.2020.leadershipCoFounder": "Co-Founder and Co-Chairman",
"annualReport.2020.leadershipBoardMember": "Board Member",
"annualReport.2020.leadershipPresidentCEO": "President and CEO",
"annualReport.2020.leadershipFormerPresident": "Former President",
"annualReport.2020.leadershipFounderCEO": "Founder and Executive Chairman",
"annualReport.2020.leadershipFormerChairCEO": "Former CEO and Chairwoman",
"annualReport.2020.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
"annualReport.2020.leadershipBoardSecretary": "Board Secretary",
"annualReport.2020.leadershipBoardTreasurer": "Board Treasurer",
"annualReport.2020.leadershipScratchTeam": "2020 Scratch Team",
"annualReport.2020.leadershipED": "Executive Director",
"annualReport.2020.teamThankYou": "Thank you to Mitch Resnick, Natalie Rusk, Rupal Jain, and other collaborators at the Lifelong Kindergarten Group at the MIT Media Lab for your tireless support of Scratch.",
"annualReport.2020.donateTitle": "Support Us",
"annualReport.2020.donateMessage": "Your support enables us to make Scratch free for everyone, keeps our servers running, and most importantly, we are able to provide kids around the world an opportunity to imagine, create and share. Thank you!",
"annualReport.2020.supportersPlayTitle": "Círculo de Brincar — US$ 1.000+",
"annualReport.2020.supportersInKindTitle": "Apoiadores em Espécie",
"annualReport.2020.leadershipTitle": "Nossa Equipe",
"annualReport.2020.leadershipBoard": "Conselho Administrativo",
"annualReport.2020.leadershipChair": "Presidente",
"annualReport.2020.leadershipProfessor": "Professor de Pesquisa em Aprendizagem",
"annualReport.2020.leadershipViceChair": "Vice-presidente",
"annualReport.2020.leadershipCoFounder": "Co-fundador and co-presidente",
"annualReport.2020.leadershipBoardMember": "Membro do conselho",
"annualReport.2020.leadershipPresidentCEO": "Presidente e CEO",
"annualReport.2020.leadershipFormerPresident": "Antiga presidente",
"annualReport.2020.leadershipFounderCEO": "Fundador e Presidente Executivo do Conselho",
"annualReport.2020.leadershipFormerChairCEO": "Antiga CEO e Presidente do Conselho",
"annualReport.2020.leadershipBoardSecretaryTreasurer": "Secretária e Tesoureiro do Conselho",
"annualReport.2020.leadershipBoardSecretary": "Secretária do Conselho",
"annualReport.2020.leadershipBoardTreasurer": "Tesoureiro do Conselho",
"annualReport.2020.leadershipScratchTeam": "Equipe Scratch 2020",
"annualReport.2020.leadershipED": "Diretora Executiva",
"annualReport.2020.teamThankYou": "Agradecemos Mitch Resnick, Natalie Rusk, Rupal Jain e outros colaboradores do Lifelong Kindergarten Group no MIT Media Lab pelo seu incansável suporte ao Scratch.",
"annualReport.2020.donateTitle": "Apoie-nos",
"annualReport.2020.donateMessage": "Seu apoio nos permite tornar o Scratch gratuito para todos, mantém nossos servidores funcionando e, o mais importante, nós somos capazes de fornecer às crianças ao redor do mundo uma oportunidade de imaginar, criar e compartilhar. Obrigado!",
"annualReport.2020.donateButton": "Faça um Donativo",
"annualReport.2020.projectBy": "project by",
"annualReport.2020.altAvatar": "user avatar",
"annualReport.2020.altDropdownArrow": "Arrow indicating dropdown menu.",
"annualReport.2020.altMastheadIllustration": "Three people interacting with physical scratch components.",
"annualReport.2020.altWave": "An emoji hand waving.",
"annualReport.2020.altMitchHeadshot": "Founder Mitch Resnick",
"annualReport.2020.altBlocks": "Two scratch blocks stacked on top of one another.",
"annualReport.2020.altBanana": "A banana with a wire plugged into it.",
"annualReport.2020.altProjectsIllustration": "Three children, one standing, one sitting in a wheelchair, and one sitting on the ground paint and cut art projects.",
"annualReport.2020.altPassionIllustration": "Three children, one standing, one kneeling, and one sitting on the ground paint, play music on a piano, and stargaze using a telescope.",
"annualReport.2020.altPeersIllustration": "Four childeren sit around a campfire playing games and high fiving.",
"annualReport.2020.altPlayIllustration": "Three children, one standing, one kneeling, and one sitting crosslegged stack rocks, play with toy boats, and fold origami.",
"annualReport.2020.altCalendar": "A calendar displaying the year 2020.",
"annualReport.2020.altCommentsVisualization": "Two comment bubbles. One smaller and darker representing the share of comments in 2019. One lighter representing the increase in comments made in 2020.",
"annualReport.2020.altArrowUp": "An arrow pointing up and to the right.",
"annualReport.2020.altTranslated": "A scratch component saying \"Hello\" and listing languages that scratch is available in.",
"annualReport.2020.altScratchHorizontalCommand": "A scratch horizontal command component.",
"annualReport.2020.altScratchJr": "Scratch Jr logo",
"annualReport.2020.altHorizontalLoop": "Scratch horizontal loop component.",
"annualReport.2020.altPieChart": "Visualization showing the 602% increase in projects created during 2020 in relation to projects created in 2019.",
"annualReport.2020.altUsers": "Two generic user icons, a slightly smaller gray one and a slightly larger purple one.",
"annualReport.2020.altArrowNext": "An arrow pointing to the right.",
"annualReport.2020.altBenedict": "Avatar for Benedikt Hochwartner",
"annualReport.2020.altAaronReuland": "Aaron Reuland imopsed over a paper bag puppet and illustration of a flying turtle.",
"annualReport.2020.altSprinklesLeft": "A smiley face, scratch component, and heart displayed on a phone.",
"annualReport.2020.altSprinklesRight": "A hand interacting with scratch components.",
"annualReport.2020.altFileDownload": "An arrow pointing into a basket indicating that a file can be downloaded.",
"annualReport.2020.altWaveTop": "A light blue wave covered with scratch avatars and scratch components.",
"annualReport.2020.altWaveBottom": "A light blue wave.",
"annualReport.2020.altConnectingLine": "A dotted line connecting the months",
"annualReport.2020.altApril": "A pen and pencil drawing on a scratch project depicting a boat and water.",
"annualReport.2020.altMay": "A calendar marked with emojis placed on a bubble.",
"annualReport.2020.altJune": "The Juneteenth flag and a paper airplane.",
"annualReport.2020.altJuly": "A microphone and music notes.",
"annualReport.2020.altToolsIllustration": "A hand touching an exclamation point icon above a few text bubbles.",
"annualReport.2020.altVirtualTown": "A girl runs along a sidewalk in front of a few houses.",
"annualReport.2020.altCatchGame": "An apple floats on the horizon to the right while a basket sits below toward the center of the frame.",
"annualReport.2020.altCharacterDesigner": "A dog sits in front of a green and white chevron background.",
"annualReport.2020.altVirtualPet": "A hedgehog sits on top of a rock in the middle of some grass.",
"annualReport.2020.altLookingForward": "A watering tree waters a sapling that grows into a tall tree.",
"annualReport.2020.altIndia1": "A lit sparkler appears below text saying \"happy Diwali!\"",
"annualReport.2020.altIndia2": "The scratch cat mascot appears next to some text written in Hindi",
"annualReport.2020.altIndia3": "An Indian woman appears in front of the Indian flag which has a heart containing the word \"India\" on it.",
"annualReport.2020.altIndia4": "Two hands appear over a flute in front of a background containing a boardwalk and sea.",
"annualReport.2020.altChile": "A group of children sits around a table filled with arts and crafts and a laptop.",
"annualReport.2020.altBrazil": "Children sit in front of a laptop connected to five spoons with wires.",
"annualReport.2020.altIndia": "A woman instructs girls sitting in front of a computer.",
"annualReport.2020.altUSA": "A small video thumbnail is displayed next to a screenshot of the Scratch user interface",
"annualReport.2020.altChileIcon": "The Scratch mascot",
"annualReport.2020.altBrazilIcon": "A green swirl",
"annualReport.2020.altIndiaIcon": "A star interlocked with a circle",
"annualReport.2020.altUSAIcon": "A cartoon raspberry, the Raspberry Pi Foundation logo",
"annualReport.2020.altTutorial": "A Scratch tutorial in Spanish",
"annualReport.2020.altGettingStarted": "A play button sits on top of the Scratch UI.",
"annualReport.2020.altEditor": "The Scratch UI along with a preview of the progam currently being built showing two people talking to each other.",
"annualReport.2020.altHackYourWindow": "A dog in a space helmet, a star, and a donut float outside a window in space.",
"annualReport.2020.altScratchInteraction": "Two people talk amongst scratch components. One is handing a component to the other one.",
"annualReport.2020.altImageBubbles": "Images from Scratch projects appear in bubble shapes grouped together.",
"annualReport.2020.altConnectivityVideoPreview": "A play button appears over a scene of friendly sea creatures.",
"annualReport.2020.altAdaptationVideoPreview": "A play button apppears over various scenes from the Scratch user interface.",
"annualReport.2020.altJanuaryCard": "Rey from Star Wars holds a staff and stands in the desert.",
"annualReport.2020.altAprilCard": "Multiple screenshots from the Scratch UI are placed together.",
"annualReport.2020.altMayCard": "Hands belonging to people of a variety of races are raised in fists.",
"annualReport.2020.altJuneCard": "A person staples a paper flower together.",
"annualReport.2020.altJulyCard": "A crab, mermaid, and octopus play music together under the sea.",
"annualReport.2020.altOctoberCard": "A pumpkin and candy corn appear on the wall above a computer workstation.",
"annualReport.2020.altDonateIllustration": "Two hands form the shape of a heart with their fingers inside of a cut out heart shape."
"annualReport.2020.projectBy": "projeto de",
"annualReport.2020.altAvatar": "avatar de usuário",
"annualReport.2020.altDropdownArrow": "Seta indicando menu de seleção",
"annualReport.2020.altMastheadIllustration": "Três pessoas interagindo com blocos físicos do Scratch.",
"annualReport.2020.altWave": "Um emoji de mão acenando.",
"annualReport.2020.altMitchHeadshot": "Fundador Mitch Resnick",
"annualReport.2020.altBlocks": "Dois blocos do Scratch encaixados um sobre o outro.",
"annualReport.2020.altBanana": "Uma banana com um fio encaixado nela.",
"annualReport.2020.altProjectsIllustration": "Três crianças, uma em pé, uma sentada em uma cadeira de rodas e uma sentada no chão pintam e cortam projetos de arte.",
"annualReport.2020.altPassionIllustration": "Três crianças, uma de pé, uma ajoelhada e uma sentada no chão, pintam, tocam música em um piano e observam as estrelas usando um telescópio.",
"annualReport.2020.altPeersIllustration": "Quatro crianças sentam-se ao redor de uma fogueira, jogando e batendo na mão se cumprimentando.",
"annualReport.2020.altPlayIllustration": "Três crianças, uma de pé, uma ajoelhada e uma sentada, empilham pedras, brincam com barquinhos de brinquedo e fazem origami.",
"annualReport.2020.altCalendar": "Um calendário exibindo o ano de 2020.",
"annualReport.2020.altCommentsVisualization": "Duas bolhas de comentários. Uma menor e mais escura representando a parcela de comentários em 2019. Uma mais clara representando o aumento nos comentários feitos em 2020.",
"annualReport.2020.altArrowUp": "Uma seta apontando para cima e para a direita.",
"annualReport.2020.altTranslated": "Um bloco do Scratch que diz \"Olá\" e uma lista dos idiomas em que o Scratch está disponível.",
"annualReport.2020.altScratchHorizontalCommand": "Um bloco horizontal de comando do Scratch.",
"annualReport.2020.altScratchJr": "Logo do ScratchJr",
"annualReport.2020.altHorizontalLoop": "Bloco horizontal de laço do Scratch.",
"annualReport.2020.altPieChart": "Visualização mostrando o aumento de 602% de projetos criados ao longo de 2020 em relação aos projetos criados em 2019.",
"annualReport.2020.altUsers": "Dois ícones representando pessoas, um cinza ligeiramente menor e um roxo um pouco maior.",
"annualReport.2020.altArrowNext": "Uma seta apontando para a direita.",
"annualReport.2020.altBenedict": "Avatar de Benedikt Hochwartner",
"annualReport.2020.altAaronReuland": "Aaron Reuland a frente de um fantoche de saco de papel e a ilustração de uma tartaruga voadora.",
"annualReport.2020.altSprinklesLeft": "Um bloco do Scratch de rosto sorridente e um coração exibidos em um telefone.",
"annualReport.2020.altSprinklesRight": "Uma mão interagindo com blocos do Scratch.",
"annualReport.2020.altFileDownload": "Uma seta apontando para uma cesta indicando que um arquivo pode ser baixado.",
"annualReport.2020.altWaveTop": "Uma onda azul clara coberta por avatares e blocos do Scratch.",
"annualReport.2020.altWaveBottom": "Uma onda azul clara.",
"annualReport.2020.altConnectingLine": "Uma linha pontilhada conectando os meses",
"annualReport.2020.altApril": "Um desenho a lápis e canetinha de um projeto do Scratch que retratando um barco e água.",
"annualReport.2020.altMay": "Um calendário marcado com emojis colocados em uma bolha.",
"annualReport.2020.altJune": "A bandeira Juneteenth e um avião de papel.",
"annualReport.2020.altJuly": "Um microfone e notas musicais.",
"annualReport.2020.altToolsIllustration": "Uma mão tocando em um ícone de ponto de exclamação acima de algumas bolhas de texto.",
"annualReport.2020.altVirtualTown": "Uma garota corre por uma calçada em frente a algumas casas.",
"annualReport.2020.altCatchGame": "Uma maçã flutua no horizonte à direita enquanto uma cesta fica abaixo em direção ao centro da moldura.",
"annualReport.2020.altCharacterDesigner": "Um cachorro senta-se na frente de um fundo listrado em verde e branco.",
"annualReport.2020.altVirtualPet": "Um ouriço sentado em cima de uma pedra no meio de um gramado.",
"annualReport.2020.altLookingForward": "Um regador rega uma muda que se transforma em uma árvore alta.",
"annualReport.2020.altIndia1": "Um brilho festivo aparece abaixo do texto dizendo \"feliz Diwali!\"",
"annualReport.2020.altIndia2": "A mascote do gato do Scratch aparece ao lado de algum texto escrito em hindi",
"annualReport.2020.altIndia3": "Uma mulher indiana aparece em frente à bandeira da Índia que tem um coração com a palavra \"Índia\".",
"annualReport.2020.altIndia4": "Duas mãos aparecem sobre uma flauta em frente a um fundo contendo um calçadão e o mar.",
"annualReport.2020.altChile": "Um grupo de crianças está sentado ao redor de uma mesa repleta de artefatos e um laptop.",
"annualReport.2020.altBrazil": "Crianças sentadas em frente a um laptop conectado a cinco colheres com fios.",
"annualReport.2020.altIndia": "Uma mulher dá instruções às meninas sentadas na frente de um computador.",
"annualReport.2020.altUSA": "Uma pequena miniatura de vídeo é exibida ao lado de uma captura de tela da interface de usuário do Scratch",
"annualReport.2020.altChileIcon": "O mascote do Scratch",
"annualReport.2020.altBrazilIcon": "Uma espiral verde",
"annualReport.2020.altIndiaIcon": "Uma estrela entrelaçada com um círculo",
"annualReport.2020.altUSAIcon": "Uma framboesa de desenho animado, o logotipo da Fundação Raspberry Pi",
"annualReport.2020.altTutorial": "Um tutorial do Scratch em espanhol",
"annualReport.2020.altGettingStarted": "Um botão de reprodução fica na parte superior da interface do usuário do Scratch.",
"annualReport.2020.altEditor": "A interface do usuário do Scratch, juntamente com uma prévia do programa em construção, mostrando duas pessoas conversando.",
"annualReport.2020.altHackYourWindow": "Um cachorro com um capacete espacial, uma estrela e uma rosquinha flutuam do lado de fora de uma janela no espaço.",
"annualReport.2020.altScratchInteraction": "Duas pessoas conversam cercadas de blocos do Scratch. Uma está entregando um bloco para a outra.",
"annualReport.2020.altImageBubbles": "Imagens de projetos Scratch aparecem em formas de bolhas agrupadas.",
"annualReport.2020.altConnectivityVideoPreview": "Um botão de reprodução aparece sobre uma cena de criaturas marinhas amigáveis.",
"annualReport.2020.altAdaptationVideoPreview": "Um botão de reprodução aparece em várias cenas da interface de usuário do Scratch.",
"annualReport.2020.altJanuaryCard": "A Rey de Star Wars segura um bastão e fica parada no deserto.",
"annualReport.2020.altAprilCard": "Várias capturas de tela da interface de usuário do Scratch são colocadas juntas.",
"annualReport.2020.altMayCard": "Mãos pertencentes a pessoas de várias etnias estão levantadas em punhos.",
"annualReport.2020.altJuneCard": "Uma pessoa grampeia uma flor de papel.",
"annualReport.2020.altJulyCard": "Um caranguejo, uma sereia e um polvo tocam música juntos no fundo do mar.",
"annualReport.2020.altOctoberCard": "Uma abóbora e um doce de milho aparecem na parede acima de uma estação de trabalho de computador.",
"annualReport.2020.altDonateIllustration": "Duas mãos formam um coração com os dedos dentro de um recorte em forma de coração."
}

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@ -24,7 +24,7 @@
"annualReport.2020.missionHeader": "Misheni",
"annualReport.2020.missionSubtitle": "Providing young people with digital tools and opportunities to imagine, create, share, and learn.",
"annualReport.2020.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators excluded from creative computing.",
"annualReport.2020.missionP2": "Weve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively—essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
"annualReport.2020.missionP2": "Tumeendeleza Scratch kama mazingira bure, salama na ya kujifunza kwa kucheza ambayo huwashirikisha watoto wote kufikiria kwa ubunifu, kuwaza kwa mpangilio, na kufanya kazi kwa kushirikiana — stadi muhimu kwa kila mtu katika jamii ya leo. Tunafanya kazi na walimu na familia kusaidia watoto kuchunguza, kushiriki, na kujifunza.",
"annualReport.2020.missionP3": "In developing new technologies, activities, and learning materials, we are guided by what we call the Four Ps of Creative Learning:",
"annualReport.2020.fourPs": "Four Ps of Creative Learning",
"annualReport.2020.missionProjectsTitle": "Miradi",
@ -144,7 +144,7 @@
"annualReport.2020.communityScratchCommunity": "Scratch Community",
"annualReport.2020.communityScratchCommunityIntro": "Walipoulizwa kwa nini hutumia Scratch, Scratchers wengi huzungumza juu ya umuhimu wa jamii ya mkondoni kwa kuhamasisha ushiriki wao unaoendelea, kutoa nafasi ambayo wanaweza kuelezea ubunifu wao, kufanya marafiki, kupokea maoni, kupata maoni mapya, na kujifunza ujuzi mpya. Waandishi wengi huonyesha shukrani zao kwa jamii ya Scratch kama nafasi salama na ya kukaribisha kuungana, kushiriki, na kujifunza kutoka kwa mwenzake.",
"annualReport.2020.communityQuoteGroupText1": "Nilijiunga na Scratch nilipokuwa na umri wa miaka 11 na mambo niliyojifunza kutoka kwa kutumia jukwaa na kuingiliana na jamii yalikuwa sehemu muhimu sana ya kujifunza kwangu kukua.",
"annualReport.2020.communityQuoteGroupText2": "Scratch has allowed me to do things from home, like\n- Respect people and their projects\n- Make friends\n- Feel that I am not alone in this quarantine\n....and much more, so I want to say ¡GRACIAS!",
"annualReport.2020.communityQuoteGroupText2": "Scratch imeniruhusu kufanya vitu kutoka nyumbani, kama\n- Heshimu watu na miradi yao\n- Fanya marafiki\n- Sikia kuwa mimi sio peke yangu katika karantini hii\n.na mengi zaidi, kwa hivyo nataka kusema... SHUKRANI!",
"annualReport.2020.communityQuoteGroupText3": "Nimekuwa kwenye Scratch kwa takribani miaka 2, na imekuwa uzoefu wa kubadilisha maisha! Nimejifunza mambo mengi mapya, kama vile kuandika misimbo, adabu ya mtandaoni, na sanaa!",
"annualReport.2020.communityQuoteGroupText4": "Scratch ilikuwa kichekesho changu cha kupenda zaidi katika daraja la sita. Ilinitambulisha kwa siri kwa mantiki ya Boolean, mpangilio wa shughuli, na misemo ya hisabati iliyosisitizwa —bila kutaja programu ya kompyuta yenyewe.",
"annualReport.2020.yearInReview": "Year in Review",

View file

@ -24,7 +24,7 @@
"annualReport.2020.missionHeader": "iphulo",
"annualReport.2020.missionSubtitle": "Providing young people with digital tools and opportunities to imagine, create, share, and learn.",
"annualReport.2020.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators excluded from creative computing.",
"annualReport.2020.missionP2": "Weve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively—essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
"annualReport.2020.missionP2": "Sivelise i -Scratch njengendawo yokufunda yasimahla, ekhuselekileyo, enemidlalo ebandakanya bonke abantwana ekucingeni ngobuchule, ukuqiqa ngendlela echanekileyo, kunye nokusebenza ngokubambisana — kwizakhono ezibalulekileyo kuye wonke umntu kuluntu lwanamhlanje. Sisebenza nootitshala kunye neentsapho ukuxhasa abantwana ekuphononongeni, ekwabelaneni nasekufundeni.",
"annualReport.2020.missionP3": "In developing new technologies, activities, and learning materials, we are guided by what we call the Four Ps of Creative Learning:",
"annualReport.2020.fourPs": "Oo-P abane boFundo lokuYila",
"annualReport.2020.missionProjectsTitle": "Iiprojekthi",

View file

@ -20,11 +20,11 @@
"annualReport.2020.watchVideo": "观看视频",
"annualReport.2020.missionTitle": "我们的使命与我们的愿望",
"annualReport.2020.visionHeader": "愿望",
"annualReport.2020.visionSubtitle": "To spread creative, caring, collaborative, equitable approaches to coding and learning around the world.",
"annualReport.2020.visionSubtitle": "在世界各地傳播創意、關懷、協作、公平的編碼和學習方法。",
"annualReport.2020.missionHeader": "使命",
"annualReport.2020.missionSubtitle": "Providing young people with digital tools and opportunities to imagine, create, share, and learn.",
"annualReport.2020.missionSubtitle": "為年輕人提供數位工具,以及想像、創造、分享和學習的機會。",
"annualReport.2020.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators excluded from creative computing.",
"annualReport.2020.missionP2": "Weve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively—essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
"annualReport.2020.missionP2": "我們將 Scratch 開發為一個免費、安全、有趣的學習環境,讓所有孩子都能進行創意思考、邏輯推理和分工合作 — 這是現代人的基本技能。我們與教育工作者和家庭合作,支持兒童探索、分享和學習。",
"annualReport.2020.missionP3": "开发技术开展活动制作学习资料的过程都是在我们称为“创造性学习4P”法则的指导下进行的4P法则如下",
"annualReport.2020.fourPs": "创作式学习的4P",
"annualReport.2020.missionProjectsTitle": "作品",
@ -43,13 +43,13 @@
"annualReport.2020.reachProjectsCreatedNumber": "80 {million}",
"annualReport.2020.reachProjectsCreatedIncrease": "37% from 2019",
"annualReport.2020.reachProjectCreatorsNumber": "29 {million}",
"annualReport.2020.reachProjectCreatorsIncrease": "44% from 2019",
"annualReport.2020.reachProjectCreatorsIncrease": "來自2019的44%",
"annualReport.2020.reachIncreaseInCommentsNumber": "217%",
"annualReport.2020.reachIncreaseInCommentsOld": "48 {million}",
"annualReport.2020.reachIncreaseInCommentsIncrease": "150 {million}",
"annualReport.2020.reachNewUsers": "新用户",
"annualReport.2020.reachProjectsCreated": "作品",
"annualReport.2020.reachProjectCreators": "People Creating Projects",
"annualReport.2020.reachProjectCreators": "專案創作者",
"annualReport.2020.reachComments": "发表的评论增加",
"annualReport.2020.reachGlobalCommunity": "全球社区",
"annualReport.2020.reachMapBlurb": "从Scratch推出到2020年12月在Scratch在线社区注册的总帐户的数量",
@ -144,7 +144,7 @@
"annualReport.2020.communityScratchCommunity": "Scratch Community",
"annualReport.2020.communityScratchCommunityIntro": "问问Scratcher为什么要使用Scratch大多数人都会提到在线社区的重要性社区激励他们不断参与为提供了表达创意、结识朋友、寻求建议、找到灵感和学习本领的空间。很多Scratcher对于Scratch社区能提供这样一个友好而安全的交流、分享以及学习的环境表示了感激。",
"annualReport.2020.communityQuoteGroupText1": "我加入Scratch时11岁在这里所学到的东西以及跟其他社区成员的交流成了我学习成长过程中不可或缺的一部分。",
"annualReport.2020.communityQuoteGroupText2": "Scratch has allowed me to do things from home, like\n- Respect people and their projects\n- Make friends\n- Feel that I am not alone in this quarantine\n....and much more, so I want to say ¡GRACIAS!",
"annualReport.2020.communityQuoteGroupText2": "在家用Scratch我会\n- 礼貌地观看别人的作品,和他们交流\n- 交朋友\n- 在隔离期间不再感到孤独\n……还有很多。所以我想说谢谢\n¡GRACIAS!",
"annualReport.2020.communityQuoteGroupText3": "我用Scratch已经两年了它对我的影响很大。我学到了很多新东西编程、网上礼节还有艺术",
"annualReport.2020.communityQuoteGroupText4": "Scratch是我6年级时最大的爱好。我渐渐知道了什么是布尔逻辑、运算的顺序、层层相套的数学表达式更不要说计算机编程了。",
"annualReport.2020.yearInReview": "Year in Review",
@ -187,7 +187,7 @@
"annualReport.2020.tutorial2": "接东西游戏",
"annualReport.2020.tutorial3": "Character Designer",
"annualReport.2020.tutorial4": "虚拟宠物",
"annualReport.2020.EDMessageTitle": "A Message from Our Executive Director",
"annualReport.2020.EDMessageTitle": "執行董事的話",
"annualReport.2020.EDMessageText1": "2020 was a transformational year around the world, and for Scratch. I joined the team in November, when we were months into the COVID-19 pandemic. With my background as an educational leader, I was excited about the potential of leading Scratch through a period of significant change and continuing to work toward my personal goal of helping students from all backgrounds reach new heights. I knew that in this challenging year, young people everywhere were in serious need of even more support to help them achieve their potential.",
"annualReport.2020.EDMessageText2": "The inequitable structures we have built to educate children were exacerbated by the pandemic. Through our conversations with families and educators from around the world, we know that in 2020, kids from all communities needed creative learning opportunities to express their ideas and build their skills more than ever, even while many of them did not have the ability to go to school.",
"annualReport.2020.EDMessageText3": "As the world adapted and approached creative learning and self expression in new ways, many educators, parents, and young people turned to Scratch. We saw 40% more Scratchers creating projects year over year, and Scratchers left 200% more comments in 2020 than in 2019. Young people from all around the world used Scratch as a place to connect, converse, collaborate, and engage with one another. We saw them discover the amazing things they could create when they were given the opportunity to think creatively and solve problems they were passionate about. ",
@ -195,7 +195,7 @@
"annualReport.2020.EDMessagePullQuote": "We must do everything we can to change the systemic inequities in our educational systems, because “normal” was not built to be fair and equitable for most of our children.",
"annualReport.2020.EDMessageText5": "In 2021, Scratch is redoubling our efforts to reach young people who have been historically excluded from creative computing and other creative learning opportunities. With support from Google.org, weve launched the Scratch Education Collaborative (SEC), a powerful network of organizations across the world focused on supporting these learners in developing their confidence in creative computing. The 41 organizations in year one of the new program will connect with and learn from the Scratch Team and one another, and develop Equity Toolkits that will support them as they grow and scale their support for the learners in their community.",
"annualReport.2020.EDMessageText6": "Our work to make Scratch even more equitable and inclusive is far from over. Im excited to share more with you in the coming months. Until then, Id like to extend my sincere appreciation to the Scratch Community for continuing to support and care for each other through a turbulent year. Your creativity and compassion never ceases to inspire us.",
"annualReport.2020.EDTitle": "Executive Director, Scratch Foundation",
"annualReport.2020.EDTitle": "Scratch 基金會執行董事",
"annualReport.2020.lookingForward": "Looking Forward",
"annualReport.2020.lookingForwardText1": "In 2021, were continuing to innovate and collaborate with our partners to make Scratch even better for young people around the world. In the coming months, were working to bring Scratch into more schools, expand pathways to creative learning, develop and localize more resources for educators and young people, and improve the Scratch onboarding experience, and even more exciting projects.",
"annualReport.2020.lookingForwardText2": "Weve received generous grants from the LEGO Foundation and Google.org to help expand our global reach, advance our mission, and support this important work. Learn more:",

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@ -1,5 +1,5 @@
{
"annualReport.2020.subnavFoundersMessage": "Founder's Message",
"annualReport.2020.subnavFoundersMessage": "创始人的留言",
"annualReport.2020.subnavMission": "使命",
"annualReport.2020.subnavReach": "分佈",
"annualReport.2020.subnavThemes": "主題",
@ -7,39 +7,39 @@
"annualReport.2020.subnavSupporters": "支持者",
"annualReport.2020.subnavTeam": "團隊",
"annualReport.2020.subnavDonate": "贊助",
"annualReport.2020.mastheadYear": "2020 Annual Report",
"annualReport.2020.mastheadTitle": "Adapting to a Changing World",
"annualReport.2020.foundersMessageTitle": "A Message from Our Founder",
"annualReport.2020.foundersMessageP1": "The year 2020 will be remembered as the year when the COVID pandemic swept across the world, causing hardships and disruptions in the lives of everyone -- with the greatest hardships falling inequitably on those already facing challenges in their lives.",
"annualReport.2020.foundersMessageP2": "Throughout the pandemic, young people around the world, many isolated in their homes, have come to the Scratch website in greater numbers than ever before, seeing Scratch as a safe space where they can express themselves creatively, learn new skills, and collaborate with one another. We were inspired by so many of the Scratch projects that young people created during 2020, many of them sharing their thoughts and feelings about the pandemic, climate change, racial injustice, and other issues on their minds. Young people were not just learning computational concepts and skills, but also developing their voice and their identities.",
"annualReport.2020.foundersMessageP3": "To ensure that Scratch can continue to play this important role in young peoples lives in the years ahead, weve been making significant organizational changes at Scratch. At the start of 2020, the Scratch Team moved out of its longtime home at the MIT Media Lab and into the new offices of the Scratch Foundation in downtown Boston. This move will help us to build a sustainable organization capable of supporting Scratch as a global creative coding platform into the future.",
"annualReport.2020.foundersMessageP4": "Later in 2020, as part of this organizational transition, we hired Shawna Young to serve as Executive Director of the Scratch Foundation. Shawna comes to the Scratch Foundation with a strong background in education and nonprofit management, and a deep commitment to equity and inclusion. Throughout her career in institutions such as Duke and MIT, Shawna has worked to expand learning experiences for students from diverse communities. That commitment is strongly aligned with Scratchs mission and values, and it will play an important role in her leadership at Scratch. I encourage you to read Shawnas message at the end of this annual report.",
"annualReport.2020.mastheadYear": "2020年度报告",
"annualReport.2020.mastheadTitle": "适应不断变化的世界",
"annualReport.2020.foundersMessageTitle": "一个来自于我们建立者的信息",
"annualReport.2020.foundersMessageP1": "2020年将被铭记为COVID-19疫情席卷全球的一年给每个人的生活带来困难和干扰——最大的困难不公平地落在那些已经面临生活挑战的人们身上。",
"annualReport.2020.foundersMessageP2": "在整个疫情期间世界各地的年轻人——许多在家里隔离的人——来到了Scratch网站人数比以往任何时候都多。他们将Scratch视为一个安全的空间可以创造性地表达自己学习新技能并相互协作。我们被年轻人在2020年期间创建的许多Scratch项目所鼓舞其中许多人分享了他们对病毒、气候变化、种族不公正和其他在脑海中的问题的想法和感受。年轻人不仅在学习计算概念和技能还在发展他们的发言和身份。",
"annualReport.2020.foundersMessageP3": "为了确保Scratch在未来几年能够继续在年轻人的生活中发挥这一重要作用我们一直在对Scratch进行重大的组织变革。2020年初Scratch团队搬出了它在麻省理工学院实验室的长期住所搬进了位于波士顿市中心的Scratch基金会的新办公室。此举将帮助我们建立一个可持续发展的组织能够支持Scratch作为一个全球创意编程平台走向未来",
"annualReport.2020.foundersMessageP4": "作为该翻译组织的一部分我们在2020 年晚些时候聘请了Shawna Yang 担任 Scratch基金会的执行董事。 Shawna 在加入 Scratch 基金会时便具有了在教育以及非营利组织管理方面丰富的背景。在杜克大学和麻省理工学院等机构时Shawna 一直致力于提高来自不同社区的学生的学习体验,她对公平性和包容性做出了坚定的承诺,这一承诺与 Scratch 的使命和价值观高度一致,并将在她领导 Scratch 的过程中发挥重要作用。因此我们鼓励您阅读本年度报告末尾关于Shawna的信息。",
"annualReport.2020.foundersMessageP5": "Over the past decade, Scratch has had phenomenal success, engaging tens of millions of young people around the world. But we are just beginning. The challenge for the years ahead is to ensure that we can continue to spread and support not just our technology but also our creative, caring, collaborative learning approach, so that young people around the world have equitable opportunities to imagine, create, share, and learn. We look forward to working with all of you to make that happen!",
"annualReport.2020.foundersMessageScratchTitle": "Chair, Scratch Foundation",
"annualReport.2020.foundersMessageAffiliation": "Professor, MIT Media Lab",
"annualReport.2020.foundersMessageScratchTitle": "Scratch 基金会",
"annualReport.2020.foundersMessageAffiliation": "麻省理工学院媒体实验室教授",
"annualReport.2020.watchVideo": "觀看影片",
"annualReport.2020.missionTitle": "Our Mission & Vision",
"annualReport.2020.missionTitle": "我们的使命与我们的愿望",
"annualReport.2020.visionHeader": "願景",
"annualReport.2020.visionSubtitle": "在世界各地傳播創意、關懷、協作、公平的編碼和學習方法。",
"annualReport.2020.missionHeader": "使命",
"annualReport.2020.missionSubtitle": "為年輕人提供數位工具,以及想像、創造、分享和學習的機會。",
"annualReport.2020.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators excluded from creative computing.",
"annualReport.2020.missionP2": "我們將 Scratch 開發為一個免費、安全、有趣的學習環境,讓所有孩子都能進行創意思考、邏輯推理和分工合作 — 這是現代人的基本技能。我們與教育工作者和家庭合作,支持兒童探索、分享和學習。",
"annualReport.2020.missionP3": "In developing new technologies, activities, and learning materials, we are guided by what we call the Four Ps of Creative Learning:",
"annualReport.2020.fourPs": "Four Ps of Creative Learning",
"annualReport.2020.missionP3": "开发技术开展活动制作学习资料的过程都是在我们称为“创造性学习4P”法则的指导下进行的4P法则如下",
"annualReport.2020.fourPs": "创作式学习的4P",
"annualReport.2020.missionProjectsTitle": "專案",
"annualReport.2020.missionPeersTitle": "共享",
"annualReport.2020.missionPassionTitle": "熱情",
"annualReport.2020.missionPlayTitle": "玩樂",
"annualReport.2020.missionProjectsDescription": "Engage children in designing, creating, and expressing themselves creatively",
"annualReport.2020.missionPeersDescription": "Support children in collaborating, sharing, remixing, and mentoring",
"annualReport.2020.missionPassionDescription": "Enable children to build on their interests and work on personally meaningful projects",
"annualReport.2020.missionPlayDescription": "Encourage children to tinker, experiment, and iterate",
"annualReport.2020.missionProjectsDescription": "让孩子参与创造性的设计、创作和自我表达",
"annualReport.2020.missionPeersDescription": "支持孩子协作、分享、改编及相互交流",
"annualReport.2020.missionPassionDescription": "支持孩子基于自己的兴趣,创作自己认为有意义的作品",
"annualReport.2020.missionPlayDescription": "鼓励孩子打磨、实验、反复改进",
"annualReport.2020.reachTitle": "全世界的孩子都在用",
"annualReport.2020.reachSubtitle": "Scratch 是全球最大的、面向八歲以上兒童及青少年的編程平台。",
"annualReport.2020.reachMillion": "百萬",
"annualReport.2020.reachNewUsersNumber": "15 {million}",
"annualReport.2020.reachNewUsersIncrease": "3.8% from 2019",
"annualReport.2020.reachNewUsersIncrease": "2019年起为3.8%",
"annualReport.2020.reachProjectsCreatedNumber": "80 {million}",
"annualReport.2020.reachProjectsCreatedIncrease": "37% from 2019",
"annualReport.2020.reachProjectCreatorsNumber": "29 {million}",
@ -50,22 +50,22 @@
"annualReport.2020.reachNewUsers": "新的用戶",
"annualReport.2020.reachProjectsCreated": "建立的專案",
"annualReport.2020.reachProjectCreators": "創作專案的人",
"annualReport.2020.reachComments": "increase in comments posted",
"annualReport.2020.reachComments": "发表的评论增加",
"annualReport.2020.reachGlobalCommunity": "我們的全球社群",
"annualReport.2020.reachMapBlurb": "Total accounts registered in the Scratch Online Community from the launch of Scratch through December 2020",
"annualReport.2020.reachMapBlurb": "从Scratch推出到2020年12月在Scratch在线社区注册的总帐户的数量",
"annualReport.2020.reachMap24M": "24M",
"annualReport.2020.reachMapLog": "on a logarithmic scale",
"annualReport.2020.reachTranslationTitle": "Scratch is Translated into 64 Languages",
"annualReport.2020.reachTranslationIncrease": "3 languages from 2019",
"annualReport.2020.reachMapLog": "以对数尺度表示",
"annualReport.2020.reachTranslationTitle": "Scratch 已被翻译成 64 种语言",
"annualReport.2020.reachTranslationIncrease": "从 2019 年开始的 3 种语言",
"annualReport.2020.reachTranslationBlurb": "感謝來自世界各地的翻譯志願者。",
"annualReport.2020.reachScratchJrBlurb": "ScratchJr 是面向 5-7 歲兒童的編程軟體,他們可以透過這個環境創作互動故事與遊戲。",
"annualReport.2020.reachDownloadsMillion": "3 {million}",
"annualReport.2020.reachDownloads": "Downloads in 2020",
"annualReport.2020.reachDownloads": "2020年的下载量",
"annualReport.2020.reachDownloadsIncrease": "2 {million} from 2019",
"annualReport.2020.themesTitle": "新的主題",
"annualReport.2020.themesDescription": "As young people faced the unprecedented challenges of COVID-19, Scratch became a more important place than ever for them to connect, create, and express themselves. Throughout the year, our work was focused on three areas to best support our growing global community: connectivity, adaptation, and community. As always, our efforts were grounded in our commitment to equity and inclusion.",
"annualReport.2020.equity": "平等",
"annualReport.2020.globalStrategy": "Global Strategy",
"annualReport.2020.globalStrategy": "全球战略",
"annualReport.2020.connectivityTitle": "Connectivity",
"annualReport.2020.connectivityIntro": "While young people were isolated inside of their homes due to COVID-19, Scratch offered an opportunity for them to connect and create with faraway friends, classmates, and family members. It also served as a portal to the outside world, where they discovered that millions of kids across countries and continents were experiencing the same things they were.",
"annualReport.2020.aaronText": "Aarons students worked together to build a “kooky” version of their town called “Norwouldnt,” packed with storybook creatures, original artwork, and interconnecting narratives. It was one of many collaborative Scratch projects Aaron facilitated to remind students that even while COVID-19 kept them inside their homes, they were still part of a caring and joyful community.",
@ -80,12 +80,12 @@
"annualReport.2020.connectivityRegistedUsersNumbers": "rising from over 300,000 in 2019 to over 700,000 in 2020.",
"annualReport.2020.connectivityIndiaUsers": "The number of unique visitors increased",
"annualReport.2020.connectivityIndiaUsersPercent": "156%",
"annualReport.2020.connectivityIndiaUsersOld": "1.8 {million}",
"annualReport.2020.connectivityIndiaUsersNew": "4.6 {million}",
"annualReport.2020.connectivityIndiaUsersOld": "1.8{million}",
"annualReport.2020.connectivityIndiaUsersNew": "4.6{million}",
"annualReport.2020.connectivityIndiaProjects": "The number of people creating projects increased",
"annualReport.2020.connectivityIndiaProjectsPercent": "270%",
"annualReport.2020.connectivityIndiaYear": "in 2020",
"annualReport.2020.connectivityIndiaProjectsOld": "303 thousand",
"annualReport.2020.connectivityIndiaYear": "在2020年",
"annualReport.2020.connectivityIndiaProjectsOld": "30.3万",
"annualReport.2020.connectivityIndiaProjectsNew": "1.1 {million}",
"annualReport.2020.connectivityWorld": "Scratch Around the World",
"annualReport.2020.connectivityWorldSubtitle": "International Collaborators",
@ -142,27 +142,27 @@
"annualReport.2020.communityQuoteTitle": "Ruggles Elementary S.T.E.M. Coordinator",
"annualReport.2020.communityQuoteText": "[In 2020], there were not many opportunities to engage with parents in such a fun, high energy way. So this opportunity provided much needed engagement...Teachers were apprehensive, but the students' level of excitement pushed them into a space where they had to trust the process and allow kids to learn from one another.",
"annualReport.2020.communityScratchCommunity": "Scratch Community",
"annualReport.2020.communityScratchCommunityIntro": "When asked why they use Scratch, most Scratchers talk about the importance of the online community for motivating their ongoing participation, providing a space where they can express their creativity, make friends, receive feedback, get new ideas, and learn new skills. Many Scratchers express their appreciation for the Scratch community as a safe and welcoming space to connect, share, and learn from one another.",
"annualReport.2020.communityQuoteGroupText1": "I joined Scratch when I was 11 years old and the things I learned from using the platform and interacting with the community were really a vital part of my learning growing up.",
"annualReport.2020.communityQuoteGroupText2": "Scratch has allowed me to do things from home, like\n- Respect people and their projects\n- Make friends\n- Feel that I am not alone in this quarantine\n....and much more, so I want to say ¡GRACIAS!",
"annualReport.2020.communityQuoteGroupText3": "I've been on Scratch for about 2 years, and it's been a life-changing experience! I've learned so many new things, such as coding, online etiquette, and art!",
"annualReport.2020.communityQuoteGroupText4": "Scratch was my favorite hobby in sixth grade. It secretly introduced me to Boolean logic, order of operations, and nested mathematical expressions—not to mention computer programming itself.",
"annualReport.2020.communityScratchCommunityIntro": "问问Scratcher为什么要使用Scratch大多数人都会提到在线社区的重要性社区激励他们不断参与为提供了表达创意、结识朋友、寻求建议、找到灵感和学习本领的空间。很多Scratcher对于Scratch社区能提供这样一个友好而安全的交流、分享以及学习的环境表示了感激。",
"annualReport.2020.communityQuoteGroupText1": "我加入Scratch时11岁在这里所学到的东西以及跟其他社区成员的交流成了我学习成长过程中不可或缺的一部分。",
"annualReport.2020.communityQuoteGroupText2": "在家用Scratch我会\n- 礼貌地观看别人的作品,和他们交流\n- 交朋友\n- 在隔离期间不再感到孤独\n……还有很多。所以我想说谢谢\n¡GRACIAS!",
"annualReport.2020.communityQuoteGroupText3": "我用Scratch已经两年了它对我的影响很大。我学到了很多新东西编程、网上礼节还有艺术",
"annualReport.2020.communityQuoteGroupText4": "Scratch是我6年级时最大的爱好。我渐渐知道了什么是布尔逻辑、运算的顺序、层层相套的数学表达式更不要说计算机编程了。",
"annualReport.2020.yearInReview": "Year in Review",
"annualReport.2020.yearInReviewText": "2020 was a remarkable year in the online community. The Community Team highlighted and developed opportunities for young people to express their ideas and become engaged in positive ways, and incredible movements sprung up from Scratchers themselves. Heres a look back at some of the highlights of the year:",
"annualReport.2020.yearInReviewCard1Date": "一月",
"annualReport.2020.yearInReviewCard1Title": "End of the Decade Scratch Design Studio",
"annualReport.2020.yearInReviewCard1Text": "Scratchers celebrated the close of a decade and new beginnings in this Scratch Design Studio.",
"annualReport.2020.yearInReviewCard2Date": "四月",
"annualReport.2020.yearInReviewCard2Title": "April Fools Day",
"annualReport.2020.yearInReviewCard2Title": "愚人节",
"annualReport.2020.yearInReviewCard2Text": "“Mundane mysteries” appeared around the site, and Cat Blocks surprised and delighted the Scratch community.",
"annualReport.2020.yearInReviewCard3Date": "四月",
"annualReport.2020.yearInReviewCard3Title": "Create-Alongs",
"annualReport.2020.yearInReviewCard3Text": "Scratch Team members began hosting live tutorials to connect and create with Scratchers and their families at home.",
"annualReport.2020.yearInReviewCard4Date": "五月",
"annualReport.2020.yearInReviewCard4Title": "Scratch Month",
"annualReport.2020.yearInReviewCard4Title": "Scratch ",
"annualReport.2020.yearInReviewCard4Text": "Scratchers around the world shared thousands of projects around weekly themes, from recycled crafts to hand-washing jingles.",
"annualReport.2020.yearInReviewCard5Date": "五月",
"annualReport.2020.yearInReviewCard5Title": "Black Lives Matter",
"annualReport.2020.yearInReviewCard5Title": "黑命贵",
"annualReport.2020.yearInReviewCard5Text": "As racial justice protests swept the US, the community came together to support each other and call for change.",
"annualReport.2020.yearInReviewCard6Date": "六月",
"annualReport.2020.yearInReviewCard6Title": "Fun At Home! Scratch Design Studio",
@ -171,7 +171,7 @@
"annualReport.2020.yearInReviewCard7Title": "Juneteenth Studio",
"annualReport.2020.yearInReviewCard7Text": "Scratchers created projects to honor Juneteenth and the continued fight for racial justice.",
"annualReport.2020.yearInReviewCard8Date": "七月",
"annualReport.2020.yearInReviewCard8Title": "Scratch Camp",
"annualReport.2020.yearInReviewCard8Title": "Scratch",
"annualReport.2020.yearInReviewCard8Text": "Scratch the Musical got the whole community acting, singing, and dancing together.",
"annualReport.2020.yearInReviewCard9Date": "十月",
"annualReport.2020.yearInReviewCard9Title": "Scratchtober",
@ -199,11 +199,11 @@
"annualReport.2020.lookingForward": "Looking Forward",
"annualReport.2020.lookingForwardText1": "In 2021, were continuing to innovate and collaborate with our partners to make Scratch even better for young people around the world. In the coming months, were working to bring Scratch into more schools, expand pathways to creative learning, develop and localize more resources for educators and young people, and improve the Scratch onboarding experience, and even more exciting projects.",
"annualReport.2020.lookingForwardText2": "Weve received generous grants from the LEGO Foundation and Google.org to help expand our global reach, advance our mission, and support this important work. Learn more:",
"annualReport.2020.learnMore": "Learn More:",
"annualReport.2020.learnMore": "更多:",
"annualReport.2020.learnMoreLink1Text": "The LEGO Foundation and Scratch Foundation announce partnership to support learning through play with technology for millions of children across the world",
"annualReport.2020.learnMoreLink2Text": "Computer Science Education Week: More help for more students",
"annualReport.2020.supportersTitle": "Thank You to Our Supporters",
"annualReport.2020.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
"annualReport.2020.supportersTitle": "感谢我们的赞助人",
"annualReport.2020.supportersIntro": "感谢我们慷慨的支持者。你们的贡献帮助我们为全球所有不同背景不同年龄的孩子扩展了创作式学习的机会。",
"annualReport.2020.ourSupporters": "Our Supporters",
"annualReport.2020.ourSupportersText": "We want to thank all Scratch supporters who, throughout the years, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on giving to the Scratch Foundation from January 1, 2020 to December 31, 2020.",
"annualReport.2020.supportersFoundingTitle": "Founding Partners — $10,000,000+",
@ -215,26 +215,26 @@
"annualReport.2020.supportersInspirationTitle": "Inspiration Circle — $20,000+",
"annualReport.2020.supportersExplorationTitle": "Exploration Circle — $5,000+",
"annualReport.2020.supportersPlayTitle": "Play Circle — $1,000+",
"annualReport.2020.supportersInKindTitle": "In-Kind Supporters",
"annualReport.2020.supportersInKindTitle": "非现金赞助者",
"annualReport.2020.leadershipTitle": "我們的團隊",
"annualReport.2020.leadershipBoard": "Board of Directors",
"annualReport.2020.leadershipChair": "Chair",
"annualReport.2020.leadershipProfessor": "Professor of Learning Research",
"annualReport.2020.leadershipViceChair": "Vice-Chair",
"annualReport.2020.leadershipCoFounder": "Co-Founder and Co-Chairman",
"annualReport.2020.leadershipBoardMember": "Board Member",
"annualReport.2020.leadershipPresidentCEO": "President and CEO",
"annualReport.2020.leadershipFormerPresident": "Former President",
"annualReport.2020.leadershipBoard": "董事会",
"annualReport.2020.leadershipChair": "主席",
"annualReport.2020.leadershipProfessor": "学习研究教授",
"annualReport.2020.leadershipViceChair": "副主席",
"annualReport.2020.leadershipCoFounder": "联合创始人及联席董事长",
"annualReport.2020.leadershipBoardMember": "董事",
"annualReport.2020.leadershipPresidentCEO": "总裁兼首席执行官",
"annualReport.2020.leadershipFormerPresident": "前总裁",
"annualReport.2020.leadershipFounderCEO": "Founder and Executive Chairman",
"annualReport.2020.leadershipFormerChairCEO": "Former CEO and Chairwoman",
"annualReport.2020.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
"annualReport.2020.leadershipBoardSecretary": "Board Secretary",
"annualReport.2020.leadershipBoardTreasurer": "Board Treasurer",
"annualReport.2020.leadershipBoardSecretaryTreasurer": "董事会秘书、财务官",
"annualReport.2020.leadershipBoardSecretary": "董事会秘书",
"annualReport.2020.leadershipBoardTreasurer": "董事会财务官",
"annualReport.2020.leadershipScratchTeam": "2020 Scratch Team",
"annualReport.2020.leadershipED": "Executive Director",
"annualReport.2020.teamThankYou": "Thank you to Mitch Resnick, Natalie Rusk, Rupal Jain, and other collaborators at the Lifelong Kindergarten Group at the MIT Media Lab for your tireless support of Scratch.",
"annualReport.2020.donateTitle": "支持我們",
"annualReport.2020.donateMessage": "Your support enables us to make Scratch free for everyone, keeps our servers running, and most importantly, we are able to provide kids around the world an opportunity to imagine, create and share. Thank you!",
"annualReport.2020.donateMessage": "你的支持使我们能向所有人免费开放Scratch、保持我们服务器的运转更重要的是我们能够为全世界的孩子提供想象、创作和分享的机会。谢谢",
"annualReport.2020.donateButton": "贊助",
"annualReport.2020.projectBy": "project by",
"annualReport.2020.altAvatar": "user avatar",
@ -248,7 +248,7 @@
"annualReport.2020.altPassionIllustration": "Three children, one standing, one kneeling, and one sitting on the ground paint, play music on a piano, and stargaze using a telescope.",
"annualReport.2020.altPeersIllustration": "Four childeren sit around a campfire playing games and high fiving.",
"annualReport.2020.altPlayIllustration": "Three children, one standing, one kneeling, and one sitting crosslegged stack rocks, play with toy boats, and fold origami.",
"annualReport.2020.altCalendar": "A calendar displaying the year 2020.",
"annualReport.2020.altCalendar": "一个显示2020年的日历",
"annualReport.2020.altCommentsVisualization": "Two comment bubbles. One smaller and darker representing the share of comments in 2019. One lighter representing the increase in comments made in 2020.",
"annualReport.2020.altArrowUp": "An arrow pointing up and to the right.",
"annualReport.2020.altTranslated": "A scratch component saying \"Hello\" and listing languages that scratch is available in.",
@ -297,7 +297,7 @@
"annualReport.2020.altConnectivityVideoPreview": "A play button appears over a scene of friendly sea creatures.",
"annualReport.2020.altAdaptationVideoPreview": "A play button apppears over various scenes from the Scratch user interface.",
"annualReport.2020.altJanuaryCard": "Rey from Star Wars holds a staff and stands in the desert.",
"annualReport.2020.altAprilCard": "Multiple screenshots from the Scratch UI are placed together.",
"annualReport.2020.altAprilCard": "Scratch用户界面上的多个截图将被放在一起",
"annualReport.2020.altMayCard": "Hands belonging to people of a variety of races are raised in fists.",
"annualReport.2020.altJuneCard": "A person staples a paper flower together.",
"annualReport.2020.altJulyCard": "A crab, mermaid, and octopus play music together under the sea.",

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@ -118,7 +118,7 @@
"annualReport.2021.communityScratchCommunity": "The Scratch Community in 2021",
"annualReport.2021.communityScratchCommunityIntro": "In 2021, more than 113 million projects were created on the Scratch site almost a 39% increase from 2020 and more than one million new studios were created! Throughout the year, the Scratch Team hosted numerous studios to celebrate important events and encourage Scratchers to participate in the online community.",
"annualReport.2021.yearInReview": "Resumen de l'anyo",
"annualReport.2021.yearInReviewText": "2021 was a remarkable year in the online community. The Community Team highlighted and developed opportunities for young people to express their ideas and become engaged in positive ways, and incredible movements sprung up from Scratchers themselves. Heres a look back at some of the highlights of the year:",
"annualReport.2021.yearInReviewText": "2020 estió un anyo notable en a comunidat online. L'Equipo d'a Comunidat destacó y desenvolvió oportunidatz pa que los chovens expresasen las suyas ideyas y se comprometesen de forma positiva, y d'os propios Scratchers surtioron movimientos increyibles. He aquí un repaso a beluns d'os aspectos mas destacaus de l'anyo:",
"annualReport.2021.yearInReviewCard1Date": "Chinero",
"annualReport.2021.yearInReviewCard1Title": "Poetic Cafe",
"annualReport.2021.yearInReviewCard1Text": "We “opened” our very first Poetic Cafe where Scratchers were invited to write, share, or collaborate on poems to share with the community.",

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@ -20,7 +20,7 @@
"annualReport.2021.watchVideo": "Παρακολουθήστε Βίντεο",
"annualReport.2021.missionTitle": "Our Mission, Vision, & Values",
"annualReport.2021.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators who have been excluded from creative computing.",
"annualReport.2021.missionP2": "Weve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively—essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
"annualReport.2021.missionP2": "Αναπτύξαμε το Scratch ως ένα ελεύθερο, ασφαλές, παιχνιδοειδές περιβάλλον μάθησης που εμπλέκει όλα τα παιδιά στη δημιουργική σκέψη, τη συστηματική επιχειρηματολογία και τη συνεργασία - βασικές δεξιότητες για όλους στη σημερινή κοινωνία. Συνεργαζόμαστε με εκπαιδευτικούς και οικογένειες για να υποστηρίξουμε τα παιδιά στην εξερεύνηση, την ανταλλαγή και τη μάθηση.",
"annualReport.2021.missionHeader": "Αποστολή",
"annualReport.2021.missionSubtitle": "Providing young people with digital tools and opportunities to imagine, create, share, and learn.",
"annualReport.2021.visionHeader": "Vision",

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@ -20,7 +20,7 @@
"annualReport.2021.watchVideo": "Vaata videot",
"annualReport.2021.missionTitle": "Our Mission, Vision, & Values",
"annualReport.2021.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators who have been excluded from creative computing.",
"annualReport.2021.missionP2": "Weve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively—essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
"annualReport.2021.missionP2": "Oleme välja töötanud Scratchi tasuta, turvalise ja mängulise õpikeskkonnana, mis kaasab kõik lapsed loovalt mõtlema, süstemaatiliselt mõtlema ja koostööd tegema — need on tänapäeva ühiskonnas kõigi jaoks hädavajalikud oskused. Teeme koostööd õpetajate ja peredega, et toetada lapsi uurimisel, jagamisel ja õppimisel.",
"annualReport.2021.missionHeader": "Missioon",
"annualReport.2021.missionSubtitle": "Providing young people with digital tools and opportunities to imagine, create, share, and learn.",
"annualReport.2021.visionHeader": "Vision",

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@ -20,7 +20,7 @@
"annualReport.2021.watchVideo": "Sjoch de fideo",
"annualReport.2021.missionTitle": "Our Mission, Vision, & Values",
"annualReport.2021.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators who have been excluded from creative computing.",
"annualReport.2021.missionP2": "Weve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively—essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
"annualReport.2021.missionP2": "Wy hawwe Scratch ûntwikkele as in fergese, feilige, ludike learomjouwing dy't alle bern dwaande hâldt mei kreatyf tinken, systematysk redenearjen en gearwurking — essensjele feardigens foar elkenien yn 'e hjoeddeistige maatskippij. Wy gearwurkje mei oplieders en famyljes om bern te stypjen by ferkennen, dielen en learen.",
"annualReport.2021.missionHeader": "Missy",
"annualReport.2021.missionSubtitle": "Providing young people with digital tools and opportunities to imagine, create, share, and learn.",
"annualReport.2021.visionHeader": "Vision",

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@ -1,271 +1,271 @@
{
"annualReport.2021.subnavFoundersMessage": "Founder's Message",
"annualReport.2021.subnavMission": "Mission",
"annualReport.2021.subnavReach": "Reach",
"annualReport.2021.subnavThemes": "Themes",
"annualReport.2021.subnavDirectorsMessage": "Director's Message",
"annualReport.2021.subnavSupporters": "Supporters",
"annualReport.2021.subnavTeam": "Team",
"annualReport.2021.subnavFoundersMessage": "設立者からのメッセージ",
"annualReport.2021.subnavMission": "ミッション",
"annualReport.2021.subnavReach": "普及活動",
"annualReport.2021.subnavThemes": "テーマ",
"annualReport.2021.subnavDirectorsMessage": "ディレクターからのメッセージ",
"annualReport.2021.subnavSupporters": "サポーター",
"annualReport.2021.subnavTeam": "チーム",
"annualReport.2021.subnavDonate": "きふ",
"annualReport.2021.mastheadYear": "2021 Annual Report",
"annualReport.2021.mastheadTitle": "Building an Equitable Community Together",
"annualReport.2021.directorsMessageTitle": "A Message from Our Executive Director",
"annualReport.2021.directorsMessageP1": "In 2021, COVID-19 continued to disrupt our routines and shape the way we interact with one another. Even as we began to gather together, schools reopened, and there were calls for a “return to normal,” the most vulnerable in our society remained disproportionately impacted by the inequitable structures that COVID-19 exacerbated. The COVID-19 crisis shaped young peoples relationships to Scratch, and solidified Scratch as a more vital place than ever for them to create, learn, and connect. But as we moved into a new year, we did not leave behind our most vulnerable young people as they began to navigate “the new normal.”",
"annualReport.2021.directorsMessageP2": "One of the foundational values of Scratch has always been to empower young people to explore, create, play, and discover—opportunities that arent afforded equitably to all students.",
"annualReport.2021.directorsMessagePullquote": "We believe in the transformative power of self-expression and creativity, and in providing space for young people to use creative coding as a tool to raise their voice.",
"annualReport.2021.directorsMessageP3": "Im proud to serve as the Executive Director of the Scratch Foundation during this pivotal moment in our history, and will continue to spread Scratchs caring, collaborative approach to creative learning to kids around the world who need these opportunities the most.",
"annualReport.2021.directorsMessageP4": "Last year was an incredible year for the Scratch Foundationwe focused on growing our team with remarkable, diverse leaders and building a solid foundation for our continued transition to an independent organization. We developed a three-year Strategic Plan with the combined efforts of every team member at every level of our organization, codifying the work were embarking on together. As Scratch grows, we remain focused on equity and community-building, and keeping Scratch a safe space for kids to connect, create, and collaborate with their peers around the world.",
"annualReport.2021.directorsMessageP5": "I cant thank you enough for embarking on this journey with our team, and for your continued support of our mission. The compassion and creativity of the Scratch Community is endlessly inspiring to us, and we cant wait for you to join us in the important work ahead of us.",
"annualReport.2021.EDTitle": "Executive Director, Scratch Foundation",
"annualReport.2021.mastheadYear": "2021年次報告書",
"annualReport.2021.mastheadTitle": "みんなで作る公平性のあるコミュニティ",
"annualReport.2021.directorsMessageTitle": "エグゼクティブ・ディレクターからのメッセージ",
"annualReport.2021.directorsMessageP1": "2021年は、COVID-19による日常生活の混乱が続きました。このため、人々は相互の関わり方の形を変えざる追えませんでした。学校が再開されても、なお、”普通の生活に戻ること”を求める叫びが上がりました。COVID-19によって悪化した不公平な構造による不均等な影響は、社会的に最も弱い立場にある人々に残りました。COVID-19の危機は、若者のScratchへの関わり方を変化させ、Scratchが若者にとって、創造し、学び、つながるために、これまで以上に重要な場所であることが再認識されました。しかし、最も弱い立場の若者が”ニューーマル訳注マスク着用が当たり前の新しい生活様式”を歩み始めたように、新年度を迎えるに当たり、私たちは社会的に弱い立場にある若者を置き去りにすることはできませんでした。",
"annualReport.2021.directorsMessageP2": "Scratchの基礎となる価値の1つは、常に若者に探求・創作・遊び・発見を支援することでした。ーすべての生徒に、こうした機会が公平に与えられているわけではありません。",
"annualReport.2021.directorsMessagePullquote": "私たちは、自己表現と創造性がもたらす変革の力を信じ、若者が自分の声を上げるためのツールとして創造的コーディングを使用する場を提供しています。",
"annualReport.2021.directorsMessageP3": "私は、Scratch財団の歴史の中で極めて重要な時期に、財団のエグゼクティブディレクターを務められることを誇りに思います。そして、Scratchの思いやりと協力に満ちた創造的に学習するアプローチを、こうした機会を最も必要としている世界中の子供たちに広め続けていきます。",
"annualReport.2021.directorsMessageP4": "昨年は、Scratch財団にとって素晴らしい年でした。注目すべき多様なリーダー達は、チームを成長させ、独立した組織への移行を継続するための強固な基盤を構築することに注力しました。チームメンバー全員の力を結集して、3年間の戦略計画を策定し、着手している活動を成文化しました。Scratchの成長とともに、私たちは公平性とコミュニティ構築に注力し、Scratchを世界中の子供たちがつながり、創造し、協力し合える安全な空間にし続けたいと考えています。",
"annualReport.2021.directorsMessageP5": "私たちのチームと一緒にこの旅に乗り出し、私たちのミッションを継続的にサポートしてくださる皆さんには、いくら感謝してもしきれません。Scratchコミュニティの思いやりと創造性は、私たちに際限なくインスピレーションを与えてくれます。そして私たちの前にある重要な仕事にあなたが参加してくれるのを待ちきれません。",
"annualReport.2021.EDTitle": "Scratch財団 エグゼクティブ・ディレクター",
"annualReport.2021.watchVideo": "ビデオをみる",
"annualReport.2021.missionTitle": "Our Mission, Vision, & Values",
"annualReport.2021.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators who have been excluded from creative computing.",
"annualReport.2021.missionP2": "Weve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively—essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
"annualReport.2021.missionHeader": "Mission",
"annualReport.2021.missionSubtitle": "Providing young people with digital tools and opportunities to imagine, create, share, and learn.",
"annualReport.2021.visionHeader": "Vision",
"annualReport.2021.visionSubtitle": "To spread creative, caring, collaborative, equitable approaches to coding and learning around the world.",
"annualReport.2021.valuesHeader": "Values",
"annualReport.2021.valuesSubtitle": "In this work, we are guided by our core values that define our principles as an organization and a community:",
"annualReport.2021.creativeExpressionTitle": "Creative Expression",
"annualReport.2021.progressiveImprovementTitle": "Progressive Improvement",
"annualReport.2021.EquitableOpportunitiesTitle": "Equitable Opportunities",
"annualReport.2021.playfulEngagementTitle": "Playful Engagement",
"annualReport.2021.creativeExpressionDescription": " We are committed to providing everyone with tools and opportunities to express their ideas, their interests, and their authentic selves within a supportive community.",
"annualReport.2021.progressiveImprovementDescription": "We hold ourselves to a high standard and always strive to iterate, improve, and inspire one another to best serve young people around the world and the community that makes our work possible.",
"annualReport.2021.EquitableOpportunitiesDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
"annualReport.2021.playfulEngagementDescription": "At Scratch, play is an approach for making, sharing, learning, and engaging with the world. We encourage joyful exploration, experimentation, and collaboration.",
"annualReport.2021.reachTitle": "Reaching Children Around the World",
"annualReport.2021.reachSubtitle": "Scratch is the worlds largest coding community for children and teens, ages 8 and up.",
"annualReport.2021.reachMillion": "million",
"annualReport.2021.missionTitle": "私たちのミッション、ビジョン、バリュー",
"annualReport.2021.missionP1": "私たちは、創造的なコンピューティングから排除された子供、家族、教育者をサポートするイニシアチブとアプローチに特に重点を置いて、教育的正義と仕事のすべての側面で公平性を優先することに取り組んでいます。",
"annualReport.2021.missionP2": "私たちは、すべての子供たちが創造的に考え、システマチックに推論し、協力して作業すること今日の社会のすべての人にとって不可欠なスキルを可能にする、無料で安全で遊び心のある学習環境としてScratchを開発しました。私たちは、教育者や家族と協力して、子どもたちが探求し、共有し、学ぶことを支援します。",
"annualReport.2021.missionHeader": "ミッション",
"annualReport.2021.missionSubtitle": "想像し、創造し、共有し、学ぶためのデジタルツールや機会を若者たちに提供します。",
"annualReport.2021.visionHeader": "ビジョン",
"annualReport.2021.visionSubtitle": "創造的で、思いやりがあり、協調性があり、公平性のある、コーディングと学びのアプローチを世界中に広めます。",
"annualReport.2021.valuesHeader": "バリュー",
"annualReport.2021.valuesSubtitle": "この活動において、私たちは、組織とコミュニティの原則を定めたコアバリューに導かれています。",
"annualReport.2021.creativeExpressionTitle": "クリエイティブな表現",
"annualReport.2021.progressiveImprovementTitle": "進歩的な改善",
"annualReport.2021.EquitableOpportunitiesTitle": "公平性のある機会",
"annualReport.2021.playfulEngagementTitle": "遊び心のある関与",
"annualReport.2021.creativeExpressionDescription": "私たちは、すべての人に対して、自分のアイデアや興味、本当の自分を表現するためのツールや機会を、協力的なコミュニティの中で提供することを約束します。",
"annualReport.2021.progressiveImprovementDescription": "私たちは自らを高い水準を維持し、世界中の若者や私たちの仕事を可能にするコミュニティに最善のサービスを提供するために、常に繰り返し、改善し、刺激し合うよう努めています。",
"annualReport.2021.EquitableOpportunitiesDescription": "私たちは、創造的コーディングの機会から排除されている世界中の子供たちに手を差し伸べられるよう、さまざまなバックグラウンドを持つ人たちを巻き込んだ教育のムーブメントを構築しています。",
"annualReport.2021.playfulEngagementDescription": "Scratchにおいては、遊びは世界を作り、共有し、学び、そして世界と関わり合うためのひとつのアプローチとされています。 楽しい探索、実験、コラボレーションを奨励しています。",
"annualReport.2021.reachTitle": "世界の子供たちへの普及",
"annualReport.2021.reachSubtitle": "Scratchは、8歳以上の子供たちとティーンエージャーのための世界最大のコーディングコミュニティです。",
"annualReport.2021.reachMillion": "00万",
"annualReport.2021.reachNewUsersNumber": "18 {million}",
"annualReport.2021.reachNewUsersIncrease": "22% from 2020",
"annualReport.2021.reachNewUsersIncrease": "22% 2020年比",
"annualReport.2021.reachProjectsCreatedNumber": "113 {million}",
"annualReport.2021.reachProjectsCreatedIncrease": "39% from 2020",
"annualReport.2021.reachProjectsCreatedIncrease": "39%2020年比",
"annualReport.2021.reachProjectCreatorsNumber": "42 {million}",
"annualReport.2021.reachProjectCreatorsIncrease": "44% from 2020",
"annualReport.2021.reachNewUsers": "New Users",
"annualReport.2021.reachProjectsCreated": "Projects Created",
"annualReport.2021.reachProjectCreators": "People Creating Projects",
"annualReport.2021.reachScratchAroundTheWorld": "Scratch is used around the world across {numberOfCountries}",
"annualReport.2021.reachScratchAroundTheWorldBold": "more than 200 countries and territories",
"annualReport.2021.reachSaudiArabiaTitle": "Saudi Arabia",
"annualReport.2021.reachSaudiArabiaDescription": "We saw tremendous growth around the world in 2021, but we were amazed to see the growth in Saudi Arabia, where we saw twice as many new users as the year before.",
"annualReport.2021.reachTranslationTitle": "Scratch is Translated into 74 Languages",
"annualReport.2021.reachTranslationIncrease": "10 languages from 2020",
"annualReport.2021.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
"annualReport.2021.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
"annualReport.2021.reachProjectCreatorsIncrease": "44% 2020年比",
"annualReport.2021.reachNewUsers": "新規ユーザ数",
"annualReport.2021.reachProjectsCreated": "作成されたプロジェクト数",
"annualReport.2021.reachProjectCreators": "プロジェクトの作成者数",
"annualReport.2021.reachScratchAroundTheWorld": "Scratchは世界中の {numberOfCountries}で利用されている",
"annualReport.2021.reachScratchAroundTheWorldBold": "200以上の国や地域",
"annualReport.2021.reachSaudiArabiaTitle": "サウジアラビア",
"annualReport.2021.reachSaudiArabiaDescription": "2021年は世界中で驚くべき成長を遂げましたが、中でもサウジアラビアでの成長は驚異的で新規ユーザー数が前年の2倍になりました。",
"annualReport.2021.reachTranslationTitle": "scratchは74言語に翻訳されている",
"annualReport.2021.reachTranslationIncrease": "10言語2020年比",
"annualReport.2021.reachTranslationBlurb": "世界中のボランティア翻訳者に感謝します。",
"annualReport.2021.reachScratchJrBlurb": "ScratchJrは、低年齢5-7歳の子供たちが自分だけのインタラクティブな物語やゲームの作成することができる入門用のプログラミング環境です。",
"annualReport.2021.reachDownloadsMillion": "5 {million}",
"annualReport.2021.reachDownloads": "Downloads in 2021",
"annualReport.2021.reachDownloadsIncrease": "2 million from 2020",
"annualReport.2021.themesTitle": "Emerging Themes",
"annualReport.2021.themesDescription": "Amidst ongoing uncertainty from COVID-19, Scratch continued to serve as a key space for young people to connect and create together. In 2021, we focused our efforts on building a strong foundation to equitably support our growing global community and our growing Scratch Team. Our work was centered around three major themes: fostering community, increasing access and accessibility, and developing the Scratch Education Collaborative (SEC).",
"annualReport.2021.SECTitle": "Scratch Education Collaborative",
"annualReport.2021.SECIntro": "Community voices and partnerships are deeply woven into the fabric of Scratchs history. They have, and continue to be, integral in helping us increase accessible and equitable coding opportunities worldwide. In 2021, we launched the Scratch Education Collaborative, an initiative committed to identifying and eliminating the barriers to access to creative coding that connects remarkable organizations around the world.",
"annualReport.2021.SECWhatIs": "What is SEC?",
"annualReport.2021.SECWhatIsP1": "The SEC supports and engages participating organizations in a two-year, collaborative cohort experience to strengthen their commitment to, and implementation of, equitable creative coding using Scratch and ScratchJr.",
"annualReport.2021.SECWhatIsP2": "By the end of the cohort experience, organizations will have formed new partnerships with each other and with Scratch, and will have established new models for equity-centered creative coding resources.",
"annualReport.2021.SECWhatIsP3": "Our work with the SEC is made possible thanks to a generous grant from Google.org. Wed like to extend our gratitude for their continued support of our mission.",
"annualReport.2021.reachDownloads": "2021年のダウンロード数",
"annualReport.2021.reachDownloadsIncrease": "200万2020年比",
"annualReport.2021.themesTitle": "新たなテーマ",
"annualReport.2021.themesDescription": "COVID-19から継続する不確実性の中、Scratchは、若者がつながり共に創造する重要な空間を提供し続けました。2021年、私たちは成長するグローバルコミュニティと成長するScratchチームを公平にサポートするための強力な基盤を構築することに注力しました。コミュニティの育成、アクセスとアクセシビリティの向上、Scratch Education CollaborativeSECの発展という3つの大きなテーマを軸に活動を行いました。",
"annualReport.2021.SECTitle": "Scratchエデュケーション・コラボレーティブ",
"annualReport.2021.SECIntro": "コミュニティの声とパートナーシップは、Scratchの歴史に深く織り込まれています。それらは、世界中でアクセス可能で公平なコーディングの機会を増やすのに不可欠であり、これからもそうです。2021年、私たちはScratch Education Collaborativeを立ち上げました。世界中の素晴らしい団体を結びつけ、創造的コーディングへのアクセスに対する障壁を特定し、取り除くことを約束するひとつの取り組みです。",
"annualReport.2021.SECWhatIs": "SECとは?",
"annualReport.2021.SECWhatIsP1": "SECは、ScratchとScratchJrを使った公平性のある創造的コーディングへの取り組みとその導入を強化するため、参加団体を支援し、2年間のコラボレイティブなコホート共同研究体験への参加を促します。",
"annualReport.2021.SECWhatIsP2": "コホート体験の終了までに、団体は、相互にそしてScratchと新しいパートナーシップを築き、公平性を重視した創造的コーディングのリソースの新たなモデルを確立します。",
"annualReport.2021.SECWhatIsP3": "私たちのSECとの取り組みは、Google.orgからの寛大な助成金のおかげで可能になりました。今後とも変わらぬご支援を賜りますようお願い申し上げます。",
"annualReport.2021.SECOrgNumber": "41",
"annualReport.2021.SECOrgLabel": "organizations",
"annualReport.2021.SECOrgLabel": "団体",
"annualReport.2021.SECCountryNumber": "13",
"annualReport.2021.SECCountryLabel": "countries",
"annualReport.2021.SECCountryLabel": "",
"annualReport.2021.SECPartnerNumber": "7",
"annualReport.2021.SECPartnerLabel": "partners",
"annualReport.2021.SECMapParagraph": "Our first cohort included 41 organizations representing 13 countries around the world, united by their commitment to supporting learners from historically marginalized communities in developing their confidence with creative computing. Their locations are highlighted below:",
"annualReport.2021.spotlightStory": "Spotlight Story",
"annualReport.2021.SECPartnerLabel": "パートナー",
"annualReport.2021.SECMapParagraph": "私たちの最初のコホートには、世界13か国を代表する41の団体が含まれ、歴史的に疎外されたコミュニティの学習者が創造的コンピューティングに自信を持てるよう支援するというコミットメントによって団結しました。それらの団体の所在地は以下の通りです・",
"annualReport.2021.spotlightStory": "注目のストーリー",
"annualReport.2021.SECSpotlightTitle": "Bridges to Science",
"annualReport.2021.SECSpotlightLocation": "Fulshear, Texas",
"annualReport.2021.SECSpotlightText1": "Bridges to Science; a Texas-based nonprofit providing math, coding, and robotics programs for underserved youth; was one of 41 exceptional organizations to join the Scratch Education Collaborative's first cohort.",
"annualReport.2021.SECSpotlightText2": "In 2021, we supported Bridges to Science in facilitating their first “Hour of Code” workshop with Code.org. The event “Fiestas y Piñatas” attracted over 22,000 teachers and students from Latin America. We also collaborated with Bridges to Science to develop a toolkit of unique resources to meet their communitys needs.",
"annualReport.2021.SECPullQuote": "One of the greatest joys that we have in teaching our students is that each one of them, no matter how quiet they are, all find a voice in computer science through Scratch.",
"annualReport.2021.SECPullQuoteAttr": "- Rosa Aristy, Bridges to Science Founder ",
"annualReport.2021.SECWorkshops": "SEC Workshops",
"annualReport.2021.SECWorkshopsText": "Last year, the Scratch Education Collaborative hosted a series of workshops that supported their inaugural cohort in defining and exploring unique pathways to equitable creative coding. Workshops were facilitated by Stanford d. School, Tinkering Studio, the Brazilian Creative Learning Network, and Chicago Public Schools CS4ALL. Together, workshop participants developed a shared understanding of creative coding and discussed strategies and practices that foster culturally sustaining communities through creative communication and collaboration.",
"annualReport.2021.SECWorkshopsSubtitle": "How can we creatively empower local community in exploring creative coding?",
"annualReport.2021.accessTitle": "Access",
"annualReport.2021.accessIntro": "As COVID-19 forced schools to close and pushed learning to virtual spaces, many students and teachers were discovering Scratch for the first time or adapting the way they taught and learned creative coding. From our own homes, the Scratch Team worked to support the changing needs of educators and the online community.",
"annualReport.2021.accessASL": "ASL Tutorial",
"annualReport.2021.accessASLText": "In 2021, we partnered with Deaf Kids Code to launch our first American Sign Language tutorial in the Scratch Editor.",
"annualReport.2021.accessASLText2": " Together, we were inspired to create an evergreen resource that would expand creative pathways for deaf Scratchers.",
"annualReport.2021.accessASLText3": "The video is a 13-minute remake of our original “Getting Started with Scratch” tutorial that introduces beginners to the Scratch platform.",
"annualReport.2021.accessPullQuote": "Being a good ally is a willingness to bend towards being accessible and really putting weight on the recommendations of organizations like mine … Asking, What is it that we can do? and really letting us take the reins and go for it, with very little to no resistance; that is a very rare thing.",
"annualReport.2021.accessPullQuoteAttr": "- Shireen Hafeez, Founder of Deaf Kids Code ",
"annualReport.2021.accessDEICommittee": "DEI Committees at Scratch",
"annualReport.2021.accessDEICommitteeText": "In 2021, several committees at Scratch embarked on work to make Scratch more diverse, equitable, and inclusive for all users. Were excited to share the progress each committee has made and the work still ahead.",
"annualReport.2021.accessDEICommitteeAccessibility": "Accessibility",
"annualReport.2021.accessDEICommitteeAccessibilityText": "The Accessibility Committee was created in response to one Scratch Team members own difficulty using Scratchs coding blocks and a recognized need to better support Scratchers of all abilities.",
"annualReport.2021.accessDEICommitteeAccessibilityText2": "In October of 2021, the committee launched a project to make the color of our coding blocks accessible for Scratchers with vision impairments. The committee is excited to partner with teachers and community organizations specializing in accessibility so the coding blocks meet web accessibility guidelines, and more importantly, lower floors to make Scratch more accessible for all.",
"annualReport.2021.SECSpotlightLocation": "テキサス州フルシア",
"annualReport.2021.SECSpotlightText1": "Bridges to Scienceは、テキサスを拠点とする非営利団体で、恵まれない青少年に数学、コーディング、ロボット工学のプログラムを提供しており、Scratch Education Collaborativeの最初のコホートに参加した41団体の1つでした。",
"annualReport.2021.SECSpotlightText2": "2021年に、私たちは、Bridges to ScienceがCode.orgとの最初の\"Hourof Code\"ワークショップを進行するのをサポートしました。 ”Fiestasy Piñatas”というイベントに、ラテンアメリカから22,000人を超える教師と生徒が集まりました。私たちは、Bridges to Scienceと協力して、コミュニティのニーズを満たす独自の教材のツールキットの開発も行いました。",
"annualReport.2021.SECPullQuote": "生徒たちを指導する上で、私たちの最大の喜びは、どんなにおとなしい生徒でも、全員がそれぞれScratchを通じてコンピュータサイエンスの世界に触れることができることです。",
"annualReport.2021.SECPullQuoteAttr": "- Rosa AristyBridges to Science創設者 ",
"annualReport.2021.SECWorkshops": "SECワークショップ",
"annualReport.2021.SECWorkshopsText": "昨年、Scratch Education Collaborativeは一連のワークショップを主催し、最初のコホートが公平性のある創造的コーディングへの独自の筋道の定義と探求をサポートしました。ワークショップは、スタンフォードのd.School、Tinkering Studio、ブラジル創造的ラーニング・ネットワーク、シカゴ公立学校CS4ALLが進行役を務めました。ワークショップの参加者は一緒に、創造的コーディングについての共通の理解を深め、クリエイティブなコミュニケーションとコラボレーションを通して、文化的に持続可能なコミュニティ育成の戦略と実践についてディスカッションしました。",
"annualReport.2021.SECWorkshopsSubtitle": "創造的コーディングを探求する際、地域コミュニティの力をどうやって創造的に高められるのでしょうか?",
"annualReport.2021.accessTitle": "アクセス",
"annualReport.2021.accessIntro": "COVID-19によって学校が閉鎖され、学習がバーチャルな空間に押しやられる中、多くの生徒や教師は、初めてScratchを知り、創造的コーディングの教え方や学び方に順応しました。Scratchチームは、教育者やオンライン・コミュニティの変化するニーズをサポートするために、自宅から活動しました。",
"annualReport.2021.accessASL": "アメリカ手話版のチュートリアル",
"annualReport.2021.accessASLText": "2021年、私たちはDeaf Kids Codeと提携し、アメリカ手話のScratchエディタのチュートリアルを公開しました。",
"annualReport.2021.accessASLText2": " 私たちは、聴覚障害者のための創造的な道を広げる常設の教材を作ろうと思い立ちました。",
"annualReport.2021.accessASLText3": "このビデオは、”Scratch入門\"のチュートリアルの13分間のリメイク版で、初心者向けにScratchプラットフォームを紹介しています。",
"annualReport.2021.accessPullQuote": "良き味方でいることは、快く、アクセスし易くしたり、私のような団体の助言を重視する方向に心を傾けることです。’私たちにできることは何だろう?’と促し、任せると、ほとんど抵抗が無く頑張ります。そんなことはとても稀なことなんです。",
"annualReport.2021.accessPullQuoteAttr": "- Shireen HafeezDeaf Kids Codeの創始者 ",
"annualReport.2021.accessDEICommittee": "ScratchのDEIコミッティ",
"annualReport.2021.accessDEICommitteeText": "2021年、Scratchのいくつかのコミッティは、Scratchの多様性と公平性を高め、すべてのユーザーを受け入れるものするための作業に着手しました。各コミッティの進捗状況と今後の作業を共有できることを嬉しく思っています。",
"annualReport.2021.accessDEICommitteeAccessibility": "アクセシビリティ",
"annualReport.2021.accessDEICommitteeAccessibilityText": "アクセシビリティ・コミッティは、Scratchコーディングブロックを使う際、Scratchチームのあるメンバーが困難さを感じていることや、あらゆるレベルのScratcherをより良くサポートする必要があるとの認識に応えて設立されました。",
"annualReport.2021.accessDEICommitteeAccessibilityText2": "2021年10月、コミッティは、視覚障害のあるScratcherがコーディングブロックの色にアクセスできるようにするプロジェクトを立ち上げました。コミッティは、アクセシビリティを専門とする教師やコミュニティ組織と提携することに興奮しています。これにより、すべての人がScratchにアクセスしやすくするために、コーディングブロックは、Webアクセシビリティ・ガイドラインを満足させ、さらに重要な低い床訳注「創造的思考力を育むつの原則」によると初心者が簡単に始められる方法を指すを実現します。",
"annualReport.2021.accessDEICommitteeG-JEDI": "G-JEDI",
"annualReport.2021.accessDEICommitteeG-JEDIText": "The Global, Justice, Equity, Diversity, and Inclusion (G-JEDI) Committee was formed to develop a shared language that defines what Diversity, Equity, and Inclusion (DEI) mean to the Scratch Team.",
"annualReport.2021.accessDEICommitteeG-JEDIText2": "In 2021, the committee began work on a DEI statement to outline the ways in which DEI has informed the Scratch Team and communitys past and present work, and how it will continue to inform new initiatives going forward.",
"annualReport.2021.accessDEICommitteeEquityXDesign": "Equity x Design",
"annualReport.2021.accessDEICommitteeEquityXDesignText": "The EquityXDesign Committee was created as a place for Scratch Team members and our collaborators in MITs Lifelong Kindergarten group to read and discuss ideas around equity-centered design practices.",
"annualReport.2021.accessDEICommitteeEquityXDesignText2": "The conversations are guided by Sasha Costanza-Chocks “Design Justice: Community-Led Practices to Build the Worlds We Need,” and committee members discuss ways in which they can incorporate equity-centered design practices in the development of Scratch tools and resources.",
"annualReport.2021.access10NewLanguages": "10 New Languages",
"annualReport.2021.access10NewLanguagesText": "With huge thanks to our translation community, we were able to connect with Scratchers in 74 languages last year! In 2021, 10 new languages were added to Scratch, including isiXhosa (South Africa), Sepedi (South Africa), Setswana (South Africa), Afrikaans (South Africa), Kichwa (Peru), ଓଡ଼ିଆ/Odia (India), Kazakh (Kazakhstan), Aragonese (Spain), Western Frisian (the Netherlands), and Bengali (Bangladesh, India, and other regions).",
"annualReport.2021.accessSouthAfrica": "Zero-rated Scratch in South Africa",
"annualReport.2021.accessSouthAfricaText": "To improve the Scratch experience for young people in regions with low or no internet connectivity, we partnered with the National Education Collaboration Trust (NECT) of South Africa to host a zero-rated page for downloading Scratch. Downloads on zero-rated pages do not use up any data bandwidth, reducing a barrier to accessing Scratch due to data limits and costs. Just two months after its April 2021 launch, the page had more than 1300 visitors.",
"annualReport.2021.accessSnapshot": "Snapshots",
"annualReport.2021.accessDEICommitteeG-JEDIText": "Scratchチームにとっての多様性、公平性、インクルージョンの意味を明確にする共通言語を作成するために結成されたのが、G-JEDI(Global, Justice, Equity, Diversity, Inclusionの頭文字)コミッティです。",
"annualReport.2021.accessDEICommitteeG-JEDIText2": "2021年、コミッティは、DEI(Diversity, Equity, Inclusion)ステートメントの作成に着手しました。その中で、DEIがScratchチームとコミュニティの過去と現在の活動にどのように影響を与えたか、今後どのようやって新しい取り組みに影響を与え続けるのかを概説しています。",
"annualReport.2021.accessDEICommitteeEquityXDesign": "公平性 x デザイン",
"annualReport.2021.accessDEICommitteeEquityXDesignText": "公平性 x デザイン・コミッティは、ScratchチームのメンバーとMITのライフロング・キンダーカーテン・グループの協力者が、公平性を重視したデザインの実践に関するアイデアを読み、ディスカッションする場として作られました。",
"annualReport.2021.accessDEICommitteeEquityXDesignText2": "ここでのやり取りは、Sasha Costanza-Chock博士の”Design Justice私たちが必要な世界を構築するためのコミュニティ主導の実践”を参考にしており、コミッティのメンバーがScratchのツールや教材の開発に公平性を重視したデザインの実践を取り入れる方法についてディスカッションしています。",
"annualReport.2021.access10NewLanguages": "新たな10言語",
"annualReport.2021.access10NewLanguagesText": "翻訳コミュニティのおかげで、昨年は74の言語でScratcher達とつながることができました。2021年には、isiXhosa南アフリカ、Sepedi南アフリカ、Setswana南アフリカ、Afrikaans南アフリカ、Kichwaペルー、ଓ히님/Odiaインド、Kazakhカザフスタン、 Aragoneseスペイン、West Frisianオランダ、Bengaliバングラディッシュ、インド、他の地域等、10言語を新しくScratchに追加しました。",
"annualReport.2021.accessSouthAfrica": "Zero-rated Scratch 南アフリカ)",
"annualReport.2021.accessSouthAfricaText": "インターネット接続環境が整っていない地域の若者のScratchエクスペリエンスを向上させるため、南アフリカのNational Education Collaboration TrustNECTと提携し、Scratchをダウンロードするゼロレーティング・ページを設けました。ゼロレーティング・ページでのダウンロードはデータ帯域幅を消費しないため、データの制限とコストによるScratchへのアクセスの障壁が減らすことができます。2021年4月の開設からわずか2カ月で、このページの訪問者は1300人を超えました。",
"annualReport.2021.accessSnapshot": "スナップショット",
"annualReport.2021.communityTitle": "コミュニティ",
"annualReport.2021.communityIntro": "In 2021, the Scratch community continued to experience rapid growth as even more young people around the world created and connected alongside their peers. We also continued to develop partnerships with community members to improve the Scratch experience for our diverse community of users.",
"annualReport.2021.communityIntro": "2021年、Scratchコミュニティは、世界中の多くの若者が仲間とともに創作し、つながり合うことで急成長を続けています。また、コミュニティメンバーとのパートナーシップを発展させ、多様なユーザーコミュニティのScratchエクスペリエンスを向上させ続けました。",
"annualReport.2021.communityScratchConference": "Scratchカンファレンス",
"annualReport.2021.communityScratchConferenceText1": "In July, educators in our global community came together to celebrate creative coding at the Scratch Conference. This free, virtual event was led by our collaborators at MITs Lifelong Kindergarten Group. The conference brought together {more_bold}, who spent the day connecting, collaborating, and learning from one another, even as COVID kept us apart.",
"annualReport.2021.communityScratchConferenceText1More": "more than 1,500 educators and Scratch enthusiasts",
"annualReport.2021.communityVolunteerTranslators": "Volunteer Translators",
"annualReport.2021.communityVolunteerTranslatorsText": "Since Scratch was launched in 2007, we have been committed to supporting our users worldwide. Our language translation volunteers work closely with the Scratch Team to help translate and localize our platform and resources for the diverse communities that we serve.",
"annualReport.2021.communityVolunteerTranslatorsText2": "Thousands of translators have volunteered their time to translate Scratch into 74 languages and counting, and there are currently more than one thousand translators signed up to translate Scratch and ScratchJr. Were grateful to our volunteers for helping us reach more Scratchers around the world!",
"annualReport.2021.communityScratchCommunity": "The Scratch Community in 2021",
"annualReport.2021.communityScratchCommunityIntro": "In 2021, more than 113 million projects were created on the Scratch site almost a 39% increase from 2020 and more than one million new studios were created! Throughout the year, the Scratch Team hosted numerous studios to celebrate important events and encourage Scratchers to participate in the online community.",
"annualReport.2021.yearInReview": "Year in Review",
"annualReport.2021.yearInReviewText": "2021 was a remarkable year in the online community. The Community Team highlighted and developed opportunities for young people to express their ideas and become engaged in positive ways, and incredible movements sprung up from Scratchers themselves. Heres a look back at some of the highlights of the year:",
"annualReport.2021.communityScratchConferenceText1": "7月には、グローバルコミュニティの教育者関係者がScratchカンファレンスで一同に会し、創造的コーディングをお祝いしました。この無料のバーチャルイベントは、MITのライフロング・キンダーカーテン・グループの協力者によって運営されました。COVIDが私たちを引き離したときでさえ、このカンファレンスには、 {more_bold}が集まり、つながり、コラボし、お互いに学び合って1日を過ごしました。",
"annualReport.2021.communityScratchConferenceText1More": "1,500以上の教育関係者とScratch愛好家",
"annualReport.2021.communityVolunteerTranslators": "翻訳ボランティア",
"annualReport.2021.communityVolunteerTranslatorsText": "2007年にScratchを立ち上げて以来、私たちは世界中のユーザーをサポートすることに力を注いできました。言語翻訳ボランティアは、Scratchチームと密接に協力し、私たちがサービスを提供している多様なコミュニティのために、プラットフォームや教材の翻訳とローカライズを支援しています。",
"annualReport.2021.communityVolunteerTranslatorsText2": "何千人もの翻訳者がボランティアでScratchを74カ国の言語に翻訳してきました。現在、ScratchとScratchJrを翻訳するために1,000人以上の翻訳者が登録しています。私たちは、世界中でより多くのScratcherに普及する手助けをして頂いているボランティアの方々に感謝しています。",
"annualReport.2021.communityScratchCommunity": "2021年のscratchコミュニティ",
"annualReport.2021.communityScratchCommunityIntro": "2021年には、Scratchサイトで1億1,300万を超えるプロジェクト2020年からほぼ39増加が作成されました。さらに100万を超える新しいスタジオが作成されました。年間を通じてScratchチームは、重要なイベントを祝い、Scratcher達がオンラインコミュニティへの参加を促すために、多数のスタジオを主催しました。",
"annualReport.2021.yearInReview": "1年の振り返り",
"annualReport.2021.yearInReviewText": "2021年はオンラインコミュニティで注目すべき年でした。コミュニティチームは、若者が自分のアイデアを表現し、前向きな方法で参加する機会を重視し発展させました。結果、Scratcher自身から驚くべきモーブメントが生まれました。今年のハイライトのいくつかを振り返ってみましょう。",
"annualReport.2021.yearInReviewCard1Date": "1月",
"annualReport.2021.yearInReviewCard1Title": "Poetic Cafe",
"annualReport.2021.yearInReviewCard1Text": "We “opened” our very first Poetic Cafe where Scratchers were invited to write, share, or collaborate on poems to share with the community.",
"annualReport.2021.yearInReviewCard1Title": "ポエティック・カフェ",
"annualReport.2021.yearInReviewCard1Text": "ポエティック・カフェの第一号店を「オープン」させました。そこには、Scratcher達が招待され、詩を書いたり、共有したり、共同で作ったりして、コミュニティと共有しました。",
"annualReport.2021.yearInReviewCard2Date": "2月",
"annualReport.2021.yearInReviewCard2Title": "Black History Month Studio",
"annualReport.2021.yearInReviewCard2Text": "Scratchers shared interactive artwork, created poems, animated music videos, and more to celebrate influential people and events in Black history.",
"annualReport.2021.yearInReviewCard2Title": "黒人の歴史の月間スタジオ",
"annualReport.2021.yearInReviewCard2Text": "Scratcher達は、インタラクティブなアート作品や詩の作成、ミュージックビデオのアニメなどを共有し、黒人の歴史において影響力のある人物や出来事を称えました。",
"annualReport.2021.yearInReviewCard3Date": "4月",
"annualReport.2021.yearInReviewCard3Title": "April Fools Day",
"annualReport.2021.yearInReviewCard3Text": "Scratchers were asked to imagine the “Secret life” of the Scratch Cat and went on a treasure hunt for fun and silly things hidden around the Scratch website.",
"annualReport.2021.yearInReviewCard3Title": "エイプリルフール",
"annualReport.2021.yearInReviewCard3Text": "Scratcher達には、Scratchキャットの”秘密の世界\"を想像し、Scratchウェブサイトの中に隠された楽しくておバカな物を見つける宝探しをしてもらいました。",
"annualReport.2021.yearInReviewCard4Date": "5月",
"annualReport.2021.yearInReviewCard4Title": "Scratch Week",
"annualReport.2021.yearInReviewCard4Text": "Scratchers around the world shared more than 3,500 projects responding to themed prompts like “Cooking With Scratch” and “Ridiculous Inventions” to celebrate Scratch's birthday.",
"annualReport.2021.yearInReviewCard4Text": "世界中のScratcher達が、Scratchの誕生日を祝うために、\"Scratchで料理\"や\"ばかげた発明\"といったテーマに応える3,500以上のプロジェクトを共有しました。",
"annualReport.2021.yearInReviewCard5Date": "6月",
"annualReport.2021.yearInReviewCard5Title": "Pride Month",
"annualReport.2021.yearInReviewCard5Text": "Scratchers created projects using all the colors of the rainbow to celebrate the LGBTQ+ community in the Pride Month studio.",
"annualReport.2021.yearInReviewCard5Title": "Pride Month(プライド月間)",
"annualReport.2021.yearInReviewCard5Text": "Scratcher達は、Pride MonthスタジオでLGBTQ+コミュニティをお祝いするために、虹の色すべてを使ったプロジェクトを作成しました。",
"annualReport.2021.yearInReviewCard6Date": "8月",
"annualReport.2021.yearInReviewCard6Title": "Scratch Camp",
"annualReport.2021.yearInReviewCard6Text": "During this annual three-week long event, Scratchers created more than 7,000 projects that moved and grooved, showcased creative do-it-yourself (DIY) ideas, and shared their discoveries about the natural world around them.",
"annualReport.2021.yearInReviewCard6Title": "Scratchキャンプ",
"annualReport.2021.yearInReviewCard6Text": "毎年3週間にわたって開催されるこのイベントでは、Scratcher達が7,000以上のプロジェクトを作成し、ダンスの動きやグルーヴ高揚感のあるミュージックを表現したり、クリエイティブなDIYのアイデアを紹介したり、周囲の自然界についての発見を共有したりしました。",
"annualReport.2021.yearInReviewCard7Date": "10月",
"annualReport.2021.yearInReviewCard7Title": "Scratchtober",
"annualReport.2021.yearInReviewCard7Text": "For two weeks, Scratchers created projects showcasing their interpretations of daily prompts in the Scratchtober studio. More than 3,500 projects were created around single-word themes like underwater, celebration, and creatures.",
"annualReport.2021.yearInReviewCard7Title": "10月のScratchスクラッチトーバー",
"annualReport.2021.yearInReviewCard7Text": "ScratchtoberScratchとOctoberを組み合わせた造語スタジオでは、毎日出されるお題をもとに、Scratcher達が自分なりの解釈でプロジェクトを作成しました。水中、お祝い、生き物などの単語をテーマをもとに3,500以上のプロジェクトが作成されました。",
"annualReport.2021.yearInReviewCard8Date": "12月",
"annualReport.2021.yearInReviewCard8Title": "CSEdWeek",
"annualReport.2021.yearInReviewCard8Text": "Computer Science Education Week (CSEdWeek) occurred from December 6-12 to celebrate computer science around the world. Scratch participated in the week by encouraging community members to check out tutorials, studios, and a live event hosted in partnership with Makey Makey!",
"annualReport.2021.yearInReviewCard8Text": "世界中でコンピュータサイエンスをお祝いするためにコンピュータサイエンス教育週間CSEdWeekが12月6日-12日に開催されました。Scratchは、コミュニティメンバーにチュートリアル、スタジオとMakey Makeyとのパートナーシップで開催されたライブイベントをチェックするように勧めることで、この教育週間に参加しました。",
"annualReport.2021.yearInReviewCard9Date": "12月",
"annualReport.2021.yearInReviewCard9Title": "2021: A Scratch Year in Review Studio",
"annualReport.2021.yearInReviewCard9Text": "In 2021, Scratchers learned new skills, connected with friends around the world, and found creative ways to express themselves. More than 1,000 Scratchers shared their favorite Scratch memories and what Scratch meant to them in the 2021: A Scratch Year in Review studio.",
"annualReport.2021.yearInReviewCard9Title": "2021年: A Scratch Year in Review scratchの1年を振り返るスタジオ",
"annualReport.2021.yearInReviewCard9Text": "2021年、Scratcher達は新しいスキルを身につけ、世界中の仲間とつながり、自分自身を表現するクリエイティブな方法を見つけました。1,000人以上のScratcherが、A Scratch Year in Reviewスタジオで、2021年のお気に入りのScratchの思い出や自分にとってのScratchの意味を共有てくれました。",
"annualReport.2021.communityScratchLabTitle": "Scratch Lab",
"annualReport.2021.communityScratchLabText": "With the launch of Scratch Lab in February, weve opened the doors of our development process directly to Scratchers around the world.",
"annualReport.2021.communityScratchLabText2": "Before we decide if we should introduce new blocks to the Scratch coding editor, its crucial to see the creative, innovative, and surprising ways Scratchers interact with them. Scratch Lab is a sandbox where everyone can try out these new features and, most importantly, share their thoughts and ideas directly with us.",
"annualReport.2021.communityScratchLabText3": "Over 500,000 Scratchers explored the Scratch Lab site in 2021, and they submitted more than 37,000 pieces of feedback.",
"annualReport.2021.communityScratchLabText4": "This feedback has been invaluable as we evaluate and develop Animated Text blocks, Face Sensing blocks, and more potential new features.",
"annualReport.2021.communityScratchLabText": "2月にScratch Labを立ち上げたことで、世界中のScratcherに直接、開発プロセスを門戸開放することができました。",
"annualReport.2021.communityScratchLabText2": "Scratchのコーディングエディタに新しいブロックを導入するかどうかを決める前に、Scratcher達がブロックとどのように関わり、創造的、革新的、そして驚きをもたらしているかを観察することが大変重要です。Scratch Labは、誰もがこれらの新機能を試すことができるサンドボックス環境です。ラボの最も重要なことは、Scratcher達の考えやアイデアを直接私たちに共有してくれることです。",
"annualReport.2021.communityScratchLabText3": "2021年には、50万人以上のScratcherがScratch Labのサイトを検索し、3万7000件以上のフィードバックが寄せられました。",
"annualReport.2021.communityScratchLabText4": "装飾付きのテキストを表示するブロック、顔認識ブロック、その他の可能性のある新機能を評価・開発する上で、このようなフィードバックは非常に貴重なものです。",
"annualReport.2021.ytData1": "100,000",
"annualReport.2021.ytData1Sub": "subscribers",
"annualReport.2021.ytData2": "9 million",
"annualReport.2021.ytData2Sub": "views on videos",
"annualReport.2021.ytData3Top": "viewers in",
"annualReport.2021.ytData1Sub": "購読者",
"annualReport.2021.ytData2": "9百万",
"annualReport.2021.ytData2Sub": "動画閲覧回数",
"annualReport.2021.ytData3Top": "閲覧者数",
"annualReport.2021.ytData3": "178",
"annualReport.2021.ytData3Sub": "countries",
"annualReport.2021.communitySnapshot2Title": "The Scratch Team on YouTube",
"annualReport.2021.communitySnapshot2Text": "The Scratch Team YouTube channel reached 100,000 subscribers in 2021— a nearly 500 percent increase from 2020! As students, educators, and families evolved in response to the pandemic, we knew we had to create resources that were reactive to their needs.",
"annualReport.2021.communitySnapshot2Text2": "These resources include a series of comprehensive Scratch tutorials that guide users through designing stories, games, and animations on Scratch. In 2021, these videos garnered nearly nine million views from viewers in 178 countries.",
"annualReport.2021.tutorial1": "How to Make an 'About Me'",
"annualReport.2021.tutorial2": "How to Make a Clicker Game",
"annualReport.2021.tutorial3": "How to Make a Mouse Trail",
"annualReport.2021.FounderMessageTitle": "A Message from Our Founder",
"annualReport.2021.FounderMessageSubTitle": "Support and Inspiration from a Founding Partner",
"annualReport.2021.FounderMessageText1": "As you read through this annual report, youll learn about many ways that Scratch is expanding creative computing opportunities for millions of young people around the world, especially those from marginalized communities. This global impact is possible because of the tireless work of the growing team of engineers, designers, educators, community moderators, and others at the Scratch Foundation.",
"annualReport.2021.FounderMessageText2": "To continue to grow our efforts and impact, we rely on the generous financial support of an incredible collection of companies, foundations, and individual donors who are aligned with our mission and vision. Here, I want to highlight the support and inspiration weve received from one of our Founding Partners: the LEGO Foundation.",
"annualReport.2021.FounderMessageText3": "My research group at the MIT Media Lab started collaborating with the LEGO company and LEGO Foundation more than 30 years ago. LEGO funding helped support our early work on Scratch, leading up to the public launch of Scratch in 2007. Then, when Scratch spun out of MIT into the Scratch Foundation in 2019, the LEGO Foundation provided important funding for the new organization, with a five-year $10 million grant to “support transformative educational change by developing and promoting playful, creative approaches to coding...in diverse economic and cultural contexts.” When the pandemic hit, the LEGO Foundation stepped up with an additional $5 million grant in 2021, to ensure that the Scratch Foundation could meet the needs of children and educators disrupted by the pandemic.",
"annualReport.2021.FounderMessageText4": "But the LEGO-Scratch connection goes far beyond financial support. The Scratch approach of creating animated stories and games by snapping together graphical programming blocks was inspired, in part, by the way children build LEGO houses and castles by snapping together plastic LEGO bricks. Scratch and LEGO also share the same project-based educational philosophy, encouraging children to iteratively refine their projects by trying out an idea, seeing what happens, then making revisions and trying again.",
"annualReport.2021.FounderMessageText5": "Ive always loved the LEGO slogan “Joy of Building, Pride of Creation.” The LEGO Foundations deep partnership with the Scratch Foundation is helping to bring “Joy of Building, Pride of Creation” to childrens digital activities. The partnership serves as a model of how organizations with shared ideas and values can work together to catalyze transformational change in learning and education. As the Scratch Foundation continues to build its network of partners and supporters, I look forward to connecting with other organizations to expand creative computing opportunities for children around the world.",
"annualReport.2021.FounderTitle": "Founder, Scratch Foundation",
"annualReport.2021.lookingForward": "Looking Forward",
"annualReport.2021.lookingForwardText1": "In 2021, we outlined a Strategic Framework guiding our major priorities for the next 4 years. Were focused on these major areas:",
"annualReport.2021.lookingForwardText2": "We would like to extend a huge thank you to the LEGO Foundation, whose generous COVID Recovery Grant will enable us to carry out this crucial work. We cant wait to share more with you about the exciting projects we have planned, including updates to the Scratch experience for schools, updates to ScratchJr, and more.",
"annualReport.2021.LookingForward1": "Strengthening the Scratch Platform and Community Infrastructure",
"annualReport.2021.LookingForward2": "Expanding Pathways to Creative Learning",
"annualReport.2021.LookingForward3": "Building Organizational Capacity and Ensuring Fiscal Sustainability",
"annualReport.2021.supportersTitle": "Thank You to Our Supporters",
"annualReport.2021.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
"annualReport.2021.ourSupporters": "Our Supporters",
"annualReport.2021.ourSupportersText": "We want to thank all Scratch supporters who, throughout the years, have helped us amazing learning experiences for millions of young people around the world. The following list is based on giving to Scratch Foundation from January 1, 2021 to December 31, 2021.",
"annualReport.2021.supportersFoundingTitle": "Founding Partners — $10,000,000+",
"annualReport.2021.supportersFoundingText": "We are especially grateful to our Founding Partners who have each provided at least $10,000,000 in cumulative support, since the start of Scratch in 2003.",
"annualReport.2021.supportersCatPartnersTitle": "Scratch Cat Partners — $1,000,000+",
"annualReport.2021.supportersCreativityTitle": "Creativity Circle — $250,000+",
"annualReport.2021.supportersCollaborationTitle": "Collaboration Circle — $100,000+",
"annualReport.2021.supportersImaginationTitle": "Imagination Circle — $50,000+",
"annualReport.2021.supportersInspirationTitle": "Inspiration Circle — $20,000+",
"annualReport.2021.supportersExplorationTitle": "Exploration Circle — $5,000+",
"annualReport.2021.supportersPlayTitle": "Play Circle — $1,000+",
"annualReport.2021.supportersInKindTitle": "In-Kind Supporters",
"annualReport.2021.ytData3Sub": "",
"annualReport.2021.communitySnapshot2Title": "YouTubeのScratchチーム",
"annualReport.2021.communitySnapshot2Text": "2021年には、ScratchチームのYouTubeチャンネルの登録者数が10万人を達成しました。2020年から約500パーセントの増加です。 学生、教育者、そして家族がパンデミックに対応して進化していく中で、私たちは、彼らのニーズに対応する教材を開発する必要があることがわかりました。",
"annualReport.2021.communitySnapshot2Text2": "これらの教材には、Scratch上で物語、ゲーム、アニメーションをデザインする際の総合的なユーザーガイドであるScratchチュートリアル・シリーズが含まれています。 2021年、これらの動画は178ヶ国の視聴者によって900万回近く再生されました。",
"annualReport.2021.tutorial1": "'About Me'の作り方",
"annualReport.2021.tutorial2": "クリッカーゲームの作り方",
"annualReport.2021.tutorial3": "マウス追跡の作り方",
"annualReport.2021.FounderMessageTitle": "設立者からのメッセージ",
"annualReport.2021.FounderMessageSubTitle": "創設パートナーのサポートとインスピレーション",
"annualReport.2021.FounderMessageText1": "この年次報告書をお読みいただくと、Scratchが世界中の何百万人もの若者たちに創造的なコンピューティングの機会を提供していることがおわかりいただけるでしょう。特に社会的に取り残されたコミュニティの人々に、創造的コンピューティングの機会を提供しています。この世界的インパクトは、Scratch財団のエンジニア、デザイナー、教育者、コミュニティのモデレータなどの成長するチームのたゆまぬ努力のおかげで可能になります。",
"annualReport.2021.FounderMessageText2": "私たちの努力と影響を継続的に拡大するためには、私たちのミッションとビジョンに賛同してくださる企業、財団、個人の寄付者の方々の寛大な資金援助のお陰です。ここでは、創設パートナーの1つであるLEGO財団から受けたサポートとインスピレーションにハイライトを当てたいと思います。",
"annualReport.2021.FounderMessageText3": "MITメディアラボの私の研究グループは、30年以上前にLEGO社とLEGO財団との共同作業を開始しました。LEGOの資金提供は、Scratchに関する初期の作業をサポートするのに役立ち、2007年にScratchが一般公開されるまでになりました。その後、2019年にScratchがMITからScratch財団に移管したとき、「多様な経済的・文化的背景の中で、遊び心のある創造的コーディングのアプローチを開発・促進することにより、変革的な教育改革を支援すること」を目的に、LEGO財団は新しい団体に重要な資金を提供し、5年間で1,000万ドルを助成しました。パンデミックが発生したとき、LEGO財団は2021年にさらに500万ドルの助成金を提供し、Scratch財団がパンデミックによって混乱した子供や教育者のニーズに確実に対応できるようにしました。",
"annualReport.2021.FounderMessageText4": "しかし、LEGOとScratchの関係は、財政的な支援にとどまりません。グラフィカルなプログラミングブロックを組み合わせてアニメになった物語やゲームを作るというScratchのアプローチは、子供たちがプラスチックのLEGOブロックを組み合わせてLEGOハウスやお城を作ることにヒントを得たものです。ScratchとLEGOも同じプロジェクトベースの教育哲学を共有しており、アイデアを試し、何が起こるかを確認し、修正を加えて再試行することで、プロジェクトを繰り返し改善するように子供たちに促しています。",
"annualReport.2021.FounderMessageText5": "私は、いつまでもLEGO社の「Joy of Building, Pride of Creation」 というスローガンが好きです。LEGO財団とScratch財団の深いパートナーシップは、子供たちのデジタル活動に対して 「Joy of Building, Pride of Creation作る喜び、創る誇り」をもたらすのに役立っています。このパートナーシップは、アイデアや価値観を共有する団体が協力して、学習と教育の変革を促進する方法のお手本となっています。Scratch財団は引き続きパートナーとサポーターのネットワークを構築しているので、他の団体と交流して世界中の子供たちに創造的コンピューティングの機会を拡大することを楽しみにしています。",
"annualReport.2021.FounderTitle": "創設者、Scratch創設者",
"annualReport.2021.lookingForward": "今後の展望",
"annualReport.2021.lookingForwardText1": "2021年、私たちは今後4年間の主要な優先事項をガイドする戦略的フレームワークの概要を発表しました。私たちは、これらの主要な分野に重点を置いていきます。",
"annualReport.2021.lookingForwardText2": "LEGO財団の寛大なCOVIDリカバリー助成金により、この重要な仕事を遂行することができるようになり、大変感謝しております。学校向けScratchエクスペリエンスのアップデート、ScratchJrのアップデートなど、私たちが計画しているエキサイティングなプロジェクトについて、皆さんともっと共有できる日を心待ちにしています。",
"annualReport.2021.LookingForward1": "Scratchプラットフォームとコミュニティ・インフラの強化",
"annualReport.2021.LookingForward2": "創造的な学びへの道を広げる",
"annualReport.2021.LookingForward3": "組織のケーパビリティの構築と財政の持続可能性の確保",
"annualReport.2021.supportersTitle": "サポーターへの感謝",
"annualReport.2021.supportersIntro": "寛大なサポーターの皆様に感謝します。 皆様の寄付は世界中のあらゆる背景を持つ全年齢の子供たちに創造的な学習の機会を広げるのに役立っています。",
"annualReport.2021.ourSupporters": "支援者",
"annualReport.2021.ourSupportersText": "長年にわたり、世界中の何百万人もの若者たちに素晴らしい学習体験を提供するために、Scratchサポーターの皆さんに感謝致します。下記のリストは、2021年1月1日から2021年12月31日までの間にScratch財団への寄付を基づいています。",
"annualReport.2021.supportersFoundingTitle": "設立パートナー — $10,000,000以上",
"annualReport.2021.supportersFoundingText": "2003年のScratch開始以来、累計で1,000万ドル以上のご支援をいただいている設立パートナーの皆様には特に感謝しております。",
"annualReport.2021.supportersCatPartnersTitle": "Scratchキャットパートナー — $1,000,000以上",
"annualReport.2021.supportersCreativityTitle": "クリエイティビティ・サークル — $250,000以上",
"annualReport.2021.supportersCollaborationTitle": "コラボレーション・サークル— $100,000以上",
"annualReport.2021.supportersImaginationTitle": "イマジネーション・サークル — $50,000以上",
"annualReport.2021.supportersInspirationTitle": "インスピレーション・サークル — $20,000以上",
"annualReport.2021.supportersExplorationTitle": "探求サークル — $5,000以上",
"annualReport.2021.supportersPlayTitle": "プレイ・サークル — $1,000以上",
"annualReport.2021.supportersInKindTitle": "現物の支援者",
"annualReport.2021.leadershipTitle": "わたしたちのチーム",
"annualReport.2021.leadershipBoard": "Board of Directors",
"annualReport.2021.leadershipChair": "Chair",
"annualReport.2021.leadershipProfessor": "Professor of Learning Research",
"annualReport.2021.leadershipViceChair": "Vice-Chair",
"annualReport.2021.leadershipCoFounder": "Co-Founder and Co-Chairman",
"annualReport.2021.leadershipBoardMember": "Board Member",
"annualReport.2021.leadershipPresidentCEO": "President and CEO",
"annualReport.2021.leadershipFormerPresident": "Former President",
"annualReport.2021.leadershipFounderCEO": "Founder and CEO",
"annualReport.2021.leadershipFormerChairCEO": "Former CEO and Chairwoman",
"annualReport.2021.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
"annualReport.2021.leadershipBoardSecretary": "Board Secretary",
"annualReport.2021.leadershipBoardTreasurer": "Board Treasurer",
"annualReport.2021.leadershipScratchTeam": "2021 Scratch Team",
"annualReport.2021.leadershipED": "Executive Director",
"annualReport.2021.teamThankYou": "Thank you to Mitch Resnick, Natalie Rusk, Rupal Jain, and other collaborators at the Lifelong Kindergarten Group at the MIT Media Lab for your tireless support of Scratch.",
"annualReport.2021.donateTitle": "Support Us",
"annualReport.2021.donateMessage": "Your support enables us to create inspiring, creative, and memorable learning experiences for kids everywhere, especially those who have been systemically excluded from creative coding opportunities. Make a gift to Scratch today to help us keep our servers running, maintain our growing global community, and make creative coding possible for kids in every country around the world.",
"annualReport.2021.donateMessage2": "Thank you for your generosity.",
"annualReport.2021.leadershipBoard": "取締役会",
"annualReport.2021.leadershipChair": "会長",
"annualReport.2021.leadershipProfessor": "学習研究の教授",
"annualReport.2021.leadershipViceChair": "副会長",
"annualReport.2021.leadershipCoFounder": "共同設立者兼共同会長",
"annualReport.2021.leadershipBoardMember": "ボードメンバー",
"annualReport.2021.leadershipPresidentCEO": "社長兼CEO",
"annualReport.2021.leadershipFormerPresident": "前社長",
"annualReport.2021.leadershipFounderCEO": "設立者兼CEO",
"annualReport.2021.leadershipFormerChairCEO": "前CEO兼チェアマン",
"annualReport.2021.leadershipBoardSecretaryTreasurer": "取締役会幹事と会計",
"annualReport.2021.leadershipBoardSecretary": "取締役会幹事",
"annualReport.2021.leadershipBoardTreasurer": "取締役会会計",
"annualReport.2021.leadershipScratchTeam": "2021年の Scratchチーム",
"annualReport.2021.leadershipED": "エグゼクティブ・ディレクター",
"annualReport.2021.teamThankYou": "MITメディアラボ・ライフロング・キンダーカーテン・グループのMitch Resnick、Natalie Rusk、Rupal Jain、およびその他の協力者の皆様の精力的なScratchのサポートに感謝します。",
"annualReport.2021.donateTitle": "支援する",
"annualReport.2021.donateMessage": "皆さんのご支援により、私たちは世界中の子供たち、特にこれまでシステム的に創造的コーディングの機会から排除されてきた子供たちに、刺激的で創造的、そして思い出に残る学習体験を提供することができます。今すぐScratchに寄付をすることで、サーバーを稼働させ、成長を続けるグローバルコミュニティを維持し、世界中の子供たちに創造的なコーディングを可能にすることができるのです。",
"annualReport.2021.donateMessage2": "ご厚意に感謝します。",
"annualReport.2021.donateButton": "きふ",
"annualReport.2021.projectBy": "project by",
"annualReport.2021.JuneIlloAttr": "Flags by @ratchild",
"annualReport.2021.OctIlloAttr": "Potato and glasses by @Cupwing",
"annualReport.2021.altMap": "A map of the world showing 41 SEC organizations",
"annualReport.2021.altSECSpotlightImage": "A child plays with a toy in front of an orange background",
"annualReport.2021.altAccessibility": "Two people use sign language in front of a green background.",
"annualReport.2021.altaccessDEICommittee": "A hand holds out a scratch component on a green background.",
"annualReport.2021.altaccessDEICommitteeAccessibility": "A hand paints scratch components on a blue background.",
"annualReport.2021.altaccessDEICommitteeG-JEDI": "Two hands reach toward a text bubble with a heart inside it.",
"annualReport.2021.altaccessDEICommitteeEquitXDesign": "Two hands work together to compile a list of scratch components.",
"annualReport.2021.altaccessSouthAfrica": "Two kids, one using a tablet and one using a laptop, work on a scratch project together.",
"annualReport.2021.altcommunityVolunteerTransators": "Four hands are raised with text bubbles resting on top of them in front of a purple background.",
"annualReport.2021.altcommunityThankYou": "A globe with a banner across it saying 'Thank you' surrounded by the words for thank you in various languages.",
"annualReport.2021.altAvatar": "user avatar",
"annualReport.2021.altDropdownArrow": "Arrow indicating dropdown menu.",
"annualReport.2021.altMastheadIllustration": "Three people interacting with physical scratch components.",
"annualReport.2021.altWave": "An emoji hand waving.",
"annualReport.2021.altMitchHeadshot": "Founder Mitch Resnick",
"annualReport.2021.altCalendar": "A calendar displaying the year 2021.",
"annualReport.2021.altWorldVisualization": "An illustrated version of the globe.",
"annualReport.2021.altSaudiArabiaVisualization": "A bar chart showing that there were more than twice as many new Scratch users in 2021 as there were in 2020.",
"annualReport.2021.altScratchHorizontalCommand": "A yellow Scratch programming component.",
"annualReport.2021.altSECVideoPreview": "The Scratch interface appears on the left and a girl signing appears on the right.",
"annualReport.2021.altScratchJr": "Text reading Scratch jr",
"annualReport.2021.altHorizontalLoop": "A yellow horizontal Scratch programming component.",
"annualReport.2021.altaccessDEICommitteeEquityXDesign": "Two hands lining up physical Scratch components.",
"annualReport.2021.altcommunityVolunteerTranslators": "Hands reaching up in front of a purple background with text bubbles floating above them.",
"annualReport.2021.altScratchLogoText": "A green rectangle with the words 'Scratch Lab' writton on it.",
"annualReport.2021.altScratchLabVideo": "A screenshot of a Scratch project with a play button on top.",
"annualReport.2021.altHat": "A person wearing a yellow hat and pink heart sunglasses.",
"annualReport.2021.altScratchText": "A rainbow Scratch component displaying the text, 'Here we go!'",
"annualReport.2021.altStar": "A girl with a yellow star in front of her face.",
"annualReport.2021.altMouseTrail": "Multiple cut outs of a squirrel head placed randomly on top of each other.",
"annualReport.2021.altSECWorkshops": "People playing together",
"annualReport.2021.altArrowUp": "An arrow pointing up.",
"annualReport.2021.altTranslated": "A scratch component saying \"Hello\" and listing languages that scratch is available in.",
"annualReport.2021.altAboutMe": "The words 'About me' placed over an easel, hedgehog, mango, and soccer ball.",
"annualReport.2021.altClickerGame": "A math game showing an apple, an orange, and a cut up bowl of fruit.",
"annualReport.2021.altLookingForward1": "Interlocking hexagons displaying a swirl, start, and heart.",
"annualReport.2021.altLookingForward2": "A sign post with one arrow poining right displaying a swirl and one arrow pointing left displaying a heart.",
"annualReport.2021.altLookingForward3": "Colorful blocks lined up to create steps with a plant growing on top.",
"annualReport.2021.altSparkle": "White sparkle decoration",
"annualReport.2021.altDownArrow": "Purple arrow pointing down",
"annualReport.2021.altConnectingLine": "A dotted line connecting timeline elements.",
"annualReport.2021.altApril": "A pen and Scratch components placed on top of a purple background.",
"annualReport.2021.altJune": "A birthday cake in front of a banner of flags displaying various types of LGBTQ+ pride.",
"annualReport.2021.altAugust": "A potato, birthday had, and sunglasses on top of a purple background.",
"annualReport.2021.altCard1": "A colorful blob floats in front of a black and gray background next to the words 'A dream In a world of nightmares.'",
"annualReport.2021.altCard2": "A black woman is wearing a yellow headband and gold hoop earrings.",
"annualReport.2021.altCard3": "The scratch cat mascot swings in front of buildings accompanied by text reading 'I think Scratch Cat is a superhero.'",
"annualReport.2021.altCard5": "A smiling block stands next to a text bubble reading 'no matter how anyone dresses, what pronouns they use, or who they love, you should always respect them!'",
"annualReport.2021.altCard6": "A potato wearing sunglasses sits in front of a purple background.",
"annualReport.2021.altCard7": "A colorful birthday hat sits on top of a neon cube.",
"annualReport.2021.altCard9": "'2022' sits in front of a rainbow of ovals.",
"annualReport.2021.altDonateIllustration": "Two hands form the shape of a heart with their fingers inside of a cut out heart shape."
"annualReport.2021.projectBy": "プロジェクト作成者:",
"annualReport.2021.JuneIlloAttr": "Flags@ratchild作",
"annualReport.2021.OctIlloAttr": "Potato and glasses@Cupwing作",
"annualReport.2021.altMap": "41のSEC団体を示す世界地図",
"annualReport.2021.altSECSpotlightImage": "オレンジ色の背景の前で、おもちゃで遊ぶ子供",
"annualReport.2021.altAccessibility": "グリーンの背景の前で手話をする2人。",
"annualReport.2021.altaccessDEICommittee": "グリーンの背景の上にあるScratchブロックを差し出している手。",
"annualReport.2021.altaccessDEICommitteeAccessibility": "ブルーの背景の上にあるScratchブロックを描いている手。",
"annualReport.2021.altaccessDEICommitteeG-JEDI": "ハートの入った吹き出しに向かって伸ばしている両手。",
"annualReport.2021.altaccessDEICommitteeEquitXDesign": "協力してScratchブロックを編集している両手。",
"annualReport.2021.altaccessSouthAfrica": "2人の子供。1人はタブレットをもう1人はラップトップを使って一緒にScratchプロジェクトに取り組んでいる。",
"annualReport.2021.altcommunityVolunteerTransators": "紫色の背景の前で4つの手が休んでいる吹き出しと一緒に挙げられている。",
"annualReport.2021.altcommunityThankYou": "地球儀には'Thank you'と書かれたバナーの周りに、さまざまな言語で感謝の言葉が書かれている。",
"annualReport.2021.altAvatar": "ユーザーのアバター",
"annualReport.2021.altDropdownArrow": "ドロップダウンメニューを示す矢印です。",
"annualReport.2021.altMastheadIllustration": "実物のScratchブロックと対話する3人。",
"annualReport.2021.altWave": "手を振る絵文字。",
"annualReport.2021.altMitchHeadshot": "創設者ミッチェル・レズニック",
"annualReport.2021.altCalendar": "2021年を表示したカレンダー。",
"annualReport.2021.altWorldVisualization": "地球儀のイラスト版。",
"annualReport.2021.altSaudiArabiaVisualization": "2021年は2020年の2倍以上の新規Scratchユーザーがいたことを示す棒グラフ。",
"annualReport.2021.altScratchHorizontalCommand": "黄色いScratchのプログラミング用ブロック。",
"annualReport.2021.altSECVideoPreview": "Scratchインターフェースが左側に表示され、女の子のサインが右側に表示されている。",
"annualReport.2021.altScratchJr": "テキスト・リーディング Scratch jr",
"annualReport.2021.altHorizontalLoop": "黄色の横長のScratchプログラミング用ブロック。",
"annualReport.2021.altaccessDEICommitteeEquityXDesign": "実物のScratchブロックを並べるつの手。",
"annualReport.2021.altcommunityVolunteerTranslators": "手の上に浮かんでいる吹き出しがある紫色の背景の前に伸ばしている手。",
"annualReport.2021.altScratchLogoText": "”Scratch Lab”の文字が書かれているグリーンの長方形。",
"annualReport.2021.altScratchLabVideo": "上部に再生ボタンがあるScratchプロジェクトのスクリーンショット。",
"annualReport.2021.altHat": "黄色い帽子とピンクのハートのサングラスを着けている人。",
"annualReport.2021.altScratchText": "”Here we go!\"という文字を表示するレインボーのScratchブロック。",
"annualReport.2021.altStar": "顔の前に黄色い星をつけた女の子。",
"annualReport.2021.altMouseTrail": "ランダムに重なりあっている複数のリスの頭の切り抜き細工。",
"annualReport.2021.altSECWorkshops": "一緒に遊んでいる人",
"annualReport.2021.altArrowUp": "上向き矢印。",
"annualReport.2021.altTranslated": "”こんにちは”と言うScratchブロック、Scratchで利用可能な言語をリストアップできる。",
"annualReport.2021.altAboutMe": "イーゼル、ハリネズミ、マンゴー、サッカーボールの上に置かれた\"About me\"の文字。",
"annualReport.2021.altClickerGame": "リンゴ、オレンジ、カットされた果物のボウルを表示した算数ゲーム。",
"annualReport.2021.altLookingForward1": "渦巻き、スタート、ハートを表示している連結した六角形。",
"annualReport.2021.altLookingForward2": "渦巻きが表示されている右向き矢印と、ハートが表示されている左向き矢印がついている標識。",
"annualReport.2021.altLookingForward3": "植物が上に生えている階段を作るために並べられたカラフルなブロック。",
"annualReport.2021.altSparkle": "白く輝くデコレーション",
"annualReport.2021.altDownArrow": "紫色の下向き矢印",
"annualReport.2021.altConnectingLine": "タイムラインの要素を結ぶ点線。",
"annualReport.2021.altApril": "ペンと紫色の背景の上に置かれたScratchブロック。",
"annualReport.2021.altJune": "様々なLGBTQ+プライドを示すフラッグのバナーの前にあるバースデーケーキ。",
"annualReport.2021.altAugust": "紫の背景の上にあるポテト、バースデーハット、サングラス。",
"annualReport.2021.altCard1": "”A dream In a world of nightmares悪夢の世界の夢”という文字の横にある濃いグレイの背景の上にある浮き輪。",
"annualReport.2021.altCard2": "黄色のヘッドバンドとゴールドのイヤリングをつけている黒人女性。",
"annualReport.2021.altCard3": "'I think Scratch Cat is a superhero.Scratchキャットはスーパーヒーローだと思う'と読める文字がある建物の前で揺れているScratchキャットのマスコット",
"annualReport.2021.altCard5": "’どんな服装をしていても、どんな代名詞を使っていても、誰を愛していても、常に尊敬すべきです’と読める文字の横に立っている笑顔のブロック。",
"annualReport.2021.altCard6": "紫色の背景の前にあるサングラスをかけたポテト。",
"annualReport.2021.altCard7": "ネオンキューブの上にあるカラフルなバースデーハット。",
"annualReport.2021.altCard9": "楕円形の虹の前にある'2022' ",
"annualReport.2021.altDonateIllustration": "切り抜かれたハート型の内側に指でハートの形を作っている二つの手。"
}

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@ -20,7 +20,7 @@
"annualReport.2021.watchVideo": "Видео қарау",
"annualReport.2021.missionTitle": "Our Mission, Vision, & Values",
"annualReport.2021.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators who have been excluded from creative computing.",
"annualReport.2021.missionP2": "Weve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively—essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
"annualReport.2021.missionP2": "Біз Scratch-ті барлық балаларды шығармашылықпен ойлауға, жүйелі түрде ойлауға және ынтымақтастықта жұмыс істеуге жұмылдыратын еркін, қауіпсіз, ойындық орта ретінде дамыттық — бұл қазіргі қоғамдағы барлық адамдар үшін маңызды дағдылар. Біз тәрбиешілермен және отбасылармен балаларды зерттеу, бөлісу және оқуда қолдау көрсету үшін жұмыс істейміз.",
"annualReport.2021.missionHeader": "Миссия",
"annualReport.2021.missionSubtitle": "Providing young people with digital tools and opportunities to imagine, create, share, and learn.",
"annualReport.2021.visionHeader": "Vision",

View file

@ -1,271 +1,271 @@
{
"annualReport.2021.subnavFoundersMessage": "Founder's Message",
"annualReport.2021.subnavMission": "Mission",
"annualReport.2021.subnavReach": "Reach",
"annualReport.2021.subnavFoundersMessage": "Mensagem do Fundador",
"annualReport.2021.subnavMission": "Missão",
"annualReport.2021.subnavReach": "Alcance",
"annualReport.2021.subnavThemes": "Temas",
"annualReport.2021.subnavDirectorsMessage": "Director's Message",
"annualReport.2021.subnavSupporters": "Supporters",
"annualReport.2021.subnavDirectorsMessage": "Mensagem da Diretora",
"annualReport.2021.subnavSupporters": "Apoiadores",
"annualReport.2021.subnavTeam": "Equipa",
"annualReport.2021.subnavDonate": "Faça um Donativo",
"annualReport.2021.mastheadYear": "2021 Annual Report",
"annualReport.2021.mastheadTitle": "Building an Equitable Community Together",
"annualReport.2021.directorsMessageTitle": "A Message from Our Executive Director",
"annualReport.2021.directorsMessageP1": "In 2021, COVID-19 continued to disrupt our routines and shape the way we interact with one another. Even as we began to gather together, schools reopened, and there were calls for a “return to normal,” the most vulnerable in our society remained disproportionately impacted by the inequitable structures that COVID-19 exacerbated. The COVID-19 crisis shaped young peoples relationships to Scratch, and solidified Scratch as a more vital place than ever for them to create, learn, and connect. But as we moved into a new year, we did not leave behind our most vulnerable young people as they began to navigate “the new normal.”",
"annualReport.2021.directorsMessageP2": "One of the foundational values of Scratch has always been to empower young people to explore, create, play, and discover—opportunities that arent afforded equitably to all students.",
"annualReport.2021.directorsMessagePullquote": "We believe in the transformative power of self-expression and creativity, and in providing space for young people to use creative coding as a tool to raise their voice.",
"annualReport.2021.directorsMessageP3": "Im proud to serve as the Executive Director of the Scratch Foundation during this pivotal moment in our history, and will continue to spread Scratchs caring, collaborative approach to creative learning to kids around the world who need these opportunities the most.",
"annualReport.2021.directorsMessageP4": "Last year was an incredible year for the Scratch Foundationwe focused on growing our team with remarkable, diverse leaders and building a solid foundation for our continued transition to an independent organization. We developed a three-year Strategic Plan with the combined efforts of every team member at every level of our organization, codifying the work were embarking on together. As Scratch grows, we remain focused on equity and community-building, and keeping Scratch a safe space for kids to connect, create, and collaborate with their peers around the world.",
"annualReport.2021.directorsMessageP5": "I cant thank you enough for embarking on this journey with our team, and for your continued support of our mission. The compassion and creativity of the Scratch Community is endlessly inspiring to us, and we cant wait for you to join us in the important work ahead of us.",
"annualReport.2021.EDTitle": "Executive Director, Scratch Foundation",
"annualReport.2021.mastheadYear": "Relatório Anual de 2021",
"annualReport.2021.mastheadTitle": "Construindo Juntos uma Comunidade Equitativa",
"annualReport.2021.directorsMessageTitle": "Uma Mensagem da Nossa Diretora Executiva",
"annualReport.2021.directorsMessageP1": "Em 2021, a COVID-19 continuou a perturbar nossas rotinas e a moldar a forma como interagimos uns com os outros. Mesmo quando começamos a nos reunir, as escolas reabriram e houve apelos para um \"retorno ao normal\", os mais vulneráveis de nossa sociedade permaneceram desproporcionalmente afetados pelas estruturas injustas que a COVID-19 exacerbou. A crise da COVID-19 moldou as relações dos jovens com o Scratch, e solidificou o Scratch como um lugar mais vital do que nunca para que eles criassem, aprendessem e se conectassem. Mas ao nos mudarmos para um novo ano, não deixamos para trás nossos jovens mais vulneráveis, enquanto eles começaram a navegar “o novo normal”.",
"annualReport.2021.directorsMessageP2": "Um dos valores fundamentais do Scratch sempre foi capacitar os jovens a explorar, criar, brincar e descobrir—oportunidades que não são oferecidas equitativamente a todos os estudantes.",
"annualReport.2021.directorsMessagePullquote": "Acreditamos no poder transformador da auto-expressão e da criatividade, e em proporcionar espaço para que os jovens usem a programação criativa como uma ferramenta para levantar sua voz.",
"annualReport.2021.directorsMessageP3": "Tenho orgulho de servir como Diretora Executivo da Fundação Scratch durante este momento crucial de nossa história, e continuarei a difundir a abordagem cuidadosa e colaborativa do Scratch para a aprendizagem criativa das crianças de todo o mundo que mais precisam destas oportunidades.",
"annualReport.2021.directorsMessageP4": "O ano passado foi um ano incrível para a Fundação Scratchnós nos concentramos no crescimento de nossa equipe com líderes notáveis e diversos, e na construção de uma base sólida para nossa transição contínua para uma organização independente. Desenvolvemos um Plano Estratégico de três anos com os esforços combinados de cada membro da equipe em todos os níveis de nossa organização, codificando o trabalho que estamos empreendendo juntos. Com o crescimento do Scratch, continuamos focados na equidade e na construção da comunidade, e mantendo o Scratch um espaço seguro para as crianças se conectarem, criarem e colaborarem com seus colegas ao redor do mundo.",
"annualReport.2021.directorsMessageP5": "Eu não poderia agradecer vocês o suficiente por embarcarem com nossa equipe nesta jornada e pelo apoio contínuo à nossa missão. A compaixão e a criatividade da Comunidade Scratch são infinitamente inspiradoras para nós e mal podemos esperar para que vocês se juntem a nós no importante trabalho que temos pela frente.",
"annualReport.2021.EDTitle": "Diretora Executiva, Fundação Scratch",
"annualReport.2021.watchVideo": "Veja o Vídeo",
"annualReport.2021.missionTitle": "Our Mission, Vision, & Values",
"annualReport.2021.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators who have been excluded from creative computing.",
"annualReport.2021.missionP2": "Weve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively—essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
"annualReport.2021.missionHeader": "Mission",
"annualReport.2021.missionSubtitle": "Providing young people with digital tools and opportunities to imagine, create, share, and learn.",
"annualReport.2021.visionHeader": "Vision",
"annualReport.2021.visionSubtitle": "To spread creative, caring, collaborative, equitable approaches to coding and learning around the world.",
"annualReport.2021.valuesHeader": "Values",
"annualReport.2021.valuesSubtitle": "In this work, we are guided by our core values that define our principles as an organization and a community:",
"annualReport.2021.creativeExpressionTitle": "Creative Expression",
"annualReport.2021.progressiveImprovementTitle": "Progressive Improvement",
"annualReport.2021.EquitableOpportunitiesTitle": "Equitable Opportunities",
"annualReport.2021.playfulEngagementTitle": "Playful Engagement",
"annualReport.2021.creativeExpressionDescription": " We are committed to providing everyone with tools and opportunities to express their ideas, their interests, and their authentic selves within a supportive community.",
"annualReport.2021.progressiveImprovementDescription": "We hold ourselves to a high standard and always strive to iterate, improve, and inspire one another to best serve young people around the world and the community that makes our work possible.",
"annualReport.2021.EquitableOpportunitiesDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
"annualReport.2021.playfulEngagementDescription": "At Scratch, play is an approach for making, sharing, learning, and engaging with the world. We encourage joyful exploration, experimentation, and collaboration.",
"annualReport.2021.reachTitle": "Reaching Children Around the World",
"annualReport.2021.reachSubtitle": "Scratch is the worlds largest coding community for children and teens, ages 8 and up.",
"annualReport.2021.reachMillion": "million",
"annualReport.2021.missionTitle": "Nossa Missão, Visão e Valores",
"annualReport.2021.missionP1": "Estamos comprometidos com a justiça educacional e priorizando a equidade em todos os aspectos de nosso trabalho, com um foco especial em iniciativas e abordagens que apoiem crianças, famílias e educadores que tenham sido excluídos da computação criativa.",
"annualReport.2021.missionP2": "Desenvolvemos o Scratch como um ambiente de aprendizagem livre, seguro e lúdico que engaja todas as crianças em pensar criativamente, raciocinar sistematicamente e trabalhar em colaboração—habilidades essenciais para todos na sociedade de hoje. Trabalhamos com educadores e famílias para apoiar as crianças na exploração, no compartilhamento e na aprendizagem.",
"annualReport.2021.missionHeader": "Missão",
"annualReport.2021.missionSubtitle": "Proporcionar aos jovens ferramentas digitais e oportunidades para imaginar, criar, compartilhar e aprender.",
"annualReport.2021.visionHeader": "Visão",
"annualReport.2021.visionSubtitle": "Divulgar abordagens criativas, cuidadosas e equitativas de programação e aprendizagem pelo mundo.",
"annualReport.2021.valuesHeader": "Valores",
"annualReport.2021.valuesSubtitle": "Neste trabalho, somos guiados por nossos valores fundamentais que definem nossos princípios como uma organização e uma comunidade:",
"annualReport.2021.creativeExpressionTitle": "Expressão Criativa",
"annualReport.2021.progressiveImprovementTitle": "Melhoria Progressiva",
"annualReport.2021.EquitableOpportunitiesTitle": "Oportunidades Equitativas",
"annualReport.2021.playfulEngagementTitle": "Engajamento Lúdico",
"annualReport.2021.creativeExpressionDescription": "Temos o compromisso de fornecer a todos ferramentas e oportunidades para expressar suas ideias, seus interesses e seu eu autêntico dentro de uma comunidade solidária.",
"annualReport.2021.progressiveImprovementDescription": "Nós nos comprometemos com um alto padrão e sempre nos esforçamos para iterar, melhorar e inspirar uns aos outros para melhor servir os jovens em todo o mundo e a comunidade que torna nosso trabalho possível.",
"annualReport.2021.EquitableOpportunitiesDescription": "Estamos construindo um movimento educacional que inclui pessoas de diversas origens para que possamos alcançar crianças de todo o mundo que foram excluídas das oportunidades da programação criativa.",
"annualReport.2021.playfulEngagementDescription": "No Scratch, pensar brincando é uma abordagem para criar, compartilhar, aprender e se envolver com o mundo. Encorajamos a exploração lúdica, experimentação e colaboração.",
"annualReport.2021.reachTitle": "Alcançando Crianças ao Redor do Mundo",
"annualReport.2021.reachSubtitle": "O Scratch é a maior comunidade de programação para crianças e adolescentes acima de 8 anos.",
"annualReport.2021.reachMillion": "milhões",
"annualReport.2021.reachNewUsersNumber": "18 {million}",
"annualReport.2021.reachNewUsersIncrease": "22% from 2020",
"annualReport.2021.reachNewUsersIncrease": "22% superior a 2020",
"annualReport.2021.reachProjectsCreatedNumber": "113 {million}",
"annualReport.2021.reachProjectsCreatedIncrease": "39% from 2020",
"annualReport.2021.reachProjectsCreatedIncrease": "39% superior a 2020",
"annualReport.2021.reachProjectCreatorsNumber": "42 {million}",
"annualReport.2021.reachProjectCreatorsIncrease": "44% from 2020",
"annualReport.2021.reachNewUsers": "New Users",
"annualReport.2021.reachProjectsCreated": "Projects Created",
"annualReport.2021.reachProjectCreators": "People Creating Projects",
"annualReport.2021.reachScratchAroundTheWorld": "Scratch is used around the world across {numberOfCountries}",
"annualReport.2021.reachScratchAroundTheWorldBold": "more than 200 countries and territories",
"annualReport.2021.reachSaudiArabiaTitle": "Saudi Arabia",
"annualReport.2021.reachSaudiArabiaDescription": "We saw tremendous growth around the world in 2021, but we were amazed to see the growth in Saudi Arabia, where we saw twice as many new users as the year before.",
"annualReport.2021.reachTranslationTitle": "Scratch is Translated into 74 Languages",
"annualReport.2021.reachTranslationIncrease": "10 languages from 2020",
"annualReport.2021.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
"annualReport.2021.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
"annualReport.2021.reachProjectCreatorsIncrease": "44% superior a 2020",
"annualReport.2021.reachNewUsers": "de Novos Usuários",
"annualReport.2021.reachProjectsCreated": "de Projetos Criados",
"annualReport.2021.reachProjectCreators": "de Pessoas Criando Projetos",
"annualReport.2021.reachScratchAroundTheWorld": "O Scratch é utilizado pelo mundo {numberOfCountries}",
"annualReport.2021.reachScratchAroundTheWorldBold": "em mais de 200 países e territórios",
"annualReport.2021.reachSaudiArabiaTitle": "Arábia Saudita",
"annualReport.2021.reachSaudiArabiaDescription": "Vimos um tremendo crescimento em todo o mundo em 2021, mas ficamos surpresos ao ver o crescimento na Arábia Saudita, onde vimos o dobro de novos usuários que no ano anterior.",
"annualReport.2021.reachTranslationTitle": "O Scratch está Traduzido em 74 Idiomas",
"annualReport.2021.reachTranslationIncrease": "10 idiomas a mais que em 2020",
"annualReport.2021.reachTranslationBlurb": "Graças a tradutores voluntários de todo o mundo.",
"annualReport.2021.reachScratchJrBlurb": "O ScratchJr é um ambiente de programação introdutório que permite crianças mais novas (de 5-7 anos) criarem seus próprios jogos e histórias interativas.",
"annualReport.2021.reachDownloadsMillion": "5 {million}",
"annualReport.2021.reachDownloads": "Downloads in 2021",
"annualReport.2021.reachDownloadsIncrease": "2 million from 2020",
"annualReport.2021.themesTitle": "Emerging Themes",
"annualReport.2021.themesDescription": "Amidst ongoing uncertainty from COVID-19, Scratch continued to serve as a key space for young people to connect and create together. In 2021, we focused our efforts on building a strong foundation to equitably support our growing global community and our growing Scratch Team. Our work was centered around three major themes: fostering community, increasing access and accessibility, and developing the Scratch Education Collaborative (SEC).",
"annualReport.2021.SECTitle": "Scratch Education Collaborative",
"annualReport.2021.SECIntro": "Community voices and partnerships are deeply woven into the fabric of Scratchs history. They have, and continue to be, integral in helping us increase accessible and equitable coding opportunities worldwide. In 2021, we launched the Scratch Education Collaborative, an initiative committed to identifying and eliminating the barriers to access to creative coding that connects remarkable organizations around the world.",
"annualReport.2021.SECWhatIs": "What is SEC?",
"annualReport.2021.SECWhatIsP1": "The SEC supports and engages participating organizations in a two-year, collaborative cohort experience to strengthen their commitment to, and implementation of, equitable creative coding using Scratch and ScratchJr.",
"annualReport.2021.SECWhatIsP2": "By the end of the cohort experience, organizations will have formed new partnerships with each other and with Scratch, and will have established new models for equity-centered creative coding resources.",
"annualReport.2021.SECWhatIsP3": "Our work with the SEC is made possible thanks to a generous grant from Google.org. Wed like to extend our gratitude for their continued support of our mission.",
"annualReport.2021.reachDownloads": "de Downloads em 2021",
"annualReport.2021.reachDownloadsIncrease": "2 milhões a partir de 2020",
"annualReport.2021.themesTitle": "Temas Emergentes",
"annualReport.2021.themesDescription": "Em meio à incerteza contínua da COVID-19, o Scratch continuou a servir como um espaço chave para que os jovens se conectem e criem juntos. Em 2021, concentramos nossos esforços na construção de uma base sólida para apoiar equitativamente nossa crescente comunidade global e a crescente Equipe Scratch. Nosso trabalho foi centrado em três grandes temas: fomentar a comunidade, aumentar o acesso e a acessibilidade, e desenvolver o Scratch Educação Colaborativa (SEC).",
"annualReport.2021.SECTitle": "Scratch Educação Colaborativa",
"annualReport.2021.SECIntro": "As vozes e parcerias da comunidade estão profundamente inseridas na estrutura da história do Scratch. Elas têm, e continuam sendo, parte integrante para nos ajudar a aumentar as oportunidades de programação acessíveis e equitativas em todo o mundo. Em 2021, lançamos a Scratch Educação Colaborativa, uma iniciativa comprometida em identificar e eliminar as barreiras de acesso à programação criativa que conecta organizações notáveis em todo o mundo.",
"annualReport.2021.SECWhatIs": "O que é o SEC?",
"annualReport.2021.SECWhatIsP1": "O SEC apoia e envolve as organizações participantes em uma experiência colaborativas de dois anos para fortalecer seu compromisso e implementação de uma programação criativa equitativa usando Scratch e ScratchJr.",
"annualReport.2021.SECWhatIsP2": "Ao final da experiência, as organizações terão formado novas parcerias entre si e com o Scratch, e terão estabelecido novos modelos de recursos de programação criativa centrados na equidade.",
"annualReport.2021.SECWhatIsP3": "Nosso trabalho com o SEC se tornou possível graças a uma generosa doação do Google.org. Gostaríamos de estender nossa gratidão por seu apoio contínuo à nossa missão.",
"annualReport.2021.SECOrgNumber": "41",
"annualReport.2021.SECOrgLabel": "organizations",
"annualReport.2021.SECOrgLabel": "organizações",
"annualReport.2021.SECCountryNumber": "13",
"annualReport.2021.SECCountryLabel": "countries",
"annualReport.2021.SECCountryLabel": "países",
"annualReport.2021.SECPartnerNumber": "7",
"annualReport.2021.SECPartnerLabel": "partners",
"annualReport.2021.SECMapParagraph": "Our first cohort included 41 organizations representing 13 countries around the world, united by their commitment to supporting learners from historically marginalized communities in developing their confidence with creative computing. Their locations are highlighted below:",
"annualReport.2021.spotlightStory": "Spotlight Story",
"annualReport.2021.SECSpotlightTitle": "Bridges to Science",
"annualReport.2021.SECSpotlightLocation": "Fulshear, Texas",
"annualReport.2021.SECSpotlightText1": "Bridges to Science; a Texas-based nonprofit providing math, coding, and robotics programs for underserved youth; was one of 41 exceptional organizations to join the Scratch Education Collaborative's first cohort.",
"annualReport.2021.SECSpotlightText2": "In 2021, we supported Bridges to Science in facilitating their first “Hour of Code” workshop with Code.org. The event “Fiestas y Piñatas” attracted over 22,000 teachers and students from Latin America. We also collaborated with Bridges to Science to develop a toolkit of unique resources to meet their communitys needs.",
"annualReport.2021.SECPullQuote": "One of the greatest joys that we have in teaching our students is that each one of them, no matter how quiet they are, all find a voice in computer science through Scratch.",
"annualReport.2021.SECPullQuoteAttr": "- Rosa Aristy, Bridges to Science Founder ",
"annualReport.2021.SECWorkshops": "SEC Workshops",
"annualReport.2021.SECWorkshopsText": "Last year, the Scratch Education Collaborative hosted a series of workshops that supported their inaugural cohort in defining and exploring unique pathways to equitable creative coding. Workshops were facilitated by Stanford d. School, Tinkering Studio, the Brazilian Creative Learning Network, and Chicago Public Schools CS4ALL. Together, workshop participants developed a shared understanding of creative coding and discussed strategies and practices that foster culturally sustaining communities through creative communication and collaboration.",
"annualReport.2021.SECWorkshopsSubtitle": "How can we creatively empower local community in exploring creative coding?",
"annualReport.2021.accessTitle": "Access",
"annualReport.2021.accessIntro": "As COVID-19 forced schools to close and pushed learning to virtual spaces, many students and teachers were discovering Scratch for the first time or adapting the way they taught and learned creative coding. From our own homes, the Scratch Team worked to support the changing needs of educators and the online community.",
"annualReport.2021.accessASL": "ASL Tutorial",
"annualReport.2021.accessASLText": "In 2021, we partnered with Deaf Kids Code to launch our first American Sign Language tutorial in the Scratch Editor.",
"annualReport.2021.accessASLText2": " Together, we were inspired to create an evergreen resource that would expand creative pathways for deaf Scratchers.",
"annualReport.2021.accessASLText3": "The video is a 13-minute remake of our original “Getting Started with Scratch” tutorial that introduces beginners to the Scratch platform.",
"annualReport.2021.accessPullQuote": "Being a good ally is a willingness to bend towards being accessible and really putting weight on the recommendations of organizations like mine … Asking, What is it that we can do? and really letting us take the reins and go for it, with very little to no resistance; that is a very rare thing.",
"annualReport.2021.accessPullQuoteAttr": "- Shireen Hafeez, Founder of Deaf Kids Code ",
"annualReport.2021.accessDEICommittee": "DEI Committees at Scratch",
"annualReport.2021.accessDEICommitteeText": "In 2021, several committees at Scratch embarked on work to make Scratch more diverse, equitable, and inclusive for all users. Were excited to share the progress each committee has made and the work still ahead.",
"annualReport.2021.accessDEICommitteeAccessibility": "Accessibility",
"annualReport.2021.accessDEICommitteeAccessibilityText": "The Accessibility Committee was created in response to one Scratch Team members own difficulty using Scratchs coding blocks and a recognized need to better support Scratchers of all abilities.",
"annualReport.2021.accessDEICommitteeAccessibilityText2": "In October of 2021, the committee launched a project to make the color of our coding blocks accessible for Scratchers with vision impairments. The committee is excited to partner with teachers and community organizations specializing in accessibility so the coding blocks meet web accessibility guidelines, and more importantly, lower floors to make Scratch more accessible for all.",
"annualReport.2021.SECPartnerLabel": "parceiros",
"annualReport.2021.SECMapParagraph": "Nossa primeira turma incluiu 41 organizações representando 13 países ao redor do mundo, unidos por seu compromisso de apoiar aprendizes de comunidades historicamente marginalizadas no desenvolvimento de sua confiança na computação criativa. Suas localizações estão destacadas abaixo:",
"annualReport.2021.spotlightStory": "História em Destaque",
"annualReport.2021.SECSpotlightTitle": "Pontes para a Ciência",
"annualReport.2021.SECSpotlightLocation": "Fulshear, Texas, EUA",
"annualReport.2021.SECSpotlightText1": "Bridges to Science; uma organização sem fins lucrativos baseada no Texas que oferece cursos de matemática, programação e robótica para jovens carentes; foi uma das 41 organizações excepcionais a se juntar à primeira turma do Scratch Educação Colaborativa.",
"annualReport.2021.SECSpotlightText2": "Em 2021, apoiamos a Bridges to Science ao facilitar seu primeira oficina da “Hora do Código” com o Code.org. O evento “Fiestas y Piñatas” atraiu mais de 22.000 professores e estudantes da América Latina. Também colaboramos com a Bridges to Science para desenvolver um kit de ferramentas de recursos exclusivos para atender às necessidades de sua comunidade.",
"annualReport.2021.SECPullQuote": "Uma das maiores alegrias que temos ao ensinar nossos alunos é que cada um deles, por mais tímidos que sejam, todos encontram uma voz na ciência da computação através do Scratch.",
"annualReport.2021.SECPullQuoteAttr": "- Rosa Aristy, Fundadora da Bridges to Science",
"annualReport.2021.SECWorkshops": "Oficinas do SEC",
"annualReport.2021.SECWorkshopsText": "No ano passado, o Scratch Education Collaborative organizou uma série de oficinas que apoiaram sua turma inaugural na definição e exploração de caminhos únicos para uma programação criativa equitativa. As oficinas foram facilitadas pela Stanford d. School, Tinkering Studio, a Rede Brasileira de Aprendizagem Criativa e as Escolas Públicas de Chicago CS4ALL. Juntos, os participantes das oficinas desenvolveram uma compreensão compartilhada da programação criativa e discutiram estratégias e práticas que promovem comunidades culturalmente sustentáveis através da comunicação e colaboração criativas.",
"annualReport.2021.SECWorkshopsSubtitle": "Como podemos habilitar criativamente a comunidade local a explorar a computação criativa?",
"annualReport.2021.accessTitle": "Acesso",
"annualReport.2021.accessIntro": "Enquanto a COVID-19 obrigava as escolas a fechar e empurrava a aprendizagem para espaços virtuais, muitos estudantes e professores estavam descobrindo o Scratch pela primeira vez ou adaptando a maneira como ensinavam e aprendiam a programação criativa. Dentro de nossas próprias casas, a Equipe Scratch trabalhou para suportar as necessidades de mudanças dos educadores e da comunidade online.",
"annualReport.2021.accessASL": "Tutorial em ASL",
"annualReport.2021.accessASLText": "Em 2021, fizemos uma parceria com a Deaf Kids Code para lançar nosso primeiro tutorial em linguagem de sinais americana no editor do Scratch.",
"annualReport.2021.accessASLText2": "Juntos, fomos inspirados a criar um recurso renovador que expandisse os caminhos criativos para os Scratchers surdos.",
"annualReport.2021.accessASLText3": "O vídeo é um relançamento de 13 minutos de nosso tutorial original “Primeiros Passos com o Scratch” que introduz os iniciantes à plataforma Scratch.",
"annualReport.2021.accessPullQuote": "Ser um bom aliado é estar disposto a ser acessível e realmente colocar peso nas recomendações de organizações como a minha... Perguntando, 'O que podemos fazer?' e realmente nos deixando tomar as rédeas e seguir em frente, com muito pouca ou nenhuma resistência; isso é uma coisa muito rara.",
"annualReport.2021.accessPullQuoteAttr": "- Shireen Hafeez, Fundadora da Deaf Kids Code ",
"annualReport.2021.accessDEICommittee": "Comitês DEI no Scratch",
"annualReport.2021.accessDEICommitteeText": "Em 2021, vários comitês no Scratch começaram a trabalhar para tornar o Scratch mais diversificado, equitativo e inclusivo para todos os usuários. Estamos empolgados em compartilhar o progresso de cada comitê e o trabalho que ainda está por vir.",
"annualReport.2021.accessDEICommitteeAccessibility": "Acessibilidade",
"annualReport.2021.accessDEICommitteeAccessibilityText": "O Comitê de Acessibilidade foi criado em resposta à dificuldade de um membro da Equipe Scratch ao usar os blocos de programação do Scratch e uma reconhecida necessidade de apoiar melhor os Scratchers de todas as habilidades.",
"annualReport.2021.accessDEICommitteeAccessibilityText2": "Em Outubro de 2021, o comitê lançou um projeto para fazer as cores dos blocos de programação acessíveis para os Scratchers com problemas de visão. O comitê está ansioso para fazer parcerias com professores e organizações da comunidade especializados em acessibilidade para que os blocos de programação cumpram as regras de acessibilidade da internet, e o mais importante, tornem o Scratch mais acessível para todos.",
"annualReport.2021.accessDEICommitteeG-JEDI": "G-JEDI",
"annualReport.2021.accessDEICommitteeG-JEDIText": "The Global, Justice, Equity, Diversity, and Inclusion (G-JEDI) Committee was formed to develop a shared language that defines what Diversity, Equity, and Inclusion (DEI) mean to the Scratch Team.",
"annualReport.2021.accessDEICommitteeG-JEDIText2": "In 2021, the committee began work on a DEI statement to outline the ways in which DEI has informed the Scratch Team and communitys past and present work, and how it will continue to inform new initiatives going forward.",
"annualReport.2021.accessDEICommitteeEquityXDesign": "Equity x Design",
"annualReport.2021.accessDEICommitteeEquityXDesignText": "The EquityXDesign Committee was created as a place for Scratch Team members and our collaborators in MITs Lifelong Kindergarten group to read and discuss ideas around equity-centered design practices.",
"annualReport.2021.accessDEICommitteeEquityXDesignText2": "The conversations are guided by Sasha Costanza-Chocks “Design Justice: Community-Led Practices to Build the Worlds We Need,” and committee members discuss ways in which they can incorporate equity-centered design practices in the development of Scratch tools and resources.",
"annualReport.2021.access10NewLanguages": "10 New Languages",
"annualReport.2021.access10NewLanguagesText": "With huge thanks to our translation community, we were able to connect with Scratchers in 74 languages last year! In 2021, 10 new languages were added to Scratch, including isiXhosa (South Africa), Sepedi (South Africa), Setswana (South Africa), Afrikaans (South Africa), Kichwa (Peru), ଓଡ଼ିଆ/Odia (India), Kazakh (Kazakhstan), Aragonese (Spain), Western Frisian (the Netherlands), and Bengali (Bangladesh, India, and other regions).",
"annualReport.2021.accessSouthAfrica": "Zero-rated Scratch in South Africa",
"annualReport.2021.accessSouthAfricaText": "To improve the Scratch experience for young people in regions with low or no internet connectivity, we partnered with the National Education Collaboration Trust (NECT) of South Africa to host a zero-rated page for downloading Scratch. Downloads on zero-rated pages do not use up any data bandwidth, reducing a barrier to accessing Scratch due to data limits and costs. Just two months after its April 2021 launch, the page had more than 1300 visitors.",
"annualReport.2021.accessSnapshot": "Snapshots",
"annualReport.2021.accessDEICommitteeG-JEDIText": "O comitê global de Justiça, Equidade, Diversidade e Inclusão (G-JEDI) foi formado para desenvolver uma linguagem compartilhada que define o que Diversidade, Equidade e Inclusão (DEI) significa para a Equipe Scratch.",
"annualReport.2021.accessDEICommitteeG-JEDIText2": "Em 2021, o comitê começou a trabalhar em uma declaração do DEI para delinear as maneiras pelas quais a DEI informa a Equipe Scratch e o trabalho passado e presente da comunidade, e como continuará a informar novas iniciativas daqui para frente.",
"annualReport.2021.accessDEICommitteeEquityXDesign": "Equidade vs Design",
"annualReport.2021.accessDEICommitteeEquityXDesignText": "O Comitê de design e equidade foi criado como um espaço para os membros da Equipe Scratch e nossos colaboradores no grupo Lifelong Kindergarten do MIT ler e discutir ideias sobre práticas de design centradas em equidade.",
"annualReport.2021.accessDEICommitteeEquityXDesignText2": "As conversas são guiadas por \"Design Justice: Community-Led Practices to Build the Worlds We Need\" de Sasha Costanza-Chock, e pelos membros do comitê que discutem maneiras pelas quais podem incorporar práticas de design centradas em equidade no desenvolvimento de ferramentas e recursos do Scratch.",
"annualReport.2021.access10NewLanguages": "10 Idiomas Novos",
"annualReport.2021.access10NewLanguagesText": "Com enormes agradecimentos à nossa comunidade de tradução, conseguimos nos conectar com Scratchers em 74 idiomas no ano passado! Em 2021, 10 novas línguas foram adicionadas ao Scratch, incluindo isiXhosa (África do Sul), Sepedi (África do Sul), Setswana (África do Sul), Africâner (África do Sul), Kichwa (Peru), Odia (Índia), Cazaque (Cazaquistão), Aragonese (Espanha), Frísio Ocidental (Holanda) e Bengali (Bangladesh, Índia e outras regiões).",
"annualReport.2021.accessSouthAfrica": "Tarifa zero do Scratch na África do Sul",
"annualReport.2021.accessSouthAfricaText": "Para melhorar a experiência do Scratch para jovens em regiões com baixa ou nenhuma conectividade à internet, fizemos uma parceria com o National Education Collaboration Trust (NECT) da África do Sul para hospedar uma página com custo zero para baixar o Scratch. Downloads em páginas com custo zero não consumem o plano de dados de seus usuários, reduzindo a barreira de acesso ao Scratch devido aos limites e custos de dados. Apenas dois meses após seu lançamento em abril de 2021, a página teve mais de 1300 visitantes.",
"annualReport.2021.accessSnapshot": "Fotos",
"annualReport.2021.communityTitle": "Comunidade",
"annualReport.2021.communityIntro": "In 2021, the Scratch community continued to experience rapid growth as even more young people around the world created and connected alongside their peers. We also continued to develop partnerships with community members to improve the Scratch experience for our diverse community of users.",
"annualReport.2021.communityIntro": "Em 2021, a comunidade Scratch continuou a experimentar um rápido crescimento à medida que ainda mais jovens em todo o mundo criaram e se conectaram aos seus pares. Também continuamos a desenvolver parcerias com membros da comunidade para melhorar a experiência do Scratch para nossa comunidade diversificada de usuários.",
"annualReport.2021.communityScratchConference": "Conferência Scratch",
"annualReport.2021.communityScratchConferenceText1": "In July, educators in our global community came together to celebrate creative coding at the Scratch Conference. This free, virtual event was led by our collaborators at MITs Lifelong Kindergarten Group. The conference brought together {more_bold}, who spent the day connecting, collaborating, and learning from one another, even as COVID kept us apart.",
"annualReport.2021.communityScratchConferenceText1More": "more than 1,500 educators and Scratch enthusiasts",
"annualReport.2021.communityVolunteerTranslators": "Volunteer Translators",
"annualReport.2021.communityVolunteerTranslatorsText": "Since Scratch was launched in 2007, we have been committed to supporting our users worldwide. Our language translation volunteers work closely with the Scratch Team to help translate and localize our platform and resources for the diverse communities that we serve.",
"annualReport.2021.communityVolunteerTranslatorsText2": "Thousands of translators have volunteered their time to translate Scratch into 74 languages and counting, and there are currently more than one thousand translators signed up to translate Scratch and ScratchJr. Were grateful to our volunteers for helping us reach more Scratchers around the world!",
"annualReport.2021.communityScratchCommunity": "The Scratch Community in 2021",
"annualReport.2021.communityScratchCommunityIntro": "In 2021, more than 113 million projects were created on the Scratch site almost a 39% increase from 2020 and more than one million new studios were created! Throughout the year, the Scratch Team hosted numerous studios to celebrate important events and encourage Scratchers to participate in the online community.",
"annualReport.2021.yearInReview": "Year in Review",
"annualReport.2021.yearInReviewText": "2021 was a remarkable year in the online community. The Community Team highlighted and developed opportunities for young people to express their ideas and become engaged in positive ways, and incredible movements sprung up from Scratchers themselves. Heres a look back at some of the highlights of the year:",
"annualReport.2021.communityScratchConferenceText1": "Em julho, educadores da nossa comunidade global se reuniram para celebrar a programação criativa na Conferência Scratch. Este evento virtual e gratuito foi liderado por nossos colaboradores do grupo Lifelong Kindergarten do MIT. A conferência reuniu {more_bold}, que passaram o dia se conectando, colaborando e aprendendo uns com os outros, mesmo com a COVID mantendo-nos separados.",
"annualReport.2021.communityScratchConferenceText1More": "mais de 1.500 educadores e entusiastas do Scratch",
"annualReport.2021.communityVolunteerTranslators": "Tradutores Voluntários",
"annualReport.2021.communityVolunteerTranslatorsText": "Desde que o Scratch foi lançado em 2007, estamos comprometidos em apoiar nossos usuários em todo o mundo. Nossos voluntários de tradução de idiomas trabalham em estreita colaboração com a Equipe Scratch para ajudar a traduzir e localizar nossa plataforma e recursos para as diversas comunidades que atendemos.",
"annualReport.2021.communityVolunteerTranslatorsText2": "Milhares de tradutores se voluntariaram para traduzir Scratch em 74 idiomas e contando, e atualmente há mais de mil tradutores inscritos para traduzir o Scratch e ScratchJr. Somos gratos aos nossos voluntários por nos ajudarem a alcançar mais Scratchers pelo mundo!",
"annualReport.2021.communityScratchCommunity": "A Comunidade Scratch em 2021",
"annualReport.2021.communityScratchCommunityIntro": "Em 2021, mais de 113 milhões de projetos foram criados no Scratch quase um aumento de 39% em relação a 2020 e mais de um milhão de novos estúdios foram criados! Ao longo do ano, a Equipe Scratch recebeu inúmeros estúdios para celebrar eventos importantes e incentivar os Scratchers a participar da comunidade on-line.",
"annualReport.2021.yearInReview": "Retrospectiva do Ano",
"annualReport.2021.yearInReviewText": "2021 foi um ano notável na comunidade on-line. A Equipe de Comunidades destacou e desenvolveu oportunidades para que os jovens expressassem suas ideias e se engajassem de forma positiva, e movimentos incríveis surgiram a partir dos próprios Scratchers. Aqui está um lista de alguns destaques do ano:",
"annualReport.2021.yearInReviewCard1Date": "Janeiro",
"annualReport.2021.yearInReviewCard1Title": "Poetic Cafe",
"annualReport.2021.yearInReviewCard1Text": "We “opened” our very first Poetic Cafe where Scratchers were invited to write, share, or collaborate on poems to share with the community.",
"annualReport.2021.yearInReviewCard1Title": "Café Poético",
"annualReport.2021.yearInReviewCard1Text": "\"Abrimos\" nosso primeiro Café Poético onde os Scratchers foram convidados a escrever, compartilhar ou colaborar em poemas para compartilhar com a comunidade.",
"annualReport.2021.yearInReviewCard2Date": "Fevereiro",
"annualReport.2021.yearInReviewCard2Title": "Black History Month Studio",
"annualReport.2021.yearInReviewCard2Text": "Scratchers shared interactive artwork, created poems, animated music videos, and more to celebrate influential people and events in Black history.",
"annualReport.2021.yearInReviewCard2Title": "Estúdio do Mês da História Negra",
"annualReport.2021.yearInReviewCard2Text": "Scratchers compartilharam obras de arte interativas, criaram poemas, videoclipes animados e muito mais para celebrar pessoas influentes e eventos na história negra.",
"annualReport.2021.yearInReviewCard3Date": "Abril",
"annualReport.2021.yearInReviewCard3Title": "April Fools Day",
"annualReport.2021.yearInReviewCard3Text": "Scratchers were asked to imagine the “Secret life” of the Scratch Cat and went on a treasure hunt for fun and silly things hidden around the Scratch website.",
"annualReport.2021.yearInReviewCard3Title": "Dia da Mentira",
"annualReport.2021.yearInReviewCard3Text": "Os Scratchers foram convidados a imaginar a “Vida Secreta” do gato do Scratch e saíram em uma caça ao tesouro por coisas divertidas e bobas escondidas no site do Scratch.",
"annualReport.2021.yearInReviewCard4Date": "Maio",
"annualReport.2021.yearInReviewCard4Title": "Scratch Week",
"annualReport.2021.yearInReviewCard4Text": "Scratchers around the world shared more than 3,500 projects responding to themed prompts like “Cooking With Scratch” and “Ridiculous Inventions” to celebrate Scratch's birthday.",
"annualReport.2021.yearInReviewCard4Title": "Semana do Scratch",
"annualReport.2021.yearInReviewCard4Text": "Scratchers de todo o mundo compartilharam mais de 3.500 projetos respondendo a temas como “Cozinhando com o Scratch” e “Invenções Ridículas” para comemorar o aniversário do Scratch.",
"annualReport.2021.yearInReviewCard5Date": "Junho",
"annualReport.2021.yearInReviewCard5Title": "Pride Month",
"annualReport.2021.yearInReviewCard5Text": "Scratchers created projects using all the colors of the rainbow to celebrate the LGBTQ+ community in the Pride Month studio.",
"annualReport.2021.yearInReviewCard5Title": "Mês do Orgulho",
"annualReport.2021.yearInReviewCard5Text": "Scratchers criaram projetos usando todas as cores do arco-íris para celebrar a comunidade LGBTQ+ no estúdio do Mês do Orgulho.",
"annualReport.2021.yearInReviewCard6Date": "Agosto",
"annualReport.2021.yearInReviewCard6Title": "Acampamento Scratch",
"annualReport.2021.yearInReviewCard6Text": "During this annual three-week long event, Scratchers created more than 7,000 projects that moved and grooved, showcased creative do-it-yourself (DIY) ideas, and shared their discoveries about the natural world around them.",
"annualReport.2021.yearInReviewCard6Text": "Durante este evento anual de três semanas, Scratchers criaram mais de 7.000 projetos que se moviam e dançavam, mostraram ideias criativas no estilo \"faça você mesmo\" e compartilharam suas descobertas sobre o mundo natural ao seu redor.",
"annualReport.2021.yearInReviewCard7Date": "Outubro",
"annualReport.2021.yearInReviewCard7Title": "Scratchtober",
"annualReport.2021.yearInReviewCard7Text": "For two weeks, Scratchers created projects showcasing their interpretations of daily prompts in the Scratchtober studio. More than 3,500 projects were created around single-word themes like underwater, celebration, and creatures.",
"annualReport.2021.yearInReviewCard7Text": "Durante duas semanas, Scratchers criaram projetos mostrando suas interpretações de temas diários no estúdio Scratchtober. Mais de 3.500 projetos foram criados em torno de temas de palavras únicas, como debaixo d'água, celebração e criaturas.",
"annualReport.2021.yearInReviewCard8Date": "Dezembro",
"annualReport.2021.yearInReviewCard8Title": "CSEdWeek",
"annualReport.2021.yearInReviewCard8Text": "Computer Science Education Week (CSEdWeek) occurred from December 6-12 to celebrate computer science around the world. Scratch participated in the week by encouraging community members to check out tutorials, studios, and a live event hosted in partnership with Makey Makey!",
"annualReport.2021.yearInReviewCard8Text": "A Semana de Educação em Ciência da Computação ocorreu de 6 a 12 de dezembro para celebrar a ciência da computação em todo o mundo. O Scratch participou da semana incentivando os membros da comunidade a conferir tutoriais, estúdios e um evento ao vivo realizado em parceria com a Makey Makey!",
"annualReport.2021.yearInReviewCard9Date": "Dezembro",
"annualReport.2021.yearInReviewCard9Title": "2021: A Scratch Year in Review Studio",
"annualReport.2021.yearInReviewCard9Text": "In 2021, Scratchers learned new skills, connected with friends around the world, and found creative ways to express themselves. More than 1,000 Scratchers shared their favorite Scratch memories and what Scratch meant to them in the 2021: A Scratch Year in Review studio.",
"annualReport.2021.yearInReviewCard9Title": "2021: Um ano de Scratch no Studio de Retrospectiva.",
"annualReport.2021.yearInReviewCard9Text": "Em 2021, Scratchers aprenderam novas habilidades, conectadas com amigos pelo mundo, e encontraram maneiras criativas de se expressarem. Mais de 1.000 Scratchers compartilharam suas memórias favoritas do Scratch e o que Scratch significou para eles no estúdio 2021: Uma Retrospectiva do Scratch.",
"annualReport.2021.communityScratchLabTitle": "Scratch Lab",
"annualReport.2021.communityScratchLabText": "With the launch of Scratch Lab in February, weve opened the doors of our development process directly to Scratchers around the world.",
"annualReport.2021.communityScratchLabText2": "Before we decide if we should introduce new blocks to the Scratch coding editor, its crucial to see the creative, innovative, and surprising ways Scratchers interact with them. Scratch Lab is a sandbox where everyone can try out these new features and, most importantly, share their thoughts and ideas directly with us.",
"annualReport.2021.communityScratchLabText3": "Over 500,000 Scratchers explored the Scratch Lab site in 2021, and they submitted more than 37,000 pieces of feedback.",
"annualReport.2021.communityScratchLabText4": "This feedback has been invaluable as we evaluate and develop Animated Text blocks, Face Sensing blocks, and more potential new features.",
"annualReport.2021.ytData1": "100,000",
"annualReport.2021.communityScratchLabText": "Com o lançamento do Scratch Lab em fevereiro, nós abrimos as portas do nosso processo de desenvolvimento diretamente para Scratchers pelo mundo.",
"annualReport.2021.communityScratchLabText2": "Antes de decidirmos se devemos introduzir novos blocos de programação ao editor do Scratch, é crucial ver as maneiras criativas, inovadoras e surpreendentes que os Scratchers interagem com eles. O Scratch Lab é uma espaço onde todos podem experimentar esses novos recursos e, o mais importante, compartilhar seus pensamentos e ideias diretamente conosco.",
"annualReport.2021.communityScratchLabText3": "Mais de 500.000 Scratchers exploraram o site do Scratch Lab em 2021 e deixaram mais de 37.000 comentários.",
"annualReport.2021.communityScratchLabText4": "Os comentários tem sido inestimáveis à medida que avaliamos e desenvolvemos os blocos de Texto Animados, blocos de Detecção de Rosto e outros recursos em potencial.",
"annualReport.2021.ytData1": "100.000",
"annualReport.2021.ytData1Sub": "subscritores",
"annualReport.2021.ytData2": "9 million",
"annualReport.2021.ytData2Sub": "views on videos",
"annualReport.2021.ytData3Top": "viewers in",
"annualReport.2021.ytData2": "9 milhões",
"annualReport.2021.ytData2Sub": "de visualizações",
"annualReport.2021.ytData3Top": "visualizações em",
"annualReport.2021.ytData3": "178",
"annualReport.2021.ytData3Sub": "countries",
"annualReport.2021.communitySnapshot2Title": "The Scratch Team on YouTube",
"annualReport.2021.communitySnapshot2Text": "The Scratch Team YouTube channel reached 100,000 subscribers in 2021— a nearly 500 percent increase from 2020! As students, educators, and families evolved in response to the pandemic, we knew we had to create resources that were reactive to their needs.",
"annualReport.2021.communitySnapshot2Text2": "These resources include a series of comprehensive Scratch tutorials that guide users through designing stories, games, and animations on Scratch. In 2021, these videos garnered nearly nine million views from viewers in 178 countries.",
"annualReport.2021.tutorial1": "How to Make an 'About Me'",
"annualReport.2021.tutorial2": "How to Make a Clicker Game",
"annualReport.2021.tutorial3": "How to Make a Mouse Trail",
"annualReport.2021.FounderMessageTitle": "A Message from Our Founder",
"annualReport.2021.FounderMessageSubTitle": "Support and Inspiration from a Founding Partner",
"annualReport.2021.FounderMessageText1": "As you read through this annual report, youll learn about many ways that Scratch is expanding creative computing opportunities for millions of young people around the world, especially those from marginalized communities. This global impact is possible because of the tireless work of the growing team of engineers, designers, educators, community moderators, and others at the Scratch Foundation.",
"annualReport.2021.FounderMessageText2": "To continue to grow our efforts and impact, we rely on the generous financial support of an incredible collection of companies, foundations, and individual donors who are aligned with our mission and vision. Here, I want to highlight the support and inspiration weve received from one of our Founding Partners: the LEGO Foundation.",
"annualReport.2021.FounderMessageText3": "My research group at the MIT Media Lab started collaborating with the LEGO company and LEGO Foundation more than 30 years ago. LEGO funding helped support our early work on Scratch, leading up to the public launch of Scratch in 2007. Then, when Scratch spun out of MIT into the Scratch Foundation in 2019, the LEGO Foundation provided important funding for the new organization, with a five-year $10 million grant to “support transformative educational change by developing and promoting playful, creative approaches to coding...in diverse economic and cultural contexts.” When the pandemic hit, the LEGO Foundation stepped up with an additional $5 million grant in 2021, to ensure that the Scratch Foundation could meet the needs of children and educators disrupted by the pandemic.",
"annualReport.2021.FounderMessageText4": "But the LEGO-Scratch connection goes far beyond financial support. The Scratch approach of creating animated stories and games by snapping together graphical programming blocks was inspired, in part, by the way children build LEGO houses and castles by snapping together plastic LEGO bricks. Scratch and LEGO also share the same project-based educational philosophy, encouraging children to iteratively refine their projects by trying out an idea, seeing what happens, then making revisions and trying again.",
"annualReport.2021.FounderMessageText5": "Ive always loved the LEGO slogan “Joy of Building, Pride of Creation.” The LEGO Foundations deep partnership with the Scratch Foundation is helping to bring “Joy of Building, Pride of Creation” to childrens digital activities. The partnership serves as a model of how organizations with shared ideas and values can work together to catalyze transformational change in learning and education. As the Scratch Foundation continues to build its network of partners and supporters, I look forward to connecting with other organizations to expand creative computing opportunities for children around the world.",
"annualReport.2021.FounderTitle": "Founder, Scratch Foundation",
"annualReport.2021.lookingForward": "Looking Forward",
"annualReport.2021.lookingForwardText1": "In 2021, we outlined a Strategic Framework guiding our major priorities for the next 4 years. Were focused on these major areas:",
"annualReport.2021.lookingForwardText2": "We would like to extend a huge thank you to the LEGO Foundation, whose generous COVID Recovery Grant will enable us to carry out this crucial work. We cant wait to share more with you about the exciting projects we have planned, including updates to the Scratch experience for schools, updates to ScratchJr, and more.",
"annualReport.2021.LookingForward1": "Strengthening the Scratch Platform and Community Infrastructure",
"annualReport.2021.LookingForward2": "Expanding Pathways to Creative Learning",
"annualReport.2021.LookingForward3": "Building Organizational Capacity and Ensuring Fiscal Sustainability",
"annualReport.2021.supportersTitle": "Thank You to Our Supporters",
"annualReport.2021.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
"annualReport.2021.ourSupporters": "Our Supporters",
"annualReport.2021.ourSupportersText": "We want to thank all Scratch supporters who, throughout the years, have helped us amazing learning experiences for millions of young people around the world. The following list is based on giving to Scratch Foundation from January 1, 2021 to December 31, 2021.",
"annualReport.2021.supportersFoundingTitle": "Founding Partners — $10,000,000+",
"annualReport.2021.supportersFoundingText": "We are especially grateful to our Founding Partners who have each provided at least $10,000,000 in cumulative support, since the start of Scratch in 2003.",
"annualReport.2021.supportersCatPartnersTitle": "Scratch Cat Partners — $1,000,000+",
"annualReport.2021.supportersCreativityTitle": "Creativity Circle — $250,000+",
"annualReport.2021.supportersCollaborationTitle": "Collaboration Circle — $100,000+",
"annualReport.2021.supportersImaginationTitle": "Imagination Circle — $50,000+",
"annualReport.2021.supportersInspirationTitle": "Inspiration Circle — $20,000+",
"annualReport.2021.ytData3Sub": "países",
"annualReport.2021.communitySnapshot2Title": "A Equipe Scratch no YouTube",
"annualReport.2021.communitySnapshot2Text": "O canal do YouTube da Equipe Scratch alcançou 100.000 inscritos em 2021, um aumento de quase 500% em relação a 2020! À medida que estudantes, educadores e famílias superaram a pandemia, sabíamos que tínhamos que criar recursos reativos às suas necessidades.",
"annualReport.2021.communitySnapshot2Text2": "Esses recursos incluem uma série de tutoriais abrangentes do Scratch que orientam os usuários através do desenho de histórias, jogos e animações no Scratch. Em 2021, esses vídeos ganharam quase nove milhões de visualizações de espectadores em 178 países.",
"annualReport.2021.tutorial1": "Como fazer um 'Sobre Mim'",
"annualReport.2021.tutorial2": "Como Fazer um Jogo de Clicar",
"annualReport.2021.tutorial3": "Como Fazer uma Trilha com o Mouse",
"annualReport.2021.FounderMessageTitle": "Uma Mensagem de Nosso Fundador",
"annualReport.2021.FounderMessageSubTitle": "Apoio e Inspiração de um Sócio Fundador",
"annualReport.2021.FounderMessageText1": "Ao ler este relatório anual, você aprenderá sobre muitas maneiras que o Scratch está aumentando as oportunidades de computação criativas para milhões de jovens em todo o mundo, especialmente aqueles de comunidades marginalizadas. Esse impacto global é possível devido ao trabalho incansável da crescente equipe de engenheiros, designers, educadores, moderadores de comunidade e outros da Fundação Scratch.",
"annualReport.2021.FounderMessageText2": "Para continuar a crescer nossos esforços e impacto, contamos com o apoio financeiro generoso de uma coleção incrível de empresas, fundações e doadores individuais que estão alinhados com nossa missão e visão. Aqui, quero destacar o apoio e inspiração que recebemos de um de nossos Parceiros Fundadores: a Fundação LEGO.",
"annualReport.2021.FounderMessageText3": "Meu grupo de pesquisa no MIT Media Lab começou a colaborar com a empresa LEGO e a Fundação LEGO há mais de 30 anos. O financiamento da LEGO ajudou a apoiar nosso trabalho inicial no Scratch, levando ao lançamento público do Scratch em 2007. Então, quando o Scratch saiu do MIT para a Fundação Scratch em 2019, a Fundação LEGO forneceu importantes fundos para a nova organização, com uma doação de 10 milhões de dólares por cinco anos para \"apoiar mudanças educacionais transformadoras, desenvolvendo e promovendo abordagens lúdicas e criativas para a programação... em diversos contextos econômicos e culturais\". Quando a pandemia começou, a Fundação LEGO intensificou-se com uma doação adicional de 5 milhões de dólares em 2021, para garantir que a Fundação Scratch pudesse atender às necessidades de crianças e educadores interrompidas pela pandemia.",
"annualReport.2021.FounderMessageText4": "Mas a conexão entre a LEGO e o Scratch vai muito além do apoio financeiro. A abordagem do Scratch em criar histórias animadas e jogos, juntando blocos gráficos de programação foi inspirada, em parte, pela maneira como as crianças constroem casas e castelos com LEGO, juntando blocos pláticos de LEGO. O Scratch e o LEGO também compartilham a mesma filosofia educacional baseada em projetos, incentivando as crianças a refinar iterativamente seus projetos, testando uma ideia, vendo o que acontece, depois fazendo revisões e tentando novamente.",
"annualReport.2021.FounderMessageText5": "Sempre amei o slogan \"Alegria de Construir, Orgulho da Criação\" da LEGO. A profunda parceria da Fundação LEGO com a Fundação Scratch está ajudando a levar a \"Alegria de Construir, Orgulho da Criação\" para atividades digitais infantis. A parceria serve como um modelo de como organizações com ideias e valores parecidos podem trabalhar juntas para catalisar a mudança transformadora na aprendizagem e na educação. À medida que a Fundação Scratch continua a construir sua rede de parceiros e apoiadores, estou ansioso para me conectar com outras organizações para aumentar oportunidades de computação criativa para crianças pelo mundo.",
"annualReport.2021.FounderTitle": "Fundador, Fundação Scratch",
"annualReport.2021.lookingForward": "Olhando Para Frente",
"annualReport.2021.lookingForwardText1": "Em 2021, nós delineamos um Quadro Estratégico que norteia nossas grandes prioridades para os próximos 4 anos. Estamos focados nestas áreas principais:",
"annualReport.2021.lookingForwardText2": "Gostaríamos de agradecer imensamente à fundação LEGO, cuja generosa Doação de Recuperação da COVID nos permitirá realizar este trabalho crucial. Mal podemos esperar para compartilhar mais com você sobre os projetos empolgantes que planejamos, incluindo atualizações da experiência Scratch para escolas, atualizações no ScratchJr e muito mais.",
"annualReport.2021.LookingForward1": "Fortalecendo a Plataforma Scratch e a Infraestrutura da Comunidade",
"annualReport.2021.LookingForward2": "Expandindo Caminhos para a Aprendizagem Criativa",
"annualReport.2021.LookingForward3": "Construindo Capacidade Organizacional e Garantindo a Sustentabilidade Fiscal",
"annualReport.2021.supportersTitle": "Obrigado aos Nossos Apoiadores",
"annualReport.2021.supportersIntro": "Obrigado aos nossos generosos apoiadores. Sua contribuição nos ajuda a expandir as oportunidades de aprendizagem criativa para crianças de todas as idades, de todas as origens, em todo o mundo.",
"annualReport.2021.ourSupporters": "Nossos Apoiadores",
"annualReport.2021.ourSupportersText": "Queremos agradecer a todos os apoiadores do Scratch que, ao longo dos anos, nos ajudaram em experiências incríveis de aprendizagem para milhões de jovens em todo o mundo. A lista a seguir é baseada em doações à Fundação Scratch de 1 de janeiro de 2021 a 31 de dezembro de 2021.",
"annualReport.2021.supportersFoundingTitle": "Parceiros Fundadores — US$ 10.000.000+",
"annualReport.2021.supportersFoundingText": "Somos especialmente gratos aos nossos Parceiros Fundadores que individualmente proveram mais de US$ 10.000.000 em apoio acumulado desde o inicio do Scratch em 2003.",
"annualReport.2021.supportersCatPartnersTitle": "Parceiros do gato do Scratch — US$ 1.000.000+",
"annualReport.2021.supportersCreativityTitle": "Círculo de Criatividade — US$ 250.000+",
"annualReport.2021.supportersCollaborationTitle": "Círculo de Colaboração — US$ 100.000+",
"annualReport.2021.supportersImaginationTitle": "Círculo de Imaginação — US$ 50.000+",
"annualReport.2021.supportersInspirationTitle": "Círculo de Inspiração — US$ 20.000+",
"annualReport.2021.supportersExplorationTitle": "Círculo da Exploração +5000 USD",
"annualReport.2021.supportersPlayTitle": "Play Circle — $1,000+",
"annualReport.2021.supportersInKindTitle": "In-Kind Supporters",
"annualReport.2021.leadershipTitle": "Our Team",
"annualReport.2021.leadershipBoard": "Board of Directors",
"annualReport.2021.leadershipChair": "Chair",
"annualReport.2021.leadershipProfessor": "Professor of Learning Research",
"annualReport.2021.leadershipViceChair": "Vice-Chair",
"annualReport.2021.leadershipCoFounder": "Co-Founder and Co-Chairman",
"annualReport.2021.leadershipBoardMember": "Board Member",
"annualReport.2021.leadershipPresidentCEO": "President and CEO",
"annualReport.2021.leadershipFormerPresident": "Former President",
"annualReport.2021.leadershipFounderCEO": "Founder and CEO",
"annualReport.2021.leadershipFormerChairCEO": "Former CEO and Chairwoman",
"annualReport.2021.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
"annualReport.2021.leadershipBoardSecretary": "Board Secretary",
"annualReport.2021.leadershipBoardTreasurer": "Board Treasurer",
"annualReport.2021.leadershipScratchTeam": "2021 Scratch Team",
"annualReport.2021.leadershipED": "Executive Director",
"annualReport.2021.teamThankYou": "Thank you to Mitch Resnick, Natalie Rusk, Rupal Jain, and other collaborators at the Lifelong Kindergarten Group at the MIT Media Lab for your tireless support of Scratch.",
"annualReport.2021.donateTitle": "Support Us",
"annualReport.2021.donateMessage": "Your support enables us to create inspiring, creative, and memorable learning experiences for kids everywhere, especially those who have been systemically excluded from creative coding opportunities. Make a gift to Scratch today to help us keep our servers running, maintain our growing global community, and make creative coding possible for kids in every country around the world.",
"annualReport.2021.donateMessage2": "Thank you for your generosity.",
"annualReport.2021.supportersPlayTitle": "Círculo de Brincar — US$ 1.000+",
"annualReport.2021.supportersInKindTitle": "Apoiadores em Espécie",
"annualReport.2021.leadershipTitle": "Nossa Equipe",
"annualReport.2021.leadershipBoard": "Conselho Administrativo",
"annualReport.2021.leadershipChair": "Presidente",
"annualReport.2021.leadershipProfessor": "Professor de Pesquisa em Aprendizagem",
"annualReport.2021.leadershipViceChair": "Vice-presidente",
"annualReport.2021.leadershipCoFounder": "Co-fundador and co-presidente",
"annualReport.2021.leadershipBoardMember": "Membro do conselho",
"annualReport.2021.leadershipPresidentCEO": "Presidente e CEO",
"annualReport.2021.leadershipFormerPresident": "Antiga presidente",
"annualReport.2021.leadershipFounderCEO": "Fundador e CEO",
"annualReport.2021.leadershipFormerChairCEO": "Antiga CEO e Presidente do Conselho",
"annualReport.2021.leadershipBoardSecretaryTreasurer": "Secretária e Tesoureiro do Conselho",
"annualReport.2021.leadershipBoardSecretary": "Secretária do Conselho",
"annualReport.2021.leadershipBoardTreasurer": "Tesoureiro do Conselho",
"annualReport.2021.leadershipScratchTeam": "Equipe Scratch 2021",
"annualReport.2021.leadershipED": "Diretora Executiva",
"annualReport.2021.teamThankYou": "Agradecemos Mitch Resnick, Natalie Rusk, Rupal Jain e outros colaboradores do Lifelong Kindergarten Group no MIT Media Lab pelo seu incansável suporte ao Scratch.",
"annualReport.2021.donateTitle": "Apoie-nos",
"annualReport.2021.donateMessage": "Seu apoio nos permite criar experiências de aprendizagem inspiradoras, criativas e memoráveis para crianças em todos os lugares, especialmente aquelas que foram sistematicamente excluídas das oportunidades de programação criativa. Faça uma doação para o Scratch para nos ajudar a manter nossos servidores funcionando, manter nossa crescente comunidade global e tornar possível a programação criativa para crianças em todos os países do mundo.",
"annualReport.2021.donateMessage2": "Obrigado pela sua generosidade.",
"annualReport.2021.donateButton": "Faça um Donativo",
"annualReport.2021.projectBy": "project by",
"annualReport.2021.JuneIlloAttr": "Flags by @ratchild",
"annualReport.2021.OctIlloAttr": "Potato and glasses by @Cupwing",
"annualReport.2021.altMap": "A map of the world showing 41 SEC organizations",
"annualReport.2021.altSECSpotlightImage": "A child plays with a toy in front of an orange background",
"annualReport.2021.altAccessibility": "Two people use sign language in front of a green background.",
"annualReport.2021.altaccessDEICommittee": "A hand holds out a scratch component on a green background.",
"annualReport.2021.altaccessDEICommitteeAccessibility": "A hand paints scratch components on a blue background.",
"annualReport.2021.altaccessDEICommitteeG-JEDI": "Two hands reach toward a text bubble with a heart inside it.",
"annualReport.2021.altaccessDEICommitteeEquitXDesign": "Two hands work together to compile a list of scratch components.",
"annualReport.2021.altaccessSouthAfrica": "Two kids, one using a tablet and one using a laptop, work on a scratch project together.",
"annualReport.2021.altcommunityVolunteerTransators": "Four hands are raised with text bubbles resting on top of them in front of a purple background.",
"annualReport.2021.altcommunityThankYou": "A globe with a banner across it saying 'Thank you' surrounded by the words for thank you in various languages.",
"annualReport.2021.altAvatar": "user avatar",
"annualReport.2021.altDropdownArrow": "Arrow indicating dropdown menu.",
"annualReport.2021.altMastheadIllustration": "Three people interacting with physical scratch components.",
"annualReport.2021.altWave": "An emoji hand waving.",
"annualReport.2021.altMitchHeadshot": "Founder Mitch Resnick",
"annualReport.2021.altCalendar": "A calendar displaying the year 2021.",
"annualReport.2021.altWorldVisualization": "An illustrated version of the globe.",
"annualReport.2021.altSaudiArabiaVisualization": "A bar chart showing that there were more than twice as many new Scratch users in 2021 as there were in 2020.",
"annualReport.2021.altScratchHorizontalCommand": "A yellow Scratch programming component.",
"annualReport.2021.altSECVideoPreview": "The Scratch interface appears on the left and a girl signing appears on the right.",
"annualReport.2021.altScratchJr": "Text reading Scratch jr",
"annualReport.2021.altHorizontalLoop": "A yellow horizontal Scratch programming component.",
"annualReport.2021.altaccessDEICommitteeEquityXDesign": "Two hands lining up physical Scratch components.",
"annualReport.2021.altcommunityVolunteerTranslators": "Hands reaching up in front of a purple background with text bubbles floating above them.",
"annualReport.2021.altScratchLogoText": "A green rectangle with the words 'Scratch Lab' writton on it.",
"annualReport.2021.altScratchLabVideo": "A screenshot of a Scratch project with a play button on top.",
"annualReport.2021.altHat": "A person wearing a yellow hat and pink heart sunglasses.",
"annualReport.2021.altScratchText": "A rainbow Scratch component displaying the text, 'Here we go!'",
"annualReport.2021.altStar": "A girl with a yellow star in front of her face.",
"annualReport.2021.altMouseTrail": "Multiple cut outs of a squirrel head placed randomly on top of each other.",
"annualReport.2021.altSECWorkshops": "People playing together",
"annualReport.2021.altArrowUp": "An arrow pointing up.",
"annualReport.2021.altTranslated": "A scratch component saying \"Hello\" and listing languages that scratch is available in.",
"annualReport.2021.altAboutMe": "The words 'About me' placed over an easel, hedgehog, mango, and soccer ball.",
"annualReport.2021.altClickerGame": "A math game showing an apple, an orange, and a cut up bowl of fruit.",
"annualReport.2021.altLookingForward1": "Interlocking hexagons displaying a swirl, start, and heart.",
"annualReport.2021.altLookingForward2": "A sign post with one arrow poining right displaying a swirl and one arrow pointing left displaying a heart.",
"annualReport.2021.altLookingForward3": "Colorful blocks lined up to create steps with a plant growing on top.",
"annualReport.2021.altSparkle": "White sparkle decoration",
"annualReport.2021.altDownArrow": "Purple arrow pointing down",
"annualReport.2021.altConnectingLine": "A dotted line connecting timeline elements.",
"annualReport.2021.altApril": "A pen and Scratch components placed on top of a purple background.",
"annualReport.2021.altJune": "A birthday cake in front of a banner of flags displaying various types of LGBTQ+ pride.",
"annualReport.2021.altAugust": "A potato, birthday had, and sunglasses on top of a purple background.",
"annualReport.2021.altCard1": "A colorful blob floats in front of a black and gray background next to the words 'A dream In a world of nightmares.'",
"annualReport.2021.altCard2": "A black woman is wearing a yellow headband and gold hoop earrings.",
"annualReport.2021.altCard3": "The scratch cat mascot swings in front of buildings accompanied by text reading 'I think Scratch Cat is a superhero.'",
"annualReport.2021.altCard5": "A smiling block stands next to a text bubble reading 'no matter how anyone dresses, what pronouns they use, or who they love, you should always respect them!'",
"annualReport.2021.altCard6": "A potato wearing sunglasses sits in front of a purple background.",
"annualReport.2021.altCard7": "A colorful birthday hat sits on top of a neon cube.",
"annualReport.2021.altCard9": "'2022' sits in front of a rainbow of ovals.",
"annualReport.2021.altDonateIllustration": "Two hands form the shape of a heart with their fingers inside of a cut out heart shape."
"annualReport.2021.projectBy": "projeto de",
"annualReport.2021.JuneIlloAttr": "Bandeiras por @ratchild",
"annualReport.2021.OctIlloAttr": "Batata e óculos por @Cupwing",
"annualReport.2021.altMap": "Um mapa do mundo mostrando 41 organizações SEC",
"annualReport.2021.altSECSpotlightImage": "Uma criança brinca com um brinquedo na frente de um fundo laranja",
"annualReport.2021.altAccessibility": "Duas pessoas usam linguagem de sinais na frente de um fundo verde.",
"annualReport.2021.altaccessDEICommittee": "Uma mão segura um bloco do Scratch em um fundo verde.",
"annualReport.2021.altaccessDEICommitteeAccessibility": "Uma mão pinta blocos do Scratch em um fundo azul.",
"annualReport.2021.altaccessDEICommitteeG-JEDI": "Duas mãos alcançam uma balão de texto com um coração dentro dele.",
"annualReport.2021.altaccessDEICommitteeEquitXDesign": "Duas mãos trabalham juntas para compilar uma lista de blocos do Scratch.",
"annualReport.2021.altaccessSouthAfrica": "Duas crianças, uma usando um tablet e outra usando um laptop, trabalham juntas em um projeto no Scratch.",
"annualReport.2021.altcommunityVolunteerTransators": "Quatro mãos estão levantadas com balões de texto em cima delas na frente de um fundo roxo.",
"annualReport.2021.altcommunityThankYou": "Um globo com um banner dizendo 'Obrigado' cercado pelas palavras de agradecimento em vários idiomas.",
"annualReport.2021.altAvatar": "avatar de usuário",
"annualReport.2021.altDropdownArrow": "Seta indicando menu de seleção",
"annualReport.2021.altMastheadIllustration": "Três pessoas interagindo com blocos físicos do Scratch.",
"annualReport.2021.altWave": "Um emoji de mão acenando.",
"annualReport.2021.altMitchHeadshot": "Fundador Mitch Resnick",
"annualReport.2021.altCalendar": "Um calendário mostrando o ano de 2021.",
"annualReport.2021.altWorldVisualization": "Uma versão ilustrada do globo.",
"annualReport.2021.altSaudiArabiaVisualization": "Um gráfico de barras mostrando que mais do que dobrou o número de usuários do Scratch entre 2020 e 2021.",
"annualReport.2021.altScratchHorizontalCommand": "Um bloco de programação do Scratch em amarelo.",
"annualReport.2021.altSECVideoPreview": "A interface do Scratch aparece à esquerda e uma garota fazendo linguagem de sinais à direita.",
"annualReport.2021.altScratchJr": "Texto onde se lê Scratch jr",
"annualReport.2021.altHorizontalLoop": "Um bloco horizontal amarelo de programação do Scratch.",
"annualReport.2021.altaccessDEICommitteeEquityXDesign": "Duas mãos alinhando blocos físicos de programação do Scratch.",
"annualReport.2021.altcommunityVolunteerTranslators": "Mãos chegando na frente de um fundo roxo com balões de texto flutuando acima deles.",
"annualReport.2021.altScratchLogoText": "Um retângulo verde com as palavras 'Scratch Lab' escritas nele.",
"annualReport.2021.altScratchLabVideo": "Uma captura de tela de um projeto do Scratch com um botão de reprodução na parte superior.",
"annualReport.2021.altHat": "Uma pessoa usando um chapéu amarelo e óculos de sol em formato de coração rosa.",
"annualReport.2021.altScratchText": "Um bloco de programação de arco-íris do Scratch exibindo o texto, 'Aqui vamos nós!'",
"annualReport.2021.altStar": "Uma garota com uma estrela amarela na frente do rosto.",
"annualReport.2021.altMouseTrail": "Vários recortes de cabeças de esquilos colocados aleatoriamente uns em cima dos outros.",
"annualReport.2021.altSECWorkshops": "Pessoas brincando juntas",
"annualReport.2021.altArrowUp": "Uma seta apontando para cima.",
"annualReport.2021.altTranslated": "Um bloco do Scratch que diz \"Olá\" e uma lista dos idiomas em que o Scratch está disponível.",
"annualReport.2021.altAboutMe": "As palavras 'Sobre mim' colocadas sobre um cavalete, ouriço, manga e bola de futebol.",
"annualReport.2021.altClickerGame": "Um jogo de matemática mostrando uma maçã, uma laranja e uma tigela de frutas cortadas.",
"annualReport.2021.altLookingForward1": "Hexágonos interligados exibindo uma espiral, uma estrela e um coração.",
"annualReport.2021.altLookingForward2": "Um poste de sinalização com uma seta apontando para a direita exibindo uma espiral e uma seta apontando para a esquerda exibindo um coração.",
"annualReport.2021.altLookingForward3": "Blocos coloridos alinhados para criar degraus com uma planta crescendo em cima.",
"annualReport.2021.altSparkle": "Decoração com brilho branco",
"annualReport.2021.altDownArrow": "Seta roxa apontando para baixo",
"annualReport.2021.altConnectingLine": "Uma linha pontilhada conectando elementos da linha do tempo.",
"annualReport.2021.altApril": "Uma caneta e blocos do Scratch colocados em cima de um fundo roxo.",
"annualReport.2021.altJune": "Um bolo de aniversário em frente a um banner exibindo vários tipos de bandeiras do orgulho LGBTQ+.",
"annualReport.2021.altAugust": "Uma batata, um chapéu de aniversário e um óculos de sol em cima de um fundo roxo.",
"annualReport.2021.altCard1": "Uma bolha colorida flutua na frente de um fundo preto e cinza ao lado das palavras 'Um sonho em um mundo de pesadelos.'",
"annualReport.2021.altCard2": "Uma mulher negra está usando uma faixa amarela e brincos de argola de ouro.",
"annualReport.2021.altCard3": "O gato mascote do Scratch balança na frente dos prédios acompanhado por um texto que diz 'Eu acho que o gato do Scratch é um super-herói.'",
"annualReport.2021.altCard5": "Um bloco sorridente fica ao lado de um balão de texto que diz 'não importa como as pessoas se vestem, que pronome elas usam ou quem elas amam, você deve sempre respeitá-las!'",
"annualReport.2021.altCard6": "Uma batata usando óculos de sol fica na frente de um fundo roxo.",
"annualReport.2021.altCard7": "Um chapéu de aniversário colorido em cima de um cubo de néon.",
"annualReport.2021.altCard9": "'2022' fica na frente de um arco-íris de formas ovais.",
"annualReport.2021.altDonateIllustration": "Duas mãos formam um coração com os dedos dentro de um recorte em forma de coração."
}

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@ -20,7 +20,7 @@
"annualReport.2021.watchVideo": "Tazama Video",
"annualReport.2021.missionTitle": "Our Mission, Vision, & Values",
"annualReport.2021.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators who have been excluded from creative computing.",
"annualReport.2021.missionP2": "Weve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively—essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
"annualReport.2021.missionP2": "Tumeendeleza Scratch kama mazingira bure, salama na ya kujifunza kwa kucheza ambayo huwashirikisha watoto wote kufikiria kwa ubunifu, kuwaza kwa mpangilio, na kufanya kazi kwa kushirikiana — stadi muhimu kwa kila mtu katika jamii ya leo. Tunafanya kazi na walimu na familia kusaidia watoto kuchunguza, kushiriki, na kujifunza.",
"annualReport.2021.missionHeader": "Misheni",
"annualReport.2021.missionSubtitle": "Providing young people with digital tools and opportunities to imagine, create, share, and learn.",
"annualReport.2021.visionHeader": "Vision",

View file

@ -20,7 +20,7 @@
"annualReport.2021.watchVideo": "Bukela ividyo",
"annualReport.2021.missionTitle": "Our Mission, Vision, & Values",
"annualReport.2021.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators who have been excluded from creative computing.",
"annualReport.2021.missionP2": "Weve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively—essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
"annualReport.2021.missionP2": "Sivelise i -Scratch njengendawo yokufunda yasimahla, ekhuselekileyo, enemidlalo ebandakanya bonke abantwana ekucingeni ngobuchule, ukuqiqa ngendlela echanekileyo, kunye nokusebenza ngokubambisana — kwizakhono ezibalulekileyo kuye wonke umntu kuluntu lwanamhlanje. Sisebenza nootitshala kunye neentsapho ukuxhasa abantwana ekuphononongeni, ekwabelaneni nasekufundeni.",
"annualReport.2021.missionHeader": "iphulo",
"annualReport.2021.missionSubtitle": "Providing young people with digital tools and opportunities to imagine, create, share, and learn.",
"annualReport.2021.visionHeader": "Vision",

View file

@ -9,27 +9,27 @@
"annualReport.2021.subnavDonate": "捐助",
"annualReport.2021.mastheadYear": "2021年度总结",
"annualReport.2021.mastheadTitle": "共同建设一个平等的社区",
"annualReport.2021.directorsMessageTitle": "A Message from Our Executive Director",
"annualReport.2021.directorsMessageP1": "In 2021, COVID-19 continued to disrupt our routines and shape the way we interact with one another. Even as we began to gather together, schools reopened, and there were calls for a “return to normal,” the most vulnerable in our society remained disproportionately impacted by the inequitable structures that COVID-19 exacerbated. The COVID-19 crisis shaped young peoples relationships to Scratch, and solidified Scratch as a more vital place than ever for them to create, learn, and connect. But as we moved into a new year, we did not leave behind our most vulnerable young people as they began to navigate “the new normal.”",
"annualReport.2021.directorsMessageP2": "One of the foundational values of Scratch has always been to empower young people to explore, create, play, and discover—opportunities that arent afforded equitably to all students.",
"annualReport.2021.directorsMessagePullquote": "We believe in the transformative power of self-expression and creativity, and in providing space for young people to use creative coding as a tool to raise their voice.",
"annualReport.2021.directorsMessageP3": "Im proud to serve as the Executive Director of the Scratch Foundation during this pivotal moment in our history, and will continue to spread Scratchs caring, collaborative approach to creative learning to kids around the world who need these opportunities the most.",
"annualReport.2021.directorsMessageP4": "Last year was an incredible year for the Scratch Foundationwe focused on growing our team with remarkable, diverse leaders and building a solid foundation for our continued transition to an independent organization. We developed a three-year Strategic Plan with the combined efforts of every team member at every level of our organization, codifying the work were embarking on together. As Scratch grows, we remain focused on equity and community-building, and keeping Scratch a safe space for kids to connect, create, and collaborate with their peers around the world.",
"annualReport.2021.directorsMessageTitle": "執行董事的話",
"annualReport.2021.directorsMessageP1": "2021年新冠病毒COVID-19持續干擾我們生活的模式重塑人與人之間互動的方式。即便我們開始重聚學校重新開放並有人呼籲恢復常態但我們之中的弱勢族群依然因為不社會結構性不平等而受到新冠病毒加劇的不成比例的影響。新冠病毒疫情也改變了年輕族群與 Scratch 的關係,他們花更多的時間在裡頭創造、學習和聯絡,這也深化了 Scratch讓它變成比以往都更為重要的地方。隨著新的一年到來我們並沒有將最脆弱的年輕人拋諸腦後因為他們已經開始駕馭新常態。",
"annualReport.2021.directorsMessageP2": "作為基本價值之一Scratch 始終致力於賦予年輕人探索、創造、玩樂以及發現的能力,而這些機會並不是所有學生都能公平獲得的。",
"annualReport.2021.directorsMessagePullquote": "我們相信自我表達和創造力的變革力量,並為年輕人提供空間與工具,讓他們使用創意編程來為自己發聲。",
"annualReport.2021.directorsMessageP3": "我很自豪能在歷史上的這個關鍵時刻擔任 Scratch 基金會的執行董事,並將繼續向世界各地最需要這些機會的孩子傳播 Scratch 的關愛、創造性學習的協作方法。",
"annualReport.2021.directorsMessageP4": "去年對於 Scratch 基金會來說是不可思議的一年 — 我們專注於與卓越、多元化的領導者一起發展我們的團隊,並為我們繼續向獨立組織過渡奠定堅實的基礎。我們制定了一項為期三年的戰略計劃,在我們組織各個級別的每個團隊成員的共同努力下,我們將共同開展的工作編纂成文。隨著 Scratch 的發展,我們持續專注於公平性和社群的經營,並讓 Scratch 成為孩子們與世界各地的同齡人聯繫、創造和協作的安全空間。 我非常感謝您與我們的團隊一起踏上這段旅程,以及您對我們使命的持續支持。 Scratch 社區的同理心和創造力不斷地激勵著我們,我們迫不及待地期待您加入我們,共同完成眼前的重要工作。",
"annualReport.2021.directorsMessageP5": "I cant thank you enough for embarking on this journey with our team, and for your continued support of our mission. The compassion and creativity of the Scratch Community is endlessly inspiring to us, and we cant wait for you to join us in the important work ahead of us.",
"annualReport.2021.EDTitle": "Executive Director, Scratch Foundation",
"annualReport.2021.EDTitle": "Scratch 基金會執行董事",
"annualReport.2021.watchVideo": "观看视频",
"annualReport.2021.missionTitle": "Our Mission, Vision, & Values",
"annualReport.2021.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators who have been excluded from creative computing.",
"annualReport.2021.missionP2": "Weve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively—essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
"annualReport.2021.missionTitle": "我們的使命、願景和價值觀",
"annualReport.2021.missionP1": "我們致力在各個方面實現教育正義並優先考慮公平性,尤其專注於支持那些被排除在創意程設思維之外的兒童、家庭和教育工作者的舉措和方法。",
"annualReport.2021.missionP2": "我們將 Scratch 開發為一個免費、安全、有趣的學習環境,讓所有孩子都能進行創意思考、邏輯推理和分工合作 — 這是現代人的基本技能。我們與教育工作者和家庭合作,支持兒童探索、分享和學習。",
"annualReport.2021.missionHeader": "使命",
"annualReport.2021.missionSubtitle": "Providing young people with digital tools and opportunities to imagine, create, share, and learn.",
"annualReport.2021.missionSubtitle": "為年輕人提供數位工具,以及想像、創造、分享和學習的機會。",
"annualReport.2021.visionHeader": "愿望",
"annualReport.2021.visionSubtitle": "To spread creative, caring, collaborative, equitable approaches to coding and learning around the world.",
"annualReport.2021.valuesHeader": "Values",
"annualReport.2021.visionSubtitle": "在世界各地傳播創意、關懷、協作、公平的編碼和學習方法。",
"annualReport.2021.valuesHeader": "價值",
"annualReport.2021.valuesSubtitle": "In this work, we are guided by our core values that define our principles as an organization and a community:",
"annualReport.2021.creativeExpressionTitle": "Creative Expression",
"annualReport.2021.progressiveImprovementTitle": "Progressive Improvement",
"annualReport.2021.EquitableOpportunitiesTitle": "Equitable Opportunities",
"annualReport.2021.creativeExpressionTitle": "創造性表達",
"annualReport.2021.progressiveImprovementTitle": "持續改進",
"annualReport.2021.EquitableOpportunitiesTitle": "公平的機會",
"annualReport.2021.playfulEngagementTitle": "Playful Engagement",
"annualReport.2021.creativeExpressionDescription": " We are committed to providing everyone with tools and opportunities to express their ideas, their interests, and their authentic selves within a supportive community.",
"annualReport.2021.progressiveImprovementDescription": "We hold ourselves to a high standard and always strive to iterate, improve, and inspire one another to best serve young people around the world and the community that makes our work possible.",
@ -39,25 +39,25 @@
"annualReport.2021.reachSubtitle": "Scratch是世界上最大的面向8岁以上青少年的编程社区。",
"annualReport.2021.reachMillion": "(百万)",
"annualReport.2021.reachNewUsersNumber": "18 {million}",
"annualReport.2021.reachNewUsersIncrease": "22% from 2020",
"annualReport.2021.reachNewUsersIncrease": "2020 以來增加 22%",
"annualReport.2021.reachProjectsCreatedNumber": "113 {million}",
"annualReport.2021.reachProjectsCreatedIncrease": "39% from 2020",
"annualReport.2021.reachProjectsCreatedIncrease": "2020 以來增加 39%",
"annualReport.2021.reachProjectCreatorsNumber": "42 {million}",
"annualReport.2021.reachProjectCreatorsIncrease": "44% from 2020",
"annualReport.2021.reachProjectCreatorsIncrease": "2020 以來增加 44%",
"annualReport.2021.reachNewUsers": "新用户",
"annualReport.2021.reachProjectsCreated": "作品",
"annualReport.2021.reachProjectCreators": "People Creating Projects",
"annualReport.2021.reachScratchAroundTheWorld": "Scratch is used around the world across {numberOfCountries}",
"annualReport.2021.reachScratchAroundTheWorldBold": "more than 200 countries and territories",
"annualReport.2021.reachSaudiArabiaTitle": "Saudi Arabia",
"annualReport.2021.reachSaudiArabiaDescription": "We saw tremendous growth around the world in 2021, but we were amazed to see the growth in Saudi Arabia, where we saw twice as many new users as the year before.",
"annualReport.2021.reachTranslationTitle": "Scratch is Translated into 74 Languages",
"annualReport.2021.reachTranslationIncrease": "10 languages from 2020",
"annualReport.2021.reachProjectCreators": "專案創作者",
"annualReport.2021.reachScratchAroundTheWorld": "Scratch 在全球各地的使用,{numberOfCountries}",
"annualReport.2021.reachScratchAroundTheWorldBold": "已超過 200 個國家與地區。",
"annualReport.2021.reachSaudiArabiaTitle": "沙烏地阿拉伯",
"annualReport.2021.reachSaudiArabiaDescription": "2021 年,我們在全球範圍內看到了巨大的增長,但我們驚訝地看到沙特阿拉伯的增長,我們看到的新用戶數量是前一年的兩倍。",
"annualReport.2021.reachTranslationTitle": "Scratch 已經被翻譯成 74 種語言",
"annualReport.2021.reachTranslationIncrease": "2020 年只有 10 種語言",
"annualReport.2021.reachTranslationBlurb": "感谢来自全球的志愿翻译者。",
"annualReport.2021.reachScratchJrBlurb": "ScratchJr是向5-7岁儿童介绍编程的软件让他们可以创作交互式故事和游戏。",
"annualReport.2021.reachDownloadsMillion": "5 {million}",
"annualReport.2021.reachDownloads": "Downloads in 2021",
"annualReport.2021.reachDownloadsIncrease": "2 million from 2020",
"annualReport.2021.reachDownloadsIncrease": "自 2020 年已超過 2 百萬",
"annualReport.2021.themesTitle": "新的主題",
"annualReport.2021.themesDescription": "Amidst ongoing uncertainty from COVID-19, Scratch continued to serve as a key space for young people to connect and create together. In 2021, we focused our efforts on building a strong foundation to equitably support our growing global community and our growing Scratch Team. Our work was centered around three major themes: fostering community, increasing access and accessibility, and developing the Scratch Education Collaborative (SEC).",
"annualReport.2021.SECTitle": "Scratch教育合作",
@ -153,7 +153,7 @@
"annualReport.2021.communityScratchLabText4": "This feedback has been invaluable as we evaluate and develop Animated Text blocks, Face Sensing blocks, and more potential new features.",
"annualReport.2021.ytData1": "100,000",
"annualReport.2021.ytData1Sub": "订阅者",
"annualReport.2021.ytData2": "9 million",
"annualReport.2021.ytData2": "9 百萬",
"annualReport.2021.ytData2Sub": "views on videos",
"annualReport.2021.ytData3Top": "viewers in",
"annualReport.2021.ytData3": "178",

View file

@ -1,5 +1,5 @@
{
"annualReport.2021.subnavFoundersMessage": "Founder's Message",
"annualReport.2021.subnavFoundersMessage": "创始人的留言",
"annualReport.2021.subnavMission": "使命",
"annualReport.2021.subnavReach": "分佈",
"annualReport.2021.subnavThemes": "主題",
@ -8,7 +8,7 @@
"annualReport.2021.subnavTeam": "團隊",
"annualReport.2021.subnavDonate": "贊助",
"annualReport.2021.mastheadYear": "2021 年度報告",
"annualReport.2021.mastheadTitle": "Building an Equitable Community Together",
"annualReport.2021.mastheadTitle": "共同建设一个平等的社区",
"annualReport.2021.directorsMessageTitle": "執行董事的話",
"annualReport.2021.directorsMessageP1": "2021年新冠病毒COVID-19持續干擾我們生活的模式重塑人與人之間互動的方式。即便我們開始重聚學校重新開放並有人呼籲恢復常態但我們之中的弱勢族群依然因為不社會結構性不平等而受到新冠病毒加劇的不成比例的影響。新冠病毒疫情也改變了年輕族群與 Scratch 的關係,他們花更多的時間在裡頭創造、學習和聯絡,這也深化了 Scratch讓它變成比以往都更為重要的地方。隨著新的一年到來我們並沒有將最脆弱的年輕人拋諸腦後因為他們已經開始駕馭新常態。",
"annualReport.2021.directorsMessageP2": "作為基本價值之一Scratch 始終致力於賦予年輕人探索、創造、玩樂以及發現的能力,而這些機會並不是所有學生都能公平獲得的。",
@ -126,16 +126,16 @@
"annualReport.2021.yearInReviewCard2Title": "Black History Month Studio",
"annualReport.2021.yearInReviewCard2Text": "Scratchers shared interactive artwork, created poems, animated music videos, and more to celebrate influential people and events in Black history.",
"annualReport.2021.yearInReviewCard3Date": "四月",
"annualReport.2021.yearInReviewCard3Title": "April Fools Day",
"annualReport.2021.yearInReviewCard3Title": "愚人节",
"annualReport.2021.yearInReviewCard3Text": "Scratchers were asked to imagine the “Secret life” of the Scratch Cat and went on a treasure hunt for fun and silly things hidden around the Scratch website.",
"annualReport.2021.yearInReviewCard4Date": "五月",
"annualReport.2021.yearInReviewCard4Title": "Scratch Week",
"annualReport.2021.yearInReviewCard4Title": "Scratch",
"annualReport.2021.yearInReviewCard4Text": "Scratchers around the world shared more than 3,500 projects responding to themed prompts like “Cooking With Scratch” and “Ridiculous Inventions” to celebrate Scratch's birthday.",
"annualReport.2021.yearInReviewCard5Date": "六月",
"annualReport.2021.yearInReviewCard5Title": "Pride Month",
"annualReport.2021.yearInReviewCard5Text": "Scratchers created projects using all the colors of the rainbow to celebrate the LGBTQ+ community in the Pride Month studio.",
"annualReport.2021.yearInReviewCard6Date": "八月",
"annualReport.2021.yearInReviewCard6Title": "Scratch Camp",
"annualReport.2021.yearInReviewCard6Title": "Scratch",
"annualReport.2021.yearInReviewCard6Text": "During this annual three-week long event, Scratchers created more than 7,000 projects that moved and grooved, showcased creative do-it-yourself (DIY) ideas, and shared their discoveries about the natural world around them.",
"annualReport.2021.yearInReviewCard7Date": "十月",
"annualReport.2021.yearInReviewCard7Title": "Scratchtober",
@ -164,7 +164,7 @@
"annualReport.2021.tutorial1": "How to Make an 'About Me'",
"annualReport.2021.tutorial2": "How to Make a Clicker Game",
"annualReport.2021.tutorial3": "How to Make a Mouse Trail",
"annualReport.2021.FounderMessageTitle": "A Message from Our Founder",
"annualReport.2021.FounderMessageTitle": "一个来自于我们建立者的信息",
"annualReport.2021.FounderMessageSubTitle": "Support and Inspiration from a Founding Partner",
"annualReport.2021.FounderMessageText1": "As you read through this annual report, youll learn about many ways that Scratch is expanding creative computing opportunities for millions of young people around the world, especially those from marginalized communities. This global impact is possible because of the tireless work of the growing team of engineers, designers, educators, community moderators, and others at the Scratch Foundation.",
"annualReport.2021.FounderMessageText2": "To continue to grow our efforts and impact, we rely on the generous financial support of an incredible collection of companies, foundations, and individual donors who are aligned with our mission and vision. Here, I want to highlight the support and inspiration weve received from one of our Founding Partners: the LEGO Foundation.",
@ -178,8 +178,8 @@
"annualReport.2021.LookingForward1": "Strengthening the Scratch Platform and Community Infrastructure",
"annualReport.2021.LookingForward2": "Expanding Pathways to Creative Learning",
"annualReport.2021.LookingForward3": "Building Organizational Capacity and Ensuring Fiscal Sustainability",
"annualReport.2021.supportersTitle": "Thank You to Our Supporters",
"annualReport.2021.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
"annualReport.2021.supportersTitle": "感谢我们的赞助人",
"annualReport.2021.supportersIntro": "感谢我们慷慨的支持者。你们的贡献帮助我们为全球所有不同背景不同年龄的孩子扩展了创作式学习的机会。",
"annualReport.2021.ourSupporters": "Our Supporters",
"annualReport.2021.ourSupportersText": "We want to thank all Scratch supporters who, throughout the years, have helped us amazing learning experiences for millions of young people around the world. The following list is based on giving to Scratch Foundation from January 1, 2021 to December 31, 2021.",
"annualReport.2021.supportersFoundingTitle": "Founding Partners — $10,000,000+",
@ -191,21 +191,21 @@
"annualReport.2021.supportersInspirationTitle": "Inspiration Circle — $20,000+",
"annualReport.2021.supportersExplorationTitle": "Exploration Circle — $5,000+",
"annualReport.2021.supportersPlayTitle": "Play Circle — $1,000+",
"annualReport.2021.supportersInKindTitle": "In-Kind Supporters",
"annualReport.2021.supportersInKindTitle": "非现金赞助者",
"annualReport.2021.leadershipTitle": "我們的團隊",
"annualReport.2021.leadershipBoard": "Board of Directors",
"annualReport.2021.leadershipChair": "Chair",
"annualReport.2021.leadershipProfessor": "Professor of Learning Research",
"annualReport.2021.leadershipViceChair": "Vice-Chair",
"annualReport.2021.leadershipCoFounder": "Co-Founder and Co-Chairman",
"annualReport.2021.leadershipBoardMember": "Board Member",
"annualReport.2021.leadershipPresidentCEO": "President and CEO",
"annualReport.2021.leadershipFormerPresident": "Former President",
"annualReport.2021.leadershipFounderCEO": "Founder and CEO",
"annualReport.2021.leadershipBoard": "董事会",
"annualReport.2021.leadershipChair": "主席",
"annualReport.2021.leadershipProfessor": "学习研究教授",
"annualReport.2021.leadershipViceChair": "副主席",
"annualReport.2021.leadershipCoFounder": "联合创始人及联席董事长",
"annualReport.2021.leadershipBoardMember": "董事",
"annualReport.2021.leadershipPresidentCEO": "总裁兼首席执行官",
"annualReport.2021.leadershipFormerPresident": "前总裁",
"annualReport.2021.leadershipFounderCEO": "创始人、首席执行官",
"annualReport.2021.leadershipFormerChairCEO": "Former CEO and Chairwoman",
"annualReport.2021.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
"annualReport.2021.leadershipBoardSecretary": "Board Secretary",
"annualReport.2021.leadershipBoardTreasurer": "Board Treasurer",
"annualReport.2021.leadershipBoardSecretaryTreasurer": "董事会秘书、财务官",
"annualReport.2021.leadershipBoardSecretary": "董事会秘书",
"annualReport.2021.leadershipBoardTreasurer": "董事会财务官",
"annualReport.2021.leadershipScratchTeam": "2021 Scratch Team",
"annualReport.2021.leadershipED": "Executive Director",
"annualReport.2021.teamThankYou": "Thank you to Mitch Resnick, Natalie Rusk, Rupal Jain, and other collaborators at the Lifelong Kindergarten Group at the MIT Media Lab for your tireless support of Scratch.",

View file

@ -3,55 +3,55 @@
"becomeAScratcher.buttons.next": "つぎへ",
"becomeAScratcher.buttons.communityGuidelines": "コミュニティーガイドライン",
"becomeAScratcher.buttons.getStarted": "はじめよう",
"becomeAScratcher.buttons.finishLater": "Finish Later",
"becomeAScratcher.buttons.finishLater": "後で行う",
"becomeAScratcher.buttons.goBack": "もどる",
"becomeAScratcher.buttons.iAgree": "I Agree",
"becomeAScratcher.buttons.takeMeBack": "Take me back to Scratch",
"becomeAScratcher.buttons.backToProfile": "Back to Profile Page",
"becomeAScratcher.congratulations.header": "Congratulations, {username}! You have shown that you are ready to become a Scratcher.",
"becomeAScratcher.congratulations.body": "Scratch is a friendly and welcoming community for everyone, where people create, share, and learn together. We welcome people of all ages, races, ethnicities, religions, abilities, sexual orientations, and gender identities.",
"becomeAScratcher.toBeAScratcher.header": "What does it mean to be a Scratcher?",
"becomeAScratcher.toBeAScratcher.body": "You might notice on your profile page that you are currently a “New Scratcher”. Now that you have spent some time on Scratch, we invite you to become a “Scratcher”.",
"becomeAScratcher.toBeAScratcher.definition": "Scratchers have a bit more experience on Scratch and are excited to both contribute to the community and to make it a supportive and welcoming space for others.",
"becomeAScratcher.toBeAScratcher.canDo": "Here are some things Scratchers do:",
"becomeAScratcher.toBeAScratcher.createStudios": "Create studios",
"becomeAScratcher.toBeAScratcher.helpOut": "Help out in the community",
"becomeAScratcher.toBeAScratcher.communityGuidelines": "Next, we will take you through the community guidelines and explain what these are.",
"becomeAScratcher.guidelines.respectSection": "Become a Scratcher - Treat everyone with respect",
"becomeAScratcher.guidelines.respectHeader": "Scratchers treat everyone with respect.",
"becomeAScratcher.guidelines.respectBody": "Everyone on Scratch is encouraged to share things that excite them and are important to them—we hope that you find ways to celebrate your own identity on Scratch, and allow others to do the same.",
"becomeAScratcher.guidelines.safeSection": "Become a Scratcher - Be safe",
"becomeAScratcher.guidelines.safeHeader": "Scratchers are safe: we keep personal and contact information private.",
"becomeAScratcher.guidelines.safeBody": "This includes not sharing real last names, phone numbers, addresses, hometowns, school names, email addresses, usernames or links to social media sites, video chatting applications, or websites with private chat functionality.",
"becomeAScratcher.guidelines.feedbackSection": "Become a Scratcher - Give helpful feedback",
"becomeAScratcher.guidelines.feedbackHeader": "Scratchers give helpful feedback.",
"becomeAScratcher.guidelines.feedbackBody": "When commenting on a project, remember to say something you like about it, offer suggestions, and be kind, not critical.",
"becomeAScratcher.guidelines.remix1Section": "Become a Scratcher - Embrace remix culture",
"becomeAScratcher.guidelines.remix1Header": "Scratchers embrace remix culture.",
"becomeAScratcher.buttons.iAgree": "同意します",
"becomeAScratcher.buttons.takeMeBack": "Scratchに戻る",
"becomeAScratcher.buttons.backToProfile": "プロフィールページに戻る",
"becomeAScratcher.congratulations.header": "{username}さん、おめでとうございます! Scratcherになる準備ができました。",
"becomeAScratcher.congratulations.body": "Scratchは、あらゆる人を歓迎する友好的なコミュニティー(共同体)です。ここでは、みんな一緒に創造し、共有し、学ぶことができます。私たちは、何歳であっても、どんな人種、民族であっても、能力に違いがあっても、どんな宗教を信じていても、どんな性的指向、性同一性を持っていても、すべての人々を歓迎します。",
"becomeAScratcher.toBeAScratcher.header": "Scratcherになるとはどういうことですか?",
"becomeAScratcher.toBeAScratcher.body": "あなたのプロフィールページには、あなたが現在「New Scratcher」であると表示されているでしょう。あなたは、しばらくScratchを経験したので、「Scratcher」に招待します。",
"becomeAScratcher.toBeAScratcher.definition": "Scratcherは、Scratchの経験を持ち、コミュニティーに貢献して、他の人を助け、歓迎する場を作ることに前向きです。",
"becomeAScratcher.toBeAScratcher.canDo": "Scratcherが行えること:",
"becomeAScratcher.toBeAScratcher.createStudios": "スタジオを作成する",
"becomeAScratcher.toBeAScratcher.helpOut": "コミュニティーを手伝う",
"becomeAScratcher.toBeAScratcher.communityGuidelines": "次に、コミュニティーガイドラインについて、内容を説明します。",
"becomeAScratcher.guidelines.respectSection": "Scratcherになる - 誰にでも敬意を持って接すること",
"becomeAScratcher.guidelines.respectHeader": "Scratcherは誰にでも敬意をもって接します。",
"becomeAScratcher.guidelines.respectBody": "Scratchに参加することで、わくわくすることや、大切なことを、みんなと共有することができます。そして、 あなたが自己表現の方法を見つけると共に、他の人がそうすることを認めることも期待しています。",
"becomeAScratcher.guidelines.safeSection": "Scratcherになること - 安全を保つこと",
"becomeAScratcher.guidelines.safeHeader": "Scratcherは安全を保ちます: 個人情報と連絡先の情報を公開しません。",
"becomeAScratcher.guidelines.safeBody": "これには、姓、電話番号、住所、出身地、学校名、メール アドレス、他のサービスのユーザー名、SNSサイト、ビデオ チャットアプリ、チャット機能のあるWebサイトへのリンクを共有しないことが含まれます。",
"becomeAScratcher.guidelines.feedbackSection": "Scratcherになること - 役立つコメントをすること",
"becomeAScratcher.guidelines.feedbackHeader": "Scratcherは役立つコメントをします。",
"becomeAScratcher.guidelines.feedbackBody": "プロジェクトにコメントするときは、気に入ったところを言ったり、提案したりして、非難をせず、親切にすることを忘れないでください。",
"becomeAScratcher.guidelines.remix1Section": "Scratcherになること - リミックス文化を理解すること",
"becomeAScratcher.guidelines.remix1Header": "Scratcherはリミックス文化を理解します。",
"becomeAScratcher.guidelines.remix1Body": "リミックスとは、他(ほか)の人(ひと)がScratchで共有(きょうゆう)しているプロジェクトやコード、アイデア、画像(がぞう)などをもとにして、独自(どくじ)の作品(さくひん)を作る(つくる)ことです。",
"becomeAScratcher.guidelines.remix2Section": "Become a Scratcher - Embrace remix culture",
"becomeAScratcher.guidelines.remix2Header": "Remixing is a great way to collaborate and connect with other Scratchers.",
"becomeAScratcher.guidelines.remix2Body": "You are encouraged to use anything you find on Scratch in your own creations, as long as you provide credit to everyone whose work you used and make a meaningful change to it. ",
"becomeAScratcher.guidelines.remix3Section": "Become a Scratcher - Embrace remix culture",
"becomeAScratcher.guidelines.remix3Header": "Remixing means sharing with others.",
"becomeAScratcher.guidelines.remix3Body": "When you share something on Scratch, you are giving permission to all Scratchers to use your work in their creations, too.",
"becomeAScratcher.guidelines.honestSection": "Become a Scratcher - Be honest",
"becomeAScratcher.guidelines.honestHeader": "Scratchers are honest.",
"becomeAScratcher.guidelines.honestBody": "Its important to be honest and authentic when interacting with others on Scratch, and remember that there is a person behind every Scratch account.",
"becomeAScratcher.guidelines.friendlySection": "Become a Scratcher - Keep the site friendly",
"becomeAScratcher.guidelines.friendlyHeader": "Scratchers help keep the site friendly.",
"becomeAScratcher.guidelines.friendlyBody": "Its important to keep your creations and conversations friendly and appropriate for all ages. If you think something on Scratch is mean, insulting, too violent, or otherwise disruptive to the community, click “Report” to let us know about it.",
"becomeAScratcher.invitation.header": "{username}, we invite you to become a Scratcher.",
"becomeAScratcher.invitation.body": "Scratch is a friendly and welcoming community for everyone. If you agree to be respectful, be safe, give helpful feedback, embrace remix culture, be honest, and help keep the site friendly, click “I agree!”",
"becomeAScratcher.invitation.finishLater": "You get to decide if you want to become a Scratcher. If you do not want to be a Scratcher yet, just click “Finish Later” above.",
"becomeAScratcher.guidelines.remix2Section": "Scratcherになること - リミックス文化を理解すること",
"becomeAScratcher.guidelines.remix2Header": "リミックスは、他のScratcherと共同作業したり、つながりを持つために最適な方法です。",
"becomeAScratcher.guidelines.remix2Body": "Scratchで見つけたすべてのものは、自分の作品の中で使うことができます。ただし、あなたが使ったすべての作品のクレジット(作者名、原作名など)を書き、意味のある変更を加える必要があります。",
"becomeAScratcher.guidelines.remix3Section": "Scratcherになること - リミックス文化を理解すること",
"becomeAScratcher.guidelines.remix3Header": "リミックスとは、他の人と共有することです。",
"becomeAScratcher.guidelines.remix3Body": "あなたがScratchで何かを共有すると、すべてのScratcherに対して、あなたの作品を使うことも許可したことになります。",
"becomeAScratcher.guidelines.honestSection": "Scratcherになること - 誠実であること",
"becomeAScratcher.guidelines.honestHeader": "Scratcherは誠実です。",
"becomeAScratcher.guidelines.honestBody": "Scratchで他の人と接するとき、正直で誠実であることが大切です。すべてのScratchアカウントには現実の人が紐づいていることを忘れないでください。 ",
"becomeAScratcher.guidelines.friendlySection": "Scratcherになること - サイトを心地よい場所にすること",
"becomeAScratcher.guidelines.friendlyHeader": "Scratcherはサイトを心地よい場所にします。",
"becomeAScratcher.guidelines.friendlyBody": "作品や会話の内容は、すべての年齢の人にとって親しみやすく、適切であることが重要です。Scratchに書かれたものが、意地悪だったり、侮辱的だったり、暴力的だったり、コミュニティーにとって不適切だと感じたときは、「報告」をクリックしてScratchチームに知らせてください。 ",
"becomeAScratcher.invitation.header": "{username}さん、私たちはあなたをScratcherに招待します。",
"becomeAScratcher.invitation.body": "Scratchは、あらゆる人を歓迎する友好的なコミュニティー(共同体)です。もしあなたが、敬意を持って、安全に、役に立つコメントをし、リミックス文化を受け入れ、誠実であり、このサイトを心地よく保つことに同意するなら、「同意します!」をクリックしてください。",
"becomeAScratcher.invitation.finishLater": "Scratcherになるかどうかは、あなたが決めることです。まだScratcherになりたくない場合は、上にある「後で行う」をクリックしてください。",
"registration.success.error": "予期(よき)しないエラーが発生(はっせい)しました。",
"becomeAScratcher.success.header": "Hooray! You are now officially a Scratcher.",
"becomeAScratcher.success.body": "Here are some links that might be helpful for you.",
"becomeAScratcher.success.header": "おめでとう! あなたは今、正式にScratcherになりました。",
"becomeAScratcher.success.body": "以下に参考になりそうなリンクをのせておきました。",
"becomeAScratcher.success.communityGuidelines": "コミュニティーガイドライン",
"becomeAScratcher.success.createAProject": "Create a Project",
"becomeAScratcher.noInvitation.header": "Whoops! Looks like you havent received an invitation to become a Scratcher yet.",
"becomeAScratcher.noInvitation.body": "To become a Scratcher, you must be active on Scratch for a while, share several projects, and comment constructively in the community. After a few weeks, you will receive a notification inviting you to become a Scratcher. Scratch on!",
"becomeAScratcher.finishLater.header": "No worries, take your time!",
"becomeAScratcher.finishLater.body": "By leaving this page, you will not finish the process to become a Scratcher and will stay as a New Scratcher. If you change your mind later, you can always come back via your profile page.",
"becomeAScratcher.finishLater.clickBecomeAScratcher": "Just click on “★ Become a Scratcher!” below your username."
"becomeAScratcher.success.createAProject": "プロジェクトを作る",
"becomeAScratcher.noInvitation.header": "おっと! あなたにはScratcherになる招待状がまだ届いていないようですね。",
"becomeAScratcher.noInvitation.body": "Scratcherになるには、Scratchでしばらく活動し、いくつかのプロジェクトを共有し、コミュニティーで建設的なコメントをすることが必要です。そうすれば、数週間後にScratcherになるための招待通知が届くでしょう。Scratchを続けましょう!",
"becomeAScratcher.finishLater.header": "ご心配なく、ゆっくりやってください!",
"becomeAScratcher.finishLater.body": "このページから離れると、Scratcherになるための手続きは完了せず、「New Scratcher」のままとなります。後で気が変わったら、いつでもプロフィールページからここに戻ってくることができます。",
"becomeAScratcher.finishLater.clickBecomeAScratcher": "ユーザー名の下の「★ Become a Scratcher!」をクリックするだけです。"
}

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@ -3,55 +3,55 @@
"becomeAScratcher.buttons.next": "Próximo",
"becomeAScratcher.buttons.communityGuidelines": "Linhas de Orientação da Comunidade",
"becomeAScratcher.buttons.getStarted": "Começar",
"becomeAScratcher.buttons.finishLater": "Finish Later",
"becomeAScratcher.buttons.finishLater": "Concluir Depois",
"becomeAScratcher.buttons.goBack": "Voltar",
"becomeAScratcher.buttons.iAgree": "I Agree",
"becomeAScratcher.buttons.takeMeBack": "Take me back to Scratch",
"becomeAScratcher.buttons.backToProfile": "Back to Profile Page",
"becomeAScratcher.congratulations.header": "Congratulations, {username}! You have shown that you are ready to become a Scratcher.",
"becomeAScratcher.congratulations.body": "Scratch is a friendly and welcoming community for everyone, where people create, share, and learn together. We welcome people of all ages, races, ethnicities, religions, abilities, sexual orientations, and gender identities.",
"becomeAScratcher.toBeAScratcher.header": "What does it mean to be a Scratcher?",
"becomeAScratcher.toBeAScratcher.body": "You might notice on your profile page that you are currently a “New Scratcher”. Now that you have spent some time on Scratch, we invite you to become a “Scratcher”.",
"becomeAScratcher.toBeAScratcher.definition": "Scratchers have a bit more experience on Scratch and are excited to both contribute to the community and to make it a supportive and welcoming space for others.",
"becomeAScratcher.toBeAScratcher.canDo": "Here are some things Scratchers do:",
"becomeAScratcher.toBeAScratcher.createStudios": "Create studios",
"becomeAScratcher.toBeAScratcher.helpOut": "Help out in the community",
"becomeAScratcher.toBeAScratcher.communityGuidelines": "Next, we will take you through the community guidelines and explain what these are.",
"becomeAScratcher.guidelines.respectSection": "Become a Scratcher - Treat everyone with respect",
"becomeAScratcher.guidelines.respectHeader": "Scratchers treat everyone with respect.",
"becomeAScratcher.guidelines.respectBody": "Everyone on Scratch is encouraged to share things that excite them and are important to them—we hope that you find ways to celebrate your own identity on Scratch, and allow others to do the same.",
"becomeAScratcher.guidelines.safeSection": "Become a Scratcher - Be safe",
"becomeAScratcher.guidelines.safeHeader": "Scratchers are safe: we keep personal and contact information private.",
"becomeAScratcher.guidelines.safeBody": "This includes not sharing real last names, phone numbers, addresses, hometowns, school names, email addresses, usernames or links to social media sites, video chatting applications, or websites with private chat functionality.",
"becomeAScratcher.guidelines.feedbackSection": "Become a Scratcher - Give helpful feedback",
"becomeAScratcher.guidelines.feedbackHeader": "Scratchers give helpful feedback.",
"becomeAScratcher.guidelines.feedbackBody": "When commenting on a project, remember to say something you like about it, offer suggestions, and be kind, not critical.",
"becomeAScratcher.guidelines.remix1Section": "Become a Scratcher - Embrace remix culture",
"becomeAScratcher.guidelines.remix1Header": "Scratchers embrace remix culture.",
"becomeAScratcher.guidelines.remix1Body": "Remixing is when you build upon someone elses projects, code, ideas, images, or anything else they share on Scratch to make your own unique creation.",
"becomeAScratcher.guidelines.remix2Section": "Become a Scratcher - Embrace remix culture",
"becomeAScratcher.guidelines.remix2Header": "Remixing is a great way to collaborate and connect with other Scratchers.",
"becomeAScratcher.guidelines.remix2Body": "You are encouraged to use anything you find on Scratch in your own creations, as long as you provide credit to everyone whose work you used and make a meaningful change to it. ",
"becomeAScratcher.guidelines.remix3Section": "Become a Scratcher - Embrace remix culture",
"becomeAScratcher.guidelines.remix3Header": "Remixing means sharing with others.",
"becomeAScratcher.guidelines.remix3Body": "When you share something on Scratch, you are giving permission to all Scratchers to use your work in their creations, too.",
"becomeAScratcher.guidelines.honestSection": "Become a Scratcher - Be honest",
"becomeAScratcher.guidelines.honestHeader": "Scratchers are honest.",
"becomeAScratcher.guidelines.honestBody": "Its important to be honest and authentic when interacting with others on Scratch, and remember that there is a person behind every Scratch account.",
"becomeAScratcher.guidelines.friendlySection": "Become a Scratcher - Keep the site friendly",
"becomeAScratcher.guidelines.friendlyHeader": "Scratchers help keep the site friendly.",
"becomeAScratcher.guidelines.friendlyBody": "Its important to keep your creations and conversations friendly and appropriate for all ages. If you think something on Scratch is mean, insulting, too violent, or otherwise disruptive to the community, click “Report” to let us know about it.",
"becomeAScratcher.invitation.header": "{username}, we invite you to become a Scratcher.",
"becomeAScratcher.invitation.body": "Scratch is a friendly and welcoming community for everyone. If you agree to be respectful, be safe, give helpful feedback, embrace remix culture, be honest, and help keep the site friendly, click “I agree!”",
"becomeAScratcher.invitation.finishLater": "You get to decide if you want to become a Scratcher. If you do not want to be a Scratcher yet, just click “Finish Later” above.",
"becomeAScratcher.buttons.iAgree": "Concordo",
"becomeAScratcher.buttons.takeMeBack": "Leve-me de volta ao Scratch",
"becomeAScratcher.buttons.backToProfile": "Voltar à Página de Perfil",
"becomeAScratcher.congratulations.header": "Parabéns, {username}! Você mostrou que está pronto para se tornar um Scratcher.",
"becomeAScratcher.congratulations.body": "O Scratch é uma comunidade amigável e acolhedora para todos, onde as pessoas criam, compartilham e aprender juntas. Acolhemos gente de todas as idades, raças, etnias, religiões, habilidades, orientações sexuais e identidades de gênero.",
"becomeAScratcher.toBeAScratcher.header": "O que significa ser um Scratcher?",
"becomeAScratcher.toBeAScratcher.body": "Você pode ter visto em seu perfil que, atualmente, é um “Novo Usuário”. Agora que você passou algum tempo no Scratch, lhe convidamos a se tornar um “Scratcher”.",
"becomeAScratcher.toBeAScratcher.definition": "Os Scratchers têm um pouco mais de experiência no Scratch e animam-se a contribuir para a comunidade e a torná-la um espaço de apoio e acolhimento para os outros.",
"becomeAScratcher.toBeAScratcher.canDo": "Aqui estão algumas coisas que Scratchers fazem:",
"becomeAScratcher.toBeAScratcher.createStudios": "Criam estúdios",
"becomeAScratcher.toBeAScratcher.helpOut": "Ajudam a comunidade",
"becomeAScratcher.toBeAScratcher.communityGuidelines": "A seguir, vamos mostrar as diretrizes da comunidade e explicar o que elas são.",
"becomeAScratcher.guidelines.respectSection": "Torne-se Scratcher - Trate todos com respeito",
"becomeAScratcher.guidelines.respectHeader": "Scratchers tratam todos com respeito",
"becomeAScratcher.guidelines.respectBody": "Todos no Scratch são encorajados a compartilhar coisas que os animam e são importantes para eles—esperamos que você encontre maneiras de celebrar sua própria identidade no Scratch, e permita que outros façam o mesmo.",
"becomeAScratcher.guidelines.safeSection": "Torne-se Scratcher - Aja com segurança",
"becomeAScratcher.guidelines.safeHeader": "Scratchers se mantêm seguros: nunca compartilhamos informações pessoais ou de contato.",
"becomeAScratcher.guidelines.safeBody": "Isso inclui não compartilhar informações reais como sobrenomes, números de telefone, endereços, cidades, nomes de escola, endereços de email, nomes de usuário ou links para outros sites de rede social, aplicativos de vídeo-chamada ou websites com função de chat.",
"becomeAScratcher.guidelines.feedbackSection": "Torne-se Scratcher - Faça comentários úteis",
"becomeAScratcher.guidelines.feedbackHeader": "Scratchers fazem comentários construtivos.",
"becomeAScratcher.guidelines.feedbackBody": "Ao comentar em um projeto, lembre-se de dizer algo que gosta sobre ele, ofereça sugestões, seja gentil e não crítico.",
"becomeAScratcher.guidelines.remix1Section": "Torne-se Scratcher - Abrace a cultura do remix",
"becomeAScratcher.guidelines.remix1Header": "Scratchers abraçam a cultura do remix.",
"becomeAScratcher.guidelines.remix1Body": "Remixar é quando você usa projetos, códigos, ideias, imagens ou qualquer outra coisa que os outros compartilham no Scratch para criar algo único.",
"becomeAScratcher.guidelines.remix2Section": "Torne-se Scratcher - Abrace a cultura do remix",
"becomeAScratcher.guidelines.remix2Header": "Remixar é uma ótima maneira de colaborar e conectar-se com outros Scratchers.",
"becomeAScratcher.guidelines.remix2Body": "Você é encorajado a usar qualquer coisa que encontrar no Scratch em suas próprias criações, contanto que dê os devidos créditos a todos cujo trabalho você usou e faça mudanças significantes a ele.",
"becomeAScratcher.guidelines.remix3Section": "Torne-se Scratcher - Abrace a cultura do remix",
"becomeAScratcher.guidelines.remix3Header": "Remixar significa compartilhar com os outros.",
"becomeAScratcher.guidelines.remix3Body": "Quando você compartilha algo no Scratch, você também está dando permissão a todos os Scratchers de usar o seu trabalho em suas criações.",
"becomeAScratcher.guidelines.honestSection": "Torne-se Scratcher - Aja com honestidade",
"becomeAScratcher.guidelines.honestHeader": "Scratchers são honestos.",
"becomeAScratcher.guidelines.honestBody": "É importante ser honesto e autêntico ao interagir com outros no Scratch, e lembrar que há uma pessoa por trás de cada conta no Scratch.",
"becomeAScratcher.guidelines.friendlySection": "Torne-se Scratcher - Mantenha o site amigável",
"becomeAScratcher.guidelines.friendlyHeader": "Scratchers ajudam o site a continuar amigável.",
"becomeAScratcher.guidelines.friendlyBody": "É importante que suas criações e conversas sejam sempre amigáveis e apropriadas para todas as idades. Se você ver algo no Scratch que achar rude, insultante, violento demais ou prejudicial à comunidade de alguma forma, clique em “Denunciar” para nos avisar.",
"becomeAScratcher.invitation.header": "{username}, convidamos-lhe para se tornar Scratcher.",
"becomeAScratcher.invitation.body": "Scratch é uma comunidade amigável e acolhedora para todos. Se você concorda em ser respeitoso, seguro, fazer comentários úteis, abraçar a cultura do remix, ser honesto e ajudar a manter o site amigável, clique em “Concordo!”",
"becomeAScratcher.invitation.finishLater": "Você pode decidir se já quer virar Scratcher. Se você ainda não quer ser Scratcher, é só clicar em “Concluir Depois” acima.",
"registration.success.error": "As nossas desculpas, ocorreu um erro inesperado.",
"becomeAScratcher.success.header": "Hooray! You are now officially a Scratcher.",
"becomeAScratcher.success.body": "Here are some links that might be helpful for you.",
"becomeAScratcher.success.header": "Uhuu! Agora você é oficialmente um Scratcher.",
"becomeAScratcher.success.body": "Aqui estão alguns links que podem ser úteis para você.",
"becomeAScratcher.success.communityGuidelines": "Linhas de Orientação da Comunidade",
"becomeAScratcher.success.createAProject": "Create a Project",
"becomeAScratcher.noInvitation.header": "Whoops! Looks like you havent received an invitation to become a Scratcher yet.",
"becomeAScratcher.noInvitation.body": "To become a Scratcher, you must be active on Scratch for a while, share several projects, and comment constructively in the community. After a few weeks, you will receive a notification inviting you to become a Scratcher. Scratch on!",
"becomeAScratcher.finishLater.header": "No worries, take your time!",
"becomeAScratcher.finishLater.body": "By leaving this page, you will not finish the process to become a Scratcher and will stay as a New Scratcher. If you change your mind later, you can always come back via your profile page.",
"becomeAScratcher.finishLater.clickBecomeAScratcher": "Just click on “★ Become a Scratcher!” below your username."
"becomeAScratcher.success.createAProject": "Criar um Projeto",
"becomeAScratcher.noInvitation.header": "Ops! Parece que você não recebeu um convite para se tornar Scratcher ainda.",
"becomeAScratcher.noInvitation.body": "Para virar um Scratcher, você deve usar o Scratch ativamente por um tempo, compartilhar vários projetos e comentar de maneira construtiva na comunidade. Após algumas semanas, você receberá uma notificação convidando-o para se tornar um Scratcher. Ao Scratch!",
"becomeAScratcher.finishLater.header": "Sem problemas, volte quando quiser!",
"becomeAScratcher.finishLater.body": "Se você deixar esta página, você não concluirá o processo para virar Scratcher e permanecerá como Novo Usuário. Se mudar de ideia depois, você pode voltar quando quiser através da sua página de perfil.",
"becomeAScratcher.finishLater.clickBecomeAScratcher": "É só clicar em “★ Torne-se um Scratcher” abaixo do seu nome de usuário."
}

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{
"conference-2022.title": "Scratch Conference 2022",
"conference-2022.title": "Scratchカンファレンス 2022",
"conference-2022.locationDetails": "オンライン",
"conference-2022.date": "かいさいび:",
"conference-2022.location": "ばしょ:",
"conference-2022.eventTime": "10 AM - 4 PM ET",
"conference-2022.desc1": "Join us for Scratch Conference 2022, an online gathering for educators interested in creative learning with Scratch! This year's theme will be \"What will you create?\"",
"conference-2022.eventTime": "午前10時 - 午後4時米国東部時間",
"conference-2022.desc1": "Scratchでの創造的な学びに関心のある教育者のためのオンラインの集い、Scratch カンファレンス2022に参加しましょう。今年のテーマは「何を創造しますか?」です。",
"conference-2022.desc1a": "今年ことしは直接ちょくせつあうことはできませんが、Scratchの教育関係者きょういくかんけいしゃコミュニティーとつながり、共有きょうゆうしあう方法ほうほうを見つけることを楽しみにしています。",
"conference-2022.desc3": "カンファレンスは参加無料(さんかむりょう)です。",
"conference-2022.register": "Stay tuned for registration information!",
"conference-2022.register": "登録に関しての情報をお楽しみに!",
"conference-2022.stayDesc2": "そのほかのしつもんにかんしては、{emailLink}にてScratchカンファレンスチームにれんらくしてください。",
"conference-2022.organizedBy": "The Scratch Conference is organized by the Scratch Foundation."
"conference-2022.organizedBy": "Scratch カンファレンスは、Scratch財団によって開催されます。"
}

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@ -1,13 +1,13 @@
{
"conference-2022.title": "Scratch Conference 2022",
"conference-2022.title": "Conferência Scratch 2022",
"conference-2022.locationDetails": "Em linha",
"conference-2022.date": "Quando:",
"conference-2022.location": "Onde:",
"conference-2022.eventTime": "10 AM - 4 PM ET",
"conference-2022.desc1": "Join us for Scratch Conference 2022, an online gathering for educators interested in creative learning with Scratch! This year's theme will be \"What will you create?\"",
"conference-2022.desc1a": "Although we are not able to meet in person this year, we are excited to find ways to connect and share with others in the global Scratch educator community.",
"conference-2022.desc3": "The conference will be free of charge.",
"conference-2022.register": "Stay tuned for registration information!",
"conference-2022.eventTime": "11h00 - 17h00 BRT",
"conference-2022.desc1": "Junte-se a nós na Conferência Scratch 2022, um encontro online para educadores interessados em aprendizagem criativa com Scratch! O tema deste ano será \"O que você vai criar?\"",
"conference-2022.desc1a": "Embora não seja possível nos reunirmos pessoalmente este ano, estamos animados em encontrar maneiras de conectar e compartilhar com outros na comunidade global de educadores Scratch.",
"conference-2022.desc3": "A conferência será gratuita.",
"conference-2022.register": "Fique atento às informações de inscrição!",
"conference-2022.stayDesc2": "Para questões adicionais, contacte a Equipa da Conferência Scratch através de {emailLink}",
"conference-2022.organizedBy": "The Scratch Conference is organized by the Scratch Foundation."
"conference-2022.organizedBy": "A Conferência Scratch é organizada pela Fundação Scratch."
}

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@ -1,13 +1,13 @@
{
"conference-2021.title": "Scratch Around the World:",
"conference-2021.subtitle": "An Online Conference",
"conference-2021.dateDesc": "July 22, 2021",
"conference-2021.title": "Scratch pelo Mundo:",
"conference-2021.subtitle": "Uma Conferência Online",
"conference-2021.dateDesc": "22 de julho de 2021",
"conference-2021.locationDetails": "Em linha",
"conference-2021.date": "Quando:",
"conference-2021.location": "Onde:",
"conference-2021.desc1": "Join us for Scratch Around the World, an online conference for educators interested in creative learning with Scratch.",
"conference-2021.desc1a": "Although we are not able to meet in person this year, we are excited to find ways to connect and share with others in the global Scratch educator community.",
"conference-2021.desc3": "The conference will be free of charge.",
"conference-2021.desc1": "Junte-se a nós em Scratch pelo Mundo, uma conferência online para educadores interessados em aprendizagem criativa com Scratch.",
"conference-2021.desc1a": "Embora não seja possível nos reunirmos pessoalmente este ano, estamos animados em encontrar maneiras de conectar e compartilhar com outros na comunidade global de educadores Scratch.",
"conference-2021.desc3": "A conferência será gratuita.",
"conference-2021.register": "Ir para a página de registo",
"conference-2021.stayDesc2": "Para questões adicionais, contacte a Equipa da Conferência Scratch através de {emailLink}",
"conference-2021.organizedBy": "A Conferência Scratch é organizada pelo Grupo Lifelong Kindergarten do Media Lab do MIT em colaboração com a Fundação Scratch."

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@ -1,67 +1,67 @@
{
"cookies.title": "Cookie-Richtlinie",
"cookies.nav.types": "Types of Cookies",
"cookies.nav.types": "Arten von Cookies",
"cookies.nav.manage": "Cookies verwalten",
"cookies.nav.contact": "Kontakt",
"cookies.lastUpdatedFormat": "The Scratch Cookie Policy was last updated {updated, date, long}",
"cookies.intro1": "This Cookie Policy (the <b>“Cookie Policy”</b>) is provided by Scratch Foundation (<b>“Scratch”</b>, <b>“we”</b> or <b>“us”</b>). It supplements the information and disclosures included in our <privacy>Privacy Policy</privacy>, and explains how Scratch uses Cookies on its website scratch.mit.edu (the <b>“Scratch Website”</b>) to its visitors (<b>“you”</b>, <b>“user”</b>). For the purpose of this Cookie Policy, <b>“Personal Information”</b> means any information relating to an identified or identifiable individual.",
"cookies.intro2": "When you use the Scratch Website, we use cookies, beacons, invisible tags, unique IDs and similar technologies (collectively <b>“Cookies”</b>) to automatically record certain Personal Information from your browser or device.",
"cookies.lastUpdatedFormat": "Die Scratch-Cookie-Richtlinie wurde zuletzt aktualisiert {updated, date, long}",
"cookies.intro1": "Diese Cookie-Richtlinie (die <b>\"Cookie-Richtlinie“</b>) wird von der Scratch Foundation (<b>\"Scratch“</b>, <b>\"wir“</b> oder <b>\"uns“</b>) bereitgestellt. Es ergänzt die in unserer <privacy>Datenschutzrichtlinie</privacy> enthaltenen Informationen und Offenlegungen und erklärt seinen Besuchern ( <b>\"Sie“</b>, <b>\"Benutzer“</b>), wie Scratch auf seiner Website scratch.mit.edu (die <b>\"Scratch-Website“</b>) Cookies verwendet. Für die Zwecke dieser Cookie-Richtlinie bezeichnet <b>\"personenbezogene Daten“</b> alle Informationen, die sich auf eine identifizierte oder identifizierbare Person beziehen.",
"cookies.intro2": "Wenn Sie die Scratch-Website nutzen, verwenden wir Cookies, Beacons, unsichtbare Tags, eindeutige IDs und ähnliche Technologien (zusammen <b>“Cookies“</b>), um bestimmte persönliche Informationen von Ihrem Browser oder Gerät automatisch aufzuzeichnen.",
"cookies.table.name": "Name",
"cookies.table.provider": "Provider",
"cookies.table.purpose": "Purpose",
"cookies.table.expiration": "Expiration",
"cookies.table.session": "Session",
"cookies.table.persistent": "Persistent",
"cookies.table.days.1": "1 day",
"cookies.table.days.180": "180 days",
"cookies.table.weeks.2": "2 weeks",
"cookies.table.weeks.3": "3 weeks",
"cookies.table.months.6": "6 months",
"cookies.table.years.1": "1 year",
"cookies.table.years.2": "2 years",
"cookies.types.title": "What types of Cookies are used on the Scratch Website?",
"cookies.types.essentialTitle": "Essential Cookies",
"cookies.types.essentialIntro": "These are Cookies that are necessary to make the Scratch Website available to the user or ensure security. We use this Personal Information, for example, to ensure that the Scratch Website functions properly, or to prevent fraud. We use the following essential Cookies:",
"cookies.essential.csrf": "Used as a security measure to prevent cross site request forgery.",
"cookies.essential.sessionID": "Used for authenticating you on the Scratch Website so we can provide you the services you requested.",
"cookies.types.functionalTitle": "Functional Cookies",
"cookies.types.functionalIntro": "We use these cookies to recognize the user when they return to the Scratch Website, and for beneficial, but non-essential functionality. For example, Cookies to remember users settings (e.g., retaining language settings) and content preferences when they return to the Scratch Website, or that allow videos to play. Disabling functional Cookies will typically result in limited functionality of the site and a less personalized experience, but the user will still be able to use the site as such. We use the following functional Cookies:",
"cookies.functional.permissions": "Used to track which features of the service a logged in user is able to access.",
"cookies.functional.exploreBy": "Used to save the users current search preference.",
"cookies.functional.scratchLanguage": "Used to save information about the users preferred language.",
"cookies.functional.scratchTheme": "Used to save information about the users preferred color mode.",
"cookies.functional.scratchPolicySeen": "Used to track if the user has seen a privacy policy update notification",
"cookies.functional.wistia": "Contains a timestamp for the Scratch Websites video-content. This allows the user to resume watching without having to start over, if the user leaves the video or Scratch Website.",
"cookies.functional.minilogSettings": "Unclassified",
"cookies.types.analyticsTitle": "Analytical or Performance Cookies",
"cookies.types.analyticsIntro": "We use Cookies to generally help us better understand how the Scratch Website is being used (e.g., determining which pages are popular based on how many users have visited certain pages). We also work with analytics providers, such as Google Analytics, which use Cookies to collect and analyze information about use of the Scratch Website and report on activities and trends. You can learn more about Googles practices by going to <policies>https://www.google.com/policies/privacy/partners</policies> and opt out of them by downloading the Google Analytics opt-out browser add-on, available at <optout>https://tools.google.com/dlpage/gaoptout</optout>. We use the following analytical and performance Cookies:",
"cookies.analytics.ga": "Used to send data to Google Analytics about the user's device and behavior. Tracks the user across devices and marketing channels.",
"cookies.analytics.gat": "Used by Google Analytics to throttle request rate.",
"cookies.analytics.gid": "Registers a unique ID that is used to generate statistical data on how the user uses the Scratch Website.",
"cookies.analytics.utma": "Used by Google Analytics to categorize new vs returning users.",
"cookies.analytics.utmb": "Used by Google Analytics to calculate the duration of the Scratch Website visit.",
"cookies.analytics.utmc": "Used by Google Analytics to calculate the duration of the Scratch Website visit.",
"cookies.analytics.utmt": "Used by Google Analytics to throttle request rate.",
"cookies.analytics.utmz": "Used by Google Analytics to understand how a user navigates the Scratch Website.",
"cookies.analytics.loglevel": "Maintains settings and outputs when using the Developer Tools Console on the current session.",
"cookies.analytics.deviceInfo": "Used to track a users interaction with embedded content.",
"cookies.analytics.youtubeLogsDatabase": "Unclassified",
"cookies.analytics.visitorInfo": "Tries to estimate user bandwidth on pages with integrated YouTube videos.",
"cookies.analytics.remoteSid": "Necessary for the implementation and functionality of YouTube video content.",
"cookies.analytics.ysc": "Registers a unique ID to keep statistics of what videos from YouTube the user has seen.",
"cookies.analytics.lastResultEntryKey": "Stores the user's video player preferences using embedded YouTube video.",
"cookies.analytics.ytidbMetaDatabases": "Stores the user's video player preferences using embedded YouTube video.",
"cookies.analytics.remoteCastAvailable": "Stores the user's video player preferences using embedded YouTube video.",
"cookies.analytics.remoteCastInstalled": "Stores the user's video player preferences using embedded YouTube video.",
"cookies.analytics.remoteConnectedDevices": "Stores the user's video player preferences using embedded YouTube video.",
"cookies.analytics.remoteDeviceId": "Stores the user's video player preferences using embedded YouTube video.",
"cookies.analytics.remoteFastCheckPeriod": "Stores the user's video player preferences using embedded YouTube video.",
"cookies.analytics.remoteSessionApp": "Stores the user's video player preferences using embedded YouTube video.",
"cookies.analytics.remoteSessionName": "Stores the user's video player preferences using embedded YouTube video.",
"cookies.analytics.wistiaUndefinedCookie": "Collects data on user interaction with the Scratch Website's video-content. This data is used to make the website's video-content more relevant towards the user.",
"cookies.analytics.wistiaCookie": "Used by the Scratch Website to track the user's use of video-content - the cookie roots from Wistia, which provides video-software to websites.",
"cookies.manageTitle": "How can you manage Cookies?",
"cookies.manageBody": "If you do not want your Personal Information to be collected through the use of Cookies, most browsers allow you to manage your Cookie preferences. You can set your browser to automatically decline Cookies or to request you to accept or decline Cookies for each site. You can find more information about Cookies at <a>http://www.allaboutcookies.org/manage-cookies</a>.",
"cookies.table.provider": "Anbieter",
"cookies.table.purpose": "Zweck",
"cookies.table.expiration": "Ablauf",
"cookies.table.session": "Sitzung",
"cookies.table.persistent": "durchgehend",
"cookies.table.days.1": "1 Tag",
"cookies.table.days.180": "180 Tage",
"cookies.table.weeks.2": "2 Wochen",
"cookies.table.weeks.3": "3 Wochen",
"cookies.table.months.6": "6 Monate",
"cookies.table.years.1": "1 Jahr",
"cookies.table.years.2": "2 Jahre",
"cookies.types.title": "Welche Arten von Coockies werden auf der Webseite von Scratch verwendet?",
"cookies.types.essentialTitle": "Erforderliche Coockies",
"cookies.types.essentialIntro": "Hierbei handelt es sich um Cookies, die notwendig sind, um dem Benutzer die Scratch-Website zur Verfügung zu stellen oder die Sicherheit zu gewährleisten. Wir verwenden diese personenbezogenen Daten beispielsweise, um sicherzustellen, dass die Scratch-Website ordnungsgemäß funktioniert, oder um Betrug zu verhindern. Wir verwenden die folgenden wesentlichen Cookies:",
"cookies.essential.csrf": "Wird als Sicherheitsmaßnahme verwendet, um die Fälschung standortübergreifender Anfragen zu verhindern.",
"cookies.essential.sessionID": "Wird zur Authentifizierung auf der Scratch-Website verwendet, damit wir Ihnen die von Ihnen angeforderten Dienste anbieten können.",
"cookies.types.functionalTitle": "Funktionale Coockies",
"cookies.types.functionalIntro": "Wir verwenden diese Cookies, um den Benutzer wiederzuerkennen, wenn er zur Scratch-Website zurückkehrt, und für nützliche, aber nicht wesentliche Funktionen. Zum Beispiel Cookies, um sich die Benutzereinstellungen (z. B. Beibehaltung der Spracheinstellungen) und Inhaltspräferenzen zu merken, wenn sie zur Scratch-Website zurückkehren, oder die das Abspielen von Videos ermöglichen. Das Deaktivieren funktionaler Cookies führt in der Regel zu einer eingeschränkten Funktionalität der Website und einem weniger personalisierten Erlebnis, der Benutzer kann die Website jedoch weiterhin als solche nutzen. Wir verwenden die folgenden funktionalen Cookies:",
"cookies.functional.permissions": "Wird verwendet, um zu verfolgen, auf welche Funktionen des Dienstes ein angemeldeter Benutzer zugreifen kann.",
"cookies.functional.exploreBy": "Wird verwendet, um die aktuellen Sucheinstellungen des Benutzers zu speichern.",
"cookies.functional.scratchLanguage": "Wird verwendet, um Informationen über die bevorzugte Sprache des Benutzers zu speichern.",
"cookies.functional.scratchTheme": "Wird zum Speichern von Informationen über den bevorzugten Farbmodus des Benutzers verwendet.",
"cookies.functional.scratchPolicySeen": "Wird verwendet, um zu verfolgen, ob der Benutzer eine Benachrichtigung über eine Aktualisierung der Datenschutzrichtlinie gesehen hat",
"cookies.functional.wistia": "Enthält einen Zeitstempel für den Videoinhalt der Scratch-Website. Dadurch kann der Benutzer die Wiedergabe fortsetzen, ohne von vorne beginnen zu müssen, wenn er das Video oder die Scratch-Website verlässt.",
"cookies.functional.minilogSettings": "Nicht klassifiziert",
"cookies.types.analyticsTitle": "Analyse- oder Performance-Cookies",
"cookies.types.analyticsIntro": "Wir verwenden Cookies, um im Allgemeinen besser zu verstehen, wie die Scratch-Website genutzt wird (z. B. um anhand der Anzahl der Benutzer, die bestimmte Seiten besucht haben, festzustellen, welche Seiten beliebt sind). Wir arbeiten auch mit Analyseanbietern wie Google Analytics zusammen, die Cookies verwenden, um Informationen über die Nutzung der Scratch-Website zu sammeln und zu analysieren und über Aktivitäten und Trends zu berichten. Sie können mehr über die Praktiken von Google erfahren, indem Sie auf <policies>https://www.google.com/policies/privacy/partners</policies> gehen und sich von ihnen abmelden, indem Sie das Browser-Add-on zur Deaktivierung von Google Analytics herunterladen, das unter <optout>https://tools.google.com/dlpage/gaoptout</optout> verfügbar ist .google.com/dlpage/gaoptout. Wir verwenden die folgenden Analyse- und Leistungs-Cookies:",
"cookies.analytics.ga": "Wird verwendet, um Daten über das Gerät und das Verhalten des Benutzers an Google Analytics zu senden. Verfolgt den Benutzer über Geräte und Marketingkanäle hinweg.",
"cookies.analytics.gat": "Wird von Google Analytics verwendet, um die Anfragerate zu drosseln.",
"cookies.analytics.gid": "Registriert eine eindeutige ID, die zur Generierung statistischer Daten darüber verwendet wird, wie der Benutzer die Scratch-Website nutzt.",
"cookies.analytics.utma": "Wird von Google Analytics verwendet, um neue und wiederkehrende Benutzer zu kategorisieren.",
"cookies.analytics.utmb": "Wird von Google Analytics verwendet, um die Dauer des Besuchs der Scratch-Website zu berechnen.",
"cookies.analytics.utmc": "Wird von Google Analytics verwendet, um die Dauer des Besuchs der Scratch-Website zu berechnen.",
"cookies.analytics.utmt": "Wird von Google Analytics verwendet, um die Anfragerate zu drosseln.",
"cookies.analytics.utmz": "Wird von Google Analytics verwendet, um zu verstehen, wie ein Benutzer auf der Scratch-Website navigiert.",
"cookies.analytics.loglevel": "Behält Einstellungen und Ausgaben bei Verwendung der Entwicklertools-Konsole in der aktuellen Sitzung bei.",
"cookies.analytics.deviceInfo": "Wird verwendet, um die Interaktion eines Benutzers mit eingebetteten Inhalten zu verfolgen.",
"cookies.analytics.youtubeLogsDatabase": "Nicht klassifiziert",
"cookies.analytics.visitorInfo": "Versucht, die Nutzerbandbreite auf Seiten mit integrierten YouTube-Videos zu erfassen.",
"cookies.analytics.remoteSid": "Erforderlich für die Implementierung und Funktionalität von YouTube-Videoinhalten.",
"cookies.analytics.ysc": "Registriert eine eindeutige ID, um Statistiken darüber zu führen, welche Videos von YouTube der Nutzer gesehen hat.",
"cookies.analytics.lastResultEntryKey": "Speichert die Einstellungen des Benutzers für den Videoplayer mit eingebettetem YouTube-Video.",
"cookies.analytics.ytidbMetaDatabases": "Speichert die Einstellungen des Benutzers für den Videoplayer mit eingebettetem YouTube-Video.",
"cookies.analytics.remoteCastAvailable": "Speichert die Einstellungen des Benutzers für den Videoplayer mit eingebettetem YouTube-Video.",
"cookies.analytics.remoteCastInstalled": "Speichert die Einstellungen des Benutzers für den Videoplayer mit eingebettetem YouTube-Video.",
"cookies.analytics.remoteConnectedDevices": "Speichert die Einstellungen des Benutzers für den Videoplayer mit eingebettetem YouTube-Video.",
"cookies.analytics.remoteDeviceId": "Speichert die Einstellungen des Benutzers für den Videoplayer mit eingebettetem YouTube-Video.",
"cookies.analytics.remoteFastCheckPeriod": "Speichert die Einstellungen des Benutzers für den Videoplayer mit eingebettetem YouTube-Video.",
"cookies.analytics.remoteSessionApp": "Speichert die Einstellungen des Benutzers für den Videoplayer mit eingebettetem YouTube-Video.",
"cookies.analytics.remoteSessionName": "Speichert die Einstellungen des Benutzers für den Videoplayer mit eingebettetem YouTube-Video.",
"cookies.analytics.wistiaUndefinedCookie": "Sammelt Daten zur Benutzerinteraktion mit dem Videoinhalt der Scratch-Website. Diese Daten werden verwendet, um die Videoinhalte der Website für den Benutzer relevanter zu machen.",
"cookies.analytics.wistiaCookie": "Wird von der Scratch-Website verwendet, um die Nutzung von Videoinhalten durch den Benutzer zu verfolgen die Cookie-Wurzeln von Wistia, das Videosoftware für Websites bereitstellt.",
"cookies.manageTitle": "Wie können Sie Cookies verwalten?",
"cookies.manageBody": "Wenn Sie nicht möchten, dass Ihre persönlichen Daten durch die Verwendung von Cookies erfasst werden, können Sie in den meisten Browsern Ihre Cookie-Einstellungen verwalten. Sie können Ihren Browser so einstellen, dass er Cookies automatisch ablehnt oder Sie auffordert, Cookies für jede Website zu akzeptieren oder abzulehnen. Weitere Informationen zu Cookies finden Sie unter <a>http://www.allaboutcookies.org/manage-cookies</a>.",
"cookies.contactTitle": "Kontakt",
"cookies.contactIntro": "If you have any questions about this Cookie Policy please contact us at privacy@scratch.mit.edu or via mail at:"
"cookies.contactIntro": "Wenn Sie Fragen über die Coockie-Richtlinie haben, konaktieren Sie uns bitte unter privacy@scratch.mit.edu oder per Mail"
}

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@ -1,7 +1,7 @@
{
"cookies.title": "Cookie Policy",
"cookies.nav.types": "Types of Cookies",
"cookies.nav.manage": "Manage Cookies",
"cookies.title": "Política de Cookies",
"cookies.nav.types": "Tipos de Cookies",
"cookies.nav.manage": "Gerencie seus Cookies",
"cookies.nav.contact": "Contacte-nos",
"cookies.lastUpdatedFormat": "A Política de Cookie do Scratch foi atualizada {updated, date, long}",
"cookies.intro1": "Esta política de cookie (a <b> \"política de cookie \"</b>) é oferecida pela fundação Scratch ( <b>\"Scratch\" </b><b> \"nós\"</b> ou <b> \"nós\" </b>. Essa política complementa as informações e divulgações incluídas em nossa <privacy>política de privacidade </privacy> e demonstra como o Scratch usa os cookies  no website scratch.mit.edu (o <b>\"website do Scratch\"</b>) aos visitantes(<b>\"você\"</b>,<b>\"usuário\"</b>). Para efeitos desta Política de cookies,<b>\"Informações pessoais\"</b> significa qualquer informação sobre um indivíduo identificado ou identificável.",
@ -12,14 +12,14 @@
"cookies.table.expiration": "Expiração",
"cookies.table.session": "Seção",
"cookies.table.persistent": "Persistente",
"cookies.table.days.1": "1 day",
"cookies.table.days.180": "180 days",
"cookies.table.weeks.2": "2 weeks",
"cookies.table.weeks.3": "3 weeks",
"cookies.table.months.6": "6 months",
"cookies.table.years.1": "1 year",
"cookies.table.years.2": "2 years",
"cookies.types.title": "What types of Cookies are used on the Scratch Website?",
"cookies.table.days.1": "1 dia",
"cookies.table.days.180": "180 dias",
"cookies.table.weeks.2": "2 semanas",
"cookies.table.weeks.3": "3 semanas",
"cookies.table.months.6": "6 meses",
"cookies.table.years.1": "1 ano",
"cookies.table.years.2": "2 anos",
"cookies.types.title": "Quais tipos de Cookies são usados no site do Scratch?",
"cookies.types.essentialTitle": "Cookies essenciais ",
"cookies.types.essentialIntro": "Esses são cookies que são necessários para fazer que o website do scratch seja disponível para o usuário ou para garantir segurança. Nós utilizamos de informação pessoal, por exemplo, para garantir que as funções do website do scratch funcionem apropriadamente ou para prevenir fraudes. Nós utilizamos os seguintes cookies essenciais: ",
"cookies.essential.csrf": "Used as a security measure to prevent cross site request forgery.",

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@ -1,27 +1,27 @@
{
"cookies.title": "Cookie Policy",
"cookies.nav.types": "Types of Cookies",
"cookies.nav.manage": "Manage Cookies",
"cookies.title": "Cookie政策",
"cookies.nav.types": "Cookie类型",
"cookies.nav.manage": "管理 Cookie",
"cookies.nav.contact": "聯絡我們",
"cookies.lastUpdatedFormat": "The Scratch Cookie Policy was last updated {updated, date, long}",
"cookies.intro1": "This Cookie Policy (the <b>“Cookie Policy”</b>) is provided by Scratch Foundation (<b>“Scratch”</b>, <b>“we”</b> or <b>“us”</b>). It supplements the information and disclosures included in our <privacy>Privacy Policy</privacy>, and explains how Scratch uses Cookies on its website scratch.mit.edu (the <b>“Scratch Website”</b>) to its visitors (<b>“you”</b>, <b>“user”</b>). For the purpose of this Cookie Policy, <b>“Personal Information”</b> means any information relating to an identified or identifiable individual.",
"cookies.intro2": "When you use the Scratch Website, we use cookies, beacons, invisible tags, unique IDs and similar technologies (collectively <b>“Cookies”</b>) to automatically record certain Personal Information from your browser or device.",
"cookies.table.name": "名稱",
"cookies.table.provider": "Provider",
"cookies.table.purpose": "Purpose",
"cookies.table.expiration": "Expiration",
"cookies.table.session": "Session",
"cookies.table.persistent": "Persistent",
"cookies.table.days.1": "1 day",
"cookies.table.days.180": "180 days",
"cookies.table.weeks.2": "2 weeks",
"cookies.table.weeks.3": "3 weeks",
"cookies.table.months.6": "6 months",
"cookies.table.years.1": "1 year",
"cookies.table.years.2": "2 years",
"cookies.types.title": "What types of Cookies are used on the Scratch Website?",
"cookies.types.essentialTitle": "Essential Cookies",
"cookies.types.essentialIntro": "These are Cookies that are necessary to make the Scratch Website available to the user or ensure security. We use this Personal Information, for example, to ensure that the Scratch Website functions properly, or to prevent fraud. We use the following essential Cookies:",
"cookies.table.provider": "提供者",
"cookies.table.purpose": "目的",
"cookies.table.expiration": "过期时间",
"cookies.table.session": "会话",
"cookies.table.persistent": "持续时间",
"cookies.table.days.1": "1",
"cookies.table.days.180": "180",
"cookies.table.weeks.2": "2",
"cookies.table.weeks.3": "3",
"cookies.table.months.6": "6个月",
"cookies.table.years.1": "1",
"cookies.table.years.2": "2",
"cookies.types.title": "Scratch网站上使用了什么类型的Cookie?",
"cookies.types.essentialTitle": "必要的Cookie",
"cookies.types.essentialIntro": "这些是Scratch网站正常服务用户或确保网站安全所必须的Cookie。例如我们使用“个人信息”确保Scratch网站能有序运作或用于防止诈骗。我们使用了以下必要的Cookie",
"cookies.essential.csrf": "Used as a security measure to prevent cross site request forgery.",
"cookies.essential.sessionID": "Used for authenticating you on the Scratch Website so we can provide you the services you requested.",
"cookies.types.functionalTitle": "Functional Cookies",

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@ -1,6 +1,6 @@
{
"credits.title": "Créditos e Contribuidores do Scratch",
"credits.developers": "Scratch is designed, developed, and moderated by the staff of the Scratch Foundation, a nonprofit organization.",
"credits.developers": "O Scratch é projetado, desenvolvido e moderado pelos funcionários da Fundação Scratch, uma organização sem fins lucrativos.",
"credits.moderators": "A equipa de moderadores Scratch gere, suporta e melhora a comunidade Scratch em linha:",
"credits.previousTitle": "Antigos Membros da Equipa Scratch do MIT",
"credits.previousBody": "Muitas contribuições importantes foram feitas por antigos membros da Equipa Scratch, incluindo John Maloney (que dirigiu o desenvolvimento do software durante a primeira década do Scratch) e Andrés Monroy-Hernández (que dirigiu o desenvolvimento do primeiro sítio web da comunidade Scratch). Outros contribuidores incluem:",
@ -15,13 +15,13 @@
"credits.researchScratchEdLinkText": "projecto ScratchEd",
"credits.acknowledgementsTitle": "Agradecimentos",
"credits.acknowledgementsContributors": "As seguintes pessoas também contribuíram para o desenvolvimento e suporte do Scratch ao longo dos anos: ",
"credits.acknowledgementsDonors": "The Scratch Foundation is a 501(c)(3) non-profit that relies on tax-deductible donations to support Scratch and keep it free for all. For a list of donors to the Scratch Foundation, please visit the {donorsLink}.",
"credits.acknowledgementsDonorsLinkText": "Supporters page",
"credits.acknowledgementsLifelongKindergarten": "The {lifelongKindergartenLink} at the MIT Media Lab initiated the Scratch project in 2002, and received a {nsfGrantLink} to support it a year later. The group publicly launched Scratch in 2007 and developed it through 2019, when the Scratch Team moved to the Scratch Foundation. The Lifelong Kindergarten group, led by Professor Mitchel Resnick, continues to collaborate with the Scratch Team to research and support creative learning with Scratch around the world.",
"credits.acknowledgementsLifelongKindergartenLinkText": "Lifelong Kindergarten research group",
"credits.acknowledgementsNSFGrantLinkText": "National Science Foundation Grant",
"credits.acknowledgementsDonors": "A Fundação Scratch é uma organização sem fins lucrativos 501(c)(3) que depende de doações dedutíveis nos impostos para apoiar o Scratch e mantê-lo grátis para todos. Para ver uma lista de doadores à Fundação Scratch, por favor visite a {donorsLink}.",
"credits.acknowledgementsDonorsLinkText": "página de apoiadores",
"credits.acknowledgementsLifelongKindergarten": "O {lifelongKindergartenLink} no MIT Media Lab iniciou o projeto Scratch em 2002, e recebeu uma {nsfGrantLink} para apoiá-lo durante um ano. O grupo lançou o Scratch para o público em 2007 e desenvolveu-o até 2019, quando a Equipe Scratch mudou-se para a Fundação Scratch. O grupo Lifelong Kindergarten, liderado pelo professor Mitchel Resnick, continua a colaborar com a Equipe Scratch para pesquisar e apoiar a aprendizagem criativa com Scratch ao redor do mundo.",
"credits.acknowledgementsLifelongKindergartenLinkText": "Grupo de pesquisa Lifelong Kindergarten",
"credits.acknowledgementsNSFGrantLinkText": "doação da Fundação de Ciências Naturais",
"credits.acknowledgementsTranslators": "Com a ajuda de {translatorsLink} de todo o mundo, o Scratch está disponível em muitas línguas.",
"credits.acknowledgementsLanguageOrganizers": "Many thanks to the following language organizers for helping to coordinate Scratch translators in their language:",
"credits.acknowledgementsLanguageOrganizers": "Muito obrigado aos seguintes organizadores de tradução por ajudarem a coordenar os tradutores do Scratch em sua língua:",
"credits.acknowledgementsTranslatorsLinkText": "Tradutores Scratch",
"credits.acknowledgementsCommunity": "Agradecemos profundamente todas as contribuições por membros da comunidade mundial do Scratch que ajudaram a dar direcção ao Scratch partilhando os seus projectos, comentários e ideias.",
"credits.acknowledgementsInfluencers": "As ideias de Seymour Papert e Alan Kay inspiraram e influenciaram profundamente o nosso trabalho no Scratch.",
@ -31,14 +31,14 @@
"credits.supportersOpenHeader": "O Scratch não seria possível sem software livre e de código aberto, incluindo:",
"credits.currentSponsors": "Patrocinadores Actuais",
"credits.currentFinancialSupport": "As seguintes organizações disponibilizam apoios financeiros significativos ao Scratch:",
"credits.donorsTitle": "Donors",
"credits.lifelongKindergartenTitle": "Lifelong Kindergarten Group",
"credits.translationsTitle": "Translators",
"credits.donorsTitle": "Doadores",
"credits.lifelongKindergartenTitle": "Grupo Lifelong Kindergarten",
"credits.translationsTitle": "Tradutores",
"credits.illustrationsTitle": "Ilustrações",
"credits.acknowledgementsIllustrations": "Profundos agradecimentos aos seguintes artistas pelas suas contribuições para a biblioteca de actores do Scratch:",
"credits.soundsTitle": "Sons",
"credits.pastContributors": "Past Scratch Team Members",
"credits.pastContributorsThanks": "Many important contributions have been made by previous Scratch Team members, including:",
"credits.pastContributors": "Antigos Membros da Equipe Scratch",
"credits.pastContributorsThanks": "Muitas contribuições importantes foram feitas por antigos membros da Equipe Scratch, incluindo:",
"credits.acknowledgementsOtherContributors": "Antigos Contribuidores",
"credits.otherContributors": "Outros contribuidores incluem:",
"credits.acknowledgementsSounds": "A biblioteca de sons do Scratch usa recursos gratuitos de som disponibilizados em Adobe.com, Archive.org, FreeMusicArchive.org, FreeSound.org e Incompetech.com.",

View file

@ -56,5 +56,5 @@
"developers.faqDifferencesTitle": "Qual é a diferença entre o Blockly e os Blocos Scratch?",
"developers.faqDifferencesBody": "Os Blocos Scratch assentam na base de código do Blockly e são concebidos especificamente com os nossos princípios em mente para suportar experiências de aprendizagem criativa.",
"developers.faqCollabTitle": "Gostaria de colaborar. Como os posso contactar?",
"developers.faqCollabBody": "You can reach us over on {githubLink} or on our {contactUsLink} page. We look forward to hearing from you!"
"developers.faqCollabBody": "Você pode falar conosco no {githubLink} ou na nossa página de {contactUsLink}. Não vemos a hora de falar com você!"
}

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@ -1,24 +1,24 @@
{
"scratchLink.headerText": "Scratch Link allows you to connect hardware to interact with your Scratch projects. Open new possibilities by combining your digital projects with the physical world.",
"scratchLink.headerText": "Scratch Link を使用すると、ハードウェアを接続して Scratch のプロジェクトと相互作用させられます。デジタルのプロジェクトを物理的な世界と組み合わせることで、新しい可能性を開けます。",
"scratchLink.headerTitle": "Scratch Link",
"scratchLink.linkLogo": "Scratch Link logo",
"scratchLink.linkLogo": "Scratch Link のロゴ",
"scratchLink.troubleshootingTitle": "トラブルシューテング",
"scratchLink.checkOSVersionTitle": "OSがScratch Linkにたいおうしていることをかくにんしてください。",
"scratchLink.checkOSVersionText": "たいおうしているOSバージョンはページのじょうぶにあります。バージョンのかくにんほうほうはそれぞれ{winOSVersionLink}や{macOSVersionLink}をごらんください。",
"scratchLink.winOSVersionLinkText": "Windows",
"scratchLink.macOSVersionLinkText": "Mac OS",
"scratchLink.closeScratchCopiesTitle": "Scratchのほかのコピーをクローズする",
"scratchLink.closeScratchCopiesText": "Only one copy of Scratch can connect with Scratch Link at a time. If you have Scratch open in other browser tabs, close it and try again.",
"scratchLink.closeScratchCopiesText": "一度に 1 つの Scratch のみ Scratch Link に接続できます。他のブラウザタブで Scratch を開いている場合は、それを閉じてからもう一度お試しください。",
"scratchLink.thingsToTry": "おためしさくひんしゅう",
"scratchLink.compatibleDevices": "Compatible with Scratch Link",
"scratchLink.compatibleDevices": "Scratch Link 対応",
"scratchLink.microbitTitle": "micro:bit",
"scratchLink.microbitDescription": "micro:bit is a tiny circuit board designed to help kids learn to code and create with technology.",
"scratchLink.microbitDescription": "micro:bit は、子供たちがテクノロジーを使った工作やコーディングを学習できるように設計された小さな回路基板です。",
"scratchLink.ev3Title": "LEGO MINDSTORMS EV3",
"scratchLink.ev3Description": "LEGO MINDSTORMS Education EV3 is an invention kit with motors and sensors you can use to build interactive robotic creations.",
"scratchLink.ev3Description": "LEGO MINDSTORMS Education EV3 は、モーターとセンサーを備えた発明キットで、対話的なロボット作品を作るために使用できます。",
"scratchLink.wedoTitle": "LEGO Education WeDo 2.0",
"scratchLink.wedoDescription": "LEGO Education WeDo 2.0 is an introductory invention kit you can use to build interactive robots and other creations.",
"scratchLink.wedoDescription": "LEGO Education WeDo 2.0 は、対話的なロボットやその他の作品を作成するために使用できる発明の入門キットです。",
"scratchLink.boostTitle": "LEGO BOOST",
"scratchLink.boostDescription": "The LEGO BOOST kit brings your LEGO creations to life with powerful motors, a color sensor and more.",
"scratchLink.vernierTitle": "Vernier Force & Acceleration",
"scratchLink.vernierDescription": "The Vernier Go Direct Force & Acceleration sensor is a powerful scientific tool that unlocks new ways to connect the physical world to your Scratch projects."
"scratchLink.boostDescription": "LEGO BOOST キットは、パワフルなモーターやカラー センサーなどを使って、LEGO の作品に命を吹き込みます。",
"scratchLink.vernierTitle": "バーニア力と加速度",
"scratchLink.vernierDescription": "Vernier Go Direct Force & Acceleration センサーは、物理世界を Scratch プロジェクトに接続する新しい方法を解き放つ強力な科学ツールです。"
}

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@ -1,24 +1,24 @@
{
"scratchLink.headerText": "Scratch Link allows you to connect hardware to interact with your Scratch projects. Open new possibilities by combining your digital projects with the physical world.",
"scratchLink.headerText": "O Scratch Link permite que você conecte dispositivos para interagir com seus projetos do Scratch. Abra novas possibilidades combinando seus projetos digitais com o mundo físico.",
"scratchLink.headerTitle": "Scratch Link",
"scratchLink.linkLogo": "Scratch Link logo",
"scratchLink.linkLogo": "Logotipo do Scratch Link",
"scratchLink.troubleshootingTitle": "Resolução de Problemas",
"scratchLink.checkOSVersionTitle": "Assegure-se de que o seu sistema operativo é compatível com o Scratch Link",
"scratchLink.checkOSVersionText": "As versões mínimas dos sistemas operativos estão listadas no topo desta página. Veja as instruções sobre como verificar a sua versão do {winOSVersionLink} ou do {macOSVersionLink}.",
"scratchLink.winOSVersionLinkText": "Windows",
"scratchLink.macOSVersionLinkText": "Mac OS",
"scratchLink.closeScratchCopiesTitle": "Feche as outras cópias do Scratch",
"scratchLink.closeScratchCopiesText": "Only one copy of Scratch can connect with Scratch Link at a time. If you have Scratch open in other browser tabs, close it and try again.",
"scratchLink.closeScratchCopiesText": "Somente uma cópia do Scratch pode se conectar ao Scratch Link por vez. Se você está com o Scratch aberto em outras guias do navegador, feche-as e tente novamente.",
"scratchLink.thingsToTry": "Coisas a Experimentar",
"scratchLink.compatibleDevices": "Compatible with Scratch Link",
"scratchLink.compatibleDevices": "Compatível com Scratch Link",
"scratchLink.microbitTitle": "micro:bit",
"scratchLink.microbitDescription": "micro:bit is a tiny circuit board designed to help kids learn to code and create with technology.",
"scratchLink.microbitDescription": "micro:bit é uma placa de circuito minúscula projetada para ajudar as crianças a aprender a programar e criar com tecnologia.",
"scratchLink.ev3Title": "LEGO MINDSTORMS EV3",
"scratchLink.ev3Description": "LEGO MINDSTORMS Education EV3 is an invention kit with motors and sensors you can use to build interactive robotic creations.",
"scratchLink.ev3Description": "LEGO MINDSTORMS Education EV3 é um kit de invenção com motores e sensores que você pode usar para criar construções robóticas interativas.",
"scratchLink.wedoTitle": "LEGO Education WeDo 2.0",
"scratchLink.wedoDescription": "LEGO Education WeDo 2.0 is an introductory invention kit you can use to build interactive robots and other creations.",
"scratchLink.wedoDescription": "LEGO Education WeDo 2.0 é um kit de invenção introdutório que você pode usar para construir robôs interativos e outras criações.",
"scratchLink.boostTitle": "LEGO BOOST",
"scratchLink.boostDescription": "The LEGO BOOST kit brings your LEGO creations to life with powerful motors, a color sensor and more.",
"scratchLink.boostDescription": "O kit LEGO BOOST dá vida às suas criações de LEGO com motores potentes, um sensor de cores e muito mais.",
"scratchLink.vernierTitle": "Vernier Force & Acceleration",
"scratchLink.vernierDescription": "The Vernier Go Direct Force & Acceleration sensor is a powerful scientific tool that unlocks new ways to connect the physical world to your Scratch projects."
"scratchLink.vernierDescription": "O sensor Vernier Go Direct Force & Acceleration é uma poderosa ferramenta científica que revela novas maneiras de conectar o mundo físico aos seus projetos Scratch."
}

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@ -22,7 +22,7 @@
"download.otherVersionsTitle": "Fersiynau eraill o Scratch",
"download.otherVersionsOlder": "Os oes gennych gyfrifiadur hŷn neu'n methu gosod golygydd all-lein Scratch 2.0, gallwch geisio gosod <a href=\"http://scratch.mit.edu/scratch_1.4/\">Scratch 1.4</a>.",
"download.otherVersionsOlderHTML": "Os oes gennych gyfrifiadur hŷn neu'n methu gosod golygydd all-lein Scratch 2.0, gallwch geisio gosod <a>Scratch 1.4</a>.",
"download.otherVersionsAdmin": "If you are a network administrator: a Scratch 2.0 MSI has been created and maintained by a member of the community and hosted for public download <a href=\"http://scratchfoundation.github.io/scratch-msi/\">here</a>.",
"download.otherVersionsAdmin": "Os ydych yn weinyddwr rhwydwaith: mae Scratch 2.0 MSI wedi ei greu ac yn cael ei gynnal gan aelod o'r gymuned a'i westeio ar gyfer llwytho i lawr cyhoeddus <a href=\"http://scratchfoundation.github.io/scratch-msi/\">yma</a>.",
"download.otherVersionsAdminHTML": "Os ydych yn weinyddwr rhwydwaith: mae MSI Scratch 2.0 wedi'i greu ac yn cael ei gynnal gan aelod o'r gymuned a'i letya ar gyfer ei lwytho i lawr <a>yma</a>.",
"download.knownIssuesTitle": "Materion Hysbys",
"download.knownIssuesOne": "Os yw eich golygydd all-lein yn chwalu yn syth ar ôl i Scratch gael ei agor, gosodwch y golygydd all-lein Scratch 2 eto (gw cam 2 uchod). Mae hyn oherwydd gwall a gyflwynwyd yn Adobe Air fersiwn 14 (rhyddhawyd yn Ebrill 2014).",

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@ -22,7 +22,7 @@
"download.otherVersionsTitle": "Andere Versionen von Scratch",
"download.otherVersionsOlder": "Falls du einen älteren Computer hast oder den Scratch 2.0 Offline-Editor aus anderen Gründen nicht installieren kannst, kannst du versuchen, <a href=\"http://scratch.mit.edu/scratch_1.4/\">Scratch 1.4</a> zu installieren.",
"download.otherVersionsOlderHTML": "Falls du einen älteren Computer hast oder den Scratch 2.0 Offline-Editor aus anderen Gründen nicht installieren kannst, kannst du versuchen, <a>Scratch 1.4</a> zu installieren.",
"download.otherVersionsAdmin": "If you are a network administrator: a Scratch 2.0 MSI has been created and maintained by a member of the community and hosted for public download <a href=\"http://scratchfoundation.github.io/scratch-msi/\">here</a>.",
"download.otherVersionsAdmin": "Wenn Sie ein Netzwerkadministrator sind: Ein Scratch 2.0 MSI wurde von einem Mitglied der Community erstellt und verwaltet und <a href=\"http://scratchfoundation.github.io/scratch-msi/\">hier</a> zum öffentlichen Download bereitgestellt.",
"download.otherVersionsAdminHTML": "Falls du Netzwerkadministrator*in bist: Von einem Mitglied der Scratch-Community wurde ein Scratch MSI erstellt, das <a>hier</a> heruntergeladen werden kann.",
"download.knownIssuesTitle": "Bekannte Probleme",
"download.knownIssuesOne": "Falls dein Offline-Editor direkt nach dem Öffnen von Scratch abgestürzt ist, installiere den Scratch 2 Offline-Editor erneut (siehe Schritt 2 oben). Dieses Problem tritt aufgrund eines Bugs auf, der in Adobe AIR 14 (veröffentlicht im April 2014) auftauchte.",

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@ -22,7 +22,7 @@
"download.otherVersionsTitle": "نسخه‌های دیگر اسکرچ",
"download.otherVersionsOlder": "اگر کامپیوتر قدیمی دارید یا نمی‌توانید ویرایشگر آفلاین اسکرچ 2.0 را نصب کنید، می‌توانید نصب <a href=\"http://scratch.mit.edu/scratch_1.4/\">اسکرچ 1.4</a> را آزمایش کنید.",
"download.otherVersionsOlderHTML": "اگر کامپیوتر قدیمی دارید یا نمی‌توانید ویرایشگر آفلاین اسکرچ 2.0 را نصب کنید، می‌توانید نصب <a>اسکرچ 1.4</a> را آزمایش کنید.",
"download.otherVersionsAdmin": "If you are a network administrator: a Scratch 2.0 MSI has been created and maintained by a member of the community and hosted for public download <a href=\"http://scratchfoundation.github.io/scratch-msi/\">here</a>.",
"download.otherVersionsAdmin": "اگر شما یک مدیر یک شبکه هستید: اسکرچ 2.0 MSI توسط یکی از اعضای جامعه ایجاد و نگه‌داری شده است و برای دانلود عمومی <a href=\"http://llk.github.io/scratch-msi/\">این‌جا</a> قرار داده شده است.",
"download.otherVersionsAdminHTML": "اگر شما یک مدیر یک شبکه هستید: اسکرچ 2.0 MSI توسط یکی از اعضای جامعه ایجاد و نگه‌داری شده است و برای دانلود عمومی <a>این‌جا</a> قرار داده شده است.",
"download.knownIssuesTitle": "مشکلات شناسایی شده",
"download.knownIssuesOne": "اگر ویرایشگر آفلاین شما بلافاصله پس از اجرا شدن اسکرچ هنگ می‌کند، مجدد ویرایشگر آفلاین اسکرچ 2 را دوباره نصب کنید (مرحله 2 را در بالا ببینید). این مسئله به دلیل اشکالی است که در نسخه‌ی ادوبی ایر 14 Adobe AIR (منتشر شده در آوریل 2014) وجود دارد.",

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@ -22,7 +22,7 @@
"download.otherVersionsTitle": "Autres versions de Scratch",
"download.otherVersionsOlder": "Si vous avez un ordinateur ancien, ou si vous ne pouvez pas installer l'éditeur hors ligne Scratch 2.0, vous pouvez essayer d'installer <a href=\"http://scratch.mit.edu/scratch_1.4/\">Scratch 1.4</a>.",
"download.otherVersionsOlderHTML": "Si vous avez un ordinateur ancien, ou si vous ne pouvez pas installer l'éditeur hors ligne Scratch 2.0, vous pouvez essayer d'installer <a>Scratch 1.4</a>.",
"download.otherVersionsAdmin": "If you are a network administrator: a Scratch 2.0 MSI has been created and maintained by a member of the community and hosted for public download <a href=\"http://scratchfoundation.github.io/scratch-msi/\">here</a>.",
"download.otherVersionsAdmin": "Si vous êtes un administrateur réseau : un fichier MSI Scratch 2.0 a été créé et est maintenu par un membre de la communauté, et est hébergé et disponible en téléchargement public <a href=\"http://scratchfoundation.github.io/scratch-msi/\">ici</a>.",
"download.otherVersionsAdminHTML": "Si vous êtes un administrateur réseau : un fichier MSI Scratch 2.0 a été créé et est maintenu par un membre de la communauté, et est hébergé et disponible en téléchargement public <a>ici</a>.",
"download.knownIssuesTitle": "Problèmes connus",
"download.knownIssuesOne": "Si votre éditeur plante directement après que Scratch soit ouvert, installer l'éditeur Scratch 2 à nouveau (voire l'étape 2 ci-dessus). Ce problème est du à une erreur introduite dans Adobe Air version 14 (publié en avril 2014).",

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@ -22,7 +22,7 @@
"download.otherVersionsTitle": "Altre Versioni di Scratch",
"download.otherVersionsOlder": "Se hai un vecchio computer, o non puoi installare l'editor offline di Scratch 2.0, puoi provare ad installare <a href=\"http://scratch.mit.edu/scratch_1.4/\">Scratch 1.4</a>.",
"download.otherVersionsOlderHTML": "Se hai un vecchio computer, o non puoi installare l'editor offline di Scratch 2.0, puoi provare ad installare <a>Scratch 1.4</a>.",
"download.otherVersionsAdmin": "If you are a network administrator: a Scratch 2.0 MSI has been created and maintained by a member of the community and hosted for public download <a href=\"http://scratchfoundation.github.io/scratch-msi/\">here</a>.",
"download.otherVersionsAdmin": "Se sei un amministratore di rete: un membro della comunità di Scratch ha creato un MSI per Scratch 2.0 che può essere scaricato da <a href=\"http://scratchfoundation.github.io/scratch-msi/\">qui</a>.",
"download.otherVersionsAdminHTML": "Se sei un amministratore di rete: un membro della comunità di Scratch ha creato un MSI per Scratch 2.0 che può essere scaricato <a>da qui</a>.",
"download.knownIssuesTitle": "Problemi Conosciuti",
"download.knownIssuesOne": "Se l'editor offline si blocca dopo l'apertura di Scratch, installalo nuovamente (vedi il passo 2 sopra). Questo problema è dovuto a un bug della versione 14 di Adobe AIR (rilasciata nel mese di aprile 2014).",

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@ -3,8 +3,8 @@
"download.intro": "Pode instalar o editor Scratch 2.0 para trabalhar em projectos sem ter uma ligação à Internet. Esta versão funciona no Windows e no MacOS.",
"download.installation": "Instalação",
"download.airTitle": "Adobe AIR",
"download.airBody": "If you don't already have it, download and install the latest <a href=\"https://airsdk.harman.com/runtime\">Adobe AIR</a>",
"download.airBodyHTML": "If you don't already have it, download and install the latest <a>Adobe AIR</a>",
"download.airBody": "Se você ainda não tem, baixe e instale a versão mais recente do <a href=\"https://airsdk.harman.com/runtime\">Adobe AIR</a>",
"download.airBodyHTML": "Se você ainda não tem, baixe e instale a versão mais recente do <a>Adobe AIR</a>",
"download.macOSX": "Mac OS X",
"download.macOlder": "Mac OS 10.5 e Mais Antigos",
"download.windows": "Windows",

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@ -1,11 +1,11 @@
{
"ethics.title": "Scratch Foundation Research Code of Ethics",
"ethics.intro1": "At the Scratch Foundation, our mission is to provide young people with digital tools and opportunities to imagine, create, share, and learn. The Scratch platform is a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively — essential skills for everyone in today's society. We work with educators and families to support children in this playful learning environment.",
"ethics.intro2": "This Code of Ethics guides Scratch Foundation employees and affiliates as they conduct research and evaluation in support of the efforts to improve the platform, participant experience, teaching and learning outcomes, and grant-funded work. All research and evaluation work at the Foundation adheres to the following principles.",
"ethics.principle1Title": "Principle 1: Protect our participants.",
"ethics.principle1": "{title} Scratch Foundation employees and contractors respect the privacy and confidentiality of participants. Employees and contractors will not disclose any personally identifiable information about any participant without the permission of the participant and (if a minor) the participants parent or guardian. Additionally, we will avoid causing harm to participants and seek to maximize the benefits of participation. Participation in research activities is always voluntary; contact us at {researchEmailLink} to opt-out.",
"ethics.principle2Title": "Principle 2: Lead with transparency.",
"ethics.principle2": "{title} When collecting data, Foundation staff and contractors will disclose the objective, participation requirements (including time and effort), any possible participation-related risks, ways in which we will safeguard and report the data, ways in which participants can opt out, and relevant Foundation contact information. ",
"ethics.principle3Title": "Principle 3. Embrace data-stewardship.",
"ethics.principle3": "{title} Foundation staff and contractors will ensure data security and compliance with digital privacy policies such as (but not limited to) the Scratch Privacy Policy and the General Data Protection Regulation (GDPR). "
"ethics.title": "Scratch財団 研究倫理規定",
"ethics.intro1": "Scratch財団での私たちの使命は、若者にデジタルツールを提供し、想像し、創造し、共有し、学ぶための機会を提供することです。Scratchプラットフォームは、すべての子どもたちが創造的に考え、体系的に理由づけし、共同して活動するといった、今日の社会でみんなに必要なスキルを学ぶ、無料で、安全で、遊び心のある学習環境です。私たちは、この楽しい学習環境にて子どもたちを支援するため、教育関係者や家族らとともに、活動しています。",
"ethics.intro2": "この倫理規定は、Scratch財団の従業員や関係者が、プラットフォーム、参加者の体験、教育や学習の成果、補助金を利用した活動などを改善するための研究や評価を行うときのガイドです。この財団での研究や評価はすべて以下の原則に従って行われます。",
"ethics.principle1Title": "原則1: 参加者を守る。",
"ethics.principle1": "{title}Scratch財団の職員や請負先は、参加者のプライバシーや機密性を尊重します。職員や請負先は、参加者や(未成年の場合)保護者の同意なしに、いかなる個人情報も開示しません。そして、私たちは、参加者に被害を与えることを避け、参加による利益を最大化することを目指します。研究活動への参加はすべて任意です: {researchEmailLink}に連絡すると、オプトアウトできます。",
"ethics.principle2Title": "原則2: 透明性を持って率いる。",
"ethics.principle2": "{title}データを収集する際、財団の職員と請負先は、目的、参加要件(時間と労力を含む)、参加に伴うリスク、データの保護・報告方法、参加者がオプトアウトするための方法、財団の関係連絡先を開示します。",
"ethics.principle3Title": "原則3: データ利用の原則を順守する。",
"ethics.principle3": "{title} 財団の職員と請負先は、データの安全性とScratch プライバシーポリシーやEU一般データ保護規則 (GDPR)などのデジタルプライバシーポリシーへの順守を保証します。"
}

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@ -1,11 +1,11 @@
{
"ethics.title": "Scratch Foundation Research Code of Ethics",
"ethics.intro1": "At the Scratch Foundation, our mission is to provide young people with digital tools and opportunities to imagine, create, share, and learn. The Scratch platform is a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively — essential skills for everyone in today's society. We work with educators and families to support children in this playful learning environment.",
"ethics.intro2": "This Code of Ethics guides Scratch Foundation employees and affiliates as they conduct research and evaluation in support of the efforts to improve the platform, participant experience, teaching and learning outcomes, and grant-funded work. All research and evaluation work at the Foundation adheres to the following principles.",
"ethics.principle1Title": "Principle 1: Protect our participants.",
"ethics.principle1": "{title} Scratch Foundation employees and contractors respect the privacy and confidentiality of participants. Employees and contractors will not disclose any personally identifiable information about any participant without the permission of the participant and (if a minor) the participants parent or guardian. Additionally, we will avoid causing harm to participants and seek to maximize the benefits of participation. Participation in research activities is always voluntary; contact us at {researchEmailLink} to opt-out.",
"ethics.principle2Title": "Principle 2: Lead with transparency.",
"ethics.principle2": "{title} When collecting data, Foundation staff and contractors will disclose the objective, participation requirements (including time and effort), any possible participation-related risks, ways in which we will safeguard and report the data, ways in which participants can opt out, and relevant Foundation contact information. ",
"ethics.principle3Title": "Principle 3. Embrace data-stewardship.",
"ethics.principle3": "{title} Foundation staff and contractors will ensure data security and compliance with digital privacy policies such as (but not limited to) the Scratch Privacy Policy and the General Data Protection Regulation (GDPR). "
"ethics.title": "Código de Ética de Pesquisa da Fundação Scratch",
"ethics.intro1": "A missão da Fundação Scratch é fornecer aos jovens ferramentas digitais e oportunidades de imaginar, criar, compartilhar e aprender. A plataforma Scratch é um ambiente de aprendizagem livre, seguro e lúdico que envolve todas as crianças em pensar criativamente, raciocinar sistematicamente e trabalhar em colaboração — habilidades essenciais para todos na sociedade de hoje. Trabalhamos com educadores e famílias para apoiar as crianças neste ambiente lúdico de aprendizagem.",
"ethics.intro2": "Este Código de Ética orienta os funcionários e afiliados da Fundação Scratch enquanto conduzem pesquisas e avaliações em apoio aos esforços para melhorar a plataforma, a experiência dos participantes, os resultados do ensino e aprendizado, e o trabalho financiado por subsídios. Todo trabalho de pesquisa e avaliação na Fundação adere aos seguintes princípios.",
"ethics.principle1Title": "Princípio 1: Proteger nossos participantes.",
"ethics.principle1": "{title} Os funcionários e contratados da Fundação Scratch respeitam a privacidade e a confidencialidade dos usuários. Os funcionários e contratados não divulgarão qualquer informação pessoalmente identificável sobre qualquer participante sem a permissão do participante ou (se menor de idade) dos pais ou responsáveis do participante. Além disso, evitaremos causar danos aos participantes e procuraremos maximizar os benefícios da participação. A participação em atividades de pesquisa é sempre voluntária; entre em contato conosco em {researchEmailLink} para optar por não participar.",
"ethics.principle2Title": "Princípio 2: Liderar com transparência.",
"ethics.principle2": "{title} Ao coletar dados, os funcionários e contratados da Fundação revelarão o objetivo, pré-requisitos de participação (incluindo tempo e esforço), quaisquer riscos possíveis relacionados à participação, as formas como protegemos e reportamos os dados, maneiras de optar pela não participação, e as informações de contato relevantes da Fundação.",
"ethics.principle3Title": "Princípio 3. Abraçar a gestão de dados",
"ethics.principle3": "{title} Os funcionários e contratados da Fundação irão garantir a segurança dos dados e conformidade com políticas de privacidade digital, tais como, entre outras, a Política de Privacidade do Scratch e a Lei Geral de Proteção de Dados (LGPD)."
}

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@ -1,11 +1,11 @@
{
"ethics.title": "Scratch 基金會研究道德規範",
"ethics.intro1": "At the Scratch Foundation, our mission is to provide young people with digital tools and opportunities to imagine, create, share, and learn. The Scratch platform is a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively — essential skills for everyone in today's society. We work with educators and families to support children in this playful learning environment.",
"ethics.intro2": "This Code of Ethics guides Scratch Foundation employees and affiliates as they conduct research and evaluation in support of the efforts to improve the platform, participant experience, teaching and learning outcomes, and grant-funded work. All research and evaluation work at the Foundation adheres to the following principles.",
"ethics.principle1Title": "Principle 1: Protect our participants.",
"ethics.principle1": "{title} Scratch Foundation employees and contractors respect the privacy and confidentiality of participants. Employees and contractors will not disclose any personally identifiable information about any participant without the permission of the participant and (if a minor) the participants parent or guardian. Additionally, we will avoid causing harm to participants and seek to maximize the benefits of participation. Participation in research activities is always voluntary; contact us at {researchEmailLink} to opt-out.",
"ethics.principle2Title": "Principle 2: Lead with transparency.",
"ethics.principle2": "{title} When collecting data, Foundation staff and contractors will disclose the objective, participation requirements (including time and effort), any possible participation-related risks, ways in which we will safeguard and report the data, ways in which participants can opt out, and relevant Foundation contact information. ",
"ethics.principle3Title": "Principle 3. Embrace data-stewardship.",
"ethics.principle3": "{title} Foundation staff and contractors will ensure data security and compliance with digital privacy policies such as (but not limited to) the Scratch Privacy Policy and the General Data Protection Regulation (GDPR). "
"ethics.intro1": "在 Scratch 基金会,我们的使命是为年轻人提供数字工具和机会来想象、创造、分享和学习。 Scratch 平台是一个免费、安全、有趣的学习环境,可让所有儿童参与创造性思考、系统推理和协作工作——这是当今社会每个人的基本技能。 我们与教育工作者和家庭合作,在这个有趣的学习环境中为孩子们提供支持。",
"ethics.intro2": "本道德规范指导 Scratch 基金会员工和附属机构进行研究和评估,以支持改善平台、参与者体验、教学和学习成果以及资助工作的努力。 基金会的所有研究和评估工作都遵循以下原则。",
"ethics.principle1Title": "原则 1保护我们的参与者。",
"ethics.principle1": "{title}Scratch 基金会员工和承包商尊重参与者的隐私和机密。 未经参与者和(如果是未成年人)参与者的父母或监护人的许可,员工和承包商不得披露有关任何参与者的任何个人身份信息。 此外,我们将避免对参与者造成伤害,并寻求最大化参与的好处。 参与研究活动始终是自愿的; 联系我们{researchEmailLink}选择退出。",
"ethics.principle2Title": "原则 2以透明的方式领导。",
"ethics.principle2": "{title} 收集数据时,基金会工作人员和承包商将披露目标、参与要求(包括时间和精力)、任何可能的参与相关风险、我们保护和报告数据的方式、参与者可以选择退出的方式以及相关 基金会联系信息。",
"ethics.principle3Title": "原则 3: 接受数据管理。",
"ethics.principle3": "{title}基金会工作人员和承包商将确保数据安全并遵守数字隐私政策例如但不限于Scratch 隐私政策和通用数据保护条例 (GDPR)。"
}

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@ -28,6 +28,7 @@
"ev3.troubleshootingTitle": "Агхақәа раԥыхра",
"ev3.checkOSVersionTitle": "Scratch Link шәара шәоперациатә система аднакылазаара гәашәҭ",
"ev3.checkOSVersionText": "Аоперациатә система иминималу аверсиақәа арбоуп ари адаҟьа аҩадахьтәи ахәҭаҟны. Шәверсиа агәаҭаразы шахәаԥш аинструкциа {winOSVersionLink} ма {macOSVersionLink}.",
"ev3.macCompatibility": "For best results with EV3 on macOS, please update to macOS 11 or newer.",
"ev3.tryScratchLink1.4": "If you have issues connecting EV3 with Scratch Link 2.0, please try Scratch Link 1.4",
"ev3.downloadScratchLink1.4": "Download Scratch Link 1.4",
"ev3.winOSVersionLinkText": "Windows",

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@ -28,6 +28,7 @@
"ev3.troubleshootingTitle": "Troubleshooting",
"ev3.checkOSVersionTitle": "Make sure your operating system is compatible with Scratch Link",
"ev3.checkOSVersionText": "The minimum operating system versions are listed at the top of this page. See instructions for checking your version of {winOSVersionLink} or {macOSVersionLink}.",
"ev3.macCompatibility": "For best results with EV3 on macOS, please update to macOS 11 or newer.",
"ev3.tryScratchLink1.4": "If you have issues connecting EV3 with Scratch Link 2.0, please try Scratch Link 1.4",
"ev3.downloadScratchLink1.4": "Download Scratch Link 1.4",
"ev3.winOSVersionLinkText": "Windows",

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@ -28,6 +28,7 @@
"ev3.troubleshootingTitle": "Troubleshooting",
"ev3.checkOSVersionTitle": "Make sure your operating system is compatible with Scratch Link",
"ev3.checkOSVersionText": "The minimum operating system versions are listed at the top of this page. See instructions for checking your version of {winOSVersionLink} or {macOSVersionLink}.",
"ev3.macCompatibility": "For best results with EV3 on macOS, please update to macOS 11 or newer.",
"ev3.tryScratchLink1.4": "If you have issues connecting EV3 with Scratch Link 2.0, please try Scratch Link 1.4",
"ev3.downloadScratchLink1.4": "Download Scratch Link 1.4",
"ev3.winOSVersionLinkText": "ዊንዶውስ",

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@ -28,6 +28,7 @@
"ev3.troubleshootingTitle": "Solución de problemas",
"ev3.checkOSVersionTitle": "Asegura-te que lo tuyo sistema operativo ye compatible con Scratch Link",
"ev3.checkOSVersionText": "Las versions minimas d'os sistemas operativos compatibles son listadas en a parte superior d'esta página. Puetz veyer las instruccions pa comprebar la suya versión de {winOSVersionLink} u {macOSVersionLink}.",
"ev3.macCompatibility": "For best results with EV3 on macOS, please update to macOS 11 or newer.",
"ev3.tryScratchLink1.4": "If you have issues connecting EV3 with Scratch Link 2.0, please try Scratch Link 1.4",
"ev3.downloadScratchLink1.4": "Download Scratch Link 1.4",
"ev3.winOSVersionLinkText": "Windows",

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@ -28,6 +28,7 @@
"ev3.troubleshootingTitle": "حل المشاكل",
"ev3.checkOSVersionTitle": "Make sure your operating system is compatible with Scratch Link",
"ev3.checkOSVersionText": "The minimum operating system versions are listed at the top of this page. See instructions for checking your version of {winOSVersionLink} or {macOSVersionLink}.",
"ev3.macCompatibility": "For best results with EV3 on macOS, please update to macOS 11 or newer.",
"ev3.tryScratchLink1.4": "If you have issues connecting EV3 with Scratch Link 2.0, please try Scratch Link 1.4",
"ev3.downloadScratchLink1.4": "Download Scratch Link 1.4",
"ev3.winOSVersionLinkText": "Windows",

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@ -28,6 +28,7 @@
"ev3.troubleshootingTitle": "Solucion de problemes",
"ev3.checkOSVersionTitle": "Asegúrate de que'l so sistema operativu ye compatible con Scratch Link",
"ev3.checkOSVersionText": "Les versiones mínimes del sistema operativu enumérense na parte cimera d'esta páxina. Consulta les instrucciones pa verificar la to versión de {winOSVersionLink} o {macOSVersionLink}.\nLas versiones mínimas del sistema operativo se enumeran en la parte superior de esta página. Consulte las instrucciones para verificar su versión de",
"ev3.macCompatibility": "For best results with EV3 on macOS, please update to macOS 11 or newer.",
"ev3.tryScratchLink1.4": "If you have issues connecting EV3 with Scratch Link 2.0, please try Scratch Link 1.4",
"ev3.downloadScratchLink1.4": "Download Scratch Link 1.4",
"ev3.winOSVersionLinkText": "Windows",

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@ -28,6 +28,7 @@
"ev3.troubleshootingTitle": "Troubleshooting",
"ev3.checkOSVersionTitle": "Make sure your operating system is compatible with Scratch Link",
"ev3.checkOSVersionText": "The minimum operating system versions are listed at the top of this page. See instructions for checking your version of {winOSVersionLink} or {macOSVersionLink}.",
"ev3.macCompatibility": "For best results with EV3 on macOS, please update to macOS 11 or newer.",
"ev3.tryScratchLink1.4": "If you have issues connecting EV3 with Scratch Link 2.0, please try Scratch Link 1.4",
"ev3.downloadScratchLink1.4": "Download Scratch Link 1.4",
"ev3.winOSVersionLinkText": "Windows",

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@ -28,6 +28,7 @@
"ev3.troubleshootingTitle": "Пошук няспраўнасцей",
"ev3.checkOSVersionTitle": "Пераканайцеся, што ваша аперацыйная сістэма сумяшчальная з Scratch Link",
"ev3.checkOSVersionText": "Мінімальныя версіі аперацыйнай сістэмы прыведзены ўверсе гэтай старонкі. Каб праверыць версію вашай аперацыйнай сістэмы, глядзіце інструкцыі {winOSVersionLink} ці {macOSVersionLink}.",
"ev3.macCompatibility": "For best results with EV3 on macOS, please update to macOS 11 or newer.",
"ev3.tryScratchLink1.4": "If you have issues connecting EV3 with Scratch Link 2.0, please try Scratch Link 1.4",
"ev3.downloadScratchLink1.4": "Download Scratch Link 1.4",
"ev3.winOSVersionLinkText": "Windows",

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@ -28,6 +28,7 @@
"ev3.troubleshootingTitle": "Отстраняване на проблеми",
"ev3.checkOSVersionTitle": "Уверете се, че вашата операционна система е съвместима със Scratch Link",
"ev3.checkOSVersionText": "Минималните изискванията и версията на операционна ви система са изброени в горната част на тази страница. Вижте инструкции за проверка на версията ви на {winOSVersionLink} или {macOSVersionLink}.",
"ev3.macCompatibility": "For best results with EV3 on macOS, please update to macOS 11 or newer.",
"ev3.tryScratchLink1.4": "If you have issues connecting EV3 with Scratch Link 2.0, please try Scratch Link 1.4",
"ev3.downloadScratchLink1.4": "Download Scratch Link 1.4",
"ev3.winOSVersionLinkText": "Windows",

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@ -28,6 +28,7 @@
"ev3.troubleshootingTitle": "সমস্যা সমাধান হচ্ছে",
"ev3.checkOSVersionTitle": "তোমার অপারেটিং সিস্টেম Scratch Link এর সাথে সামঞ্জস্যপূর্ণ কিনা তা নিশ্চিত কর",
"ev3.checkOSVersionText": "সর্বনিম্ন অপারেটিং সিস্টেম সংস্করণ এই পেইজের উপরে তালিকাভুক্ত করা হয়। তোমার সংস্করণ চেক করার জন্য নির্দেশাবলী দেখ {winOSVersionLink} অথবা {macOSVersionLink}। ",
"ev3.macCompatibility": "For best results with EV3 on macOS, please update to macOS 11 or newer.",
"ev3.tryScratchLink1.4": "If you have issues connecting EV3 with Scratch Link 2.0, please try Scratch Link 1.4",
"ev3.downloadScratchLink1.4": "Download Scratch Link 1.4",
"ev3.winOSVersionLinkText": "Windows",

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@ -28,6 +28,7 @@
"ev3.troubleshootingTitle": "Solució de problemes",
"ev3.checkOSVersionTitle": "Comprova que el teu sistema operatiu és compatible amb Scratch Link",
"ev3.checkOSVersionText": "Les versions mínimes del sistema operatiu estan indicades a dalt de tot. Llegeix les instruccions per comprovar la teva versió de {winOSVersionLink} o {macOSVersionLink}.",
"ev3.macCompatibility": "For best results with EV3 on macOS, please update to macOS 11 or newer.",
"ev3.tryScratchLink1.4": "If you have issues connecting EV3 with Scratch Link 2.0, please try Scratch Link 1.4",
"ev3.downloadScratchLink1.4": "Download Scratch Link 1.4",
"ev3.winOSVersionLinkText": "Windows",

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@ -28,6 +28,7 @@
"ev3.troubleshootingTitle": "Troubleshooting",
"ev3.checkOSVersionTitle": "Make sure your operating system is compatible with Scratch Link",
"ev3.checkOSVersionText": "The minimum operating system versions are listed at the top of this page. See instructions for checking your version of {winOSVersionLink} or {macOSVersionLink}.",
"ev3.macCompatibility": "For best results with EV3 on macOS, please update to macOS 11 or newer.",
"ev3.tryScratchLink1.4": "If you have issues connecting EV3 with Scratch Link 2.0, please try Scratch Link 1.4",
"ev3.downloadScratchLink1.4": "Download Scratch Link 1.4",
"ev3.winOSVersionLinkText": "ویندۆس",

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@ -28,6 +28,7 @@
"ev3.troubleshootingTitle": "Řešení problémů",
"ev3.checkOSVersionTitle": "Ujisti se, že tvůj operační systém je kompatibilní se Scratch Link",
"ev3.checkOSVersionText": "Minimální verze operačních systémů jsou uvedeny na začátku této stránky. Viz instrukce pro kontrolu tvé verze {winOSVersionLink} nebo {macOSVersionLink}.",
"ev3.macCompatibility": "For best results with EV3 on macOS, please update to macOS 11 or newer.",
"ev3.tryScratchLink1.4": "If you have issues connecting EV3 with Scratch Link 2.0, please try Scratch Link 1.4",
"ev3.downloadScratchLink1.4": "Download Scratch Link 1.4",
"ev3.winOSVersionLinkText": "Windows",

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@ -28,8 +28,9 @@
"ev3.troubleshootingTitle": "Datrys problemau",
"ev3.checkOSVersionTitle": "Gwnewch yn siŵr fod eich system weithredu'n gydnaws â Scratch Link",
"ev3.checkOSVersionText": "Mae lleiafswm fersiynnau'r systemau gweithredu'n cael eu rhestri ar frig y dudalen hon. Gw. cyfarwyddiadau ar wirio eich fersiwn o {winOSVersionLink} neu {macOSVersionLink}.",
"ev3.tryScratchLink1.4": "If you have issues connecting EV3 with Scratch Link 2.0, please try Scratch Link 1.4",
"ev3.downloadScratchLink1.4": "Download Scratch Link 1.4",
"ev3.macCompatibility": "For best results with EV3 on macOS, please update to macOS 11 or newer.",
"ev3.tryScratchLink1.4": "Os oes gennych anawsterau cysylltu EV3 gyda Scratch Link 2.0, rhowch gynnig ar Scratch Link 1.4",
"ev3.downloadScratchLink1.4": "Llwytho Scratch Link 1.4 i lawr",
"ev3.winOSVersionLinkText": "Windows",
"ev3.macOSVersionLinkText": "macOS",
"ev3.makeSurePairedTitle": "Gwnewch yn siŵr fod eich cyfrifiadur wedi ei baru gyda'ch EV3",

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@ -28,6 +28,7 @@
"ev3.troubleshootingTitle": "Fejlfinding",
"ev3.checkOSVersionTitle": "Vær sikker på at dit operativ system kan snakke sammen med Scratch Link",
"ev3.checkOSVersionText": "Du kan se hvilke operativ systemer der kan snakke sammen med Scratch i toppen af siden. Se hvordan du tjekker din version af {winOSVersionLink} eller {macOSVersionLink}.",
"ev3.macCompatibility": "For best results with EV3 on macOS, please update to macOS 11 or newer.",
"ev3.tryScratchLink1.4": "If you have issues connecting EV3 with Scratch Link 2.0, please try Scratch Link 1.4",
"ev3.downloadScratchLink1.4": "Download Scratch Link 1.4",
"ev3.winOSVersionLinkText": "Windows",

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@ -28,8 +28,9 @@
"ev3.troubleshootingTitle": "Problembehebung",
"ev3.checkOSVersionTitle": "Stelle sicher, dass dein Betriebssystem mit Scratch Link kompatibel ist",
"ev3.checkOSVersionText": "Die Betriebssysteme mit den jeweiligen Mindestversionen sind oben auf dieser Seite aufgeführt. Siehe die Anleitungen zum Überprüfen der Versionen von {winOSVersionLink} oder {macOSVersionLink}.",
"ev3.tryScratchLink1.4": "If you have issues connecting EV3 with Scratch Link 2.0, please try Scratch Link 1.4",
"ev3.downloadScratchLink1.4": "Download Scratch Link 1.4",
"ev3.macCompatibility": "Für die besten Ergebnisse mit EV3 auf macOS, aktualisiere macOS bitte auf Version 11 oder neuer.",
"ev3.tryScratchLink1.4": "Wenn Sie Probleme beim Verbinden von EV3 mit Scratch Link 2.0 haben, versuchen Sie es bitte mit Scratch Link 1.4",
"ev3.downloadScratchLink1.4": "Laden Sie Scratch Link 1.4 herunter",
"ev3.winOSVersionLinkText": "Windows",
"ev3.macOSVersionLinkText": "macOS",
"ev3.makeSurePairedTitle": "Stelle sicher, dass dein Computer mit deinem EV3 verbunden ist",

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@ -28,6 +28,7 @@
"ev3.troubleshootingTitle": "Επίλυση προβλημάτων",
"ev3.checkOSVersionTitle": "Βεβαιωθείτε ότι το λειτουργικό σας σύστημα είναι συμβατό με το Scratch Link",
"ev3.checkOSVersionText": "Οι ελάχιστες εκδόσεις λειτουργικού συστήματος αναφέρονται στην κορυφή αυτής της σελίδας. Δείτε οδηγίες για να ελέγξετε την έκδοσή σας για {winOSVersionLink} ή για {macOSVersionLink},",
"ev3.macCompatibility": "For best results with EV3 on macOS, please update to macOS 11 or newer.",
"ev3.tryScratchLink1.4": "If you have issues connecting EV3 with Scratch Link 2.0, please try Scratch Link 1.4",
"ev3.downloadScratchLink1.4": "Download Scratch Link 1.4",
"ev3.winOSVersionLinkText": "Windows",

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@ -28,6 +28,7 @@
"ev3.troubleshootingTitle": "Troubleshooting",
"ev3.checkOSVersionTitle": "Make sure your operating system is compatible with Scratch Link",
"ev3.checkOSVersionText": "The minimum operating system versions are listed at the top of this page. See instructions for checking your version of {winOSVersionLink} or {macOSVersionLink}.",
"ev3.macCompatibility": "For best results with EV3 on macOS, please update to macOS 11 or newer.",
"ev3.tryScratchLink1.4": "If you have issues connecting EV3 with Scratch Link 2.0, please try Scratch Link 1.4",
"ev3.downloadScratchLink1.4": "Download Scratch Link 1.4",
"ev3.winOSVersionLinkText": "Windows",

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@ -28,6 +28,7 @@
"ev3.troubleshootingTitle": "Troubleshooting",
"ev3.checkOSVersionTitle": "Make sure your operating system is compatible with Scratch Link",
"ev3.checkOSVersionText": "The minimum operating system versions are listed at the top of this page. See instructions for checking your version of {winOSVersionLink} or {macOSVersionLink}.",
"ev3.macCompatibility": "For best results with EV3 on macOS, please update to macOS 11 or newer.",
"ev3.tryScratchLink1.4": "If you have issues connecting EV3 with Scratch Link 2.0, please try Scratch Link 1.4",
"ev3.downloadScratchLink1.4": "Download Scratch Link 1.4",
"ev3.winOSVersionLinkText": "Windows",

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@ -28,6 +28,7 @@
"ev3.troubleshootingTitle": "Resuelve tus problemas",
"ev3.checkOSVersionTitle": "Asegúrese de que su sistema operativo sea compatible con Scratch Link",
"ev3.checkOSVersionText": "Las versiones mínimas de los sistemas operativos están listadas en la parte superior de esta página. Vea instrucciones para ver su versión de {winOSVersionLink} o {macOSVersionLink}.",
"ev3.macCompatibility": "For best results with EV3 on macOS, please update to macOS 11 or newer.",
"ev3.tryScratchLink1.4": "If you have issues connecting EV3 with Scratch Link 2.0, please try Scratch Link 1.4",
"ev3.downloadScratchLink1.4": "Download Scratch Link 1.4",
"ev3.winOSVersionLinkText": "Windows",

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@ -28,6 +28,7 @@
"ev3.troubleshootingTitle": "Solución de problemas",
"ev3.checkOSVersionTitle": "Asegúrate de que tu sistema operativo es compatible con Scratch Link",
"ev3.checkOSVersionText": "Las versiones mínimas de los sistemas operativos compatibles están listadas en la parte superior de esta tpágina. Puedes ver las instrucciones para comprobar su versión de {winOSVersionLink} o {macOSVersionLink}.",
"ev3.macCompatibility": "For best results with EV3 on macOS, please update to macOS 11 or newer.",
"ev3.tryScratchLink1.4": "If you have issues connecting EV3 with Scratch Link 2.0, please try Scratch Link 1.4",
"ev3.downloadScratchLink1.4": "Download Scratch Link 1.4",
"ev3.winOSVersionLinkText": "Windows",

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@ -28,6 +28,7 @@
"ev3.troubleshootingTitle": "Troubleshooting",
"ev3.checkOSVersionTitle": "Make sure your operating system is compatible with Scratch Link",
"ev3.checkOSVersionText": "The minimum operating system versions are listed at the top of this page. See instructions for checking your version of {winOSVersionLink} or {macOSVersionLink}.",
"ev3.macCompatibility": "For best results with EV3 on macOS, please update to macOS 11 or newer.",
"ev3.tryScratchLink1.4": "If you have issues connecting EV3 with Scratch Link 2.0, please try Scratch Link 1.4",
"ev3.downloadScratchLink1.4": "Download Scratch Link 1.4",
"ev3.winOSVersionLinkText": "Windows",

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@ -28,6 +28,7 @@
"ev3.troubleshootingTitle": "Arazoak konpontzen",
"ev3.checkOSVersionTitle": "Make sure your operating system is compatible with Scratch Link",
"ev3.checkOSVersionText": "The minimum operating system versions are listed at the top of this page. See instructions for checking your version of {winOSVersionLink} or {macOSVersionLink}.",
"ev3.macCompatibility": "For best results with EV3 on macOS, please update to macOS 11 or newer.",
"ev3.tryScratchLink1.4": "If you have issues connecting EV3 with Scratch Link 2.0, please try Scratch Link 1.4",
"ev3.downloadScratchLink1.4": "Download Scratch Link 1.4",
"ev3.winOSVersionLinkText": "Windows",

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@ -28,8 +28,9 @@
"ev3.troubleshootingTitle": "عیب‌یابی",
"ev3.checkOSVersionTitle": "اطمینان حاصل کنید که سیستم عامل شما با «اسکرچ لینک» سازگار است",
"ev3.checkOSVersionText": "حداقل نسخه‌های سیستم عامل در بالای این صفحه ذکر شده است. دستورالعمل‌هایی برای بررسی نسخه‌‌ی {winOSVersionLink} یا {macOSVersionLink} خود را ببینید.",
"ev3.tryScratchLink1.4": "If you have issues connecting EV3 with Scratch Link 2.0, please try Scratch Link 1.4",
"ev3.downloadScratchLink1.4": "Download Scratch Link 1.4",
"ev3.macCompatibility": "برای نتایج بهتر با EV3 در macOS، لطفا به macOS ۱۱ یا جدیدتر نسخه به‌روزرسانی کنید.",
"ev3.tryScratchLink1.4": "اگر مشکلی در اتصال EV3 با Scratch Link 2.0 دارید، لطفا Scratch Link 1.4 را امتحان کنید.",
"ev3.downloadScratchLink1.4": "دانلود اسکرچ Link ۱٫۴",
"ev3.winOSVersionLinkText": "ویندوز",
"ev3.macOSVersionLinkText": "macOS",
"ev3.makeSurePairedTitle": "مطمئن شوید که کامپیوتر شما با EV3 شما جفت شده است",

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@ -28,6 +28,7 @@
"ev3.troubleshootingTitle": "Vianetsintä",
"ev3.checkOSVersionTitle": "Varmista, että käyttöjärjestelmäsi on yhteensopiva Scratch Linkin kanssa",
"ev3.checkOSVersionText": "Laitteiston vähimmäisvaatimukset on listattu sivun ylälaidassa. Katso ohjeet, miten voit tarkistaa {winOSVersionLink}- tai {macOSVersionLink}-versiosi.",
"ev3.macCompatibility": "For best results with EV3 on macOS, please update to macOS 11 or newer.",
"ev3.tryScratchLink1.4": "If you have issues connecting EV3 with Scratch Link 2.0, please try Scratch Link 1.4",
"ev3.downloadScratchLink1.4": "Download Scratch Link 1.4",
"ev3.winOSVersionLinkText": "Windows",

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@ -28,6 +28,7 @@
"ev3.troubleshootingTitle": "Troubleshooting",
"ev3.checkOSVersionTitle": "Make sure your operating system is compatible with Scratch Link",
"ev3.checkOSVersionText": "Ang mga pinakamababang bersyon ng sistemang operatibo ay nakalista sa itaas ng pahinang ito. Tingnan ang mga hakbang sa pagsusuri ng iyong bersyon ng {winOSVersionLink} o {macOSVersionLink}.",
"ev3.macCompatibility": "For best results with EV3 on macOS, please update to macOS 11 or newer.",
"ev3.tryScratchLink1.4": "If you have issues connecting EV3 with Scratch Link 2.0, please try Scratch Link 1.4",
"ev3.downloadScratchLink1.4": "Download Scratch Link 1.4",
"ev3.winOSVersionLinkText": "Windows",

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@ -28,8 +28,9 @@
"ev3.troubleshootingTitle": "Dépannage",
"ev3.checkOSVersionTitle": "Vérifier que votre système d'exploitation soit compatible avec Scratch Link.",
"ev3.checkOSVersionText": "Les versions minimum des systèmes d'exploitation sont listées au sommet de la page. Voir les instructions pour vérifier la version de {winOSVersionLink} ou de {macOSVersionLink}.",
"ev3.tryScratchLink1.4": "If you have issues connecting EV3 with Scratch Link 2.0, please try Scratch Link 1.4",
"ev3.downloadScratchLink1.4": "Download Scratch Link 1.4",
"ev3.macCompatibility": "Pour obtenir de meilleurs résultats avec l'EV3 sur macOS, veuillez passer à macOS 11 ou à une version plus récente.",
"ev3.tryScratchLink1.4": "Si vous avez des problèmes pour connecter l'EV3 avec Scratch Link 2.0, essayez Scratch Link 1.4.",
"ev3.downloadScratchLink1.4": "Télécharger Scratch Link 1.4",
"ev3.winOSVersionLinkText": "Windows",
"ev3.macOSVersionLinkText": "macOS",
"ev3.makeSurePairedTitle": "S'assurer que ton ordinateur est appareillé avec ton EV3",

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@ -28,6 +28,7 @@
"ev3.troubleshootingTitle": "Problemen oplosse",
"ev3.checkOSVersionTitle": "Soargje derfoar dat jo bestjoeringssysteem kompatibel is mei Scratch Link",
"ev3.checkOSVersionText": "De minimale easken foar jo bestjoeringssysteem wurde oan 'e boppekant fan dizze pagina neamd. Sjoch de ynstruksjes om de ferzje fan jo bestjoeringssysteem te kontrolearjen op {winOSVersionLink} of {macOSVersionLink}",
"ev3.macCompatibility": "For best results with EV3 on macOS, please update to macOS 11 or newer.",
"ev3.tryScratchLink1.4": "If you have issues connecting EV3 with Scratch Link 2.0, please try Scratch Link 1.4",
"ev3.downloadScratchLink1.4": "Download Scratch Link 1.4",
"ev3.winOSVersionLinkText": "Windows",

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@ -28,6 +28,7 @@
"ev3.troubleshootingTitle": "Fabhtcheartú",
"ev3.checkOSVersionTitle": "Deimhnigh go bhfuil do chóras oibriúcháin comhoiriúnach le Scratch Link",
"ev3.checkOSVersionText": "Gheobhaidh tú na bunriachtanais ó thaobh córais oibriúcháin ar bharr an leathanaigh seo. Féach na treoracha chun an leagan de do chóras {winOSVersionLink} nó {macOSVersionLink} a sheiceáil.",
"ev3.macCompatibility": "For best results with EV3 on macOS, please update to macOS 11 or newer.",
"ev3.tryScratchLink1.4": "If you have issues connecting EV3 with Scratch Link 2.0, please try Scratch Link 1.4",
"ev3.downloadScratchLink1.4": "Download Scratch Link 1.4",
"ev3.winOSVersionLinkText": "Windows",

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@ -28,6 +28,7 @@
"ev3.troubleshootingTitle": "Fuasgladh dhuilgheadasan",
"ev3.checkOSVersionTitle": "Dèan cinnteach gu bheil an siostam-obrachaidh agad co-chòrdail ri Scratch Link",
"ev3.checkOSVersionText": "Chì thu na tionndaidhean as sine dhe na siostam-obrachaidh ris an cuir sinn taic air bàrr na duilleige seo. Faic an stiùireadh air mar a chì thu dè an tionndadh dhe {winOSVersionLink} no {macOSVersionLink} a th agad.",
"ev3.macCompatibility": "For best results with EV3 on macOS, please update to macOS 11 or newer.",
"ev3.tryScratchLink1.4": "If you have issues connecting EV3 with Scratch Link 2.0, please try Scratch Link 1.4",
"ev3.downloadScratchLink1.4": "Download Scratch Link 1.4",
"ev3.winOSVersionLinkText": "Windows",

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@ -28,6 +28,7 @@
"ev3.troubleshootingTitle": "Resolución de problemas",
"ev3.checkOSVersionTitle": "Comprobe que o seu sistema operativo é compatible con Scratch Link",
"ev3.checkOSVersionText": "As versións mínimas requiridas dos sistemas operativos están listadas na parte de arriba desta páxina. Sigue as instrucións para comprobar a túa versión de {winOSVersionLink} ou{macOSVersionLink}.",
"ev3.macCompatibility": "For best results with EV3 on macOS, please update to macOS 11 or newer.",
"ev3.tryScratchLink1.4": "If you have issues connecting EV3 with Scratch Link 2.0, please try Scratch Link 1.4",
"ev3.downloadScratchLink1.4": "Download Scratch Link 1.4",
"ev3.winOSVersionLinkText": "Windows",

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@ -28,6 +28,7 @@
"ev3.troubleshootingTitle": "Niman matsalar",
"ev3.checkOSVersionTitle": "Ka tabbatar cewa operating system dinka ya dace da Scratch Link",
"ev3.checkOSVersionText": "Mafi karancin sigar operating system an jera su a saman wannan shafin. Duba umarni don duba sigar ka na {winOSVersionLink} ko {macOSVersionLink}. ",
"ev3.macCompatibility": "For best results with EV3 on macOS, please update to macOS 11 or newer.",
"ev3.tryScratchLink1.4": "If you have issues connecting EV3 with Scratch Link 2.0, please try Scratch Link 1.4",
"ev3.downloadScratchLink1.4": "Download Scratch Link 1.4",
"ev3.winOSVersionLinkText": "Windows",

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@ -28,6 +28,7 @@
"ev3.troubleshootingTitle": "פתרון תקלות",
"ev3.checkOSVersionTitle": "ודא שמערכת ההפעלה שלך תואמת לסקראץ' Link",
"ev3.checkOSVersionText": "גרסאות מערכות ההפעלה המינימליות מפורטות בראש העמוד הזה. ראה הוראות לבדיקת גרסת ה־{winOSVersionLink} או ה־{macOSVersionLink} שלך.",
"ev3.macCompatibility": "For best results with EV3 on macOS, please update to macOS 11 or newer.",
"ev3.tryScratchLink1.4": "If you have issues connecting EV3 with Scratch Link 2.0, please try Scratch Link 1.4",
"ev3.downloadScratchLink1.4": "Download Scratch Link 1.4",
"ev3.winOSVersionLinkText": "Windows",

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@ -28,6 +28,7 @@
"ev3.troubleshootingTitle": "Rješavanje problema",
"ev3.checkOSVersionTitle": "Provjerite je li vaš operativni sustav kompatibilan sa Scratch Linkom",
"ev3.checkOSVersionText": "Minimalne verzije operativnog sustava navedene su na vrhu ove stranice. Pogledajte upute za provjeru vaše verzije {winOSVersionLink} ili {macOSVersionLink} .",
"ev3.macCompatibility": "For best results with EV3 on macOS, please update to macOS 11 or newer.",
"ev3.tryScratchLink1.4": "If you have issues connecting EV3 with Scratch Link 2.0, please try Scratch Link 1.4",
"ev3.downloadScratchLink1.4": "Download Scratch Link 1.4",
"ev3.winOSVersionLinkText": "Windows",

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@ -28,6 +28,7 @@
"ev3.troubleshootingTitle": "Troubleshooting",
"ev3.checkOSVersionTitle": "Make sure your operating system is compatible with Scratch Link",
"ev3.checkOSVersionText": "The minimum operating system versions are listed at the top of this page. See instructions for checking your version of {winOSVersionLink} or {macOSVersionLink}.",
"ev3.macCompatibility": "For best results with EV3 on macOS, please update to macOS 11 or newer.",
"ev3.tryScratchLink1.4": "If you have issues connecting EV3 with Scratch Link 2.0, please try Scratch Link 1.4",
"ev3.downloadScratchLink1.4": "Download Scratch Link 1.4",
"ev3.winOSVersionLinkText": "Windows",

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@ -28,6 +28,7 @@
"ev3.troubleshootingTitle": "Hibaelhárítás",
"ev3.checkOSVersionTitle": "Ellenőrizd, hogy az operációs rendszered kompatibilis-e a Scratch Linkkel",
"ev3.checkOSVersionText": "A minimális operációs rendszer verziókat az oldal tetején találod felsorolva. Nézd át leírást a saját {winOSVersionLink} vagy {macOSVersionLink} verziód ellenőrzésére.",
"ev3.macCompatibility": "For best results with EV3 on macOS, please update to macOS 11 or newer.",
"ev3.tryScratchLink1.4": "If you have issues connecting EV3 with Scratch Link 2.0, please try Scratch Link 1.4",
"ev3.downloadScratchLink1.4": "Download Scratch Link 1.4",
"ev3.winOSVersionLinkText": "Windows",

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@ -28,6 +28,7 @@
"ev3.troubleshootingTitle": "Խնդիրների լուծում",
"ev3.checkOSVersionTitle": "Համոզվեք որ ձեր օպերացիոն համակարգը համատեղելի է Scratch Link-ի հետ",
"ev3.checkOSVersionText": "Օպերացիոն համակարգի նվազագույն վարկածները նշված են այս էջի վերևում: {winOSVersionLink} տեսեք հրահանգներ {macOSVersionLink}։",
"ev3.macCompatibility": "For best results with EV3 on macOS, please update to macOS 11 or newer.",
"ev3.tryScratchLink1.4": "If you have issues connecting EV3 with Scratch Link 2.0, please try Scratch Link 1.4",
"ev3.downloadScratchLink1.4": "Download Scratch Link 1.4",
"ev3.winOSVersionLinkText": "Windows",

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@ -28,6 +28,7 @@
"ev3.troubleshootingTitle": "Troubleshooting",
"ev3.checkOSVersionTitle": "Pastikan sistem operasi Anda kompatibel dengan Scratch Link",
"ev3.checkOSVersionText": "Versi sistem operasi minimum tercantum di bagian atas halaman ini. Lihat petunjuk untuk memeriksa versi {winOSVersionLink} atau {macOSVersionLink}.",
"ev3.macCompatibility": "For best results with EV3 on macOS, please update to macOS 11 or newer.",
"ev3.tryScratchLink1.4": "If you have issues connecting EV3 with Scratch Link 2.0, please try Scratch Link 1.4",
"ev3.downloadScratchLink1.4": "Download Scratch Link 1.4",
"ev3.winOSVersionLinkText": "Windows",

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@ -28,6 +28,7 @@
"ev3.troubleshootingTitle": "Aðstoð með vandamál",
"ev3.checkOSVersionTitle": "Make sure your operating system is compatible with Scratch Link",
"ev3.checkOSVersionText": "The minimum operating system versions are listed at the top of this page. See instructions for checking your version of {winOSVersionLink} or {macOSVersionLink}.",
"ev3.macCompatibility": "For best results with EV3 on macOS, please update to macOS 11 or newer.",
"ev3.tryScratchLink1.4": "If you have issues connecting EV3 with Scratch Link 2.0, please try Scratch Link 1.4",
"ev3.downloadScratchLink1.4": "Download Scratch Link 1.4",
"ev3.winOSVersionLinkText": "Windows",

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@ -28,8 +28,9 @@
"ev3.troubleshootingTitle": "Soluzione dei problemi",
"ev3.checkOSVersionTitle": "Assicurati che il tuo sistema operativo sia compatibile con Scratch Link",
"ev3.checkOSVersionText": "Le versioni minime dei diversi sistemi operativi sono elencate in cima alla pagina. Vedi le istruzioni per verificare la tua versione di {winOSVersionLink} o {macOSVersionLink}.",
"ev3.tryScratchLink1.4": "If you have issues connecting EV3 with Scratch Link 2.0, please try Scratch Link 1.4",
"ev3.downloadScratchLink1.4": "Download Scratch Link 1.4",
"ev3.macCompatibility": "For best results with EV3 on macOS, please update to macOS 11 or newer.",
"ev3.tryScratchLink1.4": "Se hai problemi a collegare il tuo EV3 usando Scratch Link 2.0, prova Scratch Link 1.4",
"ev3.downloadScratchLink1.4": "Scarica Scratch Link 1.4",
"ev3.winOSVersionLinkText": "Windows",
"ev3.macOSVersionLinkText": "macOS",
"ev3.makeSurePairedTitle": "Assicurati che il tuo computer sia collegato al tuo EV3",

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@ -28,6 +28,7 @@
"ev3.troubleshootingTitle": "トラブルシューテング",
"ev3.checkOSVersionTitle": "OSがScratch Linkに対応たいおうしていることを確認かくにんしてください",
"ev3.checkOSVersionText": "最低限さいていげんのOSバージョンはページの上部じょうぶにあります。バージョンの確認方法かくにんはそれぞれ{winOSVersionLink}や{macOSVersionLink}をみてください。",
"ev3.macCompatibility": "For best results with EV3 on macOS, please update to macOS 11 or newer.",
"ev3.tryScratchLink1.4": "If you have issues connecting EV3 with Scratch Link 2.0, please try Scratch Link 1.4",
"ev3.downloadScratchLink1.4": "Download Scratch Link 1.4",
"ev3.winOSVersionLinkText": "Windows",

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@ -28,6 +28,7 @@
"ev3.troubleshootingTitle": "トラブルシューテング",
"ev3.checkOSVersionTitle": "OSがScratch Linkに対応していることを確認してください",
"ev3.checkOSVersionText": "最低限のOSバージョンはページの上部にあります。バージョンの確認方法はそれぞれ{winOSVersionLink}や{macOSVersionLink}をご覧下さい。",
"ev3.macCompatibility": "For best results with EV3 on macOS, please update to macOS 11 or newer.",
"ev3.tryScratchLink1.4": "If you have issues connecting EV3 with Scratch Link 2.0, please try Scratch Link 1.4",
"ev3.downloadScratchLink1.4": "Download Scratch Link 1.4",
"ev3.winOSVersionLinkText": "Windows",

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@ -28,6 +28,7 @@
"ev3.troubleshootingTitle": "ხარვეზების აღმოფხვრა",
"ev3.checkOSVersionTitle": "დარწმუნდი, რომ შენი ოპერაციული სისტემა თავსებადია Scratch Link-თან",
"ev3.checkOSVersionText": "The minimum operating system versions are listed at the top of this page. See instructions for checking your version of {winOSVersionLink} or {macOSVersionLink}.",
"ev3.macCompatibility": "For best results with EV3 on macOS, please update to macOS 11 or newer.",
"ev3.tryScratchLink1.4": "If you have issues connecting EV3 with Scratch Link 2.0, please try Scratch Link 1.4",
"ev3.downloadScratchLink1.4": "Download Scratch Link 1.4",
"ev3.winOSVersionLinkText": "Windows",

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@ -28,6 +28,7 @@
"ev3.troubleshootingTitle": "Ақаулық себебін іздеу және түзету",
"ev3.checkOSVersionTitle": "Сіздің операциялық жүйеңіз Scratch Link-пен үйлесімді екеніне көз жеткізіңіз",
"ev3.checkOSVersionText": "Операциялық жүйенің минималды нұсқалары осы беттің жоғарғы жағында келтірілген. Немесе нұсқаны тексеру үшін қараңыз {winOSVersionLink}немесе {macOSVersionLink}.",
"ev3.macCompatibility": "For best results with EV3 on macOS, please update to macOS 11 or newer.",
"ev3.tryScratchLink1.4": "If you have issues connecting EV3 with Scratch Link 2.0, please try Scratch Link 1.4",
"ev3.downloadScratchLink1.4": "Download Scratch Link 1.4",
"ev3.winOSVersionLinkText": "Windows",

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