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pull new editor translations from Transifex
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{
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"camp.title": "Scratch Camp: Down Deep",
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"camp.dates": "July 24th - August 13th",
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"camp.welcome": "Welcome to Scratch Camp 2017!",
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"camp.welcomeIntro": "Come take a dive into the ocean with us and design your very own creation. Your creation can be anything you might find in the ocean - real or made up! <br /> In this year’s camp, dive down deep with us in these three parts:",
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"camp.welcomeIntroHTML": "Come take a dive into the ocean with us and design your very own creation. Your creation can be anything you might find in the ocean - real or made up!{br}In this year’s camp, dive down deep with us in these three parts:",
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"camp.part1Dates": "Part 1 (July 24th - July 30th)",
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"camp.detailsTitle": "Details:",
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"camp.part1Details": "Create a project introducing us to a character, real or imagined, that lives in the ocean. You could create a monster from the depths, a cute little starfish, a taco eating shark, or anything else you can imagine.",
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"camp.particpateTitle": "How to Participate:",
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"camp.part1Particpate": "Part 1 of camp will take place in the <a href=\"https://scratch.mit.edu/studios/4160302/\">Main Camp Cabin studio</a>. Here you can ask questions, view other Scratchers' creations, and submit your own. Go to the studio to learn more!",
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"camp.part1ParticpateHTML": "Part 1 of camp will take place in the <a>Main Camp Cabin studio</a>. Here you can ask questions, view other Scratchers' creations, and submit your own. Go to the studio to learn more!",
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"camp.part2Dates": "Part 2 (July 31st - August 6th)",
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"camp.part2Details": "Now make your character interactive! Does your character have questions to ask us? What happens when you click on it? Does it have any special powers? And more!",
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"camp.part2Particpate": "Part 2 of camp will also take place in the <a href=\"https://scratch.mit.edu/studios/4160302/\">Main Camp Cabin studio</a>. Here you can ask questions, view other Scratchers' creations, and submit your own. Go to the studio to learn more!",
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"camp.part2ParticpateHTML": "Part 2 of camp will also take place in the <a>Main Camp Cabin studio</a>. Here you can ask questions, view other Scratchers' creations, and submit your own. Go to the studio to learn more!",
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"camp.part3Dates": "Part 3 (August 7th - August 13th)",
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"camp.part3Details": "Create a project using your own creation along with other Scratchers’ creations. It could be a game, story, animation, or anything you come up with!",
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"camp.part3Particpate": "The <a href=\"https://scratch.mit.edu/studios/4160301/\">Final Projects Camp Cabin studio</a> will hold part 3 of this year's Scratch Camp. Here you can submit your final project, give feedback to others, and celebrate Scratch Camp! Swim on over to the studio when part 3 comes out!",
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"camp.part3ParticpateHTML": "The <a>Final Projects Camp Cabin studio</a> will hold part 3 of this year's Scratch Camp. Here you can submit your final project, give feedback to others, and celebrate Scratch Camp! Swim on over to the studio when part 3 comes out!",
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"camp.helpfulInfo": "Helpful Information",
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"camp.infoCounselors": "The <a href=\"https://scratch.mit.edu/studios/4160300/\">Camp Counselors studio</a> offers a variety of examples for your ocean creation. You can also directly communicate with the Counselors there.",
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"camp.infoCounselorsHTML": "The <a>Camp Counselors studio</a> offers a variety of examples for your ocean creation. You can also directly communicate with the Counselors there.",
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"camp.infoPart3": "Remember, in part 3, you must use some other creations made for this Scratch Camp. Use their part 2 project to learn about the character's personality!",
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"camp.infoTime": "Don't worry if you aren't around the whole time, you can always participate in whatever part you are available for! Just have fun and dive deep!"
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"camp.title": "Scratch Camp: Jauh Jauh",
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"camp.dates": "24 Juli - 13 Agustus",
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"camp.welcome": "Selamat datang di Scratch Camp 2017!",
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"camp.welcomeIntro": "Ayo selami lautan bersama kami dan rancang kreasi Anda sendiri. Kreasi Anda bisa apa saja yang mungkin Anda temukan di lautan - nyata atau dibuat-buat! <br /> Di perkemahan tahun ini, selami lebih dalam bersama kami di tiga bagian ini:",
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"camp.welcomeIntroHTML": "Informasi BermanfaatAyo menyelam ke laut bersama kami dan rancang kreasi Anda sendiri. Kreasi Anda bisa apa saja yang mungkin Anda temukan di lautan - nyata atau dibuat-buat!{br}Di perkemahan tahun ini, selami lebih dalam bersama kami di tiga bagian ini:",
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"camp.part1Dates": "Bagian 1 (24 Juli - 30 Juli)",
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"camp.detailsTitle": "Detail:",
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"camp.part1Details": "Buat proyek yang memperkenalkan kita pada karakter, nyata atau imajiner, yang hidup di lautan. Anda bisa membuat monster dari kedalaman, bintang laut kecil yang lucu, hiu pemakan taco, atau apa pun yang dapat Anda bayangkan.",
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"camp.particpateTitle": "Cara Berpartisipasi:",
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"camp.part1Particpate": "Perkemahan Bagian 1 akan berlangsung di <a href=\"https://scratch.mit.edu/studios/4160302/\">studio Kabin Perkemahan Utama</a>. Di sini Anda dapat mengajukan pertanyaan, melihat kreasi Scratcher lain, dan mengirimkan kreasi Anda sendiri. Pergi ke studio untuk mempelajari lebih lanjut!",
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"camp.part1ParticpateHTML": "Perkemahan Bagian 1 akan berlangsung di <a>Studio Kabin Perkemahan Utama</a>. Di sini Anda dapat mengajukan pertanyaan, melihat kreasi Scratcher lain, dan mengirimkan kreasi Anda sendiri. Pergi ke studio untuk mempelajari lebih lanjut!",
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"camp.part2Dates": "Bagian 2 (31 Juli - 6 Agustus)",
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"camp.part2Details": "Sekarang buat karakter Anda interaktif! Apakah karakter Anda memiliki pertanyaan untuk ditanyakan kepada kami? Apa yang terjadi ketika Anda mengkliknya? Apakah ia memiliki kekuatan khusus? Dan banyak lagi!",
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"camp.part2Particpate": "Perkemahan bagian 2 juga akan berlangsung di <a href=\"https://scratch.mit.edu/studios/4160302/\">studio Kabin Perkemahan Utama</a>. Di sini Anda dapat mengajukan pertanyaan, melihat kreasi Scratcher lain, dan mengirimkan kreasi Anda sendiri. Pergi ke studio untuk mempelajari lebih lanjut!",
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"camp.part2ParticpateHTML": "Perkemahan bagian 2 juga akan berlangsung di <a>Studio Kabin Perkemahan Utama</a>. Di sini Anda dapat mengajukan pertanyaan, melihat kreasi Scratcher lain, dan mengirimkan kreasi Anda sendiri. Pergi ke studio untuk mempelajari lebih lanjut!",
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"camp.part3Dates": "Bagian 3 (7 Agustus - 13 Agustus)",
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"camp.part3Details": "Buat proyek menggunakan kreasi Anda sendiri bersama dengan kreasi Scratcher lainnya. Itu bisa berupa game, cerita, animasi, atau apa pun yang Anda buat!",
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"camp.part3Particpate": "<a href=\"https://scratch.mit.edu/studios/4160301/\">Studio Kabin Kamp Proyek Akhir</a> akan mengadakan Scratch Camp bagian 3 tahun ini. Di sini Anda dapat mengirimkan proyek akhir Anda, memberikan umpan balik kepada orang lain, dan merayakan Scratch Camp! Berenang ke studio saat bagian 3 keluar!",
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"camp.part3ParticpateHTML": "<a>Studio Kabin Kamp Proyek Akhir</a> akan mengadakan Scratch Camp bagian 3 tahun ini. Di sini Anda dapat mengirimkan proyek akhir Anda, memberikan umpan balik kepada orang lain, dan merayakan Scratch Camp! Berenang ke studio saat bagian 3 keluar!",
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"camp.helpfulInfo": "Informasi yang Bermanfaat",
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"camp.infoCounselors": "<a href=\"https://scratch.mit.edu/studios/4160300/\">Studio Penasihat Perkemahan</a> menawarkan berbagai contoh kreasi laut Anda. Anda juga bisa langsung berkomunikasi dengan para Konselor disana.",
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"camp.infoCounselorsHTML": "<a>Studio Penasihat Perkemahan</a> menawarkan berbagai contoh kreasi laut Anda. Anda juga bisa langsung berkomunikasi dengan para Konselor disana.",
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"camp.infoPart3": "Ingat, di bagian 3, Anda harus menggunakan beberapa kreasi lain yang dibuat untuk Scratch Camp ini. Gunakan proyek bagian 2 mereka untuk mempelajari tentang kepribadian karakter!",
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"camp.infoTime": "Jangan khawatir jika Anda tidak ada sepanjang waktu, Anda selalu dapat berpartisipasi dalam bagian apa pun yang tersedia untuk Anda! Bersenang-senanglah dan selami lebih dalam!"
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}
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{
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"conference-2022.title": "Scratch Conference 2022",
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"conference-2022.locationDetails": "Online",
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"conference-2022.date": "When:",
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"conference-2022.location": "Where:",
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"conference-2022.eventTime": "10 AM - 4 PM ET",
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"conference-2022.desc1": "Join us for Scratch Conference 2022, an online gathering for educators interested in creative learning with Scratch! This year's theme will be \"What will you create?\"",
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"conference-2022.desc1a": "Although we are not able to meet in person this year, we are excited to find ways to connect and share with others in the global Scratch educator community.",
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"conference-2022.desc3": "The conference will be free of charge.",
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"conference-2022.register": "Stay tuned for registration information!",
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"conference-2022.stayDesc2": "For additional questions, contact the Scratch Conference Team at {emailLink}",
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"conference-2022.organizedBy": "The Scratch Conference is organized by the Scratch Foundation."
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"conference-2022.title": "Konferensi Scratch 2022",
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"conference-2022.locationDetails": "On line",
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"conference-2022.date": "Kapan:",
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"conference-2022.location": "Di mana:",
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"conference-2022.eventTime": "10.00 - 16.00 ET",
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"conference-2022.desc1": "Bergabunglah dengan kami di Scratch Conference 2022, sebuah pertemuan online untuk para pendidik yang tertarik dengan pembelajaran kreatif dengan Scratch! Tema tahun ini adalah \"Apa yang akan Anda buat?\"",
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"conference-2022.desc1a": "Meskipun kami tidak dapat bertemu langsung tahun ini, kami sangat senang menemukan cara untuk terhubung dan berbagi dengan orang lain di komunitas pendidik Scratch global.",
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"conference-2022.desc3": "Konferensi ini tidak akan dipungut biaya.",
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"conference-2022.register": "Nantikan informasi pendaftarannya!",
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"conference-2022.stayDesc2": "Untuk pertanyaan tambahan, hubungi Tim Scratch Conference di {emailLink}",
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"conference-2022.organizedBy": "Scratch Conference diselenggarakan oleh Scratch Foundation."
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}
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{
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"conference-2019.title": "Konferensi Scratch 2019",
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"conference-2019.descA": "Scratch conferences are playful gatherings of educators, researchers, developers, and other members of the worldwide Scratch community.",
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"conference-2019.descB": "These events, held in various locations around the world, provide opportunities for people of diverse backgrounds and practices to discuss how they support children using Scratch, to collaborate and share ideas with one another, and to bring new creative-learning strategies and activities back to their own communities.",
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"conference-2019.descA": "Konferensi Scratch adalah pertemuan menyenangkan para pendidik, peneliti, pengembang, dan anggota lain dari komunitas Scratch di seluruh dunia.",
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"conference-2019.descB": "Acara ini, diadakan di berbagai lokasi di seluruh dunia, memberikan kesempatan bagi orang-orang dari berbagai latar belakang dan praktik untuk mendiskusikan bagaimana mereka mendukung anak-anak menggunakan Scratch, untuk berkolaborasi dan berbagi ide satu sama lain, dan untuk mengembalikan strategi dan aktivitas pembelajaran kreatif baru ke komunitas mereka sendiri.",
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"conference-2019.descC": "Konferensi Scratch yang pertama diadakan di MIT pada tahun 2008, dan Scratch Team terus menyelenggarakan sebuah konferensi Scratch setiap dua tahun. Konferensi Scratch@MIT yang berikutnya bakal diadakan pada musim panas 2020 (di Cambridge, Massachusetts, Amerika Serikat).",
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"conference-2019.descD": "In 2019, there will be several Scratch conferences held in other locations around the world (see below).",
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"conference-2019.descD": "Pada tahun 2019, akan ada beberapa konferensi Scratch yang diadakan di lokasi lain di seluruh dunia (lihat di bawah).",
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"conference-2019.seeBelow": "Jadwal & Lokasi",
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"conference-2019.joinMailingListButtonText": "Gabung milis",
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"conference-2019.joinMailingList": "To learn more about 2020’s Scratch@MIT conference in Cambridge, Massachusetts, and to receive updates about regional conferences around the world, join our mailing list.",
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"conference-2019.joinMailingList": "Untuk mempelajari lebih lanjut tentang konferensi Scratch@MIT 2020 di Cambridge, Massachusetts, dan menerima pembaruan tentang konferensi regional di seluruh dunia, bergabunglah dengan milis kami.",
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"conference-2019.date": "Tanggal",
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"conference-2019.location": "Lokasi",
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"conference-2019.audience": "Audiens",
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"conference-2019.hashtag": "Hashtag",
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"conference-2019.website": "Kunjungi situsweb",
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"conference-2019.ukTitle": "Konferensi Scratch Eropa",
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"conference-2019.ukDesc": "Hosted by Raspberry Pi, the 2019 Scratch Conference Europe will take place in Cambridge, UK, from Friday 23 August to Sunday 25 August. The schedule is full of exciting participatory activities led by members of the Scratch community. Participants can look forward to workshops, talks, and keynotes across a range of topics, including the new Scratch 3.0, as well as plenty of informal opportunities to chat and connect!",
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"conference-2019.ukAudience": "Education professionals and volunteers",
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"conference-2019.kenyaTitle": "Scratch Conference Africa: Scratch2019NBO",
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"conference-2019.kenyaSubTitle": "Waves of Innovation",
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"conference-2019.kenyaDesc": "In recognition of Africa's technological contributions to the world and the potential of the youth of Africa, Scratch2019NBO will be held in Nairobi, Kenya. Join educators from around the world to share lessons, empower young people, and celebrate accomplishments in creative coding.",
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"conference-2019.kenyaPostpone": "The Scratch2019NBO conference, originally planned for Nairobi, Kenya in July 2019, has been postponed. Information about future plans will be available later this year.",
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"conference-2019.kenyaAudience": "Educators",
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"conference-2019.chileDesc": "Scratch al Sur Conferencia Chile 2019 is an event aimed at teachers of all educational areas and levels, who seek to innovate in the classroom through creative learning, thus supporting public policies that are promoted through the National Plan of Digital Languages, launched by the Chilean government as of 2019. Various workshops, panels, experiences, stands, a presentation of the new Scratch 3.0, Makey-Makey, and much more will be offered.",
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"conference-2019.ukDesc": "Dipandu oleh Raspberry Pi, Scratch Conference Europe 2019 akan berlangsung di Cambridge, Inggris, dari Jumat 23 Agustus hingga Minggu 25 Agustus. Jadwalnya penuh dengan kegiatan partisipatif menarik yang dipimpin oleh anggota komunitas Scratch. Peserta dapat menantikan lokakarya, pembicaraan, dan ceramah di berbagai topik, termasuk Scratch 3.0 yang baru, serta banyak peluang informal untuk mengobrol dan terhubung!",
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"conference-2019.ukAudience": "Para profesional dan relawan pendidikan",
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"conference-2019.kenyaTitle": "Scratch Conference Afrika: Scratch2019NBO",
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"conference-2019.kenyaSubTitle": "Gelombang Inovasi",
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"conference-2019.kenyaDesc": "Sebagai pengakuan atas kontribusi teknologi Afrika kepada dunia dan potensi pemuda Afrika, Scratch2019NBO akan diadakan di Nairobi, Kenya. Bergabunglah dengan pendidik dari seluruh dunia untuk berbagi pelajaran, memberdayakan generasi muda, dan merayakan pencapaian dalam pengodean kreatif.",
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"conference-2019.kenyaPostpone": "Konferensi Scratch2019NBO, yang awalnya direncanakan di Nairobi, Kenya pada Juli 2019, telah ditunda. Informasi tentang rencana masa depan akan tersedia akhir tahun ini.",
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"conference-2019.kenyaAudience": "Pendidik",
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"conference-2019.chileDesc": "Scratch al Sur Conferencia Chile 2019 adalah acara yang ditujukan untuk guru dari semua bidang dan tingkatan pendidikan, yang berupaya berinovasi di kelas melalui pembelajaran kreatif, sehingga mendukung kebijakan publik yang dipromosikan melalui Rencana Nasional Bahasa Digital, yang diluncurkan oleh pemerintah Chili mulai 2019. Berbagai lokakarya, panel, pengalaman, stan, presentasi Scratch 3.0 baru, Makey-Makey, dan banyak lagi akan ditawarkan.",
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"conference-2019.chileAudience": "Guru dan pembuat kebijakan",
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"conference-2019.spanishWithSimultaneous": "Spanish - simultaneous translation into English during plenary sessions"
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"conference-2019.spanishWithSimultaneous": "Spanyol - terjemahan simultan ke dalam bahasa Inggris selama sesi pleno"
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}
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{
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"conference-2021.title": "Scratch Around the World:",
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"conference-2021.subtitle": "An Online Conference",
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"conference-2021.dateDesc": "July 22, 2021",
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"conference-2021.locationDetails": "Online",
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"conference-2021.date": "When:",
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"conference-2021.location": "Where:",
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"conference-2021.desc1": "Join us for Scratch Around the World, an online conference for educators interested in creative learning with Scratch.",
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"conference-2021.desc1a": "Although we are not able to meet in person this year, we are excited to find ways to connect and share with others in the global Scratch educator community.",
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"conference-2021.desc3": "The conference will be free of charge.",
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"conference-2021.register": "Go to registration page",
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"conference-2021.stayDesc2": "For additional questions, contact the Scratch Conference Team at {emailLink}",
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"conference-2021.organizedBy": "The Scratch Conference is organized by the Lifelong Kindergarten group at the MIT Media Lab in collaboration with the Scratch Foundation."
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"conference-2021.title": "Scratch di Seluruh Dunia:",
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"conference-2021.subtitle": "Konferensi Daring",
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"conference-2021.dateDesc": "22 Juli 2021",
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"conference-2021.locationDetails": "On line",
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"conference-2021.date": "Kapan:",
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"conference-2021.location": "Di mana:",
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"conference-2021.desc1": "Bergabunglah dengan kami untuk Scratch Around the World, sebuah konferensi online untuk para pendidik yang tertarik dengan pembelajaran kreatif dengan Scratch.",
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"conference-2021.desc1a": "Meskipun kami tidak dapat bertemu langsung tahun ini, kami sangat senang menemukan cara untuk terhubung dan berbagi dengan orang lain di komunitas pendidik Scratch global.",
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"conference-2021.desc3": "Konferensi ini tidak akan dipungut biaya.",
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"conference-2021.register": "Pergi ke halaman pendaftaran",
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"conference-2021.stayDesc2": "Untuk pertanyaan tambahan, hubungi Tim Scratch Conference di {emailLink}",
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"conference-2021.organizedBy": "Scratch Conference diselenggarakan oleh grup Lifelong Kindergarten di MIT Media Lab bekerja sama dengan Scratch Foundation."
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}
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{
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"conference-2018.title": "Konferensi Scratch 2018:",
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"conference-2018.subtitle": "The Next Generation",
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"conference-2018.dateDesc": "July 26-28, 2018 | Cambridge, MA, USA",
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"conference-2018.dateDescMore": " (with opening reception the evening of July 25)",
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"conference-2018.locationDetails": "MIT Media Lab, Cambridge, MA",
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"conference-2018.subtitle": "Generasi penerus bangsa",
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"conference-2018.dateDesc": "26-28 Juli 2018 | Cambridge, MA, AS",
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"conference-2018.dateDescMore": "(dengan resepsi pembukaan pada malam tanggal 25 Juli)",
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"conference-2018.locationDetails": "Laboratorium Media MIT, Cambridge, MA",
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"conference-2018.seeBelow": "Pelajari lebih lanjut tentang tanggal dan lokasi konferensi di bawah ini.",
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"conference-2018.date": "When:",
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||||
"conference-2018.location": "Where:",
|
||||
"conference-2018.desc1": "Join us for the Scratch@MIT conference, a playful gathering of educators, researchers, developers, and other members of the worldwide Scratch community.",
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||||
"conference-2018.desc2": "We're planning a very participatory conference, with an entire day of hands-on workshops and lots of opportunities for peer-to-peer discussion and collaboration. The conference is intended primarily for adults who support young people learning Scratch.",
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"conference-2018.registrationDate": "Registration opens March 1, 2018.",
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"conference-2018.registerNow": "Register Now!",
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"conference-2018.sessionDesc": "Interested in offering a session? We invite four types of proposals:",
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"conference-2018.sessionItem1Title": "Poster/demonstration (90 minutes).",
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"conference-2018.sessionItem1Desc": "Show off your project in an exhibition setting, alongside other presenters. You will be provided with display space for a poster and table space for a computer or handouts.",
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"conference-2018.sessionItem2Title": "Hands-on workshop (90 minutes).",
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"conference-2018.sessionItem2Desc": "Engage participants in hands-on activities, highlighting new ways of creating and collaborating with Scratch.",
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"conference-2018.sessionItem3Title": "Interactive panel (60 minutes).",
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"conference-2018.sessionItem3Desc": "Discuss a Scratch-related topic in a panel with three or more people. Your proposal should describe how you will engage the audience during the session.",
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"conference-2018.sessionItem4Title": "Ignite talk (5 minutes).",
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"conference-2018.sessionItem4Desc": "Share what you've been doing in a short, lively presentation.",
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"conference-2018.deadline": "Deadline for proposals is February 5, 2018.",
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"conference-2018.proposal": " Submit Your Proposal",
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"conference-2018.proposalDeadline": "Deadline for proposals: February 5",
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"conference-2018.proposalAccept": "Notification of acceptance: March 1",
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"conference-2018.registrationTitle": "Registration:",
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"conference-2018.registrationEarly": "Early Bird Registration (March 1-May 1): $200",
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||||
"conference-2018.registrationStandard": "Standard Registration (after May 1): $300",
|
||||
"conference-2018.questions": "Questions? Contact the Scratch Team at {emailLink}",
|
||||
"conference-2018.questionsTitle": "Questions:",
|
||||
"conference-2018.submissionQ": "I missed the submission deadline. Can I still submit a proposal for the conference?",
|
||||
"conference-2018.submissionAns": "We are no longer accepting proposal submissions.",
|
||||
"conference-2018.regQ": "I can only attend one day of the conference. Do you offer single-day registration?",
|
||||
"conference-2018.regAns": "Sorry, we are not offering single-day tickets.",
|
||||
"conference-2018.accommodationsQ": "I want to plan my visit. Do you have suggestions for accommodations?",
|
||||
"conference-2018.accommodationsAns1": "Yes, MIT partners with several hotels in the area who offer discounts to participants attending MIT events, including: {marriottLink} (0.4 miles from the MIT Media Lab), {holidayinnLink} (1.6 miles), {residenceinnLink} (0.3 miles), and {lemeridienLink} (0.9 miles). To reserve a room at one of these hotels, call the hotel and request the MIT discount. Advance booking is strongly recommended, as summer is a busy time in Boston. All MIT rates are subject to availability.",
|
||||
"conference-2018.accommodationsAns2": "If you are looking for additional accommodation options, we also recommend the {acLink} (7.1 miles), {doubletreeLink} (3.3 miles), and {hotelbostonLink} with the code MITSC2018 (5.3 mile). You might also consider home-share options such as Airbnb. Find an extended list of accommodations {mitLink}.",
|
||||
"conference-2018.date": "Kapan:",
|
||||
"conference-2018.location": "Di mana:",
|
||||
"conference-2018.desc1": "Bergabunglah dengan kami untuk konferensi Scratch@MIT, pertemuan menyenangkan para pendidik, peneliti, pengembang, dan anggota lain dari komunitas Scratch di seluruh dunia.",
|
||||
"conference-2018.desc2": "Kami merencanakan konferensi yang sangat partisipatif, dengan lokakarya langsung sepanjang hari dan banyak kesempatan untuk diskusi dan kolaborasi antar-rekan. Konferensi ini ditujukan terutama untuk orang dewasa yang mendukung kaum muda belajar Scratch.",
|
||||
"conference-2018.registrationDate": "Pendaftaran dibuka 1 Maret 2018.",
|
||||
"conference-2018.registerNow": "Daftar sekarang!",
|
||||
"conference-2018.sessionDesc": "Tertarik menawarkan sesi? Kami mengundang empat jenis proposal:",
|
||||
"conference-2018.sessionItem1Title": "Poster/demonstrasi (90 menit).",
|
||||
"conference-2018.sessionItem1Desc": "Pamerkan proyek Anda dalam suasana pameran, bersama presenter lainnya. Anda akan diberikan ruang pajangan untuk poster dan ruang meja untuk komputer atau selebaran.",
|
||||
"conference-2018.sessionItem2Title": "Lokakarya langsung (90 menit).",
|
||||
"conference-2018.sessionItem2Desc": "Libatkan peserta dalam aktivitas langsung, sorot cara baru untuk berkreasi dan berkolaborasi dengan Scratch.",
|
||||
"conference-2018.sessionItem3Title": "Panel interaktif (60 menit).",
|
||||
"conference-2018.sessionItem3Desc": "Diskusikan topik terkait Scratch dalam panel dengan tiga orang atau lebih. Proposal Anda harus menjelaskan bagaimana Anda akan melibatkan audiens selama sesi.",
|
||||
"conference-2018.sessionItem4Title": "Nyalakan pembicaraan (5 menit).",
|
||||
"conference-2018.sessionItem4Desc": "Bagikan apa yang telah Anda lakukan dalam presentasi yang singkat dan hidup.",
|
||||
"conference-2018.deadline": "Batas waktu pengiriman proposal adalah 5 Februari 2018.",
|
||||
"conference-2018.proposal": "Ajukan Proposal Anda",
|
||||
"conference-2018.proposalDeadline": "Batas waktu proposal: 5 Februari",
|
||||
"conference-2018.proposalAccept": "Pemberitahuan penerimaan: 1 Maret",
|
||||
"conference-2018.registrationTitle": "Registrasi:",
|
||||
"conference-2018.registrationEarly": "Pendaftaran Early Bird (1 Maret-1 Mei): $200",
|
||||
"conference-2018.registrationStandard": "Registrasi Standar (setelah 1 Mei): $300",
|
||||
"conference-2018.questions": "Pertanyaan? Hubungi Tim Scratch di {emailLink}",
|
||||
"conference-2018.questionsTitle": "Pertanyaan:",
|
||||
"conference-2018.submissionQ": "Saya melewatkan batas waktu pengiriman. Apakah saya masih dapat mengajukan proposal untuk konferensi?",
|
||||
"conference-2018.submissionAns": "Kami tidak lagi menerima pengajuan proposal.",
|
||||
"conference-2018.regQ": "Saya hanya bisa menghadiri satu hari konferensi. Apakah Anda menawarkan pendaftaran satu hari?",
|
||||
"conference-2018.regAns": "Maaf, kami tidak menawarkan tiket satu hari.",
|
||||
"conference-2018.accommodationsQ": "Saya ingin merencanakan kunjungan saya. Apakah Anda memiliki saran untuk akomodasi?",
|
||||
"conference-2018.accommodationsAns1": "Ya, MIT bermitra dengan beberapa hotel di area tersebut yang menawarkan diskon kepada peserta yang menghadiri acara MIT, termasuk: {marriottLink} (0,4 mil dari MIT Media Lab), {holidayinnLink} (2,6 mil), {residenceinnLink} (0,3 mil), dan {lemeridienLink} (0,9 mil). Untuk memesan kamar di salah satu hotel ini, hubungi hotel dan minta diskon MIT. Pemesanan di muka sangat disarankan, karena musim panas adalah waktu yang sibuk di Boston. Semua tarif MIT tergantung pada ketersediaan.",
|
||||
"conference-2018.accommodationsAns2": "Jika Anda mencari opsi akomodasi tambahan, kami juga merekomendasikan {acLink} (7,1 mil), {doubletreeLink} (3,3 mil), dan {hotelbostonLink} dengan kode MITSC2018 (5,3 mil). Anda juga dapat mempertimbangkan opsi berbagi rumah seperti Airbnb. Temukan daftar panjang akomodasi {mitLink}.",
|
||||
"conference-2018.here": "sini",
|
||||
"conference-2018.accommodationsAns3": "Limited lodging is available in {neuLink} dorms rooms at the following rates:",
|
||||
"conference-2018.apartment": "Apartment",
|
||||
"conference-2018.suite": "Suite",
|
||||
"conference-2018.single": "Single",
|
||||
"conference-2018.double": "Double",
|
||||
"conference-2018.pp": "/person/night",
|
||||
"conference-2018.accommodationsAns4": "To request a dorm room, please complete the {dormrequestLink}. Please note that Northeastern is located in Boston, two miles from the conference site at MIT. It is a half-hour commute via public transportation, accessible by subway via the Green Line (the Northeastern stop on the E line) or the Orange Line (Ruggles Station stop).",
|
||||
"conference-2018.dormRequestText": "Dorm Room Request Form",
|
||||
"conference-2018.letterQ": "Can I get a visa letter?",
|
||||
"conference-2018.letterAns": "Yes. Contact us at {emailLink}, and we can email you a letter.",
|
||||
"conference-2018.preConfQ": "In previous years, there was an event on Wednesday evening before the conference. Will you be hosting something similar this year?",
|
||||
"conference-2018.preConfAns": "There will be an informal, optional reception the evening of Wednesday, July 25. Participants may register early at this time as well.",
|
||||
"conference-2018.bringQ": "What should I bring?",
|
||||
"conference-2018.bringAns": "Plan to bring your personal device (laptops are preferred) and power cord. Presenters should plan to bring all additional presentation materials (we will provide projectors and screens). Snacks and beverages will be available throughout the day.",
|
||||
"conference-2018.moreQ": "Have additional questions?",
|
||||
"conference-2018.moreAns": "Contact the Scratch Team at {emailLink}."
|
||||
"conference-2018.accommodationsAns3": "Penginapan terbatas tersedia di {neuLink} kamar asrama dengan tarif berikut:",
|
||||
"conference-2018.apartment": "Apartemen",
|
||||
"conference-2018.suite": "Rangkaian",
|
||||
"conference-2018.single": "Lajang",
|
||||
"conference-2018.double": "Dobel",
|
||||
"conference-2018.pp": "/orang/malam",
|
||||
"conference-2018.accommodationsAns4": "Untuk meminta kamar asrama, harap lengkapi {dormrequestLink}. Harap diperhatikan bahwa Northeastern terletak di Boston, dua mil dari lokasi konferensi di MIT. Ini adalah perjalanan setengah jam melalui transportasi umum, dapat diakses dengan kereta bawah tanah melalui Jalur Hijau (halte Northeastern di jalur E) atau Orange Line (halte Stasiun Ruggles).",
|
||||
"conference-2018.dormRequestText": "Formulir Permintaan Kamar Asrama",
|
||||
"conference-2018.letterQ": "Bisakah saya mendapatkan surat visa?",
|
||||
"conference-2018.letterAns": "Ya. Hubungi kami di {emailLink}, dan kami dapat mengirimkan surat kepada Anda melalui email.",
|
||||
"conference-2018.preConfQ": "Pada tahun-tahun sebelumnya, ada acara pada Rabu malam sebelum konferensi. Apakah Anda akan mengadakan acara serupa tahun ini?",
|
||||
"conference-2018.preConfAns": "Akan ada resepsi informal opsional pada malam hari Rabu, 25 Juli. Peserta juga dapat mendaftar lebih awal pada saat ini.",
|
||||
"conference-2018.bringQ": "Apa yang harus saya bawa?",
|
||||
"conference-2018.bringAns": "Berencana untuk membawa perangkat pribadi Anda (laptop lebih disukai) dan kabel listrik. Presenter harus merencanakan untuk membawa semua materi presentasi tambahan (kami akan menyediakan proyektor dan layar). Makanan ringan dan minuman akan tersedia sepanjang hari.",
|
||||
"conference-2018.moreQ": "Ada pertanyaan tambahan?",
|
||||
"conference-2018.moreAns": "Hubungi Tim Scratch di {emailLink}."
|
||||
}
|
|
@ -1,46 +1,46 @@
|
|||
{
|
||||
"credits.title": "Scratch Credits & Contributors",
|
||||
"credits.developers": "Scratch is designed, developed, and moderated by the staff of the Scratch Foundation, a nonprofit organization.",
|
||||
"credits.moderators": "The team of Scratch moderators manages, supports, and improves the Scratch online community:",
|
||||
"credits.previousTitle": "Previous MIT Scratch Team Members",
|
||||
"credits.previousBody": "Many important contributions have been made by previous Scratch Team members, including John Maloney (who led software development for the first decade of Scratch) and Andrés Monroy-Hernández (who led the development of the first Scratch community website). Other contributors include:",
|
||||
"credits.partnersTitle": "Design and Development Partners",
|
||||
"credits.researchersIntro": "Research on Scratch is being conducted by members of the MIT Scratch Team and researchers at other universities, including:",
|
||||
"credits.partnersBody": "Paula Bontá and Brian Silverman, Playful Invention Company (who started contributing to the design of Scratch even before it was called Scratch).",
|
||||
"credits.researchersTitle": "Scratch Researchers",
|
||||
"credits.researchersBody": "{scratchResearchLink} is being conducted by members of the MIT Scratch Team and researchers at other universities, including:",
|
||||
"credits.title": "Kredit Scratch & Kontributor",
|
||||
"credits.developers": "Scratch dirancang, dikembangkan, dan dimoderatori oleh staf Scratch Foundation, sebuah organisasi nirlaba.",
|
||||
"credits.moderators": "Tim moderator Scratch mengelola, mendukung, dan meningkatkan komunitas online Scratch:",
|
||||
"credits.previousTitle": "Anggota Tim Scratch MIT sebelumnya",
|
||||
"credits.previousBody": "Banyak kontribusi penting telah diberikan oleh anggota Scratch Team sebelumnya, termasuk John Maloney (yang memimpin pengembangan perangkat lunak untuk dekade pertama Scratch) dan Andrés Monroy-Hernández (yang memimpin pengembangan situs komunitas Scratch pertama). Kontributor lainnya termasuk:",
|
||||
"credits.partnersTitle": "Mitra Desain dan Pengembangan",
|
||||
"credits.researchersIntro": "Penelitian tentang Scratch sedang dilakukan oleh anggota Tim Scratch MIT dan peneliti di universitas lain, termasuk:",
|
||||
"credits.partnersBody": "Paula Bontá dan Brian Silverman, Playful Invention Company (yang mulai berkontribusi pada desain Scratch bahkan sebelum disebut Scratch).",
|
||||
"credits.researchersTitle": "Peneliti Scratch",
|
||||
"credits.researchersBody": "{scratchResearchLink} sedang dilakukan oleh anggota Tim Scratch MIT dan peneliti di universitas lain, termasuk:",
|
||||
"credits.researchLinkText": "Penelitian pada Scratch",
|
||||
"credits.researchersContributors": "Yasmin Kafai (who collaborated on the {nsfLink}) at the University of Pennsylvania Graduate School of Education, Karen Brennan (who leads the {scratchEdLink}) at the Harvard Graduate School of Education, Benjamin Mako Hill at the University of Washington, Andrés Monroy Hernández at Microsoft Research, Mimi Ito and Crystle Martin at the University of California, Irvine, Quinn Burke at College of Charleston, Deborah Fields at Utah State University, and Kylie Peppler at Indiana University.",
|
||||
"credits.researchNSFLinkText": "initial NSF Scratch grant",
|
||||
"credits.researchScratchEdLinkText": "ScratchEd project",
|
||||
"credits.acknowledgementsTitle": "Acknowledgements",
|
||||
"credits.acknowledgementsContributors": "The following people have also contributed to the development and support of Scratch over the years:",
|
||||
"credits.acknowledgementsDonors": "The Scratch Foundation is a 501(c)(3) non-profit that relies on tax-deductible donations to support Scratch and keep it free for all. For a list of donors to the Scratch Foundation, please visit the {donorsLink}.",
|
||||
"credits.acknowledgementsDonorsLinkText": "Supporters page",
|
||||
"credits.acknowledgementsLifelongKindergarten": "The {lifelongKindergartenLink} at the MIT Media Lab initiated the Scratch project in 2002, and received a {nsfGrantLink} to support it a year later. The group publicly launched Scratch in 2007 and developed it through 2019, when the Scratch Team moved to the Scratch Foundation. The Lifelong Kindergarten group, led by Professor Mitchel Resnick, continues to collaborate with the Scratch Team to research and support creative learning with Scratch around the world.",
|
||||
"credits.acknowledgementsLifelongKindergartenLinkText": "Lifelong Kindergarten research group",
|
||||
"credits.acknowledgementsNSFGrantLinkText": "National Science Foundation Grant",
|
||||
"credits.acknowledgementsTranslators": "With the help of {translatorsLink} around the world, Scratch is available in many languages.",
|
||||
"credits.acknowledgementsLanguageOrganizers": "Many thanks to the following language organizers for helping to coordinate Scratch translators in their language:",
|
||||
"credits.acknowledgementsTranslatorsLinkText": "Scratch Translators",
|
||||
"credits.acknowledgementsCommunity": "We greatly appreciate all of the contributions by members of the worldwide Scratch community, who have shaped the direction of Scratch by sharing their projects, comments, and ideas.",
|
||||
"credits.acknowledgementsInfluencers": "The ideas of Seymour Papert and Alan Kay have deeply inspired and influenced our work on Scratch.",
|
||||
"credits.supportersTitle": "Supporting Organizations",
|
||||
"credits.supportersFinancialHeader": "The following organizations have provided major financial support for Scratch:",
|
||||
"credits.supportersServicesHeader": "The following organizations donate their services to help keep the Scratch project running:",
|
||||
"credits.supportersOpenHeader": "Scratch would not be possible without free and open source software, including:",
|
||||
"credits.currentSponsors": "Current Sponsors",
|
||||
"credits.currentFinancialSupport": "The following organizations are providing major financial support for Scratch:",
|
||||
"credits.researchersContributors": "Yasmin Kafai (yang berkolaborasi dalam {nsfLink}) di University of Pennsylvania Graduate School of Education, Karen Brennan (yang memimpin {scratchEdLink}) di Harvard Graduate School of Education, Benjamin Mako Hill di University of Washington, Andrés Monroy Hernández di Microsoft Research, Mimi Ito dan Crystle Martin di University of California, Irvine, Quinn Burke di College of Charleston, Deborah Fields di Utah State University, dan Kylie Peppler di Indiana University.",
|
||||
"credits.researchNSFLinkText": "hibah Scratch NSF awal",
|
||||
"credits.researchScratchEdLinkText": "proyek ScratchEd",
|
||||
"credits.acknowledgementsTitle": "Terima kasih",
|
||||
"credits.acknowledgementsContributors": "Orang-orang berikut juga telah berkontribusi pada pengembangan dan dukungan Scratch selama bertahun-tahun:",
|
||||
"credits.acknowledgementsDonors": "The Scratch Foundation adalah organisasi nirlaba 501(c)(3) yang mengandalkan donasi yang dapat dipotong pajak untuk mendukung Scratch dan menjaganya tetap gratis untuk semua. Untuk daftar donatur Scratch Foundation, silakan kunjungi {donorsLink}.",
|
||||
"credits.acknowledgementsDonorsLinkText": "halaman pendukung",
|
||||
"credits.acknowledgementsLifelongKindergarten": "{lifelongKindergartenLink} di MIT Media Lab memprakarsai proyek Scratch pada tahun 2002, dan menerima {nsfGrantLink} dukungan setahun kemudian. Grup tersebut meluncurkan Scratch secara publik pada tahun 2007 dan mengembangkannya hingga tahun 2019, ketika Tim Scratch pindah ke Scratch Foundation. Kelompok TK Seumur Hidup, dipimpin oleh Profesor Mitchel Resnick, terus berkolaborasi dengan Tim Scratch untuk meneliti dan mendukung pembelajaran kreatif dengan Scratch di seluruh dunia.",
|
||||
"credits.acknowledgementsLifelongKindergartenLinkText": "Kelompok penelitian Taman Kanak-Kanak Seumur Hidup",
|
||||
"credits.acknowledgementsNSFGrantLinkText": "Hibah Yayasan Sains Nasional",
|
||||
"credits.acknowledgementsTranslators": "Dengan {translatorsLink} bantuan dari seluruh dunia, Scratch tersedia dalam banyak bahasa.",
|
||||
"credits.acknowledgementsLanguageOrganizers": "Terima kasih banyak kepada penyelenggara bahasa berikut untuk membantu mengoordinasikan penerjemah Scratch dalam bahasa mereka:",
|
||||
"credits.acknowledgementsTranslatorsLinkText": "Penerjemah Scratch",
|
||||
"credits.acknowledgementsCommunity": "Kami sangat menghargai semua kontribusi anggota komunitas Scratch di seluruh dunia, yang telah membentuk arah Scratch dengan membagikan proyek, komentar, dan ide mereka.",
|
||||
"credits.acknowledgementsInfluencers": "Gagasan Seymour Papert dan Alan Kay telah sangat menginspirasi dan memengaruhi pekerjaan kami di Scratch.",
|
||||
"credits.supportersTitle": "Organisasi Pendukung",
|
||||
"credits.supportersFinancialHeader": "Organisasi berikut telah memberikan dukungan keuangan yang besar untuk Scratch:",
|
||||
"credits.supportersServicesHeader": "Organisasi berikut menyumbangkan layanan mereka untuk membantu proyek Scratch tetap berjalan:",
|
||||
"credits.supportersOpenHeader": "Scratch tidak akan mungkin terjadi tanpa perangkat lunak bebas dan sumber terbuka, termasuk:",
|
||||
"credits.currentSponsors": "Sponsor Saat Ini",
|
||||
"credits.currentFinancialSupport": "Organisasi berikut memberikan dukungan keuangan utama untuk Scratch:",
|
||||
"credits.donorsTitle": "Donor",
|
||||
"credits.lifelongKindergartenTitle": "Lifelong Kindergarten Group",
|
||||
"credits.translationsTitle": "Translators",
|
||||
"credits.illustrationsTitle": "Illustrations",
|
||||
"credits.acknowledgementsIllustrations": "Many thanks to the following artists for their contributions to the Scratch sprite library:",
|
||||
"credits.lifelongKindergartenTitle": "Kelompok Taman Kanak-kanak Seumur Hidup",
|
||||
"credits.translationsTitle": "Penerjemah",
|
||||
"credits.illustrationsTitle": "Ilustrasi",
|
||||
"credits.acknowledgementsIllustrations": "Banyak terima kasih kepada seniman berikut atas kontribusi mereka pada perpustakaan Scratch sprite:",
|
||||
"credits.soundsTitle": "Suara",
|
||||
"credits.pastContributors": "Past Scratch Team Members",
|
||||
"credits.pastContributorsThanks": "Many important contributions have been made by previous Scratch Team members, including:",
|
||||
"credits.acknowledgementsOtherContributors": "Past Contributors",
|
||||
"credits.otherContributors": "Other contributors include:",
|
||||
"credits.acknowledgementsSounds": "The Scratch sound library uses free sound resources from Adobe.com, Archive.org, FreeMusicArchive.org, FreeSound.org, and Incompetech.com.",
|
||||
"credits.soundsThanks": "Thanks to Nina Paley from Archive.org; Kellee Maize, Peter Rudenko, and Chris Zabriskie from FreeMusicArchive.org; and Kevin MacLeod from Incompetech.com. Thanks to the following freesound.org artists:"
|
||||
"credits.pastContributors": "Anggota Tim Scratch Sebelumnya",
|
||||
"credits.pastContributorsThanks": "Banyak kontribusi penting yang telah diberikan oleh anggota Scratch Team sebelumnya, antara lain:",
|
||||
"credits.acknowledgementsOtherContributors": "Kontributor Sebelumnya",
|
||||
"credits.otherContributors": "Kontributor lainnya termasuk:",
|
||||
"credits.acknowledgementsSounds": "Pustaka Scratch sound menggunakan sumber suara gratis dari Adobe.com, Archive.org, FreeMusicArchive.org, FreeSound.org, dan Incompetech.com.",
|
||||
"credits.soundsThanks": "Terima kasih kepada Nina Paley dari Archive.org; Kellee Jagung, Peter Rudenko, dan Chris Zabriskie dari FreeMusicArchive.org; dan Kevin MacLeod dari Incompetech.com. Terima kasih kepada artis freesound.org berikut:"
|
||||
}
|
|
@ -1,60 +1,60 @@
|
|||
{
|
||||
"developers.hereLinkText": "sini",
|
||||
"developers.title": "Scratch for Developers",
|
||||
"developers.title": "Scratch untuk Pengembang",
|
||||
"developers.introLinkText": "Scratch Team",
|
||||
"developers.intro": "On this page, you’ll find information about open source projects created and maintained by the {introLink}, as well as our thoughts on best practices for designing learning experiences for children.",
|
||||
"developers.intro": "Di halaman ini, Anda akan menemukan informasi tentang proyek sumber terbuka yang dibuat dan dikelola oleh {introLink}, serta pemikiran kami tentang praktik terbaik untuk merancang pengalaman belajar bagi anak-anak.",
|
||||
"developers.projectsTitle": "Karya",
|
||||
"developers.principlesTitle": "Principles",
|
||||
"developers.joinTitle": "Join Us",
|
||||
"developers.principlesTitle": "Prinsip",
|
||||
"developers.joinTitle": "Bergabunglah dengan kami",
|
||||
"developers.donateTitle": "Donasi",
|
||||
"developers.partnersTitle": "Partners",
|
||||
"developers.partnersTitle": "Mitra",
|
||||
"developers.faqTitle": "FAQ",
|
||||
"developers.projectsIntro": "The following projects are open source and available for any purpose.",
|
||||
"developers.scratchBlocksTitle": "Scratch Blocks",
|
||||
"developers.scratchBlocksIntroBlocklyLinkText": "Blockly technology",
|
||||
"developers.scratchBlocksIntro": "Scratch Blocks is a new development project for the next generation of graphical programming blocks, based on a collaboration between Google and MIT’s Scratch Team — building on Google’s {blocklyLink} and informed by the Scratch Team’s expertise in developing creative learning tools for young people. Scratch Blocks will provide a framework for building programming blocks in both vertical (text-based) and horizontal (icon-based) formats. You can access the code (currently as a developer-preview) and documentation {githubLink}.",
|
||||
"developers.projectsIntro": "Proyek-proyek berikut adalah sumber terbuka dan tersedia untuk tujuan apa pun.",
|
||||
"developers.scratchBlocksTitle": "Scratch Blok",
|
||||
"developers.scratchBlocksIntroBlocklyLinkText": "Teknologi blok",
|
||||
"developers.scratchBlocksIntro": "Scratch Blocks adalah proyek pengembangan baru untuk blok pemrograman grafis generasi berikutnya, berdasarkan kolaborasi antara Google dan Tim Scratch MIT — dibangun di atas Google {blocklyLink} dan diinformasikan oleh keahlian Tim Scratch dalam mengembangkan alat pembelajaran kreatif untuk kaum muda. Scratch Blocks akan menyediakan kerangka kerja untuk membangun blok pemrograman dalam format vertikal (berbasis teks) dan horizontal (berbasis ikon). Anda dapat mengakses kode (saat ini sebagai pratinjau pengembang) dan dokumentasi {githubLink}.",
|
||||
"developers.scratchBlocksBody": "Rilis pertama ini menyertakan kode untuk Tata Bahasa Horisontal Scratch. Ke depan, kami berencana untuk merilis kode tambahan termasuk namun tidak terbatas pada Tata Bahasa Vertikal (saat ini digunakan oleh Scratch), Rendering Engine baru untuk mendukung sprite dan efek grafik, dan Audio Engine baru untuk mendukung kreasi dengan suara dan musik.",
|
||||
"developers.wwwTitle": "Scratch Wiki",
|
||||
"developers.wwwIntro": "Scratch-www is a standalone web client for the Scratch Community, built using React and Redux. Access the code and documentation through {wwwIntroLink}.",
|
||||
"developers.LearningPrinciples": "Learning Principles",
|
||||
"developers.DesignPrinciples": "Design Principles",
|
||||
"developers.principlesIntro": "We created Scratch to empower young people to think creatively, reason systematically, and work collaboratively. We are guided by a set of {learningPrinciples} and {designPrinciples} that we hope you will follow as you develop new tools and technologies with Scratch Blocks.",
|
||||
"developers.jrBodyWebsiteLinkText": "ScratchJr website",
|
||||
"developers.jrBody": "ScratchJr is an introductory programming language that enables young children (ages 5-7) to create their own interactive stories and games. For more information, visit the {websiteLink} or access the code and documentation on {githubLink}.",
|
||||
"developers.learningPrinciplesProjectsBody": "People learn best when they are actively working on projects — generating new ideas, designing prototypes, making improvements and creating final products.",
|
||||
"developers.wwwIntro": "Scratch-www adalah klien web mandiri untuk Komunitas Scratch, dibangun menggunakan React dan Redux. Akses kode dan dokumentasi melalui {wwwIntroLink}.",
|
||||
"developers.LearningPrinciples": "Prinsip Pembelajaran",
|
||||
"developers.DesignPrinciples": "Prinsip desain",
|
||||
"developers.principlesIntro": "Kami menciptakan Scratch untuk memberdayakan kaum muda untuk berpikir kreatif, bernalar secara sistematis, dan bekerja secara kolaboratif. Kami dipandu oleh serangkaian {learningPrinciples} dan {designPrinciples} kami harap Anda akan mengikuti saat Anda mengembangkan alat dan teknologi baru dengan Scratch Blocks.",
|
||||
"developers.jrBodyWebsiteLinkText": "Situs web ScratchJr",
|
||||
"developers.jrBody": "ScratchJr adalah bahasa pemrograman pengantar yang memungkinkan anak kecil (usia 5-7) membuat cerita dan permainan interaktif mereka sendiri. Untuk informasi lebih lanjut, kunjungi {websiteLink} atau akses kode dan dokumentasi di {githubLink}.",
|
||||
"developers.learningPrinciplesProjectsBody": "Orang-orang belajar paling baik saat mereka secara aktif mengerjakan proyek — menghasilkan ide-ide baru, merancang prototipe, melakukan perbaikan, dan menciptakan produk akhir.",
|
||||
"developers.learningPrinciplesPassionTitle": "Gairah",
|
||||
"developers.learningPrinciplesPassionBody": "When people focus on things they care about, they work longer and harder, persist in the face of challenges, and learn more in the process.",
|
||||
"developers.learningPrinciplesPassionBody": "Ketika orang fokus pada hal-hal yang mereka pedulikan, mereka bekerja lebih lama dan lebih keras, bertahan dalam menghadapi tantangan, dan belajar lebih banyak dalam prosesnya.",
|
||||
"developers.learningPrinciplesPeersTitle": "Teman sebaya",
|
||||
"developers.learningPrinciplesPeersBody": "Learning flourishes as a social activity, with people sharing ideas, collaborating on projects, and building on one another's work.",
|
||||
"developers.learningPrinciplesPeersBody": "Pembelajaran berkembang sebagai aktivitas sosial, dengan orang-orang berbagi ide, berkolaborasi dalam proyek, dan membangun pekerjaan satu sama lain.",
|
||||
"developers.learningPrinciplesPlayTitle": "Mainkan",
|
||||
"developers.learningPrinciplesPlayBody": "Learning involves playful experimentation — trying new things, tinkering with materials, testing boundaries, taking risks, iterating again and again.",
|
||||
"developers.designPrinciplesRoomTitle": "Low Floor & Wide Walls",
|
||||
"developers.designPrinciplesRoomBody": "In order to encourage a varied and diverse set of interactions, we explicitly include elements and features that are easy for kids to understand (low floor), but general enough to support diverse uses (wide walls).",
|
||||
"developers.designPrinciplesSimpleTitle": "Make it as Simple as Possible — And Maybe Even Simpler",
|
||||
"developers.designPrinciplesSimpleBody": "Despite the common drive to add more features to software products, we have found that reducing the number of features often improves the user experience. What initially seems like a constraint or limitation can foster new forms of creativity.",
|
||||
"developers.designPrinciplesGlobalTitle": "Many Paths, Many Styles",
|
||||
"developers.designPrinciplesGlobalBody": "Many math and science activities have traditionally been biased towards specific populations. By paying special attention to creating accessible and appealing technologies, we are working to close the gap.",
|
||||
"developers.designPrinciplesTinkerTitle": "Design for Tinkerability",
|
||||
"developers.designPrinciplesTinkerBody": "We believe that the learning process is inherently iterative. Tinkerers start by exploring and experimenting, then revising and refining their goals and creations. To support this style of interaction, we design our interfaces to encourage quick experimentation and rapid cycles of iteration.",
|
||||
"developers.joinBodyJobsLinkText": "Jobs Page",
|
||||
"developers.joinBody": "We're a diverse group of educators, designers, and engineers, who work together in a playful, creative environment full of LEGO bricks, craft materials, and maker tools. We strongly value diversity, collaboration, and respect in the workplace. If you're interested in joining us, take a look at our open positions on our {jobsPageLink}, or send us an email at {emailLink}.",
|
||||
"developers.donateIntroLinkText": "making a donation to support Scratch",
|
||||
"developers.donateIntro": "We are pleased to provide Scratch free of charge. If you enjoy using Scratch, please consider {donateLink}. Donations of any size are appreciated.",
|
||||
"developers.donateBody": "Your donation to the Scratch Foundation will be used to support future development of Scratch software and the Scratch website.",
|
||||
"developers.learningPrinciplesPlayBody": "Belajar melibatkan eksperimen yang menyenangkan — mencoba hal-hal baru, mengutak-atik materi, menguji batasan, mengambil risiko, mengulangi lagi dan lagi.",
|
||||
"developers.designPrinciplesRoomTitle": "Lantai Rendah & Dinding Lebar",
|
||||
"developers.designPrinciplesRoomBody": "Untuk mendorong serangkaian interaksi yang bervariasi dan beragam, kami secara eksplisit menyertakan elemen dan fitur yang mudah dipahami anak-anak (lantai rendah), tetapi cukup umum untuk mendukung penggunaan yang beragam (dinding lebar).",
|
||||
"developers.designPrinciplesSimpleTitle": "Buatlah Sesederhana Mungkin — Dan Mungkin Bahkan Lebih Sederhana",
|
||||
"developers.designPrinciplesSimpleBody": "Terlepas dari dorongan umum untuk menambahkan lebih banyak fitur ke produk perangkat lunak, kami menemukan bahwa mengurangi jumlah fitur sering kali meningkatkan pengalaman pengguna. Apa yang awalnya tampak seperti kendala atau batasan dapat menumbuhkan bentuk kreativitas baru.",
|
||||
"developers.designPrinciplesGlobalTitle": "Banyak Jalan, Banyak Gaya",
|
||||
"developers.designPrinciplesGlobalBody": "Banyak kegiatan matematika dan sains secara tradisional bias terhadap populasi tertentu. Dengan memberikan perhatian khusus untuk menciptakan teknologi yang mudah diakses dan menarik, kami berupaya menutup kesenjangan tersebut.",
|
||||
"developers.designPrinciplesTinkerTitle": "Desain untuk Tinkerability",
|
||||
"developers.designPrinciplesTinkerBody": "Kami percaya bahwa proses pembelajaran pada dasarnya bersifat iteratif. Tinkerers mulai dengan mengeksplorasi dan bereksperimen, kemudian merevisi dan menyempurnakan tujuan dan kreasi mereka. Untuk mendukung gaya interaksi ini, kami merancang antarmuka kami untuk mendorong eksperimen cepat dan siklus iterasi yang cepat.",
|
||||
"developers.joinBodyJobsLinkText": "Halaman Pekerjaan",
|
||||
"developers.joinBody": "Kami adalah sekelompok pendidik, desainer, dan insinyur yang beragam, yang bekerja bersama dalam lingkungan kreatif dan menyenangkan yang penuh dengan batu bata LEGO, bahan kerajinan, dan alat pembuat. Kami sangat menghargai keragaman, kolaborasi, dan rasa hormat di tempat kerja. Jika Anda tertarik untuk bergabung dengan kami, lihat lowongan kami di {jobsPageLink}, atau kirimkan email kepada kami di {emailLink}.",
|
||||
"developers.donateIntroLinkText": "memberikan donasi untuk mendukung Scratch",
|
||||
"developers.donateIntro": "Kami dengan senang hati memberikan Scratch gratis. Jika Anda senang menggunakan Scratch, harap pertimbangkan {donateLink}. Sumbangan sebesar apa pun dihargai.",
|
||||
"developers.donateBody": "Donasi Anda ke Scratch Foundation akan digunakan untuk mendukung pengembangan perangkat lunak Scratch dan situs web Scratch di masa mendatang.",
|
||||
"developers.donateThanks": "Terima kasih sudah bergabung dengan Scratch!",
|
||||
"developers.partnersIntro": "The creation and maintenance of this open source code would not be possible without generous technical and financial support from our partners:",
|
||||
"developers.faqAboutTitle": "Where can I learn more about Scratch?",
|
||||
"developers.partnersIntro": "Pembuatan dan pemeliharaan kode sumber terbuka ini tidak akan mungkin terjadi tanpa dukungan teknis dan keuangan yang murah hati dari mitra kami:",
|
||||
"developers.faqAboutTitle": "Di mana saya dapat mempelajari lebih lanjut tentang Scratch?",
|
||||
"developers.faqAboutBodyLLKLinkText": "Lifelong Kindergarten",
|
||||
"developers.faqAboutBodyMITLinkText": "MIT Media Lab",
|
||||
"developers.faqAboutBody": "Scratch is a free programming language and online community where young people can create their own interactive stories, games, and animations. Scratch is a project of the {llkLink} Group at the {mitLink}. You can learn more about Scratch {aboutLink}.",
|
||||
"developers.faqRulesTitle": "Are there rules to using this code in my application?",
|
||||
"developers.faqRulesBody": "You may use this code in accordance with the license which governs each project. We also strongly encourage you to consider the learning and design principles (above, on this page) when building creative learning experiences for kids of all ages.",
|
||||
"developers.faqNameTitle": "Am I allowed to use the name \"Scratch Blocks\" in the description of my app and other public messaging?",
|
||||
"developers.faqNameBody": "If you wish, you can publicly state that your application is powered by Scratch Blocks. If you do so, we would also encourage you to link back to the code repository.",
|
||||
"developers.faqReleasesTitle": "Are you releasing more code and when?",
|
||||
"developers.faqReleasesBody": "We plan to open source additional code relating to the Scratch programming language over the next few months. Keep an eye on this page!",
|
||||
"developers.faqDifferencesTitle": "What’s the difference between Blockly and Scratch Blocks?",
|
||||
"developers.faqDifferencesBody": "Scratch Blocks builds upon the Blockly code base, and is specifically designed with our principles in mind to support creative learning experiences.",
|
||||
"developers.faqCollabTitle": "I’d like to collaborate. How do I get in touch?",
|
||||
"developers.faqCollabBody": "You can reach us over on {githubLink} or on our {contactUsLink} page. We look forward to hearing from you!"
|
||||
"developers.faqAboutBody": "Scratch adalah bahasa pemrograman gratis dan komunitas online tempat kaum muda dapat membuat cerita, game, dan animasi interaktif mereka sendiri. Scratch adalah proyek {llkLink} Grup di {mitLink}. Anda dapat mempelajari lebih lanjut tentang Scratch {aboutLink}.",
|
||||
"developers.faqRulesTitle": "Apakah ada aturan untuk menggunakan kode ini di aplikasi saya?",
|
||||
"developers.faqRulesBody": "Anda dapat menggunakan kode ini sesuai dengan lisensi yang mengatur setiap proyek. Kami juga sangat menganjurkan Anda untuk mempertimbangkan prinsip pembelajaran dan desain (di atas, di halaman ini) saat membangun pengalaman belajar kreatif untuk anak-anak segala usia.",
|
||||
"developers.faqNameTitle": "Apakah saya boleh menggunakan nama \"Scratch Blocks\" dalam deskripsi aplikasi saya dan perpesanan publik lainnya?",
|
||||
"developers.faqNameBody": "Jika mau, Anda dapat menyatakan secara publik bahwa aplikasi Anda diberdayakan oleh Scratch Blocks. Jika Anda melakukannya, kami juga akan mendorong Anda untuk menautkan kembali ke repositori kode.",
|
||||
"developers.faqReleasesTitle": "Apakah Anda merilis lebih banyak kode dan kapan?",
|
||||
"developers.faqReleasesBody": "Kami berencana untuk membuka kode tambahan sumber yang berkaitan dengan bahasa pemrograman Scratch selama beberapa bulan ke depan. Perhatikan halaman ini!",
|
||||
"developers.faqDifferencesTitle": "Apa perbedaan antara Blockly dan Scratch Blocks?",
|
||||
"developers.faqDifferencesBody": "Scratch Blocks dibangun di atas basis kode Blockly, dan dirancang khusus dengan mempertimbangkan prinsip kami untuk mendukung pengalaman belajar yang kreatif.",
|
||||
"developers.faqCollabTitle": "Saya ingin berkolaborasi. Bagaimana cara menghubungi saya?",
|
||||
"developers.faqCollabBody": "Anda dapat menghubungi kami di {githubLink} atau di {contactUsLink} halaman kami. Kami menantikan kabar dari Anda!"
|
||||
}
|
|
@ -4,21 +4,21 @@
|
|||
"dmca.assessment": "Dalam mempertimbangkan apakah seorang pengguna Scratch telah melanggar hak cipta anda, mohon ingat bahwa Scratch adalah suatu inisiatif edukasi dan <em>non-profit</em>, bertujuan untuk membantu kegiatan belajar anak-anak dengan cara menyediakan alat-alat yang memperbolehkan merek untuk belajar dan mengekspresikan diri menggunakan teknologi digital. Mohon juga ingat bahwa doktrin “<em>Fair Use</em>” tergabung pada Copyright Act of 1976, 17 U.S.C. § 107.",
|
||||
"dmca.eyetoeye": "Kami harap agar anda juga melihat Scratch tidak hanya sebagai cara yang baik untuk mempopulerkan karya/situs anda tapi juga sebagai kesempatan untuk melakukan sesuatu yang baik bagi pendidikan anak-anak..",
|
||||
"dmca.afterfiling": "Jika anda memilih untuk membuat sebuah pengaduan, mohon ingat bahwa kami mungkin akan menampilkan pemberitahuan anda, tanpa informasi identifikasi pribadi, di sebuah clearinghouse seperti chillingeffects.org. Selain itu juga mohon ingat bahwa anda akan bertanggung jawab atas biaya kerugian (termasuk biaya dan ongkos pengacara) jika anda secara materi salah dalam menggambarkan kegiatan yang menyalahgunakan hak cipta anda.",
|
||||
"dmca.counternotification": "Counter-notification",
|
||||
"dmca.ifremoved": "If your content has been removed due to a DMCA takedown notice, you believe you have a legal right to use the material, and you want to legally dispute this claim, you can file a DMCA counter-notification. You should only submit a counter-notification if the content was removed because of a mistake or misidentification and you are willing to go to court to defend your use of the material.",
|
||||
"dmca.mailcounter": "A DMCA counter-notification can be emailed to copyright@scratch.mit.edu or mailed to:",
|
||||
"dmca.mustinclude": "This counter-notice must include:",
|
||||
"dmca.fullname": "Your full name",
|
||||
"dmca.address": "Your address",
|
||||
"dmca.phone": "Your phone number",
|
||||
"dmca.email": "Your email address",
|
||||
"dmca.username": "The username of your Scratch account",
|
||||
"dmca.projecturl": "The URLs of the projects which were taken down",
|
||||
"dmca.statementerror": "A statement made under penalty of perjury that the content was removed in error",
|
||||
"dmca.statementjurisdiction": "A statement consenting to jurisdiction in the area which you reside",
|
||||
"dmca.signature": "Your signature",
|
||||
"dmca.valid": "Upon receipt of a valid DMCA counter-notice, Scratch will share the information you provide with the person who made the original claim of copyright infringement against you. They will be able to use this information to contact you or to notify you if they choose to file a lawsuit against you.",
|
||||
"dmca.lawsuit": "If we are not notified about a lawsuit being filed ten (10) business days after providing a counter-notification to a person who has filed a DMCA takedown notice, access to the content which was taken down will be restored.",
|
||||
"dmca.repeat": "Repeat Infringers",
|
||||
"dmca.disableaccess": "We are required by the DMCA to disable access to our service to repeat copyright infringers. If we receive a DMCA compliant takedown notice against a person, and that person doesn’t submit a counter-notification, a strike is added to their account. After three (3) strikes have been received, accounts belonging to the person will be blocked and standard measures will be taken to block their access to Scratch. We assess strikes ten (10) business days after a DMCA takedown notice is received to ensure that no person is blocked before they have a chance to review the issue and submit a valid counter-notice."
|
||||
"dmca.counternotification": "Pemberitahuan tanggapan",
|
||||
"dmca.ifremoved": "Jika konten Anda telah dihapus karena pemberitahuan penghapusan DMCA, Anda yakin bahwa Anda memiliki hak hukum untuk menggunakan materi tersebut, dan Anda ingin menyengketakan klaim ini secara hukum, Anda dapat mengajukan pemberitahuan tanggapan DMCA. Anda hanya boleh mengirimkan pemberitahuan tanggapan jika konten dihapus karena kesalahan atau kesalahan identifikasi dan Anda bersedia pergi ke pengadilan untuk membela penggunaan Anda atas materi tersebut.",
|
||||
"dmca.mailcounter": "Pemberitahuan tanggapan DMCA dapat dikirim melalui email ke copyright@scratch.mit.edu atau dikirimkan ke:",
|
||||
"dmca.mustinclude": "Pemberitahuan tanggapan ini harus mencakup:",
|
||||
"dmca.fullname": "Nama lengkap Anda",
|
||||
"dmca.address": "Alamat Anda",
|
||||
"dmca.phone": "Nomor telepon Anda",
|
||||
"dmca.email": "Alamat email anda",
|
||||
"dmca.username": "Nama pengguna akun Scratch Anda",
|
||||
"dmca.projecturl": "URL proyek yang dihapus",
|
||||
"dmca.statementerror": "Pernyataan yang dibuat di bawah sumpah bahwa konten telah dihapus karena kesalahan",
|
||||
"dmca.statementjurisdiction": "Pernyataan yang menyetujui yurisdiksi di area tempat tinggal Anda",
|
||||
"dmca.signature": "Tanda tangan Anda",
|
||||
"dmca.valid": "Setelah menerima pemberitahuan tanggapan DMCA yang valid, Scratch akan membagikan informasi yang Anda berikan kepada orang yang membuat klaim asli atas pelanggaran hak cipta terhadap Anda. Mereka akan dapat menggunakan informasi ini untuk menghubungi Anda atau memberi tahu Anda jika mereka memilih untuk mengajukan gugatan terhadap Anda.",
|
||||
"dmca.lawsuit": "Jika kami tidak diberi tahu tentang gugatan yang diajukan sepuluh (10) hari kerja setelah memberikan pemberitahuan tanggapan kepada orang yang telah mengajukan pemberitahuan penghapusan DMCA, akses ke konten yang dihapus akan dipulihkan.",
|
||||
"dmca.repeat": "Pelanggar berulang",
|
||||
"dmca.disableaccess": "Kami diminta oleh DMCA untuk menonaktifkan akses ke layanan kami untuk mengulangi pelanggaran hak cipta. Jika kami menerima pemberitahuan penghapusan sesuai DMCA terhadap seseorang, dan orang tersebut tidak mengirimkan pemberitahuan tanggapan, teguran akan ditambahkan ke akunnya. Setelah tiga (3) teguran diterima, akun milik orang tersebut akan diblokir dan tindakan standar akan diambil untuk memblokir akses mereka ke Scratch. Kami menilai teguran sepuluh (10) hari kerja setelah pemberitahuan penghapusan DMCA diterima untuk memastikan bahwa tidak ada orang yang diblokir sebelum mereka memiliki kesempatan untuk meninjau masalah dan mengirimkan pemberitahuan tanggapan yang valid."
|
||||
}
|
|
@ -8,37 +8,37 @@
|
|||
"teacherlanding.educatorResourcesTitle": "Bahan untuk Pendidik",
|
||||
"teacherlanding.educatorGuides": "{educatorLink} menunjukkan Anda cara menyiapkan dan menjalankan kelas dan lokakarya (workshop) Scratch.",
|
||||
"teacherlanding.educatorGuideLinkText": "Pedoman Pendidik",
|
||||
"teacherlanding.sip": "{sipName} ({abbreviatedSipName}) shares ideas and resources from Scratch Team and educators around the world. Each month, the {abbreviatedSipName} website features a new theme to explore and discuss.",
|
||||
"teacherlanding.sip": "{sipName} ({abbreviatedSipName}) berbagi ide dan sumber daya dari Scratch Team dan pendidik di seluruh dunia. Setiap bulan, {abbreviatedSipName} situs web menampilkan tema baru untuk dijelajahi dan didiskusikan.",
|
||||
"teacherlanding.sipName": "Scratch in Practice",
|
||||
"teacherlanding.abbreviatedSipName": "SiP",
|
||||
"teacherlanding.howUsingScratch": "How Educators Are Using Scratch",
|
||||
"teacherlanding.seeLatest": "See the latest",
|
||||
"teacherlanding.creativeComputing": "{scratchEdLink} from the ScratchEd Team at Harvard provides plans, activities, and strategies for introducing creative computing in the classroom.",
|
||||
"teacherlanding.scratchEdLinkText": "Creative Computing",
|
||||
"teacherlanding.studentResourcesTitle": "Resources for Students",
|
||||
"teacherlanding.tutorialResources": "Explore {tutorialLink} to find out how you can create stories, animations, games, and more!",
|
||||
"teacherlanding.tutorialLink": "Scratch Tutorials",
|
||||
"teacherlanding.codingCardResources": "Download and print {codingCardLink} for step-by-step instructions for a variety of projects.",
|
||||
"teacherlanding.howUsingScratch": "Bagaimana Pendidik Menggunakan Scratch",
|
||||
"teacherlanding.seeLatest": "Lihat yang terbaru",
|
||||
"teacherlanding.creativeComputing": "{scratchEdLink} dari ScratchEd Team di Harvard menyediakan rencana, aktivitas, dan strategi untuk memperkenalkan komputasi kreatif di kelas.",
|
||||
"teacherlanding.scratchEdLinkText": "Komputasi Kreatif",
|
||||
"teacherlanding.studentResourcesTitle": "Sumber Daya untuk Siswa",
|
||||
"teacherlanding.tutorialResources": "Jelajahi {tutorialLink} untuk mencari tahu cara membuat cerita, animasi, game, dan banyak lagi!",
|
||||
"teacherlanding.tutorialLink": "Tutorial Scratch",
|
||||
"teacherlanding.codingCardResources": "Unduh dan cetak petunjuk langkah demi langkah {codingCardLink} untuk berbagai proyek.",
|
||||
"teacherlanding.codingCardLink": "Kartu Kode",
|
||||
"teacherlanding.ideasResources": "Visit the {ideasPageLink} for additional resources from the Scratch Team",
|
||||
"teacherlanding.ideasLink": "Ideas Page",
|
||||
"teacherlanding.connectingWithEducators": "Connecting with Other Educators",
|
||||
"teacherlanding.teachingWithScratch": "Join the {teachingWithScratchLink} Facebook group to share ideas, questions, and resources related to teaching with Scratch.",
|
||||
"teacherlanding.teachingWithScratchLink": "Teaching with Scratch",
|
||||
"teacherlanding.attendMeetups": "Attend {meetupLink} to share ideas and strategies with other educators for supporting computational creativity in all its forms.",
|
||||
"teacherlanding.meetupLink": "ScratchEd Educator Meetups",
|
||||
"teacherlanding.moreGetStartedTitle": "More Ways to Get Started",
|
||||
"teacherlanding.csFirst": "Google’s free curriculum, {csFirstLink}, has been used by students and educators worldwide. Over 1,000 instructional videos and lesson plans introduce students to Scratch.",
|
||||
"teacherlanding.ideasResources": "Kunjungi {ideasPageLink} untuk sumber daya tambahan dari Scratch Team",
|
||||
"teacherlanding.ideasLink": "Halaman Ide",
|
||||
"teacherlanding.connectingWithEducators": "Terhubung dengan Pendidik Lain",
|
||||
"teacherlanding.teachingWithScratch": "Bergabunglah dengan {teachingWithScratchLink} grup Facebook untuk berbagi ide, pertanyaan, dan sumber daya terkait pengajaran dengan Scratch.",
|
||||
"teacherlanding.teachingWithScratchLink": "Mengajar dengan Scratch",
|
||||
"teacherlanding.attendMeetups": "Hadir {meetupLink} untuk berbagi ide dan strategi dengan pendidik lain untuk mendukung kreativitas komputasi dalam segala bentuknya.",
|
||||
"teacherlanding.meetupLink": "Pertemuan Pendidik ScratchEd",
|
||||
"teacherlanding.moreGetStartedTitle": "Lebih Banyak Cara untuk Memulai",
|
||||
"teacherlanding.csFirst": "Kurikulum gratis Google, {csFirstLink}, telah digunakan oleh siswa dan pendidik di seluruh dunia. Lebih dari 1.000 video instruksional dan rencana pelajaran memperkenalkan siswa pada Scratch.",
|
||||
"teacherlanding.csFirstLink": "CS First",
|
||||
"teacherlanding.codeClub": "Visit {codeClubLink} to access more than 30 free project modules to engage students in learning to make interactive stories, games, and animations.",
|
||||
"teacherlanding.codeClubLink": "Code Club",
|
||||
"teacherlanding.newsAndUpdatesTitle": "News and Updates",
|
||||
"teacherlanding.followUs": "Follow us on {facebookLink}, {twitterLink}, and {instagramLink}!",
|
||||
"teacherlanding.signupTips": "Sign up to receive {signupTipsLink} from the Scratch Team",
|
||||
"teacherlanding.signupTipsLink": "updates and tips",
|
||||
"teacherlanding.codeClub": "Kunjungi {codeClubLink} untuk mengakses lebih dari 30 modul proyek gratis untuk melibatkan siswa dalam belajar membuat cerita, permainan, dan animasi interaktif.",
|
||||
"teacherlanding.codeClubLink": "Klub Kode",
|
||||
"teacherlanding.newsAndUpdatesTitle": "Berita dan Pembaruan",
|
||||
"teacherlanding.followUs": "Ikuti kami di {facebookLink}, {twitterLink}, dan {instagramLink}!",
|
||||
"teacherlanding.signupTips": "Mendaftar untuk menerima {signupTipsLink} dari Scratch Team",
|
||||
"teacherlanding.signupTipsLink": "update dan tips",
|
||||
"teacherlanding.accountsTitle": "Akun Guru di Scratch",
|
||||
"teacherlanding.accountsRequestInfo": "As an educator, you can request a Scratch Teacher Account, which makes it easier to create accounts for students and to manage their projects and comments. To learn more, see the {setupGuideLink} and the {teacherAccountFaqLink}.",
|
||||
"teacherlanding.accountsSetupGuide": "Teacher Account Setup Guide",
|
||||
"teacherlanding.accountsFaqPage": "Teacher Account FAQ page",
|
||||
"teacherlanding.accountsRequestInfo": "Sebagai pendidik, Anda dapat meminta Akun Guru Scratch, yang memudahkan pembuatan akun untuk siswa dan mengelola proyek serta komentar mereka. Untuk mempelajari lebih lanjut, lihat {setupGuideLink} dan {teacherAccountFaqLink}.",
|
||||
"teacherlanding.accountsSetupGuide": "Panduan Penyiapan Akun Guru",
|
||||
"teacherlanding.accountsFaqPage": "Halaman FAQ Akun Guru",
|
||||
"teacherlanding.requestAccount": "Ajukan Akun"
|
||||
}
|
|
@ -1,55 +1,55 @@
|
|||
{
|
||||
"ev3.headerText": "{ev3Link} is an invention kit with motors and sensors you can use to build interactive robotic creations. Connecting it to Scratch expands the possibilities: build a robotic puppet and tell stories, make your own musical instruments and game controllers, or whatever else you can imagine.",
|
||||
"ev3.headerText": "{ev3Link} adalah kit penemuan dengan motor dan sensor yang dapat Anda gunakan untuk membuat kreasi robot interaktif. Menghubungkannya ke Scratch memperluas kemungkinan: membuat boneka robot dan bercerita, membuat alat musik dan pengontrol game Anda sendiri, atau apa pun yang dapat Anda bayangkan.",
|
||||
"ev3.gettingStarted": "Memulai Scratch",
|
||||
"ev3.connectingEV3": "Connecting EV3 to Scratch",
|
||||
"ev3.turnOnEV3": "Turn on your EV3 by holding down the center button.",
|
||||
"ev3.connectingEV3": "Menghubungkan EV3 ke Scratch",
|
||||
"ev3.turnOnEV3": "Nyalakan EV3 Anda dengan menahan tombol tengah.",
|
||||
"ev3.useScratch3": "Gunakan {scratch3Link} editor.",
|
||||
"ev3.addExtension": "Add the EV3 extension.",
|
||||
"ev3.firstTimeConnecting": "First time connecting your EV3?",
|
||||
"ev3.pairingDescription": "After clicking the connect button in Scratch, you will need to pair it with your computer:",
|
||||
"ev3.acceptConnection": "Accept the connection.",
|
||||
"ev3.acceptPasscode": "Accept the passcode.",
|
||||
"ev3.windowsFinalizePairing": "Wait for your device to be ready.",
|
||||
"ev3.macosFinalizePairing": "Enter the passcode on your computer.",
|
||||
"ev3.chromeosFinalizePairing": "Enter the passcode on your Chromebook.",
|
||||
"ev3.addExtension": "Tambahkan ekstensi EV3.",
|
||||
"ev3.firstTimeConnecting": "Pertama kali menghubungkan EV3 Anda?",
|
||||
"ev3.pairingDescription": "Setelah mengklik tombol connect di Scratch, Anda harus memasangkannya dengan komputer Anda:",
|
||||
"ev3.acceptConnection": "Terima koneksi.",
|
||||
"ev3.acceptPasscode": "Terima kode sandi.",
|
||||
"ev3.windowsFinalizePairing": "Tunggu hingga perangkat Anda siap.",
|
||||
"ev3.macosFinalizePairing": "Masukkan kode sandi di komputer Anda.",
|
||||
"ev3.chromeosFinalizePairing": "Masukkan kode sandi di Chromebook Anda.",
|
||||
"ev3.thingsToTry": "Hal-Hal untuk Dicoba",
|
||||
"ev3.makeMotorMove": "Buat sebuah motor bergerak",
|
||||
"ev3.plugMotorIn": "Plug a motor into {portA} on the EV3 hub",
|
||||
"ev3.portA": "port A",
|
||||
"ev3.clickMotorBlock": "Find the {motorBlockText} block and click on it.",
|
||||
"ev3.motorBlockText": "\"motor A turn this way\"",
|
||||
"ev3.plugMotorIn": "Colokkan motor {portA} ke hub EV3",
|
||||
"ev3.portA": "pelabuhan A",
|
||||
"ev3.clickMotorBlock": "Temukan {motorBlockText} blok dan klik di atasnya.",
|
||||
"ev3.motorBlockText": "\"motor A belok ke sini\"",
|
||||
"ev3.starterProjects": "Karya Pengantar",
|
||||
"ev3.starter1BasketballTitle": "Play Basketball",
|
||||
"ev3.starter1BasketballDescription": "Move in front of the distance sensor to bounce the ball.",
|
||||
"ev3.starter1BasketballTitle": "Bermain basket",
|
||||
"ev3.starter1BasketballDescription": "Bergerak di depan sensor jarak untuk memantulkan bola.",
|
||||
"ev3.starter2MusicTitle": "Membuat Musik",
|
||||
"ev3.starter2MusicDescription": "Press the buttons to play saxophone and drums.",
|
||||
"ev3.starter3SpaceTitle": "Space Tacos",
|
||||
"ev3.starter3SpaceDescription": "Build your own controller to catch tacos in space.",
|
||||
"ev3.starter2MusicDescription": "Tekan tombol untuk memainkan saksofon dan drum.",
|
||||
"ev3.starter3SpaceTitle": "Taco Luar Angkasa",
|
||||
"ev3.starter3SpaceDescription": "Bangun pengontrol Anda sendiri untuk menangkap taco di luar angkasa.",
|
||||
"ev3.troubleshootingTitle": "Troubleshooting",
|
||||
"ev3.checkOSVersionTitle": "Pastikan sistem operasi Anda kompatibel dengan Scratch Link",
|
||||
"ev3.checkOSVersionText": "Versi sistem operasi minimum tercantum di bagian atas halaman ini. Lihat petunjuk untuk memeriksa versi {winOSVersionLink} atau {macOSVersionLink}.",
|
||||
"ev3.winOSVersionLinkText": "Windows",
|
||||
"ev3.macOSVersionLinkText": "macOS",
|
||||
"ev3.makeSurePairedTitle": "Make sure your computer is paired with your EV3",
|
||||
"ev3.makeSurePairedText": "Your computer needs to be paired with your EV3 before it can connect to Scratch. We try to do this automatically the first time you add the EV3 extension, but if it isn't working you can try these {pairingInstructionLink}.",
|
||||
"ev3.pairingInstructionText": "bluetooth pairing instructions from LEGO",
|
||||
"ev3.reconnectTitle": "On Windows, try un-pairing before connecting",
|
||||
"ev3.reconnectText": "If you have connected before and are unable to reconnect, try manually un-pairing your EV3 from your computer: open your Bluetooth settings, find your EV3, and remove it.",
|
||||
"ev3.makeSurePairedTitle": "Pastikan komputer Anda dipasangkan dengan EV3 Anda",
|
||||
"ev3.makeSurePairedText": "Komputer Anda harus dipasangkan dengan EV3 Anda sebelum dapat terhubung ke Scratch. Kami mencoba melakukan ini secara otomatis saat pertama kali Anda menambahkan ekstensi EV3, tetapi jika tidak berfungsi, Anda dapat mencobanya {pairingInstructionLink}.",
|
||||
"ev3.pairingInstructionText": "instruksi pemasangan bluetooth dari LEGO",
|
||||
"ev3.reconnectTitle": "Di Windows, coba batalkan pemasangan sebelum menghubungkan",
|
||||
"ev3.reconnectText": "Jika Anda telah terhubung sebelumnya dan tidak dapat menyambung kembali, coba putuskan EV3 Anda secara manual dari komputer Anda: buka pengaturan Bluetooth Anda, temukan EV3 Anda, dan hapus.",
|
||||
"ev3.closeScratchCopiesTitle": "Tutup salinan Scratch lainnya",
|
||||
"ev3.closeScratchCopiesText": "Only one copy of Scratch can connect with the EV3 at a time. If you have Scratch open in other browser tabs, close it and try again.",
|
||||
"ev3.otherComputerConnectedTitle": "Make sure no other computer is connected to your EV3",
|
||||
"ev3.otherComputerConnectedText": "Only one computer can be connected to an EV3 at a time. If you have another computer connected to your EV3, disconnect the EV3 or close Scratch on that computer and try again.",
|
||||
"ev3.updateFirmwareTitle": "Try updating your EV3 firmware",
|
||||
"ev3.updateFirmwareText": "We recommend updating to EV3 firmware version 1.10E or above. See {firmwareUpdateLink}.",
|
||||
"ev3.firmwareUpdateText": "firmware update instructions from LEGO",
|
||||
"ev3.imgAltEv3Illustration": "Illustration of an EV3 hub, featuring some examples of interacting with it.",
|
||||
"ev3.imgAltAcceptConnection": "Use the buttons on your EV3 to accept the connection.",
|
||||
"ev3.imgAltAcceptPasscode": "Use the center button on your EV3 to accept the passcode.",
|
||||
"ev3.imgAltWaitForWindows": "Windows will notify you when the EV3 is ready.",
|
||||
"ev3.imgAltEnterPasscodeMac": "Enter the passcode into the connection request window opening on your Mac.",
|
||||
"ev3.imgAltEnterPasscodeChrome": "Enter the passcode into the connection request window opening on your Chromebook.",
|
||||
"ev3.imgAltPlugInMotor": "To find port A: hold the EV3 with the screen and buttons facing you, with the screen above the buttons. Port A is on top, and it is the left-most one",
|
||||
"ev3.imgAltStarter1Basketball": "A Scratch project with a basketball.",
|
||||
"ev3.imgAltStarter2Music": "A Scratch project with musical instruments.",
|
||||
"ev3.imgAltStarter3Space": "A Scratch project with Scratch Cat and a taco in space."
|
||||
"ev3.closeScratchCopiesText": "Hanya satu salinan Scratch yang dapat terhubung dengan EV3 dalam satu waktu. Jika Anda membuka Scratch di tab browser lain, tutup dan coba lagi.",
|
||||
"ev3.otherComputerConnectedTitle": "Pastikan tidak ada komputer lain yang terhubung ke EV3 Anda",
|
||||
"ev3.otherComputerConnectedText": "Hanya satu komputer yang dapat dihubungkan ke EV3 dalam satu waktu. Jika Anda memiliki komputer lain yang terhubung ke EV3 Anda, lepaskan EV3 atau tutup Scratch di komputer tersebut dan coba lagi.",
|
||||
"ev3.updateFirmwareTitle": "Coba perbarui firmware EV3 Anda",
|
||||
"ev3.updateFirmwareText": "Kami merekomendasikan memperbarui ke firmware EV3 versi 1.10E atau lebih tinggi. Melihat {firmwareUpdateLink}.",
|
||||
"ev3.firmwareUpdateText": "instruksi pembaruan firmware dari LEGO",
|
||||
"ev3.imgAltEv3Illustration": "Ilustrasi hub EV3, menampilkan beberapa contoh interaksi dengannya.",
|
||||
"ev3.imgAltAcceptConnection": "Gunakan tombol pada EV3 Anda untuk menerima sambungan.",
|
||||
"ev3.imgAltAcceptPasscode": "Gunakan tombol tengah pada EV3 Anda untuk menerima kode sandi.",
|
||||
"ev3.imgAltWaitForWindows": "Windows akan memberi tahu Anda saat EV3 siap.",
|
||||
"ev3.imgAltEnterPasscodeMac": "Masukkan kode sandi ke dalam pembukaan jendela permintaan koneksi di Mac Anda.",
|
||||
"ev3.imgAltEnterPasscodeChrome": "Masukkan kode sandi ke dalam jendela permintaan koneksi yang terbuka di Chromebook Anda.",
|
||||
"ev3.imgAltPlugInMotor": "Untuk menemukan port A: pegang EV3 dengan layar dan tombol menghadap Anda, dengan layar di atas tombol. Port A ada di atas, dan itu yang paling kiri.",
|
||||
"ev3.imgAltStarter1Basketball": "Proyek Scratch dengan bola basket.",
|
||||
"ev3.imgAltStarter2Music": "Sebuah proyek Scratch dengan alat musik.",
|
||||
"ev3.imgAltStarter3Space": "Proyek Scratch dengan Scratch Cat dan taco di luar angkasa."
|
||||
}
|
|
@ -62,137 +62,137 @@
|
|||
"faq.newBlocksOperators": "Operator baru yang membuat bekerja dengan teks (string) menjadi lebih mudah",
|
||||
"faq.newBlocksPen": "Balok pena baru, termasuk fitur transparansi",
|
||||
"faq.newBlocksGlide": "Blok meluncur baru untuk berpindah dengan mudah ke sprite (atau titik acak)",
|
||||
"faq.newBlocksExtensions": "Many new capabilities through \"Scratch Extensions\" (see the Extensions section below)",
|
||||
"faq.biggerBlocksScratch3Title": "Why are the blocks bigger in Scratch 3.0 than in earlier versions?",
|
||||
"faq.biggerBlocksScratch3Body": "In order to make Scratch 3.0 work well on touch devices (like many Chromebooks, Windows Surface laptops, and tablets), we needed to make the blocks bigger, so that it’s easier to drag and tap the blocks. In addition, blocks are slightly bigger in Scratch 3.0 to help address issues we observed with new users having trouble clicking and dragging small interface elements.",
|
||||
"faq.extensionsScratch3Title": "Where did the Pen blocks go? Where did the Music blocks go? Where did the Video Sensing blocks go?",
|
||||
"faq.extensionsScratch3Body": "The Pen, Music, and Video Sensing blocks have been moved into extensions. Extensions can be added by clicking the button on the bottom left of the screen (see the \"Extensions\" section below).",
|
||||
"faq.paintEditorScratch3Title": "What are the new features in the Paint Editor?",
|
||||
"faq.paintEditorScratch3Body": "The Paint Editor has been redesigned to provide powerful new features while also making it easier to use. Changes and new features include:",
|
||||
"faq.newBlocksExtensions": "Banyak kemampuan baru melalui \"Ekstensi Scratch\" (lihat bagian Ekstensi di bawah)",
|
||||
"faq.biggerBlocksScratch3Title": "Mengapa blok lebih besar di Scratch 3.0 daripada di versi sebelumnya?",
|
||||
"faq.biggerBlocksScratch3Body": "Agar Scratch 3.0 berfungsi dengan baik pada perangkat sentuh (seperti banyak Chromebook, laptop Windows Surface, dan tablet), kami perlu membuat blok lebih besar, sehingga lebih mudah untuk menarik dan mengetuk blok. Selain itu, blok sedikit lebih besar di Scratch 3.0 untuk membantu mengatasi masalah yang kami amati dengan pengguna baru yang kesulitan mengklik dan menyeret elemen antarmuka kecil.",
|
||||
"faq.extensionsScratch3Title": "Ke mana blok Pena pergi? Ke mana blok Musik pergi? Ke mana perginya blok Video Sensing?",
|
||||
"faq.extensionsScratch3Body": "Blok Pena, Musik, dan Video Sensing telah dipindahkan ke ekstensi. Ekstensi dapat ditambahkan dengan mengeklik tombol di kiri bawah layar (lihat bagian \"Ekstensi\" di bawah).",
|
||||
"faq.paintEditorScratch3Title": "Apa saja fitur baru di Paint Editor?",
|
||||
"faq.paintEditorScratch3Body": "Paint Editor telah didesain ulang untuk menyediakan fitur-fitur baru yang canggih sekaligus membuatnya lebih mudah digunakan. Perubahan dan fitur baru meliputi:",
|
||||
"faq.paintEditorLayout": "Layout baru yang membuat peralatan dan opsi yang tersedia lebih mudah terlihat",
|
||||
"faq.paintEditorTools": "Peralatan terbaru seperti sebuah \"penghapus\" untuk mode vektor",
|
||||
"faq.paintEditorColors": "Lebih banyak opsi untuk memilih dan menyesuaikan warna",
|
||||
"faq.paintEditorVector": "More control over vector points (curve handles and point modes)",
|
||||
"faq.paintEditorVector": "Lebih banyak kontrol atas titik vektor (pegangan kurva dan mode titik)",
|
||||
"faq.paintEditorLayers": "Kontrol tambahan untuk pengurutan lapisan (\"pindahkan ke depan\", \"pindahkan ke belakang\", dll.)",
|
||||
"faq.paintEditorGradients": "Kontrol gradien tambahan",
|
||||
"faq.soundEditorScratch3Title": "What are the new features in the Sound Editor?",
|
||||
"faq.soundEditorScratch3Body": "The Sound Editor has been redesigned to make it easier to record and manipulate sounds. It offers a number of new features:",
|
||||
"faq.soundEditorScratch3Title": "Apa saja fitur baru di Editor Suara?",
|
||||
"faq.soundEditorScratch3Body": "Editor Suara telah didesain ulang untuk memudahkan merekam dan memanipulasi suara. Ini menawarkan sejumlah fitur baru:",
|
||||
"faq.soundEditorRecording": "Sistem perekaman baru yang lebih mudah digunakan",
|
||||
"faq.soundEditorTrimming": "Sistem pemotongan audio baru yang lebih mudah digunakan",
|
||||
"faq.soundEditorEffects": "New sound effects (such as \"faster\", \"slower\", and \"robot\")",
|
||||
"faq.soundEditorEffects": "Efek suara baru (seperti \"lebih cepat\", \"lebih lambat\", dan \"robot\")",
|
||||
"faq.tipsWindwScratch3Title": "Apa yang terjadi pada Jendela Tips Scratch?",
|
||||
"faq.tipsWindowScratch3Body": "Instead of the Tips Window, Scratch 3.0 provides similar material through the Tutorials Library, which can be accessed through the Tutorials link in the top navigation bar in the programming editor. You’ll find tutorials for entire projects (like \"Make a Chase Game\") or specific blocks and features (such as \"Record a Sound\" or \"Make it Spin\"). More tutorials will be added soon (such as \"Pong Game\" and \"Make It Fly\").",
|
||||
"faq.tipsWindowScratch3Body": "Alih-alih Jendela Tips, Scratch 3.0 menyediakan materi serupa melalui Perpustakaan Tutorial, yang dapat diakses melalui tautan Tutorial di bilah navigasi atas di editor pemrograman. Anda akan menemukan tutorial untuk keseluruhan proyek (seperti \"Make a Chase Game\") atau blok dan fitur tertentu (seperti \"Rekam Suara\" atau \"Make it Spin\"). Lebih banyak tutorial akan segera ditambahkan (seperti \"Pong Game\" dan \"Make It Fly\").",
|
||||
"faq.remixDefinitionTitle": "Apa itu remix?",
|
||||
"faq.remixDefinitionBody": "When a Scratcher makes a copy of someone else’s project and modifies it to add their own ideas (for example, by changing scripts or costumes), the resulting project is called a \"remix\". Every project shared to the Scratch website can be remixed. We consider even a minor change to be a valid remix, as long as credit is given to the original project creator and others who made significant contributions to the remix.",
|
||||
"faq.remixDefinitionBody": "Saat Scratcher membuat salinan proyek orang lain dan memodifikasinya untuk menambahkan ide mereka sendiri (misalnya, dengan mengubah skrip atau kostum), proyek yang dihasilkan disebut \"remix\". Setiap proyek yang dibagikan ke situs web Scratch dapat di-remix. Kami menganggap perubahan kecil sekalipun sebagai remix yang valid, selama kredit diberikan kepada pembuat proyek asli dan orang lain yang memberikan kontribusi signifikan pada remix.",
|
||||
"faq.remixableTitle": "Kenapa Scratch Team mengharuskan agar semua karya boleh diremix atau \"remixable\"?",
|
||||
"faq.remixableBody": "We believe that remixing other people’s projects is a great way to learn to program and to create interesting projects. Through remixing, creative ideas spread through the Scratch community, and everyone benefits. All projects shared on the Scratch website are covered by the “Creative Commons Share Alike” license, which means that you can remix any project you see on the Scratch website -- and everyone else can remix any of the projects that you share on the website.",
|
||||
"faq.remixableBody": "Kami percaya bahwa meremix proyek orang lain adalah cara yang bagus untuk belajar memprogram dan membuat proyek yang menarik. Melalui remixing, ide-ide kreatif menyebar melalui komunitas Scratch, dan semua orang mendapat manfaat. Semua proyek yang dibagikan di situs web Scratch dicakup oleh lisensi “Creative Commons Share Alike”, yang berarti Anda dapat mencampur ulang proyek apa pun yang Anda lihat di situs web Scratch -- dan semua orang dapat mencampur ulang proyek apa pun yang Anda bagikan di situs web .",
|
||||
"faq.creativeCommonsTitle": "Bagaimana jika saya tidak ingin orang lain untuk meremix karya-karya saya?",
|
||||
"faq.creativeCommonsBody": "Remixing is an important part of the Scratch community. If you don’t want others to view or remix your creations, you can still create projects on the Scratch website, but don’t share them on the website.",
|
||||
"faq.creativeCommonsBody": "Remixing adalah bagian penting dari komunitas Scratch. Jika Anda tidak ingin orang lain melihat atau me-remix kreasi Anda, Anda tetap dapat membuat proyek di situs web Scratch, tetapi jangan membagikannya di situs web.",
|
||||
"faq.fairUseTitle": "Bolehkan saya menggunakan gambar / suara / media dari internet dalam karya-karya saya?",
|
||||
"faq.fairUseBody": "If you choose to integrate someone else’s work into your own, be sure to give them credit on the project “credits” section, and include a link back to the original. To find art / sounds that are already licensed for remixing, check out the {ccLink}.",
|
||||
"faq.fairUseBody": "Jika Anda memilih untuk mengintegrasikan karya orang lain ke dalam karya Anda sendiri, pastikan untuk memberi mereka kredit di bagian 'kredit' proyek, dan sertakan tautan kembali ke aslinya. Untuk menemukan seni / suara yang sudah dilisensikan untuk remix, lihat {ccLink}.",
|
||||
"faq.ccLinkText": "halaman pencarian Creative Commons",
|
||||
"faq.whyAccountTitle": "Why is it useful to have a Scratch account?",
|
||||
"faq.whyAccountBody": "Even without an account, you can play other people’s projects, read comments and forums, and even create your own projects. But you need an account to save and share projects, write comments and forum posts, and participate in other \"social\" activities in the community (like \"loving\" other people’s projects).",
|
||||
"faq.createAccountTitle": "How can I create an account?",
|
||||
"faq.createAccountBody": "Just click \"Join\" on the Scratch home page. You’ll need to respond to a few questions, and provide an email address. It takes just a couple minutes, and it’s totally free!",
|
||||
"faq.whyAccountTitle": "Mengapa berguna untuk memiliki akun Scratch?",
|
||||
"faq.whyAccountBody": "Bahkan tanpa akun, Anda dapat memainkan proyek orang lain, membaca komentar dan forum, dan bahkan membuat proyek Anda sendiri. Tetapi Anda memerlukan akun untuk menyimpan dan berbagi proyek, menulis komentar dan posting forum, dan berpartisipasi dalam aktivitas \"sosial\" lainnya di komunitas (seperti \"mencintai\" proyek orang lain).",
|
||||
"faq.createAccountTitle": "Bagaimana cara membuat akun?",
|
||||
"faq.createAccountBody": "Cukup klik \"Gabung\" di beranda Scratch. Anda harus menjawab beberapa pertanyaan, dan memberikan alamat email. Hanya perlu beberapa menit, dan ini benar-benar gratis!",
|
||||
"faq.checkConfirmedTitle": "Bagaimana cara saya mengecek apakah akun saya terkonfirmasi?",
|
||||
"faq.howToConfirmTitle": "Bagaimana cara saya mengonfirmasi akun saya?",
|
||||
"faq.howToConfirmBody": "After you create a new account on Scratch, you’ll receive an email message with a link. Just click the link to confirm your account. Once you confirm your account, you’ll be able to share projects, write comments, and create studios. Confirming your account also lets you receive email updates from the Scratch Team. If you cannot find the email with the confirmation link, check your Spam folder. If you still can’t find it, and want to receive another copy, go to your Account Settings, click the Email tab, and follow the instructions there. Please note that it may take up to an hour for the email to arrive. If you still don't see the email after an hour, {contactLink}.",
|
||||
"faq.howToConfirmBody": "Setelah Anda membuat akun baru di Scratch, Anda akan menerima pesan email dengan tautan. Cukup klik tautan untuk mengonfirmasi akun Anda. Setelah Anda mengonfirmasi akun, Anda akan dapat membagikan proyek, menulis komentar, dan membuat studio. Mengonfirmasi akun Anda juga memungkinkan Anda menerima pembaruan email dari Tim Scratch. Jika Anda tidak dapat menemukan email dengan tautan konfirmasi, periksa folder Spam Anda. Jika Anda masih tidak dapat menemukannya, dan ingin menerima salinan lainnya, buka Pengaturan Akun, klik tab Email, dan ikuti petunjuk di sana. Perlu diketahui bahwa mungkin diperlukan waktu hingga satu jam untuk menerima email. Jika Anda masih tidak melihat email setelah satu jam, {contactLink}.",
|
||||
"faq.contactLinkText": "beritahu kami",
|
||||
"faq.checkConfirmedBody": "To check whether your account is confirmed, login to your Scratch account and go to your {settingsLink} page. Confirmed email addresses will show a small green checkmark. Otherwise, you will see the text \"Your email address is unconfirmed\" in orange.",
|
||||
"faq.checkConfirmedBody": "Untuk memeriksa apakah akun Anda dikonfirmasi, login ke akun Scratch Anda dan buka {settingsLink} halaman Anda. Alamat email yang dikonfirmasi akan menampilkan tanda centang hijau kecil. Jika tidak, Anda akan melihat teks \"Alamat email Anda belum dikonfirmasi\" dalam warna oranye.",
|
||||
"faq.settingsLinkText": "Pengaturan Surel",
|
||||
"faq.requireConfirmTitle": "Apa saya harus mengonfirmasi akun saya?",
|
||||
"faq.requireConfirmBody": "You can still use many aspects of Scratch without confirming your account, including creating and saving projects (without sharing them).",
|
||||
"faq.forgotPasswordTitle": "I forgot my username or password. How can I reset it?",
|
||||
"faq.forgotPasswordBody": "Enter your username or email address on the {resetLink} page. The website will send an email to the address associated with your username and a link you can use to reset your password.",
|
||||
"faq.resetLinkText": "Password Reset",
|
||||
"faq.requireConfirmBody": "Anda masih dapat menggunakan banyak aspek Scratch tanpa mengonfirmasi akun Anda, termasuk membuat dan menyimpan proyek (tanpa membagikannya).",
|
||||
"faq.forgotPasswordTitle": "Saya lupa nama pengguna atau kata sandi saya. Bagaimana cara meresetnya?",
|
||||
"faq.forgotPasswordBody": "Masukkan nama pengguna atau alamat email Anda di {resetLink} halaman. Situs web akan mengirim email ke alamat yang terkait dengan nama pengguna Anda dan tautan yang dapat Anda gunakan untuk mengatur ulang kata sandi Anda.",
|
||||
"faq.resetLinkText": "Atur Ulang Kata Sandi",
|
||||
"faq.changePasswordTitle": "Bagaimana caranya mengubah sandi saya?",
|
||||
"faq.changePasswordBody": "Login to your Scratch account, then visit our {changeLink} page where you can change your password.",
|
||||
"faq.changePasswordBody": "Masuk ke akun Scratch Anda, lalu kunjungi {changeLink} halaman kami tempat Anda dapat mengubah kata sandi.",
|
||||
"faq.changeLinkText": "Pengaturan Sandi",
|
||||
"faq.changeEmailTitle": "Bagaimana cara saya mengubah alamat surel saya?",
|
||||
"faq.changeEmailBody": "Login to your Scratch account, then visit our {changeEmailLink} page where you can change your email address.",
|
||||
"faq.changeEmailBody": "Login ke akun Scratch Anda, lalu kunjungi halaman {changeEmailLink} kami di mana Anda dapat mengubah alamat email Anda.",
|
||||
"faq.newScratcherTitle": "Bagaiman cara agar saya pindah dari 'New Scratcher' menjadi 'Scratcher'?",
|
||||
"faq.newScratcherBody": "When you create an account, you’ll be labelled as a “New Scratcher.” To make the transition to \"Scratcher\", you should make and share projects, comment helpfully on other Scratchers’ projects, and be patient! After you’ve met the requirements, a link will appear on your profile page inviting you to become a Scratcher, and you’ll have some additional capabilities on the Scratch website. (Note that we don't promote New Scratchers to Scratcher on request )",
|
||||
"faq.newScratcherBody": "Saat Anda membuat akun, Anda akan diberi label sebagai New Scratcher. Untuk melakukan transisi ke Scratcher, Anda harus membuat dan membagikan proyek, memberikan komentar yang membantu pada proyek Scratcher lain, dan bersabarlah! Setelah Anda memenuhi persyaratan, tautan akan muncul di halaman profil Anda yang mengundang Anda untuk menjadi Scratcher, dan Anda akan memiliki beberapa kemampuan tambahan di situs web Scratch. (Perhatikan bahwa kami tidak mempromosikan Scratcher Baru ke Scratcher berdasarkan permintaan)",
|
||||
"faq.multipleAccountTitle": "Bolehkan saya punya lebih dari satu akun?",
|
||||
"faq.multipleAccountBody": "It's fine to have a few accounts on the Scratch website, as long as none of them are used to break the {cgLink}. In that case, all related accounts may be blocked or deleted.",
|
||||
"faq.multipleAccountBody": "Tidak apa-apa memiliki beberapa akun di situs web Scratch, asalkan tidak ada yang digunakan untuk merusak file {cgLink}. Dalam hal ini, semua akun terkait dapat diblokir atau dihapus.",
|
||||
"faq.multipleLoginTitle": "Bolehkah lebih dari satu orang menggunakan satu akun?",
|
||||
"faq.multipleLoginBody": "This is not allowed because the website and project editor can easily get confused when more than one person is logged in to the same account. When an account does something that violates the {cgLink}, all related accounts may be blocked or deleted. If you share an account with someone who does something bad with it, this means your accounts can be blocked for what the other person did.",
|
||||
"faq.multipleLoginBody": "Ini tidak diperbolehkan karena situs web dan editor proyek dapat dengan mudah menjadi bingung ketika lebih dari satu orang masuk ke akun yang sama. Saat akun melakukan sesuatu yang melanggar {cgLink}, semua akun terkait dapat diblokir atau dihapus. Jika Anda berbagi akun dengan seseorang yang melakukan sesuatu yang buruk dengannya, ini berarti akun Anda dapat diblokir atas perbuatan orang lain tersebut.",
|
||||
"faq.changeUsernameTitle": "Bisakan saya mengubah username saya?",
|
||||
"faq.changeUsernameBody": "The structure of the Scratch website depends on having a consistent account name, so it’s not possible to change your username. If you really need to switch to a new username, you can make a new account, but you'll have to copy your projects over to the new account on your own.",
|
||||
"faq.changeUsernameBody": "Struktur situs web Scratch bergantung pada nama akun yang konsisten, jadi tidak mungkin mengubah nama pengguna Anda. Jika Anda benar-benar perlu beralih ke nama pengguna baru, Anda dapat membuat akun baru, tetapi Anda harus menyalin sendiri proyek Anda ke akun baru.",
|
||||
"faq.shareInfoTitle": "Informasi apa yang boleh saya bagikan menggunakan akun saya?",
|
||||
"faq.shareInfoBody": "Please don’t share personal contact information, such as your physical address, email, phone number, or anything else that can be used to make contact outside of the Scratch website. Please report projects, comments, or forum posts that contain this kind of information, so the Scratch Team can remove the information, and remind the author of our policy against sharing personal contact information.",
|
||||
"faq.shareInfoBody": "Harap jangan membagikan informasi kontak pribadi, seperti alamat fisik, email, nomor telepon, atau apa pun yang dapat digunakan untuk melakukan kontak di luar situs web Scratch. Silakan laporkan proyek, komentar, atau kiriman forum yang berisi informasi semacam ini, sehingga Tim Scratch dapat menghapus informasi tersebut, dan mengingatkan penulis tentang kebijakan kami untuk tidak membagikan informasi kontak pribadi.",
|
||||
"faq.deleteAccountTitle": "Bagaimana cara saya menghapus akun saya?",
|
||||
"faq.deleteAccountBody": "Login to Scratch, and then click your username in the top right-hand corner. Select \"Account Settings\", then click the \"I want to delete my account\" link at the bottom of the page. But you should only do this if you are absolutely sure that you want to delete your account.",
|
||||
"faq.scratchFreeTitle": "Is Scratch free? Can I use it wherever I want?",
|
||||
"faq.scratchFreeBody": "Yes! Scratch is available free of charge. You can use it in your school, and you can teach a course about it (even a course that costs money). You don't need to buy a license: it's free!",
|
||||
"faq.scratchScreenshotTitle": "Can I use screenshots of Scratch in a book or presentation?",
|
||||
"faq.scratchScreenshotBody": "Yes, you can use screenshots / images of the Scratch application and website in a book or presentation, and consider them to be licensed under the {licenseLink} license. We ask that you include a note somewhere in your materials saying: \"Scratch is a project of the Scratch Foundation, in collaboration with the Lifelong Kindergarten Group at the MIT Media Lab. It is available for free at https://scratch.mit.edu\".",
|
||||
"faq.deleteAccountBody": "Login ke Scratch, lalu klik nama pengguna Anda di pojok kanan atas. Pilih \"Pengaturan Akun\", lalu klik tautan \"Saya ingin menghapus akun saya\" di bagian bawah laman. Tetapi Anda hanya boleh melakukan ini jika Anda benar-benar yakin ingin menghapus akun Anda.",
|
||||
"faq.scratchFreeTitle": "Apakah Scratch gratis? Bisakah saya menggunakannya di mana pun saya mau?",
|
||||
"faq.scratchFreeBody": "Ya! Scratch tersedia gratis. Anda dapat menggunakannya di sekolah Anda, dan Anda dapat mengajarkan kursus tentangnya (bahkan kursus yang membutuhkan biaya). Anda tidak perlu membeli lisensi: gratis!",
|
||||
"faq.scratchScreenshotTitle": "Bisakah saya menggunakan tangkapan layar Scratch di buku atau presentasi?",
|
||||
"faq.scratchScreenshotBody": "Ya, Anda dapat menggunakan tangkapan layar / gambar aplikasi Scratch dan situs web dalam buku atau presentasi, dan menganggapnya sebagai lisensi di bawah lisensi {licenseLink}. Kami meminta Anda menyertakan catatan di suatu tempat di materi Anda yang mengatakan: \"Scratch adalah proyek dari Scratch Foundation, bekerja sama dengan Lifelong Kindergarten Group di MIT Media Lab. Ini tersedia gratis di https://scratch.mit .edu\".",
|
||||
"faq.licenseLinkText": "Creative Commons Attribution-ShareAlike",
|
||||
"faq.scratchDescriptionTitle": "Can I include a description of Scratch in brochures or other materials?",
|
||||
"faq.scratchDescriptionBody": "Sure! We recommend the following description: \"Scratch is a coding language and online community where you can create your own interactive stories, games, and animations -- and share your creations with others around the world. As young people create and share Scratch projects, they learn to think creatively, reason systematically, and work collaboratively. Scratch is a project of the {sfLink} in collaboration with the Lifelong Kindergarten group at the MIT Media Lab. It is available for free at https://scratch.mit.edu\"",
|
||||
"faq.scratchDescriptionTitle": "Bolehkah saya mencantumkan deskripsi Scratch di brosur atau materi lainnya?",
|
||||
"faq.scratchDescriptionBody": "Tentu! Kami merekomendasikan deskripsi berikut: \"Scratch adalah bahasa pengkodean dan komunitas online tempat Anda dapat membuat cerita, game, dan animasi interaktif Anda sendiri -- dan berbagi kreasi Anda dengan orang lain di seluruh dunia. Saat anak muda membuat dan berbagi proyek Scratch, mereka belajar berpikir kreatif, bernalar secara sistematis, dan bekerja secara kolaboratif. Scratch adalah proyek {sfLink} kolaborasi dengan grup Lifelong Kindergarten di MIT Media Lab. Ini tersedia gratis di https://scratch.mit.edu\"",
|
||||
"faq.presentScratchTitle": "Bolehkan saya mempresentasikan Scratch pada suatu konferensi?",
|
||||
"faq.presentScratchBody": "Please feel free to make presentations about Scratch to educators or other groups.",
|
||||
"faq.presentScratchBody": "Silakan membuat presentasi tentang Scratch kepada pendidik atau kelompok lain.",
|
||||
"faq.supportMaterialTitle": "Bolehkah saya menggunakan / meremix bahan bantuan Scratch, sprite, gambar, suara atau karya contoh yang dapat saya temukan di situs?",
|
||||
"faq.supportMaterialBody": "Yes: Most Scratch support materials on the Scratch website are available under the {licenseLink} license. There are a few exceptions: the Scratch Logo, Scratch Cat, Gobo, Pico, Nano, Giga, and Tera are Scratch trademarks, and can not be used without explicit permission from the Scratch Team.",
|
||||
"faq.supportMaterialBody": "Ya: Sebagian besar materi dukungan Scratch di situs web Scratch tersedia di bawah lisensi {licenseLink}. Ada beberapa pengecualian: Scratch Logo, Scratch Cat, Gobo, Pico, Nano, Giga, dan Tera adalah merek dagang Scratch, dan tidak dapat digunakan tanpa izin tertulis dari Scratch Team.",
|
||||
"faq.sellProjectsTitle": "Bolehkan saya menjual karya-karya Scratch saya?",
|
||||
"faq.sellProjectsBody": "Yes: Your Scratch project is your creation. But keep in mind that once you share your project on the Scratch website, everyone is free to download, remix, and reuse the project based on the terms of the {licenseLink} license. So if you intend to sell your project, you may want to un-share it from the Scratch website.",
|
||||
"faq.sellProjectsBody": "Ya: Proyek Scratch Anda adalah kreasi Anda. Namun perlu diingat bahwa setelah Anda membagikan proyek Anda di situs web Scratch, semua orang bebas mengunduh, mencampur ulang, dan menggunakan kembali proyek tersebut berdasarkan persyaratan lisensi {licenseLink}. Jadi, jika Anda berniat untuk menjual proyek Anda, Anda mungkin ingin membatalkan pembagiannya dari situs web Scratch.",
|
||||
"faq.sourceCodeTitle": "Di mana saya dapat menemukan sumber kode untuk Scratch?",
|
||||
"faq.sourceCodeBody": "The source code for the Scratch programming editor can be found on {guiLink}. The source code for {flashLink} and {scratch14Link}, are also available on GitHub. For updated information on development projects relating to the Scratch website, please visit our {developersLink}.",
|
||||
"faq.sourceCodeBody": "Kode sumber untuk editor pemrograman Scratch dapat ditemukan di {guiLink}. Kode sumber untuk {flashLink} dan {scratch14Link}, juga tersedia di GitHub. Untuk informasi terbaru tentang proyek pengembangan yang berkaitan dengan situs web Scratch, silakan kunjungi {developersLink}.",
|
||||
"faq.scratch14": "Scratch 1.4",
|
||||
"faq.okayToShareTitle": "Bagaimana cara saya mengetahui apa yang boleh dan tidak boleh dibagikan di situs Scratch?",
|
||||
"faq.okayToShareBody": "Check out the Scratch {cgLink} - they’re brief and don’t include a lot of legal stuff. There’s a link at the bottom of every page on Scratch.",
|
||||
"faq.okayToShareBody": "Lihat Scratch {cgLink} - singkat dan tidak menyertakan banyak hal hukum. Ada tautan di bagian bawah setiap halaman di Scratch.",
|
||||
"faq.reportContentTitle": "Apa yang harus saya lakukan jika saya melihat sesuatu yang tidak cocok?",
|
||||
"faq.reportContentBody": "You can click the link that says \"report\" on any project, comment, discussion post, studio, or profile page where you see something that isn't ok for Scratch. If the situation is complicated, you can use the {contactLink} link (available at the bottom of every page) to explain. Be sure to include as much detail as you can, with links to relevant pages.",
|
||||
"faq.reportContentBody": "Anda dapat mengeklik tautan yang bertuliskan \"laporkan\" di proyek, komentar, pos diskusi, studio, atau halaman profil mana pun di mana Anda melihat sesuatu yang tidak baik untuk Scratch. Jika situasinya rumit, Anda dapat menggunakan tautan {contactLink} (tersedia di bagian bawah setiap halaman) untuk menjelaskan. Pastikan untuk memasukkan detail sebanyak mungkin, dengan link ke halaman yang relevan.",
|
||||
"faq.noFlameTitle": "Apa yang harus saya lakukan jika saya melihat seseorang berbuat jahat atau tidak menghargai?",
|
||||
"faq.noFlameBody": "Jangan bikin tambah panas! Membalas komentar-komentar jahat dengan komentar yang bernada sama hanya akan memperparah keadaan, dan dapat membuat akunmu diblokir. Melainkan, cukup laporkan apa saja yang tidak sopan ataupun membantu, dan kami akan mengikuti laporan tersebut. Kami mengecek laporan-laporan setiap hari, berkali-kali sehari - jadi jangan khawatir, kami akan membereskan semuanya.",
|
||||
"faq.reviewContentTitle": "Apa yang dilakukan Scratch Team saat sesuatu dilaporkan?",
|
||||
"faq.reviewContentBody": "The Scratch Team reviews reported comments and projects every day. If something breaks the Scratch {cgLink}, we will remove it and send a warning to the account. We may also block the accounts or networks that were used to share it, depending on what was shared and if the person has been sent warnings before",
|
||||
"faq.reviewContentBody": "Tinjauan Tim Scratch melaporkan komentar dan proyek setiap hari. Jika ada yang merusak Scratch {cgLink}, kami akan menghapusnya dan mengirimkan peringatan ke akun. Kami juga dapat memblokir akun atau jaringan yang digunakan untuk membagikannya, tergantung pada apa yang dibagikan dan apakah orang tersebut telah menerima peringatan sebelumnya",
|
||||
"faq.blockedAccountTitle": "Apa yang terjadi saat suatu akun diblokir?",
|
||||
"faq.blockedAccountBody": "When an account is blocked, the owner can no longer access their account, use it to create projects, or post new comments. When they login, they see a page that explains why the account was blocked, along with a web form they can use to request to be unblocked. If the owner can show that they understand why their account was blocked, and promises to follow the Scratch {cgLink} in the future, they will be unblocked.",
|
||||
"faq.stolenAccountTitle": "Someone got access to my account and got my account blocked. What do I do?",
|
||||
"faq.stolenAccountBody": "You are responsible for keeping your password secure. If someone you know took control of your account and did bad things, tell the adults in charge of the computer they used. If you think someone you don’t know has access to your account, change the password and / or use the {contactLink} link to explain the situation. If your account was blocked for doing something that you did which broke the Scratch {cgLink}, please don’t tell us that someone else did it. When people tell us someone else used their account to do something bad, we then need to try and talk to that person before we can restore the account. This means your account will just stay blocked for a lot longer than if you are honest with us about what happened.",
|
||||
"faq.blockedAccountBody": "Saat akun diblokir, pemilik tidak dapat lagi mengakses akunnya, menggunakannya untuk membuat proyek, atau mengirim komentar baru. Ketika mereka masuk, mereka melihat halaman yang menjelaskan mengapa akun diblokir, bersama dengan formulir web yang dapat mereka gunakan untuk meminta dibuka blokirnya. Jika pemilik dapat menunjukkan bahwa mereka memahami mengapa akun mereka diblokir, dan berjanji untuk mengikuti {cgLink} Scratch di masa mendatang, pemblokiran mereka akan dibatalkan.",
|
||||
"faq.stolenAccountTitle": "Seseorang mendapat akses ke akun saya dan membuat akun saya diblokir. Apa yang saya lakukan?",
|
||||
"faq.stolenAccountBody": "Anda bertanggung jawab untuk menjaga keamanan kata sandi Anda. Jika seseorang yang Anda kenal mengambil alih akun Anda dan melakukan hal buruk, beri tahu orang dewasa yang bertanggung jawab atas komputer yang mereka gunakan. Jika menurut Anda seseorang yang tidak Anda kenal memiliki akses ke akun Anda, ubah kata sandi dan/atau gunakan tautan {contactLink} untuk menjelaskan situasinya. Jika akun Anda diblokir karena melakukan sesuatu yang Anda lakukan yang merusak Scratch {cgLink}, jangan beri tahu kami bahwa orang lain yang melakukannya. Ketika orang memberi tahu kami bahwa orang lain menggunakan akun mereka untuk melakukan sesuatu yang buruk, kami perlu mencoba dan berbicara dengan orang itu sebelum kami dapat memulihkan akun tersebut. Ini berarti akun Anda akan tetap diblokir lebih lama daripada jika Anda jujur kepada kami tentang apa yang terjadi.",
|
||||
"faq.aboutExtensionsTitle": "Apa itu ekstensi?",
|
||||
"faq.aboutExtensionsBody": "In the Scratch editor, you can add collections of extra blocks called \"extensions.\" For example, there are extensions that enable you to program physical devices (such as micro:bit and LEGO robotics kits) and to translate text within your Scratch projects. We will continue to add new extensions over time, so what you can do with Scratch will continue to grow over time. ",
|
||||
"faq.howToAddExtensionsTitle": "How do I add an extension to a project?",
|
||||
"faq.howToAddExtensionsBody": "If you click on the \"Extensions\" button in the bottom left corner of the Scratch programming editor, you will see a listing of all Scratch Extensions. When you select one of the extensions, a new category of blocks will be added to your project. The extension will be automatically loaded each time your project is opened. You can add multiple extensions to the same project.",
|
||||
"faq.createExtensionsTitle": "How do I create my own extension for Scratch?",
|
||||
"faq.createExtensionsBody": "The Scratch Team will be publishing specifications and guidelines for extensions in the future. Once available, you will be able to submit extensions to the Scratch Team for consideration in the official Scratch 3.0 extensions library. We’ll also provide guidelines for developing and distributing \"experimental\" extensions, which can be used to create projects on individual computers, but not shared in the Scratch online community.",
|
||||
"faq.scratchXTitle": "What will happen to the ScratchX website?",
|
||||
"faq.scratchXBody": "The ScratchX website (scratchx.org) was an experimental testbed for extensions. Extensions created for ScratchX are not compatible with Scratch 3.0. Once experimental extensions are fully supported in Scratch we will discontinue support for ScratchX and provide developers and users time to transition off of ScratchX to the new extensions platform.",
|
||||
"faq.aboutExtensionsBody": "Di editor Scratch, Anda dapat menambahkan koleksi blok tambahan yang disebut \"ekstensi.\" Misalnya, ada ekstensi yang memungkinkan Anda memprogram perangkat fisik (seperti micro:bit dan kit robot LEGO) dan menerjemahkan teks di dalam Scratch Anda proyek. Kami akan terus menambahkan ekstensi baru dari waktu ke waktu, sehingga apa yang dapat Anda lakukan dengan Scratch akan terus berkembang dari waktu ke waktu.",
|
||||
"faq.howToAddExtensionsTitle": "Bagaimana cara menambahkan ekstensi ke proyek?",
|
||||
"faq.howToAddExtensionsBody": "Jika Anda mengeklik tombol \"Ekstensi\" di pojok kiri bawah editor pemrograman Scratch, Anda akan melihat daftar semua Ekstensi Scratch. Saat Anda memilih salah satu ekstensi, kategori blok baru akan ditambahkan ke proyek Anda. Ekstensi akan dimuat secara otomatis setiap kali proyek Anda dibuka. Anda dapat menambahkan beberapa ekstensi ke proyek yang sama.",
|
||||
"faq.createExtensionsTitle": "Bagaimana cara membuat ekstensi saya sendiri untuk Scratch?",
|
||||
"faq.createExtensionsBody": "Tim Scratch akan menerbitkan spesifikasi dan panduan untuk ekstensi di masa mendatang. Setelah tersedia, Anda dapat mengirimkan ekstensi ke Tim Scratch untuk dipertimbangkan di perpustakaan ekstensi resmi Scratch 3.0. Kami juga akan memberikan panduan untuk mengembangkan dan mendistribusikan ekstensi \"eksperimental\", yang dapat digunakan untuk membuat proyek di komputer individu, tetapi tidak dibagikan di komunitas online Scratch.",
|
||||
"faq.scratchXTitle": "Apa yang akan terjadi pada situs web ScratchX?",
|
||||
"faq.scratchXBody": "Situs web ScratchX (scratchx.org) adalah testbed eksperimental untuk ekstensi. Ekstensi yang dibuat untuk ScratchX tidak kompatibel dengan Scratch 3.0. Setelah ekstensi eksperimental didukung sepenuhnya di Scratch, kami akan menghentikan dukungan untuk ScratchX dan memberikan waktu kepada pengembang dan pengguna untuk beralih dari ScratchX ke platform ekstensi baru.",
|
||||
"faq.cloudDataInfoTitle": "Apa itu variabel cloud?",
|
||||
"faq.cloudDataInfoBody": "Cloud variables allow for data from a project to be saved and shared with other people in the Scratch community. You can use cloud variables to make surveys and other projects where others in the community to access and modify the data over time.",
|
||||
"faq.makeCloudVarTitle": "How can I make a cloud variable?",
|
||||
"faq.makeCloudVarBody": "Go to the \"Variables\" section of the blocks palette, select \"Make a Variable\", and then click the checkbox next to \"Cloud variable (stored on server)\". The data associated with your cloud variable will be stored on the server, preserved over time, and accessible to anyone who opens the project.",
|
||||
"faq.onlyNumbersTitle": "What types of data can be stored in cloud variables?",
|
||||
"faq.onlyNumbersBody": "Only numbers can be stored in cloud variables.",
|
||||
"faq.storedCloudInfoTitle": "Who can see the data stored in cloud variables?",
|
||||
"faq.storedCloudInfoBody": "When you interact with a project using cloud variables, the data associated with your interactions can be stored along with your username, and others can view it.",
|
||||
"faq.reportCloudTitle": "If I see someone post inappropriate content using cloud variables, how do I report it?",
|
||||
"faq.reportCloudBody": "Click the \"Report this\" button (under on the project player on the project page) to report inappropriate content in cloud variables. Make sure that you mention \"cloud variables\" when you type your reason in the report.",
|
||||
"faq.chatRoomTitle": "Can I make chat rooms with cloud variables?",
|
||||
"faq.chatRoomBody": "While it is technically possible to create chat rooms with cloud variables, they are not allowed on the Scratch website.",
|
||||
"faq.cloudDataInfoBody": "Variabel cloud memungkinkan data dari proyek disimpan dan dibagikan dengan orang lain di komunitas Scratch. Anda dapat menggunakan variabel cloud untuk membuat survei dan proyek lain di mana orang lain dalam komunitas dapat mengakses dan mengubah data dari waktu ke waktu.",
|
||||
"faq.makeCloudVarTitle": "Bagaimana saya bisa membuat variabel cloud?",
|
||||
"faq.makeCloudVarBody": "Buka bagian \"Variabel\" pada palet blok, pilih \"Buat Variabel\", lalu klik kotak centang di sebelah \"Variabel cloud (disimpan di server)\". Data yang terkait dengan variabel cloud Anda akan disimpan di server, dipertahankan dari waktu ke waktu, dan dapat diakses oleh siapa saja yang membuka proyek.",
|
||||
"faq.onlyNumbersTitle": "Jenis data apa yang dapat disimpan dalam variabel cloud?",
|
||||
"faq.onlyNumbersBody": "Hanya angka yang dapat disimpan dalam variabel cloud.",
|
||||
"faq.storedCloudInfoTitle": "Siapa yang dapat melihat data yang disimpan dalam variabel cloud?",
|
||||
"faq.storedCloudInfoBody": "Saat Anda berinteraksi dengan proyek menggunakan variabel cloud, data yang terkait dengan interaksi Anda dapat disimpan bersama dengan nama pengguna Anda, dan orang lain dapat melihatnya.",
|
||||
"faq.reportCloudTitle": "Jika saya melihat seseorang memposting konten yang tidak pantas menggunakan variabel cloud, bagaimana cara melaporkannya?",
|
||||
"faq.reportCloudBody": "Klik tombol \"Laporkan ini\" (di bawah pada pemutar proyek di halaman proyek) untuk melaporkan konten yang tidak pantas di variabel cloud. Pastikan Anda menyebutkan \"variabel cloud\" saat mengetik alasan di laporan.",
|
||||
"faq.chatRoomTitle": "Bisakah saya membuat ruang obrolan dengan variabel cloud?",
|
||||
"faq.chatRoomBody": "Meskipun secara teknis dimungkinkan untuk membuat ruang obrolan dengan variabel cloud, mereka tidak diizinkan di situs web Scratch.",
|
||||
"faq.changeCloudVarTitle": "Siapa yang dapat mengubah informasi di dalam variabel cloud?",
|
||||
"faq.changeCloudVarBody": "Only you and viewers of your project can store data in your project’s cloud variables. If people \"see inside\" or remix your code, it creates a copy of the variable and does not affect or change the original variable.",
|
||||
"faq.newScratcherCloudTitle": "I am logged in, but I cannot use projects with cloud variables. What is going on?",
|
||||
"faq.newScratcherCloudBody": "If you are still a \"New Scratcher\" on the website, you will not be able to use projects with cloud variables. You need to become a \"Scratcher\" to have access to cloud variables. See the Accounts section (above) for more information about the transition from “New Scratcher” to \"Scratcher\".",
|
||||
"faq.multiplayerTitle": "Is it possible to make multiplayer games with cloud variables?",
|
||||
"faq.multiplayerBody": "Multiplayer games may be difficult to create, due to network speed and synchronization issues. However, some Scratchers are coming up with creative ways to use the cloud variables for turn-by-turn and other types of games.",
|
||||
"faq.changeCloudVarBody": "Hanya Anda dan pemirsa proyek Anda yang dapat menyimpan data dalam variabel cloud proyek Anda. Jika orang \"melihat ke dalam\" atau mencampur ulang kode Anda, itu membuat salinan variabel dan tidak memengaruhi atau mengubah variabel asli.",
|
||||
"faq.newScratcherCloudTitle": "Saya masuk, tetapi saya tidak dapat menggunakan proyek dengan variabel cloud. Apa yang sedang terjadi?",
|
||||
"faq.newScratcherCloudBody": "Jika Anda masih menjadi \"Scratcher Baru\" di situs web, Anda tidak akan dapat menggunakan project dengan variabel cloud. Anda harus menjadi \"Scratcher\" untuk memiliki akses ke variabel awan. Lihat bagian Akun (di atas) untuk informasi selengkapnya tentang transisi dari “Scratcher Baru” ke \"Scratcher\".",
|
||||
"faq.multiplayerTitle": "Apakah mungkin membuat game multipemain dengan variabel cloud?",
|
||||
"faq.multiplayerBody": "Game multipemain mungkin sulit dibuat, karena masalah kecepatan jaringan dan sinkronisasi. Namun, beberapa Scratcher menemukan cara kreatif untuk menggunakan variabel cloud untuk permainan bergiliran dan jenis permainan lainnya.",
|
||||
"faq.schoolsTitle": "Scratch di Sekolah-Sekolah",
|
||||
"faq.howTitle": " Bagaimana Scratch digunakan di sekolah-sekolah?",
|
||||
"faq.howBody": "Scratch is used in hundreds of thousands of schools around the world, in many different subject areas (including language arts, science, history, math, and computer science). You can learn more about strategies and resources for using Scratch in schools and other learning environments (such as museums, libraries, and community centers) on our {educatorsLink}.",
|
||||
"faq.howBody": "Scratch digunakan di ratusan ribu sekolah di seluruh dunia, di berbagai bidang studi (termasuk seni bahasa, sains, sejarah, matematika, dan ilmu komputer). Anda dapat mempelajari lebih lanjut tentang strategi dan sumber daya untuk menggunakan Scratch di sekolah dan lingkungan belajar lainnya (seperti museum, perpustakaan, dan pusat komunitas) di {educatorsLink}.",
|
||||
"faq.educatorsLinkText": "Halaman Pendidik",
|
||||
"faq.noInternetTitle": "Apakah ada cara agar pelajar dapat menggunakan Scratch tanpa koneksi internet?",
|
||||
"faq.noInternetBody": "Yes. The {downloadLink} is a downloadable version of Scratch that can run on laptops and desktops. Currently, the Scratch app is available on Windows and Mac devices.",
|
||||
"faq.noInternetBody": "Ya. Ini {downloadLink} adalah versi Scratch yang dapat diunduh yang dapat berjalan di laptop dan desktop. Saat ini, aplikasi Scratch tersedia di perangkat Windows dan Mac.",
|
||||
"faq.communityTitle": "Bisakah saya menutup komunitas daring bagi murid-murid saya?",
|
||||
"faq.communityBody": "The Scratch online community provides a way for young people to share, collaborate, and learn with their peers within a moderated community governed by the Scratch {cgLink}. However, we understand that some educators prefer that their students not participate in an online community. These educators may wish to install the Scratch app, which runs offline and locally on a desktop or laptop computer.",
|
||||
"faq.communityBody": "Komunitas online Scratch menyediakan cara bagi kaum muda untuk berbagi, berkolaborasi, dan belajar dengan rekan mereka dalam komunitas yang dimoderasi yang diatur oleh Scratch {cgLink}. Namun, kami memahami bahwa beberapa pengajar lebih memilih agar siswanya tidak berpartisipasi dalam komunitas online. Pendidik ini mungkin ingin menginstal aplikasi Scratch, yang berjalan secara offline dan lokal di komputer desktop atau laptop.",
|
||||
"faq.teacherAccountTitle": "Apa itu Akun Guru Scratch?",
|
||||
"faq.teacherAccountBody": "A Scratch Teacher Account provides teachers and other educators with additional features to manage student participation on Scratch, including the ability to create student accounts, organize student projects into studios, and monitor student comments. For more information on Scratch Teacher Accounts, see the {eduFaqLink}.",
|
||||
"faq.teacherAccountBody": "Akun Scratch Teacher memberi guru dan pendidik lainnya fitur tambahan untuk mengelola partisipasi siswa di Scratch, termasuk kemampuan untuk membuat akun siswa, mengatur proyek siswa ke dalam studio, dan memantau komentar siswa. Untuk informasi lebih lanjut tentang Akun Scratch Teacher, lihat {eduFaqLink}.",
|
||||
"faq.eduFaqLinkText": "Tanya Jawab Akun Guru",
|
||||
"faq.requestTitle": "Bagaimana caranya membuat permintaan Akun Guru Scratch?",
|
||||
"faq.requestBody": "You may request a Scratch Teacher Account from the {educatorsLink} on Scratch. We ask for additional information during the registration process in order to verify your role as an educator.",
|
||||
"faq.requestBody": "Anda dapat meminta Akun Scratch Teacher {educatorsLink} dari Scratch. Kami meminta informasi tambahan selama proses pendaftaran untuk memverifikasi peran Anda sebagai pendidik.",
|
||||
"faq.dataTitle": "Data apa yang Scratch kumpulkan dari pelajar?",
|
||||
"faq.dataBody": "When a student first signs up on Scratch, we ask for basic demographic data including gender, age (birth month and year), country, and an email address for verification. This data is used (in aggregated form) in research studies intended to improve our understanding of how people learn with Scratch. When an educator uses a Scratch Teacher Account to create student accounts in bulk, students are not required to provide an email address for account setup.",
|
||||
"faq.lawComplianceTitle": "Is the online version of Scratch compliant with United States local and federal data privacy laws?",
|
||||
"faq.lawComplianceBody1": "Scratch cares deeply about the privacy of students and of all individuals who use our platform. We have in place physical and electronic procedures to protect the information we collect on the Scratch website. Although we are not in a position to offer contractual guarantees with each entity that uses our free educational product, we are in compliance with all United States federal laws that are applicable to MIT and the Scratch Foundation, the organizations that have created and maintained Scratch. We encourage you to read the Scratch Privacy Policy for more information.",
|
||||
"faq.lawComplianceBody2": "If you would like to build projects with Scratch without submitting any Personal Information to us, you can download the {downloadLink}. Projects created in the Scratch app are not accessible by the Scratch Team, and using the Scratch app does not disclose any personally identifying information to Scratch unless you upload these projects to the Scratch online community."
|
||||
"faq.dataBody": "Saat siswa pertama kali mendaftar di Scratch, kami meminta data demografis dasar termasuk jenis kelamin, usia (bulan dan tahun lahir), negara, dan alamat email untuk verifikasi. Data ini digunakan (dalam bentuk gabungan) dalam studi penelitian yang dimaksudkan untuk meningkatkan pemahaman kita tentang bagaimana orang belajar dengan Scratch. Saat seorang pendidik menggunakan Akun Scratch Teacher untuk membuat akun siswa secara massal, siswa tidak diharuskan memberikan alamat email untuk pembuatan akun.",
|
||||
"faq.lawComplianceTitle": "Apakah versi online Scratch sesuai dengan undang-undang privasi data lokal dan federal Amerika Serikat?",
|
||||
"faq.lawComplianceBody1": "Scratch sangat peduli dengan privasi siswa dan semua individu yang menggunakan platform kami. Kami memiliki prosedur fisik dan elektronik untuk melindungi informasi yang kami kumpulkan di situs web Scratch. Meskipun kami tidak dalam posisi untuk menawarkan jaminan kontrak dengan setiap entitas yang menggunakan produk pendidikan gratis kami, kami mematuhi semua undang-undang federal Amerika Serikat yang berlaku untuk MIT dan Scratch Foundation, organisasi yang telah membuat dan memelihara Scratch. Kami mendorong Anda untuk membaca Kebijakan Privasi Scratch untuk informasi lebih lanjut.",
|
||||
"faq.lawComplianceBody2": "Jika Anda ingin membangun proyek dengan Scratch tanpa mengirimkan Informasi Pribadi apa pun kepada kami, Anda dapat mengunduh file {downloadLink}. Proyek yang dibuat di aplikasi Scratch tidak dapat diakses oleh Tim Scratch, dan menggunakan aplikasi Scratch tidak mengungkapkan informasi pengenal pribadi apa pun ke Scratch kecuali Anda mengunggah proyek ini ke komunitas online Scratch."
|
||||
}
|
|
@ -1,18 +1,18 @@
|
|||
{
|
||||
"gdxfor.deviceName": "Force and Acceleration sensor",
|
||||
"gdxfor.deviceName": "Sensor Gaya dan Percepatan",
|
||||
"gdxfor.deviceNameShort": "sensor",
|
||||
"gdxfor.headerText": "The {gdxforLink} sensor is a powerful scientific tool that unlocks new ways to connect the physical world to your Scratch projects. Measure force as you push and pull, and interact by shaking, spinning, free falling and more.",
|
||||
"gdxfor.headerText": "Sensor {gdxforLink} adalah alat ilmiah canggih yang membuka cara baru untuk menghubungkan dunia fisik ke proyek Scratch Anda. Ukur kekuatan saat Anda mendorong dan menarik, dan berinteraksi dengan gemetar, berputar, jatuh bebas, dan lainnya.",
|
||||
"gdxfor.gettingStarted": "Memulai Scratch",
|
||||
"gdxfor.connectingGdxfor": "Connecting Force & Acceleration sensor to Scratch",
|
||||
"gdxfor.connectingGdxfor": "Menghubungkan sensor Gaya dan Akselerasi ke Scratch",
|
||||
"gdxfor.powerGdxfor": "Nyalakan sensor Anda dengan menekan tombol daya.",
|
||||
"gdxfor.useScratch3": "Gunakan {scratch3Link} editor.",
|
||||
"gdxfor.addExtension": "Add the Go Direct Force & Acceleration extension.",
|
||||
"gdxfor.addExtension": "Tambahkan ekstensi Go Direct Force & Acceleration.",
|
||||
"gdxfor.thingsToTry": "Hal-Hal untuk Dicoba",
|
||||
"gdxfor.pushToMakeASound": "Push to make a sound",
|
||||
"gdxfor.connectForcePushedToPlaySound": "Connect the {whenForceSensorPushed} block to a {startSound} block.",
|
||||
"gdxfor.whenForceSensorPushed": "“when force sensor pushed”",
|
||||
"gdxfor.startSound": "“start sound”",
|
||||
"gdxfor.pushOnForceSensor": "Push on the force sensor.",
|
||||
"gdxfor.pushToMakeASound": "Dorong untuk membuat suara",
|
||||
"gdxfor.connectForcePushedToPlaySound": "Hubungkan {whenForceSensorPushed} blok ke {startSound} blok.",
|
||||
"gdxfor.whenForceSensorPushed": "'ketika sensor gaya didorong'",
|
||||
"gdxfor.startSound": "'mulai suara'",
|
||||
"gdxfor.pushOnForceSensor": "Dorong sensor gaya.",
|
||||
"gdxfor.starterProjects": "Karya Pemula",
|
||||
"gdxfor.troubleshootingTitle": "Troubleshooting",
|
||||
"gdxfor.checkOSVersionTitle": "Pastikan sistem operasi Anda kompatibel dengan Scratch Link",
|
||||
|
@ -20,18 +20,18 @@
|
|||
"gdxfor.winOSVersionLinkText": "Windows",
|
||||
"gdxfor.macOSVersionLinkText": "macOS",
|
||||
"gdxfor.closeScratchCopiesTitle": "Tutup salinan Scratch lainnya",
|
||||
"gdxfor.closeScratchCopiesText": "Only one copy of Scratch can connect with the Force and Acceleration sensor at a time. If you have Scratch open in other browser tabs, close it and try again.",
|
||||
"gdxfor.closeScratchCopiesText": "Hanya satu salinan Scratch yang dapat terhubung dengan sensor Force dan Acceleration pada satu waktu. Jika Anda membuka Scratch di tab browser lain, tutup dan coba lagi.",
|
||||
"gdxfor.otherComputerConnectedTitle": "Pastikan tidak ada komputer lain yang terhubung ke sensor Anda",
|
||||
"gdxfor.otherComputerConnectedText": "Only one computer can be connected to a Force and Acceleration sensor at a time. If you have another computer connected to your sensor, disconnect the sensor or close Scratch on that computer and try again.",
|
||||
"gdxfor.imgAltGdxforIllustration": "Illustration of the Vernier Go Direct Force and Acceleration sensor.",
|
||||
"gdxfor.imgAltPushForce": "A hand pushing the force sensor on the The Vernier Go Direct Force and Acceleration sensor.",
|
||||
"gdxfor.frogBand": "Frog Band",
|
||||
"gdxfor.frogBandDescription": "Shake, push and toss the sensor to make music.",
|
||||
"gdxfor.imgAltFrogBand": "A Scratch project with a frog and musical instruments",
|
||||
"gdxfor.dayAndNight": "Day and Night",
|
||||
"gdxfor.dayAndNightDescription": "Turn the sensor face down to change day into night.",
|
||||
"gdxfor.imgAltDayAndNight": "A Scratch project with an elf in a cloak",
|
||||
"gdxfor.underwaterRocket": "Underwater Rocket",
|
||||
"gdxfor.underwaterRocketDescription": "Spin and push the sensor to steer the ship.",
|
||||
"gdxfor.imgAltUnderwaterRocket": "A Scratch project with an underwater rocket ship"
|
||||
"gdxfor.otherComputerConnectedText": "Hanya satu komputer yang dapat dihubungkan ke sensor Gaya dan Percepatan pada satu waktu. Jika Anda memiliki komputer lain yang terhubung ke sensor Anda, lepaskan sensor atau tutup Scratch di komputer tersebut dan coba lagi.",
|
||||
"gdxfor.imgAltGdxforIllustration": "Ilustrasi sensor Vernier Go Direct Force dan Akselerasi.",
|
||||
"gdxfor.imgAltPushForce": "Sebuah tangan mendorong sensor gaya pada sensor The Vernier Go Direct Force and Acceleration.",
|
||||
"gdxfor.frogBand": "Band Katak",
|
||||
"gdxfor.frogBandDescription": "Goyang, dorong, dan lempar sensor untuk membuat musik.",
|
||||
"gdxfor.imgAltFrogBand": "Proyek Scratch dengan katak dan alat musik",
|
||||
"gdxfor.dayAndNight": "Siang dan malam",
|
||||
"gdxfor.dayAndNightDescription": "Balikkan sensor menghadap ke bawah untuk mengubah siang menjadi malam.",
|
||||
"gdxfor.imgAltDayAndNight": "Proyek Scratch dengan elf berjubah",
|
||||
"gdxfor.underwaterRocket": "Roket Bawah Air",
|
||||
"gdxfor.underwaterRocketDescription": "Putar dan dorong sensor untuk mengarahkan kapal.",
|
||||
"gdxfor.imgAltUnderwaterRocket": "Proyek Scratch dengan kapal roket bawah air"
|
||||
}
|
|
@ -1,45 +1,45 @@
|
|||
{
|
||||
"microbit.headerText": "{microbitLink} is a tiny circuit board designed to help kids learn to code and create with technology. It has many features including an LED display, buttons, and a motion sensor. You can connect it to Scratch and build creative projects that combine the magic of the digital and physical worlds.",
|
||||
"microbit.headerText": "{microbitLink} adalah papan sirkuit kecil yang dirancang untuk membantu anak-anak belajar membuat kode dan berkreasi dengan teknologi. Ini memiliki banyak fitur termasuk tampilan LED, tombol, dan sensor gerak. Anda dapat menghubungkannya ke Scratch dan membangun proyek kreatif yang memadukan keajaiban dunia digital dan fisik.",
|
||||
"microbit.gettingStarted": "Memulai Scratch",
|
||||
"microbit.installMicrobitHex": "Install Scratch micro:bit HEX",
|
||||
"microbit.cardsDescription": "These cards show how to start making projects with micro:bit and Scratch.",
|
||||
"microbit.connectUSB": "Connect a micro:bit to your computer with a USB cable",
|
||||
"microbit.downloadCardsTitle": "Download micro:bit Cards",
|
||||
"microbit.downloadHex": "Download the Scratch micro:bit HEX file",
|
||||
"microbit.dragDropHex": "Drag and drop the HEX file onto your micro:bit",
|
||||
"microbit.installHexAndroid": "Please follow the instructions to install the HEX file on a computer running Windows, macOS or ChromeOS.",
|
||||
"microbit.connectingMicrobit": "Connecting micro:bit to Scratch",
|
||||
"microbit.powerMicrobit": "Power your micro:bit with USB or a battery pack.",
|
||||
"microbit.installMicrobitHex": "Instal Scratch micro:bit HEX",
|
||||
"microbit.cardsDescription": "Kartu ini menunjukkan cara mulai membuat proyek dengan micro:bit dan Scratch.",
|
||||
"microbit.connectUSB": "Hubungkan micro:bit ke komputer Anda dengan kabel USB",
|
||||
"microbit.downloadCardsTitle": "Unduh kartu micro:bit",
|
||||
"microbit.downloadHex": "Unduh file Scratch micro:bit HEX",
|
||||
"microbit.dragDropHex": "Seret dan jatuhkan file HEX ke micro:bit Anda",
|
||||
"microbit.installHexAndroid": "Ikuti petunjuk untuk menginstal file HEX di komputer yang menjalankan Windows, macOS, atau ChromeOS.",
|
||||
"microbit.connectingMicrobit": "Menghubungkan micro:bit ke Scratch",
|
||||
"microbit.powerMicrobit": "Nyalakan micro:bit Anda dengan USB atau paket baterai.",
|
||||
"microbit.useScratch3": "Gunakan {scratch3Link} editor.",
|
||||
"microbit.addExtension": "Add the micro:bit extension.",
|
||||
"microbit.addExtension": "Tambahkan mikro:bit ekstensi.",
|
||||
"microbit.thingsToTry": "Hal-Hal untuk Dicoba",
|
||||
"microbit.displayHelloTitle": "Display “Hello!”",
|
||||
"microbit.displayHelloBlock": "Find the {displayHelloText} block and click on it.",
|
||||
"microbit.displayHelloText": "“display hello”",
|
||||
"microbit.helloScroll": "You should see {helloText} scroll across the micro:bit display",
|
||||
"microbit.helloText": "“hello”",
|
||||
"microbit.displayHelloTitle": "Tampilkan 'Halo!'",
|
||||
"microbit.displayHelloBlock": "Temukan {displayHelloText} blok dan klik di atasnya.",
|
||||
"microbit.displayHelloText": "'tampilkan halo'",
|
||||
"microbit.helloScroll": "Anda akan melihat {helloText} scroll melintasi tampilan micro:bit",
|
||||
"microbit.helloText": "'halo'",
|
||||
"microbit.starterProjects": "Karya Pengantar",
|
||||
"microbit.heartBeat": "Heart Beat",
|
||||
"microbit.heartBeatDescription": "Press the buttons to animate the heart.",
|
||||
"microbit.tiltGuitar": "Tilt Guitar",
|
||||
"microbit.tiltGuitarDescription": "Make music by tilting your micro:bit.",
|
||||
"microbit.oceanAdventure": "Ocean Adventure",
|
||||
"microbit.oceanAdventureDescription": "Build your own controller and swim toward the saxophones.",
|
||||
"microbit.heartBeat": "Detak jantung",
|
||||
"microbit.heartBeatDescription": "Tekan tombol untuk menganimasikan hati.",
|
||||
"microbit.tiltGuitar": "Tilt Gitar",
|
||||
"microbit.tiltGuitarDescription": "Buat musik dengan memiringkan micro:bit Anda.",
|
||||
"microbit.oceanAdventure": "Petualangan Laut",
|
||||
"microbit.oceanAdventureDescription": "Bangun pengontrol Anda sendiri dan berenang menuju saksofon.",
|
||||
"microbit.troubleshootingTitle": "Troubleshooting",
|
||||
"microbit.checkOSVersionTitle": "Pastikan sistem operasi Anda kompatibel dengan Scratch Link",
|
||||
"microbit.checkOSVersionText": "Versi sistem operasi minimum tercantum di bagian atas halaman ini. Lihat petunjuk untuk memeriksa versi {winOSVersionLink} atau {macOSVersionLink}.",
|
||||
"microbit.winOSVersionLinkText": "Windows",
|
||||
"microbit.macOSVersionLinkText": "macOS",
|
||||
"microbit.closeScratchCopiesTitle": "Tutup salinan Scratch lainnya",
|
||||
"microbit.closeScratchCopiesText": "Only one copy of Scratch can connect with the micro:bit at a time. If you have Scratch open in other browser tabs, close it and try again.",
|
||||
"microbit.otherComputerConnectedTitle": "Make sure no other computer is connected to your micro:bit",
|
||||
"microbit.otherComputerConnectedText": "Only one computer can be connected to a micro:bit at a time. If you have another computer connected to your micro:bit, disconnect the micro:bit or close Scratch on that computer and try again.",
|
||||
"microbit.resetButtonTitle": "Make sure you aren’t hitting the “reset” button",
|
||||
"microbit.resetButtonText": "Sometimes while using the micro:bit you can accidentally press the “reset” button on the back in-between the USB and power ports. Make sure you keep your fingers (and toes) away from it while using Scratch!",
|
||||
"microbit.imgAltMicrobitIllustration": "Illustration of the micro:bit circuit board.",
|
||||
"microbit.imgAltDragDropHex": "Drag and drop the HEX file from the folder you downloaded it to to the micro:bit.",
|
||||
"microbit.imgAltDisplayH": "A micro:bit displaying an H.",
|
||||
"microbit.imgAltHeartBeat": "A Scratch project with a heart.",
|
||||
"microbit.imgAltTiltGuitar": "A Scratch project with a guitar.",
|
||||
"microbit.imgAltOceanAdventure": "A Scratch project with a clown fish and a saxophone under water."
|
||||
"microbit.closeScratchCopiesText": "Hanya satu salinan Scratch yang dapat terhubung dengan micro:bit pada satu waktu. Jika Anda membuka Scratch di tab browser lain, tutup dan coba lagi.",
|
||||
"microbit.otherComputerConnectedTitle": "Pastikan tidak ada komputer lain yang terhubung ke micro:bit Anda",
|
||||
"microbit.otherComputerConnectedText": "Hanya satu komputer yang dapat dihubungkan ke micro:bit pada satu waktu. Jika Anda memiliki komputer lain yang terhubung ke micro:bit Anda, lepaskan micro:bit atau tutup Scratch di komputer tersebut dan coba lagi.",
|
||||
"microbit.resetButtonTitle": "Pastikan Anda tidak menekan tombol 'reset'.",
|
||||
"microbit.resetButtonText": "Terkadang saat menggunakan micro:bit, Anda dapat secara tidak sengaja menekan tombol 'reset' di bagian belakang antara USB dan port daya. Pastikan Anda menjauhkan jari tangan (dan kaki) darinya saat menggunakan Scratch!",
|
||||
"microbit.imgAltMicrobitIllustration": "Ilustrasi micro:bit papan sirkuit.",
|
||||
"microbit.imgAltDragDropHex": "Seret dan jatuhkan file HEX dari folder tempat Anda mengunduhnya ke micro:bit.",
|
||||
"microbit.imgAltDisplayH": "Sebuah micro:bit menampilkan H.",
|
||||
"microbit.imgAltHeartBeat": "Sebuah proyek Scratch dengan hati.",
|
||||
"microbit.imgAltTiltGuitar": "Proyek Scratch dengan gitar.",
|
||||
"microbit.imgAltOceanAdventure": "Proyek Scratch dengan ikan badut dan saksofon di bawah air."
|
||||
}
|
|
@ -1,41 +1,41 @@
|
|||
{
|
||||
"parents.title": "Untuk Orangtua",
|
||||
"parents.intro": "Scratch is a programming language and an online community where children\n can program and share interactive media such as stories, games, and \nanimation with people from all over the world. As children create with \nScratch, they learn to think creatively, work collaboratively, and \nreason systematically. Scratch is designed, developed, and moderated by the {scratchFoundation}, a nonprofit organization. ",
|
||||
"parents.intro": "Scratch adalah bahasa pemrograman dan komunitas online tempat anak-anak\n dapat memprogram dan berbagi media interaktif seperti cerita, game, dan \nanimasi dengan orang-orang dari seluruh dunia. Saat anak-anak berkreasi dengan \nScratch, mereka belajar berpikir kreatif, bekerja sama, dan \nbernalar secara sistematis. Scratch dirancang, dikembangkan, dan dimoderasi oleh {scratchFoundation}, sebuah organisasi nirlaba.",
|
||||
"parents.scratchFoundationLinkText": "Scratch Foundation",
|
||||
"parents.overview": "How it works",
|
||||
"parents.overview": "Bagaimana itu bekerja",
|
||||
"parents.faq": "FAQ",
|
||||
"parents.overviewTitle": "How does Scratch work for children?",
|
||||
"parents.overviewTitle": "Bagaimana Scratch bekerja untuk anak-anak?",
|
||||
"parents.overviewLearningTitle": "Mempelajari",
|
||||
"parents.overviewLearningBody": "Scratch is a safe and playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively—essential skills for everyone in today's society.\nRead an article on the {creativeLearningApproach}.",
|
||||
"parents.creativeLearningApproachLinkText": "Creative Learning Approach",
|
||||
"parents.overviewLearningBody": "Scratch adalah lingkungan belajar yang aman dan menyenangkan yang melibatkan semua anak untuk berpikir kreatif, bernalar secara sistematis, dan bekerja secara kolaboratif—keterampilan penting untuk semua orang di masyarakat saat ini.\nBaca artikel tentang {creativeLearningApproach}.",
|
||||
"parents.creativeLearningApproachLinkText": "Pendekatan Pembelajaran Kreatif",
|
||||
"parents.overviewCommunityTitle": "Komunitas",
|
||||
"parents.overviewCommunityBody": "We ask all participants on the site to follow the {communityGuidelines}.\nWe do not make private account information available to anyone. For more information, please see the {privacyPolicy}.",
|
||||
"parents.overviewCommunityBody": "Kami meminta semua peserta di situs untuk mengikuti {communityGuidelines}.\nEw jangan membuat informasi akun pribadi tersedia untuk siapa pun. Untuk informasi lebih lanjut, silakan lihat {privacyPolicy}.",
|
||||
"parents.communityGuidelinesLinkText": "Pedoman Komunitas",
|
||||
"parents.privacyPolicyLinkText": "Kebijakaan Privasi",
|
||||
"parents.faqMoreAndAsk": "To find out more about Scratch, please see {faqPage}.\nYou can also ask questions in the {discussionForums}.\nIf you need to contact our staff team directly, click {contactUs} at the bottom of any page.",
|
||||
"parents.faqMoreAndAsk": "Untuk mengetahui lebih lanjut tentang Scratch, silakan lihat {faqPage}.\nAnda juga dapat mengajukan pertanyaan di {discussionForums}.\nJika Anda perlu menghubungi tim staf kami secara langsung, klik {contactUs} di bagian bawah halaman manapun.",
|
||||
"parents.faqLinkText": "Pertanyaan Sering Diajukan",
|
||||
"parents.faqDiscussionForumsLinkText": "Forum Perdiskusian",
|
||||
"parents.faqContactUsLinkText": "Kontak Kami",
|
||||
"parents.faqAgeRangeTitle": "Apakah jangkauan umur untuk Scratch?",
|
||||
"parents.faqAgeRangeBody": "Scratch is designed especially for young people ages 8 to 16, but people of all ages create and share with Scratch. Younger children may want to try {scratchJr}, a simplified version of Scratch designed for ages 5 to 7.",
|
||||
"parents.faqAgeRangeBody": "Scratch dirancang khusus untuk anak muda usia 8 hingga 16 tahun, tetapi orang-orang dari segala usia dapat berkreasi dan berbagi dengan Scratch. Anak-anak yang lebih kecil mungkin ingin mencoba {scratchJr}, versi Scratch sederhana yang dirancang untuk usia 5 hingga 7 tahun.",
|
||||
"parents.faqResourcesTitle": "Bahan apa yang tersedia untuk mempelajari Scratch?",
|
||||
"parents.faqResourcesBody": "If you’re just getting started, there’s a {stepByStepGuide} available inside Scratch. For an overview of Scratch resources, see the {ideasPage} page.",
|
||||
"parents.faqResourcesBody": "Jika Anda baru memulai, ada {stepByStepGuide} yang tersedia di dalam Scratch. Untuk ikhtisar sumber Scratch, lihat {ideasPage} halaman.",
|
||||
"parents.faqIdeasLinkText": "Ide",
|
||||
"parents.faqStepByStepGuideLinkText": "step-by-step guide",
|
||||
"parents.faqGettingStartedGuideLinkText": "Getting Started guide (PDF)",
|
||||
"parents.faqStepByStepGuideLinkText": "panduan langkah demi langkah",
|
||||
"parents.faqGettingStartedGuideLinkText": "Panduan Memulai (PDF)",
|
||||
"parents.faqScratchCardsLinkText": "Kartu-Kartu Scratch",
|
||||
"parents.faqTipsLinkText": "Tips",
|
||||
"parents.faqCommunityTitle": "Apa itu komunitas online Scratch?",
|
||||
"parents.faqCommunityBody": "Ketika terlihat di komunitas daring Scratch, anggota bisa menjelajah dan bereksperimen di sebuah komunitas pembelajaran terbuka bersama dengan anggota-anggota Scratch lainnya dari segala latar, umur, dan ketertarikan. Anggota bisa membagikan hasil kerja mereka, mendapatkan umpan balik, dan saling belajar dari satu sama lain.",
|
||||
"parents.faqGuidelinesTitle": "Apa pedomannya bagi komunitas online Scratch?",
|
||||
"parents.faqGuidelinesBody": "The Scratch Team works with the community to maintain a friendly and respectful environment for people of all ages, races, ethnicities, religions, sexual orientations, and gender identities. You can help your child learn how to participate by reviewing the {communityGuidelines} together. Members are asked to comment constructively and to help keep the website friendly by reporting any content that does not follow the Community Guidelines. The Scratch Team works each day to manage activity on the site and respond to reports, with the help of tools such as the {CleanSpeak} profanity filter.",
|
||||
"parents.faqGuidelinesBody": "Tim Scratch bekerja dengan masyarakat untuk menjaga lingkungan yang ramah dan saling menghormati bagi orang-orang dari segala usia, ras, etnis, agama, orientasi seksual, dan identitas gender. Anda dapat membantu anak Anda belajar bagaimana berpartisipasi dengan meninjau {communityGuidelines} bersama. Anggota diminta untuk berkomentar secara konstruktif dan membantu menjaga situs web tetap ramah dengan melaporkan konten apa pun yang tidak mengikuti Pedoman Komunitas. Tim Scratch bekerja setiap hari untuk mengelola aktivitas di situs dan menanggapi laporan, dengan bantuan alat seperti {CleanSpeak} filter kata-kata kotor.",
|
||||
"parents.faqCommunityGuidelinesLinkText": "Pedoman Komunitas",
|
||||
"parents.faqPrivacyPolicyTitle": "Apa kebijakan privasi anda?",
|
||||
"parents.faqPrivacyPolicyBody": "To protect children's online privacy, we limit what we collect during the signup process, and what we make public on the website. We don't sell or rent account information to anyone. You can find out more about our {privacyPolicy} page.",
|
||||
"parents.faqFAQLinkText": "frequently asked questions page",
|
||||
"parents.faqPrivacyPolicyBody": "Untuk melindungi privasi online anak-anak, kami membatasi apa yang kami kumpulkan selama proses pendaftaran, dan apa yang kami publikasikan di situs web. Kami tidak menjual atau menyewakan informasi akun kepada siapa pun. Anda dapat mengetahui lebih lanjut tentang {privacyPolicy} halaman kami.",
|
||||
"parents.faqFAQLinkText": "halaman pertanyaan yang sering diajukan",
|
||||
"parents.faqOfflineTitle": "Apakah ada cara untuk menggunakan Scratch tanpa terlibat daring?",
|
||||
"parents.faqOfflineBody": "Yes, the Scratch app allows you to create Scratch projects without an internet connection. You can download the {scratchApp} from the Scratch website or the app store on your device.",
|
||||
"parents.faqOfflineBody": "Ya, aplikasi Scratch memungkinkan Anda membuat proyek Scratch tanpa koneksi internet. Anda dapat mengunduhnya {scratchApp} dari situs web Scratch atau app store di perangkat Anda.",
|
||||
"parents.faqScratchApp": "Aplikasi Scratch",
|
||||
"parents.faqOffline2LinkText": "Scratch 2.0 offline editor",
|
||||
"parents.faqOffline14LinkText": "Scratch 1.4 offline editor"
|
||||
"parents.faqOffline2LinkText": "Scratch 2.0 editor luring",
|
||||
"parents.faqOffline14LinkText": "Scratch 1.4 editor luring"
|
||||
}
|
|
@ -1,56 +1,56 @@
|
|||
{
|
||||
"privacyApps.title": "Kebijakan Privasi",
|
||||
"privacyApps.updated": "The Scratch Privacy Policy was last updated: January 6, 2022",
|
||||
"privacyApps.intro": "The Scratch Foundation (“Scratch”, “we” or “us”) understands how important privacy is to our community. We wrote this Privacy Policy to explain what Personal Information (“Information”) we collect through our offline editor (the “Scratch App”), how we use, process, and share it, and what we’re doing to keep it safe. It also tells you about your rights and choices with respect to your Personal Information, and how you can contact us if you have any questions or concerns.",
|
||||
"privacyApps.collectionHeader": "What Information Does Scratch Collect About Me?",
|
||||
"privacyApps.collectionParagraph": "For the purpose of this Privacy Policy, “Information” means any information relating to an identified or identifiable individual. The Scratch App automatically collects and stores locally the following Information through its telemetry system: the title of your project in text form, language setting, time zone and events related to your use of the Scratch App (namely when the Scratch App was opened and closed, if a project file has been loaded or saved, or if a new project is created). If you choose to turn on the telemetry sharing feature, the Scratch App will transmit this information to Scratch. Projects created in the Scratch App are not transmitted to or accessible by Scratch unless you choose to upload your project to the Scratch Online Community, at which point the information you share will be subject to the terms of the Scratch Online Community {privacyPolicyLink}. Please see the section “What Happens if I Upload My Project to the Scratch Online Community?” below for more information.",
|
||||
"privacyApps.updated": "Kebijakan Privasi Scratch terakhir diperbarui: 6 Januari 2022",
|
||||
"privacyApps.intro": "The Scratch Foundation (“Scratch”, “we” atau “us”) memahami betapa pentingnya privasi bagi komunitas kita. Kami menulis Kebijakan Privasi ini untuk menjelaskan Informasi Pribadi (“Informasi”) yang kami kumpulkan melalui editor offline kami (“Aplikasi Scratch”), cara kami menggunakan, memproses, dan membagikannya, dan apa yang kami lakukan untuk menjaga keamanannya. Ini juga memberi tahu Anda tentang hak dan pilihan Anda sehubungan dengan Informasi Pribadi Anda, dan bagaimana Anda dapat menghubungi kami jika Anda memiliki pertanyaan atau masalah.",
|
||||
"privacyApps.collectionHeader": "Informasi Apa yang Dikumpulkan Scratch Tentang Saya?",
|
||||
"privacyApps.collectionParagraph": "Untuk tujuan Kebijakan Privasi ini, “Informasi” berarti setiap informasi yang berkaitan dengan individu yang teridentifikasi atau dapat diidentifikasi. Aplikasi Scratch secara otomatis mengumpulkan dan menyimpan secara lokal Informasi berikut melalui sistem telemetrinya: judul proyek Anda dalam bentuk teks, pengaturan bahasa, zona waktu, dan peristiwa yang terkait dengan penggunaan Aplikasi Scratch oleh Anda (yaitu saat Aplikasi Scratch dibuka dan ditutup , jika file proyek telah dimuat atau disimpan, atau jika proyek baru dibuat). Jika Anda memilih untuk mengaktifkan fitur berbagi telemetri, Aplikasi Scratch akan mengirimkan informasi ini ke Scratch. Proyek yang dibuat di Aplikasi Scratch tidak ditransmisikan atau diakses oleh Scratch kecuali Anda memilih untuk mengunggah proyek Anda ke Komunitas Scratch Online, di mana informasi yang Anda bagikan akan tunduk pada ketentuan Komunitas Scratch Online {privacyPolicyLink}. Silakan lihat bagian “Apa yang Terjadi jika Saya Mengunggah Proyek Saya ke Komunitas Scratch Online?” di bawah ini untuk informasi lebih lanjut.",
|
||||
"privacyApps.privacyPolicyLinkText": "Kebijakan Privasi",
|
||||
"privacyApps.usageHeader": "How Does Scratch Use My Information?",
|
||||
"privacyApps.usageIntro": "We use this Information for the following purposes:",
|
||||
"privacyApps.analyticsTitle": "Analytics and Improving the Scratch App",
|
||||
"privacyApps.analyticsDescription": "We use the Information to analyze use of the Scratch App and to enhance your learning experience on the Scratch App.",
|
||||
"privacyApps.researchTitle": "Academic and Scientific Research",
|
||||
"privacyApps.researchDescription": "We de-identify and aggregate Information for statistical analysis in the context of scientific and academic research. For example, to help us understand how people learn through the Scratch App and how we can enhance learning tools for young people. The results of such research are shared with educators and researchers through conferences, journals, and other academic or scientific publications. You can find out more on our {researchPageLink} page.",
|
||||
"privacyApps.usageHeader": "Bagaimana Scratch Menggunakan Informasi Saya?",
|
||||
"privacyApps.usageIntro": "Kami menggunakan Informasi ini untuk tujuan berikut:",
|
||||
"privacyApps.analyticsTitle": "Analytics dan Meningkatkan Aplikasi Scratch",
|
||||
"privacyApps.analyticsDescription": "Kami menggunakan Informasi untuk menganalisis penggunaan Aplikasi Scratch dan untuk meningkatkan pengalaman belajar Anda di Aplikasi Scratch.",
|
||||
"privacyApps.researchTitle": "Penelitian Akademik dan Ilmiah",
|
||||
"privacyApps.researchDescription": "Kami menghilangkan identifikasi dan mengumpulkan Informasi untuk analisis statistik dalam konteks penelitian ilmiah dan akademis. Misalnya, untuk membantu kami memahami bagaimana orang belajar melalui Aplikasi Scratch dan bagaimana kami dapat menyempurnakan alat pembelajaran untuk kaum muda. Hasil penelitian tersebut dibagikan kepada para pendidik dan peneliti melalui konferensi, jurnal, dan publikasi akademik atau ilmiah lainnya. Anda dapat mengetahui lebih lanjut di {researchPageLink} halaman kami.",
|
||||
"privacyApps.researchPageLinkText": "Penelitian",
|
||||
"privacyApps.legalTitle": "Legal",
|
||||
"privacyApps.legalDescription": "We may use your Information to enforce our {termsOfUseLink}, to defend our legal rights, and to comply with our legal obligations and internal policies. We may do this by analyzing your use of the Scratch App.",
|
||||
"privacyApps.legalDescription": "Kami dapat menggunakan Informasi Anda untuk menegakkan {termsOfUseLink}, untuk mempertahankan hak hukum kami, dan untuk mematuhi kewajiban hukum dan kebijakan internal kami. Kami dapat melakukan ini dengan menganalisis penggunaan Anda atas Aplikasi Scratch.",
|
||||
"privacyApps.termsOfUseLinkText": "Kebijakan Pengguna",
|
||||
"privacyApps.processingHeader": "What Are The Legal Grounds For Processing Your Information?",
|
||||
"privacyApps.processingParagraph": "If you are located in the European Economic Area, the United Kingdom or Switzerland, we only process your Information based on a valid legal ground. A “legal ground” is a reason that justifies our use of your Information. In this case, we or a third party have a legitimate interest in using your Information (if you choose to allow the Scratch App to send the Scratch team your Information) to create, analyze and share your aggregated or de-identified Information for research purposes, to analyze and enhance your learning experience on the Scratch App and otherwise ensure and improve the safety, security, and performance of the Scratch App. We only rely on our or a third party’s legitimate interests to process your Information when these interests are not overridden by your rights and interests.",
|
||||
"privacyApps.sharingHeader": "How Does Scratch Share My Information?",
|
||||
"privacyApps.sharingIntro": "We disclose information that we collect through the Scratch App to third parties in the following circumstances:",
|
||||
"privacyApps.serviceProvidersTitle": "Service Providers",
|
||||
"privacyApps.serviceProvidersDescription": "To third parties who provide services such as website hosting, data analysis, Information technology and related infrastructure provisions, customer service, email delivery, and other services.",
|
||||
"privacyApps.researchSharingDescription": "To research institutions, such as the Massachusetts Institute of Technology (MIT), to learn about how our users learn through the Scratch App and develop new learning tools. The results of this research or the statistical analysis may be shared through conferences, journals, and other publications.",
|
||||
"privacyApps.mergerTitle": "Merger",
|
||||
"privacyApps.mergerDescription": "To a potential or actual acquirer, successor, or assignee as part of any reorganization, merger, sale, joint venture, assignment, transfer, or other disposition of all or any portion of our organization or assets. You will have the opportunity to opt out of any such transfer if the new entity’s planned processing of your Information differs materially from that set forth in this Privacy Policy.",
|
||||
"privacyApps.legalSharingDescription": "If required to do so by law or in the good faith belief that such action is appropriate: (a) under applicable law, including laws outside your country of residence; (b) to comply with legal process; (c) to respond to requests from public and government authorities, such as school, school districts, and law enforcement, including public and government authorities outside your country of residence; (d) to enforce our terms and conditions; (e) to protect our operations or those of any of our affiliates; (f) to protect our rights, privacy, safety, or property, and/or that of our affiliates, you, or others; and (g) to allow us to pursue available remedies or limit the damages that we may sustain.",
|
||||
"privacyApps.communityHeader": "What Happens If I Upload My Project to the Scratch Online Community?",
|
||||
"privacyApps.communityParagraph": "While using the Scratch App, you may choose to upload your project to the Scratch online community (“Online Community”). If you choose to upload your project to the Online Community, you are sharing your information outside of the Scratch App and providing it to the Online Community service. The information you share when uploading your project, such as your account and project information, will be governed by the Scratch online community {privacyPolicyLink}.",
|
||||
"privacyApps.studentsHeader": "Children and Student Privacy",
|
||||
"privacyApps.coppa": "The Scratch Foundation is a 501(c)(3) nonprofit organization. As such, the Children's Online Privacy Protection Act (COPPA) does not apply to Scratch. Nevertheless, Scratch takes children's privacy seriously. Scratch collects only minimal information from its users, and only uses and discloses information to provide the services and for limited other purposes, such as research, as described in this Privacy Policy.",
|
||||
"privacyApps.ferpa": "Scratch does not collect information from a student's education record, as defined by the Family Educational Rights and Privacy Act (FERPA). Scratch does not disclose information of students to any third parties except as described in this Privacy Policy.",
|
||||
"privacyApps.eeaHeader": "Your Data Protection Rights (EEA)",
|
||||
"privacyApps.eeaIntro": "If you are located in the European Economic Area, the United Kingdom or Switzerland, you have certain rights in relation to your Information:",
|
||||
"privacyApps.accessTitle": "Access, Correction and Data Portability",
|
||||
"privacyApps.accessDescription": "You may ask for an overview of the Information we process about you and to receive a copy of your Information. You also have the right to request to correct incomplete, inaccurate or outdated Information. To the extent required by applicable law, you may request us to provide your Information to another company.",
|
||||
"privacyApps.objectionTitle": "Objection",
|
||||
"privacyApps.objectionDescription": "You may object to (this means “ask us to stop”) any use of your Information that is not (i) processed to comply with a legal obligation, (ii) necessary to do what is provided in a contract between Scratch and you, or (iii) if we have a compelling reason to do so (such as, to ensure safety and security in our online community). If you do object, we will work with you to find a reasonable solution.",
|
||||
"privacyApps.deletionTitle": "Deletion",
|
||||
"privacyApps.deletionDescription": "You may also request the deletion of your Information, as permitted under applicable law. This applies, for instance, where your Information is outdated or the processing is not necessary or is unlawful; where you withdraw your consent to our processing based on such consent; or where you have objected to our processing. In some situations, we may need to retain your Information due to legal obligations or for litigation purposes. If you want to have all of your Information removed from our servers, please contact {helpEmail} for assistance.",
|
||||
"privacyApps.restrictionTitle": "Restriction of Processing",
|
||||
"privacyApps.restrictionDescription": "You may request that we restrict processing of your Information while we are processing a request relating to (i) the accuracy of your Information, (ii) the lawfulness of the processing of your Information, or (iii) our legitimate interests to process this Information. You may also request that we restrict processing of your Information if you wish to use the Information for litigation purposes.",
|
||||
"privacyApps.withdrawalTitle": "Withdrawal Of Consent",
|
||||
"privacyApps.withdrawalDescription": "Where we rely on consent for the processing of your Information, you have the right to withdraw it at any time and free of charge. When you do so, this will not affect the lawfulness of the processing before your consent withdrawal.",
|
||||
"privacyApps.eeaComplaint": "In addition to the above-mentioned rights, you also have the right to lodge a complaint with a competent supervisory authority subject to applicable law. However, there are exceptions and limitations to each of these rights. We may, for example, refuse to act on a request if the request is manifestly unfounded or excessive, or if the request is likely to adversely affect the rights and freedoms of others, prejudice the execution or enforcement of the law, interfere with pending or future litigation, or infringe applicable law. To submit a request to exercise your rights, please contact {helpEmail} for assistance.",
|
||||
"privacyApps.retentionHeader": "Data Retention",
|
||||
"privacyApps.retentionParagraph": "We take measures to delete your Information or keep it in a form that does not allow you to be identified when this Information is no longer necessary for the purposes for which we process it, unless we are required by law to keep this Information for a longer period. When determining the retention period, we take into account various criteria, such as the type of services requested by or provided to you, the nature and length of our relationship with you, possible re-enrollment with our services, the impact on the services we provide to you if we delete some Information from or about you, mandatory retention periods provided by law and the statute of limitations.",
|
||||
"privacyApps.protectHeader": "How Does Scratch Protect My Information?",
|
||||
"privacyApps.protectParagraph": "Scratch has in place administrative, physical, and technical procedures that are intended to protect the Information we collect on the Scratch App against accidental or unlawful destruction, accidental loss, unauthorized alteration, unauthorized disclosure or access, misuse, and any other unlawful form of processing of the Information. However, as effective as these measures are, no security system is impenetrable. We cannot completely guarantee the security of our databases, nor can we guarantee that the Information you supply will not be intercepted while being transmitted to us over the Internet.",
|
||||
"privacyApps.internationalTransferHeader": "International Data Transfer",
|
||||
"privacyApps.internationalTransferParagraph": "We may transfer your Information to countries other than the country where you are located, including to the U.S. (where our Scratch servers are located) or any other country in which we or our service providers maintain facilities. If you are located in the European Economic Area, the United Kingdom or Switzerland, or other regions with laws governing data collection and use that may differ from U.S. law, please note that we may transfer your Information to a country and jurisdiction that does not have the same data protection laws as your jurisdiction. We apply appropriate safeguards to the Information processed and transferred on our behalf. Please contact us for more information on the safeguards used.",
|
||||
"privacyApps.notificationsHeader": "Notifications Of Changes To The Privacy Policy",
|
||||
"privacyApps.notificationsParagraph": "We review our Privacy Policy on a periodic basis, and we may modify our policies as appropriate. We will notify you of any material changes. We encourage you to review our Privacy Policy on a regular basis. The “Last Updated” date at the top of this page indicates when this Privacy Policy was last revised. Your continued use of the Scratch App following these changes means that you accept the revised Privacy Policy.",
|
||||
"privacyApps.processingHeader": "Apa Dasar Hukum Untuk Memproses Informasi Anda?",
|
||||
"privacyApps.processingParagraph": "Jika Anda berada di Wilayah Ekonomi Eropa, Inggris Raya, atau Swiss, kami hanya memproses Informasi Anda berdasarkan dasar hukum yang sah. “Dasar hukum” adalah alasan yang membenarkan penggunaan kami atas Informasi Anda. Dalam hal ini, kami atau pihak ketiga memiliki kepentingan yang sah dalam menggunakan Informasi Anda (jika Anda memilih untuk mengizinkan Aplikasi Scratch mengirimkan Informasi Anda kepada tim Scratch) untuk membuat, menganalisis, dan membagikan Informasi agregat atau de-identifikasi Anda untuk tujuan penelitian , untuk menganalisis dan meningkatkan pengalaman belajar Anda di Aplikasi Scratch dan memastikan serta meningkatkan keselamatan, keamanan, dan kinerja Aplikasi Scratch. Kami hanya mengandalkan kepentingan sah kami atau pihak ketiga untuk memproses Informasi Anda ketika kepentingan ini tidak dikesampingkan oleh hak dan kepentingan Anda.",
|
||||
"privacyApps.sharingHeader": "Bagaimana Scratch Membagikan Informasi Saya?",
|
||||
"privacyApps.sharingIntro": "Kami mengungkapkan informasi yang kami kumpulkan melalui Aplikasi Scratch kepada pihak ketiga dalam keadaan berikut:",
|
||||
"privacyApps.serviceProvidersTitle": "Penyedia jasa",
|
||||
"privacyApps.serviceProvidersDescription": "Kepada pihak ketiga yang menyediakan layanan seperti hosting situs web, analisis data, teknologi informasi dan penyediaan infrastruktur terkait, layanan pelanggan, pengiriman email, dan layanan lainnya.",
|
||||
"privacyApps.researchSharingDescription": "Untuk lembaga penelitian, seperti Massachusetts Institute of Technology (MIT), untuk mempelajari tentang bagaimana pengguna kami belajar melalui Aplikasi Scratch dan mengembangkan alat pembelajaran baru. Hasil penelitian ini atau analisis statistik dapat dibagikan melalui konferensi, jurnal, dan publikasi lainnya.",
|
||||
"privacyApps.mergerTitle": "Penggabungan",
|
||||
"privacyApps.mergerDescription": "Kepada pengakuisisi potensial atau aktual, penerus, atau penerima hak sebagai bagian dari reorganisasi, merger, penjualan, usaha patungan, penugasan, transfer, atau disposisi lain dari semua atau sebagian dari organisasi atau aset kami. Anda akan memiliki kesempatan untuk memilih keluar dari transfer tersebut jika pemrosesan yang direncanakan oleh entitas baru atas Informasi Anda berbeda secara material dari yang ditetapkan dalam Kebijakan Privasi ini.",
|
||||
"privacyApps.legalSharingDescription": "Jika diminta untuk melakukannya oleh undang-undang atau dengan itikad baik bahwa tindakan tersebut sesuai: (a) berdasarkan hukum yang berlaku, termasuk undang-undang di luar negara tempat tinggal Anda; (b) untuk mematuhi proses hukum; (c) untuk menanggapi permintaan dari otoritas publik dan pemerintah, seperti sekolah, distrik sekolah, dan penegak hukum, termasuk otoritas publik dan pemerintah di luar negara tempat tinggal Anda; (d) untuk menegakkan syarat dan ketentuan kami; (e) untuk melindungi operasi kami atau operasi afiliasi kami; (f) untuk melindungi hak, privasi, keamanan, atau properti kami, dan/atau afiliasi kami, Anda, atau orang lain; dan (g) untuk memungkinkan kami mengejar pemulihan yang tersedia atau membatasi kerusakan yang mungkin kami alami.",
|
||||
"privacyApps.communityHeader": "Apa yang Terjadi Jika Saya Mengunggah Proyek Saya ke Komunitas Scratch Online?",
|
||||
"privacyApps.communityParagraph": "Saat menggunakan Aplikasi Scratch, Anda dapat memilih untuk mengunggah proyek Anda ke komunitas online Scratch (“Komunitas Online”). Jika Anda memilih untuk mengunggah proyek Anda ke Komunitas Online, Anda membagikan informasi Anda di luar Aplikasi Scratch dan memberikannya ke layanan Komunitas Online. Informasi yang Anda bagikan saat mengunggah proyek Anda, seperti akun dan informasi proyek Anda, akan diatur oleh komunitas online Scratch {privacyPolicyLink}.",
|
||||
"privacyApps.studentsHeader": "Privasi Anak dan Siswa",
|
||||
"privacyApps.coppa": "The Scratch Foundation adalah organisasi nirlaba 501(c)(3). Dengan demikian, Children's Online Privacy Protection Act (COPPA) tidak berlaku untuk Scratch. Namun demikian, Scratch menganggap serius privasi anak-anak. Scratch hanya mengumpulkan sedikit informasi dari para penggunanya, dan hanya menggunakan dan mengungkapkan informasi untuk menyediakan layanan dan untuk tujuan terbatas lainnya, seperti penelitian, sebagaimana dijelaskan dalam Kebijakan Privasi ini.",
|
||||
"privacyApps.ferpa": "Scratch tidak mengumpulkan informasi dari catatan pendidikan siswa, seperti yang didefinisikan oleh Undang-Undang Hak Pendidikan dan Privasi Keluarga (FERPA). Scratch tidak mengungkapkan informasi siswa kepada pihak ketiga mana pun kecuali seperti yang dijelaskan dalam Kebijakan Privasi ini.",
|
||||
"privacyApps.eeaHeader": "Hak Perlindungan Data Anda (EEA)",
|
||||
"privacyApps.eeaIntro": "Jika Anda berada di Wilayah Ekonomi Eropa, Inggris Raya, atau Swiss, Anda memiliki hak-hak tertentu sehubungan dengan Informasi Anda:",
|
||||
"privacyApps.accessTitle": "Akses, Koreksi, dan Portabilitas Data",
|
||||
"privacyApps.accessDescription": "Anda dapat meminta ikhtisar Informasi yang kami proses tentang Anda dan untuk menerima salinan Informasi Anda. Anda juga memiliki hak untuk meminta untuk mengoreksi Informasi yang tidak lengkap, tidak akurat, atau kedaluwarsa. Sejauh diwajibkan oleh undang-undang yang berlaku, Anda dapat meminta kami untuk memberikan Informasi Anda kepada perusahaan lain.",
|
||||
"privacyApps.objectionTitle": "Keberatan",
|
||||
"privacyApps.objectionDescription": "Anda dapat menolak (ini berarti “meminta kami untuk berhenti”) setiap penggunaan Informasi Anda yang tidak (i) diproses untuk mematuhi kewajiban hukum, (ii) diperlukan untuk melakukan apa yang diatur dalam kontrak antara Scratch dan Anda, atau (iii) jika kami memiliki alasan kuat untuk melakukannya (seperti, untuk memastikan keselamatan dan keamanan di komunitas online kami). Jika Anda keberatan, kami akan bekerja sama dengan Anda untuk menemukan solusi yang masuk akal.",
|
||||
"privacyApps.deletionTitle": "Penghapusan",
|
||||
"privacyApps.deletionDescription": "Anda juga dapat meminta penghapusan Informasi Anda, sebagaimana diizinkan berdasarkan undang-undang yang berlaku. Hal ini berlaku, misalnya, jika Informasi Anda sudah kedaluwarsa atau pemrosesannya tidak diperlukan atau melanggar hukum; di mana Anda menarik persetujuan Anda untuk pemrosesan kami berdasarkan persetujuan tersebut; atau di mana Anda keberatan dengan pemrosesan kami. Dalam beberapa situasi, kami mungkin perlu menyimpan Informasi Anda karena kewajiban hukum atau untuk tujuan litigasi. Jika Anda ingin semua Informasi Anda dihapus dari server kami, silakan hubungi {helpEmail} untuk mendapatkan bantuan.",
|
||||
"privacyApps.restrictionTitle": "Pembatasan Pemrosesan",
|
||||
"privacyApps.restrictionDescription": "Anda dapat meminta agar kami membatasi pemrosesan Informasi Anda saat kami memproses permintaan terkait dengan (i) keakuratan Informasi Anda, (ii) keabsahan pemrosesan Informasi Anda, atau (iii) kepentingan sah kami untuk memproses Informasi ini . Anda juga dapat meminta agar kami membatasi pemrosesan Informasi Anda jika Anda ingin menggunakan Informasi tersebut untuk tujuan litigasi.",
|
||||
"privacyApps.withdrawalTitle": "Penarikan Persetujuan",
|
||||
"privacyApps.withdrawalDescription": "Jika kami mengandalkan persetujuan untuk memproses Informasi Anda, Anda berhak untuk menariknya kapan saja dan tanpa biaya. Ketika Anda melakukannya, ini tidak akan memengaruhi keabsahan pemrosesan sebelum penarikan persetujuan Anda.",
|
||||
"privacyApps.eeaComplaint": "Selain hak yang disebutkan di atas, Anda juga berhak untuk mengajukan keluhan kepada otoritas pengawas yang kompeten sesuai dengan hukum yang berlaku. Namun, ada pengecualian dan batasan untuk masing-masing hak tersebut. Kami dapat, misalnya, menolak untuk bertindak berdasarkan permintaan jika permintaan tersebut secara nyata tidak berdasar atau berlebihan, atau jika permintaan tersebut kemungkinan akan merugikan hak dan kebebasan orang lain, merugikan pelaksanaan atau penegakan hukum, mengganggu penangguhan atau litigasi di masa depan, atau melanggar hukum yang berlaku. Untuk mengajukan permintaan untuk menggunakan hak Anda, silakan hubungi {helpEmail} untuk mendapatkan bantuan.",
|
||||
"privacyApps.retentionHeader": "Retensi Data",
|
||||
"privacyApps.retentionParagraph": "Kami mengambil langkah-langkah untuk menghapus Informasi Anda atau menyimpannya dalam bentuk yang tidak memungkinkan Anda untuk diidentifikasi ketika Informasi ini tidak lagi diperlukan untuk tujuan kami memprosesnya, kecuali jika kami diwajibkan oleh hukum untuk menyimpan Informasi ini lebih lama. periode. Saat menentukan periode retensi, kami mempertimbangkan berbagai kriteria, seperti jenis layanan yang diminta atau diberikan kepada Anda, sifat dan lamanya hubungan kami dengan Anda, kemungkinan pendaftaran ulang dengan layanan kami, dampak pada layanan yang kami memberikan kepada Anda jika kami menghapus beberapa Informasi dari atau tentang Anda, periode penyimpanan wajib yang disediakan oleh undang-undang dan undang-undang pembatasan.",
|
||||
"privacyApps.protectHeader": "Bagaimana Scratch Melindungi Informasi Saya?",
|
||||
"privacyApps.protectParagraph": "Scratch memiliki prosedur administratif, fisik, dan teknis yang dimaksudkan untuk melindungi Informasi yang kami kumpulkan di Aplikasi Scratch dari kehancuran yang tidak disengaja atau melanggar hukum, kehilangan yang tidak disengaja, perubahan yang tidak sah, pengungkapan atau akses yang tidak sah, penyalahgunaan, dan segala bentuk pemrosesan yang melanggar hukum lainnya Informasi. Namun, seefektif langkah-langkah ini, tidak ada sistem keamanan yang tidak dapat ditembus. Kami tidak dapat sepenuhnya menjamin keamanan basis data kami, kami juga tidak dapat menjamin bahwa Informasi yang Anda berikan tidak akan dicegat saat dikirimkan kepada kami melalui Internet.",
|
||||
"privacyApps.internationalTransferHeader": "Transfer Data Internasional",
|
||||
"privacyApps.internationalTransferParagraph": "Kami dapat mentransfer Informasi Anda ke negara selain negara tempat Anda berada, termasuk ke AS (tempat server Scratch kami berada) atau negara lain tempat kami atau penyedia layanan kami memelihara fasilitas. Jika Anda berada di Wilayah Ekonomi Eropa, Inggris Raya atau Swiss, atau wilayah lain dengan undang-undang yang mengatur pengumpulan dan penggunaan data yang mungkin berbeda dari undang-undang A.S., harap diperhatikan bahwa kami dapat mentransfer Informasi Anda ke negara dan yurisdiksi yang tidak memiliki undang-undang perlindungan data yang sama dengan yurisdiksi Anda. Kami menerapkan perlindungan yang tepat terhadap Informasi yang diproses dan ditransfer atas nama kami. Silakan hubungi kami untuk informasi lebih lanjut tentang pengamanan yang digunakan.",
|
||||
"privacyApps.notificationsHeader": "Pemberitahuan Perubahan Terhadap Kebijakan Privasi",
|
||||
"privacyApps.notificationsParagraph": "Kami meninjau Kebijakan Privasi kami secara berkala, dan kami dapat mengubah kebijakan kami sebagaimana mestinya. Kami akan memberi tahu Anda tentang perubahan materi apa pun. Kami mendorong Anda untuk meninjau Kebijakan Privasi kami secara teratur. Tanggal “Terakhir Diperbarui” di bagian atas halaman ini menunjukkan kapan Kebijakan Privasi ini terakhir direvisi. Anda terus menggunakan Aplikasi Scratch setelah perubahan ini berarti Anda menerima Kebijakan Privasi yang direvisi.",
|
||||
"privacyApps.contactHeader": "Kontak Kami",
|
||||
"privacyApps.contactIntro": "The Scratch Foundation is the entity responsible for the processing of your Information. If you have any questions about this Privacy Policy, or if you would like to exercise your rights to your Information, you may contact us at {helpEmail} or via mail at:"
|
||||
"privacyApps.contactIntro": "The Scratch Foundation adalah entitas yang bertanggung jawab atas pemrosesan Informasi Anda. Jika Anda memiliki pertanyaan tentang Kebijakan Privasi ini, atau jika Anda ingin menggunakan hak Anda atas Informasi Anda, Anda dapat menghubungi kami di {helpEmail} atau melalui surat di:"
|
||||
}
|
|
@ -1,34 +1,34 @@
|
|||
{
|
||||
"onePointFour.intro": "A previous version of Scratch, version 1.4, is still available for download.",
|
||||
"onePointFour.intro": "Versi Scratch sebelumnya, versi 1.4, masih tersedia untuk diunduh.",
|
||||
"onePointFour.introNoteLabel": "Catatan:",
|
||||
"onePointFour.introNote": "{noteLabel} You can still share projects from 1.4 to the Scratch website. However, projects created in newer versions of Scratch cannot be opened in 1.4.",
|
||||
"onePointFour.downloads": "Downloads",
|
||||
"onePointFour.introNote": "{noteLabel} Anda masih dapat membagikan proyek dari 1.4 ke situs web Scratch. Namun, proyek yang dibuat di versi Scratch yang lebih baru tidak dapat dibuka di 1.4.",
|
||||
"onePointFour.downloads": "Download",
|
||||
"onePointFour.macTitle": "Mac OS X",
|
||||
"onePointFour.macBody": "Compatible with Mac OSX 10.4 through 10.14",
|
||||
"onePointFour.macBody": "Kompatibel dengan Mac OSX 10.4 hingga 10.14",
|
||||
"onePointFour.windowsTitle": "Windows",
|
||||
"onePointFour.windowsBody": "Cocok dengan Windows 2000, XP, Vista, 7, dan 8",
|
||||
"onePointFour.windowsNetworkInstaller": "installer",
|
||||
"onePointFour.windowsNetwork": "Network deployments use the {windowsNetworkInstaller}",
|
||||
"onePointFour.linuxTitle": "Debian / Ubuntu",
|
||||
"onePointFour.windowsNetworkInstaller": "pemasang",
|
||||
"onePointFour.windowsNetwork": "Penyebaran jaringan menggunakan {windowsNetworkInstaller}",
|
||||
"onePointFour.linuxTitle": "Debian/Ubuntu",
|
||||
"onePointFour.linuxBody": "Cocok dengan Ubuntu 12.04 atau lebih baru",
|
||||
"onePointFour.linuxInstall": "Install Scratch menggunakan Software Center",
|
||||
"onePointFour.linuxOptions": "{linuxInstall} or {linuxDownload}",
|
||||
"onePointFour.linuxDownload": "download here",
|
||||
"onePointFour.linuxOptions": "{linuxInstall} atau {linuxDownload}",
|
||||
"onePointFour.linuxDownload": "Unduh disini",
|
||||
"onePointFour.faqsTitle": "Pertanyaan Sering Diajukan",
|
||||
"onePointFour.resourcesQ": "Materi apa yang siap membantu saya untuk mempelajari cara menggunakan Scratch 1.4?",
|
||||
"onePointFour.gettingStartedGuide": "Scratch 1.4 Getting Started Guide",
|
||||
"onePointFour.referenceGuide": "Scratch 1.4 Reference Guide",
|
||||
"onePointFour.gettingStartedGuide": "Scratch 1.4 Panduan Memulai",
|
||||
"onePointFour.referenceGuide": "Scratch 1.4 Panduan Referensi",
|
||||
"onePointFour.scratchCards": "Kartu-Kartu Scratch",
|
||||
"onePointFour.resourcesA": "For a step-by-step introduction, download the {gettingStartedGuide}. The {referenceGuide} has a thorough explanation of the Scratch interface and programming language. {scratchCards} provide brief explanations that show how to make animations and interactive projects with Scratch.",
|
||||
"onePointFour.resourcesA": "Untuk pengenalan langkah demi langkah, unduh file {gettingStartedGuide}. {referenceGuide} memiliki penjelasan menyeluruh tentang antarmuka Scratch dan bahasa pemrograman. {scratchCards} memberikan penjelasan singkat yang menunjukkan cara membuat animasi dan proyek interaktif dengan Scratch.",
|
||||
"onePointFour.requirementsQ": "Sistem apa yang diperlukan untuk Scratch 1.4?",
|
||||
"onePointFour.requirementsDisplay": "Display: 800 x 480 or larger, thousands or millions of colors (16-bit color or greater) ",
|
||||
"onePointFour.requirementsOS": "Operating System: Windows 2000 or later, Mac OS X 10.4 through 10.14, Ubuntu Linux 9.04 or later (For other versions of Linux, see the Linux Installer page) ",
|
||||
"onePointFour.requirementsDisk": "Disk: at least 120 megabytes of free space to install Scratch.",
|
||||
"onePointFour.requirementsCPUMemory": "CPU and memory: Most computers have enough memory to run Scratch 1.4, but very old computers may run Scratch slowly.",
|
||||
"onePointFour.requirementsSoundVideo": "Sound / Video: Sound playback requires speakers (or headphones), and recording requires a microphone. Many laptops have speakers and microphones built in. Scratch 1.4 can use a USB or built-in camera (optional).",
|
||||
"onePointFour.requirementsDisplay": "Tampilan: 800 x 480 atau lebih besar, ribuan atau jutaan warna (warna 16-bit atau lebih besar)",
|
||||
"onePointFour.requirementsOS": "Sistem Operasi: Windows 2000 atau lebih baru, Mac OS X 10.4 hingga 10.14, Ubuntu Linux 9.04 atau lebih baru (Untuk versi Linux lainnya, lihat halaman Penginstal Linux)",
|
||||
"onePointFour.requirementsDisk": "Disk: setidaknya 120 megabita ruang kosong untuk menginstal Scratch.",
|
||||
"onePointFour.requirementsCPUMemory": "CPU dan memori: Sebagian besar komputer memiliki cukup memori untuk menjalankan Scratch 1.4, tetapi komputer yang sangat tua mungkin menjalankan Scratch dengan lambat.",
|
||||
"onePointFour.requirementsSoundVideo": "Suara / Video: Pemutaran suara membutuhkan speaker (atau headphone), dan perekaman membutuhkan mikrofon. Banyak laptop memiliki speaker dan mikrofon internal. Scratch 1.4 dapat menggunakan USB atau kamera internal (opsional).",
|
||||
"onePointFour.errorQ": "Bagaimana jika saya mendapatkan sebuah masalah saat mencoba mengunggah atau membagikan karya saya ke situs web Scratch?",
|
||||
"onePointFour.errorFileTooBig": "File too big. The largest file limit is 10 MB. To shrink the size of your Scratch project, click the Edit menu > and select compress sounds, or compress images. If you have compressed sounds and your project still won't upload, try deleting some of the sounds to make it smaller. ",
|
||||
"onePointFour.errorInternet": "Internet connection too slow and times out. Try making the file smaller. If that doesn't work, try connecting from a different computer or connection or web browser.",
|
||||
"onePointFour.errorProxy": "Proxy server getting in the way. Try an Internet connection that does not go through a proxy server, or configure Scratch to use your proxy server. ",
|
||||
"onePointFour.errorLogin": "Wrong username and password. Try logging into Scratch website to make sure username and password are correct. "
|
||||
"onePointFour.errorFileTooBig": "Berkas terlalu besar. Batas file terbesar adalah 10 MB. Untuk memperkecil ukuran proyek Scratch Anda, klik menu Edit > dan pilih kompres suara, atau kompres gambar. Jika Anda telah mengompresi suara dan proyek Anda masih tidak dapat diunggah, coba hapus beberapa suara untuk membuatnya lebih kecil.",
|
||||
"onePointFour.errorInternet": "Koneksi internet terlalu lambat dan waktu habis. Coba perkecil filenya. Jika tidak berhasil, coba sambungkan dari komputer lain atau koneksi atau browser web.",
|
||||
"onePointFour.errorProxy": "Server proxy menghalangi. Coba koneksi Internet yang tidak melalui server proxy, atau konfigurasikan Scratch untuk menggunakan server proxy Anda.",
|
||||
"onePointFour.errorLogin": "Nama pengguna dan sandi salah. Coba masuk ke situs web Scratch untuk memastikan nama pengguna dan kata sandi sudah benar."
|
||||
}
|
|
@ -1,37 +1,37 @@
|
|||
{
|
||||
"wedo2.headerText": "{wedo2Link} is an introductory invention kit you can use to build interactive robots and other creations. You can snap together Scratch programming blocks to interact with your WeDo 2.0 creations and add animations and sounds.",
|
||||
"wedo2.headerText": "{wedo2Link} adalah kit penemuan pengantar yang dapat Anda gunakan untuk membuat robot interaktif dan kreasi lainnya. Anda dapat menyatukan blok pemrograman Scratch untuk berinteraksi dengan kreasi WeDo 2.0 Anda dan menambahkan animasi dan suara.",
|
||||
"wedo2.gettingStarted": "Memulai Scratch",
|
||||
"wedo2.connectingWedo2": "Connecting WeDo 2.0 to Scratch",
|
||||
"wedo2.connectingWedo2": "Menghubungkan WeDo 2.0 ke Scratch",
|
||||
"wedo2.useScratch3": "Gunakan {scratch3Link} editor.",
|
||||
"wedo2.addExtension": "Add the WeDo 2.0 extension.",
|
||||
"wedo2.addExtension": "Tambahkan ekstensi WeDo 2.0.",
|
||||
"wedo2.thingsToTry": "Hal-Hal untuk Dicoba",
|
||||
"wedo2.makeMotorMove": "Buat sebuah motor bergerak",
|
||||
"wedo2.plugMotorIn": "Plug a motor into the WeDo.",
|
||||
"wedo2.clickMotorBlock": "Find the {motorBlockText} block and click on it.",
|
||||
"wedo2.motorBlockText": "\"turn motor on for 1 seconds\"",
|
||||
"wedo2.plugMotorIn": "Colokkan motor ke WeDo.",
|
||||
"wedo2.clickMotorBlock": "Temukan {motorBlockText} blok dan klik di atasnya.",
|
||||
"wedo2.motorBlockText": "\"hidupkan motor selama 1 detik\"",
|
||||
"wedo2.starterProjects": "Karya Pengantar",
|
||||
"wedo2.starter1PetTitle": "Make Your Own Pet",
|
||||
"wedo2.starter1PetDescription": "Use a motor to make a spinning tail for your virtual pet.",
|
||||
"wedo2.starter2FoxTitle": "Move the Fox",
|
||||
"wedo2.starter2FoxDescription": "Use the tilt sensor to move the fox back and forth.",
|
||||
"wedo2.starter3PufferfishTitle": "Inflating Pufferfish",
|
||||
"wedo2.starter3PufferfishDescription": "Use the distance sensor to make the fish grow.",
|
||||
"wedo2.starter1PetTitle": "Buat Hewan Peliharaan Anda Sendiri",
|
||||
"wedo2.starter1PetDescription": "Gunakan motor untuk membuat ekor berputar untuk hewan peliharaan virtual Anda.",
|
||||
"wedo2.starter2FoxTitle": "Pindahkan Rubah",
|
||||
"wedo2.starter2FoxDescription": "Gunakan sensor kemiringan untuk menggerakkan rubah bolak-balik.",
|
||||
"wedo2.starter3PufferfishTitle": "Menggembungkan Ikan Buntal",
|
||||
"wedo2.starter3PufferfishDescription": "Gunakan sensor jarak untuk membuat ikan tumbuh.",
|
||||
"wedo2.troubleshootingTitle": "Troubleshooting",
|
||||
"wedo2.checkOSVersionTitle": "Pastikan sistem operasi Anda kompatibel dengan Scratch Link",
|
||||
"wedo2.checkOSVersionText": "Versi sistem operasi minimum tercantum di bagian atas halaman ini. Lihat petunjuk untuk memeriksa versi {winOSVersionLink} atau {macOSVersionLink}.",
|
||||
"wedo2.winOSVersionLinkText": "Windows",
|
||||
"wedo2.macOSVersionLinkText": "macOS",
|
||||
"wedo2.closeScratchCopiesTitle": "Tutup salinan Scratch lainnya",
|
||||
"wedo2.closeScratchCopiesText": "Only one copy of Scratch can connect with the WeDo 2.0 at a time. If you have Scratch open in other browser tabs, close it and try again.",
|
||||
"wedo2.otherComputerConnectedTitle": "Make sure no other computer is connected to your WeDo 2.0",
|
||||
"wedo2.otherComputerConnectedText": "Only one computer can be connected to an WeDo 2.0 at a time. If you have another computer connected to your WeDo 2.0, disconnect the WeDo 2.0 or close Scratch on that computer and try again.",
|
||||
"wedo2.updateLinkTitle": "Update Scratch Link",
|
||||
"wedo2.updateLinkText": "Make sure you have installed the latest version of Scratch Link.",
|
||||
"wedo2.legacyInfoTitle": "Using Scratch 2.0?",
|
||||
"wedo2.legacyInfoText": "Visit our page about {wedoLegacyLink}.",
|
||||
"wedo2.legacyLinkText": "using WeDo with Scratch 2.0",
|
||||
"wedo2.imgAltWeDoIllustration": "An illustration of a WeDo2 featuring a tilt sensor and a motor.",
|
||||
"wedo2.imgAltStarter1Pet": "A Scratch project with a dog and a taco.",
|
||||
"wedo2.imgAltStarter2Fox": "A Scratch project with a fox moving back and forth.",
|
||||
"wedo2.imgAltStarter3Pufferfish": "A Scratch project with dinosaurs."
|
||||
"wedo2.closeScratchCopiesText": "Hanya satu salinan Scratch yang dapat terhubung dengan WeDo 2.0 dalam satu waktu. Jika Anda membuka Scratch di tab browser lain, tutup dan coba lagi.",
|
||||
"wedo2.otherComputerConnectedTitle": "Pastikan tidak ada komputer lain yang terhubung ke WeDo 2.0 Anda",
|
||||
"wedo2.otherComputerConnectedText": "Hanya satu komputer yang dapat dihubungkan ke WeDo 2.0 dalam satu waktu. Jika Anda memiliki komputer lain yang terhubung ke WeDo 2.0 Anda, lepaskan WeDo 2.0 atau tutup Scratch di komputer tersebut dan coba lagi.",
|
||||
"wedo2.updateLinkTitle": "Perbarui Scratch Link",
|
||||
"wedo2.updateLinkText": "Pastikan Anda telah menginstal Scratch Link versi terbaru.",
|
||||
"wedo2.legacyInfoTitle": "Menggunakan Scratch 2.0?",
|
||||
"wedo2.legacyInfoText": "Kunjungi halaman kami tentang {wedoLegacyLink}.",
|
||||
"wedo2.legacyLinkText": "menggunakan WeDo dengan Scratch 2.0",
|
||||
"wedo2.imgAltWeDoIllustration": "Ilustrasi WeDo2 yang menampilkan sensor kemiringan dan motor.",
|
||||
"wedo2.imgAltStarter1Pet": "Proyek Scratch dengan seekor anjing dan taco.",
|
||||
"wedo2.imgAltStarter2Fox": "Sebuah proyek Scratch dengan seekor rubah yang bergerak bolak-balik.",
|
||||
"wedo2.imgAltStarter3Pufferfish": "Proyek Scratch dengan dinosaurus."
|
||||
}
|
|
@ -1,18 +1,18 @@
|
|||
{
|
||||
"wedoLegacy.intro": "The LEGO® Education WeDo 2.0 is an introductory invention kit you can use to build your own interactive machines. You can snap together Scratch programming blocks to interact with your LEGO WeDo creations and add animations on the screen.",
|
||||
"wedoLegacy.requirement": "The LEGO WeDo 2.0 extension is available for Mac OSX and Windows 10+.",
|
||||
"wedoLegacy.intro": "LEGO® Education WeDo 2.0 adalah kit penemuan pengantar yang dapat Anda gunakan untuk membuat mesin interaktif Anda sendiri. Anda dapat menyatukan blok pemrograman Scratch untuk berinteraksi dengan kreasi LEGO WeDo Anda dan menambahkan animasi di layar.",
|
||||
"wedoLegacy.requirement": "Ekstensi LEGO WeDo 2.0 tersedia untuk Mac OSX dan Windows 10+.",
|
||||
"wedoLegacy.getStarted": "Memulai LEGO WeDo 2.0",
|
||||
"wedoLegacy.installTitle": "1. Install Device Manager",
|
||||
"wedoLegacy.installText": "The Device Manager lets you connect WeDo 2.0 to Scratch using Bluetooth",
|
||||
"wedoLegacy.downloadMac": "Download for macOS",
|
||||
"wedoLegacy.downloadWin": "Download for Windows 10+",
|
||||
"wedoLegacy.installText": "Device Manager memungkinkan Anda menghubungkan WeDo 2.0 ke Scratch menggunakan Bluetooth",
|
||||
"wedoLegacy.downloadMac": "Unduh untuk macOS",
|
||||
"wedoLegacy.downloadWin": "Unduh untuk Windows 10+",
|
||||
"wedoLegacy.setupTitle": "2. Setup & Bantuan",
|
||||
"wedoLegacy.setupText": "Gabungkan WeDo 2.0 anda dengan cara mengikuti langkah-langkah pada <a href=\"/projects/editor/?tip_bar=ext2\">Jendela Tips</a>",
|
||||
"wedoLegacy.setupTextHTML": "Gabungkan WeDo 2.0 anda dengan cara mengikuti langkah-langkah pada <a>Jendela Tips</a>",
|
||||
"wedoLegacy.createTitle": "3. Buat",
|
||||
"wedoLegacy.createText": "Pergunakan extension WeDo untuk menyalakan lampu-lampu, mengontrol motor, dan membuat karyamu interaktif",
|
||||
"wedoLegacy.wedo2SetupInstructions": "WeDo 2.0 Setup Instructions",
|
||||
"wedoLegacy.wedo1SetupInstructions": "WeDo 1.0 Setup Instructions",
|
||||
"wedoLegacy.wedo2SetupInstructions": "Petunjuk Penyiapan WeDo 2.0",
|
||||
"wedoLegacy.wedo1SetupInstructions": "Petunjuk Penyiapan WeDo 1.0",
|
||||
"wedoLegacy.starterProjects": "Karya Pemula WeDo 2.0",
|
||||
"wedoLegacy.starterMotor": "Motor",
|
||||
"wedoLegacy.starterDistance": "Sensor Jarak",
|
||||
|
|
Loading…
Reference in a new issue