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pull new editor translations from Transifex
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"annualReport.subnavSupporters": "Pendukung",
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"annualReport.subnavTeam": "Tim",
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"annualReport.subnavDonate": "Donasi",
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"annualReport.mastheadYear": "2019 Annual Report",
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"annualReport.mastheadTitle": "Cultivating a World of Creative Learning",
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"annualReport.messageTitle": "Message from the Scratch Team",
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"annualReport.messageP1": "2019 was a year of great progress for Scratch. We started the year with the launch of Scratch 3.0, our newest generation of Scratch, designed to spark children’s creativity and engage children with diverse interests and backgrounds. We celebrated the end of the year with our team moving from MIT into its new home at the Scratch Foundation, in a playful first-floor space near South Station in Boston. Throughout the year, the Scratch community continued to thrive and grow: More than 20 million young people created projects with Scratch in 2019, an increase of 48% over the year before.",
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"annualReport.messageP2": "The impact and importance of Scratch have been highlighted in 2020 as the COVID pandemic forced schools to close. Activity in the Scratch online community more than doubled as young people, confined to their homes, turned to Scratch to express themselves creatively and connect with one another. Scratchers have also been actively engaged in Black Lives Matter and other movements for racial justice and equity, creating animated projects and studios to spread awareness and demand change.",
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"annualReport.messageP3": "From the time we launched Scratch in 2007, we have always seen Scratch as more than a programming language. Scratch provides opportunities for all young people, from all backgrounds, to develop their voices, express their ideas, and create with one another. We love to see the ways that Scratchers have responded to recent societal challenges with creativity, collaboration, caring, and kindness.",
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"annualReport.messageP4": "In this Annual Report, we’ll share more about the mission, plans, impact, and reach of Scratch, supported with examples of how Scratch is expanding learning opportunities for a broad diversity of young people around the world, both in schools and throughout their lives.",
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"annualReport.messageP5": "We’re proud of what young people are creating and learning with Scratch today, and we’re committed to providing more opportunities for more young people in the future.",
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"annualReport.messageSignature": "— The Scratch Team",
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"annualReport.covidResponseTitle": "Scratch Responds to COVID",
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"annualReport.covidResponseP1": "As we write this annual report, we are months into the COVID pandemic. Since the middle of March 2020, the Scratch office has been closed and Scratch Team members have been actively working from home to support children and educators around the world whose lives have been disrupted by the pandemic.",
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"annualReport.covidResponseP2": "On March 17, we launched the #ScratchAtHome initiative to provide children, families, and educators with ideas for engaging in creative learning activities with Scratch at home. We continue to add video tutorials and other resources to the {scratchAtHomeLink}.",
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"annualReport.covidResponseScratchAtHomePage": "#ScratchAtHome page",
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"annualReport.covidResponseP3": "Activity in the {scratchCommunityLink} has more than doubled from last year. Scratchers are creating and sharing projects to support and inspire others through the pandemic—with projects and studios that offer ideas for exercising at home, tips for staying healthy, humor to cheer up one another, and thanks to essential workers.",
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"annualReport.covidResponseScratchCommunity": "Scratch online community",
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"annualReport.missionTitle": "Our Mission",
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"annualReport.missionSubtitle": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and collaborate with new technologies — so they can shape the world of tomorrow.",
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"annualReport.missionP1": "We are committed to prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators furthest from educational justice.",
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"annualReport.missionP2": "We’ve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively — essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
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"annualReport.missionP3": "In developing new technologies, activities, and learning materials, we are guided by what we call the {fourPsItalics}:",
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"annualReport.mastheadYear": "Laporan Tahunan 2019",
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"annualReport.mastheadTitle": "Menumbuhkan Dunia Pembelajaran Kreatif",
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"annualReport.messageTitle": "Pesan dari Tim Scratch",
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"annualReport.messageP1": "2019 adalah tahun kemajuan besar bagi Scratch. Kami memulai tahun ini dengan peluncuran Scratch 3.0, Scratch generasi terbaru kami, yang dirancang untuk memicu kreativitas anak-anak dan melibatkan anak-anak dengan beragam minat dan latar belakang. Kami merayakan akhir tahun dengan pindahnya tim kami dari MIT ke rumah barunya di Scratch Foundation, di ruang lantai pertama yang menyenangkan di dekat South Station di Boston. Sepanjang tahun, komunitas Scratch terus tumbuh dan berkembang: Lebih dari 20 juta anak muda membuat proyek dengan Scratch pada tahun 2019, meningkat 48% dari tahun sebelumnya.",
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"annualReport.messageP2": "Dampak dan pentingnya Scratch telah disorot pada tahun 2020 karena pandemi COVID memaksa sekolah ditutup. Aktivitas dalam komunitas online Scratch menjadi lebih dari dua kali lipat saat kaum muda, terkurung di rumah, beralih ke Scratch untuk mengekspresikan diri mereka secara kreatif dan terhubung satu sama lain. Scratcher juga secara aktif terlibat dalam Black Lives Matter dan gerakan lain untuk keadilan dan kesetaraan rasial, membuat proyek dan studio animasi untuk menyebarkan kesadaran dan menuntut perubahan.",
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"annualReport.messageP3": "Sejak kami meluncurkan Scratch pada tahun 2007, kami selalu melihat Scratch lebih dari sekadar bahasa pemrograman. Scratch memberikan kesempatan bagi semua anak muda, dari semua latar belakang, untuk mengembangkan suara mereka, mengekspresikan ide-ide mereka, dan berkreasi dengan satu sama lain. Kami senang melihat cara Scratchers menanggapi tantangan sosial baru-baru ini dengan kreativitas, kolaborasi, kepedulian, dan kebaikan.",
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"annualReport.messageP4": "Dalam Laporan Tahunan ini, kami akan berbagi lebih banyak tentang misi, rencana, dampak, dan jangkauan Scratch, didukung dengan contoh bagaimana Scratch memperluas kesempatan belajar bagi beragam anak muda di seluruh dunia, baik di sekolah maupun di seluruh dunia. hidup.",
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"annualReport.messageP5": "Kami bangga dengan apa yang diciptakan dan dipelajari anak muda dengan Scratch hari ini, dan kami berkomitmen untuk memberikan lebih banyak kesempatan bagi lebih banyak anak muda di masa depan.",
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"annualReport.messageSignature": "- Tim Scratch",
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"annualReport.covidResponseTitle": "Scratch Menanggapi COVID",
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"annualReport.covidResponseP1": "Saat kami menulis laporan tahunan ini, kami sudah berbulan-bulan memasuki pandemi COVID. Sejak pertengahan Maret 2020, Scratch office ditutup dan anggota Scratch Team aktif bekerja dari rumah untuk mendukung anak-anak dan pendidik di seluruh dunia yang kehidupannya terganggu akibat pandemi.",
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"annualReport.covidResponseP2": "Pada tanggal 17 Maret, kami meluncurkan inisiatif #ScratchAtHome untuk memberikan ide kepada anak-anak, keluarga, dan pendidik untuk terlibat dalam kegiatan pembelajaran kreatif dengan Scratch di rumah. Kami terus menambahkan tutorial video dan sumber daya lainnya ke {scratchAtHomeLink}.",
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"annualReport.covidResponseScratchAtHomePage": "Halaman #ScratchAtHome",
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"annualReport.covidResponseP3": "Aktivitas di {scratchCommunityLink} wilayah tersebut meningkat lebih dari dua kali lipat dari tahun lalu. Scratcher membuat dan membagikan proyek untuk mendukung dan menginspirasi orang lain melalui pandemi—dengan proyek dan studio yang menawarkan ide untuk berolahraga di rumah, kiat untuk tetap sehat, humor untuk menghibur satu sama lain, dan terima kasih kepada para pekerja penting.",
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"annualReport.covidResponseScratchCommunity": "Gosok komunitas online",
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"annualReport.missionTitle": "Misi kita",
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"annualReport.missionSubtitle": "Misi kami adalah memberi semua anak, dari semua latar belakang, peluang untuk berimajinasi, berkreasi, dan berkolaborasi dengan teknologi baru — sehingga mereka dapat membentuk dunia masa depan.",
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"annualReport.missionP1": "Kami berkomitmen untuk memprioritaskan kesetaraan di semua aspek pekerjaan kami, dengan fokus khusus pada inisiatif dan pendekatan yang mendukung anak-anak, keluarga, dan pendidik jauh dari keadilan pendidikan.",
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"annualReport.missionP2": "Kami telah mengembangkan Scratch sebagai lingkungan belajar yang bebas, aman, dan menyenangkan yang melibatkan semua anak untuk berpikir kreatif, bernalar secara sistematis, dan bekerja secara kolaboratif — keterampilan penting untuk semua orang di masyarakat saat ini. Kami bekerja sama dengan pendidik dan keluarga untuk mendukung anak-anak dalam mengeksplorasi, berbagi, dan belajar.",
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"annualReport.missionP3": "Dalam mengembangkan teknologi, aktivitas, dan materi pembelajaran baru, kami dipandu oleh apa yang kami sebut {fourPsItalics}:",
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"annualReport.fourPs": "Empat P Pembelajaran Kreatif",
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"annualReport.missionProjectsTitle": "Karya",
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"annualReport.missionPeersTitle": "Teman sebaya",
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"annualReport.missionPassionDescription": "Memungkinkan anak-anak membangun minat mereka dan mengerjakan proyek yang bermakna secara pribadi",
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"annualReport.missionPlayDescription": "Dorong anak-anak untuk bermain-main, bereksperimen, dan mengulang",
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"annualReport.milestonesTitle": "Tonggak sejarah",
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"annualReport.milestonesDescription": "Here are some key events and accomplishments in the history of Scratch and the global Scratch community.",
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"annualReport.milestones2003Message": "Awarded a National Science Foundation grant to start development of Scratch",
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"annualReport.milestones2004Message": "Offered first Scratch workshop at Computer Clubhouse Teen Summit",
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"annualReport.milestones2007Message": "Public launch of Scratch programming language and online community",
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"annualReport.milestones2008Message": "Organized first Scratch Conference for educators and developers",
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"annualReport.milestones2009Message1.4": "Released Scratch 1.4, translated into more than 40 languages",
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"annualReport.milestones2009MessageScratchDay": "Hosted first Scratch Day event for children and families",
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"annualReport.milestones2010Message": "Scratch online community reaches 1 million members",
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"annualReport.milestones2013MessageFoundation": "Established Code-to-Learn Foundation (later renamed Scratch Foundation)",
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"annualReport.milestones2013MessageScratch2": "Launch of Scratch 2.0, providing new opportunities for collaboration",
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"annualReport.milestones2014Message": "Launch of ScratchJr for younger children, ages 5 to 7",
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"annualReport.milestones2016Message": "Scratch online community reaches 10 million members",
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"annualReport.milestones2017Message": "Scratch Day grows to 1,100 events in 60 countries",
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"annualReport.milestones2019MessageScratch3": "Launch of Scratch 3.0, expanding what kids can create with code",
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"annualReport.milestones2019MessageMove": "Scratch Team moves from MIT into Scratch Foundation",
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"annualReport.milestonesDescription": "Berikut adalah beberapa peristiwa dan pencapaian penting dalam sejarah Scratch dan komunitas Scratch global.",
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"annualReport.milestones2003Message": "Diberikan hibah National Science Foundation untuk memulai pengembangan Scratch",
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"annualReport.milestones2004Message": "Menawarkan workshop Scratch pertama di Computer Clubhouse Teen Summit",
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"annualReport.milestones2007Message": "Peluncuran publik bahasa pemrograman Scratch dan komunitas online",
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"annualReport.milestones2008Message": "Menyelenggarakan Konferensi Scratch pertama untuk pendidik dan pengembang",
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"annualReport.milestones2009Message1.4": "Dirilis Scratch 1.4, diterjemahkan ke lebih dari 40 bahasa",
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"annualReport.milestones2009MessageScratchDay": "Menyelenggarakan acara Scratch Day pertama untuk anak-anak dan keluarga",
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"annualReport.milestones2010Message": "Komunitas Scratch online mencapai 1 juta anggota",
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"annualReport.milestones2013MessageFoundation": "Mendirikan Code-to-Learn Foundation (kemudian berganti nama menjadi Scratch Foundation)",
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"annualReport.milestones2013MessageScratch2": "Peluncuran Scratch 2.0, memberikan peluang baru untuk kolaborasi",
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"annualReport.milestones2014Message": "Peluncuran ScratchJr untuk anak kecil, usia 5 hingga 7 tahun",
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"annualReport.milestones2016Message": "Komunitas Scratch online mencapai 10 juta anggota",
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"annualReport.milestones2017Message": "Scratch Day berkembang menjadi 1.100 acara di 60 negara",
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"annualReport.milestones2019MessageScratch3": "Peluncuran Scratch 3.0, memperluas apa yang dapat dibuat oleh anak-anak dengan kode",
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"annualReport.milestones2019MessageMove": "Scratch Team pindah dari MIT ke Scratch Foundation",
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"annualReport.reachTitle": "Menjangkau Anak-Anak di Seluruh Dunia",
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"annualReport.reachSubtitle": "Scratch adalah komunitas coding terbesar di dunia untuk anak-anak dan remaja, usia 8 tahun ke atas.",
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"annualReport.reachMillion": "juta",
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"annualReport.reach60million": "60 {million}",
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"annualReport.reach20million": "20 {million}",
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"annualReport.reach48million": "48 {million}",
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"annualReport.reachUniqueVisitors": "Unique Visitors",
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"annualReport.reachUniqueVisitors": "Pengunjung unik",
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"annualReport.reachProjectsCreated": "Proyek Dibuat",
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"annualReport.reachProjectCreators": "People Created Projects",
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"annualReport.reachComments": "Comments Posted in the Online Community",
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"annualReport.reachGrowthTitle": "Community Growth",
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"annualReport.reachGrowthBlurb": "New accounts created in the Scratch Online Community within the last 5 years.",
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"annualReport.reachProjectCreators": "Orang Membuat Proyek",
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"annualReport.reachComments": "Komentar Diposting di Komunitas Online",
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"annualReport.reachGrowthTitle": "Pertumbuhan Komunitas",
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"annualReport.reachGrowthBlurb": "Akun baru yang dibuat di Komunitas Scratch Online dalam 5 tahun terakhir.",
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"annualReport.reachGlobalCommunity": "Komunitas Global Kita",
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"annualReport.reachMapBlurb": "Total accounts registered in the Scratch Online Community from the launch of Scratch through 2019",
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"annualReport.reachMapBlurb": "Total akun yang terdaftar di Komunitas Scratch Online sejak peluncuran Scratch hingga 2019",
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"annualReport.reachMap20M": "20M",
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"annualReport.reachMapLog": "dalam skala logaritmik",
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"annualReport.reachTranslationTitle": "Scratch is Translated into 60+ Languages",
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"annualReport.reachTranslationTitle": "Scratch Diterjemahkan ke dalam 60+ Bahasa",
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"annualReport.reachTranslationBlurb": "Terima kasih kepada penerjemah sukarela dari seluruh dunia.",
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"annualReport.reachScratchJrBlurb": "ScratchJr adalah lingkungan pemrograman pengantar yang memungkinkan anak kecil (usia 5-7) membuat cerita dan permainan interaktif mereka sendiri.",
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"annualReport.reach22million": "22 {million}",
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"annualReport.reachDownloads": "Downloads Since Launching in 2014",
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"annualReport.reachDownloads": "Unduhan Sejak Diluncurkan pada 2014",
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"annualReport.initiativesTitle": "Inisiatif",
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"annualReport.initiativesDescription": "The work at the Scratch Foundation centers on three strategic areas: creative tools, community, and schools. Each area prioritizes the voice and needs of children who are underrepresented in creative computing and seeks to support children in diverse settings and cultures around the world.",
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"annualReport.initiativesDescription": "Pekerjaan di Scratch Foundation berpusat pada tiga area strategis: alat kreatif, komunitas, dan sekolah. Setiap area memprioritaskan suara dan kebutuhan anak-anak yang kurang terwakili dalam komputasi kreatif dan berupaya mendukung anak-anak dalam lingkungan dan budaya yang beragam di seluruh dunia.",
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"annualReport.equity": "Ekuitas",
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"annualReport.globalStrategy": "Strategi Global",
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"annualReport.toolsTitle": "Creative Tools",
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"annualReport.toolsIntro": "We are constantly experimenting and innovating with new technologies and new designs — always striving to provide children with new ways to create, collaborate, and learn.",
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"annualReport.toolsSpotlight": "Creative Tools — Spotlight Story",
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"annualReport.toolsLaunch": "Launch of Scratch 3.0",
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"annualReport.toolsLaunchIntro1": "We designed Scratch 3.0 to expand how, what, and where kids can create with Scratch. Released at the start of 2019, Scratch 3.0 led to a surge of activity in the Scratch community, with more projects — and a greater variety of projects — than ever before.",
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"annualReport.toolsLaunchIntro2": "Scratch 3.0 includes a library of extensions — extra collections of coding blocks that add new capabilities to Scratch. Some extensions provide access to web services and other software features, while others connect Scratch with physical-world devices like motors and sensors.",
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"annualReport.toolsTexttoSpeech": "Text-to-Speech",
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"annualReport.toolsTexttoSpeechIntro": "With the Text-to-Speech extension, kids can program their Scratch characters to speak out loud, in a variety of different voices.",
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"annualReport.toolsTitle": "Alat Kreatif",
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"annualReport.toolsIntro": "Kami terus bereksperimen dan berinovasi dengan teknologi baru dan desain baru — selalu berusaha memberi anak-anak cara baru untuk berkreasi, berkolaborasi, dan belajar.",
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"annualReport.toolsSpotlight": "Alat Kreatif — Cerita Sorotan",
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"annualReport.toolsLaunch": "Peluncuran Scratch 3.0",
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"annualReport.toolsLaunchIntro1": "Kami merancang Scratch 3.0 untuk mengembangkan bagaimana, apa, dan di mana anak-anak dapat berkreasi dengan Scratch. Dirilis pada awal tahun 2019, Scratch 3.0 menyebabkan lonjakan aktivitas di komunitas Scratch, dengan lebih banyak proyek — dan variasi proyek yang lebih banyak — daripada sebelumnya.",
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"annualReport.toolsLaunchIntro2": "Scratch 3.0 menyertakan pustaka ekstensi — koleksi tambahan blok pengkodean yang menambahkan kemampuan baru ke Scratch. Beberapa ekstensi menyediakan akses ke layanan web dan fitur perangkat lunak lainnya, sementara yang lain menghubungkan Scratch dengan perangkat fisik seperti motor dan sensor.",
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"annualReport.toolsTexttoSpeech": "Teks pidato",
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"annualReport.toolsTexttoSpeechIntro": "Dengan ekstensi text to speech, anak-anak dapat memprogram karakter Scratch mereka untuk berbicara dengan lantang, dalam berbagai suara yang berbeda.",
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"annualReport.toolsNumProjects": "330,000+",
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"annualReport.toolsTexttoSpeechProjects": "{numProjects} projects in 2019 used Text-to-Speech",
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"annualReport.toolsMostPopular": "Most Popular",
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"annualReport.toolsTexttoSpeechPopular": "{mostPopular} new Scratch Extension in the community",
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"annualReport.toolsCollabAWS": "Collaboration with Amazon Web Services",
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"annualReport.toolsTexttoSpeechProjects": "{numProjects} proyek pada tahun 2019 menggunakan Text-to-Speech",
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"annualReport.toolsMostPopular": "Paling Populer",
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"annualReport.toolsTexttoSpeechPopular": "{mostPopular} Ekstensi Scratch baru di komunitas",
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"annualReport.toolsCollabAWS": "Kolaborasi dengan Layanan Web Amazon",
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"annualReport.toolsTranslate": "Terjemahkan",
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"annualReport.toolsTranslateIntro": "With the Translate extension, built on the Google Translate API, kids can incorporate automatic translation into their projects, supporting language learning and global communication.",
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"annualReport.toolsTranslateIntro": "Dengan ekstensi Terjemahan, yang dibuat di Google Translate API, anak-anak dapat memasukkan terjemahan otomatis ke dalam proyek mereka, mendukung pembelajaran bahasa dan komunikasi global.",
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"annualReport.toolsNumLanguages": "50+",
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"annualReport.toolsTranslateLanguages": "{numLanguages} languages translated in the extension",
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"annualReport.toolsSupportsLiteracy": "Supports Literacy",
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"annualReport.toolsCSandLanguageArts": "computer science and language arts",
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"annualReport.toolsTranslateLiteracy": "{supportsLiteracy} across {CSandLanguageArtsLink}",
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"annualReport.toolsCollabGoogle": "Collaboration with Google",
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"annualReport.toolsPhysicalWorld": "Physical World Connections",
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"annualReport.toolsTranslateLanguages": "{numLanguages} bahasa diterjemahkan dalam ekstensi",
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"annualReport.toolsSupportsLiteracy": "Mendukung Literasi",
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"annualReport.toolsCSandLanguageArts": "ilmu komputer dan seni bahasa",
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"annualReport.toolsTranslateLiteracy": "{supportsLiteracy} lintas {CSandLanguageArtsLink}",
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"annualReport.toolsCollabGoogle": "Kolaborasi dengan Google",
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"annualReport.toolsPhysicalWorld": "Koneksi Dunia Fisik",
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"annualReport.toolsMindstormsLink": "LEGO Mindstorms EV3",
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"annualReport.toolsWeDoLink": "WeDo 2.0",
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"annualReport.toolsLEGORoboticsIntro": "Students can create dancing robots, interactive sculptures, and data-collection experiments using Scratch with LEGO robotics kits. The new LEGO Education SPIKE Prime Set features an app based on Scratch. In addition, Scratch extensions are available for {mindstormsLink} and {weDoLink}.",
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"annualReport.toolsCollabLEGO": "Collaboration with LEGO Education",
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"annualReport.toolsLEGORoboticsIntro": "Siswa dapat membuat robot menari, patung interaktif, dan eksperimen pengumpulan data menggunakan Scratch with LEGO robotics kits. Set LEGO Education SPIKE Prime yang baru menampilkan aplikasi berdasarkan Scratch. Selain itu, ekstensi Scratch tersedia untuk {mindstormsLink} dan {weDoLink}.",
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"annualReport.toolsCollabLEGO": "Kolaborasi dengan LEGO Education",
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"annualReport.toolsVideoTutorials": "Tutorial Video",
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"annualReport.toolsTutorialsIntro": "Scratch 3.0 introduced a diverse collection of video tutorials to help kids get started with Scratch. The tutorials are open-ended and designed to encourage students to experiment, follow their interests, and express their own ideas.",
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"annualReport.toolsNumTutorials": "25 new tutorials",
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"annualReport.toolsNewTutorials": "{numTutorials} available in Scratch 3.0",
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"annualReport.toolsNumViews": "23 million",
|
||||
"annualReport.toolsTutorialsViews": "{numViews} views in 2019",
|
||||
"annualReport.toolsApp": "Scratch App Supports Learning Offline",
|
||||
"annualReport.toolsDownloadLink": "downloadable app",
|
||||
"annualReport.toolsRaspberryLink": "use on Raspberry Pi 4",
|
||||
"annualReport.toolsAppIntro": "During 2019, the Scratch Team released Scratch 3.0 as a {downloadableLink} for use on multiple platforms, including Windows, MacOS, ChromeOS, and Android tablets. In addition, the Raspberry Pi Foundation released Scratch 3.0 for {raspberryLink}. These downloadable versions are especially important for millions of learners in areas where internet connectivity is unavailable or unreliable.",
|
||||
"annualReport.toolsAbhiTitle": "Abhi at Cartoon Network",
|
||||
"annualReport.toolsAbhiIntro": "To highlight what kids can do with Scratch 3.0, we collaborated with Cartoon Network to create a video featuring Abhi, a 12-year-old Scratcher who loves to make animations and games. In the video, Abhi meets with Ian Jones-Quartey, creator of OK K.O. and other Cartoon Network shows. Abhi introduces Ian to key features of the new version of Scratch, and together they draw and program an animation of a Cartoon Network character jumping up and down.",
|
||||
"annualReport.toolsAbhiQuote": "My favorite thing about Scratch is the community, because they are nice and helpful to me. That’s why I’m always happy to share every project that’s in my dreams.",
|
||||
"annualReport.toolsTutorialsIntro": "Scratch 3.0 memperkenalkan beragam koleksi tutorial video untuk membantu anak-anak memulai Scratch. Tutorial bersifat terbuka dan dirancang untuk mendorong siswa bereksperimen, mengikuti minat mereka, dan mengekspresikan ide mereka sendiri.",
|
||||
"annualReport.toolsNumTutorials": "25 tutorial baru",
|
||||
"annualReport.toolsNewTutorials": "{numTutorials} tersedia di Scratch 3.0",
|
||||
"annualReport.toolsNumViews": "23 juta",
|
||||
"annualReport.toolsTutorialsViews": "{numViews} pemandangan di tahun 2019",
|
||||
"annualReport.toolsApp": "Aplikasi Scratch Mendukung Pembelajaran Offline",
|
||||
"annualReport.toolsDownloadLink": "aplikasi yang dapat diunduh",
|
||||
"annualReport.toolsRaspberryLink": "gunakan pada Raspberry Pi 4",
|
||||
"annualReport.toolsAppIntro": "Selama tahun 2019, Tim Scratch merilis Scratch 3.0 {downloadableLink} untuk digunakan di berbagai platform, termasuk Windows, MacOS, ChromeOS, dan tablet Android. Selain itu, Yayasan Raspberry Pi merilis Scratch 3.0 untuk {raspberryLink}. Versi yang dapat diunduh ini sangat penting bagi jutaan pelajar di wilayah di mana konektivitas internet tidak tersedia atau tidak dapat diandalkan.",
|
||||
"annualReport.toolsAbhiTitle": "Abhi di Cartoon Network",
|
||||
"annualReport.toolsAbhiIntro": "Untuk menyoroti apa yang dapat dilakukan anak-anak dengan Scratch 3.0, kami berkolaborasi dengan Cartoon Network untuk membuat video yang menampilkan Abhi, Scratcher berusia 12 tahun yang suka membuat animasi dan game. Dalam video tersebut, Abhi bertemu dengan Ian Jones-Quartey, pencipta OK K.O. dan acara Cartoon Network lainnya. Abhi memperkenalkan Ian pada fitur-fitur utama dari versi baru Scratch, dan bersama-sama mereka menggambar dan memprogram animasi karakter Cartoon Network yang melompat-lompat.",
|
||||
"annualReport.toolsAbhiQuote": "Hal favorit saya tentang Scratch adalah komunitasnya, karena mereka baik dan membantu saya. Itu sebabnya saya selalu senang membagikan setiap proyek yang ada dalam mimpi saya.",
|
||||
"annualReport.communityTitle": "Komunitas",
|
||||
"annualReport.communityIntro": "The Scratch online community has always been an important part of the Scratch experience, providing opportunities for children to collaborate, share, and provide feedback to one another.",
|
||||
"annualReport.communitySpotlight": "Community — Spotlight Story",
|
||||
"annualReport.communityTeam": "Scratch Community Team",
|
||||
"annualReport.communityIntro": "Komunitas online Scratch selalu menjadi bagian penting dari pengalaman Scratch, memberikan kesempatan bagi anak-anak untuk berkolaborasi, berbagi, dan memberikan umpan balik satu sama lain.",
|
||||
"annualReport.communitySpotlight": "Komunitas — Cerita Sorotan",
|
||||
"annualReport.communityTeam": "Tim Komunitas Scratch",
|
||||
"annualReport.communityTeamIntro1": "Ketika ditanya mengapa mereka menggunakan Scratch, sebagian besar Scratcher berbicara tentang pentingnya komunitas online untuk memotivasi partisipasi berkelanjutan mereka, menyediakan ruang di mana mereka dapat mengekspresikan kreativitas mereka, berteman, menerima umpan balik, mendapatkan ide baru, dan mempelajari keterampilan baru. Banyak Scratcher mengungkapkan penghargaan mereka terhadap komunitas Scratch sebagai ruang yang aman dan ramah untuk terhubung, berbagi, dan belajar satu sama lain.",
|
||||
"annualReport.communityTeamIntro2": "With 40,000 new projects and 400,000 new comments in the Scratch online community each day, how can we ensure that the community remains safe and friendly, while also supporting and encouraging creative expression? Our Community Team, including full-time staff and a network of moderators, leads this essential work. There are two key dimensions of the Community Team's work: moderation and community engagement.",
|
||||
"annualReport.communityModerationTitle": "Community Moderation",
|
||||
"annualReport.communityModerationInfo": "When young people join the Scratch community, they agree to follow a set of Community Guidelines, which are designed to keep Scratch a safe and supportive place for young people from all backgrounds. Our Community Team uses a wide variety of tools and strategies to encourage good digital citizenship and maintain a positive environment for Scratchers to create in. Automated filters prevent private information from being shared or inappropriate content from being posted, and we allow anyone to report content they feel violates the Community Guidelines.",
|
||||
"annualReport.communityTeamIntro2": "Dengan 40.000 proyek baru dan 400.000 komentar baru di komunitas online Scratch setiap hari, bagaimana kami dapat memastikan bahwa komunitas tetap aman dan bersahabat, sekaligus mendukung dan mendorong ekspresi kreatif? Tim Komunitas kami, termasuk staf tetap dan jaringan moderator, memimpin pekerjaan penting ini. Ada dua dimensi kunci dari kerja Tim Komunitas: moderasi dan keterlibatan komunitas.",
|
||||
"annualReport.communityModerationTitle": "Moderasi Komunitas",
|
||||
"annualReport.communityModerationInfo": "Saat kaum muda bergabung dengan komunitas Scratch, mereka setuju untuk mengikuti serangkaian Panduan Komunitas, yang dirancang untuk menjadikan Scratch sebagai tempat yang aman dan mendukung bagi kaum muda dari semua latar belakang. Tim Komunitas kami menggunakan berbagai alat dan strategi untuk mendorong kewarganegaraan digital yang baik dan memelihara lingkungan yang positif bagi para Scratcher untuk berkreasi. Filter otomatis mencegah informasi pribadi dibagikan atau konten yang tidak pantas diposting, dan kami mengizinkan siapa pun untuk melaporkan konten mereka merasa melanggar Pedoman Komunitas.",
|
||||
"annualReport.communityGuidelinesTitle": "Pedoman Komunitas",
|
||||
"annualReport.communityGuidelinesInfo": "Scratch menerima orang-orang dari segala umur, ras, etnis, agama, kemampuan, orientasi seksual, dan identitas jender.",
|
||||
"annualReport.communityGuidelinesRespect": "Hormatilah semua orang.",
|
||||
|
@ -134,80 +134,80 @@
|
|||
"annualReport.communityGuidelinesConstructive": "Bersikap membantu.",
|
||||
"annualReport.communityGuidelinesPrivacy": "Jaga informasi pribadi.",
|
||||
"annualReport.communityGuidelinesFriendly": "Jaga keramahan situs ini.",
|
||||
"annualReport.communityEngagementTitle": "Community Engagement",
|
||||
"annualReport.storySwap": "Story Swap",
|
||||
"annualReport.communityEngagementInfo": "Another major role of the Community Team is to highlight and develop opportunities for young people to express their ideas and become engaged in positive ways. The team features projects and studios from community members to serve as inspiration, and it regularly posts Scratch Design Studios to encourage creative activity. Each summer, the team organizes an online Scratch Camp: the theme in 2019 was {storySwapLink}, with Scratchers building on one another’s stories.",
|
||||
"annualReport.communitySDSTitle": "Scratch Design Studios",
|
||||
"annualReport.communitySDSInfo": "Some Scratch Design Studios from 2019:",
|
||||
"annualReport.communityDayintheLife": "Day in the Life",
|
||||
"annualReport.communityDayintheLifeInfo": "Create a project about a day in the life of something",
|
||||
"annualReport.communityYear3000": "Year 3000",
|
||||
"annualReport.communityYear3000Info": "What might life be like in the year 3000?",
|
||||
"annualReport.communityBounce": "Bounce",
|
||||
"annualReport.communityBounceInfo": "Create a project that involves bouncing, jumping, boinging, or hopping.",
|
||||
"annualReport.communityMonochromatic": "Monochromatic",
|
||||
"annualReport.communityMonochromaticInfo": "How would things look if there were only one color?",
|
||||
"annualReport.communityQuotes": "Community — Quotes",
|
||||
"annualReport.communityEngagementTitle": "Pertunangan Komunitas",
|
||||
"annualReport.storySwap": "Pertukaran Cerita",
|
||||
"annualReport.communityEngagementInfo": "Peran utama lainnya dari Tim Komunitas adalah menyoroti dan mengembangkan peluang bagi kaum muda untuk mengekspresikan ide-ide mereka dan terlibat dalam cara-cara yang positif. Tim menampilkan proyek dan studio dari anggota komunitas untuk menjadi inspirasi, dan secara teratur memposting Scratch Design Studios untuk mendorong aktivitas kreatif. Setiap musim panas, tim menyelenggarakan Scratch Camp online: tema tahun 2019 adalah {storySwapLink}, dengan Scratchers membangun cerita satu sama lain.",
|
||||
"annualReport.communitySDSTitle": "Studio Desain Scratch",
|
||||
"annualReport.communitySDSInfo": "Beberapa Scratch Design Studios dari 2019:",
|
||||
"annualReport.communityDayintheLife": "Hari dalam Kehidupan",
|
||||
"annualReport.communityDayintheLifeInfo": "Buat proyek tentang satu hari dalam kehidupan sesuatu",
|
||||
"annualReport.communityYear3000": "Tahun 3000",
|
||||
"annualReport.communityYear3000Info": "Seperti apa kehidupan di tahun 3000?",
|
||||
"annualReport.communityBounce": "Melambung",
|
||||
"annualReport.communityBounceInfo": "Buat proyek yang melibatkan memantul, melompat, melompat, atau melompat.",
|
||||
"annualReport.communityMonochromatic": "Monokromatik",
|
||||
"annualReport.communityMonochromaticInfo": "Bagaimana jadinya jika hanya ada satu warna?",
|
||||
"annualReport.communityQuotes": "Komunitas — Kutipan",
|
||||
"annualReport.communityQuote1": "Saya bergabung dengan Scratch ketika saya berusia 11 tahun dan hal-hal yang saya pelajari dari menggunakan platform dan berinteraksi dengan komunitas benar-benar merupakan bagian penting dari pembelajaran saya saat tumbuh dewasa.",
|
||||
"annualReport.communityQuote2": "Scratch has allowed me to do things from home, like \n- Respect people and their projects\n- Make friends\n- Feel that I am not alone in this quarantine\n....and much more, so I want to say \n¡GRACIAS!",
|
||||
"annualReport.communityQuote2": "Scratch memungkinkan saya melakukan banyak hal dari rumah, seperti \n- Menghormati orang dan proyek mereka\n- Berteman\n- Merasa bahwa saya tidak sendirian di karantina ini\n....dan masih banyak lagi, jadi saya ingin melakukannya ucapkan \n¡GRACIAS!",
|
||||
"annualReport.communityQuote3": "Saya telah menggunakan Scratch selama sekitar 2 tahun, dan ini merupakan pengalaman yang mengubah hidup! Saya telah belajar banyak hal baru, seperti coding, etiket online, dan seni!",
|
||||
"annualReport.communityQuote4": "Scratch adalah hobi favorit saya di kelas enam. Itu diam-diam memperkenalkan saya pada logika Boolean, urutan operasi, dan ekspresi matematika bersarang — belum lagi pemrograman komputer itu sendiri.",
|
||||
"annualReport.studio": "studio",
|
||||
"annualReport.communityBLMIntro": "As racial justice protests swept the United States after the tragic killings of George Floyd, Breonna Taylor, Ahmaud Arbery, and others in early 2020, many young people used Scratch as a way to express their support for the Black Lives Matter movement, creating projects and posting comments to speak out against racism and police violence. In a {BLMStudioLink} featured on the Scratch home page, Scratchers contributed hundreds of projects and thousands of comments. The Scratch Community Team was actively involved, to support Scratchers during a traumatic time and to ensure that all projects and conversations remained respectful.",
|
||||
"annualReport.communityArtwork": "Artwork by the Scratcher OnionDipAnimations",
|
||||
"annualReport.communityChangeTitle": "We see young people as agents of change.",
|
||||
"annualReport.communityChangeInfo": "We are committed to working with them, and with the educators and families who support them, to ensure that they develop the skills, the motivation, and the confidence they’ll need to lead fulfilling lives and bring about meaningful change in society.",
|
||||
"annualReport.communityBLMIntro": "Ketika protes keadilan rasial melanda Amerika Serikat setelah pembunuhan tragis George Floyd, Breonna Taylor, Ahmaud Arbery, dan lainnya pada awal tahun 2020, banyak anak muda menggunakan Scratch sebagai cara untuk mengekspresikan dukungan mereka terhadap gerakan Black Lives Matter, membuat proyek dan memposting komentar untuk menentang rasisme dan kekerasan polisi. Dalam {BLMStudioLink} fitur di beranda Scratch, Scratcher menyumbangkan ratusan proyek dan ribuan komentar. Tim Komunitas Scratch terlibat secara aktif, untuk mendukung Scratcher selama masa traumatis dan untuk memastikan bahwa semua proyek dan percakapan tetap saling menghormati.",
|
||||
"annualReport.communityArtwork": "Karya seni oleh Scratcher OnionDipAnimations",
|
||||
"annualReport.communityChangeTitle": "Kami melihat anak muda sebagai agen perubahan.",
|
||||
"annualReport.communityChangeInfo": "Kami berkomitmen untuk bekerja dengan mereka, dan dengan para pendidik dan keluarga yang mendukung mereka, untuk memastikan bahwa mereka mengembangkan keterampilan, motivasi, dan kepercayaan diri yang mereka perlukan untuk menjalani kehidupan yang memuaskan dan membawa perubahan yang bermakna dalam masyarakat.",
|
||||
"annualReport.watchVideo": "Tonton Video",
|
||||
"annualReport.schoolsTitle": "Schools",
|
||||
"annualReport.schoolsIntro": "We provide programs and resources to support teachers and students in schools around the world, designed to achieve equity in creative computing experiences, based on projects, passion, peers, and play.",
|
||||
"annualReport.schoolsSpotlight": "Schools — Spotlight Story",
|
||||
"annualReport.cpsProjectTitle": "Creative Computing in Chicago Public Schools",
|
||||
"annualReport.cpsProjectIntroP1": "In 2019, with funding from Google.org, the Scratch Team partnered with SocialWorks, CS4ALL Chicago and Chicago Public Schools to support seven elementary schools in the South Side of Chicago as they launched an initiative to incorporate creative coding into their curriculum.",
|
||||
"annualReport.cpsProjectIntroP2": "As a part of this initiative, hundreds of students imagined and drew themselves as the superhero of their own video games. They brought those ideas to life in a collaborative Scratch project called SuperMe. Local Chicago hero and Grammy Award winning musician Chance the Rapper was so inspired by the students’ work that he named it the official video game for his hit song “I Love You So Much” and shared it with the world.",
|
||||
"annualReport.familyCreativeNightsHeader": "Family Creative Coding Nights",
|
||||
"annualReport.familyCreativeNightsDescription": "A key to the success of this initiative was to connect students, families, teachers, and other community members through Family Creative Coding Nights. These events brought together hundreds of family members of all ages—from young children to grandparents—in activities that mixed coding with art, dance, and music. These events strengthened connections between home and school, recognizing the important role of families in inspiring and supporting children's learning.",
|
||||
"annualReport.familyNightsPhotoCredit": "Photos by Jordan Macy, SocialWorks",
|
||||
"annualReport.teacherPDHeader": "Investing in Professional Development for Teachers",
|
||||
"annualReport.teacherPDDescription": "Teachers across the participating elementary schools came together for professional development workshops, gaining first-hand experience in creating their own Scratch projects and finding meaningful ways to use Scratch to support student learning across the curriculum.",
|
||||
"annualReport.teacherPDQuoteAttribution": "{teacherName}, CPS Educator",
|
||||
"annualReport.teacherPDQuote": "What surprised me most was the intrinsic collaboration that came with using Scratch in my classroom. Often, students themselves would discover something in the Scratch platform, show me, and then spread it among themselves.",
|
||||
"annualReport.extendingReachHeader": "Extending the Reach",
|
||||
"annualReport.extendingReachDescription": "To expand the reach of this partnership, CS4ALL Chicago built on the Family Creative Coding Night model and has made it available to all Chicago Public Schools. Google CS First produced {codeYourHeroLink} guides for students and teachers, available free online in English and Spanish.",
|
||||
"annualReport.codeYourHero": "Code Your Hero",
|
||||
"annualReport.inTheNewsHeader": "In the News",
|
||||
"annualReport.chicagoSunTimesArticle": "Chicago Sun Times Article",
|
||||
"annualReport.rollingStoneArticle": "Rolling Stone Article",
|
||||
"annualReport.conferencesTitle": "Scratch Conferences around the World",
|
||||
"annualReport.conferencesIntro": "In 2008, the Scratch Team hosted the first Scratch conference at MIT, bringing together educators, researchers, and developers to share ideas and experiences for using Scratch to support creative learning. Since then, the Scratch Team has organized and hosted a Scratch conference at MIT every two years. In addition, members of the global Scratch community have organized and hosted more than a dozen conferences—stretching across oceans, continents, cultures, and languages.",
|
||||
"annualReport.conferencesHeroImageCaption": "Scratch Africa Conference, photo by {photoCredit}",
|
||||
"annualReport.conferencesLatinAmericaTitle": "Latin America",
|
||||
"annualReport.conferencesLatinAmericaDescription": "In May 2019, educators from across Chile and other areas of Latin America came together for the second {scratchAlSurLink} conference in Santiago, Chile. Following the conference, Scratch al Sur released a {spanishVersionLink} of the {creativeComputingCurriculumLink} guide, developed by the Creative Computing group at the Harvard Graduate School of Education.",
|
||||
"annualReport.conferencesSpanishVersionLinkText": "Spanish version",
|
||||
"annualReport.conferencesLatinAmericaImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesEuropeTitle": "Europe",
|
||||
"annualReport.conferencesEuropeDescription": "In August 2019, the Raspberry Pi Foundation organized the fourth {scratchConferenceEuropeLink}, held in Cambridge, UK. The conference brought together formal and informal educators from more than 25 countries for hands-on workshops, presentations, and demonstrations by students, educators, researchers, and community-based organizations.",
|
||||
"annualReport.conferencesEuropeImageCaption": "Photo provided by {photoCredit}",
|
||||
"annualReport.conferencesAfricaTitle": "Africa",
|
||||
"annualReport.conferencesAfricaDescription": "In October 2019, the first {scratchAfricaConferenceLink} was held in Nairobi, Kenya, drawing more than 250 educators and students from across Africa to share lessons, empower young people, and celebrate accomplishments in creative coding. At the conference, the Scratch Team launched a Swahili version of Scratch, available for use both online and offline.",
|
||||
"annualReport.conferencesAfricaImageCaption": "Photo by {photoCredit}",
|
||||
"annualReport.financialsTitle": "Financials - 2019",
|
||||
"annualReport.financialsButton": "2019 Audited Financials",
|
||||
"annualReport.financialsFutureYears": "Note: Financials in future years will be significantly different, since the Scratch staff has now transitioned from MIT to the Scratch Foundation.",
|
||||
"annualReport.schoolsTitle": "Sekolah",
|
||||
"annualReport.schoolsIntro": "Kami menyediakan program dan sumber daya untuk mendukung guru dan siswa di sekolah di seluruh dunia, yang dirancang untuk mencapai kesetaraan dalam pengalaman komputasi kreatif, berdasarkan proyek, minat, teman sebaya, dan permainan.",
|
||||
"annualReport.schoolsSpotlight": "Sekolah — Cerita Sorotan",
|
||||
"annualReport.cpsProjectTitle": "Komputasi Kreatif di Sekolah Umum Chicago",
|
||||
"annualReport.cpsProjectIntroP1": "Pada tahun 2019, dengan pendanaan dari Google.org, Scratch Team bermitra dengan SocialWorks, CS4ALL Chicago, dan Chicago Public Schools untuk mendukung tujuh sekolah dasar di South Side of Chicago saat mereka meluncurkan inisiatif untuk memasukkan pengodean kreatif ke dalam kurikulum mereka.",
|
||||
"annualReport.cpsProjectIntroP2": "Sebagai bagian dari inisiatif ini, ratusan siswa membayangkan dan menggambarkan diri mereka sebagai pahlawan super dari video game mereka sendiri. Mereka mewujudkan ide-ide itu dalam proyek Scratch kolaboratif yang disebut SuperMe. Pahlawan lokal Chicago dan musisi pemenang Grammy Award Chance the Rapper sangat terinspirasi oleh karya siswa sehingga dia menamakannya video game resmi untuk lagu hitnya 'I Love You So Much' dan membagikannya kepada dunia.",
|
||||
"annualReport.familyCreativeNightsHeader": "Malam Coding Kreatif Keluarga",
|
||||
"annualReport.familyCreativeNightsDescription": "Kunci keberhasilan inisiatif ini adalah untuk menghubungkan siswa, keluarga, guru, dan anggota masyarakat lainnya melalui Family Creative Coding Nights. Acara ini mempertemukan ratusan anggota keluarga dari segala usia—dari anak kecil hingga kakek-nenek—dalam kegiatan yang memadukan coding dengan seni, tari, dan musik. Acara-acara ini memperkuat hubungan antara rumah dan sekolah, mengenali peran penting keluarga dalam menginspirasi dan mendukung pembelajaran anak-anak.",
|
||||
"annualReport.familyNightsPhotoCredit": "Foto oleh Jordan Macy, SocialWorks",
|
||||
"annualReport.teacherPDHeader": "Berinvestasi dalam Pengembangan Profesional untuk Guru",
|
||||
"annualReport.teacherPDDescription": "Guru di sekolah dasar yang berpartisipasi berkumpul untuk lokakarya pengembangan profesional, mendapatkan pengalaman langsung dalam membuat proyek Scratch mereka sendiri dan menemukan cara yang berarti untuk menggunakan Scratch untuk mendukung pembelajaran siswa di seluruh kurikulum.",
|
||||
"annualReport.teacherPDQuoteAttribution": "{teacherName}, Pendidik CPS",
|
||||
"annualReport.teacherPDQuote": "Yang paling mengejutkan saya adalah kolaborasi intrinsik yang muncul saat menggunakan Scratch di kelas saya. Seringkali, siswa sendiri akan menemukan sesuatu di platform Scratch, menunjukkannya kepada saya, dan kemudian menyebarkannya di antara mereka sendiri.",
|
||||
"annualReport.extendingReachHeader": "Memperluas Jangkauan",
|
||||
"annualReport.extendingReachDescription": "Untuk memperluas jangkauan kemitraan ini, CS4ALL Chicago membangun model Family Creative Coding Night dan membuatnya tersedia untuk semua Sekolah Umum Chicago. Google CS Panduan {codeYourHeroLink} yang diproduksi pertama kali untuk siswa dan guru, tersedia online gratis dalam bahasa Inggris dan Spanyol.",
|
||||
"annualReport.codeYourHero": "Kode Pahlawan Anda",
|
||||
"annualReport.inTheNewsHeader": "Dalam Berita",
|
||||
"annualReport.chicagoSunTimesArticle": "Artikel Chicago Sun Times",
|
||||
"annualReport.rollingStoneArticle": "Rolling Stone Artikel",
|
||||
"annualReport.conferencesTitle": "Scratch Konferensi di seluruh Dunia",
|
||||
"annualReport.conferencesIntro": "Pada tahun 2008, Tim Scratch menjadi tuan rumah konferensi Scratch pertama di MIT, menyatukan pendidik, peneliti, dan pengembang untuk berbagi ide dan pengalaman menggunakan Scratch untuk mendukung pembelajaran kreatif. Sejak saat itu, Tim Scratch mengorganisir dan menyelenggarakan konferensi Scratch di MIT setiap dua tahun. Selain itu, anggota komunitas Scratch global telah mengorganisir dan menyelenggarakan lebih dari selusin konferensi—terbentang melintasi lautan, benua, budaya, dan bahasa.",
|
||||
"annualReport.conferencesHeroImageCaption": "Scratch Africa Conference, foto oleh {photoCredit}",
|
||||
"annualReport.conferencesLatinAmericaTitle": "Amerika Latin",
|
||||
"annualReport.conferencesLatinAmericaDescription": "Pada Mei 2019, para pendidik dari seluruh Chili dan wilayah lain di Amerika Latin berkumpul untuk konferensi {scratchAlSurLink} kedua di Santiago, Chili. Setelah konferensi, Scratch al Sur merilis {spanishVersionLink} dari panduan {creativeComputingCurriculumLink}, yang dikembangkan oleh kelompok Creative Computing di Harvard Graduate School of Education.",
|
||||
"annualReport.conferencesSpanishVersionLinkText": "Versi Spanyol",
|
||||
"annualReport.conferencesLatinAmericaImageCaption": "Foto disediakan oleh {photoCredit}",
|
||||
"annualReport.conferencesEuropeTitle": "Eropah",
|
||||
"annualReport.conferencesEuropeDescription": "Pada Agustus 2019, Yayasan Raspberry Pi menyelenggarakan yang keempat {scratchConferenceEuropeLink}, diadakan di Cambridge, Inggris. Konferensi tersebut mempertemukan para pendidik formal dan informal dari lebih dari 25 negara untuk lokakarya langsung, presentasi, dan demonstrasi oleh siswa, pendidik, peneliti, dan organisasi berbasis masyarakat.",
|
||||
"annualReport.conferencesEuropeImageCaption": "Foto disediakan oleh {photoCredit}",
|
||||
"annualReport.conferencesAfricaTitle": "Afrika",
|
||||
"annualReport.conferencesAfricaDescription": "Pada Oktober 2019, {scratchAfricaConferenceLink} pertama diadakan di Nairobi, Kenya, menarik lebih dari 250 pendidik dan siswa dari seluruh Afrika untuk berbagi pelajaran, memberdayakan kaum muda, dan merayakan pencapaian dalam pengodean kreatif. Pada konferensi tersebut, Tim Scratch meluncurkan Scratch versi Swahili, tersedia untuk digunakan baik online maupun offline.",
|
||||
"annualReport.conferencesAfricaImageCaption": "Foto oleh {photoCredit}",
|
||||
"annualReport.financialsTitle": "Keuangan - 2019",
|
||||
"annualReport.financialsButton": "Keuangan yang diaudit 2019",
|
||||
"annualReport.financialsFutureYears": "Catatan: Keuangan di tahun-tahun mendatang akan sangat berbeda, karena staf Scratch kini telah beralih dari MIT ke Scratch Foundation.",
|
||||
"annualReport.supportersTitle": "Terima Kasih Kepada Pendukung Kami",
|
||||
"annualReport.supportersIntro": "Terima kasih kepada pendukung kami yang murah hati. Kontribusi Anda membantu kami memperluas peluang belajar kreatif untuk anak-anak dari segala usia, dari semua latar belakang, di seluruh dunia.",
|
||||
"annualReport.supportersSpotlightTitle": "Donor - Spotlight Story",
|
||||
"annualReport.supportersSFETitle": "Siegel Family Endowment",
|
||||
"annualReport.supportersSFEDescription1": "In May 2012, David Siegel attended Scratch Day at the MIT Media Lab with his son Zach, an active and enthusiastic Scratcher. Watching Zach and other children using Scratch to code their own games, animations, and robotic creatures, David saw how much potential Scratch had to help children both learn practical coding skills, and develop as computational thinkers.",
|
||||
"annualReport.supportersSFEDescription2": "David knows the importance of computational thinking firsthand, and his career as a computer scientist and entrepreneur has been shaped by the same curiosity that Scratch helps young learners explore every day. It's the same exploratory instinct that led him to study computer science at Princeton, and earn a PhD based on work completed at MIT's Artificial Intelligence Lab. In 2001, he co-founded Two Sigma, which has grown to become a world leader in applying machine learning and data science to investment management.",
|
||||
"annualReport.supportersSFEDescription3": "In 2011, David founded Siegel Family Endowment (SFE) to support organizations working to help people adapt to the demands of new technology, and to better understand and mitigate the powerful disruptions that technology has driven in almost every sector. He is also a co-founder of the Scratch Foundation, and is a strong advocate for the organization's mission to keep Scratch free and accessible to learners all over the world.",
|
||||
"annualReport.supportersSpotlightTitle": "Donor - Kisah Sorotan",
|
||||
"annualReport.supportersSFETitle": "Sumbangan Keluarga Siegel",
|
||||
"annualReport.supportersSFEDescription1": "Pada Mei 2012, David Siegel menghadiri Scratch Day di MIT Media Lab bersama putranya Zach, Scratcher yang aktif dan antusias. Melihat Zach dan anak-anak lain menggunakan Scratch untuk membuat kode permainan, animasi, dan makhluk robot mereka sendiri, David melihat seberapa besar potensi Scratch untuk membantu anak-anak mempelajari keterampilan pengkodean praktis, dan berkembang sebagai pemikir komputasi.",
|
||||
"annualReport.supportersSFEDescription2": "David mengetahui pentingnya pemikiran komputasi secara langsung, dan kariernya sebagai ilmuwan komputer dan wirausaha telah dibentuk oleh keingintahuan yang sama dengan yang Scratch bantu jelajahi oleh pelajar muda setiap hari. Naluri eksplorasi yang sama yang membuatnya belajar ilmu komputer di Princeton, dan mendapatkan gelar PhD berdasarkan pekerjaan yang diselesaikan di Lab Kecerdasan Buatan MIT. Pada tahun 2001, dia ikut mendirikan Two Sigma, yang telah berkembang menjadi pemimpin dunia dalam penerapan pembelajaran mesin dan ilmu data untuk manajemen investasi.",
|
||||
"annualReport.supportersSFEDescription3": "Pada tahun 2011, David mendirikan Siegel Family Endowment (SFE) untuk mendukung organisasi yang bekerja untuk membantu orang beradaptasi dengan tuntutan teknologi baru, dan untuk lebih memahami dan mengurangi gangguan kuat yang didorong oleh teknologi di hampir setiap sektor. Dia juga salah satu pendiri Scratch Foundation, dan pendukung kuat misi organisasi untuk menjaga agar Scratch tetap gratis dan dapat diakses oleh pelajar di seluruh dunia.",
|
||||
"annualReport.supportersCoFounder": "Co-Founder dan Co-Chairman",
|
||||
"annualReport.supportersQuote": "Making sure that Scratch remains free and accessible for kids everywhere is one of the most impactful ways we can help young learners engage and thrive in an increasingly digital world. Supporting Scratch is more important today than ever before.",
|
||||
"annualReport.supportersThankYou": "Thank you to our supporters",
|
||||
"annualReport.supportersAllDescription": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and share with new technologies. We want to thank all Scratch supporters who, since we started working on Scratch in 2002, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on cumulative giving to Scratch (at both MIT and Scratch Foundation) through December 31, 2019.",
|
||||
"annualReport.supportersFoundingDescription": "We are especially grateful to our Founding Partners who supported us from the early days of Scratch, each providing at least $10,000,000 of cumulative support, in various forms.",
|
||||
"annualReport.supportersFoundingTitle": "Founding Partners",
|
||||
"annualReport.supportersCreativityTitle": "Creativity Circle — $1,000,000+",
|
||||
"annualReport.supportersCollaborationTitle": "Collaboration Circle — $200,000+",
|
||||
"annualReport.supportersQuote": "Memastikan bahwa Scratch tetap gratis dan dapat diakses oleh anak-anak di mana saja adalah salah satu cara paling berdampak yang dapat kami lakukan untuk membantu pelajar muda terlibat dan berkembang di dunia yang semakin digital. Mendukung Scratch lebih penting hari ini daripada sebelumnya.",
|
||||
"annualReport.supportersThankYou": "Terima kasih kepada pendukung kami",
|
||||
"annualReport.supportersAllDescription": "Misi kami adalah memberi semua anak, dari semua latar belakang, kesempatan untuk berimajinasi, berkreasi, dan berbagi dengan teknologi baru. Kami ingin berterima kasih kepada semua pendukung Scratch yang, sejak kami mulai mengerjakan Scratch pada tahun 2002, telah membantu kami menciptakan pengalaman belajar yang luar biasa bagi jutaan anak muda di seluruh dunia. Daftar berikut didasarkan pada pemberian kumulatif kepada Scratch (di MIT dan Scratch Foundation) hingga 31 Desember 2019.",
|
||||
"annualReport.supportersFoundingDescription": "Kami sangat berterima kasih kepada Mitra Pendiri kami yang telah mendukung kami sejak awal Scratch, masing-masing memberikan setidaknya $10.000.000 dukungan kumulatif, dalam berbagai bentuk.",
|
||||
"annualReport.supportersFoundingTitle": "Mitra Pendiri",
|
||||
"annualReport.supportersCreativityTitle": "Lingkaran Kreativitas — $1.000.000+",
|
||||
"annualReport.supportersCollaborationTitle": "Lingkaran Kolaborasi — $200,000+",
|
||||
"annualReport.supportersImaginationTitle": "Lingkaran Imajinasi — $50,000+",
|
||||
"annualReport.supportersInspirationTitle": "Lingkaran Inspirasi — $20.000+",
|
||||
"annualReport.supportersExplorationTitle": "Lingkaran Eksplorasi — $5.000+",
|
||||
|
@ -220,13 +220,13 @@
|
|||
"annualReport.leadershipBoardMember": "Anggota dewan",
|
||||
"annualReport.leadershipPresidentCEO": "Presiden dan CEO",
|
||||
"annualReport.leadershipFormerPresident": "Mantan Presiden",
|
||||
"annualReport.leadershipFounderCEO": "Founder and CEO",
|
||||
"annualReport.leadershipFormerChairCEO": "Former Chair and CEO",
|
||||
"annualReport.leadershipFounderCEO": "Penemu dan CEO",
|
||||
"annualReport.leadershipFormerChairCEO": "Mantan Ketua dan CEO",
|
||||
"annualReport.leadershipBoardSecretaryTreasurer": "Sekretaris Dewan & Bendahara",
|
||||
"annualReport.leadershipBoardSecretary": "Sekretaris Dewan",
|
||||
"annualReport.leadershipBoardTreasurer": "Bendahara Dewan",
|
||||
"annualReport.leadershipScratchTeam": "Scratch Team",
|
||||
"annualReport.leadershipInterim": "Interim Executive Director",
|
||||
"annualReport.leadershipInterim": "Direktur Eksekutif Sementara",
|
||||
"annualReport.donateTitle": "Dukung Kami",
|
||||
"annualReport.donateMessage": "Dukungan Anda memungkinkan kami membuat Scratch gratis untuk semua orang, menjaga server kami tetap berjalan, dan yang paling penting, kami dapat memberikan kesempatan kepada anak-anak di seluruh dunia untuk berimajinasi, berkreasi, dan berbagi. Terima kasih!",
|
||||
"annualReport.donateButton": "Donasi"
|
||||
|
|
|
@ -7,181 +7,181 @@
|
|||
"annualReport.2021.subnavSupporters": "Pendukung",
|
||||
"annualReport.2021.subnavTeam": "Tim",
|
||||
"annualReport.2021.subnavDonate": "Donasi",
|
||||
"annualReport.2021.mastheadYear": "2021 Annual Report",
|
||||
"annualReport.2021.mastheadTitle": "Building an Equitable Community Together",
|
||||
"annualReport.2021.mastheadYear": "Laporan Tahunan 2021",
|
||||
"annualReport.2021.mastheadTitle": "Membangun Komunitas yang Adil Bersama",
|
||||
"annualReport.2021.directorsMessageTitle": "Pesan dari Direktur Eksekutif Kami",
|
||||
"annualReport.2021.directorsMessageP1": "In 2021, COVID-19 continued to disrupt our routines and shape the way we interact with one another. Even as we began to gather together, schools reopened, and there were calls for a “return to normal,” the most vulnerable in our society remained disproportionately impacted by the inequitable structures that COVID-19 exacerbated. The COVID-19 crisis shaped young people’s relationships to Scratch, and solidified Scratch as a more vital place than ever for them to create, learn, and connect. But as we moved into a new year, we did not leave behind our most vulnerable young people as they began to navigate “the new normal.”",
|
||||
"annualReport.2021.directorsMessageP2": "One of the foundational values of Scratch has always been to empower young people to explore, create, play, and discover—opportunities that aren’t afforded equitably to all students.",
|
||||
"annualReport.2021.directorsMessagePullquote": "We believe in the transformative power of self-expression and creativity, and in providing space for young people to use creative coding as a tool to raise their voice.",
|
||||
"annualReport.2021.directorsMessageP3": "I’m proud to serve as the Executive Director of the Scratch Foundation during this pivotal moment in our history, and will continue to spread Scratch’s caring, collaborative approach to creative learning to kids around the world who need these opportunities the most.",
|
||||
"annualReport.2021.directorsMessageP4": "Last year was an incredible year for the Scratch Foundation–we focused on growing our team with remarkable, diverse leaders and building a solid foundation for our continued transition to an independent organization. We developed a three-year Strategic Plan with the combined efforts of every team member at every level of our organization, codifying the work we’re embarking on together. As Scratch grows, we remain focused on equity and community-building, and keeping Scratch a safe space for kids to connect, create, and collaborate with their peers around the world.",
|
||||
"annualReport.2021.directorsMessageP5": "I can’t thank you enough for embarking on this journey with our team, and for your continued support of our mission. The compassion and creativity of the Scratch Community is endlessly inspiring to us, and we can’t wait for you to join us in the important work ahead of us.",
|
||||
"annualReport.2021.directorsMessageP1": "Di tahun 2021, COVID-19 terus mengganggu rutinitas kita dan membentuk cara kita berinteraksi satu sama lain. Bahkan ketika kami mulai berkumpul bersama, sekolah dibuka kembali, dan ada seruan untuk \"kembali normal\", yang paling rentan dalam masyarakat kami tetap terkena dampak secara tidak proporsional oleh struktur yang tidak adil yang diperburuk oleh COVID-19. Krisis COVID-19 membentuk hubungan anak muda dengan Scratch, dan memperkuat Scratch sebagai tempat yang lebih penting dari sebelumnya bagi mereka untuk berkreasi, belajar, dan terhubung. Namun saat kami memasuki tahun baru, kami tidak meninggalkan anak muda kami yang paling rentan saat mereka mulai menjalani \"kenormalan baru\".",
|
||||
"annualReport.2021.directorsMessageP2": "Salah satu nilai dasar Scratch adalah selalu memberdayakan kaum muda untuk mengeksplorasi, berkreasi, bermain, dan menemukan—kesempatan yang tidak diberikan secara adil kepada semua siswa.",
|
||||
"annualReport.2021.directorsMessagePullquote": "Kami percaya pada kekuatan transformatif dari ekspresi diri dan kreativitas, dan dalam memberikan ruang bagi kaum muda untuk menggunakan pengkodean kreatif sebagai alat untuk menyuarakan pendapat mereka.",
|
||||
"annualReport.2021.directorsMessageP3": "Saya bangga melayani sebagai Direktur Eksekutif Scratch Foundation selama momen penting dalam sejarah kami ini, dan akan terus menyebarkan pendekatan kolaboratif kepedulian Scratch untuk pembelajaran kreatif kepada anak-anak di seluruh dunia yang paling membutuhkan kesempatan ini.",
|
||||
"annualReport.2021.directorsMessageP4": "Tahun lalu adalah tahun yang luar biasa bagi Scratch Foundation–kami fokus untuk mengembangkan tim kami dengan pemimpin yang luar biasa dan beragam serta membangun landasan yang kokoh untuk melanjutkan transisi kami ke organisasi independen. Kami mengembangkan Rencana Strategis tiga tahun dengan upaya gabungan dari setiap anggota tim di setiap level organisasi kami, mengkodifikasi pekerjaan yang kami lakukan bersama. Saat Scratch tumbuh, kami tetap fokus pada pemerataan dan pembangunan komunitas, dan menjaga Scratch sebagai tempat yang aman bagi anak-anak untuk terhubung, berkreasi, dan berkolaborasi dengan rekan-rekan mereka di seluruh dunia.",
|
||||
"annualReport.2021.directorsMessageP5": "Saya sangat berterima kasih kepada Anda karena telah memulai perjalanan ini bersama tim kami, dan atas dukungan Anda yang berkelanjutan terhadap misi kami. Belas kasih dan kreativitas Komunitas Scratch tak henti-hentinya menginspirasi kami, dan kami tidak sabar menunggu Anda untuk bergabung dengan kami dalam pekerjaan penting di depan kami.",
|
||||
"annualReport.2021.EDTitle": "Direktur Eksekutif, Scratch Foundation",
|
||||
"annualReport.2021.watchVideo": "Tonton Video",
|
||||
"annualReport.2021.missionTitle": "Our Mission, Vision, & Values",
|
||||
"annualReport.2021.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators who have been excluded from creative computing.",
|
||||
"annualReport.2021.missionTitle": "Misi, Visi, & Nilai Kami",
|
||||
"annualReport.2021.missionP1": "Kami berkomitmen untuk keadilan pendidikan dan memprioritaskan kesetaraan di semua aspek pekerjaan kami, dengan fokus khusus pada inisiatif dan pendekatan yang mendukung anak-anak, keluarga, dan pendidik yang tidak disertakan dalam komputasi kreatif.",
|
||||
"annualReport.2021.missionP2": "Kami telah mengembangkan Scratch sebagai lingkungan belajar yang bebas, aman, dan menyenangkan yang melibatkan semua anak untuk berpikir kreatif, bernalar secara sistematis, dan bekerja secara kolaboratif—keterampilan penting untuk semua orang di masyarakat saat ini. Kami bekerja sama dengan pendidik dan keluarga untuk mendukung anak-anak dalam mengeksplorasi, berbagi, dan belajar.",
|
||||
"annualReport.2021.missionHeader": "Misi",
|
||||
"annualReport.2021.missionSubtitle": "Memberi kaum muda alat dan peluang digital untuk berimajinasi, berkreasi, berbagi, dan belajar.",
|
||||
"annualReport.2021.visionHeader": "Penglihatan",
|
||||
"annualReport.2021.visionSubtitle": "Untuk menyebarkan pendekatan yang kreatif, peduli, kolaboratif, dan adil untuk pengkodean dan pembelajaran di seluruh dunia.",
|
||||
"annualReport.2021.valuesHeader": "Values",
|
||||
"annualReport.2021.valuesSubtitle": "In this work, we are guided by our core values that define our principles as an organization and a community:",
|
||||
"annualReport.2021.creativeExpressionTitle": "Creative Expression",
|
||||
"annualReport.2021.progressiveImprovementTitle": "Progressive Improvement",
|
||||
"annualReport.2021.EquitableOpportunitiesTitle": "Equitable Opportunities",
|
||||
"annualReport.2021.playfulEngagementTitle": "Playful Engagement",
|
||||
"annualReport.2021.creativeExpressionDescription": " We are committed to providing everyone with tools and opportunities to express their ideas, their interests, and their authentic selves within a supportive community.",
|
||||
"annualReport.2021.progressiveImprovementDescription": "We hold ourselves to a high standard and always strive to iterate, improve, and inspire one another to best serve young people around the world and the community that makes our work possible.",
|
||||
"annualReport.2021.EquitableOpportunitiesDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
|
||||
"annualReport.2021.playfulEngagementDescription": "At Scratch, play is an approach for making, sharing, learning, and engaging with the world. We encourage joyful exploration, experimentation, and collaboration.",
|
||||
"annualReport.2021.valuesHeader": "Nilai",
|
||||
"annualReport.2021.valuesSubtitle": "Dalam pekerjaan ini, kami dipandu oleh nilai-nilai inti kami yang mendefinisikan prinsip-prinsip kami sebagai organisasi dan komunitas:",
|
||||
"annualReport.2021.creativeExpressionTitle": "Ekspresi Kreatif",
|
||||
"annualReport.2021.progressiveImprovementTitle": "Perbaikan Progresif",
|
||||
"annualReport.2021.EquitableOpportunitiesTitle": "Kesempatan yang Merata",
|
||||
"annualReport.2021.playfulEngagementTitle": "Keterlibatan yang menyenangkan",
|
||||
"annualReport.2021.creativeExpressionDescription": "Kami berkomitmen untuk memberi setiap orang alat dan peluang untuk mengekspresikan ide, minat, dan diri asli mereka dalam komunitas yang mendukung.",
|
||||
"annualReport.2021.progressiveImprovementDescription": "Kami berpegang pada standar yang tinggi dan selalu berusaha untuk mengulang, meningkatkan, dan menginspirasi satu sama lain untuk memberikan yang terbaik bagi kaum muda di seluruh dunia dan komunitas yang memungkinkan pekerjaan kami.",
|
||||
"annualReport.2021.EquitableOpportunitiesDescription": "Kami sedang membangun gerakan pendidikan yang melibatkan orang-orang dari berbagai latar belakang sehingga kami dapat menjangkau anak-anak di seluruh dunia yang telah dikecualikan dari peluang pengkodean kreatif.",
|
||||
"annualReport.2021.playfulEngagementDescription": "Di Scratch, bermain adalah pendekatan untuk membuat, berbagi, belajar, dan terlibat dengan dunia. Kami mendorong eksplorasi, eksperimen, dan kolaborasi yang menyenangkan.",
|
||||
"annualReport.2021.reachTitle": "Menjangkau Anak-Anak di Seluruh Dunia",
|
||||
"annualReport.2021.reachSubtitle": "Scratch adalah komunitas coding terbesar di dunia untuk anak-anak dan remaja, usia 8 tahun ke atas.",
|
||||
"annualReport.2021.reachMillion": "juta",
|
||||
"annualReport.2021.reachNewUsersNumber": "18 {million}",
|
||||
"annualReport.2021.reachNewUsersIncrease": "22% from 2020",
|
||||
"annualReport.2021.reachNewUsersIncrease": "22% dari tahun 2020",
|
||||
"annualReport.2021.reachProjectsCreatedNumber": "113 {million}",
|
||||
"annualReport.2021.reachProjectsCreatedIncrease": "39% from 2020",
|
||||
"annualReport.2021.reachProjectsCreatedIncrease": "39% dari tahun 2020",
|
||||
"annualReport.2021.reachProjectCreatorsNumber": "42 {million}",
|
||||
"annualReport.2021.reachProjectCreatorsIncrease": "44% from 2020",
|
||||
"annualReport.2021.reachProjectCreatorsIncrease": "44% dari tahun 2020",
|
||||
"annualReport.2021.reachNewUsers": "Pengguna baru",
|
||||
"annualReport.2021.reachProjectsCreated": "Proyek Dibuat",
|
||||
"annualReport.2021.reachProjectCreators": "Orang Membuat Proyek",
|
||||
"annualReport.2021.reachScratchAroundTheWorld": "Scratch is used around the world across {numberOfCountries}",
|
||||
"annualReport.2021.reachScratchAroundTheWorldBold": "more than 200 countries and territories",
|
||||
"annualReport.2021.reachSaudiArabiaTitle": "Saudi Arabia",
|
||||
"annualReport.2021.reachSaudiArabiaDescription": "We saw tremendous growth around the world in 2021, but we were amazed to see the growth in Saudi Arabia, where we saw twice as many new users as the year before.",
|
||||
"annualReport.2021.reachTranslationTitle": "Scratch is Translated into 74 Languages",
|
||||
"annualReport.2021.reachTranslationIncrease": "10 languages from 2020",
|
||||
"annualReport.2021.reachScratchAroundTheWorld": "Scratch digunakan di seluruh dunia {numberOfCountries}",
|
||||
"annualReport.2021.reachScratchAroundTheWorldBold": "lebih dari 200 negara dan wilayah",
|
||||
"annualReport.2021.reachSaudiArabiaTitle": "Arab Saudi",
|
||||
"annualReport.2021.reachSaudiArabiaDescription": "Kami melihat pertumbuhan yang luar biasa di seluruh dunia pada tahun 2021, tetapi kami kagum melihat pertumbuhan di Arab Saudi, tempat kami melihat pengguna baru dua kali lebih banyak dari tahun sebelumnya.",
|
||||
"annualReport.2021.reachTranslationTitle": "Scratch Diterjemahkan ke dalam 74 Bahasa",
|
||||
"annualReport.2021.reachTranslationIncrease": "10 bahasa dari tahun 2020",
|
||||
"annualReport.2021.reachTranslationBlurb": "Terima kasih kepada penerjemah sukarela dari seluruh dunia.",
|
||||
"annualReport.2021.reachScratchJrBlurb": "ScratchJr adalah lingkungan pemrograman pengantar yang memungkinkan anak kecil (usia 5-7) membuat cerita dan permainan interaktif mereka sendiri.",
|
||||
"annualReport.2021.reachDownloadsMillion": "5 {million}",
|
||||
"annualReport.2021.reachDownloads": "Downloads in 2021",
|
||||
"annualReport.2021.reachDownloadsIncrease": "2 million from 2020",
|
||||
"annualReport.2021.reachDownloads": "Download di tahun 2021",
|
||||
"annualReport.2021.reachDownloadsIncrease": "2 juta dari tahun 2020",
|
||||
"annualReport.2021.themesTitle": "Tema yang Muncul",
|
||||
"annualReport.2021.themesDescription": "Amidst ongoing uncertainty from COVID-19, Scratch continued to serve as a key space for young people to connect and create together. In 2021, we focused our efforts on building a strong foundation to equitably support our growing global community and our growing Scratch Team. Our work was centered around three major themes: fostering community, increasing access and accessibility, and developing the Scratch Education Collaborative (SEC).",
|
||||
"annualReport.2021.SECTitle": "Scratch Education Collaborative",
|
||||
"annualReport.2021.SECIntro": "Community voices and partnerships are deeply woven into the fabric of Scratch’s history. They have, and continue to be, integral in helping us increase accessible and equitable coding opportunities worldwide. In 2021, we launched the Scratch Education Collaborative, an initiative committed to identifying and eliminating the barriers to access to creative coding that connects remarkable organizations around the world.",
|
||||
"annualReport.2021.SECWhatIs": "What is SEC?",
|
||||
"annualReport.2021.SECWhatIsP1": "The SEC supports and engages participating organizations in a two-year, collaborative cohort experience to strengthen their commitment to, and implementation of, equitable creative coding using Scratch and ScratchJr.",
|
||||
"annualReport.2021.SECWhatIsP2": "By the end of the cohort experience, organizations will have formed new partnerships with each other and with Scratch, and will have established new models for equity-centered creative coding resources.",
|
||||
"annualReport.2021.SECWhatIsP3": "Our work with the SEC is made possible thanks to a generous grant from Google.org. We’d like to extend our gratitude for their continued support of our mission.",
|
||||
"annualReport.2021.themesDescription": "Di tengah ketidakpastian akibat COVID-19, Scratch terus menjadi ruang utama bagi kaum muda untuk terhubung dan berkreasi bersama. Pada tahun 2021, kami memfokuskan upaya kami untuk membangun fondasi yang kuat untuk mendukung komunitas global kami yang berkembang secara adil dan Tim Scratch kami yang terus berkembang. Pekerjaan kami berpusat pada tiga tema utama: membina komunitas, meningkatkan akses dan aksesibilitas, dan mengembangkan Scratch Education Collaborative (SEC).",
|
||||
"annualReport.2021.SECTitle": "Kolaborasi Pendidikan Scratch",
|
||||
"annualReport.2021.SECIntro": "Suara dan kemitraan komunitas terjalin erat ke dalam jalinan sejarah Scratch. Mereka telah, dan terus menjadi, integral dalam membantu kami meningkatkan peluang pengkodean yang dapat diakses dan merata di seluruh dunia. Pada tahun 2021, kami meluncurkan Scratch Education Collaborative, sebuah inisiatif yang berkomitmen untuk mengidentifikasi dan menghilangkan hambatan akses ke pengkodean kreatif yang menghubungkan organisasi luar biasa di seluruh dunia.",
|
||||
"annualReport.2021.SECWhatIs": "Apa itu SEC?",
|
||||
"annualReport.2021.SECWhatIsP1": "SEC mendukung dan melibatkan organisasi yang berpartisipasi dalam pengalaman kohort kolaboratif selama dua tahun untuk memperkuat komitmen mereka terhadap, dan penerapan, pengkodean kreatif yang adil menggunakan Scratch dan ScratchJr.",
|
||||
"annualReport.2021.SECWhatIsP2": "Di akhir pengalaman kohort, organisasi akan membentuk kemitraan baru satu sama lain dan dengan Scratch, dan akan membangun model baru untuk sumber daya pengkodean kreatif yang berpusat pada ekuitas.",
|
||||
"annualReport.2021.SECWhatIsP3": "Pekerjaan kami dengan SEC dimungkinkan berkat hibah yang murah hati dari Google.org. Kami ingin menyampaikan rasa terima kasih kami atas dukungan berkelanjutan mereka terhadap misi kami.",
|
||||
"annualReport.2021.SECOrgNumber": "41",
|
||||
"annualReport.2021.SECOrgLabel": "organizations",
|
||||
"annualReport.2021.SECOrgLabel": "organisasi",
|
||||
"annualReport.2021.SECCountryNumber": "13",
|
||||
"annualReport.2021.SECCountryLabel": "countries",
|
||||
"annualReport.2021.SECCountryLabel": "negara",
|
||||
"annualReport.2021.SECPartnerNumber": "7",
|
||||
"annualReport.2021.SECPartnerLabel": "partners",
|
||||
"annualReport.2021.SECMapParagraph": "Our first cohort included 41 organizations representing 13 countries around the world, united by their commitment to supporting learners from historically marginalized communities in developing their confidence with creative computing. Their locations are highlighted below:",
|
||||
"annualReport.2021.SECPartnerLabel": "mitra",
|
||||
"annualReport.2021.SECMapParagraph": "Kelompok pertama kami mencakup 41 organisasi yang mewakili 13 negara di seluruh dunia, disatukan oleh komitmen mereka untuk mendukung pembelajar dari komunitas yang secara historis terpinggirkan dalam mengembangkan kepercayaan diri mereka dengan komputasi kreatif. Lokasi mereka disorot di bawah ini:",
|
||||
"annualReport.2021.spotlightStory": "Cerita Sorotan",
|
||||
"annualReport.2021.SECSpotlightTitle": "Bridges to Science",
|
||||
"annualReport.2021.SECSpotlightTitle": "Jembatan Menuju Sains",
|
||||
"annualReport.2021.SECSpotlightLocation": "Fulshear, Texas",
|
||||
"annualReport.2021.SECSpotlightText1": "Bridges to Science; a Texas-based nonprofit providing math, coding, and robotics programs for underserved youth; was one of 41 exceptional organizations to join the Scratch Education Collaborative's first cohort.",
|
||||
"annualReport.2021.SECSpotlightText2": "In 2021, we supported Bridges to Science in facilitating their first “Hour of Code” workshop with Code.org. The event “Fiestas y Piñatas” attracted over 22,000 teachers and students from Latin America. We also collaborated with Bridges to Science to develop a toolkit of unique resources to meet their community’s needs.",
|
||||
"annualReport.2021.SECPullQuote": "One of the greatest joys that we have in teaching our students is that each one of them, no matter how quiet they are, all find a voice in computer science through Scratch.",
|
||||
"annualReport.2021.SECPullQuoteAttr": "- Rosa Aristy, Bridges to Science Founder ",
|
||||
"annualReport.2021.SECWorkshops": "SEC Workshops",
|
||||
"annualReport.2021.SECWorkshopsText": "Last year, the Scratch Education Collaborative hosted a series of workshops that supported their inaugural cohort in defining and exploring unique pathways to equitable creative coding. Workshops were facilitated by Stanford d. School, Tinkering Studio, the Brazilian Creative Learning Network, and Chicago Public Schools CS4ALL. Together, workshop participants developed a shared understanding of creative coding and discussed strategies and practices that foster culturally sustaining communities through creative communication and collaboration.",
|
||||
"annualReport.2021.SECWorkshopsSubtitle": "How can we creatively empower local community in exploring creative coding?",
|
||||
"annualReport.2021.accessTitle": "Access",
|
||||
"annualReport.2021.SECSpotlightText1": "Jembatan Menuju Sains; organisasi nirlaba yang berbasis di Texas yang menyediakan program matematika, pengkodean, dan robotika untuk kaum muda yang kurang terlayani; adalah salah satu dari 41 organisasi luar biasa yang bergabung dengan kohort pertama Scratch Education Collaborative.",
|
||||
"annualReport.2021.SECSpotlightText2": "Pada tahun 2021, kami mendukung Bridges to Science dalam memfasilitasi lokakarya “Hour of Code” pertama mereka dengan Code.org. Acara “Fiestas y Piñatas” menarik lebih dari 22.000 guru dan siswa dari Amerika Latin. Kami juga berkolaborasi dengan Bridges to Science untuk mengembangkan perangkat berisi sumber daya unik untuk memenuhi kebutuhan komunitas mereka.",
|
||||
"annualReport.2021.SECPullQuote": "Salah satu kesenangan terbesar yang kami miliki dalam mengajar siswa kami adalah bahwa masing-masing dari mereka, tidak peduli seberapa pendiam mereka, semuanya menemukan suara dalam ilmu komputer melalui Scratch.",
|
||||
"annualReport.2021.SECPullQuoteAttr": "- Rosa Aristy, Pendiri Bridges to Science",
|
||||
"annualReport.2021.SECWorkshops": "Lokakarya SEC",
|
||||
"annualReport.2021.SECWorkshopsText": "Tahun lalu, Scratch Education Collaborative menyelenggarakan serangkaian lokakarya yang mendukung kelompok pengukuhan mereka dalam mendefinisikan dan mengeksplorasi jalur unik menuju pengkodean kreatif yang adil. Lokakarya difasilitasi oleh Stanford d. Sekolah, Studio Utak-atik, Jaringan Pembelajaran Kreatif Brasil, dan Sekolah Umum Chicago CS4ALL. Bersama-sama, peserta lokakarya mengembangkan pemahaman bersama tentang pengkodean kreatif dan membahas strategi dan praktik yang mendorong komunitas yang mempertahankan budaya melalui komunikasi dan kolaborasi kreatif.",
|
||||
"annualReport.2021.SECWorkshopsSubtitle": "Bagaimana kita bisa secara kreatif memberdayakan komunitas lokal dalam mengeksplorasi pengkodean kreatif?",
|
||||
"annualReport.2021.accessTitle": "Mengakses",
|
||||
"annualReport.2021.accessIntro": "Saat COVID-19 memaksa sekolah untuk tutup dan mendorong pembelajaran ke ruang virtual, banyak siswa dan guru menemukan Scratch untuk pertama kalinya atau mengadaptasi cara mereka mengajar dan mempelajari pengodean kreatif. Dari rumah kami sendiri, Scratch Team bekerja untuk mendukung perubahan kebutuhan pendidik dan komunitas online.",
|
||||
"annualReport.2021.accessASL": "ASL Tutorial",
|
||||
"annualReport.2021.accessASLText": "In 2021, we partnered with Deaf Kids Code to launch our first American Sign Language tutorial in the Scratch Editor.",
|
||||
"annualReport.2021.accessASLText2": " Together, we were inspired to create an evergreen resource that would expand creative pathways for deaf Scratchers.",
|
||||
"annualReport.2021.accessASLText3": "The video is a 13-minute remake of our original “Getting Started with Scratch” tutorial that introduces beginners to the Scratch platform.",
|
||||
"annualReport.2021.accessPullQuote": "Being a good ally is a willingness to bend towards being accessible and really putting weight on the recommendations of organizations like mine … Asking, ‘What is it that we can do?’ and really letting us take the reins and go for it, with very little to no resistance; that is a very rare thing.",
|
||||
"annualReport.2021.accessPullQuoteAttr": "- Shireen Hafeez, Founder of Deaf Kids Code ",
|
||||
"annualReport.2021.accessDEICommittee": "DEI Committees at Scratch",
|
||||
"annualReport.2021.accessDEICommitteeText": "In 2021, several committees at Scratch embarked on work to make Scratch more diverse, equitable, and inclusive for all users. We’re excited to share the progress each committee has made and the work still ahead.",
|
||||
"annualReport.2021.accessDEICommitteeAccessibility": "Accessibility",
|
||||
"annualReport.2021.accessDEICommitteeAccessibilityText": "The Accessibility Committee was created in response to one Scratch Team member’s own difficulty using Scratch’s coding blocks and a recognized need to better support Scratchers of all abilities.",
|
||||
"annualReport.2021.accessDEICommitteeAccessibilityText2": "In October of 2021, the committee launched a project to make the color of our coding blocks accessible for Scratchers with vision impairments. The committee is excited to partner with teachers and community organizations specializing in accessibility so the coding blocks meet web accessibility guidelines, and more importantly, lower floors to make Scratch more accessible for all.",
|
||||
"annualReport.2021.accessASL": "Tutorial ASL",
|
||||
"annualReport.2021.accessASLText": "Pada tahun 2021, kami bermitra dengan Deaf Kids Code untuk meluncurkan tutorial Bahasa Isyarat Amerika pertama kami di Scratch Editor.",
|
||||
"annualReport.2021.accessASLText2": "Bersama-sama, kami terinspirasi untuk menciptakan sumber daya hijau yang akan memperluas jalur kreatif bagi para Scratcher tuli.",
|
||||
"annualReport.2021.accessASLText3": "Video ini adalah remake 13 menit dari tutorial 'Memulai dengan Scratch' asli kami yang memperkenalkan pemula ke platform Scratch.",
|
||||
"annualReport.2021.accessPullQuote": "Menjadi sekutu yang baik adalah kesediaan untuk tunduk agar dapat diakses dan benar-benar memberi bobot pada rekomendasi organisasi seperti saya… Menanyakan, 'Apa yang dapat kami lakukan?' dan benar-benar membiarkan kami mengambil kendali dan melakukannya, dengan sangat sedikit atau tidak ada perlawanan; itu adalah hal yang sangat langka.",
|
||||
"annualReport.2021.accessPullQuoteAttr": "- Shireen Hafeez, Pendiri Kode Anak Tuli",
|
||||
"annualReport.2021.accessDEICommittee": "Komite DEI di Scratch",
|
||||
"annualReport.2021.accessDEICommitteeText": "Pada tahun 2021, beberapa komite di Scratch mulai bekerja untuk menjadikan Scratch lebih beragam, setara, dan inklusif untuk semua pengguna. Kami sangat senang untuk membagikan kemajuan yang telah dibuat oleh masing-masing komite dan pekerjaan yang masih harus dilakukan.",
|
||||
"annualReport.2021.accessDEICommitteeAccessibility": "Aksesibilitas",
|
||||
"annualReport.2021.accessDEICommitteeAccessibilityText": "Komite Aksesibilitas dibuat sebagai tanggapan atas kesulitan anggota Tim Scratch sendiri dalam menggunakan blok pengkodean Scratch dan kebutuhan yang diakui untuk mendukung Scratchers dari semua kemampuan dengan lebih baik.",
|
||||
"annualReport.2021.accessDEICommitteeAccessibilityText2": "Pada bulan Oktober 2021, panitia meluncurkan sebuah proyek untuk membuat warna blok kode kami dapat diakses oleh Scratcher dengan gangguan penglihatan. Panitia bersemangat untuk bermitra dengan guru dan organisasi komunitas yang berspesialisasi dalam aksesibilitas sehingga blok pengkodean memenuhi pedoman aksesibilitas web, dan yang lebih penting, lantai bawah untuk membuat Scratch lebih mudah diakses oleh semua orang.",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDI": "G-JEDI",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDIText": "The Global, Justice, Equity, Diversity, and Inclusion (G-JEDI) Committee was formed to develop a shared language that defines what Diversity, Equity, and Inclusion (DEI) mean to the Scratch Team.",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDIText2": "In 2021, the committee began work on a DEI statement to outline the ways in which DEI has informed the Scratch Team and community’s past and present work, and how it will continue to inform new initiatives going forward.",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesign": "Equity x Design",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesignText": "The EquityXDesign Committee was created as a place for Scratch Team members and our collaborators in MIT’s Lifelong Kindergarten group to read and discuss ideas around equity-centered design practices.",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesignText2": "The conversations are guided by Sasha Costanza-Chock’s “Design Justice: Community-Led Practices to Build the Worlds We Need,” and committee members discuss ways in which they can incorporate equity-centered design practices in the development of Scratch tools and resources.",
|
||||
"annualReport.2021.access10NewLanguages": "10 New Languages",
|
||||
"annualReport.2021.access10NewLanguagesText": "With huge thanks to our translation community, we were able to connect with Scratchers in 74 languages last year! In 2021, 10 new languages were added to Scratch, including isiXhosa (South Africa), Sepedi (South Africa), Setswana (South Africa), Afrikaans (South Africa), Kichwa (Peru), ଓଡ଼ିଆ/Odia (India), Kazakh (Kazakhstan), Aragonese (Spain), Western Frisian (the Netherlands), and Bengali (Bangladesh, India, and other regions).",
|
||||
"annualReport.2021.accessSouthAfrica": "Zero-rated Scratch in South Africa",
|
||||
"annualReport.2021.accessSouthAfricaText": "To improve the Scratch experience for young people in regions with low or no internet connectivity, we partnered with the National Education Collaboration Trust (NECT) of South Africa to host a zero-rated page for downloading Scratch. Downloads on zero-rated pages do not use up any data bandwidth, reducing a barrier to accessing Scratch due to data limits and costs. Just two months after its April 2021 launch, the page had more than 1300 visitors.",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDIText": "Komite Global, Keadilan, Kesetaraan, Keragaman, dan Inklusi (G-JEDI) dibentuk untuk mengembangkan bahasa bersama yang mendefinisikan apa arti Keanekaragaman, Kesetaraan, dan Inklusi (DEI) bagi Tim Scratch.",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDIText2": "Pada tahun 2021, komite mulai mengerjakan pernyataan DEI untuk menguraikan cara-cara DEI memberi tahu Tim Scratch dan pekerjaan komunitas di masa lalu dan sekarang, dan bagaimana DEI akan terus menginformasikan inisiatif baru ke depan.",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesign": "Ekuitas x Desain",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesignText": "Komite EquityXDesign dibuat sebagai tempat bagi anggota Scratch Team dan kolaborator kami di grup TK Seumur Hidup MIT untuk membaca dan mendiskusikan ide seputar praktik desain yang berpusat pada ekuitas.",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesignText2": "Percakapan dipandu oleh “Design Justice: Community-Led Practices to Build the Worlds We Need” dari Sasha Costanza-Chock, dan anggota komite mendiskusikan cara-cara di mana mereka dapat menggabungkan praktik desain yang berpusat pada ekuitas dalam pengembangan alat dan sumber daya Scratch.",
|
||||
"annualReport.2021.access10NewLanguages": "10 Bahasa Baru",
|
||||
"annualReport.2021.access10NewLanguagesText": "Terima kasih banyak kepada komunitas terjemahan kami, kami dapat terhubung dengan Scratchers dalam 74 bahasa tahun lalu! Pada tahun 2021, 10 bahasa baru ditambahkan ke Scratch, termasuk isiXhosa (Afrika Selatan), Sepedi (Afrika Selatan), Setswana (Afrika Selatan), Afrikaans (Afrika Selatan), Kichwa (Peru), ଓଡ଼ିଆ/Odia (India), Kazakh (Kazakhstan), Aragon (Spanyol), Frisian Barat (Belanda), dan Bengali (Bangladesh, India, dan wilayah lainnya).",
|
||||
"annualReport.2021.accessSouthAfrica": "Scratch Nol di Afrika Selatan",
|
||||
"annualReport.2021.accessSouthAfricaText": "Untuk meningkatkan pengalaman Scratch bagi kaum muda di wilayah dengan konektivitas internet yang rendah atau tidak ada sama sekali, kami bermitra dengan National Education Collaboration Trust (NECT) Afrika Selatan untuk menyelenggarakan halaman berperingkat nol untuk mengunduh Scratch. Unduhan pada halaman berperingkat nol tidak menggunakan bandwidth data apa pun, mengurangi hambatan untuk mengakses Scratch karena batasan data dan biaya. Hanya dua bulan setelah peluncurannya pada April 2021, halaman tersebut memiliki lebih dari 1.300 pengunjung.",
|
||||
"annualReport.2021.accessSnapshot": "Jepretan",
|
||||
"annualReport.2021.communityTitle": "Komunitas",
|
||||
"annualReport.2021.communityIntro": "In 2021, the Scratch community continued to experience rapid growth as even more young people around the world created and connected alongside their peers. We also continued to develop partnerships with community members to improve the Scratch experience for our diverse community of users.",
|
||||
"annualReport.2021.communityIntro": "Pada tahun 2021, komunitas Scratch terus mengalami pertumbuhan pesat karena semakin banyak anak muda di seluruh dunia yang berkreasi dan terhubung bersama rekan-rekan mereka. Kami juga terus mengembangkan kemitraan dengan anggota komunitas untuk meningkatkan pengalaman Scratch bagi komunitas pengguna kami yang beragam.",
|
||||
"annualReport.2021.communityScratchConference": "Scratch Conference",
|
||||
"annualReport.2021.communityScratchConferenceText1": "In July, educators in our global community came together to celebrate creative coding at the Scratch Conference. This free, virtual event was led by our collaborators at MIT’s Lifelong Kindergarten Group. The conference brought together {more_bold}, who spent the day connecting, collaborating, and learning from one another, even as COVID kept us apart.",
|
||||
"annualReport.2021.communityScratchConferenceText1More": "more than 1,500 educators and Scratch enthusiasts",
|
||||
"annualReport.2021.communityVolunteerTranslators": "Volunteer Translators",
|
||||
"annualReport.2021.communityVolunteerTranslatorsText": "Since Scratch was launched in 2007, we have been committed to supporting our users worldwide. Our language translation volunteers work closely with the Scratch Team to help translate and localize our platform and resources for the diverse communities that we serve.",
|
||||
"annualReport.2021.communityVolunteerTranslatorsText2": "Thousands of translators have volunteered their time to translate Scratch into 74 languages and counting, and there are currently more than one thousand translators signed up to translate Scratch and ScratchJr. We’re grateful to our volunteers for helping us reach more Scratchers around the world!",
|
||||
"annualReport.2021.communityScratchCommunity": "The Scratch Community in 2021",
|
||||
"annualReport.2021.communityScratchCommunityIntro": "In 2021, more than 113 million projects were created on the Scratch site – almost a 39% increase from 2020 – and more than one million new studios were created! Throughout the year, the Scratch Team hosted numerous studios to celebrate important events and encourage Scratchers to participate in the online community.",
|
||||
"annualReport.2021.communityScratchConferenceText1": "Pada bulan Juli, para pengajar di komunitas global kami berkumpul untuk merayakan pengkodean kreatif di Scratch Conference. Acara virtual gratis ini dipimpin oleh kolaborator kami di Lifelong Kindergarten Group MIT. Konferensi tersebut menyatukan {more_bold}, yang menghabiskan hari itu untuk terhubung, berkolaborasi, dan belajar satu sama lain, bahkan saat COVID memisahkan kita.",
|
||||
"annualReport.2021.communityScratchConferenceText1More": "lebih dari 1.500 pendidik dan penggemar Scratch",
|
||||
"annualReport.2021.communityVolunteerTranslators": "Penerjemah Relawan",
|
||||
"annualReport.2021.communityVolunteerTranslatorsText": "Sejak Scratch diluncurkan pada tahun 2007, kami telah berkomitmen untuk mendukung pengguna kami di seluruh dunia. Sukarelawan terjemahan bahasa kami bekerja sama dengan Tim Scratch untuk membantu menerjemahkan dan melokalkan platform dan sumber daya kami untuk beragam komunitas yang kami layani.",
|
||||
"annualReport.2021.communityVolunteerTranslatorsText2": "Ribuan penerjemah telah merelakan waktunya untuk menerjemahkan Scratch ke dalam 74 bahasa dan terus bertambah, dan saat ini ada lebih dari seribu penerjemah yang mendaftar untuk menerjemahkan Scratch dan ScratchJr. Kami berterima kasih kepada sukarelawan kami karena telah membantu kami menjangkau lebih banyak Scratcher di seluruh dunia!",
|
||||
"annualReport.2021.communityScratchCommunity": "Komunitas Scratch di tahun 2021",
|
||||
"annualReport.2021.communityScratchCommunityIntro": "Pada tahun 2021, lebih dari 113 juta proyek dibuat di situs Scratch – hampir meningkat 39% dari tahun 2020 – dan lebih dari satu juta studio baru dibuat! Sepanjang tahun, Tim Scratch menyelenggarakan banyak studio untuk merayakan acara penting dan mendorong Scratchers untuk berpartisipasi dalam komunitas online.",
|
||||
"annualReport.2021.yearInReview": "Peninjauan Setahun",
|
||||
"annualReport.2021.yearInReviewText": "2021 was a remarkable year in the online community. The Community Team highlighted and developed opportunities for young people to express their ideas and become engaged in positive ways, and incredible movements sprung up from Scratchers themselves. Here’s a look back at some of the highlights of the year:",
|
||||
"annualReport.2021.yearInReviewText": "2021 adalah tahun yang luar biasa di komunitas online. Tim Komunitas menyoroti dan mengembangkan peluang bagi kaum muda untuk mengekspresikan ide mereka dan terlibat dalam cara yang positif, dan gerakan luar biasa bermunculan dari Scratchers sendiri. Berikut adalah kilas balik beberapa sorotan tahun ini:",
|
||||
"annualReport.2021.yearInReviewCard1Date": "Januari",
|
||||
"annualReport.2021.yearInReviewCard1Title": "Poetic Cafe",
|
||||
"annualReport.2021.yearInReviewCard1Text": "We “opened” our very first Poetic Cafe where Scratchers were invited to write, share, or collaborate on poems to share with the community.",
|
||||
"annualReport.2021.yearInReviewCard1Title": "Kafe Puisi",
|
||||
"annualReport.2021.yearInReviewCard1Text": "Kami “membuka” Poetic Cafe pertama kami di mana Scratcher diundang untuk menulis, berbagi, atau berkolaborasi dalam puisi untuk dibagikan kepada komunitas.",
|
||||
"annualReport.2021.yearInReviewCard2Date": "Februari",
|
||||
"annualReport.2021.yearInReviewCard2Title": "Black History Month Studio",
|
||||
"annualReport.2021.yearInReviewCard2Text": "Scratchers shared interactive artwork, created poems, animated music videos, and more to celebrate influential people and events in Black history.",
|
||||
"annualReport.2021.yearInReviewCard2Title": "Studio Bulan Sejarah Hitam",
|
||||
"annualReport.2021.yearInReviewCard2Text": "Scratcher membagikan karya seni interaktif, membuat puisi, video musik animasi, dan lainnya untuk merayakan orang dan peristiwa berpengaruh dalam sejarah Kulit Hitam.",
|
||||
"annualReport.2021.yearInReviewCard3Date": "April",
|
||||
"annualReport.2021.yearInReviewCard3Title": "Hari April Mop",
|
||||
"annualReport.2021.yearInReviewCard3Text": "Scratchers were asked to imagine the “Secret life” of the Scratch Cat and went on a treasure hunt for fun and silly things hidden around the Scratch website.",
|
||||
"annualReport.2021.yearInReviewCard3Text": "Scratchers diminta untuk membayangkan 'Kehidupan rahasia' Scratch Cat dan pergi berburu harta karun untuk hal-hal lucu dan konyol yang tersembunyi di sekitar situs Scratch.",
|
||||
"annualReport.2021.yearInReviewCard4Date": "May",
|
||||
"annualReport.2021.yearInReviewCard4Title": "Scratch Week",
|
||||
"annualReport.2021.yearInReviewCard4Text": "Scratchers around the world shared more than 3,500 projects responding to themed prompts like “Cooking With Scratch” and “Ridiculous Inventions” to celebrate Scratch's birthday.",
|
||||
"annualReport.2021.yearInReviewCard4Title": "Minggu Scratch",
|
||||
"annualReport.2021.yearInReviewCard4Text": "Scratcher di seluruh dunia berbagi lebih dari 3.500 proyek menanggapi petunjuk bertema seperti 'Memasak Dengan Scratch' dan 'Penemuan Konyol' untuk merayakan ulang tahun Scratch.",
|
||||
"annualReport.2021.yearInReviewCard5Date": "Juni",
|
||||
"annualReport.2021.yearInReviewCard5Title": "Pride Month",
|
||||
"annualReport.2021.yearInReviewCard5Text": "Scratchers created projects using all the colors of the rainbow to celebrate the LGBTQ+ community in the Pride Month studio.",
|
||||
"annualReport.2021.yearInReviewCard5Title": "Bulan Kebanggaan",
|
||||
"annualReport.2021.yearInReviewCard5Text": "Scratcher membuat proyek menggunakan semua warna pelangi untuk merayakan komunitas LGBTQ+ di studio Pride Month.",
|
||||
"annualReport.2021.yearInReviewCard6Date": "Agustus",
|
||||
"annualReport.2021.yearInReviewCard6Title": "Scratch Camp",
|
||||
"annualReport.2021.yearInReviewCard6Text": "During this annual three-week long event, Scratchers created more than 7,000 projects that moved and grooved, showcased creative do-it-yourself (DIY) ideas, and shared their discoveries about the natural world around them.",
|
||||
"annualReport.2021.yearInReviewCard6Text": "Selama acara tahunan selama tiga minggu ini, Scratcher menciptakan lebih dari 7.000 proyek yang bergerak dan beralur, memamerkan ide-ide kreatif do-it-yourself (DIY), dan membagikan penemuan mereka tentang alam di sekitar mereka.",
|
||||
"annualReport.2021.yearInReviewCard7Date": "Oktober",
|
||||
"annualReport.2021.yearInReviewCard7Title": "Scratchtober",
|
||||
"annualReport.2021.yearInReviewCard7Text": "For two weeks, Scratchers created projects showcasing their interpretations of daily prompts in the Scratchtober studio. More than 3,500 projects were created around single-word themes like underwater, celebration, and creatures.",
|
||||
"annualReport.2021.yearInReviewCard7Text": "Selama dua minggu, Scratchers membuat proyek yang menampilkan interpretasi mereka atas perintah harian di studio Scratchtober. Lebih dari 3.500 proyek dibuat seputar tema satu kata seperti bawah air, perayaan, dan makhluk.",
|
||||
"annualReport.2021.yearInReviewCard8Date": "Desember",
|
||||
"annualReport.2021.yearInReviewCard8Title": "CSEdWeek",
|
||||
"annualReport.2021.yearInReviewCard8Text": "Computer Science Education Week (CSEdWeek) occurred from December 6-12 to celebrate computer science around the world. Scratch participated in the week by encouraging community members to check out tutorials, studios, and a live event hosted in partnership with Makey Makey!",
|
||||
"annualReport.2021.yearInReviewCard8Text": "Pekan Pendidikan Ilmu Komputer (CSEdWeek) berlangsung dari 6-12 Desember untuk merayakan ilmu komputer di seluruh dunia. Scratch berpartisipasi dalam minggu ini dengan mendorong anggota komunitas untuk melihat tutorial, studio, dan acara langsung yang diselenggarakan dalam kemitraan dengan Makey Makey!",
|
||||
"annualReport.2021.yearInReviewCard9Date": "Desember",
|
||||
"annualReport.2021.yearInReviewCard9Title": "2021: A Scratch Year in Review Studio",
|
||||
"annualReport.2021.yearInReviewCard9Text": "In 2021, Scratchers learned new skills, connected with friends around the world, and found creative ways to express themselves. More than 1,000 Scratchers shared their favorite Scratch memories and what Scratch meant to them in the 2021: A Scratch Year in Review studio.",
|
||||
"annualReport.2021.yearInReviewCard9Title": "2021: Tahun Scratch di Review Studio",
|
||||
"annualReport.2021.yearInReviewCard9Text": "Pada tahun 2021, Scratcher mempelajari keterampilan baru, terhubung dengan teman di seluruh dunia, dan menemukan cara kreatif untuk mengekspresikan diri. Lebih dari 1.000 Scratcher membagikan kenangan Scratch favorit mereka dan apa arti Scratch bagi mereka di studio 2021: A Scratch Year in Review.",
|
||||
"annualReport.2021.communityScratchLabTitle": "Scratch Lab",
|
||||
"annualReport.2021.communityScratchLabText": "With the launch of Scratch Lab in February, we’ve opened the doors of our development process directly to Scratchers around the world.",
|
||||
"annualReport.2021.communityScratchLabText2": "Before we decide if we should introduce new blocks to the Scratch coding editor, it’s crucial to see the creative, innovative, and surprising ways Scratchers interact with them. Scratch Lab is a sandbox where everyone can try out these new features and, most importantly, share their thoughts and ideas directly with us.",
|
||||
"annualReport.2021.communityScratchLabText3": "Over 500,000 Scratchers explored the Scratch Lab site in 2021, and they submitted more than 37,000 pieces of feedback.",
|
||||
"annualReport.2021.communityScratchLabText4": "This feedback has been invaluable as we evaluate and develop Animated Text blocks, Face Sensing blocks, and more potential new features.",
|
||||
"annualReport.2021.communityScratchLabText": "Dengan peluncuran Scratch Lab pada bulan Februari, kami telah membuka pintu proses pengembangan kami langsung ke Scratcher di seluruh dunia.",
|
||||
"annualReport.2021.communityScratchLabText2": "Sebelum kami memutuskan apakah kami harus memperkenalkan blok baru ke editor pengkodean Scratch, penting untuk melihat cara kreatif, inovatif, dan mengejutkan Scratcher berinteraksi dengan mereka. Scratch Lab adalah kotak pasir tempat semua orang dapat mencoba fitur-fitur baru ini dan, yang paling penting, berbagi pemikiran dan ide mereka langsung dengan kami.",
|
||||
"annualReport.2021.communityScratchLabText3": "Lebih dari 500.000 Scratcher menjelajahi situs Scratch Lab pada tahun 2021, dan mereka mengirimkan lebih dari 37.000 umpan balik.",
|
||||
"annualReport.2021.communityScratchLabText4": "Umpan balik ini sangat berharga saat kami mengevaluasi dan mengembangkan blok Teks Animasi, blok Face Sensing, dan lebih banyak fitur baru yang potensial.",
|
||||
"annualReport.2021.ytData1": "100,000",
|
||||
"annualReport.2021.ytData1Sub": "pelanggan",
|
||||
"annualReport.2021.ytData2": "9 million",
|
||||
"annualReport.2021.ytData2Sub": "views on videos",
|
||||
"annualReport.2021.ytData3Top": "viewers in",
|
||||
"annualReport.2021.ytData2": "9 juta",
|
||||
"annualReport.2021.ytData2Sub": "penayangan di video",
|
||||
"annualReport.2021.ytData3Top": "pemirsa di",
|
||||
"annualReport.2021.ytData3": "178",
|
||||
"annualReport.2021.ytData3Sub": "countries",
|
||||
"annualReport.2021.communitySnapshot2Title": "The Scratch Team on YouTube",
|
||||
"annualReport.2021.communitySnapshot2Text": "The Scratch Team YouTube channel reached 100,000 subscribers in 2021— a nearly 500 percent increase from 2020! As students, educators, and families evolved in response to the pandemic, we knew we had to create resources that were reactive to their needs.",
|
||||
"annualReport.2021.communitySnapshot2Text2": "These resources include a series of comprehensive Scratch tutorials that guide users through designing stories, games, and animations on Scratch. In 2021, these videos garnered nearly nine million views from viewers in 178 countries.",
|
||||
"annualReport.2021.tutorial1": "How to Make an 'About Me'",
|
||||
"annualReport.2021.tutorial2": "How to Make a Clicker Game",
|
||||
"annualReport.2021.tutorial3": "How to Make a Mouse Trail",
|
||||
"annualReport.2021.ytData3Sub": "negara",
|
||||
"annualReport.2021.communitySnapshot2Title": "Tim Scratch di YouTube",
|
||||
"annualReport.2021.communitySnapshot2Text": "Saluran YouTube Scratch Team mencapai 100.000 pelanggan pada tahun 2021— hampir 500 persen meningkat dari tahun 2020! Saat siswa, pendidik, dan keluarga berevolusi sebagai respons terhadap pandemi, kami tahu bahwa kami harus menciptakan sumber daya yang reaktif terhadap kebutuhan mereka.",
|
||||
"annualReport.2021.communitySnapshot2Text2": "Sumber daya ini mencakup serangkaian tutorial Scratch komprehensif yang memandu pengguna merancang cerita, game, dan animasi di Scratch. Pada tahun 2021, video ini mengumpulkan hampir sembilan juta penayangan dari pemirsa di 178 negara.",
|
||||
"annualReport.2021.tutorial1": "Cara Membuat 'Tentang Saya'",
|
||||
"annualReport.2021.tutorial2": "Cara Membuat permainan clicker",
|
||||
"annualReport.2021.tutorial3": "Cara Membuat Jejak Tikus",
|
||||
"annualReport.2021.FounderMessageTitle": "Pesan dari Pendiri Kami",
|
||||
"annualReport.2021.FounderMessageSubTitle": "Support and Inspiration from a Founding Partner",
|
||||
"annualReport.2021.FounderMessageText1": "As you read through this annual report, you’ll learn about many ways that Scratch is expanding creative computing opportunities for millions of young people around the world, especially those from marginalized communities. This global impact is possible because of the tireless work of the growing team of engineers, designers, educators, community moderators, and others at the Scratch Foundation.",
|
||||
"annualReport.2021.FounderMessageText2": "To continue to grow our efforts and impact, we rely on the generous financial support of an incredible collection of companies, foundations, and individual donors who are aligned with our mission and vision. Here, I want to highlight the support and inspiration we’ve received from one of our Founding Partners: the LEGO Foundation.",
|
||||
"annualReport.2021.FounderMessageText3": "My research group at the MIT Media Lab started collaborating with the LEGO company and LEGO Foundation more than 30 years ago. LEGO funding helped support our early work on Scratch, leading up to the public launch of Scratch in 2007. Then, when Scratch spun out of MIT into the Scratch Foundation in 2019, the LEGO Foundation provided important funding for the new organization, with a five-year $10 million grant to “support transformative educational change by developing and promoting playful, creative approaches to coding...in diverse economic and cultural contexts.” When the pandemic hit, the LEGO Foundation stepped up with an additional $5 million grant in 2021, to ensure that the Scratch Foundation could meet the needs of children and educators disrupted by the pandemic.",
|
||||
"annualReport.2021.FounderMessageText4": "But the LEGO-Scratch connection goes far beyond financial support. The Scratch approach of creating animated stories and games by snapping together graphical programming blocks was inspired, in part, by the way children build LEGO houses and castles by snapping together plastic LEGO bricks. Scratch and LEGO also share the same project-based educational philosophy, encouraging children to iteratively refine their projects by trying out an idea, seeing what happens, then making revisions and trying again.",
|
||||
"annualReport.2021.FounderMessageText5": "I’ve always loved the LEGO slogan “Joy of Building, Pride of Creation.” The LEGO Foundation’s deep partnership with the Scratch Foundation is helping to bring “Joy of Building, Pride of Creation” to children’s digital activities. The partnership serves as a model of how organizations with shared ideas and values can work together to catalyze transformational change in learning and education. As the Scratch Foundation continues to build its network of partners and supporters, I look forward to connecting with other organizations to expand creative computing opportunities for children around the world.",
|
||||
"annualReport.2021.FounderTitle": "Founder, Scratch Foundation",
|
||||
"annualReport.2021.FounderMessageSubTitle": "Dukungan dan Inspirasi dari Founding Partner",
|
||||
"annualReport.2021.FounderMessageText1": "Saat Anda membaca laporan tahunan ini, Anda akan belajar tentang banyak cara Scratch memperluas peluang komputasi kreatif bagi jutaan anak muda di seluruh dunia, terutama mereka yang berasal dari komunitas yang terpinggirkan. Dampak global ini dimungkinkan karena kerja tak kenal lelah dari tim insinyur, desainer, pendidik, moderator komunitas, dan lainnya di Scratch Foundation.",
|
||||
"annualReport.2021.FounderMessageText2": "Untuk terus mengembangkan upaya dan dampak kami, kami mengandalkan dukungan keuangan yang murah hati dari kumpulan perusahaan, yayasan, dan donor individu yang luar biasa yang sejalan dengan misi dan visi kami. Di sini, saya ingin menyoroti dukungan dan inspirasi yang kami terima dari salah satu Mitra Pendiri kami: LEGO Foundation.",
|
||||
"annualReport.2021.FounderMessageText3": "Grup riset saya di MIT Media Lab mulai berkolaborasi dengan perusahaan LEGO dan LEGO Foundation lebih dari 30 tahun yang lalu. Pendanaan LEGO membantu mendukung pekerjaan awal kami di Scratch, yang mengarah ke peluncuran publik Scratch pada tahun 2007. Kemudian, ketika Scratch keluar dari MIT menjadi Scratch Foundation pada tahun 2019, LEGO Foundation menyediakan dana penting untuk organisasi baru, dengan lima -hibah $10 juta tahun untuk 'mendukung perubahan pendidikan transformatif dengan mengembangkan dan mempromosikan pendekatan kreatif yang menyenangkan untuk pengkodean... dalam konteks ekonomi dan budaya yang beragam.' Saat pandemi melanda, LEGO Foundation meningkatkan hibah tambahan sebesar $5 juta pada tahun 2021, untuk memastikan bahwa Scratch Foundation dapat memenuhi kebutuhan anak-anak dan pendidik yang terganggu oleh pandemi.",
|
||||
"annualReport.2021.FounderMessageText4": "Tetapi koneksi LEGO-Scratch jauh melampaui dukungan finansial. Pendekatan Scratch untuk membuat cerita dan permainan animasi dengan menyatukan blok pemrograman grafis terinspirasi, sebagian, dari cara anak-anak membangun rumah dan kastil LEGO dengan menggabungkan bata LEGO plastik. Scratch dan LEGO juga berbagi filosofi pendidikan berbasis proyek yang sama, mendorong anak-anak untuk menyempurnakan proyek mereka secara berulang dengan mencoba sebuah ide, melihat apa yang terjadi, kemudian membuat revisi dan mencoba lagi.",
|
||||
"annualReport.2021.FounderMessageText5": "Saya selalu menyukai slogan LEGO “Joy of Building, Pride of Creation.” Kemitraan mendalam LEGO Foundation dengan Scratch Foundation membantu menghadirkan “Joy of Building, Pride of Creation” ke aktivitas digital anak-anak. Kemitraan berfungsi sebagai model bagaimana organisasi dengan ide dan nilai bersama dapat bekerja sama untuk mengkatalisasi perubahan transformasional dalam pembelajaran dan pendidikan. Saat Scratch Foundation terus membangun jaringan mitra dan pendukungnya, saya berharap dapat terhubung dengan organisasi lain untuk memperluas peluang komputasi kreatif bagi anak-anak di seluruh dunia.",
|
||||
"annualReport.2021.FounderTitle": "Pendiri, Scratch Foundation",
|
||||
"annualReport.2021.lookingForward": "Sedang mencari",
|
||||
"annualReport.2021.lookingForwardText1": "In 2021, we outlined a Strategic Framework guiding our major priorities for the next 4 years. We’re focused on these major areas:",
|
||||
"annualReport.2021.lookingForwardText2": "We would like to extend a huge thank you to the LEGO Foundation, whose generous COVID Recovery Grant will enable us to carry out this crucial work. We can’t wait to share more with you about the exciting projects we have planned, including updates to the Scratch experience for schools, updates to ScratchJr, and more.",
|
||||
"annualReport.2021.LookingForward1": "Strengthening the Scratch Platform and Community Infrastructure",
|
||||
"annualReport.2021.LookingForward2": "Expanding Pathways to Creative Learning",
|
||||
"annualReport.2021.LookingForward3": "Building Organizational Capacity and Ensuring Fiscal Sustainability",
|
||||
"annualReport.2021.lookingForwardText1": "Pada tahun 2021, kami menyusun Kerangka Kerja Strategis yang memandu prioritas utama kami untuk 4 tahun ke depan. Kami berfokus pada area utama ini:",
|
||||
"annualReport.2021.lookingForwardText2": "Kami ingin mengucapkan terima kasih yang sebesar-besarnya kepada LEGO Foundation, yang Hibah Pemulihan COVID-nya memungkinkan kami untuk melaksanakan pekerjaan penting ini. Kami tidak sabar untuk berbagi lebih banyak dengan Anda tentang proyek menarik yang telah kami rencanakan, termasuk pembaruan pengalaman Scratch untuk sekolah, pembaruan ScratchJr, dan banyak lagi.",
|
||||
"annualReport.2021.LookingForward1": "Memperkuat Scratch Platform dan Infrastruktur Komunitas",
|
||||
"annualReport.2021.LookingForward2": "Memperluas Jalur untuk Pembelajaran Kreatif",
|
||||
"annualReport.2021.LookingForward3": "Membangun Kapasitas Organisasi dan Memastikan Keberlanjutan Fiskal",
|
||||
"annualReport.2021.supportersTitle": "Terima Kasih Kepada Pendukung Kami",
|
||||
"annualReport.2021.supportersIntro": "Terima kasih kepada pendukung kami yang murah hati. Kontribusi Anda membantu kami memperluas peluang belajar kreatif untuk anak-anak dari segala usia, dari semua latar belakang, di seluruh dunia.",
|
||||
"annualReport.2021.ourSupporters": "Pendukung Kami",
|
||||
"annualReport.2021.ourSupportersText": "We want to thank all Scratch supporters who, throughout the years, have helped us amazing learning experiences for millions of young people around the world. The following list is based on giving to Scratch Foundation from January 1, 2021 to December 31, 2021.",
|
||||
"annualReport.2021.ourSupportersText": "Kami ingin berterima kasih kepada semua pendukung Scratch yang selama bertahun-tahun telah membantu kami mendapatkan pengalaman belajar yang luar biasa bagi jutaan anak muda di seluruh dunia. Daftar berikut berdasarkan pemberian kepada Scratch Foundation dari 1 Januari 2021 hingga 31 Desember 2021.",
|
||||
"annualReport.2021.supportersFoundingTitle": "Mitra Pendiri — $10.000.000+",
|
||||
"annualReport.2021.supportersFoundingText": "Kami sangat berterima kasih kepada Mitra Pendiri kami yang masing-masing telah memberikan setidaknya $10.000.000 dalam bentuk dukungan kumulatif, sejak dimulainya Scratch pada tahun 2003.",
|
||||
"annualReport.2021.supportersCatPartnersTitle": "Mitra Scratch Cat — $1.000.000+",
|
||||
|
@ -201,71 +201,71 @@
|
|||
"annualReport.2021.leadershipBoardMember": "Anggota dewan",
|
||||
"annualReport.2021.leadershipPresidentCEO": "Presiden dan CEO",
|
||||
"annualReport.2021.leadershipFormerPresident": "Mantan Presiden",
|
||||
"annualReport.2021.leadershipFounderCEO": "Founder and CEO",
|
||||
"annualReport.2021.leadershipFounderCEO": "Penemu dan CEO",
|
||||
"annualReport.2021.leadershipFormerChairCEO": "Mantan CEO dan Ketua",
|
||||
"annualReport.2021.leadershipBoardSecretaryTreasurer": "Sekretaris Dewan & Bendahara",
|
||||
"annualReport.2021.leadershipBoardSecretary": "Sekretaris Dewan",
|
||||
"annualReport.2021.leadershipBoardTreasurer": "Bendahara Dewan",
|
||||
"annualReport.2021.leadershipScratchTeam": "2021 Scratch Team",
|
||||
"annualReport.2021.leadershipScratchTeam": "Tim Scratch 2021",
|
||||
"annualReport.2021.leadershipED": "Direktur Eksekutif",
|
||||
"annualReport.2021.teamThankYou": "Terima kasih kepada Mitch Resnick, Natalie Rusk, Rupal Jain, dan kolaborator lainnya di Lifelong Kindergarten Group di MIT Media Lab atas dukungan tak kenal lelah Anda terhadap Scratch.",
|
||||
"annualReport.2021.donateTitle": "Dukung Kami",
|
||||
"annualReport.2021.donateMessage": "Your support enables us to create inspiring, creative, and memorable learning experiences for kids everywhere, especially those who have been systemically excluded from creative coding opportunities. Make a gift to Scratch today to help us keep our servers running, maintain our growing global community, and make creative coding possible for kids in every country around the world.",
|
||||
"annualReport.2021.donateMessage2": "Thank you for your generosity.",
|
||||
"annualReport.2021.donateMessage": "Dukungan Anda memungkinkan kami untuk menciptakan pengalaman belajar yang menginspirasi, kreatif, dan berkesan bagi anak-anak di mana saja, terutama mereka yang secara sistematis dikecualikan dari peluang pengkodean kreatif. Berikan hadiah untuk Scratch hari ini untuk membantu kami menjaga server kami tetap berjalan, menjaga komunitas global kami yang terus berkembang, dan memungkinkan pengkodean kreatif untuk anak-anak di setiap negara di seluruh dunia.",
|
||||
"annualReport.2021.donateMessage2": "Terima kasih atas kemurahan hati Anda.",
|
||||
"annualReport.2021.donateButton": "Donasi",
|
||||
"annualReport.2021.projectBy": "proyek oleh",
|
||||
"annualReport.2021.JuneIlloAttr": "Flags by @ratchild",
|
||||
"annualReport.2021.OctIlloAttr": "Potato and glasses by @Cupwing",
|
||||
"annualReport.2021.altMap": "A map of the world showing 41 SEC organizations",
|
||||
"annualReport.2021.altSECSpotlightImage": "A child plays with a toy in front of an orange background",
|
||||
"annualReport.2021.altAccessibility": "Two people use sign language in front of a green background.",
|
||||
"annualReport.2021.altaccessDEICommittee": "A hand holds out a scratch component on a green background.",
|
||||
"annualReport.2021.altaccessDEICommitteeAccessibility": "A hand paints scratch components on a blue background.",
|
||||
"annualReport.2021.altaccessDEICommitteeG-JEDI": "Two hands reach toward a text bubble with a heart inside it.",
|
||||
"annualReport.2021.altaccessDEICommitteeEquitXDesign": "Two hands work together to compile a list of scratch components.",
|
||||
"annualReport.2021.altaccessSouthAfrica": "Two kids, one using a tablet and one using a laptop, work on a scratch project together.",
|
||||
"annualReport.2021.altcommunityVolunteerTransators": "Four hands are raised with text bubbles resting on top of them in front of a purple background.",
|
||||
"annualReport.2021.altcommunityThankYou": "A globe with a banner across it saying 'Thank you' surrounded by the words for thank you in various languages.",
|
||||
"annualReport.2021.JuneIlloAttr": "Bendera oleh @ratchild",
|
||||
"annualReport.2021.OctIlloAttr": "Kentang dan gelas oleh @Cupwing",
|
||||
"annualReport.2021.altMap": "Peta dunia yang menunjukkan 41 organisasi SEC",
|
||||
"annualReport.2021.altSECSpotlightImage": "Seorang anak bermain dengan mainan di depan latar belakang oranye",
|
||||
"annualReport.2021.altAccessibility": "Dua orang menggunakan bahasa isyarat di depan latar belakang hijau.",
|
||||
"annualReport.2021.altaccessDEICommittee": "Sebuah tangan mengulurkan komponen Scratch pada latar belakang hijau.",
|
||||
"annualReport.2021.altaccessDEICommitteeAccessibility": "Sebuah tangan mengecat komponen Scratch pada latar belakang biru.",
|
||||
"annualReport.2021.altaccessDEICommitteeG-JEDI": "Dua tangan meraih gelembung teks dengan hati di dalamnya.",
|
||||
"annualReport.2021.altaccessDEICommitteeEquitXDesign": "Dua tangan bekerja sama untuk menyusun daftar komponen awal.",
|
||||
"annualReport.2021.altaccessSouthAfrica": "Dua anak, satu menggunakan tablet dan satu lagi menggunakan laptop, mengerjakan proyek Scratch bersama.",
|
||||
"annualReport.2021.altcommunityVolunteerTransators": "Empat tangan diangkat dengan gelembung teks diletakkan di atasnya di depan latar belakang ungu.",
|
||||
"annualReport.2021.altcommunityThankYou": "Bola dunia dengan spanduk bertuliskan 'Terima kasih' dikelilingi kata-kata terima kasih dalam berbagai bahasa.",
|
||||
"annualReport.2021.altAvatar": "avatar pengguna",
|
||||
"annualReport.2021.altDropdownArrow": "Panah yang menunjukkan menu tarik-turun.",
|
||||
"annualReport.2021.altMastheadIllustration": "Tiga orang berinteraksi dengan komponen goresan fisik.",
|
||||
"annualReport.2021.altWave": "Tangan emoji melambai.",
|
||||
"annualReport.2021.altMitchHeadshot": "Pendiri Mitch Resnick",
|
||||
"annualReport.2021.altCalendar": "A calendar displaying the year 2021.",
|
||||
"annualReport.2021.altWorldVisualization": "An illustrated version of the globe.",
|
||||
"annualReport.2021.altSaudiArabiaVisualization": "A bar chart showing that there were more than twice as many new Scratch users in 2021 as there were in 2020.",
|
||||
"annualReport.2021.altScratchHorizontalCommand": "A yellow Scratch programming component.",
|
||||
"annualReport.2021.altSECVideoPreview": "The Scratch interface appears on the left and a girl signing appears on the right.",
|
||||
"annualReport.2021.altScratchJr": "Text reading Scratch jr",
|
||||
"annualReport.2021.altHorizontalLoop": "A yellow horizontal Scratch programming component.",
|
||||
"annualReport.2021.altaccessDEICommitteeEquityXDesign": "Two hands lining up physical Scratch components.",
|
||||
"annualReport.2021.altcommunityVolunteerTranslators": "Hands reaching up in front of a purple background with text bubbles floating above them.",
|
||||
"annualReport.2021.altScratchLogoText": "A green rectangle with the words 'Scratch Lab' writton on it.",
|
||||
"annualReport.2021.altScratchLabVideo": "A screenshot of a Scratch project with a play button on top.",
|
||||
"annualReport.2021.altHat": "A person wearing a yellow hat and pink heart sunglasses.",
|
||||
"annualReport.2021.altScratchText": "A rainbow Scratch component displaying the text, 'Here we go!'",
|
||||
"annualReport.2021.altStar": "A girl with a yellow star in front of her face.",
|
||||
"annualReport.2021.altMouseTrail": "Multiple cut outs of a squirrel head placed randomly on top of each other.",
|
||||
"annualReport.2021.altSECWorkshops": "People playing together",
|
||||
"annualReport.2021.altArrowUp": "An arrow pointing up.",
|
||||
"annualReport.2021.altCalendar": "Kalender yang menampilkan tahun 2021.",
|
||||
"annualReport.2021.altWorldVisualization": "Versi dunia bergambar.",
|
||||
"annualReport.2021.altSaudiArabiaVisualization": "Bagan batang menunjukkan bahwa ada lebih dari dua kali lebih banyak pengguna Scratch baru pada tahun 2021 dibandingkan pada tahun 2020.",
|
||||
"annualReport.2021.altScratchHorizontalCommand": "Komponen pemrograman Scratch kuning.",
|
||||
"annualReport.2021.altSECVideoPreview": "Antarmuka Scratch muncul di sebelah kiri dan tanda perempuan muncul di sebelah kanan.",
|
||||
"annualReport.2021.altScratchJr": "Teks membaca Scratch jr",
|
||||
"annualReport.2021.altHorizontalLoop": "Komponen pemrograman Scratch horizontal berwarna kuning.",
|
||||
"annualReport.2021.altaccessDEICommitteeEquityXDesign": "Dua tangan menyusun komponen Scratch fisik.",
|
||||
"annualReport.2021.altcommunityVolunteerTranslators": "Tangan terulur di depan latar belakang ungu dengan gelembung teks mengambang di atasnya.",
|
||||
"annualReport.2021.altScratchLogoText": "Persegi panjang hijau dengan tulisan 'Scratch Lab' di atasnya.",
|
||||
"annualReport.2021.altScratchLabVideo": "Tangkapan layar proyek Scratch dengan tombol putar di atas.",
|
||||
"annualReport.2021.altHat": "Seseorang memakai topi kuning dan kacamata hitam hati merah muda.",
|
||||
"annualReport.2021.altScratchText": "Komponen Scratch pelangi menampilkan teks, 'Ini dia!'",
|
||||
"annualReport.2021.altStar": "Seorang gadis dengan bintang kuning di depan wajahnya.",
|
||||
"annualReport.2021.altMouseTrail": "Beberapa potongan kepala tupai ditempatkan secara acak di atas satu sama lain.",
|
||||
"annualReport.2021.altSECWorkshops": "Orang-orang bermain bersama",
|
||||
"annualReport.2021.altArrowUp": "Sebuah panah mengarah ke atas.",
|
||||
"annualReport.2021.altTranslated": "Komponen Scratch yang menyatakan \"Halo\" dan mencantumkan bahasa tempat Scratch tersedia.",
|
||||
"annualReport.2021.altAboutMe": "The words 'About me' placed over an easel, hedgehog, mango, and soccer ball.",
|
||||
"annualReport.2021.altClickerGame": "A math game showing an apple, an orange, and a cut up bowl of fruit.",
|
||||
"annualReport.2021.altLookingForward1": "Interlocking hexagons displaying a swirl, start, and heart.",
|
||||
"annualReport.2021.altLookingForward2": "A sign post with one arrow poining right displaying a swirl and one arrow pointing left displaying a heart.",
|
||||
"annualReport.2021.altLookingForward3": "Colorful blocks lined up to create steps with a plant growing on top.",
|
||||
"annualReport.2021.altSparkle": "White sparkle decoration",
|
||||
"annualReport.2021.altDownArrow": "Purple arrow pointing down",
|
||||
"annualReport.2021.altConnectingLine": "A dotted line connecting timeline elements.",
|
||||
"annualReport.2021.altApril": "A pen and Scratch components placed on top of a purple background.",
|
||||
"annualReport.2021.altJune": "A birthday cake in front of a banner of flags displaying various types of LGBTQ+ pride.",
|
||||
"annualReport.2021.altAugust": "A potato, birthday had, and sunglasses on top of a purple background.",
|
||||
"annualReport.2021.altCard1": "A colorful blob floats in front of a black and gray background next to the words 'A dream In a world of nightmares.'",
|
||||
"annualReport.2021.altCard2": "A black woman is wearing a yellow headband and gold hoop earrings.",
|
||||
"annualReport.2021.altCard3": "The scratch cat mascot swings in front of buildings accompanied by text reading 'I think Scratch Cat is a superhero.'",
|
||||
"annualReport.2021.altCard5": "A smiling block stands next to a text bubble reading 'no matter how anyone dresses, what pronouns they use, or who they love, you should always respect them!'",
|
||||
"annualReport.2021.altCard6": "A potato wearing sunglasses sits in front of a purple background.",
|
||||
"annualReport.2021.altCard7": "A colorful birthday hat sits on top of a neon cube.",
|
||||
"annualReport.2021.altCard9": "'2022' sits in front of a rainbow of ovals.",
|
||||
"annualReport.2021.altAboutMe": "Kata-kata 'Tentang saya' diletakkan di atas kuda-kuda, landak, mangga, dan bola sepak.",
|
||||
"annualReport.2021.altClickerGame": "Game matematika yang menampilkan apel, jeruk, dan semangkuk buah yang dipotong-potong.",
|
||||
"annualReport.2021.altLookingForward1": "Segi enam yang saling terkait menampilkan pusaran, awal, dan hati.",
|
||||
"annualReport.2021.altLookingForward2": "Pos tanda dengan satu panah mengarah ke kanan menampilkan pusaran dan satu panah mengarah ke kiri menampilkan hati.",
|
||||
"annualReport.2021.altLookingForward3": "Pos tanda dengan satu panah mengarah ke kanan menampilkan pusaran dan satu panah mengarah ke kiri menampilkan hati.",
|
||||
"annualReport.2021.altSparkle": "Dekorasi berkilau putih",
|
||||
"annualReport.2021.altDownArrow": "Panah ungu menunjuk ke bawah",
|
||||
"annualReport.2021.altConnectingLine": "Garis putus-putus yang menghubungkan elemen garis waktu.",
|
||||
"annualReport.2021.altApril": "Komponen pena dan Scratch ditempatkan di atas latar belakang ungu.",
|
||||
"annualReport.2021.altJune": "Kue ulang tahun di depan spanduk berisi berbagai jenis kebanggaan LGBTQ+.",
|
||||
"annualReport.2021.altAugust": "Kentang, ulang tahun, dan kacamata hitam di atas latar belakang ungu.",
|
||||
"annualReport.2021.altCard1": "Gumpalan warna-warni mengapung di depan latar belakang hitam dan abu-abu di samping kata-kata 'Mimpi Dalam dunia mimpi buruk.'",
|
||||
"annualReport.2021.altCard2": "Seorang wanita kulit hitam mengenakan ikat kepala kuning dan anting-anting emas.",
|
||||
"annualReport.2021.altCard3": "Maskot kucing gores berayun di depan gedung disertai dengan teks bertuliskan 'Saya pikir Kucing Gosok adalah pahlawan super.'",
|
||||
"annualReport.2021.altCard5": "Balok tersenyum berdiri di sebelah gelembung teks bertuliskan 'tidak peduli bagaimana seseorang berpakaian, kata ganti apa yang mereka gunakan, atau siapa yang mereka cintai, Anda harus selalu menghormati mereka!'",
|
||||
"annualReport.2021.altCard6": "Kentang yang mengenakan kacamata hitam duduk di depan latar belakang ungu.",
|
||||
"annualReport.2021.altCard7": "Topi ulang tahun warna-warni diletakkan di atas kubus neon.",
|
||||
"annualReport.2021.altCard9": "'2022' duduk di depan pelangi berbentuk oval.",
|
||||
"annualReport.2021.altDonateIllustration": "Dua tangan membentuk bentuk hati dengan jari-jari mereka di dalam bentuk hati yang terpotong."
|
||||
}
|
|
@ -1,36 +1,36 @@
|
|||
{
|
||||
"boost.headerText": "The {boostLink} kit brings your LEGO creations to life with powerful motors, a color sensor and more. By combining it with Scratch, you can build your own robotic creatures, tell physical-digital stories, invent new game controllers, or whatever else you can imagine.",
|
||||
"boost.headerText": "Kit {boostLink} ini menghidupkan kreasi LEGO Anda dengan motor bertenaga, sensor warna, dan lainnya. Dengan menggabungkannya dengan Scratch, Anda dapat membuat makhluk robot Anda sendiri, menceritakan kisah fisik-digital, menciptakan pengontrol permainan baru, atau apa pun yang dapat Anda bayangkan.",
|
||||
"boost.gettingStarted": "Memulai Scratch",
|
||||
"boost.connectingBoost": "Menghubungkan BOOST ke Scratch",
|
||||
"boost.powerBoost": "Turn on your sensor by pressing the power button.",
|
||||
"boost.useScratch3": "Use the {scratch3Link} editor.",
|
||||
"boost.addExtension": "Add the BOOST extension.",
|
||||
"boost.powerBoost": "Nyalakan sensor Anda dengan menekan tombol daya.",
|
||||
"boost.useScratch3": "Gunakan {scratch3Link} editor.",
|
||||
"boost.addExtension": "Tambahkan ekstensi BOOST.",
|
||||
"boost.thingsToTry": "Hal-Hal untuk Dicoba",
|
||||
"boost.makeAMotorMove": "Buat sebuah motor bergerak",
|
||||
"boost.findTurnMotorOnForSeconds": "Find the {turnMotorOnForSeconds} block and click on it.",
|
||||
"boost.findTurnMotorOnForSeconds": "Temukan {turnMotorOnForSeconds} blok dan klik di atasnya.",
|
||||
"boost.turnMotorOnForSeconds": "“nyalakan motor A selama 1 detik”",
|
||||
"boost.connectALegoBeam": "Connect a LEGO beam with an axle to motor A and click the block again to make it spin.",
|
||||
"boost.connectALegoBeam": "Hubungkan balok LEGO dengan poros ke motor A dan klik balok lagi untuk membuatnya berputar.",
|
||||
"boost.starterProjects": "Karya Pengantar",
|
||||
"boost.troubleshootingTitle": "Penyelesaian masalah",
|
||||
"boost.updateScratchLinkTitle": "Make sure you have the latest version of Scratch Link",
|
||||
"boost.updateScratchLinkText": "Install Scratch Link using the button above. We recommend using the app store installation process to help keep your version up to date.",
|
||||
"boost.updateScratchLinkTitle": "Pastikan Anda memiliki Scratch Link versi terbaru",
|
||||
"boost.updateScratchLinkText": "Instal Scratch Link menggunakan tombol di atas. Kami merekomendasikan menggunakan proses pemasangan app store untuk membantu menjaga versi Anda tetap mutakhir.",
|
||||
"boost.checkOSVersionTitle": "Pastikan sistem operasi Anda kompatibel dengan Scratch Link",
|
||||
"boost.checkOSVersionText": "Versi sistem operasi minimum tercantum di bagian atas halaman ini. Lihat petunjuk untuk memeriksa versi {winOSVersionLink} atau {macOSVersionLink}.",
|
||||
"boost.winOSVersionLinkText": "Windows",
|
||||
"boost.macOSVersionLinkText": "macOS",
|
||||
"boost.closeScratchCopiesTitle": "Tutup salinan Scratch lainnya",
|
||||
"boost.closeScratchCopiesText": "Only one copy of Scratch can connect with a BOOST at a time. If you have Scratch open in other browser tabs, close it and try again.",
|
||||
"boost.otherComputerConnectedTitle": "Make sure no other computer is connected to your sensor",
|
||||
"boost.otherComputerConnectedText": "Only one computer can be connected to a BOOST at a time. If you have another computer connected to your sensor, disconnect the sensor or close Scratch on that computer and try again.",
|
||||
"boost.imgAltBoostIllustration": "Illustration of the LEGO BOOST.",
|
||||
"boost.imgAltConnectALegoBeam": "A LEGO BOOST hub with an axle and a short beam connected to motor A.",
|
||||
"boost.closeScratchCopiesText": "Hanya satu salinan Scratch yang dapat terhubung dengan BOOST dalam satu waktu. Jika Anda membuka Scratch di tab browser lain, tutup dan coba lagi.",
|
||||
"boost.otherComputerConnectedTitle": "Pastikan tidak ada komputer lain yang terhubung ke sensor Anda",
|
||||
"boost.otherComputerConnectedText": "Hanya satu komputer yang dapat dihubungkan ke BOOST dalam satu waktu. Jika Anda memiliki komputer lain yang terhubung ke sensor Anda, lepaskan sensor atau tutup Scratch di komputer tersebut dan coba lagi.",
|
||||
"boost.imgAltBoostIllustration": "Ilustrasi LEGO BOOST.",
|
||||
"boost.imgAltConnectALegoBeam": "Hub LEGO BOOST dengan poros dan balok pendek yang terhubung ke motor A.",
|
||||
"boost.feedTheCat": "Beri makan Kucing",
|
||||
"boost.feedTheCatDescription": "Feed a robot cat with colored LEGO bricks.",
|
||||
"boost.feedTheCatDescription": "Beri makan kucing robot dengan batu bata LEGO berwarna.",
|
||||
"boost.imgAltFeedTheCat": "Sebuah karya Scratch dengan seekor kucing putih",
|
||||
"boost.driving": "Menyetir",
|
||||
"boost.drivingDescription": "Drive around a wheeled robot and make music.",
|
||||
"boost.imgAltDriving": "A Scratch project with a wheeled robot with eyes",
|
||||
"boost.drivingDescription": "Berkendara di sekitar robot beroda dan buat musik.",
|
||||
"boost.imgAltDriving": "Sebuah proyek Scratch dengan robot beroda dengan mata",
|
||||
"boost.walkAround": "Berjalan Keliling",
|
||||
"boost.walkAroundDescription": "Make your own controller to move a character on the screen.",
|
||||
"boost.imgAltwalkAround": "A Scratch project with character on a green background"
|
||||
"boost.walkAroundDescription": "Buat pengontrol Anda sendiri untuk memindahkan karakter di layar.",
|
||||
"boost.imgAltwalkAround": "Sebuah proyek Scratch dengan karakter pada latar belakang hijau"
|
||||
}
|
|
@ -13,7 +13,7 @@
|
|||
"developers.scratchBlocksTitle": "Scratch Blocks",
|
||||
"developers.scratchBlocksIntroBlocklyLinkText": "Blockly technology",
|
||||
"developers.scratchBlocksIntro": "Scratch Blocks is a new development project for the next generation of graphical programming blocks, based on a collaboration between Google and MIT’s Scratch Team — building on Google’s {blocklyLink} and informed by the Scratch Team’s expertise in developing creative learning tools for young people. Scratch Blocks will provide a framework for building programming blocks in both vertical (text-based) and horizontal (icon-based) formats. You can access the code (currently as a developer-preview) and documentation {githubLink}.",
|
||||
"developers.scratchBlocksBody": "This first release includes code for Scratch’s Horizontal Grammar. Looking ahead, we plan to release additional code including but not limited to the Vertical Grammar (currently used by Scratch), a new Rendering Engine to support sprites and graphic effects, and a new Audio Engine to support creation with sound and music.",
|
||||
"developers.scratchBlocksBody": "Rilis pertama ini menyertakan kode untuk Tata Bahasa Horisontal Scratch. Ke depan, kami berencana untuk merilis kode tambahan termasuk namun tidak terbatas pada Tata Bahasa Vertikal (saat ini digunakan oleh Scratch), Rendering Engine baru untuk mendukung sprite dan efek grafik, dan Audio Engine baru untuk mendukung kreasi dengan suara dan musik.",
|
||||
"developers.wwwTitle": "Scratch Wiki",
|
||||
"developers.wwwIntro": "Scratch-www is a standalone web client for the Scratch Community, built using React and Redux. Access the code and documentation through {wwwIntroLink}.",
|
||||
"developers.LearningPrinciples": "Learning Principles",
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
{
|
||||
"scratchLink.headerText": "Scratch Link allows you to connect hardware to interact with your Scratch projects. Open new possibilities by combining your digital projects with the physical world.",
|
||||
"scratchLink.headerText": "Scratch Link memungkinkan Anda menghubungkan perangkat keras untuk berinteraksi dengan proyek Scratch Anda. Buka kemungkinan baru dengan menggabungkan proyek digital Anda dengan dunia fisik.",
|
||||
"scratchLink.headerTitle": "Scratch Link",
|
||||
"scratchLink.linkLogo": "Scratch Link logo",
|
||||
"scratchLink.troubleshootingTitle": "Penyelesaian masalah",
|
||||
|
@ -8,17 +8,17 @@
|
|||
"scratchLink.winOSVersionLinkText": "Windows",
|
||||
"scratchLink.macOSVersionLinkText": "Mac OS",
|
||||
"scratchLink.closeScratchCopiesTitle": "Tutup salinan Scratch lainnya",
|
||||
"scratchLink.closeScratchCopiesText": "Only one copy of Scratch can connect with Scratch Link at a time. If you have Scratch open in other browser tabs, close it and try again.",
|
||||
"scratchLink.closeScratchCopiesText": "Hanya satu salinan Scratch yang dapat terhubung dengan Scratch Link dalam satu waktu. Jika Anda membuka Scratch di tab browser lain, tutup dan coba lagi.",
|
||||
"scratchLink.thingsToTry": "Hal-Hal untuk Dicoba",
|
||||
"scratchLink.compatibleDevices": "Compatible with Scratch Link",
|
||||
"scratchLink.compatibleDevices": "Kompatibel dengan Scratch Link",
|
||||
"scratchLink.microbitTitle": "micro:bit",
|
||||
"scratchLink.microbitDescription": "micro:bit is a tiny circuit board designed to help kids learn to code and create with technology.",
|
||||
"scratchLink.microbitDescription": "micro:bit adalah papan sirkuit kecil yang dirancang untuk membantu anak-anak belajar membuat kode dan berkreasi dengan teknologi.",
|
||||
"scratchLink.ev3Title": "LEGO MINDSTORMS EV3",
|
||||
"scratchLink.ev3Description": "LEGO MINDSTORMS Education EV3 is an invention kit with motors and sensors you can use to build interactive robotic creations.",
|
||||
"scratchLink.ev3Description": "LEGO MINDSTORMS Education EV3 adalah kit penemuan dengan motor dan sensor yang dapat Anda gunakan untuk membuat kreasi robot interaktif.",
|
||||
"scratchLink.wedoTitle": "LEGO Education WeDo 2.0",
|
||||
"scratchLink.wedoDescription": "LEGO Education WeDo 2.0 is an introductory invention kit you can use to build interactive robots and other creations.",
|
||||
"scratchLink.wedoDescription": "LEGO Education WeDo 2.0 adalah kit penemuan pengantar yang dapat Anda gunakan untuk membuat robot interaktif dan kreasi lainnya.",
|
||||
"scratchLink.boostTitle": "LEGO BOOST",
|
||||
"scratchLink.boostDescription": "The LEGO BOOST kit brings your LEGO creations to life with powerful motors, a color sensor and more.",
|
||||
"scratchLink.boostDescription": "Kit LEGO BOOST menghidupkan kreasi LEGO Anda dengan motor bertenaga, sensor warna, dan lainnya.",
|
||||
"scratchLink.vernierTitle": "Vernier Force & Acceleration",
|
||||
"scratchLink.vernierDescription": "The Vernier Go Direct Force & Acceleration sensor is a powerful scientific tool that unlocks new ways to connect the physical world to your Scratch projects."
|
||||
"scratchLink.vernierDescription": "Sensor Vernier Go Direct Force & Acceleration adalah alat ilmiah canggih yang membuka cara baru untuk menghubungkan dunia fisik ke proyek Scratch Anda."
|
||||
}
|
|
@ -3,8 +3,8 @@
|
|||
"download.intro": "Kamu bisa menginstall editor Scratch 2.0 untuk mengerjakan karya tanpa hubungan internet. Versi ini bakal berjalan di Windows dan MacOS.",
|
||||
"download.installation": "Instalasi",
|
||||
"download.airTitle": "Adobe AIR",
|
||||
"download.airBody": "If you don't already have it, download and install the latest <a href=\"https://airsdk.harman.com/runtime\">Adobe AIR</a>",
|
||||
"download.airBodyHTML": "If you don't already have it, download and install the latest <a>Adobe AIR</a>",
|
||||
"download.airBody": "Jika Anda belum memilikinya, unduh dan instal <a href=\"https://airsdk.harman.com/runtime\">Adobe AIR</a> terbaru",
|
||||
"download.airBodyHTML": "Jika Anda belum memilikinya, unduh dan instal <a>Adobe AIR</a> terbaru",
|
||||
"download.macOSX": "Mac OS X",
|
||||
"download.macOlder": "Mac OS 10.5 & Sebelumnya",
|
||||
"download.windows": "Windows",
|
||||
|
@ -22,13 +22,13 @@
|
|||
"download.otherVersionsTitle": "Versi Lain Scratch",
|
||||
"download.otherVersionsOlder": "Jika kamu punya komputer yang lebih tua, atau tidak bisa memasang editor luring Scratch 2.0, kamu bisa mencoba memasang <a href=\"http://scratch.mit.edu/scratch_1.4/\">Scratch 1.4</a>.",
|
||||
"download.otherVersionsOlderHTML": "Jika kamu punya komputer yang lebih tua, atau tidak bisa memasang editor luring Scratch 2.0, kamu bisa mencoba memasang <a>Scratch 1.4</a>.",
|
||||
"download.otherVersionsAdmin": "If you are a network administrator: a Scratch 2.0 MSI has been created and maintained by a member of the community and hosted for public download <a href=\"http://llk.github.io/scratch-msi/\">here</a>.",
|
||||
"download.otherVersionsAdminHTML": "If you are a network administrator: a Scratch 2.0 MSI has been created and maintained by a member of the community and hosted for public download <a>here</a>.",
|
||||
"download.otherVersionsAdmin": "Jika Anda adalah administrator jaringan: MSI Scratch 2.0 telah dibuat dan dikelola oleh anggota komunitas dan dihosting untuk unduhan publik <a href=\"http://llk.github.io/scratch-msi/\"> di sini</a>.",
|
||||
"download.otherVersionsAdminHTML": "Jika Anda seorang administrator jaringan: MSI Scratch 2.0 telah dibuat dan dikelola oleh anggota komunitas dan dihosting untuk diunduh publik <a>di sini</a>.",
|
||||
"download.knownIssuesTitle": "Masalah-masalah yang diketahui",
|
||||
"download.knownIssuesOne": "If your offline editor is crashing directly after Scratch is opened, install the Scratch 2 offline editor again (see step 2 above). This issue is due to a bug introduced in Adobe AIR version 14 (released April 2014).",
|
||||
"download.knownIssuesTwo": "Graphic effects blocks (in \"Looks\") may slow down projects due to a known Flash bug.",
|
||||
"download.knownIssuesOne": "Jika editor offline Anda langsung mogok setelah Scratch dibuka, pasang kembali editor offline Scratch 2 (lihat langkah 2 di atas). Masalah ini disebabkan bug yang diperkenalkan di Adobe AIR versi 14 (dirilis April 2014).",
|
||||
"download.knownIssuesTwo": "Blok efek grafis (di \"Tampak\") dapat memperlambat proyek karena bug Flash yang diketahui.",
|
||||
"download.knownIssuesThree": "<b>Ransel</b> belum tersedia.",
|
||||
"download.knownIssuesFour": "On Mac OS you may see a prompt indicating that \"Scratch 2 is trying to install a new helper tool\" and asking for your user name and password. We are currently investigating a solution to this problem.",
|
||||
"download.knownIssuesFour": "Di Mac OS, Anda mungkin melihat prompt yang menunjukkan bahwa \"Scratch 2 sedang mencoba memasang alat pembantu baru\" dan menanyakan nama pengguna dan kata sandi Anda. Kami sedang menyelidiki solusi untuk masalah ini.",
|
||||
"download.reportBugs": "Laporkan Bug dan Glitch",
|
||||
"download.notAvailable": "Hmm, editor downloads are not available right now - please refresh the page to try again."
|
||||
"download.notAvailable": "Hmm, unduhan editor tidak tersedia saat ini - segarkan halaman untuk mencoba lagi."
|
||||
}
|
|
@ -3,7 +3,7 @@
|
|||
"ev3.gettingStarted": "Memulai Scratch",
|
||||
"ev3.connectingEV3": "Connecting EV3 to Scratch",
|
||||
"ev3.turnOnEV3": "Turn on your EV3 by holding down the center button.",
|
||||
"ev3.useScratch3": "Use the {scratch3Link} editor.",
|
||||
"ev3.useScratch3": "Gunakan {scratch3Link} editor.",
|
||||
"ev3.addExtension": "Add the EV3 extension.",
|
||||
"ev3.firstTimeConnecting": "First time connecting your EV3?",
|
||||
"ev3.pairingDescription": "After clicking the connect button in Scratch, you will need to pair it with your computer:",
|
||||
|
|
|
@ -30,11 +30,11 @@
|
|||
"faq.requirementsTabletSafari": "Mobile Safari (11+)",
|
||||
"faq.requirementsNote": "Catatan:",
|
||||
"faq.requirementsNoteDesktop": "Jika komputermu tidak memenuhi keperluan-keperluan ini, kamu bisa mencoba editor {downloadLink} (lihat bagian berikutnya di FAQ)",
|
||||
"faq.scratchApp": "Scratch app",
|
||||
"faq.scratchApp": "Aplikasi Scratch",
|
||||
"faq.requirementsNoteWebGL": "Jika kamu mendapatkan sebuah error WebGL, coba peramban lainnya.",
|
||||
"faq.requirementsNoteTablets": "Di tablet, saat ini tidak ada cara untuk menggunakan balok \"tombol ditekan\" atau menu klik-kanan.",
|
||||
"faq.offlineTitle": "Apa anda punya versi yang dapat diunduh agar saya dapat membuat dan menjalankan karya secara offline?",
|
||||
"faq.offlineBody": "The Scratch app allows you to create Scratch projects without an internet connection. You can download the {downloadLink} from the Scratch website or the app store for your device. (This was previously called the \"Scratch Offline Editor\").",
|
||||
"faq.offlineBody": "Aplikasi Scratch memungkinkan Anda membuat proyek Scratch tanpa koneksi internet. Anda dapat mengunduhnya {downloadLink} dari situs web Scratch atau toko aplikasi untuk perangkat Anda. (Ini sebelumnya disebut \"Scratch Offline Editor\").",
|
||||
"faq.uploadOldTitle": "Apa saya masih bisa mengunggah karya-karya yang dibuat menggunakan versi-versi yang lebih lama dari Scratch ke situs?",
|
||||
"faq.uploadOldBody": "Ya. Kamu bisa membagikan atau mengunggah karya yang dibuat dengan versi Scratch yang lebih lama, dan mereka bakal dapat diakses dan dimainkan. (Meskipun begitu, kamu tidak bisa mengunduh karya yang dibuat atau diubah di Scratch versi lebih baru dan membukanya di versi lebih lama. Sebagai contoh, kamu tidak bisa membuka sebuah karya Scratch 3.0 di versi desktop dari {scratch2Link}, karena Scratch 2.0 tidak tahu cara membaca format berkas karya .sb3.)",
|
||||
"faq.scratch2": "Scratch 2.0",
|
||||
|
@ -46,22 +46,22 @@
|
|||
"faq.llkLinkText": "kelompok Lifelong Kindergarten",
|
||||
"faq.mediaLabLinkText": "MIT Media Lab",
|
||||
"faq.aboutScratch3Title": "Apa itu Scratch 3.0?",
|
||||
"faq.aboutScratch3Body": "Scratch 3.0 is the latest generation of Scratch, launched on January 2, 2019. It is designed to expand how, what, and where you can create with Scratch. It includes dozens of new sprites, a totally new sound editor, and many new programming blocks. And with Scratch 3.0, you’re able to create and play projects on your tablet, in addition to your laptop or desktop computer.",
|
||||
"faq.reportBugsScratch3Title": "How can I report bugs and share feedback on Scratch 3.0?",
|
||||
"faq.aboutScratch3Body": "Scratch 3.0 adalah generasi terbaru dari Scratch, diluncurkan pada 2 Januari 2019. Ini dirancang untuk memperluas bagaimana, apa, dan di mana Anda dapat berkreasi dengan Scratch. Ini mencakup lusinan sprite baru, editor suara yang benar-benar baru, dan banyak blok pemrograman baru. Dan dengan Scratch 3.0, Anda dapat membuat dan memainkan proyek di tablet, selain laptop atau komputer desktop.",
|
||||
"faq.reportBugsScratch3Title": "Bagaimana cara melaporkan bug dan membagikan masukan tentang Scratch 3.0?",
|
||||
"faq.reportBugsScratch3Body": "Kamu bisa melaporkan bug dan memberikan masukan di bagian {forumsLink} dari forum pembahasan Scratch.",
|
||||
"faq.forumsLinkText": "Bug & Glitch",
|
||||
"faq.languagesScratch3Title": "Apakah Scratch 3.0 tersedia dalam lebih dari satu bahasa?",
|
||||
"faq.languagesScratch3Body1": "Iya. Untuk mengubah bahasa balok-balok pemrogramannya, klik ikon \"bola dunia\" di bar navigasi di atas editor pemrograman, kemudian klik menu tarikturun (dropdown) untuk memilih bahasa.",
|
||||
"faq.languagesScratch3Body2": "All of our translations are done by volunteers. The Scratch 3.0 editor has already been translated into 40+ languages. You can view all the languages currently being translated and reviewed on our {transifexLink}. If you want to help with translation or review, please contact {emailLink}.",
|
||||
"faq.languagesScratch3Body2": "Semua terjemahan kami dilakukan oleh sukarelawan. Editor Scratch 3.0 telah diterjemahkan ke dalam 40+ bahasa. Anda dapat melihat semua bahasa yang sedang diterjemahkan dan ditinjau di {transifexLink}. Jika Anda ingin membantu menerjemahkan atau mengulas, silakan hubungi {emailLink}.",
|
||||
"faq.transifexLinkText": "server terjemahan",
|
||||
"faq.removedBlocksScratch3Title": "Apakah Scratch 3.0 menghapus balok kode apapun dari versi Scratch yang sebelumnya?",
|
||||
"faq.removedBlocksScratch3Body": "No coding blocks have been removed in Scratch 3.0, but some have changed a bit and others have moved into \"Extensions\" (as described below, in the {extensionsFAQLink} section).",
|
||||
"faq.removedBlocksScratch3Body": "Tidak ada blok pengkodean yang dihapus di Scratch 3.0, tetapi beberapa telah berubah sedikit dan yang lainnya telah dipindahkan ke \"Ekstensi\" (seperti yang dijelaskan di bawah, di {extensionsFAQLink} bagian).",
|
||||
"faq.newBlocksScratch3Title": "Apakah Scratch 3.0 memperkenalkan balok-balok baru?",
|
||||
"faq.newBlocksScratch3Body": "Ya! Di Scratch 3.0 kamu bakal menemukan:",
|
||||
"faq.newBlocksSoundEffect": "Balok \"efek suara\" baru",
|
||||
"faq.newBlocksOperators": "Operator baru yang membuat bekerja dengan teks (string) menjadi lebih mudah",
|
||||
"faq.newBlocksPen": "Balok pena baru, termasuk fitur transparansi",
|
||||
"faq.newBlocksGlide": "New glide block to move easily to a sprite (or random point)",
|
||||
"faq.newBlocksGlide": "Blok meluncur baru untuk berpindah dengan mudah ke sprite (atau titik acak)",
|
||||
"faq.newBlocksExtensions": "Many new capabilities through \"Scratch Extensions\" (see the Extensions section below)",
|
||||
"faq.biggerBlocksScratch3Title": "Why are the blocks bigger in Scratch 3.0 than in earlier versions?",
|
||||
"faq.biggerBlocksScratch3Body": "In order to make Scratch 3.0 work well on touch devices (like many Chromebooks, Windows Surface laptops, and tablets), we needed to make the blocks bigger, so that it’s easier to drag and tap the blocks. In addition, blocks are slightly bigger in Scratch 3.0 to help address issues we observed with new users having trouble clicking and dragging small interface elements.",
|
||||
|
|
|
@ -4,8 +4,8 @@
|
|||
"gdxfor.headerText": "The {gdxforLink} sensor is a powerful scientific tool that unlocks new ways to connect the physical world to your Scratch projects. Measure force as you push and pull, and interact by shaking, spinning, free falling and more.",
|
||||
"gdxfor.gettingStarted": "Memulai Scratch",
|
||||
"gdxfor.connectingGdxfor": "Connecting Force & Acceleration sensor to Scratch",
|
||||
"gdxfor.powerGdxfor": "Turn on your sensor by pressing the power button.",
|
||||
"gdxfor.useScratch3": "Use the {scratch3Link} editor.",
|
||||
"gdxfor.powerGdxfor": "Nyalakan sensor Anda dengan menekan tombol daya.",
|
||||
"gdxfor.useScratch3": "Gunakan {scratch3Link} editor.",
|
||||
"gdxfor.addExtension": "Add the Go Direct Force & Acceleration extension.",
|
||||
"gdxfor.thingsToTry": "Hal-Hal untuk Dicoba",
|
||||
"gdxfor.pushToMakeASound": "Push to make a sound",
|
||||
|
@ -21,7 +21,7 @@
|
|||
"gdxfor.macOSVersionLinkText": "macOS",
|
||||
"gdxfor.closeScratchCopiesTitle": "Tutup salinan Scratch lainnya",
|
||||
"gdxfor.closeScratchCopiesText": "Only one copy of Scratch can connect with the Force and Acceleration sensor at a time. If you have Scratch open in other browser tabs, close it and try again.",
|
||||
"gdxfor.otherComputerConnectedTitle": "Make sure no other computer is connected to your sensor",
|
||||
"gdxfor.otherComputerConnectedTitle": "Pastikan tidak ada komputer lain yang terhubung ke sensor Anda",
|
||||
"gdxfor.otherComputerConnectedText": "Only one computer can be connected to a Force and Acceleration sensor at a time. If you have another computer connected to your sensor, disconnect the sensor or close Scratch on that computer and try again.",
|
||||
"gdxfor.imgAltGdxforIllustration": "Illustration of the Vernier Go Direct Force and Acceleration sensor.",
|
||||
"gdxfor.imgAltPushForce": "A hand pushing the force sensor on the The Vernier Go Direct Force and Acceleration sensor.",
|
||||
|
|
|
@ -10,7 +10,7 @@
|
|||
"microbit.installHexAndroid": "Please follow the instructions to install the HEX file on a computer running Windows, macOS or ChromeOS.",
|
||||
"microbit.connectingMicrobit": "Connecting micro:bit to Scratch",
|
||||
"microbit.powerMicrobit": "Power your micro:bit with USB or a battery pack.",
|
||||
"microbit.useScratch3": "Use the {scratch3Link} editor.",
|
||||
"microbit.useScratch3": "Gunakan {scratch3Link} editor.",
|
||||
"microbit.addExtension": "Add the micro:bit extension.",
|
||||
"microbit.thingsToTry": "Hal-Hal untuk Dicoba",
|
||||
"microbit.displayHelloTitle": "Display “Hello!”",
|
||||
|
|
|
@ -35,7 +35,7 @@
|
|||
"parents.faqFAQLinkText": "frequently asked questions page",
|
||||
"parents.faqOfflineTitle": "Apakah ada cara untuk menggunakan Scratch tanpa terlibat daring?",
|
||||
"parents.faqOfflineBody": "Yes, the Scratch app allows you to create Scratch projects without an internet connection. You can download the {scratchApp} from the Scratch website or the app store on your device.",
|
||||
"parents.faqScratchApp": "Scratch app",
|
||||
"parents.faqScratchApp": "Aplikasi Scratch",
|
||||
"parents.faqOffline2LinkText": "Scratch 2.0 offline editor",
|
||||
"parents.faqOffline14LinkText": "Scratch 1.4 offline editor"
|
||||
}
|
|
@ -26,81 +26,81 @@
|
|||
"studio.addProjectsHeader": "Tambahkan Karya",
|
||||
"studio.addProject": "Tambahkan dengan URL",
|
||||
"studio.openToAll": "Siapa pun dapat menambahkan proyek",
|
||||
"studio.addProjects.noSharedYet": "You don’t have shared projects that you can add to this studio yet.",
|
||||
"studio.addProjects.noFavoritedYet": "You don’t have favorite projects that you can add to this studio yet.",
|
||||
"studio.addProjects.noRecentYet": "You don’t have recently viewed projects that you can add to this studio yet.",
|
||||
"studio.addProjects.noStudentsYet": "You don’t have student projects that you can add to this studio yet.",
|
||||
"studio.projectsEmptyCanAdd1": "Your studio is looking a little empty.",
|
||||
"studio.projectsEmptyCanAdd2": "Add your first project!",
|
||||
"studio.projectsEmpty1": "This studio has no projects yet.",
|
||||
"studio.projectsEmpty2": "Suggest projects you want to add in the comments!",
|
||||
"studio.addProjects.noSharedYet": "Anda belum berbagi proyek yang dapat ditambahkan ke studio ini.",
|
||||
"studio.addProjects.noFavoritedYet": "Anda belum memiliki proyek favorit yang dapat ditambahkan ke studio ini.",
|
||||
"studio.addProjects.noRecentYet": "Anda belum melihat proyek yang dapat Anda tambahkan ke studio ini.",
|
||||
"studio.addProjects.noStudentsYet": "Anda belum memiliki project siswa yang dapat ditambahkan ke studio ini.",
|
||||
"studio.projectsEmptyCanAdd1": "Studio Anda terlihat sedikit kosong.",
|
||||
"studio.projectsEmptyCanAdd2": "Tambahkan proyek pertama Anda!",
|
||||
"studio.projectsEmpty1": "Studio ini belum memiliki proyek.",
|
||||
"studio.projectsEmpty2": "Sarankan proyek yang ingin Anda tambahkan di komentar!",
|
||||
"studio.browseProjects": "Jelajahi Proyek",
|
||||
"studio.projectErrors.checkUrl": "Could not find that project. Check the URL and try again.",
|
||||
"studio.projectErrors.checkUrl": "Tidak dapat menemukan proyek itu. Periksa URL dan coba lagi.",
|
||||
"studio.projectErrors.generic": "Tidak dapat menambahkan proyek.",
|
||||
"studio.projectErrors.tooFast": "Anda menambahkan proyek terlalu cepat.",
|
||||
"studio.projectErrors.permission": "You do not have permission to add that project.",
|
||||
"studio.projectErrors.duplicate": "That project is already in this studio.",
|
||||
"studio.creatorRole": "Studio Creator",
|
||||
"studio.projectErrors.permission": "Anda tidak memiliki izin untuk menambahkan proyek itu.",
|
||||
"studio.projectErrors.duplicate": "Proyek itu sudah ada di studio ini.",
|
||||
"studio.creatorRole": "Pencipta Studio",
|
||||
"studio.hostRole": "Pembawa acara studio",
|
||||
"studio.managersHeader": "Manajer",
|
||||
"studio.unfollowStudio": "Berhenti mengikuti Studio",
|
||||
"studio.followStudio": "Ikuti Studio",
|
||||
"studio.editThumbnail": "Mengedit Gambar Kecil",
|
||||
"studio.curatorsHeader": "Kurator",
|
||||
"studio.inviteCuratorsHeader": "Invite Curators",
|
||||
"studio.inviteCuratorsHeader": "Undang Kurator",
|
||||
"studio.inviteCurator": "Mengundang",
|
||||
"studio.inviteCuratorPlaceholder": "Gores Nama Pengguna",
|
||||
"studio.curatorInvitationAccepted": "Selamat! Sekarang kau adalah kurator dari studio ini.",
|
||||
"studio.curatorInvitation": "You’ve been invited to become a curator of this studio.",
|
||||
"studio.curatorInvitation": "Anda telah diundang untuk menjadi kurator studio ini.",
|
||||
"studio.curatorAcceptInvite": "Terima Undangan",
|
||||
"studio.curatorInvitationError": "Ada yang salah, coba lagi nanti.",
|
||||
"studio.curatorsEmptyCanAdd1": "You don’t have curators right now.",
|
||||
"studio.curatorsEmptyCanAdd2": "Add some curators to collaborate with!",
|
||||
"studio.curatorsEmptyCanAdd1": "Anda tidak memiliki kurator saat ini.",
|
||||
"studio.curatorsEmptyCanAdd2": "Tambahkan beberapa kurator untuk berkolaborasi!",
|
||||
"studio.curatorsEmpty1": "Studio ini tidak memiliki kurator saat ini.",
|
||||
"studio.curatorErrors.generic": "Could not invite curator.",
|
||||
"studio.curatorErrors.alreadyCurator": "They are already part of the studio.",
|
||||
"studio.curatorErrors.unknownUsername": "Could not invite a curator with that username.",
|
||||
"studio.curatorErrors.tooFast": "You are adding curators too fast.",
|
||||
"studio.curatorDoYouWantToPromote": "Do you want to promote this person to a manager?",
|
||||
"studio.curatorErrors.generic": "Tidak dapat mengundang kurator.",
|
||||
"studio.curatorErrors.alreadyCurator": "Mereka sudah menjadi bagian dari studio.",
|
||||
"studio.curatorErrors.unknownUsername": "Tidak dapat mengundang kurator dengan nama pengguna tersebut.",
|
||||
"studio.curatorErrors.tooFast": "Anda menambahkan kurator terlalu cepat.",
|
||||
"studio.curatorDoYouWantToPromote": "Apakah Anda ingin mempromosikan orang ini menjadi manajer?",
|
||||
"studio.curatorManagersCan": "Manajer dapat...",
|
||||
"studio.curatorAddAndDeleteCurators": "menambah dan menghapus kurator",
|
||||
"studio.curatorDeleteManagers": "menghapus manajer lain",
|
||||
"studio.curatorAddAndDeleteProjects": "menambah dan menghapus proyek",
|
||||
"studio.curatorIfYouTrust": "Jika Anda memercayai orang ini dan yakin ingin memberi mereka izin tambahan, klik Promosikan.",
|
||||
"studio.managerLimitReachedHeader": "This studio has reached the limit of {managerLimit} managers.",
|
||||
"studio.managerLimitMessageCollaborative": "It’s great to see that this studio is collaborative!",
|
||||
"studio.managerLimitReachedHeader": "Studio ini telah mencapai batas {managerLimit} manajer.",
|
||||
"studio.managerLimitMessageCollaborative": "Sangat menyenangkan melihat studio ini kolaboratif!",
|
||||
"studio.managerLimitMessageRemoveManagers": "Sebelum dapat menambahkan pengelola lain, Anda harus menghapus pengelola yang ada.",
|
||||
"studio.managerCountInfo": "{numberOfManagers} of {managerLimit}",
|
||||
"studio.managerCountInfo": "{numberOfManagers} dari {managerLimit}",
|
||||
"studio.managerThresholdInfo": "Studio ini memiliki {numberOfManagers} manajer. Studio dapat memiliki maksimal {managerLimit} manajer.",
|
||||
"studio.managerThresholdRemoveManagers": "Before you can add another manager, you will need to remove managers until there are fewer than {managerLimit}.",
|
||||
"studio.transfer.youAreAboutTo": "You are about to make someone else the studio host.",
|
||||
"studio.managerThresholdRemoveManagers": "Sebelum dapat menambahkan pengelola lain, Anda harus menghapus pengelola hingga jumlahnya kurang dari {managerLimit}.",
|
||||
"studio.transfer.youAreAboutTo": "Anda akan menjadikan orang lain sebagai tuan rumah studio.",
|
||||
"studio.transfer.cannotUndo": "Anda tidak dapat membatalkan ini.",
|
||||
"studio.transfer.thisMeans": "Ini berarti...",
|
||||
"studio.transfer.noLongerEdit": "You will no longer be able to edit the title, thumbnail, and description",
|
||||
"studio.transfer.noLongerDelete": "You will no longer be able to delete the studio",
|
||||
"studio.transfer.whichManager": "Which manager do you want to make the host?",
|
||||
"studio.transfer.noLongerEdit": "Anda tidak dapat lagi mengedit judul, thumbnail, dan deskripsi",
|
||||
"studio.transfer.noLongerDelete": "Anda tidak dapat lagi menghapus studio",
|
||||
"studio.transfer.whichManager": "Manajer mana yang ingin Anda jadikan tuan rumah?",
|
||||
"studio.transfer.currentHost": "Tuan Rumah Saat Ini",
|
||||
"studio.transfer.newHost": "Tuan Rumah Baru",
|
||||
"studio.transfer.confirmWithPassword": "To confirm changing the studio host, please enter your password.",
|
||||
"studio.transfer.confirmWithPassword": "Untuk mengonfirmasi perubahan host studio, masukkan kata sandi Anda.",
|
||||
"studio.transfer.forgotPassword": "Lupa sandimu?",
|
||||
"studio.transfer.alert.somethingWentWrong": "Something went wrong transferring this studio to a new host.",
|
||||
"studio.transfer.alert.somethingWentWrong": "Terjadi masalah saat mentransfer studio ini ke host baru.",
|
||||
"studio.transfer.alert.wasntTheRightPassword": "Hmm, itu bukan kata sandi yang benar.",
|
||||
"studio.transfer.alert.tooManyPasswordAttempts": "Terlalu banyak upaya sandi. Coba lagi nanti.",
|
||||
"studio.transfer.alert.thisUserCannotBecomeHost": "This user cannot become the host — try transferring to another manager",
|
||||
"studio.transfer.alert.thisUserCannotBecomeHost": "Pengguna ini tidak dapat menjadi host — coba transfer ke pengelola lain",
|
||||
"studio.remove": "Hapus",
|
||||
"studio.promote": "Memajukan",
|
||||
"studio.transfer": "Change Studio Host",
|
||||
"studio.transfer": "Ubah Host Studio",
|
||||
"studio.cancel": "Batal",
|
||||
"studio.okay": "Oke",
|
||||
"studio.next": "Lanjut",
|
||||
"studio.back": "Belakang",
|
||||
"studio.confirm": "Mengonfirmasi",
|
||||
"studio.commentsHeader": "Komentar",
|
||||
"studio.commentsNotAllowed": "Commenting for this studio has been turned off.",
|
||||
"studio.commentsNotAllowed": "Komentar untuk studio ini telah dimatikan.",
|
||||
"studio.comments.toggleOff": "Komentar ditutup",
|
||||
"studio.comments.toggleOn": "Komentar dibuka",
|
||||
"studio.comments.turnedOff": "Sorry, comment posting has been turned off for this studio.",
|
||||
"studio.comments.turnedOffGlobally": "Studio comments across Scratch are turned off, but don't worry, your comments are saved and will be back soon.",
|
||||
"studio.comments.turnedOff": "Komentar telah dimatikan untuk studio ini.",
|
||||
"studio.comments.turnedOffGlobally": "Komentar studio di Scratch dinonaktifkan, tetapi jangan khawatir, komentar Anda disimpan dan akan segera dikembalikan.",
|
||||
"studio.sharedFilter": "Terbagikan",
|
||||
"studio.favoritedFilter": "Favorit",
|
||||
"studio.recentFilter": "Baru",
|
||||
|
@ -108,33 +108,33 @@
|
|||
"studio.activityHeader": "Aktivitas",
|
||||
"studio.activityAddProjectToStudio": "{profileLink} menambahkan proyek {projectLink}",
|
||||
"studio.activityRemoveProjectStudio": "{profileLink} dihapus proyek {projectLink}",
|
||||
"studio.activityUpdateStudio": "{profileLink} made edits to the title, thumbnail, or description",
|
||||
"studio.activityBecomeCurator": "{newCuratorProfileLink} accepted an invitation from {inviterProfileLink} to curate this studio",
|
||||
"studio.activityRemoveCurator": "{removerProfileLink} removed the curator {removedProfileLink}",
|
||||
"studio.activityUpdateStudio": "{profileLink} mengedit judul, thumbnail, atau deskripsi",
|
||||
"studio.activityBecomeCurator": "{newCuratorProfileLink} menerima undangan dari {inviterProfileLink} untuk mengatur studio ini",
|
||||
"studio.activityRemoveCurator": "{removerProfileLink} menghapus kurator {removedProfileLink}",
|
||||
"studio.activityBecomeOwner": "{promotedProfileLink} dipromosikan menjadi manajer oleh {promotorProfileLink}",
|
||||
"studio.activityBecomeHost": "{newHostProfileLink} was made the studio host by {actorProfileLink}",
|
||||
"studio.activityBecomeHostAdminActor": "{newHostProfileLink} was made the studio host by a Scratch Team member",
|
||||
"studio.activityBecomeHost": "{newHostProfileLink} dijadikan tuan rumah studio oleh {actorProfileLink}",
|
||||
"studio.activityBecomeHostAdminActor": "{newHostProfileLink} dijadikan tuan rumah studio oleh anggota Scratch Team",
|
||||
"studio.lastUpdated": "Diperbarui {lastUpdatedDate, date, medium}",
|
||||
"studio.followerCount": "{followerCount} pengikut",
|
||||
"studio.reportThisStudio": "Laporkan studio ini",
|
||||
"studio.reportPleaseExplain": "Please select which part of the studio you find to be disrespectful or inappropriate, or otherwise breaks the Scratch Community Guidelines.",
|
||||
"studio.reportAreThereComments": "Are there inappropriate comments in the studio? Please report them by clicking the \"report\" button on the individual comments.",
|
||||
"studio.reportPleaseExplain": "Silakan pilih bagian mana dari studio yang menurut Anda tidak sopan atau tidak pantas, atau melanggar Pedoman Komunitas Scratch.",
|
||||
"studio.reportAreThereComments": "Apakah ada komentar yang tidak pantas di studio? Silakan laporkan dengan mengeklik tombol \"laporkan\" pada masing-masing komentar.",
|
||||
"studio.reportThanksForLettingUsKnow": "Terima kasih telah memberi tahu kami!",
|
||||
"studio.reportYourFeedback": "Umpan balik Anda akan membantu kami menjadikan Scratch lebih baik.",
|
||||
"studio.mutedCurators": "You will be able to invite curators and add managers again {inDuration}.",
|
||||
"studio.mutedProjects": "You will be able to add and remove projects again {inDuration}.",
|
||||
"studio.mutedEdit": "You will be able to edit studios again {inDuration}.",
|
||||
"studio.mutedPaused": "Your account has been paused from using studios until then.",
|
||||
"studio.mutedError": "Your account has been paused from using studios. Refresh for more information.",
|
||||
"studio.alertProjectAdded": "\"{title}\" added to studio",
|
||||
"studio.alertProjectAlreadyAdded": "That project is already in this studio",
|
||||
"studio.mutedCurators": "Anda akan dapat mengundang kurator dan menambahkan pengelola lagi {inDuration}.",
|
||||
"studio.mutedProjects": "Anda akan dapat menambah dan menghapus proyek lagi {inDuration}.",
|
||||
"studio.mutedEdit": "Anda akan dapat mengedit studio lagi {inDuration}.",
|
||||
"studio.mutedPaused": "Akun Anda telah dijeda dari menggunakan studio hingga saat itu.",
|
||||
"studio.mutedError": "Akun Anda telah dijeda dari menggunakan studio. Muat ulang untuk informasi lebih lanjut.",
|
||||
"studio.alertProjectAdded": "\"{title}\" ditambahkan ke studio",
|
||||
"studio.alertProjectAlreadyAdded": "Proyek itu sudah ada di studio ini",
|
||||
"studio.alertProjectRemoveError": "Terjadi kesalahan saat menghapus proyek",
|
||||
"studio.alertProjectAddError": "Terjadi kesalahan saat menambahkan proyek",
|
||||
"studio.alertCuratorAlreadyInvited": "\"{name}\" telah diundang",
|
||||
"studio.alertCuratorInvited": "Curator invite sent to \"{name}\"",
|
||||
"studio.alertCuratorInvited": "Undangan kurator dikirim ke \"{name}\"",
|
||||
"studio.alertManagerPromote": "\"{name}\" sekarang menjadi manajer",
|
||||
"studio.alertManagerPromoteError": "Ada yang tidak beres saat mempromosikan \"{name}\"",
|
||||
"studio.alertMemberRemoveError": "Terjadi kesalahan saat menghapus \"{name}\"",
|
||||
"studio.alertTransfer": "\"{name}\" sekarang menjadi tuan rumah",
|
||||
"studio.alertTransferRateLimit": "A studio can only change hosts once per day. Try again tomorrow."
|
||||
"studio.alertTransferRateLimit": "Sebuah studio hanya dapat mengubah tuan rumah satu kali per hari. Coba lagi besok."
|
||||
}
|
|
@ -1,36 +1,36 @@
|
|||
{
|
||||
"teacherfaq.title": "Tanya Jawab Akun Guru",
|
||||
"teacherfaq.educatorTitle": "Scratch Educator FAQ",
|
||||
"teacherfaq.educatorGetStartedTitle": "I’m an educator who is new to Scratch, how can I get started?",
|
||||
"teacherfaq.educatorGetStartedBody": "Scratch has many resources available to help you get started! Please see our {educatorResourcesLink} for Guides, Tutorials, and many other resources to help you run your class with Scratch!",
|
||||
"teacherfaq.educatorResourcesLink": "Educator Resources page",
|
||||
"teacherfaq.educatorTitle": "FAQ Pendidik Scratch",
|
||||
"teacherfaq.educatorGetStartedTitle": "Saya seorang pendidik yang baru mengenal Scratch, bagaimana saya bisa memulai?",
|
||||
"teacherfaq.educatorGetStartedBody": "Scratch memiliki banyak sumber daya yang tersedia untuk membantu Anda memulai! Silakan lihat kami {educatorResourcesLink} untuk Panduan, Tutorial, dan banyak sumber daya lainnya untuk membantu Anda menjalankan kelas dengan Scratch!",
|
||||
"teacherfaq.educatorResourcesLink": "Halaman Sumber Daya Pendidik",
|
||||
"teacherfaq.teacherWhatTitle": "Apa itu akun guru?",
|
||||
"teacherfaq.teacherWhatBody": "A Scratch Teacher Account provides educators with additional features to manage student participation on Scratch, including the ability to create student accounts, organize student projects into studios, and monitor student comments. Learn more about Teacher Accounts in the video below:",
|
||||
"teacherfaq.teacherWhatBody": "Akun Scratch Teacher memberi pendidik fitur tambahan untuk mengelola partisipasi siswa di Scratch, termasuk kemampuan untuk membuat akun siswa, mengatur proyek siswa ke dalam studio, dan memantau komentar siswa. Pelajari lebih lanjut tentang Akun Guru dalam video di bawah ini:",
|
||||
"teacherfaq.teacherSignUpTitle": "Bagaimana cara saya mengajukan sebuah akun guru?",
|
||||
"teacherfaq.teacherSignUpBody": "To request a Teacher Account, please go to the teacher account <a href=\"/educators/register\">request form</a>.",
|
||||
"teacherfaq.teacherSignUpBodyHTML": "To request a Teacher Account, please go to the teacher account <a>request form</a>.",
|
||||
"teacherfaq.teacherSignUpBody": "Untuk meminta Akun Guru, buka <a href=\"/educators/register\">formulir permintaan</a> akun guru.",
|
||||
"teacherfaq.teacherSignUpBodyHTML": "Untuk meminta Akun Guru, buka <a>formulir permintaan</a> akun guru.",
|
||||
"teacherfaq.classMultipleTeachersTitle": "Bisakah satu kelas punya lebih dari satu guru?",
|
||||
"teacherfaq.classMultipleTeachersBody": "Sebuah kelas hanya dapat dihubungkan dengan satu akun guru.",
|
||||
"teacherfaq.teacherPersonalTitle": "Kenapa anda perlu mengetahui informasi pribadi saya saat pendaftaran?",
|
||||
"teacherfaq.teacherPersonalBody": "Kami akan menggunakan informasi ini untuk membuktikan pembuat akun seorang pendidik. Kami tidak akan membagikan informasi ini kepada siapapun ataupun dibagikan secara publik di situs.",
|
||||
"teacherfaq.teacherGoogleTitle": "Does Scratch connect with Google Classroom, Clever or any other classroom management service?",
|
||||
"teacherfaq.teacherGoogleBody": "No, Scratch does not connect with any classroom management services.",
|
||||
"teacherfaq.teacherGoogleTitle": "Apakah Scratch terhubung dengan Google Classroom, Clever, atau layanan pengelolaan kelas lainnya?",
|
||||
"teacherfaq.teacherGoogleBody": "Tidak, Scratch tidak terhubung dengan layanan pengelolaan kelas mana pun.",
|
||||
"teacherfaq.teacherEdTitle": "Apakah akun Guru Scratch terhubung dengan akun ScratchEd?",
|
||||
"teacherfaq.teacherEdBody": "Tidak, akun Guru Scratch tidak terhubung dengan akun <a href=\"http://scratched.gse.harvard.edu/\">ScratchEd.</a>",
|
||||
"teacherfaq.teacherEdBodyHTML": "Tidak, akun Guru Scratch tidak terhubung dengan akun <a>ScratchEd.</a>",
|
||||
"teacherfaq.teacherFeaturesTitle": "Does this feature exist, and if not, can you please add it?",
|
||||
"teacherfaq.teacherFeaturesBody": "Many features are commonly requested, including:",
|
||||
"teacherfaq.teacherFeaturesConvert": "Converting existing Scratch Accounts into Student Accounts",
|
||||
"teacherfaq.teacherMoveStudents": "Moving Student Accounts to other Teacher Accounts and Classes",
|
||||
"teacherfaq.teacherMultipleClasses": "Having Student Accounts be in multiple Classes, or associated with multiple Teacher Accounts",
|
||||
"teacherfaq.teacherLMSs": "Connecting with classroom management systems like Google Classroom and Clever",
|
||||
"teacherfaq.teacherLimitStudent": "Limit what features students have, such as seeing or being able to post comments",
|
||||
"teacherfaq.teacherWillNotImplement": "It is not currently possible to do any of these things on Scratch. We would love to expand the functionality of Teacher Accounts, and all of these features are things we would like to add. However, Scratch is a small organization and our resources are limited, so it may take us a very long time before we can implement any of these changes.",
|
||||
"teacherfaq.studentTransferTitle": "Can I transfer a student from one Teacher Account or class to another?",
|
||||
"teacherfaq.studentTransferBody": "No, it is not possible to transfer students from one class or teacher to another. You can create a new Student Account for the student using a different Teacher Account if they need to be part of a new class.",
|
||||
"teacherfaq.teacherFeaturesTitle": "Apakah ada fitur tertentu? Apakah mereka akan ditambahkan jika tidak ke Scratch suatu hari nanti?",
|
||||
"teacherfaq.teacherFeaturesBody": "Banyak fitur yang biasanya diminta, antara lain:",
|
||||
"teacherfaq.teacherFeaturesConvert": "Mengubah Akun Scratch yang ada menjadi Akun Siswa",
|
||||
"teacherfaq.teacherMoveStudents": "Memindahkan Akun Siswa ke Akun Guru dan Kelas lainnya",
|
||||
"teacherfaq.teacherMultipleClasses": "Memiliki Akun Siswa di beberapa Kelas, atau dikaitkan dengan beberapa Akun Guru",
|
||||
"teacherfaq.teacherLMSs": "Terhubung dengan sistem manajemen kelas seperti Google Classroom dan Clever",
|
||||
"teacherfaq.teacherLimitStudent": "Batasi fitur yang dimiliki siswa, seperti melihat atau dapat memposting komentar",
|
||||
"teacherfaq.teacherWillNotImplement": "Saat ini tidak mungkin melakukan hal-hal ini di Scratch. Kami ingin memperluas fungsi Akun Guru, dan semua fitur ini adalah hal yang ingin kami tambahkan. Namun, Scratch adalah organisasi kecil dan sumber daya kami terbatas, jadi kami mungkin membutuhkan waktu yang sangat lama sebelum kami dapat menerapkan salah satu dari perubahan ini.",
|
||||
"teacherfaq.studentTransferTitle": "Bisakah saya mentransfer siswa dari satu Akun Guru atau kelas ke kelas lain?",
|
||||
"teacherfaq.studentTransferBody": "Tidak, siswa tidak dapat dipindahkan dari satu kelas atau guru ke kelas lain. Anda dapat membuat Akun Siswa baru untuk siswa tersebut menggunakan Akun Guru yang berbeda jika mereka perlu menjadi bagian dari kelas baru.",
|
||||
"teacherfaq.studentAccountsTitle": "Akun Murid",
|
||||
"teacherfaq.studentVerifyTitle": "Do I have to verify each of my student emails?",
|
||||
"teacherfaq.studentVerifyBody": "No. The Teacher Account’s email address is used for all Student Accounts, so there is no need to verify students’ email addresses.",
|
||||
"teacherfaq.studentVerifyTitle": "Apakah saya harus memverifikasi setiap email siswa saya?",
|
||||
"teacherfaq.studentVerifyBody": "Tidak. Alamat email Akun Guru digunakan untuk semua Akun Siswa, jadi tidak perlu memverifikasi alamat email siswa.",
|
||||
"teacherfaq.studentEndTitle": "Apa yang akan terjadi saat saya \"mengakhiri\" kelas saya?",
|
||||
"teacherfaq.studentEndBody": "Ketika anda menutup sebuah kelas, halaman profil kelas anda akan disembunyikan dan murid-murid anda tidak akan mampu log masuk lagi (tapi karya dan studio kelas masih dapat dilihat di situs). Anda dapat membuka kembali kelas tersebut kapan saja. ",
|
||||
"teacherfaq.studentForgetTitle": "Apa yang akan terjadi jika seorang pelajar melupakan sandi mereka?",
|
||||
|
@ -38,35 +38,35 @@
|
|||
"teacherfaq.studentUnsharedTitle": "Bisakah saya melihat karya murid yang tidak dibagikan?",
|
||||
"teacherfaq.studentUnsharedBody": "Akun guru hanya dapat mengakses karya murid yang sudah dibagikan.",
|
||||
"teacherfaq.studentDeleteTitle": "Bisakah saya menghapus akun murid?",
|
||||
"teacherfaq.studentDeleteBody": "You cannot delete a student’s account by using a Teacher Account, but Student Accounts can be deleted through the {accountSettingsLink} page while logged in to the Student Account.",
|
||||
"teacherfaq.studentDeleteBody": "Anda tidak dapat menghapus akun siswa dengan menggunakan Akun Guru, tetapi Akun Siswa dapat dihapus melalui halaman {accountSettingsLink} saat login ke Akun Siswa.",
|
||||
"teacherfaq.accountSettings": "Pengaturan Akun",
|
||||
"teacherfaq.studentAddExistingTitle": "Some of my students already have Scratch accounts, how do I add them to my classroom?",
|
||||
"teacherfaq.studentAddExistingBody": "It is not possible to add an existing Scratch account to a classroom. You will need to create a new Student Account for them using your Teacher Account.",
|
||||
"teacherfaq.studentAddExistingTitle": "Beberapa siswa saya sudah memiliki akun Scratch, bagaimana cara menambahkannya ke kelas saya?",
|
||||
"teacherfaq.studentAddExistingBody": "Tidak mungkin menambahkan akun Scratch yang sudah ada ke kelas. Anda harus membuat Akun Siswa baru untuk mereka menggunakan Akun Guru Anda.",
|
||||
"teacherfaq.studentMultipleTitle": "Apakah seorang murid dapat dihubungkan ke lebih dari satu kelas? ",
|
||||
"teacherfaq.studentMultipleBody": "A student can only be a part of one class.",
|
||||
"teacherfaq.studentMultipleBody": "Seorang siswa hanya dapat menjadi bagian dari satu kelas.",
|
||||
"teacherfaq.studentDiscussTitle": "Apakah ada ruang untuk membahas Akun Guru dengan guru-guru lainnya?",
|
||||
"teacherfaq.studentDiscussionBody": "You can engage in discussions with other teachers by joining the {facebookGroupLink}, where you will find conversations about a number of topics, including Teacher Accounts. This group was established by the {creativeComputingLabLink} at the Harvard Graduate School of Education. You can also browse {scratchEdLink}, which is now an archived site, but includes extensive forums and resources related to Scratch in educational settings.",
|
||||
"teacherfaq.creativeComputingLab": "Creative Computing Lab",
|
||||
"teacherfaq.facebookGroup": "Teaching with Scratch Facebook group",
|
||||
"teacherfaq.studentDiscussionBody": "Anda dapat terlibat dalam diskusi dengan guru lain dengan bergabung di {facebookGroupLink}, tempat Anda akan menemukan percakapan tentang sejumlah topik, termasuk Akun Guru. Kelompok ini {creativeComputingLabLink} didirikan oleh Harvard Graduate School of Education. Anda juga dapat menelusuri {scratchEdLink}, yang sekarang menjadi situs arsip, tetapi menyertakan forum dan sumber ekstensif yang terkait dengan Scratch dalam pengaturan pendidikan.",
|
||||
"teacherfaq.creativeComputingLab": "Lab Komputasi Kreatif",
|
||||
"teacherfaq.facebookGroup": "Mengajar dengan grup Facebook Scratch",
|
||||
"teacherfaq.privacyPolicy": "Kebijakan Privasi Scratch",
|
||||
"teacherfaq.studentDataTitle": "Data apa yang Scratch kumpulkan dari pelajar?",
|
||||
"teacherfaq.studentDataBody": "When a student first signs up on Scratch, we ask for basic demographic data including gender, age (birth month and year), country, and an email address for verification. This data is used (in aggregated form) in research studies intended to improve our understanding of how people learn with Scratch.",
|
||||
"teacherfaq.studentDataBody2": "When an educator uses a Scratch Teacher Account to create Student Accounts, students are not required to provide an email address. We encourage you to read the {privacyPolicyLink} for more information.",
|
||||
"teacherfaq.studentPrivacyLawsTitle": "Is Scratch compliant with United States local and federal data privacy laws?",
|
||||
"teacherfaq.studentPrivacyLawsBody": "Scratch cares deeply about the privacy of students and of all individuals who use our platform. We have physical and electronic procedures in place to protect the information we collect. Although we are not in a position to offer contractual guarantees with each entity that uses our free educational product, we are in compliance with all United States federal laws that are applicable to a 501(c)(3) non-profit organization. We encourage you to read the {privacyPolicyLink} for more information.",
|
||||
"teacherfaq.student250Title": "I want to add more than 250 students to a class, how can I do this?",
|
||||
"teacherfaq.student250Body": "It is not possible to add more than 250 students to a single class. You can, however, create a new class on the {myClassesLink} and add another 250 student accounts to each new class.",
|
||||
"teacherfaq.myClasses": "My Classes page",
|
||||
"teacherfaq.studentDataBody": "Saat siswa pertama kali mendaftar di Scratch, kami meminta data demografis dasar termasuk jenis kelamin, usia (bulan dan tahun lahir), negara, dan alamat email untuk verifikasi. Data ini digunakan (dalam bentuk gabungan) dalam studi penelitian yang dimaksudkan untuk meningkatkan pemahaman kita tentang bagaimana orang belajar dengan Scratch.",
|
||||
"teacherfaq.studentDataBody2": "Ketika seorang pendidik menggunakan Akun Scratch Teacher untuk membuat Akun Siswa, siswa tidak diharuskan memberikan alamat email. Kami mendorong Anda untuk membaca {privacyPolicyLink} untuk informasi lebih lanjut.",
|
||||
"teacherfaq.studentPrivacyLawsTitle": "Apakah Scratch mematuhi undang-undang privasi data lokal dan federal Amerika Serikat?",
|
||||
"teacherfaq.studentPrivacyLawsBody": "Scratch sangat peduli dengan privasi siswa dan semua individu yang menggunakan platform kami. Kami memiliki prosedur fisik dan elektronik untuk melindungi informasi yang kami kumpulkan. Meskipun kami tidak dalam posisi untuk menawarkan jaminan kontrak dengan setiap entitas yang menggunakan produk pendidikan gratis kami, kami mematuhi semua undang-undang federal Amerika Serikat yang berlaku untuk organisasi nirlaba 501(c)(3). Kami mendorong Anda untuk membaca {privacyPolicyLink} untuk informasi lebih lanjut.",
|
||||
"teacherfaq.student250Title": "Saya ingin menambahkan lebih dari 250 siswa ke kelas, bagaimana caranya?",
|
||||
"teacherfaq.student250Body": "Tidak mungkin menambahkan lebih dari 250 siswa ke satu kelas. Namun, Anda dapat membuat kelas baru di {myClassesLink} dan menambahkan 250 akun siswa lainnya ke setiap kelas baru.",
|
||||
"teacherfaq.myClasses": "Halaman Kelasku",
|
||||
"teacherfaq.commTitle": "Komunitas",
|
||||
"teacherfaq.commHiddenTitle": "Can I create a private class?",
|
||||
"teacherfaq.commHiddenTitle": "Bisakah saya membuat kelas privat?",
|
||||
"teacherfaq.commHiddenBody": "Tidak. Semua konten yang dibagikan dari kelas anda dapat diakses oleh komunitas Scratch.",
|
||||
"teacherfaq.commWhoTitle": "Siapa yang dapat berinteraksi dengan murid-murid saya di Scratch?",
|
||||
"teacherfaq.commWhoBody": "Student accounts have the same community privileges as a regular Scratch account, such as sharing projects, commenting, creating studios, and the like. As a teacher, you can see all of your students' activity and perform light moderation actions within your class.",
|
||||
"teacherfaq.commWhoBody": "Akun siswa memiliki hak istimewa komunitas yang sama dengan akun Scratch biasa, seperti berbagi proyek, berkomentar, membuat studio, dan sejenisnya. Sebagai pengajar, Anda dapat melihat semua aktivitas siswa dan melakukan tindakan moderasi ringan di dalam kelas.",
|
||||
"teacherfaq.commInappropriateTitle": "Apa yang harus saya lakukan jika saya melihat sesuatu yang tidak pantas?",
|
||||
"teacherfaq.commInappropriateBody": "You can manually remove inappropriate comments and projects created by your students. If you find inappropriate content created by non-students, please notify the Scratch Team by clicking the ‘Report’ button.",
|
||||
"teacherfaq.commTurnOffCommentsTitle": "Can I turn off the ability for students to see and post comments?",
|
||||
"teacherfaq.commTurnOffCommentsBody": "No, you cannot disable the commenting feature for your students in the online Community. You can selectively turn off the ability for others to leave comments on their profiles and each individual project, but there is not a site-wide feature to restrict commenting. If commenting doesn’t feel right for your students, you may want to consider using the {desktopLink} which is an offline version of the Scratch project editor that does not include the online community.",
|
||||
"teacherfaq.commBlockGamesTitle": "Can I block my students from playing games on Scratch?",
|
||||
"teacherfaq.commBlockGamesBody1": "We do not remove projects that are games, or inspired by popular video games unless they contain other elements which would be inappropriate for children. We believe that children learn best when working on projects about things in their life they are passionate about; one of the things they are often passionate about is games.",
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"teacherfaq.commBlockGamesBody2": "If you are aware of any specific projects which do contain inappropriate elements, please click the 'Report' button which appears on the project page so we can take appropriate action."
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"teacherfaq.commInappropriateBody": "Anda dapat secara manual menghapus komentar dan proyek yang tidak pantas yang dibuat oleh siswa Anda. Jika Anda menemukan konten tidak pantas yang dibuat oleh non-siswa, harap beri tahu Tim Scratch dengan mengklik tombol 'Laporkan'.",
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"teacherfaq.commTurnOffCommentsTitle": "Dapatkah saya menonaktifkan kemampuan siswa untuk melihat dan memposting komentar?",
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"teacherfaq.commTurnOffCommentsBody": "Tidak, Anda tidak dapat menonaktifkan fitur komentar untuk siswa Anda di Komunitas online. Anda dapat secara selektif mematikan kemampuan orang lain untuk meninggalkan komentar di profil mereka dan setiap proyek individu, tetapi tidak ada fitur di seluruh situs untuk membatasi komentar. Jika berkomentar dirasa tidak tepat untuk siswa Anda, Anda mungkin ingin mempertimbangkan untuk menggunakan {desktopLink} yang merupakan versi offline dari editor proyek Scratch yang tidak menyertakan komunitas online.",
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"teacherfaq.commBlockGamesTitle": "Bisakah saya memblokir siswa saya dari bermain game di Scratch?",
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"teacherfaq.commBlockGamesBody1": "Kami tidak menghapus proyek yang merupakan game, atau terinspirasi oleh video game populer, kecuali proyek tersebut mengandung elemen lain yang tidak pantas untuk anak-anak. Kami percaya bahwa anak-anak belajar paling baik saat mengerjakan proyek tentang hal-hal dalam hidup mereka yang mereka sukai; salah satu hal yang sering mereka sukai adalah game.",
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"teacherfaq.commBlockGamesBody2": "Jika Anda mengetahui adanya proyek tertentu yang mengandung elemen yang tidak pantas, silakan klik tombol 'Laporkan' yang muncul di halaman proyek sehingga kami dapat mengambil tindakan yang tepat."
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}
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@ -2,7 +2,7 @@
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"wedo2.headerText": "{wedo2Link} is an introductory invention kit you can use to build interactive robots and other creations. You can snap together Scratch programming blocks to interact with your WeDo 2.0 creations and add animations and sounds.",
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"wedo2.gettingStarted": "Memulai Scratch",
|
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"wedo2.connectingWedo2": "Connecting WeDo 2.0 to Scratch",
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"wedo2.useScratch3": "Use the {scratch3Link} editor.",
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||||
"wedo2.useScratch3": "Gunakan {scratch3Link} editor.",
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"wedo2.addExtension": "Add the WeDo 2.0 extension.",
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"wedo2.thingsToTry": "Hal-Hal untuk Dicoba",
|
||||
"wedo2.makeMotorMove": "Buat sebuah motor bergerak",
|
||||
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Loading…
Reference in a new issue