mirror of
https://github.com/scratchfoundation/scratch-l10n.git
synced 2024-12-22 21:52:35 -05:00
pull new editor translations from Transifex
This commit is contained in:
parent
09476df864
commit
8458edabcd
3 changed files with 34 additions and 34 deletions
|
@ -66,19 +66,19 @@
|
|||
"annualReport.reachComments": "Comments Posted in the Online Community",
|
||||
"annualReport.reachGrowthTitle": "Community Growth",
|
||||
"annualReport.reachGrowthBlurb": "New accounts created in the Scratch Online Community within the last 5 years.",
|
||||
"annualReport.reachGlobalCommunity": "Our Global Community",
|
||||
"annualReport.reachGlobalCommunity": "La nuestra comunidat mundial",
|
||||
"annualReport.reachMapBlurb": "Total accounts registered in the Scratch Online Community from the launch of Scratch through 2019",
|
||||
"annualReport.reachMap20M": "20M",
|
||||
"annualReport.reachMapLog": "on a logarithmic scale",
|
||||
"annualReport.reachMapLog": "en una escala logaritmica",
|
||||
"annualReport.reachTranslationTitle": "Scratch is Translated into 60+ Languages",
|
||||
"annualReport.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
|
||||
"annualReport.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
|
||||
"annualReport.reachTranslationBlurb": "Gracias a los traductors voluntarios arredol d'o mundo.",
|
||||
"annualReport.reachScratchJrBlurb": "ScratchJr ye un entorno de programación introductorio que permite a los ninos chicotz (de 5 a 7 anyos) creyar las suyas propias historias y chuegos interactivos.",
|
||||
"annualReport.reach22million": "22 {million}",
|
||||
"annualReport.reachDownloads": "Downloads Since Launching in 2014",
|
||||
"annualReport.initiativesTitle": "Initiatives",
|
||||
"annualReport.initiativesDescription": "The work at the Scratch Foundation centers on three strategic areas: creative tools, community, and schools. Each area prioritizes the voice and needs of children who are underrepresented in creative computing and seeks to support children in diverse settings and cultures around the world.",
|
||||
"annualReport.equity": "Equity",
|
||||
"annualReport.globalStrategy": "Global Strategy",
|
||||
"annualReport.equity": "Equidat",
|
||||
"annualReport.globalStrategy": "Estratechia global",
|
||||
"annualReport.toolsTitle": "Creative Tools",
|
||||
"annualReport.toolsIntro": "We are constantly experimenting and innovating with new technologies and new designs — always striving to provide children with new ways to create, collaborate, and learn.",
|
||||
"annualReport.toolsSpotlight": "Creative Tools — Spotlight Story",
|
||||
|
|
|
@ -50,29 +50,29 @@
|
|||
"annualReport.2020.reachNewUsers": "Nuevos usuarios",
|
||||
"annualReport.2020.reachProjectsCreated": "Prochectos creyaus",
|
||||
"annualReport.2020.reachProjectCreators": "Chent creyando prochectos",
|
||||
"annualReport.2020.reachComments": "increase in comments posted",
|
||||
"annualReport.2020.reachGlobalCommunity": "Our Global Community",
|
||||
"annualReport.2020.reachMapBlurb": "Total accounts registered in the Scratch Online Community from the launch of Scratch through December 2020",
|
||||
"annualReport.2020.reachComments": "aumento d'os comentarios publicaus",
|
||||
"annualReport.2020.reachGlobalCommunity": "La nuestra comunidat mundial",
|
||||
"annualReport.2020.reachMapBlurb": "Total de cuentas rechistradas en a Comunidat Online de Scratch dende lo lanzamiento de Scratch dica aviento de 2020",
|
||||
"annualReport.2020.reachMap24M": "24M",
|
||||
"annualReport.2020.reachMapLog": "on a logarithmic scale",
|
||||
"annualReport.2020.reachTranslationTitle": "Scratch is Translated into 64 Languages",
|
||||
"annualReport.2020.reachTranslationIncrease": "3 languages from 2019",
|
||||
"annualReport.2020.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
|
||||
"annualReport.2020.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
|
||||
"annualReport.2020.reachMapLog": "en una escala logaritmica",
|
||||
"annualReport.2020.reachTranslationTitle": "Scratch se traduz a 64 idiomas",
|
||||
"annualReport.2020.reachTranslationIncrease": "3 idiomas a partir de 2019",
|
||||
"annualReport.2020.reachTranslationBlurb": "Gracias a los traductors voluntarios arredol d'o mundo.",
|
||||
"annualReport.2020.reachScratchJrBlurb": "ScratchJr ye un entorno de programación introductorio que permite a los ninos chicotz (de 5-7 anyos) creyar las suyas propias historias y chuegos interactivos.",
|
||||
"annualReport.2020.reachDownloadsMillion": "3 {million}",
|
||||
"annualReport.2020.reachDownloads": "Downloads in 2020",
|
||||
"annualReport.2020.reachDownloadsIncrease": "2 {million} from 2019",
|
||||
"annualReport.2020.themesTitle": "Emerging Themes",
|
||||
"annualReport.2020.themesDescription": "As young people faced the unprecedented challenges of COVID-19, Scratch became a more important place than ever for them to connect, create, and express themselves. Throughout the year, our work was focused on three areas to best support our growing global community: connectivity, adaptation, and community. As always, our efforts were grounded in our commitment to equity and inclusion.",
|
||||
"annualReport.2020.equity": "Equity",
|
||||
"annualReport.2020.globalStrategy": "Global Strategy",
|
||||
"annualReport.2020.connectivityTitle": "Connectivity",
|
||||
"annualReport.2020.connectivityIntro": "While young people were isolated inside of their homes due to COVID-19, Scratch offered an opportunity for them to connect and create with faraway friends, classmates, and family members. It also served as a portal to the outside world, where they discovered that millions of kids across countries and continents were experiencing the same things they were.",
|
||||
"annualReport.2020.aaronText": "Aaron’s students worked together to build a “kooky” version of their town called “Norwouldn’t,” packed with storybook creatures, original artwork, and interconnecting narratives. It was one of many collaborative Scratch projects Aaron facilitated to remind students that even while COVID-19 kept them inside their homes, they were still part of a caring and joyful community.",
|
||||
"annualReport.2020.spotlightStory": "Spotlight Story",
|
||||
"annualReport.2020.connectivityIndia": "Scratch in India",
|
||||
"annualReport.2020.connectivityIndiaIntro": "In India, the COVID-19 pandemic took an enormous toll and kept many young people and families isolated inside for long stretches.",
|
||||
"annualReport.2020.connectivityIndiaParagraph": "Across the entire global Scratch community, we saw a huge spike in activity beginning in March 2020. Nowhere was this sudden spike more evident than in India, where the COVID-19 pandemic took an enormous toll and kept many young people and families isolated inside for long stretches of time. Through Scratch, kids in India found connection by creating and sharing 602% more projects than the year before.",
|
||||
"annualReport.2020.reachDownloads": "Descargas en 2020",
|
||||
"annualReport.2020.reachDownloadsIncrease": "{million} dende 2019",
|
||||
"annualReport.2020.themesTitle": "Temas emerchents",
|
||||
"annualReport.2020.themesDescription": "Entre que los chovens s'enfrontinaban a los retos sin precedents d'a COVID-19, Scratch se convirtió en un puesto mas important que nunca pa que se connectasen, creyasen y s'expresasen. A lo largo de l'anyo, lo nuestro treballo se centró en tres arias pa emparar millor a la nuestra creixent comunidat global: conectividat, adaptación y comunidat. Como siempre, los nuestros esfuerzos se basoron en o nuestro compromiso con a equidat y la inclusión.",
|
||||
"annualReport.2020.equity": "Equidat",
|
||||
"annualReport.2020.globalStrategy": "Estratechia global",
|
||||
"annualReport.2020.connectivityTitle": "Conectividat",
|
||||
"annualReport.2020.connectivityIntro": "Mientres los chovens yeran aislaus dentro d'as suyas casas a causa d'a COVID-19, Scratch les ofrió la oportunidat de connectar-se y creyar con amigos, companyers de clase y familiars leixans. Tamién les sirvió de portalada a lo mundo exterior, an descubrioron que millons de ninos de totz los países y continents yeran experimentando lo mesmo que ells.",
|
||||
"annualReport.2020.aaronText": " Los alumnos d'Aaron treballoron chuntos pa construyir una versión \"barrenada\" d'a suya ciudat clamada “Norwouldn't”, repleta de creyaturas de conto, ilustracions orichinals y narracions interconnectadas. Estió un d'os muitos prochectos colaborativos de Scratch que Aaron facilitó pa recordar a los alumnos que, encara que COVID-19 los mantenese dentro d'as suyas casas, seguiban formando parte d'una comunidat solidaria y alegre.",
|
||||
"annualReport.2020.spotlightStory": " Historia destacada",
|
||||
"annualReport.2020.connectivityIndia": "Scratch en a India",
|
||||
"annualReport.2020.connectivityIndiaIntro": "En a India, la pasa de COVID-19 se cobró un gran numero de victimas y mantenió a muitos chovens y familias aislaus en as suyas casas entre muito tiempo.",
|
||||
"annualReport.2020.connectivityIndiaParagraph": "En tota la comunidat global de Scratch, veyiemos un enorme pico d'actividat a partir de marzo de 2020. En garra puesto estió mas evident este repunte que en a India, an la pasa de COVID-19 se cobró un gran numero de victimas y mantenió a muitos chovens y familias aislaus entre muito tiempo. A traviés de Scratch, los ninos d'a India troboron la connexión creyando y compartindo un 602% mas de prochectos que l'anyo anterior.",
|
||||
"annualReport.2020.connectivityIndiaProjectsNumber": "2.3 {million}",
|
||||
"annualReport.2020.connectivityIndiaProjectsSubhead": "Projects Were Created Online in 2020",
|
||||
"annualReport.2020.connectivityIndiaProjectsIncreasePercent": "602% from 2019",
|
||||
|
@ -118,7 +118,7 @@
|
|||
"annualReport.2020.adaptationHighlightName": "Aaron Reuland",
|
||||
"annualReport.2020.adaptationHighlightTitle": "K-5 Library Media Teacher, Norwood, MA",
|
||||
"annualReport.2020.adaptationHighlightText": "In Aaron Reuland’s Title One school in Norwood, Massachusetts, he counted on Scratch to help engage remote students in creative learning and rekindle their sense of community “when the only things I could count on us all having were a working computer and an internet connection.”",
|
||||
"annualReport.2020.adaptationHighlightText2": "Aaron’s students worked together to build a “kooky” version of their town called “Norwouldn’t,” packed with storybook creatures, original artwork, and interconnecting narratives. It was one of many collaborative Scratch projects Aaron facilitated to remind students that even while COVID-19 kept them inside their homes, they were still part of a caring and joyful community.",
|
||||
"annualReport.2020.adaptationHighlightText2": " Los alumnos d'Aaron treballoron chuntos pa construyir una versión “barrenada” d'a suya ciudat clamada \"Norwouldn't\", repleta de creyaturas de conto, ilustracions orichinals y narracions interconnectadas. Estió un d'os muitos prochectos colaborativos de Scratch que Aaron facilitó pa recordar a los alumnos que, encara que COVID-19 los mantenese dentro d'as suyas casas, seguiban formando parte d'una comunidat solidaria y alegre.",
|
||||
"annualReport.2020.adaptationHighlightTitle2": "Scratch at Home",
|
||||
"annualReport.2020.adaptationHighlightText2b": "On March 17, we responded to the COVID-19 crisis by launching the {linkText} to provide children, families, and educators with ideas for engaging in creative learning activities with Scratch at home. It was an invaluable way to connect with our community and adapt to a whole new way of learning and interacting online.",
|
||||
"annualReport.2020.adaptationHighlightTitle3": "Live Create-Alongs",
|
||||
|
|
|
@ -66,19 +66,19 @@
|
|||
"annualReport.reachComments": "Comments Posted in the Online Community",
|
||||
"annualReport.reachGrowthTitle": "Community Growth",
|
||||
"annualReport.reachGrowthBlurb": "New accounts created in the Scratch Online Community within the last 5 years.",
|
||||
"annualReport.reachGlobalCommunity": "Our Global Community",
|
||||
"annualReport.reachGlobalCommunity": "La nuestra comunidat mundial",
|
||||
"annualReport.reachMapBlurb": "Total accounts registered in the Scratch Online Community from the launch of Scratch through 2019",
|
||||
"annualReport.reachMap20M": "20M",
|
||||
"annualReport.reachMapLog": "on a logarithmic scale",
|
||||
"annualReport.reachMapLog": "en una escala logaritmica",
|
||||
"annualReport.reachTranslationTitle": "Scratch is Translated into 60+ Languages",
|
||||
"annualReport.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
|
||||
"annualReport.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
|
||||
"annualReport.reachTranslationBlurb": "Gracias a los traductors voluntarios arredol d'o mundo.",
|
||||
"annualReport.reachScratchJrBlurb": "ScratchJr ye un entorno de programación introductorio que permite a los ninos chicotz (de 5 a 7 anyos) creyar las suyas propias historias y chuegos interactivos.",
|
||||
"annualReport.reach22million": "22 {million}",
|
||||
"annualReport.reachDownloads": "Downloads Since Launching in 2014",
|
||||
"annualReport.initiativesTitle": "Initiatives",
|
||||
"annualReport.initiativesDescription": "The work at the Scratch Foundation centers on three strategic areas: creative tools, community, and schools. Each area prioritizes the voice and needs of children who are underrepresented in creative computing and seeks to support children in diverse settings and cultures around the world.",
|
||||
"annualReport.equity": "Equity",
|
||||
"annualReport.globalStrategy": "Global Strategy",
|
||||
"annualReport.equity": "Equidat",
|
||||
"annualReport.globalStrategy": "Estratechia global",
|
||||
"annualReport.toolsTitle": "Creative Tools",
|
||||
"annualReport.toolsIntro": "We are constantly experimenting and innovating with new technologies and new designs — always striving to provide children with new ways to create, collaborate, and learn.",
|
||||
"annualReport.toolsSpotlight": "Creative Tools — Spotlight Story",
|
||||
|
|
Loading…
Reference in a new issue