mirror of
https://github.com/scratchfoundation/scratch-l10n.git
synced 2024-12-22 21:52:35 -05:00
pull new editor translations from Transifex
This commit is contained in:
parent
a7e4d0af4d
commit
843e13dadb
15 changed files with 136 additions and 136 deletions
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@ -19,105 +19,105 @@
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"CONTROL_COUNTER": "شمارنده",
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"CONTROL_INCRCOUNTER": "افزایش شمارنده",
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"CONTROL_CLEARCOUNTER": "شمارنده را پاک کن",
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"CONTROL_ALLATONCE": "همه به یکباره",
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"CONTROL_ALLATONCE": "همه در یکبار ",
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"DATA_SETVARIABLETO": "مقدار %1 را %2 قرار بده",
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"DATA_CHANGEVARIABLEBY": "%1 را به میزان %2 تغییر بده",
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"DATA_SHOWVARIABLE": "متغیر %1 را نشان بده",
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"DATA_HIDEVARIABLE": "متغیر %1 را پنهان کن",
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"DATA_ADDTOLIST": " %1 را به %2 اضافه کن",
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"DATA_DELETEOFLIST": "%1 را از %2 حذف کن ",
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"DATA_DELETEALLOFLIST": "همهی اعضای %1 را حذف کن",
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"DATA_INSERTATLIST": "%1 را در %2 در %3 درج کن",
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"DATA_DELETEOFLIST": "ردیف %1 را از %2 حذف کن",
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"DATA_DELETEALLOFLIST": "همهی ردیفهای %1 را حذف کن",
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"DATA_INSERTATLIST": "عنصر %1 را در ردیف %2 از %3 قرار بده",
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"DATA_REPLACEITEMOFLIST": "عضو %1 از %2 را با %3 جایگزین کن",
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"DATA_ITEMOFLIST": "عضو %1 از %2",
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"DATA_ITEMNUMOFLIST": "شماره عضو %1 در %2",
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"DATA_ITEMOFLIST": "عنصر ردیف %1 از %2",
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"DATA_ITEMNUMOFLIST": "ردیف #عنصر %1 در %2",
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"DATA_LENGTHOFLIST": "طول %1",
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"DATA_LISTCONTAINSITEM": "%1 شامل %2 است؟",
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"DATA_SHOWLIST": "لیست %1 را نمایش بده",
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"DATA_HIDELIST": "لیست %1 را پنهان کن",
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"DATA_LISTCONTAINSITEM": "%1 شامل عنصر %2 است؟",
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"DATA_SHOWLIST": "فهرست %1 را نمایش بده",
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"DATA_HIDELIST": "فهرست %1 را پنهان کن",
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"DATA_INDEX_ALL": "همه",
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"DATA_INDEX_LAST": "آخرین",
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"DATA_INDEX_RANDOM": "تصادفی",
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"EVENT_WHENFLAGCLICKED": "وقتیکه %1 کلیک شد",
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"EVENT_WHENTHISSPRITECLICKED": "وقتیکه این شکلک کلیک شد",
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"EVENT_WHENSTAGECLICKED": "وقتیکه صحنه کلیک شد",
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"EVENT_WHENTOUCHINGOBJECT": "وقتی که این شکلک با %1 تماس دارد",
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"EVENT_WHENTOUCHINGOBJECT": "وقتیکه این شکلک %1 را لمس کرد",
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"EVENT_WHENBROADCASTRECEIVED": "وقتیکه %1 را دریافت کردم",
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"EVENT_WHENBACKDROPSWITCHESTO": "وقتیکه پسزمینه به %1 تغییر کرد",
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"EVENT_WHENGREATERTHAN": "وقتیکه %1 < %2 شد",
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"EVENT_WHENGREATERTHAN": "وقتیکه %1 > %2 شد",
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"EVENT_WHENGREATERTHAN_TIMER": "زمان سنج",
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"EVENT_WHENGREATERTHAN_LOUDNESS": "بلندی صدا",
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"EVENT_BROADCAST": "%1 را منتشر کن",
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"EVENT_BROADCASTANDWAIT": "%1 را منتشر کن و صبر کن",
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"EVENT_WHENKEYPRESSED": "وقتیکه کلید %1 فشرده شد",
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"EVENT_WHENKEYPRESSED_SPACE": "کلید فاصله",
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"EVENT_WHENKEYPRESSED_SPACE": "فاصله",
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"EVENT_WHENKEYPRESSED_LEFT": "جهت چپ",
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"EVENT_WHENKEYPRESSED_RIGHT": "جهت راست",
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"EVENT_WHENKEYPRESSED_DOWN": "جهت پایین",
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"EVENT_WHENKEYPRESSED_UP": "جهت بالا",
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"EVENT_WHENKEYPRESSED_ANY": "هر",
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"LOOKS_SAYFORSECS": "بگو %1 به مدت %2 ثانیه",
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"LOOKS_SAYFORSECS": "بگو %1 به مدت %2 ثانیه",
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"LOOKS_SAY": "بگو %1",
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"LOOKS_HELLO": "سلام",
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"LOOKS_THINKFORSECS": "فکر کن به %1 به مدت %2 ثانیه",
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"LOOKS_THINKFORSECS": "فکر کن به %1 به مدت %2 ثانیه",
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"LOOKS_THINK": "فکر کن به %1",
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"LOOKS_HMM": "اوهومم",
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"LOOKS_SHOW": "ظاهر شو",
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"LOOKS_HIDE": "پنهان شو",
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"LOOKS_HIDEALLSPRITES": "همهی شکلکها را پنهان کن",
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"LOOKS_HIDEALLSPRITES": "همه ی شکلکها را پنهان کن",
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"LOOKS_EFFECT_COLOR": "رنگ",
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"LOOKS_EFFECT_FISHEYE": "چشم ماهی",
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"LOOKS_EFFECT_WHIRL": "چرخش گردابی",
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"LOOKS_EFFECT_PIXELATE": "پیکسل بندی",
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"LOOKS_EFFECT_MOSAIC": "موزاييک بندی",
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"LOOKS_EFFECT_BRIGHTNESS": "روشنایی",
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"LOOKS_EFFECT_GHOST": "شبح",
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"LOOKS_CHANGEEFFECTBY": "جلوهی %1 را به میزان %2 تغییر بده",
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"LOOKS_SETEFFECTTO": "جلوهی %1 را %2 قرار بده",
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"LOOKS_EFFECT_GHOST": "روح",
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"LOOKS_CHANGEEFFECTBY": "جلوه ی %1 را به میزان %2 تغییر بده",
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"LOOKS_SETEFFECTTO": "جلوه ی %1 را %2 قرار بده",
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"LOOKS_CLEARGRAPHICEFFECTS": "جلوههای گرافیکی را پاک کن",
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"LOOKS_CHANGESIZEBY": "اندازه را به میزان %1 تغییر بده",
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"LOOKS_SETSIZETO": "اندازه را % %1 قرار بده",
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"LOOKS_SIZE": "اندازه",
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"LOOKS_CHANGESTRETCHBY": "کشیدگی را به میزان %1 تغییر بده",
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"LOOKS_SETSTRETCHTO": "کشیدگی را% %1 قرار بده",
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"LOOKS_SETSTRETCHTO": "کشیدگی را %1 % قرار بده",
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"LOOKS_SWITCHCOSTUMETO": "تعویض حالت به %1",
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"LOOKS_NEXTCOSTUME": "حالت بعدی",
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"LOOKS_SWITCHBACKDROPTO": "تعویض پسزمینه به %1",
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"LOOKS_GOTOFRONTBACK": "به لایهی %1 برو",
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"LOOKS_GOTOFRONTBACK": "به لایه ی %1 برو",
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"LOOKS_GOTOFRONTBACK_FRONT": "جلو",
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"LOOKS_GOTOFRONTBACK_BACK": "عقب",
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"LOOKS_GOFORWARDBACKWARDLAYERS": "%2 لایه %1 برو",
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"LOOKS_GOFORWARDBACKWARDLAYERS_FORWARD": "به جلو",
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"LOOKS_GOFORWARDBACKWARDLAYERS_BACKWARD": "به عقب",
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"LOOKS_BACKDROPNUMBERNAME": " %1 پسزمینه",
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"LOOKS_COSTUMENUMBERNAME": "%1 حالت",
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"LOOKS_BACKDROPNUMBERNAME": "پسزمینه ی %1",
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"LOOKS_COSTUMENUMBERNAME": "حالت %1",
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"LOOKS_NUMBERNAME_NUMBER": "شماره",
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"LOOKS_NUMBERNAME_NAME": "نام",
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"LOOKS_SWITCHBACKDROPTOANDWAIT": "پسزمینه را به %1 تغییر بده و صبر کن",
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"LOOKS_NEXTBACKDROP_BLOCK": "پسزمینهی بعدی",
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"LOOKS_NEXTBACKDROP": "پسزمینهی بعدی",
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"LOOKS_PREVIOUSBACKDROP": "پسزمینهی قبلی",
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"LOOKS_RANDOMBACKDROP": "پسزمینهی اتفاقی",
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"LOOKS_NEXTBACKDROP_BLOCK": "پسزمینه ی بعدی",
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"LOOKS_NEXTBACKDROP": "پسزمینه ی بعدی",
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"LOOKS_PREVIOUSBACKDROP": "پسزمینه ی قبلی",
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"LOOKS_RANDOMBACKDROP": "پسزمینه ی اتفاقی",
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"MOTION_MOVESTEPS": "%1 گام حرکت کن",
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"MOTION_TURNLEFT": "%2 درجه %1 بچرخ",
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"MOTION_TURNRIGHT": "%2 درجه %1 بچرخ",
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"MOTION_POINTINDIRECTION": "در جهت %1 قرار بگیر",
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"MOTION_POINTTOWARDS": "جهت به سمت %1 شود",
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"MOTION_POINTTOWARDS_POINTER": "اشارهگر ماوس",
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"MOTION_POINTTOWARDS": "به سمت %1 قرار بگیر",
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"MOTION_POINTTOWARDS_POINTER": "اشاره گر ماوس",
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"MOTION_POINTTOWARDS_RANDOM": "جهت تصافی",
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"MOTION_GOTO": "به %1 برو",
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"MOTION_GOTO_POINTER": "اشارهگر ماوس",
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"MOTION_GOTO_POINTER": "اشاره گر ماوس",
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"MOTION_GOTO_RANDOM": "مکان تصادفی",
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"MOTION_GOTOXY": "به x: %1 و y: %2 برو",
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"MOTION_GLIDESECSTOXY": "به x: %2 و y: %3 در مدت %1 ثانیه سر بخور",
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"MOTION_GLIDETO": "به سمت %2 در مدت % 1ثانیه سر بخور",
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"MOTION_GLIDETO_POINTER": "اشارهگر ماوس",
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"MOTION_GLIDETO": "به %2 در مدت %1 ثانیه سر بخور",
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"MOTION_GLIDETO_POINTER": "اشاره گر ماوس",
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"MOTION_GLIDETO_RANDOM": "مکان تصادفی",
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"MOTION_CHANGEXBY": "x را به میزان %1 تغییر بده",
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"MOTION_SETX": "x را %1 قرار بده",
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"MOTION_CHANGEYBY": "y را به میزان %1 تغییر بده",
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"MOTION_SETY": "y را %1 قرار بده",
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"MOTION_IFONEDGEBOUNCE": "اگر لبهای، برگرد",
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"MOTION_IFONEDGEBOUNCE": "اگر روی لبه قرار گرفتی، برگرد",
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"MOTION_SETROTATIONSTYLE": "حالت چرخش را %1 قرار بده",
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"MOTION_SETROTATIONSTYLE_LEFTRIGHT": "چپ-راست",
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"MOTION_SETROTATIONSTYLE_DONTROTATE": "بدون چرخش",
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@ -135,7 +135,7 @@
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"MOTION_ALIGNSCENE_TOPRIGHT": "بالا - راست",
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"MOTION_XSCROLL": "پیمایش x",
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"MOTION_YSCROLL": "پیمایش y",
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"MOTION_STAGE_SELECTED": "صحنه انتخاب شده است: هیچ دستوری برای حرکت موجود نیست",
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"MOTION_STAGE_SELECTED": "صحنه انتخاب شده است: بدون قطعههای حرکت",
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"OPERATORS_ADD": "%2 + %1",
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"OPERATORS_SUBTRACT": "%2 - %1",
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"OPERATORS_MULTIPLY": "%2 * %1",
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@ -154,7 +154,7 @@
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"OPERATORS_LETTEROF_APPLE": "یک",
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"OPERATORS_LENGTH": "طول %1",
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"OPERATORS_CONTAINS": "%1 شامل %2 است؟",
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"OPERATORS_MOD": "باقیماندهی تقسیم %1 به %2",
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"OPERATORS_MOD": "باقیمانده ی تقسیم %1 به %2",
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"OPERATORS_ROUND": "%1 را گرد کن",
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"OPERATORS_MATHOP": "%1 از %2",
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"OPERATORS_MATHOP_ABS": "قدر مطلق",
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@ -172,13 +172,13 @@
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"OPERATORS_MATHOP_EEXP": "e ^",
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"OPERATORS_MATHOP_10EXP": "10 ^",
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"PROCEDURES_DEFINITION": "تعریف %1",
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"SENSING_TOUCHINGOBJECT": "با %1 تماس دارد؟",
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"SENSING_TOUCHINGOBJECT_POINTER": "اشارهگر ماوس",
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"SENSING_TOUCHINGOBJECT": "%1 را لمس میکند؟",
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"SENSING_TOUCHINGOBJECT_POINTER": "اشاره گر ماوس",
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"SENSING_TOUCHINGOBJECT_EDGE": "لبه",
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"SENSING_TOUCHINGCOLOR": "با رنگ %1 تماس دارد؟",
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"SENSING_COLORISTOUCHINGCOLOR": "رنگ %1 با %2 تماس دارد؟",
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"SENSING_TOUCHINGCOLOR": "رنگ %1 را لمس میکند؟",
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"SENSING_COLORISTOUCHINGCOLOR": "رنگ %1 ٬ %2 را لمس میکند؟",
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"SENSING_DISTANCETO": "فاصله تا %1",
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"SENSING_DISTANCETO_POINTER": "اشارهگر ماوس",
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"SENSING_DISTANCETO_POINTER": "اشاره گر ماوس",
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"SENSING_ASKANDWAIT": "بپرس %1 و صبر کن",
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"SENSING_ASK_TEXT": "اسم شما چیه؟",
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"SENSING_ANSWER": "پاسخ",
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@ -186,25 +186,25 @@
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"SENSING_MOUSEDOWN": "دکمهی ماوس پایین نگه داشته شده؟",
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"SENSING_MOUSEX": "مکان x ماوس",
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"SENSING_MOUSEY": "مکان y ماوس",
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"SENSING_SETDRAGMODE": "امکان جابهجایی را در حالت %1 قرار بده",
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"SENSING_SETDRAGMODE_DRAGGABLE": "جابهجا شدنی",
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"SENSING_SETDRAGMODE_NOTDRAGGABLE": "جابهجا نشدنی",
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"SENSING_SETDRAGMODE": "امکان کشیده شدن را در حالت %1 قرار بده",
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"SENSING_SETDRAGMODE_DRAGGABLE": "قابل کشیدن",
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"SENSING_SETDRAGMODE_NOTDRAGGABLE": "غیر قابل کشیدن",
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"SENSING_LOUDNESS": "بلندی صدا",
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"SENSING_LOUD": "صدا بلند است؟",
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"SENSING_TIMER": "زمان سنج",
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"SENSING_RESETTIMER": "بازنشانی زمان سنج",
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"SENSING_OF": "%1 %2",
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"SENSING_RESETTIMER": "تنظیم دوباره ی زمان سنج",
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"SENSING_OF": "%1 از %2",
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"SENSING_OF_XPOSITION": "مکان x",
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"SENSING_OF_YPOSITION": "مکان y",
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"SENSING_OF_DIRECTION": "جهت",
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"SENSING_OF_COSTUMENUMBER": "شماره حالت",
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"SENSING_OF_COSTUMENUMBER": "حالت #",
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"SENSING_OF_COSTUMENAME": "نام حالت",
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"SENSING_OF_SIZE": "اندازه",
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"SENSING_OF_VOLUME": "درجهی صدا",
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"SENSING_OF_BACKDROPNUMBER": "شماره پسزمینه",
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"SENSING_OF_VOLUME": "درجه ی صدا",
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"SENSING_OF_BACKDROPNUMBER": "پسزمینه #",
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"SENSING_OF_BACKDROPNAME": "نام پسزمینه",
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"SENSING_OF_STAGE": "صحنه",
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"SENSING_CURRENT": "%1 جاری",
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"SENSING_CURRENT": "%1 فعلی",
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"SENSING_CURRENT_YEAR": "سال",
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"SENSING_CURRENT_MONTH": "ماه",
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"SENSING_CURRENT_DATE": "تاریخ",
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"SENSING_CURRENT_HOUR": "ساعت",
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"SENSING_CURRENT_MINUTE": "دقیقه",
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"SENSING_CURRENT_SECOND": "ثانیه",
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"SENSING_DAYSSINCE2000": "تعداد روزها از 2000 تا کنون",
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"SENSING_DAYSSINCE2000": "تعداد روزها از سال 2000 میلادی",
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"SENSING_USERNAME": "نام کاربری",
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"SENSING_USERID": "شناسهی کاربری",
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"SOUND_PLAY": "شروع صدا %1",
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"SOUND_PLAYUNTILDONE": "پخش صدای %1 وقتیکه تمام شود",
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"SOUND_STOPALLSOUNDS": "همهی صداها را متوقف کن",
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"SOUND_SETEFFECTO": "جلوهی %1 را %2 قرار بده",
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"SOUND_CHANGEEFFECTBY": "جلوهی %1 به میزان %2 تغییر بده",
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"SOUND_CLEAREFFECTS": "جلوههای صدا را پاک کن",
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"SOUND_PLAY": "شروع صدای %1",
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"SOUND_PLAYUNTILDONE": "پخش صدای %1 تا وقتیکه تمام شود",
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"SOUND_STOPALLSOUNDS": "همه ی صداها را متوقف کن",
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"SOUND_SETEFFECTO": "جلوه ی %1 را %2 قرار بده",
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"SOUND_CHANGEEFFECTBY": "جلوه ی %1 را به میزان %2 تغییر بده",
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"SOUND_CLEAREFFECTS": "جلوه های صدا را پاک کن",
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"SOUND_EFFECTS_PITCH": "گام ",
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"SOUND_EFFECTS_PAN": "قاب چپ/راست",
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"SOUND_CHANGEVOLUMEBY": "درجهی صدا را به میزان %1 تغییر بده",
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"SOUND_SETVOLUMETO": "درجهی صدا را %1% قرار بده",
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"SOUND_VOLUME": "درجهی صدا",
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"SOUND_CHANGEVOLUMEBY": "درجه ی صدا را به میزان %1 تغییر بده",
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"SOUND_SETVOLUMETO": "درجه ی صدا را %1% قرار بده",
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"SOUND_VOLUME": "درجه ی صدا",
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"SOUND_RECORD": "ضبط کردن...",
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"CATEGORY_MOTION": "حرکت",
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"CATEGORY_LOOKS": "ظاهر",
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"CATEGORY_SOUND": "صدا",
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"CATEGORY_EVENTS": "رویدادها",
|
||||
"CATEGORY_CONTROL": "کنترل",
|
||||
"CATEGORY_SENSING": "دریافت",
|
||||
"CATEGORY_SENSING": "حس کردن",
|
||||
"CATEGORY_OPERATORS": "عملگرها",
|
||||
"CATEGORY_VARIABLES": "متغیرها",
|
||||
"CATEGORY_MYBLOCKS": "قطعههای من",
|
||||
|
@ -241,8 +241,8 @@
|
|||
"ADD_COMMENT": "افزودن توضیح",
|
||||
"REMOVE_COMMENT": "حذف توضیح",
|
||||
"DELETE_BLOCK": "حذف قطعه",
|
||||
"DELETE_X_BLOCKS": "حذف هر %1 قطعه",
|
||||
"DELETE_ALL_BLOCKS": "هر %1 قطعه حذف شوند؟",
|
||||
"DELETE_X_BLOCKS": "حذف قطعههای %1",
|
||||
"DELETE_ALL_BLOCKS": "همه ی قطعههای %1 حذف شوند؟",
|
||||
"CLEAN_UP": "پاک کردن قطعهها",
|
||||
"HELP": "راهنما",
|
||||
"UNDO": "لغو کردن",
|
||||
|
@ -255,28 +255,28 @@
|
|||
"COLOUR_BRIGHTNESS_LABEL": "روشنایی",
|
||||
"CHANGE_VALUE_TITLE": "تغییر مقدار:",
|
||||
"RENAME_VARIABLE": "تغییر نام متغیر",
|
||||
"RENAME_VARIABLE_TITLE": "تغییر نام متغیرهای \"%1\" به:",
|
||||
"RENAME_VARIABLE_TITLE": "تغییر نام همهی متغیرهای \"%1\" به:",
|
||||
"RENAME_VARIABLE_MODAL_TITLE": "تغییر نام متغیر",
|
||||
"NEW_VARIABLE": "ایجاد یک متغیر",
|
||||
"NEW_VARIABLE_TITLE": "نام متغیر جدید:",
|
||||
"VARIABLE_MODAL_TITLE": "متغیر جدید",
|
||||
"VARIABLE_ALREADY_EXISTS": "متغیری با نام \"%1\" هماکنون وجود دارد",
|
||||
"VARIABLE_ALREADY_EXISTS_FOR_ANOTHER_TYPE": "هماکنون نام \"%1\" برای متغیر دیگری از نوع %2 وجود دارد",
|
||||
"DELETE_VARIABLE_CONFIRMATION": "ِآیا هر %1 باری که از متغیر \"%2\" استفاده شده است، حذف شوند؟",
|
||||
"DELETE_VARIABLE_CONFIRMATION": "ِآیا هر %1 موردی که از متغیر \"%2\" استفاده شده است، حذف شود؟",
|
||||
"CANNOT_DELETE_VARIABLE_PROCEDURE": "امکان حذف متغیر \"%1\" نیست. زیرا جزئی از تعریف تابع \"%2\" است",
|
||||
"DELETE_VARIABLE": "حذف متغیر \"%1\"",
|
||||
"NEW_PROCEDURE": "ایجاد یک قطعه",
|
||||
"PROCEDURE_ALREADY_EXISTS": "هم اکنون روالی به اسم \"%1\" وجود دارد.",
|
||||
"PROCEDURE_DEFAULT_NAME": "نام قطعه",
|
||||
"NEW_LIST": "ایجاد لیست",
|
||||
"NEW_LIST_TITLE": "نام لیست جدید:",
|
||||
"LIST_MODAL_TITLE": "لیست جدید",
|
||||
"LIST_ALREADY_EXISTS": "هم اکنون لیستی به نام \"%1\" وجود دارد.",
|
||||
"RENAME_LIST_TITLE": "تغییر نام لیستهای \"%1\" به:",
|
||||
"RENAME_LIST_MODAL_TITLE": "تغییر نام لیست",
|
||||
"NEW_LIST": "ایجاد یک فهرست",
|
||||
"NEW_LIST_TITLE": "نام فهرست جدید:",
|
||||
"LIST_MODAL_TITLE": "فهرست جدید",
|
||||
"LIST_ALREADY_EXISTS": "هم اکنون فهرستی به نام \"%1\" وجود دارد.",
|
||||
"RENAME_LIST_TITLE": "تغییر نام همه ی فهرستهای \"%1\" به:",
|
||||
"RENAME_LIST_MODAL_TITLE": "تغییر نام فهرست",
|
||||
"DEFAULT_LIST_ITEM": "چیز",
|
||||
"DELETE_LIST": "حذف لیست \"%1\"",
|
||||
"RENAME_LIST": "تغییر نام لیست",
|
||||
"DELETE_LIST": "حذف فهرست \"%1\"",
|
||||
"RENAME_LIST": "تغییر نام فهرست",
|
||||
"NEW_BROADCAST_MESSAGE": "پیام جدید",
|
||||
"NEW_BROADCAST_MESSAGE_TITLE": "نام پیام جدید:",
|
||||
"BROADCAST_MODAL_TITLE": "پیام جدید",
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
{
|
||||
"CONTROL_FOREVER": "gjenta for alltid",
|
||||
"CONTROL_FOREVER": "for alltid",
|
||||
"CONTROL_REPEAT": "gjenta %1 gongar",
|
||||
"CONTROL_IF": "viss %1",
|
||||
"CONTROL_ELSE": "elles",
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
{
|
||||
"CONTROL_FOREVER": "ki te mate",
|
||||
"CONTROL_FOREVER": "mo āŋa paurō te hora",
|
||||
"CONTROL_REPEAT": "haka ʾou %1",
|
||||
"CONTROL_IF": "eʾe %1 oira",
|
||||
"CONTROL_ELSE": "eʾe ina",
|
||||
|
@ -33,7 +33,7 @@
|
|||
"DATA_ITEMNUMOFLIST": "# o te meʾe he %1 i te %2",
|
||||
"DATA_LENGTHOFLIST": "roa roa o te %1",
|
||||
"DATA_LISTCONTAINSITEM": "¿%2 e ai era te %1?",
|
||||
"DATA_SHOWLIST": "haka tikeʾa te parau %1",
|
||||
"DATA_SHOWLIST": "haka tikeʾa te parau o te meʾe %1",
|
||||
"DATA_HIDELIST": "naʾa te parau %1",
|
||||
"DATA_INDEX_ALL": "taʾatoʾa",
|
||||
"DATA_INDEX_LAST": "hopeʾa",
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
"boost.color.black": "سیاه",
|
||||
"boost.color.blue": "آبی",
|
||||
"boost.color.green": "سبز",
|
||||
"boost.color.red": "red",
|
||||
"boost.color.red": "قرمز",
|
||||
"boost.color.white": "سفید",
|
||||
"boost.color.yellow": "زرد",
|
||||
"boost.getMotorPosition": " موقعیت [MOTOR_REPORTER_ID] موتور",
|
||||
|
@ -24,7 +24,7 @@
|
|||
"boost.tiltDirection.left": "چپ",
|
||||
"boost.tiltDirection.right": "راست",
|
||||
"boost.tiltDirection.up": "بالا",
|
||||
"boost.whenColor": "وقتی که آجر [COLOR] مشاهده شد",
|
||||
"boost.whenColor": "وقتی که رنگ [COLOR] مشاهده شد",
|
||||
"boost.whenTilted": "وقتی که [TILT_DIRECTION_ANY] کج شد",
|
||||
"ev3.beepNote": "آهنگ [NOTE] را به مدت [TIME] ثانیه بوق بزن",
|
||||
"ev3.buttonPressed": "آیا دکمه ی [PORT] فشرده شده است؟",
|
||||
|
@ -34,7 +34,7 @@
|
|||
"ev3.motorSetPower": "تنظیم قدرت موتور [PORT] به [POWER]",
|
||||
"ev3.motorTurnClockwise": "موتور[PORT] به مدت [TIME] ثانیه این راه را دور بزند",
|
||||
"ev3.motorTurnCounterClockwise": "موتور[PORT] به مدت [TIME] ثانیه آن راه را دور بزند",
|
||||
"ev3.whenBrightnessLessThan": "وقتی که روشنایی < [DISTANCE]",
|
||||
"ev3.whenBrightnessLessThan": "وقتی که [DISTANCE] < روشنایی",
|
||||
"ev3.whenButtonPressed": "وقتی که دکمه ی [PORT] فشار داده شد",
|
||||
"ev3.whenDistanceLessThan": "وقتی که فاصله < [DISTANCE]",
|
||||
"gdxfor.getAcceleration": "شتاب [DIRECTION]",
|
||||
|
@ -63,7 +63,7 @@
|
|||
"makeymakey.leftArrowShort": "چپ",
|
||||
"makeymakey.rightArrow": "جهت راست",
|
||||
"makeymakey.rightArrowShort": "راست",
|
||||
"makeymakey.spaceKey": "فضا",
|
||||
"makeymakey.spaceKey": "کلید فاصله",
|
||||
"makeymakey.upArrow": "جهت بالا",
|
||||
"makeymakey.upArrowShort": "بالا",
|
||||
"makeymakey.whenKeyPressed": "وقتی کلید [KEY] فشرده شد",
|
||||
|
@ -105,7 +105,7 @@
|
|||
"music.drumHandClap": "(8) دست زدن",
|
||||
"music.drumOpenHiHat": "(5) سنج دوگانه ی موازی ضربه ای با چوب",
|
||||
"music.drumSideStick": "(3) ضربه ی کنار چوب ",
|
||||
"music.drumSnare": "(1) تبل کوچک",
|
||||
"music.drumSnare": "(1) طبل کوچک",
|
||||
"music.drumTambourine": "(7) دایره زنگی",
|
||||
"music.drumTriangle": "(12) زنگ مثلثی",
|
||||
"music.drumVibraslap": "(17) ضربه ی ارتعاشی",
|
||||
|
@ -157,12 +157,12 @@
|
|||
"pen.setShade": "تنظیم سایهی قلم به [SHADE]",
|
||||
"pen.setSize": "تنظیم اندازهی قلم به [SIZE]",
|
||||
"pen.stamp": "مهر",
|
||||
"speech.defaultWhenIHearValue": "بیا بریم",
|
||||
"speech.defaultWhenIHearValue": "بیایید شروع کنیم",
|
||||
"speech.extensionName": "گفتار به متن",
|
||||
"speech.listenAndWait": "گوش کن و صبر کن",
|
||||
"speech.speechReporter": "گفتار",
|
||||
"speech.whenIHear": "وقتی که من [PHRASE] را شنیدم",
|
||||
"text2speech.alto": "صدای اوج",
|
||||
"text2speech.alto": "زیر",
|
||||
"text2speech.categoryName": "متن به گفتار",
|
||||
"text2speech.defaultTextToSpeak": "سلام",
|
||||
"text2speech.giant": "غول",
|
||||
|
@ -170,24 +170,24 @@
|
|||
"text2speech.setLanguageBlock": "تنظیم زبان به [LANGUAGE]",
|
||||
"text2speech.setVoiceBlock": "تنظیم صدا به [VOICE]",
|
||||
"text2speech.speakAndWaitBlock": "بگو [WORDS]",
|
||||
"text2speech.squeak": "جیغ زدن",
|
||||
"text2speech.tenor": "صدای زیر مردانه",
|
||||
"text2speech.squeak": "کودکانه",
|
||||
"text2speech.tenor": "بم",
|
||||
"translate.categoryName": "ترجمه کردن",
|
||||
"translate.defaultTextToTranslate": "سلام",
|
||||
"translate.translateBlock": "[WORDS] را به [LANGUAGE] ترجمه کن",
|
||||
"translate.viewerLanguage": "زبان",
|
||||
"videoSensing.categoryName": "حسگر ویدئویی",
|
||||
"videoSensing.categoryName": "تشخیص ویدئو",
|
||||
"videoSensing.direction": "جهت",
|
||||
"videoSensing.motion": "حرکت",
|
||||
"videoSensing.off": "خاموش",
|
||||
"videoSensing.on": "روشن",
|
||||
"videoSensing.onFlipped": "در حال تبدیل سریع ",
|
||||
"videoSensing.setVideoTransparency": "تنظیم میزان شفافیت ویدئو به [TRANSPARENCY]",
|
||||
"videoSensing.onFlipped": "روشن و قرینه",
|
||||
"videoSensing.setVideoTransparency": "شفافیت ویدئو را [TRANSPARENCY] قرار بده",
|
||||
"videoSensing.sprite": "شکلک",
|
||||
"videoSensing.stage": "صحنه",
|
||||
"videoSensing.videoOn": "ویدئو [ATTRIBUTE] بر روی [SUBJECT]",
|
||||
"videoSensing.videoToggle": "تبدیل ویدئو [VIDEO_STATE]",
|
||||
"videoSensing.whenMotionGreaterThan": "وقتی که حرکت ویدئو > [REFERENCE]",
|
||||
"videoSensing.videoOn": "[ATTRIBUTE] ویدئو بر روی [SUBJECT]",
|
||||
"videoSensing.videoToggle": "تشخیص ویدئویی را [VIDEO_STATE] کن",
|
||||
"videoSensing.whenMotionGreaterThan": "وقتی که [REFERENCE] < حرکت ویدئو",
|
||||
"wedo2.getDistance": "فاصله",
|
||||
"wedo2.getTiltAngle": "زاویهی کج شدن [TILT_DIRECTION]",
|
||||
"wedo2.isTilted": "آیا [TILT_DIRECTION_ANY] کج شد؟",
|
||||
|
|
|
@ -24,8 +24,8 @@
|
|||
"gui.cameraModal.loadingCaption": "در حال بارگزاری...",
|
||||
"gui.cameraModal.enableCameraCaption": "فعال کردن دوربین شما",
|
||||
"gui.cards.all-tutorials": "آموزشها",
|
||||
"gui.cards.shrink": "Shrink",
|
||||
"gui.cards.expand": "گستردن",
|
||||
"gui.cards.shrink": "جمع شدن",
|
||||
"gui.cards.expand": "پهن شدن",
|
||||
"gui.cards.close": "بستن",
|
||||
"gui.cards.more-things-to-try": "چیزهای بیشتری را امتحان کنید!",
|
||||
"gui.cards.see-more": "بیشتر ببینید",
|
||||
|
|
|
@ -24,8 +24,8 @@
|
|||
"gui.cameraModal.loadingCaption": "Lastar …",
|
||||
"gui.cameraModal.enableCameraCaption": "Slå på kamera",
|
||||
"gui.cards.all-tutorials": "Innføringar",
|
||||
"gui.cards.shrink": "Shrink",
|
||||
"gui.cards.expand": "Expand",
|
||||
"gui.cards.shrink": "Krymp",
|
||||
"gui.cards.expand": "Utvid",
|
||||
"gui.cards.close": "Lukk",
|
||||
"gui.cards.more-things-to-try": "Fleire ting å prøva!",
|
||||
"gui.cards.see-more": "Vis fleire",
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
{
|
||||
"paint.paintEditor.hue": "رنگ",
|
||||
"paint.paintEditor.saturation": "خلوص رنگ",
|
||||
"paint.paintEditor.saturation": "اشباع",
|
||||
"paint.paintEditor.brightness": "روشنایی",
|
||||
"gui.comingSoon.message1": "نگران نباشید، ما داریم روی آن کار میکنیم{emoji}",
|
||||
"gui.comingSoon.message2": "بهزودی...",
|
||||
|
|
|
@ -1,29 +1,29 @@
|
|||
{
|
||||
"download.title": "Scratch Desktop",
|
||||
"download.title": "Scratch na počítač",
|
||||
"download.intro": "You can install the Scratch Desktop editor to work on projects without an internet connection. This version will work on Windows and MacOS.",
|
||||
"download.requirements": "Požadavky",
|
||||
"download.imgAltDownloadIllustration": "Scratch 3.0 Desktop screenshot",
|
||||
"download.installHeaderTitle": "Install Scratch Desktop",
|
||||
"download.downloadScratchDesktop": "Download Scratch Desktop",
|
||||
"download.imgAltDownloadIllustration": "Snímek obrazovky ze Scratche 3.0 na počítač",
|
||||
"download.installHeaderTitle": "Nainstaluj Scratch na počítač",
|
||||
"download.downloadScratchDesktop": "Stáhnout Scratch na počítač",
|
||||
"download.downloadButton": "Stáhnout",
|
||||
"download.troubleshootingTitle": "FAQ",
|
||||
"download.startScratchDesktop": "Start Scratch Desktop",
|
||||
"download.howDoIInstall": "How do I install Scratch Desktop?",
|
||||
"download.whenSupportLinux": "When will you have Scratch Desktop for Linux?",
|
||||
"download.startScratchDesktop": "Zapni Scratch na počítač",
|
||||
"download.howDoIInstall": "Jak nainstaluji Scratch na počítač?",
|
||||
"download.whenSupportLinux": "Kdy budete mít Scratch na počítač pro Linux?",
|
||||
"download.supportLinuxAnswer": "Scratch Desktop on Linux is currently not supported. We are working with partners and the open-source community to determine if there is a way we can support Linux in the future. Stay tuned!",
|
||||
"download.supportChromeOS": "When will you have Scratch Desktop for Chromebooks?",
|
||||
"download.supportChromeOSAnswer": "Scratch Desktop for Chromebooks is not yet available. We are working on it and expect to release later in 2019.",
|
||||
"download.olderVersionsTitle": "Older Versions",
|
||||
"download.olderVersions": "Looking for the Scratch 2.0 Offline Editor or Scratch 1.4?",
|
||||
"download.scratch1-4Desktop": "Scratch 1.4 Desktop",
|
||||
"download.scratch2Desktop": "Scratch 2.0 Desktop",
|
||||
"download.scratch1-4Desktop": "Scratch 1.4 na počítač",
|
||||
"download.scratch2Desktop": "Scratch 2.0 na počítač",
|
||||
"download.cannotAccessMacStore": "What if I can't access the Mac App Store?",
|
||||
"download.cannotAccessWindowsStore": "What if I can't access the Microsoft Store?",
|
||||
"download.macMoveToApplications": "Open the .dmg file. Move Scratch Desktop into Applications.",
|
||||
"download.winMoveToApplications": "Run the .exe file.",
|
||||
"download.canIUseScratchLink": "Can I use Scratch Link to connect to extensions?",
|
||||
"download.canIUseScratchLinkAnswer": "Yes. However, you will need an Internet connection to use Scratch Link.",
|
||||
"download.desktopAndBrowser": "Can I use Scratch Desktop and also have Scratch open in the browser?",
|
||||
"download.desktopAndBrowser": "Můžu otevřít Scratch na počítač a přitom mít otevřený Scratch v prohlížeči?",
|
||||
"download.yesAnswer": "Yes.",
|
||||
"download.canIShare": "Can I share from Scratch Desktop?",
|
||||
"download.canIShareAnswer": "This isn’t supported currently. For now, you can save a project from Scratch Desktop, upload it to your Scratch account, and share it there. In a later version we will add the ability to upload to your Scratch account directly in Scratch Desktop."
|
||||
|
|
|
@ -30,14 +30,14 @@
|
|||
"ev3.winOSVersionLinkText": "Windows",
|
||||
"ev3.macOSVersionLinkText": "Mac OS",
|
||||
"ev3.makeSurePairedTitle": "Komputeringiz EV3 ingiz bilan bog`langanligiga ishonch hosil qiling",
|
||||
"ev3.makeSurePairedText": "Your computer needs to be paired with your EV3 before it can connect to Scratch. We try to do this automatically the first time you add the EV3 extension, but if it isn't working you can try these {pairingInstructionLink}.",
|
||||
"ev3.makeSurePairedText": "Komputeringiz uni Scratch ga ulay olishidan oldin EV3 ingiz bilan bog`langan bo`lishi kerak. Siz birinchi marta EV3 kengaytmani qo`shganingizda avtomatik ravishda harakat qilib ko`ramiz, biroq bu ishlamay qolsa, bularga 1 {pairingInstructionLink} harakat qilib ko`ring. ",
|
||||
"ev3.pairingInstructionText": "LEGO dan bluetooth ni juftlashtirish ko`rsatmalari",
|
||||
"ev3.reconnectTitle": "Windows larda ulashdan oldin juftlashtirishni sinab ko'ring",
|
||||
"ev3.reconnectText": "If you have connected before and are unable to reconnect, try manually un-pairing your EV3 from your computer: open your Bluetooth settings, find your EV3, and remove it.",
|
||||
"ev3.closeScratchCopiesTitle": "Scratch ning boshqa nusxalarini yoping",
|
||||
"ev3.closeScratchCopiesText": "Only one copy of Scratch can connect with the EV3 at a time. If you have Scratch open in other browser tabs, close it and try again.",
|
||||
"ev3.closeScratchCopiesText": "Scratch ning faqat bitta nusxasigina bir vaqtning o`zida EV3 bilan bog`lana olishi mumkin. Agar sizda Scartch boshqa brauzer yorliqlarida ochilgan bo`lsa, uni yopib yana harakat qilib ko`ring. ",
|
||||
"ev3.otherComputerConnectedTitle": "Boshqa komputer EV3 ingizga ulanmaganligiga ishonch hosil qiling",
|
||||
"ev3.otherComputerConnectedText": "Only one computer can be connected to an EV3 at a time. If you have another computer connected to your EV3, disconnect the EV3 or close Scratch on that computer and try again.",
|
||||
"ev3.otherComputerConnectedText": "Faqat bittagina komputer bir vaqtni o`zida EV3 ga ulangan bo`lishi mumkin. Agar sizda EV3 ingizga ulangan boshqa komputer bo`lsa, EV3 ni uzishga yoki komputerdagi Scratch ni yopishga yana harakat qilib ko`ring. ",
|
||||
"ev3.updateFirmwareTitle": "EV3 dasturiy ta`minotingizni yangilashga harakat qilib ko`ring",
|
||||
"ev3.updateFirmwareText": "Biz EV3 dasturiy ta`minoti 1.10E versiyasini yoki yuqorida ko`rsatilgan versiyani yangilashni tavsiya qilamiz. 1 {firmwareUpdateLink} sahifasiga kirib ko`ring. ",
|
||||
"ev3.firmwareUpdateText": "Dasturiy ta`minot ko`rsatmalarni LEGO dan yangilaydi",
|
||||
|
@ -46,7 +46,7 @@
|
|||
"ev3.imgAltAcceptPasscode": "Parolni kiritishni qabul qilish uchun sizdagi EV3 da joylashgan markaziy tugmachani ishlating.",
|
||||
"ev3.imgAltWaitForWindows": "Windows EV3 tayyor bo`lganda sizga xabar qiladi.",
|
||||
"ev3.imgAltEnterPasscodeMac": "Mac ingizda deraza ochish so`rovini ulashda parol kiriting.",
|
||||
"ev3.imgAltPlugInMotor": "To find port A: hold the EV3 with the screen and buttons facing you, with the screen above the buttons. Port A is on top, and it is the left-most one",
|
||||
"ev3.imgAltPlugInMotor": "Port A ni toping: EV3 ni ekran va tugmachalarni tugma ustidagi ekran bilan ushlab turing. Port A chapdan tepada joylashgan",
|
||||
"ev3.imgAltStarter1Basketball": "Scratch loyihasi bilan basketbol.",
|
||||
"ev3.imgAltStarter2Music": "Scratch loyihasi bilan musiqiy asboblar.",
|
||||
"ev3.imgAltStarter3Space": "Fazodagi taco va Scratch loyihasi bilan Scratch mushugi. "
|
||||
|
|
|
@ -30,7 +30,7 @@
|
|||
"faq.requirementsTabletSafari": "Mobile Safari (11+)",
|
||||
"faq.requirementsNote": "Note:",
|
||||
"faq.requirementsNoteDesktop": "If your computer doesn’t meet these requirements, you can try the {downloadLink} editor (see next item in FAQ). ",
|
||||
"faq.scratchDesktop": "Scratch Desktop",
|
||||
"faq.scratchDesktop": "Scratch na počítač",
|
||||
"faq.requirementsNoteWebGL": "If you encounter a WebGL error, try a different browser.",
|
||||
"faq.requirementsNoteTablets": "On tablets, there is currently not a way to use \"key pressed\" blocks or right-click context menus.",
|
||||
"faq.offlineTitle": "Máš staženou verzi takže můžu vytvářet a vidět projekty offline?",
|
||||
|
|
|
@ -85,7 +85,7 @@
|
|||
"faq.remixDefinitionTitle": "Remiks nima?",
|
||||
"faq.remixDefinitionBody": "Scratch foydalanuvchisi boshqa muallifning loyihasini olib, uni o‘zgartirib, o‘z g‘oyalarini qo‘shsa (masalan, skript va kiyimlarni o‘zgartirsa), uning ishi “remiks” deb ataladi. Scratchda e’lon qilingan istalgan loyiha remiks qilinishi mumkin. Kimningdir loyihasidan ma’lum qism foydalanilganda ham uning muallifi e’tirof etilishi tarafdorimiz.",
|
||||
"faq.remixableTitle": "Nima uchun Scratch jamoasi barcha loyihalarni “remiks qilinishi” mumkinligi talabini qo‘ygan?",
|
||||
"faq.remixableBody": "We believe that remixing other people’s projects is a great way to learn to program and to create interesting projects. Through remixing, creative ideas spread through the Scratch community, and everyone benefits. All projects shared on the Scratch website are covered by the “Creative Commons Share Alike” license, which means that you can remix any project you see on the Scratch website -- and everyone else can remix any of the projects that you share on the website.",
|
||||
"faq.remixableBody": "Biz qiziqarli loyihalarni yaratish va dasturlashni o`rganishda boshqa odamlarning loyihalarini bir-bir bilan aralashtirilishini eng zo`r yo`l deb o`ylaymiz. Remixing orqali, ijodiy fikrlar Scratch jamoasi orqali tarqalgan va barchaga foyda.Scratch veb-saytiga qo'shilgan barcha loyihalar \"Creative Commons Share Alike\" litsenziyasi bilan to'ldiriladi, bu degani Scratch vebsaytida siz har qanday loyihani aralashganligini ko`rishingzi mumkin va siz vebsaytda ulashadigan har qanday loyihalarni yana boshqalar ham remix qila olishi mumkin degani. ",
|
||||
"faq.creativeCommonsTitle": "Boshqalar mening loyihalarimni remiks qilishlarini xohlamasam-chi?",
|
||||
"faq.creativeCommonsBody": "Remixing is an important part of the Scratch community. If you don’t want others to view or remix your creations, you can still create projects on the Scratch website, but don’t share them on the website.",
|
||||
"faq.fairUseTitle": "Internetdan olingan rasmlar / musiqalar / mediyadan loyihalarimda foydalansam bo‘ladimi?",
|
||||
|
@ -99,45 +99,45 @@
|
|||
"faq.howToConfirmTitle": "Hisobimni qanday tasdiqlashim mumkin?",
|
||||
"faq.howToConfirmBody": "After you create a new account on Scratch, you’ll receive an email message with a link. Just click the link to confirm your account. Once you confirm your account, you’ll be able to share projects, write comments, and create studios. Confirming your account also lets you receive email updates from the Scratch Team. If you cannot find the email with the confirmation link, check your Spam folder. If you still can’t find it, and want to receive another copy, go to your Account Settings, click the Email tab, and follow the instructions there. Please note that it may take up to an hour for the email to arrive. If you still don't see the email after an hour, {contactLink}.",
|
||||
"faq.contactLinkText": "keling bilib olamiz ",
|
||||
"faq.checkConfirmedBody": "To check whether your account is confirmed, login to your Scratch account and go to your {settingsLink} page. Confirmed email addresses will show a small green checkmark. Otherwise, you will see the text \"Your email address is unconfirmed\" in orange.",
|
||||
"faq.checkConfirmedBody": "Scratch hisob qaydnomangizdagi tizimga kiring va 1 {settingsLink} sahifangizga o`tib, hisob qaydnomangiz tasdiqlanganligini tekshirib ko`ring. Tasdiqlangan elektron pochta addresslari kichkina yashil tasdiqlash belgisini ko`rsatadi. Aks holda, apelsin rangidagi \"Sizning elektron pochtangiz tasdiqlanmadi\" degan matinni ko`rasiz. ",
|
||||
"faq.settingsLinkText": "Elektron pochta Sozlamalari",
|
||||
"faq.requireConfirmTitle": "Hisobimni tasdiqlashim shartmi?",
|
||||
"faq.requireConfirmBody": "You can still use many aspects of Scratch without confirming your account, including creating and saving projects (without sharing them).",
|
||||
"faq.requireConfirmBody": " Siz hisobingizni tasdiqlashsiz, shu bilan birga, loyihalarni yaratish va saqlash (ularni almashtirmasdan) kabi Scratchning ko'p jihatlarini ishlatishingiz mumkin.",
|
||||
"faq.forgotPasswordTitle": "Men foydalanuvchi nomimni va parolimni esdan chiqarib qo`ydim. Yana qanday o`rnatsam bo`ladi?",
|
||||
"faq.forgotPasswordBody": "Enter your username or email address on the {resetLink} page. The website will send an email to the address associated with your username and a link you can use to reset your password.",
|
||||
"faq.forgotPasswordBody": "1 {resetLink} sahifasiga foydalanuvchi nomingizni va email addresssingizni kiriting. Vebsayt foydalanuvchi nomingiz bilan bog`liq bo`lgan addressga email jo`natadi va parolingizni qayta o`rnatish uchun linkdan foydalanishingiz mumkin. ",
|
||||
"faq.resetLinkText": "Parolni qayta o'rnatish",
|
||||
"faq.changePasswordTitle": "Parolimni qanday o‘zgartirsam bo‘ladi?",
|
||||
"faq.changePasswordBody": "Scratch dagi hisobingizga kiring, keyinchalik esa 1 {changeLink} sahifasiga tashrif buyurib parolingizni almashtirishingiz mumkin. ",
|
||||
"faq.changeLinkText": "Parolni sozlash",
|
||||
"faq.changeEmailTitle": "Elektron pochtamni qanday o‘zgartirsam bo‘ladi?",
|
||||
"faq.changeEmailBody": "Login to your Scratch account, then visit our {changeEmailLink} page where you can change your email address.",
|
||||
"faq.changeEmailBody": "Scratch hisob qaydnomangizga kiring, keyin esa 1 {changeEmailLink} sahifamizga tashrif buyuring, bu yerda siz email addresingizni o`zgartira olasiz. ",
|
||||
"faq.newScratcherTitle": "“Yangi Scratcher” maqomidan “Scratcher” maqomiga qanday o‘tsa bo‘ladi?",
|
||||
"faq.newScratcherBody": "When you create an account, you’ll be labelled as a “New Scratcher.” To make the transition to \"Scratcher\", you should make and share projects, comment helpfully on other Scratchers’ projects, and be patient! After you’ve met the requirements, a link will appear on your profile page inviting you to become a Scratcher, and you’ll have some additional capabilities on the Scratch website. (Note that we don't promote New Scratchers to Scratcher on request )",
|
||||
"faq.newScratcherBody": "Yangi hisob ochganingizda, \"New Scratcher\" dek etiketlangan bo`lasiz. \"Scratcher\"ga o`tishda boshqa Scratch chilar loyihalaridagi foydali sharh, loyihalarni qilishingiz va ulashishingiz kerak bo`ladi, sabrli bo`ling! Talablar bilan tanishib chiqqaningizdan keyin profil sahifangizda sizni Scratcher bo`lishga taklif qiladigan link paydo bo`ladi, shunda siz Scratch vebsaytida bir qancha qo`shimcha imkoniyatlarga ega bo`lasiz. ( Esda saqlang, biz Yangi Scrachchilarni Scratchi uchun so`rovda yordam bermaymiz )",
|
||||
"faq.multipleAccountTitle": "Birdan ortiq hisobga ega bo‘lsam bo‘ladimi?",
|
||||
"faq.multipleAccountBody": "It's fine to have a few accounts on the Scratch website, as long as none of them are used to break the {cgLink}. In that case, all related accounts may be blocked or deleted.",
|
||||
"faq.multipleAccountBody": "Scratch veb-saytida bir nechta hisob qaydnomalarining borligi yaxshi, chunki uzoq vaqtdan beri ularning hech biri buzilmagan 1 {cgLink}. Bunday holda, barcha tegishli hisoblar bloklanishi yoki o'chirilishi mumkin.",
|
||||
"faq.multipleLoginTitle": "Bir hisobdan bir necha kishi foydalansa bo‘ladimi?",
|
||||
"faq.multipleLoginBody": "This is not allowed because the website and project editor can easily get confused when more than one person is logged in to the same account. When an account does something that violates the {cgLink}, all related accounts may be blocked or deleted. If you share an account with someone who does something bad with it, this means your accounts can be blocked for what the other person did.",
|
||||
"faq.multipleLoginBody": "Bunga ruxsat berilmaydi, chunki veb-sayt va loyiha muharriri bir nechta shaxs bir xil hisobga kirganda osonlikcha chalkashib ketishi mumkin. Agar hisob qaydnomasini buzgan biror narsa bo'lsa 1 {cgLink}, barcha tegishli hisoblar bloklanishi yoki o'chirilishi mumkin. Agar siz hisob qaydnomasini kimgadir bersangizu o`sha odam unda qandaydir noma`qbul ish qilsa, unda sizning hisob qaydnomalaringiz o`sha odam qilgan ishlari tufayli bloklanishi mumkin. ",
|
||||
"faq.changeUsernameTitle": "Foydalanuvchi nomini o‘zgartirsa bo‘ladimi?",
|
||||
"faq.changeUsernameBody": "The structure of the Scratch website depends on having a consistent account name, so it’s not possible to change your username. If you really need to switch to a new username, you can make a new account, but you'll have to copy your projects over to the new account on your own.",
|
||||
"faq.changeUsernameBody": "Scratch veb-saytining tuzilishi izchil hisob nomi bilan bog'liq bo'lib, foydalanuvchi ismingizni o'zgartirib bo'lmaydi. Agar sizga rostanam yangi foydalanuvchi nomiga o`tish kerak bo`lsa, yangi hisob ochishingiz mummin bo`ladi, lekin loyihlaringizni o`zingizning shaxsiy hisobingiz uchun nusxalab olishingiz kerak. ",
|
||||
"faq.shareInfoTitle": "Hisobimda qanday ma’lumotlarni e’lon qilsam bo‘ladi?",
|
||||
"faq.shareInfoBody": "Please don’t share personal contact information, such as your physical address, email, phone number, or anything else that can be used to make contact outside of the Scratch website. Please report projects, comments, or forum posts that contain this kind of information, so the Scratch Team can remove the information, and remind the author of our policy against sharing personal contact information.",
|
||||
"faq.deleteAccountTitle": "Hisobimni qanday o‘chirsam bo‘ladi?",
|
||||
"faq.deleteAccountBody": "Login to Scratch, and then click your username in the top right-hand corner. Select \"Account Settings\", then click the \"I want to delete my account\" link at the bottom of the page. But you should only do this if you are absolutely sure that you want to delete your account.",
|
||||
"faq.deleteAccountBody": "Scratchga kiring keyin esa o`ng qo`l tarafda joylashgan tepa burchakdagi foydalanuvchi nomingiz dgan tugmachani bosing. \"Profil Sozlamalarini\" tanlang, sahifa pastidagi \"Men hisobimni o'chirib tashlamoqchiman\" aloqa tugmachasini bosing. Biroq, buni faqat hisobingizni o`chirishni xohlayotganingizga to`liq ishonch hosil qilganingizdagina qiling. ",
|
||||
"faq.scratchFreeTitle": "Scratch bepulmi? Undan qayerda xohlasam o`sha yerda foydalansam bo`ladimi? ",
|
||||
"faq.scratchFreeBody": "Yes! Scratch is available free of charge. You can use it in your school, and you can teach a course about it (even a course that costs money). You don't need to buy a license: it's free!",
|
||||
"faq.scratchFreeBody": "Ha! Scratch xarajat uchun pul talab qilmaydi. Siz buni maktabingizda foydalanishingiz va bu haqda kursda o`rgatishingiz ham mumkin (hattoki kurs pulli bo`lsa ham). Litsenziya sotib olishingiz shartmas: bu tekin!",
|
||||
"faq.scratchScreenshotTitle": "Scratch skrinshotlaridan kitob yoki prezentatsiyada foydalansam bo‘ladimi?",
|
||||
"faq.scratchScreenshotBody": "Yes, you can use screenshots / images of the Scratch application and website in a book or presentation, and consider them to be licensed under the {licenseLink} license. We ask that you include a note somewhere in your materials saying: \"Scratch is a project of the Scratch Foundation, in collaboration with the Lifelong Kindergarten Group at the MIT Media Lab. It is available for free at https://scratch.mit.edu\".",
|
||||
"faq.licenseLinkText": "Creative Commons Attribution-ShareAlike",
|
||||
"faq.scratchDescriptionTitle": "Scratch haqidagi ma’lumotni broshura va boshqa materiallarga kiritsam bo‘ladimi?",
|
||||
"faq.scratchDescriptionBody": "Sure! We recommend the following description: \"Scratch is a coding language and online community where you can create your own interactive stories, games, and animations -- and share your creations with others around the world. As young people create and share Scratch projects, they learn to think creatively, reason systematically, and work collaboratively. Scratch is a project of the {sfLink} in collaboration with the Lifelong Kindergarten group at the MIT Media Lab. It is available for free at https://scratch.mit.edu\"",
|
||||
"faq.scratchDescriptionBody": "Albatta! Biz tavsifnomani kuzatib borishni tavsiya qilamiz: \" Scratch o`z interaktiv hikoyalaringizni, o`yinlaringizni va animatsiyalaringizni yaratishda va ijodingiz mahsullarini butun dunyo bo`ylab boshqalar bilan birgalikda baham ko`rishingizda ko`maklashadigan online hamjamiyati va dasturlash tili hisoblanadi. Scratch loyihalarini yaratish va uni boshqalar bilan baham ko`rish orqali yoshlar ijodiy fikrlashni va muntazam ravishda hamkorlikda ishlashni o`rganishadi. Scratch MIT Media Lab dagi Lifelong Kindergarten guruhi bilan hamkorlikdagi 1 {sfLink} loyihasi hisoblanadi. Bu haqida ma`lumot https://scratch.mit.edu saytida bepul joylashtirilgan\"",
|
||||
"faq.presentScratchTitle": "Konferensiyada Scratch haqida taqdimot qilsam bo‘ladimi?",
|
||||
"faq.presentScratchBody": "Iltimos dars beruvchilarga yoki boshqa guruhlarga Scratch haqida taqdimot o`tkazayotganingizda o`zingizni erkin tuting. ",
|
||||
"faq.supportMaterialTitle": "Scratch saytidan topgan qo‘llanmalar, rasm, ovoz va loyihalaridan foydalansam va qayta ishlasam bo‘ladimi?",
|
||||
"faq.supportMaterialBody": "Yes: Most Scratch support materials on the Scratch website are available under the {licenseLink} license. There are a few exceptions: the Scratch Logo, Scratch Cat, Gobo, Pico, Nano, Giga, and Tera are Scratch trademarks, and can not be used without explicit permission from the Scratch Team.",
|
||||
"faq.supportMaterialBody": "Ha: Scratch vebsaytidagi Scratchni eng ko`p ta`minlovchi materiallari 1 {licenseLink} sahifasi ostida mavjud. Bir nechta istisno holatlari bor: Scratch Logo, Scratch Cat, Gobo, Pico, Nano, Giga va Tera, bular Scratch savdo belgilari hisoblanadi va Scratch Jamoasini aniq ruxsatisiz bulardan foydalanib bo`lmaydi. ",
|
||||
"faq.sellProjectsTitle": "Scratch loyihalarimni sotsam bo‘ladimi?",
|
||||
"faq.sellProjectsBody": "Yes: Your Scratch project is your creation. But keep in mind that once you share your project on the Scratch website, everyone is free to download, remix, and reuse the project based on the terms of the {licenseLink} license. So if you intend to sell your project, you may want to un-share it from the Scratch website.",
|
||||
"faq.sourceCodeTitle": "Scratch manbalari kodini qayerdan topsam bo‘ladi?",
|
||||
"faq.sourceCodeBody": "The source code for the Scratch programming editor can be found on {guiLink}. The source code for {flashLink} and {scratch14Link}, are also available on GitHub. For updated information on development projects relating to the Scratch website, please visit our {developersLink}.",
|
||||
"faq.sourceCodeBody": "Scratch dasturlash muharriri uchun kod manbasini 1 {guiLink} sahifasidan topish mumkin. 2 {flashLink} va shuningdek 3 {scratch14Link} uchun kod manbasi GitHub da mavjud. Scratch vebsayti bilan bog`liq bo`lgan rivojlanish loyihalaridagi yangilangan ma`lumotlarni ko`rish uchun 4 {developersLink} sahifasiga kiring. ",
|
||||
"faq.scratch14": "Scratch 1.4",
|
||||
"faq.okayToShareTitle": "Scratch saytida nimalar e’lon qilish mumkin/mumkin emasligini qanday bilsam bo‘ladi?",
|
||||
"faq.okayToShareBody": "Check out the Scratch {cgLink} - they’re brief and don’t include a lot of legal stuff. There’s a link at the bottom of every page on Scratch.",
|
||||
|
@ -146,11 +146,11 @@
|
|||
"faq.noFlameTitle": "Kimdir behurmatlik qilsa nima qilishim kerak?",
|
||||
"faq.noFlameBody": "Qizishmang! Qo‘pol izohlarga qo‘pollik bilan javob qaytarish orqali vaziyatni og‘irlashtirasiz, xolos. Natijada sizning ham hisobingiz bloklanishi mumkin. Undan ko‘ra bunday vaziyat haqida bizga xabar bering, muallifni tekshirib, tegishli chorani qo‘llaymiz. Biz shikoyatlarni har kuni, kuniga bir necha marta o‘rganib chiqamiz — xavotir olmang, vaziyatni hal qilamiz.",
|
||||
"faq.reviewContentTitle": "Kimdir biron kontent yuzasidan shikoyat qilsa Scratch jamoasi nima qiladi?",
|
||||
"faq.reviewContentBody": "The Scratch Team reviews reported comments and projects every day. If something breaks the Scratch {cgLink}, we will remove it and send a warning to the account. We may also block the accounts or networks that were used to share it, depending on what was shared and if the person has been sent warnings before",
|
||||
"faq.reviewContentBody": "Scratch Jamoasi har kuni xabar qilingan izoh va loyihalarni ko`rib chiqadi. Agar Scratchda nimadir buzilib ishlamay qolgan bo`lsa 1 {cgLink}, biz uni olib tashlab, hisob qaydnomasiga ogohlantirish xabarini jo`natamiz. Agar biron-bir shaxsga oldin ogohlantirish xabarlari yuborligan hollar bo`lsa, bir-biriga ulashishga odatlangan tarmoqlar va hisob qaydnomlarini bloklab qo`yishimiz mumkin. ",
|
||||
"faq.blockedAccountTitle": "Hisob blok qilinsa nima bo‘ladi?",
|
||||
"faq.blockedAccountBody": "When an account is blocked, the owner can no longer access their account, use it to create projects, or post new comments. When they login, they see a page that explains why the account was blocked, along with a web form they can use to request to be unblocked. If the owner can show that they understand why their account was blocked, and promises to follow the Scratch {cgLink} in the future, they will be unblocked.",
|
||||
"faq.stolenAccountTitle": "Kimdir mening hisob qaydnomamga kirib olgan va uni bloklab qo`ygan. Men nima qilisam bo`ladi?",
|
||||
"faq.stolenAccountBody": "You are responsible for keeping your password secure. If someone you know took control of your account and did bad things, tell the adults in charge of the computer they used. If you think someone you don’t know has access to your account, change the password and / or use the {contactLink} link to explain the situation. If your account was blocked for doing something that you did which broke the Scratch {cgLink}, please don’t tell us that someone else did it. When people tell us someone else used their account to do something bad, we then need to try and talk to that person before we can restore the account. This means your account will just stay blocked for a lot longer than if you are honest with us about what happened.",
|
||||
"faq.stolenAccountBody": "Siz parolingizni xavfsiz ravishda saqlashga javobgarsiz. Agar kimda-kim hisob qaydnomangiz nazoratini bilib olgan bo`lsayu, unda qandaydir yomon narsalar qilgan bo`lsa, u holda ular ishlatgan komputer haqida kattaroq yoshdagi javobgar shaxslarga ayting. Agar kimnidir hisob qaydnomangizga kira olishini bilmasangiz, unda parolni o`zgartiring yoki vaziyatni tushintirish uchun 1 {contactLink} dan foydalaning. Agar hisob qaydnomangiz nimadir qilish uchun bloklangan bo`lsa, unda Scratch 2 {cgLink} sahifasini buzib qo`ygan bo`lasiz, iltimos yana kimdir bunaqa ish qilganligini bizga aytib o`tirmang. Odamlar bizga yana kimdir hisob qaydnomalaridan yomon ish qilishda foydalanganligini aytishsa, unda biz yana hisob qaydnomasini tiklashimizdan oldin o`sha odamga gapirib, tushintirib berishimiz kerak bo`ladi. Agar haqiqatdan bizga nima bo`lganligini aytgan bo`lsangiz, unda bu holat sizning hisob qaydnomangiz shunchaki ko`proq vaqtga bloklanib qolganligini bildiradi. ",
|
||||
"faq.aboutExtensionsTitle": "Qanaqa kengaytmalar?",
|
||||
"faq.aboutExtensionsBody": "In the Scratch editor, you can add collections of extra blocks called \"extensions.\" For example, there are extensions that enable you to program physical devices (such as micro:bit and LEGO robotics kits) and to translate text within your Scratch projects. We will continue to add new extensions over time, so what you can do with Scratch will continue to grow over time. ",
|
||||
"faq.howToAddExtensionsTitle": "Kengaytmani loyihaga qanday qilib qo`shaman?",
|
||||
|
@ -159,20 +159,20 @@
|
|||
"faq.createExtensionsBody": "The Scratch Team will be publishing specifications and guidelines for extensions in the future. Once available, you will be able to submit extensions to the Scratch Team for consideration in the official Scratch 3.0 extensions library. We’ll also provide guidelines for developing and distributing \"experimental\" extensions, which can be used to create projects on individual computers, but not shared in the Scratch online community.",
|
||||
"faq.scratchXTitle": "What will happen to the ScratchX website?",
|
||||
"faq.scratchXBody": "The ScratchX website (scratchx.org) was an experimental testbed for extensions. Extensions created for ScratchX are not compatible with Scratch 3.0. Once experimental extensions are fully supported in Scratch we will discontinue support for ScratchX and provide developers and users time to transition off of ScratchX to the new extensions platform.",
|
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"faq.cloudDataInfoTitle": "What are cloud variables?",
|
||||
"faq.cloudDataInfoTitle": "Bulutli o`zgaruvchilar nima o`zi?",
|
||||
"faq.cloudDataInfoBody": "Cloud variables allow for data from a project to be saved and shared with other people in the Scratch community. You can use cloud variables to make surveys and other projects where others in the community to access and modify the data over time.",
|
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"faq.makeCloudVarTitle": "Bulutli o`zgaruvchini qanday qilib qilsam bo`ladi?",
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||||
"faq.makeCloudVarBody": "Go to the \"Variables\" section of the blocks palette, select \"Make a Variable\", and then click the checkbox next to \"Cloud variable (stored on server)\". The data associated with your cloud variable will be stored on the server, preserved over time, and accessible to anyone who opens the project.",
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||||
"faq.makeCloudVarBody": "Palet bloklarining \"O`zgaruvchilar\" bo`limiga o`ting, \"O`zgaruvchilar Yarating\" ni tanlang keyin esa yonidagi tasdiqlash qutisi bo`lgan \"Bulutli o`zgaruvchilar ( serverda saqlangan ) tugmachani bosing\". Sizdagi bulutli o`zgaruvchi bilan bog`liq bo`lgan ma`lumotlardan kimdir loyihani ochishda foydalanishi mumkin bo`lganda vaqt o`tgan sari saqlanib qoladi va shunigndek serverda ham saqlanib qolgan bo`ladi. ",
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"faq.onlyNumbersTitle": "Qanday turdagi ma`lumotlar bulutli o`zgaruvchilarda saqlangan bo`lishi kerak? ",
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||||
"faq.onlyNumbersBody": "Only numbers can be stored in cloud variables.",
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||||
"faq.onlyNumbersBody": "Faqat raqamlargina bulutli o`zgaruvchilarda saqlangan bo`ladi. ",
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"faq.storedCloudInfoTitle": "Bulutli o`zgaruvchilardagi saqlangan ma`lumotlarni kim ko`ra oladi? ",
|
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"faq.storedCloudInfoBody": "When you interact with a project using cloud variables, the data associated with your interactions can be stored along with your username, and others can view it.",
|
||||
"faq.storedCloudInfoBody": "Bulutli o`zgaruvchilardan foydalanib loyiha bilan o`zaro aloqada bo`lganingizda, foydalanuvchi nomingiz bilan birgalikda sizning o`zaro ta`sirlaringiz bilan bog`liq bo`lgan ma`lumotlar saqlangan bo`ladi va bu boshqalarga ham ko`rinishi mumkin. ",
|
||||
"faq.reportCloudTitle": "Agar kimnidir bulutli o`zgaruvchilardan foydalangan holda noto`g`ri mazmundgi xabar yuborishini ko`rib qolsam, bu haqida qanday xabar bersam bo`ladi?",
|
||||
"faq.reportCloudBody": "Click the \"Report this\" button (under on the project player on the project page) to report inappropriate content in cloud variables. Make sure that you mention \"cloud variables\" when you type your reason in the report.",
|
||||
"faq.chatRoomTitle": "Can I make chat rooms with cloud variables?",
|
||||
"faq.chatRoomTitle": "Bulutli o`zgaruvchilar bilan chatli xonalar qila olamanmi?",
|
||||
"faq.chatRoomBody": "While it is technically possible to create chat rooms with cloud variables, they are not allowed on the Scratch website.",
|
||||
"faq.changeCloudVarTitle": "O‘zgaruvchan bulutli ma’lumotlarni kim o‘zgartira oladi?",
|
||||
"faq.changeCloudVarBody": "Only you and viewers of your project can store data in your project’s cloud variables. If people \"see inside\" or remix your code, it creates a copy of the variable and does not affect or change the original variable.",
|
||||
"faq.changeCloudVarBody": "Faqat siz va loyihangiz kuzatuvchilarigina loyihangizning bulutli o`zgaruvchilarida ma`lumotlarni saqlay olishi mumkin. Agarda odamlar \"ichkariga kirgan\" yoki kodingizni remiks qiladigan bo'lsa, u o'zgaruvchining nusxasini yaratadi va asl o'zgaruvchiga ta'sir qilmaydi yoki o'zgartirmaydi.",
|
||||
"faq.newScratcherCloudTitle": "Men tizimga kirdim, ammo bulutli ma'lumotlar bilan loyihalarni ishlata olmayapman. Nima bo'lyapti o'zi? ",
|
||||
"faq.newScratcherCloudBody": "Agar siz haliyam veb-saytdagi \" New Scratcher \" sahifasida bo'lsangiz, bulutli ma'lumotlar bilan loyihalarni ishlatish imkoniyatiga ega bo'lmaysiz. Bulutli ma'lumotlarga kirish uchun \" Scratcher \" bo'lishingiz kerak. \"New Scratcher\" dan \"Scratcher\" ga o'tish haqidagi ma'lumotni ko'rish uchun ( yuqoridagi ) Hisoblar bo'limiga kirib ko'ring.",
|
||||
"faq.multiplayerTitle": "Bulutli o'zgaruvchilar bilan mutiplayer o'yinlarini yaratishni ilojisi bormi? ",
|
||||
|
|
|
@ -90,7 +90,7 @@
|
|||
"general.website": "Сайт",
|
||||
"general.whatsHappening": "Что происходит?",
|
||||
"general.wiki": "Скретч Вики",
|
||||
"general.copyLink": "Copy Link",
|
||||
"general.copyLink": "скопировать ссылку",
|
||||
"general.report": "Пожаловаться",
|
||||
"general.notAvailableHeadline": "Ой! Наш сервер в недоумении",
|
||||
"general.notAvailableSubtitle": "We couldn't find the page you're looking for. Check to make sure you've typed the URL correctly.",
|
||||
|
|
|
@ -28,7 +28,7 @@
|
|||
"ideas.tryTheTutorial": "Try the tutorial",
|
||||
"ideas.codingCards": "Coding Cards",
|
||||
"ideas.educatorGuide": "Průvodce pro učitele",
|
||||
"ideas.desktopEditorHeader": "Scratch Desktop Download",
|
||||
"ideas.desktopEditorHeader": "Stažení Scratche na počítač",
|
||||
"ideas.desktopEditorBody": "To create projects without an Internet connection, you can <a href=\"/download\">download Scratch Desktop</a>.",
|
||||
"ideas.questionsHeader": "Otázky",
|
||||
"ideas.questionsBody": "Máš více otázek? Přečti si <a href=\"/info/faq\">Často kladené otázky</a> nebo si projdi <a href=\"/discuss/7/\">nápovědu</a>.",
|
||||
|
|
|
@ -35,7 +35,7 @@
|
|||
"parents.faqFAQLinkText": "frequently asked questions page",
|
||||
"parents.faqOfflineTitle": "Je možnost, jak používat Scratch bez online zúčastnění? ",
|
||||
"parents.faqOfflineBody": "The Scratch Desktop editor allows you to create Scratch projects without an internet connection. You can download {scratchDesktop} from the website. This was previously called the Scratch Offline editor.",
|
||||
"parents.faqScratchDesktop": "Scratch Desktop",
|
||||
"parents.faqScratchDesktop": "Scratch na počítač",
|
||||
"parents.faqOffline2LinkText": "Scratch 2.0 offline editor",
|
||||
"parents.faqOffline14LinkText": "Scratch 1.4 offline editor"
|
||||
}
|
|
@ -19,8 +19,8 @@
|
|||
"intro.aboutScratch": "O Scratchi",
|
||||
"intro.forEducators": "Pro učitele",
|
||||
"intro.forParents": "Pro rodiče",
|
||||
"intro.join": "Join",
|
||||
"intro.startCreating": "Start Creating",
|
||||
"intro.join": "Přidej se",
|
||||
"intro.startCreating": "Začni vytvářet",
|
||||
"intro.tagLine1": "Vytvářej příběhy, hry a animace",
|
||||
"intro.tagLine2": "Sdílej s ostatními z celého světa",
|
||||
"intro.watchVideo": "Watch Video",
|
||||
|
|
Loading…
Reference in a new issue