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pull new editor translations from Transifex
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ca29c47d9a
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3 changed files with 21 additions and 21 deletions
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@ -141,8 +141,8 @@
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"OPERATORS_MULTIPLY": "%2 * %1",
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"OPERATORS_MULTIPLY": "%2 * %1",
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"OPERATORS_DIVIDE": "%2 / %1",
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"OPERATORS_DIVIDE": "%2 / %1",
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"OPERATORS_RANDOM": "انتخاب تصادفی بین %1 تا %2",
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"OPERATORS_RANDOM": "انتخاب تصادفی بین %1 تا %2",
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"OPERATORS_GT": "%1 > %2",
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"OPERATORS_GT": "%2 < %1",
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"OPERATORS_LT": "%1 < %2",
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"OPERATORS_LT": "%2 > %1",
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"OPERATORS_EQUALS": "%1 = %2",
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"OPERATORS_EQUALS": "%1 = %2",
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"OPERATORS_AND": "%1 و %2",
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"OPERATORS_AND": "%1 و %2",
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"OPERATORS_OR": "%1 یا %2",
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"OPERATORS_OR": "%1 یا %2",
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@ -3,24 +3,24 @@
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"annualReport.subnavMission": "Mission",
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"annualReport.subnavMission": "Mission",
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"annualReport.subnavMilestones": "Milestones",
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"annualReport.subnavMilestones": "Milestones",
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"annualReport.subnavReach": "Reach",
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"annualReport.subnavReach": "Reach",
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"annualReport.subnavInitiatives": "Initiatives",
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"annualReport.subnavInitiatives": "Iniciative",
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"annualReport.subnavFinancials": "Financials",
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"annualReport.subnavFinancials": "Finance",
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"annualReport.subnavSupporters": "Supporters",
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"annualReport.subnavSupporters": "Podporniki",
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"annualReport.subnavTeam": "Team",
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"annualReport.subnavTeam": "Ekipa",
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"annualReport.subnavDonate": "Prispevaj",
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"annualReport.subnavDonate": "Prispevaj",
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"annualReport.mastheadYear": "2019 Annual Report",
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"annualReport.mastheadYear": "Letno poročilo 2019",
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"annualReport.mastheadTitle": "Cultivating a World of Creative Learning",
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"annualReport.mastheadTitle": "Cultivating a World of Creative Learning",
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"annualReport.messageTitle": "Message from the Scratch Team",
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"annualReport.messageTitle": "Sporočilo ekipe Scratch",
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"annualReport.messageP1": "2019 was a year of great progress for Scratch. We started the year with the launch of Scratch 3.0, our newest generation of Scratch, designed to spark children’s creativity and engage children with diverse interests and backgrounds. We celebrated the end of the year with our team moving from MIT into its new home at the Scratch Foundation, in a playful first-floor space near South Station in Boston. Throughout the year, the Scratch community continued to thrive and grow: More than 20 million young people created projects with Scratch in 2019, an increase of 48% over the year before.",
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"annualReport.messageP1": "2019 was a year of great progress for Scratch. We started the year with the launch of Scratch 3.0, our newest generation of Scratch, designed to spark children’s creativity and engage children with diverse interests and backgrounds. We celebrated the end of the year with our team moving from MIT into its new home at the Scratch Foundation, in a playful first-floor space near South Station in Boston. Throughout the year, the Scratch community continued to thrive and grow: More than 20 million young people created projects with Scratch in 2019, an increase of 48% over the year before.",
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"annualReport.messageP2": "The impact and importance of Scratch have been highlighted in 2020 as the COVID pandemic forced schools to close. Activity in the Scratch online community more than doubled as young people, confined to their homes, turned to Scratch to express themselves creatively and connect with one another. Scratchers have also been actively engaged in Black Lives Matter and other movements for racial justice and equity, creating animated projects and studios to spread awareness and demand change.",
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"annualReport.messageP2": "The impact and importance of Scratch have been highlighted in 2020 as the COVID pandemic forced schools to close. Activity in the Scratch online community more than doubled as young people, confined to their homes, turned to Scratch to express themselves creatively and connect with one another. Scratchers have also been actively engaged in Black Lives Matter and other movements for racial justice and equity, creating animated projects and studios to spread awareness and demand change.",
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"annualReport.messageP3": "From the time we launched Scratch in 2007, we have always seen Scratch as more than a programming language. Scratch provides opportunities for all young people, from all backgrounds, to develop their voices, express their ideas, and create with one another. We love to see the ways that Scratchers have responded to recent societal challenges with creativity, collaboration, caring, and kindness.",
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"annualReport.messageP3": "From the time we launched Scratch in 2007, we have always seen Scratch as more than a programming language. Scratch provides opportunities for all young people, from all backgrounds, to develop their voices, express their ideas, and create with one another. We love to see the ways that Scratchers have responded to recent societal challenges with creativity, collaboration, caring, and kindness.",
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"annualReport.messageP4": "In this Annual Report, we’ll share more about the mission, plans, impact, and reach of Scratch, supported with examples of how Scratch is expanding learning opportunities for a broad diversity of young people around the world, both in schools and throughout their lives.",
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"annualReport.messageP4": "In this Annual Report, we’ll share more about the mission, plans, impact, and reach of Scratch, supported with examples of how Scratch is expanding learning opportunities for a broad diversity of young people around the world, both in schools and throughout their lives.",
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"annualReport.messageP5": "We’re proud of what young people are creating and learning with Scratch today, and we’re committed to providing more opportunities for more young people in the future.",
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"annualReport.messageP5": "We’re proud of what young people are creating and learning with Scratch today, and we’re committed to providing more opportunities for more young people in the future.",
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"annualReport.messageSignature": "— The Scratch Team",
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"annualReport.messageSignature": "— ekipa Scratcha",
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"annualReport.covidResponseTitle": "Scratch Responds to COVID",
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"annualReport.covidResponseTitle": "Scratch se odzove na COVID",
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"annualReport.covidResponseP1": "As we write this annual report, we are months into the COVID pandemic. Since the middle of March 2020, the Scratch office has been closed and Scratch Team members have been actively working from home to support children and educators around the world whose lives have been disrupted by the pandemic.",
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"annualReport.covidResponseP1": "As we write this annual report, we are months into the COVID pandemic. Since the middle of March 2020, the Scratch office has been closed and Scratch Team members have been actively working from home to support children and educators around the world whose lives have been disrupted by the pandemic.",
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"annualReport.covidResponseP2": "On March 17, we launched the #ScratchAtHome initiative to provide children, families, and educators with ideas for engaging in creative learning activities with Scratch at home. We continue to add video tutorials and other resources to the {scratchAtHomeLink}.",
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"annualReport.covidResponseP2": "On March 17, we launched the #ScratchAtHome initiative to provide children, families, and educators with ideas for engaging in creative learning activities with Scratch at home. We continue to add video tutorials and other resources to the {scratchAtHomeLink}.",
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"annualReport.covidResponseScratchAtHomePage": "#ScratchAtHome page",
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"annualReport.covidResponseScratchAtHomePage": "stran #ScratchAtHome",
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"annualReport.covidResponseP3": "Activity in the {scratchCommunityLink} has more than doubled from last year. Scratchers are creating and sharing projects to support and inspire others through the pandemic—with projects and studios that offer ideas for exercising at home, tips for staying healthy, humor to cheer up one another, and thanks to essential workers.",
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"annualReport.covidResponseP3": "Activity in the {scratchCommunityLink} has more than doubled from last year. Scratchers are creating and sharing projects to support and inspire others through the pandemic—with projects and studios that offer ideas for exercising at home, tips for staying healthy, humor to cheer up one another, and thanks to essential workers.",
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"annualReport.covidResponseScratchCommunity": "Scratch online community",
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"annualReport.covidResponseScratchCommunity": "Scratch online community",
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"annualReport.missionTitle": "Our Mission",
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"annualReport.missionTitle": "Our Mission",
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"annualReport.missionProjectsTitle": "Projekti",
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"annualReport.missionProjectsTitle": "Projekti",
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"annualReport.missionPeersTitle": "Vrstniki",
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"annualReport.missionPeersTitle": "Vrstniki",
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"annualReport.missionPassionTitle": "Strast",
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"annualReport.missionPassionTitle": "Strast",
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"annualReport.missionPlayTitle": "Predvajaj",
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"annualReport.missionPlayTitle": "Igra",
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"annualReport.missionProjectsDescription": "Engage children in designing, creating, and expressing themselves creatively",
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"annualReport.missionProjectsDescription": "Engage children in designing, creating, and expressing themselves creatively",
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"annualReport.missionPeersDescription": "Support children in collaborating, sharing, remixing, and mentoring",
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"annualReport.missionPeersDescription": "Support children in collaborating, sharing, remixing, and mentoring",
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"annualReport.missionPassionDescription": "Enable children to build on their interests and work on personally meaningful projects",
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"annualReport.missionPassionDescription": "Enable children to build on their interests and work on personally meaningful projects",
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"annualReport.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
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"annualReport.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
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"annualReport.reach22million": "22 {million}",
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"annualReport.reach22million": "22 {million}",
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"annualReport.reachDownloads": "Downloads Since Launching in 2014",
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"annualReport.reachDownloads": "Downloads Since Launching in 2014",
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"annualReport.initiativesTitle": "Initiatives",
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"annualReport.initiativesTitle": "Iniciative",
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"annualReport.initiativesDescription": "The work at the Scratch Foundation centers on three strategic areas: creative tools, community, and schools. Each area prioritizes the voice and needs of children who are underrepresented in creative computing and seeks to support children in diverse settings and cultures around the world.",
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"annualReport.initiativesDescription": "The work at the Scratch Foundation centers on three strategic areas: creative tools, community, and schools. Each area prioritizes the voice and needs of children who are underrepresented in creative computing and seeks to support children in diverse settings and cultures around the world.",
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"annualReport.equity": "Equity",
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"annualReport.equity": "Equity",
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"annualReport.globalStrategy": "Global Strategy",
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"annualReport.globalStrategy": "Global Strategy",
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"annualReport.toolsSupportsLiteracy": "Supports Literacy",
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"annualReport.toolsSupportsLiteracy": "Supports Literacy",
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"annualReport.toolsCSandLanguageArts": "computer science and language arts",
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"annualReport.toolsCSandLanguageArts": "computer science and language arts",
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"annualReport.toolsTranslateLiteracy": "{supportsLiteracy} across {CSandLanguageArtsLink}",
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"annualReport.toolsTranslateLiteracy": "{supportsLiteracy} across {CSandLanguageArtsLink}",
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"annualReport.toolsCollabGoogle": "Collaboration with Google",
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"annualReport.toolsCollabGoogle": "Sodelovanje z Googlom",
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"annualReport.toolsPhysicalWorld": "Physical World Connections",
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"annualReport.toolsPhysicalWorld": "Physical World Connections",
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"annualReport.toolsMindstormsLink": "LEGO Mindstorms EV3",
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"annualReport.toolsMindstormsLink": "LEGO Mindstorms EV3",
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"annualReport.toolsWeDoLink": "WeDo 2.0",
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"annualReport.toolsWeDoLink": "WeDo 2.0",
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"annualReport.toolsLEGORoboticsIntro": "Students can create dancing robots, interactive sculptures, and data-collection experiments using Scratch with LEGO robotics kits. The new LEGO Education SPIKE Prime Set features an app based on Scratch. In addition, Scratch extensions are available for {mindstormsLink} and {weDoLink}.",
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"annualReport.toolsLEGORoboticsIntro": "Students can create dancing robots, interactive sculptures, and data-collection experiments using Scratch with LEGO robotics kits. The new LEGO Education SPIKE Prime Set features an app based on Scratch. In addition, Scratch extensions are available for {mindstormsLink} and {weDoLink}.",
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"annualReport.toolsCollabLEGO": "Collaboration with LEGO Education",
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"annualReport.toolsCollabLEGO": "Sodelovanje z LEGO Education",
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"annualReport.toolsVideoTutorials": "Video vodiči",
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"annualReport.toolsVideoTutorials": "Video vodiči",
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"annualReport.toolsTutorialsIntro": "Scratch 3.0 introduced a diverse collection of video tutorials to help kids get started with Scratch. The tutorials are open-ended and designed to encourage students to experiment, follow their interests, and express their own ideas.",
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"annualReport.toolsTutorialsIntro": "Scratch 3.0 introduced a diverse collection of video tutorials to help kids get started with Scratch. The tutorials are open-ended and designed to encourage students to experiment, follow their interests, and express their own ideas.",
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"annualReport.toolsNumTutorials": "25 new tutorials",
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"annualReport.toolsNumTutorials": "25 novih vodičev",
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"annualReport.toolsNewTutorials": "{numTutorials} available in Scratch 3.0",
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"annualReport.toolsNewTutorials": "{numTutorials} available in Scratch 3.0",
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"annualReport.toolsNumViews": "23 million",
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"annualReport.toolsNumViews": "23 million",
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"annualReport.toolsTutorialsViews": "{numViews} views in 2019",
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"annualReport.toolsTutorialsViews": "{numViews} views in 2019",
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"annualReport.communitySDSInfo": "Some Scratch Design Studios from 2019:",
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"annualReport.communitySDSInfo": "Some Scratch Design Studios from 2019:",
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"annualReport.communityDayintheLife": "Day in the Life",
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"annualReport.communityDayintheLife": "Day in the Life",
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"annualReport.communityDayintheLifeInfo": "Create a project about a day in the life of something",
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"annualReport.communityDayintheLifeInfo": "Create a project about a day in the life of something",
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"annualReport.communityYear3000": "Year 3000",
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"annualReport.communityYear3000": "Leto 3000",
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"annualReport.communityYear3000Info": "What might life be like in the year 3000?",
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"annualReport.communityYear3000Info": "Kako bi lahko izgledalo življenje leta 3000?",
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"annualReport.communityBounce": "Bounce",
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"annualReport.communityBounce": "Bounce",
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"annualReport.communityBounceInfo": "Create a project that involves bouncing, jumping, boinging, or hopping.",
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"annualReport.communityBounceInfo": "Create a project that involves bouncing, jumping, boinging, or hopping.",
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"annualReport.communityMonochromatic": "Monochromatic",
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"annualReport.communityMonochromatic": "Monochromatic",
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"annualReport.communityChangeTitle": "We see young people as agents of change.",
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"annualReport.communityChangeTitle": "We see young people as agents of change.",
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"annualReport.communityChangeInfo": "We are committed to working with them, and with the educators and families who support them, to ensure that they develop the skills, the motivation, and the confidence they’ll need to lead fulfilling lives and bring about meaningful change in society.",
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"annualReport.communityChangeInfo": "We are committed to working with them, and with the educators and families who support them, to ensure that they develop the skills, the motivation, and the confidence they’ll need to lead fulfilling lives and bring about meaningful change in society.",
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"annualReport.watchVideo": "Oglej si video",
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"annualReport.watchVideo": "Oglej si video",
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"annualReport.schoolsTitle": "Schools",
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"annualReport.schoolsTitle": "Šole",
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"annualReport.schoolsIntro": "We provide programs and resources to support teachers and students in schools around the world, designed to achieve equity in creative computing experiences, based on projects, passion, peers, and play.",
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"annualReport.schoolsIntro": "We provide programs and resources to support teachers and students in schools around the world, designed to achieve equity in creative computing experiences, based on projects, passion, peers, and play.",
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"annualReport.schoolsSpotlight": "Schools — Spotlight Story",
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"annualReport.schoolsSpotlight": "Schools — Spotlight Story",
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"annualReport.cpsProjectTitle": "Creative Computing in Chicago Public Schools",
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"annualReport.cpsProjectTitle": "Creative Computing in Chicago Public Schools",
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"annualReport.conferencesLatinAmericaDescription": "In May 2019, educators from across Chile and other areas of Latin America came together for the second {scratchAlSurLink} conference in Santiago, Chile. Following the conference, Scratch al Sur released a {spanishVersionLink} of the {creativeComputingCurriculumLink} guide, developed by the Creative Computing group at the Harvard Graduate School of Education.",
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"annualReport.conferencesLatinAmericaDescription": "In May 2019, educators from across Chile and other areas of Latin America came together for the second {scratchAlSurLink} conference in Santiago, Chile. Following the conference, Scratch al Sur released a {spanishVersionLink} of the {creativeComputingCurriculumLink} guide, developed by the Creative Computing group at the Harvard Graduate School of Education.",
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"annualReport.conferencesSpanishVersionLinkText": "Spanish version",
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"annualReport.conferencesSpanishVersionLinkText": "Spanish version",
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"annualReport.conferencesLatinAmericaImageCaption": "Photo provided by {photoCredit}",
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"annualReport.conferencesLatinAmericaImageCaption": "Photo provided by {photoCredit}",
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"annualReport.conferencesEuropeTitle": "Europe",
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"annualReport.conferencesEuropeTitle": "Evropa",
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"annualReport.conferencesEuropeDescription": "In August 2019, the Raspberry Pi Foundation organized the fourth {scratchConferenceEuropeLink}, held in Cambridge, UK. The conference brought together formal and informal educators from more than 25 countries for hands-on workshops, presentations, and demonstrations by students, educators, researchers, and community-based organizations.",
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"annualReport.conferencesEuropeDescription": "In August 2019, the Raspberry Pi Foundation organized the fourth {scratchConferenceEuropeLink}, held in Cambridge, UK. The conference brought together formal and informal educators from more than 25 countries for hands-on workshops, presentations, and demonstrations by students, educators, researchers, and community-based organizations.",
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"annualReport.conferencesEuropeImageCaption": "Photo provided by {photoCredit}",
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"annualReport.conferencesEuropeImageCaption": "Photo provided by {photoCredit}",
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"annualReport.conferencesAfricaTitle": "Africa",
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"annualReport.conferencesAfricaTitle": "Africa",
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"download.scratch2Desktop": "Scratch 2.0 lokalni urejevalnik - deluje brez povezave v splet",
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"download.scratch2Desktop": "Scratch 2.0 lokalni urejevalnik - deluje brez povezave v splet",
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"download.cannotAccessMacStore": "Kaj pa, če nimam dostopa do Mac App Store?",
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"download.cannotAccessMacStore": "Kaj pa, če nimam dostopa do Mac App Store?",
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"download.cannotAccessWindowsStore": "Kaj pa, če nimam dostopa do Microsoft Store?",
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"download.cannotAccessWindowsStore": "Kaj pa, če nimam dostopa do Microsoft Store?",
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"download.macMoveAppToApplications": "Open the .dmg file. Move Scratch 3 into Applications.",
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"download.macMoveAppToApplications": "Odpri .dmg datoteko in premakni Scratch 3 v imenik Applications.",
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"download.macMoveToApplications": "Odpri datoteko .dmg. Premakni namizni Scratch med Aplikacije.",
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"download.macMoveToApplications": "Odpri datoteko .dmg. Premakni namizni Scratch med Aplikacije.",
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"download.winMoveToApplications": "Zaženi datoteko .exe.",
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"download.winMoveToApplications": "Zaženi datoteko .exe.",
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"download.doIHaveToDownload": "Ali moram prenesti aplikacijo, da bi uporabljal Scratch?",
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"download.doIHaveToDownload": "Ali moram prenesti aplikacijo, da bi uporabljal Scratch?",
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