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"annualReport.2020.foundersMessageP1": "Il 2020 sarà ricordato come l'anno in cui la pandemia COVID si è diffusa in tutto il mondo, causando sofferenze e stravolgimenti nella vita di tutti -- con le sofferenze più grandi ricadute su coloro che stavano già fronteggiando delle grandi sfide nelle loro vite.",
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"annualReport.2020.foundersMessageP2": "Durante la pandemia i giovani di tutto il mondo, molti dei quali isolati nelle loro case, sono affluiti sul sito di Scratch in numero molto maggiore che in precedenza, vedendo Scratch come uno spazio sicuro dove potersi esprimere creativamente, imparare nuove abilità e collaborare gli uni con gli altri. Siamo stati ispirati da così tanti progetti Scratch che i più giovani hanno creato nel 2020, molti condividendo i loro pensieri e sentimenti sulla pandemia, il cambiamento climatico, l'ingiustizia razziale e tanti altri problemi che li assillavano. I giovani non hanno solo imparato concetti e abilità computazionali, ma hanno anche sviluppato la loro voce e le loro identità. ",
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"annualReport.2020.foundersMessageP3": "Per assicurare che Scratch posso continuare a giocare questo ruolo così importante nelle vite dei più giovani e negli anni a venire stiamo apportando cambiamenti significativi a Scratch. All'inizio del 2020 lo Scratch Team si è spostato da quella che era stata a lungo la sua casa al MIT Media Lab nei nuovi uffici della Scratch Foundation al centro di Boston. Questo ci aiuterà a costruire un'organizzazione sostenibile e capace di supportare Scratch in futuro come piattaforma globale per il coding creativo.",
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"annualReport.2020.foundersMessageP4": "Later in 2020, as part of this organizational transition, we hired Shawna Young to serve as Executive Director of the Scratch Foundation. Shawna comes to the Scratch Foundation with a strong background in education and nonprofit management, and a deep commitment to equity and inclusion. Throughout her career in institutions such as Duke and MIT, Shawna has worked to expand learning experiences for students from diverse communities. That commitment is strongly aligned with Scratch’s mission and values, and it will play an important role in her leadership at Scratch. I encourage you to read Shawna’s message at the end of this annual report.",
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"annualReport.2020.foundersMessageP5": "Over the past decade, Scratch has had phenomenal success, engaging tens of millions of young people around the world. But we are just beginning. The challenge for the years ahead is to ensure that we can continue to spread and support not just our technology but also our creative, caring, collaborative learning approach, so that young people around the world have equitable opportunities to imagine, create, share, and learn. We look forward to working with all of you to make that happen!",
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"annualReport.2020.foundersMessageP4": "Più tardi nel 2020, come parte di questa transizione organizzativa, abbiamo assunto Shawna Young come direttore esecutivo della Scratch Foundation. Shawna arriva alla Scratch Foundation con una solida esperienza nel campo dell'istruzione e della gestione senza scopo di lucro e un profondo impegno per l'equità e l'inclusione. Nel corso della sua carriera in istituzioni come Duke e MIT, Shawna ha lavorato per ampliare le esperienze di apprendimento per studenti di diverse comunità. Tale impegno è fortemente allineato con la missione e i valori di Scratch e svolgerà un ruolo importante nella sua leadership in Scratch. Vi incoraggio a leggere il messaggio di Shawna alla fine di questo rapporto annuale.",
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"annualReport.2020.foundersMessageP5": "Negli ultimi dieci anni, Scratch ha avuto un successo fenomenale, coinvolgendo decine di milioni di giovani in tutto il mondo. Ma siamo solo all'inizio. La sfida per gli anni a venire è garantire che possiamo continuare a diffondere e supportare non solo la nostra tecnologia, ma anche il nostro approccio di apprendimento creativo, attento e collaborativo, in modo che i giovani di tutto il mondo abbiano pari opportunità di immaginare, creare, condividere e imparare. Non vediamo l'ora di lavorare con tutti voi per realizzarlo!",
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"annualReport.2020.foundersMessageScratchTitle": "Presidente, Scratch Foundation",
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"annualReport.2020.foundersMessageAffiliation": "Professore, MIT Media Lab",
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"annualReport.2020.watchVideo": "Guarda il Video",
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"annualReport.2020.reachDownloads": "Download nel 2020",
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"annualReport.2020.reachDownloadsIncrease": "2 {million} dal 2019",
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"annualReport.2020.themesTitle": "Temi Emergenti",
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"annualReport.2020.themesDescription": "As young people faced the unprecedented challenges of COVID-19, Scratch became a more important place than ever for them to connect, create, and express themselves. Throughout the year, our work was focused on three areas to best support our growing global community: connectivity, adaptation, and community. As always, our efforts were grounded in our commitment to equity and inclusion.",
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"annualReport.2020.themesDescription": "Mentre i giovani affrontavano le sfide senza precedenti del COVID-19, Scratch è diventato un luogo più importante che mai per connettersi, creare ed esprimersi. Nel corso dell'anno, il nostro lavoro si è concentrato su tre aree per supportare al meglio la nostra crescente comunità globale: connettività, adattamento e comunità. Come sempre, i nostri sforzi si sono basati sul nostro impegno per l'equità e l'inclusione.",
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"annualReport.2020.equity": "Equità",
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"annualReport.2020.globalStrategy": "Strategia Globale",
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"annualReport.2020.connectivityTitle": "Connettività",
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"annualReport.2020.connectivityIntro": "While young people were isolated inside of their homes due to COVID-19, Scratch offered an opportunity for them to connect and create with faraway friends, classmates, and family members. It also served as a portal to the outside world, where they discovered that millions of kids across countries and continents were experiencing the same things they were.",
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"annualReport.2020.aaronText": "Aaron’s students worked together to build a “kooky” version of their town called “Norwouldn’t,” packed with storybook creatures, original artwork, and interconnecting narratives. It was one of many collaborative Scratch projects Aaron facilitated to remind students that even while COVID-19 kept them inside their homes, they were still part of a caring and joyful community.",
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"annualReport.2020.connectivityIntro": "Mentre i giovani erano isolati all'interno delle loro case a causa del COVID-19, Scratch ha offerto loro l'opportunità di connettersi e creare con amici, compagni di classe e familiari lontani. È servito anche da portale per il mondo esterno, dove hanno scoperto che milioni di bambini in paesi e continenti stavano vivendo le stesse cose che stavano vivendo loro.",
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"annualReport.2020.aaronText": "Gli studenti di Aaron hanno lavorato insieme per costruire una versione \"stravagante\" della loro città chiamata \"Norwouldn't\", ricca di creature da libro di fiabe, opere d'arte originali e narrazioni interconnesse. È stato uno dei tanti progetti collaborativi di Scratch che Aaron ha facilitato per ricordare agli studenti che anche se il COVID-19 li ha tenuti chiusi in casa, facevano comunque parte di una comunità premurosa e gioiosa.",
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"annualReport.2020.spotlightStory": "Storia in Evidenza",
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"annualReport.2020.connectivityIndia": "Scratch in India",
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"annualReport.2020.connectivityIndiaIntro": "In India la pandemia COVID-19 ha imposto un pesante conto e tenuto molti giovani e le loro famiglie isolati per lunghi periodi.",
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"annualReport.2020.connectivityIndiaParagraph": "Across the entire global Scratch community, we saw a huge spike in activity beginning in March 2020. Nowhere was this sudden spike more evident than in India, where the COVID-19 pandemic took an enormous toll and kept many young people and families isolated inside for long stretches of time. Through Scratch, kids in India found connection by creating and sharing 602% more projects than the year before.",
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"annualReport.2020.connectivityIndiaParagraph": "Nell'intera comunità globale di Scratch, abbiamo assistito a un enorme picco di attività a partire da marzo 2020. Da nessuna parte questo picco improvviso è stato più evidente che in India, dove la pandemia di COVID-19 ha avuto un impatto enorme e ha tenuto molti giovani e famiglie isolati all'interno per lunghi periodi di tempo. Attraverso Scratch, i bambini in India hanno trovato connessione creando e condividendo il 602% di progetti in più rispetto all'anno precedente.",
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"annualReport.2020.connectivityIndiaProjectsNumber": "2.3 {million}",
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"annualReport.2020.connectivityIndiaProjectsSubhead": "Progetti Sono Stati Creati Online nel 2020",
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"annualReport.2020.connectivityIndiaProjectsIncreasePercent": "602% dal 2019",
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"annualReport.2020.connectivityWorldSubtitle": "Collaboratori Internazionali",
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"annualReport.2020.connectivityCountryChileTitle": "Scratch Al Sur",
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"annualReport.2020.connectivityCountryChile": "Cile",
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"annualReport.2020.connectivityCountryChileParagraph": "Scratch Al Sur is dedicated to supporting computational and creative thinking among students and educators in Chile and across Latin America. They aided our translation and localization efforts in Rapa Nui and Spanish, and have engaged many educators in collaborative, playful Scratch professional development workshops.",
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"annualReport.2020.connectivityCountryChileParagraph": "Scratch Al Sur è dedicato a supportare il pensiero computazionale e creativo tra studenti ed educatori in Cile e in tutta l'America Latina. Hanno aiutato i nostri sforzi di traduzione e localizzazione in Rapa Nui e in spagnolo e hanno coinvolto molti educatori in laboratori di sviluppo professionale collaborativi e giocosi di Scratch.",
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"annualReport.2020.connectivityCountryBrazilTitle": "Rete Brasiliana per l'Apprendimento Creativo",
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"annualReport.2020.connectivityCountryBrazil": "Brasile",
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"annualReport.2020.connectivityCountryBrazilParagraph": "The Brazilian Creative Learning Network is a grassroots movement that implements playful, creative and relevant hands-on educational practices throughout Brazil. In 2020, the Scratch Team presented at the Brazilian Creative Learning Network’s Creative Learning Week event to share how kids were using Scratch to build community, express themselves, and speak out about what’s important to them. In turn, we learned how educators in the network were creating opportunities for self-expression with learners in their own communities.",
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"annualReport.2020.connectivityCountryBrazilParagraph": "Il Brazilian Creative Learning Network è un movimento di base che implementa pratiche educative pratiche giocose, creative e pertinenti in tutto il Brasile. Nel 2020, lo Scratch Team si è presentato all'evento Creative Learning Week del Brazilian Creative Learning Network per condividere come i bambini stavano usando Scratch per costruire una comunità, esprimersi e parlare di ciò che è importante per loro. A nostra volta, abbiamo appreso come gli educatori della rete stessero creando opportunità di autoespressione con gli studenti nelle proprie comunità.",
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"annualReport.2020.connectivityCountryIndiaTitle": "Alleanza per la Ricerca",
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"annualReport.2020.connectivityCountryIndia": "India",
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"annualReport.2020.connectivityCountryIndiaParagraph": "L'Alleanza per la Ricerca potenzia milioni di studenti e di educatori con le abilità del 21esimo secolo, inclusa l'informatica creativa. Nel 2020 {QuestAllianceLink} ha condiviso Scratch con studenti ed educatori in tutta l'India.",
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"annualReport.2020.connectivityCountryUSATitle": "Fondazione Raspberry Pi",
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"annualReport.2020.connectivityCountryUSA": "UK",
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"annualReport.2020.connectivityCountryUSAParagraph": "The Raspberry Pi Foundation works to put the power of computing and digital making into the hands of people all over the world. Through their Making at Home initiative, they lead livestream events that encouraged families and young people to learn and create together. Several of these livestreams featured Scratch tutorials—and sometimes, even {USALink}!",
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"annualReport.2020.connectivityCountryUSAParagraph": "La Raspberry Pi Foundation lavora per mettere la potenza dell'informatica e della creazione digitale nelle mani delle persone di tutto il mondo. Attraverso la loro iniziativa Making at Home, conducono eventi in live streaming che incoraggiano le famiglie e i giovani a imparare e creare insieme. Molti di questi live streaming presentavano tutorial su Scratch e, a volte, anche {USALink}!",
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"annualReport.2020.connectivityResources": "Risorse",
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"annualReport.2020.connectivityResourcesSubtitle": "Localizzazione con il Supporto della Fondazione LEGO",
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"annualReport.2020.connectivityResourcesParagraph": "To support our growing global reach and aid our COVID-19 response, the LEGO Foundation supported Scratch with a generous grant. With this funding, we were able to localize key resources and reach even more young people around the world.",
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"annualReport.2020.connectivityResourcesParagraph": "Per supportare la nostra crescente portata globale e aiutare la nostra risposta al COVID-19, la LEGO Foundation ha sostenuto Scratch con una generosa sovvenzione. Con questo finanziamento, siamo stati in grado di localizzare le risorse chiave e raggiungere un numero ancora maggiore di giovani in tutto il mondo.",
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"annualReport.2020.connectivityExample1Title": "Immagini dei Tutorial",
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"annualReport.2020.connectivityExample1Paragraph": "Abbiamo creato le traduzioni delle immagini di 25 tutorial di Scratch in 12 lingue—per un totale di oltre 1,000 nuove immagini!",
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"annualReport.2020.connectivityExample2Title": "Come Iniziare con Scratch",
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"annualReport.2020.connectivityExample2Paragraph": "The Getting Started with Scratch video is the most highly accessed and viewed Scratch tutorial video, greeting new Scratchers when they first join the site. We were able to translate this video into 25 new languages and to update the 3 previous translations, including visuals, voiceovers, and subtitles.",
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"annualReport.2020.connectivityExample2Paragraph": "Il video Guida introduttiva a Scratch è il video tutorial di Scratch con il maggior numero di accessi e visualizzazioni, che saluta i nuovi Scratcher quando si uniscono per la prima volta al sito. Siamo stati in grado di tradurre questo video in 25 nuove lingue e di aggiornare le 3 traduzioni precedenti, inclusi elementi visivi, voci fuori campo e sottotitoli.",
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"annualReport.2020.connectivityExample3Title": "Editor di Scratch",
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"annualReport.2020.connectivityExample3Paragraph": "The Scratch project editor is the most essential Scratch resource. We worked with a South African translation company that specializes in culturally-relevant educational translation to translate and review the Scratch editor in five South African languages: isiZulu, isiXhosa, Afrikaans, Sestwana, and Sepedi.",
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"annualReport.2020.connectivityExample3Paragraph": "L'editor del progetto Scratch è la risorsa Scratch più essenziale. Abbiamo collaborato con una società di traduzioni sudafricana specializzata in traduzioni educative di rilevanza culturale per tradurre e rivedere l'editor di Scratch in cinque lingue sudafricane: isiZulu, isiXhosa, afrikaans, sestwana e sepedi.",
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"annualReport.2020.adaptationTitle": "Adattamento",
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"annualReport.2020.adaptationIntro": "As COVID-19 forced schools to close and pushed learning to virtual spaces, many students and teachers were discovering Scratch for the first time or adapting the way they taught and learned creative coding. From our own homes, the Scratch Team worked to support the changing needs of educators and the online community.",
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"annualReport.2020.adaptationIntro": "Poiché il COVID-19 ha costretto le scuole a chiudere e ha spinto l'apprendimento verso spazi virtuali, molti studenti e insegnanti hanno scoperto Scratch per la prima volta o hanno adattato il modo in cui insegnavano e apprendevano il codice creativo. Dalle nostre case, lo Scratch Team ha lavorato per supportare le mutevoli esigenze degli educatori e della comunità online.",
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"annualReport.2020.adaptationQuoteName": "Benedikt Hochwartner",
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"annualReport.2020.adaptationQuoteTitle": "Curatore per l'Apprendimento Creativo, mumok, Vienna, Austria",
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"annualReport.2020.adaptationQuoteText": "Tra tutti i problemi accaduti lo scorso anno, Scratch è rimasto la nostra piattaforma di comunicazione, il posto in cui incontrarci e il nostro mezzo per esprimerci in modo creativo.",
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"annualReport.2020.adaptationHighlightName": "Aaron Reuland",
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"annualReport.2020.adaptationHighlightTitle": "K-5 Insegnantedella Biblioteca dei Media, Norwood, MA",
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"annualReport.2020.adaptationHighlightText": "In Aaron Reuland’s Title One school in Norwood, Massachusetts, he counted on Scratch to help engage remote students in creative learning and rekindle their sense of community “when the only things I could count on us all having were a working computer and an internet connection.”",
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"annualReport.2020.adaptationHighlightText2": "Aaron’s students worked together to build a “kooky” version of their town called “Norwouldn’t,” packed with storybook creatures, original artwork, and interconnecting narratives. It was one of many collaborative Scratch projects Aaron facilitated to remind students that even while COVID-19 kept them inside their homes, they were still part of a caring and joyful community.",
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"annualReport.2020.adaptationHighlightText": "Nella scuola Title One di Aaron Reuland a Norwood, Massachusetts, contava su Scratch per coinvolgere gli studenti a distanza nell'apprendimento creativo e riaccendere il loro senso di comunità \"quando le uniche cose che potevo contare su tutti noi erano un computer funzionante e una connessione Internet. \"",
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"annualReport.2020.adaptationHighlightText2": "Gli studenti di Aaron hanno lavorato insieme per costruire una versione \"stravagante\" della loro città chiamata \"Norwouldn't\", ricca di creature da libro di fiabe, opere d'arte originali e narrazioni interconnesse. È stato uno dei tanti progetti collaborativi di Scratch che Aaron ha facilitato per ricordare agli studenti che anche se il COVID-19 li ha tenuti chiusi in casa, facevano comunque parte di una comunità premurosa e gioiosa.",
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"annualReport.2020.adaptationHighlightTitle2": "Scratch a Casa",
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"annualReport.2020.adaptationHighlightText2b": "On March 17, we responded to the COVID-19 crisis by launching the {linkText} to provide children, families, and educators with ideas for engaging in creative learning activities with Scratch at home. It was an invaluable way to connect with our community and adapt to a whole new way of learning and interacting online.",
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"annualReport.2020.adaptationHighlightText2b": "Il 17 marzo abbiamo risposto alla crisi del COVID-19 lanciando il programma {linkText} per fornire a bambini, famiglie ed educatori idee per impegnarsi in attività di apprendimento creativo con Scratch a casa. È stato un modo inestimabile per entrare in contatto con la nostra comunità e adattarsi a un modo completamente nuovo di apprendere e interagire online.",
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"annualReport.2020.adaptationHighlightTitle3": "Creare Insieme Live",
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"annualReport.2020.adaptationHighlightText3b": "Our team hosted weekly, live {linkText} to connect with kids, parents, and educators at home and share tips and tricks for creating different types of Scratch projects. We had a blast seeing the projects they were inspired to create in our Create-Along studios!",
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"annualReport.2020.adaptationHighlightText3b": "Il nostro team ha ospitato settimanalmente dal vivo {linkText} per connettersi con bambini, genitori ed educatori a casa e condividere suggerimenti e trucchi per creare diversi tipi di progetti Scratch. Ci siamo divertiti tantissimo a vedere i progetti che sono stati ispirati a creare nei nostri studi Create-Along!",
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"annualReport.2020.adaptationHighlightTitle4": "Hackera la Tua Finestra",
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"annualReport.2020.adaptationHighlightText4b": "Scratch educator Eduard Muntaner Perich created a #ScratchAtHome-inspired studio that took the community by storm: {linkText}. Hundreds of Scratchers from all over the world imagined fantastical games and stories happening just outside their window.",
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"annualReport.2020.adaptationHighlightText4b": "L'educatore di Scratch Eduard Muntaner Perich ha creato uno studio ispirato a #ScratchAtHome che ha preso d'assalto la comunità: {linkText}. Centinaia di Scratcher da tutto il mondo hanno immaginato giochi e storie fantastici che accadono proprio fuori dalla loro finestra.",
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"annualReport.2020.adaptationEducatorsTitle": "Entrare in Contatto con gli Educatori",
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"annualReport.2020.adaptationEducatorsText": "Educators around the world shared their own #ScratchAtHome ideas and discussed the struggles and triumphs of teaching remotely in a lively Twitter Chat on April 8th, 2020.",
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"annualReport.2020.adaptationEducatorsText": "Gli educatori di tutto il mondo hanno condiviso le proprie idee #ScratchAtHome e hanno discusso le difficoltà e i trionfi dell'insegnamento a distanza in una vivace chat su Twitter l'8 aprile 2020.",
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"annualReport.2020.adaptationSnapshot": "Istantanee",
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"annualReport.2020.adaptationSnapshot1Title": "Gli Workshop della Rete Virtuale di Computer Clubhouse",
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"annualReport.2020.adaptationSnapshot1Text": "As part of our longstanding partnership, the Scratch Team conducts workshops for youth educators from {linkText}. Like educators around the world, our team had to conduct online workshops for the first time in 2020—and learn how to combat the isolation and technical difficulties of virtual learning. But thanks to online collaboration tools and innovative methods of sharing and reflecting, the team was able to recreate the collaborative, playful spirit of in-person workshops in a virtual space.",
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"annualReport.2020.adaptationSnapshot1Text": "Come parte della nostra partnership di lunga data, lo Scratch Team conduce workshop per giovani educatori da {linkText}. Come gli educatori di tutto il mondo, il nostro team ha dovuto condurre seminari online per la prima volta nel 2020 e imparare a combattere l'isolamento e le difficoltà tecniche dell'apprendimento virtuale. Ma grazie agli strumenti di collaborazione online e ai metodi innovativi di condivisione e riflessione, il team è stato in grado di ricreare lo spirito collaborativo e giocoso dei workshop di persona in uno spazio virtuale.",
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"annualReport.2020.adaptationSnapshot2Title": "Entra in Scratch",
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"annualReport.2020.adaptationSnapshot2Text": "2020 was also a year of adapting our tools and platform. We developed and added new sprites to the Sprite Library to inspire and enable beginner Scratchers to make projects representative of their racial, cultural, gender, or other personal identity.",
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"annualReport.2020.adaptationSnapshot2Text": "Il 2020 è stato anche un anno di adattamento dei nostri strumenti e della nostra piattaforma. Abbiamo sviluppato e aggiunto nuovi sprite alla Sprite Library per ispirare e consentire ai principianti Scratcher di realizzare progetti rappresentativi della loro identità razziale, culturale, di genere o di altro tipo.",
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"annualReport.2020.communityTitle": "Comunità",
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"annualReport.2020.communityIntro": "In 2020, the Scratch Community became an even more vital place for young people to find a sense of togetherness and belonging. As we saw the meaningful conversations, collaborative projects, and moving stories Scratchers shared, we were in awe of their creative and resilient spirit.",
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"annualReport.2020.communityIntro": "Nel 2020, la Scratch Community è diventata un luogo ancora più vitale in cui i giovani possono trovare un senso di unione e appartenenza. Quando abbiamo visto le conversazioni significative, i progetti collaborativi e le storie commoventi condivise da Scratchers, siamo rimasti sbalorditi dal loro spirito creativo e resiliente.",
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"annualReport.2020.communityTitle1": "Guida alle Notti Virtuali di Coding Creativo con le Famiglie",
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"annualReport.2020.communityText1": "In 2019, with support from Google.org, the Scratch Team worked with Chicago Public School’s Office of Computer Science to connect students, families, teachers, and other community members through Family Creative Coding Nights.",
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"annualReport.2020.communityText2": "This year, our teams faced a new challenge: how could we bring the playful, community-building spirit of Family Creative Coding Nights to a virtual space, helping schools develop vital connections with remote students and their families? We developed the Virtual Family Coding Nights guide to provide a structure for these connections and support joyful learning",
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"annualReport.2020.communityText1": "Nel 2019, con il supporto di Google.org, lo Scratch Team ha collaborato con l'Office of Computer Science della Chicago Public School per mettere in contatto studenti, famiglie, insegnanti e altri membri della comunità attraverso Family Creative Coding Nights.",
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"annualReport.2020.communityText2": "Quest'anno, i nostri team hanno affrontato una nuova sfida: come portare lo spirito giocoso e di costruzione della comunità di Family Creative Coding Nights in uno spazio virtuale, aiutando le scuole a sviluppare connessioni vitali con gli studenti remoti e le loro famiglie? Abbiamo sviluppato la guida Virtual Family Coding Nights per fornire una struttura per queste connessioni e supportare un apprendimento gioioso",
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"annualReport.2020.communityDownloadButton": "Guida alle Notti Virtuali di Coding con le Famiglie",
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"annualReport.2020.communityQuoteName": "Kendra Mallory, M.Ed.",
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"annualReport.2020.communityQuoteTitle": "Coordinatore S.T.E.M. della Scuola Elementare Ruggles",
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"annualReport.2020.communityQuoteText": "[In 2020], there were not many opportunities to engage with parents in such a fun, high energy way. So this opportunity provided much needed engagement...Teachers were apprehensive, but the students' level of excitement pushed them into a space where they had to trust the process and allow kids to learn from one another.",
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"annualReport.2020.communityQuoteText": "[In 2020], non c'erano molte opportunità di interagire con i genitori in un modo così divertente ed energico. Quindi questa opportunità ha fornito il coinvolgimento tanto necessario... Gli insegnanti erano preoccupati, ma il livello di eccitazione degli studenti li ha spinti in uno spazio in cui dovevano fidarsi del processo e consentire ai bambini di imparare gli uni dagli altri.",
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"annualReport.2020.communityScratchCommunity": "La Comunità di Scratch",
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||||
"annualReport.2020.communityScratchCommunityIntro": "Quando gli viene chiesto perché usano Scratch, molti membri della comunità sottolineano l'importanza della comunità online che li motiva a continuare a partecipare fornendo uno spazio in cui possono esprimere la loro creatività, fare amicizia, ricevere del feedback, ottenere nuove idee e imparare nuove abilità. Molti membri della comunità di Scratch apprezzano la comunità come luogo sicuro e accogliente dove entrare in contatto con gli altri, condividere e imparare gli uni dagli altri.",
|
||||
"annualReport.2020.communityQuoteGroupText1": "Mi sono iscritto a Scratch quando avevo 11 anni e tutte le cose che ho imparato usando la piattaforma e interagendo con la comunità sono state davvero una parte importantissima della mia crescita.",
|
||||
|
@ -148,7 +148,7 @@
|
|||
"annualReport.2020.communityQuoteGroupText3": "Faccio parte di Scratch da 2 anni e e stata una di quelle esperienze che ti cambiano la vita! Ho imparato moltissime cose nuove come programmare, a comportarmi correttamente online e anche a creare arte!",
|
||||
"annualReport.2020.communityQuoteGroupText4": "Scratch è stato il mio hobby favorito in prima media. Mi ha insegnato senza che me ne accorgessi la logica Booleana, l'ordine degli operatori e le espressioni matematiche annidate—per non dire della programmazione stessa.",
|
||||
"annualReport.2020.yearInReview": "Bilancio dell'Anno",
|
||||
"annualReport.2020.yearInReviewText": "2020 was a remarkable year in the online community. The Community Team highlighted and developed opportunities for young people to express their ideas and become engaged in positive ways, and incredible movements sprung up from Scratchers themselves. Here’s a look back at some of the highlights of the year:",
|
||||
"annualReport.2020.yearInReviewText": "Il 2020 è stato un anno straordinario per la comunità online. Il Community Team ha evidenziato e sviluppato opportunità per i giovani di esprimere le proprie idee e impegnarsi in modi positivi, e incredibili movimenti sono nati dagli stessi Scratchers. Ecco uno sguardo indietro ad alcuni dei momenti salienti dell'anno:",
|
||||
"annualReport.2020.yearInReviewCard1Date": "Gennaio",
|
||||
"annualReport.2020.yearInReviewCard1Title": "Galleria di Scratch Fine del Decennio",
|
||||
"annualReport.2020.yearInReviewCard1Text": "I membri della comunità hanno celebrato la fine di un decennio e l'inizio di un nuovo decennio in questa Galleria di Progettazione di Scratch.",
|
||||
|
@ -180,7 +180,7 @@
|
|||
"annualReport.2020.communityQuote2Title": "Google Cloud Platform Developer Relations Engineer e Coding Drag Queen",
|
||||
"annualReport.2020.communityQuote2Text": "Scoprire il potere che hai quando crei qualcosa e puoi rappresentare te stesso e i tuoi problemi ed esprimerli e risolverli con il coding è un'esperienza davvero magica e ha un reale impatto sul mondo.",
|
||||
"annualReport.2020.communitySnapshotTitle": "Migliorare i Nostri Strumenti",
|
||||
"annualReport.2020.communitySnapshotText": "Our Community Team uses a wide variety of tools and strategies to encourage good digital citizenship and maintain a positive environment for Scratchers to create in. In 2020, we developed a new, more intuitive interface to help Scratchers flag inappropriate content, and improved the tools used by our community moderation team. As a result, we received higher quality reports from the community, and our community moderators were able to work more quickly and efficiently—keeping the site safer and friendlier for everyone.",
|
||||
"annualReport.2020.communitySnapshotText": "Il nostro Community Team utilizza un'ampia varietà di strumenti e strategie per incoraggiare una buona cittadinanza digitale e mantenere un ambiente positivo in cui gli Scratcher possano creare. Nel 2020, abbiamo sviluppato una nuova interfaccia più intuitiva per aiutare gli Scratcher a segnalare i contenuti inappropriati e migliorato gli strumenti utilizzati dal nostro team di moderazione della community. Di conseguenza, abbiamo ricevuto rapporti di qualità superiore dalla community e i nostri moderatori della community sono stati in grado di lavorare in modo più rapido ed efficiente, mantenendo il sito più sicuro e più amichevole per tutti.",
|
||||
"annualReport.2020.communitySnapshot2Title": "Nuovi Tutorial di Scratch su YouTube",
|
||||
"annualReport.2020.communitySnapshot2Text": "Lo Scratch Team ha iniziato a condividere tutorial nel nostro canale YouTube a Marzo 2020 per aiutare i membri della comunità ad acquisire le capacità di creare tutto quello che possono immaginare. Dalla pixel art agli animali domestici virtuali, questi tutorial sono stati apprezzati da utenti di ogni età, totalizzando oltre 1.3 milioni di visualizzazioni nel 2020.",
|
||||
"annualReport.2020.tutorial1": "Virtual Town",
|
||||
|
@ -188,16 +188,16 @@
|
|||
"annualReport.2020.tutorial3": "Progettare i Personaggi",
|
||||
"annualReport.2020.tutorial4": "Cucciolo Virtuale",
|
||||
"annualReport.2020.EDMessageTitle": "Un Messaggio del Nostro Direttore Esecutivo",
|
||||
"annualReport.2020.EDMessageText1": "2020 was a transformational year around the world, and for Scratch. I joined the team in November, when we were months into the COVID-19 pandemic. With my background as an educational leader, I was excited about the potential of leading Scratch through a period of significant change and continuing to work toward my personal goal of helping students from all backgrounds reach new heights. I knew that in this challenging year, young people everywhere were in serious need of even more support to help them achieve their potential.",
|
||||
"annualReport.2020.EDMessageText2": "The inequitable structures we have built to educate children were exacerbated by the pandemic. Through our conversations with families and educators from around the world, we know that in 2020, kids from all communities needed creative learning opportunities to express their ideas and build their skills more than ever, even while many of them did not have the ability to go to school.",
|
||||
"annualReport.2020.EDMessageText3": "As the world adapted and approached creative learning and self expression in new ways, many educators, parents, and young people turned to Scratch. We saw 40% more Scratchers creating projects year over year, and Scratchers left 200% more comments in 2020 than in 2019. Young people from all around the world used Scratch as a place to connect, converse, collaborate, and engage with one another. We saw them discover the amazing things they could create when they were given the opportunity to think creatively and solve problems they were passionate about. ",
|
||||
"annualReport.2020.EDMessageText1": "Il 2020 è stato un anno di trasformazione in tutto il mondo e per Scratch. Sono entrato a far parte del team a novembre, quando eravamo mesi nella pandemia di COVID-19. Con il mio background come leader educativo, ero entusiasta del potenziale di guidare Scratch attraverso un periodo di cambiamenti significativi e continuare a lavorare per il mio obiettivo personale di aiutare gli studenti di ogni estrazione a raggiungere nuove vette. Sapevo che in questo anno impegnativo, i giovani di tutto il mondo avevano seriamente bisogno di un sostegno ancora maggiore per aiutarli a raggiungere il loro potenziale.",
|
||||
"annualReport.2020.EDMessageText2": "Le strutture inique che abbiamo costruito per educare i bambini sono state esacerbate dalla pandemia. Attraverso le nostre conversazioni con famiglie ed educatori di tutto il mondo, sappiamo che nel 2020 i bambini di tutte le comunità avevano più che mai bisogno di opportunità di apprendimento creativo per esprimere le proprie idee e sviluppare le proprie capacità, anche se molti di loro non avevano la possibilità di andare a scuola.",
|
||||
"annualReport.2020.EDMessageText3": "Mentre il mondo si adattava e si avvicinava all'apprendimento creativo e all'espressione di sé in modi nuovi, molti educatori, genitori e giovani si sono rivolti a Scratch. Abbiamo visto il 40% in più di Scratcher creare progetti anno dopo anno e gli Scratcher hanno lasciato il 200% in più di commenti nel 2020 rispetto al 2019. I giovani di tutto il mondo hanno utilizzato Scratch come luogo per connettersi, conversare, collaborare e interagire tra loro. Li abbiamo visti scoprire le cose straordinarie che potevano creare quando hanno avuto l'opportunità di pensare in modo creativo e risolvere i problemi di cui erano appassionati.",
|
||||
"annualReport.2020.EDMessageText4": "Al termina della pandemia, alcuni hanno richiesto un “ritorno alla normalità”. Ma per molti giovani la libertà di imparare e esplorare mancava nelle nostre scuole ben prima del COVID-19. ",
|
||||
"annualReport.2020.EDMessagePullQuote": "Dobbiamo fare tutto quello che possiamo per cambiare le diseguaglianze sistemiche del nostro sistema educativo, perché la “normalità” non era stata costruita per essere giusta e egalitaria per molti dei nostri ragazzi.",
|
||||
"annualReport.2020.EDMessageText5": "In 2021, Scratch is redoubling our efforts to reach young people who have been historically excluded from creative computing and other creative learning opportunities. With support from Google.org, we’ve launched the Scratch Education Collaborative (SEC), a powerful network of organizations across the world focused on supporting these learners in developing their confidence in creative computing. The 41 organizations in year one of the new program will connect with and learn from the Scratch Team and one another, and develop Equity Toolkits that will support them as they grow and scale their support for the learners in their community.",
|
||||
"annualReport.2020.EDMessageText6": "Our work to make Scratch even more equitable and inclusive is far from over. I’m excited to share more with you in the coming months. Until then, I’d like to extend my sincere appreciation to the Scratch Community for continuing to support and care for each other through a turbulent year. Your creativity and compassion never ceases to inspire us.",
|
||||
"annualReport.2020.EDMessageText5": "Nel 2021, Scratch sta raddoppiando i nostri sforzi per raggiungere i giovani che sono stati storicamente esclusi dall'informatica creativa e da altre opportunità di apprendimento creativo. Con il supporto di Google.org, abbiamo lanciato Scratch Education Collaborative (SEC), una potente rete di organizzazioni in tutto il mondo focalizzate sul supporto di questi studenti nello sviluppo della loro fiducia nell'informatica creativa. Le 41 organizzazioni nel primo anno del nuovo programma si collegheranno e impareranno dallo Scratch Team e l'una dall'altra, e svilupperanno Equity Toolkit che le sosterranno mentre crescono e aumenteranno il loro supporto per gli studenti nella loro comunità.",
|
||||
"annualReport.2020.EDMessageText6": "Il nostro lavoro per rendere Scratch ancora più equo e inclusivo è tutt'altro che finito. Sono entusiasta di condividere di più con te nei prossimi mesi. Fino ad allora, vorrei estendere il mio sincero apprezzamento alla comunità di Scratch per aver continuato a sostenersi e prendersi cura l'uno dell'altro durante un anno turbolento. La tua creatività e compassione non smette mai di ispirarci.",
|
||||
"annualReport.2020.EDTitle": "Direttore Esecutivo, Fondazione Scratch",
|
||||
"annualReport.2020.lookingForward": "Guardando Avanti",
|
||||
"annualReport.2020.lookingForwardText1": "In 2021, we’re continuing to innovate and collaborate with our partners to make Scratch even better for young people around the world. In the coming months, we’re working to bring Scratch into more schools, expand pathways to creative learning, develop and localize more resources for educators and young people, and improve the Scratch onboarding experience, and even more exciting projects.",
|
||||
"annualReport.2020.lookingForwardText1": "Nel 2021, continuiamo a innovare e a collaborare con i nostri partner per rendere Scratch ancora migliore per i giovani di tutto il mondo. Nei prossimi mesi, stiamo lavorando per portare Scratch in più scuole, espandere i percorsi verso l'apprendimento creativo, sviluppare e localizzare più risorse per educatori e giovani, migliorare l'esperienza di inserimento in Scratch e progetti ancora più entusiasmanti.",
|
||||
"annualReport.2020.lookingForwardText2": "Abbiamo ricevuto fondi generosi dalla Fondazione LEGO e da Google.org per aiutarci ad espandere la nostra capacità di raggiungere tutti, per portare avanti la nostra missione e supportare questo lavoro molto importante. Per saperne di più:",
|
||||
"annualReport.2020.learnMore": "Per Saperne di Più:",
|
||||
"annualReport.2020.learnMoreLink1Text": "La Fondazione LEGO e la Fondazione Scratch annunciano una collaborazione per il supporto all'apprendimento attraverso un gioco che coinvolga la tecnologia per milioni di ragazzi di tutto il mondo",
|
||||
|
@ -205,7 +205,7 @@
|
|||
"annualReport.2020.supportersTitle": "Grazie ai Nostri Sostenitori",
|
||||
"annualReport.2020.supportersIntro": "Grazie ai nostri generosi sostenitori. Il vostro contributo ci ha aiutato ed espandere le opportunità dell'apprendimento creativo per i ragazzi di ogni età, provenienti da qualunque ambiente, da tutto il mondo.",
|
||||
"annualReport.2020.ourSupporters": "I Nostri Sostenitori",
|
||||
"annualReport.2020.ourSupportersText": "We want to thank all Scratch supporters who, throughout the years, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on giving to the Scratch Foundation from January 1, 2020 to December 31, 2020.",
|
||||
"annualReport.2020.ourSupportersText": "Vogliamo ringraziare tutti i sostenitori di Scratch che, nel corso degli anni, ci hanno aiutato a creare incredibili esperienze di apprendimento per milioni di giovani in tutto il mondo. Il seguente elenco si basa sulle donazioni alla Scratch Foundation dal 1° gennaio 2020 al 31 dicembre 2020.",
|
||||
"annualReport.2020.supportersFoundingTitle": "Partner Fondatori — $10,000,000+",
|
||||
"annualReport.2020.supportersFoundingText": "Siamo molto grati ai Partner Fondatori che hanno donato cumulativamente più di $10,000,000 a partire dal 2003.",
|
||||
"annualReport.2020.supportersCatPartnersTitle": "Partner del Gatto di Cat — $1,000,000+",
|
||||
|
@ -259,7 +259,7 @@
|
|||
"annualReport.2020.altUsers": "Due icone utente generiche, una leggermente più piccola e grigia e un'altra leggermente più grande e di colore viola.",
|
||||
"annualReport.2020.altArrowNext": "Una freccia che punta a destra.",
|
||||
"annualReport.2020.altBenedict": "Avatar di Benedikt Hochwartner",
|
||||
"annualReport.2020.altAaronReuland": "Aaron Reuland imopsed over a paper bag puppet and illustration of a flying turtle.",
|
||||
"annualReport.2020.altAaronReuland": "Aaron Reuland si è soffermato su un burattino di un sacchetto di carta e sull'illustrazione di una tartaruga volante.",
|
||||
"annualReport.2020.altSprinklesLeft": "Una faccina sorridente, un componente scratch e un cuore mostrati su un telefono.",
|
||||
"annualReport.2020.altSprinklesRight": "Una ano che interagisce con un componente di scratch.",
|
||||
"annualReport.2020.altFileDownload": "Una freccia che punta verso un cestino che indica che u file può essere scaricato.",
|
||||
|
|
|
@ -7,34 +7,34 @@
|
|||
"annualReport.2021.subnavSupporters": "Sponsoring",
|
||||
"annualReport.2021.subnavTeam": "Team",
|
||||
"annualReport.2021.subnavDonate": "Spenden",
|
||||
"annualReport.2021.mastheadYear": "2021 Annual Report",
|
||||
"annualReport.2021.mastheadTitle": "Building an Equitable Community Together",
|
||||
"annualReport.2021.mastheadYear": "Jahresbericht 2021",
|
||||
"annualReport.2021.mastheadTitle": "Gemeinsam eine gerechte Gemeinschaft aufbauen",
|
||||
"annualReport.2021.directorsMessageTitle": "Worte unserer Geschäftsführerin",
|
||||
"annualReport.2021.directorsMessageP1": "In 2021, COVID-19 continued to disrupt our routines and shape the way we interact with one another. Even as we began to gather together, schools reopened, and there were calls for a “return to normal,” the most vulnerable in our society remained disproportionately impacted by the inequitable structures that COVID-19 exacerbated. The COVID-19 crisis shaped young people’s relationships to Scratch, and solidified Scratch as a more vital place than ever for them to create, learn, and connect. But as we moved into a new year, we did not leave behind our most vulnerable young people as they began to navigate “the new normal.”",
|
||||
"annualReport.2021.directorsMessageP2": "One of the foundational values of Scratch has always been to empower young people to explore, create, play, and discover—opportunities that aren’t afforded equitably to all students.",
|
||||
"annualReport.2021.directorsMessagePullquote": "We believe in the transformative power of self-expression and creativity, and in providing space for young people to use creative coding as a tool to raise their voice.",
|
||||
"annualReport.2021.directorsMessageP3": "I’m proud to serve as the Executive Director of the Scratch Foundation during this pivotal moment in our history, and will continue to spread Scratch’s caring, collaborative approach to creative learning to kids around the world who need these opportunities the most.",
|
||||
"annualReport.2021.directorsMessageP4": "Last year was an incredible year for the Scratch Foundation–we focused on growing our team with remarkable, diverse leaders and building a solid foundation for our continued transition to an independent organization. We developed a three-year Strategic Plan with the combined efforts of every team member at every level of our organization, codifying the work we’re embarking on together. As Scratch grows, we remain focused on equity and community-building, and keeping Scratch a safe space for kids to connect, create, and collaborate with their peers around the world.",
|
||||
"annualReport.2021.directorsMessageP5": "I can’t thank you enough for embarking on this journey with our team, and for your continued support of our mission. The compassion and creativity of the Scratch Community is endlessly inspiring to us, and we can’t wait for you to join us in the important work ahead of us.",
|
||||
"annualReport.2021.directorsMessageP1": "Im Jahr 2021 unterbrach COVID-19 weiterhin unsere Routinen und prägte die Art und Weise, wie wir miteinander interagieren. Selbst als wir begannen, uns zu versammeln, die Schulen wieder öffneten und es Rufe nach einer „Rückkehr zur Normalität“ gab, waren die Schwächsten in unserer Gesellschaft weiterhin unverhältnismäßig stark von den ungerechten Strukturen betroffen, die COVID-19 verschärfte. Die COVID-19-Krise hat die Beziehungen junger Menschen zu Scratch geprägt und Scratch zu einem wichtigeren Ort denn je gemacht, an dem sie etwas erschaffen, lernen und sich verbinden können. Aber als wir in ein neues Jahr zogen, ließen wir unsere am stärksten gefährdeten jungen Menschen nicht zurück, als sie begannen, sich in der „neuen Normalität“ zurechtzufinden.",
|
||||
"annualReport.2021.directorsMessageP2": "Einer der Grundwerte von Scratch war schon immer, jungen Menschen die Möglichkeit zu geben, zu erforschen, zu erschaffen, zu spielen und zu entdecken – Möglichkeiten, die nicht allen Schülern gleichermaßen geboten werden.",
|
||||
"annualReport.2021.directorsMessagePullquote": "Wir glauben an die transformative Kraft des Selbstausdrucks und der Kreativität und daran, jungen Menschen Raum zu bieten, kreatives Programmieren als Werkzeug zu nutzen, um ihre Stimme zu erheben.",
|
||||
"annualReport.2021.directorsMessageP3": "Ich bin stolz darauf, in diesem entscheidenden Moment unserer Geschichte als Executive Director der Scratch Foundation zu dienen, und werde weiterhin Scratchs fürsorglichen, kollaborativen Ansatz für kreatives Lernen an Kinder auf der ganzen Welt weitergeben, die diese Möglichkeiten am dringendsten brauchen.",
|
||||
"annualReport.2021.directorsMessageP4": "Letztes Jahr war ein unglaubliches Jahr für die Scratch Foundation – wir haben uns darauf konzentriert, unser Team mit bemerkenswerten, vielfältigen Führungskräften zu erweitern und eine solide Grundlage für unseren weiteren Übergang zu einer unabhängigen Organisation zu schaffen. Wir haben mit den gemeinsamen Bemühungen aller Teammitglieder auf allen Ebenen unserer Organisation einen dreijährigen Strategieplan entwickelt, der die Arbeit, die wir gemeinsam beginnen, kodifiziert. Während Scratch wächst, konzentrieren wir uns weiterhin auf Gleichheit und den Aufbau von Gemeinschaften und halten Scratch zu einem sicheren Ort für Kinder, an dem sie sich mit Gleichaltrigen auf der ganzen Welt verbinden, kreativ sein und mit ihnen zusammenarbeiten können.",
|
||||
"annualReport.2021.directorsMessageP5": "Ich kann Ihnen nicht genug dafür danken, dass Sie sich mit unserem Team auf diese Reise begeben haben, und für Ihre kontinuierliche Unterstützung unserer Mission. Das Mitgefühl und die Kreativität der Scratch-Community inspirieren uns unendlich und wir können es kaum erwarten, dass Sie sich uns bei der wichtigen Arbeit anschließen, die vor uns liegt.",
|
||||
"annualReport.2021.EDTitle": "Geschäftsführerin, Scratch Foundation",
|
||||
"annualReport.2021.watchVideo": "Schau dir das Video an",
|
||||
"annualReport.2021.missionTitle": "Our Mission, Vision, & Values",
|
||||
"annualReport.2021.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators who have been excluded from creative computing.",
|
||||
"annualReport.2021.missionTitle": "Unsere Mission, Vision und Werte",
|
||||
"annualReport.2021.missionP1": "Wir setzen uns für Bildungsgerechtigkeit ein und priorisieren Gerechtigkeit in allen Aspekten unserer Arbeit, mit besonderem Schwerpunkt auf Initiativen und Ansätzen zur Unterstützung von Kindern, Familien und Pädagogen, die vom Creative Computing ausgeschlossen wurden.",
|
||||
"annualReport.2021.missionP2": "Wir haben Scratch als kostenlose, sichere und spielerische Lernumgebung konzipiert, die allen Kindern Kreativität, logisches Denken und Teamarbeit nahebringt – grundlegende Fähigkeiten in unserer heutigen Gesellschaft. Wir arbeiten mit Lehrkräften und Familien zusammen, um Kinder beim Erforschen, Teilen und Lernen zu unterstützen.",
|
||||
"annualReport.2021.missionHeader": "Leitbild",
|
||||
"annualReport.2021.missionSubtitle": "Bereitstellung von digitalen Tools und Möglichkeiten für junge Menschen, damit sie Ideen entwickeln, etwas erschaffen, sich miteinander austauschen und voneinander lernen können.",
|
||||
"annualReport.2021.visionHeader": "Vision",
|
||||
"annualReport.2021.visionSubtitle": "Verbreitung einer kreativen, einfühlsamen, kooperativen und gerechten Herangehensweise an Coding und Lernen auf der ganzen Welt.",
|
||||
"annualReport.2021.valuesHeader": "Values",
|
||||
"annualReport.2021.valuesSubtitle": "In this work, we are guided by our core values that define our principles as an organization and a community:",
|
||||
"annualReport.2021.creativeExpressionTitle": "Creative Expression",
|
||||
"annualReport.2021.progressiveImprovementTitle": "Progressive Improvement",
|
||||
"annualReport.2021.EquitableOpportunitiesTitle": "Equitable Opportunities",
|
||||
"annualReport.2021.playfulEngagementTitle": "Playful Engagement",
|
||||
"annualReport.2021.creativeExpressionDescription": " We are committed to providing everyone with tools and opportunities to express their ideas, their interests, and their authentic selves within a supportive community.",
|
||||
"annualReport.2021.progressiveImprovementDescription": "We hold ourselves to a high standard and always strive to iterate, improve, and inspire one another to best serve young people around the world and the community that makes our work possible.",
|
||||
"annualReport.2021.EquitableOpportunitiesDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
|
||||
"annualReport.2021.playfulEngagementDescription": "At Scratch, play is an approach for making, sharing, learning, and engaging with the world. We encourage joyful exploration, experimentation, and collaboration.",
|
||||
"annualReport.2021.valuesHeader": "Werte",
|
||||
"annualReport.2021.valuesSubtitle": "Bei dieser Arbeit lassen wir uns von unseren Grundwerten leiten, die unsere Prinzipien als Organisation und Gemeinschaft definieren:",
|
||||
"annualReport.2021.creativeExpressionTitle": "Kreativer Ausdruck",
|
||||
"annualReport.2021.progressiveImprovementTitle": "Progressive Verbesserung",
|
||||
"annualReport.2021.EquitableOpportunitiesTitle": "Chancengleichheit",
|
||||
"annualReport.2021.playfulEngagementTitle": "Spielerisches Engagement",
|
||||
"annualReport.2021.creativeExpressionDescription": "Wir setzen uns dafür ein, allen Menschen Werkzeuge und Möglichkeiten zu bieten, ihre Ideen, ihre Interessen und ihr authentisches Selbst in einer unterstützenden Gemeinschaft auszudrücken.",
|
||||
"annualReport.2021.progressiveImprovementDescription": "Wir halten uns an einen hohen Standard und sind stets bestrebt, uns gegenseitig zu wiederholen, zu verbessern und zu inspirieren, um jungen Menschen auf der ganzen Welt und der Gemeinschaft, die unsere Arbeit ermöglicht, bestmöglich zu dienen.",
|
||||
"annualReport.2021.EquitableOpportunitiesDescription": "Wir bauen eine Bildungsbewegung auf, die Menschen mit unterschiedlichem Hintergrund einbezieht, damit wir Kinder auf der ganzen Welt erreichen können, die von kreativen Programmiermöglichkeiten ausgeschlossen wurden.",
|
||||
"annualReport.2021.playfulEngagementDescription": "Bei Scratch ist Spielen ein Ansatz, um etwas zu erschaffen, zu teilen, zu lernen und sich mit der Welt auseinanderzusetzen. Wir ermutigen zu freudvollem Erkunden, Experimentieren und Zusammenarbeiten.",
|
||||
"annualReport.2021.reachTitle": "Für alle Kinder auf der ganzen Welt",
|
||||
"annualReport.2021.reachSubtitle": "Scratch ist die weltgrößte Coding-Community für Kinder und Jugendliche ab 8 Jahren.",
|
||||
"annualReport.2021.reachMillion": "Millionen",
|
||||
|
@ -47,11 +47,11 @@
|
|||
"annualReport.2021.reachNewUsers": "neue Benutzer:innen",
|
||||
"annualReport.2021.reachProjectsCreated": "erstellte Projekte",
|
||||
"annualReport.2021.reachProjectCreators": "Projektersteller:innen",
|
||||
"annualReport.2021.reachScratchAroundTheWorld": "Scratch is used around the world across {numberOfCountries}",
|
||||
"annualReport.2021.reachScratchAroundTheWorldBold": "more than 200 countries and territories",
|
||||
"annualReport.2021.reachScratchAroundTheWorld": "Scratch wird auf der ganzen Welt verwendet {numberOfCountries}",
|
||||
"annualReport.2021.reachScratchAroundTheWorldBold": "mehr als 200 Ländern und Territorien",
|
||||
"annualReport.2021.reachSaudiArabiaTitle": "Saudi Arabien",
|
||||
"annualReport.2021.reachSaudiArabiaDescription": "We saw tremendous growth around the world in 2021, but we were amazed to see the growth in Saudi Arabia, where we saw twice as many new users as the year before.",
|
||||
"annualReport.2021.reachTranslationTitle": "Scratch is Translated into 74 Languages",
|
||||
"annualReport.2021.reachSaudiArabiaDescription": "Wir haben 2021 weltweit ein enormes Wachstum erlebt, aber wir waren erstaunt über das Wachstum in Saudi-Arabien, wo wir doppelt so viele neue Benutzer wie im Jahr zuvor sahen.",
|
||||
"annualReport.2021.reachTranslationTitle": "Scratch wird in 74 Sprachen übersetzt",
|
||||
"annualReport.2021.reachTranslationIncrease": "10 Sprachen aus 2020",
|
||||
"annualReport.2021.reachTranslationBlurb": "Dank unserer ehrenamtlichen Übersetzer:innen auf der ganzen Welt",
|
||||
"annualReport.2021.reachScratchJrBlurb": "ScratchJr ist eine vereinfachte Version für jüngere Kinder (von 5 bis 7 Jahren), mit der sie ihre eigenen interaktiven Geschichten und Spiele erstellen können.",
|
||||
|
@ -59,129 +59,129 @@
|
|||
"annualReport.2021.reachDownloads": "Downloads in 2021",
|
||||
"annualReport.2021.reachDownloadsIncrease": "2 Millionen aus 2020",
|
||||
"annualReport.2021.themesTitle": "Neue Themen",
|
||||
"annualReport.2021.themesDescription": "Amidst ongoing uncertainty from COVID-19, Scratch continued to serve as a key space for young people to connect and create together. In 2021, we focused our efforts on building a strong foundation to equitably support our growing global community and our growing Scratch Team. Our work was centered around three major themes: fostering community, increasing access and accessibility, and developing the Scratch Education Collaborative (SEC).",
|
||||
"annualReport.2021.themesDescription": "Inmitten der anhaltenden Unsicherheit durch COVID-19 diente Scratch weiterhin als zentraler Ort für junge Menschen, um sich zu verbinden und gemeinsam etwas zu erschaffen. Im Jahr 2021 konzentrierten wir unsere Bemühungen auf den Aufbau einer starken Grundlage, um unsere wachsende globale Community und unser wachsendes Scratch-Team gerecht zu unterstützen. Unsere Arbeit konzentrierte sich auf drei Hauptthemen: Förderung der Gemeinschaft, Verbesserung des Zugangs und der Zugänglichkeit und Entwicklung der Scratch Education Collaborative (SEC).",
|
||||
"annualReport.2021.SECTitle": "Scratch-Erziehungsmitarbeit",
|
||||
"annualReport.2021.SECIntro": "Community voices and partnerships are deeply woven into the fabric of Scratch’s history. They have, and continue to be, integral in helping us increase accessible and equitable coding opportunities worldwide. In 2021, we launched the Scratch Education Collaborative, an initiative committed to identifying and eliminating the barriers to access to creative coding that connects remarkable organizations around the world.",
|
||||
"annualReport.2021.SECIntro": "Community-Stimmen und Partnerschaften sind tief in die Geschichte von Scratch verwoben. Sie waren und sind weiterhin ein wesentlicher Bestandteil, um uns dabei zu helfen, zugängliche und gerechte Programmiermöglichkeiten weltweit zu verbessern. Im Jahr 2021 haben wir die Scratch Education Collaborative ins Leben gerufen, eine Initiative, die sich zum Ziel gesetzt hat, die Hindernisse für den Zugang zu kreativer Programmierung zu identifizieren und zu beseitigen, die bemerkenswerte Organisationen auf der ganzen Welt verbindet.",
|
||||
"annualReport.2021.SECWhatIs": "Was ist SEC?",
|
||||
"annualReport.2021.SECWhatIsP1": "The SEC supports and engages participating organizations in a two-year, collaborative cohort experience to strengthen their commitment to, and implementation of, equitable creative coding using Scratch and ScratchJr.",
|
||||
"annualReport.2021.SECWhatIsP2": "By the end of the cohort experience, organizations will have formed new partnerships with each other and with Scratch, and will have established new models for equity-centered creative coding resources.",
|
||||
"annualReport.2021.SECWhatIsP3": "Our work with the SEC is made possible thanks to a generous grant from Google.org. We’d like to extend our gratitude for their continued support of our mission.",
|
||||
"annualReport.2021.SECWhatIsP1": "Die SEC unterstützt und engagiert teilnehmende Organisationen in einer zweijährigen kooperativen Kohortenerfahrung, um ihr Engagement für und die Implementierung von gerechter kreativer Programmierung mit Scratch und ScratchJr zu stärken.",
|
||||
"annualReport.2021.SECWhatIsP2": "Am Ende der Kohortenerfahrung werden Organisationen neue Partnerschaften untereinander und mit Scratch eingegangen sein und neue Modelle für auf Chancengleichheit ausgerichtete kreative Codierungsressourcen etabliert haben.",
|
||||
"annualReport.2021.SECWhatIsP3": "Unsere Arbeit mit der SEC wird durch eine großzügige Förderung von Google.org ermöglicht. Wir möchten unsere Dankbarkeit für ihre anhaltende Unterstützung unserer Mission zum Ausdruck bringen.",
|
||||
"annualReport.2021.SECOrgNumber": "41",
|
||||
"annualReport.2021.SECOrgLabel": "Organisationen",
|
||||
"annualReport.2021.SECCountryNumber": "13",
|
||||
"annualReport.2021.SECCountryLabel": "Länder",
|
||||
"annualReport.2021.SECPartnerNumber": "7",
|
||||
"annualReport.2021.SECPartnerLabel": "Partner",
|
||||
"annualReport.2021.SECMapParagraph": "Our first cohort included 41 organizations representing 13 countries around the world, united by their commitment to supporting learners from historically marginalized communities in developing their confidence with creative computing. Their locations are highlighted below:",
|
||||
"annualReport.2021.SECMapParagraph": "Unsere erste Kohorte umfasste 41 Organisationen aus 13 Ländern auf der ganzen Welt, vereint durch ihr Engagement, Lernende aus historisch benachteiligten Gemeinschaften dabei zu unterstützen, ihr Selbstvertrauen im Bereich Creative Computing zu entwickeln. Ihre Standorte sind unten hervorgehoben:",
|
||||
"annualReport.2021.spotlightStory": "Eine Geschichte",
|
||||
"annualReport.2021.SECSpotlightTitle": "Bridges to Science",
|
||||
"annualReport.2021.SECSpotlightTitle": "Brücken zur Wissenschaft",
|
||||
"annualReport.2021.SECSpotlightLocation": "Fulshear, Texas",
|
||||
"annualReport.2021.SECSpotlightText1": "Bridges to Science; a Texas-based nonprofit providing math, coding, and robotics programs for underserved youth; was one of 41 exceptional organizations to join the Scratch Education Collaborative's first cohort.",
|
||||
"annualReport.2021.SECSpotlightText2": "In 2021, we supported Bridges to Science in facilitating their first “Hour of Code” workshop with Code.org. The event “Fiestas y Piñatas” attracted over 22,000 teachers and students from Latin America. We also collaborated with Bridges to Science to develop a toolkit of unique resources to meet their community’s needs.",
|
||||
"annualReport.2021.SECPullQuote": "One of the greatest joys that we have in teaching our students is that each one of them, no matter how quiet they are, all find a voice in computer science through Scratch.",
|
||||
"annualReport.2021.SECPullQuoteAttr": "- Rosa Aristy, Bridges to Science Founder ",
|
||||
"annualReport.2021.SECWorkshops": "SEC Workshops",
|
||||
"annualReport.2021.SECWorkshopsText": "Last year, the Scratch Education Collaborative hosted a series of workshops that supported their inaugural cohort in defining and exploring unique pathways to equitable creative coding. Workshops were facilitated by Stanford d. School, Tinkering Studio, the Brazilian Creative Learning Network, and Chicago Public Schools CS4ALL. Together, workshop participants developed a shared understanding of creative coding and discussed strategies and practices that foster culturally sustaining communities through creative communication and collaboration.",
|
||||
"annualReport.2021.SECWorkshopsSubtitle": "How can we creatively empower local community in exploring creative coding?",
|
||||
"annualReport.2021.SECSpotlightText1": "Brücken zur Wissenschaft; eine in Texas ansässige gemeinnützige Organisation, die Mathematik-, Programmier- und Robotikprogramme für unterversorgte Jugendliche anbietet; war eine von 41 außergewöhnlichen Organisationen, die sich der ersten Kohorte der Scratch Education Collaborative anschlossen.",
|
||||
"annualReport.2021.SECSpotlightText2": "2021 unterstützten wir Bridges to Science bei der Durchführung ihres ersten „Hour of Code“-Workshops mit Code.org. Die Veranstaltung „Fiestas y Piñatas“ zog über 22.000 Lehrer und Schüler aus Lateinamerika an. Wir haben auch mit Bridges to Science zusammengearbeitet, um ein Toolkit mit einzigartigen Ressourcen zu entwickeln, um die Bedürfnisse ihrer Community zu erfüllen.",
|
||||
"annualReport.2021.SECPullQuote": "Eine der größten Freuden, die wir beim Unterrichten unserer Schüler haben, ist, dass jeder von ihnen, egal wie leise er ist, durch Scratch eine Stimme in der Informatik findet.",
|
||||
"annualReport.2021.SECPullQuoteAttr": "- Rosa Aristy, Gründerin von Brücken zur Wissenschaft",
|
||||
"annualReport.2021.SECWorkshops": "SEC-Workshops",
|
||||
"annualReport.2021.SECWorkshopsText": "Letztes Jahr veranstaltete die Scratch Education Collaborative eine Reihe von Workshops, die ihre Gründungskohorte dabei unterstützten, einzigartige Wege zu gerechter kreativer Programmierung zu definieren und zu erforschen. Workshops wurden moderiert von Stanford d. School, Tinkering Studio, das Brasilianische Creative Learning Network und die Chicago Public Schools CS4ALL. Gemeinsam entwickelten die Workshop-Teilnehmer ein gemeinsames Verständnis von kreativem Programmieren und diskutierten Strategien und Praktiken, die kulturell nachhaltige Gemeinschaften durch kreative Kommunikation und Zusammenarbeit fördern.",
|
||||
"annualReport.2021.SECWorkshopsSubtitle": "Wie können wir die lokale Gemeinschaft kreativ befähigen, kreatives Programmieren zu erforschen?",
|
||||
"annualReport.2021.accessTitle": "Zugriff",
|
||||
"annualReport.2021.accessIntro": "Als aufgrund der Coronakrise Schulen geschlossen werden mussten und sich das Lernen in den virtuellen Raum verlegte, entdeckten viele Schüler:innen und Lehrer:innen Scratch zum ersten Mal oder sie änderten ihre Art des Unterrichtens und lernten kreatives Programmieren. Das Scratch-Team, ebenso im Homeoffice, arbeitete daran, Lehrkräfte und die Online-Community unter diesen neuen Voraussetzungen zu unterstützen.",
|
||||
"annualReport.2021.accessASL": "ASL Tutorial",
|
||||
"annualReport.2021.accessASLText": "In 2021, we partnered with Deaf Kids Code to launch our first American Sign Language tutorial in the Scratch Editor.",
|
||||
"annualReport.2021.accessASLText2": " Together, we were inspired to create an evergreen resource that would expand creative pathways for deaf Scratchers.",
|
||||
"annualReport.2021.accessASLText3": "The video is a 13-minute remake of our original “Getting Started with Scratch” tutorial that introduces beginners to the Scratch platform.",
|
||||
"annualReport.2021.accessPullQuote": "Being a good ally is a willingness to bend towards being accessible and really putting weight on the recommendations of organizations like mine … Asking, ‘What is it that we can do?’ and really letting us take the reins and go for it, with very little to no resistance; that is a very rare thing.",
|
||||
"annualReport.2021.accessPullQuoteAttr": "- Shireen Hafeez, Founder of Deaf Kids Code ",
|
||||
"annualReport.2021.accessDEICommittee": "DEI Committees at Scratch",
|
||||
"annualReport.2021.accessDEICommitteeText": "In 2021, several committees at Scratch embarked on work to make Scratch more diverse, equitable, and inclusive for all users. We’re excited to share the progress each committee has made and the work still ahead.",
|
||||
"annualReport.2021.accessDEICommitteeAccessibility": "Accessibility",
|
||||
"annualReport.2021.accessDEICommitteeAccessibilityText": "The Accessibility Committee was created in response to one Scratch Team member’s own difficulty using Scratch’s coding blocks and a recognized need to better support Scratchers of all abilities.",
|
||||
"annualReport.2021.accessDEICommitteeAccessibilityText2": "In October of 2021, the committee launched a project to make the color of our coding blocks accessible for Scratchers with vision impairments. The committee is excited to partner with teachers and community organizations specializing in accessibility so the coding blocks meet web accessibility guidelines, and more importantly, lower floors to make Scratch more accessible for all.",
|
||||
"annualReport.2021.accessASL": "ASL-Tutorial",
|
||||
"annualReport.2021.accessASLText": "Im Jahr 2021 haben wir uns mit Deaf Kids Code zusammengetan, um unser erstes Tutorial zur amerikanischen Gebärdensprache im Scratch-Editor zu veröffentlichen.",
|
||||
"annualReport.2021.accessASLText2": "Gemeinsam waren wir inspiriert, eine immergrüne Ressource zu schaffen, die kreative Wege für gehörlose Scratcher erweitern würde.",
|
||||
"annualReport.2021.accessASLText3": "Das Video ist eine 13-minütige Neuauflage unseres ursprünglichen Tutorials „Getting Started with Scratch“, das Anfänger in die Scratch-Plattform einführt.",
|
||||
"annualReport.2021.accessPullQuote": "Ein guter Verbündeter zu sein, ist die Bereitschaft, sich der Zugänglichkeit zu beugen und wirklich Wert auf die Empfehlungen von Organisationen wie meiner zu legen … Zu fragen: „Was können wir tun?“ und uns wirklich die Zügel in die Hand nehmen und uns dafür einsetzen, mit very wenig bis kein Widerstand; das ist eine sehr seltene Sache.",
|
||||
"annualReport.2021.accessPullQuoteAttr": "- Shireen Hafeez, Gründerin des Codes für gehörlose Kinder",
|
||||
"annualReport.2021.accessDEICommittee": "DEI-Ausschüsse bei Scratch",
|
||||
"annualReport.2021.accessDEICommitteeText": "Im Jahr 2021 begannen mehrere Komitees bei Scratch mit der Arbeit, um Scratch vielfältiger, gerechter und integrativer für alle Benutzer zu machen. Wir freuen uns, die Fortschritte der einzelnen Komitees und die noch vor uns liegende Arbeit zu teilen.",
|
||||
"annualReport.2021.accessDEICommitteeAccessibility": "Barrierefreiheit",
|
||||
"annualReport.2021.accessDEICommitteeAccessibilityText": "Das Barrierefreiheitskomitee wurde als Reaktion auf die eigenen Schwierigkeiten eines Mitglieds des Scratch-Teams bei der Verwendung der Codierungsblöcke von Scratch und die anerkannte Notwendigkeit, Scratcher aller Fähigkeiten besser zu unterstützen, gegründet.",
|
||||
"annualReport.2021.accessDEICommitteeAccessibilityText2": "Im Oktober 2021 startete das Komitee ein Projekt, um die Farbe unserer Codierblöcke für Scratcher mit Sehbehinderungen zugänglich zu machen. Das Komitee freut sich darauf, mit Lehrern und Gemeinschaftsorganisationen zusammenzuarbeiten, die sich auf Barrierefreiheit spezialisiert haben, damit die Programmierblöcke den Richtlinien für die Barrierefreiheit im Internet entsprechen, und, was noch wichtiger ist, niedrigere Stockwerke, um Scratch für alle zugänglicher zu machen.",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDI": "G-JEDI",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDIText": "The Global, Justice, Equity, Diversity, and Inclusion (G-JEDI) Committee was formed to develop a shared language that defines what Diversity, Equity, and Inclusion (DEI) mean to the Scratch Team.",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDIText2": "In 2021, the committee began work on a DEI statement to outline the ways in which DEI has informed the Scratch Team and community’s past and present work, and how it will continue to inform new initiatives going forward.",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesign": "Equity x Design",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesignText": "The EquityXDesign Committee was created as a place for Scratch Team members and our collaborators in MIT’s Lifelong Kindergarten group to read and discuss ideas around equity-centered design practices.",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesignText2": "The conversations are guided by Sasha Costanza-Chock’s “Design Justice: Community-Led Practices to Build the Worlds We Need,” and committee members discuss ways in which they can incorporate equity-centered design practices in the development of Scratch tools and resources.",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDIText": "Das Global, Justice, Equity, Diversity, and Inclusion (G-JEDI) Committee wurde gegründet, um eine gemeinsame Sprache zu entwickeln, die definiert, was Diversity, Equity, und Inclusion (DEI) für das Scratch-Team bedeutet.",
|
||||
"annualReport.2021.accessDEICommitteeG-JEDIText2": "Im Jahr 2021 begann das Komitee mit der Arbeit an einer DEI-Erklärung, um darzulegen, wie DEI das Scratch-Team und die Community über die vergangene und gegenwärtige Arbeit informiert hat und wie es weiterhin neue Initiativen informieren wird.",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesign": "Eigenkapital x Design",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesignText": "Das EquityXDesign Committee wurde als Ort geschaffen, an dem Mitglieder des Scratch-Teams und unsere Mitarbeiter in der Lifelong Kindergarten-Gruppe des MIT Ideen zu eigenkapitalzentrierten Designpraktiken lesen und diskutieren können.",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesignText2": "Die Gespräche werden von Sasha Costanza-Chocks „Design Justice: Community-Led Practices to Build the Worlds We Need“ geleitet, und die Mitglieder des Komitees diskutieren Möglichkeiten, wie sie auf Gerechtigkeit ausgerichtete Designpraktiken in die Entwicklung von Scratch-Tools und -Ressourcen integrieren können.",
|
||||
"annualReport.2021.access10NewLanguages": "10 neue Sprachen",
|
||||
"annualReport.2021.access10NewLanguagesText": "With huge thanks to our translation community, we were able to connect with Scratchers in 74 languages last year! In 2021, 10 new languages were added to Scratch, including isiXhosa (South Africa), Sepedi (South Africa), Setswana (South Africa), Afrikaans (South Africa), Kichwa (Peru), ଓଡ଼ିଆ/Odia (India), Kazakh (Kazakhstan), Aragonese (Spain), Western Frisian (the Netherlands), and Bengali (Bangladesh, India, and other regions).",
|
||||
"annualReport.2021.accessSouthAfrica": "Zero-rated Scratch in South Africa",
|
||||
"annualReport.2021.accessSouthAfricaText": "To improve the Scratch experience for young people in regions with low or no internet connectivity, we partnered with the National Education Collaboration Trust (NECT) of South Africa to host a zero-rated page for downloading Scratch. Downloads on zero-rated pages do not use up any data bandwidth, reducing a barrier to accessing Scratch due to data limits and costs. Just two months after its April 2021 launch, the page had more than 1300 visitors.",
|
||||
"annualReport.2021.access10NewLanguagesText": "Mit großem Dank an unsere Übersetzungs-Community konnten wir uns letztes Jahr mit Scratchers in 74 Sprachen verbinden! 2021 wurden 10 neue Sprachen zu Scratch hinzugefügt, darunter isiXhosa (Südafrika), Sepedi (Südafrika), Setswana (Südafrika), Afrikaans (Südafrika), Kichwa (Peru), ଓଡ଼ିଆ/Odia (Indien), Kasachisch ( Kasachstan), Aragonesisch (Spanien), Westfriesisch (Niederlande) und Bengali (Bangladesch, Indien und andere Regionen).",
|
||||
"annualReport.2021.accessSouthAfrica": "Null bewerteter Kratzer in Südafrika",
|
||||
"annualReport.2021.accessSouthAfricaText": "Um die Scratch-Erfahrung für junge Menschen in Regionen mit geringer oder keiner Internetverbindung zu verbessern, haben wir uns mit dem National Education Collaboration Trust (NECT) aus Südafrika zusammengetan, um eine null bewertete Seite zum Herunterladen von Scratch zu hosten. Downloads auf Zero-Rated-Seiten verbrauchen keine Datenbandbreite, wodurch die Barriere für den Zugriff auf Scratch aufgrund von Datenbeschränkungen und Kosten verringert wird. Nur zwei Monate nach dem Start im April 2021 hatte die Seite mehr als 1300 Besucher.",
|
||||
"annualReport.2021.accessSnapshot": "Schnappschüsse",
|
||||
"annualReport.2021.communityTitle": "Community",
|
||||
"annualReport.2021.communityIntro": "In 2021, the Scratch community continued to experience rapid growth as even more young people around the world created and connected alongside their peers. We also continued to develop partnerships with community members to improve the Scratch experience for our diverse community of users.",
|
||||
"annualReport.2021.communityIntro": "Im Jahr 2021 erlebte die Scratch-Community weiterhin ein schnelles Wachstum, da noch mehr junge Menschen auf der ganzen Welt gemeinsam mit Gleichaltrigen kreierten und sich vernetzten. Wir haben auch weiterhin Partnerschaften mit Community-Mitgliedern entwickelt, um das Scratch-Erlebnis für unsere vielfältige Benutzer-Community zu verbessern.",
|
||||
"annualReport.2021.communityScratchConference": "Scratch-Konferenz",
|
||||
"annualReport.2021.communityScratchConferenceText1": "In July, educators in our global community came together to celebrate creative coding at the Scratch Conference. This free, virtual event was led by our collaborators at MIT’s Lifelong Kindergarten Group. The conference brought together {more_bold}, who spent the day connecting, collaborating, and learning from one another, even as COVID kept us apart.",
|
||||
"annualReport.2021.communityScratchConferenceText1More": "more than 1,500 educators and Scratch enthusiasts",
|
||||
"annualReport.2021.communityScratchConferenceText1": "Im Juli kamen Pädagogen unserer globalen Community zusammen, um kreatives Programmieren auf der Scratch-Konferenz zu feiern. Diese kostenlose, virtuelle Veranstaltung wurde von unseren Mitarbeitern der Lifelong Kindergarten Group des MIT geleitet. Die Konferenz brachte {more_bold}, die den Tag damit verbrachten, sich zu vernetzen, zusammenzuarbeiten und voneinander zu lernen, auch als COVID uns getrennt hielt.",
|
||||
"annualReport.2021.communityScratchConferenceText1More": "mehr als 1.500 Pädagogen und Scratch-Enthusiasten",
|
||||
"annualReport.2021.communityVolunteerTranslators": "Ehrenamtliche Übersetzer",
|
||||
"annualReport.2021.communityVolunteerTranslatorsText": "Since Scratch was launched in 2007, we have been committed to supporting our users worldwide. Our language translation volunteers work closely with the Scratch Team to help translate and localize our platform and resources for the diverse communities that we serve.",
|
||||
"annualReport.2021.communityVolunteerTranslatorsText2": "Thousands of translators have volunteered their time to translate Scratch into 74 languages and counting, and there are currently more than one thousand translators signed up to translate Scratch and ScratchJr. We’re grateful to our volunteers for helping us reach more Scratchers around the world!",
|
||||
"annualReport.2021.communityScratchCommunity": "The Scratch Community in 2021",
|
||||
"annualReport.2021.communityScratchCommunityIntro": "In 2021, more than 113 million projects were created on the Scratch site – almost a 39% increase from 2020 – and more than one million new studios were created! Throughout the year, the Scratch Team hosted numerous studios to celebrate important events and encourage Scratchers to participate in the online community.",
|
||||
"annualReport.2021.communityVolunteerTranslatorsText": "Seit der Einführung von Scratch im Jahr 2007 haben wir uns verpflichtet, unsere Benutzer weltweit zu unterstützen. Unsere Freiwilligen für Sprachübersetzungen arbeiten eng mit dem Scratch-Team zusammen, um unsere Plattform und Ressourcen für die verschiedenen Gemeinschaften, denen wir dienen, zu übersetzen und zu lokalisieren.",
|
||||
"annualReport.2021.communityVolunteerTranslatorsText2": "Tausende von Übersetzern haben sich freiwillig gemeldet, um Scratch in 74 Sprachen zu übersetzen, Tendenz steigend, und derzeit haben sich mehr als tausend Übersetzer angemeldet, um Scratch und ScratchJr zu übersetzen. Wir sind unseren Freiwilligen dankbar, dass sie uns helfen, mehr Scratcher auf der ganzen Welt zu erreichen!",
|
||||
"annualReport.2021.communityScratchCommunity": "Die Scratch-Community im Jahr 2021",
|
||||
"annualReport.2021.communityScratchCommunityIntro": "Im Jahr 2021 wurden auf der Scratch-Website mehr als 113 Millionen Projekte erstellt – fast eine Steigerung von 39 % gegenüber 2020 – und mehr als eine Million neue Studios erstellt! Das ganze Jahr über beherbergte das Scratch-Team zahlreiche Studios, um wichtige Ereignisse zu feiern und Scratcher zur Teilnahme an der Online-Community zu ermutigen.",
|
||||
"annualReport.2021.yearInReview": "Jahresrückblick",
|
||||
"annualReport.2021.yearInReviewText": "2021 was a remarkable year in the online community. The Community Team highlighted and developed opportunities for young people to express their ideas and become engaged in positive ways, and incredible movements sprung up from Scratchers themselves. Here’s a look back at some of the highlights of the year:",
|
||||
"annualReport.2021.yearInReviewText": "2021 war ein bemerkenswertes Jahr in der Online-Community. Das Community-Team hob Möglichkeiten hervor und entwickelte Möglichkeiten für junge Menschen, ihre Ideen auszudrücken und sich auf positive Weise zu engagieren, und unglaubliche Bewegungen gingen von den Scratchern selbst aus. Hier ein Rückblick auf einige Highlights des Jahres:",
|
||||
"annualReport.2021.yearInReviewCard1Date": "Januar",
|
||||
"annualReport.2021.yearInReviewCard1Title": "Poetic Cafe",
|
||||
"annualReport.2021.yearInReviewCard1Text": "We “opened” our very first Poetic Cafe where Scratchers were invited to write, share, or collaborate on poems to share with the community.",
|
||||
"annualReport.2021.yearInReviewCard1Title": "Poetisches Café",
|
||||
"annualReport.2021.yearInReviewCard1Text": "Wir „eröffneten“ unser allererstes Poetisches Cafe, in dem Scratcher eingeladen wurden, Gedichte zu schreiben, zu teilen oder gemeinsam an Gedichten zu arbeiten, um sie mit der Community zu teilen.",
|
||||
"annualReport.2021.yearInReviewCard2Date": "Februar",
|
||||
"annualReport.2021.yearInReviewCard2Title": "Black History Month Studio",
|
||||
"annualReport.2021.yearInReviewCard2Text": "Scratchers shared interactive artwork, created poems, animated music videos, and more to celebrate influential people and events in Black history.",
|
||||
"annualReport.2021.yearInReviewCard2Title": "Schwarzes Geschichtsmonatsstudio",
|
||||
"annualReport.2021.yearInReviewCard2Text": "Scratcher teilten interaktive Kunstwerke, erstellten Gedichte, animierte Musikvideos und mehr, um einflussreiche Personen und Ereignisse in der Geschichte der Schwarzen zu feiern.",
|
||||
"annualReport.2021.yearInReviewCard3Date": "April",
|
||||
"annualReport.2021.yearInReviewCard3Title": "Aprilscherze",
|
||||
"annualReport.2021.yearInReviewCard3Text": "Scratchers were asked to imagine the “Secret life” of the Scratch Cat and went on a treasure hunt for fun and silly things hidden around the Scratch website.",
|
||||
"annualReport.2021.yearInReviewCard3Text": "Scratcher wurden gebeten, sich das „geheime Leben“ der Scratch-Katze vorzustellen, und gingen auf Schatzsuche nach lustigen und albernen Dingen, die auf der Scratch-Website versteckt waren.",
|
||||
"annualReport.2021.yearInReviewCard4Date": "Mai",
|
||||
"annualReport.2021.yearInReviewCard4Title": "Scratch-Woche",
|
||||
"annualReport.2021.yearInReviewCard4Text": "Scratchers around the world shared more than 3,500 projects responding to themed prompts like “Cooking With Scratch” and “Ridiculous Inventions” to celebrate Scratch's birthday.",
|
||||
"annualReport.2021.yearInReviewCard4Text": "Scratcher auf der ganzen Welt teilten mehr als 3.500 Projekte, die auf thematische Aufforderungen wie „Kochen mit Scratch“ und „Lächerliche Erfindungen“ reagierten, um Scratchs Geburtstag zu feiern.",
|
||||
"annualReport.2021.yearInReviewCard5Date": "Juni",
|
||||
"annualReport.2021.yearInReviewCard5Title": "Pride Month",
|
||||
"annualReport.2021.yearInReviewCard5Text": "Scratchers created projects using all the colors of the rainbow to celebrate the LGBTQ+ community in the Pride Month studio.",
|
||||
"annualReport.2021.yearInReviewCard5Title": "Stolzer Monat",
|
||||
"annualReport.2021.yearInReviewCard5Text": "Scratchers erstellte Projekte in allen Farben des Regenbogens, um die LGBTQ+-Community im Pride Month Studio zu feiern.",
|
||||
"annualReport.2021.yearInReviewCard6Date": "August",
|
||||
"annualReport.2021.yearInReviewCard6Title": "Scratch-Camp",
|
||||
"annualReport.2021.yearInReviewCard6Text": "During this annual three-week long event, Scratchers created more than 7,000 projects that moved and grooved, showcased creative do-it-yourself (DIY) ideas, and shared their discoveries about the natural world around them.",
|
||||
"annualReport.2021.yearInReviewCard6Text": "Während dieser jährlichen dreiwöchigen Veranstaltung erstellten Scratchers mehr als 7.000 Projekte, die bewegten und groovten, präsentierten kreative Do-it-yourself (DIY)-Ideen und teilten ihre Entdeckungen über die sie umgebende Natur.",
|
||||
"annualReport.2021.yearInReviewCard7Date": "Oktober",
|
||||
"annualReport.2021.yearInReviewCard7Title": "Scratchtober",
|
||||
"annualReport.2021.yearInReviewCard7Text": "For two weeks, Scratchers created projects showcasing their interpretations of daily prompts in the Scratchtober studio. More than 3,500 projects were created around single-word themes like underwater, celebration, and creatures.",
|
||||
"annualReport.2021.yearInReviewCard7Text": "Zwei Wochen lang erstellten Scratchers Projekte, die ihre Interpretationen der täglichen Eingabeaufforderungen im Scratchtober-Studio präsentierten. Mehr als 3.500 Projekte wurden zu Einzelwortthemen wie Unterwasser, Feiern und Kreaturen erstellt.",
|
||||
"annualReport.2021.yearInReviewCard8Date": "Dezember",
|
||||
"annualReport.2021.yearInReviewCard8Title": "CSEdWeek",
|
||||
"annualReport.2021.yearInReviewCard8Text": "Computer Science Education Week (CSEdWeek) occurred from December 6-12 to celebrate computer science around the world. Scratch participated in the week by encouraging community members to check out tutorials, studios, and a live event hosted in partnership with Makey Makey!",
|
||||
"annualReport.2021.yearInReviewCard8Title": "CSEdWoche",
|
||||
"annualReport.2021.yearInReviewCard8Text": "Die Computer Science Education Week (CSEdWeek) fand vom 6. bis 12. Dezember statt, um die Informatik auf der ganzen Welt zu feiern. Scratch nahm an der Woche teil, indem es Community-Mitglieder ermutigte, sich Tutorials, Studios und ein Live-Event anzusehen, das in Partnerschaft mit Makey Makey veranstaltet wurde!",
|
||||
"annualReport.2021.yearInReviewCard9Date": "Dezember",
|
||||
"annualReport.2021.yearInReviewCard9Title": "2021: A Scratch Year in Review Studio",
|
||||
"annualReport.2021.yearInReviewCard9Text": "In 2021, Scratchers learned new skills, connected with friends around the world, and found creative ways to express themselves. More than 1,000 Scratchers shared their favorite Scratch memories and what Scratch meant to them in the 2021: A Scratch Year in Review studio.",
|
||||
"annualReport.2021.communityScratchLabTitle": "Scratch Lab",
|
||||
"annualReport.2021.communityScratchLabText": "With the launch of Scratch Lab in February, we’ve opened the doors of our development process directly to Scratchers around the world.",
|
||||
"annualReport.2021.communityScratchLabText2": "Before we decide if we should introduce new blocks to the Scratch coding editor, it’s crucial to see the creative, innovative, and surprising ways Scratchers interact with them. Scratch Lab is a sandbox where everyone can try out these new features and, most importantly, share their thoughts and ideas directly with us.",
|
||||
"annualReport.2021.communityScratchLabText3": "Over 500,000 Scratchers explored the Scratch Lab site in 2021, and they submitted more than 37,000 pieces of feedback.",
|
||||
"annualReport.2021.communityScratchLabText4": "This feedback has been invaluable as we evaluate and develop Animated Text blocks, Face Sensing blocks, and more potential new features.",
|
||||
"annualReport.2021.yearInReviewCard9Title": "2021: Ein Scratch-Jahr im Review Studio",
|
||||
"annualReport.2021.yearInReviewCard9Text": "Im Jahr 2021 lernten Scratcher neue Fähigkeiten, knüpften Kontakte zu Freunden auf der ganzen Welt und fanden kreative Wege, sich auszudrücken. Mehr als 1.000 Scratcher haben im Studio 2021: A Scratch Year in Review ihre liebsten Scratch-Erinnerungen und die Bedeutung von Scratch für sie geteilt.",
|
||||
"annualReport.2021.communityScratchLabTitle": "Scratch-Lab",
|
||||
"annualReport.2021.communityScratchLabText": "Mit dem Start von Scratch Lab im Februar haben wir die Türen unseres Entwicklungsprozesses direkt für Scratcher auf der ganzen Welt geöffnet.",
|
||||
"annualReport.2021.communityScratchLabText2": "Bevor wir entscheiden, ob wir neue Blöcke in den Scratch-Codierungseditor einführen sollten, ist es wichtig, die kreativen, innovativen und überraschenden Arten zu sehen, wie Scratcher mit ihnen interagieren. Scratch Lab ist ein Sandkasten, in dem jeder diese neuen Funktionen ausprobieren und vor allem seine Gedanken und Ideen direkt mit uns teilen kann.",
|
||||
"annualReport.2021.communityScratchLabText3": "Über 500.000 Scratcher haben die Scratch Lab-Website im Jahr 2021 erkundet und mehr als 37.000 Rückmeldungen eingereicht.",
|
||||
"annualReport.2021.communityScratchLabText4": "Dieses Feedback war von unschätzbarem Wert, da wir animierte Textblöcke, Gesichtserkennungsblöcke und weitere potenzielle neue Funktionen evaluieren und entwickeln.",
|
||||
"annualReport.2021.ytData1": "100,000",
|
||||
"annualReport.2021.ytData1Sub": "Abonnenten",
|
||||
"annualReport.2021.ytData2": "9 million",
|
||||
"annualReport.2021.ytData2Sub": "views on videos",
|
||||
"annualReport.2021.ytData3Top": "viewers in",
|
||||
"annualReport.2021.ytData2": "9 millionen",
|
||||
"annualReport.2021.ytData2Sub": "Aufrufe von Videos",
|
||||
"annualReport.2021.ytData3Top": "Zuschauer ein",
|
||||
"annualReport.2021.ytData3": "178",
|
||||
"annualReport.2021.ytData3Sub": "Länder",
|
||||
"annualReport.2021.communitySnapshot2Title": "Das Scratch-Team auf YouTube",
|
||||
"annualReport.2021.communitySnapshot2Text": "The Scratch Team YouTube channel reached 100,000 subscribers in 2021— a nearly 500 percent increase from 2020! As students, educators, and families evolved in response to the pandemic, we knew we had to create resources that were reactive to their needs.",
|
||||
"annualReport.2021.communitySnapshot2Text2": "These resources include a series of comprehensive Scratch tutorials that guide users through designing stories, games, and animations on Scratch. In 2021, these videos garnered nearly nine million views from viewers in 178 countries.",
|
||||
"annualReport.2021.tutorial1": "How to Make an 'About Me'",
|
||||
"annualReport.2021.communitySnapshot2Text": "Der YouTube-Kanal des Scratch-Teams erreichte 2021 100.000 Abonnenten – eine Steigerung von fast 500 Prozent gegenüber 2020! Als sich Schüler, Pädagogen und Familien als Reaktion auf die Pandemie weiterentwickelten, wussten wir, dass wir Ressourcen schaffen mussten, die auf ihre Bedürfnisse reagierten.",
|
||||
"annualReport.2021.communitySnapshot2Text2": "Diese Ressourcen umfassen eine Reihe umfassender Scratch-Tutorials, die Benutzer durch das Entwerfen von Geschichten, Spielen und Animationen auf Scratch führen. Im Jahr 2021 erzielten diese Videos fast neun Millionen Aufrufe von Zuschauern in 178 Ländern.",
|
||||
"annualReport.2021.tutorial1": "So erstellen Sie ein „Über mich“",
|
||||
"annualReport.2021.tutorial2": "Wie man ein Klicker-Spiel macht",
|
||||
"annualReport.2021.tutorial3": "How to Make a Mouse Trail",
|
||||
"annualReport.2021.tutorial3": "Wie man eine Mausspur macht",
|
||||
"annualReport.2021.FounderMessageTitle": "Worte unseres Gründers",
|
||||
"annualReport.2021.FounderMessageSubTitle": "Support and Inspiration from a Founding Partner",
|
||||
"annualReport.2021.FounderMessageText1": "As you read through this annual report, you’ll learn about many ways that Scratch is expanding creative computing opportunities for millions of young people around the world, especially those from marginalized communities. This global impact is possible because of the tireless work of the growing team of engineers, designers, educators, community moderators, and others at the Scratch Foundation.",
|
||||
"annualReport.2021.FounderMessageText2": "To continue to grow our efforts and impact, we rely on the generous financial support of an incredible collection of companies, foundations, and individual donors who are aligned with our mission and vision. Here, I want to highlight the support and inspiration we’ve received from one of our Founding Partners: the LEGO Foundation.",
|
||||
"annualReport.2021.FounderMessageText3": "My research group at the MIT Media Lab started collaborating with the LEGO company and LEGO Foundation more than 30 years ago. LEGO funding helped support our early work on Scratch, leading up to the public launch of Scratch in 2007. Then, when Scratch spun out of MIT into the Scratch Foundation in 2019, the LEGO Foundation provided important funding for the new organization, with a five-year $10 million grant to “support transformative educational change by developing and promoting playful, creative approaches to coding...in diverse economic and cultural contexts.” When the pandemic hit, the LEGO Foundation stepped up with an additional $5 million grant in 2021, to ensure that the Scratch Foundation could meet the needs of children and educators disrupted by the pandemic.",
|
||||
"annualReport.2021.FounderMessageText4": "But the LEGO-Scratch connection goes far beyond financial support. The Scratch approach of creating animated stories and games by snapping together graphical programming blocks was inspired, in part, by the way children build LEGO houses and castles by snapping together plastic LEGO bricks. Scratch and LEGO also share the same project-based educational philosophy, encouraging children to iteratively refine their projects by trying out an idea, seeing what happens, then making revisions and trying again.",
|
||||
"annualReport.2021.FounderMessageText5": "I’ve always loved the LEGO slogan “Joy of Building, Pride of Creation.” The LEGO Foundation’s deep partnership with the Scratch Foundation is helping to bring “Joy of Building, Pride of Creation” to children’s digital activities. The partnership serves as a model of how organizations with shared ideas and values can work together to catalyze transformational change in learning and education. As the Scratch Foundation continues to build its network of partners and supporters, I look forward to connecting with other organizations to expand creative computing opportunities for children around the world.",
|
||||
"annualReport.2021.FounderTitle": "Founder, Scratch Foundation",
|
||||
"annualReport.2021.FounderMessageSubTitle": "Unterstützung und Inspiration durch einen Gründungspartner",
|
||||
"annualReport.2021.FounderMessageText1": "Während Sie diesen Jahresbericht lesen, werden Sie viele Möglichkeiten kennenlernen, wie Scratch die kreativen Computermöglichkeiten für Millionen junger Menschen auf der ganzen Welt erweitert, insbesondere für diejenigen aus marginalisierten Gemeinschaften. Diese globale Wirkung ist möglich durch die unermüdliche Arbeit des wachsenden Teams von Ingenieuren, Designern, Pädagogen, Community-Moderatoren und anderen bei der Scratch Foundation.",
|
||||
"annualReport.2021.FounderMessageText2": "Um unsere Bemühungen und unseren Einfluss weiter auszubauen, verlassen wir uns auf die großzügige finanzielle Unterstützung einer unglaublichen Sammlung von Unternehmen, Stiftungen und einzelnen Spendern, die mit unserer Mission und Vision übereinstimmen. Hier möchte ich die Unterstützung und Inspiration hervorheben, die wir von einem unserer Gründungspartner erhalten haben: der LEGO Foundation.",
|
||||
"annualReport.2021.FounderMessageText3": "Meine Forschungsgruppe am MIT Media Lab begann vor mehr als 30 Jahren mit der LEGO Company und der LEGO Foundation zusammenzuarbeiten. Die LEGO-Finanzierung half, unsere frühe Arbeit an Scratch zu unterstützen, die zur öffentlichen Einführung von Scratch im Jahr 2007 führte. Als Scratch dann 2019 aus dem MIT in die Scratch Foundation ausgegliedert wurde, stellte die LEGO Foundation mit fünf eine wichtige Finanzierung für die neue Organisation bereit -Jahres-Stipendium in Höhe von 10 Millionen US-Dollar, um „transformative Bildungsveränderungen zu unterstützen, indem spielerische, kreative Ansätze zum Programmieren entwickelt und gefördert werden ... in verschiedenen wirtschaftlichen und kulturellen Kontexten.“ Als die Pandemie ausbrach, stieg die LEGO Foundation im Jahr 2021 mit einem zusätzlichen Zuschuss von 5 Millionen US-Dollar auf, um sicherzustellen, dass die Scratch Foundation die Bedürfnisse von Kindern und Pädagogen erfüllen kann, die von der Pandemie betroffen sind.",
|
||||
"annualReport.2021.FounderMessageText4": "Aber die LEGO-Scratch-Verbindung geht weit über die finanzielle Unterstützung hinaus. Der Scratch-Ansatz, animierte Geschichten und Spiele durch Zusammenfügen von grafischen Programmierblöcken zu erstellen, wurde teilweise von der Art und Weise inspiriert, wie Kinder LEGO-Häuser und -Schlösser bauen, indem sie LEGO-Kunststoffsteine zusammenfügen. Scratch und LEGO teilen auch dieselbe projektbasierte Bildungsphilosophie und ermutigen Kinder, ihre Projekte iterativ zu verfeinern, indem sie eine Idee ausprobieren, sehen, was passiert, dann Überarbeitungen vornehmen und es erneut versuchen.",
|
||||
"annualReport.2021.FounderMessageText5": "Ich habe den LEGO-Slogan „Joy of Building, Pride of Creation“ schon immer gemocht. Die enge Partnerschaft der LEGO Foundation mit der Scratch Foundation trägt dazu bei, „Freude am Bauen, Stolz der Schöpfung“ in die digitalen Aktivitäten von Kindern zu bringen. Die Partnerschaft dient als Modell dafür, wie Organisationen mit gemeinsamen Ideen und Werten zusammenarbeiten können, um einen transformativen Wandel in Lernen und Bildung zu katalysieren. Während die Scratch Foundation ihr Netzwerk von Partnern und Unterstützern weiter ausbaut, freue ich mich darauf, mich mit anderen Organisationen zu vernetzen, um kreative Computermöglichkeiten für Kinder auf der ganzen Welt zu erweitern.",
|
||||
"annualReport.2021.FounderTitle": "Gründer, Scratch Foundation",
|
||||
"annualReport.2021.lookingForward": "Blick nach vorne",
|
||||
"annualReport.2021.lookingForwardText1": "In 2021, we outlined a Strategic Framework guiding our major priorities for the next 4 years. We’re focused on these major areas:",
|
||||
"annualReport.2021.lookingForwardText2": "We would like to extend a huge thank you to the LEGO Foundation, whose generous COVID Recovery Grant will enable us to carry out this crucial work. We can’t wait to share more with you about the exciting projects we have planned, including updates to the Scratch experience for schools, updates to ScratchJr, and more.",
|
||||
"annualReport.2021.LookingForward1": "Strengthening the Scratch Platform and Community Infrastructure",
|
||||
"annualReport.2021.LookingForward2": "Expanding Pathways to Creative Learning",
|
||||
"annualReport.2021.LookingForward3": "Building Organizational Capacity and Ensuring Fiscal Sustainability",
|
||||
"annualReport.2021.lookingForwardText1": "Im Jahr 2021 haben wir einen strategischen Rahmen skizziert, der unsere wichtigsten Prioritäten für die nächsten 4 Jahre anleitet. Wir konzentrieren uns auf diese Hauptbereiche:",
|
||||
"annualReport.2021.lookingForwardText2": "Wir möchten der LEGO Foundation ein großes Dankeschön aussprechen, deren großzügiger COVID-Wiederherstellungszuschuss es uns ermöglichen wird, diese wichtige Arbeit durchzuführen. Wir können es kaum erwarten, Ihnen mehr über die aufregenden Projekte zu erzählen, die wir geplant haben, darunter Updates für das Scratch-Erlebnis für Schulen, Updates für ScratchJr und mehr.",
|
||||
"annualReport.2021.LookingForward1": "Stärkung der Scratch-Plattform und der Community-Infrastruktur",
|
||||
"annualReport.2021.LookingForward2": "Wege zum kreativen Lernen erweitern",
|
||||
"annualReport.2021.LookingForward3": "Aufbau organisatorischer Kapazitäten und Sicherstellung der fiskalischen Nachhaltigkeit",
|
||||
"annualReport.2021.supportersTitle": "Unsere Sponsoren",
|
||||
"annualReport.2021.supportersIntro": "Wir bedanken uns bei unseren großzügigen Sponsorinnen und Sponsoren. Ihre finanzielle Zuwendungen helfen uns dabei, allen Kindern – unabhängig von ihrem Alter oder ihren Lebensumständen – kreatives Lernen zu ermöglichen.",
|
||||
"annualReport.2021.ourSupporters": "Unsere Unterstützer",
|
||||
"annualReport.2021.ourSupportersText": "We want to thank all Scratch supporters who, throughout the years, have helped us amazing learning experiences for millions of young people around the world. The following list is based on giving to Scratch Foundation from January 1, 2021 to December 31, 2021.",
|
||||
"annualReport.2021.ourSupportersText": "Wir möchten allen Scratch-Unterstützern danken, die uns im Laufe der Jahre dabei geholfen haben, erstaunliche Lernerfahrungen für Millionen junger Menschen auf der ganzen Welt zu machen. Die folgende Liste basiert auf Spenden an die Scratch Foundation vom 1. Januar 2021 bis zum 31. Dezember 2021.",
|
||||
"annualReport.2021.supportersFoundingTitle": "Gründungspartner – über 10.000.000 USD",
|
||||
"annualReport.2021.supportersFoundingText": "Wir sind unseren Gründungspartnern besonders dankbar, die seit dem Start von Scratch im Jahr 2003 jeweils mindestens 10.000.000 US-Dollar an kumulativer Unterstützung bereitgestellt haben.",
|
||||
"annualReport.2021.supportersCatPartnersTitle": "Scratch Cat-Partner – $1.000.000+",
|
||||
|
@ -210,62 +210,62 @@
|
|||
"annualReport.2021.leadershipED": "Geschäftsführer",
|
||||
"annualReport.2021.teamThankYou": "Vielen Dank an Mitch Resnick, Natalie Rusk, Rupal Jain und andere Mitarbeiter der Lifelong Kindergarten Group am MIT Media Lab für ihre unermüdliche Unterstützung von Scratch.",
|
||||
"annualReport.2021.donateTitle": "Unterstütze uns",
|
||||
"annualReport.2021.donateMessage": "Your support enables us to create inspiring, creative, and memorable learning experiences for kids everywhere, especially those who have been systemically excluded from creative coding opportunities. Make a gift to Scratch today to help us keep our servers running, maintain our growing global community, and make creative coding possible for kids in every country around the world.",
|
||||
"annualReport.2021.donateMessage2": "Thank you for your generosity.",
|
||||
"annualReport.2021.donateMessage": "Ihre Unterstützung ermöglicht es uns, inspirierende, kreative und unvergessliche Lernerfahrungen für Kinder auf der ganzen Welt zu schaffen, insbesondere für diejenigen, die systematisch von kreativen Programmiermöglichkeiten ausgeschlossen wurden. Machen Sie noch heute ein Geschenk an Scratch, um uns zu helfen, unsere Server am Laufen zu halten, unsere wachsende globale Community zu erhalten und kreatives Programmieren für Kinder in allen Ländern der Welt zu ermöglichen.",
|
||||
"annualReport.2021.donateMessage2": "Danke für deine Großzügigkeit.",
|
||||
"annualReport.2021.donateButton": "Spenden",
|
||||
"annualReport.2021.projectBy": "Projekt von",
|
||||
"annualReport.2021.JuneIlloAttr": "Flags by @ratchild",
|
||||
"annualReport.2021.OctIlloAttr": "Potato and glasses by @Cupwing",
|
||||
"annualReport.2021.altMap": "A map of the world showing 41 SEC organizations",
|
||||
"annualReport.2021.altSECSpotlightImage": "A child plays with a toy in front of an orange background",
|
||||
"annualReport.2021.altAccessibility": "Two people use sign language in front of a green background.",
|
||||
"annualReport.2021.altaccessDEICommittee": "A hand holds out a scratch component on a green background.",
|
||||
"annualReport.2021.altaccessDEICommitteeAccessibility": "A hand paints scratch components on a blue background.",
|
||||
"annualReport.2021.altaccessDEICommitteeG-JEDI": "Two hands reach toward a text bubble with a heart inside it.",
|
||||
"annualReport.2021.altaccessDEICommitteeEquitXDesign": "Two hands work together to compile a list of scratch components.",
|
||||
"annualReport.2021.altaccessSouthAfrica": "Two kids, one using a tablet and one using a laptop, work on a scratch project together.",
|
||||
"annualReport.2021.altcommunityVolunteerTransators": "Four hands are raised with text bubbles resting on top of them in front of a purple background.",
|
||||
"annualReport.2021.altcommunityThankYou": "A globe with a banner across it saying 'Thank you' surrounded by the words for thank you in various languages.",
|
||||
"annualReport.2021.JuneIlloAttr": "Flaggen von @ratchild",
|
||||
"annualReport.2021.OctIlloAttr": "Kartoffel und Gläser von @Cupwing",
|
||||
"annualReport.2021.altMap": "Eine Weltkarte mit 41 SEC-Organisationen",
|
||||
"annualReport.2021.altSECSpotlightImage": "Ein Kind spielt mit einem Spielzeug vor einem orangefarbenen Hintergrund",
|
||||
"annualReport.2021.altAccessibility": "Zwei Personen verwenden Gebärdensprache vor grünem Hintergrund.",
|
||||
"annualReport.2021.altaccessDEICommittee": "Eine Hand streckt eine Scratch-Komponente auf grünem Hintergrund aus.",
|
||||
"annualReport.2021.altaccessDEICommitteeAccessibility": "Eine Hand malt Kratzbauteile auf blauem Grund.",
|
||||
"annualReport.2021.altaccessDEICommitteeG-JEDI": "Zwei Hände greifen nach einer Textblase mit einem Herz darin.",
|
||||
"annualReport.2021.altaccessDEICommitteeEquitXDesign": "Zwei Hände arbeiten zusammen, um eine Liste von Scratch-Komponenten zusammenzustellen.",
|
||||
"annualReport.2021.altaccessSouthAfrica": "Zwei Kinder, eines mit einem Tablet und eines mit einem Laptop, arbeiten gemeinsam an einem Scratch-Projekt.",
|
||||
"annualReport.2021.altcommunityVolunteerTransators": "Vor einem violetten Hintergrund werden vier Hände erhoben, auf denen Textblasen ruhen.",
|
||||
"annualReport.2021.altcommunityThankYou": "Ein Globus mit einem Banner darüber, auf dem „Danke“ steht, umgeben von Dankesworten in verschiedenen Sprachen.",
|
||||
"annualReport.2021.altAvatar": "Benutzer-Avatar",
|
||||
"annualReport.2021.altDropdownArrow": "Pfeil, der auf das Dropdown-Menü hinweist.",
|
||||
"annualReport.2021.altMastheadIllustration": "Drei Personen interagieren mit physischen Scratch-Komponenten.",
|
||||
"annualReport.2021.altWave": "Eine Emoji-Hand winkt.",
|
||||
"annualReport.2021.altMitchHeadshot": "Gründer Mitch Resnick",
|
||||
"annualReport.2021.altCalendar": "A calendar displaying the year 2021.",
|
||||
"annualReport.2021.altWorldVisualization": "An illustrated version of the globe.",
|
||||
"annualReport.2021.altSaudiArabiaVisualization": "A bar chart showing that there were more than twice as many new Scratch users in 2021 as there were in 2020.",
|
||||
"annualReport.2021.altScratchHorizontalCommand": "A yellow Scratch programming component.",
|
||||
"annualReport.2021.altSECVideoPreview": "The Scratch interface appears on the left and a girl signing appears on the right.",
|
||||
"annualReport.2021.altScratchJr": "Text reading Scratch jr",
|
||||
"annualReport.2021.altHorizontalLoop": "A yellow horizontal Scratch programming component.",
|
||||
"annualReport.2021.altaccessDEICommitteeEquityXDesign": "Two hands lining up physical Scratch components.",
|
||||
"annualReport.2021.altcommunityVolunteerTranslators": "Hands reaching up in front of a purple background with text bubbles floating above them.",
|
||||
"annualReport.2021.altScratchLogoText": "A green rectangle with the words 'Scratch Lab' writton on it.",
|
||||
"annualReport.2021.altScratchLabVideo": "A screenshot of a Scratch project with a play button on top.",
|
||||
"annualReport.2021.altHat": "A person wearing a yellow hat and pink heart sunglasses.",
|
||||
"annualReport.2021.altScratchText": "A rainbow Scratch component displaying the text, 'Here we go!'",
|
||||
"annualReport.2021.altStar": "A girl with a yellow star in front of her face.",
|
||||
"annualReport.2021.altMouseTrail": "Multiple cut outs of a squirrel head placed randomly on top of each other.",
|
||||
"annualReport.2021.altSECWorkshops": "People playing together",
|
||||
"annualReport.2021.altArrowUp": "An arrow pointing up.",
|
||||
"annualReport.2021.altCalendar": "Ein Kalender mit dem Jahr 2021.",
|
||||
"annualReport.2021.altWorldVisualization": "Eine illustrierte Version des Globus.",
|
||||
"annualReport.2021.altSaudiArabiaVisualization": "Ein Balkendiagramm, das zeigt, dass es 2021 mehr als doppelt so viele neue Scratch-Benutzer gab wie 2020.",
|
||||
"annualReport.2021.altScratchHorizontalCommand": "Eine gelbe Scratch-Programmierkomponente.",
|
||||
"annualReport.2021.altSECVideoPreview": "Die Scratch-Oberfläche erscheint auf der linken Seite und ein signierendes Mädchen auf der rechten Seite.",
|
||||
"annualReport.2021.altScratchJr": "Lesetext Scratch jr",
|
||||
"annualReport.2021.altHorizontalLoop": "Eine gelbe horizontale Scratch-Programmierkomponente.",
|
||||
"annualReport.2021.altaccessDEICommitteeEquityXDesign": "Zwei Hände, die physische Scratch-Komponenten aneinanderreihen.",
|
||||
"annualReport.2021.altcommunityVolunteerTranslators": "Hände, die sich vor einem violetten Hintergrund ausstrecken, über dem Textblasen schweben.",
|
||||
"annualReport.2021.altScratchLogoText": "Ein grünes Rechteck mit der Aufschrift „Scratch Lab“.",
|
||||
"annualReport.2021.altScratchLabVideo": "Ein Screenshot eines Scratch-Projekts mit einer Play-Schaltfläche oben.",
|
||||
"annualReport.2021.altHat": "Eine Person, die einen gelben Hut und eine rosa Herzsonnenbrille trägt.",
|
||||
"annualReport.2021.altScratchText": "Eine Regenbogen-Scratch-Komponente, die den Text „Here we go!“ anzeigt.",
|
||||
"annualReport.2021.altStar": "Ein Mädchen mit einem gelben Stern vor ihrem Gesicht.",
|
||||
"annualReport.2021.altMouseTrail": "Mehrere Ausschnitte eines Eichhörnchenkopfes zufällig übereinander gelegt.",
|
||||
"annualReport.2021.altSECWorkshops": "Menschen spielen zusammen",
|
||||
"annualReport.2021.altArrowUp": "Ein Pfeil, der nach oben zeigt.",
|
||||
"annualReport.2021.altTranslated": "Eine Scratch-Komponente, die „Hallo“ sagt und Sprachen auflistet, in denen Scratch verfügbar ist.",
|
||||
"annualReport.2021.altAboutMe": "The words 'About me' placed over an easel, hedgehog, mango, and soccer ball.",
|
||||
"annualReport.2021.altClickerGame": "A math game showing an apple, an orange, and a cut up bowl of fruit.",
|
||||
"annualReport.2021.altLookingForward1": "Interlocking hexagons displaying a swirl, start, and heart.",
|
||||
"annualReport.2021.altLookingForward2": "A sign post with one arrow poining right displaying a swirl and one arrow pointing left displaying a heart.",
|
||||
"annualReport.2021.altLookingForward3": "Colorful blocks lined up to create steps with a plant growing on top.",
|
||||
"annualReport.2021.altSparkle": "White sparkle decoration",
|
||||
"annualReport.2021.altDownArrow": "Purple arrow pointing down",
|
||||
"annualReport.2021.altConnectingLine": "A dotted line connecting timeline elements.",
|
||||
"annualReport.2021.altApril": "A pen and Scratch components placed on top of a purple background.",
|
||||
"annualReport.2021.altJune": "A birthday cake in front of a banner of flags displaying various types of LGBTQ+ pride.",
|
||||
"annualReport.2021.altAugust": "A potato, birthday had, and sunglasses on top of a purple background.",
|
||||
"annualReport.2021.altCard1": "A colorful blob floats in front of a black and gray background next to the words 'A dream In a world of nightmares.'",
|
||||
"annualReport.2021.altCard2": "A black woman is wearing a yellow headband and gold hoop earrings.",
|
||||
"annualReport.2021.altCard3": "The scratch cat mascot swings in front of buildings accompanied by text reading 'I think Scratch Cat is a superhero.'",
|
||||
"annualReport.2021.altCard5": "A smiling block stands next to a text bubble reading 'no matter how anyone dresses, what pronouns they use, or who they love, you should always respect them!'",
|
||||
"annualReport.2021.altCard6": "A potato wearing sunglasses sits in front of a purple background.",
|
||||
"annualReport.2021.altCard7": "A colorful birthday hat sits on top of a neon cube.",
|
||||
"annualReport.2021.altCard9": "'2022' sits in front of a rainbow of ovals.",
|
||||
"annualReport.2021.altAboutMe": "Die Worte \"Über mich\" platziert über einer Staffelei, einem Igel, einer Mango und einem Fußball.",
|
||||
"annualReport.2021.altClickerGame": "Ein Rechenspiel mit einem Apfel, einer Orange und einer zerschnittenen Obstschale.",
|
||||
"annualReport.2021.altLookingForward1": "Ineinandergreifende Sechsecke, die einen Strudel, einen Start und ein Herz anzeigen.",
|
||||
"annualReport.2021.altLookingForward2": "Ein Wegweiser mit einem nach rechts zeigenden Pfeil, der einen Wirbel anzeigt, und einem nach links zeigenden Pfeil, der ein Herz anzeigt.",
|
||||
"annualReport.2021.altLookingForward3": "Bunte Blöcke, die aneinandergereiht sind, um Stufen zu bilden, auf denen eine Pflanze wächst.",
|
||||
"annualReport.2021.altSparkle": "Weiße Glitzerdekoration",
|
||||
"annualReport.2021.altDownArrow": "Lila Pfeil nach unten",
|
||||
"annualReport.2021.altConnectingLine": "Eine gepunktete Linie, die Timeline-Elemente verbindet.",
|
||||
"annualReport.2021.altApril": "Ein Stift und Scratch-Komponenten auf einem violetten Hintergrund.",
|
||||
"annualReport.2021.altJune": "Eine Geburtstagstorte vor einem Banner mit Flaggen, die verschiedene Arten von LGBTQ+-Stolz zeigen.",
|
||||
"annualReport.2021.altAugust": "Eine Kartoffel, ein Geburtstagsgeschenk und eine Sonnenbrille auf einem violetten Hintergrund.",
|
||||
"annualReport.2021.altCard1": "Ein bunter Klecks schwebt vor einem schwarz-grauen Hintergrund neben den Worten „A dream In a world of nightmares“.",
|
||||
"annualReport.2021.altCard2": "Eine schwarze Frau trägt ein gelbes Stirnband und goldene Creolen.",
|
||||
"annualReport.2021.altCard3": "Das Kratzkatzen-Maskottchen schwingt vor Gebäuden, begleitet von einem Text mit der Aufschrift „Ich denke, Kratzkatze ist ein Superheld“.",
|
||||
"annualReport.2021.altCard5": "Ein lächelnder Block steht neben einer Textblase mit der Aufschrift: \"Egal wie sich jemand kleidet, welche Pronomen er verwendet oder wen er liebt, du solltest ihn immer respektieren!\"",
|
||||
"annualReport.2021.altCard6": "Eine Kartoffel mit Sonnenbrille sitzt vor einem violetten Hintergrund.",
|
||||
"annualReport.2021.altCard7": "Ein bunter Geburtstagshut sitzt auf einem Neonwürfel.",
|
||||
"annualReport.2021.altCard9": "„2022“ steht vor einem Regenbogen aus Ovalen.",
|
||||
"annualReport.2021.altDonateIllustration": "Zwei Hände bilden die Form eines Herzens mit ihren Fingern innerhalb einer ausgeschnittenen Herzform."
|
||||
}
|
|
@ -84,7 +84,7 @@
|
|||
"annualReport.2021.SECWorkshopsText": "Last year, the Scratch Education Collaborative hosted a series of workshops that supported their inaugural cohort in defining and exploring unique pathways to equitable creative coding. Workshops were facilitated by Stanford d. School, Tinkering Studio, the Brazilian Creative Learning Network, and Chicago Public Schools CS4ALL. Together, workshop participants developed a shared understanding of creative coding and discussed strategies and practices that foster culturally sustaining communities through creative communication and collaboration.",
|
||||
"annualReport.2021.SECWorkshopsSubtitle": "How can we creatively empower local community in exploring creative coding?",
|
||||
"annualReport.2021.accessTitle": "Accesso",
|
||||
"annualReport.2021.accessIntro": "As COVID-19 forced schools to close and pushed learning to virtual spaces, many students and teachers were discovering Scratch for the first time or adapting the way they taught and learned creative coding. From our own homes, the Scratch Team worked to support the changing needs of educators and the online community.",
|
||||
"annualReport.2021.accessIntro": "Poiché il COVID-19 ha costretto le scuole a chiudere e ha spinto l'apprendimento verso spazi virtuali, molti studenti e insegnanti hanno scoperto Scratch per la prima volta o hanno adattato il modo in cui insegnavano e apprendevano il codice creativo. Dalle nostre case, lo Scratch Team ha lavorato per supportare le mutevoli esigenze degli educatori e della comunità online.",
|
||||
"annualReport.2021.accessASL": "Tutorial ASL",
|
||||
"annualReport.2021.accessASLText": "In 2021, we partnered with Deaf Kids Code to launch our first American Sign Language tutorial in the Scratch Editor.",
|
||||
"annualReport.2021.accessASLText2": " Together, we were inspired to create an evergreen resource that would expand creative pathways for deaf Scratchers.",
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
{
|
||||
"scratchLink.headerText": "Scratch Link allows you to connect hardware to interact with your Scratch projects. Open new possibilities by combining your digital projects with the physical world.",
|
||||
"scratchLink.headerText": "Mit Scratch Link können Sie Hardware verbinden, um mit Ihren Scratch-Projekten zu interagieren. Eröffnen Sie neue Möglichkeiten, indem Sie Ihre digitalen Projekte mit der physischen Welt kombinieren.",
|
||||
"scratchLink.headerTitle": "Scratch Link",
|
||||
"scratchLink.linkLogo": "Scratch Link-Logo",
|
||||
"scratchLink.troubleshootingTitle": "Problembehebung",
|
||||
|
@ -8,17 +8,17 @@
|
|||
"scratchLink.winOSVersionLinkText": "Windows",
|
||||
"scratchLink.macOSVersionLinkText": "Mac OS",
|
||||
"scratchLink.closeScratchCopiesTitle": "Schließe andere Fenster oder Tabs von Scratch",
|
||||
"scratchLink.closeScratchCopiesText": "Only one copy of Scratch can connect with Scratch Link at a time. If you have Scratch open in other browser tabs, close it and try again.",
|
||||
"scratchLink.closeScratchCopiesText": "Es kann jeweils nur eine Kopie von Scratch mit Scratch Link verbunden werden. Wenn Sie Scratch in anderen Browser-Tabs geöffnet haben, schließen Sie es und versuchen Sie es erneut.",
|
||||
"scratchLink.thingsToTry": "Dinge zum Ausprobieren",
|
||||
"scratchLink.compatibleDevices": "Compatible with Scratch Link",
|
||||
"scratchLink.compatibleDevices": "Kompatibel mit ScratchLink",
|
||||
"scratchLink.microbitTitle": "micro:bit",
|
||||
"scratchLink.microbitDescription": "micro:bit is a tiny circuit board designed to help kids learn to code and create with technology.",
|
||||
"scratchLink.microbitDescription": "micro:bit ist eine winzige Platine, die Kindern helfen soll, mit Technologie zu programmieren und zu erstellen.",
|
||||
"scratchLink.ev3Title": "LEGO MINDSTORMS EV3",
|
||||
"scratchLink.ev3Description": "LEGO MINDSTORMS Education EV3 is an invention kit with motors and sensors you can use to build interactive robotic creations.",
|
||||
"scratchLink.ev3Description": "LEGO MINDSTORMS Education EV3 ist ein Erfindungsbausatz mit Motoren und Sensoren, mit denen Sie interaktive Roboterkreationen bauen können.",
|
||||
"scratchLink.wedoTitle": "LEGO Education WeDo 2.0",
|
||||
"scratchLink.wedoDescription": "LEGO Education WeDo 2.0 is an introductory invention kit you can use to build interactive robots and other creations.",
|
||||
"scratchLink.boostTitle": "LEGO BOOST",
|
||||
"scratchLink.boostDescription": "The LEGO BOOST kit brings your LEGO creations to life with powerful motors, a color sensor and more.",
|
||||
"scratchLink.wedoDescription": "LEGO Education WeDo 2.0 ist ein einführendes Erfindungskit, mit dem Sie interaktive Roboter und andere Kreationen bauen können.",
|
||||
"scratchLink.boostTitle": "LEGO-BOOST",
|
||||
"scratchLink.boostDescription": "Das LEGO BOOST Kit erweckt Ihre LEGO Kreationen mit leistungsstarken Motoren, einem Farbsensor und mehr zum Leben.",
|
||||
"scratchLink.vernierTitle": "Vernier Force & Acceleration",
|
||||
"scratchLink.vernierDescription": "The Vernier Go Direct Force & Acceleration sensor is a powerful scientific tool that unlocks new ways to connect the physical world to your Scratch projects."
|
||||
"scratchLink.vernierDescription": "Der Vernier Go Direct Kraft- und Beschleunigungssensor ist ein leistungsstarkes wissenschaftliches Werkzeug, das neue Möglichkeiten eröffnet, die physische Welt mit Ihren Scratch-Projekten zu verbinden."
|
||||
}
|
|
@ -1,24 +1,24 @@
|
|||
{
|
||||
"scratchLink.headerText": "Scratch Link allows you to connect hardware to interact with your Scratch projects. Open new possibilities by combining your digital projects with the physical world.",
|
||||
"scratchLink.headerText": "Scratch Link le permite conectar hardware para interactuar con sus proyectos de Scratch. Abre nuevas posibilidades combinando tus proyectos digitales con el mundo físico.",
|
||||
"scratchLink.headerTitle": "Scratch Link",
|
||||
"scratchLink.linkLogo": "Scratch Link logo",
|
||||
"scratchLink.linkLogo": "Logotipo de Scratch Link",
|
||||
"scratchLink.troubleshootingTitle": "Solución de problemas",
|
||||
"scratchLink.checkOSVersionTitle": "Asegúrate de que tu sistema operativo es compatible con Scratch Link",
|
||||
"scratchLink.checkOSVersionTitle": "Asegúrate de que tu sistema operativo sea compatible con Scratch Link",
|
||||
"scratchLink.checkOSVersionText": "La versión mínima de sistema operativo está especificada en la parte superior de esta página. Échale un vistazo a las instrucciones para comprobar tu versión de {winOSVersionLink} o {macOSVersionLink}.",
|
||||
"scratchLink.winOSVersionLinkText": "Windows",
|
||||
"scratchLink.macOSVersionLinkText": "Mac OS",
|
||||
"scratchLink.closeScratchCopiesTitle": "Cierra otras copias de Scratch",
|
||||
"scratchLink.closeScratchCopiesText": "Only one copy of Scratch can connect with Scratch Link at a time. If you have Scratch open in other browser tabs, close it and try again.",
|
||||
"scratchLink.closeScratchCopiesText": "Solo una copia de Scratch puede conectarse con Scratch Link a la vez. Si tiene Scratch abierto en otras pestañas del navegador, ciérrelo y vuelva a intentarlo.",
|
||||
"scratchLink.thingsToTry": "Cosas para probar",
|
||||
"scratchLink.compatibleDevices": "Compatible with Scratch Link",
|
||||
"scratchLink.compatibleDevices": "Compatible con Scratch Link",
|
||||
"scratchLink.microbitTitle": "micro:bit",
|
||||
"scratchLink.microbitDescription": "micro:bit is a tiny circuit board designed to help kids learn to code and create with technology.",
|
||||
"scratchLink.microbitDescription": "micro:bit es una pequeña placa de circuito diseñada para ayudar a los niños a aprender a codificar y crear con tecnología.",
|
||||
"scratchLink.ev3Title": "LEGO MINDSTORMS EV3",
|
||||
"scratchLink.ev3Description": "LEGO MINDSTORMS Education EV3 is an invention kit with motors and sensors you can use to build interactive robotic creations.",
|
||||
"scratchLink.ev3Description": "LEGO MINDSTORMS Education EV3 es un kit de invención con motores y sensores que puede usar para construir creaciones robóticas interactivas.",
|
||||
"scratchLink.wedoTitle": "LEGO Education WeDo 2.0",
|
||||
"scratchLink.wedoDescription": "LEGO Education WeDo 2.0 is an introductory invention kit you can use to build interactive robots and other creations.",
|
||||
"scratchLink.wedoDescription": "LEGO Education WeDo 2.0 es un kit de invención introductorio que puede usar para construir robots interactivos y otras creaciones.",
|
||||
"scratchLink.boostTitle": "LEGO BOOST",
|
||||
"scratchLink.boostDescription": "The LEGO BOOST kit brings your LEGO creations to life with powerful motors, a color sensor and more.",
|
||||
"scratchLink.boostDescription": "El kit LEGO BOOST da vida a tus creaciones LEGO con potentes motores, un sensor de color y más.",
|
||||
"scratchLink.vernierTitle": "Vernier Force & Acceleration",
|
||||
"scratchLink.vernierDescription": "The Vernier Go Direct Force & Acceleration sensor is a powerful scientific tool that unlocks new ways to connect the physical world to your Scratch projects."
|
||||
"scratchLink.vernierDescription": "El sensor Vernier Go Direct Force & Acceleration es una poderosa herramienta científica que desbloquea nuevas formas de conectar el mundo físico con sus proyectos Scratch."
|
||||
}
|
|
@ -20,5 +20,5 @@
|
|||
"scratchLink.boostTitle": "LEGO BOOST",
|
||||
"scratchLink.boostDescription": "Le kit LEGO BOOST donne vie à tes créations LEGO grâce à des moteurs puissants, un capteur de couleur et bien plus encore.",
|
||||
"scratchLink.vernierTitle": "Vernier Force & Acceleration",
|
||||
"scratchLink.vernierDescription": "The Vernier Go Direct Force & Acceleration sensor is a powerful scientific tool that unlocks new ways to connect the physical world to your Scratch projects."
|
||||
"scratchLink.vernierDescription": "Le capteur Vernier Go Direct Force & Acceleration est un outil scientifique puissant qui ouvre de nouvelles façons de connecter le monde physique à vos projets Scratch."
|
||||
}
|
|
@ -1,24 +1,24 @@
|
|||
{
|
||||
"scratchLink.headerText": "Scratch Link allows you to connect hardware to interact with your Scratch projects. Open new possibilities by combining your digital projects with the physical world.",
|
||||
"scratchLink.headerText": "Scratch Link を使用すると、ハードウェアを接続して Scratch プロジェクトと対話できます。デジタル プロジェクトを物理的な世界と組み合わせることで、新しい可能性を開きます。",
|
||||
"scratchLink.headerTitle": "Scratch Link",
|
||||
"scratchLink.linkLogo": "Scratch Link logo",
|
||||
"scratchLink.linkLogo": "スクラッチ リンクのロゴ",
|
||||
"scratchLink.troubleshootingTitle": "トラブルシューテング",
|
||||
"scratchLink.checkOSVersionTitle": "OSがScratch Linkに対応していることを確認してください。",
|
||||
"scratchLink.checkOSVersionText": "対応しているOSバージョンはページの上部にあります。バージョンの確認方法はそれぞれ{winOSVersionLink}や{macOSVersionLink}をご覧下さい。",
|
||||
"scratchLink.winOSVersionLinkText": "Windows",
|
||||
"scratchLink.macOSVersionLinkText": "Mac OS",
|
||||
"scratchLink.closeScratchCopiesTitle": "開いている他のScratchを閉じる",
|
||||
"scratchLink.closeScratchCopiesText": "Only one copy of Scratch can connect with Scratch Link at a time. If you have Scratch open in other browser tabs, close it and try again.",
|
||||
"scratchLink.closeScratchCopiesText": "一度に 1 つの Scratch のコピーのみが Scratch Link に接続できます。他のブラウザ タブで Scratch を開いている場合は、閉じてからもう一度お試しください。",
|
||||
"scratchLink.thingsToTry": "お試し作品集",
|
||||
"scratchLink.compatibleDevices": "Compatible with Scratch Link",
|
||||
"scratchLink.microbitTitle": "micro:bit",
|
||||
"scratchLink.microbitDescription": "micro:bit is a tiny circuit board designed to help kids learn to code and create with technology.",
|
||||
"scratchLink.compatibleDevices": "スクラッチリンク対応",
|
||||
"scratchLink.microbitTitle": "マイクロ:ビット",
|
||||
"scratchLink.microbitDescription": "micro:bit は、子供たちがテクノロジーを使ってコーディングや作成を学習できるように設計された小さな回路基板です。",
|
||||
"scratchLink.ev3Title": "LEGO MINDSTORMS EV3",
|
||||
"scratchLink.ev3Description": "LEGO MINDSTORMS Education EV3 is an invention kit with motors and sensors you can use to build interactive robotic creations.",
|
||||
"scratchLink.wedoTitle": "LEGO Education WeDo 2.0",
|
||||
"scratchLink.wedoDescription": "LEGO Education WeDo 2.0 is an introductory invention kit you can use to build interactive robots and other creations.",
|
||||
"scratchLink.boostTitle": "LEGO BOOST",
|
||||
"scratchLink.boostDescription": "The LEGO BOOST kit brings your LEGO creations to life with powerful motors, a color sensor and more.",
|
||||
"scratchLink.vernierTitle": "Vernier Force & Acceleration",
|
||||
"scratchLink.vernierDescription": "The Vernier Go Direct Force & Acceleration sensor is a powerful scientific tool that unlocks new ways to connect the physical world to your Scratch projects."
|
||||
"scratchLink.ev3Description": "LEGO MINDSTORMS Education EV3 は、モーターとセンサーを備えた発明キットで、インタラクティブなロボット作品を構築するために使用できます。",
|
||||
"scratchLink.wedoTitle": "レゴ エデュケーション WeDo 2.0",
|
||||
"scratchLink.wedoDescription": "LEGO Education WeDo 2.0 は、インタラクティブなロボットやその他の作品を作成するために使用できる発明の入門キットです。",
|
||||
"scratchLink.boostTitle": "レゴブースト",
|
||||
"scratchLink.boostDescription": "LEGO BOOST キットは、パワフルなモーターやカラー センサーなどを使って、LEGO の作品に命を吹き込みます。",
|
||||
"scratchLink.vernierTitle": "バーニア力と加速度",
|
||||
"scratchLink.vernierDescription": "Vernier Go Direct Force & Acceleration センサーは、物理世界を Scratch プロジェクトに接続する新しい方法を解き放つ強力な科学ツールです。"
|
||||
}
|
|
@ -1,5 +1,5 @@
|
|||
{
|
||||
"scratchLink.headerText": "Scratch Link allows you to connect hardware to interact with your Scratch projects. Open new possibilities by combining your digital projects with the physical world.",
|
||||
"scratchLink.headerText": "Met Scratch Link kunt u hardware aansluiten om te communiceren met uw Scratch-projecten. Open nieuwe mogelijkheden door uw digitale projecten te combineren met de fysieke wereld.",
|
||||
"scratchLink.headerTitle": "Scratch Link",
|
||||
"scratchLink.linkLogo": "Scratch Link logo",
|
||||
"scratchLink.troubleshootingTitle": "Probleemoplossing",
|
||||
|
@ -8,17 +8,17 @@
|
|||
"scratchLink.winOSVersionLinkText": "Windows",
|
||||
"scratchLink.macOSVersionLinkText": "Mac OS",
|
||||
"scratchLink.closeScratchCopiesTitle": "Sluit andere vensters van Scratch.",
|
||||
"scratchLink.closeScratchCopiesText": "Only one copy of Scratch can connect with Scratch Link at a time. If you have Scratch open in other browser tabs, close it and try again.",
|
||||
"scratchLink.closeScratchCopiesText": "Er kan slechts één exemplaar van Scratch tegelijk verbinding maken met Scratch Link. Als je Scratch hebt geopend in andere browsertabbladen, sluit je het en probeer je het opnieuw.",
|
||||
"scratchLink.thingsToTry": "Dingen om te proberen",
|
||||
"scratchLink.compatibleDevices": "Compatible with Scratch Link",
|
||||
"scratchLink.microbitTitle": "micro:bit",
|
||||
"scratchLink.microbitDescription": "micro:bit is a tiny circuit board designed to help kids learn to code and create with technology.",
|
||||
"scratchLink.microbitDescription": "micro:bit is een kleine printplaat die is ontworpen om kinderen te helpen leren coderen en creëren met technologie.",
|
||||
"scratchLink.ev3Title": "LEGO MINDSTORMS EV3",
|
||||
"scratchLink.ev3Description": "LEGO MINDSTORMS Education EV3 is an invention kit with motors and sensors you can use to build interactive robotic creations.",
|
||||
"scratchLink.ev3Description": "LEGO MINDSTORMS Education EV3 is een uitvindingspakket met motoren en sensoren die je kunt gebruiken om interactieve robotcreaties te bouwen.",
|
||||
"scratchLink.wedoTitle": "LEGO Education WeDo 2.0",
|
||||
"scratchLink.wedoDescription": "LEGO Education WeDo 2.0 is an introductory invention kit you can use to build interactive robots and other creations.",
|
||||
"scratchLink.wedoDescription": "LEGO Education WeDo 2.0 is een inleidende uitvindingskit die je kunt gebruiken om interactieve robots en andere creaties te bouwen.",
|
||||
"scratchLink.boostTitle": "LEGO BOOST",
|
||||
"scratchLink.boostDescription": "The LEGO BOOST kit brings your LEGO creations to life with powerful motors, a color sensor and more.",
|
||||
"scratchLink.boostDescription": "De LEGO BOOST-set brengt je LEGO-creaties tot leven met krachtige motoren, een kleurensensor en meer.",
|
||||
"scratchLink.vernierTitle": "Vernier Force & Acceleration",
|
||||
"scratchLink.vernierDescription": "The Vernier Go Direct Force & Acceleration sensor is a powerful scientific tool that unlocks new ways to connect the physical world to your Scratch projects."
|
||||
"scratchLink.vernierDescription": "De Vernier Go Direct Force & Acceleration-sensor is een krachtige wetenschappelijke tool die nieuwe manieren ontsluit om de fysieke wereld te verbinden met je Scratch-projecten."
|
||||
}
|
|
@ -3,9 +3,9 @@
|
|||
"ethics.intro1": "Alla Fondazione Scratch la nostra missione è rendere disponibile ai giovani degli strumenti digitali e delle opportunità di immaginare, creare, condividere e imparare. La piattaforma Scratch è un ambiente gratuito e sicuro basato sul gioco che impegna tutti i ragazzi a pensare in modo creativo, ragionare in maniera sistematica e lavorare in modo collaborativo — abilità essenziali per chiunque nella società attuale. Lavoriamo con educatori e famiglie per supportare i ragazzi nell'esplorare questo ambiente di apprendimento basato sul gioco.",
|
||||
"ethics.intro2": "Il Codice Etico guida gli impiegati e gli affiliati della Fondazione Scratch nello svolgimento delle loro ricerche e nella valutazione per supportare il lavoro di miglioramento della piattaforma, l'esperienza degli utenti, i risultati dell'apprendimento e dell'insegnamento e il lavoro supportato da borse di ricerca. Tutto il lavoro di ricerca e di valutazione della Fondazione rispetta i seguenti principi.",
|
||||
"ethics.principle1Title": "Principio 1: Proteggere i partecipanti.",
|
||||
"ethics.principle1": "{title} Scratch Foundation employees and contractors respect the privacy and confidentiality of participants. Employees and contractors will not disclose any personally identifiable information about any participant without the permission of the participant and (if a minor) the participant’s parent or guardian. Additionally, we will avoid causing harm to participants and seek to maximize the benefits of participation. Participation in research activities is always voluntary; contact us at {researchEmailLink} to opt-out.",
|
||||
"ethics.principle1": "{title} I dipendenti e gli appaltatori di Scratch Foundation rispettano la privacy e la riservatezza dei partecipanti. I dipendenti e gli appaltatori non divulgheranno alcuna informazione di identificazione personale su alcun partecipante senza il permesso del partecipante e (se minorenne) del genitore o tutore del partecipante. Inoltre, eviteremo di causare danni ai partecipanti e cercheremo di massimizzare i benefici della partecipazione. La partecipazione alle attività di ricerca è sempre volontaria; contattaci a {researchEmailLink} per annullare l'iscrizione.",
|
||||
"ethics.principle2Title": "Principio 2: Procedere in maniera trasparente.",
|
||||
"ethics.principle2": "{title} When collecting data, Foundation staff and contractors will disclose the objective, participation requirements (including time and effort), any possible participation-related risks, ways in which we will safeguard and report the data, ways in which participants can opt out, and relevant Foundation contact information. ",
|
||||
"ethics.principle2": "{title} Durante la raccolta dei dati, il personale e gli appaltatori della Fondazione divulgheranno l'obiettivo, i requisiti di partecipazione (inclusi il tempo e l'impegno), eventuali possibili rischi legati alla partecipazione, i modi in cui salvaguarderemo e riferiremo i dati, i modi in cui i partecipanti possono rinunciare e le informazioni pertinenti Dati di contatto della Fondazione.",
|
||||
"ethics.principle3Title": "Principio 3. Assicurare la privacy dei dati.",
|
||||
"ethics.principle3": "{title} Gli impiegati e i contrattisti della Fondazione assicureranno la sicurezza dei dati e la rispondenza alle politiche della privacy digitale come ad esempio (ma non soltanto) la Politica della Privacy di Scratch e la General Data Protection Regulation (GDPR)."
|
||||
}
|
|
@ -10,18 +10,18 @@
|
|||
"sec.org3": "{org3Listing} - UT, USA",
|
||||
"sec.org4": "{org4Listing} - TX, USA",
|
||||
"sec.org5": "{org5Listing} - MS, USA",
|
||||
"sec.org6": "{org6Listing} - Santa Bárbara, Brazil",
|
||||
"sec.org7": "{org7Listing} - Sydney, Australia",
|
||||
"sec.org6": "{org6Listing} - Santa Bárbara, Brasilien",
|
||||
"sec.org7": "{org7Listing} - Sydney, Australien",
|
||||
"sec.org8": "{org8Listing} - Memphis, TN, USA",
|
||||
"sec.org9": "{org9Listing} - NYC, NY, USA",
|
||||
"sec.org10": "{org10Listing} - Jos, Nigeria",
|
||||
"sec.org10": "{org10Listing} - Jos, Nigerien",
|
||||
"sec.org11": "{org11Listing} - Baltimore, MD, USA",
|
||||
"sec.org12": "{org12Listing} - Johannesburg, South Africa",
|
||||
"sec.org12": "{org12Listing} - Johannesburg, Südafrika",
|
||||
"sec.org13": "{org13Listing} - Hayward, CA, USA",
|
||||
"sec.org14": "{org14Listing} - Humble, TX, USA",
|
||||
"sec.org15": "{org15Listing} - Guildford, UK",
|
||||
"sec.org16": "{org16Listing} - México City, MX",
|
||||
"sec.org17": "{org17Listing} - Montréal, Canada",
|
||||
"sec.org16": "{org16Listing} - Mexiko-Stadt, MX",
|
||||
"sec.org17": "{org17Listing} - Montreal, Kanada",
|
||||
"sec.org18": "{org18Listing} - Clark County School District, NV, USA",
|
||||
"sec.org19": "{org19Listing} - Othello School District, WA, USA",
|
||||
"sec.org20": "{org20Listing} - Uganda",
|
||||
|
@ -32,23 +32,23 @@
|
|||
"sec.org25": "{org25Listing} - NYC, NY, USA",
|
||||
"sec.org26": "{org26Listing} - Nigeria",
|
||||
"sec.org27": "{org27Listing} - Princeton, NJ, USA",
|
||||
"sec.org28": "{org28Listing} - Bengaluru, India",
|
||||
"sec.org29": "{org29Listing} - Johannesburg, South Africa",
|
||||
"sec.org30": "{org30Listing} - Barcelona, Spain",
|
||||
"sec.org31": "{org31Listing} - Phnom Penh, Cambodia",
|
||||
"sec.org32": "{org32Listing} - Nairobi, Kenya",
|
||||
"sec.org33": "{org33Listing} - Nairobi, Kenya",
|
||||
"sec.org34": "{org34Listing} - Johannesburg, South Africa",
|
||||
"sec.org28": "{org28Listing} - Bengaluru, Indien",
|
||||
"sec.org29": "{org29Listing} - Johannesburg, Südafrika",
|
||||
"sec.org30": "{org30Listing} - Barcelona, Spanien",
|
||||
"sec.org31": "{org31Listing} - Phnom Penh, Kambodscha",
|
||||
"sec.org32": "{org32Listing} - Nairobi, Kenia",
|
||||
"sec.org33": "{org33Listing} - Nairobi, Kenia",
|
||||
"sec.org34": "{org34Listing} - Johannesburg, Südafrika",
|
||||
"sec.org35": "{org35Listing} - Chicago Public Schools, IL, USA",
|
||||
"sec.org36": "{org36Listing} - Lagos, Nigeria",
|
||||
"sec.org37": "{org37Listing} - Girona, Spain",
|
||||
"sec.org38": "{org38Listing} - Halifax, Nova Scotia",
|
||||
"sec.org37": "{org37Listing} - Girona, Spanien",
|
||||
"sec.org38": "{org38Listing} - Halifax, Neuschottland",
|
||||
"sec.org39": "{org39Listing} - USA",
|
||||
"sec.org40": "{org40Listing} - Owerri, Nigeria & Nairobi, Kenya",
|
||||
"sec.partnerOrgsTitle": "Partner Orgs",
|
||||
"sec.partnerOrg1": "{partnerOrg1Listing} - Cambridge, UK",
|
||||
"sec.partnerOrg2": "{partnerOrg2Listing} (Formerly {partnerOrg2FormerName}) - Stanford, CA, USA",
|
||||
"sec.partnerOrg3": "{partnerOrg3Listing} - IL, USA",
|
||||
"sec.partnerOrgsTitle": "Partnerorganisationen",
|
||||
"sec.partnerOrg1": "{partnerOrg1Listing} - Cambridge, Großbritannien",
|
||||
"sec.partnerOrg2": "{partnerOrg2Listing} (ehemals {partnerOrg2FormerName}) - Stanford, CA, USA",
|
||||
"sec.partnerOrg3": "{partnerOrg3Listing} -IL, USA",
|
||||
"sec.partnerOrg4": "{partnerOrg4Listing} - New Orleans, LA, USA",
|
||||
"sec.partnerOrg5": "{partnerOrg5Listing} - Brazil",
|
||||
"sec.partnerOrg6": "{partnerOrg6Listing} - San Francisco, CA, USA"
|
||||
|
|
Loading…
Reference in a new issue