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pull new editor translations from Transifex
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"annualReport.2020.missionSubtitle": "Jongeren digitale tools en mogelijkheden bieden om zich voor te stellen, te creëren, te delen en te leren.",
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"annualReport.2020.missionP1": "We zetten ons in voor rechtvaardigheid in het onderwijs en geven prioriteit aan gelijkheid in alle aspecten van ons werk, met een bijzondere focus op initiatieven en benaderingen die kinderen, gezinnen en opvoeders ondersteunen die zijn uitgesloten van creatief computergebruik.",
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"annualReport.2020.missionP2": "We hebben Scratch ontwikkeld als een gratis, veilige, speelse leeromgeving die alle kinderen stimuleert om creatief te denken, systematisch te redeneren en samen te werken - essentiële vaardigheden voor iedereen in de huidige samenleving. We werken samen met opvoeders en gezinnen om kinderen te ondersteunen bij het ontdekken, delen en leren.",
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"annualReport.2020.missionP3": "In developing new technologies, activities, and learning materials, we are guided by what we call the Four P’s of Creative Learning:",
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"annualReport.2020.missionP3": "Bij de ontwikkeling van nieuwe technologieën, activiteiten en leermateriaal laten we ons leiden door wat we noemen de vier P's van \"Creative Learning\":",
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"annualReport.2020.fourPs": "De vier P's van Creatief Leren",
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"annualReport.2020.missionProjectsTitle": "Projecten",
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"annualReport.2020.missionPeersTitle": "Peers",
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@ -39,62 +39,62 @@
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"annualReport.2020.reachSubtitle": "Scratch is 's werelds grootste codegemeenschap voor kinderen en tieners, vanaf 8 jaar.",
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"annualReport.2020.reachMillion": "miljoen",
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"annualReport.2020.reachNewUsersNumber": "15 {million}",
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"annualReport.2020.reachNewUsersIncrease": "3.8% from 2019",
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"annualReport.2020.reachNewUsersIncrease": "3.8% van 2019",
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"annualReport.2020.reachProjectsCreatedNumber": "80 {million}",
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"annualReport.2020.reachProjectsCreatedIncrease": "37% from 2019",
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"annualReport.2020.reachProjectsCreatedIncrease": "3.7% van 2019",
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"annualReport.2020.reachProjectCreatorsNumber": "29 {million}",
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"annualReport.2020.reachProjectCreatorsIncrease": "44% from 2019",
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"annualReport.2020.reachProjectCreatorsIncrease": "44% van 2019",
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"annualReport.2020.reachIncreaseInCommentsNumber": "217%",
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"annualReport.2020.reachIncreaseInCommentsOld": "48 {million}",
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"annualReport.2020.reachIncreaseInCommentsIncrease": "150 {million}",
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"annualReport.2020.reachNewUsers": "New Users",
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"annualReport.2020.reachNewUsers": "Nieuwe gebruikers",
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"annualReport.2020.reachProjectsCreated": "Projecten die zijn gemaakt",
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"annualReport.2020.reachProjectCreators": "People Creating Projects",
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"annualReport.2020.reachComments": "increase in comments posted",
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"annualReport.2020.reachProjectCreators": "Mensen die projecten maken",
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"annualReport.2020.reachComments": "toename van ingezonden reacties",
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"annualReport.2020.reachGlobalCommunity": "Onze wereldwijde gemeenschap",
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"annualReport.2020.reachMapBlurb": "Total accounts registered in the Scratch Online Community from the launch of Scratch through December 2020",
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"annualReport.2020.reachMapBlurb": "Totaal aantal geregistreerde accounts in de Scratch Online Community vanaf de lancering van Scratch tot december 2020",
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"annualReport.2020.reachMap24M": "24M",
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"annualReport.2020.reachMapLog": "op een logaritmische schaal",
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"annualReport.2020.reachTranslationTitle": "Scratch is Translated into 64 Languages",
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"annualReport.2020.reachTranslationIncrease": "3 languages from 2019",
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"annualReport.2020.reachTranslationTitle": "Scratch is vertaald in 64 talen",
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"annualReport.2020.reachTranslationIncrease": "3 talen sinds 2019",
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"annualReport.2020.reachTranslationBlurb": "Dankzij vrijwillige vertalers uit de hele wereld.",
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"annualReport.2020.reachScratchJrBlurb": "ScratchJr is een voorbereidende programmeeromgeving die jonge kinderen (5-7 jaar) in staat stelt om hun eigen interactieve verhalen en spelletjes te creëren.",
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"annualReport.2020.reachDownloadsMillion": "3 {million}",
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"annualReport.2020.reachDownloads": "Downloads in 2020",
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"annualReport.2020.reachDownloadsIncrease": "2 {million} from 2019",
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"annualReport.2020.themesTitle": "Emerging Themes",
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"annualReport.2020.themesDescription": "As young people faced the unprecedented challenges of COVID-19, Scratch became a more important place than ever for them to connect, create, and express themselves. Throughout the year, our work was focused on three areas to best support our growing global community: connectivity, adaptation, and community. As always, our efforts were grounded in our commitment to equity and inclusion.",
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"annualReport.2020.reachDownloadsIncrease": "2 {million} van 2019",
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"annualReport.2020.themesTitle": "Opkomende thema's",
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"annualReport.2020.themesDescription": "Terwijl jonge mensen werden geconfronteerd met de ongekende uitdagingen van COVID-19, werd Scratch meer dan ooit een belangrijker plek voor hen om contact te maken, te creëren en zichzelf uit te drukken. Het hele jaar door was ons werk gericht op drie gebieden om onze groeiende wereldwijde gemeenschap zo goed mogelijk te ondersteunen: connectiviteit, aanpassing en gemeenschap. Zoals altijd waren onze inspanningen gebaseerd op ons streven naar gelijkheid en inclusie.",
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"annualReport.2020.equity": "Rechtvaardigheid",
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"annualReport.2020.globalStrategy": "Wereldwijde strategie",
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"annualReport.2020.connectivityTitle": "Connectivity",
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"annualReport.2020.connectivityIntro": "While young people were isolated inside of their homes due to COVID-19, Scratch offered an opportunity for them to connect and create with faraway friends, classmates, and family members. It also served as a portal to the outside world, where they discovered that millions of kids across countries and continents were experiencing the same things they were.",
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"annualReport.2020.aaronText": "Aaron’s students worked together to build a “kooky” version of their town called “Norwouldn’t,” packed with storybook creatures, original artwork, and interconnecting narratives. It was one of many collaborative Scratch projects Aaron facilitated to remind students that even while COVID-19 kept them inside their homes, they were still part of a caring and joyful community.",
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"annualReport.2020.spotlightStory": "Spotlight Story",
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"annualReport.2020.connectivityTitle": "Connectiviteit",
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"annualReport.2020.connectivityIntro": "Terwijl jonge mensen vanwege COVID-19 in hun huizen werden geïsoleerd, bood Scratch hen de mogelijkheid om contact te maken en te creëren met verre vrienden, klasgenoten en familieleden. Het diende ook als een poort naar de buitenwereld, waar ze ontdekten dat miljoenen kinderen in verschillende landen en continenten dezelfde dingen meemaakten als zij.",
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"annualReport.2020.aaronText": "Aarons studenten werkten samen om een 'gekke' versie van hun stad te bouwen, genaamd 'Norwouldn't', boordevol wezens uit verhalenboeken, originele kunstwerken en onderling verbonden verhalen. Het was een van de vele samenwerkende Scratch-projecten die Aaron faciliteerde om studenten eraan te herinneren dat ze, hoewel COVID-19 hen thuis hield, nog steeds deel uitmaakten van een zorgzame en vreugdevolle gemeenschap.",
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"annualReport.2020.spotlightStory": "Spotlight-verhaal",
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"annualReport.2020.connectivityIndia": "Scratch in India",
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"annualReport.2020.connectivityIndiaIntro": "In India, the COVID-19 pandemic took an enormous toll and kept many young people and families isolated inside for long stretches.",
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"annualReport.2020.connectivityIndiaParagraph": "Across the entire global Scratch community, we saw a huge spike in activity beginning in March 2020. Nowhere was this sudden spike more evident than in India, where the COVID-19 pandemic took an enormous toll and kept many young people and families isolated inside for long stretches of time. Through Scratch, kids in India found connection by creating and sharing 602% more projects than the year before.",
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"annualReport.2020.connectivityIndiaProjectsNumber": "2.3 {million}",
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"annualReport.2020.connectivityIndiaProjectsSubhead": "Projects Were Created Online in 2020",
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"annualReport.2020.connectivityIndiaProjectsIncreasePercent": "602% from 2019",
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"annualReport.2020.connectivityRegistedUsers": "The number of all-time registered users in India more than doubled in one year, ",
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"annualReport.2020.connectivityRegistedUsersNumbers": "rising from over 300,000 in 2019 to over 700,000 in 2020.",
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"annualReport.2020.connectivityIndiaUsers": "The number of unique visitors increased",
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"annualReport.2020.connectivityIndiaIntro": "In India eiste de COVID-19-pandemie een enorme tol en hield veel jonge mensen en gezinnen lange tijd geïsoleerd binnen.",
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"annualReport.2020.connectivityIndiaParagraph": "In de hele wereldwijde Scratch-gemeenschap zagen we vanaf maart 2020 een enorme piek in activiteit. Nergens was deze plotselinge piek duidelijker dan in India, waar de COVID-19-pandemie een enorme tol eiste en veel jonge mensen en gezinnen binnen hield voor lange tijdsspanne. Via Scratch vonden kinderen in India verbinding door 602% meer projecten te creëren en te delen dan het jaar ervoor.",
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"annualReport.2020.connectivityIndiaProjectsNumber": "2,3 {million}",
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"annualReport.2020.connectivityIndiaProjectsSubhead": "Projecten die online gemaakt zijn in 2020",
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"annualReport.2020.connectivityIndiaProjectsIncreasePercent": "602% van 2019",
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"annualReport.2020.connectivityRegistedUsers": "Het aantal all-time geregistreerde gebruikers in India is in één jaar tijd meer dan verdubbeld,",
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"annualReport.2020.connectivityRegistedUsersNumbers": "stijgend van meer dan 300.000 in 2019 tot meer dan 700.000 in 2020.",
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"annualReport.2020.connectivityIndiaUsers": "Het aantal unieke bezoekers nam toe",
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"annualReport.2020.connectivityIndiaUsersPercent": "156%",
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"annualReport.2020.connectivityIndiaUsersOld": "1.8 {million}",
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"annualReport.2020.connectivityIndiaUsersNew": "4.6 {million}",
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"annualReport.2020.connectivityIndiaProjects": "The number of people creating projects increased",
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"annualReport.2020.connectivityIndiaUsersOld": "1,8 {million}",
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"annualReport.2020.connectivityIndiaUsersNew": "4,6 {million}",
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"annualReport.2020.connectivityIndiaProjects": "Het aantal mensen dat projecten aanmaakte, nam toe",
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"annualReport.2020.connectivityIndiaProjectsPercent": "270%",
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"annualReport.2020.connectivityIndiaYear": "in 2020",
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"annualReport.2020.connectivityIndiaProjectsOld": "303 thousand",
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"annualReport.2020.connectivityIndiaProjectsNew": "1.1 {million}",
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"annualReport.2020.connectivityWorld": "Scratch Around the World",
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"annualReport.2020.connectivityWorldSubtitle": "International Collaborators",
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"annualReport.2020.connectivityIndiaProjectsOld": "303 duizend",
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"annualReport.2020.connectivityIndiaProjectsNew": "1,1 {million}",
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"annualReport.2020.connectivityWorld": "Scratch over gans de wereld",
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"annualReport.2020.connectivityWorldSubtitle": "Internationale medewerkers",
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"annualReport.2020.connectivityCountryChileTitle": "Scratch Al Sur",
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"annualReport.2020.connectivityCountryChile": "Chile",
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"annualReport.2020.connectivityCountryChileParagraph": "Scratch Al Sur is dedicated to supporting computational and creative thinking among students and educators in Chile and across Latin America. They aided our translation and localization efforts in Rapa Nui and Spanish, and have engaged many educators in collaborative, playful Scratch professional development workshops.",
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"annualReport.2020.connectivityCountryBrazilTitle": "Brazil Creative Learning Network",
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"annualReport.2020.connectivityCountryBrazil": "Brazil",
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"annualReport.2020.connectivityCountryBrazilParagraph": "The Brazilian Creative Learning Network is a grassroots movement that implements playful, creative and relevant hands-on educational practices throughout Brazil. In 2020, the Scratch Team presented at the Brazilian Creative Learning Network’s Creative Learning Week event to share how kids were using Scratch to build community, express themselves, and speak out about what’s important to them. In turn, we learned how educators in the network were creating opportunities for self-expression with learners in their own communities.",
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"annualReport.2020.connectivityCountryChile": "Chili",
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"annualReport.2020.connectivityCountryChileParagraph": "Scratch Al Sur is toegewijd aan het ondersteunen van logisch en creatief denken onder studenten en docenten in Chili en in heel Latijns-Amerika. Ze hielpen bij onze vertaal- en lokalisatie-inspanningen in Rapa Nui en Spaans, en hebben veel docenten betrokken bij samenwerkende, speelse Scratch-workshops voor professionele ontwikkeling.",
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"annualReport.2020.connectivityCountryBrazilTitle": "Braziliaans Creatief Lerend Netwerk",
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"annualReport.2020.connectivityCountryBrazil": "Brazilië",
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"annualReport.2020.connectivityCountryBrazilParagraph": "Het Braziliaanse Creative Learning Network is een basisbeweging die speelse, creatieve en relevante praktijkgerichte onderwijspraktijken in heel Brazilië implementeert. In 2020 presenteerde het Scratch-team op het Creative Learning Week-evenement van het Braziliaanse Creative Learning Network om te vertellen hoe kinderen Scratch gebruikten om een gemeenschap op te bouwen, zichzelf te uiten en uit te spreken over wat belangrijk voor hen is. Op onze beurt leerden we hoe docenten in het netwerk kansen creëerden voor zelfexpressie met leerlingen in hun eigen gemeenschap.",
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"annualReport.2020.connectivityCountryIndiaTitle": "Quest Alliance",
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"annualReport.2020.connectivityCountryIndia": "India",
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"annualReport.2020.connectivityCountryIndiaParagraph": "Quest Alliance empowers millions of learners and educators with 21st century skills, including creative computing. In 2020, {QuestAllianceLink} shared Scratch with learners and educators across India.",
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"annualReport.2020.adaptationHighlightName": "Aaron Reuland",
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"annualReport.2020.adaptationHighlightTitle": "K-5 Library Media Teacher, Norwood, MA",
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"annualReport.2020.adaptationHighlightText": "In Aaron Reuland’s Title One school in Norwood, Massachusetts, he counted on Scratch to help engage remote students in creative learning and rekindle their sense of community “when the only things I could count on us all having were a working computer and an internet connection.”",
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"annualReport.2020.adaptationHighlightText2": "Aaron’s students worked together to build a “kooky” version of their town called “Norwouldn’t,” packed with storybook creatures, original artwork, and interconnecting narratives. It was one of many collaborative Scratch projects Aaron facilitated to remind students that even while COVID-19 kept them inside their homes, they were still part of a caring and joyful community.",
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"annualReport.2020.adaptationHighlightText2": "Aarons studenten werkten samen om een 'gekke' versie van hun stad te bouwen, genaamd 'Norwouldn't', boordevol wezens uit verhalenboeken, originele kunstwerken en onderling verbonden verhalen. Het was een van de vele samenwerkende Scratch-projecten die Aaron faciliteerde om studenten eraan te herinneren dat ze, hoewel COVID-19 hen thuis hield, nog steeds deel uitmaakten van een zorgzame en vreugdevolle gemeenschap.",
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"annualReport.2020.adaptationHighlightTitle2": "Scratch at Home",
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"annualReport.2020.adaptationHighlightText2b": "On March 17, we responded to the COVID-19 crisis by launching the {linkText} to provide children, families, and educators with ideas for engaging in creative learning activities with Scratch at home. It was an invaluable way to connect with our community and adapt to a whole new way of learning and interacting online.",
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"annualReport.2020.adaptationHighlightTitle3": "Live Create-Alongs",
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"annualReport.2021.reachProjectsCreatedIncrease": "39% from 2020",
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"annualReport.2021.reachProjectCreatorsNumber": "42 {million}",
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"annualReport.2021.reachProjectCreatorsIncrease": "44% from 2020",
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"annualReport.2021.reachNewUsers": "New Users",
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"annualReport.2021.reachNewUsers": "Nieuwe gebruikers",
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"annualReport.2021.reachProjectsCreated": "Projecten die zijn gemaakt",
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"annualReport.2021.reachProjectCreators": "People Creating Projects",
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"annualReport.2021.reachProjectCreators": "Mensen die projecten maken",
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"annualReport.2021.reachScratchAroundTheWorld": "Scratch is used around the world across more than 200 countries and territories",
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"annualReport.2021.reachSaudiArabiaTitle": "Saudi Arabia",
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"annualReport.2021.reachSaudiArabiaDescription": "We saw tremendous growth around the world in 2021, but we were amazed to see the growth in Saudi Arabia, where we saw twice as many new users as the year before.",
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"annualReport.2021.reachDownloadsMillion": "5 {million}",
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"annualReport.2021.reachDownloads": "Downloads in 2021",
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"annualReport.2021.reachDownloadsIncrease": "2 {million} from 2020",
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"annualReport.2021.themesTitle": "Emerging Themes",
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"annualReport.2021.themesTitle": "Opkomende thema's",
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"annualReport.2021.themesDescription": "Amidst ongoing uncertainty from COVID-19, Scratch continued to serve as a key space for young people to connect and create together. In 2021, we focused our efforts on building a strong foundation to equitably support our growing global community and our growing Scratch Team. Our work was centered around three major themes: fostering community, increasing access and accessibility, and developing the Scratch Education Collaborative (SEC).",
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"annualReport.2021.SECTitle": "Scratch Education Collaborative (Scratch Educatie Samenwerking)",
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"annualReport.2021.SECIntro": "Community voices and partnerships are deeply woven into the fabric of Scratch’s history. They have, and continue to be, integral in helping us increase accessible and equitable coding opportunities worldwide. In 2021, we launched the Scratch Education Collaborative, an initiative committed to identifying and eliminating the barriers to access to creative coding that connects remarkable organizations around the world.",
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"annualReport.2021.SECPartnerNumber": "7",
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"annualReport.2021.SECPartnerLabel": "partners",
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"annualReport.2021.SECMapParagraph": "Our first cohort included 41 organizations representing 13 countries around the world, united by their commitment to supporting learners from historically marginalized communities in developing their confidence with creative computing.",
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"annualReport.2021.spotlightStory": "Spotlight Story",
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"annualReport.2021.spotlightStory": "Spotlight-verhaal",
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"annualReport.2021.SECSpotlightTitle": "Bridges to Science Spotlight",
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"annualReport.2021.SECSpotlightLocation": "Fulshear, Texas",
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"annualReport.2021.SECSpotlightText1": "Bridges to Science; a Texas-based nonprofit providing math, coding, and robotics programs for underserved youth; was one of 41 exceptional organizations to join the Scratch Education Collaborative's first cohort.",
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