"annualReport.2020.foundersMessageP1":"Das Jahr 2020 wird uns als das Jahr in Erinnerung bleiben, in der die COVID-19-Pandemie die ganze Welt in Atem hielt. Unser aller Leben war betroffen, es kam zu drastischen Einschränkungen und Erschwernissen, doch die größten Härtefälle waren unter jenen Menschen zu finden, deren Lebensumstände ohnehin bereits schwierig waren.",
"annualReport.2020.foundersMessageP2":"Während der Pandemie haben sich noch viel mehr junge Menschen als sonst, viele davon zu Hause isoliert, der Scratch-Website zugewendet: Sie betrachten Scratch als einen sicheren Ort, an dem sie ihre Kreativität ausleben, neue Fertigkeiten lernen und mit anderen zusammenarbeiten können. Die vielen Scratch-Projekte, die während 2020 entstanden, waren uns ein Quell der Inspiration! Junge Menschen teilten ihre Gedanken und Gefühle zu Corona, dem Klimawandel, der Rassendiskriminierung und anderen Themen, die sie bewegten. Sie lernten dabei aber nicht nur Informatik-Grundlagen, sondern entwickelten auch ihre eigene Stimme und Identität.",
"annualReport.2020.foundersMessageP3":"Wir wollen sicherstellen, dass Scratch auch in den kommenden Jahren eine wichtige Rolle im Leben von jungen Menschen spielen kann, und haben daher Scratch grundlegend umstrukturiert. Anfang 2020 zog das Scratch-Team, das viele Jahre am MIT Media Lab beheimatet war, zur Scratch Foundation in der Innenstadt von Boston um. Dieser Umzug wird uns helfen, eine nachhaltige Organisation aufzubauen, mit der wir Scratch als globale, kreative Coding-Plattform erfolgreich in die Zukunft führen können.",
"annualReport.2020.foundersMessageP4":"Im Laufe des Jahres 2020 stellten wir Shawna Young als Geschäftsführerin der Scratch Foundation ein, auch dies Teil der neuen Organisationsstruktur. Shawna ergänzt uns in der Scratch Foundation mit ihrer langjährigen Erfahrung im Bildungsbereich und Non-Profit-Management sowie ihrem tief verinnerlichtem Engagement für Gerechtigkeit und Inklusion. Shawna hat sich während ihrer gesamten Berufslaufbahn an Institutionen wie der Duke University und dem MIT der Erweiterung der Lernerfahrungen für Schüler:innen mit unterschiedlichem Hintergrund gewidmet. Dieses Engagement entspricht dem Leitbild von Scratch und wird auch ein wichtiger Teil ihrer Führungsaufgaben bei Scratch sein. Lest Shawnas Worte am Ende dieses Jahresberichts.",
"annualReport.2020.foundersMessageP5":"Scratch war im letzten Jahrzehnt enorm erfolgreich, Millionen von jungen Menschen auf der ganzen Welt haben es verwendet. Doch wir stehen erst am Anfang. Die Herausforderung für die kommenden Jahre liegt darin, nicht nur unsere Technologie in die Welt zu bringen und weiterzuentwickeln, sondern auch unseren kreativen, engagierten und kooperativen Lernansatz, der jungen Menschen auf der ganzen Welt die gleichen Möglichkeiten eröffnet, damit sie alle träumen, etwas erschaffen, sich miteinander austauschen und voneinander lernen können. Wir freuen uns, diese Vision mit euch allen gemeinsam umzusetzen!",
"annualReport.2020.visionSubtitle":"Verbreitung eines kreativen, engagierten, kooperativen und gerechten Zugangs zu Coding und Lernen auf der ganzen Welt.",
"annualReport.2020.missionSubtitle":"Bereitstellung von digitale Tools und Möglichkeiten für jungen Menschen, damit sie träumen, etwas erschaffen, sich miteinander austauschen und voneinander lernen können.",
"annualReport.2020.missionP1":"Unser Schwerpunkt in all unseren Arbeiten liegt auf Bildungs- und Chancengerechtigkeit, wobei wir uns besonders auf Initiativen und Projekte für Kinder, Familien und Lehrkräfte konzentrieren, die keinen Zugang zu kreativem Programmieren haben.",
"annualReport.2020.missionP2":"Wir haben Scratch als kostenlose, sichere und spielerische Lernumgebung konzipiert, die allen Kindern Kreativität, logisches Denken und Teamarbeit nahebringt – grundlegende Fähigkeiten in unserer heutigen Gesellschaft. Wir arbeiten mit Lehrkräften und Familien zusammen, um Kinder beim Erforschen, Teilen und Lernen zu unterstützen.",
"annualReport.2020.missionP3":"Bei der Entwicklung neuer Technologien, Aktivitäten und Lernmaterialien halten wir uns an die 4 Aspekte kreativen Lernens:",
"annualReport.2020.reachMapBlurb":"Gesamtzahl aller seit dem Launch von Scratch bis Dezember 2020 in der Scratch-Online-Community eingerichteten Konten",
"annualReport.2020.reachTranslationTitle":"Scratch ist in 64 Sprachen übersetzt",
"annualReport.2020.reachTranslationIncrease":"3 Sprachen seit 2019",
"annualReport.2020.reachTranslationBlurb":"Dank unserer ehrenamtlichen Übersetzer:innen auf der ganzen Welt",
"annualReport.2020.reachScratchJrBlurb":"ScratchJr ist eine vereinfachte Version für jüngere Kinder (von 5 bis 7 Jahren), mit der sie ihre eigenen interaktiven Geschichten und Spiele erstellen können.",
"annualReport.2020.themesDescription":"As young people faced the unprecedented challenges of COVID-19, Scratch became a more important place than ever for them to connect, create, and express themselves. Throughout the year, our work was focused on three areas to best support our growing global community: connectivity, adaptation, and community. As always, our efforts were grounded in our commitment to equity and inclusion.",
"annualReport.2020.connectivityIntro":"While young people were isolated inside of their homes due to COVID-19, Scratch offered an opportunity for them to connect and create with faraway friends, classmates, and family members. It also served as a portal to the outside world, where they discovered that millions of kids across countries and continents were experiencing the same things they were.",
"annualReport.2020.aaronText":"Aaron’s students worked together to build a “kooky” version of their town called “Norwouldn’t,” packed with storybook creatures, original artwork, and interconnecting narratives. It was one of many collaborative Scratch projects Aaron facilitated to remind students that even while COVID-19 kept them inside their homes, they were still part of a caring and joyful community.",
"annualReport.2020.connectivityIndia":"Scratch in India",
"annualReport.2020.connectivityIndiaIntro":"In India, the COVID-19 pandemic took an enormous toll and kept many young people and families isolated inside for long stretches.",
"annualReport.2020.connectivityIndiaParagraph":"Across the entire global Scratch community, we saw a huge spike in activity beginning in March 2020. Nowhere was this sudden spike more evident than in India, where the COVID-19 pandemic took an enormous toll and kept many young people and families isolated inside for long stretches of time. Through Scratch, kids in India found connection by creating and sharing 602% more projects than the year before.",
"annualReport.2020.connectivityCountryChileParagraph":"Scratch Al Sur is dedicated to supporting computational and creative thinking among students and educators in Chile and across Latin America. They aided our translation and localization efforts in Rapa Nui and Spanish, and have engaged many educators in collaborative, playful Scratch professional development workshops.",
"annualReport.2020.connectivityCountryBrazilParagraph":"The Brazilian Creative Learning Network is a grassroots movement that implements playful, creative and relevant hands-on educational practices throughout Brazil. In 2020, the Scratch Team presented at the Brazilian Creative Learning Network’s Creative Learning Week event to share how kids were using Scratch to build community, express themselves, and speak out about what’s important to them. In turn, we learned how educators in the network were creating opportunities for self-expression with learners in their own communities.",
"annualReport.2020.connectivityCountryIndiaParagraph":"Quest Alliance empowers millions of learners and educators with 21st century skills, including creative computing. In 2020, {QuestAllianceLink} shared Scratch with learners and educators across India.",
"annualReport.2020.connectivityCountryUSATitle":"Raspberry Pi Foundation",
"annualReport.2020.connectivityCountryUSA":"UK",
"annualReport.2020.connectivityCountryUSAParagraph":"The Raspberry Pi Foundation works to put the power of computing and digital making into the hands of people all over the world. Through their Making at Home initiative, they lead livestream events that encouraged families and young people to learn and create together. Several of these livestreams featured Scratch tutorials—and sometimes, even {USALink}!",
"annualReport.2020.connectivityResourcesParagraph":"To support our growing global reach and aid our COVID-19 response, the LEGO Foundation supported Scratch with a generous grant. With this funding, we were able to localize key resources and reach even more young people around the world.",
"annualReport.2020.connectivityExample1Paragraph":"We created translations of the images for 25 Scratch tutorials in 12 languages—totalling over 1,000 new images!",
"annualReport.2020.connectivityExample2Paragraph":"The Getting Started with Scratch video is the most highly accessed and viewed Scratch tutorial video, greeting new Scratchers when they first join the site. We were able to translate this video into 25 new languages and to update the 3 previous translations, including visuals, voiceovers, and subtitles.",
"annualReport.2020.connectivityExample3Paragraph":"The Scratch project editor is the most essential Scratch resource. We worked with a South African translation company that specializes in culturally-relevant educational translation to translate and review the Scratch editor in five South African languages: isiZulu, isiXhosa, Afrikaans, Sestwana, and Sepedi.",
"annualReport.2020.adaptationTitle":"Adaptation",
"annualReport.2020.adaptationIntro":"As COVID-19 forced schools to close and pushed learning to virtual spaces, many students and teachers were discovering Scratch for the first time or adapting the way they taught and learned creative coding. From our own homes, the Scratch Team worked to support the changing needs of educators and the online community.",
"annualReport.2020.adaptationQuoteTitle":"Curator for Creative Learning, mumok, Vienna, Austria",
"annualReport.2020.adaptationQuoteText":"In all the troubles over the past year, Scratch remained our platform of communication, our place to meet, and our medium of expressing ourselves creatively.",
"annualReport.2020.adaptationHighlightTitle":"K-5 Library Media Teacher, Norwood, MA",
"annualReport.2020.adaptationHighlightText":"In Aaron Reuland’s Title One school in Norwood, Massachusetts, he counted on Scratch to help engage remote students in creative learning and rekindle their sense of community “when the only things I could count on us all having were a working computer and an internet connection.”",
"annualReport.2020.adaptationHighlightText2":"Aaron’s students worked together to build a “kooky” version of their town called “Norwouldn’t,” packed with storybook creatures, original artwork, and interconnecting narratives. It was one of many collaborative Scratch projects Aaron facilitated to remind students that even while COVID-19 kept them inside their homes, they were still part of a caring and joyful community.",
"annualReport.2020.adaptationHighlightTitle2":"Scratch at Home",
"annualReport.2020.adaptationHighlightText2b":"On March 17, we responded to the COVID-19 crisis by launching the {linkText} to provide children, families, and educators with ideas for engaging in creative learning activities with Scratch at home. It was an invaluable way to connect with our community and adapt to a whole new way of learning and interacting online.",
"annualReport.2020.adaptationHighlightText3b":"Our team hosted weekly, live {linkText} to connect with kids, parents, and educators at home and share tips and tricks for creating different types of Scratch projects. We had a blast seeing the projects they were inspired to create in our Create-Along studios!",
"annualReport.2020.adaptationHighlightTitle4":"Hack Your Window",
"annualReport.2020.adaptationHighlightText4b":"Scratch educator Eduard Muntaner Perich created a #ScratchAtHome-inspired studio that took the community by storm: {linkText}. Hundreds of Scratchers from all over the world imagined fantastical games and stories happening just outside their window.",
"annualReport.2020.adaptationEducatorsTitle":"Connecting with Educators",
"annualReport.2020.adaptationEducatorsText":"Educators around the world shared their own #ScratchAtHome ideas and discussed the struggles and triumphs of teaching remotely in a lively Twitter Chat on April 8th, 2020.",
"annualReport.2020.adaptationSnapshot1Text":"As part of our longstanding partnership, the Scratch Team conducts workshops for youth educators from {linkText}. Like educators around the world, our team had to conduct online workshops for the first time in 2020—and learn how to combat the isolation and technical difficulties of virtual learning. But thanks to online collaboration tools and innovative methods of sharing and reflecting, the team was able to recreate the collaborative, playful spirit of in-person workshops in a virtual space.",
"annualReport.2020.adaptationSnapshot2Title":"Bring Yourself Into Scratch",
"annualReport.2020.adaptationSnapshot2Text":"2020 was also a year of adapting our tools and platform. We developed and added new sprites to the Sprite Library to inspire and enable beginner Scratchers to make projects representative of their racial, cultural, gender, or other personal identity.",
"annualReport.2020.communityTitle":"Community",
"annualReport.2020.communityIntro":"In 2020, the Scratch Community became an even more vital place for young people to find a sense of togetherness and belonging. As we saw the meaningful conversations, collaborative projects, and moving stories Scratchers shared, we were in awe of their creative and resilient spirit.",
"annualReport.2020.communityTitle1":"Virtual Family Creative Coding Nights Guide",
"annualReport.2020.communityText1":"In 2019, with support from Google.org, the Scratch Team worked with Chicago Public School’s Office of Computer Science to connect students, families, teachers, and other community members through Family Creative Coding Nights.",
"annualReport.2020.communityText2":"This year, our teams faced a new challenge: how could we bring the playful, community-building spirit of Family Creative Coding Nights to a virtual space, helping schools develop vital connections with remote students and their families? We developed the Virtual Family Coding Nights guide to provide a structure for these connections and support joyful learning",
"annualReport.2020.communityDownloadButton":"Virtual Family Coding Nights Guide",
"annualReport.2020.communityQuoteText":"[In 2020], there were not many opportunities to engage with parents in such a fun, high energy way. So this opportunity provided much needed engagement...Teachers were apprehensive, but the students' level of excitement pushed them into a space where they had to trust the process and allow kids to learn from one another.",
"annualReport.2020.communityScratchCommunityIntro":"Wenn man Scratcherinnen und Scratcher fragt, warum sie Scratch verwenden, dann nennen die meisten von ihnen die Online-Community: Sie motiviert sie zum Mitmachen, gibt ihnen den Raum, wo sie ihre Kreativität ausleben, Freundschaften knüpfen, Feedback erhalten, neue Ideen entwickeln und neue Fertigkeiten lernen können. Viele von ihnen schätzen die Scratch-Community als einen sicheren und einladenden Ort, wo sie andere treffen, sich mit ihnen austauschen und voneinander lernen können.",
"annualReport.2020.communityQuoteGroupText1":"Ich bin mit 11 zu Scratch gekommen und die Dinge, die ich auf dieser Plattform und in der Community lernte, halfen mir als Teenager sehr.",
"annualReport.2020.communityQuoteGroupText2":"Scratch has allowed me to do things from home, like\n- Respect people and their projects\n- Make friends\n- Feel that I am not alone in this quarantine\n....and much more, so I want to say ¡GRACIAS!",
"annualReport.2020.communityQuoteGroupText3":"Ich bin seit ca. 2 Jahren bei Scratch dabei – und es hat mein Leben total verändert! Ich habe so viele neue Dinge gelernt: Coding, Design und Netiquette!",
"annualReport.2020.communityQuoteGroupText4":"In der 6. Klasse war Scratch mein Lieblingshobby. Ohne dass ich es wusste, lernte ich Boolesche Algebra, über die Rangfolge von Operatoren und versteckte Mathematik – und natürlich Programmieren!",
"annualReport.2020.yearInReview":"Year in Review",
"annualReport.2020.yearInReviewText":"2020 was a remarkable year in the online community. The Community Team highlighted and developed opportunities for young people to express their ideas and become engaged in positive ways, and incredible movements sprung up from Scratchers themselves. Here’s a look back at some of the highlights of the year:",
"annualReport.2020.yearInReviewCard2Text":"“Mundane mysteries” appeared around the site, and Cat Blocks surprised and delighted the Scratch community.",
"annualReport.2020.yearInReviewCard3Text":"Scratch Team members began hosting live tutorials to connect and create with Scratchers and their families at home.",
"annualReport.2020.yearInReviewCard4Text":"Scratchers around the world shared thousands of projects around weekly themes, from recycled crafts to hand-washing jingles.",
"annualReport.2020.yearInReviewCard5Text":"As racial justice protests swept the US, the community came together to support each other and call for change.",
"annualReport.2020.yearInReviewCard6Date":"Juni",
"annualReport.2020.yearInReviewCard6Title":"Fun At Home! Scratch Design Studio",
"annualReport.2020.yearInReviewCard6Text":"Scratchers shared their favorite indoor games and activities to keep themselves engaged while staying home.",
"annualReport.2020.communityQuote2Title":"Google Cloud Platform Developer Relations Engineer, and the Coding Drag Queen",
"annualReport.2020.communityQuote2Text":"Seeing the power you have when you’re creating something and can represent yourself and your problems and express them or solve them with code is a really magical experience and has real world impact.",
"annualReport.2020.communitySnapshotText":"Our Community Team uses a wide variety of tools and strategies to encourage good digital citizenship and maintain a positive environment for Scratchers to create in. In 2020, we developed a new, more intuitive interface to help Scratchers flag inappropriate content, and improved the tools used by our community moderation team. As a result, we received higher quality reports from the community, and our community moderators were able to work more quickly and efficiently—keeping the site safer and friendlier for everyone.",
"annualReport.2020.communitySnapshot2Title":"New Scratch Tutorials on YouTube",
"annualReport.2020.communitySnapshot2Text":"The Scratch Team began sharing tutorials on our YouTube channel in March 2020 to help Scratchers gain the skills to create whatever they can imagine. From pixel art to virtual pets, these tutorials are a hit with Scratchers of all ages, gaining 1.3 million views in 2020.",
"annualReport.2020.EDMessageTitle":"A Message from Our Executive Director",
"annualReport.2020.EDMessageText1":"2020 was a transformational year around the world, and for Scratch. I joined the team in November, when we were months into the COVID-19 pandemic. With my background as an educational leader, I was excited about the potential of leading Scratch through a period of significant change and continuing to work toward my personal goal of helping students from all backgrounds reach new heights. I knew that in this challenging year, young people everywhere were in serious need of even more support to help them achieve their potential.",
"annualReport.2020.EDMessageText2":"The inequitable structures we have built to educate children were exacerbated by the pandemic. Through our conversations with families and educators from around the world, we know that in 2020, kids from all communities needed creative learning opportunities to express their ideas and build their skills more than ever, even while many of them did not have the ability to go to school.",
"annualReport.2020.EDMessageText3":"As the world adapted and approached creative learning and self expression in new ways, many educators, parents, and young people turned to Scratch. We saw 40% more Scratchers creating projects year over year, and Scratchers left 200% more comments in 2020 than in 2019. Young people from all around the world used Scratch as a place to connect, converse, collaborate, and engage with one another. We saw them discover the amazing things they could create when they were given the opportunity to think creatively and solve problems they were passionate about. ",
"annualReport.2020.EDMessageText4":"In the wake of the pandemic, some have called for a “return to normal.” But for many young people, the freedom to learn and explore was missing in our schools well before COVID-19.",
"annualReport.2020.EDMessagePullQuote":"We must do everything we can to change the systemic inequities in our educational systems, because “normal” was not built to be fair and equitable for most of our children.",
"annualReport.2020.EDMessageText5":"In 2021, Scratch is redoubling our efforts to reach young people who have been historically excluded from creative computing and other creative learning opportunities. With support from Google.org, we’ve launched the Scratch Education Collaborative (SEC), a powerful network of organizations across the world focused on supporting these learners in developing their confidence in creative computing. The 41 organizations in year one of the new program will connect with and learn from the Scratch Team and one another, and develop Equity Toolkits that will support them as they grow and scale their support for the learners in their community.",
"annualReport.2020.EDMessageText6":"Our work to make Scratch even more equitable and inclusive is far from over. I’m excited to share more with you in the coming months. Until then, I’d like to extend my sincere appreciation to the Scratch Community for continuing to support and care for each other through a turbulent year. Your creativity and compassion never ceases to inspire us.",
"annualReport.2020.lookingForwardText1":"In 2021, we’re continuing to innovate and collaborate with our partners to make Scratch even better for young people around the world. In the coming months, we’re working to bring Scratch into more schools, expand pathways to creative learning, develop and localize more resources for educators and young people, and improve the Scratch onboarding experience, and even more exciting projects.",
"annualReport.2020.lookingForwardText2":"We’ve received generous grants from the LEGO Foundation and Google.org to help expand our global reach, advance our mission, and support this important work. Learn more:",
"annualReport.2020.learnMore":"Learn More:",
"annualReport.2020.learnMoreLink1Text":"The LEGO Foundation and Scratch Foundation announce partnership to support learning through play with technology for millions of children across the world",
"annualReport.2020.learnMoreLink2Text":"Computer Science Education Week: More help for more students",
"annualReport.2020.supportersIntro":"Wir bedanken uns bei unseren großzügigen Sponsorinnen und Sponsoren. Ihre finanzielle Zuwendungen helfen uns dabei, allen Kindern – unabhängig von ihrem Alter oder ihren Lebensumständen – kreatives Lernen zu ermöglichen.",
"annualReport.2020.ourSupportersText":"We want to thank all Scratch supporters who, throughout the years, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on giving to the Scratch Foundation from January 1, 2020 to December 31, 2020.",
"annualReport.2020.supportersFoundingText":"We are especially grateful to our Founding Partners who have each provided at least $10,000,000 in cumulative support, since the start of Scratch in 2003.",
"annualReport.2020.teamThankYou":"Thank you to Mitch Resnick, Natalie Rusk, Rupal Jain, and other collaborators at the Lifelong Kindergarten Group at the MIT Media Lab for your tireless support of Scratch.",
"annualReport.2020.donateMessage":"Spenden ermöglichen es uns, Scratch allen kostenlos anzubieten, sie halten unsere Server am Laufen und – am allerwichtigsten – wir können damit Kindern rund um die Welt die Möglichkeit bieten, ihren Ideen Ausdruck zu verleihen, kreativ zu sein und ihre Projekte zu teilen. Danke!",
"annualReport.2020.altBlocks":"Two scratch blocks stacked on top of one another.",
"annualReport.2020.altBanana":"A banana with a wire plugged into it.",
"annualReport.2020.altProjectsIllustration":"Three children, one standing, one sitting in a wheelchair, and one sitting on the ground paint and cut art projects.",
"annualReport.2020.altPassionIllustration":"Three children, one standing, one kneeling, and one sitting on the ground paint, play music on a piano, and stargaze using a telescope.",
"annualReport.2020.altPeersIllustration":"Four childeren sit around a campfire playing games and high fiving.",
"annualReport.2020.altPlayIllustration":"Three children, one standing, one kneeling, and one sitting crosslegged stack rocks, play with toy boats, and fold origami.",
"annualReport.2020.altCalendar":"A calendar displaying the year 2020.",
"annualReport.2020.altCommentsVisualization":"Two comment bubbles. One smaller and darker representing the share of comments in 2019. One lighter representing the increase in comments made in 2020.",
"annualReport.2020.altArrowUp":"An arrow pointing up and to the right.",
"annualReport.2020.altTranslated":"A scratch component saying \"Hello\" and listing languages that scratch is available in.",