"annualReport.2020.mastheadTitle":"변화하는 세상에 적응하기",
"annualReport.2020.foundersMessageTitle":"창시자가 보낸 메시지",
"annualReport.2020.foundersMessageP1":"2020년은 COVID 팬데믹이 세상을 휩쓸어, 혼란을 쥐어준 해로써 기억될 겁니다 -- 이미 생활이 곤란한 사람들에게 제일 큰 혼란이 불공평하게 닥치면서요.",
"annualReport.2020.foundersMessageP2":"팬데믹 내에서, 집에서 고립된 많은 젊은 이들은, 이전과는 비교가 안 될 정도의 수가 Scratch 웹사이트에 접속을 하여, 창의적으로 자신을 표현하고, 새로운 기술을 배우고, 다른 유저들과 협력할 수 있는 안전한 장소로 보았습니다. 저희는 2020년에 젊은 이들이 만든 많은 Scratch 프로젝트에 영감을 얻었습니다. 팬데믹, 지구온난화, 인종차별 등의 문제에 대해서 자신의 생각, 감정을 표현하는 것들이 대다수였죠. 젊은 이들은 프로그래밍 개념, 기술 뿐만 아니라, 그들의 목소리, 그들의 정체성을 기르고 있던 것입니다.",
"annualReport.2020.foundersMessageP3":"To ensure that Scratch can continue to play this important role in young people’s lives in the years ahead, we’ve been making significant organizational changes at Scratch. At the start of 2020, the Scratch Team moved out of its longtime home at the MIT Media Lab and into the new offices of the Scratch Foundation in downtown Boston. This move will help us to build a sustainable organization capable of supporting Scratch as a global creative coding platform into the future.",
"annualReport.2020.foundersMessageP4":"Later in 2020, as part of this organizational transition, we hired Shawna Young to serve as Executive Director of the Scratch Foundation. Shawna comes to the Scratch Foundation with a strong background in education and nonprofit management, and a deep commitment to equity and inclusion. Throughout her career in institutions such as Duke and MIT, Shawna has worked to expand learning experiences for students from diverse communities. That commitment is strongly aligned with Scratch’s mission and values, and it will play an important role in her leadership at Scratch. I encourage you to read Shawna’s message at the end of this annual report.",
"annualReport.2020.foundersMessageP5":"Over the past decade, Scratch has had phenomenal success, engaging tens of millions of young people around the world. But we are just beginning. The challenge for the years ahead is to ensure that we can continue to spread and support not just our technology but also our creative, caring, collaborative learning approach, so that young people around the world have equitable opportunities to imagine, create, share, and learn. We look forward to working with all of you to make that happen!",
"annualReport.2020.visionSubtitle":"To spread creative, caring, collaborative, equitable approaches to coding and learning around the world.",
"annualReport.2020.missionHeader":"목표",
"annualReport.2020.missionSubtitle":"Providing young people with digital tools and opportunities to imagine, create, share, and learn.",
"annualReport.2020.missionP1":"We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators excluded from creative computing.",
"annualReport.2020.missionP2":"We’ve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively—essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
"annualReport.2020.missionP3":"In developing new technologies, activities, and learning materials, we are guided by what we call the Four P’s of Creative Learning:",
"annualReport.2020.fourPs":"창의적 학습의 4개의 P",
"annualReport.2020.missionProjectsTitle":"프로젝트",
"annualReport.2020.missionPeersTitle":"협력",
"annualReport.2020.missionPassionTitle":"열정",
"annualReport.2020.missionPlayTitle":"재생",
"annualReport.2020.missionProjectsDescription":"어린이들이 창의적으로 디자인하고, 창조하고, 자신을 표현하는 데 참여하도록 하기",
"annualReport.2020.themesDescription":"As young people faced the unprecedented challenges of COVID-19, Scratch became a more important place than ever for them to connect, create, and express themselves. Throughout the year, our work was focused on three areas to best support our growing global community: connectivity, adaptation, and community. As always, our efforts were grounded in our commitment to equity and inclusion.",
"annualReport.2020.connectivityIntro":"While young people were isolated inside of their homes due to COVID-19, Scratch offered an opportunity for them to connect and create with faraway friends, classmates, and family members. It also served as a portal to the outside world, where they discovered that millions of kids across countries and continents were experiencing the same things they were.",
"annualReport.2020.aaronText":"Aaron’s students worked together to build a “kooky” version of their town called “Norwouldn’t,” packed with storybook creatures, original artwork, and interconnecting narratives. It was one of many collaborative Scratch projects Aaron facilitated to remind students that even while COVID-19 kept them inside their homes, they were still part of a caring and joyful community.",
"annualReport.2020.connectivityIndia":"Scratch in India",
"annualReport.2020.connectivityIndiaIntro":"In India, the COVID-19 pandemic took an enormous toll and kept many young people and families isolated inside for long stretches.",
"annualReport.2020.connectivityIndiaParagraph":"Across the entire global Scratch community, we saw a huge spike in activity beginning in March 2020. Nowhere was this sudden spike more evident than in India, where the COVID-19 pandemic took an enormous toll and kept many young people and families isolated inside for long stretches of time. Through Scratch, kids in India found connection by creating and sharing 602% more projects than the year before.",
"annualReport.2020.connectivityCountryChileParagraph":"Scratch Al Sur is dedicated to supporting computational and creative thinking among students and educators in Chile and across Latin America. They aided our translation and localization efforts in Rapa Nui and Spanish, and have engaged many educators in collaborative, playful Scratch professional development workshops.",
"annualReport.2020.connectivityCountryBrazilParagraph":"The Brazilian Creative Learning Network is a grassroots movement that implements playful, creative and relevant hands-on educational practices throughout Brazil. In 2020, the Scratch Team presented at the Brazilian Creative Learning Network’s Creative Learning Week event to share how kids were using Scratch to build community, express themselves, and speak out about what’s important to them. In turn, we learned how educators in the network were creating opportunities for self-expression with learners in their own communities.",
"annualReport.2020.connectivityCountryIndiaParagraph":"Quest Alliance empowers millions of learners and educators with 21st century skills, including creative computing. In 2020, {QuestAllianceLink} shared Scratch with learners and educators across India.",
"annualReport.2020.connectivityCountryUSATitle":"Raspberry Pi Foundation",
"annualReport.2020.connectivityCountryUSA":"UK",
"annualReport.2020.connectivityCountryUSAParagraph":"The Raspberry Pi Foundation works to put the power of computing and digital making into the hands of people all over the world. Through their Making at Home initiative, they lead livestream events that encouraged families and young people to learn and create together. Several of these livestreams featured Scratch tutorials—and sometimes, even {USALink}!",
"annualReport.2020.connectivityResourcesParagraph":"To support our growing global reach and aid our COVID-19 response, the LEGO Foundation supported Scratch with a generous grant. With this funding, we were able to localize key resources and reach even more young people around the world.",
"annualReport.2020.connectivityExample1Paragraph":"We created translations of the images for 25 Scratch tutorials in 12 languages—totalling over 1,000 new images!",
"annualReport.2020.connectivityExample2Paragraph":"The Getting Started with Scratch video is the most highly accessed and viewed Scratch tutorial video, greeting new Scratchers when they first join the site. We were able to translate this video into 25 new languages and to update the 3 previous translations, including visuals, voiceovers, and subtitles.",
"annualReport.2020.connectivityExample3Paragraph":"The Scratch project editor is the most essential Scratch resource. We worked with a South African translation company that specializes in culturally-relevant educational translation to translate and review the Scratch editor in five South African languages: isiZulu, isiXhosa, Afrikaans, Sestwana, and Sepedi.",
"annualReport.2020.adaptationTitle":"Adaptation",
"annualReport.2020.adaptationIntro":"As COVID-19 forced schools to close and pushed learning to virtual spaces, many students and teachers were discovering Scratch for the first time or adapting the way they taught and learned creative coding. From our own homes, the Scratch Team worked to support the changing needs of educators and the online community.",
"annualReport.2020.adaptationQuoteTitle":"Curator for Creative Learning, mumok, Vienna, Austria",
"annualReport.2020.adaptationQuoteText":"In all the troubles over the past year, Scratch remained our platform of communication, our place to meet, and our medium of expressing ourselves creatively.",
"annualReport.2020.adaptationHighlightTitle":"K-5 Library Media Teacher, Norwood, MA",
"annualReport.2020.adaptationHighlightText":"In Aaron Reuland’s Title One school in Norwood, Massachusetts, he counted on Scratch to help engage remote students in creative learning and rekindle their sense of community “when the only things I could count on us all having were a working computer and an internet connection.”",
"annualReport.2020.adaptationHighlightText2":"Aaron’s students worked together to build a “kooky” version of their town called “Norwouldn’t,” packed with storybook creatures, original artwork, and interconnecting narratives. It was one of many collaborative Scratch projects Aaron facilitated to remind students that even while COVID-19 kept them inside their homes, they were still part of a caring and joyful community.",
"annualReport.2020.adaptationHighlightTitle2":"Scratch at Home",
"annualReport.2020.adaptationHighlightText2b":"On March 17, we responded to the COVID-19 crisis by launching the {linkText} to provide children, families, and educators with ideas for engaging in creative learning activities with Scratch at home. It was an invaluable way to connect with our community and adapt to a whole new way of learning and interacting online.",
"annualReport.2020.adaptationHighlightText3b":"Our team hosted weekly, live {linkText} to connect with kids, parents, and educators at home and share tips and tricks for creating different types of Scratch projects. We had a blast seeing the projects they were inspired to create in our Create-Along studios!",
"annualReport.2020.adaptationHighlightTitle4":"Hack Your Window",
"annualReport.2020.adaptationHighlightText4b":"Scratch educator Eduard Muntaner Perich created a #ScratchAtHome-inspired studio that took the community by storm: {linkText}. Hundreds of Scratchers from all over the world imagined fantastical games and stories happening just outside their window.",
"annualReport.2020.adaptationEducatorsTitle":"Connecting with Educators",
"annualReport.2020.adaptationEducatorsText":"Educators around the world shared their own #ScratchAtHome ideas and discussed the struggles and triumphs of teaching remotely in a lively Twitter Chat on April 8th, 2020.",
"annualReport.2020.adaptationSnapshot1Text":"As part of our longstanding partnership, the Scratch Team conducts workshops for youth educators from {linkText}. Like educators around the world, our team had to conduct online workshops for the first time in 2020—and learn how to combat the isolation and technical difficulties of virtual learning. But thanks to online collaboration tools and innovative methods of sharing and reflecting, the team was able to recreate the collaborative, playful spirit of in-person workshops in a virtual space.",
"annualReport.2020.adaptationSnapshot2Title":"Bring Yourself Into Scratch",
"annualReport.2020.adaptationSnapshot2Text":"2020 was also a year of adapting our tools and platform. We developed and added new sprites to the Sprite Library to inspire and enable beginner Scratchers to make projects representative of their racial, cultural, gender, or other personal identity.",
"annualReport.2020.communityTitle":"커뮤니티",
"annualReport.2020.communityIntro":"In 2020, the Scratch Community became an even more vital place for young people to find a sense of togetherness and belonging. As we saw the meaningful conversations, collaborative projects, and moving stories Scratchers shared, we were in awe of their creative and resilient spirit.",
"annualReport.2020.communityTitle1":"Virtual Family Creative Coding Nights Guide",
"annualReport.2020.communityText1":"In 2019, with support from Google.org, the Scratch Team worked with Chicago Public School’s Office of Computer Science to connect students, families, teachers, and other community members through Family Creative Coding Nights.",
"annualReport.2020.communityText2":"This year, our teams faced a new challenge: how could we bring the playful, community-building spirit of Family Creative Coding Nights to a virtual space, helping schools develop vital connections with remote students and their families? We developed the Virtual Family Coding Nights guide to provide a structure for these connections and support joyful learning",
"annualReport.2020.communityDownloadButton":"Virtual Family Coding Nights Guide",
"annualReport.2020.communityQuoteText":"[In 2020], there were not many opportunities to engage with parents in such a fun, high energy way. So this opportunity provided much needed engagement...Teachers were apprehensive, but the students' level of excitement pushed them into a space where they had to trust the process and allow kids to learn from one another.",
"annualReport.2020.communityScratchCommunityIntro":"스크래치를 왜 사용하는 지 질문하면 대부분의 스크래처는 지속적인 참여를 유도하고 창의력을 표현하고 친구를 사귀고 피드백을 받고 새로운 아이디어를 얻고 새로운 기술을 배울 수있는 공간을 제공하는 온라인 커뮤니티의 중요성에 대해 이야기합니다. 많은 스크래처는 스크래치 커뮤니티가 서로 연결하고, 공유하고, 배울 수있는 안전하고 환영하는 공간으로 감사를 표합니다.",
"annualReport.2020.communityQuoteGroupText1":"저는 11 살 때 Scratch에 가입했고 플랫폼을 사용하고 커뮤니티에 참여한 것은 크면서 배운 것의 정말 중요한 부분이었습니다.",
"annualReport.2020.communityQuoteGroupText2":"Scratch has allowed me to do things from home, like\n- Respect people and their projects\n- Make friends\n- Feel that I am not alone in this quarantine\n....and much more, so I want to say ¡GRACIAS!",
"annualReport.2020.communityQuoteGroupText3":"저는 약 2 년 동안 스크래치에 참여했고 이는 인생을 바꾸는 경험이었습니다! 코딩, 온라인 예절, 예술 등 많은 새로운 것을 배웠습니다!",
"annualReport.2020.communityQuoteGroupText4":"스크래치는 6 학년 때 제가 가장 좋아하는 취미였습니다. 부울 논리, 연산 순서 및 중첩 된 수학적 표현—또한 컴퓨터 프로그래밍 그자체를 비밀리에 소개했습니다.",
"annualReport.2020.yearInReview":"Year in Review",
"annualReport.2020.yearInReviewText":"2020 was a remarkable year in the online community. The Community Team highlighted and developed opportunities for young people to express their ideas and become engaged in positive ways, and incredible movements sprung up from Scratchers themselves. Here’s a look back at some of the highlights of the year:",
"annualReport.2020.yearInReviewCard1Date":"1월",
"annualReport.2020.yearInReviewCard1Title":"End of the Decade Scratch Design Studio",
"annualReport.2020.yearInReviewCard1Text":"Scratchers celebrated the close of a decade and new beginnings in this Scratch Design Studio.",
"annualReport.2020.yearInReviewCard2Text":"“Mundane mysteries” appeared around the site, and Cat Blocks surprised and delighted the Scratch community.",
"annualReport.2020.yearInReviewCard3Text":"Scratch Team members began hosting live tutorials to connect and create with Scratchers and their families at home.",
"annualReport.2020.yearInReviewCard4Text":"Scratchers around the world shared thousands of projects around weekly themes, from recycled crafts to hand-washing jingles.",
"annualReport.2020.yearInReviewCard5Text":"As racial justice protests swept the US, the community came together to support each other and call for change.",
"annualReport.2020.yearInReviewCard6Date":"6월",
"annualReport.2020.yearInReviewCard6Title":"Fun At Home! Scratch Design Studio",
"annualReport.2020.yearInReviewCard6Text":"Scratchers shared their favorite indoor games and activities to keep themselves engaged while staying home.",
"annualReport.2020.communityQuote2Title":"Google Cloud Platform Developer Relations Engineer, and the Coding Drag Queen",
"annualReport.2020.communityQuote2Text":"Seeing the power you have when you’re creating something and can represent yourself and your problems and express them or solve them with code is a really magical experience and has real world impact.",
"annualReport.2020.communitySnapshotText":"Our Community Team uses a wide variety of tools and strategies to encourage good digital citizenship and maintain a positive environment for Scratchers to create in. In 2020, we developed a new, more intuitive interface to help Scratchers flag inappropriate content, and improved the tools used by our community moderation team. As a result, we received higher quality reports from the community, and our community moderators were able to work more quickly and efficiently—keeping the site safer and friendlier for everyone.",
"annualReport.2020.communitySnapshot2Title":"New Scratch Tutorials on YouTube",
"annualReport.2020.communitySnapshot2Text":"The Scratch Team began sharing tutorials on our YouTube channel in March 2020 to help Scratchers gain the skills to create whatever they can imagine. From pixel art to virtual pets, these tutorials are a hit with Scratchers of all ages, gaining 1.3 million views in 2020.",
"annualReport.2020.EDMessageTitle":"A Message from Our Executive Director",
"annualReport.2020.EDMessageText1":"2020 was a transformational year around the world, and for Scratch. I joined the team in November, when we were months into the COVID-19 pandemic. With my background as an educational leader, I was excited about the potential of leading Scratch through a period of significant change and continuing to work toward my personal goal of helping students from all backgrounds reach new heights. I knew that in this challenging year, young people everywhere were in serious need of even more support to help them achieve their potential.",
"annualReport.2020.EDMessageText2":"The inequitable structures we have built to educate children were exacerbated by the pandemic. Through our conversations with families and educators from around the world, we know that in 2020, kids from all communities needed creative learning opportunities to express their ideas and build their skills more than ever, even while many of them did not have the ability to go to school.",
"annualReport.2020.EDMessageText3":"As the world adapted and approached creative learning and self expression in new ways, many educators, parents, and young people turned to Scratch. We saw 40% more Scratchers creating projects year over year, and Scratchers left 200% more comments in 2020 than in 2019. Young people from all around the world used Scratch as a place to connect, converse, collaborate, and engage with one another. We saw them discover the amazing things they could create when they were given the opportunity to think creatively and solve problems they were passionate about. ",
"annualReport.2020.EDMessageText4":"In the wake of the pandemic, some have called for a “return to normal.” But for many young people, the freedom to learn and explore was missing in our schools well before COVID-19.",
"annualReport.2020.EDMessagePullQuote":"We must do everything we can to change the systemic inequities in our educational systems, because “normal” was not built to be fair and equitable for most of our children.",
"annualReport.2020.EDMessageText5":"In 2021, Scratch is redoubling our efforts to reach young people who have been historically excluded from creative computing and other creative learning opportunities. With support from Google.org, we’ve launched the Scratch Education Collaborative (SEC), a powerful network of organizations across the world focused on supporting these learners in developing their confidence in creative computing. The 41 organizations in year one of the new program will connect with and learn from the Scratch Team and one another, and develop Equity Toolkits that will support them as they grow and scale their support for the learners in their community.",
"annualReport.2020.EDMessageText6":"Our work to make Scratch even more equitable and inclusive is far from over. I’m excited to share more with you in the coming months. Until then, I’d like to extend my sincere appreciation to the Scratch Community for continuing to support and care for each other through a turbulent year. Your creativity and compassion never ceases to inspire us.",
"annualReport.2020.lookingForwardText1":"In 2021, we’re continuing to innovate and collaborate with our partners to make Scratch even better for young people around the world. In the coming months, we’re working to bring Scratch into more schools, expand pathways to creative learning, develop and localize more resources for educators and young people, and improve the Scratch onboarding experience, and even more exciting projects.",
"annualReport.2020.lookingForwardText2":"We’ve received generous grants from the LEGO Foundation and Google.org to help expand our global reach, advance our mission, and support this important work. Learn more:",
"annualReport.2020.learnMore":"Learn More:",
"annualReport.2020.learnMoreLink1Text":"The LEGO Foundation and Scratch Foundation announce partnership to support learning through play with technology for millions of children across the world",
"annualReport.2020.learnMoreLink2Text":"Computer Science Education Week: More help for more students",
"annualReport.2020.ourSupportersText":"We want to thank all Scratch supporters who, throughout the years, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on giving to the Scratch Foundation from January 1, 2020 to December 31, 2020.",
"annualReport.2020.supportersFoundingText":"We are especially grateful to our Founding Partners who have each provided at least $10,000,000 in cumulative support, since the start of Scratch in 2003.",
"annualReport.2020.teamThankYou":"Thank you to Mitch Resnick, Natalie Rusk, Rupal Jain, and other collaborators at the Lifelong Kindergarten Group at the MIT Media Lab for your tireless support of Scratch.",
"annualReport.2020.donateTitle":"지원해주세요",
"annualReport.2020.donateMessage":"당신의 지원은 모든 사람에게 스크래치를 무료로 제공하고 서버를 계속 실행하고 가장 중요한 전 세계 어린이들에게 상상하고, 만들고, 공유 할 수 있는 기회를 제공 할 수 있게 합니다. 감사합니다!",
"annualReport.2020.altBlocks":"Two scratch blocks stacked on top of one another.",
"annualReport.2020.altBanana":"A banana with a wire plugged into it.",
"annualReport.2020.altProjectsIllustration":"Three children, one standing, one sitting in a wheelchair, and one sitting on the ground paint and cut art projects.",
"annualReport.2020.altPassionIllustration":"Three children, one standing, one kneeling, and one sitting on the ground paint, play music on a piano, and stargaze using a telescope.",
"annualReport.2020.altPeersIllustration":"Four childeren sit around a campfire playing games and high fiving.",
"annualReport.2020.altPlayIllustration":"Three children, one standing, one kneeling, and one sitting crosslegged stack rocks, play with toy boats, and fold origami.",
"annualReport.2020.altCalendar":"A calendar displaying the year 2020.",
"annualReport.2020.altCommentsVisualization":"Two comment bubbles. One smaller and darker representing the share of comments in 2019. One lighter representing the increase in comments made in 2020.",
"annualReport.2020.altArrowUp":"An arrow pointing up and to the right.",
"annualReport.2020.altTranslated":"A scratch component saying \"Hello\" and listing languages that scratch is available in.",