scratch-l10n/editor/interface/de.json

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{
"gui.backpack.errorBackpack": {
"message": "Fehler beim Laden des Lagers",
"description": "Error backpack message"
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},
"gui.backpack.loadingBackpack": {
"message": "Wird geladen ...",
"description": "Loading backpack message"
},
"gui.backpack.emptyBackpack": {
"message": "Das Lager ist leer",
"description": "Empty backpack message"
},
"gui.unsupportedBrowser.label": {
"message": "Browser wird nicht unterstützt",
"description": ""
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},
"gui.unsupportedBrowser.description": {
"message": "Es tut uns leid, Scratch 3.0 unterstützt den Internet Explorer, Vivaldi, Opera oder Silk nicht. Wir empfehlen ein aktuelle Version der Browser Google Chrome, Mozilla Firefox oder Microsoft Edge.",
"description": "Unsupported browser description"
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},
"gui.unsupportedBrowser.back": {
"message": "Zurück",
"description": "Button to go back in unsupported browser modal"
},
"gui.unsupportedBrowser.previewfaq": {
"message": "Besuche die {previewFaqLink}, um mehr zu erfahren.",
"description": "Invitation to try 3.0 preview"
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},
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"gui.unsupportedBrowser.previewfaqlinktext": {
"message": "Häufig gestellte Fragen",
"description": "link to Scratch 3.0 FAQ page"
},
"gui.cameraModal.cameraModalTitle": {
"message": "Ein Foto aufnehmen",
"description": "Title for prompt to take a picture (to add as a new costume)."
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},
"gui.cameraModal.loadingCameraMessage": {
"message": "Kamera wird geladen ...",
"description": "Notification to the user that the camera is loading"
},
"gui.cameraModal.permissionRequest": {
"message": "Wir benötigen deine Zustimmung, um deine Kamera zu verwenden",
"description": "Notification to the user that the app needs camera access"
},
"gui.cameraModal.retakePhoto": {
"message": "Foto erneut aufnehmen",
"description": "A button that allows the user to take the picture again, replacing the old one"
},
"gui.cameraModal.save": {
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"message": "Speichern",
"description": "A button that allows the user to save the photo they took as a costume"
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},
"gui.cameraModal.takePhoto": {
"message": "Foto aufnehmen",
"description": "A button to take a photo"
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},
"gui.cameraModal.loadingCaption": {
"message": "Wird geladen ....",
"description": "A caption for a disabled button while the video from the camera is still loading"
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},
"gui.cameraModal.enableCameraCaption": {
"message": "Kamera aktivieren",
"description": "A caption for a disabled button prompting the user to enable camera access"
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},
"gui.cards.all-tutorials": {
"message": "Tutorien",
"description": "Title for button to return to tutorials library"
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},
"gui.cards.remove": {
"message": "Schließen",
"description": "Title for button to close how-to card"
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},
"gui.cards.more-things-to-try": {
"message": "Probiere mehr Dinge aus",
"description": "Title card with more things to try"
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},
"gui.cards.see-more": {
"message": "Mehr erfahren",
"description": "Title for button to see more in how-to library"
},
"gui.comingSoon.message1": {
"message": "Keine Sorge, wir kümmern uns darum {emoji}",
"description": "One of the \"coming soon\" random messages for yet-to-be-done features"
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},
"gui.comingSoon.message2": {
"message": "Bald verfügbar ...",
"description": "One of the \"coming soon\" random messages for yet-to-be-done features"
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},
"gui.comingSoon.message3": {
"message": "Wir arbeiten daran {emoji}",
"description": "One of the \"coming soon\" random messages for yet-to-be-done features"
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},
"gui.connection.auto-scanning.noDevicesFound": {
"message": "Keine Geräte gefunden",
"description": "Text shown when no devices could be found"
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},
"gui.connection.auto-scanning.prescan": {
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"message": "Starte die Suche wenn du ein Gerät in der Nähe hast.",
"description": "Prompt for beginning the search"
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},
"gui.connection.auto-scanning.pressbutton": {
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"message": "Drücke den Button an deinem Gerät.",
"description": "Prompt for pushing the button on the device"
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},
"gui.connection.auto-scanning.start-search": {
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"message": "Suche starten",
"description": "Button in prompt for starting a search"
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},
"gui.connection.connecting-searchbutton": {
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"message": "Suche läuft...",
"description": "Label indicating that search is in progress"
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},
"gui.connection.auto-scanning.try-again": {
"message": "Versuche es noch einmal",
"description": "Button in prompt for trying a device search again"
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},
"gui.connection.connected": {
"message": "Verbunden",
"description": "Message indicating that a device was connected"
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},
"gui.connection.disconnect": {
"message": "Trenne",
"description": "Button to disconnect the device"
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},
"gui.connection.go-to-editor": {
"message": "Gehe zum Editor",
"description": "Button to return to the editor"
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},
"gui.connection.connecting-cancelbutton": {
"message": "Ich verbinde...",
"description": "Label indicating that connection is in progress"
},
"gui.connection.device-name-label": {
"message": "Gerätename",
"description": "Label for field showing the device name"
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},
"gui.connection.connect": {
"message": "Verbinde",
"description": "Button to start connecting to a specific device"
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},
"gui.connection.error.errorMessage": {
"message": "Hoppla, etwas hat wohl nicht funktioniert.",
"description": "The device connection process has encountered an error."
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},
"gui.connection.error.tryagainbutton": {
"message": "Versuche es noch einmal",
"description": "Button to initiate trying the device connection again after an error"
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},
"gui.connection.error.helpbutton": {
"message": "Hilfe",
"description": "Button to view help content"
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},
"gui.connection.scanning.lookingfordevices": {
"message": "Suche Geräte",
"description": "Text shown while scanning for devices"
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},
"gui.connection.scanning.noDevicesFound": {
"message": "Keine Geräte gefunden",
"description": "Text shown when no devices could be found"
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},
"gui.connection.scanning.instructions": {
"message": "Wähle dein Gerät oben in der Liste.",
"description": "Prompt for choosing a device to connect to"
},
"gui.connection.search": {
"message": "Erneuere",
"description": "Button in prompt for starting a search"
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},
"gui.connection.unavailable.installscratchlink": {
"message": "Überprüfe, ob du Scratch Link installiert hast und ob das Program läuft",
"description": "Message for getting Scratch Link installed"
},
"gui.connection.unavailable.enablebluetooth": {
"message": "Überprüfe, ob Bluetooth aktiviert ist",
"description": "Message for making sure Bluetooth is enabled"
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},
"gui.connection.unavailable.tryagainbutton": {
"message": "Versuche es noch einmal",
"description": "Button to initiate trying the device connection again after an error"
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},
"gui.connection.unavailable.helpbutton": {
"message": "Hilfe",
"description": "Button to view help content"
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},
"gui.controls.go": {
"message": "Los",
"description": "Green flag button title"
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},
"gui.controls.stop": {
"message": "Stopp",
"description": "Stop button title"
},
"gui.customProcedures.myblockModalTitle": {
"message": "Neuer Block",
"description": "Title for the modal where you create a custom block."
},
"gui.customProcedures.addAnInputNumberText": {
"message": "Eingabefeld hinzufügen",
"description": "Label for button to add a number/text input"
},
"gui.customProcedures.numberTextType": {
"message": "Zahl oder Text",
"description": "Description of the number/text input type"
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},
"gui.customProcedures.addAnInputBoolean": {
"message": "Etikett hinzufügen",
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"description": "Label for button to add a boolean input"
},
"gui.customProcedures.booleanType": {
"message": "Boolean",
"description": "Description of the boolean input type"
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},
"gui.customProcedures.addALabel": {
"message": "Beschriftung hinzufügen",
"description": "Label for button to add a label"
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},
"gui.customProcedures.runWithoutScreenRefresh": {
"message": "Ohne Bildschirmaktualisierung laufen lassen",
"description": "Label for checkbox to run without screen refresh"
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},
"gui.customProcedures.cancel": {
"message": "Abbrechen",
"description": "Label for button to cancel custom procedure edits"
},
"gui.customProcedures.ok": {
"message": "OK",
"description": "Label for button to save new custom procedure"
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},
"gui.SpriteInfo.direction": {
"message": "Richtung",
"description": "Sprite info direction label"
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},
"gui.directionPicker.rotationStyles.allAround": {
"message": "Rundherum",
"description": "Button to change to the all around rotation style"
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},
"gui.directionPicker.rotationStyles.leftRight": {
"message": "Links/Rechts",
"description": "Button to change to the left-right rotation style"
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},
"gui.directionPicker.rotationStyles.dontRotate": {
"message": "Nicht drehen",
"description": "Button to change to the dont rotate rotation style"
},
"gui.gui.addExtension": {
"message": "Erweiterung hinzufügen",
"description": "Button to add an extension in the target pane"
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},
"gui.gui.codeTab": {
"message": "Code",
"description": "Button to get to the code panel"
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},
"gui.gui.backdropsTab": {
"message": "Bühnenbilder",
"description": "Button to get to the backdrops panel"
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},
"gui.gui.costumesTab": {
"message": "Kostüme",
"description": "Button to get to the costumes panel"
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},
"gui.gui.soundsTab": {
"message": "Klänge",
"description": "Button to get to the sounds panel"
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},
"gui.importInfo.title": {
"message": "Scratch 2.0 Projekt ansehen",
"description": "Scratch 2.0 import modal label - for accessibility"
},
"gui.importInfo.betamessage": {
"message": "Gib einen Link zu einem deiner veröffentlichten Scratch-Projekte ein. Änderungen, die in dieser 3.0-Beta gemacht werden, werden nicht gespeichert.",
"description": "Import project message"
},
"gui.importInfo.message": {
"message": "Gib einen Link zu einem deiner veröffentlichten Scratch-Projekte ein. Änderungen, die in dieser 3.0-Vorschau gemacht werden, werden nicht gespeichert.",
"description": "Import project message"
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},
"gui.importInfo.invalidFormatError": {
"message": "Oh oh, der Projekt-Link oder die Projekt-ID sehen nicht ganz richtig aus.",
"description": "Invalid project link or id message"
},
"gui.importModal.viewproject": {
"message": "Anzeigen",
"description": "Label for button to load a scratch 2.0 project"
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},
"gui.importInfo.goback": {
"message": "Zurück",
"description": "Label for button to back out of importing a project"
},
"gui.importInfo.previewfaq": {
"message": "Besuche die {previewFaqLink}, um mehr zu erfahren.",
"description": "Invitation to try 3.0 preview"
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},
"gui.importInfo.previewfaqlinktext": {
"message": "Häufig gestellte Fragen",
"description": "link to Scratch 3.0 FAQ page"
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},
"gui.extensionLibrary.comingSoon": {
"message": "Bald verfügbar",
"description": "Label for extensions that are not yet implemented"
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},
"gui.library.filterPlaceholder": {
"message": "Suche",
"description": "Placeholder text for library search field"
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},
"gui.loader.message1": {
"message": "Blöcke werden erstellt ...",
"description": "One of the loading messages"
},
"gui.loader.message2": {
"message": "Figuren werden geladen ...",
"description": "One of the loading messages"
},
"gui.loader.message3": {
"message": "Klänge werden geladen ...",
"description": "One of the loading messages"
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},
"gui.loader.message4": {
"message": "Erweiterungen werden geladen ...",
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"description": "One of the loading messages"
},
"gui.loader.message5": {
"message": "Katzen werden eingesammelt ...",
"description": "One of the loading messages"
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},
"gui.loader.message6": {
"message": "Nanos werden übertragen ...",
"description": "One of the loading messages"
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},
"gui.loader.message7": {
"message": "Gobos werden aufgeblasen ...",
"description": "One of the loading messages"
},
"gui.loader.message8": {
"message": "Emojis werden vorbereitet ...",
"description": "One of the loading messages"
},
"gui.loader.headline": {
"message": "Projekt wird geladen",
"description": "Main loading message"
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},
"gui.menuBar.LanguageSelector": {
"message": "Sprachauswahl",
"description": "accessibility text for the language selection menu"
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},
"gui.menuBar.tutorialsLibrary": {
"message": "Tutorien",
"description": "accessibility text for the tutorials button"
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},
"gui.menuBar.restoreSprite": {
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"message": "Figur wiederherstellen",
"description": "Menu bar item for restoring the last deleted sprite."
},
"gui.menuBar.restoreSound": {
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"message": "Klang wiederherstellen",
"description": "Menu bar item for restoring the last deleted sound."
},
"gui.menuBar.restoreCostume": {
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"message": "Kostüm wiederherstellen",
"description": "Menu bar item for restoring the last deleted costume."
},
"gui.menuBar.restore": {
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"message": "Wiederherstellen",
"description": "Menu bar item for restoring the last deleted item in its disabled state."
},
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"gui.menuBar.saveNow": {
"message": "Jetzt speichern",
"description": "Menu bar item for saving now"
},
"gui.menuBar.file": {
"message": "Datei",
"description": "Text for file dropdown menu"
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},
"gui.menuBar.new": {
"message": "Neu",
"description": "Menu bar item for creating a new project"
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},
"gui.menuBar.saveAsCopy": {
"message": "Eine Kopie speichern",
"description": "Menu bar item for saving as a copy"
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},
"gui.menuBar.uploadFromComputer": {
"message": "Hochladen von deinem Computer",
"description": "Menu bar item for uploading a project from your computer"
},
"gui.menuBar.downloadToComputer": {
"message": "Auf deinem Computer speichern",
"description": "Menu bar item for downloading a project to your computer"
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},
"gui.menuBar.edit": {
"message": "Bearbeiten",
"description": "Text for edit dropdown menu"
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},
"gui.menuBar.turboModeOff": {
"message": "Turbo-Modus einschalten",
"description": "Menu bar item for turning off turbo mode"
},
"gui.menuBar.turboModeOn": {
"message": "Turbo-Modus ausschalten",
"description": "Menu bar item for turning on turbo mode"
},
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"gui.menuBar.share": {
"message": "Veröffentlichen",
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"description": "Label for project share button"
},
"gui.menuBar.seeCommunity": {
"message": "Community ansehen",
"description": "Label for see community button"
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},
"gui.menuBar.giveFeedback": {
"message": "Feedback geben",
"description": "Label for feedback form modal button"
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},
"gui.modal.help": {
"message": "Hilfe",
"description": "Help button in modal"
},
"gui.modal.back": {
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"message": "Zurück",
"description": "Back button in modal"
},
"gui.monitor.contextMenu.default": {
"message": "Normale Anzeigengröße",
"description": "Menu item to switch to the default monitor"
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},
"gui.monitor.contextMenu.large": {
"message": "Großanzeige",
"description": "Menu item to switch to the large monitor"
},
"gui.monitor.contextMenu.slider": {
"message": "Schieberegler",
"description": "Menu item to switch to the slider monitor"
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},
"gui.previewInfo.label": {
"message": "Probiere Scratch 3.0 aus",
"description": "Scratch 3.0 modal label - for accessibility"
},
"gui.previewInfo.welcome": {
"message": "Willkommen zur Scratch 3.0 Beta.",
"description": "Header for Preview Info Modal"
},
"gui.previewInfo.betawelcome": {
"message": "Willkommen zur Scratch 3.0 Beta.",
"description": "Header for Beta Info Modal"
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},
"gui.previewInfo.invitation": {
"message": "Wir arbeiten an der nächsten Generation von Scratch. Wir freuen uns, dass du es ausprobierst!",
"description": "Invitation to try 3.0 Beta"
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},
"gui.previewInfo.notnow": {
"message": "Nicht jetzt",
"description": "Label for button to back out of trying Scratch 3.0 Beta"
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},
"gui.previewModal.tryit": {
"message": "Probiere es aus! {caticon}",
"description": "Label for button to try Scratch 3.0 Beta"
},
"gui.previewModal.viewproject": {
"message": "2.0 Projekt ansehen",
"description": "Label for button to import a 2.0 project"
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},
"gui.previewInfo.previewfaq": {
"message": "Besuche die {previewFaqLink}, um mehr zu erfahren.",
"description": "Invitation to try 3.0 Beta"
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},
"gui.previewInfo.previewfaqlinktext": {
"message": "Häufig gestellte Fragen",
"description": "link to Scratch 3.0 FAQ page"
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},
"gui.gui.variableScopeOptionAllSprites": {
"message": "Für alle Figuren",
"description": "Option message when creating a variable for making it available to all sprites"
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},
"gui.gui.variableScopeOptionSpriteOnly": {
"message": "Nur für diese Figur",
"description": "Option message when creating a varaible for making it only available to the current sprite"
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},
"gui.gui.variablePrompt": {
"message": "Weitere Einstellungen",
"description": "Dropdown message for variable/list options"
},
"gui.gui.variablePromptAllSpritesMessage": {
"message": "Diese Variable wird für alle Figuren verfügbar sein.",
"description": "A message that displays in a variable modal when the stage is selected indicating that the variable being created will available to all sprites."
},
"gui.prompt.cancel": {
"message": "Abbrechen",
"description": "Button in prompt for cancelling the dialog"
},
"gui.prompt.ok": {
"message": "OK",
"description": "Button in prompt for confirming the dialog"
},
"gui.playbackStep.stopMsg": {
"message": "Stopp",
"description": "Stop/Play button in recording playback"
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},
"gui.playbackStep.playMsg": {
"message": "Abspielen",
"description": "Stop/Play button in recording playback"
},
"gui.playbackStep.loadingMsg": {
"message": "Wird geladen ...",
"description": "Loading/Save button in recording playback"
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},
"gui.playbackStep.saveMsg": {
"message": "Speichern",
"description": "Loading/Save button in recording playback"
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},
"gui.playbackStep.reRecordMsg": {
"message": "Erneut aufnehmen",
"description": "Button to re-record sound in recording playback"
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},
"gui.recordModal.title": {
"message": "Klang aufnehmen",
"description": "Recording modal title"
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},
"gui.soundEditor.sound": {
"message": "Klang",
"description": "Label for the name of the sound"
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},
"gui.soundEditor.play": {
"message": "Abspielen",
"description": "Title of the button to start playing the sound"
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},
"gui.soundEditor.stop": {
"message": "Stopp",
"description": "Title of the button to stop the sound"
},
"gui.soundEditor.trim": {
"message": "Zuschneiden",
"description": "Title of the button to start trimminging the sound"
},
"gui.soundEditor.save": {
"message": "Speichern",
"description": "Title of the button to save trimmed sound"
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},
"gui.soundEditor.undo": {
"message": "Rückgängig",
"description": "Title of the button to undo"
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},
"gui.soundEditor.redo": {
"message": "Wiederherstellen",
"description": "Title of the button to redo"
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},
"gui.soundEditor.faster": {
"message": "Schneller",
"description": "Title of the button to apply the faster effect"
},
"gui.soundEditor.slower": {
"message": "Langsamer",
"description": "Title of the button to apply the slower effect"
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},
"gui.soundEditor.echo": {
"message": "Echo",
"description": "Title of the button to apply the echo effect"
},
"gui.soundEditor.robot": {
"message": "Roboter",
"description": "Title of the button to apply the robot effect"
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},
"gui.soundEditor.louder": {
"message": "Lauter",
"description": "Title of the button to apply the louder effect"
},
"gui.soundEditor.softer": {
"message": "Leiser",
"description": "Title of the button to apply thr.softer effect"
},
"gui.soundEditor.reverse": {
"message": "Umkehren",
"description": "Title of the button to apply the reverse effect"
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},
"gui.SpriteInfo.spritePlaceholder": {
"message": "Name",
"description": "Placeholder text for sprite name"
},
"gui.SpriteInfo.sprite": {
"message": "Figur",
"description": "Sprite info label"
},
"gui.SpriteInfo.show": {
"message": "Zeige dich",
"description": "Sprite info show label"
},
"gui.SpriteInfo.size": {
"message": "Größe",
"description": "Sprite info size label"
},
"gui.spriteSelectorItem.contextMenuDuplicate": {
"message": "Duplizieren",
"description": "Menu item to duplicate in the right click menu"
},
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"gui.spriteSelectorItem.contextMenuDelete": {
"message": "Löschen",
"description": "Menu item to delete in the right click menu"
},
"gui.spriteSelectorItem.contextMenuExport": {
"message": "Exportieren",
"description": "Menu item to export the selected item"
},
"gui.spriteSelector.addSpriteFromLibrary": {
"message": "Figur wählen",
"description": "Button to add a sprite in the target pane from library"
},
"gui.spriteSelector.addSpriteFromPaint": {
"message": "Malen",
"description": "Button to add a sprite in the target pane from paint"
},
"gui.spriteSelector.addSpriteFromSurprise": {
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"message": "Überraschung",
"description": "Button to add a random sprite in the target pane"
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},
"gui.spriteSelector.addSpriteFromFile": {
"message": "Figur hochladen",
"description": "Button to add a sprite in the target pane from file"
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},
"gui.stageHeader.stageSizeLarge": {
"message": "Schalte auf große Bühne um",
"description": "Button to change stage size to large"
},
"gui.stageHeader.stageSizeSmall": {
"message": "Schalte auf kleine Bühne um",
"description": "Button to change stage size to small"
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},
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"gui.stageHeader.stageSizeFull": {
"message": "Vollbildmodus",
"description": "Button to change stage size to full screen"
},
"gui.stageHeader.stageSizeUnFull": {
"message": "Vollbildmodus verlassen",
"description": "Button to get out of full screen mode"
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},
"gui.stageHeader.fullscreenControl": {
"message": "Vollbildkontrolle",
"description": "Button to enter/exit full screen mode"
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},
"gui.spriteSelector.addBackdropFromLibrary": {
"message": "Bühnenbild wählen",
"description": "Button to add a stage in the target pane from library"
},
"gui.stageSelector.addBackdropFromPaint": {
"message": "Malen",
"description": "Button to add a stage in the target pane from paint"
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},
"gui.stageSelector.addBackdropFromSurprise": {
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"message": "Überraschung",
"description": "Button to add a random stage in the target pane"
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},
"gui.stageSelector.addBackdropFromFile": {
"message": "Bühnenbild hochladen",
"description": "Button to add a stage in the target pane from file"
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},
"gui.stageSelector.stage": {
"message": "Bühne",
"description": "Label for the stage in the stage selector"
},
"gui.stageSelector.backdrops": {
"message": "Bühnenbilder",
"description": "Label for the backdrops in the stage selector"
},
"gui.turboMode.active": {
"message": "Turbo-Modus",
"description": "Label indicating turbo mode is active"
},
"gui.webglModal.label": {
"message": "Dein Browser unterstützt kein WebGL",
"description": "WebGL missing title"
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},
"gui.webglModal.description": {
"message": "Es sieht leider so aus, als ob dein Browser oder Computer {webGlLink}. Diese Technologie wird benötigt, um Scratch 3.0 auszuführen.",
"description": "WebGL missing message"
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},
"gui.webglModal.webgllink": {
"message": "unterstützt kein WebGL",
"description": "link part of your browser does not support WebGL message"
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},
"gui.webglModal.back": {
"message": "Zurück",
"description": "Label for button go back when browser is unsupported"
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},
"gui.webglModal.previewfaq": {
"message": "Besuche die {previewFaqLink}, um mehr zu erfahren.",
"description": "Scratch 3.0 FAQ description"
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},
"gui.webglModal.previewfaqlinktext": {
"message": "Häufig gestellte Fragen",
"description": "link to Scratch 3.0 FAQ page"
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},
"gui.costumeLibrary.chooseABackdrop": {
"message": "Wähle ein Bühnenbild",
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"description": "Heading for the backdrop library"
},
"gui.costumeLibrary.chooseACostume": {
"message": "Wähle ein Kostüm",
"description": "Heading for the costume library"
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},
"gui.costumeTab.addBackdropFromLibrary": {
"message": "Wähle ein Bühnenbild",
"description": "Button to add a backdrop in the editor tab"
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},
"gui.costumeTab.addCostumeFromLibrary": {
"message": "Wähle ein Kostüm",
"description": "Button to add a costume in the editor tab"
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},
"gui.costumeTab.addBlankCostume": {
"message": "Malen",
"description": "Button to add a blank costume in the editor tab"
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},
"gui.costumeTab.addSurpriseCostume": {
"message": "Überraschung",
"description": "Button to add a surprise costume in the editor tab"
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},
"gui.costumeTab.addFileBackdrop": {
"message": "Bühnenbild hochladen",
"description": "Button to add a backdrop by uploading a file in the editor tab"
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},
"gui.costumeTab.addFileCostume": {
"message": "Kostüm hochladen",
"description": "Button to add a costume by uploading a file in the editor tab"
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},
"gui.costumeTab.addCameraCostume": {
"message": "Kamera",
"description": "Button to use the camera to create a costume costume in the editor tab"
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},
"gui.extensionLibrary.chooseAnExtension": {
"message": "Erweiterung auswählen",
"description": "Heading for the extension library"
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},
"gui.extensionLibrary.extensionUrl": {
"message": "Gib die URL der Erweiterung ein",
"description": "Prompt for unoffical extension url"
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},
"gui.projectLoader.loadError": {
"message": "Die gewählte Projekt-Datei konnte nicht geladen werden.",
"description": "An error that displays when a local project file fails to load."
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},
"gui.recordingStep.alertMsg": {
"message": "Aufnahme konnte nicht gestartet werden",
"description": "Alert for recording error"
},
"gui.soundLibrary.chooseASound": {
"message": "Klang wählen",
"description": "Heading for the sound library"
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},
"gui.soundTab.fileUploadSound": {
"message": "Klang hochladen",
"description": "Button to upload sound from file in the editor tab"
},
"gui.soundTab.surpriseSound": {
"message": "Überraschung",
"description": "Button to get a random sound in the editor tab"
},
"gui.soundTab.recordSound": {
"message": "Aufnehmen",
"description": "Button to record a sound in the editor tab"
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},
"gui.soundTab.addSoundFromLibrary": {
"message": "Klang wählen",
"description": "Button to add a sound in the editor tab"
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},
"gui.spriteLibrary.chooseASprite": {
"message": "Figur wählen",
"description": "Heading for the sprite library"
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},
"gui.spriteSelectorItem.deleteSpriteConfirmation": {
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"message": "Bist du sicher, dass du das hier löschen möchtest?",
"description": "Confirmation for deleting sprites"
},
"gui.tipsLibrary.tutorials": {
"message": "Wähle ein Tutorial",
"description": "Heading for the help/tutorials library"
},
"gui.howtos.intro-move-sayhello-hat.name": {
"message": "Erste Schritte",
"description": "Name for the 'Getting Started' how-to"
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},
"gui.howtos.intro-move.step_stepMove": {
"message": "Füge einen Bewegungsblock hinzu",
"description": "Step name for 'Add a move block' step"
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},
"gui.howtos.add-a-move-block.step_stepMoveSayHello": {
"message": "Klicke die grüne Flagge um das Programm zu starten",
"description": "Step name for 'Add A Say Block' step"
},
"gui.howtos.animate-a-name.name": {
"message": "Animiere einen Namen",
"description": "Name for the 'Animate a Name' how-to"
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},
"gui.howtos.animate-a-name.step_AnimatePickLetter": {
"message": "Wähle eine Buchstabenfigur",
"description": "Step name for 'Pick a Letter Sprite' step"
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},
"gui.howtos.animate-a-name.step_AnimatePlaySound": {
"message": "Spiele einen Klang wenn angeklickt",
"description": "Step name for 'Play a Sound When Clicked' step"
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},
"gui.howtos.animate-a-name.step_AnimatePickLetter2": {
"message": "Wähle eine andere Buchstabenfigur",
"description": "Step name for 'Pick Another Letter Sprite"
},
"gui.howtos.animate-a-name.step_AnimateChangeColor": {
"message": "Farbe ändern",
"description": "Step name for 'Change color' step"
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},
"gui.howtos.animate-a-name.step_AnimateSpin": {
"message": "Wähle eine andere Buchstabenfigur und lass sie sich drehen",
"description": "Step name for 'Pick Another Letter Sprite & Make It Spin' step"
},
"gui.howtos.animate-a-name.step_AnimateGrow": {
"message": "Wähle einen anderen Buchstaben und lass ihn wachsen",
"description": "Step name for 'Pick Another Letter Sprite & Make It Grow!' step"
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},
"gui.howtos.make-music.name": {
"message": "Mach Musik",
"description": "Name for the 'Make Music' how-to"
},
"gui.howtos.Make-Music.step_PickInstrument": {
"message": "Wähle eine Instrumentenfigur",
"description": "Step name for 'Pick an Instrument Sprite' step"
},
"gui.howtos.Make-Music.step_PlaySoundClick": {
"message": "Spiele einen Klang wenn angeklickt",
"description": "Step name for 'Play Sound When Clicked' step"
},
"gui.howtos.Make-Music.step_MakeSong": {
"message": "Mach ein Lied",
"description": "Step name for 'Create a Song' step"
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},
"gui.howtos.make-music.step_MakeBeat": {
"message": "Wähle ein Schlaginstrument und mach einen Rhythmus",
"description": "Step name for 'Choose a Drum & Make a Beat' step"
},
"gui.howtos.make-music.step_MakeBeatBox": {
"message": "Wähle die Mikrofonfigur & Überraschungs-Beatbox",
"description": "Step name for 'Choose the Microphone Sprite & Surprise Beatbox' step"
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},
"gui.howtos.make-a-game.name": {
"message": "Mach ein Klicker-Spiel",
"description": "Name for the 'Make a Clicker Game' how-to"
},
"gui.howtos.Make-A-Game.step_GamePickSprite": {
"message": "Wähle eine Figur",
"description": "Step name for 'Pick A Sprite' step"
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},
"gui.howtos.make-a-game.step_GamePlaySound": {
"message": "Spiele einen Klang wenn angeklickt",
"description": "Play Sound When Clicked' step"
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},
"gui.howtos.make-a-game.step_GameAddScore": {
"message": "Erstelle eine Punktestandvariable",
"description": "Step name for 'Create Score Variable' step"
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},
"gui.howtos.make-a-game.step_GameChangeScore": {
"message": "Wenn angeklickt erhöhe die Punktzahl",
"description": "Step name for 'When Clicked Increase Score' step"
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},
"gui.howtos.make-a-game.step_Random": {
"message": "Gehe zu einer Zufallsposition",
"description": "Step name for 'Go to a random position' step"
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},
"gui.howtos.make-music.step_GameChangeColor": {
"message": "Farbe ändern",
"description": "Step name for 'Change Color' step"
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},
"gui.howtos.make-music.step_ResetScore": {
"message": "Punktestand zurücksetzen",
"description": "Step name for 'Reset Score' step"
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},
"gui.howtos.make-a-chase-game.name": {
"message": "Mach ein Fangspiel",
"description": "Name for the 'Make a Chase Game' how-to"
},
"gui.howtos.Chase-Game.step_BG": {
"message": "Füge ein Bühnenbild hinzu",
"description": "Step name for 'Add a Backdrop' step"
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},
"gui.howtos.chase-game.step_AddOcto": {
"message": "Füge eine Figur hinzu",
"description": "Step name for 'Add a Sprite' step"
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},
"gui.howtos.make-music.step_LeftRight": {
"message": "Mit den Pfeiltasten nach rechts und links bewegen",
"description": "Step name for 'Move Right & Left With Arrow Keys' step"
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},
"gui.howtos.Chase-Game.step_UpDown": {
"message": "Mit den Pfeiltasten nach oben und unten bewegen",
"description": "Step name for 'Move Up & Down With Arrow Keys' step"
},
"gui.howtos.Chase-Game.step_AddStar": {
"message": "Füge eine weitere Figur hinzu",
"description": "Step name for 'Add Another Sprite' step"
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},
"gui.howtos.Chase-Game.step_MoveRandom": {
"message": "Zufällige Bewegung",
"description": "Step name for 'Move Randomly' step"
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},
"gui.howtos.Chase-Game.step_WhenTouch": {
"message": "In der Oktopusfigur: Spiele bei Berührung einen Klang",
"description": "Step name for 'In Octopus Sprite, When Touching Play Sound' step"
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},
"gui.howtos.Chase-Game.step_ScoreVariable": {
"message": "Erstelle eine Punktestandvariable",
"description": "Step name for 'Create Score Variable"
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},
"gui.howtos.Chase-Game.ScoreWhenTouch": {
"message": "In der Oktopusfigur: Füge bei Berührung einen Punkt hinzu",
"description": "Step name for 'In Octopus Sprite, When Touching Add Score step"
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},
"gui.howtos.add-sprite.name": {
"message": "Füge eine Figur hinzu",
"description": "Name for the 'Add a Sprite' how-to"
},
"gui.howtos.add-sprite.step_addSprite": {
"message": "Füge eine Figur hinzu",
"description": "Step name for 'Add a new sprite' step"
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},
"gui.howtos.add-a-backdrop.name": {
"message": "Füge ein Bühnenbild hinzu",
"description": "Name for the 'Add a Backdrop' how-to"
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},
"gui.howtos.change-size.name": {
"message": "Die Größe ändern",
"description": "Name for the 'Change Size' how-to"
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},
"gui.howtos.glide-around.name": {
"message": "Gleite umher",
"description": "Name for the 'Glide Around' how-to"
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},
"gui.howtos.record-a-sound.name": {
"message": "Einen Klang aufnehmen",
"description": "Record A Sound' how-to"
},
"gui.howtos.spin-video.name": {
"message": "Lass es sich drehen",
"description": "Name for the 'Make It Spin' how-to"
},
"gui.howtos.hide-and-show.name": {
"message": "Verstecken und Zeigen",
"description": "Name for the 'Hide and Show' how-to"
},
"gui.howtos.switch-costume.name": {
"message": "Animiere eine Figur",
"description": "Name for the 'Animate a Sprite' how-to"
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},
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"gui.howtos.move-around-with-arrow-keys.name": {
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"message": "Benutze die Pfeiltasten",
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"description": "Name for the 'Use Arrow Keys' how-to"
},
"gui.howtos.add-effects.name": {
"message": "Füge Effekte hinzu",
"description": "Name for the 'Add Effects' how-to"
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},
"gui.extension.music.name": {
"message": "Musik",
"description": "Name for the 'Music' extension"
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},
"gui.extension.music.description": {
"message": "Spiele Instrumente und Schlagzeug.",
"description": "Description for the 'Music' extension"
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},
"gui.extension.pen.name": {
"message": "Malstift",
"description": "Name for the 'Pen' extension"
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},
"gui.extension.pen.description": {
"message": "Zeichne mit deinen Figuren.",
"description": "Description for the 'Pen' extension"
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},
"gui.extension.videosensing.name": {
"message": "Video-Erfassung",
"description": "Name for the 'Video Sensing' extension"
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},
"gui.extension.videosensing.description": {
"message": "Erfasse Bewegung mit der Kamera.",
"description": "Description for the 'Video Sensing' extension"
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},
"gui.extension.googletranslate.name": {
"message": "Google Übersetzung",
"description": "Name for the 'Google Translate' extension. Do not translate 'Google'."
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},
"gui.extension.googletranslate.description": {
"message": "Übersetze den Text in viele Sprachen.",
"description": "Description for the 'Google Translate' extension"
},
"gui.extension.microbit.description": {
"message": "Verbinde deine Projekte mit der Welt.",
"description": "Description for the 'micro:bit' extension"
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},
"gui.extension.microbit.connectingMessage": {
"message": "Verbinde",
"description": "Message to help people connect to their micro:bit."
},
"gui.extension.ev3.description": {
"message": "Baue interaktive Roboter und mehr.",
"description": "Description for the 'LEGO MINDSTORMS EV3' extension"
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},
"gui.extension.ev3.connectingMessage": {
"message": "Verbinde. Stelle sicher, dass das Kennwort auf deiner EV3 auf 1234 gesetzt ist.",
"description": "Message to help people connect to their EV3. Must note the PIN should be 1234."
},
"gui.extension.wedo2.description": {
"message": "Baue mit Motoren und Sensoren.",
"description": "Description for the 'LEGO WeDo 2.0' extension"
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},
"gui.extension.wedo2.connectingMessage": {
"message": "Verbinde",
"description": "Message to help people connect to their WeDo."
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},
"gui.backpack.header": {
"message": "Lager",
"description": "Button to open the backpack"
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}
}