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Switched to translated defaults when renaming costumes and sounds
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af780f0f74
commit
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1 changed files with 3 additions and 2 deletions
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@ -35,6 +35,7 @@ package scratch {
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import interpreter.*;
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import primitives.VideoMotionPrims;
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import sound.ScratchSoundPlayer;
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import translation.*;
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import ui.media.MediaInfo;
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import ui.BlockPalette;
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import uiwidgets.DialogBox;
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@ -676,7 +677,7 @@ public class ScratchRuntime {
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var obj:ScratchObj = app.viewedObj();
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var costume:ScratchCostume = obj.currentCostume();
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var oldName:String = costume.costumeName;
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newName = obj.unusedCostumeName(newName || 'costume1');
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newName = obj.unusedCostumeName(newName || Translator.map('costume1'));
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costume.costumeName = newName;
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updateArgs(obj.isStage ? allUsesOfBackdrop(oldName) : allUsesOfCostume(oldName), newName);
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}
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@ -703,7 +704,7 @@ public class ScratchRuntime {
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public function renameSound(s:ScratchSound, newName:String):void {
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var obj:ScratchObj = app.viewedObj();
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var oldName:String = s.soundName;
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newName = obj.unusedSoundName(newName || 'sound1');
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newName = obj.unusedSoundName(newName || Translator.map('sound1'));
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s.soundName = newName;
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allUsesOfSoundDo(oldName, function (a:BlockArg):void {
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a.setArgValue(newName);
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