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Switched to using unused names when renaming costumes and sprites
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parent
55652f899b
commit
af780f0f74
2 changed files with 2 additions and 18 deletions
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@ -132,22 +132,6 @@ public class ScratchObj extends Sprite {
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return currentCostumeIndex + 1;
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}
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public function isCostumeNameUsed(name:String):Boolean {
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name = name.toLowerCase();
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for each (var c:ScratchCostume in costumes) {
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if (c.costumeName.toLowerCase() == name) return true;
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}
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return false;
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}
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public function isSoundNameUsed(name:String):Boolean {
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name = name.toLowerCase();
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for each (var s:ScratchSound in sounds) {
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if (s.soundName.toLowerCase() == name) return true;
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}
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return false;
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}
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public function unusedCostumeName(baseName:String = ''):String {
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// Create a unique costume name by appending a number if necessary.
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if (baseName == '') baseName = Translator.map(isStage ? 'backdrop1' : 'costume1');
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@ -676,7 +676,7 @@ public class ScratchRuntime {
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var obj:ScratchObj = app.viewedObj();
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var costume:ScratchCostume = obj.currentCostume();
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var oldName:String = costume.costumeName;
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if (obj.isCostumeNameUsed(newName)) return;
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newName = obj.unusedCostumeName(newName || 'costume1');
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costume.costumeName = newName;
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updateArgs(obj.isStage ? allUsesOfBackdrop(oldName) : allUsesOfCostume(oldName), newName);
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}
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@ -703,7 +703,7 @@ public class ScratchRuntime {
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public function renameSound(s:ScratchSound, newName:String):void {
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var obj:ScratchObj = app.viewedObj();
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var oldName:String = s.soundName;
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if (obj.isSoundNameUsed(newName)) return;
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newName = obj.unusedSoundName(newName || 'sound1');
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s.soundName = newName;
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allUsesOfSoundDo(oldName, function (a:BlockArg):void {
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a.setArgValue(newName);
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