mirror of
https://github.com/scratchfoundation/scratch-desktop.git
synced 2024-12-23 06:02:30 -05:00
af73790306
Note `audio-input` and `camera` were already in `entitlements.plist` Supporting changes: - Add `allow-jit` entitlement since documentation says it's needed. - Only use sandbox for MAS build, not for non-MAS macOS build. NOTE: both still use the hardened runtime, as required on Catalina. - Remove `entitlements.inherit.plist` since it matches default settings. - Add to `electron-builder.yaml` English descriptions for why the app requests access to the microphone and camera. I'm not yet sure if there's a way to localize these. - Minor tweaks in `electron-builder.yaml`.
135 lines
5.3 KiB
Markdown
135 lines
5.3 KiB
Markdown
# scratch-desktop
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Scratch 3.0 as a standalone desktop application
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## Developer Instructions
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### Prepare `scratch-gui`
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This step is temporary: eventually, the `scratch-desktop` branch of the Scratch GUI repository will be merged with
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that repository's main development line. For now, though, the `scratch-desktop` branch holds a few changes that are
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necessary for Scratch Desktop to function correctly but are not yet merged into the main development branch.
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#### Prepare `scratch-gui`: Quick Start
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1. Clone both `scratch-desktop` and `scratch-gui`
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2. `cd scratch-gui`
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1. `git checkout scratch-desktop`
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2. `npm install`
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3. `npm link`
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4. `cd ..`
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3. `cd scratch-desktop`
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1. `npm install`
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2. `npm link scratch-gui`
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3. `npm run build-gui` or `npm run watch-gui`
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Your copy of `scratch-gui` should now be ready for use with Scratch Desktop.
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#### Prepare `scratch-gui`: Detailed Version
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1. Clone the `scratch-gui` repository if you haven't already.
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2. Switch to the `scratch-desktop` branch with `git checkout scratch-desktop`
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3. Build with `BUILD_MODE=dist` and `STATIC_PATH=static`:
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- macOS, WSL, or Cygwin: run `BUILD_MODE=dist STATIC_PATH=static npm run build` or
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`BUILD_MODE=dist STATIC_PATH=static npm run watch`
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- Running `npm run build-gui` in `scratch-desktop` is a shortcut for this when using `npm link`.
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- CMD: run `set BUILD_MODE=dist` once and `set STATIC_PATH=static` once, then `npm run build` or `npm run watch`
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any number of times in the same
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window.
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- PowerShell: run `$env:BUILD_MODE = "dist"` once and `$env:STATIC_PATH = "static"` once, then `npm run build` or
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`npm run watch` any number of times in the same window.
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If you have run `npm link scratch-gui` (or equivalent) in the `scratch-desktop` working directory, you may be able to
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accomplish the above by running `npm run build-gui` in the `scratch-desktop` directory instead of using the manual
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steps listed above. For active development iteration, try `npm run watch-gui` which will watch for changes and rebuild
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`scratch-gui` incrementally when necessary.
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### Prepare media library assets
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In the `scratch-desktop` directory, run `npm run fetch`. Re-run this any time you update `scratch-gui` or make any
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other changes which might affect the media libraries.
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### Run in development mode
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`npm start`
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### Make a packaged build
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`npm run dist`
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Node that on macOS this will require installing various certificates.
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#### Signing the NSIS installer (Windows, non-store)
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*This section is relevant only to members of the Scratch Team.*
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By default all Windows installers are unsigned. An APPX package for the Microsoft Store shouldn't be signed: it will
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be signed automatically as part of the store submission process. On the other hand, the non-Store NSIS installer
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should be signed.
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To generate a signed NSIS installer:
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1. Acquire our latest digital signing certificate and save it on your computer as a `p12` file.
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2. Set `WIN_CSC_LINK` to the path to your certificate file. For maximum compatibility I use forward slashes.
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- CMD: `set WIN_CSC_LINK=C:/Users/You/Somewhere/Certificate.p12`
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- PowerShell: `$env:WIN_CSC_LINK = "C:/Users/You/Somewhere/Certificate.p12"`
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3. Set `WIN_CSC_KEY_PASSWORD` to the password string associated with your P12 file.
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- CMD: `set WIN_CSC_KEY_PASSWORD=superSecret`
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- PowerShell: `$env:WIN_CSC_KEY_PASSWORD = "superSecret"`
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4. Build the NSIS installer only: building the APPX installer will fail if these environment variables are set.
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- `npm run dist -- -w nsis`
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#### Workaround for code signing issue in macOS
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Sometimes the macOS build process will result in a build which crashes on startup. If this happens, check in `Console`
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for an entry similar to this:
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```text
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failed to parse entitlements for Scratch Desktop[12345]: OSUnserializeXML: syntax error near line 1
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```
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This appears to be an issue with `codesign` itself. Rebooting your computer and trying to build again might help. Yes,
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really.
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See this issue for more detail: <https://github.com/electron/electron-osx-sign/issues/218>
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### Make a semi-packaged build
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This will simulate a packaged build without actually packaging it: instead the files will be copied to a subdirectory
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of `dist`.
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`npm run dist:dir`
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### Debugging
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You can debug the renderer process by opening the Chromium development console. This should be the same keyboard
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shortcut as Chrome on your platform. This won't work on a packaged build.
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You can debug the main process the same way as any Node.js process. I like to use Visual Studio Code with a
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configuration like this:
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```jsonc
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"launch": {
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"version": "0.2.0",
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"configurations": [
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{
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"name": "Desktop",
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"type": "node",
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"request": "launch",
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"cwd": "${workspaceFolder:scratch-desktop}",
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"runtimeExecutable": "npm",
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"autoAttachChildProcesses": true,
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"runtimeArgs": ["start", "--"],
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"protocol": "inspector",
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"skipFiles": [
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// it seems like skipFiles only reliably works with 1 entry :(
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//"<node_internals>/**",
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"${workspaceFolder:scratch-desktop}/node_modules/electron/dist/resources/*.asar/**"
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],
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"sourceMaps": true,
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"timeout": 30000,
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"outputCapture": "std"
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}
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]
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},
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```
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